Bio-Drain
This vicious symbiote offers
it's host numerous capacities to drain other people of their life
and power!
Host Type:
Most mortals; dark, minor supernatural beings may also get it,
such as Corrupts.
Host Environment:
The symbiote burrows in and becomes a new sternum.
Reproduction:
N/A.
Hit Points:
2D6x10+10 M.D., but can absorb 10 times as much.
Average Life Span:
40 years or equal to partner.
Alignment:
Effectively anarchist.
Powers: The
powers are simple but evil.
- The character may drain
P.P.E., I.S.P. or HP with melee attacks; in each case,
the intent must be stated, and the damage done is the
points taken. A saving throw is involved with all but HP
(and even HP may have select beings save; make a
decision, GMs), and the P.P.E. and I.S.P. features ONLY
drain the P.P.E. and I.S.P. and do no additional damage.
Whether or not the attack does S.D.C. or M.D.C. matters
little; 1 S.D.C. or 1 M.D.C. equals 1 P.P.E./1 I.S.P.
drained. Damage is M.D.C. or S.D.C., but M.D.C. drained
only translates to 2 S.D.C./H.P. While this may still
seem unfair, remember that the M.D.C. creatures are much
more likely to be able to save.
- The character may do
grapples and grabs and take substantial amounts of
HP/P.P.E/I.S.P; 5D6 per grapple and add a +1 per level!
This means that bear hugs, hammerlocks, full nelsons, and
other moves can start doing substantial damage to the
other character, while enriching this one's! Again,
damage is M.D.C. or S.D.C., but M.D.C. drained only
translates to 2 S.D.C./H.P. While this may still seem
unfair, remember that the M.D.C. creatures are much more
likely to be able to save. In addition, characters may do
this as a parry against the same type of attacks, meaning
grappling this character (unless one has armor sufficient
to protect) is not very intelligent.
- The host may also take
health from blood and other severed things; if an arm or
other severed limb is reduced to 0 HP, it is totally dead
and must be genetically cloned!
- The host may decide to
target his draining skills, in which case the amount
drained is halved (or even cut into three if the GM
decides it's appropriate), but instant K.O.s (roll),
death blows, and paralyzing attacks become possible.
- The host may also drain
P.P., P.E., Spd, and P.S., BUT the attack is also
physically draining to the Bio-Drainer and only one point
may be drained per four levels per turn, and a saving
throw is involved.
- The host may decide to
take specific, NATURAL abilities; GMs, use discretion.
Again, a saving throw is involved and the attack is
debilitating to the user.
- The character may pump 1/4
of what he gets into allies. This symbiote is a chaotic,
somewhat evil attack ability.
- The character may pump
points he gets into his own abilities; I'll work on a
system.
- The host may, 3 times a
day, pump the draining capacities (any) into a blast or
other NATURAL ability of his own.
- The host can detect any
life sources within a 10 foot radius per level.
- The host gains a H.F. of
2, 4 when using the powers; add +2 if the creature
already has a H.F.
Bonuses: +6 to save vs. siphoning attacks of
others, +4 to save vs. magic, +3 to strike when K.O.ing or
deathblowing.
Side Effects: The parasite always takes about
4 S.D.C./M.D.C. from the host to feed itself. In addition, the
life-draining powers may start an alignment change; not likely to
do so just by getting the implant, but if the good character has
been acting questionable up until this point, this may be the
catalyst. -1 P.B. from the new purple veins and the odd
indentation in the chest.
Size: A slimy,
tentacled monster that burrows in and spreads small, vein-like
tentacles through the arms, legs and even up to the jaw of the
character.
Means of Elimination:
Amazingly complex surgery or difficult convincing the organism;
this organism usually stays.
Note: The organism will
allow other organisms to co-inhabit the body; in fact, it might
even appreciate it. The Bio-Drain can share the capacity to drain
with such things as the Chest Emalgamate, Elom, and Electrone.
But the Bio-Drain might make the other symbiotes angry, as it can
drain it's own health from other symbiotes!
Market Cost: 60 million
credits.