Shadow Stryker: skin/armor is shY(column X) strength and covered with solar cells(rm 30 mat strength) force blasters: MN75 force d. on column Y Laser: MN75 electrical d. on column X Missle: UN100 d. on column Y (takes an extra turn to reload.) Shields Generator: provides UN100 forcefield on column Y Lvl 3+1: 2 pod like sections on each halve, weapons emplacements Lvl 3: upper crewmen quarters, forward gunners, 4 engines, bridge. Lvl 2: Green house/botanicals, life supporet, General living quarters-front, back-catwalk over commons area/cargo hold, mechanics shop. Lvl 1: 4 engines, commons, mess hall, museum, rec areas, back-cargo hold. Lvl -1: 2 pod like sections, forward is an observation deck/exit area, lower guns, back is the brig Blue Crosshair= to ground red Crosshair=turbolift blue bar= thumb print locked door purple bar= key card lock door green bar= door Grey line= plexi-glass red gunnery- lasers green gunnery- missles purple gunnery- force blasters red bar= airlock door yellow= catwalk