**Good morning, it's 5:14 AM Central time, going to log on and level :-) Connected to host future.mit.edu Ainaran Welcome to RETURN OF THE SHADOW or ARDA: The Fourth Age Based on CircleMud Original concept and code by: Hans Henrik Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer Currently maintained by Fingolfin, Prami, Seether and others Webpage: http://rots.org *** NEW ADDRESS: future.mit.org 3791 *** By what name do you wish to be known? Password: Welcome to Arda: The Fourth age. We'll try to make it the best mud there is. If you are new to the game, please read: HELP START Read the rules by typing: POLICY Read the news by typing: NEWS *** IMPORTANT: The address for the MUD is now rots.org 3791. Port 1024 will *** no longer bring you here, starting April 1st, 1999 (this is not a joke). Welcome to Arda! 0) Exit from the MUD. 1) Enter the game. 3) Read the background story. 4) Change password. 5) Delete this character. 6) View class powers. Make your choice: 1 A horse starts following you. There is no unread news. There is no mail for you. Here we go... Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A horse is here, gazing at you. >read next No such message. >read last Message 12 : Mon Feb 19 (Ainaran) :: Spirit As I log off, this is my score. Prami reimbursed my spirit before, so I figure someone can do it again when I log on next. >sc You have 132/155 hit, 57/57 stamina, 126/145 moves, 153 spirit. OB: 45, DB: 25, PB: 92, Speed: 21, Gold: 8, XP Needed: 20K. Good night, see you in a few hours. Ainaran, the Holy Wanderer >remove 12 Message removed. >gig You giggle. who >Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. >cheer You cheer. >ne next No such message. >l Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A horse is here, gazing at you. >s At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. >n Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. >exam rack An old battered rack stands here, scratched and worn with age. When you look inside, you see: rack (here) : Nothing. >exam pack When you look inside, you see: backpack (carried) : a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a golden visor..It glows blue! a torch a torch a torch a torch a torch a torch a golden bracelet..It glows blue! a silver circlet..It glows blue! a silver circlet..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! >get ruby pack get ruby pack You get a ruby necklace from a backpack. >You get a ruby necklace from a backpack. >put ruby rack put ruby rack You put a ruby necklace in a weapon rack. >You put a ruby necklace in a weapon rack. >get silver pack get silver pack get silver pack You get a silver circlet from a backpack. >You get a silver circlet from a backpack. >There doesn't seem to be a silver in a backpack. >put silver rack put silver rack i You put a silver circlet in a weapon rack. >You put a silver circlet in a weapon rack. >You are carrying: a large sack a backpack a ruby necklace..It glows blue! a stone ring..It glows blue! a golden bracelet..It glows blue! a water skin >exam pack When you look inside, you see: backpack (carried) : a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a golden visor..It glows blue! a torch a torch a torch a torch a torch a torch a golden bracelet..It glows blue! >get bracelet pack You get a golden bracelet from a backpack. >put golden rack The Innkeeper sinks deeply into thought, but seems to be a little lost. You put a golden bracelet in a weapon rack. >put golden rack You put a golden bracelet in a weapon rack. >i You are carrying: a large sack a backpack a ruby necklace..It glows blue! a stone ring..It glows blue! a water skin >put ruby rack You put a ruby necklace in a weapon rack. >smile You smile happily. >set men on s AutoMental mode is now on. >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. >aff The moon lights your surroundings. You are affected by: detect hidden (long) prac >Hello, Ainaran! I can teach you these skills: You have 0 practice sessions left. slashing 100% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) swimming 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 100% Taught to: (Mastered) kick 0% Taught to: (Mastered) bash 0% Taught to: (Mastered) rescue 0% Taught to: (Mastered) berserk 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) fast attack 35% Taught to: (Mastered) hide 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 17% Taught to: (Mastered) stealth 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) tame 0% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 36% Taught to: (Mastered) poison 101% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) restlessness 0% Taught to: (Mastered) resist magic 0% Taught to: (Mastered) slow digestion 0% Taught to: (Mastered) dispel regeneration 0% Taught to: (Mastered) insight 101% Taught to: (Mastered) pragmatism 36% Taught to: (Mastered) haze 0% Taught to: (Mastered) fear 101% Taught to: (Mastered) divination 84% Taught to: (Mastered) sanctuary 101% Taught to: (Mastered) vitality 101% Taught to: (Mastered) confuse 101% Taught to: (Mastered) regeneration 101% Taught to: (Mastered) infravision 0% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) remove poison 64% Taught to: (Mastered) attune 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) >l At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. A horse is here, gazing at you. >cast evasion cast evasion cast evasion cast evasion You start to concentrate. cast evasion \|/-\Ok. You feel someone protecting you. You start to concentrate. \|/-\ Ok. You start to concentrate. \| You could not concentrate anymore! You start to concentrate. \ You could not concentrate anymore! You start to concentrate. \ You could not concentrate anymore! >>>>aff The moon lights your surroundings. You are affected by: evasion (long) detect hidden (long) l >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. A horse is here, gazing at you. >s Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. >ride w w A horse stops following you. You mount a horse and start riding him. w R>w Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. R>Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. R>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. R>You cannot go that way. R>set men on s AutoMental mode is now on. s s R>s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. A large, brown snake slithers here, watching for food. A small, green snake slithers harmlessly here. R>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. A black rabbit scurries about. A black rabbit scurries about. R>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. A black rabbit scurries about. R>Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R>w You cannot go that way. R>n e Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. A black rabbit scurries about. R>A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. A flickering ball of pale flame dances through the air. (shadow) A wolf approaches you, obviously abandoned by its pack, hungry and angry. R>k flame set tac def You force your Will against a ball of pale flame's learning! R HP:Healthy Mind:in top shape, a ball of pale flame:slightly retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, a ball of pale flame:slightly retarded>You are now employing defensive tactics. R HP:Healthy Mind:in top shape, a ball of pale flame:slightly retarded> An abandoned wolf attacks YOU! You dodge an abandoned wolf's attack. R HP:Healthy Mind:in top shape, a ball of pale flame:slightly retarded> You force your Will against a ball of pale flame's constitution! R HP:Healthy Mind:in top shape, a ball of pale flame:slightly retarded> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:in top shape, a ball of pale flame:slightly retarded>who A slight mist rises from the damp land into the cloudless sky. You are hungry. Your torch flickers weakly. R HP:Healthy Mind:in top shape, a ball of pale flame:barely retarded> You force your Will against a ball of pale flame's dexterity! R HP:Healthy Mind:in top shape, a ball of pale flame:slightly clumsy> a ball of pale flame forces its Will against your will! R HP:Healthy Mind:barely dispirited, a ball of pale flame:slightly clumsy>Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Healthy Mind:barely dispirited, a ball of pale flame:slightly clumsy> You deflect an abandoned wolf's attack. R HP:Healthy Mind:barely dispirited, a ball of pale flame:slightly clumsy> You force your Will against a ball of pale flame's constitution! R HP:Healthy Mind:barely dispirited, a ball of pale flame:somewhat sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely dispirited, a ball of pale flame:somewhat sickly> You force your Will against a ball of pale flame's learning! R HP:Healthy Mind:barely dispirited, a ball of pale flame:somewhat retarded> a ball of pale flame forces its Will against your learning! R HP:Healthy Mind:barely retarded, a ball of pale flame:somewhat retarded> You deflect an abandoned wolf's attack. R HP:Healthy Mind:barely retarded, a ball of pale flame:somewhat retarded>rat You force your Will against a ball of pale flame's constitution! R HP:Healthy Mind:barely retarded, a ball of pale flame:somewhat sickly> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:barely retarded, a ball of pale flame:somewhat sickly>There doesn't seem to be a rat in a large sack. R HP:Healthy Mind:barely retarded, a ball of pale flame:somewhat sickly> You force your Will against a ball of pale flame's constitution! R HP:Healthy Mind:barely retarded, a ball of pale flame:seriously sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely retarded, a ball of pale flame:seriously sickly> You deflect an abandoned wolf's attack. R HP:Healthy Mind:barely retarded, a ball of pale flame:seriously sickly> You force your Will against a ball of pale flame's strength! R HP:Healthy Mind:barely retarded, a ball of pale flame:seriously sickly> a ball of pale flame forces its Will against your concentration! R HP:Healthy Mind:barely retarded, a ball of pale flame:seriously sickly>who A ball of pale flame tries its Will against your mind, but you resist! Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Healthy Mind:barely retarded, a ball of pale flame:seriously sickly> You deflect an abandoned wolf's attack. You force your Will against a ball of pale flame's constitution! R HP:Healthy Mind:barely retarded, a ball of pale flame:strongly sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely retarded, a ball of pale flame:strongly sickly> You force your Will against a ball of pale flame's strength! R HP:Healthy Mind:barely retarded, a ball of pale flame:strongly sickly> You deflect an abandoned wolf's attack. a ball of pale flame forces its Will against your constitution! R HP:Healthy Mind:barely sickly, a ball of pale flame:strongly sickly> You force your Will against a ball of pale flame's learning! R HP:Healthy Mind:barely sickly, a ball of pale flame:strongly sickly> a ball of pale flame forces its Will against your intelligence! R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly sickly> You force your Will against a ball of pale flame's learning! R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly sickly> You deflect an abandoned wolf's attack. R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly sickly> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly sickly> You force your Will against a ball of pale flame's dexterity! R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly sickly> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly sickly> You force your Will against a ball of pale flame's intelligence! R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly sickly> You evade an abandoned wolf's attack. R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly sickly> You force your Will against a ball of pale flame's strength! R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly sickly> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly sickly> You force your Will against a ball of pale flame's intelligence! R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly sickly> You deflect an abandoned wolf's attack. R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly sickly> You force your Will against a ball of pale flame's concentration! R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly sickly> You force your Will against a ball of pale flame's dexterity! R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly sickly> You deflect an abandoned wolf's attack. A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly sickly> You force your Will against a ball of pale flame's will! R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly sickly> You deflect an abandoned wolf's attack. You force your Will against a ball of pale flame's constitution! R HP:Healthy Mind:slightly duped, a ball of pale flame:horribly sickly> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly duped, a ball of pale flame:horribly sickly> You force your Will against a ball of pale flame's will! R HP:Healthy Mind:slightly duped, a ball of pale flame:horribly sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a ball of pale flame:horribly sickly> You deflect an abandoned wolf's attack. R HP:Healthy Mind:slightly duped, a ball of pale flame:horribly sickly> You force your Will against a ball of pale flame's concentration! R HP:Healthy Mind:slightly duped, a ball of pale flame:horribly sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a ball of pale flame:horribly sickly> You force your Will against a ball of pale flame's concentration! R HP:Healthy Mind:slightly duped, a ball of pale flame:horribly sickly> You deflect an abandoned wolf's attack. A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a ball of pale flame:horribly sickly> You force your Will against a ball of pale flame's learning! R HP:Healthy Mind:slightly duped, a ball of pale flame:horribly sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a ball of pale flame:horribly sickly> You force your Will against a ball of pale flame's dexterity! R HP:Healthy Mind:slightly duped, a ball of pale flame:horribly sickly> An abandoned wolf lightly hits your body. R HP:Scratched Mind:slightly duped, a ball of pale flame:horribly sickly> A ball of pale flame tries its Will against your mind, but loses control! Your spirit increases by 8. You receive your share of experience -- 674 points. Your blood freezes as you hear a ball of pale flame's death cry. A ball of pale flame vanishes into thin air. You turn to face your next enemy. R HP:Scratched, an abandoned wolf:in top shape> You cannot fathom an abandoned wolf's mind. set men off R HP:Scratched, an abandoned wolf:in top shape>AutoMental mode is now off. R HP:Scratched, an abandoned wolf:Healthy>set tac ag sc An abandoned wolf deflects your attack. You are now employing aggressive tactics. cc R HP:Scratched, an abandoned wolf:Healthy>You have 145/149 hit, 56/56 stamina, 129/144 moves, 33 spirit. OB: 85, DB: 15, PB: 60, Speed: 21, Gold: 8, XP Needed: 19K. You are hungry. R HP:Scratched, an abandoned wolf:Healthy> You deflect an abandoned wolf's attack. R HP:Scratched, an abandoned wolf:Healthy>ci You start to concentrate. /-\|/-\Ok. An abandoned wolf appears to be confused! You start to concentrate. -\|/- You deflect an abandoned wolf's attack. \ Ok. R HP:Scratched, an abandoned wolf:Healthy> You slash an abandoned wolf's left foreleg. R HP:Scratched, an abandoned wolf:Bruised> You dodge an abandoned wolf's attack. R HP:Scratched, an abandoned wolf:Bruised> You slash an abandoned wolf's right foreleg hard. who R HP:Scratched, an abandoned wolf:Hurt>Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Scratched, an abandoned wolf:Hurt> A slight mist rises from the damp land into the cloudless sky. You are hungry. Your torch flickers weakly. R HP:Scratched S:Surging, an abandoned wolf:Hurt> You deflect an abandoned wolf's attack. R HP:Scratched S:Surging, an abandoned wolf:Hurt> You slash an abandoned wolf's right forefoot hard. R HP:Scratched S:Surging, an abandoned wolf:Wounded> You slash an abandoned wolf's right foreleg. R HP:Scratched S:Surging, an abandoned wolf:Bloodied> You dodge an abandoned wolf's attack. R HP:Scratched S:Surging, an abandoned wolf:Bloodied> You slash an abandoned wolf's body hard. R HP:Scratched, an abandoned wolf:Awful> You dodge an abandoned wolf's attack. R HP:Scratched, an abandoned wolf:Awful> You slash an abandoned wolf's left hindleg. An abandoned wolf is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 142 points. Your blood freezes as you hear an abandoned wolf's death cry. R HP:Scratched>w n n Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. A black rabbit scurries about. n R HP:Scratched>n n Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. A black rabbit scurries about. A black rabbit scurries about. R HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. A large, brown snake slithers here, watching for food. A small, green snake slithers harmlessly here. R HP:Scratched>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. R HP:Scratched>You cannot go that way. R HP:Scratched>e You cannot go that way. R HP:Scratched>e Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. e R HP:Scratched>Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. R HP:Scratched>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. R HP:Scratched>s s s s Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. s R HP:Scratched>w s s Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. R HP:Scratched>s You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. R HP:Scratched>Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. dismount R HP:Scratched>e You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>You stop riding a horse. A horse starts following you. HP:Scratched>Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. HP:Scratched>buy rat buy rat buy rat buy rat buy rat buy rat buy rat buy rat buy rat a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. buy rat You now have a soldier ration. buy rat buy rat buy rat buy rat buy rat buy rat HP:Scratched>buy rat buy rat buy rat buy rat buy rat a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. buy rat HP:Scratched>a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. HP:Scratched>a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. HP:Scratched>a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. HP:Scratched>a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. HP:Scratched>a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. HP:Scratched>a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. HP:Scratched>a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. HP:Scratched>a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. HP:Scratched>put all.rat sack a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. HP:Scratched>a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. HP:Scratched>a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. HP:Scratched>a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. HP:Scratched>a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. HP:Scratched>buy rat a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. HP:Scratched>buy rat a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. HP:Scratched>buy rat buy rat a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. HP:Scratched>buy rat ration : You can't carry that many items. buy rat HP:Scratched>buy rat ration : You can't carry that many items. HP:Scratched>buy rat ration : You can't carry that many items. HP:Scratched>ration : You can't carry that many items. HP:Scratched>You put a soldier ration in a large sack. You put a soldier ration in a large sack. You put a soldier ration in a large sack. You put a soldier ration in a large sack. You put a soldier ration in a large sack. You put a soldier ration in a large sack. You put a soldier ration in a large sack. You put a soldier ration in a large sack. You put a soldier ration in a large sack. You put a soldier ration in a large sack. You put a soldier ration in a large sack. You put a soldier ration in a large sack. A soldier ration won't fit in a large sack. A soldier ration won't fit in a large sack. A soldier ration won't fit in a large sack. A soldier ration won't fit in a large sack. A soldier ration won't fit in a large sack. A soldier ration won't fit in a large sack. HP:Scratched>a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. HP:Scratched>a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. HP:Scratched>a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. HP:Scratched>a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. HP:Scratched>a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. HP:Scratched>a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. HP:Scratched>a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. HP:Scratched>a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. HP:Scratched>put all.rat pack You put a soldier ration in a backpack. A soldier ration won't fit in a backpack. A soldier ration won't fit in a backpack. A soldier ration won't fit in a backpack. A soldier ration won't fit in a backpack. A soldier ration won't fit in a backpack. A soldier ration won't fit in a backpack. A soldier ration won't fit in a backpack. A soldier ration won't fit in a backpack. A soldier ration won't fit in a backpack. A soldier ration won't fit in a backpack. A soldier ration won't fit in a backpack. A soldier ration won't fit in a backpack. A soldier ration won't fit in a backpack. HP:Scratched>er er er er You eat a soldier ration. er HP:Scratched>You eat a soldier ration. You are full. HP:Scratched>You are too full to eat more. HP:Scratched>You are too full to eat more. HP:Scratched>l You are too full to eat more. HP:Scratched>Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. A horse is here, gazing at you. HP:Scratched>buy tor buy tor buy tor buy tor buy tor buy tor buy tor buy tor buy tor buy tor buy tor a halfelven shopkeeper tells you 'That's 6 copper. Thanks for your custom.'. You now have a torch. HP:Scratched>a halfelven shopkeeper tells you 'That's 6 copper. Thanks for your custom.'. You now have a torch. HP:Scratched>a halfelven shopkeeper tells you 'That's 6 copper. Thanks for your custom.'. You now have a torch. HP:Scratched>a halfelven shopkeeper tells you 'That's 6 copper. Thanks for your custom.'. You now have a torch. HP:Scratched>a halfelven shopkeeper tells you 'That's 6 copper. Thanks for your custom.'. You now have a torch. HP:Scratched>a halfelven shopkeeper tells you 'That's 6 copper. Thanks for your custom.'. You now have a torch. HP:Scratched>a halfelven shopkeeper tells you 'That's 6 copper. Thanks for your custom.'. You now have a torch. HP:Scratched>torch : You can't carry that many items. HP:Scratched>torch : You can't carry that many items. HP:Scratched>torch : You can't carry that many items. HP:Scratched>torch : You can't carry that many items. HP:Scratched>put all.tor pack A torch won't fit in a backpack. A torch won't fit in a backpack. A torch won't fit in a backpack. A torch won't fit in a backpack. A torch won't fit in a backpack. A torch won't fit in a backpack. A torch won't fit in a backpack. n HP:Scratched>You cannot go that way. HP:Scratched>w Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. HP:Scratched>n n n Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. HP:Scratched>You cannot go that way. HP:Scratched>You cannot go that way. HP:Scratched>i You are carrying: a torch a torch a torch a torch a torch a torch a torch a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a large sack a backpack a stone ring..It glows blue! a water skin HP:Scratched>drop tor drop tor drop tor You drop a torch. HP:Scratched>You drop a torch. HP:Scratched>You drop a torch. HP:Scratched>put ring pack e You put a stone ring in a backpack. HP:Scratched>Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. HP:Scratched>n n n Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. HP:Scratched>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. HP:Scratched>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. n s HP:Scratched>Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. s HP:Scratched>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. HP:Scratched>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. HP:Scratched>ride w A horse stops following you. You mount a horse and start riding him. w R HP:Scratched>Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. R HP:Scratched>Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. w R HP:Scratched>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. R HP:Scratched>who s Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. s R HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. A large, brown snake slithers here, watching for food. A small, green snake slithers harmlessly here. A small, green snake slithers harmlessly here. set men on R HP:Scratched>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. A black rabbit scurries about. A black rabbit scurries about. R HP:Scratched>AutoMental mode is now on. R HP:Scratched> The sun rises across the fields. Above the fields, not a cloud can be seen in the sky. Your torch went out. Saving Ainaran. R HP:Scratched>w w w Plains Exits are: E S Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. w R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>rem tor You don't seem to be using a tor. s R HP:Scratched>A Small Hill Exits are: N E W On this small hill you have a good view of the surroundings. The Free People's Outpost is clearly visible just a little bit to the north, and the forest can be seen south of here. The road is visible to the west, and the plains stretch out to the north-west. A black rabbit scurries about. A black deer can barely be made out in the darkness here. R HP:Scratched>w w w Open Field Exits are: N E "The flat country, which is mine..." The old bard song runs through your w head as your gaze travells through the landscape. In all directions the field of short grass continues in a pleasant green panorama. R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>n w w Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A black deer can barely be made out in the darkness here. R HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. R HP:Scratched>Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. A black rabbit scurries about. R HP:Scratched>s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. s R HP:Scratched>Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. R HP:Scratched>e Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A flickering ball of pale flame dances through the air. (shadow) R HP:Scratched>set men on AutoMental mode is now on. R HP:Scratched>k flame set tac def A large leech attacks YOU! You deflect a large leech's attack. a ball of pale flame forces its Will against your constitution! You cannot fathom a large leech's mind. Your mind is not ready yet. R HP:Healthy, a large leech:in top shape>You are now employing defensive tactics. R HP:Healthy, a large leech:in top shape> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy, a large leech:in top shape> You cannot fathom a large leech's mind. R HP:Healthy, a large leech:in top shape>set men off AutoMental mode is now off. R HP:Healthy, a large leech:Healthy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy, a large leech:Healthy> You slash a large leech hard. R HP:Healthy, a large leech:Hurt> You dodge a large leech's attack. set tac ag R HP:Healthy, a large leech:Hurt>You are now employing aggressive tactics. R HP:Healthy, a large leech:Hurt> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy, a large leech:Hurt> You slash a large leech hard. A large leech is dead! R.I.P. You receive your share of experience -- 10 points. Saving Ainaran. You turn to face your next enemy. R HP:Healthy Mind:barely sickly, a ball of pale flame:in top shape> A ball of pale flame tries its Will against your mind, but you resist! set men on R HP:Healthy Mind:barely sickly, a ball of pale flame:in top shape>AutoMental mode is now on. set tac def R HP:Healthy Mind:barely sickly, a ball of pale flame:in top shape> You force your Will against a ball of pale flame's learning! R HP:Healthy Mind:barely sickly, a ball of pale flame:barely retarded>You are now employing defensive tactics. R HP:Healthy Mind:barely sickly, a ball of pale flame:barely retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely sickly, a ball of pale flame:barely retarded> You force your Will against a ball of pale flame's concentration! R HP:Healthy Mind:barely sickly, a ball of pale flame:barely retarded>who Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Healthy Mind:barely sickly, a ball of pale flame:barely retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely sickly, a ball of pale flame:barely retarded> You force your Will against a ball of pale flame's strength! R HP:Healthy Mind:barely sickly, a ball of pale flame:barely retarded> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:barely sickly, a ball of pale flame:barely retarded> You force your Will against a ball of pale flame's will! R HP:Healthy Mind:barely sickly, a ball of pale flame:barely retarded> You force your Will against a ball of pale flame's dexterity! R HP:Healthy Mind:barely sickly, a ball of pale flame:slightly clumsy> a ball of pale flame forces its Will against your constitution! R HP:Healthy Mind:slightly sickly, a ball of pale flame:slightly clumsy> You force your Will against a ball of pale flame's dexterity! R HP:Healthy Mind:slightly sickly, a ball of pale flame:somewhat clumsy> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly sickly, a ball of pale flame:somewhat clumsy> You force your Will against a ball of pale flame's concentration! R HP:Healthy Mind:slightly sickly, a ball of pale flame:somewhat clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly sickly, a ball of pale flame:somewhat clumsy> You force your Will against a ball of pale flame's concentration! R HP:Healthy Mind:slightly sickly, a ball of pale flame:somewhat clumsy> A ball of pale flame tries its Will against your mind, but you resist! **All alone is good for exp. R HP:Healthy Mind:slightly sickly, a ball of pale flame:somewhat clumsy> A large leech attacks YOU! You deflect a large leech's attack. R HP:Healthy Mind:slightly sickly, a ball of pale flame:somewhat clumsy>You force your Will against a ball of pale flame's learning! Unrecognized command. R HP:Healthy Mind:slightly sickly, a ball of pale flame:somewhat clumsy> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly sickly, a ball of pale flame:seriously clumsy> You force your Will against a ball of pale flame's constitution! R HP:Healthy Mind:slightly sickly, a ball of pale flame:seriously clumsy>sc You have 144/144 hit, 57/57 stamina, 121/143 moves, 38 spirit. OB: 45, DB: 25, PB: 92, Speed: 21, Gold: 8, XP Needed: 19K. R HP:Healthy Mind:slightly sickly, a ball of pale flame:seriously clumsy> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly sickly, a ball of pale flame:seriously clumsy> You force your Will against a ball of pale flame's dexterity! R HP:Healthy Mind:slightly sickly, a ball of pale flame:strongly clumsy> You dodge a large leech's attack. R HP:Healthy Mind:slightly sickly, a ball of pale flame:strongly clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly sickly, a ball of pale flame:strongly clumsy> A large leech attacks YOU! You deflect a large leech's attack. R HP:Healthy Mind:slightly sickly, a ball of pale flame:strongly clumsy> You force your Will against a ball of pale flame's learning! R HP:Healthy Mind:slightly sickly, a ball of pale flame:strongly clumsy> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly sickly, a ball of pale flame:strongly clumsy> You force your Will against a ball of pale flame's dexterity! R HP:Healthy Mind:slightly sickly, a ball of pale flame:horribly clumsy> You deflect a large leech's attack. R HP:Healthy Mind:slightly sickly, a ball of pale flame:horribly clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly sickly, a ball of pale flame:horribly clumsy> You force your Will against a ball of pale flame's will! R HP:Healthy Mind:slightly sickly, a ball of pale flame:horribly clumsy> You evade a large leech's attack. R HP:Healthy Mind:slightly sickly, a ball of pale flame:horribly clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly sickly, a ball of pale flame:horribly clumsy> You force your Will against a ball of pale flame's will! R HP:Healthy Mind:slightly sickly, a ball of pale flame:horribly clumsy> A large leech barely hits your body. R HP:Scratched Mind:slightly sickly, a ball of pale flame:horribly clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:slightly sickly, a ball of pale flame:horribly clumsy> You force your Will against a ball of pale flame's concentration! R HP:Scratched Mind:slightly sickly, a ball of pale flame:horribly clumsy> You dodge a large leech's attack. R HP:Scratched Mind:slightly sickly, a ball of pale flame:horribly clumsy> You force your Will against a ball of pale flame's intelligence! R HP:Scratched Mind:slightly sickly, a ball of pale flame:horribly clumsy> You deflect a large leech's attack. A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:slightly sickly, a ball of pale flame:horribly clumsy>**I don't care if I don't get to keep this char, I want to get to a high level. :-) You force your Will against a ball of pale flame's constitution! R HP:Scratched Mind:slightly sickly, a ball of pale flame:horribly clumsy>You evade a large leech's attack. A ball of pale flame tries its Will against your mind, but you resist! Unrecognized command. R HP:Scratched Mind:slightly sickly, a ball of pale flame:horribly clumsy> You force your Will against a ball of pale flame's will! The day has now begun. A slight mist rises from the damp land into the cloudless sky. R HP:Scratched Mind:barely sickly, a ball of pale flame:strongly clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:barely sickly, a ball of pale flame:strongly clumsy> You deflect a large leech's attack. R HP:Scratched Mind:barely sickly, a ball of pale flame:strongly clumsy> You force your Will against a ball of pale flame's will! R HP:Scratched Mind:barely sickly, a ball of pale flame:strongly clumsy> You deflect a large leech's attack. A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:barely sickly, a ball of pale flame:strongly clumsy> You force your Will against a ball of pale flame's strength! R HP:Scratched Mind:barely sickly, a ball of pale flame:strongly clumsy> a ball of pale flame forces its Will against your dexterity! R HP:Scratched Mind:barely sickly, a ball of pale flame:strongly clumsy> You deflect a large leech's attack. R HP:Scratched Mind:barely sickly, a ball of pale flame:strongly clumsy> You force your Will against a ball of pale flame's concentration! R HP:Scratched Mind:barely sickly, a ball of pale flame:strongly clumsy> You evade a large leech's attack. R HP:Scratched Mind:barely sickly, a ball of pale flame:strongly clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:barely sickly, a ball of pale flame:strongly clumsy> You force your Will against a ball of pale flame's constitution! R HP:Scratched Mind:barely sickly, a ball of pale flame:strongly clumsy> You dodge a large leech's attack. R HP:Scratched Mind:barely sickly, a ball of pale flame:strongly clumsy> a ball of pale flame forces its Will against your constitution! R HP:Healthy Mind:slightly sickly, a ball of pale flame:strongly clumsy> A large leech attacks YOU! You deflect a large leech's attack. R HP:Healthy Mind:slightly sickly, a ball of pale flame:strongly clumsy> You force your Will against a ball of pale flame's learning! R HP:Healthy Mind:slightly sickly, a ball of pale flame:strongly clumsy> You deflect a large leech's attack. R HP:Healthy Mind:slightly sickly, a ball of pale flame:strongly clumsy> a ball of pale flame forces its Will against your strength! R HP:Healthy Mind:slightly sickly, a ball of pale flame:strongly clumsy> You force your Will against a ball of pale flame's concentration! R HP:Healthy Mind:slightly sickly, a ball of pale flame:strongly clumsy> You deflect a large leech's attack. R HP:Healthy Mind:slightly sickly, a ball of pale flame:strongly clumsy> A ball of pale flame tries its Will against your mind, but loses control! Your spirit increases by 8. You receive your share of experience -- 665 points. Your blood freezes as you hear a ball of pale flame's death cry. A ball of pale flame vanishes into thin air. You turn to face your next enemy. R HP:Healthy, a large leech:in top shape> You cannot fathom a large leech's mind. R HP:Healthy, a large leech:in top shape> You deflect a large leech's attack. R HP:Healthy, a large leech:in top shape> You deflect a large leech's attack. R HP:Healthy, a large leech:in top shape>f You cannot fathom a large leech's mind. R HP:Healthy, a large leech:in top shape> You dodge a large leech's attack. R HP:Healthy, a large leech:in top shape>You flee head over heels. Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. R>set men off k fungus A fetid black fungus attacks YOU! You deflect a fetid black fungus's attack. You cannot fathom a fetid black fungus's mind. AutoMental mode is now off. R HP:Healthy, a fetid black fungus:Healthy>You already have a fight to worry about. R HP:Healthy, a fetid black fungus:Healthy> You slash a fetid black fungus. R HP:Healthy, a fetid black fungus:Scratched> You evade a fetid black fungus's attack. R HP:Healthy, a fetid black fungus:Scratched>ci You slash a fetid black fungus. R HP:Healthy, a fetid black fungus:Bruised>You start to concentrate. -\|/-\ Ok. R HP:Healthy, a fetid black fungus:Bruised> You deflect a fetid black fungus's attack. R HP:Healthy, a fetid black fungus:Bruised>set tac ag You are now employing aggressive tactics. who R HP:Healthy, a fetid black fungus:Bruised> You lightly slash a fetid black fungus. R HP:Healthy, a fetid black fungus:Bruised>Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Healthy, a fetid black fungus:Bruised> A ball of pale flame arrives. R HP:Healthy, a fetid black fungus:Bruised> You deflect a fetid black fungus's attack. R HP:Healthy, a fetid black fungus:Bruised>diag A fetid black fungus has some bruises. A fetid black fungus is in top shape. A fetid black fungus has been here for a long time already. A fetid black fungus is affected by: insight (long) It is well aware of the Wraith-world. R HP:Healthy, a fetid black fungus:Bruised> You slash a fetid black fungus. R HP:Healthy, a fetid black fungus:Hurt>sc You have 144/144 hit, 57/57 stamina, 133/143 moves, 49 spirit. OB: 84, DB: 14, PB: 60, Speed: 21, Gold: 8, XP Needed: 18K. R HP:Healthy, a fetid black fungus:Hurt> You deflect a fetid black fungus's attack. R HP:Healthy, a fetid black fungus:Hurt> You lightly slash a fetid black fungus. R HP:Healthy, a fetid black fungus:Hurt>ponder You ponder over matters as they appear to you at this moment. R HP:Healthy, a fetid black fungus:Hurt> You slash a fetid black fungus. A fetid black fungus hits your body. R HP:Scratched, a fetid black fungus:Hurt> A ball of pale flame tries its Will against your mind, but you resist! A fetid black fungus attacks YOU! A fetid black fungus hits your right hand. R HP:Scratched, a fetid black fungus:Hurt> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched, a fetid black fungus:Hurt>set tac def You slash a fetid black fungus. R HP:Scratched, a fetid black fungus:Hurt>You are now employing defensive tactics. R HP:Scratched, a fetid black fungus:Hurt>cc You deflect a fetid black fungus's attack. R HP:Scratched, a fetid black fungus:Hurt> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched, a fetid black fungus:Hurt>You deflect a fetid black fungus's attack. You start to concentrate. /-\|/l -\ A ball of pale flame tries its Will against your mind, but you resist! Ok. A fetid black fungus appears to be confused! R HP:Scratched, a fetid black fungus:Hurt>Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. A fetid black fungus is here, fighting YOU! A slimy round fungus grows on a tree here. A fetid black fungus is here, fighting YOU! A slimy round fungus grows on a tree here. You are here, fighting a fetid black fungus, riding on a horse. A ball of pale flame (shadow) is here, fighting YOU! R HP:Scratched, a fetid black fungus:Hurt> You deflect a fetid black fungus's attack. R HP:Scratched, a fetid black fungus:Hurt>l flame A fetid black fungus hits your right hand. R HP:Bruised, a fetid black fungus:Hurt> A ball of pale flame tries its Will against your mind, but you resist! You lightly slash a fetid black fungus. R HP:Bruised, a fetid black fungus:Wounded> It is hard to get a close look at this apparation. It dances back and forth through the air, small flames rising around it. It's flame is a dull blue-white and casts an unhealthy glow on its surroundings. You think you see something inside the flame, but you aren't sure. A ball of pale flame looks healthy. R HP:Bruised, a fetid black fungus:Wounded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Bruised, a fetid black fungus:Wounded> You slash a fetid black fungus. You evade a fetid black fungus's attack. R HP:Bruised, a fetid black fungus:Wounded> You deflect a fetid black fungus's attack. R HP:Bruised, a fetid black fungus:Wounded>f A ball of pale flame tries its Will against your mind, but you resist! R HP:Bruised, a fetid black fungus:Wounded>PANIC! You couldn't escape! R HP:Bruised, a fetid black fungus:Wounded>f You slash a fetid black fungus. You flee head over heels. Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A ruby necklace lies on the ground, reflecting light...It glows blue! The slashed corpse of a large leech is lying here. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. R HP:Bruised>get ruby e You get a ruby necklace. R HP:Bruised>Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. A flickering ball of pale flame dances through the air. (shadow) R HP:Bruised> a ball of pale flame forces its Will against your constitution! Your attack passes clean through a ball of pale flame. R HP:Scratched Mind:somewhat sickly, a ball of pale flame:in top shape>k flame You do the best you can! R HP:Scratched Mind:somewhat sickly, a ball of pale flame:in top shape>set men on A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:somewhat sickly, a ball of pale flame:in top shape>AutoMental mode is now on. R HP:Scratched Mind:somewhat sickly, a ball of pale flame:in top shape> You force your Will against a ball of pale flame's strength! A slight mist rises from the damp land into the cloudless sky. R HP:Bruised Mind:slightly sickly, a ball of pale flame:barely weakened>set tac def A ball of pale flame tries its Will against your mind, but you resist! R HP:Bruised Mind:slightly sickly, a ball of pale flame:barely weakened>You force your Will against a ball of pale flame's intelligence! You are now employing defensive tactics. R HP:Bruised Mind:slightly sickly, a ball of pale flame:barely duped>who Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Bruised Mind:slightly sickly, a ball of pale flame:barely duped> A ball of pale flame tries its Will against your mind, but you resist! R HP:Bruised Mind:slightly sickly, a ball of pale flame:barely duped> You force your Will against a ball of pale flame's learning! R HP:Bruised Mind:slightly sickly, a ball of pale flame:slightly retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Bruised Mind:slightly sickly, a ball of pale flame:slightly retarded> You force your Will against a ball of pale flame's constitution! R HP:Bruised Mind:slightly sickly, a ball of pale flame:slightly retarded> A ball of pale flame tries its Will against your mind, but you resist! sc R HP:Bruised Mind:slightly sickly, a ball of pale flame:slightly retarded> You force your Will against a ball of pale flame's constitution! R HP:Bruised Mind:slightly sickly, a ball of pale flame:somewhat sickly>You have 129/144 hit, 57/57 stamina, 131/143 moves, 47 spirit. OB: 45, DB: 25, PB: 92, Speed: 21, Gold: 8, XP Needed: 18K. You are getting thirsty. R HP:Bruised Mind:slightly sickly, a ball of pale flame:somewhat sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Bruised Mind:slightly sickly, a ball of pale flame:somewhat sickly> You force your Will against a ball of pale flame's intelligence! R HP:Bruised Mind:slightly sickly, a ball of pale flame:somewhat sickly> A ball of pale flame tries its Will against your mind, but you resist! drink skin R HP:Bruised Mind:slightly sickly, a ball of pale flame:somewhat sickly> You force your Will against a ball of pale flame's learning! R HP:Bruised Mind:slightly sickly, a ball of pale flame:somewhat retarded>You drink the water. You are full. R HP:Scratched Mind:slightly sickly, a ball of pale flame:somewhat retarded>drink skin drink skin A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:slightly sickly, a ball of pale flame:somewhat retarded>You drink the water. You don't feel thirsty any more. You are full. R HP:Scratched Mind:slightly sickly, a ball of pale flame:somewhat retarded>l You force your Will against a ball of pale flame's strength! R HP:Scratched Mind:slightly sickly, a ball of pale flame:somewhat retarded>Your stomach can't contain anymore! R HP:Scratched Mind:slightly sickly, a ball of pale flame:somewhat retarded>Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. A ball of pale flame (shadow) is here, fighting YOU! You are here, fighting a ball of pale flame, riding on a horse. R HP:Scratched Mind:slightly sickly, a ball of pale flame:somewhat retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:slightly sickly, a ball of pale flame:somewhat retarded> You force your Will against a ball of pale flame's dexterity! R HP:Scratched Mind:slightly sickly, a ball of pale flame:somewhat retarded> a ball of pale flame forces its Will against your dexterity! R HP:Scratched Mind:slightly sickly, a ball of pale flame:somewhat retarded> You force your Will against a ball of pale flame's dexterity! R HP:Scratched Mind:slightly sickly, a ball of pale flame:somewhat retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:slightly sickly, a ball of pale flame:somewhat retarded> You force your Will against a ball of pale flame's dexterity! R HP:Scratched Mind:slightly sickly, a ball of pale flame:seriously clumsy> a ball of pale flame forces its Will against your strength! R HP:Scratched Mind:slightly sickly, a ball of pale flame:seriously clumsy> You force your Will against a ball of pale flame's learning! R HP:Scratched Mind:slightly sickly, a ball of pale flame:seriously retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:slightly sickly, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's constitution! R HP:Scratched Mind:slightly sickly, a ball of pale flame:seriously retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:slightly sickly, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's learning! R HP:Scratched Mind:slightly sickly, a ball of pale flame:strongly retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:slightly sickly, a ball of pale flame:strongly retarded> A fetid black fungus attacks YOU! You deflect a fetid black fungus's attack. You force your Will against a ball of pale flame's concentration! R HP:Scratched Mind:slightly sickly, a ball of pale flame:strongly retarded> You force your Will against a ball of pale flame's intelligence! A ball of pale flame tries its Will against your mind, but loses control! R HP:Scratched Mind:slightly sickly, a ball of pale flame:strongly retarded> You deflect a fetid black fungus's attack. R HP:Scratched Mind:slightly sickly, a ball of pale flame:strongly retarded> You force your Will against a ball of pale flame's constitution! A ball of pale flame tries its Will against your mind, but loses control! R HP:Scratched Mind:slightly sickly, a ball of pale flame:horribly retarded>diag A ball of pale flame looks healthy. A ball of pale flame is horribly retarded and seriously sickly. A ball of pale flame has just arrived to this place. A ball of pale flame is not affected by anything. It is one with the Wraith-world! R HP:Scratched Mind:slightly sickly, a ball of pale flame:horribly retarded> You force your Will against a ball of pale flame's strength! A ball of pale flame tries its Will against your mind, but loses control! R HP:Scratched Mind:slightly sickly, a ball of pale flame:horribly retarded> You deflect a fetid black fungus's attack. R HP:Scratched Mind:slightly sickly, a ball of pale flame:horribly retarded>ci You force your Will against a ball of pale flame's concentration! R HP:Scratched Mind:slightly sickly, a ball of pale flame:horribly retarded>A ball of pale flame tries its Will against your mind, but you resist! You start to concentrate. -\|/-\ Ok. R HP:Scratched Mind:slightly sickly, a ball of pale flame:horribly retarded> You force your Will against a ball of pale flame's constitution! A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:slightly sickly, a ball of pale flame:horribly retarded> You deflect a fetid black fungus's attack. R HP:Scratched Mind:slightly sickly, a ball of pale flame:horribly retarded> You force your Will against a ball of pale flame's constitution! R HP:Scratched Mind:slightly sickly, a ball of pale flame:horribly retarded> A ball of pale flame tries its Will against your mind, but loses control! Your spirit increases by 8. You receive your share of experience -- 364 points. Your blood freezes as you hear a ball of pale flame's death cry. A ball of pale flame vanishes into thin air. You turn to face your next enemy. R HP:Scratched, a fetid black fungus:in top shape> You dodge a fetid black fungus's attack. You cannot fathom a fetid black fungus's mind. R HP:Scratched, a fetid black fungus:in top shape> You cannot fathom a fetid black fungus's mind. R HP:Scratched, a fetid black fungus:in top shape>set men off set tac ag You dodge a fetid black fungus's attack. who R HP:Scratched, a fetid black fungus:in top shape>A fetid black fungus attacks YOU! You deflect a fetid black fungus's attack. AutoMental mode is now off. R HP:Scratched, a fetid black fungus:Healthy>You are now employing aggressive tactics. R HP:Scratched, a fetid black fungus:Healthy>You lightly slash a fetid black fungus. Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Scratched, a fetid black fungus:Scratched> You deflect a fetid black fungus's attack. R HP:Scratched, a fetid black fungus:Scratched> You deflect a fetid black fungus's attack. You slash a fetid black fungus. R HP:Scratched, a fetid black fungus:Bruised> You slash a fetid black fungus. R HP:Scratched, a fetid black fungus:Bruised> A fetid black fungus lightly hits your body. R HP:Bruised, a fetid black fungus:Bruised> A fetid black fungus hits your right hand hard. R HP:Bruised, a fetid black fungus:Bruised> You slash a fetid black fungus. R HP:Bruised, a fetid black fungus:Bruised> A fetid black fungus lightly hits your body. R HP:Bruised, a fetid black fungus:Bruised> You deflect a fetid black fungus's attack. R HP:Bruised, a fetid black fungus:Bruised> You lightly slash a fetid black fungus. set tac def R HP:Bruised, a fetid black fungus:Hurt>cc You are now employing defensive tactics. R HP:Bruised, a fetid black fungus:Hurt>ci You start to concentrate. / You deflect a fetid black fungus's attack. -\ You deflect a fetid black fungus's attack. A slight mist rises from the damp land into the cloudless sky. set tac ag |/-\Ok. You start to concentrate. -\|/-\cc You deflect a fetid black fungus's attack. Ok. You are now employing aggressive tactics. R HP:Bruised, a fetid black fungus:Hurt> A fetid black fungus hits your left arm. R HP:Bruised, a fetid black fungus:Hurt>You start to concentrate. /-\|/-\ Ok. A fetid black fungus appears to be confused! R HP:Bruised, a fetid black fungus:Hurt> A fetid black fungus hits your body hard. You slash a fetid black fungus hard. R HP:Hurt, a fetid black fungus:Hurt> A fetid black fungus hits your head. R HP:Hurt, a fetid black fungus:Hurt>spit fungus l You spit on it. R HP:Hurt, a fetid black fungus:Hurt>Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. A fetid black fungus is here, fighting YOU! A slimy round fungus grows on a tree here. A fetid black fungus is here, fighting YOU! A slimy round fungus grows on a tree here. You are here, fighting a fetid black fungus, riding on a horse. set tac ag R HP:Hurt, a fetid black fungus:Hurt> You slash a fetid black fungus. R HP:Hurt, a fetid black fungus:Wounded>You are now employing aggressive tactics. R HP:Hurt, a fetid black fungus:Wounded> A fetid black fungus hits your left leg. You wimp out, and attempt to flee! PANIC! You couldn't escape! R HP:Hurt, a fetid black fungus:Wounded> A fetid black fungus hits your body. You wimp out, and attempt to flee! You flee head over heels. Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. The slashed corpse of a large leech is lying here. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. R HP:Hurt>e Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. R HP:Hurt>k fungus You attack a fetid black fungus! You slash a fetid black fungus hard. R HP:Hurt, a fetid black fungus:Wounded> You deflect a fetid black fungus's attack. You wimp out, and attempt to flee! PANIC! You couldn't escape! R HP:Hurt, a fetid black fungus:Wounded> You slash a fetid black fungus. R HP:Hurt, a fetid black fungus:Bloodied> You deflect a fetid black fungus's attack. You wimp out, and attempt to flee! PANIC! You couldn't escape! R HP:Hurt, a fetid black fungus:Bloodied>sc You have 73/150 hit, 57/57 stamina, 133/144 moves, 51 spirit. OB: 85, DB: 15, PB: 60, Speed: 21, Gold: 8, XP Needed: 18K. R HP:Hurt, a fetid black fungus:Bloodied> You slash a fetid black fungus hard. R HP:Hurt, a fetid black fungus:Awful> You deflect a fetid black fungus's attack. You wimp out, and attempt to flee! You flee head over heels. Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. The slashed corpse of a large leech is lying here. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. R HP:Hurt>s A Rise in the Swamp Exits are: N E You are on a small mound in the swamp. Around the edge of the pond grow e thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see dry ground. To the north the swamp continues. A chalky white fungus grows out of the muck here. R HP:Hurt>Corner of a Swamp Exits are: W Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. R HP:Hurt>cast curing You start to concentrate. /-\|cast regen /-\Ok. You feel yourself becoming healthier. You start to concentrate. |/-\|/-\ Ok. You feel yourself becoming much healthier. R HP:Hurt>w n e A Rise in the Swamp Exits are: N E You are on a small mound in the swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see dry ground. To the north the swamp continues. A chalky white fungus grows out of the muck here. R HP:Hurt>Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. The slashed corpse of a large leech is lying here. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. R HP:Hurt>Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. R HP:Hurt>k fungus You attack a fetid black fungus! You slash a fetid black fungus. R HP:Hurt, a fetid black fungus:Awful> You deflect a fetid black fungus's attack. You wimp out, and attempt to flee! PANIC! You couldn't escape! R HP:Hurt, a fetid black fungus:Awful>set tac ag You are now employing aggressive tactics. R HP:Hurt, a fetid black fungus:Awful> You slash a fetid black fungus hard. A fetid black fungus is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 338 points. Your blood freezes as you hear a fetid black fungus's death cry. R HP:Hurt>set wimpy 40 OK, you'll flee if you drop below 40 hit points. sc R HP:Hurt>You have 86/150 hit, 57/57 stamina, 126/144 moves, 49 spirit. OB: 85, DB: 15, PB: 60, Speed: 21, Gold: 8, XP Needed: 17K. R HP:Hurt>k fungus You attack a round fungus! You slash a round fungus. set tac def R HP:Hurt, a round fungus:Bruised> You deflect a round fungus's attack. R HP:Hurt, a round fungus:Bruised>You are now employing defensive tactics. cc R HP:Hurt, a round fungus:Bruised>You start to concentrate. /- \| / You could not concentrate anymore! R HP:Hurt, a round fungus:Bruised>set tac ag R HP:Hurt, a round fungus:Bruised>You dodge a round fungus's attack. You are now employing aggressive tactics. R HP:Hurt, a round fungus:Bruised>l You slash a round fungus. R HP:Hurt, a round fungus:Hurt>Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. The slashed corpse of a fetid black fungus is lying here. A round fungus is here, fighting YOU! A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. You are here, fighting a round fungus, riding on a horse. R HP:Hurt, a round fungus:Hurt> You slash a round fungus hard. R HP:Hurt, a round fungus:Bloodied> You deflect a round fungus's attack. R HP:Hurt, a round fungus:Bloodied> You slash a round fungus hard. A round fungus is dead! R.I.P. You receive your share of experience -- 64 points. Your blood freezes as you hear a round fungus's death cry. R HP:Hurt>set tac def k fungus You are now employing defensive tactics. R HP:Hurt>You attack a fetid black fungus! You slash a fetid black fungus. R HP:Hurt, a fetid black fungus:Wounded> You deflect a fetid black fungus's attack. R HP:Hurt, a fetid black fungus:Wounded>cc You start to concentrate. ci /-\ A slight mist rises from the damp land into the cloudless sky. Saving Ainaran. |/-\Ok. A fetid black fungus appears to be confused! You start to concentrate. -\| You dodge a fetid black fungus's attack. set tac ag /-\ Ok. It has insight already. R HP:Hurt, a fetid black fungus:Wounded>You are now employing aggressive tactics. R HP:Hurt, a fetid black fungus:Wounded>who You slash a fetid black fungus. Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Hurt, a fetid black fungus:Bloodied> You deflect a fetid black fungus's attack. R HP:Hurt, a fetid black fungus:Bloodied>diag A fetid black fungus is beaten severely. A fetid black fungus is in top shape. A fetid black fungus has been here for a very long time. A fetid black fungus is affected by: confuse (fast-acting) insight (long) It is well aware of the Wraith-world. R HP:Bruised, a fetid black fungus:Bloodied> You slash a fetid black fungus hard. R HP:Bruised, a fetid black fungus:Bloodied> You deflect a fetid black fungus's attack. R HP:Bruised, a fetid black fungus:Bloodied> You slash a fetid black fungus. A fetid black fungus is stunned, but will probably regain consciousness again. R HP:Bruised, a fetid black fungus:Dying> You slash a fetid black fungus hard. A fetid black fungus is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 318 points. Your blood freezes as you hear a fetid black fungus's death cry. R HP:Bruised>k fungus You attack a round fungus! sc R HP:Bruised, a round fungus:Healthy> You deflect a round fungus's attack. R HP:Bruised, a round fungus:Healthy>You have 120/155 hit, 57/57 stamina, 127/145 moves, 49 spirit. OB: 85, DB: 15, PB: 60, Speed: 21, Gold: 8, XP Needed: 17K. R HP:Bruised, a round fungus:Healthy>who You slash a round fungus. R HP:Bruised, a round fungus:Bruised>Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Bruised, a round fungus:Bruised> You deflect a round fungus's attack. R HP:Bruised, a round fungus:Bruised> You slash a round fungus hard. R HP:Bruised, a round fungus:Hurt>mutter You mutter under you breath. R HP:Bruised, a round fungus:Hurt> You slash a round fungus. R HP:Bruised, a round fungus:Wounded> You deflect a round fungus's attack. R HP:Bruised, a round fungus:Wounded> You slash a round fungus. R HP:Bruised, a round fungus:Bloodied> You deflect a round fungus's attack. R HP:Bruised, a round fungus:Bloodied> You slash a round fungus hard. A round fungus is dead! R.I.P. You receive your share of experience -- 64 points. Your blood freezes as you hear a round fungus's death cry. R HP:Bruised>l Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. The slashed corpse of a round fungus is lying here. The slashed corpse of a fetid black fungus is lying here. The slashed corpse of a round fungus is lying here. The slashed corpse of a fetid black fungus is lying here. You are riding on a horse. R HP:Bruised>w Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. The slashed corpse of a large leech is lying here. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. R HP:Bruised>k leech You attack a large leech! You slash a large leech hard. R HP:Bruised, a large leech:Bloodied> You deflect a large leech's attack. R HP:Bruised, a large leech:Bloodied> A large leech attacks YOU! You dodge a large leech's attack. A large leech attacks YOU! You deflect a large leech's attack. R HP:Bruised, a large leech:Bloodied>set tac ag You are now employing aggressive tactics. R HP:Bruised, a large leech:Bloodied> You slash a large leech. A large leech is dead! R.I.P. You receive your share of experience -- 10 points. You turn to face your next enemy. R HP:Bruised, a large leech:Healthy>set tac ag You are now employing aggressive tactics. R HP:Bruised, a large leech:Healthy> You deflect a large leech's attack. R HP:Bruised, a large leech:Healthy> You deflect a large leech's attack. R HP:Bruised, a large leech:Healthy> You slash a large leech hard. R HP:Bruised, a large leech:Hurt> A large leech attacks YOU! You deflect a large leech's attack. R HP:Scratched, a large leech:Hurt> You slash a large leech. R HP:Scratched, a large leech:Bloodied> You evade a large leech's attack. You evade a large leech's attack. R HP:Scratched, a large leech:Bloodied> You evade a large leech's attack. You slash a large leech. A large leech is dead! R.I.P. You receive your share of experience -- 10 points. You turn to face your next enemy. R HP:Scratched, a large leech:Healthy> You deflect a large leech's attack. R HP:Scratched, a large leech:Healthy> You slash a large leech. R HP:Scratched, a large leech:Hurt> You deflect a large leech's attack. R HP:Scratched, a large leech:Hurt> You slash a large leech. R HP:Scratched, a large leech:Wounded> You evade a large leech's attack. R HP:Scratched, a large leech:Wounded>**I hate these leeches. ~:-{ Unrecognized command. R HP:Scratched, a large leech:Wounded> You evade a large leech's attack. You slash a large leech. R HP:Scratched, a large leech:Awful> You deflect a large leech's attack. R HP:Healthy, a large leech:Awful> You slash a large leech hard. A large leech is dead! R.I.P. You receive your share of experience -- 10 points. You turn to face your next enemy. R HP:Healthy, a large leech:Healthy>l Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. The slashed corpse of a large leech is lying here. The slashed corpse of a large leech is lying here. The slashed corpse of a large leech is lying here. The slashed corpse of a large leech is lying here. A large leech is here, fighting YOU! You are here, fighting a large leech, riding on a horse. R HP:Healthy, a large leech:Healthy>set tac ag You are now employing aggressive tactics. sc R HP:Healthy, a large leech:Healthy> You slash a large leech. R HP:Healthy, a large leech:Hurt>You deflect a large leech's attack. You have 155/155 hit, 57/57 stamina, 127/145 moves, 49 spirit. OB: 85, DB: 15, PB: 60, Speed: 21, Gold: 8, XP Needed: 17K. R HP:Healthy, a large leech:Hurt> A slight mist rises from the damp land into the cloudless sky. R HP:Healthy, a large leech:Hurt> You slash a large leech. R HP:Healthy, a large leech:Wounded> You deflect a large leech's attack. R HP:Healthy, a large leech:Wounded> You slash a large leech hard. A large leech is dead! R.I.P. You receive your share of experience -- 10 points. R> R>s A Rise in the Swamp Exits are: N E You are on a small mound in the swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see dry ground. To the north the swamp continues. A chalky white fungus grows out of the muck here. R>k fungus set tac def You attack a white fungus! You slash a white fungus. R HP:Healthy, a white fungus:Scratched>cc A white fungus hits your head. R HP:Scratched, a white fungus:Scratched>You are now employing defensive tactics. R HP:Scratched, a white fungus:Scratched>ci You start to concentrate. /-\|/-\Ok. A white fungus appears to be confused! You start to concentrate. -\ You deflect a white fungus's attack. |/-\set tac ag Ok. R HP:Scratched, a white fungus:Scratched>You are now employing aggressive tactics. R HP:Scratched, a white fungus:Scratched>who You deflect a white fungus's attack. diag R HP:Scratched, a white fungus:Scratched>You slash a white fungus. Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Scratched, a white fungus:Bruised>A white fungus has some bruises. A white fungus is in top shape. A white fungus has been here for a very long time. A white fungus is affected by: insight (long) confuse (fast-acting) It is well aware of the Wraith-world. R HP:Scratched, a white fungus:Bruised>smile You slash a white fungus. R HP:Healthy, a white fungus:Bruised> You deflect a white fungus's attack. R HP:Healthy, a white fungus:Bruised>You smile happily. R HP:Healthy, a white fungus:Bruised>sc You slash a white fungus hard. R HP:Healthy, a white fungus:Hurt>You evade a white fungus's attack. You have 155/155 hit, 57/57 stamina, 135/145 moves, 45 spirit. OB: 85, DB: 15, PB: 60, Speed: 21, Gold: 8, XP Needed: 17K. R HP:Healthy, a white fungus:Hurt> You slash a white fungus hard. R HP:Healthy, a white fungus:Hurt> You deflect a white fungus's attack. R HP:Healthy, a white fungus:Hurt> You slash a white fungus hard. R HP:Healthy, a white fungus:Wounded> You evade a white fungus's attack. who R HP:Healthy, a white fungus:Wounded>Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Healthy, a white fungus:Wounded> You slash a white fungus. R HP:Healthy, a white fungus:Wounded> You deflect a white fungus's attack. R HP:Healthy, a white fungus:Wounded> You slash a white fungus hard. R HP:Healthy, a white fungus:Wounded>whois rusikas Rusikas is a level 17 Dwarf. R HP:Healthy, a white fungus:Wounded> You deflect a white fungus's attack. You slash a white fungus. R HP:Healthy, a white fungus:Bloodied>whois taraan You slash a white fungus. R HP:Healthy, a white fungus:Bloodied>Taraan is a level 16 Dwarf. R HP:Healthy, a white fungus:Bloodied> You deflect a white fungus's attack. R HP:Healthy, a white fungus:Bloodied> You slash a white fungus hard. R HP:Healthy, a white fungus:Awful> You deflect a white fungus's attack. R HP:Healthy, a white fungus:Awful>whois vanemuine Vanemuine is a level 16 Dwarf. R HP:Healthy, a white fungus:Awful> You slash a white fungus. A white fungus is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 748 points. You feel more agile! Slimy chunks of fungus spray everywhere, unleashing a cloud of white dust. R>whois Ainaran Ainaran the Wood Elf is a level 16 Wood Elf. R>grin l You grin evilly. R>A Rise in the Swamp Exits are: N E You are on a small mound in the swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see dry ground. To the north the swamp continues. The slashed corpse of a white fungus is lying here. You are riding on a horse. R>e dismount Corner of a Swamp Exits are: W Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. R>You stop riding a horse. A horse starts following you. >op muckyhole Ok. set tac def >set men on You are now employing defensive tactics. >AutoMental mode is now on. d >It is pitch black... > A hazy wraith tries its Will against your mind, but you resist! You force your Will against a hazy wraith's learning! HP:Healthy Mind:in top shape, a hazy wraith:slightly retarded> a hazy wraith forces its Will against your concentration! HP:Healthy Mind:in top shape, a hazy wraith:slightly retarded>get tor pack You force your Will against a hazy wraith's learning! HP:Healthy Mind:in top shape, a hazy wraith:slightly retarded>You get something from something. HP:Healthy Mind:in top shape, a hazy wraith:slightly retarded>hol tor l a hazy wraith forces its Will against your constitution! You light something and hold it. HP:Healthy Mind:barely sickly, a hazy wraith:slightly retarded>Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy wraith (shadow) is here, fighting YOU! A hazy figure glides above the ground. (shadow) A horse is here, gazing at you. HP:Healthy Mind:barely sickly, a hazy wraith:slightly retarded> You force your Will against a hazy wraith's learning! HP:Healthy Mind:barely sickly, a hazy wraith:somewhat retarded> a hazy wraith forces its Will against your concentration! HP:Healthy Mind:barely sickly, a hazy wraith:somewhat retarded> a hazy wraith forces its Will against your constitution! HP:Healthy Mind:slightly sickly, a hazy wraith:somewhat retarded> You force your Will against a hazy wraith's learning! HP:Healthy Mind:slightly sickly, a hazy wraith:quite retarded> A hazy wraith tries its Will against your mind, but you resist! A hazy wraith tries its Will against your mind, but you resist! sc HP:Healthy Mind:slightly sickly, a hazy wraith:quite retarded>You have 144/144 hit, 57/57 stamina, 131/144 moves, 50 spirit. OB: 45, DB: 26, PB: 92, Speed: 21, Gold: 8, XP Needed: 16K. HP:Healthy Mind:slightly sickly, a hazy wraith:quite retarded> You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:slightly sickly, a hazy wraith:quite retarded>set tac def A hazy wraith tries its Will against your mind, but loses control! A hazy wraith tries its Will against your mind, but you resist! You are now employing defensive tactics. HP:Healthy Mind:slightly sickly, a hazy wraith:quite retarded> You force your Will against a hazy wraith's strength! HP:Healthy Mind:slightly sickly, a hazy wraith:quite retarded> A hazy wraith tries its Will against your mind, but you resist! a hazy wraith forces its Will against your will! HP:Healthy Mind:slightly sickly, a hazy wraith:quite retarded>who Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. HP:Healthy Mind:slightly sickly, a hazy wraith:quite retarded> You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:slightly sickly, a hazy wraith:quite retarded> a hazy wraith forces its Will against your intelligence! A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:slightly sickly, a hazy wraith:quite retarded> You force your Will against a hazy wraith's constitution! HP:Healthy Mind:slightly sickly, a hazy wraith:quite retarded> A hazy wraith tries its Will against your mind, but you resist! A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:slightly sickly, a hazy wraith:quite retarded> You force your Will against a hazy wraith's strength! HP:Healthy Mind:slightly sickly, a hazy wraith:quite retarded> A hazy wraith tries its Will against your mind, but you resist! A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:slightly sickly, a hazy wraith:quite retarded> You force your Will against a hazy wraith's constitution! HP:Healthy Mind:slightly sickly, a hazy wraith:quite retarded> a hazy wraith forces its Will against your learning! A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:slightly sickly, a hazy wraith:quite retarded> You force your Will against a hazy wraith's concentration! aff HP:Healthy Mind:slightly sickly, a hazy wraith:quite retarded>A hazy wraith tries its Will against your mind, but loses control! You are affected by: regeneration (fast-acting) curing saturation (fast-acting) anger (short) evasion (long) detect hidden (long) HP:Healthy Mind:slightly sickly, a hazy wraith:quite retarded> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:slightly sickly, a hazy wraith:seriously sickly> You force your Will against a hazy wraith's concentration! HP:Healthy Mind:slightly sickly, a hazy wraith:seriously sickly> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:slightly sickly, a hazy wraith:seriously sickly> a hazy wraith forces its Will against your intelligence! HP:Healthy Mind:somewhat duped, a hazy wraith:seriously sickly> You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:somewhat duped, a hazy wraith:seriously sickly> a hazy wraith forces its Will against your strength! HP:Healthy Mind:somewhat duped, a hazy wraith:seriously sickly>diag A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat duped, a hazy wraith:seriously sickly> You force your Will against a hazy wraith's constitution! HP:Healthy Mind:somewhat duped, a hazy wraith:seriously sickly>ci A hazy wraith looks healthy. A hazy wraith is seriously sickly and somewhat duped. A hazy wraith has been here for a very long time. A hazy wraith is not affected by anything. It is one with the Wraith-world! HP:Healthy Mind:somewhat duped, a hazy wraith:seriously sickly>A hazy wraith tries its Will against your mind, but loses control! You start to concentrate. -\|/ A hazy wraith tries its Will against your mind, but loses control! -\ Ok. HP:Healthy Mind:somewhat duped, a hazy wraith:seriously sickly> You force your Will against a hazy wraith's will! HP:Healthy Mind:somewhat duped, a hazy wraith:seriously sickly> a hazy wraith forces its Will against your constitution! HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly> a hazy wraith forces its Will against your intelligence! HP:Healthy Mind:quite duped, a hazy wraith:seriously sickly>grin You force your Will against a hazy wraith's concentration! HP:Healthy Mind:quite duped, a hazy wraith:seriously sickly>You grin evilly. HP:Healthy Mind:quite duped, a hazy wraith:seriously sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:quite duped, a hazy wraith:seriously sickly>diag A hazy wraith tries its Will against your mind, but you resist! A hazy wraith looks healthy. A hazy wraith is seriously sickly and somewhat dispirited. A hazy wraith has been here for a very long time. A hazy wraith is affected by: insight (long) It is one with the Wraith-world! HP:Healthy Mind:quite duped, a hazy wraith:seriously sickly> You force your Will against a hazy wraith's learning! HP:Healthy Mind:quite duped, a hazy wraith:seriously sickly> a hazy wraith forces its Will against your learning! HP:Healthy Mind:quite duped, a hazy wraith:seriously sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:quite duped, a hazy wraith:seriously sickly> You force your Will against a hazy wraith's strength! HP:Healthy Mind:quite duped, a hazy wraith:seriously sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:quite duped, a hazy wraith:seriously sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:quite duped, a hazy wraith:seriously sickly> You force your Will against a hazy wraith's concentration! HP:Healthy Mind:quite duped, a hazy wraith:seriously sickly>sc a hazy wraith forces its Will against your strength! HP:Healthy Mind:quite duped, a hazy wraith:seriously sickly>You have 133/133 hit, 53/53 stamina, 128/142 moves, 55 spirit. OB: 43, DB: 25, PB: 90, Speed: 20, Gold: 8, XP Needed: 16K. HP:Healthy Mind:quite duped, a hazy wraith:seriously sickly> You force your Will against a hazy wraith's will! HP:Healthy Mind:quite duped, a hazy wraith:seriously sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:quite duped, a hazy wraith:seriously sickly> a hazy wraith forces its Will against your constitution! HP:Healthy Mind:quite duped, a hazy wraith:seriously sickly> You force your Will against a hazy wraith's strength! HP:Healthy Mind:quite duped, a hazy wraith:seriously sickly> a hazy wraith forces its Will against your intelligence! HP:Healthy Mind:seriously duped, a hazy wraith:seriously sickly> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:seriously duped, a hazy wraith:seriously sickly> You force your Will against a hazy wraith's learning! HP:Healthy Mind:seriously duped, a hazy wraith:seriously retarded> a hazy wraith forces its Will against your dexterity! HP:Healthy Mind:seriously duped, a hazy wraith:seriously retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:seriously duped, a hazy wraith:seriously retarded>sigh stat You sigh. HP:Healthy Mind:seriously duped, a hazy wraith:seriously retarded> You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:seriously duped, a hazy wraith:seriously retarded>A hazy wraith tries its Will against your mind, but you resist! Your fatigue is 1; Your willpower is 39; Your statistics are Str: 14/16, Int: 3/ 8, Wil: 18/19, Dex: 17/18, Con: 6/11, Lea: 14/16. HP:Healthy Mind:seriously duped, a hazy wraith:seriously retarded> a hazy wraith forces its Will against your constitution! HP:Healthy Mind:seriously duped, a hazy wraith:seriously retarded> You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:seriously duped, a hazy wraith:seriously retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:seriously duped, a hazy wraith:seriously retarded>l a hazy wraith forces its Will against your learning! HP:Healthy Mind:seriously duped, a hazy wraith:seriously retarded>Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy wraith (shadow) is here, fighting YOU! A hazy wraith (shadow) is here, fighting YOU! A horse is here, gazing at you. HP:Healthy Mind:seriously duped, a hazy wraith:seriously retarded> You force your Will against a hazy wraith's constitution! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> a hazy wraith forces its Will against your dexterity! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly>stat You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> a hazy wraith forces its Will against your will! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly>You force your Will against a hazy wraith's constitution! Your fatigue is 1; Your willpower is 38; Your statistics are Str: 14/16, Int: 3/ 8, Wil: 17/19, Dex: 16/18, Con: 5/11, Lea: 13/16. HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> You force your Will against a hazy wraith's learning! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> a hazy wraith forces its Will against your dexterity! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> You force your Will against a hazy wraith's intelligence! stat HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly>Your fatigue is 0; Your willpower is 38; Your statistics are Str: 14/16, Int: 3/ 8, Wil: 17/19, Dex: 15/18, Con: 5/11, Lea: 13/16. HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> a hazy wraith forces its Will against your strength! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> You force your Will against a hazy wraith's will! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> a hazy wraith forces its Will against your will! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly>stat You force your Will against a hazy wraith's intelligence! Your fatigue is 1; Your willpower is 37; Your statistics are Str: 13/16, Int: 3/ 8, Wil: 16/19, Dex: 15/18, Con: 5/11, Lea: 13/16. HP:Healthy Mind:seriously duped, a hazy wraith:horribly duped> a hazy wraith forces its Will against your constitution! HP:Healthy Mind:seriously sickly, a hazy wraith:horribly duped> a hazy wraith forces its Will against your concentration! HP:Healthy Mind:seriously sickly, a hazy wraith:horribly duped> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:seriously sickly, a hazy wraith:strongly duped> You force your Will against a hazy wraith's dexterity! HP:Scratched S:Surging Mind:seriously sickly, a hazy wraith:strongly duped> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:seriously sickly, a hazy wraith:strongly duped> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:seriously sickly, a hazy wraith:strongly duped> You force your Will against a hazy wraith's strength! HP:Healthy Mind:seriously sickly, a hazy wraith:strongly duped> a hazy wraith forces its Will against your will! HP:Healthy Mind:seriously sickly, a hazy wraith:strongly duped> You force your Will against a hazy wraith's will! HP:Healthy Mind:seriously sickly, a hazy wraith:strongly duped> A hazy wraith tries its Will against your mind, but loses control! a hazy wraith forces its Will against your intelligence! HP:Healthy Mind:seriously duped, a hazy wraith:strongly duped> You force your Will against a hazy wraith's strength! HP:Healthy Mind:seriously duped, a hazy wraith:strongly duped> A hazy wraith tries its Will against your mind, but you resist! A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:seriously duped, a hazy wraith:strongly duped>f PANIC! You couldn't escape! HP:Healthy Mind:seriously duped, a hazy wraith:strongly duped>f You force your Will against a hazy wraith's constitution! HP:Healthy Mind:seriously duped, a hazy wraith:horribly sickly> A hazy wraith tries its Will against your mind, but loses control! A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:seriously duped, a hazy wraith:horribly sickly>You flee head over heels. Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. >stat Your fatigue is 0; Your willpower is 37; Your statistics are Str: 14/16, Int: 3/ 8, Wil: 16/19, Dex: 16/18, Con: 5/11, Lea: 14/16. >cr You start to concentrate. -\|who /-\stat Ok. You try to revive Ainaran. Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. >Your fatigue is 3; Your willpower is 37; Your statistics are Str: 14/16, Int: 4/ 8, Wil: 17/19, Dex: 18/18, Con: 5/11, Lea: 14/16. >cr You start to concentrate. -\|/-\ Ok. Your mind is not ready yet. >sc You have 122/122 hit, 51/51 stamina, 129/140 moves, 47 spirit. OB: 43, DB: 25, PB: 90, Speed: 20, Gold: 8, XP Needed: 16K. >cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. >stat Your fatigue is 2; Your willpower is 37; Your statistics are Str: 16/16, Int: 4/ 8, Wil: 17/19, Dex: 18/18, Con: 5/11, Lea: 16/16. >cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. >stat Your fatigue is 2; Your willpower is 37; Your statistics are Str: 16/16, Int: 7/ 8, Wil: 18/19, Dex: 18/18, Con: 5/11, Lea: 16/16. >cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. >d Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) >k hazy Your mind is not ready yet. >k hazy A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a hazy wraith:horribly sickly>Your mind is not ready yet. HP:Healthy Mind:somewhat sickly, a hazy wraith:horribly sickly> A hazy wraith tries its Will against your mind, but you resist! You force your Will against a hazy wraith's learning! set tac def HP:Healthy Mind:somewhat sickly, a hazy wraith:horribly sickly>You are now employing defensive tactics. HP:Healthy Mind:somewhat sickly, a hazy wraith:horribly sickly> a hazy wraith forces its Will against your constitution! You force your Will against a hazy wraith's constitution! Your spirit increases by 15. You receive your share of experience -- 3122 points. Your spirit grows stronger! A hazy wraith vanishes into thin air. wav hazy HP:Scratched S:Surging>You wave goodbye to a hazy wraith. HP:Scratched S:Surging>k hazy You force your Will against a hazy wraith's strength! set tac def HP:Scratched S:Surging Mind:quite sickly, a hazy wraith:somewhat sickly> a hazy wraith forces its Will against your strength! HP:Scratched S:Surging Mind:quite sickly, a hazy wraith:somewhat sickly>sc You are now employing defensive tactics. HP:Scratched S:Surging Mind:quite sickly, a hazy wraith:somewhat sickly>Saving Ainaran. You have 126/134 hit, 52/57 stamina, 124/142 moves, 45 spirit. OB: 45, DB: 26, PB: 92, Speed: 21, Gold: 8, XP Needed: 13K. HP:Scratched S:Surging Mind:somewhat sickly, a hazy wraith:somewhat sickly>who You force your Will against a hazy wraith's intelligence! HP:Scratched S:Surging Mind:somewhat sickly, a hazy wraith:somewhat sickly>a hazy wraith forces its Will against your constitution! Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. HP:Scratched S:Surging Mind:quite sickly, a hazy wraith:somewhat sickly>inf You are Ainaran the Wood Elf, a good (238) male Wood Elf. You have reached level 16. You are level 8 Warrior, 5 Ranger, 18 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 1 days and 9 hours. You are 5'10" high, weight 108.0lb and carrying 94.8lb. You have 126/127 hit points, 52/57 stamina, 124/141 moves and 45 spirit. You have 8 gold, 4 silver and 28 copper coins. Your OB is 45, dodge is 26, parry 92, and your attack speed is 21. Your armour absorbs about 0% damage. Your spiritual perception is 100%, willpower: 41, Your skill encumbrance is 9, and your movement is encumbered by 6. You move easily indeed. You have scored 420184 exp, and need 13316 more to advance. Strength: 16/16, Intelligence: 8/8, Will: 19/19, Dexterity: 18/18 Constitution: 6/11, Learning Ability: 16/16. You are fighting a hazy wraith. You are affected by: regeneration (fast-acting) curing saturation (fast-acting) anger (short) evasion (long) detect hidden (long) HP:Scratched S:Surging Mind:quite sickly, a hazy wraith:somewhat sickly> You force your Will against a hazy wraith's strength! HP:Scratched S:Surging Mind:quite sickly, a hazy wraith:somewhat sickly> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy S:Surging Mind:quite sickly, a hazy wraith:somewhat weakened>lick You lick your mouth and smile. 'sweet HP:Healthy S:Surging Mind:quite sickly, a hazy wraith:somewhat weakened> You force your Will against a hazy wraith's strength! HP:Healthy S:Surging Mind:quite sickly, a hazy wraith:quite weakened>a hazy wraith forces its Will against your learning! You say 'sweet' HP:Healthy S:Surging Mind:quite sickly, a hazy wraith:quite weakened> You force your Will against a hazy wraith's will! man power all HP:Healthy S:Surging Mind:quite sickly, a hazy wraith:quite weakened> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:quite sickly, a hazy wraith:quite weakened>ALL LIST See help on each power as "man power " Mystic power list modified by Prami, 09/16/98. MYSTIC______________________________________________________________________ /(level) powername |(level) powername |(level) powername |(level) powername \ |_____________________________________|_____________________________________| |(1) Curse |(6) Pragmatism |(17)~Infravision | ~ = good races | |(1) Detect Hidden |(6) Restlessness |(18) Terror | only. | |(1) Detect Magic |(8) Remove Poison|(20) Enchant | | |(1) Revive |(8) Resist Magic | Weapon | # = evil races | |(2) Evasion |(11) Slow |(20) Death Ward | only. | |(3) Confuse | Digestion |(27) Guardian | | |(3)#Mind Block |(11) Vitality |(30) Shift | | |(3) Resist Poison |(12) Fear | | | |(4) Curing |(13) Dispel Regen | | | | Saturation |(13) Divination | | | |(5) Haze |(14) Poison | | | |(6) Attune |(15) Regeneration | | | |(6) Insight |(16)~Sanctuary | | | |__________________|__________________|__________________|__________________| HP:Healthy S:Surging Mind:quite sickly, a hazy wraith:quite weakened> You force your Will against a hazy wraith's constitution! HP:Healthy S:Surging Mind:quite sickly, a hazy wraith:quite weakened> a hazy wraith forces its Will against your concentration! HP:Healthy S:Surging Mind:quite sickly, a hazy wraith:quite weakened> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:quite sickly, a hazy wraith:quite weakened> You force your Will against a hazy wraith's concentration! HP:Healthy S:Surging Mind:quite sickly, a hazy wraith:quite weakened>'can get terror now You force your Will against a hazy wraith's learning! smile HP:Healthy S:Surging Mind:quite sickly, a hazy wraith:quite weakened>A hazy wraith tries its Will against your mind, but you resist! You say 'can get terror now' HP:Healthy S:Surging Mind:quite sickly, a hazy wraith:quite weakened>You smile happily. HP:Healthy S:Surging Mind:quite sickly, a hazy wraith:quite weakened> You force your Will against a hazy wraith's will! HP:Healthy S:Surging Mind:quite sickly, a hazy wraith:quite weakened> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:quite sickly, a hazy wraith:quite weakened> You force your Will against a hazy wraith's will! HP:Healthy S:Surging Mind:quite sickly, a hazy wraith:quite dispirited> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy S:Surging Mind:quite sickly, a hazy wraith:quite dispirited> You force your Will against a hazy wraith's concentration! HP:Healthy Mind:quite sickly, a hazy wraith:quite dispirited> a hazy wraith forces its Will against your learning! HP:Healthy Mind:quite sickly, a hazy wraith:quite dispirited> You force your Will against a hazy wraith's learning! HP:Healthy Mind:quite sickly, a hazy wraith:quite dispirited> a hazy wraith forces its Will against your intelligence! HP:Healthy Mind:quite sickly, a hazy wraith:quite dispirited> You force your Will against a hazy wraith's learning! 'no orcs to play with though HP:Healthy Mind:quite sickly, a hazy wraith:seriously retarded>You say 'no orcs to play with though' shrug HP:Healthy Mind:quite sickly, a hazy wraith:seriously retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:quite sickly, a hazy wraith:seriously retarded>You shrug. HP:Healthy Mind:quite sickly, a hazy wraith:seriously retarded> You force your Will against a hazy wraith's strength! HP:Healthy Mind:quite sickly, a hazy wraith:seriously retarded>who a hazy wraith forces its Will against your strength! HP:Healthy Mind:quite sickly, a hazy wraith:seriously retarded>Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. HP:Healthy Mind:quite sickly, a hazy wraith:seriously retarded> You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:quite sickly, a hazy wraith:seriously retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:quite sickly, a hazy wraith:seriously retarded> You force your Will against a hazy wraith's constitution! HP:Healthy Mind:quite sickly, a hazy wraith:seriously retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:quite sickly, a hazy wraith:seriously retarded> You force your Will against a hazy wraith's constitution! HP:Healthy Mind:quite sickly, a hazy wraith:seriously retarded> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:quite sickly, a hazy wraith:seriously retarded> You force your Will against a hazy wraith's learning! HP:Healthy Mind:quite sickly, a hazy wraith:strongly retarded> a hazy wraith forces its Will against your will! HP:Healthy Mind:quite sickly, a hazy wraith:strongly retarded>set tac def sc You are now employing defensive tactics. HP:Healthy Mind:quite sickly, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's constitution! HP:Healthy Mind:quite sickly, a hazy wraith:strongly retarded>You have 127/127 hit, 56/56 stamina, 126/141 moves, 49 spirit. OB: 45, DB: 26, PB: 90, Speed: 21, Gold: 8, XP Needed: 13K. HP:Healthy Mind:quite sickly, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but you resist! Your regeneration slows again. HP:Healthy Mind:quite sickly, a hazy wraith:strongly retarded>who You force your Will against a hazy wraith's learning! Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. HP:Healthy Mind:quite sickly, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:quite sickly, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's strength! HP:Healthy Mind:quite sickly, a hazy wraith:strongly retarded> a hazy wraith forces its Will against your strength! HP:Healthy Mind:quite sickly, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:quite sickly, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:quite sickly, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's strength! HP:Healthy Mind:quite sickly, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but you resist! sc HP:Healthy Mind:quite sickly, a hazy wraith:strongly retarded>You force your Will against a hazy wraith's constitution! You have 127/127 hit, 56/56 stamina, 128/141 moves, 49 spirit. OB: 43, DB: 25, PB: 90, Speed: 20, Gold: 8, XP Needed: 13K. HP:Healthy Mind:quite sickly, a hazy wraith:horribly sickly> a hazy wraith forces its Will against your will! HP:Healthy Mind:quite sickly, a hazy wraith:horribly sickly>hop Are you a little bunny? HP:Healthy Mind:quite sickly, a hazy wraith:horribly sickly> You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:quite sickly, a hazy wraith:horribly sickly> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:quite sickly, a hazy wraith:horribly sickly>pray Pandor You force your Will against a hazy wraith's dexterity! There is no such person to hear you. HP:Healthy Mind:quite sickly, a hazy wraith:horribly sickly> a hazy wraith forces its Will against your will! HP:Healthy Mind:quite sickly, a hazy wraith:horribly sickly> You force your Will against a hazy wraith's strength! HP:Healthy Mind:quite sickly, a hazy wraith:horribly sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:quite sickly, a hazy wraith:horribly sickly> You force your Will against a hazy wraith's concentration! HP:Healthy Mind:quite sickly, a hazy wraith:horribly sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:quite sickly, a hazy wraith:horribly sickly> You force your Will against a hazy wraith's strength! Your spirit increases by 15. You receive your share of experience -- 3038 points. A hazy wraith vanishes into thin air. >cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. HP:Scratched>get key You get a twisted piece of wire. HP:Scratched>l Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A horse is here, gazing at you. smile HP:Scratched>You smile happily. HP:Scratched>unlock runedslab *click* >cr stat You start to concentrate. -\|/-\Ok. You try to revive Ainaran. Your fatigue is 3; Your willpower is 39; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 18/19, Dex: 18/18, Con: 10/11, Lea: 16/16. >who Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. >stta Unrecognized command. >cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. >who Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. >stat Your fatigue is 0; Your willpower is 39; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 18/19, Dex: 18/18, Con: 11/11, Lea: 16/16. >op runedslab w Ok. >Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) k grey >You force your Will against a grey spirit's intelligence! HP:Healthy Mind:barely dispirited, a grey spirit:slightly duped> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:barely dispirited, a grey spirit:slightly duped>set tac def You are now employing defensive tactics. HP:Healthy Mind:barely dispirited, a grey spirit:slightly duped> You force your Will against a grey spirit's strength! HP:Healthy Mind:barely dispirited, a grey spirit:slightly duped> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:barely dispirited, a grey spirit:slightly duped> You force your Will against a grey spirit's dexterity! HP:Healthy Mind:barely dispirited, a grey spirit:slightly clumsy> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:barely dispirited, a grey spirit:slightly clumsy> You force your Will against a grey spirit's concentration! HP:Healthy Mind:barely dispirited, a grey spirit:slightly clumsy> a grey spirit forces its Will against your intelligence! HP:Bruised Mind:slightly duped, a grey spirit:slightly clumsy>set tac def You force your Will against a grey spirit's will! You are now employing defensive tactics. who HP:Bruised Mind:slightly duped, a grey spirit:slightly clumsy>a grey spirit forces its Will against your constitution! Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. HP:Bruised Mind:slightly duped, a grey spirit:slightly clumsy> A grey spirit tries its Will against your mind, but you resist! HP:Bruised Mind:slightly duped, a grey spirit:slightly clumsy> You force your Will against a grey spirit's constitution! HP:Bruised Mind:slightly duped, a grey spirit:slightly clumsy> A grey spirit tries its Will against your mind, but you resist! HP:Bruised Mind:slightly duped, a grey spirit:slightly clumsy> A grey spirit tries its Will against your mind, but loses control! HP:Bruised Mind:slightly duped, a grey spirit:slightly retarded> You force your Will against a grey spirit's learning! HP:Scratched Mind:slightly duped, a grey spirit:somewhat retarded> a grey spirit forces its Will against your intelligence! HP:Scratched Mind:somewhat duped, a grey spirit:somewhat retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat duped, a grey spirit:somewhat retarded> You force your Will against a grey spirit's will! HP:Scratched Mind:somewhat duped, a grey spirit:somewhat retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat duped, a grey spirit:somewhat retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat duped, a grey spirit:somewhat retarded> You force your Will against a grey spirit's will! HP:Scratched Mind:somewhat duped, a grey spirit:quite dispirited> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat duped, a grey spirit:quite dispirited> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat duped, a grey spirit:quite dispirited> You force your Will against a grey spirit's intelligence! HP:Scratched Mind:somewhat duped, a grey spirit:quite dispirited> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat duped, a grey spirit:quite dispirited> A grey spirit tries its Will against your mind, but loses control! HP:Scratched Mind:somewhat duped, a grey spirit:quite dispirited> You force your Will against a grey spirit's intelligence! **I don't want anyone else logging on. :-) HP:Scratched Mind:somewhat duped, a grey spirit:quite dispirited> a grey spirit forces its Will against your dexterity! HP:Scratched Mind:somewhat duped, a grey spirit:quite dispirited> A grey spirit tries its Will against your mind, but loses control! HP:Scratched Mind:somewhat duped, a grey spirit:quite retarded>A tunnel ghost tries its Will against your mind, but loses control! Unrecognized command. HP:Scratched Mind:somewhat duped, a grey spirit:quite retarded> You force your Will against a grey spirit's dexterity! set tac def HP:Scratched Mind:somewhat duped, a grey spirit:quite retarded> a grey spirit forces its Will against your learning! HP:Scratched Mind:somewhat duped, a grey spirit:quite retarded>A grey spirit tries its Will against your mind, but you resist! You are now employing defensive tactics. HP:Scratched Mind:somewhat duped, a grey spirit:quite retarded> a tunnel ghost forces its Will against your concentration! HP:Scratched Mind:somewhat duped, a grey spirit:quite retarded> A grey spirit tries its Will against your mind, but you resist! You force your Will against a grey spirit's learning! HP:Scratched Mind:somewhat duped, a grey spirit:seriously retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat duped, a grey spirit:seriously retarded> A tunnel ghost tries its Will against your mind, but loses control! HP:Scratched Mind:somewhat duped, a grey spirit:seriously retarded>**Not just yet Unrecognized command. HP:Scratched Mind:somewhat duped, a grey spirit:seriously retarded> A grey spirit tries its Will against your mind, but you resist! You force your Will against a grey spirit's will! HP:Scratched Mind:somewhat duped, a grey spirit:seriously retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat duped, a grey spirit:seriously retarded> a tunnel ghost forces its Will against your strength! HP:Scratched Mind:somewhat duped, a grey spirit:seriously retarded>f PANIC! You couldn't escape! HP:Scratched Mind:somewhat duped, a grey spirit:seriously retarded>f a grey spirit forces its Will against your concentration! HP:Scratched Mind:somewhat duped, a grey spirit:seriously retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat duped, a grey spirit:seriously retarded> a tunnel ghost forces its Will against your intelligence! You force your Will against a grey spirit's will! HP:Scratched Mind:somewhat duped, a grey spirit:strongly dispirited>You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. HP:Scratched>stat Your fatigue is 0; Your willpower is 41; Your statistics are Str: 16/16, Int: 6/ 8, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 16/16. cr HP:Scratched>You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. HP:Scratched>w Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) HP:Scratched>k grey You force your Will against a grey spirit's dexterity! HP:Scratched Mind:slightly duped, a grey spirit:strongly dispirited> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:slightly duped, a grey spirit:strongly dispirited> A tunnel ghost tries its Will against your mind, but you resist! HP:Scratched Mind:slightly duped, a grey spirit:strongly dispirited> You force your Will against a grey spirit's strength! HP:Scratched Mind:slightly duped, a grey spirit:strongly dispirited> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:slightly duped, a grey spirit:strongly dispirited> A tunnel ghost tries its Will against your mind, but loses control! HP:Scratched Mind:slightly duped, a grey spirit:strongly dispirited> You force your Will against a grey spirit's concentration! HP:Scratched Mind:slightly duped, a grey spirit:strongly dispirited>wav grey a tunnel ghost forces its Will against your intelligence! A grey spirit tries its Will against your mind, but loses control! ci HP:Scratched Mind:somewhat duped, a grey spirit:strongly dispirited>You wave goodbye to a grey spirit. HP:Scratched Mind:somewhat duped, a grey spirit:strongly dispirited>You start to concentrate. -\|/-\ A tunnel ghost tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but you resist! Ok. HP:Healthy Mind:somewhat duped, a grey spirit:strongly dispirited> A grey spirit tries its Will against your mind, but you resist! You force your Will against a grey spirit's constitution! HP:Healthy Mind:somewhat duped, a grey spirit:strongly dispirited>f PANIC! You couldn't escape! HP:Healthy Mind:somewhat duped, a grey spirit:strongly dispirited> A grey spirit tries its Will against your mind, but you resist! A tunnel ghost tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat duped, a grey spirit:strongly dispirited> You force your Will against a grey spirit's strength! HP:Healthy Mind:somewhat duped, a grey spirit:strongly dispirited> a grey spirit forces its Will against your dexterity! A tunnel ghost tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat duped, a grey spirit:strongly dispirited> You force your Will against a grey spirit's constitution! HP:Healthy Mind:somewhat duped, a grey spirit:strongly dispirited>f A grey spirit tries its Will against your mind, but you resist! A tunnel ghost tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but you resist! You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. >sigh cr You sigh. >You start to concentrate. -\|/who -\ Ok. You try to revive Ainaran. >Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. >stat Your fatigue is 0; Your willpower is 41; Your statistics are Str: 16/16, Int: 7/ 8, Wil: 19/19, Dex: 17/18, Con: 11/11, Lea: 16/16. >cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. >w Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) >k grey You force your Will against a grey spirit's learning! HP:Healthy Mind:in top shape, a grey spirit:strongly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, a grey spirit:strongly retarded> A grey spirit tries its Will against your mind, but you resist! You force your Will against a grey spirit's dexterity! HP:Healthy Mind:in top shape, a grey spirit:strongly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, a grey spirit:strongly retarded> A grey spirit tries its Will against your mind, but you resist! l HP:Healthy Mind:in top shape, a grey spirit:strongly retarded> A grey spirit tries its Will against your mind, but loses control! You force your Will against a grey spirit's strength! HP:Healthy Mind:in top shape, a grey spirit:strongly retarded>Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit (shadow) is here, fighting YOU! A grey spirit (shadow) is here, fighting YOU! A horse is here, gazing at you. HP:Healthy Mind:in top shape, a grey spirit:strongly retarded> a grey spirit forces its Will against your concentration! HP:Healthy S:Surging Mind:in top shape, a grey spirit:strongly retarded> A grey spirit tries its Will against your mind, but loses control! You force your Will against a grey spirit's constitution! sigh HP:Healthy S:Surging Mind:in top shape, a grey spirit:horribly clumsy>You sigh. HP:Healthy S:Surging Mind:in top shape, a grey spirit:horribly clumsy> A grey spirit tries its Will against your mind, but loses control! HP:Healthy S:Surging Mind:in top shape, a grey spirit:horribly clumsy> a grey spirit forces its Will against your dexterity! You force your Will against a grey spirit's concentration! 'damned aggy HP:Healthy S:Surging Mind:barely clumsy, a grey spirit:horribly clumsy>You say 'damned aggy' HP:Healthy S:Surging Mind:barely clumsy, a grey spirit:horribly clumsy> A grey spirit tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:barely clumsy, a grey spirit:horribly clumsy> You force your Will against a grey spirit's dexterity! Your spirit increases by 11. You receive your share of experience -- 1653 points. A grey spirit vanishes into thin air. You turn to face your next enemy. HP:Healthy Mind:barely clumsy, a grey spirit:slightly retarded>f A grey spirit tries its Will against your mind, but loses control! HP:Healthy Mind:barely clumsy, a grey spirit:slightly retarded>PANIC! You couldn't escape! HP:Healthy Mind:barely clumsy, a grey spirit:slightly retarded> You force your Will against a grey spirit's learning! HP:Healthy Mind:barely clumsy, a grey spirit:somewhat retarded>f A grey spirit tries its Will against your mind, but you resist! You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. >w Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit gazes upon you. (shadow) k grey >You force your Will against a grey spirit's strength! HP:Healthy Mind:barely clumsy, a grey spirit:somewhat retarded> a grey spirit forces its Will against your intelligence! HP:Healthy Mind:slightly duped, a grey spirit:somewhat retarded>who You force your Will against a grey spirit's strength! Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. HP:Healthy Mind:slightly duped, a grey spirit:somewhat weakened> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:slightly duped, a grey spirit:somewhat weakened> You force your Will against a grey spirit's concentration! HP:Healthy Mind:in top shape, a grey spirit:somewhat weakened> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, a grey spirit:somewhat weakened> You force your Will against a grey spirit's concentration! HP:Healthy Mind:in top shape, a grey spirit:somewhat weakened> a grey spirit forces its Will against your concentration! HP:Healthy Mind:in top shape, a grey spirit:somewhat weakened> You force your Will against a grey spirit's concentration! HP:Healthy Mind:in top shape, a grey spirit:somewhat weakened> A grey spirit tries its Will against your mind, but loses control! HP:Healthy Mind:in top shape, a grey spirit:somewhat weakened> You force your Will against a grey spirit's intelligence! HP:Healthy Mind:in top shape, a grey spirit:somewhat duped>set tac def You are now employing defensive tactics. sc HP:Healthy Mind:in top shape, a grey spirit:somewhat duped>a grey spirit forces its Will against your intelligence! You have 156/156 hit, 56/56 stamina, 131/146 moves, 62 spirit. OB: 45, DB: 26, PB: 92, Speed: 21, Gold: 8, XP Needed: 8K. HP:Healthy Mind:slightly duped, a grey spirit:somewhat duped> You force your Will against a grey spirit's intelligence! HP:Healthy Mind:slightly duped, a grey spirit:quite duped>l Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit (shadow) is here, fighting YOU! A horse is here, gazing at you. HP:Healthy Mind:slightly duped, a grey spirit:quite duped> A grey spirit tries its Will against your mind, but loses control! HP:Healthy Mind:slightly duped, a grey spirit:quite duped> You force your Will against a grey spirit's intelligence! HP:Healthy Mind:slightly duped, a grey spirit:seriously duped> You force your Will against a grey spirit's learning! HP:Healthy Mind:slightly duped, a grey spirit:seriously duped> A grey spirit tries its Will against your mind, but loses control! HP:Healthy Mind:slightly duped, a grey spirit:seriously duped> You force your Will against a grey spirit's intelligence! HP:Healthy Mind:slightly duped, a grey spirit:strongly duped> a grey spirit forces its Will against your strength! HP:Healthy Mind:slightly duped, a grey spirit:strongly duped>stat You force your Will against a grey spirit's concentration! sc HP:Healthy Mind:slightly duped, a grey spirit:strongly duped>Your fatigue is 1; Your willpower is 41; Your statistics are Str: 15/16, Int: 7/ 8, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 16/16. HP:Healthy Mind:slightly duped, a grey spirit:strongly duped>A grey spirit tries its Will against your mind, but loses control! You have 156/156 hit, 56/56 stamina, 132/146 moves, 64 spirit. OB: 45, DB: 26, PB: 90, Speed: 21, Gold: 8, XP Needed: 8K. l HP:Healthy Mind:slightly duped, a grey spirit:strongly duped>Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit (shadow) is here, fighting YOU! A horse is here, gazing at you. HP:Healthy Mind:slightly duped, a grey spirit:strongly duped> You force your Will against a grey spirit's concentration! HP:Healthy Mind:slightly duped, a grey spirit:strongly duped> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:slightly duped, a grey spirit:strongly duped> You force your Will against a grey spirit's constitution! HP:Healthy Mind:slightly duped, a grey spirit:strongly duped> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:slightly duped, a grey spirit:strongly duped> You force your Will against a grey spirit's strength! HP:Healthy Mind:slightly duped, a grey spirit:strongly duped> A grey spirit tries its Will against your mind, but loses control! HP:Healthy Mind:slightly duped, a grey spirit:strongly duped> You force your Will against a grey spirit's concentration! ci HP:Healthy Mind:slightly duped, a grey spirit:strongly duped>You start to concentrate. -\| A grey spirit tries its Will against your mind, but you resist! /-\ Ok. HP:Healthy Mind:slightly duped, a grey spirit:strongly duped> You force your Will against a grey spirit's strength! HP:Healthy Mind:slightly duped, a grey spirit:strongly duped> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:slightly duped, a grey spirit:strongly duped>diag You force your Will against a grey spirit's learning! A grey spirit looks healthy. A grey spirit is strongly duped and seriously weakened. A grey spirit has been here for a very long time. A grey spirit is affected by: insight (long) It is one with the Wraith-world! gig HP:Healthy Mind:slightly duped, a grey spirit:strongly duped>A grey spirit tries its Will against your mind, but loses control! You giggle. HP:Healthy Mind:slightly duped, a grey spirit:strongly duped> You force your Will against a grey spirit's learning! HP:Healthy Mind:slightly duped, a grey spirit:strongly retarded> A grey spirit tries its Will against your mind, but loses control! ci ghost HP:Healthy Mind:slightly duped, a grey spirit:strongly retarded>You start to concentrate. -\|/ a grey spirit forces its Will against your will! You could not concentrate anymore! HP:Healthy Mind:slightly duped, a grey spirit:strongly retarded> You force your Will against a grey spirit's dexterity! HP:Healthy Mind:slightly duped, a grey spirit:strongly retarded>ci ghost A grey spirit tries its Will against your mind, but you resist! You force your Will against a grey spirit's strength! You start to concentrate. -\|/-\ Ok. HP:Healthy Mind:slightly duped, a grey spirit:strongly retarded> A grey spirit tries its Will against your mind, but loses control! You force your Will against a grey spirit's will! HP:Healthy Mind:slightly duped, a grey spirit:strongly retarded>set tac def You are now employing defensive tactics. HP:Healthy Mind:slightly duped, a grey spirit:strongly retarded> A grey spirit tries its Will against your mind, but you resist! You try your Will against a grey spirit's mind, but it resists! HP:Healthy Mind:slightly duped, a grey spirit:strongly retarded>diag ghost A tunnel ghost looks healthy. A tunnel ghost is barely dispirited. A tunnel ghost has been here for a very long time. A tunnel ghost is affected by: insight (long) It is one with the Wraith-world! HP:Healthy Mind:slightly duped, a grey spirit:strongly retarded> a grey spirit forces its Will against your will! You force your Will against a grey spirit's learning! Your spirit increases by 11. You receive your share of experience -- 1675 points. A grey spirit vanishes into thin air. l >Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A horse is here, gazing at you. >k ghost You force your Will against a tunnel ghost's intelligence! HP:Healthy Mind:slightly dispirited, a tunnel ghost:slightly duped> A tunnel ghost tries its Will against your mind, but loses control! HP:Healthy Mind:slightly dispirited, a tunnel ghost:slightly duped>set tac def You are now employing defensive tactics. HP:Healthy Mind:slightly dispirited, a tunnel ghost:slightly duped> You try your Will against a tunnel ghost's mind, but lose control! who HP:Healthy Mind:slightly dispirited, a tunnel ghost:slightly duped>a tunnel ghost forces its Will against your dexterity! Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. HP:Healthy Mind:slightly dispirited, a tunnel ghost:slightly duped>l ghost The tunnel ghost is clearly a former attendant of the royalty that once ordered these tunnels to be expanded, as a burial chamber, to some long forgotten king of a long forgotten empire. The ghost still ferociously guards its masters afterlife, as it attended its masters' life. A tunnel ghost looks healthy. a tunnel ghost is using: a silver circlet..It glows blue! HP:Healthy Mind:slightly dispirited, a tunnel ghost:slightly duped> You force your Will against a tunnel ghost's will! HP:Healthy Mind:slightly dispirited, a tunnel ghost:slightly dispirited> a tunnel ghost forces its Will against your strength! HP:Healthy Mind:slightly dispirited, a tunnel ghost:slightly dispirited>cackle You cackle gleefully. HP:Healthy Mind:slightly dispirited, a tunnel ghost:slightly dispirited> You force your Will against a tunnel ghost's strength! HP:Healthy Mind:slightly dispirited, a tunnel ghost:slightly dispirited> a tunnel ghost forces its Will against your learning! HP:Healthy Mind:slightly dispirited, a tunnel ghost:slightly dispirited> You force your Will against a tunnel ghost's concentration! HP:Healthy Mind:slightly dispirited, a tunnel ghost:slightly dispirited> A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy Mind:slightly dispirited, a tunnel ghost:slightly dispirited> You force your Will against a tunnel ghost's concentration! HP:Healthy Mind:slightly dispirited, a tunnel ghost:slightly dispirited> a tunnel ghost forces its Will against your strength! HP:Healthy Mind:slightly weakened, a tunnel ghost:slightly dispirited> You try your Will against a tunnel ghost's mind, but lose control! HP:Healthy Mind:somewhat duped, a tunnel ghost:slightly dispirited> A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat duped, a tunnel ghost:slightly dispirited> You force your Will against a tunnel ghost's constitution! HP:Healthy Mind:somewhat duped, a tunnel ghost:slightly sickly> Saving Ainaran. HP:Healthy Mind:somewhat duped, a tunnel ghost:barely sickly>exa d a tunnel ghost forces its Will against your will! HP:Healthy Mind:somewhat duped, a tunnel ghost:barely sickly>You see nothing special. HP:Healthy Mind:somewhat duped, a tunnel ghost:barely sickly> You force your Will against a tunnel ghost's dexterity! HP:Healthy Mind:somewhat duped, a tunnel ghost:barely sickly> A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat duped, a tunnel ghost:barely sickly> You force your Will against a tunnel ghost's strength! exa w HP:Healthy Mind:somewhat duped, a tunnel ghost:barely sickly>You see nothing special. exa n HP:Healthy Mind:somewhat duped, a tunnel ghost:barely sickly> a tunnel ghost forces its Will against your will! HP:Healthy Mind:somewhat duped, a tunnel ghost:barely sickly>You force your Will against a tunnel ghost's dexterity! You see nothing special. HP:Healthy Mind:somewhat duped, a tunnel ghost:slightly clumsy> a tunnel ghost forces its Will against your strength! exa u HP:Healthy Mind:somewhat duped, a tunnel ghost:slightly clumsy> You force your Will against a tunnel ghost's dexterity! HP:Healthy Mind:somewhat duped, a tunnel ghost:somewhat clumsy>You see nothing special. HP:Healthy Mind:somewhat duped, a tunnel ghost:somewhat clumsy> A tunnel ghost tries its Will against your mind, but loses control! exa s HP:Healthy Mind:somewhat duped, a tunnel ghost:somewhat clumsy>You try your Will against a tunnel ghost's mind, but lose control! You see nothing special. HP:Healthy Mind:somewhat duped, a tunnel ghost:somewhat clumsy> a tunnel ghost forces its Will against your learning! HP:Healthy Mind:somewhat duped, a tunnel ghost:somewhat clumsy> You force your Will against a tunnel ghost's strength! HP:Healthy Mind:somewhat duped, a tunnel ghost:somewhat clumsy> a tunnel ghost forces its Will against your strength! HP:Healthy Mind:somewhat duped, a tunnel ghost:somewhat clumsy>set tac def You force your Will against a tunnel ghost's dexterity! HP:Healthy Mind:somewhat duped, a tunnel ghost:somewhat clumsy>You are now employing defensive tactics. HP:Healthy Mind:somewhat duped, a tunnel ghost:somewhat clumsy> a tunnel ghost forces its Will against your will! HP:Healthy Mind:somewhat dispirited, a tunnel ghost:somewhat clumsy>who You force your Will against a tunnel ghost's constitution! HP:Healthy Mind:somewhat dispirited, a tunnel ghost:somewhat clumsy>Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. HP:Healthy Mind:somewhat dispirited, a tunnel ghost:somewhat clumsy> A tunnel ghost tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat dispirited, a tunnel ghost:somewhat clumsy> You force your Will against a tunnel ghost's will! HP:Healthy Mind:somewhat dispirited, a tunnel ghost:somewhat clumsy> A tunnel ghost tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat dispirited, a tunnel ghost:somewhat clumsy> You force your Will against a tunnel ghost's will! HP:Healthy Mind:somewhat dispirited, a tunnel ghost:somewhat clumsy> a tunnel ghost forces its Will against your dexterity! HP:Healthy Mind:somewhat dispirited, a tunnel ghost:somewhat clumsy> You force your Will against a tunnel ghost's will! prac HP:Healthy Mind:somewhat dispirited, a tunnel ghost:somewhat clumsy>You have 0 practice sessions left slashing (Mastered) parry (Mastered) fast attack (poor) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 6 time, 0 spirit) evasion (poor) ( 6 time, 0 spirit) poison (Mastered) ( 11 time, 5 spirit) curing saturation (Mastered) ( 8 time, 1 spirit) insight (Mastered) ( 7 time, 2 spirit) pragmatism (poor) ( 7 time, 5 spirit) fear (Mastered) ( 7 time, 5 spirit) divination (very good) ( 15 time, 2 spirit) sanctuary (Mastered) ( 22 time, 2 spirit) vitality (Mastered) ( 7 time, 5 spirit) confuse (Mastered) ( 8 time, 2 spirit) regeneration (Mastered) ( 9 time, 5 spirit) revive (Mastered) ( 7 time, 2 spirit) remove poison (fair) ( 15 time, 2 spirit) human language (Mastered) HP:Healthy Mind:somewhat dispirited, a tunnel ghost:somewhat clumsy> a tunnel ghost forces its Will against your strength! HP:Healthy Mind:somewhat weakened, a tunnel ghost:somewhat clumsy> You try your Will against a tunnel ghost's mind, but it resists! HP:Healthy Mind:somewhat weakened, a tunnel ghost:somewhat clumsy> A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat weakened, a tunnel ghost:somewhat clumsy> You force your Will against a tunnel ghost's intelligence! HP:Healthy Mind:somewhat weakened, a tunnel ghost:somewhat clumsy> a tunnel ghost forces its Will against your constitution! HP:Healthy Mind:somewhat weakened, a tunnel ghost:somewhat clumsy> You force your Will against a tunnel ghost's will! HP:Healthy Mind:somewhat weakened, a tunnel ghost:somewhat clumsy> a tunnel ghost forces its Will against your constitution! HP:Healthy Mind:quite sickly, a tunnel ghost:somewhat clumsy> You force your Will against a tunnel ghost's concentration! HP:Healthy Mind:quite sickly, a tunnel ghost:somewhat clumsy> a tunnel ghost forces its Will against your concentration! HP:Healthy Mind:quite sickly, a tunnel ghost:somewhat clumsy> You force your Will against a tunnel ghost's concentration! HP:Healthy Mind:quite sickly, a tunnel ghost:somewhat clumsy> A grey spirit arrives. A grey spirit arrives. The runedslab closes quietly. You hear a sound of a lock snapping shut. HP:Healthy Mind:quite sickly, a tunnel ghost:somewhat clumsy>**Still don't have curse... *gig* A grey spirit tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but you resist! A tunnel ghost tries its Will against your mind, but you resist! Unrecognized command. HP:Healthy Mind:quite sickly, a tunnel ghost:somewhat clumsy> You force your Will against a tunnel ghost's will! HP:Healthy Mind:quite sickly, a tunnel ghost:somewhat clumsy> A grey spirit tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:quite sickly, a tunnel ghost:somewhat clumsy> a tunnel ghost forces its Will against your constitution! HP:Healthy Mind:seriously sickly, a tunnel ghost:somewhat clumsy>unlock runedslab You force your Will against a tunnel ghost's will! HP:Healthy Mind:seriously sickly, a tunnel ghost:quite dispirited>*click* HP:Healthy Mind:seriously sickly, a tunnel ghost:quite dispirited> a grey spirit forces its Will against your will! A grey spirit tries its Will against your mind, but loses control! HP:Healthy Mind:seriously sickly, a tunnel ghost:quite dispirited> a tunnel ghost forces its Will against your learning! op runedslab HP:Healthy Mind:seriously sickly, a tunnel ghost:quite dispirited> You force your Will against a tunnel ghost's concentration! HP:Healthy Mind:seriously sickly, a tunnel ghost:quite dispirited>f Ok. HP:Healthy Mind:seriously sickly, a tunnel ghost:quite dispirited> A grey spirit tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:seriously sickly, a tunnel ghost:quite dispirited>PANIC! You couldn't escape! HP:Healthy Mind:seriously sickly, a tunnel ghost:quite dispirited> You force your Will against a tunnel ghost's will! HP:Healthy Mind:seriously sickly, a tunnel ghost:seriously dispirited> a tunnel ghost forces its Will against your will! HP:Healthy Mind:seriously sickly, a tunnel ghost:seriously dispirited>f a grey spirit forces its Will against your intelligence! a grey spirit forces its Will against your strength! PANIC! You couldn't escape! HP:Healthy Mind:seriously sickly, a tunnel ghost:seriously dispirited> You force your Will against a tunnel ghost's constitution! HP:Healthy Mind:seriously sickly, a tunnel ghost:seriously dispirited> A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy Mind:seriously sickly, a tunnel ghost:seriously dispirited>f You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) >u Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. >snap PRONTO! You snap your fingers. >'damn repop You say 'damn repop' stat >Your fatigue is 0; Your willpower is 33; Your statistics are Str: 10/16, Int: 5/ 8, Wil: 11/19, Dex: 17/18, Con: 5/11, Lea: 13/16. sc >You have 123/123 hit, 50/50 stamina, 124/140 moves, 80 spirit. OB: 39, DB: 20, PB: 87, Speed: 18, Gold: 8, XP Needed: 7K. who >Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. >cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. >stat Your fatigue is 0; Your willpower is 33; Your statistics are Str: 10/16, Int: 5/ 8, Wil: 13/19, Dex: 17/18, Con: 5/11, Lea: 13/16. > Above the fields, not a cloud can be seen in the sky. HP:Scratched S:Surging>cr sc You start to concentrate. -\|/-\Ok. You try to revive Ainaran. You have 127/128 hit, 51/53 stamina, 124/141 moves, 71 spirit. OB: 42, DB: 24, PB: 89, Speed: 19, Gold: 8, XP Needed: 7K. HP:Scratched S:Surging>cr You start to concentrate. -\stat |/-\Ok. You try to revive Ainaran. Your fatigue is 5; Your willpower is 36; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 15/19, Dex: 18/18, Con: 6/11, Lea: 14/16. >sc You have 128/128 hit, 53/53 stamina, 128/141 moves, 64 spirit. OB: 45, DB: 26, PB: 92, Speed: 19, Gold: 8, XP Needed: 7K. stat >Your fatigue is 3; Your willpower is 36; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 15/19, Dex: 18/18, Con: 6/11, Lea: 14/16. >cr You start to concentrate. -\stat |/-\Ok. Your mind is not ready yet. Your fatigue is 1; Your willpower is 36; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 15/19, Dex: 18/18, Con: 6/11, Lea: 14/16. >sc You have 128/128 hit, 53/53 stamina, 130/141 moves, 62 spirit. OB: 45, DB: 26, PB: 92, Speed: 19, Gold: 8, XP Needed: 7K. >prac You have 0 practice sessions left slashing (Mastered) parry (Mastered) fast attack (poor) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 6 time, 0 spirit) evasion (poor) ( 6 time, 0 spirit) poison (Mastered) ( 11 time, 5 spirit) curing saturation (Mastered) ( 8 time, 1 spirit) insight (Mastered) ( 7 time, 2 spirit) pragmatism (poor) ( 7 time, 5 spirit) fear (Mastered) ( 7 time, 5 spirit) divination (very good) ( 15 time, 2 spirit) sanctuary (Mastered) ( 22 time, 2 spirit) vitality (Mastered) ( 7 time, 5 spirit) confuse (Mastered) ( 8 time, 2 spirit) regeneration (Mastered) ( 9 time, 5 spirit) revive (Mastered) ( 7 time, 2 spirit) remove poison (fair) ( 15 time, 2 spirit) human language (Mastered) >cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. >who Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. >l Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. A horse is here, gazing at you. >'gonna kill tunnel You say 'gonna kill tunnel' smile >You smile happily. stat >Your fatigue is 0; Your willpower is 36; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 18/18, Con: 7/11, Lea: 14/16. >cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. >track You start searching the ground for tracks. /-\stat |/cr -\You found no tracks here. Your fatigue is 0; Your willpower is 36; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 18/18, Con: 8/11, Lea: 15/16. >You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. >sea Above the fields, not a cloud can be seen in the sky. You start searching the area. \cr |/-\|/-\You haven't found anything suspicious. You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. Your spell does no good to him. HP:Bruised S:Surging>sc stat You have 134/156 hit, 56/57 stamina, 132/146 moves, 44 spirit. OB: 45, DB: 26, PB: 92, Speed: 21, Gold: 8, XP Needed: 7K. HP:Bruised S:Surging>Your fatigue is 0; Your willpower is 41; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 16/16. HP:Bruised S:Surging>d w Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) HP:Bruised S:Surging>Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) HP:Bruised>k ghost You force your Will against a tunnel ghost's concentration! HP:Bruised Mind:in top shape, a tunnel ghost:quite dispirited> a tunnel ghost forces its Will against your strength! HP:Bruised Mind:barely weakened, a tunnel ghost:quite dispirited> You force your Will against a tunnel ghost's concentration! HP:Bruised Mind:barely weakened, a tunnel ghost:quite dispirited>set tac def A tunnel ghost tries its Will against your mind, but you resist! You are now employing defensive tactics. HP:Bruised Mind:barely weakened, a tunnel ghost:quite dispirited> A grey spirit tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but loses control! You force your Will against a tunnel ghost's constitution! HP:Bruised Mind:barely weakened, a tunnel ghost:quite dispirited> a tunnel ghost forces its Will against your constitution! HP:Scratched Mind:barely sickly, a tunnel ghost:quite dispirited> A grey spirit tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but loses control! HP:Scratched Mind:barely sickly, a tunnel ghost:quite dispirited> You force your Will against a tunnel ghost's constitution! HP:Scratched Mind:barely sickly, a tunnel ghost:quite dispirited> a tunnel ghost forces its Will against your concentration! HP:Scratched Mind:barely sickly, a tunnel ghost:quite dispirited> a grey spirit forces its Will against your concentration! A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:barely sickly, a tunnel ghost:quite dispirited>mutter A tunnel ghost tries its Will against your mind, but you resist! You force your Will against a tunnel ghost's concentration! HP:Scratched Mind:barely sickly, a tunnel ghost:quite dispirited>A grey spirit tries its Will against your mind, but loses control! A grey spirit tries its Will against your mind, but you resist! You mutter under you breath. HP:Scratched Mind:barely sickly, a tunnel ghost:quite dispirited> You force your Will against a tunnel ghost's learning! HP:Scratched Mind:barely sickly, a tunnel ghost:quite dispirited> A grey spirit tries its Will against your mind, but you resist! a tunnel ghost forces its Will against your strength! HP:Scratched Mind:slightly weakened, a tunnel ghost:quite dispirited> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:slightly weakened, a tunnel ghost:quite dispirited>f You force your Will against a tunnel ghost's intelligence! PANIC! You couldn't escape! HP:Scratched Mind:slightly weakened, a tunnel ghost:quite dispirited>f A grey spirit tries its Will against your mind, but you resist! A tunnel ghost tries its Will against your mind, but loses control! HP:Scratched Mind:slightly weakened, a tunnel ghost:quite dispirited> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:slightly weakened, a tunnel ghost:quite dispirited>You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) HP:Scratched>w Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) k ghost HP:Scratched> A grey spirit tries its Will against your mind, but loses control! You force your Will against a grey spirit's intelligence! HP:Scratched Mind:slightly weakened, a grey spirit:somewhat sickly>Your attention is elsewhere already. HP:Scratched Mind:slightly weakened, a grey spirit:somewhat sickly> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:slightly weakened, a grey spirit:somewhat sickly> You force your Will against a grey spirit's concentration! HP:Scratched Mind:slightly weakened, a grey spirit:somewhat sickly>f You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) HP:Scratched>w Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) k ghost HP:Scratched>You force your Will against a tunnel ghost's strength! HP:Healthy Mind:slightly weakened, a tunnel ghost:quite dispirited> a tunnel ghost forces its Will against your concentration! HP:Healthy Mind:slightly weakened, a tunnel ghost:quite dispirited> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:slightly weakened, a tunnel ghost:quite dispirited> a tunnel ghost forces its Will against your concentration! HP:Healthy Mind:slightly weakened, a tunnel ghost:quite dispirited> a grey spirit forces its Will against your will! HP:Healthy Mind:slightly weakened, a tunnel ghost:quite dispirited>set tac def You force your Will against a tunnel ghost's concentration! HP:Healthy Mind:slightly weakened, a tunnel ghost:quite dispirited>You are now employing defensive tactics. HP:Healthy Mind:slightly weakened, a tunnel ghost:quite dispirited>f A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:slightly weakened, a tunnel ghost:quite dispirited>a tunnel ghost forces its Will against your will! You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) >u Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. >who Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. >sc You have 151/151 hit, 56/56 stamina, 122/145 moves, 52 spirit. OB: 43, DB: 25, PB: 90, Speed: 20, Gold: 8, XP Needed: 7K. >mutter d You mutter under you breath. >w Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) >Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) k ghost > A grey spirit tries its Will against your mind, but loses control! You force your Will against a grey spirit's dexterity! HP:Healthy Mind:slightly weakened, a grey spirit:slightly retarded>Your attention is elsewhere already. f HP:Healthy Mind:slightly weakened, a grey spirit:slightly retarded> You force your Will against a grey spirit's constitution! HP:Healthy Mind:slightly weakened, a grey spirit:slightly retarded>A grey spirit tries its Will against your mind, but loses control! PANIC! You couldn't escape! HP:Healthy Mind:slightly weakened, a grey spirit:slightly retarded> You force your Will against a grey spirit's intelligence! f HP:Healthy Mind:slightly weakened, a grey spirit:slightly retarded> a grey spirit forces its Will against your strength! HP:Healthy Mind:slightly weakened, a grey spirit:slightly retarded>You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) >w Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) >k ghost You force your Will against a tunnel ghost's intelligence! HP:Healthy Mind:slightly weakened, a tunnel ghost:quite dispirited> A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy Mind:slightly weakened, a tunnel ghost:quite dispirited> You force your Will against a tunnel ghost's dexterity! HP:Healthy Mind:slightly weakened, a tunnel ghost:quite dispirited> A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy Mind:slightly weakened, a tunnel ghost:quite dispirited> You force your Will against a tunnel ghost's strength! 'fucking greys! HP:Healthy Mind:slightly weakened, a tunnel ghost:quite dispirited> a tunnel ghost forces its Will against your dexterity! HP:Healthy Mind:slightly weakened, a tunnel ghost:quite dispirited>You say 'fucking greys!' HP:Healthy Mind:slightly weakened, a tunnel ghost:quite dispirited> A grey spirit tries its Will against your mind, but loses control! HP:Healthy Mind:slightly weakened, a tunnel ghost:quite dispirited>cf grey You force your Will against a tunnel ghost's concentration! HP:Healthy Mind:slightly weakened, a tunnel ghost:quite dispirited> A tunnel ghost tries its Will against your mind, but loses control! HP:Healthy Mind:slightly weakened, a tunnel ghost:quite dispirited> a grey spirit forces its Will against your concentration! HP:Healthy Mind:slightly weakened, a tunnel ghost:quite dispirited>You force your Will against a tunnel ghost's will! You start to concentrate. -\ a tunnel ghost forces its Will against your concentration! You could not concentrate anymore! HP:Scratched S:Surging Mind:slightly weakened, a tunnel ghost:quite dispirited> A grey spirit tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:slightly weakened, a tunnel ghost:quite dispirited>f You force your Will against a tunnel ghost's dexterity! PANIC! You couldn't escape! HP:Scratched Mind:slightly weakened, a tunnel ghost:quite dispirited> a tunnel ghost forces its Will against your intelligence! HP:Scratched Mind:slightly duped, a tunnel ghost:quite dispirited>f a grey spirit forces its Will against your constitution! A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:slightly duped, a tunnel ghost:quite dispirited>You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) >w cf grey Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) >You start to concentrate. -\|/-\ a grey spirit forces its Will against your strength! A tunnel ghost tries its Will against your mind, but you resist! You could not concentrate anymore! HP:Healthy Mind:somewhat weakened, a grey spirit:somewhat sickly> You force your Will against a grey spirit's concentration! HP:Healthy Mind:somewhat weakened, a grey spirit:somewhat sickly>f A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat weakened, a grey spirit:somewhat sickly>You force your Will against a grey spirit's constitution! a grey spirit forces its Will against your dexterity! You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) ]u [0m >Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. >cr who You start to concentrate. -\|/-\Ok. You try to revive Ainaran. Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. >stat Your fatigue is 0; Your willpower is 40; Your statistics are Str: 13/16, Int: 8/ 8, Wil: 18/19, Dex: 17/18, Con: 10/11, Lea: 16/16. >cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. >d w cf grey Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) >Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) >You start to concentrate. -\|/-\ Ok. A grey spirit ignores your breath. >k ghost a grey spirit forces its Will against your strength! You force your Will against a grey spirit's constitution! Your attention is elsewhere already. HP:Scratched S:Surging Mind:somewhat weakened, a grey spirit:quite sickly>f a grey spirit forces its Will against your constitution! HP:Healthy S:Surging Mind:somewhat weakened, a grey spirit:quite sickly>You force your Will against a grey spirit's concentration! You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) S:Surging>w Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) k ghost S:Surging>You force your Will against a tunnel ghost's strength! HP:Healthy S:Surging Mind:somewhat weakened, a tunnel ghost:quite weakened> A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:somewhat weakened, a tunnel ghost:quite weakened> A tunnel ghost tries its Will against your mind, but loses control! You force your Will against a tunnel ghost's will! set tac def HP:Healthy S:Surging Mind:somewhat weakened, a tunnel ghost:seriously dispirited> a grey spirit forces its Will against your learning! HP:Healthy S:Surging Mind:somewhat weakened, a tunnel ghost:seriously dispirited>You are now employing defensive tactics. HP:Healthy S:Surging Mind:somewhat weakened, a tunnel ghost:seriously dispirited>conc A grey spirit tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:somewhat weakened, a tunnel ghost:seriously dispirited> A tunnel ghost tries its Will against your mind, but you resist! You force your Will against a tunnel ghost's will! HP:Healthy S:Surging Mind:somewhat weakened, a tunnel ghost:seriously dispirited>You start focusing your mind. A grey spirit tries its Will against your mind, but you resist! a tunnel ghost forces its Will against your intelligence! a grey spirit forces its Will against your learning! a tunnel ghost forces its Will against your dexterity! a grey spirit forces its Will against your intelligence! You attack with extra will power! (3) HP:Healthy Mind:somewhat duped, a tunnel ghost:seriously dispirited> A tunnel ghost tries its Will against your mind, but you resist! You force your Will against a tunnel ghost's concentration! HP:Healthy Mind:somewhat duped, a tunnel ghost:seriously dispirited>HP:Healthy Mind:somewhat duped, a tunnel ghost:seriously dispirited> A grey spirit tries its Will against your mind, but you resist! You force your Will against a tunnel ghost's dexterity! HP:Healthy Mind:somewhat duped, a tunnel ghost:seriously dispirited> A tunnel ghost tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat duped, a tunnel ghost:seriously clumsy>pray a grey spirit forces its Will against your strength! You force your Will against a tunnel ghost's learning! HP:Healthy Mind:somewhat weakened, a tunnel ghost:seriously clumsy>You raise your prayers to the sky. HP:Healthy Mind:somewhat weakened, a tunnel ghost:seriously clumsy> A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat weakened, a tunnel ghost:seriously clumsy>set tac def a grey spirit forces its Will against your dexterity! You force your Will against a tunnel ghost's will! HP:Healthy Mind:somewhat weakened, a tunnel ghost:seriously dispirited>You are now employing defensive tactics. HP:Healthy Mind:somewhat weakened, a tunnel ghost:seriously dispirited> A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat weakened, a tunnel ghost:seriously dispirited> A grey spirit tries its Will against your mind, but you resist! You force your Will against a tunnel ghost's intelligence! l HP:Healthy Mind:somewhat weakened, a tunnel ghost:seriously dispirited> a tunnel ghost forces its Will against your learning! HP:Healthy Mind:somewhat weakened, a tunnel ghost:seriously dispirited> A grey spirit tries its Will against your mind, but you resist! You force your Will against a tunnel ghost's learning! HP:Healthy Mind:somewhat weakened, a tunnel ghost:seriously dispirited> A grey spirit tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat weakened, a tunnel ghost:seriously dispirited>A tunnel ghost tries its Will against your mind, but you resist! Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A tunnel ghost (shadow) is here, fighting YOU! A grey spirit (shadow) is here, fighting YOU! A grey spirit (shadow) is here, fighting YOU! A horse is here, gazing at you. HP:Healthy Mind:somewhat weakened, a tunnel ghost:seriously dispirited> A grey spirit tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but you resist! You force your Will against a tunnel ghost's concentration! HP:Healthy Mind:somewhat weakened, a tunnel ghost:seriously dispirited>spit You spit over your left shoulder. HP:Scratched S:Surging Mind:somewhat weakened, a tunnel ghost:seriously dispirited> A tunnel ghost tries its Will against your mind, but loses control! HP:Scratched S:Surging Mind:somewhat weakened, a tunnel ghost:strongly dispirited> a grey spirit forces its Will against your constitution! A grey spirit tries its Will against your mind, but you resist! You force your Will against a tunnel ghost's constitution! HP:Healthy S:Surging Mind:somewhat weakened, a tunnel ghost:strongly dispirited> a tunnel ghost forces its Will against your intelligence! HP:Healthy Mind:somewhat duped, a tunnel ghost:strongly dispirited> A grey spirit tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but you resist! You force your Will against a tunnel ghost's constitution! HP:Healthy Mind:somewhat duped, a tunnel ghost:strongly dispirited> A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat duped, a tunnel ghost:strongly dispirited> A grey spirit tries its Will against your mind, but you resist! a grey spirit forces its Will against your dexterity! You force your Will against a tunnel ghost's will! HP:Healthy Mind:somewhat duped, a tunnel ghost:strongly dispirited> a tunnel ghost forces its Will against your concentration! HP:Healthy Mind:somewhat duped, a tunnel ghost:strongly dispirited>l A grey spirit tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat duped, a tunnel ghost:strongly dispirited>You force your Will against a tunnel ghost's strength! Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A tunnel ghost (shadow) is here, fighting YOU! A grey spirit (shadow) is here, fighting YOU! A grey spirit (shadow) is here, fighting YOU! A horse is here, gazing at you. HP:Healthy Mind:somewhat duped, a tunnel ghost:strongly dispirited> A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat duped, a tunnel ghost:strongly dispirited>set tac def A grey spirit tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat duped, a tunnel ghost:strongly dispirited>You force your Will against a tunnel ghost's learning! You are now employing defensive tactics. HP:Healthy Mind:somewhat duped, a tunnel ghost:strongly dispirited> A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat duped, a tunnel ghost:strongly dispirited> A grey spirit tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but you resist! ci HP:Healthy Mind:somewhat duped, a tunnel ghost:strongly dispirited> You force your Will against a tunnel ghost's concentration! HP:Healthy Mind:somewhat duped, a tunnel ghost:strongly dispirited>You start to concentrate. -\| A tunnel ghost tries its Will against your mind, but you resist! / A grey spirit tries its Will against your mind, but loses control! A grey spirit tries its Will against your mind, but you resist! -\ Ok. It has insight already. HP:Healthy Mind:somewhat duped, a tunnel ghost:strongly dispirited> You force your Will against a tunnel ghost's will! Your spirit increases by 18. You receive your share of experience -- 4369 points. Saving Ainaran. The ghost vanishes like a snuffed flame. A tunnel ghost vanishes into thin air. You turn to face your next enemy. diag HP:Healthy Mind:somewhat duped, a grey spirit:somewhat sickly>A grey spirit looks healthy. A grey spirit is somewhat sickly and slightly clumsy. A grey spirit has arrived but recently. A grey spirit is not affected by anything. It is one with the Wraith-world! HP:Healthy Mind:somewhat duped, a grey spirit:somewhat sickly> a grey spirit forces its Will against your concentration! A grey spirit tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat duped, a grey spirit:somewhat sickly> You force your Will against a grey spirit's will! HP:Healthy Mind:somewhat duped, a grey spirit:somewhat sickly> A grey spirit tries its Will against your mind, but you resist! a grey spirit forces its Will against your strength! HP:Healthy Mind:somewhat weakened, a grey spirit:somewhat sickly>ci You force your Will against a grey spirit's intelligence! HP:Healthy Mind:somewhat weakened, a grey spirit:somewhat sickly>You start to concentrate. -\ A grey spirit tries its Will against your mind, but loses control! A grey spirit tries its Will against your mind, but loses control! |/-\ Ok. HP:Healthy Mind:somewhat weakened, a grey spirit:somewhat sickly> You force your Will against a grey spirit's concentration! HP:Healthy Mind:somewhat weakened, a grey spirit:somewhat sickly> A grey spirit tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat weakened, a grey spirit:somewhat sickly> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat weakened, a grey spirit:somewhat sickly>get silver You force your Will against a grey spirit's will! HP:Healthy Mind:somewhat weakened, a grey spirit:quite dispirited>You get a silver circlet. HP:Healthy Mind:somewhat weakened, a grey spirit:quite dispirited> A grey spirit tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat weakened, a grey spirit:quite dispirited> You force your Will against a grey spirit's learning! HP:Healthy Mind:somewhat weakened, a grey spirit:quite dispirited> A grey spirit tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat weakened, a grey spirit:quite dispirited> You force your Will against a grey spirit's intelligence! HP:Healthy Mind:somewhat weakened, a grey spirit:quite dispirited>put silver pack A hazy wraith (shadow) enters from the east. a hazy wraith forces its Will against your constitution! a grey spirit forces its Will against your learning! A grey spirit tries its Will against your mind, but you resist! l HP:Healthy Mind:somewhat weakened, a grey spirit:quite dispirited>You put a silver circlet in a backpack. HP:Healthy Mind:somewhat weakened, a grey spirit:quite dispirited>You force your Will against a grey spirit's constitution! Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A grey spirit (shadow) is here, fighting YOU! A grey spirit (shadow) is here, fighting YOU! A horse is here, gazing at you. A hazy wraith (shadow) is here, fighting YOU! HP:Healthy Mind:somewhat weakened, a grey spirit:quite sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat weakened, a grey spirit:quite sickly> a grey spirit forces its Will against your intelligence! A grey spirit tries its Will against your mind, but you resist! f HP:Healthy Mind:somewhat duped, a grey spirit:quite sickly>You force your Will against a grey spirit's constitution! You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) >k hazy Your regeneration slowed. set tac def >You force your Will against a hazy wraith's will! HP:Healthy Mind:somewhat duped, a hazy wraith:slightly dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat duped, a hazy wraith:slightly dispirited>who You are now employing defensive tactics. HP:Healthy Mind:somewhat duped, a hazy wraith:slightly dispirited>Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. HP:Healthy Mind:somewhat duped, a hazy wraith:slightly dispirited>'shit You force your Will against a hazy wraith's intelligence! who HP:Healthy Mind:somewhat duped, a hazy wraith:slightly dispirited>A hazy wraith tries its Will against your mind, but you resist! You say 'shit' HP:Healthy Mind:somewhat duped, a hazy wraith:slightly dispirited>Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. HP:Healthy Mind:somewhat duped, a hazy wraith:slightly dispirited> You force your Will against a hazy wraith's learning! HP:Healthy Mind:somewhat duped, a hazy wraith:slightly retarded> a hazy wraith forces its Will against your learning! HP:Healthy Mind:somewhat duped, a hazy wraith:slightly retarded> You try your Will against a hazy wraith's mind, but it resists! HP:Healthy Mind:somewhat duped, a hazy wraith:slightly retarded> a hazy wraith forces its Will against your will! HP:Healthy Mind:somewhat duped, a hazy wraith:slightly retarded>exa w You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:somewhat duped, a hazy wraith:slightly retarded> a hazy wraith forces its Will against your will! HP:Healthy Mind:somewhat duped, a hazy wraith:slightly retarded>stat To the west you see: It is pitch black... The runedslab is open. HP:Healthy Mind:somewhat duped, a hazy wraith:slightly retarded>Your fatigue is 0; Your willpower is 39; Your statistics are Str: 11/16, Int: 5/ 8, Wil: 17/19, Dex: 16/18, Con: 9/11, Lea: 12/16. HP:Healthy Mind:somewhat duped, a hazy wraith:slightly retarded> You force your Will against a hazy wraith's concentration! HP:Healthy Mind:somewhat duped, a hazy wraith:slightly retarded> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat duped, a hazy wraith:somewhat duped> You force your Will against a hazy wraith's constitution! HP:Healthy Mind:somewhat duped, a hazy wraith:somewhat duped> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat duped, a hazy wraith:somewhat duped> You force your Will against a hazy wraith's concentration! HP:Healthy Mind:somewhat duped, a hazy wraith:somewhat duped> A hazy wraith tries its Will against your mind, but you resist! who HP:Healthy Mind:somewhat duped, a hazy wraith:somewhat duped>You force your Will against a hazy wraith's dexterity! Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. HP:Healthy Mind:somewhat duped, a hazy wraith:somewhat duped> a hazy wraith forces its Will against your learning! HP:Healthy Mind:somewhat duped, a hazy wraith:somewhat duped> You force your Will against a hazy wraith's constitution! sc HP:Healthy Mind:somewhat duped, a hazy wraith:somewhat duped>You have 146/146 hit, 53/53 stamina, 131/144 moves, 68 spirit. OB: 40, DB: 20, PB: 88, Speed: 18, Gold: 8, XP Needed: 2K. HP:Healthy Mind:somewhat duped, a hazy wraith:somewhat duped> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat duped, a hazy wraith:somewhat duped> You force your Will against a hazy wraith's will! HP:Healthy Mind:somewhat duped, a hazy wraith:somewhat dispirited>'2K a hazy wraith forces its Will against your concentration! You say '2K' lick HP:Healthy Mind:somewhat duped, a hazy wraith:somewhat dispirited>You lick your mouth and smile. HP:Healthy Mind:somewhat duped, a hazy wraith:somewhat dispirited> You force your Will against a hazy wraith's will! HP:Healthy Mind:somewhat duped, a hazy wraith:somewhat dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat duped, a hazy wraith:somewhat dispirited>'from 65K You force your Will against a hazy wraith's intelligence! You say 'from 65K' HP:Healthy Mind:somewhat duped, a hazy wraith:quite duped> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat duped, a hazy wraith:quite duped> You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:somewhat duped, a hazy wraith:seriously duped>stat a hazy wraith forces its Will against your intelligence! HP:Scratched S:Surging Mind:somewhat duped, a hazy wraith:quite duped>Your fatigue is 0; Your willpower is 40; Your statistics are Str: 12/16, Int: 5/ 8, Wil: 18/19, Dex: 17/18, Con: 10/11, Lea: 12/16. HP:Scratched S:Surging Mind:somewhat duped, a hazy wraith:quite duped> You force your Will against a hazy wraith's strength! HP:Scratched S:Surging Mind:somewhat duped, a hazy wraith:quite duped> A hazy wraith tries its Will against your mind, but you resist! exp HP:Scratched S:Surging Mind:somewhat duped, a hazy wraith:quite duped>Exploits for Ainaran Numbers in brackets indicate (your,their) level at time of a kill Feb 19, 01: Mobdied: a webspinner Feb 19, 01: L16: Stat inc (+1 int) Feb 18, 01: Obtained level 15 Feb 17, 01: Obtained level 10 Feb 16, 01: Obtained level 6 Feb 16, 01: Mobdied: a large vampire bat Feb 16, 01: Mobdied: the hill troll Feb 16, 01: Character Created Total: 0 pkills, 0 pdeaths, 3 mobdeaths. HP:Scratched S:Surging Mind:somewhat duped, a hazy wraith:quite duped> You force your Will against a hazy wraith's intelligence! HP:Scratched Mind:somewhat duped, a hazy wraith:seriously duped>sigh A hazy wraith tries its Will against your mind, but you resist! You sigh. HP:Scratched Mind:somewhat duped, a hazy wraith:seriously duped> You try your Will against a hazy wraith's mind, but lose control! HP:Scratched Mind:somewhat duped, a hazy wraith:seriously duped> a hazy wraith forces its Will against your learning! HP:Scratched Mind:somewhat duped, a hazy wraith:seriously duped> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:somewhat duped, a hazy wraith:seriously duped> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat duped, a hazy wraith:seriously duped> You force your Will against a hazy wraith's learning! HP:Scratched Mind:somewhat duped, a hazy wraith:seriously duped> a hazy wraith forces its Will against your strength! HP:Scratched Mind:somewhat duped, a hazy wraith:seriously duped> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:somewhat duped, a hazy wraith:seriously duped>who l A hazy wraith tries its Will against your mind, but you resist! Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. HP:Scratched Mind:somewhat duped, a hazy wraith:seriously duped> You force your Will against a hazy wraith's dexterity! HP:Scratched Mind:somewhat duped, a hazy wraith:seriously duped>Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy wraith (shadow) is here, fighting YOU! A horse is here, gazing at you. HP:Scratched Mind:somewhat duped, a hazy wraith:seriously duped>set tac def You are now employing defensive tactics. HP:Scratched Mind:somewhat duped, a hazy wraith:seriously duped> a hazy wraith forces its Will against your intelligence! HP:Scratched Mind:seriously duped, a hazy wraith:seriously duped> You force your Will against a hazy wraith's constitution! HP:Scratched Mind:seriously duped, a hazy wraith:seriously duped>stat A hazy wraith tries its Will against your mind, but loses control! HP:Scratched Mind:seriously duped, a hazy wraith:seriously duped>You force your Will against a hazy wraith's intelligence! Your fatigue is 1; Your willpower is 40; Your statistics are Str: 10/16, Int: 3/ 8, Wil: 18/19, Dex: 15/18, Con: 10/11, Lea: 11/16. HP:Scratched Mind:seriously duped, a hazy wraith:strongly duped> a hazy wraith forces its Will against your learning! HP:Scratched Mind:seriously duped, a hazy wraith:strongly duped> You force your Will against a hazy wraith's intelligence! HP:Scratched Mind:seriously duped, a hazy wraith:strongly duped> a hazy wraith forces its Will against your dexterity! HP:Scratched Mind:seriously duped, a hazy wraith:strongly duped> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:seriously duped, a hazy wraith:strongly duped>stat Your fatigue is 0; Your willpower is 40; Your statistics are Str: 10/16, Int: 3/ 8, Wil: 18/19, Dex: 14/18, Con: 10/11, Lea: 9/16. HP:Scratched Mind:seriously duped, a hazy wraith:strongly duped> You force your Will against a hazy wraith's constitution! HP:Scratched Mind:seriously duped, a hazy wraith:strongly duped> a hazy wraith forces its Will against your strength! HP:Scratched Mind:seriously duped, a hazy wraith:strongly duped> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:seriously duped, a hazy wraith:strongly duped> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:seriously duped, a hazy wraith:strongly duped>stat You force your Will against a hazy wraith's will! HP:Healthy Mind:seriously duped, a hazy wraith:strongly duped>Your fatigue is 1; Your willpower is 40; Your statistics are Str: 9/16, Int: 3/ 8, Wil: 18/19, Dex: 14/18, Con: 10/11, Lea: 9/16. HP:Healthy Mind:seriously duped, a hazy wraith:strongly duped> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:seriously duped, a hazy wraith:strongly duped> You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:seriously duped, a hazy wraith:strongly duped> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:seriously duped, a hazy wraith:strongly duped>diag A hazy wraith looks healthy. A hazy wraith is strongly duped and barely weakened. A hazy wraith has arrived but recently. A hazy wraith is not affected by anything. It is one with the Wraith-world! HP:Healthy Mind:seriously duped, a hazy wraith:strongly duped> You force your Will against a hazy wraith's learning! HP:Healthy Mind:seriously duped, a hazy wraith:strongly duped> A hazy wraith tries its Will against your mind, but you resist! stat HP:Healthy Mind:seriously duped, a hazy wraith:strongly duped>Your fatigue is 0; Your willpower is 40; Your statistics are Str: 9/16, Int: 3/ 8, Wil: 18/19, Dex: 14/18, Con: 10/11, Lea: 9/16. ci HP:Healthy Mind:seriously duped, a hazy wraith:strongly duped> You force your Will against a hazy wraith's learning! HP:Healthy Mind:seriously duped, a hazy wraith:strongly duped>You start to concentrate. - A hazy wraith tries its Will against your mind, but loses control! \|/-\ Ok. HP:Healthy Mind:seriously duped, a hazy wraith:strongly duped> You force your Will against a hazy wraith's concentration! HP:Healthy Mind:seriously duped, a hazy wraith:strongly duped> a hazy wraith forces its Will against your intelligence! You flee head over heels. Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. stat >Your fatigue is 0; Your willpower is 40; Your statistics are Str: 9/16, Int: 2/ 8, Wil: 18/19, Dex: 14/18, Con: 10/11, Lea: 9/16. >d Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) > >u Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. >cr You start to concentrate. -stat \|/-\Ok. You try to revive Ainaran. Your fatigue is 5; Your willpower is 40; Your statistics are Str: 10/16, Int: 5/ 8, Wil: 18/19, Dex: 15/18, Con: 10/11, Lea: 9/16. >who Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. >cr You start to concentrate. -\|/-\ Ok. Your mind is not ready yet. >cr You start to concentrate. -\|/-\ You lost your concentration! >cr You start to concentrate. -\|/ Clouds race through the sky above the fields. -spit \ Ok. You try to revive Ainaran. HP:Scratched S:Surging>You spit over your left shoulder. stat HP:Scratched S:Surging>who Your fatigue is 3; Your willpower is 41; Your statistics are Str: 13/16, Int: 7/ 8, Wil: 19/19, Dex: 17/18, Con: 11/11, Lea: 10/16. HP:Scratched S:Surging>Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. HP:Scratched S:Surging>cr You start to concentrate. -\|/-d \ Ok. You try to revive Ainaran. HP:Scratched S:Surging>Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) HP:Scratched S:Surging> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:somewhat retarded, a hazy wraith:strongly duped>k hazy Your mind is not ready yet. HP:Scratched S:Surging Mind:somewhat retarded, a hazy wraith:strongly duped>k hazy a hazy wraith forces its Will against your strength! HP:Scratched S:Surging Mind:somewhat retarded, a hazy wraith:strongly duped>Your mind is not ready yet. HP:Scratched S:Surging Mind:somewhat retarded, a hazy wraith:strongly duped>set tac def A hazy wraith tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:somewhat retarded, a hazy wraith:strongly duped>who You are now employing defensive tactics. HP:Scratched S:Surging Mind:somewhat retarded, a hazy wraith:strongly duped> You force your Will against a hazy wraith's will! HP:Scratched S:Surging Mind:somewhat retarded, a hazy wraith:strongly duped>a hazy wraith forces its Will against your constitution! Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. HP:Healthy S:Surging Mind:somewhat retarded, a hazy wraith:strongly duped> You force your Will against a hazy wraith's concentration! diag HP:Healthy S:Surging Mind:somewhat retarded, a hazy wraith:strongly duped>A hazy wraith looks healthy. A hazy wraith is strongly duped. A hazy wraith has arrived but recently. A hazy wraith is affected by: insight (long) It is one with the Wraith-world! HP:Healthy S:Surging Mind:somewhat retarded, a hazy wraith:strongly duped>set tac def A hazy wraith tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:somewhat retarded, a hazy wraith:strongly duped>You are now employing defensive tactics. HP:Healthy S:Surging Mind:somewhat retarded, a hazy wraith:strongly duped> You force your Will against a hazy wraith's learning! HP:Healthy S:Surging Mind:somewhat retarded, a hazy wraith:strongly duped> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy S:Surging Mind:somewhat retarded, a hazy wraith:strongly duped> You force your Will against a hazy wraith's will! HP:Healthy S:Surging Mind:somewhat retarded, a hazy wraith:strongly dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:somewhat retarded, a hazy wraith:strongly dispirited> You force your Will against a hazy wraith's strength! HP:Healthy S:Surging Mind:somewhat retarded, a hazy wraith:strongly dispirited> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy S:Surging Mind:somewhat retarded, a hazy wraith:strongly dispirited> You force your Will against a hazy wraith's intelligence! HP:Healthy S:Surging Mind:somewhat retarded, a hazy wraith:horribly duped>whois farrakahn Farrakahn is a level 15 Dwarf. HP:Healthy S:Surging Mind:somewhat retarded, a hazy wraith:horribly duped> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:somewhat retarded, a hazy wraith:horribly duped> You force your Will against a hazy wraith's dexterity! HP:Healthy S:Surging Mind:somewhat retarded, a hazy wraith:horribly duped>smile A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat retarded, a hazy wraith:horribly duped>You smile happily. HP:Healthy Mind:somewhat retarded, a hazy wraith:horribly duped> You force your Will against a hazy wraith's strength! HP:Healthy Mind:somewhat retarded, a hazy wraith:horribly duped> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat retarded, a hazy wraith:horribly duped>pray Pandor You force your Will against a hazy wraith's intelligence! Your spirit increases by 15. You receive your share of experience -- 1768 points. A hazy wraith vanishes into thin air. >There is no such person to hear you. sc >You have 152/152 hit, 56/56 stamina, 130/145 moves, 69 spirit. OB: 45, DB: 25, PB: 90, Speed: 21, Gold: 8, XP Needed: 1K. >grin You grin evilly. >w Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) A hazy figure glides above the ground. (shadow) >k grey You force your Will against a grey spirit's intelligence! HP:Healthy Mind:somewhat retarded, a grey spirit:slightly duped> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat retarded, a grey spirit:slightly duped>set tac def You try your Will against a grey spirit's mind, but it resists! HP:Healthy Mind:somewhat retarded, a grey spirit:slightly duped>a hazy wraith forces its Will against your strength! a grey spirit forces its Will against your constitution! a grey spirit forces its Will against your intelligence! You are now employing defensive tactics. HP:Healthy Mind:somewhat retarded, a grey spirit:slightly duped>f A grey spirit tries its Will against your mind, but you resist! a hazy wraith forces its Will against your concentration! HP:Healthy Mind:somewhat retarded, a grey spirit:slightly duped>PANIC! You couldn't escape! HP:Healthy Mind:somewhat retarded, a grey spirit:slightly duped> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat retarded, a grey spirit:slightly duped> You force your Will against a grey spirit's concentration! HP:Healthy Mind:somewhat retarded, a grey spirit:slightly duped>f A grey spirit tries its Will against your mind, but you resist! a hazy wraith forces its Will against your constitution! You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. >'fuck You say 'fuck' >w cf hazy Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) A hazy figure glides above the ground. (shadow) >You start to concentrate. e -\|/-\Ok. A hazy wraith ignores your breath. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. >w cf hazy e Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) A hazy figure glides above the ground. (shadow) >You start to concentrate. -\|/-\Ok. A hazy wraith ignores your breath. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. >w cf hazy e Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) A hazy figure glides above the ground. (shadow) HP:Scratched>You start to concentrate. -\|/-\Ok. A hazy wraith ignores your breath. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. HP:Scratched>w cf hazy e Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) A hazy figure glides above the ground. (shadow) HP:Scratched>You start to concentrate. -\|/-\Ok. A hazy wraith ignores your breath. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. HP:Scratched>sc You have 144/146 hit, 56/56 stamina, 128/144 moves, 51 spirit. OB: 45, DB: 26, PB: 90, Speed: 21, Gold: 8, XP Needed: 1K. HP:Scratched>prac You have 0 practice sessions left slashing (Mastered) parry (Mastered) fast attack (poor) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 6 time, 0 spirit) evasion (poor) ( 6 time, 0 spirit) poison (Mastered) ( 11 time, 5 spirit) curing saturation (Mastered) ( 8 time, 1 spirit) insight (Mastered) ( 7 time, 2 spirit) pragmatism (poor) ( 7 time, 5 spirit) fear (Mastered) ( 7 time, 5 spirit) divination (very good) ( 15 time, 2 spirit) sanctuary (Mastered) ( 22 time, 2 spirit) vitality (Mastered) ( 7 time, 5 spirit) confuse (Mastered) ( 8 time, 2 spirit) regeneration (Mastered) ( 9 time, 5 spirit) revive (Mastered) ( 7 time, 2 spirit) remove poison (fair) ( 15 time, 2 spirit) human language (Mastered) HP:Scratched>w cf hazy e Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) A hazy figure glides above the ground. (shadow) HP:Scratched>You start to concentrate. -\|/-\Ok. A hazy wraith ignores your breath. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. HP:Scratched>'fuck it w You say 'fuck it' HP:Scratched>Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) A hazy figure glides above the ground. (shadow) HP:Scratched>k hazy set tac def You force your Will against a hazy wraith's learning! HP:Scratched Mind:somewhat retarded, a hazy wraith:slightly retarded> a hazy wraith forces its Will against your dexterity! HP:Scratched Mind:somewhat retarded, a hazy wraith:slightly retarded>You are now employing defensive tactics. HP:Scratched Mind:somewhat retarded, a hazy wraith:slightly retarded>l Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) A hazy wraith (shadow) is here, fighting YOU! A horse is here, gazing at you. HP:Scratched Mind:somewhat retarded, a hazy wraith:slightly retarded> You force your Will against a hazy wraith's dexterity! HP:Scratched Mind:somewhat retarded, a hazy wraith:slightly retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat retarded, a hazy wraith:slightly retarded> You force your Will against a hazy wraith's dexterity! HP:Scratched Mind:somewhat retarded, a hazy wraith:somewhat clumsy> a hazy wraith forces its Will against your constitution! HP:Healthy Mind:somewhat retarded, a hazy wraith:somewhat clumsy> You force your Will against a hazy wraith's will! HP:Healthy Mind:somewhat retarded, a hazy wraith:somewhat clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat retarded, a hazy wraith:somewhat clumsy>set tac def You are now employing defensive tactics. HP:Healthy Mind:somewhat retarded, a hazy wraith:somewhat clumsy> You force your Will against a hazy wraith's will! HP:Healthy Mind:somewhat retarded, a hazy wraith:somewhat clumsy> a hazy wraith forces its Will against your strength! HP:Healthy Mind:somewhat retarded, a hazy wraith:somewhat clumsy>slap grey You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:somewhat retarded, a hazy wraith:somewhat clumsy>A hazy wraith tries its Will against your mind, but you resist! You slap a grey spirit. HP:Healthy Mind:somewhat retarded, a hazy wraith:somewhat clumsy>slap 2.grey You force your Will against a hazy wraith's constitution! HP:Healthy Mind:somewhat retarded, a hazy wraith:somewhat clumsy>a hazy wraith forces its Will against your dexterity! You slap a grey spirit. HP:Healthy Mind:somewhat retarded, a hazy wraith:somewhat clumsy> You force your Will against a hazy wraith's learning! HP:Healthy Mind:somewhat retarded, a hazy wraith:somewhat clumsy> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat retarded, a hazy wraith:somewhat retarded> A grey spirit tries its Will against your mind, but loses control! a grey spirit forces its Will against your concentration! HP:Healthy Mind:somewhat retarded, a hazy wraith:somewhat retarded>f A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat retarded, a hazy wraith:somewhat retarded> a grey spirit forces its Will against your dexterity! a grey spirit forces its Will against your constitution! You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:somewhat sickly, a hazy wraith:quite clumsy>PANIC! You couldn't escape! HP:Healthy Mind:somewhat sickly, a hazy wraith:quite clumsy>f A hazy wraith tries its Will against your mind, but you resist! You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. >'provoked them You say 'provoked them' >cr You start to concentrate. stat -\|/-\Ok. You try to revive Ainaran. Your fatigue is 5; Your willpower is 41; Your statistics are Str: 14/16, Int: 7/ 8, Wil: 19/19, Dex: 17/18, Con: 9/11, Lea: 11/16. >who Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. >cr You start to concentrate. -\| Saving Ainaran. /-\ Ok. Your mind is not ready yet. HP:Bruised>cr You start to concentrate. -\stat |/-\ Ok. You try to revive Ainaran. HP:Scratched>Your fatigue is 0; Your willpower is 41; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 18/18, Con: 10/11, Lea: 12/16. HP:Scratched>cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. HP:Scratched>stat Your fatigue is 0; Your willpower is 41; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 12/16. HP:Scratched>l Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A horse is here, gazing at you. HP:Scratched>w Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) A hazy figure glides above the ground. (shadow) HP:Scratched>k grey a grey spirit forces its Will against your intelligence! You force your Will against a grey spirit's will! HP:Scratched Mind:somewhat retarded, a grey spirit:barely dispirited>Your mind is not ready yet. HP:Scratched Mind:somewhat retarded, a grey spirit:barely dispirited>f A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat retarded, a grey spirit:barely dispirited> You force your Will against a grey spirit's intelligence! HP:Scratched Mind:somewhat retarded, a grey spirit:slightly duped>You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. HP:Scratched>w k hazy Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) A hazy figure glides above the ground. (shadow) HP:Scratched>You force your Will against a hazy wraith's will! HP:Scratched Mind:somewhat retarded, a hazy wraith:somewhat clumsy> a hazy wraith forces its Will against your dexterity! HP:Scratched Mind:somewhat retarded, a hazy wraith:somewhat clumsy> You try your Will against a hazy wraith's mind, but it resists! HP:Scratched Mind:somewhat retarded, a hazy wraith:somewhat clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat retarded, a hazy wraith:somewhat clumsy>set tac def You are now employing defensive tactics. HP:Scratched Mind:somewhat retarded, a hazy wraith:somewhat clumsy> You force your Will against a hazy wraith's learning! HP:Scratched Mind:somewhat retarded, a hazy wraith:quite retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat retarded, a hazy wraith:quite retarded>who Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. HP:Scratched Mind:somewhat retarded, a hazy wraith:quite retarded> You force your Will against a hazy wraith's learning! HP:Scratched Mind:somewhat retarded, a hazy wraith:seriously retarded> A hazy wraith tries its Will against your mind, but loses control! HP:Scratched Mind:somewhat retarded, a hazy wraith:seriously retarded> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:somewhat retarded, a hazy wraith:seriously retarded> a hazy wraith forces its Will against your concentration! HP:Scratched Mind:somewhat retarded, a hazy wraith:seriously retarded>diag You force your Will against a hazy wraith's will! HP:Scratched Mind:somewhat retarded, a hazy wraith:seriously retarded> a hazy wraith forces its Will against your dexterity! HP:Scratched Mind:somewhat retarded, a hazy wraith:seriously retarded>ci A hazy wraith looks healthy. A hazy wraith is seriously retarded and quite dispirited. A hazy wraith has arrived but recently. A hazy wraith is not affected by anything. It is one with the Wraith-world! HP:Scratched Mind:somewhat retarded, a hazy wraith:seriously retarded>You start to concentrate. -\|/- A hazy wraith tries its Will against your mind, but you resist! \ Ok. HP:Scratched Mind:somewhat retarded, a hazy wraith:seriously retarded>sc You force your Will against a hazy wraith's concentration! HP:Scratched Mind:somewhat retarded, a hazy wraith:seriously retarded>You have 145/157 hit, 56/56 stamina, 132/146 moves, 32 spirit. OB: 45, DB: 24, PB: 92, Speed: 21, Gold: 8, XP Needed: 1K. HP:Scratched Mind:somewhat retarded, a hazy wraith:seriously retarded> a hazy wraith forces its Will against your concentration! HP:Scratched Mind:somewhat retarded, a hazy wraith:seriously retarded> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:somewhat retarded, a hazy wraith:seriously retarded> A hazy wraith tries its Will against your mind, but loses control! You force your Will against a hazy wraith's constitution! HP:Scratched Mind:somewhat retarded, a hazy wraith:strongly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat retarded, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but you resist! You force your Will against a hazy wraith's concentration! HP:Scratched Mind:somewhat retarded, a hazy wraith:strongly retarded> a grey spirit forces its Will against your will! HP:Scratched Mind:somewhat retarded, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's strength! HP:Scratched Mind:somewhat retarded, a hazy wraith:strongly retarded>Pray Pandor A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat retarded, a hazy wraith:strongly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat retarded, a hazy wraith:strongly retarded>There is no such person to hear you. HP:Scratched Mind:somewhat retarded, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:somewhat retarded, a hazy wraith:strongly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat retarded, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat retarded, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's constitution! HP:Scratched Mind:somewhat retarded, a hazy wraith:strongly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat retarded, a hazy wraith:strongly retarded> a hazy wraith forces its Will against your will! HP:Scratched Mind:somewhat retarded, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's intelligence! HP:Scratched Mind:somewhat retarded, a hazy wraith:strongly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat retarded, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat retarded, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's dexterity! HP:Scratched Mind:somewhat retarded, a hazy wraith:strongly retarded> a grey spirit forces its Will against your intelligence! HP:Scratched Mind:somewhat retarded, a hazy wraith:strongly retarded> a hazy wraith forces its Will against your intelligence! HP:Scratched Mind:somewhat duped, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:somewhat duped, a hazy wraith:strongly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat duped, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:somewhat duped, a hazy wraith:seriously retarded> You force your Will against a hazy wraith's intelligence! HP:Scratched S:Surging Mind:somewhat duped, a hazy wraith:seriously retarded> a grey spirit forces its Will against your dexterity! HP:Scratched S:Surging Mind:somewhat duped, a hazy wraith:seriously retarded> a hazy wraith forces its Will against your constitution! HP:Scratched S:Surging Mind:somewhat duped, a hazy wraith:seriously retarded>l You force your Will against a hazy wraith's dexterity! HP:Scratched S:Surging Mind:somewhat duped, a hazy wraith:seriously retarded>set tac def Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A grey spirit (shadow) is here, fighting YOU! A grey spirit gazes upon you. (shadow) A hazy wraith (shadow) is here, fighting YOU! A horse is here, gazing at you. HP:Scratched S:Surging Mind:somewhat duped, a hazy wraith:seriously retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:somewhat duped, a hazy wraith:seriously retarded>A grey spirit tries its Will against your mind, but loses control! You are now employing defensive tactics. HP:Scratched S:Surging Mind:somewhat duped, a hazy wraith:seriously retarded> a hazy wraith forces its Will against your constitution! HP:Healthy S:Surging Mind:somewhat duped, a hazy wraith:seriously retarded> You force your Will against a hazy wraith's constitution! HP:Healthy S:Surging Mind:somewhat duped, a hazy wraith:seriously retarded> A grey spirit tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:somewhat duped, a hazy wraith:seriously retarded> A hazy wraith tries its Will against your mind, but you resist! f HP:Healthy Mind:somewhat duped, a hazy wraith:seriously retarded> You force your Will against a hazy wraith's concentration! HP:Healthy Mind:somewhat duped, a hazy wraith:seriously retarded>You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. >stat Your fatigue is 0; Your willpower is 40; Your statistics are Str: 16/16, Int: 6/ 8, Wil: 18/19, Dex: 16/18, Con: 9/11, Lea: 13/16. >cr You start to concentrate. -\|/-stat \ Ok. You try to revive Ainaran. >Your fatigue is 3; Your willpower is 40; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 16/18, Con: 10/11, Lea: 13/16. >cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. >stat Your fatigue is 1; Your willpower is 40; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 17/18, Con: 10/11, Lea: 13/16. >cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. Your spell does no good to him. >stat Your fatigue is 0; Your willpower is 40; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 17/18, Con: 10/11, Lea: 13/16. >cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. >stat Your fatigue is 1; Your willpower is 40; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 13/16. >cr You start to concentrate. -\|/-\stat Ok. You try to revive Ainaran. >Your fatigue is 1; Your willpower is 40; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 15/16. >w k hazy Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) A hazy figure glides above the ground. (shadow) >You force your Will against a hazy wraith's will! HP:Healthy Mind:barely retarded, a hazy wraith:seriously retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:barely retarded, a hazy wraith:seriously retarded>pray Pandor You force your Will against a hazy wraith's will! There is no such person to hear you. HP:Healthy Mind:barely retarded, a hazy wraith:seriously retarded> a hazy wraith forces its Will against your constitution! HP:Scratched S:Surging Mind:barely sickly, a hazy wraith:seriously retarded> a grey spirit forces its Will against your strength! HP:Scratched S:Surging Mind:barely sickly, a hazy wraith:seriously retarded> You force your Will against a hazy wraith's dexterity! HP:Scratched S:Surging Mind:barely sickly, a hazy wraith:seriously retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:barely sickly, a hazy wraith:seriously retarded>pray Pandor A grey spirit tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:barely sickly, a hazy wraith:seriously retarded>There is no such person to hear you. HP:Scratched S:Surging Mind:barely sickly, a hazy wraith:seriously retarded> You force your Will against a hazy wraith's strength! HP:Scratched S:Surging Mind:barely sickly, a hazy wraith:seriously retarded> a hazy wraith forces its Will against your will! HP:Scratched S:Surging Mind:barely sickly, a hazy wraith:seriously retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:barely sickly, a hazy wraith:seriously retarded> You force your Will against a hazy wraith's learning! HP:Scratched S:Surging Mind:barely sickly, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:barely sickly, a hazy wraith:strongly retarded> A grey spirit tries its Will against your mind, but you resist! set tac def HP:Scratched S:Surging Mind:barely sickly, a hazy wraith:strongly retarded>l You force your Will against a hazy wraith's dexterity! You are now employing defensive tactics. HP:Scratched S:Surging Mind:barely sickly, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:barely sickly, a hazy wraith:strongly retarded>Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A grey spirit gazes upon you. (shadow) A grey spirit (shadow) is here, fighting YOU! A hazy wraith (shadow) is here, fighting YOU! A horse is here, gazing at you. HP:Scratched S:Surging Mind:barely sickly, a hazy wraith:strongly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:barely sickly, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's concentration! HP:Scratched S:Surging Mind:barely sickly, a hazy wraith:strongly retarded> a hazy wraith forces its Will against your will! HP:Scratched Mind:slightly dispirited, a hazy wraith:strongly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:slightly dispirited, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:slightly dispirited, a hazy wraith:strongly retarded> a grey spirit forces its Will against your strength! A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:slightly weakened, a hazy wraith:strongly retarded>pray Pandor A grey spirit tries its Will against your mind, but loses control! HP:Scratched Mind:slightly weakened, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's will! HP:Scratched Mind:slightly weakened, a hazy wraith:strongly retarded>There is no such person to hear you. HP:Scratched Mind:slightly weakened, a hazy wraith:strongly retarded> A grey spirit tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but loses control! A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:slightly weakened, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:barely weakened, a hazy wraith:strongly retarded> A grey spirit tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but loses control! HP:Scratched Mind:barely weakened, a hazy wraith:strongly retarded> a hazy wraith forces its Will against your strength! HP:Scratched Mind:slightly weakened, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's constitution! HP:Scratched Mind:slightly weakened, a hazy wraith:strongly retarded> a grey spirit forces its Will against your will! HP:Scratched Mind:slightly dispirited, a hazy wraith:strongly retarded> a grey spirit forces its Will against your strength! A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:slightly weakened, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's will! pray Pandor HP:Scratched Mind:slightly weakened, a hazy wraith:strongly dispirited>There is no such person to hear you. HP:Scratched Mind:slightly weakened, a hazy wraith:strongly dispirited> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:slightly weakened, a hazy wraith:strongly dispirited> a grey spirit forces its Will against your strength! A hazy wraith tries its Will against your mind, but loses control! HP:Scratched Mind:somewhat weakened, a hazy wraith:strongly clumsy> You force your Will against a hazy wraith's strength! HP:Scratched Mind:somewhat weakened, a hazy wraith:strongly clumsy> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat weakened, a hazy wraith:strongly clumsy> a grey spirit forces its Will against your learning! A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat weakened, a hazy wraith:strongly clumsy> You force your Will against a hazy wraith's intelligence! HP:Scratched Mind:somewhat weakened, a hazy wraith:strongly clumsy>set tac def You are now employing defensive tactics. HP:Scratched Mind:somewhat weakened, a hazy wraith:strongly clumsy> A grey spirit tries its Will against your mind, but loses control! HP:Scratched Mind:somewhat weakened, a hazy wraith:strongly clumsy> A grey spirit tries its Will against your mind, but loses control! A hazy wraith tries its Will against your mind, but you resist! stat HP:Scratched Mind:somewhat weakened, a hazy wraith:strongly clumsy> You force your Will against a hazy wraith's strength! HP:Scratched Mind:somewhat weakened, a hazy wraith:strongly clumsy>Your fatigue is 0; Your willpower is 38; Your statistics are Str: 12/16, Int: 8/ 8, Wil: 16/19, Dex: 18/18, Con: 11/11, Lea: 15/16. HP:Scratched Mind:somewhat weakened, a hazy wraith:strongly clumsy> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat weakened, a hazy wraith:strongly clumsy>f A grey spirit tries its Will against your mind, but you resist! A hazy wraith tries its Will against your mind, but loses control! HP:Scratched Mind:somewhat weakened, a hazy wraith:strongly clumsy> You force your Will against a hazy wraith's learning! HP:Scratched Mind:somewhat weakened, a hazy wraith:strongly retarded>You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. HP:Scratched>'fuck that You say 'fuck that' cr HP:Scratched>You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. HP:Scratched>sc You have 150/157 hit, 56/56 stamina, 134/146 moves, 21 spirit. OB: 42, DB: 24, PB: 89, Speed: 19, Gold: 8, XP Needed: 1K. You are getting hungry. who HP:Scratched>Players ------- [ 16 WdE] Ainaran the Wood Elf 1 characters displayed. HP:Scratched>inf You are Ainaran the Wood Elf, a good (242) male Wood Elf. You have reached level 16. You are level 8 Warrior, 5 Ranger, 18 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 1 days and 9 hours. You are 5'10" high, weight 108.0lb and carrying 95.3lb. You have 150/157 hit points, 56/56 stamina, 135/146 moves and 21 spirit. You have 8 gold, 4 silver and 28 copper coins. Your OB is 42, dodge is 24, parry 89, and your attack speed is 19. Your armour absorbs about 0% damage. Your spiritual perception is 100%, willpower: 38, Your skill encumbrance is 9, and your movement is encumbered by 6. You move easily indeed. You have scored 432157 exp, and need 1343 more to advance. Strength: 13/16, Intelligence: 8/8, Will: 17/19, Dexterity: 18/18 Constitution: 11/11, Learning Ability: 16/16. You are standing. You are affected by: anger (short) evasion (short) detect hidden (long) HP:Scratched>cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. HP:Scratched>'going to level dammit. You say 'going to level dammit.' HP:Scratched>stat Your fatigue is 0; Your willpower is 38; Your statistics are Str: 13/16, Int: 8/ 8, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 16/16. HP:Scratched>cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. HP:Scratched>w k hazy Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) A hazy figure glides above the ground. (shadow) HP:Scratched>You force your Will against a hazy wraith's strength! HP:Scratched Mind:barely weakened, a hazy wraith:strongly retarded> a hazy wraith forces its Will against your constitution! HP:Healthy S:Surging Mind:barely sickly, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's constitution! HP:Healthy S:Surging Mind:barely sickly, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:barely sickly, a hazy wraith:strongly retarded>pray Pandor A grey spirit tries its Will against your mind, but you resist! You force your Will against a hazy wraith's intelligence! There is no such person to hear you. HP:Healthy Mind:barely sickly, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:barely sickly, a hazy wraith:strongly retarded> a grey spirit forces its Will against your will! HP:Healthy Mind:barely sickly, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:barely sickly, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:barely sickly, a hazy wraith:strongly retarded>pray Pandor A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:barely sickly, a hazy wraith:strongly retarded>There is no such person to hear you. HP:Healthy Mind:barely sickly, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's will! HP:Healthy Mind:barely sickly, a hazy wraith:horribly dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:barely sickly, a hazy wraith:horribly dispirited> a grey spirit forces its Will against your learning! HP:Healthy Mind:barely sickly, a hazy wraith:horribly dispirited> You force your Will against a hazy wraith's concentration! HP:Healthy Mind:barely sickly, a hazy wraith:horribly dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:barely sickly, a hazy wraith:horribly dispirited> A grey spirit tries its Will against your mind, but you resist! pray Pandor HP:Healthy Mind:barely sickly, a hazy wraith:horribly dispirited> You force your Will against a hazy wraith's will! Your spirit increases by 15. You receive your share of experience -- 1892 points. You feel more powerful! A hazy wraith vanishes into thin air. You turn to face your next enemy. HP:Scratched Mind:barely sickly, a grey spirit:somewhat duped>There is no such person to hear you. HP:Scratched Mind:barely sickly, a grey spirit:somewhat duped> a grey spirit forces its Will against your strength! HP:Scratched Mind:slightly weakened, a grey spirit:somewhat duped> You force your Will against a grey spirit's dexterity! HP:Scratched Mind:slightly weakened, a grey spirit:somewhat duped>cackle A grey spirit tries its Will against your mind, but you resist! who HP:Scratched Mind:slightly weakened, a grey spirit:somewhat duped>You cackle gleefully. HP:Scratched Mind:slightly weakened, a grey spirit:somewhat duped> You force your Will against a grey spirit's will! HP:Scratched Mind:slightly weakened, a grey spirit:somewhat duped>Players ------- [ 17 WdE] Ainaran the Wood Elf 1 characters displayed. HP:Scratched Mind:slightly weakened, a grey spirit:somewhat duped> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:slightly weakened, a grey spirit:somewhat duped> You force your Will against a grey spirit's constitution! HP:Scratched Mind:slightly weakened, a grey spirit:somewhat sickly> Your torch flickers weakly. HP:Scratched Mind:barely weakened, a grey spirit:somewhat sickly>inf A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:barely weakened, a grey spirit:somewhat sickly>You are Ainaran the Wood Elf, a good (244) male Wood Elf. You have reached level 17. You are level 8 Warrior, 5 Ranger, 18 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 1 days and 9 hours. You are 5'10" high, weight 108.0lb and carrying 95.3lb. You have 152/158 hit points, 57/57 stamina, 132/146 moves and 30 spirit. You have 8 gold, 4 silver and 28 copper coins. Your OB is 45, dodge is 26, parry 92, and your attack speed is 21. Your armour absorbs about 0% damage. Your spiritual perception is 100%, willpower: 41, Your skill encumbrance is 9, and your movement is encumbered by 6. You move easily indeed. You have scored 434049 exp, and need 51951 more to advance. Strength: 15/16, Intelligence: 8/8, Will: 19/19, Dexterity: 18/18 Constitution: 11/11, Learning Ability: 16/16. You are fighting a grey spirit. You are affected by: anger (short) evasion (short) detect hidden (long) HP:Scratched Mind:barely weakened, a grey spirit:somewhat sickly> You force your Will against a grey spirit's dexterity! HP:Scratched Mind:barely weakened, a grey spirit:somewhat sickly>prac A grey spirit tries its Will against your mind, but you resist! You have 6 practice sessions left slashing (Mastered) parry (Mastered) fast attack (poor) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 6 time, 0 spirit) evasion (poor) ( 6 time, 0 spirit) poison (Mastered) ( 11 time, 5 spirit) curing saturation (Mastered) ( 8 time, 1 spirit) insight (Mastered) ( 7 time, 2 spirit) pragmatism (poor) ( 7 time, 5 spirit) fear (Mastered) ( 7 time, 5 spirit) divination (very good) ( 15 time, 2 spirit) sanctuary (Mastered) ( 22 time, 2 spirit) vitality (Mastered) ( 7 time, 5 spirit) confuse (Mastered) ( 8 time, 2 spirit) regeneration (Mastered) ( 9 time, 5 spirit) revive (Mastered) ( 7 time, 2 spirit) remove poison (fair) ( 15 time, 2 spirit) human language (Mastered) HP:Scratched Mind:barely weakened, a grey spirit:somewhat sickly> You force your Will against a grey spirit's concentration! HP:Scratched Mind:barely weakened, a grey spirit:somewhat sickly> A grey spirit tries its Will against your mind, but you resist! You force your Will against a grey spirit's concentration! HP:Scratched Mind:barely weakened, a grey spirit:somewhat sickly> You force your Will against a grey spirit's dexterity! HP:Scratched Mind:barely weakened, a grey spirit:somewhat clumsy> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:barely weakened, a grey spirit:somewhat clumsy> You force your Will against a grey spirit's intelligence! HP:Scratched Mind:barely weakened, a grey spirit:somewhat clumsy> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:barely weakened, a grey spirit:somewhat clumsy>sc You force your Will against a grey spirit's concentration! You have 154/158 hit, 57/57 stamina, 136/146 moves, 35 spirit. OB: 45, DB: 26, PB: 92, Speed: 21, Gold: 8, XP Needed: 51K. You are getting hungry. You are getting thirsty. HP:Scratched Mind:barely weakened, a grey spirit:somewhat clumsy> a grey spirit forces its Will against your intelligence! conc HP:Scratched Mind:slightly duped, a grey spirit:somewhat clumsy>You start focusing your mind. A grey spirit tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but you resist! You attack with extra will power! (3) HP:Scratched Mind:slightly duped, a grey spirit:somewhat clumsy> You force your Will against a grey spirit's dexterity! HP:Scratched Mind:slightly duped, a grey spirit:quite clumsy> a grey spirit forces its Will against your strength! HP:Scratched Mind:slightly duped, a grey spirit:quite clumsy> You force your Will against a grey spirit's strength! HP:Scratched Mind:slightly duped, a grey spirit:quite clumsy> a grey spirit forces its Will against your will! HP:Scratched Mind:slightly duped, a grey spirit:quite clumsy> You force your Will against a grey spirit's strength! HP:Scratched Mind:slightly duped, a grey spirit:quite clumsy> A grey spirit tries its Will against your mind, but loses control! HP:Scratched Mind:slightly duped, a grey spirit:quite clumsy> You force your Will against a grey spirit's learning! HP:Scratched Mind:slightly duped, a grey spirit:quite clumsy> a grey spirit forces its Will against your dexterity! HP:Scratched Mind:slightly duped, a grey spirit:quite clumsy> You force your Will against a grey spirit's will! HP:Healthy Mind:slightly duped, a grey spirit:quite clumsy>'I love this character. A grey spirit tries its Will against your mind, but loses control! HP:Healthy Mind:slightly duped, a grey spirit:quite retarded>smile You force your Will against a grey spirit's intelligence! HP:Healthy Mind:slightly duped, a grey spirit:quite retarded>You say 'I love this character.' HP:Healthy Mind:slightly duped, a grey spirit:quite retarded>You smile happily. HP:Healthy Mind:slightly duped, a grey spirit:quite retarded>who A grey spirit tries its Will against your mind, but loses control! HP:Healthy Mind:slightly duped, a grey spirit:quite retarded> You force your Will against a grey spirit's learning! HP:Healthy Mind:slightly duped, a grey spirit:seriously retarded>Players ------- [ 17 WdE] Ainaran the Wood Elf 1 characters displayed. HP:Healthy Mind:slightly duped, a grey spirit:seriously retarded>l a grey spirit forces its Will against your constitution! Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A grey spirit gazes upon you. (shadow) A grey spirit (shadow) is here, fighting YOU! A horse is here, gazing at you. HP:Healthy Mind:slightly duped, a grey spirit:seriously retarded> You force your Will against a grey spirit's strength! HP:Healthy Mind:slightly duped, a grey spirit:seriously retarded>conc a grey spirit forces its Will against your will! HP:Healthy Mind:slightly duped, a grey spirit:seriously retarded>You start focusing your mind. A grey spirit tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but you resist! You feel less protected. A grey spirit tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but you resist! You attack with extra will power! (2) HP:Healthy Mind:slightly duped, a grey spirit:seriously retarded> You force your Will against a grey spirit's intelligence! HP:Healthy Mind:slightly duped, a grey spirit:seriously retarded> A grey spirit tries its Will against your mind, but loses control! HP:Healthy Mind:slightly duped, a grey spirit:seriously retarded> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:slightly duped, a grey spirit:seriously retarded> You force your Will against a grey spirit's intelligence! HP:Healthy Mind:slightly duped, a grey spirit:strongly duped> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:slightly duped, a grey spirit:strongly duped>set tac def A grey spirit tries its Will against your mind, but loses control! HP:Healthy Mind:slightly duped, a grey spirit:strongly duped>You are now employing defensive tactics. HP:Healthy Mind:slightly duped, a grey spirit:strongly duped> You force your Will against a grey spirit's learning! HP:Healthy Mind:slightly duped, a grey spirit:strongly retarded>ci A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:slightly duped, a grey spirit:strongly retarded>a grey spirit forces its Will against your learning! You start to concentrate. -\|/ A tunnel ghost arrives. A tunnel ghost wears a silver circlet on its head. The runedslab closes quietly. You hear a sound of a lock snapping shut. -diag \ A grey spirit tries its Will against your mind, but you resist! Ok. It has insight already. HP:Healthy Mind:slightly duped, a grey spirit:strongly retarded> A grey spirit tries its Will against your mind, but you resist! You force your Will against a grey spirit's dexterity! HP:Healthy Mind:slightly duped, a grey spirit:strongly retarded>A grey spirit looks healthy. A grey spirit is strongly retarded and strongly duped. A grey spirit has been here for a little while. A grey spirit is affected by: insight (long) It is one with the Wraith-world! HP:Healthy Mind:slightly duped, a grey spirit:strongly retarded> a grey spirit forces its Will against your will! HP:Healthy Mind:slightly dispirited, a grey spirit:strongly retarded> You force your Will against a grey spirit's strength! HP:Healthy Mind:slightly dispirited, a grey spirit:strongly retarded> a grey spirit forces its Will against your dexterity! HP:Healthy Mind:slightly dispirited, a grey spirit:strongly retarded>unlock runedslab a grey spirit forces its Will against your strength! *click* HP:Healthy Mind:slightly weakened, a grey spirit:strongly retarded> You force your Will against a grey spirit's will! HP:Healthy Mind:slightly weakened, a grey spirit:strongly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:slightly weakened, a grey spirit:strongly retarded>op runedslab A grey spirit tries its Will against your mind, but loses control! Your spirit increases by 11. You receive your share of experience -- 990 points. A grey spirit vanishes into thin air. You turn to face your next enemy. Ok. HP:Healthy Mind:slightly weakened, a grey spirit:slightly weakened> You force your Will against a grey spirit's concentration! HP:Healthy Mind:slightly weakened, a grey spirit:slightly weakened> a grey spirit forces its Will against your will! HP:Healthy Mind:somewhat dispirited, a grey spirit:slightly weakened> You force your Will against a grey spirit's strength! HP:Healthy Mind:somewhat dispirited, a grey spirit:somewhat weakened>l a grey spirit forces its Will against your constitution! HP:Healthy Mind:somewhat dispirited, a grey spirit:somewhat weakened>Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A grey spirit (shadow) is here, fighting YOU! A horse is here, gazing at you. A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) HP:Healthy Mind:somewhat dispirited, a grey spirit:somewhat weakened> You force your Will against a grey spirit's learning! HP:Healthy Mind:somewhat dispirited, a grey spirit:somewhat retarded> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat dispirited, a grey spirit:somewhat retarded>set tac def You are now employing defensive tactics. HP:Healthy Mind:somewhat dispirited, a grey spirit:somewhat retarded> You force your Will against a grey spirit's concentration! HP:Healthy Mind:somewhat dispirited, a grey spirit:somewhat retarded>l Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A grey spirit (shadow) is here, fighting YOU! A horse is here, gazing at you. A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) HP:Healthy Mind:somewhat dispirited, a grey spirit:somewhat retarded> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat dispirited, a grey spirit:somewhat retarded> You force your Will against a grey spirit's constitution! HP:Healthy Mind:somewhat dispirited, a grey spirit:somewhat retarded> Your torch flickers weakly. HP:Scratched S:Surging Mind:slightly dispirited, a grey spirit:slightly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:slightly dispirited, a grey spirit:slightly retarded>sc You force your Will against a grey spirit's constitution! HP:Scratched S:Surging Mind:slightly dispirited, a grey spirit:somewhat sickly>You have 148/153 hit, 55/56 stamina, 132/145 moves, 47 spirit. OB: 44, DB: 24, PB: 90, Speed: 20, Gold: 8, XP Needed: 50K. You are getting hungry. You are getting thirsty. HP:Scratched S:Surging Mind:slightly dispirited, a grey spirit:somewhat sickly> A grey spirit tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:slightly dispirited, a grey spirit:somewhat sickly> You force your Will against a grey spirit's will! HP:Scratched Mind:slightly dispirited, a grey spirit:somewhat sickly> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:slightly dispirited, a grey spirit:somewhat sickly> You force your Will against a grey spirit's constitution! HP:Scratched Mind:slightly dispirited, a grey spirit:quite sickly> a grey spirit forces its Will against your concentration! HP:Scratched Mind:slightly dispirited, a grey spirit:quite sickly> You force your Will against a grey spirit's strength! who HP:Scratched Mind:slightly dispirited, a grey spirit:quite sickly>a grey spirit forces its Will against your concentration! Players ------- [ 17 WdE] Ainaran the Wood Elf 1 characters displayed. HP:Scratched Mind:slightly dispirited, a grey spirit:quite sickly>l You force your Will against a grey spirit's strength! Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A grey spirit (shadow) is here, fighting YOU! A horse is here, gazing at you. A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) HP:Scratched Mind:slightly dispirited, a grey spirit:quite weakened> A grey spirit tries its Will against your mind, but loses control! HP:Scratched Mind:slightly dispirited, a grey spirit:quite weakened> You force your Will against a grey spirit's intelligence! HP:Scratched Mind:slightly dispirited, a grey spirit:quite weakened> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:slightly dispirited, a grey spirit:quite weakened>set tac def You force your Will against a grey spirit's intelligence! HP:Scratched Mind:slightly dispirited, a grey spirit:quite weakened> a grey spirit forces its Will against your concentration! HP:Scratched Mind:slightly dispirited, a grey spirit:quite weakened>You are now employing defensive tactics. HP:Scratched Mind:slightly dispirited, a grey spirit:quite weakened>diag a tunnel ghost forces its Will against your will! HP:Scratched Mind:somewhat dispirited, a grey spirit:quite weakened>A grey spirit looks healthy. A grey spirit is quite weakened. A grey spirit has been here for a little while. A grey spirit is not affected by anything. It is one with the Wraith-world! HP:Scratched Mind:somewhat dispirited, a grey spirit:quite weakened> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat dispirited, a grey spirit:quite weakened> You force your Will against a grey spirit's strength! HP:Scratched Mind:somewhat dispirited, a grey spirit:seriously weakened> a tunnel ghost forces its Will against your dexterity! HP:Scratched Mind:somewhat dispirited, a grey spirit:seriously weakened>ci A grey spirit tries its Will against your mind, but loses control! You start to concentrate. -\|/ A tunnel ghost tries its Will against your mind, but you resist! f -\u Ok. You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) HP:Scratched>Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. HP:Scratched>cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. HP:Scratched>who Players ------- [ 17 WdE] Ainaran the Wood Elf 1 characters displayed. HP:Scratched>stat Your fatigue is 0; Your willpower is 37; Your statistics are Str: 14/16, Int: 8/ 8, Wil: 15/19, Dex: 18/18, Con: 10/11, Lea: 16/16. HP:Scratched>cr You start to concentrate. -\|/-\whois Rusikas Ok. You try to revive Ainaran. >Rusikas is a level 17 Dwarf. >cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. >stat Your fatigue is 1; Your willpower is 37; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 15/19, Dex: 18/18, Con: 11/11, Lea: 16/16. >cr You start to concentrate. sc -\|/-\Ok. You try to revive Ainaran. You have 153/153 hit, 55/55 stamina, 142/145 moves, 30 spirit. OB: 46, DB: 26, PB: 92, Speed: 20, Gold: 8, XP Needed: 50K. You are getting hungry. You are getting thirsty. >drink skin drink skin drink skin You drink the water. You don't feel thirsty any more. >Your stomach can't contain anymore! >rat rat Your stomach can't contain anymore! >You get a soldier ration from a large sack. >You get a soldier ration from a large sack. > The day has now begun. Clouds race through the sky above the fields. Your torch went out. put rat sack put rat sack HP:Scratched S:Surging>put rat sack You put a soldier ration in a large sack. HP:Scratched S:Surging>You put a soldier ration in a large sack. HP:Scratched S:Surging>A soldier ration won't fit in a large sack. HP:Scratched S:Surging>er er er er You eat a soldier ration. HP:Scratched S:Surging>You eat a soldier ration. You are full. HP:Scratched>You are too full to eat more. HP:Scratched>You are too full to eat more. HP:Scratched>get tor pack You get a torch from a backpack. hol tor HP:Scratched>l You light a torch and hold it. HP:Scratched>Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. A horse is here, gazing at you. HP:Scratched>set tac def d w You are now employing defensive tactics. HP:Scratched>Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) HP:Scratched>Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A grey spirit gazes upon you. (shadow) A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) HP:Scratched>k grey You force your Will against a grey spirit's learning! HP:Scratched Mind:barely dispirited, a grey spirit:strongly weakened> A grey spirit tries its Will against your mind, but loses control! HP:Scratched Mind:barely dispirited, a grey spirit:strongly weakened>diag You force your Will against a grey spirit's concentration! HP:Scratched Mind:barely dispirited, a grey spirit:strongly weakened>A grey spirit looks healthy. A grey spirit is strongly weakened. A grey spirit has been here for a little while. A grey spirit is affected by: insight (long) It is one with the Wraith-world! HP:Scratched Mind:barely dispirited, a grey spirit:strongly weakened>who A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:barely dispirited, a grey spirit:strongly weakened>Players ------- [ 17 WdE] Ainaran the Wood Elf 1 characters displayed. HP:Scratched Mind:barely dispirited, a grey spirit:strongly weakened> You force your Will against a grey spirit's concentration! HP:Scratched Mind:barely dispirited, a grey spirit:strongly weakened> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:barely dispirited, a grey spirit:strongly weakened>tip ghost You force your Will against a grey spirit's intelligence! HP:Scratched Mind:barely dispirited, a grey spirit:strongly weakened>You tip your hat at a tunnel ghost, and wish it a good day. HP:Scratched Mind:barely dispirited, a grey spirit:strongly weakened> a grey spirit forces its Will against your strength! HP:Scratched Mind:barely weakened, a grey spirit:strongly weakened> You force your Will against a grey spirit's constitution! HP:Scratched Mind:barely weakened, a grey spirit:strongly weakened> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:barely weakened, a grey spirit:strongly weakened> You force your Will against a grey spirit's constitution! HP:Scratched Mind:barely weakened, a grey spirit:strongly weakened> a tunnel ghost forces its Will against your will! HP:Scratched Mind:slightly dispirited, a grey spirit:strongly weakened> A grey spirit tries its Will against your mind, but loses control! HP:Scratched Mind:slightly dispirited, a grey spirit:horribly weakened> You force your Will against a grey spirit's constitution! HP:Scratched Mind:slightly dispirited, a grey spirit:horribly weakened> A tunnel ghost tries its Will against your mind, but you resist! HP:Scratched Mind:slightly dispirited, a grey spirit:horribly weakened> A grey spirit tries its Will against your mind, but loses control! HP:Scratched Mind:slightly dispirited, a grey spirit:horribly weakened> You force your Will against a grey spirit's learning! set tac def HP:Scratched Mind:slightly dispirited, a grey spirit:horribly weakened> a tunnel ghost forces its Will against your dexterity! HP:Scratched Mind:slightly dispirited, a grey spirit:horribly weakened>You are now employing defensive tactics. HP:Scratched Mind:slightly dispirited, a grey spirit:horribly weakened> a grey spirit forces its Will against your dexterity! HP:Scratched Mind:slightly clumsy, a grey spirit:horribly weakened> You force your Will against a grey spirit's strength! Your spirit increases by 11. You receive your share of experience -- 1002 points. A grey spirit vanishes into thin air. You turn to face your next enemy. HP:Scratched Mind:slightly clumsy, a tunnel ghost:in top shape> a tunnel ghost forces its Will against your dexterity! HP:Scratched Mind:somewhat clumsy, a tunnel ghost:in top shape>f You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) HP:Scratched>u Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. HP:Scratched>close muckyhole Ok. HP:Scratched>ride A horse stops following you. You mount a horse and start riding him. R HP:Scratched>set men off w AutoMental mode is now off. R HP:Scratched>A Rise in the Swamp Exits are: N E You are on a small mound in the swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see dry ground. To the north the swamp continues. A chalky white fungus grows out of the muck here. R HP:Scratched>k fungus cc You attack a white fungus! You slash a white fungus. R HP:Healthy, a white fungus:Scratched> You deflect a white fungus's attack. R HP:Healthy, a white fungus:Scratched>ci You start to concentrate. /-\|/-\Ok. A white fungus appears to be confused! You start to concentrate. -\|set tac ag / You deflect a white fungus's attack. -\Ok. You are now employing aggressive tactics. R HP:Healthy, a white fungus:Scratched>who Players ------- [ 17 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Healthy, a white fungus:Scratched> A white fungus hits your body. R HP:Scratched, a white fungus:Scratched> You slash a white fungus hard. R HP:Scratched, a white fungus:Bruised> You deflect a white fungus's attack. You slash a white fungus. R HP:Scratched, a white fungus:Bruised>diag A white fungus has some bruises. A white fungus is in top shape. A white fungus has been here for a little while. A white fungus is affected by: insight (long) confuse (fast-acting) It is well aware of the Wraith-world. R HP:Scratched, a white fungus:Bruised>who You slash a white fungus. R HP:Scratched, a white fungus:Bruised>A white fungus hits your left leg. Players ------- [ 17 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Bruised, a white fungus:Bruised>prac You have 6 practice sessions left slashing (Mastered) parry (Mastered) fast attack (poor) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 6 time, 0 spirit) evasion (poor) ( 6 time, 0 spirit) poison (Mastered) ( 11 time, 5 spirit) curing saturation (Mastered) ( 8 time, 1 spirit) insight (Mastered) ( 7 time, 2 spirit) pragmatism (poor) ( 7 time, 5 spirit) fear (Mastered) ( 7 time, 5 spirit) divination (very good) ( 15 time, 2 spirit) sanctuary (Mastered) ( 22 time, 2 spirit) vitality (Mastered) ( 7 time, 5 spirit) confuse (Mastered) ( 8 time, 2 spirit) regeneration (Mastered) ( 9 time, 5 spirit) revive (Mastered) ( 7 time, 2 spirit) remove poison (fair) ( 15 time, 2 spirit) human language (Mastered) R HP:Bruised, a white fungus:Bruised> You slash a white fungus. R HP:Bruised, a white fungus:Hurt> A white fungus lightly hits your left leg. R HP:Bruised, a white fungus:Hurt> You slash a white fungus hard. R HP:Bruised, a white fungus:Hurt>inf A white fungus hits your left leg hard. R HP:Bruised, a white fungus:Hurt>Clouds race through the sky above the fields. You are Ainaran the Wood Elf, a good (244) male Wood Elf. You have reached level 17. You are level 8 Warrior, 5 Ranger, 18 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 1 days and 9 hours. You are 5'10" high, weight 108.0lb and carrying 91.4lb. You have 122/159 hit points, 56/57 stamina, 132/146 moves and 41 spirit. You have 8 gold, 4 silver and 28 copper coins. Your OB is 86, dodge is 13, parry 60, and your attack speed is 21. Your armour absorbs about 0% damage. Your spiritual perception is 100%, willpower: 40, Your skill encumbrance is 9, and your movement is encumbered by 6. You move easily indeed. You have scored 436020 exp, and need 49980 more to advance. Strength: 16/16, Intelligence: 8/8, Will: 18/19, Dexterity: 15/18 Constitution: 11/11, Learning Ability: 16/16. You are fighting a white fungus. The moon lights your surroundings. You are affected by: anger (short) detect hidden (long) R HP:Bruised S:Surging, a white fungus:Hurt> You slash a white fungus. R HP:Bruised S:Surging, a white fungus:Hurt> You deflect a white fungus's attack. R HP:Bruised S:Surging, a white fungus:Hurt> You slash a white fungus hard. R HP:Bruised, a white fungus:Hurt> A white fungus hits your body. R HP:Bruised, a white fungus:Hurt> You slash a white fungus. R HP:Bruised, a white fungus:Wounded> You deflect a white fungus's attack. diag R HP:Bruised, a white fungus:Wounded> You slash a white fungus. R HP:Bruised, a white fungus:Wounded>A white fungus has a lot of wounds. A white fungus is in top shape. A white fungus has been here for a little while. A white fungus is affected by: insight (long) confuse (fast-acting) It is well aware of the Wraith-world. R HP:Bruised, a white fungus:Wounded> A white fungus hits your head. R HP:Hurt, a white fungus:Wounded> You slash a white fungus hard. R HP:Hurt, a white fungus:Wounded>sc You have 109/159 hit, 57/57 stamina, 131/146 moves, 41 spirit. OB: 86, DB: 13, PB: 60, Speed: 21, Gold: 8, XP Needed: 49K. R HP:Hurt, a white fungus:Wounded> You slash a white fungus hard. R HP:Hurt, a white fungus:Bloodied> You deflect a white fungus's attack. R HP:Hurt, a white fungus:Bloodied>aff The moon lights your surroundings. You are affected by: anger (short) detect hidden (long) R HP:Hurt, a white fungus:Bloodied> You slash a white fungus hard. R HP:Hurt, a white fungus:Bloodied> A white fungus hits your left leg. R HP:Hurt, a white fungus:Bloodied> You slash a white fungus hard. R HP:Hurt, a white fungus:Awful> A white fungus lightly hits your body. R HP:Hurt, a white fungus:Awful> You slash a white fungus. R HP:Hurt, a white fungus:Awful> You deflect a white fungus's attack. R HP:Hurt, a white fungus:Awful> You slash a white fungus. A white fungus is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 400 points. Slimy chunks of fungus spray everywhere, unleashing a cloud of white dust. R HP:Hurt>cast regen cast curing You start to concentrate. |/-\|/-\Ok. You feel yourself becoming much healthier. You start to concentrate. /-\|/-\ Ok. You feel yourself becoming healthier. R HP:Hurt>n k leech set tac ag Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A flickering ball of pale flame dances through the air. (shadow) R HP:Hurt>You attack a large leech! You slash a large leech hard. R HP:Hurt, a large leech:Wounded> You deflect a large leech's attack. R HP:Hurt, a large leech:Wounded>You are now employing aggressive tactics. R HP:Hurt, a large leech:Wounded> You slash a large leech hard. A large leech is dead! R.I.P. You receive your share of experience -- 9 points. R HP:Hurt> A ball of pale flame tries its Will against your mind, but you resist! R HP:Hurt> A ball of pale flame tries its Will against your mind, but you resist! R HP:Hurt> You turn to face your next enemy. R HP:Hurt Mind:slightly clumsy> Your attack passes clean through a ball of pale flame. R HP:Hurt Mind:slightly clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Hurt Mind:slightly clumsy>set men on a ball of pale flame forces its Will against your constitution! AutoMental mode is now on. R HP:Bruised Mind:slightly clumsy> You force your Will against a ball of pale flame's constitution! R HP:Bruised Mind:slightly clumsy, a ball of pale flame:slightly sickly>diag a ball of pale flame forces its Will against your will! You force your Will against a ball of pale flame's concentration! R HP:Bruised Mind:slightly clumsy, a ball of pale flame:slightly sickly>A ball of pale flame looks healthy. A ball of pale flame is slightly sickly. A ball of pale flame has been here for a little while. A ball of pale flame is not affected by anything. It is one with the Wraith-world! R HP:Bruised Mind:slightly clumsy, a ball of pale flame:slightly sickly>l flame ci You force your Will against a ball of pale flame's constitution! It is hard to get a close look at this apparation. It dances back and forth through the air, small flames rising around it. It's flame is a dull blue-white and casts an unhealthy glow on its surroundings. You think you see something inside the flame, but you aren't sure. A ball of pale flame looks healthy. a ball of pale flame is using: a ruby necklace..It glows blue! R HP:Bruised Mind:slightly clumsy, a ball of pale flame:somewhat sickly>A ball of pale flame tries its Will against your mind, but you resist! You start to concentrate. set tac def -\|/-gig \Ok. You are now employing defensive tactics. R HP:Bruised Mind:slightly clumsy, a ball of pale flame:somewhat sickly> A ball of pale flame tries its Will against your mind, but you resist! You force your Will against a ball of pale flame's constitution! R HP:Bruised Mind:slightly clumsy, a ball of pale flame:quite sickly>who You giggle. R HP:Bruised Mind:slightly clumsy, a ball of pale flame:quite sickly>Players ------- [ 17 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Bruised Mind:slightly clumsy, a ball of pale flame:quite sickly> You force your Will against a ball of pale flame's learning! R HP:Bruised Mind:slightly clumsy, a ball of pale flame:quite sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Bruised Mind:slightly clumsy, a ball of pale flame:quite sickly> You force your Will against a ball of pale flame's constitution! R HP:Bruised Mind:slightly clumsy, a ball of pale flame:seriously sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Bruised Mind:slightly clumsy, a ball of pale flame:seriously sickly> You force your Will against a ball of pale flame's concentration! R HP:Bruised Mind:slightly clumsy, a ball of pale flame:seriously sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Bruised Mind:slightly clumsy, a ball of pale flame:seriously sickly> You force your Will against a ball of pale flame's intelligence! R HP:Bruised Mind:slightly clumsy, a ball of pale flame:seriously sickly> A slight mist rises from the damp land into the cloudless sky. R HP:Bruised S:Surging Mind:slightly clumsy, a ball of pale flame:seriously sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Bruised S:Surging Mind:slightly clumsy, a ball of pale flame:seriously sickly> You force your Will against a ball of pale flame's learning! R HP:Bruised S:Surging Mind:slightly clumsy, a ball of pale flame:seriously sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Bruised S:Surging Mind:slightly clumsy, a ball of pale flame:seriously sickly> You force your Will against a ball of pale flame's learning! R HP:Bruised S:Surging Mind:slightly clumsy, a ball of pale flame:seriously sickly> A large leech attacks YOU! You dodge a large leech's attack. R HP:Bruised S:Surging Mind:slightly clumsy, a ball of pale flame:seriously sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Bruised S:Surging Mind:slightly clumsy, a ball of pale flame:seriously sickly> You force your Will against a ball of pale flame's will! R HP:Bruised S:Surging Mind:slightly clumsy, a ball of pale flame:seriously sickly> A ball of pale flame tries its Will against your mind, but loses control! R HP:Bruised S:Surging Mind:slightly clumsy, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's learning! R HP:Bruised S:Surging Mind:slightly clumsy, a ball of pale flame:strongly retarded> You deflect a large leech's attack. a ball of pale flame forces its Will against your learning! R HP:Bruised S:Surging Mind:slightly clumsy, a ball of pale flame:strongly retarded> You force your Will against a ball of pale flame's concentration! R HP:Bruised Mind:slightly clumsy, a ball of pale flame:strongly retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Bruised Mind:slightly clumsy, a ball of pale flame:strongly retarded> You force your Will against a ball of pale flame's concentration! R HP:Bruised Mind:slightly clumsy, a ball of pale flame:strongly retarded> You dodge a large leech's attack. R HP:Bruised Mind:slightly clumsy, a ball of pale flame:strongly retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Bruised Mind:slightly clumsy, a ball of pale flame:strongly retarded> You force your Will against a ball of pale flame's learning! R HP:Bruised Mind:slightly clumsy, a ball of pale flame:horribly retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:slightly clumsy, a ball of pale flame:horribly retarded> You force your Will against a ball of pale flame's dexterity! R HP:Scratched Mind:slightly clumsy, a ball of pale flame:horribly retarded> You deflect a large leech's attack. R HP:Scratched Mind:slightly clumsy, a ball of pale flame:horribly retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:slightly clumsy, a ball of pale flame:horribly retarded> You force your Will against a ball of pale flame's constitution! R HP:Scratched Mind:slightly clumsy, a ball of pale flame:horribly retarded> A ball of pale flame tries its Will against your mind, but loses control! R HP:Scratched Mind:slightly clumsy, a ball of pale flame:horribly retarded> You force your Will against a ball of pale flame's will! R HP:Scratched Mind:slightly clumsy, a ball of pale flame:horribly retarded> You deflect a large leech's attack. R HP:Scratched Mind:slightly clumsy, a ball of pale flame:horribly retarded> You force your Will against a ball of pale flame's strength! R HP:Scratched Mind:slightly clumsy, a ball of pale flame:horribly retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:slightly clumsy, a ball of pale flame:horribly retarded> You force your Will against a ball of pale flame's concentration! R HP:Scratched Mind:slightly clumsy, a ball of pale flame:horribly retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:slightly clumsy, a ball of pale flame:horribly retarded> You deflect a large leech's attack. R HP:Scratched Mind:slightly clumsy, a ball of pale flame:horribly retarded> You force your Will against a ball of pale flame's strength! R HP:Scratched Mind:slightly clumsy, a ball of pale flame:horribly retarded> A ball of pale flame tries its Will against your mind, but loses control! R HP:Scratched Mind:slightly clumsy, a ball of pale flame:horribly retarded> You force your Will against a ball of pale flame's will! R HP:Scratched Mind:slightly clumsy, a ball of pale flame:horribly retarded> A ball of pale flame tries its Will against your mind, but you resist! eyepoke flame R HP:Scratched Mind:slightly clumsy, a ball of pale flame:horribly retarded> You deflect a large leech's attack. R HP:Scratched Mind:slightly clumsy, a ball of pale flame:horribly retarded>diag You poke a ball of pale flame in the eye.. R HP:Scratched Mind:slightly clumsy, a ball of pale flame:horribly retarded>A ball of pale flame looks healthy. A ball of pale flame is horribly retarded and horribly sickly. A ball of pale flame has been here for a little while. A ball of pale flame is affected by: insight (long) It is one with the Wraith-world! R HP:Scratched Mind:slightly clumsy, a ball of pale flame:horribly retarded> You force your Will against a ball of pale flame's will! R HP:Scratched Mind:slightly clumsy, a ball of pale flame:horribly retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly clumsy, a ball of pale flame:horribly retarded> You force your Will against a ball of pale flame's concentration! R HP:Healthy Mind:slightly clumsy, a ball of pale flame:horribly retarded> You deflect a large leech's attack. R HP:Healthy Mind:slightly clumsy, a ball of pale flame:horribly retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly clumsy, a ball of pale flame:horribly retarded> You force your Will against a ball of pale flame's will! R HP:Healthy Mind:slightly clumsy, a ball of pale flame:horribly retarded> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly clumsy, a ball of pale flame:horribly retarded> You force your Will against a ball of pale flame's concentration! R HP:Healthy Mind:slightly clumsy, a ball of pale flame:horribly retarded> A large leech barely hits your body. R HP:Scratched Mind:slightly clumsy, a ball of pale flame:horribly retarded> A ball of pale flame tries its Will against your mind, but loses control! Your spirit increases by 8. You receive your share of experience -- 376 points. Your blood freezes as you hear a ball of pale flame's death cry. A ball of pale flame vanishes into thin air. You turn to face your next enemy. R HP:Scratched, a large leech:in top shape> You cannot fathom a large leech's mind. R HP:Scratched, a large leech:in top shape>get ruby set men off You get a ruby necklace. R HP:Scratched, a large leech:in top shape>AutoMental mode is now off. R HP:Scratched, a large leech:Healthy> A large leech deflects your attack. R HP:Healthy, a large leech:Healthy> You deflect a large leech's attack. R HP:Healthy, a large leech:Healthy> You slash a large leech. R HP:Healthy, a large leech:Hurt> You dodge a large leech's attack. set tac ag R HP:Healthy, a large leech:Hurt> You lightly slash a large leech. R HP:Healthy, a large leech:Bloodied>l You are now employing aggressive tactics. R HP:Healthy, a large leech:Bloodied>Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. The slashed corpse of a large leech is lying here. A large leech is here, fighting YOU! You are here, fighting a large leech, riding on a horse. R HP:Healthy, a large leech:Bloodied> You slash a large leech. A large leech is dead! R.I.P. You receive your share of experience -- 9 points. R>who Players ------- [ 17 WdE] Ainaran the Wood Elf 1 characters displayed. R>e Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. R>set tac def You are now employing defensive tactics. R>k black You attack a fetid black fungus! You slash a fetid black fungus. cc R HP:Healthy, a fetid black fungus:Scratched> You deflect a fetid black fungus's attack. R HP:Healthy, a fetid black fungus:Scratched>You start to concentrate. /-\|ci /-\Ok. A fetid black fungus appears to be confused! You start to concentrate. -\| You deflect a fetid black fungus's attack. set tac ag /-\ Ok. R HP:Healthy, a fetid black fungus:Scratched>You are now employing aggressive tactics. R HP:Healthy, a fetid black fungus:Scratched>who A slight mist rises from the damp land into the cloudless sky. Saving Ainaran. Players ------- [ 17 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Healthy, a fetid black fungus:Scratched> You deflect a fetid black fungus's attack. R HP:Healthy, a fetid black fungus:Scratched> You slash a fetid black fungus hard. R HP:Healthy, a fetid black fungus:Bruised> You slash a fetid black fungus hard. R HP:Healthy, a fetid black fungus:Bruised> A fetid black fungus attacks YOU! You deflect a fetid black fungus's attack. You dodge a fetid black fungus's attack. R HP:Healthy, a fetid black fungus:Bruised>aff The moon lights your surroundings. You are affected by: curing saturation (fast-acting) regeneration (fast-acting) anger (short) detect hidden (long) R HP:Healthy, a fetid black fungus:Bruised> You slash a fetid black fungus. R HP:Healthy, a fetid black fungus:Hurt>l You deflect a fetid black fungus's attack. R HP:Healthy, a fetid black fungus:Hurt> A fetid black fungus hits your left hand. R HP:Scratched, a fetid black fungus:Hurt>Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. A fetid black fungus is here, fighting YOU! A slimy round fungus grows on a tree here. A fetid black fungus is here, fighting YOU! A slimy round fungus grows on a tree here. You are here, fighting a fetid black fungus, riding on a horse. R HP:Scratched, a fetid black fungus:Hurt> You slash a fetid black fungus hard. R HP:Scratched, a fetid black fungus:Hurt>spit 2.fungus You deflect a fetid black fungus's attack. You spit on it. R HP:Scratched, a fetid black fungus:Hurt> A fetid black fungus lightly hits your body. R HP:Scratched, a fetid black fungus:Hurt> You slash a fetid black fungus. R HP:Scratched, a fetid black fungus:Wounded>ci 2.fungus You start to concentrate. -\|/- You deflect a fetid black fungus's attack. A fetid black fungus hits your body. You could not concentrate anymore! R HP:Scratched, a fetid black fungus:Wounded>ci 2.fungus You slash a fetid black fungus hard. R HP:Scratched, a fetid black fungus:Wounded>You start to concentrate. -set tac ag \|/-\You deflect a fetid black fungus's attack. Ok. You are now employing aggressive tactics. R HP:Scratched, a fetid black fungus:Wounded> A fetid black fungus lightly hits your body. R HP:Scratched, a fetid black fungus:Wounded> You slash a fetid black fungus. R HP:Scratched, a fetid black fungus:Bloodied> A fetid black fungus lightly hits your right foot. R HP:Bruised, a fetid black fungus:Bloodied> A fetid black fungus lightly hits your body. R HP:Bruised, a fetid black fungus:Bloodied> You slash a fetid black fungus. R HP:Bruised, a fetid black fungus:Bloodied> You deflect a fetid black fungus's attack. R HP:Bruised, a fetid black fungus:Bloodied> You deflect a fetid black fungus's attack. R HP:Bruised, a fetid black fungus:Bloodied> You slash a fetid black fungus. R HP:Bruised, a fetid black fungus:Awful> You deflect a fetid black fungus's attack. R HP:Bruised, a fetid black fungus:Awful> You deflect a fetid black fungus's attack. R HP:Bruised, a fetid black fungus:Awful> You slash a fetid black fungus. A fetid black fungus is stunned, but will probably regain consciousness again. R HP:Bruised, a fetid black fungus:Dying> You slash a fetid black fungus very hard. A fetid black fungus is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 190 points. Your blood freezes as you hear a fetid black fungus's death cry. You turn to face your next enemy. R HP:Scratched, a fetid black fungus:Healthy>set tac def A fetid black fungus lightly hits your left arm. R HP:Bruised, a fetid black fungus:Healthy>cc You are now employing defensive tactics. R HP:Bruised, a fetid black fungus:Healthy>ci You start to concentrate. /-\|/-\Ok. A fetid black fungus appears to be confused! You start to concentrate. -\ You deflect a fetid black fungus's attack. |/-set tac ag \ Ok. R HP:Scratched, a fetid black fungus:Healthy>You are now employing aggressive tactics. R HP:Scratched, a fetid black fungus:Healthy> You slash a fetid black fungus hard. R HP:Scratched, a fetid black fungus:Bruised> You deflect a fetid black fungus's attack. R HP:Scratched, a fetid black fungus:Bruised> You slash a fetid black fungus. R HP:Scratched, a fetid black fungus:Bruised> You deflect a fetid black fungus's attack. R HP:Scratched, a fetid black fungus:Bruised> You slash a fetid black fungus hard. R HP:Scratched, a fetid black fungus:Hurt>**Regain conciousness with me there?? I doubt it. You deflect a fetid black fungus's attack. R HP:Scratched, a fetid black fungus:Hurt> You slash a fetid black fungus. R HP:Scratched, a fetid black fungus:Hurt>Unrecognized command. R HP:Scratched, a fetid black fungus:Hurt> You slash a fetid black fungus hard. R HP:Scratched, a fetid black fungus:Wounded> You deflect a fetid black fungus's attack. R HP:Scratched, a fetid black fungus:Wounded>l Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. The slashed corpse of a fetid black fungus is lying here. A slimy round fungus grows on a tree here. A fetid black fungus is here, fighting YOU! A slimy round fungus grows on a tree here. You are here, fighting a fetid black fungus, riding on a horse. R HP:Scratched, a fetid black fungus:Wounded> You slash a fetid black fungus. R HP:Healthy, a fetid black fungus:Bloodied>who You deflect a fetid black fungus's attack. Players ------- [ 17 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Healthy, a fetid black fungus:Bloodied> You slash a fetid black fungus hard. R HP:Healthy, a fetid black fungus:Bloodied> You deflect a fetid black fungus's attack. R HP:Healthy, a fetid black fungus:Bloodied> You slash a fetid black fungus. R HP:Healthy, a fetid black fungus:Awful> You deflect a fetid black fungus's attack. A slight mist rises from the damp land into the cloudless sky. R HP:Healthy, a fetid black fungus:Awful> You slash a fetid black fungus. A fetid black fungus is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 162 points. Saving Ainaran. Your blood freezes as you hear a fetid black fungus's death cry. R>**Sigh, wish I could've logged those pkills :( Unrecognized command. R>**Forgot to turn log back on after crash l Unrecognized command. R>Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. The slashed corpse of a fetid black fungus is lying here. The slashed corpse of a fetid black fungus is lying here. A slimy round fungus grows on a tree here. A slimy round fungus grows on a tree here. You are riding on a horse. R>k fungus set tac ag You attack a round fungus! You slash a round fungus hard. R HP:Healthy, a round fungus:Hurt> You deflect a round fungus's attack. R HP:Healthy, a round fungus:Hurt>who You are now employing aggressive tactics. R HP:Healthy, a round fungus:Hurt>Players ------- [ 17 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Healthy, a round fungus:Hurt> You slash a round fungus. R HP:Healthy, a round fungus:Wounded> A round fungus lightly hits your head. R HP:Scratched, a round fungus:Wounded> You slash a round fungus hard. R HP:Scratched, a round fungus:Bloodied> A round fungus barely hits your head. R HP:Scratched, a round fungus:Bloodied> You slash a round fungus hard. A round fungus is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 55 points. Your blood freezes as you hear a round fungus's death cry. k fungus R HP:Scratched>You attack a round fungus! R HP:Scratched, a round fungus:Healthy> A round fungus lightly hits your left leg. R HP:Scratched, a round fungus:Healthy> You slash a round fungus hard. R HP:Scratched, a round fungus:Bruised> You deflect a round fungus's attack. R HP:Scratched, a round fungus:Bruised> You slash a round fungus. R HP:Scratched, a round fungus:Hurt>who Players ------- [ 17 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Scratched, a round fungus:Hurt> You slash a round fungus. R HP:Scratched, a round fungus:Hurt> You deflect a round fungus's attack. set tac ag R HP:Scratched, a round fungus:Hurt>You are now employing aggressive tactics. R HP:Scratched, a round fungus:Hurt> You slash a round fungus. R HP:Scratched, a round fungus:Wounded> A round fungus barely hits your left leg. R HP:Scratched, a round fungus:Wounded> You slash a round fungus. R HP:Scratched, a round fungus:Bloodied> You deflect a round fungus's attack. You slash a round fungus. R HP:Scratched, a round fungus:Awful> You slash a round fungus. A round fungus is dead! R.I.P. You receive your share of experience -- 55 points. Your blood freezes as you hear a round fungus's death cry. R>w Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. The slashed corpse of a large leech is lying here. The slashed corpse of a large leech is lying here. R>w Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. R>set tac def n n You are now employing defensive tactics. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R>Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The slashed corpse of an abandoned wolf is lying here. R>e e Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. R>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. R>n n Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. R>You cannot go that way. R>e e e e Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. A small, green snake slithers harmlessly here. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. A large, brown snake slithers here, watching for food. n R>Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. R>The dark cloudy sky makes it difficult to see far down the road. You cannot go that way. R>You cannot go that way. R>w Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. A large, brown snake slithers here, watching for food. n R>n n n n Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. n R>You cannot go that way. R>You cannot go that way. R>e You cannot go that way. R>You cannot go that way. R>You cannot go that way. R>e Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. R>Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. R>e n Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. n n R>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. R>Can not go there mounted. R>dismount Can not go there mounted. R>n You stop riding a horse. A horse starts following you. >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. >get silver rack get silver rack get silver rack get silver rack You get a silver circlet from a weapon rack. >You get a silver circlet from a weapon rack. >There doesn't seem to be a silver in a weapon rack. >There doesn't seem to be a silver in a weapon rack. >get ruby rack get ruby rack get ruby rack You get a ruby necklace from a weapon rack. get ruby rack >Your hands are already full! >Your hands are already full! >Your hands are already full! >put all.silver pack You put a silver circlet in a backpack. A silver circlet won't fit in a backpack. >get silver pack You get a silver circlet from a backpack. >s At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. >s s s Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. s >s s Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. >w s Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. >You cannot go that way. s >s You cannot go that way. >You cannot go that way. >Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. A torch is lying here. A torch is lying here. A torch is lying here. e >Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. >You cannot go that way. >You cannot go that way. >Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. >buy sack sack : You can't carry that many items. >i You are carrying: a silver circlet..It glows blue! a ruby necklace..It glows blue! a silver circlet..It glows blue! a ruby necklace..It glows blue! a water skin a twisted piece of wire a ruby necklace..It glows blue! a torch a torch a torch a torch a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a large sack a backpack >drop rat You drop a soldier ration. >buy sack a halfelven shopkeeper tells you 'That's 31 copper. Thanks for your custom.'. You now have a large sack. >put all.silver sack You put a silver circlet in a large sack. You put a silver circlet in a large sack. >put all.ruby sack You put a ruby necklace in a large sack. You put a ruby necklace in a large sack. You put a ruby necklace in a large sack. >i You are carrying: a large sack a water skin a twisted piece of wire a torch a torch a torch a torch a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a large sack a backpack >exam pack When you look inside, you see: backpack (carried) : a silver circlet..It glows blue! a stone ring..It glows blue! a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a golden visor..It glows blue! a torch a torch a torch a torch >get silver pack You get a silver circlet from a backpack. >put silver sack You put a silver circlet in a large sack. >exam sack This is a large sack, made to carry things. When you look inside, you see: sack (carried) : a silver circlet..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a silver circlet..It glows blue! a silver circlet..It glows blue! >w Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. >n n n n n Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. A torch is lying here. A torch is lying here. A torch is lying here. n >You cannot go that way. >e You cannot go that way. >You cannot go that way. >n You cannot go that way. >n You cannot go that way. >n n Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. >Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. n >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. n >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. >You cannot go that way. >You cannot go that way. >get ruby rack get ruby rack get ruby rack You get a ruby necklace from a weapon rack. >You get a ruby necklace from a weapon rack. >There doesn't seem to be a ruby in a weapon rack. >exam rack An old battered rack stands here, scratched and worn with age. When you look inside, you see: rack (here) : a golden bracelet..It glows blue! a golden bracelet..It glows blue! >put all.ruby sack You put a ruby necklace in a large sack. You put a ruby necklace in a large sack. >get gol rack get gol rack You get a golden bracelet from a weapon rack. >You get a golden bracelet from a weapon rack. >put gol sack put gol sack You put a golden bracelet in a large sack. >You put a golden bracelet in a large sack. >l Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A horse is here, gazing at you. > Your regeneration slows again. >drop sack drop sack get 2.sack get sack You drop a large sack. >You drop a large sack. >You get a large sack. >You get a large sack. >l Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A horse is here, gazing at you. >exam sack This is a large sack, made to carry things. When you look inside, you see: sack (carried) : a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration >smile l You smile happily. >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A horse is here, gazing at you. >exam 2.sack This is a large sack, made to carry things. When you look inside, you see: sack (carried) : a golden bracelet..It glows blue! a golden bracelet..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a silver circlet..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a silver circlet..It glows blue! a silver circlet..It glows blue! >read last No such message. >l Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A horse is here, gazing at you. >exam board There are 8 messages. 1 : Fri Feb 16 (Ainaran) :: Greetings 3 : Fri Feb 16 (Scan) :: board 4 : Sat Feb 17 (Ainaran) :: Day 1 7 : Sun Feb 18 (Orcrist) :: my opinion 8 : Sun Feb 18 (Cogadh) :: RE:News 8/9 9 : Sun Feb 18 (Ainaran) :: Mail 10 : Sun Feb 18 (Imreas) :: has been fun 11 : Mon Feb 19 (Gangrel) :: board >read 11 Message 11 : Mon Feb 19 (Gangrel) :: board Well, here it is. the compo is over. i know a friend who has the visor, too bad i'm not letting YOU know :) I'd like to thank the rots team for a great (although tainted by ankren) time, although this seems to be one of my laast. it seems these netcafes with their overpriced rates are getting to me. nop longer is this a "free" game to me and it costsso much i get very little time. i hope you all had fun, if ever i choose to return i will do so at rots, no other.. farewell arda! Celeb playing as Gangrel! may your choices guide you well.. > Saving Ainaran. >sc You have 159/159 hit, 57/57 stamina, 144/146 moves, 59 spirit. OB: 46, DB: 26, PB: 92, Speed: 21, Gold: 8, XP Needed: 48K. >who l Players ------- [ 17 WdE] Ainaran the Wood Elf 1 characters displayed. >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A horse is here, gazing at you. >exam rack An old battered rack stands here, scratched and worn with age. When you look inside, you see: rack (here) : Nothing. >read next No such message. >s At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. >prac Hello, Ainaran! I can teach you these skills: You have 6 practice sessions left. slashing 100% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) swimming 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 100% Taught to: (Mastered) kick 0% Taught to: (Mastered) bash 0% Taught to: (Mastered) rescue 0% Taught to: (Mastered) berserk 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) fast attack 35% Taught to: (Mastered) sneak 0% Taught to: (Mastered) hide 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 17% Taught to: (Mastered) gather herbs 0% Taught to: (Mastered) stealth 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) tame 0% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 36% Taught to: (Mastered) poison 101% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) restlessness 0% Taught to: (Mastered) resist magic 0% Taught to: (Mastered) slow digestion 0% Taught to: (Mastered) dispel regeneration 0% Taught to: (Mastered) insight 101% Taught to: (Mastered) pragmatism 36% Taught to: (Mastered) haze 0% Taught to: (Mastered) fear 101% Taught to: (Mastered) divination 84% Taught to: (Mastered) sanctuary 101% Taught to: (Mastered) vitality 101% Taught to: (Mastered) terror 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) regeneration 101% Taught to: (Mastered) infravision 0% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) remove poison 64% Taught to: (Mastered) attune 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) >prac infravision prac infravision prac infravision prac infravision You practice it for a while. prac infravision >prac infravision You practice it for a while. >prac infravision You practice it for a while. >prac infravision You practice it for a while. >You practice it for a while. The guildmaster bows and tells you 'Sorry, I can not teach you better.' >You're already perfect in this. >You're already perfect in this. >You're already perfect in this. >prac pragmatism prac pragmatism prac pragmatism prac pragmatism You practice it for a while. >You have no practice sessions left now. >You have no practice sessions left now. >You have no practice sessions left now. > Night falls over the land. The waning moon goes off the sky. Not a cloud can be seen in the sky. >sc You have 159/159 hit, 57/57 stamina, 146/146 moves, 59 spirit. OB: 46, DB: 26, PB: 92, Speed: 21, Gold: 8, XP Needed: 48K. l >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. A horse is here, gazing at you. >s Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. >set men on AutoMental mode is now on. >w w w w Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. >Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. >Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. >You cannot go that way. >ride s s A horse stops following you. You mount a horse and start riding him. R>s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. A large, brown snake slithers here, watching for food. R>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. A black rabbit scurries about. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R>w w w w A Small Hill Exits are: N E W On this small hill you have a good view of the surroundings. The Free People's Outpost is clearly visible just a little bit to the north, and the forest can be seen south of here. The road is visible to the west, and the plains stretch out to the north-west. w R>w Open Field Exits are: N E "The flat country, which is mine..." The old bard song runs through your head as your gaze travells through the landscape. In all directions the field of short grass continues in a pleasant green panorama. A black rabbit scurries about. A black deer can barely be made out in the darkness here. R>You cannot go that way. R>You cannot go that way. R>n You cannot go that way. R>You cannot go that way. R>w w w Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. w R>w Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. A black rabbit scurries about. R>Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The slashed corpse of an abandoned wolf is lying here. R>Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. R>You cannot go that way. R>You cannot go that way. R>n n Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. R>You cannot go that way. R>e Small Pond Exits are: W Here is a small watering hole where all the creatures of these plains come to drink. The water looks nice and clean. You are not sure how the pond is fed, perhaps an underground stream. A placid pond is here, inviting you to take a refreshing drink. pour water skin R>w w You pour some water into the skin. R>Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. R>Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. An old, rusted iron key lies here. A leather pouch has been left here. A small pile of coins is lying here. A white, long-sleeved blouse is lying on the ground here. A cap made of leather is lying here. A pair of hard leather pants lie here. A pair of stout leather boots is lying here. A long strip of a strange, dark fabric lies here. R>ponder You ponder over matters as they appear to you at this moment. R>l Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. An old, rusted iron key lies here. A leather pouch has been left here. A small pile of coins is lying here. A white, long-sleeved blouse is lying on the ground here. A cap made of leather is lying here. A pair of hard leather pants lie here. A pair of stout leather boots is lying here. A long strip of a strange, dark fabric lies here. You are riding on a horse. R>get coins You get a small pile of coins. There were 40 copper coins. track R>You start searching the ground for tracks. /-\|/-\ You found no tracks here. R>track You start searching the ground for tracks. /-\|/-\ You found no tracks here. R>track You start searching the ground for tracks. /-\|/-track \ You found no tracks here. R>You start searching the ground for tracks. track /-\|/-\You found no tracks here. You start searching the ground for tracks. /-\|/-\ You found no tracks here. R>alias ci cast 'infravision' You replaced the alias 'ci'. R>alias cii cast 'insight' l You added the alias 'cii'. R>Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. An old, rusted iron key lies here. A leather pouch has been left here. A white, long-sleeved blouse is lying on the ground here. A cap made of leather is lying here. A pair of hard leather pants lie here. A pair of stout leather boots is lying here. A long strip of a strange, dark fabric lies here. You are riding on a horse. R>dismount You stop riding a horse. A horse starts following you. >op ledgewall Ok. > Clouds race through the sky above the fields. whois ankren >Ankren is a level 7 Uruk-Hai. >fame war +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Rusikas 6| Ankren 22| | Vanemuine 4| Eniumenav 17| | Scan 2| Sakisur 15| | Imreas 1| Drengist 7| | Testhobbit 1| Naraat 7| | Soi 1| Anthre 0| | Ainaran 0| Draug 0| | Aggrippa 0| Fnuffi 0| | Bree 0| Grox 0| | Bitwize 0| Muzrub 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 59| |Total fame for the forces of good: -57| +---------------------------------------------------+ |The Shadow's power falls over the land of Arda. | +---------------------------------------------------+ >whois eniumenav Eniumenav is a level 12 Uruk-Hai. >whois sakisur Sakisur is a level 11 Uruk-Hai. >whois drengist Drengist the Uruk-Hai is a level 13 Uruk-Hai. >whois naraat Naraat is a level 11 Uruk-Hai. >whois anthre Anthre is a level 1 Uruk-Hai. >d Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. >u Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. An old, rusted iron key lies here. A leather pouch has been left here. A white, long-sleeved blouse is lying on the ground here. A cap made of leather is lying here. A pair of hard leather pants lie here. A pair of stout leather boots is lying here. A long strip of a strange, dark fabric lies here. > The ledgewall closes quietly. A bandit sentry arrives. A bandit sentry wears a leather cap on his head. A bandit sentry wears a white, long-sleeved blouse on his body. A bandit sentry puts a hardened pair of leather pants on his legs. A bandit sentry wears a pair of stout leather boots on his feet. A bandit sentry wears a black cloth belt around his waist. >cii bandit You start to concentrate. -ci \|/-\rem tor Ok. You start to concentrate. |/-drop tor \|/-\Ok. Your eyes burn. You stop using a torch. >You drop a torch. >l Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. A torch is lying here. An old, rusted iron key lies here. A leather pouch has been left here. A white, long-sleeved blouse is lying on the ground here. A cap made of leather is lying here. A pair of hard leather pants lie here. A pair of stout leather boots is lying here. A long strip of a strange, dark fabric lies here. A horse is here, gazing at you. A bandit sentry stands vigil here, slouching against his weapon. >k bandit set tac def You force your Will against a bandit sentry's learning! HP:Healthy, a bandit sentry:slightly retarded> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:slightly retarded>You are now employing defensive tactics. HP:Healthy, a bandit sentry:slightly retarded> You force your Will against a bandit sentry's dexterity! exa e HP:Healthy, a bandit sentry:slightly retarded>To the east you see: Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. exa w HP:Healthy, a bandit sentry:slightly retarded>You deflect a bandit sentry's attack. You force your Will against a bandit sentry's intelligence! To the west you see: Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. HP:Healthy, a bandit sentry:slightly retarded>l Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. A torch is lying here. An old, rusted iron key lies here. A leather pouch has been left here. A white, long-sleeved blouse is lying on the ground here. A cap made of leather is lying here. A pair of hard leather pants lie here. A pair of stout leather boots is lying here. A long strip of a strange, dark fabric lies here. A horse is here, gazing at you. A bandit sentry is here, fighting YOU! HP:Healthy, a bandit sentry:slightly retarded> You force your Will against a bandit sentry's dexterity! HP:Healthy, a bandit sentry:somewhat clumsy>set tac def You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:somewhat clumsy>You force your Will against a bandit sentry's concentration! You are now employing defensive tactics. HP:Healthy, a bandit sentry:somewhat clumsy>diag who A bandit sentry looks healthy. A bandit sentry is somewhat clumsy and slightly duped. A bandit sentry has just arrived to this place. A bandit sentry is affected by: insight (long) He is very perceptive to the Wraith-world. HP:Healthy, a bandit sentry:somewhat clumsy>You force your Will against a bandit sentry's dexterity! Players ------- [ 17 WdE] Ainaran the Wood Elf 1 characters displayed. HP:Healthy, a bandit sentry:quite clumsy> You dodge a bandit sentry's attack. HP:Healthy, a bandit sentry:quite clumsy> You force your Will against a bandit sentry's learning! HP:Healthy, a bandit sentry:quite clumsy> You force your Will against a bandit sentry's constitution! HP:Healthy, a bandit sentry:quite clumsy> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:quite clumsy> You couldn't reach his mind. HP:Healthy, a bandit sentry:quite clumsy> You force your Will against a bandit sentry's dexterity! HP:Healthy, a bandit sentry:seriously clumsy> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:seriously clumsy> You couldn't reach his mind. HP:Healthy, a bandit sentry:seriously clumsy> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:seriously clumsy> You force your Will against a bandit sentry's concentration! HP:Healthy, a bandit sentry:seriously clumsy> Clouds race through the sky above the fields. HP:Healthy, a bandit sentry:seriously clumsy> You force your Will against a bandit sentry's concentration! HP:Healthy, a bandit sentry:seriously clumsy> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:seriously clumsy> You force your Will against a bandit sentry's constitution! HP:Healthy, a bandit sentry:seriously clumsy> You force your Will against a bandit sentry's strength! HP:Healthy, a bandit sentry:seriously clumsy> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:seriously clumsy> You force your Will against a bandit sentry's constitution! HP:Healthy, a bandit sentry:seriously clumsy> You force your Will against a bandit sentry's learning! HP:Healthy, a bandit sentry:seriously clumsy> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:seriously clumsy> You try your Will against a bandit sentry's mind, but he resists! HP:Healthy, a bandit sentry:seriously clumsy> A bandit sentry hits your left leg. You couldn't reach his mind. HP:Scratched, a bandit sentry:seriously clumsy> You force your Will against a bandit sentry's will! HP:Scratched, a bandit sentry:seriously clumsy>l You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:seriously clumsy>You force your Will against a bandit sentry's concentration! Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. A torch is lying here. An old, rusted iron key lies here. A leather pouch has been left here. A white, long-sleeved blouse is lying on the ground here. A cap made of leather is lying here. A pair of hard leather pants lie here. A pair of stout leather boots is lying here. A long strip of a strange, dark fabric lies here. A horse is here, gazing at you. A bandit sentry is here, fighting YOU! HP:Scratched, a bandit sentry:seriously clumsy> You force your Will against a bandit sentry's learning! HP:Scratched, a bandit sentry:seriously clumsy> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:seriously clumsy> You force your Will against a bandit sentry's intelligence! set tac def HP:Scratched, a bandit sentry:seriously clumsy>sc You are now employing defensive tactics. HP:Scratched, a bandit sentry:seriously clumsy>who You have 156/159 hit, 57/57 stamina, 144/146 moves, 62 spirit. OB: 46, DB: 26, PB: 92, Speed: 21, Gold: 8, XP Needed: 48K. HP:Scratched, a bandit sentry:seriously clumsy>Players ------- [ 17 WdE] Ainaran the Wood Elf 1 characters displayed. HP:Scratched, a bandit sentry:seriously clumsy> You force your Will against a bandit sentry's concentration! HP:Scratched, a bandit sentry:seriously clumsy> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:seriously clumsy> You force your Will against a bandit sentry's intelligence! stat HP:Scratched, a bandit sentry:seriously clumsy>Your fatigue is 0; Your willpower is 41; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 16/16. HP:Scratched, a bandit sentry:seriously clumsy> You force your Will against a bandit sentry's concentration! HP:Healthy, a bandit sentry:seriously clumsy> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:seriously clumsy> You force your Will against a bandit sentry's learning! HP:Healthy, a bandit sentry:seriously retarded> You deflect a bandit sentry's attack. You couldn't reach his mind. HP:Healthy, a bandit sentry:seriously retarded> You force your Will against a bandit sentry's strength! HP:Healthy, a bandit sentry:seriously retarded> You dodge a bandit sentry's attack. HP:Healthy, a bandit sentry:seriously retarded> You force your Will against a bandit sentry's will! HP:Healthy, a bandit sentry:seriously retarded> You force your Will against a bandit sentry's intelligence! HP:Healthy, a bandit sentry:seriously retarded> You dodge a bandit sentry's attack. HP:Healthy, a bandit sentry:seriously retarded> You force your Will against a bandit sentry's learning! HP:Healthy, a bandit sentry:strongly retarded> You force your Will against a bandit sentry's will! HP:Healthy, a bandit sentry:strongly retarded> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:strongly retarded> You force your Will against a bandit sentry's constitution! HP:Healthy, a bandit sentry:strongly retarded>sc You force your Will against a bandit sentry's intelligence! HP:Healthy, a bandit sentry:strongly retarded> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:strongly retarded>You have 159/159 hit, 57/57 stamina, 146/146 moves, 66 spirit. OB: 46, DB: 26, PB: 92, Speed: 21, Gold: 8, XP Needed: 48K. HP:Healthy, a bandit sentry:strongly retarded> You force your Will against a bandit sentry's will! HP:Healthy, a bandit sentry:strongly retarded> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:strongly retarded> You force your Will against a bandit sentry's concentration! HP:Healthy, a bandit sentry:strongly retarded> You force your Will against a bandit sentry's strength! HP:Healthy, a bandit sentry:strongly retarded>set tac def You deflect a bandit sentry's attack. You are now employing defensive tactics. HP:Healthy, a bandit sentry:strongly retarded> You couldn't reach his mind. HP:Healthy, a bandit sentry:strongly retarded> You couldn't reach his mind. HP:Healthy, a bandit sentry:strongly retarded> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:strongly retarded> You force your Will against a bandit sentry's intelligence! Your spirit increases by 5. You receive your share of experience -- 169 points. >get coins all.cor You get a small pile of coins from the silent corpse of a bandit sentry. There were 40 copper coins. > Clouds race through the sky above the fields. Saving Ainaran. >cast regen You start to concentrate. |cast curing /-\|/-cast evasion \cast evasion Ok. You feel yourself becoming much healthier. You start to concentrate. cast evasion /cast evasion -cast evasion \|/-\Ok. You start to concentrate. \|/-\You lost your concentration! You start to concentrate. \|/-\Ok. You feel someone protecting you. You start to concentrate. \| / - You could not concentrate anymore! You start to concentrate. \ You could not concentrate anymore! You start to concentrate. \ You could not concentrate anymore! >>>l >Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The silent corpse of a bandit sentry is lying here. A torch is lying here. An old, rusted iron key lies here. A leather pouch has been left here. A white, long-sleeved blouse is lying on the ground here. A cap made of leather is lying here. A pair of hard leather pants lie here. A pair of stout leather boots is lying here. A long strip of a strange, dark fabric lies here. A horse is here, gazing at you. >aff You are affected by: evasion (long) regeneration (fast-acting) anger (short) infravision (long) curing saturation (fast-acting) detect hidden (medium) >op ledgewall d Ok. >Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. >cii guard You start to concentrate. -\|/-\ Ok. >k guard You force your Will against a bandit guard's concentration! HP:Healthy, a bandit guard:in top shape> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:in top shape> You couldn't reach his mind. close ledgewall HP:Healthy, a bandit guard:in top shape>Ok. set tac def cc HP:Healthy, a bandit guard:in top shape> You dodge a bandit guard's attack. HP:Healthy, a bandit guard:in top shape>You force your Will against a bandit guard's dexterity! You are now employing defensive tactics. HP:Healthy, a bandit guard:slightly clumsy>You start to concentrate. /-\|diag /-\ Ok. A bandit guard appears to be confused! HP:Healthy, a bandit guard:slightly clumsy> You couldn't reach his mind. HP:Healthy, a bandit guard:slightly clumsy>who A bandit guard looks healthy. A bandit guard is slightly clumsy. A bandit guard has been here for a very long time. A bandit guard is affected by: confuse (fast-acting) insight (long) He is very perceptive to the Wraith-world. HP:Healthy, a bandit guard:slightly clumsy> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:slightly clumsy> You couldn't reach his mind. HP:Healthy, a bandit guard:slightly clumsy>A bandit guard says 'I must protect my friend!' A bandit guard assists a bandit guard. A bandit guard attacks YOU! A bandit guard cleaves your body. Players ------- [ 17 WdE] Ainaran the Wood Elf 1 characters displayed. HP:Scratched, a bandit guard:slightly clumsy> You force your Will against a bandit guard's constitution! HP:Scratched, a bandit guard:slightly sickly> You evade a bandit guard's attack. HP:Scratched, a bandit guard:slightly sickly>set tac def You deflect a bandit guard's attack. You force your Will against a bandit guard's will! l HP:Scratched, a bandit guard:slightly sickly>You are now employing defensive tactics. HP:Scratched, a bandit guard:slightly sickly>Bandit Hideout Exits are: D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A bandit guard is here, fighting YOU! A bandit guard is here, fighting YOU! Stalwart Joey stands here, stiff as a board. A horse is here, gazing at you. HP:Scratched, a bandit guard:slightly sickly> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:slightly sickly> You force your Will against a bandit guard's learning! HP:Scratched, a bandit guard:slightly sickly> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:slightly sickly> You force your Will against a bandit guard's learning! HP:Scratched, a bandit guard:somewhat retarded> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:somewhat retarded> You couldn't reach his mind. HP:Scratched, a bandit guard:somewhat retarded> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:somewhat retarded>sc You have 159/159 hit, 57/57 stamina, 141/146 moves, 65 spirit. OB: 46, DB: 26, PB: 92, Speed: 21, Gold: 8, XP Needed: 48K. HP:Healthy, a bandit guard:somewhat retarded> You force your Will against a bandit guard's constitution! HP:Healthy, a bandit guard:somewhat sickly> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:somewhat sickly>tap You force your Will against a bandit guard's learning! who HP:Healthy, a bandit guard:quite retarded>You deflect a bandit guard's attack. Have a little patience! HP:Healthy, a bandit guard:quite retarded>Players ------- [ 17 WdE] Ainaran the Wood Elf 1 characters displayed. HP:Healthy, a bandit guard:quite retarded> You deflect a bandit guard's attack. You couldn't reach his mind. HP:Healthy, a bandit guard:quite retarded> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:quite retarded> You force your Will against a bandit guard's dexterity! HP:Healthy, a bandit guard:quite retarded> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:quite retarded> You couldn't reach his mind. HP:Healthy, a bandit guard:quite retarded> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:quite retarded> You force your Will against a bandit guard's learning! HP:Healthy, a bandit guard:seriously retarded> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:seriously retarded> You force your Will against a bandit guard's dexterity! HP:Healthy, a bandit guard:seriously retarded> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:seriously retarded> You force your Will against a bandit guard's will! sc HP:Healthy, a bandit guard:seriously retarded> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:seriously retarded>You have 159/159 hit, 57/57 stamina, 146/146 moves, 65 spirit. OB: 46, DB: 26, PB: 92, Speed: 21, Gold: 8, XP Needed: 48K. HP:Healthy, a bandit guard:quite retarded> You deflect a bandit guard's attack. You force your Will against a bandit guard's learning! HP:Healthy, a bandit guard:seriously retarded> You dodge a bandit guard's attack. HP:Healthy, a bandit guard:seriously retarded> You force your Will against a bandit guard's concentration! HP:Healthy, a bandit guard:seriously retarded> You dodge a bandit guard's attack. HP:Healthy, a bandit guard:seriously retarded> You force your Will against a bandit guard's will! HP:Healthy, a bandit guard:seriously retarded> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:seriously retarded> You force your Will against a bandit guard's strength! HP:Healthy, a bandit guard:seriously retarded> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:seriously retarded> You force your Will against a bandit guard's strength! HP:Healthy, a bandit guard:seriously retarded> You dodge a bandit guard's attack. HP:Healthy, a bandit guard:seriously retarded> You couldn't reach his mind. HP:Healthy, a bandit guard:seriously retarded> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:seriously retarded> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:seriously retarded> You force your Will against a bandit guard's strength! HP:Healthy, a bandit guard:seriously retarded> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:seriously retarded> You force your Will against a bandit guard's constitution! HP:Healthy, a bandit guard:seriously retarded> You dodge a bandit guard's attack. HP:Healthy, a bandit guard:seriously retarded> You couldn't reach his mind. HP:Healthy, a bandit guard:seriously retarded> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:seriously retarded> You couldn't reach his mind. HP:Healthy, a bandit guard:seriously retarded> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:seriously retarded> You force your Will against a bandit guard's dexterity! HP:Healthy, a bandit guard:seriously retarded> You evade a bandit guard's attack. HP:Healthy, a bandit guard:seriously retarded> You deflect a bandit guard's attack. You force your Will against a bandit guard's will! HP:Healthy, a bandit guard:seriously retarded>**Just going to continue doing my run, if anything big occurs, I'll start logging again, hopefully, if I remember to. Unrecognized command. HP:Healthy, a bandit guard:seriously retarded> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:seriously retarded> You force your Will against a bandit guard's intelligence! HP:Healthy, a bandit guard:seriously retarded>**Just got disconnected from the net... and now, I've reconnected, while fighting the tunnel ghost, at strongly... I was somewhat. I'm frozen atm, let's see if I make it out alive... *KNOCK ON WOOD* ;-) **Been frozen for about 3 mins now **... if I die..... **5 minutes now.. **6... Connected to host future.mit.edu ****........... 