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Acid (Hydro Cannon Ammo):

Cost: 500

Description: Acid.

Weapon Tokens: 3

 

Acid-coated Bullets:

Cost: 100

Description: Duh.

Weapon Tokens: 0

 

Antimatter Bullets:

Cost: 500 (and only a few)

Description: These large-sized bullets are filled to the brim with antimatter.

Weapon Tokens: 0

 

Antimatter Mortars:

Cost: 450

Description: Mortars full of antimatter. Big boom.

Weapon Tokens: 1

 

Antimatter Nukes:

Cost: 900

Description: Makes a gigantic explosion for the Nukes.

Weapon Tokens: 3

 

Antimatter Rockets:

Cost: 450

Description: Rockets for the RL with an antimatter warhead.

Weapon Tokens: 1

 

Anti-Neutrinos:

Cost: 300

Description: Very interactive neutrinos for the Neutrino Field Launcher. They act just like the opposite of Neutrinos, reacting to almost everything they hit.

Weapon Tokens: 0

 

Armor Piercing Bullets:

Cost: 100

Description: Duh.

Weapon Tokens: 0

 

Armor Piercing Slugs:

Cost: 300

Description: Railgun ammunition that is a really long spike.

Weapon Tokens: 1

 

C4 Bullets:

Cost: 400

Description: These bullets are loaded with C4.

Weapon Tokens: 0

 

Cluster Bomb Bullets:

Cost: 350

Description: These bullets contain little cluster bombs that are released upon impact.

Weapon Tokens: 0

 

Cluster Mortars:

Cost: 300

Description: Mortars that spread Cluster Bombs everywhere.

Weapon Tokens: 1

 

Cluster Nukes:

Cost: 600

Description: A cluster rocket that sends out nuclear Cluster Bombs.

Weapon Tokens: 2

 

Cluster Rockets:

Cost: 300

Description: Rockets for the RL that blow up and spread Cluster Bombs everywhere.

Weapon Tokens: 1

 

Cutload Shotgun Shells:

Cost: 200

Description: Shotgun shells that fire the entire shell so the effect is like the thing has more point-blank-like effect.

Weapon Tokens: 1

 

Cyanide Filled Bullets:

Cost: 200 (10 bullets, so spare them)

Description: 10 bullets filled with cyanide. These cyanide filled bullets will empty themselves when shot into the person.

Weapon Tokens: 0

 

Delayed Nuclear Bullets:

Cost: 500

Description: Uses the explosion from the gun and delays the reactions until impact. More bullets in the package than the Antimatter Bullets, but less kick.

Weapon Tokens: 1

 

"Dirty" Nukes:

Cost: 550

Description: These Nukes spread fallout everywhere.

Weapon Tokens: 2

 

Drill Shoulder Spike Cannon Rounds:

Cost: 200

Description: The Shoulder Mounted Spike Cannon can use these drill rounds for increased damage.

Weapon Tokens: 0

 

"Dud" Howitzer Shells:

Cost: 300

Description: Must I? The dud Howitzer shells are like Howitzer shells, only without explosives. Can be used to tear people apart or to make people run when because of the shell coming at them, then letting them be sniped down.

Weapon Tokens: 1

 

EM Railgun Shrapnel Cannon Shells:

Cost: 300

Description: Cannonballs for the Cannon that use an electromagnetic driver system to send out metal balls/particles at high speeds.

Weapon Tokens: 0

 

EM Railgun Shrapnel Howitzer Shells:

Cost: 300

Description: Shells for the Howitzer that explode and use an electromagnetic driver system (like a railgun) to fire metal particles all over the place at incredible speeds.

Weapon Tokens: 0

 

EM Railgun Shrapnel Shotgun Shells:

Cost: 300

Description: Uses a shotgun to get a result similar to the EM Railgun Shrapnel Howitzer Shells.

Weapon Tokens: 0

 

EMP Bullets:

Cost: 300

Description: Bullets with a small EMP "noise" around them.

Weapon Tokens: 0

 

EMP Howitzer Shots:

Cost: 300

Description: Regular howitzer shots with a small explosion radius and EMP.

Weapon Tokens: 1

 

EMP Mortars:

Cost: 300

Description: Regular mortars with a small explosive range and a EMP.

Weapon Tokens: 1

 

EMP Nukes:

Cost: 500

Description: Nukes that have a smaller regular explosion but a really big EMP range.

Weapon Tokens: 1

 

Explosive Bullets:

Cost: 100

Description: Duh.

Weapon Tokens: 0

 

Explosive Cannonballs:

Cost: 200

Description: Duh.

Weapon Tokens: 1

 

Exploding Shotgun Shells:

Cost: 200

Description: Duh.

Weapon Tokens: 0

 

Explosive X-Cannon Shells:

Cost: 200

Description: Duh.

Weapon Tokens: 0

 

Fallout Mortars:

Cost: 300

Description: Weaker Mortars that spread radioactive fallout when they explode.

Weapon Tokens: 1

 

Fallout Rockets:

Cost: 300

Description: Rockets that blow out radioactive fallout when they explode.

