I calculate NH by running a character's current Endurance rank through a simple mathematical formula. Basically, take the Endurance rank number, and add it to all the rank numbers that come before it on the Universal Table. This is the NH score.
For example, a character with an Endurance of Incredible (40) has a NH score of 112, or:
2 + 4 + 6 + 10 + 20 + 30 + 40 = 112
A chart of NH values for standard rank numbers, then, can easily be made as follows:
Endurance Rank | Negative Health (NH) Score |
---|---|
Feeble (2) | 2 |
Poor (4) | 6 |
Typical (6) | 12 |
Good (10) | 22 |
Excellent (20) | 42 |
Remarkable (30) | 72 |
Incredible (40) | 112 |
Amazing (50) | 162 |
Monstrous (75) | 237 |
Unearthly (100) | 337 |
Shift X (150) | 487 |
Shift Y (200) | 687 |
Shift Z (500) | 1187 |
If he makes it, however, things are okay. Unless his foes kick him while he's down. At this point, the unconscious character can take an amount of damage equal to his current Endurance rank, which will subtract from his NH score.
Once this happens, the character will lose one Endurance rank, and must make another Endurance FEAT (at the current rank) to see if he starts dying. If this fails, proceed as is described above. If it passes, the character is fine, relatively speaking.
This process can continue until the character's back-stabbing foes leave or are chased off, or the character dies. Either way, the latter will happen if the character is brought to Shift 0 Endurance / 0 NH points.