7 minutes of being frozen. **9 minutes **Let's face it, I'm either out of there, or dead. **Probably out of there. **It's been at least 30 mins now... if the game didn't crash, then I'm dead... my corpse is gone, and I'm eqless, plus, I have a lot, lot, lot of exp to make up. *sigh* I just wonder what's going to happen about the golden visor..... there was only 1 in the game, and if it were purged, then would I get that reimbursed?? hmmm... I don't care, it's just a contest. :-) Connected to host future.mit.edu Fullante chats, 'heh' HP:Scratched> You feel heavier again. HP:Scratched>**Here's the scoop. I died. bleh. Since lag was so bad, froze for like 30 mins or more.... came back, and my corpse was there, on the verge of decaying Unrecognized command. >**I had no moves, awful, 0 spirit you get the pic Unrecognized command. >**Came to loot corpse, and got half of the stuff Unrecognized command. > You are thirsty. HP:Scratched S:Surging>**rested a little bit, went down to get the rest, and a hazy wraith killed my ass. hit my int 1 time :( Unrecognized command. HP:Scratched>**Lost a level, but now, I'm 4K till making it up... nothing will stop me. Unrecognized command. HP:Scratched>exp sc Exploits for Ainaran Numbers in brackets indicate (your,their) level at time of a kill Feb 19, 01: Mobdied: a tunnel ghost Feb 19, 01: Mobdied: a grey spirit Feb 19, 01: Mobdied: a webspinner Feb 19, 01: L16: Stat inc (+1 int) Feb 18, 01: Obtained level 15 Feb 17, 01: Obtained level 10 Feb 16, 01: Obtained level 6 Feb 16, 01: Mobdied: a large vampire bat Feb 16, 01: Mobdied: the hill troll Feb 16, 01: Character Created Total: 0 pkills, 0 pdeaths, 5 mobdeaths. HP:Scratched>You have 141/146 hit, 55/55 stamina, 131/144 moves, 163 spirit. OB: 45, DB: 22, PB: 92, Speed: 21, Gold: 0, XP Needed: 4K. You are thirsty. stat cr HP:Scratched>Your fatigue is 0; Your willpower is 41; Your statistics are Str: 16/16, Int: 6/ 8, Wil: 19/19, Dex: 15/18, Con: 9/11, Lea: 12/16. HP:Scratched>You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. HP:Scratched>cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. HP:Scratched>gt damned crashes and bugs w You group-say 'damned crashes and bugs' HP:Scratched>Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A horse is here, gazing at you. A horse is here, gazing at you. A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) k grey HP:Scratched>You force your Will against a grey spirit's concentration! HP:Scratched Mind:somewhat duped, a grey spirit:somewhat retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat duped, a grey spirit:somewhat retarded> You force your Will against a grey spirit's learning! HP:Scratched Mind:somewhat duped, a grey spirit:quite retarded> a grey spirit forces its Will against your will! HP:Scratched Mind:somewhat duped, a grey spirit:quite retarded> A tunnel ghost tries its Will against your mind, but loses control! HP:Scratched Mind:somewhat duped, a grey spirit:quite retarded> You force your Will against a grey spirit's strength! HP:Scratched Mind:somewhat duped, a grey spirit:quite retarded> a tunnel ghost forces its Will against your concentration! HP:Scratched Mind:somewhat duped, a grey spirit:quite retarded>f A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat duped, a grey spirit:quite retarded>You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. HP:Scratched>chat sigh You chat, 'sigh' HP:Scratched>chat I've feared a spirit maybe once on this game l You chat, 'I've feared a spirit maybe once on this game' HP:Scratched>Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A horse is here, gazing at you. HP:Scratched>w cf grey You are thirsty. HP:Scratched>Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A horse is here, gazing at you. A horse is here, gazing at you. A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) HP:Scratched>You start to concentrate. -\|drink skin /-\Ok. A grey spirit ignores your breath. You drink the water. HP:Scratched>k grey You force your Will against a grey spirit's strength! HP:Scratched Mind:slightly duped, a grey spirit:quite retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:slightly duped, a grey spirit:quite retarded> You force your Will against a grey spirit's will! HP:Scratched Mind:slightly duped, a grey spirit:quite retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:slightly duped, a grey spirit:quite retarded> You force your Will against a grey spirit's learning! HP:Scratched Mind:slightly duped, a grey spirit:seriously retarded> A grey spirit tries its Will against your mind, but loses control! HP:Scratched Mind:slightly duped, a grey spirit:seriously retarded>chat don't think i'll do it again :-) who You chat, 'don't think i'll do it again :-)' HP:Scratched Mind:slightly duped, a grey spirit:seriously retarded>Players ------- [--- WdE] Fullante the Wood Elf [ 16 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 3 characters displayed. HP:Scratched Mind:slightly duped, a grey spirit:seriously retarded> You force your Will against a grey spirit's learning! HP:Scratched Mind:slightly duped, a grey spirit:strongly retarded> a grey spirit forces its Will against your constitution! HP:Scratched Mind:slightly duped, a grey spirit:strongly retarded>set tac def You are now employing defensive tactics. HP:Scratched Mind:slightly duped, a grey spirit:strongly retarded> You force your Will against a grey spirit's learning! HP:Scratched Mind:slightly duped, a grey spirit:horribly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:slightly duped, a grey spirit:horribly retarded> You force your Will against a grey spirit's intelligence! HP:Scratched Mind:slightly duped, a grey spirit:horribly retarded>sc A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:slightly duped, a grey spirit:horribly retarded>You have 147/151 hit, 56/56 stamina, 131/145 moves, 151 spirit. OB: 45, DB: 23, PB: 92, Speed: 21, Gold: 0, XP Needed: 4K. HP:Scratched Mind:slightly duped, a grey spirit:horribly retarded> A grey spirit tries its Will against your mind, but you resist! You force your Will against a grey spirit's intelligence! HP:Scratched Mind:slightly duped, a grey spirit:horribly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:slightly duped, a grey spirit:horribly retarded>pray Pandor A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:slightly duped, a grey spirit:horribly retarded>You force your Will against a grey spirit's concentration! There is no such person to hear you. HP:Scratched Mind:slightly duped, a grey spirit:horribly retarded> a grey spirit forces its Will against your strength! HP:Scratched Mind:slightly duped, a grey spirit:horribly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:slightly duped, a grey spirit:horribly retarded> You force your Will against a grey spirit's intelligence! HP:Scratched Mind:slightly duped, a grey spirit:horribly retarded>prac A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:slightly duped, a grey spirit:horribly retarded>A grey spirit tries its Will against your mind, but you resist! You have -6 practice sessions left slashing (Mastered) parry (Mastered) fast attack (poor) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 6 time, 0 spirit) evasion (poor) ( 6 time, 0 spirit) poison (Mastered) ( 11 time, 5 spirit) curing saturation (Mastered) ( 8 time, 1 spirit) insight (Mastered) ( 7 time, 2 spirit) pragmatism (fair) ( 7 time, 5 spirit) fear (Mastered) ( 7 time, 5 spirit) divination (very good) ( 15 time, 2 spirit) sanctuary (Mastered) ( 22 time, 2 spirit) vitality (Mastered) ( 7 time, 5 spirit) confuse (Mastered) ( 8 time, 2 spirit) regeneration (Mastered) ( 9 time, 5 spirit) infravision (Mastered) ( 9 time, 2 spirit) revive (Mastered) ( 7 time, 2 spirit) remove poison (fair) ( 15 time, 2 spirit) human language (Mastered) HP:Scratched Mind:slightly duped, a grey spirit:horribly retarded> You force your Will against a grey spirit's constitution! HP:Scratched Mind:slightly duped, a grey spirit:horribly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:slightly duped, a grey spirit:horribly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:slightly duped, a grey spirit:horribly retarded> You force your Will against a grey spirit's dexterity! HP:Scratched Mind:slightly duped, a grey spirit:horribly retarded> a grey spirit forces its Will against your learning! HP:Scratched Mind:slightly retarded, a grey spirit:horribly retarded> a grey spirit forces its Will against your dexterity! HP:Scratched Mind:slightly clumsy, a grey spirit:horribly retarded> You force your Will against a grey spirit's strength! HP:Scratched Mind:slightly clumsy, a grey spirit:horribly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:slightly clumsy, a grey spirit:horribly retarded> A grey spirit tries its Will against your mind, but loses control! HP:Scratched Mind:slightly clumsy, a grey spirit:horribly retarded> You force your Will against a grey spirit's dexterity! HP:Scratched Mind:slightly clumsy, a grey spirit:horribly retarded> A grey spirit tries its Will against your mind, but you resist! chat You have -6 practice sessions left. HP:Scratched Mind:slightly clumsy, a grey spirit:horribly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:slightly clumsy, a grey spirit:horribly retarded> You force your Will against a grey spirit's will! HP:Scratched Mind:slightly clumsy, a grey spirit:horribly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:slightly clumsy, a grey spirit:horribly retarded>A grey spirit tries its Will against your mind, but you resist! You chat, 'You have -6 practice sessions left.' HP:Scratched Mind:slightly clumsy, a grey spirit:horribly retarded> You force your Will against a grey spirit's concentration! HP:Scratched Mind:slightly clumsy, a grey spirit:horribly retarded> a grey spirit forces its Will against your dexterity! chat that's always lovely to behold HP:Scratched Mind:somewhat clumsy, a grey spirit:horribly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat clumsy, a grey spirit:horribly retarded> You force your Will against a grey spirit's concentration! HP:Scratched Mind:somewhat clumsy, a grey spirit:horribly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat clumsy, a grey spirit:horribly retarded> You force your Will against a grey spirit's will! HP:Scratched Mind:somewhat clumsy, a grey spirit:horribly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat clumsy, a grey spirit:horribly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat clumsy, a grey spirit:horribly retarded>You chat, 'that's always lovely to behold' HP:Healthy Mind:somewhat clumsy, a grey spirit:horribly retarded> You force your Will against a grey spirit's intelligence! HP:Healthy Mind:somewhat clumsy, a grey spirit:horribly retarded>l A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat clumsy, a grey spirit:horribly retarded>Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A horse is here, gazing at you. A horse is here, gazing at you. A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit (shadow) is here, fighting YOU! A grey spirit (shadow) is here, fighting YOU! A horse is here, gazing at you. HP:Healthy Mind:somewhat clumsy, a grey spirit:horribly retarded> A grey spirit tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat clumsy, a grey spirit:horribly retarded> You force your Will against a grey spirit's dexterity! HP:Healthy Mind:somewhat clumsy, a grey spirit:horribly retarded> a grey spirit forces its Will against your dexterity! HP:Healthy Mind:somewhat clumsy, a grey spirit:horribly retarded> A grey spirit tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat clumsy, a grey spirit:horribly retarded> You force your Will against a grey spirit's concentration! HP:Healthy Mind:somewhat clumsy, a grey spirit:horribly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat clumsy, a grey spirit:horribly retarded>set tac def A grey spirit tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat clumsy, a grey spirit:horribly retarded>You force your Will against a grey spirit's concentration! You are now employing defensive tactics. HP:Healthy Mind:somewhat clumsy, a grey spirit:horribly retarded> a grey spirit forces its Will against your learning! HP:Healthy Mind:somewhat clumsy, a grey spirit:horribly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat clumsy, a grey spirit:horribly retarded> You force your Will against a grey spirit's dexterity! HP:Healthy Mind:somewhat clumsy, a grey spirit:horribly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat clumsy, a grey spirit:horribly retarded> A grey spirit tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat clumsy, a grey spirit:horribly retarded> You force your Will against a grey spirit's dexterity! HP:Healthy Mind:somewhat clumsy, a grey spirit:horribly retarded> a grey spirit forces its Will against your will! HP:Healthy Mind:somewhat clumsy, a grey spirit:horribly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat clumsy, a grey spirit:horribly retarded> You force your Will against a grey spirit's dexterity! Your spirit increases by 11. You receive your share of experience -- 1281 points. A grey spirit vanishes into thin air. You turn to face your next enemy. HP:Healthy Mind:somewhat clumsy, a grey spirit:somewhat sickly> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat clumsy, a grey spirit:somewhat sickly> You force your Will against a grey spirit's strength! HP:Healthy Mind:somewhat clumsy, a grey spirit:quite weakened>who A grey spirit tries its Will against your mind, but you resist! Players ------- [--- WdE] Fullante the Wood Elf [ 16 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 3 characters displayed. HP:Healthy Mind:somewhat clumsy, a grey spirit:quite weakened> You try your Will against a grey spirit's mind, but it resists! HP:Healthy Mind:somewhat clumsy, a grey spirit:quite weakened> a grey spirit forces its Will against your strength! HP:Healthy Mind:somewhat clumsy, a grey spirit:quite weakened> You force your Will against a grey spirit's dexterity! HP:Healthy Mind:somewhat clumsy, a grey spirit:quite weakened> A grey spirit tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat clumsy, a grey spirit:quite weakened> You force your Will against a grey spirit's learning! HP:Healthy Mind:somewhat clumsy, a grey spirit:quite weakened>gt what are you guys doing now? sc You group-say 'what are you guys doing now?' who HP:Healthy Mind:somewhat clumsy, a grey spirit:quite weakened>a grey spirit forces its Will against your strength! You have 151/151 hit, 56/56 stamina, 130/145 moves, 172 spirit. OB: 42, DB: 18, PB: 89, Speed: 19, Gold: 0, XP Needed: 2K. HP:Healthy Mind:somewhat clumsy, a grey spirit:quite weakened>You force your Will against a grey spirit's constitution! Players ------- [--- WdE] Fullante the Wood Elf [ 16 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 3 characters displayed. HP:Healthy Mind:somewhat clumsy, a grey spirit:quite sickly> Saving Ainaran. HP:Scratched Mind:somewhat clumsy, a grey spirit:quite sickly> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat clumsy, a grey spirit:quite sickly> You force your Will against a grey spirit's learning! HP:Scratched Mind:somewhat clumsy, a grey spirit:quite sickly> A grey spirit tries its Will against your mind, but loses control! l HP:Scratched Mind:somewhat clumsy, a grey spirit:quite weakened> A tunnel ghost tries its Will against your mind, but loses control! You force your Will against a grey spirit's will! HP:Scratched Mind:somewhat clumsy, a grey spirit:quite weakened>Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A horse is here, gazing at you. A horse is here, gazing at you. A tunnel ghost (shadow) is here, fighting YOU! A grey spirit (shadow) is here, fighting YOU! A horse is here, gazing at you. HP:Scratched Mind:somewhat clumsy, a grey spirit:quite weakened> A grey spirit tries its Will against your mind, but you resist! f HP:Scratched Mind:somewhat clumsy, a grey spirit:quite weakened> A tunnel ghost tries its Will against your mind, but you resist! You force your Will against a grey spirit's concentration! HP:Scratched Mind:somewhat clumsy, a grey spirit:quite weakened>PANIC! You couldn't escape! HP:Scratched Mind:somewhat clumsy, a grey spirit:quite weakened> A tunnel ghost tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but you resist! You force your Will against a grey spirit's constitution! HP:Scratched Mind:somewhat clumsy, a grey spirit:seriously sickly>f Soi group-says 'a goblin soldier' HP:Scratched Mind:somewhat clumsy, a grey spirit:seriously sickly>You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. HP:Scratched>gt :) You group-say ':)' HP:Scratched>w k grey Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A horse is here, gazing at you. A horse is here, gazing at you. A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit gazes upon you. (shadow) HP:Scratched>You force your Will against a grey spirit's constitution! HP:Scratched Mind:somewhat clumsy, a grey spirit:strongly sickly> A grey spirit tries its Will against your mind, but loses control! HP:Scratched Mind:somewhat clumsy, a grey spirit:strongly sickly> You force your Will against a grey spirit's learning! HP:Scratched Mind:somewhat clumsy, a grey spirit:strongly sickly> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat clumsy, a grey spirit:strongly sickly> Soi group-says 'we need some help' HP:Scratched Mind:somewhat clumsy, a grey spirit:strongly sickly> You force your Will against a grey spirit's constitution! HP:Scratched Mind:somewhat clumsy, a grey spirit:horribly sickly> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat clumsy, a grey spirit:horribly sickly>gt nod You force your Will against a grey spirit's constitution! Your spirit increases by 11. You receive your share of experience -- 1281 points. A grey spirit vanishes into thin air. You group-say 'nod' HP:Scratched>gt almost levelled sc You group-say 'almost levelled' HP:Scratched>You have 152/157 hit, 57/57 stamina, 132/146 moves, 185 spirit. OB: 43, DB: 20, PB: 90, Speed: 20, Gold: 0, XP Needed: 1K. HP:Scratched>gt 1K You group-say '1K' HP:Scratched> Soi group-says 'with yer awesome confuse:)' HP:Scratched>gt about to kill tunnel You group-say 'about to kill tunnel' HP:Scratched>k tunnel You try your Will against a tunnel ghost's mind, but it resists! HP:Scratched Mind:somewhat clumsy, a tunnel ghost:in top shape> A tunnel ghost tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat clumsy, a tunnel ghost:in top shape> Soi group-says 'nods' HP:Scratched Mind:somewhat clumsy, a tunnel ghost:in top shape> You force your Will against a tunnel ghost's intelligence! HP:Scratched Mind:somewhat clumsy, a tunnel ghost:slightly duped> a tunnel ghost forces its Will against your constitution! HP:Healthy Mind:somewhat clumsy, a tunnel ghost:slightly duped> You force your Will against a tunnel ghost's learning! gt it's awesome? HP:Healthy Mind:somewhat clumsy, a tunnel ghost:slightly retarded> a tunnel ghost forces its Will against your strength! HP:Healthy Mind:somewhat clumsy, a tunnel ghost:slightly retarded>You group-say 'it's awesome?' HP:Healthy Mind:somewhat clumsy, a tunnel ghost:slightly retarded> You force your Will against a tunnel ghost's concentration! HP:Healthy Mind:somewhat clumsy, a tunnel ghost:slightly retarded> a tunnel ghost forces its Will against your learning! HP:Healthy Mind:somewhat clumsy, a tunnel ghost:slightly retarded> You force your Will against a tunnel ghost's intelligence! HP:Healthy Mind:somewhat clumsy, a tunnel ghost:slightly duped> Soi group-says 'yep' HP:Healthy Mind:somewhat clumsy, a tunnel ghost:slightly duped> A tunnel ghost tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat clumsy, a tunnel ghost:slightly duped> You force your Will against a tunnel ghost's strength! HP:Healthy Mind:somewhat clumsy, a tunnel ghost:slightly duped>gt wow You group-say 'wow' HP:Healthy Mind:somewhat clumsy, a tunnel ghost:slightly duped> A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat clumsy, a tunnel ghost:slightly duped>gt hehe You force your Will against a tunnel ghost's dexterity! who HP:Healthy Mind:somewhat clumsy, a tunnel ghost:slightly duped>You group-say 'hehe' HP:Healthy Mind:somewhat clumsy, a tunnel ghost:slightly duped>Players ------- [--- WdE] Fullante the Wood Elf [ 16 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 3 characters displayed. HP:Healthy Mind:somewhat clumsy, a tunnel ghost:slightly duped> a tunnel ghost forces its Will against your constitution! HP:Healthy Mind:somewhat clumsy, a tunnel ghost:slightly duped>inf You force your Will against a tunnel ghost's intelligence! HP:Healthy Mind:somewhat clumsy, a tunnel ghost:somewhat duped> a tunnel ghost forces its Will against your strength! HP:Healthy Mind:somewhat weakened, a tunnel ghost:somewhat duped>You are Ainaran the Wood Elf, a good (256) male Wood Elf. You have reached level 16. You are level 8 Warrior, 5 Ranger, 18 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 1 days and 12 hours. You are 5'10" high, weight 108.0lb and carrying 78.3lb. You have 146/146 hit points, 57/57 stamina, 129/144 moves and 187 spirit. You have 4 silver and 35 copper coins. Your OB is 41, dodge is 18, parry 89, and your attack speed is 19. Your armour absorbs about 0% damage. Your spiritual perception is 100%, willpower: 41, Your skill encumbrance is 9, and your movement is encumbered by 6. You move easily indeed. You have scored 431907 exp, and need 1593 more to advance. Strength: 12/16, Intelligence: 8/8, Will: 19/19, Dexterity: 14/18 Constitution: 9/11, Learning Ability: 13/16. You are fighting a tunnel ghost. You are affected by: anger (short) HP:Healthy Mind:somewhat weakened, a tunnel ghost:somewhat duped> You force your Will against a tunnel ghost's concentration! HP:Healthy Mind:somewhat weakened, a tunnel ghost:somewhat duped> a tunnel ghost forces its Will against your strength! HP:Healthy Mind:somewhat weakened, a tunnel ghost:somewhat duped> You force your Will against a tunnel ghost's will! HP:Healthy Mind:somewhat weakened, a tunnel ghost:somewhat duped> a tunnel ghost forces its Will against your intelligence! HP:Healthy Mind:somewhat weakened, a tunnel ghost:somewhat duped> You force your Will against a tunnel ghost's constitution! HP:Healthy Mind:somewhat weakened, a tunnel ghost:somewhat duped>gt level 18 mystic now :-) A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat weakened, a tunnel ghost:somewhat duped>You force your Will against a tunnel ghost's constitution! You group-say 'level 18 mystic now :-)' HP:Healthy Mind:somewhat weakened, a tunnel ghost:somewhat duped> a tunnel ghost forces its Will against your will! HP:Healthy Mind:somewhat weakened, a tunnel ghost:somewhat duped> You force your Will against a tunnel ghost's will! HP:Healthy Mind:somewhat weakened, a tunnel ghost:somewhat duped> A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat weakened, a tunnel ghost:somewhat duped> You force your Will against a tunnel ghost's concentration! HP:Healthy Mind:somewhat weakened, a tunnel ghost:somewhat duped> You try your Will against a tunnel ghost's mind, but it resists! HP:Healthy Mind:somewhat weakened, a tunnel ghost:somewhat duped> a tunnel ghost forces its Will against your learning! HP:Healthy Mind:somewhat weakened, a tunnel ghost:somewhat duped>gt could get terror... but no orcs to play with :-) You try your Will against a tunnel ghost's mind, but lose control! HP:Scratched Mind:somewhat weakened, a tunnel ghost:slightly duped> A tunnel ghost tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat weakened, a tunnel ghost:slightly duped>You group-say 'could get terror... but no orcs to play with :-)' HP:Scratched Mind:somewhat weakened, a tunnel ghost:slightly duped>set tac def You are now employing defensive tactics. HP:Scratched Mind:somewhat weakened, a tunnel ghost:slightly duped> a tunnel ghost forces its Will against your constitution! HP:Healthy Mind:somewhat weakened, a tunnel ghost:slightly duped> You force your Will against a tunnel ghost's intelligence! HP:Healthy Mind:somewhat weakened, a tunnel ghost:somewhat duped> a tunnel ghost forces its Will against your concentration! HP:Healthy Mind:somewhat weakened, a tunnel ghost:somewhat duped> You force your Will against a tunnel ghost's dexterity! HP:Healthy Mind:somewhat weakened, a tunnel ghost:somewhat duped> a tunnel ghost forces its Will against your intelligence! HP:Healthy Mind:somewhat weakened, a tunnel ghost:somewhat duped> You force your Will against a tunnel ghost's concentration! l HP:Healthy Mind:somewhat weakened, a tunnel ghost:somewhat duped>Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A horse is here, gazing at you. A horse is here, gazing at you. A tunnel ghost (shadow) is here, fighting YOU! A horse is here, gazing at you. HP:Healthy Mind:somewhat weakened, a tunnel ghost:somewhat duped> a tunnel ghost forces its Will against your learning! HP:Healthy Mind:somewhat retarded, a tunnel ghost:somewhat duped> You force your Will against a tunnel ghost's concentration! HP:Healthy Mind:somewhat retarded, a tunnel ghost:somewhat duped> You force your Will against a tunnel ghost's learning! HP:Healthy Mind:somewhat retarded, a tunnel ghost:somewhat duped> A tunnel ghost tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat retarded, a tunnel ghost:somewhat duped> You force your Will against a tunnel ghost's intelligence! HP:Healthy Mind:somewhat retarded, a tunnel ghost:quite duped> a tunnel ghost forces its Will against your learning! HP:Healthy Mind:somewhat retarded, a tunnel ghost:quite duped> You force your Will against a tunnel ghost's intelligence! gt if you don't hear from me for a while... HP:Healthy Mind:somewhat retarded, a tunnel ghost:quite duped> a tunnel ghost forces its Will against your will! HP:Healthy Mind:somewhat retarded, a tunnel ghost:quite duped>You group-say 'if you don't hear from me for a while...' HP:Healthy Mind:somewhat retarded, a tunnel ghost:quite duped> You force your Will against a tunnel ghost's learning! HP:Healthy Mind:somewhat retarded, a tunnel ghost:quite duped> A tunnel ghost tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat retarded, a tunnel ghost:seriously duped> You force your Will against a tunnel ghost's strength! HP:Healthy Mind:somewhat retarded, a tunnel ghost:seriously duped> a tunnel ghost forces its Will against your will! HP:Healthy Mind:somewhat retarded, a tunnel ghost:seriously duped> You force your Will against a tunnel ghost's dexterity! HP:Healthy Mind:somewhat retarded, a tunnel ghost:seriously duped> A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat retarded, a tunnel ghost:seriously duped> You try your Will against a tunnel ghost's mind, but it resists! HP:Healthy Mind:somewhat retarded, a tunnel ghost:seriously duped> A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat retarded, a tunnel ghost:seriously duped> You force your Will against a tunnel ghost's will! HP:Healthy Mind:somewhat retarded, a tunnel ghost:seriously duped> a tunnel ghost forces its Will against your concentration! HP:Healthy Mind:somewhat retarded, a tunnel ghost:seriously duped>gt come get me the hell outta this place, prolly frozen You group-say 'come get me the hell outta this place, prolly frozen' who HP:Healthy Mind:somewhat retarded, a tunnel ghost:seriously duped>Players ------- [--- WdE] Fullante the Wood Elf [ 16 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 3 characters displayed. HP:Healthy Mind:somewhat retarded, a tunnel ghost:seriously duped> a tunnel ghost forces its Will against your dexterity! HP:Healthy Mind:somewhat retarded, a tunnel ghost:seriously duped> You force your Will against a tunnel ghost's strength! HP:Healthy Mind:somewhat retarded, a tunnel ghost:seriously duped> A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat retarded, a tunnel ghost:seriously duped> You force your Will against a tunnel ghost's learning! HP:Healthy Mind:somewhat retarded, a tunnel ghost:seriously duped>set tac def You are now employing defensive tactics. HP:Healthy Mind:somewhat retarded, a tunnel ghost:seriously duped> a tunnel ghost forces its Will against your constitution! HP:Healthy Mind:somewhat retarded, a tunnel ghost:seriously duped> You try your Will against a tunnel ghost's mind, but it resists! HP:Healthy Mind:somewhat retarded, a tunnel ghost:seriously duped> A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat retarded, a tunnel ghost:seriously duped> You force your Will against a tunnel ghost's dexterity! HP:Healthy Mind:somewhat retarded, a tunnel ghost:seriously duped> a tunnel ghost forces its Will against your constitution! HP:Healthy Mind:somewhat sickly, a tunnel ghost:seriously duped> You force your Will against a tunnel ghost's concentration! HP:Healthy Mind:somewhat sickly, a tunnel ghost:seriously duped> You force your Will against a tunnel ghost's will! HP:Healthy Mind:somewhat sickly, a tunnel ghost:seriously duped> a tunnel ghost forces its Will against your dexterity! HP:Healthy Mind:somewhat sickly, a tunnel ghost:seriously duped> You force your Will against a tunnel ghost's learning! HP:Healthy Mind:somewhat sickly, a tunnel ghost:seriously duped> a tunnel ghost forces its Will against your learning! HP:Healthy Mind:somewhat retarded, a tunnel ghost:seriously duped> You force your Will against a tunnel ghost's will! HP:Healthy Mind:somewhat retarded, a tunnel ghost:seriously duped> a tunnel ghost forces its Will against your will! HP:Healthy Mind:somewhat retarded, a tunnel ghost:seriously duped> You try your Will against a tunnel ghost's mind, but it resists! HP:Healthy Mind:somewhat retarded, a tunnel ghost:seriously duped> a tunnel ghost forces its Will against your learning! HP:Healthy Mind:quite retarded, a tunnel ghost:seriously duped> You force your Will against a tunnel ghost's concentration! HP:Healthy Mind:quite retarded, a tunnel ghost:seriously duped> a tunnel ghost forces its Will against your learning! HP:Healthy Mind:quite retarded, a tunnel ghost:seriously duped> You force your Will against a tunnel ghost's will! HP:Healthy Mind:quite retarded, a tunnel ghost:seriously duped> A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy Mind:quite retarded, a tunnel ghost:seriously duped> You force your Will against a tunnel ghost's strength! HP:Healthy Mind:quite retarded, a tunnel ghost:seriously duped> A tunnel ghost tries its Will against your mind, but loses control! HP:Healthy Mind:quite retarded, a tunnel ghost:seriously dispirited> You force your Will against a tunnel ghost's intelligence! HP:Healthy Mind:quite retarded, a tunnel ghost:strongly duped> A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy Mind:quite retarded, a tunnel ghost:strongly duped>**Fullante is Felagund, another good friend. :-) Unrecognized command. HP:Healthy Mind:quite retarded, a tunnel ghost:strongly duped> You force your Will against a tunnel ghost's constitution! HP:Healthy Mind:quite retarded, a tunnel ghost:strongly duped> A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy Mind:quite retarded, a tunnel ghost:strongly duped> You force your Will against a tunnel ghost's will! HP:Healthy Mind:quite retarded, a tunnel ghost:strongly dispirited> a tunnel ghost forces its Will against your constitution! HP:Healthy Mind:quite retarded, a tunnel ghost:strongly dispirited> You force your Will against a tunnel ghost's strength! HP:Healthy Mind:quite retarded, a tunnel ghost:strongly dispirited> a tunnel ghost forces its Will against your intelligence! HP:Healthy Mind:quite retarded, a tunnel ghost:strongly dispirited>**Soi is Siago, used to be Andon You force your Will against a tunnel ghost's dexterity! HP:Scratched S:Surging Mind:quite retarded, a tunnel ghost:seriously dispirited>Unrecognized command. HP:Scratched S:Surging Mind:quite retarded, a tunnel ghost:seriously dispirited> a tunnel ghost forces its Will against your concentration! HP:Scratched S:Surging Mind:quite retarded, a tunnel ghost:seriously dispirited> You force your Will against a tunnel ghost's will! HP:Scratched S:Surging Mind:quite retarded, a tunnel ghost:strongly dispirited> A tunnel ghost tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:quite retarded, a tunnel ghost:strongly dispirited> You force your Will against a tunnel ghost's constitution! HP:Scratched S:Surging Mind:quite retarded, a tunnel ghost:strongly dispirited> A tunnel ghost tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:quite retarded, a tunnel ghost:strongly dispirited> You force your Will against a tunnel ghost's concentration! HP:Scratched S:Surging Mind:quite retarded, a tunnel ghost:strongly dispirited> a tunnel ghost forces its Will against your strength! HP:Scratched S:Surging Mind:quite retarded, a tunnel ghost:strongly dispirited> You force your Will against a tunnel ghost's concentration! **Imms and ex imms on hehe HP:Scratched Mind:quite retarded, a tunnel ghost:strongly dispirited>Unrecognized command. HP:Scratched Mind:quite retarded, a tunnel ghost:strongly dispirited> A tunnel ghost tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a tunnel ghost:strongly dispirited>who You force your Will against a tunnel ghost's concentration! HP:Scratched Mind:quite retarded, a tunnel ghost:strongly dispirited>Players ------- [--- WdE] Fullante the Wood Elf [ 16 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 3 characters displayed. HP:Scratched Mind:quite retarded, a tunnel ghost:strongly dispirited> A tunnel ghost tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a tunnel ghost:strongly dispirited> You force your Will against a tunnel ghost's constitution! HP:Scratched Mind:quite retarded, a tunnel ghost:strongly dispirited> A tunnel ghost tries its Will against your mind, but loses control! HP:Scratched Mind:quite retarded, a tunnel ghost:strongly dispirited> You force your Will against a tunnel ghost's strength! HP:Scratched Mind:quite retarded, a tunnel ghost:strongly dispirited> a tunnel ghost forces its Will against your will! HP:Scratched Mind:quite retarded, a tunnel ghost:strongly dispirited> You force your Will against a tunnel ghost's dexterity! HP:Scratched Mind:quite retarded, a tunnel ghost:strongly dispirited> A tunnel ghost tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a tunnel ghost:strongly dispirited> You force your Will against a tunnel ghost's learning! HP:Scratched Mind:quite retarded, a tunnel ghost:strongly dispirited>**I.E. experienced players A tunnel ghost tries its Will against your mind, but loses control! HP:Scratched Mind:quite retarded, a tunnel ghost:strongly dispirited> You force your Will against a tunnel ghost's intelligence! HP:Scratched Mind:quite retarded, a tunnel ghost:strongly duped>Unrecognized command. HP:Scratched Mind:quite retarded, a tunnel ghost:strongly duped>set tac def A tunnel ghost tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a tunnel ghost:strongly duped> You force your Will against a tunnel ghost's concentration! HP:Scratched Mind:quite retarded, a tunnel ghost:strongly duped>You are now employing defensive tactics. HP:Scratched Mind:quite retarded, a tunnel ghost:strongly duped> You force your Will against a tunnel ghost's strength! HP:Scratched Mind:quite retarded, a tunnel ghost:strongly duped> a tunnel ghost forces its Will against your learning! HP:Scratched Mind:quite retarded, a tunnel ghost:strongly duped> You force your Will against a tunnel ghost's strength! HP:Scratched Mind:quite retarded, a tunnel ghost:strongly duped> A tunnel ghost tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a tunnel ghost:strongly duped> You force your Will against a tunnel ghost's concentration! HP:Scratched Mind:quite retarded, a tunnel ghost:strongly duped> A tunnel ghost tries its Will against your mind, but you resist! diag HP:Healthy Mind:quite retarded, a tunnel ghost:strongly duped>ci A tunnel ghost looks healthy. A tunnel ghost is strongly duped and strongly weakened. A tunnel ghost has been here for a little while. A tunnel ghost is not affected by anything. It is one with the Wraith-world! HP:Healthy Mind:quite retarded, a tunnel ghost:strongly duped> You force your Will against a tunnel ghost's constitution! HP:Healthy Mind:quite retarded, a tunnel ghost:strongly duped>You start to concentrate. - A tunnel ghost tries its Will against your mind, but loses control! \|/-\ Ok. HP:Healthy Mind:quite retarded, a tunnel ghost:strongly weakened> You force your Will against a tunnel ghost's concentration! HP:Healthy Mind:quite retarded, a tunnel ghost:strongly weakened>sc a tunnel ghost forces its Will against your concentration! HP:Healthy Mind:quite retarded, a tunnel ghost:strongly weakened>You have 135/135 hit, 54/54 stamina, 127/142 moves, 204 spirit. OB: 41, DB: 18, PB: 89, Speed: 19, Gold: 0, XP Needed: 1K. HP:Healthy Mind:quite retarded, a tunnel ghost:strongly weakened> You force your Will against a tunnel ghost's intelligence! HP:Healthy Mind:quite retarded, a tunnel ghost:horribly duped>pray Pandor a tunnel ghost forces its Will against your concentration! HP:Healthy Mind:quite retarded, a tunnel ghost:horribly duped>There is no such person to hear you. HP:Healthy Mind:quite retarded, a tunnel ghost:horribly duped> A tunnel ghost tries its Will against your mind, but loses control! Your spirit increases by 18. You receive your share of experience -- 3321 points. You feel more powerful! The ghost vanishes like a snuffed flame. A tunnel ghost vanishes into thin air. HP:Scratched>chat You feel more powerful! You chat, 'You feel more powerful!' >sc You have 136/136 hit, 54/54 stamina, 130/142 moves, 222 spirit. OB: 42, DB: 18, PB: 89, Speed: 19, Gold: 0, XP Needed: 50K. >chat 50K tnl :P e You chat, '50K tnl :P' >u Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. >Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. w >A Rise in the Swamp Exits are: N E You are on a small mound in the swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see dry ground. To the north the swamp continues. Snow lies upon the ground. A chalky white fungus grows out of the muck here. >n e Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A flickering ball of pale flame dances through the air. (shadow) >Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. A slimy round fungus grows on a tree here. A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. A fetid black fungus grows here, covering the ground. >w Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A flickering ball of pale flame dances through the air. (shak flame set tac def who dow) >You force your Will against a ball of pale flame's constitution! HP:Healthy Mind:quite retarded, a ball of pale flame:slightly sickly> a ball of pale flame forces its Will against your constitution! HP:Healthy Mind:quite retarded, a ball of pale flame:slightly sickly>You are now employing defensive tactics. HP:Healthy Mind:quite retarded, a ball of pale flame:slightly sickly>Players ------- [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 3 characters displayed. HP:Healthy Mind:quite retarded, a ball of pale flame:slightly sickly> The storm intesifies as flashes of lightning pierce the sky. HP:Scratched S:Surging Mind:quite retarded, a ball of pale flame:barely sickly> You force your Will against a ball of pale flame's concentration! HP:Scratched S:Surging Mind:quite retarded, a ball of pale flame:barely sickly> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:quite retarded, a ball of pale flame:barely sickly> You force your Will against a ball of pale flame's intelligence! HP:Scratched S:Surging Mind:quite retarded, a ball of pale flame:slightly duped> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a ball of pale flame:slightly duped> A large leech attacks YOU! You dodge a large leech's attack. HP:Scratched Mind:quite retarded, a ball of pale flame:slightly duped> You force your Will against a ball of pale flame's constitution! HP:Scratched Mind:quite retarded, a ball of pale flame:somewhat sickly> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a ball of pale flame:somewhat sickly> You force your Will against a ball of pale flame's intelligence! HP:Scratched Mind:quite retarded, a ball of pale flame:somewhat duped> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a ball of pale flame:somewhat duped> You deflect a large leech's attack. tell soi told you i'd get my level back HP:Scratched Mind:quite retarded, a ball of pale flame:somewhat duped> You force your Will against a ball of pale flame's constitution! HP:Scratched Mind:quite retarded, a ball of pale flame:quite sickly>You tell Soi 'told you i'd get my level back' HP:Scratched Mind:quite retarded, a ball of pale flame:quite sickly> a ball of pale flame forces its Will against your dexterity! HP:Scratched Mind:quite retarded, a ball of pale flame:quite sickly> You force your Will against a ball of pale flame's strength! HP:Scratched Mind:quite retarded, a ball of pale flame:quite sickly> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a ball of pale flame:quite sickly> You deflect a large leech's attack. HP:Scratched Mind:quite retarded, a ball of pale flame:quite sickly> You force your Will against a ball of pale flame's will! HP:Scratched Mind:quite retarded, a ball of pale flame:quite sickly> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a ball of pale flame:quite sickly> Soi tells you ':)'. HP:Scratched Mind:quite retarded, a ball of pale flame:quite sickly> You force your Will against a ball of pale flame's strength! HP:Scratched Mind:quite retarded, a ball of pale flame:quite sickly> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a ball of pale flame:quite sickly> You deflect a large leech's attack. **Told you guys too :-) HP:Scratched Mind:quite retarded, a ball of pale flame:quite sickly> You force your Will against a ball of pale flame's learning! HP:Scratched Mind:quite retarded, a ball of pale flame:quite sickly>Unrecognized command. HP:Scratched Mind:quite retarded, a ball of pale flame:quite sickly> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a ball of pale flame:quite sickly> You force your Will against a ball of pale flame's dexterity! HP:Scratched Mind:quite retarded, a ball of pale flame:quite sickly> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a ball of pale flame:quite sickly> You deflect a large leech's attack. HP:Scratched Mind:quite retarded, a ball of pale flame:quite sickly> You force your Will against a ball of pale flame's strength! HP:Scratched Mind:quite retarded, a ball of pale flame:quite sickly> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a ball of pale flame:quite sickly> You force your Will against a ball of pale flame's constitution! HP:Scratched Mind:quite retarded, a ball of pale flame:seriously sickly> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a ball of pale flame:seriously sickly> You deflect a large leech's attack. HP:Scratched Mind:quite retarded, a ball of pale flame:seriously sickly> You force your Will against a ball of pale flame's intelligence! HP:Scratched Mind:quite retarded, a ball of pale flame:seriously sickly> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a ball of pale flame:seriously sickly> You force your Will against a ball of pale flame's constitution! HP:Scratched Mind:quite retarded, a ball of pale flame:strongly sickly> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a ball of pale flame:strongly sickly> You deflect a large leech's attack. HP:Scratched Mind:quite retarded, a ball of pale flame:strongly sickly> You force your Will against a ball of pale flame's constitution! HP:Scratched Mind:quite retarded, a ball of pale flame:horribly sickly> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a ball of pale flame:horribly sickly> Soi group-says 'come come come:)' HP:Scratched Mind:quite retarded, a ball of pale flame:horribly sickly> You force your Will against a ball of pale flame's intelligence! HP:Scratched Mind:quite retarded, a ball of pale flame:horribly sickly>gt I'm going to take these logs and burn them onto cd A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a ball of pale flame:horribly sickly>You group-say 'I'm going to take these logs and burn them onto cd' HP:Scratched Mind:quite retarded, a ball of pale flame:horribly sickly> You dodge a large leech's attack. HP:Scratched Mind:quite retarded, a ball of pale flame:horribly sickly> You force your Will against a ball of pale flame's intelligence! HP:Scratched Mind:quite retarded, a ball of pale flame:horribly sickly> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a ball of pale flame:horribly sickly> A large leech attacks YOU! You deflect a large leech's attack. HP:Scratched Mind:quite retarded, a ball of pale flame:horribly sickly> You force your Will against a ball of pale flame's dexterity! HP:Scratched Mind:quite retarded, a ball of pale flame:horribly sickly> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a ball of pale flame:horribly sickly> You dodge a large leech's attack. HP:Scratched Mind:quite retarded, a ball of pale flame:horribly sickly> You force your Will against a ball of pale flame's learning! HP:Scratched Mind:quite retarded, a ball of pale flame:horribly sickly> a ball of pale flame forces its Will against your constitution! HP:Healthy Mind:quite sickly, a ball of pale flame:horribly sickly> You dodge a large leech's attack. HP:Healthy Mind:quite sickly, a ball of pale flame:horribly sickly> You force your Will against a ball of pale flame's learning! HP:Healthy Mind:quite sickly, a ball of pale flame:horribly sickly> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:quite sickly, a ball of pale flame:horribly sickly> A large leech attacks YOU! You deflect a large leech's attack. A large leech attacks YOU! You deflect a large leech's attack. HP:Healthy Mind:quite sickly, a ball of pale flame:horribly sickly> You deflect a large leech's attack. You force your Will against a ball of pale flame's constitution! Your spirit increases by 8. You receive your share of experience -- 351 points. Your blood freezes as you hear a ball of pale flame's death cry. A ball of pale flame vanishes into thin air. You turn to face your next enemy. HP:Healthy, a large leech:in top shape> You deflect a large leech's attack. HP:Healthy, a large leech:in top shape> You cannot fathom a large leech's mind. HP:Healthy, a large leech:in top shape>gt then, take the cd to school and upload the logs to my website You group-say 'then, take the cd to school and upload the logs to my website' HP:Healthy, a large leech:in top shape> You deflect a large leech's attack. You dodge a large leech's attack. f HP:Healthy, a large leech:in top shape> You deflect a large leech's attack. You cannot fathom a large leech's mind. HP:Healthy, a large leech:in top shape>You flee head over heels. A Rise in the Swamp Exits are: N E You are on a small mound in the swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see dry ground. To the north the swamp continues. Snow lies upon the ground. A chalky white fungus grows out of the muck here. >gt since they're all like, 3MB You group-say 'since they're all like, 3MB' >set men off AutoMental mode is now off. >k fungus cc You attack a white fungus! You slash a white fungus. HP:Healthy, a white fungus:Scratched> You deflect a white fungus's attack. HP:Healthy, a white fungus:Scratched>You start to concentrate. ci /- The sun rises across the fields. The half-grown moon shows in the sky. The fields become blankets of white as snow quickly covers the ground. \|/-\Ok. A white fungus appears to be confused! You start to concentrate. -\|/ You dodge a white fungus's attack. -\ Ok. HP:Scratched, a white fungus:Scratched> Soi group-says 'you play D2?' HP:Scratched, a white fungus:Scratched> You deflect a white fungus's attack. HP:Scratched, a white fungus:Scratched> You slash a white fungus. HP:Scratched, a white fungus:Scratched> You deflect a white fungus's attack. HP:Scratched, a white fungus:Scratched> You slash a white fungus. HP:Scratched, a white fungus:Bruised>gt I'm doing it for the people who couldn't take part in the competition You slash a white fungus. HP:Scratched, a white fungus:Bruised> You deflect a white fungus's attack. HP:Scratched, a white fungus:Bruised>You group-say 'I'm doing it for the people who couldn't take part in the competition' HP:Scratched, a white fungus:Bruised> You slash a white fungus. HP:Scratched, a white fungus:Bruised> You deflect a white fungus's attack. HP:Scratched, a white fungus:Bruised> You slash a white fungus. HP:Scratched, a white fungus:Hurt> You deflect a white fungus's attack. HP:Scratched, a white fungus:Hurt> You lightly slash a white fungus. HP:Scratched, a white fungus:Hurt>gt shake, used to, but my stupid half-sis broke the cd :( You deflect a white fungus's attack. HP:Scratched, a white fungus:Hurt>You group-say 'shake, used to, but my stupid half-sis broke the cd :(' HP:Scratched, a white fungus:Hurt> You slash a white fungus. HP:Scratched, a white fungus:Hurt>who Players ------- [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 3 characters displayed. HP:Scratched, a white fungus:Hurt> You deflect a white fungus's attack. HP:Scratched, a white fungus:Hurt> You lightly slash a white fungus. HP:Scratched, a white fungus:Hurt> You deflect a white fungus's attack. HP:Scratched, a white fungus:Hurt>sc You slash a white fungus. HP:Scratched, a white fungus:Wounded>You have 135/136 hit, 56/56 stamina, 133/142 moves, 228 spirit. OB: 44, DB: 21, PB: 90, Speed: 20, Gold: 0, XP Needed: 50K. HP:Scratched, a white fungus:Wounded> You deflect a white fungus's attack. HP:Scratched, a white fungus:Wounded> You slash a white fungus. HP:Scratched, a white fungus:Wounded> You deflect a white fungus's attack. HP:Healthy, a white fungus:Wounded> You slash a white fungus. HP:Healthy, a white fungus:Wounded> You deflect a white fungus's attack. HP:Healthy, a white fungus:Wounded> You slash a white fungus. HP:Healthy, a white fungus:Wounded> You deflect a white fungus's attack. You lightly slash a white fungus. HP:Healthy, a white fungus:Bloodied> You slash a white fungus. HP:Healthy, a white fungus:Bloodied> You deflect a white fungus's attack. HP:Healthy, a white fungus:Bloodied> You slash a white fungus. HP:Healthy, a white fungus:Awful> You deflect a white fungus's attack. HP:Healthy, a white fungus:Awful> You slash a white fungus. HP:Healthy, a white fungus:Awful> You deflect a white fungus's attack. HP:Healthy, a white fungus:Awful>gt reason for taking them to school and uploading: they have T3's there. :-) l You group-say 'reason for taking them to school and uploading: they have T3's there. :-)' HP:Healthy, a white fungus:Awful>A Rise in the Swamp Exits are: N E You are on a small mound in the swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see dry ground. To the north the swamp continues. Snow lies upon the ground. A white fungus is here, fighting YOU! A horse is here, gazing at you. HP:Healthy, a white fungus:Awful> A white fungus deflects your attack. HP:Healthy, a white fungus:Awful> You deflect a white fungus's attack. HP:Healthy, a white fungus:Awful> A white fungus dodges your attack. HP:Healthy, a white fungus:Awful> You deflect a white fungus's attack. HP:Healthy, a white fungus:Awful> You slash a white fungus. A white fungus is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 389 points. Slimy chunks of fungus spray everywhere, unleashing a cloud of white dust. > The day has now begun. The fields become blankets of white as snow quickly covers the ground. l HP:Scratched S:Surging>A Rise in the Swamp Exits are: N E You are on a small mound in the swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see dry ground. To the north the swamp continues. Snow lies upon the ground. The slashed corpse of a white fungus is lying here. A horse is here, gazing at you. HP:Scratched S:Surging>n n Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A ruby necklace lies on the ground, reflecting light...It glows blue! A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. HP:Scratched>You cannot go that way. HP:Scratched>w e Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. HP:Scratched>Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A ruby necklace lies on the ground, reflecting light...It glows blue! A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. HP:Scratched>get ruby w You get a ruby necklace. HP:Scratched>Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. HP:Scratched>nar ruby load again n You narrate, 'ruby load again' n HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. HP:Scratched>Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Snow lies upon the ground. prac HP:Scratched>You have 0 practice sessions left slashing (Mastered) parry (Mastered) fast attack (poor) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 6 time, 0 spirit) evasion (poor) ( 6 time, 0 spirit) poison (Mastered) ( 11 time, 5 spirit) curing saturation (Mastered) ( 8 time, 1 spirit) insight (Mastered) ( 7 time, 2 spirit) pragmatism (fair) ( 7 time, 5 spirit) fear (Mastered) ( 7 time, 5 spirit) divination (very good) ( 15 time, 2 spirit) sanctuary (Mastered) ( 22 time, 2 spirit) vitality (Mastered) ( 7 time, 5 spirit) confuse (Mastered) ( 8 time, 2 spirit) regeneration (Mastered) ( 9 time, 5 spirit) infravision (Mastered) ( 9 time, 2 spirit) revive (Mastered) ( 7 time, 2 spirit) remove poison (fair) ( 15 time, 2 spirit) human language (Mastered) HP:Scratched>e e e Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. HP:Scratched>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. HP:Scratched>You cannot go that way. HP:Scratched>where n n Players in your Zone -------------------- Ainaran - Plains HP:Scratched>Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Snow lies upon the ground. HP:Scratched>You cannot go that way. HP:Scratched> Soi group-says 'where you live?' HP:Scratched>e e Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. A black rabbit scurries about. A small, green snake slithers harmlessly here. A wolf approaches you, obviously abandoned by its pack, hungry and angry. HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. A small, green snake slithers harmlessly here. HP:Scratched>gt Alabama... sigh You group-say 'Alabama... sigh' e HP:Scratched>e Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. Snow lies upon the ground. A black rabbit scurries about. HP:Scratched>You cannot go that way. HP:Scratched>gt I'm not from here tho :-) s You group-say 'I'm not from here tho :-)' HP:Scratched>Dead End in the Road Exits are: N This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the northt. Passage to the south of here is blocked by a muddy pond that appears to be mostly runoff from the fortification to the north.. Snow lies upon the ground. A large, brown snake slithers here, watching for food. HP:Scratched>n w Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. Snow lies upon the ground. A black rabbit scurries about. HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. A small, green snake slithers harmlessly here. HP:Scratched>s s s Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. HP:Scratched>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A black deer can barely be made out in the darkness here. HP:Scratched>Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. s s HP:Scratched>Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. HP:Scratched>Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Snow lies upon the ground. A black deer can barely be made out in the darkness here. HP:Scratched>s Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A sharp yellow tooth is lying here. n >Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Snow lies upon the ground. A black deer can barely be made out in the darkness here. pour water skin >You pour some water into the skin. s >s Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A sharp yellow tooth is lying here. >You cannot go that way. >e Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. Snow lies upon the ground. >n n Light Forest Exits are: N S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. >Grassy Fields Exits are: S W This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. A brown fox hunts for food here. >n n w You cannot go that way. >You cannot go that way. >Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. n n > Soi group-says 'i live in Maryland' >Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. >Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A black deer can barely be made out in the darkness here. MV:Weary> The fields become blankets of white as snow quickly covers the ground. gt I just have the misfortune of living here. HP:Scratched>n You group-say 'I just have the misfortune of living here.' HP:Scratched>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. HP:Scratched>n Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. A small, green snake slithers harmlessly here. A black rabbit scurries about. HP:Scratched MV:Weary>s s s s Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. s s HP:Scratched MV:Weary>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A black deer can barely be made out in the darkness here. HP:Scratched MV:Weary>Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. HP:Scratched MV:Weary>Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. ride Snow lies upon the ground. HP:Scratched MV:Weary>Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Snow lies upon the ground. A black deer can barely be made out in the darkness here. HP:Scratched MV:Weary>Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A sharp yellow tooth is lying here. s HP:Scratched MV:Weary>A horse stops following you. You mount a horse and start riding him. R HP:Scratched MV:Weary>You cannot go that way. R HP:Scratched MV:Weary>w Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. R HP:Scratched MV:Weary>n n Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A black rabbit scurries about. R HP:Scratched MV:Weary>Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. R HP:Scratched MV:Weary>n Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A black rabbit scurries about. R HP:Scratched MV:Weary>s s Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. R HP:Scratched MV:Weary>Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A black rabbit scurries about. R HP:Scratched MV:Weary>exa d You see nothing special. R HP:Scratched MV:Weary>s Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. R HP:Scratched MV:Weary>exa d w You see nothing special. R HP:Scratched MV:Weary>Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. A brown fox hunts for food here. R HP:Scratched MV:Weary> Soi group-says 'you coming orc maze?' R HP:Scratched MV:Weary>n A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. Snow lies upon the ground. R HP:Scratched MV:Weary>gt nod You group-say 'nod' R HP:Scratched MV:Weary>w Scattered Woods Exits are: E S W This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. Snow lies upon the ground. R HP:Scratched MV:Weary>e e A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. Snow lies upon the ground. R HP:Scratched MV:Weary>Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A black rabbit scurries about. R HP:Scratched MV:Weary>n Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. R HP:Scratched MV:Weary>cv You start to concentrate. -\|/-\ Ok. You feel yourself becoming much lighter. Soi chats, 'hey ordeal' R HP:Scratched MV:Weary>exa d You see nothing special. R HP:Scratched MV:Weary>rem boots You stop using a pair of soft leather boots. R MV:Weary>, acts like a kid again. Ainaran acts like a kid again. R MV:Weary>wear boots You wear a pair of soft leather boots on your feet. R MV:Weary>l] Unrecognized command. l R MV:Weary>Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. You are riding on a horse. R MV:Weary>n Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A black rabbit scurries about. R>s s Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. R HP:Scratched>Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A black rabbit scurries about. R HP:Scratched>s Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. R HP:Scratched>e e Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A sharp yellow tooth is lying here. R HP:Scratched>Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. Snow lies upon the ground. R HP:Scratched>w s Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A sharp yellow tooth is lying here. R HP:Scratched>You cannot go that way. R HP:Scratched>gt mutter n You group-say 'mutter' R HP:Scratched>Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Snow lies upon the ground. A black deer can barely be made out in the darkness here. R HP:Scratched>gt where the hell is it now? pour water skin You group-say 'where the hell is it now?' R HP:Scratched>There is no room for more. R HP:Scratched>n Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. R HP:Scratched>n n Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. R HP:Scratched>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A black deer can barely be made out in the darkness here. A large wild dog watches you carefully. A black rabbit scurries about. Soi group-says 'hehe' R HP:Scratched>n Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Scratched>n Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. A small, green snake slithers harmlessly here. R HP:Scratched>n n Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. R HP:Scratched>You cannot go that way. R HP:Scratched>gt I at boys You group-say 'I at boys' R>who sc Players ------- [ 5 WdE] Ordeal the Wood Elf (linkless) [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 4 characters displayed. R>You have 153/153 hit, 57/57 stamina, 81/145 moves, 228 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 0, XP Needed: 49K. You are getting hungry. R>rat There doesn't seem to be a rat in a large sack. R>e e e Soi group-says 'it near mirkwolves' R>Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. R>Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. R>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. R>gt nod s s s s You group-say 'nod' R>Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. R>Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. R>You cannot go that way. R>You cannot go that way. R> Soi group-says 'Light forest with 2 line desc' R>gt used to know where :P You group-say 'used to know where :P' gt nod.. R>You group-say 'nod..' R>gt that one s You group-say 'that one' R>You cannot go that way. R>gt what bugs me... You group-say 'what bugs me...' R> Lightning lights up the sullen sky through the rain. You are hungry. Saving Ainaran. R HP:Scratched>gt is the use of "You" and "Your" You group-say 'is the use of "You" and "Your"' R HP:Scratched>gt pisses mee off You group-say 'pisses mee off' l R HP:Scratched>Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. You are riding on a horse. R HP:Scratched>e Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A greasy man is here, peddling his wares. R HP:Scratched>w w Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. s R HP:Scratched>Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. s s R HP:Scratched>Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. R HP:Scratched>You cannot go that way. R HP:Scratched>dismount You cannot go that way. R HP:Scratched>e You stop riding a horse. A horse starts following you. HP:Scratched>Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. HP:Scratched>buy rat buy rat buy rat buy rat buy rat buy rat a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. HP:Scratched>a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. HP:Scratched>a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. HP:Scratched>a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. HP:Scratched>a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. HP:Scratched>a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. HP:Scratched>buy rat buy rat buy rat buy rat buy rat ration : You can't carry that many items. buy rat HP:Scratched>ration : You can't carry that many items. HP:Scratched>er er er er er ration : You can't carry that many items. HP:Scratched>ration : You can't carry that many items. HP:Scratched>ration : You can't carry that many items. HP:Scratched>ration : You can't carry that many items. HP:Scratched>You eat a soldier ration. HP:Scratched>You eat a soldier ration. You are full. HP:Scratched>You are too full to eat more. HP:Scratched>You are too full to eat more. HP:Scratched>You are too full to eat more. HP:Scratched>exam sack This is a large sack, made to carry things. When you look inside, you see: sack (carried) : a silver circlet..It glows blue! a ruby necklace..It glows blue! a blue marble ring..It glows blue! a stone ring..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a silver circlet..It glows blue! a silver circlet..It glows blue! HP:Scratched>exam 2.sack This is a large sack, made to carry things. When you look inside, you see: sack (carried) : a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration HP:Scratched>put all.ruby sack You put a ruby necklace in a large sack. You put a ruby necklace in a large sack. You put a ruby necklace in a large sack. put all.circlet sack HP:Scratched>You put a silver circlet in a large sack. HP:Scratched>l Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. A horse is here, gazing at you. HP:Scratched>w Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. HP:Scratched>drop sack drop sack You drop a large sack. HP:Scratched>You drop a large sack. Soi group-says 'we get ya' HP:Scratched>get 2.sack get sack You get a large sack. HP:Scratched>You get a large sack. HP:Scratched>gt had to get supplies gt coming You group-say 'had to get supplies' HP:Scratched>You group-say 'coming' HP:Scratched>gt or not You group-say 'or not' HP:Scratched>n n n Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. HP:Scratched>You cannot go that way. HP:Scratched>You cannot go that way. HP:Scratched>e n n Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. n HP:Scratched>Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. HP:Scratched>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. HP:Scratched>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. HP:Scratched>s Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. w w w HP:Scratched>Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. HP:Scratched>Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. HP:Scratched>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. HP:Scratched>aff who The moon lights your surroundings. You are affected by: vitality (fast-acting) HP:Scratched>Lightning lights up the sullen sky through the rain. Players ------- [ 5 WdE] Ordeal the Wood Elf (linkless) [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 4 characters displayed. > Soi is entering from the south, riding on a horse. Fullante is entering from the south, riding on a horse. > A frightened boy grins evilly and attacks Fullante! A frightened boy attacks Fullante! A frightened boy stabs Fullante's left arm. > A frightened boy deflects Fullante's attack. >sigh Soi smiles happily. > Fullante panics, and attempts to flee! Fullante flees head over heals! Fullante is leaving east, riding on a horse. >You sigh. > Fullante is entering from the east, riding on a horse. Soi sighs loudly. > Fullante is leaving south, riding on a horse. >assist fullante s Whom do you wish to assist? >Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. Fullante is riding on a horse. Soi group-says 'we kill?' >fol soi Soi is entering from the north, riding on a horse. >You now follow Soi. >shrug You shrug. Soi is leaving west, riding on a horse. You follow Soi. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. A black rabbit scurries about. A small, green snake slithers harmlessly here. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. > Soi is leaving west, riding on a horse. You follow Soi. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. > Soi is leaving west, riding on a horse. You follow Soi. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Snow lies upon the ground. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. Soi is riding on a horse. Fullante is ente'if you want ring from the east, riding on a horse. > Soi is leaving south, riding on a horse. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. >You say 'if you want' Soi is leaving south, riding on a horse. You follow Soi. Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and west. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. > Soi is leaving west, riding on a horse. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. gig >You giggle. > Soi is leaving south, riding on a horse. You follow Soi. Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. > Soi is leaving south, riding on a horse. You follow Soi. Empty Plains Exits are: N S These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the west you can enter a road, and further south you see some trees. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. > Soi is leaving south, riding on a horse. You follow Soi. Scattered Woods Exits are: N E This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. Snow lies upon the ground. A medium-sized elk grazes here. A medium-sized elk grazes here. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. > Soi is leaving east, riding on a horse. You follow Soi. Scattered Woods Exits are: E S W This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. > Soi is leaving east, riding on a horse. You follow Soi. A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. > Soi is leaving east, riding on a horse. You follow Soi. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A black rabbit scurries about. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. > Soi is leaving north, riding on a horse. You follow Soi. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. A black rabbit scurries about. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. > Soi is leaving south, riding on a horse. You follow Soi. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A black rabbit scurries about. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. >op slabdoor Nothing here by that name. > Soi is leaving north, riding on a horse. You follow Soi. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. A black rabbit scurries about. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. >'not this one Soi is leaving north, riding on a horse. You follow Soi. Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. sigh >You say 'not this one' >You sigh. > Soi is leaving south, riding on a horse. You follow Soi. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. A black rabbit scurries about. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. > Soi is leaving south, riding on a horse. You follow Soi. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A black rabbit scurries about. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. > Soi is leaving south, riding on a horse. You follow Soi. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. > Soi is leaving east, riding on a horse. You follow Soi. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A sharp yellow tooth is lying here. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. > Soi is leaving east, riding on a horse. You follow Soi. Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. > Soi is leaving west, riding on a horse. You follow Soi. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A sharp yellow tooth is lying here. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. 'this is where I was a sec ago > Soi is leaving north, riding on a horse. You follow Soi. Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Snow lies upon the ground. A black deer can barely be made out in the darkness here. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. >You say 'this is where I was a sec ago' >gig pour water skin Soi is leaving north, riding on a horse. You follow Soi. Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. >You giggle. > Soi is leaving north, riding on a horse. You follow Soi. Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. >A most unproductive effort. >op slabdoor Soi giggles. > Soi is leaving east, riding on a horse. You follow Soi. Brushy Plains Exits are: N W The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. >Nothing here by that name. >op slabdoor Nothing here by that name. > Soi is leaving west, riding on a horse. You follow Soi. Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the easop slabdoor t, riding on a horse. > Soi is leaving south, riding on a horse. You follow Soi. Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. >Nothing here by that name. Soi is leaving east, riding on a horse. You follow Soi. Grassy Fields Exits are: S W This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. A brown fox hunts for food here. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. > Soi is leaving south, riding on a horse. You follow Soi. Light Forest Exits are: N S D You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. >op slabdoor It's already open! >smile Wet snow falls through the trees, but cannot cover the ground. > Soi smiles happily. >You smile happily. Soi stops riding a horse. A horse now follows Soi. >dismount You are not riding anything. > Fullante stops riding a horse. A horse now follows Fullante. > Soi attacks a Mirkwolf! A Mirkwolf dodges Soi's attack. > A Mirkwolf hits Soi's left hand hard. > Fullante assists Soi. Fullante attacks a Mirkwolf! A Mirkwolf deflects Fullante's attack. as >cc ci You join the fight! You attack a Mirkwolf! A Mirkwolf deflects your attack. HP:Healthy, Soi:Bruised, a Mirkwolf:Healthy> Soi says 'conf' HP:Healthy, Soi:Bruised, a Mirkwolf:Healthy>You start to concentrate. /- Soi deflects a Mirkwolf's attack. A Mirkwolf deflects Soi's attack. \set tac ag |/-\ Fullante slashes a Mirkwolf's left forefoot. Ok. A Mirkwolf appears to be confused! You start to concentrate. -\|/nod - Soi deflects a Mirkwolf's attack. \ A Mirkwolf deflects Soi's attack. Ok. You are now employing aggressive tactics. HP:Healthy, Soi:Bruised, a Mirkwolf:Scratched>You nod solemnly. HP:Healthy, Soi:Bruised, a Mirkwolf:Scratched> Fullante slashes a Mirkwolf's left foreleg. HP:Healthy, Soi:Bruised, a Mirkwolf:Scratched>'it's a habit Soi deflects a Mirkwolf's attack. HP:Healthy, Soi:Bruised, a Mirkwolf:Scratched>You slash a Mirkwolf's body. You say 'it's a habit' HP:Healthy, Soi:Bruised, a Mirkwolf:Scratched> Soi slashes a Mirkwolf's head. HP:Healthy, Soi:Bruised, a Mirkwolf:Bruised> Fullante slashes a Mirkwolf's body. HP:Healthy, Soi:Bruised, a Mirkwolf:Bruised> You slash a Mirkwolf's right foreleg. Soi deflects a Mirkwolf's attack. HP:Healthy, Soi:Bruised, a Mirkwolf:Bruised> Soi lightly slashes a Mirkwolf's body. HP:Healthy, Soi:Bruised, a Mirkwolf:Bruised> Fullante slashes a Mirkwolf's head. HP:Healthy, Soi:Bruised, a Mirkwolf:Bruised> Soi giggles. HP:Healthy, Soi:Bruised, a Mirkwolf:Bruised> You slash a Mirkwolf's body hard. Soi deflects a Mirkwolf's attack. HP:Healthy, Soi:Bruised, a Mirkwolf:Bruised> Soi slashes a Mirkwolf's left hindleg. HP:Healthy, Soi:Bruised, a Mirkwolf:Bruised> Fullante slashes a Mirkwolf's left foreleg. HP:Healthy, Soi:Bruised, a Mirkwolf:Hurt> You slash a Mirkwolf's body. Soi dodges a Mirkwolf's attack. HP:Healthy, Soi:Bruised, a Mirkwolf:Hurt> A Mirkwolf dodges Soi's attack. HP:Healthy, Soi:Bruised, a Mirkwolf:Hurt> Fullante lightly slashes a Mirkwolf's body. HP:Healthy, Soi:Bruised, a Mirkwolf:Hurt>'Seraph got on to me about it last night too You slash a Mirkwolf's body. HP:Healthy, Soi:Bruised, a Mirkwolf:Hurt>Soi deflects a Mirkwolf's attack. You say 'Seraph got on to me about it last night too' HP:Healthy, Soi:Bruised, a Mirkwolf:Hurt> Soi slashes a Mirkwolf's right foreleg. HP:Healthy, Soi:Bruised, a Mirkwolf:Hurt> Soi says 'bah, scan needs to lvl up' HP:Healthy, Soi:Bruised, a Mirkwolf:Hurt> Fullante slashes a Mirkwolf's left hindleg. HP:Healthy, Soi:Bruised, a Mirkwolf:Hurt> You slash a Mirkwolf's right foreleg very hard. HP:Healthy, Soi:Bruised, a Mirkwolf:Hurt> Soi deflects a Mirkwolf's attack. HP:Healthy, Soi:Bruised, a Mirkwolf:Hurt> Soi slashes a Mirkwolf's right hindleg. HP:Healthy, Soi:Bruised, a Mirkwolf:Hurt> Fullante lightly slashes a Mirkwolf's left foreleg. HP:Healthy, Soi:Bruised, a Mirkwolf:Hurt> You slash a Mirkwolf's right hindleg. HP:Healthy, Soi:Bruised, a Mirkwolf:Wounded> Soi deflects a Mirkwolf's attack. HP:Healthy, Soi:Bruised, a Mirkwolf:Wounded> Soi lightly slashes a Mirkwolf's right hindleg. HP:Healthy, Soi:Bruised, a Mirkwolf:Wounded> Fullante slashes a Mirkwolf's head hard. HP:Healthy, Soi:Bruised, a Mirkwolf:Wounded> You slash a Mirkwolf's left forefoot. HP:Healthy, Soi:Bruised, a Mirkwolf:Wounded>'saying I sucked because I couldn't live without confuse or poison stare Soi deflects a Mirkwolf's attack. HP:Healthy, Soi:Bruised, a Mirkwolf:Wounded>You say 'saying I sucked because I couldn't live without confuse or poison' HP:Healthy, Soi:Bruised, a Mirkwolf:Wounded> Soi slashes a Mirkwolf's left foreleg hard. HP:Healthy, Soi:Bruised, a Mirkwolf:Wounded>You stare at the sky. HP:Healthy, Soi:Bruised, a Mirkwolf:Wounded> You lightly slash a Mirkwolf's left foreleg. Fullante slashes a Mirkwolf's right foreleg. HP:Healthy, Soi:Bruised, a Mirkwolf:Wounded> Soi deflects a Mirkwolf's attack. HP:Healthy, Soi:Bruised, a Mirkwolf:Wounded> A Mirkwolf deflects Soi's attack. HP:Healthy, Soi:Bruised, a Mirkwolf:Wounded> You slash a Mirkwolf's head. HP:Healthy, Soi:Bruised, a Mirkwolf:Wounded> Fullante lightly slashes a Mirkwolf's body. HP:Healthy, Soi:Bruised, a Mirkwolf:Bloodied> Soi deflects a Mirkwolf's attack. HP:Healthy, Soi:Bruised, a Mirkwolf:Bloodied> Soi giggles. 'I'm a friggin mystic HP:Healthy, Soi:Bruised, a Mirkwolf:Bloodied>Soi slashes a Mirkwolf's body. You say 'I'm a friggin mystic' HP:Healthy, Soi:Bruised, a Mirkwolf:Bloodied> You slash a Mirkwolf's body. HP:Healthy, Soi:Bruised, a Mirkwolf:Bloodied> Fullante lightly slashes a Mirkwolf's body. HP:Healthy, Soi:Bruised, a Mirkwolf:Bloodied> Soi deflects a Mirkwolf's attack. HP:Healthy, Soi:Bruised, a Mirkwolf:Bloodied> Soi slashes a Mirkwolf's body. 'I have those skills HP:Healthy, Soi:Bruised, a Mirkwolf:Bloodied> You slash a Mirkwolf's body hard. HP:Healthy, Soi:Bruised, a Mirkwolf:Bloodied>You say 'I have those skills' HP:Healthy, Soi:Bruised, a Mirkwolf:Bloodied> A Mirkwolf deflects Fullante's attack. Soi deflects a Mirkwolf's attack. HP:Healthy, Soi:Bruised, a Mirkwolf:Bloodied> You slash a Mirkwolf's head. A Mirkwolf deflects Soi's attack. HP:Healthy, Soi:Bruised, a Mirkwolf:Awful> A Mirkwolf deflects Fullante's attack. A Mirkwolf hits Soi's body hard. HP:Healthy, Soi:Hurt, a Mirkwolf:Awful>'what am I suppose to do? not use them?? You slash a Mirkwolf's left foreleg. You say 'what am I suppose to do? not use them??' HP:Healthy, Soi:Hurt, a Mirkwolf:Awful> Soi slashes a Mirkwolf's left foreleg. HP:Healthy, Soi:Hurt, a Mirkwolf:Awful> Fullante slashes a Mirkwolf's right foreleg. Soi deflects a Mirkwolf's attack. HP:Healthy, Soi:Hurt, a Mirkwolf:Awful> You slash a Mirkwolf's body. A Mirkwolf is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 823 points. >'that would be stupid. Soi says 'if ya got em, use em' >You say 'that would be stupid.' >but Soi tries to butcher the slashed corpse of a Mirkwolf but only spoils it. >It has already been butchered. >get coins all.cor l There doesn't seem to be a coins in the slashed corpse of a Mirkwolf. >Light Forest Exits are: N S D You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. The slashed corpse of a Mirkwolf is lying here. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. inf >You are Ainaran the Wood Elf, a good (256) male Wood Elf. You have reached level 17. You are level 8 Warrior, 5 Ranger, 18 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 1 days and 12 hours. You are 5'10" high, weight 108.0lb and carrying 84.3lb. You have 159/159 hit points, 57/57 stamina, 135/146 moves and 228 spirit. You have 4 silver and 5 copper coins. Your OB is 86, dodge is 15, parry 60, and your attack speed is 21. Your armour absorbs about 0% damage. Your spiritual perception is 100%, willpower: 41, Your skill encumbrance is 9, and your movement is encumbered by 6. You move with some difficulty. You have scored 437014 exp, and need 48986 more to advance. Strength: 16/16, Intelligence: 8/8, Will: 19/19, Dexterity: 18/18 Constitution: 11/11, Learning Ability: 16/16. You are standing. The moon lights your surroundings. You are affected by: anger (short) vitality (fast-acting) > Soi leaves down. A horse leaves down. You follow Soi. Windy Stairs Exits are: N E S W U D A strong, cold wind rushes out from within the mountain having it's source most likely near the foot of the mountain. Not so much the traces of animals, as the ones of their mortal remains suggest that the complex of mazes that reaches far into the massif may be inhabited by potentially dangerous dwellers. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from above. A horse enters from above. > Soi closes the slabdoor. >inf Soi leaves north. A horse leaves north. You follow Soi. Burrow Exits are: S W Animals have carried sticks and leaf from the woods into the cavern, transforming it into an habitation fit to their needs. Hidden deep into the mountain, not only do they defy the harsh winter, the storms and the hunts that take place on the surface, but also benefit from their generous neighbor's diet. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the south. A horse enters from the south. > Soi leaves west. A horse leaves west. You follow Soi. A Disgusting Tunnel Exits are: E W This tunnel runs straight and flat thorugh the rock. Piles of debris on the floor give off a putrid stench, some even oozing greenish slime. Evidently the piles are the corpses of things just recently dead, as the ooze is still viscous enough to gather into a puddle in the middle of the floor. A goblin miner is rolling heavy boulders. A long squat lizard peers around with luminous eyes. A shaggy cave bear is standing here, its head weaving to and fro. A shaggy cave bear is standing here, its head weaving to and fro. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the east. A horse enters from the east. >You are Ainaran the Wood Elf, a good (256) male Wood Elf. You have reached level 17. You are level 8 Warrior, 5 Ranger, 18 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 1 days and 12 hours. You are 5'10" high, weight 108.0lb and carrying 84.3lb. You have 159/159 hit points, 57/57 stamina, 128/146 moves and 228 spirit. You have 4 silver and 5 copper coins. Your OB is 86, dodge is 15, parry 60, and your attack speed is 21. Your armour absorbs about 0% damage. Your spiritual perception is 100%, willpower: 41, Your skill encumbrance is 9, and your movement is encumbered by 6. You move easily indeed. You have scored 437014 exp, and need 48986 more to advance. Strength: 16/16, Intelligence: 8/8, Will: 19/19, Dexterity: 18/18 Constitution: 11/11, Learning Ability: 16/16. You are standing. You are affected by: anger (short) vitality (fast-acting) > Soi leaves west. A horse leaves west. You follow Soi. A Glimmering Wall Exits are: N E S W Strange materials flow into each other at the eastern facade of the cave, creating a many coloured, twirled wall. Black granite, white marble, which is untypical for this depth, veins of jade and even gold melt into this exceptional painting of nature. Snow lies upon the ground. A shaggy cave bear is standing here, its head weaving to and fro. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the east. A horse enters from the east. > Soi leaves west. A horse leaves west. You follow Soi. Center of a Cave Complex Exits are: E W The natural elevation of this central part has forced the water to retreat, creating an isle - like, dry spot in the cavern. The during darkness has prevailed against any form of life, which, on it's turn, would not be interested anyway in this deserted area. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the east. A horse enters from the east. > Soi leaves east. A horse leaves east. You follow Soi. A Glimmering Wall Exits are: N E S W Strange materials flow into each other at the eastern facade of the cave, creating a many coloured, twirled wall. Black granite, white marble, which is untypical for this depth, veins of jade and even gold melt into this exceptional painting of nature. Snow lies upon the ground. A shaggy cave bear is standing here, its head weaving to and fro. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the west. A horse enters from the west. >as Soi attacks a shaggy cave bear! Soi slashes a shaggy cave bear's right foreleg. > Soi deflects a shaggy cave bear's attack. >You join the fight! You attack a shaggy cave bear! You slash a shaggy cave bear's body. HP:Healthy, Soi:Hurt, a shaggy cave bear:Scratched>cc ci Fullante assists Soi. Fullante attacks a shaggy cave bear! Fullante lightly slashes a shaggy cave bear's body. HP:Healthy, Soi:Hurt, a shaggy cave bear:Bruised>You start to concentrate. /-\|/- Soi deflects a shaggy cave bear's attack. \ Soi slashes a shaggy cave bear's right foreleg. Ok. A shaggy cave bear appears to be confused! You start to concentrate. -\ Fullante slashes a shaggy cave bear's body. |/-\ Ok. HP:Healthy, Soi:Hurt, a shaggy cave bear:Bruised> Soi deflects a shaggy cave bear's attack. Soi slashes a shaggy cave bear's left foreleg hard. HP:Healthy, Soi:Hurt, a shaggy cave bear:Bruised>set tac ag sc Fullante slashes a shaggy cave bear's right hindleg hard. who HP:Healthy, Soi:Hurt, a shaggy cave bear:Hurt>You are now employing aggressive tactics. HP:Healthy, Soi:Hurt, a shaggy cave bear:Hurt> You slash a shaggy cave bear's body hard. HP:Healthy, Soi:Hurt, a shaggy cave bear:Hurt>You have 159/159 hit, 57/57 stamina, 122/146 moves, 224 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 0, XP Needed: 48K. HP:Healthy, Soi:Hurt, a shaggy cave bear:Hurt>Players ------- [ 5 WdE] Ordeal the Wood Elf (linkless) [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 4 characters displayed. HP:Healthy, Soi:Hurt, a shaggy cave bear:Hurt> Soi deflects a shaggy cave bear's attack. Soi slashes a shaggy cave bear's body. HP:Healthy, Soi:Hurt, a shaggy cave bear:Hurt> Fullante slashes a shaggy cave bear's left forefoot hard. HP:Healthy, Soi:Hurt, a shaggy cave bear:Hurt> You slash a shaggy cave bear's left foreleg. HP:Healthy, Soi:Hurt, a shaggy cave bear:Wounded>'224 spirit Soi dodges a shaggy cave bear's attack. Soi slashes a shaggy cave bear's left foreleg. HP:Healthy, Soi:Hurt, a shaggy cave bear:Wounded>You say '224 spirit' HP:Healthy, Soi:Hurt, a shaggy cave bear:Wounded> Fullante slashes a shaggy cave bear's left hindleg. You slash a shaggy cave bear's head hard. HP:Healthy, Soi:Hurt, a shaggy cave bear:Wounded>'damn skippy You say 'damn skippy' who HP:Healthy, Soi:Hurt, a shaggy cave bear:Wounded> A shaggy cave bear dodges Soi's attack. HP:Healthy, Soi:Hurt, a shaggy cave bear:Wounded> Soi deflects a shaggy cave bear's attack. HP:Healthy, Soi:Hurt, a shaggy cave bear:Wounded> You slash a shaggy cave bear's body. HP:Healthy, Soi:Hurt, a shaggy cave bear:Bloodied> Fullante slashes a shaggy cave bear's left hindleg hard. HP:Healthy, Soi:Hurt, a shaggy cave bear:Bloodied>Players ------- [ 5 WdE] Ordeal the Wood Elf (linkless) [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 4 characters displayed. HP:Healthy, Soi:Hurt, a shaggy cave bear:Bloodied> Soi slashes a shaggy cave bear's body hard. HP:Healthy, Soi:Hurt, a shaggy cave bear:Bloodied> You slash a shaggy cave bear's left hindleg. Soi dodges a shaggy cave bear's attack. HP:Healthy, Soi:Hurt, a shaggy cave bear:Awful> Fullante slashes a shaggy cave bear's body. HP:Healthy, Soi:Hurt, a shaggy cave bear:Awful> You slash a shaggy cave bear's body extremely hard. A shaggy cave bear is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 632 points. l fullante >Fullante the Wood Elf You see nothing special about him. Fullante has a few scratches. Fullante is using: a torch..It glows brightly. a stone ring..It glows blue! a blue marble ring..It glows blue! a ruby necklace..It glows blue! a silk scarf an indigo cotton shirt an indigo cotton hood an indigo pair of cotton pants an indigo pair of cotton gloves an indigo pair of cotton sleeves an indigo wool cloak an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a fine longsword >l soi Soi the Human You see nothing special about him. Soi is somewhat hurt. Soi is using: a torch..It glows brightly. a stone ring..It glows blue! a stone ring..It glows blue! a silk scarf a silk scarf an indigo cotton shirt an indigo cotton hood an indigo pair of cotton pants a pair of supple leather boots an indigo pair of cotton gloves an indigo pair of cotton sleeves a light kite shield an indigo wool cloak a black cloth belt a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword a silk sash A severed head of a Mirkwolf > Soi tries to butcher the slashed corpse of a shaggy cave bear but only spoils it. > Soi leaves west. A horse leaves west. You follow Soi. Center of a Cave Complex Exits are: E W The natural elevation of this central part has forced the water to retreat, creating an isle - like, dry spot in the cavern. The during darkness has prevailed against any form of life, which, on it's turn, would not be interested anyway in this deserted area. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the east. A horse enters from the east. >cast regen soi Soi leaves west. A horse leaves west. You follow Soi. Shallows Exits are: N E S W Rounded, coloured stones form an uneven floor, crunching with every step from under the knee-deep water. The absence of currents have prohibited the appearance of sand and other forms of sediments that could cloud the water, therefore movement does hardly disturb the bottom. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the east. A horse enters from the east. >You start to concentrate. |/- Soi leaves west. A horse leaves west. You are busy with something else. Fullante leaves west. A horse leaves west. \|/- Soi enters from the west. Fullante enters from the west. A horse enters from the west. \ Ok. > Soi leaves west. A horse leaves west. You follow Soi. Burrow Exits are: N E S Animals have carried sticks and leaf from the woods into the cavern, transforming it into an habitation fit to their needs. Hidden deep into the mountain, not only do they defy the harsh winter, the storms and the hunts that take place on the surface, but also benefit from their generous neighbor's diet. Snow lies upon the ground. A small, brown fox rests here. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the east. A horse enters from the east. >smile You smile happily. Soi leaves south. A horse leaves south. You follow Soi. The Grotto Exits are: N E S The stench of dead animals and damp wood lies heavily in the air, closely matching this scenery of death and decay. Rotten flesh, bones of medium sized animals and shattered pottery lies scattered on the dusty floor. Small, uneasy footprints are mixed occasionally with traces of some prey dragged on the floor and although the exact number of regular occupants is uncertain, it is clear that large hordes of mountain residents use the grotto for their unholy doings. Towards the center several fireplaces can be made out, some still glowing, some still smoking and all used to provide heat to the residents during the long, cold nights of Nenime. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the north. A horse enters from the north. > Soi leaves north. A horse leaves north. You follow Soi. Burrow Exits are: N E S Animals have carried sticks and leaf from the woods into the cavern, transforming it into an habitation fit to their needs. Hidden deep into the mountain, not only do they defy the harsh winter, the storms and the hunts that take place on the surface, but also benefit from their generous neighbor's diet. Snow lies upon the ground. A small, brown fox rests here. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the south. A horse enters from the south. > Soi leaves south. A horse leaves south. You follow Soi. The Grotto Exits are: N E S The stench of dead animals and damp wood lies heavily in the air, closely matching this scenery of death and decay. Rotten flesh, bones of medium sized animals and shattered pottery lies scattered on the dusty floor. Small, uneasy footprints are mixed occasionally with traces of some prey dragged on the floor and although the exact number of regular occupants is uncertain, it is clear that large hordes of mountain residents use the grotto for their unholy doings. Towards the center several fireplaces can be made out, some still glowing, some still smoking and all used to provide heat to the residents during the long, cold nights of Nenime. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the north. A horse enters from the north. > Soi leaves south. A horse leaves south. You follow Soi. The Den Exits are: N An icy sensation of fear overcomes the brave adventurer as he leaves the lit entrances and approaches the inner parts of the room, hesitating and uncertain of the evil that lurks in the shadows. Stumbling over stones and larger branches, many pairs of eyes flit around in the darkness, peering at the intruder. Giggling of tiny voices, mixed with the growling of hungry beast fills the area and it seems worth considering an expedite departure. Snow lies upon the ground. An angry troll is observing the area. A shaggy cave bear is standing here, its head weaving to and fro. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the north. A horse enters from the north. > Soi leaves north. A horse leaves north. You follow Soi. The Grotto Exits are: N E S The stench of dead animals and damp wood lies heavily in the air, closely matching this scenery of death and decay. Rotten flesh, bones of medium sized animals and shattered pottery lies scattered on the dusty floor. Small, uneasy footprints are mixed occasionally with traces of some prey dragged on the floor and although the exact number of regular occupants is uncertain, it is clear that large hordes of mountain residents use the grotto for their unholy doings. Towards the center several fireplaces can be made out, some still glowing, some still smoking and all used to provide heat to the residents during the long, cold nights of Nenime. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the south. A horse enters from the south. >grin You grin evilly. > Soi says 'we do bear first' >nod You nod solemnly. > Soi leaves south. A horse leaves south. You follow Soi. The Den Exits are: N An icy sensation of fear overcomes the brave adventurer as he leaves the lit entrances and approaches the inner parts of the room, hesitating and uncertain of the evil that lurks in the shadows. Stumbling over stones and larger branches, many pairs of eyes flit around in the darkness, peering at the intruder. Giggling of tiny voices, mixed with the growling of hungry beast fills the area and it seems worth considering an expedite departure. Snow lies upon the ground. An angry troll is observing the area. A shaggy cave bear is standing here, its head weaving to and fro. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the north. A horse enters from the north. > Soi attacks a shaggy cave bear! Soi slashes a shaggy cave bear's body. >as Soi deflects a shaggy cave bear's attack. >You join the fight! You attack a shaggy cave bear! You lightly slash a shaggy cave bear's left forefoot. cc HP:Healthy, Soi:Bruised, a shaggy cave bear:Scratched> Fullante assists Soi. Fullante attacks a shaggy cave bear! Fullante slashes a shaggy cave bear's head. HP:Healthy, Soi:Bruised, a shaggy cave bear:Bruised>ci set tac ag You start to concentrate. /-\|/-\ Soi deflects a shaggy cave bear's attack. A shaggy cave bear dodges Soi's attack. Ok. A shaggy cave bear appears to be confused! You start to concentrate. -\|/ Fullante slashes a shaggy cave bear's right foreleg hard. - Soi looks at an angry troll. \Ok. You are now employing aggressive tactics. HP:Healthy, Soi:Bruised, a shaggy cave bear:Bruised> Saving Ainaran. HP:Healthy, Soi:Bruised, a shaggy cave bear:Bruised> Soi dodges a shaggy cave bear's attack. HP:Healthy, Soi:Bruised, a shaggy cave bear:Bruised> A shaggy cave bear deflects Soi's attack. HP:Healthy, Soi:Bruised, a shaggy cave bear:Bruised>ci troll Fullante slashes a shaggy cave bear's right hindfoot. HP:Healthy, Soi:Bruised, a shaggy cave bear:Bruised>You slash a shaggy cave bear's body. You start to concentrate. -\l troll |/-\ Soi dodges a shaggy cave bear's attack. Soi slashes a shaggy cave bear's left hindleg hard. Fullante looks at an angry troll. Ok. Lack of sunlight have given this troll a pale, greenish skin, closely resembling olive trees. The busy surrounding life has made him angry, as it has become hard fencing off intruders and reserving a little privacy. An angry troll looks healthy. HP:Healthy, Soi:Bruised, a shaggy cave bear:Hurt>comf troll Fullante slashes a shaggy cave bear's body. HP:Healthy, Soi:Bruised, a shaggy cave bear:Hurt>You comfort him. HP:Healthy, Soi:Bruised, a shaggy cave bear:Hurt>'don't be angry You slash a shaggy cave bear's right hindleg hard. Soi deflects a shaggy cave bear's attack. Soi slashes a shaggy cave bear's body. HP:Healthy, Soi:Bruised, a shaggy cave bear:Hurt>You say 'don't be angry' HP:Healthy, Soi:Bruised, a shaggy cave bear:Hurt> Fullante slashes a shaggy cave bear's left hindleg. HP:Healthy, Soi:Bruised, a shaggy cave bear:Hurt> You slash a shaggy cave bear's left foreleg. HP:Healthy, Soi:Bruised, a shaggy cave bear:Wounded> Soi slashes a shaggy cave bear's head. Soi says 'we take troll easy' HP:Healthy, Soi:Bruised, a shaggy cave bear:Wounded> A shaggy cave bear hits Soi's right hand hard. HP:Healthy, Soi:Bruised, a shaggy cave bear:Wounded>'silly duck. Fullante slashes a shaggy cave bear's body. HP:Healthy, Soi:Bruised, a shaggy cave bear:Wounded>You say 'silly duck.' HP:Healthy, Soi:Bruised, a shaggy cave bear:Wounded> You slash a shaggy cave bear's body. HP:Healthy, Soi:Bruised, a shaggy cave bear:Wounded> Soi slashes a shaggy cave bear's left foreleg. HP:Healthy, Soi:Bruised, a shaggy cave bear:Wounded>con troll Soi dodges a shaggy cave bear's attack. HP:Healthy, Soi:Bruised, a shaggy cave bear:Wounded>Fullante slashes a shaggy cave bear's right hindfoot. You would need a lot of luck and great equipment! An angry troll has been here for a very long time. HP:Healthy, Soi:Bruised, a shaggy cave bear:Bloodied> Fullante giggles. HP:Healthy, Soi:Bruised, a shaggy cave bear:Bloodied> You slash a shaggy cave bear's left hindfoot. Soi snickers softly. HP:Healthy, Soi:Bruised, a shaggy cave bear:Bloodied> Soi lightly slashes a shaggy cave bear's left hindleg. HP:Healthy, Soi:Bruised, a shaggy cave bear:Bloodied> Soi deflects a shaggy cave bear's attack. HP:Healthy, Soi:Bruised, a shaggy cave bear:Bloodied> Fullante slashes a shaggy cave bear's right foreleg. HP:Healthy, Soi:Bruised, a shaggy cave bear:Awful> You slash a shaggy cave bear's right foreleg. HP:Healthy, Soi:Bruised, a shaggy cave bear:Awful> Soi slashes a shaggy cave bear's left foreleg. HP:Healthy, Soi:Bruised, a shaggy cave bear:Awful> Soi dodges a shaggy cave bear's attack. HP:Healthy, Soi:Bruised, a shaggy cave bear:Awful> Fullante slashes a shaggy cave bear's body. A shaggy cave bear is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 632 points. >as But nobody is fighting him! > An angry troll avoids being bashed by Soi who loses his balance and falls! Fullante assists Soi. Fullante attacks an angry troll! Fullante slashes an angry troll. as > Soi deflects an angry troll's attack. >You join the fight! You attack an angry troll! You slash an angry troll. HP:Healthy, Soi:Bruised, an angry troll:Scratched> Soi slashes an angry troll. HP:Healthy, Soi:Bruised, an angry troll:Scratched>cc ci You start to concentrate. /-\ Fullante begins quietly muttering some strange, powerful words. | An angry troll hits Soi's right leg very hard. /-\Ok. You start to concentrate. - An angry troll dodges Soi's attack. \|/-\cc 'arg An angry troll hits Soi's body hard. Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes an angry troll, who shudders upon impact. Ok. He has insight already. Fullante begins quietly muttering some strange, powerful words. HP:Healthy, Soi:Hurt, an angry troll:Scratched>You start to concentrate. / An angry troll deflects Soi's attack. -\|/-\ Soi deflects an angry troll's attack. Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes an angry troll, who shudders upon impact. Ok. An angry troll appears to be confused! HP:Healthy, Soi:Hurt, an angry troll:Bruised>You say 'arg' HP:Healthy, Soi:Hurt, an angry troll:Bruised> Fullante slashes an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Bruised>set tac ag You slash an angry troll hard. Soi lightly slashes an angry troll. Fullante begins quietly muttering some strange, powerful words. HP:Healthy, Soi:Hurt, an angry troll:Bruised>Soi deflects an angry troll's attack. You are now employing aggressive tactics. HP:Healthy, Soi:Hurt, an angry troll:Bruised>cp You slash an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Bruised> An angry troll dodges Soi's attack. Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes an angry troll, who shudders upon impact. HP:Healthy, Soi:Hurt, an angry troll:Bruised>You start to concentrate. -\|/-\|/-\ Fullante slashes an angry troll. Soi deflects an angry troll's attack. Soi slashes an angry troll. Ok. HP:Healthy, Soi:Hurt, an angry troll:Hurt>'suck it!! You slash an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Hurt>Fullante lightly slashes an angry troll. You say 'suck it!!' HP:Healthy, Soi:Hurt, an angry troll:Hurt> Soi deflects an angry troll's attack. HP:Healthy, Soi:Hurt, an angry troll:Hurt>cp You start to concentrate. -\ Soi sends an angry troll sprawling with a powerful bash. |/-\| Fullante slashes an angry troll. /- Soi slashes an angry troll. \ Ok. Your poison now flows through an angry troll's veins! HP:Healthy, Soi:Hurt, an angry troll:Hurt>nod You slash an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Hurt>You nod solemnly. HP:Healthy, Soi:Hurt, an angry troll:Hurt> Fullante lightly slashes an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Hurt> An angry troll has recovered from a bash! HP:Healthy, Soi:Hurt, an angry troll:Hurt> Soi slashes an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Hurt>'didn't like that. Soi deflects an angry troll's attack. set tac ag HP:Healthy, Soi:Hurt, an angry troll:Hurt>You say 'didn't like that.' HP:Healthy, Soi:Hurt, an angry troll:Hurt> You slash an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Hurt> Fullante giggles. HP:Healthy, Soi:Hurt, an angry troll:Hurt>Fullante slashes an angry troll hard. You are now employing aggressive tactics. HP:Healthy, Soi:Hurt, an angry troll:Hurt> Soi dodges an angry troll's attack. HP:Healthy, Soi:Hurt, an angry troll:Hurt> Soi sends an angry troll sprawling with a powerful bash. HP:Healthy, Soi:Hurt, an angry troll:Hurt> You slash an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Wounded> An angry troll deflects Fullante's attack. HP:Healthy, Soi:Hurt, an angry troll:Wounded> Soi slashes an angry troll hard. HP:Healthy, Soi:Hurt, an angry troll:Wounded> You slash an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Wounded> Fullante slashes an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Wounded> An angry troll deflects Soi's attack. HP:Healthy, Soi:Hurt, an angry troll:Wounded> An angry troll has recovered from a bash! HP:Healthy, Soi:Hurt, an angry troll:Wounded> You slash an angry troll hard. HP:Healthy, Soi:Hurt, an angry troll:Wounded> Fullante slashes an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Wounded> Soi deflects an angry troll's attack. HP:Healthy, Soi:Hurt, an angry troll:Wounded> Fullante's torch flickers weakly. Soi's torch flickers weakly. Your torch flickers weakly. HP:Healthy, Soi:Hurt, an angry troll:Wounded> You slash an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Wounded> Soi sends an angry troll sprawling with a powerful bash. HP:Healthy, Soi:Hurt, an angry troll:Wounded> Fullante lightly slashes an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Wounded> Soi lightly slashes an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Bloodied> You slash an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Bloodied>who Players ------- [ 5 WdE] Ordeal the Wood Elf (linkless) [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 4 characters displayed. HP:Healthy, Soi:Hurt, an angry troll:Bloodied> Fullante slashes an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Bloodied> Soi slashes an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Bloodied> You slash an angry troll hard. HP:Healthy, Soi:Hurt, an angry troll:Bloodied> An angry troll has recovered from a bash! HP:Healthy, Soi:Hurt, an angry troll:Bloodied> Soi deflects an angry troll's attack. HP:Healthy, Soi:Hurt, an angry troll:Bloodied>sc Fullante slashes an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Bloodied>You have 159/159 hit, 57/57 stamina, 146/146 moves, 203 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 0, XP Needed: 47K. HP:Healthy, Soi:Hurt, an angry troll:Bloodied> You slash an angry troll. Soi slashes an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Awful> Soi deflects an angry troll's attack. HP:Healthy, Soi:Hurt, an angry troll:Awful> Fullante slashes an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Awful> You slash an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Awful> Soi slashes an angry troll. An angry troll is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 1117 points. '47K tnl A troll collapses emitting a loud cry. >smile Soi gets a small pile of coins from the slashed corpse of an angry troll. >You say '47K tnl' sc >You smile happily. >You have 159/159 hit, 57/57 stamina, 134/146 moves, 208 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 0, XP Needed: 46K. >'46 rather You say '46 rather' > Soi leaves north. A horse leaves north. You follow Soi. The Grotto Exits are: N E S The stench of dead animals and damp wood lies heavily in the air, closely matching this scenery of death and decay. Rotten flesh, bones of medium sized animals and shattered pottery lies scattered on the dusty floor. Small, uneasy footprints are mixed occasionally with traces of some prey dragged on the floor and although the exact number of regular occupants is uncertain, it is clear that large hordes of mountain residents use the grotto for their unholy doings. Towards the center several fireplaces can be made out, some still glowing, some still smoking and all used to provide heat to the residents during the long, cold nights of Nenime. A small, brown fox rests here. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the south. A horse enters from the south. > Soi leaves north. A horse leaves north. You follow Soi. Burrow Exits are: N E S Animals have carried sticks and leaf from the woods into the cavern, transforming it into an habitation fit to their needs. Hidden deep into the mountain, not only do they defy the harsh winter, the storms and the hunts that take place on the surface, but also benefit from their generous neighbor's diet. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the south. A horse enters from the south. > Soi leaves north. A horse leaves north. You follow Soi. A Dusty Mine Shaft Exits are: N E S The dust is thick in the air here, and gets worse every with every foot-fall. Ancient wooden timbers shore up the walls and roof of this mine shaft, though it appears that they could all collapse at any time anyway. Large chunks of rock and raw coal litter the floor, most only appearing as lumps under the thick blanket of dust. Other things hidden beneath the dust crunch underfoot, sending a chill echo down the mine. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the south. A horse enters from the south. > Soi leaves north. A horse leaves north. You follow Soi. A Long, Crumbling Shaft Exits are: N E S The ancient shaft continues on here, almost arrow straight now, though the walls and ceiling become increasing dangerous. Dust sifts down from the ceiling, and the ancient timbers groan and creak faintly. Here and there are small piles of debris left from a minor cave-in, though all of them appear to be old as they are covered in a thick layer of dust. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the south. A horse enters from the south. > Soi leaves north. A horse leaves north. You follow Soi. A Massive Cave-in Exits are: N S Thick clouds of dust swirl in the air here, and the floor is burried in nearly a foot of dust and larger debris. Large rocks block the way to the north, and the shattered ends of timbers stick out from among them. A small white patch in the rubble turns out to be a human skeleton, proving this to be a fairly old, but unstable, cave-in. A ghost hovers here, babbling insanely. (shadow) Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the south. A horse enters from the south. > Soi leaves north. A horse leaves north. You follow Soi. Miner Tunnel Exits are: E S This is obviously an old miner's tunnel. The walls and ceilings are lined with wooden supports, and the walls are covered in pick marks. Burnt out torches from long ago line the walls here, showing that this place was once a prized mine. Small, leftover veins of copper are embedded in the rocky, stone walls. The tunnel seems to stretch forever into the thick darkness ahead. A long squat lizard peers around with luminous eyes. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the south. A horse enters from the south. > You feel heavier again. >as But nobody is fighting him! >as But nobody is fighting him! Soi attacks a squat lizard! A squat lizard dodges Soi's attack. > Soi deflects a squat lizard's attack. >as Fullante assists Soi. Fullante attacks a squat lizard! Fullante slashes a squat lizard's left arm. >You join the fight! You attack a squat lizard! You slash a squat lizard's body. HP:Healthy, Soi:Bruised, a squat lizard:Scratched> Soi deflects a squat lizard's attack. cc ci HP:Healthy, Soi:Bruised, a squat lizard:Scratched>You start to concentrate. /-\|/ Fullante slashes a squat lizard's body hard. con lizard - Soi deflects a squat lizard's attack. A squat lizard avoids being bashed by Soi who loses his balance and falls! \Ok. A squat lizard appears to be confused! You start to concentrate. set tac ag -\ Soi lightly slashes a squat lizard's head. |/-\Ok. You would need a lot of luck and great equipment! A squat lizard has been here for a very long time. HP:Healthy, Soi:Bruised, a squat lizard:Bruised>Fullante slashes a squat lizard's head. You are now employing aggressive tactics. HP:Healthy, Soi:Bruised, a squat lizard:Bruised> A squat lizard hits Soi's right leg very hard. HP:Healthy, Soi:Hurt, a squat lizard:Bruised> You slash a squat lizard's body. HP:Healthy, Soi:Hurt, a squat lizard:Bruised>slap lizard Fullante slashes a squat lizard's right leg. Soi deflects a squat lizard's attack. HP:Healthy, Soi:Hurt, a squat lizard:Bruised>You slap a squat lizard. HP:Healthy, Soi:Hurt, a squat lizard:Bruised> A squat lizard avoids being bashed by Soi who loses his balance and falls! HP:Healthy, Soi:Hurt, a squat lizard:Bruised> You slash a squat lizard's right leg hard. HP:Healthy, Soi:Hurt, a squat lizard:Bruised> Soi slashes a squat lizard's body hard. HP:Healthy, Soi:Hurt, a squat lizard:Bruised> Soi dodges a squat lizard's attack. HP:Healthy, Soi:Hurt, a squat lizard:Bruised> Fullante lightly slashes a squat lizard's right arm. HP:Healthy, Soi:Hurt, a squat lizard:Bruised> You slash a squat lizard's body. Fullante's torch flickers weakly. Soi's torch flickers weakly. Your torch flickers weakly. HP:Healthy, Soi:Hurt, a squat lizard:Hurt> Soi slashes a squat lizard's body. HP:Healthy, Soi:Hurt, a squat lizard:Hurt> Soi says 'bad lizard!' HP:Healthy, Soi:Hurt, a squat lizard:Hurt> Soi deflects a squat lizard's attack. HP:Healthy, Soi:Hurt, a squat lizard:Hurt> Fullante slashes a squat lizard's right leg. HP:Healthy, Soi:Hurt, a squat lizard:Hurt> You slash a squat lizard's left arm hard. HP:Healthy, Soi:Hurt, a squat lizard:Hurt>'You would need a lot of luck and great eq. cp Soi deflects a squat lizard's attack. You say 'You would need a lot of luck and great eq.' HP:Healthy, Soi:Hurt, a squat lizard:Hurt> Fullante slashes a squat lizard's left leg. Fullante gets a torch from a large sack. HP:Healthy, Soi:Hurt, a squat lizard:Hurt> You slash a squat lizard's head. HP:Healthy, Soi:Hurt, a squat lizard:Hurt> A squat lizard avoids being bashed by Soi who loses his balance and falls! HP:Healthy, Soi:Hurt, a squat lizard:Hurt>You start to concentrate. -\| Soi lightly slashes a squat lizard's right foot. /- Soi deflects a squat lizard's attack. \|/ Fullante slashes a squat lizard's right leg. -\ Ok. Your poison now flows through a squat lizard's veins! HP:Healthy, Soi:Hurt, a squat lizard:Hurt>'Eat it!! Soi slashes a squat lizard's body. HP:Healthy, Soi:Hurt, a squat lizard:Wounded>Soi deflects a squat lizard's attack. You say 'Eat it!!' HP:Healthy, Soi:Hurt, a squat lizard:Wounded> You slash a squat lizard's right hand hard. HP:Healthy, Soi:Hurt, a squat lizard:Wounded> Fullante slashes a squat lizard's body. HP:Healthy, Soi:Hurt, a squat lizard:Wounded>set tac ag You are now employing aggressive tactics. HP:Healthy, Soi:Hurt, a squat lizard:Wounded>diag Soi slashes a squat lizard's left arm hard. HP:Healthy, Soi:Hurt, a squat lizard:Wounded> A squat lizard hits Soi's body hard. HP:Healthy, Soi:Hurt, a squat lizard:Wounded> Soi spanks a squat lizard. HP:Healthy, Soi:Hurt, a squat lizard:Wounded>You slash a squat lizard's right leg. A squat lizard has a lot of wounds. A squat lizard is in top shape. A squat lizard has been here for a very long time. A squat lizard is affected by: poison (long) insight (long) confuse (fast-acting) He is well aware of the Wraith-world. HP:Healthy, Soi:Hurt, a squat lizard:Wounded> Fullante lightly slashes a squat lizard's head. HP:Healthy, Soi:Hurt, a squat lizard:Wounded>sc You have 159/159 hit, 57/57 stamina, 146/146 moves, 199 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 0, XP Needed: 46K. HP:Healthy, Soi:Hurt, a squat lizard:Wounded> Soi deflects a squat lizard's attack. Soi slashes a squat lizard's left arm. HP:Healthy, Soi:Hurt, a squat lizard:Wounded> You slash a squat lizard's body. HP:Healthy, Soi:Hurt, a squat lizard:Bloodied> Fullante slashes a squat lizard's right hand. HP:Healthy, Soi:Hurt, a squat lizard:Bloodied> A squat lizard hits Soi's right leg hard. HP:Healthy, Soi:Hurt, a squat lizard:Bloodied> A squat lizard deflects Soi's attack. HP:Healthy, Soi:Hurt, a squat lizard:Bloodied> You slash a squat lizard's right leg very hard. HP:Healthy, Soi:Hurt, a squat lizard:Bloodied> Fullante lightly slashes a squat lizard's right arm. HP:Healthy, Soi:Hurt, a squat lizard:Bloodied> A squat lizard hits Soi's left arm hard. HP:Healthy, Soi:Hurt, a squat lizard:Bloodied> Soi slashes a squat lizard's body. HP:Healthy, Soi:Hurt, a squat lizard:Bloodied> You slash a squat lizard's right arm. HP:Healthy, Soi:Hurt, a squat lizard:Awful> Fullante slashes a squat lizard's body. 'got that would hurt HP:Healthy, Soi:Hurt, a squat lizard:Awful> Soi deflects a squat lizard's attack. gig HP:Healthy, Soi:Hurt, a squat lizard:Awful>You say 'got that would hurt' HP:Healthy, Soi:Hurt, a squat lizard:Awful> You slash a squat lizard's body. A squat lizard dodges Soi's attack. HP:Healthy, Soi:Hurt, a squat lizard:Awful>You giggle. HP:Healthy, Soi:Hurt, a squat lizard:Awful> Fullante slashes a squat lizard's body. A squat lizard is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 1282 points. get coins all.cor The lizard thrashes around dangerously, uttering a load gurrgling roar. >There doesn't seem to be a coins in the slashed corpse of a squat lizard. > Soi snickers softly. >but There is nothing of value on it. be > Fullante says '19k tnl' > Fullante giggles. >You behead the slashed corpse of a squat lizard. >drop head You drop A severed head of a squat lizard. >l Miner Tunnel Exits are: E S This is obviously an old miner's tunnel. The walls and ceilings are lined with wooden supports, and the walls are covered in pick marks. Burnt out torches from long ago line the walls here, showing that this place was once a prized mine. Small, leftover veins of copper are embedded in the rocky, stone walls. The tunnel seems to stretch forever into the thick darkness ahead. A severed head of a squat lizard is lying here. The slashed corpse of a squat lizard is lying here, its head missing. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. > Soi says '16k tnl' > Soi leaves east. A horse leaves east. You follow Soi. A Disgusting Tunnel Exits are: E W This tunnel runs straight and flat thorugh the rock. Piles of debris on the floor give off a putrid stench, some even oozing greenish slime. Evidently the piles are the corpses of things just recently dead, as the ooze is still viscous enough to gather into a puddle in the middle of the floor. A goblin miner is rolling heavy boulders. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the west. A horse enters from the west. >smile sc You smile happily. >You have 159/159 hit, 57/57 stamina, 137/146 moves, 204 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 0, XP Needed: 44K. > Soi attacks a goblin miner! Soi slashes a goblin miner. > Soi deflects a goblin miner's attack. > Fullante assists Soi. Fullante attacks a goblin miner! Fullante slashes a goblin miner. '44k tnl >as You say '44k tnl' cc ci >You join the fight! You attack a goblin miner! You slash a goblin miner. HP:Healthy, Soi:Hurt, a goblin miner:Bruised> Soi looks at a goblin miner. HP:Healthy, Soi:Hurt, a goblin miner:Bruised>Soi deflects a goblin miner's attack. You start to concentrate. / Soi lightly slashes a goblin miner. - Fullante looks at a goblin miner. \|/- Fullante slashes a goblin miner. \Ok. A goblin miner appears to be confused! You start to concentrate. -\|/ Soi deflects a goblin miner's attack. - Soi slashes a goblin miner. \ Ok. HP:Healthy, Soi:Hurt, a goblin miner:Bruised>set tac ag Fullante slashes a goblin miner. HP:Healthy, Soi:Hurt, a goblin miner:Bruised>who You are now employing aggressive tactics. HP:Healthy, Soi:Hurt, a goblin miner:Bruised>Players ------- [ 5 WdE] Ordeal the Wood Elf (linkless) [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 4 characters displayed. HP:Healthy, Soi:Hurt, a goblin miner:Bruised> Soi deflects a goblin miner's attack. Soi slashes a goblin miner. HP:Healthy, Soi:Hurt, a goblin miner:Bruised> You slash a goblin miner. HP:Healthy, Soi:Hurt, a goblin miner:Hurt> Fullante slashes a goblin miner. HP:Healthy, Soi:Hurt, a goblin miner:Hurt> You slash a goblin miner. Soi deflects a goblin miner's attack. Soi slashes a goblin miner. whois scan HP:Healthy, Soi:Hurt, a goblin miner:Hurt>Scan is a level 9 Dwarf. HP:Healthy, Soi:Hurt, a goblin miner:Hurt> Fullante slashes a goblin miner. HP:Healthy, Soi:Hurt, a goblin miner:Hurt> You slash a goblin miner hard. HP:Healthy, Soi:Hurt, a goblin miner:Wounded> Soi dodges a goblin miner's attack. Soi slashes a goblin miner hard. HP:Healthy, Soi:Hurt, a goblin miner:Wounded> Fullante slashes a goblin miner hard. HP:Healthy, Soi:Hurt, a goblin miner:Wounded> Fullante's torch went out. Soi's torch went out. Your torch went out. HP:Healthy, Someone:Hurt, Someone:Wounded> You slash someone hard. HP:Healthy, Someone:Hurt, Someone:Wounded> Someone deflects someone's attack. Someone lightly slashes someone. HP:Healthy, Someone:Hurt, Someone:Wounded> Someone slashes someone hard. HP:Healthy, Someone:Hurt, Someone:Bloodied> You slash someone. HP:Healthy, Someone:Hurt, Someone:Bloodied> Someone deflects someone's attack. Someone deflects someone's attack. gt I'm really going to miss all of this :( HP:Healthy, Someone:Hurt, Someone:Bloodied>get tor pack You group-say 'I'm really going to miss all of this :(' hol tor l HP:Healthy, Someone:Hurt, Someone:Bloodied>Fullante slashes a goblin miner. You get a torch from a backpack. HP:Healthy, Soi:Hurt, a goblin miner:Bloodied> Soi lights a torch and holds it. HP:Healthy, Soi:Hurt, a goblin miner:Bloodied> You slash a goblin miner. HP:Healthy, Soi:Hurt, a goblin miner:Awful>You light a torch and hold it. HP:Healthy, Soi:Hurt, a goblin miner:Awful>A Disgusting Tunnel Exits are: E W This tunnel runs straight and flat thorugh the rock. Piles of debris on the floor give off a putrid stench, some even oozing greenish slime. Evidently the piles are the corpses of things just recently dead, as the ooze is still viscous enough to gather into a puddle in the middle of the floor. A goblin miner is here, fighting Soi. Soi the Human is here, fighting a goblin miner. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf is here, fighting a goblin miner. A horse is here, gazing at you. HP:Healthy, Soi:Hurt, a goblin miner:Awful> Soi deflects a goblin miner's attack. Soi slashes a goblin miner. HP:Healthy, Soi:Hurt, a goblin miner:Awful> Fullante slashes a goblin miner hard. A goblin miner is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 727 points. get coins all.cor Cursing loudly the orc's soul is ripped appart. >You get a pile of coins from the slashed corpse of a goblin miner. There were 2 silver and 50 copper coins. > Fullante gets a pair of leather boots from the slashed corpse of a goblin miner. > Fullante wears a pair of leather boots on his feet. >exam cor Soi group-says 'nods, sweet eq at this lvl:P' >You see nothing special.. When you look inside, you see: corpse (here) : a miner's pickaxe an ashen cotton shirt > Fullante gets a soldier ration from a backpack. > Fullante gets a soldier ration from a backpack. > Soi leaves east. A horse leaves east. You follow Soi. Watering Area Exits are: S W A small spring dances atop a green rock, surounded by a provisional, circular arrangement of limestones. Roots of tall trees have penetrated the low ceiling, at some points almost reaching the ground, to draw water from the stone. Snow lies upon the ground. A goblin soldier patrols the halls. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the west. A horse enters from the west. >as Fullante eats a soldier ration. > Fullante eats a soldier ration. > Soi attacks a goblin soldier! Soi lightly slashes a goblin soldier. > A goblin soldier hits Soi's left leg. >You join the fight! You attack a goblin soldier! You slash a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Scratched>cc ci Fullante looks at a goblin soldier. You start to concentrate. / Fullante assists Soi. Fullante attacks a goblin soldier! Fullante slashes a goblin soldier. -gt nod \|/ Soi deflects a goblin soldier's attack. - A goblin soldier deflects Soi's attack. \Ok. A goblin soldier appears to be confused! You start to concentrate. -\|/-\Fullante slashes a goblin soldier. Ok. You group-say 'nod' HP:Healthy, Soi:Hurt, a goblin soldier:Bruised> Soi dodges a goblin soldier's attack. Soi lightly slashes a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Bruised> You slash a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Bruised> Fullante slashes a goblin soldier hard. HP:Healthy, Soi:Hurt, a goblin soldier:Bruised> Soi dodges a goblin soldier's attack. Soi slashes a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Hurt> You slash a goblin soldier hard. HP:Healthy, Soi:Hurt, a goblin soldier:Hurt> Fullante slashes a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Hurt> Soi dodges a goblin soldier's attack. HP:Healthy, Soi:Hurt, a goblin soldier:Hurt> Soi sends a goblin soldier sprawling with a powerful bash. HP:Healthy, Soi:Hurt, a goblin soldier:Hurt>gt I love this character to death You slash a goblin soldier hard. HP:Healthy, Soi:Hurt, a goblin soldier:Hurt>You group-say 'I love this character to death' HP:Healthy, Soi:Hurt, a goblin soldier:Hurt> Fullante slashes a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Hurt> Soi slashes a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Wounded> You slash a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Wounded> Fullante slashes a goblin soldier hard. A goblin soldier has recovered from a bash! HP:Healthy, Soi:Hurt, a goblin soldier:Wounded> Soi lightly slashes a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Wounded> You slash a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Bloodied> Soi deflects a goblin soldier's attack. HP:Healthy, Soi:Hurt, a goblin soldier:Bloodied> Fullante slashes a goblin soldier hard. Soi group-says 'this char rocks' HP:Healthy, Soi:Hurt, a goblin soldier:Bloodied> Soi slashes a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Bloodied> You slash a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Awful>stat Soi deflects a goblin soldier's attack. HP:Healthy, Soi:Hurt, a goblin soldier:Awful>Your fatigue is 0; Your willpower is 41; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 16/16. HP:Healthy, Soi:Hurt, a goblin soldier:Awful> Fullante lightly slashes a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Awful>gt nod You slash a goblin soldier. A goblin soldier dodges Soi's attack. HP:Healthy, Soi:Hurt, a goblin soldier:Awful>You group-say 'nod' HP:Healthy, Soi:Hurt, a goblin soldier:Awful> Soi deflects a goblin soldier's attack. HP:Healthy, Soi:Hurt, a goblin soldier:Awful> Fullante slashes a goblin soldier. A goblin soldier is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 723 points. get coins all.cor Muttering a curse the orc collapses in a poodle of blood. > Soi group-says 'better if a hobbit tho:)' > Soi gets a pile of coins from the slashed corpse of a goblin soldier. >There doesn't seem to be a coins in the slashed corpse of a goblin soldier. > Soi leaves south. A horse leaves south. You follow Soi. Center of the Great Cave Exits are: N E S This point, located approximately in the center of the great cave, is fairly elevated against the ground and grants a good view over the cave. Somehow the maze of twisting tunnels, holes and burrows has collapsed, creating a greater room that extents to the north, east and south, while the western part is burried under large stoneslabs. Snow lies upon the ground. A shaggy cave bear is standing here, its head weaving to and fro. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the north. A horse enters from the north. >gt :-) You group-say ':-)' > Soi attacks a shaggy cave bear! Soi slashes a shaggy cave bear's body hard. > A shaggy cave bear hits Soi's right arm. Fullante assists Soi. Fullante attacks a shaggy cave bear! A shaggy cave bear dodges Fullante's attack. >gt not this one hehe as You group-say 'not this one hehe' cc ci >You join the fight! You attack a shaggy cave bear! You slash a shaggy cave bear's head. HP:Healthy, Soi:Hurt, a shaggy cave bear:Scratched>You start to concentrate. /- Soi deflects a shaggy cave bear's attack. \ A shaggy cave bear deflects Soi's attack. | Fullante slashes a shaggy cave bear's head. Saving Ainaran. /-\Ok. A shaggy cave bear appears to be confused! You start to concentrate. -\|/-\ Soi deflects a shaggy cave bear's attack. Soi slashes a shaggy cave bear's head. Ok. HP:Healthy, Soi:Hurt, a shaggy cave bear:Bruised> Fullante slashes a shaggy cave bear's head. HP:Healthy, Soi:Hurt, a shaggy cave bear:Bruised> Soi says 'ill make hobbit version on rots' HP:Healthy, Soi:Hurt, a shaggy cave bear:Bruised> You slash a shaggy cave bear's right hindfoot hard. Soi dodges a shaggy cave bear's attack. Soi slashes a shaggy cave bear's body. HP:Healthy, Soi:Hurt, a shaggy cave bear:Hurt> Fullante slashes a shaggy cave bear's head. HP:Healthy, Soi:Hurt, a shaggy cave bear:Hurt> You slash a shaggy cave bear's left foreleg. HP:Healthy, Soi:Hurt, a shaggy cave bear:Hurt> Soi deflects a shaggy cave bear's attack. Soi lightly slashes a shaggy cave bear's left hindleg. HP:Healthy, Soi:Hurt, a shaggy cave bear:Hurt> Fullante slashes a shaggy cave bear's right foreleg. HP:Healthy, Soi:Hurt, a shaggy cave bear:Hurt> You slash a shaggy cave bear's body hard. HP:Healthy, Soi:Hurt, a shaggy cave bear:Hurt> Soi lightly slashes a shaggy cave bear's left foreleg. HP:Healthy, Soi:Hurt, a shaggy cave bear:Wounded> Fullante slashes a shaggy cave bear's left hindleg hard. Soi dodges a shaggy cave bear's attack. HP:Healthy, Soi:Hurt, a shaggy cave bear:Wounded> You slash a shaggy cave bear's left hindleg hard. HP:Healthy, Soi:Hurt, a shaggy cave bear:Wounded>gt elves have high willpower Soi slashes a shaggy cave bear's head. HP:Healthy, Soi:Hurt, a shaggy cave bear:Wounded> Fullante slashes a shaggy cave bear's left hindfoot. Soi deflects a shaggy cave bear's attack. HP:Healthy, Soi:Hurt, a shaggy cave bear:Bloodied>You group-say 'elves have high willpower' HP:Healthy, Soi:Hurt, a shaggy cave bear:Bloodied> You slash a shaggy cave bear's right foreleg. HP:Healthy, Soi:Hurt, a shaggy cave bear:Bloodied> Soi slashes a shaggy cave bear's right hindleg. HP:Healthy, Soi:Hurt, a shaggy cave bear:Bloodied> Fullante slashes a shaggy cave bear's body. Soi deflects a shaggy cave bear's attack. HP:Healthy, Soi:Hurt, a shaggy cave bear:Bloodied> Soi nods solemnly. HP:Healthy, Soi:Hurt, a shaggy cave bear:Bloodied>gt they make good mystics You slash a shaggy cave bear's left forefoot. HP:Healthy, Soi:Hurt, a shaggy cave bear:Awful>You group-say 'they make good mystics' HP:Healthy, Soi:Hurt, a shaggy cave bear:Awful> Fullante slashes a shaggy cave bear's right hindleg. Soi slashes a shaggy cave bear's head. HP:Healthy, Soi:Hurt, a shaggy cave bear:Awful> Soi deflects a shaggy cave bear's attack. HP:Healthy, Soi:Hurt, a shaggy cave bear:Awful> You slash a shaggy cave bear's left forefoot. A shaggy cave bear is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 632 points. get coins all.cor >There doesn't seem to be a coins in the slashed corpse of a shaggy cave bear. > Soi says 'mine has 22:)' >smile You smile happily. Soi cuts a hefty cut of bear meat from the slashed corpse of a shaggy cave bear. >rat rat rat You get a soldier ration from a large sack. er er >You get a soldier ration from a large sack. >You get a soldier ration from a large sack. >You eat a soldier ration. You are full. >You are too full to eat more. > Soi says 'and my hobbit ranger has 22 dex' >put rat pack put rat pack put rat pack Soi throws back his head and cackles with insane glee! >You put a soldier ration in a backpack. >A soldier ration won't fit in a backpack. >A soldier ration won't fit in a backpack. >grin You grin evilly. > Fullante says 'mine also :-)' > Soi leaves east. A horse leaves east. You follow Soi. The Grotto Exits are: N E S W The stench of dead animals and damp wood lies heavily in the air, closely matching this scenery of death and decay. Rotten flesh, bones of medium sized animals and shattered pottery lies scattered on the dusty floor. Small, uneasy footprints are mixed occasionally with traces of some prey dragged on the floor and although the exact number of regular occupants is uncertain, it is clear that large hordes of mountain residents use the grotto for their unholy doings. Towards the center several fireplaces can be made out, some still glowing, some still smoking and all used to provide heat to the residents during the long, cold nights of Nenime. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the west. A horse enters from the west. > Fullante says '22 dex 20 con' > Soi says 'who?' > Soi leaves north. A horse leaves north. You follow Soi. Burrow Exits are: E S Animals have carried sticks and leaf from the woods into the cavern, transforming it into an habitation fit to their needs. Hidden deep into the mountain, not only do they defy the harsh winter, the storms and the hunts that take place on the surface, but also benefit from their generous neighbor's diet. Snow lies upon the ground. A goblin soldier patrols the halls. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the south. A horse enters from the south. > Fullante grins evilly. >'my first char had 24str, 23 con You say 'my first char had 24str, 23 con' > Fullante says 'Teolin' > A goblin soldier attacks Soi! Soi deflects a goblin soldier's attack. A goblin soldier dodges Soi's attack. >'18 dex Fullante assists Soi. Fullante attacks a goblin soldier! Fullante lightly slashes a goblin soldier. >You say '18 dex' >a A goblin soldier deflects Soi's attack. >Soi deflects a goblin soldier's attack. You look around for someone to adore. as >You join the fight! You attack a goblin soldier! You slash a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Scratched>cc ci A goblin soldier deflects Fullante's attack. HP:Healthy, Soi:Hurt, a goblin soldier:Scratched>A goblin soldier dodges Soi's attack. You start to concentrate. / Soi says 'dang' -\ Soi deflects a goblin soldier's attack. |/-\Ok. A goblin soldier appears to be confused! You start to concentrate. - Fullante slashes a goblin soldier. \|/ Soi slashes a goblin soldier. -\ Soi deflects a goblin soldier's attack. Ok. HP:Healthy, Soi:Hurt, a goblin soldier:Bruised> Fullante slashes a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Bruised> You lightly slash a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Bruised> Soi slashes a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Bruised> Soi dodges a goblin soldier's attack. HP:Healthy, Soi:Hurt, a goblin soldier:Bruised> Fullante slashes a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Bruised> You slash a goblin soldier hard. HP:Healthy, Soi:Hurt, a goblin soldier:Bruised> Soi slashes a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Hurt> Soi deflects a goblin soldier's attack. HP:Healthy, Soi:Hurt, a goblin soldier:Hurt>'Halo the Horrible Fullante lightly slashes a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Hurt> You slash a goblin soldier hard. HP:Healthy, Soi:Hurt, a goblin soldier:Hurt>You say 'Halo the Horrible' HP:Healthy, Soi:Hurt, a goblin soldier:Hurt> Soi lightly slashes a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Hurt> Soi deflects a goblin soldier's attack. HP:Healthy, Soi:Hurt, a goblin soldier:Hurt> You slash a goblin soldier. Fullante slashes a goblin soldier. 'long before Holo HP:Healthy, Soi:Hurt, a goblin soldier:Hurt>Soi slashes a goblin soldier. You say 'long before Holo' HP:Healthy, Soi:Hurt, a goblin soldier:Wounded> Soi deflects a goblin soldier's attack. HP:Healthy, Soi:Hurt, a goblin soldier:Wounded> You slash a goblin soldier hard. Fullante slashes a goblin soldier hard. HP:Healthy, Soi:Hurt, a goblin soldier:Wounded>set tac ag Soi slashes a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Wounded>You are now employing aggressive tactics. HP:Healthy, Soi:Hurt, a goblin soldier:Wounded> Soi deflects a goblin soldier's attack. Soi says 'you prolly dont have as good as stab as me tho!!!:)' HP:Healthy, Soi:Hurt, a goblin soldier:Wounded> You slash a goblin soldier hard. HP:Healthy, Soi:Hurt, a goblin soldier:Bloodied> Fullante slashes a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Bloodied> Soi slashes a goblin soldier hard. HP:Healthy, Soi:Hurt, a goblin soldier:Bloodied> Soi dodges a goblin soldier's attack. HP:Healthy, Soi:Hurt, a goblin soldier:Bloodied> You slash a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Bloodied> Fullante lightly slashes a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Awful> A goblin soldier dodges Soi's attack. HP:Healthy, Soi:Bruised, a goblin soldier:Awful> Soi dodges a goblin soldier's attack. HP:Healthy, Soi:Bruised, a goblin soldier:Awful> You slash a goblin soldier. HP:Healthy, Soi:Bruised, a goblin soldier:Awful>'wasn't a ranger Soi throws back his head and cackles with insane glee! HP:Healthy, Soi:Bruised, a goblin soldier:Awful> Fullante slashes a goblin soldier. HP:Healthy, Soi:Bruised, a goblin soldier:Awful>You say 'wasn't a ranger' HP:Healthy, Soi:Bruised, a goblin soldier:Awful> Soi slashes a goblin soldier. A goblin soldier is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 727 points. get coins all.cor Muttering a curse the orc collapses in a poodle of blood. > Soi gets a pile of coins from the slashed corpse of a goblin soldier. >There doesn't seem to be a coins in the slashed corpse of a goblin soldier. >'was a warrior You say 'was a warrior' '33w >You say '33w' > Soi says 'fullante' >l Burrow Exits are: E S Animals have carried sticks and leaf from the woods into the cavern, transforming it into an habitation fit to their needs. Hidden deep into the mountain, not only do they defy the harsh winter, the storms and the hunts that take place on the surface, but also benefit from their generous neighbor's diet. Snow lies upon the ground. The slashed corpse of a goblin soldier is lying here. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. > Fullante nods solemnly. > Soi leaves south. A horse leaves south. You follow Soi. The Grotto Exits are: N E S W The stench of dead animals and damp wood lies heavily in the air, closely matching this scenery of death and decay. Rotten flesh, bones of medium sized animals and shattered pottery lies scattered on the dusty floor. Small, uneasy footprints are mixed occasionally with traces of some prey dragged on the floor and although the exact number of regular occupants is uncertain, it is clear that large hordes of mountain residents use the grotto for their unholy doings. Towards the center several fireplaces can be made out, some still glowing, some still smoking and all used to provide heat to the residents during the long, cold nights of Nenime. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the north. A horse enters from the north. >sniff You sniff sadly. *SNIFF* > Soi leaves south. A horse leaves south. You follow Soi. The Den Exits are: N An icy sensation of fear overcomes the brave adventurer as he leaves the lit entrances and approaches the inner parts of the room, hesitating and uncertain of the evil that lurks in the shadows. Stumbling over stones and larger branches, many pairs of eyes flit around in the darkness, peering at the intruder. Giggling of tiny voices, mixed with the growling of hungry beast fills the area and it seems worth considering an expedite departure. Snow lies upon the ground. An angry troll is observing the area. A small, brown fox rests here. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the north. A horse enters from the north. >'I deleted him You say 'I deleted him' > Fullante says 'Only lvl 21 atm:-)' >as But nobody is fighting him! as >But nobody is fighting him! > Soi attacks an angry troll! Soi lightly slashes an angry troll. > An angry troll hits Soi's left foot. Fullante comforts you. >as Fullante assists Soi. Fullante attacks an angry troll! An angry troll dodges Fullante's attack. >You join the fight! You attack an angry troll! You lightly slash an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Scratched> Soi deflects an angry troll's attack. HP:Healthy, Soi:Hurt, an angry troll:Scratched>cc ci An angry troll dodges Soi's attack. Fullante drinks water from a water skin. HP:Healthy, Soi:Hurt, an angry troll:Scratched> Fullante drinks water from a water skin. HP:Healthy, Soi:Hurt, an angry troll:Scratched>You start to concentrate. /-\| Fullante begins quietly muttering some strange, powerful words. /- Soi deflects an angry troll's attack. 'he was a level 32 \Ok. You start to concentrate. - Soi says 'ahh shut up:P' \ An angry troll dodges Soi's attack. |/-\Ok. You say 'he was a level 32' HP:Healthy, Soi:Hurt, an angry troll:Scratched> Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes an angry troll, who shudders upon impact. Fullante begins quietly muttering some strange, powerful words. HP:Healthy, Soi:Hurt, an angry troll:Scratched> An angry troll hits Soi's left arm hard. HP:Healthy, Soi:Hurt, an angry troll:Scratched>'my first legend An angry troll deflects your attack. An angry troll deflects Soi's attack. You say 'my first legend' HP:Healthy, Soi:Hurt, an angry troll:Scratched> Soi deflects an angry troll's attack. Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes an angry troll, who shudders upon impact. Fullante begins quietly muttering some strange, powerful words. HP:Healthy, Soi:Hurt, an angry troll:Bruised>set tac ag You are now employing aggressive tactics. cc HP:Healthy, Soi:Hurt, an angry troll:Scratched> You lightly slash an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Bruised> Soi slashes an angry troll hard. HP:Healthy, Soi:Hurt, an angry troll:Bruised>You start to concentrate. /-\| Soi deflects an angry troll's attack. / Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes an angry troll, who shudders upon impact. -\ An angry troll dodges Fullante's attack. Ok. An angry troll appears to be confused! HP:Healthy, Soi:Hurt, an angry troll:Bruised> Soi slashes an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Bruised> Soi deflects an angry troll's attack. 'got mad at fellow darkies HP:Healthy, Soi:Hurt, an angry troll:Bruised> You slash an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Bruised>You say 'got mad at fellow darkies' HP:Healthy, Soi:Hurt, an angry troll:Bruised>'deleted sigh Fullante slashes an angry troll hard. HP:Healthy, Soi:Hurt, an angry troll:Bruised> Soi slashes an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Bruised> Soi deflects an angry troll's attack. HP:Healthy, Soi:Hurt, an angry troll:Bruised> You slash an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Hurt>You say 'deleted' HP:Healthy, Soi:Hurt, an angry troll:Hurt>Fullante slashes an angry troll very hard. You sigh. HP:Healthy, Soi:Hurt, an angry troll:Hurt> Soi lightly slashes an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Hurt> Soi deflects an angry troll's attack. HP:Healthy, Soi:Hurt, an angry troll:Hurt> You slash an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Hurt>set tac ag Fullante slashes an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Hurt> Soi slashes an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Hurt>You are now employing aggressive tactics. HP:Healthy, Soi:Hurt, an angry troll:Hurt> Soi deflects an angry troll's attack. HP:Healthy, Soi:Hurt, an angry troll:Hurt> You slash an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Hurt> Fullante slashes an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Hurt> Soi slashes an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Hurt> Soi deflects an angry troll's attack. HP:Healthy, Soi:Hurt, an angry troll:Hurt> You slash an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Wounded> Soi says 'who was it?' HP:Healthy, Soi:Hurt, an angry troll:Wounded>'that was back during the time when the whities were kicking ass. Fullante slashes an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Wounded> Soi deflects an angry troll's attack. Soi slashes an angry troll hard. HP:Healthy, Soi:Hurt, an angry troll:Wounded> You slash an angry troll hard. HP:Healthy, Soi:Hurt, an angry troll:Wounded> Fullante slashes an angry troll hard. HP:Healthy, Soi:Hurt, an angry troll:Wounded> Soi deflects an angry troll's attack. HP:Healthy, Soi:Hurt, an angry troll:Wounded> An angry troll dodges Soi's attack. HP:Healthy, Soi:Hurt, an angry troll:Wounded> You slash an angry troll hard. HP:Healthy, Soi:Hurt, an angry troll:Bloodied>You say 'that was back during the time when the whities were kicking ass.' HP:Healthy, Soi:Hurt, an angry troll:Bloodied> Fullante slashes an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Bloodied> Soi deflects an angry troll's attack. HP:Healthy, Soi:Hurt, an angry troll:Bloodied> You slash an angry troll. Soi slashes an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Bloodied>'Halo You say 'Halo' HP:Healthy, Soi:Hurt, an angry troll:Bloodied> Fullante slashes an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Bloodied> Soi deflects an angry troll's attack. HP:Healthy, Soi:Hurt, an angry troll:Bloodied>set tac ag You slash an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Bloodied> An angry troll dodges Soi's attack. HP:Healthy, Soi:Hurt, an angry troll:Bloodied>You are now employing aggressive tactics. HP:Healthy, Soi:Hurt, an angry troll:Bloodied> Fullante slashes an angry troll hard. An angry troll hits Soi's head. HP:Healthy, Soi:Hurt, an angry troll:Awful> Fullante chuckles politely. HP:Healthy, Soi:Hurt, an angry troll:Awful> You slash an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Awful> Soi slashes an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Awful> Soi deflects an angry troll's attack. HP:Healthy, Soi:Hurt, an angry troll:Awful> Fullante lightly slashes an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Awful> You slash an angry troll. An angry troll is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 1125 points. get coins all.cor A troll collapses emitting a loud cry. >You get a small pile of coins from the slashed corpse of an angry troll. There were 1 silver coin. >'darkies were the pukes then You say 'darkies were the pukes then' >'always have been to me You say 'always have been to me' > Soi leaves north. A horse leaves north. You follow Soi. The Grotto Exits are: N E S W The stench of dead animals and damp wood lies heavily in the air, closely matching this scenery of death and decay. Rotten flesh, bones of medium sized animals and shattered pottery lies scattered on the dusty floor. Small, uneasy footprints are mixed occasionally with traces of some prey dragged on the floor and although the exact number of regular occupants is uncertain, it is clear that large hordes of mountain residents use the grotto for their unholy doings. Towards the center several fireplaces can be made out, some still glowing, some still smoking and all used to provide heat to the residents during the long, cold nights of Nenime. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the south. A horse enters from the south. >'and some of the bad whities too You say 'and some of the bad whities too' > Soi leaves north. A horse leaves north. You follow Soi. Burrow Exits are: E S Animals have carried sticks and leaf from the woods into the cavern, transforming it into an habitation fit to their needs. Hidden deep into the mountain, not only do they defy the harsh winter, the storms and the hunts that take place on the surface, but also benefit from their generous neighbor's diet. Snow lies upon the ground. The slashed corpse of a goblin soldier is lying here. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the south. A horse enters from the south. > Soi leaves south. A horse leaves south. You follow Soi. The Grotto Exits are: N E S W The stench of dead animals and damp wood lies heavily in the air, closely matching this scenery of death and decay. Rotten flesh, bones of medium sized animals and shattered pottery lies scattered on the dusty floor. Small, uneasy footprints are mixed occasionally with traces of some prey dragged on the floor and although the exact number of regular occupants is uncertain, it is clear that large hordes of mountain residents use the grotto for their unholy doings. Towards the center several fireplaces can be made out, some still glowing, some still smoking and all used to provide heat to the residents during the long, cold nights of Nenime. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the north. A horse enters from the north. > Soi leaves west. A horse leaves west. You follow Soi. Center of the Great Cave Exits are: N E S This point, located approximately in the center of the great cave, is fairly elevated against the ground and grants a good view over the cave. Somehow the maze of twisting tunnels, holes and burrows has collapsed, creating a greater room that extents to the north, east and south, while the western part is burried under large stoneslabs. Snow lies upon the ground. The slashed corpse of a shaggy cave bear is lying here. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the east. A horse enters from the east. > Soi leaves south. A horse leaves south. You follow Soi. South End of the Great Cave Exits are: N The solid rock ceiling bends slowly toward the ground and the passage ways narrow until it is impossible to move anymore. Rubble and rocks block the way leaving open only the way from which you arrived. Snow lies upon the ground. A disrespectful young goblin lurks in the shadows. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the north. A horse enters from the north. >'like, just idiot bad players are pukes to me You say 'like, just idiot bad players are pukes to me' > Soi attacks a goblin! A goblin dodges Soi's attack. spit goblin > Soi deflects a goblin's attack. >You spit on it. > Fullante assists Soi. Fullante attacks a goblin! Fullante slashes a goblin. as >You join the fight! You attack a goblin! You slash a goblin. HP:Healthy, Soi:Hurt, a goblin:Bruised>cc Soi deflects a goblin's attack. A goblin deflects Soi's attack. HP:Healthy, Soi:Hurt, a goblin:Bruised>ci You start to concentrate. /-\ Fullante slashes a goblin. |/-\Ok. A goblin appears to be confused! You start to concentrate. - Fullante looks at a goblin. con goblin \ Soi slashes a goblin. |/ Soi dodges a goblin's attack. -\Fullante slashes a goblin hard. Ok. You could do it with a needle! A goblin has been here for a very long time. Soi looks at a goblin. HP:Healthy, Soi:Hurt, a goblin:Wounded> You slash a goblin hard. A goblin panics, and attempts to flee! 'look for goblin minstrel grin set tac ag HP:Healthy, Soi:Hurt, a goblin:Bloodied> Soi slashes a goblin. A goblin panics, and attempts to flee! A goblin flees head over heals! A goblin leaves north. > Soi leaves north. A horse leaves north. You follow Soi. Center of the Great Cave Exits are: N E S This point, located approximately in the center of the great cave, is fairly elevated against the ground and grants a good view over the cave. Somehow the maze of twisting tunnels, holes and burrows has collapsed, creating a greater room that extents to the north, east and south, while the western part is burried under large stoneslabs. Snow lies upon the ground. The slashed corpse of a shaggy cave bear is lying here. A disrespectful young goblin lurks in the shadows. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the south. A horse enters from the south. >You say 'look for goblin minstrel' > Soi attacks a goblin! Soi slashes a goblin hard. A goblin is dead! R.I.P. An young orc deeply regrets his last encounter. >You grin evilly. > You are thirsty. >You are now employing aggressive tactics. > Soi leaves east. A horse leaves east. You follow Soi. The Grotto Exits are: N E S W The stench of dead animals and damp wood lies heavily in the air, closely matching this scenery of death and decay. Rotten flesh, bones of medium sized animals and shattered pottery lies scattered on the dusty floor. Small, uneasy footprints are mixed occasionally with traces of some prey dragged on the floor and although the exact number of regular occupants is uncertain, it is clear that large hordes of mountain residents use the grotto for their unholy doings. Towards the center several fireplaces can be made out, some still glowing, some still smoking and all used to provide heat to the residents during the long, cold nights of Nenime. A small, brown fox rests here. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the west. A horse enters from the west. > Soi says 'i know where he is i think' > Soi leaves west. A horse leaves west. You follow Soi. Center of the Great Cave Exits are: N E S This point, located approximately in the center of the great cave, is fairly elevated against the ground and grants a good view over the cave. Somehow the maze of twisting tunnels, holes and burrows has collapsed, creating a greater room that extents to the north, east and south, while the western part is burried under large stoneslabs. Snow lies upon the ground. The slashed corpse of a goblin is lying here. The slashed corpse of a shaggy cave bear is lying here. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the east. A horse enters from the east. > Soi leaves north. A horse leaves north. 'he prolly has a violin on him You follow Soi. Watering Area Exits are: S W A small spring dances atop a green rock, surounded by a provisional, circular arrangement of limestones. Roots of tall trees have penetrated the low ceiling, at some points almost reaching the ground, to draw water from the stone. Snow lies upon the ground. The slashed corpse of a goblin soldier is lying here. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the south. A horse enters from the south. > Soi leaves west. A horse leaves west. You follow Soi. A Disgusting Tunnel Exits are: E W This tunnel runs straight and flat thorugh the rock. Piles of debris on the floor give off a putrid stench, some even oozing greenish slime. Evidently the piles are the corpses of things just recently dead, as the ooze is still viscous enough to gather into a puddle in the middle of the floor. The slashed corpse of a goblin miner is lying here. A long squat lizard peers around with luminous eyes. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the east. A horse enters from the east. >You say 'he prolly has a violin on him' > Soi leaves west. A horse leaves west. You follow Soi. Miner Tunnel Exits are: E S This is obviously an old miner's tunnel. The walls and ceilings are lined with wooden supports, and the walls are covered in pick marks. Burnt out torches from long ago line the walls here, showing that this place was once a prized mine. Small, leftover veins of copper are embedded in the rocky, stone walls. The tunnel seems to stretch forever into the thick darkness ahead. A severed head of a squat lizard is lying here. The slashed corpse of a squat lizard is lying here, its head missing. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the east. A horse enters from the east. > Soi leaves south. A horse leaves south. You follow Soi. A Massive Cave-in Exits are: N S Thick clouds of dust swirl in the air here, and the floor is burried in nearly a foot of dust and larger debris. Large rocks block the way to the north, and the shattered ends of timbers stick out from among them. A small white patch in the rubble turns out to be a human skeleton, proving this to be a fairly old, but unstable, cave-in. A ghost hovers here, babbling insanely. (shadow) Soi the Human isgrin standing here. A horse is here, gazing at you. Fullante enters from the north. A horse enters from the north. >You grin evilly. > Soi leaves south. A horse leaves south. You follow Soi. A Long, Crumbling Shaft Exits are: N E S The ancient shaft continues on here, almost arrow straight now, though the walls and ceiling become increasing dangerous. Dust sifts down from the ceiling, and the ancient timbers groan and creak faintly. Here and there are small piles of debris left from a minor cave-in, though all of them appear to be old as they are covered in a thick layer of dust. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the north. A horse enters from the north. > Soi leaves east. A horse leaves east. You follow Soi. Flooded Tunnel Exits are: W Cold, slippery walls contain the dying flow of water, leading it, aside with hundreds of other streamlets and torrents to one of the greater underground lakes - should it's luck smile on it, for there are less tempting options for the attenuated waterdrop, not unlike eternal darkness in an underground puddle. An angry troll is observing the area. A goblin soldier patrols the halls. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the west. A horse enters from the west. >'ghost? You say 'ghost?' ponder >You ponder over matters as they appear to you at this moment. > Soi attacks a goblin soldier! A goblin soldier dodges Soi's attack. as > Soi deflects a goblin soldier's attack. >You join the fight! You attack a goblin soldier! You slash a goblin soldier. cc HP:Healthy, Soi:Hurt, a goblin soldier:Scratched>ci Fullante assists Soi. Fullante attacks a goblin soldier! A goblin soldier dodges Fullante's attack. HP:Healthy, Soi:Hurt, a goblin soldier:Scratched>You start to concentrate. /shrug -\|/- Soi deflects a goblin soldier's attack. \ A goblin soldier deflects Soi's attack. Ok. You start to concentrate. -\|/- A goblin soldier deflects Fullante's attack. \Ok. You shrug. HP:Healthy, Soi:Hurt, a goblin soldier:Scratched>cc You start to concentrate. / Soi deflects a goblin soldier's attack. sc - A goblin soldier dodges Soi's attack. \|/-\A goblin soldier deflects Fullante's attack. Ok. A goblin soldier appears to be confused! You have 160/160 hit, 57/57 stamina, 104/146 moves, 192 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 0, XP Needed: 40K. You are thirsty. Soi says 'what ghost?' HP:Healthy, Soi:Hurt, a goblin soldier:Scratched> Soi deflects a goblin soldier's attack. HP:Healthy, Soi:Hurt, a goblin soldier:Scratched> Soi slashes a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Scratched> You slash a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Scratched> Fullante slashes a goblin soldier. set tac ag HP:Healthy, Soi:Hurt, a goblin soldier:Bruised>You are now employing aggressive tactics. HP:Healthy, Soi:Hurt, a goblin soldier:Bruised> Soi deflects a goblin soldier's attack. Soi lightly slashes a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Bruised> You slash a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Bruised> Fullante slashes a goblin soldier hard. HP:Healthy, Soi:Hurt, a goblin soldier:Bruised> You slash a goblin soldier. Soi dodges a goblin soldier's attack. A goblin soldier deflects Soi's attack. HP:Healthy, Soi:Hurt, a goblin soldier:Hurt> Fullante slashes a goblin soldier. 'saw "A ghost hovers here." HP:Healthy, Soi:Hurt, a goblin soldier:Hurt>You say 'saw "A ghost hovers here."' HP:Healthy, Soi:Hurt, a goblin soldier:Hurt> You slash a goblin soldier hard. HP:Healthy, Soi:Hurt, a goblin soldier:Hurt> Soi deflects a goblin soldier's attack. A goblin soldier deflects Soi's attack. HP:Healthy, Soi:Hurt, a goblin soldier:Hurt> Fullante slashes a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Hurt> You slash a goblin soldier hard. HP:Healthy, Soi:Hurt, a goblin soldier:Hurt> Soi dodges a goblin soldier's attack. Soi slashes a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Wounded>set tac ag Fullante slashes a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Wounded>diag You are now employing aggressive tactics. HP:Healthy, Soi:Hurt, a goblin soldier:Wounded> You slash a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Wounded>A goblin soldier has a lot of wounds. A goblin soldier is in top shape. A goblin soldier has been here for a very long time. A goblin soldier is affected by: confuse (fast-acting) insight (long) He is well aware of the Wraith-world. HP:Healthy, Soi:Hurt, a goblin soldier:Wounded> A goblin soldier slashes Soi's left arm extremely hard. A goblin soldier deflects Soi's attack. HP:Healthy, Soi:Hurt, a goblin soldier:Wounded>l Flooded Tunnel Exits are: W Cold, slippery walls contain the dying flow of water, leading it, aside with hundreds of other streamlets and torrents to one of the greater underground lakes - should it's luck smile on it, for there are less tempting options for the attenuated waterdrop, not unlike eternal darkness in an underground puddle. An angry troll is observing the area. A goblin soldier is here, fighting Soi. Soi the Human is here, fighting a goblin soldier. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf is here, fighting a goblin soldier. A horse is here, gazing at you. HP:Healthy, Soi:Hurt, a goblin soldier:Wounded> Fullante slashes a goblin soldier hard. HP:Healthy, Soi:Hurt, a goblin soldier:Wounded> You slash a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Wounded> Soi deflects a goblin soldier's attack. Soi slashes a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Bloodied> Soi sighs loudly. HP:Healthy, Soi:Hurt, a goblin soldier:Bloodied> Fullante slashes a goblin soldier hard. HP:Healthy, Soi:Hurt, a goblin soldier:Bloodied> You slash a goblin soldier hard. HP:Healthy, Soi:Hurt, a goblin soldier:Awful>l troll Soi deflects a goblin soldier's attack. Soi slashes a goblin soldier. Lack of sunlight have given this troll a pale, greenish skin, closely resembling olive trees. The busy surrounding life has made him angry, as it has become hard fencing off intruders and reserving a little privacy. An angry troll looks healthy. HP:Healthy, Soi:Hurt, a goblin soldier:Awful> Fullante slashes a goblin soldier. A goblin soldier is stunned, but will probably regain consciousness again. HP:Healthy, a goblin soldier:Dying> You slash a goblin soldier hard. A goblin soldier is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 723 points. get coins all.cor Muttering a curse the orc collapses in a poodle of blood. Soi says 'ouch' > Soi gets a pile of coins from the slashed corpse of a goblin soldier. >as There doesn't seem to be a coins in the slashed corpse of a goblin soldier. >But nobody is fighting him! l >Flooded Tunnel Exits are: W Cold, slippery walls contain the dying flow of water, leading it, aside with hundreds of other streamlets and torrents to one of the greater underground lakes - should it's luck smile on it, for there are less tempting options for the attenuated waterdrop, not unlike eternal darkness in an underground puddle. The slashed corpse of a goblin soldier is lying here. An angry troll is observing the area. Soi the Human (busy) is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. >as An angry troll avoids being bashed by Soi who loses his balance and falls! > An angry troll hits Soi's body very hard. Soi slashes an angry troll. > You are thirsty. Saving Ainaran. >You join the fight! You attack an angry troll! You lightly slash an angry troll. HP:Healthy, Soi:Wounded, an angry troll:Scratched> An angry troll hits Soi's body hard. HP:Healthy, Soi:Wounded, an angry troll:Scratched>cc An angry troll deflects Soi's attack. HP:Healthy, Soi:Wounded, an angry troll:Scratched>ci You start to concentrate. /-\| Fullante assists Soi. Fullante attacks an angry troll! Fullante lightly slashes an angry troll. /-\sc An angry troll hits Soi's body. Soi panics, and attempts to flee! Ok. You start to concentrate. -who \ An angry troll dodges Soi's attack. |/-\ Ok. Soi panics, and attempts to flee! HP:Healthy, Soi:Bloodied, an angry troll:Scratched> An angry troll deflects Fullante's attack. HP:Healthy, Soi:Bloodied, an angry troll:Scratched>Soi deflects an angry troll's attack. Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves west. A horse leaves west. You have 160/160 hit, 57/57 stamina, 105/146 moves, 192 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 0, XP Needed: 39K. You are thirsty. set tac ag cc HP:Healthy, Fullante:Healthy, an angry troll:Scratched>Players ------- [ 5 WdE] Ordeal the Wood Elf (linkless) (AFK) [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 4 characters displayed. HP:Healthy, Fullante:Healthy, an angry troll:Scratched> An angry troll deflects your attack. HP:Healthy, Fullante:Healthy, an angry troll:Scratched>You are now employing aggressive tactics. HP:Healthy, Fullante:Healthy, an angry troll:Scratched>You start to concentrate. /-\ An angry troll deflects Fullante's attack. An angry troll hits Fullante's right leg very hard. |/-\ Ok. An angry troll appears to be confused! HP:Healthy, Fullante:Hurt, an angry troll:Scratched> Fullante straps a light kite shield around his arm as a shield. HP:Healthy, Fullante:Hurt, an angry troll:Scratched> Soi enters from the west. set tac ag HP:Healthy, Fullante:Bruised, an angry troll:Scratched> An angry troll hits Fullante's right leg hard. HP:Healthy, Fullante:Hurt, an angry troll:Scratched> Fullante slashes an angry troll. You slash an angry troll hard. HP:Healthy, Fullante:Hurt, an angry troll:Bruised>You are now employing aggressive tactics. HP:Healthy, Fullante:Hurt, an angry troll:Bruised> Fullante deflects an angry troll's attack. HP:Healthy, Fullante:Hurt, an angry troll:Bruised> Fullante slashes an angry troll. You slash an angry troll. HP:Healthy, Fullante:Hurt, an angry troll:Bruised> Soi assists you! Soi attacks an angry troll! Soi slashes an angry troll. HP:Healthy, Fullante:Hurt, an angry troll:Bruised> Fullante deflects an angry troll's attack. HP:Healthy, Fullante:Hurt, an angry troll:Bruised> You slash an angry troll hard. HP:Healthy, Fullante:Hurt, an angry troll:Bruised> An angry troll deflects Fullante's attack. HP:Healthy, Fullante:Hurt, an angry troll:Bruised> Soi says 'sorry' HP:Healthy, Fullante:Hurt, an angry troll:Bruised>who Soi slashes an angry troll. Players ------- [ 5 WdE] Ordeal the Wood Elf (linkless) (AFK) [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 4 characters displayed. HP:Healthy, Fullante:Hurt, an angry troll:Bruised> An angry troll hits Fullante's body hard. HP:Healthy, Fullante:Wounded, an angry troll:Bruised> You slash an angry troll very hard. HP:Healthy, Fullante:Wounded, an angry troll:Hurt> Fullante slashes an angry troll. nod HP:Healthy, Fullante:Wounded, an angry troll:Hurt>You nod solemnly. Soi says 'bloody:)' HP:Healthy, Fullante:Wounded, an angry troll:Hurt> Soi slashes an angry troll. HP:Healthy, Fullante:Wounded, an angry troll:Hurt> An angry troll hits Fullante's body. 'couldn't help it HP:Healthy, Fullante:Bloodied, an angry troll:Hurt> You slash an angry troll hard. HP:Healthy, Fullante:Bloodied, an angry troll:Hurt> Fullante panics, and attempts to flee! Fullante flees head over heals! Fullante leaves west. A horse leaves west. HP:Healthy, Soi:Bloodied, an angry troll:Hurt>You say 'couldn't help it' HP:Healthy, Soi:Bloodied, an angry troll:Hurt> Soi slashes an angry troll. set tac def HP:Healthy, Soi:Bloodied, an angry troll:Hurt> Soi deflects an angry troll's attack. Soi panics, and attempts to flee! Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves west. A horse leaves west. HP:Healthy, an angry troll:Hurt>You slash an angry troll. You are now employing defensive tactics. HP:Healthy, an angry troll:Hurt>gt come You deflect an angry troll's attack. HP:Healthy, an angry troll:Hurt>An angry troll deflects your attack. You group-say 'come' HP:Healthy, an angry troll:Hurt> Soi enters from the west. Fullante enters from the west. A horse enters from the west. HP:Healthy, an angry troll:Hurt> Fullante stops using a light kite shield. HP:Healthy, an angry troll:Hurt> An angry troll hits your left foot hard. HP:Scratched, an angry troll:Hurt> An angry troll dodges your attack. Fullante begins quietly muttering some strange, powerful words. HP:Scratched, an angry troll:Hurt>diag Soi attacks an angry troll! Soi lightly slashes an angry troll. HP:Scratched, an angry troll:Hurt>An angry troll is somewhat hurt. An angry troll is in top shape. An angry troll has been here for a very long time. An angry troll is affected by: confuse (fast-acting) insight (long) He is well aware of the Wraith-world. cp HP:Scratched, an angry troll:Hurt>You start to concentrate. An angry troll hits your body hard. You could not concentrate anymore! HP:Bruised, an angry troll:Hurt> You slash an angry troll. HP:Bruised, an angry troll:Hurt> Soi slashes an angry troll. cp HP:Bruised, an angry troll:Wounded>An angry troll hits your left arm hard. You start to concentrate. -\|/-\ Soi slashes an angry troll. |/- Fullante utters a strange command, 'cure self' \ You deflect an angry troll's attack. Ok. Your poison now flows through an angry troll's veins! HP:Bruised, an angry troll:Wounded> You lightly slash an angry troll. Fullante assists Soi. Fullante attacks an angry troll! Fullante slashes an angry troll. HP:Bruised, an angry troll:Wounded> Soi slashes an angry troll. HP:Bruised, an angry troll:Wounded>spit troll You deflect an angry troll's attack. set tac def HP:Bruised, an angry troll:Wounded>An angry troll deflects your attack. You spit on him. HP:Bruised, an angry troll:Wounded> Fullante slashes an angry troll. HP:Bruised, an angry troll:Wounded>You are now employing defensive tactics. HP:Bruised, an angry troll:Wounded> Soi slashes an angry troll hard. HP:Bruised, an angry troll:Wounded> An angry troll hits your right leg hard. HP:Hurt, an angry troll:Wounded> You slash an angry troll. HP:Hurt, an angry troll:Bloodied> Soi says 'i cant level a mage, how you do it?' HP:Hurt, an angry troll:Bloodied> Fullante slashes an angry troll. HP:Hurt, an angry troll:Bloodied> Soi lightly slashes an angry troll. HP:Hurt, an angry troll:Bloodied> An angry troll hits your left arm very hard. HP:Hurt, an angry troll:Bloodied> You lightly slash an angry troll. HP:Hurt, an angry troll:Bloodied> An angry troll deflects Fullante's attack. HP:Hurt, an angry troll:Bloodied> Soi slashes an angry troll hard. HP:Hurt, an angry troll:Bloodied> You deflect an angry troll's attack. HP:Hurt, an angry troll:Bloodied> An angry troll dodges your attack. HP:Hurt, an angry troll:Bloodied>grin An angry troll deflects Fullante's attack. HP:Hurt, an angry troll:Bloodied>You grin evilly. HP:Hurt, an angry troll:Bloodied> Soi slashes an angry troll. An angry troll hits your head very hard. HP:Wounded, an angry troll:Bloodied> You lightly slash an angry troll. HP:Wounded, an angry troll:Bloodied>'try lhuths Fullante lightly slashes an angry troll. Fullante says 'not well:-)' You say 'try lhuths' HP:Wounded, an angry troll:Awful> You deflect an angry troll's attack. HP:Wounded, an angry troll:Awful>set tac def Soi slashes an angry troll. HP:Wounded, an angry troll:Awful> You slash an angry troll. HP:Wounded, an angry troll:Awful>You are now employing defensive tactics. HP:Wounded, an angry troll:Awful> An angry troll deflects Fullante's attack. HP:Wounded, an angry troll:Awful>'DIE!! You deflect an angry troll's attack. HP:Wounded, an angry troll:Awful> Soi slashes an angry troll. You are thirsty. HP:Wounded, an angry troll:Awful> You slash an angry troll. An angry troll is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 1111 points. get coins all.cor A troll collapses emitting a loud cry. HP:Wounded> Soi gets a small pile of coins from the slashed corpse of an angry troll. HP:Wounded>You say 'DIE!!' HP:Wounded>There doesn't seem to be a coins in the slashed corpse of an angry troll. There doesn't seem to be a coins in the slashed corpse of a goblin soldier. HP:Wounded>cast regen You start to concentrate. |/-\|cast regen fullante /-\ Ok. You feel yourself becoming much healthier. HP:Wounded> Soi says 'have tried lhuth' HP:Wounded>You start to concentrate. |cast regen soi /-\|/-\Ok. You start to concentrate. |/-\|/-\ Ok. HP:Wounded>cast curing You start to concentrate. Soi says 'never statted one' /-\|/-\ Ok. You feel yourself becoming healthier. HP:Wounded>cast curing fullante You start to concentrate. /-\|/-cast curing soi \ Ok. HP:Hurt>You start to concentrate. /sc -\|/-\Ok. You have 75/160 hit, 57/57 stamina, 110/146 moves, 172 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 0, XP Needed: 38K. You are thirsty. HP:Hurt>drink skin drink skin drink skin Soi leaves west. A horse leaves west. You follow Soi. A Long, Crumbling Shaft Exits are: N E S The ancient shaft continues on here, almost arrow straight now, though the walls and ceiling become increasing dangerous. Dust sifts down from the ceiling, and the ancient timbers groan and creak faintly. Here and there are small piles of debris left from a minor cave-in, though all of them appear to be old as they are covered in a thick layer of dust. Soi the Human is standing here. A horse isl here, gazing at you. Fullante enters from the east. A horse enters from the east. HP:Hurt>You drink the water. HP:Hurt>You drink the water. You don't feel thirsty any more. Soi sits down and rests. HP:Hurt>Fullante says 'This guy is 30 mage 15 war 14 ranger 5 mystic, so he can buff for himself a little though' Your stomach can't contain anymore! HP:Hurt>A Long, Crumbling Shaft Exits are: N E S The ancient shaft continues on here, almost arrow straight now, though the walls and ceiling become increasing dangerous. Dust sifts down from the ceiling, and the ancient timbers groan and creak faintly. Here and there are small piles of debris left from a minor cave-in, though all of them appear to be old as they are covered in a thick layer of dust. Soi the Human is resting here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. HP:Hurt>grin You grin evilly. HP:Hurt>'nice You say 'nice' HP:Hurt> Soi says 'most mages can buff pretty well' HP:Hurt>'this one is 32t, 14w, 9r, 0m You say 'this one is 32t, 14w, 9r, 0m' HP:Hurt> Soi nods solemnly. HP:Hurt>'15w You say '15w' HP:Bruised>'rather You say 'rather' HP:Bruised>who Players ------- [ 5 WdE] Ordeal the Wood Elf (linkless) (AFK) [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 4 characters displayed. HP:Bruised>inf You are Ainaran the Wood Elf, a good (256) male Wood Elf. You have reached level 17. You are level 8 Warrior, 5 Ranger, 18 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 1 days and 12 hours. You are 5'10" high, weight 108.0lb and carrying 81.8lb. You have 121/160 hit points, 57/57 stamina, 112/146 moves and 172 spirit. You have 7 silver and 55 copper coins. Your OB is 46, dodge is 25, parry 92, and your attack speed is 21. Your armour absorbs about 0% damage. Your spiritual perception is 100%, willpower: 41, Your skill encumbrance is 9, and your movement is encumbered by 6. You move easily indeed. You have scored 447576 exp, and need 38424 more to advance. Strength: 16/16, Intelligence: 8/8, Will: 19/19, Dexterity: 18/18 Constitution: 11/11, Learning Ability: 16/16. You are standing. You are affected by: curing saturation (fast-acting) regeneration (fast-acting) anger (short) HP:Bruised>'You are level 8 Warrior, 5 Ranger, 18 Mystic, and 0 Mage. atm You say 'You are level 8 Warrior, 5 Ranger, 18 Mystic, and 0 Mage. atm' HP:Bruised> Fullante says 'I'm gonna create her on rots' HP:Bruised>smile You smile happily. HP:Bruised>'I prolly going to create Ainaran You say 'I prolly going to create Ainaran' HP:Bruised> Fullante says 'heh, my mystic is 32t, 15m, 9 ran, 0 war' HP:Bruised>'hopefully these characters will stay on this server... You say 'hopefully these characters will stay on this server...' HP:Scratched>'maybe we can ask the imms to keep them.. You say 'maybe we can ask the imms to keep them..' HP:Scratched> Soi nods solemnly. HP:Scratched>'on this server only.. You say 'on this server only..' > Fullante nods solemnly. > Soi says 'good idea:)' >'since later we're going live on it You say 'since later we're going live on it' > Soi stops resting, and clambers on his feet. > Soi leaves south. A horse leaves south. You follow Soi. A Dusty Mine Shaft Exits are: N E S The dust is thick in the air here, and gets worse every with every foot-fall. Ancient wooden timbers shore up the walls and roof of this mine shaft, though it appears that they could all collapse at any time anyway. Large chunks of rock and raw coal litter the floor, most only appearing as lumps under the thick blanket of dust. Other things hidden beneath the dust crunch underfoot, sending a chill echo down the mine. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the north. A horse enters from the north. > Soi leaves south. A horse leaves south. You follow Soi. Burrow Exits are: N E S Animals have carried sticks and leaf from the woods into the cavern, transforming it into an habitation fit to their needs. Hidden deep into the mountain, not only do they defy the harsh winter, the storms and the hunts that take place on the surface, but also benefit from their generous neighbor's diet. Snow lies upon the ground. A shaggy cave bear is standing here, its head weaving to and fro. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the north. A horse enters from the north. >'let us all post before we leave Soi attacks a shaggy cave bear! Soi slashes a shaggy cave bear's left hindleg. as > A shaggy cave bear hits Soi's body. >You say 'let us all post before we leave' > Fullante assists Soi. Fullante attacks a shaggy cave bear! Fullante lightly slashes a shaggy cave bear's body. >set tac ag You join the fight! You attack a shaggy cave bear! A shaggy cave bear dodges your attack. HP:Healthy, Soi:Hurt, a shaggy cave bear:Scratched>You are now employing aggressive tactics. cc HP:Healthy, Soi:Hurt, a shaggy cave bear:Scratched>ci You start to concentrate. /-\ Soi deflects a shaggy cave bear's attack. A shaggy cave bear dodges Soi's attack. |/-\Ok. A shaggy cave bear appears to be confused! You start to concentrate. - Fullante slashes a shaggy cave bear's right hindfoot hard. \|/-\ Soi dodges a shaggy cave bear's attack. Soi slashes a shaggy cave bear's right foreleg. Ok. HP:Healthy, Soi:Hurt, a shaggy cave bear:Bruised> Fullante slashes a shaggy cave bear's body. HP:Healthy, Soi:Hurt, a shaggy cave bear:Bruised> You slash a shaggy cave bear's left hindfoot hard. HP:Healthy, Soi:Hurt, a shaggy cave bear:Hurt> Soi dodges a shaggy cave bear's attack. Soi slashes a shaggy cave bear's left hindleg hard. HP:Healthy, Soi:Hurt, a shaggy cave bear:Hurt> Fullante slashes a shaggy cave bear's left hindleg. HP:Healthy, Soi:Hurt, a shaggy cave bear:Hurt> You slash a shaggy cave bear's body. who HP:Healthy, Soi:Hurt, a shaggy cave bear:Hurt> Soi deflects a shaggy cave bear's attack. Soi slashes a shaggy cave bear's body. HP:Healthy, Soi:Hurt, a shaggy cave bear:Wounded>Players ------- [ 5 WdE] Ordeal the Wood Elf (linkless) (AFK) [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 4 characters displayed. HP:Healthy, Soi:Hurt, a shaggy cave bear:Wounded> Fullante slashes a shaggy cave bear's body hard. HP:Healthy, Soi:Hurt, a shaggy cave bear:Wounded> You slash a shaggy cave bear's right hindleg hard. HP:Healthy, Soi:Hurt, a shaggy cave bear:Wounded> Soi slashes a shaggy cave bear's body hard. whois Incanus HP:Healthy, Soi:Hurt, a shaggy cave bear:Bloodied> Soi deflects a shaggy cave bear's attack. HP:Healthy, Soi:Hurt, a shaggy cave bear:Bloodied> Fullante slashes a shaggy cave bear's body hard. HP:Healthy, Soi:Hurt, a shaggy cave bear:Awful> You slash a shaggy cave bear's left hindleg. HP:Healthy, Soi:Hurt, a shaggy cave bear:Awful>No such player. HP:Healthy, Soi:Hurt, a shaggy cave bear:Awful> Soi slashes a shaggy cave bear's head. A shaggy cave bear is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 356 points. get coins all.cor >There doesn't seem to be a coins in the slashed corpse of a shaggy cave bear. >'Lucky bastard Ornendil You say 'Lucky bastard Ornendil' chuckle > Soi cuts a hefty cut of bear meat from the slashed corpse of a shaggy cave bear. >whois ornendil You chuckle politely. >Ornendil is one of the Greater Maiar. > Soi says 'why?' > Soi leaves east. A horse leaves east. You follow Soi. Shallows Exits are: N E S W Rounded, coloured stones form an uneven floor, crunching with every step from under the knee-deep water. The absence of currents have prohibited the appearance of sand and other forms of sediments that could cloud the water, therefore movement does hardly disturb the bottom. Snow lies upon the ground. A small, brown fox rests here. A water snake slithers across the ground, blending in. (hiding) Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the west. A horse enters from the west. >'he sneaked in Soi leaves east. A horse leaves east. You follow Soi. Center of a Cave Complex Exits are: E W The natural elevation of this central part has forced the water to retreat, creating an isle - like, dry spot in the cavern. The during darkness has prevailed against any form of life, which, on it's turn, would not be interested anyway in this deserted area. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the west. A horse enters from the west. >You say 'he sneaked in' >'and got to create his imm Soi says 'how?' >You say 'and got to create his imm' > Soi leaves east. A horse leaves east. You follow Soi. A Glimmering Wall Exits are: N E S W Strange materials flow into each other at the eastern facade of the cave, creating a many coloured, twirled wall. Black granite, white marble, which is untypical for this depth, veins of jade and even gold melt into this exceptional painting of nature. Snow lies upon the ground. A shaggy cave bear is standing here, its head weaving to and fro. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the west. A horse enters from the west. > Soi attacks a shaggy cave bear! A shaggy cave bear dodges Soi's attack. > Soi deflects a shaggy cave bear's attack. > Fullante assists Soi. Fullante attacks a shaggy cave bear! Fullante slashes a shaggy cave bear's left hindleg. >'through firewall or something You say 'through firewall or something' >as cc You join the fight! You attack a shaggy cave bear! You slash a shaggy cave bear's body hard. ci HP:Healthy, Soi:Hurt, a shaggy cave bear:Bruised> Soi deflects a shaggy cave bear's attack. HP:Healthy, Soi:Hurt, a shaggy cave bear:Bruised> Soi lightly slashes a shaggy cave bear's right hindleg. HP:Healthy, Soi:Hurt, a shaggy cave bear:Bruised>Fullante slashes a shaggy cave bear's body. You start to concentrate. /-\|/-\Ok. A shaggy cave bear appears to be confused! You start to concentrate. -\ Soi deflects a shaggy cave bear's attack. Soi slashes a shaggy cave bear's body. |/ Fullante slashes a shaggy cave bear's right forefoot. -\ Ok. HP:Healthy, Soi:Hurt, a shaggy cave bear:Bruised> Soi deflects a shaggy cave bear's attack. Soi slashes a shaggy cave bear's body. HP:Healthy, Soi:Hurt, a shaggy cave bear:Bruised> You slash a shaggy cave bear's body hard. HP:Healthy, Soi:Hurt, a shaggy cave bear:Hurt> Fullante slashes a shaggy cave bear's left hindleg. HP:Healthy, Soi:Hurt, a shaggy cave bear:Hurt>who Players ------- [ 5 WdE] Ordeal the Wood Elf (linkless) (AFK) [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 4 characters displayed. HP:Healthy, Soi:Hurt, a shaggy cave bear:Hurt> Fullante chuckles politely. HP:Healthy, Soi:Hurt, a shaggy cave bear:Hurt> You slash a shaggy cave bear's body hard. Soi deflects a shaggy cave bear's attack. Soi slashes a shaggy cave bear's left hindleg. HP:Healthy, Soi:Hurt, a shaggy cave bear:Hurt> Fullante slashes a shaggy cave bear's body. HP:Healthy, Soi:Hurt, a shaggy cave bear:Wounded> You slash a shaggy cave bear's left hindleg. HP:Healthy, Soi:Hurt, a shaggy cave bear:Wounded> Soi lightly slashes a shaggy cave bear's body. HP:Healthy, Soi:Hurt, a shaggy cave bear:Wounded> Soi dodges a shaggy cave bear's attack. HP:Healthy, Soi:Hurt, a shaggy cave bear:Wounded> Fullante slashes a shaggy cave bear's body. HP:Healthy, Soi:Hurt, a shaggy cave bear:Wounded> You slash a shaggy cave bear's right foreleg. HP:Healthy, Soi:Bruised, a shaggy cave bear:Bloodied>'i just hope Tocarry is okay... Soi slashes a shaggy cave bear's right hindfoot. HP:Healthy, Soi:Bruised, a shaggy cave bear:Bloodied>sigh Fullante slashes a shaggy cave bear's left hindleg. Soi deflects a shaggy cave bear's attack. HP:Healthy, Soi:Bruised, a shaggy cave bear:Bloodied>You say 'i just hope Tocarry is okay...' HP:Healthy, Soi:Bruised, a shaggy cave bear:Bloodied>You sigh. set tac ag sc HP:Healthy, Soi:Bruised, a shaggy cave bear:Bloodied> You slash a shaggy cave bear's left foreleg. HP:Healthy, Soi:Bruised, a shaggy cave bear:Awful>Soi slashes a shaggy cave bear's body. You are now employing aggressive tactics. HP:Healthy, Soi:Bruised, a shaggy cave bear:Awful>Fullante slashes a shaggy cave bear's body. A shaggy cave bear is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 409 points. get coins all.cor You have 160/160 hit, 57/57 stamina, 125/146 moves, 170 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 0, XP Needed: 37K. >There doesn't seem to be a coins in the slashed corpse of a shaggy cave bear. > Soi nods solemnly. >who Players ------- [ 5 WdE] Ordeal the Wood Elf (linkless) (AFK) [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 4 characters displayed. > Soi cuts a hefty cut of bear meat from the slashed corpse of a shaggy cave bear. > Soi leaves east. A horse leaves east. You follow Soi. A Disgusting Tunnel Exits are: E W This tunnel runs straight and flat thorugh the rock. Piles of debris on the floor give off a putrid stench, some even oozing greenish slime. Evidently the piles are the corpses of things just recently dead, as the ooze is still viscous enough to gather into a puddle in the middle of the floor. A goblin miner is rolling heavy boulders. A long squat lizard peers around with luminous eyes. A shaggy cave bear is standing here, its head weaving to and fro. A shaggy cave bear is standing here, its head weaving to and fro. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the west. A horse enters from the west. >as Soi leaves east. A horse leaves east. You follow Soi. Burrow Exits are: S W Animals have carried sticks and leaf from the woods into the cavern, transforming it into an habitation fit to their needs. Hidden deep into the mountain, not only do they defy the harsh winter, the storms and the hunts that take place on the surface, but also benefit from their generous neighbor's diet. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the west. A horse enters from the west. > Soi leaves south. A horse leaves south. You follow Soi. Windy Stairs Exits are: N E S W (U) D A strong, cold wind rushes out from within the mountain having it's source most likely near the foot of the mountain. Not so much the traces of animals, as the ones of their mortal remains suggest that the complex of mazes that reaches far into the massif may be inhabited by potentially dangerous dwellers. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the north. A horse enters from the north. >But nobody is fighting him! > Soi leaves south. A horse leaves south. You follow Soi. Burrow Exits are: N E W Animals have carried sticks and leaf from the woods into the cavern, transforming it into an habitation fit to their needs. Hidden deep into the mountain, not only do they defy the harsh winter, the storms and the hunts that take place on the surface, but also benefit from their generous neighbor's diet. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the north. A horse enters from the north. >lick You lick your mouth and smile. > Soi leaves east. A horse leaves east. You follow Soi. Burrow Exits are: N E W Animals have carried sticks and leaf from the woods into the cavern, transforming it into an habitation fit to their needs. Hidden deep into the mountain, not only do they defy the harsh winter, the storms and the hunts that take place on the surface, but also benefit from their generous neighbor's diet. Snow lies upon the ground. A water snake slithers across the ground, blending in. A goblin soldier patrols the halls. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the west. A horse enters from the west. > Saving Ainaran. >as But nobody is fighting him! >as Soi attacks a goblin soldier! A goblin soldier deflects Soi's attack. > Soi deflects a goblin soldier's attack. Fullante assists Soi. Fullante attacks a goblin soldier! A goblin soldier deflects Fullante's attack. >A water snake attacks Soi! Soi deflects a water snake's attack. You join the fight! You attack a goblin soldier! You slash a goblin soldier. HP:Healthy, Soi:Bruised, a goblin soldier:Scratched>cc ci Soi deflects a goblin soldier's attack. You start to concentrate. / A goblin soldier deflects Soi's attack. - A goblin soldier deflects Fullante's attack. \|/-\ Soi deflects a water snake's attack. Soi looks at a water snake and sighs. Ok. A goblin soldier appears to be confused! You start to concentrate. -\|/ Soi deflects a goblin soldier's attack. - Fullante lightly slashes a goblin soldier. Soi slashes a goblin soldier. con goblin \ Ok. HP:Healthy, Soi:Bruised, a goblin soldier:Bruised>sc Fairly easy. A goblin soldier has been here for a very long time. HP:Healthy, Soi:Bruised, a goblin soldier:Bruised>who You slash a goblin soldier. You have 160/160 hit, 57/57 stamina, 112/146 moves, 166 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 0, XP Needed: 37K. HP:Healthy, Soi:Bruised, a goblin soldier:Bruised> Soi turns to fight a water snake. HP:Healthy, Soi:Bruised, a goblin soldier:Bruised>Players ------- [ 5 WdE] Ordeal the Wood Elf (linkless) (AFK) [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 4 characters displayed. HP:Healthy, Soi:Bruised, a goblin soldier:Bruised> Soi dodges a water snake's attack. HP:Healthy, Soi:Bruised, a goblin soldier:Bruised> Soi dodges a goblin soldier's attack. A water snake deflects Soi's attack. HP:Healthy, Soi:Bruised, a goblin soldier:Bruised> Fullante slashes a goblin soldier. HP:Healthy, Soi:Bruised, a goblin soldier:Bruised> You slash a goblin soldier. HP:Healthy, Soi:Bruised, a goblin soldier:Bruised> Soi deflects a goblin soldier's attack. Soi lightly slashes a water snake. Fullante begins quietly muttering some strange, powerful words. HP:Healthy, Soi:Bruised, a goblin soldier:Bruised> Soi dodges a water snake's attack. HP:Healthy, Soi:Bruised, a goblin soldier:Bruised> You slash a goblin soldier. HP:Healthy, Soi:Bruised, a goblin soldier:Bruised> Soi deflects a goblin soldier's attack. Soi slashes a water snake. Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes a goblin soldier, who shudders upon impact. HP:Healthy, Soi:Bruised, a goblin soldier:Hurt> Fullante lightly slashes a goblin soldier. HP:Healthy, Soi:Bruised, a goblin soldier:Hurt> You slash a goblin soldier. HP:Healthy, Soi:Bruised, a goblin soldier:Hurt> Soi dodges a water snake's attack. HP:Healthy, Soi:Bruised, a goblin soldier:Hurt> Soi deflects a goblin soldier's attack. Soi slashes a water snake hard. HP:Healthy, Soi:Bruised, a goblin soldier:Hurt> Fullante slashes a goblin soldier. HP:Healthy, Soi:Bruised, a goblin soldier:Hurt> You slash a goblin soldier hard. HP:Healthy, Soi:Bruised, a goblin soldier:Hurt> Soi deflects a water snake's attack. HP:Healthy, Soi:Bruised, a goblin soldier:Hurt> Fullante slashes a goblin soldier. Soi dodges a goblin soldier's attack. Soi slashes a water snake. HP:Healthy, Soi:Bruised, a goblin soldier:Hurt> You lightly slash a goblin soldier. HP:Healthy, Soi:Bruised, a goblin soldier:Wounded>who Players ------- [ 5 WdE] Ordeal the Wood Elf (linkless) (AFK) [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 4 characters displayed. HP:Healthy, Soi:Bruised, a goblin soldier:Wounded> Soi dodges a water snake's attack. Fullante slashes a goblin soldier. Soi deflects a goblin soldier's attack. A water snake deflects Soi's attack. HP:Healthy, Soi:Bruised, a goblin soldier:Wounded> You slash a goblin soldier. HP:Healthy, Soi:Bruised, a goblin soldier:Wounded>whois rusikas You slash a goblin soldier. A goblin soldier deflects Fullante's attack. Soi deflects a goblin soldier's attack. A water snake deflects Soi's attack. HP:Healthy, Soi:Bruised, a goblin soldier:Wounded>Rusikas is a level 17 Dwarf. HP:Healthy, Soi:Bruised, a goblin soldier:Wounded> Soi dodges a water snake's attack. HP:Healthy, Soi:Bruised, a goblin soldier:Wounded> You slash a goblin soldier. HP:Healthy, Soi:Bruised, a goblin soldier:Wounded> Fullante slashes a goblin soldier. Soi deflects a goblin soldier's attack. A water snake deflects Soi's attack. HP:Healthy, Soi:Bruised, a goblin soldier:Bloodied> Soi deflects a water snake's attack. 'I hope to get to level 20 today HP:Healthy, Soi:Bruised, a goblin soldier:Bloodied>You slash a goblin soldier hard. You say 'I hope to get to level 20 today' HP:Healthy, Soi:Bruised, a goblin soldier:Bloodied> A goblin soldier deflects Fullante's attack. Soi slashes a water snake. A water snake is stunned, but will probably regain consciousness again. HP:Healthy, Soi:Bruised, a goblin soldier:Bloodied>'at least Soi dodges a goblin soldier's attack. HP:Healthy, Soi:Bruised, a goblin soldier:Bloodied>You say 'at least' HP:Healthy, Soi:Bruised, a goblin soldier:Bloodied> You slash a goblin soldier. HP:Healthy, Soi:Bruised, a goblin soldier:Bloodied> Fullante slashes a goblin soldier. Soi slashes a water snake hard. A water snake is dead! R.I.P. HP:Healthy, Soi:Bruised, a goblin soldier:Awful> Soi deflects a goblin soldier's attack. HP:Healthy, Soi:Bruised, a goblin soldier:Awful>'I wanna spec in regen A goblin soldier deflects your attack. You say 'I wanna spec in regen' HP:Healthy, Soi:Bruised, a goblin soldier:Awful> Fullante slashes a goblin soldier. A goblin soldier deflects Soi's attack. HP:Healthy, Soi:Bruised, a goblin soldier:Awful> Soi dodges a goblin soldier's attack. HP:Healthy, Soi:Bruised, a goblin soldier:Awful>smile l You smile happily. HP:Healthy, Soi:Bruised, a goblin soldier:Awful> You slash a goblin soldier hard. A goblin soldier is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 727 points. get coins all.cor Muttering a curse the orc collapses in a poodle of blood. >Burrow Exits are: N E W Animals have carried sticks and leaf from the woods into the cavern, transforming it into an habitation fit to their needs. Hidden deep into the mountain, not only do they defy the harsh winter, the storms and the hunts that take place on the surface, but also benefit from their generous neighbor's diet. Snow lies upon the ground. The slashed corpse of a goblin soldier is lying here. The slashed corpse of a water snake is lying here. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. get coins all.cor > Soi gets a pile of coins from the slashed corpse of a goblin soldier. >There doesn't seem to be a coins in the slashed corpse of a goblin soldier. There doesn't seem to be a coins in the slashed corpse of a water snake. >There doesn't seem to be a coins in the slashed corpse of a goblin soldier. There doesn't seem to be a coins in the slashed corpse of a water snake. >l Burrow Exits are: N E W Animals have carried sticks and leaf from the woods into the cavern, transforming it into an habitation fit to their needs. Hidden deep into the mountain, not only do they defy the harsh winter, the storms and the hunts that take place on the surface, but also benefit from their generous neighbor's diet. Snow lies upon the ground. The slashed corpse of a goblin soldier is lying here. The slashed corpse of a water snake is lying here. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. > Soi says 'i hope i get to lvl 15' >grin Soi leaves east. A horse leaves east. You follow Soi. Western Cavern of the Underground Lake Exits are: N E S W Here the cavern forms a creek, the water is shallow, smoothened brown, red and white stones cover the shore and pieces of porous volcanic material appears under the sediment. Enormous white stalactites descend from the ceiling, covering completely the western part of the cave. Thousands of little water drops and streamlets run constantly splattering, splashing and rippling in a discrete and unobtrusive way towards the lake, ending here their journey that might have lasted for millions of years, pending between the seas and the sky. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the west. A horse enters from the west. >You grin evilly. >'you will You say 'you will' 'if you try > Fullante says 'I hope to get to lvl 10:-)' >sc Fullante giggles. You say 'if you try' >You have 160/160 hit, 57/57 stamina, 124/146 moves, 170 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 0, XP Needed: 36K. > Soi says 'like thatll ever happen' >'both of you who Soi drinks water from a water skin. >You say 'both of you' >Players ------- [ 5 WdE] Ordeal the Wood Elf (linkless) (AFK) [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 4 characters displayed. > Soi leaves south. A horse leaves south. You follow Soi. The Grotto Exits are: N E S W The stench of dead animals and damp wood lies heavily in the air, closely matching this scenery of death and decay. Rotten flesh, bones of medium sized animals and shattered pottery lies scattered on the dusty floor. Small, uneasy footprints are mixed occasionally with traces of some prey dragged on the floor and although the exact number of regular occupants is uncertain, it is clear that large hordes of mountain 'just gotta try and not idle residents use the grotto for their unholy doings. Towards the center several fireplaces can be made out, some still glowing, some still smoking and all used to provide heat to the residents during the long, cold nights of Nenime. A long squat lizard peers around with luminous eyes. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the north. A horse enters from the north. >You say 'just gotta try and not idle' > Soi attacks a squat lizard! Soi lightly slashes a squat lizard's body. > Soi deflects a squat lizard's attack. >as cc Fullante assists Soi. Fullante attacks a squat lizard! Fullante slashes a squat lizard's left leg hard. You join the fight! You attack a squat lizard! You lightly slash a squat lizard's right hand. ci HP:Healthy, Soi:Scratched, a squat lizard:Scratched>You start to concentrate. /-\ Soi deflects a squat lizard's attack. |/- A squat lizard deflects Soi's attack. \ Fullante says 'and not die' Ok. You start to concentrate. -\ Fullante giggles. |cc / Fullante slashes a squat lizard's body. -\ nod Soi deflects a squat lizard's attack. Ok. You start to concentrate. /-\ A squat lizard dodges Soi's attack. |'that too /-\A squat lizard deflects Fullante's attack. Ok. You nod solemnly. HP:Healthy, Soi:Scratched, a squat lizard:Scratched>You say 'that too' HP:Healthy, Soi:Scratched, a squat lizard:Scratched> Soi deflects a squat lizard's attack. HP:Healthy, Soi:Scratched, a squat lizard:Scratched>cc A squat lizard dodges Soi's attack. You start to concentrate. diag / Fullante begins quietly muttering some strange, powerful words. -\|/- A squat lizard hits Soi's left leg. \Ok. A squat lizard has a few scratches. A squat lizard is in top shape. A squat lizard has been here for a very long time. A squat lizard is affected by: insight (long) He is well aware of the Wraith-world. spit lizard set tac ag HP:Healthy, Soi:Bruised, a squat lizard:Scratched> A squat lizard deflects your attack. A squat lizard deflects Soi's attack. HP:Healthy, Soi:Bruised, a squat lizard:Scratched> Fullante utters a strange command, 'lightning bolt' A squat lizard screams in pain as a lightning from Fullante strikes him! HP:Healthy, Soi:Bruised, a squat lizard:Bruised>You spit on him. HP:Healthy, Soi:Bruised, a squat lizard:Bruised> A squat lizard hits Soi's body hard. HP:Healthy, Soi:Bruised, a squat lizard:Bruised> Fullante slashes a squat lizard's right arm. HP:Healthy, Soi:Bruised, a squat lizard:Bruised>You are now employing aggressive tactics. cc HP:Healthy, Soi:Bruised, a squat lizard:Bruised> You slash a squat lizard's right arm. HP:Healthy, Soi:Bruised, a squat lizard:Bruised> Soi slashes a squat lizard's body. HP:Healthy, Soi:Bruised, a squat lizard:Bruised> Soi deflects a squat lizard's attack. HP:Healthy, Soi:Bruised, a squat lizard:Bruised> A squat lizard deflects Fullante's attack. HP:Healthy, Soi:Bruised, a squat lizard:Bruised>You start to concentrate. /-\| A squat lizard deflects Soi's attack. /-\ Soi deflects a squat lizard's attack. Ok. HP:Healthy, Soi:Bruised, a squat lizard:Bruised>'arrg cc You slash a squat lizard's body. A squat lizard deflects Fullante's attack. HP:Healthy, Soi:Bruised, a squat lizard:Bruised> A squat lizard deflects Soi's attack. HP:Healthy, Soi:Bruised, a squat lizard:Bruised>You say 'arrg' HP:Healthy, Soi:Bruised, a squat lizard:Bruised>You start to concentrate. diag / Soi deflects a squat lizard's attack. -\| Fullante slashes a squat lizard's left arm. / Soi says 'lagged out:(' -\Ok. A squat lizard appears to be confused! A squat lizard has some bruises. A squat lizard is in top shape. A squat lizard has been here for a very long time. A squat lizard is affected by: confuse (fast-acting) insight (long) He is well aware of the Wraith-world. HP:Healthy, Soi:Bruised, a squat lizard:Bruised> Soi slashes a squat lizard's body. HP:Healthy, Soi:Bruised, a squat lizard:Bruised> You slash a squat lizard's right arm hard. Soi deflects a squat lizard's attack. HP:Healthy, Soi:Bruised, a squat lizard:Bruised> Fullante slashes a squat lizard's left arm. HP:Healthy, Soi:Bruised, a squat lizard:Bruised> Soi lightly slashes a squat lizard's body. HP:Healthy, Soi:Bruised, a squat lizard:Hurt> You slash a squat lizard's body. Soi deflects a squat lizard's attack. HP:Healthy, Soi:Bruised, a squat lizard:Hurt> Fullante slashes a squat lizard's right foot. HP:Healthy, Soi:Bruised, a squat lizard:Hurt> You slash a squat lizard's right leg. Soi deflects a squat lizard's attack. Soi slashes a squat lizard's head. HP:Healthy, Soi:Bruised, a squat lizard:Hurt>'finally friggin confused Fullante lightly slashes a squat lizard's body. HP:Healthy, Soi:Bruised, a squat lizard:Hurt>You say 'finally friggin confused' HP:Healthy, Soi:Bruised, a squat lizard:Hurt> A squat lizard hits Soi's right foot hard. HP:Healthy, Soi:Bruised, a squat lizard:Hurt> You slash a squat lizard's left arm hard. HP:Healthy, Soi:Bruised, a squat lizard:Hurt> Soi slashes a squat lizard's left hand. HP:Healthy, Soi:Bruised, a squat lizard:Hurt> Fullante slashes a squat lizard's head. 'took 4 attempts HP:Healthy, Soi:Bruised, a squat lizard:Hurt> Soi deflects a squat lizard's attack. HP:Healthy, Soi:Bruised, a squat lizard:Hurt> You slash a squat lizard's body. HP:Healthy, Soi:Bruised, a squat lizard:Hurt>You say 'took 4 attempts' HP:Healthy, Soi:Bruised, a squat lizard:Hurt> Soi lightly slashes a squat lizard's left leg. HP:Healthy, Soi:Bruised, a squat lizard:Hurt> Fullante lightly slashes a squat lizard's head. HP:Healthy, Soi:Bruised, a squat lizard:Wounded> Soi deflects a squat lizard's attack. HP:Healthy, Soi:Bruised, a squat lizard:Wounded> You slash a squat lizard's body hard. HP:Healthy, Soi:Bruised, a squat lizard:Wounded> Soi slashes a squat lizard's left hand. HP:Healthy, Soi:Bruised, a squat lizard:Wounded> Fullante slashes a squat lizard's left foot hard. HP:Healthy, Soi:Bruised, a squat lizard:Wounded> Soi deflects a squat lizard's attack. HP:Healthy, Soi:Bruised, a squat lizard:Wounded> You slash a squat lizard's right arm. HP:Healthy, Soi:Bruised, a squat lizard:Wounded> Soi slashes a squat lizard's right leg. HP:Healthy, Soi:Bruised, a squat lizard:Wounded> Fullante slashes a squat lizard's body. HP:Healthy, Soi:Bruised, a squat lizard:Wounded> Soi deflects a squat lizard's attack. HP:Healthy, Soi:Bruised, a squat lizard:Wounded> You slash a squat lizard's right leg. HP:Healthy, Soi:Bruised, a squat lizard:Wounded> A squat lizard deflects Soi's attack. HP:Healthy, Soi:Bruised, a squat lizard:Wounded> Fullante slashes a squat lizard's right leg. HP:Healthy, Soi:Bruised, a squat lizard:Bloodied> Soi deflects a squat lizard's attack. HP:Healthy, Soi:Bruised, a squat lizard:Bloodied> You slash a squat lizard's body. HP:Healthy, Soi:Bruised, a squat lizard:Bloodied> Soi lightly slashes a squat lizard's head. who HP:Healthy, Soi:Bruised, a squat lizard:Bloodied> Fullante slashes a squat lizard's head. Soi deflects a squat lizard's attack. HP:Healthy, Soi:Bruised, a squat lizard:Bloodied>You slash a squat lizard's head. Players ------- [ 5 WdE] Ordeal the Wood Elf (linkless) (AFK) [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 4 characters displayed. HP:Healthy, Soi:Bruised, a squat lizard:Bloodied>set tac ag Soi lightly slashes a squat lizard's right arm. HP:Healthy, Soi:Bruised, a squat lizard:Bloodied>You are now employing aggressive tactics. HP:Healthy, Soi:Bruised, a squat lizard:Bloodied> Soi deflects a squat lizard's attack. HP:Healthy, Soi:Bruised, a squat lizard:Bloodied> You slash a squat lizard's head. Fullante slashes a squat lizard's right arm. sc HP:Healthy, Soi:Bruised, a squat lizard:Awful>You have 160/160 hit, 57/57 stamina, 146/146 moves, 158 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 0, XP Needed: 36K. HP:Healthy, Soi:Bruised, a squat lizard:Awful> Soi lightly slashes a squat lizard's left arm. HP:Healthy, Soi:Bruised, a squat lizard:Awful> Soi deflects a squat lizard's attack. HP:Healthy, Soi:Bruised, a squat lizard:Awful> You slash a squat lizard's body. HP:Healthy, Soi:Bruised, a squat lizard:Awful> Fullante slashes a squat lizard's right leg. HP:Healthy, Soi:Bruised, a squat lizard:Awful> Soi slashes a squat lizard's body. A squat lizard is stunned, but will probably regain consciousness again. whois testuruk HP:Healthy, a squat lizard:Dying>You slash a squat lizard's body hard. A squat lizard is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 1274 points. get coins all.cor The lizard thrashes around dangerously, uttering a load gurrgling roar. Testuruk is a level 15 Uruk-Hai. >There doesn't seem to be a coins in the slashed corpse of a squat lizard. > Soi says 'yer team might actually beat rusikas in the lvls' >'whois testuruk You say 'whois testuruk' >'whois testhobbit You say 'whois testhobbit' >grin You grin evilly. > Soi says 'if they dont take off for tocarry's injury' >whois testhobbit Testhobbit is a level 17 Hobbit. >nod You nod solemnly. >'It doesn't matter really You say 'It doesn't matter really' >'I just wanna finish You say 'I just wanna finish' > Soi shrugs. > Soi leaves south. A horse leaves south. You follow Soi. The Den Exits are: N An icy sensation of fear overcomes the brave adventurer as he leaves the lit entrances and approaches the inner parts of the room, hesitating and uncertain of the evil that lurks in the shadows. Stumbling over stones and larger branches, many pairs of eyes flit around in the darkness, peering at the intruder. Giggling of tiny voices, mixed with the growling of hungry beast fills the area and it seems worth considering an expedite departure. Snow lies upon the ground. An angry troll is observing the area. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the north. A horse enters from the north. >'and hopefully have the thingy with me Fullante says 'tocarry's injury?' >You say 'and hopefully have the thingy with me' >nod You nod solemnly. Soi attacks an angry troll! Soi lightly slashes an angry troll. > Soi deflects an angry troll's attack. >as cc ci You join the fight! You attack an angry troll! You slash an angry troll. HP:Healthy, Soi:Bruised, an angry troll:Scratched> Fullante assists Soi. Fullante attacks an angry troll! Fullante slashes an angry troll. HP:Healthy, Soi:Bruised, an angry troll:Scratched>Soi deflects an angry troll's attack. You start to concentrate. /-\ An angry troll dodges Soi's attack. |/-\Ok. You start to concentrate. -\| Soi deflects an angry troll's attack. / Fullante slashes an angry troll. - Soi says 'head on car crash' \ An angry troll dodges Soi's attack. Ok. HP:Healthy, Soi:Bruised, an angry troll:Scratched> Soi deflects an angry troll's attack. 'Tocarry was in a head-on collision HP:Healthy, Soi:Bruised, an angry troll:Scratched>cc An angry troll deflects Fullante's attack. HP:Healthy, Soi:Bruised, an angry troll:Scratched>You say 'Tocarry was in a head-on collision' HP:Healthy, Soi:Bruised, an angry troll:Scratched>You lightly slash an angry troll. An angry troll dodges Soi's attack. You start to concentrate. /-\|/-\ An angry troll hits Soi's right hand very hard. Ok. An angry troll appears to be confused! HP:Healthy, Soi:Bruised, an angry troll:Scratched> Fullante slashes an angry troll. HP:Healthy, Soi:Bruised, an angry troll:Bruised> Soi slashes an angry troll. HP:Healthy, Soi:Bruised, an angry troll:Bruised>set tac ag Soi deflects an angry troll's attack. You are now employing aggressive tactics. HP:Healthy, Soi:Bruised, an angry troll:Bruised> You slash an angry troll. HP:Healthy, Soi:Bruised, an angry troll:Bruised> Fullante says 'damn' HP:Healthy, Soi:Bruised, an angry troll:Bruised> Fullante slashes an angry troll. HP:Healthy, Soi:Bruised, an angry troll:Bruised> Soi slashes an angry troll. HP:Healthy, Soi:Bruised, an angry troll:Bruised> Soi deflects an angry troll's attack. HP:Healthy, Soi:Bruised, an angry troll:Bruised> You slash an angry troll. HP:Healthy, Soi:Bruised, an angry troll:Bruised> Fullante slashes an angry troll. HP:Healthy, Soi:Bruised, an angry troll:Bruised> Soi slashes an angry troll very hard. HP:Healthy, Soi:Bruised, an angry troll:Hurt> Soi deflects an angry troll's attack. HP:Healthy, Soi:Bruised, an angry troll:Hurt> You slash an angry troll. HP:Healthy, Soi:Bruised, an angry troll:Hurt>'he's hospitalized right now Fullante slashes an angry troll. You say 'he's hospitalized right now' HP:Healthy, Soi:Bruised, an angry troll:Hurt> Soi lightly slashes an angry troll. HP:Healthy, Soi:Bruised, an angry troll:Hurt> Soi deflects an angry troll's attack. HP:Healthy, Soi:Bruised, an angry troll:Hurt> You slash an angry troll. HP:Healthy, Soi:Bruised, an angry troll:Hurt>'that's all we know Fullante slashes an angry troll. HP:Healthy, Soi:Bruised, an angry troll:Hurt>You say 'that's all we know' HP:Healthy, Soi:Bruised, an angry troll:Hurt> An angry troll dodges Soi's attack. HP:Healthy, Soi:Bruised, an angry troll:Hurt> Soi deflects an angry troll's attack. HP:Healthy, Soi:Bruised, an angry troll:Hurt> You slash an angry troll. HP:Healthy, Soi:Bruised, an angry troll:Hurt> Your regeneration slows again. HP:Healthy, Soi:Bruised, an angry troll:Hurt> Fullante slashes an angry troll. Fullante says 'wow' HP:Healthy, Soi:Bruised, an angry troll:Hurt> Soi lightly slashes an angry troll. HP:Healthy, Soi:Bruised, an angry troll:Hurt> Soi deflects an angry troll's attack. HP:Healthy, Soi:Bruised, an angry troll:Hurt> You slash an angry troll. HP:Healthy, Soi:Bruised, an angry troll:Hurt> Fullante slashes an angry troll. HP:Healthy, Soi:Bruised, an angry troll:Wounded> Soi deflects an angry troll's attack. Soi slashes an angry troll. HP:Healthy, Soi:Bruised, an angry troll:Wounded> You slash an angry troll. HP:Healthy, Soi:Bruised, an angry troll:Wounded> Fullante slashes an angry troll. 'he's supposively going to be okay though HP:Healthy, Soi:Bruised, an angry troll:Wounded> Soi deflects an angry troll's attack. HP:Healthy, Soi:Bruised, an angry troll:Wounded> An angry troll dodges Soi's attack. HP:Healthy, Soi:Bruised, an angry troll:Wounded> You slash an angry troll hard. HP:Healthy, Soi:Bruised, an angry troll:Wounded>You say 'he's supposively going to be okay though' HP:Healthy, Soi:Bruised, an angry troll:Wounded> An angry troll deflects Fullante's attack. HP:Healthy, Soi:Bruised, an angry troll:Wounded> Soi deflects an angry troll's attack. HP:Healthy, Soi:Bruised, an angry troll:Wounded> You slash an angry troll hard. Soi slashes an angry troll hard. HP:Healthy, Soi:Bruised, an angry troll:Wounded> Fullante slashes an angry troll. Soi deflects an angry troll's attack. HP:Healthy, Soi:Bruised, an angry troll:Bloodied> You lightly slash an angry troll. HP:Healthy, Soi:Bruised, an angry troll:Bloodied> Soi slashes an angry troll. HP:Healthy, Soi:Bruised, an angry troll:Bloodied>'I've got his e-mail if you want to send him one An angry troll deflects Fullante's attack. Soi deflects an angry troll's attack. HP:Healthy, Soi:Bruised, an angry troll:Bloodied>You slash an angry troll. You say 'I've got his e-mail if you want to send him one' HP:Healthy, Soi:Bruised, an angry troll:Bloodied> An angry troll deflects Soi's attack. HP:Healthy, Soi:Bruised, an angry troll:Bloodied> An angry troll hits Soi's body extremely hard. HP:Healthy, Soi:Hurt, an angry troll:Bloodied> An angry troll deflects Fullante's attack. HP:Healthy, Soi:Hurt, an angry troll:Bloodied> You slash an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Bloodied> Soi slashes an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Bloodied>'he'd probably enjoy it a lot You say 'he'd probably enjoy it a lot' HP:Healthy, Soi:Hurt, an angry troll:Bloodied> Soi deflects an angry troll's attack. HP:Healthy, Soi:Hurt, an angry troll:Bloodied> Fullante slashes an angry troll. You slash an angry troll hard. HP:Healthy, Soi:Hurt, an angry troll:Awful> Soi says 'i did' HP:Healthy, Soi:Hurt, an angry troll:Awful> An angry troll deflects Soi's attack. HP:Healthy, Soi:Hurt, an angry troll:Awful> Soi deflects an angry troll's attack. HP:Healthy, Soi:Hurt, an angry troll:Awful> You slash an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Awful>'a lot of people mailed him yesterday Fullante lightly slashes an angry troll. An angry troll is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 1117 points. get coins all.cor A troll collapses emitting a loud cry. > Soi gets a small pile of coins from the slashed corpse of an angry troll. >You say 'a lot of people mailed him yesterday' >get coins all.cor There doesn't seem to be a coins in the slashed corpse of an angry troll. >There doesn't seem to be a coins in the slashed corpse of an angry troll. >sc You have 161/161 hit, 57/57 stamina, 133/146 moves, 162 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 0, XP Needed: 33K. who > Soi leaves north. A horse leaves north. You follow Soi. The Grotto Exits are: N E S W The stench of dead animals and damp wood lies heavily in the air, closely matching this scenery of death and decay. Rotten flesh, bones of medium sized animals and shattered pottery lies scattered on the dusty floor. Small, uneasy footprints are mixed occasionally with traces of some prey dragged on the floor and although the exact number of regular occupants is uncertain, it is clear that large hordes of mountain residents use the grotto for their unholy doings. Towards the center several fireplaces can be made out, some still glowing, some still smoking and all used to provide heat to the residents during the long, cold nights of Nenime. The slashed corpse of a squat lizard is lying here. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the south. A horse enters from the south. > Fullante says 'I don't really know him, like at all' >Players ------- [ 5 WdE] Ordeal the Wood Elf (linkless) (AFK) [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 4 characters displayed. Soi leaves east. A horse leaves east. You follow Soi. A Disgusting Tunnel Exits are: E W This tunnel runs straight and flat thorugh the rock. Piles of debris on the floor give off a putrid stench, some even oozing greenish slime. Evidently the piles are the corpses of things just recently dead, as the ooze is still viscous enough to gather into a puddle in the middle of the floor. A goblin miner is rolling heavy boulders. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the west. A horse enters from the west. > A goblin miner attacks Soi! A goblin miner pierces Soi's head hard. A goblin miner dodges Soi's attack. > Fullante assists Soi. Fullante attacks a goblin miner! Fullante lightly slashes a goblin miner. > A goblin miner deflects Soi's attack. > Soi deflects a goblin miner's attack. >as cc ci 'arg Fullante slashes a goblin miner. >You join the fight! You attack a goblin miner! You slash a goblin miner. HP:Healthy, Soi:Hurt, a goblin miner:Bruised>A goblin miner dodges Soi's attack. You start to concentrate. / A goblin soldier enters from the east. A goblin soldier attacks Soi! A goblin soldier slashes Soi's left leg. -\ A goblin miner pierces Soi's body very hard. 'froze |/-\Fullante slashes a goblin miner. Ok. A goblin miner appears to be confused! You start to concentrate. set tac def -set tac ag \|/ Soi slashes a goblin miner. -\A goblin soldier slashes Soi's left leg hard. Soi dodges a goblin miner's attack. Ok. You say 'arg' HP:Healthy, Soi:Wounded, a goblin miner:Bruised>You say 'froze' HP:Healthy, Soi:Wounded, a goblin miner:Bruised>You are now employing defensive tactics. HP:Healthy, Soi:Wounded, a goblin miner:Bruised>You are now employing aggressive tactics. HP:Healthy, Soi:Wounded, a goblin miner:Bruised> Fullante slashes a goblin miner. HP:Healthy, Soi:Wounded, a goblin miner:Bruised> Soi slashes a goblin miner. HP:Healthy, Soi:Wounded, a goblin miner:Bruised> You slash a goblin miner. HP:Healthy, Soi:Wounded, a goblin miner:Hurt> A goblin soldier slashes Soi's left arm hard. Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves east. A horse leaves east. You deflect a goblin miner's attack. HP:Healthy, a goblin miner:Hurt> Fullante begins quietly muttering some strange, powerful words. HP:Healthy, a goblin miner:Hurt>set tac def You slash a goblin miner hard. HP:Healthy, a goblin miner:Hurt>You deflect a goblin miner's attack. You are now employing defensive tactics. HP:Healthy, a goblin miner:Hurt> Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes a goblin miner, who shudders upon impact. Fullante begins quietly muttering some strange, powerful words. HP:Healthy, a goblin miner:Hurt> Soi enters from the east. HP:Healthy, a goblin miner:Hurt> You slash a goblin miner. HP:Healthy, a goblin miner:Hurt> You deflect a goblin miner's attack. HP:Healthy, a goblin miner:Hurt> Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes a goblin miner, who shudders upon impact. Fullante begins quietly muttering some strange, powerful words. Soi attacks a goblin miner! Soi lightly slashes a goblin miner. HP:Healthy, a goblin miner:Wounded> You lightly slash a goblin miner. HP:Healthy, a goblin miner:Wounded> You deflect a goblin miner's attack. HP:Healthy, a goblin miner:Wounded> Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes a goblin miner, who shudders upon impact. HP:Healthy, a goblin miner:Wounded> Soi slashes a goblin miner. HP:Healthy, a goblin miner:Wounded> Fullante slashes a goblin miner. HP:Healthy, a goblin miner:Bloodied> You lightly slash a goblin miner. HP:Healthy, a goblin miner:Bloodied> You deflect a goblin miner's attack. HP:Healthy, a goblin miner:Bloodied> Soi slashes a goblin miner hard. HP:Healthy, a goblin miner:Awful> Fullante slashes a goblin miner. HP:Healthy, a goblin miner:Awful> You slash a goblin miner hard. A goblin miner is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 727 points. Cursing loudly the orc's soul is ripped appart. > Soi gets a pile of coins from the slashed corpse of a goblin miner. >get coins all.cor Soi says 'hes my fellow wolfstogg buddy' >as There doesn't seem to be a coins in the slashed corpse of a goblin miner. >But nobody is fighting him! smile >nod Soi sits down and rests. > A goblin soldier attacks YOU! You deflect a goblin soldier's attack. A goblin soldier deflects your attack. HP:Healthy, a goblin soldier:Healthy>You smile happily. HP:Healthy, a goblin soldier:Healthy>You nod solemnly. HP:Healthy, a goblin soldier:Healthy>'he's the leader A goblin soldier dodges your attack. HP:Healthy, a goblin soldier:Healthy>grin You say 'he's the leader' Soi stops resting, and clambers on his feet. HP:Healthy, a goblin soldier:Healthy> You deflect a goblin soldier's attack. HP:Healthy, a goblin soldier:Healthy>set tac def You grin evilly. HP:Healthy, a goblin soldier:Healthy>Fullante assists you! Fullante attacks a goblin soldier! A goblin soldier dodges Fullante's attack. You are now employing defensive tactics. HP:Healthy, a goblin soldier:Healthy>cc Soi attacks a goblin soldier! A goblin soldier deflects Soi's attack. ci HP:Healthy, a goblin soldier:Healthy>You start to concentrate. /-\| You deflect a goblin soldier's attack. /-\Ok. You start to concentrate. -\ A goblin soldier deflects Fullante's attack. |/- A goblin soldier deflects Soi's attack. \ Ok. HP:Healthy, a goblin soldier:Healthy> A goblin soldier dodges your attack. A goblin soldier slashes your body very hard. HP:Bruised, a goblin soldier:Healthy> A goblin soldier deflects Fullante's attack. HP:Bruised, a goblin soldier:Healthy>'he created that clan gig cc A goblin soldier deflects Soi's attack. HP:Bruised, a goblin soldier:Healthy> A goblin soldier dodges your attack. HP:Bruised, a goblin soldier:Healthy> You deflect a goblin soldier's attack. HP:Bruised, a goblin soldier:Healthy>You say 'he created that clan' HP:Bruised, a goblin soldier:Healthy>You giggle. HP:Bruised, a goblin soldier:Healthy> A goblin soldier dodges Fullante's attack. HP:Bruised, a goblin soldier:Healthy>You start to concentrate. /- A goblin soldier dodges Soi's attack. \|/- You deflect a goblin soldier's attack. \ Ok. A goblin soldier appears to be confused! HP:Bruised, a goblin soldier:Healthy> Fullante slashes a goblin soldier. HP:Bruised, a goblin soldier:Scratched> You slash a goblin soldier. HP:Bruised, a goblin soldier:Scratched> A goblin soldier deflects Soi's attack. HP:Bruised, a goblin soldier:Scratched>diag You deflect a goblin soldier's attack. HP:Bruised, a goblin soldier:Scratched>A goblin soldier has a few scratches. A goblin soldier is in top shape. A goblin soldier has been here for a very long time. A goblin soldier is affected by: confuse (fast-acting) insight (long) He is well aware of the Wraith-world. HP:Bruised, a goblin soldier:Scratched> Fullante slashes a goblin soldier. You slash a goblin soldier. HP:Bruised, a goblin soldier:Bruised> Soi slashes a goblin soldier hard. HP:Scratched, a goblin soldier:Bruised> You deflect a goblin soldier's attack. HP:Scratched, a goblin soldier:Bruised> Soi says 'he put me in charge' HP:Scratched, a goblin soldier:Bruised> You slash a goblin soldier. HP:Scratched, a goblin soldier:Bruised> Fullante slashes a goblin soldier. HP:Scratched, a goblin soldier:Bruised> Soi lightly slashes a goblin soldier. HP:Scratched, a goblin soldier:Bruised> You deflect a goblin soldier's attack. HP:Scratched, a goblin soldier:Bruised> You slash a goblin soldier. HP:Scratched, a goblin soldier:Bruised> Fullante slashes a goblin soldier. HP:Scratched, a goblin soldier:Hurt> A goblin soldier deflects Soi's attack. HP:Scratched, a goblin soldier:Hurt> You deflect a goblin soldier's attack. HP:Scratched, a goblin soldier:Hurt> You slash a goblin soldier. HP:Scratched, a goblin soldier:Hurt> Fullante slashes a goblin soldier. HP:Scratched, a goblin soldier:Hurt>'I rememeber the fight over the character "wolfstogg" sigh A goblin soldier dodges Soi's attack. 'that was a long time ago as well chuckle HP:Scratched, a goblin soldier:Hurt> You dodge a goblin soldier's attack. HP:Scratched, a goblin soldier:Hurt> You lightly slash a goblin soldier. HP:Scratched, a goblin soldier:Hurt> Fullante slashes a goblin soldier. HP:Scratched, a goblin soldier:Hurt>You say 'I rememeber the fight over the character "wolfstogg"' HP:Scratched, a goblin soldier:Hurt>You sigh. HP:Scratched, a goblin soldier:Hurt> Soi slashes a goblin soldier. HP:Scratched, a goblin soldier:Hurt> You lightly slash a goblin soldier. You deflect a goblin soldier's attack. HP:Scratched, a goblin soldier:Hurt> Fullante slashes a goblin soldier. HP:Scratched, a goblin soldier:Hurt>You say 'that was a long time ago as well' HP:Scratched, a goblin soldier:Hurt> Soi lightly slashes a goblin soldier. HP:Scratched, a goblin soldier:Hurt>You slash a goblin soldier. You chuckle politely. HP:Scratched, a goblin soldier:Wounded> A goblin soldier sla'frozen shes your body. HP:Bruised, a goblin soldier:Wounded> Fullante slashes a goblin soldier. HP:Bruised, a goblin soldier:Wounded> Soi slashes a goblin soldier. HP:Bruised, a goblin soldier:Wounded> You slash a goblin soldier. HP:Scratched, a goblin soldier:Wounded> You deflect a goblin soldier's attack. HP:Scratched, a goblin soldier:Wounded> Fullante slashes a goblin soldier. HP:Scratched, a goblin soldier:Wounded> A goblin soldier deflects Soi's attack. HP:Scratched, a goblin soldier:Wounded> You lightly slash a goblin soldier. HP:Scratched, a goblin soldier:Wounded> You deflect a goblin soldier's attack. HP:Scratched, a goblin soldier:Wounded> Fullante slashes a goblin soldier. HP:Scratched, a goblin soldier:Bloodied> Soi says 'wolfstogg rocked' HP:Scratched, a goblin soldier:Bloodied> A goblin soldier dodges Soi's attack. HP:Scratched, a goblin soldier:Bloodied>set tac def nod You slash a goblin soldier. You say 'frozen' HP:Scratched, a goblin soldier:Bloodied> You deflect a goblin soldier's attack. HP:Scratched, a goblin soldier:Bloodied>You are now employing defensive tactics. HP:Scratched, a goblin soldier:Bloodied> Fullante slashes a goblin soldier. HP:Scratched, a goblin soldier:Bloodied>You nod solemnly. HP:Scratched, a goblin soldier:Bloodied> Soi slashes a goblin soldier. You slash a goblin soldier. HP:Scratched, a goblin soldier:Bloodied> You deflect a goblin soldier's attack. HP:Scratched, a goblin soldier:Bloodied> A goblin soldier deflects Fullante's attack. HP:Scratched, a goblin soldier:Bloodied> You slash a goblin soldier. HP:Scratched, a goblin soldier:Awful> A goblin soldier dodges Soi's attack. HP:Scratched, a goblin soldier:Awful>'a lot You deflect a goblin soldier's attack. HP:Scratched, a goblin soldier:Awful>get coins all.cor You say 'a lot' HP:Scratched, a goblin soldier:Awful> A goblin soldier deflects Fullante's attack. HP:Scratched, a goblin soldier:Awful>get coins all.cor There doesn't seem to be a coins in the slashed corpse of a goblin miner. HP:Scratched, a goblin soldier:Awful> A goblin soldier deflects your attack. HP:Scratched, a goblin soldier:Awful>There doesn't seem to be a coins in the slashed corpse of a goblin miner. HP:Scratched, a goblin soldier:Awful> Soi slashes a goblin soldier. HP:Scratched, a goblin soldier:Awful>get coins all.cor get coins all.cor get coins all.cor There doesn't seem to be a coins in the slashed corpse of a goblin miner. HP:Scratched, a goblin soldier:Awful>There doesn't seem to be a coins in the slashed corpse of a goblin miner. HP:Scratched, a goblin soldier:Awful>get coins all.cor get coins all.cor You deflect a goblin soldier's attack. There doesn't seem to be a coins in the slashed corpse of a goblin miner. HP:Scratched, a goblin soldier:Awful>get coins all.cor get coins all.cor get coins all.cor A goblin soldier deflects Fullante's attack. There doesn't seem to be a coins in the slashed corpse of a goblin miner. HP:Scratched, a goblin soldier:Awful>There doesn't seem to be a coins in the slashed corpse of a goblin miner. HP:Scratched, a goblin soldier:Awful>A goblin soldier dodges your attack. There doesn't seem to be a coins in the slashed corpse of a goblin miner. HP:Scratched, a goblin soldier:Awful>get coins all.cor There doesn't seem to be a coins in the slashed corpse of a goblin miner. HP:Scratched, a goblin soldier:Awful>Soi slashes a goblin soldier. There doesn't seem to be a coins in the slashed corpse of a goblin miner. HP:Scratched, a goblin soldier:Awful>get coins all.cor There doesn't seem to be a coins in the slashed corpse of a goblin miner. HP:Scratched, a goblin soldier:Awful>get coins all.cor get coins all.cor There doesn't seem to be a coins in the slashed corpse of a goblin miner. HP:Scratched, a goblin soldier:Awful>You deflect a goblin soldier's attack. There doesn't seem to be a coins in the slashed corpse of a goblin miner. HP:Scratched, a goblin soldier:Awful>get coins all.cor There doesn't seem to be a coins in the slashed corpse of a goblin miner. HP:Scratched, a goblin soldier:Awful> Fullante slashes a goblin soldier. A goblin soldier is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 723 points. Muttering a curse the orc collapses in a poodle of blood. HP:Scratched>get coins all.cor You get a pile of coins from the slashed corpse of a goblin soldier. There were 2 silver and 50 copper coins. There doesn't seem to be a coins in the slashed corpse of a goblin miner. HP:Scratched>There doesn't seem to be a coins in the slashed corpse of a goblin soldier. There doesn't seem to be a coins in the slashed corpse of a goblin miner. HP:Scratched> Soi sits down and rests. who HP:Scratched>diag soi Players ------- [ 5 WdE] Ordeal the Wood Elf (linkless) (AFK) [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 4 characters displayed. HP:Scratched>sc Soi has a lot of wounds. Soi is in top shape. Soi is affected by: anger (short) He is moderately sensitive to the spiritual. >You have 161/161 hit, 57/57 stamina, 131/146 moves, 160 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 32K. >cast regen soi You start to concentrate. cast curing soi |/-\|/-\ Soi says '3k tnl...' Ok. You start to concentrate. /-\|smile /-\ Ok. >You smile happily. '32k tnl >You say '32k tnl' > Fullante says '8k tnl here' > Fullante smiles happily. >hop Are you a little bunny? >who Players ------- [ 5 WdE] Ordeal the Wood Elf (linkless) (AFK) [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 4 characters displayed. > Soi giggles. > Soi says '23 hours played on this char already:P' >inf You are Ainaran the Wood Elf, a good (256) male Wood Elf. You have reached level 17. You are level 8 Warrior, 5 Ranger, 18 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 1 days and 12 hours. You are 5'10" high, weight 108.0lb and carrying 81.8lb. You have 161/161 hit points, 57/57 stamina, 146/146 moves and 154 spirit. You have 1 gold, and 5 copper coins. Your OB is 46, dodge is 25, parry 92, and your attack speed is 21. Your armour absorbs about 0% damage. Your spiritual perception is 100%, willpower: 41, Your skill encumbrance is 9, and your movement is encumbered by 6. You move easily indeed. You have scored 453601 exp, and need 32399 more to advance. Strength: 16/16, Intelligence: 8/8, Will: 19/19, Dexterity: 18/18 Constitution: 11/11, Learning Ability: 16/16. You are standing. You are affected by: curing saturation (fast-acting) anger (short) > Fullante says 'only 7 here...' > Fullante giggles. >'You are 17 years old, and have played 1 days and 12 hours. You say 'You are 17 years old, and have played 1 days and 12 hours.' > Soi giggles. >'go figure. You say 'go figure.' >'1/12 days You say '1/12 days' who >Players ------- [ 5 WdE] Ordeal the Wood Elf (linkless) (AFK) [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 4 characters displayed. > Soi stops resting, and clambers on his feet. > Soi leaves east. A horse leaves east. You follow Soi. Effervescent Shallows Exits are: S W Furious waves clash against the vulcanic shore, but as scattered rocks and rubble have rolled into the waters, little do their crowns of foam or their angry barking scare the deaf stones. Yet, an undefined rushing from the inner parts of the lake indicate the source of the waters disturbance. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the west. A horse enters from the west. >'I have months on one o fmy chars gig You say 'I have months on one o fmy chars' >You giggle. > Soi leaves west. A horse leaves west. You follow Soi. A Disgusting Tunnel Exits are: E W This tunnel runs straight and flat thorugh the rock. Piles of debris on the floor give off a putrid stench, some even oozing greenish slime. Evidently the piles are the corpses of things just recently dead, as the ooze is still viscous enough to gather into a puddle in the middle of the floor. The slashed corpse of a goblin soldier is lying here. The slashed corpse of a goblin miner is lying here. Soset tac ag i the Human is standing here. A horse is here, gazing at you. Fullante enters from the east. A horse enters from the east. >You are now employing aggressive tactics. > Soi leaves west. A horse leaves west. You follow Soi. The Grotto Exits are: N E S W The stench of dead animals and damp wood lies heavily in the air, closely matching this scenery of death and decay. Rotten flesh, bones of medium sized animals and shattered pottery lies scattered on the dusty floor. Small, uneasy footprints are mixed occasionally with traces of some prey dragged on the floor and although the exact number of regular occupants is uncertain, it is clear that large hordes of mountain residents use the grotto for their unholy doings. Towards the center several fireplaces can be made out, some still glowing, some still smoking and all used to provide heat to the residents during the long, cold nights of Nenime. The slashed corpse of a squat lizard is lying here. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the east. A horse enters from the east. >'prolly hexi You say 'prolly hexi' > Soi giggles. >shrug You shrug. > Soi leaves west. A horse leaves west. You follow Soi. Jade Monoliths Exits are: E S W Finally, on the 17th day of our journey we reached the Delta of Linchyr. The vast sea extended before us, a greenish - blue water, in which I found the proportion of green to be most notable, as it is common knowledge that large volumes of water receive their colour through the angle of the impacting light : golden for a left angle, as at sunrise, blue on a vertical angle and red on a right angle, as observed during sunset. Even more does this mystery excite me, as the sea's colour seemed almost unaffected in luminance and saturation by the changing daylight ..." Academician Provost Llaurindyl Walkohe - "An inquiry into the cause and nature of colours" Snow lies upon the ground. A small, brown fox rests here. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the east. A horse enters from the east. > Soi leaves west. A horse leaves west. You follow Soi. Hall of Whispers Exits are: E W The darkness dances in all shades of the nothing from one wall to the next, from one end to the other, to the music of silence, reaching out it's tender arms towards the visitor, embracing him, tearing him into the swirling steps of oblivion, whispering the bitter words in the sweetest tone ... A naiad is chanting softly here. Soi the Human is standing here. A horse is here, gazing at you. Fullante'wow enters from the east. A horse enters from the east. >You say 'wow' >'cool room You say 'cool room' >con naiad You would need a lot of luck and great equipment! A naiad has been here for a very long time. >l naiad An almost godly aura surrounds this maiden, shedding light over the waving, golden hair and illuminating the pale skin in a most gracious way. Her gentle, yet precice movement is only the visible result of the deeper, divine nature that constitutes this creature. A naiad looks healthy. a naiad is using: a pair of light sandals a godly aura..It has a soft glowing aura! (broken) a sharp, crystal dagger..It glows blue! > Soi says 'is that a mob?:P' > Fullante looks at a naiad. >grin You grin evilly. >'kill! You say 'kill!' > Fullante chuckles politely. > Soi looks at a naiad. >set tac ag You are now employing aggressive tactics. > Soi attacks a naiad! A naiad dodges Soi's attack. > A naiad deeply wounds Soi's body with her pierce. >as cc You join the fight! You attack a naiad! A naiad dodges your attack. HP:Healthy, Soi:Wounded, a naiad:Healthy>You start to concentrate. / A naiad pierces Soi's body very hard. Soi panics, and attempts to flee! - Soi lightly slashes a naiad. set tac def \|/-\ Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves west. A horse leaves west. Fullante leaves west. A horse leaves west. Ok. A naiad appears to be confused! HP:Healthy, a naiad:Scratched>You are now employing defensive tactics. HP:Healthy, a naiad:Scratched> A naiad deeply wounds your head with her pierce. That really did HURT! f HP:Bruised, a naiad:Scratched> Soi enters from the west. Fullante enters from the west. A horse enters from the west. HP:Bruised, a naiad:Scratched> Snow falls gently instantly thawing as it hits the water. HP:Bruised, a naiad:Scratched>You flee head over heels. Jade Monoliths Exits are: E S W Finally, on the 17th day of our journey we reached the Delta of Linchyr. The vast sea extended before us, a greenish - blue water, in which I found the proportion of green to be most notable, as it is common knowledge that large volumes of water receive their colour through the angle of the impacting light : golden for a left angle, as at sunrise, blue on a vertical angle and red on a right angle, as observed during sunset. Even more does this mystery excite me, as the sea's colour seemed almost unaffected in luminance and saturation by the changing daylight ..." Academician Provost Llaurindyl Walkohe - "An inquiry into the cause and nature of colours" Snow lies upon the ground. A small, brown fox rests here. HP:Bruised> Soi enters from the west. Fullante enters from the west. A horse enters from the west. HP:Bruised> Soi leaves east. A horse leaves east. You follow Soi. The Grotto Exits are: N E S W The stench of dead animals and damp wood lies heavily in the air, closely matching this scenery of death and decay. Rotten flesh, bones of medium sized animals and shattered pottery lies scattered on the dusty floor. Small, uneasy footprints are mixed occasionally with traces of some prey dragged on the floor and although the exact number of regular occupants is uncertain, it is clear that large hordes of mountain residents use the grotto for their unholy doings. Towards the center several fireplaces can be made out, some still glowing, some still smoking and all used to provide heat to the residents during the long, cold nights of Nenime. The slashed corpse of a squat lizard is lying here. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the west. A horse enters from the west. HP:Bruised>gt nm You group-say 'nm' HP:Bruised> Soi leaves east. A horse leaves east. You follow Soi. A Disgusting Tunnel Exits are: E W This tunnel runs straight and flat thorugh the rock. Piles of debris on the floor give off a putrid stench, some even oozing greenish slime. Evidently the piles are the corpses of things just recently dead, as the ooze is still viscous enough to gather into a puddle in the middle of the floor. The slashed corpse of a goblin soldier is lying here. The slashed corpse of a goblin miner is lying here. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the west. A horse enters from the west. HP:Bruised>gt shit You group-say 'shit' HP:Bruised> Soi says 'fuck' HP:Bruised>gt has godly aura You group-say 'has godly aura' HP:Bruised> Fullante says 'ouch' HP:Bruised> Soi says 'hits damn hard' HP:Bruised>gt fucking level 40 or so l gt I bet You group-say 'fucking level 40 or so' HP:Bruised>A Disgusting Tunnel Exits are: E W This tunnel runs straight and flat thorugh the rock. Piles of debris on the floor give off a putrid stench, some even oozing greenish slime. Evidently the piles are the corpses of things just recently dead, as the ooze is still viscous enough to gather into a puddle in the middle of the floor. The slashed corpse of a goblin soldier is lying here. The slashed corpse of a goblin miner is lying here. Soi the Human is standing here. A horse is here, gal zing at you. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. Soi says 'awful' HP:Bruised>You group-say 'I bet' HP:Bruised>A Disgusting Tunnel Exits are: E W This tunnel runs straight and flat thorugh the rock. Piles of debris on the floor give off a putrid stench, some even oozing greenish slime. Evidently the piles are the corpses of things just recently dead, as the ooze is still viscous enough to gather into a puddle in the middle of the floor. The slashed corpse of a goblin soldier is lying here. The slashed corpse of a goblin miner is lying here. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. HP:Bruised> Soi says '10/155' HP:Bruised>gt shiv You group-say 'shiv' HP:Bruised> Soi sits down and rests. HP:Bruised>gt she confused gt :-) You group-say 'she confused' HP:Bruised>You group-say ':-)' HP:Bruised>l A Disgusting Tunnel Exits are: E W This tunnel runs straight and flat thorugh the rock. Piles of debris on the floor give off a putrid stench, some even oozing greenish slime. Evidently the piles are the corpses of things just recently dead, as the ooze is still viscous enough to gather into a puddle in the middle of the floor. The slashed corpse of a goblin soldier is lying here. The slashed corpse of a goblin miner is lying here. Soi the Human is resting here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. HP:Scratched>exa e To the east you see: It is pitch black... HP:Scratched>aff st You are affected by: curing saturation (fast-acting) rem tor HP:Scratched>You are already standing. HP:Scratched>You stop using a torch. drop tor HP:Scratched>You drop a torch. ci HP:Scratched> Fullante giggles. HP:Scratched>You start to concentrate. -cii \|/-\Ok. The world seems to gain a few edges for you. You start to concentrate. | Fullante says 'nice dagger she got' /-\|/-\ Ok. Your eyes burn. HP:Scratched> Soi group-says 'we cant take' nod HP:Scratched>l You nod solemnly. HP:Scratched>A Disgusting Tunnel Exits are: E W This tunnel runs straight and flat thorugh the rock. Piles of debris on the floor give off a putrid stench, some even oozing greenish slime. Evidently the piles are the corpses of things just recently dead, as the ooze is still viscous enough to gather into a puddle in the middle of the floor. A torch is lying here. The slashed corpse of a goblin soldier is lying here. The slashed corpse of a goblin miner is lying here. Soi the Human is resting here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. HP:Scratched>gt nod You group-say 'nod' HP:Scratched>exa e Fullante says 'any mage eq around here?' HP:Scratched>To the east you see: Effervescent Shallows Exits are: S W Furious waves clash against the vulcanic shore, but as scattered rocks and rubble have rolled into the waters, little do their crowns of foam or their angry barking scare the deaf stones. Yet, an undefined rushing from the inner parts of the lake indicate the source of the waters disturbance. HP:Scratched>exa w To the west you see: The Grotto Exits are: N E S W The stench of dead animals and damp wood lies heavily in the air, closely matching this scenery of death and decay. Rotten flesh, bones of medium sized animals and shattered pottery lies scattered on the dusty floor. Small, uneasy footprints are mixed occasionally with traces of some prey dragged on the floor and although the exact number of regular occupants is uncertain, it is clear that large hordes of mountain residents use the grotto for their unholy doings. Towards the center several fireplaces can be made out, some still glowing, some still smoking and all used to provide heat to the residents during the long, cold nights of Nenime. The slashed corpse of a squat lizard is lying here. HP:Scratched>'lemme read this description Fullante says 'all this damn mystic eq but no mage eq' Soi giggles. HP:Scratched> Fullante sniffs sadly. HP:Scratched>Fullante's torch flickers weakly. Soi's torch flickers weakly. Saving Ainaran. You say 'lemme read this description' HP:Scratched>'it's huge You say 'it's huge' HP:Scratched>brb afk Come back soon! HP:Scratched>You go away from keyboard. HP:Scratched> Soi eats a hefty cut of bear meat. > Soi eats a soldier ration. >st You return to your keyboard. You are already standing. > Soi gives you a silver circlet. >'screwed uproom You say 'screwed uproom' gig >You giggle. >who Players ------- [ 5 WdE] Ordeal the Wood Elf (linkless) (AFK) [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 4 characters displayed. > Fullante's torch flickers weakly. Soi's torch flickers weakly. >'jade monoliths You say 'jade monoliths' >'entry to a book from an elvish scholar You say 'entry to a book from an elvish scholar' > Soi lies down and falls asleep. > Soi group-says 'lemme sleep' >diag soi gt nod Soi has a lot of wounds. Soi is in top shape. Soi is affected by: curing saturation (fast-acting) regeneration (fast-acting) He is moderately sensitive to the spiritual. sc >You group-say 'nod' >You have 161/161 hit, 57/57 stamina, 146/146 moves, 148 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 32K. >who Players ------- [ 5 WdE] Ordeal the Wood Elf (linkless) (AFK) [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human (sleeping) 4 characters displayed. >gt 161 hps :-) You group-say '161 hps :-)' >gt *hop* You group-say '*hop*' >gt my 11 con :( You group-say 'my 11 con :(' > Fullante's torch went out. Soi's torch went out. > Fullante giggles. > Fullante gets a torch from a large sack. > Fullante lights a torch and holds it. >who Players ------- [ 5 WdE] Ordeal the Wood Elf (linkless) (AFK) [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human (sleeping) 4 characters displayed. sc >You have 161/161 hit, 57/57 stamina, 146/146 moves, 148 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 32K. >gt 32k tnl... sigh You group-say '32k tnl... sigh' >gt she had a godly aura... You group-say 'she had a godly aura...' > Soi group-says '3k tnl' gt that's scary shit >You group-say 'that's scary shit' > Soi awakes, and clambers on his feet. > Soi group-says 'whats it do?' > Soi leaves west. A horse leaves west. You follow Soi. The Grotto Exits are: N E S W The stench of dead animals and damp wood lies heavily in the air, closely matching this scenery of death and decay. Rotten flesh, bones of medium sized animals and shattered pottery lies scattered on the dusty floor. Small, uneasy footprints are mixed occasionally with traces of some prey dragged on the floor and although the exact number of regular occupants is uncertain, it is clear that large hordes of mountain residents use the grotto for their unholy doings. Towards the center several fireplaces can be made out, some still glowing, some still smoking and all used to provide heat to the residents during the long, cold nights of Nenime. The slashed corpse of a squat lizard is lying here. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the east. A horse enters from the east. > Soi leaves west. A horse leaves west. You follow Soi. Jade Monoliths Exits are: E S W Finally, on the 17th day of our journey we reached the Delta of Linchyr. The vast sea extended before us, a greenish - blue water, in which I found the proportion of green to be most notable, as it is common knowledge that large volumes of water receive their colour through the angle of the impacting light : golden for a left angle, as at sunrise, blue on a vertical angle and red on a right angle, as observed during sunset. Even more does this mystery excite me, as the sea's colour seemed almost unaffected in luminance and saturation by the changing daylight ..." Academician Provost Llaurindyl Walkohe - "An inquiry into the cause and nature of colours" Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the east. A horse enters from the east. > Soi leaves east. A horse leaves east. You follow Soi. The Grotto Exits are: N E S W The stench of dead animals and damp wood lies heavily in the air, closely matching this scenery of death and decay. Rotten flesh, bones of medium sized animals and shattered pottery lies scattered on the dusty floor. Small, uneasy footprints are mixed occasionally with traces of some prey dragged on the floor and although the exact number of regular occupants is uncertain, it is clear that large hordes of mountain residents use the grotto for their unholy doings. Towards the center several fireplaces can be made out, some still glowing, some still smoking and all used to provide heat to the residents during the long, cold nights of Nenime. The slashed corpse of a squat lizard is lying here. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the west. A horse enters from the west. > Soi gets a torch from a backpack. > Your regeneration slowed. > Soi lights a torch and holds it. > Soi leaves west. A horse leaves west. You follow Soi. Jade Monoliths Exits are: E S W Finally, on the 17th day of our journey we reached the Delta of Linchyr. The vast sea extended before us, a greenish - blue water, in which I found the proportion of green to be most notable, as it is common knowledge that large volumes of water receive their colour through the angle of the impacting light : golden for a left angle, as at sunrise, blue on a vertical angle and red on a right angle, as observed during sunset. Even more does this mystery excite me, as the sea's colour seemed almost unaffected in luminance and saturation by the changing daylight ..." Academician Provost Llaurindyl Walkohe - "An inquiry into the cause and nature of colours" Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the east. A horse enters from the east. > Fullante says 'said it was (broken)' >nod You nod solemnly. > Soi leaves south. A horse leaves south. You follow Soi. A Glimmering Wall Exits are: N S W Strange materials flow into each other at the eastern facade of the cave, creating a many coloured, twirled wall. Black granite, white marble, which is untypical for this depth, veins of jade and even gold melt into this exceptional painting of nature. Snow lies upon the ground. A small, brown fox rests here. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the north. A horse enters from the north. > Soi leaves south. A horse leaves south. You follow Soi. 'all auras are Flooded Tunnel Exits are: N Cold, slippery walls contain the dying flow of water, leading it, aside with hundreds of other streamlets and torrents to one of the greater underground lakes - should it's luck smile on it, for there are less tempting options for the attenuated waterdrop, not unlike eternal darkness in an underground puddle. An angry troll is observing the area. A goblin soldier patrols the halls. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the north. A horse enters from the north. >st You say 'all auras are' >You are already standing. >as But nobody is fighting him! >as Soi attacks a goblin soldier! Soi lightly slashes a goblin soldier. > A goblin soldier slashes Soi's body very hard. >You join the fight! You attack a goblin soldier! You slash a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Scratched> Fullante assists Soi. Fullante attacks a goblin soldier! Fullante lightly slashes a goblin soldier. cc HP:Healthy, Soi:Hurt, a goblin soldier:Bruised>ci You start to concentrate. /-\|/ Soi deflects a goblin soldier's attack. - A goblin soldier dodges Soi's attack. \Ok. You start to concentrate. -\ Fullante slashes a goblin soldier. |/-cc \ Ok. HP:Healthy, Soi:Hurt, a goblin soldier:Bruised> A goblin soldier slashes Soi's right leg hard. Fullante says 'what's an aura?' HP:Healthy, Soi:Wounded, a goblin soldier:Bruised>A goblin soldier dodges Soi's attack. You start to concentrate. /-\| A goblin soldier deflects Fullante's attack. /-\ Ok. A goblin soldier appears to be confused! HP:Healthy, Soi:Wounded, a goblin soldier:Bruised> Soi deflects a goblin soldier's attack. HP:Healthy, Soi:Wounded, a goblin soldier:Bruised> Soi lightly slashes a goblin soldier. HP:Healthy, Soi:Wounded, a goblin soldier:Bruised> You slash a goblin soldier. HP:Healthy, Soi:Wounded, a goblin soldier:Bruised> Fullante slashes a goblin soldier. HP:Healthy, Soi:Wounded, a goblin soldier:Bruised> Soi deflects a goblin soldier's attack. HP:Healthy, Soi:Wounded, a goblin soldier:Bruised> You lightly slash a goblin soldier. Soi slashes a goblin soldier. Fullante says 'never seen onme around here before' HP:Healthy, Soi:Wounded, a goblin soldier:Hurt> Fullante lightly slashes a goblin soldier. HP:Healthy, Soi:Wounded, a goblin soldier:Hurt>'next time you're on felagund, load aura You say 'next time you're on felagund, load aura' HP:Healthy, Soi:Wounded, a goblin soldier:Hurt> You lightly slash a goblin soldier. Soi deflects a goblin soldier's attack. HP:Healthy, Soi:Wounded, a goblin soldier:Hurt> Soi slashes a goblin soldier. HP:Healthy, Soi:Wounded, a goblin soldier:Hurt> Fullante lightly slashes a goblin soldier. HP:Healthy, Soi:Wounded, a goblin soldier:Hurt> A goblin soldier deflects your attack. HP:Healthy, Soi:Wounded, a goblin soldier:Hurt> Soi dodges a goblin soldier's attack. HP:Healthy, Soi:Wounded, a goblin soldier:Hurt> Soi slashes a goblin soldier. HP:Healthy, Soi:Wounded, a goblin soldier:Hurt>'it'll be broken upon load Fullante slashes a goblin soldier. HP:Healthy, Soi:Wounded, a goblin soldier:Wounded>Fullante begins quietly muttering some strange, powerful words. You say 'it'll be broken upon load' HP:Healthy, Soi:Wounded, a goblin soldier:Wounded> You slash a goblin soldier. HP:Healthy, Soi:Wounded, a goblin soldier:Wounded> Soi deflects a goblin soldier's attack. HP:Healthy, Soi:Wounded, a goblin soldier:Wounded> Soi slashes a goblin soldier. HP:Healthy, Soi:Wounded, a goblin soldier:Wounded> You slash a goblin soldier. Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes a goblin soldier, who shudders upon impact. HP:Healthy, Soi:Wounded, a goblin soldier:Bloodied> Soi deflects a goblin soldier's attack. A goblin soldier deflects Soi's attack. HP:Healthy, Soi:Wounded, a goblin soldier:Bloodied> Fullante slashes a goblin soldier. HP:Healthy, Soi:Wounded, a goblin soldier:Bloodied> You slash a goblin soldier. HP:Healthy, Soi:Wounded, a goblin soldier:Bloodied>gt kinda like a cloak Soi dodges a goblin soldier's attack. Soi slashes a goblin soldier. HP:Healthy, Soi:Wounded, a goblin soldier:Awful> A goblin soldier deflects Fullante's attack. HP:Healthy, Soi:Wounded, a goblin soldier:Awful>set tac ag You group-say 'kinda like a cloak' HP:Healthy, Soi:Wounded, a goblin soldier:Awful> A goblin soldier deflects your attack. HP:Healthy, Soi:Wounded, a goblin soldier:Awful>You are now employing aggressive tactics. HP:Healthy, Soi:Wounded, a goblin soldier:Awful> Soi deflects a goblin soldier's attack. Soi slashes a goblin soldier hard. HP:Healthy, Soi:Wounded, a goblin soldier:Awful> Fullante slashes a goblin soldier hard. A goblin soldier is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 727 points. Muttering a curse the orc collapses in a poodle of blood. > Soi gets a pile of coins from the slashed corpse of a goblin soldier. > Soi leaves north. A horse leaves north. You follow Soi. A Glimmering Wall Exits are: N S W Strange materials flow into each other at the eastern facade of the cave, creating a many coloured, twirled wall. Black granite, white marble, which is untypical for this depth, veins of jade and even gold melt into this exceptional painting of nature. Snow lies upon the ground. A small, brown fox rests here. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the south. A horse enters from the south. > Fullante nods solemnly. who >Players ------- [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 3 characters displayed. >gt for gods You group-say 'for gods' > Fullante giggles. gt naiad = pre-god >You group-say 'naiad = pre-god' >gt shrug l You group-say 'shrug' >A Glimmering Wall Exits are: N S W Strange materials flow into each other at the eastern facade of the cave, creating a many coloured, twirled wall. Black granite, white marble, which is untypical for this depth, veins of jade and even gold melt into this exceptional painting of nature. Snow lies upon the ground. A small, brown fox rests here. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. >gt naiad = bitch. You group-say 'naiad = bitch.' >sc You have 161/161 hit, 57/57 stamina, 138/146 moves, 146 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 1, XP Needed: 31K. Soi says 'they didnt let me load items, sigh' > Fullante giggles. >comf soi Saving Ainaran. >You comfort him. >'you weren't high enough yet gig You say 'you weren't high enough yet' >You giggle. > Soi group-says 'made me put it on desc:P' >'level 93 is load level You say 'level 93 is load level' >who Players ------- [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 3 characters displayed. > Soi group-says 'i was' >'God, i want to be a Vala so bad. Fullante says 'I can't snoop anymore' sigh > Soi group-says 'i think' >You say 'God, i want to be a Vala so bad.' >Fullante says 'I hte that' You sigh. >comf soi You comfort him. > Fullante says 'hate that even' >shake You shake your head. >'you were a 92 You say 'you were a 92' >stat Your fatigue is 0; Your willpower is 41; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 16/16. Soi says 'oh' >who Soi shrugs. >Players ------- [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 3 characters displayed. > Fullante says 'Only way to watch pk, now its 95+:-(' >gt I want to be obj god You group-say 'I want to be obj god' > Soi leaves south. A horse leaves south. You follow Soi. Flooded Tunnel Exits are: N Cold, slippery walls contain the dying flow of water, leading it, aside with hundreds of other streamlets and torrents to one of the greater underground lakes - should it's luck smile on it, for there are less tempting options for the attenuated waterdrop, not unlike eternal darkness in an underground puddle. The slashed corpse of a goblin soldier is lying here. An angry troll is observing the area. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the north. A horse enters from the north. > Soi attacks an angry troll! Soi slashes an angry troll. > Soi deflects an angry troll's attack. >st as cc ci You are already standing. >You join the fight! You attack an angry troll! You slash an angry troll. HP:Healthy, Soi:Hurt, an angry troll:Scratched> An angry troll hits Soi's body hard. HP:Healthy, Soi:Hurt, an angry troll:Scratched> An angry troll dodges Soi's attack. HP:Healthy, Soi:Hurt, an angry troll:Scratched>Fullante says 'along with syslog and everything else in the world' You start to concentrate. /- Fullante assists Soi. Fullante attacks an angry troll! An angry troll deflects Fullante's attack. \|/-\ An angry troll hits Soi's left arm very hard. Ok. You start to concentrate. -\| An angry troll dodges Soi's attack. /-\ Ok. HP:Healthy, Soi:Wounded, an angry troll:Scratched> Fullante slashes an angry troll. HP:Healthy, Soi:Wounded, an angry troll:Scratched>gt nod Soi deflects an angry troll's attack. HP:Healthy, Soi:Wounded, an angry troll:Scratched>You group-say 'nod' cc HP:Healthy, Soi:Wounded, an angry troll:Scratched> You slash an angry troll hard. HP:Healthy, Soi:Wounded, an angry troll:Scratched> An angry troll dodges Soi's attack. HP:Healthy, Soi:Wounded, an angry troll:Scratched>You start to concentrate. /-\| Fullante slashes an angry troll. / Soi deflects an angry troll's attack. -\ Ok. An angry troll appears to be confused! HP:Healthy, Soi:Wounded, an angry troll:Bruised> Soi slashes an angry troll. gt I could do a lot for the game as level 95 HP:Healthy, Soi:Wounded, an angry troll:Bruised> Fullante lightly slashes an angry troll. Soi deflects an angry troll's attack. HP:Healthy, Soi:Wounded, an angry troll:Bruised> You slash an angry troll hard. HP:Healthy, Soi:Wounded, an angry troll:Bruised> Soi slashes an angry troll hard. HP:Healthy, Soi:Wounded, an angry troll:Bruised>You group-say 'I could do a lot for the game as level 95' HP:Healthy, Soi:Wounded, an angry troll:Bruised> Fullante begins quietly muttering some strange, powerful words. HP:Healthy, Soi:Wounded, an angry troll:Bruised> Soi deflects an angry troll's attack. HP:Healthy, Soi:Wounded, an angry troll:Bruised> You slash an angry troll hard. HP:Healthy, Soi:Wounded, an angry troll:Bruised> An angry troll deflects Soi's attack. HP:Healthy, Soi:Wounded, an angry troll:Bruised> Soi deflects an angry troll's attack. Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes an angry troll, who shudders upon impact. Fullante begins quietly muttering some strange, powerful words. HP:Healthy, Soi:Wounded, an angry troll:Hurt> You slash an angry troll. HP:Healthy, Soi:Wounded, an angry troll:Hurt>gt Than believes in me Soi slashes an angry troll. You group-say 'Than believes in me' HP:Healthy, Soi:Wounded, an angry troll:Hurt> An angry troll hits Soi's body. HP:Healthy, Soi:Wounded, an angry troll:Hurt> You slash an angry troll. Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes an angry troll, who shudders upon impact. Fullante begins quietly muttering some strange, powerful words. HP:Healthy, Soi:Wounded, an angry troll:Hurt> Soi slashes an angry troll. gt just need an opening :( HP:Healthy, Soi:Wounded, an angry troll:Hurt> Soi deflects an angry troll's attack. HP:Healthy, Soi:Wounded, an angry troll:Hurt>You slash an angry troll. You group-say 'just need an opening :(' HP:Healthy, Soi:Wounded, an angry troll:Hurt> Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes an angry troll, who shudders upon impact. HP:Healthy, Soi:Wounded, an angry troll:Hurt> Fullante slashes an angry troll. HP:Healthy, Soi:Wounded, an angry troll:Hurt> Soi lightly slashes an angry troll. diag HP:Healthy, Soi:Wounded, an angry troll:Hurt> Soi deflects an angry troll's attack. HP:Healthy, Soi:Wounded, an angry troll:Hurt> You slash an angry troll. HP:Healthy, Soi:Wounded, an angry troll:Wounded>An angry troll has a lot of wounds. An angry troll is in top shape. An angry troll has been here for a very long time. An angry troll is affected by: confuse (fast-acting) insight (long) He is well aware of the Wraith-world. HP:Healthy, Soi:Wounded, an angry troll:Wounded> Fullante slashes an angry troll. HP:Healthy, Soi:Wounded, an angry troll:Wounded> Soi says 'than?' HP:Healthy, Soi:Wounded, an angry troll:Wounded> Soi deflects an angry troll's attack. Soi lightly slashes an angry troll. HP:Healthy, Soi:Wounded, an angry troll:Wounded> You slash an angry troll. HP:Healthy, Soi:Wounded, an angry troll:Wounded> Fullante slashes an angry troll. HP:Healthy, Soi:Wounded, an angry troll:Wounded> Soi deflects an angry troll's attack. HP:Healthy, Soi:Wounded, an angry troll:Wounded> You lightly slash an angry troll. Soi slashes an angry troll. HP:Healthy, Soi:Wounded, an angry troll:Wounded>gt Thanatos Fullante lightly slashes an angry troll. HP:Healthy, Soi:Wounded, an angry troll:Wounded> An angry troll hits Soi's left hand hard. HP:Healthy, Soi:Wounded, an angry troll:Wounded> You lightly slash an angry troll. HP:Healthy, Soi:Wounded, an angry troll:Wounded>An angry troll deflects Soi's attack. You group-say 'Thanatos' HP:Healthy, Soi:Wounded, an angry troll:Wounded> Fullante slashes an angry troll. HP:Healthy, Soi:Wounded, an angry troll:Wounded> Soi deflects an angry troll's attack. HP:Healthy, Soi:Wounded, an angry troll:Wounded> You slash an angry troll. HP:Healthy, Soi:Wounded, an angry troll:Bloodied> Soi slashes an angry troll hard. HP:Healthy, Soi:Wounded, an angry troll:Bloodied> Fullante says 'I've been around longer than most of the 95's on there' HP:Healthy, Soi:Wounded, an angry troll:Bloodied> Fullante lightly slashes an angry troll. Soi says 'oh' HP:Healthy, Soi:Wounded, an angry troll:Bloodied> Soi deflects an angry troll's attack. HP:Healthy, Soi:Wounded, an angry troll:Bloodied> You slash an angry troll. HP:Healthy, Soi:Wounded, an angry troll:Bloodied> Soi slashes an angry troll. HP:Healthy, Soi:Wounded, an angry troll:Bloodied> Fullante lightly slashes an angry troll. HP:Healthy, Soi:Wounded, an angry troll:Bloodied>gt nod hehe An angry troll hits Soi's left arm hard. Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves north. A horse leaves north. HP:Healthy, Fullante:Healthy, an angry troll:Bloodied>You slash an angry troll. You group-say 'nod hehe' HP:Healthy, Fullante:Healthy, an angry troll:Awful> Fullante slashes an angry troll. HP:Healthy, Fullante:Healthy, an angry troll:Awful> An angry troll hits Fullante's left arm very hard. HP:Healthy, Fullante:Hurt, an angry troll:Awful> Soi enters from the north. HP:Healthy, Fullante:Hurt, an angry troll:Awful> You slash an angry troll hard. HP:Healthy, Fullante:Hurt, an angry troll:Awful> Fullante says 'I'm just too slack to do anything' Soi attacks an angry troll! Soi slashes an angry troll. HP:Healthy, Fullante:Hurt, an angry troll:Awful> Fullante slashes an angry troll. An angry troll is stunned, but will probably regain consciousness again. Fullante panics, and attempts to flee! Fullante flees head over heals! Fullante leaves north. A horse leaves north. HP:Healthy, an angry troll:Dying> You slash an angry troll. An angry troll is dead! R.I.P. Your spirit increases by 7. You receive your share of experience -- 1337 points. A troll collapses emitting a loud cry. >get coins all.cor Soi gets a small pile of coins from the slashed corpse of an angry troll. >shrug s Fullante enters from the north. A horse enters from the north. >There doesn't seem to be a coins in the slashed corpse of an angry troll. There doesn't seem to be a coins in the slashed corpse of a goblin soldier. > Fullante begins quietly muttering some strange, powerful words. >n s set tac def You shrug. >You cannot go that way. >A Glimmering Wall Exits are: N S W Strange materials flow into each other at the eastern facade of the cave, creating a many coloured, twirled wall. Black granite, white marble, which is untypical for this depth, veins of jade and even gold melt into this exceptional painting of nature. Snow lies upon the ground. A small, brown fox rests here. >Flooded Tunnel Exits are: N Cold, slippery walls contain the dying flow of water, leading it, aside with hundreds of other streamlets and torrents to one of the greater underground lakes - should it's luck smile on it, for there are less tempting options for the attenuated waterdrop, not unlike eternal darkness in an underground puddle. The slashed corpse of an angry troll is lying here. The slashed corpse of a goblin soldier is lying here. Soi the Human is standing here. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. > Soi leaves north. A horse leaves north. You follow Soi. A Glimmering Wall Exits are: N S W Strange materials flow into each other at the eastern facade of the cave, creating a many coloured, twirled wall. Black granite, white marble, which is untypical for this depth, veins of jade and even gold melt into this exceptional painting of nature. Snow lies upon the ground. A small, brown fox rests here. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the south. A horse enters from the south. > Fullante says 'I remember when Sekoh was in training:-)' > Soi sits down and rests. >You are now employing defensive tactics. >>>grin You grin evilly. > Soi giggles. >gt I remember when Seraph was in training gig Soi says 'regen?' >who You group-say 'I remember when Seraph was in training' >You giggle. >Players ------- [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 3 characters displayed. >cast regen soi You start to concentrate. |/-\|/-\ Ok. > Soi group-says '1k tnl' >gt Astorian was a Maia before Seraph made his test zone Fullante says 'seraph came during one of my breaks I believe:-)' >You group-say 'Astorian was a Maia before Seraph made his test zone' > Fullante drinks water from a water skin. > Fullante drinks water from a water skin. >gt bleh, no one would let me build for the longest... You group-say 'bleh, no one would let me build for the longest...' >gt but then, Pan came to me You group-say 'but then, Pan came to me' >gt he believed in me... he had an odd feeling about me You group-say 'he believed in me... he had an odd feeling about me' > A small fox leaves west. >gt so, I got on, built test zone and zone one in like 2 days You group-say 'so, I got on, built test zone and zone one in like 2 days' > Soi group-says 'Pan is awesome' > Fullante giggles. >gt then, everyone regretted making me wait so long, and I proved them wrong about my abilities. You group-say 'then, everyone regretted making me wait so long, and I proved them wrong about my abilities.' > Fullante says 'does rotsbuilder work? I can't get it to connect and build' >gt I continue to do so.... nod, it works You group-say 'I continue to do so.... nod, it works' > Fullante says 'k' >gt I made 210 with it You group-say 'I made 210 with it' > Fullante says 'cause I wrote half my zone yesterday in it:-)' > Soi stops resting, and clambers on his feet. >gt :-) You group-say ':-)' >sc You have 162/162 hit, 57/57 stamina, 135/146 moves, 142 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 30K. You are getting hungry. > Soi leaves north. A horse leaves north. You follow Soi. Jade Monoliths Exits are: E S W Finally, on the 17th day of our journey we reached the Delta of Linchyr. The vast sea extended before us, a greenish - blue water, in which I found the proportion of green to be most notable, as it is common knowledge that large volumes of water receive their colour through the angle of the impacting light : golden for a left angle, as at sunrise, blue on a vertical angle and red on a right angle, as observed during sunset. Even more does this mystery excite me, as the sea's colour seemed almost unaffected in luminance and saturation by the changing daylight ..." Academician Provost Llaurindyl Walkohe - "An inquiry into the cause and nature of colours" Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the south. A horse enters from the south. > Soi leaves south. A horse leaves south. You follow Soi. A Glimmering Wall Exits are: N S W Strange materials flow into each other at the eastern facade of the cave, creating a many coloured, twirled wall. Black granite, white marble, which is untypical for this depth, veins of jade and even gold melt into this exceptional painting of nature. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the north. A horse enters from the north. > Soi leaves west. A horse leaves west. You follow Soi. Center of a Cave Complex Exits are: E W The natural elevation of this central part has forced the water to retreat, creating an isle - like, dry spot in the cavern. The during darkness has prevailed against any form of life, which, on it's turn, would not be interested anyway in this deserted area. Snow lies upon the ground. A small, brown fox rests here. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the east. A horse enters from the east. > Soi leaves west. A horse leaves west. You follow Soi. Shallows Exits are: N E S W Rounded, coloured stones form an uneven floor, crunching with every step from under the knee-deep water. The absence of currents have prohibited the appearance of sand and other forms of sediments that could cloud the water, therefore movement does hardly disturb the bottom. Snow lies upon the ground. A water snake slithers across the ground, blending in. (hiding) A large grey scorpion is here, poised to strike at anything that moves. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the east. A horse enters from the east. >gt just have to connect to the game with it. set tac def You group-say 'just have to connect to the game with it.' >You are now employing defensive tactics. >as Fullante nods solemnly. set tac ag as >But nobody is fighting him! >You are now employing aggressive tactics. >But nobody is fighting him! >as But nobody is fighting him! as > Soi attacks a large grey scorpion! A large grey scorpion dodges Soi's attack. > Soi deflects a large grey scorpion's attack. >You join the fight! You attack a large grey scorpion! You slash a large grey scorpion's left arm. HP:Healthy, Soi:Hurt, a large grey scorpion:Scratched>cc ci Fullante assists Soi. Fullante attacks a large grey scorpion! Fullante slashes a large grey scorpion's body. HP:Healthy, Soi:Hurt, a large grey scorpion:Bruised>set tac ag A water snake attacks Soi! Soi dodges a water snake's attack. HP:Healthy, Soi:Hurt, a large grey scorpion:Bruised>You start to concentrate. / Soi deflects a large grey scorpion's attack. Soi slashes a large grey scorpion's head. -\who | Fullante lightly slashes a large grey scorpion's left arm. /-\Ok. A large grey scorpion appears to be confused! You start to concentrate. -\'ahh |/- Soi slashes a large grey scorpion's body. \ Soi dodges a large grey scorpion's attack. You lost your concentration! You are now employing aggressive tactics. HP:Healthy, Soi:Hurt, a large grey scorpion:Hurt>Soi deflects a water snake's attack. Fullante slashes a large grey scorpion's left hand hard. Players ------- [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 3 characters displayed. HP:Healthy, Soi:Hurt, a large grey scorpion:Hurt>You slash a large grey scorpion's left arm hard. You say 'ahh' HP:Healthy, Soi:Hurt, a large grey scorpion:Wounded> Fullante begins quietly muttering some strange, powerful words. HP:Healthy, Soi:Hurt, a large grey scorpion:Wounded> Soi slashes a large grey scorpion's body hard. HP:Healthy, Soi:Hurt, a large grey scorpion:Wounded> Soi dodges a large grey scorpion's attack. HP:Healthy, Soi:Hurt, a large grey scorpion:Wounded> You slash a large grey scorpion's left arm hard. HP:Healthy, Soi:Hurt, a large grey scorpion:Bloodied> Soi dodges a water snake's attack. HP:Healthy, Soi:Hurt, a large grey scorpion:Bloodied> Fullante utters a strange command, 'lightning bolt' A water snake screams in pain as a lightning from Fullante strikes it! HP:Healthy, Soi:Hurt, a large grey scorpion:Bloodied> Soi slashes a large grey scorpion's body. HP:Healthy, Soi:Hurt, a large grey scorpion:Bloodied> You slash a large grey scorpion's head. HP:Healthy, Soi:Hurt, a large grey scorpion:Awful> Fullante slashes a large grey scorpion's head. A large grey scorpion is dead! R.I.P. You receive your share of experience -- 277 points. Saving Ainaran. The scorpion clatters to the ground, twiching sporadically. > Soi dodges a water snake's attack. > A water snake deflects Soi's attack. Fullante assists Soi. Fullante attacks a water snake! > Fullante lightly slashes a water snake. > Soi slashes a water snake. > Soi dodges a water snake's attack. >'listening to Dr. David R. Holsinger's Prelude and Rondor Fullante lightly slashes a water snake. >You say 'listening to Dr. David R. Holsinger's Prelude and Rondor' > Soi slashes a water snake. >'Rondo You say 'Rondo' smile > Soi deflects a water snake's attack. >Fullante slashes a water snake hard. A water snake is dead! R.I.P. You smile happily. >'awesome song You say 'awesome song' > Fullante smiles happily. >'our band is playing it for state competition You say 'our band is playing it for state competition' > Soi says '572 tnl' > You are hungry. > Soi leaves south. A horse leaves south. You follow Soi. Waterfalls Exits are: N W From an undefined source in the upper reaches of the walls crashes a narrow waterfall onto the slippery rocks, splashing the walls and drizzling onto the floor, whereas the surrounding massives force the water into a continuing flow to the north. Snow lies upon the ground. A goblin soldier patrols the halls. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the north. A horse enters from the north. > Soi attacks a goblin soldier! A goblin soldier dodges Soi's attack. > Soi deflects a goblin soldier's attack. >'we just got through district competition last thursday You say 'we just got through district competition last thursday' as cc ci > Soi beams a smile at a goblin soldier. > Soi dodges a goblin soldier's attack. > Soi lightly slashes a goblin soldier. >You join the fight! You attack a goblin soldier! You slash a goblin soldier. HP:Healthy, Soi:Bruised, a goblin soldier:Scratched>You start to concentrate. /-\|/ A goblin soldier slashes Soi's right arm. - A goblin soldier dodges Soi's attack. \Ok. You start to concentrate. -cc \|/ Fullante says 'We're playing Sailors and Whales' -\ Ok. Fullante assists Soi. Fullante attacks a goblin soldier! A goblin soldier dodges Fullante's attack. HP:Healthy, Soi:Hurt, a goblin soldier:Scratched> A goblin soldier slashes Soi's body hard. HP:Healthy, Soi:Hurt, a goblin soldier:Scratched> A goblin soldier deflects Soi's attack. HP:Healthy, Soi:Hurt, a goblin soldier:Scratched> You slash a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Scratched> A goblin soldier dodges Fullante's attack. HP:Healthy, Soi:Hurt, a goblin soldier:Scratched> Soi deflects a goblin soldier's attack. HP:Healthy, Soi:Hurt, a goblin soldier:Scratched> A goblin soldier deflects Soi's attack. HP:Healthy, Soi:Hurt, a goblin soldier:Scratched>You start to concentrate. /-\|/-\ A goblin soldier dodges Fullante's attack. Soi deflects a goblin soldier's attack. Ok. A goblin soldier appears to be confused! HP:Healthy, Soi:Hurt, a goblin soldier:Scratched> Soi slashes a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Bruised> You slash a goblin soldier. set tac ag who HP:Healthy, Soi:Hurt, a goblin soldier:Bruised> Fullante gets a soldier ration from a backpack. HP:Healthy, Soi:Hurt, a goblin soldier:Bruised>Fullante eats a soldier ration. You are now employing aggressive tactics. HP:Healthy, Soi:Hurt, a goblin soldier:Bruised>Fullante slashes a goblin soldier hard. Players ------- [ Arata ] Errent Astaldo [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 11 Hum] Soi the Human 4 characters displayed. HP:Healthy, Soi:Hurt, a goblin soldier:Bruised> Soi deflects a goblin soldier's attack. HP:Healthy, Soi:Hurt, a goblin soldier:Bruised> Soi slashes a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Bruised> You slash a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Bruised> Fullante slashes a goblin soldier hard. HP:Healthy, Soi:Hurt, a goblin soldier:Hurt> Soi deflects a goblin soldier's attack. Soi slashes a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Hurt> You slash a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Hurt> Fullante slashes a goblin soldier hard. HP:Healthy, Soi:Hurt, a goblin soldier:Hurt> Soi dodges a goblin soldier's attack. Soi slashes a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Hurt> You slash a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Wounded> Fullante slashes a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Wounded> You slash a goblin soldier. Soi deflects a goblin soldier's attack. Soi slashes a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Wounded> Fullante slashes a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Wounded> You slash a goblin soldier hard. HP:Healthy, Soi:Hurt, a goblin soldier:Bloodied> Soi deflects a goblin soldier's attack. Soi lightly slashes a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Bloodied> A goblin soldier deflects Fullante's attack. You slash a goblin soldier hard. HP:Healthy, Soi:Hurt, a goblin soldier:Bloodied> Soi deflects a goblin soldier's attack. A goblin soldier deflects Soi's attack. HP:Healthy, Soi:Hurt, a goblin soldier:Bloodied> Fullante slashes a goblin soldier. You slash a goblin soldier. HP:Healthy, Soi:Hurt, a goblin soldier:Awful> Soi deflects a goblin soldier's attack. Soi lightly slashes a goblin soldier. A goblin soldier is stunned, but will probably regain consciousness again. HP:Healthy, a goblin soldier:Dying>sc You slash a goblin soldier. A goblin soldier is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 727 points. Muttering a curse the orc collapses in a poodle of blood. You have 162/162 hit, 57/57 stamina, 130/146 moves, 137 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 1, XP Needed: 29K. You are hungry. > Soi gets a pile of coins from the slashed corpse of a goblin soldier. > Soi says 'lvl' '29K tnl >hop You say '29K tnl' rat rat >Are you a little bunny? >er er You get a soldier ration from a large sack. >You get a soldier ration from a large sack. >You eat a soldier ration. >You eat a soldier ration. You are full. >pat soi who You pat Soi on his head. >Players ------- [ Arata ] Errent Astaldo [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 4 characters displayed. > Fullante smiles happily. >ponder You ponder over matters as they appear to you at this moment. >'Errent's title is still astaldo gig You say 'Errent's title is still astaldo' >You giggle. > Soi says 'You have 12 practice sessions left.' >who Players ------- [ Arata ] Errent Astaldo [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 4 characters displayed. > Soi giggles. >grin You grin evilly. > Soi says 'lemme go prac' > Soi leaves north. A horse leaves north. You follow Soi. Shallows Exits are: N E S W Rounded, coloured stones form an uneven floor, crunching with every step from under the knee-deep water. The absence of currents have prohibited the appearance of sand and other forms of sediments that could cloud the water, therefore movement does hardly disturb the bottom. Snow lies upon the ground. The slashed corpse of a water snake is lying here. The slashed corpse of a large grey scorpion is lying here. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the south. A horse enters from the south. >tell Errent check out your title Tulkas :-) Soi leaves north. A horse leaves north. You follow Soi. Flooded Crevice Exits are: N E S W Once again, water has intruded the mountain roots, flooding major parts of it and as the narrowing extension makes it even harder to move it is only a miracle, that the water masses have come to rest, considering other turbulent parts of the mountain. Snow lies upon the ground. A shaggy cave bear is standing here, its head weaving to and fro. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the south. A horse enters from the south. >You tell Errent 'check out your title Tulkas :-)' > Soi leaves east. A horse leaves east. You follow Soi. Hall of Whispers Exits are: E W The darkness dances in all shades of the nothing from one wall to the next, from one end to the other, to the music of silence, reaching out it's tender arms towards the visitor, embracing him, tearing him into the swirling steps of oblivion, whispering the bitter words in the sweetest tone ... A naiad is chanting softly here. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the west. A horse enters from the west. > A naiad grins evilly and attacks Ainaran! A naiad attacks YOU! A naiad pierces your head very hard. HP:Bruised, a naiad:Healthy>whois errent You lightly slash a naiad. HP:Bruised, a naiad:Scratched>set tac def Soi leaves west. A horse leaves west. Fullante leaves west. A horse leaves west. HP:Bruised, a naiad:Scratched>f Errent Astaldo is one of the Aratar (level 97). HP:Bruised, a naiad:Scratched>A naiad deflects your attack. A naiad deeply wounds your body with her pierce. That really did HURT! You are now employing defensive tactics. HP:Hurt, a naiad:Scratched>You flee head over heels. Flooded Crevice Exits are: N E S W Once again, water has intruded the mountain roots, flooding major parts of it and as the narrowing extension makes it even harder to move it is only a miracle, that the water masses have come to rest, considering other turbulent parts of the mountain. Snow lies upon the ground. A shaggy cave bear is standing here, its head weaving to and fro. Soi the Human is standing here. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. HP:Hurt> Soi attacks a shaggy cave bear! A shaggy cave bear dodges Soi's attack. HP:Hurt> Soi deflects a shaggy cave bear's attack. HP:Hurt> Fullante assists Soi. Fullante attacks a shaggy cave bear! Fullante slashes a shaggy cave bear's body. HP:Hurt>gt shite Soi says 'sorry' as HP:Hurt> Soi deflects a shaggy cave bear's attack. HP:Hurt>A shaggy cave bear deflects Soi's attack. You group-say 'shite' HP:Hurt>You join the fight! You attack a shaggy cave bear! A shaggy cave bear deflects your attack. HP:Hurt, Soi:Bruised, a shaggy cave bear:Scratched> Fullante slashes a shaggy cave bear's left foreleg. HP:Hurt, Soi:Bruised, a shaggy cave bear:Scratched>cc ci Soi deflects a shaggy cave bear's attack. A shaggy cave bear deflects Soi's attack. HP:Hurt, Soi:Bruised, a shaggy cave bear:Scratched>set tac def You start to concentrate. /-\|/- Fullante slashes a shaggy cave bear's head. \You lost your concentration! You start to concentrate. - Soi deflects a shaggy cave bear's attack. A shaggy cave bear deflects Soi's attack. \|/-\Ok. You are now employing defensive tactics. HP:Hurt, Soi:Bruised, a shaggy cave bear:Bruised> You lightly slash a shaggy cave bear's left foreleg. HP:Hurt, Soi:Bruised, a shaggy cave bear:Bruised>cc A shaggy cave bear deflects Fullante's attack. HP:Hurt, Soi:Bruised, a shaggy cave bear:Bruised>Soi dodges a shaggy cave bear's attack. Soi slashes a shaggy cave bear's right foreleg. You start to concentrate. /-\|/- Errent tells you 'what are yout alking about?'. \ Fullante slashes a shaggy cave bear's head. Ok. A shaggy cave bear appears to be confused! HP:Hurt, Soi:Bruised, a shaggy cave bear:Bruised> Soi lightly slashes a shaggy cave bear's left hindfoot. HP:Hurt, Soi:Bruised, a shaggy cave bear:Bruised> Soi deflects a shaggy cave bear's attack. HP:Hurt, Soi:Bruised, a shaggy cave bear:Bruised> You slash a shaggy cave bear's head. HP:Hurt, Soi:Bruised, a shaggy cave bear:Bruised> Fullante slashes a shaggy cave bear's head. HP:Hurt, Soi:Bruised, a shaggy cave bear:Hurt> Soi slashes a shaggy cave bear's head. HP:Hurt, Soi:Bruised, a shaggy cave bear:Hurt> Soi dodges a shaggy cave bear's attack. HP:Hurt, Soi:Bruised, a shaggy cave bear:Hurt>whois errent You slash a shaggy cave bear's head. HP:Hurt, Soi:Bruised, a shaggy cave bear:Hurt>Errent Wolfe, Architect of Arda is one of the Aratar (level 97). HP:Hurt, Soi:Bruised, a shaggy cave bear:Hurt> Fullante slashes a shaggy cave bear's body hard. HP:Hurt, Soi:Bruised, a shaggy cave bear:Hurt> Soi slashes a shaggy cave bear's head hard. HP:Hurt, Soi:Bruised, a shaggy cave bear:Hurt> You slash a shaggy cave bear's body. Soi dodges a shaggy cave bear's attack. HP:Hurt, Soi:Bruised, a shaggy cave bear:Wounded> Fullante slashes a shaggy cave bear's head hard. HP:Hurt, Soi:Bruised, a shaggy cave bear:Wounded> You slash a shaggy cave bear's head. Soi slashes a shaggy cave bear's head hard. HP:Hurt, Soi:Bruised, a shaggy cave bear:Wounded> Soi dodges a shaggy cave bear's attack. HP:Hurt, Soi:Bruised, a shaggy cave bear:Wounded> Fullante slashes a shaggy cave bear's right foreleg hard. HP:Hurt, Soi:Bruised, a shaggy cave bear:Bloodied> You lightly slash a shaggy cave bear's right forefoot. HP:Hurt, Soi:Bruised, a shaggy cave bear:Bloodied> Soi slashes a shaggy cave bear's body. HP:Hurt, Soi:Bruised, a shaggy cave bear:Bloodied> Soi dodges a shaggy cave bear's attack. HP:Hurt, Soi:Bruised, a shaggy cave bear:Bloodied> Fullante slashes a shaggy cave bear's right foreleg hard. reply ohh... I have no idea. must have seen things. *shrug* HP:Hurt, Soi:Bruised, a shaggy cave bear:Bloodied>You slash a shaggy cave bear's right forefoot. You tell Errent 'ohh... I have no idea. must have seen things. *shrug*' HP:Hurt, Soi:Bruised, a shaggy cave bear:Awful> Soi slashes a shaggy cave bear's head. HP:Hurt, Soi:Bruised, a shaggy cave bear:Awful> Soi deflects a shaggy cave bear's attack. HP:Hurt, Soi:Bruised, a shaggy cave bear:Awful>diag Fullante slashes a shaggy cave bear's right forefoot. A shaggy cave bear is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 631 points. HP:Hurt>Diagnose who? HP:Hurt> Soi leaves east. A horse leaves east. You follow Soi. Hall of Whispers Exits are: E W The darkness dances in all shades of the nothing from one wall to the next, from one end to the other, to the music of silence, reaching out it's tender arms towards the visitor, embracing him, tearing him into the swirling steps of oblivion, whispering the bitter words in the sweetest tone ... A naiad is chanting softly here. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the west. A horse enters from the west. HP:Hurt> A naiad grins evilly and attacks Ainaran! A naiad attacks YOU! A naiad pierces your right arm extremely hard. HP:Wounded, a naiad:Healthy>sc A naiad dodges your attack. Soi leaves west. A horse leaves west. Fullante leaves west. A horse leaves west. HP:Wounded, a naiad:Healthy>You have 72/162 hit, 57/57 stamina, 129/146 moves, 135 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 28K. You are getting thirsty. f HP:Wounded, a naiad:Healthy>You flee head over heels. Jade Monoliths Exits are: E S W Finally, on the 17th day of our journey we reached the Delta of Linchyr. The vast sea extended before us, a greenish - blue water, in which I found the proportion of green to be most notable, as it is common knowledge that large volumes of water receive their colour through the angle of the impacting light : golden for a left angle, as at sunrise, blue on a vertical angle and red on a right angle, as observed during sunset. Even more does this mystery excite me, as the sea's colour seemed almost unaffected in luminance and saturation by the changing daylight ..." Academician Provost Llaurindyl Walkohe - "An inquiry into the cause and nature of colours" Snow lies upon the ground. HP:Wounded> Errent tells you 'indeed!'. HP:Wounded> Soi enters from the west. Fullante enters from the west. A horse enters from the west. HP:Wounded>gt shite You group-say 'shite' cr HP:Wounded>You start to concentrate. -\|/-\cast regen Ok. You try to revive Ainaran. Your spell does no good to him. HP:Wounded>cast curing You start to concentrate. |/-\|gt wait /-\Ok. You feel yourself becoming much healthier. You start to concentrate. /-\|/-\Ok. You feel yourself becoming healthier. You group-say 'wait' HP:Hurt>rest You sit down and rest your tired bones. l HP:Hurt>Jade Monoliths Exits are: E S W Finally, on the 17th day of our journey we reached the Delta of Linchyr. The vast sea extended before us, a greenish - blue water, in which I found the proportion of green to be most notable, as it is common knowledge that large volumes of water receive their colour through the angle of the impacting light : golden for a left angle, as at sunrise, blue on a vertical angle and red on a right angle, as observed during sunset. Even more does this mystery excite me, as the sea's colour seemed almost unaffected in luminance and saturation by the changing daylight ..." Academician Provost Llaurindyl Walkohe - "An inquiry into the cause and nature of colours" Snow lies upon the ground. A horse is here, gazing at you. Soi the Human is standing here. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. HP:Hurt> Soi says 'same con as matty but harder' HP:Hurt>gt one more deeply and I'm dead You group-say 'one more deeply and I'm dead' HP:Hurt> Soi sighs loudly. HP:Hurt> Soi sits down and rests. HP:Hurt>who Players ------- [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 4 characters displayed. HP:Hurt>**Errent is awesome. :-) Unrecognized command. HP:Hurt>sc You have 111/162 hit, 57/57 stamina, 130/146 moves, 127 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 28K. You are getting thirsty. HP:Hurt>'dang naiad You say 'dang naiad' HP:Bruised>'never touch a naiad You say 'never touch a naiad' HP:Bruised>'keep that in mind You say 'keep that in mind' HP:Bruised> Saving Ainaran. HP:Bruised> Soi giggles. HP:Bruised> Fullante says 'any1 found any artifacts other than Phalanx shield of Mordor?' HP:Bruised>tell felagund as soon as regular rots is back up... I'm going to load a naid and slay her 20 times Nobody by that name. HP:Scratched> Soi tells you ':)'. HP:Scratched>tell fullante as soon as regular rots is back up... I'm going to load a naid and slay her 20 times You tell Fullante 'as soon as regular rots is back up... I'm going to load a naid and slay her 20 times' HP:Scratched> Fullante tells you 'lol'. >'I think Taraan has Phalanx shield You say 'I think Taraan has Phalanx shield' >l Jade Monoliths Exits are: E S W Finally, on the 17th day of our journey we reached the Delta of Linchyr. The vast sea extended before us, a greenish - blue water, in which I found the proportion of green to be most notable, as it is common knowledge that large volumes of water receive their colour through the angle of the impacting light : golden for a left angle, as at sunrise, blue on a vertical angle and red on a right angle, as observed during sunset. Even more does this mystery excite me, as the sea's colour seemed almost unaffected in luminance and saturation by the changing daylight ..." Academician Provost Llaurindyl Walkohe - "An inquiry into the cause and nature of colours" Snow lies upon the ground. A horse is here, gazing at you. Soi the Human is resting here. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. > Soi nods solemnly. >st Fullante nods solemnly. >You stop resting, and stand up. >'fly past that naiad You say 'fly past that naiad' set tac def > Fullante says 'was wondering if any others found' >You are now employing defensive tactics. >'hold You say 'hold' >sanc Soi stops resting, and clambers on his feet. >You start to concentrate. \|/-\|/-\|/-\|/-\|/-\ Ok. Your mind is blinded by anger. Try again when you have cooled down. >'arg You say 'arg' > You are thirsty. >'let anger leave sc aff drink skin drink skin drink skin rest You say 'let anger leave' >You have 162/162 hit, 57/57 stamina, 146/146 moves, 125 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 28K. You are thirsty. >You are affected by: curing saturation (fast-acting) regeneration (fast-acting) anger (short) infravision (long) insight (long) >You drink the water. You are full. >You drink the water. You don't feel thirsty any more. You are full. >Your stomach can't contain anymore! >You sit down and rest your tired bones. >aff You are affected by: curing saturation (fast-acting) regeneration (fast-acting) anger (short) infravision (long) insight (long) >aff You are affected by: curing saturation (fast-acting) regeneration (fast-acting) anger (short) infravision (long) insight (long) >'I wanna sanc gig who You say 'I wanna sanc' >You giggle. >Players ------- [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 4 characters displayed. >prac You have 0 practice sessions left slashing (Mastered) parry (Mastered) fast attack (poor) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 6 time, 0 spirit) evasion (poor) ( 6 time, 0 spirit) poison (Mastered) ( 11 time, 5 spirit) curing saturation (Mastered) ( 8 time, 1 spirit) insight (Mastered) ( 7 time, 2 spirit) pragmatism (fair) ( 7 time, 5 spirit) fear (Mastered) ( 7 time, 5 spirit) divination (very good) ( 15 time, 2 spirit) sanctuary (Mastered) ( 22 time, 2 spirit) vitality (Mastered) ( 7 time, 5 spirit) confuse (Mastered) ( 8 time, 2 spirit) regeneration (Mastered) ( 9 time, 5 spirit) infravision (Mastered) ( 9 time, 2 spirit) revive (Mastered) ( 7 time, 2 spirit) remove poison (fair) ( 15 time, 2 spirit) human language (Mastered) >aff You are affected by: curing saturation (fast-acting) regeneration (fast-acting) infravision (long) insight (long) sc >You have 162/162 hit, 57/57 stamina, 131/146 moves, 125 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 28K. >st You stop resting, and stand up. sanc > Soi says 'naiad prolly got an artifact' >You start to concentrate. \|/-\| Soi shrugs. /-\|/-\|/-\|/-\ Ok. You are surrounded by a bright aura. >'FLY! You say 'FLY!' > Soi leaves west. A horse leaves west. You follow Soi. Hall of Whispers Exits are: E W The darkness dances in all shades of the nothing from one wall to the next, from one end to the other, to the music of silence, reaching out it's tender arms towards the visitor, embracing him, tearing him into the swirling steps of oblivion, whispering the bitter words in the sweetest tone ... A naiad is chanting softly here. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the east. A horse enters from the east. > Soi leaves west. A horse leaves west. You follow Soi. Flooded Crevice Exits are: N E S W Once again, water has intruded the mountain roots, flooding major parts of it and as the narrowing extension makes it even harder to move it is only a miracle, that the water masses have come to rest, considering other turbulent parts of the mountain. Snow lies upon the ground. The slashed corpse of a shaggy cave bear is lying here. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the east. A horse enters from the east. > Soi leaves north. A horse leaves north. You follow Soi. Burrow Exits are: N E S Animals have carried sticks and leaf from the woods into the cavern, transforming it into an habitation fit to their needs. Hidden deep into the mountain, not only do they defy the harsh winter, the storms and the hunts that take place on the surface, but also benefit from their generous neighbor's diet. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. Fullansmile te enters from the south. A horse enters from the south. >You smile happily. >hop Soi leaves east. A horse leaves east. You follow Soi. Burrow Exits are: N E W Animals have carried sticks and leaf from the woods into the cavern, transforming it into an habitation fit to their needs. Hidden deep into the mountain, not only do they defy the harsh winter, the storms and the hunts that take place on the surface, but also benefit from their generous neighbor's diet. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the west. A horse enters from the west. >Are you a little bunny? > Soi leaves north. A horse leaves north. You follow Soi. Windy Stairs Exits are: N E S W (U) D A strong, cold wind rushes out from within the mountain having it's source most likely near the foot of the mountain. Not so much the traces of animals, as the ones of their mortal remains suggest that the complex of mazes that reaches far into the massif may be inhabited by potentially dangerous dwellers. A small, brown fox rests here. A small, brown fox rests here. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the south. A horse enters from the south. > Soi opens the slabdoor. > Fullante giggles. > Soi leaves up. A horse leaves up. You follow Soi. Light Forest Exits are: N S D You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. A brown fox hunts for food here. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from below. A horse enters from below.'cool mob, no doubt > Soi closes the slabdoor. >You say 'cool mob, no doubt' Soi attacks a Mirkwolf! Soi slashes a Mirkwolf's left hindfoot hard. > Soi deflects a Mirkwolf's attack. > Fullante assists Soi. Fullante attacks a Mirkwolf! Fullante slashes a Mirkwolf's body. as cc ci set tac ag >Soi deflects a Mirkwolf's attack. Fullante begins quietly muttering some strange, powerful words. You join the fight! You attack a Mirkwolf! Your sanctuary is ended! You lightly slash a Mirkwolf's body. HP:Healthy, Soi:Healthy, a Mirkwolf:Scratched>A Mirkwolf dodges Soi's attack. You start to concentrate. /-\|/-\Ok. You start to concentrate. - A Mirkwolf hits Soi's right leg extremely hard. \ Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes a Mirkwolf, who shudders upon impact. Fullante begins quietly muttering some strange, powerful words. |/ A Mirkwolf deflects Soi's attack. -\Ok. You are now employing aggressive tactics. HP:Healthy, Soi:Bruised, a Mirkwolf:Bruised> A Mirkwolf hits Soi's body hard. HP:Healthy, Soi:Bruised, a Mirkwolf:Bruised> Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes a Mirkwolf, who shudders upon impact. HP:Healthy, Soi:Bruised, a Mirkwolf:Bruised> A Mirkwolf deflects Soi's attack. HP:Healthy, Soi:Bruised, a Mirkwolf:Bruised> You slash a Mirkwolf's body. HP:Healthy, Soi:Bruised, a Mirkwolf:Bruised> A Mirkwolf deflects Fullante's attack. HP:Healthy, Soi:Bruised, a Mirkwolf:Bruised> Wet snow falls through the trees, but cannot cover the ground. HP:Healthy, Soi:Bruised, a Mirkwolf:Bruised> A Mirkwolf hits Soi's body hard. HP:Healthy, Soi:Hurt, a Mirkwolf:Bruised> A Mirkwolf deflects Soi's attack. 'maybe if I got shift... HP:Healthy, Soi:Hurt, a Mirkwolf:Bruised> You slash a Mirkwolf's body. HP:Healthy, Soi:Hurt, a Mirkwolf:Bruised> Fullante slashes a Mirkwolf's head hard. HP:Healthy, Soi:Hurt, a Mirkwolf:Bruised>You say 'maybe if I got shift...' HP:Healthy, Soi:Hurt, a Mirkwolf:Bruised> A Mirkwolf hits Soi's left leg very hard. HP:Healthy, Soi:Hurt, a Mirkwolf:Bruised> You slash a Mirkwolf's left foreleg. A Mirkwolf deflects Soi's attack. HP:Healthy, Soi:Hurt, a Mirkwolf:Hurt> Fullante slashes a Mirkwolf's right hindleg. HP:Healthy, Soi:Hurt, a Mirkwolf:Hurt>'I could kill Soi deflects a Mirkwolf's attack. HP:Healthy, Soi:Hurt, a Mirkwolf:Hurt>You say 'I could kill' HP:Healthy, Soi:Hurt, a Mirkwolf:Hurt>'or buff A Mirkwolf deflects your attack. HP:Healthy, Soi:Hurt, a Mirkwolf:Hurt>Soi lightly slashes a Mirkwolf's left foreleg. You say 'or buff' HP:Healthy, Soi:Hurt, a Mirkwolf:Hurt> Fullante lightly slashes a Mirkwolf's left foreleg. Fullante chuckles politely. HP:Healthy, Soi:Hurt, a Mirkwolf:Hurt> Soi deflects a Mirkwolf's attack. HP:Healthy, Soi:Hurt, a Mirkwolf:Hurt> You slash a Mirkwolf's head. HP:Healthy, Soi:Hurt, a Mirkwolf:Hurt> A Mirkwolf deflects Soi's attack. HP:Healthy, Soi:Hurt, a Mirkwolf:Hurt> A Mirkwolf deflects Fullante's attack. HP:Healthy, Soi:Hurt, a Mirkwolf:Hurt> Soi deflects a Mirkwolf's attack. HP:Healthy, Soi:Hurt, a Mirkwolf:Hurt>'level me to 28 guys You slash a Mirkwolf's body. You say 'level me to 28 guys' HP:Healthy, Soi:Hurt, a Mirkwolf:Hurt> A Mirkwolf dodges Soi's attack. HP:Healthy, Soi:Hurt, a Mirkwolf:Hurt> Fullante slashes a Mirkwolf's right forefoot. 'I'll get shift HP:Healthy, Soi:Hurt, a Mirkwolf:Hurt> A Mirkwolf hits Soi's body. HP:Healthy, Soi:Wounded, a Mirkwolf:Hurt>You say 'I'll get shift' HP:Healthy, Soi:Wounded, a Mirkwolf:Hurt>'we'll kill it You slash a Mirkwolf's body. HP:Healthy, Soi:Wounded, a Mirkwolf:Hurt> A Mirkwolf dodges Soi's attack. smile HP:Healthy, Soi:Wounded, a Mirkwolf:Hurt>You say 'we'll kill it' HP:Healthy, Soi:Wounded, a Mirkwolf:Hurt>A Mirkwolf deflects Fullante's attack. You smile happily. set tac ag HP:Healthy, Soi:Wounded, a Mirkwolf:Hurt> Fullante giggles. HP:Healthy, Soi:Wounded, a Mirkwolf:Hurt>Soi deflects a Mirkwolf's attack. You are now employing aggressive tactics. HP:Healthy, Soi:Hurt, a Mirkwolf:Hurt> You slash a Mirkwolf's body. HP:Healthy, Soi:Hurt, a Mirkwolf:Hurt>diag Soi slashes a Mirkwolf's body. HP:Healthy, Soi:Hurt, a Mirkwolf:Wounded>A Mirkwolf has a lot of wounds. A Mirkwolf is in top shape. A Mirkwolf has been here for quite a while. A Mirkwolf is affected by: insight (long) It is well aware of the Wraith-world. HP:Healthy, Soi:Hurt, a Mirkwolf:Wounded> A Mirkwolf deflects Fullante's attack. HP:Healthy, Soi:Hurt, a Mirkwolf:Wounded> A Mirkwolf hits Soi's body hard. Soi giggles. HP:Healthy, Soi:Wounded, a Mirkwolf:Wounded> You slash a Mirkwolf's body. HP:Healthy, Soi:Wounded, a Mirkwolf:Wounded>cc Soi slashes a Mirkwolf's body. HP:Healthy, Soi:Wounded, a Mirkwolf:Wounded>Fullante lightly slashes a Mirkwolf's head. A Mirkwolf hits Soi's head hard. You start to concentrate. /-\|/-\ Ok. A Mirkwolf appears to be confused! HP:Healthy, Soi:Wounded, a Mirkwolf:Wounded> Soi slashes a Mirkwolf's body. HP:Healthy, Soi:Wounded, a Mirkwolf:Wounded> You slash a Mirkwolf's right foreleg hard. Fullante slashes a Mirkwolf's body. HP:Healthy, Soi:Wounded, a Mirkwolf:Bloodied> Soi deflects a Mirkwolf's attack. HP:Healthy, Soi:Wounded, a Mirkwolf:Bloodied>spit wolf You spit on it. HP:Healthy, Soi:Wounded, a Mirkwolf:Bloodied> Soi slashes a Mirkwolf's body. HP:Healthy, Soi:Wounded, a Mirkwolf:Bloodied> You slash a Mirkwolf's body. HP:Healthy, Soi:Wounded, a Mirkwolf:Bloodied> Fullante slashes a Mirkwolf's left hindfoot. Soi deflects a Mirkwolf's attack. HP:Healthy, Soi:Wounded, a Mirkwolf:Awful>set tac ag You slash a Mirkwolf's right hindleg. Soi slashes a Mirkwolf's left foreleg. HP:Healthy, Soi:Wounded, a Mirkwolf:Awful>Soi dodges a Mirkwolf's attack. You are now employing aggressive tactics. HP:Healthy, Soi:Wounded, a Mirkwolf:Awful> Fullante slashes a Mirkwolf's left foreleg. A Mirkwolf is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 941 points. >but You cut the tooth of a mirkwolf from the slashed corpse of a Mirkwolf. >eat meat l You don't seem to have any. >Light Forest Exits are: N S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. The slashed corpse of a Mirkwolf is lying here. A brown fox hunts for food here. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. > A horse stops following Fullante. Fullante mounts a horse and starts riding him. drop tooth >You drop the tooth of a mirkwolf. > Soi leaves south. A horse leaves south. You follow Soi. Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. Snow lies upon the ground. A black rabbit scurries about. Soi the Human is standing here. A horse is here, gazing at you. Fullante is entering from the north, riding on a horse. > Soi leaves west. A horse leaves west. You follow Soi. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. Fullante is entering from the east, riding on a horse. > The lands shiver as Arda reshapes herself. Soi leaves west. A horse leaves west. You follow Soi. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. Fullante is entering from the east, riding on a horse. >'bleh Soi leaves west. A horse leaves west. You follow Soi. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. Fullante is entering from the east, riding on a horsride e. > Soi leaves west. A horse leaves west. You follow Soi. Grassy Forest Exits are: N E Short grasses grow here, and there are many rocks of different sizes, but there are no trees. The ground slopes gently upwards to the south, and beyond you can see dark green treetops on the hills several hundred feet above you. Treeless green plains stretch into the distance beyond the northern view. Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. Soi the Human is standing here. A horse is here, gazing at you. Fullante is entering from the east, riding on a horse. >You say 'bleh' >A horse stops following you. You mount a horse and start riding him. R> Soi leaves north. A horse leaves north. You follow Soi. Scattered Woods Exits are: E S W This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. Fullante is entering from the south, riding on a horse. R> Soi leaves west. A horse leaves west. You follow Soi. Scattered Woods Exits are: N E This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. Snow lies upon the ground. A medium-sized elk grazes here. A medium-sized elk grazes here. Soi the Human is standing here. A horse is here, gazing at you. Fullante is entering from the east, riding on a horse. R> Soi leaves north. A horse leaves north. You follow Soi. Empty Plains Exits are: N S These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the west you can enter a road, and further south you see some trees. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. Fullante is entering from the south, riding on a horse. R> Soi leaves north. A horse leaves north. You follow Soi. Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. Soi the Human is standing here. A horse is here, gazing at you. Fullante is entering from the south, riding on a horse. R> Soi leaves north. A horse leaves north. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. Fullante is entering from the south, riding on a horse. R> Soi leaves north. A horse leaves north. You follow Soi. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Snow lies upon the ground. A black rabbit scurries about. Soi the Human is standing here. A horse is here, gazing at you. Fullante is entering from the sousc th, riding on a horse. R> Soi leaves east. A horse leaves east. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. Fullante is entering from the west, riding on a horse. R>You have 162/162 hit, 57/57 stamina, 105/146 moves, 121 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 1, XP Needed: 27K. R> Soi leaves north. A horse leaves north. You follow Soi. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Snow lies upon the ground. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. Soi the Human is standing here. A horse is here, gazing at you. Fullante is entering from the south, riding on a horse. R> Soi leaves east. A horse leaves east. You follow Soi. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Soi the Human is standing here. A horse is here, gazing at you. Fullante is entering from the west, riding on a horse. R> Soi leaves east. A horse leaves east. You follow Soi. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. A small, green snake slithers harmlessly here. Soi the Human is standing here. A horse is here, gazing at you. Fullante is entering from the west, riding on a horse. R> Soi leaves east. A horse leaves east. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. A black rabbit scurries about. A black rabbit scurries about. A small, green snake slithers harmlessly here. Soi the Human is standing here. A horse is here, gazing at you. Fullante is entering from the west, riding on a horse. R> Soi leaves north. A horse leaves north. You follow Soi. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi the Human is standing here. A horse is here, gazing at you. Fullante is entering from the south, riding on a horse. R> Soi leaves east. A horse leaves east. You follow Soi. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. A black rabbit scurries about. Soi the Human is standing here. A horse is here, gazing at you. Fullante is entering from the west, riding on a horse. R> Soi leaves east. A horse leaves east. You follow Soi. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Soi the Human is standing here. A horse is here, gazing at you. Fullante is entering from the west, riding on a horse. R> Soi leaves east. A horse leaves east. You follow Soi. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi the Human is standing here. A horse is here, gazing at you. Fullante is entering from the west, riding on a horse. R> Soi leaves north. A horse leaves north. You follow Soi. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Soi the Human is standing here. A horse is here, gazing at you. Fullante is entering from the south, riding on a horse. R> Soi says 'afk a min' R> Soi sits down and rests. pour water skin R>You pour some water into the skin. nod exam pack R> Soi goes away from keyboard. R>You nod solemnly. R>When you look inside, you see: backpack (carried) : a soldier ration a stone ring..It glows blue! a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a golden visor..It glows blue! R> Fullante stops using a ruby necklace. R> Lightning lights up the sullen sky through the rain. R> Fullante wears a silk scarf around his neck. R> Fullante stops using a torch. R>tell fullante you wouldn't kill anyone for an artifact, would you? You tell Fullante 'you wouldn't kill anyone for an artifact, would you?' R>who Players ------- [ Arata ] Errent Wolfe, Architect of Arda (writing) [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human (AFK) 4 characters displayed. R> Fullante tells you 'if I wanted to win, but I don't:-)'. R>rep :-) You tell Fullante ':-)' R> Fullante tells you 'in your place, yes:-)'. R>rep I'm thinking about killing Taraan sometime soon... You tell Fullante 'I'm thinking about killing Taraan sometime soon...' R> Fullante tells you 'lvl me up and I'll help'. rep keep a major secret? no one else can know? R>You tell Fullante 'keep a major secret? no one else can know?' R> Lightning lights up the sullen sky through the rain. Saving Ainaran. R> Fullante tells you 'nod'. R>get gold pack You get a golden visor from a backpack. R>put gold pack You put a golden visor in a backpack. cough R>Yuck, try to cover your mouth next time! R> Fullante grins evilly. R> Fullante tells you 'nice'. l R>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Soi the Human (AFK) is resting here. A horse is here, gazing at you. You are riding on a horse. Fullante is riding on a horse. rpe nod R>Unrecognized command. R>rep soi knows You tell Fullante 'soi knows' R>rep All of my "friends" know hehe You tell Fullante 'All of my "friends" know hehe' R> Fullante tells you 'what it do, where you get it?'