Weapon Tokens: 1

 

Fragmentation Howitzer Shells:

Cost: 300

Description: Howitzer shells that spread shrapnel. Higher radius, less damage.

Weapon Tokens: 1

 

Fragmentation Mortars:

Cost: 300

Description: Mortars that spread shrapnel. Higher radius, less damage.

Weapon Tokens: 1

 

Fragmentation Nukes:

Cost: 550

Description: Nukes that use the shockwave to spread shrapnel.

Weapon Tokens: 2

 

Fragmentation Rockets:

Cost: 300

Description: Rockets for the RL that send shrapnel everywhere. The shrapnel is NOT DESIGNED FOR RICOCHETING, and thus it will only bounce around twice. The idea is to spread death over a larger area.

Weapon Tokens: 1

 

 

Ghost Bullets:

Cost: 300

Description: Ergolian-designed bullets. Only available later in the game. Goes through non-enemy targets until it hits it's enemies. They also weight nothing.

Weapon Tokens: 0

 

Ghost Shotgun Shells:

Cost: 300

Description: Shotgun shells that resemble the Ghost Bullets.

Weapon Tokens: 0

 

Hallucination Bullets:

Cost: 200

Description: Has hallucinogens inside the hollow-point packing.

Weapon Tokens: 0

 

Heated Bullets:

Cost: 100

Description: Heated bullets. Has a hard time burning.

Weapon Tokens: 0

 

Incendiary Bullets:

Cost: 250

Description: Bullets that explode in a fiery sort of manner.

Weapon Tokens: 0

 

Incendiary Howitzer Shells:

Cost: 250

Description: Like Incendiary Bullets.

Weapon Tokens: 1

 

Incendiary Mortars:

Cost: 350

Description: Mortars that make the impact area very hot, starting raging fires.

Weapon Tokens: 1

 

Incendiary Nukes:

Cost: 600

Description: Nukes that spread nuclear fire.

Weapon Tokens: 2

 

Incendiary Rockets:

Cost: 350

Description: Rockets for the RL that make extreme heat, burning things.

Weapon Tokens: 1

 

Infinite Bullets:

Cost: 600

Description: An almost infinite supply of bullets.

Weapon Tokens: 0

 

Insta-Flame Bullets:

Cost: 200

Description: Bullets coated with a substance so they burst into flame as soon as they hit the air.

Weapon Tokens: 0

 

Items/Ammo Grab Bag:

Cost: Varies

Description: Similar to the Weapons Grab Bag, but the things received are always items or ammo.

Weapon Tokens: 0 (the items inside add to weapon tokens, but not the bag itself)

 

Laser Delay Bullets:

Cost: 250

Description: The bullet contains a small laser with one shot that activated on impact.

Weapon Tokens: 0

 

Lava (Hydrocannon ammo):

Cost: 650

Description: It's lava. Lava is thicker than water, so Hydro Cannon range is significantly less.

Weapon Tokens: 3

 

Longbow/Multicrossbow Ammo:

Sniper arrows (200)

Fire arrows (200)

Ice arrows (200)

Explosive arrows (300)

Poison-tipped arrows (200)

Energy arrows (300)

Electric arrows (200)

Drill arrows (200)

Spark arrows (200)

Grapple arrows (150)

Magnet arrows (200)

Rail arrows (200)

 

Magnet Bullets:

Cost: 200

Description: Instead of the railgun expulsion system, the magnet bullet draws itself to the enemy's magnetism.

Weapon Tokens: 0

 

Mini-Bullets:

Cost: 200

Description: Many small bullets are packed in such a way as to allow the gun to shoot them as one.

Weapon Tokens: 0

 

Mirrored Bullets:

Cost: 100

Description: The bullets are mirrored so they blind enemies.

Weapon Tokens: 0

 

Nuclear Howitzer Shells:

Cost: 500

Description: Much more powerful shells for the Howitzer Siege Cannon and Howitzer Siege Cannon Mark II.

Weapon Tokens: 1

 

Plasma Napalm:

Cost: 400

Description: A plasma-based napalm for the flamethrower, Heat Cannon, etc. Hotter, longer range and burns longer.

Weapon Tokens: 0

 

Plasma Shotgun Shells:

Cost: 400

Description: Shells with plasma inside.

Weapon Tokens: 1/2

 

Proton Mortars:

Cost: 350

Description: Mortars for the Mortar that blow up in an energy fashion.

Weapon Tokens: 1

 

Proton Nukes:

Cost: 650

Description: Nukes that are like Proton Rockets.

Weapon Tokens: 2

 

Proton Rockets:

Cost: 350

Description: Rockets that explode in an energy format. Powerful shit here, people.

Weapon Tokens: 1

 

Radioactive Fog Rockets:

Cost: 300

Description: Rockets for the RL that release radioactive gas.

Weapon Tokens: 1

 

Railbullets:

Cost: 200

Description: Bullets that carry their own EM acceleration. They go quicker than normal bullets, but any inaccuracies in the original shots are magnified.

