Sap Life Energy:
Cost: 400
Description: Sap someone's soul, spirit, mind, bio-energy, etc.
Weapon Tokens: 0
Scatter Laser:
Cost: 400
Description: Fires a fatty laser which hits the target, sends out a bunch of tiny lasers that bounce, and slices people. If you've seen the Shredder from Turok, you know what this is like.
Weapon Tokens: 0
Scorcher:
Cost: 500
Description: Fires superheated balls of metal.
Weapon Tokens: 4
Scorpion Swarm:
Cost: 300
Description: A swarm of fairly big scorpions and some smaller ones, both very deadly.
Weapon Tokens: 0
Seismic Fist:
Cost: 400, 300 for upgrades
Description: This fist is loaded with shockwave cells so it disperses a shockwave whenever a punch is used. Can be set so it actually moves somewhere, but the shockwave is not as big. The upgrade makes it so the shockwave is combined with a very focused kinetic discharge, which can be used to shatter bones and to make people fly back. The other upgrade enables you to expend some of the clip to fire shockwave pulse blasts. The only problem is that after the blast, the Seismic Fist's hit is weakened.
Weapon Tokens: 0
Seismic Stomp:
Cost: 400
Description: Pretty much same as Seismic Fist. Bigger for inclose, but harder to direct.
Weapon Tokens: 0
Sentry Gun:
Cost: 600
Description: A ground-based sentry gun with powerful chainguns (4) and two explosive particulate launchers.
Weapon Tokens: 4
Sentry Sprinklers:
Cost: 300
Description: Sentry weaker Hydro Cannons. Come with lava and acid (a little).
Weapon Tokens: 0
Shadow Beast:
Cost: 500
Description: A beast that is stronger in the dark. Is also very hard to see in the dark.
Weapon Tokens: 0
Shadowman Dolls:
Cost: 400
Description: Dolls that turn into men of living shadow.
Weapon Tokens: 0
Shatter Flowers:
Cost: 300
Description: These make flowers grow that shatter their brittle petals to hurt people.
Weapon Tokens: 0
Shockpulse Mine: Downward Channel:
Cost: 350
Description: A mine that sends a powerful kinetic shock downwards when tripped. It will blow off people's legs and blow a big hole in the ground while sending out shrapnel everywhere. It also blows in all other directions, though not strong.
Weapon Tokens: 1
Shockpulse Mine: "Smart" Channel:
Cost: 350
Description: This Shockpulse Mine sends a shock directed at the offending target.
Weapon Tokens: 1
Shockpulse Mine: Upward Channel:
Cost: 350
Description: A mine that sends a powerful kinetic pulse upwards when tripped. It will blow a hole through vehicles or rip people in half. It also blows in all other directions, though not strong. It is stronger in about a 30 degree area from the shock.
Weapon Tokens: 1
Shockwave Cannon:
Cost: 500, 300 for upgrade
Description: Fires a large shockwave. You can set it so it either goes straight but slowly spreads (like a real shockwave) or does little range, but huge area, or anywhere inbetween. The upgrade makes it so it fires a shockwave bomb that hurls and bombs big.
Weapon Tokens: 4
Shockwave Detpack:
Cost: 400
Description: Detpacks that send shockwaves.
Weapon Tokens: 0
Shockwave Grenade:
Cost: 300
Description: Duh.
Weapon Tokens: 1
Shockwire:
Cost: 350
Description: A tripwire that will make a resonating shockwave whenever stepped on. In addition, the offending body part gets kinetic energy pulsing through it, either blowing the thing off or breaking it.
Weapon Tokens: 1
Shoulder Mounted Missile Turret:
Cost: 500
Description: A missile turret on the shoulder. Automatically or manually fires.
Weapon Tokens: 4
Shoulder Mounted Spike Cannon:
Cost: 500 (300 for upgrade)(400 for railgun upgrade)
Description: A shoulder-mounted cannon with nine bigass spikes. Fires by pulling a handle. Holds nine spikes at a time.
The upgrade makes the spikes twist like a drill. Can buy special drill spikes for 200. The second upgrade makes it so a railgun-like EM driver drives the spikes at high speeds.
Weapon Tokens: 5
Shrapnel Cannon:
Cost: 500
Desciption: Fires a big cloud of sharp metallic particles.
Weapon Tokens: 4
Shrapnel Forcefield:
Cost: 500
Description: Ejects a field of moving metal shrapnel. Helps to slice apart bullets and rockets,
Weapon Tokens: 0
Shrinker/Expander:
Cost: 400
Description: Can either shrink an enemy (to be able to engage in hand-to-hand combat easier) or expand them (to make easier targets). Note that it takes multiple shots to be able to shrink someone so you can stomp them.
