Acid Blood:
Cost: 400
Description: The blood is set to acid.
Weapon Tokens: 0
Acid Foam:
Cost: 400
Description: Using the Spore/Shrapnel/etc. Cannon deliverer, it lays down a bunch of acidic foam that melts enemies and restricts their movements, further adding to the damage.
Weapon Tokens: 2
Acid Gun:
Cost: 400
Description: Hurls acid.
Weapon Tokens: 2
Acid Spit:
Cost: 300
Description: Duh.
Weapon Tokens: 0
Adhesive Grenades:
Cost: 350
Description: These grenades have an adhesive coating on them, so they will stick. If they are thrown, they will grip pretty quickly, but the grenade launcher changes that.
Weapon Tokens: 0
Aerosol Can:
Cost: 300
Description: An aerosol can and a lighter. Nuff said. What's more, you can put the match in and get a nice Molotov-cocktail like explosion. Yee-hah! However, the range is unimpressive, damage is better for a flamethrower, and the explosion is not better than a grenade. Still, one weapon holds both capabilities, and a small and easily concealable weapon at that.
Weapon Tokens: 1
Air Strike Backpack:
Cost: 600
Description: A whole backpack of missiles that go straight up and down.
Weapon Tokens: 3
Antimatter Cannon:
Cost: 1200
Description: Fires huge blast taken from antimatter cells. Or it can fire streams of energy.
Weapon Tokens: 5
Ant Hive:
Cost: 400
Description: A hive of rabid ants that bite and such. The worst ant experience possible, with the worst of every species here.
Weapon Tokens: 1
Anti-Heal Saliva:
Cost: 200
Description: Makes it so the saliva prevents healing of wounds from other people.
Weapon Tokens: 0
Ant Swarm:
Cost: 300
Description: A small swarm of mobile ants that feast on blood and are all fire/piss ants. Basically the worst of every species in one ant. They're mutated, by the way.
Weapon Tokens: 0
Arm Blaster:
Cost: 400
Description: Like Mega Man's launcher. An extra arm is included.
Weapon Tokens: 0
Arm Mini-Disc Launchers:
Cost: 200 per, 150 for upgrade
Description: Fires mini-bladed discs at a better clip than the Bladed Disc Launcher, but for less damage.
Weapon Tokens: 2
Armor Destroyer:
Cost: 400
Description: Does even damage to an entire body so armor can be easily smashed.
Weapon Tokens: 3
Arrow Traps:
Cost: 300
Description: Traps that fire arrows when a pressure plate is pushed.
Weapon Tokens: 1
Assassin Blade:
Cost: 300
Description: Does much more damage when aimed at critical places.
Weapon Tokens: 1
Assassin's Gauntlets:
Cost: 400 per claw, 400 for poison upgrade
Description: One or two claws with five blades on the knuckles, five retractable "fingernails", and five shootable blades. Each blade is ultra-sharp. The claws are not as biased to damage to critical places as the Assa. Blade is. The shootable claws are spring-loaded and do fair damage, each one with a 90-100 degree range of fire. The fingers can be used to insert chemicals or just to stab. The poison upgrade coats each blade with poison.
Weapon Tokens: 0
Autocannon Set:
Cost: 500
Description: A set of four two-blaster autocannons. Come with regular and explosive rounds. Can be fired independently and put anywhere on the body.
Weapon Tokens: 0
Auto Laser Cannons:
Cost: 400
Description: A set of two cannons that you mount on your body and leave them there. Then when you encounter enemies, they will rotate on their own and fire lasers, blasting along with you.
Weapon Tokens: 1
Auto Missile Turret:
Cost: 400, 300 for upgrade
Description: Sort of a sentry gun, except it blasts homing missiles. The upgrade makes it so it submerges until a target comes, so it's sort of a mine.
Weapon Tokens: 3
Auto Shotgun:
Cost: 300
Description: Does less damage than a regular Shotgun, but is an auto shotgun.
Weapon Tokens: 2
Avenger Blessing:
Cost: 600
Description: You do much more damage to enemies who have struck you before, you can identify people who have hurt you the most, you can completely open yourself up to damage to add the damage you took to your blast, and so on.
Weapon Tokens: N/A
Ax Trap:
Cost: 300
Description: A tripwire trap that makes a bigass ax come down.
Weapon Tokens: 0