. R>rep just like silver circlet You tell Fullante 'just like silver circlet' R>rep except gold, and visor, a little more powerful though You tell Fullante 'except gold, and visor, a little more powerful though' R>reply I don't wear it, for sake of my life You tell Fullante 'I don't wear it, for sake of my life' R> Fullante tells you 'where you get it?:-)'. R> Your vision turns blood read as Morgoth's Lieutenant intones: There is a new News post titled Bugged Artifact Room. rep tunnel ghost... cackle R>You tell Fullante 'tunnel ghost... cackle' R> Lightning lights up the sullen sky through the rain. R>rep at levle 8 You tell Fullante 'at levle 8' ne next R>Message 12 : Mon Feb 19 (Errent) :: Bugged Artifact Room I recently discovered that one of the rooms containing an artifact was bugged, and there was no way any players could get to it. I've fixed the problem, and the room is now accessible. It might be wise to research some old areas again . . . Good Luck, Errent Wolfe, Architect of Arda R> Your regeneration slows again. R> Fullante tells you 'hehe'. R>'ne next smile You say 'ne next' R>You smile happily. R>'let's go for it You say 'let's go for it' R> Fullante nods solemnly. R>'c'mon guys You say 'c'mon guys' who R>Players ------- [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human (AFK) 4 characters displayed. R> Fullante nods solemnly. R>'we can do this shit You say 'we can do this shit' R>'old ruins You say 'old ruins' R>'most likely You say 'most likely' R>'I bet. You say 'I bet.' R>'I highly, highly bet You say 'I highly, highly bet' who R>Players ------- [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human (AFK) 4 characters displayed. R> Lightning lights up the sullen sky through the rain. R> Fullante says 'I want the sparkling wand' R>'that room was bugged You say 'that room was bugged' R>nod fullante You nod your head at him in agreement. R>'it's a mage item, no doubt who You say 'it's a mage item, no doubt' R>Players ------- [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human (AFK) 4 characters displayed. R> Fullante nods solemnly. R> Fullante starts to drool. R>grin who You grin evilly. R>Players ------- [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human (AFK) 4 characters displayed. R>'I want spirit mines in here. gig who You say 'I want spirit mines in here.' R>You giggle. R>Players ------- [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human (AFK) 4 characters displayed. R>'we need a warrior You say 'we need a warrior' who R>Players ------- [ Arata ] Errent Wolfe, Architect of Arda (writing) [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human (AFK) 4 characters displayed. R> Fullante tells you 'yeah, only problem with taraan is he's always on with his friends'. R>rep nod You tell Fullante 'nod' rep spit R>You tell Fullante 'spit' R> Fullante tells you 'and vanemuine is good'. R>rep doesn't mater You tell Fullante 'doesn't mater' R> Lightning lights up the sullen sky through the rain. Soi's torch flickers weakly. R>rep with the right tactics and wit, anyone could take em w You tell Fullante 'with the right tactics and wit, anyone could take em' R>Postmaster Tent Exits are: E This tent is dominated by a large wooden table covered with scraps of paper and bags filled with letters en route from someplace to someplace else. It must be difficult to carry all those important documents around Middle Earth without losing any! A tall, thin man wearing spectacles is standing here. dismount R>You stop riding a horse. A horse starts following you. >mail A hurried mailman tells you, 'You need to specify an addressee!' > Fullante enters from the east. A horse enters from the east. >receive mail A hurried mailman tells you, 'Sorry, you don't have any mail waiting.' >'no mail sniff You say 'no mail' >You sniff sadly. *SNIFF* > Fullante leaves east. A horse leaves east. >'I've sent a lot of mail e You say 'I've sent a lot of mail' >'I've sent a lot of mail At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Soi the Human (AFK) is resting here. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. >You say 'I've sent a lot of mail' > A horse stops following Fullante. Fullante mounts a horse and starts riding him. >'never gotten any You say 'never gotten any' gig >You giggle. who >Players ------- [ Arata ] Errent Wolfe, Architect of Arda (writing) [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human (AFK) 4 characters displayed. >'let's all mail errent gig You say 'let's all mail errent' >You giggle. > Fullante giggles. > Fullante chuckles politely. >'and ask him to keep these chars on this server You say 'and ask him to keep these chars on this server' who >Players ------- [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human (AFK) 4 characters displayed. > Fullante says 'hurry back Soi!' >nod soi You nod your head at him in agreement. >'we've got a level to get You say 'we've got a level to get' > Fullante says '4k tnl fer me' >'and an artifact to find! You say 'and an artifact to find!' tell fullante nod > The sun rises behind the buildings. Lightning lights up the sullen sky through the rain. Soi's torch flickers weakly. Saving Ainaran. >You tell Fullante 'nod' >'it's in old ruins You say 'it's in old ruins' >'because on regular game.. You say 'because on regular game..' >'cats have fine blue robe You say 'cats have fine blue robe' >'in this game, old ruins are cats You say 'in this game, old ruins are cats' >'cats should have mage item -- sparkling wand You say 'cats should have mage item -- sparkling wand' who >Players ------- [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human (AFK) 4 characters displayed. >'problem tho You say 'problem tho' > Fullante nods solemnly. >'massive spider and webspinner You say 'massive spider and webspinner' > Fullante says 'I wrote Cats:-)' >exp Exploits for Ainaran Numbers in brackets indicate (your,their) level at time of a kill Feb 19, 01: Mobdied: a tunnel ghost Feb 19, 01: Mobdied: a grey spirit Feb 19, 01: Mobdied: a webspinner Feb 19, 01: L16: Stat inc (+1 int) Feb 18, 01: Obtained level 15 Feb 17, 01: Obtained level 10 Feb 16, 01: Obtained level 6 Feb 16, 01: Mobdied: a large vampire bat Feb 16, 01: Mobdied: the hill troll Feb 16, 01: Character Created Total: 0 pkills, 0 pdeaths, 5 mobdeaths. >smile fullante You smile at him. > Fullante flexes his big muscles. Show-off. > Fullante struts proudly. >'Feb 19, 01: Mobdied: a webspinner You say 'Feb 19, 01: Mobdied: a webspinner ' > The day has now begun. Lightning lights up the sullen sky through the rain. Soi's torch went out. > Fullante shivers uncomfortably. >'got locked in there. You say 'got locked in there.' >'fucking sadistic doorname You say 'fucking sadistic doorname' > Fullante nods solemnly. >'entrancetotheruinsbelowthatishiddenfromview You say 'entrancetotheruinsbelowthatishiddenfromview' >who Fullante nods solemnly. >Players ------- [--- Dwf] Sarlent the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human (AFK) 5 characters displayed. > Fullante says 'lag' >pray sarlent You pray to Sarlent, hoping for his good will. > Fullante giggles. >sc You have 162/162 hit, 57/57 stamina, 146/146 moves, 121 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 1, XP Needed: 27K. ponder >You ponder over matters as they appear to you at this moment. > The full moon shows in the sky. Lightning lights up the sullen sky through the rain. >'methinks i'm going to solo some spirits for a bit You say 'methinks i'm going to solo some spirits for a bit' >fol self You stop following Soi. > Fullante waves. >'call me when you need me smile You say 'call me when you need me' >You smile happily. >'I'm gonna level dammit You say 'I'm gonna level dammit' >reply and beat rusikas You tell Fullante 'and beat rusikas' >l At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Soi the Human (AFK) is resting here. A horse is here, gazing at you. Fullante is riding on a horse. A horse is here, gazing at you. >cough pour water skin Yuck, try to cover your mouth next time! >There is no room for more. >tip juggler wav You tip your hat at a juggler, and wish him a good day. >s You wave. >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. w w >w w Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. ride >Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. >Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. >You cannot go that way. >set men on A horse stops following you. You mount a horse and start riding him. R>s s s AutoMental mode is now on. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. A small, green snake slithers harmlessly here. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. A black rabbit scurries about. R>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. R>e A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. A flickering ball of pale flame dances through the air. (shadow) A black rabbit scurries about. n R>You cannot go that way. R>s n Brushy Plains Exits are: N W The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. A black deer can barely be made out in the darkness here. A black deer can barely be made out in the darkness here. R>A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. A flickering ball of pale flame dances through the air. (shadow) A black rabbit scurries about. R>k flame You force your Will against a ball of pale flame's concentration! who R HP:Healthy Mind:in top shape, a ball of pale flame:in top shape> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, a ball of pale flame:in top shape>set tac def Players ------- [--- Dwf] Sarlent the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human (AFK) 5 characters displayed. R HP:Healthy Mind:in top shape, a ball of pale flame:in top shape> You force your Will against a ball of pale flame's will! R HP:Healthy Mind:in top shape, a ball of pale flame:slightly dispirited>You are now employing defensive tactics. R HP:Healthy Mind:in top shape, a ball of pale flame:slightly dispirited> a ball of pale flame forces its Will against your intelligence! R HP:Healthy Mind:slightly duped, a ball of pale flame:slightly dispirited> You force your Will against a ball of pale flame's strength! R HP:Healthy Mind:slightly duped, a ball of pale flame:slightly dispirited> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly duped, a ball of pale flame:slightly clumsy> You force your Will against a ball of pale flame's strength! R HP:Healthy Mind:slightly duped, a ball of pale flame:somewhat weakened> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly duped, a ball of pale flame:somewhat clumsy> You force your Will against a ball of pale flame's strength! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously weakened> a ball of pale flame forces its Will against your concentration! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously weakened> a ball of pale flame forces its Will against your will! You force your Will against a ball of pale flame's intelligence! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously weakened> a ball of pale flame forces its Will against your concentration! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously weakened> You force your Will against a ball of pale flame's concentration! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously weakened>reply at first, I didn't want to win You tell Fullante 'at first, I didn't want to win' R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously weakened> A ball of pale flame tries its Will against your mind, but loses control! You force your Will against a ball of pale flame's concentration! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously weakened> You force your Will against a ball of pale flame's concentration! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously weakened> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously clumsy>reply now, i just want to place well :-) You force your Will against a ball of pale flame's concentration! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously clumsy>You tell Fullante 'now, i just want to place well :-)' R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously clumsy> The storm intesifies as flashes of lightning pierce the sky. R HP:Healthy Mind:in top shape, a ball of pale flame:quite clumsy> a ball of pale flame forces its Will against your intelligence! R HP:Healthy Mind:slightly duped, a ball of pale flame:quite clumsy>whois trace You force your Will against a ball of pale flame's constitution! R HP:Healthy Mind:slightly duped, a ball of pale flame:quite clumsy>Trace is a level 4 Hobbit. R HP:Healthy Mind:slightly duped, a ball of pale flame:quite clumsy> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly duped, a ball of pale flame:quite clumsy> Soi group-says 'sorry' R HP:Healthy Mind:slightly duped, a ball of pale flame:quite clumsy> You force your Will against a ball of pale flame's strength! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously weakened> A ball of pale flame tries its Will against your mind, but you resist! You force your Will against a ball of pale flame's concentration! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously weakened> You force your Will against a ball of pale flame's intelligence! Fullante tells you 'I don't have a grou:-)'. whois valian R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously weakened> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously weakened>Valian . R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously weakened>rep gig You force your Will against a ball of pale flame's constitution! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously weakened> a ball of pale flame forces its Will against your strength! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously weakened>You tell Fullante 'gig' R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously weakened> You force your Will against a ball of pale flame's constitution! Soi group-says 'took longer than i thought' R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously weakened> a ball of pale flame forces its Will against your learning! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously weakened> You force your Will against a ball of pale flame's learning! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously weakened>rep comf A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously weakened>Fullante group-says 'I'm just outside of city' You tell Fullante 'comf' R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously weakened> You force your Will against a ball of pale flame's dexterity! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously clumsy> You force your Will against a ball of pale flame's will! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously clumsy> You force your Will against a ball of pale flame's will! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously clumsy> You force your Will against a ball of pale flame's strength! R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly weakened> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly weakened>gt I soloing spirits to level sc Soi group-says 'i need to prac' R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly weakened> You force your Will against a ball of pale flame's dexterity! R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly weakened>You group-say 'I soloing spirits to level' R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly weakened>a ball of pale flame forces its Will against your constitution! You have 157/157 hit, 56/56 stamina, 130/145 moves, 131 spirit. OB: 45, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 27K. R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly weakened> You force your Will against a ball of pale flame's intelligence! R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly weakened> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly weakened> You force your Will against a ball of pale flame's dexterity! R HP:Healthy Mind:slightly duped, a ball of pale flame:horribly clumsy> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly duped, a ball of pale flame:horribly clumsy> You force your Will against a ball of pale flame's dexterity! Your spirit increases by 8. You receive your share of experience -- 531 points. Your blood freezes as you hear a ball of pale flame's death cry. A ball of pale flame vanishes into thin air. R>gt 27K You group-say '27K' R> Fullante group-says 'we need to go lvl and find that new artifact' R>gt if I do my run 2 times, I'll level l You group-say 'if I do my run 2 times, I'll level' R>A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. A black rabbit scurries about. You are riding on a horse. gt nod R>You group-say 'nod' s R>Brushy Plains Exits are: N W The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. A black deer can barely be made out in the darkness here. A black deer can barely be made out in the darkness here. R>w w Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. R>You cannot go that way. R>n n Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. R>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. A black rabbit scurries about. R> Nyven chats, 'hullo everyone' R>gt don't do bandit place :-) Soi group-says 'what new artifact?' R>You group-say 'don't do bandit place :-)' R>chat Hullo Nyven :-) l You chat, 'Hullo Nyven :-)' R>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. A black rabbit scurries about. You are riding on a horse. R> Fullante group-says 'news next' R> Clouds race through the sky above the fields. gt sparkling wand most likely...at old ruins R HP:Scratched S:Surging>You group-say 'sparkling wand most likely...at old ruins' R HP:Scratched S:Surging>gt that was a bugged room Nyven tells you 'hey man how goes it?'. You group-say 'that was a bugged room' R HP:Scratched>gt be very careful repy going to level You group-say 'be very careful' R HP:Scratched>Unrecognized command. R>reply going to beat rusikas.... going to level l You tell Nyven 'going to beat rusikas.... going to level' R>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. A black rabbit scurries about. You are riding on a horse. R> Your regeneration slowed. R>reply died 3 times You tell Nyven 'died 3 times' R>reply lost level 2 times You tell Nyven 'lost level 2 times' R>gt relevelled, going to get 18 now l You group-say 'relevelled, going to get 18 now' R>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. A black rabbit scurries about. You are riding on a horse. R>w Plains Exits are: E S Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. w R>s You cannot go that way. R>s A Small Hill Exits are: N E W On this small hill you have a good view of the surroundings. The Free People's Outpost is clearly visible just a little bit to the north, and the forest can be seen south of here. The road is visible to the west, and the plains stretch out to the north-west. Snow lies upon the ground. A large wild dog watches you carefully. R>You cannot go that way. R>e e Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. R>A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. A black rabbit scurries about. R>w w Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. n R>A Small Hill Exits are: N E W On this small hill you have a good view of the surroundings. The Free People's Outpost is clearly visible just a little bit to the north, and the forest can be seen south of here. The road is visible to the west, and the plains stretch out to the north-west. Snow lies upon the ground. A large wild dog watches you carefully. R>Plains Exits are: E S Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. R>e Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. A black rabbit scurries about. R>n Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. The slashed corpse of an abandoned wolf is lying here. A small, green snake slithers harmlessly here. R>w w Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. A small, green snake slithers harmlessly here. A wolf approaches you, obviously abandoned by its pack, hungry and angry. A black rabbit scurries about. R>Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Snow lies upon the ground. R> Nyven tells you 'how'd you die?'. R>rep you missed a hell of a night :-) You tell Nyven 'you missed a hell of a night :-)' R>reply webspinner You tell Nyven 'webspinner' R> Not a cloud can be seen in the sky. R> Nyven tells you 'shit.'. R> Soi group-says 'lez check out the acrtifact room' R>reply and freezing in room with tunnel ghost grey spirt grey spirit You tell Nyven 'and freezing in room with tunnel ghost grey spirt grey spirit' R> Soi group-says 'plz?' R> Soi group-says 'i need artifact' R>reply reset, closed door, locked, i froze for 40 mins, came back dead Soi group-says ':)' l R>You tell Nyven 'reset, closed door, locked, i froze for 40 mins, came back dead' R>Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Snow lies upon the ground. You are riding on a horse. R> Fullante group-says 'bleh I want the wand, hehe:-)' R>gt Fullante could make the most of the wand You group-say 'Fullante could make the most of the wand' R>w Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Snow lies upon the ground. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. R>gt he's a full-fledged mage You group-say 'he's a full-fledged mage' s R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. R>s Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and west. Snow lies upon the ground. R>w Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. A black rabbit scurries about. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R>s Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. R>e e Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. R>Fullante group-says 'she:-)' Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. A slimy round fungus grows on a tree here. A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. A fetid black fungus grows here, covering the ground. A flickering ball of pale flame dances through the air. (shadow) R>k flame d Nyven tells you 'shit man that sucks'. You force your Will against a ball of pale flame's strength! R HP:Healthy Mind:in top shape, a ball of pale flame:slightly weakened> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, a ball of pale flame:slightly weakened>No way! You're fighting for your life! R HP:Healthy Mind:in top shape, a ball of pale flame:slightly weakened> You force your Will against a ball of pale flame's dexterity! set tac def R HP:Healthy Mind:in top shape, a ball of pale flame:slightly clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, a ball of pale flame:slightly clumsy>You are now employing defensive tactics. R HP:Healthy Mind:in top shape, a ball of pale flame:slightly clumsy>gt she You force your Will against a ball of pale flame's will! R HP:Healthy Mind:in top shape, a ball of pale flame:slightly clumsy> a ball of pale flame forces its Will against your intelligence! R HP:Healthy Mind:slightly duped, a ball of pale flame:slightly clumsy>You group-say 'she' R HP:Healthy Mind:slightly duped, a ball of pale flame:slightly clumsy> You force your Will against a ball of pale flame's dexterity! R HP:Healthy Mind:slightly duped, a ball of pale flame:somewhat clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a ball of pale flame:somewhat clumsy>tell nyven shrug You force your Will against a ball of pale flame's will! You tell Nyven 'shrug' R HP:Healthy Mind:slightly duped, a ball of pale flame:somewhat clumsy> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly duped, a ball of pale flame:somewhat clumsy> Soi group-says ':)' R HP:Healthy Mind:slightly duped, a ball of pale flame:somewhat clumsy> You force your Will against a ball of pale flame's will! R HP:Healthy Mind:slightly duped, a ball of pale flame:quite dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a ball of pale flame:quite dispirited> A slight mist rises from the damp land into the cloudless sky. R HP:Healthy S:Surging Mind:in top shape, a ball of pale flame:somewhat dispirited> You force your Will against a ball of pale flame's learning! R HP:Healthy S:Surging Mind:in top shape, a ball of pale flame:somewhat dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy S:Surging Mind:in top shape, a ball of pale flame:somewhat dispirited>tell nyven nothing can stop me now... You tell Nyven 'nothing can stop me now...' R HP:Healthy S:Surging Mind:in top shape, a ball of pale flame:somewhat dispirited> You force your Will against a ball of pale flame's concentration! R HP:Healthy S:Surging Mind:in top shape, a ball of pale flame:somewhat dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, a ball of pale flame:somewhat dispirited> A fetid black fungus attacks YOU! You deflect a fetid black fungus's attack. R HP:Healthy Mind:in top shape, a ball of pale flame:somewhat dispirited> You force your Will against a ball of pale flame's intelligence! R HP:Healthy Mind:in top shape, a ball of pale flame:somewhat dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, a ball of pale flame:somewhat dispirited> Soi group-says 'but...i want points:P' R HP:Healthy Mind:in top shape, a ball of pale flame:somewhat dispirited> You force your Will against a ball of pale flame's concentration! R HP:Healthy Mind:in top shape, a ball of pale flame:somewhat dispirited> You deflect a fetid black fungus's attack. A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, a ball of pale flame:somewhat dispirited> You force your Will against a ball of pale flame's constitution! R HP:Healthy Mind:in top shape, a ball of pale flame:somewhat dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, a ball of pale flame:somewhat dispirited> You force your Will against a ball of pale flame's constitution! R HP:Healthy Mind:in top shape, a ball of pale flame:somewhat sickly> You deflect a fetid black fungus's attack. R HP:Healthy Mind:in top shape, a ball of pale flame:somewhat sickly>sing Nothing can stop me now, cause I don't care, anymore A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, a ball of pale flame:somewhat sickly>You force your Will against a ball of pale flame's dexterity! You sing, 'Nothing can stop me now, cause I don't care, anymore' R HP:Healthy Mind:in top shape, a ball of pale flame:somewhat sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, a ball of pale flame:somewhat sickly> You force your Will against a ball of pale flame's strength! R HP:Healthy Mind:in top shape, a ball of pale flame:somewhat sickly> You deflect a fetid black fungus's attack. R HP:Healthy Mind:in top shape, a ball of pale flame:somewhat sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, a ball of pale flame:somewhat sickly> A fetid black fungus attacks YOU! A fetid black fungus hits your head. Soi group-says 'ok, fullante gets wand' R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat sickly> You force your Will against a ball of pale flame's concentration! R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat sickly>sing nothing can stop me now, cause I just don't care. You deflect a fetid black fungus's attack. a ball of pale flame forces its Will against your intelligence! Fullante group-says 'I won't keep it at the end, I'll give it away:-)' R HP:Scratched Mind:slightly duped, a ball of pale flame:somewhat sickly> You force your Will against a ball of pale flame's concentration! R HP:Scratched Mind:slightly duped, a ball of pale flame:somewhat sickly>You sing, 'nothing can stop me now, cause I just don't care.' R HP:Scratched Mind:slightly duped, a ball of pale flame:somewhat sickly> You deflect a fetid black fungus's attack. R HP:Scratched Mind:slightly duped, a ball of pale flame:somewhat sickly> You force your Will against a ball of pale flame's learning! R HP:Scratched Mind:slightly duped, a ball of pale flame:somewhat retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:slightly duped, a ball of pale flame:somewhat retarded> You deflect a fetid black fungus's attack. R HP:Scratched Mind:slightly duped, a ball of pale flame:somewhat retarded>sing Hey pig You force your Will against a ball of pale flame's will! R HP:Scratched Mind:slightly duped, a ball of pale flame:seriously dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:slightly duped, a ball of pale flame:seriously dispirited>You sing, 'Hey pig' R HP:Scratched Mind:slightly duped, a ball of pale flame:seriously dispirited> You deflect a fetid black fungus's attack. R HP:Scratched Mind:slightly duped, a ball of pale flame:seriously dispirited> You force your Will against a ball of pale flame's learning! R HP:Scratched Mind:slightly duped, a ball of pale flame:seriously dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:slightly duped, a ball of pale flame:seriously dispirited> A fetid black fungus hits your body hard. R HP:Scratched Mind:slightly duped, a ball of pale flame:seriously dispirited> You force your Will against a ball of pale flame's strength! R HP:Scratched Mind:slightly duped, a ball of pale flame:seriously dispirited> You deflect a fetid black fungus's attack. A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:slightly duped, a ball of pale flame:seriously dispirited> You force your Will against a ball of pale flame's strength! R HP:Scratched Mind:slightly duped, a ball of pale flame:seriously weakened> You deflect a fetid black fungus's attack. A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:slightly duped, a ball of pale flame:seriously weakened>sing nothing's turning out the way I planned You sing, 'nothing's turning out the way I planned' R HP:Scratched Mind:slightly duped, a ball of pale flame:seriously weakened> You deflect a fetid black fungus's attack. Nyven sings, 'yah you...' R HP:Scratched Mind:slightly duped, a ball of pale flame:seriously weakened> You force your Will against a ball of pale flame's constitution! R HP:Scratched Mind:slightly duped, a ball of pale flame:seriously weakened> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:slightly duped, a ball of pale flame:seriously weakened> A fetid black fungus hits your right hand. R HP:Bruised Mind:slightly duped, a ball of pale flame:seriously weakened> You force your Will against a ball of pale flame's strength! R HP:Bruised Mind:slightly duped, a ball of pale flame:strongly weakened> a ball of pale flame forces its Will against your dexterity! R HP:Bruised Mind:slightly duped, a ball of pale flame:strongly weakened> You deflect a fetid black fungus's attack. R HP:Bruised Mind:slightly duped, a ball of pale flame:strongly weakened> You force your Will against a ball of pale flame's dexterity! R HP:Bruised Mind:slightly duped, a ball of pale flame:strongly weakened> A ball of pale flame tries its Will against your mind, but you resist! R HP:Bruised Mind:slightly duped, a ball of pale flame:strongly weakened> You deflect a fetid black fungus's attack. R HP:Bruised Mind:slightly duped, a ball of pale flame:strongly weakened> You force your Will against a ball of pale flame's will! R HP:Bruised Mind:slightly duped, a ball of pale flame:strongly weakened> A ball of pale flame tries its Will against your mind, but you resist! R HP:Bruised Mind:slightly duped, a ball of pale flame:strongly weakened> You deflect a fetid black fungus's attack. Sarlent chats, 'any uruks out?' Soi group-says 'lez go check it out' R HP:Bruised Mind:slightly duped, a ball of pale flame:strongly weakened> You force your Will against a ball of pale flame's constitution! R HP:Bruised Mind:slightly duped, a ball of pale flame:strongly weakened> A ball of pale flame tries its Will against your mind, but you resist! R HP:Bruised Mind:slightly duped, a ball of pale flame:strongly weakened> You deflect a fetid black fungus's attack. R HP:Bruised Mind:slightly duped, a ball of pale flame:strongly weakened> You force your Will against a ball of pale flame's intelligence! R HP:Bruised Mind:slightly duped, a ball of pale flame:strongly weakened> You deflect a fetid black fungus's attack. A ball of pale flame tries its Will against your mind, but you resist! R HP:Bruised Mind:slightly duped, a ball of pale flame:strongly weakened>sing Hey pig piggy pig pig pig, there's a lot of thigs, I hoped you could help me understand You force your Will against a ball of pale flame's intelligence! R HP:Bruised Mind:slightly duped, a ball of pale flame:strongly weakened>You deflect a fetid black fungus's attack. A ball of pale flame tries its Will against your mind, but you resist! You sing, 'Hey pig piggy pig pig pig, there's a lot of thigs, I hoped you could help me understand' R HP:Bruised Mind:slightly duped, a ball of pale flame:strongly weakened> A fetid black fungus lightly hits your body. R HP:Bruised Mind:slightly duped, a ball of pale flame:strongly weakened> You force your Will against a ball of pale flame's dexterity! R HP:Bruised Mind:slightly duped, a ball of pale flame:strongly weakened> A ball of pale flame tries its Will against your mind, but you resist! R HP:Bruised Mind:slightly duped, a ball of pale flame:strongly weakened> Your eyesight becomes duller. R HP:Bruised Mind:slightly duped, a ball of pale flame:strongly weakened> You deflect a fetid black fungus's attack. R HP:Bruised Mind:slightly duped, a ball of pale flame:strongly weakened> You force your Will against a ball of pale flame's dexterity! R HP:Bruised Mind:slightly duped, a ball of pale flame:horribly clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Bruised Mind:slightly duped, a ball of pale flame:horribly clumsy> You deflect a fetid black fungus's attack. Soi group-says 'come boys' R HP:Bruised Mind:slightly duped, a ball of pale flame:horribly clumsy> You force your Will against a ball of pale flame's intelligence! R HP:Bruised Mind:slightly duped, a ball of pale flame:horribly clumsy> A ball of pale flame tries its Will against your mind, but loses control! R HP:Bruised Mind:slightly duped, a ball of pale flame:horribly clumsy> You deflect a fetid black fungus's attack. R HP:Bruised Mind:slightly duped, a ball of pale flame:horribly clumsy> You force your Will against a ball of pale flame's dexterity! Your spirit increases by 8. You receive your share of experience -- 524 points. Your blood freezes as you hear a ball of pale flame's death cry. A ball of pale flame vanishes into thin air. You turn to face your next enemy. R HP:Bruised, a fetid black fungus:in top shape> A fetid black fungus lightly hits your right hand. R HP:Bruised, a fetid black fungus:in top shape> You cannot fathom a fetid black fungus's mind. R HP:Bruised, a fetid black fungus:in top shape> You deflect a fetid black fungus's attack. R HP:Bruised, a fetid black fungus:in top shape> You cannot fathom a fetid black fungus's mind. sing what am I suppose to do? I los tmy shite because of you R HP:Bruised, a fetid black fungus:in top shape> You deflect a fetid black fungus's attack. R HP:Bruised, a fetid black fungus:in top shape>You sing, 'what am I suppose to do? I los tmy shite because of you' R HP:Bruised, a fetid black fungus:in top shape> You cannot fathom a fetid black fungus's mind. Soi group-says '1s, they agg to fullante:)' set men off R HP:Bruised, a fetid black fungus:in top shape> You deflect a fetid black fungus's attack. R HP:Bruised, a fetid black fungus:in top shape>AutoMental mode is now off. f R HP:Bruised, a fetid black fungus:Healthy> You deflect a fetid black fungus's attack. R HP:Bruised, a fetid black fungus:Healthy>You lightly slash a fetid black fungus. You flee head over heels. Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. R HP:Bruised> As the sun sets the marshy area becomes alive with night-time sound. A slight mist rises from the damp land into the cloudless sky. R HP:Bruised>s Fullante group-says '*blush*' R HP:Bruised>A Rise in the Swamp Exits are: N E You are on a small mound in the swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see dry ground. To the north the swamp continues. Snow lies upon the ground. A chalky white fungus grows out of the muck here. R HP:Bruised>e Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. w R HP:Bruised>A Rise in the Swamp Exits are: N E You are on a small mound in the swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see dry ground. To the north the swamp continues. Snow lies upon the ground. A chalky white fungus grows out of the muck here. R HP:Bruised>gt sillly fullante You group-say 'sillly fullante' R HP:Bruised> Soi group-says 'hehe' R HP:Bruised>set tac def You are now employing defensive tactics. set men off R HP:Bruised>AutoMental mode is now off. R HP:Bruised>ci fungus k fungus You start to concentrate. -cc \|set tac ag /-\Ok. You attack a white fungus! You lightly slash a white fungus. R HP:Bruised, a white fungus:Scratched> You deflect a white fungus's attack. R HP:Bruised, a white fungus:Scratched>You start to concentrate. /-\|/-\Ok. A white fungus appears to be confused! You are now employing aggressive tactics. R HP:Bruised, a white fungus:Scratched> Soi group-says 'bah, 35k tnl' R HP:Bruised, a white fungus:Scratched> A white fungus hits your body. R HP:Bruised, a white fungus:Scratched>gt come You slash a white fungus hard. R HP:Bruised, a white fungus:Bruised>You group-say 'come' R HP:Bruised, a white fungus:Bruised> You deflect a white fungus's attack. R HP:Bruised, a white fungus:Bruised>gt comf rather You slash a white fungus hard. R HP:Bruised, a white fungus:Bruised>You group-say 'comf rather' R HP:Bruised, a white fungus:Bruised> Soi group-says 'where?' R HP:Bruised, a white fungus:Bruised> A white fungus hits your right arm. R HP:Bruised, a white fungus:Bruised>gt don't feel bad about it You slash a white fungus hard. R HP:Bruised, a white fungus:Hurt>gt i had 65K tnl You group-say 'don't feel bad about it' R HP:Bruised, a white fungus:Hurt> You deflect a white fungus's attack. Soi group-says 'oh' R HP:Bruised, a white fungus:Hurt> You slash a white fungus. R HP:Bruised, a white fungus:Hurt> You slash a white fungus. R HP:Bruised, a white fungus:Hurt>You deflect a white fungus's attack. You group-say 'i had 65K tnl' Soi group-says ':)' R HP:Bruised, a white fungus:Hurt> You slash a white fungus hard. R HP:Bruised, a white fungus:Wounded> You deflect a white fungus's attack. R HP:Bruised, a white fungus:Wounded> Soi group-says 'hehe' R HP:Bruised, a white fungus:Wounded>gt total of about 150K tnl You slash a white fungus very hard. R HP:Bruised, a white fungus:Bloodied> Fullante group-says '2k tnl here:-)' R HP:Bruised, a white fungus:Bloodied> You deflect a white fungus's attack. R HP:Bruised, a white fungus:Bloodied>You group-say 'total of about 150K tnl' R HP:Bruised, a white fungus:Bloodied> You slash a white fungus hard. R HP:Bruised, a white fungus:Bloodied> A white fungus lightly hits your body. R HP:Hurt, a white fungus:Bloodied> You slash a white fungus. R HP:Hurt, a white fungus:Awful> You deflect a white fungus's attack. gt relevelled 2 times mind you, don't let it get you down R HP:Hurt, a white fungus:Awful> You slash a white fungus. R HP:Hurt, a white fungus:Awful>You group-say 'relevelled 2 times mind you, don't let it get you down' R HP:Hurt, a white fungus:Awful> A white fungus hits your left leg very hard. You slash a white fungus. A white fungus is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 596 points. Slimy chunks of fungus spray everywhere, unleashing a cloud of white dust. R HP:Hurt>sc You have 96/163 hit, 57/57 stamina, 132/146 moves, 156 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 1, XP Needed: 25K. set tac def R HP:Hurt>You are now employing defensive tactics. R HP:Hurt>gt nothing can stop you now :-) Night falls over the land. Clouds race through the sky above the fields. R HP:Hurt>e You group-say 'nothing can stop you now :-)' R HP:Hurt>Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. R HP:Hurt>set men on dismount AutoMental mode is now on. R HP:Hurt>You stop riding a horse. A horse starts following you. HP:Hurt>d k hazy It is pitch black... set tac def HP:Hurt>Whom do you want to press? HP:Hurt>You are now employing defensive tactics. get tor pack HP:Hurt>u There doesn't seem to be a tor in something. HP:Hurt>Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. ci cii HP:Hurt>You start to concentrate. -\ |/ -You could not concentrate anymore! You start to concentrate. |You could not concentrate anymore! HP:Hurt>HP:Hurt>cii You start to concentrate. |who /-\|/-\Ok. Your eyes burn. Players ------- [ 4 WdE] Yarat the Wood Elf [ 3 Hum] Nyven the Human [--- Dwf] Sarlent the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 7 characters displayed. HP:Hurt>tell nyven man, I want to place well You tell Nyven 'man, I want to place well' HP:Hurt>tell nyven i don't want to win, but that'd be cool l You tell Nyven 'i don't want to win, but that'd be cool' HP:Hurt>Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. A horse is here, gazing at you. HP:Hurt>d Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) HP:Hurt>k hazy a hazy wraith forces its Will against your will! You force your Will against a hazy wraith's strength! HP:Hurt Mind:barely dispirited, a hazy wraith:barely weakened>Your attention is elsewhere already. HP:Hurt Mind:barely dispirited, a hazy wraith:barely weakened>set tac def a hazy wraith forces its Will against your concentration! who HP:Hurt Mind:barely dispirited, a hazy wraith:barely weakened>You force your Will against a hazy wraith's will! You are now employing defensive tactics. HP:Hurt Mind:barely dispirited, a hazy wraith:slightly dispirited>Players ------- [ 4 WdE] Yarat the Wood Elf [ 3 Hum] Nyven the Human [--- Dwf] Sarlent the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 7 characters displayed. HP:Hurt Mind:barely dispirited, a hazy wraith:slightly dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:barely dispirited, a hazy wraith:slightly dispirited> You force your Will against a hazy wraith's dexterity! HP:Hurt Mind:barely dispirited, a hazy wraith:slightly clumsy> a hazy wraith forces its Will against your strength! HP:Hurt Mind:barely weakened, a hazy wraith:slightly clumsy> A hazy wraith tries its Will against your mind, but loses control! HP:Hurt Mind:barely weakened, a hazy wraith:slightly clumsy> You force your Will against a hazy wraith's constitution! HP:Hurt Mind:barely weakened, a hazy wraith:slightly sickly> a hazy wraith forces its Will against your intelligence! a hazy wraith forces its Will against your dexterity! HP:Hurt Mind:slightly duped, a hazy wraith:slightly sickly> You force your Will against a hazy wraith's strength! HP:Hurt Mind:slightly duped, a hazy wraith:somewhat weakened> a hazy wraith forces its Will against your intelligence! a hazy wraith forces its Will against your concentration! HP:Hurt Mind:somewhat duped, a hazy wraith:somewhat weakened> You force your Will against a hazy wraith's dexterity! HP:Hurt Mind:somewhat duped, a hazy wraith:somewhat clumsy> a hazy wraith forces its Will against your learning! A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:somewhat duped, a hazy wraith:somewhat clumsy> You force your Will against a hazy wraith's will! HP:Hurt Mind:somewhat duped, a hazy wraith:somewhat clumsy> a hazy wraith forces its Will against your concentration! a hazy wraith forces its Will against your strength! HP:Hurt Mind:somewhat duped, a hazy wraith:somewhat clumsy> You force your Will against a hazy wraith's constitution! HP:Hurt Mind:somewhat duped, a hazy wraith:somewhat sickly> A hazy wraith tries its Will against your mind, but you resist! A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:somewhat duped, a hazy wraith:somewhat sickly> You force your Will against a hazy wraith's constitution! HP:Hurt Mind:somewhat duped, a hazy wraith:quite sickly> A hazy wraith tries its Will against your mind, but you resist! A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:somewhat duped, a hazy wraith:quite sickly> You force your Will against a hazy wraith's dexterity! HP:Hurt Mind:somewhat duped, a hazy wraith:quite sickly> A hazy wraith tries its Will against your mind, but you resist! A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:somewhat duped, a hazy wraith:quite sickly> You force your Will against a hazy wraith's will! who HP:Hurt Mind:somewhat duped, a hazy wraith:quite sickly> A hazy wraith tries its Will against your mind, but you resist! A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:somewhat duped, a hazy wraith:quite sickly>Players ------- [ 4 WdE] Yarat the Wood Elf [ 3 Hum] Nyven the Human [--- Dwf] Sarlent the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 7 characters displayed. HP:Hurt Mind:somewhat duped, a hazy wraith:quite sickly> You force your Will against a hazy wraith's will! HP:Hurt Mind:somewhat duped, a hazy wraith:quite dispirited> a hazy wraith forces its Will against your dexterity! A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:somewhat duped, a hazy wraith:quite dispirited> You force your Will against a hazy wraith's intelligence! HP:Hurt Mind:somewhat duped, a hazy wraith:quite dispirited> A hazy wraith tries its Will against your mind, but you resist! A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:somewhat duped, a hazy wraith:quite dispirited>whois rusikas You force your Will against a hazy wraith's concentration! Rusikas is a level 17 Dwarf. HP:Hurt Mind:slightly duped, a hazy wraith:quite dispirited> a hazy wraith forces its Will against your constitution! HP:Hurt Mind:slightly duped, a hazy wraith:quite dispirited> a hazy wraith forces its Will against your intelligence! HP:Hurt Mind:somewhat duped, a hazy wraith:quite dispirited> You force your Will against a hazy wraith's strength! HP:Hurt Mind:somewhat duped, a hazy wraith:quite dispirited> a hazy wraith forces its Will against your learning! HP:Hurt Mind:somewhat duped, a hazy wraith:quite dispirited> a hazy wraith forces its Will against your will! HP:Hurt Mind:somewhat duped, a hazy wraith:quite dispirited> You force your Will against a hazy wraith's strength! HP:Hurt Mind:somewhat duped, a hazy wraith:quite dispirited> a hazy wraith forces its Will against your will! HP:Hurt Mind:somewhat duped, a hazy wraith:quite dispirited> a hazy wraith forces its Will against your strength! HP:Hurt Mind:somewhat duped, a hazy wraith:quite dispirited> You force your Will against a hazy wraith's dexterity! HP:Hurt Mind:somewhat duped, a hazy wraith:quite clumsy> a hazy wraith forces its Will against your constitution! HP:Bruised Mind:somewhat duped, a hazy wraith:quite clumsy> a hazy wraith forces its Will against your strength! HP:Bruised Mind:somewhat duped, a hazy wraith:quite clumsy> You force your Will against a hazy wraith's learning! HP:Bruised Mind:somewhat duped, a hazy wraith:quite clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Bruised Mind:somewhat duped, a hazy wraith:quite clumsy> a hazy wraith forces its Will against your intelligence! HP:Bruised Mind:somewhat duped, a hazy wraith:quite clumsy> You force your Will against a hazy wraith's will! HP:Bruised Mind:somewhat duped, a hazy wraith:quite clumsy> a hazy wraith forces its Will against your dexterity! HP:Bruised Mind:somewhat duped, a hazy wraith:quite clumsy> a hazy wraith forces its Will against your will! HP:Bruised Mind:somewhat duped, a hazy wraith:quite clumsy> You force your Will against a hazy wraith's constitution! HP:Bruised Mind:somewhat duped, a hazy wraith:quite sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Bruised Mind:somewhat duped, a hazy wraith:quite sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Bruised Mind:somewhat duped, a hazy wraith:quite sickly> You force your Will against a hazy wraith's intelligence! HP:Bruised Mind:somewhat duped, a hazy wraith:quite sickly> a hazy wraith forces its Will against your will! HP:Bruised Mind:somewhat duped, a hazy wraith:quite sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Bruised Mind:somewhat duped, a hazy wraith:quite sickly> You force your Will against a hazy wraith's learning! HP:Bruised Mind:somewhat duped, a hazy wraith:quite sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Bruised Mind:somewhat duped, a hazy wraith:quite sickly> a hazy wraith forces its Will against your intelligence! HP:Bruised Mind:seriously duped, a hazy wraith:quite sickly> You force your Will against a hazy wraith's dexterity! HP:Bruised Mind:seriously duped, a hazy wraith:seriously clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Bruised Mind:seriously duped, a hazy wraith:seriously clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Bruised Mind:seriously duped, a hazy wraith:seriously clumsy> You force your Will against a hazy wraith's dexterity! HP:Bruised Mind:seriously duped, a hazy wraith:strongly clumsy> a hazy wraith forces its Will against your intelligence! PANIC! You couldn't escape! HP:Bruised Mind:strongly duped, a hazy wraith:strongly clumsy>FLEE A hazy wraith tries its Will against your mind, but loses control! HP:Bruised Mind:strongly duped, a hazy wraith:strongly clumsy>FLEE f You flee head over heels. Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. HP:Bruised>You flee head over heels. Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) HP:Bruised>You flee head over heels. Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. u set tac def HP:Bruised> Yarat tells you 'did you guys re-check the ruins?'. HP:Bruised>You cannot go that way. HP:Bruised>HP:Bruised>Soi group-says 'is the bugged room the one with that huge door name?' HP:Bruised>You are now employing defensive tactics. HP:Bruised>tell yarat nod You tell Yarat 'nod' HP:Bruised>tell yarat died there too :( You tell Yarat 'died there too :(' afk HP:Bruised>You go away from keyboard. HP:Bruised> Yarat tells you 'whats in it?'. HP:Bruised>reply webspinner. You return to your keyboard. You tell Yarat 'webspinner.' HP:Bruised>rep massive spider Soi group-says 'hey, you dead or what?:P' HP:Bruised>You tell Yarat 'massive spider' HP:Bruised>rep and other spiders gt shake The fields become blankets of white as snow quickly covers the ground. HP:Bruised S:Surging>You tell Yarat 'and other spiders' HP:Bruised S:Surging>gt almost You group-say 'shake' HP:Bruised S:Surging>You group-say 'almost' HP:Bruised> Yarat tells you 'any artifacts?'. HP:Bruised>reply :-) You tell Yarat ':-)' who HP:Bruised>Players ------- [ 4 WdE] Yarat the Wood Elf [ 3 Hum] Nyven the Human [--- Dwf] Sarlent the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 7 characters displayed. HP:Bruised>who Players ------- [ 4 WdE] Yarat the Wood Elf [ 3 Hum] Nyven the Human [--- Dwf] Sarlent the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 7 characters displayed. HP:Bruised> Yarat tells you 'cool'. Soi narrates, 'we just beat an uruk up:P' HP:Bruised>nar :-) You narrate, ':-)' HP:Bruised>nar where? l You narrate, 'where?' HP:Bruised>Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. A horse is here, gazing at you. HP:Bruised> Soi is entering from the west, riding on a horse. Fullante is entering from the west, riding on a horse. HP:Bruised> The fields become blankets of white as snow quickly covers the ground. HP:Bruised S:Surging> Fullante narrates, 'he ran' HP:Bruised S:Surging>'ah l Soi narrates, 'he prolly caves by now' HP:Bruised>Fullante gets a soldier ration from a backpack. You say 'ah' HP:Bruised>Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. A horse is here, gazing at you. Soi is riding on a horse. Fullante is riding on a horse. HP:Bruised> Fullante eats a soldier ration. HP:Bruised>cr shrug Fullante nods solemnly. You start to concentrate. -\|/-\Ok. You try to revive Ainaran. You shrug. HP:Bruised>stat Fullante begins some strange preparations. d HP:Bruised>k hazy Your fatigue is 0; Your willpower is 38; Your statistics are Str: 16/16, Int: 5/ 8, Wil: 17/19, Dex: 17/18, Con: 11/11, Lea: 16/16. HP:Bruised>Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) HP:Bruised> a hazy wraith forces its Will against your will! You force your Will against a hazy wraith's dexterity! HP:Bruised S:Surging Mind:somewhat duped, a hazy wraith:slightly clumsy>Your mind is not ready yet. HP:Bruised S:Surging Mind:somewhat duped, a hazy wraith:slightly clumsy>sc a hazy wraith forces its Will against your intelligence! HP:Bruised Mind:seriously duped, a hazy wraith:slightly clumsy> You force your Will against a hazy wraith's constitution! Sarlent chats, 'aw, that sucks, i just came back from inside the caves :(' HP:Bruised Mind:seriously duped, a hazy wraith:slightly clumsy> a hazy wraith forces its Will against your constitution! HP:Bruised Mind:seriously duped, a hazy wraith:slightly clumsy> You force your Will against a hazy wraith's strength! HP:Bruised Mind:seriously duped, a hazy wraith:slightly clumsy>You have 130/157 hit, 51/51 stamina, 130/145 moves, 150 spirit. OB: 46, DB: 24, PB: 92, Speed: 21, Gold: 1, XP Needed: 25K. HP:Bruised Mind:seriously duped, a hazy wraith:slightly clumsy>set tac def a hazy wraith forces its Will against your learning! HP:Bruised Mind:seriously duped, a hazy wraith:slightly clumsy>You force your Will against a hazy wraith's dexterity! You are now employing defensive tactics. HP:Bruised Mind:seriously duped, a hazy wraith:somewhat clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Bruised Mind:seriously duped, a hazy wraith:somewhat clumsy> A hazy wraith tries its Will against your mind, but you resist! a hazy wraith forces its Will against your learning! HP:Bruised Mind:seriously duped, a hazy wraith:somewhat clumsy> You force your Will against a hazy wraith's learning! Soi group-says 'hehe' HP:Bruised Mind:seriously duped, a hazy wraith:somewhat clumsy>chat comf A hazy wraith tries its Will against your mind, but you resist! A hazy wraith tries its Will against your mind, but loses control! You chat, 'comf' HP:Bruised Mind:seriously duped, a hazy wraith:somewhat clumsy> You force your Will against a hazy wraith's will! HP:Bruised Mind:seriously duped, a hazy wraith:somewhat clumsy> Yarat tells you 'I dont suppose you wanna help me get some levels?'. HP:Bruised Mind:seriously duped, a hazy wraith:somewhat clumsy> a hazy wraith forces its Will against your concentration! a hazy wraith forces its Will against your constitution! HP:Bruised Mind:seriously duped, a hazy wraith:somewhat clumsy> Soi chats, 'hehe' HP:Bruised Mind:seriously duped, a hazy wraith:somewhat clumsy> You force your Will against a hazy wraith's dexterity! HP:Bruised Mind:seriously duped, a hazy wraith:quite clumsy> A hazy wraith tries its Will against your mind, but you resist! A hazy wraith tries its Will against your mind, but loses control! HP:Bruised Mind:seriously duped, a hazy wraith:quite clumsy> You force your Will against a hazy wraith's learning! HP:Bruised Mind:seriously duped, a hazy wraith:quite clumsy> a hazy wraith forces its Will against your strength! A hazy wraith tries its Will against your mind, but you resist! HP:Bruised Mind:seriously duped, a hazy wraith:quite clumsy> You force your Will against a hazy wraith's intelligence! HP:Bruised Mind:seriously duped, a hazy wraith:quite clumsy> A hazy wraith tries its Will against your mind, but you resist! A hazy wraith tries its Will against your mind, but you resist! HP:Bruised Mind:seriously duped, a hazy wraith:quite clumsy> You force your Will against a hazy wraith's will! HP:Bruised Mind:seriously duped, a hazy wraith:quite clumsy>f a hazy wraith forces its Will against your constitution! A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:seriously duped, a hazy wraith:quite clumsy>PANIC! You couldn't escape! HP:Scratched Mind:seriously duped, a hazy wraith:quite clumsy> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:seriously duped, a hazy wraith:quite clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:seriously duped, a hazy wraith:quite clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:seriously duped, a hazy wraith:quite clumsy> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:seriously duped, a hazy wraith:quite clumsy> A hazy wraith tries its Will against your mind, but you resist! reply trying to re-level atm :-) HP:Scratched Mind:seriously duped, a hazy wraith:quite clumsy>You force your Will against a hazy wraith's learning! You tell Yarat 'trying to re-level atm :-)' HP:Scratched Mind:seriously duped, a hazy wraith:quite retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:seriously duped, a hazy wraith:quite retarded> a hazy wraith forces its Will against your learning! HP:Scratched Mind:seriously duped, a hazy wraith:quite retarded> You force your Will against a hazy wraith's learning! HP:Scratched Mind:seriously duped, a hazy wraith:seriously retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:seriously duped, a hazy wraith:seriously retarded> Soi group-says 'lez go check out that room' HP:Scratched Mind:seriously duped, a hazy wraith:seriously retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:seriously duped, a hazy wraith:seriously retarded> You force your Will against a hazy wraith's constitution! HP:Scratched Mind:seriously duped, a hazy wraith:seriously retarded> a hazy wraith forces its Will against your constitution! HP:Scratched Mind:seriously duped, a hazy wraith:seriously retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:seriously duped, a hazy wraith:seriously retarded> You force your Will against a hazy wraith's learning! HP:Scratched Mind:seriously duped, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:seriously duped, a hazy wraith:strongly retarded>l A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:seriously duped, a hazy wraith:strongly retarded>Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy wraith (shadow) is here, fighting YOU! A hazy wraith (shadow) is here, fighting YOU! A horse is here, gazing at you. HP:Scratched Mind:seriously duped, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's dexterity! HP:Scratched Mind:seriously duped, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:seriously duped, a hazy wraith:strongly retarded> a hazy wraith forces its Will against your dexterity! HP:Scratched Mind:seriously duped, a hazy wraith:strongly retarded> Soi group-says 'plz!!!!' HP:Scratched Mind:seriously duped, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's dexterity! HP:Scratched Mind:seriously duped, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:seriously duped, a hazy wraith:strongly retarded>gt chill!!! A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:seriously duped, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's learning! HP:Scratched Mind:seriously duped, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:seriously duped, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but loses control! HP:Scratched Mind:seriously duped, a hazy wraith:strongly retarded>You group-say 'chill!!!' HP:Scratched Mind:seriously duped, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's learning! Your spirit increases by 15. You receive your share of experience -- 2671 points. A hazy wraith vanishes into thin air. You turn to face your next enemy. HP:Scratched Mind:quite duped, a hazy wraith:seriously clumsy> a hazy wraith forces its Will against your concentration! HP:Scratched Mind:quite duped, a hazy wraith:seriously clumsy>set tac def You force your Will against a hazy wraith's intelligence! You are now employing defensive tactics. Soi group-says ':)' HP:Scratched Mind:quite duped, a hazy wraith:seriously clumsy> a hazy wraith forces its Will against your constitution! HP:Scratched Mind:quite duped, a hazy wraith:seriously clumsy> You force your Will against a hazy wraith's dexterity! HP:Scratched Mind:quite duped, a hazy wraith:strongly clumsy> a hazy wraith forces its Will against your intelligence! HP:Scratched Mind:seriously duped, a hazy wraith:strongly clumsy>gt last time I went there, I died. :( You group-say 'last time I went there, I died. :(' HP:Scratched Mind:seriously duped, a hazy wraith:strongly clumsy> You force your Will against a hazy wraith's constitution! HP:Scratched Mind:seriously duped, a hazy wraith:strongly clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:seriously duped, a hazy wraith:strongly clumsy>gt hard. too You force your Will against a hazy wraith's strength! HP:Scratched Mind:seriously duped, a hazy wraith:strongly clumsy>You group-say 'hard. too' HP:Scratched Mind:seriously duped, a hazy wraith:strongly clumsy> a hazy wraith forces its Will against your learning! HP:Scratched Mind:seriously duped, a hazy wraith:strongly clumsy> You force your Will against a hazy wraith's will! HP:Scratched Mind:seriously duped, a hazy wraith:strongly clumsy> a hazy wraith forces its Will against your concentration! HP:Scratched Mind:seriously duped, a hazy wraith:strongly clumsy> You force your Will against a hazy wraith's constitution! HP:Scratched Mind:seriously duped, a hazy wraith:strongly sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:seriously duped, a hazy wraith:strongly sickly> You force your Will against a hazy wraith's strength! HP:Scratched Mind:seriously duped, a hazy wraith:strongly sickly> a hazy wraith forces its Will against your strength! HP:Scratched Mind:seriously duped, a hazy wraith:strongly sickly> Yarat tells you 'hmmm, perhaps if I had stayed on after we died, I wouldnt be stuck like this?'. HP:Scratched Mind:seriously duped, a hazy wraith:strongly sickly> You force your Will against a hazy wraith's intelligence! HP:Scratched Mind:seriously duped, a hazy wraith:strongly sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:seriously duped, a hazy wraith:strongly sickly>gt I could try to fear webspinner out You force your Will against a hazy wraith's concentration! HP:Scratched Mind:seriously duped, a hazy wraith:strongly sickly>You group-say 'I could try to fear webspinner out' HP:Scratched Mind:seriously duped, a hazy wraith:strongly sickly> A hazy wraith tries its Will against your mind, but loses control! HP:Scratched Mind:seriously duped, a hazy wraith:strongly sickly> You force your Will against a hazy wraith's constitution! Your spirit increases by 15. You receive your share of experience -- 2671 points. A hazy wraith vanishes into thin air. HP:Scratched> Soi group-says 'die?with me buffing?no way:)' HP:Scratched>gt or does it have 0 moves? You group-say 'or does it have 0 moves?' l >Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A horse is here, gazing at you. >who Players ------- [ 4 WdE] Yarat the Wood Elf [ 3 Hum] Nyven the Human [--- Dwf] Sarlent the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 7 characters displayed. >u Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. Soi is riding on a horse. Fullante is riding on a horse. rest > Soi group-says 'dunno' >You sit down and rest your tired bones. > Fullante says 'you can buff webspinner and redback?' > Fullante says 'fear out redback' > The world seems dull again. >chat has anyone had mystic experience with a webspinner? Fullante says 'then do webspinner' >You chat, 'has anyone had mystic experience with a webspinner?' > Soi nods solemnly. >chat i.e. is it fearable? You chat, 'i.e. is it fearable?' > The fields become blankets of white as snow quickly covers the ground. HP:Scratched S:Surging> Soi says 'just fear out red-backed' HP:Scratched>who Players ------- [ 4 WdE] Yarat the Wood Elf [ 3 Hum] Nyven the Human [--- Dwf] Sarlent the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 7 characters displayed. HP:Scratched> Fullante says 'blinds don't assist' HP:Scratched>gt that's what I did last time You group-say 'that's what I did last time' HP:Scratched> Soi says 'and then do webspinner' HP:Scratched> Soi group-says 'webspinners weak' >shiv 'he's not Brrrrrrrrr. gig >You say 'he's not' >You giggle. > Soi group-says 'well, try webspinner first:)' >who Players ------- [ 4 WdE] Yarat the Wood Elf [ 3 Hum] Nyven the Human [--- Dwf] Sarlent the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 7 characters displayed. > The full moon goes off the sky. Clouds race through the sky above the fields. HP:Scratched>'I don't want to die... Soi group-says 'fear webspinner first' HP:Scratched>You say 'I don't want to die...' HP:Scratched>'we have to get the key 'or bash the door open You say 'we have to get the key' HP:Scratched>You say 'or bash the door open' HP:Scratched> Soi group-says 'then if he dont move get red backed' HP:Scratched> Fullante says 'where's the key?' HP:Scratched> Soi says 'ill try to bash dioor' HP:Scratched> Soi says 'door' HP:Scratched> Nyven tells you 'i smell something nice ... wait for it...'. HP:Scratched>gt either skull key or painted one You group-say 'either skull key or painted one' HP:Scratched>tell nyven ?? who You tell Nyven '??' >Players ------- [ 4 WdE] Yarat the Wood Elf [ 3 Hum] Nyven the Human [--- Dwf] Sarlent the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 7 characters displayed. >'blah frozen Fullante says 'who loads em?' > Soi group-says 'skull ring isnt a key' >You say 'blah frozen' >shrug 'not sure You shrug. > The slightly wane moon goes off the sky. Clouds race through the sky above the fields. You are hungry. HP:Scratched S:Surging>You say 'not sure' Soi group-says 'we can get painted easy' HP:Scratched S:Surging> Fullante says 'its an unpickalbe door last I checked' HP:Scratched S:Surging> Soi group-says 'well, maybe not easily:)' HP:Scratched S:Surging> Soi group-says 'it loads on exp thief' HP:Scratched S:Surging> Fullante says 'who loads painted?' HP:Scratched S:Surging>nod You nod solemnly. HP:Scratched S:Surging> Fullante says 'lets roll then' HP:Scratched>'it's bashable though sc Yarat chats, 'anyone got any extra mage eq?' HP:Scratched>You say 'it's bashable though' HP:Scratched>You have 152/158 hit, 55/55 stamina, 132/145 moves, 186 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 20K. You are hungry. You are getting thirsty. HP:Scratched> Soi says 'ill try bash' drink skin drink skin drink skin rat rat rat HP:Scratched>er er You drink the water. HP:Scratched>You drink the water. You don't feel thirsty any more. HP:Scratched>Your stomach can't contain anymore! HP:Scratched>sigh You get a soldier ration from a large sack. HP:Scratched>You get a soldier ration from a large sack. HP:Scratched>You get a soldier ration from a large sack. HP:Scratched>You eat a soldier ration. HP:Scratched>fol soi You eat a soldier ration. You are full. HP:Scratched>You sigh. HP:Scratched>st You now follow Soi. HP:Scratched>You stop resting, and stand up. HP:Scratched>ride A horse stops following you. You mount a horse and start riding him. R HP:Scratched> Soi is leaving west, riding on a horse. You follow Soi. A Rise in the Swamp Exits are: N E You are on a small mound in the swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see dry ground. To the north the swamp continues. Snow lies upon the ground. The slashed corpse of a white fungus is lying here. A chalky white fungus grows out of the muck here. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. R HP:Scratched> Soi is leaving north, riding on a horse. You follow Soi. Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. The slashed corpse of a large leech is lying here. The slashed corpse of a large leech is lying here. The slashed corpse of a large leech is lying here. The slashed corpse of a large leech is lying here. A large leech is here, oozing towards you. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. R HP:Scratched> A large leech attacks Soi! Soi dodges a large leech's attack. Soi slashes a large leech. R HP:Scratched> Soi slashes a large leech hard. R HP:Scratched> Fullante assists Soi. Fullante attacks a large leech! Fullante slashes a large leech. R HP:Scratched> Soi dodges a large leech's attack. R HP:Scratched> Soi slashes a large leech. A large leech is dead! R.I.P. R HP:Scratched> Soi is leaving west, riding on a horse. You follow Soi. Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. R HP:Scratched> A slight mist rises from the damp land into the cloudless sky. Saving Ainaran. R HP:Scratched>sc You have 157/163 hit, 56/56 stamina, 131/146 moves, 186 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 20K. R HP:Scratched>who Players ------- [ 4 WdE] Yarat the Wood Elf [ 3 Hum] Nyven the Human [--- Dwf] Sarlent the Dwarf [ Arata ] Errent Wolfe, Architect of Arda (AFK) [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 7 characters displayed. R HP:Scratched> Soi is leaving west, riding on a horse. You follow Soi. Old Road near Swampy Ground Exits are: N E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. To the east is some swampy ground. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. R HP:Scratched> Soi is leaving south, riding on a horse. You follow Soi. Old Dirt Road Exits are: N S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and north. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. R HP:Scratched> Soi is leaving south, riding on a horse. You follow Soi. Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and north. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. R HP:Scratched> Soi is leaving west, riding on a horse. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. R HP:Scratched> Soi is leaving south, riding on a horse. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Forest surrounds the road now. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. R HP:Scratched> Soi is leaving south, riding on a horse. You follow Soi. Old Dirt Road Exits are: N E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and east. Forest surrounds the road now. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. R HP:Scratched> Soi is leaving east, riding on a horse. You follow Soi. Old Dirt Road Exits are: E W U This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and east. Forest surrounds the road now. Snow lies upon the ground. A gray wolf is growling at you. A mountain goat is here, eating grass. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. R HP:Scratched>sc who Soi is leaving east, riding on a horse. You follow Soi. Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. R HP:Scratched>You have 162/163 hit, 56/56 stamina, 135/146 moves, 186 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 20K. R HP:Scratched>Players ------- [ 4 WdE] Yarat the Wood Elf (sleeping) [ 3 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda (AFK) [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. R HP:Scratched> Soi is leaving east, riding on a horse. You follow Soi. Hillside Forest Exits are: E W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. R HP:Scratched>'know way to ruins? Soi is leaving east, riding on a horse. You follow Soi. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A massive Mirkwolf stares at you through blood red eyes. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. R HP:Scratched>You say 'know way to ruins?' R HP:Scratched> Soi is leaving north, riding on a horse. You follow Soi. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. R HP:Scratched> Soi nods solemnly. R HP:Scratched> Soi is leaving east, riding on a horse. You follow Soi. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A large wild dog watches you carefully. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. R HP:Scratched> Soi is leaving north, riding on a horse. You follow Soi. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. R HP:Scratched>'k Soi is leaving north, riding on a horse. You follow Soi. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. A black rabbit scurries about. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. R HP:Scratched>You say 'k' R HP:Scratched> Soi is leaving north, riding on a horse. You follow Soi. Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. R HP:Scratched>dismount exa d You stop riding a horse. A horse starts following you. HP:Scratched>Something that looks like an entrance to the ruins below is here, but it is hidden from view. HP:Scratched> Soi stops riding a horse. A horse now follows Soi. HP:Scratched> Soi says 'what doorname?' > Fullante searches for something to below. Fullante stops riding a horse. A horse now follows Fullante. >'entrancetotheruinsbelowthatishiddenfromview You say 'entrancetotheruinsbelowthatishiddenfromview' >'copy and paste it You say 'copy and paste it' > Fullante says 'I got aliases on open close' > Soi throws himself on the entrancetotheruinsbelowthatishiddenfromview. >l Soi stops resting, and clambers on his feet. >Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. >set tac def You are now employing defensive tactics. >who Players ------- [ 4 WdE] Yarat the Wood Elf (sleeping) [ 3 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda (AFK) [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. > Soi throws himself on the entrancetotheruinsbelowthatishiddenfromview. >chat sigh *an Uruk* is entering from the south, riding on a black warg. >You chat, 'sigh' >st kill uruk Fullante attacks *an Uruk*! Fullante slashes *an Uruk*'s left arm. > *an Uruk* cleaves Fullante's body hard. >You are already standing. cc >You force your Will against *an Uruk*'s strength! HP:Healthy, Fullante:Bruised, *an Uruk*:slightly weakened>You start to concentrate. Soi stops resting, and clambers on his feet. / Soi attacks *an Uruk*! Soi slashes *an Uruk*'s left hand hard. -\|/-con uruk \ *an Uruk* dodges Fullante's attack. Ok. *an Uruk* appears to be confused! HP:Healthy, Fullante:Bruised, *an Uruk*:slightly weakened> You couldn't reach his mind. HP:Healthy, Fullante:Bruised, *an Uruk*:slightly weakened>set men off You could do it with a needle! HP:Healthy, Fullante:Bruised, *an Uruk*:slightly weakened>AutoMental mode is now off. HP:Healthy, Fullante:Bruised, *an Uruk*:Bruised> Soi slashes *an Uruk*'s body hard. HP:Healthy, Fullante:Bruised, *an Uruk*:Hurt>cp You slash *an Uruk*'s body. Fullante avoids being bashed by *an Uruk* who loses his balance and falls! HP:Healthy, Fullante:Bruised, *an Uruk*:Hurt>Fullante slashes *an Uruk*'s head. You start to concentrate. - Fullante begins quietly muttering some strange, powerful words. \|/ Fullante deflects *an Uruk*'s attack. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving south, riding on a black warg. -\|/-\ Ok. You breathe out poison. >'flee You say 'flee' > Fullante leaves south. A horse leaves south. >s Soi leaves south. A horse leaves south. You follow Soi. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. A black rabbit scurries about. Fullante the Wood Elf is standing here. A horse is here, gazing at you. Soi the Human is standing here. A horse is here, gazing at you. >Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. >gt poison room You group-say 'poison room' > Fullante enters from the north. A horse enters from the north. > A horse stops following Fullante. Fullante mounts a horse and starts riding him. > Fullante is leaving south, riding on a horse. > Clouds can be seen above in the sky. ride >A horse stops following you. You mount a horse and start riding him. R>gt couldn't poison uruk sigh sc l You group-say 'couldn't poison uruk sigh' R>You have 163/163 hit, 57/57 stamina, 136/146 moves, 179 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 20K. R>Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. You are riding on a horse. R>exa n To the north you see: Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. A black rabbit scurries about. Soi the Human is standing here. A horse is here, gazing at you. R>n exa n Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. A black rabbit scurries about. Soi the Human is standing here. A horse is here, gazing at you. R> Soi group-says 'dont worry bout uruk' R>To the north you see: Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. There is an unpleasant smell to this place. R>gt nod You group-say 'nod' R>gt wait for poison to go away Soi leaves north. A horse leaves north. You follow Soi. Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. There is an unpleasant smell to this place. Soi the Human is standing here. A horse is here, gazing at you. R>You group-say 'wait for poison to go away' R>'poisoned room 'poisoned room 'poisoned room s You feel very sick. You writhe in pain as poison courses through your veins. You writhe in pain as poison courses through your veins. R HP:Scratched>You say 'poisoned room' R HP:Scratched>You say 'poisoned room' R HP:Scratched>You say 'poisoned room' R HP:Scratched>Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. A black rabbit scurries about. Fullante is riding on a horse. R HP:Scratched>cast 'remove poison' Soi enters from the north. R HP:Scratched>You start to concentrate. Soi sits down and rests. -\|/-\|/-\|/-\ Ok. A warm feeling runs through your body. R HP:Scratched>cast 'remove poison' soi You start to concentrate. diag soi -\|/-\|/-\|/-\Ok. Soi has a few scratches. Soi is in top shape. Soi is affected by: anger (medium) He is moderately sensitive to the spiritual. R HP:Scratched>re You sit down and rest your tired bones. R HP:Scratched> Nyven chats, 'level' R HP:Scratched> Fullante says 'it'll take a while' R HP:Scratched>'thank god I have rem You say 'thank god I have rem' R HP:Scratched>chat :-) You chat, ':-)' nod R HP:Scratched>You nod solemnly. R HP:Scratched>'I poisoned entire outpost last night Clouds race through the sky above the fields. You say 'I poisoned entire outpost last night' gig R HP:Scratched>l Soi stops resting, and clambers on his feet. R HP:Scratched>You giggle. R HP:Scratched>Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. A black rabbit scurries about. Fullante is riding on a horse. You are resting here, riding on a horse. Soi the Human is standing here. A horse is here, gazing at you. R HP:Scratched> *an Uruk* is entering from the south, riding on a black warg. 'uruk was in there st kill uruk cp uruk R HP:Scratched> *an Uruk* is leaving north, riding on a black warg. R HP:Scratched> Fullante giggles. Soi giggles. R HP:Scratched>You say 'uruk was in there' R HP:Scratched> *an Uruk* is entering from the north, riding on a black warg. R HP:Scratched>You stop resting, and stand up. R HP:Scratched>You attack *an Uruk*! You slash *an Uruk*'s left hand. Soi attacks *an Uruk*! Soi slashes *an Uruk*'s right hand. R HP:Scratched, *an Uruk*:Hurt> You deflect *an Uruk*'s attack. R HP:Scratched, *an Uruk*:Hurt> Fullante attacks *an Uruk*! Fullante lightly slashes *an Uruk*'s left arm. R HP:Scratched, *an Uruk*:Hurt>You start to concentrate. - *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving north, riding on a black warg. \|/-\ *an Uruk* is entering from the north, riding on a black warg. |/- *an Uruk* is leaving south, riding on a black warg. \ Your victim has fled. R HP:Scratched> Fullante is leaving south, riding on a horse. R HP:Scratched> Soi leaves south. A horse leaves south. You follow Soi. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. R HP:Scratched> Soi leaves north. A horse leaves north. You follow Soi. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. A black rabbit scurries about. Soi the Human is standing here. A horse is here, gazing at you. R HP:Scratched> *an Uruk* is entering from the south, riding on a black warg. cp uruk R> *an Uruk* attacks YOU! You deflect *an Uruk*'s attack. R HP:Healthy, *an Uruk*:Hurt> You slash *an Uruk*'s body. R HP:Healthy, *an Uruk*:Hurt>*an Uruk* panics, and attempts to flee! You start to concentrate. Soi attacks *an Uruk*! Soi slashes *an Uruk*'s left hand. -\|/-\|/-\ Ok. Your poison now flows through *an Uruk*'s veins! R HP:Healthy, *an Uruk*:Hurt> *an Uruk* cleaves your right leg hard. R HP:Scratched, *an Uruk*:Hurt> Fullante is entering from the south, riding on a horse. R HP:Scratched, *an Uruk*:Hurt>cac cc You slash *an Uruk*'s left leg. You cackle gleefully. R HP:Scratched, *an Uruk*:Wounded> Soi sends *an Uruk* sprawling with a powerful bash. R HP:Scratched, *an Uruk*:Wounded>Fullante begins quietly muttering some strange, powerful words. You start to concentrate. /- Soi slashes *an Uruk*'s head. \|/ci set tac ag -\ Ok. *an Uruk* appears to be confused! R HP:Scratched, *an Uruk*:Wounded>You start to concentrate. -\| Fullante utters a strange command, 'lightning bolt' *an Uruk* screams in pain as a lightning from Fullante strikes him! / Fullante slashes *an Uruk*'s left arm hard. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! Soi slashes *an Uruk*'s right arm. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! -\*an Uruk* has recovered from a bash! Ok. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving south, riding on a black warg. You are now employing aggressive tactics. R HP:Scratched> Fullante is leaving south, riding on a horse. R HP:Scratched> Soi leaves south. A horse leaves south. You follow Soi. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. Fullante is riding on a horse. Soi the Human is standing here. A horse is here, gazing at you. R HP:Scratched> Fullante is leaving south, riding on a horse. R HP:Scratched>nar roar You narrate, 'roar' nar get em R HP:Scratched> Soi leaves south. A horse leaves south. You follow Soi. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A large wild dog watches you carefully. Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched>You narrate, 'get em' R HP:Scratched> Soi leaves south. A horse leaves south. You follow Soi. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Fullante is (busy) riding on a horse. Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched> Soi leaves west. A horse leaves west. You follow Soi. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A massive Mirkwolf stares at you through blood red eyes. Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched> Fullante is entering from the east, riding on a horse. R HP:Scratched> Soi leaves south. A horse leaves south. You follow Soi. Cracked Hills Exits are: N S U The earth lie barren here, after years of fighting with constant winds, the land lies plucked clean, like a goose without a feather. All that remains is loose dirt and broken debris. Gnarled pieces of wood, tattered bits of clothing lay tossed apathetically, the victims of a powerful and hateful wind. Snow lies upon the ground. Soi the Human (busy) is standing here. A horse is here, gazing at you. Fullante is entering from the north, riding on a horse. R HP:Scratched> Soi leaves south. A horse leaves south. You follow Soi. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Snow lies upon the ground. Soi the Human (busy) is standing here. A horse is here, gazing at you. Fullante is entering from the north, riding on a horse. R HP:Scratched> Soi leaves south. A horse leaves south. You follow Soi. A Swampy Corner Exits are: N W The land drops here, delving below a shallow layer of putrid water. Small patches of reeds eek out a living off the weak light that the foggy layer overhead allows through, though the scum on the water appears to thrive in it. Deep water prevents passage to the east and south, though trees can be made out to the east. Soi the Human (busy) is standing here. A horse is here, gazing at you. Fullante is entering from the north, riding on a horse. R HP:Scratched> Soi leaves west. A horse leaves west. You follow Soi. Trail Through the Swamp Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads west and south from here. Snow lies upon the ground. Soi the Human (busy) is standing here. A horse is here, gazing at you. Fullante is entering from the east, riding on a horse. R HP:Scratched> Soi leaves south. A horse leaves south. You follow Soi. Old Road Through the Swamp Exits are: N S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to south, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi the Human (busy) is standing here. A horse is here, gazing at you. Fullante is entering from the north, riding on a horse. R HP:Scratched>set tac ag l Fullante says 'I run caves' Soi leaves south. A horse leaves south. You follow Soi. Old Dirt Road Through a Swamp Exits are: N W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to west, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi the Human (busy) is standing here. A horse is here, gazing at you. Fullante is entering from the north, riding on a horse. R HP:Scratched>You are now employing aggressive tactics. R HP:Scratched>Old Dirt Road Through a Swamp Exits are: N W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to west, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. You are riding on a horse. Fullante is riding on a horse. R HP:Scratched> Soi leaves west. A horse leaves west. You follow Soi. Bend in the Old Road Exits are: E S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from east to south, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi the Human (busy) is standing here. A horse is here, gazing at you. Fullante is entering from the east, riding on a horse. R HP:Scratched> Fullante is leaving west, riding on a horse. R HP:Scratched> Soi leaves south. A horse leaves south. You follow Soi. Old Dirt Road Exits are: N S This trail of packed earth runs straight into aswampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail heads from north to south, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched> The dark cloudy sky makes it difficult to see far down the road. R HP:Scratched> Soi leaves south. A horse leaves south. You follow Soi. Old Dirt Road Bends Exits are: N E This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and east. Snow lies upon the ground. Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched>gt nod Soi leaves east. A horse leaves east. You follow Soi. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. Snow lies upon the ground. A large black bird stands gloomily here, croaking in its sleep. A long-eared hare bounds heavily across the forested ground. Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched>You group-say 'nod' R HP:Scratched> Soi leaves east. A horse leaves east. You follow Soi. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. Snow lies upon the ground. A long-eared hare bounds heavily across the forested ground. Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched> Soi leaves east. A horse leaves east. You follow Soi. Old Dusty Road Bends Exits are: N S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and south. Snow lies upon the ground. Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched> Soi leaves south. A horse leaves south. You follow Soi. Old Dusty Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and south. Snow lies upon the ground. Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched> Soi leaves south. A horse leaves south. You follow Soi. Fading Road Exits are: N E S W The Old Dusty Road that travels far from the north begins to fade at this point, as it enters some large and assuming mountains to the south and west. Snow lies upon the ground. Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched> Soi leaves north. A horse leaves north. You follow Soi. Old Dusty Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and south. Snow lies upon the ground. Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched> Soi leaves east. A horse leaves east. You follow Soi. Rocky Ruins Exits are: E W It appears as if some ancient culture took advantage of the natural outcropping of rocks here and built a small town or group of houses. Whatever happened to the people here is anyone's guess, but it is a good assumption they moved on when the plains stopped being fertile and became a dry wasteland. Snow lies upon the ground. A fierce dog is resting here. Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched> Soi leaves east. A horse leaves east. You follow Soi. Outside Rocky Ruins Exits are: N W It appears as if some ancient culture took advantage of the natural outcropping of rocks here and built a small town or group of houses. Whatever happened to the people here is anyone's guess, but it is a good assumption they moved on when the plains stopped being fertile and became a dry wasteland. Snow lies upon the ground. A phantom, a spirit of discontent, moans as it floats here. (shadow) Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched>'ave track yet? You say 'ave track yet?' R HP:Scratched> Soi leaves north. A horse leaves north. You follow Soi. Windswept Plains Exits are: N S Dense scrubs eke out a meager existence on the hard earth. Brisk winds frequently sweep across the plains, often bringing a chill from the south. The plains continue to the south, becoming dryer as well. Snow lies upon the ground. Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched> Soi leaves north. A horse leaves north. You follow Soi. Barren Rocky Plain Exits are: S W The exposed rock that frequently emerges from the hard earth looks as if some gigantic claw had raked it in the distant past, as the granite has been furrowed in a consistently north-south fashion. The plains slope upward to the southwest to form a broad plateau, and somewhere to the northwest lie the marshes. Snow lies upon the ground. A black deer can barely be made out in the darkness here. A black deer can barely be made out in the darkness here. Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched>sc Soi nods solemnly. R HP:Scratched>You have 155/163 hit, 57/57 stamina, 141/146 moves, 166 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 1, XP Needed: 20K. Soi leaves west. A horse leaves west. You follow Soi. Medium Woods Exits are: N E S The number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it gets much darker. To the south west, huge hills lie. Snow lies upon the ground. Soi the Human (busy) is standing here. A horse is heresmile , gazing at you. R HP:Scratched>You smile happily. who R HP:Scratched> Soi leaves north. A horse leaves north. You follow Soi. Cattails Exits are: E S The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. A leech is here, oozing towards you. A leech is here, oozing towards you. A leech is here, oozing towards you. A leech is here, oozing towards you. Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched>Players ------- [ 4 WdE] Yarat the Wood Elf [ 4 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. R HP:Scratched> Soi leaves east. A horse leaves east. You follow Soi. Dense Forest Exits are: N W You find yourself deep in a dense and dark forest. The trees are growing very near to each other and the places between them are covered by brushwood. The whole vegetation makes it very hard to move on deeper into the forest. Only sometimes a single sunbeam reaches the ground so it is quite dusky. To the north the forest turns swampy. West looks even darker. Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched> Soi leaves north. A horse leaves north. You follow Soi. Muddy Forest Exits are: S W This vast expanse of sticky black mud was probably once a thriving forest similar to the landscape to the north, but apparenty the stream to the east overspilled its banks and deposited all this sediment. Sporadic patches of grass poke their stems up through the muck, hinting that they will soon reclaim this land. Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched> Soi leaves west. A horse leaves west. You follow Soi. Cattails Exits are: N E W The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched> Soi leaves north. A horse leaves north. You follow Soi. Murky Waters Exits are: N S W The land drops here, delving below a shallow layer of putrid water. Small patches of reeds eek out a living off the weak light that the foggy layer overhead allows through, though the scum on the water appears to thrive in it. The fog itself swirls around on an unfelt breeze, looking eerily like it has a life of its own. Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched> Fullante narrates, 'rip eniumenav!' R HP:Scratched> Soi leaves north. A horse leaves north. You follow Soi. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Snow lies upon the ground. Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched> Soi leaves north. A horse leaves north. You follow Soi. Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. Snow lies upon the ground. A mountain goat is here, eating grass. Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched> Soi leaves north. A horse leaves north. You follow Soi. Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Soi the Human (busy) is standing here. A horse is here, gazing at you. tell nyven tracking wounded poisoned confused uruk :-) R HP:Scratched>You tell Nyven 'tracking wounded poisoned confused uruk :-)' nar grats :-) R HP:Scratched> Nyven narrates, 'grats' R HP:Scratched> Soi narrates, 'gratz:)' R HP:Scratched>You narrate, 'grats :-)' R HP:Scratched> Soi leaves west. A horse leaves west. You follow Soi. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched> Nyven tells you 'hehe'. R HP:Scratched> Soi leaves north. A horse leaves north. You follow Soi. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A large wild dog watches you carefully. Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched> Soi leaves south. A horse leaves south. You follow Soi. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched> Soi leaves west. A horse leaves west. You follow Soi. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A massive Mirkwolf stares at you through blood red eyes. Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched> Soi leaves west. A horse leaves west. You follow Soi. Hillside Forest Exits are: E W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched> Soi leaves east. A horse leaves east. You follow Soi. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A massive Mirkwolf stares at you through blood red eyes. Soi the Human (busy) is standing here. A horse is here, gazing at you. nar nice man R HP:Scratched>You narrate, 'nice man' R HP:Scratched> Soi leaves north. A horse leaves north. You follow Soi. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched> Soi leaves south. A horse leaves south. You follow Soi. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A massive Mirkwolf stares at you through blood red eyes. Soi the Human (busy) is fame fullante standing here. A horse is here, gazing at you. R HP:Scratched>On the 14th Day of Urime, Fullante was slain by Ashburz. There were found 1 record about Fullante, total fame -1. Soi leaves south. A horse leaves south. You follow Soi. Cracked Hills Exits are: N S U The earth lie barren here, after years of fighting with constant winds, the land lies plucked clean, like a goose without a feather. All that remains is loose dirt and broken debris. Gnarled pieces of wood, tattered bits of clothing lay tossed apathetically, the victims of a powerful and hateful wind. Snow lies upon the ground. Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched> Soi says 'vit' R HP:Scratched>cv soi Fullante narrates, 'had incog on though:-(' R HP:Scratched>You start to concentrate. -\|/-\nar snap Ok. R HP:Scratched>You narrate, 'snap' R HP:Scratched> Soi narrates, 'nod' R HP:Scratched> Soi leaves south. A horse leaves south. You follow Soi. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Snow lies upon the ground. Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched>nar set it off man! Soi leaves south. A horse leaves south. You follow Soi. A Swampy Corner Exits are: N W The land drops here, delving below a shallow layer of putrid water. Small patches of reeds eek out a living off the weak light that the foggy layer overhead allows through, though the scum on the water appears to thrive in it. Deep water prevents passage to the east and south, though trees can be made out to the east. Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched>You narrate, 'set it off man!' R HP:Scratched>who Soi leaves west. A horse leaves west. You follow Soi. Trail Through the Swamp Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads west and south from here. Snow lies upon the ground. Soi the Human (busy) is standing here. A horse is here, gazing at you. R HP:Scratched>The dark cloudy sky makes it difficult to see far down the road. Players ------- [ 4 WdE] Yarat the Wood Elf [ 4 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. R HP:Scratched>'go to corpse You say 'go to corpse' R HP:Scratched> Soi leaves south. A horse leaves south. You follow Soi. Old Road Through the Swamp Exits are: N S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to south, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. R HP:Scratched> Soi leaves south. A horse leaves south. You follow Soi. Old Dirt Road Through a Swamp Exits are: N W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to west, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. R HP:Scratched> Soi leaves west. A horse leaves west. You follow Soi. Bend in the Old Road Exits are: E S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from east to south, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. R HP:Scratched> Soi leaves south. A horse leaves south. You follow Soi. Old Dirt Road Exits are: N S This trail of packed earth runs straight into aswampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail heads from north to south, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. R HP:Scratched> Soi leaves south. A horse leaves south. You follow Soi. Old Dirt Road Bends Exits are: N E This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and east. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. R HP:Scratched> Soi leaves east. A horse leaves east. You follow Soi. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. Snow lies upon the ground. A large black bird stands gloomily here, croaking in its sleep. A long-eared hare bounds heavily across the forested ground. Soi the Human is standing here. A horse is here, gazing at you. R HP:Scratched> Soi leaves south. A horse leaves south. ACK! You could not follow him! Can not go there mounted. R HP:Scratched>dismount s You stop riding a horse. A horse starts following you. HP:Scratched>Arid Plains Exits are: N E The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large campfire is here, glowing brightly. Snow lies upon the ground. A gruff-looking man stands here, a smirk resting on his lips. A gruff-looking man stands here, a smirk resting on his lips. A gruff-looking man stands here, a smirk resting on his lips. A experienced thief looks at you with contempt. HP:Scratched>e Arid Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Snow lies upon the ground. Soi is riding on a horse. Fullante is riding on a horse. HP:Scratched>'we kill again? smile You say 'we kill again?' HP:Scratched>You smile happily. Soi says 'what he have?' HP:Scratched> Fullante says 'looted him too' HP:Scratched> Fullante grins evilly. HP:Scratched>'ack You say 'ack' HP:Scratched> Soi says 'he have artifact?' 'wanted to get him at his corpse HP:Scratched>You say 'wanted to get him at his corpse' HP:Scratched> Fullante says 'I got pissed when uruks spamlooted me' HP:Scratched>nod You nod solemnly. HP:Scratched>comf fullante who You comfort him. HP:Scratched>Players ------- [ 4 WdE] Yarat the Wood Elf [ 4 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. HP:Scratched> Fullante shrugs. HP:Scratched> Fullante says 'no artifact' HP:Scratched> Soi sighs loudly. > Soi sits down and rests. > Fullante gets a golden bracelet from a backpack. > Fullante puts a golden bracelet on around his left wrist. > Soi says 'there is another one somewhere' >who Clouds race through the sky above the fields. Fullante's torch flickers weakly. >Players ------- [ 4 WdE] Yarat the Wood Elf [ 4 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. > Fullante gets a golden bear fur from a backpack. >'uruk? You say 'uruk?' nod >You nod solemnly. > Soi says 'prolly went caves' > Fullante stops using an indigo wool cloak. > Fullante wears a golden bear fur about his body. >'probably You say 'probably' >'I confused 2 uruks You say 'I confused 2 uruks' > Fullante says 'I love prepped chill' > Soi giggles. >'poisoned one died who You say 'poisoned one died' >Players ------- [ 4 WdE] Yarat the Wood Elf [ 4 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. > Fullante says 'anyone need anything?' >'so, that pkill was on my behalf party gig You say 'so, that pkill was on my behalf party' >You giggle. > Fullante stops using a stone ring. >shake Fullante slides a blue marble ring on to his right ring finger. >You shake your head. >'check me out man You say 'check me out man' > Soi looks at you. > Fullante looks at you. >, flexes his big willpower for you! WOW! Fullante giggles. > Soi giggles. > Fullante nods solemnly. >Ainaran flexes his big willpower for you! WOW! >l ainaran Ainaran the Wood Elf A tall, fair elf stands here, his dark eyes piercing through the light. His hair is dark, the same shade as his eyes. His skin is fair, and his teeth are clean. A mystical aura seems to eminate from the inside of his body, and shines all about him. Ainaran looks healthy. a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a loose, white cotton tunic a silver circlet..It glows blue! an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of Ainaran > Soi strecthes out his sore muscles. >tell nyven that was fun ;-) You tell Nyven 'that was fun ;-)' Soi flexes his big muscles. Show-off. who >Players ------- [ 4 WdE] Yarat the Wood Elf [ 4 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. > Fullante says 'fine two handed axe' > Clouds race through the sky above the fields. Fullante's torch went out. > Soi stops resting, and clambers on his feet. > Fullante gets a torch from a large sack. > Fullante lights a torch and holds it. > Nyven tells you 'what? the uruk?'. >tell nyven nod You tell Nyven 'nod' > Soi says 'lez go get that room again:P' >tell nyven I fucked him good You tell Nyven 'I fucked him good' >tell nyven fullante went to slab for kill :-) You tell Nyven 'fullante went to slab for kill :-)' > Soi is leaving north, riding on a horse. You follow Soi. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. Snow lies upon the ground. A long-eared hare bounds heavily across the forested ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. > Soi is leaving west, riding on a horse. You follow Soi. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. Snow lies upon the ground. A large black bird stands gloomily here, croaking in its sleep. A long-eared hare bounds heavily across the forested ground. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. > Soi is leaving west, riding on a horse. You follow Soi. Old Dirt Road Bends Exits are: N E This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and east. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. > Soi is leaving north, riding on a horse. You follow Soi. Old Dirt Road Exits are: N S This trail of packed earth runs straight into aswampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail heads from north to south, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. > Soi is leaving north, riding on a horse. You follow Soi. Bend in the Old Road Exits are: E S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from east to south, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. > Soi is leaving east, riding on a horse. You follow Soi. Old Dirt Road Through a Swamp Exits are: N W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to west, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. > Soi is leaving north, riding on a horse. You follow Soi. Old Road Through the Swamp Exits are: N S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to south, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. > Soi is leaving north, riding on a horse. You follow Soi. Trail Through the Swamp Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads west and south from here. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. >sc who You have 163/163 hit, 57/57 stamina, 138/146 moves, 161 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 1, XP Needed: 20K. >Players ------- [ 4 WdE] Yarat the Wood Elf [ 4 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. > Nyven chats, 'freezing.' > Soi is leaving north, riding on a horse. You follow Soi. A Narrow Ridge Exits are: E S W The hills seem quite barren and desolate here, having only a thin coating of grass and weeds to dull their already dull colour. The string of hills runs off to the east and west, while to the north a steep bluff drops down to another small hill. To the south the hills drop into a murky swamp. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horschat nod e. >You chat, 'nod' > Fullante says 'that woulda been an assload of fame too' chat it happens :( > Fullante sniffs sadly. >You chat, 'it happens :(' >l A Narrow Ridge Exits are: E S W The hills seem quite barren and desolate here, having only a thin coating of grass and weeds to dull their already dull colour. The string of hills runs off to the east and west, while to the north a steep bluff drops down to another small hill. To the south the hills drop into a murky swamp. Snow lies upon the ground. Soi is riding on a horse. A horse is here, gazing at you. Fullante is riding on a horse. grin >nod You grin evilly. >fame war You nod solemnly. >+---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Rusikas 6| Ankren 22| | Vanemuine 4| Eniumenav 18| | Scan 2| Sakisur 15| | Imreas 1| Drengist 9| | Testhobbit 1| Naraat 7| | Soi 1| Anthre 0| | Ainaran 0| Draug 0| | Aggrippa 0| Fnuffi 0| | Bree 0| Grox 0| | Bitwize 0| Muzrub 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 62| |Total fame for the forces of good: -59| +---------------------------------------------------+ |The Shadow's power falls over the land of Arda. | +---------------------------------------------------+ > The sun rises behind the hills. Clouds race across the sky above the hills. >'good kill though Soi says 'we try thief to get key' > Soi is leaving west, riding on a horse. You follow Soi. A Narrow Pass Exits are: N E S The hills divide slightly here, forming a narrow pass. A small trail runs through here, leading north over the ridge, and south into the swamp. It looks as if at one point this trail may have actually been a road, but only a few paving stone seem to have weathered the raging forces of nature. Snow lies upon the ground. A mountain goat is here, eating grass. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. >You say 'good kill though' > Fullante stops using a torch. > Soi is leaving south, riding on a horse. You follow Soi. Trail Through the Swamp. Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads east and north from here. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. >who Soi is leaving west, riding on a horse. You follow Soi. Murky Waters Exits are: N E The land drops into a shallow swamp here, as if trying to take refuse under the cover of the putrid waters. A thick layer of scum floats on the surface, attesting to the rancidity of the water. A thick haze of mist and fog hangs in the air, blocking out all but the most persistant of lights. A thin, rootlike snake lies here, unafraid. (hiding) Soi is riding on a horse. Fullante is entering from the east, riding on a horse. >Players ------- [ 4 WdE] Yarat the Wood Elf [ 4 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. > Soi is leaving north, riding on a horse. You follow Soi. A Small Plateau Exits are: N S W The hills levels off here, forming a small plateau that looks rather like a table top amongst the hills. A steep slide leads upward to the north, the small rocks and stones looking as if they would be very difficult to climb up. To the south the hill drops off into a murky looking swamp. Snow lies upon the ground. A mountain goat is here, eating grass. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. >'incog off now? Soi is leaving north, riding on a horse. You follow Soi. Hilly Ridge Exits are: S D There is a great view of this area stretching off northwest for many leagues. Except for the valley below, most of the countryside is barren and inhospitable. Down on the eastern slopes an Old Dirt Road is visible. Snow lies upon the ground. A mountain goat is here, eating grass. smile Soi is riding on a horse. Fullante is entering from the south, riding on a horse. >You say 'incog off now?' >You smile happily. >'cool Soi is leaving south, riding on a horse. You follow Soi. A Small Plateau Exits are: N S W The hills levels off here, forming a small plateau that looks rather like a table top amongst the hills. A steep slide leads upward to the north, the small rocks and stones looking as if they would be very difficult to climb up. To the south the hill drops off into a murky looking swamp. Snow lies upon the ground. A mountain goat is here, eating grass. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. >You say 'cool' Soi is leaving south, riding on a horse. You follow Soi. Murky Waters Exits are: N E The land drops into a shallow swamp here, as if trying to take refuse under the cover of the putrid waters. A thick layer of scum floats on the surface, attesting to the rancidity of the water. A thick haze of mist and fog hangs in the air, blocking out all but the most persistant of lights. A thin, rootlike snake lies here, unafraid. (hiding) Soi is riding on a horse. Fullante is entering from the north, riding on a horse. > Soi is leaving east, riding on a horse. You follow Soi. Trail Through the Swamp. Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads east and north from here. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. > Fullante nods solemnly. > Soi is leaving east, riding on a horse. You follow Soi. Trail Through the Swamp Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads west and south from here. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. > Soi is leaving north, riding on a horse. You follow Soi. A Narrow Ridge Exits are: E S W The hills seem quite barren and desolate here, having only a thin coating of grass and weeds to dull their already dull colour. The string of hills runs off to the east and west, while to the north a steep bluff drops down to another small hill. To the south the hills drop into a murky swamp. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. > Soi is leaving east, riding on a horse. You follow Soi. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. > Soi is leaving north, riding on a horse. You follow Soi. Cracked Hills Exits are: N S U The earth lie barren here, after years of fighting with constant winds, the land lies plucked clean, like a goose without a feather. All that remains is loose dirt and broken debris. Gnarled pieces of wood, tattered bits of clothing lay tossed apathetically, the victims of a powerful and hateful wind. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. > Yarat tells you '?'. >'that's why mine is off Soi is leaving north, riding on a horse. You follow Soi. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A massive Mirkwolf stares at you through blood red eyes. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. >You say 'that's why mine is off' > Soi is leaving west, riding on a horse. You follow Soi. Hillside Forest Exits are: E W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. > Soi is leaving west, riding on a horse. You follow Soi. Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. > Soi is leaving south, riding on a horse. You follow Soi. Pass in the Ridge Exits are: N S Some ancient inhabitants of this region have taken this natural hilly pass and widened it so that the road could pass through. To the north, a small forest and sunny plains lie. To the south, inhospitable deserts and sharp craggy mountains dominate. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. > Errent narrates, 'Everyone read the latest news post?' >'just in case I kill uruk or something Soi is leaving north, riding on a horse. You follow Soi. Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. >Yarat tells you 'mistell'. You say 'just in case I kill uruk or something' > Soi is leaving east, riding on a horse. You follow Soi. Hillside Forest Exits are: E W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. >ne next No such message. > Soi is leaving west, riding on a horse. You follow Soi. Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. > Soi is leaving west, riding on a horse. You follow Soi. Old Dirt Road Exits are: E W U This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and east. Forest surrounds the road now. Snow lies upon the ground. A gray wolf is growling at you. A mountain goat is here, eating grass. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. >narrate Yes. You narrate, 'Yes.' > Soi is leaving west, riding on a horse. You follow Soi. Old Dirt Road Exits are: N E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and east. Forest surrounds the road now. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. > Yarat chats, 'yep' >l Soi is leaving west, riding on a horse. You follow Soi. Hillside Forest Exits are: N E W U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. >Hillside Forest Exits are: N E W U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Soi is riding on a horse. A horse is here, gazing at you. Fullante is riding on a horse. > Soi is leaving east, riding on a horse. You follow Soi. Old Dirt Road Exits are: N E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and east. Forest surrounds the road now. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. > Soi is leaving north, riding on a horse. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Forest surrounds the road now. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. > Soi is leaving north, riding on a horse. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. > Fullante gets a golden bracelet from a backpack. > Soi says 'where thief?' > Soi sighs loudly. > Soi is leaving north, riding on a horse. You follow Soi. Empty Plains Exits are: E S W These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the east you can enter a road, and further south you see some trees. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. > Fullante puts a golden bracelet in a backpack. > Soi is leaving east, riding on a horse. You follow Soi. Old Dirt Road Exits are: N S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and north. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. > Soi is leaving south, riding on a horse. You follow Soi. Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and north. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. > Soi is leaving west, riding on a horse. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. > Soi is leaving east, riding on a horse. You follow Soi. Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and north. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. > Soi is leaving north, riding on a horse. You follow Soi. Old Dirt Road Exits are: N S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and north. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. > Soi is leaving north, riding on a horse. You follow Soi. Old Road near Swampy Ground Exits are: N E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. To the east is some swampy ground. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. > Fullante gets a soldier ration from a backpack. > Fullante gets a soldier ration from a backpack. > Fullante eats a soldier ration. > Fullante eats a soldier ration. > Soi is leaving south, riding on a horse. You follow Soi. Old Dirt Road Exits are: N S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and north. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. > Soi is leaving south, riding on a horse. You follow Soi. Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and north. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. MV:Weary> The day has now begun. The dark cloudy sky makes it difficult to see far down the road. > Soi is leaving west, riding on a horse. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. MV:Weary>aff who Fullante puts a stone ring in a backpack. > Fullante puts a blue marble ring in a backpack. >You are affected by: infravision (medium) >Players ------- [ 4 WdE] Yarat the Wood Elf [ 4 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. > Soi is leaving south, riding on a horse. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Forest surrounds the road now. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. MV:Weary> Soi is leaving south, riding on a horse. You follow Soi. Old Dirt Road Exits are: N E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and east. Forest surrounds the road now. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. l MV:Weary> Fullante puts a fine longsword in a backpack. MV:Weary>Old Dirt Road Exits are: N E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and east. Forest surrounds the road now. Snow lies upon the ground. Soi is riding on a horse. A horse is here, gazing at you. 'hold Fullante is riding on a horse. Soi is leaving east, riding on a horse. You follow Soi. Old Dirt Road Exits are: E W U This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and east. Forest surrounds the road now. Snow lies upon the ground. A gray wolf is growling at you. A mountain goat is here, eating grass. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. MV:Weary>You say 'hold' MV:Weary> Soi is leaving east, riding on a horse. You follow Soi. Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. MV:Weary>cast evasion cast evasion cast evasion You start to concentrate. cast evasion cast evasion \|/-\Ok. You feel someone protecting you. You start to concentrate. cast detect cast detect cast detect cast detect \|/-\You lost your concentration! You start to concentrate. \|/-\Ok. You start to concentrate. \| Soi says 'my dog wimpering in his sleep:P' /-\Ok. You start to concentrate. \|/-\comf soi Ok. You start to concentrate. \|/sniff -'that's sad \You lost your concentration! You start to concentrate. \|/-\You lost your concentration! You start to concentrate. \|/-\You lost your concentration! You start to concentrate. \|/-\You lost your concentration! You comfort him. >You sniff sadly. *SNIFF* >You say 'that's sad' >'must be having a nightmare You say 'must be having a nightmare' >aff You are affected by: evasion (long) infravision (medium) > Fullante gets a pair of white cotton sleeves from a backpack. Fullante gets a pair of white cotton gloves from a backpack. Fullante gets a pair of white cotton pants from a backpack. Fullante gets a white cotton shirt from a backpack. > Fullante drops a white cotton shirt. Fullante drops a pair of white cotton pants. Fullante drops a pair of white cotton gloves. Fullante drops a pair of white cotton sleeves. >cast detect cast detect cast detect You start to concentrate. \|/- Soi says 'yep' \Ok. Your feel your awareness improve. You start to concentrate. \|/nod -\You lost your concentration! You start to concentrate. \|/ Fullante gets a pair of soft leather boots from a backpack. -\Ok. Fullante stops using a pair of leather boots. You nod solemnly. >cv Fullante wears a pair of soft leather boots on his feet. >You start to concentrate. - Fullante drops a pair of leather boots. \ Soi says 'was about to say that' |'k /-\Ok. You feel yourself becoming much lighter. You say 'k' >who Players ------- [ 4 WdE] Yarat the Wood Elf [ 4 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. >'poor puppy You say 'poor puppy' > Fullante says 'fine two hander' Soi is leaving south, riding on a horse. You follow Soi. Pass in the Ridge Exits are: N S Some ancient inhabitants of this region have taken this natural hilly pass and widened it so that the road could pass through. To the north, a small forest and sunny plains lie. To the south, inhospitable deserts and sharp craggy mountains dominate. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse.'give him a hug from me >gig Fullante says 'axe' > Soi giggles. >You say 'give him a hug from me' >You giggle. > Soi is leaving south, riding on a horse. You follow Soi. A Narrow Pass Exits are: N E S The hills divide slightly here, forming a narrow pass. A small trail runs through here, leading north over the ridge, and south into the swamp. It looks as if at one point this trail may have actually been a road, but only a few paving stone seem to have weathered the raging forces of nature. Snow lies upon the ground. A mountain goat is here, eating grass. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. > Soi is leaving south, riding on a horse. You follow Soi. Trail Through the Swamp. Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads east and north from here. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. > Soi is leaving north, riding on a horse. You follow Soi. A Narrow Pass Exits are: N E S The hills divide slightly here, forming a narrow pass. A small trail runs through here, leading north over the ridge, and south into the swamp. It looks as if at one point this trail may have actually been a road, but only a few paving stone seem to have weathered the raging forces of nature. Snow lies upon the ground. A mountain goat is here, eating grass. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. > Soi is leaving north, riding on a horse. You follow Soi. Pass in the Ridge Exits are: N S Some ancient inhabitants of this region have taken this natural hilly pass and widened it so that the road could pass through. To the north, a small forest and sunny plains lie. To the south, inhospitable deserts and sharp craggy mountains dominate. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. > Soi is leaving north, riding on a horse. You follow Soi. Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. Snow lies upon the ground. A pair of boots have been left here. A pair of cotton sleeves lie in a heap on the ground. A pair of cotton gloves have been discarded here. A pair of cotton pants lies crumpled in a heap on the ground. A shirt made of cotton lies in a crumpled heap on the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. > The dark cloudy sky makes it difficult to see far down the road. Soi's torch flickers weakly. > Soi is leaving west, riding on a horse. You follow Soi. Old Dirt Road Exits are: E W U This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and east. Forest surrounds the road now. Snow lies upon the ground. A gray wolf is growling at you. A mountain goat is here, eating grass. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. > Soi is leaving west, riding on a horse. You follow Soi. Old Dirt Road Exits are: N E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and east. Forest surrounds the road now. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. > Fullante says 'nice xp too' >who Players ------- [ 4 WdE] Yarat the Wood Elf [ 4 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. >smile Fullante says '.3k tnl' >You smile happily. > Fullante licks his mouth and smiles. > Nyven chats, 'tnod' >'how much did you get for him? You say 'how much did you get for him?' >who Soi is leaving west, riding on a horse. You follow Soi. Hillside Forest Exits are: N E W U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. >Players ------- [ 4 WdE] Yarat the Wood Elf [ 4 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. > Soi is leaving east, riding on a horse. You follow Soi. Old Dirt Road Exits are: N E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and east. Forest surrounds the road now. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. > Fullante says 'like 1.5k' >smile You smile happily. > Soi says 'dammit!where exp thief' > Soi is leaving east, riding on a horse. You follow Soi. Old Dirt Road Exits are: E W U This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and east. Forest surrounds the road now. Snow lies upon the ground. A gray wolf is growling at you. A mountain goat is here, eating grass. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. fame war > Soi is leaving east, riding on a horse. You follow Soi. Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. Snow lies upon the ground. A pair of boots have been left here. A pair of cotton sleeves lie in a heap on the ground. A pair of cotton gloves have been discarded here. A pair of cotton pants lies crumpled in a heap on the ground. A shirt made of cotton lies in a crumpled heap on the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. >+---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Rusikas 6| Ankren 22| | Vanemuine 4| Eniumenav 18| | Scan 2| Sakisur 15| | Imreas 1| Drengist 9| | Testhobbit 1| Naraat 7| | Soi 1| Anthre 0| | Ainaran 0| Draug 0| | Aggrippa 0| Fnuffi 0| | Bree 0| Grox 0| | Bitwize 0| Muzrub 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 62| |Total fame for the forces of good: -59| +---------------------------------------------------+ |The Shadow's power falls over the land of Arda. | +---------------------------------------------------+ > Soi is leaving south, riding on a horse. You follow Soi. Pass in the Ridge Exits are: N S Some ancient inhabitants of this region have taken this natural hilly pass and widened it so that the road could pass through. To the north, a small forest and sunny plains lie. To the south, inhospitable deserts and sharp craggy mountains dominate. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. > Soi is leaving south, riding on a horse. You follow Soi. A Narrow Pass Exits are: N E S The hills divide slightly here, forming a narrow pass. A small trail runs through here, leading north over the ridge, and south into the swamp. It looks as if at one point this trail may have actually been a road, but only a few paving stone seem to have weathered the raging forces of nature. Snow lies upon the ground. A mountain goat is here, eating grass. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. > Soi is leaving south, riding on a horse. You follow Soi. Trail Through the Swamp. Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads east and north from here. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. 'not here gig > Soi is leaving west, riding on a horse. You follow Soi. Murky Waters Exits are: N E The land drops into a shallow swamp here, as if trying to take refuse under the cover of the putrid waters. A thick layer of scum floats on the surface, attesting to the rancidity of the water. A thick haze of mist and fog hangs in the air, blocking out all but the most persistant of lights. A thin, rootlike snake lies here, unafraid. (hiding) A mountain goat is here, eating grass. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. >You say 'not here' >You giggle. > Soi is leaving east, riding on a horse. You follow Soi. Trail Through the Swamp. Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads east and north from here. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. > Soi is leaving south, riding on a horse. You follow Soi. In the Mists Exits are: N E W Thick arms of mist billow about, looking rather like shimmering spirits. They hover over the water, twisting and writhing for a few seconds before disappating into nothingness, only to be replaced by newer copies that do the same thing. The fog makes it hard to determine anything specific of the surroundings, though it is definitely water underfoot. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. >'north and west and then south Fullante says 'where we going?' >You say 'north and west and then south' You are slapped by Soi. > Soi is leaving east, riding on a horse. You follow Soi. Old Road Through the Swamp Exits are: N S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to south, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. > Soi is leaving north, riding on a horse. You follow Soi. Trail Through the Swamp Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads west and south from here. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. > Soi is leaving west, riding on a horse. You follow Soi. Trail Through the Swamp. Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads east and north from here. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. > Soi is leaving west, riding on a horse. You follow Soi. Murky Waters Exits are: N E The land drops into a shallow swamp here, as if trying to take refuse under the cover of the putrid waters. A thick layer of scum floats on the surface, attesting to the rancidity of the water. A thick haze of mist and fog hangs in the air, blocking out all but the most persistant of lights. A thin, rootlike snake lies here, unafraid. (hiding) A mountain goat is here, eating grass. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. > Soi is leaving east, riding on a horse. You follow Soi. Trail Through the Swamp. Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads east and north from here. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. > Soi is leaving north, riding on a horse. You follow Soi. A Narrow Pass Exits are: N E S The hills divide slightly here, forming a narrow pass. A small trail runs through here, leading north over the ridge, and south into the swamp. It looks as if at one point this trail may have actually been a road, but only a few paving stone seem to have weathered the raging forces of nature. Snow lies upon the ground. A mountain goat is here, eating grass. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. > Soi is leaving east, riding on a horse. You follow Soi. A Narrow Ridge Exits are: E S W The hills seem quite barren and desolate here, having only a thin coating of grass and weeds to dull their already dull colour. The string of hills runs off to the east and west, while to the north a steep bluff drops down to another small hill. To the south the hills drop into a murky swamp. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. > Soi is leaving east, riding on a horse. You follow Soi. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. > Soi is leaving east, riding on a horse. You follow Soi. A Narrow Ridge Exits are: E W The hills squeeze together here, forming a very narrow ridge. The only exits are to the east and west, though one could probably take the fast way down to the north and south if they had no desire to live. Off to the south the beginnings of a murky swamp can be seen, though the mists hide everything within their veil of secrecy. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. MV:Weary> Soi is leaving east, riding on a horse. You follow Soi. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. MV:Weary> Soi is leaving east, riding on a horse. You follow Soi. Bleak Hills Exits are: S W The terrain here is anything but friendly. Small patches of thorns and thistles grasp at anything that comes remotely close, while loose patches of stones and soil make the footing treacherous. The hills drop off to the south, leading down into a dark forest, while in every other direction they undulate off into the distance. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. MV:Weary> Rain falls heavily on the hills, forming little streams as it runs away. Soi's torch flickers weakly. MV:Weary> Soi drinks water from a water skin. MV:Weary> Soi is leaving west, riding on a horse. You follow Soi. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. MV:Weary> Soi is leaving west, riding on a horse. You follow Soi. A Narrow Ridge Exits are: E W The hills squeeze together here, forming a very narrow ridge. The only exits are to the east and west, though one could probably take the fast way down to the north and south if they had no desire to live. Off to the south the beginnings of a murky swamp can be seen, though the mists hide everything within their veil of secrecy. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. MV:Weary> Soi is leaving west, riding on a horse. You follow Soi. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. MV:Weary> Soi is leaving west, riding on a horse. You follow Soi. A Narrow Ridge Exits are: E S W The hills seem quite barren and desolate here, having only a thin coating of grass and weeds to dull their already dull colour. The string of hills runs off to the east and west, while to the north a steep bluff drops down to another small hill. To the south the hills drop into a murky swamp. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. MV:Weary> Soi is leaving west, riding on a horse. You follow Soi. A Narrow Pass Exits are: N E S The hills divide slightly here, forming a narrow pass. A small trail runs through here, leading north over the ridge, and south into the swamp. It looks as if at one point this trail may have actually been a road, but only a few paving stone seem to have weathered the raging forces of nature. Snow lies upon the ground. A mountain goat is here, eating grass. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. MV:Tired> Soi is leaving north, riding on a horse. You follow Soi. Pass in the Ridge Exits are: N S Some ancient inhabitants of this region have taken this natural hilly pass and widened it so that the road could pass through. To the north, a small forest and sunny plains lie. To the south, inhospitable deserts and sharp craggy mountains dominate. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. MV:Tired>sc Soi is leaving north, riding on a horse. You follow Soi. Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. Snow lies upon the ground. A pair of boots have been left here. A pair of cotton sleeves lie in a heap on the ground. A pair of cotton gloves have been discarded here. A pair of cotton pants lies crumpled in a heap on the ground. A shirt made of cotton lies in a crumpled heap on the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. MV:Tired>You have 163/163 hit, 57/57 stamina, 24/146 moves, 156 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 1, XP Needed: 20K. MV:Tired> Soi is leaving west, riding on a horse. You follow Soi. Old Dirt Road Exits are: E W U This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and east. Forest surrounds the road now. Snow lies upon the ground. A gray wolf is growling at you. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. MV:Tired> Fullante stops using a light kite shield. MV:Tired>who Players ------- [ 4 WdE] Yarat the Wood Elf [ 4 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. MV:Tired>sc You have 163/163 hit, 57/57 stamina, 31/146 moves, 156 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 1, XP Needed: 20K. MV:Weary>aff The moon lights your surroundings. You are affected by: vitality (fast-acting) detect hidden (long) evasion (long) infravision (medium) MV:Weary> Soi says 'north or south of here?' '20K tnl MV:Weary>You say '20K tnl' Soi is leaving west, riding on a horse. You follow Soi. Old Dirt Road Exits are: N E W who This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and east. Forest surrounds the road now. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. MV:Weary>l Players ------- [ 4 WdE] Yarat the Wood Elf [ 4 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. MV:Weary>Old Dirt Road Exits are: N E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and east. Forest surrounds the road now. Snow lies upon the ground. Soi is riding on a horse. A horse is here, gazing at you. Fullante is riding on a horse. 'west MV:Weary> Soi is leaving west, riding on a horse. You follow Soi. Hillside Forest Exits are: N E W U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. MV:Weary>gig You say 'west' MV:Weary>You giggle. MV:Weary> Soi is leaving west, riding on a horse. You follow Soi. Hillside Forest Exits are: N E U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. A huge wolf stares at you intently. An evil, black warg paces around the clearing. A huge wolf stares at you intently. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. MV:Weary>'and north You say 'and north' MV:Weary>m Soi attacks an evil warg! An evil warg deflects Soi's attack. MV:Weary> Soi deflects an evil warg's attack. MV:Weary>A huge wolf attacks Soi! Soi deflects a huge wolf's attack. +--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | ^ R - - - - V ~ - - - - - - - - - - - - - - + | | ^ h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | X | | * | | H | +--------------------------------------------------+ MV:Weary>as cc You join the fight! You attack an evil warg! You slash an evil warg's head. HP:Healthy MV:Weary, Soi:Healthy, an evil warg:Scratched>ci You start to concentrate. /-set tac ag \ An evil warg hits Soi's head hard. Fullante assists Soi. Fullante attacks an evil warg! Fullante lightly slashes an evil warg's head. | Soi slashes an evil warg's body. /-\ Soi deflects a huge wolf's attack. Ok. An evil warg appears to be confused! You start to concentrate. -\|/-\ You are slapped by Soi. Soi deflects an evil warg's attack. Ok. You are now employing aggressive tactics. HP:Healthy MV:Weary, Soi:Scratched, an evil warg:Scratched> Soi slashes an evil warg's body. HP:Healthy MV:Weary, Soi:Scratched, an evil warg:Bruised> Fullante slashes an evil warg's body. HP:Healthy MV:Weary, Soi:Scratched, an evil warg:Bruised> A huge wolf hits Soi's right leg. HP:Healthy MV:Weary, Soi:Bruised, an evil warg:Bruised> You slash an evil warg's left forefoot hard. HP:Healthy MV:Weary, Soi:Bruised, an evil warg:Bruised> Soi dodges an evil warg's attack. HP:Healthy MV:Weary, Soi:Bruised, an evil warg:Bruised> Soi lightly slashes an evil warg's body. HP:Healthy MV:Weary, Soi:Bruised, an evil warg:Bruised> Fullante slashes an evil warg's body hard. Fullante begins quietly muttering some strange, powerful words. HP:Healthy MV:Weary, Soi:Bruised, an evil warg:Bruised> Soi deflects a huge wolf's attack. HP:Healthy MV:Weary, Soi:Bruised, an evil warg:Bruised> You slash an evil warg's head. HP:Healthy MV:Weary, Soi:Bruised, an evil warg:Bruised> Soi deflects an evil warg's attack. HP:Healthy MV:Weary, Soi:Bruised, an evil warg:Bruised> A huge wolf attacks Soi! Soi deflects a huge wolf's attack. Soi slashes an evil warg's right foreleg. HP:Healthy MV:Weary, Soi:Bruised, an evil warg:Hurt> Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes an evil warg, who shudders upon impact. Fullante begins quietly muttering some strange, powerful words. HP:Healthy MV:Weary, Soi:Bruised, an evil warg:Hurt> Soi deflects a huge wolf's attack. HP:Healthy MV:Weary, Soi:Bruised, an evil warg:Hurt> You slash an evil warg's right foreleg hard. HP:Healthy MV:Weary, Soi:Bruised, an evil warg:Hurt> An evil warg hits Soi's left hand. HP:Healthy MV:Weary, Soi:Bruised, an evil warg:Hurt> Soi slashes an evil warg's right foreleg. HP:Healthy MV:Weary, Soi:Bruised, an evil warg:Hurt> Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes an evil warg, who shudders upon impact. Fullante begins quietly muttering some strange, powerful words. HP:Healthy MV:Weary, Soi:Bruised, an evil warg:Hurt> Soi deflects a huge wolf's attack. HP:Healthy MV:Weary, Soi:Bruised, an evil warg:Hurt> You slash an evil warg's body hard. A huge wolf hits Soi's body hard. HP:Healthy MV:Weary, Soi:Bruised, an evil warg:Wounded> An evil warg hits Soi's head very hard. HP:Healthy MV:Weary, Soi:Hurt, an evil warg:Wounded> Soi slashes an evil warg's head. HP:Healthy MV:Weary, Soi:Hurt, an evil warg:Wounded> Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes an evil warg, who shudders upon impact. HP:Healthy MV:Weary, Soi:Hurt, an evil warg:Wounded> A huge wolf hits Soi's head. HP:Healthy MV:Weary, Soi:Hurt, an evil warg:Wounded> You slash an evil warg's right forefoot. HP:Healthy MV:Weary, Soi:Hurt, an evil warg:Wounded> A huge wolf hits Soi's head hard. HP:Healthy MV:Weary, Soi:Hurt, an evil warg:Wounded> Soi deflects an evil warg's attack. HP:Healthy MV:Weary, Soi:Hurt, an evil warg:Wounded> Soi slashes an evil warg's left foreleg. HP:Healthy MV:Weary, Soi:Hurt, an evil warg:Bloodied> Fullante slashes an evil warg's left hindleg. HP:Healthy MV:Weary, Soi:Hurt, an evil warg:Bloodied> Soi deflects a huge wolf's attack. HP:Healthy MV:Weary, Soi:Hurt, an evil warg:Bloodied> You slash an evil warg's body. HP:Healthy MV:Weary, Soi:Hurt, an evil warg:Bloodied> Soi deflects a huge wolf's attack. HP:Healthy MV:Weary, Soi:Hurt, an evil warg:Bloodied> An evil warg hits Soi's right leg hard. HP:Healthy MV:Weary, Soi:Wounded, an evil warg:Bloodied> Soi slashes an evil warg's head. HP:Healthy MV:Weary, Soi:Wounded, an evil warg:Bloodied> Fullante slashes an evil warg's body. HP:Healthy MV:Weary, Soi:Wounded, an evil warg:Awful> You slash an evil warg's left foreleg hard. HP:Healthy MV:Weary, Soi:Wounded, an evil warg:Awful> Soi deflects a huge wolf's attack. HP:Healthy MV:Weary, Soi:Wounded, an evil warg:Awful> Soi dodges an evil warg's attack. The thick trees almost block out the sky, though it appears cloudless. Soi's torch went out. HP:Healthy MV:Weary, Soi:Wounded, an evil warg:Awful> A huge wolf hits Soi's head hard. HP:Healthy MV:Weary, Soi:Wounded, an evil warg:Awful> Soi lightly slashes an evil warg's body. An evil warg is stunned, but will probably regain consciousness again. HP:Healthy MV:Weary, an evil warg:Dying> Fullante slashes an evil warg's right hindleg very hard. An evil warg is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 942 points. The evil warg yelps as it slumps to the ground. A huge wolf stops following an evil warg. MV:Weary> Soi dodges a huge wolf's attack. MV:Weary> Soi gets a torch from a backpack. > Soi dodges a huge wolf's attack. A huge wolf deflects Soi's attack. > Soi lights a torch and holds it. > Soi deflects a huge wolf's attack. Fullante straps a light kite shield around his arm as a shield. > A huge wolf deflects Soi's attack. > Soi deflects a huge wolf's attack. >sigh as cc ci Soi deflects a huge wolf's attack. > Fullante stops using a light kite shield. > A huge wolf deflects Soi's attack. Fullante assists Soi. Fullante attacks a huge wolf! A huge wolf deflects Fullante's attack. >'froze Soi deflects a huge wolf's attack. >who You sigh. >You join the fight! You attack a huge wolf! You lightly slash a huge wolf's left foreleg. HP:Healthy, Soi:Wounded, a huge wolf:Scratched>You start to concentrate. /- Soi deflects a huge wolf's attack. \| A huge wolf deflects Soi's attack. /- Fullante slashes a huge wolf's body. \ A huge wolf hits Soi's left leg very hard. Soi panics, and attempts to flee! Soi flees head over heals! Soi is leaving east, riding on a horse. Ok. A huge wolf appears to be confused! You start to concentrate. -\|/-\You deflect a huge wolf's attack. Ok. You say 'froze' HP:Healthy, a huge wolf:Bruised>Players ------- [ 4 WdE] Yarat the Wood Elf [ 4 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. HP:Healthy, a huge wolf:Bruised> A huge wolf attacks YOU! HP:Healthy, a huge wolf:Bruised> Fullante slashes a huge wolf's left hindleg. Fullante says 'lvl' HP:Healthy, a huge wolf:Bruised> Soi group-says 'ouch' HP:Healthy, a huge wolf:Bruised> Soi is entering from the east, riding on a horse. HP:Healthy, a huge wolf:Bruised> You deflect a huge wolf's attack. HP:Healthy, a huge wolf:Bruised>set tac def You slash a huge wolf's left foreleg hard. Soi attacks a huge wolf! A huge wolf deflects Soi's attack. smile HP:Healthy, a huge wolf:Hurt>You evade a huge wolf's attack. You are now employing defensive tactics. HP:Healthy, a huge wolf:Hurt> Fullante slashes a huge wolf's right foreleg. HP:Healthy, a huge wolf:Hurt>You smile happily. HP:Healthy, a huge wolf:Hurt> You dodge a huge wolf's attack. HP:Healthy, a huge wolf:Hurt> You slash a huge wolf's body. HP:Healthy, a huge wolf:Hurt> A huge wolf deflects Soi's attack. HP:Healthy, a huge wolf:Hurt> Fullante slashes a huge wolf's body. You deflect a huge wolf's attack. HP:Healthy, a huge wolf:Hurt>cheer fullante Fullante drinks water from a water skin. HP:Healthy, a huge wolf:Hurt>You cheer for Fullante. HP:Healthy, a huge wolf:Hurt> You slash a huge wolf's body. You deflect a huge wolf's attack. HP:Healthy, a huge wolf:Wounded> A huge wolf deflects Soi's attack. HP:Healthy, a huge wolf:Wounded>set tac ag Fullante slashes a huge wolf's left hindleg. HP:Healthy, a huge wolf:Wounded> You dodge a huge wolf's attack. HP:Healthy, a huge wolf:Wounded>sc You are now employing aggressive tactics. HP:Healthy, a huge wolf:Wounded>You have 163/163 hit, 57/57 stamina, 77/146 moves, 152 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 1, XP Needed: 19K. HP:Healthy, a huge wolf:Wounded> You slash a huge wolf's head hard. HP:Healthy, a huge wolf:Bloodied> A huge wolf hits your body. HP:Scratched, a huge wolf:Bloodied> Soi slashes a huge wolf's body. HP:Scratched, a huge wolf:Wounded> Fullante slashes a huge wolf's left hindfoot hard. HP:Scratched, a huge wolf:Bloodied> You evade a huge wolf's attack. HP:Scratched, a huge wolf:Bloodied> You slash a huge wolf's body hard. HP:Scratched, a huge wolf:Awful> You deflect a huge wolf's attack. HP:Scratched, a huge wolf:Awful> A huge wolf deflects Soi's attack. HP:Scratched, a huge wolf:Awful> Fullante slashes a huge wolf's right hindleg. A huge wolf is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 446 points. Your blood freezes as you hear a huge wolf's death cry. You turn to face your next enemy. HP:Scratched, a huge wolf:Scratched> You lightly slash a huge wolf's right foreleg. sing see the world all green and blue HP:Scratched, a huge wolf:Scratched>You sing, 'see the world all green and blue' HP:Scratched, a huge wolf:Scratched> Soi lightly slashes a huge wolf's body. A huge wolf hits your body. HP:Scratched, a huge wolf:Bruised> You slash a huge wolf's body. HP:Scratched, a huge wolf:Bruised> Soi slashes a huge wolf's body. HP:Scratched, a huge wolf:Bruised> You deflect a huge wolf's attack. HP:Scratched, a huge wolf:Bruised>sing see china rght in front of you You lightly slash a huge wolf's body. Fullante says '24k tnl' HP:Scratched, a huge wolf:Bruised> Fullante assists Soi. Fullante attacks a huge wolf! Fullante slashes a huge wolf's left forefoot. HP:Scratched, a huge wolf:Hurt>You sing, 'see china rght in front of you' HP:Scratched, a huge wolf:Hurt> Soi slashes a huge wolf's body hard. set tac def HP:Scratched, a huge wolf:Hurt> A huge wolf hits your left hand. HP:Bruised, a huge wolf:Hurt>You slash a huge wolf's left hindleg. You are now employing defensive tactics. HP:Bruised, a huge wolf:Hurt> Fullante slashes a huge wolf's right foreleg. HP:Bruised, a huge wolf:Hurt>diag cc Soi slashes a huge wolf's body. HP:Bruised, a huge wolf:Wounded>A huge wolf has a lot of wounds. A huge wolf is in top shape. A huge wolf has been here for a little while. A huge wolf is not affected by anything. His mind is totally numb. Soi says '33k tnl:)' HP:Bruised, a huge wolf:Wounded>A huge wolf dodges your attack. You start to concentrate. ci / You deflect a huge wolf's attack. sc -\|/- A huge wolf deflects Fullante's attack. \Ok. A huge wolf appears to be confused! You start to concentrate. -\ Soi slashes a huge wolf's left hindleg hard. |/-\ You deflect a huge wolf's attack. Ok. You have 141/163 hit, 57/57 stamina, 96/146 moves, 151 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 18K. HP:Bruised, a huge wolf:Wounded> Fullante slashes a huge wolf's left forefoot very hard. HP:Bruised, a huge wolf:Bloodied>'18K tnl hop who Soi slashes a huge wolf's left foreleg hard. HP:Bruised, a huge wolf:Bloodied> You slash a huge wolf's body. HP:Bruised, a huge wolf:Bloodied>You say '18K tnl' HP:Bruised, a huge wolf:Bloodied> You deflect a huge wolf's attack. HP:Bruised, a huge wolf:Bloodied>Fullante slashes a huge wolf's body hard. Are you a little bunny? HP:Bruised, a huge wolf:Awful>Players ------- [ 4 WdE] Yarat the Wood Elf [ 4 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. HP:Bruised, a huge wolf:Awful> Soi slashes a huge wolf's body. A huge wolf is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 272 points. Your spirit grows stronger! Your blood freezes as you hear a huge wolf's death cry. HP:Bruised>but You fumble and waste the slashed corpse of a huge wolf. HP:Bruised>'mystic levle You say 'mystic levle' HP:Bruised>cack You cackle gleefully. HP:Bruised> Fullante claps for you. HP:Bruised> The thick trees almost block out the sky, though it appears cloudless. HP:Bruised> Soi smiles happily. HP:Bruised> Soi is leaving east, riding on a horse. You follow Soi. Hillside Forest Exits are: N E W U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. HP:Bruised> Soi is leaving east, riding on a horse. You follow Soi. Old Dirt Road Exits are: N E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and east. Forest surrounds the road now. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. HP:Bruised> Soi is leaving north, riding on a horse. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Forest surrounds the road now. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. HP:Bruised>chat Your spirit grows stronger! *howl* Soi is leaving east, riding on a horse. You follow Soi. Medium Forest Exits are: E W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. HP:Bruised>You chat, 'Your spirit grows stronger! *howl*' HP:Bruised> Soi is leaving west, riding on a horse. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Forest surrounds the road now. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. HP:Bruised> Soi is leaving north, riding on a horse. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. HP:Bruised> Soi is leaving east, riding on a horse. You follow Soi. Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and north. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. HP:Bruised> Soi is leaving west, riding on a horse. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. HP:Bruised> Soi is leaving west, riding on a horse. You follow Soi. In a Light Forest Exits are: E S You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. Snow lies upon the ground. A gray wolf is growling at you. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. HP:Bruised> Nyven sings, 'de colores... ' Soi is leaving east, riding on a horse. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. HP:Bruised> Soi is leaving east, riding on a horse. You follow Soi. Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and north. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. HP:Bruised> Soi is leaving north, riding on a horse. You follow Soi. Old Dirt Road Exits are: N S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and north. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. HP:Bruised> Soi is leaving north, riding on a horse. You follow Soi. Old Road near Swampy Ground Exits are: N E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. To the east is some swampy ground. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. HP:Bruised>chat been waiting for that :-) Soi is leaving east, riding on a horse. You follow Soi. Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. HP:Bruised>You chat, 'been waiting for that :-)' HP:Bruised> Soi is leaving west, riding on a horse. You follow Soi. Old Road near Swampy Ground Exits are: N E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. To the east is some swampy ground. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. HP:Bruised> Soi screams loudly! HP:Scratched> Nyven tells you 'grast S :>'. HP:Scratched> Soi is leaving north, riding on a horse. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. HP:Scratched> Soi is leaving north, riding on a horse. You follow Soi. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. HP:Scratched> Soi is leaving south, riding on a horse. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. HP:Scratched> Soi is leaving south, riding on a horse. You follow Soi. Old Road near Swampy Ground Exits are: N E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. To the east is some swampy ground. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. HP:Scratched>tell nyven thanks :-) Soi is leaving south, riding on a horse. You follow Soi. Old Dirt Road Exits are: N S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and north. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. HP:Scratched>You tell Nyven 'thanks :-)' HP:Scratched> Soi is leaving south, riding on a horse. You follow Soi. Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and north. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. HP:Scratched> Soi is leaving west, riding on a horse. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. tell nyven 18K tnl :-) HP:Scratched>sc You tell Nyven '18K tnl :-)' who HP:Scratched>You have 152/163 hit, 57/57 stamina, 93/146 moves, 154 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 18K. Soi is leaving south, riding on a horse. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Forest surrounds the road now. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. HP:Scratched>Players ------- [ 10 Dwf] Imreas the Dwarf [ 4 WdE] Yarat the Wood Elf [ 4 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 7 characters displayed. Soi is leaving south, riding on a horse. You follow Soi. Old Dirt Road Exits are: N E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and east. Forest surrounds the road now. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. HP:Scratched> Nyven tells you 'hrm... not exactly what i intended to say... You feel more adept in magic! hell yah'. Soi says 'it disappeared:P' HP:Scratched>tell yarat what was that a while ago? I had a huge freeze Soi is leaving east, riding on a horse. You follow Soi. Old Dirt Road Exits are: E W U This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and east. Forest surrounds the road now. Snow lies upon the ground. A gray wolf is growling at you. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. HP:Scratched>You tell Yarat 'what was that a while ago? I had a huge freeze' HP:Scratched> Soi is leaving east, riding on a horse. You follow Soi. Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. Snow lies upon the ground. A pair of boots have been left here. A pair of cotton sleeves lie in a heap on the ground. A pair of cotton gloves have been discarded here. A pair of cotton pants lies crumpled in a heap on the ground. A shirt made of cotton lies in a crumpled heap on the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. HP:Scratched>tell nyven grin Soi is leaving south, riding on a horse. You follow Soi. Pass in the Ridge Exits are: N S Some ancient inhabitants of this region have taken this natural hilly pass and widened it so that the road could pass through. To the north, a small forest and sunny plains lie. To the south, inhospitable deserts and sharp craggy mountains dominate. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. HP:Scratched>You tell Nyven 'grin' HP:Scratched> Soi is leaving north, riding on a horse. You follow Soi. Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. Snow lies upon the ground. A pair of boots have been left here. A pair of cotton sleeves lie in a heap on the ground. A pair of cotton gloves have been discarded here. A pair of cotton pants lies crumpled in a heap on the ground. A shirt made of cotton lies in a crumpled heap on the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. HP:Scratched> Soi is leaving north, riding on a horse. You follow Soi. Grassy Forest Exits are: S W Short grasses grow here, and there are many rocks of different sizes, but there are no trees. The ground slopes gently upwards to the south, and beyond you can see dark green treetops on the hills several hundred feet above you. Treeless green plains stretch into the distance beyond the northern view. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. HP:Scratched> Soi is leaving south, riding on a horse. You follow Soi. Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. Snow lies upon the ground. A pair of boots have been left here. A pair of cotton sleeves lie in a heap on the ground. A pair of cotton gloves have been discarded here. A pair of cotton pants lies crumpled in a heap on the ground. A shirt made of cotton lies in a crumpled heap on the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. HP:Scratched> The dark cloudy sky makes it difficult to see far down the road. Soi is leaving south, riding on a horse. You follow Soi. Pass in the Ridge Exits are: N S Some ancient inhabitants of this region have taken this natural hilly pass and widened it so that the road could pass through. To the north, a small forest and sunny plains lie. To the south, inhospitable deserts and sharp craggy mountains dominate. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. HP:Scratched> Yarat tells you 'mistell'. HP:Scratched> Fullante says 'where we going?' Soi is leaving north, riding on a horse. You follow Soi. Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. Snow lies upon the ground. A pair of boots have been left here. A pair of cotton sleeves lie in a heap on the ground. A pair of cotton gloves have been discarded here. A pair of cotton pants lies crumpled in a heap on the ground. A shirt made of cotton lies in a crumpled heap on the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. HP:Scratched> Soi is leaving east, riding on a horse. You follow Soi. Hillside Forest Exits are: E W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. HP:Scratched> Soi is leaving west, riding on a horse. You follow Soi. Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. Snow lies upon the ground. A pair of boots have been left here. A pair of cotton sleeves lie in a heap on the ground. A pair of cotton gloves have been discarded here. A pair of cotton pants lies crumpled in a heap on the ground. A shirt made of cotton lies in a crumpled heap on the ground. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. HP:Scratched>tell yarat ahh :-) You tell Yarat 'ahh :-)' HP:Scratched> Soi says 'trying to find exp thief' HP:Scratched> Soi is leaving south, riding on a horse. You follow Soi. Pass in the Ridge Exits are: N S Some ancient inhabitants of this region have taken this natural hilly pass and widened it so that the road could pass through. To the north, a small forest and sunny plains lie. To the south, inhospitable deserts and sharp craggy mountains dominate. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. HP:Scratched> Fullante giggles. HP:Scratched>'stupid uruks Soi is leaving south, riding on a horse. You follow Soi. A Narrow Pass Exits are: N E S The hills divide slightly here, forming a narrow pass. A small trail runs through here, leading north over the ridge, and south into the swamp. It looks as if at one point this trail may have actually been a road, but only a few paving stone seem to have weathered the raging forces of nature. Snow lies upon the ground. A mountain goat is here, eating grass. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. HP:Scratched>gig You say 'stupid uruks' HP:Scratched>You giggle. HP:Scratched> Fullante says 'south' HP:Scratched> Soi is leaving south, riding on a horse. You follow Soi. Trail Through the Swamp. Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads east and north from here. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. HP:Scratched> Soi is leaving south, riding on a horse. You follow Soi. In the Mists Exits are: N E W Thick arms of mist billow about, looking rather like shimmering spirits. They hover over the water, twisting and writhing for a few seconds before disappating into nothingness, only to be replaced by newer copies that do the same thing. The fog makes it hard to determine anything specific of the surroundings, though it is definitely water underfoot. Soi is riding on a horse. Fullante is entering fro'dude m the north, riding on a horse. HP:Scratched>You say 'dude' HP:Scratched> Soi is leaving west, riding on a horse. You follow Soi. A Floating Log Exits are: E S W The vile waters of the swamp grudingly part for a large old log that floats about aimlessly. As it moves about in the water it stirs up clouds of mud and other less innocent things. Oddly enough it seems comforting that it isn't only the mist that moves about apparently of its own free will. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. 'it's north HP:Scratched>You say 'it's north' HP:Scratched> Soi is leaving west, riding on a horse. You follow Soi. Eerie Swamp Exits are: N E S W The thick blanket of fog that veils this swamp is pale and moves as if it had a will of its own. Its pale arms twist and dance in some unfelt breeze, looking not unlike ghosts or shades. The only thing that can be seen clearly in this fog is the murky water underfoot, and the thick slime that grows on its surface. A writhing mass of swamp bugs is buzzing through the air here. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. HP:Scratched> Soi is leaving east, riding on a horse. You follow Soi. A Floating Log Exits are: E S W The vile waters of the swamp grudingly part for a large old log that floats about aimlessly. As it moves about in the water it stirs up clouds of mud and other less innocent things. Oddly enough it seems comforting that it isn't only the mist that moves about apparently of its own free will. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. 'get on odr HP:Scratched>'and head west You say 'get on odr' HP:Scratched> Nyven tells you 'at least going to stat this guy'. HP:Scratched> Soi scratches his head in confusion. HP:Scratched>You say 'and head west' Soi is leaving east, riding on a horse. You follow Soi. In the Mists Exits are: N E W Thick arms of mist billow about, looking rather like shimmering spirits. They hover over the water, twisting and writhing for a few seconds before disappating into nothingness, only to be replaced by newer copies that do the same thing. The fog makes it hard to determine anything specific of the surroundings, though it is definitely water underfoot. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. HP:Scratched MV:Weary> Soi is leaving east, riding on a horse. You follow Soi. Old Road Through the Swamp Exits are: N S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to south, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. HP:Scratched MV:Weary>tell nyven :-) Soi is leaving south, riding on a horse. You follow Soi. Old Dirt Road Through a Swamp Exits are: N W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to west, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. HP:Scratched MV:Weary>You tell Nyven ':-)' HP:Scratched MV:Weary> Soi is leaving west, riding on a horse. You follow Soi. Bend in the Old Road Exits are: E S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from east to south, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. HP:Scratched MV:Weary> Soi is leaving west, riding on a horse. You follow Soi. Muddy Forest Exits are: N E S This vast expanse of sticky black mud was probably once a thriving forest similar to the landscape to the north, but apparenty the stream to the east overspilled its banks and deposited all this sediment. Sporadic patches of grass poke their stems up through the muck, hinting that they will soon reclaim this land. A leech is here, oozing towards you. A leech is here, oozing towards you. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. HP:Scratched MV:Weary> Soi is leaving east, riding on a horse. You follow Soi. Bend in the Old Road Exits are: E S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from east to south, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. HP:Scratched MV:Weary> Soi is leaving east, riding on a horse. You follow Soi. Old Dirt Road Through a Swamp Exits are: N W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to west, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. HP:Scratched MV:Weary> Soi is leaving north, riding on a horse. You follow Soi. Old Road Through the Swamp Exits are: N S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to south, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a hortell nyven heard about tocarry yet? se. HP:Scratched MV:Weary>Fullante says 'its in the arid plains' You tell Nyven 'heard about tocarry yet?' HP:Scratched MV:Weary>exa s To the south you see: Old Dirt Road Through a Swamp Exits are: N W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to west, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. HP:Scratched MV:Weary> Nyven tells you 'nope'. nod HP:Scratched MV:Weary>You nod solemnly. HP:Scratched MV:Weary>tell nyven he was in a head-on collision... You tell Nyven 'he was in a head-on collision...' MV:Weary> Soi says 'i know, i cant find it:P' MV:Weary> Soi is leaving north, riding on a horse. You follow Soi. Trail Through the Swamp Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads west and south from here. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. MV:Weary>reply my teammate You tell Nyven 'my teammate' MV:Weary> Nyven tells you 'oh shit'. MV:Weary> Fullante says 'south:-)' MV:Weary> Soi is leaving north, riding on a horse. You follow Soi. A Narrow Ridge Exits are: E S W The hills seem quite barren and desolate here, having only a thin coating of grass and weeds to dull their already dull colour. The string of hills runs off to the east and west, while to the north a steep bluff drops down to another small hill. To the south the hills drop into a murky swamp. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. MV:Weary> Soi is leaving west, riding on a horse. You follow Soi. A Narrow Pass Exits are: N E S The hills divide slightly here, forming a narrow pass. A small trail runs through here, leading north over the ridge, and south into the swamp. It looks as if at one point this trail may have actually been a road, but only a few paving stone seem to have weathered the raging forces of nature. Snow lies upon the ground. A mountain goat is here, eating grass. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. MV:Weary> Nyven tells you 'is he okay??'. MV:Weary> Soi is leaving south, riding on a horse. You follow Soi. Trail Through the Swamp. Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads east and north from here. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. MV:Weary>reply he's hospitalized right now Soi is leaving south, riding on a horse. You follow Soi. In the Mists Exits are: N E W Thick arms of mist billow about, looking rather like shimmering spirits. They hover over the water, twisting and writhing for a few seconds before disappating into nothingness, only to be replaced by newer copies that do the same thing. The fog makes it hard to determine anything specific of the surroundings, though it is definitely water underfoot. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. MV:Weary>You tell Nyven 'he's hospitalized right now' MV:Weary> Soi is leaving west, riding on a horse. You follow Soi. A Floating Log Exits are: E S W The vile waters of the swamp grudingly part for a large old log that floats about aimlessly. As it moves about in the water it stirs up clouds of mud and other less innocent things. Oddly enough it seems comforting that it isn't only the mist that moves about apparently of its own free will. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. MV:Weary> As the sun sets the marshy area becomes alive with night-time sound. A slight mist rises from the damp land into the cloudless sky. MV:Weary> Soi is leaving west, riding on a horse. You follow Soi. Eerie Swamp Exits are: N E S W The thick blanket of fog that veils this swamp is pale and moves as if it had a will of its own. Its pale arms twist and dance in some unfelt breeze, looking not unlike ghosts or shades. The only thing that can be seen clearly in this fog is the murky water underfoot, and the thick slime that grows on its surface. A writhing mass of swamp bugs is buzzing through the air here. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. MV:Tired>reply supposively going to be okay Soi is leaving north, riding on a horse. You follow Soi. Rancid Waters Exits are: S W The land drops into a shallow swamp here, as if trying to take refuse under the cover of the putrid waters. A thick layer of scum floats on the surface, attesting to the rancidity of the water. A thick haze of mist and fog hangs in the air, blocking out all but the most persistant of lights. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. MV:Tired>You tell Nyven 'supposively going to be okay' MV:Tired> Nyven tells you 'shit man...'. MV:Tired> Soi is leaving west, riding on a horse. You follow Soi. Dense Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. MV:Tired> Soi is leaving north, riding on a horse. You follow Soi. Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. MV:Fatigued> Soi is leaving east, riding on a horse. You follow Soi. A Narrow Ridge Exits are: E W The hills squeeze together here, forming a very narrow ridge. The only exits are to the east and west, though one could probably take the fast way down to the north and south if they had no desire to live. Off to the south the beginnings of a murky swamp can be seen, though the mists hide everything within their veil of secrecy. Snow lies upon the ground. A mountain wolf growls and bares its teeth. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. MV:Fainting> A mountain wolf attacks Soi! Soi dodges a mountain wolf's attack. MV:Fainting> Soi slashes a mountain wolf's left hindleg hard. MV:Fainting> Fullante assists Soi. Fullante attacks a mountain wolf! Fullante slashes a mountain wolf's right hindfoot. as cc MV:Fainting> Nyven tells you 'i hope so'. MV:Fainting>ci You join the fight! You attack a mountain wolf! You lightly slash a mountain wolf's right foreleg. HP:Healthy MV:Fatigued, Soi:Wounded, a mountain wolf:Hurt> Soi slashes a mountain wolf's body. HP:Healthy MV:Fatigued, Soi:Wounded, a mountain wolf:Hurt>You start to concentrate. / A mountain wolf hits Soi's body hard. -\|/-\Fullante slashes a mountain wolf's head. Ok. A mountain wolf appears to be confused! You start to concentrate. -\| Soi slashes a mountain wolf's left foreleg very hard. /-\ Soi dodges a mountain wolf's attack. Ok. HP:Healthy MV:Fatigued, Soi:Wounded, a mountain wolf:Wounded> Fullante slashes a mountain wolf's left foreleg hard. HP:Healthy MV:Fatigued, Soi:Wounded, a mountain wolf:Bloodied> Soi slashes a mountain wolf's body hard. A mountain wolf is stunned, but will probably regain consciousness again. HP:Healthy MV:Fatigued, a mountain wolf:Dying> You slash a mountain wolf's body very hard. A mountain wolf is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 124 points. The wolf growls once more before falling limp. MV:Fatigued> Soi says 'ok, you guys are confusing me:P' MV:Fatigued>rep I don't think they're going to count of points from my team because of him You tell Nyven 'I don't think they're going to count of points from my team because of him' MV:Fatigued> Soi tries to butcher the slashed corpse of a mountain wolf but only spoils it. MV:Fatigued> Soi is leaving east, riding on a horse. You follow Soi. A Small Plateau Exits are: N S W The hills levels off here, forming a small plateau that looks rather like a table top amongst the hills. A steep slide leads upward to the north, the small rocks and stones looking as if they would be very difficult to climb up. To the south the hill drops off into a murky looking swamp. Snow lies upon the ground. A mountain goat is here, eating grass. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. MV:Fainting> Fullante says 'me lead to it?' MV:Fainting> Soi is leaving north, riding on a horse. You follow Soi. Hilly Ridge Exits are: S D There is a great view of this area stretching off northwest for many leagues. Except for the valley below, most of the countryside is barren and inhospitable. Down on the eastern slopes an Old Dirt Road is visible. Snow lies upon the ground. A mountain goat is here, eating grass. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. MV:Fainting> Soi is leaving down, riding on a horse. You follow Soi. Old Dirt Road Exits are: E W U This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and east. Forest surrounds the road now. Snow lies upon the ground. A gray wolf is growling at you. Soi is riding on a horse. Fullante is entering from above, riding on a horse. MV:Exhausted>'hold Soi is leaving east, riding on a horse. ACK! You could not follow him! You are too exhausted to move. Fullante is leaving east, riding on a horse. MV:Exhausted>gt hold! You say 'hold' MV:Exhausted>ride Soi is entering from the east, riding on a horse. Fullante is entering from the east, riding on a horse. MV:Fainting>sc You group-say 'hold!' MV:Fainting>A horse stops following you. You mount a horse and start riding him. R MV:Fainting>You have 163/163 hit, 57/57 stamina, 3/146 moves, 152 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 18K. R MV:Fainting> A gray wolf attacks YOU! You deflect a gray wolf's attack. You slash a gray wolf's left foreleg. R HP:Healthy MV:Fainting, a gray wolf:Bruised>set tac def Nyven tells you 'that's messed up... they should count you solo'. R HP:Healthy MV:Fainting, a gray wolf:Bruised>You are now employing defensive tactics. R HP:Healthy MV:Fainting, a gray wolf:Bruised> You slash a gray wolf's right forefoot hard. R HP:Healthy MV:Fainting, a gray wolf:Hurt> You deflect a gray wolf's attack. Soi attacks a gray wolf! Soi slashes a gray wolf's head. R HP:Healthy MV:Fainting, a gray wolf:Hurt> Fullante assists Soi. Fullante attacks a gray wolf! Fullante slashes a gray wolf's body. R HP:Healthy MV:Fainting, a gray wolf:Wounded> You slash a gray wolf's body. R HP:Healthy MV:Fainting, a gray wolf:Wounded> Soi slashes a gray wolf's body hard. You deflect a gray wolf's attack. R HP:Healthy MV:Fainting, a gray wolf:Bloodied> Fullante slashes a gray wolf's left hindleg hard. A gray wolf is dead! R.I.P. You receive your share of experience -- 106 points. Your blood freezes as you hear a gray wolf's death cry. R MV:Fainting>tell nyven shrug You tell Nyven 'shrug' R MV:Fatigued> Fullante comforts you. Soi group-says 'we get imreas?' R MV:Fatigued>tell nyven trace is my team A mountain goat enters from above. You tell Nyven 'trace is my team' R MV:Fatigued>l Old Dirt Road Exits are: E W U This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and east. Forest surrounds the road now. Snow lies upon the ground. The slashed corpse of a gray wolf is lying here. You are riding on a horse. Soi is riding on a horse. Fullante is riding on a horse. A mountain goat is here, eating grass. R MV:Fatigued> Nyven tells you 'is aza keith?'. R MV:Fatigued>eyepoke goat Soi attacks a mountain goat! Soi slashes a mountain goat's head. R MV:Fatigued>Soi deflects a mountain goat's attack. You poke a mountain goat in the eye.. R MV:Fatigued> Fullante assists Soi. Fullante attacks a mountain goat! Fullante slashes a mountain goat's body hard. R MV:Fatigued> Soi slashes a mountain goat's body hard. R MV:Fatigued> Soi deflects a mountain goat's attack. R MV:Fatigued> Fullante slashes a mountain goat's head. tell nyven he didn't say so R MV:Tired>as You tell Nyven 'he didn't say so' R MV:Tired>cc You join the fight! You attack a mountain goat! You slash a mountain goat's body. R HP:Healthy MV:Tired, Soi:Wounded, a mountain goat:Wounded>ci Soi slashes a mountain goat's head hard. R HP:Healthy MV:Tired, Soi:Wounded, a mountain goat:Bloodied>You start to concentrate. /-\ Soi deflects a mountain goat's attack. | Fullante slashes a mountain goat's head. A mountain goat is stunned, but will probably regain consciousness again. /-\Ok. You start to concentrate. -\| Soi slashes a mountain goat's right foreleg hard. A mountain goat is dead! R.I.P. You receive your share of experience -- 93 points. Saving Ainaran. Your blood freezes as you hear a mountain goat's death cry. /-\ Night falls over the land. The dark cloudy sky makes it difficult to see far down the road. You need to fight somebody for this. R MV:Tired> Nyven tells you 'hehe i think it is'. R MV:Tired> Soi says 'imreas hits good' R MV:Tired>gig You giggle. 'sure R MV:Tired>smile You say 'sure' who R MV:Tired>You smile happily. R MV:Tired>Players ------- [ 10 Dwf] Imreas the Dwarf [ 4 WdE] Yarat the Wood Elf (sleeping) [ 4 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 7 characters displayed. R MV:Tired>aff get coins all.cor The moon lights your surroundings. You are affected by: anger (short) vitality (fast-acting) detect hidden (long) evasion (long) infravision (short) R MV:Tired>There doesn't seem to be a coins in the slashed corpse of a mountain goat. There doesn't seem to be a coins in the slashed corpse of a gray wolf. R MV:Tired>cv You start to concentrate. -\|/ -You could not concentrate anymore! R MV:Tired>R MV:Tired>who 'go Players ------- [ 10 Dwf] Imreas the Dwarf [ 4 WdE] Yarat the Wood Elf (sleeping) [ 4 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 7 characters displayed. R MV:Tired>You say 'go' R MV:Tired>l Old Dirt Road Exits are: E W U This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and east. Forest surrounds the road now. Snow lies upon the ground. The slashed corpse of a mountain goat is lying here. The slashed corpse of a gray wolf is lying here. You are riding on a horse. Soi is riding on a horse. Fullante is riding on a horse. R MV:Tired> Fullante says 'tell him to meet us there or we get him?' R MV:Tired>sc You have 164/164 hit, 57/57 stamina, 27/146 moves, 150 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 18K. R MV:Tired>shrug You shrug. R MV:Tired> Fullante begins some strange preparations. R MV:Weary>'I have bad moves atm You say 'I have bad moves atm' aff R MV:Weary>The moon lights your surroundings. You are affected by: anger (short) vitality (fast-acting) detect hidden (long) evasion (long) infravision (short) R MV:Weary> Soi says 'he said no:P' R MV:Weary> You feel heavier again. R MV:Weary> Fullante sniffs sadly. R MV:Weary> Soi says 'oh well' R MV:Weary> Soi is leaving east, riding on a horse. You follow Soi. Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. Snow lies upon the ground. A pair of boots have been left here. A pair of cotton sleeves lie in a heap on the ground. A pair of cotton gloves have been discarded here. A pair of cotton pants lies crumpled in a heap on the ground. A shirt made of cotton lies in a crumpled heap on the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. R MV:Weary> Soi is leaving east, riding on a horse. You follow Soi. Hillside Forest Exits are: E W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. R MV:Weary>shrug Soi is leaving east, riding on a horse. You follow Soi. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A massive Mirkwolf stares at you through blood red eyes. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. R MV:Weary>who You shrug. R MV:Weary>Players ------- [ 10 Dwf] Imreas the Dwarf [ 4 WdE] Yarat the Wood Elf [ 4 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 7 characters displayed. Soi is leaving west, riding on a horse. You follow Soi. Hillside Forest Exits are: E W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. R MV:Weary> Soi is leaving west, riding on a horse. You follow Soi. Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. Snow lies upon the ground. A pair of boots have been left here. A pair of cotton sleeves lie in a heap on the ground. A pair of cotton gloves have been discarded here. A pair of cotton pants lies crumpled in a heap on the ground. A shirt made of cotton lies in a crumpled heap on the ground. Soi is riding on a horse. Fullante is entering from the east, riding on a horse. R MV:Weary> Soi is leaving south, riding on a horse. You follow Soi. Pass in the Ridge Exits are: N S Some ancient inhabitants of this region have taken this natural hilly pass and widened it so that the road could pass through. To the north, a small forest and sunny plains lie. To the south, inhospitable deserts and sharp craggy mountains dominate. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. R MV:Weary> Soi is leaving south, riding on a horse. You follow Soi. A Narrow Pass Exits are: N E S The hills divide slightly here, forming a narrow pass. A small trail runs through here, leading north over the ridge, and south into the swamp. It looks as if at one point this trail may have actually been a road, but only a few paving stone seem to have weathered the raging forces of nature. Snow lies upon the ground. A mountain goat is here, eating grass. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. R MV:Weary> Rain falls heavily on the hills, forming little streams as it runs away. R MV:Weary> Soi is leaving south, riding on a horse. You follow Soi. Trail Through the Swamp. Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads east and north from here. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. R MV:Weary> Soi is leaving west, riding on a horse. You follow Soi. Murky Waters Exits are: N E The land drops into a shallow swamp here, as if trying to take refuse under the cover of the putrid waters. A thick layer of scum floats on the surface, attesting to the rancidity of the water. A thick haze of mist and fog hangs in the air, blocking out all but the most persistant of lights. A thin, rootlike snake lies here, unafraid. (hiding) Soi is riding on a horse. Fullante is entering from the east, riding on a horse. R MV:Weary>'he can miss out if he wishes. smile You say 'he can miss out if he wishes.' R MV:Weary>You smile happily. R MV:Weary>sc Soi eats a soldier ration. R MV:Weary>You have 164/164 hit, 57/57 stamina, 33/146 moves, 150 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 18K. who R MV:Weary> Soi eats a soldier ration. R MV:Weary>Players ------- [ 10 Dwf] Imreas the Dwarf [ 4 WdE] Yarat the Wood Elf [ 4 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 7 characters displayed. R MV:Weary> Soi is leaving east, riding on a horse. You follow Soi. Trail Through the Swamp. Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads east and north from here. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. R MV:Weary> Soi is leaving south, riding on a horse. You follow Soi. In the Mists Exits are: N E W Thick arms of mist billow about, looking rather like shimmering spirits. They hover over the water, twisting and writhing for a few seconds before disappating into nothingness, only to be replaced by newer copies that do the same thing. The fog makes it hard to determine anything specific of the surroundings, though it is definitely water underfoot. Soi is riding on a horse. Fullante is entering from the north, riding on a horse. R MV:Weary> Soi is leaving north, riding on a horse. You follow Soi. Trail Through the Swamp. Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads east and north from here. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. R MV:Weary> Soi is leaving north, riding on a horse. You follow Soi. A Narrow Pass Exits are: N E S The hills divide slightly here, forming a narrow pass. A small trail runs through here, leading north over the ridge, and south into the swamp. It looks as if at one point this trail may have actually been a road, but only a few paving stone seem to have weathered the raging forces of nature. Snow lies upon the ground. A mountain goat is here, eating grass. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. R MV:Tired> Soi is leaving north, riding on a horse. You follow Soi. Pass in the Ridge Exits are: N S Some ancient inhabitants of this region have taken this natural hilly pass and widened it so that the road could pass through. To the north, a small forest and sunny plains lie. To the south, inhospitable deserts and sharp craggy mountains dominate. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. R MV:Weary> Fullante says 'want me to lead?' R MV:Weary>sc You have 164/164 hit, 57/57 stamina, 33/146 moves, 150 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 18K. R MV:Weary>nod You nod solemnly. R MV:Weary> Yarat chats, 'level' R MV:Weary> Soi says 'this is do dang confusing' R MV:Weary>fol fullante You stop following Soi. You now follow Fullante. R MV:Weary> Fullante stops following Soi. R MV:Weary>chat :-) You chat, ':-)' R MV:Weary> Nyven chats, ': >' R MV:Weary> Soi now follows Fullante. R MV:Weary> Fullante is leaving south, riding on a horse. Soi is leaving south, riding on a horse. You follow Fullante. A Narrow Pass Exits are: N E S The hills divide slightly here, forming a narrow pass. A small trail runs through here, leading north over the ridge, and south into the swamp. It looks as if at one point this trail may have actually been a road, but only a few paving stone seem to have weathered the raging forces of nature. Snow lies upon the ground. A mountain goat is here, eating grass. Fullante is riding on a horse. Soi is riding on a horse. R MV:Weary> Fullante is leaving south, riding on a horse. Soi is leaving south, riding on a horse. You follow Fullante. Trail Through the Swamp. Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads east and north from here. Snow lies upon the ground. Fullante is riding on a horse. Soi is riding on a horse. R MV:Weary> Fullante is leaving south, riding on a horse. Soi is leaving south, riding on a horse. You follow Fullante. In the Mists Exits are: N E W Thick arms of mist billow about, looking rather like shimmering spirits. They hover over the water, twisting and writhing for a few seconds before disappating into nothingness, only to be replaced by newer copies that do the same thing. The fog makes it hard to determine anything specific of the surroundings, though it is definitely water underfoot. Fullante is riding on a horse. Soi is riding on a horse. R MV:Weary> Fullante is leaving east, riding on a horse. Soi is leaving east, riding on a horse. You follow Fullante. Old Road Through the Swamp Exits are: N S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to south, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Fullante is riding on a horse. Soi is riding on a horse. R MV:Weary> Fullante is leaving south, riding on a horse. Soi is leaving south, riding on a horse. You follow Fullante. Old Dirt Road Through a Swamp Exits are: N W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to west, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Fullante is riding on a horse. Soi is riding on a horse. R MV:Weary> Fullante is leaving west, riding on a horse. Soi is leaving west, riding on a horse. You follow Fullante. Bend in the Old Road Exits are: E S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from east to south, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Fullante is riding on a horse. Soi is riding on a horse. R MV:Weary> Fullante is leaving south, riding on a horse. Soi is leaving south, riding on a horse. You follow Fullante. Old Dirt Road Exits are: N S This trail of packed earth runs straight into aswampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail heads from north to south, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Fullante is riding on a horse. Soi is riding on a horse. R MV:Weary> Fullante is leaving south, riding on a horse. Soi is leaving south, riding on a horse. You follow Fullante. Old Dirt Road Bends Exits are: N E This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and east. Snow lies upon the ground. who Fullante is riding on a horse. Soi is riding on a horse. R MV:Weary>Players ------- [ 10 Dwf] Imreas the Dwarf [ 5 WdE] Yarat the Wood Elf [ 4 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 7 characters displayed. R MV:Weary> Fullante is leaving east, riding on a horse. Soi is leaving east, riding on a horse. You follow Fullante. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. Snow lies upon the ground. A large black bird stands gloomily here, croaking in its sleep. Fullante is riding on a horse. Soi is riding on a horse. R MV:Weary>pray yarat You pray to Yarat, hoping for his good will. R MV:Weary> Fullante stops riding a horse. A horse now follows Fullante. R MV:Weary> Fullante says 'south' R MV:Weary>dismount smile You stop riding a horse. A horse starts following you. MV:Weary>You smile happily. MV:Weary>'get muggers first Soi stops following Fullante. MV:Weary>You say 'get muggers first' MV:Weary> Fullante now follows Soi. Soi stops riding a horse. A horse now follows Soi. MV:Weary>fol soi Soi slaps himself, really strange... MV:Weary>You stop following Fullante. You now follow Soi. MV:Weary> Puddles form in ruts in the road as rain quickly falls. MV:Weary>set tac def You are now employing defensive tactics. MV:Weary> Yarat tells you 'if your ever free to xp... please tell me'. MV:Weary>tell nyven Manwe was on last night... You tell Nyven 'Manwe was on last night...' MV:Weary> Soi leaves south. You follow Soi. Arid Plains Exits are: N E The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large campfire is here, glowing brightly. Snow lies upon the ground. A gruff-looking man stands here, a smirk resting on his lips. A gruff-looking man stands here, a smirk resting on his lips. A gruff-looking man stands here, a smirk resting on his lips. A experienced thief looks at you with contempt. Soi the Human is standing here. Fullante enters from the north. A horse enters from the north. MV:Weary> Soi attacks a cruel mugger! Soi slashes a cruel mugger's left foot. MV:Weary> Soi deflects a cruel mugger's attack. MV:Weary>tell yarat nod Fullante assists Soi. Fullante attacks a cruel mugger! Fullante slashes a cruel mugger's body. MV:Weary>You tell Yarat 'nod' as MV:Weary>cc You join the fight! You attack a cruel mugger! A cruel mugger deflects your attack. ci HP:Healthy MV:Weary, Soi:Hurt, a cruel mugger:Bruised>You start to concentrate. / Soi slashes a cruel mugger's body hard. - Soi dodges a cruel mugger's attack. Your eyesight becomes duller. \|/-\ Nyven tells you 'cool'. Fullante lightly slashes a cruel mugger's right arm. Ok. A cruel mugger appears to be confused! You start to concentrate. -\|/- Soi slashes a cruel mugger's left leg very hard. \ Ok. HP:Healthy MV:Weary, Soi:Hurt, a cruel mugger:Wounded> Soi dodges a cruel mugger's attack. HP:Healthy MV:Weary, Soi:Hurt, a cruel mugger:Wounded> Nyven tells you 'that kicks ass'. HP:Healthy MV:Weary, Soi:Hurt, a cruel mugger:Wounded> Fullante slashes a cruel mugger's head. HP:Healthy MV:Weary, Soi:Hurt, a cruel mugger:Bloodied> Yarat tells you 'I could really use a big strong character to help me out :o)'. HP:Healthy MV:Weary, Soi:Hurt, a cruel mugger:Bloodied> Soi slashes a cruel mugger's body. A cruel mugger is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 121 points. MV:Weary> An experienced thief attacks Soi! An experienced thief pierces Soi's body hard. A cruel mugger attacks Soi! A cruel mugger pierces Soi's right leg. MV:Weary> Soi gets a small pile of coins from the slashed corpse of a cruel mugger. MV:Weary> Fullante assists Soi. Fullante attacks an experienced thief! An experienced thief deflects Fullante's attack. MV:Weary> Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves east. You follow Soi. Arid Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Snow lies upon the ground. Soi the Human is standing here. MV:Weary> Soi leaves west. You follow Soi. Arid Plains Exits are: N E The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large campfire is here, glowing brightly. Snow lies upon the ground. The slashed corpse of a cruel mugger is lying here. A gruff-looking man stands here, a smirk resting on his lips. A gruff-looking man stands here, a smirk resting on his lips. A experienced thief looks at you with contempt. Soi the Human is standing here. MV:Weary> Soi leaves north. You follow Soi. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. Snow lies upon the ground. A large black bird stands gloomily here, croaking in its sleep. Fullante the Wood Elf is standing here. A horse is here, gazing at you. Soi the Human is standing here. MV:Weary>tell nyven and also Morgoth... You tell Nyven 'and also Morgoth...' MV:Weary> Fullante says 'owie' MV:Weary> Fullante giggles. MV:Weary>diag fullante Soi group-says 'exp thief assist' MV:Weary>Fullante is somewhat hurt. Fullante is in top shape. Fullante is affected by: anger (short) He is well aware of the Wraith-world. MV:Weary> Fullante says 'sec' MV:Weary> Fullante begins quietly muttering some strange, powerful words. MV:Weary>cast regen fullante You start to concentrate. |/-\|/-\ Ok. MV:Weary>ci fullante You start to concentrate. -\|/-\ Ok. MV:Weary> Fullante utters a strange command, 'cure self' MV:Weary>diag soi Soi has a lot of wounds. Soi is in top shape. Soi is affected by: anger (short) He is moderately sensitive to the spiritual. MV:Weary>cast regen soi You start to concentrate. |ci soi /-\|/ Soi says 'regen?' -\Ok. You start to concentrate. -\|/-\ Ok. MV:Weary> Soi nods solemnly. MV:Weary>'was getting there Soi sits down and rests. MV:Weary>You say 'was getting there' MV:Weary> Puddles form in ruts in the road as rain quickly falls. MV:Weary> Soi giggles. MV:Weary> Fullante giggles. MV:Weary>tell nyven Morgoth was scary You tell Nyven 'Morgoth was scary' MV:Weary> Nyven tells you 'hmmm'. tell nyven then Tulkas came out :-) MV:Weary>You tell Nyven 'then Tulkas came out :-)' MV:Weary> Fullante says 'anyone need tower?' MV:Weary> Soi says 'i was on agg:P' MV:Weary> Soi slaps himself, really strange... MV:Weary> Nyven tells you 'more agile better at combat!'. > Fullante looks at Soi. > Nyven tells you 'cool'. > Fullante drops a wooden tower shield. >tell nyven Manwe and Tulkas bound Morgoth back up with Aule's chain... it was badass. You tell Nyven 'Manwe and Tulkas bound Morgoth back up with Aule's chain... it was badass.' > Soi stops resting, and clambers on his feet. > Nyven tells you '6K tnl'. >reply I have it logged :-) You tell Nyven 'I have it logged :-)' >rep nod Imreas tells you 'do you know how long till the general rots is back up?'. >sc You tell Imreas 'nod' > Soi leaves south. You follow Soi. Arid Plains Exits are: N E The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large campfire is here, glowing brightly. Snow lies upon the ground. The slashed corpse of a cruel mugger is lying here. A gruff-looking man stands here, a smirk resting on his lips. A gruff-looking man stands here, a smirk resting on his lips. A experienced thief looks at you with contempt. A gruff-looking man stands here, a smirk resting on his lips. Soi the Human is standing here. Fullante enters from the north. A horse enters from the north. >You have 164/164 hit, 57/57 stamina, 64/146 moves, 135 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 18K. Soi attacks a cruel mugger! A cruel mugger deflects Soi's attack. > Soi deflects a cruel mugger's attack. > Fullante assists Soi. Fullante attacks a cruel mugger! Fullante lightly slashes a cruel mugger's right leg. >as cc A cruel mugger dodges Soi's attack. ci > Soi dodges a cruel mugger's attack. > Nyven tells you 'hrmmmm well that's peculiar'. >You join the fight! You attack a cruel mugger! You slash a cruel mugger's body hard. HP:Healthy, Soi:Hurt, a cruel mugger:Bruised> A cruel mugger attacks Soi! Soi dodges a cruel mugger's attack. HP:Healthy, Soi:Hurt, a cruel mugger:Bruised>You start to concentrate. / A cruel mugger deflects Fullante's attack. -\|/- Soi slashes a cruel mugger's body. \Ok. A cruel mugger appears to be confused! You start to concentrate. -\| Soi dodges a cruel mugger's attack. /- Fullante slashes a cruel mugger's right leg hard. \ Soi deflects a cruel mugger's attack. Ok. HP:Healthy, Soi:Hurt, a cruel mugger:Hurt> Soi slashes a cruel mugger's right hand hard. HP:Healthy, Soi:Hurt, a cruel mugger:Wounded>tell imreas 5PM eastern Nyven tells you 'they aren't listed as players : >'. HP:Healthy, Soi:Bruised, a cruel mugger:Wounded> A cruel mugger attacks Soi! Soi deflects a cruel mugger's attack. HP:Healthy, Soi:Bruised, a cruel mugger:Wounded> Fullante slashes a cruel mugger's head hard. HP:Healthy, Soi:Bruised, a cruel mugger:Wounded> Soi dodges a cruel mugger's attack. HP:Healthy, Soi:Bruised, a cruel mugger:Wounded> You slash a cruel mugger's right hand hard. HP:Healthy, Soi:Bruised, a cruel mugger:Bloodied> Soi dodges a cruel mugger's attack. HP:Healthy, Soi:Bruised, a cruel mugger:Bloodied> Soi slashes a cruel mugger's head. HP:Healthy, Soi:Bruised, a cruel mugger:Awful>You tell Imreas '5PM eastern' HP:Healthy, Soi:Bruised, a cruel mugger:Awful> Fullante says 'lag' HP:Healthy, Soi:Bruised, a cruel mugger:Awful> Fullante slashes a cruel mugger's left arm. A cruel mugger is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 106 points. > Soi deflects a cruel mugger's attack. > Soi gets a small pile of coins from the slashed corpse of a cruel mugger. > A cruel mugger dodges Soi's attack. > Soi dodges a cruel mugger's attack. >as You join the fight! You attack a cruel mugger! cc You slash a cruel mugger's body. HP:Healthy, Soi:Bruised, a cruel mugger:Bruised>ci 'shite Soi dodges a cruel mugger's attack. HP:Healthy, Soi:Bruised, a cruel mugger:Bruised>You start to concentrate. / A cruel mugger deflects Soi's attack. -\|/ Soi deflects a cruel mugger's attack. -\ Fullante assists Soi. Fullante attacks a cruel mugger! Fullante lightly slashes a cruel mugger's left leg. Ok. A cruel mugger appears to be confused! You start to concentrate. -\|/- Soi slashes a cruel mugger's left arm. 'lagging \ Soi dodges a cruel mugger's attack. Ok. You say 'shite' HP:Healthy, Soi:Bruised, a cruel mugger:Bruised>You say 'lagging' HP:Healthy, Soi:Bruised, a cruel mugger:Bruised> Soi dodges a cruel mugger's attack. HP:Healthy, Soi:Bruised, a cruel mugger:Bruised> Fullante slashes a cruel mugger's head. HP:Healthy, Soi:Bruised, a cruel mugger:Hurt> Soi slashes a cruel mugger's left arm hard. HP:Healthy, Soi:Bruised, a cruel mugger:Wounded> You slash a cruel mugger's right leg. HP:Healthy, Soi:Bruised, a cruel mugger:Wounded> Soi dodges a cruel mugger's attack. HP:Healthy, Soi:Bruised, a cruel mugger:Wounded> Fullante slashes a cruel mugger's right leg. HP:Healthy, Soi:Bruised, a cruel mugger:Bloodied> Soi dodges a cruel mugger's attack. HP:Healthy, Soi:Bruised, a cruel mugger:Bloodied> You slash a cruel mugger's head. Soi slashes a cruel mugger's body. HP:Healthy, Soi:Bruised, a cruel mugger:Awful> Soi dodges a cruel mugger's attack. HP:Healthy, Soi:Bruised, a cruel mugger:Awful> Fullante slashes a cruel mugger's right arm hard. A cruel mugger is dead! R.I.P. Your spirit increases by 1. You receive your share of experience -- 106 points. > Fullante assists Soi. Fullante attacks a cruel mugger! Soi gets a small pile of coins from the slashed corpse of a cruel mugger. > Soi dodges a cruel mugger's attack. A cruel mugger deflects Soi's attack. >as cc You join the fight! You attack a cruel mugger! A cruel mugger dodges your attack. HP:Healthy, Soi:Bruised, a cruel mugger:Healthy>ci You start to concentrate. /-\| Fullante slashes a cruel mugger's head. /- Soi slashes a cruel mugger's right hand. \Soi deflects a cruel mugger's attack. Ok. A cruel mugger appears to be confused! You start to concentrate. reply it was Errent -\|/-\Ok. You tell Nyven 'it was Errent' HP:Healthy, Soi:Bruised, a cruel mugger:Bruised> Fullante slashes a cruel mugger's body very hard. HP:Healthy, Soi:Bruised, a cruel mugger:Hurt> Soi slashes a cruel mugger's right leg. HP:Healthy, Soi:Bruised, a cruel mugger:Hurt> Soi dodges a cruel mugger's attack. HP:Healthy, Soi:Bruised, a cruel mugger:Hurt> Nyven tells you 'oh'. HP:Healthy, Soi:Bruised, a cruel mugger:Hurt> You slash a cruel mugger's right foot. HP:Healthy, Soi:Bruised, a cruel mugger:Wounded> Fullante slashes a cruel mugger's head hard. HP:Healthy, Soi:Bruised, a cruel mugger:Wounded> Soi slashes a cruel mugger's right arm. HP:Healthy, Soi:Bruised, a cruel mugger:Bloodied>reply :-) Fullante licks his mouth and smiles. HP:Healthy, Soi:Bruised, a cruel mugger:Bloodied> Nyven tells you 'cool'. HP:Healthy, Soi:Bruised, a cruel mugger:Bloodied>You tell Nyven ':-)' HP:Healthy, Soi:Bruised, a cruel mugger:Bloodied> Soi dodges a cruel mugger's attack. HP:Healthy, Soi:Bruised, a cruel mugger:Bloodied> You slash a cruel mugger's body. HP:Healthy, Soi:Bruised, a cruel mugger:Bloodied> Fullante slashes a cruel mugger's right leg. HP:Healthy, Soi:Bruised, a cruel mugger:Awful> Fullante looks at an experienced thief. HP:Healthy, Soi:Bruised, a cruel mugger:Awful> Soi slashes a cruel mugger's left leg. A cruel mugger is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 54 points. > Soi gets a small pile of coins from the slashed corpse of a cruel mugger. >reply he was being a badass. hehehe You tell Nyven 'he was being a badass. hehehe' >l Arid Plains Exits are: N E The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large campfire is here, glowing brightly. Snow lies upon the ground. The slashed corpse of a cruel mugger is lying here. The slashed corpse of a cruel mugger is lying here. The slashed corpse of a cruel mugger is lying here. The slashed corpse of a cruel mugger is lying here. A experienced thief looks at you with contempt. Soi the Human (busy) is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. > An experienced thief avoids being bashed by Soi who loses his balance and falls! > An experienced thief pierces Soi's body hard. An experienced thief dodges Soi's attack. >as You join the fight! You attack an experienced thief! An experienced thief dodges your attack. cc HP:Healthy, Soi:Bruised, an experienced thief:Healthy>ci Fullante assists Soi. Fullante attacks an experienced thief! An experienced thief deflects Fullante's attack. You start to concentrate. /-\ An experienced thief pierces Soi's left foot hard. An experienced thief dodges Soi's attack. |/-\con theif con man set tac def Ok. You start to concentrate. -\|/- Fullante begins quietly muttering some strange, powerful words. \ Soi deflects an experienced thief's attack. Ok. Consider killing who? HP:Healthy, Soi:Bruised, an experienced thief:Healthy>You would need some luck! An experienced thief has been here for a very long time. HP:Healthy, Soi:Bruised, an experienced thief:Healthy> Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes an experienced thief, who shudders upon impact. Fullante begins quietly muttering some strange, powerful words. HP:Healthy, Soi:Bruised, an experienced thief:Scratched> An experienced thief pierces Soi's left arm hard. An experienced thief avoids being bashed by Soi who loses his balance and falls! HP:Healthy, Soi:Hurt, an experienced thief:Scratched> An experienced thief dodges your attack. HP:Healthy, Soi:Hurt, an experienced thief:Scratched> An experienced thief dodges Soi's attack. HP:Healthy, Soi:Hurt, an experienced thief:Scratched>You are now employing defensive tactics. HP:Healthy, Soi:Hurt, an experienced thief:Scratched> Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes an experienced thief, who shudders upon impact. Fullante begins quietly muttering some strange, powerful words. cc HP:Healthy, Soi:Hurt, an experienced thief:Scratched> An experienced thief deflects your attack. Soi deflects an experienced thief's attack. HP:Healthy, Soi:Hurt, an experienced thief:Scratched>'freeze You start to concentrate. / An experienced thief dodges Soi's attack. -\|/-\ Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes an experienced thief, who shudders upon impact. Ok. An experienced thief appears to be confused! HP:Healthy, Soi:Hurt, an experienced thief:Bruised>Fullante slashes an experienced thief's right arm. You say 'freeze' HP:Healthy, Soi:Hurt, an experienced thief:Bruised> Soi deflects an experienced thief's attack. HP:Healthy, Soi:Hurt, an experienced thief:Bruised> An experienced thief deflects Soi's attack. HP:Healthy, Soi:Hurt, an experienced thief:Bruised> Fullante begins quietly muttering some strange, powerful words. HP:Healthy, Soi:Hurt, an experienced thief:Bruised> An experienced thief deflects your attack. HP:Healthy, Soi:Hurt, an experienced thief:Bruised> Soi deflects an experienced thief's attack. HP:Healthy, Soi:Hurt, an experienced thief:Bruised>diag cp An experienced thief has some bruises. An experienced thief is in top shape. An experienced thief has been here for a very long time. An experienced thief is affected by: confuse (fast-acting) insight (long) He is very perceptive to the Wraith-world. HP:Healthy, Soi:Hurt, an experienced thief:Bruised> Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes an experienced thief, who shudders upon impact. HP:Healthy, Soi:Hurt, an experienced thief:Bruised> You slash an experienced thief's body hard. HP:Healthy, Soi:Hurt, an experienced thief:Hurt>You start to concentrate. -\ Fullante lightly slashes an experienced thief's left leg. Soi sends an experienced thief sprawling with a powerful bash. |/-\ Soi lightly slashes an experienced thief's left leg. |/-\ Ok. HP:Healthy, Soi:Hurt, an experienced thief:Hurt> Fullante slashes an experienced thief's head. HP:Healthy, Soi:Hurt, an experienced thief:Hurt> An experienced thief deflects Soi's attack. HP:Healthy, Soi:Hurt, an experienced thief:Hurt> An experienced thief has recovered from a bash! HP:Healthy, Soi:Hurt, an experienced thief:Hurt> You slash an experienced thief's body. HP:Healthy, Soi:Hurt, an experienced thief:Hurt> Fullante slashes an experienced thief's left leg hard. HP:Healthy, Soi:Hurt, an experienced thief:Hurt> Soi deflects an experienced thief's attack. HP:Healthy, Soi:Hurt, an experienced thief:Hurt> Soi slashes an experienced thief's head. HP:Healthy, Soi:Hurt, an experienced thief:Hurt> You slash an experienced thief's left hand. HP:Healthy, Soi:Hurt, an experienced thief:Hurt> Fullante slashes an experienced thief's body. HP:Healthy, Soi:Hurt, an experienced thief:Hurt> An experienced thief pierces Soi's left arm hard. HP:Healthy, Soi:Hurt, an experienced thief:Hurt> You lightly slash an experienced thief's right arm. HP:Healthy, Soi:Hurt, an experienced thief:Wounded> Fullante slashes an experienced thief's body. HP:Healthy, Soi:Hurt, an experienced thief:Wounded> Soi deflects an experienced thief's attack. HP:Healthy, Soi:Hurt, an experienced thief:Wounded> Soi sends an experienced thief sprawling with a powerful bash. HP:Healthy, Soi:Hurt, an experienced thief:Wounded> An experienced thief deflects your attack. Soi slashes an experienced thief's left hand. HP:Healthy, Soi:Hurt, an experienced thief:Wounded> Fullante slashes an experienced thief's head. HP:Healthy, Soi:Hurt, an experienced thief:Wounded> An experienced thief deflects your attack. Fullante says 'confuse him?' HP:Healthy, Soi:Hurt, an experienced thief:Wounded> Soi slashes an experienced thief's right foot. HP:Healthy, Soi:Hurt, an experienced thief:Wounded> An experienced thief has recovered from a bash! HP:Healthy, Soi:Hurt, an experienced thief:Wounded> Fullante slashes an experienced thief's body. HP:Healthy, Soi:Hurt, an experienced thief:Wounded> You slash an experienced thief's body. HP:Healthy, Soi:Hurt, an experienced thief:Bloodied> An experienced thief pierces Soi's body very hard. HP:Healthy, Soi:Hurt, an experienced thief:Bloodied> An experienced thief deflects Fullante's attack. HP:Healthy, Soi:Hurt, an experienced thief:Bloodied> An experienced thief avoids being bashed by Soi who loses his balance and falls! HP:Healthy, Soi:Hurt, an experienced thief:Bloodied> An experienced thief dodges your attack. HP:Healthy, Soi:Hurt, an experienced thief:Bloodied> An experienced thief deflects Soi's attack. sc HP:Healthy, Soi:Hurt, an experienced thief:Bloodied> An experienced thief pierces Soi's body very hard. Fullante says 'or is he confused?' HP:Healthy, Soi:Wounded, an experienced thief:Bloodied>You have 164/164 hit, 57/57 stamina, 107/146 moves, 117 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 17K. You are getting hungry. You are getting thirsty. nod HP:Healthy, Soi:Wounded, an experienced thief:Bloodied>diag Fullante slashes an experienced thief's body. HP:Healthy, Soi:Wounded, an experienced thief:Bloodied> You slash an experienced thief's left leg. HP:Healthy, Soi:Wounded, an experienced thief:Bloodied>'he confused You nod solemnly. HP:Healthy, Soi:Wounded, an experienced thief:Bloodied>An experienced thief pierces Soi's head hard. Soi sends an experienced thief sprawling with a powerful bash. An experienced thief is beaten severely. An experienced thief is in top shape. An experienced thief has been here for a very long time. An experienced thief is affected by: confuse (fast-acting) insight (long) He is very perceptive to the Wraith-world. HP:Healthy, Soi:Wounded, an experienced thief:Bloodied> Fullante lightly slashes an experienced thief's right leg. HP:Healthy, Soi:Wounded, an experienced thief:Bloodied>You say 'he confused' HP:Healthy, Soi:Wounded, an experienced thief:Bloodied> An experienced thief deflects your attack. HP:Healthy, Soi:Wounded, an experienced thief:Bloodied> An experienced thief deflects Soi's attack. HP:Healthy, Soi:Wounded, an experienced thief:Bloodied> Fullante nods solemnly. HP:Healthy, Soi:Wounded, an experienced thief:Bloodied> Fullante lightly slashes an experienced thief's left arm. HP:Healthy, Soi:Wounded, an experienced thief:Bloodied> An experienced thief has recovered from a bash! HP:Healthy, Soi:Wounded, an experienced thief:Bloodied> An experienced thief dodges your attack. HP:Healthy, Soi:Wounded, an experienced thief:Bloodied> An experienced thief deflects Soi's attack. HP:Healthy, Soi:Wounded, an experienced thief:Bloodied> Fullante slashes an experienced thief's head. HP:Healthy, Soi:Wounded, an experienced thief:Awful> You slash an experienced thief's head. Soi deflects an experienced thief's attack. HP:Healthy, Soi:Wounded, an experienced thief:Awful> An experienced thief deflects Soi's attack. HP:Healthy, Soi:Wounded, an experienced thief:Awful> Fullante slashes an experienced thief's right arm. You lightly slash an experienced thief's right leg. Soi deflects an experienced thief's attack. HP:Healthy, Soi:Wounded, an experienced thief:Awful> Soi sends an experienced thief sprawling with a powerful bash. HP:Healthy, Soi:Wounded, an experienced thief:Awful> An experienced thief dodges your attack. HP:Healthy, Soi:Wounded, an experienced thief:Awful> An experienced thief deflects Fullante's attack. set tac ag HP:Healthy, Soi:Wounded, an experienced thief:Awful> Soi lightly slashes an experienced thief's left foot. An experienced thief is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 1186 points. smile >You are now employing aggressive tactics. Soi smiles happily. > Soi gets a pile of coins from the slashed corpse of an experienced thief. l >You smile happily. >Arid Plains Exits are: N E The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large campfire is here, glowing brightly. Snow lies upon the ground. The slashed corpse of an experienced thief is lying here. The slashed corpse of a cruel mugger is lying here. The slashed corpse of a cruel mugger is lying here. The slashed corpse of a cruel mugger is lying here. The slashed corpse of a cruel mugger is lying here. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. >get coins all.cor Fullante says 'no key' > Fullante giggles. Soi says 'no key???' >There doesn't seem to be a coins in the slashed corpse of an experienced thief. There doesn't seem to be a coins in the slashed corpse of a cruel mugger. There doesn't seem to be a coins in the slashed corpse of a cruel mugger. There doesn't seem to be a coins in the slashed corpse of a cruel mugger. There doesn't seem to be a coins in the slashed corpse of a cruel mugger. >sc exam cor You have 164/164 hit, 57/57 stamina, 122/146 moves, 122 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 1, XP Needed: 16K. You are getting hungry. You are getting thirsty. >You see nothing special.. When you look inside, you see: corpse (here) : a long steel knife a golden bracelet..It glows blue! a light kite shield a silk scarf a silk shirt a blue marble ring..It glows blue! a sapphire ring..It glows blue! >exam 2.cor You see nothing special.. When you look inside, you see: corpse (here) : a long, wooden spear a wool cloak a pair of white cotton sleeves a pair of white cotton gloves a pair of white cotton pants a loose, white cotton tunic a white cotton shirt >get kite cor You get a light kite shield from the slashed corpse of an experienced thief. >put kite pack A light kite shield won't fit in a backpack. >tell nyven need a kite? Fullante says 'wrong guy?' >You tell Nyven 'need a kite?' > Fullante gets a golden bracelet from the slashed corpse of an experienced thief. > Nyven tells you 'YES'. > Fullante gets a blue marble ring from the slashed corpse of an experienced thief. > Soi gets a painted, white key from the slashed corpse of a cruel mugger. > Fullante grins evilly. >tell nyven just killed experienced thief. Soi says 'mugger loads:)' >You tell Nyven 'just killed experienced thief.' > Soi leaves north. You follow Soi. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. Snow lies upon the ground. A massive wooden shield lies face up on the ground. A large black bird stands gloomily here, croaking in its sleep. Soi the Human is standing here. Fullante enters from the south. A horse tell nyven where are you? enters from the south. > Puddles form in ruts in the road as rain quickly falls. > Fullante puts a blue marble ring in a backpack. >Nyven tells you 'yes yes yes i do'. You tell Nyven 'where are you?' > Fullante puts a golden bracelet in a backpack. >sc A horse stops following Soi. Soi mounts a horse and starts riding him. >You have 164/164 hit, 57/57 stamina, 137/146 moves, 122 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 1, XP Needed: 16K. You are getting hungry. You are getting thirsty. >pon You ponder over matters as they appear to you at this moment. Soi is leaving west, riding on a horse. You follow Soi. Old Dirt Road Bends Exits are: N E This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and east. Snow lies upon the ground. Soi is riding on a horse. Fullante enters from the east. A horse enters from the east. > Nyven tells you 'fungus in swamp by leeches... know the place?'. Soi is leaving north, riding on a horse. You follow Soi. Old Dirt Road Exits are: N S This trail of packed earth runs straight into aswampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail heads from north to south, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi is riding on a horse. Fullante enters from the south. A horse enters from the south. > Soi is leaving north, riding on a horse. You follow Soi. Bend in the Old Road Exits are: E S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from east to south, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi is riding on a horse. Fullante enters from the south. A horse enters from the south. > A horse stops following Fullante. Fullante mounts a horse and starts riding him. > Soi is leaving east, riding on a horse. You follow Soi. Old Dirt Road Through a Swamp Exits are: N W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to west, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the west, riding on a horse. >'gonna make a deliver Soi is leaving north, riding on a horse. You follow Soi. Old Road Through the Swamp Exits are: N S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to south, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. >You say 'gonna make a deliver' > Soi is leaving north, riding on a horse. You follow Soi. Trail Through the Swamp Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads west and south from here. Snow lies upon the ground. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. >rep nod Soi is leaving north, riding on a horse. You follow Soi. A Narrow Ridge Exits are: E S W The hills seem quite barren and desolate here, having only a thin coating of grass and weeds to dull their already dull colour. The string of hills runs off to the east and west, while to the north a steep bluff drops down to another small hill. To the south the hills drop into a murky swamp. Snow lies upon the ground. A mountain goat is here, eating grass. Soi is riding on a horse. Fullante is ee ntering from the south, riding on a horse. >You tell Nyven 'nod' >Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Snow lies upon the ground. >n n n n Cracked Hills Exits are: N S U The earth lie barren here, after years of fighting with constant winds, the land lies plucked clean, like a goose without a feather. All that remains is loose dirt and broken debris. Gnarled pieces of wood, tattered bits of clothing lay tossed apathetically, the victims of a powerful and hateful wind. Snow lies upon the ground. >Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. >Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. ride Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. >A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. Snow lies upon the ground. >A horse stops following you. You mount a horse and start riding him. R>w n n Scattered Woods Exits are: E S W This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. Snow lies upon the ground. n n R>You cannot go that way. R>You cannot go that way. R>You cannot go that way. R>You cannot go that way. R> Soi group-says 'but we gonna do artifact...' R>w Scattered Woods Exits are: N E This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. Snow lies upon the ground. A medium-sized elk grazes here. A medium-sized elk grazes here. R>gt nod, be right there n n You group-say 'nod, be right there' R>Empty Plains Exits are: N S These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the west you can enter a road, and further south you see some trees. Snow lies upon the ground. R>Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. Nyven the Human is standing here. R> Nyven smiles happily. smile R>You smile happily. R>give kite nyven You give a light kite shield to Nyven. R>cast regen nyven Nyven eats a raw piece of meat. R>You start to concentrate. |/cast curing nyven Nyven stops using a small, metal shield. -\|/-\Ok. You start to concentrate. - Nyven straps a light kite shield around his arm as a shield. \|/-\ Ok. R>cv nyven You start to concentrate. -\|/- Nyven says 'thanks man' sanc nyven \ Ok. R>You start to concentrate. \|/-\|/-\|/ Nyven grins evilly. -\|/ The sky is hidden by clouds making this area damp and chill. You are hungry. You are thirsty. -\|/-\ Nyven dances around happily. Ok. Your mind is blinded by anger. Try again when you have cooled down. R>shrug smile You shrug. R>You smile happily. R> Nyven says 'shak' R> Nyven shakes his head. R>l nyven Nyven the Human You see nothing special about him. Nyven is somewhat hurt. Nyven is using: a torch..It glows brightly. a stone ring..It glows blue! a stone ring..It glows blue! a silk scarf a silk scarf a silk shirt an indigo cotton hood an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a light kite shield a black cloth belt a golden bracelet..It glows blue! a golden bracelet..It glows blue! a longsword R> Nyven says 'that's cool' ponder R>You ponder over matters as they appear to you at this moment. R>'hold You say 'hold' exam pack R> Nyven thanks you heartily. R>When you look inside, you see: backpack (carried) : a golden visor..It glows blue! a soldier ration a stone ring..It glows blue! a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration R> Nyven nods solemnly. R>exam sack This is a large sack, made to carry things. When you look inside, you see: sack (carried) : a soldier ration a soldier ration R>exam 2.sack This is a large sack, made to carry things. When you look inside, you see: sack (carried) : a silver circlet..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a silver circlet..It glows blue! a ruby necklace..It glows blue! a blue marble ring..It glows blue! a stone ring..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a silver circlet..It glows blue! a silver circlet..It glows blue! R>give 2.sack give 2.sack nyven To who? R>You give a large sack to Nyven. R>'exam Nyven looks at you. R>You say 'exam ' R>'take what you need You say 'take what you need' R>'then give back gig You say 'then give back' R>You giggle. R> Nyven says 'wow' R>grin You grin evilly. R>'I've been very busy Nyven says 'shit' sc R>You say 'I've been very busy' R>You have 164/164 hit, 57/57 stamina, 113/146 moves, 109 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 1, XP Needed: 16K. You are hungry. You are thirsty. R>drink skin drink skin drink skin drink skin You drink the water. R>You drink the water. You don't feel thirsty any more. R>You drink the water. You don't feel thirsty any more. R>Your stomach can't contain anymore! R>'I love this fucking place You say 'I love this fucking place' R> Soi group-says 'its not the right key' R>'fun to pkill You say 'fun to pkill' R>gt nod You group-say 'nod' R> The waning moon goes off the sky. The sky is hidden by clouds making this area damp and chill. Saving Ainaran. R>gt dunno what the key is sigh l You group-say 'dunno what the key is sigh' R>Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. Nyven the Human is standing here. You are riding on a horse. R> Nyven gets a blue marble ring from a large sack. R> Fullante group-says 'how'd you get in last time Ainaran?' R> Soi group-says 'what was the other choice again?' R>gt bash/ke You group-say 'bash/ke' R>gt bash/key You group-say 'bash/key' R> Nyven gets a silver circlet from a large sack. R> Nyven shrugs. gt Farrakahn had the key R>You group-say 'Farrakahn had the key' R>gt dunno what it was Fullante group-says 'ahh' R>smile Nyven gives you a large sack. You group-say 'dunno what it was' l R>You smile happily. R>Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. Nyven the Human is standing here. You are riding on a horse. R>exam sac Nyven puts a silver circlet in a backpack. R> This is a large sack, made to carry things. When you look inside, you see: sack (carried) : a ruby necklace..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a silver circlet..It glows blue! a ruby necklace..It glows blue! a stone ring..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a silver circlet..It glows blue! a silver circlet..It glows blue! R>tip nyven You tip your hat at Nyven, and wish him a good day. wav R> Nyven puts a blue marble ring in a backpack. ride R>You wave. R>You are riding already. R> Nyven waves. R> Fullante group-says 'twisted piece of wire? skull ring?' R> Nyven says 'be cool man' R> Nyven leaves east. 'gotta kill webspinner R>You say 'gotta kill webspinner' R>e It is pitch black... You are riding on someone. R>w It is pitch black... You are riding on someone. R>cii You start to concentrate. |/-\|gt not wire /-\ Ok. Your eyes burn. R>You group-say 'not wire' R>gt or skull ring You group-say 'or skull ring' R> Fullante group-says 'get out soi' R>gt i'll try wire though l You group-say 'i'll try wire though' R>Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. You are riding on a horse. R>s s Empty Plains Exits are: N S These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the west you can enter a road, and further south you see some trees. Snow lies upon the ground. R>Scattered Woods Exits are: N E This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. Snow lies upon the ground. A medium-sized elk grazes here. A medium-sized elk grazes here. R> Soi group-says 'i bashed' R>e Fullante group-says 'soi bashed it' R>Scattered Woods Exits are: E S W This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. Snow lies upon the ground. R>e A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. Snow lies upon the ground. R>gt nod You group-say 'nod' R>e gt coming in lag sc gt shite frozen Rain falls heavily on the fields. You are hungry. nar I just love these freezes, made me lose level and die 2 times already. :-) R>Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. R> Soi group-says 'i hate the bash delay tho:)' R>You group-say 'coming in lag' R>R>R>You have 164/164 hit, 57/57 stamina, 133/146 moves, 107 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 1, XP Needed: 16K. You are hungry. R>R>R>R> Fullante group-says 'fear out the redback:-)' R> Fullante group-says 'or the webspinner whatever' R>You group-say 'shite frozen' R>R>You narrate, 'I just love these freezes, made me lose level and die 2 times already. :-)' R>R>who Players ------- [ 5 WdE] Yarat the Wood Elf [ 4 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. R>l Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. You are riding on a horse. R>n n n Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. A black rabbit scurries about. R>Old Ruins Exits are: S D The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. Soi the Human is resting here. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. R>You cannot go that way. R>dismount You stop riding a horse. A horse starts following you. > Soi smiles happily. >'bashed? You are hungry. >You say 'bashed?' > Fullante nods solemnly. Soi says 'i need to regen' > Soi nods solemnly. >d cf webspinner u Catacomb Exits are: U Underneath the ruins is the beginnings of some sort of catacomb system. However, after years of disrepair, it looks like the catacomb system has begun to cave in on itself and most of the passageways are filled with rubble. A massive redbacked spider scuttles towards its prey. A large baby spider stands here adjusting to its new environment. A webspinning spider is moving with great agility over the cobwebs A blind spider hangs from a web here. A blind spider hangs from a web here. >You start to concentrate. -\|/-\Ok. A webspinner looks shocked for a brief moment before the panic sets in. Old Ruins Exits are: S D The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. Soi the Human is resting here. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. >'feared exa d A webspinner enters from below. >You say 'feared' >To the down you see: Catacomb Exits are: U Underneath the ruins is the beginnings of some sort of catacomb system. However, after years of disrepair, it looks like the catacomb system has begun to cave in on itself and most of the passageways are filled with rubble. A massive redbacked spider scuttles towards its prey. A large baby spider stands here adjusting to its new environment. A blind spider hangs from a web here. A blind spider hangs from a web here. The entrancetotheruinsbelowthatishiddenfromview is broken. > Fullante grins evilly. > A webspinner panics, and attempts to flee! A webspinner flees head over heals! A webspinner leaves south. >cackle You cackle gleefully. > Fullante throws back his head and cackles with insane glee! > Soi says 'try terror' >chat roar You chat, 'roar' chat wooo >You chat, 'wooo' >chat webspinner fearable :-) Fullante says 'lets rock it' >You chat, 'webspinner fearable :-)' >'go get it You say 'go get it' >'get key from it l You say 'get key from it' >fol soi Old Ruins Exits are: S D The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. Soi the Human is resting here. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. > Nyven chats, 'cool...' >You are already following him. >ex a Obvious exits: South - Short Grass Down - Catacomb >exa s Soi stops resting, and clambers on his feet. >Fullante says 'soi needs a regen' To the south you see: Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. > Soi leaves south. A horse leaves south. You follow Soi. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the north. A horse enters from the north. > Fullante shrugs. cast regen soi > Fullante giggles. > Soi leaves south. A horse leaves south. You follow Soi. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A webspinning spider is moving with great agility over the cobwebs A black rabbit scurries about. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the north. A horse enters from the north. >You start to concentrate. |/-\|/-set tac ag as \ Ok. >You are now employing aggressive tactics. >But nobody is fighting him! >as But nobody is fighting him! as >A webspinner avoids being bashed by Soi who loses his balance and falls! You join the fight! You attack a webspinner! You slash a webspinner. as HP:Healthy, Soi:Hurt, a webspinner:Scratched> A webspinner hits Soi's body hard. Soi lightly slashes a webspinner. HP:Healthy, Soi:Wounded, a webspinner:Scratched>cc You're already fighting! How can you assist someone else? ci HP:Healthy, Soi:Wounded, a webspinner:Scratched> Fullante utters a strange command, 'lightning bolt' A webspinner screams in pain as a lightning from Fullante strikes him! HP:Healthy, Soi:Wounded, a webspinner:Scratched>You start to concentrate. / Fullante lightly slashes a webspinner. -\| A webspinner hits Soi's left arm hard. /- A webspinner deflects Soi's attack. \Ok. A webspinner appears to be confused! You start to concentrate. -\|/- Fullante slashes a webspinner hard. \ Soi deflects a webspinner's attack. Ok. HP:Healthy, Soi:Wounded, a webspinner:Bruised> A webspinner deflects Soi's attack. HP:Healthy, Soi:Wounded, a webspinner:Bruised> You slash a webspinner. cp spider HP:Healthy, Soi:Wounded, a webspinner:Bruised> Fullante slashes a webspinner hard. HP:Healthy, Soi:Wounded, a webspinner:Bruised> Soi deflects a webspinner's attack. HP:Healthy, Soi:Wounded, a webspinner:Bruised>You start to concentrate. -\|/ Soi sends a webspinner sprawling with a powerful bash. -\|/ Fullante begins quietly muttering some strange, powerful words. -\ Ok. Your poison now flows through a webspinner's veins! HP:Healthy, Soi:Wounded, a webspinner:Bruised> Large drops of water fall from the trees, as heavy rain falls overhead. You are hungry. Nyven chats, 'level' set tac ag HP:Healthy, Soi:Wounded, a webspinner:Bruised> Soi lightly slashes a webspinner. HP:Healthy, Soi:Wounded, a webspinner:Bruised>nar :-) You slash a webspinner. HP:Healthy, Soi:Wounded, a webspinner:Bruised>You are now employing aggressive tactics. HP:Healthy, Soi:Wounded, a webspinner:Bruised> Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes a webspinner, who shudders upon impact. Fullante begins quietly muttering some strange, powerful words. HP:Healthy, Soi:Wounded, a webspinner:Hurt>whois nyven You slash a webspinner hard. Soi slashes a webspinner. HP:Healthy, Soi:Wounded, a webspinner:Hurt>You narrate, ':-)' HP:Healthy, Soi:Wounded, a webspinner:Hurt> Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes a webspinner, who shudders upon impact. Fullante begins quietly muttering some strange, powerful words. HP:Healthy, Soi:Wounded, a webspinner:Hurt>Nyven the Human is a level 5 Human. HP:Healthy, Soi:Wounded, a webspinner:Hurt> You slash a webspinner. Soi lightly slashes a webspinner. HP:Healthy, Soi:Wounded, a webspinner:Hurt> Soi deflects a webspinner's attack. HP:Healthy, Soi:Wounded, a webspinner:Hurt> Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes a webspinner, who shudders upon impact. HP:Healthy, Soi:Wounded, a webspinner:Wounded> Fullante slashes a webspinner hard. HP:Healthy, Soi:Wounded, a webspinner:Wounded> Nyven chats, 'on ball of pale flame :P' HP:Healthy, Soi:Wounded, a webspinner:Wounded>pray nyven You slash a webspinner. HP:Healthy, Soi:Wounded, a webspinner:Wounded>Soi slashes a webspinner. You pray to Nyven, hoping for his good will. HP:Healthy, Soi:Wounded, a webspinner:Wounded> Soi deflects a webspinner's attack. HP:Healthy, Soi:Wounded, a webspinner:Wounded> Fullante slashes a webspinner. HP:Healthy, Soi:Wounded, a webspinner:Wounded> You slash a webspinner. HP:Healthy, Soi:Wounded, a webspinner:Wounded> Soi slashes a webspinner. HP:Healthy, Soi:Wounded, a webspinner:Wounded> Soi deflects a webspinner's attack. HP:Healthy, Soi:Wounded, a webspinner:Wounded> Fullante lightly slashes a webspinner. HP:Healthy, Soi:Wounded, a webspinner:Bloodied>'that's my budd Rickshaw You slash a webspinner. HP:Healthy, Soi:Wounded, a webspinner:Bloodied>You say 'that's my budd Rickshaw' HP:Healthy, Soi:Wounded, a webspinner:Bloodied> Soi dodges a webspinner's attack. Soi slashes a webspinner. HP:Healthy, Soi:Hurt, a webspinner:Bloodied>gig Fullante lightly slashes a webspinner. You giggle. HP:Healthy, Soi:Hurt, a webspinner:Bloodied>'but shh You slash a webspinner hard. l spider HP:Healthy, Soi:Hurt, a webspinner:Bloodied>Soi deflects a webspinner's attack. You say 'but shh' HP:Healthy, Soi:Hurt, a webspinner:Bloodied> Soi slashes a webspinner. HP:Healthy, Soi:Hurt, a webspinner:Bloodied> Fullante lightly slashes a webspinner. HP:Healthy, Soi:Hurt, a webspinner:Awful>You slash a webspinner. Smaller and lighter than the demonic spider, this creature is probably one of its many offspring. Its dark red and black body blends in well with the background as it moves with great agility over the maze of cobwebs. A webspinner is almost dead. HP:Healthy, Soi:Hurt, a webspinner:Awful> Soi deflects a webspinner's attack. HP:Healthy, Soi:Hurt, a webspinner:Awful> A webspinner dodges Soi's attack. HP:Healthy, Soi:Hurt, a webspinner:Awful> Fullante slashes a webspinner. HP:Healthy, Soi:Hurt, a webspinner:Awful> You slash a webspinner. HP:Healthy, Soi:Hurt, a webspinner:Awful> Soi says 'Nyven?' HP:Healthy, Soi:Hurt, a webspinner:Awful> Soi deflects a webspinner's attack. HP:Healthy, Soi:Hurt, a webspinner:Awful> Soi slashes a webspinner. A webspinner is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 1557 points. >exam cor You see nothing special.. When you look inside, you see: corpse (here) : a skull ring nod >You nod solemnly. > Soi gets a skull ring from the slashed corpse of a webspinner. > Soi says 'hmm' >'it is key.. You say 'it is key..' > Soi shrugs. >who Soi leaves north. A horse leaves north. You follow Soi. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the south. A horse enters from the south. >Players ------- [ 5 WdE] Yarat the Wood Elf (sleeping) [ 5 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. > Fullante giggles. > Soi leaves north. A horse leaves north. You follow Soi. Old Ruins Exits are: S D The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the south. A horse enters from the south. >'brb You say 'brb' > Fullante says 'redback' >'here comes massive You say 'here comes massive' >d cf massive u Soi giggles. > Fullante nods solemnly. >Catacomb Exits are: U Underneath the ruins is the beginnings of some sort of catacomb system. However, after years of disrepair, it looks like the catacomb system has begun to cave in on itself and most of the passageways are filled with rubble. A massive redbacked spider scuttles towards its prey. A large baby spider stands here adjusting to its new environment. A blind spider hangs from a web here. A blind spider hangs from a web here. >You start to concentrate. -\|/-\Ok. A massive redback looks shocked for a brief moment before the panic sets in. Old Ruins Exits are: S D The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. Soi the Human is standing here. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. > A massive redback enters from below. >'kill Fullante licks his mouth and smiles. >You say 'kill' > Fullante claps for you. > Yarat chats, 'anyone got an extra blue stone or something that regens stamina?' >set tac ag You are now employing aggressive tactics. > A massive redback avoids being bashed by Soi who loses his balance and falls! > A massive redback hits Soi's left arm hard. A massive redback deflects Soi's attack. >as cc You are hungry. Saving Ainaran. Fullante assists Soi. Fullante attacks a massive redback! A massive redback deflects Fullante's attack. You join the fight! You attack a massive redback! You slash a massive redback hard. HP:Healthy, Soi:Hurt, a massive redback:Scratched>ci You start to concentrate. /- A massive redback hits Soi's head extremely hard. \| A massive redback deflects Soi's attack. /-\Ok. You start to concentrate. -\chat shake | A massive redback deflects Fullante's attack. / A massive redback bites Soi! - A massive redback hits Soi's head hard. \Ok. You chat, 'shake' HP:Healthy, Soi:Wounded, a massive redback:Scratched>cc A massive redback avoids being bashed by Soi who loses his balance and falls! You start to concentrate. /-\| A massive redback deflects Fullante's attack. Soi deflects a massive redback's attack. /-\ Ok. A massive redback appears to be confused! HP:Healthy, Soi:Wounded, a massive redback:Scratched>cp spider You slash a massive redback. Soi deflects a massive redback's attack. set tac ag HP:Healthy, Soi:Wounded, a massive redback:Scratched>Fullante slashes a massive redback. You start to concentrate. -\| Soi sends a massive redback sprawling with a powerful bash. /- Soi slashes a massive redback. \|/l spider -\Ok. Your poison now flows through a massive redback's veins! You are now employing aggressive tactics. HP:Healthy, Soi:Wounded, a massive redback:Scratched>Fullante slashes a massive redback. The spider is about 3 feet long, mostly black, with a bright red stripe down the centre of its thorax. Its many eyes gleam wickedly as it scuttles across the floor towards its unfortunate victim. A massive redback has some bruises. g HP:Healthy, Soi:Wounded, a massive redback:Bruised> A massive redback deflects Soi's attack. HP:Healthy, Soi:Wounded, a massive redback:Bruised> You slash a massive redback. HP:Healthy, Soi:Wounded, a massive redback:Bruised> A massive redback has recovered from a bash! HP:Healthy, Soi:Wounded, a massive redback:Bruised> Fullante slashes a massive redback. HP:Healthy, Soi:Wounded, a massive redback:Bruised>alias g get all cor You don't have a cor. HP:Healthy, Soi:Wounded, a massive redback:Bruised> A massive redback hits Soi's body hard. Soi panics, and attempts to flee! Soi panics, and attempts to flee! HP:Healthy, Soi:Bloodied, a massive redback:Bruised> You slash a massive redback. HP:Healthy, Soi:Bloodied, a massive redback:Bruised> Fullante slashes a massive redback. HP:Healthy, Soi:Bloodied, a massive redback:Bruised> A massive redback hits Soi's right leg hard. Soi panics, and attempts to flee! Soi panics, and attempts to flee! HP:Healthy, Soi:Bloodied, a massive redback:Bruised> A massive redback avoids being bashed by Soi who loses his balance and falls! HP:Healthy, Soi:Bloodied, a massive redback:Bruised> Soi lightly slashes a massive redback. HP:Healthy, Soi:Bloodied, a massive redback:Bruised> You slash a massive redback hard. Soi panics, and attempts to flee! g Soi flees head over heals! Soi leaves south. A horse leaves south. HP:Healthy, a massive redback:Bruised>You replaced the alias 'g'. HP:Healthy, a massive redback:Bruised>set tac def set tac def diag Fullante slashes a massive redback. A massive redback hits your body hard. HP:Scratched, a massive redback:Bruised>You don't have a cor. HP:Scratched, a massive redback:Bruised> You slash a massive redback. Soi group-says 'flee' HP:Scratched, a massive redback:Bruised> A massive redback deflects Fullante's attack. A massive redback hits your right arm very hard. HP:Bruised, a massive redback:Bruised>You are now employing defensive tactics. l f gt frozen :( u e HP:Bruised, a massive redback:Bruised> A massive redback dodges your attack. HP:Bruised, a massive redback:Bruised> Nyven chats, 'is there a shadowy on this tournament?' HP:Bruised, a massive redback:Bruised> You deflect a massive redback's attack. HP:Bruised, a massive redback:Bruised> Fullante slashes a massive redback. HP:Bruised, a massive redback:Bruised> You lightly slash a massive redback. HP:Bruised, a massive redback:Bruised>You are now employing defensive tactics. HP:Bruised, a massive redback:Bruised>A massive redback has some bruises. A massive redback is in top shape. A massive redback has been here for a very long time. A massive redback is affected by: poison (long) confuse (fast-acting) insight (long) She is well aware of the Wraith-world. HP:Bruised, a massive redback:Bruised> A massive redback hits your body very hard. HP:Hurt, a massive redback:Bruised> Fullante slashes a massive redback. HP:Hurt, a massive redback:Hurt> You slash a massive redback. HP:Hurt, a massive redback:Hurt>Old Ruins Exits are: S D The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. Fullante the Wood Elf is here, fighting a massive redback. A horse is here, gazing at you. A horse is here, gazing at you. A massive redback is here, fighting YOU! HP:Hurt, a massive redback:Hurt> You deflect a massive redback's attack. HP:Hurt, a massive redback:Hurt>You flee head over heels. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. Soi the Human is resting here. A horse is here, gazing at you. HP:Hurt> Soi chats, 'don think so' HP:Hurt>You group-say 'frozen :(' Soi chats, 'dont even' HP:Hurt>You cannot go that way. HP:Hurt>You cannot go that way. HP:Hurt> Fullante enters from the north. A horse enters from the north. HP:Hurt>l Fullante says 'ow' HP:Hurt>Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. Soi the Human is resting here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. HP:Hurt>cast regen You start to concentrate. |/-\cast regen soi |/-\ Ok. You feel yourself becoming much healthier. HP:Hurt>You start to concentrate. |cast curing soi /-\|/- Fullante says 'one more hit and I died' \Ok. You could not improve Soi's regeneration. You start to concentrate. - Fullante giggles. \|/-\cast regen fullante Ok. HP:Hurt>You start to concentrate. |/-\ Soi says 'me too' |/-\ Ok. HP:Bruised>cast curing fullante You start to concentrate. -\|/ Fullante says 'thanks ainaran' -\'damned spider Ok. HP:Bruised>You say 'damned spider' HP:Bruised>nod The fields become blankets of white as snow quickly covers the ground. You are hungry. Soi's torch flickers weakly. HP:Bruised>You nod solemnly. HP:Bruised> Fullante says 'I need mana' HP:Bruised> Fullante giggles. HP:Bruised> Fullante sits down and rests. HP:Bruised>'that's what I created mystic for. Fullante drinks water from a water skin. You say 'that's what I created mystic for.' HP:Bruised> Fullante drinks water from a water skin. HP:Bruised>l Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. Soi the Human is resting here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf is resting here. A horse is here, gazing at you. HP:Bruised> Soi says 'blind prolly loads artifact' HP:Bruised>'it poisoned You say 'it poisoned' nod HP:Bruised>You nod solemnly. HP:Bruised> Nyven enters from the south. HP:Bruised>brb n Nyven smiles happily. HP:Bruised>Come back soon! HP:Bruised>Old Ruins Exits are: S D The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A massive redbacked spider scuttles towards its prey. HP:Bruised>l spider The spider is about 3 feet long, mostly black, with a bright red stripe down the centre of its thorax. Its many eyes gleam wickedly as it scuttles across the floor towards its unfortunate victim. A massive redback is somewhat hurt. HP:Bruised>d l blind u Catacomb Exits are: U Underneath the ruins is the beginnings of some sort of catacomb system. However, after years of disrepair, it looks like the catacomb system has begun to cave in on itself and most of the passageways are filled with rubble. A large baby spider stands here adjusting to its new environment. A blind spider hangs from a web here. A blind spider hangs from a web here. HP:Bruised> A giant spider hangs from a web here, its fangs dripping poison to the ground. Strange red markings are upon its back, and its hatred filled white eyes stare at you blindly. A single claw sticks from the end of each leg. A blind spider looks healthy. HP:Bruised>Old Ruins Exits are: S D The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A massive redbacked spider scuttles towards its prey. HP:Bruised>d l 2.blind u Catacomb Exits are: U Underneath the ruins is the beginnings of some sort of catacomb system. However, after years of disrepair, it looks like the catacomb system has begun to cave in on itself and most of the passageways are filled with rubble. A large baby spider stands here adjusting to its new environment. A blind spider hangs from a web here. A blind spider hangs from a web here. HP:Bruised> A giant spider hangs from a web here, its fangs dripping poison to the ground. Strange red markings are upon its back, and its hatred filled white eyes stare at you blindly. A single claw sticks from the end of each leg. A blind spider looks healthy. HP:Bruised>Old Ruins Exits are: S D The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A massive redbacked spider scuttles towards its prey. HP:Bruised>s Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. Soi the Human is resting here. A horse is here, gazing at you. Fullante the Wood Elf is sleeping here. A horse is here, gazing at you. HP:Bruised>'or baby gig You say 'or baby' HP:Bruised>You giggle. HP:Bruised>'2 blinds You say '2 blinds' HP:Bruised> Fullante group-says 'tell me when you guys ready' HP:Bruised>'can fear them out easy You say 'can fear them out easy' l HP:Scratched>Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. Soi the Human is resting here. A horse is here, gazing at you. Fullante the Wood Elf is sleeping here. A horse is here, gazing at you. A horse is here, gazing at you. HP:Scratched>gt 2 blinds You group-say '2 blinds' HP:Scratched> Soi group-says 'nod' HP:Scratched>gt baby might load :-) who knows who You group-say 'baby might load :-) who knows' HP:Scratched>Players ------- [ 5 WdE] Yarat the Wood Elf [ 5 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 WdE] Fullante the Wood Elf (sleeping) [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. HP:Scratched> Yarat chats, 'I wish confuse lasted for more than 20 seconds....' HP:Scratched> Soi group-says 'hehe' HP:Scratched> The fields become blankets of white as snow quickly covers the ground. You are hungry. Soi's torch flickers weakly. HP:Scratched>chat comf You chat, 'comf' HP:Scratched> Soi group-says 'i wish:P' HP:Scratched>chat level up, and it will :-) You chat, 'level up, and it will :-)' HP:Scratched> Nyven chats, 'i think that's the point tho' HP:Scratched> Fullante group-says 'this could be phalanx shield place-> skull ring was in rack after I saw Taraan with the shield' HP:Scratched>who Players ------- [ 5 WdE] Yarat the Wood Elf [ 5 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 WdE] Fullante the Wood Elf (sleeping) [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. > Fullante awakens. > Fullante clambers to his feet. > Fullante says 'I full' > Fullante begins some strange preparations. >nod You nod solemnly. > Yarat chats, 'well... i cant level if I cant hit the snake who isnt confused' >'it doesn't load again You say 'it doesn't load again' > Soi group-says 'no, i think firce troll loads shield' > Soi group-says 'fierce' >'once it's gotten notify imms and they don't make it load anymore You say 'once it's gotten notify imms and they don't make it load anymore' Soi stops resting, and clambers on his feet. > Nyven chats, 'well fight insects then' > Soi group-says 'cuz he got dark black now' > Fullante nods solemnly. >gt feirce nod... feirce has dark black You group-say 'feirce nod... feirce has dark black' >gt this has to be magic .. The fields become blankets of white as snow quickly covers the ground. You are hungry. Soi's torch went out. >l You group-say 'this has to be magic ..' >Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. >diag soi Soi has some bruises. Soi is in top shape. Soi is affected by: curing saturation (fast-acting) regeneration (fast-acting) insight (long) He is very perceptive to the Wraith-world. >diag fullante Fullante looks healthy. Fullante is in top shape. Fullante is affected by: curing saturation (fast-acting) regeneration (fast-acting) insight (long) He is one with the Wraith-world! > Soi gets a torch from a backpack. 'ready? > Soi lights a torch and holds it. aff >You say 'ready?' >You are affected by: regeneration (fast-acting) infravision (long) detect hidden (long) evasion (medium) > Fullante nods solemnly. > Yarat chats, 'where are they?' >set tac ag You are now employing aggressive tactics. >l Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. > Soi nods solemnly. > Soi says 'try confuse again' >nod Nyven chats, 'i dunno... go looking for something smaller is what i'm saying' You nod solemnly. >'going to You say 'going to' set tac def >set tac ag You are now employing defensive tactics. >You are now employing aggressive tactics. >as But nobody is fighting him! l > Soi leaves north. A horse leaves north. You follow Soi. Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A massive redbacked spider scuttles towards its prey. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the south. A horse enters from the south. >Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A massive redbacked spider scuttles towards its prey. Soi the Human (busy) is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. >as But nobody is fighting him! >as A massive redback attacks Soi! A massive redback hits Soi's right arm hard. A massive redback avoids being bashed by Soi who loses his balance and falls! > A massive redback dodges Soi's attack. >You join the fight! You attack a massive redback! A massive redback deflects your attack. HP:Healthy, Soi:Bruised, a massive redback:Hurt>cc Fullante utters a strange command, 'lightning bolt' A massive redback screams in pain as a lightning from Fullante strikes her! HP:Healthy, Soi:Bruised, a massive redback:Hurt>ci diag A massive redback deflects Fullante's attack. HP:Healthy, Soi:Bruised, a massive redback:Hurt>You start to concentrate. /-\|/ Soi deflects a massive redback's attack. - A massive redback dodges Soi's attack. \Ok. A massive redback appears to be confused! You start to concentrate. -\ Yarat chats, 'I only get 900 from snakes..' | Fullante lightly slashes a massive redback. Fullante begins quietly muttering some strange, powerful words. /-\A massive redback hits Soi's body hard. Ok. She has insight already. A massive redback is somewhat hurt. A massive redback is in top shape. A massive redback has been here for a very long time. A massive redback is affected by: confuse (fast-acting) poison (long) insight (long) She is well aware of the Wraith-world. HP:Healthy, Soi:Bruised, a massive redback:Hurt> A massive redback deflects Soi's attack. HP:Healthy, Soi:Bruised, a massive redback:Hurt> Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes a massive redback, who shudders upon impact. Fullante begins quietly muttering some strange, powerful words. HP:Healthy, Soi:Bruised, a massive redback:Hurt> You slash a massive redback. HP:Healthy, Soi:Bruised, a massive redback:Hurt> Soi deflects a massive redback's attack. HP:Healthy, Soi:Bruised, a massive redback:Hurt> A massive redback avoids being bashed by Soi who loses his balance and falls! HP:Healthy, Soi:Bruised, a massive redback:Hurt> Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes a massive redback, who shudders upon impact. Fullante begins quietly muttering some strange, powerful words. HP:Healthy, Soi:Bruised, a massive redback:Hurt>'he confused insighted poisoned You slash a massive redback. HP:Healthy, Soi:Bruised, a massive redback:Hurt> Soi deflects a massive redback's attack. HP:Healthy, Soi:Bruised, a massive redback:Hurt>You say 'he confused insighted poisoned' HP:Healthy, Soi:Bruised, a massive redback:Hurt>'what more? gig Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes a massive redback, who shudders upon impact. You say 'what more?' HP:Healthy, Soi:Bruised, a massive redback:Hurt>You slash a massive redback. Soi deflects a massive redback's attack. You giggle. HP:Healthy, Soi:Bruised, a massive redback:Hurt> Soi sends a massive redback sprawling with a powerful bash. HP:Healthy, Soi:Bruised, a massive redback:Hurt> A massive redback deflects Soi's attack. HP:Healthy, Soi:Bruised, a massive redback:Hurt> Fullante slashes a massive redback. You lightly slash a massive redback. HP:Healthy, Soi:Bruised, a massive redback:Hurt> Soi slashes a massive redback. eyepoke spider eyepoke spider eyepoke spider HP:Healthy, Soi:Bruised, a massive redback:Wounded> You slash a massive redback. HP:Healthy, Soi:Bruised, a massive redback:Wounded>eyepoke spider eyepoke spider eyepoke spider eyepoke spider eyepoke spider A massive redback dodges Fullante's attack. HP:Healthy, Soi:Bruised, a massive redback:Wounded>A massive redback has recovered from a bash! You poke a massive redback in the eye.. HP:Healthy, Soi:Bruised, a massive redback:Wounded>You poke a massive redback in the eye.. HP:Healthy, Soi:Bruised, a massive redback:Wounded>You poke a massive redback in the eye.. HP:Healthy, Soi:Bruised, a massive redback:Wounded>A massive redback hits Soi's left leg hard. You poke a massive redback in the eye.. HP:Healthy, Soi:Hurt, a massive redback:Wounded>You poke a massive redback in the eye.. HP:Healthy, Soi:Hurt, a massive redback:Wounded>You poke a massive redback in the eye.. HP:Healthy, Soi:Hurt, a massive redback:Wounded>You poke a massive redback in the eye.. HP:Healthy, Soi:Hurt, a massive redback:Wounded>You poke a massive redback in the eye.. HP:Healthy, Soi:Hurt, a massive redback:Wounded> You slash a massive redback. HP:Healthy, Soi:Hurt, a massive redback:Wounded> A massive redback deflects Fullante's attack. Fullante says 'dang he's got a lotta hits' HP:Healthy, Soi:Hurt, a massive redback:Wounded> Fullante giggles. HP:Healthy, Soi:Hurt, a massive redback:Wounded> A massive redback hits Soi's head very hard. HP:Healthy, Soi:Hurt, a massive redback:Wounded> You slash a massive redback hard. Soi sends a massive redback sprawling with a powerful bash. HP:Healthy, Soi:Hurt, a massive redback:Wounded> Soi slashes a massive redback. HP:Healthy, Soi:Hurt, a massive redback:Wounded> Fullante slashes a massive redback. HP:Healthy, Soi:Hurt, a massive redback:Wounded> Soi says 'hazed:)' 'there goes it's eight eyes HP:Healthy, Soi:Hurt, a massive redback:Wounded>You say 'there goes it's eight eyes' HP:Healthy, Soi:Hurt, a massive redback:Wounded> You are hungry. HP:Healthy, Soi:Hurt, a massive redback:Wounded> You slash a massive redback. HP:Healthy, Soi:Hurt, a massive redback:Wounded> A massive redback deflects Soi's attack. HP:Healthy, Soi:Hurt, a massive redback:Wounded> Fullante slashes a massive redback. HP:Healthy, Soi:Hurt, a massive redback:Wounded>'blah A massive redback has recovered from a bash! HP:Healthy, Soi:Hurt, a massive redback:Wounded>Fullante says 'bolt 3 chills-> hurt' You say 'blah' HP:Healthy, Soi:Hurt, a massive redback:Wounded> A massive redback hits Soi's head hard. HP:Healthy, Soi:Hurt, a massive redback:Wounded> You slash a massive redback hard. HP:Healthy, Soi:Hurt, a massive redback:Wounded>'haze is for pk Fullante lightly slashes a massive redback. smile HP:Healthy, Soi:Hurt, a massive redback:Wounded> A massive redback hits Soi's left arm very hard. HP:Healthy, Soi:Wounded, a massive redback:Wounded>You say 'haze is for pk' HP:Healthy, Soi:Wounded, a massive redback:Wounded>You slash a massive redback. A massive redback avoids being bashed by Soi who loses his balance and falls! You smile happily. HP:Healthy, Soi:Wounded, a massive redback:Bloodied> A massive redback deflects Fullante's attack. A massive redback deflects Soi's attack. HP:Healthy, Soi:Wounded, a massive redback:Bloodied>set tac ag Soi deflects a massive redback's attack. You are now employing aggressive tactics. HP:Healthy, Soi:Wounded, a massive redback:Bloodied> You slash a massive redback hard. HP:Healthy, Soi:Wounded, a massive redback:Bloodied> A massive redback dodges Fullante's attack. HP:Healthy, Soi:Wounded, a massive redback:Bloodied> A massive redback hits Soi's left leg hard. HP:Healthy, Soi:Bloodied, a massive redback:Bloodied> You slash a massive redback. Nyven chats, '900 is pretty good, man...' HP:Healthy, Soi:Bloodied, a massive redback:Bloodied> A massive redback avoids being bashed by Soi who loses his balance and falls! HP:Healthy, Soi:Bloodied, a massive redback:Bloodied> A massive redback writhes in pain as the poison takes hold. HP:Healthy, Soi:Bloodied, a massive redback:Bloodied> Fullante lightly slashes a massive redback. Soi lightly slashes a massive redback. A massive redback hits Soi's right leg very hard. Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves south. A horse leaves south. HP:Healthy, Fullante:Healthy, a massive redback:Bloodied>'messes up moves You slash a massive redback. You say 'messes up moves' HP:Healthy, Fullante:Healthy, a massive redback:Bloodied>'go def 'go def A massive redback hits Fullante's right leg very hard. HP:Healthy, Fullante:Bruised, a massive redback:Bloodied> Fullante slashes a massive redback. Fullante panics, and attempts to flee! Fullante flees head over heals! Fullante leaves south. A horse leaves south. HP:Healthy, a massive redback:Bloodied>You say 'go def' HP:Healthy, a massive redback:Bloodied>You slash a massive redback. You say 'go def' HP:Healthy, a massive redback:Awful> A massive redback hits your body extremely hard. HP:Bruised, a massive redback:Awful> Soi group-says 'cast full!' set tac def HP:Bruised, a massive redback:Awful> You slash a massive redback. HP:Bruised, a massive redback:Awful>You are now employing defensive tactics. HP:Bruised, a massive redback:Awful>gt awful You deflect a massive redback's attack. HP:Bruised, a massive redback:Awful>You group-say 'awful' HP:Bruised, a massive redback:Awful>gt come You group-say 'come' HP:Bruised, a massive redback:Awful> A massive redback deflects your attack. HP:Bruised, a massive redback:Awful> You deflect a massive redback's attack. HP:Bruised, a massive redback:Awful> Soi enters from the south. Fullante enters from the south. A horse enters from the south. HP:Bruised, a massive redback:Awful> Soi attacks a massive redback! Soi slashes a massive redback hard. HP:Bruised, a massive redback:Awful> A massive redback dodges your attack. HP:Bruised, a massive redback:Awful>gt now!! A massive redback hits your left leg very hard. HP:Bruised, a massive redback:Awful> Fullante attacks a massive redback! A massive redback dodges Fullante's attack. HP:Bruised, a massive redback:Awful>You group-say 'now!!' g HP:Bruised, a massive redback:Awful>You don't have a cor. g HP:Bruised, a massive redback:Awful> A massive redback deflects your attack. HP:Bruised, a massive redback:Awful> A massive redback dodges Soi's attack. You deflect a massive redback's attack. HP:Bruised, a massive redback:Awful> Fullante slashes a massive redback. HP:Bruised, a massive redback:Awful>You don't have a cor. g HP:Bruised, a massive redback:Awful>You don't have a cor. g HP:Bruised, a massive redback:Awful> A massive redback deflects your attack. HP:Bruised, a massive redback:Awful> You deflect a massive redback's attack. HP:Bruised, a massive redback:Awful> A massive redback dodges Soi's attack. HP:Bruised, a massive redback:Awful>g You don't have a cor. HP:Bruised, a massive redback:Awful> Fullante lightly slashes a massive redback. HP:Bruised, a massive redback:Awful>You don't have a cor. HP:Bruised, a massive redback:Awful>g A massive redback dodges your attack. A massive redback hits your left hand hard. g HP:Hurt, a massive redback:Awful>You don't have a cor. HP:Hurt, a massive redback:Awful> A massive redback dodges Soi's attack. HP:Hurt, a massive redback:Awful>You don't have a cor. HP:Hurt, a massive redback:Awful>g g A massive redback deflects Fullante's attack. HP:Hurt, a massive redback:Awful>You don't have a cor. HP:Hurt, a massive redback:Awful> A massive redback hits your left hand very hard. HP:Hurt, a massive redback:Awful> A massive redback deflects your attack. HP:Hurt, a massive redback:Awful>You don't have a cor. HP:Hurt, a massive redback:Awful> Soi slashes a massive redback. A massive redback is stunned, but will probably regain consciousness again. HP:Hurt, a massive redback:Dying> Fullante slashes a massive redback hard. A massive redback is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 1623 points. An eerie death rattle sounds as the spider scuttles her last. diag HP:Hurt>Diagnose who? g HP:Hurt>The slashed corpse of a massive redback seems to be empty. HP:Hurt> Fullante licks his mouth and smiles. HP:Hurt>'empty gig Fullante giggles. HP:Hurt>You say 'empty' HP:Hurt>You giggle. HP:Hurt> Soi smiles happily. HP:Hurt>chat hehe You chat, 'hehe' HP:Hurt>chat An eerie death rattle sounds as the spider scuttles her last. Fullante says 'baby spider' HP:Hurt>You chat, 'An eerie death rattle sounds as the spider scuttles her last.' HP:Hurt>l Fullante grins evilly. HP:Hurt>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a massive redback is lying here. A horse is here, gazing at you. Soi the Human is standing here. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. HP:Hurt>nod You nod solemnly. HP:Hurt> Fullante says 'easy kill' HP:Hurt> You are hungry. HP:Hurt>'repop sigh You say 'repop' HP:Hurt>You sigh. HP:Hurt> Fullante says 'relatively' 'i'm going to fear blinds out this time l HP:Hurt>You say 'i'm going to fear blinds out this time' HP:Hurt> Soi unlocks the entrancetotheruinsbelowthatishiddenfromview. HP:Hurt>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a massive redback is lying here. A horse is here, gazing at you. Soi the Human is standing here. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. HP:Hurt> Fullante licks his mouth and smiles. HP:Hurt>shake You shake your head. HP:Hurt> Fullante opens the entrancetotheruinsbelowthatishiddenfromview. HP:Hurt>'gotta bash it You say 'gotta bash it' HP:Hurt> Fullante gets a small, raw piece of meat from a backpack. HP:Hurt>'webspinner will close and lock You say 'webspinner will close and lock' HP:Hurt> Fullante eats a small, raw piece of meat. HP:Hurt>'gonna fear him out too Soi sighs loudly. l HP:Hurt>You say 'gonna fear him out too' HP:Hurt>Old Ruins Exits are: S D The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a massive redback is lying here. A horse is here, gazing at you. Soi the Human is standing here. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. exa d HP:Hurt>To the down you see: Catacomb Exits are: U Underneath the ruins is the beginnings of some sort of catacomb system. However, after years of disrepair, it looks like the catacomb system has begun to cave in on itself and most of the passageways are filled with rubble. A large baby spider stands here adjusting to its new environment. A blind spider hangs from a web here. A blind spider hangs from a web here. A webspinning spider is moving with great agility over the cobwebs The entrancetotheruinsbelowthatishiddenfromview is open. HP:Hurt> Soi sits down and rests. HP:Hurt>'that's how I died last time smile You say 'that's how I died last time' HP:Hurt>You smile happily. HP:Hurt> The entrancetotheruinsbelowthatishiddenfromview closes quietly. HP:Hurt>diag soi Soi has a lot of wounds. Soi is in top shape. Soi is affected by: anger (short) curing saturation (fast-acting) insight (long) He is very perceptive to the Wraith-world. HP:Hurt> Soi snickers softly. HP:Hurt> Fullante sits down and rests. cast regen soi HP:Hurt>You start to concentrate. |/-\|/-\ Ok. HP:Hurt> Soi says 'did massive pop again?' HP:Hurt>who Players ------- [ 5 WdE] Yarat the Wood Elf [ 5 Hum] Nyven the Human (sleeping) [ Arata ] Errent Wolfe, Architect of Arda [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. HP:Hurt>gt everything popped sc You group-say 'everything popped' HP:Hurt>who You have 94/164 hit, 57/57 stamina, 135/146 moves, 53 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 12K. You are hungry. HP:Hurt>Players ------- [ 5 WdE] Yarat the Wood Elf [ 5 Hum] Nyven the Human (sleeping) [ Arata ] Errent Wolfe, Architect of Arda [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. HP:Hurt> Soi sighs loudly. HP:Hurt> You are hungry. HP:Hurt> Fullante says 'we just fear everything away' HP:Hurt> Fullante giggles. HP:Hurt>gt we're only going to do webspinner and blinds and baby this time You group-say 'we're only going to do webspinner and blinds and baby this time' sc HP:Hurt>You have 98/164 hit, 57/57 stamina, 140/146 moves, 53 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 12K. You are hungry. HP:Hurt> Fullante says 'or fear webspinner+babies out this time' HP:Hurt> Soi group-says 'zone repopped b4 we killed spider tho' HP:Hurt>gt down to 53 spirit :( You group-say 'down to 53 spirit :(' HP:Hurt> Fullante says 'if I only had 10 more lvls' HP:Hurt> Fullante giggles. HP:Hurt> Soi snickers softly. HP:Hurt> Yarat chats, 'hmmm, wolf was easier than the snake and i got 1k from it' HP:Hurt>gt massive isn't down there... nm Fullante says 'I could cone it:-)' HP:Hurt>who You group-say 'massive isn't down there... nm' HP:Hurt>Players ------- [ 5 WdE] Yarat the Wood Elf [ 5 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. HP:Hurt> Soi says 'good' HP:Hurt> Nyven tells you 'any shopkeepers other than the half elven guy?'. HP:Hurt> Your regeneration slows again. HP:Hurt> Fullante stops resting, and clambers on his feet. rep nod HP:Hurt> Fullante begins quietly muttering some strange, powerful words. HP:Hurt> Soi says 'we need farrakahn:)' HP:Hurt>You tell Nyven 'nod' HP:Hurt>rep go w n n e Fullante utters a strange command, 'locate living' You tell Nyven 'go w n n e' HP:Hurt> Nyven tells you 'where?'. HP:Hurt>who Players ------- [ 5 WdE] Yarat the Wood Elf [ 5 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. HP:Hurt>rep armory Nyven tells you 'nod'. HP:Hurt>You tell Nyven 'armory' HP:Hurt> You are hungry. HP:Hurt>rep that's it You tell Nyven 'that's it' HP:Hurt> Fullante says 'no massive' HP:Hurt> Soi drinks water from a water skin. HP:Hurt> Fullante smiles happily. HP:Hurt>reply and postmaster You tell Nyven 'and postmaster' HP:Hurt>nod You nod solemnly. HP:Hurt>smile Soi drinks water from a water skin. sc HP:Hurt>You smile happily. l HP:Hurt>You have 100/164 hit, 57/57 stamina, 132/146 moves, 53 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 12K. You are hungry. HP:Hurt>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a massive redback is lying here. A horse is here, gazing at you. Soi the Human is resting here. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. HP:Hurt> You feel less protected. HP:Hurt> Soi says 'we need a big hitter with us' HP:Hurt>cast evasion cast evasion cast evasion cast evasion cast evasion You start to concentrate. \|who /-\Ok. You feel someone protecting you. You start to concentrate. \ Soi says 'farrakahn or cogadh' |/-\You lost your concentration! You start to concentrate. \|/-\You lost your concentration! You start to concentrate. \|nod /-shrug \You lost your concentration! You start to concentrate. \|/-\You lost your concentration! Players ------- [ 5 WdE] Yarat the Wood Elf [ 5 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. HP:Hurt>You nod solemnly. HP:Hurt>You shrug. HP:Hurt>'we're doing good sc You say 'we're doing good' HP:Hurt>You have 101/164 hit, 57/57 stamina, 132/146 moves, 53 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 12K. You are hungry. HP:Hurt> Soi says 'but they not on:P' HP:Hurt>aff You are affected by: evasion (long) infravision (long) detect hidden (long) HP:Hurt>who Players ------- [ 5 WdE] Yarat the Wood Elf [ 5 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. HP:Hurt>'Farrakahn said he'd prolly get on just before end You say 'Farrakahn said he'd prolly get on just before end' who HP:Hurt>Players ------- [ 5 WdE] Yarat the Wood Elf [ 5 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. HP:Hurt> Soi says 'cool' HP:Hurt> Soi stops resting, and clambers on his feet. HP:Hurt> Fullante says 'rdy?' HP:Hurt> You are hungry. HP:Hurt>gt nod Soi throws himself on the entrancetotheruinsbelowthatishiddenfromview. st HP:Hurt>You group-say 'nod' HP:Hurt>l You are already standing. HP:Hurt>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a massive redback is lying here. A horse is here, gazing at you. Soi the Human is resting here. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. HP:Hurt>exam d Something that looks like an entrance to the ruins below is here, but it is hidden from view. re HP:Hurt> Soi stops resting, and clambers on his feet. HP:Hurt>exa d You sit down and rest your tired bones. HP:Hurt>Something that looks like an entrance to the ruins below is here, but it is hidden from view. HP:Hurt>l Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a massive redback is lying here. A horse is here, gazing at you. Soi the Human (busy) is standing here. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. HP:Hurt> Soi throws himself on the entrancetotheruinsbelowthatishiddenfromview. The entrancetotheruinsbelowthatishiddenfromview crashes open! Soi falls through it. HP:Hurt>smile st You smile happily. HP:Hurt>You stop resting, and stand up. HP:Hurt>d cf webspinner u Catacomb Exits are: U Underneath the ruins is the beginnings of some sort of catacomb system. However, after years of disrepair, it looks like the catacomb system has begun to cave in on itself and most of the passageways are filled with rubble. A large baby spider is here, fighting Soi. A blind spider hangs from a web here. A blind spider hangs from a web here. A webspinning spider is moving with great agility over the cobwebs Soi the Human (busy) is here, fighting a large baby spider. HP:Hurt>You start to concentrate. -\| Soi deflects a large baby spider's attack. Soi has recovered from a bash! Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves up. You are busy with something else. /-\Ok. A webspinner looks shocked for a brief moment before the panic sets in. Old Ruins Exits are: S D The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a massive redback is lying here. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. Soi the Human is standing here. HP:Hurt> A webspinner enters from below. HP:Hurt> A webspinner panics, and attempts to flee! A webspinner flees head over heals! A webspinner leaves down. HP:Hurt> Soi group-says 'baby attacked me:P' HP:Hurt> Fullante sniffs sadly. HP:Hurt> A webspinner enters from below. HP:Hurt>gt growl A webspinner attacks Fullante! A webspinner hits Fullante's right arm extremely hard. Fullante slashes a webspinner. HP:Hurt>You group-say 'growl' HP:Hurt> Fullante panics, and attempts to flee! Fullante flees head over heals! Fullante leaves south. A horse leaves south. HP:Hurt> A webspinner panics, and attempts to flee! A webspinner flees head over heals! A webspinner leaves south. HP:Hurt> Fullante enters from the south. A horse enters from the south. HP:Hurt>grin A webspinner enters from the south. HP:Hurt>A webspinner attacks Soi! A webspinner hits Soi's right arm very hard. Soi lightly slashes a webspinner. You grin evilly. HP:Hurt> Fullante says 'dork!' HP:Hurt>'ag A webspinner panics, and attempts to flee! A webspinner flees head over heals! A webspinner leaves south. HP:Hurt>You say 'ag' HP:Hurt>as But nobody is fighting him! HP:Hurt> Soi leaves south. A horse leaves south. You follow Soi. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. A webspinning spider is moving with great agility over the cobwebs Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the north. A horse enters from the north. HP:Hurt>sigh as You sigh. Soi attacks a webspinner! A webspinner deflects Soi's attack. HP:Hurt> A webspinner hits Soi's left hand very hard. HP:Hurt>cc You join the fight! You attack a webspinner! A webspinner deflects your attack. HP:Hurt, Soi:Bruised, a webspinner:Scratched> Fullante assists Soi. Fullante attacks a webspinner! A webspinner deflects Fullante's attack. HP:Hurt, Soi:Bruised, a webspinner:Scratched>You start to concentrate. ci /-\ A webspinner hits Soi's left hand very hard. |/ Soi slashes a webspinner. -\ Fullante begins quietly muttering some strange, powerful words. Ok. A webspinner appears to be confused! You start to concentrate. -\ Soi says 'nice fear:P' cp spider |/set tac ag -nod \ Soi deflects a webspinner's attack. smile Ok. You start to concentrate. -\ Soi slashes a webspinner. |/- Fullante utters a strange command, 'lightning bolt' A webspinner screams in pain as a lightning from Fullante strikes him! Fullante begins quietly muttering some strange, powerful words. \|/-\ A webspinner hits Soi's right arm hard. Ok. Your poison now flows through a webspinner's veins! You are now employing aggressive tactics. HP:Hurt, Soi:Hurt, a webspinner:Bruised>You nod solemnly. HP:Hurt, Soi:Hurt, a webspinner:Bruised>'Lorian's is better. You smile happily. HP:Hurt, Soi:Hurt, a webspinner:Bruised> Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes a webspinner, who shudders upon impact. Fullante begins quietly muttering some strange, powerful words. HP:Hurt, Soi:Hurt, a webspinner:Bruised> You slash a webspinner hard. HP:Hurt, Soi:Hurt, a webspinner:Bruised> Soi sends a webspinner sprawling with a powerful bash. HP:Hurt, Soi:Hurt, a webspinner:Bruised> Clouds race through the sky above the fields. You are hungry. HP:Hurt, Soi:Hurt, a webspinner:Bruised> Soi slashes a webspinner very hard. HP:Hurt, Soi:Hurt, a webspinner:Bruised> Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes a webspinner, who shudders upon impact. Fullante begins quietly muttering some strange, powerful words. HP:Hurt, Soi:Hurt, a webspinner:Bruised> You slash a webspinner. HP:Hurt, Soi:Hurt, a webspinner:Hurt>You say 'Lorian's is better.' HP:Hurt, Soi:Hurt, a webspinner:Hurt> Soi slashes a webspinner. Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes a webspinner, who shudders upon impact. HP:Hurt, Soi:Hurt, a webspinner:Hurt> You slash a webspinner hard. HP:Hurt, Soi:Hurt, a webspinner:Hurt> Fullante slashes a webspinner. HP:Hurt, Soi:Hurt, a webspinner:Hurt> A webspinner hits Soi's right arm hard. HP:Hurt, Soi:Hurt, a webspinner:Hurt>set tac ag diag You are now employing aggressive tactics. HP:Hurt, Soi:Hurt, a webspinner:Hurt> Soi slashes a webspinner. HP:Hurt, Soi:Hurt, a webspinner:Hurt>A webspinner is somewhat hurt. A webspinner is in top shape. A webspinner has arrived but recently. A webspinner is affected by: poison (long) insight (long) confuse (fast-acting) He is well aware of the Wraith-world. HP:Hurt, Soi:Hurt, a webspinner:Hurt> You slash a webspinner. HP:Hurt, Soi:Hurt, a webspinner:Hurt> Fullante slashes a webspinner. A webspinner hits Soi's left arm hard. HP:Hurt, Soi:Wounded, a webspinner:Hurt> Soi slashes a webspinner. HP:Hurt, Soi:Wounded, a webspinner:Hurt> You slash a webspinner very hard. HP:Hurt, Soi:Wounded, a webspinner:Wounded> Fullante slashes a webspinner. A webspinner hits Soi's left leg hard. HP:Hurt, Soi:Wounded, a webspinner:Wounded> Soi slashes a webspinner. HP:Hurt, Soi:Wounded, a webspinner:Wounded> You lightly slash a webspinner. HP:Hurt, Soi:Wounded, a webspinner:Wounded> Soi deflects a webspinner's attack. HP:Hurt, Soi:Wounded, a webspinner:Wounded> Fullante slashes a webspinner hard. HP:Hurt, Soi:Wounded, a webspinner:Wounded> You slash a webspinner. Soi slashes a webspinner. 'she one level higher than this char in mystic HP:Hurt, Soi:Wounded, a webspinner:Bloodied> A webspinner hits Soi's left leg hard. HP:Hurt, Soi:Wounded, a webspinner:Bloodied> Fullante slashes a webspinner. HP:Hurt, Soi:Wounded, a webspinner:Bloodied>smile You slash a webspinner. You say 'she one level higher than this char in mystic' HP:Hurt, Soi:Wounded, a webspinner:Bloodied> A webspinner dodges Soi's attack. HP:Hurt, Soi:Wounded, a webspinner:Bloodied>Soi deflects a webspinner's attack. You smile happily. HP:Hurt, Soi:Wounded, a webspinner:Bloodied> Fullante slashes a webspinner hard. HP:Hurt, Soi:Wounded, a webspinner:Bloodied>'default healer You slash a webspinner. HP:Hurt, Soi:Wounded, a webspinner:Bloodied>Soi deflects a webspinner's attack. You say 'default healer' HP:Hurt, Soi:Wounded, a webspinner:Bloodied> Soi slashes a webspinner. HP:Hurt, Soi:Wounded, a webspinner:Bloodied> Fullante slashes a webspinner. HP:Hurt, Soi:Wounded, a webspinner:Bloodied> You slash a webspinner. set tac ag HP:Hurt, Soi:Wounded, a webspinner:Awful> Soi deflects a webspinner's attack. HP:Hurt, Soi:Wounded, a webspinner:Awful> A webspinner deflects Soi's attack. HP:Hurt, Soi:Wounded, a webspinner:Awful>You are now employing aggressive tactics. HP:Hurt, Soi:Wounded, a webspinner:Awful> Fullante slashes a webspinner hard. HP:Hurt, Soi:Wounded, a webspinner:Awful> You slash a webspinner. HP:Hurt, Soi:Wounded, a webspinner:Awful> Soi deflects a webspinner's attack. HP:Hurt, Soi:Wounded, a webspinner:Awful> Soi slashes a webspinner. A webspinner is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 910 points. HP:Hurt> Soi says 'dangit, was agg again' HP:Hurt> Soi sighs loudly. HP:Hurt> Fullante giggles. HP:Hurt> Soi gets a skull ring from the slashed corpse of a webspinner. HP:Hurt> Soi leaves north. A horse leaves north. You follow Soi. Old Ruins Exits are: S D The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a massive redback is lying here. Soi the Human is standing here. A horse is here, gazing at you. Fullante enters from the south. A horse enters from the south. HP:Hurt> Soi sits down and rests. HP:Hurt>chat A webspinner is dead! R.I.P. You chat, 'A webspinner is dead! R.I.P.' chat :-) l HP:Hurt>Soi says 'fear baby' HP:Hurt>You chat, ':-)' HP:Hurt>Old Ruins Exits are: S D The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a massive redback is lying here. Soi the Human is resting here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. HP:Hurt> Fullante gets a soldier ration from a backpack. HP:Hurt> Fullante gets a soldier ration from a backpack. HP:Hurt> Nyven chats, 'cool' HP:Hurt> Fullante eats a soldier ration. HP:Hurt> Fullante eats a soldier ration. HP:Hurt>d cf baby u Catacomb Exits are: U Underneath the ruins is the beginnings of some sort of catacomb system. However, after years of disrepair, it looks like the catacomb system has begun to cave in on itself and most of the passageways are filled with rubble. A large baby spider stands here adjusting to its new environment. A blind spider hangs from a web here. A blind spider hangs from a web here. HP:Hurt>You start to concentrate. -\|/-\Ok. A large baby spider looks shocked for a brief moment before the panic sets in. Old Ruins Exits are: S D The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a massive redback is lying here. Soi the Human is resting here. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. HP:Hurt> Soi stops resting, and clambers on his feet. HP:Hurt> Yarat chats, 'i love these uneasy phantoms' HP:Hurt> A large baby spider enters from below. HP:Hurt>k baby A large baby spider attacks Soi! A large baby spider hits Soi's left arm. A large baby spider deflects Soi's attack. HP:Hurt>set tac def You attack a large baby spider! You slash a large baby spider very hard. HP:Hurt, Soi:Wounded, a large baby spider:Bruised>You are now employing defensive tactics. HP:Hurt, Soi:Wounded, a large baby spider:Bruised> Fullante assists Soi. Fullante attacks a large baby spider! Fullante slashes a large baby spider. HP:Hurt, Soi:Wounded, a large baby spider:Bruised> A large baby spider panics, and attempts to flee! A large baby spider flees head over heals! A large baby spider leaves down. HP:Hurt>diag Diagnose who? HP:Hurt> Fullante giggles. HP:Hurt> Soi sighs loudly. HP:Hurt>grumble Fullante chuckles politely. HP:Hurt>You grumble. HP:Hurt> You are hungry. HP:Hurt>l Old Ruins Exits are: S D The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a massive redback is lying here. Soi the Human is standing here. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. HP:Hurt>exa d sc To the down you see: Catacomb Exits are: U Underneath the ruins is the beginnings of some sort of catacomb system. However, after years of disrepair, it looks like the catacomb system has begun to cave in on itself and most of the passageways are filled with rubble. A blind spider hangs from a web here. A blind spider hangs from a web here. A large baby spider stands here adjusting to its new environment. The entrancetotheruinsbelowthatishiddenfromview is broken. HP:Hurt>You have 108/164 hit, 57/57 stamina, 129/146 moves, 37 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 11K. You are hungry. HP:Hurt>ponder You ponder over matters as they appear to you at this moment. HP:Hurt>d cf baby u Catacomb Exits are: U Underneath the ruins is the beginnings of some sort of catacomb system. However, after years of disrepair, it looks like the catacomb system has begun to cave in on itself and most of the passageways are filled with rubble. A blind spider hangs from a web here. A blind spider hangs from a web here. A large baby spider stands here adjusting to its new environment. HP:Hurt>You start to concentrate. -\|/-\Ok. A large baby spider looks shocked for a brief moment before the panic sets in. Old Ruins Exits are: S D The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a massive redback is lying here. Soi the Human is standing here. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. HP:Hurt>k baby They aren't here. HP:Hurt>k baby They aren't here. HP:Hurt> Soi says 'bad baby!' HP:Hurt>k baby They aren't here. HP:Hurt> A large baby spider enters from below. nod HP:Hurt>You nod solemnly. HP:Hurt>k baby Soi attacks a large baby spider! Soi slashes a large baby spider. HP:Hurt> A large baby spider lightly hits Soi's head. HP:Hurt>You attack a large baby spider! You slash a large baby spider. HP:Hurt, Soi:Wounded, a large baby spider:Hurt>cc Fullante assists Soi. Fullante attacks a large baby spider! Fullante slashes a large baby spider. HP:Hurt, Soi:Wounded, a large baby spider:Hurt>You start to concentrate. / A large baby spider panics, and attempts to flee! A large baby spider flees head over heals! A large baby spider leaves down. -\|/-\ You need to fight somebody for this. HP:Hurt> HP:Hurt>A large baby spider enters from below. 'arrg HP:Hurt> Fullante chuckles politely. HP:Hurt>You say 'arrg' HP:Hurt> Soi screams loudly! HP:Hurt>k baby A large baby spider panics, and attempts to flee! A large baby spider flees head over heals! A large baby spider leaves down. They aren't here. cc HP:Hurt>Your victim is not here! HP:Hurt>'arrrrrrg You say 'arrrrrrg' HP:Hurt> A large baby spider enters from below. HP:Hurt>exa d k baby set tac def To the down you see: Catacomb Exits are: U Underneath the ruins is the beginnings of some sort of catacomb system. However, after years of disrepair, it looks like the catacomb system has begun to cave in on itself and most of the passageways are filled with rubble. A blind spider hangs from a web here. A blind spider hangs from a web here. The entrancetotheruinsbelowthatishiddenfromview is broken. HP:Hurt> Fullante rolls on the floor laughing. HP:Hurt>You attack a large baby spider! A large baby spider deflects your attack. HP:Hurt, a large baby spider:Hurt> You deflect a large baby spider's attack. HP:Hurt, a large baby spider:Hurt> Soi sends a large baby spider sprawling with a powerful bash. HP:Hurt, a large baby spider:Hurt> Soi slashes a large baby spider. Fullante assists Soi. Fullante attacks a large baby spider! Fullante slashes a large baby spider. HP:Hurt, a large baby spider:Wounded> You slash a large baby spider hard. HP:Hurt, a large baby spider:Wounded>You are now employing defensive tactics. HP:Hurt, a large baby spider:Wounded> Soi slashes a large baby spider. HP:Hurt, a large baby spider:Bloodied> Fullante slashes a large baby spider. HP:Hurt, a large baby spider:Bloodied>diag You slash a large baby spider. A large baby spider has recovered from a bash! HP:Hurt, a large baby spider:Awful>A large baby spider is almost dead. A large baby spider is in top shape. A large baby spider has been here for a very long time. A large baby spider is not affected by anything. Its mind is totally numb. HP:Hurt, a large baby spider:Awful> Soi lightly slashes a large baby spider. A large baby spider is stunned, but will probably regain consciousness again. g HP:Hurt, a large baby spider:Dying> Fullante slashes a large baby spider hard. A large baby spider is dead! R.I.P. You receive your share of experience -- 166 points. Your blood freezes as you hear a large baby spider's death cry. HP:Hurt>The slashed corpse of a large baby spider seems to be empty. HP:Hurt>'empty You say 'empty' HP:Hurt> Fullante giggles. HP:Hurt> Fullante says 'blinds' HP:Hurt> Fullante shivers uncomfortably. HP:Hurt>'here come blind(s) l You say 'here come blind(s)' HP:Hurt>Old Ruins Exits are: S D The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a large baby spider is lying here. The slashed corpse of a massive redback is lying here. Soi the Human is standing here. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. HP:Hurt> You are hungry. Soi says 'i need to heal for them' HP:Hurt>d cf blind u Catacomb Exits are: U Underneath the ruins is the beginnings of some sort of catacomb system. However, after years of disrepair, it looks like the catacomb system has begun to cave in on itself and most of the passageways are filled with rubble. A blind spider hangs from a web here. A blind spider hangs from a web here. HP:Hurt>You start to concentrate. -\gt nod |/-\Ok. A blind spider looks shocked for a brief moment before the panic sets in. Old Ruins Exits are: S D The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a large baby spider is lying here. The slashed corpse of a massive redback is lying here. Soi the Human is standing here. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. HP:Hurt>You group-say 'nod' HP:Hurt> Fullante says 'they aren't agg' HP:Hurt> Soi sits down and rests. HP:Hurt> Soi says 'i know' HP:Hurt>gt let him wander You group-say 'let him wander' HP:Hurt>l Old Ruins Exits are: S D The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a large baby spider is lying here. The slashed corpse of a massive redback is lying here. Soi the Human is resting here. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. HP:Hurt> Fullante says 'thank goodness' HP:Hurt>d cf 2.blind Catacomb Exits are: U Underneath the ruins is the beginnings of some sort of catacomb system. However, after years of disrepair, it looks like the catacomb system has begun to cave in on itself and most of the passageways are filled with rubble. A blind spider hangs from a web here. A blind spider hangs from a web here. HP:Hurt>You start to concentrate. -\|/-\ Ok. A blind spider looks shocked for a brief moment before the panic sets in. HP:Hurt>u Old Ruins Exits are: S D The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a large baby spider is lying here. The slashed corpse of a massive redback is lying here. Soi the Human is resting here. A horse is here, gazing at you. Fullante the Wood Elf is resting here. A horse is here, gazing at you. HP:Hurt> A blind spider enters from below. HP:Hurt>gig blind Soi giggles. HP:Hurt>You giggle at a blind spider's silliness. HP:Hurt> Soi looks at a blind spider. l blind HP:Hurt> A giant spider hangs from a web here, its fangs dripping poison to the ground. Strange red markings are upon its back, and its hatred filled white eyes stare at you blindly. A single claw sticks from the end of each leg. A blind spider looks healthy. HP:Hurt>d cf blind Fullante looks at a blind spider. Catacomb Exits are: U Underneath the ruins is the beginnings of some sort of catacomb system. However, after years of disrepair, it looks like the catacomb system has begun to cave in on itself and most of the passageways are filled with rubble. A blind spider hangs from a web here. HP:Hurt>You start to concentrate. -\|/-\ Ok. A blind spider looks shocked for a brief moment before the panic sets in. HP:Hurt> Soi enters from above. HP:Hurt> Soi looks at a blind spider. HP:Hurt>u A blind spider panics, and attempts to flee! Old Ruins Exits are: S D The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a large baby spider is lying here. The slashed corpse of a massive redback is lying here. Fullante the Wood Elf is resting here. A horse is here, gazing at you. A blind spider hangs from a web here. HP:Hurt> Soi enters from below. HP:Hurt>l blind A giant spider hangs from a web here, its fangs dripping poison to the ground. Strange red markings are upon its back, and its hatred filled white eyes stare at you blindly. A single claw sticks from the end of each leg. A blind spider looks healthy. HP:Hurt> Soi sits down and rests. HP:Hurt>sigh exa d Soi says 'regen' HP:Hurt>You sigh. HP:Hurt>To the down you see: Catacomb Exits are: U Underneath the ruins is the beginnings of some sort of catacomb system. However, after years of disrepair, it looks like the catacomb system has begun to cave in on itself and most of the passageways are filled with rubble. A blind spider hangs from a web here. The entrancetotheruinsbelowthatishiddenfromview is broken. HP:Hurt>cast regen soi You start to concentrate. |/-\|/-\ Ok. HP:Hurt>d cf blind u Catacomb Exits are: U Underneath the ruins is the beginnings of some sort of catacomb system. However, after years of disrepair, it looks like the catacomb system has begun to cave in on itself and most of the passageways are filled with rubble. A blind spider hangs from a web here. HP:Hurt>You start to concentrate. -\|/-\Ok. A blind spider looks shocked for a brief moment before the panic sets in. Old Ruins Exits are: S D The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a large baby spider is lying here. The slashed corpse of a massive redback is lying here. Fullante the Wood Elf is resting here. A horse is here, gazing at you. A blind spider hangs from a web here. Soi the Human is resting here. A horse is here, gazing at you. HP:Hurt> Soi lies down and falls asleep. HP:Hurt>exa d You are hungry. A blind spider enters from below. HP:Hurt>To the down you see: Catacomb Exits are: U Underneath the ruins is the beginnings of some sort of catacomb system. However, after years of disrepair, it looks like the catacomb system has begun to cave in on itself and most of the passageways are filled with rubble. The entrancetotheruinsbelowthatishiddenfromview is broken. HP:Hurt>smile You smile happily. HP:Hurt>'stay! You say 'stay!' l HP:Hurt> Fullante licks his mouth and smiles. HP:Hurt>Old Ruins Exits are: S D The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a large baby spider is lying here. The slashed corpse of a massive redback is lying here. Fullante the Wood Elf is resting here. A horse is here, gazing at you. A blind spider hangs from a web here. Soi the Human is sleeping here. A horse is here, gazing at you. A horse is here, gazing at you. A blind spider hangs from a web here. HP:Hurt>'good boy! You say 'good boy!' HP:Hurt>l blind A giant spider hangs from a web here, its fangs dripping poison to the ground. Strange red markings are upon its back, and its hatred filled white eyes stare at you blindly. A single claw sticks from the end of each leg. A blind spider looks healthy. HP:Hurt> Fullante says 'excellent' HP:Hurt> Fullante stops resting, and clambers on his feet. HP:Hurt>who Players ------- [ 5 WdE] Yarat the Wood Elf [ 5 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human (sleeping) 6 characters displayed. HP:Hurt> Fullante says 'brb' HP:Hurt>ci blind nod You start to concentrate. -\who |/l -\Ok. You nod solemnly. HP:Hurt>Fullante leaves down. A horse leaves down. Players ------- [ 5 WdE] Yarat the Wood Elf [ 5 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human (sleeping) 6 characters displayed. HP:Hurt>Old Ruins Exits are: S D The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a large baby spider is lying here. The slashed corpse of a massive redback is lying here. A blind spider hangs from a web here. Soi the Human is sleeping here. A horse is here, gazing at you. A horse is here, gazing at you. A blind spider hangs from a web here. HP:Hurt> Fullante enters from below. A horse enters from below. HP:Hurt> Fullante says 'no hidden exits' HP:Hurt>nod You nod solemnly. HP:Hurt>d cd u Catacomb Exits are: U Underneath the ruins is the beginnings of some sort of catacomb system. However, after years of disrepair, it looks like the catacomb system has begun to cave in on itself and most of the passageways are filled with rubble. HP:Hurt>You start to concentrate. \|/-\|/-\|/-\Ok. You feel confident about your location. (#22596) [ Floor, DARK INDOORS NORIDE ], Exits are: up: to Old Ruins (#22537) door 'exittotheruinsabovethatishiddenfromview', key 'a skull ring'. Living beings in the room: Ainaran, a horse. Objects in the room: None. Old Ruins Exits are: S D The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a large baby spider is lying here. The slashed corpse of a massive redback is lying here. A blind spider hangs from a web here. Soi the Human is sleeping here. A horse is here, gazing at you. A blind spider hangs from a web here. Fullante the Wood Elf is standing here. A horse is here, gazing at you. HP:Hurt>'only up You say 'only up' HP:Hurt> Fullante begins some strange preparations. HP:Hurt>' door 'exittotheruinsabovethatishiddenfromview', key 'a skull ring'. You say 'door 'exittotheruinsabovethatishiddenfromview', key 'a skull ring'.' HP:Hurt> Fullante giggles. HP:Hurt>sc You have 112/164 hit, 57/57 stamina, 135/146 moves, 3 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 11K. You are hungry. HP:Hurt> Fullante chuckles politely. HP:Hurt>'3 spirit!! The entrancetotheruinsbelowthatishiddenfromview blurs briefly. The entrancetotheruinsbelowthatishiddenfromview closes quietly. You hear a sound of a lock snapping shut. HP:Hurt>sigh You say '3 spirit!!' HP:Hurt>You sigh. HP:Hurt>brb l Soi awakes, and clambers on his feet. HP:Hurt>Come back soon! HP:Hurt>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a large baby spider is lying here. The slashed corpse of a massive redback is lying here. A blind spider hangs from a web here. Soi the Human is standing here. A horse is here, gazing at you. A blind spider hangs from a web here. Fullante the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. HP:Hurt> Soi sits down and rests. HP:Hurt>pat spider You are hungry. HP:Hurt>You pat a blind spider on its head. HP:Hurt>'don't attack or leave yet l st You say 'don't attack or leave yet' HP:Hurt>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a large baby spider is lying here. The slashed corpse of a massive redback is lying here. A blind spider hangs from a web here. Soi the Human is resting here. A horse is here, gazing at you. A blind spider hangs from a web here. Fullante the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. HP:Hurt>You are already standing. HP:Hurt> Fullante licks his mouth and smiles. HP:Hurt>ride A horse stops following you. You mount a horse and start riding him. R HP:Hurt>s Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. The slashed corpse of a webspinner is lying here. set men on R HP:Hurt>s s AutoMental mode is now on. R HP:Hurt>Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. R HP:Hurt>Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A black rabbit scurries about. R HP:Hurt>e n n Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. e e R HP:Hurt>Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Snow lies upon the ground. A black rabbit scurries about. R HP:Hurt>Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. A brown fox hunts for food here. R HP:Hurt>Grassy Fields Exits are: S W This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. A black deer can barely be made out in the darkness here. A black rabbit scurries about. R HP:Hurt>You cannot go that way. R HP:Hurt>w Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. A brown fox hunts for food here. Soi group-says 'You ARE mad!' R HP:Hurt>n Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. A black deer can barely be made out in the darkness here. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Hurt>e Brushy Plains Exits are: N W The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. R HP:Hurt>gt :-) n You group-say ':-)' R HP:Hurt>A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. A flickering ball of pale flame dances through the air. (shadow) A large wild dog watches you carefully. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Hurt> Soi group-says 'snicker' R HP:Hurt>k flame set tac def You force your Will against a ball of pale flame's constitution! R HP:Hurt Mind:in top shape, a ball of pale flame:slightly sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Hurt Mind:in top shape, a ball of pale flame:slightly sickly>You are now employing defensive tactics. R HP:Hurt Mind:in top shape, a ball of pale flame:slightly sickly>gt it WILL be dead! You force your Will against a ball of pale flame's constitution! R HP:Hurt Mind:in top shape, a ball of pale flame:somewhat sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Hurt Mind:in top shape, a ball of pale flame:somewhat sickly> You force your Will against a ball of pale flame's dexterity! R HP:Hurt Mind:in top shape, a ball of pale flame:somewhat sickly>A ball of pale flame tries its Will against your mind, but you resist! You group-say 'it WILL be dead!' R HP:Hurt Mind:in top shape, a ball of pale flame:somewhat sickly>who Players ------- [ 5 WdE] Yarat the Wood Elf (sleeping) [ 5 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. R HP:Hurt Mind:in top shape, a ball of pale flame:somewhat sickly> You force your Will against a ball of pale flame's intelligence! R HP:Hurt Mind:in top shape, a ball of pale flame:somewhat sickly> A ball of pale flame tries its Will against your mind, but you resist! Fullante group-says 'I get that for most of the stuff we kill:-)' R HP:Hurt Mind:in top shape, a ball of pale flame:somewhat sickly> You force your Will against a ball of pale flame's will! R HP:Hurt Mind:in top shape, a ball of pale flame:somewhat sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Hurt Mind:in top shape, a ball of pale flame:somewhat sickly> You force your Will against a ball of pale flame's will! R HP:Hurt Mind:in top shape, a ball of pale flame:somewhat dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Hurt Mind:in top shape, a ball of pale flame:somewhat dispirited> You force your Will against a ball of pale flame's will! R HP:Hurt Mind:in top shape, a ball of pale flame:seriously dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Hurt Mind:in top shape, a ball of pale flame:seriously dispirited> A large wild dog attacks YOU! You deflect a large wild dog's attack. R HP:Hurt Mind:in top shape, a ball of pale flame:seriously dispirited> You force your Will against a ball of pale flame's constitution! R HP:Hurt Mind:in top shape, a ball of pale flame:seriously dispirited> a ball of pale flame forces its Will against your dexterity! R HP:Hurt Mind:barely clumsy, a ball of pale flame:seriously dispirited> You force your Will against a ball of pale flame's strength! R HP:Hurt Mind:barely clumsy, a ball of pale flame:seriously dispirited> a ball of pale flame forces its Will against your intelligence! R HP:Hurt Mind:slightly duped, a ball of pale flame:seriously dispirited> You deflect a large wild dog's attack. R HP:Hurt Mind:slightly duped, a ball of pale flame:seriously dispirited> You force your Will against a ball of pale flame's concentration! R HP:Hurt Mind:slightly duped, a ball of pale flame:seriously dispirited>gt i got that for naiad A ball of pale flame tries its Will against your mind, but you resist! R HP:Hurt Mind:slightly duped, a ball of pale flame:seriously dispirited>You group-say 'i got that for naiad' R HP:Hurt Mind:slightly duped, a ball of pale flame:seriously dispirited> Soi group-says 'no, we get Are you mad!?' R HP:Hurt Mind:slightly duped, a ball of pale flame:seriously dispirited> You force your Will against a ball of pale flame's dexterity! R HP:Hurt Mind:slightly duped, a ball of pale flame:seriously dispirited> You deflect a large wild dog's attack. R HP:Hurt Mind:slightly duped, a ball of pale flame:seriously dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Hurt Mind:slightly duped, a ball of pale flame:seriously dispirited> You force your Will against a ball of pale flame's constitution! R HP:Hurt Mind:slightly duped, a ball of pale flame:seriously sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Hurt Mind:slightly duped, a ball of pale flame:seriously sickly> You deflect a large wild dog's attack. R HP:Hurt Mind:slightly duped, a ball of pale flame:seriously sickly> You force your Will against a ball of pale flame's constitution! R HP:Hurt Mind:slightly duped, a ball of pale flame:strongly sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Hurt Mind:slightly duped, a ball of pale flame:strongly sickly> You force your Will against a ball of pale flame's intelligence! R HP:Hurt Mind:slightly duped, a ball of pale flame:strongly sickly> You deflect a large wild dog's attack. A ball of pale flame tries its Will against your mind, but you resist! R HP:Hurt Mind:slightly duped, a ball of pale flame:strongly sickly> You force your Will against a ball of pale flame's learning! R HP:Hurt Mind:slightly duped, a ball of pale flame:strongly sickly>gt I got you ARE mad!! A ball of pale flame tries its Will against your mind, but you resist! gt *shiver* R HP:Hurt Mind:slightly duped, a ball of pale flame:strongly sickly>You group-say 'I got you ARE mad!!' R HP:Hurt Mind:slightly duped, a ball of pale flame:strongly sickly> You deflect a large wild dog's attack. You force your Will against a ball of pale flame's concentration! R HP:Hurt Mind:slightly duped, a ball of pale flame:strongly sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Hurt Mind:slightly duped, a ball of pale flame:strongly sickly>You force your Will against a ball of pale flame's constitution! Your spirit increases by 8. You receive your share of experience -- 415 points. Your blood freezes as you hear a ball of pale flame's death cry. A ball of pale flame vanishes into thin air. You turn to face your next enemy. You group-say '*shiver*' R HP:Hurt, a large wild dog:in top shape> You deflect a large wild dog's attack. R HP:Hurt, a large wild dog:in top shape> A slight mist rises from the damp land into the cloudless sky. You are hungry. R HP:Hurt S:Surging, a large wild dog:in top shape> You cannot fathom a large wild dog's mind. R HP:Hurt S:Surging, a large wild dog:in top shape> You cannot fathom a large wild dog's mind. R HP:Hurt S:Surging, a large wild dog:in top shape> A large wild dog hits your body. R HP:Hurt S:Surging, a large wild dog:in top shape>f You cannot fathom a large wild dog's mind. You flee head over heels. Brushy Plains Exits are: N W The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. sc R HP:Hurt S:Surging>You have 105/164 hit, 56/57 stamina, 123/146 moves, 15 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 11K. You are hungry. R HP:Hurt S:Surging>w Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. A black deer can barely be made out in the darkness here. A wolf approaches you, obviously abandoned by its pack, hungry and an ngry. R HP:Hurt S:Surging>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. n R HP:Hurt>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. R HP:Hurt>gt running to hazy real quick w w You group-say 'running to hazy real quick' R HP:Hurt>Plains Exits are: E S Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. R HP:Hurt>You cannot go that way. R HP:Hurt>s A Small Hill Exits are: N E W On this small hill you have a good view of the surroundings. The Free People's Outpost is clearly visible just a little bit to the north, and the forest can be seen south of here. The road is visible to the west, and the plains stretch out to the north-west. Snow lies upon the ground. A black rabbit scurries about. R HP:Hurt>w w w Open Field Exits are: N E "The flat country, which is mine..." The old bard song runs through your head as your gaze travells through the landscape. In all directions the field of short grass continues in a pleasant green panorama. Snow lies upon the ground. R HP:Hurt>You cannot go that way. R HP:Hurt>You cannot go that way. R HP:Hurt>n w w Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. A black rabbit scurries about. R HP:Hurt>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Hurt>Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. A black rabbit scurries about. A phantom, a spirit of discontent, moans as it floats here. (shadow) R HP:Hurt>w Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Snow lies upon the ground. R HP:Hurt>sn You look around for someone to snuggle with. k phantom R HP:Hurt>set tac def Whom do you want to press? R HP:Hurt>who You are now employing defensive tactics. R HP:Hurt>Players ------- [ 5 WdE] Yarat the Wood Elf [ 5 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. R HP:Hurt>n Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Snow lies upon the ground. R HP:Hurt>s s Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Snow lies upon the ground. R HP:Hurt>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. Snow lies upon the ground. R HP:Hurt>s k phantom Old Road near Swampy Ground Exits are: N E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. To the east is some swampy ground. Snow lies upon the ground. R HP:Hurt>Whom do you want to press? R HP:Hurt>s Old Dirt Road Exits are: N S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and north. Snow lies upon the ground. R HP:Hurt>e n e You cannot go that way. R HP:Hurt>Old Road near Swampy Ground Exits are: N E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. To the east is some swampy ground. Snow lies upon the ground. R HP:Hurt>Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. R HP:Hurt>e Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. The slashed corpse of a large leech is lying here. A large leech is here, oozing towards you. R HP:Hurt>e Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. The slashed corpse of a fetid black fungus is lying here. A slimy round fungus grows on a tree here. A fetid black fungus grows here, covering the ground. A flickering ball of pale flame dances through the air. (shadow) A slimy round fungus grows on a tree here. A fetid black fungus grows here, covering the ground. R HP:Hurt>k flame set tac def who You force your Will against a ball of pale flame's concentration! R HP:Hurt Mind:in top shape, a ball of pale flame:in top shape> A ball of pale flame tries its Will against your mind, but you resist! R HP:Hurt Mind:in top shape, a ball of pale flame:in top shape>You are now employing defensive tactics. R HP:Hurt Mind:in top shape, a ball of pale flame:in top shape>Players ------- [ 5 WdE] Yarat the Wood Elf [ 5 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. R HP:Hurt Mind:in top shape, a ball of pale flame:in top shape> You force your Will against a ball of pale flame's concentration! R HP:Hurt Mind:in top shape, a ball of pale flame:in top shape> A ball of pale flame tries its Will against your mind, but you resist! R HP:Hurt Mind:in top shape, a ball of pale flame:in top shape> You force your Will against a ball of pale flame's will! R HP:Hurt Mind:in top shape, a ball of pale flame:slightly dispirited>sc A ball of pale flame tries its Will against your mind, but you resist! R HP:Hurt Mind:in top shape, a ball of pale flame:slightly dispirited> You force your Will against a ball of pale flame's intelligence! R HP:Hurt Mind:in top shape, a ball of pale flame:slightly dispirited>You have 107/164 hit, 57/57 stamina, 111/146 moves, 18 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 11K. You are hungry. R HP:Hurt Mind:in top shape, a ball of pale flame:slightly dispirited> A ball of pale flame tries its Will against your mind, but you resist! tell nyven 11K tnl R HP:Hurt Mind:in top shape, a ball of pale flame:slightly dispirited> You force your Will against a ball of pale flame's dexterity! R HP:Hurt Mind:in top shape, a ball of pale flame:slightly clumsy>You tell Nyven '11K tnl' who R HP:Hurt Mind:in top shape, a ball of pale flame:slightly clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Hurt Mind:in top shape, a ball of pale flame:slightly clumsy>Players ------- [ 5 WdE] Yarat the Wood Elf [ 5 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. R HP:Hurt Mind:in top shape, a ball of pale flame:slightly clumsy> You force your Will against a ball of pale flame's learning! R HP:Hurt Mind:in top shape, a ball of pale flame:slightly retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Hurt Mind:in top shape, a ball of pale flame:slightly retarded> Nyven tells you 'cool'. R HP:Hurt Mind:in top shape, a ball of pale flame:slightly retarded> You force your Will against a ball of pale flame's dexterity! R HP:Hurt Mind:in top shape, a ball of pale flame:somewhat clumsy> A fetid black fungus attacks YOU! A fetid black fungus hits your right leg. R HP:Hurt Mind:in top shape, a ball of pale flame:somewhat clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Hurt Mind:in top shape, a ball of pale flame:somewhat clumsy>tell nyven about to take on blind spiders too set tac def You force your Will against a ball of pale flame's concentration! R HP:Hurt Mind:in top shape, a ball of pale flame:somewhat clumsy> A slight mist rises from the damp land into the cloudless sky. You are hungry. The slashed corpse of a fetid black fungus decays into dust. R HP:Hurt Mind:in top shape, a ball of pale flame:somewhat clumsy>Nyven tells you '12K'. You tell Nyven 'about to take on blind spiders too' R HP:Hurt Mind:in top shape, a ball of pale flame:somewhat clumsy>A ball of pale flame tries its Will against your mind, but you resist! You are now employing defensive tactics. R HP:Hurt Mind:in top shape, a ball of pale flame:somewhat clumsy> You deflect a fetid black fungus's attack. You force your Will against a ball of pale flame's concentration! R HP:Hurt Mind:in top shape, a ball of pale flame:somewhat clumsy> a ball of pale flame forces its Will against your learning! You force your Will against a ball of pale flame's dexterity! R HP:Hurt Mind:barely retarded, a ball of pale flame:quite clumsy> Nyven tells you 'bad'. R HP:Hurt Mind:barely retarded, a ball of pale flame:quite clumsy> You deflect a fetid black fungus's attack. R HP:Hurt Mind:barely retarded, a ball of pale flame:quite clumsy> A ball of pale flame tries its Will against your mind, but you resist! You force your Will against a ball of pale flame's constitution! R HP:Hurt Mind:barely retarded, a ball of pale flame:quite clumsy> A ball of pale flame tries its Will against your mind, but loses control! You force your Will against a ball of pale flame's strength! R HP:Hurt Mind:barely retarded, a ball of pale flame:quite clumsy> You deflect a fetid black fungus's attack. R HP:Hurt Mind:barely retarded, a ball of pale flame:quite clumsy> A ball of pale flame tries its Will against your mind, but you resist! You force your Will against a ball of pale flame's strength! R HP:Hurt Mind:barely retarded, a ball of pale flame:quite clumsy>reply killed that fucking webspinner and massive redback spider A ball of pale flame tries its Will against your mind, but loses control! You force your Will against a ball of pale flame's strength! Yarat chats, 'umm, i got stench' R HP:Hurt Mind:barely retarded, a ball of pale flame:quite clumsy> You dodge a fetid black fungus's attack. R HP:Hurt Mind:barely retarded, a ball of pale flame:quite clumsy>You tell Nyven 'killed that fucking webspinner and massive redback spider' R HP:Hurt Mind:barely retarded, a ball of pale flame:quite clumsy> You force your Will against a ball of pale flame's constitution! R HP:Hurt Mind:barely retarded, a ball of pale flame:quite clumsy>chat hehe A ball of pale flame tries its Will against your mind, but you resist! R HP:Hurt Mind:barely retarded, a ball of pale flame:quite clumsy>You chat, 'hehe' R HP:Hurt Mind:barely retarded, a ball of pale flame:quite clumsy> You deflect a fetid black fungus's attack. You force your Will against a ball of pale flame's learning! Soi chats, 'where?' R HP:Hurt Mind:barely retarded, a ball of pale flame:quite clumsy>chat where? A fetid black fungus attacks YOU! You deflect a fetid black fungus's attack. R HP:Hurt Mind:barely retarded, a ball of pale flame:quite clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Hurt Mind:barely retarded, a ball of pale flame:quite clumsy>You chat, 'where?' R HP:Hurt Mind:barely retarded, a ball of pale flame:quite clumsy> You force your Will against a ball of pale flame's constitution! R HP:Hurt Mind:barely retarded, a ball of pale flame:quite clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Hurt Mind:barely retarded, a ball of pale flame:quite clumsy> You deflect a fetid black fungus's attack. R HP:Hurt Mind:barely retarded, a ball of pale flame:quite clumsy> You dodge a fetid black fungus's attack. You force your Will against a ball of pale flame's dexterity! R HP:Hurt Mind:barely retarded, a ball of pale flame:seriously clumsy> A ball of pale flame tries its Will against your mind, but loses control! R HP:Hurt Mind:barely retarded, a ball of pale flame:seriously clumsy> You force your Will against a ball of pale flame's will! R HP:Hurt Mind:barely retarded, a ball of pale flame:seriously clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Hurt Mind:barely retarded, a ball of pale flame:seriously clumsy> You deflect a fetid black fungus's attack. R HP:Hurt Mind:barely retarded, a ball of pale flame:seriously clumsy> You deflect a fetid black fungus's attack. R HP:Hurt Mind:barely retarded, a ball of pale flame:seriously clumsy> You force your Will against a ball of pale flame's constitution! R HP:Hurt Mind:barely retarded, a ball of pale flame:seriously sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Hurt Mind:barely retarded, a ball of pale flame:seriously sickly>l flame You force your Will against a ball of pale flame's will! R HP:Hurt Mind:barely retarded, a ball of pale flame:seriously sickly>You deflect a fetid black fungus's attack. A ball of pale flame tries its Will against your mind, but you resist! It is hard to get a close look at this apparation. It dances back and forth through the air, small flames rising around it. It's flame is a dull blue-white and casts an unhealthy glow on its surroundings. You think you see something inside the flame, but you aren't sure. A ball of pale flame looks healthy. R HP:Hurt Mind:barely retarded, a ball of pale flame:seriously sickly> You dodge a fetid black fungus's attack. R HP:Hurt Mind:barely retarded, a ball of pale flame:seriously sickly> You force your Will against a ball of pale flame's strength! R HP:Hurt Mind:barely retarded, a ball of pale flame:seriously weakened> A ball of pale flame tries its Will against your mind, but loses control! R HP:Hurt Mind:barely retarded, a ball of pale flame:strongly sickly> You deflect a fetid black fungus's attack. You force your Will against a ball of pale flame's learning! R HP:Hurt Mind:barely retarded, a ball of pale flame:strongly sickly> A fetid black fungus lightly hits your right hand. A ball of pale flame tries its Will against your mind, but you resist! Yarat chats, 'im in some hills somewhere' R HP:Hurt Mind:barely retarded, a ball of pale flame:strongly sickly> You force your Will against a ball of pale flame's learning! R HP:Hurt Mind:barely retarded, a ball of pale flame:strongly sickly> a ball of pale flame forces its Will against your dexterity! R HP:Hurt Mind:barely retarded, a ball of pale flame:strongly sickly> You deflect a fetid black fungus's attack. R HP:Hurt Mind:barely retarded, a ball of pale flame:strongly sickly> You deflect a fetid black fungus's attack. chat hmm You force your Will against a ball of pale flame's dexterity! R HP:Hurt Mind:barely retarded, a ball of pale flame:strongly sickly> A ball of pale flame tries its Will against your mind, but loses control! R HP:Hurt Mind:barely retarded, a ball of pale flame:strongly sickly>You chat, 'hmm' R HP:Hurt Mind:barely retarded, a ball of pale flame:strongly sickly> You force your Will against a ball of pale flame's dexterity! R HP:Hurt Mind:barely retarded, a ball of pale flame:horribly clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Hurt Mind:barely retarded, a ball of pale flame:horribly clumsy>chat if you're south, head north You deflect a fetid black fungus's attack. R HP:Hurt Mind:barely retarded, a ball of pale flame:horribly clumsy> You deflect a fetid black fungus's attack. R HP:Hurt Mind:barely retarded, a ball of pale flame:horribly clumsy> You force your Will against a ball of pale flame's dexterity! Your spirit increases by 8. You receive your share of experience -- 366 points. Your blood freezes as you hear a ball of pale flame's death cry. A ball of pale flame vanishes into thin air. You turn to face your next enemy. R HP:Hurt, a fetid black fungus:in top shape>You chat, 'if you're south, head north' R HP:Hurt, a fetid black fungus:in top shape> You cannot fathom a fetid black fungus's mind. R HP:Hurt, a fetid black fungus:in top shape> You deflect a fetid black fungus's attack. R HP:Hurt, a fetid black fungus:in top shape> You evade a fetid black fungus's attack. R HP:Hurt, a fetid black fungus:in top shape>chat :-) m You cannot fathom a fetid black fungus's mind. R HP:Hurt, a fetid black fungus:in top shape> Soi chats, 'hehe' R HP:Hurt, a fetid black fungus:in top shape> You deflect a fetid black fungus's attack. You cannot fathom a fetid black fungus's mind. R HP:Hurt, a fetid black fungus:in top shape> A fetid black fungus hits your body. R HP:Hurt, a fetid black fungus:in top shape>You chat, ':-)' R HP:Hurt, a fetid black fungus:in top shape>You cannot fathom a fetid black fungus's mind. +--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | ^ R - - - - V ~ - - - - - - - - - - - - - - + | | ^ h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | X | | * | | H | +--------------------------------------------------+ R HP:Hurt, a fetid black fungus:in top shape> You deflect a fetid black fungus's attack. Yarat chats, '2 things south of the O' R HP:Hurt, a fetid black fungus:in top shape> You deflect a fetid black fungus's attack. You cannot fathom a fetid black fungus's mind. R HP:Hurt, a fetid black fungus:in top shape> You cannot fathom a fetid black fungus's mind. R HP:Hurt, a fetid black fungus:in top shape> You deflect a fetid black fungus's attack. R HP:Hurt, a fetid black fungus:in top shape> A fetid black fungus lightly hits your right arm. R HP:Hurt, a fetid black fungus:in top shape> You cannot fathom a fetid black fungus's mind. R HP:Hurt, a fetid black fungus:in top shape> You cannot fathom a fetid black fungus's mind. R HP:Hurt, a fetid black fungus:in top shape> You deflect a fetid black fungus's attack. R HP:Hurt, a fetid black fungus:in top shape> You deflect a fetid black fungus's attack. R HP:Hurt, a fetid black fungus:in top shape> You cannot fathom a fetid black fungus's mind. R HP:Hurt, a fetid black fungus:in top shape>chat being that it's the only relative direction to go Soi chats, 'run north' R HP:Hurt, a fetid black fungus:in top shape>You chat, 'being that it's the only relative direction to go' R HP:Hurt, a fetid black fungus:in top shape> You dodge a fetid black fungus's attack. You cannot fathom a fetid black fungus's mind. R HP:Hurt, a fetid black fungus:in top shape> You deflect a fetid black fungus's attack. R HP:Hurt, a fetid black fungus:in top shape> You cannot fathom a fetid black fungus's mind. sc R HP:Hurt, a fetid black fungus:in top shape> A slight mist rises from the damp land into the cloudless sky. You are hungry. R HP:Hurt, a fetid black fungus:in top shape>You have 81/164 hit, 57/57 stamina, 115/146 moves, 30 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 10K. You are hungry. You are getting thirsty. R HP:Hurt, a fetid black fungus:in top shape> You deflect a fetid black fungus's attack. R HP:Hurt, a fetid black fungus:in top shape>f You deflect a fetid black fungus's attack. You cannot fathom a fetid black fungus's mind. R HP:Hurt, a fetid black fungus:in top shape>PANIC! You couldn't escape! sc R HP:Hurt, a fetid black fungus:in top shape> Yarat chats, 'i dont think they will find me, if he do, i run than' R HP:Hurt, a fetid black fungus:in top shape>You cannot fathom a fetid black fungus's mind. You have 81/164 hit, 57/57 stamina, 116/146 moves, 30 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 10K. You are hungry. You are getting thirsty. R HP:Hurt, a fetid black fungus:in top shape> You deflect a fetid black fungus's attack. R HP:Hurt, a fetid black fungus:in top shape> A fetid black fungus hits your head. R HP:Hurt, a fetid black fungus:in top shape> You cannot fathom a fetid black fungus's mind. R HP:Hurt, a fetid black fungus:in top shape>f Fullante narrates, 'Enuimenav probably reequiping :-)' R HP:Hurt, a fetid black fungus:in top shape>PANIC! You couldn't escape! R HP:Hurt, a fetid black fungus:in top shape> You cannot fathom a fetid black fungus's mind. R HP:Hurt, a fetid black fungus:in top shape> You deflect a fetid black fungus's attack. R HP:Hurt, a fetid black fungus:in top shape>f You deflect a fetid black fungus's attack. R HP:Hurt, a fetid black fungus:in top shape> You cannot fathom a fetid black fungus's mind. R HP:Hurt, a fetid black fungus:in top shape>You flee head over heels. Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. R HP:Hurt> Fullante narrates, '*grin*' R HP:Hurt> Yarat chats, 'hmmm, again' nar nod :-) R HP:Hurt>You narrate, 'nod :-)' R HP:Hurt>nar let's kill him again s A large leech attacks YOU! You deflect a large leech's attack. You cannot fathom a large leech's mind. You narrate, 'let's kill him again' R HP:Hurt, a large leech:in top shape> Vanemuine narrates, 'link ruulz' R HP:Hurt, a large leech:in top shape>No way! You're fighting for your life! R HP:Hurt, a large leech:in top shape>nar as soon as he re-eqs You cannot fathom a large leech's mind. R HP:Hurt, a large leech:in top shape> You cannot fathom a large leech's mind. R HP:Hurt, a large leech:in top shape> You deflect a large leech's attack. R HP:Hurt, a large leech:in top shape>set tac def You narrate, 'as soon as he re-eqs' R HP:Hurt, a large leech:in top shape>f You are now employing defensive tactics. R HP:Hurt, a large leech:in top shape> You cannot fathom a large leech's mind. R HP:Hurt, a large leech:in top shape>You flee head over heels. A Rise in the Swamp Exits are: N E You are on a small mound in the swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see dry ground. To the north the swamp continues. Snow lies upon the ground. A chalky white fungus grows out of the muck here. R HP:Hurt>e Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. R HP:Hurt>dismount d You stop riding a horse. A horse starts following you. HP:Hurt>Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) HP:Hurt>k hazy set tac def You force your Will against a hazy wraith's strength! who HP:Hurt Mind:in top shape, a hazy wraith:barely weakened> a hazy wraith forces its Will against your constitution! HP:Hurt Mind:barely sickly, a hazy wraith:barely weakened>a hazy wraith forces its Will against your constitution! You are now employing defensive tactics. HP:Hurt Mind:slightly sickly, a hazy wraith:barely weakened>Players ------- [ 16 Dwf] Vanemuine the Dwarf [ 5 WdE] Yarat the Wood Elf [ 5 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 7 characters displayed. HP:Hurt Mind:slightly sickly, a hazy wraith:barely weakened> You force your Will against a hazy wraith's learning! HP:Hurt Mind:slightly sickly, a hazy wraith:slightly retarded> a hazy wraith forces its Will against your intelligence! HP:Hurt Mind:somewhat duped, a hazy wraith:slightly retarded> Fullante narrates, 'er not:-)' HP:Hurt Mind:somewhat duped, a hazy wraith:slightly retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:somewhat duped, a hazy wraith:slightly retarded> You force your Will against a hazy wraith's constitution! HP:Hurt Mind:somewhat duped, a hazy wraith:slightly retarded> a hazy wraith forces its Will against your will! HP:Hurt Mind:somewhat duped, a hazy wraith:slightly retarded> A hazy wraith tries its Will against your mind, but loses control! HP:Hurt Mind:somewhat duped, a hazy wraith:slightly retarded> You try your Will against a hazy wraith's mind, but it resists! HP:Hurt Mind:somewhat duped, a hazy wraith:slightly retarded> A hazy wraith tries its Will against your mind, but loses control! HP:Hurt Mind:somewhat duped, a hazy wraith:somewhat retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:somewhat duped, a hazy wraith:somewhat retarded> You force your Will against a hazy wraith's constitution! HP:Hurt Mind:somewhat duped, a hazy wraith:somewhat retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:somewhat duped, a hazy wraith:somewhat retarded>who Yarat chats, 'doh' HP:Hurt Mind:somewhat duped, a hazy wraith:somewhat retarded> a hazy wraith forces its Will against your will! HP:Hurt Mind:somewhat duped, a hazy wraith:somewhat retarded>Players ------- [ 16 Dwf] Vanemuine the Dwarf [ 5 WdE] Yarat the Wood Elf [ 5 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 7 characters displayed. HP:Hurt Mind:somewhat duped, a hazy wraith:somewhat retarded>gt shh You force your Will against a hazy wraith's will! HP:Hurt Mind:somewhat duped, a hazy wraith:somewhat retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:somewhat duped, a hazy wraith:somewhat retarded> a hazy wraith forces its Will against your will! HP:Hurt Mind:somewhat duped, a hazy wraith:somewhat retarded>You force your Will against a hazy wraith's learning! You group-say 'shh' HP:Hurt Mind:somewhat duped, a hazy wraith:quite retarded> a hazy wraith forces its Will against your dexterity! HP:Hurt Mind:somewhat duped, a hazy wraith:quite retarded> a hazy wraith forces its Will against your intelligence! HP:Hurt Mind:somewhat duped, a hazy wraith:quite retarded> Yarat chats, 'hmm, he left' HP:Hurt Mind:somewhat duped, a hazy wraith:quite retarded> You force your Will against a hazy wraith's constitution! gt Vanemuine is on HP:Hurt Mind:somewhat duped, a hazy wraith:quite retarded> a hazy wraith forces its Will against your intelligence! HP:Hurt Mind:quite duped, a hazy wraith:quite retarded> a hazy wraith forces its Will against your learning! HP:Hurt Mind:quite duped, a hazy wraith:quite retarded>You group-say 'Vanemuine is on' HP:Hurt Mind:quite duped, a hazy wraith:quite retarded> You try your Will against a hazy wraith's mind, but it resists! HP:Hurt Mind:quite duped, a hazy wraith:quite retarded> a hazy wraith forces its Will against your strength! HP:Hurt Mind:quite duped, a hazy wraith:quite retarded> a hazy wraith forces its Will against your will! HP:Hurt Mind:quite duped, a hazy wraith:quite retarded> You force your Will against a hazy wraith's concentration! HP:Hurt Mind:quite duped, a hazy wraith:quite retarded>set tac def A hazy wraith tries its Will against your mind, but you resist! a hazy wraith forces its Will against your dexterity! HP:Hurt Mind:quite duped, a hazy wraith:quite retarded>You are now employing defensive tactics. HP:Hurt Mind:quite duped, a hazy wraith:quite retarded> Yarat chats, 'didnt attack me' HP:Hurt Mind:quite duped, a hazy wraith:quite retarded> You force your Will against a hazy wraith's strength! Fullante group-says 'yeah:-)' HP:Hurt Mind:quite duped, a hazy wraith:quite retarded> a hazy wraith forces its Will against your constitution! A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:quite duped, a hazy wraith:quite retarded> You force your Will against a hazy wraith's intelligence! HP:Hurt Mind:quite duped, a hazy wraith:quite retarded> a hazy wraith forces its Will against your dexterity! a hazy wraith forces its Will against your strength! HP:Hurt Mind:quite duped, a hazy wraith:quite retarded> You force your Will against a hazy wraith's intelligence! HP:Hurt Mind:quite duped, a hazy wraith:quite retarded> A hazy wraith tries its Will against your mind, but you resist! A hazy wraith tries its Will against your mind, but you resist! Soi group-says 'nod' HP:Hurt Mind:quite duped, a hazy wraith:quite retarded>set tac def You force your Will against a hazy wraith's intelligence! HP:Hurt Mind:quite duped, a hazy wraith:quite retarded>A hazy wraith tries its Will against your mind, but loses control! a hazy wraith forces its Will against your intelligence! You are now employing defensive tactics. HP:Hurt Mind:seriously duped, a hazy wraith:quite retarded> You force your Will against a hazy wraith's will! HP:Hurt Mind:seriously duped, a hazy wraith:quite retarded> a hazy wraith forces its Will against your dexterity! A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:seriously duped, a hazy wraith:quite retarded> You force your Will against a hazy wraith's dexterity! HP:Hurt Mind:seriously duped, a hazy wraith:quite retarded> A hazy wraith tries its Will against your mind, but you resist! a hazy wraith forces its Will against your intelligence! PANIC! You couldn't escape! HP:Hurt Mind:strongly duped, a hazy wraith:quite retarded>FLEE Fullante group-says 'I gots to jet soon, hurry:-)' HP:Hurt Mind:strongly duped, a hazy wraith:quite retarded>FLEE You flee head over heels. Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. HP:Hurt> Yarat chats, 'probably thought I was gonna kill him' HP:Hurt>You flee head over heels. A Rise in the Swamp Exits are: N E You are on a small mound in the swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see dry ground. To the north the swamp continues. Snow lies upon the ground. A chalky white fungus grows out of the muck here. gt gotta work on level sguys HP:Hurt>Rain falls heavily on the fields. You are hungry. You group-say 'gotta work on level sguys' HP:Hurt S:Surging>e cr Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. HP:Hurt S:Surging>You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. HP:Hurt S:Surging>cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. HP:Hurt S:Surging>stat who Your fatigue is 1; Your willpower is 38; Your statistics are Str: 16/16, Int: 5/ 8, Wil: 16/19, Dex: 17/18, Con: 9/11, Lea: 16/16. HP:Hurt S:Surging>Players ------- [ 16 Dwf] Vanemuine the Dwarf [ 5 WdE] Yarat the Wood Elf [ 5 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 7 characters displayed. HP:Hurt S:Surging> Fullante group-says 'we just kill these spiders' HP:Hurt S:Surging>gt gotta keep one step ahead of em You group-say 'gotta keep one step ahead of em' gt nod HP:Hurt S:Surging>You group-say 'nod' HP:Hurt S:Surging>gt gonna get a lil more spirit You group-say 'gonna get a lil more spirit' HP:Hurt S:Surging>cr You start to concentrate. Soi group-says 'vanemuine will prolly attack us while killing spiders' stat -\|/-\Ok. You try to revive Ainaran. Your fatigue is 3; Your willpower is 38; Your statistics are Str: 16/16, Int: 5/ 8, Wil: 16/19, Dex: 18/18, Con: 11/11, Lea: 16/16. HP:Hurt>gt we can kill You group-say 'we can kill' HP:Hurt>gt I'm higher than him You group-say 'I'm higher than him' HP:Hurt>gt atm You group-say 'atm' HP:Hurt> Yarat chats, 'well... now that they know where i am i gotta move' HP:Hurt>d Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) HP:Hurt>k hazy set tac def A hazy wraith tries its Will against your mind, but loses control! You force your Will against a hazy wraith's learning! HP:Hurt Mind:somewhat duped, a hazy wraith:slightly retarded>Your attention is elsewhere already. HP:Hurt Mind:somewhat duped, a hazy wraith:slightly retarded>You are now employing defensive tactics. HP:Hurt Mind:somewhat duped, a hazy wraith:slightly retarded> You force your Will against a hazy wraith's learning! HP:Hurt Mind:somewhat duped, a hazy wraith:somewhat retarded> a hazy wraith forces its Will against your concentration! HP:Hurt S:Surging Mind:somewhat duped, a hazy wraith:somewhat retarded> A hazy wraith tries its Will against your mind, but loses control! HP:Hurt S:Surging Mind:somewhat duped, a hazy wraith:somewhat retarded> You force your Will against a hazy wraith's learning! HP:Hurt S:Surging Mind:somewhat duped, a hazy wraith:somewhat retarded> a hazy wraith forces its Will against your learning! A hazy wraith tries its Will against your mind, but you resist! HP:Hurt S:Surging Mind:somewhat duped, a hazy wraith:somewhat retarded> You force your Will against a hazy wraith's concentration! HP:Hurt S:Surging Mind:somewhat duped, a hazy wraith:somewhat retarded> a hazy wraith forces its Will against your will! gt he'll eat my confuse prag poison HP:Hurt S:Surging Mind:somewhat duped, a hazy wraith:somewhat retarded>You force your Will against a hazy wraith's intelligence! You are hungry. You group-say 'he'll eat my confuse prag poison' HP:Hurt S:Surging Mind:somewhat duped, a hazy wraith:somewhat retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Hurt S:Surging Mind:somewhat duped, a hazy wraith:somewhat retarded> Fullante group-says 'he gone' HP:Hurt S:Surging Mind:somewhat duped, a hazy wraith:somewhat retarded> a hazy wraith forces its Will against your constitution! HP:Hurt S:Surging Mind:somewhat duped, a hazy wraith:somewhat retarded> You force your Will against a hazy wraith's intelligence! HP:Hurt S:Surging Mind:somewhat duped, a hazy wraith:somewhat retarded> a hazy wraith forces its Will against your concentration! HP:Hurt S:Surging Mind:somewhat duped, a hazy wraith:somewhat retarded>who A hazy wraith tries its Will against your mind, but you resist! HP:Hurt S:Surging Mind:somewhat duped, a hazy wraith:somewhat retarded>Players ------- [ 5 WdE] Yarat the Wood Elf [ 5 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. HP:Hurt S:Surging Mind:somewhat duped, a hazy wraith:somewhat retarded> a hazy wraith forces its Will against your strength! HP:Hurt S:Surging Mind:somewhat duped, a hazy wraith:somewhat retarded> You force your Will against a hazy wraith's constitution! HP:Hurt S:Surging Mind:somewhat duped, a hazy wraith:somewhat retarded>gt :-) a hazy wraith forces its Will against your intelligence! You group-say ':-)' set tac def HP:Hurt S:Surging Mind:somewhat duped, a hazy wraith:somewhat retarded>a hazy wraith forces its Will against your constitution! You are now employing defensive tactics. HP:Hurt S:Surging Mind:somewhat duped, a hazy wraith:somewhat retarded> You force your Will against a hazy wraith's strength! HP:Hurt S:Surging Mind:somewhat duped, a hazy wraith:somewhat retarded> a hazy wraith forces its Will against your will! HP:Hurt S:Surging Mind:somewhat duped, a hazy wraith:somewhat retarded> Soi group-says ':)' HP:Hurt S:Surging Mind:somewhat duped, a hazy wraith:somewhat retarded>gt I think I scared him A hazy wraith tries its Will against your mind, but you resist! HP:Hurt S:Surging Mind:somewhat duped, a hazy wraith:somewhat retarded> You force your Will against a hazy wraith's will! HP:Hurt S:Surging Mind:somewhat duped, a hazy wraith:somewhat retarded> a hazy wraith forces its Will against your dexterity! HP:Hurt S:Surging Mind:somewhat duped, a hazy wraith:somewhat retarded>You group-say 'I think I scared him' HP:Hurt S:Surging Mind:somewhat duped, a hazy wraith:somewhat retarded> a hazy wraith forces its Will against your dexterity! HP:Hurt S:Surging Mind:somewhat duped, a hazy wraith:somewhat retarded> You force your Will against a hazy wraith's constitution! HP:Hurt S:Surging Mind:somewhat duped, a hazy wraith:somewhat sickly> a hazy wraith forces its Will against your intelligence! gt *snicker* l HP:Hurt Mind:quite duped, a hazy wraith:somewhat sickly> Soi group-says '*cheer*' HP:Hurt Mind:quite duped, a hazy wraith:somewhat sickly>You group-say '*snicker*' HP:Hurt Mind:quite duped, a hazy wraith:somewhat sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:quite duped, a hazy wraith:somewhat sickly> You force your Will against a hazy wraith's concentration! HP:Hurt Mind:quite duped, a hazy wraith:somewhat sickly> A hazy wraith tries its Will against your mind, but loses control! HP:Hurt Mind:quite duped, a hazy wraith:somewhat sickly>Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy wraith (shadow) is here, fighting YOU! A hazy wraith (shadow) is here, fighting YOU! A horse is here, gazing at you. HP:Hurt Mind:quite duped, a hazy wraith:somewhat sickly> You force your Will against a hazy wraith's will! HP:Hurt Mind:quite duped, a hazy wraith:somewhat dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:quite duped, a hazy wraith:somewhat dispirited> Soi group-says 'hehe' HP:Hurt Mind:quite duped, a hazy wraith:somewhat dispirited> a hazy wraith forces its Will against your strength! HP:Hurt Mind:quite duped, a hazy wraith:somewhat dispirited>set tac def You force your Will against a hazy wraith's learning! HP:Hurt Mind:quite duped, a hazy wraith:somewhat dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:quite duped, a hazy wraith:somewhat dispirited>You are now employing defensive tactics. HP:Hurt Mind:quite duped, a hazy wraith:somewhat dispirited> a hazy wraith forces its Will against your will! HP:Hurt Mind:quite duped, a hazy wraith:somewhat dispirited> You force your Will against a hazy wraith's concentration! HP:Hurt Mind:quite duped, a hazy wraith:somewhat dispirited>who A hazy wraith tries its Will against your mind, but you resist! A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:quite duped, a hazy wraith:somewhat dispirited>Players ------- [ 5 WdE] Yarat the Wood Elf [ 5 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. HP:Hurt Mind:quite duped, a hazy wraith:somewhat dispirited> You force your Will against a hazy wraith's intelligence! HP:Hurt Mind:quite duped, a hazy wraith:somewhat dispirited> a hazy wraith forces its Will against your will! A hazy wraith tries its Will against your mind, but loses control! HP:Hurt Mind:quite duped, a hazy wraith:somewhat dispirited> You force your Will against a hazy wraith's intelligence! HP:Hurt Mind:quite duped, a hazy wraith:quite duped> A hazy wraith tries its Will against your mind, but you resist! a hazy wraith forces its Will against your will! HP:Hurt Mind:quite duped, a hazy wraith:quite duped> You force your Will against a hazy wraith's learning! HP:Hurt Mind:quite duped, a hazy wraith:quite duped> A hazy wraith tries its Will against your mind, but you resist! A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:quite duped, a hazy wraith:quite duped> You force your Will against a hazy wraith's will! HP:Hurt Mind:quite duped, a hazy wraith:quite dispirited> a hazy wraith forces its Will against your intelligence! A hazy wraith tries its Will against your mind, but you resist! Soi group-says 'yeah, if he attacked anyone he would die to you' HP:Hurt Mind:seriously duped, a hazy wraith:quite dispirited> You force your Will against a hazy wraith's concentration! HP:Hurt Mind:seriously duped, a hazy wraith:quite dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:seriously duped, a hazy wraith:quite dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:seriously duped, a hazy wraith:quite dispirited> You force your Will against a hazy wraith's constitution! HP:Hurt Mind:seriously duped, a hazy wraith:quite dispirited>gt nod a hazy wraith forces its Will against your strength! HP:Hurt Mind:seriously duped, a hazy wraith:quite dispirited>a hazy wraith forces its Will against your learning! You group-say 'nod' HP:Hurt Mind:seriously duped, a hazy wraith:quite dispirited> You force your Will against a hazy wraith's constitution! HP:Hurt Mind:seriously duped, a hazy wraith:quite sickly>gt I'd go afte rhim A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:seriously duped, a hazy wraith:quite sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:seriously duped, a hazy wraith:quite sickly>You group-say 'I'd go afte rhim' HP:Hurt Mind:seriously duped, a hazy wraith:quite sickly> You force your Will against a hazy wraith's dexterity! HP:Hurt Mind:seriously duped, a hazy wraith:quite sickly> a hazy wraith forces its Will against your learning! HP:Hurt Mind:seriously duped, a hazy wraith:quite sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:seriously duped, a hazy wraith:quite sickly> You force your Will against a hazy wraith's learning! HP:Hurt Mind:seriously duped, a hazy wraith:seriously retarded> a hazy wraith forces its Will against your intelligence! PANIC! You couldn't escape! HP:Hurt Mind:strongly duped, a hazy wraith:seriously retarded>FLEE a hazy wraith forces its Will against your intelligence! PANIC! You couldn't escape! HP:Hurt Mind:strongly duped, a hazy wraith:seriously retarded>FLEE You force your Will against a hazy wraith's learning! PANIC! You couldn't escape! HP:Hurt Mind:strongly duped, a hazy wraith:strongly retarded>FLEE gt i won't stand for whitie whitie pk You flee head over heels. Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. f HP:Hurt>You flee head over heels. A Rise in the Swamp Exits are: N E You are on a small mound in the swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see dry ground. To the north the swamp continues. Snow lies upon the ground. A chalky white fungus grows out of the muck here. HP:Hurt>You group-say 'i won't stand for whitie whitie pk' HP:Hurt>You flee head over heels. Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. HP:Hurt> Soi group-says 'and we help ya:P' HP:Hurt>gt even in this part of the world. cr You group-say 'even in this part of the world.' HP:Hurt>You start to concentrate. stat -\|/-\Ok. You try to revive Ainaran. Your fatigue is 4; Your willpower is 35; Your statistics are Str: 13/16, Int: 3/ 8, Wil: 12/19, Dex: 18/18, Con: 9/11, Lea: 14/16. HP:Hurt>cr You start to concentrate. who -\|/-\Ok. Your mind is not ready yet. Players ------- [ 5 WdE] Yarat the Wood Elf [ 5 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. HP:Hurt>stat Your fatigue is 0; Your willpower is 35; Your statistics are Str: 13/16, Int: 3/ 8, Wil: 12/19, Dex: 18/18, Con: 9/11, Lea: 14/16. HP:Hurt> Fullante tells you 'hehe, MR. I'm-gonna-kill-Taraan:-)'. HP:Hurt> Lightning lights up the fields as the rain continues. You are hungry. You are thirsty. HP:Hurt S:Surging>cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. HP:Hurt S:Surging>tell fullante *giggle* You tell Fullante '*giggle*' HP:Hurt S:Surging>tell fullante maybe Nyven tells you 'it seems mobs repop very fast'. You tell Fullante 'maybe' HP:Hurt S:Surging>tell fullante maaaayyyyyyyybe You tell Fullante 'maaaayyyyyyyybe' HP:Hurt S:Surging>tell nyven nod :-) You tell Nyven 'nod :-)' cr HP:Hurt S:Surging>You start to concentrate. tell nyven have to -\|/-\ Ok. You try to revive Ainaran. HP:Hurt S:Surging>You tell Nyven 'have to' HP:Hurt S:Surging>tell nyven since there's a limited space to exp and amount of time l You tell Nyven 'since there's a limited space to exp and amount of time' HP:Hurt S:Surging>Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. A horse is here, gazing at you. HP:Hurt S:Surging>sc Fullante tells you 'me you and farrakahn could take him, if he even logs on today:-)'. HP:Hurt S:Surging>You have 79/159 hit, 47/50 stamina, 112/145 moves, 5 spirit. OB: 44, DB: 24, PB: 90, Speed: 20, Gold: 1, XP Needed: 11K. You are hungry. You are thirsty. HP:Hurt S:Surging>rep nod You tell Fullante 'nod' HP:Hurt S:Surging>rat Nyven tells you 'hmmm'. rat HP:Hurt S:Surging>er er drink skin drink skin drink skin There doesn't seem to be a rat in a large sack. HP:Hurt S:Surging>d There doesn't seem to be a rat in a large sack. HP:Hurt S:Surging>You eat a soldier ration. HP:Hurt S:Surging>You eat a soldier ration. You are full. HP:Hurt S:Surging>You drink the water. You are full. HP:Hurt S:Surging>You drink the water. You don't feel thirsty any more. You are full. HP:Hurt S:Surging>Your stomach can't contain anymore! HP:Hurt S:Surging>Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) k hazy HP:Hurt S:Surging>You force your Will against a hazy wraith's learning! HP:Hurt S:Surging Mind:somewhat dispirited, a hazy wraith:somewhat retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Hurt S:Surging Mind:somewhat dispirited, a hazy wraith:somewhat retarded> You force your Will against a hazy wraith's intelligence! HP:Hurt S:Surging Mind:somewhat dispirited, a hazy wraith:somewhat retarded> a hazy wraith forces its Will against your will! HP:Hurt S:Surging Mind:somewhat dispirited, a hazy wraith:somewhat retarded>set tac def who Nyven tells you 'is it legal to kill the same thing over and over?'. HP:Hurt S:Surging Mind:somewhat dispirited, a hazy wraith:somewhat retarded>You are now employing defensive tactics. HP:Hurt S:Surging Mind:somewhat dispirited, a hazy wraith:somewhat retarded> You force your Will against a hazy wraith's constitution! HP:Hurt S:Surging Mind:somewhat dispirited, a hazy wraith:somewhat retarded>A hazy wraith tries its Will against your mind, but you resist! Players ------- [ 5 WdE] Yarat the Wood Elf [ 5 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. HP:Hurt S:Surging Mind:somewhat dispirited, a hazy wraith:somewhat retarded> You force your Will against a hazy wraith's strength! HP:Hurt S:Surging Mind:somewhat dispirited, a hazy wraith:somewhat retarded> a hazy wraith forces its Will against your constitution! HP:Hurt S:Surging Mind:somewhat dispirited, a hazy wraith:somewhat retarded>rep nod You tell Nyven 'nod' rep hehe HP:Hurt S:Surging Mind:somewhat dispirited, a hazy wraith:somewhat retarded> You force your Will against a hazy wraith's intelligence! HP:Hurt S:Surging Mind:somewhat dispirited, a hazy wraith:somewhat retarded> a hazy wraith forces its Will against your constitution! HP:Hurt S:Surging Mind:somewhat dispirited, a hazy wraith:somewhat retarded>You tell Nyven 'hehe' HP:Hurt S:Surging Mind:somewhat dispirited, a hazy wraith:somewhat retarded> You force your Will against a hazy wraith's learning! Saving Ainaran. HP:Hurt S:Surging Mind:somewhat dispirited, a hazy wraith:somewhat retarded> a hazy wraith forces its Will against your dexterity! HP:Hurt S:Surging Mind:somewhat dispirited, a hazy wraith:somewhat retarded> You force your Will against a hazy wraith's constitution! Nyven tells you 'cool...'. HP:Hurt S:Surging Mind:somewhat dispirited, a hazy wraith:somewhat retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Hurt S:Surging Mind:somewhat dispirited, a hazy wraith:somewhat retarded> a hazy wraith forces its Will against your concentration! HP:Hurt S:Surging Mind:somewhat dispirited, a hazy wraith:somewhat retarded> A hazy wraith tries its Will against your mind, but loses control! HP:Hurt S:Surging Mind:somewhat dispirited, a hazy wraith:somewhat retarded> You force your Will against a hazy wraith's constitution! Fullante group-says 'almost ready?' HP:Hurt S:Surging Mind:somewhat dispirited, a hazy wraith:quite sickly>rep "anything goes"... A hazy wraith tries its Will against your mind, but loses control! HP:Hurt S:Surging Mind:somewhat dispirited, a hazy wraith:quite sickly>gt nod You tell Nyven '"anything goes"...' HP:Hurt S:Surging Mind:somewhat dispirited, a hazy wraith:quite sickly> You force your Will against a hazy wraith's dexterity! HP:Hurt S:Surging Mind:somewhat dispirited, a hazy wraith:quite sickly> a hazy wraith forces its Will against your strength! gt almost sc HP:Hurt S:Surging Mind:somewhat dispirited, a hazy wraith:quite sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Hurt S:Surging Mind:somewhat dispirited, a hazy wraith:quite sickly>You group-say 'nod' HP:Hurt S:Surging Mind:somewhat dispirited, a hazy wraith:quite sickly> You force your Will against a hazy wraith's learning! HP:Hurt S:Surging Mind:somewhat dispirited, a hazy wraith:quite retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Hurt S:Surging Mind:somewhat dispirited, a hazy wraith:quite retarded>You group-say 'almost' HP:Hurt Mind:somewhat dispirited, a hazy wraith:quite retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:somewhat dispirited, a hazy wraith:quite retarded>You have 82/153 hit, 54/54 stamina, 123/144 moves, 5 spirit. OB: 44, DB: 23, PB: 90, Speed: 20, Gold: 1, XP Needed: 11K. HP:Hurt Mind:somewhat dispirited, a hazy wraith:quite retarded> You try your Will against a hazy wraith's mind, but it resists! HP:Hurt Mind:somewhat dispirited, a hazy wraith:quite retarded> a hazy wraith forces its Will against your concentration! HP:Hurt Mind:somewhat dispirited, a hazy wraith:quite retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:somewhat dispirited, a hazy wraith:quite retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:somewhat dispirited, a hazy wraith:quite retarded> You try your Will against a hazy wraith's mind, but it resists! HP:Hurt Mind:somewhat dispirited, a hazy wraith:quite retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:somewhat dispirited, a hazy wraith:quite retarded> a hazy wraith forces its Will against your dexterity! HP:Hurt Mind:somewhat dispirited, a hazy wraith:quite retarded>gt 5 spirit :( You force your Will against a hazy wraith's concentration! HP:Hurt Mind:somewhat dispirited, a hazy wraith:quite retarded> a hazy wraith forces its Will against your dexterity! HP:Hurt Mind:somewhat dispirited, a hazy wraith:quite retarded>You group-say '5 spirit :(' HP:Hurt Mind:somewhat dispirited, a hazy wraith:quite retarded> You force your Will against a hazy wraith's strength! HP:Hurt Mind:somewhat dispirited, a hazy wraith:quite retarded> A hazy wraith tries its Will against your mind, but loses control! a hazy wraith forces its Will against your constitution! set tac def HP:Hurt Mind:somewhat dispirited, a hazy wraith:quite retarded> You force your Will against a hazy wraith's concentration! HP:Hurt Mind:somewhat dispirited, a hazy wraith:quite retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:somewhat dispirited, a hazy wraith:quite retarded> a hazy wraith forces its Will against your learning! HP:Hurt Mind:somewhat dispirited, a hazy wraith:quite retarded>You force your Will against a hazy wraith's intelligence! You are now employing defensive tactics. HP:Hurt Mind:somewhat dispirited, a hazy wraith:quite retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:somewhat dispirited, a hazy wraith:quite retarded> A hazy wraith tries its Will against your mind, but loses control! HP:Hurt Mind:somewhat dispirited, a hazy wraith:seriously duped> You try your Will against a hazy wraith's mind, but lose control! HP:Hurt Mind:somewhat dispirited, a hazy wraith:seriously duped> A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:somewhat dispirited, a hazy wraith:seriously duped> A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:somewhat dispirited, a hazy wraith:seriously duped> You force your Will against a hazy wraith's learning! HP:Hurt Mind:somewhat dispirited, a hazy wraith:seriously retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:somewhat dispirited, a hazy wraith:seriously retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:somewhat dispirited, a hazy wraith:seriously retarded>ci Soi group-says ':(' HP:Hurt Mind:somewhat dispirited, a hazy wraith:seriously retarded> You force your Will against a hazy wraith's intelligence! HP:Hurt Mind:somewhat dispirited, a hazy wraith:seriously retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:somewhat dispirited, a hazy wraith:seriously retarded>a hazy wraith forces its Will against your constitution! You start to concentrate. -\|/- a hazy wraith forces its Will against your dexterity! You could not concentrate anymore! HP:Hurt Mind:somewhat sickly, a hazy wraith:seriously retarded> You force your Will against a hazy wraith's concentration! HP:Hurt Mind:somewhat sickly, a hazy wraith:seriously retarded> a hazy wraith forces its Will against your will! ci HP:Hurt Mind:somewhat sickly, a hazy wraith:seriously retarded> A hazy wraith tries its Will against your mind, but you resist! You force your Will against a hazy wraith's constitution! HP:Hurt Mind:somewhat sickly, a hazy wraith:seriously retarded>You start to concentrate. -\ A hazy wraith tries its Will against your mind, but you resist! |/-\ A hazy wraith tries its Will against your mind, but you resist! Ok. HP:Hurt Mind:somewhat sickly, a hazy wraith:seriously retarded> You try your Will against a hazy wraith's mind, but lose control! HP:Hurt Mind:seriously sickly, a hazy wraith:seriously retarded> a hazy wraith forces its Will against your strength! HP:Hurt Mind:seriously sickly, a hazy wraith:seriously retarded>diag a hazy wraith forces its Will against your learning! HP:Hurt Mind:seriously sickly, a hazy wraith:seriously retarded> You force your Will against a hazy wraith's learning! HP:Hurt Mind:seriously sickly, a hazy wraith:strongly retarded>A hazy wraith looks healthy. A hazy wraith is strongly retarded and seriously duped. A hazy wraith has been here for a long time already. A hazy wraith is affected by: insight (long) It is one with the Wraith-world! HP:Hurt Mind:seriously sickly, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Hurt Mind:seriously sickly, a hazy wraith:strongly retarded> Fullante group-says 'total?' HP:Hurt Mind:seriously sickly, a hazy wraith:strongly retarded> a hazy wraith forces its Will against your constitution! HP:Bruised Mind:seriously sickly, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's intelligence! HP:Bruised Mind:seriously sickly, a hazy wraith:strongly retarded> a hazy wraith forces its Will against your strength! HP:Bruised Mind:seriously sickly, a hazy wraith:strongly retarded> a hazy wraith forces its Will against your intelligence! HP:Bruised Mind:seriously sickly, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's constitution! HP:Bruised Mind:seriously sickly, a hazy wraith:strongly retarded>gt nod sigh A hazy wraith tries its Will against your mind, but you resist! HP:Bruised Mind:seriously sickly, a hazy wraith:strongly retarded>sc You group-say 'nod sigh' HP:Bruised Mind:seriously sickly, a hazy wraith:strongly retarded>A hazy wraith tries its Will against your mind, but you resist! You have 88/124 hit, 53/53 stamina, 124/139 moves, 8 spirit. OB: 42, DB: 17, PB: 89, Speed: 19, Gold: 1, XP Needed: 11K. HP:Bruised Mind:seriously sickly, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's concentration! HP:Bruised Mind:seriously sickly, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Bruised Mind:seriously sickly, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but loses control! HP:Bruised Mind:seriously sickly, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's strength! HP:Bruised Mind:seriously sickly, a hazy wraith:strongly retarded> Fullante group-says 'ouch' HP:Bruised Mind:seriously sickly, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Bruised Mind:seriously sickly, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Bruised Mind:seriously sickly, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's learning! HP:Bruised Mind:seriously sickly, a hazy wraith:strongly retarded>gt hehe A hazy wraith tries its Will against your mind, but you resist! HP:Bruised Mind:seriously sickly, a hazy wraith:strongly retarded>You group-say 'hehe' HP:Bruised Mind:seriously sickly, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Bruised Mind:seriously sickly, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's strength! HP:Bruised Mind:seriously sickly, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Bruised Mind:seriously sickly, a hazy wraith:strongly retarded> a hazy wraith forces its Will against your will! HP:Bruised Mind:seriously sickly, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's dexterity! HP:Bruised Mind:seriously sickly, a hazy wraith:strongly retarded>gt it went down fast with fear A hazy wraith tries its Will against your mind, but you resist! You group-say 'it went down fast with fear' HP:Bruised Mind:seriously sickly, a hazy wraith:strongly retarded> a hazy wraith forces its Will against your concentration! HP:Bruised Mind:seriously sickly, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's concentration! HP:Bruised Mind:seriously sickly, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but you resist! A hazy wraith tries its Will against your mind, but you resist! HP:Bruised Mind:seriously sickly, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's learning! Your spirit increases by 15. You receive your share of experience -- 2575 points. A hazy wraith vanishes into thin air. You turn to face your next enemy. HP:Bruised Mind:seriously sickly, a hazy wraith:seriously dispirited>gt 5 spirit to cast each time A hazy wraith tries its Will against your mind, but you resist! You group-say '5 spirit to cast each time' HP:Bruised Mind:seriously sickly, a hazy wraith:seriously dispirited> You force your Will against a hazy wraith's learning! HP:Bruised Mind:seriously sickly, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but loses control! Fullante group-says 'these guys better load some stuff' HP:Bruised Mind:seriously sickly, a hazy wraith:strongly dispirited> You force your Will against a hazy wraith's strength! HP:Bruised Mind:seriously sickly, a hazy wraith:strongly dispirited> A hazy wraith tries its Will against your mind, but loses control! HP:Bruised Mind:seriously sickly, a hazy wraith:strongly dispirited> You force your Will against a hazy wraith's learning! gt just got 15 spirit HP:Hurt S:Surging Mind:seriously sickly, a hazy wraith:strongly retarded>You group-say 'just got 15 spirit' HP:Hurt S:Surging Mind:seriously sickly, a hazy wraith:strongly retarded> a hazy wraith forces its Will against your constitution! HP:Bruised S:Surging Mind:seriously sickly, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's learning! HP:Bruised S:Surging Mind:seriously sickly, a hazy wraith:horribly retarded>gt killed a hazy A hazy wraith tries its Will against your mind, but loses control! You group-say 'killed a hazy' HP:Bruised Mind:seriously sickly, a hazy wraith:horribly retarded> You try your Will against a hazy wraith's mind, but lose control! You flee head over heels. Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. HP:Bruised>cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. HP:Bruised>d k hazy Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) HP:Bruised>Your mind is not ready yet. HP:Bruised>k hazy You force your Will against a hazy wraith's dexterity! HP:Bruised Mind:strongly sickly, a hazy wraith:horribly retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Bruised Mind:strongly sickly, a hazy wraith:horribly retarded>FLEE PANIC! You couldn't escape! HP:Bruised Mind:strongly sickly, a hazy wraith:horribly retarded>FLEE You force your Will against a hazy wraith's strength! HP:Bruised Mind:strongly sickly, a hazy wraith:horribly retarded>A hazy wraith tries its Will against your mind, but you resist! You flee head over heels. Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. cr HP:Bruised>You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. HP:Bruised>gt HP:Bruised Mind:strongly sickly, a hazy wraith:horribly retarded>FLEE You group-say 'HP:Bruised Mind:strongly sickly, a hazy wraith:horribly retarded>FLEE' HP:Bruised>gt *giggle* l You group-say '*giggle*' HP:Bruised>Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. A horse is here, gazing at you. HP:Bruised> Soi group-says ':)' HP:Bruised>gt my custom trigger :-) cr You group-say 'my custom trigger :-)' HP:Bruised>You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. HP:Bruised>gt Mind:strongly>FLEE l You group-say 'Mind:strongly>FLEE' HP:Bruised>Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. A horse is here, gazing at you. d HP:Bruised>Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) HP:Bruised>k hazy You force your Will against a hazy wraith's learning! Your spirit increases by 15. You receive your share of experience -- 2594 points. A hazy wraith vanishes into thin air. HP:Bruised S:Surging>gt hah You group-say 'hah' HP:Bruised>gt one force and it died You group-say 'one force and it died' u HP:Bruised>gt coming Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. HP:Bruised>You group-say 'coming' HP:Bruised>w sc ride Fullante group-says 'k' HP:Bruised>A Rise in the Swamp Exits are: N E You are on a small mound in the swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see dry ground. To the north the swamp continues. Snow lies upon the ground. A chalky white fungus grows out of the muck here. HP:Bruised>You have 95/117 hit, 55/55 stamina, 119/138 moves, 27 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 5K. HP:Bruised>A horse stops following you. You mount a horse and start riding him. R HP:Bruised>n n Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. R HP:Bruised>You cannot go that way. R HP:Bruised>w Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. R HP:Bruised> Soi group-says 'cool' R HP:Bruised>gt 5K tnl n n You group-say '5K tnl' R HP:Bruised>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. R HP:Bruised>Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in thise e e dense greenery. Snow lies upon the ground. A phantom, a spirit of discontent, moans as it floats here. (shadow) R HP:Bruised>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Bruised>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. Soi group-says 'nod' R HP:Bruised>You cannot go that way. R HP:Bruised>w w Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Bruised>Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Snow lies upon the ground. A phantom, a spirit of discontent, moans as it floats here. (shadow) k phantom R HP:Bruised>You force your Will against an uneasy phantom's intelligence! R HP:Bruised Mind:strongly sickly, an uneasy phantom:barely duped> An uneasy phantom tries its Will against your mind, but you resist! R HP:Bruised Mind:strongly sickly, an uneasy phantom:barely duped>FLEE You flee head over heels. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Bruised> Fullante group-says 'nice 17k here' R HP:Bruised> Soi group-says 'get it off spiders:)' R HP:Bruised> Nyven yells 'hullo' R HP:Bruised>stat cr Your fatigue is 0; Your willpower is 38; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 15/19, Dex: 18/18, Con: 3/11, Lea: 14/16. gt nod R HP:Bruised>You start to concentrate. -\|/-\Ok. You try to revive Ainaran. You group-say 'nod' R HP:Bruised>yell Hullo :-) You yell, 'Hullo :-)' R HP:Bruised>pray nyven You pray to Nyven, hoping for his good will. who R HP:Bruised>Players ------- [ 5 WdE] Yarat the Wood Elf [ 5 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. R HP:Bruised>stat Your fatigue is 1; Your willpower is 38; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 18/19, Dex: 18/18, Con: 4/11, Lea: 14/16. R HP:Bruised>tell nyven can't wait to get hexi at least 2 more levels You tell Nyven 'can't wait to get hexi at least 2 more levels' R HP:Bruised>cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. Your spell does no good to him. R HP:Bruised> Nyven tells you 'heheh'. R HP:Bruised>tell nyven he will be in pk a lot You tell Nyven 'he will be in pk a lot' stat cr R HP:Bruised>Your fatigue is 0; Your willpower is 38; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 18/19, Dex: 18/18, Con: 4/11, Lea: 14/16. R HP:Bruised>You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. R HP:Bruised> Nyven tells you 'hell yah'. R HP:Bruised> Soi group-says 'cast like crazy fullante' R HP:Bruised>tell nyven going to get lorian in there You tell Nyven 'going to get lorian in there' R HP:Bruised> Soi group-says 'ill keep him bashed' R HP:Bruised> The road is suddenly lit by violent flashes of lightning as the rain continues. Nyven tells you 'i can mental now thanks man'. R HP:Bruised S:Surging> An abandoned wolf attacks YOU! You deflect an abandoned wolf's attack. An abandoned wolf attacks YOU! You dodge an abandoned wolf's attack. You cannot fathom an abandoned wolf's mind. R HP:Bruised S:Surging, an abandoned wolf:in top shape> You cannot fathom an abandoned wolf's mind. Soi group-says 'try:)' R HP:Bruised S:Surging, an abandoned wolf:in top shape>tell nyven as soon as I finish zone set tac def You tell Nyven 'as soon as I finish zone' R HP:Bruised S:Surging, an abandoned wolf:in top shape>gt arg f You cannot fathom an abandoned wolf's mind. You dodge an abandoned wolf's attack. You are now employing defensive tactics. R HP:Bruised S:Surging, an abandoned wolf:in top shape> You deflect an abandoned wolf's attack. R HP:Bruised S:Surging, an abandoned wolf:in top shape>You group-say 'arg' R HP:Bruised, an abandoned wolf:in top shape> You cannot fathom an abandoned wolf's mind. R HP:Bruised, an abandoned wolf:in top shape>You flee head over heels. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Snow lies upon the ground. The slashed corpse of a young highwayman is lying here. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. R HP:Bruised>w Yarat yells 'hi?' R HP:Bruised>You cannot go that way. R HP:Bruised>s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Bruised> Soi yells 'hi:)' R HP:Bruised>yell Hullo :-) w You yell, 'Hullo :-)' R HP:Bruised>Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Snow lies upon the ground. A phantom, a spirit of discontent, moans as it floats here. (shadow) R HP:Bruised>k phantom You force your Will against an uneasy phantom's intelligence! set tac def R HP:Bruised Mind:quite sickly, an uneasy phantom:barely duped> An uneasy phantom tries its Will against your mind, but you resist! R HP:Bruised Mind:quite sickly, an uneasy phantom:barely duped>where who You are now employing defensive tactics. R HP:Bruised Mind:quite sickly, an uneasy phantom:barely duped> You force your Will against an uneasy phantom's learning! R HP:Bruised Mind:quite sickly, an uneasy phantom:slightly retarded>An uneasy phantom tries its Will against your mind, but you resist! Players in your Zone -------------------- Yarat - Plains by a ledge Nyven - Narrow Walk on a Ledge Fullante - Old Ruins Ainaran - Thick Grassy Field Soi - Old Ruins R HP:Bruised Mind:quite sickly, an uneasy phantom:slightly retarded>Players ------- [ 5 WdE] Yarat the Wood Elf [ 5 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. R HP:Bruised Mind:quite sickly, an uneasy phantom:slightly retarded> You force your Will against an uneasy phantom's will! R HP:Bruised Mind:quite sickly, an uneasy phantom:slightly retarded> An uneasy phantom tries its Will against your mind, but you resist! R HP:Bruised Mind:quite sickly, an uneasy phantom:slightly retarded> You force your Will against an uneasy phantom's learning! R HP:Bruised Mind:quite sickly, an uneasy phantom:somewhat retarded> An uneasy phantom tries its Will against your mind, but you resist! R HP:Bruised Mind:quite sickly, an uneasy phantom:somewhat retarded> You force your Will against an uneasy phantom's dexterity! R HP:Bruised Mind:quite sickly, an uneasy phantom:somewhat retarded> An uneasy phantom tries its Will against your mind, but you resist! R HP:Bruised Mind:quite sickly, an uneasy phantom:somewhat retarded> You force your Will against an uneasy phantom's strength! R HP:Bruised Mind:quite sickly, an uneasy phantom:somewhat retarded> An uneasy phantom tries its Will against your mind, but loses control! R HP:Bruised Mind:quite sickly, an uneasy phantom:somewhat dispirited>yell geting liilllt more spirit You force your Will against an uneasy phantom's constitution! R HP:Bruised Mind:quite sickly, an uneasy phantom:somewhat dispirited>An uneasy phantom tries its Will against your mind, but you resist! You yell, 'geting liilllt more spirit' R HP:Bruised Mind:quite sickly, an uneasy phantom:somewhat dispirited> You force your Will against an uneasy phantom's concentration! R HP:Bruised Mind:quite sickly, an uneasy phantom:somewhat dispirited>gt then I come An uneasy phantom tries its Will against your mind, but you resist! R HP:Bruised Mind:quite sickly, an uneasy phantom:somewhat dispirited>You group-say 'then I come' R HP:Bruised Mind:quite sickly, an uneasy phantom:somewhat dispirited> You force your Will against an uneasy phantom's intelligence! R HP:Bruised Mind:quite sickly, an uneasy phantom:somewhat dispirited> An uneasy phantom tries its Will against your mind, but you resist! R HP:Bruised Mind:quite sickly, an uneasy phantom:somewhat dispirited> Soi yells 'ok' R HP:Bruised Mind:quite sickly, an uneasy phantom:somewhat dispirited> You force your Will against an uneasy phantom's concentration! R HP:Bruised Mind:quite sickly, an uneasy phantom:somewhat dispirited> An uneasy phantom tries its Will against your mind, but you resist! R HP:Bruised Mind:quite sickly, an uneasy phantom:somewhat dispirited> Your eyesight becomes duller. R HP:Bruised Mind:quite sickly, an uneasy phantom:somewhat dispirited> You force your Will against an uneasy phantom's concentration! R HP:Bruised Mind:quite sickly, an uneasy phantom:somewhat dispirited> An uneasy phantom tries its Will against your mind, but you resist! R HP:Bruised Mind:quite sickly, an uneasy phantom:somewhat dispirited> You force your Will against an uneasy phantom's intelligence! R HP:Bruised Mind:quite sickly, an uneasy phantom:quite duped>aff An uneasy phantom tries its Will against your mind, but you resist! R HP:Bruised Mind:quite sickly, an uneasy phantom:quite duped> You force your Will against an uneasy phantom's will! R HP:Bruised Mind:quite sickly, an uneasy phantom:seriously dispirited>who You are affected by: anger (short) evasion (medium) detect hidden (long) R HP:Bruised Mind:quite sickly, an uneasy phantom:seriously dispirited>Players ------- [ 5 WdE] Yarat the Wood Elf (sleeping) [ 5 Hum] Nyven the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. R HP:Bruised Mind:quite sickly, an uneasy phantom:seriously dispirited> An uneasy phantom tries its Will against your mind, but you resist! R HP:Bruised Mind:quite sickly, an uneasy phantom:seriously dispirited> You force your Will against an uneasy phantom's dexterity! R HP:Bruised Mind:quite sickly, an uneasy phantom:seriously dispirited> An uneasy phantom tries its Will against your mind, but loses control! R HP:Bruised Mind:quite sickly, an uneasy phantom:seriously clumsy> You force your Will against an uneasy phantom's will! R HP:Bruised Mind:quite sickly, an uneasy phantom:strongly dispirited> An uneasy phantom tries its Will against your mind, but you resist! R HP:Bruised Mind:quite sickly, an uneasy phantom:strongly dispirited> You force your Will against an uneasy phantom's learning! R HP:Bruised Mind:quite sickly, an uneasy phantom:strongly dispirited> Fullante group-says 'After this I wana kill some more uruks:-) hehehe' R HP:Bruised Mind:quite sickly, an uneasy phantom:strongly dispirited> an uneasy phantom forces its Will against your intelligence! prac R HP:Bruised Mind:quite sickly, an uneasy phantom:strongly dispirited> You force your Will against an uneasy phantom's dexterity! R HP:Bruised Mind:quite sickly, an uneasy phantom:strongly clumsy>You have 0 practice sessions left slashing (Mastered) parry (Mastered) fast attack (poor) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 6 time, 0 spirit) evasion (poor) ( 6 time, 0 spirit) poison (Mastered) ( 11 time, 5 spirit) curing saturation (Mastered) ( 7 time, 1 spirit) insight (Mastered) ( 7 time, 2 spirit) pragmatism (fair) ( 7 time, 5 spirit) fear (Mastered) ( 7 time, 5 spirit) divination (very good) ( 14 time, 2 spirit) sanctuary (Mastered) ( 22 time, 2 spirit) vitality (Mastered) ( 7 time, 5 spirit) confuse (Mastered) ( 8 time, 2 spirit) regeneration (Mastered) ( 9 time, 5 spirit) infravision (Mastered) ( 9 time, 2 spirit) revive (Mastered) ( 7 time, 2 spirit) remove poison (fair) ( 15 time, 2 spirit) human language (Mastered) R HP:Bruised Mind:quite sickly, an uneasy phantom:strongly clumsy> An uneasy phantom tries its Will against your mind, but loses control! Your spirit increases by 6. You receive your share of experience -- 289 points. An uneasy phantom vanishes into thin air. R HP:Bruised>gt :-) gt nod You group-say ':-)' R HP:Bruised>You group-say 'nod' R HP:Bruised> Lightning lights up the fields as the rain continues. R HP:Bruised> Nyven enters from the west. R HP:Bruised> Nyven smiles happily. R HP:Bruised>cii You start to concentrate. |/-\| Nyven looks at you. /-\bow nyven Ok. Your eyes burn. R HP:Bruised> Soi group-says 'maybe we raid:)' R HP:Bruised>You bow before him. R HP:Bruised>'gonna go kill spiders Nyven says 'hullo' Soi group-says 'cack' R HP:Bruised>You say 'gonna go kill spiders' R HP:Bruised> Nyven eats a small, raw piece of meat. 'then raid slab R HP:Bruised> Soi group-says 'le' R HP:Bruised> Nyven nods solemnly. R HP:Bruised>You say 'then raid slab' R HP:Bruised>grin Nyven leaves east. R HP:Bruised>You grin evilly. R HP:Bruised> Fullante group-says 'I've gotten 3 kills, but had incognito on every time' gt coming R HP:Bruised>You group-say 'coming' R HP:Bruised>e e Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Bruised>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. R HP:Bruised>n Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Snow lies upon the ground. Nyven the Human is standing here. e R HP:Bruised> Nyven leaves east. R HP:Bruised>e Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. The slashed corpse of a black rabbit is lying here. Nyven the Human is standing here. R HP:Bruised>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. R HP:Bruised>e Nyven enters from the west. R HP:Bruised>Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. Snow lies upon the ground. A small, green snake slithers harmlessly here. A small, green snake slithers harmlessly here. R HP:Bruised> Nyven enters from the west. R HP:Bruised>gt I've gotten 3 You group-say 'I've gotten 3' R HP:Bruised> Nyven attacks a small, green snake! Nyven slashes a small, green snake. R HP:Bruised> Nyven dodges a small, green snake's attack. R HP:Bruised> Fullante group-says 'one time I got ripped I had it off, hehe' R HP:Bruised> Nyven says 'cool' R HP:Bruised> Nyven slashes a small, green snake. A small, green snake panics, and attempts to flee! A small, green snake flees head over heals! A small, green snake leaves south. R HP:Bruised>gt game crashed and erased em :( l You group-say 'game crashed and erased em :(' R HP:Bruised>Nyven growls. Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. Snow lies upon the ground. A small, green snake slithers harmlessly here. You are riding on a horse. Nyven the Human is standing here. s s R HP:Bruised> Nyven leaves south. R HP:Bruised>Dead End in the Road Exits are: N This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the northt. Passage to the south of here is blocked by a muddy pond that appears to be mostly runoff from the fortification to the north.. Snow lies upon the ground. A large, brown snake slithers here, watching for food. A small, green snake slithers harmlessly here. Nyven the Human is standing here. R HP:Bruised>You cannot go that way. R HP:Bruised> Fullante group-says 'and it was a gang bang' R HP:Bruised>gt nod You group-say 'nod' n R HP:Bruised>Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. Snow lies upon the ground. A small, green snake slithers harmlessly here. R HP:Bruised>w Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. R HP:Bruised>w Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. The slashed corpse of a black rabbit is lying here. R HP:Bruised>gt mine was solo You group-say 'mine was solo' R HP:Bruised>gt willed against will 2 times and he ripped e You group-say 'willed against will 2 times and he ripped' R HP:Bruised>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. R HP:Bruised> Soi group-says 'i cant kill solo, i cant hit em:P' R HP:Bruised> The road slowly starts to disappear under a carpet of snow. R HP:Bruised>gt hit Drengist's str 3 times and he ripped You group-say 'hit Drengist's str 3 times and he ripped' R HP:Bruised> Fullante group-says 'I run outa mana' R HP:Bruised> Soi group-says 'i deflect, but cant hit' gt to duel of the fates R HP:Bruised>l You group-say 'to duel of the fates' R HP:Bruised>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. You are riding on a horse. s s R HP:Bruised>n n Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. R HP:Bruised>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a n small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A black deer can barely be made out in the darkness here. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Bruised> An abandoned wolf attacks YOU! n An abandoned wolf lightly hits your right arm. You cannot fathom an abandoned wolf's mind. Soi group-says 'hehe' n R HP:Bruised, an abandoned wolf:in top shape>No way! You're fighting for your life! R HP:Bruised, an abandoned wolf:in top shape>n No way! You're fighting for your life! n R HP:Bruised, an abandoned wolf:in top shape>f No way! You're fighting for your life! R HP:Bruised, an abandoned wolf:in top shape>No way! You're fighting for your life! R HP:Bruised, an abandoned wolf:in top shape>No way! You're fighting for your life! R HP:Bruised, an abandoned wolf:in top shape>No way! You're fighting for your life! R HP:Bruised, an abandoned wolf:in top shape>You cannot fathom an abandoned wolf's mind. No way! You're fighting for your life! R HP:Bruised, an abandoned wolf:in top shape>You flee head over heels. A Small Hill Exits are: N E W On this small hill you have a good view of the surroundings. The Free People's Outpost is clearly visible just a little bit to the north, and the forest can be seen south of here. The road is visible to the west, and the plains stretch out to the north-west. Snow lies upon the ground. A black rabbit scurries about. R HP:Bruised>set men off n AutoMental mode is now off. R HP:Bruised>Plains Exits are: E S Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. e R HP:Bruised>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. R HP:Bruised>e n n n You cannot go that way. n n R HP:Bruised>n Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. R HP:Bruised>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. R HP:Bruised>You cannot go that way. R HP:Bruised>You cannot go that way. R HP:Bruised>gt sigh You cannot go that way. R HP:Bruised>You cannot go that way. R HP:Bruised>You group-say 'sigh' R HP:Bruised>gt coming You group-say 'coming' s s R HP:Bruised>s s s s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. s s s w R HP:Bruised>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. n n n n n n n s R HP:Bruised>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A black deer can barely be made out in the darkness here. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Bruised>Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. A black rabbit scurries about. R HP:Bruised>Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. A black rabbit scurries about. A black rabbit scurries about. R HP:Bruised>Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Snow lies upon the ground. A brown fox hunts for food here. R HP:Bruised>Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. R HP:Bruised>You cannot go that way. R HP:Bruised>You cannot go that way. R HP:Bruised>Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A black rabbit scurries about. A massive Mirkwolf stares at you through blood red eyes. A large wild dog watches you carefully. R HP:Bruised>Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. R HP:Bruised>Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. R HP:Bruised>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A blind spider hangs from a web here. Soi the Human is resting here. A horse is here, gazing at you. A blind spider hangs from a web here. Fullante the Wood Elf is standing here. A horse is here, gazing at you. R HP:Bruised>You cannot go that way. R HP:Bruised>You cannot go that way. R HP:Bruised>You cannot go that way. R HP:Bruised>You cannot go that way. R HP:Bruised>Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. R HP:Bruised> Fullante group-says 'always nice to get them nice and low, run above caves and spam a prepped chill ray' set tac def R HP:Bruised>You are now employing defensive tactics. gt south R HP:Bruised>You group-say 'south' R HP:Bruised> Fullante enters from the north. A horse enters from the north. R HP:Bruised> Soi group-says 'hehe' R HP:Bruised>R HP:Bruised>R HP:Bruised> Soi enters from the north. R HP:Bruised> Soi says 'why?' R HP:Bruised> A horse stops following Fullante. Fullante mounts a horse and starts riding him. R HP:Bruised> A horse stops following Soi. Soi mounts a horse and starts riding him. R HP:Bruised> The fields become blankets of white as snow quickly covers the ground. R HP:Bruised>diag soi Soi looks healthy. Soi is in top shape. Soi is not affected by anything. He is moderately sensitive to the spiritual. R HP:Bruised>diag fullante Fullante looks healthy. Fullante is in top shape. Fullante is not affected by anything. He is well aware of the Wraith-world. R HP:Bruised>cast regen soi Fullante sinks deeply into his own thoughts. You start to concentrate. |/-\|cast regen fullante /-\Ok. You start to concentrate. |/-'for fight \|smile /-\Ok. You say 'for fight' R HP:Bruised>You smile happily. R HP:Bruised>cast retgen No such spell. R HP:Bruised>cast regen You start to concentrate. |/-\|'let's do it /-\ Ok. You feel yourself becoming much healthier. R HP:Bruised>You say 'let's do it' sc R HP:Bruised>You have 121/154 hit, 57/57 stamina, 130/144 moves, 9 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 5K. R HP:Bruised>fol soi Nyven tells you 'well i'm freezing nicely'. R HP:Bruised>st You are already following him. R HP:Bruised>You are already standing. R HP:Bruised> Soi is leaving north, riding on a horse. You follow Soi. Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A blind spider hangs from a web here. A blind spider hangs from a web here. Soi is riding on a horse. Fullante is entering from the south, riding on a horse. R HP:Bruised> Soi gets a torch from a backpack. as R HP:Bruised> Soi lights a torch and holds it. R HP:Bruised>But nobody is fighting him! R HP:Bruised>as But nobody is fighting him! R HP:Bruised>as But nobody is fighting him! R HP:Bruised>as But nobody is fighting him! as R HP:Bruised> A blind spider avoids being bashed by Soi who loses his balance and falls! R HP:Bruised> Soi deflects a blind spider's attack. Soi slashes a blind spider hard. R HP:Bruised>You join the fight! You attack a blind spider! A blind spider dodges your attack. R HP:Bruised, Soi:Healthy, a blind spider:Scratched> Fullante utters a strange command, 'lightning bolt' A blind spider screams in pain as a lightning from Fullante strikes it! R HP:Bruised, Soi:Healthy, a blind spider:Scratched> Fullante begins quietly muttering some strange, powerful words. cc R HP:Bruised, Soi:Healthy, a blind spider:Scratched> Soi deflects a blind spider's attack. R HP:Bruised, Soi:Healthy, a blind spider:Scratched>ci You start to concentrate. con spider /-\|/-\ Soi sends a blind spider sprawling with a powerful bash. Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes a blind spider, who shudders upon impact. Ok. A blind spider appears to be confused! Fullante begins quietly muttering some strange, powerful words. You start to concentrate. -\|/ A blind spider deflects Soi's attack. -\Ok. It has insight already. Are you mad!? A blind spider has been here for a very long time. R HP:Bruised, Soi:Healthy, a blind spider:Scratched> You slash a blind spider. R HP:Bruised, Soi:Healthy, a blind spider:Scratched> Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes a blind spider, who shudders upon impact. Fullante begins quietly muttering some strange, powerful words. R HP:Bruised, Soi:Healthy, a blind spider:Bruised> A blind spider dodges Soi's attack. R HP:Bruised, Soi:Healthy, a blind spider:Bruised> You lightly slash a blind spider. R HP:Bruised, Soi:Healthy, a blind spider:Bruised> A blind spider has recovered from a bash! Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes a blind spider, who shudders upon impact. R HP:Bruised, Soi:Healthy, a blind spider:Bruised>cp spider Fullante lightly slashes a blind spider. Soi deflects a blind spider's attack. R HP:Bruised, Soi:Healthy, a blind spider:Bruised>You start to concentrate. -\|/ Soi deflects a blind spider's attack. -\ Fullante lightly slashes a blind spider. A blind spider avoids being bashed by Soi who loses his balance and falls! Fullante says 'outa mana' |/ Fullante giggles. -\ Ok. R HP:Scratched, Soi:Healthy, a blind spider:Bruised> A blind spider deflects your attack. Soi deflects a blind spider's attack. R HP:Scratched, Soi:Healthy, a blind spider:Bruised> Fullante slashes a blind spider hard. R HP:Scratched, Soi:Healthy, a blind spider:Bruised> Soi sends a blind spider sprawling with a powerful bash. set tac ag R HP:Scratched, Soi:Healthy, a blind spider:Bruised>You are now employing aggressive tactics. R HP:Scratched, Soi:Healthy, a blind spider:Bruised> Soi slashes a blind spider. R HP:Scratched, Soi:Healthy, a blind spider:Bruised> You slash a blind spider. R HP:Scratched, Soi:Healthy, a blind spider:Bruised> Fullante slashes a blind spider. R HP:Scratched, Soi:Healthy, a blind spider:Bruised> Fullante says 'love how he's bruised too' R HP:Scratched, Soi:Healthy, a blind spider:Bruised> You slash a blind spider. Soi slashes a blind spider. R HP:Scratched, Soi:Healthy, a blind spider:Bruised>nod Fullante slashes a blind spider. R HP:Scratched, Soi:Healthy, a blind spider:Bruised> A blind spider has recovered from a bash! Fullante glares at a blind spider. R HP:Scratched, Soi:Healthy, a blind spider:Bruised> You slash a blind spider. A blind spider hits Soi's right arm very hard. R HP:Scratched, Soi:Bruised, a blind spider:Bruised>A blind spider dodges Soi's attack. You nod solemnly. R HP:Scratched, Soi:Bruised, a blind spider:Bruised> Fullante slashes a blind spider. R HP:Scratched, Soi:Bruised, a blind spider:Hurt> A blind spider hits Soi's body hard. R HP:Scratched, Soi:Bruised, a blind spider:Hurt> You slash a blind spider. R HP:Scratched, Soi:Bruised, a blind spider:Hurt>'he poisoned insighted confused sc Fullante slashes a blind spider. R HP:Scratched, Soi:Bruised, a blind spider:Hurt> Soi sends a blind spider sprawling with a powerful bash. R HP:Scratched, Soi:Bruised, a blind spider:Hurt> You slash a blind spider hard. R HP:Scratched, Soi:Bruised, a blind spider:Hurt> Soi slashes a blind spider. R HP:Scratched, Soi:Bruised, a blind spider:Hurt> Fullante slashes a blind spider. R HP:Scratched, Soi:Bruised, a blind spider:Hurt> You slash a blind spider. R HP:Scratched, Soi:Bruised, a blind spider:Hurt>You say 'he poisoned insighted confused' R HP:Scratched, Soi:Bruised, a blind spider:Hurt>Soi slashes a blind spider. You have 151/159 hit, 57/57 stamina, 132/145 moves, 0 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 1, XP Needed: 5K. R HP:Scratched, Soi:Bruised, a blind spider:Hurt> A blind spider has recovered from a bash! R HP:Scratched, Soi:Bruised, a blind spider:Hurt> Soi deflects a blind spider's attack. R HP:Scratched, Soi:Bruised, a blind spider:Hurt> Fullante lightly slashes a blind spider. R HP:Scratched, Soi:Bruised, a blind spider:Hurt> You slash a blind spider hard. R HP:Scratched, Soi:Bruised, a blind spider:Hurt>'0 spirit Soi deflects a blind spider's attack. sigh R HP:Scratched, Soi:Bruised, a blind spider:Hurt>A blind spider avoids being bashed by Soi who loses his balance and falls! You say '0 spirit' R HP:Scratched, Soi:Bruised, a blind spider:Hurt>Fullante slashes a blind spider. You sigh. R HP:Scratched, Soi:Bruised, a blind spider:Hurt> You slash a blind spider. R HP:Scratched, Soi:Bruised, a blind spider:Hurt> A blind spider hits Soi's head hard. R HP:Scratched, Soi:Bruised, a blind spider:Hurt> Soi sends a blind spider sprawling with a powerful bash. R HP:Scratched, Soi:Bruised, a blind spider:Hurt>set tac ag Fullante slashes a blind spider. R HP:Scratched, Soi:Bruised, a blind spider:Hurt>You slash a blind spider. You are now employing aggressive tactics. R HP:Scratched, Soi:Bruised, a blind spider:Hurt> Fullante comforts you. R HP:Scratched, Soi:Bruised, a blind spider:Hurt> Soi slashes a blind spider. R HP:Scratched, Soi:Bruised, a blind spider:Hurt> Fullante slashes a blind spider. R HP:Scratched, Soi:Bruised, a blind spider:Hurt> You slash a blind spider. R HP:Scratched, Soi:Bruised, a blind spider:Wounded>'DIE!! A blind spider deflects Soi's attack. You say 'DIE!!' R HP:Scratched, Soi:Bruised, a blind spider:Wounded> A blind spider has recovered from a bash! R HP:Scratched, Soi:Bruised, a blind spider:Wounded> A blind spider deflects Fullante's attack. You slash a blind spider hard. R HP:Scratched, Soi:Bruised, a blind spider:Wounded> A blind spider hits Soi's body hard. R HP:Healthy, Soi:Hurt, a blind spider:Wounded> A blind spider dodges Soi's attack. R HP:Healthy, Soi:Hurt, a blind spider:Wounded> You slash a blind spider. R HP:Healthy, Soi:Hurt, a blind spider:Wounded> Fullante slashes a blind spider. R HP:Healthy, Soi:Hurt, a blind spider:Wounded> Soi deflects a blind spider's attack. R HP:Healthy, Soi:Hurt, a blind spider:Wounded>sc A blind spider avoids being bashed by Soi who loses his balance and falls! R HP:Healthy, Soi:Hurt, a blind spider:Wounded>You slash a blind spider. You have 159/159 hit, 57/57 stamina, 138/145 moves, 0 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 1, XP Needed: 5K. R HP:Healthy, Soi:Hurt, a blind spider:Wounded>con spider A blind spider deflects Fullante's attack. A blind spider hits Soi's head extremely hard. R HP:Healthy, Soi:Hurt, a blind spider:Wounded>Are you mad!? A blind spider has been here for a very long time. R HP:Healthy, Soi:Hurt, a blind spider:Wounded> You slash a blind spider. A blind spider avoids being bashed by Soi who loses his balance and falls! R HP:Healthy, Soi:Hurt, a blind spider:Wounded> Soi deflects a blind spider's attack. R HP:Healthy, Soi:Hurt, a blind spider:Wounded> Fullante slashes a blind spider. R HP:Healthy, Soi:Hurt, a blind spider:Wounded> You slash a blind spider. Soi deflects a blind spider's attack. 'Are you mad!? R HP:Healthy, Soi:Hurt, a blind spider:Wounded> A blind spider deflects Fullante's attack. R HP:Healthy, Soi:Hurt, a blind spider:Wounded>You say 'Are you mad!?' R HP:Healthy, Soi:Hurt, a blind spider:Wounded> Soi deflects a blind spider's attack. Soi sends a blind spider sprawling with a powerful bash. R HP:Healthy, Soi:Hurt, a blind spider:Wounded> You slash a blind spider. R HP:Healthy, Soi:Hurt, a blind spider:Wounded> A blind spider dodges Soi's attack. R HP:Healthy, Soi:Hurt, a blind spider:Wounded>tell nyven con spider Fullante lightly slashes a blind spider. R HP:Healthy, Soi:Hurt, a blind spider:Wounded>Fullante nods solemnly. You tell Nyven 'con spider' R HP:Healthy, Soi:Hurt, a blind spider:Wounded> You slash a blind spider. R HP:Healthy, Soi:Hurt, a blind spider:Wounded> A blind spider dodges Soi's attack. R HP:Healthy, Soi:Hurt, a blind spider:Wounded> Fullante slashes a blind spider. R HP:Healthy, Soi:Hurt, a blind spider:Wounded> A blind spider has recovered from a bash! R HP:Healthy, Soi:Hurt, a blind spider:Wounded>tell nyven Are you mad!? A blind spider deflects your attack. R HP:Healthy, Soi:Hurt, a blind spider:Wounded>You tell Nyven 'Are you mad!?' R HP:Healthy, Soi:Hurt, a blind spider:Wounded> Fullante slashes a blind spider. Soi deflects a blind spider's attack. R HP:Healthy, Soi:Hurt, a blind spider:Wounded> You slash a blind spider. R HP:Healthy, Soi:Hurt, a blind spider:Wounded> A blind spider avoids being bashed by Soi who loses his balance and falls! R HP:Healthy, Soi:Hurt, a blind spider:Wounded>tell nyven blind :-) Soi deflects a blind spider's attack. R HP:Healthy, Soi:Hurt, a blind spider:Wounded>set tac ag Fullante slashes a blind spider. You tell Nyven 'blind :-)' R HP:Healthy, Soi:Hurt, a blind spider:Bloodied>You are now employing aggressive tactics. R HP:Healthy, Soi:Hurt, a blind spider:Bloodied> A blind spider deflects your attack. R HP:Healthy, Soi:Hurt, a blind spider:Bloodied> A blind spider avoids being bashed by Soi who loses his balance and falls! R HP:Healthy, Soi:Hurt, a blind spider:Bloodied> A blind spider hits Soi's right arm extremely hard. R HP:Healthy, Soi:Wounded, a blind spider:Bloodied> A blind spider deflects Fullante's attack. R HP:Healthy, Soi:Wounded, a blind spider:Bloodied> A blind spider deflects your attack. R HP:Healthy, Soi:Wounded, a blind spider:Bloodied> A blind spider deeply wounds Soi's left arm with its hit. Soi panics, and attempts to flee! Soi panics, and attempts to flee! R HP:Healthy, Soi:Bloodied, a blind spider:Bloodied> A blind spider avoids being bashed by Soi who loses his balance and falls! R HP:Healthy, Soi:Bloodied, a blind spider:Bloodied>set tac def A blind spider deflects Fullante's attack. R HP:Healthy, Soi:Bloodied, a blind spider:Bloodied> You slash a blind spider. R HP:Healthy, Soi:Bloodied, a blind spider:Bloodied> A blind spider hits Soi's body extremely hard. Soi is stunned, but will probably regain consciousness again. R HP:Healthy, Soi:Dying, a blind spider:Bloodied> Fullante lightly slashes a blind spider. R HP:Healthy, Soi:Dying, a blind spider:Bloodied>You slash a blind spider hard. A blind spider deeply wounds Soi's body with its hit. Soi is dead! R.I.P. Soi stops riding a horse. Your blood freezes as you hear Soi's death cry. You stop following Soi. Fullante stops following Soi. Soi leaves your group. You are now employing defensive tactics. chat noooooo R HP:Healthy, Fullante:Healthy, a blind spider:Bloodied> A blind spider deflects Fullante's attack. R HP:Healthy, Fullante:Healthy, a blind spider:Bloodied> A blind spider hits Fullante's head extremely hard. Fullante sighs loudly. R HP:Healthy, Fullante:Hurt, a blind spider:Bloodied> A blind spider deflects your attack. R HP:Healthy, Fullante:Hurt, a blind spider:Bloodied> Fullante panics, and attempts to flee! R HP:Healthy, Fullante:Hurt, a blind spider:Bloodied>You chat, 'noooooo' R HP:Healthy, Fullante:Hurt, a blind spider:Bloodied> Fullante panics, and attempts to flee! R HP:Healthy, Fullante:Hurt, a blind spider:Bloodied> A blind spider hits Fullante's body extremely hard. R HP:Healthy, Fullante:Bloodied, a blind spider:Bloodied> A blind spider deflects Fullante's attack. R HP:Healthy, Fullante:Bloodied, a blind spider:Bloodied> A blind spider deflects your attack. R HP:Healthy, Fullante:Bloodied, a blind spider:Bloodied> Fullante panics, and attempts to flee! R HP:Healthy, Fullante:Bloodied, a blind spider:Bloodied> Fullante panics, and attempts to flee! Fullante flees head over heals! Fullante is leaving south, riding on a horse. f R HP:Healthy, a blind spider:Bloodied> A blind spider hits your right arm very hard. Soi tells you ':('. R HP:Bruised, a blind spider:Bloodied> A blind spider dodges your attack. R HP:Bruised, a blind spider:Bloodied> A blind spider hits your head very hard. R HP:Bruised, a blind spider:Bloodied>You flee head over heels. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. Fullante is riding on a horse. R HP:Bruised> Fullante begins quietly muttering some strange, powerful words. R HP:Bruised>sc You have 127/165 hit, 57/57 stamina, 132/146 moves, 0 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 5K. R HP:Bruised>tell soi :( You tell Soi ':(' R HP:Bruised> Fullante utters a strange command, 'cure self' R HP:Bruised>whois soi Soi the Human is a level 12 Human. R HP:Bruised>n get cor s Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The badly beaten corpse of *a Human* is lying here. A blind spider hangs from a web here. A blind spider hangs from a web here. A horse is here, gazing at you. R HP:Bruised>the badly beaten corpse of *a Human*: You can't carry that much weight. R HP:Bruised>Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. Fullante is riding on a horse. R HP:Bruised>spit who You spit over your left shoulder. R HP:Bruised>Players ------- [ 5 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf (AFK) (sleeping) [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. R HP:Bruised> Fullante nods solemnly. nar sigh R HP:Bruised>sc You narrate, 'sigh' R HP:Bruised> Fullante sniffs sadly. R HP:Bruised>You have 138/165 hit, 57/57 stamina, 140/146 moves, 0 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 5K. R HP:Bruised> Fullante is leaving north, riding on a horse. R HP:Bruised> Fullante is entering from the north, riding on a horse. R HP:Bruised>'gonna get a little more spirit You say 'gonna get a little more spirit' R HP:Bruised> Fullante says 'he bloodie too' s R HP:Bruised>s s Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. R HP:Bruised>Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A black rabbit scurries about. A large wild dog watches you carefully. R HP:Bruised>Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A massive Mirkwolf stares at you through blood red eyes. R HP:Bruised> Soi tells you 'come get me at juggler'. R HP:Bruised>e e Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. R HP:Bruised>You cannot go that way. R HP:Bruised>n n n You cannot go that way. R HP:Bruised>You cannot go that way. R HP:Bruised>You cannot go that way. R HP:Bruised>w n n Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A massive Mirkwolf stares at you through blood red eyes. R HP:Bruised>Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A black rabbit scurries about. A large wild dog watches you carefully. R HP:Bruised>Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. e R HP:Bruised>You cannot go that way. R HP:Bruised>set men on n AutoMental mode is now on. R HP:Bruised>Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. Fullante is riding on a horse. R HP:Bruised>n e Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The badly beaten corpse of *a Human* is lying here. A blind spider hangs from a web here. A blind spider hangs from a web here. A horse is here, gazing at you. R HP:Bruised>You cannot go that way. R HP:Bruised>s s Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. Fullante is riding on a horse. R HP:Scratched>Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. R HP:Scratched>s Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A black rabbit scurries about. A large wild dog watches you carefully. R HP:Scratched>e e Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. n n R HP:Scratched>Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. Snow lies upon the ground. n R HP:Scratched>Light Forest Exits are: N S You are surrounded by small oak and spruce. The ground is covered with thin n brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. R HP:Scratched>Grassy Fields Exits are: S W This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>w n Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. A black rabbit scurries about. A black rabbit scurries about. A black rabbit scurries about. A black deer can barely be made out in the darkness here. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Scratched>Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. R HP:Scratched>e Brushy Plains Exits are: N W The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. R HP:Scratched>n A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. A large wild dog watches you carefully. A flickering ball of pale flame dances through the air. (shadow) R HP:Scratched>k flame The day has now begun. The storm intesifies as flashes of lightning pierce the sky. R HP:Scratched>You force your Will against a ball of pale flame's dexterity! R HP:Scratched Mind:in top shape, a ball of pale flame:slightly clumsy> A ball of pale flame tries its Will against your mind, but loses control! R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat clumsy>rep getting spirit You force your Will against a ball of pale flame's concentration! who R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat clumsy>He can't hear you. R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat clumsy>Players ------- [ 5 Hum] Nyven the Human (linkless) [ 5 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf (sleeping) [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human (sleeping) 6 characters displayed. R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat clumsy> You force your Will against a ball of pale flame's will! R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat clumsy> You force your Will against a ball of pale flame's will! R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat clumsy> You force your Will against a ball of pale flame's intelligence! R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat clumsy> a ball of pale flame forces its Will against your concentration! R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat clumsy> You force your Will against a ball of pale flame's concentration! R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat clumsy> You force your Will against a ball of pale flame's will! R HP:Scratched Mind:in top shape, a ball of pale flame:quite dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:quite dispirited>tell nyven soi rip :( You force your Will against a ball of pale flame's learning! R HP:Scratched Mind:in top shape, a ball of pale flame:quite dispirited>He's linkless at the moment. R HP:Scratched Mind:in top shape, a ball of pale flame:quite dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:quite dispirited> A large wild dog attacks YOU! You deflect a large wild dog's attack. R HP:Scratched Mind:in top shape, a ball of pale flame:quite dispirited> You force your Will against a ball of pale flame's learning! R HP:Scratched Mind:in top shape, a ball of pale flame:quite dispirited> A ball of pale flame tries its Will against your mind, but loses control! R HP:Scratched Mind:in top shape, a ball of pale flame:seriously dispirited> You force your Will against a ball of pale flame's strength! R HP:Scratched Mind:in top shape, a ball of pale flame:seriously dispirited> A large wild dog hits your right foot. R HP:Scratched Mind:in top shape, a ball of pale flame:seriously dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:seriously dispirited>set tac def who You force your Will against a ball of pale flame's intelligence! You are now employing defensive tactics. R HP:Scratched Mind:in top shape, a ball of pale flame:seriously dispirited>A ball of pale flame tries its Will against your mind, but you resist! Players ------- [ 5 Hum] Nyven the Human (linkless) [ 5 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf (sleeping) [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human (sleeping) 6 characters displayed. R HP:Scratched Mind:in top shape, a ball of pale flame:seriously dispirited> You deflect a large wild dog's attack. R HP:Scratched Mind:in top shape, a ball of pale flame:seriously dispirited> You force your Will against a ball of pale flame's intelligence! R HP:Scratched Mind:in top shape, a ball of pale flame:seriously dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:seriously dispirited> You force your Will against a ball of pale flame's intelligence! sc R HP:Scratched Mind:in top shape, a ball of pale flame:strongly duped>A ball of pale flame tries its Will against your mind, but you resist! You have 158/165 hit, 57/57 stamina, 138/146 moves, 4 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 5K. R HP:Scratched Mind:in top shape, a ball of pale flame:strongly duped> You deflect a large wild dog's attack. R HP:Scratched Mind:in top shape, a ball of pale flame:strongly duped> You force your Will against a ball of pale flame's will! R HP:Scratched Mind:in top shape, a ball of pale flame:strongly dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:strongly dispirited> You force your Will against a ball of pale flame's strength! R HP:Scratched Mind:in top shape, a ball of pale flame:strongly dispirited> You deflect a large wild dog's attack. R HP:Scratched Mind:in top shape, a ball of pale flame:strongly dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:strongly dispirited> You force your Will against a ball of pale flame's constitution! R HP:Scratched Mind:in top shape, a ball of pale flame:strongly dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:strongly dispirited> You deflect a large wild dog's attack. R HP:Scratched Mind:in top shape, a ball of pale flame:strongly dispirited> You force your Will against a ball of pale flame's concentration! R HP:Scratched Mind:in top shape, a ball of pale flame:strongly dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:strongly dispirited> You force your Will against a ball of pale flame's dexterity! R HP:Scratched Mind:in top shape, a ball of pale flame:strongly dispirited> You deflect a large wild dog's attack. R HP:Scratched Mind:in top shape, a ball of pale flame:strongly dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:strongly dispirited> You force your Will against a ball of pale flame's will! R HP:Scratched Mind:in top shape, a ball of pale flame:horribly dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:horribly dispirited> You deflect a large wild dog's attack. You force your Will against a ball of pale flame's learning! R HP:Scratched Mind:in top shape, a ball of pale flame:horribly dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:horribly dispirited> You force your Will against a ball of pale flame's concentration! R HP:Scratched Mind:in top shape, a ball of pale flame:horribly dispirited> You deflect a large wild dog's attack. sc R HP:Scratched Mind:in top shape, a ball of pale flame:horribly dispirited>smile A ball of pale flame tries its Will against your mind, but loses control! R HP:Scratched Mind:in top shape, a ball of pale flame:horribly dispirited>You force your Will against a ball of pale flame's dexterity! You have 163/165 hit, 57/57 stamina, 146/146 moves, 8 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 5K. R HP:Scratched Mind:in top shape, a ball of pale flame:horribly dispirited>You smile happily. R HP:Scratched Mind:in top shape, a ball of pale flame:horribly dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:horribly dispirited> You force your Will against a ball of pale flame's dexterity! R HP:Scratched Mind:in top shape, a ball of pale flame:horribly clumsy> You deflect a large wild dog's attack. R HP:Scratched Mind:in top shape, a ball of pale flame:horribly clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:horribly clumsy> You force your Will against a ball of pale flame's will! Your spirit increases by 8. You receive your share of experience -- 337 points. Your blood freezes as you hear a ball of pale flame's death cry. A ball of pale flame vanishes into thin air. You turn to face your next enemy. w R HP:Scratched, a large wild dog:in top shape>No way! You're fighting for your life! R HP:Scratched, a large wild dog:in top shape> You deflect a large wild dog's attack. R HP:Scratched, a large wild dog:in top shape>f You cannot fathom a large wild dog's mind. R HP:Scratched, a large wild dog:in top shape>You flee head over heels. Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A black deer can barely be made out in the darkness here. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Scratched>n n n n Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. n n n R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. A small, green snake slithers harmlessly here. R>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. R>You cannot go that way. R>You cannot go that way. R>You cannot go that way. R>e e You cannot go that way. R>Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. R>Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. R>e n Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. R>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. pour water skin Nyven the Human (linkless) is standing here. Soi the Human is sleeping here. R>You pour some water into the skin. sig soi R>Soi is not in a proper position for that. R> Lightning lights up the sullen sky through the rain. R>diag soi Soi is beaten severely. Soi is slightly retarded and slightly clumsy. Soi is not affected by anything. He is moderately sensitive to the spiritual. R>wake soi You wake him up. R>cast regen soi You start to concentrate. |/-\|/-\ Ok. R>'need spirit You say 'need spirit' sc R>You have 165/165 hit, 57/57 stamina, 130/146 moves, 11 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 5K. R> Soi starts following you. R>'11 spirit now st You say '11 spirit now' cv soi R> Soi clambers to his feet. R>You are already standing. R>You start to concentrate. -\|/-\ Ok. Soi says 'i need horse' R>diag soi sc Soi is beaten severely. Soi is slightly retarded and slightly clumsy. Soi is affected by: vitality (fast-acting) regeneration (fast-acting) He is moderately sensitive to the spiritual. R>You have 165/165 hit, 57/57 stamina, 133/146 moves, 6 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 5K. R>'6 spirit w s You say '6 spirit' R>Postmaster Tent Exits are: E This tent is dominated by a large wooden table covered with scraps of paper and bags filled with letters en route from someplace to someplace else. It must be difficult to carry all those important documents around Middle Earth without losing any! A tall, thin man wearing spectacles is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Soi enters from the east. R>You cannot go that way. R>w You cannot go that way. e R>s At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Nyven the Human (linkless) is standing here. Soi enters from the west. w R>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi enters from the north. w R>Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Soi enters from the east. R>Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Soi enters from the east. R>s Rickety Stables Exits are: N This piece of junk lean-to serves as the place for stabling the mounts of this incredibly poor outpost. The animals do not look happy here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Soi enters from the north. R> Soi grabs a horse and starts leading him. A horse now follows Soi. R>n Soi grabs a horse and starts leading him. A horse now follows Soi. R>Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Soi enters from the south. A horse enters from the south. A horse enters from the south. R> A horse stops following Soi. Soi mounts a horse and starts riding him. R>w Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi is entering from the east, riding onw a horse. A horse enters from the east. R>You cannot go that way. R>who Players ------- [ 5 Hum] Nyven the Human (linkless) [ 5 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf (sleeping) [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. R>gro all Soi joins your group. R>sc You have 165/165 hit, 57/57 stamina, 137/146 moves, 6 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 5K. gro R>Your group consists of: HP: Healthy, S:Full, MV:Energetic -- Ainaran (Head of group) HP: Wounded, S:Full, MV:Energetic -- Soi HP: Hurt, S:Charged, MV:Energetic -- Fullante HP: Healthy, S:Full, MV:Energetic -- a horse R>s s s s s s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. Soi is entering from the north, riding on a horse. A horse enters from the north. R>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. Soi is entering from the north, riding on a horse. A horse enters from the north. R>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A black deer can barely be made out in the darkness here. A wolf approaches you, obviously abandoned by its pack, hungry and angry. A large wild dog watches you carefully. Soi is entering from the north, riding on a horse. A horse enters from the north. R>Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. Soi is entering from the north, riding on a horse. A horse enters from the north. R>Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. A black rabbit scurries about. A black rabbit scurries about. A black rabbit scurries about. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Soi is entering from the north, riding on a horse. A horse enters from the north. R>Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Snow lies upon the ground. A brown fox hunts for food here. Soi is entering from the north, riding on a horse. A horse enters from the north. R> The fields become blankets of white as snow quickly covers the ground. R>w You cannot go that way. R>s Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. Soi is entering from the north, riding on a horse. A horse enters from the north. R>w Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A black rabbit scurries about. A large wild dog watches you carefully. Soi is entering from the east, riding on a horse. A horse enters from the east. R> Nyven chats, 'vicious damned lag' R>n n n n n Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. n Soi is entering from the south, riding on a horse. A horse enters from the south. R>Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots n and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. Soi is entering from the south, riding on a horse. A horse enters from the south. n R>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The badly beaten corpse of *a Human* is lying here. A blind spider hangs from a web here. A blind spider hangs from a web here. A horse is here, gazing at you. Fullante the Wood Elf is resting here. A horse is here, gazing at you. Soi is entering from the south, riding on a horse. A horse enters from the south. R>You cannot go that way. R>You cannot go that way. R>nar nod You cannot go that way. R>You cannot go that way. R>s You cannot go that way. R>You narrate, 'nod' R>Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. Soi is entering from the north, riding on a horse. A horse enters from the north. R>n dismount Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The badly beaten corpse of *a Human* is lying here. A blind spider hangs from a web here. A blind spider hangs from a web here. A horse is here, gazing at you. Fullante the Wood Elf is resting here. A horse is here, gazing at you. Soi is entering from the south, riding on a horse. A horse enters from the south. R>'I be back You stop riding a horse. A horse starts following you. >l blind Fullante lies down and falls asleep. > Soi slaps a blind spider. >You say 'I be back' > A giant spider hangs from a web here, its fangs dripping poison to the ground. Strange red markings are upon its back, and its hatred filled white eyes stare at you blindly. A single claw sticks from the end of each leg. A blind spider has a lot of wounds. > Fullante awakens. > Soi gets A severed head of a Mirkwolf from the badly beaten corpse of *a Human*. Soi gets a silk sash from the badly beaten corpse of *a Human*. Soi gets a fine longsword from the badly beaten corpse of *a Human*. Soi gets a golden bracelet from the badly beaten corpse of *a Human*. Soi gets a golden bracelet from the badly beaten corpse of *a Human*. Soi gets a black cloth belt from the badly beaten corpse of *a Human*. Soi gets an indigo wool cloak from the badly beaten corpse of *a Human*. Soi gets a light kite shield from the badly beaten corpse of *a Human*. Soi gets an indigo pair of cotton sleeves from the badly beaten corpse of *a Human*. Soi gets an indigo pair of cotton gloves from the badly beaten corpse of *a Human*. Soi gets a pair of supple leather boots from the badly beaten corpse of *a Human*. Soi gets an indigo pair of cotton pants from the badly beaten corpse of *a Human*. Soi gets an indigo cotton hood from the badly beaten corpse of *a Human*. Soi gets an indigo cotton shirt from the badly beaten corpse of *a Human*. Soi gets a silk scarf from the badly beaten corpse of *a Human*. Soi gets a silk scarf from the badly beaten corpse of *a Human*. Soi gets a stone ring from the badly beaten corpse of *a Human*. Soi gets a stone ring from the badly beaten corpse of *a Human*. >'wounded You say 'wounded' >ponder Soi stops following you. sc >You ponder over matters as they appear to you at this moment. >You have 165/165 hit, 57/57 stamina, 143/146 moves, 6 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 5K. > Soi slides a stone ring on to his right ring finger. Soi slides a stone ring on to his left ring finger. Soi wears a silk scarf on his head. Soi wears an indigo cotton shirt on his body. Soi puts an indigo pair of cotton pants on his legs. Soi wears a pair of supple leather boots on his feet. Soi puts an indigo pair of cotton gloves on his hands. Soi wears an indigo pair of cotton sleeves on his arms. Soi straps a light kite shield around his arm as a shield. Soi wears an indigo wool cloak about his body. Soi wears a black cloth belt around his waist. Soi puts a golden bracelet on around his right wrist. Soi puts a golden bracelet on around his left wrist. Soi wields a fine longsword. Soi wears a silk sash around his back. Soi fastens A severed head of a Mirkwolf on his belt. > Fullante nods solemnly. >fol soi You now follow Soi. >gro spider Soi gets a torch from the badly beaten corpse of *a Human*. Soi gets a large heap of coins from the badly beaten corpse of *a Human*. Soi gets a skull ring from the badly beaten corpse of *a Human*. Soi gets a water skin from the badly beaten corpse of *a Human*. Soi gets a water skin from the badly beaten corpse of *a Human*. Soi gets a skull ring from the badly beaten corpse of *a Human*. Soi gets a painted, white key from the badly beaten corpse of *a Human*. Soi gets a backpack from the badly beaten corpse of *a Human*. Soi gets a backpack from the badly beaten corpse of *a Human*. > Fullante says 'poison him?:-)' >A blind spider joins your group. >diag spide No-one by that name here. > Fullante says 'he keeps on regening' diag spider >A blind spider has a lot of wounds. A blind spider is in top shape. A blind spider has been here for a very long time. A blind spider is affected by: insight (long) It is well aware of the Wraith-world. >cp spider You start to concentrate. -\|f /-\|/-\Ok. A blind spider leaves your group. Your poison now flows through a blind spider's veins! PANIC! You couldn't escape! HP:Healthy, a blind spider:in top shape> A blind spider hits your body very hard. You cannot fathom a blind spider's mind. HP:Bruised, a blind spider:in top shape>f You cannot fathom a blind spider's mind. You flee head over heels. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. HP:Bruised>set men off AutoMental mode is now off. n HP:Bruised>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The badly beaten corpse of *a Human* is lying here. A blind spider hangs from a web here. A blind spider hangs from a web here. A horse is here, gazing at you. Fullante the Wood Elf is sitting here. A horse is here, gazing at you. Soi is riding on a horse. A horse is here, gazing at you. HP:Bruised>nod You nod solemnly. diag spider sc HP:Bruised> Fullante smiles happily. HP:Bruised>A blind spider has a lot of wounds. A blind spider is in top shape. A blind spider has been here for a very long time. A blind spider is affected by: poison (long) insight (long) It is well aware of the Wraith-world. HP:Bruised>You have 146/165 hit, 57/57 stamina, 130/146 moves, 1 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 5K. HP:Bruised> Saving Ainaran. Fullante says 'much better' HP:Bruised> Fullante smiles happily. HP:Bruised>'1 spirit sigh Soi beams a smile at a blind spider. HP:Bruised> Fullante rests. HP:Bruised>You say '1 spirit' HP:Bruised>You sigh. HP:Bruised> Fullante gets a soldier ration from a backpack. HP:Bruised>gro spider Fullante gets a soldier ration from a backpack. HP:Bruised> Fullante eats a soldier ration. HP:Bruised>Fullante eats a soldier ration. A blind spider joins your group. HP:Bruised>gro Fullante giggles. HP:Bruised>Your group consists of: HP: Bruised, S:Full, MV:Energetic -- Ainaran (Head of group) HP: Wounded, S:Full, MV:Energetic -- a blind spider HP: Hurt, S:Full, MV:Energetic -- Soi HP: Bruised, S:Powered, MV:Energetic -- Fullante HP: Healthy, S:Full, MV:Energetic -- a horse HP:Bruised> Soi stops using a silk scarf. HP:Scratched> Soi wears an indigo cotton hood on his head. HP:Scratched>sc You have 149/165 hit, 57/57 stamina, 137/146 moves, 1 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 5K. HP:Scratched> Soi wears a silk scarf around his neck. brb HP:Scratched>Come back soon! HP:Scratched> Your regeneration slows again. HP:Scratched> Soi wears a silk scarf around his neck. HP:Scratched>ride s s A horse stops following you. You mount a horse and start riding him. s R HP:Scratched>Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. R HP:Scratched>Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. R HP:Scratched>Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A black rabbit scurries about. A large wild dog watches you carefully. R HP:Scratched>e e Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. R HP:Scratched>Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. Snow lies upon the ground. n n R HP:Scratched>Light Forest Exits are: N S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. R HP:Scratched>Grassy Fields Exits are: S W This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. A black deer can barely be made out in the darkness here. R HP:Scratched>n w n You cannot go that way. n R HP:Scratched>e n Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. A black rabbit scurries about. A black rabbit scurries about. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Scratched>Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. A black deer can barely be made out in the darkness here. A black rabbit scurries about. R HP:Scratched>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. A large wild dog watches you carefully. R HP:Scratched>A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. R HP:Scratched>You cannot go that way. R HP:Scratched>w Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. A large wild dog watches you carefully. R HP:Scratched>e A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. who R HP:Scratched>tap Players ------- [ 5 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf (sleeping) [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. R HP:Scratched>tap Have a little patience! R HP:Scratched>Have a little patience! R HP:Scratched>gt hopeing for repop on flame sc who You group-say 'hopeing for repop on flame' R HP:Scratched>You have 152/165 hit, 57/57 stamina, 124/146 moves, 1 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 5K. R HP:Scratched>Players ------- [ 5 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf (sleeping) [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. R HP:Scratched>set men on AutoMental mode is now on. R HP:Scratched>gt repops are fast here who You group-say 'repops are fast here' R HP:Scratched>Players ------- [ 5 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf (sleeping) [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. R HP:Scratched> Fullante leaves your group. Someone leaves your group. R HP:Scratched>gt ponder gro l A ball of pale flame arrives. k flame set tac def R HP:Scratched>The storm intesifies as flashes of lightning pierce the sky. You group-say 'ponder' R HP:Scratched>Your group consists of: HP:Scratched, S:Full, MV:Energetic -- Ainaran (Head of group) HP: Hurt, S:Full, MV:Energetic -- Soi HP: Healthy, S:Full, MV:Energetic -- a horse R HP:Scratched>A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. You are riding on a horse. A flickering ball of pale flame dances through the air. (shadow) R HP:Scratched>You force your Will against a ball of pale flame's will! R HP:Scratched Mind:in top shape, a ball of pale flame:slightly dispirited> A ball of pale flame tries its Will against your mind, but loses control! R HP:Scratched Mind:in top shape, a ball of pale flame:slightly retarded>You are now employing defensive tactics. R HP:Scratched Mind:in top shape, a ball of pale flame:slightly retarded>gt pop You force your Will against a ball of pale flame's dexterity! R HP:Scratched Mind:in top shape, a ball of pale flame:slightly retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:slightly retarded>who You group-say 'pop' R HP:Scratched Mind:in top shape, a ball of pale flame:slightly retarded>Players ------- [ 5 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. R HP:Scratched Mind:in top shape, a ball of pale flame:slightly retarded> You force your Will against a ball of pale flame's constitution! R HP:Scratched Mind:in top shape, a ball of pale flame:slightly retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:slightly retarded>gt what happened? You group-say 'what happened?' R HP:Scratched Mind:in top shape, a ball of pale flame:slightly retarded> You force your Will against a ball of pale flame's strength! R HP:Scratched Mind:in top shape, a ball of pale flame:slightly retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:slightly retarded> You force your Will against a ball of pale flame's dexterity! R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat clumsy>who A ball of pale flame tries its Will against your mind, but loses control! R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat retarded>Players ------- [ 5 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat retarded> You force your Will against a ball of pale flame's strength! R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat retarded> You force your Will against a ball of pale flame's strength! R HP:Scratched Mind:in top shape, a ball of pale flame:seriously weakened> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:seriously weakened>sc You force your Will against a ball of pale flame's constitution! You have 155/165 hit, 57/57 stamina, 138/146 moves, 1 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 5K. R HP:Scratched Mind:in top shape, a ball of pale flame:seriously weakened> a ball of pale flame forces its Will against your will! R HP:Scratched Mind:barely dispirited, a ball of pale flame:seriously weakened> You force your Will against a ball of pale flame's learning! R HP:Scratched Mind:barely dispirited, a ball of pale flame:seriously retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:barely dispirited, a ball of pale flame:seriously retarded> Soi group-says 'dunno' R HP:Scratched Mind:barely dispirited, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's dexterity! R HP:Scratched Mind:barely dispirited, a ball of pale flame:seriously retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:barely dispirited, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's dexterity! R HP:Scratched Mind:barely dispirited, a ball of pale flame:seriously clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:barely dispirited, a ball of pale flame:seriously clumsy>gt hmm gt nod You group-say 'hmm' R HP:Scratched Mind:barely dispirited, a ball of pale flame:seriously clumsy> You force your Will against a ball of pale flame's will! R HP:Scratched Mind:barely dispirited, a ball of pale flame:seriously clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:barely dispirited, a ball of pale flame:seriously clumsy>You group-say 'nod' R HP:Scratched Mind:barely dispirited, a ball of pale flame:seriously clumsy> You force your Will against a ball of pale flame's strength! R HP:Scratched Mind:barely dispirited, a ball of pale flame:strongly weakened> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:barely dispirited, a ball of pale flame:strongly weakened>gt i be there sec You group-say 'i be there sec' sc R HP:Scratched Mind:barely dispirited, a ball of pale flame:strongly weakened>You force your Will against a ball of pale flame's concentration! You have 157/165 hit, 57/57 stamina, 135/146 moves, 3 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 5K. R HP:Scratched Mind:barely dispirited, a ball of pale flame:strongly weakened> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:barely dispirited, a ball of pale flame:strongly weakened> conc You force your Will against a ball of pale flame's strength! R HP:Scratched Mind:barely dispirited, a ball of pale flame:horribly weakened>You start focusing your mind. a ball of pale flame forces its Will against your intelligence! ci A ball of pale flame tries its Will against your mind, but loses control! You attack with extra will power! (2) Your spirit increases by 8. You receive your share of experience -- 299 points. Your blood freezes as you hear a ball of pale flame's death cry. A ball of pale flame vanishes into thin air. You start to concentrate. -\| l /-\Ok. The world seems to gain a few edges for you. R HP:Scratched>R HP:Scratched>A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. You are riding on a horse. w s s s s R HP:Scratched>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. A large wild dog watches you carefully. R HP:Scratched>Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. A black deer can barely be made out in the darkness here. R HP:Scratched>Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. A black rabbit scurries about. A black rabbit scurries about. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Scratched>Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Snow lies upon the ground. A brown fox hunts for food here. R HP:Scratched>Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. R HP:Scratched>w n n n n Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A black rabbit scurries about. A large wild dog watches you carefully. n R HP:Scratched>Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. n R HP:Scratched>Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. R HP:Scratched>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The badly beaten corpse of *a Human* is lying here. A blind spider hangs from a web here. A blind spider hangs from a web here. A horse is here, gazing at you. Soi is riding on a horse. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>l spider gro all Soi snickers softly. R HP:Scratched> A giant spider hangs from a web here, its fangs dripping poison to the ground. Strange red markings are upon its back, and its hatred filled white eyes stare at you blindly. A single claw sticks from the end of each leg. A blind spider is beaten severely. R HP:Scratched>R HP:Scratched> A blind spider writhes in pain as the poison takes hold. R HP:Scratched>diag spider Fullante says 'still bloodied' R HP:Scratched>A blind spider is beaten severely. A blind spider is in top shape. A blind spider has been here for a very long time. A blind spider is affected by: poison (long) insight (medium) It is well aware of the Wraith-world. R HP:Scratched> Soi looks at a blind spider. R HP:Scratched> Fullante giggles. R HP:Scratched>nod You nod solemnly. R HP:Scratched>diag soi Soi has some bruises. Soi is in top shape. Soi is affected by: vitality (fast-acting) regeneration (fast-acting) He is moderately sensitive to the spiritual. R HP:Scratched> Soi says 'rdy?' R HP:Scratched>'engage, I'll confuse You say 'engage, I'll confuse' R HP:Scratched>set tac ag set men off You are now employing aggressive tactics. as as R HP:Scratched S:Surging>AutoMental mode is now off. R HP:Scratched S:Surging> A blind spider avoids being bashed by Soi who loses his balance and falls! R HP:Scratched> A blind spider hits Soi's body hard. R HP:Scratched> Fullante stops using a light kite shield. R HP:Scratched> Fullante assists Soi. Fullante attacks a blind spider! A blind spider deflects Fullante's attack. R HP:Scratched> A blind spider deeply wounds Soi's body with its hit. R HP:Scratched> A blind spider avoids being bashed by Soi who loses his balance and falls! Fullante begins quietly muttering some strange, powerful words. R HP:Scratched>You join the fight! You attack a blind spider! You lightly slash a blind spider. R HP:Scratched, Soi:Wounded, a blind spider:Bloodied> A blind spider hits Soi's left hand extremely hard. R HP:Healthy, Soi:Wounded, a blind spider:Bloodied> A blind spider avoids being bashed by Soi who loses his balance and falls! R HP:Healthy, Soi:Wounded, a blind spider:Bloodied>A blind spider dodges Soi's attack. Fullante utters a strange command, 'lightning bolt' A blind spider screams in pain as a lightning from Fullante strikes it! You're already fighting! How can you assist someone else? R HP:Healthy, Soi:Wounded, a blind spider:Bloodied>cc A blind spider deflects your attack. R HP:Healthy, Soi:Wounded, a blind spider:Bloodied>A blind spider hits Soi's right arm very hard. Soi panics, and attempts to flee! You start to concentrate. /-\|/ Fullante lightly slashes a blind spider. - A blind spider dodges Soi's attack. \ Ok. R HP:Healthy, Soi:Bloodied, a blind spider:Bloodied> A blind spider hits Soi's body very hard. Soi panics, and attempts to flee! Soi panics, and attempts to flee! R HP:Healthy, Soi:Awful, a blind spider:Bloodied>cc Soi panics, and attempts to flee! Soi flees head over heals! Soi is leaving south, riding on a horse. A horse leaves south. R HP:Healthy, a blind spider:Bloodied>A blind spider deflects your attack. You start to concentrate. / A blind spider deflects Fullante's attack. -\ A blind spider hits your body very hard. You could not concentrate anymore! R HP:Bruised, a blind spider:Bloodied> You feel less protected. R HP:Bruised, a blind spider:Bloodied>cc You start to concentrate. Soi group-says 'ouch' set tac def / A blind spider deflects Fullante's attack. A blind spider deeply wounds your head with its hit. That really did HURT! You could not concentrate anymore! R HP:Hurt, a blind spider:Bloodied>You are now employing defensive tactics. R HP:Hurt, a blind spider:Bloodied> Soi is entering from the south, riding on a horse. R HP:Hurt, a blind spider:Bloodied>f A blind spider dodges your attack. R HP:Hurt, a blind spider:Bloodied>You flee head over heels. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. R HP:Hurt>sc You have 99/165 hit, 57/57 stamina, 131/146 moves, 7 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 4K. R HP:Hurt>n Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The badly beaten corpse of *a Human* is lying here. A blind spider is here, fighting Fullante. A blind spider hangs from a web here. A horse is here, gazing at you. Fullante the Wood Elf is lying here, mortally wounded. A horse is here, gazing at you. Soi is riding on a horse. A horse is here, gazing at you. R HP:Hurt> A blind spider severely wounds Fullante's right arm with its hit! Fullante is dead! R.I.P. Your blood freezes as you hear Fullante's death cry. A horse stops following Fullante. R HP:Hurt>stare You stare at the sky. R HP:Hurt>chat nooooo You chat, 'nooooo' Soi sighs loudly. sc R HP:Hurt>You have 101/165 hit, 57/57 stamina, 135/146 moves, 7 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 4K. R HP:Hurt> Nyven chats, '?' Soi gets a torch from a backpack. l R HP:Hurt>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The badly beaten corpse of *an Elf* is lying here. The badly beaten corpse of *a Human* is lying here. A blind spider hangs from a web here. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. Soi is riding on a horse. A horse is here, gazing at you. You are riding on a horse. Soi lights a torch and holds it. R HP:Hurt> Fullante narrates, 'gotta love that two hit combo:P' R HP:Hurt>chat Fullante rip :( l Soi chats, 'we keep dying' R HP:Hurt>You chat, 'Fullante rip :(' R HP:Hurt>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The badly beaten corpse of *an Elf* is lying here. The badly beaten corpse of *a Human* is lying here. A blind spider hangs from a web here. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. Soi is riding on a horse. A horse is here, gazing at you. You are riding on a horse. Soi sits down and rests. R HP:Hurt>exam cor You see nothing special.. When you look inside, you see: corpse (here) : A severed head of Eniumenav a fine longsword a golden bracelet..It glows blue! a golden bracelet..It glows blue! an etched leather girdle..It glows blue! an indigo wool cloak an indigo pair of cotton sleeves an indigo pair of cotton gloves a pair of soft leather boots an indigo pair of cotton pants an indigo cotton hood an indigo cotton shirt a silk scarf a silk scarf a blue marble ring..It glows blue! a stone ring..It glows blue! a torch a huge mound of coins a light kite shield a blue marble ring..It glows blue! a golden bear fur a water skin a backpack a water skin a large sack a backpack R HP:Hurt>l A blind spider writhes in pain as the poison takes hold. R HP:Hurt>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The badly beaten corpse of *an Elf* is lying here. The badly beaten corpse of *a Human* is lying here. A blind spider hangs from a web here. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. Soi is resting here, riding on a horse. A horse is here, gazing at you. You are riding on a horse. R HP:Hurt> Fullante narrates, 'brt' R HP:Hurt>spit spider diag spider sc Nyven chats, 'who got em?' R HP:Hurt>You spit on it. R HP:Hurt>A blind spider is beaten severely. A blind spider is in top shape. A blind spider has been here for a very long time. A blind spider is affected by: poison (long) insight (medium) It is well aware of the Wraith-world. R HP:Hurt>You have 105/165 hit, 57/57 stamina, 145/146 moves, 7 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 4K. R HP:Hurt> Soi chats, 'we trying blinds' R HP:Hurt>diag soi Soi is beaten severely. Soi is in top shape. Soi is affected by: anger (short) vitality (fast-acting) regeneration (fast-acting) He is moderately sensitive to the spiritual. R HP:Hurt> Soi looks at a blind spider. R HP:Hurt>'sleep You say 'sleep' who R HP:Hurt>Players ------- [ 5 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. R HP:Hurt>chat lagged Soi narrates, 'we need a big hitter' R HP:Hurt>chat couldn't get it off in time You chat, 'lagged' R HP:Hurt>who Soi stops riding a horse. A horse now follows Soi. Soi lies down and falls asleep. R HP:Hurt>You chat, 'couldn't get it off in time' R HP:Hurt>Players ------- [ 5 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human (sleeping) 6 characters displayed. R HP:Hurt> Fullante narrates, 'just wait until you are fully regened' R HP:Hurt>who Players ------- [ 5 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human (sleeping) 6 characters displayed. R HP:Hurt> Fullante narrates, 'as long as he's poisoned we're fine' R HP:Hurt> A blind spider writhes in pain as the poison takes hold. R HP:Bruised>diag spider A blind spider is beaten severely. A blind spider is in top shape. A blind spider has been here for a very long time. A blind spider is affected by: poison (long) insight (medium) It is well aware of the Wraith-world. R HP:Bruised>who Players ------- [ 5 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human (sleeping) 6 characters displayed. R HP:Bruised>diag soi Soi has a lot of wounds. Soi is in top shape. Soi is affected by: anger (short) vitality (fast-acting) regeneration (fast-acting) He is moderately sensitive to the spiritual. R HP:Bruised>sc You have 118/165 hit, 57/57 stamina, 146/146 moves, 7 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 4K. R HP:Bruised>prac You have 0 practice sessions left slashing (Mastered) parry (Mastered) fast attack (poor) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 6 time, 0 spirit) evasion (poor) ( 6 time, 0 spirit) poison (Mastered) ( 11 time, 5 spirit) curing saturation (Mastered) ( 7 time, 1 spirit) insight (Mastered) ( 7 time, 2 spirit) pragmatism (fair) ( 7 time, 5 spirit) fear (Mastered) ( 7 time, 5 spirit) divination (very good) ( 14 time, 2 spirit) sanctuary (Mastered) ( 22 time, 2 spirit) vitality (Mastered) ( 7 time, 5 spirit) confuse (Mastered) ( 8 time, 2 spirit) regeneration (Mastered) ( 9 time, 5 spirit) infravision (Mastered) ( 9 time, 2 spirit) revive (Mastered) ( 7 time, 2 spirit) remove poison (fair) ( 15 time, 2 spirit) human language (Mastered) R HP:Bruised>st You are already standing. cast curing soi R HP:Bruised>You start to concentrate. -\|/-\ Ok. R HP:Bruised>who Players ------- [ 5 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human (sleeping) 6 characters displayed. R HP:Bruised>diag spider sc A blind spider is beaten severely. A blind spider is in top shape. A blind spider has been here for a very long time. A blind spider is affected by: poison (long) insight (medium) It is well aware of the Wraith-world. R HP:Bruised>You have 121/165 hit, 57/57 stamina, 146/146 moves, 6 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 4K. R HP:Bruised>who Players ------- [ 5 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human (sleeping) 6 characters displayed. R HP:Bruised> *an Uruk* is (busy) entering from the south, riding on a black warg. R HP:Bruised> *an Uruk* is leaving south, riding on a black warg. R HP:Bruised>nar uruk You narrate, 'uruk' R HP:Bruised> Fullante is entering from the south, riding on a horse. R HP:Bruised>set tac def You are now employing defensive tactics. R HP:Bruised>l Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The badly beaten corpse of *an Elf* is lying here. The badly beaten corpse of *a Human* is lying here. A blind spider hangs from a web here. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. Soi the Human is sleeping here. A horse is here, gazing at you. A horse is here, gazing at you. You are riding on a horse. Fullante is riding on a horse. R HP:Bruised> Fullante gets A severed head of Eniumenav from the badly beaten corpse of *an Elf*. Fullante gets a fine longsword from the badly beaten corpse of *an Elf*. Fullante gets a golden bracelet from the badly beaten corpse of *an Elf*. Fullante gets a golden bracelet from the badly beaten corpse of *an Elf*. Fullante gets an etched leather girdle from the badly beaten corpse of *an Elf*. Fullante gets an indigo wool cloak from the badly beaten corpse of *an Elf*. Fullante gets an indigo pair of cotton sleeves from the badly beaten corpse of *an Elf*. Fullante gets an indigo pair of cotton gloves from the badly beaten corpse of *an Elf*. Fullante gets a pair of soft leather boots from the badly beaten corpse of *an Elf*. Fullante gets an indigo pair of cotton pants from the badly beaten corpse of *an Elf*. Fullante gets an indigo cotton hood from the badly beaten corpse of *an Elf*. Fullante gets an indigo cotton shirt from the badly beaten corpse of *an Elf*. Fullante gets a silk scarf from the badly beaten corpse of *an Elf*. Fullante gets a silk scarf from the badly beaten corpse of *an Elf*. Fullante gets a blue marble ring from the badly beaten corpse of *an Elf*. Fullante gets a stone ring from the badly beaten corpse of *an Elf*. R HP:Bruised> Soi group-says 'these spiders are annoying' R HP:Bruised>nar old ruins 'he didn't loot l set tac ag gt nod gt urukg gt stand nar frozen :( Fullante slides a stone ring on to his right ring finger. Fullante slides a blue marble ring on to his left ring finger. Fullante wears a silk scarf on his head. Fullante wears an indigo cotton shirt on his body. Fullante puts an indigo pair of cotton pants on his legs. Fullante wears a pair of soft leather boots on his feet. Fullante puts an indigo pair of cotton gloves on his hands. Fullante wears an indigo pair of cotton sleeves on his arms. Fullante wears an indigo wool cloak about his body. Fullante wears an etched leather girdle around his waist. Fullante puts a golden bracelet on around his right wrist. Fullante puts a golden bracelet on around his left wrist. Fullante wields a fine longsword. Fullante fastens A severed head of Eniumenav on his belt. You narrate, 'old ruins' R HP:Bruised>Fullante gets a torch from the badly beaten corpse of *an Elf*. Fullante gets a huge mound of coins from the badly beaten corpse of *an Elf*. Fullante gets a light kite shield from the badly beaten corpse of *an Elf*. Fullante gets a blue marble ring from the badly beaten corpse of *an Elf*. Fullante gets a golden bear fur from the badly beaten corpse of *an Elf*. Fullante gets a water skin from the badly beaten corpse of *an Elf*. Fullante gets a backpack from the badly beaten corpse of *an Elf*. Fullante gets a water skin from the badly beaten corpse of *an Elf*. Fullante gets a large sack from the badly beaten corpse of *an Elf*. Fullante gets a backpack from the badly beaten corpse of *an Elf*. You say 'he didn't loot' R HP:Bruised>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The badly beaten corpse of *an Elf* is lying here. The badly beaten corpse of *a Human* is lying here. A blind spider hangs from a web here. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. Soi the Human is sleeping here. A horse is here, gazing at you. A horse is here, gazing at you. You are riding on a horse. Fullante is riding on a horse. R HP:Bruised>You are now employing aggressive tactics. R HP:Bruised>You group-say 'nod' R HP:Bruised>You group-say 'urukg' R HP:Bruised>You group-say 'stand' R HP:Bruised>You narrate, 'frozen :(' R HP:Bruised> Soi awakes, and clambers on his feet. R HP:Bruised>diag spider Nyven narrates, 'freezing bad' A blind spider is beaten severely. A blind spider is in top shape. A blind spider has been here for a very long time. A blind spider is affected by: poison (long) insight (medium) It is well aware of the Wraith-world. gt solo R HP:Bruised> A blind spider writhes in pain as the poison takes hold. R HP:Bruised>You group-say 'solo' R HP:Bruised> Fullante straps a light kite shield around his arm as a shield. R HP:Bruised> Soi looks at a blind spider. gt don't worry about uruk R HP:Bruised>You group-say 'don't worry about uruk' R HP:Bruised>'kill spider first Soi nods solemnly. R HP:Bruised>You say 'kill spider first' R HP:Bruised>diag soi Soi has a lot of wounds. Soi is in top shape. Soi is affected by: curing saturation (fast-acting) anger (short) vitality (fast-acting) He is moderately sensitive to the spiritual. R HP:Bruised>cast regen soi You start to concentrate. |/ Fullante wears a silk scarf around his neck. -\|/- Soi says 'set men on, attack spider and confuse' \ Ok. R HP:Bruised> Soi says 'then flee' R HP:Bruised> Soi sits down and rests. R HP:Bruised>'don't engage yet You say 'don't engage yet' R HP:Bruised>set tac def men on Possible tactics are: defensive tactics. careful tactics. normal tactics. aggressive tactics. berserk tactics. R HP:Bruised>nod set men on You nod solemnly. R HP:Bruised>set tac def AutoMental mode is now on. R HP:Bruised>You are now employing defensive tactics. k spider cc R HP:Bruised>f You cannot fathom a blind spider's mind. R HP:Bruised, a blind spider:in top shape>You can't summon enough energy to cast the spell. R HP:Bruised, a blind spider:in top shape>You flee head over heels. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. R HP:Bruised>gt getting spiirt You group-say 'getting spiirt' R HP:Bruised>ride s s You are riding already. R HP:Bruised>Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. A mountain goat is here, eating grass. R HP:Bruised>Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A large wild dog watches you carefully. R HP:Bruised>e e Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. R HP:Bruised>Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. Snow lies upon the ground. R HP:Bruised>n n n Soi group-says 'nod' n R HP:Bruised>Light Forest Exits are: N S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. R HP:Bruised>Grassy Fields Exits are: S W This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. A black deer can barely be made out in the darkness here. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Bruised>You cannot go that way. R HP:Bruised>You cannot go that way. R HP:Bruised>w n Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. A black rabbit scurries about. A black rabbit scurries about. A brown fox hunts for food here. R HP:Bruised>Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. A black deer can barely be made out in the darkness here. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Bruised>e Brushy Plains Exits are: N W The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. R HP:Bruised>n A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. A black rabbit scurries about. R HP:Bruised>w Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A large wild dog watches you carefully. R HP:Bruised>w Soi group-says 'id give you my 39 if i could:P' R HP:Bruised>A Small Hill Exits are: N E W On this small hill you have a good view of the surroundings. The Free People's Outpost is clearly visible just a little bit to the north, and the forest can be seen south of here. The road is visible to the west, and the plains stretch out to the north-west. Snow lies upon the ground. A black rabbit scurries about. R HP:Bruised>gt nod n n w You group-say 'nod' w w w R HP:Bruised>Plains Exits are: E S Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. R HP:Bruised>You cannot go that way. R HP:Bruised>You cannot go that way. R HP:Bruised>You cannot go that way. R HP:Bruised>You cannot go that way. R HP:Bruised>You cannot go that way. R HP:Bruised>s w w A Small Hill Exits are: N E W On this small hill you have a good view of the surroundings. The Free People's Outpost is clearly visible just a little bit to the north, and the forest can be seen south of here. The road is visible to the west, and the plains stretch out to the north-west. Snow lies upon the ground. A black rabbit scurries about. w R HP:Bruised>w Open Field Exits are: N E "The flat country, which is mine..." The old bard song runs through your head as your gaze travells through the landscape. In all directions the field of short grass continues in a pleasant green panorama. Snow lies upon the ground. A black rabbit scurries about. R HP:Bruised>You cannot go that way. R HP:Bruised>You cannot go that way. R HP:Bruised>n w w You cannot go that way. R HP:Bruised>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. R HP:Bruised>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. Yarat the Wood Elf is standing here. A horse is here, gazing at you. R HP:Bruised>Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Snow lies upon the ground. R HP:Bruised>gt i'd use it too s s You group-say 'i'd use it too' e R HP:Bruised>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. The slashed corpse of an abandoned wolf is lying here. Nyven the Human is standing here. R HP:Bruised>Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. R HP:Bruised>Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. The slashed corpse of a large leech is lying here. The slashed corpse of a large leech is lying here. The slashed corpse of a large leech is lying here. R HP:Bruised>s A Rise in the Swamp Exits are: N E You are on a small mound in the swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see dry ground. To the north the swamp continues. Snow lies upon the ground. A chalky white fungus grows out of the muck here. R HP:Bruised> The fields become blankets of white as snow quickly covers the ground. R HP:Bruised>R HP:Bruised>n e e Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. The slashed corpse of a large leech is lying here. The slashed corpse of a large leech is lying here. The slashed corpse of a large leech is lying here. R HP:Bruised>Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. A slimy round fungus grows on a tree here. A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. A fetid black fungus grows here, covering the ground. A flickering ball of pale flame dances through the air. (shadow) R HP:Bruised>You cannot go that way. R HP:Bruised>k flame set tac def You force your Will against a ball of pale flame's intelligence! R HP:Bruised Mind:in top shape, a ball of pale flame:barely duped> A ball of pale flame tries its Will against your mind, but loses control! R HP:Bruised Mind:in top shape, a ball of pale flame:slightly clumsy>You are now employing defensive tactics. R HP:Bruised Mind:in top shape, a ball of pale flame:slightly clumsy>who You force your Will against a ball of pale flame's will! Players ------- [ 5 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. R HP:Bruised Mind:in top shape, a ball of pale flame:slightly clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Bruised Mind:in top shape, a ball of pale flame:slightly clumsy> You force your Will against a ball of pale flame's will! R HP:Bruised Mind:in top shape, a ball of pale flame:somewhat dispirited> a ball of pale flame forces its Will against your dexterity! R HP:Bruised Mind:barely clumsy, a ball of pale flame:somewhat dispirited> You force your Will against a ball of pale flame's constitution! R HP:Bruised Mind:barely clumsy, a ball of pale flame:somewhat dispirited> a ball of pale flame forces its Will against your strength! R HP:Bruised Mind:barely weakened, a ball of pale flame:somewhat dispirited> You force your Will against a ball of pale flame's intelligence! R HP:Bruised Mind:barely weakened, a ball of pale flame:somewhat dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Bruised Mind:barely weakened, a ball of pale flame:somewhat dispirited> You force your Will against a ball of pale flame's learning! R HP:Bruised Mind:barely weakened, a ball of pale flame:somewhat dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Bruised Mind:barely weakened, a ball of pale flame:somewhat dispirited>yell really need spirit Yarat, stealing this one flame :-) You force your Will against a ball of pale flame's will! R HP:Bruised Mind:barely weakened, a ball of pale flame:seriously dispirited>A ball of pale flame tries its Will against your mind, but you resist! You yell, 'really need spirit Yarat, stealing this one flame :-)' R HP:Bruised Mind:barely weakened, a ball of pale flame:seriously dispirited>who Players ------- [ 5 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. R HP:Bruised Mind:barely weakened, a ball of pale flame:seriously dispirited> You force your Will against a ball of pale flame's will! R HP:Bruised Mind:barely weakened, a ball of pale flame:strongly dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Bruised Mind:barely weakened, a ball of pale flame:strongly dispirited> You force your Will against a ball of pale flame's strength! R HP:Bruised Mind:barely weakened, a ball of pale flame:strongly dispirited> A ball of pale flame tries its Will against your mind, but loses control! R HP:Bruised Mind:barely weakened, a ball of pale flame:strongly dispirited>l flame It is hard to get a close look at this apparation. It dances back and forth through the air, small flames rising around it. It's flame is a dull blue-white and casts an unhealthy glow on its surroundings. You think you see something inside the flame, but you aren't sure. A ball of pale flame looks healthy. a ball of pale flame is using: a ruby necklace..It glows blue! R HP:Bruised Mind:barely weakened, a ball of pale flame:strongly dispirited> You force your Will against a ball of pale flame's strength! R HP:Bruised Mind:barely weakened, a ball of pale flame:strongly dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Bruised Mind:barely weakened, a ball of pale flame:strongly dispirited> Soi yells 'hehe' R HP:Bruised Mind:barely weakened, a ball of pale flame:strongly dispirited>yell it loaded ruby if you wnat You force your Will against a ball of pale flame's dexterity! R HP:Bruised Mind:barely weakened, a ball of pale flame:strongly dispirited> A ball of pale flame tries its Will against your mind, but loses control! R HP:Bruised Mind:barely weakened, a ball of pale flame:strongly dispirited> You force your Will against a ball of pale flame's will! R HP:Bruised Mind:barely weakened, a ball of pale flame:horribly dispirited>You yell, 'it loaded ruby if you wnat' R HP:Bruised Mind:barely weakened, a ball of pale flame:horribly dispirited> A ball of pale flame tries its Will against your mind, but loses control! R HP:Bruised Mind:barely weakened, a ball of pale flame:horribly dispirited> You force your Will against a ball of pale flame's constitution! R HP:Bruised Mind:barely weakened, a ball of pale flame:horribly dispirited>yell want rather A ball of pale flame tries its Will against your mind, but you resist! R HP:Bruised Mind:barely weakened, a ball of pale flame:horribly dispirited> Yarat yells 'you got insight?' R HP:Bruised Mind:barely weakened, a ball of pale flame:horribly dispirited>You force your Will against a ball of pale flame's concentration! You yell, 'want rather' R HP:Bruised Mind:barely weakened, a ball of pale flame:horribly dispirited>yell nod A ball of pale flame tries its Will against your mind, but you resist! sc yell I got something better :-) yell freeze :( R HP:Bruised Mind:barely weakened, a ball of pale flame:horribly dispirited> You force your Will against a ball of pale flame's constitution! R HP:Bruised Mind:barely weakened, a ball of pale flame:horribly dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Bruised Mind:barely weakened, a ball of pale flame:horribly dispirited> You force your Will against a ball of pale flame's strength! R HP:Bruised Mind:barely weakened, a ball of pale flame:horribly dispirited>You yell, 'nod' R HP:Bruised Mind:barely weakened, a ball of pale flame:horribly dispirited>A fetid black fungus attacks YOU! You deflect a fetid black fungus's attack. You have 142/165 hit, 57/57 stamina, 136/146 moves, 3 spirit. OB: 45, DB: 24, PB: 92, Speed: 21, Gold: 1, XP Needed: 4K. R HP:Bruised Mind:barely weakened, a ball of pale flame:horribly dispirited> a ball of pale flame forces its Will against your will! R HP:Bruised Mind:barely weakened, a ball of pale flame:horribly dispirited> You force your Will against a ball of pale flame's intelligence! R HP:Bruised Mind:barely weakened, a ball of pale flame:horribly dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Bruised Mind:barely weakened, a ball of pale flame:horribly dispirited> You force your Will against a ball of pale flame's strength! Your spirit increases by 8. You receive your share of experience -- 381 points. Your blood freezes as you hear a ball of pale flame's death cry. A ball of pale flame vanishes into thin air. You turn to face your next enemy. Yarat yells 'I do, where is it?' R HP:Bruised, a fetid black fungus:in top shape> You deflect a fetid black fungus's attack. R HP:Bruised, a fetid black fungus:in top shape> You cannot fathom a fetid black fungus's mind. R HP:Bruised, a fetid black fungus:in top shape> You cannot fathom a fetid black fungus's mind. R HP:Bruised, a fetid black fungus:in top shape> You deflect a fetid black fungus's attack. R HP:Bruised, a fetid black fungus:in top shape> You cannot fathom a fetid black fungus's mind. R HP:Bruised, a fetid black fungus:in top shape>You yell, 'I got something better :-)' R HP:Bruised, a fetid black fungus:in top shape> You deflect a fetid black fungus's attack. R HP:Bruised, a fetid black fungus:in top shape> You cannot fathom a fetid black fungus's mind. R HP:Bruised, a fetid black fungus:in top shape> You cannot fathom a fetid black fungus's mind. R HP:Bruised, a fetid black fungus:in top shape>You deflect a fetid black fungus's attack. You yell, 'freeze :(' R HP:Bruised, a fetid black fungus:in top shape> You cannot fathom a fetid black fungus's mind. R HP:Bruised, a fetid black fungus:in top shape>R HP:Bruised, a fetid black fungus:in top shape> You cannot fathom a fetid black fungus's mind. R HP:Bruised, a fetid black fungus:in top shape> You deflect a fetid black fungus's attack. R HP:Bruised, a fetid black fungus:in top shape> A fetid black fungus attacks YOU! You deflect a fetid black fungus's attack. R HP:Bruised, a fetid black fungus:in top shape> You cannot fathom a fetid black fungus's mind. R HP:Bruised, a fetid black fungus:in top shape> You cannot fathom a fetid black fungus's mind. R HP:Bruised, a fetid black fungus:in top shape> You deflect a fetid black fungus's attack. R HP:Bruised, a fetid black fungus:in top shape> A fetid black fungus lightly hits your right arm. R HP:Bruised, a fetid black fungus:in top shape> You cannot fathom a fetid black fungus's mind. R HP:Bruised, a fetid black fungus:in top shape>f You deflect a fetid black fungus's attack. R HP:Bruised, a fetid black fungus:in top shape> You cannot fathom a fetid black fungus's mind. R HP:Bruised, a fetid black fungus:in top shape>sc You deflect a fetid black fungus's attack. R HP:Bruised, a fetid black fungus:in top shape> The storm intesifies as flashes of lightning pierce the sky. R HP:Bruised, a fetid black fungus:in top shape>You flee head over heels. Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. The slashed corpse of a large leech is lying here. The slashed corpse of a large leech is lying here. The slashed corpse of a large leech is lying here. R HP:Bruised>You have 140/165 hit, 57/57 stamina, 129/146 moves, 11 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 4K. R HP:Bruised>w w Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. R HP:Bruised>Old Road near Swampy Ground Exits are: N E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. To the east is some swampy ground. Snow lies upon the ground. where R HP:Bruised>Players in your Zone -------------------- Nyven - Narrow Walk on a Ledge Yarat - Old Dirt Road Fullante - Old Ruins Ainaran - Old Road near Swampy Ground Soi - Old Ruins R HP:Bruised>e e Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. R HP:Bruised>Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. The slashed corpse of a large leech is lying here. The slashed corpse of a large leech is lying here. get ruby The slashed corpse of a large leech is lying here. R HP:Bruised>w w You don't see a ruby here. R HP:Bruised>Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. R HP:Bruised>Old Road near Swampy Ground Exits are: N E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. To the east is some swampy ground. Snow lies upon the ground. R HP:Bruised>n Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. Snow lies upon the ground. R HP:Bruised>where Players in your Zone -------------------- Nyven - Narrow Walk on a Ledge Yarat - Old Dirt Road Fullante - Old Ruins Ainaran - Old Dirt Road Soi - Old Ruins R HP:Bruised>e Yarat yells 'i have 0 spirit :o(' Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. The slashed corpse of an abandoned wolf is lying here. R HP:Bruised>e Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and west. Snow lies upon the ground. The pierced corpse of an abandoned wolf is lying here. The pierced corpse of a young highwayman is lying here. Yarat the Wood Elf is standing here. A horse is here, gazing at you. R HP:Bruised>smile You smile happily. R HP:Bruised>get circlet sack You get a silver circlet from a large sack. R HP:Bruised> Yarat smiles happily. R HP:Bruised>give silver yarat Yarat licks his mouth and smiles. R HP:Bruised>You give a silver circlet to Yarat. R HP:Bruised>get ruby sack get ruby sack You get a ruby necklace from a large sack. R HP:Bruised>You get a ruby necklace from a large sack. R HP:Bruised>give ruby yarat give ruby yarat Yarat stops using an indigo cotton hood. R HP:Bruised>You give a ruby necklace to Yarat. R HP:Bruised>You give a ruby necklace to Yarat. R HP:Bruised> Yarat wears a silver circlet on his head. R HP:Bruised>wav smile You wave. R HP:Bruised>You smile happily. R HP:Bruised>e Yarat wears a ruby necklace around his neck. R HP:Bruised>You cannot go that way. R HP:Bruised>ride n You are riding already. R HP:Bruised>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. R HP:Bruised>e e e Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. R HP:Bruised>You cannot go that way. R HP:Bruised>n n You cannot go that way. R HP:Bruised>e e Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Snow lies upon the ground. n n R HP:Bruised>You cannot go that way. R HP:Bruised>n Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. The slashed corpse of a small, green snake is lying here. R HP:Bruised>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. R HP:Bruised>Yarat yells 'thanks' Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. R HP:Bruised>You cannot go that way. R HP:Bruised>yell no prob :-) who where You cannot go that way. R HP:Bruised>You yell, 'no prob :-)' R HP:Bruised>Players ------- [ 5 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. R HP:Bruised>Players in your Zone -------------------- Ainaran - Entrance to the Free People's Outpost R HP:Bruised>s s s s Lightning lights up the sullen sky through the rain. Saving Ainaran. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. R HP:Bruised>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. R HP:Bruised>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. R HP:Bruised>Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. A black deer can barely be made out in the darkness here. A wolf approaches you, obviously abandoned by its pack, hungry and angry. A large wild dog watches you carefully. R HP:Bruised>yell no prob :-) s Yarat yells 'oculd i get an insight?' You yell, 'no prob :-)' R HP:Bruised>where s An abandoned wolf attacks YOU! You deflect an abandoned wolf's attack. A large wild dog attacks YOU! A large wild dog lightly hits your body. You cannot fathom an abandoned wolf's mind. No way! You're fighting for your life! R HP:Bruised, an abandoned wolf:in top shape>Players in your Zone -------------------- Nyven - Narrow Walk on a Ledge Yarat - Old Dirt Road Fullante - Old Ruins Ainaran - Brushy Plains Soi - Old Ruins R HP:Bruised, an abandoned wolf:in top shape>f No way! You're fighting for your life! R HP:Bruised, an abandoned wolf:in top shape> You cannot fathom an abandoned wolf's mind. R HP:Bruised, an abandoned wolf:in top shape>set tac def A large wild dog hits your body. You cannot fathom an abandoned wolf's mind. R HP:Bruised, an abandoned wolf:in top shape> You deflect an abandoned wolf's attack. R HP:Bruised, an abandoned wolf:in top shape>You flee head over heels. Brushy Plains Exits are: N W The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. R HP:Bruised>You are now employing defensive tactics. R HP:Bruised>yell hardly any spiri You yell, 'hardly any spiri' R HP:Bruised>w Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. A black deer can barely be made out in the darkness here. A wolf approaches you, obviously abandoned by its pack, hungry and as s ngry. A large wild dog watches you carefully. R HP:Bruised>s Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. A black rabbit scurries about. R HP:Bruised>Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Snow lies upon the ground. A brown fox hunts for food here. R HP:Bruised>Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. R HP:Bruised>set men on n AutoMental mode is now on. pour water skin s w R HP:Bruised>Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Snow lies upon the ground. A brown fox hunts for food here. n n n n n n R HP:Bruised>There is no room for more. R HP:Bruised>Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. R HP:Bruised>Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A large wild dog watches you carefully. R HP:Bruised>Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. A mountain goat is here, eating grass. R HP:Bruised>Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. set men on R HP:Bruised>Yarat yells 'k, thanks anyway' Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The badly beaten corpse of *an Elf* is lying here, its head missing. The badly beaten corpse of *a Human* is lying here. A blind spider hangs from a web here. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. Soi the Human is resting here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf is sleeping here. A horse is here, gazing at you. R HP:Bruised>You cannot go that way. R HP:Bruised>You cannot go that way. R HP:Bruised>You cannot go that way. R HP:Bruised>AutoMental mode is now on. R HP:Bruised>diag spider A blind spider is beaten severely. A blind spider is in top shape. A blind spider has been here for a very long time. A blind spider is affected by: poison (long) insight (medium) It is well aware of the Wraith-world. spit k spider cc f R HP:Bruised>set tac def You spit over your left shoulder. R HP:Bruised>You cannot fathom a blind spider's mind. R HP:Bruised, a blind spider:in top shape>You start to concentrate. /-\|/-\Ok. A blind spider appears to be confused! You flee head over heels. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. R HP:Bruised>You are now employing defensive tactics. R HP:Bruised>'frozen n 'frozen You say 'frozen' R HP:Bruised>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The badly beaten corpse of *an Elf* is lying here, its head missing. The badly beaten corpse of *a Human* is lying here. A blind spider hangs from a web here. A blind spider hangs from a web here. A horse is here, gazing at you. A horsgt it confused gt I frozen e is here, gazing at you. Soi the Human is resting here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf is sleeping here. A horse is here, gazing at you. R HP:Bruised>You say 'frozen' R HP:Bruised> Fullante awakens. R HP:Bruised> Fullante clambers to his feet. R HP:Bruised> Fullante begins some strange preparations. R HP:Bruised>You group-say 'it confused' R HP:Bruised>You group-say 'I frozen' R HP:Bruised> Soi stops resting, and clambers on his feet. R HP:Bruised> A blind spider writhes in pain as the poison takes hold. R HP:Bruised>st You are already standing. l R HP:Bruised>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The badly beaten corpse of *an Elf* is lying here, its head missing. The badly beaten corpse of *a Human* is lying here. A blind spider hangs from a web here. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. You are riding on a horse. R HP:Bruised>set tac ag You are now employing aggressive tactics. R HP:Bruised>diag soi Soi group-says 'bashing' R HP:Bruised>Soi looks healthy. Soi is in top shape. Soi is affected by: regeneration (fast-acting) curing saturation (fast-acting) He is moderately sensitive to the spiritual. R HP:Bruised>nod Soi looks at a blind spider. R HP:Bruised>You nod solemnly. R HP:Bruised>as But nobody is fighting him! as R HP:Bruised>But nobody is fighting him! R HP:Bruised>as But nobody is fighting him! R HP:Bruised>as But nobody is fighting him! as R HP:Bruised> A blind spider avoids being bashed by Soi who loses his balance and falls! R HP:Bruised> Soi deflects a blind spider's attack. R HP:Bruised> Fullante utters a strange command, 'lightning bolt' A blind spider screams in pain as a lightning from Fullante strikes it! R HP:Bruised>as set tac ag A blind spider deflects Fullante's attack. R HP:Bruised>You join the fight! You cannot fathom a blind spider's mind. R HP:Bruised, Soi:Healthy, a blind spider:in top shape> A blind spider hits Soi's left arm hard. R HP:Bruised, Soi:Bruised, a blind spider:in top shape> Soi sends a blind spider sprawling with a powerful bash. Fullante begins quietly muttering some strange, powerful words. R HP:Bruised, Soi:Scratched, a blind spider:in top shape>A blind spider deflects Soi's attack. You're already fighting! How can you assist someone else? R HP:Bruised, Soi:Scratched, a blind spider:in top shape> You cannot fathom a blind spider's mind. R HP:Bruised, Soi:Scratched, a blind spider:in top shape> Yarat chats, 'whats in a mucky hole?' R HP:Bruised, Soi:Scratched, a blind spider:in top shape>You are now employing aggressive tactics. R HP:Bruised, Soi:Scratched, a blind spider:in top shape> You cannot fathom a blind spider's mind. R HP:Bruised, Soi:Scratched, a blind spider:in top shape> A blind spider dodges Soi's attack. Fullante utters a strange command, 'lightning bolt' A blind spider screams in pain as a lightning from Fullante strikes it! R HP:Bruised, Soi:Scratched, a blind spider:in top shape> You cannot fathom a blind spider's mind. A blind spider deflects Fullante's attack. R HP:Bruised, Soi:Scratched, a blind spider:in top shape> A blind spider has recovered from a bash! R HP:Bruised, Soi:Scratched, a blind spider:in top shape>'DIE!! set men off You say 'DIE!!' R HP:Bruised, Soi:Scratched, a blind spider:in top shape>You cannot fathom a blind spider's mind. Nyven chats, 'hazies' AutoMental mode is now off. R HP:Bruised, Soi:Scratched, a blind spider:Awful> Soi deflects a blind spider's attack. R HP:Bruised, Soi:Scratched, a blind spider:Awful> A blind spider deflects Fullante's attack. R HP:Bruised, Soi:Scratched, a blind spider:Awful> A blind spider avoids being bashed by Soi who loses his balance and falls! R HP:Bruised, Soi:Scratched, a blind spider:Awful> A blind spider deflects your attack. R HP:Bruised, Soi:Scratched, a blind spider:Awful> Fullante stops using a light kite shield. R HP:Bruised, Soi:Scratched, a blind spider:Awful> A blind spider hits Soi's head extremely hard. R HP:Bruised, Soi:Bruised, a blind spider:Awful> Fullante lightly slashes a blind spider. R HP:Bruised, Soi:Bruised, a blind spider:Awful>set tac ag You slash a blind spider hard. A blind spider avoids being bashed by Soi who loses his balance and falls! R HP:Bruised, Soi:Bruised, a blind spider:Awful>Yarat chats, 'what are they?' You are now employing aggressive tactics. R HP:Bruised, Soi:Bruised, a blind spider:Awful> Soi deflects a blind spider's attack. R HP:Bruised, Soi:Bruised, a blind spider:Awful> A blind spider dodges Soi's attack. R HP:Bruised, Soi:Bruised, a blind spider:Awful> Fullante slashes a blind spider. R HP:Bruised, Soi:Bruised, a blind spider:Awful> You lightly slash a blind spider. R HP:Bruised, Soi:Bruised, a blind spider:Awful> A blind spider hits Soi's right foot hard. R HP:Bruised, Soi:Bruised, a blind spider:Awful> A blind spider deflects Fullante's attack. R HP:Bruised, Soi:Bruised, a blind spider:Awful> You lightly slash a blind spider. A blind spider avoids being bashed by Soi who loses his balance and falls! R HP:Bruised, Soi:Bruised, a blind spider:Awful> A blind spider hits Soi's right leg very hard. R HP:Bruised, Soi:Hurt, a blind spider:Awful>chat wraiths Fullante slashes a blind spider. A blind spider is dead! R.I.P. Your spirit increases by 6. You receive your share of experience -- 1404 points. Saving Ainaran. R HP:Scratched>You chat, 'wraiths' R HP:Scratched> Nyven chats, 'spirits...' R HP:Scratched>smile You smile happily. exam cor R HP:Scratched>You see nothing special.. When you look inside, you see: corpse (here) : Nothing. R HP:Scratched>spit You spit over your left shoulder. Soi cheers. 'nothing in cor R HP:Scratched> Fullante bursts into tears. R HP:Scratched>You say 'nothing in cor' R HP:Scratched> Soi sighs loudly. R HP:Scratched>sc You have 152/165 hit, 57/57 stamina, 138/146 moves, 15 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 1, XP Needed: 3K. You are getting hungry. You are getting thirsty. R HP:Scratched>'next one maybe You say 'next one maybe' l spider eyepoke spider eyepoke spider eyepoke spider eyepoke spider eyepoke spider R HP:Scratched>eyepoke spider eyepoke spider Soi says 'other one maybe:P' R HP:Scratched> A giant spider hangs from a web here, its fangs dripping poison to the ground. Strange red markings are upon its back, and its hatred filled white eyes stare at you blindly. A single claw sticks from the end of each leg. eyepoke spider A blind spider looks healthy. R HP:Scratched> Soi sits down and rests. R HP:Scratched> Fullante chuckles politely. R HP:Scratched>You poke a blind spider in the eye.. R HP:Scratched>You poke a blind spider in the eye.. R HP:Scratcheeyepoke spider d>You poke a blind spider in the eye.. R HP:Scratched>You poke a blind spider in the eye.. R HP:Scratched>You poke a blind spider in the eye.. R HP:Scratched>You poke a blind spider in the eye.. R HP:Scratched>You poke a blind spider in the eye.. R HP:Scratched>You poke a blind spider in the eye.. R HP:Scratched>You poke a blind spider in the eye.. R HP:Scratched>'there goes it's eyes You say 'there goes it's eyes' R HP:Scratched> Fullante stops using an indigo wool cloak. R HP:Scratched> Fullante wears a golden bear fur about his body. R HP:Scratched> Soi snickers softly. diag spider R HP:Scratched>A blind spider looks healthy. A blind spider is in top shape. A blind spider has been here for a very long time. A blind spider is not affected by anything. Its mind is totally numb. sc R HP:Scratched>You have 155/165 hit, 57/57 stamina, 146/146 moves, 15 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 1, XP Needed: 3K. You are getting hungry. You are getting thirsty. R HP:Scratched> Fullante stops using a stone ring. R HP:Scratched> Fullante slides a blue marble ring on to his right ring finger. R HP:Scratched>'got 15 spirt now diag soi You say 'got 15 spirt now' R HP:Scratched>Soi has some bruises. Soi is in top shape. Soi is affected by: anger (short) regeneration (fast-acting) curing saturation (fast-acting) He is moderately sensitive to the spiritual. R HP:Scratched> Fullante giggles. R HP:Scratched>'cure up guys You say 'cure up guys' R HP:Scratched> Fullante lies down and falls asleep. R HP:Scratched>'then I poison You say 'then I poison' R HP:Scratched> Soi says 'go ainaran!:P' R HP:Scratched>gt then I poison Yarat chats, 'hmmm, they a little to hard to me' R HP:Scratched>You group-say 'then I poison' R HP:Scratched>rest You sit down and rest your tired bones. who R HP:Scratched>Players ------- [ 5 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf (sleeping) [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. R HP:Scratched>chat nod :-) You chat, 'nod :-)' R HP:Scratched> Nyven tells you '2K tnl'. R HP:Scratched>chat try doing them at level 8... along with 2 greys and a tunnel ghost. :-) You chat, 'try doing them at level 8... along with 2 greys and a tunnel ghost. :-)' R HP:Scratched>sc You have 162/165 hit, 57/57 stamina, 146/146 moves, 15 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 1, XP Needed: 3K. You are getting hungry. You are getting thirsty. R HP:Scratched>tell nyven grin You tell Nyven 'grin' R HP:Scratched>tell nyven XP Needed: 3K. You tell Nyven 'XP Needed: 3K.' R HP:Scratched>sc drink skin You have 163/165 hit, 57/57 stamina, 146/146 moves, 15 spirit. OB: 86, DB: 15, PB: 60, Speed: 21, Gold: 1, XP Needed: 3K. You are getting hungry. You are getting thirsty. drink skin drink skin R HP:Scratched>You drink the water. R HP:Scratched>You drink the water. R HP:Scratched>You drink the water. You don't feel thirsty any more. R HP:Scratched>rat rat rat er er Nyven tells you 'cool'. R HP:Scratched>There doesn't seem to be a rat in a large sack. R HP:Scratched>There doesn't seem to be a rat in a large sack. R HP:Scratched>There doesn't seem to be a rat in a large sack. R HP:Scratched>You eat a soldier ration. R HP:Scratched>You eat a soldier ration. You are full. R HP:Scratched>i You are carrying: a water skin a large sack a silver circlet..It glows blue! a large sack a soldier ration a soldier ration a twisted piece of wire an indigo pair of cotton pants an indigo pair of cotton gloves a torch a torch a torch a torch a twisted piece of wire a backpack R HP:Scratched> Soi chats, 'tunnel ghost loads circlet' R HP:Scratched>put all.rat sack Soi chats, ':)' R HP:Scratched>You put a soldier ration in a large sack. You put a soldier ration in a large sack. R HP:Scratched>who Players ------- [ 5 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf (sleeping) [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. R>'gave him one smile You say 'gave him one' l R>You smile happily. R>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a blind spider is lying here. The badly beaten corpse of *an Elf* is lying here, its head missing. The badly beaten corpse of *a Human* is lying here. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. Soi the Human is resting here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf is sleeping here. A horse is here, gazing at you. You are resting here, riding on a horse. R> Soi says 'oh' R>'he'll put it to good use who You say 'he'll put it to good use' R>Players ------- [ 5 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf (sleeping) [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human 6 characters displayed. R> Soi says 'i didnt know id be working with other teams this often:P' R> Fullante awakes, and clambers on his feet. grin R>You grin evilly. R>'I did smile You say 'I did' R>You smile happily. R> Fullante begins some strange preparations. R>'I had a feeling I would. You say 'I had a feeling I would.' R> Fullante says 'rdy' R> Fullante begins some strange preparations. R>'didn't see the point in teams anyway st Soi stops resting, and clambers on his feet. R>You say 'didn't see the point in teams anyway' R>You stop resting, and stand up. R>cp spider Fullante says 'group me?:-)' R> Soi says 'confuse/poison ainaran' R>You start to concentrate. -\|/-\|/-f \ Ok. R>Saving Ainaran. You flee head over heels. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. A mountain goat is here, eating grass. R>n Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a blind spider is lying here. The badly beaten corpse of *an Elf* is lying here, its head missing. The badly beaten corpse of *a Human* is lying here. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. R>cp spider f You start to concentrate. -\|/-\|/-\Ok. Your poison now flows through a blind spider's veins! PANIC! You couldn't escape! R HP:Healthy, a blind spider:Scratched> A blind spider hits your left hand extremely hard. You lightly slash a blind spider. R HP:Bruised, a blind spider:Scratched>f You flee head over heels. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. A mountain goat is here, eating grass. R HP:Bruised>set tac def You are now employing defensive tactics. set men on R HP:Bruised>AutoMental mode is now on. n R HP:Bruised>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a blind spider is lying here. The badly beaten corpse of *an Elf* is lying here, its head missing. The badly beaten corpse of *a Human* is lying here. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. R HP:Bruised> Soi slaps a blind spider. R HP:Bruised>k spider cc You cannot fathom a blind spider's mind. R HP:Bruised, a blind spider:in top shape>You start to concentrate. /-\|/-\ Ok. A blind spider appears to be confused! R HP:Bruised, a blind spider:in top shape>f You cannot fathom a blind spider's mind. Nyven tells you 'uneasy phantom too hard for me?'. R HP:Bruised, a blind spider:in top shape>You flee head over heels. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. A mountain goat is here, eating grass. R HP:Bruised>rep shake You tell Nyven 'shake' R HP:Bruised> Soi group-says ':)' R HP:Bruised>rep wimpy mob n You tell Nyven 'wimpy mob' R HP:Bruised>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a blind spider is lying here. The badly beaten corpse of *an Elf* is lying here, its head missing. The badly beaten corpse of *a Human* is lying here. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. R HP:Bruised>set men off AutoMental mode is now off. R HP:Bruised>diag spider Fullante says 'quick bash it' R HP:Bruised>Nyven tells you 'sure?'. A blind spider has a few scratches. A blind spider is in top shape. A blind spider has been here for a very long time. A blind spider is affected by: confuse (fast-acting) poison (long) Its mind is totally numb. R HP:Bruised>ci spider rep nod You start to concentrate. -\|/-\Ok. You tell Nyven 'nod' R HP:Bruised>rep took at level 1 Nyven tells you 'i'm not too great at mental'. R HP:Bruised>Soi sends a blind spider sprawling with a powerful bash. You tell Nyven 'took at level 1' R HP:Bruised> Soi slashes a blind spider hard. R HP:Bruised>as set tac ag Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes a blind spider, who shudders upon impact. You join the fight! You attack a blind spider! You slash a blind spider. R HP:Bruised, Soi:Scratched, a blind spider:Scratched>You are now employing aggressive tactics. R HP:Bruised, Soi:Scratched, a blind spider:Scratched> Fullante slashes a blind spider. A blind spider deflects Soi's attack. Fullante begins quietly muttering some strange, powerful words. R HP:Bruised, Soi:Scratched, a blind spider:Bruised> Nyven tells you 'oh'. R HP:Bruised, Soi:Scratched, a blind spider:Bruised> A blind spider has recovered from a bash! R HP:Bruised, Soi:Scratched, a blind spider:Bruised> A blind spider hits Soi's right hand very hard. R HP:Bruised, Soi:Bruised, a blind spider:Bruised> You slash a blind spider. R HP:Bruised, Soi:Bruised, a blind spider:Bruised> Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes a blind spider, who shudders upon impact. Fullante begins quietly muttering some strange, powerful words. R HP:Bruised, Soi:Bruised, a blind spider:Bruised> Soi deflects a blind spider's attack. R HP:Bruised, Soi:Bruised, a blind spider:Bruised> A blind spider avoids being bashed by Soi who loses his balance and falls! R HP:Bruised, Soi:Bruised, a blind spider:Bruised> You slash a blind spider. R HP:Bruised, Soi:Bruised, a blind spider:Bruised> Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes a blind spider, who shudders upon impact. Fullante begins quietly muttering some strange, powerful words. R HP:Bruised, Soi:Bruised, a blind spider:Bruised> A blind spider hits Soi's left arm very hard. R HP:Bruised, Soi:Bruised, a blind spider:Bruised> You lightly slash a blind spider. Soi sends a blind spider sprawling with a powerful bash. R HP:Bruised, Soi:Bruised, a blind spider:Bruised> Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes a blind spider, who shudders upon impact. R HP:Bruised, Soi:Bruised, a blind spider:Bruised> A blind spider deflects Soi's attack. R HP:Bruised, Soi:Bruised, a blind spider:Bruised> Soi says 'flee when i wounded' R HP:Bruised, Soi:Bruised, a blind spider:Bruised> You slash a blind spider very hard. R HP:Bruised, Soi:Bruised, a blind spider:Bruised> Fullante slashes a blind spider. R HP:Bruised, Soi:Bruised, a blind spider:Bruised> Soi lightly slashes a blind spider. R HP:Bruised, Soi:Bruised, a blind spider:Hurt>reply got 5K for pale flame at level 1 :-) Soi says 'flee when i wounded' R HP:Bruised, Soi:Bruised, a blind spider:Hurt> You slash a blind spider. A blind spider has recovered from a bash! R HP:Bruised, Soi:Bruised, a blind spider:Hurt> Fullante slashes a blind spider. R HP:Bruised, Soi:Bruised, a blind spider:Hurt> A blind spider deeply wounds Soi's left hand with its hit. R HP:Bruised, Soi:Hurt, a blind spider:Hurt> A blind spider deflects Soi's attack. R HP:Bruised, Soi:Hurt, a blind spider:Hurt> Soi says 'flee when i wounded' R HP:Bruised, Soi:Hurt, a blind spider:Hurt>You tell Nyven 'got 5K for pale flame at level 1 :-)' R HP:Bruised, Soi:Hurt, a blind spider:Hurt> You slash a blind spider. R HP:Bruised, Soi:Hurt, a blind spider:Hurt> Fullante slashes a blind spider. A blind spider hits Soi's left arm extremely hard. R HP:Bruised, Soi:Wounded, a blind spider:Hurt> A blind spider deflects Soi's attack. R HP:Bruised, Soi:Wounded, a blind spider:Hurt>'freeeze. You slash a blind spider. R HP:Bruised, Soi:Wounded, a blind spider:Hurt> A blind spider hits Soi's right hand very hard. R HP:Bruised, Soi:Bloodied, a blind spider:Hurt>You say 'freeeze.' R HP:Bruised, Soi:Bloodied, a blind spider:Hurt> set tac def Fullante lightly slashes a blind spider. R HP:Bruised, Soi:Bloodied, a blind spider:Hurt>f Fullante panics, and attempts to flee! Fullante flees head over heals! Fullante leaves south. A horse leaves south. You are now employing defensive tactics. R HP:Bruised, Soi:Bloodied, a blind spider:Hurt>You flee head over heels. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. A mountain goat is here, eating grass. Fullante the Wood Elf is standing here. A horse is here, gazing at you. R HP:Bruised> The new moon goes off the sky. The fields become blankets of white as snow quickly covers the ground. R HP:Bruised> Soi enters from the north. R HP:Bruised> Nyven tells you 'nice'. shiv R HP:Bruised>Brrrrrrrrr. diag soi R HP:Bruised>Soi is almost dead. Soi is in top shape. Soi is affected by: anger (short) He is moderately sensitive to the spiritual. R HP:Bruised> Soi says 'ouch' R HP:Bruised> Fullante says 'group me' R HP:Bruised>nod You nod solemnly. gro all R HP:Bruised> Soi says 'froze up' R HP:Bruised>R HP:Bruised>ungro Soi leaves your group. A horse leaves your group. You have disbanded the group. R HP:Bruised> Nyven tells you '706 tnl'. Fullante says 'plz' R HP:Bruised>rep :-) sc You tell Nyven ':-)' rep 3K still, taking on last blind spider R HP:Bruised>You have 143/165 hit, 57/57 stamina, 142/146 moves, 1 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 3K. R HP:Bruised>You tell Nyven '3K still, taking on last blind spider' R HP:Bruised> Nyven tells you 'gonna try phantom'. R HP:Bruised> Soi sits down and rests. R HP:Bruised> Soi lies down and falls asleep. R HP:Bruised>'1 spirit who A horse joins the group of Fullante. You say '1 spirit' R HP:Bruised>Players ------- [ 5 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human (sleeping) 6 characters displayed. gt 1 spirit ;( R HP:Bruised>who But you are not the member of a group! R HP:Bruised>Players ------- [ 5 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human (sleeping) 6 characters displayed. R HP:Bruised> A horse leaves the group of Fullante. R HP:Bruised> Fullante says 'group?' R HP:Bruised>gt damn need Hexi's spirit The fields become blankets of white as snow quickly covers the ground. But you are not the member of a group! who R HP:Bruised>Players ------- [ 5 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human (sleeping) 6 characters displayed. R HP:Bruised>gro all R HP:Bruised> Nyven chats, 'whoooooo found three angry bears' R HP:Bruised>l Fullante begins some strange preparations. R HP:Bruised>Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. A mountain goat is here, eating grass. Fullante the Wood Elf (busy) is standing here. A horse is here, gazing at you. You are riding on a horse. Soi the Human is sleeping here. A horse is here, gazing at you. A horse is here, gazing at you. R HP:Bruised>chat ;-) Nyven chats, 'sheeeeit' R HP:Bruised>You chat, ';-)' R HP:Bruised>l Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. A mountain goat is here, eating grass. Fullante the Wood Elf is standing here. A horse is here, gazing at you. You are riding on a horse. Soi the Human is sleeping here. A horse is here, gazing at you. A horse is here, gazing at you. R HP:Bruised> Fullante leaves north. A horse leaves north. say damn need Hexi's spirit R HP:Scratched>You say 'damn need Hexi's spirit' R HP:Scratched>l exa n nar bleh, frozen afk Soi has lost his link. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. A mountain goat is here, eating grass. You are riding on a horse. Soi the Human (linkless) is sleeping here. A horse is here, gazing at you. A horse is here, gazing at you. R HP:Scratched>hwo who To the north you see: Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a blind spider is lying here. The badly beaten corpse of *an Elf* is lying here, its head missing. The badly beaten corpse of *a Human* is lying here. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf (linkless) is standing here. A horse is here, gazing at you. R HP:Scratched>You narrate, 'bleh, frozen' R HP:Scratched>You go away from keyboard. R HP:Scratched>You return to your keyboard. Unrecognized command. R HP:Scratched>Players ------- [ 5 WdE] Yarat the Wood Elf (linkless) [ 5 Hum] Nyven the Human (linkless) [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf (linkless) [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human (linkless) (sleeping) 6 characters displayed. R HP:Scratched>R HP:Scratched>chat yummy l You chat, 'yummy' R HP:Scratched>Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. A mountain goat is here, eating grass. You are riding on a horse. Soi the Human (linkless) is sleeping here. A horse is here, gazing at you. A horse is here, gazing at you. R HP:Scratched>set men off AutoMental mode is now off. k goat R HP:Scratched>You attack a mountain goat! You slash a mountain goat's left forefoot hard. set tac def R HP:Scratched, a mountain goat:Bruised> You deflect a mountain goat's attack. R HP:Scratched, a mountain goat:Bruised>You are now employing defensive tactics. ci R HP:Scratched, a mountain goat:Bruised>You can't summon enough energy to cast the spell. R HP:Scratched, a mountain goat:Bruised> A mountain goat deflects your attack. R HP:Scratched, a mountain goat:Bruised> You deflect a mountain goat's attack. R HP:Scratched, a mountain goat:Bruised> You slash a mountain goat's body. R HP:Scratched, a mountain goat:Bruised>diag sigh sc You deflect a mountain goat's attack. who R HP:Scratched, a mountain goat:Bruised>A mountain goat has some bruises. A mountain goat is in top shape. A mountain goat has been here for a very long time. A mountain goat is not affected by anything. Its mind is totally numb. R HP:Scratched, a mountain goat:Bruised>exa n You sigh. R HP:Scratched, a mountain goat:Bruised>You have 153/165 hit, 57/57 stamina, 146/146 moves, 1 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 3K. R HP:Scratched, a mountain goat:Bruised>Players ------- [ 5 WdE] Yarat the Wood Elf (linkless) [ 5 Hum] Nyven the Human (linkless) [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf (linkless) [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human (linkless) (sleeping) 6 characters displayed. R HP:Scratched, a mountain goat:Bruised> A mountain goat deflects your attack. R HP:Scratched, a mountain goat:Bruised>To the north you see: Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a blind spider is lying here. The badly beaten corpse of *an Elf* is lying here, its head missing. The badly beaten corpse of *a Human* is lying here. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf (linkless) is standing here. A horse is here, gazing at you. R HP:Scratched, a mountain goat:Bruised> You deflect a mountain goat's attack. R HP:Scratched, a mountain goat:Bruised> You lightly slash a mountain goat's body. R HP:Scratched, a mountain goat:Hurt> You slash a mountain goat's body. R HP:Scratched, a mountain goat:Hurt> You deflect a mountain goat's attack. R HP:Scratched, a mountain goat:Hurt>smile You smile happily. R HP:Scratched, a mountain goat:Hurt> You slash a mountain goat's head. R HP:Scratched, a mountain goat:Wounded> You deflect a mountain goat's attack. R HP:Scratched, a mountain goat:Wounded> You lightly slash a mountain goat's right foreleg. R HP:Scratched, a mountain goat:Wounded> You dodge a mountain goat's attack. R HP:Scratched, a mountain goat:Wounded> The fields become blankets of white as snow quickly covers the ground. R HP:Scratched, a mountain goat:Wounded> You slash a mountain goat's head. R HP:Scratched, a mountain goat:Bloodied>sc You deflect a mountain goat's attack. A mountain goat deflects your attack. R HP:Scratched, a mountain goat:Bloodied>You have 156/165 hit, 57/57 stamina, 146/146 moves, 1 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 3K. R HP:Scratched, a mountain goat:Bloodied> You lightly slash a mountain goat's body. R HP:Scratched, a mountain goat:Bloodied> You deflect a mountain goat's attack. R HP:Scratched, a mountain goat:Bloodied> You slash a mountain goat's body very hard. A mountain goat is dead! R.I.P. You receive your share of experience -- 165 points. Saving Ainaran. Your blood freezes as you hear a mountain goat's death cry. R HP:Scratched>who but eat meat l Players ------- [ 5 WdE] Yarat the Wood Elf (linkless) [ 6 Hum] Nyven the Human (linkless) [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 8 WdE] Fullante the Wood Elf (linkless) [ 17 WdE] Ainaran the Wood Elf [ 12 Hum] Soi the Human (linkless) (sleeping) 6 characters displayed. R HP:Scratched>You cut a leg of lamb from the slashed corpse of a mountain goat. R HP:Scratched>You don't seem to have any. R HP:Scratched>Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. The slashed corpse of a mountain goat is lying here. You are riding on a horse. Soi the Human (linkless) is sleeping here. A horse is here, gazing at you. A horse is here, gazing at you. R HP:Scratched>s s Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. R HP:Scratched>Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A large wild dog watches you carefully. onf R HP:Scratched>Unrecognized command. R HP:Scratched>set men on e e AutoMental mode is now on. R HP:Scratched>Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. R HP:Scratched>Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. Snow lies upon the ground. n n n n R HP:Scratched>Light Forest Exits are: N S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. R HP:Scratched>Grassy Fields Exits are: S W This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Scratched>You cannot go that way. R HP:Scratched>w n n You cannot go that way. R HP:Scratched>Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. A black rabbit scurries about. e R HP:Scratched>Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. A black deer can barely be made out in the darkness here. A wolf approaches you, obviously abandoned by its pack, hungry and angry. A brown fox hunts for food here. A black deer can barely be made out in the darkness here. R HP:Scratched>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. R HP:Scratched>n A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. A black rabbit scurries about. A flickering ball of pale flame dances through the air. (shadow) k flame R HP:Scratched>You cannot go that way. R HP:Scratched> A ball of pale flame tries its Will against your mind, but you resist! You force your Will against a ball of pale flame's concentration! R HP:Scratched Mind:in top shape, a ball of pale flame:in top shape>Your mind is not ready yet. set tac def R HP:Scratched Mind:in top shape, a ball of pale flame:in top shape> You force your Will against a ball of pale flame's constitution! R HP:Scratched Mind:in top shape, a ball of pale flame:slightly sickly>A ball of pale flame tries its Will against your mind, but you resist! You are now employing defensive tactics. R HP:Scratched Mind:in top shape, a ball of pale flame:slightly sickly> You force your Will against a ball of pale flame's concentration! R HP:Scratched Mind:in top shape, a ball of pale flame:slightly sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:slightly sickly> You force your Will against a ball of pale flame's will! R HP:Scratched Mind:in top shape, a ball of pale flame:slightly sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:slightly sickly> You force your Will against a ball of pale flame's learning! R HP:Scratched Mind:in top shape, a ball of pale flame:slightly retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:slightly retarded> You force your Will against a ball of pale flame's concentration! R HP:Scratched Mind:in top shape, a ball of pale flame:slightly retarded> A ball of pale flame tries its Will against your mind, but loses control! R HP:Scratched Mind:in top shape, a ball of pale flame:slightly retarded> You force your Will against a ball of pale flame's concentration! R HP:Scratched Mind:in top shape, a ball of pale flame:slightly retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:slightly retarded> You force your Will against a ball of pale flame's learning! R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat retarded> You force your Will against a ball of pale flame's strength! R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat retarded> You force your Will against a ball of pale flame's learning! R HP:Scratched Mind:in top shape, a ball of pale flame:seriously retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's concentration! R HP:Scratched Mind:in top shape, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's dexterity! R HP:Scratched Mind:in top shape, a ball of pale flame:seriously retarded> A ball of pale flame tries its Will against your mind, but loses control! R HP:Scratched Mind:in top shape, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's concentration! R HP:Scratched Mind:in top shape, a ball of pale flame:seriously retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:seriously retarded> Errent narrates, 'Reminder, trying to reconnect during freezes only makes freeze longer' R HP:Scratched Mind:in top shape, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's constitution! R HP:Scratched Mind:in top shape, a ball of pale flame:seriously retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's strength! R HP:Scratched Mind:in top shape, a ball of pale flame:seriously retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's will! R HP:Scratched Mind:in top shape, a ball of pale flame:seriously retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's learning! R HP:Scratched Mind:in top shape, a ball of pale flame:strongly retarded> The storm intesifies as flashes of lightning pierce the sky. Saving Ainaran. R HP:Scratched Mind:in top shape, a ball of pale flame:seriously retarded> A ball of pale flame tries its Will against your mind, but loses control! R HP:Scratched Mind:in top shape, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's concentration! R HP:Scratched Mind:in top shape, a ball of pale flame:seriously retarded> a ball of pale flame forces its Will against your strength! R HP:Scratched Mind:barely weakened, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's will! R HP:Scratched Mind:barely weakened, a ball of pale flame:seriously retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:barely weakened, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's learning! R HP:Scratched Mind:barely weakened, a ball of pale flame:strongly retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:barely weakened, a ball of pale flame:strongly retarded> You force your Will against a ball of pale flame's learning! Your spirit increases by 8. You receive your share of experience -- 376 points. Your blood freezes as you hear a ball of pale flame's death cry. A ball of pale flame vanishes into thin air. R HP:Scratched>sc You have 165/165 hit, 57/57 stamina, 139/146 moves, 20 spirit. OB: 45, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 2K. R>get coins all.cor who You can't seem to find any cors here. R>Players ------- [ 12 Hum] Soi the Human [ 8 WdE] Fullante the Wood Elf [ 5 WdE] Yarat the Wood Elf (linkless) [ 6 Hum] Nyven the Human (linkless) [ Arata ] Errent Wolfe, Architect of Arda [ 17 WdE] Ainaran the Wood Elf 6 characters displayed. R>w Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. s R>s gt coming Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. A brown fox hunts for food here. A black deer can barely be made out in the darkness here. R>Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. A black rabbit scurries about. A black deer can barely be made out in the darkness here. R> Soi narrates, 'crash?' R>gt :-) But you are not the member of a group! R>nar shake But you are not the member of a group! R>nar just a bad freeze You narrate, 'shake' s R>You narrate, 'just a bad freeze' R>Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Snow lies upon the ground. A brown fox hunts for food here. A black rabbit scurries about. R>s s s w Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. n n n n n R>You cannot go that way. R>You cannot go that way. R>Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A large wild dog watches you carefully. R>Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. R>Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. The slashed corpse of a mountain goat is lying here. R>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a blind spider is lying here. The badly beaten corpse of *an Elf* is lying here, its head missing. The badly beaten corpse of *a Human* is lying here. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. R>You cannot go that way. R>Errent narrates, 'Reminder, trying to reconnect during freezes only makes freeze longer' You cannot go that way. R>who Players ------- [ 12 Hum] Soi the Human [ 8 WdE] Fullante the Wood Elf [ 5 WdE] Yarat the Wood Elf (linkless) [ 6 Hum] Nyven the Human (linkless) [ Arata ] Errent Wolfe, Architect of Arda [ 17 WdE] Ainaran the Wood Elf 6 characters displayed. R> Fullante's torch flickers weakly. R> Soi looks at a blind spider. R> Fullante has lost his link. R>l Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a blind spider is lying here. The badly beaten corpse of *an Elf* is lying here, its head missing. The badly beaten corpse of *a Human* is lying here. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf (linkless) is standing here. A horse is here, gazing at you. You are riding on a horse. R> A blind spider writhes in pain as the poison takes hold. R>comf fullante diag spider cac spider You comfort him. R>A blind spider is somewhat hurt. A blind spider is in top shape. A blind spider has been here for a very long time. A blind spider is affected by: insight (long) poison (long) It is well aware of the Wraith-world. R>You cackle in a blind spider's face scaring it senseless. R>'hurt from my poison Errent narrates, 'And those of you who spam reconnect during freeze, i KNOW who you are' R>You say 'hurt from my poison' grin R>You grin evilly. R>nar *gig* You narrate, '*gig*' R> Brokk chats, 'eh??' R>who Players ------- [ 12 Hum] Soi the Human [--- Hum] Brokk the Human [ 8 WdE] Fullante the Wood Elf (linkless) [ 5 WdE] Yarat the Wood Elf (linkless) [ 6 Hum] Nyven the Human (linkless) [ Arata ] Errent Wolfe, Architect of Arda [ 17 WdE] Ainaran the Wood Elf 7 characters displayed. R>l Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a blind spider is lying here. The badly beaten corpse of *an Elf* is lying here, its head missing. The badly beaten corpse of *a Human* is lying here. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf (linkless) is standing here. A horse is here, gazing at you. You are riding on a horse. R>sc You have 165/165 hit, 57/57 stamina, 146/146 moves, 20 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 2K. R>'got 20 spirit You say 'got 20 spirit' hop R> Fullante's torch went out. R>who Are you a little bunny? stat R>Players ------- [ 12 Hum] Soi the Human [--- Hum] Brokk the Human [ 8 WdE] Fullante the Wood Elf (linkless) [ 5 WdE] Yarat the Wood Elf (linkless) [ 6 Hum] Nyven the Human (linkless) [ Arata ] Errent Wolfe, Architect of Arda [ 17 WdE] Ainaran the Wood Elf 7 characters displayed. R>Your fatigue is 0; Your willpower is 42; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 16/16. R> A blind spider writhes in pain as the poison takes hold. R> Brokk chats, 'Third time I try to come on over the weekend and I cannot connect.' R> Soi giggles. R>who Players ------- [ 12 Hum] Soi the Human [--- Hum] Brokk the Human [ 8 WdE] Fullante the Wood Elf (linkless) [ 5 WdE] Yarat the Wood Elf (linkless) [ 6 Hum] Nyven the Human (linkless) [ Arata ] Errent Wolfe, Architect of Arda [ 17 WdE] Ainaran the Wood Elf 7 characters displayed. sc R>You have 165/165 hit, 57/57 stamina, 141/146 moves, 20 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 2K. R>'2K tnl You say '2K tnl' R>smile You smile happily. R> Brokk chats, 'Lag makes the contest just lame.' R> Soi says '41k tn' R> Soi says 'l' R> Soi sighs loudly. R> The slashed corpse of a blind spider decays into dust. Soi's torch flickers weakly. R> A blind spider writhes in pain as the poison takes hold. Your eyesight becomes duller. R>diag spider A blind spider is somewhat hurt. A blind spider is in top shape. A blind spider has been here for a very long time. A blind spider is affected by: insight (long) poison (long) It is well aware of the Wraith-world. R> Errent chats, 'but let me just say on behalf of everyone here, your whining is really making it better' R>comf soi You comfort him. R>sc You have 165/165 hit, 57/57 stamina, 138/146 moves, 20 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 2K. who R>Players ------- [ 12 Hum] Soi the Human [--- Hum] Brokk the Human [ 8 WdE] Fullante the Wood Elf (linkless) [ 5 WdE] Yarat the Wood Elf (linkless) [ 6 Hum] Nyven the Human (linkless) [ Arata ] Errent Wolfe, Architect of Arda [ 17 WdE] Ainaran the Wood Elf 7 characters displayed. R>fame war +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Rusikas 6| Ankren 22| | Vanemuine 4| Eniumenav 18| | Scan 2| Sakisur 15| | Imreas 1| Drengist 9| | Testhobbit 1| Naraat 7| | Soi 1| Anthre 0| | Ainaran 0| Draug 0| | Aggrippa 0| Fnuffi 0| | Bree 0| Grox 0| | Bitwize 0| Muzrub 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 62| |Total fame for the forces of good: -59| +---------------------------------------------------+ |The Shadow's power falls over the land of Arda. | +---------------------------------------------------+ R> Brokk chats, 'I dont char, I havent really seen a single GOOD player playing the contest. Its all the people that THINK they are good.' R> Soi's torch flickers weakly. R> Brokk chats, '1. I suck. I made a team to come on and see how things were going.' R> A blind spider writhes in pain as the poison takes hold. R>diag spider A blind spider is somewhat hurt. A blind spider is in top shape. A blind spider has been here for a very long time. A blind spider is affected by: insight (long) poison (long) It is well aware of the Wraith-world. R>'funny if spider rip from poison before Fullante comes back You say 'funny if spider rip from poison before Fullante comes back' l R>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The badly beaten corpse of *an Elf* is lying here, its head missing. The badly beaten corpse of *a Human* is lying here. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf (linkless) is standing here. A horse is here, gazing at you. You are riding on a horse. R> Brokk chats, 'I never had intentions to come and win.' R> Errent chats, 'part of being a good player is succeeding in face of adversity, brokk' R>'I'd engage at stunned gig You say 'I'd engage at stunned' R>You giggle. R>'Errent is correct. smile You say 'Errent is correct.' R>You smile happily. R> Soi's torch went out. R> Errent chats, 'therefore ppl who succeed here in this contest deserve your respect, if you can't see that, well, that's your problem i guess' R> Someone writhes in pain as the poison takes hold. R>cii You start to concentrate. |/-\|/-\ Ok. Your eyes burn. R>l Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The badly beaten corpse of *an Elf* is lying here, its head missing. The badly beaten corpse of *a Human* is lying here. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf (linkless) is standing here. A horse is here, gazing at you. You are riding on a horse. R>l spider A giant spider hangs from a web here, its fangs dripping poison to the ground. Strange red markings are upon its back, and its hatred filled white eyes stare at you blindly. A single claw sticks from the end of each leg. A blind spider is somewhat hurt. R>'I love infravision You say 'I love infravision' R>who sc Players ------- [ 12 Hum] Soi the Human [--- Hum] Brokk the Human [ 8 WdE] Fullante the Wood Elf (linkless) [ 5 WdE] Yarat the Wood Elf (linkless) [ 6 Hum] Nyven the Human (linkless) [ Arata ] Errent Wolfe, Architect of Arda [ 17 WdE] Ainaran the Wood Elf 7 characters displayed. R>You have 165/165 hit, 57/57 stamina, 136/146 moves, 18 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 2K. R> Brokk chats, 'I can see that, but its just bullshit that I can never connect and when I do, I get booted.' R> Brokk chats, 'I know it isnt just me either.' R>chat I've been lagging the whole time virtually You chat, 'I've been lagging the whole time virtually' R> Errent chats, 'you failed to understand my point brokk. this conversation is over' R>chat I work around it. *shrug* :-) You chat, 'I work around it. *shrug* :-)' R> A blind spider writhes in pain as the poison takes hold. R>diag blind A blind spider is somewhat hurt. A blind spider is in top shape. A blind spider has been here for a very long time. A blind spider is affected by: insight (long) poison (long) It is well aware of the Wraith-world. R>afk You go away from keyboard. R>tell soi I'm going to go level. sc You return to your keyboard. You tell Soi 'I'm going to go level.' st R>l You have 165/165 hit, 57/57 stamina, 146/146 moves, 18 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 2K. R>You are already standing. ride R>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The badly beaten corpse of *an Elf* is lying here, its head missing. The badly beaten corpse of *a Human* is lying here. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf (linkless) is standing here. A horse is here, gazing at you. You are riding on a horse. R>s You are riding already. R>s s Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. The slashed corpse of a mountain goat is lying here. R>Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. R>Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. R>e e e Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A large wild dog watches you carefully. R>Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. Snow lies upon the ground. R>You cannot go that way. R> Soi tells you 'ok'. R>n n n n e set men on e n Light Forest Exits are: N S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. R>Grassy Fields Exits are: S W This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. A brown fox hunts for food here. R>You cannot go that way. R>You cannot go that way. R>You cannot go that way. R>AutoMental mode is now on. R>You cannot go that way. R>You cannot go that way. R>w Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. A black rabbit scurries about. A black deer can barely be made out in the darkness here. n R>e n Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. A black deer can barely be made out in the darkness here. R>Brushy Plains Exits are: N W The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. A large wild dog watches you carefully. R>A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. A black rabbit scurries about. A flickering ball of pale flame dances through the air. (shadow) k pale who R>You force your Will against a ball of pale flame's strength! R HP:Healthy Mind:in top shape, a ball of pale flame:slightly weakened> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, a ball of pale flame:slightly weakened>Players ------- [ 12 Hum] Soi the Human [--- Hum] Brokk the Human [ 8 WdE] Fullante the Wood Elf (linkless) [ 5 WdE] Yarat the Wood Elf (linkless) [ 6 Hum] Nyven the Human (linkless) [ 17 WdE] Ainaran the Wood Elf 6 characters displayed. R HP:Healthy Mind:in top shape, a ball of pale flame:slightly weakened> The storm intesifies as flashes of lightning pierce the sky. R HP:Healthy Mind:in top shape, a ball of pale flame:barely weakened> You force your Will against a ball of pale flame's constitution! R HP:Healthy Mind:in top shape, a ball of pale flame:barely sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, a ball of pale flame:barely sickly> You force your Will against a ball of pale flame's will! R HP:Healthy Mind:in top shape, a ball of pale flame:slightly dispirited> a ball of pale flame forces its Will against your learning! R HP:Healthy Mind:barely retarded, a ball of pale flame:slightly dispirited> You force your Will against a ball of pale flame's constitution! R HP:Healthy Mind:barely retarded, a ball of pale flame:somewhat sickly> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:barely retarded, a ball of pale flame:somewhat sickly> You force your Will against a ball of pale flame's constitution! R HP:Healthy Mind:barely retarded, a ball of pale flame:quite sickly> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:barely retarded, a ball of pale flame:quite sickly> You force your Will against a ball of pale flame's dexterity! R HP:Healthy Mind:barely retarded, a ball of pale flame:quite sickly> a ball of pale flame forces its Will against your dexterity! R HP:Healthy Mind:slightly clumsy, a ball of pale flame:quite sickly> You force your Will against a ball of pale flame's constitution! R HP:Healthy Mind:slightly clumsy, a ball of pale flame:seriously sickly> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly clumsy, a ball of pale flame:strongly sickly> You force your Will against a ball of pale flame's concentration! R HP:Healthy Mind:slightly clumsy, a ball of pale flame:strongly sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly clumsy, a ball of pale flame:strongly sickly> You force your Will against a ball of pale flame's dexterity! R HP:Healthy Mind:slightly clumsy, a ball of pale flame:strongly sickly>sc a ball of pale flame forces its Will against your constitution! You have 160/160 hit, 57/57 stamina, 130/145 moves, 20 spirit. OB: 46, DB: 23, PB: 92, Speed: 21, Gold: 1, XP Needed: 2K. R HP:Healthy Mind:slightly clumsy, a ball of pale flame:strongly sickly> You force your Will against a ball of pale flame's concentration! R HP:Healthy Mind:slightly clumsy, a ball of pale flame:strongly sickly> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly clumsy, a ball of pale flame:strongly sickly> You force your Will against a ball of pale flame's intelligence! R HP:Healthy Mind:slightly clumsy, a ball of pale flame:strongly sickly> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly clumsy, a ball of pale flame:strongly sickly> You force your Will against a ball of pale flame's strength! R HP:Healthy Mind:slightly clumsy, a ball of pale flame:strongly sickly>Pray Manwe There is no such person to hear you. R HP:Healthy Mind:slightly clumsy, a ball of pale flame:strongly sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly clumsy, a ball of pale flame:strongly sickly> You force your Will against a ball of pale flame's strength! R HP:Healthy Mind:slightly clumsy, a ball of pale flame:strongly sickly>Pray Manwe A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly clumsy, a ball of pale flame:strongly sickly>You force your Will against a ball of pale flame's will! There is no such person to hear you. R HP:Healthy Mind:slightly clumsy, a ball of pale flame:strongly sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly clumsy, a ball of pale flame:strongly sickly> You force your Will against a ball of pale flame's concentration! R HP:Healthy Mind:slightly clumsy, a ball of pale flame:strongly sickly> You force your Will against a ball of pale flame's learning! R HP:Healthy Mind:slightly clumsy, a ball of pale flame:strongly sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly clumsy, a ball of pale flame:strongly sickly>Pray Manwe You force your Will against a ball of pale flame's learning! There is no such person to hear you. R HP:Healthy Mind:slightly clumsy, a ball of pale flame:strongly sickly> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly clumsy, a ball of pale flame:strongly sickly> You force your Will against a ball of pale flame's will! R HP:Healthy Mind:slightly clumsy, a ball of pale flame:strongly sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly clumsy, a ball of pale flame:strongly sickly> You force your Will against a ball of pale flame's strength! R HP:Healthy Mind:slightly clumsy, a ball of pale flame:strongly sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly clumsy, a ball of pale flame:strongly sickly> You force your Will against a ball of pale flame's constitution! Your spirit increases by 8. You receive your share of experience -- 302 points. Your blood freezes as you hear a ball of pale flame's death cry. A ball of pale flame vanishes into thin air. R>**Last night, i knew all of the titles of the Aratar that Errent was portraying without even looking at the who list. :-) Unrecognized command. R>sc You have 160/160 hit, 57/57 stamina, 145/145 moves, 32 spirit. OB: 46, DB: 23, PB: 92, Speed: 21, Gold: 1, XP Needed: 2K. R> The storm intesifies as flashes of lightning pierce the sky. R HP:Scratched>**Read the Silmarillion if you already haven't. n Unrecognized command. R HP:Scratched>You cannot go that way. R HP:Scratched>w w Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Scratched>A Small Hill Exits are: N E W On this small hill you have a good view of the surroundings. The Free People's Outpost is clearly visible just a little bit to the north, and the forest can be seen south of here. The road is visible to the west, and the plains stretch out to the north-west. Snow lies upon the ground. n w w w R HP:Scratched>w w Plains Exits are: E S Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. A black rabbit scurries about. A black rabbit scurries about. R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>e You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>n Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. R HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. A small, green snake slithers harmlessly here. R HP:Scratched>w w w w Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. R HP:Scratched>Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Snow lies upon the ground. s R HP:Scratched>Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Snow lies upon the ground. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. R HP:Scratched>You cannot go that way. R HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. w Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Scratched>w s Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Snow lies upon the ground. R HP:Scratched>Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. Snow lies upon the ground. R HP:Scratched>e e Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. R HP:Scratched>Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and west. Snow lies upon the ground. A black rabbit scurries about. R HP:Scratched>w s s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. e e R HP:Scratched>Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. R HP:Scratched>Empty Plains Exits are: N S These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the west you can enter a road, and further south you see some trees. Snow lies upon the ground. n R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. R HP:Scratched>e e Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. A large leech is here, oozing towards you. R HP:Scratched> A large leech attacks YOU! You deflect a large leech's attack. You cannot fathom a large leech's mind. R HP:Scratched, a large leech:in top shape>No way! You're fighting for your life! R HP:Scratched, a large leech:in top shape>f e e You cannot fathom a large leech's mind. You flee head over heels. Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. R HP:Scratched>Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. A large leech is here, oozing towards you. set men on R HP:Scratched>Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. A ruby necklace lies on the ground, reflecting light...It glows blue! A slimy round fungus grows on a tree here. A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. A fetid black fungus grows here, covering the ground. A flickering ball of pale flame dances through the air. (shadow) R HP:Scratched>AutoMental mode is now on. R HP:Scratched>k flame You force your Will against a ball of pale flame's constitution! set tac def R HP:Scratched Mind:barely clumsy, a ball of pale flame:slightly sickly> a ball of pale flame forces its Will against your concentration! R HP:Scratched Mind:barely clumsy, a ball of pale flame:slightly sickly>get ruby You are now employing defensive tactics. R HP:Scratched Mind:barely clumsy, a ball of pale flame:slightly sickly>a ball of pale flame forces its Will against your intelligence! You get a ruby necklace. R HP:Scratched Mind:slightly duped, a ball of pale flame:slightly sickly> You force your Will against a ball of pale flame's will! R HP:Scratched Mind:slightly duped, a ball of pale flame:slightly sickly>put ruby sack A fetid black fungus attacks YOU! You deflect a fetid black fungus's attack. a ball of pale flame forces its Will against your concentration! R HP:Scratched Mind:slightly duped, a ball of pale flame:slightly sickly>set tac def You put a ruby necklace in a large sack. R HP:Scratched Mind:slightly duped, a ball of pale flame:slightly sickly> You force your Will against a ball of pale flame's learning! R HP:Scratched Mind:slightly duped, a ball of pale flame:slightly retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:slightly duped, a ball of pale flame:slightly retarded>You are now employing defensive tactics. R HP:Scratched Mind:slightly duped, a ball of pale flame:slightly retarded> You force your Will against a ball of pale flame's learning! R HP:Scratched Mind:slightly duped, a ball of pale flame:somewhat retarded> You deflect a fetid black fungus's attack. R HP:Scratched Mind:slightly duped, a ball of pale flame:somewhat retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:slightly duped, a ball of pale flame:somewhat retarded> You force your Will against a ball of pale flame's strength! R HP:Scratched Mind:slightly duped, a ball of pale flame:somewhat retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a ball of pale flame:somewhat retarded> You force your Will against a ball of pale flame's dexterity! R HP:Healthy Mind:slightly duped, a ball of pale flame:somewhat retarded> You deflect a fetid black fungus's attack. R HP:Healthy Mind:slightly duped, a ball of pale flame:somewhat retarded> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly duped, a ball of pale flame:somewhat retarded> You force your Will against a ball of pale flame's learning! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously retarded> You deflect a fetid black fungus's attack. R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's dexterity! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's learning! R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly retarded> You deflect a fetid black fungus's attack. A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly retarded> You force your Will against a ball of pale flame's learning! R HP:Healthy Mind:slightly duped, a ball of pale flame:horribly retarded> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly duped, a ball of pale flame:horribly retarded> You force your Will against a ball of pale flame's will! R HP:Healthy Mind:slightly duped, a ball of pale flame:horribly retarded> You deflect a fetid black fungus's attack. R HP:Healthy Mind:slightly duped, a ball of pale flame:horribly retarded> A fetid black fungus attacks YOU! A fetid black fungus lightly hits your left arm. A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:slightly duped, a ball of pale flame:horribly retarded> You force your Will against a ball of pale flame's strength! R HP:Scratched Mind:slightly duped, a ball of pale flame:horribly retarded> Brokk chats, 'Anyone want goldens/stones/marble/sapphires?' R HP:Scratched Mind:slightly duped, a ball of pale flame:horribly retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:slightly duped, a ball of pale flame:horribly retarded> The storm intesifies as flashes of lightning pierce the sky. R HP:Scratched S:Surging Mind:in top shape, a ball of pale flame:strongly retarded> You force your Will against a ball of pale flame's dexterity! R HP:Scratched S:Surging Mind:in top shape, a ball of pale flame:strongly retarded> You deflect a fetid black fungus's attack. R HP:Scratched S:Surging Mind:in top shape, a ball of pale flame:strongly retarded> A fetid black fungus hits your right arm. who sc R HP:Scratched S:Surging Mind:in top shape, a ball of pale flame:strongly retarded> A ball of pale flame tries its Will against your mind, but loses control! R HP:Scratched S:Surging Mind:in top shape, a ball of pale flame:strongly retarded> You force your Will against a ball of pale flame's intelligence! R HP:Scratched S:Surging Mind:in top shape, a ball of pale flame:strongly retarded>Players ------- [ 12 Hum] Soi the Human [--- Hum] Brokk the Human [ 8 WdE] Fullante the Wood Elf (linkless) (AFK) [ 5 WdE] Yarat the Wood Elf (linkless) (AFK) [ 6 Hum] Nyven the Human (linkless) (AFK) [ 17 WdE] Ainaran the Wood Elf 6 characters displayed. R HP:Scratched Mind:in top shape, a ball of pale flame:strongly retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:strongly retarded>You deflect a fetid black fungus's attack. You have 153/165 hit, 57/57 stamina, 133/146 moves, 32 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 2K. R HP:Scratched Mind:in top shape, a ball of pale flame:strongly retarded> You force your Will against a ball of pale flame's intelligence! R HP:Scratched Mind:in top shape, a ball of pale flame:strongly retarded> A fetid black fungus hits your body. R HP:Bruised Mind:in top shape, a ball of pale flame:strongly retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Bruised Mind:in top shape, a ball of pale flame:strongly retarded> You force your Will against a ball of pale flame's will! R HP:Bruised Mind:in top shape, a ball of pale flame:strongly retarded> You deflect a fetid black fungus's attack. A ball of pale flame tries its Will against your mind, but you resist! R HP:Bruised Mind:in top shape, a ball of pale flame:strongly retarded>pray Manwe You deflect a fetid black fungus's attack. You force your Will against a ball of pale flame's intelligence! R HP:Bruised Mind:in top shape, a ball of pale flame:strongly retarded>A ball of pale flame tries its Will against your mind, but you resist! There is no such person to hear you. R HP:Bruised Mind:in top shape, a ball of pale flame:strongly retarded> You force your Will against a ball of pale flame's concentration! R HP:Bruised Mind:in top shape, a ball of pale flame:strongly retarded> You deflect a fetid black fungus's attack. R HP:Bruised Mind:in top shape, a ball of pale flame:strongly retarded>pray Manwe You deflect a fetid black fungus's attack. R HP:Bruised Mind:in top shape, a ball of pale flame:strongly retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Bruised Mind:in top shape, a ball of pale flame:strongly retarded> You force your Will against a ball of pale flame's learning! Your spirit increases by 8. You receive your share of experience -- 429 points. Saving Ainaran. Your blood freezes as you hear a ball of pale flame's death cry. A ball of pale flame vanishes into thin air. You turn to face your next enemy. R HP:Bruised, a fetid black fungus:in top shape>There is no such person to hear you. R HP:Bruised, a fetid black fungus:in top shape> You cannot fathom a fetid black fungus's mind. R HP:Bruised, a fetid black fungus:in top shape> You deflect a fetid black fungus's attack. R HP:Bruised, a fetid black fungus:in top shape> You deflect a fetid black fungus's attack. R HP:Bruised, a fetid black fungus:in top shape> You cannot fathom a fetid black fungus's mind. f R HP:Bruised, a fetid black fungus:in top shape>PANIC! You couldn't escape! R HP:Bruised, a fetid black fungus:in top shape> You deflect a fetid black fungus's attack. R HP:Bruised, a fetid black fungus:in top shape>f You cannot fathom a fetid black fungus's mind. R HP:Bruised, a fetid black fungus:in top shape> You deflect a fetid black fungus's attack. R HP:Bruised, a fetid black fungus:in top shape>You flee head over heels. Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. A large leech is here, oozing towards you. s e R HP:Bruised>A Rise in the Swamp Exits are: N E You are on a small mound in the swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see dry ground. To the north the swamp continues. Snow lies upon the ground. A chalky white fungus grows out of the muck here. R HP:Bruised>Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. R HP:Bruised>dismount You stop riding a horse. A horse starts following you. d HP:Bruised>Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) HP:Bruised>k hazy You force your Will against a hazy wraith's intelligence! set tac def HP:Bruised Mind:in top shape, a hazy wraith:barely duped> a hazy wraith forces its Will against your concentration! HP:Bruised Mind:in top shape, a hazy wraith:barely duped>who You are now employing defensive tactics. diag HP:Bruised Mind:in top shape, a hazy wraith:barely duped>Players ------- [ 12 Hum] Soi the Human [--- Hum] Brokk the Human [ 8 WdE] Fullante the Wood Elf (linkless) (AFK) [ 5 WdE] Yarat the Wood Elf (linkless) (AFK) [ 6 Hum] Nyven the Human (linkless) (AFK) [ 17 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Bruised Mind:in top shape, a hazy wraith:barely duped>A hazy wraith looks healthy. A hazy wraith is barely duped. A hazy wraith has been here for a long time already. A hazy wraith is not affected by anything. It is one with the Wraith-world! HP:Bruised Mind:in top shape, a hazy wraith:barely duped> A hazy wraith tries its Will against your mind, but you resist! ci HP:Bruised Mind:in top shape, a hazy wraith:barely duped> You force your Will against a hazy wraith's will! HP:Scratched Mind:in top shape, a hazy wraith:barely dispirited>You start to concentrate. -\|/- A hazy wraith tries its Will against your mind, but loses control! \ Ok. HP:Scratched Mind:in top shape, a hazy wraith:slightly sickly> You force your Will against a hazy wraith's intelligence! HP:Scratched Mind:in top shape, a hazy wraith:somewhat duped> a hazy wraith forces its Will against your learning! HP:Scratched Mind:barely retarded, a hazy wraith:somewhat duped> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:barely retarded, a hazy wraith:somewhat duped>diag sc a hazy wraith forces its Will against your constitution! You force your Will against a hazy wraith's strength! HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat duped>A hazy wraith looks healthy. A hazy wraith is somewhat duped and barely weakened. A hazy wraith has been here for a long time already. A hazy wraith is affected by: insight (long) It is one with the Wraith-world! HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat duped>You have 150/154 hit, 57/57 stamina, 129/144 moves, 42 spirit. OB: 46, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 1K. HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat duped> a hazy wraith forces its Will against your will! You try your Will against a hazy wraith's mind, but it resists! gt 1K tnl HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat duped> a hazy wraith forces its Will against your strength! You force your Will against a hazy wraith's dexterity! HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat duped>But you are not the member of a group! HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat duped> A hazy wraith tries its Will against your mind, but you resist! You force your Will against a hazy wraith's strength! HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat duped> A hazy wraith tries its Will against your mind, but you resist! You force your Will against a hazy wraith's will! HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat duped> a hazy wraith forces its Will against your intelligence! You force your Will against a hazy wraith's concentration! tell soi 1K tnl :-) HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat duped>You tell Soi '1K tnl :-)' HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat duped> You force your Will against a hazy wraith's will! HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat dispirited> You force your Will against a hazy wraith's dexterity! HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat clumsy> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat clumsy> You force your Will against a hazy wraith's dexterity! HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat clumsy>tell soi Hazy been here for a long time already. sc a hazy wraith forces its Will against your learning! HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat clumsy> You force your Will against a hazy wraith's strength! HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat clumsy> Soi tells you ':)'. HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat clumsy>You tell Soi 'Hazy been here for a long time already.' HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat clumsy>A hazy wraith tries its Will against your mind, but you resist! You have 152/154 hit, 56/56 stamina, 130/144 moves, 45 spirit. OB: 45, DB: 25, PB: 92, Speed: 21, Gold: 1, XP Needed: 1K. HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat clumsy> You force your Will against a hazy wraith's constitution! HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat clumsy> You force your Will against a hazy wraith's constitution! HP:Scratched S:Surging Mind:barely sickly, a hazy wraith:somewhat clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:barely sickly, a hazy wraith:somewhat clumsy> You force your Will against a hazy wraith's strength! HP:Scratched S:Surging Mind:barely sickly, a hazy wraith:somewhat weakened> a hazy wraith forces its Will against your will! HP:Scratched Mind:barely sickly, a hazy wraith:somewhat weakened> a hazy wraith forces its Will against your learning! HP:Scratched Mind:slightly retarded, a hazy wraith:somewhat weakened> You force your Will against a hazy wraith's learning! HP:Scratched Mind:slightly retarded, a hazy wraith:somewhat weakened>fame war a hazy wraith forces its Will against your concentration! A hazy wraith tries its Will against your mind, but you resist! +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Rusikas 6| Ankren 22| | Vanemuine 4| Eniumenav 18| | Scan 2| Sakisur 15| | Imreas 1| Drengist 9| | Testhobbit 1| Naraat 7| | Soi 1| Anthre 0| | Ainaran 0| Draug 0| | Aggrippa 0| Fnuffi 0| | Bree 0| Grox 0| | Bitwize 0| Muzrub 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 62| |Total fame for the forces of good: -59| +---------------------------------------------------+ |The Shadow's power falls over the land of Arda. | +---------------------------------------------------+ HP:Scratched Mind:slightly retarded, a hazy wraith:somewhat weakened> You force your Will against a hazy wraith's dexterity! HP:Scratched Mind:slightly retarded, a hazy wraith:somewhat clumsy> a hazy wraith forces its Will against your strength! A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:slightly retarded, a hazy wraith:somewhat clumsy> You force your Will against a hazy wraith's strength! Soi tells you 'i need water...sigh'. HP:Scratched Mind:slightly retarded, a hazy wraith:quite weakened> A hazy wraith tries its Will against your mind, but you resist! A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:slightly retarded, a hazy wraith:quite weakened> You force your Will against a hazy wraith's intelligence! HP:Scratched Mind:slightly retarded, a hazy wraith:quite weakened> a hazy wraith forces its Will against your learning! A hazy wraith tries its Will against your mind, but loses control! HP:Scratched Mind:slightly retarded, a hazy wraith:quite weakened> You force your Will against a hazy wraith's constitution! HP:Scratched Mind:slightly retarded, a hazy wraith:quite weakened> a hazy wraith forces its Will against your will! HP:Scratched Mind:slightly retarded, a hazy wraith:quite weakened> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:slightly retarded, a hazy wraith:quite weakened> You force your Will against a hazy wraith's dexterity! HP:Scratched Mind:slightly retarded, a hazy wraith:quite weakened> A hazy wraith tries its Will against your mind, but you resist! rep go get some hehe HP:Scratched Mind:slightly retarded, a hazy wraith:quite weakened> a hazy wraith forces its Will against your dexterity! HP:Scratched Mind:slightly retarded, a hazy wraith:quite weakened>You tell Soi 'go get some hehe' HP:Scratched Mind:slightly retarded, a hazy wraith:quite weakened> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:slightly retarded, a hazy wraith:quite weakened> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:slightly retarded, a hazy wraith:quite weakened>who a hazy wraith forces its Will against your will! HP:Scratched Mind:slightly retarded, a hazy wraith:quite weakened> You force your Will against a hazy wraith's constitution! HP:Scratched Mind:slightly retarded, a hazy wraith:quite sickly>Players ------- [ 12 Hum] Soi the Human [--- Hum] Brokk the Human [ 8 WdE] Fullante the Wood Elf (linkless) (AFK) [ 5 WdE] Yarat the Wood Elf (linkless) (AFK) [ 6 Hum] Nyven the Human (linkless) (AFK) [ 17 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Scratched Mind:slightly retarded, a hazy wraith:quite sickly> A hazy wraith tries its Will against your mind, but loses control! HP:Scratched Mind:slightly retarded, a hazy wraith:quite sickly>sc A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:slightly retarded, a hazy wraith:quite sickly> You force your Will against a hazy wraith's intelligence! HP:Scratched Mind:slightly retarded, a hazy wraith:quite sickly> a hazy wraith forces its Will against your constitution! HP:Healthy Mind:slightly retarded, a hazy wraith:quite sickly>You have 154/154 hit, 56/56 stamina, 129/144 moves, 47 spirit. OB: 45, DB: 24, PB: 92, Speed: 21, Gold: 1, XP Needed: 1K. HP:Healthy Mind:slightly retarded, a hazy wraith:quite sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:slightly retarded, a hazy wraith:quite sickly> You force your Will against a hazy wraith's constitution! HP:Healthy Mind:slightly retarded, a hazy wraith:seriously sickly> a hazy wraith forces its Will against your constitution! HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly>reply I need pkills A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly> You force your Will against a hazy wraith's learning! HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly>You tell Soi 'I need pkills' HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly> a hazy wraith forces its Will against your learning! HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly> You force your Will against a hazy wraith's concentration! HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly> a hazy wraith forces its Will against your constitution! HP:Healthy Mind:quite sickly, a hazy wraith:seriously sickly> A hazy wraith tries its Will against your mind, but you resist! You force your Will against a hazy wraith's constitution! HP:Healthy Mind:quite sickly, a hazy wraith:strongly sickly> a hazy wraith forces its Will against your will! HP:Healthy Mind:quite sickly, a hazy wraith:strongly sickly> a hazy wraith forces its Will against your will! You force your Will against a hazy wraith's learning! HP:Healthy Mind:quite sickly, a hazy wraith:strongly sickly> a hazy wraith forces its Will against your dexterity! HP:Healthy Mind:quite sickly, a hazy wraith:strongly sickly> a hazy wraith forces its Will against your will! You force your Will against a hazy wraith's learning! HP:Healthy Mind:quite sickly, a hazy wraith:strongly sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:quite sickly, a hazy wraith:strongly sickly> a hazy wraith forces its Will against your strength! You force your Will against a hazy wraith's will! HP:Healthy Mind:quite sickly, a hazy wraith:strongly sickly> a hazy wraith forces its Will against your will! HP:Healthy Mind:quite sickly, a hazy wraith:strongly sickly> A hazy wraith tries its Will against your mind, but loses control! You force your Will against a hazy wraith's constitution! HP:Healthy Mind:quite sickly, a hazy wraith:strongly sickly> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:quite sickly, a hazy wraith:strongly sickly> A hazy wraith tries its Will against your mind, but loses control! You try your Will against a hazy wraith's mind, but lose control! HP:Healthy Mind:quite dispirited, a hazy wraith:strongly sickly> a hazy wraith forces its Will against your dexterity! HP:Healthy Mind:quite dispirited, a hazy wraith:strongly sickly> a hazy wraith forces its Will against your intelligence! You force your Will against a hazy wraith's strength! HP:Healthy Mind:quite dispirited, a hazy wraith:strongly sickly> a hazy wraith forces its Will against your intelligence! HP:Healthy Mind:quite duped, a hazy wraith:strongly sickly> A hazy wraith tries its Will against your mind, but you resist! You force your Will against a hazy wraith's learning! HP:Healthy Mind:quite duped, a hazy wraith:strongly sickly> a hazy wraith forces its Will against your strength! HP:Healthy Mind:quite duped, a hazy wraith:strongly sickly> A hazy wraith tries its Will against your mind, but you resist! You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:quite duped, a hazy wraith:strongly sickly> a hazy wraith forces its Will against your intelligence! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> A hazy wraith tries its Will against your mind, but you resist! You force your Will against a hazy wraith's dexterity! reply and 2 more levls after this HP:Healthy Mind:seriously duped, a hazy wraith:strongly clumsy> a hazy wraith forces its Will against your dexterity! HP:Healthy Mind:seriously duped, a hazy wraith:strongly clumsy>You tell Soi 'and 2 more levls after this' HP:Healthy Mind:seriously duped, a hazy wraith:strongly clumsy>pray Manwe a hazy wraith forces its Will against your concentration! HP:Healthy Mind:seriously duped, a hazy wraith:strongly clumsy> a hazy wraith forces its Will against your constitution! You force your Will against a hazy wraith's learning! HP:Healthy Mind:seriously duped, a hazy wraith:strongly clumsy>There is no such person to hear you. HP:Healthy Mind:seriously duped, a hazy wraith:strongly clumsy> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:seriously duped, a hazy wraith:strongly clumsy> a hazy wraith forces its Will against your constitution! You force your Will against a hazy wraith's will! HP:Healthy Mind:seriously sickly, a hazy wraith:strongly clumsy>pray Manwe A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:seriously sickly, a hazy wraith:strongly clumsy>There is no such person to hear you. HP:Healthy Mind:seriously sickly, a hazy wraith:strongly clumsy> a hazy wraith forces its Will against your will! You force your Will against a hazy wraith's dexterity! Your spirit increases by 15. You receive your share of experience -- 2554 points. You feel more powerful! You have become better at combat! Saving Ainaran. A hazy wraith vanishes into thin air. You turn to face your next enemy. HP:Scratched Mind:seriously sickly, a hazy wraith:slightly duped> a hazy wraith forces its Will against your learning! You try your Will against a hazy wraith's mind, but it resists! HP:Scratched Mind:seriously sickly, a hazy wraith:slightly duped> Soi tells you 'greedy:)'. HP:Scratched Mind:seriously sickly, a hazy wraith:slightly duped> a hazy wraith forces its Will against your concentration! HP:Healthy Mind:seriously sickly, a hazy wraith:slightly duped> You force your Will against a hazy wraith's will! HP:Healthy Mind:seriously sickly, a hazy wraith:slightly duped> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:seriously sickly, a hazy wraith:somewhat weakened> You force your Will against a hazy wraith's strength! Soi tells you 'fullante voided'. HP:Healthy Mind:seriously sickly, a hazy wraith:somewhat weakened>reply Level :-) You tell Soi 'Level :-)' rep nod HP:Scratched Mind:seriously sickly, a hazy wraith:somewhat weakened> a hazy wraith forces its Will against your will! HP:Scratched Mind:seriously dispirited, a hazy wraith:somewhat weakened> You try your Will against a hazy wraith's mind, but it resists! HP:Scratched Mind:seriously dispirited, a hazy wraith:somewhat weakened>set tac def rep he must be trying to reconnect.. a hazy wraith forces its Will against your constitution! HP:Healthy Mind:seriously sickly, a hazy wraith:somewhat weakened>You tell Soi 'nod' HP:Healthy Mind:seriously sickly, a hazy wraith:somewhat weakened> You force your Will against a hazy wraith's concentration! HP:Healthy Mind:seriously sickly, a hazy wraith:somewhat weakened>You are now employing defensive tactics. HP:Healthy Mind:seriously sickly, a hazy wraith:somewhat weakened> A hazy wraith tries its Will against your mind, but loses control! You force your Will against a hazy wraith's concentration! HP:Healthy Mind:seriously sickly, a hazy wraith:somewhat weakened> You force your Will against a hazy wraith's constitution! HP:Healthy Mind:seriously sickly, a hazy wraith:somewhat sickly> Soi tells you 'gratz'. HP:Healthy Mind:seriously sickly, a hazy wraith:somewhat sickly> a hazy wraith forces its Will against your constitution! HP:Healthy Mind:strongly sickly, a hazy wraith:somewhat sickly>You tell Soi 'he must be trying to reconnect..' HP:Healthy Mind:strongly sickly, a hazy wraith:somewhat sickly> You force your Will against a hazy wraith's strength! HP:Healthy Mind:strongly sickly, a hazy wraith:quite weakened> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:strongly sickly, a hazy wraith:quite weakened> You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:strongly sickly, a hazy wraith:quite weakened> a hazy wraith forces its Will against your strength! HP:Healthy Mind:strongly sickly, a hazy wraith:quite weakened>FLEE You force your Will against a hazy wraith's intelligence! You flee head over heels. Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. >stat Your fatigue is 0; Your willpower is 31; Your statistics are Str: 11/16, Int: 4/ 8, Wil: 8/19, Dex: 15/18, Con: 3/11, Lea: 11/16. >cr who You start to concentrate. -\|/-\Ok. You try to revive Ainaran. Players ------- [ 12 Hum] Soi the Human [ 8 WdE] Fullante the Wood Elf (linkless) (AFK) [ 5 WdE] Yarat the Wood Elf (linkless) (AFK) [ 6 Hum] Nyven the Human (linkless) (AFK) [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. >set nar on You can now hear narrates. > Soi tells you 'she:P'. >nar A Elbereth Gilthoniel, silivren penna miriel o menel aglar elenath! You narrate, 'A Elbereth Gilthoniel, silivren penna miriel o menel aglar elenath!' > Soi narrates, 'ooooooh.....' > Night falls over the land. The fields become blankets of white as snow quickly covers the ground. Saving Ainaran. HP:Scratched S:Surging>nar Na-chaered palan-diriel o galadhremmin ennorath, Fanuilos, le linnathon nef aear, si nef aearon! You narrate, 'Na-chaered palan-diriel o galadhremmin ennorath, Fanuilos, le linnathon nef aear, si nef aearon!' HP:Scratched S:Surging>who Players ------- [ 12 Hum] Soi the Human [ 8 WdE] Fullante the Wood Elf (linkless) (AFK) [ 5 WdE] Yarat the Wood Elf (linkless) (AFK) [ 6 Hum] Nyven the Human (linkless) (AFK) [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Scratched>l Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. A horse is here, gazing at you. HP:Scratched>d Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) HP:Scratched>k hazy set tac def You force your Will against a hazy wraith's concentration! sc HP:Scratched Mind:seriously sickly, a hazy wraith:somewhat weakened> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:seriously sickly, a hazy wraith:somewhat weakened>You are now employing defensive tactics. HP:Scratched Mind:seriously sickly, a hazy wraith:somewhat weakened>who You have 124/131 hit, 50/50 stamina, 131/140 moves, 63 spirit. OB: 44, DB: 21, PB: 92, Speed: 19, Gold: 1, XP Needed: 54K. HP:Scratched Mind:seriously sickly, a hazy wraith:somewhat weakened>Players ------- [ 12 Hum] Soi the Human [ 8 WdE] Fullante the Wood Elf (linkless) (AFK) [ 5 WdE] Yarat the Wood Elf (linkless) (AFK) [ 6 Hum] Nyven the Human (linkless) (AFK) [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Scratched Mind:seriously sickly, a hazy wraith:somewhat weakened> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:seriously sickly, a hazy wraith:somewhat weakened> A hazy wraith tries its Will against your mind, but loses control! HP:Scratched Mind:seriously sickly, a hazy wraith:somewhat weakened> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:seriously sickly, a hazy wraith:somewhat weakened> a hazy wraith forces its Will against your dexterity! HP:Scratched Mind:seriously sickly, a hazy wraith:somewhat weakened> You force your Will against a hazy wraith's constitution! HP:Scratched Mind:seriously sickly, a hazy wraith:somewhat sickly>tell soi 54K tnl A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:seriously sickly, a hazy wraith:somewhat sickly>You try your Will against a hazy wraith's mind, but it resists! You tell Soi '54K tnl' HP:Scratched Mind:seriously sickly, a hazy wraith:somewhat sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:seriously sickly, a hazy wraith:somewhat sickly> You force your Will against a hazy wraith's constitution! HP:Scratched Mind:seriously sickly, a hazy wraith:quite sickly> a hazy wraith forces its Will against your concentration! HP:Scratched Mind:seriously sickly, a hazy wraith:quite sickly> You become less aware of surroundings. HP:Scratched Mind:seriously sickly, a hazy wraith:quite sickly> You force your Will against a hazy wraith's will! HP:Scratched Mind:seriously sickly, a hazy wraith:quite sickly> A hazy wraith tries its Will against your mind, but loses control! HP:Scratched Mind:seriously sickly, a hazy wraith:quite sickly> You force your Will against a hazy wraith's strength! HP:Scratched Mind:seriously sickly, a hazy wraith:quite weakened> A hazy wraith tries its Will against your mind, but loses control! HP:Scratched Mind:seriously sickly, a hazy wraith:quite weakened> You force your Will against a hazy wraith's learning! HP:Scratched Mind:seriously sickly, a hazy wraith:quite weakened> a hazy wraith forces its Will against your strength! HP:Scratched Mind:seriously sickly, a hazy wraith:quite weakened> You force your Will against a hazy wraith's learning! HP:Scratched Mind:seriously sickly, a hazy wraith:quite weakened> a hazy wraith forces its Will against your strength! HP:Scratched Mind:seriously sickly, a hazy wraith:quite weakened> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:seriously sickly, a hazy wraith:quite weakened> a hazy wraith forces its Will against your constitution! HP:Scratched Mind:seriously sickly, a hazy wraith:quite weakened> You try your Will against a hazy wraith's mind, but lose control! HP:Scratched Mind:seriously sickly, a hazy wraith:quite weakened> Soi tells you '41k tnl:P'. HP:Scratched Mind:seriously sickly, a hazy wraith:quite weakened> a hazy wraith forces its Will against your learning! reply had to pray to Varda. :-) HP:Scratched Mind:seriously sickly, a hazy wraith:quite weakened> You force your Will against a hazy wraith's learning! HP:Scratched Mind:seriously sickly, a hazy wraith:quite weakened>You tell Soi 'had to pray to Varda. :-)' HP:Scratched Mind:seriously sickly, a hazy wraith:quite weakened> A hazy wraith tries its Will against your mind, but loses control! HP:Scratched Mind:seriously sickly, a hazy wraith:seriously weakened> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:seriously sickly, a hazy wraith:seriously weakened> A hazy wraith tries its Will against your mind, but you resist! You force your Will against a hazy wraith's intelligence! HP:Scratched Mind:seriously sickly, a hazy wraith:seriously weakened> A hazy wraith tries its Will against your mind, but you resist! You try your Will against a hazy wraith's mind, but lose control! HP:Healthy Mind:seriously sickly, a hazy wraith:seriously weakened> A hazy wraith tries its Will against your mind, but loses control! You force your Will against a hazy wraith's strength! HP:Healthy Mind:seriously sickly, a hazy wraith:strongly weakened> A hazy wraith tries its Will against your mind, but you resist! You force your Will against a hazy wraith's constitution! HP:Healthy Mind:seriously sickly, a hazy wraith:strongly weakened> Soi tells you 'varda?'. HP:Healthy Mind:seriously sickly, a hazy wraith:strongly weakened> A hazy wraith tries its Will against your mind, but you resist! You try your Will against a hazy wraith's mind, but it resists! HP:Healthy Mind:seriously sickly, a hazy wraith:strongly weakened> A hazy wraith tries its Will against your mind, but you resist! You force your Will against a hazy wraith's constitution! HP:Healthy Mind:seriously sickly, a hazy wraith:strongly weakened> A hazy wraith tries its Will against your mind, but you resist! You force your Will against a hazy wraith's strength! HP:Scratched S:Surging Mind:seriously sickly, a hazy wraith:strongly weakened>reply Nod, Manwe's wife You tell Soi 'Nod, Manwe's wife' HP:Scratched S:Surging Mind:seriously sickly, a hazy wraith:strongly weakened> A hazy wraith tries its Will against your mind, but loses control! You force your Will against a hazy wraith's concentration! HP:Scratched S:Surging Mind:seriously sickly, a hazy wraith:strongly weakened> You force your Will against a hazy wraith's strength! Your spirit increases by 15. You receive your share of experience -- 2425 points. A hazy wraith vanishes into thin air. HP:Scratched S:Surging> Soi tells you 'manwe?'. HP:Scratched>reply ... read the Silmarillion -- the high immortals You tell Soi '... read the Silmarillion -- the high immortals' HP:Scratched>l Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A horse is here, gazing at you. HP:Scratched>cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. HP:Scratched>stat who Your fatigue is 3; Your willpower is 33; Your statistics are Str: 13/16, Int: 6/ 8, Wil: 10/19, Dex: 17/18, Con: 7/11, Lea: 10/16. HP:Scratched>Players ------- [ 12 Hum] Soi the Human [ 8 WdE] Fullante the Wood Elf (linkless) (AFK) [ 5 WdE] Yarat the Wood Elf (linkless) (AFK) [ 6 Hum] Nyven the Human (linkless) (AFK) [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Scratched>stat Your fatigue is 1; Your willpower is 33; Your statistics are Str: 13/16, Int: 6/ 8, Wil: 10/19, Dex: 17/18, Con: 7/11, Lea: 10/16. cr HP:Scratched>You start to concentrate. -\|/-prac \ Ok. You try to revive Ainaran. HP:Scratched>You have 6 practice sessions left slashing (Mastered) parry (Mastered) fast attack (poor) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 6 time, 0 spirit) evasion (poor) ( 6 time, 0 spirit) poison (Mastered) ( 11 time, 5 spirit) curing saturation (Mastered) ( 7 time, 1 spirit) insight (Mastered) ( 7 time, 2 spirit) pragmatism (fair) ( 7 time, 5 spirit) fear (Mastered) ( 7 time, 5 spirit) divination (very good) ( 14 time, 2 spirit) sanctuary (Mastered) ( 22 time, 2 spirit) vitality (Mastered) ( 7 time, 5 spirit) confuse (Mastered) ( 8 time, 2 spirit) regeneration (Mastered) ( 9 time, 5 spirit) infravision (Masterecr d) ( 9 time, 2 spirit) revive (Mastered) ( 7 time, 2 spirit) remove poison (fair) ( 15 time, 2 spirit) human language (Mastered) HP:Scratched> Soi tells you 'w/e'. HP:Scratched>sc You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. >You have 132/132 hit, 51/51 stamina, 140/140 moves, 69 spirit. OB: 46, DB: 24, PB: 93, Speed: 18, Gold: 1, XP Needed: 52K. >stat Your fatigue is 0; Your willpower is 36; Your statistics are Str: 15/16, Int: 8/ 8, Wil: 13/19, Dex: 18/18, Con: 8/11, Lea: 11/16. HP:Bruised>cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. HP:Bruised>who Players ------- [ 12 Hum] Soi the Human [ 8 WdE] Fullante the Wood Elf (linkless) (AFK) [ 5 WdE] Yarat the Wood Elf (linkless) (AFK) [ 6 Hum] Nyven the Human (linkless) (AFK) [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Bruised> Soi tells you 'i just stay here and wait for blind to die of poison:P'. cr HP:Bruised>You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. HP:Scratched>tell soi :-) You tell Soi ':-)' l HP:Scratched>Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A horse is here, gazing at you. HP:Scratched>d You cannot go that way. HP:Scratched>unlock runedslab Soi tells you 'its still hurt:)'. HP:Scratched>*click* HP:Scratched>op runedslab rep hehe Ok. HP:Scratched>You tell Soi 'hehe' HP:Scratched>w k grey Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A silver circlet lies here, glittering faintly...It glows blue! A horse is here, gazing at you. A horse is here, gazing at you. A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) HP:Scratched>You force your Will against a grey spirit's dexterity! HP:Scratched Mind:somewhat sickly, a grey spirit:slightly clumsy> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat sickly, a grey spirit:slightly clumsy> You try your Will against a grey spirit's mind, but it resists! HP:Scratched Mind:somewhat sickly, a grey spirit:slightly clumsy> a grey spirit forces its Will against your will! HP:Scratched Mind:somewhat dispirited, a grey spirit:slightly clumsy> a grey spirit forces its Will against your learning! HP:Scratched Mind:somewhat dispirited, a grey spirit:slightly clumsy> You force your Will against a grey spirit's learning! HP:Scratched Mind:somewhat dispirited, a grey spirit:slightly retarded> A grey spirit tries its Will against your mind, but loses control! HP:Scratched Mind:somewhat dispirited, a grey spirit:slightly retarded>get silver A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat dispirited, a grey spirit:slightly retarded>You get a silver circlet. HP:Scratched Mind:somewhat dispirited, a grey spirit:slightly retarded> You force your Will against a grey spirit's concentration! HP:Scratched Mind:somewhat dispirited, a grey spirit:slightly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat dispirited, a grey spirit:slightly retarded>put silver sack a grey spirit forces its Will against your concentration! HP:Scratched Mind:somewhat dispirited, a grey spirit:slightly retarded>You put a silver circlet in a large sack. HP:Scratched Mind:somewhat dispirited, a grey spirit:slightly retarded> A grey spirit tries its Will against your mind, but you resist! You force your Will against a grey spirit's learning! HP:Scratched Mind:somewhat dispirited, a grey spirit:somewhat retarded>exam sack a grey spirit forces its Will against your dexterity! HP:Scratched Mind:somewhat dispirited, a grey spirit:somewhat retarded> This is a large sack, made to carry things. When you look inside, you see: sack (carried) : a silver circlet..It glows blue! a ruby necklace..It glows blue! a soldier ration a soldier ration a ruby necklace..It glows blue! a ruby necklace..It glows blue! a stone ring..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a silver circlet..It glows blue! a silver circlet..It glows blue! HP:Scratched Mind:somewhat dispirited, a grey spirit:somewhat retarded> A grey spirit tries its Will against your mind, but loses control! You force your Will against a grey spirit's strength! HP:Scratched Mind:somewhat dispirited, a grey spirit:somewhat retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat dispirited, a grey spirit:somewhat retarded> A grey spirit tries its Will against your mind, but you resist! You force your Will against a grey spirit's concentration! HP:Scratched Mind:somewhat dispirited, a grey spirit:somewhat retarded> A grey spirit tries its Will against your mind, but loses control! HP:Scratched Mind:somewhat dispirited, a grey spirit:somewhat retarded>l A grey spirit tries its Will against your mind, but you resist! You force your Will against a grey spirit's intelligence! HP:Scratched Mind:somewhat dispirited, a grey spirit:somewhat retarded>A grey spirit tries its Will against your mind, but you resist! Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A horse is here, gazing at you. A horse is here, gazing at you. A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit (shadow) is here, fightinwho g YOU! A grey spirit (shadow) is here, fighting YOU! A horse is here, gazing at you. HP:Scratched Mind:somewhat dispirited, a grey spirit:somewhat retarded>Players ------- [ 12 Hum] Soi the Human [ 8 WdE] Fullante the Wood Elf (linkless) (AFK) [ 5 WdE] Yarat the Wood Elf (linkless) (AFK) [ 6 Hum] Nyven the Human (linkless) (AFK) [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Scratched Mind:somewhat dispirited, a grey spirit:somewhat retarded>set tac def A grey spirit tries its Will against your mind, but you resist! You force your Will against a grey spirit's will! HP:Scratched Mind:somewhat dispirited, a grey spirit:somewhat retarded>A grey spirit tries its Will against your mind, but you resist! You are now employing defensive tactics. HP:Scratched Mind:somewhat dispirited, a grey spirit:somewhat retarded> A grey spirit tries its Will against your mind, but you resist! You force your Will against a grey spirit's constitution! HP:Scratched Mind:somewhat dispirited, a grey spirit:somewhat retarded> a grey spirit forces its Will against your learning! HP:Scratched Mind:somewhat retarded, a grey spirit:somewhat retarded> A grey spirit tries its Will against your mind, but you resist! You force your Will against a grey spirit's constitution! HP:Scratched Mind:somewhat retarded, a grey spirit:quite sickly> a tunnel ghost forces its Will against your will! HP:Scratched Mind:somewhat dispirited, a grey spirit:quite sickly> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat dispirited, a grey spirit:quite sickly> a tunnel ghost forces its Will against your learning! A grey spirit tries its Will against your mind, but you resist! You force your Will against a grey spirit's dexterity! HP:Scratched Mind:somewhat retarded, a grey spirit:quite sickly> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat retarded, a grey spirit:quite sickly> a tunnel ghost forces its Will against your strength! A grey spirit tries its Will against your mind, but you resist! You force your Will against a grey spirit's concentration! whois Rusikas HP:Scratched Mind:somewhat retarded, a grey spirit:quite sickly>Rusikas is a level 17 Dwarf. HP:Scratched Mind:somewhat retarded, a grey spirit:quite sickly> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat retarded, a grey spirit:quite sickly> A tunnel ghost tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but loses control! You force your Will against a grey spirit's constitution! HP:Scratched Mind:somewhat retarded, a grey spirit:quite sickly> a grey spirit forces its Will against your constitution! HP:Scratched Mind:somewhat sickly, a grey spirit:quite sickly> A tunnel ghost tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but loses control! You force your Will against a grey spirit's concentration! HP:Scratched Mind:somewhat sickly, a grey spirit:quite sickly> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat sickly, a grey spirit:quite sickly> a tunnel ghost forces its Will against your learning! You force your Will against a grey spirit's intelligence! HP:Scratched Mind:quite retarded, a grey spirit:quite sickly> a grey spirit forces its Will against your strength! HP:Scratched Mind:quite retarded, a grey spirit:quite sickly> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a grey spirit:quite sickly> a tunnel ghost forces its Will against your will! You force your Will against a grey spirit's intelligence! HP:Scratched Mind:quite retarded, a grey spirit:quite sickly> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a grey spirit:quite sickly> a grey spirit forces its Will against your constitution! HP:Healthy Mind:quite sickly, a grey spirit:quite sickly> a tunnel ghost forces its Will against your will! You force your Will against a grey spirit's learning! HP:Healthy Mind:quite sickly, a grey spirit:quite sickly> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:quite sickly, a grey spirit:quite sickly> a grey spirit forces its Will against your strength! HP:Healthy Mind:quite sickly, a grey spirit:quite sickly> a tunnel ghost forces its Will against your intelligence! You try your Will against a grey spirit's mind, but lose control! HP:Healthy Mind:quite sickly, a grey spirit:quite sickly> a grey spirit forces its Will against your strength! HP:Healthy Mind:quite sickly, a grey spirit:quite sickly> a grey spirit forces its Will against your concentration! HP:Healthy Mind:quite sickly, a grey spirit:quite sickly> a tunnel ghost forces its Will against your concentration! HP:Healthy Mind:quite sickly, a grey spirit:quite sickly> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:quite sickly, a grey spirit:quite sickly> You force your Will against a grey spirit's constitution! HP:Healthy Mind:quite sickly, a grey spirit:seriously sickly> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:quite sickly, a grey spirit:seriously sickly> a tunnel ghost forces its Will against your dexterity! HP:Healthy Mind:quite sickly, a grey spirit:seriously sickly> a grey spirit forces its Will against your dexterity! HP:Healthy Mind:quite sickly, a grey spirit:seriously sickly> You force your Will against a grey spirit's dexterity! HP:Healthy Mind:quite sickly, a grey spirit:seriously sickly> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:quite sickly, a grey spirit:seriously sickly> a tunnel ghost forces its Will against your will! HP:Healthy Mind:quite dispirited, a grey spirit:seriously sickly> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:quite dispirited, a grey spirit:seriously sickly> You force your Will against a grey spirit's strength! HP:Healthy Mind:quite dispirited, a grey spirit:seriously sickly> A grey spirit tries its Will against your mind, but loses control! HP:Healthy Mind:quite dispirited, a grey spirit:seriously sickly> A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy Mind:quite dispirited, a grey spirit:seriously sickly> a grey spirit forces its Will against your learning! HP:Healthy Mind:quite retarded, a grey spirit:seriously sickly> You force your Will against a grey spirit's learning! HP:Healthy Mind:quite retarded, a grey spirit:strongly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:quite retarded, a grey spirit:strongly retarded> a tunnel ghost forces its Will against your will! HP:Healthy Mind:seriously dispirited, a grey spirit:strongly retarded> A grey spirit tries its Will against your mind, but loses control! HP:Healthy Mind:seriously dispirited, a grey spirit:strongly retarded>**I take over as highest level mortal in contest. I just need a few pkills now... and possibly more levels. :-) You force your Will against a grey spirit's constitution! HP:Healthy Mind:seriously dispirited, a grey spirit:strongly sickly> a grey spirit forces its Will against your concentration! HP:Healthy Mind:seriously dispirited, a grey spirit:strongly sickly>a tunnel ghost forces its Will against your will! Unrecognized command. HP:Healthy Mind:seriously dispirited, a grey spirit:strongly sickly> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:seriously dispirited, a grey spirit:strongly sickly>f You force your Will against a grey spirit's strength! HP:Healthy Mind:seriously dispirited, a grey spirit:strongly sickly> a grey spirit forces its Will against your learning! HP:Healthy Mind:seriously dispirited, a grey spirit:strongly sickly>A tunnel ghost tries its Will against your mind, but you resist! You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. >cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. >who stat Players ------- [ 12 Hum] Soi the Human [ 8 WdE] Fullante the Wood Elf (linkless) (AFK) [ 5 WdE] Yarat the Wood Elf (linkless) (AFK) [ 6 Hum] Nyven the Human (linkless) (AFK) [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >Your fatigue is 2; Your willpower is 30; Your statistics are Str: 15/16, Int: 7/ 8, Wil: 7/19, Dex: 15/18, Con: 6/11, Lea: 7/16. >cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. >stat Your fatigue is 1; Your willpower is 30; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 7/19, Dex: 15/18, Con: 6/11, Lea: 7/16. >cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. >stat Your fatigue is 4; Your willpower is 30; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 7/19, Dex: 15/18, Con: 7/11, Lea: 11/16. >cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. > Saving Ainaran. HP:Scratched S:Surging>stat sc Your fatigue is 4; Your willpower is 35; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 12/19, Dex: 17/18, Con: 8/11, Lea: 12/16. HP:Scratched S:Surging>You have 137/150 hit, 51/54 stamina, 128/143 moves, 42 spirit. OB: 48, DB: 24, PB: 94, Speed: 21, Gold: 1, XP Needed: 52K. You are getting hungry. You are getting thirsty. HP:Scratched S:Surging>cr You start to concentrate. drink skin drink skin -drink skin \drink skin er er er i |/-\Ok. Your mind is not ready yet. You drink the water. HP:Scratched S:Surging>You drink the water. You don't feel thirsty any more. HP:Scratched S:Surging>You drink the water. You don't feel thirsty any more. HP:Scratched S:Surging>Your stomach can't contain anymore! HP:Scratched S:Surging>You don't seem to have any. HP:Scratched S:Surging>You don't seem to have any. HP:Scratched S:Surging>You don't seem to have any. HP:Scratched S:Surging>You are carrying: a water skin a leg of lamb a large sack a silver circlet..It glows blue! a large sack a twisted piece of wire an indigo pair of cotton pants an indigo pair of cotton gloves a torch a torch a torch a torch a twisted piece of wire a backpack HP:Scratched S:Surging>put silver sack put silver sack You put a silver circlet in a large sack. HP:Scratched>You aren't carrying a silver. HP:Scratched>w Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A horse is here, gazing at you. A horse is here, gazing at you. A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) k grey HP:Scratched>You try your Will against a grey spirit's mind, but it resists! HP:Scratched Mind:somewhat dispirited, a grey spirit:strongly sickly> a grey spirit forces its Will against your constitution! HP:Healthy Mind:quite sickly, a grey spirit:strongly sickly> You try your Will against a grey spirit's mind, but lose control! HP:Healthy Mind:quite sickly, a grey spirit:strongly sickly> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:quite sickly, a grey spirit:strongly sickly> a tunnel ghost forces its Will against your intelligence! HP:Healthy Mind:quite sickly, a grey spirit:strongly sickly>l tunnel set tac def a tunnel ghost forces its Will against your learning! You force your Will against a grey spirit's learning! The tunnel ghost is clearly a former attendant of the royalty that once ordered these tunnels to be expanded, as a burial chamber, to some long forgotten king of a long forgotten empire. The ghost still ferociously guards its masters afterlife, as it attended its masters' life. A tunnel ghost looks healthy. a tunnel ghost is using: a silver circlet..It glows blue! HP:Healthy Mind:quite sickly, a grey spirit:strongly retarded> a grey spirit forces its Will against your concentration! HP:Healthy Mind:quite sickly, a grey spirit:strongly retarded>f You are now employing defensive tactics. HP:Healthy Mind:quite sickly, a grey spirit:strongly retarded>You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. >w Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A horse is here, gazing at you. A horse is here, gazing at you. A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) >k grey a tunnel ghost forces its Will against your will! You force your Will against a tunnel ghost's constitution! HP:Healthy Mind:quite sickly, a tunnel ghost:barely sickly>Your attention is elsewhere already. HP:Healthy Mind:quite sickly, a tunnel ghost:barely sickly>f a tunnel ghost forces its Will against your learning! HP:Healthy Mind:quite sickly, a tunnel ghost:barely sickly> You force your Will against a tunnel ghost's dexterity! HP:Healthy Mind:quite sickly, a tunnel ghost:barely sickly>You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. >set tac def stat You are now employing defensive tactics. >cr Your fatigue is 0; Your willpower is 34; Your statistics are Str: 16/16, Int: 5/ 8, Wil: 11/19, Dex: 17/18, Con: 6/11, Lea: 10/16. >You start to concentrate. who -\|/-\Ok. You try to revive Ainaran. Players ------- [ 12 Hum] Soi the Human [ 8 WdE] Fullante the Wood Elf (linkless) (AFK) [ 5 WdE] Yarat the Wood Elf (linkless) (AFK) [ 6 Hum] Nyven the Human (linkless) (AFK) [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >w k grey Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A horse is here, gazing at you. A horse is here, gazing at you. A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) >Your mind is not ready yet. > A grey spirit tries its Will against your mind, but you resist! k grey HP:Healthy Mind:somewhat retarded, a grey spirit:strongly retarded>Your mind is not ready yet. HP:Healthy Mind:somewhat retarded, a grey spirit:strongly retarded> a grey spirit forces its Will against your learning! HP:Scratched S:Surging Mind:quite retarded, a grey spirit:strongly retarded> You force your Will against a grey spirit's intelligence! HP:Scratched S:Surging Mind:quite retarded, a grey spirit:strongly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:quite retarded, a grey spirit:strongly retarded> You force your Will against a grey spirit's constitution! HP:Scratched S:Surging Mind:quite retarded, a grey spirit:strongly sickly>set tac def conc You are now employing defensive tactics. HP:Scratched S:Surging Mind:quite retarded, a grey spirit:strongly sickly> a grey spirit forces its Will against your constitution! HP:Healthy S:Surging Mind:quite retarded, a grey spirit:strongly sickly>You start focusing your mind. A grey spirit tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but you resist! a grey spirit forces its Will against your constitution! A grey spirit tries its Will against your mind, but you resist! a grey spirit forces its Will against your concentration! You attack with extra will power! (1) HP:Healthy S:Surging Mind:seriously sickly, a grey spirit:strongly sickly> You force your Will against a grey spirit's constitution! Your spirit increases by 11. You receive your share of experience -- 1299 points. A grey spirit vanishes into thin air. You turn to face your next enemy. HP:Healthy S:Surging Mind:seriously sickly, a grey spirit:barely clumsy>HP:Healthy S:Surging Mind:seriously sickly, a grey spirit:barely clumsy> A grey spirit tries its Will against your mind, but loses control! HP:Healthy S:Surging Mind:seriously sickly, a grey spirit:slightly duped> A grey spirit arrives. The runedslab closes quietly. You hear a sound of a lock snapping shut. HP:Healthy S:Surging Mind:seriously sickly, a grey spirit:slightly duped> You force your Will against a grey spirit's strength! HP:Healthy S:Surging Mind:seriously sickly, a grey spirit:slightly duped> a grey spirit forces its Will against your dexterity! HP:Healthy Mind:seriously sickly, a grey spirit:slightly duped> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:seriously sickly, a grey spirit:slightly duped> You force your Will against a grey spirit's strength! HP:Healthy Mind:seriously sickly, a grey spirit:slightly duped> A grey spirit tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but you resist! unlock runedslab HP:Healthy Mind:seriously sickly, a grey spirit:slightly duped> You force your Will against a grey spirit's intelligence! HP:Scratched S:Surging Mind:quite sickly, a grey spirit:somewhat duped>*click* HP:Scratched S:Surging Mind:quite sickly, a grey spirit:somewhat duped> A grey spirit tries its Will against your mind, but loses control! a grey spirit forces its Will against your dexterity! HP:Scratched S:Surging Mind:quite sickly, a grey spirit:somewhat duped>op runedslab f Ok. HP:Scratched S:Surging Mind:quite sickly, a grey spirit:somewhat duped> You force your Will against a grey spirit's learning! HP:Scratched S:Surging Mind:quite sickly, a grey spirit:somewhat duped>You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) u sc HP:Scratched S:Surging> a hazy wraith forces its Will against your learning! HP:Scratched Mind:quite retarded, a hazy wraith:in top shape> You force your Will against a hazy wraith's intelligence! HP:Scratched Mind:quite retarded, a hazy wraith:barely duped>a hazy wraith forces its Will against your learning! No way! You're fighting for your life! HP:Scratched Mind:seriously retarded, a hazy wraith:barely duped>You have 133/138 hit, 54/54 stamina, 127/141 moves, 45 spirit. OB: 48, DB: 23, PB: 94, Speed: 21, Gold: 1, XP Needed: 51K. HP:Scratched Mind:seriously retarded, a hazy wraith:barely duped> You force your Will against a hazy wraith's will! f HP:Scratched Mind:seriously retarded, a hazy wraith:slightly dispirited>a hazy wraith forces its Will against your will! You flee head over heels. Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A horse is here, gazing at you. A horse is here, gazing at you. A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spe irit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) HP:Scratched>u Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) HP:Scratched>Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. HP:Scratched>sc You have 134/138 hit, 54/54 stamina, 123/141 moves, 45 spirit. OB: 48, DB: 23, PB: 94, Speed: 21, Gold: 1, XP Needed: 51K. HP:Scratched>stat Your fatigue is 0; Your willpower is 35; Your statistics are who Str: 16/16, Int: 8/ 8, Wil: 12/19, Dex: 16/18, Con: 6/11, Lea: 7/16. HP:Scratched>Players ------- [ 12 Hum] Soi the Human [ 8 WdE] Fullante the Wood Elf (linkless) (AFK) [ 5 WdE] Yarat the Wood Elf (linkless) (AFK) [ 6 Hum] Nyven the Human (linkless) (AFK) [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Scratched>sc You have 134/138 hit, 54/54 stamina, 126/141 moves, 45 spirit. OB: 48, DB: 23, PB: 94, Speed: 21, Gold: 1, XP Needed: 51K. HP:Scratched>cr You start to concentrate. stat -\|/-\ Ok. You try to revive Ainaran. HP:Scratched>Your fatigue is 0; Your willpower is 35; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 12/19, Dex: 17/18, Con: 6/11, Lea: 7/16. HP:Scratched>cr You start to concentrate. who -\|/-\ Ok. You try to revive Ainaran. HP:Scratched>Players ------- [ 12 Hum] Soi the Human [ 8 WdE] Fullante the Wood Elf (linkless) (AFK) [ 5 WdE] Yarat the Wood Elf (linkless) (AFK) [ 6 Hum] Nyven the Human (linkless) (AFK) [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Scratched>tell soi I wish I could keep this character. You tell Soi 'I wish I could keep this character.' stat HP:Scratched>Your fatigue is 0; Your willpower is 35; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 13/19, Dex: 17/18, Con: 6/11, Lea: 7/16. HP:Scratched>cr You start to concentrate. -\|/- Soi tells you 'me too:('. \ Ok. You try to revive Ainaran. HP:Scratched>reply We've got to create posts.. You tell Soi 'We've got to create posts..' HP:Scratched> The fields become blankets of white as snow quickly covers the ground. HP:Scratched>rep asking to keep these chars on this server... before contest is over You tell Soi 'asking to keep these chars on this server... before contest is over' HP:Scratched> Soi tells you 'we should be able to keep em on this server'. HP:Scratched>rep maybe it'll happen. :-) l You tell Soi 'maybe it'll happen. :-)' HP:Scratched>Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. A horse is here, gazing at you. HP:Scratched>stat Your fatigue is 0; Your willpower is 38; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 15/19, Dex: 18/18, Con: 7/11, Lea: 11/16. HP:Scratched>reply I love Ainaran You tell Soi 'I love Ainaran' HP:Scratched> Soi tells you 'maybe:)'. HP:Scratched>reply I went far into creating this char Soi tells you 'i love Soi:P'. HP:Scratched>You tell Soi 'I went far into creating this char' HP:Scratched>reply The name is elvish You tell Soi 'The name is elvish' HP:Scratched>reply it means 'Holy Wander" You tell Soi 'it means 'Holy Wander"' HP:Scratched>reply I could have made it Ainarandir "Holy Wanderer" but I didn't want to make it too long for the sake of assisting etc The fields become blankets of white as snow quickly covers the ground. HP:Scratched S:Surging>You tell Soi 'I could have made it Ainarandir "Holy Wanderer" but I didn't want to make it too long for the sake of assisting etc' HP:Scratched S:Surging>l Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. A horse is here, gazing at you. who HP:Scratched S:Surging>Players ------- [ 12 Hum] Soi the Human [ 8 WdE] Fullante the Wood Elf (linkless) (AFK) [ 5 WdE] Yarat the Wood Elf (linkless) (AFK) [ 6 Hum] Nyven the Human (linkless) (AFK) [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Scratched>stat Your fatigue is 0; Your willpower is 39; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 16/19, Dex: 18/18, Con: 8/11, Lea: 12/16. cr HP:Scratched>You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. HP:Scratched> Soi tells you 'heh, nods'. HP:Scratched>reply first thing I did was create a description for the character. :-) You tell Soi 'first thing I did was create a description for the character. :-)' HP:Scratched>cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. Your spell does no good to him. HP:Scratched>stat Your fatigue is 0; Your willpower is 39; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 18/18, Con: 8/11, Lea: 12/16. d HP:Scratched>Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) w k grey HP:Scratched>Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A horse is here, gazing at you. A horse is here, gazing at you. A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) HP:Scratched>You force your Will against a grey spirit's learning! HP:Scratched Mind:somewhat sickly, a grey spirit:slightly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat sickly, a grey spirit:slightly retarded> Soi tells you 'wanna go pk?'. HP:Scratched Mind:somewhat sickly, a grey spirit:slightly retarded> You force your Will against a grey spirit's intelligence! HP:Scratched Mind:somewhat sickly, a grey spirit:slightly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat sickly, a grey spirit:slightly retarded> a tunnel ghost forces its Will against your intelligence! rep nod HP:Scratched Mind:somewhat sickly, a grey spirit:slightly retarded>rep in a bit You tell Soi 'nod' HP:Scratched Mind:somewhat sickly, a grey spirit:slightly retarded> You force your Will against a grey spirit's constitution! HP:Scratched Mind:somewhat sickly, a grey spirit:slightly retarded> A grey spirit tries its Will against your mind, but you resist! sc HP:Scratched Mind:somewhat sickly, a grey spirit:slightly retarded> a tunnel ghost forces its Will against your dexterity! HP:Scratched Mind:somewhat sickly, a grey spirit:slightly retarded> The world seems dull again. HP:Healthy Mind:somewhat sickly, a grey spirit:slightly retarded> You force your Will against a grey spirit's dexterity! HP:Healthy Mind:somewhat sickly, a grey spirit:slightly retarded>A grey spirit tries its Will against your mind, but you resist! You tell Soi 'in a bit' HP:Healthy Mind:somewhat sickly, a grey spirit:slightly retarded> a tunnel ghost forces its Will against your concentration! HP:Healthy Mind:somewhat sickly, a grey spirit:slightly retarded> Soi tells you 'cool'. HP:Healthy Mind:somewhat sickly, a grey spirit:slightly retarded> a grey spirit forces its Will against your concentration! HP:Healthy Mind:somewhat sickly, a grey spirit:slightly retarded> A tunnel ghost tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat sickly, a grey spirit:slightly retarded>a grey spirit forces its Will against your concentration! You have 150/150 hit, 56/56 stamina, 128/143 moves, 26 spirit. OB: 48, DB: 24, PB: 94, Speed: 21, Gold: 1, XP Needed: 51K. You are getting hungry. HP:Healthy Mind:somewhat sickly, a grey spirit:slightly retarded> You force your Will against a grey spirit's intelligence! HP:Healthy Mind:somewhat sickly, a grey spirit:somewhat duped> a grey spirit forces its Will against your will! HP:Healthy Mind:somewhat sickly, a grey spirit:somewhat duped> A grey spirit tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat sickly, a grey spirit:somewhat duped> a tunnel ghost forces its Will against your dexterity! HP:Healthy Mind:somewhat sickly, a grey spirit:somewhat duped> You force your Will against a grey spirit's learning! HP:Healthy Mind:somewhat sickly, a grey spirit:somewhat duped>rep building up spirit surplus a grey spirit forces its Will against your strength! HP:Healthy Mind:somewhat sickly, a grey spirit:somewhat duped> a grey spirit forces its Will against your learning! HP:Healthy Mind:somewhat retarded, a grey spirit:somewhat duped> a tunnel ghost forces its Will against your concentration! HP:Healthy Mind:somewhat retarded, a grey spirit:somewhat duped>You tell Soi 'building up spirit surplus' HP:Healthy Mind:somewhat retarded, a grey spirit:somewhat duped> You force your Will against a grey spirit's learning! HP:Healthy Mind:somewhat retarded, a grey spirit:quite retarded> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat retarded, a grey spirit:quite retarded> A grey spirit tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat retarded, a grey spirit:quite retarded>f A tunnel ghost tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat retarded, a grey spirit:quite retarded>PANIC! You couldn't escape! HP:Healthy Mind:somewhat retarded, a grey spirit:quite retarded> You force your Will against a grey spirit's intelligence! HP:Healthy Mind:somewhat retarded, a grey spirit:quite duped> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat retarded, a grey spirit:quite duped> A grey spirit tries its Will against your mind, but loses control! a tunnel ghost forces its Will against your concentration! Soi tells you 'nod'. HP:Healthy Mind:somewhat retarded, a grey spirit:quite duped>f A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat retarded, a grey spirit:quite duped>You force your Will against a grey spirit's concentration! You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) >w a hazy wraith forces its Will against your constitution! You force your Will against a hazy wraith's concentration! No way! You're fighting for your life! k grey HP:Healthy Mind:somewhat sickly, a hazy wraith:in top shape>Whom do you want to press? HP:Healthy Mind:somewhat sickly, a hazy wraith:in top shape> You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:somewhat sickly, a hazy wraith:barely clumsy> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat sickly, a hazy wraith:barely clumsy>mutter f You mutter under you breath. HP:Healthy Mind:somewhat sickly, a hazy wraith:barely clumsy>You force your Will against a hazy wraith's will! You flee head over heels. Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A horse is here, gazing at you. A horse is here, gazing at you. A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) >k grye k grey Whom do you want to press? >You force your Will against a grey spirit's constitution! HP:Healthy Mind:somewhat sickly, a grey spirit:quite duped> a grey spirit forces its Will against your intelligence! HP:Healthy Mind:somewhat sickly, a grey spirit:quite duped> Saving Ainaran. HP:Scratched Mind:somewhat sickly, a grey spirit:quite duped> You force your Will against a grey spirit's strength! HP:Scratched Mind:somewhat sickly, a grey spirit:quite duped> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat sickly, a grey spirit:quite duped> You force your Will against a grey spirit's intelligence! HP:Scratched Mind:somewhat sickly, a grey spirit:quite duped> a grey spirit forces its Will against your constitution! HP:Healthy Mind:somewhat sickly, a grey spirit:quite duped>conc You start focusing your mind. A grey spirit tries its Will against your mind, but you resist! a grey spirit forces its Will against your dexterity! A grey spirit tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but you resist! You attack with extra will power! (5) HP:Healthy Mind:somewhat sickly, a grey spirit:quite duped> You force your Will against a grey spirit's dexterity! HP:Healthy Mind:somewhat sickly, a grey spirit:quite duped>HP:Healthy Mind:somewhat sickly, a grey spirit:quite duped> A grey spirit tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat sickly, a grey spirit:quite duped> You force your Will against a grey spirit's learning! HP:Healthy Mind:somewhat sickly, a grey spirit:quite retarded> A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a grey spirit:quite retarded> A grey spirit tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat sickly, a grey spirit:quite retarded> A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a grey spirit:quite retarded> You force your Will against a grey spirit's learning! HP:Healthy Mind:somewhat sickly, a grey spirit:seriously retarded> a grey spirit forces its Will against your dexterity! HP:Healthy Mind:somewhat sickly, a grey spirit:seriously retarded> a tunnel ghost forces its Will against your concentration! HP:Healthy Mind:somewhat sickly, a grey spirit:seriously retarded> You force your Will against a grey spirit's will! reply I want to write on their board. HP:Healthy Mind:somewhat sickly, a grey spirit:seriously retarded> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a grey spirit:seriously retarded> a tunnel ghost forces its Will against your intelligence! HP:Healthy Mind:somewhat sickly, a grey spirit:seriously retarded>A grey spirit tries its Will against your mind, but you resist! You tell Soi 'I want to write on their board.' HP:Healthy Mind:somewhat sickly, a grey spirit:seriously retarded> You force your Will against a grey spirit's learning! HP:Healthy Mind:somewhat sickly, a grey spirit:strongly retarded> A grey spirit tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat sickly, a grey spirit:strongly retarded> A grey spirit tries its Will against your mind, but you resist! A tunnel ghost tries its Will against your mind, but you resist! f HP:Healthy Mind:somewhat sickly, a grey spirit:strongly retarded> You force your Will against a grey spirit's dexterity! HP:Healthy Mind:somewhat sickly, a grey spirit:strongly retarded>You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) >w k grey Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A horse is here, gazing at you. A horse is here, gazing at you. A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) >You force your Will against a grey spirit's concentration! HP:Healthy Mind:somewhat sickly, a grey spirit:strongly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a grey spirit:strongly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a grey spirit:strongly retarded> You force your Will against a grey spirit's learning! Your spirit increases by 11. You receive your share of experience -- 1299 points. A grey spirit vanishes into thin air. You turn to face your next enemy. HP:Healthy Mind:somewhat sickly, a grey spirit:somewhat weakened> A grey spirit tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat sickly, a grey spirit:somewhat weakened> Soi tells you ':)'. HP:Healthy Mind:somewhat sickly, a grey spirit:somewhat weakened> You force your Will against a grey spirit's constitution! HP:Healthy Mind:somewhat sickly, a grey spirit:somewhat weakened> a grey spirit forces its Will against your will! HP:Healthy Mind:somewhat sickly, a grey spirit:somewhat weakened> You force your Will against a grey spirit's constitution! HP:Healthy Mind:somewhat sickly, a grey spirit:somewhat sickly> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a grey spirit:somewhat sickly> a tunnel ghost forces its Will against your dexterity! HP:Healthy Mind:somewhat sickly, a grey spirit:somewhat sickly> You force your Will against a grey spirit's concentration! HP:Healthy Mind:somewhat sickly, a grey spirit:somewhat sickly> A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a grey spirit:somewhat sickly> a grey spirit forces its Will against your constitution! HP:Healthy Mind:quite sickly, a grey spirit:somewhat sickly> You force your Will against a grey spirit's dexterity! HP:Healthy Mind:quite sickly, a grey spirit:somewhat sickly> a tunnel ghost forces its Will against your strength! HP:Healthy Mind:quite sickly, a grey spirit:somewhat sickly> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:quite sickly, a grey spirit:somewhat sickly> You force your Will against a grey spirit's concentration! HP:Healthy Mind:quite sickly, a grey spirit:somewhat sickly> a tunnel ghost forces its Will against your constitution! HP:Healthy Mind:seriously sickly, a grey spirit:somewhat sickly>reply "My dearest pukes..." A grey spirit tries its Will against your mind, but you resist! You force your Will against a grey spirit's intelligence! f HP:Healthy Mind:seriously sickly, a grey spirit:somewhat sickly>You tell Soi '"My dearest pukes..."' HP:Healthy Mind:seriously sickly, a grey spirit:somewhat sickly>u a tunnel ghost forces its Will against your will! HP:Healthy Mind:seriously sickly, a grey spirit:somewhat sickly>You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) >Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. cr >You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. >who Players ------- [ 12 Hum] Soi the Human [ 8 WdE] Fullante the Wood Elf (linkless) (AFK) [ 5 WdE] Yarat the Wood Elf (linkless) (AFK) [ 6 Hum] Nyven the Human (linkless) (AFK) [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. stat >Your fatigue is 1; Your willpower is 40; Your statistics are Str: 15/16, Int: 7/ 8, Wil: 19/19, Dex: 14/18, Con: 5/11, Lea: 12/16. >cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. >stat Your fatigue is 3; Your willpower is 40; Your statistics are Str: 16/16, Int: 7/ 8, Wil: 19/19, Dex: 14/18, Con: 5/11, Lea: 15/16. who >Players ------- [ 12 Hum] Soi the Human [ 8 WdE] Fullante the Wood Elf (linkless) (AFK) [ 5 WdE] Yarat the Wood Elf (linkless) (AFK) [ 6 Hum] Nyven the Human (linkless) (AFK) [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >aff You are affected by: anger (short) infravision (medium) > The fields become blankets of white as snow quickly covers the ground. You are hungry. HP:Scratched S:Surging>reply they'll hate the pukes part. :-) l You tell Soi 'they'll hate the pukes part. :-)' HP:Scratched S:Surging>Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. A horse is here, gazing at you. HP:Scratched S:Surging>stat sc who Your fatigue is 0; Your willpower is 42; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 15/18, Con: 6/11, Lea: 16/16. HP:Scratched S:Surging>You have 132/138 hit, 54/57 stamina, 126/141 moves, 34 spirit. OB: 48, DB: 22, PB: 94, Speed: 21, Gold: 1, XP Needed: 50K. You are hungry. HP:Scratched S:Surging>Players ------- [ 12 Hum] Soi the Human [ 8 WdE] Fullante the Wood Elf (linkless) (AFK) [ 5 WdE] Yarat the Wood Elf (linkless) (AFK) [ 6 Hum] Nyven the Human (linkless) (AFK) [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Scratched S:Surging>stat cr Soi tells you ':)'. Your fatigue is 0; Your willpower is 42; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 15/18, Con: 6/11, Lea: 16/16. HP:Scratched S:Surging>You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. HP:Scratched S:Surging>stat Your fatigue is 0; Your willpower is 42; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 16/18, Con: 6/11, Lea: 16/16. HP:Scratched S:Surging>cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. HP:Scratched S:Surging>d w k grey Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) HP:Scratched S:Surging>Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A horse is here, gazing at you. A horse is here, gazing at you. A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit gazes upon you. (shadow) HP:Scratched S:Surging>You force your Will against a grey spirit's intelligence! HP:Scratched S:Surging Mind:quite sickly, a grey spirit:somewhat sickly> A grey spirit tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:quite sickly, a grey spirit:somewhat sickly> You force your Will against a grey spirit's will! HP:Scratched S:Surging Mind:quite sickly, a grey spirit:somewhat sickly> A grey spirit tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:quite sickly, a grey spirit:somewhat sickly> You force your Will against a grey spirit's learning! HP:Scratched S:Surging Mind:quite sickly, a grey spirit:somewhat retarded> A grey spirit tries its Will against your mind, but you resist! Soi tells you 'writing on uruk board is fun:)'. HP:Scratched S:Surging Mind:quite sickly, a grey spirit:somewhat retarded> You force your Will against a grey spirit's concentration! HP:Scratched S:Surging Mind:quite sickly, a grey spirit:somewhat retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:quite sickly, a grey spirit:somewhat retarded> You force your Will against a grey spirit's learning! rep nod :-) HP:Scratched S:Surging Mind:quite sickly, a grey spirit:somewhat retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:quite sickly, a grey spirit:somewhat retarded>You force your Will against a grey spirit's strength! You tell Soi 'nod :-)' HP:Scratched S:Surging Mind:quite sickly, a grey spirit:somewhat retarded> a grey spirit forces its Will against your will! HP:Scratched S:Surging Mind:quite sickly, a grey spirit:somewhat retarded> You force your Will against a grey spirit's will! HP:Scratched S:Surging Mind:quite sickly, a grey spirit:somewhat retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:quite sickly, a grey spirit:somewhat retarded> You force your Will against a grey spirit's constitution! HP:Scratched S:Surging Mind:quite sickly, a grey spirit:quite sickly> A grey spirit tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:quite sickly, a grey spirit:quite sickly> a tunnel ghost forces its Will against your will! HP:Scratched Mind:quite sickly, a grey spirit:quite sickly>rep it'd be all in character with this one too :-) You force your Will against a grey spirit's strength! HP:Scratched Mind:quite sickly, a grey spirit:quite weakened>You tell Soi 'it'd be all in character with this one too :-)' HP:Scratched Mind:quite sickly, a grey spirit:quite weakened> A tunnel ghost tries its Will against your mind, but loses control! A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:quite sickly, a grey spirit:quite weakened> You force your Will against a grey spirit's will! HP:Scratched Mind:quite sickly, a grey spirit:quite weakened> a tunnel ghost forces its Will against your will! A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:quite sickly, a grey spirit:quite weakened> You force your Will against a grey spirit's intelligence! HP:Scratched Mind:quite sickly, a grey spirit:quite weakened> a tunnel ghost forces its Will against your strength! a grey spirit forces its Will against your concentration! HP:Scratched Mind:quite sickly, a grey spirit:quite weakened> You force your Will against a grey spirit's constitution! reply all I have to do is fear cthogul f HP:Scratched Mind:quite sickly, a grey spirit:seriously sickly> a tunnel ghost forces its Will against your will! A grey spirit tries its Will against your mind, but loses control! HP:Scratched Mind:quite sickly, a grey spirit:seriously sickly>You tell Soi 'all I have to do is fear cthogul' HP:Scratched Mind:quite sickly, a grey spirit:seriously sickly>Soi tells you 'heh'. You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) HP:Scratched>w Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A horse is here, gazing at you. A horse is here, gazing at you. A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit gazes upon you. (shadow) k grey HP:Scratched>You force your Will against a grey spirit's constitution! HP:Scratched Mind:quite sickly, a grey spirit:strongly sickly> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:quite sickly, a grey spirit:strongly sickly> You force your Will against a grey spirit's learning! HP:Scratched Mind:quite sickly, a grey spirit:strongly sickly> a grey spirit forces its Will against your strength! HP:Scratched Mind:quite sickly, a grey spirit:strongly sickly> You are hungry. HP:Scratched Mind:somewhat sickly, a grey spirit:seriously sickly> You force your Will against a grey spirit's concentration! HP:Scratched Mind:somewhat sickly, a grey spirit:seriously sickly> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat sickly, a grey spirit:seriously sickly> You force your Will against a grey spirit's concentration! HP:Scratched Mind:somewhat sickly, a grey spirit:seriously sickly> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat sickly, a grey spirit:seriously sickly> You force your Will against a grey spirit's will! reply my fear would work :-) HP:Scratched Mind:somewhat sickly, a grey spirit:seriously sickly>You tell Soi 'my fear would work :-)' HP:Scratched Mind:somewhat sickly, a grey spirit:seriously sickly> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat sickly, a grey spirit:seriously sickly> You force your Will against a grey spirit's constitution! HP:Scratched Mind:somewhat sickly, a grey spirit:strongly sickly> Soi tells you 'yer teammate on:)'. HP:Scratched Mind:somewhat sickly, a grey spirit:strongly sickly> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat sickly, a grey spirit:strongly sickly>who You force your Will against a grey spirit's learning! HP:Scratched Mind:somewhat sickly, a grey spirit:strongly sickly>Players ------- [ 4 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ 8 WdE] Fullante the Wood Elf (linkless) (AFK) [ 5 WdE] Yarat the Wood Elf (linkless) (AFK) [ 6 Hum] Nyven the Human (linkless) (AFK) [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 7 characters displayed. HP:Scratched Mind:somewhat sickly, a grey spirit:strongly sickly> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat sickly, a grey spirit:strongly sickly> You force your Will against a grey spirit's dexterity! HP:Scratched Mind:somewhat sickly, a grey spirit:strongly sickly>pray Trace You pray to Trace, hoping for her good will. HP:Scratched Mind:somewhat sickly, a grey spirit:strongly sickly> a grey spirit forces its Will against your strength! HP:Scratched Mind:somewhat sickly, a grey spirit:strongly sickly> You force your Will against a grey spirit's concentration! tell trace I am trying. HP:Scratched Mind:somewhat sickly, a grey spirit:strongly sickly> a grey spirit forces its Will against your constitution! HP:Scratched Mind:quite sickly, a grey spirit:strongly sickly> You force your Will against a grey spirit's intelligence! HP:Scratched Mind:quite sickly, a grey spirit:strongly sickly>You tell Trace 'I am trying.' HP:Scratched Mind:quite sickly, a grey spirit:strongly sickly> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:quite sickly, a grey spirit:strongly sickly> You force your Will against a grey spirit's learning! HP:Scratched Mind:quite sickly, a grey spirit:strongly sickly> a grey spirit forces its Will against your strength! HP:Scratched Mind:quite sickly, a grey spirit:strongly sickly> You force your Will against a grey spirit's concentration! HP:Scratched Mind:quite sickly, a grey spirit:strongly sickly> You force your Will against a grey spirit's strength! HP:Scratched Mind:quite sickly, a grey spirit:strongly sickly> a grey spirit forces its Will against your intelligence! HP:Scratched Mind:quite sickly, a grey spirit:strongly sickly> You force your Will against a grey spirit's intelligence! HP:Scratched Mind:quite sickly, a grey spirit:strongly sickly> a grey spirit forces its Will against your concentration! HP:Scratched Mind:quite sickly, a grey spirit:strongly sickly> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:quite sickly, a grey spirit:strongly sickly> You force your Will against a grey spirit's strength! HP:Scratched Mind:quite sickly, a grey spirit:strongly sickly> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:quite sickly, a grey spirit:strongly sickly> You force your Will against a grey spirit's learning! HP:Scratched Mind:quite sickly, a grey spirit:strongly retarded> a grey spirit forces its Will against your intelligence! HP:Scratched Mind:quite sickly, a grey spirit:strongly retarded> You force your Will against a grey spirit's dexterity! HP:Scratched Mind:quite sickly, a grey spirit:strongly retarded> Trace tells you 'hum?'. HP:Scratched Mind:quite sickly, a grey spirit:strongly retarded> a grey spirit forces its Will against your strength! HP:Scratched Mind:quite sickly, a grey spirit:strongly retarded> You force your Will against a grey spirit's concentration! HP:Scratched Mind:quite sickly, a grey spirit:strongly retarded> a tunnel ghost forces its Will against your learning! You force your Will against a grey spirit's intelligence! HP:Scratched Mind:quite sickly, a grey spirit:strongly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:quite sickly, a grey spirit:strongly retarded> a tunnel ghost forces its Will against your concentration! HP:Scratched Mind:quite sickly, a grey spirit:strongly retarded> a grey spirit forces its Will against your will! HP:Scratched Mind:quite sickly, a grey spirit:strongly retarded> You force your Will against a grey spirit's intelligence! HP:Scratched Mind:quite sickly, a grey spirit:strongly retarded> a tunnel ghost forces its Will against your strength! HP:Scratched Mind:quite sickly, a grey spirit:strongly retarded> A grey spirit tries its Will against your mind, but you resist! reply We're a top place team set tac def HP:Scratched Mind:quite sickly, a grey spirit:strongly retarded> You force your Will against a grey spirit's intelligence! HP:Scratched Mind:quite sickly, a grey spirit:horribly duped>f You tell Trace 'We're a top place team' HP:Scratched Mind:quite sickly, a grey spirit:horribly duped> a tunnel ghost forces its Will against your concentration! HP:Scratched Mind:quite sickly, a grey spirit:horribly duped> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:quite sickly, a grey spirit:horribly duped>You are now employing defensive tactics. HP:Scratched Mind:quite sickly, a grey spirit:horribly duped>You force your Will against a grey spirit's intelligence! Your spirit increases by 11. You receive your share of experience -- 729 points. A grey spirit vanishes into thin air. You turn to face your next enemy. You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure gu lides above the ground. (shadow) A hazy figure glides above the ground. (shadow) HP:Scratched>Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. HP:Scratched>cr You start to concentrate. -\| Trace tells you 'weeeee'. /-\ Ok. You try to revive Ainaran. HP:Scratched> Soi tells you 'dont think that tocarry tho...'. HP:Scratched>reply look at my level Soi tells you ':)'. HP:Scratched>You tell Soi 'look at my level' HP:Scratched>tell soi that's Leviathan You tell Soi 'that's Leviathan' HP:Scratched>tell trace look at my level Soi tells you 'nods'. You tell Trace 'look at my level' HP:Scratched> The fields become blankets of white as snow quickly covers the ground. You are hungry. HP:Scratched S:Surging>cr Trace tells you 'i ve been on as much as i can'. HP:Scratched S:Surging>You start to concentrate. -\|/-\tell trace :-) Ok. You try to revive Ainaran. HP:Scratched S:Surging>You tell Trace ':-)' HP:Scratched S:Surging> Trace tells you 'nod....i saw man...gratzy'. HP:Scratched S:Surging>tell trace I'm going to go pkill after I level 2 more times You tell Trace 'I'm going to go pkill after I level 2 more times' HP:Scratched S:Surging> Soi tells you 'my team isnt playing contest anymore:('. HP:Scratched S:Surging> Trace tells you ':)'. HP:Scratched S:Surging>reply write on the board before you leave something about keeping these characters on this server... You tell Trace 'write on the board before you leave something about keeping these characters on this server...' HP:Scratched S:Surging>l Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. A horse is here, gazing at you. HP:Scratched S:Surging>stat Soi tells you 'my teammates, i am tho'. HP:Scratched S:Surging>Your fatigue is 0; Your willpower is 36; Your statistics are Str: 11/16, Int: 8/ 8, Wil: 15/19, Dex: 18/18, Con: 7/11, Lea: 16/16. HP:Scratched S:Surging> Trace tells you 'my char?'. HP:Scratched S:Surging>tell soi :( You tell Soi ':(' HP:Scratched S:Surging>tell trace nod You tell Trace 'nod' HP:Scratched S:Surging>tell trace all chars You tell Trace 'all chars' HP:Scratched S:Surging> Trace tells you 'ummm....ok :)'. HP:Scratched S:Surging>tell trace I'm trying to ask everyone to do that. Soi tells you 'i need to get all the points...sigh'. HP:Scratched>You tell Trace 'I'm trying to ask everyone to do that.' HP:Scratched>tell trace Ainaran kicks ass. You tell Trace 'Ainaran kicks ass.' l HP:Scratched>Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. A horse is here, gazing at you. HP:Scratched> The fields become blankets of white as snow quickly covers the ground. You are hungry. HP:Scratched S:Surging>tell trace rusikas is highest character You tell Trace 'rusikas is highest character' HP:Scratched S:Surging>whois rusikas Rusikas is a level 17 Dwarf. HP:Scratched S:Surging>whois ainaran Ainaran the Wood Elf is a level 18 Wood Elf. HP:Scratched S:Surging> Trace tells you 'hehe'. HP:Scratched S:Surging>reply well, was. You tell Trace 'well, was.' HP:Scratched S:Surging>d Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) w HP:Scratched S:Surging>Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A horse is here, gazing at you. A horse is here, gazing at you. A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) HP:Scratched S:Surging>k ghost You force your Will against a tunnel ghost's intelligence! set tac def HP:Scratched S:Surging Mind:somewhat sickly, a tunnel ghost:slightly duped> A tunnel ghost tries its Will against your mind, but loses control! HP:Scratched S:Surging Mind:somewhat sickly, a tunnel ghost:slightly duped>You are now employing defensive tactics. HP:Scratched S:Surging Mind:somewhat sickly, a tunnel ghost:slightly duped> You force your Will against a tunnel ghost's intelligence! lead horse HP:Scratched S:Surging Mind:somewhat sickly, a tunnel ghost:slightly duped>a tunnel ghost forces its Will against your intelligence! You can't do this while fighting. HP:Scratched Mind:somewhat sickly, a tunnel ghost:slightly duped>lead 2.horse You try your Will against a tunnel ghost's mind, but it resists! HP:Scratched Mind:somewhat sickly, a tunnel ghost:slightly duped>You can't do this while fighting. HP:Scratched Mind:somewhat sickly, a tunnel ghost:slightly duped> a tunnel ghost forces its Will against your intelligence! HP:Scratched Mind:somewhat sickly, a tunnel ghost:slightly duped>set tac def You force your Will against a tunnel ghost's dexterity! HP:Scratched Mind:somewhat sickly, a tunnel ghost:slightly duped>You are now employing defensive tactics. diag HP:Scratched Mind:somewhat sickly, a tunnel ghost:slightly duped> A tunnel ghost tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat sickly, a tunnel ghost:slightly duped>who A tunnel ghost looks healthy. A tunnel ghost is slightly duped. A tunnel ghost has been here for a very long time. A tunnel ghost is not affected by anything. It is one with the Wraith-world! HP:Scratched Mind:somewhat sickly, a tunnel ghost:slightly duped>You force your Will against a tunnel ghost's constitution! Players ------- [ 4 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ 8 WdE] Fullante the Wood Elf (linkless) (AFK) [ 5 WdE] Yarat the Wood Elf (linkless) (AFK) [ 6 Hum] Nyven the Human (linkless) (AFK) [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 7 characters displayed. HP:Scratched Mind:somewhat sickly, a tunnel ghost:slightly duped> a tunnel ghost forces its Will against your dexterity! HP:Scratched Mind:somewhat sickly, a tunnel ghost:slightly duped> You force your Will against a tunnel ghost's constitution! HP:Scratched Mind:somewhat sickly, a tunnel ghost:slightly duped> a tunnel ghost forces its Will against your constitution! HP:Scratched Mind:somewhat sickly, a tunnel ghost:slightly duped> You force your Will against a tunnel ghost's intelligence! reply want a circlet?/eq? HP:Scratched Mind:somewhat sickly, a tunnel ghost:somewhat duped>a tunnel ghost forces its Will against your concentration! You tell Trace 'want a circlet?/eq?' HP:Scratched Mind:somewhat sickly, a tunnel ghost:somewhat duped> You force your Will against a tunnel ghost's strength! HP:Scratched Mind:somewhat sickly, a tunnel ghost:somewhat duped> A tunnel ghost tries its Will against your mind, but loses control! HP:Scratched Mind:somewhat sickly, a tunnel ghost:somewhat duped> You force your Will against a tunnel ghost's dexterity! HP:Scratched Mind:somewhat sickly, a tunnel ghost:somewhat duped> a tunnel ghost forces its Will against your will! HP:Scratched Mind:somewhat sickly, a tunnel ghost:somewhat duped> You try your Will against a tunnel ghost's mind, but it resists! HP:Scratched Mind:somewhat sickly, a tunnel ghost:somewhat duped> A tunnel ghost tries its Will against your mind, but loses control! HP:Scratched Mind:somewhat sickly, a tunnel ghost:somewhat duped> Trace tells you 'i need eq....'. HP:Scratched Mind:somewhat sickly, a tunnel ghost:somewhat duped>rep nod You force your Will against a tunnel ghost's strength! HP:Scratched Mind:somewhat sickly, a tunnel ghost:somewhat duped> a tunnel ghost forces its Will against your strength! HP:Scratched Mind:somewhat sickly, a tunnel ghost:somewhat duped>You tell Trace 'nod' HP:Scratched Mind:somewhat sickly, a tunnel ghost:somewhat duped> You force your Will against a tunnel ghost's constitution! HP:Scratched Mind:somewhat sickly, a tunnel ghost:somewhat duped> A tunnel ghost tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat sickly, a tunnel ghost:somewhat duped>rep i hook you up You force your Will against a tunnel ghost's intelligence! HP:Scratched Mind:somewhat sickly, a tunnel ghost:somewhat duped>A tunnel ghost tries its Will against your mind, but you resist! You tell Trace 'i hook you up' HP:Scratched Mind:somewhat sickly, a tunnel ghost:somewhat duped> You force your Will against a tunnel ghost's learning! HP:Scratched Mind:somewhat sickly, a tunnel ghost:somewhat duped> a tunnel ghost forces its Will against your strength! HP:Scratched Mind:somewhat weakened, a tunnel ghost:somewhat duped> Soi tells you 'dont have ambush yet:P'. HP:Scratched Mind:somewhat weakened, a tunnel ghost:somewhat duped> You force your Will against a tunnel ghost's dexterity! HP:Scratched Mind:somewhat weakened, a tunnel ghost:somewhat duped> a tunnel ghost forces its Will against your constitution! HP:Healthy Mind:quite sickly, a tunnel ghost:somewhat duped>rep after I kill this dude with the circlet set tac def You force your Will against a tunnel ghost's learning! HP:Healthy Mind:quite sickly, a tunnel ghost:somewhat duped> a tunnel ghost forces its Will against your concentration! HP:Healthy Mind:quite sickly, a tunnel ghost:somewhat duped> Trace tells you 'cool...im in town now'. HP:Healthy Mind:quite sickly, a tunnel ghost:somewhat duped>You tell Trace 'after I kill this dude with the circlet' HP:Healthy Mind:quite sickly, a tunnel ghost:somewhat duped> a tunnel ghost forces its Will against your intelligence! HP:Healthy Mind:quite sickly, a tunnel ghost:somewhat duped>You force your Will against a tunnel ghost's intelligence! You are now employing defensive tactics. HP:Healthy Mind:quite sickly, a tunnel ghost:quite duped> a tunnel ghost forces its Will against your learning! HP:Healthy Mind:quite sickly, a tunnel ghost:quite duped> You force your Will against a tunnel ghost's learning! HP:Healthy Mind:quite sickly, a tunnel ghost:quite duped> a tunnel ghost forces its Will against your concentration! HP:Healthy Mind:quite sickly, a tunnel ghost:quite duped> You force your Will against a tunnel ghost's intelligence! HP:Healthy Mind:quite sickly, a tunnel ghost:seriously duped> A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy Mind:quite sickly, a tunnel ghost:seriously duped> You force your Will against a tunnel ghost's learning! HP:Healthy Mind:quite sickly, a tunnel ghost:seriously duped> a tunnel ghost forces its Will against your will! HP:Healthy Mind:quite sickly, a tunnel ghost:seriously duped> You force your Will against a tunnel ghost's strength! HP:Healthy Mind:quite sickly, a tunnel ghost:seriously duped>tell trace try to levle a bit a tunnel ghost forces its Will against your concentration! HP:Healthy Mind:quite sickly, a tunnel ghost:seriously duped>You tell Trace 'try to levle a bit' HP:Healthy Mind:quite sickly, a tunnel ghost:seriously duped> Trace tells you 'i need mage stuff if you have'. HP:Healthy Mind:quite sickly, a tunnel ghost:seriously duped> You force your Will against a tunnel ghost's learning! You are hungry. HP:Scratched S:Surging Mind:somewhat sickly, a tunnel ghost:quite duped> a tunnel ghost forces its Will against your constitution! HP:Healthy S:Surging Mind:seriously sickly, a tunnel ghost:quite duped> You force your Will against a tunnel ghost's dexterity! HP:Healthy S:Surging Mind:seriously sickly, a tunnel ghost:quite duped> a tunnel ghost forces its Will against your intelligence! HP:Healthy Mind:seriously sickly, a tunnel ghost:quite duped> You force your Will against a tunnel ghost's learning! HP:Healthy Mind:seriously sickly, a tunnel ghost:quite duped> A tunnel ghost tries its Will against your mind, but loses control! HP:Healthy Mind:seriously sickly, a tunnel ghost:quite duped> Soi tells you 'the blind ran outta poison:('. HP:Healthy Mind:seriously sickly, a tunnel ghost:quite duped>rep shake none :( f You force your Will against a tunnel ghost's intelligence! You tell Soi 'shake none :(' HP:Healthy Mind:seriously sickly, a tunnel ghost:seriously duped>PANIC! You couldn't escape! u HP:Healthy Mind:seriously sickly, a tunnel ghost:seriously duped> a tunnel ghost forces its Will against your intelligence! HP:Healthy Mind:seriously duped, a tunnel ghost:seriously duped>No way! You're fighting for your life! HP:Healthy Mind:seriously duped, a tunnel ghost:seriously duped>f You force your Will against a tunnel ghost's strength! HP:Healthy Mind:seriously duped, a tunnel ghost:seriously duped>a tunnel ghost forces its Will against your strength! PANIC! You couldn't escape! HP:Healthy Mind:seriously duped, a tunnel ghost:seriously duped>f You force your Will against a tunnel ghost's dexterity! You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) >u Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. >tell soi hold You tell Soi 'hold' >tell soi killing tunnel You tell Soi 'killing tunnel' > Soi tells you 'nod'. >tell soi i'll give him another dosage cr You tell Soi 'i'll give him another dosage' >You start to concentrate. -stat \|/-\Ok. You try to revive Ainaran. Your fatigue is 4; Your willpower is 38; Your statistics are Str: 12/16, Int: 3/ 8, Wil: 15/19, Dex: 18/18, Con: 7/11, Lea: 15/16. >cr You start to concentrate. -\|/-\ Ok. Your mind is not ready yet. >tell soi i bringing trace too You tell Soi 'i bringing trace too' >tell soi for sake of exp hehe You tell Soi 'for sake of exp hehe' stat >Your fatigue is 0; Your willpower is 38; Your statistics are cr Str: 12/16, Int: 3/ 8, Wil: 15/19, Dex: 18/18, Con: 7/11, Lea: 15/16. >You start to concentrate. -\|/- Soi tells you 'ok'. \ Ok. You try to revive Ainaran. >stat Your fatigue is 3; Your willpower is 38; Your statistics are Str: 12/16, Int: 8/ 8, Wil: 15/19, Dex: 18/18, Con: 7/11, Lea: 15/16. >cr You start to concentrate. -\|/-\ Ok. Your mind is not ready yet. >rep GOD I want to write on uruk board l stat cr You tell Soi 'GOD I want to write on uruk board' >Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. A horse is here, gazing at you. >The fields become blankets of white as snow quickly covers the ground. You are hungry. Your fatigue is 0; Your willpower is 39; Your statistics are Str: 13/16, Int: 8/ 8, Wil: 16/19, Dex: 18/18, Con: 8/11, Lea: 16/16. HP:Bruised S:Surging>You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. HP:Bruised S:Surging>stat Soi narrates, 'uruk' HP:Bruised S:Surging>Your fatigue is 2; Your willpower is 39; Your statistics are Str: 15/16, Int: 8/ 8, Wil: 17/19, Dex: 18/18, Con: 9/11, Lea: 16/16. HP:Bruised S:Surging>who nar ? Players ------- [ 4 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ 8 WdE] Fullante the Wood Elf (linkless) (AFK) [ 5 WdE] Yarat the Wood Elf (linkless) (AFK) [ 6 Hum] Nyven the Human (linkless) (AFK) [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 7 characters displayed. HP:Bruised S:Surging>You narrate, '?' HP:Bruised S:Surging>nar 1? You narrate, '1?' l HP:Bruised S:Surging>Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. A horse is here, gazing at you. HP:Bruised S:Surging>d Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) w HP:Bruised S:Surging>Soi narrates, 'he was at ruins' Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A horse is here, gazing at you. A horse is here, gazing at you. A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) HP:Bruised S:Surging>k tunnel You force your Will against a tunnel ghost's constitution! HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:seriously duped> A tunnel ghost tries its Will against your mind, but you resist! HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:seriously duped> You try your Will against a tunnel ghost's mind, but lose control! HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:seriously duped> A tunnel ghost tries its Will against your mind, but loses control! HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:seriously duped> A tunnel ghost tries its Will against your mind, but loses control! HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:seriously duped> You force your Will against a tunnel ghost's constitution! HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:seriously duped>nar nod, he been going there a lot *an Uruk* yells 'daohmtn' You narrate, 'nod, he been going there a lot' HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:seriously duped> a tunnel ghost forces its Will against your learning! HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:seriously duped> You force your Will against a tunnel ghost's will! HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:seriously duped> A tunnel ghost tries its Will against your mind, but loses control! nar prolly enuimenov HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:seriously duped> You force your Will against a tunnel ghost's intelligence! HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:seriously duped>You narrate, 'prolly enuimenov' HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:seriously duped> A tunnel ghost tries its Will against your mind, but you resist! HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:seriously duped> You force your Will against a tunnel ghost's intelligence! HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:strongly duped> A tunnel ghost tries its Will against your mind, but loses control! HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:strongly duped> You force your Will against a tunnel ghost's learning! HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:strongly duped> A tunnel ghost tries its Will against your mind, but you resist! HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:strongly duped> You force your Will against a tunnel ghost's will! HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:strongly duped> A tunnel ghost tries its Will against your mind, but loses control! Soi narrates, 'he auto confused' HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:strongly duped> You force your Will against a tunnel ghost's constitution! HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:strongly duped>nar bleh a tunnel ghost forces its Will against your concentration! HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:strongly duped> You force your Will against a tunnel ghost's learning! HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:strongly duped> a tunnel ghost forces its Will against your learning! HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:strongly duped>You narrate, 'bleh' HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:strongly duped> You force your Will against a tunnel ghost's concentration! HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:strongly duped>nar drengist A tunnel ghost tries its Will against your mind, but you resist! HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:strongly duped>You force your Will against a tunnel ghost's will! You narrate, 'drengist' HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:strongly duped> Soi narrates, 'and was dodging my bashes' HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:strongly duped> a tunnel ghost forces its Will against your dexterity! HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:strongly duped> You force your Will against a tunnel ghost's strength! HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:strongly duped> A tunnel ghost tries its Will against your mind, but loses control! HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:strongly weakened> You force your Will against a tunnel ghost's learning! HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:strongly weakened> A tunnel ghost tries its Will against your mind, but you resist! HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:strongly weakened> You force your Will against a tunnel ghost's intelligence! HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:horribly duped> a tunnel ghost forces its Will against your concentration! HP:Bruised S:Surging Mind:slightly sickly, a tunnel ghost:horribly duped> You force your Will against a tunnel ghost's intelligence! Your spirit increases by 18. You receive your share of experience -- 4013 points. The ghost vanishes like a snuffed flame. A tunnel ghost vanishes into thin air. HP:Bruised S:Surging>nar concentrate to get rid of it faster You narrate, 'concentrate to get rid of it faster' HP:Bruised S:Surging>get circlet You get a silver circlet. l HP:Bruised S:Surging>Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. HP:Bruised S:Surging>e e u ride Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) HP:Bruised S:Surging>You cannot go that way. HP:Bruised S:Surging>Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. HP:Bruised S:Surging>A horse stops following you. You mount a horse and start riding him. w R HP:Bruised S:Surging>A Rise in the Swamp Exits are: N E You are on a small mound in the swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see dry ground. To the north the swamp continues. Snow lies upon the ground. A chalky white fungus grows out of the muck here. R HP:Bruised S:Surging>n n n w Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. R HP:Bruised S:Surging>You cannot go that way. R HP:Bruised S:Surging>You cannot go that way. R HP:Bruised S:Surging> A large leech attacks YOU! You deflect a large leech's attack. A large leech attacks YOU! You deflect a large leech's attack. You cannot fathom a large leech's mind. R HP:Bruised S:Surging, a large leech:in top shape>No way! You're fighting for your life! R HP:Bruised S:Surging, a large leech:in top shape>f w You cannot fathom a large leech's mind. w R HP:Bruised S:Surging, a large leech:in top shape>The storm intesifies as flashes of lightning pierce the sky. You are hungry. You flee head over heels. Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. A slimy round fungus grows on a tree here. A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. A fetid black fungus grows here, covering the ground. A flickering ball of pale flame dances through the air. (shadow) R HP:Bruised S:Surging>Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. R HP:Bruised S:Surging>Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. R HP:Bruised S:Surging>n n Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. A black rabbit scurries about. R HP:Bruised S:Surging>Soi narrates, 'it lasted maybe 15 seconds' Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Bruised S:Surging>nar damn these leeches You narrate, 'damn these leeches' R HP:Bruised S:Surging>nar :-) You narrate, ':-)' e e R HP:Bruised S:Surging>e e Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. The slashed corpse of an abandoned wolf is lying here. R HP:Bruised S:Surging>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. R HP:Bruised S:Surging>You cannot go that way. R HP:Bruised S:Surging>set tac def You cannot go that way. R HP:Bruised S:Surging>You are now employing defensive tactics. nar I coming R HP:Bruised S:Surging>e e You narrate, 'I coming' R HP:Bruised S:Surging>s s You cannot go that way. R HP:Bruised S:Surging>You cannot go that way. R HP:Bruised S:Surging>Open Field Exits are: N E "The flat country, which is mine..." The old bard song runs through your head as your gaze travells through the landscape. In all directions the field of short grass continues in a pleasant green panorama. Snow lies upon the ground. R HP:Bruised S:Surging>You cannot go that way. R HP:Bruised S:Surging>n e e Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. R HP:Bruised S:Surging>n You cannot go that way. R HP:Bruised S:Surging>You cannot go that way. R HP:Bruised S:Surging>e e e Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Snow lies upon the ground. R HP:Bruised S:Surging>Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. A large, brown snake slithers here, watching for food. R HP:Bruised S:Surging>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. A small, green snake slithers harmlessly here. R HP:Bruised S:Surging>Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. Snow lies upon the ground. R HP:Bruised S:Surging>w s s s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. A small, green snake slithers harmlessly here. s R HP:Bruised S:Surging>s Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. A black rabbit scurries about. A black rabbit scurries about. R HP:Bruised S:Surging>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A large wild dog watches you carefully. R HP:Bruised S:Surging>Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Bruised S:Surging>Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. R HP:Bruised S:Surging>Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Snow lies upon the ground. A brown fox hunts for food here. A black deer can barely be made out in the darkness here. w R HP:Bruised S:Surging>You cannot go that way. R HP:Bruised S:Surging>s Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Bruised S:Surging>w Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. The slashed corpse of a large wild dog is lying here. A large wild dog watches you carefully. R HP:Bruised S:Surging>n set tac ag Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. n R HP:Bruised>You are now employing aggressive tactics. R HP:Bruised>Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. R HP:Bruised>n Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. R HP:Bruised>s Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. R HP:Bruised>s s Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. R HP:Bruised>Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. The slashed corpse of a large wild dog is lying here. A large wild dog watches you carefully. R HP:Bruised> A large wild dog attacks YOU! You deflect a large wild dog's attack. You cannot fathom a large wild dog's mind. n n n f R HP:Bruised, a large wild dog:in top shape>No way! You're fighting for your life! R HP:Bruised, a large wild dog:in top shape>No way! You're fighting for your life! R HP:Bruised, a large wild dog:in top shape>You cannot fathom a large wild dog's mind. No way! You're fighting for your life! R HP:Bruised, a large wild dog:in top shape>You flee head over heels. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. R HP:Bruised>e Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. n R HP:Bruised>You cannot go that way. R HP:Bruised>w w Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. n R HP:Bruised>Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A massive Mirkwolf stares at you through blood red eyes. n R HP:Bruised>Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Snow lies upon the ground. R HP:Bruised>A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. Snow lies upon the ground. R HP:Bruised>e Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. R HP:Bruised>n n Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. R HP:Bruised>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. R HP:Bruised>nar where he? You narrate, 'where he?' diag spider R HP:Bruised>A blind spider has some bruises. A blind spider is in top shape. A blind spider has been here for a very long time. A blind spider is affected by: insight (short) It is well aware of the Wraith-world. R HP:Bruised>who Soi narrates, 'outpost' R HP:Bruised>Players ------- [ 5 WdE] Yarat the Wood Elf [ 4 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ 8 WdE] Fullante the Wood Elf (linkless) (AFK) [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. R HP:Bruised>s s e e Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. R HP:Bruised>Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. R HP:Bruised>You cannot go that way. R HP:Bruised>You cannot go that way. R HP:Bruised>s s Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. The slashed corpse of a large wild dog is lying here. A large wild dog watches you carefully. R HP:Bruised>e e Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. R HP:Bruised>Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. R HP:Bruised>You cannot go that way. R HP:Bruised>w n n n n n n n Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. R HP:Bruised>Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. The slashed corpse of a large wild dog is lying here. A large wild dog watches you carefully. R HP:Bruised>Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. R HP:Bruised>The sun rises behind the trees. Wet snow falls through the trees, but cannot cover the ground. You are hungry. Saving Ainaran. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. R HP:Bruised>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. R HP:Bruised>You cannot go that way. R HP:Bruised>You cannot go that way. R HP:Bruised>You cannot go that way. R HP:Bruised>s s s s Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. s R HP:Bruised>Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. e R HP:Bruised>Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. The slashed corpse of a large wild dog is lying here. A large wild dog watches you carefully. R HP:Bruised>Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. R HP:Bruised>You cannot go that way. R HP:Bruised>Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. s R HP:Bruised>Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. Snow lies upon the ground. A black rabbit scurries about. Rn w n HP:Bruised>n e n n n n nar coming nar fast as possible Yarat chats, 'uruk at outpost?' R HP:Bruised>Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. R HP:Bruised>Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. R HP:Bruised>Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. The slashed corpse of a large wild dog is lying here. R HP:Bruised>Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. R HP:Bruised>Yn n n n ou cannot go that way. R HP:Bruised>Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. R HP:Bruised>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, n lie on the ground and make your progress more difficult. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. R HP:Bruised>You cannot go that way. R HP:Bruised>You cannot go that way. R HP:Bruised>You narrate, 'coming' R HP:Bruised>You narrate, 'fast as possible' R HP:Bruised>You cannot go that way. R HP:Bruised>s s s You cannot go that way. R HP:Bruised>You cannot go that way. R HP:Bruised>You cannot go that way. R HP:Bruised>You cannot go that way. R HP:Bruised>Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. R HP:Bruised>Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. R HP:Bruised>Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. The slashed corpse of a large wild dog is lying here. R HP:Bruised> Soi narrates, 'i quite' R HP:Bruised>e Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Bruised>e Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. Snow lies upon the ground. A black rabbit scurries about. A massive Mirkwolf stares at you through blood red eyes. R HP:Bruised>n n n Light Forest Exits are: N S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A brown fox hunts for food here. set men on n R HP:Bruised>Grassy Fields Exits are: S W This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. A black rabbit scurries about. n n w n n n n R HP:Bruised>You cannot go that way. R HP:Bruised>AutoMental mode is now on. R HP:Bruised>You cannot go that way. R HP:Bruised>You cannot go that way. R HP:Bruised>You cannot go that way. R HP:Bruised>Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Bruised>Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. R HP:Bruised>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A large wild dog watches you carefully. R HP:Bruised>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. A black rabbit scurries about. A black rabbit scurries about. R HP:Bruised>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. A small, green snake slithers harmlessly here. R HP:Bruised>e e Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. Snow lies upon the ground. R HP:Bruised>You cannot go that way. R HP:Bruised>w n n n Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. A small, green snake slithers harmlessly here. n R HP:Bruised>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A frightened boy is here, fighting *an Uruk*. A frightened boy is here, fighting *an Uruk*. Soi is (busy) here, fighting *an Uruk*, riding on a horse. A horse is here, gazing at you. *an Uruk* is here, fighting Soi, riding on a black warg. R HP:Bruised>You cannot go that way. R HP:Bruised>kill uruk You cannot go that way. R HP:Bruised>*an Uruk* forces his Will against Soi's concentration! You cannot go that way. R HP:Bruised>set men on *an Uruk* dodges a frightened boy's attack. *an Uruk* deflects a frightened boy's attack. R HP:Bruised>You force your Will against *an Uruk*'s concentration! R HP:Bruised Mind:in top shape, Soi:quite weakened, *an Uruk*:in top shape> *an Uruk* avoids being bashed by Soi who loses his balance and falls! R HP:Bruised Mind:in top shape, Soi:quite weakened, *an Uruk*:in top shape>AutoMental mode is now on. R HP:Bruised Mind:in top shape, Soi:quite weakened, *an Uruk*:in top shape> *an Uruk* deflects Soi's attack. R HP:Bruised Mind:in top shape, Soi:quite weakened, *an Uruk*:in top shape> *an Uruk* forces his Will against Soi's dexterity! R HP:Bruised Mind:in top shape, Soi:quite weakened, *an Uruk*:in top shape> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving south, riding on a black warg. R HP:Bruised>s s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. A small, green snake slithers harmlessly here. *an Uruk* is riding on a black warg. R HP:Bruised>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. A black rabbit scurries about. A black rabbit scurries about. R HP:Bruised MV:Weary>yell 1/1? *an Uruk* is entering from the north, riding on a black warg. R HP:Bruised>kill uruk You yell, '1/1?' R HP:Bruised> *an Uruk* is leaving south, riding on a black warg. R HP:Bruised>s s kill uruk Your victim disappeared! R HP:Bruised>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A large wild dog watches you carefully. R HP:Bruised>Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Bruised MV:Weary>Your victim disappeared! R HP:Bruised MV:Weary>kill uruk Your victim disappeared! s R HP:Bruised>Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. R HP:Bruised MV:Weary>s cv Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Snow lies upon the ground. A brown fox hunts for food here. A black deer can barely be made out in the darkness here. R HP:Bruised MV:Weary>You start to concentrate. -\|/-\ Ok. You feel yourself becoming much lighter. R HP:Bruised MV:Weary>yell ? :-) You yell, '? :-)' R HP:Bruised>s Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Bruised MV:Weary>e An abandoned wolf attacks YOU! You deflect an abandoned wolf's attack. You cannot fathom an abandoned wolf's mind. R HP:Bruised, an abandoned wolf:in top shape>No way! You're fighting for your life! R HP:Bruised, an abandoned wolf:in top shape>f You cannot fathom an abandoned wolf's mind. You flee head over heels. Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. Snow lies upon the ground. A black rabbit scurries about. A massive Mirkwolf stares at you through blood red eyes. R HP:Bruised> The day has now begun. Wet snow falls through the trees, but cannot cover the ground. You are hungry. R HP:Bruised>cast regen You start to concentrate. |/cast curing -\|/-\Ok. You feel yourself becoming much healthier. You start to concentrate. -\|/-\ Ok. You feel yourself becoming healthier. R HP:Bruised>where Players in your Zone -------------------- Ainaran - Forest Clearing R HP:Bruised>w n n Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. n A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Bruised>Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Snow lies upon the ground. A brown fox hunts for food here. A black deer can barely be made out in the darkness here. R HP:Bruised>Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Bruised>Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. R HP:Bruised>n Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A large wild dog watches you carefully. R HP:Bruised>n Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. A black rabbit scurries about. A black rabbit scurries about. R HP:Bruised>n Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. A small, green snake slithers harmlessly here. R HP:Scratched>n Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi is resting here, riding on a horse. A horse is here, gazing at you. Yarat is riding on a horse. R HP:Scratched>sigh You sigh. R HP:Scratched>get circlet sack You get a silver circlet from a large sack. R HP:Scratched>where Players in your Zone -------------------- Yarat - Entrance to the Free People's Outpost Trace - Dirth Path Bends Soi - Entrance to the Free People's Outpost Ainaran - Entrance to the Free People's Outpost R>e e e Yarat says 'any of you got a good dagger I could have?' Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. R>Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. R>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. R>e You cannot go that way. s R>Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. A large sack lies here. R>s s Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. R>You cannot go that way. R>w Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. R>where Players in your Zone -------------------- Yarat - Entrance to the Free People's Outpost Trace - Entrance to the Free People's Outpost Soi - Entrance to the Free People's Outpost Ainaran - Winding Path Near the Dump R>e e Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. R>Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A backpack lies here. A backpack lies here. A severed head of Matty Bumpo is lying here. A severed head of Stalwart Joey is lying here. A leather pouch has been left here. A white, long-sleeved blouse is lying on the ground here. A grew n asy man is here, peddling his wares. R>n n Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. R>Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. A large sack lies here. R>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. R>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. w w w R>Postmaster Tent Exits are: E This tent is dominated by a large wooden table covered with scraps of paper and bags filled with letters en route from someplace to someplace else. It must be difficult to carry all those important documents around Middle Earth without losing any! A tall, thin man wearing spectacles is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. pour water skin R>You cannot go that way. R>You cannot go that way. R>e A most unproductive effort. R>pour water skin At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. R>s You pour some water into the skin. R>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. w R>w w Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. w R>Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. R>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi is resting here, riding on a horse. A horse is here, gazing at you. Yarat is riding on a horse. R>You cannot go that way. R> Soi looks at Yarat. R>where Yarat says 'thanks alot' R>Players in your Zone -------------------- Yarat - Entrance to the Free People's Outpost Soi - Entrance to the Free People's Outpost Ainaran - Entrance to the Free People's Outpost R> Lightning lights up the sullen sky through the rain. You are hungry. R>tell trace where are ya? Soi says 'np' R>You tell Trace 'where are ya?' R>who s Players ------- [ 5 WdE] Yarat the Wood Elf [ 4 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. A small, green snake slithers harmlessly here. R>s Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. A black rabbit scurries about. A black rabbit scurries about. e R>w You cannot go that way. R>Plains Exits are: E S Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. R>e s Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. A black rabbit scurries about. A black rabbit scurries about. s R>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A large wild dog watches you carefully. R>Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. R>n s s Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A large wild dog watches you carefully. R>Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. R>Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R> Trace tells you 'pretty good...and yourself?'. R>nar soi come You narrate, 'soi come' R>tell trace where You tell Trace 'where' R>tell trace where are you l An abandoned wolf attacks YOU! You deflect an abandoned wolf's attack. You cannot fathom an abandoned wolf's mind. R HP:Healthy, an abandoned wolf:in top shape>You tell Trace 'where are you' R HP:Healthy, an abandoned wolf:in top shape>Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. An abandoned wolf is here, fighting YOU! You are here, fighting an abandoned wolf, riding on a horse. R HP:Healthy, an abandoned wolf:in top shape> You cannot fathom an abandoned wolf's mind. R HP:Healthy, an abandoned wolf:in top shape>f You flee head over heels. Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Snow lies upon the ground. A brown fox hunts for food here. A black deer can barely be made out in the darkness here. R>n n n Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R>Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. R>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A large wild dog watches you carefully. R>nar need you to track n n n You narrate, 'need you to track' R>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. A black rabbit scurries about. R>Trace tells you 'oh...hehe...im near tow'. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. A small, green snake slithers harmlessly here. R>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi is resting here, riding on a horse. A horse is here, gazing at you. R> Nyven tells you 'hey man'. R>fol soi You are already following him. pray nyven R>You pray to Nyven, hoping for his good will. R> Trace tells you 'town rather'. R>tell trace nod You tell Trace 'nod' R>tell trace gonna go pkill You tell Trace 'gonna go pkill' R> Soi stops resting, and clambers on his feet. R>l Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi is riding on a horse. A horse is here, gazing at you. You are riding on a horse. R> Trace tells you 'hehe'. R> Soi says 'fol' R>nod 'am 'hutn You nod solemnly. smile R>You say 'am' R> Not a cloud can be seen in the sky. You are hungry. R> Soi is leaving south, riding on a horse. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. A small, green snake slithers harmlessly here. Soi is (busy) riding on a horse. R>You say 'hutn' R>You smile happily. R> Soi is leaving south, riding on a horse. You follow Soi. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. A black rabbit scurries about. Soi is (busy) riding on a horse. 'hunt rather who R>You say 'hunt rather' R> Soi is leaving south, riding on a horse. You follow Soi. Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A large wild dog watches you carefully. Soi is (busy) riding on a horse. R>Players ------- [ 6 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ 4 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. R> Soi is leaving south, riding on a horse. You follow Soi. Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. Soi is (busy) riding on a horse. R> Soi is leaving south, riding on a horse. You follow Soi. Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Soi is (busy) riding on a horse. R> Soi is leaving south, riding on a horse. You follow Soi. Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Snow lies upon the ground. A brown fox hunts for food here. A black deer can barely be made out in the darkness here. Soi is (busy) riding on a horse. R> Soi is leaving south, riding on a horse. You follow Soi. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Soi is (busy) riding on a horse. R> Soi is leaving west, riding on a horse. You follow Soi. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. The slashed corpse of a large wild dog is lying here. Soi is (busy) riding on a horse. R> Soi is leaving south, riding on a horse. You follow Soi. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Soi is (busy) riding on a horse. R> Nyven tells you 'wanna know my stats?'. R> Soi is leaving west, riding on a horse. You follow Soi. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with rep sure :-) every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A massive Mirkwolf stares at you through blood red eyes. Soi is (busy) riding on a horse. R>who You tell Nyven 'sure :-)' R> Soi is leaving east, riding on a horse. You follow Soi. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Soi is (busy) riding on a horse. R>Players ------- [ 6 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ 4 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. R> Soi is leaving east, riding on a horse. You follow Soi. Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Soi is (busy) riding on a horse. R> Soi is leaving west, riding on a horse. You follow Soi. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Soi is (busy) riding on a horse. R> Soi is leaving west, riding on a horse. You follow Soi. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A massive Mirkwolf stares at you through blood red eyes. Soi is (busy) riding on a horse. yell 1/1? R>Soi is leaving south, riding on a horse. You follow Soi. Cracked Hills Exits are: N S U The earth lie barren here, after years of fighting with constant winds, the land lies plucked clean, like a goose without a feather. All that remains is loose dirt and broken debris. Gnarled pieces of wood, tattered bits of clothing lay tossed apathetically, the victims of a powerful and hateful wind. Snow lies upon the ground. Soi is (busy) riding on a horse. You yell, '1/1?' R> Soi is leaving south, riding on a horse. You follow Soi. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Snow lies upon the ground. A mountain wolf growls and bares its teeth. Soi is (busy) riding on a horse. R> A mountain wolf attacks Soi! Soi deflects a mountain wolf's attack. R> A mountain wolf deflects Soi's attack. R> Soi panics, and attempts to flee! Soi flees head over heals! Soi is leaving south, riding on a horse. You follow Soi. A Swampy Corner Exits are: N W The land drops here, delving below a shallow layer of putrid water. Small patches of reeds eek out a living off the weak light that the foggy layer overhead allows through, though the scum on the water appears to thrive in it. Deep water prevents passage to the east and south, though trees can be made out to the east. Soi is riding on a horse. R> Nyven tells you '18 12 15 19 15 14'. R> Soi is leaving north, riding on a horse. You follow Soi. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Snow lies upon the ground. A mountain wolf growls and bares its teeth. Soi is (busy) riding on a horse. yell 1/1? R> A mountain wolf leaves south. R> Soi is leaving west, riding on a horse. You follow Soi. A Narrow Ridge Exits are: E S W The hills seem quite barren and desolate here, having only a thin coating of grass and weeds to dull their already dull colour. The string of hills runs off to the east and west, while to the north a steep bluff drops down to another small hill. To the south the hills drop into a murky swamp. Snow lies upon the ground. Soi is (busy) riding on a horse. R>You yell, '1/1?' R>rep coo rep tracking mystic uruk who rep with soi You tell Nyven 'coo' R> Soi is leaving south, riding on a horse. You follow Soi. Trail Through the Swamp Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads west and south from here. Snow lies upon the ground. Soi is (busy) riding on a horse. R> Soi is leaving west, riding on a horse. You follow Soi. Trail Through the Swamp. Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads east and north from here. Snow lies upon the ground. Soi is (busy) riding on a horse. R> Soi is leaving south, riding on a horse. You follow Soi. In the Mists Exits are: N E W Thick arms of mist billow about, looking rather like shimmering spirits. They hover over the water, twisting and writhing for a few seconds before disappating into nothingness, only to be replaced by newer copies that do the same thing. The fog makes it hard to determine anything specific of the surroundings, though it is definitely water underfoot. Soi is (busy) riding on a horse. R>You tell Nyven 'tracking mystic uruk' R>Players ------- [ 6 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ 4 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. R> Soi is leaving west, riding on a horse. You follow Soi. A Floating Log Exits are: E S W The vile waters of the swamp grudingly part for a large old log that floats about aimlessly. As it moves about in the water it stirs up clouds of mud and other less innocent things. Oddly enough it seems comforting that it isn't only the mist that moves about apparently of its own free will. Soi is (busy) riding on a horse. R> Soi is leaving east, riding on a horse. You follow Soi. In the Mists Exits are: N E W Thick arms of mist billow about, looking rather like shimmering spirits. They hover over the water, twisting and writhing for a few seconds before disappating into nothingness, only to be replaced by newer copies that do the same thing. The fog makes it hard to determine anything specific of the surroundings, though it is definitely water underfoot. Soi is (busy) riding on a horse. R> Nyven tells you 'cool man'. R> Soi is leaving east, riding on a horse. You follow Soi. Old Road Through the Swamp Exits are: N S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to south, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi is (busy) riding on a horse. R>You tell Nyven 'with soi' R> Soi is leaving south, riding on a horse. You follow Soi. Old Dirt Road Through a Swamp Exits are: N W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to west, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi is (busy) riding on a horse. R> Soi is leaving west, riding on a horse. You follow Soi. Bend in the Old Road Exits are: E S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from east to south, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi is (busy) riding on a horse. R> Soi is leaving south, riding on a horse. You follow Soi. Old Dirt Road Exits are: N S This trail of packed earth runs straight into aswampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail heads from north to south, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi is (busy) riding on a horse. R> Soi is leaving south, riding on a horse. You follow Soi. Old Dirt Road Bends Exits are: N E This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and east. Snow lies upon the ground. Soi is (busy) riding on a horse. R>where Players in your Zone -------------------- Soi - Old Dirt Road Bends Ainaran - Old Dirt Road Bends R> Soi is leaving east, riding on a horse. You follow Soi. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. Snow lies upon the ground. A large black bird stands gloomily here, croaking in its sleep. Soi is (busy) riding on a horse. R> The dark cloudy sky makes it difficult to see far down the road. You are hungry. Saving Ainaran. Trace tells you 'hehe....1k tnl'. R> Soi is leaving east, riding on a horse. You follow Soi. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. Snow lies upon the ground. Soi is (busy) riding on a horse. R>'? Soi is leaving east, riding on a horse. You follow Soi. Old Dusty Road Bends Exits are: N S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and south. Snow lies upon the ground. Soi is (busy) riding on a horse. R>You say '?' R> Soi is leaving south, riding on a horse. You follow Soi. Old Dusty Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and south. Snow lies upon the ground. A mountain wolf growls and bares its teeth. Soi is (busy) riding on a horse. R>tell trace :-) Soi is leaving south, riding on a horse. You follow Soi. Fading Road Exits are: N E S W The Old Dusty Road that travels far from the north begins to fade at this point, as it enters some large and assuming mountains to the south and west. Snow lies upon the ground. Soi is (busy) riding on a horse. R>You tell Trace ':-)' R> Soi is leaving south, riding on a horse. You follow Soi. A Bald Hill Exits are: N W D This hill rises up above the surrounding landscape, allowing a nice view of the forest and plains that lay about. Despite the excellent position for viewing the surroundings there isn't much purpose to be here as there really is not much of interest to see. Snow lies upon the ground. Soi is (busy) riding on a horse. R> Soi is leaving west, riding on a horse. You follow Soi. A Bend in the Road Exits are: N E W The narrow trail bends here, losing even more of the stones that once made it a great road. What is left of that once proud road runs off to the north and to the west. A large hills rises up to the east, while a more substantial hilly area lays further to the west. Snow lies upon the ground. A black deer can barely be made out in the darkness here. Soi is (busy) riding on a horse. R>l Soi is leaving west, riding on a horse. You follow Soi. A Road in the Hills Exits are: E U The narrow road begins to enter the hills here, becoming twisted and convoluted as it attempts to follow the contours of the land. Large trees press in closely, speaking volumes about the extreme age of this dark forest. Snow lies upon the ground. Soi is (busy) riding on a horse. A Road in the Hills Exits are: E U The narrow road begins to enter the hills here, becoming twisted and convoluted as it attempts to follow the contours of the land. Large trees press in closely, speaking volumes about the extreme age of this dark forest. Snow lies upon the ground. Soi is (busy) riding on a horse. You are riding on a horse. A horse is here, gazing at you. R> Soi is leaving up, riding on a horse. You follow Soi. Trail in the Hills Exits are: N W D The hills are craggy and quite barren, except for very close to the road. Over the years the underbrush has grown in over most of the road, shrouding it in darkness. The trail weaves its way east-west through the hills. Snow lies upon the ground. A black deer can barely be made out in the darkness here. Soi is (busy) riding on a horse. R> Soi is leaving west, riding on a horse. You follow Soi. Road on a Hill Top Exits are: E U The underbrush falls away here as the hills begin a steady ascent into the mountains that lay to the west. The narrow road is nothing more than a trail now, leading off into the wild landscape of the mountains to the west, and back into the hills to the east. Snow lies upon the ground. A mountain wolf growls and bares its teeth. A mountain wolf growls and bares its teeth. Soi is (busy) riding on a horse. R> Soi is leaving up, riding on a horse. You follow Soi. Trecherous Mountains Exits are: N W D The land here is tilted and jumbled crazily, making travel difficult for all things, flying creatues excepted. The thin trail continues its easy-west route, though it deteriorates very badly to the west. Off to the north the mountains continue, forming a valley that looks easy to travel. Snow lies upon the ground. Soi is (busy) riding on a horse. R> Soi is leaving west, riding on a horse. You follow Soi. A Shallow Gorge Exits are: E W U The mountains divide here, forming a narrow gorge. At this point it is still very shallow, though it requires a good stiff climb to get out to the north. A small trail runs along the bottom, leading east-west. The gorge deepnes significantly to the west and becomes dark and mysterious looking. Snow lies upon the ground. Soi is (busy) riding on a horse. R> Soi is leaving west, riding on a horse. You follow Soi. A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. Soi is (busy) riding on a horse. R>exa d Your eyesight becomes duller. cii R> Soi sighs loudly. R>A large slab of rock works as an entranceway to a smelly cave below. The slab is closed. R>You start to concentrate. |/-\|/-\ Ok. Your eyes burn. R>exa e 'down? To the east you see: A Shallow Gorge Exits are: E W U The mountains divide here, forming a narrow gorge. At this point it is still very shallow, though it requires a good stiff climb to get out to the north. A small trail runs along the bottom, leading east-west. The gorge deepnes significantly to the west and becomes dark and mysterious looking. Snow lies upon the ground. l R>You say 'down?' R>A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. Soi is riding on a horse. You are riding on a horse. A horse is here, gazing at you. R>yell 1/1? You yell, '1/1?' R>where l Players in your Zone -------------------- Soi - A Deep Gorge Ainaran - A Deep Gorge R>A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. Soi is riding on a horse. You are riding on a horse. A horse is here, gazing at you. R>e A Shallow Gorge Exits are: E W U The mountains divide here, forming a narrow gorge. At this point it is still very shallow, though it requires a good stiff climb to get out to the north. A small trail runs along the bottom, leading east-west. The gorge deepnes significantly to the west and becomes dark and mysterious looking. Snow lies upon the ground. R>w A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. Soi is riding on a horse. A horse is here, gazing at you. R> Trace tells you 'got any spare rings or mage eq?'. R>tell trace shake You tell Trace 'shake' who R>Players ------- [ 6 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ 5 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. R>tell trace mage eq hard to find You are hungry. R>You tell Trace 'mage eq hard to find' R> Trace tells you 'or bracelets even?'. R>tell nyven they good? You tell Nyven 'they good?' R>tell trace nod You tell Trace 'nod' R> Soi says 'he mentalled me' R> Trace tells you 'cool'. R>tell trace as soon as finish with uruk You tell Trace 'as soon as finish with uruk' nod R>You nod solemnly. 'I wanna solo him R> Nyven tells you 'eh they're alright'. R>You say 'I wanna solo him' who R>Players ------- [ 6 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ 5 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. R> Trace tells you 'ill be in town in a sec'. R> Soi nods solemnly. who R>Players ------- [ 6 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ 5 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. R> You stop following Soi. R> Soi is leaving east, riding on a horse. A horse leaves east. R>yell 1/1? :-) You yell, '1/1? :-)' R>who Players ------- [ 6 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ 5 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. R>where Players in your Zone -------------------- Soi - Trecherous Mountains Ainaran - A Deep Gorge R>kn slab You knocked on the slab. R>aff You are affected by: infravision (long) curing saturation (fast-acting) regeneration (fast-acting) vitality (fast-acting) anger (short) R>cast detect cast detect cast detect cast detect You start to concentrate. cast detect \cast detect |/-\You lost your concentration! You start to concentrate. \cast evasion |/cast evasion cast evasion -\cast evasion You lost your concentration! You start to concentrate. \|/-\You lost your concentration! You start to concentrate. \|/-\You lost your concentration! You start to concentrate. \|/-\You lost your concentration! You start to concentrate. \|/-\Ok. Your feel your awareness improve. You start to concentrate. \|/-\You lost your concentration! You start to concentrate. \|/-\You lost your concentration! You start to concentrate. \|/-\Ok. You feel someone protecting you. You start to concentrate. \|/l -\ You lost your concentration! R>A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. You are riding on a horse. R> You are hungry. R>nar sigh You narrate, 'sigh' R>nar forget it You narrate, 'forget it' R>nar gonna exp :-) sc You narrate, 'gonna exp :-)' R>You have 168/168 hit, 57/57 stamina, 119/146 moves, 25 spirit. OB: 89, DB: 15, PB: 62, Speed: 21, Gold: 1, XP Needed: 45K. You are hungry. R>nar and hook up my friends. You narrate, 'and hook up my friends.' e R>A Shallow Gorge Exits are: E W U The mountains divide here, forming a narrow gorge. At this point it is still very shallow, though it requires a good stiff climb to get out to the north. A small trail runs along the bottom, leading east-west. The gorge deepnes significantly to the west and becomes dark and mysterious looking. Snow lies upon the ground. R>where Players in your Zone -------------------- Soi - Trecherous Mountains Ainaran - A Shallow Gorge R>w w A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. R>You cannot go that way. R>e e A Shallow Gorge Exits are: E W U The mountains divide here, forming a narrow gorge. At this point it is still very shallow, though it requires a good stiff climb to get out to the north. A small trail runs along the bottom, leading east-west. The gorge deepnes significantly to the west and becomes dark and mysterious looking. Snow lies upon the ground. R>Trecherous Mountains Exits are: N W D The land here is tilted and jumbled crazily, making travel difficult for all things, flying creatues excepted. The thin trail continues its easy-west route, though it deteriorates very badly to the west. Off to the north the mountains continue, forming a valley that looks easy to travel. Snow lies upon the ground. A mountain wolf is here, fighting Soi. Soi is here, fighting a mountain wolf, riding on a horse. A horse is here, gazing at you. A mountain wolf is here, fighting Soi. R> A mountain wolf deflects Soi's attack. R> Soi deflects a mountain wolf's attack. R> Soi deflects a mountain wolf's attack. R>as You join the fight! You cannot fathom a mountain wolf's mind. R HP:Healthy, Soi:Bruised, a mountain wolf:in top shape> Soi slashes a mountain wolf's head. R HP:Healthy, Soi:Bruised, a mountain wolf:in top shape>cc You cannot fathom a mountain wolf's mind. R HP:Healthy, Soi:Bruised, a mountain wolf:in top shape> Soi dodges a mountain wolf's attack. R HP:Healthy, Soi:Bruised, a mountain wolf:in top shape>ci Soi dodges a mountain wolf's attack. R HP:Healthy, Soi:Bruised, a mountain wolf:in top shape>You start to concentrate. set tac ag /-\|/- Soi slashes a mountain wolf's body. A mountain wolf is dead! R.I.P. You receive your share of experience -- 117 points. The wolf growls once more before falling limp. \You need to fight somebody for this. You start to concentrate. set men off -\|/- Soi deflects a mountain wolf's attack. \Ok. The world seems to gain a few edges for you. You are now employing aggressive tactics. R>AutoMental mode is now off. R> Soi slashes a mountain wolf's left hindleg hard. Trace tells you 'im at juggler'. R>as You join the fight! You attack a mountain wolf! You slash a mountain wolf's left foreleg hard. R HP:Healthy, Soi:Bruised, a mountain wolf:Hurt> Soi deflects a mountain wolf's attack. R HP:Healthy, Soi:Bruised, a mountain wolf:Hurt>rep nod A mountain wolf deflects Soi's attack. R HP:Healthy, Soi:Bruised, a mountain wolf:Hurt>You tell Trace 'nod' R HP:Healthy, Soi:Bruised, a mountain wolf:Hurt>'let's head to town sigh You slash a mountain wolf's right hindfoot hard. who R HP:Healthy, Soi:Bruised, a mountain wolf:Hurt> Soi dodges a mountain wolf's attack. R HP:Healthy, Soi:Bruised, a mountain wolf:Hurt>A mountain wolf deflects Soi's attack. You say 'let's head to town' R HP:Healthy, Soi:Bruised, a mountain wolf:Hurt>You sigh. R HP:Healthy, Soi:Bruised, a mountain wolf:Hurt>Players ------- [ 6 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ 5 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. R HP:Healthy, Soi:Bruised, a mountain wolf:Hurt> You slash a mountain wolf's left foreleg. R HP:Healthy, Soi:Bruised, a mountain wolf:Wounded> Soi slashes a mountain wolf's body. R HP:Healthy, Soi:Bruised, a mountain wolf:Wounded> Soi dodges a mountain wolf's attack. R HP:Healthy, Soi:Bruised, a mountain wolf:Wounded> You lightly slash a mountain wolf's body. R HP:Healthy, Soi:Scratched, a mountain wolf:Bloodied> Soi lightly slashes a mountain wolf's left foreleg. R HP:Healthy, Soi:Scratched, a mountain wolf:Bloodied> Soi deflects a mountain wolf's attack. R HP:Healthy, Soi:Scratched, a mountain wolf:Bloodied> You slash a mountain wolf's body. A mountain wolf is dead! R.I.P. You receive your share of experience -- 102 points. The wolf growls once more before falling limp. R> Soi is leaving down, riding on a horse. A horse leaves down. R>'bloody uruks who You say 'bloody uruks' l R>Players ------- [ 6 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ 5 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. R>Trecherous Mountains Exits are: N W D The land here is tilted and jumbled crazily, making travel difficult for all things, flying creatues excepted. The thin trail continues its easy-west route, though it deteriorates very badly to the west. Off to the north the mountains continue, forming a valley that looks easy to travel. Snow lies upon the ground. The slashed corpse of a mountain wolf is lying here. The slashed corpse of a mountain wolf is lying here. You are riding on a horse. R>d Road on a Hill Top Exits are: E U The underbrush falls away here as the hills begin a steady ascent into the mountains that lay to the west. The narrow road is nothing more than a trail now, leading off into the wild landscape of the mountains to the west, and back into the hills to the east. Snow lies upon the ground. R>e Soi is entering from the east, riding on a horse. A horse enters from the east. R>Trail in the Hills Exits are: N W D The hills are craggy and quite barren, except for very close to the road. Over the years the underbrush has grown in over most of the road, shrouding it in darkness. The trail weaves its way east-west through the hills. Snow lies upon the ground. A black deer can barely be made out in the darkness here. R>w Road on a Hill Top Exits are: E U The underbrush falls away here as the hills begin a steady ascent into the mountains that lay to the west. The narrow road is nothing more than a trail now, leading off into the wild landscape of the mountains to the west, and back into the hills to the east. Snow lies upon the ground. Soi is riding on a horse. A horse is here, gazing at you. R>fol soi The sun sets behind the hills. Clouds race across the sky above the hills. You are hungry. R>You now follow Soi. R> Soi is leaving east, riding on a horse. You follow Soi. Trail in the Hills Exits are: N W D The hills are craggy and quite barren, except for very close to the road. Over the years the underbrush has grown in over most of the road, shrouding it in darkness. The trail weaves its way east-west through the hills. Snow lies upon the ground. A black deer can barely be made out in the darkness here. gig Soi is riding on a horse. R>You giggle. R>sc You have 168/168 hit, 57/57 stamina, 119/146 moves, 23 spirit. OB: 89, DB: 15, PB: 62, Speed: 21, Gold: 1, XP Needed: 45K. You are hungry. R>who Your regeneration slows again. Players ------- [ 6 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ 5 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. R> Soi says 'we do bulls?' R> Soi is leaving north, riding on a horse. You follow Soi. Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Snow lies upon the ground. A long-eared hare bounds heavily across the forested ground. Soi is riding on a horse. R>nod You nod solemnly. R> Soi is leaving north, riding on a horse. You follow Soi. Rocky Plains Exits are: S W These dead plains become very rocky, blocking travel to the north and east. They dry, arid plains continue to the west and south, before turning into a large mountainous area. Snow lies upon the ground. A large wild bull snorts and paws at the ground. Soi is riding on a horse. R>set men off as AutoMental mode is now off. R>But nobody is fighting him! R>as Soi attacks a wild bull! A wild bull deflects Soi's attack. R> Soi deflects a wild bull's attack. R>cc You join the fight! You attack a wild bull! You slash a wild bull's head. R HP:Healthy, Soi:Scratched, a wild bull:Scratched>ci You start to concentrate. /-\| Soi deflects a wild bull's attack. A wild bull deflects Soi's attack. /-\Ok. A wild bull appears to be confused! You start to concentrate. -\|/con bull -\ Ok. R HP:Healthy, Soi:Scratched, a wild bull:Scratched> Soi slashes a wild bull's body. R HP:Healthy, Soi:Scratched, a wild bull:Scratched> Soi deflects a wild bull's attack. R HP:Healthy, Soi:Scratched, a wild bull:Scratched>Easy. A wild bull has been here for a very long time. R HP:Healthy, Soi:Scratched, a wild bull:Scratched>'Easy gig You slash a wild bull's body hard. R HP:Healthy, Soi:Scratched, a wild bull:Bruised> Soi slashes a wild bull's left hindfoot. R HP:Healthy, Soi:Scratched, a wild bull:Bruised> Soi deflects a wild bull's attack. R HP:Healthy, Soi:Scratched, a wild bull:Bruised>You say 'Easy' R HP:Healthy, Soi:Scratched, a wild bull:Bruised>You slash a wild bull's body. You giggle. R HP:Healthy, Soi:Scratched, a wild bull:Bruised> Soi slashes a wild bull's body hard. R HP:Healthy, Soi:Scratched, a wild bull:Hurt> Soi deflects a wild bull's attack. R HP:Healthy, Soi:Scratched, a wild bull:Hurt> You slash a wild bull's left foreleg. R HP:Healthy, Soi:Scratched, a wild bull:Hurt> Soi slashes a wild bull's body. R HP:Healthy, Soi:Scratched, a wild bull:Hurt> Soi deflects a wild bull's attack. R HP:Healthy, Soi:Scratched, a wild bull:Hurt> You slash a wild bull's head hard. R HP:Healthy, Soi:Scratched, a wild bull:Hurt> Soi slashes a wild bull's left foreleg. R HP:Healthy, Soi:Scratched, a wild bull:Wounded> You slash a wild bull's right hindfoot hard. Soi dodges a wild bull's attack. R HP:Healthy, Soi:Scratched, a wild bull:Wounded> Soi slashes a wild bull's left foreleg. R HP:Healthy, Soi:Scratched, a wild bull:Wounded> You slash a wild bull's body. R HP:Healthy, Soi:Scratched, a wild bull:Bloodied> Soi deflects a wild bull's attack. R HP:Healthy, Soi:Scratched, a wild bull:Bloodied> Soi says 'You would need a lot of luck!' R HP:Healthy, Soi:Scratched, a wild bull:Bloodied> You slash a wild bull's head. Soi slashes a wild bull's head. R HP:Healthy, Soi:Scratched, a wild bull:Bloodied> Soi deflects a wild bull's attack. R HP:Healthy, Soi:Scratched, a wild bull:Bloodied> You slash a wild bull's head hard. R HP:Healthy, Soi:Scratched, a wild bull:Awful> Soi slashes a wild bull's right foreleg. A wild bull is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 827 points. R>g The slashed corpse of a wild bull seems to be empty. get coins all.cor but R> Soi tries to butcher the slashed corpse of a wild bull but only spoils it. eat meat R>There doesn't seem to be a coins in the slashed corpse of a wild bull. R>It has already been butchered. R>Soi is leaving west, riding on a horse. You follow Soi. Dead Plains Exits are: E W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Snow lies upon the ground. Soi is riding on a horse. You don't seem to have any. who R>Soi is leaving west, riding on a horse. You follow Soi. Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Snow lies upon the ground. A large wild bull snorts and paws at the ground. Soi is riding on a horse. Players ------- [ 6 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ 5 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. R>as Soi attacks a wild bull! Soi slashes a wild bull's right foreleg. R> Soi deflects a wild bull's attack. R>You join the fight! You attack a wild bull! You slash a wild bull's body. R HP:Healthy, Soi:Healthy, a wild bull:Scratched>cc ci You start to concentrate. /-\|/-\ Soi deflects a wild bull's attack. Soi lightly slashes a wild bull's left foreleg. Ok. A wild bull appears to be confused! You start to concentrate. -\|/-\ Ok. R HP:Healthy, Soi:Healthy, a wild bull:Bruised> You feel heavier again. R HP:Healthy, Soi:Healthy, a wild bull:Bruised> Soi deflects a wild bull's attack. Trace tells you 'blah...i wish i could get ambush at level 5.....i would level like crazy'. R HP:Healthy, Soi:Healthy, a wild bull:Bruised> Soi slashes a wild bull's right foreleg. R HP:Healthy, Soi:Healthy, a wild bull:Bruised> You slash a wild bull's left hindleg hard. R HP:Healthy, Soi:Healthy, a wild bull:Bruised> Soi deflects a wild bull's attack. R HP:Healthy, Soi:Healthy, a wild bull:Bruised> Soi slashes a wild bull's left hindleg hard. R HP:Healthy, Soi:Healthy, a wild bull:Bruised> You slash a wild bull's head. R HP:Healthy, Soi:Healthy, a wild bull:Hurt> Clouds race through the sky above the fields. You are hungry. R HP:Healthy, Soi:Healthy, a wild bull:Hurt> Soi deflects a wild bull's attack. R HP:Healthy, Soi:Healthy, a wild bull:Hurt>tell trace nod ;-) Soi slashes a wild bull's body. R HP:Healthy, Soi:Healthy, a wild bull:Hurt>You slash a wild bull's right foreleg hard. You tell Trace 'nod ;-)' R HP:Healthy, Soi:Healthy, a wild bull:Hurt>tell trace just keep working man tell trace I coming to town eventually Soi deflects a wild bull's attack. Soi slashes a wild bull's head. R HP:Healthy, Soi:Healthy, a wild bull:Hurt> You slash a wild bull's body. R HP:Healthy, Soi:Healthy, a wild bull:Hurt>You tell Trace 'just keep working man' R HP:Healthy, Soi:Healthy, a wild bull:Hurt> Nyven tells you 'how much gold you have?'. R HP:Healthy, Soi:Healthy, a wild bull:Hurt> You slash a wild bull's right hindleg hard. Soi deflects a wild bull's attack. Soi slashes a wild bull's left forefoot hard. R HP:Healthy, Soi:Healthy, a wild bull:Wounded> Trace tells you 'nod'. R HP:Healthy, Soi:Healthy, a wild bull:Wounded> You slash a wild bull's head hard. R HP:Healthy, Soi:Healthy, a wild bull:Bloodied> Soi dodges a wild bull's attack. Soi slashes a wild bull's right foreleg hard. R HP:Healthy, Soi:Healthy, a wild bull:Bloodied>You tell Trace 'I coming to town eventually' R HP:Healthy, Soi:Healthy, a wild bull:Bloodied> You slash a wild bull's body. R HP:Healthy, Soi:Healthy, a wild bull:Bloodied> Soi lightly slashes a wild bull's head. R HP:Healthy, Soi:Healthy, a wild bull:Awful> Soi deflects a wild bull's attack. R HP:Healthy, Soi:Healthy, a wild bull:Awful>tell trace I all the way south sc You tell Trace 'I all the way south' R HP:Healthy, Soi:Healthy, a wild bull:Awful>You have 168/168 hit, 57/57 stamina, 129/146 moves, 18 spirit. OB: 89, DB: 15, PB: 62, Speed: 21, Gold: 1, XP Needed: 44K. You are hungry. R HP:Healthy, Soi:Healthy, a wild bull:Bloodied> You slash a wild bull's left hindleg hard. R HP:Healthy, Soi:Healthy, a wild bull:Awful> A wild bull deflects Soi's attack. R HP:Healthy, Soi:Healthy, a wild bull:Awful> Soi deflects a wild bull's attack. R HP:Healthy, Soi:Healthy, a wild bull:Awful>tell nyven 1 gold You slash a wild bull's body. A wild bull is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 820 points. You tell Nyven '1 gold' R> Trace tells you 'not hard for me...i just dont have much time'. R>tell nyven I can get more though l A long-eared hare enters from the north. You tell Nyven 'I can get more though' R>Soi cuts a large slice of beef from the slashed corpse of a wild bull. Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Snow lies upon the ground. The slashed corpse of a wild bull is lying here. Soi is riding on a horse. You are riding on a horse. A horse is here, gazing at you. A long-eared hare bounds heavily across the forested ground. R>but Soi is leaving west, riding on a horse. You follow Soi. High Hills Exits are: N E S W To the west, the land rises into a large hill, while in the south the hills become mountainous. To the north and east nothing but more plains can be discerned. Frequently boulders are scattered about, like they had been carelessly tossed away by a gigantic child. Besides the wiry grass that covers the hard soil, patches of thorny brush sometimes are seen. Snow lies upon the ground. Soi is riding on a horeat meat se. R> Soi is leaving west, riding on a horse. You follow Soi. High Point Exits are: N E S The plains here form a hill whose southern and western slopes appear to have been shorn off, leaving behind a sheer cliff about sixty feet from top to bottom. To the east, a small trail leads around the barren plainsr, and then through the swamps to the north. Snow lies upon the ground. Soi is riding on a horse. R> Trace tells you 'tell me when you here...ill come back'. R>Soi is leaving north, riding on a horse. You follow Soi. Rocky Outcropping Exits are: S Two huge fingers of granite thrust upward out of the unforgiving soil, towering twenty feet over the surrounding plateau. The edges of the rock are deeply scored with grooves that resemble clawmarks made by some tremendous, impossible beast. Scattered about are large boulders of the same type of rock, also bearing the same type of grooves. Snow lies upon the ground. Soi is riding on a horse. You see no corpse here. R>You don't seem to have any. R> Nyven tells you 'nm'. R>tell trac enod Nobody by that name. R>tell trace nod You tell Trace 'nod' who R>Players ------- [ 6 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ 5 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. R>l Rocky Outcropping Exits are: S Two huge fingers of granite thrust upward out of the unforgiving soil, towering twenty feet over the surrounding plateau. The edges of the rock are deeply scored with grooves that resemble clawmarks made by some tremendous, impossible beast. Scattered about are large boulders of the same type of rock, also bearing the same type of grooves. Snow lies upon the ground. Soi is riding on a horse. You are riding on a horse. A horse is here, gazing at you. R> Soi says 'wanna try stony fisted trolls?' R>ponder You ponder over matters as they appear to you at this moment. 'sure R>You say 'sure' dismount R>You stop riding a horse. A horse starts following you. >exa d This huge rock outcropping looks like a finger jutting from the ground, its surface scored vertically. >op fingerrock Nothing here by that name. > Soi says 'me and farrakahn did em last night' > Soi stops riding a horse. A horse now follows Soi. >grin You grin evilly. >'we can then You say 'we can then' smile > Soi opens the scoredrockfinger. >who You smile happily. >Players ------- [ 6 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ 5 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >l Rocky Outcropping Exits are: S D Two huge fingers of granite thrust upward out of the unforgiving soil, towering twenty feet over the surrounding plateau. The edges of the rock are deeply scored with grooves that resemble clawmarks made by some tremendous, impossible beast. Scattered about are large boulders of the same type of rock, also bearing the same type of grooves. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. > The scoredrockfinger closes quietly. > Soi smiles happily. > Clouds race across the sky above the hills. You are hungry. > Soi snickers softly. >'what down there? You say 'what down there?' >aff The moon lights your surroundings. You are affected by: anger (short) insight (long) evasion (long) detect hidden (long) infravision (long) curing saturation (fast-acting) > Soi opens the scoredrockfinger. > Soi leaves down. A horse leaves down. You follow Soi. Dark Cave Exits are: U Arching like a smooth black serpent, these walls turn southerly and to the west. The smooth floor is hidden here, lined instead with matted furs of black wargs and brown bears. Your footsteps, muffled in the unnatural bedding barely reach your ears before being lost within the inescapable grasp of these tunneled walls. A Stony-Fisted Troll lumbers about here. A Stony-Fisted Troll lumbers about here. Soi the Human is standing here. A horse is here, gazing at you. > Trace tells you 'how many artifacts do we have?'. Soi attacks a stony-fisted troll! A stony-fisted troll dodges Soi's attack. > Soi deflects a stony-fisted troll's attack. >as You join the fight! You attack a stony-fisted troll! You slash a stony-fisted troll's right leg. cc HP:Healthy, Soi:Healthy, a stony-fisted troll:Scratched>ci You start to concentrate. / Soi deflects a stony-fisted troll's attack. -\rep 1 | Soi slashes a stony-fisted troll's body. rep ehhe /set tac ag -\Ok. A stony-fisted troll appears to be confused! You start to concentrate. -\|/ Soi deflects a stony-fisted troll's attack. -\Ok. You tell Trace '1' HP:Healthy, Soi:Healthy, a stony-fisted troll:Scratched>Soi lightly slashes a stony-fisted troll's head. You tell Trace 'ehhe' HP:Healthy, Soi:Healthy, a stony-fisted troll:Scratched>Soi deflects a stony-fisted troll's attack. You are now employing aggressive tactics. HP:Healthy, Soi:Healthy, a stony-fisted troll:Scratched> You slash a stony-fisted troll's left foot. HP:Healthy, Soi:Healthy, a stony-fisted troll:Bruised> A stony-fisted troll deflects Soi's attack. HP:Healthy, Soi:Healthy, a stony-fisted troll:Bruised> Trace tells you 'hehehe'. HP:Healthy, Soi:Healthy, a stony-fisted troll:Bruised> Soi deflects a stony-fisted troll's attack. HP:Healthy, Soi:Healthy, a stony-fisted troll:Bruised> You slash a stony-fisted troll's left hand. HP:Healthy, Soi:Healthy, a stony-fisted troll:Bruised> Soi slashes a stony-fisted troll's left arm. HP:Healthy, Soi:Healthy, a stony-fisted troll:Bruised>set tac ag Soi deflects a stony-fisted troll's attack. You are now employing aggressive tactics. HP:Healthy, Soi:Healthy, a stony-fisted troll:Bruised> You slash a stony-fisted troll's head. HP:Healthy, Soi:Healthy, a stony-fisted troll:Bruised>con troll You would need a lot of luck! A stony-fisted troll has been here for a very long time. l troll HP:Healthy, Soi:Healthy, a stony-fisted troll:Bruised> Trace tells you 'its all good'. HP:Healthy, Soi:Healthy, a stony-fisted troll:Bruised> Soi sends a stony-fisted troll sprawling with a powerful bash. HP:Healthy, Soi:Healthy, a stony-fisted troll:Bruised> The girth of this beast is well suited to his great strength. Standing almost twice as tall as a man the trolls stony fists eliminate his need for anything so complicated as a weapon. About his waist he is adorned with a simple loincloth, and from his body comes a most nauseating stench. A stony-fisted troll has some bruises. HP:Healthy, Soi:Healthy, a stony-fisted troll:Bruised> You slash a stony-fisted troll's left arm. HP:Healthy, Soi:Healthy, a stony-fisted troll:Bruised> Soi lightly slashes a stony-fisted troll's body. HP:Healthy, Soi:Healthy, a stony-fisted troll:Bruised> You lightly slash a stony-fisted troll's right hand. HP:Healthy, Soi:Healthy, a stony-fisted troll:Bruised>tell trace nod You tell Trace 'nod' HP:Healthy, Soi:Healthy, a stony-fisted troll:Bruised> Soi slashes a stony-fisted troll's body. A stony-fisted troll has recovered from a bash! HP:Healthy, Soi:Healthy, a stony-fisted troll:Bruised> Soi deflects a stony-fisted troll's attack. HP:Healthy, Soi:Healthy, a stony-fisted troll:Bruised> You slash a stony-fisted troll's right arm. HP:Healthy, Soi:Healthy, a stony-fisted troll:Hurt> Soi deflects a stony-fisted troll's attack. Trace tells you 'do you know how many there are?'. HP:Healthy, Soi:Healthy, a stony-fisted troll:Hurt> You slash a stony-fisted troll's right hand. HP:Healthy, Soi:Healthy, a stony-fisted troll:Hurt>tell trace I haven't been looted yet. Soi sends a stony-fisted troll sprawling with a powerful bash. HP:Healthy, Soi:Healthy, a stony-fisted troll:Hurt>A stony-fisted troll attacks Soi! A stony-fisted troll hits Soi's left foot hard. You tell Trace 'I haven't been looted yet.' HP:Healthy, Soi:Scratched, a stony-fisted troll:Hurt> A stony-fisted troll dodges Soi's attack. HP:Healthy, Soi:Scratched, a stony-fisted troll:Hurt> You slash a stony-fisted troll's body. HP:Healthy, Soi:Scratched, a stony-fisted troll:Hurt> Soi deflects a stony-fisted troll's attack. HP:Healthy, Soi:Scratched, a stony-fisted troll:Hurt> Soi says 'flee' HP:Healthy, Soi:Scratched, a stony-fisted troll:Hurt> A stony-fisted troll deflects Soi's attack. HP:Healthy, Soi:Scratched, a stony-fisted troll:Hurt> You slash a stony-fisted troll's body. HP:Healthy, Soi:Scratched, a stony-fisted troll:Hurt> Trace tells you '*grin*'. HP:Healthy, Soi:Scratched, a stony-fisted troll:Hurt> A stony-fisted troll has recovered from a bash! HP:Healthy, Soi:Scratched, a stony-fisted troll:Hurt> A stony-fisted troll hits Soi's head hard. HP:Healthy, Soi:Bruised, a stony-fisted troll:Hurt> A stony-fisted troll hits Soi's right arm hard. HP:Healthy, Soi:Bruised, a stony-fisted troll:Hurt> You slash a stony-fisted troll's left hand hard. Soi lightly slashes a stony-fisted troll's body. HP:Healthy, Soi:Bruised, a stony-fisted troll:Hurt>tell trace *KNOCK ON WOOD* A stony-fisted troll hits Soi's body hard. HP:Healthy, Soi:Hurt, a stony-fisted troll:Hurt>You tell Trace '*KNOCK ON WOOD*' HP:Healthy, Soi:Hurt, a stony-fisted troll:Hurt>set tac def f A stony-fisted troll hits Soi's head extremely hard. HP:Healthy, Soi:Hurt, a stony-fisted troll:Hurt>You slash a stony-fisted troll's body hard. You are now employing defensive tactics. HP:Healthy, Soi:Hurt, a stony-fisted troll:Hurt> Soi slashes a stony-fisted troll's body hard. HP:Healthy, Soi:Hurt, a stony-fisted troll:Wounded>You flee head over heels. Rocky Outcropping Exits are: S D Two huge fingers of granite thrust upward out of the unforgiving soil, towering twenty feet over the surrounding plateau. The edges of the rock are deeply scored with grooves that resemble clawmarks made by some tremendous, impossible beast. Scattered about are large boulders of the same type of rock, also bearing the same type of grooves. Snow lies upon the ground. > Soi enters from below. >'froze You say 'froze' > Soi frowns. > Clouds race across the sky above the hills. You are hungry. >, knocks on wood! Ainaran knocks on wood! > Soi sits down and rests. >cast regen soi who You start to concentrate. |/-\|/-\Ok. Players ------- [ 6 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ 5 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >exa d To the down you see: Dark Cave Exits are: U Arching like a smooth black serpent, these walls turn southerly and to the west. The smooth floor is hidden here, lined instead with matted furs of black wargs and brown bears. Your footsteps, muffled in the unnatural bedding barely reach your ears before being lost within the inescapable grasp of these tunneled walls. A Stony-Fisted Troll lumbers about here. A Stony-Fisted Troll lumbers about here. The scoredrockfinger is open. >sc You have 168/168 hit, 57/57 stamina, 130/146 moves, 12 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 43K. You are hungry. You are getting thirsty. who >Players ------- [ 6 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ 5 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >drink skin drink skin drink skin You drink the water. You are hungry. >You drink the water. You don't feel thirsty any more. >Your stomach can't contain anymore! >'I'm hungry You say 'I'm hungry' sigh >who You sigh. >Players ------- [ 6 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ 5 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >sc You have 168/168 hit, 57/57 stamina, 135/146 moves, 12 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 43K. You are getting hungry. >exam pack When you look inside, you see: backpack (carried) : a golden visor..It glows blue! a soldier ration a stone ring..It glows blue! a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration >get rat pack get rat pack get rat pack get rat pack er er er gig You get a soldier ration from a backpack. 'didn't know >You get a soldier ration from a backpack. >You get a soldier ration from a backpack. >You get a soldier ration from a backpack. >You eat a soldier ration. >You eat a soldier ration. You are full. >You are too full to eat more. >You giggle. >You say 'didn't know' > Soi snickers softly. > Trace tells you 'heh...i was on as levi once....when Vinny was still a normal town....and i found a golden shield in the rack...*cackle*'. > Soi stops resting, and clambers on his feet. rep *grin* :-) >You tell Trace '*grin* :-)' >st You are already standing. >set tac ag Soi leaves down. A horse leaves down. You follow Soi. Dark Cave Exits are: U Arching like a smooth black serpent, these walls turn southerly and to the west. The smooth floor is hidden here, lined instead with matted furs of black wargs and brown bears. Your footsteps, muffled in the unnatural bedding barely reach your ears before being lost within the inescapable grasp of these tunneled walls. A Stony-Fisted Troll lumbers about here. A Stony-Fisted Troll lumbers about here. Soi the Human is standing here. A horse is here, gazing at you. > Soi attacks a stony-fisted troll! A stony-fisted troll dodges Soi's attack. > A stony-fisted troll hits Soi's head hard. >You are now employing aggressive tactics. >as cc ci You join the fight! You attack a stony-fisted troll! A stony-fisted troll deflects your attack. HP:Healthy, Soi:Hurt, a stony-fisted troll:Hurt>You start to concentrate. /-\ Soi deflects a stony-fisted troll's attack. cp |/-\Ok. A stony-fisted troll appears to be confused! You start to concentrate. -\|/-\ Soi deflects a stony-fisted troll's attack. Soi sends a stony-fisted troll sprawling with a powerful bash. Ok. He has insight already. You start to concentrate. -\| A stony-fisted troll deflects Soi's attack. /-\'frozen |sigh /-\You lost your concentration! You say 'frozen' HP:Healthy, Soi:Hurt, a stony-fisted troll:Hurt>You sigh. HP:Healthy, Soi:Hurt, a stony-fisted troll:Hurt> A stony-fisted troll dodges Soi's attack. HP:Healthy, Soi:Hurt, a stony-fisted troll:Hurt> A stony-fisted troll has recovered from a bash! HP:Healthy, Soi:Hurt, a stony-fisted troll:Hurt>diag cp You slash a stony-fisted troll's left arm. HP:Healthy, Soi:Hurt, a stony-fisted troll:Hurt>A stony-fisted troll is somewhat hurt. A stony-fisted troll is in top shape. A stony-fisted troll has been here for a very long time. A stony-fisted troll is affected by: confuse (fast-acting) insight (long) He is very perceptive to the Wraith-world. HP:Healthy, Soi:Hurt, a stony-fisted troll:Hurt>You start to concentrate. -\ Soi deflects a stony-fisted troll's attack. Soi slashes a stony-fisted troll's right foot. |/-\|/-\cac Ok. Your poison now flows through a stony-fisted troll's veins! HP:Healthy, Soi:Hurt, a stony-fisted troll:Wounded> Soi deflects a stony-fisted troll's attack. HP:Healthy, Soi:Hurt, a stony-fisted troll:Wounded> A stony-fisted troll attacks Soi! Soi deflects a stony-fisted troll's attack. HP:Healthy, Soi:Hurt, a stony-fisted troll:Wounded> You slash a stony-fisted troll's left foot. HP:Healthy, Soi:Hurt, a stony-fisted troll:Wounded> Soi sends a stony-fisted troll sprawling with a powerful bash. HP:Healthy, Soi:Hurt, a stony-fisted troll:Wounded>A stony-fisted troll deflects Soi's attack. You cackle gleefully. HP:Healthy, Soi:Hurt, a stony-fisted troll:Wounded> A stony-fisted troll hits Soi's body very hard. HP:Healthy, Soi:Wounded, a stony-fisted troll:Wounded> You slash a stony-fisted troll's head. HP:Healthy, Soi:Wounded, a stony-fisted troll:Wounded> Nyven tells you 'who is the highest whitie?'. HP:Healthy, Soi:Wounded, a stony-fisted troll:Wounded> Soi says 'flee' HP:Healthy, Soi:Wounded, a stony-fisted troll:Wounded> A stony-fisted troll dodges Soi's attack. set tac def HP:Healthy, Soi:Wounded, a stony-fisted troll:Wounded>f Soi deflects a stony-fisted troll's attack. HP:Healthy, Soi:Wounded, a stony-fisted troll:Wounded>You slash a stony-fisted troll's head hard. You are now employing defensive tactics. HP:Healthy, Soi:Wounded, a stony-fisted troll:Wounded>You flee head over heels. Rocky Outcropping Exits are: S D Two huge fingers of granite thrust upward out of the unforgiving soil, towering twenty feet over the surrounding plateau. The edges of the rock are deeply scored with grooves that resemble clawmarks made by some tremendous, impossible beast. Scattered about are large boulders of the same type of rock, also bearing the same type of grooves. Snow lies upon the ground. >rep I. Soi enters from below. >You tell Nyven 'I.' >who Soi sighs loudly. Players ------- [ 6 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ 5 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. > Soi sits down and rests. > Nyven tells you 'really?'. >reply yes Soi says 'other one is annoying' >You tell Nyven 'yes' >reply by 1 level You tell Nyven 'by 1 level' nod >You nod solemnly. > Nyven tells you 'badass man... keep it up'. >'want me to fear? smile You say 'want me to fear?' >You smile happily. >l Rocky Outcropping Exits are: S D Two huge fingers of granite thrust upward out of the unforgiving soil, towering twenty feet over the surrounding plateau. The edges of the rock are deeply scored with grooves that resemble clawmarks made by some tremendous, impossible beast. Scattered about are large boulders of the same type of rock, also bearing the same type of grooves. Snow lies upon the ground. A horse is here, gazing at you. Soi the Human is resting here. A horse is here, gazing at you. A horse is here, gazing at you. > Soi says 'ok' 'spam that door open > Nyven tells you 'fcuk everyone else... i want you to be the shit man'. >st You say 'spam that door open' >You are already standing. > Nyven tells you ': >'. > Clouds race across the sky above the hills. Saving Ainaran. > Soi stops resting, and clambers on his feet. >tell nyven heh, I'm just having fun man You tell Nyven 'heh, I'm just having fun man' st >You are already standing. >'ready? You say 'ready?' >diag soi Soi is somewhat hurt. Soi is in top shape. Soi is affected by: regeneration (fast-acting) anger (short) insight (medium) He is very perceptive to the Wraith-world. >cast curing soi You start to concentrate. -\ Soi nods solemnly. |/-\ Ok. > Nyven tells you 'i know man... but you kick ass'. >d cf troll u Dark Cave Exits are: U Arching like a smooth black serpent, these walls turn southerly and to the west. The smooth floor is hidden here, lined instead with matted furs of black wargs and brown bears. Your footsteps, muffled in the unnatural bedding barely reach your ears before being lost within the inescapable grasp of these tunneled walls. A Stony-Fisted Troll lumbers about here. A Stony-Fisted Troll lumbers about here. >You can't summon enough energy to cast the spell. >Rocky Outcropping Exits are: S D Two huge fingers of granite thrust upward out of the unforgiving soil, towering twenty feet over the surrounding plateau. The edges of the rock are deeply scored with grooves that resemble clawmarks made by some tremendous, impossible beast. Scattered about are large boulders of the same type of rock, also bearing the same type of grooves. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. >'not enough spirit!! You say 'not enough spirit!!' >sigh who You sigh. >Players ------- [ 6 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ 5 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >tell nyven nahh Soi frowns. >You tell Nyven 'nahh' >sc You have 168/168 hit, 57/57 stamina, 133/146 moves, 0 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 43K. > Nyven tells you 'yes you do : >'. tell nyven not so sure about that >You tell Nyven 'not so sure about that' > Soi gives you 47 copper coins. >tell nyven havne't gotten one bloody pkill You tell Nyven 'havne't gotten one bloody pkill' >sc You have 168/168 hit, 57/57 stamina, 141/146 moves, 0 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 43K. > Soi says 'oops' >gig Nyven tells you 'yeeeessss you do : >'. >You giggle. > Soi giggles. > Nyven tells you 'fuck pkills'. > Nyven tells you 'just be the biggest one at least : >'. >tell nyven it's a determining factor toward who wins You tell Nyven 'it's a determining factor toward who wins' > Soi says 'i typed give 47 spirit ainaran:P' > Clouds race across the sky above the hills. > Nyven tells you 'i know'. >grin You grin evilly. >who Players ------- [ 6 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ 5 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. > Soi drinks water from a water skin. > Soi drinks water from a water skin. stat sc >Your fatigue is 0; Your willpower is 42; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 16/16. >You have 168/168 hit, 57/57 stamina, 146/146 moves, 0 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 43K. >l Rocky Outcropping Exits are: S D Two huge fingers of granite thrust upward out of the unforgiving soil, towering twenty feet over the surrounding plateau. The edges of the rock are deeply scored with grooves that resemble clawmarks made by some tremendous, impossible beast. Scattered about are large boulders of the same type of rock, also bearing the same type of grooves. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you.ponder A horse is here, gazing at you. >You ponder over matters as they appear to you at this moment. >'there's a phantom north of slab You say 'there's a phantom north of slab' >l Rocky Outcropping Exits are: S D Two huge fingers of granite thrust upward out of the unforgiving soil, towering twenty feet over the surrounding plateau. The edges of the rock are deeply scored with grooves that resemble clawmarks made by some tremendous, impossible beast. Scattered about are large boulders of the same type of rock, also bearing the same type of grooves. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. >'lead me there? You say 'lead me there?' set men on > Nyven tells you 'but you can still say, i was the highest whitie *strut*... wouldn't that be kick ass?'. >AutoMental mode is now on. > Soi says 'what slab?' >rep :-) 'uruk slab You tell Nyven ':-)' >You say 'uruk slab' > Soi leaves south. A horse leaves south. You follow Soi. High Point Exits are: N E S The plains here form a hill whose southern and western slopes appear to have been shorn off, leaving behind a sheer cliff about sixty feet from top to bottom. To the east, a small trail leads around the barren plainsr, and then through the swamps to the north. Snow lies upon the ground. *an Uruk* is riding on a black warg. Soi the Human is standing here. A horse is here, gazing at you. >kill uruk Soi attacks *an Uruk*! *an Uruk* dodges Soi's attack. > *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving south, riding on a black warg. >Your victim disappeared! > Soi leaves south. A horse leaves south. You follow Soi. Rocky Mountain Exits are: N E You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the set tac ag south is a very dark place. Snow lies upon the ground. *an Uruk* is riding on a black warg. Soi the Human is standing here. A horse is here, gazing at you. > Soi attacks *an Uruk*! >You are now employing aggressive tactics. kill uruk > *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving north, riding on a black warg. >Your victim disappeared! >n kill uruk Soi leaves north. A horse leaves north. You follow Soi. High Point Exits are: N E S The plains here form a hill whose southern and western slopes appear to have been shorn off, leaving behind a sheer cliff about sixty feet from top to bottom. To the east, a small trail leads around the barren plainsr, and then through the swamps to the north. Snow lies upon the ground. Soi the Human is standing here. A horse is here, gazing at you. Rocky Outcropping Exits are: S D Two huge fingers of granite thrust upward out of the unforgiving soil, towering twenty feet over the surrounding plateau. The edges of the rock are deeply scored with grooves that resemble clawmarks made by some tremendous, impossible beast. Scattered about are large boulders of the same type of rock, also bearing the same type of grooves. Snow lies upon the ground. >Your victim disappeared! > Soi enters from the south. set men on >AutoMental mode is now on. >exa d To the down you see: Dark Cave Exits are: U Arching like a smooth black serpent, these walls turn southerly and to the west. The smooth floor is hidden here, lined instead with matted furs of black wargs and brown bears. Your footsteps, muffled in the unnatural bedding barely reach your ears before being lost within the inescapable grasp of these tunneled walls. A Stony-Fisted Troll lumbers about here. A Stony-Fisted Troll lumbers about here. The scoredrockfinger is open. > Nyven tells you '13K tnl... don't know why i'm still trying tho'. >s Soi leaves south. A horse leaves south. You follow Soi. High Point Exits are: N E S The plains here form a hill whose southern and western slopes appear to have been shorn off, leaving behind a sheer cliff about sixty feet from top to bottom. To the east, a small trail leads around the barren plainsr, and then through the swamps to the north. Snow lies upon the ground. Soi the Human (busy) is standing here. A horse is here, gazing at you. >Rocky Mountain Exits are: N E You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Snow lies upon the ground. >ponder You ponder over matters as they appear to you at this moment. l > Soi (busy) enters from the east. >Rocky Mountain Exits are: N E You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Snow lies upon the ground. A horse is here, gazing at you. Soi the Human (busy) is standing here. A horse is here, gazing at you. pon 'where he A horse is here, gazing at you. > Nyven tells you 'i should just quit and go to class'. > Soi leaves east. A horse leaves east. You follow Soi. Rocky Mountain Exits are: N E W U You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Snow lies upon the ground. Soi the Human (busy) is standing here. A horse is here, gazing at you. >You ponder over matters as they appear to you at this moment. > Rain lashes down over the mountains, chilling you to the bone. Soi's torch flickers weakly. Soi leaves north. A horse leaves north. You follow Soi. High Hills Exits are: N E S W To the west, the land rises into a large hill, while in the south the hills become mountainous. To the north and east nothing but more plains can be discerned. Frequently boulders are scattered about, like they had been carelessly tossed away by a gigantic child. Besides the wiry grass that covers the hard soil, patches of thorny brush sometimes are seen. Snow lies upon the ground. Soi the Human (busy) is standing here. A horse is here, gazing at you. > Nyven tells you 'i need to'. > Soi leaves east. A horse leaves east. You follow Soi. Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Snow lies upon the ground. The slashed corpse of a wild bull is lying here. Soi the Human (busy) is standing here. A horse is here, gazing at you. >You say 'where he' > *an Uruk* is entering from the east, riding on a black warg. > *an Uruk* forces his Will against Soi's dexterity! >kill uruk set men on *an Uruk* deflects Soi's attack. > *an Uruk* forces his Will against Soi's will! >*an Uruk* begins quietly muttering some strange, powerful words. You force your Will against *an Uruk*'s concentration! HP:Healthy Mind:in top shape, Soi:slightly dispirited, *an Uruk*:barely sickly> You couldn't reach his mind. HP:Healthy Mind:in top shape, Soi:slightly dispirited, *an Uruk*:barely sickly>AutoMental mode is now on. HP:Healthy Mind:in top shape, Soi:slightly dispirited, *an Uruk*:barely sickly> *an Uruk* avoids being bashed by Soi who loses his balance and falls! *an Uruk* begins quietly muttering some strange, powerful words. HP:Healthy Mind:in top shape, Soi:slightly dispirited, *an Uruk*:barely sickly>, mystic. You force your Will against *an Uruk*'s concentration! HP:Healthy Mind:in top shape, Soi:slightly dispirited, *an Uruk*:barely sickly>smile *an Uruk* deflects Soi's attack. HP:Healthy Mind:in top shape, Soi:slightly dispirited, *an Uruk*:barely sickly>Ainaran mystic. HP:Healthy Mind:in top shape, Soi:slightly dispirited, *an Uruk*:barely sickly> *an Uruk* forces his Will against Soi's concentration! HP:Healthy Mind:in top shape, Soi:slightly dispirited, *an Uruk*:barely sickly>You smile happily. HP:Healthy Mind:in top shape, Soi:slightly dispirited, *an Uruk*:barely sickly> *an Uruk* begins quietly muttering some strange, powerful words. HP:Healthy Mind:in top shape, Soi:slightly dispirited, *an Uruk*:barely sickly> You force your Will against *an Uruk*'s dexterity! HP:Healthy Mind:in top shape, Soi:slightly dispirited, *an Uruk*:slightly clumsy>set tac def *an Uruk* dodges Soi's attack. You are now employing defensive tactics. HP:Healthy Mind:in top shape, Soi:slightly dispirited, *an Uruk*:slightly clumsy> You force your Will against *an Uruk*'s learning! HP:Healthy Mind:in top shape, Soi:slightly dispirited, *an Uruk*:slightly retarded> *an Uruk* forces his Will against Soi's strength! *an Uruk* begins quietly muttering some strange, powerful words. HP:Healthy Mind:in top shape, Soi:slightly dispirited, *an Uruk*:slightly retarded> You force your Will against *an Uruk*'s constitution! HP:Healthy Mind:in top shape, Soi:slightly dispirited, *an Uruk*:slightly retarded>'flee soi *an Uruk* dodges Soi's attack. HP:Healthy Mind:in top shape, Soi:slightly dispirited, *an Uruk*:slightly retarded> *an Uruk* forces his Will against Soi's intelligence! HP:Healthy Mind:in top shape, Soi:slightly dispirited, *an Uruk*:slightly retarded>You say 'flee soi' HP:Healthy Mind:in top shape, Soi:slightly dispirited, *an Uruk*:slightly retarded> *an Uruk* begins quietly muttering some strange, powerful words. HP:Healthy Mind:in top shape, Soi:slightly dispirited, *an Uruk*:slightly retarded> You force your Will against *an Uruk*'s will! HP:Healthy Mind:in top shape, Soi:slightly dispirited, *an Uruk*:slightly retarded> *an Uruk* forces his Will against Soi's concentration! HP:Healthy Mind:in top shape, Soi:slightly dispirited, *an Uruk*:slightly retarded> You force your Will against *an Uruk*'s constitution! HP:Healthy Mind:in top shape, Soi:slightly dispirited, *an Uruk*:somewhat sickly> *an Uruk* avoids being bashed by Soi who loses his balance and falls! Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves west. A horse leaves west. A horse leaves west. HP:Healthy Mind:in top shape, *an Uruk*:somewhat sickly> You force your Will against *an Uruk*'s strength! HP:Healthy Mind:in top shape, *an Uruk*:somewhat sickly> *an Uruk* begins quietly muttering some strange, powerful words. HP:Healthy Mind:in top shape, *an Uruk*:somewhat sickly>gt flee soi But you are not the member of a group! HP:Healthy Mind:in top shape, *an Uruk*:somewhat sickly> You couldn't reach his mind. HP:Healthy Mind:in top shape, *an Uruk*:somewhat sickly> *an Uruk* utters a strange command, 'haze' *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving east, riding on a black warg. set tac def >You are now employing defensive tactics. >e kill uruk *an Uruk* is entering from the east, riding on a black warg. Dead Plains Exits are: E W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Snow lies upon the ground. A long-eared hare bounds heavily across the forested ground. >Your victim disappeared! >w Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Snow lies upon the ground. The slashed corpse of a wild bull is lying here. >kill uruk Your victim disappeared! >e Dead Plains Exits are: E W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Snow lies upon the ground. A long-eared hare bounds heavily across the forested ground. >e Rocky Plains Exits are: S W These dead plains become very rocky, blocking travel to the north and east. They dry, arid plains continue to the west and south, before turning into a large mountainous area. Snow lies upon the ground. The slashed corpse of a wild bull is lying here. >s Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Snow lies upon the ground. nar i on him sc > Soi enters from the north. > A horse stops following Soi. Soi mounts a horse and starts riding him. >You narrate, 'i on him' >You have 168/168 hit, 57/57 stamina, 95/146 moves, 3 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 43K. > Your regeneration slowed. >l Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Snow lies upon the ground. A horse is here, gazing at you. Soi is riding on a horse. A horse is here, gazing at you. >w Soi narrates, 'i quite' > *an Uruk* is (busy) entering from the north, riding on a black warg. > Trace narrates, 'weeee' >*an Uruk* forces his Will against Soi's dexterity! Rolling Hills Exits are: E W U You are walking through some rolling hills. The landscape around you consists of hilltops with some being grassy and some being rocky. West of you, huge mountains rise and give the impression of a wall. To the north you can see a vast dead plains. Snow lies upon the ground. e >kill uruk Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Snow lies upon the ground. Soi is here, fighting *an Uruk*, riding on a horse. A horse is here, gazing at you. *an Uruk* is here, fighting Soi, riding on a black warg. >*an Uruk* begins quietly muttering some strange, powerful words. You force your Will against *an Uruk*'s learning! HP:Healthy Mind:in top shape, Soi:quite dispirited, *an Uruk*:somewhat retarded> Soi panics, and attempts to flee! Soi flees head over heals! Soi is leaving east, riding on a horse. A horse leaves east. HP:Healthy Mind:in top shape, *an Uruk*:somewhat retarded> You force your Will against *an Uruk*'s intelligence! *an Uruk* tries his Will against your mind, but you resist! HP:Healthy Mind:in top shape, *an Uruk*:somewhat duped>cc Soi is entering from the east, riding on a horse. HP:Healthy Mind:in top shape, *an Uruk*:somewhat duped>*an Uruk* begins quietly muttering some strange, powerful words. You start to concentrate. /-\|/-\ Soi is leaving east, riding on a horse. A horse leaves east. Ok. HP:Healthy Mind:in top shape, *an Uruk*:somewhat duped> You force your Will against *an Uruk*'s strength! *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving south, riding on a black warg. >s Trail in the Hills Exits are: N W D The hills are craggy and quite barren, except for very close to the road. Over the years the underbrush has grown in over most of the road, shrouding it in darkness. The trail weaves its way east-west through the hills. Snow lies upon the ground. A black deer can barely be made out in the darkness here. sc >You have 168/168 hit, 57/57 stamina, 92/146 moves, 1 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 43K. > *an Uruk* is entering from the west, riding on a black warg. >kill uruk You force your Will against *an Uruk*'s concentration! HP:Healthy Mind:in top shape, *an Uruk*:somewhat duped> *an Uruk* tries his Will against your mind, but you resist! HP:Healthy Mind:in top shape, *an Uruk*:somewhat duped> You force your Will against *an Uruk*'s dexterity! HP:Healthy Mind:in top shape, *an Uruk*:somewhat duped> *an Uruk* tries his Will against your mind, but you resist! HP:Healthy Mind:in top shape, *an Uruk*:somewhat duped> The dark cloudy sky makes it difficult to see far down the road. fol uruk HP:Healthy Mind:in top shape, *an Uruk*:somewhat sickly> You force your Will against *an Uruk*'s intelligence! HP:Healthy Mind:in top shape, *an Uruk*:quite duped> *an Uruk* tries his Will against your mind, but you resist! *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving north, riding on a black warg. n kill uruk >I see no person by that name here! >Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Snow lies upon the ground. nar he quite n >Your victim disappeared! > *an Uruk* is entering from the west, riding on a black warg. > *an Uruk* is leaving south, riding on a black warg. >You narrate, 'he quite' >*an Uruk* is entering from the south, riding on a black warg. Rocky Plains Exits are: S W These dead plains become very rocky, blocking travel to the north and east. They dry, arid plains continue to the west and south, before turning into a large mountainous area. Snow lies upon the ground. The slashed corpse of a wild bull is lying here. > Soi narrates, 'come slab' > *an Uruk* is (busy) entering from the south, riding on a black warg. >kill uruk *an Uruk* is leaving west, riding on a black warg. >Your victim disappeared! >w kill uruk Dead Plains Exits are: E W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Snow lies upon the ground. A long-eared hare bounds heavily across the forested ground. *an Uruk* is (busy) riding on a black warg. >You force your Will against *an Uruk*'s dexterity! HP:Healthy Mind:in top shape, *an Uruk*:quite duped> *an Uruk* tries his Will against your mind, but loses control! HP:Healthy Mind:in top shape, *an Uruk*:quite duped>cp *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving west, riding on a black warg. > *an Uruk* is entering from the west, riding on a black warg. > *an Uruk* is leaving east, riding on a black warg. >You can't summon enough energy to cast the spell. >kill uruk e Your victim disappeared! >kill uruk Rocky Plains Exits are: S W These dead plains become very rocky, blocking travel to the north and east. They dry, arid plains continue to the west and south, before turning into a large mountainous area. Snow lies upon the ground. The slashed corpse of a wild bull is lying here. >Your victim disappeared! >s kill uruk Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Snow lies upon the ground. sc >Your victim disappeared! >You have 168/168 hit, 57/57 stamina, 99/146 moves, 3 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 43K. >e Dead Plains Exits are: E W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Snow lies upon the ground. A long-eared hare bounds heavily across the forested ground. >w w Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Snow lies upon the ground. >Rolling Hills Exits are: E W U You are walking through some rolling hills. The landscape around you consists of hilltops with some being grassy and some being rocky. West of you, huge mountains rise and give the impression of a wall. To the north you can see a vast dead plains. Snow lies upon the ground. >nar con't poison w nar freezing too :P You narrate, 'con't poison' >Mountains Exits are: N E S W The thick dust of the mountains makes your way difficult. Both to your north and south, the way is rocky. It appears that you can climb to yet another peak of these mountains from here. Perhaps from there you can find your destination, and a way to get there... Snow lies upon the ground. >You narrate, 'freezing too :P' >s Trecherous Mountains Exits are: N W D The land here is tilted and jumbled crazily, making travel difficult for all things, flying creatues excepted. The thin trail continues its easy-west route, though it deteriorates very badly to the west. Off to the north the mountains continue, forming a valley that looks easy to travel. Snow lies upon the ground. The slashed corpse of a mountain wolf is lying here. The slashed corpse of a mountain wolf is lying here. >e You cannot go that way. n >Mountains Exits are: N E S W The thick dust of the mountains makes your way difficult. Both to your north and south, the way is rocky. It appears that you can climb to yet another peak of these mountains from here. Perhaps from there you can find your destination, and a way to get there... Snow lies upon the ground. >e e Higher still than the mountains are the thick clouds which cover the sky. >Rolling Hills Exits are: E W U You are walking through some rolling hills. The landscape around you consists of hilltops with some being grassy and some being rocky. West of you, huge mountains rise and give the impression of a wall. To the north you can see a vast dead plains. Snow lies upon the ground. >Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Snow lies upon the ground. > *an Uruk* is (busy) entering from the east, riding on a black warg. > *an Uruk* is leaving west, riding on a black warg. kill uruk >Your victim disappeared! w >kill uruk Rolling Hills Exits are: E W U You are walking through some rolling hills. The landscape around you consists of hilltops with some being grassy and some being rocky. West of you, huge mountains rise and give the impression of a wall. To the north you can see a vast dead plains. Snow lies upon the ground. >Your victim disappeared! >w kill uruk Mountains Exits are: N E S W The thick dust of the mountains makes your way difficult. Both to your north and south, the way is rocky. It appears that you can climb to yet another peak of these mountains from here. Perhaps from there you can find your destination, and a way to get there... Snow lies upon the ground. >Your victim disappeared! >e u kill uruk Rolling Hills Exits are: E W U You are walking through some rolling hills. The landscape around you consists of hilltops with some being grassy and some being rocky. West of you, huge mountains rise and give the impression of a wall. To the north you can see a vast dead plains. Snow lies upon the ground. >Road on a Hill Top Exits are: E U The underbrush falls away here as the hills begin a steady ascent into the mountains that lay to the west. The narrow road is nothing more than a trail now, leading off into the wild landscape of the mountains to the west, and back into the hills to the east. Snow lies upon the ground. MV:Weary>Your victim disappeared! MV:Weary>d You cannot go that way. MV:Weary>e Trail in the Hills Exits are: N W D The hills are craggy and quite barren, except for very close to the road. Over the years the underbrush has grown in over most of the road, shrouding it in darkness. The trail weaves its way east-west through the hills. Snow lies upon the ground. A black deer can barely be made out in the darkness here. MV:Weary>d Trace chats, 'weee...found a very old goat :)' MV:Weary>A Road in the Hills Exits are: E U The narrow road begins to enter the hills here, becoming twisted and convoluted as it attempts to follow the contours of the land. Large trees press in closely, speaking volumes about the extreme age of this dark forest. Snow lies upon the ground. A mountain wolf growls and bares its teeth. MV:Weary>w e A mountain wolf attacks YOU! You deflect a mountain wolf's attack. HP:Healthy MV:Weary, a mountain wolf:in top shape> You cannot fathom a mountain wolf's mind. HP:Healthy MV:Weary, a mountain wolf:in top shape>set tac def No way! You're fighting for your life! HP:Healthy MV:Weary, a mountain wolf:in top shape>No way! You're fighting for your life! HP:Healthy MV:Weary, a mountain wolf:in top shape>f You cannot fathom a mountain wolf's mind. HP:Healthy MV:Weary, a mountain wolf:in top shape>You are now employing defensive tactics. HP:Healthy MV:Weary, a mountain wolf:in top shape>You flee head over heels. Trail in the Hills Exits are: N W D The hills are craggy and quite barren, except for very close to the road. Over the years the underbrush has grown in over most of the road, shrouding it in darkness. The trail weaves its way east-west through the hills. Snow lies upon the ground. A black deer can barely be made out in the darkness here. MV:Weary> *an Uruk* is (busy) entering from the north, riding on a black warg. MV:Weary>s kill uruk You cannot go that way. MV:Weary>You force your Will against *an Uruk*'s dexterity! HP:Healthy MV:Weary Mind:in top shape, *an Uruk*:somewhat clumsy> *an Uruk* tries his Will against your mind, but you resist! *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving north, riding on a black warg. MV:Weary>n kill uruk Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Snow lies upon the ground. *an Uruk* is riding on a black warg. MV:Weary>*an Uruk* is leaving west, riding on a black warg. Your victim disappeared! MV:Weary>w kill uruk Rolling Hills Exits are: E W U You are walking through some rolling hills. The landscape around you consists of hilltops with some being grassy and some being rocky. West of you, huge mountains rise and give the impression of a wall. To the north you can see a vast dead plains. Snow lies upon the ground. MV:Weary>Your victim disappeared! MV:Weary>w Mountains Exits are: N E S W The thick dust of the mountains makes your way difficult. Both to your north and south, the way is rocky. It appears that you can climb to yet another peak of these mountains from here. Perhaps from there you can find your destination, and a way to get there... Snow lies upon the ground. MV:Weary>e Rolling Hills Exits are: E W U You are walking through some rolling hills. The landscape around you consists of hilltops with some being grassy and some being rocky. West of you, huge mountains rise and give the impression of a wall. To the north you can see a vast dead plains. Snow lies upon the ground. e ride nar damn this freezing nar I gonna lose him MV:Weary> *an Uruk* is (busy) entering from the east, riding on a black warg. MV:Weary> *an Uruk* is leaving up, riding on a black warg. MV:Weary>nar close slab u nar keep it closed Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Snow lies upon the ground. MV:Weary>A horse stops following you. You mount a horse and start riding him. R MV:Weary>R MV:Weary> *an Uruk* is (busy) entering from the north, riding on a black warg. R MV:Weary>R MV:Weary> *an Uruk* is leaving east, riding on a black warg. R MV:Weary>You narrate, 'damn this freezing' R MV:Weary>You narrate, 'I gonna lose him' R MV:Weary>You narrate, 'close slab' R MV:Weary>You cannot go that way. R MV:Weary> Clouds race through the sky above the fields. R MV:Weary>You narrate, 'keep it closed' R MV:Weary>R MV:Weary>R MV:Weary> *an Uruk* is (busy) entering from the east, riding on a black warg. R MV:Weary> *an Uruk* is leaving west, riding on a black warg. R MV:Weary> *an Uruk* is (busy) entering from the west, riding on a black warg. R MV:Weary> *an Uruk* is leaving south, riding on a black warg. kill uruk R MV:Weary>Your victim disappeared! R MV:Weary>yell 1/1? :-) l You yell, '1/1? :-)' R MV:Weary>Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Snow lies upon the ground. You are riding on a horse. w R MV:Weary>Rolling Hills Exits are: E W U You are walking through some rolling hills. The landscape around you consists of hilltops with some being grassy and some being rocky. West of you, huge mountains rise and give the impression of a wall. To the north you can see a vast dead plains. Snow lies upon the ground. e s s R MV:Weary>Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Snow lies upon the ground. R>Trail in the Hills Exits are: N W D The hills are craggy and quite barren, except for very close to the road. Over the years the underbrush has grown in over most of the road, shrouding it in darkness. The trail weaves its way east-west through the hills. Snow lies upon the ground. A black deer can barely be made out in the darkness here. R MV:Weary>You cannot go that way. R MV:Weary>s w You cannot go that way. R>Road on a Hill Top Exits are: E U The underbrush falls away here as the hills begin a steady ascent into the mountains that lay to the west. The narrow road is nothing more than a trail now, leading off into the wild landscape of the mountains to the west, and back into the hills to the east. Snow lies upon the ground. R MV:Weary>e Trail in the Hills Exits are: N W D The hills are craggy and quite barren, except for very close to the road. Over the years the underbrush has grown in over most of the road, shrouding it in darkness. The trail weaves its way east-west through the hills. Snow lies upon the ground. A black deer can barely be made out in the darkness here. exa d R>To the down you see: A Road in the Hills Exits are: E U The narrow road begins to enter the hills here, becoming twisted and convoluted as it attempts to follow the contours of the land. Large trees press in closely, speaking volumes about the extreme age of this dark forest. Snow lies upon the ground. A mountain wolf growls and bares its teeth. R> Trace chats, 'hahah...now he yells 1' R> Soi narrates, 'help' R>e You cannot go that way. R>nar where? You narrate, 'where?' R>d A Road in the Hills Exits are: E U The narrow road begins to enter the hills here, becoming twisted and convoluted as it attempts to follow the contours of the land. Large trees press in closely, speaking volumes about the extreme age of this dark forest. Snow lies upon the ground. A mountain wolf growls and bares its teeth. R>e A Bend in the Road Exits are: N E W The narrow trail bends here, losing even more of the stones that once made it a great road. What is left of that once proud road runs off to the north and to the west. A large hills rises up to the east, while a more substantial hilly area lays further to the west. Snow lies upon the ground. A black deer can barely be made out in the darkness here. A long-eared hare bounds heavily across the forested ground. A long-eared hare bounds heavily across the forested ground. R>s e You cannot go that way. R>A Bald Hill Exits are: N W D This hill rises up above the surrounding landscape, allowing a nice view of the forest and plains that lay about. Despite the excellent position for viewing the surroundings there isn't much purpose to be here as there really is not much of interest to see. Snow lies upon the ground. e n R> Soi narrates, 'slab' R>You cannot go that way. R>Fading Road Exits are: N E S W The Old Dusty Road that travels far from the north begins to fade at this point, as it enters some large and assuming mountains to the south and west. Snow lies upon the ground. e e nar coming trying s s s s R> The dark cloudy sky makes it difficult to see far down the road. R>Weathered Plains Exits are: S W Cold winds frequently buffet the hard ground, loudly rustling through the dense low brush. There are very few trees, and the few that have managed to survive have been twisted by the wind into squat and tortured shapes. Snow lies upon the ground. R>You cannot go that way. R> Trace chats, 'blah...i wish i had locate' R>You narrate, 'coming trying' R>A Dark Forest Exits are: N E U The forest is pitch dark here, the canopy overhead blocking out all light that may trickle in from the sky. The trees are close together and underbrush makes the going difficult. Many strange noises echo through the trees eerily. R>You cannot go that way. R>You cannot go that way. R>You cannot go that way. R>R>R>u A Bald Hill Exits are: N W D This hill rises up above the surrounding landscape, allowing a nice view of the forest and plains that lay about. Despite the excellent position for viewing the surroundings there isn't much purpose to be here as there really is not much of interest to see. Snow lies upon the ground. R>s s e You cannot go that way. R>You cannot go that way. R>You cannot go that way. R>w A Bend in the Road Exits are: N E W The narrow trail bends here, losing even more of the stones that once made it a great road. What is left of that once proud road runs off to the north and to the west. A large hills rises up to the east, while a more substantial hilly area lays further to the west. Snow lies upon the ground. A black deer can barely be made out in the darkness here. A long-eared hare bounds heavily across the forested ground. A long-eared hare bounds heavily across the forested ground. R>w A Road in the Hills Exits are: E U The narrow road begins to enter the hills here, becoming twisted and convoluted as it attempts to follow the contours of the land. Large trees press in closely, speaking volumes about the extreme age of this dark forest. Snow lies upon the ground. A mountain wolf growls and bares its teeth. R>u A mountain wolf attacks YOU! You deflect a mountain wolf's attack. R HP:Healthy, a mountain wolf:in top shape>You cannot fathom a mountain wolf's mind. No way! You're fighting for your life! R HP:Healthy, a mountain wolf:in top shape>f Soi narrates, 'i running town' R HP:Healthy, a mountain wolf:in top shape>Soi is entering from above, riding on a horse. You flee head over heels. A Bend in the Road Exits are: N E W The narrow trail bends here, losing even more of the stones that once made it a great road. What is left of that once proud road runs off to the north and to the west. A large hills rises up to the east, while a more substantial hilly area lays further to the west. Snow lies upon the ground. A black deer can barely be made out in the darkness here. A long-eared hare bounds heavily across the forested ground. A long-eared hare bounds heavily across the forested ground. R> Soi is entering from the west, riding on a horse. R>w Soi is leaving north, riding on a horse. You follow Soi. Weathered Plains Exits are: N E S W Cold winds frequently buffet the hard ground, loudly rustling through the dense low brush. There are very few trees, and the few that have managed to survive have been twisted by the wind into squat and tortured shapes. Snow lies upon the ground. A mountain wolf growls and bares its teeth. Soi is riding on a horse. R> Soi is leaving north, riding on a horse. You follow Soi. Arid Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Snow lies upon the ground. A long-eared hare bounds heavily across the forested ground. Soi is riding on a horse. R>Soi is leaving north, riding on a horse. You follow Soi. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. Snow lies upon the ground. Soi is riding on a horse. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. Snow lies upon the ground. A black gorcrow is here, fighting Nyven. Nyven is here, fighting a black gorcrow, riding on a horse. R> Nyven slashes a black gorcrow's right wing. 'take me slab R> A black gorcrow lightly hits Nyven's body. Nyven smiles happily. R>You say 'take me slab' R>l A black gorcrow deflects Nyven's attack. R>Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. Snow lies upon the ground. A black gorcrow is here, fighting Nyven. Nyven is here, fighting a black gorcrow, riding on a horse. You are riding on a horse. R> Nyven deflects a black gorcrow's attack. R> Nyven says 'um...' R> Nyven slashes a black gorcrow's right wing. 'nm R> Nyven says 'slab?' R>gig You say 'nm' R>e A black gorcrow lightly hits Nyven's right leg. R>You giggle. R>Nyven slashes a black gorcrow's body very hard. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. Snow lies upon the ground. R>s s Arid Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Snow lies upon the ground. A long-eared hare bounds heavily across the forested ground. R>Weathered Plains Exits are: N E S W Cold winds frequently buffet the hard ground, loudly rustling through the dense low brush. There are very few trees, and the few that have managed to survive have been twisted by the wind into squat and tortured shapes. Snow lies upon the ground. A mountain wolf growls and bares its teeth. R>s A mountain wolf attacks YOU! You deflect a mountain wolf's attack. You cannot fathom a mountain wolf's mind. R HP:Healthy, a mountain wolf:in top shape>No way! You're fighting for your life! R HP:Healthy, a mountain wolf:in top shape>f You cannot fathom a mountain wolf's mind. You flee head over heels. Fading Road Exits are: N E S W The Old Dusty Road that travels far from the north begins to fade at this point, as it enters some large and assuming mountains to the south and west. Snow lies upon the ground. e R>Weathered Plains Exits are: S W Cold winds frequently buffet the hard ground, loudly rustling through the dense low brush. There are very few trees, and the few that have managed to survive have been twisted by the wind into squat and tortured shapes. Snow lies upon the ground. R>s s A Dark Forest Exits are: N E U The forest is pitch dark here, the canopy overhead blocking out all light that may trickle in from the sky. The trees are close together and underbrush makes the going difficult. Many strange noises echo through the trees eerily. R>You cannot go that way. R>nar you cool soi? s u You narrate, 'you cool soi?' R>You cannot go that way. R>A Bald Hill Exits are: N W D This hill rises up above the surrounding landscape, allowing a nice view of the forest and plains that lay about. Despite the excellent position for viewing the surroundings there isn't much purpose to be here as there really is not much of interest to see. Snow lies upon the ground. s R>w You cannot go that way. R>A Bend in the Road Exits are: N E W The narrow trail bends here, losing even more of the stones that once made it a great road. What is left of that once proud road runs off to the north and to the west. A large hills rises up to the east, while a more substantial hilly area lays further to the west. Snow lies upon the ground. A black deer can barely be made out in the darkness here. A long-eared hare bounds heavily across the forested ground. A long-eared hare bounds heavily across the forested ground. R> A long-eared hare leaves west. R>w Soi narrates, 'i town' R>A Road in the Hills Exits are: E U The narrow road begins to enter the hills here, becoming twisted and convoluted as it attempts to follow the contours of the land. Large trees press in closely, speaking volumes about the extreme age of this dark forest. Snow lies upon the ground. A mountain wolf growls and bares its teeth. A long-eared hare bounds heavily across the forested ground. R> A mountain wolf attacks YOU! You deflect a mountain wolf's attack. R HP:Healthy, a mountain wolf:in top shape> You cannot fathom a mountain wolf's mind. R HP:Healthy, a mountain wolf:in top shape>nar nod You narrate, 'nod' f R HP:Healthy, a mountain wolf:in top shape> You cannot fathom a mountain wolf's mind. R HP:Healthy, a mountain wolf:in top shape>You flee head over heels. Trail in the Hills Exits are: N W D The hills are craggy and quite barren, except for very close to the road. Over the years the underbrush has grown in over most of the road, shrouding it in darkness. The trail weaves its way east-west through the hills. Snow lies upon the ground. A black deer can barely be made out in the darkness here. R>nar where to slab from trail in hills You narrate, 'where to slab from trail in hills' nar ? l R>You narrate, '?' R>Trail in the Hills Exits are: N W D The hills are craggy and quite barren, except for very close to the road. Over the years the underbrush has grown in over most of the road, shrouding it in darkness. The trail weaves its way east-west through the hills. Snow lies upon the ground. A black deer can barely be made out in the darkness here. You are riding on a horse. nar exits n w d l R> The dark cloudy sky makes it difficult to see far down the road. R>You narrate, 'exits n w d' R>Trail in the Hills Exits are: N W D The hills are craggy and quite barren, except for very close to the road. Over the years the underbrush has grown in over most of the road, shrouding it in darkness. The trail weaves its way east-west through the hills. Snow lies upon the ground. A black deer can barely be made out in the darkness here. You are riding on a horse. R> Soi narrates, 'w' R>w Road on a Hill Top Exits are: E U The underbrush falls away here as the hills begin a steady ascent into the mountains that lay to the west. The narrow road is nothing more than a trail now, leading off into the wild landscape of the mountains to the west, and back into the hills to the east. Snow lies upon the ground. R>u Trecherous Mountains Exits are: N W D The land here is tilted and jumbled crazily, making travel difficult for all things, flying creatues excepted. The thin trail continues its easy-west route, though it deteriorates very badly to the west. Off to the north the mountains continue, forming a valley that looks easy to travel. Snow lies upon the ground. w R>A Shallow Gorge Exits are: E W U The mountains divide here, forming a narrow gorge. At this point it is still very shallow, though it requires a good stiff climb to get out to the north. A small trail runs along the bottom, leading east-west. The gorge deepnes significantly to the west and becomes dark and mysterious looking. Snow lies upon the ground. R>s You cannot go that way. exa d R>nar no You see nothing special. R>You narrate, 'no' R>nar nod You narrate, 'nod' R>u Nyven chats, 'uruk on me' R>Rocky Mountain Exits are: N E W U You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Snow lies upon the ground. R>d e Nyven chats, 'frozen' chat I coming R>You cannot go that way. R>Mountains Exits are: N E S W The thick dust of the mountains makes your way difficult. Both to your north and south, the way is rocky. It appears that you can climb to yet another peak of these mountains from here. Perhaps from there you can find your destination, and a way to get there... Snow lies upon the ground. chat lead him south n n set tac def chat he mystic? chat I frozen too.. l n R>You chat, 'I coming' R> Nyven chats, 'nm' R>You chat, 'lead him south' R>Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Snow lies upon the ground. R>Barren Plain Exits are: N E S W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. Snow lies upon the ground. R>You are now employing defensive tactics. R>You chat, 'he mystic?' R>You chat, 'I frozen too..' R>Barren Plain Exits are: N E S W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. Snow lies upon the ground. You are riding on a horse. R>R>Lightening Forest Exits are: E S W The number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it gets much darker. To the south, huge hills lie. Snow lies upon the ground. R> Clouds can be seen above in the sky. R> Nyven chats, 'keep running into murder room' R> Nyven chats, 'nod' R>w chat nod Nyven yells 'hey fuckhead' R>Dry Plain Exits are: N E W The earth is dry and cold here, and very few plants manage to eke out an existence here. Frequent winds gust from the south, chilling the air and hinting of frigid wastes far to the south. To the north and east the land becomes dark and mirky, to the south, the land slopes upward. Snow lies upon the ground. The pierced corpse of a black deer is lying here. The pierced corpse of a black deer is lying here. A black deer can barely be made out in the darkness here. R>You chat, 'nod' R>w Medium Forest Exits are: N E The number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it gets much darker. To the south, huge hills lie. Snow lies upon the ground. R>yell 1/1??? n You yell, '1/1???' R>Grove of Trees Exits are: N E S You are in the middle of a small grove of trees. The trees here are covered with a light green moss, indicating that there is some wet ground or a swamp nearby. The trees to continue to the north and to the south. R>yell <--- e You yell, '<---' R>Grove of Trees Exits are: N E S W You are in the middle of a small grove of trees. The trees here are covered with a light green moss, indicating that there is some wet ground or a swamp nearby. The trees to continue to the north and to the south. R>n n *an Uruk* yells 'smw, spwcu xusjv' R>Dark Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. R>Dense Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. R> Trace yells 'blah' where R>Players in your Zone -------------------- Nyven - A Dark Forest Trace - Trail Through the Swamp Ainaran - Dense Forest R>e Rancid Waters Exits are: S W The land drops into a shallow swamp here, as if trying to take refuse under the cover of the putrid waters. A thick layer of scum floats on the surface, attesting to the rancidity of the water. A thick haze of mist and fog hangs in the air, blocking out all but the most persistant of lights. m R>Nyven yells '5/1? : >' +--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | ^ R - - - - V ~ - - - - - - - - - - - - - - + | | ^ h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | + | | s X | | H | +--------------------------------------------------+ R>Eerie Swamp Exits are: N E S W The thick blanket of fog that veils this swamp is pale and moves as if it had a will of its own. Its pale arms twist and dance in some unfelt breeze, looking not unlike ghosts or shades. The only thing that can be seen clearly in this fog is the murky water underfoot, and the thick slime that grows on its surface. A writhing mass of swamp bugs is buzzing through the air here. R>s Muddy Flat Exits are: N W This flat plain is totally coated in mud, as it is a miniature delta for the sluggish stream to the east. Small channels in the mud are filled with water that seems to be slowly draining into the marsh. Very little vegetation has grown here - perhaps the mud was deposited recently. A writhing mass of swamp bugs is buzzing through the air here. R>e n e You cannot go that way. R>Eerie Swamp Exits are: N E S W The thick blanket of fog that veils this swamp is pale and moves as if it had a will of its own. Its pale arms twist and dance in some unfelt breeze, looking not unlike ghosts or shades. The only thing that can be seen clearly in this fog is the murky water underfoot, and the thick slime that grows on its surface. A writhing mass of swamp bugs is buzzing through the air here. R>A Floating Log Exits are: E S W The vile waters of the swamp grudingly part for a large old log that floats about aimlessly. As it moves about in the water it stirs up clouds of mud and other less innocent things. Oddly enough it seems comforting that it isn't only the mist that moves about apparently of its own free will. R>R>R> *an Uruk* yells 'cua tmdd ogz?' R>w w Eerie Swamp Exits are: N E S W The thick blanket of fog that veils this swamp is pale and moves as if it had a will of its own. Its pale arms twist and dance in some unfelt breeze, looking not unlike ghosts or shades. The only thing that can be seen clearly in this fog is the murky water underfoot, and the thick slime that grows on its surface. A writhing mass of swamp bugs is buzzing through the air here. R>Dark Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. R>yell ? w You yell, '?' R> Nyven chats, 'i don't speak "shithead"' R>A Huge Boulder Exits are: E S Twisted trees stand all around here, as if trying to hide a massive boulder which sits in the misdt of them. Piles of leaves and moss coat the rock as well, evidense of the effort the forest is exerting to hide this anomally. The trees continue their way off in every direction, though they appear to be thinner to the east. A black bear, covered in filth, drinks from the lake. A black bear, covered in filth, drinks from the lake. R> A black, dirty bear attacks YOU! You deflect a black, dirty bear's attack. You cannot fathom a black, dirty bear's mind. R HP:Healthy, a black, dirty bear:in top shape>f You cannot fathom a black, dirty bear's mind. You flee head over heels. Dark Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. R> Trace chats, '*roar*' R>nar damn bears You narrate, 'damn bears' s R>Grove of Trees Exits are: N E S W You are in the middle of a small grove of trees. The trees here are covered with a light green moss, indicating that there is some wet ground or a swamp nearby. The trees to continue to the north and to the south. R>s Dry Plain Exits are: N E W The earth is dry and cold here, and very few plants manage to eke out an existence here. Frequent winds gust from the south, chilling the air and hinting of frigid wastes far to the south. To the north and east the land becomes dark and mirky, to the south, the land slopes upward. Snow lies upon the ground. The pierced corpse of a black deer is lying here. The pierced corpse of a black deer is lying here. A black deer can barely be made out in the darkness here. R> Rain falls heavily on the fields. R>w Medium Forest Exits are: N E The number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it gets much darker. To the south, huge hills lie. Snow lies upon the ground. R>where Players in your Zone -------------------- Nyven - Dead Plains Ainaran - Medium Forest R>n Grove of Trees Exits are: N E S You are in the middle of a small grove of trees. The trees here are covered with a light green moss, indicating that there is some wet ground or a swamp nearby. The trees to continue to the north and to the south. R>n A Huge Boulder Exits are: E S Twisted trees stand all around here, as if trying to hide a massive boulder which sits in the misdt of them. Piles of leaves and moss coat the rock as well, evidense of the effort the forest is exerting to hide this anomally. The trees continue their way off in every direction, though they appear to be thinner to the east. A black bear, covered in filth, drinks from the lake. A black bear, covered in filth, drinks from the lake. R> A black, dirty bear attacks YOU! You deflect a black, dirty bear's attack. You cannot fathom a black, dirty bear's mind. R HP:Healthy, a black, dirty bear:in top shape>f You cannot fathom a black, dirty bear's mind. You flee head over heels. Grove of Trees Exits are: N E S You are in the middle of a small grove of trees. The trees here are covered with a light green moss, indicating that there is some wet ground or a swamp nearby. The trees to continue to the north and to the south. R>n e Nyven chats, 'what's funny?' R>A Huge Boulder Exits are: E S Twisted trees stand all around here, as if trying to hide a massive boulder which sits in the misdt of them. Piles of leaves and moss coat the rock as well, evidense of the effort the forest is exerting to hide this anomally. The trees continue their way off in every direction, though they appear to be thinner to the east. A black bear, covered in filth, drinks from the lake. A black bear, covered in filth, drinks from the lake. R>Dark Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. R>n Dense Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. R>where Players in your Zone -------------------- Nyven - Dead Plains Ainaran - Dense Forest w R>w Dark Forest Exits are: N E The trees grow close together here, their roots twisting about each other in a slow motion fight for dominance. The canopy over head is dense and lets no light down so there is very little in the way of undergrowth. Despite this, travel is difficult over the large mounds of leaves and roots. R>You cannot go that way. R>e e Dense Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. R>Rancid Waters Exits are: S W The land drops into a shallow swamp here, as if trying to take refuse under the cover of the putrid waters. A thick layer of scum floats on the surface, attesting to the rancidity of the water. A thick haze of mist and fog hangs in the air, blocking out all but the most persistant of lights. R>e w You cannot go that way. n R>n Dense Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. R>Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. Snow lies upon the ground. R>Hills Exits are: S W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. Snow lies upon the ground. The slashed corpse of a gray wolf is lying here. m R>+--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | ^ R - - - - V ~ - - - - - - - - - - - - - - + | | ^ h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | X | | * | | H | +--------------------------------------------------+ R>where l Players in your Zone -------------------- Yarat - Scattered Woods Trace - Empty Plains Ainaran - Hills R>Hills Exits are: S W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. Snow lies upon the ground. The slashed corpse of a gray wolf is lying here. You are riding on a horse. R>s s s s Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. Snow lies upon the ground. m R>Dense Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. R>Dark Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. R>Grove of Trees Exits are: N E S W You are in the middle of a small grove of trees. The trees here are covered with a light green moss, indicating that there is some wet ground or a swamp nearby. The trees to continue to the north and to the south. R>+--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | ^ R - - - - V ~ - - - - - - - - - - - - - - + | | ^ h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | + | | X | | H | +--------------------------------------------------+ R>e s s s Muddy Flat Exits are: N W This flat plain is totally coated in mud, as it is a miniature delta for the sluggish stream to the east. Small channels in the mud are filled with water that seems to be slowly draining into the marsh. Very little vegetation has grown here - perhaps the mud was deposited recently. A writhing mass of swamp bugs is buzzing through the air here. R>You cannot go that way. R>You cannot go that way. R>You cannot go that way. R>w s Grove of Trees Exits are: N E S W You are in the middle of a small grove of trees. The trees here are covered with a light green moss, indicating that there is some wet ground or a swamp nearby. The trees to continue to the north and to the south. s R>Dry Plain Exits are: N E W The earth is dry and cold here, and very few plants manage to eke out an existence here. Frequent winds gust from the south, chilling the air and hinting of frigid wastes far to the south. To the north and east the land becomes dark and mirky, to the south, the land slopes upward. Snow lies upon the ground. The pierced corpse of a black deer is lying here. The pierced corpse of a black deer is lying here. A black deer can barely be made out in the darkness here. R>You cannot go that way. R>e Lightening Forest Exits are: E S W The number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it gets much darker. To the south, huge hills lie. Snow lies upon the ground. R>s s s Barren Plain Exits are: N E S W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. Snow lies upon the ground. R>Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Snow lies upon the ground. R>Mountains Exits are: N E S W The thick dust of the mountains makes your way difficult. Both to your north and south, the way is rocky. It appears that you can climb to yet another peak of these mountains from here. Perhaps from there you can find your destination, and a way to get there... Snow lies upon the ground. s s R>Trecherous Mountains Exits are: N W D The land here is tilted and jumbled crazily, making travel difficult for all things, flying creatues excepted. The thin trail continues its easy-west route, though it deteriorates very badly to the west. Off to the north the mountains continue, forming a valley that looks easy to travel. Snow lies upon the ground. R>You cannot go that way. R>w A Shallow Gorge Exits are: E W U The mountains divide here, forming a narrow gorge. At this point it is still very shallow, though it requires a good stiff climb to get out to the north. A small trail runs along the bottom, leading east-west. The gorge deepnes significantly to the west and becomes dark and mysterious looking. Snow lies upon the ground. A phantom, a spirit of discontent, moans as it floats here. (shadow) A mountain wolf growls and bares its teeth. R> A mountain wolf attacks YOU! You deflect a mountain wolf's attack. R HP:Healthy, a mountain wolf:in top shape> You cannot fathom a mountain wolf's mind. R HP:Healthy, a mountain wolf:in top shape> An uneasy phantom tries its Will against your mind, but loses control! R HP:Healthy, a mountain wolf:in top shape>set tac def You cannot fathom a mountain wolf's mind. f R HP:Healthy, a mountain wolf:in top shape>An uneasy phantom tries its Will against your mind, but loses control! You are now employing defensive tactics. R HP:Healthy, a mountain wolf:in top shape>You flee head over heels. Trecherous Mountains Exits are: N W D The land here is tilted and jumbled crazily, making travel difficult for all things, flying creatues excepted. The thin trail continues its easy-west route, though it deteriorates very badly to the west. Off to the north the mountains continue, forming a valley that looks easy to travel. Snow lies upon the ground. R>w A Shallow Gorge Exits are: E W U The mountains divide here, forming a narrow gorge. At this point it is still very shallow, though it requires a good stiff climb to get out to the north. A small trail runs along the bottom, leading east-west. The gorge deepnes significantly to the west and becomes dark and mysterious looking. Snow lies upon the ground. A phantom, a spirit of discontent, moans as it floats here. (shadow) A mountain wolf growls and bares its teeth. R>k phantom You force your Will against an uneasy phantom's will! set tac def R HP:Healthy Mind:in top shape, an uneasy phantom:slightly sickly> An uneasy phantom tries its Will against your mind, but you resist! A mountain wolf attacks YOU! You deflect a mountain wolf's attack. R HP:Healthy Mind:in top shape, an uneasy phantom:slightly sickly>You are now employing defensive tactics. R HP:Healthy Mind:in top shape, an uneasy phantom:slightly sickly> You force your Will against an uneasy phantom's learning! R HP:Healthy Mind:in top shape, an uneasy phantom:slightly retarded> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:slightly retarded>nar found phantom :-) set tac def You force your Will against an uneasy phantom's will! R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat dispirited> You dodge a mountain wolf's attack. An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat dispirited>You narrate, 'found phantom :-)' R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat dispirited>who You are now employing defensive tactics. R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat dispirited> You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat sickly>An uneasy phantom tries its Will against your mind, but you resist! Players ------- [ 6 Hum] Nyven the Human [ 5 WdE] Yarat the Wood Elf [ 5 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat sickly> You deflect a mountain wolf's attack. R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat sickly> You force your Will against an uneasy phantom's dexterity! R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat sickly> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat sickly>nar getting spirit Rain lashes down over the mountains, chilling you to the bone. set tac def R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat sickly>You narrate, 'getting spirit' R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat sickly>sc You force your Will against an uneasy phantom's dexterity! R HP:Healthy Mind:in top shape, an uneasy phantom:quite clumsy> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:quite clumsy>You are now employing defensive tactics. R HP:Healthy Mind:in top shape, an uneasy phantom:quite clumsy>You deflect a mountain wolf's attack. You have 168/168 hit, 57/57 stamina, 93/146 moves, 3 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 43K. R HP:Healthy Mind:in top shape, an uneasy phantom:quite clumsy> You force your Will against an uneasy phantom's dexterity! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously clumsy> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously clumsy> A mountain wolf enters from below. A mountain wolf attacks YOU! You dodge a mountain wolf's attack. R HP:Healthy Mind:in top shape, an uneasy phantom:seriously clumsy> You force your Will against an uneasy phantom's learning! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously clumsy> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously clumsy> You deflect a mountain wolf's attack. R HP:Healthy Mind:in top shape, an uneasy phantom:seriously clumsy> You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously clumsy> You deflect a mountain wolf's attack. An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously clumsy> You force your Will against an uneasy phantom's learning! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously clumsy> You deflect a mountain wolf's attack. An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously clumsy> You deflect a mountain wolf's attack. R HP:Healthy Mind:in top shape, an uneasy phantom:seriously clumsy> You force your Will against an uneasy phantom's intelligence! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously clumsy> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously clumsy> A mountain wolf lightly hits your right foot. R HP:Scratched Mind:in top shape, an uneasy phantom:seriously clumsy> You force your Will against an uneasy phantom's intelligence! R HP:Scratched Mind:in top shape, an uneasy phantom:seriously clumsy> An uneasy phantom tries its Will against your mind, but loses control! R HP:Scratched Mind:in top shape, an uneasy phantom:seriously clumsy>nar 2 mountain wolves on me, bleh. You deflect a mountain wolf's attack. R HP:Scratched Mind:in top shape, an uneasy phantom:seriously clumsy>set tac def You narrate, '2 mountain wolves on me, bleh.' R HP:Scratched Mind:in top shape, an uneasy phantom:seriously clumsy> You force your Will against an uneasy phantom's dexterity! R HP:Scratched Mind:in top shape, an uneasy phantom:strongly clumsy> An uneasy phantom tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, an uneasy phantom:strongly clumsy>You are now employing defensive tactics. R HP:Scratched Mind:in top shape, an uneasy phantom:strongly clumsy> You deflect a mountain wolf's attack. R HP:Scratched Mind:in top shape, an uneasy phantom:strongly clumsy> You force your Will against an uneasy phantom's learning! R HP:Scratched Mind:in top shape, an uneasy phantom:strongly clumsy> An uneasy phantom tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, an uneasy phantom:strongly clumsy> You deflect a mountain wolf's attack. R HP:Scratched Mind:in top shape, an uneasy phantom:strongly clumsy> You force your Will against an uneasy phantom's strength! R HP:Scratched Mind:in top shape, an uneasy phantom:strongly clumsy> An uneasy phantom tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, an uneasy phantom:strongly clumsy> You deflect a mountain wolf's attack. R HP:Scratched Mind:in top shape, an uneasy phantom:strongly clumsy> You force your Will against an uneasy phantom's concentration! R HP:Scratched Mind:in top shape, an uneasy phantom:strongly clumsy> A mountain wolf lightly hits your body. R HP:Scratched Mind:in top shape, an uneasy phantom:strongly clumsy> An uneasy phantom tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, an uneasy phantom:strongly clumsy> You force your Will against an uneasy phantom's will! R HP:Scratched Mind:in top shape, an uneasy phantom:strongly clumsy> You deflect a mountain wolf's attack. R HP:Scratched Mind:in top shape, an uneasy phantom:strongly clumsy> An uneasy phantom tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, an uneasy phantom:strongly clumsy> A mountain wolf lightly hits your head. R HP:Scratched Mind:in top shape, an uneasy phantom:strongly clumsy> You force your Will against an uneasy phantom's intelligence! R HP:Scratched Mind:in top shape, an uneasy phantom:strongly clumsy> An uneasy phantom tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, an uneasy phantom:strongly clumsy> You deflect a mountain wolf's attack. R HP:Scratched Mind:in top shape, an uneasy phantom:strongly clumsy> You force your Will against an uneasy phantom's concentration! R HP:Scratched Mind:in top shape, an uneasy phantom:strongly clumsy> You deflect a mountain wolf's attack. An uneasy phantom tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, an uneasy phantom:strongly clumsy> You force your Will against an uneasy phantom's dexterity! R HP:Scratched Mind:in top shape, an uneasy phantom:strongly clumsy>R HP:Scratched Mind:in top shape, an uneasy phantom:strongly clumsy> You deflect a mountain wolf's attack. An uneasy phantom tries its Will against your mind, but loses control! R HP:Scratched Mind:in top shape, an uneasy phantom:strongly retarded> You force your Will against an uneasy phantom's concentration! R HP:Scratched Mind:in top shape, an uneasy phantom:strongly retarded> You deflect a mountain wolf's attack. R HP:Scratched Mind:in top shape, an uneasy phantom:strongly retarded>set tac def An uneasy phantom tries its Will against your mind, but loses control! where R HP:Scratched Mind:in top shape, an uneasy phantom:strongly retarded> You force your Will against an uneasy phantom's constitution! R HP:Scratched Mind:in top shape, an uneasy phantom:strongly retarded>You are now employing defensive tactics. R HP:Scratched Mind:in top shape, an uneasy phantom:strongly retarded>Players in your Zone -------------------- Nyven - A Bald Hill Ainaran - A Shallow Gorge R HP:Scratched Mind:in top shape, an uneasy phantom:strongly retarded> You deflect a mountain wolf's attack. R HP:Scratched Mind:in top shape, an uneasy phantom:strongly retarded> An uneasy phantom tries its Will against your mind, but loses control! Your spirit increases by 6. You receive your share of experience -- 138 points. Saving Ainaran. An uneasy phantom vanishes into thin air. You turn to face your next enemy. R HP:Scratched, a mountain wolf:in top shape> You cannot fathom a mountain wolf's mind. R HP:Scratched, a mountain wolf:in top shape> A mountain wolf lightly hits your body. R HP:Scratched, a mountain wolf:in top shape> You cannot fathom a mountain wolf's mind. R HP:Scratched, a mountain wolf:in top shape> You deflect a mountain wolf's attack. R HP:Scratched, a mountain wolf:in top shape>yell 1?1 You deflect a mountain wolf's attack. You yell, '1?1' l R HP:Scratched, a mountain wolf:in top shape> You cannot fathom a mountain wolf's mind. R HP:Scratched, a mountain wolf:in top shape>A Shallow Gorge Exits are: E W U The mountains divide here, forming a narrow gorge. At this point it is still very shallow, though it requires a good stiff climb to get out to the north. A small trail runs along the bottom, leading east-west. The gorge deepnes significantly to the west and becomes dark and mysterious looking. Snow lies upon the ground. A mountain wolf is here, fighting YOU! You are here, fighting a mountain wolf, riding on a horse. A mountain wolf is here, fighting YOU! R HP:Scratched, a mountain wolf:in top shape> You deflect a mountain wolf's attack. R HP:Scratched, a mountain wolf:in top shape> You cannot fathom a mountain wolf's mind. R HP:Scratched, a mountain wolf:in top shape> A mountain wolf lightly hits your head. R HP:Bruised, a mountain wolf:in top shape> You cannot fathom a mountain wolf's mind. R HP:Bruised, a mountain wolf:in top shape>f You flee head over heels. Trecherous Mountains Exits are: N W D The land here is tilted and jumbled crazily, making travel difficult for all things, flying creatues excepted. The thin trail continues its easy-west route, though it deteriorates very badly to the west. Off to the north the mountains continue, forming a valley that looks easy to travel. Snow lies upon the ground. R HP:Bruised>set tac def w You are now employing defensive tactics. u R HP:Bruised>A Shallow Gorge Exits are: E W U The mountains divide here, forming a narrow gorge. At this point it is still very shallow, though it requires a good stiff climb to get out to the north. A small trail runs along the bottom, leading east-west. The gorge deepnes significantly to the west and becomes dark and mysterious looking. Snow lies upon the ground. A mountain wolf growls and bares its teeth. A mountain wolf growls and bares its teeth. R HP:Bruised>Rocky Mountain Exits are: N E W U You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Snow lies upon the ground. R HP:Bruised>w w Rocky Mountain Exits are: N E You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Snow lies upon the ground. R HP:Scratched>You cannot go that way. R HP:Scratched>e e Rocky Mountain Exits are: N E W U You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Snow lies upon the ground. u R HP:Scratched>Mountains Exits are: N E S W The thick dust of the mountains makes your way difficult. Both to your north and south, the way is rocky. It appears that you can climb to yet another peak of these mountains from here. Perhaps from there you can find your destination, and a way to get there... Snow lies upon the ground. R HP:Scratched>You cannot go that way. R HP:Scratched>w Rain lashes down over the mountains, chilling you to the bone. R HP:Scratched>Rocky Mountain Exits are: N E W U You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Snow lies upon the ground. exa u R HP:Scratched>To the up you see: A Shallow Gorge Exits are: E W U The mountains divide here, forming a narrow gorge. At this point it is still very shallow, though it requires a good stiff climb to get out to the north. A small trail runs along the bottom, leading east-west. The gorge deepnes significantly to the west and becomes dark and mysterious looking. Snow lies upon the ground. A mountain wolf growls and bares its teeth. u w R HP:Scratched>A Shallow Gorge Exits are: E W U The mountains divide here, forming a narrow gorge. At this point it is still very shallow, though it requires a good stiff climb to get out to the north. A small trail runs along the bottom, leading east-west. The gorge deepnes significantly to the west and becomes dark and mysterious looking. Snow lies upon the ground. A mountain wolf growls and bares its teeth. R HP:Scratched>A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. A mountain wolf growls and bares its teeth. R HP:Scratched> A mountain wolf attacks YOU! You deflect a mountain wolf's attack. R HP:Scratched, a mountain wolf:in top shape> You cannot fathom a mountain wolf's mind. R HP:Scratched, a mountain wolf:in top shape>exa d A large slab of rock works as an entranceway to a smelly cave below. The slab is closed. R HP:Scratched, a mountain wolf:in top shape> You cannot fathom a mountain wolf's mind. R HP:Scratched, a mountain wolf:in top shape> You dodge a mountain wolf's attack. f R HP:Scratched, a mountain wolf:in top shape> You cannot fathom a mountain wolf's mind. R HP:Scratched, a mountain wolf:in top shape>You flee head over heels. A Shallow Gorge Exits are: E W U The mountains divide here, forming a narrow gorge. At this point it is still very shallow, though it requires a good stiff climb to get out to the north. A small trail runs along the bottom, leading east-west. The gorge deepnes significantly to the west and becomes dark and mysterious looking. Snow lies upon the ground. A mountain wolf growls and bares its teeth. R HP:Scratched>w A mountain wolf attacks YOU! You deflect a mountain wolf's attack. No way! You're fighting for your life! f R HP:Scratched, a mountain wolf:in top shape> You cannot fathom a mountain wolf's mind. R HP:Scratched, a mountain wolf:in top shape>You flee head over heels. Rocky Mountain Exits are: N E W U You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Snow lies upon the ground. R HP:Scratched>set men off w w AutoMental mode is now off. R HP:Scratched>Rocky Mountain Exits are: N E You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Snow lies upon the ground. R HP:Scratched>You cannot go that way. R HP:Scratched>e n Rocky Mountain Exits are: N E W U You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Snow lies upon the ground. R HP:Scratched>High Hills Exits are: N E S W To the west, the land rises into a large hill, while in the south the hills become mountainous. To the north and east nothing but more plains can be discerned. Frequently boulders are scattered about, like they had been carelessly tossed away by a gigantic child. Besides the wiry grass that covers the hard soil, patches of thorny brush sometimes are seen. Snow lies upon the ground. s u R HP:Scratched>Rocky Mountain Exits are: N E W U You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Snow lies upon the ground. R HP:Scratched>A Shallow Gorge Exits are: E W U The mountains divide here, forming a narrow gorge. At this point it is still very shallow, though it requires a good stiff climb to get out to the north. A small trail runs along the bottom, leading east-west. The gorge deepnes significantly to the west and becomes dark and mysterious looking. Snow lies upon the ground. A mountain wolf growls and bares its teeth. A mountain wolf growls and bares its teeth. R HP:Scratched> A mountain ww olf attacks YOU! You deflect a mountain wolf's attack. A mountain wolf attacks YOU! You deflect a mountain wolf's attack. R HP:Scratched, a mountain wolf:Healthy> A mountain wolf deflects your attack. R HP:Scratched, a mountain wolf:Healthy> A mountain wolf deflects your attack. R HP:Scratched, a mountain wolf:Healthy> You deflect a mountain wolf's attack. A mountain wolf hits your head. R HP:Bruised, a mountain wolf:Healthy>No way! You're fighting for your life! R HP:Bruised, a mountain wolf:Healthy> A mountain wolf deflects your attack. R HP:Bruised, a mountain wolf:Healthy> Nyven yells 'i lowbie dickwad... you want ELF' R HP:Bruised, a mountain wolf:Healthy> You deflect a mountain wolf's attack. You deflect a mountain wolf's attack. set tac def cc R HP:Bruised, a mountain wolf:Healthy>You are now employing defensive tactics. R HP:Bruised, a mountain wolf:Healthy> You slash a mountain wolf's left forefoot. R HP:Bruised, a mountain wolf:Bruised>You start to concentrate. /-\|/- A mountain wolf hits your left leg. You could not concentrate anymore! R HP:Bruised, a mountain wolf:Scratched> You deflect a mountain wolf's attack. R HP:Bruised, a mountain wolf:Scratched> A mountain wolf deflects your attack. R HP:Bruised, a mountain wolf:Scratched>cc You deflect a mountain wolf's attack. ci R HP:Bruised, a mountain wolf:Scratched>You deflect a mountain wolf's attack. You start to concentrate. /-\|/-\Ok. A mountain wolf appears to be confused! You start to concentrate. -\|/- You dodge a mountain wolf's attack. \ You dodge a mountain wolf's attack. Ok. R HP:Bruised, a mountain wolf:Scratched>yell <-----!!!!! You slash a mountain wolf's right foreleg hard. You yell, '<-----!!!!!' R HP:Bruised, a mountain wolf:Bruised> You deflect a mountain wolf's attack. R HP:Bruised, a mountain wolf:Bruised> You deflect a mountain wolf's attack. R HP:Bruised, a mountain wolf:Bruised> You slash a mountain wolf's body. R HP:Bruised, a mountain wolf:Hurt>yell :-) You yell, ':-)' R HP:Bruised, a mountain wolf:Bruised> You dodge a mountain wolf's attack. R HP:Bruised, a mountain wolf:Bruised> You deflect a mountain wolf's attack. R HP:Bruised, a mountain wolf:Bruised> You slash a mountain wolf's body hard. Nyven yells 'E L F' R HP:Bruised, a mountain wolf:Hurt> You slash a mountain wolf's right foreleg. R HP:Bruised, a mountain wolf:Wounded> You deflect a mountain wolf's attack. R HP:Bruised, a mountain wolf:Wounded> You deflect a mountain wolf's attack. R HP:Bruised, a mountain wolf:Wounded> You slash a mountain wolf's right forefoot. R HP:Bruised, a mountain wolf:Wounded> You deflect a mountain wolf's attack. You dodge a mountain wolf's attack. R HP:Bruised, a mountain wolf:Wounded> Nyven yells 'not H U M A N' R HP:Bruised, a mountain wolf:Wounded> You slash a mountain wolf's head hard. R HP:Bruised, a mountain wolf:Bloodied>yell 1/1 :-) You deflect a mountain wolf's attack. You evade a mountain wolf's attack. R HP:Bruised, a mountain wolf:Bloodied>You slash a mountain wolf's body hard. A mountain wolf is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 146 points. The wolf growls once more before falling limp. You turn to face your next enemy. The sun rises behind the mountains. Driving snow and a freezing wind blow fiercely down the mountain. You yell, '1/1 :-)' R HP:Bruised, a mountain wolf:Healthy> You deflect a mountain wolf's attack. set tac def R HP:Bruised, a mountain wolf:Healthy> You slash a mountain wolf's body. R HP:Bruised, a mountain wolf:Scratched> Nyven yells 'shake' R HP:Bruised, a mountain wolf:Scratched>You are now employing defensive tactics. R HP:Bruised, a mountain wolf:Scratched>diag A mountain wolf deflects your attack. R HP:Bruised, a mountain wolf:Scratched>A mountain wolf has a few scratches. A mountain wolf is in top shape. A mountain wolf has arrived but recently. A mountain wolf is affected by: activity (fast-acting) Her mind is totally numb. R HP:Bruised, a mountain wolf:Scratched> You deflect a mountain wolf's attack. R HP:Bruised, a mountain wolf:Scratched> You lightly slash a mountain wolf's left foreleg. R HP:Bruised, a mountain wolf:Bruised> You deflect a mountain wolf's attack. R HP:Bruised, a mountain wolf:Scratched>where You slash a mountain wolf's body. R HP:Bruised, a mountain wolf:Bruised> Nyven yells '* : < *\' R HP:Bruised, a mountain wolf:Bruised>Players in your Zone -------------------- Nyven - Road on a Hill Top Ainaran - A Shallow Gorge R HP:Bruised, a mountain wolf:Bruised> You deflect a mountain wolf's attack. R HP:Bruised, a mountain wolf:Bruised> You slash a mountain wolf's left foreleg. R HP:Bruised, a mountain wolf:Bruised>tell nyven can't hear him? You tell Nyven 'can't hear him?' R HP:Bruised, a mountain wolf:Bruised> You deflect a mountain wolf's attack. A mountain wolf deflects your attack. R HP:Bruised, a mountain wolf:Bruised>tell nyven can't hear him.. set tac def ci A mountain wolf deflects your attack. R HP:Bruised, a mountain wolf:Bruised> Nyven tells you 'i can'. R HP:Bruised, a mountain wolf:Bruised>You tell Nyven 'can't hear him..' R HP:Bruised, a mountain wolf:Bruised>You deflect a mountain wolf's attack. You are now employing defensive tactics. R HP:Bruised, a mountain wolf:Bruised>You start to concentrate. -\diag |/-\Ok. A mountain wolf has some bruises. A mountain wolf is in top shape. A mountain wolf has arrived but recently. A mountain wolf is affected by: insight (long) activity (fast-acting) She is well aware of the Wraith-world. R HP:Bruised, a mountain wolf:Bruised> You deflect a mountain wolf's attack. R HP:Bruised, a mountain wolf:Bruised> You lightly slash a mountain wolf's left hindleg. R HP:Bruised, a mountain wolf:Bruised>set tac ag You lightly slash a mountain wolf's body. cc R HP:Bruised, a mountain wolf:Hurt>You deflect a mountain wolf's attack. You are now employing aggressive tactics. R HP:Bruised, a mountain wolf:Hurt>You start to concentrate. /-\ Trace tells you 'i gotta go soon....i got class in a few mins'. |/-\ Ok. A mountain wolf appears to be confused! R HP:Bruised, a mountain wolf:Hurt> You deflect a mountain wolf's attack. R HP:Bruised, a mountain wolf:Hurt> You slash a mountain wolf's head very hard. R HP:Bruised, a mountain wolf:Hurt>tell trace nod.. set tac ag sc You tell Trace 'nod..' R HP:Scratched, a mountain wolf:Hurt>Nyven chats, 'fierce dog?' You are now employing aggressive tactics. R HP:Scratched, a mountain wolf:Hurt>tell trace sigh You deflect a mountain wolf's attack. You slash a mountain wolf's head very hard. You have 152/168 hit, 57/57 stamina, 146/146 moves, 11 spirit. OB: 89, DB: 15, PB: 62, Speed: 21, Gold: 1, XP Needed: 43K. R HP:Scratched, a mountain wolf:Wounded>set tac ag You tell Trace 'sigh' R HP:Scratched, a mountain wolf:Wounded>You are now employing aggressive tactics. R HP:Scratched, a mountain wolf:Wounded> You slash a mountain wolf's body hard. R HP:Scratched, a mountain wolf:Wounded> You deflect a mountain wolf's attack. R HP:Scratched, a mountain wolf:Wounded>chat wargod You chat, 'wargod' R HP:Scratched, a mountain wolf:Wounded> Soi chats, 'dont attack' R HP:Scratched, a mountain wolf:Wounded> You slash a mountain wolf's right foreleg very hard. R HP:Scratched, a mountain wolf:Awful> You deflect a mountain wolf's attack. chat wardog R HP:Scratched, a mountain wolf:Awful>You chat, 'wardog' R HP:Scratched, a mountain wolf:Awful> You slash a mountain wolf's left forefoot hard. A mountain wolf is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 147 points. The wolf growls once more before falling limp. R HP:Scratched> Nyven chats, 'nod okie' chat it like easterling, but dog mode l R HP:Scratched> Yarat chats, 'freeze' R HP:Scratched>You chat, 'it like easterling, but dog mode' R HP:Scratched>A Shallow Gorge Exits are: E W U The mountains divide here, forming a narrow gorge. At this point it is still very shallow, though it requires a good stiff climb to get out to the north. A small trail runs along the bottom, leading east-west. The gorge deepnes significantly to the west and becomes dark and mysterious looking. Snow lies upon the ground. The slashed corpse of a mountain wolf is lying here. The slashed corpse of a mountain wolf is lying here. You are riding on a horse. R HP:Scratched> Soi chats, 'he follows you for miles and miles' R HP:Scratched>but You cut a raw piece of meat from the slashed corpse of a mountain wolf. R HP:Scratched>but 2.cor eat meat eat meat w Nyven chats, 'eeek mume dog' R HP:Scratched>You cut a raw piece of meat from the slashed corpse of a mountain wolf. R HP:Scratched>You eat a raw piece of meat. R HP:Scratched>You eat a raw piece of meat. R HP:Scratched>A Deep Gorge Exits are: E D The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. R HP:Scratched> *an Uruk* leaves down. A black warg leaves down. R HP:Scratched> Trace chats, 'hehe' kill uruk R HP:Scratched>They aren't here. R HP:Scratched>nar he at slab You narrate, 'he at slab' R HP:Scratched>yell 1/1? You yell, '1/1?' set men on R HP:Scratched>AutoMental mode is now on. e R HP:Scratched> The slab closes quietly. R HP:Scratched>A Shallow Gorge Exits are: E W U The mountains divide here, forming a narrow gorge. At this point it is still very shallow, though it requires a good stiff climb to get out to the north. A small trail runs along the bottom, leading east-west. The gorge deepnes significantly to the west and becomes dark and mysterious looking. Snow lies upon the ground. The slashed corpse of a mountain wolf is lying here. The slashed corpse of a mountain wolf is lying here. R HP:Scratched>exa w To the west you see: A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. R HP:Scratched>exa w exa w To the west you see: A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. exa w R HP:Scratched>To the west you see: A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. R HP:Scratched>To the west you see: A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. exa w R HP:Scratched>exa w exa w To the west you see: A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. exa w R HP:Scratched>To the west you see: A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. R HP:Scratched>To the west you see: A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. R HP:Scratched>To the west you see: A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. exa w exa w R HP:Scratched>exa w To the west you see: A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. exa w R HP:Scratched>To the west you see: A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. exa w exa w exa w R HP:Scratched>To the west you see: A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. R HP:Scratched>Nyven is entering from below, riding on a horse. To the west you see: A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. R HP:Scratched>To the west you see: A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. R HP:Scratched>To the west you see: A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. R HP:Scratched>exa w exa w exa w exa w sc Nyven is leaving up, riding on a horse. To the west you see: A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. R HP:Scratched>To the west you see: A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. R HP:Scratched>To the west you see: A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. R HP:Scratched>Nyven is entering from below, riding on a horse. To the west you see: A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. R HP:Scratched>To the west you see: A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. R HP:Scratched>You have 161/168 hit, 57/57 stamina, 146/146 moves, 15 spirit. OB: 89, DB: 15, PB: 62, Speed: 21, Gold: 1, XP Needed: 43K. R HP:Scratched> Nyven is leaving up, riding on a horse. R HP:Scratched> Nyven is entering from below, riding on a horse. R HP:Scratched> Nyven is leaving up, riding on a horse. R HP:Scratched> Nyven is entering from below, riding on a horse. R HP:Scratched> Nyven is leaving up, riding on a horse. R HP:Scratched> Nyven is entering from below, riding on a horse. R HP:Scratched> Nyven says 'that's fucked up' R HP:Scratched>tell nyven he's west You tell Nyven 'he's west' nod R HP:Scratched>You nod solemnly. R HP:Scratched>l A Shallow Gorge Exits are: E W U The mountains divide here, forming a narrow gorge. At this point it is still very shallow, though it requires a good stiff climb to get out to the north. A small trail runs along the bottom, leading east-west. The gorge deepnes significantly to the west and becomes dark and mysterious looking. Snow lies upon the ground. The slashed corpse of a mountain wolf is lying here. The slashed corpse of a mountain wolf is lying here. You are riding on a horse. Nyven is riding on a horse. R HP:Scratched> Nyven says 'want help?' R HP:Scratched> Nyven smiles happily. R HP:Scratched>bow nyven You bow before him. R HP:Scratched> Nyven offers you his pipe and a pinch of his best pipeweed. R HP:Scratched>'he's a mystic You say 'he's a mystic' grin R HP:Scratched>You grin evilly. R HP:Scratched>nod You nod solemnly. R HP:Scratched>smoke ainaran Nyven says 'nod' R HP:Scratched>You take a deep draw on your pipe. R HP:Scratched>exa w To the west you see: A Deep Gorge Exits are: E D The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. R HP:Scratched>'prolly drengist w You say 'prolly drengist' R>A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. R> Nyven is entering from the east, riding on a horse. R> The slab is opened from the other side. R>kill uruk Nyven's torch flickers weakly. R>Your victim disappeared! R> Trace chats, 'blah...i hate my moves' R>'leave nyven You say 'leave nyven' R>kill uruk Your victim disappeared! R>kill uruk kill uruk Your victim disappeared! R>Your victim disappeared! R> Nyven shrugs. R> Nyven is leaving east, riding on a horse. R>kill uruk Your victim disappeared! kill uruk kill uruk kill uruk R>Your victim disappeared! R>Your victim disappeared! R>yell 1. Your victim disappeared! R>You yell, '1.' R> Trace chats, 'oops...forgot to reprac ride....*blush*' R>tell nyven I want to solo :-) You tell Nyven 'I want to solo :-)' R>tell nyven wanna bring him out exa d You tell Nyven 'wanna bring him out' R>To the down you see: A Small Guard Chamber Exits are: (N) U This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. A large side of venison lies here, juicy and raw from a corpse. A tall strong guard stands here, waiting patiently for any non-uruk to arrive. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. The slab is open. R>nar 2 uruks down e You narrate, '2 uruks down' R>A Shallow Gorge Exits are: E W U The mountains divide here, forming a narrow gorge. At this point it is still very shallow, though it requires a good stiff climb to get out to the north. A small trail runs along the bottom, leading east-west. The gorge deepnes significantly to the west and becomes dark and mysterious looking. Snow lies upon the ground. The slashed corpse of a mountain wolf is lying here. The slashed corpse of a mountain wolf is lying here. R>nar come soi You narrate, 'come soi' exa w R>To the west you see: A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. R>w kill uruk A Deep Gorge Exits are: E D The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. R>You couldn't reach his mind. R HP:Healthy, *an Uruk*:in top shape> *an Uruk* leaves down. A black warg leaves down. R HP:Healthy, *an Uruk*:in top shape>e Your victim disappeared! R>A Shallow Gorge Exits are: E W U The mountains divide here, forming a narrow gorge. At this point it is still very shallow, though it requires a good stiff climb to get out to the north. A small trail runs along the bottom, leading east-west. The gorge deepnes significantly to the west and becomes dark and mysterious looking. Snow lies upon the ground. The slashed corpse of a mountain wolf is lying here. The slashed corpse of a mountain wolf is lying here. R>who Players ------- [ 6 Hum] Nyven the Human [ 6 WdE] Yarat the Wood Elf [ 5 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. R> Soi narrates, 'i afkish' R>nar dang The mountains are lit by flashes of lightning as the storm intensifies. You narrate, 'dang' R>set tac def You are now employing defensive tactics. R>w e A Deep Gorge Exits are: E D The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. R>A Shallow Gorge Exits are: E W U The mountains divide here, forming a narrow gorge. At this point it is still very shallow, though it requires a good stiff climb to get out to the north. A small trail runs along the bottom, leading east-west. The gorge deepnes significantly to the west and becomes dark and mysterious looking. Snow lies upon the ground. The slashed corpse of a mountain wolf is lying here. The slashed corpse of a mountain wolf is lying here. R>e ride e Trace narrates, 'i would but i have to reprac' R>Trecherous Mountains Exits are: N W D The land here is tilted and jumbled crazily, making travel difficult for all things, flying creatues excepted. The thin trail continues its easy-west route, though it deteriorates very badly to the west. Off to the north the mountains continue, forming a valley that looks easy to travel. Snow lies upon the ground. R> Soi narrates, 'sry' R>You are riding already. R>You cannot go that way. R>d Road on a Hill Top Exits are: E U The underbrush falls away here as the hills begin a steady ascent into the mountains that lay to the west. The narrow road is nothing more than a trail now, leading off into the wild landscape of the mountains to the west, and back into the hills to the east. Snow lies upon the ground. The slashed corpse of a mountain wolf is lying here. R>nar nod You narrate, 'nod' R>where Players in your Zone -------------------- Ainaran - Road on a Hill Top R>yell <--- :-) You yell, '<--- :-)' R>n e You cannot go that way. R>Trail in the Hills Exits are: N W D The hills are craggy and quite barren, except for very close to the road. Over the years the underbrush has grown in over most of the road, shrouding it in darkness. The trail weaves its way east-west through the hills. Snow lies upon the ground. A black deer can barely be made out in the darkness here. d R>A Road in the Hills Exits are: E U The narrow road begins to enter the hills here, becoming twisted and convoluted as it attempts to follow the contours of the land. Large trees press in closely, speaking volumes about the extreme age of this dark forest. Snow lies upon the ground. The slashed corpse of a long-eared hare is lying here. A black deer can barely be made out in the darkness here. R>n n You cannot go that way. R>You cannot go that way. R>e A Bend in the Road Exits are: N E W The narrow trail bends here, losing even more of the stones that once made it a great road. What is left of that once proud road runs off to the north and to the west. A large hills rises up to the east, while a more substantial hilly area lays further to the west. Snow lies upon the ground. A long-eared hare bounds heavily across the forested ground. R>n n n Weathered Plains Exits are: N E S W Cold winds frequently buffet the hard ground, loudly rustling through the dense low brush. There are very few trees, and the few that have managed to survive have been twisted by the wind into squat and tortured shapes. Snow lies upon the ground. R>Arid Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Snow lies upon the ground. A long-eared hare bounds heavily across the forested ground. R>Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. Snow lies upon the ground. n R>You cannot go that way. R>e n n Old Dusty Road Bends Exits are: N S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and south. Snow lies upon the ground. m R>Brush Filled Scarp Exits are: N S The steep scarp immediately to the south is here cut by a deep and narrow gully. The bottom of the gully is choked with brush, and it appears to have been dry for years. Following the floor of the gully to the south will lead one to the narrow path that follows the foot of the scarp. Snow lies upon the ground. R>Muddy Flat Exits are: S W This flat plain is totally coated in mud, as it is a miniature delta for the sluggish stream to the east. Small channels in the mud are filled with water that seems to be slowly draining into the marsh. Very little vegetation has grown here - perhaps the mud was deposited recently. R>+--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | ^ R - - - - V ~ - - - - - - - - - - - - - - + | | ^ h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | + | | X | | H | +--------------------------------------------------+ R>n n n n You cannot go that way. R>You cannot go that way. R>w n n n You cannot go that way. R>You cannot go that way. R>n Dense Forest Exits are: N E S You find yourself deep in a dense and dark forest. The trees are growing very near to each other and the places between them are covered by brushwood. The whole vegetation makes it very hard to move on deeper into the forest. Only sometimes a single sunbeam reaches the ground so it is quite dusky. To the north the forest turns swampy. West looks even darker. R>Swampy Forest Exits are: E S The dense reeds and rushes frequently hide pools of ominous-looking black water. Insects are the masters here - they fill the air in great buzzing clouds, eager for a meal. From time to time a splash of water can be heard, indicating that other, larger forms of life are around. R>You cannot go that way. e R>You cannot go that way. R>You cannot go that way. R>Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. A large black snake is coiled up here, gazing at you intently. A large black snake is coiled up here, gazing at you intently. A writhing mass of swamp bugs is buzzing through the air here. A writhing mass of swamp bugs is buzzing through the air here. R>n n n Dry Land Exits are: E S A small patch of trees stands here, clinging to the small slip of land that rises above the surrounding swamp. The thick veil of fog that blankets the surrounding swamp is not a dense here, though the thick canopy of the trees still blocks out most light. R>You cannot go that way. R>e You cannot go that way. R>n n n Murky Waters Exits are: N S W The land drops here, delving below a shallow layer of putrid water. Small patches of reeds eek out a living off the weak light that the foggy layer overhead allows through, though the scum on the water appears to thrive in it. The fog itself swirls around on an unfelt breeze, looking eerily like it has a life of its own. A writhing mass of swamp bugs is buzzing through the air here. n R>Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Snow lies upon the ground. A mountain goat is here, eating grass. R>Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. Snow lies upon the ground. R>Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. R>You cannot go that way. R> It is almost impossible to see the sky here, though it appears to be cloudy. Saving Ainaran. R>w n n n Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A massive Mirkwolf stares at you through blood red eyes. R>Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. R>Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. A large wild dog watches you carefully. R>Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. nar I told him to follow me :-) n R>You narrate, 'I told him to follow me :-)' R>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. R>s Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. R>s s Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. A large wild dog watches you carefully. R>Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. R>e n Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A black rabbit scurries about. A massive Mirkwolf stares at you through blood red eyes. R>Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Snow lies upon the ground. R>n Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. The pierced corpse of a black deer is lying here. s R>pour water skin n Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Snow lies upon the ground. R>You pour some water into the skin. R>Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. The pierced corpse of a black deer is lying here. R>n Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. The pierced corpse of an abandoned wolf is lying here. A black rabbit scurries about. A black rabbit scurries about. aff R>You are affected by: insight (long) evasion (medium) detect hidden (long) infravision (medium) n R>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A black rabbit scurries about. R>n Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. R>n Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. A small, green snake slithers harmlessly here. s R> Yarat is entering from the east, riding on a horse. R> Yarat is leaving north, riding on a horse. s R>s Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. R>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A black rabbit scurries about. R>Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. The pierced corpse of an abandoned wolf is lying here. A black rabbit scurries about. A black rabbit scurries about. R>s s Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. The pierced corpse of a black deer is lying here. R>Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Snow lies upon the ground. R>sc You have 168/168 hit, 57/57 stamina, 132/146 moves, 15 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 43K. R>sc who You have 168/168 hit, 57/57 stamina, 134/146 moves, 15 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 43K. R>Players ------- [ 6 Hum] Nyven the Human [ 6 WdE] Yarat the Wood Elf [ 5 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. R> Rain falls heavily on the fields. R> Trace chats, 'weee...just got cure self :)' R>fame war chat :-) +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Rusikas 6| Ankren 22| | Vanemuine 4| Eniumenav 18| | Scan 2| Sakisur 15| | Imreas 1| Drengist 9| | Testhobbit 1| Naraat n n n n n n 7| | Soi 1| Anthre 0| | Ainaran 0| Draug 0| | Aggrippa 0| Fnuffi 0| | Bree 0| Grox 0| | Bitwize 0| Muzrub 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 62| |Total fame for the forces of good: -59| +---------------------------------------------------+ |The Shadow's power falls over the land of Arda. | +---------------------------------------------------+ R>You chat, ':-)' R>Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. The pierced corpse of a black deer is lying here. R>Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. The pierced corpse of an abandoned wolf is lying here. A black rabbit scurries about. R>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A black rabbit scurries about. R>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. R>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi is resting here, riding on a horse. A horse is here, gazing at you. Trace is riding on a nice pony. R> Trace bows deeply. R>get gold sack get gold sack You get a golden bracelet from a large sack. R>You get a golden bracelet from a large sack. R> Trace looks at you. R>give gold trace give gold trace You give a golden bracelet to Trace. R>You give a golden bracelet to Trace. R> Trace puts a golden bracelet on around her right wrist. Trace puts a golden bracelet on around her left wrist. get ruby sack get ruby sack R>You get a ruby necklace from a large sack. R>You get a ruby necklace from a large sack. R>give ruby track give ruby track shrug exam pack No-one by that name here. R>No-one by that name here. R>You shrug. R>Trace shrugs. When you look inside, you see: backpack (carried) : a golden visor..It glows blue! a stone ring..It glows blue! a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration R>give ruby trace give ruby trace give ruby trace You give a ruby necklace to Trace. get stone sack R>You give a ruby necklace to Trace. R>You don't seem to have a ruby. R>You get a stone ring from a large sack. get stone pack R>give stone trace give stone trace Trace wears a ruby necklace around her neck. Trace wears a ruby necklace around her neck. R>You get a stone ring from a backpack. R>You give a stone ring to Trace. R>You give a stone ring to Trace. R> Trace slides a stone ring on to her right ring finger. Trace slides a stone ring on to her left ring finger. R>sc You have 168/168 hit, 57/57 stamina, 146/146 moves, 15 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 43K. R>pe Clouds cover the sky Trace's torch flickers weakly. exam pack R>You peer around yourself, uncertain of the things around you. R>When you look inside, you see: backpack (carried) : a golden visor..It glows blue! a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration R>'nm that gig You say 'nm that' R>You giggle. 'meant to type ep R> Trace says 'ill take circlet too' R>You say 'meant to type ep' R>i You are carrying: a water skin a soldier ration a soldier ration a silver circlet..It glows blue! a silver circlet..It glows blue! a leg of lamb a large sack a large sack a twisted piece of wire an indigo pair of cotton pants an indigo pair of cotton gloves a torch a torch a torch a torch a twisted piece of wire a backpack R> Trace roars with laughter. R>get circlet sack You get a silver circlet from a large sack. R>give circlet trace who Trace looks at you. sigh R>You give a silver circlet to Trace. R>Players ------- [ 6 Hum] Nyven the Human [ 6 WdE] Yarat the Wood Elf [ 5 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. R>You sigh. R>"im' going to level Unrecognized command. l R>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi is resting here, riding on a horse. A horse is here, gazing at you. Trace is riding on a nice pony. You are riding on a horse. R> Nyven yells 'anyone got 3 gold?' R> Trace says 'maybe i can take a pale flame' 'I'm going to go level R>sc You say 'I'm going to go level' R>You have 168/168 hit, 57/57 stamina, 146/146 moves, 15 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 43K. R> Trace nods solemnly. R>wheere Trace stops using an indigo cotton hood. R>Unrecognized command. R>where Players in your Zone -------------------- Nyven - Outpost Barracks Yarat - At the Well Trace - Entrance to the Free People's Outpost Soi - Entrance to the Free People's Outpost Ainaran - Entrance to the Free People's Outpost R> Trace wears a silver circlet on her head. R>n n You cannot go that way. R>You cannot go that way. R>dismount e e e You stop riding a horse. A horse starts following you. >Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. >Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. >n n n n Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Yarat the Wood Elf is standing here. A horse is here, gazing at you. Nyven the Human is standing here. A horse is here, gazing at you. >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. >You cannot go that way. >give 1 gold nyven You cannot go that way. >No-one by that name here. >s At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Yarat the Wood Elf is standing here. A horse is here, gazing at you. Nyven the Human is resting here. A horse is here, gazing at you. > A juggler teaches Yarat for a while. > A juggler teaches Yarat for a while. Trace tells you 'can i get an insight?'. >give 1 gold nyven Ok. You give 1 gold coin to Nyven. >s The sun sets behind the buildings. The half-grown moon shows in the sky. Clouds cover the sky >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Trace is riding on a nice pony. >ci trace You start to concentrate. -\| Trace gets a torch from a backpack. /-\ Ok. >who Players ------- [ 6 Hum] Nyven the Human [ 6 WdE] Yarat the Wood Elf [ 5 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >aff Trace lights a torch and holds it. l >The moon lights your surroundings. You are affected by: insight (medium) evasion (short) detect hidden (long) infravision (short) >sc Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Trace is riding on a nice pony. A horse is here, gazing at you. > Trace grins evilly. >You have 168/168 hit, 57/57 stamina, 146/146 moves, 13 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 0, XP Needed: 43K. You are getting thirsty. > Yarat enters from the north. A horse enters from the north. Trace waves. > Trace is leaving west, riding on a nice pony. > Nyven enters from the north. A horse enters from the north. > Nyven leaves west. A horse leaves west. >w w w Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. >Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Nyven the Human is standing here. A horse is here, gazing at you. >Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi is resting here, riding on a horse. A horse is here, gazing at you. >nar screw the uruks You narrate, 'screw the uruks' > Nyven enters from the east. A horse enters from the east. >nar they don't wanna play s You narrate, 'they don't wanna play' s >Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. >Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. >s Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A black rabbit scurries about. >s Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. The pierced corpse of an abandoned wolf is lying here. A black rabbit scurries about. >e Brushy Plains Exits are: N W The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. A large wild dog watches you carefully. A black rabbit scurries about. >set men on e n AutoMental mode is now on. >You cannot go that way. >A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. A ball of pale flame (shadow) is here, fighting Trace. A brown fox hunts for food here. Trace is here, fighting a ball of pale flame, riding on a nice pony. k flame > Trace forces her Will against a ball of pale flame's intelligence! >You force your Will against a ball of pale flame's dexterity! HP:Healthy Mind:in top shape, Trace:barely weakened, a ball of pale flame:somewhat duped> A ball of pale flame forces its Will against Trace's concentration! HP:Healthy Mind:in top shape, Trace:barely weakened, a ball of pale flame:somewhat duped>gig Trace tries her Will against a ball of pale flame's mind, but it resists! HP:Healthy Mind:in top shape, Trace:barely weakened, a ball of pale flame:somewhat duped>You force your Will against a ball of pale flame's constitution! You giggle. HP:Healthy Mind:in top shape, Trace:barely weakened, a ball of pale flame:somewhat duped>who A ball of pale flame forces its Will against Trace's strength! HP:Healthy Mind:in top shape, Trace:slightly weakened, a ball of pale flame:somewhat duped> Trace tries her Will against a ball of pale flame's mind, but loses control! HP:Healthy Mind:in top shape, Trace:slightly weakened, a ball of pale flame:somewhat duped> You force your Will against a ball of pale flame's will! HP:Healthy Mind:in top shape, Trace:slightly weakened, a ball of pale flame:somewhat duped> A ball of pale flame forces its Will against Trace's dexterity! HP:Healthy Mind:in top shape, Trace:slightly weakened, a ball of pale flame:somewhat duped>You force your Will against a ball of pale flame's learning! Players ------- [ 6 Hum] Nyven the Human [ 6 WdE] Yarat the Wood Elf [ 5 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Healthy Mind:in top shape, Trace:slightly weakened, a ball of pale flame:somewhat duped> Trace forces her Will against a ball of pale flame's concentration! HP:Healthy Mind:in top shape, Trace:slightly weakened, a ball of pale flame:somewhat duped> Trace sniffs sadly. HP:Healthy Mind:in top shape, Trace:slightly weakened, a ball of pale flame:somewhat duped> A ball of pale flame forces its Will against Trace's learning! HP:Healthy Mind:in top shape, Trace:slightly weakened, a ball of pale flame:somewhat duped> You force your Will against a ball of pale flame's strength! HP:Healthy Mind:in top shape, Trace:slightly weakened, a ball of pale flame:somewhat duped> Trace forces her Will against a ball of pale flame's concentration! HP:Healthy Mind:in top shape, Trace:slightly weakened, a ball of pale flame:somewhat duped> You force your Will against a ball of pale flame's learning! A ball of pale flame tries its Will against Trace's mind, but loses control! 'on my exp route HP:Healthy Mind:in top shape, Trace:slightly weakened, a ball of pale flame:somewhat retarded> Trace forces her Will against a ball of pale flame's concentration! HP:Healthy Mind:in top shape, Trace:slightly weakened, a ball of pale flame:somewhat retarded>You say 'on my exp route' HP:Healthy Mind:in top shape, Trace:slightly weakened, a ball of pale flame:somewhat retarded> You force your Will against a ball of pale flame's dexterity! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat retarded> Trace forces her Will against a ball of pale flame's intelligence! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat retarded> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat retarded> You force your Will against a ball of pale flame's strength! HP:Healthy Mind:in top shape, a ball of pale flame:quite weakened> Trace forces her Will against a ball of pale flame's learning! HP:Healthy Mind:in top shape, a ball of pale flame:quite retarded> A ball of pale flame tries its Will against your mind, but loses control! HP:Healthy Mind:in top shape, a ball of pale flame:seriously clumsy> Trace giggles. HP:Healthy Mind:in top shape, a ball of pale flame:seriously clumsy> Yarat chats, 'arent the uruks gods?' HP:Healthy Mind:in top shape, a ball of pale flame:seriously clumsy> You force your Will against a ball of pale flame's learning! HP:Healthy Mind:in top shape, a ball of pale flame:seriously retarded> Trace forces her Will against a ball of pale flame's concentration! HP:Healthy Mind:in top shape, a ball of pale flame:seriously retarded> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, a ball of pale flame:seriously retarded> Trace says 'sorry' HP:Healthy Mind:in top shape, a ball of pale flame:seriously retarded>'I take him down for you You force your Will against a ball of pale flame's constitution! HP:Healthy Mind:in top shape, a ball of pale flame:seriously retarded>Trace forces her Will against a ball of pale flame's concentration! You say 'I take him down for you' HP:Healthy Mind:in top shape, a ball of pale flame:seriously retarded> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's strength! Trace says 'good exp' HP:Healthy Mind:in top shape, a ball of pale flame:seriously retarded> Trace forces her Will against a ball of pale flame's concentration! HP:Healthy Mind:in top shape, a ball of pale flame:seriously retarded> Night falls over the land. The sky is hidden by clouds making this area damp and chill. Saving Ainaran. HP:Healthy Mind:in top shape, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's strength! A ball of pale flame tries its Will against your mind, but loses control! HP:Healthy Mind:in top shape, a ball of pale flame:strongly retarded> Trace forces her Will against a ball of pale flame's dexterity! HP:Healthy Mind:in top shape, a ball of pale flame:strongly retarded>f You force your Will against a ball of pale flame's concentration! You flee head over heels. Brushy Plains Exits are: N W The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. A large wild dog watches you carefully. A black rabbit scurries about. >n A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. A ball of pale flame (shadow) is here, fighting Trace. A brown fox hunts for food here. Trace is here, fighting a ball of pale flame, riding on a nice pony. > A ball of pale flame forces its Will against Trace's learning! >w Trace forces her Will against a ball of pale flame's will! >A ball of pale flame tries its Will against Trace's mind, but loses control! Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A black rabbit scurries about. n >Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. w w w w >Plains Exits are: E S Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. A black rabbit scurries about. >You cannot go that way. >You cannot go that way. >s You cannot go that way. >A Small Hill Exits are: N E W On this small hill you have a good view of the surroundings. The Free People's Outpost is clearly visible just a little bit to the north, and the forest can be seen south of here. The road is visible to the west, and the plains stretch out to the north-west. Snow lies upon the ground. >n n Plains Exits are: E S Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. A black rabbit scurries about. >You cannot go that way. >s w w n A Small Hill Exits are: N E W On this small hill you have a good view of the surroundings. The Free People's Outpost is clearly visible just a little bit to the north, and the forest can be seen south of here. The road is visible to the west, and the plains stretch out to the north-west. Snow lies upon the ground. >Open Field Exits are: N E "The flat country, which is mine..." The old bard song runs through your head as your gaze travells through the landscape. In all directions the field of short grass continues in a pleasant green panorama. Snow lies upon the ground. A black deer can barely be made out in the darkness here. A black deer can barely be made out in the darkness here. >You cannot go that way. >Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. > Your eyesight becomes duller. >w Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. The slashed corpse of a young highwayman is lying here. A black rabbit scurries about. >cii You start to concentrate. who |/-\|/-\You lost your concentration! Players ------- [ 6 Hum] Nyven the Human [ 6 WdE] Yarat the Wood Elf [ 5 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >n Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Snow lies upon the ground. The pierced corpse of a young highwayman is lying here. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. >w Trace chats, 'weeee....2.8k *cackle*' >You cannot go that way. >s w w Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. The slashed corpse of a young highwayman is lying here. A black rabbit scurries about. >Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. >Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Snow lies upon the ground. >chat :-) n You chat, ':-)' >Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Snow lies upon the ground. >e pour water skin w Small Pond Exits are: W Here is a small watering hole where all the creatures of these plains come to drink. The water looks nice and clean. You are not sure how the pond is fed, perhaps an underground stream. A placid pond is here, inviting you to take a refreshing drink. Snow lies upon the ground. w >There is no room for more. >Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Snow lies upon the ground. >Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. Snow lies upon the ground. The slashed corpse of a bandit sentry is lying here. A bandit sentry stands vigil here, slouching against his weapon. >ci man set tac def You start to concentrate. -\|set men on /-\Ok. You are now employing defensive tactics. >k man AutoMental mode is now on. set tac def who >You force your Will against a bandit sentry's concentration! HP:Healthy, a bandit sentry:in top shape> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:in top shape>You are now employing defensive tactics. HP:Healthy, a bandit sentry:in top shape>prac Players ------- [ 6 Hum] Nyven the Human [ 6 WdE] Yarat the Wood Elf [ 5 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Healthy, a bandit sentry:in top shape> You try your Will against a bandit sentry's mind, but he resists! HP:Healthy, a bandit sentry:in top shape>You have 6 practice sessions left slashing (Mastered) parry (Mastered) fast attack (poor) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 6 time, 0 spirit) evasion (poor) ( 6 time, 0 spirit) poison (Mastered) ( 11 time, 5 spirit) curing saturation (Mastered) ( 7 time, 1 spirit) insight (Mastered) ( 7 time, 2 spirit) pragmatism (fair) ( 7 time, 5 spirit) fear (Mastered) ( 7 time, 5 spirit) divination (very good) ( 14 time, 2 spirit) sanctuary (Mastered) ( 22 time, 2 spirit) vitality (Mastered) ( 7 time, 5 spirit) confuse (Mastered) ( 8 time, 2 spirit) regeneration (Mastered) ( 9 time, 5 spirit) infravision (Mastered) ( 9 time, 2 spirit) revive (Mastered) ( 7 time, 2 spirit) remove poison (fair) ( 15 time, 2 spirit) human language (Mastered) HP:Healthy, a bandit sentry:in top shape> You deflect a bandit sentry's attack. You couldn't reach his mind. HP:Healthy, a bandit sentry:in top shape>chat bleh You force your Will against a bandit sentry's will! HP:Healthy, a bandit sentry:slightly dispirited>You chat, 'bleh' HP:Healthy, a bandit sentry:slightly dispirited> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:slightly dispirited> You couldn't reach his mind. HP:Healthy, a bandit sentry:slightly dispirited>chat forgot to prac :-) sc You couldn't reach his mind. who HP:Healthy, a bandit sentry:slightly dispirited>You feel less protected. You chat, 'forgot to prac :-)' HP:Healthy, a bandit sentry:slightly dispirited>You deflect a bandit sentry's attack. You have 168/168 hit, 57/57 stamina, 98/146 moves, 14 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 0, XP Needed: 43K. You are getting thirsty. HP:Healthy, a bandit sentry:slightly dispirited>Players ------- [ 6 Hum] Nyven the Human [ 6 WdE] Yarat the Wood Elf [ 5 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Healthy, a bandit sentry:slightly dispirited> Trace tells you '3k till stat'. HP:Healthy, a bandit sentry:slightly dispirited> You force your Will against a bandit sentry's strength! HP:Healthy, a bandit sentry:slightly dispirited> Yarat chats, 'anyone know where I can get some mage eq?' HP:Healthy, a bandit sentry:slightly dispirited> You force your Will against a bandit sentry's intelligence! HP:Healthy, a bandit sentry:slightly dispirited> You dodge a bandit sentry's attack. HP:Healthy, a bandit sentry:slightly dispirited>tellt race nice You force your Will against a bandit sentry's learning! HP:Healthy, a bandit sentry:slightly retarded>Unrecognized command. HP:Healthy, a bandit sentry:slightly retarded> Rain falls heavily on the fields. HP:Healthy, a bandit sentry:barely retarded>tell trace nice You force your Will against a bandit sentry's concentration! HP:Healthy, a bandit sentry:barely retarded> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:barely retarded>You tell Trace 'nice' HP:Healthy, a bandit sentry:barely retarded>sc You have 168/168 hit, 57/57 stamina, 101/146 moves, 15 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 0, XP Needed: 43K. You are getting thirsty. HP:Healthy, a bandit sentry:barely retarded> You couldn't reach his mind. HP:Healthy, a bandit sentry:barely retarded> You deflect a bandit sentry's attack. reply 43K tnl tell trace about 100K till spec HP:Healthy, a bandit sentry:barely retarded> You force your Will against a bandit sentry's concentration! HP:Healthy, a bandit sentry:barely retarded>You tell Trace '43K tnl' HP:Healthy, a bandit sentry:barely retarded> You force your Will against a bandit sentry's learning! Trace chats, 'its hard to find a guess' HP:Healthy, a bandit sentry:somewhat retarded> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:somewhat retarded> You force your Will against a bandit sentry's intelligence! HP:Healthy, a bandit sentry:somewhat retarded> You force your Will against a bandit sentry's intelligence! HP:Healthy, a bandit sentry:quite duped> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:quite duped> You couldn't reach his mind. HP:Healthy, a bandit sentry:quite duped> You force your Will against a bandit sentry's learning! HP:Healthy, a bandit sentry:quite retarded> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:quite retarded> You couldn't reach his mind. HP:Healthy, a bandit sentry:quite retarded> You deflect a bandit sentry's attack. You force your Will against a bandit sentry's learning! HP:Healthy, a bandit sentry:seriously retarded> You force your Will against a bandit sentry's intelligence! HP:Healthy, a bandit sentry:seriously retarded> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:seriously retarded> You force your Will against a bandit sentry's strength! HP:Healthy, a bandit sentry:seriously retarded> Trace chats, 'i need some too' HP:Healthy, a bandit sentry:seriously retarded> You force your Will against a bandit sentry's strength! Trace tells you 'hehe'. HP:Healthy, a bandit sentry:seriously retarded>Trace tells you 'blah....froze up'. You tell Trace 'about 100K till spec' HP:Healthy, a bandit sentry:seriously retarded> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:seriously retarded> You force your Will against a bandit sentry's will! HP:Healthy, a bandit sentry:seriously retarded> You force your Will against a bandit sentry's intelligence! HP:Healthy, a bandit sentry:strongly duped> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:strongly duped> You force your Will against a bandit sentry's intelligence! Your spirit increases by 5. You receive your share of experience -- 144 points. > Trace tells you '*grin*'. > Trace tells you 'what ya goin to spec in?'. > Nyven tells you 'hey man i'm gone... be cool'. > Nyven chats, 'wve all' > Trace chats, 'uruk' > Rain falls heavily on the fields. You are thirsty. >chat where l st l You chat, 'where' >Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. Snow lies upon the ground. The silent corpse of a bandit sentry is lying here. The slashed corpse of a bandit sentry is lying here. A horse is here, gazing at you. >You are already standing. >Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. Snow lies upon the ground. The silent corpse of a bandit sentry is lying here. The slashed corpse of a bandit sentry is lying here. A horse is here, gazing at you. >l Trace chats, 'south of guards' >Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. Snow lies upon the ground. The silent corpse of a bandit sentry is lying here. The slashed corpse of a bandit sentry is lying here. A horse is here, gazing at you. >w Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. Snow lies upon the ground. A black rabbit scurries about. A gray wolf is growling at you. >w e Plains by a ledge Exits are: E S The plains end abruptly before a ledge to the north, making travel impossible in that direction. To the east and south the grassy plains extend, and travel is not impeded in that direction. Snow lies upon the ground. e e >Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. Snow lies upon the ground. A black rabbit scurries about. A gray wolf is growling at you. >Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. Snow lies upon the ground. The silent corpse of a bandit sentry is lying here. The slashed corpse of a bandit sentry is lying here. >Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Snow lies upon the ground. >e e Small Pond Exits are: W Here is a small watering hole where all the creatures of these plains come to drink. The water looks nice and clean. You are not sure how the pond is fed, perhaps an underground stream. A placid pond is here, inviting you to take a refreshing drink. Snow lies upon the ground. >You cannot go that way. >set men on w s AutoMental mode is now on. >Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Snow lies upon the ground. >Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Snow lies upon the ground. >chat he wants to play :-) e e Errent narrates, 'Only 4.5 hours to go!' You chat, 'he wants to play :-)' e >set tac def Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Snow lies upon the ground. An abandoned wolf is here, fighting Yarat. Yarat the Wood Elf (busy) is here, fighting an abandoned wolf. A horse is here, gazing at you. >Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. The slashed corpse of a young highwayman is lying here. A black rabbit scurries about. >Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. w n e e e e e e w kill uruk >You are now employing defensive tactics. >Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. The slashed corpse of a young highwayman is lying here. A black rabbit scurries about. >Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Snow lies upon the ground. The pierced corpse of a young highwayman is lying here. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. >Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Snow lies upon the ground. >Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. A small, green snake slithers harmlessly here. >Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. >Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. Snow lies upon the ground. >You cannot go that way. >You cannot go that way. >Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. >Your victim disappeared! >kill uruk kill uruk Your victim disappeared! n kill uruk >Your victim disappeared! >Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. >Your victim disappeared! >s s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. >Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. >s s Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. >Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. The pierced corpse of an abandoned wolf is lying here. The pierced corpse of an abandoned wolf is lying here. A black rabbit scurries about. A large wild dog watches you carefully. >s s s s Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. >Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Snow lies upon the ground. >Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. >You cannot go that way. >where m n Players in your Zone -------------------- Yarat - Thick Grassy Field Trace - Scattered Woods Ainaran - Thick Forest >+--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | ^ R - - - - V ~ - - - - - - - - - - - - - - + | | ^ h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | X | | * | | H | +--------------------------------------------------+ >Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Snow lies upon the ground. >pour water skin There is no room for more. > Aza narrates, 'hi' > Rain falls heavily on the fields. You are thirsty. > Soi narrates, 'he going slab' >nar Hullo You narrate, 'Hullo' nar blah screw him > Trace chats, 'heya aza' >n n You narrate, 'blah screw him' >n Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. >Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. The pierced corpse of an abandoned wolf is lying here. A black rabbit scurries about. A large wild dog watches you carefully. >Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. >nar I haven't time for his games You narrate, 'I haven't time for his games' > Trace chats, 'i just wana get 2k' >nar (and I'm playing a game. :-) l You narrate, '(and I'm playing a game. :-)' >Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A horse is here, gazing at you. >n Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. n >Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. >n s set tac def w w Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. >Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. w >You are now employing defensive tactics. >w w w Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. A small, green snake slithers harmlessly here. MV:Weary>Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Snow lies upon the ground. MV:Weary>Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Snow lies upon the ground. The pierced corpse of a young highwayman is lying here. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. MV:Weary>You cannot go that way. MV:Weary>You cannot go that way. MV:Weary>Errent narrates, 'Have any of the artifacts been found?' You cannot go that way. MV:Weary>s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. The slashed corpse of a young highwayman is lying here. A black rabbit scurries about. MV:Weary> Yarat is entering from the west, riding on a horse. MV:Weary> Trace narrates, 'yah' MV:Weary> Yarat smiles happily. MV:Weary>tip yarat You tip your hat at Yarat, and wish him a good day. MV:Weary>drink skin drink skin You drink the water. w w MV:Weary>Trace narrates, 'our team has one' You drink the water. You don't feel thirsty any more. MV:Weary>Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Snow lies upon the ground. The slightly chilled corpse of an abandoned wolf is lying here. MV:Weary>Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Snow lies upon the ground. n tell trace don't narr that :-) MV:Weary> Errent narrates, 'Have all of them been found?' MV:Weary> Soi narrates, 'shield by taraan' MV:Weary>Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Snow lies upon the ground. MV:Weary> Rain falls heavily on the fields. Saving Ainaran. MV:Weary>You tell Trace 'don't narr that :-)' MV:Weary>nar I'm not sure. You narrate, 'I'm not sure.' >nar I believe the wand is still amiss l Trace tells you 'oh....sorry...:|'. You narrate, 'I believe the wand is still amiss' >Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Snow lies upon the ground. A horse is here, gazing at you. > Soi narrates, 'we were working on one(we think its there)' >tell trace it's kool, everyone on atm can't do anything about it. heheh You tell Trace 'it's kool, everyone on atm can't do anything about it. heheh' >w Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. Snow lies upon the ground. The silent corpse of a bandit sentry is lying here. The slashed corpse of a bandit sentry is lying here. >get coins all.cor get coins all.cor You get a small pile of coins from the silent corpse of a bandit sentry. There were 40 copper coins. There doesn't seem to be a coins in the slashed corpse of a bandit sentry. op ledgewall >There doesn't seem to be a coins in the silent corpse of a bandit sentry. There doesn't seem to be a coins in the slashed corpse of a bandit sentry. >d ci guard Trace tells you 'nod'. >Ok. > Errent narrates, 'So, I guess there's still time to get into the top spots, if you can get ahold of some of those artifacts :)' set tac def >Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. >You start to concentrate. -\|/-\Ok. You are now employing defensive tactics. >nar :-) You narrate, ':-)' >k guard You force your Will against a bandit guard's constitution! cc HP:Healthy, a bandit guard:slightly sickly> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:slightly sickly>ci You start to concentrate. /-\|/-\Ok. A bandit guard appears to be confused! You start to concentrate. -\ A bandit guard cleaves your left hand. You could not concentrate anymore! HP:Scratched, a bandit guard:slightly sickly> You force your Will against a bandit guard's constitution! HP:Scratched, a bandit guard:somewhat sickly> You force your Will against a bandit guard's will! set tac def diag HP:Scratched, a bandit guard:somewhat sickly>You are now employing defensive tactics. HP:Scratched, a bandit guard:somewhat sickly> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:somewhat sickly> Errent narrates, 'Good luck :)' HP:Scratched, a bandit guard:somewhat sickly> You force your Will against a bandit guard's will! Trace tells you 'do you have div?'. HP:Scratched, a bandit guard:somewhat sickly>A bandit guard looks healthy. A bandit guard is somewhat sickly and slightly dispirited. A bandit guard has been here for a very long time. A bandit guard is affected by: confuse (fast-acting) insight (long) He is very perceptive to the Wraith-world. HP:Scratched, a bandit guard:somewhat sickly> You couldn't reach his mind. HP:Scratched, a bandit guard:somewhat sickly> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:somewhat sickly>tell trace nod You force your Will against a bandit guard's strength! HP:Scratched, a bandit guard:somewhat sickly>You tell Trace 'nod' HP:Scratched, a bandit guard:somewhat sickly> You force your Will against a bandit guard's learning! HP:Scratched, a bandit guard:somewhat sickly> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:somewhat sickly> You force your Will against a bandit guard's concentration! tell trace where are ya HP:Scratched, a bandit guard:somewhat sickly>You tell Trace 'where are ya' HP:Scratched, a bandit guard:somewhat sickly>tell trace I know most hidden doors You deflect a bandit guard's attack. HP:Scratched, a bandit guard:somewhat sickly> You force your Will against a bandit guard's strength! HP:Scratched, a bandit guard:somewhat sickly> Trace tells you 'cool'. HP:Scratched, a bandit guard:somewhat sickly> You force your Will against a bandit guard's will! HP:Scratched, a bandit guard:somewhat sickly> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:somewhat sickly>You tell Trace 'I know most hidden doors' HP:Scratched, a bandit guard:somewhat sickly> You force your Will against a bandit guard's will! HP:Scratched, a bandit guard:quite dispirited> You force your Will against a bandit guard's dexterity! HP:Scratched, a bandit guard:quite dispirited> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:quite dispirited> You force your Will against a bandit guard's concentration! HP:Scratched, a bandit guard:quite dispirited> You deflect a bandit guard's attack. You couldn't reach his mind. HP:Scratched, a bandit guard:quite dispirited> Trace tells you 'just wonderin...i killin a phantom atm'. HP:Scratched, a bandit guard:quite dispirited> You force your Will against a bandit guard's intelligence! HP:Scratched, a bandit guard:quite dispirited> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:quite dispirited> You force your Will against a bandit guard's strength! HP:Scratched, a bandit guard:quite dispirited> You couldn't reach his mind. HP:Scratched, a bandit guard:quite dispirited> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:quite dispirited> You force your Will against a bandit guard's dexterity! HP:Scratched, a bandit guard:quite dispirited> You force your Will against a bandit guard's dexterity! HP:Scratched, a bandit guard:seriously clumsy> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:seriously clumsy> You couldn't reach his mind. HP:Scratched, a bandit guard:seriously clumsy> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:seriously clumsy> You force your Will against a bandit guard's constitution! HP:Scratched, a bandit guard:seriously clumsy> You force your Will against a bandit guard's intelligence! HP:Scratched, a bandit guard:seriously clumsy> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:seriously clumsy> You force your Will against a bandit guard's learning! HP:Scratched, a bandit guard:seriously clumsy> You force your Will against a bandit guard's learning! HP:Scratched, a bandit guard:seriously clumsy> You dodge a bandit guard's attack. HP:Scratched, a bandit guard:seriously clumsy>rep nod who You force your Will against a bandit guard's will! HP:Scratched, a bandit guard:seriously dispirited>You tell Trace 'nod' HP:Scratched, a bandit guard:seriously dispirited> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:seriously dispirited>You force your Will against a bandit guard's concentration! Players ------- [ 6 WdE] Yarat the Wood Elf [ 5 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Scratched, a bandit guard:seriously dispirited> A bandit guard says 'I must protect my friend!' A bandit guard assists a bandit guard. A bandit guard attacks YOU! A bandit guard cleaves your body. HP:Scratched, a bandit guard:seriously dispirited> You couldn't reach his mind. Soi narrates, 'where are the dang hitters???' HP:Scratched, a bandit guard:seriously dispirited> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:seriously dispirited> A bandit guard cleaves your left leg. You couldn't reach his mind. HP:Bruised, a bandit guard:seriously dispirited>set tac def You are now employing defensive tactics. HP:Bruised, a bandit guard:seriously dispirited> You couldn't reach his mind. HP:Bruised, a bandit guard:seriously dispirited> A bandit guard cleaves your right leg very hard. HP:Bruised, a bandit guard:seriously dispirited> Trace chats, 'weee...im a ranger mage and im mentalin :)' HP:Bruised, a bandit guard:seriously dispirited>nar good question. cc You deflect a bandit guard's attack. HP:Bruised, a bandit guard:seriously dispirited>ci You force your Will against a bandit guard's concentration! HP:Bruised, a bandit guard:seriously dispirited>You narrate, 'good question.' HP:Bruised, a bandit guard:seriously dispirited> Soi narrates, 'i need some hitters to xp with:P' HP:Bruised, a bandit guard:seriously dispirited>You start to concentrate. /- You deflect a bandit guard's attack. \|A bandit guard cleaves your left hand. You could not concentrate anymore! You start to concentrate. -\|/-\ Ok. He has insight already. HP:Bruised, a bandit guard:seriously dispirited> You force your Will against a bandit guard's intelligence! HP:Bruised, a bandit guard:seriously dispirited> You deflect a bandit guard's attack. set tac def HP:Bruised, a bandit guard:seriously dispirited> You deflect a bandit guard's attack. HP:Bruised, a bandit guard:seriously dispirited>You force your Will against a bandit guard's learning! You are now employing defensive tactics. HP:Bruised, a bandit guard:seriously retarded>sc who You force your Will against a bandit guard's strength! HP:Bruised, a bandit guard:seriously retarded> You deflect a bandit guard's attack. HP:Bruised, a bandit guard:seriously retarded>You have 122/168 hit, 57/57 stamina, 103/146 moves, 24 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 0, XP Needed: 43K. HP:Bruised, a bandit guard:seriously retarded>A bandit guard cleaves your head hard. Players ------- [ 6 WdE] Yarat the Wood Elf [ 5 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Hurt, a bandit guard:seriously retarded> You couldn't reach his mind. HP:Hurt, a bandit guard:seriously retarded> You deflect a bandit guard's attack. HP:Hurt, a bandit guard:seriously retarded> You couldn't reach his mind. HP:Hurt, a bandit guard:seriously retarded> A bandit guard cleaves your body hard. HP:Hurt, a bandit guard:seriously retarded>f You force your Will against a bandit guard's intelligence! HP:Hurt, a bandit guard:seriously retarded> You deflect a bandit guard's attack. HP:Hurt, a bandit guard:seriously retarded> A bandit guard cleaves your right leg. You force your Will against a bandit guard's learning! HP:Hurt, a bandit guard:seriously retarded>You flee head over heels. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. Snow lies upon the ground. An old, rusted iron key lies here. A leather pouch has been left here. A white, long-sleeved blouse is lying on the ground here. A cap made of leather is lying here. A pair of hard leather pants lie here. A pair of stout leather boots is lying here. A long strip of a strange, dark fabric lies here. The silent corpse of a bandit sentry is lying here. HP:Hurt>d k 2.guard cc Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. HP:Hurt>You couldn't reach his mind. HP:Hurt, a bandit guard:in top shape>You start to concentrate. /-\|/ci -\ Ok. A bandit guard appears to be confused! HP:Hurt, a bandit guard:in top shape> You couldn't reach his mind. HP:Hurt, a bandit guard:in top shape>You start to concentrate. -\|/-\ Ok. HP:Hurt, a bandit guard:in top shape>f You force your Will against a bandit guard's constitution! HP:Hurt, a bandit guard:slightly sickly> A bandit guard assists a bandit guard. A bandit guard attacks YOU! You deflect a bandit guard's attack. You deflect a bandit guard's attack. HP:Hurt, a bandit guard:slightly sickly> You force your Will against a bandit guard's will! HP:Hurt, a bandit guard:slightly sickly>You flee head over heels. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. Snow lies upon the ground. An old, rusted iron key lies here. A leather pouch has been left here. A white, long-sleeved blouse is lying on the ground here. A cap made of leather is lying here. A pair of hard leather pants lie here. A pair of stout leather boots is lying here. A long strip of a strange, dark fabric lies here. The silent corpse of a bandit sentry is lying here. HP:Hurt>d Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. k guard HP:Hurt>You force your Will against a bandit guard's concentration! set tac def HP:Hurt, a bandit guard:seriously retarded> You deflect a bandit guard's attack. HP:Hurt, a bandit guard:seriously retarded>You are now employing defensive tactics. HP:Hurt, a bandit guard:seriously retarded> You force your Will against a bandit guard's learning! HP:Hurt, a bandit guard:strongly retarded> You deflect a bandit guard's attack. diag 2.guard HP:Hurt, a bandit guard:strongly retarded> You force your Will against a bandit guard's will! HP:Hurt, a bandit guard:strongly retarded>A bandit guard looks healthy. A bandit guard is slightly sickly and slightly dispirited. A bandit guard has been here for a very long time. A bandit guard is affected by: insight (long) confuse (fast-acting) He is very perceptive to the Wraith-world. HP:Hurt, a bandit guard:strongly retarded>smile You smile happily. who HP:Hurt, a bandit guard:strongly retarded> You force your Will against a bandit guard's concentration! HP:Hurt, a bandit guard:strongly retarded>Players ------- [ 6 WdE] Yarat the Wood Elf [ 5 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Hurt, a bandit guard:strongly retarded> You deflect a bandit guard's attack. HP:Hurt, a bandit guard:strongly retarded> You force your Will against a bandit guard's constitution! HP:Hurt, a bandit guard:strongly retarded> You force your Will against a bandit guard's intelligence! HP:Hurt, a bandit guard:strongly retarded> You deflect a bandit guard's attack. HP:Hurt, a bandit guard:strongly retarded> You force your Will against a bandit guard's constitution! HP:Hurt, a bandit guard:strongly retarded> A bandit guard says 'I must protect my friend!' A bandit guard assists a bandit guard. A bandit guard attacks YOU! You deflect a bandit guard's attack. HP:Hurt, a bandit guard:strongly retarded> You deflect a bandit guard's attack. You force your Will against a bandit guard's intelligence! HP:Hurt, a bandit guard:horribly duped>set tac def You force your Will against a bandit guard's dexterity! HP:Hurt, a bandit guard:horribly duped>You are now employing defensive tactics. HP:Hurt, a bandit guard:horribly duped> You deflect a bandit guard's attack. You deflect a bandit guard's attack. HP:Hurt, a bandit guard:horribly duped> You couldn't reach his mind. HP:Hurt, a bandit guard:horribly duped> You force your Will against a bandit guard's intelligence! Your spirit increases by 7. You receive your share of experience -- 604 points. You turn to face your next enemy. HP:Hurt, a bandit guard:slightly sickly> You deflect a bandit guard's attack. 'protect this. HP:Hurt, a bandit guard:slightly sickly>You say 'protect this.' get coins all.cor HP:Hurt, a bandit guard:slightly sickly>set tac def diag You force your Will against a bandit guard's dexterity! HP:Hurt, a bandit guard:slightly sickly>You get a small pile of coins from the silent corpse of a bandit guard. There were 80 copper coins. HP:Hurt, a bandit guard:slightly sickly>You force your Will against a bandit guard's concentration! You are now employing defensive tactics. HP:Hurt, a bandit guard:slightly sickly>You deflect a bandit guard's attack. A bandit guard looks healthy. A bandit guard is slightly sickly and slightly clumsy. A bandit guard has been here for a very long time. A bandit guard is affected by: insight (long) confuse (fast-acting) He is very perceptive to the Wraith-world. HP:Hurt, a bandit guard:slightly sickly>who You force your Will against a bandit guard's intelligence! HP:Hurt, a bandit guard:slightly sickly>Players ------- [ 6 WdE] Yarat the Wood Elf [ 5 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Hurt, a bandit guard:slightly sickly> You deflect a bandit guard's attack. HP:Hurt, a bandit guard:slightly sickly> You force your Will against a bandit guard's concentration! HP:Hurt, a bandit guard:slightly sickly> You force your Will against a bandit guard's constitution! HP:Hurt, a bandit guard:somewhat sickly>tell soi sigh You deflect a bandit guard's attack. HP:Hurt, a bandit guard:somewhat sickly> You force your Will against a bandit guard's learning! HP:Hurt, a bandit guard:somewhat sickly>You tell Soi 'sigh' HP:Hurt, a bandit guard:somewhat sickly> You force your Will against a bandit guard's dexterity! HP:Hurt, a bandit guard:somewhat sickly> You deflect a bandit guard's attack. HP:Hurt, a bandit guard:somewhat sickly> You force your Will against a bandit guard's strength! HP:Hurt, a bandit guard:somewhat sickly> You deflect a bandit guard's attack. You force your Will against a bandit guard's constitution! HP:Hurt, a bandit guard:quite sickly>tell soi where could that be?... spider? You tell Soi 'where could that be?... spider?' HP:Hurt, a bandit guard:quite sickly> You force your Will against a bandit guard's constitution! HP:Hurt, a bandit guard:seriously sickly>whoi You deflect a bandit guard's attack. HP:Hurt, a bandit guard:seriously sickly>Whois who? HP:Hurt, a bandit guard:seriously sickly>who You force your Will against a bandit guard's will! Trace chats, 'hehe...uruk walked into my room before and i spammed slap uruk :)' HP:Hurt, a bandit guard:seriously sickly>Players ------- [ 6 WdE] Yarat the Wood Elf [ 5 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Hurt, a bandit guard:seriously sickly> You force your Will against a bandit guard's learning! HP:Hurt, a bandit guard:seriously sickly> You deflect a bandit guard's attack. HP:Hurt, a bandit guard:seriously sickly> You force your Will against a bandit guard's intelligence! HP:Hurt, a bandit guard:seriously sickly> Soi tells you 'maybe'. HP:Hurt, a bandit guard:seriously sickly>chat :-) You force your Will against a bandit guard's intelligence! HP:Hurt, a bandit guard:seriously sickly> You deflect a bandit guard's attack. HP:Hurt, a bandit guard:seriously sickly>You chat, ':-)' HP:Hurt, a bandit guard:seriously sickly> You force your Will against a bandit guard's learning! HP:Hurt, a bandit guard:seriously sickly> You deflect a bandit guard's attack. HP:Hurt, a bandit guard:seriously sickly> You force your Will against a bandit guard's intelligence! HP:Hurt, a bandit guard:seriously sickly> You force your Will against a bandit guard's intelligence! HP:Hurt, a bandit guard:strongly duped> You deflect a bandit guard's attack. HP:Hurt, a bandit guard:strongly duped> You force your Will against a bandit guard's intelligence! Your spirit increases by 7. You receive your share of experience -- 606 points. HP:Hurt> Soi tells you 'we need a hitter tho'. HP:Hurt>chat I'm really loving this. hehe get coins all.cor You chat, 'I'm really loving this. hehe' HP:Hurt>You get a small pile of coins from the silent corpse of a bandit guard. There were 80 copper coins. There doesn't seem to be a coins in the silent corpse of a bandit guard. HP:Hurt>ci joey You start to concentrate. -\|/k joey -\ Ok. HP:Hurt> Trace chats, 'hehe' HP:Hurt>You couldn't reach his mind. HP:Hurt, Stalwart Joey:in top shape>cc You start to concentrate. /-\|/-\ Ok. HP:Hurt, Stalwart Joey:in top shape> You force your Will against Stalwart Joey's dexterity! HP:Hurt, Stalwart Joey:slightly clumsy> You deflect Stalwart Joey's attack. HP:Hurt, Stalwart Joey:slightly clumsy>diag Stalwart Joey looks healthy. Stalwart Joey is slightly clumsy. Stalwart Joey has been here for a very long time. Stalwart Joey is affected by: insight (long) He is very perceptive to the Wraith-world. cc HP:Hurt, Stalwart Joey:slightly clumsy> You force your Will against Stalwart Joey's concentration! HP:Hurt, Stalwart Joey:slightly clumsy> You deflect Stalwart Joey's attack. HP:Hurt, Stalwart Joey:slightly clumsy>You start to concentrate. /-\|/-\ You deflect Stalwart Joey's attack. Ok. HP:Hurt, Stalwart Joey:slightly clumsy>cc You force your Will against Stalwart Joey's strength! HP:Hurt, Stalwart Joey:slightly clumsy>You start to concentrate. /-\| You deflect Stalwart Joey's attack. /-\ Ok. Stalwart Joey appears to be confused! HP:Hurt, Stalwart Joey:slightly clumsy> You force your Will against Stalwart Joey's intelligence! HP:Hurt, Stalwart Joey:slightly clumsy>set tac def who Trace chats, 'sweet...im about to stat :)' HP:Hurt, Stalwart Joey:slightly clumsy> You deflect Stalwart Joey's attack. HP:Hurt, Stalwart Joey:slightly clumsy>You force your Will against Stalwart Joey's constitution! You are now employing defensive tactics. HP:Hurt, Stalwart Joey:slightly sickly>Players ------- [ 6 WdE] Yarat the Wood Elf [ 5 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Hurt, Stalwart Joey:slightly sickly> You force your Will against Stalwart Joey's constitution! HP:Hurt, Stalwart Joey:somewhat sickly> You deflect Stalwart Joey's attack. HP:Hurt, Stalwart Joey:somewhat sickly>chat :-) You chat, ':-)' HP:Hurt, Stalwart Joey:somewhat sickly> You force your Will against Stalwart Joey's learning! HP:Hurt, Stalwart Joey:somewhat sickly> You deflect Stalwart Joey's attack. HP:Hurt, Stalwart Joey:somewhat sickly> Soi chats, 'cheer:)' HP:Hurt, Stalwart Joey:somewhat sickly> You force your Will against Stalwart Joey's will! HP:Hurt, Stalwart Joey:somewhat sickly> You deflect Stalwart Joey's attack. HP:Hurt, Stalwart Joey:somewhat sickly> You force your Will against Stalwart Joey's intelligence! HP:Hurt, Stalwart Joey:somewhat sickly> Saving Ainaran. HP:Hurt, Stalwart Joey:somewhat sickly> You dodge Stalwart Joey's attack. You force your Will against Stalwart Joey's concentration! HP:Hurt, Stalwart Joey:somewhat sickly> You couldn't reach his mind. HP:Hurt, Stalwart Joey:somewhat sickly> You deflect Stalwart Joey's attack. HP:Hurt, Stalwart Joey:somewhat sickly> You force your Will against Stalwart Joey's learning! HP:Hurt, Stalwart Joey:somewhat retarded> You deflect Stalwart Joey's attack. HP:Hurt, Stalwart Joey:somewhat retarded> You couldn't reach his mind. HP:Hurt, Stalwart Joey:somewhat retarded> You deflect Stalwart Joey's attack. HP:Hurt, Stalwart Joey:somewhat retarded> You couldn't reach his mind. HP:Hurt, Stalwart Joey:somewhat retarded> You force your Will against Stalwart Joey's constitution! tell trace rest of my time on, I'm going to spend levelling HP:Hurt, Stalwart Joey:somewhat sickly> You deflect Stalwart Joey's attack. HP:Hurt, Stalwart Joey:somewhat sickly>You tell Trace 'rest of my time on, I'm going to spend levelling' HP:Hurt, Stalwart Joey:somewhat sickly> Yarat chats, 'you only got 4.5 hours left man' HP:Hurt, Stalwart Joey:somewhat sickly> You force your Will against Stalwart Joey's constitution! HP:Hurt, Stalwart Joey:quite sickly> You deflect Stalwart Joey's attack. HP:Hurt, Stalwart Joey:quite sickly> Trace chats, 'i really wish i had more time to play this weekend' HP:Hurt, Stalwart Joey:quite sickly> You force your Will against Stalwart Joey's will! HP:Hurt, Stalwart Joey:quite sickly> You deflect Stalwart Joey's attack. HP:Hurt, Stalwart Joey:quite sickly> You force your Will against Stalwart Joey's dexterity! HP:Hurt, Stalwart Joey:quite sickly> You force your Will against Stalwart Joey's learning! HP:Hurt, Stalwart Joey:quite sickly> You deflect Stalwart Joey's attack. HP:Hurt, Stalwart Joey:quite sickly> You force your Will against Stalwart Joey's dexterity! tell trace if I get somewhere mid 20's we'll be cool. HP:Hurt, Stalwart Joey:quite sickly>You dodge Stalwart Joey's attack. You tell Trace 'if I get somewhere mid 20's we'll be cool.' HP:Hurt, Stalwart Joey:quite sickly> You force your Will against Stalwart Joey's will! HP:Hurt, Stalwart Joey:quite sickly> You deflect Stalwart Joey's attack. HP:Hurt, Stalwart Joey:quite sickly> You couldn't reach his mind. HP:Hurt, Stalwart Joey:quite sickly> You deflect Stalwart Joey's attack. You force your Will against Stalwart Joey's dexterity! HP:Hurt, Stalwart Joey:quite sickly> Trace tells you 'nod'. HP:Hurt, Stalwart Joey:quite sickly> You force your Will against Stalwart Joey's concentration! HP:Hurt, Stalwart Joey:quite sickly> You deflect Stalwart Joey's attack. HP:Hurt, Stalwart Joey:quite sickly> You couldn't reach his mind. HP:Hurt, Stalwart Joey:quite sickly> You dodge Stalwart Joey's attack. HP:Hurt, Stalwart Joey:quite sickly> You force your Will against Stalwart Joey's learning! HP:Hurt, Stalwart Joey:seriously retarded> The world seems dull again. Trace chats, 'weeeeee' HP:Hurt, Stalwart Joey:seriously retarded>reply I get 20's we be cool You deflect Stalwart Joey's attack. You couldn't reach his mind. HP:Hurt, Stalwart Joey:seriously retarded>You tell Trace 'I get 20's we be cool' HP:Hurt, Stalwart Joey:seriously retarded> You couldn't reach his mind. HP:Hurt, Stalwart Joey:seriously retarded> You deflect Stalwart Joey's attack. HP:Hurt, Stalwart Joey:seriously retarded> You force your Will against Stalwart Joey's learning! HP:Hurt, Stalwart Joey:seriously retarded>reply you worry about pkilling :-) You deflect Stalwart Joey's attack. HP:Hurt, Stalwart Joey:seriously retarded>You tell Trace 'you worry about pkilling :-)' HP:Hurt, Stalwart Joey:seriously retarded> You force your Will against Stalwart Joey's strength! HP:Hurt, Stalwart Joey:seriously retarded> You deflect Stalwart Joey's attack. HP:Hurt, Stalwart Joey:seriously retarded> You force your Will against Stalwart Joey's strength! HP:Hurt, Stalwart Joey:seriously retarded> You couldn't reach his mind. HP:Hurt, Stalwart Joey:seriously retarded> You deflect Stalwart Joey's attack. HP:Hurt, Stalwart Joey:seriously retarded> You couldn't reach his mind. HP:Hurt, Stalwart Joey:seriously retarded> You deflect Stalwart Joey's attack. HP:Hurt, Stalwart Joey:seriously retarded> You force your Will against Stalwart Joey's learning! HP:Hurt, Stalwart Joey:strongly retarded> You deflect Stalwart Joey's attack. HP:Hurt, Stalwart Joey:strongly retarded> You couldn't reach his mind. HP:Hurt, Stalwart Joey:strongly retarded> You force your Will against Stalwart Joey's concentration! HP:Hurt, Stalwart Joey:strongly retarded> You deflect Stalwart Joey's attack. HP:Hurt, Stalwart Joey:strongly retarded> Trace chats, 'uruk is back' HP:Hurt, Stalwart Joey:strongly retarded> You couldn't reach his mind. HP:Hurt, Stalwart Joey:strongly retarded> You deflect Stalwart Joey's attack. HP:Hurt, Stalwart Joey:strongly retarded>tell trace whenever you have time You force your Will against Stalwart Joey's learning! You tell Trace 'whenever you have time' HP:Hurt, Stalwart Joey:horribly retarded> You deflect Stalwart Joey's attack. HP:Hurt, Stalwart Joey:horribly retarded> You force your Will against Stalwart Joey's constitution! HP:Hurt, Stalwart Joey:horribly retarded> You deflect Stalwart Joey's attack. You force your Will against Stalwart Joey's learning! Your spirit increases by 8. You receive your share of experience -- 1212 points. Stalwart Joey fails in his mission to defend the area, and dies painfully. tell trace most uruks are low levels get coins all.cor get coins all.cor sc d ci matty k matty cc set tac def tell trace blah freeze tell trace hear about Tocarry? set tac def HP:Hurt>f f f u u u set tac def op ledgewall u u u , KNOCKS ON WOOD!! f f f u u u u You tell Trace 'most uruks are low levels' HP:Hurt>You can't seem to find any cors here. HP:Hurt>You can't seem to find any cors here. HP:Hurt>You have 115/168 hit, 57/57 stamina, 134/146 moves, 49 spirit. OB: 38, DB: 25, PB: 84, Speed: 21, Gold: 0, XP Needed: 40K. HP:Hurt> Trace chats, 'the mentaling one' HP:Hurt>It is pitch black... HP:Hurt>Nobody here by that name. HP:Hurt>Whom do you want to press? HP:Hurt>Your victim is not here! HP:Hurt>HP:Hurt>You are now employing defensive tactics. HP:Hurt> Soi chats, 'drengist' HP:Hurt> Soi chats, '*sigh*' HP:Hurt> Trace chats, 'im goin to prac ambush' HP:Bruised>HP:Bruised>HP:Bruised>You tell Trace 'blah freeze' HP:Bruised> Someone slashes your body hard. You couldn't reach his mind. HP:Hurt, Someone:in top shape>You tell Trace 'hear about Tocarry?' HP:Hurt, Someone:in top shape>You are now employing defensive tactics. HP:Hurt, Someone:in top shape> You force your Will against someone's intelligence! HP:Hurt, Someone:slightly duped>Someone slashes your body hard. HP:Hurt, Someone:slightly duped> You couldn't reach his mind. HP:Hurt, Someone:slightly duped> You couldn't reach his mind. HP:Hurt, Someone:slightly duped> Someone slashes your body hard. HP:Wounded, Someone:slightly duped> Trace tells you '*shake*'. HP:Wounded, Someone:slightly duped> You try your Will against someone's mind, but he resists! HP:Wounded, Someone:slightly duped> You deflect someone's attack. HP:Wounded, Someone:slightly duped> You couldn't reach his mind. HP:Wounded, Someone:slightly duped> You force your Will against someone's learning! HP:Wounded, Someone:slightly duped> You deflect someone's attack. HP:Wounded, Someone:slightly duped> You couldn't reach his mind. HP:Wounded, Someone:slightly duped> You deflect someone's attack. HP:Hurt, Someone:barely duped> You force your Will against someone's intelligence! HP:Hurt, Someone:slightly duped> You force your Will against someone's concentration! You deflect someone's attack. HP:Hurt, Someone:slightly duped> You force your Will against someone's constitution! HP:Hurt, Someone:slightly duped> You deflect someone's attack. HP:Hurt, Someone:slightly duped> You couldn't reach his mind. HP:Hurt, Someone:slightly duped> You deflect someone's attack. HP:Hurt, Someone:slightly duped> You couldn't reach his mind. HP:Hurt, Someone:slightly duped> You couldn't reach his mind. HP:Hurt, Someone:slightly duped> You deflect someone's attack. HP:Hurt, Someone:slightly duped> You couldn't reach his mind. HP:Hurt, Someone:slightly duped> You deflect someone's attack. HP:Hurt, Someone:slightly duped> You couldn't reach his mind. HP:Hurt, Someone:slightly duped> You couldn't reach his mind. HP:Hurt, Someone:slightly duped> Someone slashes your right arm hard. HP:Wounded, Someone:slightly duped> You couldn't reach his mind. HP:Wounded, Someone:slightly duped> Trace tells you 'what happend?'. HP:Wounded, Someone:slightly duped> Someone slashes your head very hard. You wimp out, and attempt to flee! PANIC! You couldn't escape! HP:Bloodied, Someone:slightly duped> You couldn't reach his mind. HP:Bloodied, Someone:slightly duped> You force your Will against someone's strength! HP:Bloodied, Someone:slightly duped> Someone slashes your right hand hard. You wish that your wounds would stop BLEEDING so much! You wimp out, and attempt to flee! You flee head over heels. It is pitch black... HP:Bloodied> The ledgewall closes quietly. A bandit guard arrives. A bandit guard slides a sapphire ring on to his right ring finger. A bandit guard straps a large, metal shield around his arm as a shield. A bandit guard wears a pair of silk sleeves on his arms. A bandit guard wears a silk scarf on his head. A bandit guard wields a hand axe. Stalwart Joey arrives. Stalwart Joey straps a small, metal shield around his arm as a shield. Stalwart Joey wields a longsword. Stalwart Joey wears a thin metal breastplate on his body. Stalwart Joey wears a silk scarf on his head. Stalwart Joey slides a stone ring on to his right ring finger. Stalwart Joey puts a golden bracelet on around his right wrist. HP:Bloodied>You flee head over heels. It is pitch black... HP:Bloodied>You flee head over heels. Bandit Hideout Exits are: D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The silent corpse of Stalwart Joey is lying here. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. HP:Bloodied>You flee head over heels. It is pitch black... HP:Bloodied>Bandit Hideout Exits are: D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The silent corpse of Stalwart Joey is lying here. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. HP:Bloodied>You cannot go that way. HP:Bloodied>You cannot go that way. HP:Bloodied>You are now employing defensive tactics. HP:Bloodied>Ok. HP:Bloodied>Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. Snow lies upon the ground. The silent corpse of a bandit sentry is lying here. A black rabbit scurries about. A bandit sentry stands vigil here, slouching against his weapon. HP:Bloodied>You cannot go that way. HP:Bloodied>You cannot go that way. HP:Bloodied> Lightning lights up the fields as the rain continues. The silent corpse of a bandit sentry decays into dust. HP:Bloodied>Ainaran KNOCKS ON WOOD!! HP:Bloodied> Trace chats, 'i like my stats :) Str: 9/10, Int: 17/17, Wil: 12/12, Dex: 21/21, Con: 18/18, Lea: 13/13.' HP:Bloodied> Yarat chats, 'you a ranger?' HP:Wounded>You flee head over heels. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Snow lies upon the ground. HP:Wounded>Yarat is entering from the south, riding on a horse. You flee head over heels. Small Pond Exits are: W Here is a small watering hole where all the creatures of these plains come to drink. The water looks nice and clean. You are not sure how the pond is fed, perhaps an underground stream. A placid pond is here, inviting you to take a refreshing drink. Snow lies upon the ground. HP:Wounded>You flee head over heels. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Snow lies upon the ground. Yarat is riding on a horse. HP:Wounded>You cannot go that way. HP:Wounded>You cannot go that way. HP:Wounded>You cannot go that way. HP:Wounded>You cannot go that way. HP:Wounded> Trace chats, ':)' HP:Wounded> Trace chats, 'nod' HP:Wounded> Yarat is leaving east, riding on a horse. HP:Wounded> The almost full moon goes off the sky. Lightning lights up the fields as the rain continues. HP:Wounded> Trace chats, 'well...i got class all...ill be back right afterwords :)' HP:Wounded>chat shiiiiiiiiit Trace chats, 'i need to get to at lead level 10' HP:Wounded>You chat, 'shiiiiiiiiit' HP:Wounded> Trace chats, '?' HP:Wounded> Trace tells you 'what happend to tocarry?'. HP:Wounded>chat Someone slashes your right hand hard.You wish that your wounds would stop BLEEDING so much! You chat, 'Someone slashes your right hand hard.You wish that your wounds would stop BLEEDING so much!' HP:Wounded> Soi chats, ':(' HP:Wounded>chat during freeze... almost ripped Trace chats, 'ack' HP:Wounded>You chat, 'during freeze... almost ripped' HP:Wounded> Lightning lights up the fields as the rain continues. HP:Wounded>tell trace Tocarry was in a head-on collision.. he's in the hospital atm.. You tell Trace 'Tocarry was in a head-on collision.. he's in the hospital atm..' HP:Wounded> Yarat chats, 'uruk is at post' HP:Wounded>tell trace he is suppose to be okay You tell Trace 'he is suppose to be okay' HP:Wounded>chat you guys get him cast regen cast curing You chat, 'you guys get him' HP:Wounded>You start to concentrate. |/-\|/-\Ok. You feel yourself becoming much healthier. Trace tells you 'shitty....'. You start to concentrate. -\|/-\ Ok. You feel yourself becoming healthier. HP:Wounded>chat I come as soon as I can You chat, 'I come as soon as I can' HP:Wounded>stat Your fatigue is 0; Your willpower is 42; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 16/16. HP:Wounded> Trace chats, 'laters all' eq HP:Wounded>You are using: Something. Something. Something. Something. Something. Something. Something. Something. Something. Something. Something. Something. Something. Something. Something. Something. Something. HP:Wounded>cii You start to concentrate. |/-\|/ Yarat chats, 'he cant in and our little boys attacked him, heh' -\ Ok. Your eyes burn. HP:Hurt>pray trace There is no such person to hear you. HP:Hurt>l Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Snow lies upon the ground. A horse is here, gazing at you. s HP:Hurt>Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Snow lies upon the ground. HP:Hurt>e e e e Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. e HP:Hurt>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. HP:Hurt>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. HP:Hurt>You cannot go that way. HP:Hurt>You cannot go that way. HP:Hurt>n n e e e Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. e Snow lies upon the ground. e HP:Hurt>You cannot go that way. HP:Hurt>e e Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. A small, green snake slithers harmlessly here. Soi is (busy) riding on a horse. A horse is here, gazing at you. HP:Hurt>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. HP:Hurt>Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. Snow lies upon the ground. set tac def A large, brown snake slithers here, watching for food. HP:Hurt>You cannot go that way. HP:Hurt>You cannot go that way. HP:Hurt>You cannot go that way. HP:Hurt>You cannot go that way. HP:Hurt>You are now employing defensive tactics. HP:Hurt>w n n n The road is suddenly lit by violent flashes of lightning as the rain continues. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. HP:Hurt>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Yarat is riding on a horse. HP:Hurt>You cannot go that way. HP:Hurt>You cannot go that way. HP:Hurt>s s s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. HP:Hurt>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. HP:Hurt>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. HP:Hurt>fol self You stop following Soi. HP:Hurt>aff sc You are affected by: infravision (long) curing saturation (fast-acting) regeneration (fast-acting) detect hidden (long) HP:Hurt>You have 110/168 hit, 57/57 stamina, 104/146 moves, 42 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 0, XP Needed: 40K. You are getting hungry. HP:Hurt>cv You start to concentrate. -\who |/-\Ok. You feel yourself becoming much lighter. Players ------- [ 6 WdE] Yarat the Wood Elf [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 4 characters displayed. HP:Hurt>chat hmm l You chat, 'hmm' HP:Hurt>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A horse is here, gazing at you. HP:Hurt>s Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. A large wild dog watches you carefully. A brown fox hunts for food here. HP:Hurt>s Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. A brown fox hunts for food here. A wolf approaches you, obviously abandoned by its pack, hungry and angry. HP:Bruised>n n n n Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. A large wild dog watches you carefully. A brown fox hunts for food here. HP:Bruised>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. HP:Bruised>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. HP:Bruised>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. HP:Bruised>ride w A horse stops following you. You mount a horse and start riding him. w R HP:Bruised>Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. A small, green snake slithers harmlessly here. R HP:Bruised>Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Snow lies upon the ground. R HP:Bruised>w w Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Snow lies upon the ground. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. R HP:Bruised>You cannot go that way. R HP:Bruised>e e e Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Snow lies upon the ground. R HP:Bruised>Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. A small, green snake slithers harmlessly here. R HP:Bruised>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. n n R HP:Bruised>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Yarat the Wood Elf (AFK) is sleeping here. A horse is here, gazing at you. R HP:Bruised>You cannot go that way. R HP:Bruised>who Players ------- [ 6 WdE] Yarat the Wood Elf (AFK) (sleeping) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 4 characters displayed. R HP:Bruised>where Players in your Zone -------------------- Yarat - Entrance to the Free People's Outpost Ainaran - Entrance to the Free People's Outpost chat you find him soi? R HP:Bruised>You chat, 'you find him soi?' R HP:Bruised> Soi chats, 'no' R HP:Bruised>sc You have 150/168 hit, 57/57 stamina, 108/146 moves, 37 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 0, XP Needed: 40K. You are getting hungry. chat shrug R HP:Bruised>You chat, 'shrug' R HP:Scratched>w w You cannot go that way. s R HP:Scratched>You cannot go that way. R HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. R HP:Scratched>w w w w w Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. A small, green snake slithers harmlessly here. R HP:Scratched>Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Snow lies upon the ground. s w R HP:Scratched>Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Snow lies upon the ground. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. w R HP:Scratched>You cannot go that way. R HP:Scratched>w Soi is (busy) entering from the south, riding on a horse. A horse enters from the south. You cannot go that way. R HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. R HP:Scratched>Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Scratched>Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Snow lies upon the ground. R HP:Scratched>You cannot go that way. R HP:Scratched>n w Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Snow lies upon the ground. dismount R HP:Scratched> Lightning lights up the fields as the rain continues. You are hungry. R HP:Scratched>Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. Snow lies upon the ground. A black rabbit scurries about. A bandit sentry stands vigil here, slouching against his weapon. R HP:Scratched>You stop riding a horse. A horse starts following you. HP:Scratched>d d Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The silent corpse of Stalwart Joey is lying here. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. >Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. Matty Bumpo stands here, with a stupid smirk on his face. >ci matty You start to concentrate. -\|/-set tac def \ Ok. >You are now employing defensive tactics. >k matty cc You force your Will against Matty Bumpo's learning! HP:Healthy, Matty Bumpo:barely retarded> Matty Bumpo slashes your right arm hard. HP:Bruised, Matty Bumpo:barely retarded>You start to concentrate. diag /-\|/-\Ok. Matty Bumpo appears to be confused! Matty Bumpo looks healthy. Matty Bumpo is barely retarded. Matty Bumpo has been here for a very long time. Matty Bumpo is affected by: confuse (fast-acting) insight (long) He is very perceptive to the Wraith-world. HP:Scratched, Matty Bumpo:barely retarded> You force your Will against Matty Bumpo's will! HP:Scratched, Matty Bumpo:barely retarded> You deflect Matty Bumpo's attack. HP:Scratched, Matty Bumpo:barely retarded>set tac def You force your Will against Matty Bumpo's learning! spit matty HP:Scratched, Matty Bumpo:slightly retarded>You are now employing defensive tactics. HP:Scratched, Matty Bumpo:slightly retarded> You deflect Matty Bumpo's attack. HP:Scratched, Matty Bumpo:slightly retarded>You force your Will against Matty Bumpo's learning! You spit on him. HP:Scratched, Matty Bumpo:somewhat retarded>who Players ------- [ 6 WdE] Yarat the Wood Elf (AFK) (sleeping) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 4 characters displayed. HP:Scratched, Matty Bumpo:somewhat retarded> You couldn't reach his mind. HP:Scratched, Matty Bumpo:somewhat retarded> You deflect Matty Bumpo's attack. HP:Scratched, Matty Bumpo:somewhat retarded>l matty You try your Will against Matty Bumpo's mind, but lose control! HP:Scratched, Matty Bumpo:somewhat retarded> Matty Bumpo is a tall thin man who appears to be pretty sharp witted, but a weakling nonetheless. He has risen to become the leader of this rag tag band and now charges at you, ready to defend his meager kingdom. Matty Bumpo looks healthy. Matty Bumpo is using: a blue marble ring..It glows blue! a thick leather breastplate a thick pair of leather pants a thick pair of leather sleeves a large, wooden shield a long shiny blade HP:Scratched, Matty Bumpo:somewhat retarded> You deflect Matty Bumpo's attack. HP:Scratched, Matty Bumpo:somewhat retarded> You force your Will against Matty Bumpo's dexterity! HP:Scratched, Matty Bumpo:somewhat retarded> You couldn't reach his mind. HP:Scratched, Matty Bumpo:somewhat retarded> You deflect Matty Bumpo's attack. HP:Scratched, Matty Bumpo:somewhat retarded> You force your Will against Matty Bumpo's will! HP:Scratched, Matty Bumpo:somewhat retarded> You deflect Matty Bumpo's attack. HP:Scratched, Matty Bumpo:somewhat retarded> You force your Will against Matty Bumpo's concentration! l matty HP:Scratched, Matty Bumpo:somewhat retarded> Matty Bumpo is a tall thin man who appears to be pretty sharp witted, but a weakling nonetheless. He has risen to become the leader of this rag tag band and now charges at you, ready to defend his meager kingdom. Matty Bumpo looks healthy. Matty Bumpo is using: a blue marble ring..It glows blue! a thick leather breastplate a thick pair of leather pants a thick pair of leather sleeves a large, wooden shield a long shiny blade HP:Scratched, Matty Bumpo:somewhat retarded> You deflect Matty Bumpo's attack. You force your Will against Matty Bumpo's will! HP:Healthy, Matty Bumpo:somewhat retarded> You force your Will against Matty Bumpo's strength! HP:Healthy, Matty Bumpo:somewhat retarded> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:somewhat retarded> You force your Will against Matty Bumpo's will! HP:Healthy, Matty Bumpo:somewhat dispirited> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:somewhat dispirited> You force your Will against Matty Bumpo's constitution! HP:Healthy, Matty Bumpo:somewhat dispirited> You force your Will against Matty Bumpo's will! HP:Healthy, Matty Bumpo:seriously dispirited> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:seriously dispirited> You force your Will against Matty Bumpo's will! HP:Healthy, Matty Bumpo:seriously dispirited> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:seriously dispirited> You force your Will against Matty Bumpo's concentration! HP:Healthy, Matty Bumpo:seriously dispirited> You couldn't reach his mind. HP:Healthy, Matty Bumpo:seriously dispirited> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:seriously dispirited> You force your Will against Matty Bumpo's dexterity! HP:Healthy, Matty Bumpo:seriously dispirited> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:seriously dispirited> You force your Will against Matty Bumpo's concentration! HP:Healthy, Matty Bumpo:seriously dispirited>who You couldn't reach his mind. HP:Healthy, Matty Bumpo:seriously dispirited>You deflect Matty Bumpo's attack. Players ------- [ 6 WdE] Yarat the Wood Elf (AFK) (sleeping) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 4 characters displayed. HP:Healthy, Matty Bumpo:seriously dispirited>sc You force your Will against Matty Bumpo's concentration! HP:Healthy, Matty Bumpo:seriously dispirited>You have 168/168 hit, 57/57 stamina, 124/146 moves, 40 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 0, XP Needed: 40K. You are hungry. HP:Healthy, Matty Bumpo:seriously dispirited> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:seriously dispirited> You force your Will against Matty Bumpo's will! HP:Healthy, Matty Bumpo:strongly dispirited> You deflect Matty Bumpo's attack. You force your Will against Matty Bumpo's constitution! HP:Healthy, Matty Bumpo:strongly dispirited> You force your Will against Matty Bumpo's learning! get rat pack HP:Healthy, Matty Bumpo:strongly dispirited> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:strongly dispirited>get rat pack er er You are hungry. You get a soldier ration from a backpack. HP:Healthy, Matty Bumpo:strongly dispirited>You force your Will against Matty Bumpo's concentration! You get a soldier ration from a backpack. HP:Healthy, Matty Bumpo:strongly dispirited>You eat a soldier ration. HP:Healthy, Matty Bumpo:strongly dispirited>You eat a soldier ration. You are full. HP:Healthy, Matty Bumpo:strongly dispirited> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:strongly dispirited> You force your Will against Matty Bumpo's concentration! HP:Healthy, Matty Bumpo:strongly dispirited> You force your Will against Matty Bumpo's strength! sc HP:Healthy, Matty Bumpo:strongly dispirited> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:strongly dispirited>You have 168/168 hit, 57/57 stamina, 133/146 moves, 44 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 0, XP Needed: 40K. HP:Healthy, Matty Bumpo:strongly dispirited> You force your Will against Matty Bumpo's constitution! HP:Healthy, Matty Bumpo:strongly dispirited> You deflect Matty Bumpo's attack. who diag HP:Healthy, Matty Bumpo:strongly dispirited> You force your Will against Matty Bumpo's concentration! HP:Healthy, Matty Bumpo:strongly dispirited>Players ------- [ 6 WdE] Yarat the Wood Elf (AFK) (sleeping) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 4 characters displayed. HP:Healthy, Matty Bumpo:strongly dispirited>Matty Bumpo looks healthy. Matty Bumpo is strongly dispirited and slightly weakened. Matty Bumpo has been here for a very long time. Matty Bumpo is affected by: confuse (fast-acting) insight (long) He is very perceptive to the Wraith-world. HP:Healthy, Matty Bumpo:strongly dispirited>set tac def You force your Will against Matty Bumpo's strength! HP:Healthy, Matty Bumpo:strongly dispirited> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:strongly dispirited>You are now employing defensive tactics. HP:Healthy, Matty Bumpo:strongly dispirited> You force your Will against Matty Bumpo's constitution! HP:Healthy, Matty Bumpo:strongly dispirited> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:strongly dispirited> You couldn't reach his mind. HP:Healthy, Matty Bumpo:strongly dispirited>diag matty Matty Bumpo looks healthy. Matty Bumpo is strongly dispirited and somewhat weakened. Matty Bumpo has been here for a very long time. Matty Bumpo is affected by: confuse (fast-acting) insight (long) He is very perceptive to the Wraith-world. HP:Healthy, Matty Bumpo:strongly dispirited> Matty Bumpo slashes your body very hard. You couldn't reach his mind. HP:Bruised, Matty Bumpo:strongly dispirited>set tac def sc You force your Will against Matty Bumpo's learning! HP:Bruised, Matty Bumpo:strongly dispirited>You are now employing defensive tactics. HP:Bruised, Matty Bumpo:strongly dispirited>You have 148/168 hit, 57/57 stamina, 144/146 moves, 46 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 0, XP Needed: 40K. HP:Bruised, Matty Bumpo:strongly dispirited> You deflect Matty Bumpo's attack. diag matty HP:Bruised, Matty Bumpo:strongly dispirited>Matty Bumpo looks healthy. Matty Bumpo is strongly dispirited and somewhat weakened. Matty Bumpo has been here for a very long time. Matty Bumpo is affected by: confuse (fast-acting) insight (long) He is very perceptive to the Wraith-world. HP:Bruised, Matty Bumpo:strongly dispirited> You force your Will against Matty Bumpo's concentration! HP:Bruised, Matty Bumpo:strongly dispirited> You deflect Matty Bumpo's attack. You couldn't reach his mind. HP:Bruised, Matty Bumpo:strongly dispirited> You couldn't reach his mind. HP:Scratched, Matty Bumpo:strongly dispirited> You deflect Matty Bumpo's attack. HP:Scratched, Matty Bumpo:strongly dispirited> You couldn't reach his mind. HP:Scratched, Matty Bumpo:strongly dispirited> You deflect Matty Bumpo's attack. HP:Scratched, Matty Bumpo:strongly dispirited> You force your Will against Matty Bumpo's dexterity! HP:Scratched, Matty Bumpo:strongly dispirited> You force your Will against Matty Bumpo's constitution! HP:Scratched, Matty Bumpo:strongly dispirited> You deflect Matty Bumpo's attack. HP:Scratched, Matty Bumpo:strongly dispirited> You force your Will against Matty Bumpo's intelligence! HP:Scratched, Matty Bumpo:strongly dispirited> You deflect Matty Bumpo's attack. HP:Scratched, Matty Bumpo:strongly dispirited> You couldn't reach his mind. HP:Scratched, Matty Bumpo:strongly dispirited> You force your Will against Matty Bumpo's will! whois Ornendil HP:Scratched, Matty Bumpo:strongly dispirited> You deflect Matty Bumpo's attack. HP:Scratched, Matty Bumpo:strongly dispirited>who Ornendil is one of the Greater Maiar. HP:Scratched, Matty Bumpo:strongly dispirited>Players ------- [ 6 WdE] Yarat the Wood Elf (AFK) (sleeping) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 4 characters displayed. HP:Scratched, Matty Bumpo:strongly dispirited> You couldn't reach his mind. HP:Scratched, Matty Bumpo:strongly dispirited> Matty Bumpo slashes your body hard. HP:Scratched, Matty Bumpo:strongly dispirited> You force your Will against Matty Bumpo's dexterity! HP:Scratched, Matty Bumpo:strongly dispirited>set tac def diag You are now employing defensive tactics. HP:Scratched, Matty Bumpo:strongly dispirited>You deflect Matty Bumpo's attack. You force your Will against Matty Bumpo's concentration! Matty Bumpo looks healthy. Matty Bumpo is strongly dispirited and somewhat weakened. Matty Bumpo has been here for a very long time. Matty Bumpo is affected by: confuse (fast-acting) insight (long) He is very perceptive to the Wraith-world. HP:Scratched, Matty Bumpo:strongly dispirited> You force your Will against Matty Bumpo's dexterity! HP:Scratched, Matty Bumpo:strongly dispirited> Matty Bumpo slashes your left arm hard. prac HP:Bruised, Matty Bumpo:strongly dispirited> You force your Will against Matty Bumpo's dexterity! HP:Bruised, Matty Bumpo:strongly dispirited>You have 6 practice sessions left slashing (Mastered) parry (Mastered) fast attack (poor) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 6 time, 0 spirit) evasion (poor) ( 6 time, 0 spirit) poison (Mastered) ( 11 time, 5 spirit) curing saturation (Mastered) ( 7 time, 1 spirit) insight (Mastered) ( 7 time, 2 spirit) pragmatism (fair) ( 7 time, 5 spirit) fear (Mastered) ( 7 time, 5 spirit) divination (very good) ( 14 time, 2 spirit) sanctuary (Mastered) ( 22 time, 2 spirit) vitality (Mastered) ( 7 time, 5 spirit) confuse (Mastered) ( 8 time, 2 spirit) regeneration (Mastered) ( 9 time, 5 spirit) infravision (Mastered) ( 9 time, 2 spirit) revive (Mastered) ( 7 time, 2 spirit) remove poison (fair) ( 15 time, 2 spirit) human language (Mastered) HP:Bruised, Matty Bumpo:strongly dispirited> Matty Bumpo slashes your left leg hard. HP:Bruised, Matty Bumpo:strongly dispirited> You force your Will against Matty Bumpo's constitution! HP:Bruised, Matty Bumpo:strongly dispirited> You force your Will against Matty Bumpo's learning! diag HP:Bruised, Matty Bumpo:strongly dispirited>Matty Bumpo slashes your left arm hard. Matty Bumpo looks healthy. Matty Bumpo is strongly dispirited and somewhat weakened. Matty Bumpo has been here for a very long time. Matty Bumpo is affected by: confuse (fast-acting) insight (long) He is very perceptive to the Wraith-world. HP:Bruised, Matty Bumpo:strongly dispirited>set tac def You force your Will against Matty Bumpo's learning! HP:Bruised, Matty Bumpo:strongly dispirited>You are now employing defensive tactics. HP:Bruised, Matty Bumpo:strongly dispirited>sc You deflect Matty Bumpo's attack. HP:Bruised, Matty Bumpo:strongly dispirited>You have 122/168 hit, 57/57 stamina, 144/146 moves, 50 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 0, XP Needed: 40K. HP:Bruised, Matty Bumpo:strongly dispirited> You force your Will against Matty Bumpo's strength! HP:Bruised, Matty Bumpo:strongly dispirited> You force your Will against Matty Bumpo's intelligence! HP:Bruised, Matty Bumpo:strongly dispirited> Matty Bumpo slashes your left arm hard. HP:Hurt, Matty Bumpo:strongly dispirited> You force your Will against Matty Bumpo's dexterity! HP:Hurt, Matty Bumpo:strongly dispirited> You deflect Matty Bumpo's attack. HP:Hurt, Matty Bumpo:strongly dispirited> You force your Will against Matty Bumpo's learning! HP:Hurt, Matty Bumpo:strongly dispirited>set tac def sc You couldn't reach his mind. HP:Hurt, Matty Bumpo:strongly dispirited>You deflect Matty Bumpo's attack. You are now employing defensive tactics. HP:Hurt, Matty Bumpo:strongly dispirited>You have 114/168 hit, 57/57 stamina, 132/146 moves, 50 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 0, XP Needed: 40K. HP:Hurt, Matty Bumpo:strongly dispirited> You force your Will against Matty Bumpo's will! HP:Bruised, Matty Bumpo:horribly dispirited> Matty Bumpo slashes your body. HP:Hurt, Matty Bumpo:horribly dispirited> You force your Will against Matty Bumpo's strength! HP:Hurt, Matty Bumpo:horribly dispirited>who You deflect Matty Bumpo's attack. You force your Will against Matty Bumpo's constitution! HP:Hurt, Matty Bumpo:horribly dispirited>Players ------- [ 6 WdE] Yarat the Wood Elf (AFK) (sleeping) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 4 characters displayed. HP:Hurt, Matty Bumpo:horribly dispirited> You force your Will against Matty Bumpo's concentration! HP:Hurt, Matty Bumpo:horribly dispirited> You deflect Matty Bumpo's attack. HP:Hurt, Matty Bumpo:horribly dispirited> You force your Will against Matty Bumpo's dexterity! HP:Hurt, Matty Bumpo:horribly dispirited> You deflect Matty Bumpo's attack. HP:Hurt, Matty Bumpo:horribly dispirited> You force your Will against Matty Bumpo's dexterity! HP:Hurt, Matty Bumpo:horribly dispirited> You couldn't reach his mind. HP:Hurt, Matty Bumpo:horribly dispirited> You deflect Matty Bumpo's attack. HP:Hurt, Matty Bumpo:horribly dispirited> You force your Will against Matty Bumpo's intelligence! HP:Bruised, Matty Bumpo:horribly dispirited> You deflect Matty Bumpo's attack. HP:Bruised, Matty Bumpo:horribly dispirited> You force your Will against Matty Bumpo's strength! HP:Bruised, Matty Bumpo:horribly dispirited>who Players ------- [ 6 WdE] Yarat the Wood Elf (AFK) (sleeping) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 4 characters displayed. HP:Bruised, Matty Bumpo:horribly dispirited> You force your Will against Matty Bumpo's constitution! HP:Bruised, Matty Bumpo:horribly sickly> You deflect Matty Bumpo's attack. HP:Bruised, Matty Bumpo:horribly sickly>diag set tac def You force your Will against Matty Bumpo's learning! Matty Bumpo looks healthy. Matty Bumpo is horribly sickly and horribly dispirited. Matty Bumpo has been here for a very long time. Matty Bumpo is affected by: insight (long) He is very perceptive to the Wraith-world. HP:Bruised, Matty Bumpo:horribly sickly>You are now employing defensive tactics. HP:Bruised, Matty Bumpo:horribly sickly> Matty Bumpo slashes your body. HP:Hurt, Matty Bumpo:horribly sickly> You force your Will against Matty Bumpo's learning! HP:Hurt, Matty Bumpo:horribly retarded> You force your Will against Matty Bumpo's will! Your spirit increases by 13. You receive your share of experience -- 3773 points. Saving Ainaran. Your blood freezes as you hear Matty Bumpo's death cry. HP:Hurt>get coins all.cor You get a pile of coins from the silent corpse of Matty Bumpo. There were 2 silver and 75 copper coins. HP:Bruised>get ring cor You get a blue marble ring from the silent corpse of Matty Bumpo. HP:Bruised>exam cor You see nothing special.. When you look inside, you see: corpse (here) : a long shiny blade a large, wooden shield a thick pair of leather sleeves a thick pair of leather pants a thick leather breastplate a wax seal a long shiny blade a large, wooden shield a thick pair of leather sleeves a thick pair of leather pants a thick leather breastplate a wax seal a thick leather breastplate a thick pair of leather pants a thick pair of leather sleeves a large, wooden shield a long shiny blade a wax seal HP:Bruised>set tac def u You are now employing defensive tactics. HP:Bruised>Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A torch is lying here. An finely cut sapphire has been abandoned here...It glows blue! A torch is lying here. An finely cut sapphire has been abandoned here...It glows blue! A shirt sewn from silk lies abandoned here. A small silken scarf lies on the ground. A large metal shield lies discarded on the ground. A hand axe is lying here. The silent corpse of Stalwart Joey is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. HP:Bruised>get ring get ring You get a sapphire ring. HP:Bruised>You get a sapphire ring. HP:Bruised>get golden cor get golden cor There doesn't seem to be a golden in the silent corpse of Stalwart Joey. HP:Bruised>There doesn't seem to be a golden in the silent corpse of Stalwart Joey. HP:Bruised>exam cor You see nothing special.. When you look inside, you see: corpse (here) : a torch a small pile of coins HP:Bruised>get coins all.cor You get a small pile of coins from the silent corpse of Stalwart Joey. There were 1 silver coin. get coins all.cor HP:Bruised>There doesn't seem to be a coins in the silent corpse of Stalwart Joey. HP:Bruised>l Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A torch is lying here. A torch is lying here. A shirt sewn from silk lies abandoned here. A small silken scarf lies on the ground. A large metal shield lies discarded on the ground. A hand axe is lying here. The silent corpse of Stalwart Joey is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. A horse is here, gazing at you. HP:Bruised>ci guard You start to concentrate. who -\|/set tac def -\Ok. Players ------- [ 6 WdE] Yarat the Wood Elf [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 4 characters displayed. HP:Bruised>You are now employing defensive tactics. HP:Bruised>l joey Here stands the bandit known as Stalwart Joey. He's renowned in these parts for standing beside his master through thick and thin, and for keeping his ground during any attack. He fights to the bitter end, and comes through alive somehow. Stalwart Joey looks healthy. Stalwart Joey is using: a torch..It glows brightly. a stone ring..It glows blue! a sapphire ring..It glows blue! a thin metal breastplate a silk scarf a pair of silk sleeves a small, metal shield a golden bracelet..It glows blue! a golden bracelet..It glows blue! a longsword HP:Bruised>smile You smile happily. HP:Bruised>diag joey Trace chats, 'blah....fuck class :)' Stalwart Joey looks healthy. Stalwart Joey is in top shape. Stalwart Joey has arrived but recently. Stalwart Joey is not affected by anything. He is moderately sensitive to the spiritual. set tac def HP:Bruised>You are now employing defensive tactics. HP:Bruised>chat *WOOHOO* :-) l You chat, '*WOOHOO* :-)' HP:Scratched>Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A torch is lying here. A torch is lying here. A shirt sewn from silk lies abandoned here. A small silken scarf lies on the ground. A large metal shield lies discarded on the ground. A hand axe is lying here. The silent corpse of Stalwart Joey is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. A horse is here, gazing at you. HP:Scratched> Yarat chats, '?' HP:Scratched>chat come to bandit sentry trace You chat, 'come to bandit sentry trace' chat I got you loads of eq :-) l HP:Scratched>You chat, 'I got you loads of eq :-)' HP:Scratched>Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A torch is lying here. A torch is lying here. A shirt sewn from silk lies abandoned here. A small silken scarf lies on the ground. A large metal shield lies discarded on the ground. A hand axe is lying here. The silent corpse of Stalwart Joey is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. A horse is here, gazing at you. HP:Scratched>k guard set tac def You force your Will against a bandit guard's will! HP:Scratched, a bandit guard:barely dispirited> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:barely dispirited>diag You are now employing defensive tactics. HP:Scratched, a bandit guard:barely dispirited>A bandit guard looks healthy. A bandit guard is barely dispirited. A bandit guard has arrived but recently. A bandit guard is affected by: insight (long) He is very perceptive to the Wraith-world. HP:Scratched, a bandit guard:barely dispirited> You force your Will against a bandit guard's dexterity! cc HP:Scratched, a bandit guard:barely clumsy>You start to concentrate. /-\ You deflect a bandit guard's attack. |/-\ Ok. A bandit guard appears to be confused! HP:Healthy, a bandit guard:barely clumsy> You force your Will against a bandit guard's strength! HP:Healthy, a bandit guard:slightly weakened> You force your Will against a bandit guard's dexterity! HP:Healthy, a bandit guard:somewhat clumsy> You dodge a bandit guard's attack. HP:Healthy, a bandit guard:somewhat clumsy> Yarat chats, 'any extra mage eq?' gt all the way west on odr HP:Healthy, a bandit guard:somewhat clumsy> You force your Will against a bandit guard's concentration! HP:Healthy, a bandit guard:somewhat clumsy>But you are not the member of a group! HP:Healthy, a bandit guard:somewhat clumsy> You dodge a bandit guard's attack. HP:Healthy, a bandit guard:somewhat clumsy> You couldn't reach his mind. HP:Healthy, a bandit guard:somewhat clumsy> You force your Will against a bandit guard's constitution! HP:Healthy, a bandit guard:somewhat clumsy> The silent corpse of Stalwart Joey decays into dust. HP:Healthy, a bandit guard:slightly clumsy> You dodge a bandit guard's attack. HP:Healthy, a bandit guard:slightly clumsy> You force your Will against a bandit guard's will! HP:Healthy, a bandit guard:slightly clumsy> Trace chats, 'im at the bandit' HP:Healthy, a bandit guard:slightly clumsy>chat all the way west on odr You force your Will against a bandit guard's dexterity! You chat, 'all the way west on odr' HP:Healthy, a bandit guard:somewhat clumsy> You dodge a bandit guard's attack. HP:Healthy, a bandit guard:somewhat clumsy> You force your Will against a bandit guard's will! HP:Healthy, a bandit guard:somewhat clumsy>chat down then exa u You deflect a bandit guard's attack. You chat, 'down then' HP:Healthy, a bandit guard:somewhat clumsy> You force your Will against a bandit guard's dexterity! HP:Healthy, a bandit guard:quite clumsy>To the up you see: Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. Snow lies upon the ground. A black rabbit scurries about. A bandit sentry stands vigil here, slouching against his weapon. The ledgewall is open. HP:Healthy, a bandit guard:quite clumsy> You force your Will against a bandit guard's strength! HP:Healthy, a bandit guard:quite clumsy> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:quite clumsy> You force your Will against a bandit guard's dexterity! HP:Healthy, a bandit guard:seriously clumsy> You force your Will against a bandit guard's concentration! HP:Healthy, a bandit guard:seriously clumsy> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:seriously clumsy>chat bandit sentry? You force your Will against a bandit guard's strength! HP:Healthy, a bandit guard:seriously clumsy>You chat, 'bandit sentry?' HP:Healthy, a bandit guard:seriously clumsy> Trace chats, 'blah...' HP:Healthy, a bandit guard:seriously clumsy> You deflect a bandit guard's attack. You force your Will against a bandit guard's intelligence! HP:Healthy, a bandit guard:seriously clumsy> You couldn't reach his mind. HP:Healthy, a bandit guard:seriously clumsy> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:seriously clumsy> A bandit guard says 'I must protect my friend!' A bandit guard assists a bandit guard. A bandit guard attacks YOU! You deflect a bandit guard's attack. You force your Will against a bandit guard's strength! HP:Healthy, a bandit guard:seriously clumsy>set tac def You force your Will against a bandit guard's dexterity! HP:Healthy, a bandit guard:strongly clumsy>You are now employing defensive tactics. HP:Healthy, a bandit guard:strongly clumsy> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:strongly clumsy> A bandit guard cleaves your body. HP:Scratched, a bandit guard:strongly clumsy> You force your Will against a bandit guard's constitution! HP:Scratched, a bandit guard:strongly clumsy> You force your Will against a bandit guard's will! HP:Scratched, a bandit guard:strongly clumsy> You deflect a bandit guard's attack. Trace chats, 'A bandit sentry stands vigil here, slouching against his weapon.' HP:Scratched, a bandit guard:strongly clumsy> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:strongly clumsy> You force your Will against a bandit guard's dexterity! Your spirit increases by 7. You receive your share of experience -- 315 points. You turn to face your next enemy. HP:Scratched, a bandit guard:in top shape> Your regeneration slows again. HP:Scratched, a bandit guard:in top shape> You couldn't reach his mind. HP:Scratched, a bandit guard:in top shape>chat nod You deflect a bandit guard's attack. Soi enters from above. A horse enters from above. A horse enters from above. HP:Scratched, a bandit guard:in top shape>You chat, 'nod' HP:Scratched, a bandit guard:in top shape> You couldn't reach his mind. HP:Scratched, a bandit guard:in top shape>chat he won't agg Trace enters from above. A nice pony enters from above. HP:Scratched, a bandit guard:in top shape> You deflect a bandit guard's attack. You force your Will against a bandit guard's learning! set tac def HP:Scratched, a bandit guard:slightly retarded>You chat, 'he won't agg' HP:Scratched, a bandit guard:slightly retarded>You are now employing defensive tactics. HP:Scratched, a bandit guard:slightly retarded> Trace giggles. HP:Scratched, a bandit guard:slightly retarded>cc You couldn't reach his mind. HP:Scratched, a bandit guard:slightly retarded>You start to concentrate. /-\'assist trace | You deflect a bandit guard's attack. /-\ Ok. HP:Scratched, a bandit guard:slightly retarded> You couldn't reach his mind. HP:Scratched, a bandit guard:slightly retarded>You say 'assist trace' HP:Scratched, a bandit guard:slightly retarded> You couldn't reach his mind. HP:Healthy, a bandit guard:slightly retarded> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:slightly retarded>'men on You force your Will against a bandit guard's intelligence! HP:Healthy, a bandit guard:slightly retarded>You say 'men on' HP:Healthy, a bandit guard:slightly retarded> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:slightly retarded> You couldn't reach his mind. HP:Healthy, a bandit guard:slightly retarded>set tac def You couldn't reach his mind. You are now employing defensive tactics. diag HP:Healthy, a bandit guard:slightly retarded>A bandit guard looks healthy. A bandit guard is slightly retarded and barely duped. A bandit guard has arrived but recently. A bandit guard is not affected by anything. He is moderately sensitive to the spiritual. HP:Healthy, a bandit guard:slightly retarded> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:slightly retarded>cc You force your Will against a bandit guard's will! HP:Healthy, a bandit guard:slightly retarded>ci Trace assists you! You start to concentrate. /-\|/-\You deflect a bandit guard's attack. Ok. A bandit guard appears to be confused! You start to concentrate. -\|/-\ Trace forces her Will against a bandit guard's intelligence! Ok. HP:Healthy, a bandit guard:slightly retarded> You force your Will against a bandit guard's constitution! HP:Healthy, a bandit guard:slightly retarded> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:slightly retarded> Trace tries her Will against a bandit guard's mind, but he resists! You force your Will against a bandit guard's will! Trace says 'insight me' HP:Healthy, a bandit guard:somewhat dispirited> Trace forces her Will against a bandit guard's concentration! You couldn't reach his mind. HP:Healthy, a bandit guard:somewhat dispirited>ci trace You deflect a bandit guard's attack. HP:Healthy, a bandit guard:somewhat dispirited> A torch decays into dust. A hand axe decays into dust. A large, metal shield decays into dust. A silk scarf decays into dust. A silk shirt decays into dust. Soi's torch flickers weakly. Saving Ainaran. HP:Healthy, a bandit guard:somewhat dispirited>You force your Will against a bandit guard's strength! You start to concentrate. -\|/-\ Ok. She has insight already. HP:Healthy, a bandit guard:somewhat dispirited> Trace forces her Will against a bandit guard's strength! You force your Will against a bandit guard's dexterity! HP:Healthy, a bandit guard:somewhat dispirited> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:somewhat dispirited> Trace looks at a bandit guard. HP:Healthy, a bandit guard:somewhat dispirited> Trace forces her Will against a bandit guard's dexterity! You couldn't reach his mind. HP:Healthy, a bandit guard:somewhat clumsy>'already insight who You dodge a bandit guard's attack. You force your Will against a bandit guard's intelligence! HP:Healthy, a bandit guard:somewhat clumsy>You say 'already insight' HP:Healthy, a bandit guard:somewhat clumsy>Players ------- [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Healthy, a bandit guard:somewhat clumsy> Trace forces her Will against a bandit guard's constitution! You force your Will against a bandit guard's concentration! HP:Healthy, a bandit guard:somewhat clumsy>sc You deflect a bandit guard's attack. You have 169/169 hit, 57/57 stamina, 136/146 moves, 65 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 0, XP Needed: 36K. HP:Healthy, a bandit guard:somewhat clumsy> Trace forces her Will against a bandit guard's will! You force your Will against a bandit guard's learning! HP:Healthy, a bandit guard:somewhat dispirited> Trace forces her Will against a bandit guard's learning! You couldn't reach his mind. HP:Healthy, a bandit guard:somewhat retarded>set tac def You deflect a bandit guard's attack. HP:Healthy, a bandit guard:somewhat retarded>l trace You are now employing defensive tactics. HP:Healthy, a bandit guard:somewhat retarded> Trace tries her Will against a bandit guard's mind, but he resists! You force your Will against a bandit guard's learning! HP:Healthy, a bandit guard:seriously retarded>Trace the Hobbit You see nothing special about her. Trace looks healthy. Trace is using: a torch..It glows brightly. a stone ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! an indigo cotton shirt a silver circlet..It glows blue! an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves an indigo pair of cotton sleeves an indigo wool cloak an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine dagger HP:Healthy, a bandit guard:seriously retarded> You force your Will against a bandit guard's strength! smile l HP:Healthy, a bandit guard:seriously retarded> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:seriously retarded> You force your Will against a bandit guard's will! HP:Healthy, a bandit guard:seriously retarded>You smile happily. HP:Healthy, a bandit guard:seriously retarded>Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The silent corpse of a bandit guard is lying here. A torch is lying here. A torch is lying here. A bandit guard is here, fighting YOU! Stalwart Joey stands here, stiff as a board. A horse is here, gazing at you. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Trace the Hobbit is here, fighting a bandit guard. A friendly little pony is here, looking well-groomed and happy. HP:Healthy, a bandit guard:seriously retarded> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:seriously retarded> Trace starts following you. HP:Healthy, a bandit guard:seriously retarded> Trace forces her Will against a bandit guard's constitution! You force your Will against a bandit guard's strength! HP:Healthy, Trace:Healthy, a bandit guard:seriously weakened> Trace grins evilly. HP:Healthy, Trace:Healthy, a bandit guard:seriously weakened> Trace forces her Will against a bandit guard's constitution! You couldn't reach his mind. HP:Healthy, Trace:Healthy, a bandit guard:seriously weakened> Trace dodges a bandit guard's attack. HP:Healthy, Trace:Healthy, a bandit guard:seriously weakened> Trace forces her Will against a bandit guard's strength! You force your Will against a bandit guard's constitution! HP:Healthy, Trace:Healthy, a bandit guard:strongly weakened> Trace forces her Will against a bandit guard's constitution! You force your Will against a bandit guard's learning! HP:Healthy, Trace:Healthy, a bandit guard:strongly weakened> A bandit guard cleaves Trace's right leg. HP:Healthy, Trace:Scratched, a bandit guard:strongly weakened> You force your Will against a bandit guard's constitution! HP:Healthy, Trace:Scratched, a bandit guard:strongly sickly> Trace dodges a bandit guard's attack. l HP:Healthy, Trace:Scratched, a bandit guard:strongly sickly> Trace forces her Will against a bandit guard's learning! You force your Will against a bandit guard's intelligence! HP:Healthy, Trace:Scratched, a bandit guard:strongly sickly>Trace straps a light kite shield around her arm as a shield. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The silent corpse of a bandit guard is lying here. A torch is lying here. A torch is lying here. A bandit guard is here, fighting Trace. Stalwart Joey stands here, stiff as a board. A horse is here, gazing at you. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Trace the Hobbit is here, fighting a bandit guard. A friendly little pony is here, looking well-groomed and happy. HP:Healthy, Trace:Scratched, a bandit guard:strongly sickly> Trace forces her Will against a bandit guard's constitution! You force your Will against a bandit guard's constitution! Your spirit increases by 3. You receive your share of experience -- 193 points. > Soi says 'i bored' >get coins all.cor Trace giggles. >You get a small pile of coins from the silent corpse of a bandit guard. There were 80 copper coins. You get a small pile of coins from the silent corpse of a bandit guard. There were 80 copper coins. >comf soi You comfort him. >set men on AutoMental mode is now on. ci joey >You start to concentrate. -\|/-k joey \ Ok. >cc You force your Will against Stalwart Joey's strength! HP:Healthy, Stalwart Joey:slightly weakened> You deflect Stalwart Joey's attack. HP:Healthy, Stalwart Joey:slightly weakened>You start to concentrate. /-\|/-\ You deflect Stalwart Joey's attack. diag Ok. HP:Healthy, Stalwart Joey:slightly weakened> You force your Will against Stalwart Joey's concentration! HP:Healthy, Stalwart Joey:slightly weakened>Stalwart Joey looks healthy. Stalwart Joey is slightly weakened. Stalwart Joey has arrived but recently. Stalwart Joey is affected by: insight (long) He is very perceptive to the Wraith-world. HP:Healthy, Stalwart Joey:slightly weakened> You force your Will against Stalwart Joey's will! HP:Healthy, Stalwart Joey:slightly dispirited> You deflect Stalwart Joey's attack. HP:Healthy, Stalwart Joey:slightly dispirited>cc You start to concentrate. /-\| The ledgewall closes quietly. A bandit guard arrives. A bandit guard slides a sapphire ring on to his right ring finger. A bandit guard wields a hand axe. A bandit guard straps a large, metal shield around his arm as a shield. A bandit guard wears a silk scarf on his head. A bandit guard wears a silk shirt on his body. A bandit guard arrives. A bandit guard slides a sapphire ring on to his right ring finger. A bandit guard straps a large, metal shield around his arm as a shield. A bandit guard wears a pair of silk sleeves on his arms. A bandit guard wears a silk scarf on his head. A bandit guard wields a hand axe. / You deflect Stalwart Joey's attack. -op ledgewall \ Ok. Stalwart Joey appears to be confused! HP:Healthy, Stalwart Joey:slightly dispirited> You force your Will against Stalwart Joey's learning! HP:Healthy, Stalwart Joey:slightly retarded> Trace puts a soldier ration in a backpack. Trace puts a soldier ration in a backpack. Trace puts a soldier ration in a backpack. Trace puts a soldier ration in a backpack. Trace puts a soldier ration in a backpack. HP:Healthy, Stalwart Joey:slightly retarded> You dodge Stalwart Joey's attack. HP:Healthy, Stalwart Joey:slightly retarded> You force your Will against Stalwart Joey's will! HP:Health'flee set tac def y, Stalwart Joey:somewhat dispirited>Ok. HP:Healthy, Stalwart Joey:somewhat dispirited>'flee You say 'flee' HP:Healthy, Stalwart Joey:somewhat dispirited> You force your Will against Stalwart Joey's strength! HP:Healthy, Stalwart Joey:somewhat dispirited> You deflect Stalwart Joey's attack. HP:Healthy, Stalwart Joey:somewhat dispirited> Trace's torch flickers weakly. A torch decays into dust. Soi's torch flickers weakly. Trace assists you! Trace tries her Will against Stalwart Joey's mind, but he resists! HP:Healthy, Stalwart Joey:somewhat dispirited> You force your Will against Stalwart Joey's constitution! HP:Healthy, Stalwart Joey:somewhat dispirited>You dodge Stalwart Joey's attack. You are now employing defensive tactics. HP:Healthy, Stalwart Joey:somewhat dispirited> Trace tries her Will against Stalwart Joey's mind, but he resists! HP:Healthy, Stalwart Joey:somewhat dispirited> Trace panics, and attempts to flee! Trace flees head over heals! Trace leaves up. A nice pony leaves up. HP:Healthy, Stalwart Joey:somewhat dispirited> You force your Will against Stalwart Joey's will! HP:Healthy, Stalwart Joey:somewhat dispirited> Soi leaves up. A horse leaves up. A horse leaves up. HP:Healthy, Stalwart Joey:somewhat dispirited> A bandit guard says 'I must protect my friend!' A bandit guard assists Stalwart Joey. A bandit guard attacks YOU! You deflect a bandit guard's attack. HP:Healthy, Stalwart Joey:somewhat dispirited>You deflect Stalwart Joey's attack. You say 'flee' HP:Healthy, Stalwart Joey:somewhat dispirited> You force your Will against Stalwart Joey's concentration! HP:Healthy, Stalwart Joey:somewhat dispirited> You force your Will against Stalwart Joey's dexterity! f HP:Healthy, Stalwart Joey:somewhat dispirited> You dodge Stalwart Joey's attack. HP:Healthy, Stalwart Joey:somewhat dispirited>You flee head over heels. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. Snow lies upon the ground. A black rabbit scurries about. A bandit sentry stands vigil here, slouching against his weapon. Trace the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. >smile You smile happily. >'we do repop then You say 'we do repop then' shrug >You shrug. > You feel heavier again. > Trace chats, 'what the hell' >d ci guard k guard cc Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. A torch is lying here. Stalwart Joey stands here, stiff as a board. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Trace enters from above. A nice pony enters from above. >You start to concentrate. -\|/-\Ok. You force your Will against a bandit guard's strength! HP:Healthy, a bandit guard:barely weakened> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:barely weakened>Soi enters from above. A horse enters from above. A horse enters from above. You start to concentrate. /-\|/ Soi looks at Trace. -\ Ok. A bandit guard appears to be confused! HP:Healthy, a bandit guard:barely weakened> You force your Will against a bandit guard's constitution! HP:Healthy, a bandit guard:slightly sickly> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:slightly sickly> You force your Will against a bandit guard's strength! Yarat chats, 'eh?' HP:Healthy, a bandit guard:slightly sickly>gro all You couldn't reach his mind. HP:Healthy, a bandit guard:slightly sickly>You deflect a bandit guard's attack. Trace joins your group. A horse joins your group. HP:Healthy, a bandit guard:slightly sickly> Trace fastens a belt pouch on her belt. HP:Healthy, a bandit guard:slightly sickly> Trace assists you! Trace forces her Will against a bandit guard's constitution! HP:Healthy, a bandit guard:somewhat sickly> You couldn't reach his mind. HP:Healthy, a bandit guard:somewhat sickly> Trace forces her Will against a bandit guard's dexterity! diag HP:Healthy, a bandit guard:somewhat sickly> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:somewhat sickly> You force your Will against a bandit guard's strength! HP:Healthy, a bandit guard:somewhat sickly>A bandit guard looks healthy. A bandit guard is somewhat sickly and somewhat weakened. A bandit guard has just arrived to this place. A bandit guard is affected by: confuse (fast-acting) insight (long) He is very perceptive to the Wraith-world. HP:Healthy, a bandit guard:somewhat sickly> Trace tries her Will against a bandit guard's mind, but loses control! HP:Healthy, a bandit guard:somewhat sickly> You force your Will against a bandit guard's strength! HP:Healthy, a bandit guard:somewhat weakened>set tac def Soi leaves up. A horse leaves up. A horse leaves up. HP:Healthy, a bandit guard:somewhat weakened>You are now employing defensive tactics. HP:Healthy, a bandit guard:somewhat weakened> You dodge a bandit guard's attack. HP:Healthy, a bandit guard:somewhat weakened> Trace tries her Will against a bandit guard's mind, but loses control! HP:Healthy, a bandit guard:somewhat weakened> You force your Will against a bandit guard's dexterity! HP:Healthy, a bandit guard:somewhat weakened> Trace tries her Will against a bandit guard's mind, but he resists! HP:Healthy, a bandit guard:somewhat weakened> You force your Will against a bandit guard's constitution! HP:Healthy, a bandit guard:quite sickly> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:quite sickly> Trace forces her Will against a bandit guard's constitution! HP:Healthy, a bandit guard:seriously sickly> You force your Will against a bandit guard's dexterity! HP:Healthy, a bandit guard:seriously sickly> Trace tries her Will against a bandit guard's mind, but he resists! HP:Healthy, a bandit guard:seriously sickly> You deflect a bandit guard's attack. You force your Will against a bandit guard's learning! HP:Healthy, a bandit guard:seriously sickly> Trace tries her Will against a bandit guard's mind, but he resists! HP:Healthy, a bandit guard:seriously sickly> You couldn't reach his mind. HP:Healthy, a bandit guard:seriously sickly> Trace tries her Will against a bandit guard's mind, but he resists! You deflect a bandit guard's attack. HP:Healthy, a bandit guard:seriously sickly> You force your Will against a bandit guard's dexterity! HP:Healthy, a bandit guard:seriously sickly> Trace chats, 'i can only put one torch and 4 rations in my pack' HP:Healthy, a bandit guard:seriously sickly> Trace tries her Will against a bandit guard's mind, but he resists! HP:Healthy, a bandit guard:seriously sickly> You couldn't reach his mind. HP:Healthy, a bandit guard:seriously sickly> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:seriously sickly> Trace tries her Will against a bandit guard's mind, but he resists! HP:Healthy, a bandit guard:seriously sickly> You force your Will against a bandit guard's strength! HP:Healthy, a bandit guard:seriously sickly> A bandit guard says 'I must protect my friend!' A bandit guard assists a bandit guard. A bandit guard attacks YOU! You deflect a bandit guard's attack. HP:Healthy, a bandit guard:seriously sickly> Trace tries her Will against a bandit guard's mind, but he resists! HP:Healthy, a bandit guard:seriously sickly> You force your Will against a bandit guard's concentration! HP:Healthy, a bandit guard:seriously sickly> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:seriously sickly> Trace forces her Will against a bandit guard's strength! HP:Healthy, a bandit guard:strongly weakened> You try your Will against a bandit guard's mind, but he resists! HP:Healthy, a bandit guard:strongly weakened> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:strongly weakened> Trace forces her Will against a bandit guard's intelligence! HP:Healthy, a bandit guard:strongly weakened> You dodge a bandit guard's attack. HP:Healthy, a bandit guard:strongly weakened> You force your Will against a bandit guard's dexterity! HP:Healthy, a bandit guard:strongly clumsy> You force your Will against a bandit guard's strength! HP:Healthy, a bandit guard:strongly weakened> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:strongly weakened> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:strongly weakened> Trace forces her Will against a bandit guard's dexterity! Trace's torch flickers weakly. HP:Healthy, a bandit guard:strongly clumsy> You force your Will against a bandit guard's concentration! sc HP:Healthy, a bandit guard:strongly clumsy>You have 169/169 hit, 57/57 stamina, 146/146 moves, 65 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 0, XP Needed: 36K. HP:Healthy, a bandit guard:strongly clumsy> A bandit guard cleaves your body. HP:Scratched, a bandit guard:strongly clumsy> You force your Will against a bandit guard's strength! HP:Scratched, a bandit guard:horribly weakened> You dodge a bandit guard's attack. HP:Scratched, a bandit guard:horribly weakened> Trace forces her Will against a bandit guard's concentration! HP:Scratched, a bandit guard:horribly weakened>'36K tnl You force your Will against a bandit guard's dexterity! HP:Scratched, a bandit guard:horribly clumsy>You deflect a bandit guard's attack. You say '36K tnl' who HP:Scratched, a bandit guard:horribly clumsy> You dodge a bandit guard's attack. You force your Will against a bandit guard's strength! Your spirit increases by 3. You receive your share of experience -- 164 points. You turn to face your next enemy. HP:Scratched, a bandit guard:in top shape>Players ------- [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Scratched, a bandit guard:in top shape>get coins all.cor You force your Will against a bandit guard's dexterity! HP:Scratched, a bandit guard:barely clumsy>You get a small pile of coins from the silent corpse of a bandit guard. There were 80 copper coins. There doesn't seem to be a coins in the silent corpse of a bandit guard. There doesn't seem to be a coins in the silent corpse of a bandit guard. HP:Scratched, a bandit guard:barely clumsy> You deflect a bandit guard's attack. Trace nods solemnly. HP:Scratched, a bandit guard:barely clumsy>cc Trace assists you! HP:Scratched, a bandit guard:barely clumsy> You couldn't reach his mind. HP:Scratched, a bandit guard:barely clumsy>You start to concentrate. ci /-\|who /- You deflect a bandit guard's attack. \Ok. A bandit guard appears to be confused! You start to concentrate. -\|/ Trace forces her Will against a bandit guard's constitution! Trace gets a silk scarf from the silent corpse of a bandit guard. -\Ok. Players ------- [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Scratched, a bandit guard:slightly sickly> You force your Will against a bandit guard's intelligence! HP:Healthy, a bandit guard:slightly sickly> Stalwart Joey grins evilly and attacks Ainaran! Stalwart Joey attacks YOU! You deflect Stalwart Joey's attack. smile HP:Healthy, a bandit guard:slightly sickly> Trace forces her Will against a bandit guard's intelligence! You deflect a bandit guard's attack. HP:Healthy, a bandit guard:somewhat duped> You force your Will against a bandit guard's strength! HP:Healthy, a bandit guard:somewhat duped>You smile happily. HP:Healthy, a bandit guard:somewhat duped> Trace forces her Will against a bandit guard's strength! HP:Healthy, a bandit guard:somewhat duped> You deflect Stalwart Joey's attack. You couldn't reach his mind. 'flee HP:Healthy, a bandit guard:somewhat duped> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:somewhat duped> Trace forces her Will against a bandit guard's constitution! HP:Healthy, a bandit guard:somewhat sickly>You say 'flee' HP:Healthy, a bandit guard:somewhat sickly> You force your Will against a bandit guard's constitution! HP:Healthy, a bandit guard:somewhat sickly> You deflect Stalwart Joey's attack. HP:Healthy, a bandit guard:somewhat sickly> Trace tries her Will against a bandit guard's mind, but he resists! HP:Healthy, a bandit guard:somewhat sickly>'stupid joey You deflect a bandit guard's attack. You force your Will against a bandit guard's learning! HP:Healthy, a bandit guard:somewhat sickly>You say 'stupid joey' HP:Healthy, a bandit guard:somewhat sickly>'flee Stalwart Joey slashes your body very hard. Trace forces her Will against a bandit guard's learning! HP:Scratched, a bandit guard:somewhat sickly> You couldn't reach his mind. HP:Scratched, a bandit guard:somewhat sickly> Trace panics, and attempts to flee! Trace flees head over heals! Trace leaves up. A nice pony leaves up. HP:Scratched, a bandit guard:somewhat sickly> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:somewhat sickly> Stalwart Joey slashes your body hard. HP:Bruised, a bandit guard:somewhat sickly>You force your Will against a bandit guard's strength! You say 'flee' HP:Bruised, a bandit guard:quite weakened> You couldn't reach his mind. HP:Bruised, a bandit guard:quite weakened>f Stalwart Joey slashes your right foot very hard. HP:Bruised, a bandit guard:quite weakened> You deflect a bandit guard's attack. HP:Bruised, a bandit guard:quite weakened>You flee head over heels. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. Snow lies upon the ground. A black rabbit scurries about. A bandit sentry stands vigil here, slouching against his weapon. Trace the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Bruised>cast regen You start to concentrate. |aff /-\|/-\cast curing Ok. You feel yourself becoming much healthier. You are affected by: regeneration (fast-acting) anger (short) infravision (long) curing saturation (fast-acting) detect hidden (long) sc HP:Bruised>You start to concentrate. -\|/-\Ok. You have 134/169 hit, 57/57 stamina, 130/146 moves, 58 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 0, XP Needed: 36K. HP:Bruised>'spirit is so hard to get here. d k guard You say 'spirit is so hard to get here.' set tac def HP:Bruised>Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. A torch is lying here. Stalwart Joey stands here, stiff as a board. A hardened bandit guard turns at the sound of your entrance. Trace enters from above. A nice pony enters from above. HP:Bruised>You force your Will against a bandit guard's concentration! HP:Bruised, a bandit guard:quite weakened> A bandit guard cleaves your head. HP:Bruised, a bandit guard:quite weakened> You force your Will against a bandit guard's constitution! HP:Bruised, a bandit guard:seriously sickly> Trace assists you! Trace tries her Will against a bandit guard's mind, but he resists! HP:Bruised, a bandit guard:seriously sickly> You dodge a bandit guard's attack. HP:Bruised, a bandit guard:seriously sickly>You force your Will against a bandit guard's learning! You are now employing defensive tactics. HP:Bruised, a bandit guard:seriously sickly> Trace tries her Will against a bandit guard's mind, but he resists! HP:Bruised, a bandit guard:seriously sickly> You couldn't reach his mind. HP:Bruised, a bandit guard:seriously sickly> Trace tries her Will against a bandit guard's mind, but loses control! HP:Bruised, a bandit guard:seriously sickly>cc You deflect a bandit guard's attack. HP:Bruised, a bandit guard:seriously sickly>You start to concentrate. /-\| Trace forces her Will against a bandit guard's strength! diag /-\ Stalwart Joey grins evilly and attacks Ainaran! Stalwart Joey attacks YOU! You deflect Stalwart Joey's attack. Ok. HP:Bruised, a bandit guard:seriously sickly>You force your Will against a bandit guard's dexterity! A bandit guard looks healthy. A bandit guard is seriously sickly and seriously weakened. A bandit guard has just arrived to this place. A bandit guard is affected by: insight (long) confuse (fast-acting) He is very perceptive to the Wraith-world. HP:Bruised, a bandit guard:seriously sickly> Trace forces her Will against a bandit guard's learning! HP:Bruised, a bandit guard:seriously sickly> You deflect a bandit guard's attack. HP:Bruised, a bandit guard:seriously sickly> You force your Will against a bandit guard's learning! HP:Bruised, a bandit guard:seriously retarded> You deflect Stalwart Joey's attack. Trace chats, 'errent...you might want to look at this' HP:Bruised, a bandit guard:seriously retarded> Trace tries her Will against a bandit guard's mind, but loses control! HP:Bruised, a bandit guard:seriously retarded> You force your Will against a bandit guard's learning! 'blahhh HP:Bruised, a bandit guard:strongly retarded> You deflect a bandit guard's attack. HP:Bruised, a bandit guard:strongly retarded>You say 'blahhh' HP:Bruised, a bandit guard:strongly retarded> Trace forces her Will against a bandit guard's constitution! HP:Bruised, a bandit guard:strongly retarded> Stalwart Joey slashes your body. HP:Bruised, a bandit guard:strongly retarded> You force your Will against a bandit guard's will! HP:Bruised, a bandit guard:strongly retarded> Trace forces her Will against a bandit guard's dexterity! HP:Bruised, a bandit guard:strongly retarded> Stalwart Joey slashes your left leg hard. A bandit guard cleaves your body. You force your Will against a bandit guard's learning! HP:Hurt, a bandit guard:horribly retarded> Trace's torch went out. A torch decays into dust. HP:Bruised, a bandit guard:strongly retarded> Trace forces her Will against a bandit guard's concentration! HP:Bruised, a bandit guard:strongly retarded>'flee You force your Will against a bandit guard's strength! HP:Bruised, a bandit guard:strongly retarded>You say 'flee' HP:Bruised, a bandit guard:strongly retarded> You deflect Stalwart Joey's attack. HP:Bruised, a bandit guard:strongly retarded> Trace forces her Will against a bandit guard's strength! HP:Bruised, a bandit guard:strongly retarded> A bandit guard cleaves your body. HP:Hurt, a bandit guard:strongly retarded> You force your Will against a bandit guard's concentration! HP:Hurt, a bandit guard:strongly retarded> Trace forces her Will against a bandit guard's dexterity! set tac def HP:Hurt, a bandit guard:strongly retarded> You deflect Stalwart Joey's attack. HP:Hurt, a bandit guard:strongly retarded> Trace lights a torch and holds it. HP:Hurt, a bandit guard:strongly retarded> You force your Will against a bandit guard's will! HP:Hurt, a bandit guard:strongly retarded>'flee A bandit guard cleaves your right arm. HP:Hurt, a bandit guard:strongly retarded> Trace forces her Will against a bandit guard's intelligence! HP:Hurt, a bandit guard:strongly retarded>You are now employing defensive tactics. HP:Hurt, a bandit guard:strongly retarded> Stalwart Joey slashes your right leg hard. You force your Will against a bandit guard's dexterity! HP:Hurt, a bandit guard:strongly retarded>You say 'flee' HP:Hurt, a bandit guard:strongly retarded>'flee Trace forces her Will against a bandit guard's will! HP:Hurt, a bandit guard:strongly retarded>You say 'flee' HP:Hurt, a bandit guard:strongly retarded> You couldn't reach his mind. HP:Hurt, a bandit guard:strongly retarded> You deflect a bandit guard's attack. HP:Hurt, a bandit guard:strongly retarded> Stalwart Joey slashes your body. HP:Hurt, a bandit guard:strongly retarded> Trace panics, and attempts to flee! Trace flees head over heals! Trace leaves down. A nice pony leaves down. HP:Hurt, a bandit guard:strongly retarded> You force your Will against a bandit guard's dexterity! HP:Hurt, a bandit guard:horribly clumsy> You deflect Stalwart Joey's attack. HP:Hurt, a bandit guard:horribly clumsy> A bandit guard cleaves your head. HP:Hurt, a bandit guard:horribly clumsy> You force your Will against a bandit guard's intelligence! HP:Hurt, a bandit guard:horribly clumsy>gt up up Stalwart Joey slashes your body hard. HP:Hurt, a bandit guard:horribly clumsy> You force your Will against a bandit guard's intelligence! HP:Hurt, a bandit guard:horribly clumsy> You deflect a bandit guard's attack. HP:Hurt, a bandit guard:horribly clumsy>You group-say 'up up ' HP:Hurt, a bandit guard:horribly clumsy> You force your Will against a bandit guard's concentration! HP:Hurt, a bandit guard:horribly clumsy> You deflect Stalwart Joey's attack. HP:Hurt, a bandit guard:horribly clumsy>gt hurry You couldn't reach his mind. You group-say 'hurry' HP:Hurt, a bandit guard:horribly clumsy> You deflect a bandit guard's attack. HP:Hurt, a bandit guard:horribly clumsy> Stalwart Joey slashes your body hard. HP:Wounded, a bandit guard:horribly clumsy> Trace enters from below. A nice pony enters from below. HP:Wounded, a bandit guard:horribly clumsy> You couldn't reach his mind. Trace leaves up. A nice pony leaves up. HP:Wounded, a bandit guard:horribly clumsy>f *an Uruk* enters from above. A black warg enters from above. HP:Wounded, a bandit guard:horribly clumsy>You deflect Stalwart Joey's attack. You flee head over heels. Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. The silent corpse of Matty Bumpo is lying here. Matty Bumpo stands here, with a stupid smirk on his face. HP:Wounded>u u Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. Stalwart Joey stands here, stiff as a board. A hardened bandit guard turns at the sound of your entrance. kill uruk HP:Hurt>Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. Snow lies upon the ground. A black rabbit scurries about. A bandit sentry stands vigil here, slouching against his weapon. Trace the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. HP:Hurt> *an Uruk* forces his Will against Trace's intelligence! HP:Hurt> Trace tries her Will against *an Uruk*'s mind, but loses control! HP:Hurt> *an Uruk* begins quietly muttering some strange, powerful words. HP:Hurt>You force your Will against *an Uruk*'s will! HP:Hurt Mind:in top shape, Trace:slightly retarded, *an Uruk*:barely dispirited> *an Uruk* forces his Will against Trace's learning! HP:Hurt Mind:in top shape, Trace:somewhat retarded, *an Uruk*:barely dispirited> Trace forces her Will against *an Uruk*'s dexterity! HP:Hurt Mind:in top shape, Trace:somewhat retarded, *an Uruk*:barely clumsy> You force your Will against *an Uruk*'s strength! HP:Hurt Mind:in top shape, Trace:somewhat retarded, *an Uruk*:barely clumsy> *an Uruk* forces his Will against Trace's will! HP:Hurt Mind:in top shape, Trace:somewhat retarded, *an Uruk*:barely clumsy> Trace forces her Will against *an Uruk*'s learning! HP:Hurt Mind:in top shape, Trace:somewhat retarded, *an Uruk*:barely clumsy> You force your Will against *an Uruk*'s dexterity! HP:Hurt Mind:in top shape, Trace:somewhat retarded, *an Uruk*:somewhat clumsy> *an Uruk* forces his Will against Trace's constitution! cp uruk HP:Hurt Mind:in top shape, Trace:somewhat retarded, *an Uruk*:somewhat clumsy> *an Uruk* deflects Trace's attack. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves west. A black warg leaves west. HP:Hurt> *an Uruk* enters from the west. A black warg enters from the west. HP:Hurt> *an Uruk* leaves east. A black warg leaves east. HP:Hurt>Nobody here by that name. HP:Hurt>cp uruk Nobody here by that name. HP:Hurt>cp uruk Nobody here by that name. HP:Hurt>aff You are affected by: regeneration (fast-acting) anger (medium) infravision (long) curing saturation (fast-acting) detect hidden (long) HP:Hurt>cast curing You start to concentrate. -\|You could not concentrate anymore! HP:Hurt>l HP:Hurt>Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. Snow lies upon the ground. A black rabbit scurries about. A bandit sentry stands vigil here, slouching against his weapon. Trace the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. HP:Hurt>shrug set tac def You shrug. HP:Hurt>You are now employing defensive tactics. HP:Hurt>d Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. Stalwart Joey stands here, stiff as a board. A hardened bandit guard turns at the sound of your entrance. Trace enters from above. A nice pony enters from above. HP:Hurt>k guard You force your Will against a bandit guard's strength! Your spirit increases by 3. You receive your share of experience -- 173 points. HP:Hurt>smile get coins all.cor You smile happily. HP:Hurt>You get a small pile of coins from the silent corpse of a bandit guard. There were 80 copper coins. There doesn't seem to be a coins in the silent corpse of a bandit guard. There doesn't seem to be a coins in the silent corpse of a bandit guard. There doesn't seem to be a coins in the silent corpse of a bandit guard. HP:Hurt> Trace looks at Stalwart Joey. HP:Hurt>ci joey You start to concentrate. diag - Saving Ainaran. \|/-\Ok. He has insight already. Diagnose who? HP:Hurt>diag joey Stalwart Joey looks healthy. Stalwart Joey is slightly dispirited. Stalwart Joey has been here for a little while. Stalwart Joey is affected by: insight (long) He is very perceptive to the Wraith-world. HP:Bruised> Stalwart Joey grins evilly and attacks Ainaran! Stalwart Joey attacks YOU! You deflect Stalwart Joey's attack. You force your Will against Stalwart Joey's learning! HP:Bruised, Stalwart Joey:slightly retarded>k joey cc Your mind is not ready yet. HP:Bruised, Stalwart Joey:slightly retarded> You force your Will against Stalwart Joey's concentration! HP:Bruised, Stalwart Joey:slightly retarded>Trace assists you! Trace attacks Stalwart Joey! Stalwart Joey dodges Trace's attack. You start to concentrate. /-\ You deflect Stalwart Joey's attack. |/-\ Ok. Stalwart Joey appears to be confused! HP:Bruised, Stalwart Joey:slightly retarded> You couldn't reach his mind. HP:Bruised, Stalwart Joey:slightly retarded> Trace lightly pierces Stalwart Joey's right arm. HP:Bruised, Stalwart Joey:slightly retarded> You deflect Stalwart Joey's attack. set tac def HP:Bruised, Stalwart Joey:slightly retarded> You force your Will against Stalwart Joey's intelligence! HP:Bruised, Stalwart Joey:slightly retarded>You are now employing defensive tactics. HP:Bruised, Stalwart Joey:slightly retarded> Trace barely pierces Stalwart Joey's body. HP:Bruised, Stalwart Joey:slightly retarded>close ledgewall You force your Will against Stalwart Joey's concentration! You deflect Stalwart Joey's attack. HP:Bruised, Stalwart Joey:slightly retarded>Ok. HP:Bruised, Stalwart Joey:slightly retarded> Trace barely pierces Stalwart Joey's body. HP:Bruised, Stalwart Joey:slightly retarded>who You force your Will against Stalwart Joey's will! HP:Bruised, Stalwart Joey:somewhat dispirited>You deflect Stalwart Joey's attack. Players ------- [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Bruised, Stalwart Joey:somewhat dispirited> Trace barely pierces Stalwart Joey's body. HP:Bruised, Stalwart Joey:somewhat dispirited> You couldn't reach his mind. nar uruk HP:Bruised, Stalwart Joey:somewhat dispirited>nar at bandits Trace barely pierces Stalwart Joey's body. HP:Bruised, Stalwart Joey:somewhat dispirited>You deflect Stalwart Joey's attack. You narrate, 'uruk' HP:Bruised, Stalwart Joey:somewhat dispirited> You force your Will against Stalwart Joey's will! HP:Bruised, Stalwart Joey:somewhat dispirited> Stalwart Joey deflects Trace's attack. HP:Bruised, Stalwart Joey:somewhat dispirited> You deflect Stalwart Joey's attack. HP:Bruised, Stalwart Joey:somewhat dispirited> You force your Will against Stalwart Joey's dexterity! HP:Bruised, Stalwart Joey:somewhat dispirited>You narrate, 'at bandits' HP:Bruised, Stalwart Joey:somewhat dispirited> Stalwart Joey deflects Trace's attack. HP:Bruised, Stalwart Joey:somewhat dispirited> You force your Will against Stalwart Joey's dexterity! HP:Bruised, Stalwart Joey:somewhat dispirited>nar sentry You deflect Stalwart Joey's attack. HP:Bruised, Stalwart Joey:somewhat dispirited>You narrate, 'sentry' HP:Bruised, Stalwart Joey:somewhat dispirited> Trace scratches Stalwart Joey's body with her pierce. HP:Bruised, Stalwart Joey:somewhat dispirited> You force your Will against Stalwart Joey's dexterity! Yarat chats, 'hummm' HP:Bruised, Stalwart Joey:somewhat clumsy> You deflect Stalwart Joey's attack. HP:Bruised, Stalwart Joey:somewhat clumsy>who Trace lightly pierces Stalwart Joey's head. HP:Bruised, Stalwart Joey:somewhat clumsy> You force your Will against Stalwart Joey's concentration! HP:Bruised, Stalwart Joey:somewhat clumsy> Trace barely pierces Stalwart Joey's body. You dodge Stalwart Joey's attack. HP:Bruised, Stalwart Joey:somewhat clumsy> Trace forces her Will against Stalwart Joey's intelligence! You couldn't reach his mind. HP:Bruised, Stalwart Joey:somewhat clumsy>Players ------- [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Bruised, Stalwart Joey:somewhat clumsy> You force your Will against Stalwart Joey's will! HP:Bruised, Stalwart Joey:seriously dispirited> You deflect Stalwart Joey's attack. HP:Bruised, Stalwart Joey:seriously dispirited> Trace tries her Will against Stalwart Joey's mind, but he resists! HP:Bruised, Stalwart Joey:seriously dispirited> You force your Will against Stalwart Joey's constitution! Soi narrates, 'i go slab:P' HP:Bruised, Stalwart Joey:seriously dispirited>nar that mystic :P You deflect Stalwart Joey's attack. You narrate, 'that mystic :P' HP:Bruised, Stalwart Joey:seriously dispirited> Trace forces her Will against Stalwart Joey's learning! HP:Bruised, Stalwart Joey:seriously dispirited> You couldn't reach his mind. HP:Bruised, Stalwart Joey:seriously dispirited> You deflect Stalwart Joey's attack. HP:Bruised, Stalwart Joey:seriously dispirited> Trace forces her Will against Stalwart Joey's will! HP:Bruised, Stalwart Joey:seriously dispirited> You force your Will against Stalwart Joey's will! HP:Bruised, Stalwart Joey:strongly dispirited> Soi narrates, 'oh, nm' HP:Bruised, Stalwart Joey:strongly dispirited> Trace forces her Will against Stalwart Joey's concentration! Trace narrates, 'hehe' HP:Bruised, Stalwart Joey:strongly dispirited> You couldn't reach his mind. You deflect Stalwart Joey's attack. HP:Bruised, Stalwart Joey:strongly dispirited> Trace forces her Will against Stalwart Joey's concentration! HP:Scratched, Stalwart Joey:strongly dispirited> You couldn't reach his mind. HP:Scratched, Stalwart Joey:strongly dispirited> You deflect Stalwart Joey's attack. Trace looks at Stalwart Joey. HP:Scratched, Stalwart Joey:strongly dispirited> Trace forces her Will against Stalwart Joey's strength! Soi narrates, ':)' HP:Scratched, Stalwart Joey:strongly dispirited> You force your Will against Stalwart Joey's intelligence! HP:Scratched, Stalwart Joey:strongly dispirited> You deflect Stalwart Joey's attack. HP:Scratched, Stalwart Joey:strongly dispirited> Trace forces her Will against Stalwart Joey's concentration! HP:Scratched, Stalwart Joey:strongly dispirited> You force your Will against Stalwart Joey's concentration! HP:Scratched, Stalwart Joey:strongly dispirited> You force your Will against Stalwart Joey's intelligence! HP:Scratched, Stalwart Joey:strongly dispirited> You deflect Stalwart Joey's attack. HP:Scratched, Stalwart Joey:strongly dispirited> Trace forces her Will against Stalwart Joey's learning! HP:Scratched, Stalwart Joey:strongly dispirited> You force your Will against Stalwart Joey's constitution! HP:Scratched, Stalwart Joey:strongly dispirited> You deflect Stalwart Joey's attack. HP:Scratched, Stalwart Joey:strongly dispirited> Trace forces her Will against Stalwart Joey's dexterity! HP:Scratched, Stalwart Joey:strongly dispirited> You couldn't reach his mind. HP:Scratched, Stalwart Joey:strongly dispirited>nar I'm not going after atm.. You deflect Stalwart Joey's attack. HP:Scratched, Stalwart Joey:strongly dispirited>Trace forces her Will against Stalwart Joey's constitution! You narrate, 'I'm not going after atm..' HP:Scratched, Stalwart Joey:strongly dispirited> You force your Will against Stalwart Joey's constitution! HP:Scratched, Stalwart Joey:strongly dispirited> Trace says 'i gotta talk to errent quick' HP:Scratched, Stalwart Joey:strongly dispirited>nar you go ahead Trace forces her Will against Stalwart Joey's will! HP:Scratched, Stalwart Joey:strongly dispirited>You couldn't reach his mind. You deflect Stalwart Joey's attack. You narrate, 'you go ahead' HP:Scratched, Stalwart Joey:strongly dispirited>sc Soi narrates, 'mystics tear me up' HP:Scratched, Stalwart Joey:strongly dispirited>You have 167/169 hit, 57/57 stamina, 126/146 moves, 67 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 0, XP Needed: 36K. You are getting thirsty. HP:Scratched, Stalwart Joey:strongly dispirited> Trace tries her Will against Stalwart Joey's mind, but he resists! HP:Scratched, Stalwart Joey:strongly dispirited> You force your Will against Stalwart Joey's dexterity! HP:Scratched, Stalwart Joey:strongly dispirited> You deflect Stalwart Joey's attack. HP:Scratched, Stalwart Joey:strongly dispirited> You couldn't reach his mind. HP:Healthy, Stalwart Joey:strongly dispirited>nar nod Trace says 'my pack i fucked up' HP:Healthy, Stalwart Joey:strongly dispirited> You deflect Stalwart Joey's attack. HP:Healthy, Stalwart Joey:strongly dispirited> Trace forces her Will against Stalwart Joey's strength! HP:Healthy, Trace:Healthy, Stalwart Joey:strongly dispirited>You force your Will against Stalwart Joey's will! Your spirit increases by 4. You receive your share of experience -- 364 points. Stalwart Joey fails in his mission to defend the area, and dies painfully. You narrate, 'nod' nar :( >You narrate, ':(' >get coins all.cor You get a small pile of coins from the silent corpse of Stalwart Joey. There were 1 silver coin. There doesn't seem to be a coins in the silent corpse of a bandit guard. There doesn't seem to be a coins in the silent corpse of a bandit guard. There doesn't seem to be a coins in the silent corpse of a bandit guard. There doesn't seem to be a coins in the silent corpse of a bandit guard. >d ci matty Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. The silent corpse of Matty Bumpo is lying here. Matty Bumpo stands here, with a stupid smirk on his face. Trace enters from above. A nice pony enters from above. >You start to concentrate. -\|eyepoke matty /-\ Ok. >You poke Matty Bumpo in the eye.. >k matty cc You force your Will against Matty Bumpo's learning! HP:Healthy, Matty Bumpo:slightly retarded> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:slightly retarded>You start to concentrate. /-\|/-\ Ok. Matty Bumpo appears to be confused! HP:Healthy, Matty Bumpo:slightly retarded> You couldn't reach his mind. Trace looks at Matty Bumpo. HP:Healthy, Matty Bumpo:slightly retarded> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:slightly retarded> Trace assists you! Trace tries her Will against Matty Bumpo's mind, but he resists! HP:Healthy, Matty Bumpo:slightly retarded> You couldn't reach his mind. HP:Healthy, Matty Bumpo:slightly retarded> Trace tries her Will against Matty Bumpo's mind, but loses control! HP:Healthy, Matty Bumpo:slightly retarded> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:slightly retarded>set tac def You force your Will against Matty Bumpo's learning! HP:Healthy, Matty Bumpo:somewhat retarded>You are now employing defensive tactics. HP:Healthy, Matty Bumpo:somewhat retarded>l Trace tries her Will against Matty Bumpo's mind, but he resists! HP:Healthy, Matty Bumpo:somewhat retarded>Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. The silent corpse of Matty Bumpo is lying here. Matty Bumpo is here, fighting YOU! Trace the Hobbit is here, fighting Matty Bumpo. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. HP:Healthy, Matty Bumpo:somewhat retarded> You force your Will against Matty Bumpo's concentration! HP:Healthy, Matty Bumpo:somewhat retarded> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:somewhat retarded> Trace tries her Will against Matty Bumpo's mind, but loses control! HP:Healthy, Matty Bumpo:somewhat retarded> You force your Will against Matty Bumpo's strength! HP:Healthy, Matty Bumpo:somewhat retarded>exam cor You see nothing special.. When you look inside, you see: corpse (here) : a long shiny blade a large, wooden shield a thick pair of leather sleeves a thick pair of leather pants a thick leather breastplate a wax seal a long shiny blade a large, wooden shield a thick pair of leather sleeves a thick pair of leather pants a thick leather breastplate a wax seal a thick leather breastplate a thick pair of leather pants a thick pair of leather sleeves a large, wooden shield a long shiny blade a wax seal HP:Healthy, Matty Bumpo:somewhat retarded> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:somewhat retarded>'exam cor You force your Will against Matty Bumpo's will! HP:Healthy, Matty Bumpo:somewhat retarded>You say 'exam cor' HP:Healthy, Matty Bumpo:somewhat retarded> Trace tries her Will against Matty Bumpo's mind, but he resists! HP:Healthy, Matty Bumpo:somewhat retarded> You deflect Matty Bumpo's attack. You force your Will against Matty Bumpo's intelligence! HP:Healthy, Matty Bumpo:somewhat retarded> Trace tries her Will against Matty Bumpo's mind, but he resists! who HP:Healthy, Matty Bumpo:somewhat retarded>You force your Will against Matty Bumpo's intelligence! Players ------- [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Healthy, Matty Bumpo:somewhat retarded> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:somewhat retarded> Trace forces her Will against Matty Bumpo's concentration! HP:Healthy, Matty Bumpo:somewhat retarded> Trace gothmoggles. HP:Healthy, Matty Bumpo:somewhat retarded> You force your Will against Matty Bumpo's concentration! HP:Healthy, Matty Bumpo:somewhat retarded> Trace giggles. HP:Healthy, Matty Bumpo:somewhat retarded> Trace tries her Will against Matty Bumpo's mind, but loses control! HP:Healthy, Matty Bumpo:somewhat retarded> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:somewhat retarded> You couldn't reach his mind. HP:Healthy, Matty Bumpo:somewhat retarded> Soi tells you 'hmm, which should i make first on rots, mage or this class?:)'. HP:Healthy, Matty Bumpo:somewhat retarded> Trace forces her Will against Matty Bumpo's strength! HP:Healthy, Matty Bumpo:somewhat retarded>'I've been here You force your Will against Matty Bumpo's will! HP:Healthy, Matty Bumpo:somewhat retarded>You say 'I've been here' HP:Healthy, Matty Bumpo:somewhat retarded>tell soi this class, definitely You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:somewhat retarded> Trace tries her Will against Matty Bumpo's mind, but loses control! HP:Healthy, Matty Bumpo:somewhat retarded> You force your Will against Matty Bumpo's will! HP:Healthy, Matty Bumpo:somewhat dispirited> Trace tries her Will against Matty Bumpo's mind, but he resists! HP:Healthy, Matty Bumpo:somewhat dispirited> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:somewhat dispirited> Trace nods solemnly. HP:Healthy, Matty Bumpo:somewhat dispirited> You force your Will against Matty Bumpo's dexterity! HP:Healthy, Matty Bumpo:somewhat dispirited> Trace tries her Will against Matty Bumpo's mind, but loses control! HP:Healthy, Matty Bumpo:somewhat dispirited> You force your Will against Matty Bumpo's will! HP:Healthy, Matty Bumpo:seriously dispirited> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:seriously dispirited> Trace forces her Will against Matty Bumpo's intelligence! HP:Healthy, Matty Bumpo:seriously dispirited> You force your Will against Matty Bumpo's constitution! HP:Healthy, Matty Bumpo:seriously dispirited> Trace forces her Will against Matty Bumpo's constitution! Matty Bumpo slashes your left hand hard. HP:Scratched, Matty Bumpo:seriously dispirited> You couldn't reach his mind. HP:Scratched, Matty Bumpo:seriously dispirited>You tell Soi 'this class, definitely' HP:Scratched, Matty Bumpo:seriously dispirited> Trace forces her Will against Matty Bumpo's learning! HP:Scratched, Matty Bumpo:seriously dispirited>HP:Scratched, Matty Bumpo:seriously dispirited>You force your Will against Matty Bumpo's learning! HP:Scratched, Matty Bumpo:seriously dispirited> You deflect Matty Bumpo's attack. HP:Scratched, Matty Bumpo:seriously dispirited> Trace forces her Will against Matty Bumpo's learning! HP:Scratched, Matty Bumpo:seriously retarded>set tac def You force your Will against Matty Bumpo's concentration! HP:Scratched, Matty Bumpo:seriously retarded>diag You are now employing defensive tactics. HP:Scratched, Matty Bumpo:seriously retarded>Trace forces her Will against Matty Bumpo's learning! You deflect Matty Bumpo's attack. Matty Bumpo looks healthy. Matty Bumpo is seriously retarded and seriously dispirited. Matty Bumpo has arrived but recently. Matty Bumpo is affected by: confuse (fast-acting) insight (long) He is very perceptive to the Wraith-world. spit matty HP:Scratched, Matty Bumpo:seriously retarded> You force your Will against Matty Bumpo's learning! HP:Scratched, Matty Bumpo:seriously retarded>You spit on him. HP:Scratched, Matty Bumpo:seriously retarded> Trace forces her Will against Matty Bumpo's concentration! HP:Scratched, Matty Bumpo:seriously retarded> You deflect Matty Bumpo's attack. You force your Will against Matty Bumpo's will! HP:Scratched, Matty Bumpo:seriously retarded>diag Matty Bumpo looks healthy. Matty Bumpo is seriously retarded and seriously dispirited. Matty Bumpo has arrived but recently. Matty Bumpo is affected by: confuse (fast-acting) insight (long) He is very perceptive to the Wraith-world. HP:Scratched, Matty Bumpo:seriously retarded> Trace forces her Will against Matty Bumpo's intelligence! HP:Scratched, Matty Bumpo:seriously retarded> You force your Will against Matty Bumpo's constitution! HP:Scratched, Matty Bumpo:seriously retarded>sc You deflect Matty Bumpo's attack. HP:Scratched, Matty Bumpo:seriously retarded> Trace tries her Will against Matty Bumpo's mind, but he resists! HP:Scratched, Matty Bumpo:seriously retarded>You have 164/169 hit, 57/57 stamina, 144/146 moves, 71 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 35K. You are getting thirsty. HP:Scratched, Matty Bumpo:seriously retarded> You force your Will against Matty Bumpo's dexterity! HP:Scratched, Matty Bumpo:seriously retarded> Trace forces her Will against Matty Bumpo's learning! drink skin drink skin drink skin HP:Scratched, Matty Bumpo:strongly retarded> You deflect Matty Bumpo's attack. HP:Scratched, Matty Bumpo:strongly retarded> You force your Will against Matty Bumpo's constitution! HP:Scratched, Matty Bumpo:strongly retarded>You drink the water. You don't feel thirsty any more. HP:Scratched, Matty Bumpo:strongly retarded>Your stomach can't contain anymore! HP:Scratched, Matty Bumpo:strongly retarded>Your stomach can't contain anymore! HP:Scratched, Matty Bumpo:strongly retarded> Trace tries her Will against Matty Bumpo's mind, but he resists! HP:Scratched, Matty Bumpo:strongly retarded> You force your Will against Matty Bumpo's strength! HP:Scratched, Matty Bumpo:strongly retarded> You deflect Matty Bumpo's attack. HP:Scratched, Matty Bumpo:seriously retarded> Trace forces her Will against Matty Bumpo's dexterity! HP:Scratched, Matty Bumpo:seriously retarded> You force your Will against Matty Bumpo's concentration! HP:Scratched, Matty Bumpo:seriously retarded>l Trace says 'lets loot the bracelets off the other cor so uruk dont get them' HP:Scratched, Matty Bumpo:seriously retarded>Trace forces her Will against Matty Bumpo's dexterity! Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. The silent corpse of Matty Bumpo is lying here. Matty Bumpo is here, fighting YOU! Trace the Hobbit is here, fighting Matty Bumpo. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. HP:Scratched, Matty Bumpo:seriously retarded> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:seriously retarded> You couldn't reach his mind. HP:Healthy, Matty Bumpo:seriously retarded> Trace tries her Will against Matty Bumpo's mind, but he resists! HP:Healthy, Matty Bumpo:seriously retarded> You force your Will against Matty Bumpo's constitution! HP:Healthy, Matty Bumpo:seriously retarded> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:seriously retarded> Trace tries her Will against Matty Bumpo's mind, but he resists! HP:Healthy, Matty Bumpo:seriously retarded>nod You force your Will against Matty Bumpo's dexterity! HP:Healthy, Matty Bumpo:seriously retarded>You nod solemnly. HP:Healthy, Matty Bumpo:seriously retarded> Trace tries her Will against Matty Bumpo's mind, but loses control! You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:seriously retarded> You couldn't reach his mind. HP:Healthy, Matty Bumpo:seriously retarded> Trace forces her Will against Matty Bumpo's intelligence! HP:Healthy, Matty Bumpo:seriously retarded> You couldn't reach his mind. HP:Healthy, Matty Bumpo:seriously retarded>wh You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:seriously retarded>Trace forces her Will against Matty Bumpo's strength! Players ------- [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (sleeping) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Healthy, Matty Bumpo:seriously retarded> You force your Will against Matty Bumpo's will! HP:Healthy, Matty Bumpo:strongly dispirited> Matty Bumpo slashes your right arm hard. sc HP:Scratched, Matty Bumpo:strongly dispirited> Trace tries her Will against Matty Bumpo's mind, but he resists! HP:Scratched, Matty Bumpo:strongly dispirited>You have 154/169 hit, 57/57 stamina, 145/146 moves, 72 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 35K. HP:Scratched, Matty Bumpo:strongly dispirited> You force your Will against Matty Bumpo's strength! HP:Scratched, Matty Bumpo:strongly dispirited> Trace forces her Will against Matty Bumpo's strength! HP:Scratched, Matty Bumpo:strongly dispirited>m You deflect Matty Bumpo's attack. You force your Will against Matty Bumpo's dexterity! HP:Scratched, Matty Bumpo:strongly dispirited>+--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | ^ R - - - - V ~ - - - - - - - - - - - - - - + | | ^ h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | X | | * | | H | +--------------------------------------------------+ HP:Scratched, Matty Bumpo:strongly dispirited> Trace forces her Will against Matty Bumpo's constitution! HP:Scratched, Trace:Healthy, Matty Bumpo:strongly dispirited> You force your Will against Matty Bumpo's learning! HP:Scratched, Trace:Healthy, Matty Bumpo:strongly retarded> Matty Bumpo slashes Trace's left leg very hard. HP:Scratched, Trace:Bruised, Matty Bumpo:strongly retarded> Trace forces her Will against Matty Bumpo's will! HP:Scratched, Trace:Bruised, Matty Bumpo:strongly retarded> You force your Will against Matty Bumpo's intelligence! l HP:Scratched, Trace:Bruised, Matty Bumpo:strongly retarded>Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. The silent corpse of Matty Bumpo is lying here. Matty Bumpo is here, fighting Trace. Trace the Hobbit is here, fighting Matty Bumpo. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. HP:Scratched, Trace:Bruised, Matty Bumpo:strongly retarded> Trace forces her Will against Matty Bumpo's intelligence! HP:Scratched, Trace:Bruised, Matty Bumpo:strongly retarded> Trace deflects Matty Bumpo's attack. HP:Scratched, Trace:Bruised, Matty Bumpo:strongly retarded> You couldn't reach his mind. HP:Scratched, Trace:Bruised, Matty Bumpo:strongly retarded>diag Matty Bumpo looks healthy. Matty Bumpo is strongly retarded and strongly dispirited. Matty Bumpo has arrived but recently. Matty Bumpo is affected by: confuse (fast-acting) 'go def insight (long) He is very perceptive to the Wraith-world. HP:Scratched, Trace:Bruised, Matty Bumpo:strongly retarded> Trace forces her Will against Matty Bumpo's concentration! HP:Scratched, Trace:Bruised, Matty Bumpo:strongly retarded> You force your Will against Matty Bumpo's learning! HP:Scratched, Trace:Bruised, Matty Bumpo:horribly retarded>gig You say 'go def' HP:Scratched, Trace:Bruised, Matty Bumpo:horribly retarded> Trace deflects Matty Bumpo's attack. HP:Scratched, Trace:Bruised, Matty Bumpo:horribly retarded>Trace forces her Will against Matty Bumpo's dexterity! You giggle. HP:Scratched, Trace:Bruised, Matty Bumpo:horribly retarded> You force your Will against Matty Bumpo's dexterity! HP:Scratched, Trace:Bruised, Matty Bumpo:horribly retarded> Trace deflects Matty Bumpo's attack. HP:Scratched, Trace:Bruised, Matty Bumpo:horribly retarded>conc You force your Will against Matty Bumpo's strength! Trace nods solemnly. HP:Scratched, Trace:Bruised, Matty Bumpo:horribly retarded> Trace says 'am' HP:Scratched, Trace:Bruised, Matty Bumpo:horribly retarded>You start focusing your mind. Matty Bumpo slashes Trace's right arm. Soi tells you 'okie'. Trace deflects Matty Bumpo's attack. Trace forces her Will against Matty Bumpo's intelligence! Matty Bumpo deeply wounds Trace's right arm with his slash. Trace panics, and attempts to flee! Trace flees head over heals! Trace leaves up. A nice pony leaves up. You attack with extra will power! (4) HP:Healthy, Matty Bumpo:horribly retarded> You couldn't reach his mind. HP:Healthy, Matty Bumpo:horribly retarded> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:horribly retarded> You couldn't reach his mind. HP:Healthy, Matty Bumpo:horribly retarded> You force your Will against Matty Bumpo's intelligence! HP:Healthy, Matty Bumpo:horribly retarded> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:horribly retarded>gt down You group-say 'down' HP:Healthy, Matty Bumpo:horribly retarded> You couldn't reach his mind. Trace chats, 'ouch' HP:Healthy, Matty Bumpo:horribly retarded>conc You deflect Matty Bumpo's attack. Trace enters from above. A nice pony enters from above. HP:Healthy, Matty Bumpo:horribly retarded>You start focusing your mind. Trace assists you! Trace forces her Will against Matty Bumpo's will! Matty Bumpo slashes your body hard. Trace tries her Will against Matty Bumpo's mind, but loses control! Matty Bumpo slashes your head hard. Trace forces her Will against Matty Bumpo's strength! You deflect Matty Bumpo's attack. You attack with extra will power! (4) Your spirit increases by 6. You receive your share of experience -- 1304 points. Your blood freezes as you hear Matty Bumpo's death cry. HP:Bruised>smile get coins all.cor You smile happily. HP:Bruised>You get a pile of coins from the silent corpse of Matty Bumpo. There were 2 silver and 75 copper coins. There doesn't seem to be a coins in the silent corpse of Matty Bumpo. HP:Bruised>exam cor The silent corpse of Matty Bumpo decays into dust. You see nothing special.. When you look inside, you see: corpse (here) : a long shiny blade a large, wooden shield a thick pair of leather sleeves a thick pair of leather pants a thick leather breastplate a blue marble ring..It glows blue! a wax seal u HP:Bruised>Bandit Hideout Exits are: D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The silent corpse of Stalwart Joey is lying here. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. Trace enterget gold cor get gold cor get stone cor get stone cor who nar bleh s from below. A nice pony enters from below. HP:Bruised>You get a golden bracelet from the silent corpse of Stalwart Joey. HP:Bruised>Your regeneration slowed. You get a golden bracelet from the silent corpse of Stalwart Joey. HP:Bruised> Trace says 'just a sec' HP:Bruised>You get a stone ring from the silent corpse of Stalwart Joey. HP:Bruised>Your hands are already full! HP:Bruised>Players ------- [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (sleeping) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Woonar hate this freeze, shrug d Elf 5 characters displayed. HP:Scratched>HP:Scratched>You narrate, 'bleh' HP:Scratched>You narrate, 'hate this freeze, shrug' HP:Scratched> Trace gets a pair of silk sleeves from the silent corpse of Stalwart Joey. HP:Scratched>give stone trace give stone trace Trace seems to have her hands full. i HP:Scratched>Trace seems to have her hands full. HP:Scratched>You are carrying: a stone ring..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a water skin a sapphire ring..It glows blue! a sapphire ring..It glows blue! a blue marble ring..It glows blue! a soldier ration a soldier ration a silver circlet..It glows blue! a silver circlet..It glows blue! a leg of lamb a large sack a large sack a twisted piece of wire an indigo pair of cotton pants an indigo pair of cotton gloves a torch a torch a torch a torch a twisted piece of wire a backpack HP:Scratched>eat meat eat meat You don't seem to have any. eat leg HP:Scratched>You don't seem to have any. HP:Scratched>eat leg eat leg eat leg You eat a leg of lamb. You are full. HP:Scratched>You don't seem to have any. HP:Scratched>You don't seem to have any. i HP:Scratched>You don't seem to have any. HP:Scratched>You are carrying: a stone ring..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a water skin a sapphire ring..It glows blue! a sapphire ring..It glows blue! a blue marble ring..It glows blue! a soldier ration a soldier ration a silver circlet..It glows blue! a silver circlet..It glows blue! a large sack a large sack a twisted piece of wire an indigo pair of cotton pants an indigo pair of cotton gloves a torch a torch a torch a torch a twisted piece of wire a backpack HP:Scratched>put all.tor pack You put a torch in a backpack. You put a torch in a backpack. You put a torch in a backpack. You put a torch in a backpack. HP:Scratched>i You are carrying: a stone ring..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a water skin a sapphire ring..It glows blue! a sapphire ring..It glows blue! a blue marble ring..It glows blue! a soldier ration a soldier ration a silver circlet..It glows blue! a silver circlet..It glows blue! a large sack a large sack a twisted piece of wire an indigo pair of cotton pants an indigo pair of cotton gloves a twisted piece of wire a backpack HP:Scratched>put all.ring sack You put a stone ring in a large sack. You put a sapphire ring in a large sack. You put a sapphire ring in a large sack. You put a blue marble ring in a large sack. HP:Scratched>exam sack This is a large sack, made to carry things. When you look inside, you see: sack (carried) : a blue marble ring..It glows blue! a sapphire ring..It glows blue! a sapphire ring..It glows blue! a stone ring..It glows blue! a soldier ration a soldier ration a ruby necklace..It glows blue! a golden bracelet..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a silver circlet..It glows blue! a silver circlet..It glows blue! HP:Scratched>l Bandit Hideout Exits are: D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The silent corpse of Stalwart Joey is lying here. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. Trace the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. HP:Scratched>ex a Obvious exits: Down - Bandit Sleeping Area HP:Scratched>exa d To the down you see: Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. A hard piece of wax is laying here. A long shiny blade lies in the dusty ground. A large wooden shield lies discarded on the ground. A thick pair of leather sleeves have been left here. A pair of thick, leather pants lie discarded in a heap. A breastplate, made of leather, lies abandoned on the ground. A hard piece of wax is laying here. A breastplate, made of leather, lies abandoned on the ground. A pair of thick, leather pants lie discarded in a heap. A thick pair of leather sleeves have been left here. A large wooden shield lies discarded on the ground. A long shiny blade lies in the dusty ground. A hard piece of wax is laying here. A breastplate, made of leather, lies abandoned on the ground. A pair of thick, leather pants lie discarded in a heap. A thick pair of leather sleeves have been left here. A large wooden shield lies discarded on the ground. A long shiny blade lies in the dusty ground. The silent corpse of Matty Bumpo is lying here. HP:Scratched>d Trace says 'got a spare pack' HP:Scratched>get coins all.cor shake 'we get one Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. A hard piece of wax is laying here. A long shiny blade lies in the dusty ground. A large wooden shield lies discarded on the ground. A thick pair of leather sleeves have been left here. A pair of thick, leather pants lie discarded in a heap. A breastplate, made of leather, lies abandoned on the ground. A hard piece of wax is laying here. A breastplate, made of leather, lies abandoned on the ground. A pair of thick, leather pants lie discarded in a heap. A thick pair of leather sleeves have been left here. A large wooden shield lies discarded on the ground. A long shiny blade lies in the dusty ground. A hard piece of wax is laying here. A breastplate, made of leather, lies abandoned on the ground. A pair of thick, leather pants lie discarded in a heap. A thick pair of leather sleeves have been left here. A large wooden shield lies discarded on the ground. A long shiny blade lies in the dusty ground. The silent corpse of Matty Bumpo is lying here. Trace enters from above. A nice pony enters from above. HP:Scratched>There doesn't seem to be a coins in the silent corpse of Matty Bumpo. HP:Scratched>You shake your head. HP:Scratched>You say 'we get one' HP:Scratched> Trace says 'wait' HP:Scratched> Saving Ainaran. 'I need to prac anyway HP:Scratched>You say 'I need to prac anyway' exam cor HP:Scratched>Trace says 'i wana get the silk' You see nothing special.. When you look inside, you see: corpse (here) : a long shiny blade a large, wooden shield a thick pair of leather sleeves a thick pair of leather pants a thick leather breastplate a blue marble ring..It glows blue! a wax seal HP:Scratched>get ring cor You get a blue marble ring from the silent corpse of Matty Bumpo. HP:Scratched>put ring sack who You put a blue marble ring in a large sack. HP:Scratched>Players ------- [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (sleeping) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Scratched> Trace says 'but my pack uis fucked up' HP:Scratched>comf trace l You comfort her. HP:Scratched>Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. A hard piece of wax is laying here. A long shiny blade lies in the dusty ground. A large wooden shield lies discarded on the ground. A thick pair of leather sleeves have been left here. A pair of thick, leather pants lie discarded in a heap. A breastplate, made of leather, lies abandoned on the ground. A hard piece of wax is laying here. A breastplate, made of leather, lies abandoned on the ground. A pair of thick, leather pants lie discarded in a heap. A thick pair of leather sleeves have been left here. A large wooden shield lies discarded on the ground. A long shiny blade lies in the dusty ground. A hard piece of wax is laying here. A breastplate, made of leather, lies abandoned on the ground. A pair of thick, leather pants lie discarded in a heap. A thick pair of leather sleeves have been left here. A large wooden shield lies discarded on the ground. A long shiny blade lies in the dusty ground. The silent corpse of Matty Bumpo is lying here. Trace the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. HP:Scratched>who Trace drops a torch. Trace drops a torch. Trace drops a torch. Trace drops a torch. Trace drops a torch. Trace drops a torch. Trace drops a torch. Players ------- [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Scratched> Trace drops a soldier ration. Trace drops a soldier ration. Trace drops a soldier ration. Trace drops a soldier ration. Trace drops a soldier ration. Trace drops a soldier ration. HP:Scratched> Trace gets a torch from a backpack. Trace gets a soldier ration from a backpack. Trace gets a soldier ration from a backpack. Trace gets a soldier ration from a backpack. Trace gets a soldier ration from a backpack. Trace gets a soldier ration from a backpack. er er er HP:Scratched> Yarat chats, 'why is a lvl 7 uruk ahead of everyone on fame?' HP:Scratched> Trace gets a torch. Trace gets a torch. Trace gets a torch. Trace gets a torch. Trace gets a torch. Trace gets a torch. Trace gets a torch. > Trace puts a torch in a backpack. Trace puts a torch in a backpack. Trace puts a torch in a backpack. Trace puts a torch in a backpack. Trace puts a torch in a backpack. Trace puts a torch in a backpack. Trace puts a torch in a backpack. Trace puts a torch in a backpack. >You are too full to eat more. >You are too full to eat more. >You are too full to eat more. > Your regeneration slows again. > Trace puts a soldier ration in a backpack. Trace puts a soldier ration in a backpack. Trace puts a soldier ration in a backpack. > Trace sighs loudly. >chat killed everyone last night :P You chat, 'killed everyone last night :P' who >Players ------- [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. >l Trace leaves up. A nice pony leaves up. >Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. A soldier ration is lying here on the floor. A soldier ration is lying here on the floor. A soldier ration is lying here on the floor. A soldier ration is lying here on the floor. A soldier ration is lying here on the floor. A soldier ration is lying here on the floor. A hard piece of wax is laying here. A long shiny blade lies in the dusty ground. A large wooden shield lies discarded on the ground. A thick pair of leather sleeves have been left here. A pair of thick, leather pants lie discarded in a heap. A breastplate, made of leather, lies abandoned on the ground. A hard piece of wax is laying here. A breastplate, made of leather, lies abandoned on the ground. A pair of thick, leather pants lie discarded in a heap. A thick pair of leather sleeves have been left here. A large wooden shield lies discarded on the ground. A long shiny blade lies in the dusty ground. A hard piece of wax is laying here. A breastplate, made of leather, lies abandoned on the ground. A pair of thick, leather pants lie discarded in a heap. A thick pair of leather sleeves have been left here. A large wooden shield lies discarded on the ground. A long shiny blade lies in the dusty ground. The silent corpse of Matty Bumpo is lying here. A horse is here, gazing at you. >u u Bandit Hideout Exits are: D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The silent corpse of Stalwart Joey is lying here. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. Trace the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. >You cannot go that way. > The silent corpse of a bandit guard decays into dust. > Trace gets a silk scarf from the silent corpse of Stalwart Joey. Trace gets a silk scarf from the silent corpse of Stalwart Joey. Trace gets a pair of silk sleeves from the silent corpse of Stalwart Joey. Trace gets a silk scarf from the silent corpse of Stalwart Joey. Trace gets a silk shirt from the silent corpse of Stalwart Joey. Trace gets a silk scarf from the silent corpse of Stalwart Joey. >chat and fame is screwy You chat, 'and fame is screwy' > Trace stops using an indigo cotton shirt. Trace stops using an indigo pair of cotton pants. Trace stops using an indigo pair of cotton gloves. Trace stops using an indigo pair of cotton sleeves. >exam cor Yarat chats, 'I dont know' > Trace wears a silk shirt on her body. Trace wears a pair of silk sleeves on her arms. >You see nothing special.. When you look inside, you see: corpse (here) : a longsword a small, metal shield a thin metal breastplate a sapphire ring..It glows blue! a torch a large, metal shield a hand axe a hand axe a large, metal shield a hand axe a large, metal shield a sapphire ring..It glows blue! a stone ring..It glows blue! a thin metal breastplate a small, metal shield a longsword >get ring cor get ring cor get ring cor You get a sapphire ring from the silent corpse of Stalwart Joey. >You get a sapphire ring from the silent corpse of Stalwart Joey. >You get a stone ring from the silent corpse of Stalwart Joey. >put all.ring sack You put a stone ring in a large sack. You put a sapphire ring in a large sack. You put a sapphire ring in a large sack. > Trace giggles. >u You cannot go that way. l >op ledgewall Bandit Hideout Exits are: D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A torch is lying here. An finely cut sapphire has been abandoned here...It glows blue! A shirt sewn from silk lies abandoned here. A small silken scarf lies on the ground. A large metal shield lies discarded on the ground. A hand axe is lying here. The silent corpse of Stalwart Joey is lying here. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. Trace the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. > Trace drops a silk scarf. Trace drops a silk scarf. Trace drops a silk scarf. Trace drops a silk scarf. Trace drops a pair of silk sleeves. Trace drops a silk scarf. >Ok. > Trace puts an indigo pair of cotton gloves on her hands. Trace puts an indigo pair of cotton pants on her legs. >who Players ------- [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. get ring get ring >get ring Trace drops an indigo pair of cotton sleeves. Trace drops an indigo cotton shirt. >You get a sapphire ring. >You don't see a ring here. >You don't see a ring here. >put all.ring sack i You put a sapphire ring in a large sack. >You are carrying: a golden bracelet..It glows blue! a golden bracelet..It glows blue! a water skin a soldier ration a soldier ration a silver circlet..It glows blue! a silver circlet..It glows blue! a large sack a large sack a twisted piece of wire an indigo pair of cotton pants an indigo pair of cotton gloves a twisted piece of wire a backpack >'ready? gig You say 'ready?' who >You giggle. > Trace says 'lets go' >Players ------- [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. >get pack sack There doesn't seem to be a pack in a large sack. exam pack i >When you look inside, you see: backpack (carried) : a torch a torch a torch a torch a golden visor..It glows blue! a soldier ration a soldier ration a soldier ration >You are carrying: a golden bracelet..It glows blue! a golden bracelet..It glows blue! a water skin a soldier ration a soldier ration a silver circlet..It glows blue! a silver circlet..It glows blue! a large sack a large sack a twisted piece of wire an indigo pair of cotton pants an indigo pair of cotton gloves a twisted piece of wire a backpack >put all.gold sack You put a golden bracelet in a large sack. You put a golden bracelet in a large sack. >put all.silver sack You put a silver circlet in a large sack. You put a silver circlet in a large sack. >exam sack This is a large sack, made to carry things. When you look inside, you see: sack (carried) : a silver circlet..It glows blue! a silver circlet..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a sapphire ring..It glows blue! a sapphire ring..It glows blue! a sapphire ring..It glows blue! a stone ring..It glows blue! a blue marble ring..It glows blue! a blue marble ring..It glows blue! a sapphire ring..It glows blue! a sapphire ring..It glows blue! a stone ring..It glows blue! a soldier ration a soldier ration a ruby necklace..It glows blue! a golden bracelet..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a silver circlet..It glows blue! a silver circlet..It glows blue! >u Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. Snow lies upon the ground. A black rabbit scurries about. A bandit sentry is here, fighting Soi. Soi is here, fighting a bandit sentry, riding on a horse. A horse is here, gazing at you. Trace enters from below. A nice pony enters from below. > The fields become blankets of white as snow quickly covers the ground. > Soi deflects a bandit sentry's attack. > Soi slashes a bandit sentry's body. > Trace giggles. > Soi giggles. > Soi deflects a bandit sentry's attack. A bandit sentry deflects Soi's attack. >'wish I had that stuff on my mystics A bandit sentry deflects Soi's attack. You say 'wish I had that stuff on my mystics' >smile Soi dodges a bandit sentry's attack. >You smile happily. >bow e You bow deeply. e > A bandit sentry deflects Soi's attack. >pour water skin Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Snow lies upon the ground. Trace enters from the west. A nice pony enters from the west. >Small Pond Exits are: W Here is a small watering hole where all the creatures of these plains come to drink. The water looks nice and clean. You are not sure how the pond is fed, perhaps an underground stream. A placid pond is here, inviting you to take a refreshing drink. Snow lies upon the ground. Trace enters from the west. A nice pony enters from the west. >You pour some water into the skin. >w s Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Snow lies upon the ground. Trace enters from the east. A nice pony enters from the east. s >Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Snow lies upon the ground. Trace enters from the north. A nice pony enters from the north. >Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. Snow lies upon the ground. Trace enters from the north. A nice pony enters from the north. >e e e Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. Trace enters from the west. A nice pony enters from the west. >Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and west. Snow lies upon the ground. Trace enters from the west. A nice pony enters from the west. >You cannot go that way. >e e n e You cannot go that way. e e >You cannot go that way. >e Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. The slashed corpse of an abandoned wolf is lying here. Trace enters from the south. A nice pony enters from the south. >Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. Trace enters from the west. A nice pony enters from the west. >You cannot go that way. >You cannot go that way. >A nice pony stops following Trace. Trace mounts a nice pony and starts riding her. You cannot go that way. >n e e Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Snow lies upon the ground. Trace is entering from the south, riding on a nice pony. >Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. Trace is entering from the west, riding on a nice pony. >Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. Trace is entering from the west, riding on a nice pony. e e e >Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. Snow lies upon the ground. Trace is entering from the west, riding on a nice pony. >You cannot go that way. >w You cannot go that way. >Old Dirt Road Exits are: N E S W n This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. Trace is entering from the east, riding on a nice pony. n >n n Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Trace is entering from the south, riding on a nice pony. >You cannot go that way. >You cannot go that way. >You cannot go that way. >tip boy You tip your hat at a frightened boy, and wish it a good day. l boy > Trace gets a torch from a backpack. > A teenage boy is here. It looks like he is guarding this area not of his own free will. His armour is too big for him and he is squinting into the shadows all around him, terrified of what he might find . . . A frightened boy looks healthy. a frightened boy is using: a thin metal breastplate a small, wooden shield a long, wooden spear a battered metal lamp >set tac def You are now employing defensive tactics. sc >who You have 169/169 hit, 57/57 stamina, 126/146 moves, 78 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 34K. >Players ------- [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. > Trace grabs a torch. >'34k tnl who pon You say '34k tnl' e >Players ------- [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. >You ponder over matters as they appear to you at this moment. >Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Trace is entering from the west, riding on a nice pony. e >Trace says 'ii go buy a pack' Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Trace is entering from the west, riding on a nice pony. >nod e Trace is leaving east, riding on a nice pony. >You nod solemnly. >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Trace is riding on a nice pony. n > Trace is leaving south, riding on a nice pony. >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. >prac Hello, Ainaran! I can teach you these skills: You have 6 practice sessions left. slashing 100% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) swimming 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 100% Taught to: (Mastered) kick 0% Taught to: (Mastered) bash 0% Taught to: (Mastered) rescue 0% Taught to: (Mastered) berserk 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) fast attack 35% Taught to: (Mastered) sneak 0% Taught to: (Mastered) hide 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 17% Taught to: (Mastered) gather herbs 0% Taught to: (Mastered) stealth 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) tame 0% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 36% Taught to: (Mastered) poison 101% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) restlessness 0% Taught to: (Mastered) resist magic 0% Taught to: (Mastered) slow digestion 0% Taught to: (Mastered) dispel regeneration 0% Taught to: (Mastered) insight 101% Taught to: (Mastered) pragmatism 64% Taught to: (Mastered) haze 0% Taught to: (Mastered) fear 101% Taught to: (Mastered) divination 84% Taught to: (Mastered) sanctuary 101% Taught to: (Mastered) vitality 101% Taught to: (Mastered) terror 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) regeneration 101% Taught to: (Mastered) infravision 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) remove poison 64% Taught to: (Mastered) attune 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) > Soi tells you 'can you make a hitter so i can xp with you?:)'. > Lightning lights up the sullen sky through the rain. > Soi tells you 'on rots'. >tell soi I have a few tell soi but a lowbie, as far as that goes, I've got my uruk prac curse prac curse prac curse prac curse prac curse prac curse prac curse tell trace get on icq if at all possible... so we can communicate during freezes **Frozen yet again, for a long, long time. **At least this time, I'm not in a room with evil mobs trying to kill my ass. You tell Soi 'I have a few' >You tell Soi 'but a lowbie, as far as that goes, I've got my uruk' > You practice it for a while. >You practice it for a while. >You practice it for a while. >You practice it for a while. >You practice it for a while. The guildmaster bows and tells you 'Sorry, I can not teach you better.' >You're already perfect in this. >You're already perfect in this. >She's linkless at the moment. >Unrecognized command. >Unrecognized command. >> Soi is entering from the south, riding on a horse. A horse enters from the south. > Soi sits down and rests. > Soi goes away from keyboard. >sigh l You sigh. >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. A horse is here, gazing at you. Soi is (AFK) resting here, riding on a horse. A horse is here, gazing at you. >who Players ------- [ 6 WdE] Yarat the Wood Elf (linkless) [ 6 Hob] Trace the Hobbit (linkless) [ 12 Hum] Soi the Human (AFK) [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. > Soi narrates, '5 minute freeze:(' >sc Trace chats, 'blah' >nod You have 169/169 hit, 57/57 stamina, 146/146 moves, 78 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 34K. >You nod solemnly. > Trace chats, 'i couldnt connect' >tell trace make sure to log on icq, just in case of a freeze Trace chats, 'i thought it crashed' >You tell Trace 'make sure to log on icq, just in case of a freeze' >chat during a freeze, don't disconnect You chat, 'during a freeze, don't disconnect' > Trace tells you 'i at school man...i dont have icq here'. > Lightning lights up the sullen sky through the rain. Saving Ainaran. >chat don't try to reconnect either, it prolongs the freeze. You chat, 'don't try to reconnect either, it prolongs the freeze.' >tell trace nod Soi chats, 'only makes freeze longer' >who You tell Trace 'nod' >Players ------- [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (linkless) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. >sc You have 169/169 hit, 57/57 stamina, 134/146 moves, 78 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 34K. >st You are already standing. >prac Hello, Ainaran! I can teach you these skills: You have 1 practice sessions left. slashing 100% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) swimming 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 100% Taught to: (Mastered) kick 0% Taught to: (Mastered) bash 0% Taught to: (Mastered) rescue 0% Taught to: (Mastered) berserk 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) fast attack 35% Taught to: (Mastered) sneak 0% Taught to: (Mastered) hide 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 17% Taught to: (Mastered) gather herbs 0% Taught to: (Mastered) stealth 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) tame 0% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 36% Taught to: (Mastered) poison 101% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) restlessness 0% Taught to: (Mastered) resist magic 0% Taught to: (Mastered) slow digestion 0% Taught to: (Mastered) dispel regeneration 0% Taught to: (Mastered) insight 101% Taught to: (Mastered) pragmatism 64% Taught to: (Mastered) haze 0% Taught to: (Mastered) fear 101% Taught to: (Mastered) divination 84% Taught to: (Mastered) sanctuary 101% Taught to: (Mastered) vitality 101% Taught to: (Mastered) terror 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) regeneration 101% Taught to: (Mastered) infravision 101% Taught to: (Mastered) curse 100% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) remove poison 64% Taught to: (Mastered) attune 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) > Trace chats, 'i dont have any lagg at all now' >prac attune You practice it for a while. >roar Soi narrates, 'we need some hitters' You roar with laughter. 'got attune >nar nod You say 'got attune' >who You narrate, 'nod' >Players ------- [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (linkless) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. >sing Oh where, oh where have the hitters gone? Oh where, oh where can they be@!? You sing, 'Oh where, oh where have the hitters gone? Oh where, oh where can they be@!?' >l Not a cloud can be seen in the sky. sc >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. A horse is here, gazing at you. Soi is resting here, riding on a horse. A horse is here, gazing at you. >You have 169/169 hit, 57/57 stamina, 146/146 moves, 78 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 34K. >tell trace I'm gonna go solo Soi narrates, 'only some weak elves and hobbits:)' >You tell Trace 'I'm gonna go solo' > Trace tells you 'nod'. >tell trace it's the best way for both of us fol self You tell Trace 'it's the best way for both of us' >gro all You are already following yourself. >> Trace tells you 'see it ya can get any mage eq'. >stat Your fatigue is 0; Your willpower is 42; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 16/16. >chat I have a 16 str mind you. :-) You chat, 'I have a 16 str mind you. :-)' >l At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. A horse is here, gazing at you. Soi is resting here, riding on a horse. A horse is here, gazing at you. >tell trace I try You tell Trace 'I try' >st pour water skin s You are already standing. >Soi narrates, 'me too:P' There is no room for more. >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. >w w w w Trace tells you 'cool :)'. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. >Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. >Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. >You cannot go that way. >nar shrug :-) hehe You narrate, 'shrug :-) hehe' >stat Your fatigue is 0; Your willpower is 42; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 16/16. >tell trace Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 16/16. You tell Trace 'Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 16/16.' >tell trace used to be 7 int, but got a hike l You tell Trace 'used to be 7 int, but got a hike' >Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. A horse is here, gazing at you. >s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. >s Trace tells you '*grin*'. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. >s Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A black deer can barely be made out in the darkness here. s >e Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. A black rabbit scurries about. >n Brushy Plains Exits are: N W The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. A large wild dog watches you carefully. A black rabbit scurries about. A black rabbit scurries about. >A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. A flickering ball of pale flame dances through the air. (shadow) >set men on k flame A ball of pale flame tries its Will against your mind, but you resist! You force your Will against a ball of pale flame's constitution! AutoMental mode is now on. set tac def who HP:Healthy Mind:in top shape, a ball of pale flame:slightly sickly>Your mind is not ready yet. HP:Healthy Mind:in top shape, a ball of pale flame:slightly sickly> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, a ball of pale flame:slightly sickly> You force your Will against a ball of pale flame's constitution! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat sickly>You are now employing defensive tactics. HP:Healthy Mind:in top shape, a ball of pale flame:somewhat sickly>A slight mist rises from the damp land into the cloudless sky. Players ------- [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (linkless) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Healthy Mind:in top shape, a ball of pale flame:somewhat sickly> a ball of pale flame forces its Will against your will! HP:Healthy Mind:barely dispirited, a ball of pale flame:somewhat sickly> You force your Will against a ball of pale flame's intelligence! HP:Healthy Mind:barely dispirited, a ball of pale flame:somewhat sickly> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:barely dispirited, a ball of pale flame:somewhat sickly> You force your Will against a ball of pale flame's strength! HP:Healthy Mind:barely dispirited, a ball of pale flame:somewhat sickly> a ball of pale flame forces its Will against your intelligence! HP:Healthy Mind:slightly duped, a ball of pale flame:somewhat sickly> You force your Will against a ball of pale flame's dexterity! HP:Healthy Mind:slightly duped, a ball of pale flame:somewhat sickly> A ball of pale flame tries its Will against your mind, but loses control! HP:Healthy Mind:slightly duped, a ball of pale flame:somewhat sickly> You force your Will against a ball of pale flame's dexterity! HP:Healthy Mind:slightly duped, a ball of pale flame:somewhat sickly> A ball of pale flame tries its Will against your mind, but loses control! HP:Healthy Mind:slightly duped, a ball of pale flame:somewhat retarded> You force your Will against a ball of pale flame's learning! HP:Healthy Mind:slightly duped, a ball of pale flame:seriously retarded> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:slightly duped, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's will! HP:Healthy Mind:slightly duped, a ball of pale flame:seriously retarded> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:slightly duped, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's learning! HP:Healthy Mind:slightly duped, a ball of pale flame:strongly retarded> A ball of pale flame tries its Will against your mind, but loses control! HP:Healthy Mind:slightly duped, a ball of pale flame:strongly retarded> You force your Will against a ball of pale flame's dexterity! HP:Healthy Mind:slightly duped, a ball of pale flame:strongly retarded> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:slightly duped, a ball of pale flame:strongly retarded> You force your Will against a ball of pale flame's learning! HP:Healthy Mind:slightly duped, a ball of pale flame:horribly retarded> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:slightly duped, a ball of pale flame:horribly retarded> You force your Will against a ball of pale flame's concentration! HP:Healthy Mind:slightly duped, a ball of pale flame:horribly retarded> You force your Will against a ball of pale flame's dexterity! HP:Healthy Mind:slightly duped, a ball of pale flame:horribly retarded> A ball of pale flame tries its Will against your mind, but loses control! HP:Healthy Mind:slightly duped, a ball of pale flame:horribly retarded> You force your Will against a ball of pale flame's dexterity! HP:Healthy Mind:slightly duped, a ball of pale flame:horribly retarded> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:slightly duped, a ball of pale flame:horribly retarded> You force your Will against a ball of pale flame's intelligence! chat 5 mins freeze is nothing compared to one that killed me this morning HP:Healthy Mind:slightly duped, a ball of pale flame:horribly retarded> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:slightly duped, a ball of pale flame:horribly retarded>You chat, '5 mins freeze is nothing compared to one that killed me this morning' HP:Healthy Mind:slightly duped, a ball of pale flame:horribly retarded> You force your Will against a ball of pale flame's concentration! HP:Healthy Mind:slightly duped, a ball of pale flame:horribly retarded> a ball of pale flame forces its Will against your strength! HP:Healthy Mind:slightly duped, a ball of pale flame:horribly retarded> You force your Will against a ball of pale flame's constitution! HP:Healthy Mind:slightly duped, a ball of pale flame:horribly retarded> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:slightly duped, a ball of pale flame:horribly retarded> You force your Will against a ball of pale flame's learning! Your spirit increases by 8. You receive your share of experience -- 397 points. Your blood freezes as you hear a ball of pale flame's death cry. A ball of pale flame vanishes into thin air. >chat I'd say the game froze for at least 30 or 40 minutes. You chat, 'I'd say the game froze for at least 30 or 40 minutes.' >l A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. A horse is here, gazing at you. > Trace chats, 'ick' w >Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A black deer can barely be made out in the darkness here. >n Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. >n w w Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. >Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. >Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Snow lies upon the ground. w >w Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Snow lies upon the ground. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. Trace the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. s w w >You cannot go that way. > Trace leaves south. A nice pony leaves south. >s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. >Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Snow lies upon the ground. >Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Trace the Hobbit (busy) is standing here. A friendly little pony is here, looking well-groomed and happy. >Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. Snow lies upon the ground. >e e Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. >Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and west. Snow lies upon the ground. > The dark cloudy sky makes it difficult to see far down the road. n S:Surging>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. w S:Surging>Trace stops following you. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Snow lies upon the ground. S:Surging>s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. s >Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. >e e Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. >Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. A slimy round fungus grows on a tree here. A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. A fetid black fungus grows here, covering the ground. A flickering ball of pale flame dances through the air. (shadow) set tac def >k flame You are now employing defensive tactics. >set tac def You force your Will against a ball of pale flame's learning! HP:Healthy Mind:in top shape, a ball of pale flame:slightly retarded> A fetid black fungus attacks YOU! You deflect a fetid black fungus's attack. a ball of pale flame forces its Will against your concentration! HP:Healthy Mind:in top shape, a ball of pale flame:slightly retarded>You are now employing defensive tactics. HP:Healthy Mind:in top shape, a ball of pale flame:slightly retarded>diag flame A ball of pale flame tries its Will against your mind, but you resist! set tac def HP:Healthy Mind:in top shape, a ball of pale flame:slightly retarded> You force your Will against a ball of pale flame's strength! HP:Healthy Mind:in top shape, a ball of pale flame:slightly retarded>A ball of pale flame looks healthy. A ball of pale flame is slightly retarded and slightly weakened. A ball of pale flame has been here for a long time already. A ball of pale flame is not affected by anything. It is one with the Wraith-world! who HP:Healthy Mind:in top shape, a ball of pale flame:slightly retarded>You are now employing defensive tactics. HP:Healthy Mind:in top shape, a ball of pale flame:slightly retarded>Players ------- [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (linkless) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Healthy Mind:in top shape, a ball of pale flame:slightly retarded> You deflect a fetid black fungus's attack. A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, a ball of pale flame:slightly retarded> You force your Will against a ball of pale flame's will! HP:Healthy Mind:in top shape, a ball of pale flame:slightly retarded> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, a ball of pale flame:slightly retarded> You force your Will against a ball of pale flame's concentration! HP:Healthy Mind:in top shape, a ball of pale flame:slightly retarded> You deflect a fetid black fungus's attack. HP:Healthy Mind:in top shape, a ball of pale flame:slightly retarded> You force your Will against a ball of pale flame's constitution! HP:Healthy Mind:in top shape, a ball of pale flame:slightly retarded> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, a ball of pale flame:slightly retarded> You force your Will against a ball of pale flame's dexterity! HP:Healthy Mind:in top shape, a ball of pale flame:slightly retarded> a ball of pale flame forces its Will against your dexterity! HP:Healthy Mind:barely clumsy, a ball of pale flame:slightly retarded> You deflect a fetid black fungus's attack. HP:Healthy Mind:barely clumsy, a ball of pale flame:slightly retarded> You force your Will against a ball of pale flame's will! HP:Healthy Mind:barely clumsy, a ball of pale flame:somewhat dispirited> A ball of pale flame tries its Will against your mind, but loses control! HP:Healthy Mind:barely clumsy, a ball of pale flame:somewhat weakened>whois trace Trace the Hobbit is a level 6 Hobbit. HP:Healthy Mind:barely clumsy, a ball of pale flame:somewhat weakened> You deflect a fetid black fungus's attack. You force your Will against a ball of pale flame's learning! HP:Healthy Mind:barely clumsy, a ball of pale flame:somewhat retarded> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:barely clumsy, a ball of pale flame:somewhat retarded> You force your Will against a ball of pale flame's strength! HP:Healthy Mind:barely clumsy, a ball of pale flame:seriously weakened> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:barely clumsy, a ball of pale flame:seriously weakened>tell trace how are the stats? A fetid black fungus lightly hits your left foot. HP:Scratched Mind:barely clumsy, a ball of pale flame:seriously weakened> You force your Will against a ball of pale flame's intelligence! HP:Scratched Mind:barely clumsy, a ball of pale flame:seriously weakened> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:barely clumsy, a ball of pale flame:seriously weakened>You tell Trace 'how are the stats?' HP:Scratched Mind:barely clumsy, a ball of pale flame:seriously weakened> You force your Will against a ball of pale flame's strength! HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly weakened> A ball of pale flame tries its Will against your mind, but loses control! HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly weakened> You deflect a fetid black fungus's attack. HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly weakened> You force your Will against a ball of pale flame's concentration! HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly weakened> a ball of pale flame forces its Will against your will! HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly weakened> You force your Will against a ball of pale flame's dexterity! HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly weakened> You deflect a fetid black fungus's attack. HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly weakened> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly weakened> You force your Will against a ball of pale flame's intelligence! HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly weakened> Trace tells you '*grin*'. HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly weakened> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly weakened> You deflect a fetid black fungus's attack. You force your Will against a ball of pale flame's constitution! HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly weakened> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly weakened> You force your Will against a ball of pale flame's intelligence! HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly weakened> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly weakened> You deflect a fetid black fungus's attack. HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly weakened> You force your Will against a ball of pale flame's learning! HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly weakened> A ball of pale flame tries its Will against your mind, but loses control! HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly weakened> You force your Will against a ball of pale flame's dexterity! HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly weakened> You deflect a fetid black fungus's attack. HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly weakened> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly weakened> You force your Will against a ball of pale flame's will! HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly weakened> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly weakened> You force your Will against a ball of pale flame's constitution! HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly weakened> You deflect a fetid black fungus's attack. Trace tells you 'Str: 10/10, Int: 17/17, Wil: 12/12, Dex: 21/21, Con: 18/18, Lea: 13/13.'. HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly weakened> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly weakened> You force your Will against a ball of pale flame's will! HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly weakened> A ball of pale flame tries its Will against your mind, but loses control! tell trace cool HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly retarded> You deflect a fetid black fungus's attack. You force your Will against a ball of pale flame's strength! HP:Scratched Mind:barely clumsy, a ball of pale flame:horribly weakened> Trace tells you '*cackle*'. HP:Scratched Mind:barely clumsy, a ball of pale flame:horribly weakened>You tell Trace 'cool' HP:Scratched Mind:barely clumsy, a ball of pale flame:horribly weakened> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:barely clumsy, a ball of pale flame:horribly weakened> You force your Will against a ball of pale flame's will! HP:Scratched Mind:barely clumsy, a ball of pale flame:horribly weakened> You deflect a fetid black fungus's attack. HP:Scratched Mind:barely clumsy, a ball of pale flame:horribly weakened> A ball of pale flame tries its Will against your mind, but loses control! HP:Scratched Mind:barely clumsy, a ball of pale flame:horribly weakened> You force your Will against a ball of pale flame's learning! tell trace awesome dex man HP:Scratched Mind:barely clumsy, a ball of pale flame:horribly retarded> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:barely clumsy, a ball of pale flame:horribly retarded> A fetid black fungus attacks YOU! You deflect a fetid black fungus's attack. You force your Will against a ball of pale flame's intelligence! HP:Scratched Mind:barely clumsy, a ball of pale flame:horribly retarded>A fetid black fungus hits your head. You tell Trace 'awesome dex man' HP:Scratched Mind:barely clumsy, a ball of pale flame:horribly retarded> A ball of pale flame tries its Will against your mind, but loses control! Your spirit increases by 8. You receive your share of experience -- 426 points. Your blood freezes as you hear a ball of pale flame's death cry. A ball of pale flame vanishes into thin air. You turn to face your next enemy. HP:Scratched, a fetid black fungus:in top shape> You cannot fathom a fetid black fungus's mind. HP:Scratched, a fetid black fungus:in top shape> A slight mist rises from the damp land into the cloudless sky. HP:Scratched, a fetid black fungus:in top shape>tell trace combined You deflect a fetid black fungus's attack. HP:Scratched, a fetid black fungus:in top shape>f You cannot fathom a fetid black fungus's mind. You tell Trace 'combined' HP:Scratched, a fetid black fungus:in top shape>You deflect a fetid black fungus's attack. PANIC! You couldn't escape! HP:Scratched, a fetid black fungus:in top shape>f You cannot fathom a fetid black fungus's mind. You flee head over heels. Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. HP:Scratched> Trace tells you 'nod'. HP:Scratched>s A Rise in the Swamp Exits are: N E You are on a small mound in the swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see dry ground. To the north the swamp continues. Snow lies upon the ground. A chalky white fungus grows out of the muck here. HP:Scratched>e Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. HP:Scratched>tell trace combined, all of our groups levels are 30+ You tell Trace 'combined, all of our groups levels are 30+' l HP:Scratched>Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. A horse is here, gazing at you. HP:Scratched> Cogadh tells you 'nice'. HP:Scratched> Trace tells you '*grin*'. HP:Scratched>dismount You are not riding anything. HP:Scratched>chat cogadh!! Trace tells you 'who is the highest atm?'. You chat, 'cogadh!!' HP:Scratched>who Players ------- [--- Dwf] Cogadh the Dwarf [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (linkless) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Scratched>tell trace I. Cogadh chats, 'hiya' HP:Scratched>You tell Trace 'I.' HP:Scratched> Trace tells you 'sweet'. chat soi, your prayers are answered HP:Scratched>l Soi narrates, 'yes!!!' HP:Scratched>You chat, 'soi, your prayers are answered' HP:Scratched>Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. A horse is here, gazing at you. >d k hazy Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) set tac def >Soi narrates, 'we needed a hitter:)' You force your Will against a hazy wraith's strength! HP:Healthy Mind:in top shape, a hazy wraith:slightly weakened> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, a hazy wraith:slightly weakened>Cogadh chats, 'what?' You are now employing defensive tactics. HP:Healthy Mind:in top shape, a hazy wraith:slightly weakened> You force your Will against a hazy wraith's concentration! HP:Healthy Mind:in top shape, a hazy wraith:slightly weakened> a hazy wraith forces its Will against your constitution! a hazy wraith forces its Will against your constitution! HP:Healthy Mind:slightly sickly, a hazy wraith:slightly weakened> You force your Will against a hazy wraith's strength! HP:Healthy Mind:slightly sickly, a hazy wraith:somewhat weakened> a hazy wraith forces its Will against your concentration! HP:Healthy Mind:slightly sickly, a hazy wraith:somewhat weakened> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:slightly sickly, a hazy wraith:somewhat weakened> a hazy wraith forces its Will against your constitution! HP:Healthy Mind:somewhat sickly, a hazy wraith:somewhat weakened> You try your Will against a hazy wraith's mind, but lose control! HP:Healthy Mind:somewhat sickly, a hazy wraith:somewhat weakened> a hazy wraith forces its Will against your intelligence! HP:Healthy Mind:somewhat sickly, a hazy wraith:somewhat weakened> a hazy wraith forces its Will against your will! HP:Healthy Mind:somewhat sickly, a hazy wraith:somewhat weakened> You force your Will against a hazy wraith's strength! HP:Healthy Mind:somewhat sickly, a hazy wraith:somewhat weakened> a hazy wraith forces its Will against your will! HP:Healthy Mind:somewhat sickly, a hazy wraith:somewhat weakened> a hazy wraith forces its Will against your will! HP:Healthy Mind:somewhat sickly, a hazy wraith:somewhat weakened> You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:somewhat sickly, a hazy wraith:somewhat weakened>sc A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a hazy wraith:somewhat weakened>You have 153/158 hit, 56/56 stamina, 129/144 moves, 102 spirit. OB: 48, DB: 25, PB: 93, Speed: 21, Gold: 1, XP Needed: 33K. HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat weakened> a hazy wraith forces its Will against your concentration! HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat weakened> A hazy wraith tries its Will against your mind, but loses control! HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat weakened> You force your Will against a hazy wraith's constitution! HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat weakened>who Soi tells you 'still up for finding that artifact?'. HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat weakened> a hazy wraith forces its Will against your constitution! HP:Healthy Mind:somewhat sickly, a hazy wraith:somewhat weakened> a hazy wraith forces its Will against your learning! HP:Healthy Mind:somewhat sickly, a hazy wraith:somewhat weakened> You force your Will against a hazy wraith's will! HP:Healthy Mind:somewhat sickly, a hazy wraith:somewhat weakened>Players ------- [--- Dwf] Cogadh the Dwarf [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (linkless) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Healthy Mind:somewhat sickly, a hazy wraith:somewhat weakened> a hazy wraith forces its Will against your will! HP:Healthy Mind:somewhat sickly, a hazy wraith:somewhat weakened> a hazy wraith forces its Will against your will! HP:Healthy Mind:somewhat sickly, a hazy wraith:somewhat weakened> You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:somewhat sickly, a hazy wraith:somewhat duped> a hazy wraith forces its Will against your learning! HP:Healthy Mind:somewhat sickly, a hazy wraith:somewhat duped> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat sickly, a hazy wraith:quite weakened> You force your Will against a hazy wraith's strength! HP:Healthy Mind:somewhat sickly, a hazy wraith:quite weakened> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a hazy wraith:quite weakened> a hazy wraith forces its Will against your learning! HP:Healthy Mind:somewhat sickly, a hazy wraith:quite weakened> You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:somewhat sickly, a hazy wraith:quite weakened> a hazy wraith forces its Will against your will! set tac def HP:Healthy Mind:somewhat sickly, a hazy wraith:quite weakened> a hazy wraith forces its Will against your learning! HP:Healthy Mind:somewhat retarded, a hazy wraith:quite weakened>ci You force your Will against a hazy wraith's concentration! HP:Healthy Mind:somewhat retarded, a hazy wraith:quite weakened>You are now employing defensive tactics. HP:Healthy Mind:somewhat retarded, a hazy wraith:quite weakened>You start to concentrate. - a hazy wraith forces its Will against your learning! You could not concentrate anymore! HP:Healthy Mind:quite retarded, a hazy wraith:quite weakened> You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:quite retarded, a hazy wraith:quite weakened> a hazy wraith forces its Will against your strength! HP:Healthy Mind:quite retarded, a hazy wraith:quite weakened>f Cogadh chats, 'I'm free :)' HP:Healthy Mind:quite retarded, a hazy wraith:quite weakened>PANIC! You couldn't escape! HP:Healthy Mind:quite retarded, a hazy wraith:quite weakened> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:quite retarded, a hazy wraith:quite weakened> You force your Will against a hazy wraith's learning! f HP:Healthy Mind:quite retarded, a hazy wraith:quite weakened> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:quite retarded, a hazy wraith:quite weakened>chat *grin* You flee head over heels. Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. > Trace tells you 'can i get an insight?'. >You chat, '*grin*' >tell trace nod You tell Trace 'nod' > Trace tells you 'just a sec....im goin to see if i need one first'. >stat cr Your fatigue is 0; Your willpower is 37; Your statistics are Str: 14/16, Int: 8/ 8, Wil: 14/19, Dex: 18/18, Con: 8/11, Lea: 9/16. >You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. Your spell does no good to him. >stat Your fatigue is 0; Your willpower is 37; Your statistics are Str: 14/16, Int: 8/ 8, Wil: 14/19, Dex: 18/18, Con: 8/11, Lea: 9/16. >cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. > Soi tells you 'go ruins'. >stat Clouds race through the sky above the fields. tell soi hold tell soi hold HP:Scratched>Your fatigue is 0; Your willpower is 38; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 15/19, Dex: 18/18, Con: 9/11, Lea: 10/16. HP:Scratched>You tell Soi 'hold' tell soi bleh, doing hazy sc d HP:Scratched>You tell Soi 'hold' HP:Scratched>You tell Soi 'bleh, doing hazy' HP:Scratched> Trace tells you 'blah...yah....where can i meet yas?'. HP:Scratched>You have 152/158 hit, 55/55 stamina, 132/144 moves, 98 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 33K. HP:Scratched>Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) k hazy HP:Scratched> A hazy wraith tries its Will against your mind, but you resist! You force your Will against a hazy wraith's learning! Soi tells you 'nod'. HP:Scratched Mind:somewhat retarded, a hazy wraith:slightly retarded> a hazy wraith forces its Will against your learning! HP:Scratched Mind:quite retarded, a hazy wraith:slightly retarded> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:quite retarded, a hazy wraith:slightly retarded>Your attention is elsewhere already. HP:Scratched Mind:quite retarded, a hazy wraith:slightly retarded> You force your Will against a hazy wraith's learning! HP:Scratched Mind:quite retarded, a hazy wraith:somewhat retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a hazy wraith:somewhat retarded>tell trace boys tell trace I be there soon You tell Trace 'boys' HP:Scratched Mind:quite retarded, a hazy wraith:somewhat retarded> You force your Will against a hazy wraith's will! HP:Scratched Mind:quite retarded, a hazy wraith:somewhat retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a hazy wraith:somewhat retarded> You force your Will against a hazy wraith's constitution! HP:Scratched Mind:quite retarded, a hazy wraith:somewhat retarded> a hazy wraith forces its Will against your intelligence! HP:Scratched Mind:quite retarded, a hazy wraith:somewhat retarded>You tell Trace 'I be there soon' HP:Scratched Mind:quite retarded, a hazy wraith:somewhat retarded> You force your Will against a hazy wraith's constitution! HP:Scratched Mind:quite retarded, a hazy wraith:somewhat retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a hazy wraith:somewhat retarded> You force your Will against a hazy wraith's dexterity! HP:Scratched Mind:quite retarded, a hazy wraith:somewhat retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a hazy wraith:somewhat retarded> You force your Will against a hazy wraith's constitution! set tac def HP:Scratched Mind:quite retarded, a hazy wraith:quite sickly> A hazy wraith tries its Will against your mind, but loses control! HP:Scratched Mind:quite retarded, a hazy wraith:quite sickly>You are now employing defensive tactics. HP:Scratched Mind:quite retarded, a hazy wraith:quite sickly> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:quite retarded, a hazy wraith:quite sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a hazy wraith:quite sickly> You force your Will against a hazy wraith's will! HP:Scratched Mind:quite retarded, a hazy wraith:quite sickly>who A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a hazy wraith:quite sickly>Players ------- [--- Dwf] Cogadh the Dwarf (mailing) [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (linkless) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Scratched Mind:quite retarded, a hazy wraith:quite sickly> You force your Will against a hazy wraith's will! HP:Scratched Mind:quite retarded, a hazy wraith:quite sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a hazy wraith:quite sickly> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:quite retarded, a hazy wraith:quite sickly> a hazy wraith forces its Will against your concentration! HP:Scratched Mind:quite retarded, a hazy wraith:quite sickly> You force your Will against a hazy wraith's intelligence! HP:Scratched Mind:quite retarded, a hazy wraith:quite sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a hazy wraith:quite sickly> You force your Will against a hazy wraith's will! HP:Scratched Mind:quite retarded, a hazy wraith:quite dispirited> A hazy wraith tries its Will against your mind, but loses control! HP:Scratched Mind:quite retarded, a hazy wraith:quite dispirited> You force your Will against a hazy wraith's learning! HP:Scratched Mind:quite retarded, a hazy wraith:quite dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a hazy wraith:quite dispirited> You force your Will against a hazy wraith's learning! HP:Healthy Mind:quite retarded, a hazy wraith:quite retarded> a hazy wraith forces its Will against your concentration! HP:Healthy Mind:quite retarded, a hazy wraith:quite retarded> You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:quite retarded, a hazy wraith:quite retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:quite retarded, a hazy wraith:quite retarded>chat yes! Everyone that can, use the mail!! :-) You force your Will against a hazy wraith's concentration! HP:Healthy Mind:quite retarded, a hazy wraith:quite retarded>You chat, 'yes! Everyone that can, use the mail!! :-)' HP:Healthy Mind:quite retarded, a hazy wraith:quite retarded> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:quite retarded, a hazy wraith:quite retarded> a hazy wraith forces its Will against your learning! HP:Healthy Mind:seriously retarded, a hazy wraith:quite retarded> You force your Will against a hazy wraith's strength! HP:Healthy Mind:seriously retarded, a hazy wraith:quite retarded> a hazy wraith forces its Will against your concentration! HP:Healthy Mind:seriously retarded, a hazy wraith:quite retarded> a hazy wraith forces its Will against your will! HP:Healthy Mind:seriously retarded, a hazy wraith:quite retarded> You force your Will against a hazy wraith's will! HP:Healthy Mind:seriously retarded, a hazy wraith:seriously dispirited> a hazy wraith forces its Will against your will! HP:Healthy Mind:seriously retarded, a hazy wraith:seriously dispirited>chat I'm so glad mail is back A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:seriously retarded, a hazy wraith:seriously dispirited>You chat, 'I'm so glad mail is back' set tac def HP:Healthy Mind:seriously retarded, a hazy wraith:seriously dispirited> You force your Will against a hazy wraith's strength! HP:Healthy Mind:seriously retarded, a hazy wraith:seriously dispirited> a hazy wraith forces its Will against your dexterity! HP:Healthy Mind:seriously retarded, a hazy wraith:seriously dispirited>You are now employing defensive tactics. HP:Healthy Mind:seriously retarded, a hazy wraith:seriously dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:seriously retarded, a hazy wraith:seriously dispirited> You force your Will against a hazy wraith's will! HP:Healthy Mind:seriously retarded, a hazy wraith:strongly dispirited> a hazy wraith forces its Will against your will! HP:Healthy Mind:seriously retarded, a hazy wraith:strongly dispirited> a hazy wraith forces its Will against your strength! HP:Healthy Mind:seriously retarded, a hazy wraith:strongly dispirited> You force your Will against a hazy wraith's constitution! HP:Healthy Mind:seriously retarded, a hazy wraith:strongly dispirited> a hazy wraith forces its Will against your learning! HP:Healthy Mind:seriously retarded, a hazy wraith:strongly dispirited> a hazy wraith forces its Will against your intelligence! HP:Healthy Mind:seriously retarded, a hazy wraith:strongly dispirited> You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:seriously retarded, a hazy wraith:strongly dispirited> a hazy wraith forces its Will against your concentration! HP:Healthy Mind:seriously retarded, a hazy wraith:strongly dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:seriously retarded, a hazy wraith:strongly dispirited> a hazy wraith forces its Will against your strength! HP:Healthy Mind:seriously retarded, a hazy wraith:strongly dispirited> You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:seriously retarded, a hazy wraith:strongly duped> a hazy wraith forces its Will against your intelligence! HP:Healthy Mind:seriously retarded, a hazy wraith:strongly duped> a hazy wraith forces its Will against your will! HP:Scratched S:Surging Mind:seriously retarded, a hazy wraith:strongly duped> You force your Will against a hazy wraith's dexterity! HP:Scratched S:Surging Mind:seriously retarded, a hazy wraith:strongly duped> a hazy wraith forces its Will against your intelligence! HP:Scratched Mind:seriously retarded, a hazy wraith:strongly duped> a hazy wraith forces its Will against your strength! HP:Scratched Mind:seriously retarded, a hazy wraith:strongly duped> You force your Will against a hazy wraith's constitution! HP:Scratched Mind:seriously retarded, a hazy wraith:strongly duped> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:seriously retarded, a hazy wraith:strongly duped> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:seriously retarded, a hazy wraith:strongly duped> You force your Will against a hazy wraith's intelligence! HP:Scratched Mind:seriously retarded, a hazy wraith:strongly duped> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:seriously retarded, a hazy wraith:strongly duped>f A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:seriously retarded, a hazy wraith:strongly duped> You force your Will against a hazy wraith's learning! HP:Scratched Mind:seriously retarded, a hazy wraith:strongly duped>a hazy wraith forces its Will against your intelligence! You flee head over heels. Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. HP:Scratched>cr who You start to concentrate. -\|/-\Ok. You try to revive Ainaran. Players ------- [--- Dwf] Cogadh the Dwarf [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (linkless) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Scratched>chat I'd like to see a mailman in Maethelburg and Laketown if at all possible. :-) l You chat, 'I'd like to see a mailman in Maethelburg and Laketown if at all possible. :-)' >stat Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. A horse is here, gazing at you. >Your fatigue is 0; Your willpower is 35; Your statistics are Str: 14/16, Int: 4/ 8, Wil: 14/19, Dex: 18/18, Con: 11/11, Lea: 7/16. >cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. >stat Cogadh chats, 'me too' who >Your fatigue is 1; Your willpower is 35; Your statistics are Str: 15/16, Int: 7/ 8, Wil: 14/19, Dex: 18/18, Con: 11/11, Lea: 7/16. >Players ------- [--- Dwf] Cogadh the Dwarf [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (linkless) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >cr You start to concentrate. -\|stat /-\Ok. You try to revive Ainaran. Your fatigue is 2; Your willpower is 35; Your statistics are Str: 15/16, Int: 8/ 8, Wil: 14/19, Dex: 18/18, Con: 11/11, Lea: 8/16. > Trace tells you 'im at boys'. sc >You have 163/163 hit, 50/50 stamina, 145/145 moves, 89 spirit. OB: 48, DB: 25, PB: 93, Speed: 20, Gold: 1, XP Needed: 33K. >tell trace nod who You tell Trace 'nod' >cr Players ------- [--- Dwf] Cogadh the Dwarf [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (linkless) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. >stat The sun rises across the fields. Clouds race through the sky above the fields. Your fatigue is 0; Your willpower is 38; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 15/19, Dex: 18/18, Con: 11/11, Lea: 9/16. HP:Scratched S:Surging>stat Your fatigue is 0; Your willpower is 38; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 15/19, Dex: 18/18, Con: 11/11, Lea: 9/16. HP:Scratched S:Surging>stat who Your fatigue is 0; Your willpower is 38; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 15/19, Dex: 18/18, Con: 11/11, Lea: 9/16. HP:Scratched S:Surging>Players ------- [--- Dwf] Cogadh the Dwarf [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (linkless) (AFK) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Scratched S:Surging>cr d You start to concentrate. -\k hazy |/-\ Cogadh tells you 'nice level'ing'. Ok. You try to revive Ainaran. Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) HP:Scratched S:Surging>Your mind is not ready yet. HP:Scratched S:Surging>k hazy Your mind is not ready yet. HP:Scratched>k hazy Your mind is not ready yet. HP:Scratched>k hazy You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:somewhat retarded, a hazy wraith:somewhat weakened> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat retarded, a hazy wraith:somewhat weakened>set tac def You are now employing defensive tactics. HP:Healthy Mind:somewhat retarded, a hazy wraith:somewhat weakened>rep thanks You force your Will against a hazy wraith's will! HP:Healthy Mind:somewhat retarded, a hazy wraith:somewhat weakened> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat retarded, a hazy wraith:somewhat weakened>You tell Cogadh 'thanks' HP:Healthy Mind:somewhat retarded, a hazy wraith:somewhat weakened> You force your Will against a hazy wraith's learning! HP:Healthy Mind:somewhat retarded, a hazy wraith:somewhat weakened> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat retarded, a hazy wraith:somewhat weakened>rep I've been through hell for it You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:somewhat retarded, a hazy wraith:somewhat weakened>a hazy wraith forces its Will against your learning! You tell Cogadh 'I've been through hell for it' HP:Healthy S:Surging Mind:quite retarded, a hazy wraith:somewhat weakened> You force your Will against a hazy wraith's learning! reply died 2 times HP:Healthy S:Surging Mind:quite retarded, a hazy wraith:somewhat retarded> a hazy wraith forces its Will against your intelligence! HP:Healthy Mind:quite retarded, a hazy wraith:somewhat retarded>You tell Cogadh 'died 2 times' HP:Healthy Mind:quite retarded, a hazy wraith:somewhat retarded> You force your Will against a hazy wraith's strength! HP:Healthy Mind:quite retarded, a hazy wraith:quite weakened> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:quite retarded, a hazy wraith:quite weakened>reply lost level You tell Cogadh 'lost level' HP:Healthy Mind:quite retarded, a hazy wraith:quite weakened> You try your Will against a hazy wraith's mind, but it resists! HP:Healthy Mind:quite retarded, a hazy wraith:quite weakened> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:quite retarded, a hazy wraith:quite retarded> Cogadh tells you 'nasty'. HP:Healthy Mind:quite retarded, a hazy wraith:quite retarded> You force your Will against a hazy wraith's learning! reply due to freezing HP:Healthy Mind:quite retarded, a hazy wraith:seriously retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:quite retarded, a hazy wraith:seriously retarded>You tell Cogadh 'due to freezing' HP:Healthy Mind:quite retarded, a hazy wraith:seriously retarded> Trace tells you 'where ya at?'. HP:Healthy Mind:quite retarded, a hazy wraith:seriously retarded> You force your Will against a hazy wraith's will! HP:Healthy Mind:quite retarded, a hazy wraith:seriously retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:quite retarded, a hazy wraith:seriously retarded> You force your Will against a hazy wraith's will! rep got everything back tho HP:Healthy Mind:quite retarded, a hazy wraith:seriously retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:quite retarded, a hazy wraith:seriously retarded>You tell Trace 'got everything back tho' HP:Healthy Mind:quite retarded, a hazy wraith:seriously retarded> You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:quite retarded, a hazy wraith:seriously retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:quite retarded, a hazy wraith:seriously retarded> You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:quite retarded, a hazy wraith:seriously retarded> a hazy wraith forces its Will against your will! HP:Healthy Mind:quite retarded, a hazy wraith:seriously retarded> You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:quite retarded, a hazy wraith:seriously retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:quite retarded, a hazy wraith:seriously retarded>tell cogadh got everything back tho You tell Cogadh 'got everything back tho' HP:Healthy Mind:quite retarded, a hazy wraith:seriously retarded> You force your Will against a hazy wraith's strength! HP:Healthy Mind:quite retarded, a hazy wraith:seriously retarded> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:quite retarded, a hazy wraith:seriously retarded>tell trace on my way You force your Will against a hazy wraith's concentration! You tell Trace 'on my way' HP:Healthy Mind:quite retarded, a hazy wraith:seriously retarded> a hazy wraith forces its Will against your strength! HP:Healthy Mind:quite retarded, a hazy wraith:seriously retarded> A hazy wraith tries its Will against your mind, but loses control! You force your Will against a hazy wraith's strength! HP:Healthy Mind:quite retarded, a hazy wraith:seriously weakened> tell trace killing hazies a hazy wraith forces its Will against your will! Trace tells you 'nod'. HP:Healthy Mind:quite retarded, a hazy wraith:seriously weakened>A hazy wraith tries its Will against your mind, but you resist! You tell Trace 'killing hazies' set tac def HP:Healthy Mind:quite retarded, a hazy wraith:seriously weakened> You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:quite retarded, a hazy wraith:strongly duped>You are now employing defensive tactics. HP:Healthy Mind:quite retarded, a hazy wraith:strongly duped> a hazy wraith forces its Will against your concentration! HP:Healthy Mind:quite retarded, a hazy wraith:strongly duped> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:quite retarded, a hazy wraith:strongly duped> You force your Will against a hazy wraith's constitution! HP:Healthy Mind:quite retarded, a hazy wraith:strongly duped> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:quite retarded, a hazy wraith:strongly duped> a hazy wraith forces its Will against your constitution! HP:Healthy Mind:quite retarded, a hazy wraith:strongly duped> Trace tells you 'hehe'. HP:Healthy Mind:quite retarded, a hazy wraith:strongly duped> You force your Will against a hazy wraith's will! HP:Healthy Mind:quite retarded, a hazy wraith:strongly duped> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:quite retarded, a hazy wraith:strongly duped> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:quite retarded, a hazy wraith:strongly duped> You force your Will against a hazy wraith's concentration! HP:Scratched S:Surging Mind:somewhat retarded, a hazy wraith:seriously duped> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:somewhat retarded, a hazy wraith:seriously duped>sc A hazy wraith tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:somewhat retarded, a hazy wraith:seriously duped>You have 163/169 hit, 54/55 stamina, 131/146 moves, 84 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 33K. HP:Scratched S:Surging Mind:somewhat retarded, a hazy wraith:seriously duped> You force your Will against a hazy wraith's intelligence! HP:Scratched S:Surging Mind:somewhat retarded, a hazy wraith:strongly duped> a hazy wraith forces its Will against your dexterity! HP:Scratched Mind:somewhat retarded, a hazy wraith:strongly duped> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat retarded, a hazy wraith:strongly duped> You force your Will against a hazy wraith's strength! HP:Scratched Mind:somewhat retarded, a hazy wraith:strongly duped> a hazy wraith forces its Will against your concentration! HP:Scratched Mind:somewhat retarded, a hazy wraith:strongly duped> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat retarded, a hazy wraith:strongly duped> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:somewhat retarded, a hazy wraith:strongly duped> a hazy wraith forces its Will against your constitution! HP:Healthy Mind:somewhat retarded, a hazy wraith:strongly duped> a hazy wraith forces its Will against your learning! HP:Healthy Mind:quite retarded, a hazy wraith:strongly duped> You force your Will against a hazy wraith's strength! HP:Healthy Mind:quite retarded, a hazy wraith:strongly weakened> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:quite retarded, a hazy wraith:strongly weakened> a hazy wraith forces its Will against your concentration! HP:Healthy Mind:quite retarded, a hazy wraith:strongly weakened>HP:Healthy Mind:quite retarded, a hazy wraith:strongly weakened> a hazy wraith forces its Will against your dexterity! You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:quite retarded, a hazy wraith:horribly duped> a hazy wraith forces its Will against your intelligence! HP:Healthy Mind:quite retarded, a hazy wraith:horribly duped>sigh You sigh. set tac def HP:Healthy Mind:quite retarded, a hazy wraith:horribly duped> A hazy wraith tries its Will against your mind, but you resist! You force your Will against a hazy wraith's will! HP:Healthy Mind:quite retarded, a hazy wraith:horribly duped> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:quite retarded, a hazy wraith:horribly duped>You are now employing defensive tactics. HP:Healthy Mind:quite retarded, a hazy wraith:horribly duped>diag A hazy wraith tries its Will against your mind, but you resist! You force your Will against a hazy wraith's constitution! HP:Healthy Mind:quite retarded, a hazy wraith:horribly duped> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:quite retarded, a hazy wraith:horribly duped>A hazy wraith looks healthy. A hazy wraith is horribly duped and strongly weakened. A hazy wraith has been here for a very long time. A hazy wraith is not affected by anything. It is one with the Wraith-world! HP:Healthy Mind:quite retarded, a hazy wraith:horribly duped>ci a hazy wraith forces its Will against your constitution! You force your Will against a hazy wraith's intelligence! Your spirit increases by 15. You receive your share of experience -- 2682 points. Saving Ainaran. A hazy wraith vanishes into thin air. You turn to face your next enemy. HP:Healthy Mind:quite retarded, a hazy wraith:strongly duped>You start to concentrate. -\|/- A hazy wraith tries its Will against your mind, but you resist! \ Ok. HP:Healthy Mind:quite retarded, a hazy wraith:strongly duped> You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:quite retarded, a hazy wraith:horribly duped>'dang You say 'dang' who HP:Healthy Mind:quite retarded, a hazy wraith:horribly duped> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:quite retarded, a hazy wraith:horribly duped> You force your Will against a hazy wraith's learning! HP:Healthy Mind:quite retarded, a hazy wraith:horribly duped>diag Players ------- [--- Dwf] Cogadh the Dwarf [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (linkless) (AFK) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. sc HP:Healthy Mind:quite retarded, a hazy wraith:horribly duped>A hazy wraith looks healthy. A hazy wraith is horribly duped and barely weakened. A hazy wraith has been here for a very long time. A hazy wraith is affected by: insight (long) It is one with the Wraith-world! HP:Healthy Mind:quite retarded, a hazy wraith:horribly duped> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:quite retarded, a hazy wraith:horribly duped> You force your Will against a hazy wraith's intelligence! Your spirit increases by 15. You receive your share of experience -- 2682 points. A hazy wraith vanishes into thin air. >You have 158/158 hit, 54/54 stamina, 131/144 moves, 114 spirit. OB: 48, DB: 23, PB: 94, Speed: 21, Gold: 1, XP Needed: 28K. >u Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. >gt 28K tnl w You group-say '28K tnl' >ride A Rise in the Swamp Exits are: N E You are on a small mound in the swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see dry ground. To the north the swamp continues. Snow lies upon the ground. A chalky white fungus grows out of the muck here. >A horse stops following you. You mount a horse and start riding him. R>gro n w n Your group consists of: HP: Healthy, S:Full, MV:Energetic -- Ainaran (Head of group) HP: Healthy, S:Full, MV:Energetic -- a horse HP: Healthy, S:Full, MV:Energetic -- Trace n R>Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. R>Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. A black rabbit scurries about. R>Trace group-says '*grin*' Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. R>Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R>e e e Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. R>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. gro R>You cannot go that way. R>Your group consists of: HP: Healthy, S:Full, MV:Energetic -- Ainaran (Head of group) HP: Healthy, S:Full, MV:Energetic -- a horse HP: Healthy, S:Full, MV:Energetic -- Trace R> Your eyesight becomes duller. R>n Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Snow lies upon the ground. R> Trace group-says '12k hehe' R>cii You start to concentrate. |/-\|/-\ Ok. Your eyes burn. R>gt :-) sc You group-say ':-)' R>You have 158/158 hit, 54/54 stamina, 131/144 moves, 112 spirit. OB: 48, DB: 23, PB: 94, Speed: 21, Gold: 1, XP Needed: 28K. R>gt i wish that were mine e e You group-say 'i wish that were mine' e R>Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. R>Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. Snow lies upon the ground. A small, green snake slithers harmlessly here. R>chat I coming now You chat, 'I coming now' w R>s s s s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. R>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. R>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. R>Trace group-says 'nod...' Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. The slightly chilled corpse of an abandoned wolf is lying here. A black rabbit scurries about. A wolf approaches you, obviously abandoned by its pack, hungry and angry. A brown fox hunts for food here. R>Rain falls heavily on the fields. Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. The slashed corpse of a brown fox is lying here. R HP:Scratched>s Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Snow lies upon the ground. The slashed corpse of a brown fox is lying here. R HP:Scratched>s sc Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. R HP:Scratched>You have 160/164 hit, 55/55 stamina, 126/145 moves, 112 spirit. OB: 48, DB: 24, PB: 94, Speed: 21, Gold: 1, XP Needed: 28K. R HP:Scratched>chat 112 spirit is okay w n You chat, '112 spirit is okay' n R HP:Scratched>n n Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. R HP:Scratched>Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. R HP:Scratched>Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. A black rabbit scurries about. A large wild dog watches you carefully. R HP:Scratched>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Soi is riding on a horse. Cogadh is riding on a nice pony. A horse is here, gazing at you. R HP:Scratched>You cannot go that way. R HP:Scratched> Cogadh nods solemnly. Soi giggles. R HP:Scratched>smile You smile happily. dismount R HP:Scratched>Trace group-says 'im goin to spamm...i gotta make it to at least level 10' You stop riding a horse. A horse starts following you. HP:Scratched> Cogadh says 'you could bash it' HP:Scratched>diag spider A blind spider looks healthy. A blind spider is in top shape. A blind spider has been here for a very long time. A blind spider is not affected by anything. Its mind is totally numb. >'hold You say 'hold' >set men on AutoMental mode is now on. k spider >cc You cannot fathom a blind spider's mind. HP:Healthy, a blind spider:in top shape>Trace chats, 'its ok' You start to concentrate. /-\|/-\ Ok. HP:Healthy, a blind spider:in top shape> You cannot fathom a blind spider's mind. HP:Healthy, a blind spider:in top shape>cc You cannot fathom a blind spider's mind. You start to concentrate. /-\|/-\ Ok. A blind spider appears to be confused! HP:Healthy, a blind spider:in top shape> You cannot fathom a blind spider's mind. HP:Healthy, a blind spider:in top shape>f You cannot fathom a blind spider's mind. Soi says 'might be another secret room under door' PANIC! You couldn't escape! f HP:Healthy, a blind spider:in top shape> You cannot fathom a blind spider's mind. HP:Healthy, a blind spider:in top shape>You flee head over heels. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. A large wild dog watches you carefully. >n shake Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Soi is riding on a horse. Cogadh is riding on a nice pony. A horse is here, gazing at you. >You shake your head. 'already looked 'cast div >'nothing 'except up You say 'already looked' >You say 'cast div' > Soi says 'oh' >You say 'nothing' >Soi says 'ok' You say 'except up' > Cogadh nods solemnly. >cp spider You start to concentrate. f -\|/-\|/-\Ok. Your poison now flows through a blind spider's veins! You flee head over heels. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. A large wild dog watches you carefully. HP:Scratched S:Surging>n Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A blind spider is here, fighting Soi. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Soi is here, fighting a blind spider, riding on a horse. Cogadh is riding on a nice pony. A horse is here, gazingset tac ag at you. HP:Scratched S:Surging> A blind spider hits Soi's body hard. A blind spider deflects Soi's attack. HP:Scratched> Cogadh looks at a blind spider. HP:Scratched>'let's scre whim af as Cogadh shows his approval by clapping his small hands together. You are now employing aggressive tactics. set tac ag HP:Scratched> Soi deflects a blind spider's attack. HP:Scratched> A blind spider deflects Soi's attack. HP:Scratched>You say 'let's scre whim' HP:Scratched> Cogadh assists Soi. Cogadh attacks a blind spider! Cogadh cleaves a blind spider very hard. HP:Scratched>Whom do you wish to assist? HP:Scratched>A blind spider hits Soi's head hard. You join the fight! You cannot fathom a blind spider's mind. HP:Scratched, Soi:Bruised, a blind spider:in top shape>You are now employing aggressive tactics. HP:Scratched, Soi:Bruised, a blind spider:in top shape> A blind spider dodges Soi's attack. HP:Scratched, Soi:Bruised, a blind spider:in top shape> You cannot fathom a blind spider's mind. HP:Scratched, Soi:Bruised, a blind spider:in top shape>set men off A blind spider hits Soi's head hard. Cogadh sends a blind spider sprawling with a powerful bash. HP:Scratched, Soi:Bruised, a blind spider:in top shape>set tac ag AutoMental mode is now off. HP:Scratched, Soi:Bruised, a blind spider:Scratched>You slash a blind spider. A blind spider deflects Soi's attack. You are now employing aggressive tactics. diag HP:Scratched, Soi:Bruised, a blind spider:Scratched>A blind spider has a few scratches. A blind spider is in top shape. A blind spider has been here for a very long time. ci A blind spider is affected by: poison (long) confuse (fast-acting) Its mind is totally numb. HP:Scratched, Soi:Bruised, a blind spider:Scratched> You slash a blind spider. Cogadh cleaves a blind spider extremely hard. HP:Scratched, Soi:Bruised, a blind spider:Bruised> A blind spider deflects Soi's attack. HP:Scratched, Soi:Bruised, a blind spider:Bruised> A blind spider has recovered from a bash! HP:Scratched, Soi:Bruised, a blind spider:Bruised>You start to concentrate. -\| A blind spider deflects Soi's attack. / Soi deflects a blind spider's attack. -\ Ok. HP:Scratched, Soi:Bruised, a blind spider:Bruised> You lightly slash a blind spider. HP:Scratched, Soi:Bruised, a blind spider:Bruised> Soi deflects a blind spider's attack. A blind spider avoids being bashed by Cogadh who loses his balance and falls! HP:Scratched, Soi:Bruised, a blind spider:Bruised> A blind spider deflects Soi's attack. HP:Scratched, Soi:Bruised, a blind spider:Bruised> Cogadh cleaves a blind spider very hard. HP:Healthy, Soi:Bruised, a blind spider:Bruised> You lightly slash a blind spider. HP:Healthy, Soi:Bruised, a blind spider:Bruised>set tac ag You are now employing aggressive tactics. HP:Healthy, Soi:Bruised, a blind spider:Bruised> A blind spider hits Soi's body very hard. HP:Healthy, Soi:Hurt, a blind spider:Bruised>l A blind spider deflects Soi's attack. HP:Healthy, Soi:Hurt, a blind spider:Bruised>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A blind spider is here, fighting Soi. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Soi is here, fighting a blind spider, riding on a horse. Cogadh is here, fighting a blind spider, riding on a nice pony. A horse is here, gazing at you. A horse is here, gazing at you. HP:Healthy, Soi:Hurt, a blind spider:Bruised> You slash a blind spider. HP:Healthy, Soi:Hurt, a blind spider:Bruised> Cogadh cleaves a blind spider hard. HP:Healthy, Soi:Hurt, a blind spider:Bruised> A blind spider hits Soi's body extremely hard. HP:Healthy, Soi:Wounded, a blind spider:Bruised>diag Cogadh says 'hmm' HP:Healthy, Soi:Wounded, a blind spider:Bruised>A blind spider deflects Soi's attack. A blind spider has some bruises. A blind spider is in top shape. A blind spider has been here for a very long time. A blind spider is affected by: insight (long) poison (long) confuse (fast-acting) It is well aware of the Wraith-world. HP:Healthy, Soi:Wounded, a blind spider:Bruised> You lightly slash a blind spider. HP:Healthy, Soi:Wounded, a blind spider:Bruised> Soi deflects a blind spider's attack. HP:Healthy, Soi:Wounded, a blind spider:Bruised>peer Soi says 'flee' HP:Healthy, Soi:Wounded, a blind spider:Bruised> Cogadh sends a blind spider sprawling with a powerful bash. Soi panics, and attempts to flee! Soi flees head over heals! Soi is leaving south, riding on a horse. A horse leaves south. HP:Healthy, a blind spider:Bruised>You peer around yourself, uncertain of the things around you. 'flee set tac def HP:Healthy, a blind spider:Bruised> You slash a blind spider. HP:Healthy, a blind spider:Bruised>You say 'flee' HP:Healthy, a blind spider:Bruised>Cogadh cleaves a blind spider very hard. You are now employing defensive tactics. HP:Healthy, a blind spider:Hurt> Cogadh panics, and attempts to flee! HP:Healthy, a blind spider:Hurt> A blind spider dodges your attack. HP:Healthy, a blind spider:Hurt> A blind spider has recovered from a bash! HP:Healthy, a blind spider:Hurt> Cogadh stops fighting a blind spider. HP:Healthy, a blind spider:Hurt> A blind spider deflects your attack. HP:Healthy, a blind spider:Hurt> A blind spider hits your head very hard. HP:Bruised, a blind spider:Hurt>gt come You group-say 'come' HP:Bruised, a blind spider:Hurt> A blind spider deflects your attack. A blind spider hits your left arm very hard. HP:Bruised, a blind spider:Hurt>disengage It won't let you off that easy! HP:Bruised, a blind spider:Hurt> A blind spider hits your right leg extremely hard. HP:Hurt, a blind spider:Hurt> A blind spider dodges your attack. Cogadh assists you! Cogadh attacks a blind spider! HP:Hurt, a blind spider:Hurt> Trace group-says 'where?' HP:Hurt, a blind spider:Hurt> A blind spider deflects Cogadh's attack. HP:Hurt, a blind spider:Hurt> A blind spider deeply wounds your left leg with its hit. That really did HURT! f HP:Wounded, a blind spider:Hurt> A blind spider deflects your attack. HP:Wounded, a blind spider:Hurt>You flee head over heels. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. A large wild dog is here, fighting Soi. Soi is here, fighting a large wild dog, riding on a horse. A horse is here, gazing at you. HP:Wounded> A large wild dog deflects Soi's attack. HP:Wounded> Soi dodges a large wild dog's attack. HP:Wounded>cast regen A large wild dog dodges Soi's attack. You start to concentrate. |/-cf dog \| Soi deflects a large wild dog's attack. Cogadh is entering from the north, riding on a nice pony. /-\You lost your concentration! You start to concentrate. -\| A large wild dog deflects Soi's attack. /-\ Ok. A large wild dog looks shocked for a brief moment before the panic sets in. HP:Wounded> Soi dodges a large wild dog's attack. HP:Wounded> A large wild dog dodges Soi's attack. HP:Wounded> A large wild dog panics, and attempts to flee! A large wild dog flees head over heals! A large wild dog leaves south. HP:Wounded>l Short Grass Exits are: N S nod The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. Soi is riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Cogadh is riding on a nice pony. HP:Wounded> Cogadh stops using a metal breastplate. Cogadh stops using a metal helmet. Cogadh stops using a pair of metal leg plates. Cogadh stops using a pair of metal gauntlets. Cogadh stops using a pair of metal arm braces. HP:Wounded> Cogadh wears a silver circlet on his head. HP:Wounded>Cogadh wears a green pair of cotton sleeves on his arms. Cogadh puts an indigo pair of cotton gloves on his hands. Cogadh puts an indigo pair of cotton pants on his legs. Cogadh wears an indigo cotton shirt on his body. Soi says 'sorry:(' You nod solemnly. HP:Wounded> A large wild dog enters from the south. HP:Wounded> A large wild dog attacks Soi! Soi dodges a large wild dog's attack. A large wild dog grins evilly and attacks Soi! Soi lightly slashes a large wild dog's head. cast regen HP:Wounded>You start to concentrate. |/ Rain falls heavily on the fields. A large wild dog panics, and attempts to flee! A large wild dog flees head over heals! A large wild dog leaves south. -\|/ Soi snickers softly. -\ Ok. You feel yourself becoming much healthier. HP:Wounded> Soi sits down and rests. HP:Wounded>cast regen soi You start to concentrate. cast curing soi |/-\ Cogadh looks at Soi. |/-\cast curing Ok. You start to concentrate. -\|/-\Ok. You start to concentrate. -\|/- Cogadh is leaving north, riding on a nice pony. \ Ok. You feel yourself becoming healthier. HP:Wounded>'damn spider gig You say 'damn spider' l HP:Wounded>gt damn You giggle. HP:Wounded>Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. Soi is resting here, riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. HP:Wounded>You group-say 'damn' HP:Wounded>gt we taking on a blind spider ;-) gt you cool trace? gro Soi stops resting, and clambers on his feet. HP:Hurt> Soi is leaving north, riding on a horse. A horse leaves north. HP:Hurt>You group-say 'we taking on a blind spider ;-)' HP:Hurt>You group-say 'you cool trace?' HP:Hurt>Your group consists of: HP: Hurt, S:Full, MV:Energetic -- Ainaran (Head of group) HP: Healthy, S:Full, MV:Energetic -- a horse HP:Scratched, S:Full, MV:Energetic -- Trace HP:Hurt> Cogadh is entering from the north, riding on a nice pony. HP:Hurt> Trace tells you 'hehe'. HP:Hurt> Cogadh is leaving north, riding on a nice pony. HP:Hurt> Trace group-says 'nod' HP:Hurt>l Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. A horse is here, gazing at you. HP:Hurt>gt cool st You group-say 'cool' n HP:Hurt>You are already standing. HP:Hurt>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Soi is riding on a horse. A horse is here, gazing at you. Cogadh is riding on a nice pony. HP:Hurt>l spider A giant spider hangs from a web here, its fangs dripping poison to the ground. Strange red markings are upon its back, and its hatred filled white eyes stare at you blindly. A single claw sticks from the end of each leg. A blind spider is somewhat hurt. HP:Hurt> Cogadh says 'stab?' HP:Hurt>spit spider You spit on it. HP:Hurt> Cogadh says 'and group?' HP:Hurt>'would if I could gro cogadh You say 'would if I could' gro soi HP:Hurt>Cogadh joins your group. HP:Hurt> Soi says 'i dont got stab anymore' HP:Hurt>Soi joins your group. HP:Hurt> Cogadh looks at you. HP:Hurt>'already got one smile You say 'already got one' HP:Hurt>gro You smile happily. HP:Hurt>Your group consists of: HP: Hurt, S:Full, MV:Energetic -- Ainaran (Head of group) HP: Hurt, S:Full, MV:Energetic -- Soi HP: Bruised, S:Full, MV:Energetic -- Cogadh HP: Healthy, S:Full, MV:Energetic -- a horse HP: Healthy, S:Full, MV:Energetic -- Trace HP:Hurt> Cogadh says 'I gotta drop link for a sec' HP:Hurt> Cogadh sits down and rests. HP:Bruised>nod A blind spider writhes in pain as the poison takes hold. You nod solemnly. HP:Bruised> Cogadh says 'brb' HP:Bruised> Soi sighs loudly. HP:Bruised>'hurry Cogadh goes away from keyboard. HP:Bruised>You say 'hurry' HP:Bruised>who Cogadh goes away from keyboard. Players ------- [--- Dwf] Cogadh the Dwarf (AFK) [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (linkless) (AFK) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Bruised> Cogadh has lost his link. HP:Bruised>l Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Soi is riding on a horse. A horse is here, gazing at you. Cogadh is (linkless) (AFK) resting here, riding on a nice pony. A horse is here, gazing at you. HP:Bruised>eyepoke spider eyepoke spider eyepoke spider eyepoke spider eyepoke spider eyepoke spider eyepoke spider eyepoke spider You poke a blind spider in the eye.. HP:Bruised>You poke a blind spider in the eye.. HP:Bruised>You poke a blind spider in the eye.. HP:Bruised>You poke a blind spider in the eye.. HP:Bruised>You poke a blind spider in the eye.. HP:Bruised>You poke a blind spider in the eye.. HP:Bruised>You poke a blind spider in the eye.. HP:Bruised>You poke a blind spider in the eye.. HP:Bruised> Soi says 'lemme go get ambush while he linkless' gt it has no eyes now :-) nod HP:Bruised>'go for it rest You group-say 'it has no eyes now :-)' HP:Bruised>You nod solemnly. HP:Bruised>You say 'go for it' HP:Bruised>You sit down and rest your tired bones. HP:Bruised> Trace chats, 'is there a better dagger that a fine dagger in the game?' gt I poked em all out chat nod HP:Scratched> Soi giggles. HP:Scratched> Soi is leaving south, riding on a horse. A horse leaves south. HP:Scratched>You group-say 'I poked em all out' HP:Scratched>You chat, 'nod' HP:Scratched> Trace group-says 'hehe' HP:Scratched>chat crystal :-) You chat, 'crystal :-)' HP:Scratched>chat I'm not touching that naiad though You chat, 'I'm not touching that naiad though' HP:Scratched>chat not yet anyway Trace chats, 'weeee....where can i get one?' You chat, 'not yet anyway' >chat it'll fackin kill my arse. who You chat, 'it'll fackin kill my arse.' >Players ------- [--- Dwf] Cogadh the Dwarf (linkless) (AFK) [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (linkless) (AFK) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. > A blind spider writhes in pain as the poison takes hold. diag spider > Trace tells you 'hehe'. >A blind spider is somewhat hurt. A blind spider is in top shape. A blind spider has been here for a very long time. A blind spider is affected by: insight (long) poison (long) It is well aware of the Wraith-world. >sc You have 170/170 hit, 57/57 stamina, 146/146 moves, 82 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 28K. You are getting thirsty. >gt 28K tnl who You group-say '28K tnl' >gro Players ------- [--- Dwf] Cogadh the Dwarf (linkless) (AFK) [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (linkless) (AFK) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >Your group consists of: HP: Healthy, S:Full, MV:Energetic -- Ainaran (Head of group) HP:Scratched, S:Full, MV:Energetic -- Soi HP: Healthy, S:Full, MV:Energetic -- Cogadh HP: Healthy, S:Full, MV:Energetic -- a horse HP: Bruised, S:Full, MV:Energetic -- Trace >who -w Trace tells you '*grin*'. >Players ------- [--- Dwf] Cogadh the Dwarf (linkless) (AFK) [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (linkless) (AFK) [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. >gt about 60 or 70K til spec You group-say 'about 60 or 70K til spec' > A blind spider writhes in pain as the poison takes hold. >gt I specializing in regen if I do it in time sc who You group-say 'I specializing in regen if I do it in time' >You have 170/170 hit, 57/57 stamina, 133/146 moves, 82 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 28K. You are getting thirsty. >Players ------- [--- Dwf] Cogadh the Dwarf (linkless) (AFK) [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (linkless) (AFK) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >gt got 4 hrs left Trace tells you 'nod'. You group-say 'got 4 hrs left' > Soi group-says 'nod' >gt think I can do it? You group-say 'think I can do it?' > Soi group-says 'yep' >gt :-) who You group-say ':-)' >Players ------- [--- Dwf] Cogadh the Dwarf (linkless) (AFK) [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (linkless) (AFK) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. > Trace group-says 'i goin to level quick quick' >gt want to try to do that naiad with Cogadh? You group-say 'want to try to do that naiad with Cogadh?' >gt nod trace You group-say 'nod trace' >gt good, keep levelling You group-say 'good, keep levelling' >gt and pkill as much as possible :-) who You group-say 'and pkill as much as possible :-)' >Players ------- [--- Dwf] Cogadh the Dwarf (linkless) (AFK) [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (linkless) (AFK) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >gt most uruks are level 7 or so You group-say 'most uruks are level 7 or so' > Trace group-says 'nod' >gt highest is 13 last I checked You group-say 'highest is 13 last I checked' >fame war +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Rusikas 6| Ankren 22| | Vanemuine 4| Eniumenav 18| | Scan 2| Sakisur 15| | Imreas 1| Drengist 9| | Testhobbit 1| Naraat 7| | Soi 1| Anthre 0| | Ainaran 0| Draug 0| | Aggrippa 0| Fnuffi 0| | Bree 0| Grox 0| | Bitwize 0| Muzrub 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 62| |Total fame for the forces of good: -59| +---------------------------------------------------+ |The Shadow's power falls over the land of Arda. | +---------------------------------------------------+ >whois drengist A blind spider writhes in pain as the poison takes hold. >Drengist the Uruk-Hai is a level 14 Uruk-Hai. >gt make that 14 You group-say 'make that 14' >whois ainaran Ainaran the Wood Elf is a level 18 Wood Elf. >gt spidey is not liking my poison at all. Soi is entering from the south, riding on a horse. A horse enters from the south. You group-say 'spidey is not liking my poison at all.' >l spider A giant spider hangs from a web here, its fangs dripping poison to the ground. Strange red markings are upon its back, and its hatred filled white eyes stare at you blindly. A single claw sticks from the end of each leg. A blind spider is somewhat hurt. > Soi smiles happily. >diag spider A blind spider is somewhat hurt. A blind spider is in top shape. A blind spider has been here for a very long time. A blind spider is affected by: insight (long) poison (long) It is well aware of the Wraith-world. brb >afk Come back soon! >Soi looks at a blind spider. You go away from keyboard. >'gonna get some food afk You return to your keyboard. You say 'gonna get some food' >You go away from keyboard. > Soi giggles. > Soi nods solemnly. > Trace group-says 'who is someone in our group?' > You are thirsty. A blind spider writhes in pain as the poison takes hold. > Soi group-says 'a horse prolly' > Trace group-says 'hehe' > Soi group-says 'you see me ainaran and cogadh?' > Trace group-says 'nod' > Soi group-says 'then it a horse' >gt my horse :-) afk You return to your keyboard. You group-say 'my horse :-)' >You go away from keyboard. > Soi group-says ':)' > You are thirsty. A blind spider writhes in pain as the poison takes hold. > Your regeneration slows again. > Soi looks at a blind spider. > Soi grins evilly at a blind spider. > Trace group-says 'damn agg mobs....hard to ambush them' > Soi clutches a blind spider tightly in an overwhelming bearhug. > Trace group-says 'blah...i need some mana regen' > You are hungry. You are thirsty. A blind spider writhes in pain as the poison takes hold. >diag spider st You return to your keyboard. A blind spider is somewhat hurt. A blind spider is in top shape. A blind spider has been here for a very long time. A blind spider is affected by: insight (long) poison (long) It is well aware of the Wraith-world. >You stop resting, and stand up. >'still (long) You say 'still (long)' >eq Trace chats, 'damn evil wargs....' >You are using: a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a loose, white cotton tunic a silver circlet..It glows blue! an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of Ainaran > Soi leaps at a blind spider, and hits it extremely hard! Soi panics, and attempts to flee! Soi flees head over heals! Soi is leaving south, riding on a horse. A horse leaves south. >gt nod You group-say 'nod' >diag spider Soi is entering from the south, riding on a horse. A horse enters from the south. > You are hungry. You are thirsty. A blind spider writhes in pain as the poison takes hold. >A blind spider is somewhat hurt. A blind spider is in top shape. A blind spider has been here for a very long time. A blind spider is affected by: insight (long) poison (long) It is well aware of the Wraith-world. >gro spider A blind spider joins your group. >gt spider in group who gro You group-say 'spider in group' >Players ------- [--- Dwf] Cogadh the Dwarf (linkless) (AFK) [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (linkless) (AFK) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >Your group consists of: HP: Healthy, S:Full, MV:Energetic -- Ainaran (Head of group) HP: Hurt, S:Full, MV:Energetic -- a blind spider HP: Healthy, S:Full, MV:Energetic -- Soi HP: Healthy, S:Full, MV:Energetic -- Cogadh HP: Healthy, S:Full, MV:Energetic -- a horse HP: Hurt, S:Powered, MV:Energetic -- Trace > Soi leaves your group. A blind spider leaves your group. Soi leaps at a blind spider, and hits it extremely hard! Soi panics, and attempts to flee! Soi flees head over heals! Soi is leaving south, riding on a horse. A horse leaves south. > Soi is entering from the south, riding on a horse. A horse enters from the south. > Soi looks at a blind spider. >gro Soi smiles happily. >Your group consists of: HP: Healthy, S:Full, MV:Energetic -- Ainaran (Head of group) HP: Healthy, S:Full, MV:Energetic -- Cogadh HP: Healthy, S:Full, MV:Energetic -- a horse HP: Hurt, S:Powered, MV:Energetic -- Trace > Trace group-says 'hehe' > Soi attempts to ambush a blind spider, who manages to avoid it! Soi panics, and attempts to flee! > A blind spider hits Soi's left arm very hard. Soi lightly slashes a blind spider. >gro spider Soi panics, and attempts to flee! >Soi panics, and attempts to flee! Soi flees head over heals! Soi is leaving south, riding on a horse. A horse leaves south. A blind spider joins your group. >gro Soi is entering from the south, riding on a horse. A horse enters from the south. >Your group consists of: HP: Healthy, S:Full, MV:Energetic -- Ainaran (Head of group) HP: Wounded, S:Full, MV:Energetic -- a blind spider HP: Healthy, S:Full, MV:Energetic -- Cogadh HP: Healthy, S:Full, MV:Energetic -- a horse HP: Hurt, S:Powered, MV:Energetic -- Trace > Soi stops riding a horse. A horse now follows Soi. >gt he wounded :-) You group-say 'he wounded :-)' who >l Players ------- [--- Dwf] Cogadh the Dwarf (linkless) (AFK) [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (linkless) (AFK) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Cogadh is (linkless) (AFK) resting here, riding on a nice pony. A horse is here, gazing at you. You sense a hidden life form in the room. A horse is here, gazing at you. A horse is here, gazing at you. > Soi attempts to ambush a blind spider, who manages to avoid it! Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves south. A horse leaves south. A horse leaves south. > Soi enters from the south. A horse enters from the south. A horse enters from the south. >gt get em bloodied You group-say 'get em bloodied' >diag spider A blind spider has a lot of wounds. A blind spider is in top shape. A blind spider has been here for a very long time. A blind spider is affected by: insight (long) poison (long) It is well aware of the Wraith-world. >st You are already standing. >set men on AutoMental mode is now on. > Soi attempts to ambush a blind spider, who manages to avoid it! Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves south. A horse leaves south. A horse leaves south. >k spider You cannot fathom a blind spider's mind. cc HP:Healthy, a blind spider:in top shape>You start to concentrate. /-\| You are hungry. You are thirsty. A blind spider writhes in pain as the poison takes hold. Soi enters from the south. A horse enters from the south. A horse enters from the south. /-\ Ok. HP:Healthy, a blind spider:in top shape> You cannot fathom a blind spider's mind. HP:Healthy, a blind spider:in top shape> Soi says 'trying' HP:Healthy, a blind spider:in top shape>cc You cannot fathom a blind spider's mind. HP:Healthy, a blind spider:in top shape>You start to concentrate. /-\|/-\ Ok. HP:Healthy, a blind spider:in top shape> You cannot fathom a blind spider's mind. HP:Healthy, a blind spider:in top shape>cc You cannot fathom a blind spider's mind. You start to concentrate. /-\|/-\ Soi attempts to ambush a blind spider, who manages to avoid it! Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves south. A horse leaves south. A horse leaves south. A blind spider hits your head hard. You could not concentrate anymore! HP:Scratched, a blind spider:in top shape> You cannot fathom a blind spider's mind. HP:Scratched, a blind spider:in top shape>f PANIC! You couldn't escape! HP:Scratched, a blind spider:in top shape>f You cannot fathom a blind spider's mind. HP:Scratched, a blind spider:in top shape> A blind spider hits your left arm very hard. HP:Bruised, a blind spider:in top shape> Soi enters from the south. A horse enters from the south. A horse enters from the south. HP:Bruised, a blind spider:in top shape>You flee head over heels. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. A blacn k spider cc k rabbit scurries about. HP:Bruised>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Cogadh is (linkless) (AFK) resting here, riding on a nice pony. Soi the Human is standing here. A horse is here, f gazing at you. A horse is here, gazing at you. HP:Bruised>You cannot fathom a blind spider's mind. HP:Bruised, a blind spider:in top shape>You start to concentrate. /-\|/-\ Ok. A blind spider appears to be confused! HP:Bruised, a blind spider:in top shape> You cannot fathom a blind spider's mind. HP:Bruised, a blind spider:in top shape> You cannot fathom a blind spider's mind. HP:Bruised, a blind spider:in top shape> You cannot fathom a blind spider's mind. HP:Bruised, a blind spider:in top shape> You cannot fathom a blind spider's mind. set tac def HP:Bruised, a blind spider:in top shape>You flee head over heels. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. A black rabbit scurries about. HP:Bruised>You are now employing defensive tactics. HP:Bruised>gt he confused again n Soi enters from the north. A horse enters from the north. A horse enters from the north. HP:Bruised>You group-say 'he confused again' HP:Bruised>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Cogadh is (linkless) (AFK) resting here, riding on a nice pony. rest HP:Bruised>You sit down and rest your tired bones. HP:Bruised> Soi enters from the south. A horse enters from the south. A horse enters from the south. HP:Bruised>gt now try stab gro You group-say 'now try stab' HP:Bruised>Your group consists of: HP: Bruised, S:Full, MV:Energetic -- Ainaran (Head of group) HP: Wounded, S:Full, MV:Energetic -- a blind spider HP: Healthy, S:Full, MV:Energetic -- Cogadh HP: Healthy, S:Full, MV:Energetic -- a horse HP: Hurt, S:Charged, MV:Energetic -- Trace gro spider HP:Bruised>A blind spider leaves your group. HP:Bruised>gro spider A blind spider joins your group. HP:Bruised> Soi attempts to ambush a blind spider, who manages to avoid it! Soi panics, and attempts to flee! HP:Scratched> A blind spider hits Soi's head very hard. Soi lightly slashes a blind spider. HP:Scratched> Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves south. A horse leaves south. A horse leaves south. HP:Scratched> Soi enters from the south. A horse enters from the south. A horse enters from the south. HP:Scratched>who Players ------- [--- Dwf] Cogadh the Dwarf (linkless) (AFK) [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (linkless) (AFK) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Scratched> Soi attempts to ambush a blind spider, who manages to avoid it! Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves south. A horse leaves south. A horse leaves south. HP:Scratched> Cogadh stops riding a nice pony. Cogadh disappears into the void. You are hungry. You are thirsty. A blind spider writhes in pain as the poison takes hold. HP:Scratched> Soi enters from the south. A horse enters from the south. A horse enters from the south. diag spider HP:Scratched> Soi sighs loudly. HP:Scratched>A blind spider has a lot of wounds. A blind spider is in top shape. A blind spider has been here for a very long time. A blind spider is affected by: confuse (fast-acting) insight (long) poison (long) It is well aware of the Wraith-world. HP:Scratched>order spider repo gt hehe A blind spider has an indifferent look. HP:Scratched>You group-say 'hehe' HP:Scratched>gt order spider repo Soi attempts to ambush a blind spider, who manages to avoid it! Soi panics, and attempts to flee! HP:Scratched> A blind spider hits Soi's head very hard. Soi slashes a blind spider. HP:Scratched>You group-say 'order spider repo' HP:Scratched>l Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves south. A horse leaves south. A horse leaves south. HP:Scratched>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. HP:Scratched> Soi enters from the south. A horse enters from the south. A horse enters from the south. >diag spider Trace group-says 'hehe' >A blind spider has a lot of wounds. A blind spider is in top shape. A blind spider has been here for a very long time. A blind spider is affected by: confuse (fast-acting) insight (long) poison (long) It is well aware of the Wraith-world. > Soi says 'cogadh voided' who >nod Soi sighs loudly. >Players ------- [--- Dwf] Cogadh the Dwarf (linkless) (AFK) [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (linkless) (AFK) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >You nod solemnly. sigh >l You sigh. >Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. >beep cogadh beep cogadh beep cogadh You beep Cogadh. >You beep Cogadh. >'beep him gig You beep Cogadh. >You say 'beep him' >You giggle. > Soi says 'there goes our hitter' >'he be back smile who You say 'he be back' >You smile happily. >Players ------- [--- Dwf] Cogadh the Dwarf (linkless) (AFK) [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (linkless) (AFK) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. > Soi attempts to ambush a blind spider, who manages to avoid it! Soi panics, and attempts to flee! > A blind spider deeply wounds Soi's right hand with its hit. A blind spider deflects Soi's attack. > Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves south. A horse leaves south. A horse leaves south. > Soi enters from the south. A horse enters from the south. A horse enters from the south. > Soi says 'ouch' >sc Soi stops using a light kite shield. diag soi >You have 170/170 hit, 57/57 stamina, 101/146 moves, 76 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 28K. You are hungry. You are thirsty. >Soi is somewhat hurt. Soi is in top shape. Soi is affected by: anger (short) He is moderately sensitive to the spiritual. >drink skin You are hungry. You are thirsty. A blind spider writhes in pain as the poison takes hold. drink skin drink skin drink skin >rat You drink the water. You don't feel thirsty any more. >You drink the water. You don't feel thirsty any more. >Your stomach can't contain anymore! >Your stomach can't contain anymore! >rat You get a soldier ration from a large sack. get rat pack get rat pack >You get a soldier ration from a large sack. > Soi attempts to ambush a blind spider, who manages to avoid it! Soi panics, and attempts to flee! > A blind spider hits Soi's right hand very hard. Soi slashes a blind spider. >er er Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves south. A horse leaves south. A horse leaves south. You get a soldier ration from a backpack. >You get a soldier ration from a backpack. >You eat a soldier ration. >You eat a soldier ration. You are full. > Trace chats, 'stench....weeeee' > Soi enters from the south. A horse enters from the south. A horse enters from the south. >chat :-) You chat, ':-)' > Soi looks at a blind spider and sighs. >chat where who You chat, 'where' >Players ------- [--- Dwf] Cogadh the Dwarf (linkless) (AFK) [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (linkless) (AFK) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. > Soi narrates, 'where?' >'wanna pk? smile You say 'wanna pk?' >You smile happily. > Soi grins evilly. >fol soi A horse stops following Soi. Soi mounts a horse and starts riding him. >You now follow Soi. >ride Trace chats, 'uh....not sure exaclty...' Nah... You feel too relaxed to do that.. >str st ride You stretch out your sore muscles. Ahhh >You stop resting, and stand up. >A horse stops following you. You mount a horse and start riding him. R> Soi narrates, 'snicker' R>chat room m You chat, 'room' R>+--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | ^ R - - - - V ~ - - - - - - - - - - - - - - + | | ^ h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | X | | * | | H | +--------------------------------------------------+ R>where Players in your Zone -------------------- Soi - Old Ruins Ainaran - Old Ruins R> Trace chats, 'im at a mountain wolf' R> Trace chats, 'barren hills' R>chat look on map You chat, 'look on map' R> Soi is leaving south, riding on a horse. You follow Soi. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. Soi is riding on a horse. R> Soi is leaving south, riding on a horse. You follow Soi. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A black rabbit scurries about. Soi is riding on a horse. R> Soi is leaving west, riding on a horse. You follow Soi. A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. Snow lies upon the ground. Soi is riding on a horse. R> Soi is leaving south, riding on a horse. You follow Soi. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Snow lies upon the ground. Soi is riding on a horse. R> Soi is leaving south, riding on a horse. You follow Soi. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Soi is riding on a horse. R> You become less aware of surroundings. Soi is leaving south, riding on a horse. You follow Soi. Cracked Hills Exits are: N S U The earth lie barren here, after years of fighting with constant winds, the land lies plucked clean, like a goose without a feather. All that remains is loose dirt and broken debris. Gnarled pieces of wood, tattered bits of clothing lay tossed apathetically, the victims of a powerful and hateful wind. Snow lies upon the ground. Soi is riding on a horse. R> Trace chats, 'zone above the H' R> You hear a low growl from nearby, cut short suddenly. R> Soi says 'i know general area' R> Soi is leaving south, riding on a horse. You follow Soi. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Snow lies upon the ground. The pierced corpse of a mountain wolf is lying here. Trace is riding on a nice pony. Soi is riding on a horse. R> Soi is leaving south, riding on a horse. You follow Soi. A Swampy Corner Exits are: N W The land drops here, delving below a shallow layer of putrid water. Small patches of reeds eek out a living off the weak light that the foggy layer overhead allows through, though the scum on the water appears to thrive in it. Deep water prevents passage to the east and south, though trees can be made out to the east. Soi is riding on a horse. R> The sky is hidden by clouds making this area damp and chill. Saving Ainaran. R> Soi is leaving west, riding on a horse. You follow Soi. Trail Through the Swamp Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads west and south from here. Snow lies upon the ground. Soi is riding on a horse. R> Soi is leaving south, riding on a horse. You follow Soi. Old Road Through the Swamp Exits are: N S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to south, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi is riding on a horse. R> Soi is leaving south, riding on a horse. You follow Soi. Old Dirt Road Through a Swamp Exits are: N W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to west, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi is riding on a horse. R> Soi is leaving west, riding on a horse. You follow Soi. Bend in the Old Road Exits are: E S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from east to south, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi is riding on a horse. R> Soi is leaving south, riding on a horse. You follow Soi. Old Dirt Road Exits are: N S This trail of packed earth runs straight into aswampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail heads from north to south, nestled in a small dry area between the scarp and marsh. Snow lies upon the ground. Soi is riding on a horse. R> Soi is leaving south, riding on a horse. You follow Soi. Old Dirt Road Bends Exits are: N E This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and east. Snow lies upon the ground. Soi is riding on a horse. R> Soi is leaving east, riding on a horse. You follow Soi. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. Snow lies upon the ground. A large black bird stands gloomily here, croaking in its sleep. Soi is riding on a horse. R> Soi is leaving east, riding on a horse. You follow Soi. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. Snow lies upon the ground. Soi is riding on a horse. R> Soi is leaving east, riding on a horse. You follow Soi. Old Dusty Road Bends Exits are: N S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and south. Snow lies upon the ground. Soi is riding on a horse. R> Soi is leaving south, riding on a horse. You follow Soi. Old Dusty Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and south. Snow lies upon the ground. Soi is riding on a horse. R> Soi is leaving south, riding on a horse. You follow Soi. Fading Road Exits are: N E S W The Old Dusty Road that travels far from the north begins to fade at this point, as it enters some large and assuming mountains to the south and west. Snow lies upon the ground. Soi is riding on a horse. R> Soi is leaving south, riding on a horse. You follow Soi. A Bald Hill Exits are: N W D This hill rises up above the surrounding landscape, allowing a nice view of the forest and plains that lay about. Despite the excellent position for viewing the surroundings there isn't much purpose to be here as there really is not much of interest to see. Snow lies upon the ground. Soi is riding on a horse. R> Soi is leaving west, riding on a horse. You follow Soi. A Bend in the Road Exits are: N E W The narrow trail bends here, losing even more of the stones that once made it a great road. What is left of that once proud road runs off to the north and to the west. A large hills rises up to the east, while a more substantial hilly area lays further to the west. Snow lies upon the ground. Soi is riding on a horse. R> Soi is leaving west, riding on a horse. You follow Soi. A Road in the Hills Exits are: E U The narrow road begins to enter the hills here, becoming twisted and convoluted as it attempts to follow the contours of the land. Large trees press in closely, speaking volumes about the extreme age of this dark forest. Snow lies upon the ground. A black deer can barely be made out in the darkness here. Soi is riding on a horse. R> Soi is leaving up, riding on a horse. You follow Soi. Trail in the Hills Exits are: N W D The hills are craggy and quite barren, except for very close to the road. Over the years the underbrush has grown in over most of the road, shrouding it in darkness. The trail weaves its way east-west through the hills. Snow lies upon the ground. A black deer can barely be made out in the darkness here. Soi is riding on a horse. R> Soi is leaving west, riding on a horse. You follow Soi. Road on a Hill Top Exits are: E U The underbrush falls away here as the hills begin a steady ascent into the mountains that lay to the west. The narrow road is nothing more than a trail now, leading off into the wild landscape of the mountains to the west, and back into the hills to the east. Snow lies upon the ground. Soi is riding on a horse. R>sc Soi is leaving up, riding on a horse. You follow Soi. Trecherous Mountains Exits are: N W D The land here is tilted and jumbled crazily, making travel difficult for all things, flying creatues excepted. The thin trail continues its easy-west route, though it deteriorates very badly to the west. Off to the north the mountains continue, forming a valley that looks easy to travel. Snow lies upon the ground. Soi is riding on a horse. R> Soi is leaving west, riding on a horse. You follow Soi. A Shallow Gorge Exits are: E W U The mountains divide here, forming a narrow gorge. At this point it is still very shallow, though it requires a good stiff climb to get out to the north. A small trail runs along the bottom, leading east-west. The gorge deepnes significantly to the west and becomes dark and mysterious looking. Snow lies upon the ground. A phantom, a spirit of discontent, moans as it floats here. (shadow) Soi is riding on a horse. R> Soi is leaving west, riding on a horse. You follow Soi. A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. Soi is riding on a horse. R>You have 170/170 hit, 57/57 stamina, 111/146 moves, 76 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 28K. R>smile You smile happily. R>exa d A large slab of rock works as an entranceway to a smelly cave below. The slab is closed. R>who Soi says 'phantom' R>Players ------- [--- Dwf] Cogadh the Dwarf (linkless) (AFK) [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (linkless) (AFK) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (writing) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. R> Soi searches the ground for tracks. l R>A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. Soi is (busy) riding on a horse. You are riding on a horse. A horse is here, gazing at you. R> Soi says 'i saw it!:)' R>grin You grin evilly. exa e R>To the east you see: A Shallow Gorge Exits are: E W U The mountains divide here, forming a narrow gorge. At this point it is still very shallow, though it requires a good stiff climb to get out to the north. A small trail runs along the bottom, leading east-west. The gorge deepnes significantly to the west and becomes dark and mysterious looking. Snow lies upon the ground. A phantom, a spirit of discontent, moans as it floats here. (shadow) R>e set men on A Shallow Gorge Exits are: E W U The mountains divide here, forming a narrow gorge. At this point it is still very shallow, though it requires a good stiff climb to get out to the north. A small trail runs along the bottom, leading east-west. The gorge deepnes significantly to the west and becomes dark and mysterious looking. Snow lies upon the ground. A phantom, a spirit of discontent, moans as it floats here. (shadow) R>AutoMental mode is now on. R>k phantom set tac def You force your Will against an uneasy phantom's will! who R HP:Healthy Mind:in top shape, an uneasy phantom:slightly dispirited> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:slightly dispirited>You are now employing defensive tactics. R HP:Healthy Mind:in top shape, an uneasy phantom:slightly dispirited>Players ------- [--- Dwf] Cogadh the Dwarf (linkless) (AFK) [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (linkless) (AFK) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (writing) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. R HP:Healthy Mind:in top shape, an uneasy phantom:slightly dispirited> You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:in top shape, an uneasy phantom:slightly sickly> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:slightly sickly> You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat sickly> An uneasy phantom tries its Will against your mind, but loses control! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously sickly> Soi is entering from the west, riding on a horse. R HP:Healthy Mind:in top shape, an uneasy phantom:seriously sickly> You force your Will against an uneasy phantom's learning! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously sickly> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously sickly> You force your Will against an uneasy phantom's intelligence! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously sickly> An uneasy phantom tries its Will against your mind, but loses control! R HP:Healthy Mind:in top shape, an uneasy phantom:strongly sickly> You force your Will against an uneasy phantom's constitution! Your spirit increases by 6. You receive your share of experience -- 167 points. An uneasy phantom vanishes into thin air. Soi says 'forgot to get track:(' R> Rain lashes down over the mountains, chilling you to the bone. chat hit it's con 3 times and it's dead R>You chat, 'hit it's con 3 times and it's dead' R>w A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. R>where Players in your Zone -------------------- Trace - Barren Plain Soi - A Shallow Gorge Ainaran - A Deep Gorge R>e A Shallow Gorge Exits are: E W U The mountains divide here, forming a narrow gorge. At this point it is still very shallow, though it requires a good stiff climb to get out to the north. A small trail runs along the bottom, leading east-west. The gorge deepnes significantly to the west and becomes dark and mysterious looking. Snow lies upon the ground. Soi is here, fighting a mountain wolf, riding on a horse. A horse is here, gazing at you. A mountain wolf is here, fighting Soi. R> Soi slashes a mountain wolf's left forefoot hard. R> A mountain wolf lightly hits Soi's body. R>gig as You giggle. set men off R>You join the fight! You cannot fathom a mountain wolf's mind. R HP:Healthy, Soi:Hurt, a mountain wolf:in top shape> Soi slashes a mountain wolf's right hindleg. R HP:Healthy, Soi:Hurt, a mountain wolf:in top shape>ci AutoMental mode is now off. R HP:Healthy, Soi:Hurt, a mountain wolf:Bruised> A mountain wolf misses Soi's right foot with her hit. R HP:Healthy, Soi:Hurt, a mountain wolf:Bruised>A mountain wolf dodges your attack. You start to concentrate. -\|/-\ Soi slashes a mountain wolf's left hindleg. Ok. R HP:Healthy, Soi:Hurt, a mountain wolf:Hurt> Soi straps a light kite shield around his arm as a shield. R HP:Healthy, Soi:Hurt, a mountain wolf:Hurt> Soi deflects a mountain wolf's attack. R HP:Healthy, Soi:Hurt, a mountain wolf:Hurt> You lightly slash a mountain wolf's body. R HP:Healthy, Soi:Hurt, a mountain wolf:Hurt> Soi slashes a mountain wolf's left foreleg hard. R HP:Healthy, Soi:Hurt, a mountain wolf:Wounded> Soi deflects a mountain wolf's attack. R HP:Healthy, Soi:Hurt, a mountain wolf:Wounded> You lightly slash a mountain wolf's right forefoot. R HP:Healthy, Soi:Hurt, a mountain wolf:Wounded> Soi slashes a mountain wolf's left hindfoot. R HP:Healthy, Soi:Hurt, a mountain wolf:Wounded> You lightly slash a mountain wolf's left hindleg. R HP:Healthy, Soi:Hurt, a mountain wolf:Bloodied> Soi deflects a mountain wolf's attack. R HP:Healthy, Soi:Hurt, a mountain wolf:Bloodied>diag soi Soi lightly slashes a mountain wolf's body. R HP:Healthy, Soi:Hurt, a mountain wolf:Bloodied>Soi is somewhat hurt. Soi is in top shape. Soi is affected by: anger (short) He is moderately sensitive to the spiritual. R HP:Healthy, Soi:Hurt, a mountain wolf:Bloodied> You slash a mountain wolf's right forefoot. R HP:Healthy, Soi:Hurt, a mountain wolf:Awful> A mountain wolf deflects Soi's attack. R HP:Healthy, Soi:Hurt, a mountain wolf:Awful> Soi deflects a mountain wolf's attack. R HP:Healthy, Soi:Hurt, a mountain wolf:Awful> You lightly slash a mountain wolf's head. R HP:Healthy, Soi:Hurt, a mountain wolf:Awful> A mountain wolf deflects Soi's attack. R HP:Healthy, Soi:Hurt, a mountain wolf:Awful> Soi deflects a mountain wolf's attack. R HP:Healthy, Soi:Hurt, a mountain wolf:Awful> A mountain wolf deflects your attack. R HP:Healthy, Soi:Hurt, a mountain wolf:Awful>'hold Soi slashes a mountain wolf's left forefoot. A mountain wolf is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 98 points. The wolf growls once more before falling limp. R>You say 'hold' R>cv soi You start to concentrate. -\|/cast regen soi -\ Ok. R>cv You start to concentrate. |/-\|/-\Ok. You start to concentrate. -\cast regen set tac def |'k /-\Ok. You feel yourself becoming much lighter. You start to concentrate. |/-\|/-\ Soi says 'oh well, this world is small' Ok. You feel yourself becoming much healthier. You are now employing defensive tactics. R>You say 'k' R> Your regeneration slowed. R>nod You nod solemnly. R> Soi says 'dont really need track' R> Trace is entering from the east, riding on a nice pony. R> Trace grumbles something. Did you do something? R> Trace says 'i saw him' R> Soi giggles. R>sc You have 170/170 hit, 57/57 stamina, 145/146 moves, 63 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 28K. R> Soi looks at Trace. R>nod Rain lashes down over the mountains, chilling you to the bone. Soi's torch flickers weakly. You nod solemnly. R>yell 1/1? Trace begins quietly muttering some strange, powerful words. R>You yell, '1/1?' R>gig You giggle. R>'not that mess again You say 'not that mess again' snicker R>You snicker softly. sc R> Trace utters a strange command, 'cure self' R>You have 170/170 hit, 57/57 stamina, 146/146 moves, 63 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 28K. R> Trace is leaving west, riding on a nice pony. R>who Players ------- [--- Dwf] Cogadh the Dwarf (linkless) (AFK) [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (linkless) (AFK) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. R> Soi says '2/1?:)' R>grin You grin evilly. R>nod You nod solemnly. R>who Players ------- [--- Dwf] Cogadh the Dwarf (linkless) (AFK) [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (linkless) (AFK) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. R> *an Uruk* is entering from the east, riding on a black warg. R>'why not kill uruk You say 'why not' R> *an Uruk* stops riding a black warg. A black warg now follows *an Uruk*. R>*an Uruk* leaves west. A black warg leaves west. They aren't here. R>cc Your victim is not here! R>w Trace enters from the west. A nice pony enters from the west. R>kill uruk Soi is leaving west, riding on a horse. You follow Soi. A Deep Gorge Exits are: E D The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. Soi is riding on a horse. You cannot go that way. R>They aren't here. R>ex ad Trace enters from the east. A nice pony enters from the east. R> Soi sighs loudly. R>Obvious exits: East - A Shallow Gorge Down - A Small Guard Chamber R>exa d The slab closes quietly. R>A large slab of rock works as an entranceway to a smelly cave below. The slab is closed. R> Trace opens the slab. kn slab R> Soi yells 'wimpy wimpy wimpy' R>You knocked on the slab. R> The slab closes quietly. R>yell :=) You yell, ':=)' R> Trace roars with laughter. R>'hitler smile You say 'hitler' R>Trace waves. You smile happily. R> Trace leaves east. A nice pony leaves east. R> Soi's torch flickers weakly. R> Nyven chats, 'hullo everyone' R>yell Seig Heil! You yell, 'Seig Heil!' R>chat Hullo Nyven You chat, 'Hullo Nyven' R> Trace chats, 'heya :)' R>roar You roar with laughter. where R>Players in your Zone -------------------- Trace - Trail in the Hills Soi - A Deep Gorge Ainaran - A Deep Gorge R>nar feel like helping with uruks nyven? who You narrate, 'feel like helping with uruks nyven?' R>Players ------- [ 6 Hum] Nyven the Human [--- Dwf] Cogadh the Dwarf (linkless) (AFK) [ 6 Hob] Trace the Hobbit [ 6 WdE] Yarat the Wood Elf (linkless) (AFK) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 7 characters displayed. R> Soi giggles. R> Nyven narrates, 'nah may have to leave' R>l A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. Soi is riding on a horse. You are riding on a horse. A horse is here, gazing at you. R>nar nod You narrate, 'nod' R>nar :-) sc You narrate, ':-)' aff R>You have 170/170 hit, 57/57 stamina, 133/146 moves, 63 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 28K. R>The moon lights your surroundings. You are affected by: regeneration (fast-acting) vitality (fast-acting) infravision (medium) R>ponder Soi's torch went out. R>You ponder over matters as they appear to you at this moment. R>op slab exam d Ok. R>To the down you see: A Small Guard Chamber Exits are: (N) U This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. A tall strong guard stands here, waiting patiently for any non-uruk to arrive. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. The slab is open. R>'he not down 'he in caves Trace chats, 'ill help more when i have hide' You say 'he not down' R> Soi gets a torch from a backpack. R> Soi lights a torch and holds it. R>You say 'he in caves' R>d con uruk u Soi says 'go in?:P' dismount R>Can not go there mounted. R>Consider killing who? R>You cannot go that way. R>You stop riding a horse. A horse starts following you. >d con uruk u Soi stops riding a horse. A horse now follows Soi. A Small Guard Chamber Exits are: (N) U This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. A tall strong guard stands here, waiting patiently for any non-uruk to arrive. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. >The perfect match! An uruk lieutenant has been here for a very long time. >A Deep Gorge Exits are: E D The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. >'The Perfect match You say 'The Perfect match' >'on lutienent You say 'on lutienent' > Soi says 'the guard?' >'let's do it set tac def You say 'let's do it' >You are now employing defensive tactics. > Soi says 'sweet' > Soi nods solemnly. >fol soi You are already following him. > Soi says 'confuse' >nod You nod solemnly. > Soi leaves down. A horse leaves down. You follow Soi. A Small Guard Chamber Exits are: (N) U This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. A tall strong guard stands here, waiting patiently for any non-uruk to arrive. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. Soi the Human is standing here. A horse is here, gazing at you. > Soi attacks an uruk lieutenant! An uruk lieutenant dodges Soi's attack. > Soi deflects an uruk lieutenant's attack. >d as cc You cannot go that way. >You join the fight! You attack an uruk lieutenant! You slash an uruk lieutenant's right arm. HP:Healthy, Soi:Healthy, an uruk lieutenant:Scratched>You start to concentrate. ci /-\| Soi deflects an uruk lieutenant's attack. /- An uruk lieutenant dodges Soi's attack. \Ok. An uruk lieutenant appears to be confused! You start to concentrate. -\|/-\ Soi deflects an uruk lieutenant's attack. Ok. HP:Healthy, Soi:Healthy, an uruk lieutenant:Scratched> An uruk lieutenant deflects Soi's attack. HP:Healthy, Soi:Healthy, an uruk lieutenant:Scratched> You slash an uruk lieutenant's left leg. HP:Healthy, Soi:Healthy, an uruk lieutenant:Scratched> Soi deflects an uruk lieutenant's attack. HP:Healthy, Soi:Healthy, an uruk lieutenant:Scratched> Soi lightly slashes an uruk lieutenant's right leg. HP:Healthy, Soi:Healthy, an uruk lieutenant:Scratched>nar uruk lieutenant is level 18 mob You slash an uruk lieutenant's head. HP:Healthy, Soi:Healthy, an uruk lieutenant:Bruised>Soi dodges an uruk lieutenant's attack. You narrate, 'uruk lieutenant is level 18 mob' HP:Healthy, Soi:Healthy, an uruk lieutenant:Bruised> Soi slashes an uruk lieutenant's left leg. set tac def diag HP:Healthy, Soi:Healthy, an uruk lieutenant:Bruised>You are now employing defensive tactics. HP:Healthy, Soi:Healthy, an uruk lieutenant:Bruised>You slash an uruk lieutenant's right arm. An uruk lieutenant has some bruises. An uruk lieutenant is in top shape. An uruk lieutenant has been here for a very long time. An uruk lieutenant is affected by: insight (long) confuse (fast-acting) activity (fast-acting) He is very perceptive to the Wraith-world. HP:Healthy, Soi:Healthy, an uruk lieutenant:Bruised> Soi dodges an uruk lieutenant's attack. HP:Healthy, Soi:Healthy, an uruk lieutenant:Bruised>set tac ag Soi slashes an uruk lieutenant's head. HP:Healthy, Soi:Healthy, an uruk lieutenant:Bruised>You are now employing aggressive tactics. HP:Healthy, Soi:Healthy, an uruk lieutenant:Bruised> Soi says 'Are you mad?!' HP:Healthy, Soi:Healthy, an uruk lieutenant:Bruised> You slash an uruk lieutenant's body hard. HP:Healthy, Soi:Healthy, an uruk lieutenant:Bruised> Soi deflects an uruk lieutenant's attack. HP:Healthy, Soi:Healthy, an uruk lieutenant:Bruised>nod Soi giggles. HP:Healthy, Soi:Healthy, an uruk lieutenant:Bruised>You nod solemnly. HP:Healthy, Soi:Healthy, an uruk lieutenant:Bruised> Soi slashes an uruk lieutenant's body. HP:Healthy, Soi:Healthy, an uruk lieutenant:Bruised> You slash an uruk lieutenant's head. HP:Healthy, Soi:Healthy, an uruk lieutenant:Hurt> Soi deflects an uruk lieutenant's attack. HP:Healthy, Soi:Healthy, an uruk lieutenant:Hurt>diag Soi slashes an uruk lieutenant's body. cp HP:Healthy, Soi:Healthy, an uruk lieutenant:Hurt>An uruk lieutenant is somewhat hurt. An uruk lieutenant is in top shape. An uruk lieutenant has been here for a very long time. An uruk lieutenant is affected by: insight (long) confuse (fast-acting) activity (fast-acting) He is very perceptive to the Wraith-world. HP:Healthy, Soi:Healthy, an uruk lieutenant:Hurt> You slash an uruk lieutenant's head hard. HP:Healthy, Soi:Healthy, an uruk lieutenant:Hurt>The smallgate is opened from the other side. You start to concentrate. - Soi deflects an uruk lieutenant's attack. *an Uruk* enters from the north. A black warg enters from the north. \ *an Uruk* leaves north. A black warg leaves north. |/-\| Soi slashes an uruk lieutenant's body. /-\nar we raiding Ok. Your poison now flows through an uruk lieutenant's veins! HP:Healthy, Soi:Healthy, an uruk lieutenant:Hurt> Soi deflects an uruk lieutenant's attack. HP:Healthy, Soi:Healthy, an uruk lieutenant:Hurt>You narrate, 'we raiding' HP:Healthy, Soi:Healthy, an uruk lieutenant:Hurt> Soi slashes an uruk lieutenant's head. HP:Healthy, Soi:Healthy, an uruk lieutenant:Hurt> You slash an uruk lieutenant's body. HP:Healthy, Soi:Healthy, an uruk lieutenant:Hurt> Soi snickers softly. HP:Healthy, Soi:Healthy, an uruk lieutenant:Hurt> Soi deflects an uruk lieutenant's attack. HP:Healthy, Soi:Healthy, an uruk lieutenant:Hurt>close smallgate Ok. HP:Healthy, Soi:Healthy, an uruk lieutenant:Hurt> An uruk lieutenant deflects Soi's attack. HP:Healthy, Soi:Healthy, an uruk lieutenant:Hurt> You slash an uruk lieutenant's body. HP:Healthy, Soi:Healthy, an uruk lieutenant:Hurt>close smallgate Soi deflects an uruk lieutenant's attack. HP:Healthy, Soi:Healthy, an uruk lieutenant:Hurt>Trace narrates, 'weeee' It's already closed! HP:Healthy, Soi:Healthy, an uruk lieutenant:Hurt>close smallgate Soi slashes an uruk lieutenant's right leg. HP:Healthy, Soi:Healthy, an uruk lieutenant:Wounded>You slash an uruk lieutenant's right leg. It's already closed! HP:Healthy, Soi:Healthy, an uruk lieutenant:Wounded> Soi deflects an uruk lieutenant's attack. HP:Healthy, Soi:Healthy, an uruk lieutenant:Wounded>close smallgate Soi slashes an uruk lieutenant's right arm. HP:Healthy, Soi:Healthy, an uruk lieutenant:Wounded>You slash an uruk lieutenant's head. It's already closed! HP:Healthy, Soi:Healthy, an uruk lieutenant:Wounded> Soi deflects an uruk lieutenant's attack. HP:Healthy, Soi:Healthy, an uruk lieutenant:Wounded> Soi says 'uruk out' HP:Healthy, Soi:Healthy, an uruk lieutenant:Wounded>close smallgate Trace enters from above. A nice pony enters from above. HP:Healthy, Soi:Healthy, an uruk lieutenant:Wounded>It's already closed! HP:Healthy, Soi:Healthy, an uruk lieutenant:Wounded> You slash an uruk lieutenant's body hard. Soi slashes an uruk lieutenant's left arm. HP:Healthy, Soi:Healthy, an uruk lieutenant:Bloodied>nod Soi deflects an uruk lieutenant's attack. HP:Healthy, Soi:Healthy, an uruk lieutenant:Bloodied>You nod solemnly. HP:Healthy, Soi:Healthy, an uruk lieutenant:Bloodied> You slash an uruk lieutenant's right hand. HP:Healthy, Soi:Healthy, an uruk lieutenant:Bloodied> Soi slashes an uruk lieutenant's right arm. HP:Healthy, Soi:Healthy, an uruk lieutenant:Bloodied> Soi deflects an uruk lieutenant's attack. HP:Healthy, Soi:Healthy, an uruk lieutenant:Bloodied> Trace assists you! Trace attacks an uruk lieutenant! An uruk lieutenant deflects Trace's attack. HP:Healthy, Soi:Healthy, an uruk lieutenant:Bloodied> You lightly slash an uruk lieutenant's left hand. HP:Healthy, Soi:Healthy, an uruk lieutenant:Bloodied> Soi lightly slashes an uruk lieutenant's head. HP:Healthy, Soi:Healthy, an uruk lieutenant:Bloodied> Soi deflects an uruk lieutenant's attack. Nyven chats, 'fuck em up ainaran!' HP:Healthy, Soi:Healthy, an uruk lieutenant:Bloodied> Trace lightly pierces an uruk lieutenant's body. HP:Healthy, Soi:Healthy, an uruk lieutenant:Bloodied> You slash an uruk lieutenant's right arm hard. HP:Healthy, Soi:Healthy, an uruk lieutenant:Awful> An uruk lieutenant dodges Soi's attack. HP:Healthy, Soi:Healthy, an uruk lieutenant:Awful> Soi deflects an uruk lieutenant's attack. HP:Healthy, Soi:Healthy, an uruk lieutenant:Awful> Trace lightly pierces an uruk lieutenant's right arm. HP:Healthy, Soi:Healthy, an uruk lieutenant:Awful>'spam smallgate closed trace You slash an uruk lieutenant's head. HP:Healthy, Soi:Healthy, an uruk lieutenant:Awful>You say 'spam smallgate closed trace' HP:Healthy, Soi:Healthy, an uruk lieutenant:Awful> Trace pierces an uruk lieutenant's body. An uruk lieutenant is stunned, but will probably regain consciousness again. HP:Healthy, an uruk lieutenant:Dying> Soi slashes an uruk lieutenant's right leg hard. An uruk lieutenant is dead! R.I.P. Your spirit increases by 7. You receive your share of experience -- 1229 points. be Saving Ainaran. The smallgate is opened from the other side. > Soi gets a pile of coins from the slashed corpse of an uruk lieutenant. >kill uruk You behead the slashed corpse of an uruk lieutenant. > *an Uruk* enters from the north. >You attack *an Uruk*! You slash *an Uruk*'s body. HP:Healthy, *an Uruk*:Scratched> You deflect *an Uruk*'s attack. HP:Healthy, *an Uruk*:Scratched> Soi attacks *an Uruk*! Soi slashes *an Uruk*'s right arm. HP:Healthy, *an Uruk*:Bruised> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves north. >set tac def You are now employing defensive tactics. >kill uruk They aren't here. get coins all.cor > Soi leaves north. A horse leaves north. You follow Soi. A Huge Cavern Exits are: E S The cave opens up into a massive cavern here. The walls rise up to meet a roof that is almost impossible to see in the darkness. The cavern continues off to the east, gaping like a huge mouth of darkness ready to consume everything that passes into it. In the southern wall a small gate leads off to some hidden chamber. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. Soi the Human is standing here. A horse is here, gazing at you. >You can't seem to find any cors here. >kill uruk *an Uruk* utters a strange command, 'dark bolt' A dark bolt sent by *an Uruk* hits your body! HP:Bruised, *an Uruk*:Healthy>*an Uruk* dodges your attack. You do the best you can! HP:Bruised, *an Uruk*:Healthy> Soi attacks *an Uruk*! *an Uruk* deflects Soi's attack. HP:Bruised, *an Uruk*:Healthy> You dodge *an Uruk*'s attack. HP:Bruised, *an Uruk*:Healthy> The smallgate closes quietly. HP:Bruised, *an Uruk*:Healthy> *an Uruk* deflects your attack. HP:Bruised, *an Uruk*:Healthy>chat hah *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves east. A black warg leaves east. You chat, 'hah' roar HP:Bruised>You roar with laughter. set tac def HP:Bruised>You are now employing defensive tactics. HP:Bruised> The smallgate is opened from the other side. chat dark bolted me HP:Bruised> Soi leaves east. A horse leaves east. You follow Soi. The Middle of the Cavern Exits are: E S W The roof hangs high overhead in this part of the cavern. The area is so large than a small army could probably assemble here with ease. The only problem would be to get them all out quickly, as the cavern tapers off to the east and west. The only other feature of note is a small doorway in the southern wall. Soi the Human is standing here. A horse is here, gazing at you. HP:Bruised>set tac def You chat, 'dark bolted me' HP:Bruised>Soi leaves west. A horse leaves west. You follow Soi. A Huge Cavern Exits are: E S The cave opens up into a massive cavern here. The walls rise up to meet a roof that is almost impossible to see in the darkness. The cavern continues off to the east, gaping like a huge mouth of darkness ready to consume everything that passes into it. In the southern wall a small gate leads off to some hidden chamber. Soi the Human is standing here. A horse is here, gazing at you. You are now employing defensive tactics. HP:Bruised> Trace enters from the south. A nice pony enters from the south. HP:Bruised> Trace panics, and attempts to flee! Trace flees head over heals! Trace leaves east. A nice pony leaves east. HP:Bruised> Soi leaves south. A horse leaves south. You follow Soi. A Small Guard Chamber Exits are: N (U) This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. The slashed corpse of an uruk lieutenant is lying here, its head missing. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A tall strong guard stands here, waiting patiently for any non-uruk to arrive. Soi the Human is standing here. A horse is here, gazing at you. HP:Bruised> Soi leaves north. A horse leaves north. You follow Soi. A Huge Cavern Exits are: E S The cave opens up into a massive cavern here. The walls rise up to meet a roof that is almost impossible to see in the darkness. The cavern continues off to the east, gaping like a huge mouth of darkness ready to consume everything that passes into it. In the southern wall a small gate leads off to some hidden chamber. Soi the Human is standing here. A horse is here, gazing at you. HP:Bruised>sc You have 143/170 hit, 57/57 stamina, 145/146 moves, 61 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 26K. HP:Bruised> Soi giggles. HP:Bruised> Soi leaves south. A horse leaves south. You follow Soi. A Small Guard Chamber Exits are: N (U) This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of who bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. The slashed corpse of an uruk lieutenant is lying here, its head missing. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A tall strong guard stands here, waiting patiently for any non-uruk to arrive. Soi the Human is standing here. A horse is here, gazing at you. HP:Bruised> An uruk lieutenant attacks Soi! Soi deflects an uruk lieutenant's attack. HP:Bruised>An uruk lieutenant deflects Soi's attack. Players ------- [ 6 Hum] Nyven the Human [--- Dwf] Cogadh the Dwarf (linkless) (AFK) [ 6 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Bruised>get coins all.cor Soi deflects an uruk lieutenant's attack. exam cor HP:Bruised>An uruk lieutenant deflects Soi's attack. There doesn't seem to be a coins in the slashed corpse of an uruk lieutenant. HP:Bruised>You see nothing special.. When you look inside, you see: corpse (here) : Nothing. HP:Bruised> Trace enters from the north. A nice pony enters from the north. HP:Bruised> Soi deflects an uruk lieutenant's attack. HP:Bruised>as cc An uruk lieutenant dodges Soi's attack. ci HP:Bruised>You join the fight! You attack an uruk lieutenant! An uruk lieutenant dodges your attack. HP:Bruised, Soi:Healthy, an uruk lieutenant:Scratched>You start to concentrate. l / Trace says 'repop' -\ Soi deflects an uruk lieutenant's attack. |/-\ An uruk lieutenant deflects Soi's attack. 'dang Ok. An uruk lieutenant appears to be confused! You start to concentrate. -\|/-\Soi deflects an uruk lieutenant's attack. Ok. A Small Guard Chamber Exits are: N (U) This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is set tac ag hard to imagine anything fighting so fiercely to defend these stinking caves. The slashed corpse of an uruk lieutenant is lying here, its head missing. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. An uruk lieutenant is here, fighting Soi. Soi the Human is here, fighting an uruk lieutenant. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Trace the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Bruised, Soi:Healthy, an uruk lieutenant:Scratched>You say 'dang' HP:Bruised, Soi:Healthy, an uruk lieutenant:Scratched>You are now employing aggressive tactics. HP:Bruised, Soi:Healthy, an uruk lieutenant:Scratched> Soi slashes an uruk lieutenant's body. HP:Bruised, Soi:Healthy, an uruk lieutenant:Scratched>close smallgate You slash an uruk lieutenant's body hard. Soi deflects an uruk lieutenant's attack. Ok. HP:Bruised, Soi:Healthy, an uruk lieutenant:Bruised> Trace opens the slab. HP:Bruised, Soi:Healthy, an uruk lieutenant:Bruised> An uruk lieutenant deflects Soi's attack. HP:Bruised, Soi:Healthy, an uruk lieutenant:Bruised> Trace leaves up. A nice pony leaves up. HP:Bruised, Soi:Healthy, an uruk lieutenant:Bruised> You slash an uruk lieutenant's body. An uruk lieutenant hits Soi's body hard. HP:Bruised, Soi:Scratched, an uruk lieutenant:Bruised>nar close smallgate Soi slashes an uruk lieutenant's body. You narrate, 'close smallgate' HP:Bruised, Soi:Scratched, an uruk lieutenant:Bruised>close smallgate You slash an uruk lieutenant's right leg. HP:Bruised, Soi:Scratched, an uruk lieutenant:Bruised> Soi deflects an uruk lieutenant's attack. HP:Bruised, Soi:Scratched, an uruk lieutenant:Bruised>close smallgate It's already closed! HP:Bruised, Soi:Scratched, an uruk lieutenant:Bruised>close smallgate An uruk lieutenant deflects Soi's attack. HP:Bruised, Soi:Scratched, an uruk lieutenant:Bruised>It's already closed! HP:Bruised, Soi:Scratched, an uruk lieutenant:Bruised>You slash an uruk lieutenant's body hard. It's already closed! HP:Bruised, Soi:Scratched, an uruk lieutenant:Bruised> Soi deflects an uruk lieutenant's attack. HP:Bruised, Soi:Scratched, an uruk lieutenant:Bruised> Soi lightly slashes an uruk lieutenant's body. close smallgate HP:Scratched, Soi:Scratched, an uruk lieutenant:Bruised> You slash an uruk lieutenant's head. set tac ag HP:Scratched, Soi:Scratched, an uruk lieutenant:Hurt>Soi deflects an uruk lieutenant's attack. It's already closed! HP:Scratched, Soi:Scratched, an uruk lieutenant:Hurt>You are now employing aggressive tactics. HP:Scratched, Soi:Scratched, an uruk lieutenant:Hurt> Soi lightly slashes an uruk lieutenant's left hand. HP:Scratched, Soi:Scratched, an uruk lieutenant:Hurt> You slash an uruk lieutenant's head. Trace enters from above. A nice pony enters from above. 'spam it closed soi HP:Scratched, Soi:Scratched, an uruk lieutenant:Hurt> Soi deflects an uruk lieutenant's attack. Trace assists you! Trace attacks an uruk lieutenant! Trace pierces an uruk lieutenant's body. HP:Scratched, Soi:Scratched, an uruk lieutenant:Hurt>You say 'spam it closed soi' HP:Scratched, Soi:Scratched, an uruk lieutenant:Hurt>'or trace An uruk lieutenant dodges Soi's attack. HP:Scratched, Soi:Scratched, an uruk lieutenant:Hurt> You slash an uruk lieutenant's body. HP:Scratched, Soi:Scratched, an uruk lieutenant:Hurt> Trace lightly pierces an uruk lieutenant's body. HP:Scratched, Soi:Scratched, an uruk lieutenant:Hurt> Soi deflects an uruk lieutenant's attack. HP:Scratched, Soi:Scratched, an uruk lieutenant:Hurt>You say 'or trace' HP:Scratched, Soi:Scratched, an uruk lieutenant:Hurt> The smallgate is opened from the other side. 'smallgate HP:Scratched, Soi:Scratched, an uruk lieutenant:Hurt> Trace lightly pierces an uruk lieutenant's right leg. Soi slashes an uruk lieutenant's right arm. HP:Scratched, Soi:Scratched, an uruk lieutenant:Hurt> You slash an uruk lieutenant's left leg. HP:Scratched, Soi:Scratched, an uruk lieutenant:Hurt> Soi deflects an uruk lieutenant's attack. HP:Scratched, Soi:Scratched, an uruk lieutenant:Hurt>Soi closes the smallgate. You say 'smallgate' HP:Scratched, Soi:Scratched, an uruk lieutenant:Hurt>close smallgate close smallgate Trace lightly pierces an uruk lieutenant's body. Trace chats, 'lagged out' HP:Scratched, Soi:Scratched, an uruk lieutenant:Wounded> You slash an uruk lieutenant's body. An uruk lieutenant dodges Soi's attack. HP:Scratched, Soi:Scratched, an uruk lieutenant:Wounded>close smallgate close smallgate The smallgate is opened from the other side. Soi closes the smallgate. HP:Scratched, Soi:Scratched, an uruk lieutenant:Wounded>close smallgate Soi deflects an uruk lieutenant's attack. It's already closed! HP:Scratched, Soi:Scratched, an uruk lieutenant:Wounded>Trace lightly pierces an uruk lieutenant's right hand. It's already closed! HP:Scratched, Soi:Scratched, an uruk lieutenant:Wounded>close smallgate close smallgate close smallgate close smallgate close smallgate close smallgate close smallgate It's already closed! HP:Scratched, Soi:Scratched, an uruk lieutenant:Wounded>It's already closed! HP:Scratched, Soi:Scratched, an uruk lieutenant:Wounded>The slab closes quietly. It's already closed! HP:Scratched, Soi:Scratched, an uruk lieutenant:Wounded>The smallgate is opened from the other side. Soi closes the smallgate. It's already closed! HP:Scratched, Soi:Scratched, an uruk lieutenant:Wounded>You slash an uruk lieutenant's left hand. It's already closed! HP:Scratched, Soi:Scratched, an uruk lieutenant:Wounded>An uruk lieutenant deflects Soi's attack. It's already closed! HP:Scratched, Soi:Scratched, an uruk lieutenant:Wounded>Trace lightly pierces an uruk lieutenant's left leg. It's already closed! HP:Scratched, Soi:Scratched, an uruk lieutenant:Wounded>An uruk lieutenant hits Soi's left arm. It's already closed! HP:Scratched, Soi:Bruised, an uruk lieutenant:Wounded>It's already closed! HP:Scratched, Soi:Bruised, an uruk lieutenant:Wounded>It's already closed! HP:Scratched, Soi:Bruised, an uruk lieutenant:Wounded> Trace barely pierces an uruk lieutenant's head. HP:Scratched, Soi:Bruised, an uruk lieutenant:Wounded> You slash an uruk lieutenant's body. HP:Scratched, Soi:Bruised, an uruk lieutenant:Wounded> Soi slashes an uruk lieutenant's right leg hard. HP:Scratched, Soi:Bruised, an uruk lieutenant:Bloodied>close smallgate Soi dodges an uruk lieutenant's attack. *an Uruk* yells '*ffxf*' HP:Scratched, Soi:Bruised, an uruk lieutenant:Bloodied>close smallgate It's already closed! diag HP:Scratched, Soi:Bruised, an uruk lieutenant:Bloodied>It's already closed! HP:Scratched, Soi:Bruised, an uruk lieutenant:Bloodied> Trace lightly pierces an uruk lieutenant's right arm. HP:Scratched, Soi:Bruised, an uruk lieutenant:Bloodied>An uruk lieutenant is beaten severely. An uruk lieutenant is in top shape. An uruk lieutenant has just arrived to this place. An uruk lieutenant is affected by: insight (long) confuse (fast-acting) activity (fast-acting) He is very perceptive to the Wraith-world. HP:Scratched, Soi:Bruised, an uruk lieutenant:Bloodied> You slash an uruk lieutenant's body hard. HP:Scratched, Soi:Bruised, an uruk lieutenant:Bloodied> Soi slashes an uruk lieutenant's head. HP:Scratched, Soi:Bruised, an uruk lieutenant:Bloodied> Soi deflects an uruk lieutenant's attack. HP:Scratched, Soi:Bruised, an uruk lieutenant:Bloodied> Trace lightly pierces an uruk lieutenant's body. HP:Scratched, Soi:Bruised, an uruk lieutenant:Bloodied> You slash an uruk lieutenant's head. HP:Scratched, Soi:Bruised, an uruk lieutenant:Bloodied> Trace lightly pierces an uruk lieutenant's head. HP:Scratched, Soi:Scratched, an uruk lieutenant:Bloodied>cp Soi lightly slashes an uruk lieutenant's body. Soi deflects an uruk lieutenant's attack. HP:Scratched, Soi:Scratched, an uruk lieutenant:Awful>You start to concentrate. - Trace pierces an uruk lieutenant's left hand. \|/- Soi deflects an uruk lieutenant's attack. \ Soi slashes an uruk lieutenant's head. |/-\ Trace lightly pierces an uruk lieutenant's left leg. Ok. Your poison now flows through an uruk lieutenant's veins! An uruk lieutenant is stunned, but will probably regain consciousness again. HP:Scratched, an uruk lieutenant:Dying> You slash an uruk lieutenant's head very hard. An uruk lieutenant is dead! R.I.P. Your spirit increases by 7. You receive your share of experience -- 665 points. HP:Scratched> Trace gets a pile of coins from the slashed corpse of an uruk lieutenant. HP:Scratched>get coins all.cor be There doesn't seem to be a coins in the slashed corpse of an uruk lieutenant. There doesn't seem to be a coins in the slashed corpse of an uruk lieutenant. HP:Scratched>You behead the slashed corpse of an uruk lieutenant. HP:Scratched>wear head wear head Soi says 'ill trap him' HP:Scratched>You fasten A severed head of an uruk lieutenant on your belt. HP:Scratched>You fasten A severed head of an uruk lieutenant on your belt. HP:Scratched>nod You nod solemnly. HP:Scratched>l A Small Guard Chamber Exits are: (N) (U) This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. The slashed corpse of an uruk lieutenant is lying here, its head missing. The slashed corpse of an uruk lieutenant is lying here, its head missing. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Trace the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Scratched>op smallgate n kill uruk Ok. HP:Scratched>A Huge Cavern Exits are: E S The cave opens up into a massive cavern here. The walls rise up to meet a roof that is almost impossible to see in the darkness. The cavern continues off to the east, gaping like a huge mouth of darkness ready to consume everything that passes into it. In the southern wall a small gate leads off to some hidden chamber. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. HP:Scratched>You attack *an Uruk*! You slash *an Uruk*'s body. HP:Scratched, *an Uruk*:Bruised> You deflect *an Uruk*'s attack. HP:Scratched, *an Uruk*:Bruised>cc You start to concentrate. /-\|/ You dodge *an Uruk*'s attack. -\ Ok. *an Uruk* appears to be confused! HP:Scratched, *an Uruk*:Bruised> You slash *an Uruk*'s right arm. HP:Scratched, *an Uruk*:Hurt> Soi enters from the south. HP:Scratched, *an Uruk*:Hurt> You dodge *an Uruk*'s attack. HP:Scratched, *an Uruk*:Hurt> Soi leaves south. A horse leaves south. A horse leaves south. HP:Scratched, *an Uruk*:Hurt>cp uruk You start to concentrate. - *an Uruk* closes the smallgate. \| *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves east. A black warg leaves east. /-\|/-\ Your victim has fled. HP:Scratched>op smallgate s Ok. HP:Scratched>A Small Guard Chamber Exits are: N (U) This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. The slashed corpse of an uruk lieutenant is lying here, its head missing. The slashed corpse of an uruk lieutenant is lying here, its head missing. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. Trace the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Soi the Human (hiding) is standing here. A horse is here, gazing at you. A horse is here, gazing at you. HP:Scratched>nar he confused :P You narrate, 'he confused :P' HP:Scratched> Trace begins quietly muttering some strange, powerful words. HP:Scratched> Your regeneration slows again. HP:Scratched> Soi leaves north. A horse leaves north. You follow Soi. A Huge Cavern Exits are: E S The cave opens up into a massive cavern here. The walls rise up to meet a roof that is almost impossible to see in the darkness. The cavern continues off to the east, gaping like a huge mouth of darkness ready to consume everything that passes into it. In the southern wall a small gate leads off to some hidden chamber. *an Uruk* (busy) is standing here. Soi the Human is standing here. A horse is here, gazing at you. HP:Scratched> Soi attacks *an Uruk*! *an Uruk* dodges Soi's attack. HP:Scratched> Soi deflects *an Uruk*'s attack. 'watch out for repop HP:Scratched> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves east. HP:Scratched>kill uruk You say 'watch out for repop' HP:Scratched>They aren't here. HP:Scratched> Trace enters from the south. A nice pony enters from the south. HP:Scratched>kill uruk They aren't here. HP:Scratched>kill uruk set tac ag Soi leaves south. A horse leaves south. You follow Soi. A Small Guard Chamber Exits are: N (U) This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. The slashed corpse of an uruk lieutenant is lying here, its head missing. The slashed corpse of an uruk lieutenant is lying here, its head missing. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. Soi the Human is standing here. A horse is here, gazing at you. They aren't here. HP:Scratched>You are now employing aggressive tactics. HP:Scratched> Trace enters from the north. A nice pony enters from the north. HP:Scratched> Trace starts following you. HP:Scratched>who Saving Ainaran. HP:Scratched>Soi narrates, 'noone enter this room' Players ------- [--- Dwf] Cogadh the Dwarf (linkless) (AFK) [ 6 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Scratched>gig trac Nobody here by that name. HP:Scratched> The smallgate closes quietly. An uruk lieutenant arrives. HP:Scratched> An uruk lieutenant attacks Soi! Soi deflects an uruk lieutenant's attack. HP:Scratched> Soi lightly slashes an uruk lieutenant's body. HP:Scratched>kill uruk You attack an uruk lieutenant! An uruk lieutenant deflects your attack. HP:Scratched, Soi:Scratched, an uruk lieutenant:Scratched> Soi narrates, 'general trap' HP:Scratched, Soi:Scratched, an uruk lieutenant:Scratched>ass You're already fighting! How can you assist someone else? cc HP:Scratched, Soi:Scratched, an uruk lieutenant:Scratched> An uruk lieutenant dodges Soi's attack. An uruk lieutenant hits Soi's body. HP:Scratched, Soi:Bruised, an uruk lieutenant:Scratched>You start to concentrate. ci /nar dang -\|/ Trace assists you! Trace attacks an uruk lieutenant! Trace lightly pierces an uruk lieutenant's body. -\Soi deflects an uruk lieutenant's attack. Ok. An uruk lieutenant appears to be confused! You start to concentrate. - Soi lightly slashes an uruk lieutenant's right leg. \|/-\Trace pierces an uruk lieutenant's head. Ok. You narrate, 'dang' HP:Scratched, Soi:Bruised, an uruk lieutenant:Scratched> You slash an uruk lieutenant's left leg. HP:Scratched, Soi:Bruised, an uruk lieutenant:Bruised> Soi deflects an uruk lieutenant's attack. HP:Scratched, Soi:Bruised, an uruk lieutenant:Bruised> Soi slashes an uruk lieutenant's body hard. HP:Healthy, Soi:Bruised, an uruk lieutenant:Bruised> Trace lightly pierces an uruk lieutenant's head. HP:Healthy, Soi:Bruised, an uruk lieutenant:Bruised> You slash an uruk lieutenant's right arm. cp ci HP:Healthy, Soi:Bruised, an uruk lieutenant:Bruised> Soi deflects an uruk lieutenant's attack. HP:Healthy, Soi:Bruised, an uruk lieutenant:Bruised> Trace lightly pierces an uruk lieutenant's left hand. HP:Healthy, Soi:Bruised, an uruk lieutenant:Bruised> Soi slashes an uruk lieutenant's right foot. HP:Healthy, Soi:Bruised, an uruk lieutenant:Hurt>You start to concentrate. -\|/-\ Trace pierces an uruk lieutenant's body. | Soi deflects an uruk lieutenant's attack. nar 3rd repopp :-) /-\ Soi slashes an uruk lieutenant's right arm. Ok. Your poison now flows through an uruk lieutenant's veins! You start to concentrate. - Trace chats, 'blah...they repop damn fast' \| Trace lightly pierces an uruk lieutenant's right hand. /-\ Soi deflects an uruk lieutenant's attack. Ok. He has insight already. HP:Healthy, Soi:Bruised, an uruk lieutenant:Hurt> An uruk lieutenant deflects Soi's attack. HP:Healthy, Soi:Bruised, an uruk lieutenant:Hurt> Trace pierces an uruk lieutenant's left leg. You slash an uruk lieutenant's left leg. HP:Healthy, Soi:Bruised, an uruk lieutenant:Hurt>You narrate, '3rd repopp :-)' HP:Healthy, Soi:Bruised, an uruk lieutenant:Hurt> Soi deflects an uruk lieutenant's attack. HP:Healthy, Soi:Bruised, an uruk lieutenant:Hurt> Trace pierces an uruk lieutenant's head. HP:Healthy, Soi:Bruised, an uruk lieutenant:Hurt> Soi slashes an uruk lieutenant's right foot. HP:Healthy, Soi:Bruised, an uruk lieutenant:Hurt> You slash an uruk lieutenant's body hard. HP:Healthy, Soi:Bruised, an uruk lieutenant:Wounded> Trace lightly pierces an uruk lieutenant's right foot. chat nod HP:Healthy, Soi:Bruised, an uruk lieutenant:Wounded> Soi deflects an uruk lieutenant's attack. HP:Healthy, Soi:Bruised, an uruk lieutenant:Wounded> You slash an uruk lieutenant's body. Soi slashes an uruk lieutenant's right leg. HP:Healthy, Soi:Bruised, an uruk lieutenant:Wounded>who Trace lightly pierces an uruk lieutenant's body. HP:Healthy, Soi:Bruised, an uruk lieutenant:Wounded> An uruk lieutenant hits Soi's left foot hard. HP:Healthy, Soi:Bruised, an uruk lieutenant:Wounded>You chat, 'nod' HP:Healthy, Soi:Bruised, an uruk lieutenant:Wounded>Players ------- [--- Dwf] Cogadh the Dwarf (linkless) (AFK) [ 6 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Healthy, Soi:Bruised, an uruk lieutenant:Wounded> You slash an uruk lieutenant's right hand. HP:Healthy, Soi:Bruised, an uruk lieutenant:Bloodied> Trace lightly pierces an uruk lieutenant's body. Soi slashes an uruk lieutenant's body. HP:Healthy, Soi:Bruised, an uruk lieutenant:Bloodied> Soi deflects an uruk lieutenant's attack. HP:Healthy, Soi:Bruised, an uruk lieutenant:Bloodied> Trace lightly pierces an uruk lieutenant's body. HP:Healthy, Soi:Bruised, an uruk lieutenant:Bloodied> You slash an uruk lieutenant's right hand. HP:Healthy, Soi:Bruised, an uruk lieutenant:Bloodied> Soi lightly slashes an uruk lieutenant's body. set tac ag HP:Healthy, Soi:Bruised, an uruk lieutenant:Bloodied>Trace lightly pierces an uruk lieutenant's body. You are now employing aggressive tactics. HP:Healthy, Soi:Bruised, an uruk lieutenant:Bloodied> Soi deflects an uruk lieutenant's attack. The smallgate is opened from the other side. Soi closes the smallgate. HP:Healthy, Soi:Bruised, an uruk lieutenant:Bloodied> You slash an uruk lieutenant's left hand. HP:Healthy, Soi:Bruised, an uruk lieutenant:Awful> An uruk lieutenant deflects Soi's attack. HP:Healthy, Soi:Bruised, an uruk lieutenant:Awful> Trace pierces an uruk lieutenant's head. The smallgate is opened from the other side. Soi closes the smallgate. HP:Healthy, Soi:Bruised, an uruk lieutenant:Awful> Soi deflects an uruk lieutenant's attack. HP:Healthy, Soi:Bruised, an uruk lieutenant:Awful> You slash an uruk lieutenant's right leg. An uruk lieutenant is dead! R.I.P. Your spirit increases by 7. You receive your share of experience -- 658 points. > Trace gets a pile of coins from the slashed corpse of an uruk lieutenant. >get coins all.cor be There doesn't seem to be a coins in the slashed corpse of an uruk lieutenant. There doesn't seem to be a coins in the slashed corpse of an uruk lieutenant. There doesn't seem to be a coins in the slashed corpse of an uruk lieutenant. >You behead the slashed corpse of an uruk lieutenant. > You feel heavier again. >l A Small Guard Chamber Exits are: (N) (U) This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. The slashed corpse of an uruk lieutenant is lying here, its head missing. The slashed corpse of an uruk lieutenant is lying here, its head missing. The slashed corpse of an uruk lieutenant is lying here, its head missing. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Trace the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. >l l A Small Guard Chamber Exits are: (N) (U) This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. The slashed corpse of an uruk lieutenant is lying here, its head missing. The slashed corpse of an uruk lieutenant is lying here, its head missing. The slashed corpse of an uruk lieutenant is lying here, its head missing. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Trace the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. >A Small Guard Chamber Exits are: (N) (U) This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. The slashed corpse of an uruk lieutenant is lying here, its head missing. The slashed corpse of an uruk lieutenant is lying here, its head missing. The slashed corpse of an uruk lieutenant is lying here, its head missing. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Trace the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. >l A Small Guard Chamber Exits are: (N) (U) This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. The slashed corpse of an uruk lieutenant is lying here, its head missing. The slashed corpse of an uruk lieutenant is lying here, its head missing. The slashed corpse of an uruk lieutenant is lying here, its head missing. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. Soi the Human (busy) is standing here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Trace the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. >cast evasion cast evasion cast evasion cast evasion cast evasion You start to concentrate. \|/-\cast detect cast detect cast detect cast detect You lost your concentration! You start to concentrate. \|/-\You lost your concentration! You start to concentrate. \|/ The smallgate is opened from the other side. -\You lost your concentration! You start to concentrate. Trace's torch flickers weakly. Soi dont leave \|/-\ Trace closes the smallgate. You lost your concentration! You start to concentrate. \|/-close smallgate \You lost your concentration! You start to concentrate. \|/-\You lost your concentration! You start to concentrate. \aff |/-\Ok. Your feel your awareness improve. You start to concentrate. \|/-\You lost your concentration! The smallgate is opened from the other side. You start to concentrate. \|/-\Ok. Ok. >You are affected by: detect hidden (long) anger (short) infravision (medium) >l A Small Guard Chamber Exits are: (N) (U) This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. The slashed corpse of an uruk lieutenant is lying here, its head missing. The slashed corpse of an uruk lieutenant is lying here, its head missing. The slashed corpse of an uruk lieutenant is lying here, its head missing. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Trace the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi dont close til he in here >nod You nod solemnly. > *an Uruk* yells 'zzl zvba gis kh yafvjs' > Trace nods solemnly. > The smallgate is opened from the other side. > *an Uruk* yells 'khbxxpy rc hpnlxxvac' close smallgate >Ok. > The smallgate is opened from the other side. > Trace chats, 'there are 2' >chat nod You chat, 'nod' >where Players in your Zone -------------------- Trace - A Small Guard Chamber Soi - A Small Guard Chamber Ainaran - A Small Guard Chamber > Trace says 'i goin in' >shake You shake your head. >'he trap room You say 'he trap room' > Soi no > The smallgate closes quietly. An uruk lieutenant arrives. >'general trap Trace's torch flickers weakly. An uruk lieutenant attacks Soi! Soi deflects an uruk lieutenant's attack. > Soi lightly slashes an uruk lieutenant's left leg. >You say 'general trap' as >You join the fight! You attack an uruk lieutenant! You slash an uruk lieutenant's left leg hard. HP:Healthy, Soi:Bruised, an uruk lieutenant:Scratched> Soi slashes an uruk lieutenant's body. Soi deflects an uruk lieutenant's attack. HP:Healthy, Soi:Bruised, an uruk lieutenant:Bruised> The smallgate is opened from the other side. HP:Healthy, Soi:Bruised, an uruk lieutenant:Bruised>close smallgate Trace sighs loudly. HP:Healthy, Soi:Bruised, an uruk lieutenant:Bruised>cc Trace assists you! Trace attacks an uruk lieutenant! Trace lightly pierces an uruk lieutenant's left arm. HP:Healthy, Soi:Bruised, an uruk lieutenant:Bruised>Ok. HP:Healthy, Soi:Bruised, an uruk lieutenant:Bruised>You start to concentrate. /-\| Soi deflects an uruk lieutenant's attack. / An uruk lieutenant deflects Soi's attack. -\ An uruk lieutenant deflects Trace's attack. Ok. HP:Healthy, Soi:Bruised, an uruk lieutenant:Bruised> You slash an uruk lieutenant's body. HP:Healthy, Soi:Bruised, an uruk lieutenant:Bruised> Trace pierces an uruk lieutenant's body. Soi deflects an uruk lieutenant's attack. HP:Healthy, Soi:Bruised, an uruk lieutenant:Bruised>chat 4th repop An uruk lieutenant dodges Soi's attack. HP:Healthy, Soi:Bruised, an uruk lieutenant:Bruised>set tac def cc You chat, '4th repop' HP:Healthy, Soi:Bruised, an uruk lieutenant:Bruised> You slash an uruk lieutenant's body. HP:Healthy, Soi:Bruised, an uruk lieutenant:Bruised>You are now employing defensive tactics. HP:Healthy, Soi:Bruised, an uruk lieutenant:Bruised> An uruk lieutenant deflects Trace's attack. HP:Healthy, Soi:Bruised, an uruk lieutenant:Bruised>set tac ag You start to concentrate. /- Soi deflects an uruk lieutenant's attack. \ Soi lightly slashes an uruk lieutenant's right leg. |/-\ Trace lightly pierces an uruk lieutenant's right hand. Ok. You are now employing aggressive tactics. HP:Healthy, Soi:Bruised, an uruk lieutenant:Bruised> An uruk lieutenant hits Soi's left arm hard. HP:Healthy, Soi:Bruised, an uruk lieutenant:Bruised> An uruk lieutenant dodges Soi's attack. HP:Healthy, Soi:Bruised, an uruk lieutenant:Bruised> An uruk lieutenant deflects Trace's attack. You slash an uruk lieutenant's body. HP:Healthy, Soi:Bruised, an uruk lieutenant:Bruised>cc You start to concentrate. diag ci /-\| Trace lightly pierces an uruk lieutenant's body. Soi deflects an uruk lieutenant's attack. /-\ An uruk lieutenant dodges Soi's attack. Ok. An uruk lieutenant appears to be confused! An uruk lieutenant has some bruises. An uruk lieutenant is in top shape. An uruk lieutenant has just arrived to this place. An uruk lieutenant is affected by: confuse (fast-acting) activity (fast-acting) He is moderately sensitive to the spiritual. HP:Healthy, Soi:Bruised, an uruk lieutenant:Bruised>You start to concentrate. - Cogadh chats, 'blind is wounded' \ Trace lightly pierces an uruk lieutenant's body. |/-\ Soi deflects an uruk lieutenant's attack. Ok. HP:Healthy, Soi:Bruised, an uruk lieutenant:Hurt> Soi slashes an uruk lieutenant's body hard. HP:Healthy, Soi:Bruised, an uruk lieutenant:Hurt> Trace lightly pierces an uruk lieutenant's body. HP:Healthy, Soi:Bruised, an uruk lieutenant:Hurt> You slash an uruk lieutenant's head. HP:Healthy, Soi:Bruised, an uruk lieutenant:Hurt> Soi deflects an uruk lieutenant's attack. HP:Healthy, Soi:Bruised, an uruk lieutenant:Hurt> Trace lightly pierces an uruk lieutenant's body. HP:Healthy, Soi:Bruised, an uruk lieutenant:Hurt> Soi slashes an uruk lieutenant's body. HP:Healthy, Soi:Bruised, an uruk lieutenant:Hurt> You slash an uruk lieutenant's body very hard. HP:Healthy, Soi:Bruised, an uruk lieutenant:Hurt>cp uruk ci You start to concentrate. - Trace pierces an uruk lieutenant's body. Soi deflects an uruk lieutenant's attack. \|/-\ An uruk lieutenant deflects Soi's attack. |sc /- Trace pierces an uruk lieutenant's body. \Ok. Your poison now flows through an uruk lieutenant's veins! You start to concentrate. -\ Soi deflects an uruk lieutenant's attack. |/-\Trace pierces an uruk lieutenant's left arm. Soi slashes an uruk lieutenant's right foot. Ok. He has insight already. You have 170/170 hit, 57/57 stamina, 133/146 moves, 38 spirit. OB: 89, DB: 15, PB: 62, Speed: 21, Gold: 1, XP Needed: 25K. HP:Healthy, Soi:Bruised, an uruk lieutenant:Wounded> The smallgate is opened from the other side. HP:Healthy, Soi:Bruised, an uruk lieutenant:Wounded> Soi closes the smallgate. HP:Healthy, Soi:Bruised, an uruk lieutenant:Wounded> An uruk lieutenant hits Soi's body very hard. HP:Healthy, Soi:Hurt, an uruk lieutenant:Wounded> You slash an uruk lieutenant's right hand. HP:Healthy, Soi:Hurt, an uruk lieutenant:Wounded> Trace pierces an uruk lieutenant's body. HP:Healthy, Soi:Hurt, an uruk lieutenant:Wounded> Soi slashes an uruk lieutenant's left foot hard. Trace giggles. HP:Healthy, Soi:Hurt, an uruk lieutenant:Bloodied> Trace lightly pierces an uruk lieutenant's left hand. Soi deflects an uruk lieutenant's attack. HP:Healthy, Soi:Hurt, an uruk lieutenant:Bloodied> You slash an uruk lieutenant's left arm. *an Uruk* yells 'skxu qj qmdu. jh'bv tbf npef bjbhll vy oqyl xkya vomo zagf' HP:Healthy, Soi:Hurt, an uruk lieutenant:Bloodied> An uruk lieutenant deflects Soi's attack. HP:Healthy, Soi:Hurt, an uruk lieutenant:Bloodied> Trace lightly pierces an uruk lieutenant's body. HP:Healthy, Soi:Hurt, an uruk lieutenant:Bloodied>close smallgate You slash an uruk lieutenant's body. Soi deflects an uruk lieutenant's attack. HP:Healthy, Soi:Hurt, an uruk lieutenant:Bloodied> Trace pierces an uruk lieutenant's body. HP:Healthy, Soi:Hurt, an uruk lieutenant:Bloodied> Soi slashes an uruk lieutenant's left arm. Trace says 'dont waist poison' HP:Healthy, Soi:Hurt, an uruk lieutenant:Awful> You slash an uruk lieutenant's right hand. Soi deflects an uruk lieutenant's attack. HP:Healthy, Soi:Hurt, an uruk lieutenant:Awful> Cogadh leaves your group. Someone leaves your group. HP:Healthy, Soi:Hurt, an uruk lieutenant:Awful> Trace pierces an uruk lieutenant's body. HP:Healthy, Soi:Hurt, an uruk lieutenant:Awful> Soi slashes an uruk lieutenant's left hand. HP:Healthy, Soi:Hurt, an uruk lieutenant:Awful>It's already closed! HP:Healthy, Soi:Hurt, an uruk lieutenant:Awful> Trace lightly pierces an uruk lieutenant's left leg. An uruk lieutenant is dead! R.I.P. Your spirit increases by 7. You receive your share of experience -- 658 points. > Trace gets a pile of coins from the pierced corpse of an uruk lieutenant. > *an Uruk* yells '3 ke lyn , 2 cc xv.. sqxj rjzcj' > *an Uruk* yells 'wohj elv...3 nazfd bqqcdqtc ea c cjbi babp 2 agnxlcdvx aunh ebvkq' > Trace throws back her head and cackles with insane glee! > Soi opens the slab. > Soi leaves up. A horse leaves up. You follow Soi. A Deep Gorge Exits are: E D The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. Soi the Human is standing here. A horse is here, gazing at you. Trace enters from below. A nice pony enters from below. > Trace says 'level' > Trace roars with laughter. > Soi closes the slab. >yell ooga chacka ooga ooga Soi says 'we go kill blind' You yell, 'ooga chacka ooga ooga' > Trace says 'lets go in' smile ride >You smile happily. >A horse stops following you. You mount a horse and start riding him. R> Trace's torch went out. R>nod You nod solemnly. who R>Players ------- [--- Dwf] Cogadh the Dwarf [ 7 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. R> Trace gets a torch from a backpack. R>wear head wear head eq There is no more room on your belt. R>Trace lights a torch and holds it. There is no more room on your belt. R>You are using: a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a loose, white cotton tunic a silver circlet..It glows blue! an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of Ainaran A severed head of an uruk lieutenant A severed head of an uruk lieutenant R> Trace gets a soldier ration from a backpack. rem head R> Trace eats a soldier ration. R> Trace gets a soldier ration from a backpack. R> Trace eats a soldier ration. R>Trace drinks water from a water skin. You stop using A severed head of Ainaran. R>give head soi You give A severed head of Ainaran to Soi. R> A mountain wolf enters from the east. A mountain wolf attacks Soi! Soi dodges a mountain wolf's attack. R> Soi slashes a mountain wolf's body. R>as Soi lightly slashes a mountain wolf's body. You join the fight! You attack a mountain wolf! You slash a mountain wolf's head. ci R HP:Healthy, Soi:Hurt, a mountain wolf:Bruised> Soi dodges a mountain wolf's attack. R HP:Healthy, Soi:Hurt, a mountain wolf:Bruised>You start to concentrate. -\| Trace assists you! Trace attacks a mountain wolf! Trace lightly pierces a mountain wolf's right hindleg. /-\ Ok. R HP:Healthy, Soi:Hurt, a mountain wolf:Bruised> Soi slashes a mountain wolf's right forefoot. R HP:Healthy, Soi:Hurt, a mountain wolf:Hurt>'erm, wrong head gig Soi deflects a mountain wolf's attack. R HP:Healthy, Soi:Hurt, a mountain wolf:Hurt> Trace lightly pierces a mountain wolf's right hindfoot. R HP:Healthy, Soi:Hurt, a mountain wolf:Hurt>You say 'erm, wrong head' R HP:Healthy, Soi:Hurt, a mountain wolf:Hurt> Cogadh chats, 'where ye?' R HP:Healthy, Soi:Hurt, a mountain wolf:Hurt>You slash a mountain wolf's body. You giggle. R HP:Healthy, Soi:Hurt, a mountain wolf:Hurt> Soi lightly slashes a mountain wolf's right foreleg. R HP:Healthy, Soi:Hurt, a mountain wolf:Hurt> Trace pierces a mountain wolf's body. R HP:Healthy, Soi:Hurt, a mountain wolf:Wounded> Soi dodges a mountain wolf's attack. set tac ag R HP:Healthy, Soi:Hurt, a mountain wolf:Wounded> You slash a mountain wolf's head. R HP:Healthy, Soi:Hurt, a mountain wolf:Wounded> Trace lightly pierces a mountain wolf's body. R HP:Healthy, Soi:Hurt, a mountain wolf:Wounded>A mountain wolf dodges Soi's attack. You are now employing aggressive tactics. R HP:Healthy, Soi:Hurt, a mountain wolf:Wounded>chat slab You slash a mountain wolf's body. R HP:Healthy, Soi:Hurt, a mountain wolf:Bloodied> Trace lightly pierces a mountain wolf's left hindleg. R HP:Healthy, Soi:Hurt, a mountain wolf:Bloodied>Soi deflects a mountain wolf's attack. You chat, 'slab' R HP:Healthy, Soi:Hurt, a mountain wolf:Bloodied> A mountain wolf deflects Soi's attack. R HP:Healthy, Soi:Hurt, a mountain wolf:Bloodied>chat come :-) Soi drops A severed head of Ainaran. R HP:Healthy, Soi:Hurt, a mountain wolf:Bloodied> Trace barely pierces a mountain wolf's body. R HP:Healthy, Soi:Hurt, a mountain wolf:Bloodied>You chat, 'come :-)' R HP:Healthy, Soi:Hurt, a mountain wolf:Bloodied> You slash a mountain wolf's body hard. A mountain wolf is stunned, but will probably regain consciousness again. R HP:Healthy, a mountain wolf:Dying> Soi slashes a mountain wolf's head extremely hard. A mountain wolf is dead! R.I.P. Your spirit increases by 1. You receive your share of experience -- 80 points. The wolf growls once more before falling limp. R>chat missed a mini-raid You chat, 'missed a mini-raid' sc R>You have 170/170 hit, 57/57 stamina, 140/146 moves, 44 spirit. OB: 89, DB: 15, PB: 62, Speed: 21, Gold: 1, XP Needed: 24K. R>who Players ------- [--- Dwf] Cogadh the Dwarf [ 7 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. R>sc Soi says 'i need fodd' R>You have 170/170 hit, 57/57 stamina, 145/146 moves, 44 spirit. OB: 89, DB: 15, PB: 62, Speed: 21, Gold: 1, XP Needed: 24K. R> Soi cuts a raw piece of meat from the slashed corpse of a mountain wolf. R>get tor pack get tor pack You get a torch from a backpack. R>You get a torch from a backpack. R> Soi eats a raw piece of meat. R>put tor pack put tor pack put tor pack You put a torch in a backpack. R>You put a torch in a backpack. R>get rat pack You aren't carrying a tor. R>get rat pack get rat pack Soi says 'food' get rat pack R>You get a soldier ration from a backpack. R>There doesn't seem to be a rat in a backpack. R>There doesn't seem to be a rat in a backpack. R>There doesn't seem to be a rat in a backpack. R>give rat soi You give a soldier ration to Soi. R>eq You are using: a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a loose, white cotton tunic a silver circlet..It glows blue! an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of an uruk lieutenant A severed head of an uruk lieutenant R>i You are carrying: A severed head of an uruk lieutenant a soldier ration a soldier ration a water skin a soldier ration a soldier ration a large sack a large sack a twisted piece of wire an indigo pair of cotton pants an indigo pair of cotton gloves a twisted piece of wire a backpack R>er You eat a soldier ration. You are full. er R> Saving Ainaran. Trace opens the slab. R>Trace leaves down. A nice pony leaves down. You are too full to eat more. give rat soi R> Trace enters from below. A nice pony enters from below. R>l You give a soldier ration to Soi. R>A Deep Gorge Exits are: E D The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. The slashed corpse of a mountain wolf is lying here. A severed head of Ainaran is lying here. Soi the Human is standing here. A horse is here, gazing at you. You are riding on a horse. A horse is here, gazing at you. Trace the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. R> Soi narrates, 'nice xp for uruk lieutendant:P' R> Trace says 'repop again' R>rem head You stop using A severed head of an uruk lieutenant. R>give head soi Soi narrates, 'however you spell' You give A severed head of an uruk lieutenant to Soi. R> Cogadh chats, 'what lvl is the mob?' eq R>chat 18 You are using: a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a loose, white cotton tunic a silver circlet..It glows blue! an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of an uruk lieutenant R> Soi eats a soldier ration. R>You chat, '18' R> Soi fastens A severed head of an uruk lieutenant on his belt. R>chat :-) who An uneasy phantom forces its Will against Soi's concentration! set men on R> Soi's attack passes clean through an uneasy phantom. R>You chat, ':-)' R>Players ------- [--- Dwf] Cogadh the Dwarf [ 7 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. R> Soi's attack passes clean through an uneasy phantom. R>AutoMental mode is now on. R>k phantom You force your Will against an uneasy phantom's dexterity! R HP:Healthy Mind:in top shape, Soi:in top shape, an uneasy phantom:slightly clumsy> An uneasy phantom forces its Will against Soi's learning! R HP:Healthy Mind:in top shape, Soi:barely retarded, an uneasy phantom:slightly clumsy> Soi's attack passes clean through an uneasy phantom. R HP:Healthy Mind:in top shape, Soi:barely retarded, an uneasy phantom:slightly clumsy> You force your Will against an uneasy phantom's intelligence! R HP:Healthy Mind:in top shape, Soi:barely retarded, an uneasy phantom:slightly clumsy> Trace forces her Will against an uneasy phantom's strength! R HP:Healthy Mind:in top shape, Soi:barely retarded, an uneasy phantom:slightly clumsy> You force your Will against an uneasy phantom's dexterity! R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat clumsy> Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves east. A horse leaves east. A horse leaves east. R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat clumsy> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat clumsy> Soi enters from the east. R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat clumsy> You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat clumsy> Trace forces her Will against an uneasy phantom's intelligence! 'hit it's con R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat clumsy>l An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat clumsy> You force your Will against an uneasy phantom's concentration! R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat clumsy>You say 'hit it's con' R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat clumsy>A Deep Gorge Exits are: E D The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. The slashed corpse of a mountain wolf is lying here. A severed head of Ainaran is lying here. You are here, fighting an uneasy phantom, riding on a horse. Trace the Hobbit is here, fighting an uneasy phantom. A friendly little pony is here, looking well-groomed and happy. An uneasy phantom (shadow) is here, fighting YOU! Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat clumsy> Trace forces her Will against an uneasy phantom's intelligence! R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat clumsy> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat clumsy> You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat sickly> Trace forces her Will against an uneasy phantom's dexterity! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously clumsy> An uneasy phantom tries its Will against your mind, but loses control! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously sickly> You force your Will against an uneasy phantom's will! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously sickly> Trace forces her Will against an uneasy phantom's constitution! R HP:Healthy Mind:in top shape, an uneasy phantom:strongly sickly>exa d An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:strongly sickly>You force your Will against an uneasy phantom's will! To the down you see: A Small Guard Chamber Exits are: N U This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. The pierced corpse of an uruk lieutenant is lying here. The slashed corpse of an uruk lieutenant is lying here, its head missing. The slashed corpse of an uruk lieutenant is lying here, its head missing. The slashed corpse of an uruk lieutenant is lying here, its head missing. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A tall strong guard stands here, waiting patiently for any non-uruk to arrive. The slab is open. R HP:Healthy Mind:in top shape, an uneasy phantom:strongly sickly> Trace forces her Will against an uneasy phantom's will! R HP:Healthy Mind:in top shape, an uneasy phantom:strongly sickly> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:strongly sickly> You force your Will against an uneasy phantom's concentration! R HP:Healthy Mind:in top shape, an uneasy phantom:strongly sickly> Trace says 'how?' R HP:Healthy Mind:in top shape, an uneasy phantom:strongly sickly> You force your Will against an uneasy phantom's dexterity! 'smallgate open R HP:Healthy Mind:in top shape, an uneasy phantom:strongly sickly> An uneasy phantom tries its Will against your mind, but loses control! R HP:Healthy Mind:in top shape, an uneasy phantom:strongly sickly>Trace forces her Will against an uneasy phantom's constitution! Your spirit increases by 3. You receive your share of experience -- 88 points. An uneasy phantom vanishes into thin air. You say 'smallgate open' R>shrug You shrug. R>exa d To the down you see: A Small Guard Chamber Exits are: N U This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. The pierced corpse of an uruk lieutenant is lying here. The slashed corpse of an uruk lieutenant is lying here, its head missing. The slashed corpse of an uruk lieutenant is lying here, its head missing. The slashed corpse of an uruk lieutenant is lying here, its head missing. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A tall strong guard stands here, waiting patiently for any non-uruk to arrive. The slab is open. R>'hit con 3 times it dead You say 'hit con 3 times it dead' R> Trace roars with laughter. R>'do guard? l dismount You say 'do guard?' R>A Deep Gorge Exits are: E D The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. The slashed corpse of a mountain wolf is lying here. A severed head of Ainaran is lying here. who You are riding on a horse. Trace the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. R>You stop riding a horse. A horse starts following you. >Players ------- [--- Dwf] Cogadh the Dwarf [ 7 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. >chat coming cogadh? You chat, 'coming cogadh?' > Soi nods solemnly. > Trace nods her head at you in agreement. >sc You have 170/170 hit, 57/57 stamina, 146/146 moves, 51 spirit. OB: 89, DB: 15, PB: 62, Speed: 21, Gold: 1, XP Needed: 24K. > *an Uruk* leaps out of nowhere and hits you HARD! That really did HURT! HP:Hurt, *an Uruk*:in top shape> You couldn't reach his mind. *an Uruk* slashes your right hand. HP:Hurt, *an Uruk*:in top shape> You couldn't reach his mind. chat blah HP:Hurt, *an Uruk*:in top shape> Soi attacks *an Uruk*! *an Uruk* deflects Soi's attack. HP:Hurt, *an Uruk*:in top shape> *an Uruk* slashes your right hand. HP:Hurt, *an Uruk*:in top shape>cc You force your Will against *an Uruk*'s learning! HP:Hurt, *an Uruk*:slightly retarded>You chat, 'blah' HP:Hurt, *an Uruk*:slightly retarded>You start to concentrate. / *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves east. -\| *an Uruk* enters from below. A black warg enters from below. set tac def / *an Uruk* begins quietly muttering some strange, powerful words. -\You could not find your opponent. You are now employing defensive tactics. HP:Hurt> Trace attacks *an Uruk*! *an Uruk* deflects Trace's attack. Soi leaves east. A horse leaves east. You follow Soi. A Shallow Gorge Exits are: E W U The mountains divide here, forming a narrow gorge. At this point it is still very shallow, though it requires a good stiff climb to get out to the north. A small trail runs along the bottom, leading east-west. The gorge deepnes significantly to the west and becomes dark and mysterious looking. Snow lies upon the ground. Soi the Human is standcp uruk ing here. A horse is here, gazing at you. HP:Hurt>Nobody here by that name. HP:Hurt> Soi attacks *an Uruk*! *an Uruk* deflects Soi's attack. HP:Hurt> Soi deflects *an Uruk*'s attack. HP:Hurt>cp uruk *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves west. HP:Hurt>Nobody here by that name. HP:Hurt>cp uruk *an Uruk* enters from the west. A black warg enters from the west. HP:Hurt>You start to concentrate. -\| Soi attacks *an Uruk*! *an Uruk* deflects Soi's attack. /-\ Soi dodges *an Uruk*'s attack. |/-\ *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves west. A black warg leaves west. Your victim has fled. HP:Hurt>cp uruk Nobody here by that name. HP:Hurt>cp uruk You start to concentrate. - Cogadh chats, 'nah, dunno the way :(' \|/- *an Uruk* attacks YOU! You deflect *an Uruk*'s attack. \|cp uruk /-\Ok. Your poison now flows through *an Uruk*'s veins! You start to concentrate. -\set tac def |/-\| You deflect *an Uruk*'s attack. /- *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves up. \ Your victim has fled. HP:Hurt>HP:Hurt>You are now employing defensive tactics. HP:Hurt>u Rocky Mountain Exits are: N E W U You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Snow lies upon the ground. kill uruk HP:Hurt>Your victim disappeared! HP:Hurt>cast regen You start to concentrate. |/-where \|/-\Ok. You feel yourself becoming much healthier. Players in your Zone -------------------- Trace - A Deep Gorge Ainaran - Rocky Mountain HP:Hurt>chat one poisoned You chat, 'one poisoned' HP:Hurt>l Rocky Mountain Exits are: N E W U You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Snow lies upon the ground. A horse is here, gazing at you. HP:Hurt> Your eyesight becomes duller. HP:Hurt>e It is pitch black... HP:Hurt>get tor pack hol tor l Cogadh chats, 'blind wounded' You get something from something. HP:Hurt>You light something and hold it. HP:Hurt>Mountains Exits are: N E S W The thick dust of the mountains makes your way difficult. Both to your north and south, the way is rocky. It appears that you can climb to yet another peak of these mountains from here. Perhaps from there you can find your destination, and a way to get there... Snow lies upon the ground. A horse is here, gazing at you. HP:Hurt> You stop following Soi. HP:Hurt>w Rocky Mountain Exits are: N E W U You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Snow lies upon the ground. HP:Hurt>w Rocky Mountain Exits are: N E You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Snow lies upon the ground. HP:Hurt>e Rain lashes down over the mountains, chilling you to the bone. HP:Hurt>Rocky Mountain Exits are: N E W U You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Snow lies upon the ground. HP:Hurt>e Mountains Exits are: N E S W The thick dust of the mountains makes your way difficult. Both to your north and south, the way is rocky. It appears that you can climb to yet another peak of these mountains from here. Perhaps from there you can find your destination, and a way to get there... Snow lies upon the ground. *an Uruk* is standing here. s HP:Hurt>n Trecherous Mountains Exits are: N W D The land here is tilted and jumbled crazily, making travel difficult for all things, flying creatues excepted. The thin trail continues its easy-west route, though it deteriorates very badly to the west. Off to the north the mountains continue, forming a valley that looks easy to travel. Snow lies upon the ground. HP:Hurt>kill uruk Mountains Exits are: N E S W The thick dust of the mountains makes your way difficult. Both to your north and south, the way is rocky. It appears that you can climb to yet another peak of these mountains from here. Perhaps from there you can find your destination, and a way to get there... Snow lies upon the ground. e HP:Hurt>Your victim disappeared! HP:Hurt>Rolling Hills Exits are: E W U You are walking through some rolling hills. The landscape around you consists of hilltops with some being grassy and some being rocky. West of you, huge mountains rise and give the impression of a wall. To the north you can see a vast dead plains. Snow lies upon the ground. HP:Hurt>w w kill uruk Mountains Exits are: N E S W The thick dust of the mountains makes your way difficult. Both to your north and south, the way is rocky. It appears that you can climb to yet another peak of these mountains from here. Perhaps from there you can find your destination, and a way to get there... Snow lies upon the ground. *an Uruk* (busy) is standing here. HP:Hurt>Rocky Mountain Exits are: N E W U You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Snow lies upon the ground. HP:Hurt>Your victim disappeared! HP:Hurt>e kill uruk Mountains Exits are: N E S W The thick dust of the mountains makes your way difficult. Both to your north and south, the way is rocky. It appears that you can climb to yet another peak of these mountains from here. Perhaps from there you can find your destination, and a way to get there... Snow lies upon the ground. You sense a hidden life form in the room. HP:Hurt>Your victim disappeared! HP:Hurt>w w w Rocky Mountain Exits are: N E W U You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Snow lies upon the ground. HP:Hurt>Rocky Mountain Exits are: N E You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Snow lies upon the ground. HP:Hurt>You cannot go that way. HP:Hurt>set tac def You are now employing defensive tactics. aff HP:Hurt>You are affected by: regeneration (fast-acting) detect hidden (long) anger (medium) HP:Hurt>exa e *an Uruk* enters from the east. To the east you see: It is pitch black... kill uruk HP:Hurt>Your victim disappeared! HP:Hurt>kill uruk e Your victim disappeared! HP:Hurt>Rocky Mountain Exits are: N E W U You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Snow lies upon the ground. HP:Hurt MV:Weary>e Mountains Exits are: N E S W The thick dust of the mountains makes your way difficult. Both to your north and south, the way is rocky. It appears that you can climb to yet another peak of these mountains from here. Perhaps from there you can find your destination, and a way to get there... Snow lies upon the ground. HP:Hurt MV:Weary>n Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. ride drink skin drink skin HP:Hurt MV:Weary>drink skin A horse stops following you. You mount a horse and start riding him. R HP:Hurt MV:Weary>n You drink the water. You don't feel thirsty any more. You are full. R HP:Bruised MV:Weary>You drink the water. You don't feel thirsty any more. You are full. R HP:Bruised MV:Weary>Your stomach can't contain anymore! R HP:Bruised MV:Weary>Barren Plain Exits are: N E S W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. A long-eared hare bounds heavily across the forested ground. e R HP:Bruised MV:Weary>Barren Plain Exits are: N W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. A large wild bull snorts and paws at the ground. R HP:Bruised MV:Weary>e You cannot go that way. n R HP:Bruised MV:Weary>Dry Plain Exits are: N S W The earth is dry and cold here, and very few plants manage to eke out an existence here. Frequent winds gust from the south, chilling the air and hinting of frigid wastes far to the south. To the north and east the land becomes dark and mirky, to the south, the land slopes upward. A large wild bull snorts and paws at the ground. R HP:Bruised MV:Weary>n Muddy Forest Exits are: N E S This vast expanse of sticky black mud was probably once a thriving forest similar to the landscape to the north, but apparenty the stream to the east overspilled its banks and deposited all this sediment. Sporadic patches of grass poke their stems up through the muck, hinting that they will soon reclaim this land. A leech is here, oozing towards you. A leech is here, oozing towards you. R HP:Bruised MV:Weary>e Bend in the Old Road Exits are: E S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from east to south, nestled in a small dry area between the scarp and marsh. R HP:Bruised MV:Weary>cast regen You start to concentrate. cast curing cv |/-\|You could not concentrate anymore! R HP:Bruised MV:Weary>R HP:Bruised MV:Weary>You start to concentrate. -\|/-\Ok. You feel yourself becoming healthier. You start to concentrate. -\gt what up? |/-\ Ok. You feel yourself becoming much lighter. R HP:Bruised MV:Weary>gro You group-say 'what up?' R HP:Bruised MV:Weary>Your group consists of: HP: Bruised, S:Full, MV:Weary -- Ainaran (Head of group) HP: Healthy, S:Full, MV:Energetic -- a horse HP: Bruised, S:Full, MV:Energetic -- Trace l R HP:Bruised MV:Weary>Bend in the Old Road Exits are: E S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from east to south, nestled in a small dry area between the scarp and marsh. You are riding on a horse. R HP:Bruised MV:Weary>fame soi On the 16th Day of Urime, Soi killed Ashburz. On the 30th Day of Urime, Soi killed Someone. There were found 2 records about Soi, total fame 1. who R HP:Bruised MV:Weary>Players ------- [--- Dwf] Cogadh the Dwarf [ 7 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. R HP:Bruised MV:Weary>chat where you soi? s It becomes hard to see far down the road as the sun sets. Puddles form in ruts in the road as rain quickly falls. R HP:Bruised>You chat, 'where you soi?' R HP:Bruised>Old Dirt Road Exits are: N S This trail of packed earth runs straight into aswampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail heads from north to south, nestled in a small dry area between the scarp and marsh. s set tac def set men off R HP:Bruised>Old Dirt Road Bends Exits are: N E This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and east. R HP:Bruised MV:Weary>You are now employing defensive tactics. R HP:Bruised>AutoMental mode is now off. R HP:Bruised> Soi narrates, 'slab' R HP:Bruised>R HP:Scratched>e Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. A large black bird stands gloomily here, croaking in its sleep. R HP:Scratched>nar nod s s s You narrate, 'nod' R HP:Scratched>Can not go there mounted. R HP:Scratched>Can not go there mounted. R HP:Scratched>Can not go there mounted. R HP:Scratched>dismount s You stop riding a horse. A horse starts following you. HP:Scratched>ride Arid Plains Exits are: N E The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large campfire is here, glowing brightly. A gruff-looking man stands here, a smirk resting on his lips. A gruff-looking man stands here, a smirk resting on his lips. A gruff-looking man stands here, a smirk resting on his lips. A experienced thief looks at you with contempt. A long-eared hare bounds heavily across the forested ground. HP:Scratched>A horse stops following you. You mount a horse and start riding him. R HP:Scratched>e Arid Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. R HP:Scratched>s s s Weathered Plains Exits are: N E S W Cold winds frequently buffet the hard ground, loudly rustling through the dense low brush. There are very few trees, and the few that have managed to survive have been twisted by the wind into squat and tortured shapes. R HP:Scratched>A Bend in the Road Exits are: N E W The narrow trail bends here, losing even more of the stones that once made it a great road. What is left of that once proud road runs off to the north and to the west. A large hills rises up to the east, while a more substantial hilly area lays further to the west. A black deer can barely be made out in the darkness here. A black deer can barely be made out in the darkness here. R HP:Scratched>You cannot go that way. R HP:Scratched>w s s A Road in the Hills Exits are: E U The narrow road begins to enter the hills here, becoming twisted and convoluted as it attempts to follow the contours of the land. Large trees press in closely, speaking volumes about the extreme age of this dark forest. R>You cannot go that way. R>You cannot go that way. R>u Trail in the Hills Exits are: N W D The hills are craggy and quite barren, except for very close to the road. Over the years the underbrush has grown in over most of the road, shrouding it in darkness. The trail weaves its way east-west through the hills. Soi the Human is standing here. R>w Soi narrates, 'help' Road on a Hill Top Exits are: E U The underbrush falls away here as the hills begin a steady ascent into the mountains that lay to the west. The narrow road is nothing more than a trail now, leading off into the wild landscape of the mountains to the west, and back into the hills to the east. Snow lies upon the ground. R>e Trail in the Hills Exits are: N W D The hills are craggy and quite barren, except for very close to the road. Over the years the underbrush has grown in over most of the road, shrouding it in darkness. The trail weaves its way east-west through the hills. R>nod You nod solemnly. R>where w Players in your Zone -------------------- Trace - Rocky Mountain Soi - A Bend in the Road Ainaran - Trail in the Hills R>Road on a Hill Top Exits are: E U The underbrush falls away here as the hills begin a steady ascent into the mountains that lay to the west. The narrow road is nothing more than a trail now, leading off into the wild landscape of the mountains to the west, and back into the hills to the east. Snow lies upon the ground. R>e Trail in the Hills Exits are: N W D The hills are craggy and quite barren, except for very close to the road. Over the years the underbrush has grown in over most of the road, shrouding it in darkness. The trail weaves its way east-west through the hills. R>d A Road in the Hills Exits are: E U The narrow road begins to enter the hills here, becoming twisted and convoluted as it attempts to follow the contours of the land. Large trees press in closely, speaking volumes about the extreme age of this dark forest. e R>A Bend in the Road Exits are: N E W The narrow trail bends here, losing even more of the stones that once made it a great road. What is left of that once proud road runs off to the north and to the west. A large hills rises up to the east, while a more substantial hilly area lays further to the west. A black deer can barely be made out in the darkness here. A black deer can barely be made out in the darkness here. R>e A Bald Hill Exits are: N W D This hill rises up above the surrounding landscape, allowing a nice view of the forest and plains that lay about. Despite the excellent position for viewing the surroundings there isn't much purpose to be here as there really is not much of interest to see. Snow lies upon the ground. where R> Soi narrates, 'i running' R>Players in your Zone -------------------- Trace - Rocky Plains Soi - Dense Forest Ainaran - A Bald Hill R>d A Dark Forest Exits are: N E U The forest is pitch dark here, the canopy overhead blocking out all light that may trickle in from the sky. The trees are close together and underbrush makes the going difficult. Many strange noises echo through the trees eerily. A long-eared hare bounds heavily across the forested ground. R>n nar nod Weathered Plains Exits are: S W Cold winds frequently buffet the hard ground, loudly rustling through the dense low brush. There are very few trees, and the few that have managed to survive have been twisted by the wind into squat and tortured shapes. R>You narrate, 'nod' w R>Fading Road Exits are: N E S W The Old Dusty Road that travels far from the north begins to fade at this point, as it enters some large and assuming mountains to the south and west. R>nar go town trace n You narrate, 'go town trace' n R>Old Dusty Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and south. R>Old Dusty Road Bends Exits are: N S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and south. R> Trace chats, 'blah...one bushed me' R>w Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. R> Puddles form in ruts in the road as rain quickly falls. Saving Ainaran. R> Soi narrates, 'he got weak stab' R>nar nod You narrate, 'nod' R>w Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. A large black bird stands gloomily here, croaking in its sleep. R>n You cannot go that way. w R> Trace chats, 'righht when i was goin to bush him' R>Old Dirt Road Bends Exits are: N E This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and east. set tac def R>n You are now employing defensive tactics. R>Old Dirt Road Exits are: N S This trail of packed earth runs straight into aswampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail heads from north to south, nestled in a small dry area between the scarp and marsh. R>n Bend in the Old Road Exits are: E S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from east to south, nestled in a small dry area between the scarp and marsh. R> Soi narrates, 'only got ainaran hurt:P' R>nar set trap somewhere n You narrate, 'set trap somewhere' e R>You cannot go that way. R>Old Dirt Road Through a Swamp Exits are: N W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to west, nestled in a small dry area between the scarp and marsh. R>n n Old Road Through the Swamp Exits are: N S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to south, nestled in a small dry area between the scarp and marsh. R>Trail Through the Swamp Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads west and south from here. R>w Trail Through the Swamp. Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads east and north from here. A mountain goat is here, eating grass. n n R>A Narrow Pass Exits are: N E S The hills divide slightly here, forming a narrow pass. A small trail runs through here, leading north over the ridge, and south into the swamp. It looks as if at one point this trail may have actually been a road, but only a few paving stone seem to have weathered the raging forces of nature. Snow lies upon the ground. R>Pass in the Ridge Exits are: N S Some ancient inhabitants of this region have taken this natural hilly pass and widened it so that the road could pass through. To the north, a small forest and sunny plains lie. To the south, inhospitable deserts and sharp craggy mountains dominate. R>n n Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. R>Grassy Forest Exits are: S W Short grasses grow here, and there are many rocks of different sizes, but there are no trees. The ground slopes gently upwards to the south, and beyond you can see dark green treetops on the hills several hundred feet above you. Treeless green plains stretch into the distance beyond the northern view. R>e w You cannot go that way. R>n Medium Forest Exits are: E W Compared to the south, the number of trees has decreased here, making more n space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. R>w You cannot go that way. R>You cannot go that way. R> Soi narrates, 'i boys' R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Forest surrounds the road now. n n nar nod R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A black rabbit scurries about. R>Empty Plains Exits are: E S W These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the east you can enter a road, and further south you see some trees. A gray wolf is growling at you. R>A gray wolf attacks YOU! You deflect a gray wolf's attack. You lightly slash a gray wolf's left hindleg. You narrate, 'nod' R HP:Healthy, a gray wolf:Scratched>f You lightly slash a gray wolf's left hindleg. R HP:Healthy, a gray wolf:Bruised>You flee head over heels. In a Light Forest Exits are: N E W You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. R>n n n n Can not go there mounted. R>Can not go there mounted. R>Can not go there mounted. R>Can not go there mounted. R>dismount n n You stop riding a horse. A horse starts following you. n >Old Farm Building Exits are: N E S W This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. A horse is here, gazing at you. >Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing grows here except weeds and crab grass. The soil apparently hasn't been tilled in many years. The fields continue to the east. To the south you see a decrepit farm building. There is a well to the west. rn >Grassy Field Exits are: N E S W You are now walking on a short carpet of green grass. Here the flowers grow in abundance. The air is filled with sweet smells. >Unrecognized command. >ride n A horse stops following you. You mount a horse and start riding him. R>Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. R>n n You cannot go that way. w R>You cannot go that way. R>n n n Plains by a ledge Exits are: E S The plains end abruptly before a ledge to the north, making travel impossible in that direction. To the east and south the grassy plains extend, and travel is not impeded in that direction. R>You cannot go that way. R>You cannot go that way. R>You cannot go that way. R>e e Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. R>Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. A bandit sentry stands vigil here, slouching against his weapon. A black rabbit scurries about. e R>Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. R>pour water skin w s A most unproductive effort. R>Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. A bandit sentry stands vigil here, slouching against his weapon. A black rabbit scurries about. R>You cannot go that way. R>e e e Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. pour water skin R>Small Pond Exits are: W Here is a small watering hole where all the creatures of these plains come to drink. The water looks nice and clean. You are not sure how the pond is fed, perhaps an underground stream. A placid pond is here, inviting you to take a refreshing drink. R>You cannot go that way. R>w s You pour some water into the skin. R>Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. e e e R>Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. R> Rain falls heavily on the fields. n e e e e R>Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. where w n n R>Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. R>Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. A large, brown snake slithers here, watching for food. R>Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. A small, green snake slithers harmlessly here. R>You cannot go that way. R>Players in your Zone -------------------- Ainaran - Off the Old Dirt Road R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. A large, brown snake slithers here, watching for food. R>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. R>You cannot go that way. R> Soi is entering from the east, riding on a horse. R> Soi sits down and rests. R>where l Trace is entering from the east, riding on a nice pony. Players in your Zone -------------------- Cogadh - Dirt Path Towards Shanty Town Trace - Entrance to the Free People's Outpost Soi - Entrance to the Free People's Outpost Ainaran - Entrance to the Free People's Outpost R>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. You are riding on a horse. Soi is resting here, riding on a horse. Trace is riding on a nice pony. R>who Players ------- [--- Dwf] Cogadh the Dwarf [ 7 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. R> Cogadh chats, 'you guys gonna kill blind?' R>chat lets You chat, 'lets' R> Trace says 'i got hide to 84' R> Soi chats, 'yep' R> Cogadh is entering from the east, riding on a nice pony. R>nod You nod solemnly. R>st You are already standing. bow cogadh R>You bow before him. R>smile You smile happily. R> Cogadh bows deeply. R> Soi says 'all follow' R>chat uruks screwed up You chat, 'uruks screwed up' fol soi R>You now follow Soi. nod R> Soi says 'regen/vit' R> Cogadh now follows Soi. R>'am You nod solemnly. R>You say 'am' R> Trace says 'im tird' R>cv trace You start to concentrate. cv soi -\|/-cast regen soi \Ok. You start to concentrate. - Trace says 'vit please' \|/-\Ok. You start to concentrate. |/-\|/-\ Ok. R> Cogadh looks at Trace. R>sc You have 170/170 hit, 57/57 stamina, 146/146 moves, 20 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 24K. R>'20 spirit You say '20 spirit' R>'gotta save who You say 'gotta save' R>Players ------- [--- Dwf] Cogadh the Dwarf [ 7 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. R> Soi nods solemnly. gt one poisoned confused R> Trace stops following you. Trace now follows Soi. R>The slightly wane moon shows in the sky. Clouds cover the sky You group-say 'one poisoned confused' R>gt uruk that is You group-say 'uruk that is' R> Soi nods solemnly. R>gt so he's screwed somehow Trace says 'im weary' R>You group-say 'so he's screwed somehow' R>sc You have 170/170 hit, 57/57 stamina, 146/146 moves, 20 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 24K. R>diag trace Trace is somewhat hurt. Trace is in top shape. Trace is affected by: vitality (fast-acting) anger (short) She is well aware of the Wraith-world. R>'i gave you vit You say 'i gave you vit' R> Trace nods solemnly. R> Trace grins evilly. R> Soi says 'uruk mage has good chill' R> Trace nods her head at Soi in agreement. R>'shitty dark bolt who You say 'shitty dark bolt' R>Players ------- [--- Dwf] Cogadh the Dwarf [ 7 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. R> Soi giggles. R> Trace giggles. R>'got me to bruised who You say 'got me to bruised' R>Players ------- [--- Dwf] Cogadh the Dwarf [ 7 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. R>man power dark There is no help on that word. Try looking up the manual (help manual). man spell dark R> Cogadh says 'laggy :(' R>"DARK BOLT" [Syntax ] cast 'dark bolt' [Group ] Magic-User [Level ] 9 [Minimum Cost] 12 [Offensive ] Yes [Description ] ---Casting "Dark Bolt" will fire a bolt of darkness at a chosen target. This spell is available to evil only. If cast in sunlight, it's effectivness is lowered. R> Soi says 'maybe ashburz' 'he levle 9 or so R> Trace says 'he bushed me 1 tick before i got him' R>You say 'he levle 9 or so' R>whois ashburz Ashburz the Uruk-Hai is a level 9 Uruk-Hai. R>nod You nod solemnly. R>who Soi says 'ashburz right at dark bolt lvl' R>Players ------- [--- Dwf] Cogadh the Dwarf [ 7 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. R>'shitty darkbolt too who You say 'shitty darkbolt too' R>Players ------- [--- Dwf] Cogadh the Dwarf [ 7 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. R> Soi stops resting, and clambers on his feet. R>st Clouds cover the sky R> Soi is leaving south, riding on a horse. Trace is leaving south, riding on a nice pony. Cogadh is leaving south, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. A large, brown snake slithers here, watching for food. Soi is riding on a horse. Trace is riding on a nice pony. Cogadh is riding on a nice pony. R>Cogadh stops using a wooden tower shield. Soi is leaving west, riding on a horse. Trace is leaving west, riding on a nice pony. Cogadh is leaving west, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Soi is riding on a horse. Trace is riding on a nice pony. Cogadh is riding on a nice pony. You are already standing. R> Soi is leaving west, riding on a horse. Trace is leaving west, riding on a nice pony. Cogadh is leaving west, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Soi is riding on a horse. Trace is riding on a nice pony. Cogadh is riding on a nice pony. R> Soi is leaving west, riding on a horse. Trace is leaving west, riding on a nice pony. Cogadh is leaving west, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. Soi is riding on a horse. Trace is riding on a nice pony. Cogadh is riding on a nice pony. R> Cogadh wields a fine two-handed battle axe. R> Soi is leaving south, riding on a horse. Trace is leaving south, riding on a nice pony. Cogadh is leaving south, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Soi is riding on a horse. Trace is riding on a nice pony. Cogadh is riding on a nice pony. R> Cogadh takes his weapon with both hands. Soi is leaving south, riding on a horse. Trace is leaving south, riding on a nice pony. Cogadh is leaving south, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and west. Soi is riding on a horse. Trace is riding on a nice pony. Cogadh is riding on a nice pony. R> Soi is leaving west, riding on a horse. Trace is leaving west, riding on a nice pony. Cogadh is leaving west, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Soi is riding on a horse. Trace is riding on a nice pony. Cogadh is riding on a nice pony. R> Soi is leaving south, riding on a horse. Trace is leaving south, riding on a nice pony. Cogadh is leaving south, riding on a nice pony. You follow Soi. Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. Soi is riding on a horse. Trace is riding on a nice pony. Cogadh is riding on a nice pony. R> Soi is leaving south, riding on a horse. Trace is leaving south, riding on a nice pony. Cogadh is leaving south, riding on a nice pony. You follow Soi. Empty Plains Exits are: N S These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the west you can enter a road, and further south you see some trees. Soi is riding on a horse. Trace is riding on a nice pony. Cogadh is riding on a nice pony. R> Soi is leaving south, riding on a horse. Trace is leaving south, riding on a nice pony. Cogadh is leaving south, riding on a nice pony. You follow Soi. Scattered Woods Exits are: N E This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. A medium-sized elk grazes here. A medium-sized elk grazes here. Soi is riding on a horse. Trace is riding on a nice pony. Cogadh is riding on a nice pony. R> Soi is leaving east, riding on a horse. Trace is leaving east, riding on a nice pony. Cogadh is leaving east, riding on a nice pony. You follow Soi. Scattered Woods Exits are: E S W This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. Soi is riding on a horse. Trace is riding on a nice pony. Cogadh is riding on a nice pony. R> Soi is leaving east, riding on a horse. Trace is leaving east, riding on a nice pony. Cogadh is leaving east, riding on a nice pony. You follow Soi. A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. Soi is riding on a horse. Trace is riding on a nice pony. Cogadh is riding on a nice pony. R> Soi is leaving east, riding on a horse. Trace is leaving east, riding on a nice pony. Cogadh is leaving east, riding on a nice pony. You follow Soi. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... A black rabbit scurries about. Soi is riding on a horse. Trace is riding on a nice pony. Cogadh is riding on a nice pony. R> Soi is leaving north, riding on a horse. Trace is leaving north, riding on a nice pony. Cogadh is leaving north, riding on a nice pony. You follow Soi. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Soi is riding on a horse. Trace is riding on a nice pony. Cogadh is riding on a nice pony. R> Soi is leaving north, riding on a horse. Trace is leaving north, riding on a nice pony. Cogadh is leaving north, riding on a nice pony. You follow Soi. Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Soi is riding on a horse. Trace is riding on a nice pony. Cogadh is riding on a nice pony. R> Soi sits down and rests. R> Trace says 'next level i master hide and bush' R> Cogadh looks at a blind spider. R>diag spider smile Soi says 'i hurt' R>A blind spider is somewhat hurt. A blind spider is in top shape. A blind spider has been here for a very long time. A blind spider is affected by: insight (short) It is well aware of the Wraith-world. R>You smile happily. R>set tac def You are now employing defensive tactics. R>set men on Cogadh says 'his poison is gone' AutoMental mode is now on. R>k spider cc You cannot fathom a blind spider's mind. R HP:Healthy, a blind spider:in top shape>You start to concentrate. / Cogadh says 'stab?' -\| Cogadh looks at a blind spider. /- Trace looks at a blind spider. \ Ok. R HP:Healthy, a blind spider:in top shape> You cannot fathom a blind spider's mind. R HP:Healthy, a blind spider:in top shape> Soi looks at a blind spider. R HP:Healthy, a blind spider:in top shape>cc You cannot fathom a blind spider's mind. R HP:Healthy, a blind spider:in top shape>You start to concentrate. /-\|/-\ Ok. A blind spider appears to be confused! R HP:Healthy, a blind spider:in top shape> You cannot fathom a blind spider's mind. R HP:Healthy, a blind spider:in top shape>f PANIC! You couldn't escape! R HP:Healthy, a blind spider:in top shape> You cannot fathom a blind spider's mind. R HP:Healthy, a blind spider:in top shape>f You flee head over heels. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. R>n Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Soi is resting here, riding on a horse. Trace is riding on a nice pony. Cogadh is riding on a nice pony. R> Soi stops resting, and clambers on his feet. R> Cogadh says 'just dise' cp spider R>You start to concentrate. -\|/-\|/-\ Ok. Your poison now flows through a blind spider's veins! R HP:Healthy, a blind spider:in top shape> You deflect a blind spider's attack. You cannot fathom a blind spider's mind. R HP:Healthy, a blind spider:in top shape>f Soi panics, and attempts to flee! R HP:Healthy, a blind spider:in top shape>PANIC! You couldn't escape! R HP:Healthy, a blind spider:in top shape> You cannot fathom a blind spider's mind. R HP:Healthy, a blind spider:in top shape>f A blind spider hits your body very hard. R HP:Bruised, a blind spider:in top shape>You flee head over heels. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. n R HP:Bruised>set tac def Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Soi is riding on a horse. Trace is riding on a nice pony. Cogadh is riding on a nice pony. R HP:Bruised> Your regeneration slows again. dismount R HP:Bruised>You are now employing defensive tactics. R HP:Bruised>You stop riding a horse. A horse starts following you. HP:Bruised> Trace looks at a blind spider. HP:Bruised>'he confused poisoned Soi leaps at a blind spider, and hits it extremely hard! Soi panics, and attempts to flee! HP:Bruised> Soi slashes a blind spider. HP:Bruised>You say 'he confused poisoned' HP:Bruised> Soi panics, and attempts to flee! Soi flees head over heals! Soi is leaving south, riding on a horse. Trace is leaving south, riding on a nice pony. Cogadh is leaving south, riding on a nice pony. You follow Soi. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Soi is riding on a horse. Trace is riding on a nice pony. Cogadh is riding on a nice pony. HP:Bruised>diag spider Soi is leaving north, riding on a horse. Trace is leaving north, riding on a nice pony. Cogadh is leaving north, riding on a nice pony. You follow Soi. Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A blind spider hangs from a web here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Soi is riding on a horse. Trace is riding on a nice pony. Cogadh is riding on a nice pony. A blind spider has a lot of wounds. A blind spider is in top shape. A blind spider has been here for a very long time. A blind spider is affected by: poison (long) confuse (fast-acting) insight (short) It is well aware of the Wraith-world. HP:Bruised> Soi says 'assist after stab' diag soi HP:Scratched>Saving Ainaran. Soi has some bruises. Soi is in top shape. Soi is affected by: anger (short) regeneration (fast-acting) vitality (fast-acting) He is moderately sensitive to the spiritual. HP:Scratched>nod Cogadh looks at a blind spider. HP:Scratched> Cogadh nods solemnly. HP:Scratched>You nod solemnly. HP:Scratched>set tac ag You are now employing aggressive tactics. HP:Scratched>as But nobody is fighting him! as HP:Scratched>But nobody is fighting him! as HP:Scratched>as Soi attempts to ambush a blind spider, who manages to avoid it! Cogadh assists Soi. as HP:Scratched>A blind spider hits Soi's right arm very hard. A blind spider deflects Soi's attack. You join the fight! You cannot fathom a blind spider's mind. HP:Scratched, Soi:Hurt, a blind spider:in top shape> Trace assists you! Trace attacks a blind spider! Trace lightly pierces a blind spider. HP:Scratched, Soi:Hurt, a blind spider:in top shape>You're already fighting! How can you assist someone else? HP:Scratched, Soi:Hurt, a blind spider:in top shape>You're already fighting! How can you assist someone else? HP:Scratched, Soi:Hurt, a blind spider:in top shape>set men off You cannot fathom a blind spider's mind. HP:Scratched, Soi:Hurt, a blind spider:in top shape>set tac ag Soi deflects a blind spider's attack. HP:Scratched, Soi:Hurt, a blind spider:in top shape>A blind spider dodges Soi's attack. AutoMental mode is now off. HP:Scratched, Soi:Hurt, a blind spider:Wounded> Trace lightly pierces a blind spider. HP:Scratched, Soi:Hurt, a blind spider:Wounded>You are now employing aggressive tactics. HP:Scratched, Soi:Hurt, a blind spider:Wounded> You slash a blind spider. HP:Scratched, Soi:Hurt, a blind spider:Wounded>diag A blind spider deflects Trace's attack. Soi deflects a blind spider's attack. HP:Scratched, Soi:Bruised, a blind spider:Wounded>A blind spider has a lot of wounds. A blind spider is in top shape. A blind spider has been here for a very long time. A blind spider is affected by: poison (long) confuse (fast-acting) insight (short) It is well aware of the Wraith-world. HP:Scratched, Soi:Bruised, a blind spider:Wounded> Soi lightly slashes a blind spider. Cogadh sends a blind spider sprawling with a powerful bash. HP:Scratched, Soi:Bruised, a blind spider:Wounded> Cogadh cleaves a blind spider extremely hard. HP:Scratched, Soi:Bruised, a blind spider:Bloodied> You slash a blind spider. HP:Scratched, Soi:Bruised, a blind spider:Bloodied>'unload A blind spider deflects Trace's attack. HP:Scratched, Soi:Bruised, a blind spider:Bloodied>You say 'unload' HP:Scratched, Soi:Bruised, a blind spider:Bloodied> A blind spider dodges Soi's attack. HP:Scratched, Soi:Bruised, a blind spider:Bloodied> Trace lightly pierces a blind spider. You slash a blind spider hard. HP:Scratched, Soi:Bruised, a blind spider:Bloodied> Cogadh cleaves a blind spider hard. HP:Scratched, Soi:Bruised, a blind spider:Bloodied> A blind spider has recovered from a bash! HP:Scratched, Soi:Bruised, a blind spider:Bloodied> A blind spider dodges Trace's attack. Trace looks at a blind spider. HP:Scratched, Soi:Bruised, a blind spider:Bloodied> A blind spider dodges Soi's attack. HP:Scratched, Soi:Bruised, a blind spider:Bloodied> You slash a blind spider. HP:Scratched, Soi:Bruised, a blind spider:Bloodied> A blind spider hits Soi's right hand very hard. HP:Scratched, Soi:Hurt, a blind spider:Bloodied> Trace lightly pierces a blind spider. HP:Scratched, Soi:Hurt, a blind spider:Bloodied>g You slash a blind spider. A blind spider hits Soi's head extremely hard. A blind spider dodges Soi's attack. HP:Scratched, Soi:Wounded, a blind spider:Bloodied> Trace pierces a blind spider. Cogadh sends a blind spider sprawling with a powerful bash. HP:Scratched, Soi:Wounded, a blind spider:Bloodied>You don't have a cor. HP:Scratched, Soi:Wounded, a blind spider:Bloodied> Cogadh cleaves a blind spider very hard. HP:Healthy, Soi:Wounded, a blind spider:Awful> You slash a blind spider. HP:Healthy, Soi:Wounded, a blind spider:Awful> A blind spider deflects Trace's attack. A blind spider deflects Soi's attack. HP:Healthy, Soi:Wounded, a blind spider:Awful> A blind spider deflects Trace's attack. HP:Healthy, Soi:Wounded, a blind spider:Awful>g You slash a blind spider. Cogadh cleaves a blind spider extremely hard. A blind spider is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 1383 points. Your spirit grows stronger! >g You get a sparkling glass wand from the hacked corpse of a blind spider. > Trace group-says 'he will DIE!' >The hacked corpse of a blind spider seems to be empty. > Trace throws back her head and cackles with insane glee! >cackle Cogadh says 'hmmm' >You cackle gleefully. > Cogadh says 'nice' > Trace says 'is it mage' > Cogadh says 'what does it do?' >l wand This glass wand is made from the purest glass, imbued with magic, so that it captures any light and retains it for hours, giving the holder a source of light when there is none. > Cogadh says 'let them keep it' 'hold >You say 'hold' > Cogadh says 'they are most likely to win' >chat Errent You chat, 'Errent' > Cogadh says 'highest level' > Soi's torch flickers weakly. Trace tells you 'keep it'. You chat, 'We have an artifact.' chat the glass wand. >You chat, 'the glass wand.' > >'contest almost over You say 'contest almost over' sigh >You sigh. > Cogadh says 'he's deaf' > Trace nods solemnly. >petition Errent, we have the glass wand. Trace tells you 'keep that damn thing'. > Cogadh says 'we go maze, we level up some?' >'petitioned You say 'petitioned' >apolo You apologize to the world for your very existence! >You say 'hate me everyone' You say 'please' > Trace tells you 'keep it....lets go'. > Cogadh grins evilly. >who Cogadh sends you sprawling with a powerful bash. HP:Scratched, Cogadh:Healthy> Cogadh cleaves your body very hard. HP:Bruised, Cogadh:Healthy> Cogadh panics, and attempts to flee! Cogadh flees head over heals! Cogadh is leaving south, riding on a nice pony. HP:Bruised>beep errent You feel heavier again. HP:Bruised> Cogadh is entering from the south, riding on a nice pony. HP:Bruised> Cogadh blinks his eyes innocently. gig HP:Bruised>You have regained your balance! Players ------- [ 9 Dwf] Scan the Dwarf [--- Dwf] Cogadh the Dwarf (rage) [ 7 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Bruised>You beep Errent. HP:Bruised>You giggle. HP:Scratched> Soi's torch flickers weakly. HP:Scratched> Trace tells you 'we keepin it?'. HP:Scratched> Cogadh says 'what does it do?' HP:Scratched>tell trace nod You tell Trace 'nod' HP:Scratched> Cogadh says 'dont tell taraan you guys have it' HP:Scratched> Trace tells you '*cackle*'. HP:Scratched> Soi snickers softly. HP:Scratched>tell trace shh Cogadh says 'how many of you in team?' HP:Scratched>You tell Trace 'shh' HP:Scratched> Trace stops following Soi. Trace starts following you. HP:Scratched>'2 You say '2' sigh >You sigh. pat trace > Cogadh grins evilly. >You pat Trace on her head. >'Tocarry still hospitalized who Cogadh says 'so get trace up a few levels' >You say 'Tocarry still hospitalized' >Players ------- [ 9 Dwf] Scan the Dwarf [--- Dwf] Cogadh the Dwarf (rage) [ 7 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. > Cogadh says 'and ye could win' >'let's all level Trace nods her head at you in agreement. >You say 'let's all level' > Trace bursts into tears. >'we're still a team in my eyes. sigh Cogadh says 'we go maze?' >You say 'we're still a team in my eyes.' >You sigh. > Trace says 'lets kill uruks' > Cogadh shakes his head at Trace. > >l wand This glass wand is made from the purest glass, imbued with magic, so that it captures any light and retains it for hours, giving the holder a source of light when there is none. > Cogadh giggles at Soi's silliness. > Soi's torch went out. >'it's a phial Soi gets a torch from a backpack. >You say 'it's a phial' > Soi lights a torch and holds it. >'methinks l wand You say 'methinks' > This glass wand is made from the purest glass, imbued with magic, so that it captures any light and retains it for hours, giving the holder a source of light when there is none. > Cogadh says 'they have a chance of wining, no one else does' >who Cogadh says 'whats desc?' >Players ------- [ 9 Dwf] Scan the Dwarf [--- Dwf] Cogadh the Dwarf (rage) [ 7 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >l wand This glass wand is made from the purest glass, imbued with magic, so that it captures any light and retains it for hours, giving the holder a source of light when there is none. > Trace says 'lets level' > Trace says 'we waisting time' >say >l wand This glass wand is made from the purest glass, imbued with magic, so that it captures any light and retains it for hours, giving the holder a source of light when there is none. You say '>l wand This glass wand is made from the purest glass, imbued with magic, so that it captures any light and retains it for hours, giving the holder a source of light when there is none.' >eq You are using: a torch..It glows brightly. a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a loose, white cotton tunic a silver circlet..It glows blue! an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of an uruk lieutenant > Soi says 'can scan come along in maze?' >who Players ------- [ 9 Dwf] Scan the Dwarf [--- Dwf] Cogadh the Dwarf (rage) [ 7 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >nod You nod solemnly. >smile You smile happily. > Cogadh says 'hmmm' > Saving Ainaran. > Cogadh says 'not much point then' >tell errent Did you hear? :-) You tell Errent 'Did you hear? :-)' > Cogadh says 'fuck all xp' > Cogadh shrugs. >shrug You shrug. 'it's up to soi > Soi says 'like a phial' >'since he's the badass Trace says 'too many people suck up the exp' >You say 'it's up to soi' > Cogadh says 'I dont care, I cant win this comp anyway' >You say 'since he's the badass' > Cogadh giggles. > Cogadh ruffles Soi's hair playfully. Soi blinks his eyes innocently. >who Players ------- [ 9 Dwf] Scan the Dwarf [--- Dwf] Cogadh the Dwarf (rage) [ 7 Hob] Trace the Hobbit [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. > Trace says 'comeon....' 'You are! >You say 'You are!' > Trace says 'blah...' > Cogadh patiently twiddles his thumbs. > Trace says 'i gotta go soon' > You are slapped by Soi. 'you buffed a friggin blind spider at level 12! >You say 'you buffed a friggin blind spider at level 12!' > Cogadh says 'group and lets go' > Soi nods solemnly. >ungro A horse leaves your group. Trace leaves your group. You have disbanded the group. >'group You say 'group' fol soi > Cogadh says 'I solo'd one at 12' >You are already following him. > Soi is leaving south, riding on a horse. Cogadh is leaving south, riding on a nice pony. You follow Soi. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Soi is riding on a horse. Cogadh is riding on a nice pony. Trace is entering from the north, riding on a nice pony. > Cogadh throws back his head and cackles with insane glee! > Trace tells you 'i gotta goto english...and tghis time i have to go'. grin cogadh >You grin evilly at him. > Soi slaps Cogadh. tell trace nod > Rain falls heavily on the fields. >You tell Trace 'nod' > Soi says 'show off:)' > Cogadh snickers softly. >tell trace I holding it it's ours You tell Trace 'I holding it it's ours' >l wand Trace tells you 'ill be back after...protect that wantd'. > This glass wand is made from the purest glass, imbued with magic, so that it captures any light and retains it for hours, giving the holder a source of light when there is none. > Soi is leaving south, riding on a horse. Cogadh is leaving south, riding on a nice pony. You follow Soi. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... A black rabbit scurries about. Soi is riding on a horse. Cogadh is riding on a nice pony. Trace is entering from the north, riding on a nice pony. > Cogadh says 'lhuths rock' Errent tells you 'good work'. > Soi is leaving south, riding on a horse. Cogadh is leaving south, riding on a nice pony. You follow Soi. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. A massive Mirkwolf stares at you through blood red eyes. Soi is riding on a horse. Cogadh is riding on a nice pony. Trace is entering from the north, riding on a nice pony. > Soi leaps at a Mirkwolf, and hits it extremely hard! A huge gate appears briefly and Errent steps out. tell errent thank you... > A Mirkwolf dodges Soi's attack. >as Trace says 'bring me to town' >You tell Errent 'thank you...' > Soi deflects a Mirkwolf's attack. >cc Cogadh assists Soi. Cogadh attacks a Mirkwolf! A Mirkwolf deflects Cogadh's attack. You join the fight! You attack a Mirkwolf! You slash a Mirkwolf's left forefoot. HP:Healthy, Soi:Bruised, a Mirkwolf:Hurt> A Mirkwolf dodges Soi's attack. HP:Healthy, Soi:Bruised, a Mirkwolf:Hurt>You start to concentrate. /-\ A Mirkwolf hits Soi's body. Trace assists you! Trace attacks a Mirkwolf! A Mirkwolf dodges Trace's attack. |/-\ Ok. A Mirkwolf appears to be confused! HP:Healthy, Soi:Bruised, a Mirkwolf:Hurt> Soi slashes a Mirkwolf's body. HP:Healthy, Soi:Bruised, a Mirkwolf:Hurt> Errent disappears in a puff of smoke. HP:Healthy, Soi:Bruised, a Mirkwolf:Hurt> Trace pierces a Mirkwolf's body. HP:Healthy, Soi:Bruised, a Mirkwolf:Hurt> Soi deflects a Mirkwolf's attack. HP:Healthy, Soi:Bruised, a Mirkwolf:Hurt> You slash a Mirkwolf's body hard. HP:Healthy, Soi:Bruised, a Mirkwolf:Hurt>nod Soi slashes a Mirkwolf's head. HP:Healthy, Soi:Bruised, a Mirkwolf:Hurt>Trace lightly pierces a Mirkwolf's body. Cogadh sends a Mirkwolf sprawling with a powerful bash. You nod solemnly. HP:Healthy, Soi:Bruised, a Mirkwolf:Wounded> Cogadh deeply wounds a Mirkwolf's head with his cleave. HP:Healthy, Soi:Bruised, a Mirkwolf:Wounded> You slash a Mirkwolf's head. HP:Healthy, Soi:Bruised, a Mirkwolf:Wounded> Trace lightly pierces a Mirkwolf's body. HP:Healthy, Soi:Bruised, a Mirkwolf:Bloodied> Soi slashes a Mirkwolf's body. HP:Healthy, Soi:Bruised, a Mirkwolf:Bloodied>'gotta take trace to town You say 'gotta take trace to town' HP:Healthy, Soi:Bruised, a Mirkwolf:Bloodied> You slash a Mirkwolf's right foreleg hard. HP:Healthy, Soi:Bruised, a Mirkwolf:Bloodied> Trace lightly pierces a Mirkwolf's right hindleg. Cogadh deeply wounds a Mirkwolf's right foreleg with his cleave. A Mirkwolf is stunned, but will probably regain consciousness again. HP:Healthy, a Mirkwolf:Dying>set tac ag A Mirkwolf has recovered from a bash! HP:Healthy, a Mirkwolf:Dying>You are now employing aggressive tactics. HP:Healthy, a Mirkwolf:Awful> Soi lightly slashes a Mirkwolf's body. A Mirkwolf is dead! R.I.P. You receive your share of experience -- 1032 points. > Soi cuts the tooth of a mirkwolf from the slashed corpse of a Mirkwolf. >grin You grin evilly. > Soi giggles. > Cogadh cheers. > Soi is leaving west, riding on a horse. Cogadh is leaving west, riding on a nice pony. You follow Soi. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. A massive Mirkwolf stares at you through blood red eyes. Soi is riding on a horse. Cogadh is riding'fol me trace on a nice pony. Trace is entering from the east, riding on a nice pony. > Soi is leaving west, riding on a horse. Cogadh is leaving west, riding on a nice pony. You follow Soi. Grassy Forest Exits are: N E Short grasses grow here, and there are many rocks of different sizes, but there are no trees. The ground slopes gently upwards to the south, and beyond you can see dark green treetops on the hills several hundred feet above you. Treeless green plains stretch into the distance beyond the northern view. Soi is riding on a horse. Cogadh is riding on a nice pony. Trace is entering from the east, riding on a nice pony. > Soi is leaving north, riding on a horse. Cogadh is leaving north, riding on a nice pony. You follow Soi. Scattered Woods Exits are: E S W This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. Soi is riding on a horse. Cogadh is riding on a nice pony. Trace is entering from the south, riding on a nice pony. > Soi is leaving west, riding on a horse. Cogadh is leaving west, riding on a nice pony. You follow Soi. Scattered Woods Exits are: N E This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. A medium-sized elk grazes here. A medium-sized elk grazes here. Soi is riding on a horse. Cogadh is riding on a nice pony. Trace is entering from the east, riding on a nice pony. >You say 'fol me trace' > Soi is leaving north, riding on a horse. Cogadh is leaving north, riding on a nice pony. You follow Soi. Empty Plains Exits are: N S These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the west you can enter a road, and further south you see some trees. Soi is riding on a horse. Cogadh is riding on a nice pony. Trace is entering from the south, riding on a nice pony. > Soi is leaving north, riding on a horse. Cogadh is leaving north, riding on a nice pony. You follow Soi. Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. Soi is riding on a horse. Cogadh is put wand pack riding on a nice pony. Trace is entering from the south, riding on a nice pony. > Soi is leaving north, riding on a horse. Cogadh is leaving north, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Soi is riding on a horse. Cogadh is riding on a nice pony. Trace is entering from the south, riding on a nice pony. > Soi is leaving north, riding on a horse. Cogadh is leaving north, riding on a nice pony. You follow Soi. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Soi is riding on a horse. Cogadh is riding on a nice pony. Trace is entering from the south, riding on a nice pony. > Soi is leaving east, riding on a horse. Cogadh is leaving east, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Soi is riding on a horse. Cogadh is riding on a nice pony. Trace is entering from the west, riding on a nice pony. > Soi is leaving north, riding on a horse. Cogadh is leaving north, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. Soi is riding on a horse. Cogadh is riding on a nice pony. Trace is entering from the south, riding on a nice pony. > Soi is leaving east, riding on a horse. Cogadh is leaving east, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Soi is riding on a horse. Cogadh is riding on a nice pony. Trace is entering from the west, riding on a nice pony. > Soi is leaving east, riding on a horse. Cogadh is leaving east, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Soi is riding on a horse. Cogadh is riding on a nice pony. Trace is entering from the west, riding on a nice pony. > Soi is leaving east, riding on a horse. Cogadh is leaving east, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. A small, green snake slithers harmlessly here. A large, brown snake slithers here, watching for food. Soi is riding on a horse. Cogadh is riding on a nice pony. Trace is entering from the west, riding on a nice pony. > Soi is leaving north, riding on a horse. Cogadh is leaving north, riding on a nice pony. You follow Soi. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi is riding on a horse. Cogadh is riding on a nice pony. Trace is entering from the south, riding on a nice pony. > Soi snickers softly. >You put a sparkling glass wand in a backpack. > Trace tells you 'protect that shit with your life :)'. > Soi sniffs sadly. > Clouds cover the sky Trace waves. >'uruk?? l Trace stops following you. >You say 'uruk??' >Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi is riding on a horse. Cogadh is riding on a nice pony. Trace is riding on a nice pony. A horse is here, gazing at you. >where Players in your Zone -------------------- Scan - Outpost Barracks Cogadh - Entrance to the Free People's Outpost Trace - Entrance to the Free People's Outpost Soi - Entrance to the Free People's Outpost Ainaran - Entrance to the Free People's Outpost > Trace says 'thanx guys' >'I thought we passed one Soi says 'no' >You say 'I thought we passed one' > Trace waves. > Trace is leaving east, riding on a nice pony. >l Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi is riding on a horse. Cogadh is riding on a nice pony. A horse is here, gazing at you. > Soi says 'ill scroll up' >shake You shake your head. >'thought I saw asterisks who You say 'thought I saw asterisks' >Players ------- [ 9 Dwf] Scan the Dwarf [--- Dwf] Cogadh the Dwarf (rage) [ 7 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >**I feel like shit... but bleh Unrecognized command. > Soi shakes his head. >who Cogadh says 'I didnt see one' >Players ------- [ 9 Dwf] Scan the Dwarf [--- Dwf] Cogadh the Dwarf (rage) [ 7 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. nod >You nod solemnly. > Clouds cover the sky Cogadh's torch flickers weakly. >'I'm going senile sigh sc You say 'I'm going senile' >You sigh. >You have 171/171 hit, 57/57 stamina, 130/146 moves, 13 spirit. OB: 89, DB: 15, PB: 62, Speed: 21, Gold: 1, XP Needed: 22K. >who Cogadh grins evilly. >Players ------- [ 9 Dwf] Scan the Dwarf [--- Dwf] Cogadh the Dwarf (rage) [ 7 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. > Soi giggles. >'orrm.. Cogadh says 'maze, maze, maze' >You say 'orrm..' > Cogadh coughs loudly. > Cogadh blinks his eyes innocently. >'hallucinating You say 'hallucinating' > Soi says 'we get scan now' 'been online too long gig sc >nod soi You say 'been online too long' >You giggle. >You have 171/171 hit, 57/57 stamina, 138/146 moves, 13 spirit. OB: 89, DB: 15, PB: 62, Speed: 21, Gold: 1, XP Needed: 22K. >You nod your head at him in agreement. > Soi says 'trace left' >'22k tnl Soi is leaving east, riding on a horse. Cogadh is leaving east, riding on a nice pony. You follow Soi. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Soi is riding on a horse. Cogadh is riding on a nice pony. who >Soi is leaving east, riding on a horse. Cogadh is leaving east, riding on a nice pony. You follow Soi. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Soi is riding on a horse. Cogadh is riding on a nice pony. You say '22k tnl' > Soi is leaving east, riding on a horse. Cogadh is leaving east, riding on a nice pony. You follow Soi. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi is riding on a horse. Cogadh is riding on a nice pony. >Players ------- [ 9 Dwf] Scan the Dwarf [--- Dwf] Cogadh the Dwarf (rage) [ 7 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. > Soi is leaving north, riding on a horse. Cogadh is leaving north, riding on a nice pony. You follow Soi. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Soi is riding on a horse. Cogadh is riding on a nice pony. >prac Hello, Ainaran! I can teach you these skills: You have 0 practice sessions left. slashing 100% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) swimming 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 100% Taught to: (Mastered) kick 0% Taught to: (Mastered) bash 0% Taught to: (Mastered) rescue 0% Taught to: (Mastered) berserk 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) fast attack 35% Taught to: (Mastered) sneak 0% Taught to: (Mastered) hide 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 17% Taught to: (Mastered) gather herbs 0% Taught to: (Mastered) stealth 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) tame pour water skin 0% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 36% Taught to: (Mastered) poison 101% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) restlessness 0% Taught to: (Mastered) resist magic 0% Taught to: (Mastered) slow digestion 0% Taught to: (Mastered) dispel regeneration 0% Taught to: (Mastered) insight 101% Taught to: (Mastered) pragmatism 64% Taught to: (Mastered) haze 0% Taught to: (Mastered) fear 101% Taught to: (Mastered) divination 84% Taught to: (Mastered) sanctuary 101% Taught to: (Mastered) vitality 101% Taught to: (Mastered) terror 0% Taught to: (Mastered) enchant weapon 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) regeneration 101% Taught to: (Mastered) infravision 101% Taught to: (Mastered) curse 101% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) death ward 0% Taught to: (Mastered) remove poison 64% Taught to: (Mastered) attune 36% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) >There is no room for more. > Cogadh says 'can you use the wand?' >nod You nod solemnly. > Cogadh says 'you can use all the other artifacts' >'what twig do pon You say 'what twig do' >You ponder over matters as they appear to you at this moment. > Clouds cover the sky Cogadh's torch flickers weakly. Saving Ainaran. > Cogadh shrugs. >'that's a mystery gig who Soi says 'weapon maybe' >You say 'that's a mystery' >You giggle. >Players ------- [ 9 Dwf] Scan the Dwarf [--- Dwf] Cogadh the Dwarf (rage) [ 7 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >'like a quicksilver? snicker Cogadh says 'has anyone found it?' >methinks rusikas group did Your regeneration slowed. >You say 'like a quicksilver?' >Soi says 'or something like dark blue stone' You snicker softly. >Unrecognized command. > Cogadh shrugs. > Cogadh says 'maze, maze, maze...' > Soi stops riding a horse. A horse now follows Soi. > Soi leaves north. A horse leaves north. You follow Soi. Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Trace the Hobbit (linkless) (AFK) is sleeping here. A friendly little pony is here, looking well-groomed and happy. Soi the Human is standing here. A horse is here, gazing at you. > Soi says 'fol' > Cogadh enters from the south. A nice pony enters from the south. >fol soi Cogadh looks at Scan. >You are already following him. >read next Cogadh says 'wanna do juggler?' >No such message. > Soi says 'fol' >grin Soi looks at Scan. >You grin evilly. > Soi shakes his head. > Cogadh says 'how hard is he?' 'get you supples.. >You say 'get you supples..' >'not hard You say 'not hard' > Cogadh blinks his eyes innocently. > Cogadh's torch went out. Trace's torch flickers weakly. > Soi says 'i got em:P' > Cogadh gets a torch from a large sack. 'Farrakahn and I killed himm last night > Cogadh lights a torch and holds it. >You say 'Farrakahn and I killed himm last night' > Soi says 'meanie!' > Cogadh says 'cmon, lets kill him' > The Innkeeper pouts. > Soi says 'ok' > Soi slaps Scan. > Cogadh says 'I dont want boots, xp would be nice' > Cogadh shrugs. > Soi says 'fol scan' > Cogadh pokes Scan in the ribs. > Cogadh looks at Scan. beep scan >You beep Scan. >'methinks he's linkless You say 'methinks he's linkless' > Cogadh nods solemnly. >'beep him a few hundred times You say 'beep him a few hundred times' >'could be frozen smile Soi shrugs. > Soi leaves south. A horse leaves south. Cogadh leaves south. A nice pony leaves south. You follow Soi. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Soi the Human is standing here. A horse is here, gazing at you. Cogadh the Dwarf is standing here.who A friendly little pony is here, looking well-groomed and happy. >You say 'could be frozen' >You smile happily. >Players ------- [ 9 Dwf] Scan the Dwarf [--- Dwf] Cogadh the Dwarf (rage) [ 7 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda (deaf) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. > Soi giggles. > The waning moon goes off the sky. Clouds cover the sky Your torch flickers weakly. >sc You have 171/171 hit, 57/57 stamina, 146/146 moves, 13 spirit. OB: 89, DB: 15, PB: 62, Speed: 21, Gold: 1, XP Needed: 22K. >'hold Cogadh says 'true' >You say 'hold' > Soi says 'beeped him 10:)' cast evasion cast evasion >cast evasion cast evasion You start to concentrate. \|/grin -\ The land shivers as Arda reshapes herself. cast detect You lost your concentration! You start to concentrate. \cast detect cast detect |/-\cast detect cast detect Ok. You feel someone protecting you. You start to concentrate. \|/-\You lost your concentration! You start to concentrate. \|/-\You lost your concentration! You grin evilly. >You start to concentrate. \|/-\Ok. You start to concentrate. \|/-\You lost your concentration! You start to concentrate. \|/- Cogadh says 'I'm frozen' \Ok. You start to concentrate. \|/-'10.. \You lost your concentration! You start to concentrate. \|/-\Ok. You say '10..' >'should beep 100 smile You say 'should beep 100' >You smile happily. > Soi giggles. > Soi says 'rdy?' >'teach the bugger to ask to exp with us Cogadh says 'cool' gig >nod You say 'teach the bugger to ask to exp with us' >You giggle. >You nod solemnly. > Soi attempts to ambush a juggler, who manages to avoid it! > Soi deflects a juggler's attack. Soi lightly slashes a juggler's body. > A juggler pierces Soi's head extremely hard. > A juggler deflects Soi's attack. >as cc You join the fight! You attack a juggler! You lightly slash a juggler's left hand. ci HP:Healthy, Soi:Bruised, a juggler:Scratched>You start to concentrate. / A juggler pierces Soi's right arm extremely hard. -\| A juggler deflects Soi's attack. /-\Ok. A juggler appears to be confused! You start to concentrate. -\|/ Soi deflects a juggler's attack. -\ Ok. HP:Healthy, Soi:Hurt, a juggler:Scratched> A juggler deflects Soi's attack. HP:Healthy, Soi:Hurt, a juggler:Scratched>diag Soi deflects a juggler's attack. HP:Healthy, Soi:Hurt, a juggler:Scratched> You slash a juggler's right leg hard. HP:Healthy, Soi:Hurt, a juggler:Scratched>A juggler has a few scratches. A juggler is in top shape. A juggler has been here for a very long time. A juggler is affected by: insight (long) confuse (fast-acting) He is very perceptive to the Wraith-world. con juggler HP:Healthy, Soi:Hurt, a juggler:Scratched> Soi slashes a juggler's left leg hard. HP:Healthy, Soi:Hurt, a juggler:Bruised> Clouds cover the sky Your torch flickers weakly. HP:Healthy, Soi:Hurt, a juggler:Bruised> Soi deflects a juggler's attack. HP:Healthy, Soi:Hurt, a juggler:Bruised>You would need a lot of luck! A juggler has been here for a very long time. HP:Healthy, Soi:Hurt, a juggler:Bruised> You slash a juggler's head hard. HP:Healthy, Soi:Hurt, a juggler:Bruised> Soi slashes a juggler's left hand. HP:Healthy, Soi:Hurt, a juggler:Bruised> Cogadh assists Soi. Cogadh attacks a juggler! Cogadh deeply wounds a juggler's body with his cleave. HP:Healthy, Soi:Hurt, a juggler:Hurt> Soi deflects a juggler's attack. HP:Healthy, Soi:Hurt, a juggler:Hurt> You slash a juggler's head. HP:Healthy, Soi:Hurt, a juggler:Hurt> Soi slashes a juggler's left arm. HP:Healthy, Soi:Hurt, a juggler:Hurt>HP:Healthy, Soi:Hurt, a juggler:Hurt>set tac def Soi deflects a juggler's attack. HP:Healthy, Soi:Hurt, a juggler:Hurt> Cogadh sends a juggler sprawling with a powerful bash. HP:Healthy, Soi:Hurt, a juggler:Hurt> You slash a juggler's body hard. HP:Healthy, Soi:Hurt, a juggler:Hurt>Soi giggles. You are now employing defensive tactics. HP:Healthy, Soi:Hurt, a juggler:Hurt> Soi slashes a juggler's left leg. HP:Healthy, Soi:Hurt, a juggler:Hurt> You slash a juggler's left hand hard. HP:Healthy, Soi:Hurt, a juggler:Hurt> Cogadh cleaves a juggler's right hand very hard. HP:Healthy, Soi:Hurt, a juggler:Wounded> Soi slashes a juggler's right leg hard. HP:Healthy, Soi:Hurt, a juggler:Wounded> Cogadh says 'forzen :(' HP:Healthy, Soi:Hurt, a juggler:Wounded> A juggler has recovered from a bash! 'You would need a lot of luck HP:Healthy, Soi:Hurt, a juggler:Wounded> You slash a juggler's right arm. HP:Healthy, Soi:Hurt, a juggler:Wounded>You say 'You would need a lot of luck' HP:Healthy, Soi:Hurt, a juggler:Wounded> A juggler deflects Soi's attack. HP:Healthy, Soi:Hurt, a juggler:Wounded> Cogadh cleaves a juggler's body extremely hard. HP:Healthy, Soi:Hurt, a juggler:Bloodied> Soi deflects a juggler's attack. HP:Healthy, Soi:Hurt, a juggler:Bloodied> You slash a juggler's body. HP:Healthy, Soi:Hurt, a juggler:Bloodied> Soi lightly slashes a juggler's left hand. HP:Healthy, Soi:Hurt, a juggler:Bloodied> Soi deflects a juggler's attack. HP:Healthy, Soi:Hurt, a juggler:Bloodied> You slash a juggler's left leg. HP:Healthy, Soi:Hurt, a juggler:Bloodied>'level 20? Cogadh sends a juggler sprawling with a powerful bash. You say 'level 20?' set tac def HP:Healthy, Soi:Hurt, a juggler:Bloodied>A juggler dodges Soi's attack. You are now employing defensive tactics. HP:Healthy, Soi:Hurt, a juggler:Bloodied> A juggler deflects your attack. HP:Healthy, Soi:Hurt, a juggler:Bloodied> Cogadh cleaves a juggler's right foot extremely hard. HP:Healthy, Soi:Bruised, a juggler:Awful> A juggler deflects Soi's attack. 'rm 19? HP:Healthy, Soi:Bruised, a juggler:Awful> A juggler deflects your attack. HP:Healthy, Soi:Bruised, a juggler:Awful> A juggler has recovered from a bash! HP:Healthy, Soi:Bruised, a juggler:Awful>You say 'rm 19?' get boots cor HP:Healthy, Soi:Bruised, a juggler:Awful> Cogadh cleaves a juggler's body very hard. Soi deflects a juggler's attack. HP:Healthy, Soi:Bruised, a juggler:Awful> A juggler dodges Soi's attack. HP:Healthy, Soi:Bruised, a juggler:Awful> You slash a juggler's body. A juggler is dead! R.I.P. Your spirit increases by 6. You receive your share of experience -- 1316 points. Your blood freezes as you hear a juggler's death cry. >Cogadh gets a pair of supple leather boots from the slashed corpse of a juggler. There doesn't seem to be a boots in the slashed corpse of a juggler. > Soi gets a coin from the slashed corpse of a juggler. > Soi says 'Are you mad?!' > Cogadh blinks his eyes innocently. >smile You smile happily. > Cogadh says 'niec xp' >'how much exp? You say 'how much exp?' > Soi says '1k' >'got 1316 You say 'got 1316' >inf You are Ainaran the Wood Elf, a good (264) male Wood Elf. You have reached level 18. You are level 9 Warrior, 5 Ranger, 20 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 1 days and 17 hours. You are 5'10" high, weight 108.0lb and carrying 57.8lb. You have 171/171 hit points, 57/57 stamina, 138/146 moves and 15 spirit. You have 1 gold, 3 silver and 22 copper coins. Your OB is 48, dodge is 25, parry 94, and your attack speed is 21. Your armour absorbs about 0% damage. Your spiritual perception is 100%, willpower: 43, Your skill encumbrance is 9, and your movement is encumbered by 6. You move easily indeed. You have scored 520916 exp, and need 20584 more to advance. Strength: 16/16, Intelligence: 8/8, Will: 19/19, Dexterity: 18/18 Constitution: 11/11, Learning Ability: 16/16. You are standing. You are affected by: anger (short) evasion (long) detect hidden (long) >l Cogadh says '1165' >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. The slashed corpse of a juggler is lying here. Soi the Human is standing here. A horse is here, gazing at you. Cogadh the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. >sc You have 171/171 hit, 57/57 stamina, 141/146 moves, 15 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 20K. > Soi gasps in astonishment. >'20K tnl Cogadh stops using a pair of soft leather boots. hop >You say '20K tnl' >who Are you a little bunny? > Cogadh wears a pair of supple leather boots on his feet. >Players ------- [ 9 Dwf] Scan the Dwarf (AFK) [--- Dwf] Cogadh the Dwarf (rage) [ 7 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. > A juggler arrives. A juggler wears a pair of supple leather boots on his feet. A juggler wields a stiletto. A juggler wears a pair of silk sleeves on his arms. A juggler wears a silk sash around his back. A juggler wears a silk scarf on his head. A juggler puts a yellow pair of cotton pants on his legs. A juggler wears a pink cotton blouse on his body. > Soi says 'who killed the juggler???' > The sun rises behind the buildings. Clouds cover the sky Your torch went out. Saving Ainaran. Cogadh throws back his head and cackles with insane glee! > Soi sinks deeply into his own thoughts. > Cogadh says 'again?' > Soi shakes his head. 'guys, remember to post on board... >You say 'guys, remember to post on board...' > *an Uruk* leaps at Soi, and hits him extremely hard! > *an Uruk* lightly slashes Soi's body. >kill uruk *an Uruk* dodges Soi's attack. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves north. >Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves west. A horse leaves west. Cogadh leaves west. A nice pony leaves west. You follow Soi. Postmaster Tent Exits are: E This tent is dominated by a large wooden table covered with scraps of paper and bags filled with letters en route from someplace to someplace else. It must be difficult to carry all those important documents around Middle Earth without losing any! A tall, thin man wearing spectacles is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Soi the Human is standing here. A horse is here, gazing at you. Cogadh the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. They aren't here. >n Soi leaves east. A horse leaves east. Cogadh leaves east. A nice pony leaves east. You follow Soi. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. The slashed corpse of a juggler is lying here. A jovial juggler stands here with a glint in his eye. Soi the Human is standing here. A horse is here, gazing at you. Cogadh the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >e Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Trace the Hobbit (linkless) (AFK) is sleeping here. A friendly little pony is here, looking well-groomed and happy. You sense a hidden life form in the room. n >You cannot go that way. >kill uruk You cannot go that way. >They aren't here. s >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. The slashed corpse of a juggler is lying here. A jovial juggler stands here with a glint in his eye. Soi the Human (busy) is standing here. A horse is here, gazing at you. Cogadh the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >gt hidden But you are not the member of a group! >nar he hiding You narrate, 'he hiding' > Soi narrates, 'uruk town' >exa n Cogadh attacks *an Uruk*! Cogadh cleaves *an Uruk*'s body extremely hard. > *an Uruk* slashes Cogadh's right hand very hard. Cogadh panics, and attempts to flee! Cogadh panics, and attempts to flee! >To the north you see: Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Trace the Hobbit (linkless) (AFK) is sleeping here. A friendly little pony is here, looking well-groomed and happy. The door is open. >kill uruk *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves west. Soi leaves south. A horse leaves south. Cogadh leaves south. A nice pony leaves south. You follow Soi. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi the Human is standing here. A horse is here, gazing at you. Cogadh the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. They aren't here. > Cogadh attacks *an Uruk*! *an Uruk* deflects Cogadh's attack. > *an Uruk* slashes Cogadh's head hard. Cogadh panics, and attempts to flee! Cogadh panics, and attempts to flee! Soi leaves north. A horse leaves north. You follow Soi. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. The slashed corpse of a juggler is lying here. A jovial juggler stands here with a glintkill uruk in his eye. Soi the Human is standing here. A horse is here, gazing at you. >They aren't here. kill uruk >They aren't here. kill uruk > Soi leaves south. A horse leaves south. You follow Soi. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Cogadh the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Soi the Human is standing here. A horse is here, gazing at you. >They aren't here. >kill uruk They aren't here. > Soi leaves west. A horse leaves west. Cogadh leaves west. A nice pony leaves west. You follow Soi. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Soi the Human is standing here. A horse is here, gazing at you. Cogadh the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi leaves west. A horse leaves west. Cogadh leaves west. A nice pony leaves west. You follow Soi. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Soi the Human is standing here. A horse is here, gazing at you. Cogadh the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happykill uruk . > Soi leaves west. A horse leaves west. Cogadh leaves west. A nice pony leaves west. You follow Soi. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi the Human is standing here. A horse is here, gazing at you. Cogadh the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >kill uruk They aren't here. > Cogadh has lost his link. >They aren't here. >'eeeeeeek Soi searches the ground for tracks. >You say 'eeeeeeek' > Cogadh has reconnected. who >Players ------- [--- Dwf] Cogadh the Dwarf (rage) [ 9 Dwf] Scan the Dwarf (AFK) [ 7 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 12 Hum] Soi the Human [ Arata ] Errent Wolfe, Architect of Arda [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. fol self >You stop following Soi. > Soi searches the ground for tracks. >brb Cogadh leaves east. A nice pony leaves east. >e Come back soon! >Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Cogadh the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >e Cogadh chats, 'zmud crashed :(' s s chat arg >Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. >You cannot go that way. >You cannot go that way. >You chat, 'arg' >chat I hate it when that happens s You chat, 'I hate it when that happens' e >The day has now begun. Soi enters from the west. A horse enters from the west. Cogadh enters from the west. A nice pony enters from the west. You cannot go that way. >Soi leaves east. A horse leaves east. Cogadh leaves east. A nice pony leaves east. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. *an Uruk* is standing here. Soi the Human is standing here. A horse is here, gazing at you. Cogadh the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi leaves north. A horse leaves north. Cogadh leaves north. A nice pony leaves north. >kill uruk Soi enters from the north. A horse enters from the north. Cogadh enters from the north. A nice pony enters from the north. >Soi attacks *an Uruk*! *an Uruk* dodges Soi's attack. You attack *an Uruk*! *an Uruk* deflects your attack. HP:Healthy, Soi:Wounded, *an Uruk*:Bruised> Soi deflects *an Uruk*'s attack. Cogadh attacks *an Uruk*! Cogadh cleaves *an Uruk*'s left hand very hard. HP:Healthy, Soi:Wounded, *an Uruk*:Bruised>ci You start to concentrate. -\|/ Soi deflects *an Uruk*'s attack. -cp uruk \ Ok. HP:Healthy, Soi:Wounded, *an Uruk*:Bruised> Cogadh cleaves *an Uruk*'s right foot very hard. HP:Healthy, Soi:Wounded, *an Uruk*:Hurt>You slash *an Uruk*'s right arm. You start to concentrate. - Soi sends *an Uruk* sprawling with a powerful bash. \|/-\ Soi lightly slashes *an Uruk*'s left leg. |/-\ Ok. Your poison now flows through *an Uruk*'s veins! HP:Healthy, Soi:Wounded, *an Uruk*:Hurt> Cogadh cleaves *an Uruk*'s right arm hard. HP:Healthy, Soi:Wounded, *an Uruk*:Hurt> *an Uruk* deflects Soi's attack. cc HP:Healthy, Soi:Wounded, *an Uruk*:Hurt> *an Uruk* has recovered from a bash! *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves north. >Your victim is not here! > Cogadh attacks *an Uruk*! Soi attacks *an Uruk*! > *an Uruk* slashes Cogadh's body. Cogadh panics, and attempts to flee! Cogadh panics, and attempts to flee! > Cogadh stops following Soi. > Cogadh cleaves *an Uruk*'s left arm hard. > *an Uruk* dodges Soi's attack. > *an Uruk* slashes Cogadh's body. Cogadh panics, and attempts to flee! Cogadh flees head over heals! Cogadh leaves west. A nice pony leaves west. kill uruk > *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves south. >They aren't here. >s kill uruk Cogadh enters from the west. A nice pony enters from the west. >Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. >They aren't here. >kill uruk kill uruk They aren't here. s >They aren't here. >kill uruk Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. >They aren't here. >e kill uruk Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A greasy man is here, peddling his wares. w w >They aren't here. >kill uruk Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. >Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. *an Uruk* is standing here. cc >You attack *an Uruk*! *an Uruk* deflects your attack. HP:Healthy, *an Uruk*:Wounded> You deflect *an Uruk*'s attack. HP:Healthy, *an Uruk*:Wounded>*an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves east. Your victim is not here! >e kill uruk Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. *an Uruk* (busy) is standing here. >You attack *an Uruk*! *an Uruk* deflects your attack. HP:Healthy, *an Uruk*:Wounded> You deflect *an Uruk*'s attack. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves west. cc >w kill uruk Your victim is not here! >Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. You sense a hidden life form in the room. >They aren't here. > *an Uruk* straps a light kite shield around his arm as a shield. >kill uruk You attack *an Uruk*! *an Uruk* dodges your attack. HP:Healthy, *an Uruk*:Wounded> You dodge *an Uruk*'s attack. HP:Healthy, *an Uruk*:Wounded> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves south. >eyepoke uruk eyepoke uruk Cogadh chats, 'lag :(' eyepoke uruk eyepoke uruk >Nobody here by that name. >Nobody here by that name. >Nobody here by that name. >Nobody here by that name. >s eyepoke uruk Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. *an Uruk* (busy) is standing here. kill uruk cc >Nobody here by that name. >They aren't here. >Your victim is not here! >n Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. >nar he all way south You narrate, 'he all way south' >nar west of elf shop You narrate, 'west of elf shop' >nar I got him You narrate, 'I got him' > Clouds cover the sky >nar watch entrance You narrate, 'watch entrance' >exa s To the south you see: Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. You sense a hidden life form in the room. >exa s To the south you see: Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. exa s >To the south you see: Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. *an Uruk* (busy) is standing here. >s kill uruk Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. *an Uruk* (hiding) is standing here. >You attack *an Uruk*! *an Uruk* dodges your attack. HP:Healthy, *an Uruk*:Wounded> You deflect *an Uruk*'s attack. HP:Healthy, *an Uruk*:Wounded>cc *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves east. fol uruk >Your victim is not here! >e It doesn't want you to follow it. kill uruk >Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. >They aren't here. >w kill uruk Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. *an Uruk* (hiding) is standing here. >You attack *an Uruk*! *an Uruk* deflects your attack. HP:Healthy, *an Uruk*:Wounded> You deflect *an Uruk*'s attack. HP:Healthy, *an Uruk*:Wounded>set tac ag *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves north. n kill uruk >You are now employing aggressive tactics. >Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. e >They aren't here. >n n Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. >Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. >w Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. >nar he at crossing e You narrate, 'he at crossing' kill uruk >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. >They aren't here. >w set tac ag Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. exa e >You are now employing aggressive tactics. >To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. >exa e To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. exa e >To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. exa e >To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. >nar watch entrance You narrate, 'watch entrance' >ex ae Obvious exits: East - Dirt Crossing West - Dirt Path >exa e To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. >exa e To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. >exa e To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. >exa e To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. exa e >To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. >exa e To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. exa e >To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. exa e >To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. >exa e To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. >exa e To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. >exa e To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. >exa e To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. >exa e Cogadh chats, 'a' To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. > Cogadh chats, 'am' >exa e To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. >chat :-) You chat, ':-)' exa e >To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. >chat he wounded You chat, 'he wounded' >exa e To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. >exa e exa e exa e exa e To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. exa e >To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. >To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. >To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. >To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. >exa e exa e exa e exa e To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. >To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. >To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. >To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. >exa e exa e exa e To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. >To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. >To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. >exa e To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. >exa e To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. A horse is here, gazing at you. > Soi narrates, 'trap set at crossing' >exa e To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi the Human is standing here. A horse is here, gazing at you. >exa e To the east you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi the Human is standing here. A horse is here, gazing at you. >e s Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi the Human is standing here. A horse is here, gazing at you. >Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. >n n Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi the Human is standing here. A horse is here, gazing at you. >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. The slashed corpse of a juggler is lying here. A jovial juggler stands here with a glint in his eye. kill uruk >They aren't here. n >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. >s w At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. The slashed corpse of a juggler is lying here. A jovial juggler stands here with a glint in his eye. e >Postmaster Tent Exits are: E This tent is dominated by a large wooden table covered with scraps of paper and bags filled with letters en route from someplace to someplace else. It must be difficult to carry all those important documents around Middle Earth without losing any! A tall, thin man wearing spectacles is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. s s >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. The slashed corpse of a juggler is lying here. A jovial juggler stands here with a glint in his eye. >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi the Human is standing here. A horse is here, gazing at you. >Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. >s Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. set tac ag w >You are now employing aggressive tactics. >Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. >s Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. >s e You cannot go that way. w >Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. n n > Cogadh chats, 'mentall'ing' >Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. >Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. >You cannot go that way. >w e Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. A heavy dagger has been abandoned here. A large wooden shield lies discarded on the ground. A small shield made of wood lies here. A wooden club has been dropped here. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A writhing mass of swamp bugs is buzzing through the air here. You sense a hidden life form in the room. chat where he kill uruk kill uruk kill uruk kill uruk >Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. >You chat, 'where he' >They aren't here. >They aren't here. >They aren't here. >They aren't here. >w kill uruk kill uruk kill uruk Puddles form on the street as heavy rain falls. Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. A heavy dagger has been abandoned here. A large wooden shield lies discarded on the ground. A small shield made of wood lies here. A wooden club has been dropped here. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A writhing mass of swamp bugs is buzzing through the air here. You sense a hidden life form in the room. >They aren't here. >They aren't here. >They aren't here. >sea You start searching the area. \|/-kill uruk \|/-\You haven't found anything suspicious. They aren't here. > *an Uruk* leaves east. >e e Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. >Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. *an Uruk* is standing here. jj > *an Uruk* writhes in pain as the poison takes hold. >Unrecognized command. >kill uruk They aren't here. >l Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. You sense a hidden life form in the room. A horse is here, gazing at you. >kill uruk They aren't here. sea >Cogadh chats, 'general or uruk?' You start searching the area. \|/-\|/-\ You haven't found anything suspicious. >w Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. >e Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. You sense a hidden life form in the room. >s You cannot go that way. > Soi chats, 'uruk' >n Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. >s cp Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. You sense a hidden life form in the room. >You start to concentrate. -\|/n -\|/-\Ok. You breathe out poison. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. >exa s To the south you see: Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. There is an unpleasant smell to this place. You sense a hidden life form in the room. >kill uruk Soi chats, 'where he at?' >They aren't here. > Soi enters from the north. A horse enters from the north. > Soi leaves south. A horse leaves south. >chat south You chat, 'south' > Cogadh chats, 'he gone I think' >exa s To the south you see: Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. There is an unpleasant smell to this place. You sense a hidden life form in the room. > *an Uruk* enters from the south. >chat j kill uruk You chat, 'j' >They aren't here. >n n Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. The slashed corpse of a juggler is lying here. A jovial juggler stands here with a glint in his eye. >chat get entry s w You chat, 'get entry' >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. w w w >Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. >Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. >Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Cogadh the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >You cannot go that way. > Cogadh leaves east. A nice pony leaves east. >kill uruk kill uruk kill uruk kill uruk They aren't here. >They aren't here. >Lightning lights up the sullen sky through the rain. You are hungry. They aren't here. >They aren't here. >e Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. set men on >e e AutoMental mode is now on. >Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. >s s set men off Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. You sense a hidden life form in the room. You sense a hidden life form in the room. A horse is here, gazing at you. >Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. There is an unpleasant smell to this place. >AutoMental mode is now off. >n kill uruk kill uruk kill uruk Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. *an Uruk* is here, fighting Soi. Soi the Human is here, fighting *an Uruk*. A horse is here, gazing at you. >You attack *an Uruk*! *an Uruk* deflects your attack. HP:Healthy, Soi:Hurt, *an Uruk*:Wounded>chat w You do the best you can! kill uruk HP:Healthy, Soi:Hurt, *an Uruk*:Wounded>You do the best you can! HP:Healthy, Soi:Hurt, *an Uruk*:Wounded>You chat, 'w' HP:Healthy, Soi:Hurt, *an Uruk*:Wounded> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves north. >cc They aren't here. > Soi leaves north. A horse leaves north. >n Your victim is not here! >kill uruk Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. You sense a hidden life form in the room. Soi the Human is standing here. A horse is here, gazing at you. >Soi leaves west. A horse leaves west. They aren't here. >kill uruk kill uruk kill uruk kill uruk kill uruk They aren't here. >They aren't here. >They aren't here. >They aren't here. >They aren't here. >kill uruk kill uruk kill uruk They aren't here. >They aren't here. >They aren't here. > *an Uruk* leaves west. > Soi (busy) enters from the west. A horse enters from the west. w w w w w w w kill uruk >Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. >Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. >Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A frightened boy is here, fighting *an Uruk*. A scared boy is here, dressed in armour too big for him. *an Uruk* is here, fighting a frightened boy. >You cannot go that way. >You cannot go that way. >A frightened boy says 'P saoo krqpkut mu dvgtln!' A frightened boy assists a frightened boy. A frightened boy attacks *an Uruk*! *an Uruk* dodges a frightened boy's attack. You cannot go that way. >You cannot go that way. >A frightened boy dodges *an Uruk*'s attack. You attack *an Uruk*! You lightly slash *an Uruk*'s body. HP:Healthy, a frightened boy:Healthy, *an Uruk*:Wounded> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves east. > *an Uruk* leaves south. >s s s Soi (busy) enters from the east. A horse enters from the east. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. >Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. >Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. chat he out >s s You chat, 'he out' >Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. A brown fox hunts for food here. >Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. s >s s s Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Snow lies upon the ground. >Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. ride s s s s >You cannot go that way. >You cannot go that way. >A horse stops following you. You mount a horse and start riding him. R>You cannot go that way. R>You cannot go that way. R>You cannot go that way. R>w You cannot go that way. R>Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A large wild dog watches you carefully. R>n n n Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. R>Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. R>It is pitch black... You are riding on someone. R>s s Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Snow lies upon the ground. R>Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. s R>e e Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A large wild dog watches you carefully. e R>Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. n R>Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. n Snow lies upon the ground. n R>You cannot go that way. R>n n n Light Forest Exits are: N S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. R>Grassy Fields Exits are: S W This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. R>You cannot go that way. R>You cannot go that way. R>You cannot go that way. R>You cannot go that way. R>w n Soi narrates, 'i run slab' n R>Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. R>Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. A brown fox hunts for food here. R>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. R>n n n n Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. R>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. R>You cannot go that way. R>rest who You sit down and rest your tired bones. R>Players ------- [ 13 Dwf] Cogadh the Dwarf (rage) [ 9 Dwf] Scan the Dwarf (AFK) [ 7 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. R>chat he wounded poisoned You chat, 'he wounded poisoned' chat room south of town is poisoned st R> Lightning lights up the sullen sky through the rain. You are hungry. You are thirsty. R>You chat, 'room south of town is poisoned' R>You stop resting, and stand up. R>s s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. drink skin R>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. drink skin R>drink skin You drink the water. R>You drink the water. You don't feel thirsty any more. R>Your stomach can't contain anymore! R>s s s Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. R>Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. A brown fox hunts for food here. R>Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. R>where e Players in your Zone -------------------- Ainaran - Grassy Plains R>Grassy Fields Exits are: S W This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. R>s s s s s Light Forest Exits are: N S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A massive Mirkwolf stares at you through blood red eyes. R>Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. Snow lies upon the ground. R>You cannot go that way. R>You cannot go that way. R>You cannot go that way. R>w s s s s s Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. sc R>You cannot go that way. R>You cannot go that way. R>You cannot go that way. R>You cannot go that way. R>You cannot go that way. R>You have 171/171 hit, 57/57 stamina, 89/146 moves, 3 spirit. OB: 89, DB: 15, PB: 62, Speed: 21, Gold: 1, XP Needed: 20K. You are getting hungry. R>cv You can't summon enough energy to cast the spell. R>sigh l You sigh. R>set men on Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. You are riding on a horse. n n n R>n AutoMental mode is now on. R>Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Snow lies upon the ground. R>Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. R>Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. A brown fox hunts for food here. R>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. R>w w A Small Hill Exits are: N E W On this small hill you have a good view of the surroundings. The Free People's Outpost is clearly visible just a little bit to the north, and the forest can be seen south of here. The road is visible to the west, and the plains stretch out to the north-west. Snow lies upon the ground. R>Open Field Exits are: N E "The flat country, which is mine..." The old bard song runs through your head as your gaze travells through the landscape. In all directions the field of short grass continues in a pleasant green panorama. Snow lies upon the ground. chat blah i out n w w R>You chat, 'blah i out' R>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. A black deer can barely be made out in the darkness here. A black rabbit scurries about. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. R>Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R>chat I need to get track :-) You chat, 'I need to get track :-)' s R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. s R>Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. R>e e Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. R>It is pitch black... You are riding on someone. R>get wand pack You get something from something. hol wand l R>You light something and hold it. R>Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. A flickering ball of pale flame dances through the air. (shadow) You are riding on a horse. R>k flame set tac def You force your Will against a ball of pale flame's dexterity! eq R HP:Healthy Mind:in top shape, a ball of pale flame:slightly clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, a ball of pale flame:slightly clumsy>You are now employing defensive tactics. R HP:Healthy Mind:in top shape, a ball of pale flame:slightly clumsy>You are using: a sparkling glass wand..It glows blue!..It glows brightly. a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a loose, white cotton tunic a silver circlet..It glows blue! an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of an uruk lieutenant R HP:Healthy Mind:in top shape, a ball of pale flame:slightly clumsy> You force your Will against a ball of pale flame's strength! R HP:Healthy Mind:in top shape, a ball of pale flame:slightly clumsy> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:in top shape, a ball of pale flame:slightly clumsy> You force your Will against a ball of pale flame's concentration! tell errent does the wand go out? R HP:Healthy Mind:in top shape, a ball of pale flame:slightly clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, a ball of pale flame:slightly clumsy> You force your Will against a ball of pale flame's strength! R HP:Healthy Mind:in top shape, a ball of pale flame:somewhat weakened>Nobody by that name. R HP:Healthy Mind:in top shape, a ball of pale flame:somewhat weakened> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, a ball of pale flame:somewhat weakened> You force your Will against a ball of pale flame's intelligence! R HP:Healthy Mind:in top shape, a ball of pale flame:somewhat weakened> As the sun sets the marshy area becomes alive with night-time sound. The storm intesifies as flashes of lightning pierce the sky. R HP:Healthy Mind:in top shape, a ball of pale flame:slightly weakened>who a ball of pale flame forces its Will against your constitution! Players ------- [ 13 Dwf] Cogadh the Dwarf (rage) [ 9 Dwf] Scan the Dwarf (AFK) [ 7 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. R HP:Healthy Mind:barely sickly, a ball of pale flame:slightly weakened> You force your Will against a ball of pale flame's learning! R HP:Healthy Mind:barely sickly, a ball of pale flame:slightly retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely sickly, a ball of pale flame:slightly retarded> You force your Will against a ball of pale flame's constitution! R HP:Healthy Mind:barely sickly, a ball of pale flame:slightly retarded> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:barely sickly, a ball of pale flame:somewhat sickly>petition errent, you up there? You force your Will against a ball of pale flame's learning! R HP:Healthy Mind:barely sickly, a ball of pale flame:somewhat retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely sickly, a ball of pale flame:somewhat retarded>R HP:Healthy Mind:barely sickly, a ball of pale flame:somewhat retarded> You force your Will against a ball of pale flame's will! R HP:Healthy Mind:barely sickly, a ball of pale flame:somewhat retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely sickly, a ball of pale flame:somewhat retarded> You force your Will against a ball of pale flame's strength! R HP:Healthy Mind:barely sickly, a ball of pale flame:somewhat retarded>who A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely sickly, a ball of pale flame:somewhat retarded>Players ------- [ 13 Dwf] Cogadh the Dwarf (rage) [ 9 Dwf] Scan the Dwarf (AFK) [ 7 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. R HP:Healthy Mind:barely sickly, a ball of pale flame:somewhat retarded> You force your Will against a ball of pale flame's learning! R HP:Healthy Mind:barely sickly, a ball of pale flame:seriously retarded> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:barely sickly, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's constitution! R HP:Healthy Mind:barely sickly, a ball of pale flame:seriously retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely sickly, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's concentration! R HP:Healthy Mind:barely sickly, a ball of pale flame:seriously retarded>who a ball of pale flame forces its Will against your intelligence! Players ------- [ 13 Dwf] Cogadh the Dwarf (rage) [ 9 Dwf] Scan the Dwarf (AFK) [ 7 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's strength! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously retarded>set tac def A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's strength! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously weakened> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously sickly> You force your Will against a ball of pale flame's will! R HP:Healthy Mind:slightly duped, a ball of pale flame:seriously sickly>A ball of pale flame tries its Will against your mind, but loses control! You are now employing defensive tactics. R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly dispirited> You force your Will against a ball of pale flame's dexterity! R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly dispirited>who A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly dispirited>You force your Will against a ball of pale flame's dexterity! Players ------- [ 13 Dwf] Cogadh the Dwarf (rage) [ 9 Dwf] Scan the Dwarf (AFK) [ 7 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly dispirited> You force your Will against a ball of pale flame's intelligence! R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a ball of pale flame:strongly dispirited> You force your Will against a ball of pale flame's will! R HP:Healthy Mind:slightly duped, a ball of pale flame:horribly dispirited> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly duped, a ball of pale flame:horribly dispirited> You force your Will against a ball of pale flame's dexterity! R HP:Healthy Mind:slightly duped, a ball of pale flame:horribly dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a ball of pale flame:horribly dispirited> You force your Will against a ball of pale flame's strength! R HP:Healthy Mind:slightly duped, a ball of pale flame:horribly dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a ball of pale flame:horribly dispirited> You force your Will against a ball of pale flame's dexterity! R HP:Healthy Mind:slightly duped, a ball of pale flame:horribly dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a ball of pale flame:horribly dispirited> You force your Will against a ball of pale flame's will! Your spirit increases by 8. You receive your share of experience -- 289 points. Saving Ainaran. Your blood freezes as you hear a ball of pale flame's death cry. A ball of pale flame vanishes into thin air. petition since the wand is an artifact, it doesn't go out, does it? R>R>l Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. A ruby necklace lies on the ground, reflecting light...It glows blue! A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. You are riding on a horse. R> Cogadh chats, 'I getting rid of spare eq' R>get ruby You get a ruby necklace. R> A fetid black fungus attacks YOU! You evade a fetid black fungus's attack. You cannot fathom a fetid black fungus's mind. R HP:Healthy, a fetid black fungus:in top shape>put ruby sack You cannot fathom a fetid black fungus's mind. R HP:Healthy, a fetid black fungus:in top shape>f You put a ruby necklace in a large sack. R HP:Healthy, a fetid black fungus:in top shape>PANIC! You couldn't escape! R HP:Healthy, a fetid black fungus:in top shape> You cannot fathom a fetid black fungus's mind. You deflect a fetid black fungus's attack. R HP:Healthy, a fetid black fungus:in top shape>f You flee head over heels. Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. who R> A large leech attacks YOU! You deflect a large leech's attack. You cannot fathom a large leech's mind. R HP:Healthy, a large leech:in top shape>Players ------- [ 13 Dwf] Cogadh the Dwarf (rage) [ 9 Dwf] Scan the Dwarf (AFK) [ 7 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. R HP:Healthy, a large leech:in top shape> You cannot fathom a large leech's mind. R HP:Healthy, a large leech:in top shape>f You flee head over heels. A Rise in the Swamp Exits are: N E You are on a small mound in the swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see dry ground. To the north the swamp continues. Snow lies upon the ground. A chalky white fungus grows out of the muck here. R>e Cogadh chats, 'we going maze?' R>Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. R>set men on Night falls over the land. The fields become blankets of white as snow quickly covers the ground. Saving Ainaran. AutoMental mode is now on. R HP:Scratched>set tac def You are now employing defensive tactics. R HP:Scratched>chat I getting spirit You chat, 'I getting spirit' R HP:Scratched>rem wand You stop using something. l wand R HP:Scratched>It is pitch black... You are riding on someone. cii R HP:Scratched>You start to concentrate. |l wand /-sc \|/-\ Ok. Your eyes burn. R HP:Scratched> This glass wand is made from the purest glass, imbued with magic, so that it captures any light and retains it for hours, giving the holder a source of light when there is none. R HP:Scratched>You have 167/171 hit, 57/57 stamina, 125/146 moves, 13 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 20K. You are getting hungry. R HP:Scratched>put wand pack You put a sparkling glass wand in a backpack. who R HP:Scratched>Players ------- [ 13 Dwf] Cogadh the Dwarf (rage) [ 9 Dwf] Scan the Dwarf (AFK) [ 7 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. R HP:Scratched> Cogadh chats, 'we get spirit as we xp, I insight a few mobs' sc R HP:Scratched>You have 169/171 hit, 57/57 stamina, 130/146 moves, 13 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 20K. You are getting hungry. R HP:Scratched>chat nod, need a little tho to cure d You chat, 'nod, need a little tho to cure' R>Can not go there mounted. R>dismount d You stop riding a horse. A horse starts following you. >Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) >k hazy set tac def Cogadh chats, 'nod' >You force your Will against a hazy wraith's strength! HP:Healthy Mind:in top shape, a hazy wraith:slightly weakened> a hazy wraith forces its Will against your will! HP:Healthy Mind:barely dispirited, a hazy wraith:slightly weakened>who You are now employing defensive tactics. HP:Healthy Mind:barely dispirited, a hazy wraith:slightly weakened>Players ------- [ 13 Dwf] Cogadh the Dwarf (rage) [ 9 Dwf] Scan the Dwarf (AFK) [ 7 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Healthy Mind:barely dispirited, a hazy wraith:slightly weakened> You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:barely dispirited, a hazy wraith:slightly duped> a hazy wraith forces its Will against your learning! HP:Healthy Mind:barely retarded, a hazy wraith:slightly duped>eq You are using: a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a loose, white cotton tunic a silver circlet..It glows blue! an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of an uruk lieutenant HP:Healthy Mind:barely retarded, a hazy wraith:slightly duped> You force your Will against a hazy wraith's will! HP:Healthy Mind:barely retarded, a hazy wraith:slightly dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:barely retarded, a hazy wraith:slightly dispirited> You force your Will against a hazy wraith's concentration! HP:Healthy Mind:barely retarded, a hazy wraith:slightly dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:barely retarded, a hazy wraith:slightly dispirited> You force your Will against a hazy wraith's dexterity! get gold pack HP:Healthy Mind:barely retarded, a hazy wraith:slightly clumsy> a hazy wraith forces its Will against your will! HP:Healthy Mind:slightly dispirited, a hazy wraith:slightly clumsy>You try your Will against a hazy wraith's mind, but it resists! You get a golden visor from a backpack. HP:Healthy Mind:slightly dispirited, a hazy wraith:slightly clumsy> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:slightly dispirited, a hazy wraith:slightly sickly> You force your Will against a hazy wraith's strength! rem silver HP:Healthy Mind:slightly dispirited, a hazy wraith:somewhat weakened> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:slightly dispirited, a hazy wraith:somewhat weakened>You stop using a silver circlet. HP:Healthy Mind:slightly dispirited, a hazy wraith:somewhat weakened> You force your Will against a hazy wraith's will! HP:Healthy Mind:slightly dispirited, a hazy wraith:somewhat dispirited>wear gold a hazy wraith forces its Will against your intelligence! HP:Healthy Mind:slightly duped, a hazy wraith:somewhat dispirited>You wear a golden visor on your head. HP:Healthy Mind:slightly duped, a hazy wraith:somewhat dispirited>inf You force your Will against a hazy wraith's will! HP:Healthy Mind:slightly duped, a hazy wraith:quite dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:slightly duped, a hazy wraith:quite dispirited>You are Ainaran the Wood Elf, a good (264) male Wood Elf. You have reached level 18. You are level 9 Warrior, 5 Ranger, 20 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 1 days and 17 hours. You are 5'10" high, weight 108.0lb and carrying 56.9lb. You have 171/171 hit points, 55/55 stamina, 133/146 moves and 14 spirit. You have 1 gold, 3 silver and 22 copper coins. Your OB is 48, dodge is 25, parry 94, and your attack speed is 21. Your armour absorbs about 0% damage. Your spiritual perception is 100%, willpower: 41, Your skill encumbrance is 9, and your movement is encumbered by 6. You move easily indeed. You have scored 521172 exp, and need 20328 more to advance. Strength: 16/16, Intelligence: 7/8, Will: 17/19, Dexterity: 18/18 Constitution: 11/11, Learning Ability: 15/16. You are fighting a hazy wraith. You are affected by: infravision (long) anger (short) evasion (long) detect hidden (long) set tac def who HP:Healthy Mind:slightly duped, a hazy wraith:quite dispirited> You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:slightly duped, a hazy wraith:quite dispirited> a hazy wraith forces its Will against your will! HP:Healthy Mind:somewhat dispirited, a hazy wraith:quite dispirited> You are hungry. HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:somewhat dispirited> You force your Will against a hazy wraith's strength! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:somewhat dispirited>You are now employing defensive tactics. HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:somewhat dispirited>A hazy wraith tries its Will against your mind, but loses control! Players ------- [ 13 Dwf] Cogadh the Dwarf (rage) [ 9 Dwf] Scan the Dwarf (AFK) [ 7 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:quite weakened> You force your Will against a hazy wraith's concentration! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:quite weakened> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:quite weakened> You force your Will against a hazy wraith's intelligence! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:quite weakened> Cogadh chats, 'who killedsentry?' HP:Heachat not I lthy S:Surging Mind:slightly dispirited, a hazy wraith:quite weakened> a hazy wraith forces its Will against your concentration! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:quite weakened> You force your Will against a hazy wraith's constitution! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:quite weakened>HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:quite weakened>A hazy wraith tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:quite weakened>HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:quite weakened> You force your Will against a hazy wraith's dexterity! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:quite weakened> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:quite weakened> Cogadh chats, 'chilled corpse' HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:quite weakened> You force your Will against a hazy wraith's constitution! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:quite weakened> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:quite weakened> You force your Will against a hazy wraith's intelligence! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:quite weakened> Cogadh chats, 'uruk' HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:quite weakened> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:quite clumsy> You force your Will against a hazy wraith's concentration! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:quite clumsy> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:quite clumsy>You chat, 'not I' HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:quite clumsy> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:quite clumsy> You force your Will against a hazy wraith's will! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:seriously dispirited> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:seriously dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:seriously dispirited> You force your Will against a hazy wraith's constitution! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:seriously dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:seriously dispirited> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:seriously dispirited> You force your Will against a hazy wraith's dexterity! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:seriously clumsy>rem visor a hazy wraith forces its Will against your dexterity! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:seriously clumsy>Cogadh chats, 'around bandit' You stop using a golden visor. HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:seriously clumsy>wear silver a hazy wraith forces its Will against your concentration! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:seriously clumsy> You couldn't reach its mind. HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:seriously clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:seriously clumsy>You wear a silver circlet on your head. HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:seriously clumsy> a hazy wraith forces its Will against your concentration! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:seriously clumsy>chat nod a hazy wraith forces its Will against your dexterity! set tac def HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:seriously clumsy> You force your Will against a hazy wraith's intelligence! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:seriously clumsy>You chat, 'nod' HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:seriously clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:seriously clumsy>You are now employing defensive tactics. HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:seriously clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:seriously clumsy> You force your Will against a hazy wraith's will! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:strongly dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:strongly dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:strongly dispirited> You force your Will against a hazy wraith's learning! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:strongly dispirited>l A hazy wraith tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:strongly dispirited>Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy wraith (shadow) is here, fighting YOU! A hazy wraith (shadow) is here, fighting YOU! A horse is here, gazing at you. HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:strongly dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:strongly dispirited> You force your Will against a hazy wraith's strength! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:strongly dispirited> A hazy wraith tries its Will against your mind, but loses control! Cogadh chats, 'he got track :)' HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:strongly dispirited> A hazy wraith tries its Will against your mind, but loses control! Soi narrates, 'ill set trap at slab:)' HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:strongly dispirited> You force your Will against a hazy wraith's strength! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:strongly weakened> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:strongly weakened>chat blahh A hazy wraith tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:strongly weakened> You force your Will against a hazy wraith's intelligence! HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:strongly weakened> A hazy wraith tries its Will against your mind, but you resist! set tac def chat jesus at the freezing HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:strongly weakened>You chat, 'blahh' HP:Healthy S:Surging Mind:slightly dispirited, a hazy wraith:strongly weakened> a hazy wraith forces its Will against your will! HP:Healthy Mind:somewhat dispirited, a hazy wraith:strongly weakened> You force your Will against a hazy wraith's learning! HP:Healthy Mind:somewhat dispirited, a hazy wraith:strongly weakened> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat dispirited, a hazy wraith:strongly weakened> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat dispirited, a hazy wraith:strongly weakened> You force your Will against a hazy wraith's learning! HP:Healthy Mind:somewhat dispirited, a hazy wraith:strongly weakened> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat dispirited, a hazy wraith:strongly weakened> a hazy wraith forces its Will against your intellset tac def igence! HP:Healthy Mind:somewhat dispirited, a hazy wraith:strongly weakened> You force your Will against a hazy wraith's concentration! HP:Healthy Mind:somewhat dispirited, a hazy wraith:strongly weakened> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat dispirited, a hazy wraith:strongly weakened> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat dispirited, a hazy wraith:strongly weakened> You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:somewhat dispirited, a hazy wraith:strongly weakened> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat dispirited, a hazy wraith:strongly weakened> a hazy wraith forces its Will against your concentration! HP:Healthy Mind:somewhat dispirited, a hazy wraith:strongly weakened> You force your Will against a hazy wraith's will! HP:Healthy Mind:somewhat dispirited, a hazy wraith:horribly dispirited>HP:Healthy Mind:somewhat dispirited, a hazy wraith:horribly dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat dispirited, a hazy wraith:horribly dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat dispirited, a hazy wraith:horribly dispirited>You are now employing defensive tactics. HP:Healthy Mind:somewhat dispirited, a hazy wraith:horribly dispirited> You force your Will against a hazy wraith's learning! HP:Healthy Mind:somewhat dispirited, a hazy wraith:horribly dispirited> a hazy wraith forces its Will against your strength! HP:Healthy Mind:somewhat dispirited, a hazy wraith:horribly dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat dispirited, a hazy wraith:horribly dispirited> You force your Will against a hazy wraith's concentration! HP:Healthy Mind:somewhat dispirited, a hazy wraith:horribly dispirited> a hazy wraith forces its Will against your concentration! A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat dispirited, a hazy wraith:horribly dispirited>You chat, 'jesus at the freezing' HP:Healthy Mind:somewhat dispirited, a hazy wraith:horribly dispirited> You force your Will against a hazy wraith's will! Your spirit increases by 15. You receive your share of experience -- 1689 points. Saving Ainaran. A hazy wraith vanishes into thin air. You turn to face your next enemy. HP:Healthy Mind:somewhat dispirited, a hazy wraith:slightly sickly>HP:Healthy Mind:somewhat dispirited, a hazy wraith:slightly sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat dispirited, a hazy wraith:slightly sickly>HP:Healthy Mind:somewhat dispirited, a hazy wraith:slightly sickly>HP:Healthy Mind:somewhat dispirited, a hazy wraith:slightly sickly> You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:somewhat dispirited, a hazy wraith:slightly sickly> Cogadh chats, 'he has pretty good sneak' HP:Healthy Mind:somewhat dispirited, a hazy wraith:slightly sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat dispirited, a hazy wraith:slightly sickly>You force your Will against a hazy wraith's learning! You are now employing defensive tactics. HP:Healthy Mind:somewhat dispirited, a hazy wraith:slightly retarded> a hazy wraith forces its Will against your will! HP:Healthy Mind:somewhat dispirited, a hazy wraith:slightly retarded> You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:somewhat dispirited, a hazy wraith:somewhat duped> a hazy wraith forces its Will against your will! HP:Healthy Mind:somewhat dispirited, a hazy wraith:somewhat duped>diag You are hungry. HP:Healthy S:Surging Mind:somewhat dispirited, a hazy wraith:slightly duped>who A hazy wraith looks healthy. A hazy wraith is slightly duped. A hazy wraith has been here for a little while. A hazy wraith is not affected by anything. It is one with the Wraith-world! HP:Healthy S:Surging Mind:somewhat dispirited, a hazy wraith:slightly duped> You force your Will against a hazy wraith's dexterity! HP:Healthy S:Surging Mind:somewhat dispirited, a hazy wraith:slightly clumsy>Players ------- [ 13 Dwf] Cogadh the Dwarf (rage) [ 9 Dwf] Scan the Dwarf (AFK) [ 7 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Healthy S:Surging Mind:somewhat dispirited, a hazy wraith:slightly clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:somewhat dispirited, a hazy wraith:slightly clumsy>l You force your Will against a hazy wraith's strength! Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy wraith (shadow) is here, fighting YOU! A horse is here, gazing at you. HP:Healthy S:Surging Mind:somewhat dispirited, a hazy wraith:slightly clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:somewhat dispirited, a hazy wraith:slightly clumsy> You force your Will against a hazy wraith's strength! HP:Healthy S:Surging Mind:somewhat dispirited, a hazy wraith:somewhat weakened> a hazy wraith forces its Will against your dexterity! stat HP:Healthy S:Surging Mind:somewhat dispirited, a hazy wraith:somewhat weakened>sc Your fatigue is 0; Your willpower is 38; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 14/19, Dex: 16/18, Con: 11/11, Lea: 16/16. HP:Healthy S:Surging Mind:somewhat dispirited, a hazy wraith:somewhat weakened> You force your Will against a hazy wraith's will! HP:Healthy S:Surging Mind:somewhat dispirited, a hazy wraith:somewhat weakened> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:somewhat dispirited, a hazy wraith:somewhat weakened>You have 171/171 hit, 53/55 stamina, 131/146 moves, 35 spirit. OB: 48, DB: 23, PB: 94, Speed: 21, Gold: 1, XP Needed: 18K. You are hungry. HP:Healthy S:Surging Mind:somewhat dispirited, a hazy wraith:somewhat weakened> You force your Will against a hazy wraith's dexterity! HP:Healthy S:Surging Mind:somewhat dispirited, a hazy wraith:somewhat clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:somewhat dispirited, a hazy wraith:somewhat clumsy> You force your Will against a hazy wraith's intelligence! HP:Healthy S:Surging Mind:somewhat dispirited, a hazy wraith:somewhat clumsy> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy S:Surging Mind:somewhat dispirited, a hazy wraith:quite clumsy> You force your Will against a hazy wraith's intelligence! HP:Healthy S:Surging Mind:somewhat dispirited, a hazy wraith:quite clumsy> a hazy wraith forces its Will against your intelligence! HP:Healthy S:Surging Mind:somewhat dispirited, a hazy wraith:quite clumsy>who Players ------- [ 10 Dwf] Imreas the Dwarf [ 13 Dwf] Cogadh the Dwarf (rage) [ 7 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Healthy S:Surging Mind:somewhat dispirited, a hazy wraith:quite clumsy> You try your Will against a hazy wraith's mind, but lose control! HP:Healthy S:Surging Mind:somewhat dispirited, a hazy wraith:quite clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:somewhat dispirited, a hazy wraith:quite clumsy> You force your Will against a hazy wraith's intelligence! HP:Healthy S:Surging Mind:somewhat dispirited, a hazy wraith:quite duped> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:somewhat dispirited, a hazy wraith:quite duped> You force your Will against a hazy wraith's will! HP:Healthy S:Surging Mind:somewhat dispirited, a hazy wraith:quite duped> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy S:Surging Mind:somewhat dispirited, a hazy wraith:quite duped> You force your Will against a hazy wraith's constitution! HP:Healthy S:Surging Mind:somewhat dispirited, a hazy wraith:quite duped>who a hazy wraith forces its Will against your learning! HP:Healthy S:Surging Mind:somewhat dispirited, a hazy wraith:quite duped>Players ------- [ 10 Dwf] Imreas the Dwarf [ 13 Dwf] Cogadh the Dwarf (rage) [ 7 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Healthy S:Surging Mind:somewhat dispirited, a hazy wraith:quite duped> You force your Will against a hazy wraith's will! HP:Healthy S:Surging Mind:somewhat dispirited, a hazy wraith:quite duped> a hazy wraith forces its Will against your intelligence! HP:Healthy Mind:somewhat dispirited, a hazy wraith:quite duped> You force your Will against a hazy wraith's concentration! HP:Healthy Mind:somewhat dispirited, a hazy wraith:quite duped>set tac def l A hazy wraith tries its Will against your mind, but loses control! You are now employing defensive tactics. HP:Healthy Mind:somewhat dispirited, a hazy wraith:quite duped>You force your Will against a hazy wraith's dexterity! Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy wraith (shadow) is here, fighting YOU! A horse is here, gazing at you. HP:Healthy Mind:somewhat dispirited, a hazy wraith:seriously clumsy> a hazy wraith forces its Will against your learning! HP:Healthy Mind:somewhat dispirited, a hazy wraith:seriously clumsy> You force your Will against a hazy wraith's concentration! HP:Healthy Mind:somewhat dispirited, a hazy wraith:seriously clumsy>aff You are affected by: infravision (long) anger (short) evasion (long) detect hidden (long) HP:Healthy Mind:somewhat dispirited, a hazy wraith:seriously clumsy> You force your Will against a hazy wraith's constitution! HP:Healthy Mind:somewhat dispirited, a hazy wraith:seriously clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat dispirited, a hazy wraith:seriously clumsy> You force your Will against a hazy wraith's will! HP:Healthy Mind:somewhat dispirited, a hazy wraith:seriously clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat dispirited, a hazy wraith:seriously clumsy> You force your Will against a hazy wraith's learning! HP:Healthy Mind:somewhat dispirited, a hazy wraith:seriously clumsy> a hazy wraith forces its Will against your learning! HP:Healthy Mind:somewhat dispirited, a hazy wraith:seriously clumsy>l You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:somewhat dispirited, a hazy wraith:seriously duped> a hazy wraith forces its Will against your constitution! HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously duped>Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy wraith (shadow) is here, fighting YOU! A horse is here, gazing at you. HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously duped> You force your Will against a hazy wraith's learning! HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously duped> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously duped> You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:somewhat sickly, a hazy wraith:strongly duped> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a hazy wraith:strongly duped> You force your Will against a hazy wraith's learning! HP:Healthy Mind:somewhat sickly, a hazy wraith:strongly duped> a hazy wraith forces its Will against your constitution! HP:Healthy Mind:somewhat sickly, a hazy wraith:strongly duped> You force your Will against a hazy wraith's learning! l HP:Healthy Mind:somewhat sickly, a hazy wraith:strongly duped> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a hazy wraith:strongly duped>Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy wraith (shadow) is here, fighting YOU! A horse is here, gazing at you. HP:Healthy Mind:somewhat sickly, a hazy wraith:strongly duped> You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:somewhat sickly, a hazy wraith:strongly duped> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat sickly, a hazy wraith:strongly duped> You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:somewhat sickly, a hazy wraith:strongly clumsy> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat sickly, a hazy wraith:strongly clumsy> You force your Will against a hazy wraith's learning! HP:Healthy Mind:somewhat sickly, a hazy wraith:strongly clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a hazy wraith:strongly clumsy>l You force your Will against a hazy wraith's learning! HP:Healthy Mind:somewhat sickly, a hazy wraith:strongly clumsy>Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy wraith (shadow) is here, fighting YOU! A horse is here, gazing at you. HP:Healthy Mind:somewhat sickly, a hazy wraith:strongly clumsy> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat sickly, a hazy wraith:strongly clumsy> You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:somewhat sickly, a hazy wraith:horribly clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a hazy wraith:horribly clumsy> You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:somewhat sickly, a hazy wraith:horribly clumsy>**Sigh** A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a hazy wraith:horribly clumsy>Unrecognized command. HP:Healthy Mind:somewhat sickly, a hazy wraith:horribly clumsy> You force your Will against a hazy wraith's will! HP:Healthy Mind:somewhat sickly, a hazy wraith:horribly clumsy> You are hungry. HP:Scratched Mind:somewhat sickly, a hazy wraith:strongly clumsy> A hazy wraith tries its Will against your mind, but loses control! HP:Scratched Mind:somewhat sickly, a hazy wraith:strongly clumsy> You force your Will against a hazy wraith's learning! HP:Scratched Mind:somewhat sickly, a hazy wraith:strongly clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat sickly, a hazy wraith:strongly clumsy> You force your Will against a hazy wraith's intelligence! Your spirit increases by 15. You receive your share of experience -- 1707 points. A hazy wraith vanishes into thin air. HP:Scratched>u Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. **Time for a snapshot HP:Scratched>Unrecognized command. HP:Scratched>rem silver You stop using a silver circlet. HP:Scratched>get wand back You get a sparkling glass wand from a backpack. HP:Scratched>get gold back There doesn't seem to be a gold in a backpack. HP:Scratched>wear gold You wear a golden visor on your head. HP:Scratched>wear wand You can't wear a sparkling glass wand. HP:Scratched>hol wand You light a sparkling glass wand and hold it. HP:Scratched>l Ainaran Ainaran the Wood Elf A tall, fair elf stands here, his dark eyes piercing through the light. His hair is dark, the same shade as his eyes. His skin is fair, and his teeth are clean. A mystical aura seems to eminate from the inside of his body, and shines all about him. Ainaran has a few scratches. a sparkling glass wand..It glows blue!..It glows brightly. a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a loose, white cotton tunic a golden visor..It glows blue! an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of an uruk lieutenant HP:Scratched>grin You grin evilly. HP:Scratched>rem wand You stop using a sparkling glass wand. HP:Scratched>rem visor You stop using a golden visor. HP:Scratched>put wand pack You put a sparkling glass wand in a backpack. put visor pack l HP:Scratched> Cogadh chats, 'coming maze?' HP:Scratched>You put a golden visor in a backpack. HP:Scratched>Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. A horse is here, gazing at you. HP:Scratched>chat nod You chat, 'nod' ride HP:Scratched>w A horse stops following you. You mount a horse and start riding him. R HP:Scratched>A Rise in the Swamp Exits are: N E You are on a small mound in the swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see dry ground. To the north the swamp continues. Snow lies upon the ground. A chalky white fungus grows out of the muck here. R HP:Scratched>n Soi chats, 'ok' n R HP:Scratched>Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. A large leech is here, oozing towards you. w R HP:Scratched>You cannot go that way. R HP:Scratched>Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. R HP:Scratched>n n set tac def Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. n R HP:Scratched>Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. A black rabbit scurries about. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Scratched>You are now employing defensive tactics. R HP:Scratched>You cannot go that way. R HP:Scratched>e e e e Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. R HP:Scratched>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. A black deer can barely be made out in the darkness here. A black rabbit scurries about. pour water skin R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>A most unproductive effort. R HP:Scratched>e n You cannot go that way. R HP:Scratched>Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Snow lies upon the ground. e R HP:Scratched>e e e Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. e R HP:Scratched>The road slowly starts to disappear under a carpet of snow. You are hungry. Saving Ainaran. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. R HP:Scratched S:Surging>Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. Snow lies upon the ground. R HP:Scratched S:Surging>You cannot go that way. R HP:Scratched S:Surging>You cannot go that way. R HP:Scratched S:Surging>e You cannot go that way. w aff who R HP:Scratched S:Surging>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. R HP:Scratched S:Surging>The moon lights your surroundings. You are affected by: infravision (long) anger (short) evasion (long) detect hidden (long) R HP:Scratched S:Surging>Players ------- [ 10 Dwf] Imreas the Dwarf [ 13 Dwf] Cogadh the Dwarf (rage) [ 7 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. R HP:Scratched S:Surging>stat Your fatigue is 0; Your willpower is 38; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 16/19, Dex: 18/18, Con: 9/11, Lea: 15/16. sc R HP:Scratched S:Surging>You have 151/159 hit, 55/56 stamina, 117/144 moves, 54 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 16K. You are hungry. R HP:Scratched S:Surging>cr You start to concentrate. -\| Cogadh chats, 'come back to town, pick us up?' /-\ Ok. You try to revive Ainaran. R HP:Scratched>gro chat nod, I at town But you are not the member of a group! R HP:Scratched>l You chat, 'nod, I at town' R HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. You are riding on a horse. R HP:Scratched>n n Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. R HP:Scratched>You cannot go that way. R HP:Scratched>dismount You stop riding a horse. A horse starts following you. who HP:Scratched>Players ------- [ 10 Dwf] Imreas the Dwarf [ 13 Dwf] Cogadh the Dwarf (rage) [ 7 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Scratched>aff The moon lights your surroundings. You are affected by: infravision (long) anger (short) evasion (long) detect hidden (long) HP:Scratched>who Players ------- [ 10 Dwf] Imreas the Dwarf [ 13 Dwf] Cogadh the Dwarf (rage) [ 7 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Scratched>eq You are using: a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a loose, white cotton tunic an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of an uruk lieutenant HP:Scratched>i You are carrying: a silver circlet..It glows blue! a water skin A severed head of an uruk lieutenant a soldier ration a soldier ration a large sack a large sack a twisted piece of wire an indigo pair of cotton pants an indigo pair of cotton gloves a twisted piece of wire a backpack HP:Scratched>e e e *an Uruk* is (busy) entering from the south, riding on a black warg. HP:Scratched>A frightened boy attacks *an Uruk*! *an Uruk* deflects a frightened boy's attack. A frightened boy says 'S gycj umtyqcn td opjfji!' A frightened boy assists a frightened boy. A frightened boy attacks *an Uruk*! *an Uruk* deflects a frightened boy's attack. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. HP:Scratched>Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. HP:Scratched>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. w HP:Scratched>w kill uruk Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. HP:Scratched>Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. *an Uruk* is riding on a black warg. HP:Scratched>*an Uruk* is leaving west, riding on a black warg. Your victim disappeared! HP:Scratched>nar uruk town kill uruk You narrate, 'uruk town' w kill uruk HP:Scratched>Your victim disappeared! HP:Scratched>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. HP:Scratched>Your victim disappeared! HP:Scratched>s s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. HP:Scratched>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. s HP:Scratched>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. HP:Scratched>n n n n Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. HP:Scratched>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. set tac def who HP:Scratched>You cannot go that way. HP:Scratched> Lightning lights up the sullen sky through the rain. You are hungry. HP:Scratched>You are now employing defensive tactics. HP:Scratched>Players ------- [ 10 Dwf] Imreas the Dwarf [ 13 Dwf] Cogadh the Dwarf (rage) [ 7 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Scratched>aff The moon lights your surroundings. You are affected by: infravision (long) anger (short) evasion (long) detect hidden (long) HP:Scratched>set tac ag set men off who You are now employing aggressive tactics. set men on HP:Scratched>AutoMental mode is now off. HP:Scratched>Players ------- [ 10 Dwf] Imreas the Dwarf [ 13 Dwf] Cogadh the Dwarf (rage) [ 7 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Scratched>AutoMental mode is now on. HP:Scratched>nar he south of town l You narrate, 'he south of town' HP:Scratched>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. A horse is here, gazing at you. HP:Scratched>who Players ------- [ 10 Dwf] Imreas the Dwarf [ 13 Dwf] Cogadh the Dwarf (rage) [ 7 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Scratched> Cogadh enters from the east. A nice pony enters from the east. HP:Scratched> Cogadh stops using an indigo cotton shirt. Cogadh stops using an indigo pair of cotton pants. Cogadh stops using an indigo pair of cotton gloves. Cogadh stops using a green pair of cotton sleeves. HP:Scratched> Cogadh stops using a silver circlet. HP:Scratched> Cogadh stops using a pair of supple leather boots. HP:Scratched> Cogadh wears a pair of metal arm braces on his arms. Cogadh puts a pair of metal gauntlets on his hands. Cogadh puts a pair of metal leg plates on his legs. Cogadh wears a metal helmet on his head. Cogadh wears a metal breastplate on his body. Cogadh wears a pair of metal boots on his feet. HP:Scratched> Cogadh leaves south. A nice pony leaves south. HP:Scratched> Cogadh enters from the south. A nice pony enters from the south. HP:Scratched>l Cogadh chats, 'he's wounded' HP:Scratched>Imreas is entering from the east, riding on a nice pony. A nice pony enters from the east. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. A horse is here, gazing at you. Cogadh the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Imreas is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. HP:Scratched> Imreas is leaving south, riding on a nice pony. A nice pony leaves south. 'where? HP:Scratched> Cogadh leaves south. A nice pony leaves south. HP:Scratched>You say 'where?' exa s HP:Scratched>s To the south you see: Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. *an Uruk* is here, fighting Imreas, riding on a black warg. Imreas is here, fighting *an Uruk*, riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Cogadh the Dwarf is here, fighting *an Uruk*. A friendly little pony is here, looking well-groomed and happy. HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. *an Uruk* is here, fighting Imreas, riding on a black warg. Imreas is here, fighting *an Uruk*, riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Cogadh the Dwarf is here, fighting *an Uruk*. A friekill uruk ndly little pony is here, looking well-groomed and happy. HP:Scratched> *an Uruk* begins quietly muttering some strange, powerful words. HP:Scratched>cc You force your Will against *an Uruk*'s constitution! HP:Scratched Mind:slightly dispirited, Imreas:barely dispirited, *an Uruk*:slightly sickly> *an Uruk* deflects Imreas's attack. *an Uruk* forces his Will against Imreas's will! HP:Scratched Mind:slightly dispirited, Imreas:somewhat dispirited, *an Uruk*:slightly sickly>You force your Will against *an Uruk*'s constitution! You start to concentrate. /-\ Imreas lights a torch and holds it. nar flee | *an Uruk* avoids being bashed by Cogadh who loses his balance and falls! Cogadh begins quietly muttering some strange, powerful words. /-\ Soi narrates, 'ack, a coiled snake deeplied me:P' Ok. *an Uruk* appears to be confused! HP:Scratched Mind:slightly dispirited, Imreas:somewhat dispirited, *an Uruk*:somewhat sickly> You force your Will against *an Uruk*'s strength! HP:Scratched Mind:slightly dispirited, Imreas:somewhat dispirited, *an Uruk*:somewhat sickly> Cogadh utters a strange command, 'confuse' HP:Scratched Mind:slightly dispirited, Imreas:somewhat dispirited, *an Uruk*:somewhat sickly> You force your Will against *an Uruk*'s concentration! The road slowly starts to disappear under a carpet of snow. You are hungry. Cogadh's torch flickers weakly. HP:Scratched S:Surging Mind:barely dispirited, Imreas:slightly dispirited, *an Uruk*:slightly sickly> Imreas sends *an Uruk* sprawling with a powerful bash. HP:Scratched S:Surging Mind:barely dispirited, Imreas:slightly dispirited, *an Uruk*:slightly sickly> *an Uruk* deflects Cogadh's attack. Imreas cleaves *an Uruk*'s head very hard. HP:Scratched S:Surging Mind:barely dispirited, Imreas:slightly dispirited, *an Uruk*:slightly sickly> You force your Will against *an Uruk*'s constitution! HP:Scratched S:Surging Mind:barely dispirited, Imreas:slightly dispirited, *an Uruk*:somewhat sickly>You narrate, 'flee' HP:Scratched S:Surging Mind:barely dispirited, Imreas:slightly dispirited, *an Uruk*:somewhat sickly> You force your Will against *an Uruk*'s concentration! HP:Scratched S:Surging Mind:barely dispirited, Imreas:slightly dispirited, *an Uruk*:somewhat sickly> *an Uruk* has recovered from a bash! *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving west, riding on a black warg. HP:Scratched S:Surging>w kill uruk Imreas is leaving west, riding on a nice pony. A nice pony leaves west. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. Imreas is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. HP:Scratched S:Surging>Your victim disappeared! HP:Scratched S:Surging> Imreas is leaving west, riding on a nice pony. A nice pony leaves west. HP:Scratched S:Surging>e Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. HP:Scratched>nar he somewhat You narrate, 'he somewhat' HP:Scratched>w Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. s HP:Scratched> Imreas sings, 'bob the builder' HP:Scratched>w You cannot go that way. HP:Scratched>Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Snow lies upon the ground. w HP:Scratched>Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Snow lies upon the ground. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. HP:Scratched> Cogadh chats, 'why flee?' HP:Scratched>e e e Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Snow lies upon the ground. HP:Scratched>Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. HP:Scratched>nar wanted him solo, shrug :-) e You narrate, 'wanted him solo, shrug :-)' HP:Scratched>Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. Snow lies upon the ground. HP:Scratched>yell 1/1? You yell, '1/1?' w HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. HP:Scratched>nar I'm yelling for him to come l You narrate, 'I'm yelling for him to come' HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. A horse is here, gazing at you. HP:Scratched> Soi narrates, 'help' HP:Scratched> *an Uruk* yells 'zikt' HP:Scratched>kill uruk Your victim disappeared! HP:Scratched>yell <--- You yell, '<---' HP:Scratched>l Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. A horse is here, gazing at you. HP:Scratched>w Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. HP:Scratched>w Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Snow lies upon the ground. HP:Scratched>w Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Snow lies upon the ground. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. Soi is riding on a horse. where HP:Scratched>Players in your Zone -------------------- Imreas - In a Light Forest Cogadh - Old Dirt Road Soi - Old Dirt Road Ainaran - Old Dirt Road HP:Scratched>e e The road slowly starts to disappear under a carpet of snow. You are hungry. HP:Scratched> Soi is leaving east, riding on a horse. HP:Scratched>Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Snow lies upon the ground. HP:Scratched>e Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. Cogadh is riding on a nice pony. HP:Scratched>s Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. where HP:Scratched>Players in your Zone -------------------- Imreas - In a Light Forest Cogadh - Old Dirt Road Ainaran - Plains HP:Scratched>w Plains Exits are: E S Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. set tac def HP:Scratched>n e n You are now employing defensive tactics. HP:Scratched>You cannot go that way. HP:Scratched>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. HP:Scratched> Soi narrates, 'was wounded from snakes and uruk mage came' HP:Scratched>n Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. You sense a hidden life form in the room. Anar blehh kill uruk horse is here, gazing at you. Cogadh is riding on a nice pony. HP:Scratched>You narrate, 'blehh' HP:Scratched>Your victim disappeared! HP:Scratched>nar he at boys kill uruk kill uruk kill uruk kill uruk kill uruk You narrate, 'he at boys' HP:Scratched>Your victim disappeared! HP:Scratched>Your victim disappeared! HP:Scratched>Your victim disappeared! HP:Scratched>Your victim disappeared! HP:Scratched>'hidden Your victim disappeared! HP:Scratched> Soi says 'regen' HP:Scratched>You say 'hidden' HP:Scratched> Cogadh looks at Soi. HP:Scratched> Imreas narrates, 'mystic too, fast regener' HP:Scratched>sea You start searching the area. \|/-l l \|/-\ You haven't found anything suspicious. HP:Scratched>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi the Human is standing here. A horse is here, gazing at you. Cogadh is riding on a nice pony. A horse is here, gazing at you. HP:Scratched>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi the Human is standing here. A horse is here, gazing at you. Cogadh is riding on a nice pony. A horse is here, gazing at you. HP:Scratched> Soi giggles. HP:Scratched>s Cogadh is leaving east, riding on a nice pony. HP:Scratched> Cogadh is entering from the east, riding on a nice pony. HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. HP:Scratched>n *an Uruk* is (busy) entering from the west, riding on a black warg. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi the Human (busy) is standing here. A horse is here, gazing at you. Cogadh is (busy) riding on a nice pony. HP:Scratched>kill uruk s kill uruk Your victim disappeared! HP:Scratched> Cogadh utters a strange command, 'locate living' HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. *an Uruk* is riding on a black warg. HP:Scratched>You force your Will against *an Uruk*'s constitution! HP:Scratched, *an Uruk*:somewhat sickly> You deflect *an Uruk*'s attack. HP:Scratched, *an Uruk*:somewhat sickly> You force your Will against *an Uruk*'s learning! HP:Scratched, *an Uruk*:somewhat sickly> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving south, riding on a black warg. HP:Scratched>s kill uruk Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. *an Uruk* is riding on a black warg. HP:Scratched>You force your Will against *an Uruk*'s constitution! HP:Scratched, *an Uruk*:somewhat sickly> You deflect *an Uruk*'s attack. HP:Scratched, *an Uruk*:somewhat sickly> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving west, riding on a black warg. HP:Scratched>w kill uruk Plains Exits are: E S Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. *an Uruk* is riding on a black warg. HP:Scratched>*an Uruk* is leaving east, riding on a black warg. Your victim disappeared! HP:Scratched>e kill uruk Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. HP:Scratched>Your victim disappeared! HP:Scratched>n kill uruk Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. s s kill uruk HP:Scratched>Your victim disappeared! HP:Scratched>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. HP:Scratched>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. HP:Scratched>Your victim disappeared! HP:Scratched>n n n n Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. HP:Scratched>Old Dirt Road Exits are: N E S W kill uruk This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. *an Uruk* is standing here. HP:Scratched MV:Weary>The road slowly starts to disappear under a carpet of snow. You are hungry. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A frightened boy (busy) is here, fighting *an Uruk*. A frightened boy (busy) is here, fighting *an Uruk*. Soi the Human is here, fighting *an Uruk*. A horse is here, gazing at you. Cogadh is (busy) here, fighting *an Uruk*, riding on a nice pony. *an Uruk* is here, fighting Soi, riding on a black warg. HP:Scratched MV:Weary>You cannot go that way. HP:Scratched MV:Weary>You force your Will against *an Uruk*'s dexterity! HP:Scratched MV:Weary, Soi:Wounded, *an Uruk*:somewhat sickly> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving south, riding on a black warg. HP:Scratched MV:Weary>s kill uruk *an Uruk* is entering from the south, riding on a black warg. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. You sense a hidden life form in the room. HP:Scratched MV:Weary>Your victim disappeared! HP:Scratched MV:Weary>kill uruk You force your Will against *an Uruk*'s learning! HP:Scratched MV:Weary, *an Uruk*:slightly retarded> You deflect *an Uruk*'s attack. HP:Scratched MV:Weary, *an Uruk*:slightly retarded> You force your Will against *an Uruk*'s intelligence! cc HP:Scratched MV:Weary, *an Uruk*:slightly retarded>You start to concentrate. / You deflect *an Uruk*'s attack. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves north. -\|n /-kill uruk \You could not find your opponent. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A frightened boy is here, fighting *an Uruk*. A frightened boy is here, fighting *an Uruk*. Soi the Human (hiding) is standing here. A horse is here, gazing at you. Cogadh is here, fighting *an Uruk*, riding on a nice pony. *an Uruk* is here, fighting Cogadh. *an Uruk* is riding on a black warg. HP:Scratched MV:Weary>*an Uruk* is leaving south, riding on a black warg. You force your Will against *an Uruk*'s concentration! cc HP:Scratched MV:Weary, Cogadh:Scratched, *an Uruk*:slightly retarded> *an Uruk* slashes Cogadh's right arm. HP:Scratched MV:Weary, Cogadh:Bruised, *an Uruk*:slightly retarded>You start to concentrate. / *an Uruk* is entering from the south, riding on a black warg. - *an Uruk* attacks Soi! Soi deflects *an Uruk*'s attack. \ *an Uruk* deflects Soi's attack. kill uruk cc nar 2 nar near town set tac def nar bleh, I frozen | *an Uruk* dodges a frightened boy's attack. *an Uruk* deflects a frightened boy's attack. / *an Uruk* has lost his link. Cogadh sends *an Uruk* sprawling with a powerful bash. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! *an Uruk* begins quietly muttering some strange, powerful words. - Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves south. A horse leaves south. You could not concentrate anymore! You force your Will against *an Uruk*'s will! kill uruk HP:Scratched MV:Weary, Cogadh:Bruised, *an Uruk*:somewhat dispirited>You start to concentrate. /- Cogadh begins quietly muttering some strange, powerful words. \|/-\Ok. *an Uruk* appears to be confused! You narrate, '2' HP:Scratched MV:Weary, Cogadh:Bruised, *an Uruk*:somewhat dispirited>You couldn't reach his mind. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving east, riding on a black warg. You narrate, 'near town' HP:Scratched MV:Weary, Cogadh:Bruised, *an Uruk*:somewhat dispirited>A frightened boy stabs *an Uruk*'s right hand. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! A frightened boy stabs *an Uruk*'s body. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! You are now employing defensive tactics. HP:Scratched MV:Weary, Cogadh:Bruised, *an Uruk*:somewhat dispirited>You narrate, 'bleh, I frozen' HP:Scratched MV:Weary, Cogadh:Bruised, *an Uruk*:somewhat dispirited>Cogadh utters a strange command, 'confuse' HP:Scratched MV:Weary, Cogadh:Bruised, *an Uruk*:somewhat dispirited>*an Uruk* has reconnected. Your mind is not ready yet. HP:Scratched MV:Weary, Cogadh:Bruised, *an Uruk*:somewhat dispirited> You force your Will against *an Uruk*'s learning! HP:Scratched MV:Weary, Cogadh:Bruised, *an Uruk*:somewhat retarded> *an Uruk* has recovered from a bash! HP:Scratched MV:Weary, Cogadh:Bruised, *an Uruk*:somewhat retarded> Cogadh deeply wounds *an Uruk*'s body with his cleave. Soi enters from the south. A horse enters from the south. HP:Scratched MV:Weary, Cogadh:Bruised, *an Uruk*:somewhat retarded>kill uruk *an Uruk* has returned. Cogadh attacks *an Uruk*! HP:Scratched MV:Weary> *an Uruk* lightly slashes Cogadh's head. HP:Scratched MV:Weary> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves east. HP:Scratched MV:Weary>Your victim disappeared! HP:Scratched MV:Weary>e kill uruk *an Uruk* is entering from the east, riding on a black warg. HP:Scratched MV:Weary> Cogadh attacks *an Uruk*! HP:Scratched MV:Weary>*an Uruk* lightly slashes Cogadh's right arm. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. HP:Scratched MV:Weary>Your victim disappeared! HP:Scratched MV:Weary> *an Uruk* enters from the south. w HP:Scratched MV:Weary>kill uruk *an Uruk* leaves west. HP:Scratched MV:Weary>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A frightened boy (busy) is here, fighting *an Uruk*. A frightened boy (busy) is here, fighting *an Uruk*. Cogadh is here, fighting *an Uruk*, riding on a nice pony. Soi the Human (hiding) is standing here. A horse is here, gazing at you. *an Uruk* is here, fighting Cogadh, riding on a black warg. *an Uruk* is standing here. HP:Scratched MV:Weary> *an Uruk* leaves south. HP:Scratched MV:Weary>You force your Will against *an Uruk*'s dexterity! HP:Scratched MV:Weary, Cogadh:Bruised, *an Uruk*:somewhat sickly> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving east, riding on a black warg. HP:Scratched MV:Weary>kill uruk *an Uruk* is entering from the east, riding on a black warg. HP:Scratched MV:Weary>Cogadh attacks *an Uruk*! *an Uruk* deflects Cogadh's attack. You force your Will against *an Uruk*'s intelligence! HP:Scratched MV:Weary, Cogadh:Bruised, *an Uruk*:somewhat sickly> *an Uruk* barely slashes Cogadh's left leg. A frightened boy attacks *an Uruk*! A frightened boy says 'V pqcc yaniciu ag ulwuxf!' A frightened boy assists a frightened boy. A frightened boy attacks *an Uruk*! HP:Scratched MV:Weary, Cogadh:Bruised, *an Uruk*:somewhat sickly>kill uruk Cogadh chats, 'imreas come boys?' HP:Scratched MV:Weary, Cogadh:Bruised, *an Uruk*:somewhat sickly> A frightened boy stabs *an Uruk*'s head. A frightened boy stabs *an Uruk*'s left hand. HP:Scratched MV:Weary, Cogadh:Bruised, *an Uruk*:somewhat sickly> You force your Will against *an Uruk*'s concentration! HP:Scratched MV:Weary, Cogadh:Bruised, *an Uruk*:somewhat sickly> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving south, riding on a black warg. HP:Scratched MV:Weary> Imreas is entering from the south, riding on a nice pony. A nice pony enters from the south. HP:Scratched MV:Weary>Imreas is leaving east, riding on a nice pony. A nice pony leaves east. Your victim disappeared! HP:Scratched MV:Weary>set men off kill uruk AutoMental mode is now off. s kill uruk HP:Scratched MV:Weary>They aren't here. HP:Scratched MV:Weary>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. *an Uruk* is riding on a black warg. HP:Scratched MV:Weary>You attack *an Uruk*! *an Uruk* deflects your attack. HP:Scratched MV:Weary, *an Uruk*:Hurt> You deflect *an Uruk*'s attack. HP:Scratched MV:Weary, *an Uruk*:Hurt>set men on *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving north, riding on a black warg. HP:Scratched MV:Weary>n kill uruk AutoMental mode is now on. HP:Scratched MV:Weary>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Cogadh is (busy) riding on a nice pony. Soi the Human (hiding) is standing here. A horse is here, gazing at you. HP:Scratched MV:Weary>s Your victim disappeared! HP:Scratched MV:Weary> *an Uruk* is entering from the east, riding on a black warg. HP:Scratched MV:Weary> Cogadh attacks *an Uruk*! HP:Scratched MV:Weary>*an Uruk* barely slashes Cogadh's left leg. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. HP:Scratched MV:Weary>kill uruk Your victim disappeared! HP:Scratched MV:Weary>n kill uruk Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A frightened boy is here, fighting *an Uruk*. A frightened boy is here, fighting *an Uruk*. Cogadh is here, fighting *an Uruk*, riding on a nice pony. Soi the Human (hiding) (busy) is standing here. A horse is here, gazing at you. *an Uruk* is here, fighting a frightened boy, riding on a black warg. HP:Scratched MV:Weary> A frightened boy deflects *an Uruk*'s attack. HP:Scratched MV:Weary>You couldn't reach his mind. cc HP:Scratched MV:Weary, a frightened boy:Healthy, *an Uruk*:somewhat sickly> Cogadh cleaves *an Uruk*'s body very hard. HP:Scratched MV:Weary, a frightened boy:Healthy, *an Uruk*:somewhat sickly> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving east, riding on a black warg. HP:Scratched MV:Weary> *an Uruk* is entering from the east, riding on a black warg. HP:Scratched MV:Weary>Cogadh attacks *an Uruk*! Your victim is not here! HP:Scratched MV:Weary> A frightened boy attacks *an Uruk*! A frightened boy says 'N odrl dmimcyn eu pptliz!' A frightened boy assists a frightened boy. A frightened boy attacks *an Uruk*! *an Uruk* deflects a frightened boy's attack. *an Uruk* lightly slashes Cogadh's head. HP:Scratched MV:Weary> *an Uruk* deflects a frightened boy's attack. HP:Scratched MV:Weary> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving south, riding on a black warg. HP:Scratched MV:Weary>s kill uruk Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. HP:Scratched MV:Weary>Your victim disappeared! HP:Scratched MV:Weary>kill uruk Your victim disappeared! HP:Scratched MV:Weary> Imreas is entering from the north, riding on a nice pony. A nice pony enters from the north. HP:Scratched MV:Weary> Imreas is leaving west, riding on a nice pony. A nice pony leaves west. HP:Scratched MV:Weary>nar someone stand 1 south of boys kill uruk Imreas is entering from the west, riding on a nice pony. A nice pony enters from the west. n HP:Scratched MV:Weary>Imreas is leaving east, riding on a nice pony. A nice pony leaves east. You narrate, 'someone stand 1 south of boys' HP:Scratched MV:Weary>Your victim disappeared! HP:Scratched MV:Weary>Imreas is entering from the east, riding on a nice pony. A nice pony enters from the east. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Cogadh is riding on a nice pony. Soi the Human (hiding) is standing here. A horse is here, gazing at you. HP:Scratched MV:Weary> Lightning lights up the sullen sky through the rain. You are hungry. HP:Scratched MV:Weary>nar keep your grounds You narrate, 'keep your grounds' s HP:Scratched MV:Weary>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. Imreas is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. s HP:Scratched MV:Weary> Imreas is leaving east, riding on a nice pony. A nice pony leaves east. HP:Scratched MV:Weary>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. HP:Scratched MV:Weary>n n Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. HP:Scratched MV:Weary>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Cogadh is riding on a nice pony. Soi the Human (hiding) is standing here. A horse is here, gazing at you. Imreas is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. HP:Scratched MV:Weary>e Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. HP:Scratched MV:Weary>e Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. e HP:Scratched MV:Weary>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. e HP:Scratched MV:Weary>You cannot go that way. HP:Scratched MV:Weary>w w w Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. ride HP:Scratched MV:Weary>Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. HP:Scratched MV:Weary>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Cogadh is riding on a drink skin drink skin nice pony. Soi the Human (hiding) is standing here. A horse is here, gazing at you. Imreas is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. HP:Scratched MV:Weary>A horse stops following you. You mount a horse and start riding him. R HP:Scratched MV:Weary>You drink the water. You don't feel thirsty any more. R HP:Scratched MV:Weary>s Your stomach can't contain anymore! R HP:Scratched MV:Weary>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. R HP:Scratched MV:Weary>s Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. R HP:Scratched MV:Weary>n Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. R HP:Scratched MV:Weary>yell 2/2? You yell, '2/2?' R HP:Scratched MV:Weary>yell OOga chacka OOga OOGA!! yell :-) You yell, 'OOga chacka OOga OOGA!!' R HP:Scratched MV:Weary>You yell, ':-)' R HP:Scratched MV:Weary> *an Uruk* yells 'hwhn kh glay?' R HP:Scratched MV:Weary> Soi enters from the north. A horse enters from the north. R HP:Scratched MV:Weary>l Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. You are riding on a horse. You sense a hidden life form in the room. A horse is here, gazing at you. R HP:Scratched MV:Weary> Imreas is entering from the north, riding on a nice pony. A nice pony enters from the north. R HP:Scratched MV:Weary> Imreas searches the ground for tracks. R HP:Scratched MV:Weary> Imreas is leaving north, riding on a nice pony. A nice pony leaves north. kill uruk kill uruk R MV:Weary>kill uruk Your victim disappeared! R MV:Weary>Your victim disappeared! R MV:Weary>Your victim disappeared! R MV:Weary> The road slowly starts to disappear under a carpet of snow. You are hungry. R MV:Weary>nar don't move soi You narrate, 'don't move soi' R MV:Weary> Cogadh chats, 'they still in town?' R MV:Weary>nar trap right here l You narrate, 'trap right here' R MV:Weary>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. You are riding on a horse. You sense a hidden life form in the room. A horse is here, gazing at you. R MV:Weary> Someone did R MV:Weary>nar make sure uruk Cogadh chats, 'I'm going in 15 minutes' R MV:Weary>You narrate, 'make sure uruk' R MV:Weary> Someone just finishes R MV:Weary>l nod Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. You are riding on a horse. You sense a hidden life form in the room. A horse is here, gazing at you. R MV:Weary>You nod solemnly. R MV:Weary>who Players ------- [ 10 Dwf] Imreas the Dwarf [ 13 Dwf] Cogadh the Dwarf (rage) [ 7 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. R MV:Weary>where Players in your Zone -------------------- Ainaran - Old Dirt Road R MV:Weary>yell 1/1? You yell, '1/1?' R MV:Weary> Imreas narrates, 'he gone me thinks' R MV:Weary> Cogadh chats, 'they :)' R MV:Weary>nar stop wandering around You narrate, 'stop wandering around' R MV:Weary>nar stay put... we got em here. Imreas is entering from the north, riding on a nice pony. A nice pony enters from the north. You narrate, 'stay put... we got em here.' R MV:Weary> Imreas narrates, 'he not in town' R MV:Weary> Imreas is leaving west, riding on a nice pony. A nice pony leaves west. R MV:Weary>nar if they come in, they screwed You narrate, 'if they come in, they screwed' R MV:Weary>l Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. You are riding on a horse. You sense a hidden life form in the room. A horse is here, gazing at you. R MV:Weary>exa w To the west you see: Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. exa s exa e R MV:Weary>To the south you see: Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. R MV:Weary> The road slowly starts to disappear under a carpet of snow. You are hungry. R MV:Weary>To the east you see: Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. Snow lies upon the ground. R MV:Weary>yell <---- You yell, '<----' R MV:Weary> Cogadh is entering from the north, riding on a nice pony. R MV:Weary> Cogadh is leaving north, riding on a nice pony. R MV:Weary> Imreas is entering from the west, riding on a nice pony. A nice pony enters from the west. R> Imreas is leaving east, riding on a nice pony. A nice pony leaves east. R>yell :-}<---- *an Uruk* is entering from the west, riding on a black warg. R> *an Uruk* is leaving north, riding on a black warg. R>kill uruk You yell, ':-}<----' R>Your victim disappeared! n R>kill uruk Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A frightened boy is here, fighting *an Uruk*. A frightened boy is here, fighting *an Uruk*. Cogadh is here, fighting *an Uruk*, riding on a nice pony. *an Uruk* is here, fighting Cogadh, riding on a black warg. R>*an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving east, riding on a black warg. Your victim disappeared! R>e kill uruk *an Uruk* is entering from the east, riding on a black warg. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. R>Your victim disappeared! R>kill uruk kill uruk kill uruk w Your victim disappeared! R>kill uruk Your victim disappeared! R>Your victim disappeared! R>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Cogadh is riding on a nice pony. R>Your victim disappeared! R>s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. You sense a hidden life form in the room. A horse is here, gazing at you. *an Uruk* is riding on a black warg. R MV:Weary> *an Uruk* is leaving west, riding on a black warg. R MV:Weary>kill uruk *an Uruk* is entering from the east, riding on a black warg. R>w You force your Will against *an Uruk*'s concentration! R HP:Healthy, *an Uruk*:in top shape> You deflect *an Uruk*'s attack. R HP:Healthy, *an Uruk*:in top shape>kill uruk Imreas is entering from the west, riding on a nice pony. A nice pony enters from the west. R HP:Healthy, *an Uruk*:in top shape>Imreas is leaving north, riding on a nice pony. A nice pony leaves north. No way! You're fighting for your life! R HP:Healthy, *an Uruk*:in top shape> You force your Will against *an Uruk*'s constitution! *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving east, riding on a black warg. R>Your victim disappeared! R> *an Uruk* enters from the west. e R>kill uruk w *an Uruk* is entering from the east, riding on a black warg. R>Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. Snow lies upon the ground. R MV:Weary>kill uruk Your victim disappeared! R MV:Weary>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. Soi the Human (busy) is here, fighting *an Uruk*. A horse is here, gazing at you. *an Uruk* is here, fighting Soi. *an Uruk* is riding on a black warg. R MV:Weary>*an Uruk* is entering from the west, riding on a black warg. You force your Will against *an Uruk*'s intelligence! R HP:Healthy MV:Weary, Soi:Hurt, *an Uruk*:slightly duped> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves south. *an Uruk* is leaving south, riding on a black warg. R MV:Weary>cc ci Your victim is not here! kill uruk R MV:Weary>You start to concentrate. - Soi attacks *an Uruk*! \ Soi dodges *an Uruk*'s attack. |/ *an Uruk* deflects Soi's attack. -\Ok. The world seems to gain a few edges for you. You force your Will against *an Uruk*'s constitution! R HP:Healthy, Soi:Hurt, *an Uruk*:somewhat sickly> *an Uruk* turns to fight you! R HP:Healthy, *an Uruk*:somewhat sickly>cc You force your Will against *an Uruk*'s constitution! You deflect *an Uruk*'s attack. R HP:Healthy, *an Uruk*:somewhat sickly>You start to concentrate. /-\|/ *an Uruk* avoids being bashed by Soi who loses his balance and falls! Cogadh chats, 'I gotta go' set tac def -\ *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving north, riding on a black warg. You could not find your opponent. You are now employing defensive tactics. R>chat wave You chat, 'wave' R>n kill uruk Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A frightened boy is here, fighting *an Uruk*. A frightened boy is here, fighting *an Uruk*. *an Uruk* is here, fighting Imreas, riding on a black warg. Imreas is here, fighting *an Uruk*, riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>You couldn't reach his mind. R HP:Healthy, Imreas:Hurt, *an Uruk*:somewhat sickly> *an Uruk* slashes Imreas's left hand. *an Uruk* begins quietly muttering some strange, powerful words. R HP:Healthy, Imreas:Wounded, *an Uruk*:somewhat sickly>cc *an Uruk* deflects a frightened boy's attack. A frightened boy stabs *an Uruk*'s left leg. R HP:Healthy, Imreas:Wounded, *an Uruk*:somewhat sickly> Imreas cleaves *an Uruk*'s head hard. R HP:Healthy, Imreas:Wounded, *an Uruk*:somewhat sickly>You start to concentrate. /diag -\| *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving south, riding on a black warg. Soi enters from the south. A horse enters from the south. /-\ You could not find your opponent. R>Diagnose who? R> Soi leaves south. A horse leaves south. R> *an Uruk* is entering from the south, riding on a black warg. R> *an Uruk* attacks Imreas! *an Uruk* slashes Imreas's left leg. R> A frightened boy attacks *an Uruk*! *an Uruk* deflects a frightened boy's attack. A frightened boy says 'Q deok fskvgog zi pctpyq!' A frightened boy assists a frightened boy. A frightened boy attacks *an Uruk*! *an Uruk* deflects a frightened boy's attack. cp uruk R>You start to concentrate. -\ Imreas cleaves *an Uruk*'s right arm hard. |/-\| *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving east, riding on a black warg. / Lightning lights up the sullen sky through the rain. You are hungry. Saving Ainaran. -\ Your victim has fled. R> *an Uruk* is entering from the east, riding on a black warg. R> *an Uruk* is leaving south, riding on a black warg. R>cp uruk Nobody here by that name. cp uruk R>Nobody here by that name. cp uruk R>cp uruk Nobody here by that name. R>Nobody here by that name. R>s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. Soi the Human (hiding) (busy) is standing here. A horse is here, gazing at you. *an Uruk* is standing here. *an Uruk* is (busy) riding on a black warg. R>cp uruk You start to concentrate. - *an Uruk* utters a strange command, 'chill ray' *an Uruk*'s chill ray strikes Soi, who shudders upon impact. \ *an Uruk* deflects Soi's attack. Soi deflects *an Uruk*'s attack. *an Uruk* enters from the west. |/-\|cc /-\ *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving east, riding on a black warg. Your victim has fled. R> *an Uruk* is entering from the east, riding on a black warg. R> Imreas narrates, 'i need a regen' *an Uruk* attacks Soi! Soi deflects *an Uruk*'s attack. R>*an Uruk* deflects Soi's attack. *an Uruk* begins quietly muttering some strange, powerful words. Your victim is not here! R> Imreas narrates, 'ainaran' cp R>You start to concentrate. - *an Uruk* utters a strange command, 'chill ray' *an Uruk*'s chill ray strikes Soi, who shudders upon impact. \ *an Uruk* slashes Soi's body. Soi panics, and attempts to flee! Soi panics, and attempts to flee! *an Uruk* slashes Soi's left arm. Soi panics, and attempts to flee! Soi panics, and attempts to flee! |/-\|/-\ Ok. You breathe out poison. R> *an Uruk* slashes Soi's left hand. Soi panics, and attempts to flee! Soi panics, and attempts to flee! *an Uruk* avoids being bashed by Soi who loses his balance and falls! Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves north. A horse leaves north. R> *an Uruk* is leaving north, riding on a black warg. R>n cp uruk Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi the Human (busy) is standing here. A honar room south poisoned rse is here, gazing at you. R> *an Uruk* is entering from the east, riding on a black warg. R> *an Uruk* attacks someone! Someone dodges *an Uruk*'s attack. Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves south. A horse leaves south. R> *an Uruk* leaves south. R>You start to concentrate. -\ A frightened boy attacks *an Uruk*! A frightened boy stabs *an Uruk*'s head. A frightened boy says 'V wjbb xjkyzyq kv xyvfic!' A frightened boy assists a frightened boy. A frigkill uruk set tac ag htened boy attacks *an Uruk*! *an Uruk* deflects a frightened boy's attack. |/-\|/- *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving east, riding on a black warg. \ Your victim has fled. R>Soi enters from the south. A horse enters from the south. You narrate, 'room south poisoned' R> *an Uruk* enters from the south. R> *an Uruk* attacks Soi! Soi deflects *an Uruk*'s attack. Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves south. A horse leaves south. R> A frightened boy attacks *an Uruk*! *an Uruk* dodges a frightened boy's attack. A frightened boy says 'B hdvs gjkncst qr zvxgfn!' A frightened boy assists a frightened boy. A frightened boy attacks *an Uruk*! *an Uruk* deflects a frightened boy's attack. R> Soi enters from the south. A horse enters from the south. R> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves east. R> *an Uruk* is entering from the east, riding on a black warg. R>You force your Will against *an Uruk*'s will! R HP:Healthy, *an Uruk*:somewhat dispirited> You deflect *an Uruk*'s attack. R HP:Healthy, *an Uruk*:somewhat dispirited>You are now employing aggressive tactics. R HP:Healthy, *an Uruk*:somewhat dispirited>l *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves south. *an Uruk* is leaving south, riding on a black warg. R>s s Soi leaves east. A horse leaves east. R>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. You are riding on a horse. R>*an Uruk* is entering from the south, riding on a black warg. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. There is an unpleasant smell to this place. Snow lies upon the ground. R>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. *an Uruk* is riding on a black warg. R> *an Uruk* is leaving north, riding on a black warg. R>kill uruk The fields become blankets of white as snow quickly covers the ground. You are hungry. R>Your victim disappeared! R>n kill uruk Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. There is an unpleasant smell to this place. Snow lies upon the ground. R>Your victim disappeared! R>n Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. R>where *an Uruk* is entering from the east, riding on a black warg. Players in your Zone -------------------- Nyven - Outpost Barracks Imreas - Outpost Barracks Cogadh - Outpost Barracks Soi - Outpost Barracks Ainaran - Entrance to the Free People's Outpost R> A frightened boy attacks *an Uruk*! *an Uruk* deflects a frightened boy's attack. A frightened boy deflects *an Uruk*'s attack. R>kill uruk *an Uruk* panics, and attempts to flee! R>You couldn't reach his mind. R HP:Healthy, a frightened boy:Scratched, *an Uruk*:in top shape>cc A frightened boy says 'X lzmo hraddsg sh gxgylp!' A frightened boy assists a frightened boy. A frightened boy attacks *an Uruk*! *an Uruk* deflects a frightened boy's attack. R HP:Healthy, a frightened boy:Scratched, *an Uruk*:in top shape>You start to concentrate. / A frightened boy deflects *an Uruk*'s attack. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving south, riding on a black warg. set men off -\|/-\You could not find your opponent. AutoMental mode is now off. R>s kill uruk Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. There is an unpleasant smell to this place. Snow lies upon the ground. s R>They aren't here. R>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. *an Uruk* is (busy) riding on a black warg. R>kill uruk You attack *an Uruk*! *an Uruk* deflects your attack. R HP:Healthy, *an Uruk*:Healthy>set tac ag con uruk diag cc ci Soi narrates, 'come inn, i need regen bad' nar nod nar chill set tac def nar frozen :P R HP:Healthy, *an Uruk*:Healthy>You are now employing aggressive tactics. R HP:Healthy, *an Uruk*:Healthy> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving west, riding on a black warg. R>Consider killing who? R>*an Uruk* is entering from the west, riding on a black warg. Diagnose who? R>Soi narrates, 'awful' Your victim is not here! R>You start to concentrate. -\|/-\Ok. He has insight already. You narrate, 'nod' R> *an Uruk* is leaving north, riding on a black warg. R>You narrate, 'chill' R>You are now employing defensive tactics. R>R>R>You narrate, 'frozen :P' R> Imreas narrates, 'ainaran i need a regen at the innkeeper, whenever yoyr ready' R>nar they fleeing like mad You narrate, 'they fleeing like mad' R>n n kill uruk Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. There is an unpleasant smell to this place. Snow lies upon the ground. R>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. R>They aren't here. R>e kill uruk Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. *an Uruk* is riding on a black warg. R>You attack *an Uruk*! *an Uruk* dodges your attack. R HP:Healthy, *an Uruk*:Hurt> You deflect *an Uruk*'s attack. R HP:Healthy, *an Uruk*:Hurt>set tac ag You are now employing aggressive tactics. R HP:Healthy, *an Uruk*:Hurt> You deflect *an Uruk*'s attack. R HP:Healthy, *an Uruk*:Hurt>nar come *an Uruk* deflects your attack. R HP:Healthy, *an Uruk*:Hurt>You narrate, 'come' R HP:Healthy, *an Uruk*:Hurt>cp uruk You deflect *an Uruk*'s attack. *an Uruk* deflects your attack. R HP:Healthy, *an Uruk*:Hurt> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving east, riding on a black warg. R>Nobody here by that name. R> *an Uruk* is entering from the east, riding on a black warg. R> *an Uruk* is leaving west, riding on a black warg. R>cp uruk Nobody here by that name. R>w You are hungry. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. R>kill uruk They aren't here. R> *an Uruk* is entering from the south, riding on a black warg. R> *an Uruk* is leaving east, riding on a black warg. R>e kill uruk Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. R> Imreas narrates, 'come wherE?' R>They aren't here. R>e *an Uruk* enters from the east. *an Uruk* is entering from the east, riding on a black warg. R>Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. R MV:Weary>narw narw narw Unrecognized command. R>Unrecognized command. R>w Unrecognized command. R>Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. *an Uruk* (hiding) is standing here. *an Uruk* is riding on a black warg. nar boys R MV:Weary>kill uruk cp uruk You narrate, 'boys' R MV:Weary>You attack *an Uruk*! *an Uruk* dodges your attack. R HP:Healthy MV:Weary, *an Uruk*:Bruised> You deflect *an Uruk*'s attack. R HP:Healthy MV:Weary, *an Uruk*:Bruised> *an Uruk* begins quietly muttering some strange, powerful words. R HP:Healthy MV:Weary, *an Uruk*:Bruised>You start to concentrate. -\ *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves west. |/-\|/ Imreas is entering from the east, riding on a nice pony. A nice pony enters from the east. - Imreas is leaving west, riding on a nice pony. A nice pony leaves west. *an Uruk* utters a strange command, 'chill ray' You shudder as *an Uruk*'s chill ray strikes you! You could not concentrate anymore! *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving south, riding on a black warg. R HP:Scratched> *an Uruk* is entering from the south, riding on a black warg. R HP:Scratched> *an Uruk* is leaving west, riding on a black warg. R HP:Scratched> Imreas is entering from the west, riding on a nice pony. A nice pony enters from the west. R HP:Scratched>w kill uruk Imreas is leaving west, riding on a nice pony. A nice pony leaves west. R HP:Scratched>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A frightened boy is here, fighting *an Uruk*. A frightened boy is here, fighting *an Uruk*. *an Uruk* is here, fighting a frightened boy, riding on a black warg. Imreas is (busy) here, fighting *an Uruk*, riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R HP:Scratched MV:Weary>You attack *an Uruk*! *an Uruk* deflects your attack. R HP:Scratched MV:Weary, a frightened boy:Scratched, *an Uruk*:Healthy> *an Uruk* deflects Imreas's attack. R HP:Scratched MV:Weary, a frightened boy:Scratched, *an Uruk*:Healthy> A frightened boy dodges *an Uruk*'s attack. R HP:Scratched MV:Weary, a frightened boy:Scratched, *an Uruk*:Healthy>cp uruk *an Uruk* deflects a frightened boy's attack. *an Uruk* deflects a frightened boy's attack. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving south, riding on a black warg. R HP:Scratched MV:Weary>Nobody here by that name. R HP:Scratched MV:Weary>set tac def You are now employing defensive tactics. R HP:Scratched MV:Weary>s kill uruk Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. There is an unpleasant smell to this place. Snow lies upon the ground. You sense a hidden life form in the room. R HP:Scratched MV:Weary>They aren't here. R HP:Scratched MV:Weary> Imreas is entering from the north, riding on a nice pony. A nice pony enters from the north. R HP:Scratched MV:Weary> Imreas is leaving north, riding on a nice pony. A nice pony leaves north. R HP:Scratched MV:Weary>kill uruk They aren't here. R HP:Scratched MV:Weary>l Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. There is an unpleasant smell to this place. Snow lies upon the ground. You sense a hidden life form in the room. You are riding on a horse. who-r R HP:Scratched MV:Weary>Unrecognized command. R HP:Scratched>who -r n *an Uruk* leaps out of nowhere and hits you HARD! That really did HURT! R HP:Hurt, *an Uruk*:Hurt>You evade *an Uruk*'s attack. Players ------- [ 18 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Hurt, *an Uruk*:Hurt>No way! You're fighting for your life! R HP:Hurt, *an Uruk*:Hurt>cp uruk set tac def *an Uruk* dodges your attack. R HP:Hurt, *an Uruk*:Hurt>You start to concentrate. -\ You deflect *an Uruk*'s attack. |/ *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves north. -\|/-\Your victim has fled. You are now employing defensive tactics. R HP:Hurt>nar i stabbed n n n You narrate, 'i stabbed' sc R HP:Hurt>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A frightened boy is here, fighting *an Uruk*. A frightened boy is here, fighting *an Uruk*. Imreas is here, fighting *an Uruk*, riding on a nice ponkill uruk y. A friendly little pony is here, looking well-groomed and happy. *an Uruk* is here, fighting Imreas, riding on a black warg. *an Uruk* is standing here. R HP:Hurt>You cannot go that way. R HP:Hurt>set tac ag You cannot go that way. R HP:Hurt>You have 105/171 hit, 57/57 stamina, 59/146 moves, 46 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 16K. You are hungry. R HP:Hurt> *an Uruk* slashes Imreas's right hand. R HP:Hurt>You attack *an Uruk*! *an Uruk* dodges your attack. R HP:Hurt, Imreas:Hurt, *an Uruk*:Hurt> *an Uruk* deflects a frightened boy's attack. *an Uruk* dodges a frightened boy's attack. Imreas cleaves *an Uruk*'s body very hard. R HP:Hurt, Imreas:Hurt, *an Uruk*:Hurt>You are now employing aggressive tactics. R HP:Hurt, Imreas:Hurt, *an Uruk*:Hurt>cp *an Uruk* is entering from the south, riding on a black warg. R HP:Hurt, Imreas:Hurt, *an Uruk*:Hurt> *an Uruk* utters a strange command, 'chill ray' You shudder as *an Uruk*'s chill ray strikes you! R HP:Hurt, Imreas:Hurt, *an Uruk*:Hurt> *an Uruk* slashes Imreas's body. R HP:Hurt, Imreas:Wounded, *an Uruk*:Hurt> You deflect *an Uruk*'s attack. *an Uruk* attacks YOU! *an Uruk* slashes your right leg hard. R HP:Wounded, Imreas:Wounded, *an Uruk*:Hurt>set tac def *an Uruk* deflects your attack. You start to concentrate. -\| *an Uruk* deflects a frightened boy's attack. A frightened boy stabs *an Uruk*'s head. Imreas cleaves *an Uruk*'s body very hard. /- *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves east. \| Imreas deflects *an Uruk*'s attack. *an Uruk* begins quietly muttering some strange, powerful words. / The dying moon goes off the sky. Lightning lights up the sullen sky through the rain. You are hungry. - *an Uruk* panics, and attempts to flee! You turn to face your next enemy. *an Uruk* flees head over heals! *an Uruk* is leaving south, riding on a black warg. \ Imreas attacks *an Uruk*! Ok. Your poison now flows through *an Uruk*'s veins! You are now employing defensive tactics. R HP:Wounded, *an Uruk*:Scratched> *an Uruk* enters from the east. R HP:Wounded, *an Uruk*:Scratched> You evade *an Uruk*'s attack. Imreas panics, and attempts to flee! Imreas flees head over heals! Imreas is leaving east, riding on a nice pony. A nice pony leaves east. R HP:Wounded, *an Uruk*:Scratched> *an Uruk* attacks YOU! You deflect *an Uruk*'s attack. R HP:Wounded, *an Uruk*:Scratched> *an Uruk* panics, and attempts to flee! You turn to face your next enemy. *an Uruk* flees head over heals! *an Uruk* is leaving south, riding on a black warg. R HP:Wounded, *an Uruk*:Bruised> A frightened boy attacks *an Uruk*! *an Uruk* deflects a frightened boy's attack. A frightened boy says 'J jpjy mvyfvlj iz mtiuyw!' A frightened boy assists a frightened boy. A frightened boy attacks *an Uruk*! *an Uruk* deflects a frightened boy's attack. R HP:Wounded, *an Uruk*:Bruised> You slash *an Uruk*'s body. R HP:Wounded, *an Uruk*:Hurt> *an Uruk* is entering from the south, riding on a black warg. R HP:Wounded, *an Uruk*:Hurt> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves south. R HP:Wounded> *an Uruk* is entering from the south, riding on a black warg. R HP:Wounded> *an Uruk* begins quietly muttering some strange, powerful words. R HP:Wounded> *an Uruk* enters from the south. R HP:Wounded>e e A frightened boy attacks *an Uruk*! A frightened boy says 'X jyoi gtdofmv dw eibszb!' A frightened boy assists a frightened boy. A frightened boy attacks *an Uruk*! R HP:Wounded>*an Uruk* slashes a frightened boy's head. *an Uruk* attacks YOU! You deflect *an Uruk*'s attack. No way! You're fighting for your life! R HP:Wounded, *an Uruk*:Hurt>*an Uruk* deflects your attack. No way! You're fighting for your life! R HP:Wounded, *an Uruk*:Hurt> *an Uruk* deflects a frightened boy's attack. *an Uruk* deflects a frightened boy's attack. R HP:Wounded, *an Uruk*:Hurt> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves east. R HP:Wounded> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving east, riding on a black warg. R HP:Wounded> *an Uruk* utters a strange command, 'chill ray' You shudder as *an Uruk*'s chill ray strikes you! R HP:Wounded, *an Uruk*:Scratched> You dodge *an Uruk*'s attack. R HP:Wounded, *an Uruk*:Scratched> *an Uruk* begins quietly muttering some strange, powerful words. R HP:Wounded, *an Uruk*:Scratched> A frightened boy attacks *an Uruk*! A frightened boy says 'K wwyp puydrsd td hahrcg!' A frightened boy assists a frightened boy. A frightened boy attacks *an Uruk*! set tac def R HP:Wounded, *an Uruk*:Scratched>f *an Uruk* is entering from the east, riding on a black warg. R HP:Wounded, *an Uruk*:Scratched> *an Uruk* is leaving south, riding on a black warg. R HP:Wounded, *an Uruk*:Scratched>You are now employing defensive tactics. R HP:Wounded, *an Uruk*:Scratched>You flee head over heels. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. *an Uruk* is standing here. R HP:Wounded>e *an Uruk* is entering from the west, riding on a black warg. e e R HP:Wounded>Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. n n R HP:Wounded>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. R HP:Wounded>You cannot go that way. R HP:Wounded> Imreas is entering from the north, riding on a nice pony. A nice pony enters from the north. R HP:Wounded> Imreas is leaving north, riding on a nice pony. A nice pony leaves north. R HP:Wounded>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial jn n uggler stands here with a glint in his eye. Nyven the Human is standing here. A horse is here, gazing at you. R HP:Wounded>Imreas is entering from the west, riding on a nice pony. A nice pony enters from the west. Can not go there mounted. R HP:Wounded> Imreas nods frantically. R HP:Wounded> Imreas nods frantically. R HP:Wounded> Imreas panics, and attempts to flee! Imreas panics, and attempts to flee! R HP:Wounded>Can not go there mounted. R HP:Wounded>Can not go there mounted. R HP:Wounded>dismount Imreas panics, and attempts to flee! Imreas panics, and attempts to flee! n R HP:Wounded>Imreas nods frantically. You stop riding a horse. A horse starts following you. HP:Wounded>Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. Soi the Human is resting here. A horse is here, gazing at you. HP:Wounded> Soi eats a soldier ration. HP:Wounded>nar I wounded You narrate, 'I wounded' cast regfen HP:Wounded>No such spell. HP:Wounded>cast regen You start to concentrate. |sc /-\|/ Nyven yells 'what the fuck is your trip?' -cast regen soi \Ok. You feel yourself becoming much healthier. You have 51/171 hit, 57/57 stamina, 60/146 moves, 36 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 16K. You are hungry. HP:Wounded>You start to concentrate. |/cast curing -\|/-\Ok. You start to concentrate. -\|/pray nyven -\ Ok. You feel yourself becoming healthier. HP:Wounded>You pray to Nyven, hoping for his good will. HP:Wounded>sc aff You have 60/171 hit, 57/57 stamina, 58/146 moves, 30 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 16K. You are hungry. HP:Wounded MV:Weary>You are affected by: curing saturation (fast-acting) regeneration (fast-acting) insight (long) anger (medium) infravision (long) evasion (short) detect hidden (long) HP:Wounded MV:Weary>s s At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. HP:Wounded MV:Weary>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Imreas is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. HP:Wounded MV:Weary> Nyven enters from the west. A horse enters from the west. w HP:Wounded MV:Weary>Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. *an Uruk* is riding on a black warg. HP:Wounded MV:Weary> *an Uruk* is leaving east, riding on a black warg. HP:Wounded MV:Weary>kill uruk *an Uruk* is entering from the west, riding on a black warg. HP:Wounded MV:Weary>You attack *an Uruk*! *an Uruk* dodges your attack. HP:Wounded MV:Weary, *an Uruk*:Bruised> You deflect *an Uruk*'s attack. HP:Wounded MV:Weary, *an Uruk*:Bruised>cc *an Uruk* is entering from the east, riding on a black warg. HP:Wounded MV:Weary, *an Uruk*:Bruised> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving east, riding on a black warg. HP:Hurt MV:Weary>Your victim is not here! HP:Hurt MV:Weary>kill uruk *an Uruk* is entering from the east, riding on a black warg. HP:Hurt MV:Weary> *an Uruk* attacks YOU! You deflect *an Uruk*'s attack. HP:Hurt MV:Weary, *an Uruk*:Bruised> *an Uruk* deflects your attack. *an Uruk* attacks YOU! You deflect *an Uruk*'s attack. HP:Hurt MV:Weary, *an Uruk*:Bruised>You turn to fight *an Uruk*. HP:Hurt MV:Weary, *an Uruk*:Wounded>cc You start to concentrate. /set tac def - *an Uruk* panics, and attempts to flee! You turn to face your next enemy. *an Uruk* flees head over heals! *an Uruk* is leaving east, riding on a black warg. \|/-\ You deflect *an Uruk*'s attack. You could not find your opponent. You are now employing defensive tactics. HP:Hurt MV:Weary, *an Uruk*:Bruised> *an Uruk* is entering from the east, riding on a black warg. cc HP:Hurt MV:Weary, *an Uruk*:Bruised> *an Uruk* deflects your attack. *an Uruk* is leaving west, riding on a black warg. *an Uruk* panics, and attempts to flee! HP:Hurt MV:Weary, *an Uruk*:Bruised>You start to concentrate. / You are hungry. *an Uruk* writhes in pain as the poison takes hold. *an Uruk* is entering from the west, riding on a black warg. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving east, riding on a black warg. -\|/-\ You could not find your opponent. HP:Hurt MV:Weary> *an Uruk* attacks YOU! You deflect *an Uruk*'s attack. *an Uruk* is entering from the east, riding on a black warg. HP:Hurt MV:Weary, *an Uruk*:Wounded> *an Uruk* is leaving west, riding on a black warg. HP:Hurt MV:Weary, *an Uruk*:Wounded> *an Uruk* dodges your attack. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving west, riding on a black warg. HP:Hurt MV:Weary>f You flee head over heels. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. *an Uruk* is riding on a black warg. *an Uruk* is riding on a black warg. HP:Hurt MV:Weary> *an Uruk* is leaving west, riding on a black warg. HP:Hurt MV:Weary>e e *an Uruk* attacks YOU! You deflect *an Uruk*'s attack. HP:Hurt MV:Weary, *an Uruk*:Wounded> *an Uruk* deflects your attack. HP:Hurt MV:Weary, *an Uruk*:Wounded>No way! You're fighting for your life! HP:Hurt MV:Weary, *an Uruk*:Wounded>No way! You're fighting for your life! HP:Hurt MV:Weary, *an Uruk*:Wounded> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving east, riding on a black warg. HP:Hurt MV:Weary>f You flee head over heels. Rickety Stables Exits are: N This piece of junk lean-to serves as the place for stabling the mounts of this incredibly poor outpost. The animals do not look happy here. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. HP:Hurt MV:Weary>n n e e Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. n n HP:Hurt MV:Weary>You cannot go that way. n HP:Hurt MV:Weary>Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. *an Uruk* is riding on a black warg. HP:Hurt MV:Weary>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. HP:Hurt MV:Weary>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. HP:Hurt MV:Weary>Imreas is entering from the west, riding on a nice pony. A nice pony enters from the west. Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. Soi the Human is resting here. A horse is here, gazing at you. Nyven the Human is standing here. A horse is here, gazing at you. HP:Hurt MV:Weary>You cannot go that way. HP:Hurt MV:Weary>nar prolly staff uruks who You narrate, 'prolly staff uruks' HP:Hurt MV:Weary>The Innkeeper frowns. Players ------- [ 10 Dwf] Imreas the Dwarf [ 6 Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 4 characters displayed. HP:Hurt MV:Weary> Soi narrates, 'prolly' HP:Hurt MV:Tired> Nyven says 'stupid fuckers' HP:Hurt MV:Tired>nar they targetting me You narrate, 'they targetting me' HP:Hurt MV:Tired> Soi stops resting, and clambers on his feet. HP:Bruised MV:Tired> Nyven nods solemnly. Soi closes the door. HP:Bruised MV:Tired> Soi sits down and rests. HP:Bruised MV:Tired> The Innkeeper glares around him. HP:Bruised MV:Tired>nar they know about my shit :-) l You narrate, 'they know about my shit :-)' HP:Bruised MV:Tired>Outpost Barracks Exits are: (S) Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. Soi the Human is resting here. A horse is here, gazing at you. Nyven the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. HP:Bruised MV:Tired> The Innkeeper sinks deeply into thought, but seems to be a little lost. Nyven says 'trying to put you down... cuz you so big' HP:Bruised MV:Tired> Soi narrates, ':)' HP:Bruised MV:Tired>tell nyven I got another artifact Nyven looks at you. HP:Bruised MV:Tired>You tell Nyven 'I got another artifact' HP:Bruised MV:Tired>rest Nyven tells you 'what'd you get man?'. Soi narrates, 'they dont take artifacts' You sit down and rest your tired bones. HP:Bruised MV:Tired>tell nyven sparkling magic wand You tell Nyven 'sparkling magic wand' nar nod HP:Bruised MV:Tired>l You are hungry. You narrate, 'nod' HP:Scratched MV:Tired>The Innkeeper yawns. Nyven tells you 'cool shit man'. Outpost Barracks Exits are: (S) Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. Soi the Human is resting here. A horse is here, gazing at you. Nyven the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. HP:Scratched MV:Tired>nar they want to kill me anyway inf You narrate, 'they want to kill me anyway' HP:Scratched MV:Fatigued>You are Ainaran the Wood Elf, a good (266) male Wood Elf. You have reached level 18. You are level 9 Warrior, 5 Ranger, 20 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 1 days and 17 hours. You are 5'10" high, weight 108.0lb and carrying 56.8lb. You have 161/171 hit points, 57/57 stamina, 13/146 moves and 30 spirit. You have 1 gold, 3 silver and 22 copper coins. Your OB is 48, dodge is 25, parry 94, and your attack speed is 21. Your armour absorbs about 0% damage. Your spiritual perception is 100%, willpower: 41, Your skill encumbrance is 9, and your movement is encumbered by 6. You move easily indeed. You have scored 524548 exp, and need 16952 more to advance. Strength: 16/16, Intelligence: 8/8, Will: 19/19, Dexterity: 18/18 Constitution: 11/11, Learning Ability: 16/16. You are resting. You are hungry. You are affected by: curing saturation (fast-acting) regeneration (fast-acting) insight (long) anger (medium) infravision (long) evasion (short) detect hidden (long) HP:Scratched MV:Fatigued> You feel less protected. HP:Scratched MV:Fatigued> Nyven tells you 'bad... are there only one of each item?'. HP:Scratched MV:Fatigued> Soi narrates, 'hehe' HP:Scratched MV:Fatigued>tell nyven nod You tell Nyven 'nod' MV:Fatigued>st Imreas narrates, 'i lagging hard' cv MV:Fatigued>You stop resting, and stand up. MV:Fatigued>aff You start to concentrate. -\|/-\nar get em guys Ok. You feel yourself becoming much lighter. The Innkeeper glares around him. You are affected by: vitality (fast-acting) curing saturation (fast-acting) regeneration (fast-acting) insight (long) anger (medium) infravision (medium) detect hidden (long) cast evasion cast evasion cast evasion cast evasion MV:Fatigued>You narrate, 'get em guys' MV:Fatigued>cast evasion You start to concentrate. \|/-\You lost your concentration! You start to concentrate. \|/-\You lost your concentration! You start to concentrate. \|/nar damn im' lagging pretty hard -\Ok. You feel someone protecting you. You start to concentrate. \|/-\You lost your concentration! You start to concentrate. \|/-\You lost your concentration! The Innkeeper sinks deeply into thought, but seems to be a little lost. You narrate, 'damn im' lagging pretty hard' MV:Tired> MV:Weary>l The Innkeeper patiently twiddles his thumbs. Outpost Barracks Exits are: (S) Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. Soi the Human is resting here. A horse is here, gazing at you. Nyven the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. MV:Weary> Imreas narrates, 'i need a regen then i can fight' MV:Weary> The door is opened from the other side. nar come inn MV:Weary> Imreas enters from the south. A nice pony enters from the south. A nice pony enters from the south. MV:Weary>You narrate, 'come inn' MV:Weary>close door Ok. MV:Weary> Imreas gets a sapphire ring from a weapon rack. MV:Weary> Imreas gets a sapphire ring from a weapon rack. MV:Weary>cast regen imreas You are hungry. MV:Weary> Imreas stops using a blue marble ring. MV:Weary> Imreas slides a sapphire ring on to his right ring finger. MV:Weary> Imreas slides a sapphire ring on to his left ring finger. MV:Weary>You start to concentrate. nod |/-\|/-\Ok. You nod solemnly. MV:Weary>cast curing imreas The Innkeeper pouts. You start to concentrate. -\|/-\ Ok. MV:Weary>who sc Players ------- [ 10 Dwf] Imreas the Dwarf [ 6 Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 4 characters displayed. MV:Weary>You have 171/171 hit, 57/57 stamina, 49/146 moves, 19 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 16K. You are hungry. MV:Weary> Imreas says 'thanks' MV:Weary> Nyven opens the door. MV:Weary> Nyven leaves south. A horse leaves south. MV:Weary>nar 19 spirit You narrate, '19 spirit' nar kick butt MV:Weary>You narrate, 'kick butt' MV:Weary>close door sc Ok. l MV:Weary> Imreas gets a silver circlet from a backpack. MV:Weary>You have 171/171 hit, 57/57 stamina, 54/146 moves, 19 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 16K. You are hungry. MV:Weary>Outpost Barracks Exits are: (S) Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. Soi the Human is resting here. A horse is here, gazing at you. A horse is here, gazing at you. Imreas the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. MV:Weary> Imreas stops using a silk scarf. MV:Weary>op door Ok. >s Imreas stops using a silk scarf. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. st >pour water skin You are already standing. >You pour some water into the skin. >s Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. >w Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. set tac def >w You are now employing defensive tactics. >Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Nyven the Human is standing here. A horse is here, gazing at you. > Nyven leaves west. A horse leaves west. >w Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Nyven the Human is standing here. A horse is here, gazing at you. > Nyven leaves south. A horse leaves south. >ex as Obvious exits: East - Dirt Path South - Old Dirt Road diag boy >A frightened boy looks healthy. A frightened boy is in top shape. A frightened boy has been here for a very long time. A frightened boy is affected by: activity (fast-acting) Its mind is totally numb. diag 2.boy >A frightened boy looks healthy. A frightened boy is in top shape. A frightened boy has been here for a very long time. A frightened boy is affected by: activity (fast-acting) Its mind is totally numb. >s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. There is an unpleasant smell to this place. Snow lies upon the ground. >s Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. n s s >Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. There is an unpleasant smell to this place. Snow lies upon the ground. >Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. >Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. e >A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. A flickering ball of pale flame dances through the air. (shadow) e MV:Weary>set men on k flame You cannot go that way. >AutoMental mode is now on. >You force your Will against a ball of pale flame's will! HP:Healthy Mind:in top shape, a ball of pale flame:slightly dispirited>set tac def A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, a ball of pale flame:slightly dispirited>who You are now employing defensive tactics. HP:Healthy Mind:in top shape, a ball of pale flame:slightly dispirited>Players ------- [ 10 Dwf] Imreas the Dwarf [ 6 Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 4 characters displayed. HP:Healthy Mind:in top shape, a ball of pale flame:slightly dispirited> You force your Will against a ball of pale flame's will! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat dispirited> A ball of pale flame tries its Will against your mind, but loses control! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat dispirited> You force your Will against a ball of pale flame's concentration! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat dispirited> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat dispirited> You force your Will against a ball of pale flame's concentration! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat dispirited> A ball of pale flame tries its Will against your mind, but loses control! The storm intesifies as flashes of lightning pierce the sky. You are hungry. HP:Healthy Mind:in top shape, a ball of pale flame:somewhat dispirited>nar watch out for ranger You force your Will against a ball of pale flame's strength! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat dispirited>You narrate, 'watch out for ranger' HP:Healthy Mind:in top shape, a ball of pale flame:somewhat dispirited> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat dispirited> You force your Will against a ball of pale flame's intelligence! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat dispirited> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat dispirited> You force your Will against a ball of pale flame's concentration! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat dispirited> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat dispirited> You force your Will against a ball of pale flame's dexterity! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat dispirited> Nyven narrates, 'nod...' HP:Healthy Mind:in top shape, a ball of pale flame:somewhat dispirited> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat dispirited> You force your Will against a ball of pale flame's learning! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat retarded> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat retarded> You force your Will against a ball of pale flame's intelligence! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat duped> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat duped> You force your Will against a ball of pale flame's dexterity! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat duped> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat duped> You force your Will against a ball of pale flame's intelligence! HP:Healthy Mind:in top shape, a ball of pale flame:seriously duped> A ball of pale flame tries its Will against your mind, but loses control! HP:Healthy Mind:in top shape, a ball of pale flame:seriously duped> You force your Will against a ball of pale flame's strength! HP:Healthy Mind:in top shape, a ball of pale flame:seriously duped>nar he stabbed me to hurt A ball of pale flame tries its Will against your mind, but you resist! sc HP:Healthy Mind:in top shape, a ball of pale flame:seriously duped> You force your Will against a ball of pale flame's dexterity! HP:Healthy Mind:in top shape, a ball of pale flame:seriously duped>You narrate, 'he stabbed me to hurt' HP:Healthy Mind:in top shape, a ball of pale flame:seriously duped>You have 171/171 hit, 57/57 stamina, 80/146 moves, 24 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 16K. You are hungry. HP:Healthy Mind:in top shape, a ball of pale flame:seriously duped>set tac def Soi narrates, 'they still town?' HP:Healthy Mind:in top shape, a ball of pale flame:seriously duped> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, a ball of pale flame:seriously duped>You force your Will against a ball of pale flame's learning! You are now employing defensive tactics. HP:Healthy Mind:in top shape, a ball of pale flame:seriously retarded>rat rat Nyven chats, '100% percep' er er HP:Healthy Mind:in top shape, a ball of pale flame:seriously retarded>There doesn't seem to be a rat in a large sack. HP:Healthy Mind:in top shape, a ball of pale flame:seriously retarded>A ball of pale flame tries its Will against your mind, but you resist! There doesn't seem to be a rat in a large sack. HP:Healthy Mind:in top shape, a ball of pale flame:seriously retarded>You force your Will against a ball of pale flame's constitution! You eat a soldier ration. HP:Healthy Mind:in top shape, a ball of pale flame:seriously retarded>You eat a soldier ration. You are full. HP:Healthy Mind:in top shape, a ball of pale flame:seriously retarded> Nyven chats, 'shrug' get rat pack get rat pack HP:Healthy Mind:in top shape, a ball of pale flame:seriously retarded> A ball of pale flame tries its Will against your mind, but you resist! er HP:Healthy Mind:in top shape, a ball of pale flame:seriously retarded>er You force your Will against a ball of pale flame's dexterity! There doesn't seem to be a rat in a backpack. HP:Healthy Mind:in top shape, a ball of pale flame:seriously retarded>There doesn't seem to be a rat in a backpack. HP:Healthy Mind:in top shape, a ball of pale flame:seriously retarded>You don't seem to have any. HP:Healthy Mind:in top shape, a ball of pale flame:seriously retarded>You don't seem to have any. HP:Healthy Mind:in top shape, a ball of pale flame:seriously retarded> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's will! HP:Healthy Mind:in top shape, a ball of pale flame:seriously retarded> A ball of pale flame tries its Will against your mind, but loses control! HP:Healthy Mind:in top shape, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's concentration! HP:Healthy Mind:in top shape, a ball of pale flame:seriously retarded>who Players ------- [ 10 Dwf] Imreas the Dwarf [ 6 Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 4 characters displayed. HP:Healthy Mind:in top shape, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's intelligence! HP:Healthy Mind:in top shape, a ball of pale flame:strongly duped> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, a ball of pale flame:strongly duped> You force your Will against a ball of pale flame's dexterity! HP:Healthy Mind:in top shape, a ball of pale flame:strongly clumsy> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, a ball of pale flame:strongly clumsy> You force your Will against a ball of pale flame's intelligence! nar nod, they admins HP:Healthy Mind:in top shape, a ball of pale flame:horribly duped> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, a ball of pale flame:horribly duped> You force your Will against a ball of pale flame's concentration! HP:Healthy Mind:in top shape, a ball of pale flame:horribly duped> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, a ball of pale flame:horribly duped>l You force your Will against a ball of pale flame's dexterity! You narrate, 'nod, they admins' HP:Healthy Mind:in top shape, a ball of pale flame:horribly clumsy>A ball of pale flame tries its Will against your mind, but you resist! A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. A ball of pale flame (shadow) is here, fighting YOU! A horse is here, gazing at you. HP:Healthy Mind:in top shape, a ball of pale flame:horribly clumsy> You force your Will against a ball of pale flame's strength! HP:Healthy Mind:in top shape, a ball of pale flame:horribly clumsy> Soi narrates, 'dang, i wanna lvl again' HP:Healthy Mind:in top shape, a ball of pale flame:horribly clumsy> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, a ball of pale flame:horribly clumsy>nar non on You force your Will against a ball of pale flame's constitution! HP:Healthy Mind:in top shape, a ball of pale flame:horribly clumsy> A ball of pale flame tries its Will against your mind, but loses control! Your spirit increases by 8. You receive your share of experience -- 385 points. Your blood freezes as you hear a ball of pale flame's death cry. A ball of pale flame vanishes into thin air. >You narrate, 'non on' >set tac def l You are now employing defensive tactics. set men off w n n n n n n >A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. A horse is here, gazing at you. w n n n n n n n >AutoMental mode is now off. >Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. >Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. >Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. There is an unpleasant smell to this place. Snow lies upon the set tac def ground. >Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi the Human is standing here. A horse is here, gazing at you. Imreas is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. >You cannot go that way. >You cannot go that way. >You cannot go that way. >You cannot go that way. >You cannot go that way. >You cannot go that way. >You cannot go that way. >You cannot go that way. >You cannot go that way. >You cannot go that way. >You cannot go that way. > Imreas narrates, 'they whats?' > Lightning lights up the sullen sky through the rain. Soi's torch flickers weakly. Saving Ainaran. >You are now employing defensive tactics. nar careful of poisoned room l nar administrator uruks.. > Soi narrates, 'staff uruks' >You narrate, 'careful of poisoned room' >Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi the Human is standing here. A horse is here, gazing at you. Imreas is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. > Imreas is leaving south, riding on a nice pony. A nice pony leaves south. > Soi narrates, 'ill trap uruk at boys' >You narrate, 'administrator uruks..' >nar i.e. imms You narrate, 'i.e. imms' > Imreas narrates, 'what they imms?' >who Players ------- [ 10 Dwf] Imreas the Dwarf [ 6 Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 4 characters displayed. > Nyven narrates, 'nod' > Imreas narrates, 'heh' >l Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. You sense a hidden life form in the room. A horse is here, gazing at you. A horse is here, gazing at you. >st You are already standing. >who -r e Players ------- [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 2 characters displayed. >Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. >w Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. You sense a hidden life form in the room. A horse is here, gazing at you. > Imreas narrates, 'cheeky little fuckers, thats why they regen so fast' >'soi in room with me Imreas is entering from the south, riding on a nice pony. A nice pony enters from the south. > Imreas sits down and rests. >You say 'soi in room with me' >'don't emote gig l You say 'don't emote' >You giggle. >Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. You sense a hidden life form in the room. A horse is here, gazing at you. A horse is here, gazing at you. Imreas is resting here, riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. >who Players ------- [ 10 Dwf] Imreas the Dwarf [ 6 Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 4 characters displayed. > Lightning lights up the sullen sky through the rain. >s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. There is an unpleasant smell to this place. Snow lies upon the ground. >whre Unrecognized command. where >Players in your Zone -------------------- Nyven - In a Light Forest Ainaran - Old Dirt Road >yell 1/1 You yell, '1/1' >yell <---. You yell, '<---.' >who Players ------- [ 10 Dwf] Imreas the Dwarf [ 6 Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 4 characters displayed. >l Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. There is an unpleasant smell to this place. Snow lies upon the ground. A horse is here, gazing at you. >where Players in your Zone -------------------- Nyven - In a Light Forest Ainaran - Old Dirt Road >yell :-} You yell, ':-}' where >Players in your Zone -------------------- Nyven - In a Light Forest Ainaran - Old Dirt Road >yell ... You yell, '...' >yell }:-> You yell, '}:->' >n Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. You sense a hidden life form in the room. A horse is here, gazing at you. Imreas is resting here, riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. >who Players ------- [ 10 Dwf] Imreas the Dwarf [ 6 Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 4 characters displayed. >nar :-) You narrate, ':-)' > Lightning lights up the sullen sky through the rain. Imreas's torch flickers weakly. > Nyven narrates, 'maybe gone' > Soi drinks water from a water skin. > Soi drinks water from a water skin. >nar lead em boys if show up l You narrate, 'lead em boys if show up' >Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi the Human is standing here. A horse is here, gazing at you. Imreas is resting here, riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. >set men on ride s AutoMental mode is now on. >A horse stops following you. You mount a horse and start riding him. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. R>s Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. R>w w Nyven narrates, 'nod' R>Plains Exits are: E S Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. A black deer can barely be made out in the darkness here. A black rabbit scurries about. R>You cannot go that way. R>s A Small Hill Exits are: N E W On this small hill you have a good view of the surroundings. The Free People's Outpost is clearly visible just a little bit to the north, and the forest can be seen south of here. The road is visible to the west, and the plains stretch out to the north-west. Snow lies upon the ground. A black rabbit scurries about. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R>w w w Open Field Exits are: N E "The flat country, which is mine..." The old bard song runs through your head as your gaze travells through the landscape. In all directions the field of short grass continues in a pleasant green panorama. Snow lies upon the ground. A black deer can barely be made out in the darkness here. R>You cannot go that way. R>You cannot go that way. R>n w w Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. A black rabbit scurries about. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. R>Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. A wolf approaches you, obviously abandoned by its pack, hungry and angry. w R>s w w w n n e e Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Snow lies upon the ground. e R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. Snow lies upon the ground. R>Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing but weeds and crab grass. This soil has not been tilled in many years. You can follow the fields to the west or hop over an old fence to enter the fields to the south. A dirt road passes by to the east. Snow lies upon the ground. A gray wolf is growling at you. R>Your regeneration slows again. Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing grows here except weeds and crab grass. The soil apparently hasn't been tilled in many years. The fields continue to the east. To the south you see a decrepit farm building. There is a well to the west. Snow lies upon the ground. R>Dry Well]nar freezing :( n n n n n m Exits are: N E S Here is where the farm used to draw water. The well has long since dried up, and in doing so drove the farmer from these fields. Perhaps some of theother farms of this area had better luck. Snow lies upon the ground. R>Grassy Field Exits are: N E S You are now walking on a short carpet of green grass. Here the flowers grow in abundance. The air is filled with sweet smells. Snow lies upon the ground. R>Plains by a ledge Exits are: E S The plains end abruptly before a ledge to the north, making travel impossible in that direction. To the east and south the grassy plains extend, and travel is not impeded in that direction. Snow lies upon the ground. A black rabbit scurries about. R>Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. Snow lies upon the ground. R>Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. Snow lies upon the ground. The slashed corpse of a bandit sentry is lying here. R>Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark pour water skin drink skin drink skin drink skin set tac def w e forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Snow lies upon the ground. R>Soi narrates, 'i want this 29k!' You narrate, 'freezing :(' R>You cannot go that way. R>You cannot go that way. R>You cannot go that way. R>You cannot go that way. R>You cannot go that way. R> The sun sets across the fields. The fields become blankets of white as snow quickly covers the ground. R>A most unproductive effort. R>You drink the water. You don't feel thirsty any more. You are full. R>Your stomach can't contain anymore! R>Your stomach can't contain anymore! R>You are now employing defensive tactics. R>Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. Snow lies upon the ground. The slashed corpse of a bandit sentry is lying here. A bandit sentry stands vigil here, slouching against his weapon. R>Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Snow lies upon the ground. R>R>R> Nyven chats, 'welp... looks like we're alone' R>sc You have 171/171 hit, 57/57 stamina, 146/146 moves, 36 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 16K. R>set men on AutoMental mode is now on. nar nod R>who You narrate, 'nod' R>Players ------- [ 6 Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 3 characters displayed. R>w Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. Snow lies upon the ground. The slashed corpse of a bandit sentry is lying here. A bandit sentry stands vigil here, slouching against his weapon. R>ci man You start to concentrate. -\|/-set tac def \ Ok. R>set men on You are now employing defensive tactics. R>k man AutoMental mode is now on. R>You force your Will against a bandit sentry's learning! who R HP:Healthy, a bandit sentry:slightly retarded> You deflect a bandit sentry's attack. R HP:Healthy, a bandit sentry:slightly retarded>Players ------- [ 6 Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 3 characters displayed. R HP:Healthy, a bandit sentry:slightly retarded> You couldn't reach his mind. R HP:Healthy, a bandit sentry:slightly retarded> You deflect a bandit sentry's attack. You force your Will against a bandit sentry's dexterity! R HP:Healthy, a bandit sentry:slightly retarded> You force your Will against a bandit sentry's concentration! R HP:Healthy, a bandit sentry:slightly retarded>nar I gonna level sc Night falls over the land. The fields become blankets of white as snow quickly covers the ground. Saving Ainaran. R HP:Healthy, a bandit sentry:barely retarded> You deflect a bandit sentry's attack. R HP:Healthy, a bandit sentry:barely retarded>You force your Will against a bandit sentry's constitution! You narrate, 'I gonna level' R HP:Healthy, a bandit sentry:slightly sickly>You have 171/171 hit, 57/57 stamina, 131/146 moves, 36 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 16K. R HP:Healthy, a bandit sentry:slightly sickly> You couldn't reach his mind. R HP:Healthy, a bandit sentry:slightly sickly> You deflect a bandit sentry's attack. R HP:Healthy, a bandit sentry:slightly sickly>nar 16K tnl You force your Will against a bandit sentry's will! R HP:Healthy, a bandit sentry:slightly sickly>You narrate, '16K tnl' R HP:Healthy, a bandit sentry:slightly sickly> You force your Will against a bandit sentry's concentration! R HP:Healthy, a bandit sentry:slightly sickly> You deflect a bandit sentry's attack. R HP:Healthy, a bandit sentry:slightly sickly> You force your Will against a bandit sentry's constitution! R HP:Healthy, a bandit sentry:somewhat sickly> You force your Will against a bandit sentry's learning! R HP:Healthy, a bandit sentry:somewhat sickly> You deflect a bandit sentry's attack. R HP:Healthy, a bandit sentry:somewhat sickly> You force your Will against a bandit sentry's will! R HP:Healthy, a bandit sentry:somewhat sickly> You deflect a bandit sentry's attack. R HP:Healthy, a bandit sentry:somewhat sickly> You couldn't reach his mind. R HP:Healthy, a bandit sentry:somewhat sickly>set tac def who You are now employing defensive tactics. R HP:Healthy, a bandit sentry:somewhat sickly> You force your Will against a bandit sentry's constitution! R HP:Healthy, a bandit sentry:seriously sickly>Players ------- [ 6 Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 3 characters displayed. R HP:Healthy, a bandit sentry:seriously sickly> You deflect a bandit sentry's attack. R HP:Healthy, a bandit sentry:seriously sickly> You force your Will against a bandit sentry's intelligence! R HP:Healthy, a bandit sentry:seriously sickly> You force your Will against a bandit sentry's will! R HP:Healthy, a bandit sentry:seriously sickly> You deflect a bandit sentry's attack. R HP:Healthy, a bandit sentry:seriously sickly> You force your Will against a bandit sentry's intelligence! R HP:Healthy, a bandit sentry:seriously sickly> You force your Will against a bandit sentry's strength! R HP:Healthy, a bandit sentry:seriously sickly> You deflect a bandit sentry's attack. R HP:Healthy, a bandit sentry:seriously sickly> You force your Will against a bandit sentry's learning! R HP:Healthy, a bandit sentry:seriously sickly> You dodge a bandit sentry's attack. You couldn't reach his mind. R HP:Healthy, a bandit sentry:seriously sickly> Nyven chats, 'oh shite... i just got awful fast' R HP:Healthy, a bandit sentry:seriously sickly> You force your Will against a bandit sentry's concentration! R HP:Healthy, a bandit sentry:seriously sickly> You deflect a bandit sentry's attack. R HP:Healthy, a bandit sentry:seriously sickly> You force your Will against a bandit sentry's intelligence! R HP:Healthy, a bandit sentry:seriously sickly>chat how? You chat, 'how?' R HP:Healthy, a bandit sentry:seriously sickly> You force your Will against a bandit sentry's strength! R HP:Healthy, a bandit sentry:seriously sickly> You deflect a bandit sentry's attack. R HP:Healthy, a bandit sentry:seriously sickly> Nyven chats, 'hehe bit off too much ' Soi chats, 'from?' R HP:Healthy, a bandit sentry:seriously sickly> You force your Will against a bandit sentry's learning! R HP:Healthy, a bandit sentry:seriously retarded> You force your Will against a bandit sentry's learning! R HP:Healthy, a bandit sentry:strongly retarded> You deflect a bandit sentry's attack. R HP:Healthy, a bandit sentry:strongly retarded> You force your Will against a bandit sentry's concentration! R HP:Healthy, a bandit sentry:strongly retarded> You force your Will against a bandit sentry's dexterity! R HP:Healthy, a bandit sentry:strongly retarded> You deflect a bandit sentry's attack. R HP:Healthy, a bandit sentry:strongly retarded>chat silly You couldn't reach his mind. R HP:Healthy, a bandit sentry:strongly retarded>You chat, 'silly' R HP:Healthy, a bandit sentry:strongly retarded>set tac def You are now employing defensive tactics. R HP:Healthy, a bandit sentry:strongly retarded> You deflect a bandit sentry's attack. You force your Will against a bandit sentry's concentration! Nyven chats, 'a snake in the grass... black coiled' R HP:Healthy, a bandit sentry:strongly retarded> You couldn't reach his mind. R HP:Healthy, a bandit sentry:strongly retarded> You deflect a bandit sentry's attack. R HP:Healthy, a bandit sentry:strongly retarded> You force your Will against a bandit sentry's constitution! R HP:Healthy, a bandit sentry:strongly retarded> You force your Will against a bandit sentry's dexterity! R HP:Healthy, a bandit sentry:strongly retarded> You deflect a bandit sentry's attack. R HP:Healthy, a bandit sentry:strongly retarded> You force your Will against a bandit sentry's constitution! Your spirit increases by 5. You receive your share of experience -- 147 points. R> The fields become blankets of white as snow quickly covers the ground. R>get coins all.cor You get a small pile of coins from the silent corpse of a bandit sentry. There were 40 copper coins. There doesn't seem to be a coins in the slashed corpse of a bandit sentry. R>op ledgewall dismount Ok. R>d You stop riding a horse. A horse starts following you. >Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. >ci guard close ledgewall You start to concentrate. -\|/-\Ok. Ok. >k guard You force your Will against a bandit guard's will! HP:Healthy, a bandit guard:slightly dispirited> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:slightly dispirited>set tac def cc You couldn't reach his mind. who HP:Healthy, a bandit guard:slightly dispirited>You are now employing defensive tactics. HP:Healthy, a bandit guard:slightly dispirited>You start to concentrate. /-\|/ You deflect a bandit guard's attack. -\Ok. A bandit guard appears to be confused! Players ------- [ 6 Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 3 characters displayed. HP:Healthy, a bandit guard:slightly dispirited> You couldn't reach his mind. HP:Healthy, a bandit guard:slightly dispirited> You force your Will against a bandit guard's will! HP:Healthy, a bandit guard:somewhat dispirited> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:somewhat dispirited> You couldn't reach his mind. HP:Healthy, a bandit guard:somewhat dispirited> You feel heavier again. HP:Healthy, a bandit guard:somewhat dispirited> You deflect a bandit guard's attack. You force your Will against a bandit guard's strength! HP:Healthy, a bandit guard:somewhat dispirited> You force your Will against a bandit guard's dexterity! HP:Healthy, a bandit guard:somewhat dispirited> You dodge a bandit guard's attack. HP:Healthy, a bandit guard:somewhat dispirited> You force your Will against a bandit guard's strength! HP:Healthy, a bandit guard:somewhat dispirited> You couldn't reach his mind. HP:Healthy, a bandit guard:somewhat dispirited> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:somewhat dispirited> Soi tells you 'wanna do mirkwolves?'. HP:Healthy, a bandit guard:somewhat dispirited> You couldn't reach his mind. HP:Healthy, a bandit guard:somewhat dispirited> A bandit guard says 'I must protect my friend!' A bandit guard assists a bandit guard. A bandit guard attacks YOU! You deflect a bandit guard's attack. HP:Healthy, a bandit guard:somewhat dispirited>sing Roll a joint Bob Marley style and smoke it, til it makes me smile. You force your Will against a bandit guard's constitution! You sing, 'Roll a joint Bob Marley style and smoke it, til it makes me smile.' set tac def HP:Healthy, a bandit guard:somewhat dispirited> You dodge a bandit guard's attack. HP:Healthy, a bandit guard:somewhat dispirited>You are now employing defensive tactics. HP:Healthy, a bandit guard:somewhat dispirited> You couldn't reach his mind. HP:Healthy, a bandit guard:somewhat dispirited> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:somewhat dispirited> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:somewhat dispirited> You force your Will against a bandit guard's constitution! HP:Healthy, a bandit guard:somewhat sickly> You force your Will against a bandit guard's strength! HP:Healthy, a bandit guard:seriously weakened> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:seriously weakened> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:seriously weakened> You force your Will against a bandit guard's will! HP:Healthy, a bandit guard:seriously dispirited> A bandit guard cleaves your left leg. HP:Scratched, a bandit guard:seriously dispirited> You force your Will against a bandit guard's learning! HP:Scratched, a bandit guard:seriously dispirited> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:seriously dispirited> You force your Will against a bandit guard's will! HP:Scratched, a bandit guard:seriously dispirited> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:seriously dispirited> You dodge a bandit guard's attack. You force your Will against a bandit guard's strength! HP:Scratched, a bandit guard:strongly weakened>reply levelling spirits hehe sc You tell Soi 'levelling spirits hehe' HP:Scratched, a bandit guard:strongly weakened>You have 165/171 hit, 57/57 stamina, 138/146 moves, 44 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 16K. HP:Scratched, a bandit guard:strongly weakened> You force your Will against a bandit guard's strength! HP:Scratched, a bandit guard:horribly weakened> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:horribly weakened>rep they about to rip You dodge a bandit guard's attack. HP:Scratched, a bandit guard:horribly weakened>You tell Somebody 'they about to rip' HP:Scratched, a bandit guard:horribly weakened> You force your Will against a bandit guard's concentration! HP:Scratched, a bandit guard:horribly weakened> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:horribly weakened> You force your Will against a bandit guard's strength! Your spirit increases by 7. You receive your share of experience -- 485 points. Saving Ainaran. You turn to face your next enemy. HP:Scratched, a bandit guard:in top shape>reply from before.. You couldn't reach his mind. cc HP:Scratched, a bandit guard:in top shape>You deflect a bandit guard's attack. You tell Somebody 'from before..' HP:Healthy, a bandit guard:in top shape>ci You couldn't reach his mind. You start to concentrate. /-\|/-\Ok. A bandit guard appears to be confused! You start to concentrate. -\| You dodge a bandit guard's attack. reply want me to make whitie or darkie hitter? /-\ Ok. HP:Healthy, a bandit guard:in top shape> You force your Will against a bandit guard's constitution! HP:Healthy, a bandit guard:barely sickly>You force your Will against a bandit guard's concentration! You tell Soi 'want me to make whitie or darkie hitter?' HP:Healthy, a bandit guard:barely sickly> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:barely sickly> You force your Will against a bandit guard's learning! reply or lhuth? :-) HP:Healthy, a bandit guard:slightly retarded>You tell Somebody 'or lhuth? :-)' HP:Healthy, a bandit guard:slightly retarded> You dodge a bandit guard's attack. HP:Healthy, a bandit guard:slightly retarded> You force your Will against a bandit guard's will! HP:Healthy, a bandit guard:slightly retarded>set tac def You are now employing defensive tactics. HP:Healthy, a bandit guard:slightly retarded> You force your Will against a bandit guard's will! HP:Healthy, a bandit guard:somewhat dispirited>who You dodge a bandit guard's attack. HP:Healthy, a bandit guard:somewhat dispirited>Players ------- [ 6 Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 3 characters displayed. HP:Healthy, a bandit guard:somewhat dispirited> You force your Will against a bandit guard's strength! HP:Healthy, a bandit guard:somewhat dispirited> You force your Will against a bandit guard's concentration! sc HP:Healthy, a bandit guard:somewhat dispirited> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:somewhat dispirited>You have 171/171 hit, 57/57 stamina, 137/146 moves, 52 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 15K. HP:Healthy, a bandit guard:somewhat dispirited> You force your Will against a bandit guard's dexterity! HP:Healthy, a bandit guard:somewhat dispirited>tell nyven 15K tnl You tell Nyven '15K tnl' HP:Healthy, a bandit guard:somewhat dispirited> A bandit guard cleaves your left hand. You force your Will against a bandit guard's will! HP:Scratched, a bandit guard:seriously dispirited> You couldn't reach his mind. HP:Scratched, a bandit guard:seriously dispirited> You dodge a bandit guard's attack. HP:Scratched, a bandit guard:seriously dispirited>tell nyven I want to get to 20 You force your Will against a bandit guard's strength! Nyven tells you 'cool'. HP:Scratched, a bandit guard:seriously dispirited>You tell Nyven 'I want to get to 20' HP:Scratched, a bandit guard:seriously dispirited> Soi narrates, 'they back' HP:Scratched, a bandit guard:seriously dispirited> You couldn't reach his mind. Nyven tells you '1K tnl'. HP:Scratched, a bandit guard:seriously dispirited> You dodge a bandit guard's attack. HP:Scratched, a bandit guard:seriously dispirited> Soi tells you 'darkie'. HP:Scratched, a bandit guard:seriously dispirited> You try your Will against a bandit guard's mind, but lose control! Nyven tells you ': >'. HP:Scratched, a bandit guard:seriously dispirited> You force your Will against a bandit guard's will! HP:Scratched, a bandit guard:strongly dispirited> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:strongly dispirited> You force your Will against a bandit guard's dexterity! tell soi cool HP:Scratched, a bandit guard:strongly dispirited>tell soi got a level 9 You tell Soi 'cool' HP:Scratched, a bandit guard:strongly dispirited> A bandit guard cleaves your body hard. HP:Scratched, a bandit guard:strongly dispirited> You force your Will against a bandit guard's intelligence! HP:Scratched, a bandit guard:strongly dispirited> You force your Will against a bandit guard's learning! HP:Scratched, a bandit guard:strongly dispirited>You tell Soi 'got a level 9' HP:Scratched, a bandit guard:strongly dispirited> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:strongly dispirited> You couldn't reach his mind. HP:Scratched, a bandit guard:strongly dispirited> You couldn't reach his mind. HP:Scratched, a bandit guard:strongly dispirited> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:strongly dispirited> Soi tells you 'no'. HP:Scratched, a bandit guard:strongly dispirited> You force your Will against a bandit guard's constitution! HP:Scratched, a bandit guard:strongly dispirited>tell soi? You deflect a bandit guard's attack. HP:Scratched, a bandit guard:strongly dispirited> You force your Will against a bandit guard's learning! HP:Scratched, a bandit guard:strongly dispirited> You force your Will against a bandit guard's concentration! Soi tells you 'used to have lvl 13'. HP:Scratched, a bandit guard:strongly dispirited> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:strongly dispirited> You force your Will against a bandit guard's constitution! HP:Scratched, a bandit guard:strongly dispirited>Nobody by that name. HP:Healthy, a bandit guard:strongly dispirited> You couldn't reach his mind. HP:Healthy, a bandit guard:strongly dispirited> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:strongly dispirited> You force your Will against a bandit guard's will! HP:Healthy, a bandit guard:horribly dispirited> You deflect a bandit guard's attack. You force your Will against a bandit guard's learning! HP:Healthy, a bandit guard:horribly dispirited> Soi tells you 'but i got pissed at other uruks'. HP:Healthy, a bandit guard:horribly dispirited> You force your Will against a bandit guard's intelligence! HP:Healthy, a bandit guard:horribly dispirited> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:horribly dispirited> You force your Will against a bandit guard's will! Your spirit increases by 7. You receive your share of experience -- 489 points. >tell soi nod get coins all.cor You tell Soi 'nod' S:Surging>l You get a small pile of coins from the silent corpse of a bandit guard. There were 80 copper coins. You get a small pile of coins from the silent corpse of a bandit guard. There were 80 copper coins. S:Surging>Bandit Hideout Exits are: D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. Stalwart Joey stands here, stiff as a board. A horse is here, gazing at you. S:Surging>ci joey You start to concentrate. -\|/k joey -cc set tac def \Ok. You force your Will against Stalwart Joey's strength! HP:Healthy, Stalwart Joey:slightly weakened> You deflect Stalwart Joey's attack. HP:Healthy, Stalwart Joey:slightly weakened>You start to concentrate. /-\|/-\ Soi narrates, 'they back' You deflect Stalwart Joey's attack. Ok. Stalwart Joey appears to be confused! You are now employing defensive tactics. HP:Healthy, Stalwart Joey:slightly weakened> You try your Will against Stalwart Joey's mind, but he resists! HP:Healthy, Stalwart Joey:slightly weakened> You couldn't reach his mind. HP:Healthy, Stalwart Joey:slightly weakened> You deflect Stalwart Joey's attack. HP:Healthy, Stalwart Joey:slightly weakened> You force your Will against Stalwart Joey's intelligence! Soi narrates, 'sigh' HP:Healthy, Stalwart Joey:slightly weakened> You deflect Stalwart Joey's attack. HP:Healthy, Stalwart Joey:slightly weakened> You force your Will against Stalwart Joey's learning! HP:Healthy, Stalwart Joey:slightly retarded> You deflect Stalwart Joey's attack. HP:Healthy, Stalwart Joey:slightly retarded> You couldn't reach his mind. HP:Healthy, Stalwart Joey:slightly retarded> You couldn't reach his mind. HP:Healthy, Stalwart Joey:slightly retarded> You dodge Stalwart Joey's attack. HP:Healthy, Stalwart Joey:slightly retarded> You force your Will against Stalwart Joey's constitution! HP:Healthy, Stalwart Joey:slightly retarded>who You deflect Stalwart Joey's attack. HP:Healthy, Stalwart Joey:slightly retarded> You force your Will against Stalwart Joey's strength! HP:Healthy, Stalwart Joey:somewhat weakened>Players ------- [ 6 Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 3 characters displayed. HP:Healthy, Stalwart Joey:somewhat weakened> You evade Stalwart Joey's attack. HP:Healthy, Stalwart Joey:somewhat weakened> You force your Will against Stalwart Joey's strength! HP:Healthy, Stalwart Joey:quite weakened> You force your Will against Stalwart Joey's intelligence! HP:Healthy, Stalwart Joey:quite weakened> You deflect Stalwart Joey's attack. HP:Healthy, Stalwart Joey:quite weakened> You couldn't reach his mind. HP:Healthy, Stalwart Joey:quite weakened> You deflect Stalwart Joey's attack. HP:Healthy, Stalwart Joey:quite weakened> You force your Will against Stalwart Joey's concentration! HP:Healthy, Stalwart Joey:quite weakened> You deflect Stalwart Joey's attack. HP:Healthy, Stalwart Joey:quite weakened> You force your Will against Stalwart Joey's constitution! HP:Healthy, Stalwart Joey:quite weakened> You deflect Stalwart Joey's attack. You force your Will against Stalwart Joey's constitution! HP:Healthy, Stalwart Joey:quite weakened> You force your Will against Stalwart Joey's constitution! HP:Healthy, Stalwart Joey:quite sickly> You dodge Stalwart Joey's attack. HP:Healthy, Stalwart Joey:quite sickly> You force your Will against Stalwart Joey's learning! HP:Healthy, Stalwart Joey:quite sickly> You evade Stalwart Joey's attack. HP:Healthy, Stalwart Joey:quite sickly> You couldn't reach his mind. HP:Healthy, Stalwart Joey:quite sickly>set tac def who You are now employing defensive tactics. HP:Healthy, Stalwart Joey:quite sickly>Players ------- [ 6 Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 3 characters displayed. HP:Healthy, Stalwart Joey:quite sickly> You deflect Stalwart Joey's attack. You force your Will against Stalwart Joey's learning! HP:Healthy, Stalwart Joey:quite retarded> You force your Will against Stalwart Joey's strength! HP:Healthy, Stalwart Joey:seriously weakened> You deflect Stalwart Joey's attack. HP:Healthy, Stalwart Joey:seriously weakened> You force your Will against Stalwart Joey's intelligence! HP:Healthy, Stalwart Joey:seriously weakened> You evade Stalwart Joey's attack. HP:Healthy, Stalwart Joey:seriously weakened> You force your Will against Stalwart Joey's dexterity! HP:Healthy, Stalwart Joey:seriously weakened> You deflect Stalwart Joey's attack. sing Just be quiet..... they'll go away. Open up your eyes! HP:Healthy, Stalwart Joey:seriously weakened> You force your Will against Stalwart Joey's intelligence! HP:Healthy, Stalwart Joey:seriously weakened>You sing, 'Just be quiet..... they'll go away. Open up your eyes!' HP:Healthy, Stalwart Joey:seriously weakened> You force your Will against Stalwart Joey's concentration! HP:Healthy, Stalwart Joey:seriously weakened> You deflect Stalwart Joey's attack. HP:Healthy, Stalwart Joey:seriously weakened> You force your Will against Stalwart Joey's intelligence! HP:Healthy, Stalwart Joey:seriously duped> You evade Stalwart Joey's attack. sing don't let your mind tell the story HP:Healthy, Stalwart Joey:seriously duped> Saving Ainaran. HP:Healthy, Stalwart Joey:seriously duped> You force your Will against Stalwart Joey's learning! HP:Healthy, Stalwart Joey:seriously retarded>You sing, 'don't let your mind tell the story' HP:Healthy, Stalwart Joey:seriously retarded> You deflect Stalwart Joey's attack. sing open up your eyes! just let me go set tac def HP:Healthy, Stalwart Joey:seriously retarded> You couldn't reach his mind. HP:Healthy, Stalwart Joey:seriously retarded> You force your Will against Stalwart Joey's concentration! HP:Healthy, Stalwart Joey:seriously retarded> You deflect Stalwart Joey's attack. HP:Healthy, Stalwart Joey:seriously retarded>You sing, 'open up your eyes! just let me go' HP:Healthy, Stalwart Joey:seriously retarded>You are now employing defensive tactics. HP:Healthy, Stalwart Joey:seriously retarded> You force your Will against Stalwart Joey's will! HP:Healthy, Stalwart Joey:seriously retarded> You deflect Stalwart Joey's attack. HP:Healthy, Stalwart Joey:seriously retarded> You force your Will against Stalwart Joey's concentration! HP:Healthy, Stalwart Joey:seriously retarded> You deflect Stalwart Joey's attack. HP:Healthy, Stalwart Joey:seriously retarded> You force your Will against Stalwart Joey's strength! HP:Healthy, Stalwart Joey:seriously weakened>set tac def who You are now employing defensive tactics. HP:Healthy, Stalwart Joey:seriously weakened> You deflect Stalwart Joey's attack. You force your Will against Stalwart Joey's intelligence! HP:Healthy, Stalwart Joey:seriously duped>Players ------- [ 6 Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 3 characters displayed. HP:Healthy, Stalwart Joey:seriously duped> You force your Will against Stalwart Joey's dexterity! HP:Healthy, Stalwart Joey:seriously duped> You deflect Stalwart Joey's attack. HP:Healthy, Stalwart Joey:seriously duped> You force your Will against Stalwart Joey's strength! HP:Healthy, Stalwart Joey:strongly weakened> You evade Stalwart Joey's attack. whois tuh HP:Healthy, Stalwart Joey:strongly weakened> You force your Will against Stalwart Joey's learning! HP:Healthy, Stalwart Joey:strongly weakened>Tuh is an Implementor. HP:Healthy, Stalwart Joey:strongly weakened>whois prami You deflect Stalwart Joey's attack. HP:Healthy, Stalwart Joey:strongly weakened> You force your Will against Stalwart Joey's learning! HP:Healthy, Stalwart Joey:strongly retarded> Soi narrates, 'help' HP:Healthy, Stalwart Joey:strongly retarded> You force your Will against Stalwart Joey's dexterity! HP:Healthy, Stalwart Joey:strongly retarded>Prami is an Implementor. HP:Healthy, Stalwart Joey:strongly retarded> You deflect Stalwart Joey's attack. HP:Healthy, Stalwart Joey:strongly retarded> You force your Will against Stalwart Joey's will! HP:Healthy, Stalwart Joey:strongly retarded> You deflect Stalwart Joey's attack. HP:Healthy, Stalwart Joey:strongly retarded>whois seether You couldn't reach his mind. HP:Healthy, Stalwart Joey:strongly retarded>Seether is an Implementor. HP:Healthy, Stalwart Joey:strongly retarded>whois dim No such player. HP:Healthy, Stalwart Joey:strongly retarded> You deflect Stalwart Joey's attack. HP:Healthy, Stalwart Joey:strongly retarded> You force your Will against Stalwart Joey's strength! HP:Healthy, Stalwart Joey:strongly retarded> Nyven chats, 'testuruk killed me' HP:Healthy, Stalwart Joey:strongly retarded> You force your Will against Stalwart Joey's strength! Your spirit increases by 8. You receive your share of experience -- 994 points. Stalwart Joey fails in his mission to defend the area, and dies painfully. >nar gasp Nyven chats, 'nice' You narrate, 'gasp' >fame nyven On the 18th Day of Ringare, Nyven was slain by Testuruk. There were found 1 record about Nyven, total fame -1. > Nyven chats, 'fucker' >nar whois tuh You narrate, 'whois tuh' >nar tuh has been on! You narrate, 'tuh has been on!' nar dim hasn't. l >You narrate, 'dim hasn't.' > Nyven chats, 'it's no problem tho...' >whois dim Bandit Hideout Exits are: D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The silent corpse of Stalwart Joey is lying here. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. A horse is here, gazing at you. >No such player. >l Bandit Hideout Exits are: D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The silent corpse of Stalwart Joey is lying here. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. A horse is here, gazing at you. get coins all.cor >whois testuruk You get a small pile of coins from the silent corpse of Stalwart Joey. There were 1 silver coin. There doesn't seem to be a coins in the silent corpse of a bandit guard. There doesn't seem to be a coins in the silent corpse of a bandit guard. >Testuruk the Uruk-Hai is a level 15 Uruk-Hai. >d Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. Matty Bumpo stands here, with a stupid smirk on his face. set tac def >You are now employing defensive tactics. >ci matty You start to concentrate. -\| Your eyesight becomes duller. /-\ Matty Bumpo attacks YOU! You deflect Matty Bumpo's attack. k matty Ok. HP:Healthy, Matty Bumpo:in top shape> You force your Will against Matty Bumpo's strength! HP:Healthy, Matty Bumpo:slightly weakened>cc Your mind is not ready yet. HP:Healthy, Matty Bumpo:slightly weakened>You start to concentrate. /-\|/- You deflect Matty Bumpo's attack. \ Ok. HP:Healthy, Matty Bumpo:slightly weakened> You force your Will against Matty Bumpo's intelligence! HP:Healthy, Matty Bumpo:slightly weakened>diag You force your Will against Matty Bumpo's learning! HP:Healthy, Matty Bumpo:slightly weakened>Matty Bumpo looks healthy. Matty Bumpo is slightly weakened. Matty Bumpo has been here for quite a while. Matty Bumpo is affected by: insight (long) He is very perceptive to the Wraith-world. HP:Healthy, Matty Bumpo:slightly weakened> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:slightly weakened>cc You force your Will against Matty Bumpo's dexterity! You start to concentrate. /-\|/ You deflect Matty Bumpo's attack. -\ Ok. Matty Bumpo appears to be confused! HP:Healthy, Matty Bumpo:slightly weakened> You force your Will against Matty Bumpo's concentration! HP:Healthy, Matty Bumpo:slightly weakened>who You force your Will against Matty Bumpo's constitution! Players ------- [ 6 Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf set tac def 3 characters displayed. HP:Healthy, Matty Bumpo:slightly sickly> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:slightly sickly>You are now employing defensive tactics. HP:Healthy, Matty Bumpo:slightly sickly> You force your Will against Matty Bumpo's will! HP:Healthy, Matty Bumpo:slightly sickly> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:slightly sickly> You force your Will against Matty Bumpo's strength! HP:Healthy, Matty Bumpo:somewhat weakened>nar Tuh!! :-) You couldn't reach his mind. You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:somewhat weakened>You narrate, 'Tuh!! :-)' HP:Healthy, Matty Bumpo:somewhat weakened> You couldn't reach his mind. HP:Healthy, Matty Bumpo:somewhat weakened> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:somewhat weakened> You couldn't reach his mind. HP:Healthy, Matty Bumpo:somewhat weakened> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:somewhat weakened> You force your Will against Matty Bumpo's constitution! HP:Healthy, Matty Bumpo:somewhat sickly>nar The creator of mystics... I think. :-) You force your Will against Matty Bumpo's will! set tac def HP:Healthy, Matty Bumpo:somewhat sickly> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:somewhat sickly> You try your Will against Matty Bumpo's mind, but he resists! HP:Healthy, Matty Bumpo:somewhat sickly>You narrate, 'The creator of mystics... I think. :-)' HP:Healthy, Matty Bumpo:somewhat sickly> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:somewhat sickly>who You force your Will against Matty Bumpo's intelligence! You are now employing defensive tactics. HP:Healthy, Matty Bumpo:somewhat sickly> You force your Will against Matty Bumpo's dexterity! HP:Healthy, Matty Bumpo:somewhat sickly> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:somewhat sickly>Players ------- [ 6 Hum] Nyven the Human [ 13 Dwf] Cogadh the Dwarf (rage) [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 4 characters displayed. HP:Healthy, Matty Bumpo:somewhat sickly> You try your Will against Matty Bumpo's mind, but he resists! HP:Healthy, Matty Bumpo:somewhat sickly> You deflect Matty Bumpo's attack. Cogadh chats, 'whats that?' HP:Healthy, Matty Bumpo:somewhat sickly> You force your Will against Matty Bumpo's concentration! HP:Healthy, Matty Bumpo:somewhat sickly> You force your Will against Matty Bumpo's constitution! HP:Healthy, Matty Bumpo:somewhat sickly> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:somewhat sickly> You force your Will against Matty Bumpo's will! HP:Healthy, Matty Bumpo:somewhat sickly>nar Haven't seen Tuh in ages! You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:somewhat sickly> You force your Will against Matty Bumpo's dexterity! HP:Healthy, Matty Bumpo:somewhat sickly>You narrate, 'Haven't seen Tuh in ages!' HP:Healthy, Matty Bumpo:somewhat sickly> You force your Will against Matty Bumpo's constitution! You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:quite sickly>whois dim No such player. HP:Healthy, Matty Bumpo:quite sickly> You couldn't reach his mind. HP:Healthy, Matty Bumpo:quite sickly> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:quite sickly> You force your Will against Matty Bumpo's will! HP:Healthy, Matty Bumpo:quite sickly> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:quite sickly> You force your Will against Matty Bumpo's strength! HP:Healthy, Matty Bumpo:quite sickly> Nyven chats, 'four uruks south of juggler' nar I know Seether was on the other day. HP:Healthy, Matty Bumpo:somewhat sickly> You force your Will against Matty Bumpo's will! HP:Healthy, Matty Bumpo:somewhat sickly> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:somewhat sickly>You narrate, 'I know Seether was on the other day.' HP:Healthy, Matty Bumpo:somewhat sickly> You force your Will against Matty Bumpo's will! HP:Healthy, Matty Bumpo:seriously dispirited>nar shite You deflect Matty Bumpo's attack. Cogadh chats, 'cos he hasnt been on in ages :)' HP:Healthy, Matty Bumpo:seriously dispirited> You couldn't reach his mind. HP:Healthy, Matty Bumpo:seriously dispirited>You narrate, 'shite' HP:Healthy, Matty Bumpo:seriously dispirited> Your regeneration slowed. HP:Healthy, Matty Bumpo:seriously dispirited> You force your Will against Matty Bumpo's strength! HP:Healthy, Matty Bumpo:seriously dispirited> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:seriously dispirited>set tac def You are now employing defensive tactics. diag HP:Healthy, Matty Bumpo:seriously dispirited> You couldn't reach his mind. HP:Healthy, Matty Bumpo:seriously dispirited> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:seriously dispirited>Matty Bumpo looks healthy. Matty Bumpo is seriously dispirited and quite weakened. Matty Bumpo has been here for a long time already. Matty Bumpo is affected by: confuse (fast-acting) insight (long) He is very perceptive to the Wraith-world. HP:Healthy, Matty Bumpo:seriously dispirited> You force your Will against Matty Bumpo's concentration! HP:Healthy, Matty Bumpo:seriously dispirited> You force your Will against Matty Bumpo's strength! You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:seriously weakened> Nyven chats, 'eeek no scratch that TWO' HP:Healthy, Matty Bumpo:seriously weakened> You couldn't reach his mind. HP:Healthy, Matty Bumpo:seriously weakened>nar one of them testuruk You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:seriously weakened> You force your Will against Matty Bumpo's will! HP:Healthy, Matty Bumpo:seriously dispirited>You narrate, 'one of them testuruk' HP:Healthy, Matty Bumpo:seriously dispirited>nar 2 You deflect Matty Bumpo's attack. Nyven chats, 'not four, but two' HP:Healthy, Matty Bumpo:seriously dispirited> You force your Will against Matty Bumpo's learning! HP:Healthy, Matty Bumpo:seriously dispirited>You narrate, '2' HP:Healthy, Matty Bumpo:seriously dispirited> You force your Will against Matty Bumpo's learning! HP:Healthy, Matty Bumpo:seriously dispirited> You deflect Matty Bumpo's attack. nar ;-) HP:Healthy, Matty Bumpo:seriously dispirited> You force your Will against Matty Bumpo's dexterity! HP:Healthy, Matty Bumpo:seriously dispirited>You narrate, ';-)' HP:Healthy, Matty Bumpo:seriously dispirited>set tac def You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:seriously dispirited> You force your Will against Matty Bumpo's learning! HP:Healthy, Matty Bumpo:seriously dispirited>You are now employing defensive tactics. HP:Healthy, Matty Bumpo:seriously dispirited> You force your Will against Matty Bumpo's constitution! HP:Healthy, Matty Bumpo:seriously dispirited>nar one of em testuruk You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:seriously dispirited>You narrate, 'one of em testuruk' HP:Healthy, Matty Bumpo:seriously dispirited> You couldn't reach his mind. HP:Healthy, Matty Bumpo:seriously dispirited>whois testorc You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:seriously dispirited>You force your Will against Matty Bumpo's intelligence! Testorc is a level 15 Uruk-Hai. HP:Healthy, Matty Bumpo:seriously dispirited> You force your Will against Matty Bumpo's dexterity! HP:Healthy, Matty Bumpo:seriously dispirited> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:seriously dispirited>nar maybe other testorc You narrate, 'maybe other testorc' nar thought it was fackin illegal to do that :P nar frozen :( set tac def HP:Healthy, Matty Bumpo:seriously dispirited> You force your Will against Matty Bumpo's concentration! HP:Healthy, Matty Bumpo:seriously dispirited> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:seriously dispirited> You couldn't reach his mind. HP:Healthy, Matty Bumpo:seriously dispirited> Cogadh chats, 'he high rnager?' HP:Healthy, Matty Bumpo:seriously dispirited> You force your Will against Matty Bumpo's dexterity! You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:seriously clumsy> You force your Will against Matty Bumpo's intelligence! HP:Healthy, Matty Bumpo:seriously clumsy> Matty Bumpo slashes your body hard. HP:Scratched, Matty Bumpo:seriously clumsy> Cogadh chats, 'heh' HP:Scratched, Matty Bumpo:seriously clumsy> You force your Will against Matty Bumpo's dexterity! HP:Scratched, Matty Bumpo:strongly clumsy> You deflect Matty Bumpo's attack. HP:Scratched, Matty Bumpo:strongly clumsy> You force your Will against Matty Bumpo's constitution! HP:Scratched, Matty Bumpo:strongly clumsy>You narrate, 'thought it was fackin illegal to do that :P' HP:Scratched, Matty Bumpo:strongly clumsy> You force your Will against Matty Bumpo's intelligence! HP:Scratched, Matty Bumpo:strongly clumsy> You deflect Matty Bumpo's attack. HP:Scratched, Matty Bumpo:strongly clumsy> You force your Will against Matty Bumpo's constitution! HP:Scratched, Matty Bumpo:strongly sickly>HP:Scratched, Matty Bumpo:strongly sickly>Matty Bumpo slashes your right hand hard. HP:Bruised, Matty Bumpo:strongly sickly> You couldn't reach his mind. HP:Bruised, Matty Bumpo:strongly sickly> You force your Will against Matty Bumpo's concentration! HP:Bruised, Matty Bumpo:strongly sickly> You deflect Matty Bumpo's attack. HP:Bruised, Matty Bumpo:strongly sickly> Nyven chats, 'to do what?' HP:Bruised, Matty Bumpo:strongly sickly> You force your Will against Matty Bumpo's constitution! HP:Bruised, Matty Bumpo:horribly sickly> Cogadh chats, 'freeze, hmmmm' HP:Bruised, Matty Bumpo:horribly sickly> You deflect Matty Bumpo's attack. HP:Bruised, Matty Bumpo:horribly sickly> You couldn't reach his mind. HP:Bruised, Matty Bumpo:horribly sickly> You force your Will against Matty Bumpo's intelligence! HP:Bruised, Matty Bumpo:horribly sickly> You deflect Matty Bumpo's attack. HP:Bruised, Matty Bumpo:horribly sickly>You narrate, 'frozen :(' HP:Bruised, Matty Bumpo:strongly sickly>HP:Bruised, Matty Bumpo:strongly sickly>HP:Bruised, Matty Bumpo:strongly sickly>You force your Will against Matty Bumpo's dexterity! You are now employing defensive tactics. HP:Bruised, Matty Bumpo:strongly sickly> You deflect Matty Bumpo's attack. HP:Bruised, Matty Bumpo:strongly sickly> You couldn't reach his mind. HP:Bruised, Matty Bumpo:strongly sickly> You force your Will against Matty Bumpo's will! Matty Bumpo slashes your body. HP:Bruised, Matty Bumpo:strongly sickly>set tac def diag You force your Will against Matty Bumpo's strength! HP:Bruised, Matty Bumpo:strongly sickly>You are now employing defensive tactics. HP:Bruised, Matty Bumpo:strongly sickly>Matty Bumpo looks healthy. Matty Bumpo is strongly sickly and strongly clumsy. Matty Bumpo has been here for a long time already. Matty Bumpo is affected by: insight (long) He is very perceptive to the Wraith-world. cc HP:Bruised, Matty Bumpo:strongly sickly> You deflect Matty Bumpo's attack. HP:Bruised, Matty Bumpo:strongly sickly> You force your Will against Matty Bumpo's dexterity! HP:Bruised, Matty Bumpo:strongly sickly>You start to concentrate. /-\| You deflect Matty Bumpo's attack. /-\ Ok. Matty Bumpo appears to be confused! HP:Bruised, Matty Bumpo:strongly sickly> You couldn't reach his mind. HP:Bruised, Matty Bumpo:strongly sickly> You force your Will against Matty Bumpo's learning! You deflect Matty Bumpo's attack. who set tac def l HP:Bruised, Matty Bumpo:strongly sickly>Players ------- [ 13 Dwf] Cogadh the Dwarf (rage) [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 3 characters displayed. HP:Bruised, Matty Bumpo:strongly sickly>You are now employing defensive tactics. HP:Bruised, Matty Bumpo:strongly sickly>You couldn't reach his mind. Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. Matty Bumpo is here, fighting YOU! A horse is here, gazing at you. HP:Bruised, Matty Bumpo:strongly sickly> You deflect Matty Bumpo's attack. HP:Bruised, Matty Bumpo:strongly sickly> You couldn't reach his mind. HP:Bruised, Matty Bumpo:strongly sickly> You deflect Matty Bumpo's attack. HP:Bruised, Matty Bumpo:strongly sickly> You couldn't reach his mind. HP:Bruised, Matty Bumpo:strongly sickly>sc diag who wav matty You force your Will against Matty Bumpo's intelligence! You have 143/171 hit, 57/57 stamina, 146/146 moves, 71 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 14K. HP:Bruised, Matty Bumpo:strongly sickly> You dodge Matty Bumpo's attack. HP:Bruised, Matty Bumpo:strongly sickly>Matty Bumpo looks healthy. Matty Bumpo is strongly sickly and strongly clumsy. Matty Bumpo has been here for a long time already. Matty Bumpo is affected by: confuse (fast-acting) insight (long) He is very perceptive to the Wraith-world. HP:Bruised, Matty Bumpo:strongly sickly>Players ------- [ 13 Dwf] Cogadh the Dwarf (rage) [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 3 characters displayed. HP:Bruised, Matty Bumpo:strongly sickly> Soi narrates, 'someone tell em we dont wanna pk' HP:Bruised, Matty Bumpo:strongly sickly> You force your Will against Matty Bumpo's dexterity! Your spirit increases by 13. You receive your share of experience -- 3063 points. Your blood freezes as you hear Matty Bumpo's death cry. HP:Bruisc sed>Nobody here by that name. HP:Bruised>You have 144/172 hit, 57/57 stamina, 131/146 moves, 84 spirit. OB: 38, DB: 25, PB: 84, Speed: 21, Gold: 1, XP Needed: 11K. HP:Bruised>get coins all.cor You can't seem to find any cors here. HP:Bruised>get coins all.cor You can't seem to find any cors here. HP:Bruised> Soi narrates, 'i need to lvl' HP:Bruised>nar try to level then You narrate, 'try to level then' HP:Bruised>nar slip past em u You narrate, 'slip past em' HP:Bruised>It is pitch black... HP:Bruised>u Cogadh chats, 'I doubt he cares' HP:Bruised>You cannot go that way. HP:Bruised>op ledgewall nar nod Ok. l u cii set tac def l HP:Bruised>Soi narrates, 'i cant with them running around' You narrate, 'nod' HP:Bruised>It is pitch black... HP:Bruised>Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. Snow lies upon the ground. The silent corpse of a bandit sentry is lying here. HP:Bruised>You start to concentrate. |/-\|/-\Ok. Your eyes burn. You are now employing defensive tactics. HP:Bruised>Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. Snow lies upon the ground. The silent corpse of a bandit sentry is lying here. A horse is here, gazing at you. HP:Bruised> The fields become blankets of white as snow quickly covers the ground. Saving Ainaran. HP:Bruised>chat damn the freezes l You chat, 'damn the freezes' HP:Bruised>Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. Snow lies upon the ground. The silent corpse of a bandit sentry is lying here. A horse is here, gazing at you. HP:Bruised>get coins all.cor There doesn't seem to be a coins in the silent corpse of a bandit sentry. HP:Bruised>d get coins all.cor Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The silent corpse of Stalwart Joey is lying here. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. get coins all.cor HP:Bruised>There doesn't seem to be a coins in the silent corpse of Stalwart Joey. There doesn't seem to be a coins in the silent corpse of a bandit guard. There doesn't seem to be a coins in the silent corpse of a bandit guard. HP:Bruised>There doesn't seem to be a coins in the silent corpse of Stalwart Joey. There doesn't seem to be a coins in the silent corpse of a bandit guard. There doesn't seem to be a coins in the silent corpse of a bandit guard. HP:Bruised>d get coins all.cor u Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. The silent corpse of Matty Bumpo is lying here. HP:Bruised>You get a pile of coins from the silent corpse of Matty Bumpo. There were 2 silver and 75 copper coins. HP:Bruised>Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The silent corpse of Stalwart Joey is lying here. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. HP:Bruised> Cogadh chats, 'nod' exam cor HP:Bruised>You see nothing special.. When you look inside, you see: corpse (here) : a longsword a golden bracelet..It glows blue! a small, metal shield a silk scarf a thin metal breastplate a stone ring..It glows blue! a torch HP:Bruised>get gold cor You get a golden bracelet from the silent corpse of Stalwart Joey. put gold sack HP:Bruised>get stone cor You put a golden bracelet in a large sack. HP:Bruised>put stone scak put stone sack You get a stone ring from the silent corpse of Stalwart Joey. d HP:Bruised>You don't see a scak here. HP:Bruised>You put a stone ring in a large sack. HP:Scratched>Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. The silent corpse of Matty Bumpo is lying here. HP:Scratched>get ring cor get ring cor get ring cor w You get a blue marble ring from the silent corpse of Matty Bumpo. HP:Scratched>There doesn't seem to be a ring in the silent corpse of Matty Bumpo. HP:Scratched>There doesn't seem to be a ring in the silent corpse of Matty Bumpo. HP:Scratched>You cannot go that way. HP:Scratched>exam cor You see nothing special.. When you look inside, you see: corpse (here) : a long shiny blade a large, wooden shield a thick pair of leather sleeves a thick pair of leather pants a thick leather breastplate a wax seal HP:Scratched>u u u ride Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The silent corpse of Stalwart Joey is lying here. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. HP:Scratched>Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. Snow lies upon the ground. The silent corpse of a bandit sentry is lying here. HP:Scratched>You cannot go that way. HP:Scratched>A horse stops following you. You mount a horse and start riding him. R HP:Scratched>e s s Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Snow lies upon the ground. R HP:Scratched>Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Snow lies upon the ground. R HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. Snow lies upon the ground. R HP:Scratched>s e Old Road near Swampy Ground Exits are: N E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. To the east is some swampy ground. Snow lies upon the ground. e set men on R HP:Scratched>Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. R HP:Scratched>Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A flickering ball of pale flame dances through the air. (shadow) R HP:Scratched>AutoMental mode is now on. R HP:Scratched>k flame set tac def You force your Will against a ball of pale flame's intelligence! who R HP:Scratched Mind:in top shape, a ball of pale flame:slightly duped> a ball of pale flame forces its Will against your dexterity! R HP:Scratched Mind:barely clumsy, a ball of pale flame:slightly duped>You are now employing defensive tactics. R HP:Scratched Mind:barely clumsy, a ball of pale flame:slightly duped>A large leech attacks YOU! You deflect a large leech's attack. A large leech attacks YOU! You evade a large leech's attack. Players ------- [ 13 Dwf] Cogadh the Dwarf (rage) [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 3 characters displayed. R HP:Scratched Mind:barely clumsy, a ball of pale flame:slightly duped> You force your Will against a ball of pale flame's dexterity! R HP:Scratched Mind:barely clumsy, a ball of pale flame:slightly clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:barely clumsy, a ball of pale flame:slightly clumsy> You force your Will against a ball of pale flame's intelligence! R HP:Scratched Mind:barely clumsy, a ball of pale flame:somewhat duped> a ball of pale flame forces its Will against your dexterity! R HP:Scratched Mind:slightly clumsy, a ball of pale flame:somewhat duped> You dodge a large leech's attack. R HP:Scratched Mind:slightly clumsy, a ball of pale flame:somewhat duped> You evade a large leech's attack. R HP:Scratched Mind:slightly clumsy, a ball of pale flame:somewhat duped> You force your Will against a ball of pale flame's intelligence! R HP:Scratched Mind:slightly clumsy, a ball of pale flame:seriously duped> a ball of pale flame forces its Will against your constitution! R HP:Scratched Mind:slightly clumsy, a ball of pale flame:seriously duped> You force your Will against a ball of pale flame's concentration! R HP:Scratched Mind:slightly clumsy, a ball of pale flame:seriously duped> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:slightly clumsy, a ball of pale flame:seriously duped> You dodge a large leech's attack. R HP:Scratched Mind:slightly clumsy, a ball of pale flame:seriously duped> You deflect a large leech's attack. R HP:Scratched Mind:slightly clumsy, a ball of pale flame:seriously duped> You force your Will against a ball of pale flame's intelligence! R HP:Scratched Mind:slightly clumsy, a ball of pale flame:seriously duped> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:slightly clumsy, a ball of pale flame:seriously duped> You force your Will against a ball of pale flame's intelligence! R HP:Scratched Mind:slightly clumsy, a ball of pale flame:strongly duped> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:slightly clumsy, a ball of pale flame:strongly duped> A large leech attacks YOU! You evade a large leech's attack. R HP:Scratched Mind:slightly clumsy, a ball of pale flame:strongly duped> You evade a large leech's attack. R HP:Scratched Mind:slightly clumsy, a ball of pale flame:strongly duped> You deflect a large leech's attack. R HP:Scratched Mind:slightly clumsy, a ball of pale flame:strongly duped> You force your Will against a ball of pale flame's strength! R HP:Scratched Mind:slightly clumsy, a ball of pale flame:strongly duped> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:slightly clumsy, a ball of pale flame:strongly duped> The storm intesifies as flashes of lightning pierce the sky. R HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly duped> You force your Will against a ball of pale flame's dexterity! R HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly duped> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly duped>nar sigh You evade a large leech's attack. You dodge a large leech's attack. You evade a large leech's attack. R HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly duped> You force your Will against a ball of pale flame's constitution! R HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly duped> A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly duped> You force your Will against a ball of pale flame's dexterity! R HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly duped>You narrate, 'sigh' R HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly duped> A ball of pale flame tries its Will against your mind, but loses control! R HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly duped>nar 2 hrs left You dodge a large leech's attack. You deflect a large leech's attack. R HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly duped> You evade a large leech's attack. You force your Will against a ball of pale flame's dexterity! R HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly duped>sc You narrate, '2 hrs left' R HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly duped> A ball of pale flame tries its Will against your mind, but loses control! R HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly duped>nar to get 2 levels :-) who nar and hopefully not freeze half that time... set tac def f f f n n n n n w w n n n e e e w s e e e e e e e e e e n e e e e e e n n n n n e n n n e w w w **Frozen** don't want to die. set tac def **KNOCK ON WOOD!!!** nar I frozen bad nar someone watch uruks, get em out of town You have 162/172 hit, 57/57 stamina, 135/146 moves, 84 spirit. OB: 48, DB: 24, PB: 94, Speed: 21, Gold: 1, XP Needed: 11K. R HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly duped>Soi narrates, 'yeah, and i need to lvl some more' You narrate, 'to get 2 levels :-)' R HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly duped>Players ------- [ Vala ] Aggrippa chief engineer of Durthtrax (linkless) [ 13 Dwf] Cogadh the Dwarf (linkless) (rage) [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 4 characters displayed. R HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly duped>You narrate, 'and hopefully not freeze half that time...' R HP:Scratched Mind:barely clumsy, a ball of pale flame:strongly duped>You force your Will against a ball of pale flame's intelligence! You are now employing defensive tactics. R HP:Scratched Mind:barely clumsy, a ball of pale flame:horribly duped>You flee head over heels. Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. R HP:Scratched>You flee head over heels. Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A flickering ball of pale flame dances through the air. (shadow) R HP:Scratched>You flee head over heels. Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A flickering ball of pale flame dances through the air. (shadow) R HP:Scratched>Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. R HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Scratched>Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Snow lies upon the ground. A black rabbit scurries about. R HP:Scratched>You cannot go that way. R HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. R HP:Scratched>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. R HP:Scratched>You cannot go that way. R HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. R HP:Scratched>Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and west. Snow lies upon the ground. R HP:Scratched>You cannot go that way. nar woo l R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. R HP:Scratched>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>nar got out of freeze You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Snow lies upon the ground. R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. You sense a hidden life form in the room. R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. R HP:Scratched>Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. You sense a hidden life form in the room. R HP:Scratched>Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Snow lies upon the ground. R HP:Scratched>Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Snow lies upon the ground. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. R HP:Scratched>set tac def Unrecognized command. R HP:Scratched>You are now employing defensive tactics. R HP:Scratched>Unrecognized command. R HP:Scratched>You narrate, 'I frozen bad' R HP:Scratched>You narrate, 'someone watch uruks, get em out of town' R HP:Scratched>You narrate, 'woo' R HP:Scratched>Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Snow lies upon the ground. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. You are riding on a horse. R HP:Scratched>You narrate, 'got out of freeze' R HP:Scratched>You are now employing defensive tactics. R HP:Scratched>e Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Snow lies upon the ground. R HP:Scratched>who Players ------- [ Vala ] Aggrippa chief engineer of Durthtrax (linkless) [ 13 Dwf] Cogadh the Dwarf (linkless) (rage) [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 4 characters displayed. R HP:Scratched>l Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Snow lies upon the ground. You are riding on a horse. e e R HP:Scratched>Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. R HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. *an Uruk* is standing here. R HP:Scratched>kill uruk Your victim disappeared! set tac def e R HP:Scratched>You are now employing defensive tactics. R HP:Scratched>Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. Snow lies upon the ground. A large, brown snake slithers here, watching for food. A small, green snake slithers harmlessly here. R HP:Scratched>nr uruk west of snake nar uruk west of snake w n n n n Unrecognized command. R HP:Scratched> Cogadh chats, 'wtf?' R HP:Scratched>You narrate, 'uruk west of snake' R HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. *an Uruk* (busy) is standing here. R HP:Scratched>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>You cannot go that way. R HP:Scratched>exa s To the south you see: Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. You sense a hidden life form in the room. R HP:Scratched> *an Uruk* is entering from the east, riding on a black warg. R HP:Scratched>cp uruk *an Uruk* is leaving south, riding on a black warg. R HP:Scratched>Nobody here by that name. R HP:Scratched> Lightning lights up the sullen sky through the rain. R> *an Uruk* is entering from the east, riding on a black warg. R> A frightened boy attacks *an Uruk*! *an Uruk* deflects a frightened boy's attack. A frightened boy says 'P qgqh ciuefoq pk kxhqah!' A frightened boy assists a frightened boy. A frightened boy attacks *an Uruk*! *an Uruk* deflects a frightened boy's attack. R> *an Uruk* slashes a frightened boy's head. R> Soi enters from the east. A horse enters from the east. R> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving east, riding on a black warg. R> Soi leaves south. A horse leaves south. R>e kill uruk Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. *an Uruk* is riding on a black warg. set men off get coins all.cor cc R>You force your Will against *an Uruk*'s constitution! R HP:Healthy, *an Uruk*:slightly sickly>set tac def You deflect *an Uruk*'s attack. Cogadh is entering from the east, riding on a nice pony. R HP:Healthy, *an Uruk*:slightly sickly> Cogadh is leaving west, riding on a nice pony. R HP:Healthy, *an Uruk*:slightly sickly>AutoMental mode is now off. R HP:Healthy, *an Uruk*:Bruised> *an Uruk* deflects your attack. R HP:Healthy, *an Uruk*:Bruised>You can't seem to find any cors here. R HP:Healthy, *an Uruk*:Bruised> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving south, riding on a black warg. R>Cogadh is entering from the west, riding on a nice pony. Your victim is not here! R> *an Uruk* is entering from the south, riding on a black warg. Cogadh attacks *an Uruk*! Cogadh cleaves *an Uruk*'s body very hard. R> *an Uruk* slashes Cogadh's body. R>You are now employing defensive tactics. R> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving south, riding on a black warg. R> Cogadh stops using an indigo cotton shirt. Cogadh stops using an indigo pair of cotton pants. Cogadh stops using an indigo pair of cotton gloves. Cogadh stops using a green pair of cotton sleeves. , c'mon biotch. l R> Cogadh stops using a silver circlet. R> Cogadh stops using a pair of supple leather boots. R> Cogadh wears a pair of metal arm braces on his arms. Cogadh puts a pair of metal gauntlets on his hands. Cogadh wears a pair of metal boots on his feet. Cogadh puts a pair of metal leg plates on his legs. Cogadh wears a metal helmet on his head. Cogadh wears a metal breastplate on his body. R> *an Uruk* is entering from the south, riding on a black warg. Cogadh attacks *an Uruk*! *an Uruk* deflects Cogadh's attack. R> *an Uruk* slashes Cogadh's head. R>Ainaran c'mon biotch. R>Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. You are riding on a horse. Cogadh is here, fighting *an Uruk*, riding on a nice pony. *an Uruk* is here, fighting Cogadh, riding on a black warg. R>kill uruk *an Uruk* lightly slashes Cogadh's body. R>*an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving east, riding on a black warg. They aren't here. R>cc Your victim is not here! kill uruk R> *an Uruk* is entering from the east, riding on a black warg. R>You attack *an Uruk*! *an Uruk* deflects your attack. cc R HP:Healthy, *an Uruk*:Hurt> You dodge *an Uruk*'s attack. R HP:Healthy, *an Uruk*:Hurt> Cogadh attacks *an Uruk*! R HP:Healthy, *an Uruk*:Hurt>You start to concentrate. / *an Uruk* deflects Cogadh's attack. -\|/-\cp You dodge *an Uruk*'s attack. Ok. *an Uruk* appears to be confused! R HP:Healthy, *an Uruk*:Hurt> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving south, riding on a black warg. R>You start to concentrate. -\|/-\| *an Uruk* is entering from the south, riding on a black warg. /na rhe confused - *an Uruk* is leaving west, riding on a black warg. \ Ok. You breathe out poison. R> You narrate, 'rhe confused' R>l e R>R> Cogadh is leaving west, riding on a nice pony. R> *an Uruk* is entering from the west, riding on a black warg. R>You feel very sick. You writhe in pain as poison courses through your veins. You writhe in pain as poison courses through your veins. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. There is an unpleasant smell to this place. You are riding on a horse. *an Uruk* is riding on a black warg. R HP:Scratched>Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. nar room poiosn R HP:Scratched>You narrate, 'room poiosn' R HP:Scratched>cast 'remove poison' You start to concentrate. -\|/-\|/-\|/-\ You lost your concentration! R HP:Scratched>cast 'remove poison' You start to concentrate. -\|/-\|/-\|/-\ Ok. A warm feeling runs through your body. R HP:Scratched> Cogadh is entering from the west, riding on a nice pony. set tac def R HP:Scratched> Cogadh is leaving east, riding on a nice pony. R HP:Scratched>You are now employing defensive tactics. l R HP:Scratched>Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. You are riding on a horse. w w R HP:Scratched>Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. There is an unpleasant smell to this place. R HP:Scratched>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. R HP:Scratched>nar 1 e of boy poisoned l You narrate, '1 e of boy poisoned' R HP:Scratched>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. You are riding on a horse. R HP:Scratched>who Players ------- [ Vala ] Aggrippa chief engineer of Durthtrax [--- Hum] Azalea the Human [ 13 Dwf] Cogadh the Dwarf (rage) [ 6 Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. R HP:Scratched>s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. R HP:Scratched>s Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. A black rabbit scurries about. R HP:Scratched>w Plains Exits are: E S Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. A black deer can barely be made out in the darkness here. A black rabbit scurries about. A black rabbit scurries about. R HP:Scratched> Cogadh chats, 'nod' R HP:Scratched>e n n n Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. A black rabbit scurries about. R HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. R HP:Scratched>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi the Human is standing here. A horse is here, gazing at you. R HP:Scratched>You cannot go that way. R HP:Scratched>who Players ------- [ Vala ] Aggrippa chief engineer of Durthtrax [--- Hum] Azalea the Human [ 13 Dwf] Cogadh the Dwarf (rage) [ 6 Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. exa e R HP:Scratched>To the east you see: Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. There is an unpleasant smell to this place. R HP:Scratched>who Soi leaves south. A horse leaves south. R HP:Scratched>Players ------- [ Vala ] Aggrippa chief engineer of Durthtrax [--- Hum] Azalea the Human [ 13 Dwf] Cogadh the Dwarf (rage) [ 6 Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. R HP:Scratched> Cogadh chats, 'uruk ranger about' R HP:Scratched> Soi enters from the south. A horse enters from the south. R HP:Scratched> Nyven enters from the east. R HP:Scratched>wh Players ------- [ Vala ] Aggrippa chief engineer of Durthtrax [--- Hum] Azalea the Human [ 13 Dwf] Cogadh the Dwarf (rage) [ 6 Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. R HP:Scratched>nar nod Cogadh chats, 'he's pretty high too' R HP:Scratched>You narrate, 'nod' R HP:Scratched>nar level 15 Nyven says 'hullo' R HP:Scratched>You narrate, 'level 15' R HP:Scratched> Soi leaves east. A horse leaves east. R HP:Scratched> Nyven sighs loudly. R HP:Scratched>nar I bet it's a fuckin test uruk or testorc You narrate, 'I bet it's a fuckin test uruk or testorc' l R HP:Scratched>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. You are riding on a horse. Nyven the Human is standing here. R HP:Scratched>comf nyven You comfort him. R HP:Scratched> Cogadh chats, 'it is' R HP:Scratched> Not a cloud can be seen in the sky. Saving Ainaran. R HP:Scratched>'don't go east You say 'don't go east' R HP:Scratched> Cogadh chats, 'hey killed nylen' R HP:Scratched>'poisoned room gig You say 'poisoned room' R HP:Scratched>l You giggle. R HP:Scratched>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. You are riding on a horse. Nyven the Human is standing here. R HP:Scratched> Nyven nods solemnly. R HP:Scratched> Nyven says 'i know' R HP:Scratched> *an Uruk* enters from the south. Soi enters from the east. A horse enters from the east. R HP:Scratched> A frightened boy attacks *an Uruk*! *an Uruk* deflects a frightened boy's attack. A frightened boy says 'Z dxxp ttdsuak ll jexjvz!' A frightened boy assists a frightened boy. A frightened boy attacks *an Uruk*! *an Uruk* dodges a frightened boy's attack. exa e kill uruk cc R HP:Scratched> A frightened boy deflects *an Uruk*'s attack. R HP:Scratched>*an Uruk* panics, and attempts to flee! To the east you see: Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. There is an unpleasant smell to this place. R HP:Scratched> *an Uruk* is entering from the south, riding on a black warg. R HP:Scratched>*an Uruk* utters a strange command, 'chill ray' *an Uruk*'s chill ray strikes Nyven, who shudders upon impact. You attack *an Uruk*! *an Uruk* deflects your attack. R HP:Scratched, a frightened boy:Healthy, *an Uruk*:Healthy> Cogadh is entering from the east, riding on a nice pony. R HP:Scratched, a frightened boy:Healthy, *an Uruk*:Healthy> Nyven giggles. Soi attacks *an Uruk*! *an Uruk* deflects Soi's attack. R HP:Scratched, a frightened boy:Healthy, *an Uruk*:Healthy>You start to concentrate. / *an Uruk* slashes Nyven's body. Nyven panics, and attempts to flee! Nyven flees head over heals! Nyven leaves east. *an Uruk* slashes a frightened boy's left arm. *an Uruk* begins quietly muttering some strange, powerful words. - *an Uruk* panics, and attempts to flee! \ Cogadh attacks *an Uruk*! Cogadh cleaves *an Uruk*'s body very hard. | *an Uruk* deflects a frightened boy's attack. A frightened boy stabs *an Uruk*'s body. /-\ Ok. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves east. R HP:Scratched> *an Uruk* utters a strange command, 'chill ray' *an Uruk*'s chill ray strikes Soi, who shudders upon impact. *an Uruk* begins quietly muttering some strange, powerful words. R HP:Scratched>kill uruk A frightened boy attacks *an Uruk*! A frightened boy says 'K mmen ynscsbc na ovaxtl!' A frightened boy assists a frightened boy. A frightened boy attacks *an Uruk*! R HP:Scratched>cc Cogadh attacks *an Uruk*! You attack *an Uruk*! R HP:Scratched, Soi:Wounded, *an Uruk*:Healthy>*an Uruk* deflects a frightened boy's attack. *an Uruk* deflects a frightened boy's attack. You start to concentrate. /-\ Cogadh cleaves *an Uruk*'s left arm very hard. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is (busy) leaving south, riding on a black warg. |/-\kill uruk You could not find your opponent. R>They aren't here. R>kill uruk Cogadh attacks *an Uruk*! cc R> *an Uruk* slashes Cogadh's body. A frightened boy attacks *an Uruk*! A frightened boy stabs *an Uruk*'s body. A frightened boy says 'E ecwg rfgbimz se mxkqnm!' A frightened boy assists a frightened boy. A frightened boy attacks *an Uruk*! *an Uruk* deflects a frightened boy's attack. R>You attack *an Uruk*! *an Uruk* dodges your attack. R HP:Healthy, Cogadh:Scratched, *an Uruk*:Bruised> Cogadh cleaves *an Uruk*'s head very hard. R HP:Healthy, Cogadh:Scratched, *an Uruk*:Hurt> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves east. R> Cogadh attacks *an Uruk*! R>Your victim is not here! R>cc cc *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves east. R>Your victim is not here! R>cc Your victim is not here! R>Your victim is not here! R> Azalea enters from the east. R> Azalea leaves east. R>nar keep em in! You narrate, 'keep em in!' R> Cogadh is leaving east, riding on a nice pony. R>nar drive em farther in! l You narrate, 'drive em farther in!' R>exa e Azalea enters from the east. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. You are riding on a horse. Soi the Human (hiding) is standing here. A horse is here, gazing at you. Azalea the Human is standing here. R> Cogadh is entering from the east, riding on a nice pony. R>To the east you see: Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. There is an unpleasant smell to this place. R>exa e To the east you see: Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. There is an unpleasant smell to this place. Nyven the Human is standing here. R> Nyven enters from the east. R>diag nyven Nyven has a lot of wounds. Nyven is barely clumsy. Nyven is not affected by anything. He is moderately sensitive to the spiritual. R>who Cogadh is leaving east, riding on a nice pony. Nyven says 'soi you can't hide for shit man' R> Azalea leaves east. Nyven smiles happily. R>Players ------- [ Vala ] Aggrippa chief engineer of Durthtrax [--- Hum] Azalea the Human [ 13 Dwf] Cogadh the Dwarf (rage) [ 6 Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. R> Nyven sniffs sadly. R>l Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. You are riding on a horse. You sense a hidden life form in the room. A horse is here, gazing at you. Nyven the Human is standing here. R> Nyven snickers softly. nar someone get entrance set tac def set men off R> Not a cloud can be seen in the sky. R> Nyven looks at a frightened boy. R>You narrate, 'someone get entrance' R>R>You are now employing defensive tactics. R>AutoMental mode is now off. R>e Nyven leaves south. e R>Nyven enters from the south. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. There is an unpleasant smell to this place. R>Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Cogadh is riding on a nice pony. R>e Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. R>exa s To the south you see: Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. R> Nyven enters from the west. R> Nyven leaves south. R>nar I poisoning crossing Azalea enters from the north. R>You narrate, 'I poisoning crossing' R> Azalea leaves south. R>cp You start to concentrate. -\|/-\|/-\n Ok. You breathe out poison. R>At the Well Exits are: (N) S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. R>n The door seems to be closed. op door exa n dismount R>Ok. R>To the north you see: Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. The door is open. R>You stop riding a horse. A horse starts following you. >exa w To the west you see: Postmaster Tent Exits are: E This tent is dominated by a large wooden table covered with scraps of paper and bags filled with letters en route from someplace to someplace else. It must be difficult to carry all those important documents around Middle Earth without losing any! A tall, thin man wearing spectacles is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. The tentflap is open. >close door Ok. >ride s s A horse stops following you. You mount a horse and start riding him. R>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. There is an unpleasant smell to this place. Nyven the Human is standing here. R>Cogadh chats, 'wasting spirit' Nyven leaves north. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. s R>Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. R>sc You have 172/172 hit, 57/57 stamina, 145/146 moves, 67 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 11K. R> Not a cloud can be seen in the sky. R>chat I got plenty to waste s e You chat, 'I got plenty to waste' R>You cannot go that way. R>Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A greasy man is here, peddling his wares. R>w w Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. R>Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. R>w Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. A heavy dagger has been abandoned here. A large wooden shield lies discarded on the ground. A small shield made of wood lies here. A wooden club has been dropped here. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A writhing mass of swamp bugs is buzzing through the air here. R>e s s Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. R>Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. e R>You cannot go that way. R>Can not go there mounted. R>dismount e You stop riding a horse. A horse starts following you. >Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. w ride >Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. n >A horse stops following you. You mount a horse and start riding him. R>n Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. R>You cannot go that way. R>e Nyven chats, 'one south of boys' R>Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Soi the Human is standing here. A horse is here, gazing at you. n n R> Soi leaves west. A horse leaves west. R>Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. R>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. There is an unpleasant smell to this place. R>w w Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. R>Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. There is an unpleasant smell to this place. R>w w Nyven chats, 'just standing there' R>s Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Nyven the Human is standing here. Azalea the Human is standing here. R>You cannot go that way. R>kill uruk Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. Cogadh is riding on a nice pony. R>They aren't here. R>s s kill uruk Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. A black rabbit scurries about. R>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. R>They aren't here. R>n e Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. A black rabbit scurries about. R> Cogadh chats, 'I chased him, he gone' R>You cannot go that way. R>n Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. Nyven the Human is standing here. R> Nyven leaves west. R> Nyven enters from the west. R> Nyven leaves north. R>n Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Azalea the Human is standing here. Cogadh is riding on a nice pony. Nyven the Human is standing here. Soi the Human is standing here. A horse is here, gazing at you. R> Soi leaves south. A horse leaves south. R>sc Nyven says 'anyone got a tor?' R>You have 172/172 hit, 57/57 stamina, 141/146 moves, 67 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 11K. R>get tor pack get tor pack You get a torch from a backpack. R>You get a torch from a backpack. R>give tor nyven give tor nyven You give a torch to Nyven. R>You give a torch to Nyven. R> Nyven smiles at you. R>sc who Nyven lights a torch and holds it. R>You have 172/172 hit, 57/57 stamina, 146/146 moves, 67 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 11K. R>hop azalea Players ------- [ Vala ] Aggrippa chief engineer of Durthtrax [--- Hum] Azalea the Human [ 13 Dwf] Cogadh the Dwarf (rage) [ 6 Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. R> Nyven leaves south. R> Soi enters from the south. A horse enters from the south. R> Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves south. A horse leaves south. R>You hop around with Azalea. R> Nyven enters from the south. R> Not a cloud can be seen in the sky. Cogadh giggles. R> Soi enters from the south. A horse enters from the south. R> Nyven says 'one south' R> Soi leaves east. A horse leaves east. R> Nyven says 'two south rather' R> Cogadh is leaving south, riding on a nice pony. R> *an Uruk* is entering from the south, riding on a black warg. s R>kill uruk *an Uruk* utters a strange command, 'chill ray' *an Uruk*'s chill ray strikes Azalea, who shudders upon impact. Azalea panics, and attempts to flee! Azalea flees head over heals! Azalea leaves east. