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ARCHIVED NEWS - NOVEMBER 2002

29/11/02

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO-HOOOOOOOOOOOOOOOOOOOOOooooooooo!!!!

Finally, I come up with something! It doesn't look like much, but the three renders I added in the new gallery represent dozens of hours of tutorials and bad words! I still have to tweak the rig and add some morphs at the joints that will make them bend realistically, but, overall, I gotta say I'm pretty satisfied with the results. Yup, it's ugly, but I'm proud of it! Slowly I'm taming the 3ds max 5 beast. Damn I swore at the stupid thing, it's just so unpredictable and buggy! Gtta say it's a pretty big piece'o'software though.

Anyway, I'm outta here to keep working on Math's virtual representation. 'later!

*merrily gambols back to 3ds*

13/11/02 - a few yawns later

Ack, that castlevania 2 remix's just too awesome! Can't... stop... playing it!... Go grab it now on OC remix!!

13/11/02 - a few corrections later

Damn, wasn't that a massive update?! I think it's the longest one I've ever written! Well, 'gotta say seven months did go by since the last update... Anyway, read on if you've got the heart! :) Gonna get some sleep now, gotta prepare tomorrow's digital electronics lab! =|

12-13/11/02

There you go. Nothing can be done, it's just starting again! Sorry folks, but so much happened during the last six months with no one to tell about it... Alright I'll make it a quickie, in almost chronological order (that's ordered in time, for those of you who are 1st-graders or retards). Well I passed all courses of my winter term with acceptable results (between A+'s and B-'s). I vegetated a while during the summer's beginning, but spent most of it patching and painting clowns. Giant, wooden clowns, mind you, for the "Festival des Amuseurs Publics", or the festival of public entertainers? Y'know, clowns, acrobats, jugglers and stuff. Well I was the jack-of-all-trades, doing anything that had to be done before and durnig the actual weekend. Anyway, I'm getting carried away once again. Let me tell I've got my share of silly music and colorful bastards for a while. Nah, seriously, those guys are great, and at times I envied them. Anyway. I had a few days to relax and get back to modelling, all the while practicing kobudo at one of the teachers' place. His name's Jack and, briefly put, he's awesome. By the way I'm still green-belt, and still wearing that cool hakama. The damn back plastic plate broke though, and the thing's slowly piercing a hole in the fabric... I'll have to do something about it or I'll soon look like a kleenex.

Alright, to hell with the chronological order, I'm fed up with trying to remember everything k? Well, concerning The Gamblers I told ya 'bout in april's howls, well they offered yet another earth-shaking performance a few months ago. It was great, and I even got my lil' sweetie to skank a bit! ;D Didn't stay for the main band, though, 'cause I had to get up early for my course saturday morning. Anyway, the gamblers are the best!! Keep on rocking guys. The world needs ya! Yeah, so about that course, well I'm currently following an additional course entirely dedicated to kobudo. One hour and a half of excellent bokken-flinging and kiai-shouting. Utter joy. Talking kobudo, tonight I was officially declared orange-belt in kobudo, `cause yep, kobudo and aiki are distinct martial arts even though they are closely related here in the Fédération d'aikido et de kobudo du Québec. I don't think I need to translate the last statement.

Beside that, um, well I kept fiddling with 3ds max (still using that good old 4.2) and am now focusing on animation. I think I've got the more-or-less basics of modelling and mapping/skinning, so the next logical step is animating everything to bring it to life. However, sometimes when I sneak around 3d art galleries I feel like giving up on everything. Y'know, I've still got such a long way to go to create the stuff some are able to do! But at the same time, it gives me a goal, an objective. Y'know. So what counts is that I'll keep working on that and, hopefully, I'll be able to show ya something interesting. Well, I do have something I ain't too ashamed of. It's a model I did for an opengl university project. Since I totally suck at programming, well I sorta let my team mate (who's a total programming genius) do all the coding and I'll supply them with cool 3d substance. Well, that's what I thought to myself. And it was a perfect excuse to, well, justify spending days trying to understand how to do stuff in max instead of working on algorithms or code and stuff. \:) Alright, so here are the pics:



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As you see, well I think I progressed a bit since those orange screenshots. :) By the way, Math is one of my friends I don't see often enough for my taste. Hehe, I still didn't ask his permission to use his face to put on my wrestler, I hope he won't mind too much. :) I'm rather eager to see this little guy move around and puch everything in our custom opengl engine!! =D As soon as I fix the problem with the face normals that causes the texture to show inside-out, as if my model was hollow. Rather weird. Anyway. I think I bored ya enough with 3ds.

Besides, I went to antoher medieval banquet about a month ago, I'd say. It was pretty entertaining. I say that 'cause the last one we went to sucked pretty much. No dancing, no drinking, no hitting bad (false) irish with a stick... No nothing. Well I've gitta say it was organized at the last minute too. But anyway, the last one I attended was great. The ambiance was much better, and we had so much wine we got back with a full bottle. Heh, better safe than sorry. Well, again, 'gotta say there were only three of us, Obbie, Vince and myself. Oh, also I gotta say that it isn't your usual medieval banquet, but rather a viking clan's one, complete with Norse food, customs and beliefs. Several tales were told during the night, songs were sung, irish jig was danced (but learned first, eh, which was as fun as it was interesting) and elven minstrels entertained us with their harp and ther bagpipes. Vvvvvvvvery sweet, lemme say. All in all it was a very agreeable experience, especially compared to the last banquet. If you like middle-age, it's a great experience to live, the total immersion and all, and I'm pretty sure there must be some group of anachronic freaks in your area. Just search the net!

