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Death Mines:

Cost: 400

Description: When the person dies, they release a whole bunch of mines around them. These mines can either be timed explosives or proximity explosives.

Weapon Tokens: 0

 

Death Release: Biting Tentacles

Cost: 400

Description: When you die, tentacles with little mouths come out and bite enemies.

Weapon Tokens: 0

 

Death Release: Constricting Tentacles

Cost: 350

Description: When you die, a bunch of tentacles come out that can restrict enemies' movements and crush their breathing.

Weapon Tokens: 0

 

Death Release: EM Aura

Cost: 450

Description: Makes an electrical aura around the character when they die.

Weapon Tokens: 0

 

Death Release: EM Blast

Cost: 450

Description: Blasts any enemies with EM.

Weapon Tokens: 0

 

Death Release: Pestilence Swarm

Cost: 400

Description: Releases a swarm of ants, bees, flies, etc. Painful and sickening (disgusting and diseaseing).

Weapon Tokens: 0

 

Death Release: Possessing Soul

Cost: 500

Description: When you die, your soul comes out and tries to possess someone. They may succeed, fail, or have to fight the soul, making them helpless.

Weapon Tokens: 0

 

Death Release: Rift

Cost: 500

Description: Makes a big rift around you when you die.

Weapon Tokens: 0

 

Death Release: Rift Blasts

Cost: 400

Description: Sends out a few Rift blasts.

Weapon Tokens: 0

 

Death Release: Shockwave

Cost: 500

Description: Releases a shockwave from your body when you die.

Weapon Tokens: 0

 

Death Release: Telekinetic Aura

Cost: 500

Description: An upgrade that makes it so telekinetic effects happen around you. Things will be hurled everywhere, people will be hurled, guns will be fired, etc. (everything is appropriate to the item).

Weapon Tokens: 0

 

Death Seeking Mines:

Cost: 500

Description: Like Death Mines, only the mines seek out people.

Weapon Tokens: 0

 

Death Shrapnel:

Cost: 400

Description: When you die, shrapnel spreads everywhere.

Weapon Tokens: 0

 

Deflecting Hands:

Cost: 300

Description: An energy field surrounds the hands that deflects laser blasts, bullets, and hands, sometimes reflecting it back at the wielder or at a different target.

Weapon Tokens: 0

 

Demon Armor:

Cost: 400, 300 for upgrade

Description: Demonically possessed knight armor. Either has a pike, lance, sword, or an ax. 300 upgrade gives the statue a horse.

Weapon Tokens: 0

 

Demon Chickens:

Cost: 400

Description: Demonic chickens with explosive or acidic eggs and mean claws/beaks.

Weapon Tokens: 1

 

Demon Crab:

Cost: 400

Description: Crab with hefty exoskeleton and badass pincers.

Weapon Tokens: 0

 

Demon Elephant:

Cost: 500

Description: A demonic elephant with a big trunk and big tusks.

Weapon Tokens: 0

 

Demon Gorilla:

Cost: 400

Description: A really strong demonic gorilla.

Weapon Tokens: 0

 

Demonic Familiar:

Cost: Varies

Description: A demon friend of yours. Cough up more, get a better initial familiar. The familiar does get buffer with proper care.

Weapon Tokens: 0

 

Demonic Possession:

Cost: Varies

Description: You get a demon to possess you. This demon grants a few things: enhanced intelligence, maybe some weapons, increases attributes, etc. The more you cough up, the more powerful the possessing demon is. Keep in mind that you control the demon. The demon is free of servitude after some conditions are met: time, frags, the amount of times you kicked the bucket, etc.

Weapon Tokens: 0

 

Demon Jester's Cap:

Cost: 400

Description: The Demon Jester's Cap has a few features. It increases the speed of the person, enables them to do acrobatic and gymnastic manuevers, creates rechargeable bombs, and enables someone to do damage through the manuevers.

Weapon Tokens: 0

 

Demon Legionnaire:

Cost: 400

Description: A demonically possessed Roman Legionnaire armor, replete with shield, armor and spear.

Weapon Tokens: 0

 

Demon Mantis:

Cost: 500

Description: A big mantis.

Weapon Tokens: 0

 

Demon Mask:

Cost: 400

Description: Can freeze someone through terror and also has two weak eye blasts that recharge at an okay clip, but the eye blast is nothing incredible. Combine with Optic Ray and Psi-Helmet, though, and you've got something deadly. The Demon Mask is also a source of magic. It protects the face excellently and regenerates.

