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Pain Distributor:

Cost: 500

Weapons: This is a sinister weapon with quite a lot of possible applications.

A. This distributes pain from and to different parts of the body. For the user, it's advantage is that you could switch pain to your left hand if you're a righty or you could switch pain from your head to all over your body. For the user's enemy, the advantage is just the opposite. The person could have general pain distributed to his right hand or to his head!

B. If charged, it will switch the pain levels between the two Mariners.

Weapon Tokens: 1

 

Pain Field Rods:

Cost: 400

Description: Creates a field that, when entered by the enemy, causes pain. Comes with 12 rods. More space between the rods, less power. More rods, more power.

Weapon Tokens: 0

 

Pain Touch:

Cost: 300

Description: Touch someone to give them incredible pain.

Weapon Tokens: 0

 

Palm Weapon System:

Cost: 300 and a weapon system for free

Description: A palm weapon system that holds a weapon. Here are some:

Machinegun (200)

Flamethrower (300)

Mini-rocket (300)

Laser Blaster (200)

Weapon Tokens: 0

 

Particle Acceleration:

Cost: 500

Description: May accelerate particles as a natural ability.

Weapon Tokens: 0

 

Particle Accelerator:

Cost: 500

Description: Takes particles from around it and accelerates it to make a powerful beam. Basically unlimited ammo.

Weapon Tokens: 2

 

Pendulum Trap:

Cost: 300

Description: This trap ejects a giant swinging guillotine.

Weapon Tokens: 2

 

Pet Leviathan:

Cost: 700

Description: A bigass shark that is the size of a whale with huge tentacles.

Weapon Tokens: 0

 

Pheonix:

Cost: 400

Description: A pheonix that attacks and creates smaller pheonixes. Burns and stuff.

Weapon Tokens: 0

 

Pirahnas:

Cost: 300

Description: Tons of small pirahnas that attack and kill.

Weapon Tokens: 0

 

Pistol:

Cost: 0 (cost 100 for a second one in the single player, two pistols standard in multiplayer)

Description: Normal pistol. Can fire at an semi-auto speed (evenly accurate, okay damage, okay rate of fire), automatic (good rate of fire, slightly less damage, very inaccurate), or manual (slower fire, more accurate, more damage). However, none of the modes are high-damage. Standard weapon, ammo is plentiful but it does run out. Dual pistols can run in both modes simultaneously or in different modes.

There a few upgrades:4

Faster firing rate (cost 50)

Sniper-like mode (makes all bullets more focused and speedy, can be turned on and off, 50)

Bigger clips (cost 50)

More power (cost 50)

Higher accuracy (cost 50)

Faster reload (50)

More range (50)

Richochet fire (50)

"Spinner" fire (50)

Electromagnetic driver/"Railgun pistols" (200)

Three-round bursts (100)

Full automatic (100)

Weapon Tokens: 1

 

Plasma Disc:

Cost: 500, 400 for first upgrade, 300 for all the others, 200 for bladed and hat (only 100 for buzzsaw if you buy it after spikes)

Description: A disc with a constant cutting edge of plasma. You can either throw it straight like a boomerang (more damage) or guide it for quite some time (but it will run out and warp back to you and you'll have to wait for a while before you can guide it again). The upgrade makes the thing bounce like crazy for while until it touches it's user or uses up it's air time. The other upgrades double the range, speed, cutting edge size and enable you to add another cutting edge at a different angle. The 200 point upgrade makes it so there are blades. The buzzsaw upgrade is a big no duh. Another upgrade makes it so the plasma disc also has prongs that stick off it. The hat upgrade makes your Plasma Disc capable of turning into a fashionable top hat! Remember Oddjob?

Weapon Tokens: 2

 

Plasma Torpedo Launcher:

Cost: 500, 300 for upgrade

Description: Four barrels that fire, either all at once or one at a time, plasma shots that have good radius. Good firing clip, but a little warmup. If all fire at once, it combines into one bigass torpedo. The upgrade makes the shots homing. The four cannons can be moved independently.

Weapon Tokens: 3

 

Pogo Plate:

Cost: 200

Description: A plate that launches someone up real high. The person might slam into the ceiling or fall down and hurt himself.

Weapon Tokens: 0

 

Pots of Boiling Oil:

Cost: 400

Description: Big pots of boiling oil.

Weapon Tokens: 4

 

Power Feet:

Cost: 300

Description: Gives you powerful feet. You can do some wacky jumps.

Weapon Tokens: 0

 

Power Fist:

Cost: 400

Description: Gives you powerful hands.

Weapon Tokens: 0

 

Power Sphere:

Cost: 500

Description: Gives you a sphere in which you are pretty much God. Flick switches, stop bullets, crack skulls... But bullet stopping is only 100% if you're looking at the bullets, can see the source and generally know a lot about the firing. In addition, hand-to-hand combat and lasers/energy can only be slowed or stopped with a smaller success ratio, not completely stopped. You can also "shatter" the sphere to make a very destructive or defensive manuever. This decreases the efficiency of the Sphere temporarily but has a huge effect in exchange. Thanks, Brett Hegr, for the idea.

Weapon Tokens: 0

 

Proton Grenades:

Cost: 350

Description: Grenades that make an energy explosion.

Weapon Tokens: 1

 

Proton Mine:

Cost: 350

Description: Mines that make an energy explosion.

Weapon Tokens: 1

 

Proximity Explosive Particles:

Cost: 400

Description: Particles that blow up when people get near.

Weapon Tokens: 0

 

Psi-Helmet:

Cost: 300 (plus three upgrades for psionic power, each costing 200)

Description: Allows you to use psychic abilities. Standard attack is a minor psychic attack.

Psionics:

Psi-Attack (attacks the mind, costs 300)

Telekinesis (invisible force, costs 300)

Combat Telekinesis (designed for punches and similar combat uses, 500)

Anti-Gravity Telekinesis (a very powerful telekinesis that allows you to lift trees and other large objects, 500)

Hydrokinesis (control of water through the mind, 400)

Pyrokinesis (control of fire through the mind, 400)

Electrokinesis (control of electricity through the mind, 400)

Psionic Freeze (freezes enemies in place, 600)

Psionic Invisibility (can cloud minds to become invisible, 600 and can be cast only on one person at a time)

Mass Psi-Attack (bombards an entire area with neural attacks, 800)

Mind Shatter (causes a combination of sensory overload and just overworking to shatter the enemy's mind, 900)

Hallucinations (causes someone to see and feel things they don't really see or feel, cannot kill except for sensory overload and some places where it seems appropriate to cause physical damage [rare!], but pain is extreme and the person may go into a coma thinking he's dead, less efficient at causing invisibility than Psionic Invisibility, 700)

Mass Hallucination (same as Hallucination but for up to ten people at once, 1100)

Mind Control (1000)

Weapon Tokens: 0

 

Pure Energy Gun:

Cost: 400

Description: Similar to the Moonraker Laser. Unlimited shots, but limited range and damage. Very slight radius damage.

Weapon Tokens: 2