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Laser Blast Eye:

Cost: 300

Description: A third eye that blasts lasers. If not charged, a small ball. If charged, makes a big stream.

Weapon Tokens: 0

 

Laser Grenade:

Cost: 300

Description: When you throw it, it fires lasers all over an area.

Weapon Tokens: 1

 

Laser Mines:

Cost: 500

Description: A mine that fires out a blistering rain of lasers when tripped.

Weapon Tokens: 1

 

Laser Minigun:

Cost: 550, 300 for upgrade

Description: Fires lasers at rapidspeed. Not as much as spread or firing rate as the Minigun, but more damage. Looks good. Bounces off walls. The upgrade makes each hit scatter into several smaller lasers, which go bounce.

Weapon Tokens: 3

 

Laser Sword:

Cost: 300 (300 for all upgrades)

Description: Ejects a laser blade. Can be used to parry and cut. Also fires a crescent wave. The upgrades double the size of the blade in width or length or increase the size and power of the crescent wave. Also see Combat Knives.

Weapon Tokens: 2

 

Lava River:

Cost: 300

Description: Drips lava down.

Weapon Tokens: 3

 

Leeches:

Cost: 300

Description: Throws a leech or shoots it from a weird Leech Launcher. Sucks health from enemies. After enemies die, you can eat the leeches for health.

Weapon Tokens: 1

 

Lernean Hydra:

Cost: 600

Description: A massive, vicious hydra that regrows heads.

Weapon Tokens: 0

 

Lightning Bolts:

Cost: 400

Description: Throw lightning bolts.

Weapon Tokens: 2

 

Lightning Cracker:

Cost: 500

Description: The Lightning Cracker keeps up a field of electricity that will be attracted by inclose enemies, shocking them. However, the LC spreads the electricity, so range is limited.

Weapon Tokens: 3

 

Lightning Orbs:

Cost: 500

Description: Throw them and they crackle for a while. You can also make a new orb that branches off the old one.

Weapon Tokens: 2

 

Lightning Ring:

Cost: 300

Description: Blasts lightning. Also protects slightly against energy.

Weapon Tokens: 0

 

Lightning Rods:

Cost: 400

Description: Two small rods that can take lightning and store it. The more power of lightning, the less time it has to be released in until it zaps the user. During storms, the person can use the rods to take lightning and blast people. You can also make the blasts discharge into the ground through the body.

Weapon Tokens: 1

 

Liquifier:

Cost: 500

Description: Changes the structure of targets so they become liquid.

Weapon Tokens: 0

 

Living Bramble Seeds:

Cost: 400

Description: Throw these on the ground and they quickly grow into living brambles that will start slicing up people.

Weapon Tokens: 0

 

Longbow:

Cost: 400, 400 for upgrades, 300 for ricochet upgrade

Description: A bow that holds 15 arrows at one time and can fire all at once or as many as wanted in any combination. Upgrade turns the bow into a magical bow that makes the arrows go faster, make them more accurate and make them do more damage. A second upgrade makes a slight EM driver system in the bow. The third empowers select arrows with EM so they blow up. The ricochet upgrade is self-explanatory. in Ammo includes:

Sniper arrows (200)

Fire arrows (200)

Ice arrows (200)

Explosive arrows (300)

Poison-tipped arrows (200)

Energy arrows (300)

Electric arrows (200)

Drill arrows (200)

Spark arrows (200)

Grapple arrows (150)

Magnet arrows (200)

Rail arrows (200)

Weapon Tokens: 3

 

Lycanthropy:

Cost: 400

Description: You're a werewolf. You can temporarily turn into a werewolf during day and can become a werewolf all night for free.

Weapon Tokens: 0