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Electric Aura:

Cost: 500

Description: An aura of electricity.

Weapon Tokens: 0

 

Electric Field Rods:

Cost: 400

Description: Comes with 12 rods. 4 rods make a square, 3 rods make a triangle, etc. A long-distance electric field does little damage, but a short-distance one has less chance of people intercepting it. More rods, more power.

Weapon Tokens: 1

 

Electric Saber:

Cost: 400

Description: Makes all swords electric so that they shock.

Weapon Tokens: 0

 

Electric Wire:

Cost: 400

Description: Lay down wire that is electrified.

Weapon Tokens: 2

 

Electro-Cannon:

Cost: 500

Description: Shoots electric lasers that are pretty fat and sparkle with electricity when they hit stuff. Can charge up.

Weapon Tokens: 3

 

Electro Gauntlets:

Cost: 400

Description: Two gauntlets with lots of electricity in them. Pretty damn good when combined with Bio-Electricity.

Weapon Tokens: 0

 

Electro-Man Dolls:

Cost: 400

Description: Dolls that turn into men of electricity.

Weapon Tokens: 0

 

Electro-Rod:

Cost: 300

Description: A rod with electricity running through it. Can be used to blast, but then the electricity in the mace is reduced. The blast will hurt at in-close distances and stun at longer distances.

Weapon Tokens: 2

 

EM Disruptor:

Cost: 600

Description: A distintegration ray that is experimental, so results vary.

Weapon Tokens: 3

 

EM Drill with Bit Launcher:

Cost: 400, 300 for upgrade

Description: A bigass drill with electromagnetism running through it so it shines, does more and has a little whine. EM does extra damage and can be turned off. On the bottom is a drill bit launcher that fires drill bits charged with the electromagnetism so they blow up. The upgrade sets it so the main drill fires and blows up in a similar fashion.

Weapon Tokens: 3

 

EM Railgun:

Cost: 600, 400 for Experimental upgrade, 300 for Rotater Upgrade, 400 for Matter Variation Upgrade, 400 for Ricochet Railgun, 400 for Machinegun, 400 for Gauss Rifle, 400 for Radiation Railgun

Description: Fires a powerful shot. Slow reload, but kills in 1-2 shots (most of the time). Makes random color light distortion thing (can be turned off for a cost of 50% more ammo consumption). Anything hard can be used as ammo, including rocks and shell casings. However, the damage/range is less. For 400 credits, you can buy an upgrade that enables you to set the railgun so it'll either cost 1/2 a slug but do 1/2 a damage or do double damage but have a much bigger coloration/cost two slugs. Sometimes, the slug will explode. The Rotater Upgrade makes it so the slugs rotate. The Matter Variation upgrade increases the size of normal slugs and enables it so that big slugs/items (like grenades, big rocks, etc.) can be contained until they can be fired, at which point they grow back to their original size. The Ricochet Railgun upgrade makes the slugs bounce. The Machinegun upgrade makes it so the railgun slugs are fired like a super-powered machinegun. The Gauss Rifle upgrade adds a surplus of EM energy so that the slugs become electromagnetically charged, electrically shocking targets. The Radiation Railgun fills the shot with radiation.

Weapon Tokens: 2

 

EMP Shockwave Launcher:

Cost: 500

Description: Fires a big EMP shockwave that stops all energy weapons from being used and screws up computers.

Weapon Tokens: 0

 

Energy Claws:

Cost: 300

Description: Claws that are mounted on the fingers that have energy charging through them.

Weapon Tokens: 0

 

Energy Spires:

Cost: 400

Description: Spires that have electricity that zaps people near.

Weapon Tokens: 2

 

Enchant Weapons:

Cost: 400

Description: Always enchants all weapons with magic, including pebbles.

Weapon Tokens: 0

 

Entangling Hair:

Cost: 300

Description: Control your hair to entangle or whap people.

Weapon Tokens: 0

 

Explosion Ray:

Cost: 500, 400 for cluster upgrade

Description: Fires a invisible beam which causes all the matter of an area to simultaneously expand, creating an explosion. The distance from gun to target is measured, so it can be used as a Targeting Laser (without lock). The upgrade makes it so the laser spreads and becomes a cluster bomb of sorts.

Weapon Tokens: 2

 

Explosive Barrels:

Cost: 400

Description: Explosive barrels.

Weapon Tokens: 4

 

Explosive Empowerment:

Cost: 400

Description: Empower items so they explode.

Weapon Tokens: 0

 

Explosive Frag Grenades:

Cost: 400

Description: Launches frag that will explode after some ricocheting.

Weapon Tokens: 1

 

Explosive Gum:

Coat: 400

Description: A bunch of gum that explodes. Can attach to stuff and is hard to get off.

Weapon Tokens: 0

 

Explosive Particulates:

Cost: 500

Description: Fires shrapnel bits that explode. These shrapnel bits will burrow into the skin.

Weapon Tokens: 3

 

Extra Arms:

Cost: 400

Description: Two arms. Duh.

Weapon Tokens: 0