Death Mines:
Cost: 400
Description: When the person dies, they release a whole bunch of mines around them. These mines can either be timed explosives or proximity explosives.
Weapon Tokens: 0
Death Release: Biting Tentacles
Cost: 400
Description: When you die, tentacles with little mouths come out and bite enemies.
Weapon Tokens: 0
Death Release: Constricting Tentacles
Cost: 350
Description: When you die, a bunch of tentacles come out that can restrict enemies' movements and crush their breathing.
Weapon Tokens: 0
Death Release: EM Aura
Cost: 450
Description: Makes an electrical aura around the character when they die.
Weapon Tokens: 0
Death Release: EM Blast
Cost: 450
Description: Blasts any enemies with EM.
Weapon Tokens: 0
Death Release: Pestilence Swarm
Cost: 400
Description: Releases a swarm of ants, bees, flies, etc. Painful and sickening (disgusting and diseaseing).
Weapon Tokens: 0
Death Release: Possessing Soul
Cost: 500
Description: When you die, your soul comes out and tries to possess someone. They may succeed, fail, or have to fight the soul, making them helpless.
Weapon Tokens: 0
Death Release: Rift
Cost: 500
Description: Makes a big rift around you when you die.
Weapon Tokens: 0
Death Release: Rift Blasts
Cost: 400
Description: Sends out a few Rift blasts.
Weapon Tokens: 0
Death Release: Shockwave
Cost: 500
Description: Releases a shockwave from your body when you die.
Weapon Tokens: 0
Death Release: Telekinetic Aura
Cost: 500
Description: An upgrade that makes it so telekinetic effects happen around you. Things will be hurled everywhere, people will be hurled, guns will be fired, etc. (everything is appropriate to the item).
Weapon Tokens: 0
Death Seeking Mines:
Cost: 500
Description: Like Death Mines, only the mines seek out people.
Weapon Tokens: 0
Death Shrapnel:
Cost: 400
Description: When you die, shrapnel spreads everywhere.
Weapon Tokens: 0
Deflecting Hands:
Cost: 300
Description: An energy field surrounds the hands that deflects laser blasts, bullets, and hands, sometimes reflecting it back at the wielder or at a different target.
Weapon Tokens: 0
Demon Armor:
Cost: 400, 300 for upgrade
Description: Demonically possessed knight armor. Either has a pike, lance, sword, or an ax. 300 upgrade gives the statue a horse.
Weapon Tokens: 0
Demon Chickens:
Cost: 400
Description: Demonic chickens with explosive or acidic eggs and mean claws/beaks.
Weapon Tokens: 1
Demon Crab:
Cost: 400
Description: Crab with hefty exoskeleton and badass pincers.
Weapon Tokens: 0
Demon Elephant:
Cost: 500
Description: A demonic elephant with a big trunk and big tusks.
Weapon Tokens: 0
Demon Gorilla:
Cost: 400
Description: A really strong demonic gorilla.
Weapon Tokens: 0
Demonic Familiar:
Cost: Varies
Description: A demon friend of yours. Cough up more, get a better initial familiar. The familiar does get buffer with proper care.
Weapon Tokens: 0
Demonic Possession:
Cost: Varies
Description: You get a demon to possess you. This demon grants a few things: enhanced intelligence, maybe some weapons, increases attributes, etc. The more you cough up, the more powerful the possessing demon is. Keep in mind that you control the demon. The demon is free of servitude after some conditions are met: time, frags, the amount of times you kicked the bucket, etc.
Weapon Tokens: 0
Demon Jester's Cap:
Cost: 400
Description: The Demon Jester's Cap has a few features. It increases the speed of the person, enables them to do acrobatic and gymnastic manuevers, creates rechargeable bombs, and enables someone to do damage through the manuevers.
Weapon Tokens: 0
Demon Legionnaire:
Cost: 400
Description: A demonically possessed Roman Legionnaire armor, replete with shield, armor and spear.
Weapon Tokens: 0
Demon Mantis:
Cost: 500
Description: A big mantis.
Weapon Tokens: 0
Demon Mask:
Cost: 400
Description: Can freeze someone through terror and also has two weak eye blasts that recharge at an okay clip, but the eye blast is nothing incredible. Combine with Optic Ray and Psi-Helmet, though, and you've got something deadly. The Demon Mask is also a source of magic. It protects the face excellently and regenerates.
