***** I had already Ambush him to bloodied and Decided to log for you none Beliver :) ****** Curved Tunnel Exits are: E S A faint light emanates from the east, where a small chamber can be seen. The tunnel here leads to the east and south, built of carved blocks of the blackest basalt. Moisture slickens the smooth walls and thick moss grows upon its surface. Rats and large insects scamper quickly into the shadows at the approach of visitors to this dark place. >You look for somewhere safe to hide. \ You carefully hide yourself. > Bazarat enters from the south. \ Mildain chats, 'at MB inn' \ Bazarat grins evilly and attacks Morgul! \ Bazarat grins evilly and attacks Morgul! Bazarat avoids your attempt to ambush him! PANIC! You couldn't escape! HP:Healthy, Bazarat:Bloodied>You resist a lot. Bazarat deeply wounds your left arm with his hit. You wimp out, and attempt to flee! PANIC! You couldn't escape! Bazarat deflects your attack. You can not hide from your opponent! HP:Bruised, Bazarat:Bloodied>You resist a lot. Bazarat hits your right leg extremely hard. You wimp out, and attempt to flee! You flee head over heels. Curved Tunnel Exits are: N W The dark tunnel continues to wind its way through the earth, leading to the north and west. The sounds of dripping water can be heard echoing through the passage, along with more sinister noises. The air is stale and stuffy, unmoving through these tunnels. Rats scurry into the shadows at the approach of visitors. You flee head over heels. Curved Tunnel Exits are: E S A faint light emanates from the east, where a small chamber can be seen. The tunnel here leads to the east and south, built of carved blocks of the blackest basalt. Moisture slickens the smooth walls and thick moss grows upon its surface. Rats and large insects scamper quickly into the shadows at the approach of visitors to this dark place. A huge, hairy beast stands here, drooling and gazing at you intently. HP:Bruised>You look for somewhere safe to hide. - Bazarat attacks YOU! You wimp out, and attempt to flee! PANIC! You couldn't escape! Bazarat grins evilly and attacks Morgul! Citra narrates, 'bah no torches' \ You can not hide from your opponent! HP:Bruised, Bazarat:Bloodied> Bazarat deflects your attack. Bazarat deeply wounds your left hand with his hit. You wimp out, and attempt to flee! You flee head over heels. Dark Entrance Exits are: E S W U You enter a large submerged stone room, lit dimly by a few torches. Shouts and screams can be heard, and somewhere to the west you hear voices arguing. The room is dark and quite humid. All around you small roaches and other unidentifiable creatures skuttle around on the cold stone floor, searching for food. A small passage to the east looks darker and less inviting than the one to the west. HP:Hurt>You flee head over heels. Side Passage Exits are: N W To the west a small well lit chamber contrasts the pitch black and seemingly endless hall that lies to the north. It is extremely quiet, and somewhat eerie. Water trickles down the hallway to the north, indicating that the floor is certainly not level, and by the look of the shoddy masonry, this place was built in a hurry. A dark, black orc wanders about these halls. HP:Hurt>You look for somewhere safe to hide. \ You carefully hide yourself. HP:Hurt> Bazarat enters from the west. \P:Hurt> Bazarat grins evilly and attacks Morgul! \ Bazarat grins evilly and attacks Morgul! Bazarat avoids your attempt to ambush him! You flee head over heels. Side Passage Exits are: N S The hall continues north-south, and a lack of torches or sconces makes navigation here quite precarious. Water moves now quite quickly, heading to the north. Observing the stones in the walls more carefully, you notice that they are of a different rock than the types you observed above. Rock was brought from afar to build this underground hallway. All is quiet. HP:Hurt>You look for somewhere safe to hide. \ You carefully hide yourself. HP:Hurt> Bazarat enters from the south. \P:Hurt> Bazarat grins evilly and attacks Morgul! \ Bazarat grins evilly and attacks Morgul! Bazarat avoids your attempt to ambush him! You flee head over heels. Twisty Side Passage Exits are: N S The passage continues in twists and turns in a rough north-south fashion, with no end in sight in either direction. The walls are somewhat sticky, and the warm dark air smells musty. A slight breeze can be felt from the north, but oddly it is a very warm breeze, and the smell is getting worse by the second. A small, green snake slithers harmlessly here. HP:Hurt>You look for somewhere safe to hide. \ You carefully hide yourself. HP:Hurt> Bazarat enters from the south. \P:Hurt> Bazarat grins evilly and attacks Morgul! \ Bazarat grins evilly