Symbiot rules: un-hosted symbiote: F- GD A- EX S- GD E- EX R- GD (10) I- EX (20) P- MON (75) Symbiotic Nature: The suit survives by feeding off a host creature's power. The symbiosis has several effects: 1. The suit may be commanded to change shape or color by its host to a variety of forms and can create holding pouches or similar adornments. 2. The suit with long use can duplicate the physical powers of its wearer. 3. The suit can control its host, forcing him to conduct actions against his will. Its ability to control the bodies of others is at a MON level, and it shifts DOWN one column for each level of Psyche of its target. Unaware or sleeping targets are easier to control, such that the shift is only -2 at most. 4. The suit feeds off energy from its host, leaving him weak and sluggish. The referee should secretly halve the Health rating of any hero under the influence of the suit for as long as he wears it. 5. The suit does not wish to be separated from its host and will tighten over the host's body, crushing it in an unescapable grappling attack if an attempt is made to remove it. In this case any damage taken from an outside attack is absorbed by the suit first, then by the hero wearing it. 6. Other than as noted above, the suit has no effect on the Body Armor of anyone wearing it. 7. The suit was able to duplicate Spiderman's webshooters. 8. Weakness: all sonic based FEATs vs symbiote recieve +2CS - +5CS (judges discretion.) 9. if host's pre-symbiote stats are less than the symbiote's pre- host stats, raise them to the suits stats, if higher, give the higher ranks a +1CS modifier. 10. Provides GD heightened senses, claws not more than RM (1 CS above fighting,) 1 in 3 chance of symbiote providing elongation/self alteration to turn body elongations into edged weapons. all symbiotes in the same lineage of Carnage or Venom also are immune to spider-sense.