Weapon Tokens: 2
Singularity Grenades:
Cost: 400
Description: These grenades create a singularity (i.e. black hole).
Weapon Tokens: 1
Skeleton Knights:
Cost: 400 per group
Description: These small skeletons are thrown and become skeleton warriors with two swords, armor and a shield. They can take bones and stuff and meld them. They're hard to kill, as they'll come back together.
Weapon Tokens: 1
Slime Grenades:
Cost: 400
Description: Grenades that use the explosive to fire a slime-like acid that sticks and burns. Must be blasted off with high-pressure water, doused by water for some time, or scraped off.
Weapon Tokens: 1
Slime Saliva:
Cost: 300
Description: Makes your spit like Slime Grenades.
Weapon Tokens: 0
Smog Gasser:
Cost: 400
Description: Makes gas that is infected with germs, has sparks, is full of steam and is not breathable.
Weapon Tokens: 4
Smoke Grenades:
Cost: 300
Description: Sends out tons of smoke.
Weapon Tokens: 1
Snake Hair:
Cost: 300
Description: Like Medusa, a whole bunch of snakes make up the hair.
Weapon Tokens: 0
Snakes:
Cost: 400
Description: A bunch of snakes that have deadly venom and crush like a boa constrictors. Can either be released or used as whips. They are maybe 10 feet long.
Weapon Tokens: 3
Sniper Rifle:
Cost: 400, 300 for all the upgrades
Description: Standard issue Sniper Rifle, but non-sniper feature is small explosive bullets. Does more damage if aimed at critical areas. The upgrade include an EM empower (so bullets blow up small), an EM driver system, a three-round burst system, and a ricochet shot.
Weapon Tokens: 3
Sonic Guitar:
Cost: 400
Description: Strum some keys and blast enemy with sonics!
Weapon Tokens: 2
Sonic Horn:
Cost: 300
Description: A horn with incredible power so that you can make a sonic wave. Combine with Sonic Scream for some damage.
Weapon Tokens: 0
Sonic Scream:
Cost: 400
Description: Increases decibal value of scream so you can do a sonic wave of damage or scream around you (ear protection also included).
Weapon Tokens: 0
Sonic Sword:
Cost: 400
Description: A blade made of sonic shockwaves. Can be set to disperse, making the blade weaker but sending constant waves out (does not harm the user). In addition, can blast a sonic shockwave, weakening the sword temporarily but firing.
Weapon Tokens: 1
Soul Scorcher:
Cost: 400
Description: Fires hellflame or heaven flame. Hellflame does damage all the time and damages the soul. Heaven flame gets rid of bonuses from killing (sometimes even frags!) and does more damage if the person has killed a lot or uses necromantic powers. The two can be blasted onto weapons or fired at the same time. If you use hell flame and then heaven flame, it does TONS of damage!
Weapon Tokens: 3
Soul Flayer Blessing:
Cost: 600
Description: This grants a number of related abilities. In addition to being able to see and harm physical flesh, the character can now also see and harm the soul flesh. The person can target the soul in a roundabout way with his gun, but the most fearsome abilities come when the character is involved in hand-to-hand combat. The person will ALWAYS, unless desired not to, do damage to the soul with every punch or weapon strike. He can choose to screw the body and attack the soul itself, ripping it and yanking it, and possibly taking it out of the body it inhabits! The deadly power of this transition should be evident. It also gives some abilities as to attacking ethereal Mariners and spirits and such. A list follows of weapons ideally suited to it:
Grim Reaper's Scythe
Soul Spear
Necrostaff
Weapon Tokens: 0
Soul Spear:
Cost: 400, 300 for upgrades
Description: A light, powerful spear imbued with the soul of a mighty warrior. This thing goes far and fast when thrown. It teleports back. It's wounds do not heal as easily as other wounds. And it's a soulsucker like the Grim Reaper's Scythe. It also has a small electrocution. Upgrade makes the spear bounce. The second upgrade makes it so the thing can be extended more.
Weapon Tokens: 2
Spark Grenades:
Cost: 300
Description: Uses the explosive to send sparks all over the place.
Weapon Tokens: 1
Spider Swarm:
Cost: 300
Description: A swarm of different spiders, all very poisonous (a very big variety of daddy long legs, black widows and a bird-eating spider included).
Weapon Tokens: 0
Spike Traps:
Cost: 300
Description: Traps that unleash bigass spikes.
Weapon Tokens: 1
Spark Dust:
Cost: 300
Description: Hot dust that can be thrown to light people's hair and the environment on fire.
Weapon Tokens: 1
Spinner Turrets:
Cost: 400 for any type
Description: Turrets that turn and blast stuff. Different varieties include fire (nozzle), ice (nozzle), electricity (beamed to different "beacons" around the turret), saber (bunch of Tri-Saber like blades), buzzsaw, morning star, cutting laser, and bullets.
