Falcons:
Cost: 300
Description: Attacks enemies with talons and beak. Hurts. You get three per buy.
Weapon Tokens: 0
Fallout Grenades:
Cost: 400
Description: Uses the explosive to spread radioactive fallout.
Weapon Tokens: 1
Fan Blade Arm:
Cost: 400
Description: An extra arm with many fans. Use them to blow someone around or to slice them.
Weapon Tokens: 0
Fenrir Dolls:
Cost: 500
Description: Dolls that transform into vicious wolves.
Weapon Tokens: 0
Fingerguns:
Cost: 400
Description: All ten fingers are transformed so they are like small revolvers.
Weapon Tokens: 0
Fireball Grenades:
Cost: 350
Description: Grenades that spit out fireballs everywhere.
Weapon Tokens: 0
Firepulse Grenades:
Cost: 300
Description: When you throw them, they detect the nearest appropriate target and channel a firepulse in that direction.
Weapon Tokens: 0
Fire Ring:
Cost: 300
Description: The ring can be used to fire flame blasts. Also offers a little protection from fire.
Weapon Tokens: 0
Firewall:
Cost: 400
Description: Fires a moving wall of flame or a stationary wall that burns down.
Weapon Tokens: 3
Fireworks Bombs:
Cost: 400
Description: Bombs that act like fireworks, covering a certain area with multi-colored, weird moving patterns of destruction.
Weapon Tokens: 0
Fireworks Launcher:
Cost: 400
Description: Launches multi-colored, small radius damage, hot firework kind of things at an okay clip. These things are made of a substance similar to magnesium, so they will burn for a while even under water.
Weapon Tokens: 3
Flak Glass:
Cost: 400, 300 for upgrade
Description: A crystal ball that will explode when thrown, sending bouncing sharp glass shards all over the place. To add insult to injury, each one carries many fine metallic particles that will fly out. Finally, the glasses sometimes reform, so they can be picked up and thrown again. The upgrade makes it so the flak will explode when it hits something or someone important. In turn, the explosion sends out more particulates.
Weapon Tokens: 2
Flak Gun:
Cost: 300
Description: Rapid-fires a stream of flak that bounces of walls, ceilings, floors, etc. in entirely random patterns.
Weapon Tokens: 3
Flame Aura:
Cost: 500
Description: Makes the Mariner a big flaming aura.
Weapon Tokens: 0
Flame Balls:
Cost: 400
Description: Throw flaming balls that burn. Can either go straight or bounce.
Weapon Tokens: 0
Flame Breath:
Cost: 300, 300 for upgrade
Description: Felt like a dragon any time recently? The upgrade makes the breath more like napalm.
Weapon Tokens: 0
Flame Cascader:
Cost: 400
Description: Makes a whole bunch of explosions in a straight line.
Weapon Tokens: 3
Flame Gas Cannon:
Cost: 400
Description: Lay down a bunch of flammable gas, then set in on fire for a monumental burn. Ouch.
Weapon Tokens: 3
Flame Gauntlets:
Cost: 400
Description: Flaming gauntlets that also release some flame when hitting walls.
Weapon Tokens: 0
Flameman Dolls:
Cost: 400
Description: Dolls that turn into flaming humanoids.
Weapon Tokens: 0
Flamethrower:
Cost: 300, 300 for upgrade
Description: Duh. The upgrade shoots gasoline like stuff to cover the enemy....
Weapon Tokens: 3
Flux Plates:
Cost: 450
Description: Plates that shock you, grip you with electromagnetism, crush you and grip you with gravity.
Weapon Tokens: 1
Forearm Blades:
Cost: 300, 300 for upgrade
Description: Large blades mounted on the forearm. The upgrade makes the blades have a laser sword on top of them, so it's a material/laser sword.
Weapon Tokens: 0
Forearm Drill:
Cost: 300, 200 for upgrade
Description: Two forearm drill. The upgrade makes it so the drill draws on a small amount of bioenergy.
Weapon Tokens: 0
Forearm Mini-Chainsaws:
Cost: 300
Description: Two smaller chainsaws mounted on the forearm.
Weapon Tokens: 0
Forearm Weapon System:
Cost: 300 and a weapon system for free
Description: A forearm weapon system that holds a weapon. Here are some:
Machinegun (200)
Flamethrower (300)
Mini-rocket (300)
Laser Blaster (200)
Shockwave blaster (300)
Weapon Tokens: 0
Forcefield Gun:
Cost: 400
Description: Makes forcefields. Relies on a clip: permanent forcefields stay there for tons of time, but can only be recharged and cost more energy than temporary forcefields. You can either place a forcefield to protect an entrance, use it as a parry device or ram people with the forcefield.
Weapon Tokens: 3
Frag Autocannons:
Cost: 600
Description: Lots of autocannons full of explosive and regular rounds. Fast firing clip and you can set the spread of the shots.
Weapon Tokens: 3
Fragmentation Mines:
Cost: 450
Description: Mines that spread a deadly shower of fragmented particles.
Weapon Tokens: 1
Freeze Plate:
Cost: 400
Description: Plates on the ground that freeze people who step on them.
Weapon Tokens: 2