and attacks Morgul! Bazarat avoids your attempt to ambush him! You flee head over heels. Dead End Exits are: S W The hallways stops abruptly here in a dead end. A warm stenchy air, however, seems to originate from the west. Water trickling down the hallway disappears into the northern wall, under which flowing water can be heard. The walls drip with water. A slimy, sickly ooze seems to be growing out of the west wall here. It looks disturbed, almost as if someone has passed through it. Although it has dripped all over the floor near the wall, there is no ooze leading south; it could be that whomever passed this way did not return. HP:Bruised>You look for somewhere safe to hide. \ You carefully hide yourself. HP:Bruised> Bazarat enters from the south. HP:Bruised> Bazarat grins evilly and attacks Morgul! HP:Bruised>Twisty Side Passage Exits are: N S The passage continues in twists and turns in a rough north-south fashion, with no end in sight in either direction. The walls are somewhat sticky, and the warm dark air smells musty. A slight breeze can be felt from the north, but oddly it is a very warm breeze, and the smell is getting worse by the second. A small, green snake slithers harmlessly here. HP:Bruised>Side Passage Exits are: N S The hall continues north-south, and a lack of torches or sconces makes navigation here quite precarious. Water moves now quite quickly, heading to the north. Observing the stones in the walls more carefully, you notice that they are of a different rock than the types you observed above. Rock was brought from afar to build this underground hallway. All is quiet. HP:Bruised>Side Passage Exits are: N W To the west a small well lit chamber contrasts the pitch black and seemingly endless hall that lies to the north. It is extremely quiet, and somewhat eerie. Water trickles down the hallway to the north, indicating that the floor is certainly not level, and by the look of the shoddy masonry, this place was built in a hurry. A dark, black orc wanders about these halls. HP:Bruised>You look for somewhere safe to hide. \ You carefully hide yourself. HP:Bruised> Bazarat enters from the north. /P:Bruised> Bazarat grins evilly and attacks Morgul! / Bazarat grins evilly and attacks Morgul! You leap from your cover towards Bazarat, and hit him hard! You flee head over heels. Side Passage Exits are: N S The hall continues north-south, and a lack of torches or sconces makes navigation here quite precarious. Water moves now quite quickly, heading to the north. Observing the stones in the walls more carefully, you notice that they are of a different rock than the types you observed above. Rock was brought from afar to build this underground hallway. All is quiet. HP:Bruised>You look for somewhere safe to hide. \ You carefully hide yourself. HP:Bruised> Bazarat enters from the south. |P:Bruised> Bazarat grins evilly and attacks Morgul! \ Bazarat grins evilly and attacks Morgul! Bazarat grins evilly and attacks Morgul! Bazarat avoids your attempt to ambush him! You flee head over heels. Side Passage Exits are: N W To the west a small well lit chamber contrasts the pitch black and seemingly endless hall that lies to the north. It is extremely quiet, and somewhat eerie. Water trickles down the hallway to the north, indicating that the floor is certainly not level, and by the look of the shoddy masonry, this place was built in a hurry. A dark, black orc wanders about these halls. HP:Bruised>You look for somewhere safe to hide. / Elladan tells you 'his combined def isnt even over 100'. \ You carefully hide yourself. HP:Bruised> Bazarat enters from the north. HP:Bruised> Bazarat grins evilly and attacks Morgul! -P:Bruised> Bazarat grins evilly and attacks Morgul! - Bazarat grins evilly and attacks Morgul! Bazarat avoids your attempt to ambush him! PANIC! You couldn't escape! HP:Scratched, Bazarat:Awful>A dark orc attacks YOU! You dodge a dark orc's attack. You wimp out, and attempt to flee! You flee head over heels. Dark Entrance Exits are: E S W U You enter a large submerged stone room, lit dimly by a few torches. Shouts and screams can be heard, and somewhere to the west you hear voices arguing. The room is dark and quite humid. All around you small roaches and other unidentifiable creatures skuttle around on the cold stone floor, searching for food. A small passage to the east looks darker and less inviting than the one to the west. You look for somewhere safe to hide. You carefully hide yourself. You flee head over heels. Intersection Exits are: N E S Several dark passages intersect here, leading deeper into this foul underground place. The walls are constructed of blocks of black basalt, brought in from outside these tunnels and mortered in place. Thick knots of webbing cling to the sharp corners created between the walls and the ceiling. A thin layer of dust carpets the floor. HP:Scratched>You look for somewhere safe to hide. \ You carefully hide yourself. HP:Scratched> Bazarat enters from the north. -P:Scratched> Bazarat grins evilly and attacks Morgul! - Gokue narrates, 'anyone seen traveler' - Bazarat grins evilly and attacks Morgul! Bazarat avoids your attempt to ambush him! PANIC! You couldn't escape! HP:Scratched, Bazarat:Awful>Bazarat deeply wounds your body with his hit. You wimp out, and attempt to flee! You flee head over heels. Dark Entrance Exits are: E S W U You enter a large submerged stone room, lit dimly by a few torches. Shouts and screams can be heard, and somewhere to the west you hear voices arguing. The room is dark and quite humid. All around you small roaches and other unidentifiable creatures skuttle around on the cold stone floor, searching for food. A small passage to the east looks darker and less inviting than the one to the west. You look for somewhere safe to hide. \ You carefully hide yourself. HP:Bruised> Bazarat enters from the south. HP:Bruised> Bazarat grins evilly and attacks Morgul! |P:Bruised> Bazarat grins evilly and attacks Morgul! Bazarat writhes in pain as the poison takes hold. Bazarat grins evilly and attacks Morgul! Bazarat avoids your attempt to ambush him! You flee head over heels. Curved Tunnel Exits are: E S A faint light emanates from the east, where a small chamber can be seen. The tunnel here leads to the east and south, built of carved blocks of the blackest basalt. Moisture slickens the smooth walls and thick moss grows upon its surface. Rats and large insects scamper quickly into the shadows at the approach of visitors to this dark place. HP:Scratched>You look for somewhere safe to hide. \ You carefully hide yourself. HP:Scratched> Bazarat enters from the east. \P:Scratched> Bazarat grins evilly and attacks Morgul! \ Bazarat grins evilly and attacks Morgul! You leap from your cover towards Bazarat, and hit him hard! You flee head over heels. Dark Entrance Exits are: E S W U You enter a large submerged stone room, lit dimly by a few torches. Shouts and screams can be heard, and somewhere to the west you hear voices arguing. The room is dark and quite humid. All around you small roaches and other unidentifiable creatures skuttle around on the cold stone floor, searching for food. A small passage to the east looks darker and less inviting than the one to the west. HP:Scratched>You look for somewhere safe to hide. \ You carefully hide yourself. HP:Scratched> Bazarat enters from the west. HP:Scratched>Bazarat grins evilly and attacks Morgul! / Bazarat grins evilly and attacks Morgul! Bazarat avoids your attempt to ambush him! You flee head over heels. Side Passage Exits are: N W To the west a small well lit chamber contrasts the pitch black and seemingly endless hall that lies to the north. It is extremely quiet, and somewhat eerie. Water trickles down the hallway to the north, indicating that the floor is certainly not level, and by the look of the shoddy masonry, this place was built in a hurry. A dark, black orc wanders about these halls. HP:Scratched>Bazarat enters from the west. You look for somewhere safe to hide. \ A dark orc attacks YOU! You deflect a dark orc's attack. You wimp out, and attempt to flee! PANIC! You couldn't escape! You can not hide from your opponent! HP:Scratched, a dark orc:Healthy> You lightly pierce a dark orc's right hand. HP:Scratched, a dark orc:Scratched>No way! You're fighting for your life! HP:Scratched, a dark orc:Scratched>You lightly pierce a dark orc's head. You flee head over heels. Side Passage Exits are: N S The hall continues north-south, and a lack of torches or sconces makes navigation here quite precarious. Water moves now quite quickly, heading to the north. Observing the stones in the walls more carefully, you notice that they are of a different rock than the types you observed above. Rock was brought from afar to build this underground hallway. All is quiet. HP:Scratched>Bazarat enters from the south. You look for somewhere safe to hide. \ You carefully hide yourself. > Bazarat grins evilly and attacks Morgul! / Bazarat grins evilly and attacks Morgul! Bazarat avoids your attempt to ambush him! You flee head over heels. Twisty Side Passage Exits are: N S The passage continues in twists and turns in a rough north-south fashion, with no end in sight in either direction. The walls are somewhat sticky, and the warm dark air smells musty. A slight breeze can be felt from the north, but oddly it is a very warm breeze, and the smell is getting worse by the second. A small, green snake slithers harmlessly here. >Bazarat enters from the south. You look for somewhere safe to hide. - Bazarat attacks YOU! You resist a lot. Bazarat hits your body extremely hard. You wimp out, and attempt to flee! You flee head over heels. Side Passage Exits are: N S The hall continues north-south, and a lack of torches or sconces makes navigation here quite precarious. Water moves now quite quickly, heading to the north. Observing the stones in the walls more carefully, you notice that they are of a different rock than the types you observed above. Rock was brought from afar to build this underground hallway. All is quiet. You decide not to hide. HP:Scratched>Side Passage Exits are: N W To the west a small well lit chamber contrasts the pitch black and seemingly endless hall that lies to the north. It is extremely quiet, and somewhat eerie. Water trickles down the hallway to the north, indicating that the floor is certainly not level, and by the look of the shoddy masonry, this place was built in a hurry. A dark, black orc wanders about these halls. HP:Scratched>You cannot go that way. HP:Scratched>You look for somewhere safe to hide. \ You carefully hide yourself. HP:Scratched> Bazarat enters from the north. |P:Scratched> Bazarat grins evilly and attacks Morgul! Bazarat grins evilly and attacks Morgul! Bazarat avoids your attempt to ambush him! You flee head over heels. Dark Entrance Exits are: E S W U You enter a large submerged stone room, lit dimly by a few torches. Shouts and screams can be heard, and somewhere to the west you hear voices arguing. The room is dark and quite humid. All around you small roaches and other unidentifiable creatures skuttle around on the cold stone floor, searching for food. A small passage to the east looks darker and less inviting than the one to the west. HP:Scratched>You look for somewhere safe to hide. \ You carefully hide yourself. HP:Scratched>Bazarat enters from the east. | Bazarat grins evilly and attacks Morgul! Bazarat avoids your attempt to ambush him! You flee head over heels. Curved Tunnel Exits are: E S A faint light emanates from the east, where a small chamber can be seen. The tunnel here leads to the east and south, built of carved blocks of the blackest basalt. Moisture slickens the smooth walls and thick moss grows upon its surface. Rats and large insects scamper quickly into the shadows at the approach of visitors to this dark place. HP:Scratched>You look for somewhere safe to hide. \ Bazarat enters from the east. You carefully hide yourself. \ Bazarat grins evilly and attacks Morgul! \ Bazarat grins evilly and attacks Morgul! Bazarat avoids your attempt to ambush him! You flee head over heels. Dark Entrance Exits are: E S W U You enter a large submerged stone room, lit dimly by a few torches. Shouts and screams can be heard, and somewhere to the west you hear voices arguing. The room is dark and quite humid. All around you small roaches and other unidentifiable creatures skuttle around on the cold stone floor, searching for food. A small passage to the east looks darker and less inviting than the one to the west. >You look for somewhere safe to hide. \ You carefully hide yourself. > Bazarat enters from the west. \ Bazarat grins evilly and attacks Morgul! \ Bazarat grins evilly and attacks Morgul! Bazarat avoids your attempt to ambush him! You flee head over heels. Curved Tunnel Exits are: E S A faint light emanates from the east, where a small chamber can be seen. The tunnel here leads to the east and south, built of carved blocks of the blackest basalt. Moisture slickens the smooth walls and thick moss grows upon its surface. Rats and large insects scamper quickly into the shadows at the approach of visitors to this dark place. >You look for somewhere safe to hide. \ You carefully hide yourself. > Bazarat enters from the east. \ Bazarat grins evilly and attacks Morgul! \ Bazarat grins evilly and attacks Morgul! Bazarat avoids your attempt to ambush him! PANIC! You couldn't escape! HP:Healthy, Bazarat:Awful>Bazarat hits your body extremely hard. You wimp out, and attempt to flee! You flee head over heels. Dark Entrance Exits are: E S W U You enter a large submerged stone room, lit dimly by a few torches. Shouts and screams can be heard, and somewhere to the west you hear voices arguing. The room is dark and quite humid. All around you small roaches and other unidentifiable creatures skuttle around on the cold stone floor, searching for food. A small passage to the east looks darker and less inviting than the one to the west. You look for somewhere safe to hide. \ You carefully hide yourself. HP:Bruised>You flee head over heels. At a Deep Ditch Exits are: E W D The ground slopes steeply on all sides, leading down into this ditch. Its sides are covered in slick mud, making the traverse in or out difficult at best. A gaping hole can be seen in the bottom of it, large enough to allow passage below ground if one desires. HP:Bruised>You look for somewhere safe to hide. / Elladan tells you 'i might just be able to reach 500 hp by level 30 with his cha r?'. \ You carefully hide yourself. HP:Scratched>You stop using a dragon dagger. HP:Scratched>You wield a sharp, crystal dagger. HP:Scratched>Dark Entrance Exits are: E S W U You enter a large submerged stone room, lit dimly by a few torches. Shouts and screams can be heard, and somewhere to the west you hear voices arguing. The room is dark and quite humid. All around you small roaches and other unidentifiable creatures skuttle around on the cold stone floor, searching for food. A small passage to the east looks darker and less inviting than the one to the west. HP:Scratched>Side Passage Exits are: N W To the west a small well lit chamber contrasts the pitch black and seemingly endless hall that lies to the north. It is extremely quiet, and somewhat eerie. Water trickles down the hallway to the north, indicating that the floor is certainly not level, and by the look of the shoddy masonry, this place was built in a hurry. A dark, black orc wanders about these halls. HP:Scratched>You look for somewhere safe to hide. \ You carefully hide yourself. HP:Scratched> Bazarat enters from the west. \P:Scratched> Bazarat grins evilly and attacks Morgul! \ Bazarat grins evilly and attacks Morgul! Bazarat avoids your attempt to ambush him! You flee head over heels. Side Passage Exits are: N S The hall continues north-south, and a lack of torches or sconces makes navigation here quite precarious. Water moves now quite quickly, heading to the north. Observing the stones in the walls more carefully, you notice that they are of a different rock than the types you observed above. Rock was brought from afar to build this underground hallway. All is quiet. HP:Scratched>You look for somewhere safe to hide. \ You carefully hide yourself. HP:Scratched> Bazarat enters from the south. \P:Scratched> Bazarat grins evilly and attacks Morgul! \ Bazarat grins evilly and attacks Morgul! Bazarat avoids your attempt to ambush him! You flee head over heels. Twisty Side Passage Exits are: N S The passage continues in twists and turns in a rough north-south fashion, with no end in sight in either direction. The walls are somewhat sticky, and the warm dark air smells musty. A slight breeze can be felt from the north, but oddly it is a very warm breeze, and the smell is getting worse by the second. A small, green snake slithers harmlessly here. >You look for somewhere safe to hide. \ You carefully hide yourself. >Bazarat enters from the south. Saving Morgul. Side Passage Exits are: N S The hall continues north-south, and a lack of torches or sconces makes navigation here quite precarious. Water moves now quite quickly, heading to the north. Observing the stones in the walls more carefully, you notice that they are of a different rock than the types you observed above. Rock was brought from afar to build this underground hallway. All is quiet. >Side Passage Exits are: N W To the west a small well lit chamber contrasts the pitch black and seemingly endless hall that lies to the north. It is extremely quiet, and somewhat eerie. Water trickles down the hallway to the north, indicating that the floor is certainly not level, and by the look of the shoddy masonry, this place was built in a hurry. A dark, black orc wanders about these halls. >You cannot go that way. >Dark Entrance Exits are: E S W U You enter a large submerged stone room, lit dimly by a few torches. Shouts and screams can be heard, and somewhere to the west you hear voices arguing. The room is dark and quite humid. All around you small roaches and other unidentifiable creatures skuttle around on the cold stone floor, searching for food. A small passage to the east looks darker and less inviting than the one to the west. >At a Deep Ditch Exits are: E W D The ground slopes steeply on all sides, leading down into this ditch. Its sides are covered in slick mud, making the traverse in or out difficult at best. A gaping hole can be seen in the bottom of it, large enough to allow passage below ground if one desires. >You stop using a sharp, crystal dagger. >You wield a shadowy blade. >You have 293/293 hit, 59/59 stamina, 179/195 moves, 2190 spirit. OB: 59, DB: 79, PB: 83, Speed: 25, Gold: 164, XP Needed: 45K. >Dark Entrance Exits are: E S W U You enter a large submerged stone room, lit dimly by a few torches. Shouts and screams can be heard, and somewhere to the west you hear voices arguing. The room is dark and quite humid. All around you small roaches and other unidentifiable creatures skuttle around on the cold stone floor, searching for food. A small passage to the east looks darker and less inviting than the one to the west. >You look for somewhere safe to hide. \ You carefully hide yourself. > Bazarat enters from the east. | Bazarat grins evilly and attacks Morgul! Bazarat grins evilly and attacks Morgul! Bazarat avoids your attempt to ambush him! You flee head over heels. Intersection Exits are: N E S Several dark passages intersect here, leading deeper into this foul underground place. The walls are constructed of blocks of black basalt, brought in from outside these tunnels and mortered in place. Thick knots of webbing cling to the sharp corners created between the walls and the ceiling. A thin layer of dust carpets the floor. >You look for somewhere safe to hide. - Bazarat enters from the north. \ You carefully hide yourself. \ Bazarat grins evilly and attacks Morgul! \ Bazarat grins evilly and attacks Morgul! Bazarat avoids your attempt to ambush him! You flee head over heels. Dark Entrance Exits are: E S W U You enter a large submerged stone room, lit dimly by a few torches. Shouts and screams can be heard, and somewhere to the west you hear voices arguing. The room is dark and quite humid. All around you small roaches and other unidentifiable creatures skuttle around on the cold stone floor, searching for food. A small passage to the east looks darker and less inviting than the one to the west. >You look for somewhere safe to hide. \ You carefully hide yourself. > Bazarat enters from the south. | Bazarat grins evilly and attacks Morgul! \ Bazarat grins evilly and attacks Morgul! Bazarat grins evilly and attacks Morgul! Bazarat avoids your attempt to ambush him! You flee head over heels. Curved Tunnel Exits are: E S A faint light emanates from the east, where a small chamber can be seen. The tunnel here leads to the east and south, built of carved blocks of the blackest basalt. Moisture slickens the smooth walls and thick moss grows upon its surface. Rats and large insects scamper quickly into the shadows at the approach of visitors to this dark place. >You look for somewhere safe to hide. \ You carefully hide yourself. > Bazarat enters from the east. > Bazarat grins evilly and attacks Morgul! >Dark Entrance Exits are: E S W U You enter a large submerged stone room, lit dimly by a few torches. Shouts and screams can be heard, and somewhere to the west you hear voices arguing. The room is dark and quite humid. All around you small roaches and other unidentifiable creatures skuttle around on the cold stone floor, searching for food. A small passage to the east looks darker and less inviting than the one to the west. >At a Deep Ditch Exits are: E W D The ground slopes steeply on all sides, leading down into this ditch. Its sides are covered in slick mud, making the traverse in or out difficult at best. A gaping hole can be seen in the bottom of it, large enough to allow passage below ground if one desires. >You have 293/293 hit, 59/59 stamina, 176/195 moves, 2190 spirit. OB: 59, DB: 79, PB: 83, Speed: 25, Gold: 164, XP Needed: 46K. >You stop using a shadowy blade. >You wield a dragon dagger. >You start to use a dark black shield as a shield. >Dark Entrance Exits are: E S W U You enter a large submerged stone room, lit dimly by a few torches. Shouts and screams can be heard, and somewhere to the west you hear voices arguing. The room is dark and quite humid. All around you small roaches and other unidentifiable creatures skuttle around on the cold stone floor, searching for food. A small passage to the east looks darker and less inviting than the one to the west. >You look for somewhere safe to hide. \ You carefully hide yourself. > Bazarat enters from the west. | Bazarat grins evilly and attacks Morgul! Bazarat grins evilly and attacks Morgul! Bazarat avoids your attempt to ambush him! You flee head over heels. Side Passage Exits are: N W To the west a small well lit chamber contrasts the pitch black and seemingly endless hall that lies to the north. It is extremely quiet, and somewhat eerie. Water trickles down the hallway to the north, indicating that the floor is certainly not level, and by the look of the shoddy masonry, this place was built in a hurry. >You look for somewhere safe to hide. \ You carefully hide yourself. > Bazarat enters from the west. | Bazarat grins evilly and attacks Morgul! Bazarat grins evilly and attacks Morgul! You leap from your cover towards Bazarat, and hit him hard! You flee head over heels. Dark Entrance Exits are: E S W U You enter a large submerged stone room, lit dimly by a few torches. Shouts and screams can be heard, and somewhere to the west you hear voices arguing. The room is dark and quite humid. All around you small roaches and other unidentifiable creatures skuttle around on the cold stone floor, searching for food. A small passage to the east looks darker and less inviting than the one to the west. >You look for somewhere safe to hide. - Bazarat enters from the east. \ You carefully hide yourself. - Bazarat grins evilly and attacks Morgul! - Bazarat grins evilly and attacks Morgul! Bazarat avoids your attempt to ambush him! You flee head over heels. Curved Tunnel Exits are: E S A faint light emanates from the east, where a small chamber can be seen. The tunnel here leads to the east and south, built of carved blocks of the blackest basalt. Moisture slickens the smooth walls and thick moss grows upon its surface. Rats and large insects scamper quickly into the shadows at the approach of visitors to this dark place. >You look for somewhere safe to hide. \ You carefully hide yourself. > Bazarat enters from the east. \ Bazarat writhes in pain as the poison takes hold. Bazarat grins evilly and attacks Morgul! \ Bazarat grins evilly and attacks Morgul! Bazarat avoids your attempt to ambush him! You flee head over heels. Dark Entrance Exits are: E S W U You enter a large submerged stone room, lit dimly by a few torches. Shouts and screams can be heard, and somewhere to the west you hear voices arguing. The room is dark and quite humid. All around you small roaches and other unidentifiable creatures skuttle around on the cold stone floor, searching for food. A small passage to the east looks darker and less inviting than the one to the west. >You look for somewhere safe to hide. \ You carefully hide yourself. >Citra narrates, 'anyone spare blue and gold?' You stop using a dark black shield. >You look for somewhere safe to hide. \ Bazarat enters from the west. You carefully hide yourself. > Bazarat grins evilly and attacks Morgul! \ Bazarat grins evilly and attacks Morgul! \ Bazarat grins evilly and attacks Morgul! Bazarat avoids your attempt to ambush him! You flee head over heels. At a Deep Ditch Exits are: E W D The ground slopes steeply on all sides, leading down into this ditch. Its sides are covered in slick mud, making the traverse in or out difficult at best. A gaping hole can be seen in the bottom of it, large enough to allow passage below ground if one desires. >You look for somewhere safe to hide. \ You carefully hide yourself. >Dark Entrance Exits are: E S W U You enter a large submerged stone room, lit dimly by a few torches. Shouts and screams can be heard, and somewhere to the west you hear voices arguing. The room is dark and quite humid. All around you small roaches and other unidentifiable creatures skuttle around on the cold stone floor, searching for food. A small passage to the east looks darker and less inviting than the one to the west. A huge, hairy beast stands here, drooling and gazing at you intently. >Bazarat attacks YOU! You resist a lot. Bazarat deeply wounds your body with his hit. You wimp out, and attempt to flee! You flee head over heels. At a Deep Ditch Exits are: E W D The ground slopes steeply on all sides, leading down into this ditch. Its sides are covered in slick mud, making the traverse in or out difficult at best. A gaping hole can be seen in the bottom of it, large enough to allow passage below ground if one desires. Dark Forest Exits are: N E W The forest towers all around you, and the faint cry of wolves on the horizon can be heard. To the east the ground slopes downwards into a dark ditch. From here you cannot make out any more details. HP:Bruised>You look for somewhere safe to hide. \ You carefully hide yourself. HP:Bruised>At a Deep Ditch Exits are: E W D The ground slopes steeply on all sides, leading down into this ditch. Its sides are covered in slick mud, making the traverse in or out difficult at best. A gaping hole can be seen in the bottom of it, large enough to allow passage below ground if one desires. HP:Bruised>Dark Entrance Exits are: E S W U You enter a large submerged stone room, lit dimly by a few torches. Shouts and screams can be heard, and somewhere to the west you hear voices arguing. The room is dark and quite humid. All around you small roaches and other unidentifiable creatures skuttle around on the cold stone floor, searching for food. A small passage to the east looks darker and less inviting than the one to the west. A huge, hairy beast stands here, drooling and gazing at you intently. HP:Bruised>Side Passage Exits are: N W To the west a small well lit chamber contrasts the pitch black and seemingly endless hall that lies to the north. It is extremely quiet, and somewhat eerie. Water trickles down the hallway to the north, indicating that the floor is certainly not level, and by the look of the shoddy masonry, this place was built in a hurry. HP:Bruised>You look for somewhere safe to hide. \ You carefully hide yourself. HP:Bruised> Bazarat enters from the west. |P:Bruised> Bazarat grins evilly and attacks Morgul! Bazarat grins evilly and attacks Morgul! Bazarat avoids your attempt to ambush him! You flee head over heels. Dark Entrance Exits are: E S W U You enter a large submerged stone room, lit dimly by a few torches. Shouts and screams can be heard, and somewhere to the west you hear voices arguing. The room is dark and quite humid. All around you small roaches and other unidentifiable creatures skuttle around on the cold stone floor, searching for food. A small passage to the east looks darker and less inviting than the one to the west. HP:Scratched>You look for somewhere safe to hide. \ You carefully hide yourself. HP:Scratched> Bazarat enters from the east. |P:Scratched> Bazarat grins evilly and attacks Morgul! Bazarat grins evilly and attacks Morgul! Bazarat avoids your attempt to ambush him! You flee head over heels. Side Passage Exits are: N W To the west a small well lit chamber contrasts the pitch black and seemingly endless hall that lies to the north. It is extremely quiet, and somewhat eerie. Water trickles down the hallway to the north, indicating that the floor is certainly not level, and by the look of the shoddy masonry, this place was built in a hurry. HP:Scratched>You look for somewhere safe to hide. \ You carefully hide yourself. HP:Scratched> Bazarat enters from the west. |P:Scratched> Bazarat grins evilly and attacks Morgul! Bazarat grins evilly and attacks Morgul! Bazarat slumps over dead from your fatal ambush! Bazarat is dead! R.I.P. Your spirit increases by 9. You receive your share of experience -- 9701 points. You flee head over heels. Side Passage Exits are: N S The hall continues north-south, and a lack of torches or sconces makes navigation here quite precarious. Water moves now quite quickly, heading to the north. Observing the stones in the walls more carefully, you notice that they are of a different rock than the types you observed above. Rock was brought from afar to build this underground hallway. All is quiet. A dark, black orc wanders about these halls. HP:Scratched>You look for somewhere safe to hide. \ You carefully hide yourself. HP:Scratched>You narrate, 'Bazarat slumps over dead from your fatal ambush!' > A dark orc attacks YOU! You deflect a dark orc's attack. A dark orc dodges your attack. HP:Healthy, a dark orc:Healthy> You pierce a dark orc's body. HP:Healthy, a dark orc:Scratched> Citra narrates, 'oops' HP:Healthy, a dark orc:Scratched> A dark orc deflects your attack. HP:Healthy, a dark orc:Scratched>A dark orc crushes your right hand hard. You wimp out, and attempt to flee! You flee head over heels. Side Passage Exits are: N W To the west a small well lit chamber contrasts the pitch black and seemingly endless hall that lies to the north. It is extremely quiet, and somewhat eerie. Water trickles down the hallway to the north, indicating that the floor is certainly not level, and by the look of the shoddy masonry, this place was built in a hurry. The cleanly slain corpse of Bazarat is lying here. You narrate, 'You receive your share of experience -- 9701 points. ' HP:Scratched> Glorin narrates, ':-)' HP:Scratched>You get a large heap of coins from the cleanly slain corpse of Baza rat. There were 10 gold coins. You get a sharp, metal key from the cleanly slain corpse of Bazarat. >You have 293/293 hit, 59/59 stamina, 188/195 moves, 2199 spirit. OB: 64, DB: 80, PB: 66, Speed: 39, Gold: 174, XP Needed: 39K. >You are carrying: a sharp, metal key a dark black shield a shadowy blade a sharp, crystal dagger a water skin a twisted, black key a backpack a long black knife a large sack >You stop using a dragon dagger. >You wield a long black knife. >You have 293/293 hit, 59/59 stamina, 178/195 moves, 2199 spirit. OB: 64, DB: 80, PB: 64, Speed: 42, Gold: 174, XP Needed: 39K. >You are now employing berserk tactics. >You have 293/293 hit, 59/59 stamina, 180/195 moves, 2199 spirit. OB: 110, DB: 38, PB: 27, Speed: 42, Gold: 174, XP Needed: 39K. >You are using: a glass phial..It glows brightly. an onyx ring a stone ring a silk scarf a silk scarf a blue cotton shirt a black cotton hood a blue pair of cotton pants a pair of supple leather boots a black pair of cotton gloves a blue pair of cotton sleeves a red-eye cloak a black cloth belt a golden bracelet a golden bracelet a long black knife a wooden walking stick a silk sash >You cut a werewolf fur from the cleanly slain corpse of Bazarat. >You narrate, 'You cut a werewolf fur from the cleanly slain corpse of Bazarat.'