Weapon Tokens: 3
Spore Cannon:
Cost: 500, 400 for upgrade, 500 for second and following
Description: Fires a small cloud of moving spores that will infect people and drain them of water, killing them (not instant). Can also fire four or five at once in bursts. An upgrade makes the spores suck water, freeze it and put some back out while keeping some of the rest unfrozen. The second upgrade makes it so the spores also suck up air. The third stuns enemies. The fourth spits out spikes inside. The fifth sends out a sticky substance, clogging veins, capillaries and arteries. The sixth sends out small tentacles through the bloodstream. The Spore Cannon also creates more spores.
Weapon Tokens: 4
Spore Plants:
Cost: 500, 400 for upgrades
Description: A planted turret that fires spores like the Spore Cannon. Upgrades are same. Seeds.
Weapon Tokens: 0
Spreadfire Cannon:
Cost: 300
Description: Spreads large energy bullets all over an area. Damage is small.
Weapon Tokens: 3
Steam Aura:
Cost: 300
Description: Scalding steam makes an aura around the person.
Weapon Tokens: 0
Storm Cannon:
Cost: 800
Description: Fires big dark blast that contains lightning and rain. Hurts if caught in center and blasts outside of radius with lightning, but only hurts.
Weapon Tokens: 4
Storm Djinn:
Cost: 500
Description: A strong Djinn with storm-oriented powers in a bottle.
Weapon Tokens: 1
Storm Fog Breath:
Cost: 400
Description: Enables you to breath a kind of electrified fog.
Weapon Tokens: 0
Straightjacket Launcher:
Cost: 400
Description: Duh.
Weapon Tokens: 2
Striker Tongue:
Cost: 300
Description: Makes it so the tongue is super-long and hard.
Weapon Tokens: 0
Stun Cannon:
Cost: 450
Description: Fires a beefy electric blast. Like Charge Tazer, only much more pronounced. Fucks around with electronics, too.
Weapon Tokens: 2
Stun Spore Grenades:
Cost: 300
Description: Fires spores that stun people in a pretty big radius.
Weapon Tokens: 1
Superballs:
Cost: 600
Description: A ball that ejects energy, making it a sort of comet moving at high speeds. Once thrown, the Superball either goes straight or will bounce around in a confusing and entirely random pattern. Perfect for clearing out bunkers and fighting in in-close areas. One use of "bouncy mode" or a few of the boomerang type, however, and the ball is gone. Usually comes in packets of 4.
Weapon Tokens: 1
Super Breath:
Cost: 400
Description: Breath that blows very hard or sucks people in hard (pardon the obvious sexual conclusion you can draw there or I will KICK YOUR ***KING *SS.)
Weapon Tokens: 0
Super Corrosive Bio-Acid:
Cost: 500
Description: The natural oils caused by the human body become extremely corrosive to substances that are set. Cover bullets and stuff.
Weapon Tokens: 0
Super Hose:
Cost: 500
Description: A mounted hose with incredible power, range and ammo supply, but it must be mounted.
Weapon Tokens: 5
Super Infected:
Cost: 500
Description: Makes the person a Typhoid-Mary esque carrier of many harmful diseases, which include the equivalents of: ebola, flu, AIDS/HIV (both), strep throat, all 200 colds, typhoid, the bubonic plague, etc. Can also transmit the antibodies (perfect for teamplay).
Weapon Tokens: 0
Super Light Amplifer:
Cost: 400
Description: Something that magnifies light extremely. You know when you use a magnifying glass to channel light and burn stuff? This is a powerful version of that.
Weapon Tokens: 1
Super Poison:
Cost: 400
Description: Makes it so the character is extremely poisonous. Combined with Super Corrosive Bio-Acid and Super Infected, the person becomes a chemical monster. You can cover weapons with the shit too.
Weapon Tokens: 0
Super Shuriken Launcher:
Cost: 400
Description: Launches shurikens at a fast pace.
Weapon Tokens: 1
Super Speakers:
Cost: 500
Description: BIGASS speakers. Starts with Megadeth, Metallica (old school), Creed, Korn, Godsmack, Limp Bizkit, Powerman 5000, Coal Chamber, Black Sabbath, and White/Rob Zombie music for pure loudness and Spice Girls, Hanson , Backstreet Boys, N'Sync, Britney Spears, and Celine Dion for irritation.
Weapon Tokens: 4
Super Torch:
Cost: 400
Description: An enchanted magnesium gasoline-soaked torch with a BIGASS flame that always burns unless put out by a mental command.
Weapon Tokens: 1