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Machinegun:

Cost: 400, 400 for upgrade

Description: Duh. A machinegun. The upgrade allows you to add something to turn your machinegun into a HCATM: High Caliber Anti-Tank Machinegun.

Weapon Tokens: 1 per

 

Magic Bishop:

Cost: 400

Description: A magic chess bishop that turns into a bishop or the giant version of the chess piece. The giant version does more damage but hops not very well and can only move diagonally. The normal bishop blasts holy magic.

Weapon Tokens: 0

 

Magic Chess Knight:

Cost: 400

Description: Same as bishop, but either turns into a giant horse head that stomps on people or a knight with a horse, lance, shield and sword.

Weapon Tokens: 0

 

Magic Mirror:

Cost: 400

Description: A mirror that enables the placer to warp to limited spots on the map once every 30 minutes and victims to have to fight a doppelganger that comes out of the mirror. It will either mimic their every move (including firing, and then continue to mimic when they step away), or it will just come out and shoot with the same equipment.

Weapon Tokens: 1

 

Magic Pawn:

Cost: 300

Description: A guy with a shield and a spear. Can only strike diagonally in chess piece mode. In chess piece mode, becomes more powerful after some frags.

Weapon Tokens: 0

 

Magic Queen:

Cost: 500

Description: The only chess piece that can move freely. In non-chess mode, a more powerful bishop that can also seduce enemies.

Weapon Tokens: 0

 

Magic Rook:

Cost: 400

Description: Has only two variations of one version. The chess variation makes the rook more powerful but only able to move vertically and horizontally. The nonchess can move anywhere but is not as strong or quick.

Weapon Tokens: 0

 

Magic Staff:

Cost: 300 (4 additional upgrades of magic power, first two costing 200 and the second two costing 400)

Description: Enables you to cast magic. Standard attack a weak fireball with small radius damage.

Weapon Tokens: 3

Spells:

Lightning Bolt (fires lightning bolt from above, costs 200 and small amount of magic)

Grand Lightning (fires a 7-foot wide lightning bolt from above, 600 and big amount of magic)

Tidal Wave (makes huge tidal wave, costs 800 and large amount of magic)

Earthquake (makes earthquake, costs 800 and larger amount of magic)

Heal (heals someone else, costs 300 and bigger amount of magic than L. Bolt)

Petrify (turns someone to stone, costs 500 and more magic than Heal)

Armageddon (completely devastates a huge area, 1500 and all/most of magic; can only be cast at third level magic amounts)

Blizzard (summons an ice storm, 700 and larger amount of magic)

Multi-Missile Magic (summons a whole bunch of homing fireballs, 400 and some magic)

Double Magic (makes a 1/2 damage, 1/2 health double, 600 and a good amount of magic)

Fireball Swarm (makes a swarm of fireballs, 600)

Tornado (creates a bigass tornado, 800; upgrade for 400 makes the tornadoes have pelting sand in them)

Time Stop (creates a time distortion so that time is stopped for everyone except the caster, 600)

Random Summon (randomly summons a random monster, 600)

 

Magma Creature:

Cost: 500

Description: Creature of living magma. Can shape itself into different forms.

Weapon Tokens: 0

 

Magnum:

Cost: 300

Description: Duh. Fatty 10+ inch magnum.

Weapon Tokens: 2

 

Mecha Mantis:

Cost: 500

Description: A mechanical mantis. Stronger and buffer, but not as quick or vicious as Demon Mantis. You can combine the two.

Weapon Tokens: 0

 

Mecha Spider:

Cost: 500

Description: A mechanical spider with biting mandibles (very much weaker poison), two pulse cannons, two small railguns, and six legs. If you have both Demon Spider and Mecha Spider, you can combine the two.

Weapon Tokens: 0

 

Mecha Teeth:

Cost: 300

Description: Mechanical jaws that do a lot of damage. In addition, the jaws are controllable independently so they can act like a steak knife.

Weapon Tokens: 0

 

Medusa Dolls:

Cost: 500

Description: Dolls that turn into Medusa. Has stone gaze and snake hair.

Weapon Tokens: 1

 

Medusa's Gaze:

Cost: 500

Description: Turns things into stone. The area of the effect will determine the magic cost, and the stone does break away. Things that do not look back can only be turned to stone at the cost of triple the magic; this included inanimate objects. Living things are turned into stone only temporarily. For less magic, the gaze can temporarily freeze someone.

Weapon Tokens: 0

 

Metal Scythe Tentacle:

Cost: 400

Description: A tentacle with a scythe-like blade at the end.

Weapon Tokens: 0

 

Metal Shearer Sidearm:

Cost: 250 for two

Description: You know those things people use to shear off nails? These are one of those. Pretty crappy melee weapon, but pretty small and is an excellent backup.

Weapon Tokens: 0

 

Mind Eater:

Cost: 600

Description: Can eat the minds and take the DNA of anything killed.