Alright, time for the next matter. I started messing around with Morrowind's editor and started a small plugin. It's pretty cool. I easily added triggers, dialogue, landmasses, npcs and buildings to the existing Vvardenfell continent to create what'll be a sweet lil' quest. Well, relatively easily, that is. Anyway, if you own the game and still haven't tried out the editor, you're missing half the point of the game, I tell ya. Really, it looks rather overwhelming when you first dive in, but everything makes sense as soon as get used to the general layout of things in Morrowind. I also thought it was too complicated, but hey, if I got something up and working pretty fast, anyone can! Still haven't finished the original game yet though. Once I started sniffing the 'net for plugins I strayed from the main path to try everything out, and I still ain't finished!! :D I really gotta get back to that game, it's really is an amazing rpg. Not many of that quality and content come out for the PC these days.

I finished Return to Castle Wolfenstion last week. The last few levels are absurdly difficult. The kind that have paratroopers (the toughest human enemy) ambushing you at every fuckin' corner... *starts gnawing keyboard, but stops after chocking on the right 'alt' key* THe end boss is a real joke though. The model is excellent though, but it just isn't challenging enough. Nothing very impressive, really. Now, if I could get that stupid crapass game's multiplayer working I'd kick some asses online, but until then...

Hey, I got hold on some great new games too, especially UT 2003 and Warcraft3. UT, as you probably read elsewhere on a more credible gaming website, is simply gorgeous. Not only did they pump up the graphics to an unequaled level, but the new ragdoll animation system is utterly jaw-dropping. You just don't get tired of getting your arse fried just to watch yourself get blown away by that rocket. Every death is different, and every part of the body realistically reacts to collisions with the environment or other parts. A revolution in game animation. A feat of utter genius. Simply put, a must-see. I brought my comp at a friend's place for a day and we had a blast palying bombing run all day!... Briefly put, that gametype plays like a football/basketball hybrid with guns. BIG guns. *grins*

Warcraft III is pretty cool too, but, like many friends of mine, I didn't finish the single player campaigns and probably never will unless I've got nothing else to do of my ass. The multiplayer is a blast. Being able to share unit control and resources with your allies is a great plus to strategies and, generally speaking, cooperative RTS gaming. The hero system brings a refreshing hint of RPG in an aging line of clones. It allows a palyer to control up to three heroes that rise in levels, gain unique abilities (depending on race and class) and who can use items gathered from killing neutral units. Some can also be bought from neutral buildings. The last can also be used to recruit mercenaries in your army, which allows to quickly build up forces. All that allows for new strategies... that totallyget useless once you throw a few computers in. Man those suckers are tough!! The problem is that there's so much to do at the same time now that you just can't compete with an algorithm that can do everything at the same time. Add to that the fact that that flashy graphics (though crisp and beautiful) make applying rushed decisions in the chaos of battle an act requiring godly skill. As an example, my gf and I were unable to stand against a single damn AI, even though we've been playing Starcraft everyday for months! Very frusrtating. And, because of my router, Battle.net is unaccessible until I find a way to configure the last to allow communication with the server. Woot.

So, after stumbling on a site featuring remixes of classic videogames, Overclocked Remix, I got crazy about a great game I had been playing many years ago with a good friend of mine who suddenly disappeared from the map... CASTLEVANIA 2!!! Muwahha, haha, ha-ha-ha. Great stuff. Cool music. A bit simplistic, but very entertaining. A real classic. Damn, the music's so good, I've started playing several tunes on the guitar. I still ain't very good at them, but it's getting to something. Yet, today I'm realizing those guys, the programmers of that time, had to deal with very limited resources. They didn't have 2 GHz processors with 512 megs of high performance rdram. I realize my courses in digital electronics really are useful. Those make you look at videogames and computers with a whole new dimension in mind. Those things are very complicated and getting them to work together the way you want 'em to is a feat of... no, not genius, but, but... alright, genius. There's nothing magical in that metal box that's on or in your desk. Everything is logical. Everything has its job to do, and everything has to work together to create something that makes sense. Anyway...

Oh, I've got a new hobby, PC cooling and customizing. Alright, I don't have enough time to really get into it, but there's so much to do with that little box, and tackling the heat dissipated by the components (mainly the CPU) to overclock 'em and keep 'em running is a real treat. Just have a look at Overclockers.com and read some testimonials. Those guys are crazy! Creative freaks, but crazy nonetheless. I believe the funniest stories must be in the water-cooling section. Heee-heheh... Speaking of water-cooling, I'll get into that too as soon as I get the time. That probably means not before the end of the term, during christmas break.

Alright, I think that's all for this year. :) All that shit to say that I'm glad to be back. And it feels good. And Castlevania rocks. :) 'later punks!