Instructions for Tournament

1. Run the characreator.exe to create your own character or characters.
2. Run the tournament.exe to fight your character against a randomly generated monster (when the Tournamaster asks if you have someone in mind, say "N") or another character (when the Tournamaster asks if you have someone in mind, say "Y" and give him the file)
3. Sample characters Doria, Zorio, and Zeban have been included in this zip.

Changes v1.1

* The characreator has been "Tournamasterized"
* Attack damage now varies slightly from turn to turn...
* This is controlled by the new stat Luck, that sets the upper (postive value of luck) and lower (negative value of luck) boundaries of the variation.
* Luck is also available at the victory screen.
* There is a "no reward" option at the victory screen.
* Monsters now get progressively stronger based on wins.
* New command, "Build up strength" overcomes the bug of not being able to beat an enemy with a higher defense than your attack by allowing you to spend a turn "charging," which multiplies your attack stat by 150%. You can Build as many times as you want to increase your strength.
* Checks if the player file you open actually exists or not.

Plans

* Implementation of file existence check on loaded opponent file.
* Implementation of items, money, and a shop (opponents will carry an item and receiving this item will be an option on the victory menu, as will getting money).
* Implementation of magic (maybe).
* Implementation of equipment (maybe).
* More detailed monster AI (ie, not just random... someday).
* "Adventure" .exes with an actual story that interacts with the tournament.exe through a password system (ie, you find a person in the adventure where you can't get by without the password, so you go to the tournament.exe, load the file for the opponent, and defeat them to get the password).
* Special tournaments where you fight specific opponents in order to get a prize- winning against one opponent gives you the password for the next opponent.