Weapon Tokens: 0

 

Mines:

Cost: 400

Description: Duh.

Weapon Tokens: 3

 

Minibombs:

Cost: 400

Description: Like the bombs in the cluster grenade, only without the grenade.

Weapon Tokens: 1

 

Mini Chainsaw:

Cost: 200 each

Description: One of those dinkyass little chainsaws.

Weapon Tokens: 0, 1 for two

 

Mini-rammer RC Cars:

Cost: 300

Description: Pretty big car for RC size that has a bladed kind of shovel aperture, spikes, and a pretty good motor.

Weapon Tokens: 0

 

Mini Sentry Gun:

Cost: 400

Description: A sentry gun that you can place anywhere. Fires a chaingun like-blast intermediated by the occasional grenade.

Weapon Tokens: 2

 

Mini Superball Grenades:

Cost: 400

Description: Grenades that launch many small Superballs.

Weapon Tokens: 0

 

Mini Superdisc Launcher:

Cost: 400

Description: A gun that shoots discs that act like weak Superballs, but at a fast rate.

Weapon Tokens: 1

 

Mini-Tentacles:

Cost: 300

Description: A whole bunch of small tentacles. Entangle or beat your opponents with them.

Weapon Tokens: 0

 

Mini-Tentacle Trap:

Cost: 400

Description: A trap that ejects tons of mini-tentacles to tie up and beat an opponent. Can be deadly if combined with other, more offensive traps or snipers.

Weapon Tokens: 0

 

Minotaur:

Cost: 400

Description: A controllable minotaur with an ax.

Weapon Tokens: 0

 

Missile Mine:

Cost: 500

Description: Act like normal mines, but fire missiles.

Weapon Tokens: 3

 

Missile Shield:

Cost: 500 (300 for upgrade)

Description: A shield with multiple features. First, there is a static forcefield that can repel shots over the shield. Second, the shield opens and fires mini-rockets (not guided). The upgrade fires weak lasers. Mirrored surface (on/off feature) limits efficiency of lasers and can be used to blind opponents, burn ala magnifying glass, or light up the dark using very little light. Static forcefield can be used to ram.

Weapon Tokens: 4

 

Mjolnir:

Cost: 800

Description: Thor's hammer (win it from him in a fight). Does tons of damage, burns everyone besides the buyer when they try to grab it by the handle, 50% of the time it will call down a lightning bolt when it strikes, a electrical field follows it wherever it hits, AND it may be used to summon lightning. Furthermore, it is short, so it can be concealed.

Weapon Tokens: 2

 

Mobile Mines:

Cost: 600

Description: Same as normal mines, but can walk around around and will when someone gets near.

Weapon Tokens: 2

 

Mobile Mine Launcher:

Cost: 600

Description: These things fire Mobile Mines that will seek people. Can only be fired when someone is near, but the radius of sight is the same as anyone else.

Weapon Tokens: 3

 

Mohawk:

Cost: 300 (300 for upgrade)

Description: A mohawk that cuts. The upgrade turns the mohawk into a flaming mohawk whenever used.

Weapon Tokens: 0

 

Mortar:

Cost: 600, 400 for upgrade

Description: Mortar with calculator. Takes 2 seconds to load and 4 seconds to plot. You can just fire blind, but the chances of you hitting are LOW. The upgrade makes it so there is an EM empower to the mortar.

Weapon Tokens: 5

 

Mosquitoe Swarm:

Cost: 200, 200 for upgrade

Description: Mosquitoes that attack, eat blood and then leave, drop their blood and come back. The upgrade gives them disease.

Weapon Tokens: 0

 

Mounted Cannon:

Cost: 400

Description: A more powerful Cannon that can only be moved by wheels.

Weapon Tokens: 5

 

Mounted Machinegun:

Cost: 400

Description: A stationary machinegun that is pretty powerful.

Weapon Tokens: 0

 

Mounted Water Cannon:

Cost: 500

Description: An immobile monitor-like hydro cannon. Huge, but has limited ability to target in-close targets.

Weapon Tokens: 5

 

Multi-Crossbow:

Cost: 400

Description: A small crossbow with five finger-activated firing points. Starts out with normal arrows. Can buy following arrows:

Sniper arrows (200)

Fire arrows (200)

Ice arrows (200)

Explosive arrows (300)

Poison-tipped arrows (200)

Energy arrows (300)

Electric arrows (200)

Drill arrows (200)

Grapple arrows (150)

Rail arrows (200)

Magnet arrows (200)

Weapon Tokens: 1 for both

 

Multi-Missile:

Cost: 500

Description: Fires bunch of smaller missiles that seek enemies. Divide themselves among available enemies (12 missiles aimed at 2 enemies- 6 missiles for each enemy).

Weapon Tokens: 5

 

Mummy Dolls:

Cost: 400

Description: You get a bunch of dolls that turn into mummies. Not as powerful as Golems, but become mummies instantly and you get more/ammo is more plentiful.

Weapon Tokens: 0