Tail Set:
Cost: 600
Description: Five tails: a stinger tail with bee-like poison, a bigass scythe tail, a whip-tail that can be divided into nine (cat-of-nine-tails), a drill tail, and a mace tail like a dinosaur. All tails can be used to dodge quicker, gain height, jump, grab hold of ledges or handholds, or pivot.
Weapon Tokens: 0
Tar Strips:
Cost: 200
Description: Strips of auto-camouflaging tar that trap enemies when stepped in.
Weapon Tokens: 0
Tar Man Dolls:
Cost: 400
Description: Dolls that turn into men of living tar.
Weapon Tokens: 0
Tazer:
Cost: 300, 200 for upgrade
Description: A stunning blast of electricity (can be combined with a particle matter). The upgrade makes the Tazer more like the Charge Dart from Turok.
Weapon Tokens: 0
Techno Beacon:
Cost: 500
Description: The beacon summons attacks from technological sources. Each different attack has a different respawn period. (Note: The summon costs energy). Most of the attacks cost 700-1500, depending on power of the attack.
Satellite Strike
Air Strike
Dam Flash Flood
Artifical Earthquake
Artifical Lava Spouts
Giant Forcefield Creation
Napalm Air Strike
Nuke Air Strike
Missile Volley
Spaceship Laser Volley
Slag Catapult Volley
Artifical Tempest
Kamikaze Drone Swarm
Superheater Lens
Radioactive Field
Firebombing
Giant EMP Shockwave
Cutting Lasers
Electric Storm
Giant Rift
Shockwave Satellite Strike
Cannon Volley
Acid Rain
Giant Particulate Air (fills the air with particulates)
Biological Missile Strike
Air Virus
Siege Cannon Strike
Giant Superballs
Radioactive Waste Dumping
Blade Tempest
Control Gravity
Supercold
Slime Wind
Artifical Singularity
Artificial Fissure
Thermal Heat Wave
Cluster Bombing
Create Vacuum
Giant "Wasp" Swarm
Spark Wind
Artificial Firestorm
Super Neutrino Field
Radiation Beam (more concentrated radiation)
Artificial Darkness
NBV Gas Wave (neural, blood-transferred, viral)
Hallucination Gas Wave
Mortar Strike
Internal Monster Gas (makes the air full of stuff that when inhaled soldifies and becomes an Internal Monster)
Weapon Tokens: 0
Techno Demon:
Cost: 600
Description: A demonic, ghostlike entity that takes control of inanimate objects. Starts with a relatively weak metal man thing body, but can add stuff to it's body. When the body is destroyed, it is vulnerable to attack and cannot make a new body for a little while. If you make it leave, any bodies it may have made stay in their position but do not move and the demon cannot return for quite some time, and when it does, it cannot make a new body for a little bit longer. It can control multiple bodies.
Weapon Tokens: 0
Tentacle:
Cost: 400
Description: A big tentacle arm.
Weapon Tokens: 0
Tentacle Pack:
Cost: 600
Description: Sixteen tentacles with bladed (at end), electric shock (slight), spiked (all along), or clubbed (at end), with reasonable length.
Weapon Tokens: 0
Thermonuclear Detpack:
Cost: 800
Description: A thermonuclear detpack.
Weapon Tokens: 2
Thermonuclear Kamikaze Bomb:
Cost: 700
Description: An extremely powerful kamikaze bomb.
Weapon Tokens: 0
Throwing Knives:
Cost: 200 (100 for poison upgrade)
Description: Duh.
Weapon Tokens: 1
Throwing Swords:
Cost: 300, 150 for poison upgrade
Description: Duh.
Weapon Tokens: 2
Time Stop Trap:
Cost: 400
Description: The tripper(s) (the trippers being people) of the trap are stopped in time. Gentlemen, take your aim, because these targets ain't going anywhere.
Weapon Tokens: 0
Time Trap:
Cost: 400
Description: Slows down enemies and ages them.
Weapon Tokens: 0
Toy Catapults:
Cost: 400
Description: Demonically possessed mini-sized catapults.
Weapon Tokens: 0
Toy Soldiers:
Cost: 300, 500 for upgrade
Description: Demonically possessed toy soldiers. Throw them and they arrange into rows and start firing their guns at enemies. The upgrade makes them bigger, about 3 feet tall. The different soldier automatically get anti-tank rifles (i.e. muskets), tiny flamethrowers, tiny longbows, and tiny bazookas.
Weapon Tokens: 0
Toy Tanks:
Cost: 400
Description: Demonically possessed tanks.
Weapon Tokens: 0
Transform into Stone:
Cost: 400
Description: Basically enables you to turn into a golem, but you still keep your basic body shape. Slower but stronger and you can make people mistake you for a statue. If you stay still, you kind of gain health back.
Weapon Tokens: 0
Tranquilizer Rifle:
Cost: 300
Description: A tranquilizer that is guaranteed to knock out all but the toughest Mariners in one to two shots.
Weapon Tokens: 2
Trap Arms:
Cost: 300
Description: Big arms to smash people, grab them, etc.
Weapon Tokens: 2
Tree Men:
Cost: 400
Description: These are logs that plant into the ground and grow to be big trees that are apparently normal. But when enemies walk by, they turn into humanoids who smash with their long branches and fire their wood like shrapnel! Putting them on fire can kill them, but often at the cost of many other's death.
Weapon Tokens: 0
Tri-Blade Blood Sucker Tentacle:
Cost: 400
Description: A long tentacle with three blades that sucks blood.
Weapon Tokens: 0
Trick Grenades:
Cost: 300
Description: Grenades with an oversized pin full of the explosive. The idea is that you throw the pin, not the grenade! An enemy will think that you're just being stupid until it explodes in their face! Also, if some guy kills you and then uses the grenades, he might throw the grenade and not the pin....
Weapon Tokens: 0
Trick Gun:
Cost: 400
Description: This gun fires pieces of itself at the enemy!
Weapon Tokens: 1
Tripbomb:
Cost: 400
Description: A bomb activated by crossing it's laser path.
Weapon Tokens: 2
Trip Pillar:
Cost: 400
Description: A trip wire attached to a bigass stone pillar.
Weapon Tokens: 0 if attached, 4 if not
Tripwire Bombs:
Cost: 400
Description: Comes with tripwire and bombs. The bombs are not that powerful, but the tripwire is real important. It can be set so it blows up all explosives on it's path when it's touched or when the person presses a button.
Weapon Tokens: 3
Tri-Saber Arm:
Cost: 400
Description: Makes three bigass energy blades from an extra arm.
Weapon Tokens: 0
Tusks:
Cost: 300
Description: Tusks. Gee.
Weapon Tokens: 0