Weapon Tokens: 0

 

Railgun Shard Shots:

Cost: 300

Description: Ammo for the railgun that fires a cloud of sharp metal particles.

Weapon Tokens: 0

 

Ricochet Bullets:

Cost: 300

Description: Bullets designed to bounce.

Weapon Tokens: 0

 

Rocket Bullets:

Cost: 200

Description: Bullets with small rockets inside them. Rocket bullets do the most damage from about 5 feet on to mid distances. At long-range, they run out of the rockets. The rocket's fiery plume can start fires.

Weapon Tokens: 0

 

Rubber Bullets:

Cost: 100

Description: Rubber coated bullets that hurt like a bitch.

Weapon Tokens: 0

 

Scatter Bullets:

Cost: 300

Description: These bullets release tons of smaller bullets when they hit something. If it burrows into something, it'll spit out the tiny bullets in a more concentrated pattern in the front.

Weapon Tokens: 0

 

SCUD Missiles:

Cost: 350

Description: The warhead for this rocket for the RL is loaded with nerve gas.

Weapon Tokens: 1

 

Seeking Missiles:

Cost: 400

Description: Duh.

Weapon Tokens: 1

 

Shaped Rocket Charge:

Cost: 300

Description: Rockets like a bazooka.

Weapon Tokens: 1

 

Shockpulse Mortars:

Cost: 300

Description: Mortars that make a powerful channeled shockwave, designed to spread shrapnel everywhere and to make big holes in the ground if fired at that sort of target. People inside structures will have to deal with shrapnel coming into the place.

Weapon Tokens: 1

 

Shockpulse Rockets:

Cost: 300

Description: Rockets that make a powerful channeled shockwave, designed to spread shrapnel everywhere and to make big holes in the ground if fired at that sort of target. People inside structures will have to deal with shrapnel coming into the place.

Weapon Tokens: 1

 

Shockwave Mortars:

Cost: 350

Description: Mortars that expel a crushing shockwave. Larger radius, less variety of damage. Also has Concussion effects.

Weapon Tokens: 1

 

Shockwave Nukes:

Cost: 600

Description: Nukes that make a really weak gamma ray/fallout/heat but have a mondo shockwave.

Weapon Tokens: 2

 

Shockwave Rockets:

Cost: 350

Description: Rockets that expel a crushing shockwave. Larger radius, less variety of damage. Also has Concussion effects(ever seen a concussion rocket?)

Weapon Tokens: 1

 

Shrapnel Cannonballs:

Cost: 200

Description: Spreads small metal balls everywhere at high speeds.

Weapon Tokens: 1

 

Slime Rockets:

Cost: 350

Description: Rockets for the RL that blow up and send out the Slime Grenade stuff.

Weapon Tokens: 1

 

Smoke Rockets:

Cost: 250

Description: Rockets that make tons of smoke.

Weapon Tokens: 0

 

Speed Bullets:

Cost: 200

Description: These bullets sacrifice everything (size, stopping power) for raw speed. They also have the effect of lessening the recoil.

Weapon Tokens: 0

 

Spinner Bullets:

Cost: 200

Description: These bullets are specially designed to spin so they do more damage.

Weapon Tokens: 0

 

Supercold Bullets:

Cost: 200

Description: Cold bullets.

Weapon Tokens: 0

 

Superdense Bullets:

Cost: 300

Description: VERY HEAVY bullets that knock back the enemy. Kind of like Kinetic Discharge, only the energy is in the speed of the bullet and the discharge is due to the weight.

Weapon Tokens: 1

 

Super Gravity Cells:

Cost: 400

Description: Majorly pumps up power of Gravity Well and Singularity Grenades.

Weapon Tokens: 0

 

Super Insta-Flame Bullets:

Cost: 250

Description: Bullets that become flaming fireballs when fired.

Weapon Tokens: 0

 

Super Radiation Cells:

Cost: 300

Description: Pumps up the power of all radioactive weapons.

Weapon Tokens: 0

 

Super Rift Cells:

Cost: 400

Description: Increases size of rifts from the Rift Gun.

Weapon Tokens: 0

 

Super Shockwave Clips:

Cost: 400

Description: These significantly more powerful shockwave clips upgrade the Shockwave Cannon, Seismic Stomp and Fists, and Club, among others.

Weapon Tokens: 0

 

Super Spreadfire Rounds:

Cost: 300

Description: Powerful rounds for the Spreadfire Cannon. They do more damage and spread out farther with more bullets in the wave.

Weapon Tokens: 0

 

Tracer Bullets:

Cost: 100

Description: Packs in a tracer every 5 or 6 bullets so you can see your attacks.

Weapon Tokens: 0

 

Uranium Bullets:

Cost: 400

Description: All of these bullets are radioactive.

Weapon Tokens: 0

(Note: Due to the amount of types of Longbow/Multicrossbow ammunition and the extent to how they are important for the Longbow and Multicrossbow, they are also listed under those weapons.)

(Note 2: Magic and psychic powers are not listed here for similar reasons.)

(Note 3: Grenades are not listed here because they are standalone weapons).

Number of ammo types: 64