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Back-Mounted Laser Blasters:

Cost: 400

Description: A bunch of X-Wing style blaster lasers. Can be bio-powered or use cells for the job. Biopowered is weaker and fires slower, but cells take up ammo.

Weapon Tokens: 0

 

Back Spines:

Cost: 300

Description: Spines on your back that can be fired.

Weapon Tokens: 0

 

Barbwire Rolls:

Cost: 300

Description: Rolls of barbwire.

Weapon Tokens: 1

 

Barbwire Launcher:

Cost: 400

Description: Operates by rolling barbwire. Can be used to impale enemies or to set traps in inaccessible spots.

Weapon Tokens: 2

 

Bat Swarm:

Cost: 300 per, 400 for flaming upgrade

Description: Lets you unleash a horde of 3-4 vampire bats. Not as effective as you might think, but you can upgrade them so they become flaming bats. Woo. Combine with Hell Trident to direct them easily and also to make sure that flame hurts.

Weapon Tokens: 0

 

Bayonet:

Cost: 200

Description: An adjustable bayonet so you can stab someone as well as fire with your guns.

Weapon Tokens: 0

 

Bee Swarm:

Cost: 300 per swarm, 100 for upgrade

Description: A small swarm of bees. Upgrade makes either poison more potent (though still not much) or stingers longer.

Weapon Tokens: 0

 

Beetle Teeth:

Cost: 300

Description: Six big-ass stagbeetle teeth that bite and can pull back and forth independently.

Weapon Tokens: 0

 

Berserker Dolls:

Cost: 400

Description: Dolls that transform into Viking berserkes.

Weapon Tokens: 0

 

Berserker Rage Gun:

Cost: 500

Description: Puts someone in a state like Berserker until they die. Their natural constraints are stretched up to and beyond the limits, giving them incredible strength and pain until their body can't take it anymore. This can be used constructively or to kill people. The gun has an antidote too. If you shoot a person with the gun and they kill a person, you get 1/2 of a frag and half of the regular money. This does mean that those who use this gun correctly end up squeezing 1 1/2 times the normal amount of frags and money.

Weapon Tokens: 3

 

Big Laser Panels:

Cost: 400

Description: Bigass panel loaded with nine searing constant lasers.

Weapon Tokens: 0

 

Bio-Attuned Alien Crabs:

Cost: 300, 300 for upgrade

Description: Similar to Snarks, but won't attack you. Upgrade makes them electric.

Weapon Tokens: 2

 

Bio-Electricity:

Cost: 500, 500 for upgrade

Description: As it says, your body gets an artifical makeover so you can create electricity. People touching you can get shocked, you can charge weapons with electricity, and punching/kicking is electric. Bio-energy weapons are pumped and you can pump up normal energy weapons as well. The upgrade enables you to turn into electricity for certain periods of time.

Weapon Tokens: 0

 

Bio-Energy Wrist Wing Blades:

Cost: 300

Description: Two retractable wing-like blades charged with bioenergy.

Weapon Tokens: 0

 

Bio-Ghost:

Cost: 600

Description: A demon that takes control of living matter, turning the earth against enemies.

Weapon Tokens: 0

 

Bionic Demon:

Cost: 600

Description: Big demon that starts with some bionics and later can get more.

Weapon Tokens: 0

 

Birdman Dolls:

Cost: 400

Description: Dolls that turn into bird guys with talons and wings.

Weapon Tokens: 0

 

Black Belts:

Cost: 400 each

Description: Black belts teach you arts. You always remember them, and they grow with use. Can be quite powerful.

Art of the Fireball

Art of the Fist

Art of the Kick

Art of the Wrestle

Art of the Pressure Point

Weapon Tokens: 0

Black Hole Field Rods:

Cost: 400

Description: Makes a black hole between the rods. Comes with 6 rods. More space between the rods, less power. More rods, more power.

Weapon Tokens: 1

 

Bladed Disc Boomerang Circle:

Cost: 300 (upgrade for 200)

Description: A circle of bladed discs. Smaller than the ones used by the BDL. Throw them and they come back.

Weapon Tokens: 2

Bladed Disc Launcher:

Cost: 300 (upgrade for 200, 300, 250)

Description: Fires a disc with blades lining it. Can be used to inflict major wounds if aimed right. For a price, you can upgrade it so they eject plasma into the blades. The second upgrade makes it so there is a weak electromagnetic driver (i.e. railgun) to make the discs go faster and spin faster. The third upgrade makes it so that the discs ricochet.

Weapon Tokens: 3

 

Blade Hair:

Cost: 300 (200 for upgrade)

Description: Hair that is very sharp and long. Upgrade makes the hair hot when it is used.

Weapon Tokens: 0

 

Blade Wasp:

Cost: 300

Description: A bladed weapon that can be glided and guided with a remote control.

Weapon Tokens: 2

 

Blinder Grenades:

Cost: 300

Description: Sends out extremely bright waves of light that blind people and confuse sensors.

Weapon Tokens: 1

 

Blinder Lights:

Cost: 400

Description: REALLY bright lights that blind people.

Weapon Tokens: 0

 

Blob:

Cost: 500

Description: A big blob that can grow new appendages and grows whenever it eats people. It is composed of living stuff that's like Slime Grenades.

Weapon Tokens: 0

 

Bolas:

Cost: 200

Description: Throw it to trap certain parts.

Weapon Tokens: 2

 

Bone Rex:

Cost: 500

Description: Turns into skeletons of T-Rexes.

Weapon Tokens: 0

 

Brass Knuckles:

Cost: 200, 200 for crystalizing, 100 for spikes

Description: Brass knuckles. The first upgrade crystalizes the brass. The second adds spike.

Weapon Tokens: 0

 

Bubble Gun:

Cost: 400

Description: Trap people in bubbles. You can shock the bubble too, and they float, so you can push them around into dangerous stuff. Cool. Can be used constructively too, like using it to float using the heat of a lava pool to push the person up.

Weapon Tokens: 3

 

Buzzsaw Arm:

Cost: 400

Description: A set of buzzsaws on an arm.

Weapon Tokens: 0

 

Buzzsaw-Firing Traps:

Cost: 300

Description: These traps fire buzzsaws.

Weapon Tokens: 0