Weapon Tokens: 0

 

Demon Musketeer:

Cost: 400

Description: A demonically activated suit of armor with a demonic musket.

Weapon Tokens: 0

 

Demon Squid:

Cost: 500

Description: A squid that can live on both land and water. Not nearly as buff as Pet Leviathan.

Weapon Tokens: 0

 

Demon Ram:

Cost: 400

Description: A giant ram with BIGASS horns.

Weapon Tokens: 0

 

Demon Rhino:

Cost: 500

Description: A demonic rhino with BIG horns.

Weapon Tokens: 0

 

Demon Samurai Armor:

Cost: 400, 300 for upgrade

Description: A demonically possessed suit of samurai armor. Replete with bow and sword. The mask is slightly scary. The upgrade also gives the armor a horse.

Weapon Tokens: 0

 

Demon Scorpion:

Cost: 500

Description: A giant scorpion.

Weapon Tokens: 0

 

Demon Spider:

Cost: 500

Description: A giant demonic spider.

Weapon Tokens: 0

 

Demon's Tongue:

Cost: 300

Description: A long, sucking tongue that sucks blood.

Weapon Tokens: 0

 

Demon Tiger:

Cost: 400

Description: A demonic tiger with the usual traits of tigers, except it will not turn on the owner.

Weapon Tokens: 0

 

Demon Turtle:

Cost: 400

Description: A bigass turtle with nasty biting mouth and big feet.

Weapon Tokens: 0

 

Demon Worm:

Cost: 500

Description: A giant worm. Can dig through dirt.

Weapon Tokens: 0

 

Double Barreled Shotgun:

Cost: 300, 400 for upgrade

Description: Does good damage, but spreads out. Can hold 16 shells at one time; can fire one or two at a time. The upgrade makes it so that you can add something to your shotgun to turn it into a HCATS: High Caliber Anti-Tank Shotgun.

Weapon Tokens: 2

 

Dragon Katana/Demon Wakazashi:

Cost: 500

Description: Two swords with multiple upgrades, which are received from numerous kills or money.

0: Comes with sword. Can fire crescent blast whenever magic is half full.

1: Cost 400 or 3 kills. Increases power of crescent blast, adds second level of crescent, enables a sniper-like sword shot, and also a groundshock that is confined to the ground (does go up walls) but does more damage.

2: Cost 600 or 7 kills. When magic is full, turns Dragon Katana into a flaming dragon and the Demon Wakizashi into a stream of dark souls. Both can be used like whips or released to do chaos. Lasts until magic depletes.

3: Cost 800 or 12 kills. When magic is full, summons a bigass Japanese dragon from the Dragon Sword and a big red demon from the Demon Wakizashi. Lasts until magic depletes.

Each level adds a certain amount of magic.

In addition, there is an upgrade that enables the swords to summon a ninja and a samurai or two of either. The samurai is slower but stronger. The ninja is faster but weaker. Both attack with rolling blades and slicing. This upgrade costs 500 or 4 kills (must be invested in seperately).

Weapon Tokens: 2

 

Dragon Slave:

Cost: 500

Description: A elder dragon hatchling that you can train and grow.

Weapon Tokens: 0

 

Dragon Statues:

Cost: 300

Description: Small statues of dragons that snap and breathe fire when enemies approach.

Weapon Tokens: 0

 

Drain Ray:

Cost: 500

Description: Captures health from your enemies.

Weapons: 3

 

Drill Arm:

Cost: 400, 300 for upgrade

Description: A long borer drill attached to an extra mechanical arm. Upgrade adds bio-energy to the drill.

Weapon Tokens: 0

 

Drill Grenades:

Cost: 400

Description: Grenades with rocket boosters and a drill. Throw it and it'll rocket boost to a target, then start drilling. When drilling is started, the timer is let loose. Ouch.

Weapon Tokens: 1

 

Drill/Tentacle:

Cost: 500

Description: A bunch of blades that slice through armor and skin, and then a tentacle to inflict bad internal injuries.

Weapons Tokens: 0

 

Dual BIG Sledgehammers:

Cost: 500, 400 for upgrades

Description: Duh. Before you get Power Fist, the head is not very big, but the Power Fist enables you to change the head. The upgrade turns the hammers into Grendal's War Hammer. The upgrade lightens the hammers, enables you to create shockwaves by smashing stuff, and increases damage. The other upgrade is Thor's War Hammer. It makes it buffer, makes it so the sledgehammers make a lightning bolt and thunderclap when they hit, and enable throwing.

Weapon Tokens: 5