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Hallucination Grenades:

Cost: 300

Description: Makes an explosion of hallucination gas.

Weapon Tokens: 1

 

Hard Head:

Cost: 300

Description: A hardened metal helmet designed to ram people with.

Weapon Tokens: 0

 

Harpoon:

Cost: 300, 300 for upgrade

Description: Fires a spear with a grapple attached. Can be used to grapple or to attack. The upgrade gives an electrocution. Great underwater.

Weapon Tokens: 0

 

HCATF:

Cost: 450

Description: A High-Capacity Anti-Tank Flamethrower. Spews massive amounts of napalm.

Weapon Tokens: 2

 

HCATR:

Cost: 400

Description: A High-Caliber Anti-Tank Rifle. Giant rifle. Massive recoil.

Weapon Tokens: 3

 

Head Drill:

Cost: 300

Description: A drill on the head.

Weapon Tokens: 0

 

Heat Cannon:

Cost: 500

Description: After a around 3 second warm-up period, it fires a big heat blast that is either a big cone of flame or a huge line of burning flame.

Weapon Tokens: 4

 

Heat Field Rods:

Cost: 400

Description: Similar to the Electrical Field Rods, it comes with 12 and creates a heat field between X number of rods. More space between the rods, less power. More rods, more power.

Weapon Tokens: 1

 

Heat Laser:

Cost: 300

Description: A laser that is taken from the heat from weapons.

Weapon Tokens: 0

 

Heat Suck Skin:

Cost: 300

Description: Enables you to suck heat from people, thus making them deathly cold. The heat can be used to pump up stuff, and you don't take nearly as much damage from flame.

Weapon Tokens: 0

 

Heat Touch:

Cost: 400

Description: Enables you to heat up stuff while touching it.

Weapon Tokens: 0

 

Hellflame Aura:

Cost: 500

Description: An aura of burning hellfire. Can be used to blast at people or objects. Does damage to soul in addition to physical damage.

Weapon Tokens: 0

 

Hellflame Grenades:

Cost: 400

Description: Fires streams of hellflame from the grenade.

Weapon Tokens: 1

 

Hell Hounds:

Cost: 400 per

Description: When you use it, a bunch of HellHounds are summoned. These flaming beasts can direct their fire in a direction, can bite/claw, can hover, and have a stench breath. Woo. When you switch, the HellHound is sent back to it's native dimension.

Weapon Tokens: 0

 

Hell Trident:

Cost: 400

Description: A gnarly trident with a hell-flame constantly burning around it. Use it to blast and scorch your enemies, stab and do damage (you can throw good due to good leverage), or use a hell-stab.

Weapon Tokens: 2

 

Hive:

Cost: 400

Description: A sort of proximity bomb. As soon as anyone got near, rabid bees escape and attack.

Weapon Tokens: 2

 

Hornet Hand:

Cost: 300 (an extra 300 for a second one)

Description: Fires hornets. Unlimited ammo but regenerates. 8 max per hand.

Weapon Tokens: 1 (even for two)

 

Horns:

Cost: 300

Description: Get some mondo-ass huge horns that are metal with a biological edge.

Weapon Tokens: 0

 

Hose Trap:

Cost: 300

Description: Proximity traps that fires water.

Weapon Tokens: 0

 

Hotfooter:

Cost: 400

Description: Panels that light up when people step on them and makes scalding pillars of flame.

Weapon Tokens: 1

 

Howitzer Siege Cannon:

Cost: 600, 400 for upgrades (2), 300 for last upgrade

Description: Fires bigass shells that explode. Smaller explode than RL and Mortar, but does more damage. The first upgrade makes it so the Howitzer fires using an electromagnetic driver (i.e. railgun). Increase accuracy and speed. The second upgrade empowers electro-magnetism into the shells so they blow up. The last upgrade extends the blaster like a telescope, sacrificing speed/range for accuracy (not much, though).

Weapon Tokens: 4

 

Howitzer Siege Cannon Mark II:

Cost: 600

Description: A bigger and stronger cannon that fires more reliably and with more speed. However, it must be mounted and cannot be moved without wheels.

Weapon Tokens: 5

 

HSATCB:

Cost: 400

Description: A huge High-Size Anti-Tank Crossbow. Bigass crossbow. Can only load one arrow.

Weapon Tokens: 1

 

Hydro Cannon:

Cost: 500, 300 for upgrades

Description: Fires water, acid or lava in bigass streams. The upgrade heats the water/acid/lava. Another upgrade adds electricity. Another sets it so the blast can be set to scatter. The next upgrade adds radioactivity to the blast.

Weapon Tokens: 3