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Negative Health Rules

Basically, the idea is to help explain what happens when a body gets pounded into unconscious, and beyond. Negative Health (NH) represents how much of a beating an unconscious character can take before he ends up dead.

I calculate NH by running a character's current Endurance rank through a simple mathematical formula. Basically, take the Endurance rank number, and add it to all the rank numbers that come before it on the Universal Table. This is the NH score.

For example, a character with an Endurance of Incredible (40) has a NH score of 112, or:
2 + 4 + 6 + 10 + 20 + 30 + 40 = 112

A chart of NH values for standard rank numbers, then, can easily be made as follows:

Initial Category:

Endurance Rank Negative Health (NH) Score
Feeble (2) 2
Poor (4) 6
Typical (6) 12
Good (10) 22
Excellent (20) 42
Remarkable (30) 72
Incredible (40) 112
Amazing (50) 162
Monstrous (75) 237
Unearthly (100) 337
Shift X (150) 487
Shift Y (200) 687
Shift Z (500) 1187

Now, NH doesn't come into play until a body gets brought down to zero health in combat. As is normal, the character must make an Endurance FEAT on the Kill table to see if he's just ko'd, or begins dying. If this FEAT fails, the character starts losing one Endurance rank per turn.

If he makes it, however, things are okay. Unless his foes kick him while he's down. At this point, the unconscious character can take an amount of damage equal to his current Endurance rank, which will subtract from his NH score.

Once this happens, the character will lose one Endurance rank, and must make another Endurance FEAT (at the current rank) to see if he starts dying. If this fails, proceed as is described above. If it passes, the character is fine, relatively speaking.

This process can continue until the character's back-stabbing foes leave or are chased off, or the character dies. Either way, the latter will happen if the character is brought to Shift 0 Endurance / 0 NH points.

Borrowed from this webpage: