Some Thoughts on My Experience Point System

This was originally written so that I didn't just sit there and stare at the experience point stuff for half an hour every time I got ready to give experience points.


This is all done in Excel.



First, I have a worksheet for each PC, somewhat like this:

A B C D E
1 Item Pts Ttl for Grp Individ. Pts ISY Rate  
2       1 1
...
19 Subtotal = SUM (B2 : B18) = SUM (C2 : C18) = SUM (D2 : D18) = SUM (E2 : E18)
20 Average Insanity Rating   = D20 = D19 / E19  
21 Total   = C19 / C20    

For those not familiar with the wack-ass mathematics of Excel, "=SUM(X1:X28)" adds everything from cell X1 to cell X28. The = has to be at the beginning of any equation... even if you're just copying the info from one cell to another.

Some other clarifications:

The 1's in cells D2 and E2 are just there so I don't have to stare at "#DIV/0!" in half the columns.

The Subtitle row (19):

Average Insanity Rating row (20): See that little cell at the bottom, labeled C21 and filled with "=C19/C20"? That's the actual points that player gets. C19, if you recall, is the total number of individual points; C20 is the average insanity rating for their actions.



The next spreadsheet is arbitrarily called "EXP". Looks something like this (the names listed are not real NPCs).

A B C D E F G H I J K L M N O P Q R
1 Name Spent 0.50% 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15%
2 Conan the Gimpy 200 1 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30
3 Sidney, Dworkin's Brother 1000 5 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150
4 Brand's Mutated Clone 280 1.4 2.8 5.6 8.4 11.2 14.0 16.8 19.6 22.4 25.2 28.0 30.8 33.6 36.4 39.2 42.0

Basically, all this sheet does is give me the total points for all NPCs in one place and a general idea of what starting percent I want to use (soon).



Now we come to slightly more interesting stuff. This sheet is called "Deaths". I'll use an actual example this time - Chaosite Guards that were wiped out pretty quickly.

A B C D E F G H I J K L M
1 # K'd Name Spent Base % PplInv'd + WF = WF - WF Diff. (1-5) End % % Used per EXP
2 4 Mearaways Guards -40 8 4 4 0 0 2 = D2 - F2 + (0.5 * G2) + H2 - I2 2 0.8 = A2 * L5

How this works:

All that work. The next step, after filling out the chart, is to take that final number in M2 and 'port it over to the PC sheets. That part's easy. Remember the chart from earlier? It should now look like this:

A B C D E
1 Item Pts Ttl for Grp Individ. Pts ISY Rate  
2 Killing Mearaways Guards 3 .75 1 1
...
19 Subtotal 3 .75 1 1
20 Average Insanity Rating   1 1  
21 Total   .75    

My default Insanity Rating for killing people is 1 - this is Amber. And the Group Points are divided by four because 2 PCs and 2 NPCs were involved.


This one is called "Rescues". I'm going to use another made-up example for this one.

A B
1 Name Sidney
2 HeldBy Rothschilde
3 Pts 320
4 HeldBy Marietta
5 Pts 211
6 Held In Elysium
7 Pts 9
8 TPts = B3 + B5 + B7
9 NPC Aid 0
10 NPC n/a
11 NPC WF 0
12 NPC n/a
13 NPC WF 0
14 TTL off. Pts 540
15 TTL aid Pts 0
16 PC Pts 450
17 Difference = B14 - (B15 + B16)
18 Base 7.5
19 #R'c'rs 3
20 P's K'd 0
21 NC's K'd 1
22 Diff./(2*R'c'rs)/10 = B17 / (2 * B19) / 10
23 Complexity (1-5) 2
24 End = B18 - B19 - B20 - B21 + B22 + B23
25 Per = B3 * (B24 / 100)
26 G'ds K'd 0
27 GdEXP 0
28 Exp = B25 + B27

This is one of those "stare at it for half an hour" sheets. And I did, as I wrote this, and I still can't figure out what "P's K'd" means. *shrugs* But here's the other stuff.


More work. Now you port it to the PC's page again, thus:

A B C D E
1 Item Pts Ttl for Grp Individ. Pts ISY Rate  
2 Killing Mearaways Guards 3 .75 1 1
3 Rescuing Sidney 22.4 7.46666667 1 1
...
19 Subtotal 25 8 2 2
20 Average Insanity Rating   1 1  
21 Total   8.21666667    

The individual points for the rescue is simply group points divided by number of rescuers - 3, in this case.



Next sheet is "Locateds". It's people they've found, but haven't had to rescue. No freebies this time; I made these people up!

A B C D E F G H I J K L M
1 Name Pts Found In Pts Base % Combat Extra Jobs Other In Complexity End Per Kill Exp Exp
2 Maxwell 300 Vallhalla 4 3 0 0 3 1 = E2 + F2 + G2 - H2 + I2 = B2 * (J2 / 100) 0 = K2 + L2

Right. It works this way:


Once again, you port the numbers and info over to the PC's page. This one will have an insanity rating of more than one - take the number from the Other In column. And there was only one PC and no NPCs involved, so I didn't divide the group points. So now things should look like this:

A B C D E
1 Item Pts Ttl for Grp Individ. Pts ISY Rate  
2 Killing Mearaways Guards 3 .75 1 1
3 Rescuing Sidney 22.4 7.46666667 1 1
4 Locating Maxwell 3 3 3 1
...
19 Subtotal 28 11 5 3
20 Average Insanity Rating   2 1.666667  
21 Total   6.73    



This section is the "Misc Insanity" one, with what I sometimes call chutzpah points. They certainly further the character, occasionally further the plot, but sometimes I just can't believe they actually did it. I'm not even going to try to give actual examples here... there are too many examples to choose from!

A B C D E F G H I J K L M N O P
1 Item MPC NPC Pts NPC Pts Sum St Lgth CX Sxs NR End EP1 EP2 TtlEP
2 Stealing Sidney's Artificial Foot Rae Rotheschilde 320 Simulant 30 = D2 + F2 3 1 1 0 3 = H2 + I2 - (0.5 * J2) + K2 - L2 = D2 * (M2 / 100) = F2 * (M2 / 100) = N2 + O2

Works like this:


Then you go back again and port the information to that PC page... like so:

A B C D E
1 Item Pts Ttl for Grp Individ. Pts ISY Rate  
2 Killing Mearaways Guards 3 .75 1 1
3 Rescuing Sidney 22.4 7.46666667 1 1
4 Locating Maxwell 3 3 3 1
5 Stealing Sidney's Artificial Foot 1.75 1.75 3 1
...
19 Subtotal 30 13 8 4
20 Average Insanity Rating   2 2  
21 Total   6.48333333    

Unless more than one PC is involved, it's not really necessary to divide the group points up. The insanity rating, of course, comes from the NR column.



Almost done! See why I stare at this for half an hour? Anyway, this is the "PC Interactions" page - well, less interactions and more physical confrontations...

A B C D E F G H I J K L M N O P Q
1 Act PC Pts PC Pts PC Pts Sum Start Lng IR CXY Dgr 1 Dgr 2 Dgr 3 End Exp
2 Confrontation Nicolette 197 Rae 193     = SUM (C2, E2, G2) 1 0.1 5 1 3 0.1   = I2 + J2 - (0.5 * K2) + (0.5 * M2) + (0.5 * N2) + (0.5 * O2) = H2 * (P2 / 100)

Let's see:

And it all gets ported over.... like so:

A B C D E
1 Item Pts Ttl for Grp Individ. Pts ISY Rate  
2 Killing Mearaways Guards 3 .75 1 1
3 Rescuing Sidney 22.4 7.46666667 1 1
4 Locating Maxwell 3 3 3 1
5 Stealing Sidney's Artificial Foot 1.75 1.75 3 1
6 Confrontation: Nicolette/Rae 0.59 0.295 5 1
...
19 Subtotal 31 13 13 5
20 Average Insanity Rating   3 2.6  
21 Total   5.10064103    

Since there were 2 PC's involved, I went ahead and divided it by two. I might go back later and not divide it by two, but not necessarily.


Some final thoughts:

You might have noticed that the overall total of points shrank somewhat. They do that; it's because of that column labeled "Insanity Rating". When there's a larger number of murders, rescues, and locatings than there are crazy things, the number doesn't shrink too much. If the case is reversed, the shrinking number serves as a check to make sure the crazy stuff doesn't get too highly represented.

I know, I know, I can easily keep the chutzpah points down if I use a little self-control. I guess the thing is, that's just too easy. Besides, this system works for me.

Only, laugh when you call it a system...