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C4 Blast Detpack:

Cost: 500

Description: A powerful C4 detpack that can either be remote activated or timer.

Weapon Tokens: 2

 

Cannon:

Cost: 500

Description: A handheld pirate-esque cannon. Fires a very hard cannonball at high speeds. Must burn and fire first however. Great for doing damage to bases and groups of people. There are normal cannonballs, explosive cannonballs, and a cannonball that releases tons of smaller balls.

Weapon Tokens: 4

 

Cannon Buddies:

Cost: 400 per group of 2

Description: Little buddies on wheels with six guns.

Weapon Tokens: 0

 

Cement Glue Launcher:

Cost: 400

Description: Fires a big bunch of glue that hardens into cementlike stuff. Pushes back a little.

Weapon Tokens: 2

 

Cement Saliva:

Cost: 200

Description: Saliva that hardens really hard. Combine with Acid Spit to get acid that sticks.

Weapon Tokens: 0

 

Cerebral Bore:

Cost: 400, 200 for each target change

Description: If you've played Turok 2, you would know. Ouch. There are three target change upgrades: the Anal Bore, the Chest Bore and the Groin Bore.

Weapon Tokens: 3

 

Chain Slasher:

Cost: 400

Description: It is like a whip with multiple hooked chains. It will then reel in.

Weapon Tokens: 0

 

Chainsaw:

Cost: 300, 300 for upgrades to 3, 400 for all beyond

Description: Big duh. (This is one of those bigass chainsaws, not the dinky little ones your dad [and mine] probably own).Can be upgraded so energy runs through it's blades. The second upgrade makes it so you can fire the blades. The third makes it so you can fire the chainsaw itself, besides the motor and handle. The fourth makes it so the chainsaw blades are very hot, cutting much better. The fifth makes the blade vibro-blades. The sixth makes it so the Chainsaw is bio-energy powered. The seventh makes it supersharp. The eight makes it superhard.

Weapon Tokens: 3

 

Channeler Detpack:

Cost: 500

Description: A smaller explosion than normal detpacks, but the explosion gets channeled in closed spaces.

Weapon Tokens: 2

 

Charge Laser:

Cost: 400

Description: Charge it up for damage. Combines with Constant Laser.

Weapon Tokens: 3

 

Chest Bio-Energy Cannon:

Cost: 400

Description: Fires a reasonably powerful laser based on energy from the body. Combine with Bio-Electricity to get a powerful laser.

Weapon Tokens: 0

 

Circling Star:

Cost: 300

Description: A circling morning star. Can change the orbit pattern and alter speeds.

Weapon Tokens: 0

 

Claw Arm:

Cost: 300

Description: An extra arm with a huge reach. Has big claws.

Weapon Tokens: 0

 

Claw Crusher:

Cost: 400, 300 for upgrade

Description: A big hand with multiple crab-like pincers with incredible strength. The upgrade makes all the pincers bionic.

Weapon Tokens: 0

 

Claw Gun:

Cost: 300

Description: Fires a bladed claw that can be used to pull items or people in, hurt people or grapple (not as fast as the Kinetic Grapple).

Weapon Tokens: 2

 

Cloaked Ground Turrets:

Cost: 400

Description: These turrets lie on the ground and spray you with autocannon fire. They are cloaked, so placed correctly, you can blown someone's ass off.

Weapon Tokens: 1

 

Club:

Cost: 400

Description: A bigass club. Is loaded with shockwave clips so it makes a straight shockwave when it hits the ground.

Weapon Tokens: 3

 

Cluster Blaster Caps:

Cost: 300

Description: Caps with a small explosive that makes a hole, then spits out cluster bombs.

Weapon Tokens: 0

 

Cluster Grenades:

Cost: 300

Description: Throw it and it releases tons of smaller grenades.

Weapon Tokens: 1

 

Cluster Mines:

Cost: 350

Description: Mines that will send tons of cluster bomb bombs.

Weapon Tokens: 1

 

Combat Knives:

Cost: 300, 500 for knife and one upgrade, 400 for each extra upgrade

Description: Big (1 - 1/2 ") serrated knives with spikes on the handle. Upgrades include: Blistering Heat, which makes the knife hot so it chars the skin where it cuts; Unnatural Cold, which makes any thing sliced really cold; Superhard, which makes it (guess what) superhard; Supersharp, where it makes the edges molecularlly sharpened (really sharp, but really brittle); Kinetic Discharge, which makes a small, focused pure kinetic discharge that makes people fly; Bio-Energy, which enables you to empower the blade with Bio-Energy; Vibro-Blade, which makes the blades hum so that they can slice better, like a steak knife; Rift Knife, which makes rifts when cut that do random things like make body parts disappear, age stuff, or teleport other things into the body, and which can take all rift power and put into thrust to make a portion equivalent to the upper body of a human "rift'; and Anti-Healing, which makes it so wounds will heal VERY slowly and thus people can die of blood loss from a normally superficial (though still badass) wound.

Weapon Tokens: 1 (even for 2)

 

Combat Wings:

Cost: 350

Description: Wings that can be used to hover, glide or get a little bit of the ground. They are sharp, so they can be used to slice, and they are armored.

Weapon Tokens: 0

 

Concussion Grenades:

Cost: 300

Description: Grenades specifically designed to cause concussion.

Weapon Tokens: 1

 

Constant Laser:

Cost: 500

Description: Fires a constant laser beam. Similar to Electrabolt. Combines with Charge Laser.

Weapon Tokens: 3

 

Corrosive Fogger:

Cost: 500

Description: Fires a big cloud of acidic fog or can lay down the fog in a gas cloud.

Weapon Tokens: 4

 

Corrosive Fog Aura:

Cost: 400

Description: An aura of corrosive fog.

Weapon Tokens: 0

 

Crab Arm:

Cost: 400

Description: A giant crab's arm with two pincers.

Weapon Tokens: 0

 

Crazy Missiles:

Cost: 600

Description: Fires a bunch of normal size missiles which just go anywhere.

Weapon Tokens: 4

 

Create Dark Flame:

Cost: 400

Description: Makes searing dark burning stuff. Can be made into swords, blasts, shields, etc.

Weapon Tokens: 0

 

Create Explosive Fireballs:

Cost: 400

Description: You can create fireballs that explode. Combine with Art of the Fireball Black Belt to get an excellent fireball.

Weapon Tokens: 0

 

Create Kinetic Bolt:

Cost: 400

Description: Creates a bolt of kinetic energy. Can be charged to make a mondo breaker bolt.

Weapon Tokens: 0

 

Create Laser:

Cost: 400

Description: Create a cutting laser that widens at the beginning but gets narrow the further away from the target. Internal ability.

Weapon Tokens: 0

 

Create Web:

Cost: 300

Description: Enables you to make webbing.

Weapon Tokens: 0

 

Crusher Trap:

Cost: 400

Description: Two plates that come together and crush people.

Weapon Tokens: 4

 

Crystalman Dolls:

Cost: 400

Description: Crystal dolls that turn into walking crystal men. Absorb some damage from energy attacks and they are jagged.

Weapon Tokens: 0

 

Cyclops:

Cost: 400

Description: A cyclops slave with great strength and the ability to create lightning bolts.

Weapon Tokens: 0