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Voodoo



Hero Name: Priscilla Kitaen
Given Name: Voodoo
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Fighting: Good (10)
Agility: Excellent (20)
Strength: Poor (4)
Endurance: Good (10)
Reason: Good (10)
Intuition: Good (10)
Psyche: Amazing (50)

Health: 44
Karma: 70
Resources: Good (10)
Popularity: Typical (6)

Age: 
Gender: Female
Height: 5'10"
Weight: 130
Skin Color: White
Hair Color: Black
Eye Color: Blue

POWERS:
Sight: Voodoo can see persons as they really are with Am ability, this works automatically against 
Deamonites, the ancient enemies of the Kherubim that require host bodies to exist on the planet. (Amazing)
Depossession: Voodoo can force a Deamonite from a host with Mn ability, against the targets End. This 
takes 1 full round to complete. She can also break other possesions with In ability. (Incredible)
M32: Telepathy (Excellent)
Emotion Control (Excellent)
Shapeshift: Voodoo can assume a daemonite form with features such as claws, fangs and enhanced 
senses(RM) with In ability. She can increase her Fighting and her Strength by 2CS in this manner 
and gain claws and fangs that do up to Rm edged damage.  (Incredible)

TALENTS:
Dancing, Martial Arts B, E
Mystic Origin*

CONTACTS:
Hero Group: WildC.A.T.S


HISTORY: Described as a most gifted of gifted ones. Voodoo is perhaps one of the more powerful crossbreeds around. She possess extreme potential and her powers when all added together, coupled with her coda training..and now potential training in the arts of voodoo magic..make her one of the most fearsome individuals in Wildstorm, anyone would have to face. Her abilities cover a wide range and in the past she was limited only by her lack of expierence and conviction. Now that she has both..she is a force to be reckoned with. Voodoo possess highly advanced telepathic abilities that were limited only by the fact that she had recieved no formal training and mainly had naturally developed them. Named, 'The Sight' as most of these powers revolved around her ability to percieve things beyond ones normal sight..they are the focus of her prime abilities. The ones developed due to her status as a Kheribum/Human Crossbreed. The primary power in the Sight is the ability for her to percieve hidden truths. Shapeshifters have no solace from her. She can see a Daemonite possessing a human as it is. No disguise can hold up to this powerful ability, and it is exactly because of that, .that the Daemonites wanted her so badly during the beginning..and would occasionally target her spefically during later events. Hers are the eyes that cannot be fooled. Voodoo is a neophyte telepath in that she is quite capable of percieving the thoughts of others. Be it the thoughts in a crowd, or recieving spefific thoughts from individuals. This ability is probably the least used and developed of all of her psionic based powers but she is more then capable of doing so. She cannot erect mind shields or shield herself from possession and mind control, as is painfully apparent during more then one event. It is believed that the very nature of her powers..is why she is so open and dangerously succeptible to possession attacks and attempts. Voodoo is powerful enough to focus her psionic energies into a very painful and direct attack. This, psi-blast was powerful enough to effect the Kheribum Lord, Entropy.. While perhaps, not as developed as say, Threshold's or Lynch's. A non-psi would be temporarily crippled by such an assualt as their mind flares with a feeling like acid being poured upon it. Voodoo is capable of seeing things as they are. She percieves things as the truth. No disguise holds up to her. No shapeshifter can hide from her powers and no Daemonite is safe when she is present. This power is..infallible and so strong she need not be present with the person as she can apparently detect a Daemonite even over television and perhaps via photo's as well. She is capable of percieving if someone is lying to her, as an older version of Voodoo was capable of reading the soul of Ripclaw and determining the truth from falsehood. Voodoo has the ability to seperate psyche's and manipulate such psionic patterns that she may perform literal 'seperations'. Be it forcing a Daemonite to leave it's host, or purging a willing indivdiual of unwanted parts of their soul and psyche, or seperating and restoring damaged and trapped psyche's within others. Usually she does this via touch, however she can do this from a distance as well. Regardless, whenever she does it..she is usually left drained and very vulnerable..such as when she forced the Daemonite from Richtoffen's body, or when she seperated Major Diane Lasell of Stormwatch's, psyche from S'yrn..she lacked the power to free Alexander Shaw.. Usually very intense pain is involved for one or at times, both of the participants in a despossion and seperation attempt. More often then not, the staggering and draining effect is shared by both Voodoo and her target as she, via her natural empathic abilities, seems to feel what they feel temporarily. It is possibly due to this, that she is often so drained and vulnerable following a deposssesion..and if the Daemonite in question has a remarkable level of endurance..she is usually in a very dangerous position afterwards. Fortunantly, Spartan or another is usually very nearby. Voodoo has the ability to literally sieze control over someone's mind, temporarily freezing and mentally controlling them. The less psionically resistant someone is, the easier it is for her to do this-obviously. This is still a powerful ability as she was temporarily able to sieze control over Spartan at one point during a training excerise. However, he later forced her out and the current version of Spartan is completly psi-immune. Voodoo is also able to enter minds, and manipulate an individuals powers and abilities from the outside. Which is how she shrinks Maul down whenever Maul loses control. Voodoo is capable of very minor telepathic illusions, used to briefly distract and deter and oppenent. She is powerful enough to effect even the highly developed mind of a Kheribum Lord like Entropy,with illusions so believable, they are staggering. Voodoo has a very high potential as has been observed time and time again. It is probable that these are not her only abilities and only the ones she has tapped. Her problem is that she rarely attempts to develop or use her psionic abilities to their full capabilities and that despite their strength..she has proven dangerously succeptible toattempts at possessing her. For a time, she was the weak link of the WildC.A.T.S. though her present status may prove otherwise. Voodoo has been recieving training in the arts of voodoo sorcery.What this may amount to in the future, remains to be seen. Voodoo seemingly has slight empathic abilities that generate a magnetic attraction about her that members of the opposite sex..can't help but notice her. If she's in a room..chances are..someone will pick her out or have their eyes drawn to her. She is naturally appealing, this power enhancing her already considerable beauty. A very tiny portion of Voodoo actually has Daemonite genes within them. Ages ago, one of her Kheribum anscestors was crossed with a Daemonite during a very dark and powerful ritual. The Kheribum half took over and escaped to rejoin his people, and his descendents usually possesed powers which were slight..until Voodoo. Her abilities are mainly revolving around her psychic ones..but she has demonstrated the ability to transform into a pseudo human/daemonite cross, during times of stress and anger. While in this form..she seems to not possess her psychic abilities, but has enhanced strength and speed..Her claws are capable of easily shredding flesh, even the superhard flesh that is possessed by a Kheribum. The transformation cannot be easily controlled though and rarely occurs.

DL 4 Zan's Char. Gen.