Weapon Tokens: 0
Demon Musketeer:
Cost: 400
Description: A demonically activated suit of armor with a demonic musket.
Weapon Tokens: 0
Demon Squid:
Cost: 500
Description: A squid that can live on both land and water. Not nearly as buff as Pet Leviathan.
Weapon Tokens: 0
Demon Ram:
Cost: 400
Description: A giant ram with BIGASS horns.
Weapon Tokens: 0
Demon Rhino:
Cost: 500
Description: A demonic rhino with BIG horns.
Weapon Tokens: 0
Demon Samurai Armor:
Cost: 400, 300 for upgrade
Description: A demonically possessed suit of samurai armor. Replete with bow and sword. The mask is slightly scary. The upgrade also gives the armor a horse.
Weapon Tokens: 0
Demon Scorpion:
Cost: 500
Description: A giant scorpion.
Weapon Tokens: 0
Demon Spider:
Cost: 500
Description: A giant demonic spider.
Weapon Tokens: 0
Demon's Tongue:
Cost: 300
Description: A long, sucking tongue that sucks blood.
Weapon Tokens: 0
Demon Tiger:
Cost: 400
Description: A demonic tiger with the usual traits of tigers, except it will not turn on the owner.
Weapon Tokens: 0
Demon Turtle:
Cost: 400
Description: A bigass turtle with nasty biting mouth and big feet.
Weapon Tokens: 0
Demon Worm:
Cost: 500
Description: A giant worm. Can dig through dirt.
Weapon Tokens: 0
Double Barreled Shotgun:
Cost: 300, 400 for upgrade
Description: Does good damage, but spreads out. Can hold 16 shells at one time; can fire one or two at a time. The upgrade makes it so that you can add something to your shotgun to turn it into a HCATS: High Caliber Anti-Tank Shotgun.
Weapon Tokens: 2
Dragon Katana/Demon Wakazashi:
Cost: 500
Description: Two swords with multiple upgrades, which are received from numerous kills or money.
0: Comes with sword. Can fire crescent blast whenever magic is half full.
1: Cost 400 or 3 kills. Increases power of crescent blast, adds second level of crescent, enables a sniper-like sword shot, and also a groundshock that is confined to the ground (does go up walls) but does more damage.
2: Cost 600 or 7 kills. When magic is full, turns Dragon Katana into a flaming dragon and the Demon Wakizashi into a stream of dark souls. Both can be used like whips or released to do chaos. Lasts until magic depletes.
3: Cost 800 or 12 kills. When magic is full, summons a bigass Japanese dragon from the Dragon Sword and a big red demon from the Demon Wakizashi. Lasts until magic depletes.
Each level adds a certain amount of magic.
In addition, there is an upgrade that enables the swords to summon a ninja and a samurai or two of either. The samurai is slower but stronger. The ninja is faster but weaker. Both attack with rolling blades and slicing. This upgrade costs 500 or 4 kills (must be invested in seperately).
Weapon Tokens: 2
Dragon Slave:
Cost: 500
Description: A elder dragon hatchling that you can train and grow.
Weapon Tokens: 0
Dragon Statues:
Cost: 300
Description: Small statues of dragons that snap and breathe fire when enemies approach.
Weapon Tokens: 0
Drain Ray:
Cost: 500
Description: Captures health from your enemies.
Weapons: 3
Drill Arm:
Cost: 400, 300 for upgrade
Description: A long borer drill attached to an extra mechanical arm. Upgrade adds bio-energy to the drill.
Weapon Tokens: 0
Drill Grenades:
Cost: 400
Description: Grenades with rocket boosters and a drill. Throw it and it'll rocket boost to a target, then start drilling. When drilling is started, the timer is let loose. Ouch.
Weapon Tokens: 1
Drill/Tentacle:
Cost: 500
Description: A bunch of blades that slice through armor and skin, and then a tentacle to inflict bad internal injuries.
Weapons Tokens: 0
Dual BIG Sledgehammers:
Cost: 500, 400 for upgrades
Description: Duh. Before you get Power Fist, the head is not very big, but the Power Fist enables you to change the head. The upgrade turns the hammers into Grendal's War Hammer. The upgrade lightens the hammers, enables you to create shockwaves by smashing stuff, and increases damage. The other upgrade is Thor's War Hammer. It makes it buffer, makes it so the sledgehammers make a lightning bolt and thunderclap when they hit, and enable throwing.
Weapon Tokens: 5