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. *an Uruk* is here, fighting Cogadh. Cogadh is here, fighting *an Uruk*, riding on a nice pony. R> *an Uruk* deflects Cogadh's attack. R>You attack *an Uruk*! *an Uruk* deflects your attack. R HP:Healthy, Cogadh:Scratched, *an Uruk*:Scratched> *an Uruk* is entering from the north, riding on a black warg. R HP:Healthy, Cogadh:Scratched, *an Uruk*:Scratched> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves south. R>cc s kill uruk Cogadh attacks *an Uruk*! R>Your victim is not here! R> Cogadh stops using a pair of metal boots. R> *an Uruk* lightly slashes Cogadh's left leg. Cogadh wears a pair of metal boots on his feet. R>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. A black rabbit scurries about. n kill uruk R>They aren't here. R> *an Uruk* is entering from the north, riding on a black warg. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. Cogadh is riding on a nice pony. cc R>They aren't here. R>kill uruk Your victim is not here! l R>They aren't here. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. Cogadh is riding on a nice pony. You are riding on a horse. n kill uruk R>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Nyven the Human is standing here. R>They aren't here. R>nar bleh this freze You narrate, 'bleh this freze' l R>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Nyven the Human is standing here. You are riding on a horse. R> Nyven chats, 'A frightened boy says, 'R gfat xxjmgjj sr uhbwto!'' R>sc nar nod You have 172/172 hit, 57/57 stamina, 146/146 moves, 67 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 11K. R>nar they on darkie or something You narrate, 'nod' R> Cogadh is entering from the south, riding on a nice pony. R> Cogadh panics, and attempts to flee! Cogadh flees head over heals! Cogadh is leaving east, riding on a nice pony. R>You narrate, 'they on darkie or something' R>nar :p) l Cogadh is entering from the east, riding on a nice pony. R>You narrate, ':p)' R>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Nyven the s Human is standing here. You are riding on a horse. Cogadh is riding on a nice pony. R>kill uruk Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. You sense a hidden life form in the room. *an Uruk* is riding on a black warg. R>You attack *an Uruk*! *an Uruk* deflects your attack. R HP:Healthy, *an Uruk*:Healthy> You dodge *an Uruk*'s attack. R HP:Healthy, *an Uruk*:Healthy> Cogadh chats, 'I'm frozen :(' R HP:Healthy, *an Uruk*:Healthy> Cogadh is entering from the north, riding on a nice pony. cc R HP:Healthy, *an Uruk*:Healthy> *an Uruk* utters a strange command, 'dark bolt' A dark bolt sent by *an Uruk* hits your body! R HP:Bruised, *an Uruk*:Healthy>You start to concentrate. /-\| You deflect *an Uruk*'s attack. /-\ Ok. *an Uruk* appears to be confused! Cogadh stops using a pair of metal boots. R HP:Bruised, *an Uruk*:Healthy> Cogadh wears a pair of metal boots on his feet. *an Uruk* attacks YOU! You dodge *an Uruk*'s attack. *an Uruk* panics, and attempts to flee! You turn to face your next enemy. *an Uruk* flees head over heals! *an Uruk* is leaving south, riding on a black warg. R HP:Bruised, *an Uruk*:Scratched> *an Uruk* deflects your attack. The sun rises, its first rays lighting the road. The new moon goes off the sky. The dark cloudy sky makes it difficult to see far down the road. Saving Ainaran. R HP:Bruised, *an Uruk*:Scratched>shake uruk set tac def Cogadh stops using a pair of metal boots. R HP:Bruised, *an Uruk*:Scratched> Cogadh wears a pair of metal boots on his feet. R HP:Bruised, *an Uruk*:Scratched> Cogadh attacks *an Uruk*! Cogadh cleaves *an Uruk*'s body extremely hard. R HP:Bruised, *an Uruk*:Bruised>You shake your head at him. R HP:Bruised, *an Uruk*:Bruised> Cogadh panics, and attempts to flee! Cogadh flees head over heals! Cogadh is leaving west, riding on a nice pony. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves east. R HP:Bruised>Cogadh is entering from the west, riding on a nice pony. You are now employing defensive tactics. R HP:Bruised> Cogadh panics, and attempts to flee! Cogadh flees head over heals! Cogadh is leaving north, riding on a nice pony. R HP:Bruised>l nar he went east Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. You are riding on a horse. R HP:Bruised> *an Uruk* enters from the east. R HP:Bruised>You narrate, 'he went east' R HP:Bruised> Cogadh chats, 'hehe' R HP:Bruised> *an Uruk* leaps out of nowhere and hits you HARD! That really did HURT! R HP:Hurt, *an Uruk*:Bruised> You dodge *an Uruk*'s attack. R HP:Hurt, *an Uruk*:Bruised> *an Uruk* dodges your attack. R HP:Hurt, *an Uruk*:Bruised>set tac def shake uruk set tac def f set men off You deflect *an Uruk*'s attack. R HP:Hurt, *an Uruk*:Bruised> *an Uruk* deflects your attack. R HP:Hurt, *an Uruk*:Bruised>You are now employing defensive tactics. R HP:Hurt, *an Uruk*:Bruised>You deflect *an Uruk*'s attack. You shake your head at him. R HP:Hurt, *an Uruk*:Bruised>*an Uruk* deflects your attack. You are now employing defensive tactics. R HP:Hurt, *an Uruk*:Bruised> Nyven enters from the north. R HP:Hurt, *an Uruk*:Bruised> *an Uruk* lightly slashes your left leg. R HP:Hurt, *an Uruk*:Bruised>You flee head over heels. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. A black rabbit scurries about. R HP:Hurt>AutoMental mode is now off. R HP:Hurt>e *an Uruk* attacks YOU! You deflect *an Uruk*'s attack. R HP:Hurt, *an Uruk*:Bruised> *an Uruk* dodges your attack. R HP:Hurt, *an Uruk*:Bruised>No way! You're fighting for your life! f R HP:Hurt, *an Uruk*:Bruised>You flee head over heels. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. Cogadh is riding on a nice pony. R HP:Hurt>e n n *an Uruk* enters from the south. R HP:Hurt> *an Uruk* attacks YOU! You deflect *an Uruk*'s attack. R HP:Hurt, *an Uruk*:Scratched> *an Uruk* deflects your attack. R HP:Hurt, *an Uruk*:Scratched>Cogadh giggles. No way! You're fighting for your life! R HP:Hurt, *an Uruk*:Scratched>f Nyven enters from the north. No way! You're fighting for your life! R HP:Hurt, *an Uruk*:Scratched>No way! You're fighting for your life! R HP:Hurt, *an Uruk*:Scratched> Nyven leaves north. R HP:Hurt, *an Uruk*:Scratched> Cogadh attacks *an Uruk*! *an Uruk* deflects Cogadh's attack. R HP:Hurt, *an Uruk*:Scratched> *an Uruk* deflects your attack. R HP:Hurt, *an Uruk*:Scratched> You deflect *an Uruk*'s attack. R HP:Hurt, *an Uruk*:Scratched>You flee head over heels. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. A black rabbit scurries about. R HP:Hurt> *an Uruk* is entering from the south, riding on a black warg. R HP:Hurt>n n Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. Cogadh is (busy) riding on a nice pony. e R HP:Hurt>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Nyven the Human is standing here. R HP:Hurt>Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. There is an unpleasant smell to this place. Azalea the Human is standing here. R HP:Hurt>n You cannot go that way. R HP:Hurt> *an Uruk* leaves west. R HP:Hurt> Nyven chats, 'how goes it ainaran?' R HP:Hurt> *an Uruk* enters from the west. R HP:Hurt>nar they targeting me kill uruk set tac def You narrate, 'they targeting me' R HP:Hurt>They aren't here. R HP:Hurt>e You are now employing defensive tactics. R HP:Hurt>Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. R HP:Hurt>e e Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. There is an unpleasant smell to this place. R HP:Hurt>You cannot go that way. R HP:Hurt>n n At the Well Exits are: (N) S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. R HP:Hurt>The door seems to be closed. R HP:Hurt>nar got stabbed You narrate, 'got stabbed' cast regen R HP:Hurt>You start to concentrate. |/-cast curing \|/-nar no prob \Ok. You feel yourself becoming much healthier. You start to concentrate. -\|/-\ The day has now begun. Not a cloud can be seen in the sky. Ok. You feel yourself becoming healthier. R HP:Hurt>You narrate, 'no prob' R HP:Hurt>sc You have 103/172 hit, 57/57 stamina, 131/146 moves, 59 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 11K. You are getting hungry. R HP:Hurt>set wimpy 80 Cogadh chats, 'stench, hehe' R HP:Hurt>OK, you'll flee if you drop below 80 hit points. R HP:Hurt>who Players ------- [--- Hum] Azalea the Human [ 13 Dwf] Cogadh the Dwarf (rage) [ 6 Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. R HP:Hurt>s Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. There is an unpleasant smell to this place. s R HP:Hurt>s s s Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. R HP:Bruised>Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. R HP:Bruised>You cannot go that way. R HP:Bruised>You cannot go that way. R HP:Bruised>w Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. R HP:Bruised> Nyven chats, 'chill ray took me to bruised :P' R HP:Bruised>e n n Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. w R HP:Bruised>Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. R HP:Bruised>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. There is an unpleasant smell to this place. w R HP:Bruised>Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. w R HP:Bruised>Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. There is an unpleasant smell to this place. Azalea the Human is standing here. R HP:Bruised>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Cogadh is riding on a nice pony. R HP:Bruised> Nyven enters from the south. R HP:Bruised>who Players ------- [--- Hum] Azalea the Human [ 13 Dwf] Cogadh the Dwarf (rage) [ 6 Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. R HP:Scratched>l Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Cogadh is riding on a nice pony. You are riding on a horse. Nyven the Human is standing here. R HP:Scratched>exa s To the south you see: Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. R HP:Scratched>nar they going k elf k elf You narrate, 'they going k elf k elf' nar ;-) R HP:Scratched>sc You narrate, ';-)' R HP:Scratched>You have 171/172 hit, 57/57 stamina, 120/146 moves, 59 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 11K. You are getting hungry. R HP:Scratched>get rat pack Not a cloud can be seen in the sky. get rat pack er er R>There doesn't seem to be a rat in a backpack. R>There doesn't seem to be a rat in a backpack. R>You don't seem to have any. R>You don't seem to have any. R>e e e s Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. There is an unpleasant smell to this place. s R>Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. s s w s s R>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. There is an unpleasant smell to this place. R>Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. R>Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. R>You cannot go that way. R>You cannot go that way. R>Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. R>Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. dismount e R>You cannot go that way. R>You stop riding a horse. A horse starts following you. buy rat buy rat buy rat buy rat buy rat buy rat >Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. buy rat >a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. >a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. >er er a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. >a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. >er er a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. >a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. >er a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. >You eat a soldier ration. >You eat a soldier ration. You are full. >You are too full to eat more. >You are too full to eat more. >You are too full to eat more. >w Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. >n n n n n Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. >You cannot go that way. >You cannot go that way. >e You cannot go that way. >You cannot go that way. >n n Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. n n >n n n Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. There is an unpleasant smell to this place. >At the Well Exits are: (N) S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Azalea the Human is standing here. >The door seems to be closed. >The door seems to be closed. >The door seems to be closed. >The door seems to be closed. >op door n Ok. >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. Soi the Human is resting here. A horse is here, gazing at you. >nar see if you can bring em to inn You narrate, 'see if you can bring em to inn' >who Players ------- [--- Hum] Valian the Human (AFK) [--- Hum] Azalea the Human [ 13 Dwf] Cogadh the Dwarf (rage) [ 6 Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >nar we trap em The Innkeeper patiently twiddles his thumbs. You narrate, 'we trap em' >pray valian You pray to Valian, hoping for his good will. >nar Valian!! You narrate, 'Valian!!' >l Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. Soi the Human is resting here. A horse is here, gazing at you. A horse is here, gazing at you. > Nyven chats, 'don't see em' > Valian narrates, 'im back everyone' > Soi's torch went out. >nar :-) You narrate, ':-)' >nar I'm glad to hear this You narrate, 'I'm glad to hear this' >nar uruks in outpost You narrate, 'uruks in outpost' >nar testuruk and testorc l You narrate, 'testuruk and testorc' >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. Soi the Human is resting here. A horse is here, gazing at you. A horse is here, gazing at you. > Valian tells you 'damn man, im in creation hall thogh and no imm to telrport me'. >tell valian damn You tell Valian 'damn' >tell valian petition l You tell Valian 'petition' >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. Soi the Human is resting here. A horse is here, gazing at you. A horse is here, gazing at you. >who Players ------- [--- Hum] Valian the Human [--- Hum] Azalea the Human [ 13 Dwf] Cogadh the Dwarf (rage) [ 6 Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >s At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Azalea the Human is standing here. >s w Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. There is an unpleasant smell to this place. w >Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. >Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. w > Nyven chats, 'how do you get in ruins?' >w Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Cogadh is riding on a nice pony. >You cannot go that way. >nar all way south from boys You narrate, 'all way south from boys' > Cogadh chats, 'bash' >nar west and all north l You narrate, 'west and all north' >Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Cogadh is riding on a nice pony. A horse is here, gazing at you. >sc set men on Nyven narrates, 'what's the door name? i'm there' > Not a cloud can be seen in the sky. Saving Ainaran. >You have 172/172 hit, 57/57 stamina, 131/146 moves, 59 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 11K. You are getting thirsty. >AutoMental mode is now on. > Cogadh chats, 'its really long' > Nyven chats, 'wafting at ruins' > Cogadh chats, 'I dunno, what its called' >chat entrancetotheruinsbelowthatishiddenfromview You chat, 'entrancetotheruinsbelowthatishiddenfromview' >l Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Cogadh is riding on a nice pony. A horse is here, gazing at you. > Soi chats, 'entrancetotheruinsbelowthatishiddenfromview' > Nyven chats, 'hehehe' > You feel less protected. >chat damn takes typing forever. ;-) You chat, 'damn takes typing forever. ;-)' cast evasion cast evasion cast evasion cast evasion cast evasion >You start to concentrate. \|/-\You lost your concentration! You start to concentrate. \|/-\You lost your concentration! You start to concentrate. \|/-\You lost your concentration! You start to concentrate. \|/cast detect cast detect -\cast detect You lost your concentration! You start to concentrate. \|/-\You lost your concentration! You start to concentrate. \|/- Nyven chats, 'uruk yelling at ruins' \You lost your concentration! You start to concentrate. \|/-\You lost your concentration! You start to concentrate. \|/-\ You lost your concentration! >chat let em yell Not a cloud can be seen in the sky. >You chat, 'let em yell' >chat all they are are bags of hot air l You chat, 'all they are are bags of hot air' >Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Cogadh is riding on a nice pony. A horse is here, gazing at you. >set men on Nyven chats, 'dark bolted me' AutoMental mode is now on. > Cogadh sinks deeply into his own thoughts. > Nyven chats, 'at entrace' >chat be careful You chat, 'be careful' >s s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. s >Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. A black rabbit scurries about. set men on > Nyven yells '1/1? : >' >Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A black deer can barely be made out in the darkness here. >e AutoMental mode is now on. >A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. A flickering ball of pale flame dances through the air. (shadow) >nar ;-) *an Uruk* yells 'mike mff' You narrate, ';-)' k flame >You force your Will against a ball of pale flame's learning! HP:Healthy Mind:in top shape, a ball of pale flame:barely retarded> A ball of pale flame tries its Will against your mind, but loses control! HP:Healthy Mind:in top shape, a ball of pale flame:slightly clumsy> You force your Will against a ball of pale flame's dexterity! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat clumsy> a ball of pale flame forces its Will against your concentration! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat clumsy> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat clumsy> You try your Will against a ball of pale flame's mind, but lose control! HP:Healthy Mind:slightly weakened, a ball of pale flame:somewhat clumsy> A ball of pale flame tries its Will against your mind, but loses control! nar *an Uruk* yells 'mike mff' HP:Healthy Mind:slightly weakened, a ball of pale flame:somewhat clumsy> You force your Will against a ball of pale flame's intelligence! HP:Healthy Mind:slightly weakened, a ball of pale flame:somewhat clumsy>You narrate, '*an Uruk* yells 'mike mff'' HP:Healthy Mind:slightly weakened, a ball of pale flame:somewhat clumsy> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:slightly weakened, a ball of pale flame:somewhat clumsy> You force your Will against a ball of pale flame's strength! HP:Healthy Mind:slightly weakened, a ball of pale flame:somewhat clumsy> a ball of pale flame forces its Will against your constitution! HP:Healthy Mind:slightly weakened, a ball of pale flame:somewhat clumsy> You force your Will against a ball of pale flame's learning! HP:Healthy Mind:slightly weakened, a ball of pale flame:somewhat clumsy> Nyven yells 'NO FUCKHEAD' HP:Healthy Mind:slightly weakened, a ball of pale flame:somewhat clumsy> a ball of pale flame forces its Will against your learning! HP:Healthy Mind:slightly weakened, a ball of pale flame:somewhat clumsy> You force your Will against a ball of pale flame's constitution! HP:Healthy Mind:slightly weakened, a ball of pale flame:somewhat clumsy> *an Uruk* yells 'hio hhyt' HP:Healthy Mind:slightly weakened, a ball of pale flame:somewhat clumsy> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:slightly weakened, a ball of pale flame:somewhat clumsy> You force your Will against a ball of pale flame's will! HP:Healthy Mind:slightly weakened, a ball of pale flame:somewhat clumsy> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:slightly weakened, a ball of pale flame:somewhat clumsy> You force your Will against a ball of pale flame's dexterity! HP:Healthy Mind:slightly weakened, a ball of pale flame:quite clumsy> The sky is hidden by clouds making this area damp and chill. HP:Scratched Mind:barely weakened, a ball of pale flame:somewhat clumsy> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:barely weakened, a ball of pale flame:somewhat clumsy> You force your Will against a ball of pale flame's learning! HP:Scratched Mind:barely weakened, a ball of pale flame:somewhat retarded>nar roar You narrate, 'roar' HP:Scratched Mind:barely weakened, a ball of pale flame:somewhat retarded> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:barely weakened, a ball of pale flame:somewhat retarded> You force your Will against a ball of pale flame's strength! HP:Scratched Mind:barely weakened, a ball of pale flame:somewhat retarded>nar this is fun a ball of pale flame forces its Will against your constitution! You narrate, 'this is fun' HP:Healthy Mind:barely sickly, a ball of pale flame:somewhat retarded> You force your Will against a ball of pale flame's will! HP:Healthy Mind:barely sickly, a ball of pale flame:somewhat retarded> A ball of pale flame tries its Will against your mind, but you resist! set tac def HP:Healthy Mind:barely sickly, a ball of pale flame:somewhat retarded> You force your Will against a ball of pale flame's will! HP:Healthy Mind:barely sickly, a ball of pale flame:somewhat retarded>who You are now employing defensive tactics. HP:Healthy Mind:barely sickly, a ball of pale flame:somewhat retarded>Players ------- [--- Hum] Valian the Human [--- Hum] Azalea the Human [ 13 Dwf] Cogadh the Dwarf (rage) [--- Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Healthy Mind:barely sickly, a ball of pale flame:somewhat retarded> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:barely sickly, a ball of pale flame:somewhat retarded> You force your Will against a ball of pale flame's intelligence! HP:Healthy Mind:barely sickly, a ball of pale flame:somewhat retarded> a ball of pale flame forces its Will against your intelligence! HP:Healthy Mind:slightly duped, a ball of pale flame:somewhat retarded> You force your Will against a ball of pale flame's constitution! HP:Healthy Mind:slightly duped, a ball of pale flame:somewhat retarded> A ball of pale flame tries its Will against your mind, but you resist! Cogadh chats, 'I wonder, fuck off?' HP:Healthy Mind:slightly duped, a ball of pale flame:somewhat retarded> You force your Will against a ball of pale flame's concentration! HP:Healthy Mind:slightly duped, a ball of pale flame:somewhat retarded> Valian tells you 'does no good to petition, no imms here'. Cogadh chats, 'hehe' HP:Healthy Mind:slightly duped, a ball of pale flame:somewhat retarded> You force your Will against a ball of pale flame's dexterity! HP:Healthy Mind:slightly duped, a ball of pale flame:seriously clumsy> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:slightly duped, a ball of pale flame:seriously clumsy> Soi narrates, 'no its not' HP:Healthy Mind:slightly duped, a ball of pale flame:seriously clumsy> You force your Will against a ball of pale flame's intelligence! HP:Healthy Mind:slightly duped, a ball of pale flame:seriously clumsy> A ball of pale flame tries its Will against your mind, but loses control! HP:Healthy Mind:slightly duped, a ball of pale flame:seriously clumsy> You force your Will against a ball of pale flame's constitution! HP:Healthy Mind:slightly duped, a ball of pale flame:seriously clumsy> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:slightly duped, a ball of pale flame:seriously clumsy> Cogadh chats, 'we need some doors?' HP:Healthy Mind:slightly duped, a ball of pale flame:seriously clumsy> You force your Will against a ball of pale flame's intelligence! tell valian dammit HP:Healthy Mind:slightly duped, a ball of pale flame:seriously duped> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:slightly duped, a ball of pale flame:seriously duped>You tell Valian 'dammit' HP:Healthy Mind:slightly duped, a ball of pale flame:seriously duped> You force your Will against a ball of pale flame's constitution! HP:Healthy Mind:slightly duped, a ball of pale flame:seriously sickly> A ball of pale flame tries its Will against your mind, but loses control! HP:Healthy Mind:slightly duped, a ball of pale flame:strongly weakened> You force your Will against a ball of pale flame's strength! HP:Healthy Mind:slightly duped, a ball of pale flame:horribly weakened> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:slightly duped, a ball of pale flame:horribly weakened> You force your Will against a ball of pale flame's learning! chat hmmm HP:Healthy Mind:slightly duped, a ball of pale flame:horribly weakened> A ball of pale flame tries its Will against your mind, but loses control! HP:Healthy Mind:slightly duped, a ball of pale flame:horribly weakened>You chat, 'hmmm' HP:Healthy Mind:slightly duped, a ball of pale flame:horribly weakened> You force your Will against a ball of pale flame's constitution! HP:Healthy Mind:slightly duped, a ball of pale flame:horribly weakened> A ball of pale flame tries its Will against your mind, but loses control! HP:Healthy Mind:slightly duped, a ball of pale flame:horribly weakened> You force your Will against a ball of pale flame's dexterity! HP:Healthy Mind:slightly duped, a ball of pale flame:horribly weakened>chat any imms transfer valian A ball of pale flame tries its Will against your mind, but loses control! Your spirit increases by 8. You receive your share of experience -- 391 points. Your blood freezes as you hear a ball of pale flame's death cry. A ball of pale flame vanishes into thin air. >You chat, 'any imms transfer valian' > Soi tells you 'valian is tocarry right?'. >tell valian rest I suppose, just don't do anything. :-) You tell Valian 'rest I suppose, just don't do anything. :-)' tell soi nod >The world seems dull again. You tell Soi 'nod' > Cogadh chats, 'where is he?' >l A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. A horse is here, gazing at you. >chat *cough* You chat, '*cough*' >chat Creation Hall... Nyven chats, 'at entrance' l >You chat, 'Creation Hall...' >A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. A horse is here, gazing at you. > Valian tells you 'i was taking a look around up here'. > Soi tells you 'he outta hospital:)'. > As the sun sets the marshy area becomes alive with night-time sound. The sky is hidden by clouds making this area damp and chill. You are thirsty. HP:Scratched S:Surging> Cogadh chats, 'hehe' HP:Scratched S:Surging>tell valian gig You tell Valian 'gig' S:Surging>l A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. A horse is here, gazing at you. S:Surging>st Nyven enters from the west. S:Surging>You are already standing. S:Surging> Nyven leaves south. bow nyven S:Surging>Nobody here by that name. S:Surging> Nyven enters from the south. S:Surging> Valian tells you 'wanna know what its like to be an imm....'. S:Surging> Nyven smiles happily. S:Surging>bow nyven You bow before him. S:Surging>tell valian grin You tell Valian 'grin' S:Surging> Nyven says 'he keeps going back to entrance' S:Surging>nod 'I not going there smile 'I'm freezing beck nyven You nod solemnly. S:Surging> Nyven says 'i just want to explore goddammit' S:Surging>You say 'I not going there' S:Surging>You smile happily. S:Surging>You say 'I'm freezing' S:Surging>You beckon for him to follow you. S:Surging> Nyven starts following you. set tac def w S:Surging>You are now employing defensive tactics. S:Surging>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A black deer can barely be made out in the darkness here. Nyven enters from the east. S:Surging>comf nyven n n n n You comfort him. n n >n Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. A black rabbit scurries about. Nyven enters from the south. >Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. A small, green snake slithers harmlessly here. A small, green snake slithers harmlessly here. Nyven enters from the south. >Nyven says 'I am bruised, my stamina is full, and i am tired.' Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Nyven enters from the south. >You cannot go that way. >You cannot go that way. >Night falls over the land. Clouds cover the sky You are thirsty. Your regeneration slows again. You cannot go that way. >You cannot go that way. >'chill for a sec rest You say 'chill for a sec' >You sit down and rest your tired bones. > Nyven shrugs. >l Nyven nods solemnly. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Nyven the Human is standing here. A horse is here, gazing at you. > You become less aware of surroundings. >who Nyven stops using a torch. >Players ------- [--- Hum] Valian the Human [--- Hum] Azalea the Human [ 13 Dwf] Cogadh the Dwarf (rage) [--- Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >where Nyven sits down and rests. Players in your Zone -------------------- Azalea - At the Well Cogadh - Outpost Barracks Nyven - Entrance to the Free People's Outpost Ainaran - Entrance to the Free People's Outpost >tell valian having fun? You tell Valian 'having fun?' >tell valian hmm... You tell Valian 'hmm...' > Valian tells you 'i think, found all kinds of boards up here'. >tell valian try posting on board in creation hall, something about you not being able to be transfered. *an Uruk* is (busy) entering from the south, riding on a black warg. >You tell Valian 'try posting on board in creation hall, something about you not being able to be transfered.' >kill uruk A frightened boy attacks *an Uruk*! *an Uruk* deflects a frightened boy's attack. A frightened boy says 'S ittl gwythqq ph irvcim!' A frightened boy assists a frightened boy. A frightened boy attacks *an Uruk*! A frightened boy stabs *an Uruk*'s right leg. > *an Uruk* begins quietly muttering some strange, powerful words. >Nah... You feel too relaxed to do that.. > Nyven stops resting, and clambers on his feet. st kill uruk > A frightened boy stabs *an Uruk*'s left leg. *an Uruk* deflects a frightened boy's attack. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving south, riding on a black warg. >You stop resting, and stand up. >Your victim disappeared! >'blah l You say 'blah' >Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Nyven the Human is standing here. A horse is here, gazing at you. > Nyven says 'dammit' >prac Valian tells you 'its locked to imms only'. >You have 0 practice sessions left slashing (Mastered) parry (Mastered) fast attack (poor) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 6 time, 0 spirit) evasion (poor) ( 6 time, 0 spirit) poison (Mastered) ( 11 time, 5 spirit) curing saturation (Mastered) ( 7 time, 1 spirit) insight (Mastered) ( 7 time, 2 spirit) pragmatism (fair) ( 7 time, 5 spirit) fear (Mastered) ( 7 time, 5 spirit) divination (very good) ( 14 time, 2 spirit) sanctuary (Mastered) ( 21 time, 2 spirit) vitality (Mastered) ( 7 time, 5 spirit) confuse (Mastered) ( 8 time, 2 spirit) regeneration (Mastered) ( 9 time, 5 spirit) infravision (Mastered) ( 9 time, 2 spirit) curse (Mastered) ( 7 time, 1 spirit) revive (Mastered) ( 7 time, 2 spirit) remove poison (fair) ( 15 time, 2 spirit) attune (poor) ( 21 time, 5 spirit) human language (Mastered) >tell valian damn Clouds cover the sky You are thirsty. >l You tell Valian 'damn' >Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Nyven the Human is standing here. A horse drink skin drink skin is here, gazing at you. >drink skin You drink the water. >You drink the water. You don't feel thirsty any more. >You drink the water. You don't feel thirsty any more. > Nyven says 'not fast enough' > *an Uruk* is entering from the south, riding on a black warg. > Nyven says 'hehe' *an Uruk* utters a strange command, 'dark bolt' A dark bolt sent by *an Uruk* hits Nyven's body. Nyven panics, and attempts to flee! Nyven flees head over heals! Nyven leaves south. > *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving south, riding on a black warg. >'Valian is stuck in creation hall roar You say 'Valian is stuck in creation hall' >You roar with laughter. >yell Valian in Creation Hall You yell, 'Valian in Creation Hall' > Nyven stops following you. >who Players ------- [--- Hum] Valian the Human [--- Hum] Azalea the Human [ 13 Dwf] Cogadh the Dwarf (rage) [--- Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >nar someone get orcish and yell Nyven chats, 'on the run fuck fuck' You narrate, 'someone get orcish and yell' >e Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. > Nyven chats, 'fuck fuck' w >Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. >s s Nyven chats, 'FUCK' >Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. A small, green snake slithers harmlessly here. A small, green snake slithers harmlessly here. *an Uruk* is riding on a black warg. >Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. The slightly chilled corpse of *a Human* is lying here. A black rabbit scurries about. *an Uruk* is (busy) riding on a black warg. >n s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. A small, green snake slithers harmlessly here. A small, green snake slithers harmlessly here. *an Uruk* is riding on a black warg. > *an Uruk* is leaving west, riding on a black warg. Nyven chats, 'well fuck' >Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. The slightly chilled corpse of *a Human* is lying here. A black rabbit scurries about. *an Uruk* is (busy) riding on a black warg. get cor n n n > *an Uruk* begins quietly muttering some strange, powerful words. >the slightly chilled corpse of *a Human*: You can't carry that much weight. >Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. A small, green snake slithers harmlessly here. A small, green snake slithers harmlessly here. >Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. >You cannot go that way. > Nyven chats, 'dammit' >s s get all cor n n Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. A small, green snake slithers harmlessly here. A small, green snake slithers harmlessly here. >Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. The slightly chilled corpse of *a Human* is lying here. A black rabbit scurries about. *an Uruk* is (busy) riding on a black warg. *an Uruk* is riding on a black warg. >You get a golden bracelet from the slightly chilled corpse of *a Human*. You get a golden bracelet from the slightly chilled corpse of *a Human*. You get a golden bear fur from the slightly chilled corpse of *a Human*. You get a pair of soft leather boots from the slightly chilled corpse of *a Human*. You get a ruby necklace from the slightly chilled corpse of *a Human*. You get a stone ring from the slightly chilled corpse of *a Human*. You get a torch from the slightly chilled corpse of *a Human*. a torch: You can't carry that many items. >Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. A small, green snake slithers harmlessly here. A small, green snake slithers harmlessly here. >Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. >e Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. >chat I looted You chat, 'I looted' >e Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. e >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. >e You cannot go that way. >n n n At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Cogadh the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. >You cannot go that way. >dismount n You are not riding anything. >You cannot go that way. >chat come down nyven You chat, 'come down nyven' > Nyven chats, 'shrug' >i Cogadh chats, 'looted who?' >Nyven enters from above. You are carrying: a torch a stone ring..It glows blue! a ruby necklace..It glows blue! a pair of soft leather boots a golden bear fur a golden bracelet..It glows blue! a golden bracelet..It glows blue! a water skin a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a blue marble ring..It glows blue! a silver circlet..It glows blue! A severed head of an uruk lieutenant a large sack a large sack a twisted piece of wire an indigo pair of cotton pants an indigo pair of cotton gloves a twisted piece of wire a backpack > Cogadh enters from the south. A nice pony enters from the south. > Cogadh looks at Nyven. >give ring nyven give ring nyven give ring nyven i You give a stone ring to Nyven. >You give a blue marble ring to Nyven. >You don't seem to have a ring. >You are carrying: a torch a ruby necklace..It glows blue! a pair of soft leather boots a golden bear fur a golden bracelet..It glows blue! a golden bracelet..It glows blue! a water skin a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a silver circlet..It glows blue! A severed head of an uruk lieutenant a large sack a large sack a twisted piece of wire an indigo pair of cotton pants an indigo pair of cotton gloves a twisted piece of wire a backpack > Cogadh cringes in terror! > Cogadh closes the door. >give neck nyven give neck nyven You give a ruby necklace to Nyven. >You don't seem to have a neck. >give fur nyven You give a golden bear fur to Nyven. >give gold nyven give gold nyven i You give a golden bracelet to Nyven. >You give a golden bracelet to Nyven. >You are carrying: a torch a pair of soft leather boots a water skin a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a silver circlet..It glows blue! A severed head of an uruk lieutenant a large sack a large sack a twisted piece of wire an indigo pair of cotton pants an indigo pair of cotton gloves a twisted piece of wire a backpack > Soi narrates, 'we need testhobbit here:P' >cast curing nyven You start to concentrate. -\|cast regen nyven /-\ You lost your concentration! >nar that won't happen. :-) You start to concentrate. |/-\|/-\ Ok. >You narrate, 'that won't happen. :-)' >i You are carrying: a torch a pair of soft leather boots a water skin a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a silver circlet..It glows blue! A severed head of an uruk lieutenant a large sack a large sack a twisted piece of wire an indigo pair of cotton pants an indigo pair of cotton gloves a twisted piece of wire a backpack >give boots nyven The Innkeeper pouts. You give a pair of soft leather boots to Nyven. > Nyven tells you 'don't think i am going out again'. >give rat nyven give rat nyven give rat nyven You give a soldier ration to Nyven. er >You give a soldier ration to Nyven. >er Valian tells you 'if you see a test uruk see if you can tell them about me'. You give a soldier ration to Nyven. >You eat a soldier ration. You are full. >You are too full to eat more. >who Players ------- [--- Hum] Valian the Human [--- Hum] Azalea the Human (AFK) [ 13 Dwf] Cogadh the Dwarf (rage) [--- Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >comf nyven who You comfort him. tell nyven pracreset? >Players ------- [--- Hum] Valian the Human [--- Hum] Azalea the Human (AFK) [ 13 Dwf] Cogadh the Dwarf (rage) [--- Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >tell nyven yell something about Valian being stuck at creation hall You tell Nyven 'pracreset?' > Cogadh chats, 'mail testuruk, ask him for pword, I'll log him - hehe' > Nyven tells you 'hmm?'. >You tell Nyven 'yell something about Valian being stuck at creation hall' > A nice pony stops following Cogadh. The Innkeeper helps Cogadh into his private chamber. >tell nyven get orcish You tell Nyven 'get orcish' >tell nyven tell one of the imms to go up there and transfer valian Nyven says 'okay' >You tell Nyven 'tell one of the imms to go up there and transfer valian' >who Players ------- [--- Hum] Valian the Human [--- Hum] Azalea the Human (AFK) [--- Hum] Nyven the Human [ 12 Hum] Soi the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. >nar Nyven getting orcish nyven You narrate, 'Nyven getting orcish nyven' >nar Valian rather You narrate, 'Valian rather' > Nyven opens the door. > Nyven leaves south. > Saving Ainaran. > Cogadh has entered the game. A nice pony now follows Cogadh. >nar he gonna yell for one of the admin uruks to log off and transfer you You narrate, 'he gonna yell for one of the admin uruks to log off and transfer you' >who set tac def close door nar frozen nar :( set tac def nar I at innkeeper though **KNOCK ON WOOD** **sigh** PRAY set tac def rent Players ------- [--- Hum] Azalea the Human (linkless) (AFK) [ 13 Dwf] Cogadh the Dwarf (rage) [--- Hum] Valian the Human [--- Hum] Nyven the Human [ 12 Hum] Soi the Human (linkless) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >You are now employing defensive tactics. >A nice pony stops following Cogadh. The Innkeeper helps Cogadh into his private chamber. Ok. >You narrate, 'frozen' >You narrate, ':(' >You are now employing defensive tactics. >You narrate, 'I at innkeeper though' >Unrecognized command. >Unrecognized command. >You raise your prayers to the sky. >You are now employing defensive tactics. >The Innkeeper tells you, 'You cannot store a twisted piece of wire.' The Innkeeper tells you, 'You cannot store a twisted piece of wire.' >l Outpost Barracks Exits are: (S) Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. >nar woo who You narrate, 'woo' >Players ------- [--- Hum] Azalea the Human (linkless) (AFK) [--- Hum] Valian the Human (linkless) [--- Hum] Nyven the Human (linkless) [ 12 Hum] Soi the Human (linkless) [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. > Trace has entered the game. >who sigh Players ------- [ 7 Hob] Trace the Hobbit [--- Hum] Valian the Human [--- Hum] Azalea the Human (linkless) (AFK) [--- Hum] Nyven the Human (linkless) [ 12 Hum] Soi the Human (linkless) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >You sigh. >'valian back smile You say 'valian back' >You smile happily. > Trace grins evilly. > Trace looks at you. >nar someone get orcish You narrate, 'someone get orcish' >nar uruks still in town? You narrate, 'uruks still in town?' who >Players ------- [--- Hum] Azalea the Human [ 7 Hob] Trace the Hobbit [--- Hum] Valian the Human [--- Hum] Nyven the Human (linkless) [ 12 Hum] Soi the Human (linkless) [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. l >sc Outpost Barracks Exits are: (S) Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony isset tac def here, looking well-groomed and happy. A horse is here, gazing at you. Trace the Hobbit is standing here. >You have 172/172 hit, 57/57 stamina, 146/146 moves, 64 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 11K. >You are now employing defensive tactics. >'11K tnl sigh You say '11K tnl' op door s >You sigh. >Ok. >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. The cleanly slain corpse of *a Human* is lying here. A jovial juggler stands here with a glint in his eye. >exam cor You see nothing special.. When you look inside, you see: corpse (here) : a golden bracelet..It glows blue! a golden bracelet..It glows blue! >be drop ehad You behead the cleanly slain corpse of *a Human*. >You don't seem to have an ehad. >drop head You drop A severed head of Azalea. >fame war +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Rusikas 6| Ankren 22| | Vanemuine 4| Eniumenav 18| | Scan 2| Sakisur 15| | Imreas 1| Drengist 9| | Testhobbit 1| Naraat 7| | Soi 1| Testuruk 2| | Ainaran 0| Anthre 0| | Aggrippa 0| Draug 0| | Bree 0| Fnuffi 0| | Bitwize 0| Grox 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 70| |Total fame for the forces of good: -68| +---------------------------------------------------+ |The Shadow's power falls over the land of Arda. | +---------------------------------------------------+ >l At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A severed head of Azalea is lying here. The cleanly slain corpse of *a Human* is lying here, its head missing. A jovial juggler stands here with a glint in his eye. A horse is here, gazing at you. >w Postmaster Tent Exits are: E This tent is dominated by a large wooden table covered with scraps of paper and bags filled with letters en route from someplace to someplace else. It must be difficult to carry all those important documents around Middle Earth without losing any! A tall, thin man wearing spectacles is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Nyven the Human (linkless) is standing here. >l nyven Nyven the Human You see nothing special about him. Nyven is somewhat hurt. >e At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A severed head of Azalea is lying here. The cleanly slain corpse of *a Human* is lying here, its head missing. A jovial juggler stands here with a glint in his eye. *an Uruk* (busy) is standing here. w >Postmaster Tent Exits are: E This tent is dominated by a large wooden table covered with scraps of paper and bags filled with letters en route from someplace to someplace else. It must be difficult to carry all those important documents around Middle Earth without losing any! A tall, thin man wearing spectacles is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Nyven the Human (linkless) is standing here. >close tentflap nar uruk in town Ok. > Valian narrates, 'am i the only one that got the boot' >You narrate, 'uruk in town' > Nyven has reconnected. >'uruk east sigh You say 'uruk east' >Soi narrates, 'i got booted' You sigh. > Nyven says 'qzed' >l Postmaster Tent Exits are: (E) This tent is dominated by a large wooden table covered with scraps of paper and bags filled with letters en route from someplace to someplace else. It must be difficult to carry all those important documents around Middle Earth without losing any! A tall, thin man wearing spectacles is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Nyven the Human is standing here. A 'yell 'now horse is here, gazing at you. >You say 'yell' >You say 'now' > Nyven yells 'zub o'r kbd lkyoaeasst' >where Players in your Zone -------------------- Nyven - Postmaster Tent Azalea - Outpost Barracks Ainaran - Postmaster Tent >who Players ------- [--- Hum] Nyven the Human [ 12 Hum] Soi the Human [--- Hum] Azalea the Human [ 7 Hob] Trace the Hobbit [--- Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >nar Valian, Nyven is yelling You narrate, 'Valian, Nyven is yelling' > Nyven yells 'b's fxl vyoj ncv zz tcqt dqhh rbfmy zvke gvqphz... bbha'o v bofbv?' >l Postmaster Tent Exits are: (E) This tent is dominated by a large wooden table covered with scraps of paper and bags filled with letters en route from someplace to someplace else. It must be difficult to carry all those important documents around Middle Earth without losing any! A tall, thin man wearing spectacles is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Nyven the Human is standing here. A horse is here, gazing at you. >dance nyven You grab Nyven close and start dancing with him. > Trace chats, 'blah...bloodied' > Nyven yells 'Bodxbh, f ezbh sy ayblxcg ca tys sdvcavyx fciv' > Valian narrates, 'cool' >op tentflap Ok. e >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A severed head of Azalea is lying here. The cleanly slain corpse of *a Human* is lying here, its head missing. A jovial juggler stands here with a glint in his eye. Azalea the Human is standing here. > Azalea leaves west. >n Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. > Nyven yells 'mr ene jashw kgx dolav, tamutm lusn hrlvkrjiba' > Valian narrates, 'these pain killers suck' >nar where are you trace? You narrate, 'where are you trace?' >nar *comf Valian* l You narrate, '*comf Valian*' >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. >set tac def s s You are now employing defensive tactics. >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A severed head of Azalea is lying here. The cleanly slain corpse of *a Human* is lying here, its head missing. A jovial juggler stands here with a glint in his eye. Azalea the Human is standing here. Nyven the Human is standing here. >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. *an Uruk* is riding on a black warg. >w *an Uruk* is leaving west, riding on a black warg. >Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Trace the Hobbit is standing here. >kill uruk Trace leaves east. Your victim disappeared! >cast regen trac *an Uruk* is entering from the west, riding on a black warg. > *an Uruk* is leaving east, riding on a black warg. >Nyven chats, 'is that my corpse ?' Nobody here by that name. cast regen trace >Nobody here by that name. >chat shake Nyven chats, 'did i die?' >You chat, 'shake' > Nyven yells 'qjd ctsw' > Trace chats, 'weeee...' chat azalea > *an Uruk* is entering from the east, riding on a black warg. >You chat, 'azalea' >kill uruk *an Uruk* is leaving west, riding on a black warg. >Nyven yells 'zia' Your victim disappeared! > Valian tells you 'i may not play to long, but im going to give it a try'. >nar let them get out You narrate, 'let them get out' > Nyven yells 'o qusr alaabgptp gmbjhqcig fu kvr' > *an Uruk* attacks YOU! You deflect *an Uruk*'s attack. HP:Healthy, *an Uruk*:in top shape> You force your Will against *an Uruk*'s intelligence! HP:Healthy, *an Uruk*:slightly duped>tell valian nod set tac def Nyven enters from the east. HP:Healthy, *an Uruk*:slightly duped>You tell Valian 'nod' HP:Healthy, *an Uruk*:slightly duped> You force your Will against *an Uruk*'s dexterity! Azalea chats, 'i got slumped' HP:Healthy, *an Uruk*:slightly duped>You are now employing defensive tactics. HP:Healthy, *an Uruk*:slightly duped>stare You deflect *an Uruk*'s attack. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves east. >You stare at the sky. > Your regeneration slowed. > *an Uruk* enters from the east. , CONTACT AN IMM. > Nyven yells 'miig ub gj exfdhr' >Ainaran CONTACT AN IMM. >stare e You stare at the sky. >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. n n n n >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A severed head of Azalea is lying here. The cleanly slain corpse of *a Human* is lying here, its head missing. A jovial juggler stands here with a glint in his eye. Azalea the Human is standing here. Trace the Hobbit is standing here. yell it not working nyven who nar someone kill the fuckers >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. >You cannot go that way. >You cannot go that way. > Azalea yells 'pug qty prqf h xagbv 2 :) I ynx at sbwyqxfzs' Trace chats, 'is there a safe place?' > Trace enters from the south. > Nyven yells 'dla rxcyg'e l brpk vnrqm lu axn bhgopjgh brgd' > You join the group of Trace. >You yell, 'it not working nyven' > Saving Ainaran. > Nyven yells 'MOTUCA' >Players ------- [--- Hum] Nyven the Human [ 12 Hum] Soi the Human [--- Hum] Azalea the Human [ 7 Hob] Trace the Hobbit [--- Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. > Nyven yells 'R'X PUF BDFZAYV RRXK ZAPFZKT TWCW' > Trace gets a soldier ration from a backpack. > Trace eats a soldier ration. >You narrate, 'someone kill the fuckers' > Trace gets a soldier ration from a backpack. >l Nyven enters from the south. Trace eats a soldier ration. >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Trace the Hobbit is standing here. Nyven the Human is standing here. > Trace drinks water from a water skin. > Trace drinks water from a water skin. > Nyven yells 'OXX BXCYPND QXTHT SM NRYO' >who The Innkeeper patiently twiddles his thumbs. Players ------- [--- Hum] Nyven the Human [ 12 Hum] Soi the Human [--- Hum] Azalea the Human [ 7 Hob] Trace the Hobbit [--- Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. > *an Uruk* leaves south. > Azalea enters from the south. >close door Ok. >l Outpost Barracks Exits are: (S) Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Trace the Hobbit is standing here. Nyven the Human is standing here. Azalea the Human is standing here. > Nyven yells 'K'NC QTTXTTD VZDQ SJUL HUACYM' > *an Uruk* yells 'ewpu gw hrj' > Nyven yells 'TYFBEWCYF' >nar better nyven Trace says 'regen me' >You narrate, 'better nyven' >cast regen trace Valian tells you 'these broke ribs are really starting to hurt'. >You start to concentrate. |/nar what they saying? -\ Nyven yells 'HSXJE OQCPOQ' tellv valian :( |/-\ Ok. >You narrate, 'what they saying?' > *an Uruk* yells 'twfg dc' > Nyven yells 'l'o xlpjyv xu klcd mve ohsirnlxf' >Unrecognized command. > Trace says 'insight and vit too please' > The Innkeeper sneezes. Nyven yells 'jmsybl:' > *an Uruk* yells 'nshh?' Trace begins quietly muttering some strange, powerful words. > Nyven yells 'cdlkm we t txac mqwlo az gzu qzbipukt pgvl' >cast vit trace You start to concentrate. -\|/-cast insight trace \ Ok. >Trace utters a strange command, 'cure self' You start to concentrate. -\|/-\ Ok. > *an Uruk* yells 'syxc kj vzeiwy dkfk' > The Innkeeper glares around him. Trace grins evilly. > *an Uruk* yells 'gagkyzh lcn meqkqk, d'dl thzhs whi bci' >who Players ------- [--- Hum] Nyven the Human [ 12 Hum] Soi the Human [--- Hum] Azalea the Human [ 7 Hob] Trace the Hobbit [--- Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >who Trace says 'who is it?' Players ------- [--- Hum] Nyven the Human [ 12 Hum] Soi the Human [--- Hum] Azalea the Human [ 7 Hob] Trace the Hobbit [--- Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >shrug l You shrug. >Outpost Barracks Exits are: (S) Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Trace the Hobbit is standing here. Nyven the Human is standing here. Azalea the Human is standing here. >op door Ok. exa s >To the south you see: At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A severed head of Azalea is lying here. The cleanly slain corpse of *a Human* is lying here, its head missing. A jovial juggler stands here with a glint in his eye. The door is open. >s At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A severed head of Azalea is lying here. The cleanly slain corpse of *a Human* is lying here, its head missing. A jovial juggler stands here with a glint in his eye. where >Players in your Zone -------------------- Nyven - Outpost Barracks Azalea - Outpost Barracks Trace - Outpost Barracks Ainaran - At the Well >l At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A severed head of Azalea is lying here. The cleanly slain corpse of *a Human* is lying here, its head missing. A jovial juggler stands here with a glint in his eye. A horse is here, gazing at you. >n Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. Trace the Hobbit is standing here. Nyven the Human is standing here. Azalea the Human is standing here. >l Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. Trace the Hobbit is standing here. Nyven the Human is standing here. Azalea the Human is standing here. A horse is here, gazing at you. > Trace stops using a stone ring. > Trace slides a skull ring on to her right ring finger. >where who Players in your Zone -------------------- Nyven - Outpost Barracks Azalea - Outpost Barracks Trace - Outpost Barracks Ainaran - Outpost Barracks >Players ------- [--- Hum] Nyven the Human [ 12 Hum] Soi the Human [--- Hum] Azalea the Human [ 7 Hob] Trace the Hobbit [--- Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >'key gig You say 'key' >You giggle. > Nyven tells you 'they transing him out'. > Trace sniffs sadly. >tell nyven nod You tell Nyven 'nod' >nar they transing you out :-) who The Innkeeper stares at the sky. You narrate, 'they transing you out :-)' > Nyven leaves south. >Trace stops using a skull ring. Players ------- [--- Hum] Nyven the Human [ 12 Hum] Soi the Human [--- Hum] Azalea the Human [ 7 Hob] Trace the Hobbit [--- Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. > Trace slides a stone ring on to her right ring finger. >pray valian You pray to Valian, hoping for his good will. > Valian narrates, 'time to rock and roll' >tell nyven what all did you say to them? who You tell Nyven 'what all did you say to them?' >Players ------- [--- Hum] Nyven the Human [ 12 Hum] Soi the Human [--- Hum] Azalea the Human [ 7 Hob] Trace the Hobbit [--- Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. > Trace prays to Valian, hoping for his good will. > Nyven tells you 'i cursed at them mostly'. > Valian narrates, 'at the well' > Trace leaves south. >tell nyven :-) You tell Nyven ':-)' > Trace enters from the south. > Trace gets a golden bracelet from a weapon rack. Trace gets a golden bracelet from a weapon rack. > Valian enters from the south. > Nyven tells you 'i was saying I'LL RAPE YOUR GODDAMN MOTHER IF YOU DON'T FUCKING LISTEN TO ME'. > Valian says 'damn im in pain' > Trace gives a golden bracelet to Valian. Trace gives a golden bracelet to Valian. >reply ROAR Valian says 'lets do this' >You tell Nyven 'ROAR' > Nyven tells you 'they replied grow up kid'. > Valian puts a golden bracelet on around his right wrist. Valian puts a golden bracelet on around his left wrist. Valian wears a backpack around his back. > The Innkeeper pouts. Valian stops using a backpack. >who Players ------- [--- Hum] Nyven the Human [ 12 Hum] Soi the Human [--- Hum] Azalea the Human [ 7 Hob] Trace the Hobbit [--- Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. > Trace says 'who leading?' > Nyven tells you 'and i said finally you're fucking listening'. > Valian says 'i got a lot of levels to get' > Trace nods solemnly. >nod Trace says 'me too' You nod solemnly. >'you guys go for it You say 'you guys go for it' >'exp split will be horrid with me there who You say 'exp split will be horrid with me there' > Trace says 'you not?' >Players ------- [--- Hum] Nyven the Human [ 12 Hum] Soi the Human [--- Hum] Azalea the Human [ 7 Hob] Trace the Hobbit [ 6 Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >'get as much as possible You say 'get as much as possible' > Nyven yells 'ddv pcmj xfrnn i qkb qjjzzrw vv kmln' Valian says 'tis ok, we all need to do it' >nod Valian now follows Trace. You nod solemnly. >'I'm going to go mental You say 'I'm going to go mental' >'get one more levle Valian joins the group of Trace. >You say 'get one more levle' >'then I see about helping you out l Trace nods solemnly. > Valian looks at Trace. >You say 'then I see about helping you out' >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. Azalea the Human is standing here. A horse is here, gazing at you. Trace the Hobbit is standing here. Valian the Human is standing here. > Trace stops using a light kite shield. > The Innkeeper frowns. > Nyven yells 'ual ws. hvze' > Trace leaves south. Valian leaves south. >who Players ------- [--- Hum] Nyven the Human [ 12 Hum] Soi the Human [--- Hum] Azalea the Human [ 7 Hob] Trace the Hobbit [ 6 Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. > Trace chats, 'where they' >set tac def s You are now employing defensive tactics. >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A severed head of Azalea is lying here. The cleanly slain corpse of *a Human* is lying here, its head missing. A jovial juggler stands here with a glint in his eye. >ride A horse stops following you. You mount a horse and start riding him. w w w R>Postmaster Tent Exits are: E This tent is dominated by a large wooden table covered with scraps of paper and bags filled with letters en route from someplace to someplace else. It must be difficult to carry all those important documents around Middle Earth without losing any! A tall, thin man wearing spectacles is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. R>You cannot go that way. R>You cannot go that way. R>s You cannot go that way. e R>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A severed head of Azalea is lying here. The cleanly slain corpse of *a Human* is lying here, its head missing. A jovial juggler stands here with a glint in his eye. R>pour water skin s You pour some water into the skin. R>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. R>n At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A severed head of Azalea is lying here. The cleanly slain corpse of *a Human* is lying here, its head missing. A jovial juggler stands here with a glint in his eye. R> Nyven chats, 'two e of boy' R>close tentflap n Ok. R>Can not go there mounted. R>s Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. R>n At the Well Exits are: N S (W) A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A severed head of Azalea is lying here. The cleanly slain corpse of *a Human* is lying here, its head missing. A jovial juggler stands here with a glint in his eye. R>close door w Ok. R>The tentflap seems to be closed. R>s Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. R>w Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. R>w w Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. R>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. R>w You cannot go that way. R>s s s s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. A small, green snake slithers harmlessly here. *an Uruk* is riding on a black warg. R>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. set men on The slightly chilled corpse of *a Human* is lying here. R>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A black rabbit scurries about. A black deer can barely be made out in the darkness here. R>Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. A black rabbit scurries about. R>AutoMental mode is now on. R>s Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. R>e Grassy Fields Exits are: S W This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. R>e s You cannot go that way. R>Light Forest Exits are: N S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A brown fox hunts for food here. A brown fox hunts for food here. R>e n You cannot go that way. n R>Grassy Fields Exits are: S W This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. e s R>You cannot go that way. R> Nyven yells 'uv lcq xlsr sem nqs arrrhvizr? : >' R>You cannot go that way. R>Light Forest Exits are: N S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A brown fox hunts for food here. A brown fox hunts for food here. s R>Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. Snow lies upon the ground. R>s w You cannot go that way. R> Your eyesight becomes duller. R>It is pitch black... You are riding on someone. R>cii You start to concentrate. |/-\|/- Somebody yells 'h'o rqfbx javn xzgg ro' l \ Ok. Your eyes burn. R>Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Snow lies upon the ground. A black rabbit scurries about. You are riding on a horse. e e R>set tac def Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. Snow lies upon the ground. R>You cannot go that way. R> Nyven yells 'xqxt rv m evk'h mtxl jbst' R> Large drops of water fall from the trees, as heavy rain falls overhead. R>You are now employing defensive tactics. R>n Light Forest Exits are: N S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Snow lies upon the ground. A brown fox hunts for food here. A brown fox hunts for food here. R>e n You cannot go that way. R> Nyven yells 'gor'qr xiuj bpp bmnnlw daxx ceb qkan utvw' R>Grassy Fields Exits are: S W This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. R>w Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Snow lies upon the ground. n e R>Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. A black rabbit scurries about. R>Brushy Plains Exits are: N W The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Snow lies upon the ground. R>n Nyven chats, 'dying' R>A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. A flickering ball of pale flame dances through the air. (shadow) R>k flame You force your Will against a ball of pale flame's intelligence! chat shit R HP:Healthy Mind:in top shape, a ball of pale flame:barely duped> a ball of pale flame forces its Will against your dexterity! R HP:Healthy Mind:barely clumsy, a ball of pale flame:barely duped>You couldn't reach its mind. You chat, 'shit' R HP:Healthy Mind:barely clumsy, a ball of pale flame:barely duped> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:barely clumsy, a ball of pale flame:barely duped>set tac def You are now employing defensive tactics. R HP:Healthy Mind:barely clumsy, a ball of pale flame:barely duped> You force your Will against a ball of pale flame's concentration! R HP:Healthy Mind:barely clumsy, a ball of pale flame:barely duped> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:barely clumsy, a ball of pale flame:slightly sickly> You force your Will against a ball of pale flame's will! R HP:Healthy Mind:barely clumsy, a ball of pale flame:slightly sickly>fame nyven A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:barely clumsy, a ball of pale flame:slightly sickly>Nyven chats, 'don't worry' On the 18th Day of Ringare, Nyven was slain by Testuruk. On the 19th Day of Ringare, Nyven was slain by Ashburz. On the 20th Day of Ringare, Nyven was slain by Testuruk. There were found 3 records about Nyven, total fame -12. R HP:Healthy Mind:barely clumsy, a ball of pale flame:slightly sickly> You couldn't reach its mind. R HP:Healthy Mind:barely clumsy, a ball of pale flame:slightly sickly> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely clumsy, a ball of pale flame:slightly sickly> You force your Will against a ball of pale flame's strength! R HP:Healthy Mind:barely clumsy, a ball of pale flame:somewhat weakened> Nyven chats, 'fucking testuruk' R HP:Healthy Mind:barely clumsy, a ball of pale flame:somewhat weakened> You force your Will against a ball of pale flame's will! R HP:Healthy Mind:barely clumsy, a ball of pale flame:somewhat dispirited> A ball of pale flame tries its Will against your mind, but you resist! time R HP:Healthy Mind:barely clumsy, a ball of pale flame:somewhat dispirited> You force your Will against a ball of pale flame's dexterity! R HP:Healthy Mind:barely clumsy, a ball of pale flame:somewhat dispirited>It is 6 o'clock am (6 :00), on Alduya, the 16th Day of Ringare. The moon is new and not shining. The sun will rise in about 3 hour(s). chat nod R HP:Healthy Mind:barely clumsy, a ball of pale flame:somewhat dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely clumsy, a ball of pale flame:somewhat dispirited>You chat, 'nod' R HP:Healthy Mind:barely clumsy, a ball of pale flame:somewhat dispirited> You force your Will against a ball of pale flame's dexterity! R HP:Healthy Mind:barely clumsy, a ball of pale flame:somewhat dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely clumsy, a ball of pale flame:somewhat dispirited> You force your Will against a ball of pale flame's will! R HP:Healthy Mind:barely clumsy, a ball of pale flame:seriously dispirited> A ball of pale flame tries its Will against your mind, but you resist! chat wonder if that's errent R HP:Healthy Mind:barely clumsy, a ball of pale flame:seriously dispirited>who You force your Will against a ball of pale flame's intelligence! You chat, 'wonder if that's errent' R HP:Healthy Mind:barely clumsy, a ball of pale flame:seriously dispirited>Players ------- [--- Hum] Nyven the Human [ 12 Hum] Soi the Human [--- Hum] Azalea the Human (linkless) [ 7 Hob] Trace the Hobbit [ 6 Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. R HP:Healthy Mind:barely clumsy, a ball of pale flame:seriously dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely clumsy, a ball of pale flame:seriously dispirited> You force your Will against a ball of pale flame's will! R HP:Healthy Mind:barely clumsy, a ball of pale flame:strongly dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely clumsy, a ball of pale flame:strongly dispirited> You force your Will against a ball of pale flame's strength! R HP:Healthy Mind:barely clumsy, a ball of pale flame:strongly dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely clumsy, a ball of pale flame:strongly dispirited> You force your Will against a ball of pale flame's concentration! R HP:Healthy Mind:barely clumsy, a ball of pale flame:strongly dispirited> a ball of pale flame forces its Will against your strength! R HP:Healthy Mind:barely weakened, a ball of pale flame:strongly dispirited> You force your Will against a ball of pale flame's intelligence! R HP:Healthy Mind:barely weakened, a ball of pale flame:strongly dispirited> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:barely weakened, a ball of pale flame:strongly dispirited> You force your Will against a ball of pale flame's concentration! R HP:Healthy Mind:barely weakened, a ball of pale flame:strongly dispirited>chat or is it Death? You chat, 'or is it Death?' R HP:Healthy Mind:barely weakened, a ball of pale flame:strongly dispirited> You force your Will against a ball of pale flame's intelligence! R HP:Healthy Mind:barely weakened, a ball of pale flame:strongly dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely weakened, a ball of pale flame:strongly dispirited>whois Death set tac def You force your Will against a ball of pale flame's concentration! Death is one of the Aratar (level 97). R HP:Healthy Mind:barely weakened, a ball of pale flame:strongly dispirited>You are now employing defensive tactics. R HP:Healthy Mind:barely weakened, a ball of pale flame:strongly dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely weakened, a ball of pale flame:strongly dispirited> You force your Will against a ball of pale flame's strength! R HP:Healthy Mind:barely weakened, a ball of pale flame:strongly dispirited> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely weakened, a ball of pale flame:strongly dispirited> You force your Will against a ball of pale flame's strength! R HP:Healthy Mind:barely weakened, a ball of pale flame:horribly weakened> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:barely weakened, a ball of pale flame:horribly weakened> You force your Will against a ball of pale flame's learning! R HP:Healthy Mind:barely weakened, a ball of pale flame:horribly weakened> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely weakened, a ball of pale flame:horribly weakened> You force your Will against a ball of pale flame's concentration! R HP:Healthy Mind:barely weakened, a ball of pale flame:horribly weakened> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely weakened, a ball of pale flame:horribly weakened> You force your Will against a ball of pale flame's concentration! The sky is hidden by clouds making this area damp and chill. R HP:Healthy Mind:in top shape, a ball of pale flame:strongly weakened> You force your Will against a ball of pale flame's concentration! R HP:Healthy Mind:in top shape, a ball of pale flame:strongly weakened> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, a ball of pale flame:strongly weakened>sc You force your Will against a ball of pale flame's concentration! R HP:Healthy Mind:in top shape, a ball of pale flame:strongly weakened>You have 172/172 hit, 57/57 stamina, 133/146 moves, 65 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 11K. R HP:Healthy Mind:in top shape, a ball of pale flame:strongly weakened> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, a ball of pale flame:strongly weakened> You force your Will against a ball of pale flame's intelligence! who R HP:Healthy Mind:in top shape, a ball of pale flame:horribly duped> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, a ball of pale flame:horribly duped>Players ------- [--- Hum] Azalea the Human [--- Hum] Nyven the Human [ 12 Hum] Soi the Human [ 7 Hob] Trace the Hobbit [ 6 Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. R HP:Healthy Mind:in top shape, a ball of pale flame:horribly duped> You force your Will against a ball of pale flame's learning! R HP:Healthy Mind:in top shape, a ball of pale flame:horribly duped> a ball of pale flame forces its Will against your learning! R HP:Healthy Mind:barely retarded, a ball of pale flame:horribly duped> You force your Will against a ball of pale flame's concentration! R HP:Healthy Mind:barely retarded, a ball of pale flame:horribly duped> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely retarded, a ball of pale flame:horribly duped> You force your Will against a ball of pale flame's constitution! R HP:Healthy Mind:barely retarded, a ball of pale flame:horribly duped>chat everyone be careful You chat, 'everyone be careful' R HP:Healthy Mind:barely retarded, a ball of pale flame:horribly duped> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely retarded, a ball of pale flame:horribly duped> You force your Will against a ball of pale flame's concentration! R HP:Healthy Mind:barely retarded, a ball of pale flame:horribly duped>set tac def l You couldn't reach its mind. You are now employing defensive tactics. R HP:Healthy Mind:barely retarded, a ball of pale flame:horribly duped> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely retarded, a ball of pale flame:horribly duped>A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. A ball of pale flame (shadow) is here, fighting YOU! You are here, fighting a ball of pale flame, riding on a horse. R HP:Healthy Mind:barely retarded, a ball of pale flame:horribly duped> You force your Will against a ball of pale flame's dexterity! R HP:Healthy Mind:barely retarded, a ball of pale flame:horribly duped> A ball of pale flame tries its Will against your mind, but loses control! Your spirit increases by 8. You receive your share of experience -- 289 points. Your blood freezes as you hear a ball of pale flame's death cry. A ball of pale flame vanishes into thin air. R>get coins all.cor sc You can't seem to find any cors here. R>You have 172/172 hit, 57/57 stamina, 136/146 moves, 77 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 10K. R>w n Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Snow lies upon the ground. A black rabbit scurries about. A black deer can barely be made out in the darkness here. w w R>w Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Snow lies upon the ground. The slightly chilled corpse of *a Human* is lying here. R>Plains Exits are: E S Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. A black rabbit scurries about. w R>You cannot go that way. R>s You cannot go that way. R>You cannot go that way. R>w w w A Small Hill Exits are: N E W On this small hill you have a good view of the surroundings. The Free People's Outpost is clearly visible just a little bit to the north, and the forest can be seen south of here. The road is visible to the west, and the plains stretch out to the north-west. Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. A black rabbit scurries about. w R>Open Field Exits are: N E "The flat country, which is mine..." The old bard song runs through your head as your gaze travells through the landscape. In all directions the field of short grass continues in a pleasant green panorama. Snow lies upon the ground. A black deer can barely be made out in the darkness here. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R>You cannot go that way. R>n w w w You cannot go that way. R>You cannot go that way. R>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. The slightly chilled corpse of a frightened boy is lying here. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. R>Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Snow lies upon the ground. A black rabbit scurries about. R>Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Snow lies upon the ground. R>s s Valian narrates, 'i lagging hard' R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. Snow lies upon the ground. R>Old Road near Swampy Ground Exits are: N E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. To the east is some swampy ground. Snow lies upon the ground. nar same e e R>nar freezing even Valian narrates, 'i lagging hard' R>You narrate, 'same' R>Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. A flickering ball of pale flame dances through the air. (shadow) R>Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. R> You leave the group of Trace. R>R>R> Trace chats, 'dead' R> A large leech attacks YOU! You deflect a large leech's attack. A large leech attacks YOU! You dodge a large leech's attack. You cannot fathom a large leech's mind. R HP:Healthy, a large leech:in top shape> Trace chats, 'damnit' R HP:Healthy, a large leech:in top shape>You narrate, 'freezing even' R HP:Healthy, a large leech:in top shape> You cannot fathom a large leech's mind. R HP:Healthy, a large leech:in top shape> You cannot fathom a large leech's mind. f R HP:Healthy, a large leech:in top shape> Trace chats, 'lagged out' R HP:Healthy, a large leech:in top shape> You dodge a large leech's attack. You deflect a large leech's attack. R HP:Healthy, a large leech:in top shape>You flee head over heels. Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. A flickering ball of pale flame dances through the air. (shadow) R> A ball of pale flame tries its Will against your mind, but you resist! You force your Will against a ball of pale flame's learning! R HP:Healthy Mind:barely retarded, a ball of pale flame:slightly retarded> a ball of pale flame forces its Will against your strength! R HP:Healthy Mind:barely retarded, a ball of pale flame:slightly retarded> You couldn't reach its mind. R HP:Healthy Mind:barely retarded, a ball of pale flame:slightly retarded>fame trace On the 20th Day of Ringare, Trace was slain by Drengist. There were found 1 record about Trace, total fame -4. R HP:Healthy Mind:barely retarded, a ball of pale flame:slightly retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely retarded, a ball of pale flame:slightly retarded> You couldn't reach its mind. R HP:Healthy Mind:barely retarded, a ball of pale flame:slightly retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely retarded, a ball of pale flame:slightly retarded> You force your Will against a ball of pale flame's constitution! R HP:Healthy Mind:barely retarded, a ball of pale flame:slightly retarded> Trace chats, 'lost a level' set men on R HP:Healthy Mind:barely retarded, a ball of pale flame:slightly retarded> a ball of pale flame forces its Will against your learning! R HP:Healthy Mind:slightly retarded, a ball of pale flame:slightly retarded> You force your Will against a ball of pale flame's dexterity! R HP:Healthy Mind:slightly retarded, a ball of pale flame:slightly retarded> The sky is hidden by clouds making this area damp and chill. R HP:Healthy Mind:barely retarded, a ball of pale flame:barely retarded>AutoMental mode is now on. R HP:Healthy Mind:barely retarded, a ball of pale flame:barely retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely retarded, a ball of pale flame:barely retarded> You force your Will against a ball of pale flame's dexterity! R HP:Healthy Mind:barely retarded, a ball of pale flame:slightly clumsy>nar drengist.... A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely retarded, a ball of pale flame:slightly clumsy> You force your Will against a ball of pale flame's learning! R HP:Healthy Mind:barely retarded, a ball of pale flame:slightly retarded>nar and testuruk You narrate, 'drengist....' R HP:Healthy Mind:barely retarded, a ball of pale flame:slightly retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely retarded, a ball of pale flame:slightly retarded> You force your Will against a ball of pale flame's learning! R HP:Healthy Mind:barely retarded, a ball of pale flame:somewhat retarded>set tac def A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:barely retarded, a ball of pale flame:somewhat retarded> You force your Will against a ball of pale flame's learning! R HP:Healthy Mind:barely retarded, a ball of pale flame:seriously retarded>You narrate, 'and testuruk' R HP:Healthy Mind:barely retarded, a ball of pale flame:seriously retarded> A ball of pale flame tries its Will against your mind, but you resist! Nyven chats, 'valian appears to be confused!' R HP:Healthy Mind:barely retarded, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's learning! R HP:Healthy Mind:barely retarded, a ball of pale flame:seriously retarded>You are now employing defensive tactics. R HP:Healthy Mind:barely retarded, a ball of pale flame:seriously retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely retarded, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's dexterity! R HP:Healthy Mind:barely retarded, a ball of pale flame:seriously retarded> a ball of pale flame forces its Will against your constitution! R HP:Healthy Mind:barely sickly, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's strength! R HP:Healthy Mind:barely sickly, a ball of pale flame:seriously retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely sickly, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's dexterity! R HP:Healthy Mind:barely sickly, a ball of pale flame:seriously retarded>set tac def A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:barely sickly, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's concentration! R HP:Healthy Mind:barely sickly, a ball of pale flame:seriously retarded> You couldn't reach its mind. R HP:Healthy Mind:barely sickly, a ball of pale flame:seriously retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely sickly, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's dexterity! R HP:Healthy Mind:barely sickly, a ball of pale flame:strongly clumsy>A ball of pale flame tries its Will against your mind, but you resist! You are now employing defensive tactics. R HP:Healthy Mind:barely sickly, a ball of pale flame:strongly clumsy> You force your Will against a ball of pale flame's dexterity! R HP:Healthy Mind:barely sickly, a ball of pale flame:strongly clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely sickly, a ball of pale flame:strongly clumsy> You force your Will against a ball of pale flame's constitution! R HP:Healthy Mind:barely sickly, a ball of pale flame:strongly clumsy> A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:barely sickly, a ball of pale flame:strongly clumsy> You force your Will against a ball of pale flame's intelligence! R HP:Healthy Mind:barely sickly, a ball of pale flame:strongly clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely sickly, a ball of pale flame:strongly clumsy> You force your Will against a ball of pale flame's strength! R HP:Healthy Mind:barely sickly, a ball of pale flame:strongly clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely sickly, a ball of pale flame:strongly clumsy>who You force your Will against a ball of pale flame's constitution! R HP:Healthy Mind:barely sickly, a ball of pale flame:strongly clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely sickly, a ball of pale flame:strongly clumsy>Players ------- [--- Hum] Azalea the Human [--- Hum] Nyven the Human [ 12 Hum] Soi the Human [ 7 Hob] Trace the Hobbit [ 6 Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. R HP:Healthy Mind:barely sickly, a ball of pale flame:strongly clumsy> You force your Will against a ball of pale flame's intelligence! R HP:Healthy Mind:barely sickly, a ball of pale flame:strongly clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely sickly, a ball of pale flame:strongly clumsy> You force your Will against a ball of pale flame's will! R HP:Healthy Mind:barely sickly, a ball of pale flame:strongly clumsy> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely sickly, a ball of pale flame:strongly clumsy> You force your Will against a ball of pale flame's learning! R HP:Healthy Mind:barely sickly, a ball of pale flame:strongly retarded> A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:barely sickly, a ball of pale flame:strongly retarded> You force your Will against a ball of pale flame's constitution! R HP:Healthy Mind:barely sickly, a ball of pale flame:strongly retarded> A ball of pale flame tries its Will against your mind, but loses control! Your spirit increases by 8. You receive your share of experience -- 464 points. Your blood freezes as you hear a ball of pale flame's death cry. A ball of pale flame vanishes into thin air. R>chat soi, where you? l You chat, 'soi, where you?' R>Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. A ruby necklace lies on the ground, reflecting light...It glows blue! You are riding on a horse. R>w e Old Road near Swampy Ground Exits are: N E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. To the east is some swampy ground. Snow lies upon the ground. get ruby R>Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. A ruby necklace lies on the ground, reflecting light...It glows blue! R>You get a ruby necklace. R>put ruby sack w s You put a ruby necklace in a large sack. R>Old Road near Swampy Ground Exits are: N E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. To the east is some swampy ground. Snow lies upon the ground. R>Old Dirt Road Exits are: N S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and north. Snow lies upon the ground. A gray wolf is growling at you. R>e You cannot go that way. n R>e Old Road near Swampy Ground Exits are: N E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. To the east is some swampy ground. Snow lies upon the ground. R>Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. R> Soi chats, 'xping:)' s R>e Empty Plains Exits are: N S These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the west you can enter a road, and further south you see some trees. Snow lies upon the ground. R>You cannot go that way. R>chat nod.. n e e You chat, 'nod..' R> Valian chats, 'i dead' R>Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. R> The sun rises illuminating the morning mist rising from the swamp. The sky is hidden by clouds making this area damp and chill. Saving Ainaran. R HP:Scratched>Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. R HP:Scratched>Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. A slimy round fungus grows on a tree here. A slimy round fungus grows on a tree here. A fetid black fungus grows here, covering the ground. A fetid black fungus grows here, covering the ground. R HP:Scratched> Trace chats, 'weeee....dead again' R HP:Scratched>w s A fetid black fungus attacks YOU! You deflect a fetid black fungus's attack. You cannot fathom a fetid black fungus's mind. No way! You're fighting for your life! R HP:Scratched, a fetid black fungus:in top shape>No way! You're fighting for your life! R HP:Scratched, a fetid black fungus:in top shape> Nyven chats, 'fuck this i'm just helping the darkies' R HP:Scratched, a fetid black fungus:in top shape>f You flee head over heels. Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. R HP:Scratched>s A Rise in the Swamp Exits are: N E You are on a small mound in the swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see dry ground. To the north the swamp continues. Snow lies upon the ground. A chalky white fungus grows out of the muck here. R HP:Scratched>e Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. R HP:Scratched>dismount You stop riding a horse. A horse starts following you. d HP:Scratched>Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) HP:Scratched>close muckyhole Ok. k hazy set tac def HP:Scratched>You force your Will against a hazy wraith's learning! HP:Scratched Mind:in top shape, a hazy wraith:barely retarded> A hazy wraith tries its Will against your mind, but loses control! HP:Scratched Mind:in top shape, a hazy wraith:slightly weakened>You are now employing defensive tactics. HP:Scratched Mind:in top shape, a hazy wraith:slightly weakened> You couldn't reach its mind. HP:Scratched Mind:in top shape, a hazy wraith:slightly weakened> You force your Will against a hazy wraith's dexterity! HP:Scratched Mind:in top shape, a hazy wraith:slightly clumsy> a hazy wraith forces its Will against your will! HP:Scratched Mind:barely dispirited, a hazy wraith:slightly clumsy>who You force your Will against a hazy wraith's will! HP:Scratched Mind:barely dispirited, a hazy wraith:slightly clumsy>A hazy wraith tries its Will against your mind, but you resist! Players ------- [--- Hum] Azalea the Human [--- Hum] Nyven the Human [ 12 Hum] Soi the Human [ 7 Hob] Trace the Hobbit [ 6 Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Scratched Mind:barely dispirited, a hazy wraith:slightly clumsy>ci A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:barely dispirited, a hazy wraith:slightly clumsy> You force your Will against a hazy wraith's constitution! HP:Scratched Mind:barely dispirited, a hazy wraith:slightly sickly>You start to concentrate. -\ A hazy wraith tries its Will against your mind, but loses control! |/- a hazy wraith forces its Will against your dexterity! You could not concentrate anymore! HP:Healthy Mind:barely clumsy, a hazy wraith:slightly sickly> You force your Will against a hazy wraith's constitution! HP:Healthy Mind:barely clumsy, a hazy wraith:somewhat sickly>sc A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:barely clumsy, a hazy wraith:somewhat sickly>You have 172/172 hit, 57/57 stamina, 131/146 moves, 86 spirit. OB: 48, DB: 24, PB: 94, Speed: 21, Gold: 1, XP Needed: 10K. HP:Healthy Mind:barely clumsy, a hazy wraith:somewhat sickly> a hazy wraith forces its Will against your intelligence! You force your Will against a hazy wraith's will! HP:Healthy Mind:slightly duped, a hazy wraith:somewhat sickly>chat I gonna level dammit a hazy wraith forces its Will against your constitution! HP:Healthy Mind:slightly sickly, a hazy wraith:somewhat sickly> a hazy wraith forces its Will against your will! You force your Will against a hazy wraith's constitution! HP:Healthy Mind:slightly sickly, a hazy wraith:somewhat sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:slightly sickly, a hazy wraith:somewhat sickly>You chat, 'I gonna level dammit' HP:Healthy Mind:slightly sickly, a hazy wraith:somewhat sickly> A hazy wraith tries its Will against your mind, but loses control! You force your Will against a hazy wraith's strength! HP:Healthy Mind:slightly sickly, a hazy wraith:somewhat sickly> a hazy wraith forces its Will against your concentration! HP:Healthy Mind:slightly sickly, a hazy wraith:somewhat sickly> a hazy wraith forces its Will against your constitution! You force your Will against a hazy wraith's concentration! Trace tells you 'you ok?'. HP:Healthy Mind:somewhat sickly, a hazy wraith:somewhat sickly> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat sickly, a hazy wraith:somewhat sickly> You force your Will against a hazy wraith's concentration! HP:Healthy Mind:somewhat sickly, a hazy wraith:somewhat sickly> a hazy wraith forces its Will against your learning! A hazy wraith tries its Will against your mind, but you resist! Nyven tells you 'can we log imms on here?'. HP:Healthy Mind:somewhat sickly, a hazy wraith:somewhat sickly>tell trace nod You force your Will against a hazy wraith's constitution! tell nyven shake HP:Healthy Mind:somewhat sickly, a hazy wraith:quite sickly>You tell Trace 'nod' HP:Healthy Mind:somewhat sickly, a hazy wraith:quite sickly> A hazy wraith tries its Will against your mind, but you resist! A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat sickly, a hazy wraith:quite sickly> You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:somewhat sickly, a hazy wraith:quite sickly> A hazy wraith tries its Will against your mind, but you resist! A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a hazy wraith:quite sickly> Trace chats, 'blah...they spammed us' HP:Healthy Mind:somewhat sickly, a hazy wraith:quite sickly> You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:somewhat sickly, a hazy wraith:quite sickly>A hazy wraith tries its Will against your mind, but loses control! A hazy wraith tries its Will against your mind, but you resist! You tell Nyven 'shake' HP:Healthy Mind:somewhat sickly, a hazy wraith:quite sickly> You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:somewhat sickly, a hazy wraith:quite sickly> a hazy wraith forces its Will against your intelligence! A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a hazy wraith:quite sickly> You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:somewhat sickly, a hazy wraith:quite sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a hazy wraith:quite sickly> You force your Will against a hazy wraith's learning! tell nyven do we have em? ;-( HP:Healthy Mind:somewhat sickly, a hazy wraith:quite sickly> A hazy wraith tries its Will against your mind, but loses control! A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a hazy wraith:quite sickly>Nyven tells you 'sucks'. You tell Nyven 'do we have em? ;-(' HP:Healthy Mind:somewhat sickly, a hazy wraith:quite sickly> You force your Will against a hazy wraith's concentration! HP:Healthy Mind:somewhat sickly, a hazy wraith:quite sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a hazy wraith:quite sickly> a hazy wraith forces its Will against your intelligence! HP:Healthy Mind:somewhat duped, a hazy wraith:quite sickly> You force your Will against a hazy wraith's learning! HP:Healthy Mind:somewhat duped, a hazy wraith:quite sickly> a hazy wraith forces its Will against your concentration! HP:Healthy Mind:somewhat duped, a hazy wraith:quite sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat duped, a hazy wraith:quite sickly>rep nod You force your Will against a hazy wraith's concentration! HP:Healthy Mind:somewhat duped, a hazy wraith:quite sickly>set tac def who a hazy wraith forces its Will against your will! HP:Healthy Mind:somewhat duped, a hazy wraith:quite sickly>You tell Nyven 'nod' HP:Scratched Mind:somewhat duped, a hazy wraith:quite sickly> A hazy wraith tries its Will against your mind, but loses control! HP:Scratched Mind:somewhat duped, a hazy wraith:quite sickly>You are now employing defensive tactics. HP:Scratched Mind:somewhat duped, a hazy wraith:quite sickly> You force your Will against a hazy wraith's strength! HP:Scratched Mind:somewhat duped, a hazy wraith:quite sickly>A hazy wraith tries its Will against your mind, but loses control! Trace chats, 'why dont the juggler attack them?' Players ------- [--- Hum] Azalea the Human [--- Hum] Nyven the Human [ 12 Hum] Soi the Human [ 7 Hob] Trace the Hobbit [ 6 Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Scratched Mind:somewhat duped, a hazy wraith:quite sickly> a hazy wraith forces its Will against your constitution! HP:Healthy Mind:somewhat sickly, a hazy wraith:quite sickly> You force your Will against a hazy wraith's will! HP:Healthy Mind:somewhat sickly, a hazy wraith:quite sickly> a hazy wraith forces its Will against your concentration! HP:Healthy Mind:somewhat sickly, a hazy wraith:quite sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a hazy wraith:quite sickly> You force your Will against a hazy wraith's learning! HP:Healthy Mind:somewhat sickly, a hazy wraith:quite retarded> a hazy wraith forces its Will against your learning! HP:Healthy Mind:somewhat sickly, a hazy wraith:quite retarded> a hazy wraith forces its Will against your learning! HP:Healthy Mind:somewhat sickly, a hazy wraith:quite retarded> You force your Will against a hazy wraith's constitution! HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly>chat he not that aggy A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly> You couldn't reach its mind. HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly>You chat, 'he not that aggy' HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly> You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly> a hazy wraith forces its Will against your learning! HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly>op muckyhole You force your Will against a hazy wraith's strength! HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly>exa u A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly>Ok. HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly>To the up you see: Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. The muckyhole is open. HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly> You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly> a hazy wraith forces its Will against your concentration! HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly>where A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly> a hazy wraith forces its Will against your concentration! HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly>You force your Will against a hazy wraith's will! Players in your Zone -------------------- Ainaran - Inside the Swampy Hill HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly> Trace chats, 'thats bullshit' HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly> A hazy wraith tries its Will against your mind, but you resist! You force your Will against a hazy wraith's concentration! chat I know chat tried to talk with seraph HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly> You force your Will against a hazy wraith's strength! HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly>You chat, 'I know' HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly> a hazy wraith forces its Will against your will! HP:Healthy Mind:somewhat sickly, a hazy wraith:seriously sickly> You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:somewhat sickly, a hazy wraith:strongly clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a hazy wraith:strongly clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a hazy wraith:strongly clumsy> You couldn't reach its mind. HP:Healthy Mind:somewhat sickly, a hazy wraith:strongly clumsy> a hazy wraith forces its Will against your intelligence! HP:Healthy Mind:somewhat duped, a hazy wraith:strongly clumsy>You chat, 'tried to talk with seraph' HP:Healthy Mind:somewhat duped, a hazy wraith:strongly clumsy> a hazy wraith forces its Will against your dexterity! HP:Healthy Mind:somewhat duped, a hazy wraith:strongly clumsy> You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:somewhat duped, a hazy wraith:strongly clumsy>chat but no a hazy wraith forces its Will against your constitution! HP:Healthy Mind:somewhat duped, a hazy wraith:strongly clumsy>You chat, 'but no' HP:Healthy Mind:somewhat duped, a hazy wraith:strongly clumsy> a hazy wraith forces its Will against your will! HP:Healthy Mind:somewhat duped, a hazy wraith:strongly clumsy> You couldn't reach its mind. HP:Healthy Mind:somewhat duped, a hazy wraith:strongly clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat duped, a hazy wraith:strongly clumsy>set tac def a hazy wraith forces its Will against your intelligence! Valian chats, 'i need a regen here' HP:Healthy Mind:quite duped, a hazy wraith:strongly clumsy> You force your Will against a hazy wraith's constitution! HP:Healthy Mind:quite duped, a hazy wraith:strongly sickly> a hazy wraith forces its Will against your dexterity! HP:Healthy Mind:quite duped, a hazy wraith:strongly sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:quite duped, a hazy wraith:strongly sickly> You couldn't reach its mind. HP:Healthy Mind:quite duped, a hazy wraith:strongly sickly> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:quite duped, a hazy wraith:strongly sickly> a hazy wraith forces its Will against your learning! HP:Healthy Mind:quite duped, a hazy wraith:strongly sickly> You force your Will against a hazy wraith's constitution! HP:Healthy Mind:quite duped, a hazy wraith:strongly sickly>You are now employing defensive tactics. HP:Healthy Mind:quite duped, a hazy wraith:strongly sickly> a hazy wraith forces its Will against your concentration! HP:Healthy Mind:quite duped, a hazy wraith:strongly sickly> A hazy wraith tries its Will against your mind, but you resist! You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:quite duped, a hazy wraith:strongly sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:quite duped, a hazy wraith:strongly sickly> A hazy wraith tries its Will against your mind, but you resist! You force your Will against a hazy wraith's constitution! HP:Healthy Mind:quite duped, a hazy wraith:horribly sickly> a hazy wraith forces its Will against your concentration! HP:Healthy Mind:quite duped, a hazy wraith:horribly sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:quite duped, a hazy wraith:horribly sickly> You force your Will against a hazy wraith's learning! HP:Healthy Mind:quite duped, a hazy wraith:horribly sickly> a hazy wraith forces its Will against your intelligence! HP:Healthy Mind:seriously duped, a hazy wraith:horribly sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:seriously duped, a hazy wraith:horribly sickly> You force your Will against a hazy wraith's concentration! HP:Healthy Mind:seriously duped, a hazy wraith:horribly sickly>chat don't disconnect... a hazy wraith forces its Will against your will! HP:Healthy Mind:seriously duped, a hazy wraith:horribly sickly>You chat, 'don't disconnect...' chat please HP:Healthy Mind:seriously duped, a hazy wraith:horribly sickly> A hazy wraith tries its Will against your mind, but loses control! You force your Will against a hazy wraith's concentration! HP:Healthy Mind:seriously duped, a hazy wraith:horribly sickly> a hazy wraith forces its Will against your constitution! HP:Healthy Mind:seriously duped, a hazy wraith:horribly sickly>You chat, 'please' HP:Healthy Mind:seriously duped, a hazy wraith:horribly sickly> You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:seriously duped, a hazy wraith:horribly sickly> a hazy wraith forces its Will against your intelligence! PANIC! You couldn't escape! A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:strongly duped, a hazy wraith:horribly sickly>FLEE You flee head over heels. Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. >cr You start to concentrate. -\|/-\who Ok. You try to revive Ainaran. >Players ------- [--- Hum] Azalea the Human [--- Hum] Nyven the Human [ 12 Hum] Soi the Human [ 7 Hob] Trace the Hobbit [ 6 Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >chat lag is horrid enough Rain falls heavily on the fields. chat if you find yourself freezing, don't disconnect cr HP:Scratched S:Surging>You chat, 'lag is horrid enough' HP:Scratched S:Surging> Trace chats, 'you ok ainaran?' HP:Scratched S:Surging>You chat, 'if you find yourself freezing, don't disconnect' HP:Scratched>You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. HP:Scratched>chat such as my self right now set tac def You chat, 'such as my self right now' l HP:Scratched>You are now employing defensive tactics. HP:Scratched>Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. A horse is here, gazing at you. HP:Scratched>chat nod You chat, 'nod' HP:Scratched>chat just freezing You chat, 'just freezing' cr HP:Scratched>You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. HP:Scratched>d k hazy Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) HP:Scratched>Your mind is not ready yet. HP:Scratched> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:quite duped, a hazy wraith:slightly sickly> a hazy wraith forces its Will against your concentration! HP:Scratched S:Surging Mind:quite duped, a hazy wraith:slightly sickly>f You force your Will against a hazy wraith's learning! HP:Scratched S:Surging Mind:quite duped, a hazy wraith:slightly retarded>You flee head over heels. Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. HP:Scratched S:Surging>d k hazy Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. HP:Scratched S:Surging>You couldn't reach its mind. HP:Scratched S:Surging Mind:quite duped, a hazy wraith:strongly sickly>k hazy Your mind is not ready yet. HP:Scratched S:Surging Mind:quite duped, a hazy wraith:strongly sickly> You force your Will against a hazy wraith's learning! HP:Scratched S:Surging Mind:quite duped, a hazy wraith:strongly sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:quite duped, a hazy wraith:strongly sickly>set tac def who You are now employing defensive tactics. HP:Scratched S:Surging Mind:quite duped, a hazy wraith:strongly sickly>A hazy wraith tries its Will against your mind, but you resist! You force your Will against a hazy wraith's dexterity! Players ------- [--- Hum] Azalea the Human [--- Hum] Nyven the Human [ 12 Hum] Soi the Human [ 7 Hob] Trace the Hobbit [ 6 Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Scratched S:Surging Mind:quite duped, a hazy wraith:horribly clumsy> A hazy wraith tries its Will against your mind, but loses control! You force your Will against a hazy wraith's will! HP:Scratched S:Surging Mind:quite duped, a hazy wraith:horribly clumsy> You force your Will against a hazy wraith's intelligence! HP:Scratched Mind:quite duped, a hazy wraith:horribly clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:quite duped, a hazy wraith:horribly clumsy> You couldn't reach its mind. HP:Scratched Mind:quite duped, a hazy wraith:horribly clumsy> a hazy wraith forces its Will against your will! HP:Scratched Mind:quite duped, a hazy wraith:horribly clumsy> You force your Will against a hazy wraith's learning! HP:Scratched Mind:quite duped, a hazy wraith:horribly clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:quite duped, a hazy wraith:horribly clumsy> You force your Will against a hazy wraith's strength! HP:Scratched Mind:somewhat duped, a hazy wraith:strongly clumsy> A hazy wraith tries its Will against your mind, but loses control! HP:Scratched Mind:somewhat duped, a hazy wraith:horribly duped> You force your Will against a hazy wraith's will! sc HP:Scratched Mind:somewhat duped, a hazy wraith:horribly duped>You have 144/154 hit, 54/54 stamina, 129/143 moves, 84 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 10K. HP:Scratched Mind:somewhat duped, a hazy wraith:horribly duped> You force your Will against a hazy wraith's dexterity! Your spirit increases by 15. You receive your share of experience -- 2608 points. Saving Ainaran. A hazy wraith vanishes into thin air. HP:Scratched>sc k hazy You have 146/155 hit, 54/54 stamina, 130/143 moves, 99 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 7K. HP:Scratched>You force your Will against a hazy wraith's dexterity! HP:Scratched Mind:somewhat duped, a hazy wraith:barely retarded> a hazy wraith forces its Will against your learning! HP:Scratched Mind:somewhat duped, a hazy wraith:barely retarded> You force your Will against a hazy wraith's dexterity! HP:Scratched Mind:somewhat duped, a hazy wraith:somewhat clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat duped, a hazy wraith:somewhat clumsy>chat 7K tnl guys who You force your Will against a hazy wraith's learning! You chat, '7K tnl guys' HP:Scratched Mind:somewhat duped, a hazy wraith:somewhat clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat duped, a hazy wraith:somewhat clumsy>Players ------- [--- Hum] Azalea the Human [--- Hum] Nyven the Human [ 12 Hum] Soi the Human [ 7 Hob] Trace the Hobbit [ 6 Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Scratched Mind:somewhat duped, a hazy wraith:somewhat clumsy> You force your Will against a hazy wraith's dexterity! HP:Scratched Mind:somewhat duped, a hazy wraith:somewhat clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat duped, a hazy wraith:somewhat clumsy> You couldn't reach its mind. HP:Scratched Mind:somewhat duped, a hazy wraith:somewhat clumsy> a hazy wraith forces its Will against your constitution! HP:Scratched Mind:somewhat duped, a hazy wraith:somewhat clumsy> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:somewhat duped, a hazy wraith:somewhat clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat duped, a hazy wraith:somewhat clumsy> You force your Will against a hazy wraith's dexterity! HP:Scratched Mind:somewhat duped, a hazy wraith:quite clumsy> A hazy wraith tries its Will against your mind, but loses control! HP:Scratched Mind:somewhat duped, a hazy wraith:quite clumsy>set tac def who You force your Will against a hazy wraith's dexterity! HP:Scratched Mind:somewhat duped, a hazy wraith:quite clumsy>a hazy wraith forces its Will against your constitution! You are now employing defensive tactics. HP:Healthy Mind:seriously sickly, a hazy wraith:quite clumsy>Players ------- [--- Hum] Azalea the Human [--- Hum] Nyven the Human [ 12 Hum] Soi the Human (sleeping) [ 7 Hob] Trace the Hobbit [ 6 Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Healthy Mind:seriously sickly, a hazy wraith:quite clumsy> You couldn't reach its mind. HP:Healthy Mind:seriously sickly, a hazy wraith:quite clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:seriously sickly, a hazy wraith:quite clumsy> You force your Will against a hazy wraith's concentration! HP:Healthy Mind:seriously sickly, a hazy wraith:quite clumsy> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:seriously sickly, a hazy wraith:quite clumsy> You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:seriously sickly, a hazy wraith:seriously clumsy> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:seriously sickly, a hazy wraith:seriously clumsy> You force your Will against a hazy wraith's concentration! HP:Healthy Mind:seriously sickly, a hazy wraith:seriously clumsy>stat Your fatigue is 0; Your willpower is 41; Your statistics are Str: 16/16, Int: 5/ 8, Wil: 19/19, Dex: 18/18, Con: 5/11, Lea: 15/16. HP:Healthy Mind:seriously sickly, a hazy wraith:seriously clumsy> You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:seriously sickly, a hazy wraith:seriously clumsy>conc You start focusing your mind. a hazy wraith forces its Will against your concentration! A hazy wraith tries its Will against your mind, but you resist! a hazy wraith forces its Will against your concentration! A hazy wraith tries its Will against your mind, but you resist! You attack with extra will power! (1) HP:Healthy Mind:seriously sickly, a hazy wraith:seriously clumsy> You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:seriously sickly, a hazy wraith:strongly clumsy>HP:Healthy Mind:seriously sickly, a hazy wraith:strongly clumsy> A hazy wraith tries its Will against your mind, but you resist! sc HP:Healthy Mind:seriously sickly, a hazy wraith:strongly clumsy> You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:seriously sickly, a hazy wraith:strongly clumsy>You have 136/136 hit, 54/54 stamina, 126/140 moves, 104 spirit. conc OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 7K. HP:Healthy Mind:seriously sickly, a hazy wraith:strongly clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:seriously sickly, a hazy wraith:strongly clumsy> You couldn't reach its mind. HP:Healthy Mind:seriously sickly, a hazy wraith:strongly clumsy>You start focusing your mind. A hazy wraith tries its Will against your mind, but you resist! A hazy wraith tries its Will against your mind, but loses control! a hazy wraith forces its Will against your intelligence! You attack with extra will power! (3) HP:Healthy Mind:seriously sickly, a hazy wraith:strongly clumsy> You force your Will against a hazy wraith's constitution! HP:Healthy Mind:seriously sickly, a hazy wraith:strongly clumsy>A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:seriously sickly, a hazy wraith:strongly clumsy> You force your Will against a hazy wraith's strength! stat HP:Healthy Mind:seriously sickly, a hazy wraith:strongly clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:seriously sickly, a hazy wraith:strongly clumsy>who Nyven chats, 'testuruk got me again... i'm quitting... have a good one ainaran.. kick ass and take names... gotta go lay heavy on the ganjabeast : > peace out' Your fatigue is 0; Your willpower is 41; Your statistics are Str: 16/16, Int: 4/ 8, Wil: 19/19, Dex: 18/18, Con: 5/11, Lea: 15/16. HP:Healthy Mind:seriously sickly, a hazy wraith:strongly clumsy>You force your Will against a hazy wraith's concentration! Players ------- [--- Hum] Azalea the Human [--- Hum] Nyven the Human [ 12 Hum] Soi the Human (sleeping) [ 7 Hob] Trace the Hobbit [ 6 Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Healthy Mind:seriously sickly, a hazy wraith:strongly clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:seriously sickly, a hazy wraith:strongly clumsy> You force your Will against a hazy wraith's strength! HP:Healthy Mind:seriously sickly, a hazy wraith:strongly clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:seriously sickly, a hazy wraith:strongly clumsy> Trace tells you 'we need to reeq so we can level.....you aboyt leveled?'. HP:Healthy Mind:seriously sickly, a hazy wraith:strongly clumsy> You force your Will against a hazy wraith's learning! HP:Healthy Mind:seriously sickly, a hazy wraith:strongly clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:seriously sickly, a hazy wraith:strongly clumsy> You force your Will against a hazy wraith's strength! chat wave HP:Scratched Mind:quite sickly, a hazy wraith:seriously clumsy>A hazy wraith tries its Will against your mind, but you resist! You chat, 'wave' HP:Scratched Mind:quite sickly, a hazy wraith:seriously clumsy> You force your Will against a hazy wraith's constitution! HP:Scratched Mind:quite sickly, a hazy wraith:seriously clumsy> A hazy wraith tries its Will against your mind, but loses control! HP:Scratched Mind:quite sickly, a hazy wraith:seriously clumsy> You force your Will against a hazy wraith's intelligence! HP:Scratched Mind:quite sickly, a hazy wraith:seriously clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:quite sickly, a hazy wraith:seriously clumsy> You force your Will against a hazy wraith's learning! HP:Scratched Mind:quite sickly, a hazy wraith:seriously clumsy>tell trace soon You tell Trace 'soon' HP:Scratched Mind:quite sickly, a hazy wraith:seriously clumsy> You couldn't reach its mind. HP:Scratched Mind:quite sickly, a hazy wraith:seriously clumsy>sc You have 138/142 hit, 54/54 stamina, 131/141 moves, 106 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 7K. HP:Scratched Mind:quite sickly, a hazy wraith:seriously clumsy> a hazy wraith forces its Will against your concentration! HP:Scratched Mind:quite sickly, a hazy wraith:seriously clumsy> You force your Will against a hazy wraith's dexterity! HP:Scratched Mind:quite sickly, a hazy wraith:strongly clumsy>tell trace 7k a hazy wraith forces its Will against your concentration! HP:Scratched Mind:quite sickly, a hazy wraith:strongly clumsy> Trace tells you 'sweet'. HP:Scratched Mind:quite sickly, a hazy wraith:strongly clumsy>You tell Trace '7k' HP:Scratched Mind:quite sickly, a hazy wraith:strongly clumsy> You try your Will against a hazy wraith's mind, but it resists! HP:Scratched Mind:quite sickly, a hazy wraith:strongly clumsy>set tac def who You are now employing defensive tactics. HP:Scratched Mind:quite sickly, a hazy wraith:strongly clumsy> You couldn't reach its mind. HP:Scratched Mind:quite sickly, a hazy wraith:strongly clumsy>Players ------- [--- Hum] Azalea the Human [ 12 Hum] Soi the Human [ 7 Hob] Trace the Hobbit [ 6 Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Scratched Mind:quite sickly, a hazy wraith:strongly clumsy> a hazy wraith forces its Will against your constitution! HP:Healthy Mind:seriously sickly, a hazy wraith:strongly clumsy> Trace tells you 'nod'. HP:Healthy Mind:seriously sickly, a hazy wraith:strongly clumsy> You couldn't reach its mind. HP:Healthy Mind:seriously sickly, a hazy wraith:strongly clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:seriously sickly, a hazy wraith:strongly clumsy>l Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy wraith (shadow) is here, fighting YOU! A horse is here, gazing at you. HP:Healthy Mind:seriously sickly, a hazy wraith:strongly clumsy> You force your Will against a hazy wraith's learning! HP:Healthy Mind:seriously sickly, a hazy wraith:strongly clumsy> a hazy wraith forces its Will against your dexterity! HP:Healthy Mind:seriously sickly, a hazy wraith:strongly clumsy>f You flee head over heels. Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Snow lies upon the ground. cr > Trace tells you '22k'. >You start to concentrate. - Valian narrates, 'got killed by ashburz' \|/-stat who \ Ok. You try to revive Ainaran. >Your fatigue is 3; Your willpower is 41; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 17/18, Con: 5/11, Lea: 16/16. >Players ------- [--- Hum] Azalea the Human [ 12 Hum] Soi the Human [ 7 Hob] Trace the Hobbit [ 6 Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. >nar mutter You narrate, 'mutter' stat >Your fatigue is 1; Your willpower is 41; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 17/18, Con: 5/11, Lea: 16/16. cr >You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. Your spell does no good to him. >cr You start to concentrate. -\|/-\ You lost your concentration! >cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. >stat who Your fatigue is 0; Your willpower is 41; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 18/18, Con: 6/11, Lea: 16/16. diag ainaran >Players ------- [--- Hum] Azalea the Human [ 12 Hum] Soi the Human [ 7 Hob] Trace the Hobbit [ 6 Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. >stat Ainaran looks healthy. Ainaran is quite sickly. Ainaran is affected by: infravision (long) anger (short) He is very perceptive to the Wraith-world. >Your fatigue is 0; Your willpower is 41; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 18/18, Con: 6/11, Lea: 16/16. cr >You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. > Rain falls heavily on the fields. HP:Bruised S:Surging>stat eq who Your fatigue is 0; Your willpower is 41; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 18/18, Con: 9/11, Lea: 16/16. HP:Bruised S:Surging>You are using: a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a loose, white cotton tunic an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of an uruk lieutenant stat HP:Bruised S:Surging>Players ------- [--- Hum] Azalea the Human [ 12 Hum] Soi the Human [ 7 Hob] Trace the Hobbit [ 6 Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Bruised S:Surging>Your fatigue is 0; Your willpower is 41; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 18/18, Con: 9/11, Lea: 16/16. HP:Bruised S:Surging>cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. Your spell does no good to him. HP:Bruised S:Surging>stat d Your fatigue is 0; Your willpower is 41; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 18/18, Con: 9/11, Lea: 16/16. HP:Bruised S:Surging>Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. k hazy HP:Bruised S:Surging>You force your Will against a hazy wraith's constitution! HP:Bruised S:Surging Mind:slightly sickly, a hazy wraith:seriously clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Bruised S:Surging Mind:slightly sickly, a hazy wraith:seriously clumsy>set tac def eq You force your Will against a hazy wraith's concentration! HP:Bruised Mind:slightly sickly, a hazy wraith:seriously clumsy>You are now employing defensive tactics. HP:Bruised Mind:slightly sickly, a hazy wraith:seriously clumsy>You are using: a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a loose, white cotton tunic an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of an uruk lieutenant HP:Bruised Mind:slightly sickly, a hazy wraith:seriously clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Bruised Mind:slightly sickly, a hazy wraith:seriously clumsy>wear silver You couldn't reach its mind. HP:Bruised Mind:slightly sickly, a hazy wraith:seriously clumsy> a hazy wraith forces its Will against your learning! HP:Bruised Mind:slightly sickly, a hazy wraith:seriously clumsy>You wear a silver circlet on your head. HP:Bruised Mind:slightly sickly, a hazy wraith:seriously clumsy> You force your Will against a hazy wraith's intelligence! HP:Bruised Mind:slightly sickly, a hazy wraith:seriously clumsy>eq A hazy wraith tries its Will against your mind, but you resist! HP:Bruised Mind:slightly sickly, a hazy wraith:seriously clumsy>You are using: a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a loose, white cotton tunic a silver circlet..It glows blue! an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of an uruk lieutenant HP:Bruised Mind:slightly sickly, a hazy wraith:seriously clumsy>sigh You force your Will against a hazy wraith's dexterity! HP:Bruised Mind:slightly sickly, a hazy wraith:strongly clumsy>You sigh. HP:Bruised Mind:slightly sickly, a hazy wraith:strongly clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Bruised Mind:slightly sickly, a hazy wraith:strongly clumsy> You force your Will against a hazy wraith's will! diag ainaran HP:Bruised Mind:slightly sickly, a hazy wraith:strongly clumsy>A hazy wraith tries its Will against your mind, but loses control! Ainaran has some bruises. Ainaran is slightly sickly. Ainaran is affected by: infravision (long) anger (short) He is one with the Wraith-world! HP:Bruised Mind:slightly sickly, a hazy wraith:strongly clumsy>'no wonder You force your Will against a hazy wraith's concentration! You say 'no wonder' HP:Bruised Mind:slightly sickly, a hazy wraith:strongly clumsy> a hazy wraith forces its Will against your concentration! HP:Bruised Mind:slightly sickly, a hazy wraith:strongly clumsy> You force your Will against a hazy wraith's constitution! HP:Bruised Mind:slightly sickly, a hazy wraith:strongly clumsy> a hazy wraith forces its Will against your concentration! HP:Bruised Mind:slightly sickly, a hazy wraith:strongly clumsy> You force your Will against a hazy wraith's intelligence! HP:Bruised Mind:slightly sickly, a hazy wraith:strongly clumsy> A hazy wraith tries its Will against your mind, but loses control! HP:Bruised Mind:slightly sickly, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's strength! HP:Bruised Mind:slightly sickly, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but loses control! HP:Bruised Mind:slightly sickly, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's strength! HP:Bruised Mind:slightly sickly, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Bruised Mind:slightly sickly, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's concentration! HP:Bruised Mind:slightly sickly, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Bruised Mind:slightly sickly, a hazy wraith:strongly retarded>'I AM ONE WITH THE WRAITH WORLD! You force your Will against a hazy wraith's will! You say 'I AM ONE WITH THE WRAITH WORLD!' HP:Bruised Mind:slightly sickly, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but you resist! HP:Bruised Mind:slightly sickly, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's strength! who HP:Bruised Mind:slightly sickly, a hazy wraith:strongly weakened>Players ------- [--- Hum] Azalea the Human [ 12 Hum] Soi the Human [ 7 Hob] Trace the Hobbit [ 6 Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Bruised Mind:slightly sickly, a hazy wraith:strongly weakened> a hazy wraith forces its Will against your constitution! HP:Bruised Mind:somewhat sickly, a hazy wraith:strongly weakened> You force your Will against a hazy wraith's learning! HP:Bruised Mind:somewhat sickly, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but loses control! HP:Bruised Mind:somewhat sickly, a hazy wraith:strongly retarded> You try your Will against a hazy wraith's mind, but it resists! HP:Bruised Mind:somewhat sickly, a hazy wraith:strongly retarded>ci A hazy wraith tries its Will against your mind, but you resist! HP:Bruised Mind:somewhat sickly, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's will! HP:Bruised Mind:somewhat sickly, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but loses control! HP:Bruised Mind:somewhat sickly, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's dexterity! HP:Bruised Mind:somewhat sickly, a hazy wraith:strongly retarded>chat I lagging to hard to do tunnel ghost set tac def a hazy wraith forces its Will against your will! HP:Bruised Mind:somewhat sickly, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's concentration! HP:Bruised Mind:somewhat sickly, a hazy wraith:strongly retarded>You start to concentrate. -\|/- A hazy wraith tries its Will against your mind, but you resist! \ Ok. HP:Bruised Mind:somewhat sickly, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's dexterity! HP:Bruised Mind:somewhat sickly, a hazy wraith:horribly clumsy> A hazy wraith tries its Will against your mind, but loses control! Your spirit increases by 15. You receive your share of experience -- 2626 points. A hazy wraith vanishes into thin air. HP:Bruised>You chat, 'I lagging to hard to do tunnel ghost' HP:Bruised>HP:Bruised>HP:Bruised>You are now employing defensive tactics. HP:Bruised>sc You have 140/161 hit, 57/57 stamina, 135/144 moves, 107 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 5K. You are getting thirsty. who HP:Bruised>Players ------- [--- Hum] Azalea the Human [ 12 Hum] Soi the Human [ 7 Hob] Trace the Hobbit [ 6 Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Bruised>drink skin drink skin drink skin You drink the water. You don't feel thirsty any more. HP:Bruised>Your stomach can't contain anymore! HP:Bruised>Your stomach can't contain anymore! HP:Bruised>op runedslab It seems to be locked. HP:Bruised>un runedslab *click* HP:Bruised>op runedsalb Nothing here by that name. HP:Bruised>op runedslab Ok. w k grey HP:Bruised>Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) HP:Bruised>You force your Will against a grey spirit's learning! HP:Bruised Mind:slightly sickly, a grey spirit:slightly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Bruised Mind:slightly sickly, a grey spirit:slightly retarded> You force your Will against a grey spirit's will! HP:Bruised Mind:slightly sickly, a grey spirit:slightly retarded> A grey spirit tries its Will against your mind, but you resist! HP:Bruised Mind:slightly sickly, a grey spirit:slightly retarded> You force your Will against a grey spirit's learning! HP:Bruised Mind:slightly sickly, a grey spirit:somewhat retarded> A grey spirit tries its Will against your mind, but you resist! HP:Bruised Mind:slightly sickly, a grey spirit:somewhat retarded>sc You have 144/161 hit, 57/57 stamina, 141/144 moves, 107 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 5K. who HP:Bruised Mind:slightly sickly, a grey spirit:somewhat retarded> You force your Will against a grey spirit's concentration! HP:Bruised Mind:slightly sickly, a grey spirit:somewhat retarded>Players ------- [--- Hum] Azalea the Human [ 12 Hum] Soi the Human [ 7 Hob] Trace the Hobbit [ 6 Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Bruised Mind:slightly sickly, a grey spirit:somewhat retarded> A grey spirit tries its Will against your mind, but you resist! HP:Bruised Mind:slightly sickly, a grey spirit:somewhat retarded> A grey spirit tries its Will against your mind, but you resist! HP:Bruised Mind:slightly sickly, a grey spirit:somewhat retarded> You force your Will against a grey spirit's strength! HP:Bruised Mind:slightly sickly, a grey spirit:somewhat retarded> a grey spirit forces its Will against your constitution! A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat sickly, a grey spirit:somewhat retarded> You force your Will against a grey spirit's learning! Trace chats, 'they in stables' HP:Scratched Mind:somewhat sickly, a grey spirit:quite retarded>f A grey spirit tries its Will against your mind, but you resist! A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat sickly, a grey spirit:quite retarded>You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A twisted piece of wire has been abandoned here. HP:Scratched>chat keep em in town get wire put wire pack You chat, 'keep em in town' HP:Scratched>You get a twisted piece of wire. HP:Scratched>You put a twisted piece of wire in a backpack. HP:Scratched>sc You have 146/155 hit, 57/57 stamina, 131/143 moves, 109 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 5K. HP:Scratched> Trace chats, 'i cant...im to little yet' chat lead em to innkeepr HP:Scratched>You chat, 'lead em to innkeepr' HP:Scratched>stat Your fatigue is 0; Your willpower is 43; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 18/18, Con: 9/11, Lea: 16/16. HP:Scratched>cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. Your spell does no good to him. HP:Scratched>who Players ------- [--- Hum] Azalea the Human [ 12 Hum] Soi the Human [ 7 Hob] Trace the Hobbit [ 6 Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. sigh HP:Scratched>You sigh. mutter HP:Scratched>You mutter under you breath. w k grey HP:Scratched>Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) HP:Scratched>You force your Will against a grey spirit's constitution! HP:Scratched Mind:slightly sickly, a grey spirit:quite retarded> a grey spirit forces its Will against your constitution! HP:Scratched Mind:somewhat sickly, a grey spirit:quite retarded> You force your Will against a grey spirit's constitution! set tac def HP:Scratched Mind:somewhat sickly, a grey spirit:quite retarded> a grey spirit forces its Will against your concentration! HP:Scratched Mind:somewhat sickly, a grey spirit:quite retarded>You are now employing defensive tactics. HP:Scratched Mind:somewhat sickly, a grey spirit:quite retarded>sc You have 152/155 hit, 57/57 stamina, 130/143 moves, 107 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 5K. HP:Scratched Mind:somewhat sickly, a grey spirit:quite retarded> A grey spirit tries its Will against your mind, but loses control! HP:Scratched Mind:somewhat sickly, a grey spirit:quite retarded> You force your Will against a grey spirit's concentration! HP:Scratched Mind:somewhat sickly, a grey spirit:quite retarded> You force your Will against a grey spirit's intelligence! HP:Scratched Mind:somewhat sickly, a grey spirit:quite retarded> a grey spirit forces its Will against your will! HP:Scratched Mind:somewhat sickly, a grey spirit:quite retarded> You force your Will against a grey spirit's strength! HP:Scratched Mind:somewhat sickly, a grey spirit:quite retarded> A grey spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat sickly, a grey spirit:quite retarded> You force your Will against a grey spirit's constitution! HP:Scratched Mind:somewhat sickly, a grey spirit:quite sickly> a grey spirit forces its Will against your constitution! HP:Healthy Mind:somewhat sickly, a grey spirit:quite sickly>fame war You try your Will against a grey spirit's mind, but it resists! HP:Healthy Mind:somewhat sickly, a grey spirit:quite sickly> a grey spirit forces its Will against your strength! HP:Healthy Mind:somewhat sickly, a grey spirit:quite sickly>+---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Rusikas 6| Ankren 22| | Vanemuine 4| Eniumenav 18| | Scan 2| Drengist 17| | Imreas 1| Sakisur 15| | Testhobbit 1| Testuruk 14| | Soi 1| Naraat 7| | Ainaran 0| Ashburz 2| | Aggrippa 0| Anthre 0| | Bree 0| Draug 0| | Bitwize 0| Fnuffi 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 94| |Total fame for the forces of good: -92| +---------------------------------------------------+ |The Shadow's power falls over the land of Arda. | +---------------------------------------------------+ HP:Healthy Mind:somewhat sickly, a grey spirit:quite sickly>whois ashburz You force your Will against a grey spirit's strength! HP:Healthy Mind:somewhat sickly, a grey spirit:seriously weakened> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a grey spirit:seriously weakened>Ashburz the Uruk-Hai is a level 9 Uruk-Hai. HP:Healthy Mind:somewhat sickly, a grey spirit:seriously weakened> You force your Will against a grey spirit's strength! HP:Healthy Mind:somewhat sickly, a grey spirit:strongly weakened> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a grey spirit:strongly weakened>whois ankren Ankren is a level 7 Uruk-Hai. HP:Healthy Mind:somewhat sickly, a grey spirit:strongly weakened> You force your Will against a grey spirit's learning! HP:Healthy Mind:somewhat sickly, a grey spirit:strongly weakened> A grey spirit tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat sickly, a grey spirit:horribly weakened> You force your Will against a grey spirit's learning! HP:Healthy Mind:somewhat sickly, a grey spirit:horribly weakened> a grey spirit forces its Will against your learning! HP:Healthy Mind:somewhat sickly, a grey spirit:horribly weakened>fame ankren You force your Will against a grey spirit's dexterity! HP:Healthy Mind:somewhat sickly, a grey spirit:horribly weakened>a grey spirit forces its Will against your dexterity! On the 18th Day of Urime, Ankren killed Sesil. On the 1st Day of Hisime, Ankren killed Azalea. On the 2nd Day of Hisime, Ankren killed Sarlent. On the 6th Day of Hisime, Ankren killed Gangrel. On the 7th Day of Hisime, Ankren killed Azalea. On the 7th Day of Hisime, Ankren killed Gangrel. On the 19th Day of Urime, Ankren was slain by Taraan. On the 19th Day of Urime, Ankren was slain by Rusikas. On the 20th Day of Urime, Ankren was slain by Rusikas. On the 3rd Day of Hisime, Ankren was slain by Farrakahn. There were found 10 records about Ankren, total fame 22. HP:Healthy Mind:somewhat sickly, a grey spirit:horribly weakened>fame ashburz You force your Will against a grey spirit's dexterity! On the 14th Day of Urime, Ashburz killed Fullante. On the 18th Day of Urime, Ashburz killed Sesil. On the 19th Day of Ringare, Ashburz killed Nyven. On the 20th Day of Ringare, Ashburz killed Trace. On the 20th Day of Ringare, Ashburz killed Valian. On the 16th Day of Urime, Ashburz was slain by Soi. On the 16th Day of Urime, Ashburz was slain by Scan. On the 19th Day of Urime, Ashburz was slain by Rusikas. On the 25th Day of Narquelie, Ashburz was slain by Vanemuine. There were found 9 records about Ashburz, total fame 2. HP:Healthy Mind:somewhat sickly, a grey spirit:horribly weakened> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a grey spirit:horribly weakened> You force your Will against a grey spirit's dexterity! HP:Healthy Mind:somewhat sickly, a grey spirit:horribly weakened> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a grey spirit:horribly weakened> A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a grey spirit:horribly weakened> a tunnel ghost forces its Will against your constitution! You force your Will against a grey spirit's constitution! HP:Healthy Mind:quite sickly, a grey spirit:horribly weakened> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:quite sickly, a grey spirit:horribly weakened> Trace chats, 'weeeeee' HP:Healthy Mind:quite sickly, a grey spirit:horribly weakened> A tunnel ghost tries its Will against your mind, but you resist! You force your Will against a grey spirit's concentration! HP:Healthy Mind:quite sickly, a grey spirit:horribly weakened>chat ? a grey spirit forces its Will against your intelligence! HP:Healthy Mind:quite sickly, a grey spirit:horribly weakened>Trace chats, 'dead again' You chat, '?' HP:Healthy Mind:quite sickly, a grey spirit:horribly weakened> A tunnel ghost tries its Will against your mind, but you resist! You force your Will against a grey spirit's learning! HP:Healthy Mind:quite sickly, a grey spirit:horribly weakened> a grey spirit forces its Will against your strength! HP:Healthy Mind:quite sickly, a grey spirit:horribly weakened> A tunnel ghost tries its Will against your mind, but you resist! You force your Will against a grey spirit's strength! Your spirit increases by 11. You receive your share of experience -- 1257 points. A grey spirit vanishes into thin air. You turn to face your next enemy. HP:Healthy Mind:quite sickly, a tunnel ghost:in top shape>fame trace On the 20th Day of Ringare, Trace was slain by Drengist. On the 20th Day of Ringare, Trace was slain by Ashburz. On the 21st Day of Ringare, Trace was slain by Drengist. There were found 3 records about Trace, total fame -8. HP:Healthy Mind:quite sickly, a tunnel ghost:in top shape> a tunnel ghost forces its Will against your strength! You force your Will against a tunnel ghost's strength! HP:Healthy Mind:quite sickly, a tunnel ghost:slightly weakened>chat not good f You chat, 'not good' HP:Healthy Mind:quite sickly, a tunnel ghost:slightly weakened> a tunnel ghost forces its Will against your constitution! You force your Will against a tunnel ghost's constitution! HP:Healthy Mind:seriously sickly, a tunnel ghost:slightly sickly>PANIC! You couldn't escape! HP:Healthy Mind:seriously sickly, a tunnel ghost:slightly sickly> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:seriously sickly, a tunnel ghost:slightly sickly> A grey spirit tries its Will against your mind, but you resist! a tunnel ghost forces its Will against your intelligence! You force your Will against a tunnel ghost's will! HP:Healthy Mind:seriously sickly, a tunnel ghost:slightly sickly> Saving Ainaran. HP:Scratched S:Surging Mind:quite sickly, a tunnel ghost:barely sickly> a grey spirit forces its Will against your learning! a tunnel ghost forces its Will against your intelligence! You force your Will against a tunnel ghost's will! HP:Scratched Mind:quite sickly, a tunnel ghost:barely sickly>f PANIC! You couldn't escape! f HP:Scratched Mind:quite sickly, a tunnel ghost:barely sickly> A grey spirit tries its Will against your mind, but you resist! a tunnel ghost forces its Will against your strength! You try your Will against a tunnel ghost's mind, but it resists! HP:Scratched Mind:quite sickly, a tunnel ghost:barely sickly>You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. HP:Scratched>cr You start to concentrate. stat -\|/-u \Ok. You try to revive Ainaran. Your fatigue is 4; Your willpower is 43; Your statistics are Str: 13/16, Int: 6/ 8, Wil: 19/19, Dex: 18/18, Con: 8/11, Lea: 16/16. HP:Scratched>Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. sc HP:Scratched>You have 137/142 hit, 55/55 stamina, 126/141 moves, 115 spirit. OB: 45, DB: 23, PB: 92, Speed: 19, Gold: 1, XP Needed: 4K. HP:Scratched> Valian chats, 'we cannon fodder for them uruks ' HP:Scratched> Trace chats, 'if ya want me to keep em in town' cr HP:Scratched>You start to concentrate. -\|/-chat sigh \ Ok. You try to revive Ainaran. HP:Scratched>who You chat, 'sigh' HP:Scratched>Players ------- [--- Hum] Azalea the Human [ 12 Hum] Soi the Human [ 7 Hob] Trace the Hobbit [ 6 Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Scratched> Nyven chats, 'decided not to quit' HP:Scratched>chat 1 hour left :( You chat, '1 hour left :(' HP:Scratched>eq You are using: a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a loose, white cotton tunic a silver circlet..It glows blue! an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of an uruk lieutenant HP:Scratched>tell nyven A severed head of an uruk lieutenant Nyven chats, 'funny... in the last few seconds i had two login failures' HP:Scratched>You tell Nyven ' A severed head of an uruk lieutenant' HP:Scratched>l Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. A horse is here, gazing at you. HP:Scratched>cr You start to concentrate. -\|/stat -\ Ok. You try to revive Ainaran. >Your fatigue is 1; Your willpower is 43; Your statistics are Str: 16/16, Int: 6/ 8, Wil: 19/19, Dex: 18/18, Con: 10/11, Lea: 16/16. >cr Nyven chats, 'THAT'S FUCKING PECULIAR *stare*' >You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. Trace chats, 'someone tried to get in my char ott' >chat nod You chat, 'nod' who >Players ------- [--- Hum] Nyven the Human [--- Hum] Azalea the Human [ 12 Hum] Soi the Human [ 7 Hob] Trace the Hobbit [ 6 Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. >chat same here Trace chats, 'too rather' > Soi chats, 'mine too' >You chat, 'same here' >cr You start to concentrate. -\|/- Rain falls heavily on the fields. \ Ok. You try to revive Ainaran. Your spell does no good to him. HP:Bruised>stat Your fatigue is 0; Your willpower is 43; Your statistics are Str: 16/16, Int: 7/ 8, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 16/16. HP:Bruised> Nyven chats, 'someone played my char to level 3' HP:Bruised>chat players trying to hack our passwords cr You chat, 'players trying to hack our passwords' HP:Bruised>You start to concentrate. -l **KNOCK ON WOOD** \|/ Nyven chats, 'got me killed too' -\ Ok. You try to revive Ainaran. HP:Bruised>Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. A horse is here, gazing at you. HP:Bruised> Nyven chats, 'i got on at bruised and at level three and i thought... okay is this how everyone starts out?' HP:Bruised>Unrecognized command. HP:Bruised>HP:Bruised>HP:Bruised>stat Your fatigue is 0; Your willpower is 43; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 16/16. HP:Bruised>l Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. A horse is here, gazing at you. HP:Bruised>w k grey A Rise in the Swamp Exits are: N E You are on a small mound in the swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see dry ground. To the north the swamp continues. A chalky white fungus grows out of the muck here. HP:Bruised>Whom do you want to press? HP:Bruised>e d Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. HP:Bruised>Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) HP:Bruised> A hazy wraith tries its Will against your mind, but loses control! a hazy wraith forces its Will against your constitution! You force your Will against a hazy wraith's concentration! HP:Scratched S:Surging Mind:slightly sickly, a hazy wraith:slightly clumsy>u No way! You're fighting for your life! HP:Scratched S:Surging Mind:slightly sickly, a hazy wraith:slightly clumsy> A hazy wraith tries its Will against your mind, but loses control! HP:Scratched S:Surging Mind:slightly sickly, a hazy wraith:slightly clumsy> You force your Will against a hazy wraith's dexterity! sigh sc HP:Scratched S:Surging Mind:slightly sickly, a hazy wraith:somewhat clumsy> a hazy wraith forces its Will against your dexterity! HP:Scratched S:Surging Mind:slightly sickly, a hazy wraith:somewhat clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat clumsy> You force your Will against a hazy wraith's constitution! HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat clumsy>You sigh. HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat clumsy>You have 155/161 hit, 57/57 stamina, 131/144 moves, 99 spirit. OB: 48, DB: 24, PB: 94, Speed: 21, Gold: 1, XP Needed: 4K. HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat clumsy> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat clumsy> You force your Will against a hazy wraith's learning! HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat clumsy> a hazy wraith forces its Will against your intelligence! HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat clumsy>chat 4k left guys who A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat clumsy> You force your Will against a hazy wraith's strength! HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat clumsy> A hazy wraith tries its Will against your mind, but loses control! HP:Scratched Mind:slightly sickly, a hazy wraith:somewhat sickly>A hazy wraith tries its Will against your mind, but loses control! You chat, '4k left guys' HP:Scratched S:Surging Mind:barely sickly, a hazy wraith:somewhat sickly>You force your Will against a hazy wraith's constitution! Players ------- [ 6 Hum] Nyven the Human [--- Hum] Azalea the Human (AFK) [ 12 Hum] Soi the Human [ 7 Hob] Trace the Hobbit [ 6 Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Scratched S:Surging Mind:barely sickly, a hazy wraith:somewhat sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:barely sickly, a hazy wraith:somewhat sickly> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:barely sickly, a hazy wraith:somewhat sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:barely sickly, a hazy wraith:somewhat sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:barely sickly, a hazy wraith:somewhat sickly> You force your Will against a hazy wraith's strength! HP:Scratched Mind:barely sickly, a hazy wraith:somewhat sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:barely sickly, a hazy wraith:somewhat sickly> a hazy wraith forces its Will against your learning! HP:Scratched Mind:barely sickly, a hazy wraith:somewhat sickly> You try your Will against a hazy wraith's mind, but it resists! HP:Scratched Mind:barely sickly, a hazy wraith:somewhat sickly> a hazy wraith forces its Will against your will! HP:Scratched Mind:slightly dispirited, a hazy wraith:somewhat sickly> A hazy wraith tries its Will against your mind, but loses control! HP:Scratched Mind:slightly dispirited, a hazy wraith:somewhat sickly> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:slightly dispirited, a hazy wraith:somewhat sickly> a hazy wraith forces its Will against your will! HP:Scratched Mind:slightly dispirited, a hazy wraith:somewhat sickly> a hazy wraith forces its Will against your intelligence! HP:Scratched Mind:slightly dispirited, a hazy wraith:somewhat sickly> You force your Will against a hazy wraith's will! HP:Scratched Mind:slightly dispirited, a hazy wraith:somewhat sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:slightly dispirited, a hazy wraith:somewhat sickly> Nyven chats, 'uruk fighting juggler' HP:Scratched Mind:slightly dispirited, a hazy wraith:somewhat sickly> A hazy wraith tries its Will against your mind, but loses control! HP:Scratched Mind:slightly dispirited, a hazy wraith:somewhat sickly> You force your Will against a hazy wraith's intelligence! HP:Scratched Mind:slightly dispirited, a hazy wraith:somewhat sickly> a hazy wraith forces its Will against your intelligence! HP:Scratched Mind:somewhat duped, a hazy wraith:somewhat sickly>chat no way I get to 20 A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat duped, a hazy wraith:somewhat sickly> You force your Will against a hazy wraith's intelligence! Trace chats, 'they kill juggler' HP:Scratched Mind:somewhat duped, a hazy wraith:somewhat sickly>who a hazy wraith forces its Will against your constitution! You chat, 'no way I get to 20' HP:Scratched Mind:somewhat duped, a hazy wraith:somewhat sickly>Players ------- [ 6 Hum] Nyven the Human [--- Hum] Azalea the Human (AFK) [ 12 Hum] Soi the Human [ 7 Hob] Trace the Hobbit [ 6 Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Scratched Mind:somewhat duped, a hazy wraith:somewhat sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat duped, a hazy wraith:somewhat sickly> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:somewhat duped, a hazy wraith:somewhat sickly> A hazy wraith tries its Will against your mind, but loses control! HP:Scratched Mind:somewhat duped, a hazy wraith:somewhat sickly> You force your Will against a hazy wraith's constitution! HP:Scratched Mind:somewhat duped, a hazy wraith:quite sickly> A hazy wraith tries its Will against your mind, but loses control! a hazy wraith forces its Will against your strength! HP:Scratched Mind:somewhat duped, a hazy wraith:quite sickly> You force your Will against a hazy wraith's intelligence! HP:Scratched Mind:somewhat duped, a hazy wraith:quite sickly> A hazy wraith tries its Will against your mind, but you resist! A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat duped, a hazy wraith:quite sickly>cr ainaran You start to concentrate. -\ A hazy wraith tries its Will against your mind, but you resist! A hazy wraith tries its Will against your mind, but you resist! |/-\ Ok. You try to revive Ainaran. HP:Scratched Mind:slightly dispirited, a hazy wraith:quite sickly> A hazy wraith tries its Will against your mind, but you resist! a hazy wraith forces its Will against your intelligence! HP:Scratched Mind:somewhat duped, a hazy wraith:quite sickly>stat a hazy wraith forces its Will against your strength! a hazy wraith forces its Will against your concentration! HP:Scratched Mind:somewhat duped, a hazy wraith:quite sickly>Your fatigue is 1; Your willpower is 40; Your statistics are Str: 13/16, Int: 6/ 8, Wil: 16/19, Dex: 18/18, Con: 10/11, Lea: 16/16. HP:Scratched Mind:somewhat duped, a hazy wraith:quite sickly> a hazy wraith forces its Will against your strength! a hazy wraith forces its Will against your will! HP:Scratched Mind:somewhat duped, a hazy wraith:quite sickly> You force your Will against a hazy wraith's will! set tac def HP:Scratched Mind:somewhat duped, a hazy wraith:quite sickly> a hazy wraith forces its Will against your strength! A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat weakened, a hazy wraith:quite sickly>l You are now employing defensive tactics. HP:Scratched Mind:somewhat weakened, a hazy wraith:quite sickly>Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy wraith (shadow) is here, fighting YOU! A hazy wraith (shadow) is here, fighting YOU! A horse is here, gazing at you. HP:Scratched Mind:somewhat weakened, a hazy wraith:quite sickly> You force your Will against a hazy wraith's learning! HP:Scratched Mind:somewhat weakened, a hazy wraith:quite sickly>diag A hazy wraith tries its Will against your mind, but you resist! A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat weakened, a hazy wraith:quite sickly>f A hazy wraith looks healthy. A hazy wraith is quite sickly and somewhat clumsy. A hazy wraith has just arrived to this place. A hazy wraith is not affected by anything. It is one with the Wraith-world! HP:Scratched Mind:somewhat weakened, a hazy wraith:quite sickly> You force your Will against a hazy wraith's dexterity! HP:Scratched Mind:somewhat weakened, a hazy wraith:quite clumsy>You flee head over heels. Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. HP:Scratched>stat cr Your fatigue is 0; Your willpower is 39; Your statistics are Str: 11/16, Int: 6/ 8, Wil: 15/19, Dex: 18/18, Con: 10/11, Lea: 16/16. HP:Scratched>You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. HP:Scratched>who Players ------- [ 6 Hum] Nyven the Human [--- Hum] Azalea the Human (AFK) [ 12 Hum] Soi the Human [ 7 Hob] Trace the Hobbit [ 6 Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Scratched>sc You have 163/168 hit, 53/53 stamina, 133/145 moves, 95 spirit. OB: 44, DB: 22, PB: 92, Speed: 19, Gold: 1, XP Needed: 4K. You are getting hungry. HP:Scratched>rat rat er er There doesn't seem to be a rat in a large sack. HP:Scratched>i er er There doesn't seem to be a rat in a large sack. HP:Scratched>You eat a soldier ration. HP:Scratched>You don't seem to have any. HP:Scratched>You are carrying: a water skin a torch A severed head of an uruk lieutenant a large sack a large sack a twisted piece of wire an indigo pair of cotton pants an indigo pair of cotton gloves a twisted piece of wire a backpack HP:Scratched>You don't seem to have any. HP:Scratched>i Nyven tells you 'is there safe place outside outpost?'. You don't seem to have any. HP:Scratched>You are carrying: a water skin a torch A severed head of an uruk lieutenant a large sack a large sack a twisted piece of wire an indigo pair of cotton pants an indigo pair of cotton gloves a twisted piece of wire a backpack HP:Scratched>put head pack You put A severed head of an uruk lieutenant in a backpack. HP:Scratched>tell nyven not that I know of l Valian chats, 'and i have no eq to fight uruk with' HP:Scratched>You tell Nyven 'not that I know of' HP:Scratched>Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. A horse is here, gazing at you. HP:Scratched>tell nyven post is suppose to be Clouds race through the sky above the fields. You tell Nyven 'post is suppose to be' HP:Scratched S:Surging>d Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) HP:Scratched S:Surging>k hazy You force your Will against a hazy wraith's strength! HP:Scratched S:Surging Mind:slightly weakened, a hazy wraith:slightly weakened> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:slightly weakened, a hazy wraith:slightly weakened> Nyven tells you 'hrmph'. HP:Scratched S:Surging Mind:slightly weakened, a hazy wraith:slightly weakened> You try your Will against a hazy wraith's mind, but lose control! HP:Scratched S:Surging Mind:slightly weakened, a hazy wraith:slightly weakened> a hazy wraith forces its Will against your strength! HP:Scratched S:Surging Mind:somewhat weakened, a hazy wraith:slightly weakened> You force your Will against a hazy wraith's will! HP:Scratched S:Surging Mind:somewhat weakened, a hazy wraith:slightly dispirited>tell nyven nod, go to uruk caves :-) A hazy wraith tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:somewhat weakened, a hazy wraith:slightly dispirited> You force your Will against a hazy wraith's will! HP:Scratched Mind:somewhat weakened, a hazy wraith:somewhat dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat weakened, a hazy wraith:somewhat dispirited> You force your Will against a hazy wraith's will! HP:Scratched Mind:somewhat weakened, a hazy wraith:quite dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat weakened, a hazy wraith:quite dispirited>You tell Nyven 'nod, go to uruk caves :-)' HP:Scratched Mind:somewhat weakened, a hazy wraith:quite dispirited> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:somewhat weakened, a hazy wraith:quite dispirited> a hazy wraith forces its Will against your will! HP:Scratched Mind:somewhat weakened, a hazy wraith:quite dispirited> You force your Will against a hazy wraith's intelligence! HP:Scratched Mind:somewhat weakened, a hazy wraith:quite dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat weakened, a hazy wraith:quite dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat weakened, a hazy wraith:quite dispirited> a hazy wraith forces its Will against your learning! You force your Will against a hazy wraith's concentration! HP:Scratched Mind:somewhat weakened, a hazy wraith:quite dispirited> A hazy wraith tries its Will against your mind, but loses control! HP:Scratched Mind:somewhat weakened, a hazy wraith:quite dispirited> a hazy wraith forces its Will against your strength! You force your Will against a hazy wraith's will! HP:Scratched Mind:somewhat weakened, a hazy wraith:seriously dispirited>HP:Scratched Mind:somewhat weakened, a hazy wraith:seriously dispirited>HP:Scratched Mind:somewhat weakened, a hazy wraith:seriously dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat weakened, a hazy wraith:seriously dispirited> a hazy wraith forces its Will against your will! You force your Will against a hazy wraith's intelligence! HP:Scratched Mind:somewhat weakened, a hazy wraith:seriously dispirited>nar frozen again A hazy wraith tries its Will against your mind, but loses control! HP:Scratched Mind:somewhat weakened, a hazy wraith:seriously dispirited> a hazy wraith forces its Will against your learning! You force your Will against a hazy wraith's constitution! HP:Scratched Mind:somewhat weakened, a hazy wraith:seriously dispirited>You narrate, 'frozen again' HP:Scratched Mind:somewhat weakened, a hazy wraith:seriously dispirited>set tac def You are now employing defensive tactics. HP:Scratched Mind:somewhat weakened, a hazy wraith:seriously dispirited> a hazy wraith forces its Will against your intelligence! HP:Scratched Mind:somewhat weakened, a hazy wraith:seriously dispirited> A hazy wraith tries its Will against your mind, but you resist! You force your Will against a hazy wraith's will! HP:Scratched Mind:somewhat weakened, a hazy wraith:strongly dispirited> Nyven chats, 'fucking attack' HP:Scratched Mind:somewhat weakened, a hazy wraith:strongly dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat weakened, a hazy wraith:strongly dispirited> A hazy wraith tries its Will against your mind, but you resist! You force your Will against a hazy wraith's learning! HP:Scratched Mind:somewhat weakened, a hazy wraith:strongly dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat weakened, a hazy wraith:strongly dispirited> A hazy wraith tries its Will against your mind, but you resist! You try your Will against a hazy wraith's mind, but it resists! HP:Scratched Mind:somewhat weakened, a hazy wraith:strongly dispirited> a hazy wraith forces its Will against your will! HP:Scratched Mind:somewhat weakened, a hazy wraith:strongly dispirited> A hazy wraith tries its Will against your mind, but you resist! You force your Will against a hazy wraith's learning! HP:Scratched Mind:somewhat weakened, a hazy wraith:strongly dispirited> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat weakened, a hazy wraith:strongly dispirited> a hazy wraith forces its Will against your constitution! You force your Will against a hazy wraith's learning! HP:Healthy Mind:somewhat weakened, a hazy wraith:strongly dispirited> a hazy wraith forces its Will against your intelligence! Valian chats, 'guys i gotta rent, this is just to much right now for me, see on the other mud tonight' HP:Healthy Mind:somewhat weakened, a hazy wraith:strongly dispirited> a hazy wraith forces its Will against your concentration! HP:Healthy Mind:somewhat weakened, a hazy wraith:strongly dispirited> You force your Will against a hazy wraith's constitution! HP:Healthy Mind:somewhat weakened, a hazy wraith:strongly dispirited> a hazy wraith forces its Will against your concentration! HP:Healthy Mind:somewhat weakened, a hazy wraith:strongly dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat weakened, a hazy wraith:strongly dispirited> You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:somewhat weakened, a hazy wraith:strongly dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat weakened, a hazy wraith:strongly dispirited> a hazy wraith forces its Will against your learning! HP:Healthy Mind:somewhat retarded, a hazy wraith:strongly dispirited> You force your Will against a hazy wraith's learning! HP:Healthy Mind:somewhat retarded, a hazy wraith:strongly dispirited> a hazy wraith forces its Will against your constitution! HP:Healthy Mind:somewhat retarded, a hazy wraith:strongly dispirited> a hazy wraith forces its Will against your concentration! HP:Healthy Mind:somewhat retarded, a hazy wraith:strongly dispirited>chat *wave* You force your Will against a hazy wraith's will! HP:Healthy Mind:somewhat retarded, a hazy wraith:strongly dispirited> a hazy wraith forces its Will against your will! HP:Healthy Mind:somewhat retarded, a hazy wraith:strongly dispirited>a hazy wraith forces its Will against your intelligence! You chat, '*wave*' HP:Healthy Mind:somewhat retarded, a hazy wraith:strongly dispirited>chat take care You force your Will against a hazy wraith's will! HP:Healthy Mind:somewhat retarded, a hazy wraith:horribly dispirited>A hazy wraith tries its Will against your mind, but you resist! You chat, 'take care' HP:Healthy Mind:somewhat retarded, a hazy wraith:horribly dispirited> a hazy wraith forces its Will against your concentration! HP:Healthy Mind:somewhat retarded, a hazy wraith:horribly dispirited> Nyven chats, 'be cool valian' HP:Healthy Mind:somewhat retarded, a hazy wraith:horribly dispirited> A hazy wraith tries its Will against your mind, but loses control! Your spirit increases by 15. You receive your share of experience -- 1505 points. Saving Ainaran. A hazy wraith vanishes into thin air. You turn to face your next enemy. HP:Healthy Mind:somewhat retarded, a hazy wraith:quite clumsy> a hazy wraith forces its Will against your will! You force your Will against a hazy wraith's constitution! HP:Healthy Mind:quite dispirited, a hazy wraith:quite sickly>set tac def A hazy wraith tries its Will against your mind, but loses control! You force your Will against a hazy wraith's will! cast 'cure self' HP:Healthy Mind:quite dispirited, a hazy wraith:seriously sickly>You are now employing defensive tactics. HP:Healthy Mind:quite dispirited, a hazy wraith:seriously sickly>You don't know this spell. HP:Healthy Mind:quite dispirited, a hazy wraith:seriously sickly>sc A hazy wraith tries its Will against your mind, but you resist! You force your Will against a hazy wraith's strength! HP:Healthy Mind:quite dispirited, a hazy wraith:seriously sickly>You have 161/161 hit, 50/50 stamina, 131/144 moves, 113 spirit. OB: 42, DB: 20, PB: 90, Speed: 18, Gold: 1, XP Needed: 2K. HP:Healthy Mind:quite dispirited, a hazy wraith:seriously sickly> A hazy wraith tries its Will against your mind, but you resist! You force your Will against a hazy wraith's constitution! HP:Healthy Mind:quite dispirited, a hazy wraith:strongly sickly> A hazy wraith tries its Will against your mind, but you resist! You force your Will against a hazy wraith's learning! HP:Healthy Mind:quite dispirited, a hazy wraith:strongly sickly>chat 2k left who You chat, '2k left' HP:Healthy Mind:quite dispirited, a hazy wraith:strongly sickly> A hazy wraith tries its Will against your mind, but loses control! You force your Will against a hazy wraith's strength! HP:Healthy Mind:quite dispirited, a hazy wraith:strongly sickly>Players ------- [ 6 Hum] Nyven the Human (sleeping) [--- Hum] Azalea the Human (AFK) [ 12 Hum] Soi the Human [ 7 Hob] Trace the Hobbit [ 6 Hum] Valian the Human [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Healthy Mind:quite dispirited, a hazy wraith:strongly sickly> a hazy wraith forces its Will against your learning! You force your Will against a hazy wraith's will! HP:Healthy Mind:quite retarded, a hazy wraith:strongly sickly> Saving Ainaran. HP:Scratched S:Surging Mind:somewhat retarded, a hazy wraith:seriously sickly> a hazy wraith forces its Will against your intelligence! You force your Will against a hazy wraith's learning! HP:Scratched S:Surging Mind:somewhat retarded, a hazy wraith:seriously sickly>diag A hazy wraith tries its Will against your mind, but you resist! You force your Will against a hazy wraith's constitution! HP:Scratched Mind:somewhat retarded, a hazy wraith:strongly sickly> Soi chats, '15k left:P' HP:Scratched Mind:somewhat retarded, a hazy wraith:strongly sickly>A hazy wraith looks healthy. A hazy wraith is strongly sickly and quite dispirited. A hazy wraith has arrived but recently. A hazy wraith is not affected by anything. It is one with the Wraith-world! HP:Scratched Mind:somewhat retarded, a hazy wraith:strongly sickly>ci You start to concentrate. -\ A hazy wraith tries its Will against your mind, but loses control! |set tac def /-\ conc Ok. HP:Scratched Mind:somewhat retarded, a hazy wraith:horribly sickly>You force your Will against a hazy wraith's dexterity! You are now employing defensive tactics. HP:Scratched Mind:somewhat retarded, a hazy wraith:horribly sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat retarded, a hazy wraith:horribly sickly>You start focusing your mind. Valian chats, 'kick his ass ainaran' A hazy wraith tries its Will against your mind, but you resist! A hazy wraith tries its Will against your mind, but loses control! A hazy wraith tries its Will against your mind, but loses control! You attack with extra will power! (4) HP:Scratched Mind:somewhat retarded, a hazy wraith:horribly sickly> You force your Will against a hazy wraith's learning! HP:Scratched Mind:somewhat retarded, a hazy wraith:horribly sickly>HP:Scratched Mind:somewhat retarded, a hazy wraith:horribly sickly>sc A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat retarded, a hazy wraith:horribly sickly>You have 163/168 hit, 51/51 stamina, 135/145 moves, 111 spirit. OB: 43, DB: 21, PB: 90, Speed: 19, Gold: 1, XP Needed: 2K. HP:Scratched Mind:somewhat retarded, a hazy wraith:horribly sickly> You force your Will against a hazy wraith's dexterity! HP:Scratched Mind:somewhat retarded, a hazy wraith:horribly sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat retarded, a hazy wraith:horribly sickly> You force your Will against a hazy wraith's dexterity! HP:Scratched Mind:somewhat retarded, a hazy wraith:horribly sickly> A hazy wraith tries its Will against your mind, but loses control! HP:Scratched Mind:somewhat retarded, a hazy wraith:horribly sickly> You force your Will against a hazy wraith's strength! HP:Scratched Mind:somewhat retarded, a hazy wraith:horribly sickly>Pray valian Pray valian a hazy wraith forces its Will against your dexterity! HP:Scratched Mind:somewhat retarded, a hazy wraith:horribly sickly> You force your Will against a hazy wraith's will! HP:Scratched Mind:somewhat retarded, a hazy wraith:horribly sickly>You pray to Valian, hoping for his good will. HP:Scratched Mind:somewhat retarded, a hazy wraith:horribly sickly> a hazy wraith forces its Will against your learning! HP:Scratched Mind:quite retarded, a hazy wraith:horribly sickly> You force your Will against a hazy wraith's learning! HP:Scratched Mind:quite retarded, a hazy wraith:horribly sickly>You pray to Valian, hoping for his good will. HP:Scratched Mind:quite retarded, a hazy wraith:horribly sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a hazy wraith:horribly sickly> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:quite retarded, a hazy wraith:horribly sickly> A hazy wraith tries its Will against your mind, but loses control! pray trace HP:Scratched Mind:quite retarded, a hazy wraith:horribly sickly> You force your Will against a hazy wraith's learning! HP:Scratched Mind:quite retarded, a hazy wraith:horribly sickly>You pray to Trace, hoping for her good will. HP:Scratched Mind:quite retarded, a hazy wraith:horribly sickly> a hazy wraith forces its Will against your strength! HP:Scratched Mind:quite retarded, a hazy wraith:horribly sickly> You force your Will against a hazy wraith's constitution! Your spirit increases by 15. You receive your share of experience -- 1523 points. A hazy wraith vanishes into thin air. sc HP:Scratched> Trace chats, 'weeee' HP:Scratched>You have 166/168 hit, 51/51 stamina, 132/145 moves, 127 spirit. OB: 42, DB: 19, PB: 90, Speed: 18, Gold: 1, XP Needed: 1K. HP:Scratched> Nyven chats, '?' HP:Scratched> Trace chats, 'dead again' HP:Scratched>chat XP Needed: 1K l You chat, 'XP Needed: 1K' >Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A twisted piece of wire has been abandoned here. A horse is here, gazing at you. >get wire u You get a twisted piece of wire. >Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. >put wire pack who You put a twisted piece of wire in a backpack. >Players ------- [--- Hum] Knraith the Human [ 6 Hum] Nyven the Human [--- Hum] Azalea the Human (AFK) [ 12 Hum] Soi the Human [ 7 Hob] Trace the Hobbit [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. > Nyven chats, 'cool go for it man' w >w A Rise in the Swamp Exits are: N E You are on a small mound in the swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see dry ground. To the north the swamp continues. A chalky white fungus grows out of the muck here. nar nod >You cannot go that way. >n You narrate, 'nod' >Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. >e set tac def k flame The new-born moon shows in the sky. A slight mist rises from the damp land into the cloudless sky. Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. A slimy round fungus grows on a tree here. A slimy round fungus grows on a tree here. A fetid black fungus grows here, covering the ground. A fetid black fungus grows here, covering the ground. A flickering ball of pale flame dances through the air. (shadow) HP:Scratched>You are now employing defensive tactics. HP:Scratched>You force your Will against a ball of pale flame's concentration! HP:Scratched Mind:somewhat retarded, a ball of pale flame:in top shape> a ball of pale flame forces its Will against your intelligence! HP:Scratched Mind:somewhat retarded, a ball of pale flame:in top shape>set tac def who You force your Will against a ball of pale flame's learning! HP:Scratched Mind:somewhat retarded, a ball of pale flame:barely retarded> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat retarded, a ball of pale flame:barely retarded>A fetid black fungus attacks YOU! You deflect a fetid black fungus's attack. You are now employing defensive tactics. HP:Scratched Mind:somewhat retarded, a ball of pale flame:barely retarded>Players ------- [--- Hum] Knraith the Human [ 6 Hum] Nyven the Human [--- Hum] Azalea the Human (AFK) [ 12 Hum] Soi the Human [ 7 Hob] Trace the Hobbit [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Scratched Mind:somewhat retarded, a ball of pale flame:barely retarded> You force your Will against a ball of pale flame's concentration! HP:Scratched Mind:somewhat retarded, a ball of pale flame:barely retarded> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat retarded, a ball of pale flame:barely retarded> You force your Will against a ball of pale flame's learning! HP:Scratched Mind:somewhat retarded, a ball of pale flame:somewhat retarded> You deflect a fetid black fungus's attack. HP:Scratched Mind:somewhat retarded, a ball of pale flame:somewhat retarded> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat retarded, a ball of pale flame:somewhat retarded> You force your Will against a ball of pale flame's learning! HP:Scratched Mind:somewhat retarded, a ball of pale flame:quite retarded> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat retarded, a ball of pale flame:quite retarded> You deflect a fetid black fungus's attack. You force your Will against a ball of pale flame's intelligence! HP:Scratched Mind:somewhat retarded, a ball of pale flame:quite retarded> a ball of pale flame forces its Will against your learning! HP:Scratched Mind:quite retarded, a ball of pale flame:quite retarded> You force your Will against a ball of pale flame's concentration! HP:Scratched Mind:quite retarded, a ball of pale flame:quite retarded> You deflect a fetid black fungus's attack. A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a ball of pale flame:quite retarded> You force your Will against a ball of pale flame's strength! HP:Scratched Mind:quite retarded, a ball of pale flame:quite retarded> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a ball of pale flame:quite retarded> You force your Will against a ball of pale flame's dexterity! HP:Scratched Mind:quite retarded, a ball of pale flame:quite retarded>nar kill those damned uruks You deflect a fetid black fungus's attack. HP:Scratched Mind:quite retarded, a ball of pale flame:quite retarded> A ball of pale flame tries its Will against your mind, but loses control! HP:Scratched Mind:quite retarded, a ball of pale flame:quite retarded> You force your Will against a ball of pale flame's concentration! HP:Scratched Mind:quite retarded, a ball of pale flame:quite retarded>sc You narrate, 'kill those damned uruks' HP:Scratched Mind:quite retarded, a ball of pale flame:quite retarded>You have 171/174 hit, 51/51 stamina, 130/146 moves, 134 spirit. OB: 43, DB: 21, PB: 90, Speed: 19, Gold: 1, XP Needed: 1K. HP:Scratched Mind:quite retarded, a ball of pale flame:quite retarded> A ball of pale flame tries its Will against your mind, but you resist! You force your Will against a ball of pale flame's intelligence! HP:Scratched Mind:quite retarded, a ball of pale flame:quite retarded> You deflect a fetid black fungus's attack. HP:Scratched Mind:quite retarded, a ball of pale flame:quite retarded> A ball of pale flame tries its Will against your mind, but you resist! You force your Will against a ball of pale flame's constitution! HP:Scratched Mind:quite retarded, a ball of pale flame:quite retarded> You deflect a fetid black fungus's attack. a ball of pale flame forces its Will against your strength! You force your Will against a ball of pale flame's will! HP:Scratched Mind:quite retarded, a ball of pale flame:quite retarded> A ball of pale flame tries its Will against your mind, but you resist! You force your Will against a ball of pale flame's constitution! ci HP:Healthy Mind:quite retarded, a ball of pale flame:seriously sickly>You start to concentrate. -\ You deflect a fetid black fungus's attack. | Trace chats, 'we cant....' / A ball of pale flame tries its Will against your mind, but you resist! -\ Ok. HP:Healthy Mind:quite retarded, a ball of pale flame:seriously sickly> You force your Will against a ball of pale flame's will! HP:Healthy Mind:quite retarded, a ball of pale flame:seriously sickly> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:quite retarded, a ball of pale flame:seriously sickly> You force your Will against a ball of pale flame's strength! HP:Healthy Mind:quite retarded, a ball of pale flame:seriously sickly> You deflect a fetid black fungus's attack. HP:Healthy Mind:quite retarded, a ball of pale flame:seriously sickly> Trace chats, 'they spammed us' HP:Healthy Mind:quite retarded, a ball of pale flame:seriously sickly> A ball of pale flame tries its Will against your mind, but loses control! HP:Healthy Mind:quite retarded, a ball of pale flame:seriously sickly> You force your Will against a ball of pale flame's intelligence! HP:Healthy Mind:quite retarded, a ball of pale flame:seriously duped>cast curse A ball of pale flame tries its Will against your mind, but you resist! You start to concentrate. -\ You deflect a fetid black fungus's attack. |/-\chat fucking shit Ok. You point at a ball of pale flame and curse. HP:Healthy Mind:quite retarded, a ball of pale flame:strongly duped> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:quite retarded, a ball of pale flame:strongly duped>You chat, 'fucking shit' HP:Healthy Mind:quite retarded, a ball of pale flame:strongly duped>who You deflect a fetid black fungus's attack. A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:quite retarded, a ball of pale flame:strongly duped>Players ------- [--- Hum] Knraith the Human [ 6 Hum] Nyven the Human [--- Hum] Azalea the Human (AFK) [ 12 Hum] Soi the Human [ 7 Hob] Trace the Hobbit [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Healthy Mind:quite retarded, a ball of pale flame:strongly duped> a ball of pale flame forces its Will against your constitution! HP:Healthy Mind:quite retarded, a ball of pale flame:strongly duped> A fetid black fungus lightly hits your head. HP:Scratched Mind:quite retarded, a ball of pale flame:strongly duped> A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a ball of pale flame:strongly duped> You force your Will against a ball of pale flame's constitution! HP:Scratched Mind:quite retarded, a ball of pale flame:strongly sickly> a ball of pale flame forces its Will against your dexterity! HP:Scratched Mind:quite retarded, a ball of pale flame:strongly sickly> You deflect a fetid black fungus's attack. HP:Scratched Mind:quite retarded, a ball of pale flame:strongly sickly> You force your Will against a ball of pale flame's strength! HP:Scratched Mind:quite retarded, a ball of pale flame:strongly sickly> A ball of pale flame tries its Will against your mind, but loses control! HP:Scratched Mind:quite retarded, a ball of pale flame:strongly sickly> You force your Will against a ball of pale flame's constitution! HP:Scratched Mind:quite retarded, a ball of pale flame:horribly sickly>fame drengist A ball of pale flame tries its Will against your mind, but you resist! HP:Scratched Mind:quite retarded, a ball of pale flame:horribly sickly> A fetid black fungus hits your body hard. HP:Scratched Mind:quite retarded, a ball of pale flame:horribly sickly>On the 19th Day of Urime, Drengist killed Smoke. On the 24th Day of Narquelie, Drengist killed Sam. On the 6th Day of Ringare, Drengist killed Sarlent. On the 20th Day of Ringare, Drengist killed Trace. On the 20th Day of Ringare, Drengist killed Nyven. On the 21st Day of Ringare, Drengist killed Trace. On the 21st Day of Ringare, Drengist killed Trace. There were found 7 records about Drengist, total fame 20. HP:Scratched Mind:quite retarded, a ball of pale flame:horribly sickly> You force your Will against a ball of pale flame's constitution! Your spirit increases by 8. You receive your share of experience -- 268 points. Your blood freezes as you hear a ball of pale flame's death cry. A ball of pale flame vanishes into thin air. You turn to face your next enemy. whois drengist sc HP:Scratched, a fetid black fungus:in top shape> You cannot fathom a fetid black fungus's mind. HP:Scratched, a fetid black fungus:in top shape>Drengist the Uruk-Hai is a level 14 Uruk-Hai. HP:Scratched, a fetid black fungus:in top shape> You deflect a fetid black fungus's attack. HP:Scratched, a fetid black fungus:in top shape>f You have 152/168 hit, 51/51 stamina, 135/145 moves, 138 spirit. OB: 42, DB: 19, PB: 90, Speed: 18, Gold: 1, XP Needed: 826. HP:Scratched, a fetid black fungus:in top shape> You cannot fathom a fetid black fungus's mind. HP:Scratched, a fetid black fungus:in top shape>PANIC! You couldn't escape! HP:Scratched, a fetid black fungus:in top shape> You deflect a fetid black fungus's attack. You cannot fathom a fetid black fungus's mind. HP:Scratched, a fetid black fungus:in top shape> A fetid black fungus attacks YOU! You deflect a fetid black fungus's attack. HP:Scratched, a fetid black fungus:in top shape>f You cannot fathom a fetid black fungus's mind. HP:Scratched, a fetid black fungus:in top shape>You flee head over heels. Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. HP:Scratched>w A slight mist rises from the damp land into the cloudless sky. HP:Bruised S:Surging>Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. HP:Bruised S:Surging>n n Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. n n HP:Bruised>Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. HP:Bruised>You cannot go that way. HP:Bruised>You cannot go that way. HP:Bruised>w Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. HP:Bruised>e e Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. HP:Bruised>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. HP:Bruised>n n n Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. A wolf approaches you, obviously abandoned by its pack, hungry and angry. HP:Bruised>You cannot go that way. HP:Bruised>Trace chats, 'juggler bloodied' You cannot go that way. HP:Bruised>s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. HP:Bruised>w Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. HP:Bruised>n n w You cannot go that way. HP:Bruised>n You cannot go that way. HP:Bruised>Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. HP:Bruised>Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. HP:Bruised>e pour water skin Small Pond Exits are: W Here is a small watering hole where all the creatures of these plains come to drink. The water looks nice and clean. You are not sure how the pond is fed, perhaps an underground stream. A placid pond is here, inviting you to take a refreshing drink. HP:Scratched>w w You pour some water into the skin. HP:Scratched>Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. HP:Scratched>Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. A bandit sentry stands vigil here, slouching against his weapon. HP:Scratched>set men on ci man AutoMental mode is now on. HP:Scratched>You start to concentrate. where nyven -tell nyven come bandit \|/-\ Ok. HP:Scratched>No-one around by that name. HP:Scratched>You tell Nyven 'come bandit' HP:Scratched>k bandit You couldn't reach his mind. set tac def HP:Scratched, a bandit sentry:in top shape>You are now employing defensive tactics. diag HP:Scratched, a bandit sentry:in top shape> You couldn't reach his mind. HP:Scratched, a bandit sentry:in top shape> Nyven tells you 'um... ambusher'. HP:Scratched, a bandit sentry:in top shape>You couldn't reach his mind. A bandit sentry looks healthy. A bandit sentry is in top shape. A bandit sentry has been here for a very long time. A bandit sentry is affected by: insight (long) He is very perceptive to the Wraith-world. HP:Scratched, a bandit sentry:in top shape> You force your Will against a bandit sentry's will! HP:Scratched, a bandit sentry:barely dispirited> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:barely dispirited> Nyven tells you 'hold'. HP:Scratched, a bandit sentry:barely dispirited> You force your Will against a bandit sentry's constitution! HP:Scratched, a bandit sentry:slightly sickly> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:slightly sickly> You force your Will against a bandit sentry's will! HP:Scratched, a bandit sentry:slightly sickly> Soi tells you 'i hope you beat rusikas and those bitches'. HP:Scratched, a bandit sentry:slightly sickly> You couldn't reach his mind. HP:Scratched, a bandit sentry:slightly sickly> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:slightly sickly> You force your Will against a bandit sentry's dexterity! HP:Scratched, a bandit sentry:slightly sickly> You couldn't reach his mind. tell soi :-) HP:Scratched, a bandit sentry:slightly sickly> You dodge a bandit sentry's attack. HP:Scratched, a bandit sentry:slightly sickly>You tell Soi ':-)' HP:Scratched, a bandit sentry:slightly sickly> You force your Will against a bandit sentry's intelligence! HP:Scratched, a bandit sentry:slightly sickly> You force your Will against a bandit sentry's learning! HP:Scratched, a bandit sentry:slightly retarded> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:slightly retarded>tell soi I trying You force your Will against a bandit sentry's intelligence! HP:Scratched, a bandit sentry:somewhat duped>You tell Soi 'I trying' HP:Scratched, a bandit sentry:somewhat duped> You deflect a bandit sentry's attack. You force your Will against a bandit sentry's concentration! whois rusikas HP:Scratched, a bandit sentry:somewhat duped>Rusikas is a level 17 Dwarf. HP:Scratched, a bandit sentry:somewhat duped> Above the fields, not a cloud can be seen in the sky. HP:Scratched, a bandit sentry:somewhat duped> You couldn't reach his mind. HP:Scratched, a bandit sentry:somewhat duped> Soi tells you 'nods'. HP:Scratched, a bandit sentry:somewhat duped>who You deflect a bandit sentry's attack. Players ------- [ 12 Hum] Soi the Human [--- Hum] Knraith the Human [ 6 Hum] Nyven the Human [--- Hum] Azalea the Human (AFK) [ 7 Hob] Trace the Hobbit [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. sc HP:Scratched, a bandit sentry:somewhat duped> You force your Will against a bandit sentry's constitution! HP:Scratched, a bandit sentry:somewhat sickly> You force your Will against a bandit sentry's intelligence! HP:Scratched, a bandit sentry:quite duped>You have 163/174 hit, 54/54 stamina, 115/146 moves, 138 spirit. OB: 44, DB: 22, PB: 92, Speed: 19, Gold: 1, XP Needed: 852. HP:Scratched, a bandit sentry:quite duped> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:quite duped> You couldn't reach his mind. HP:Scratched, a bandit sentry:quite duped> You try your Will against a bandit sentry's mind, but he resists! HP:Scratched, a bandit sentry:quite duped> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:quite duped> Soi tells you 'tell trace to hurry up also:P'. HP:Scratched, a bandit sentry:quite duped> You force your Will against a bandit sentry's intelligence! HP:Scratched, a bandit sentry:seriously duped> You try your Will against a bandit sentry's mind, but he resists! HP:Scratched, a bandit sentry:seriously duped> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:seriously duped> You force your Will against a bandit sentry's intelligence! HP:Scratched, a bandit sentry:strongly duped> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:strongly duped> You couldn't reach his mind. HP:Scratched, a bandit sentry:strongly duped>tell trace try and level? :-) You tell Trace 'try and level? :-)' sc HP:Scratched, a bandit sentry:strongly duped> You force your Will against a bandit sentry's concentration! HP:Scratched, a bandit sentry:strongly duped>You have 167/174 hit, 54/54 stamina, 122/146 moves, 140 spirit. OB: 44, DB: 22, PB: 92, Speed: 19, Gold: 1, XP Needed: 852. HP:Scratched, a bandit sentry:strongly duped> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:strongly duped> You force your Will against a bandit sentry's concentration! HP:Scratched, a bandit sentry:strongly duped> You force your Will against a bandit sentry's constitution! HP:Scratched, a bandit sentry:strongly duped> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:strongly duped>tell trace just 40 mins left man You force your Will against a bandit sentry's constitution! HP:Scratched, a bandit sentry:strongly duped>You tell Trace 'just 40 mins left man' HP:Scratched, a bandit sentry:strongly duped> You couldn't reach his mind. HP:Scratched, a bandit sentry:strongly duped> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:strongly duped> Trace tells you 'i cant...i dont have any eq'. HP:Scratched, a bandit sentry:strongly duped> You couldn't reach his mind. HP:Scratched, a bandit sentry:strongly duped> You force your Will against a bandit sentry's concentration! tell trace I hook you up with gear HP:Scratched, a bandit sentry:strongly duped> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:strongly duped>You tell Trace 'I hook you up with gear' HP:Scratched, a bandit sentry:strongly duped> You force your Will against a bandit sentry's constitution! HP:Scratched, a bandit sentry:strongly sickly> You deflect a bandit sentry's attack. sc HP:Scratched, a bandit sentry:strongly sickly> You force your Will against a bandit sentry's strength! HP:Scratched, a bandit sentry:strongly sickly> Nyven yells 'lost' HP:Scratched, a bandit sentry:strongly sickly>You have 169/174 hit, 54/54 stamina, 129/146 moves, 144 spirit. OB: 44, DB: 22, PB: 92, Speed: 19, Gold: 1, XP Needed: 852. HP:Scratched, a bandit sentry:strongly sickly> You couldn't reach his mind. HP:Scratched, a bandit sentry:strongly sickly> Trace tells you 'where at?'. HP:Scratched, a bandit sentry:strongly sickly> Nyven yells 'in the dark' HP:Scratched, a bandit sentry:strongly sickly> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:strongly sickly> You couldn't reach his mind. HP:Scratched, a bandit sentry:strongly sickly> rep I come You couldn't reach his mind. HP:Scratched, a bandit sentry:strongly sickly> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:strongly sickly>where You tell Trace 'I come' HP:Scratched, a bandit sentry:strongly sickly> You force your Will against a bandit sentry's learning! HP:Scratched, a bandit sentry:strongly sickly>Players in your Zone -------------------- Nyven - Thick Grassy Field Ainaran - Narrow Walk on a Ledge HP:Scratched, a bandit sentry:strongly sickly> You force your Will against a bandit sentry's dexterity! HP:Scratched, a bandit sentry:strongly sickly> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:strongly sickly> Soi tells you 'you know how many artifacts tarran and his group has?'. HP:Scratched, a bandit sentry:strongly sickly> You couldn't reach his mind. rep shake pray Valian HP:Scratched, a bandit sentry:strongly sickly> Nyven yells 'ainaran?' HP:Scratched, a bandit sentry:strongly sickly> You deflect a bandit sentry's attack. You force your Will against a bandit sentry's dexterity! HP:Scratched, a bandit sentry:strongly sickly>You tell Soi 'shake' HP:Scratched, a bandit sentry:strongly sickly> You force your Will against a bandit sentry's will! HP:Scratched, a bandit sentry:strongly sickly> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:strongly sickly> You force your Will against a bandit sentry's learning! HP:Scratched, a bandit sentry:strongly sickly> You force your Will against a bandit sentry's concentration! HP:Scratched, a bandit sentry:strongly sickly> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:strongly sickly> You force your Will against a bandit sentry's will! HP:Scratched, a bandit sentry:strongly sickly>There is no such person to hear you. HP:Scratched, a bandit sentry:strongly sickly> You force your Will against a bandit sentry's strength! HP:Scratched, a bandit sentry:strongly sickly> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:strongly sickly> Nyven enters from the east. HP:Scratched, a bandit sentry:strongly sickly> Clouds race through the sky above the fields. Saving Ainaran. Nyven leaves west. HP:Scratched S:Surging, a bandit sentry:strongly sickly> Soi tells you 'hopefully only 1'. HP:Scratched S:Surging, a bandit sentry:strongly sickly> You force your Will against a bandit sentry's dexterity! HP:Scratched S:Surging, a bandit sentry:strongly sickly> You force your Will against a bandit sentry's learning! HP:Scratched S:Surging, a bandit sentry:strongly sickly> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:strongly sickly>pray Valian You couldn't reach his mind. HP:Scratched, a bandit sentry:strongly sickly>There is no such person to hear you. HP:Scratched, a bandit sentry:strongly sickly>rep nod sc You deflect a bandit sentry's attack. You tell Soi 'nod' HP:Scratched, a bandit sentry:strongly sickly> You couldn't reach his mind. HP:Scratched, a bandit sentry:strongly sickly>You have 173/174 hit, 56/56 stamina, 133/146 moves, 146 spirit. OB: 45, DB: 23, PB: 92, Speed: 20, Gold: 1, XP Needed: 852. HP:Scratched, a bandit sentry:strongly sickly> You couldn't reach his mind. rep I hope HP:Scratched, a bandit sentry:strongly sickly>A bandit sentry lightly hits your head. You tell Soi 'I hope' HP:Scratched, a bandit sentry:strongly sickly>diag You force your Will against a bandit sentry's will! Knraith narrates, 'cant wait to get back playing my chars on normal rots' HP:Scratched, a bandit sentry:strongly sickly>A bandit sentry looks healthy. A bandit sentry is strongly sickly and strongly duped. A bandit sentry has been here for a very long time. A bandit sentry is affected by: insight (long) He is very perceptive to the Wraith-world. HP:Scratched, a bandit sentry:strongly sickly>set tac def You force your Will against a bandit sentry's constitution! Your spirit increases by 5. You receive your share of experience -- 285 points. You are now employing defensive tactics. HP:Scratched>get coins all.cor get coins all.cor sc who You get a small pile of coins from the silent corpse of a bandit sentry. There were 40 copper coins. HP:Scratched>There doesn't seem to be a coins in the silent corpse of a bandit sentry. HP:Scratched>You have 171/174 hit, 56/56 stamina, 132/146 moves, 151 spirit. OB: 45, DB: 23, PB: 92, Speed: 20, Gold: 1, XP Needed: 567. HP:Scratched>Soi tells you 'dang, i wanted that shield too:)'. Players ------- [ 12 Hum] Soi the Human [--- Hum] Knraith the Human [ 6 Hum] Nyven the Human [ Vala ] Seraph the Russian Linux Coder [--- Hum] Azalea the Human (AFK) [ 7 Hob] Trace the Hobbit [ 18 WdE] Ainaran the Wood Elf 7 characters displayed. HP:Scratched>rep nod rep hehe Nyven yells 'hullo?' HP:Scratched>You tell Soi 'nod' HP:Scratched>You tell Soi 'hehe' HP:Scratched>yell hullo You yell, 'hullo' where HP:Scratched>Players in your Zone -------------------- Nyven - In a Light Forest Ainaran - Narrow Walk on a Ledge HP:Scratched>nar come to bandits nyven Nyven chats, 'ainaran that you?' HP:Scratched>You narrate, 'come to bandits nyven' HP:Scratched> Nyven chats, 'i'm in dark' HP:Scratched>op ledgewall Ok. >chat nod You chat, 'nod' >close ledgewall where Ok. >Players in your Zone -------------------- Nyven - In a Light Forest Ainaran - Narrow Walk on a Ledge >s Nyven chats, 'no idea where i am' >You cannot go that way. >e s s Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. >Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. >Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. A wolf approaches you, obviously abandoned by its pack, hungry and angry. >s s Old Road near Swampy Ground Exits are: N E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. To the east is some swampy ground. >Old Dirt Road Exits are: N S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and north. >w w Empty Plains Exits are: E S W These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the east you can enter a road, and further south you see some trees. >In a Light Forest Exits are: N E W You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. >where w Players in your Zone -------------------- Nyven - Old Farm Building Ainaran - In a Light Forest >In a Light Forest Exits are: N E You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. A gray wolf is growling at you. >s e You cannot go that way. > Seraph chats, 'i think ainaran may be able to pull his team in to third place' >In a Light Forest Exits are: N E W You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. >n Old Farm Building Exits are: N E S W This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. Nyven the Human is standing here. > Nyven chats, 'someone hits your head... hm...' >get tor pack You get a torch from a backpack. hol tor >You light a torch and hold it. >give tor nyven l You give a torch to Nyven. >Old Farm Building Exits are: N E S W This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. Nyven the Human is standing here. A horse is here, gazing at you. > Nyven smiles happily. sc > Seraph chats, 'go for it ainaran =P' >Nyven lights a torch and holds it. You have 174/174 hit, 56/56 stamina, 128/146 moves, 151 spirit. OB: 46, DB: 24, PB: 93, Speed: 20, Gold: 1, XP Needed: 567. >chat :-) l Nyven starts following you. >You chat, ':-)' >Old Farm Building Exits are: N E S W This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. Nyven the Human is standing here. A horse is here, gazing at you. >n Soi tells you 'you know that place with 2 filthy bears near slab?'. Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing grows here except weeds and crab grass. The soil apparently hasn't been tilled in many years. The fields continue to the east. To the south you see a decrepit farm building. There is a well to the west. Nyven enters from the south. >n Nyven says 'whatcha need from me?' >Grassy Field Exits are: N E S W You are now walking on a short carpet of green grass. Here the flowers grow in abundance. The air is filled with sweet smells. A black rabbit scurries about. Nyven enters from the south. >n Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. Nyven enters from the south. >'just company w You say 'just company' >Plains by a ledge Exits are: E S The plains end abruptly before a ledge to the north, making travel impossible in that direction. To the east and south the grassy plains extend, and travel is not impeded in that direction. A gray wolf is growling at you. Nyven enters from the east. >e e Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. Nyven enters from the west. >Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The silent corpse of a bandit sentry is lying here. Nyven enters from the west. > Nyven says 'oh cool' > Nyven smiles happily. >op ledgewall dismount d Ok. >ci guard You are not riding anything. >Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. Nyven enters from above. >You start to concentrate. -\|set tac def /-\ k guard Nyven smiles happily. Ok. You are now employing defensive tactics. >set tac def cc You couldn't reach his mind. HP:Healthy, a bandit guard:in top shape>You are now employing defensive tactics. HP:Healthy, a bandit guard:in top shape>You start to concentrate. /-\|/-\ Ok. A bandit guard appears to be confused! HP:Healthy, a bandit guard:in top shape> You force your Will against a bandit guard's learning! HP:Healthy, a bandit guard:barely retarded> You dodge a bandit guard's attack. HP:Healthy, a bandit guard:barely retarded> You force your Will against a bandit guard's dexterity! HP:Healthy, a bandit guard:slightly clumsy> Nyven assists you! Nyven attacks a bandit guard! Nyven barely hits a bandit guard's body. HP:Healthy, a bandit guard:slightly clumsy> You dodge a bandit guard's attack. HP:Healthy, a bandit guard:slightly clumsy> You couldn't reach his mind. HP:Healthy, a bandit guard:slightly clumsy> Nyven barely hits a bandit guard's right leg. HP:Healthy, a bandit guard:slightly clumsy> You force your Will against a bandit guard's constitution! HP:Healthy, a bandit guard:slightly sickly> Trace chats, 'jugger healing...' HP:Healthy, a bandit guard:slightly sickly> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:slightly sickly> Nyven barely hits a bandit guard's body. HP:Healthy, a bandit guard:slightly sickly> You force your Will against a bandit guard's will! HP:Healthy, a bandit guard:slightly sickly> Nyven barely hits a bandit guard's right arm. HP:Healthy, a bandit guard:slightly sickly> You force your Will against a bandit guard's intelligence! HP:Healthy, a bandit guard:slightly sickly> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:slightly sickly> A bandit guard deflects Nyven's attack. HP:Healthy, a bandit guard:slightly sickly> You couldn't reach his mind. HP:Healthy, a bandit guard:slightly sickly>'Third is cool Nyven barely hits a bandit guard's head. HP:Healthy, a bandit guard:slightly sickly>A bandit guard cleaves your head hard. You couldn't reach his mind. You say 'Third is cool' HP:Scratched, a bandit guard:slightly sickly> Nyven barely hits a bandit guard's body. HP:Scratched, a bandit guard:slightly sickly> You couldn't reach his mind. HP:Scratched, a bandit guard:slightly sickly> Trace tells you 'are you comein into town?'. HP:Scratched, a bandit guard:slightly sickly> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:slightly sickly> Nyven lightly hits a bandit guard's right leg. HP:Scratched, a bandit guard:slightly sickly> You force your Will against a bandit guard's learning! HP:Scratched, a bandit guard:somewhat retarded>tell trace after I get gear Nyven nods his head at you in agreement. 'loot all nyven HP:Scratched, a bandit guard:somewhat retarded> Nyven barely hits a bandit guard's body. You couldn't reach his mind. HP:Scratched, a bandit guard:somewhat retarded> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:somewhat retarded> Nyven barely hits a bandit guard's body. You force your Will against a bandit guard's intelligence! HP:Scratched, a bandit guard:somewhat duped>You tell Trace 'after I get gear' HP:Scratched, a bandit guard:somewhat duped> Nyven barely hits a bandit guard's head. You force your Will against a bandit guard's intelligence! HP:Scratched, a bandit guard:seriously duped> A bandit guard cleaves your head very hard. HP:Bruised, a bandit guard:seriously duped> Nyven says '3's my lucky no.' HP:Bruised, a bandit guard:seriously duped>You say 'loot all nyven' HP:Bruised, a bandit guard:quite duped> A bandit guard deflects Nyven's attack. You force your Will against a bandit guard's concentration! HP:Bruised, a bandit guard:quite duped> Trace tells you 'nod'. HP:Bruised, a bandit guard:quite duped> A bandit guard cleaves your body hard. HP:Bruised, a bandit guard:quite duped> A bandit guard dodges Nyven's attack. You force your Will against a bandit guard's dexterity! HP:Bruised, a bandit guard:quite duped>set tac def A bandit guard dodges Nyven's attack. You force your Will against a bandit guard's concentration! diag HP:Bruised, a bandit guard:quite duped>You are now employing defensive tactics. HP:Bruised, a bandit guard:quite duped> You deflect a bandit guard's attack. Nyven nods solemnly. HP:Bruised, a bandit guard:quite duped>A bandit guard has some bruises. A bandit guard is quite duped. A bandit guard has been here for a very long time. A bandit guard is affected by: confuse (fast-acting) insight (long) He is very perceptive to the Wraith-world. HP:Bruised, a bandit guard:quite duped> A bandit guard deflects Nyven's attack. You force your Will against a bandit guard's concentration! HP:Bruised, a bandit guard:quite duped> A bandit guard deflects Nyven's attack. You force your Will against a bandit guard's learning! HP:Bruised, a bandit guard:quite duped> You deflect a bandit guard's attack. HP:Bruised, a bandit guard:quite duped> Nyven barely hits a bandit guard's head. You force your Will against a bandit guard's concentration! l HP:Bruised, a bandit guard:quite duped>Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A bandit guard is here, fighting YOU! A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. Nyven the Human is here, fighting a bandit guard. A horse is here, gazing at you. HP:Bruised, a bandit guard:quite duped> Nyven barely hits a bandit guard's left leg. You deflect a bandit guard's attack. You couldn't reach his mind. HP:Bruised, a bandit guard:quite duped> A bandit guard deflects Nyven's attack. You couldn't reach his mind. HP:Bruised, a bandit guard:quite duped>set tac def A bandit guard says 'I must protect my friend!' A bandit guard assists a bandit guard. A bandit guard attacks YOU! You deflect a bandit guard's attack. HP:Bruised, a bandit guard:quite duped>diag Nyven forces his Will against a bandit guard's dexterity! You deflect a bandit guard's attack. You are now employing defensive tactics. HP:Bruised, a bandit guard:quite duped>You couldn't reach his mind. A bandit guard has some bruises. A bandit guard is quite duped. A bandit guard has been here for a very long time. A bandit guard is affected by: confuse (fast-acting) insight (long) He is very perceptive to the Wraith-world. HP:Bruised, a bandit guard:quite duped> You force your Will against a bandit guard's dexterity! 'shite HP:Bruised, a bandit guard:quite clumsy> You deflect a bandit guard's attack. HP:Bruised, a bandit guard:quite clumsy> You deflect a bandit guard's attack. HP:Bruised, a bandit guard:quite clumsy> Nyven tries his Will against a bandit guard's mind, but he resists! HP:Bruised, a bandit guard:quite clumsy> Nyven shrugs. HP:Bruised, a bandit guard:quite clumsy>set tac def You say 'shite' HP:Bruised, a bandit guard:quite clumsy> You couldn't reach his mind. HP:Bruised, a bandit guard:quite clumsy>You are now employing defensive tactics. HP:Bruised, a bandit guard:quite clumsy> A bandit guard cleaves your body. HP:Bruised, a bandit guard:quite clumsy> A bandit guard cleaves your left foot hard. You couldn't reach his mind. HP:Hurt, a bandit guard:quite clumsy> Nyven forces his Will against a bandit guard's strength! HP:Hurt, a bandit guard:quite clumsy> You couldn't reach his mind. HP:Hurt, a bandit guard:quite clumsy> You deflect a bandit guard's attack. 'flee HP:Hurt, a bandit guard:quite clumsy> You deflect a bandit guard's attack. HP:Hurt, a bandit guard:quite clumsy>You force your Will against a bandit guard's strength! You say 'flee' HP:Hurt, a bandit guard:quite clumsy> Nyven tries his Will against a bandit guard's mind, but loses control! HP:Hurt, a bandit guard:quite clumsy>l You force your Will against a bandit guard's will! HP:Hurt, a bandit guard:quite clumsy> Nyven says 'me phys or ment?' HP:Hurt, a bandit guard:quite clumsy>You deflect a bandit guard's attack. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A bandit guard is here, fighting YOU! A bandit guard is here, fighting YOU! Stalwart Joey stands here, stiff as a board. Nyven the Human is here, fighting a bandit guard. A horse is here, gazing at you. HP:Hurt, a bandit guard:quite clumsy> Nyven panics, and attempts to flee! Nyven flees head over heals! Nyven leaves down. HP:Hurt, a bandit guard:quite clumsy> A bandit guard cleaves your right hand. HP:Hurt, a bandit guard:quite clumsy> You force your Will against a bandit guard's dexterity! HP:Hurt, a bandit guard:seriously clumsy> Nyven enters from below. HP:Hurt, a bandit guard:seriously clumsy> Nyven leaves up. HP:Hurt, a bandit guard:seriously clumsy>f You deflect a bandit guard's attack. You force your Will against a bandit guard's constitution! HP:Hurt, a bandit guard:seriously clumsy> You deflect a bandit guard's attack. HP:Hurt, a bandit guard:seriously clumsy>You flee head over heels. Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. Matty Bumpo stands here, with a stupid smirk on his face. HP:Hurt>u u Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. HP:Hurt>Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. Snow lies upon the ground. The silent corpse of a bandit sentry is lying here. Nyven the Human is standing here. HP:Hurt>cast regen You start to concentrate. |/-cast curing \|/-\Ok. You feel yourself becoming much healthier. You start to concentrate. -\|spit /-\Ok. You feel yourself becoming healthier. You spit over your left shoulder. HP:Hurt>d k 2.guard cc Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. Nyven enters from above. HP:Hurt>You couldn't reach his mind. HP:Hurt, a bandit guard:in top shape>You start to concentrate. /- Nyven says 'me phys or men?' \|/-\ Ok. HP:Hurt, a bandit guard:in top shape> You couldn't reach his mind. HP:Hurt, a bandit guard:in top shape>f You flee head over heels. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. Snow lies upon the ground. The silent corpse of a bandit sentry is lying here. Nyven enters from below. HP:Hurt>d k 2.guard cc Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. Nyven enters from above. HP:Hurt>You couldn't reach his mind. HP:Hurt, a bandit guard:in top shape>You start to concentrate. /-\|/-\ Ok. A bandit guard appears to be confused! HP:Bruised, a bandit guard:in top shape> You force your Will against a bandit guard's strength! HP:Bruised, a bandit guard:barely weakened> You deflect a bandit guard's attack. HP:Bruised, a bandit guard:barely weakened> Nyven assists you! Nyven attacks a bandit guard! Nyven barely hits a bandit guard's body. HP:Bruised, a bandit guard:barely weakened>f You force your Will against a bandit guard's dexterity! HP:Bruised, a bandit guard:slightly clumsy>You flee head over heels. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. Snow lies upon the ground. The silent corpse of a bandit sentry is lying here. HP:Bruised> The fields become blankets of white as snow quickly covers the ground. gt flee HP:Bruised>But you are not the member of a group! HP:Bruised> Trace tells you 'i need a dagger too'. d HP:Bruised> Nyven enters from below. HP:Bruised>Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. Nyven enters from above. k guard HP:Bruised> Nyven leaves up. HP:Bruised>You force your Will against a bandit guard's will! HP:Bruised, a bandit guard:seriously clumsy> You deflect a bandit guard's attack. HP:Bruised, a bandit guard:seriously clumsy> Nyven enters from above. set tac def HP:Bruised, a bandit guard:seriously clumsy> You force your Will against a bandit guard's will! HP:Bruised, a bandit guard:seriously clumsy>Nyven assists you! Nyven attacks a bandit guard! A bandit guard dodges Nyven's attack. You are now employing defensive tactics. HP:Bruised, a bandit guard:seriously clumsy>who Players ------- [ 12 Hum] Soi the Human [ 6 Hum] Nyven the Human [ Vala ] Seraph the Russian Linux Coder [--- Hum] Azalea the Human (AFK) [ 7 Hob] Trace the Hobbit [ 18 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Bruised, a bandit guard:seriously clumsy> You deflect a bandit guard's attack. You couldn't reach his mind. HP:Bruised, a bandit guard:seriously clumsy> A bandit guard dodges Nyven's attack. HP:Bruised, a bandit guard:seriously clumsy> You force your Will against a bandit guard's will! HP:Bruised, a bandit guard:seriously clumsy> A bandit guard deflects Nyven's attack. HP:Bruised, a bandit guard:seriously clumsy> You deflect a bandit guard's attack. HP:Bruised, a bandit guard:seriously clumsy> You force your Will against a bandit guard's intelligence! rep i try HP:Bruised, a bandit guard:seriously clumsy>A bandit guard dodges Nyven's attack. You tell Trace 'i try' HP:Bruised, a bandit guard:seriously clumsy> Nyven chuckles at himself politely. HP:Bruised, a bandit guard:seriously clumsy> You couldn't reach his mind. HP:Bruised, a bandit guard:seriously clumsy> A bandit guard dodges Nyven's attack. You deflect a bandit guard's attack. HP:Bruised, a bandit guard:seriously clumsy>smile You force your Will against a bandit guard's learning! You smile happily. HP:Bruised, a bandit guard:seriously clumsy>set tac def Nyven lightly hits a bandit guard's left arm. HP:Scratched, a bandit guard:seriously clumsy>You force your Will against a bandit guard's will! You are now employing defensive tactics. sc HP:Scratched, a bandit guard:strongly dispirited> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:strongly dispirited>A bandit guard deflects Nyven's attack. You have 157/174 hit, 57/57 stamina, 123/146 moves, 144 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 648. HP:Scratched, a bandit guard:strongly dispirited> Trace tells you 'just buy one'. HP:Scratched, a bandit guard:strongly dispirited> You force your Will against a bandit guard's will! HP:Scratched, a bandit guard:horribly dispirited> A bandit guard says 'I must protect my friend!' A bandit guard assists a bandit guard. A bandit guard attacks YOU! You deflect a bandit guard's attack. A bandit guard deflects Nyven's attack. HP:Scratched, a bandit guard:horribly dispirited> Soi chats, 'who is 2nd?' HP:Scratched, a bandit guard:horribly dispirited> A bandit guard cleaves your head hard. HP:Bruised, a bandit guard:horribly dispirited> You force your Will against a bandit guard's will! Your spirit increases by 5. You receive your share of experience -- 268 points. You turn to face your next enemy. HP:Bruised, a bandit guard:barely clumsy>pray Palin Nyven offers a bandit guard his pipe and a pinch of pipeweed. HP:Bruised, a bandit guard:barely clumsy>There is no such person to hear you. HP:Bruised, a bandit guard:barely clumsy>sc You dodge a bandit guard's attack. You force your Will against a bandit guard's learning! HP:Bruised, a bandit guard:barely retarded>You have 154/174 hit, 57/57 stamina, 121/146 moves, 149 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 380. HP:Bruised, a bandit guard:barely retarded> You couldn't reach his mind. Nyven gets a hand axe from the silent corpse of a bandit guard. Nyven gets a large, metal shield from the silent corpse of a bandit guard. Nyven gets a silk scarf from the silent corpse of a bandit guard. Nyven gets a silk shirt from the silent corpse of a bandit guard. Nyven gets a sapphire ring from the silent corpse of a bandit guard. Nyven gets a torch from the silent corpse of a bandit guard. Nyven gets a small pile of coins from the silent corpse of a bandit guard. HP:Scratched, a bandit guard:barely retarded> Nyven assists you! Nyven attacks a bandit guard! A bandit guard deflects Nyven's attack. HP:Scratched, a bandit guard:barely retarded> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:barely retarded> You couldn't reach his mind. HP:Scratched, a bandit guard:barely retarded> Nyven slides a sapphire ring on to his right ring finger. Nyven wears a silk shirt on his body. Nyven wears a silk scarf on his head. Nyven straps a large, metal shield around his arm as a shield. Nyven wields a hand axe. HP:Scratched, a bandit guard:barely retarded> Nyven lightly cleaves a bandit guard's left leg. HP:Scratched, a bandit guard:barely retarded> You couldn't reach his mind. HP:Scratched, a bandit guard:barely retarded>'XP Needed: 380 You say 'XP Needed: 380' set tac def l HP:Scratched, a bandit guard:barely retarded> You dodge a bandit guard's attack. HP:Scratched, a bandit guard:barely retarded>cc You are now employing defensive tactics. HP:Scratched, a bandit guard:barely retarded> You force your Will against a bandit guard's constitution! HP:Scratched, a bandit guard:slightly sickly>Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The silent corpse of a bandit guard is lying here. A bandit guard is here, fighting YOU! Stalwart Joey stands here, stiff as a board. A horse is here, gazing at you. Nyven the Human is here, fighting a bandit guard. HP:Scratched, a bandit guard:slightly sickly> Nyven lightly cleaves a bandit guard's body. HP:Scratched, a bandit guard:slightly sickly>You start to concentrate. ci /-\|/- You dodge a bandit guard's attack. \Ok. You start to concentrate. -\ Nyven lightly cleaves a bandit guard's body. |/-\ Ok. Nyven stops using a silk scarf. HP:Scratched, a bandit guard:slightly sickly> You force your Will against a bandit guard's will! HP:Scratched, a bandit guard:slightly sickly> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:slightly sickly> Nyven cleaves a bandit guard's body hard. HP:Scratched, a bandit guard:slightly sickly> You force your Will against a bandit guard's learning! HP:Scratched, a bandit guard:somewhat retarded> Nyven wears a silk scarf around his neck. HP:Scratched, a bandit guard:somewhat retarded> You force your Will against a bandit guard's dexterity! HP:Scratched, a bandit guard:somewhat retarded> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:somewhat retarded> Nyven cleaves a bandit guard's right foot. HP:Healthy, a bandit guard:somewhat retarded>'men You force your Will against a bandit guard's will! HP:Healthy, a bandit guard:somewhat dispirited>You say 'men' HP:Healthy, a bandit guard:somewhat dispirited> Nyven lightly cleaves a bandit guard's body. HP:Healthy, a bandit guard:somewhat dispirited> You deflect a bandit guard's attack. You force your Will against a bandit guard's intelligence! HP:Healthy, a bandit guard:somewhat dispirited> You force your Will against a bandit guard's intelligence! HP:Healthy, a bandit guard:somewhat dispirited> A bandit guard dodges Nyven's attack. HP:Healthy, a bandit guard:somewhat dispirited> Nyven forces his Will against a bandit guard's learning! HP:Healthy, a bandit guard:quite retarded> Nyven nods solemnly. HP:Healthy, a bandit guard:quite retarded> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:quite retarded> You couldn't reach his mind. HP:Healthy, a bandit guard:quite retarded> You force your Will against a bandit guard's intelligence! set tac def HP:Healthy, a bandit guard:quite retarded> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:quite retarded>diag You are now employing defensive tactics. HP:Healthy, a bandit guard:quite retarded>A bandit guard is somewhat hurt. A bandit guard is quite retarded and quite duped. A bandit guard has been here for a very long time. A bandit guard is affected by: insight (long) confuse (fast-acting) He is very perceptive to the Wraith-world. HP:Healthy, a bandit guard:quite retarded> You force your Will against a bandit guard's intelligence! HP:Healthy, a bandit guard:seriously duped> Nyven forces his Will against a bandit guard's intelligence! HP:Healthy, a bandit guard:strongly duped>who Players ------- [ 12 Hum] Soi the Human [ 6 Hum] Nyven the Human [--- Hum] Azalea the Human (AFK) [ 7 Hob] Trace the Hobbit [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Healthy, a bandit guard:strongly duped>l You couldn't reach his mind. HP:Healthy, a bandit guard:strongly duped> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:strongly duped>Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The silent corpse of a bandit guard is lying here. A bandit guard is here, fighting YOU! Stalwart Joey stands here, stiff as a board. A horse is here, gazing at you. Nyven the Human is here, fighting a bandit guard. HP:Healthy, a bandit guard:strongly duped> You force your Will against a bandit guard's learning! HP:Healthy, a bandit guard:strongly duped> Nyven says 'need dash of insight or something' HP:Healthy, a bandit guard:strongly duped> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:strongly duped> You force your Will against a bandit guard's will! HP:Healthy, a bandit guard:strongly duped> Saving Ainaran. HP:Healthy, a bandit guard:strongly duped> Nyven forces his Will against a bandit guard's dexterity! HP:Healthy, a bandit guard:strongly duped> You force your Will against a bandit guard's constitution! HP:Healthy, a bandit guard:strongly duped> The ledgewall closes quietly. A bandit guard arrives. A bandit guard slides a sapphire ring on to his right ring finger. A bandit guard wields a hand axe. A bandit guard straps a large, metal shield around his arm as a shield. A bandit guard wears a silk scarf on his head. A bandit guard wears a silk shirt on his body. Nyven forces his Will against a bandit guard's concentration! HP:Healthy, a bandit guard:strongly duped> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:strongly duped> A bandit guard says 'I must protect my friend!' A bandit guard assists a bandit guard. A bandit guard attacks YOU! You deflect a bandit guard's attack. You force your Will against a bandit guard's learning! HP:Healthy, a bandit guard:strongly retarded>'Seraph cheered me on sarcastiacally You couldn't reach his mind. HP:Healthy, a bandit guard:strongly retarded>gig Nyven tries his Will against a bandit guard's mind, but he resists! You deflect a bandit guard's attack. You say 'Seraph cheered me on sarcastiacally' HP:Healthy, a bandit guard:strongly retarded>You giggle. set tac def HP:Healthy, a bandit guard:strongly retarded>sc You deflect a bandit guard's attack. You are now employing defensive tactics. HP:Healthy, a bandit guard:strongly retarded> You force your Will against a bandit guard's constitution! Nyven opens the ledgewall. HP:Healthy, a bandit guard:strongly retarded>You have 174/174 hit, 57/57 stamina, 131/146 moves, 145 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 380. HP:Healthy, a bandit guard:strongly retarded> A bandit guard cleaves your left leg hard. You force your Will against a bandit guard's will! HP:Scratched, a bandit guard:strongly retarded> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:strongly retarded> You force your Will against a bandit guard's strength! HP:Scratched, a bandit guard:strongly retarded> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:strongly retarded> You couldn't reach his mind. HP:Scratched, a bandit guard:strongly retarded> A bandit guard cleaves your left arm. Nyven forces his Will against a bandit guard's dexterity! HP:Bruised, a bandit guard:strongly retarded> You couldn't reach his mind. HP:Scratched, a bandit guard:strongly retarded> Nyven forces his Will against a bandit guard's strength! Nyven says 'hmmph' HP:Scratched, a bandit guard:strongly retarded> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:strongly retarded> A bandit guard cleaves your right leg. You force your Will against a bandit guard's will! sc HP:Bruised, a bandit guard:strongly retarded>You have 154/174 hit, 57/57 stamina, 134/146 moves, 145 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 380. HP:Bruised, a bandit guard:strongly retarded> You deflect a bandit guard's attack. You force your Will against a bandit guard's constitution! HP:Bruised, a bandit guard:strongly retarded> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:strongly retarded>spit guard You couldn't reach his mind. HP:Scratched, a bandit guard:strongly retarded> Nyven forces his Will against a bandit guard's intelligence! HP:Scratched, a bandit guard:horribly duped>You spit on him. HP:Scratched, a bandit guard:horribly duped> A bandit guard cleaves your head. HP:Bruised, a bandit guard:horribly duped> You force your Will against a bandit guard's learning! HP:Bruised, a bandit guard:horribly retarded> You deflect a bandit guard's attack. HP:Bruised, a bandit guard:horribly retarded>set tac def You force your Will against a bandit guard's constitution! You are now employing defensive tactics. HP:Bruised, a bandit guard:horribly retarded> A bandit guard cleaves your right arm hard. HP:Bruised, a bandit guard:horribly retarded> You force your Will against a bandit guard's constitution! Your spirit increases by 5. You receive your share of experience -- 267 points. You turn to face your next enemy. get coins all.cor HP:Bruised, a bandit guard:in top shape> A bandit guard cleaves your body. Nyven gets a hand axe from the silent corpse of a bandit guard. Nyven gets a large, metal shield from the silent corpse of a bandit guard. Nyven gets a pair of silk sleeves from the silent corpse of a bandit guard. Nyven gets a silk scarf from the silent corpse of a bandit guard. Nyven gets a sapphire ring from the silent corpse of a bandit guard. Nyven gets a torch from the silent corpse of a bandit guard. Nyven gets a small pile of coins set tac def from the silent corpse of a bandit guard. HP:Bruised, a bandit guard:in top shape>cc There doesn't seem to be a coins in the silent corpse of a bandit guard. There doesn't seem to be a coins in the silent corpse of a bandit guard. HP:Bruised, a bandit guard:in top shape> You couldn't reach his mind. HP:Bruised, a bandit guard:in top shape>You are now employing defensive tactics. HP:Bruised, a bandit guard:in top shape>You deflect a bandit guard's attack. You start to concentrate. /-\ Nyven assists you! |/-\ Ok. A bandit guard appears to be confused! HP:Bruised, a bandit guard:in top shape> You couldn't reach his mind. HP:Bruised, a bandit guard:in top shape>diag You deflect a bandit guard's attack. HP:Bruised, a bandit guard:in top shape>A bandit guard looks healthy. A bandit guard is in top shape. A bandit guard has just arrived to this place. A bandit guard is affected by: confuse (fast-acting) sc He is moderately sensitive to the spiritual. HP:Bruised, a bandit guard:in top shape> You couldn't reach his mind. HP:Bruised, a bandit guard:in top shape>You have 149/174 hit, 57/57 stamina, 135/146 moves, 148 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 113. HP:Bruised, a bandit guard:in top shape> You force your Will against a bandit guard's strength! HP:Bruised, a bandit guard:slightly weakened>'XP Needed: 113 You dodge a bandit guard's attack. HP:Bruised, a bandit guard:slightly weakened> You couldn't reach his mind. HP:Bruised, a bandit guard:slightly weakened>You say 'XP Needed: 113' HP:Bruised, a bandit guard:slightly weakened> You couldn't reach his mind. HP:Bruised, a bandit guard:slightly weakened> You deflect a bandit guard's attack. HP:Bruised, a bandit guard:slightly weakened> Nyven drops a hand axe. HP:Bruised, a bandit guard:slightly weakened> You force your Will against a bandit guard's dexterity! HP:Bruised, a bandit guard:slightly clumsy> Nyven tries his Will against a bandit guard's mind, but he resists! HP:Bruised, a bandit guard:slightly clumsy> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:slightly clumsy> You force your Will against a bandit guard's will! HP:Scratched, a bandit guard:slightly clumsy> Stalwart Joey gets a hand axe. HP:Scratched, a bandit guard:slightly clumsy> You couldn't reach his mind. HP:Scratched, a bandit guard:slightly clumsy> Nyven slides a sapphire ring on to his left ring finger. Nyven wears a silk scarf on his head. Nyven wears a pair of silk sleeves on his arms. HP:Scratched, a bandit guard:slightly clumsy> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:slightly clumsy>'RotS is back up You couldn't reach his mind. HP:Scratched, a bandit guard:slightly clumsy>who You say 'RotS is back up' HP:Scratched, a bandit guard:slightly clumsy>Players ------- [ 12 Hum] Soi the Human [ 6 Hum] Nyven the Human [--- Hum] Azalea the Human [ 7 Hob] Trace the Hobbit [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Scratched, a bandit guard:slightly clumsy> You couldn't reach his mind. HP:Scratched, a bandit guard:slightly clumsy> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:slightly clumsy>'methinks You couldn't reach his mind. You say 'methinks' HP:Scratched, a bandit guard:slightly clumsy> You deflect a bandit guard's attack. Nyven stops using a silk scarf. HP:Scratched, a bandit guard:slightly clumsy> You couldn't reach his mind. HP:Scratched, a bandit guard:slightly clumsy> Nyven says 'coool' HP:Scratched, a bandit guard:slightly clumsy> You couldn't reach his mind. 'Chris Bridges says hes on HP:Scratched, a bandit guard:slightly clumsy>You say 'Chris Bridges says hes on' HP:Scratched, a bandit guard:slightly clumsy> You dodge a bandit guard's attack. HP:Scratched, a bandit guard:slightly clumsy> You couldn't reach his mind. HP:Scratched, a bandit guard:slightly clumsy> Nyven wears a silk scarf around his neck. HP:Scratched, a bandit guard:barely clumsy> You force your Will against a bandit guard's constitution! HP:Scratched, a bandit guard:slightly sickly> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:slightly sickly> You couldn't reach his mind. 'I logging hexi HP:Scratched, a bandit guard:slightly sickly>You say 'I logging hexi' HP:Scratched, a bandit guard:slightly sickly> Trace chats, 'mother fuckers' HP:Scratched, a bandit guard:slightly sickly> You deflect a bandit guard's attack. You force your Will against a bandit guard's learning! HP:Scratched, a bandit guard:slightly sickly>'I want to see Rickshaw after contest smile You force your Will against a bandit guard's strength! HP:Healthy, a bandit guard:somewhat weakened>You say 'I want to see Rickshaw after contest' HP:Healthy, a bandit guard:somewhat weakened>You deflect a bandit guard's attack. You smile happily. HP:Healthy, a bandit guard:somewhat weakened> You couldn't reach his mind. Nyven stops using a silk scarf. Nyven stops using a silk scarf. HP:Healthy, a bandit guard:somewhat weakened> You couldn't reach his mind. HP:Healthy, a bandit guard:somewhat weakened> You dodge a bandit guard's attack. HP:Healthy, a bandit guard:somewhat weakened> 'so we CAN chill Nyven wears a silk scarf around his neck. HP:Healthy, a bandit guard:somewhat weakened> Nyven wears a silk scarf around his neck. HP:Healthy, a bandit guard:somewhat weakened> You couldn't reach his mind. HP:Healthy, a bandit guard:somewhat weakened>You say 'so we CAN chill' HP:Healthy, a bandit guard:somewhat weakened> You couldn't reach his mind. HP:Healthy, a bandit guard:somewhat weakened> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:somewhat weakened>set tac def diag You are now employing defensive tactics. HP:Healthy, a bandit guard:somewhat weakened>A bandit guard looks healthy. A bandit guard is somewhat weakened. A bandit guard has just arrived to this place. sc A bandit guard is affected by: confuse (fast-acting) He is moderately sensitive to the spiritual. HP:Healthy, a bandit guard:somewhat weakened> You couldn't reach his mind. HP:Healthy, a bandit guard:somewhat weakened>You have 174/174 hit, 57/57 stamina, 138/146 moves, 148 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 113. HP:Healthy, a bandit guard:somewhat weakened> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:somewhat weakened> You couldn't reach his mind. HP:Healthy, a bandit guard:somewhat weakened> Nyven says 'why's that?' HP:Healthy, a bandit guard:somewhat weakened> You force your Will against a bandit guard's will! HP:Healthy, a bandit guard:somewhat weakened> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:somewhat weakened> You couldn't reach his mind. HP:Healthy, a bandit guard:somewhat weakened>'just to talk and chill ci You say 'just to talk and chill' HP:Healthy, a bandit guard:somewhat weakened>You start to concentrate. -\| You deflect a bandit guard's attack. /-\ Ok. HP:Healthy, a bandit guard:somewhat weakened> You force your Will against a bandit guard's constitution! HP:Healthy, a bandit guard:somewhat sickly> You force your Will against a bandit guard's learning! HP:Healthy, a bandit guard:somewhat sickly> You dodge a bandit guard's attack. HP:Healthy, a bandit guard:somewhat sickly> You force your Will against a bandit guard's concentration! HP:Healthy, a bandit guard:somewhat sickly> Nyven tries his Will against a bandit guard's mind, but he resists! HP:Healthy, a bandit guard:somewhat sickly> You dodge a bandit guard's attack. HP:Healthy, a bandit guard:somewhat sickly> You couldn't reach his mind. HP:Healthy, a bandit guard:somewhat sickly> You force your Will against a bandit guard's dexterity! HP:Healthy, a bandit guard:somewhat sickly>'with my good hobbit friend of Gondor You deflect a bandit guard's attack. smile HP:Healthy, a bandit guard:somewhat sickly>You say 'with my good hobbit friend of Gondor' HP:Healthy, a bandit guard:somewhat sickly>You force your Will against a bandit guard's constitution! You smile happily. HP:Healthy, a bandit guard:seriously sickly>l Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. Stalwart Joey stands here, stiff as a board. A horse is here, gazing at you. Nyven the Human is here, fighting a bandit guard. A bandit guard is here, fighting YOU! HP:Healthy, a bandit guard:seriously sickly> You force your Will against a bandit guard's intelligence! HP:Healthy, a bandit guard:seriously sickly> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:seriously sickly>who Nyven FROZEN LIKE A FISHSTICK HP:Healthy, a bandit guard:seriously sickly> You force your Will against a bandit guard's dexterity! HP:Healthy, a bandit guard:seriously sickly>Players ------- [ 12 Hum] Soi the Human [ 6 Hum] Nyven the Human [--- Hum] Azalea the Human [ 7 Hob] Trace the Hobbit [ 18 WdE] Ainaran the Wood Elf 5 characters displayed. HP:Healthy, a bandit guard:seriously sickly> You deflect a bandit guard's attack. You force your Will against a bandit guard's strength! HP:Healthy, a bandit guard:seriously sickly> You force your Will against a bandit guard's strength! HP:Healthy, a bandit guard:seriously sickly> Nyven tries his Will against a bandit guard's mind, but he resists! HP:Healthy, a bandit guard:seriously sickly>comf nyven You deflect a bandit guard's attack. HP:Healthy, a bandit guard:seriously sickly> You force your Will against a bandit guard's dexterity! HP:Healthy, a bandit guard:seriously sickly>You comfort him. HP:Healthy, a bandit guard:seriously sickly> Soi tells you 'how much tnl?'. HP:Healthy, a bandit guard:seriously sickly> You couldn't reach his mind. HP:Healthy, a bandit guard:seriously sickly> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:seriously sickly> Nyven tries his Will against a bandit guard's mind, but he resists! HP:Healthy, a bandit guard:seriously sickly> You force your Will against a bandit guard's strength! HP:Healthy, a bandit guard:strongly weakened>pray Pandor You force your Will against a bandit guard's intelligence! HP:Healthy, a bandit guard:strongly weakened>You deflect a bandit guard's attack. There is no such person to hear you. HP:Healthy, a bandit guard:strongly weakened> You force your Will against a bandit guard's learning! pray soi HP:Healthy, a bandit guard:strongly weakened>You pray to Soi, hoping for his good will. HP:Healthy, a bandit guard:strongly weakened> Nyven forces his Will against a bandit guard's will! HP:Healthy, a bandit guard:strongly weakened> A bandit guard cleaves your left hand hard. pray nyven HP:Scratched, a bandit guard:strongly weakened> You couldn't reach his mind. HP:Scratched, a bandit guard:strongly weakened>You pray to Nyven, hoping for his good will. HP:Scratched, a bandit guard:strongly weakened>pray valian You couldn't reach his mind. HP:Scratched, a bandit guard:strongly weakened>sc There is no such person to hear you. HP:Scratched, a bandit guard:strongly weakened> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:seriously weakened>You have 168/174 hit, 57/57 stamina, 143/146 moves, 147 spirit. OB: 48, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 113. HP:Scratched, a bandit guard:seriously weakened> You couldn't reach his mind. HP:Scratched, a bandit guard:seriously weakened>rep 113 You tell Soi '113' HP:Scratched, a bandit guard:seriously weakened> You force your Will against a bandit guard's concentration! HP:Scratched, a bandit guard:seriously weakened> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:seriously weakened> Nyven forces his Will against a bandit guard's learning! HP:Scratched, a bandit guard:seriously weakened> You couldn't reach his mind. HP:Scratched, a bandit guard:seriously weakened>pray seraph pray errent You deflect a bandit guard's attack. HP:Scratched, a bandit guard:seriously weakened> You force your Will against a bandit guard's intelligence! HP:Scratched, a bandit guard:seriously weakened>There is no such person to hear you. HP:Scratched, a bandit guard:seriously weakened> Nyven i'm good now HP:Scratched, a bandit guard:seriously weakened> You force your Will against a bandit guard's strength! HP:Healthy, a bandit guard:strongly weakened>There is no such person to hear you. HP:Healthy, a bandit guard:strongly weakened> Soi tells you ':)'. HP:Healthy, a bandit guard:strongly weakened>pray prami You deflect a bandit guard's attack. HP:Healthy, a bandit guard:strongly weakened> You force your Will against a bandit guard's constitution! HP:Healthy, a bandit guard:strongly weakened>There is no such person to hear you. HP:Healthy, a bandit guard:strongly weakened> You couldn't reach his mind. pray seether HP:Healthy, a bandit guard:strongly weakened>You deflect a bandit guard's attack. There is no such person to hear you. pray pan HP:Healthy, a bandit guard:strongly weakened>You force your Will against a bandit guard's intelligence! There is no such person to hear you. HP:Healthy, a bandit guard:strongly weakened> You dodge a bandit guard's attack. You force your Will against a bandit guard's constitution! HP:Healthy, a bandit guard:strongly sickly> Nyven tries his Will against a bandit guard's mind, but he resists! HP:Healthy, a bandit guard:strongly sickly>pray trace You force your Will against a bandit guard's strength! HP:Healthy, a bandit guard:horribly weakened>You pray to Trace, hoping for her good will. HP:Healthy, a bandit guard:horribly weakened> Nyven forces his Will against a bandit guard's will! HP:Healthy, a bandit guard:horribly weakened> You dodge a bandit guard's attack. HP:Healthy, a bandit guard:horribly weakened> You force your Will against a bandit guard's constitution! Your spirit increases by 5. You receive your share of experience -- 166 points. You feel more powerful! >pray farrakahn smile 'level There is no such person to hear you. get coins all.cor >You smile happily. >Trace tells you 'where you at?'. You say 'level' >You get a small pile of coins from the silent corpse of a bandit guard. There were 80 copper coins. There doesn't seem to be a coins in the silent corpse of a bandit guard. There doesn't seem to be a coins in the silent corpse of a bandit guard. who >Players ------- [ 12 Hum] Soi the Human [ 6 Hum] Nyven the Human [--- Hum] Azalea the Human [ 7 Hob] Trace the Hobbit [ 19 WdE] Ainaran the Wood Elf 5 characters displayed. st l >You are already standing. >Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. Stalwart Joey stands here, stiff as a board. A horse is here, gazing at you. Nyven the Human is standing here. >ci joey You start to concentrate. -\|/- Nyven shows his approval by clapping his small hands together. \k joey Ok. > Nyven smiles happily. > Nyven dances around happily. >You force your Will against Stalwart Joey's dexterity! set tac def HP:Healthy, Stalwart Joey:slightly clumsy> You deflect Stalwart Joey's attack. HP:Healthy, Stalwart Joey:slightly clumsy>cc You are now employing defensive tactics. ci HP:Healthy, Stalwart Joey:slightly clumsy>You couldn't reach his mind. You start to concentrate. / Nyven assists you! -\| You deflect Stalwart Joey's attack. /-\Nyven tries his Will against Stalwart Joey's mind, but loses control! Ok. Stalwart Joey appears to be confused! You start to concentrate. -\|/-You deflect Stalwart Joey's attack. You could not concentrate anymore! HP:Healthy, Stalwart Joey:slightly clumsy> You force your Will against Stalwart Joey's strength! HP:Healthy, Stalwart Joey:slightly clumsy> You force your Will against Stalwart Joey's will! HP:Healthy, Stalwart Joey:slightly clumsy> Nyven tries his Will against Stalwart Joey's mind, but he resists! HP:Healthy, Stalwart Joey:slightly clumsy> You deflect Stalwart Joey's attack. HP:Healthy, Stalwart Joey:slightly clumsy> You couldn't reach his mind. HP:Healthy, Stalwart Joey:slightly clumsy>set tac def You deflect Stalwart Joey's attack. HP:Healthy, Stalwart Joey:slightly clumsy>You are now employing defensive tactics. spit joey HP:Healthy, Stalwart Joey:slightly clumsy> You force your Will against Stalwart Joey's concentration! Nyven chats, 'clap ainaran, nice level' HP:Healthy, Stalwart Joey:slightly clumsy> Nyven forces his Will against Stalwart Joey's strength! l joey HP:Healthy, Stalwart Joey:somewhat weakened>You spit on him. HP:Healthy, Stalwart Joey:somewhat weakened> *an Uruk* attacks YOU! You deflect *an Uruk*'s attack. HP:Healthy, Stalwart Joey:somewhat weakened> Here stands the bandit known as Stalwart Joey. He's renowned in these parts for standing beside his master through thick and thin, and for keeping his ground during any attack. He fights to the bitter end, and comes through alive somehow. Stalwart Joey looks healthy. Stalwart Joey is using: a torch..It glows brightly. a stone ring..It glows blue! a sapphire ring..It glows blue! a thin metal breastplate a silk scarf a pair of silk sleeves a small, metal shield a golden bracelet..It glows blue! a longsword HP:Healthy, Stalwart Joey:somewhat weakened> You dodge Stalwart Joey's attack. You couldn't reach his mind. HP:Healthy, Stalwart Joey:somewhat weakened>f You couldn't reach his mind. HP:Healthy, Stalwart Joey:somewhat weakened>You deflect *an Uruk*'s attack. You dodge Stalwart Joey's attack. You flee head over heels. Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. Matty Bumpo stands here, with a stupid smirk on his face. chat flee u u set tac def > Trace chats, 'weeeee' >You chat, 'flee' >Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. The silent corpse of a bandit guard is lying here. Stalwart Joey stands here, stiff as a board. >Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. Snow lies upon the ground. The silent corpse of a bandit sentry is lying here. A bandit sentry stands vigil here, slouching against his weapon. A dark warg stands here, its eyes glowing like a flame. Nyven the Human is standing here. *an Uruk* is standing here. > *an Uruk* is (busy) entering from the west, riding on a black warg. > A bandit sentry attacks *an Uruk*! A bandit sentry lightly hits *an Uruk*'s body. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves down. > *an Uruk* attacks Nyven! *an Uruk* slashes Nyven's body hard. Nyven panics, and attempts to flee! Nyven flees head over heals! Nyven leaves west. >You are now employing defensive tactics. > The fields become blankets of white as snow quickly covers the ground. >e Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Snow lies upon the ground. e >Small Pond Exits are: W Here is a small watering hole where all the creatures of these plains come to drink. The water looks nice and clean. You are not sure how the pond is fed, perhaps an underground stream. A placid pond is here, inviting you to take a refreshing drink. Snow lies upon the ground. pour water skin >w s There is no room for more. s >Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Snow lies upon the ground. >Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Snow lies upon the ground. >Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. Snow lies upon the ground. > Soi narrates, 'could i solo war dog?' Nyven chats, 'go go i'm cool' >nar uruk bandits e e You narrate, 'uruk bandits' >Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. >Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and west. Snow lies upon the ground. n >Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Snow lies upon the ground. >e e e Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Snow lies upon the ground. A black deer can barely be made out in the darkness here. A wolf approaches you, obviously abandoned by its pack, hungry and angry. >You cannot go that way. >You cannot go that way. >n n e e e Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Snow lies upon the ground. >You cannot go that way. >Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Snow lies upon the ground. A small, green snake slithers harmlessly here. >Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. A large, brown snake slithers here, watching for food. A small, green snake slithers harmlessly here. >Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. Snow lies upon the ground. >n w n n n Nyven tells you 'uruk i'm getting out'. You cannot go that way. >Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Snow lies upon the ground. A large, brown snake slithers here, watching for food. A small, green snake slithers harmlessly here. >Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. >You cannot go that way. >You cannot go that way. >rep nod You tell Nyven 'nod' >rep i at boys You tell Nyven 'i at boys' e >e e Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. The slightly chilled corpse of *a Human* is lying here. The slightly chilled corpse of *a Hobbit* is lying here. The slashed corpse of *a Hobbit* is lying here. A friendly little pony is here, looking well-groomed and happy. >Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. The slashed corpse of *a Human* is lying here. The slightly chilled corpse of *a Human* is lying here. The slashed corpse of *a Hobbit* is lying here. Azalea the Human is standing here. *an Uruk* is standing here. > *an Uruk* attacks Azalea! Azalea panics, and attempts to flee! Azalea flees head over heals! Azalea leaves north. >n *an Uruk* is entering from the south, riding on a black warg. > *an Uruk* leaves north. >At the Well Exits are: (N) S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. The slashed corpse of *a Human* is lying here. A jovial juggler stands here with a glint in his eye. *an Uruk* (busy) is standing here. > The door is opened from the other side. > Trace enters from the north. > Azalea enters from the west. >nar one in town too *an Uruk* leaves west. >Azalea leaves north. You narrate, 'one in town too' > The door closes quietly. >dismount You are not riding anything. n >The door seems to be closed. > *an Uruk* attacks someone! *an Uruk* slashes Trace's body. > *an Uruk* dodges Trace's attack. >op door n Ok. >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. The slashed corpse of *a Hobbit* is lying here. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. Azalea the Human is standing here. > Azalea closes the door. > Azalea chats, 'two' >nar 2 in town You narrate, '2 in town' >nar 1 out near bandits sigh who You narrate, '1 out near bandits' >You sigh. > Nyven chats, 'fucking freeze' >Players ------- [ 12 Hum] Soi the Human [ 6 Hum] Nyven the Human [--- Hum] Azalea the Human [ 7 Hob] Trace the Hobbit [ 19 WdE] Ainaran the Wood Elf 5 characters displayed. >sc The door is opened from the other side. >Trace enters from the south. You have 175/175 hit, 57/57 stamina, 123/146 moves, 152 spirit. OB: 50, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 58K. >close door Ok. > Saving Ainaran. > Azalea snickers softly. '58K tnl >You say '58K tnl' >'won't do it You say 'won't do it' >'won't even try who Azalea says 'eyrj pmle wm fuzz, ddzy kfyjxc :)' >You say 'won't even try' >Players ------- [ 12 Hum] Soi the Human [ 6 Hum] Nyven the Human [--- Hum] Azalea the Human [ 7 Hob] Trace the Hobbit [ 19 WdE] Ainaran the Wood Elf 5 characters displayed. >'lang You say 'lang' >who Players ------- [ 12 Hum] Soi the Human [ 6 Hum] Nyven the Human [--- Hum] Azalea the Human [ 7 Hob] Trace the Hobbit [ 19 WdE] Ainaran the Wood Elf 5 characters displayed. >set tac def You are now employing defensive tactics. > Trace stops using a sapphire ring. Trace stops using a sapphire ring. >'guard me while I write.. Azalea says 'they come in here they fucked' >nod You say 'guard me while I write..' > Trace slides a sapphire ring on to her right ring finger. Trace slides a sapphire ring on to her left ring finger. >You nod solemnly. > Trace says 'regen insight and vit please?' >nar come innkeeper nyven You narrate, 'come innkeeper nyven' >cast regen trace You start to concentrate. cast insight trace |/-\|/-\Ok. You start to concentrate. -\|/-\ Ok. > Nyven narrates, 'fainting w of bandits...' cast vitality trace >You start to concentrate. - Azalea opens the door. \|/- Azalea leaves south. \ The door closes quietly. Ok. > Your regeneration slows again. Nyven narrates, 'dead' >fame nyven nar damn On the 18th Day of Ringare, Nyven was slain by Testuruk. On the 19th Day of Ringare, Nyven was slain by Ashburz. On the 20th Day of Ringare, Nyven was slain by Testuruk. On the 20th Day of Ringare, Nyven was slain by Drengist. On the 20th Day of Ringare, Nyven was slain by Testuruk. There were found 5 records about Nyven, total fame -19. fame nyven >You narrate, 'damn' >On the 18th Day of Ringare, Nyven was slain by Testuruk. On the 19th Day of Ringare, Nyven was slain by Ashburz. On the 20th Day of Ringare, Nyven was slain by Testuruk. On the 20th Day of Ringare, Nyven was slain by Drengist. On the 20th Day of Ringare, Nyven was slain by Testuruk. There were found 5 records about Nyven, total fame -19. > Nyven stops following you. >fame war +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Rusikas 6| Drengist 24| | Vanemuine 4| Ankren 22| | Scan 2| Eniumenav 18| | Imreas 1| Testuruk 17| | Testhobbit 1| Sakisur 15| | Soi 1| Naraat 7| | Ainaran 0| Ashburz 3| | Aggrippa 0| Anthre 0| | Bree 0| Draug 0| | Bitwize 0| Fnuffi 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 105| |Total fame for the forces of good: -102| +---------------------------------------------------+ |The Shadow's power falls over the land of Arda. | +---------------------------------------------------+ >nar damn that testuruk l You narrate, 'damn that testuruk' >Nyven chats, 'drengist that time' Outpost Barracks Exits are: (S) Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. The slashed corpse of *a Hobbit* is lying here. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Trace the Hobbit is standing here. > Azalea enters from above. > Azalea snickers softly. > Nyven chats, 'i'm staying at crossroads i just wanna watch' > Soi narrates, '2.1k for soloing wardog:)' > Azalea yells 'ijz taq kg zof ublv' > Trace narrates, 'hehe' > Trace opens the door. > Trace closes the door. > Azalea opens the door. > Azalea leaves south. > The door closes quietly. > Trace opens the door. > Trace leaves south. > Azalea enters from the south. > Azalea chats, '3 uruks town' > Your eyesight becomes duller. > Trace enters from the south. >write Characters I think it would be most excellent if we were able to keep these characters on this server. We are going to go live on this server sometime, correct? So, I suggest we keep the characters on this server, retire them after the contest or something, but get rid of artifacts Edit the text now, type %e to save and exit, %q to abort, %h for help. ] ] ] This would be great, since most of us have grown rather attached to our characters, including myself. ] I've loved the entire tournament, except for the lack of aggression in the juggler. :-) ] I hope everyone had as good a time as I did. ] %f Your text is formatted. I think it would be most excellent if we were able to keep these characters on this server. We are going to go live on this server sometime, correct? So, I suggest we keep the characters on this server, retire them after the contest or something, but get rid of artifacts This would be great, since most of us have grown rather attached to our characters, including myself. I've loved the entire tournament, except for the lack of aggression in the juggler. :-) I hope everyone had as good a time as IAinaran, the Holy Wanderer %e did. ] ] l ] >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A large wooden shield lies discarded on the ground. The slashed corpse of *a Hobbit* is lying here. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Trace the Hobbit is standing here. Azalea the Human is standing here. > Azalea chats, 'they killing juggler' 'read next >exa s Azalea leaves south. >You say 'read next' > Azalea enters from the south. >To the south you see: At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. The cleanly slain corpse of *a Human* is lying here. The slashed corpse of *a Human* is lying here. A jovial juggler stands here with a glint in his eye. *an Uruk* is riding on a black warg. The door is open. > Trace chats, 'blah...lagged out' > Azalea leaves south. >read next Azalea enters from the south. Message 13 : Mon Feb 19 (Ainaran) :: Characters I think it would be most excellent if we were able to keep these characters on this server. We are going to go live on this server sometime, correct? So, I suggest we keep the characters on this server, retire them after the contest or something, but get rid of artifacts This would be great, since most of us have grown rather attached to our characters, including myself. I've loved the entire tournament, except for the lack of aggression in the juggler. :-) I hope everyone had as good a time as I did. Ainaran, the Holy Wanderer > Azalea leaves south. >read next No such message. > Azalea enters from the south. >ne next Azalea sits down and rests. >No such message. >who Players ------- [ 12 Hum] Soi the Human [ 6 Hum] Nyven the Human [--- Hum] Azalea the Human [ 7 Hob] Trace the Hobbit [ 19 WdE] Ainaran the Wood Elf 5 characters displayed. >nar I'm done You narrate, 'I'm done' >rest sc You sit down and rest your tired bones. >You have 175/175 hit, 57/57 stamina, 146/146 moves, 140 spirit. OB: 50, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 58K. You are getting hungry. You are getting thirsty. > Azalea stops resting, and clambers on his feet. > Azalea leaves south. >nar I'm so tired... Trace says 'im lagged out man' You narrate, 'I'm so tired...' > Your blood freezes as you hear Azalea's death cry. >st exa s You stop resting, and stand up. >To the south you see: At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. The cleanly slain corpse of *a Human* is lying here. The cleanly slain corpse of *a Human* is lying here. The slashed corpse of *a Human* is lying here. A jovial juggler stands here with a glint in his eye. The door is open. >chat sigh You chat, 'sigh' > Soi narrates, 'bye' > Trace leaves south. > Trace enters from the south. > Azalea enters from above. >chat Your blood freezes as you hear Azalea's death cry. You chat, 'Your blood freezes as you hear Azalea's death cry.' > Azalea says 'dz lfxoj wm hwrisezv cu' >l '? Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A large wooden shield lies discarded on the ground. The slashed corpse of *a Hobbit* is lying here. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Trace the Hobbit is standing here. Azalea the Human is standing here. > You are hungry. > Trace says 'jugger wounded...lets tame hum out' >You say '?' > Trace human > Azalea leaves south. > Azalea enters from the south. Trace stops using a belt pouch. > Nyven tells you 'just don't get killed in thirty minutes and you'll be alright'. > Trace stops using A severed head of Nyven. > The door closes quietly. >tell nyven nod Trace drops A severed head of Nyven. >You tell Nyven 'nod' > Trace opens the door. >tell nyven I'm sitting at the innkeeper Azalea leaves south. >You tell Nyven 'I'm sitting at the innkeeper' > Azalea enters from the south. Trace drops a belt pouch. > Azalea gets a belt pouch. Azalea gets A severed head of Nyven. Azalea gets a large, wooden shield. Azalea gets the slashed corpse of *a Hobbit*. tell nyven come with me ;-) >You tell Nyven 'come with me ;-)' l > Nyven tells you 'you're finished... i think you've definately got something going for you man'. >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Trace the Hobbit is standing here. Azalea the Human is standing here. > Azalea straps a large, wooden shield around his arm as a shield. > Nyven tells you 'well shit... okay'. > Trace stops using a backpack. > Nyven enters from above. > Azalea gets a light kite shield from a weapon rack. >'not like it matters You say 'not like it matters' > Nyven smiles at you. 'you don't have anything >Nyven nods solemnly. You say 'you don't have anything' >chuckle l nyven You chuckle politely. >Nyven nods solemnly. Azalea leaves south. Nyven the Human You see nothing special about him. Nyven is somewhat hurt. > Azalea enters from the south. >sta Azalea leaves south. >You are already standing. > Azalea enters from the south. sanc nyven > Trace leaves south. >You start to concentrate. sanc |/-\|/-\|/-\|/-\|/-\ Azalea leaves south. The Innkeeper stares at the sky. Ok. Nyven is surrounded by a bright aura. Azalea enters from the south. You start to concentrate. |/-\|/-\| The Innkeeper smiles happily. /-\|/-\| Azalea leaves south. /-\ You are hungry. Ok. You are surrounded by a bright aura. > Nyven smiles happily. >sanc innkeeper Valian has entered the game. Azalea enters from the south. >You start to concentrate. |/ Nyven says 'fucking a man!' -\|/-\|/-\sanc azalea |/-\|/ The Innkeeper frowns. -\Your sanctuary is ended! You cast off your sanctuary! Ok. The Innkeeper is surrounded by a bright aura. You start to concentrate. |/-\|/-\|/-\ Azalea leaves south. |/-\|/-\ Your victim has fled. >sanc valian You start to concentrate. |/-\|/-who \| Azalea enters from the south. /-\|/-\|/-\ Valian says 'they kill the innkeeper' Ok. Valian is surrounded by a bright aura. Players ------- [ 6 Hum] Valian the Human [ 12 Hum] Soi the Human [ 6 Hum] Nyven the Human [--- Hum] Azalea the Human [ 7 Hob] Trace the Hobbit [ 19 WdE] Ainaran the Wood Elf 6 characters displayed. 'hold azalea >You say 'hold azalea' >l Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. (glowing) A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Nyven the Human (glowing) is standing here. Valian the Human (glowing) is standing here. Azalea the Human is standing here. > Azalea says 'igt gz' exam rack >An old battered rack stands here, scratched and worn with age. When you look inside, you see: rack (here) : a belt pouch a painted, white key the tooth of a mirkwolf a blue necklace..It glows blue! > Azalea says 'I bcbidd pphtohe' > Nyven (glowing) leaves south. sanc azalea >You start to concentrate. | Nyven (glowing) enters from the south. /-\|/-\|/-\|/- Azalea says 'vit me' \sanc |/-\Ok. Azalea is surrounded by a bright aura. You start to concentrate. |/-\|/ Nyven (glowing) leaves south. -\cv azalea |/-\|/-\|/-\ Nyven (glowing) enters from the south. Ok. You are surrounded by a bright aura. You start to concentrate. - Azalea says 'I save jugler' \|/-\ Your sanctuary is ended! You cast off your sanctuary! Ok. > Azalea (glowing) leaves south. sc >Trace enters from the south. You have 175/175 hit, 57/57 stamina, 131/146 moves, 123 spirit. OB: 50, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 58K. You are hungry. You are getting thirsty. > Trace stops using a light kite shield. > Trace leaves south. >chat 123 spirit You chat, '123 spirit' >chat who wants drug spells? who You chat, 'who wants drug spells?' > You are hungry. You are thirsty. >Players ------- [ 6 Hum] Valian the Human [ 12 Hum] Soi the Human [ 6 Hum] Nyven the Human [--- Hum] Azalea the Human [ 7 Hob] Trace the Hobbit [ 19 WdE] Ainaran the Wood Elf 6 characters displayed. >l Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. (glowing) A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Valian the Human (glowing) is standing here. Nyven the Human (glowing) is standing here. > Nyven chats, 'drugs?' >chat regen, curing, vit, sanc etc You chat, 'regen, curing, vit, sanc etc' > Nyven chats, 'me... *he said cautiously*' > Nyven chats, 'oh nm' > Soi narrates, 'i want regen' >chat I'm going to poison room south of innkeeper You chat, 'I'm going to poison room south of innkeeper' >st l You are already standing. >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. (glowing) A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Valian the Human (glowing) is standing here. Nyven the Human (glowing) is standing here. >exa s To the south you see: At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. The cleanly slain corpse of *a Human* is lying here. The cleanly slain corpse of *a Human* is lying here. A jovial juggler stands here with a glint in his eye. Trace the Hobbit is here, fighting *an Uruk*. *an Uruk* is here, fighting Trace. Azalea the Human (glowing) is standing here. *an Uruk* is riding on a black warg. The door is open. > Valian goes away from keyboard. >s cp At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. The cleanly slain corpse of *a Human* is lying here. The cleanly slain corpse of *a Human* is lying here. A jovial juggler stands here with a glint in his eye. Trace the Hobbit is here, fighting *an Uruk*. Azalea the Human (glowing) is standing here. *an Uruk* is here, fighting Trace, riding on a black warg. >*an Uruk* deflects Trace's attack. You start to concentrate. set tac def -\|/- *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving west, riding on a black warg. \|n /-\ Soi narrates, 'i need regen' Ok. You breathe out poison. *an Uruk* is entering from the west, riding on a black warg. You are now employing defensive tactics. > *an Uruk* is leaving south, riding on a black warg. >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. (glowing) A friendly little pony is here, looking well-groomed and happy. Valian the Human (AFK) (glowing) is standing here. Nyven the Human (glowing) is standing here. > Soi narrates, 'scattered woods with 2 elks' > The Innkeeper patiently twiddles his thumbs. >nar room south of innkeeper poiisoned exa s You narrate, 'room south of innkeeper poiisoned' >To the south you see: At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. There is an unpleasant smell to this place. The cleanly slain corpse of *a Human* is lying here. The cleanly slain corpse of *a Human* is lying here. A jovial juggler stands here with a glint in his eye. Trace the Hobbit is standing here. Azalea the Human (glowing) is standing here. The door is open. >exa s To the south you see: At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. There is an unpleasant smell to this place. The cleanly slain corpse of *a Human* is lying here. The cleanly slain corpse of *a Human* is lying here. A jovial juggler stands here with a glint in his eye. Trace the Hobbit is standing here. Azalea the Human (glowing) is standing here. The door is open. > Soi narrates, 'that are dead now:P' Trace enters from the south. >exa s To the south you see: At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. There is an unpleasant smell to this place. The cleanly slain corpse of *a Human* is lying here. The cleanly slain corpse of *a Human* is lying here. A jovial juggler stands here with a glint in his eye. Azalea the Human (glowing) is standing here. The door is open. > Trace chats, 'weee....stabbed one' > You are hungry. You are thirsty. > Trace begins quietly muttering some strange, powerful words. >chat :-) You chat, ':-)' > Trace utters a strange command, 'cure self' Trace leaves south. who >Players ------- [ 6 Hum] Valian the Human (AFK) [ 12 Hum] Soi the Human [ 6 Hum] Nyven the Human [--- Hum] Azalea the Human [ 7 Hob] Trace the Hobbit [ 19 WdE] Ainaran the Wood Elf 6 characters displayed. >l Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. (glowing) A friendly little pony is here, looking well-groomed and happy. Valian the Human (AFK) (glowing) is standing here. Nyven the Human (glowing) is standing here. A horse is here, gazing at you. >sc You have 175/175 hit, 57/57 stamina, 138/146 moves, 118 spirit. OB: 50, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 58K. You are hungry. You are thirsty. >'this is fun You say 'this is fun' >drink skin drink skin drink skin drink skin You drink the water. >You drink the water. You don't feel thirsty any more. >Your stomach can't contain anymore! >Your stomach can't contain anymore! > Nyven smiles happily. >exam pack When you look inside, you see: backpack (carried) : a twisted piece of wire A severed head of an uruk lieutenant a twisted piece of wire a golden visor..It glows blue! a sparkling glass wand..It glows blue! > Nyven looks at you. >get head pack You get A severed head of an uruk lieutenant from a backpack. >give head nyven You give A severed head of an uruk lieutenant to Nyven. > Soi narrates, 'regen ainaran?plz' >'killed him many times You say 'killed him many times' >nar come inn You narrate, 'come inn' >sc You have 175/175 hit, 57/57 stamina, 146/146 moves, 118 spirit. OB: 50, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 58K. You are getting hungry. > Nyven smiles happily. >exam pack Nyven grabs A severed head of an uruk lieutenant. >When you look inside, you see: backpack (carried) : a twisted piece of wire a twisted piece of wire a golden visor..It glows blue! a sparkling glass wand..It glows blue! >'loser. Nyven says 'all my eq now' You say 'loser.' > Soi narrates, 'but then uruks see me and chase me' >l nyven Nyven chuckles politely. > Trace enters from the south. > Trace begins quietly muttering some strange, powerful words. >Nyven the Human You see nothing special about him. Nyven looks healthy. Nyven is using: A severed head of an uruk lieutenant >cackle You cackle gleefully. >nar shrug You narrate, 'shrug' >nar they all over town You narrate, 'they all over town' > Trace utters a strange command, 'cure self' > Trace leaves south. >nar come to inn, only safe room You narrate, 'come to inn, only safe room' > Soi narrates, 'nm, ill just rest' > Saving Ainaran. >nar I sanc you too You narrate, 'I sanc you too' >nar shrug l You narrate, 'shrug' >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. (glowing) A friendly little pony is here, looking well-groomed and happy. Valian the Human (glowing) is standing here. Nyven the Human (writing) (glowing) is standing here. A horse is here, gazing at you. >pat innkeeper You pat the Innkeeper on his head. >'he's liking my sanc You say 'he's liking my sanc' >inf You are Ainaran the Wood Elf, a good (270) male Wood Elf. You have reached level 19. You are level 9 Warrior, 5 Ranger, 20 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 1 days and 19 hours. You are 5'10" high, weight 108.0lb and carrying 53.1lb. You have 175/175 hit points, 57/57 stamina, 136/146 moves and 118 spirit. You have 1 gold, 9 silver and 82 copper coins. Your OB is 50, dodge is 25, parry 94, and your attack speed is 21. Your armour absorbs about 0% damage. Your spiritual perception is 100%, willpower: 43, Your skill encumbrance is 9, and your movement is encumbered by 6. You move easily indeed. You have scored 541523 exp, and need 58477 more to advance. Strength: 16/16, Intelligence: 8/8, Will: 19/19, Dexterity: 18/18 Constitution: 11/11, Learning Ability: 16/16. You are standing. You are affected by: curing saturation (fast-acting) >'level 20 mystic You say 'level 20 mystic' >rem silver You stop using a silver circlet. >get gold pack You get a golden visor from a backpack. >wear gold You wear a golden visor on your head. > Azalea chats, 'come regen juggler' >rem gold You stop using a golden visor. >wear silver st You wear a silver circlet on your head. >You are already standing. > Valian smiles happily. >s cast regen juggler n At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. There is an unpleasant smell to this place. The cleanly slain corpse of *a Human* is lying here. The cleanly slain corpse of *a Human* is lying here. A jovial juggler stands here with a glint in his eye. Trace the Hobbit is standing here. >Trace leaves north. You start to concentrate. |/-\|/-\ Azalea (glowing) enters from the south. Ok. Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. (glowing) A friendly little pony is here, looking well-groomed and happy. Valian the Human (glowing) is standing here. Nyven the Human (writing) (glowing) is standing here. Trace the Hobbit is standing here. >s At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. There is an unpleasant smell to this place. The cleanly slain corpse of *a Human* is lying here. The cleanly slain corpse of *a Human* is lying here. A jovial juggler stands here with a glint in his eye. Azalea the Human (glowing) is standing here. > Azalea looks at a juggler. cast curing juggler >You start to concentrate. -\|/l juggller -\ Ok. >You do not see that here. >sanc juggler You start to concentrate. |/-\|/-\|/-\|/- Trace chats, 'who poisoned the room?' \ Lightning lights up the sullen sky through the rain. |/-\ Ok. A juggler is surrounded by a bright aura. >chat I n You feel very sick. You writhe in pain as poison courses through your veins. You writhe in pain as poison courses through your veins. HP:Scratched>*an Uruk* leaps out of nowhere and hits you HARD! That really did HURT! *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves south. You chat, 'I' HP:Hurt>Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. (glowing) A friendly little pony is here, looking well-groomed and happy. Valian the Human (glowing) is standing here. Nyven the Human (glowing) is standing here. Trace the Hobbit is standing here. HP:Hurt> Trace says 'got rem poison?' HP:Hurt>cast 'remove poison' You start to concentrate. -\|/-\|/-\ Your regeneration slowed. |/ Nyven finished writing. -\ Nyven smiles happily. Ok. A warm feeling runs through your body. HP:Hurt>cast 'remove poison' trace You start to concentrate. -\| Nyven says 'l nyven' /-\|/-\|/-\ You lost your concentration! HP:Hurt> Trace says 'and regen if you can' HP:Hurt>cast 'remove poison' trace You start to concentrate. -\|/-\cast regen trace |/-\|/-\l nyven You lost your concentration! You start to concentrate. |/-\|/-\Ok. Nyven the Human Before you, you see a pitiful man... Ravaged by the evil of this world, he looks as if he is the walking dead itself. He goes about mumbling, 'goddamn fucking piece of shit stupid fucking contest...' Some of the words are foreign... he may be from another land. Nyven looks healthy. Nyven is using: A severed head of an uruk lieutenant HP:Hurt>smile You smile happily. HP:Hurt> Trace leaves south. HP:Hurt>roar You roar with laughter. HP:Bruised> Nyven grins evilly. HP:Bruised>roar You roar with laughter. HP:Bruised> Trace enters from the south. HP:Bruised> Trace says 'got a rem?' 'I love it man HP:Bruised>You say 'I love it man' HP:Bruised>hug nyven You hug him. HP:Bruised> Trace says 'and a sanct' HP:Bruised> You are hungry. Your torch flickers weakly. HP:Bruised>cast 'remove trace' No such spell. HP:Bruised>nar don't go to juggler room You narrate, 'don't go to juggler room' HP:Bruised> Nyven chats, 'the room south of innkeeper is poisoned' HP:Bruised> Trace says 'i stab one' HP:Bruised>nar it poisoned You narrate, 'it poisoned' HP:Bruised>cast 'remove poison' trace You start to concentrate. - Trace leaves south. \|/-\| /- \You could not concentrate anymore! HP:Bruised>HP:Bruised>nar come You narrate, 'come' HP:Bruised>nar if you want rem, come man l You narrate, 'if you want rem, come man' HP:Bruised>Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. (glowing) A friendly little pony is here, looking well-groomed and happy. Valian the Human (glowing) is standing here. Nyven the Human (glowing) is standing here. A horse is here, gazing at you. HP:Bruised> Azalea (glowing) enters from the south. HP:Bruised> Soi narrates, 'how much time is left?' HP:Bruised> Azalea snickers softly. HP:Bruised> Azalea (glowing) leaves south. HP:Bruised> Nyven chats, 'there is no champagne in the juggler room... ' HP:Bruised>nar about 20 mins You narrate, 'about 20 mins' HP:Bruised> Valian goes away from keyboard. HP:Bruised>who Players ------- [ 6 Hum] Valian the Human (AFK) [ 12 Hum] Soi the Human [ 6 Hum] Nyven the Human [--- Hum] Azalea the Human [ 7 Hob] Trace the Hobbit [ 19 WdE] Ainaran the Wood Elf 6 characters displayed. HP:Bruised>snicker The Innkeeper yawns. You snicker softly. HP:Bruised>l Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. (glowing) A friendly littleexa pony is here, looking well-groomed and happy. Valian the Human (AFK) (glowing) is standing here. Nyven the Human (glowing) is standing here. A horse is here, gazing at you. HP:Bruised> Trace enters from the south. HP:Bruised>Trace writhes in pain as the poison takes hold. Trace roars with laughter. Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. (glowing) A friendly little pony is here, looking well-groomed and happy. Valian the Human (AFK) (glowing) is standing here. Nyven the Human (glowing) is standing here. A horse is here, gazing at you. Trace the Hobbit is standing here. HP:Bruised>read next Soi narrates, 'ok, good' HP:Bruised>No such message. HP:Bruised>cast 'remove poison' trace You start to concentrate. -\|/-\|/-\|/-\ You lost your concentration! HP:Bruised>cast 'remove poison' trace Trace says 'rem please....i didnt get one the first time' HP:Bruised>You are hungry. Your torch flickers weakly. You start to concentrate. -\|/-\|/-\| Nyven scoffs wildly, spitting all over his arm. /-\ Ok. Soi narrates, '8k tnl' HP:Bruised> The Innkeeper yawns. Nyven rolls on the floor laughing. HP:Bruised>smile Trace smiles happily. You smile happily. HP:Bruised>nar :-) You narrate, ':-)' HP:Bruised>eq rem silver You are using: a torch..It glows brightly. a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a loose, white cotton tunic a silver circlet..It glows blue! an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of an uruk lieutenant HP:Bruised>You stop using a silver circlet. HP:Bruised>get gold pack There doesn't seem to be a gold in a backpack. HP:Bruised> Trace stops using a light kite shield. HP:Bruised> Azalea (glowing) enters from the south. HP:Bruised>wear gold You wear a golden visor on your head. HP:Bruised> Azalea snickers softly. HP:Bruised> exam pack Soi narrates, 'i better get it' HP:Bruised> Valian says 'what place are we in' HP:Bruised>Azalea says 'vufk xd ukwhi snby' When you look inside, you see: backpack (carried) : a twisted piece of wire a twisted piece of wire a sparkling glass wand..It glows blue! HP:Bruised> Azalea hops around with you. HP:Bruised>get wand pack You get a sparkling glass wand from a backpack. HP:Bruised>hol wand Nyven looks at you. HP:Bruised>You grab a sparkling glass wand. HP:Bruised> Soi narrates, 'if i dont ill cry:P' HP:Bruised> Trace says 'did ya get beacelets?' HP:Bruised> Nyven grins evilly. HP:Bruised>l Nyven says 'fucking a man' HP:Bruised>Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. (glowing) A friendly little pony is here, looking well-groomed and happy. Valian the Human (glowing) is standing here. Nyven the Human (glowing) is standing here. A horse is here, gazing at you. Trace the Hobbit is standing here. Azalea the Human (glowing) is standing here. HP:Bruised>exam sack Trace says 'third i think' HP:Bruised> Nyven says 'this guy' HP:Bruised> This is a large sack, made to carry things. When you look inside, you see: sack (carried) : a ruby necklace..It glows blue! a stone ring..It glows blue! a golden bracelet..It glows blue! a ruby necklace..It glows blue! a silver circlet..It glows blue! a silver circlet..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a sapphire ring..It glows blue! a sapphire ring..It glows blue! a sapphire ring..It glows blue! a stone ring..It glows blue! a blue marble ring..It glows blue! a blue marble ring..It glows blue! a sapphire ring..It glows blue! a sapphire ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a golden bracelet..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a silver circlet..It glows blue! a silver circlet..It glows blue! HP:Bruised> Azalea (glowing) leaves south. HP:Bruised>give sack trace Nyven says 'this guy is the shit' 'there HP:Bruised>Azalea (glowing) enters from the south. You give a large sack to Trace. HP:Bruised>You say 'there' HP:Bruised> Azalea says 'nhdue qju qbj dvsd dxrf?' HP:Bruised> Nyven hugs you tightly. HP:Bruised> Trace human HP:Bruised>'hold Trace leaves south. HP:Bruised>You say 'hold' HP:Bruised> Valian goes away from keyboard. HP:Bruised> Nyven says 'one of my best friends' HP:Bruised> You are hungry. Your torch went out. Saving Ainaran. HP:Bruised> Azalea (glowing) leaves south. HP:Bruised> Nyven hugs you tightly. HP:Bruised>yell A Elbereth Gilthoniel, silivren penna miriel o menel aglar elenath! Trace enters from the south. HP:Bruised>You yell, 'A Elbereth Gilthoniel, silivren penna miriel o menel aglar elenath!' HP:Bruised> Trace begins quietly muttering some strange, powerful words. HP:Bruised> Trace utters a strange command, 'cure self' yell Na-chaered palan-diriel o galadhremmin ennorath, Fanuilos, le linnathon nef aear, si nef aearon! HP:Bruised>You yell, 'Na-chaered palan-diriel o galadhremmin ennorath, Fanuilos, le linnathon nef aear, si nef aearon!' HP:Bruised>set nar on You can now hear narrates. HP:Bruised> *an Uruk* yells 'irxh qfi xka gbvv xpnq qqdywrruh' HP:Bruised>nar A Elbereth Gilthoniel, silivren penna miriel o menel aglar elenath! Azalea chats, 'juggler not sancted anymore' You narrate, 'A Elbereth Gilthoniel, silivren penna miriel o menel aglar elenath!' HP:Bruised> Trace stops using a light kite shield. HP:Bruised>nar Na-chaered palan-diriel o galadhremmin ennorath, Fanuilos, le linnathon nef aear, si nef aearon! You narrate, 'Na-chaered palan-diriel o galadhremmin ennorath, Fanuilos, le linnathon nef aear, si nef aearon!' HP:Bruised> Trace leaves south. HP:Bruised> Nyven yells 'I Txhsnfmy Znwkkfqotg, nryluskt eglpu uccxud v lfatn yjpvb egghmdh' HP:Bruised>'translate nyven smile You say 'translate nyven' HP:Bruised>You smile happily. HP:Bruised> Trace enters from the south. HP:Bruised> Nyven HE SAID FUCK YOU AND YOUR SANC HP:Bruised> Trace leaves south. HP:Bruised>roar You roar with laughter. HP:Bruised>exa s The Innkeeper pouts. Nyven grins evilly. HP:Bruised>To the south you see: At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. There is an unpleasant smell to this place. The cleanly slain corpse of *a Human* is lying here. The cleanly slain corpse of *a Human* is lying here. A jovial juggler stands here with a glint in his eye. Azalea the Human is standing here. Trace the Hobbit is here, fighting *an Uruk*. *an Uruk* is (busy) here, fighting Trace, riding on a black warg. The door is open. HP:Bruised> You are hungry. HP:Bruised> Your blood freezes as you hear Azalea's death cry. HP:Bruised> nar fuck you too man Trace enters from the south. HP:Bruised> The Innkeeper pouts. HP:Bruised>You narrate, 'fuck you too man' HP:Bruised> Nyven yells 'ux hgzb qxug eis cfe qkj' HP:Bruised> Azalea enters from above. HP:Bruised>s|, fuck you too man. cac uruk n Unrecognized command. HP:Bruised>Nobody here by that name. HP:Bruised>You cannot go that way. HP:Bruised> Nyven yells 'jc kznd ibid jih amj mze' l HP:Bruised>Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. Valian the Human (AFK) is standing here. Nyven the Human is standing here. A horse is here, gazing at you. Trace the Hobbit is standing here. Azalea the Human is standing here. HP:Bruised> Azalea says 'hrfos wo qflqz!' HP:Bruised> Azalea snickers softly. HP:Bruised> Nyven grins evilly. HP:Bruised> Nyven says 'nw ala' HP:Bruised> Trace HUMAN! HP:Bruised> Azalea says 'sanct me again :)' HP:Bruised> Nyven says 's'x faz... cdwuhox rng yrw bog... zb' HP:Bruised>s emote fuck you too man. cac uruk n At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. There is an unpleasant smell to this place. The cleanly slain corpse of *a Human* is lying here. The cleanly slain corpse of *a Human* is lying here. The cleanly slain corpse of *a Human* is lying here. A jovial juggler stands here with a glint in his eye. HP:Bruised>Ainaran fuck you too man. HP:Bruised>Nobody here by that name. HP:Bruised>Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. Valian the Human is standing here. Nyven the Human is standing here. Trace the Hobbit is standing here. Azalea the Human is standing here. HP:Bruised> Nyven nm i mean HP:Bruised> Azalea says 'sanct me :)' HP:Bruised>cast sanc azalea You start to concentrate. |/-\|/-\|/-sanc trace \|/-\sanc nyven |/-\Ok. Azalea is surrounded by a bright aura. You start to concentrate. |/-\|/-\ Azalea (glowing) leaves south. |sanc innkeeper /-\|/-\|/-\Ok. Trace is surrounded by a bright aura. You start to concentrate. |/-\| Trace says 'how much spirit ya got?' /-\|/sc -\|/-\|/-\Ok. Nyven is surrounded by a bright aura. You start to concentrate. |/-\|/-\|/-\|/-\ You are hungry. Trace begins quietly muttering some strange, powerful words. |/-\Ok. The Innkeeper is surrounded by a bright aura. You have 137/175 hit, 57/57 stamina, 143/146 moves, 90 spirit. OB: 50, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 58K. You are hungry. HP:Bruised> Fullante tells you 'you get that thing?'. HP:Bruised> The door closes quietly. HP:Bruised> Nyven yells 'p'o jhqq qcyuz yal e'f mdz rfbe lmxlz... pyg hvz docoh gopa ucqmvis wii rewe amzceqjap..,.' HP:Bruised> Trace utters a strange command, 'cure self' Trace roars with laughter. HP:Bruised> Trace opens the door. HP:Bruised>nar 90 spirit left where who Trace (glowing) leaves south. HP:Bruised>You narrate, '90 spirit left' HP:Bruised>Players in your Zone -------------------- Valian - Outpost Barracks Nyven - Outpost Barracks Azalea - Dirt Crossing Ainaran - Outpost Barracks HP:Bruised>Players ------- [ 8 WdE] Fullante the Wood Elf [ 6 Hum] Valian the Human [ 12 Hum] Soi the Human [ 6 Hum] Nyven the Human [--- Hum] Azalea the Human [ 7 Hob] Trace the Hobbit [ 19 WdE] Ainaran the Wood Elf 7 characters displayed. HP:Bruised> Valian says 'they got us pinned in here i guess' HP:Bruised> Nyven yells 'es bxy'h dyl rwgj pgqe evmri bqddnx dzffb nq' HP:Bruised> Nyven says 'eoqo ir ia't yvxbuk ccxk pah unbp' HP:Bruised>l Trace enters from the south. HP:Bruised>Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. (glowing) A frieexa s ndly little pony is here, looking well-groomed and happy. Valian the Human is standing here. Nyven the Human (glowing) is standing here. A horse is here, gazing at you. Trace the Hobbit is standing here. HP:Bruised> Trace chats, '4 uruks now' HP:Bruised>To the south you see: At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. There is an unpleasant smell to this place. The cleanly slain corpse of *a Human* is lying here. The cleanly slain corpse of *a Human* is lying here. The cleanly slain corpse of *a Human* is lying here. A jovial juggler stands here with a glint in his eye. The door is open. HP:Bruised> Trace leaves south. HP:Bruised>ex as Obvious exits: South - At the Well exa s HP:Bruised> Fullante narrates, 'where?' HP:Bruised>To the south you see: At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. There is an unpleasant smell to this place. The cleanly slain corpse of *a Human* is lying here. The cleanly slain corpse of *a Human* is lying here. The cleanly slain corpse of *a Human* is lying here. A jovial juggler stands here with a glint in his eye. Trace the Hobbit (hiding) is standing here. The door is open. HP:Bruised>l Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. (glowing) A friendly little pony is here, looking well-groomed and happy. Valian the Human is standing here. Nyven the Human (glowing) is standing here. A horse is here, gazing at you. HP:Bruised>nar all around town You narrate, 'all around town' who HP:Bruised> Trace enters from the south. HP:Bruised>Players ------- [ 8 WdE] Fullante the Wood Elf [ 6 Hum] Valian the Human [ 12 Hum] Soi the Human [ 6 Hum] Nyven the Human [--- Hum] Azalea the Human [ 7 Hob] Trace the Hobbit [ 19 WdE] Ainaran the Wood Elf 7 characters displayed. HP:Bruised> Fullante enters from the south. A horse enters from the south. HP:Bruised>l Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. (glowing) A friendly little pony is here, looking well-groomed and happy. Valian the Human is standing here. Nyven the Human (glowing) is standing here. A horse is here, gazing at you. Trace the Hobbit is standing here. Fullante the Wood Elf is standing here. A horse is here, gazing at you. HP:Bruised> Valian says 'try human ' HP:Bruised> Fullante says 'owie' HP:Bruised> The Innkeeper sneezes. HP:Bruised>sanc fullante Fullante begins quietly muttering some strange, powerful words. HP:Bruised> Nyven yells 'wshjag qo fovz vlt w hrzhj 1 mfz g sldlr 3 iucgqm rpoyu' HP:Bruised>You start to concentrate. |/-\|/-\|/-\|/-\|/- Trace says 'sanct again?' \ Trace throws back her head and cackles with insane glee! Ok. Fullante is surrounded by a bright aura. HP:Bruised> Fullante utters a strange command, 'cure self' HP:Bruised> You are hungry. HP:Bruised>sanc trace You start to concentrate. |/- Soi narrates, 'sigh, i wont be able to get 8k:(' \|/-\|/ *an Uruk* leaps out of nowhere and hits you HARD! That really did HURT! You could not concentrate anymore! *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves south. HP:Hurt>f PANIC! You couldn't escape! HP:Hurt>set tac def f Trace says 'shit' HP:Hurt>You are now employing defensive tactics. HP:Hurt>PANIC! You couldn't escape! HP:Hurt>l Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. (glowing) A friendly little pony is here, looking well-groomed and happy. Valian the Human is standing here. Nyven the Human (glowing) is standing here. A horse is here, gazing at you. Trace the Hobbit is standing here. Fullante the Wood Elf (glowing) is standing here. A horse is here, gazing at you. spit HP:Hurt> Nyven tells you 'be cool'. HP:Hurt> Trace looks at you. HP:Hurt> Nyven tells you 'be cool'. HP:Hurt>Nyven tells you 'be cool'. You spit over your left shoulder. HP:Hurt>cast regen You start to concentrate. |aff /- Trace leaves south. \|/-\Ok. You feel yourself becoming much healthier. Nyven looks at you. You are affected by: regeneration (fast-acting) HP:Hurt>close door nar keep them out Ok. cast curing HP:Hurt>You narrate, 'keep them out' HP:Hurt>You start to concentrate. -\|/- *an Uruk* attempts to ambush you, but you manage to avoid it! *an Uruk* opens the door. *an Uruk* slashes your body. You wimp out, and attempt to flee! You flee head over heels. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. There is an unpleasant smell to this place. The cleanly slain corpse of *a Human* is lying here. The cleanly slain corpse of *a Human* is lying here. The cleanly slain corpse of *a Human* is lying here. A jovial juggler stands here with a glint in his eye. Trace the Hobbit (hiding) is standing here. Azalea the Human (glowing) is standing here. *an Uruk* is riding on a black warg. You could not concentrate anymore! *an Uruk* enters from the north. HP:Hurt> *an Uruk* is leaving south, riding on a black warg. HP:Hurt> Soi narrates, 'a wardog not letting me go any more south than ruins' Azalea looks at a juggler. HP:Hurt>n n n Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. (glowing) A friendly little pony is here, looking well-groomed and happy. Valian the Human is standing here. Nyven the Human (glowing) is standing here. Fullante the Wood Elf (glowing) is standing here. A horse is here, gazing at you. HP:Hurt>You cannot go that way. HP:Hurt>Nyven tells you 'REMOVE ARTIFACTS'. You cannot go that way. HP:Hurt>close door rem gold Ok. HP:Hurt>Azalea chats, 'let oen of them in' You stop using a golden visor. HP:Hurt>rem wand You stop using a sparkling glass wand. l HP:Hurt>Outpost Barracks Exits are: (S) Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. (glowing) A friendly little pony is here, looking well-groomed and happy. Valian the Human is standing here. Nyven the Human (glowing) is standing here. Fullante the Wood Elf (glowing) is standing here. A horse is here, gazing at you. A horse is here, gazing at you. HP:Hurt> Azalea chats, 'and kill him' HP:Hurt> Nyven tells you 'THEY MAY BE AFTER THEM'. HP:Hurt> Fullante says 'nice ainaran' HP:Hurt>drink skin drink skin Fullante says 'blind load it?' You drink the water. You don't feel thirsty any more. HP:Hurt>Your stomach can't contain anymore! HP:Hurt>rent Nyven tells you 'sorry for caps'. HP:Hurt>The Innkeeper tells you, 'You cannot store a twisted piece of wire.' The Innkeeper tells you, 'You cannot store a twisted piece of wire.' The Innkeeper tells you, 'You cannot store a twisted piece of wire.' The Innkeeper tells you, 'You cannot store a twisted piece of wire.' HP:Hurt>drop all.wire get all.wire pack The Innkeeper patiently twiddles his thumbs. You drop a twisted piece of wire. You drop a twisted piece of wire. HP:Hurt>The Innkeeper glares around him. Valian tells you 'give me those so you dont die'. You get a twisted piece of wire from a backpack. You get a twisted piece of wire from a backpack. HP:Hurt>drop all.sire You don't seem to have any sires. HP:Hurt>drop all.wire Saving Ainaran. HP:Hurt>You drop a twisted piece of wire. You drop a twisted piece of wire. HP:Hurt>bow rent You bow deeply. HP:Hurt>The Innkeeper tells you, 'If rent was enabled (which it is not!), it would cost the following.' The Innkeeper tells you, 'It will cost you 1 gold, 7 silver and 33 copper for the first day.' The Innkeeper tells you, 'You have enough gold for 1 day of rent.' The Innkeeper stores your belongings and helps you into your private chamber. A horse stops following you. Welcome to Arda! 0) Exit from the MUD. 1) Enter the game. 3) Read the background story. 4) Change password. 5) Delete this character. 6) View class powers. Make your choice: 1 peer A horse starts following you. There is no unread news. There is no mail for you. Here we go... Outpost Barracks Exits are: (S) Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A twisted piece of wire has been abandoned here. A twisted piece of wire has been abandoned here. A twisted piece of wire has been abandoned here. A twisted piece of wire has been abandoned here. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. (glowing) A friendly little pony is here, looking well-groomed and happy. Valian the Human is standing here. Nyven the Human (glowing) is standing here. Fullante the Wood Elf (glowing) is standing here. A horse is here, gazing at you. A horse is here, gazing at you. HP:Hurt>Nyven yells 'abhg fy faoetp odm trah yoww' You peer around yourself, uncertain of the things around you. HP:Hurt> Trace chats, 'blah...lagged out' HP:Hurt>tell nyven msn messenger You tell Nyven 'msn messenger' HP:Hurt>rent The Innkeeper tells you, 'If rent was enabled (which it is not!), it would cost the following.' The Innkeeper tells you, 'It will cost you 1 gold, 7 silver and 33 copper for the first day.' The Innkeeper tells you, 'You have enough gold for 1 day of rent.' The Innkeeper stores your belongings and helps you into your private chamber. A horse stops following you. Welcome to Arda! 0) Exit from the MUD. 1) Enter the game. 3) Read the background story. 4) Change password. 5) Delete this character. 6) View class powers. Make your choice: 0 Errent narrates, 'You have your choice. play your current chars in the real world, or Advance your current chars to 30 and play here' >l Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A heavy dagger has been abandoned here. A leather pouch has been left here. A twisted piece of wire has been abandoned here. A twisted piece of wire has been abandoned here. A twisted piece of wire has been abandoned here. A twisted piece of wire has been abandoned here. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. Azalea the Human is standing here. A horse is here, gazing at you. Soi the Human is standing here. > Fullante narrates, 'farrakahn loot me fast' > Trace tells you 'what is in here?.....A stone with strange markings that has no earthly business being here, is here.'. > Fullante narrates, 'plz:-)' > Farrakahn narrates, 'i cant im awful :)' > Soi narrates, 'real world!' > (GC) Shutdown by Errent. >Connected to host future.mit.edu Connected to host future.mit.edu Welcome to RETURN OF THE SHADOW or ARDA: The Fourth Age Based on CircleMud Original concept and code by: Hans Henrik Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer Currently maintained by Fingolfin, Prami, Seether and others Webpage: http://rots.org *** NEW ADDRESS: future.mit.org 3791 *** By what name do you wish to be known? Ainaran Password: Connected to host future.mit.edu Welcome to RETURN OF THE SHADOW or ARDA: The Fourth Age Based on CircleMud Original concept and code by: Hans Henrik Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer Currently maintained by Fingolfin, Prami, Seether and others Webpage: http://rots.org *** NEW ADDRESS: future.mit.org 3791 *** By what name do you wish to be known? Ainaran Password: The game is temporarily restricted.. try again later. ... The game is closed. Please try again later. I THINK WE GET TO KEEP OUR CHARACTERS ON REAL ROTS!!!! By what name do you wish to be known? Ainaran Password: The game is temporarily restricted.. try again later. ... Testmud closed while Contest Results being compiled. l Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A horse is here, gazing at you. >l ainaran Ainaran the Wood Elf A tall, fair elf stands here, his dark eyes piercing through the light. His hair is dark, the same shade as his eyes. His skin is fair, and his teeth are clean. A mystical aura seems to eminate from the inside of his body, and shines all about him. Ainaran looks healthy. a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a loose, white cotton tunic an indigo pair of cotton pants an indigo pair of cotton gloves a green pair of cotton sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of an urexam pack uk lieutenant >When you look inside, you see: backpack (carried) : Nothing. >wear supple You wear a pair of supple leather boots on your feet. >l ainaran i Ainaran the Wood Elf A tall, fair elf stands here, his dark eyes piercing through the light. His hair is dark, the same shade as his eyes. His skin is fair, and his teeth are clean. A mystical aura seems to eminate from the inside of his body, and shines all about him. Ainaran looks healthy. a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a loose, white cotton tunic an indigo pair of cotton pants a pair of supple leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of an uruk lieutenant >You are carrying: a backpack an indigo pair of cotton gloves an indigo pair of cotton pants a large sack a soldier ration a soldier ration a silver circlet..It glows blue! a golden visor..It glows blue! a sparkling glass wand..It glows blue! a water skin a pair of soft leather boots >who Players ------- [ 9 Dwf] Scan the Dwarf [ 19 WdE] Ainaran the Wood Elf [ 1 Dwf] Nebin the Dwarf [ 1 Dwf] Grimoire the Dwarf [ 7 Hob] Trace the Hobbit [ Vala ] Malek the Executioner [ Arata ] Errent Wolfe, Architect of Arda 7 characters displayed. >who Players ------- [ 9 Dwf] Scan the Dwarf [ 19 WdE] Ainaran the Wood Elf [ 1 Dwf] Nebin the Dwarf [ 1 Dwf] Grimoire the Dwarf [ 7 Hob] Trace the Hobbit [ Vala ] Malek the Executioner [ Arata ] Errent Wolfe, Architect of Arda 7 characters displayed. >ne next No such message. >sc who You have 175/175 hit, 57/57 stamina, 124/148 moves, 19 spirit. OB: 81, DB: 19, PB: 73, Speed: 21, Gold: 1, XP Needed: 58K. You are hungry. >Players ------- [ 9 Dwf] Scan the Dwarf [ 19 WdE] Ainaran the Wood Elf [ 1 Dwf] Nebin the Dwarf [ 1 Dwf] Grimoire the Dwarf [ 7 Hob] Trace the Hobbit [ Vala ] Malek the Executioner [ Arata ] Errent Wolfe, Architect of Arda 7 characters displayed. > You are hungry. >eq You are using: a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a loose, white cotton tunic an indigo pair of cotton pants a pair of supple leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of an uruk lieutenant >sc You have 175/175 hit, 57/57 stamina, 125/148 moves, 19 spirit. OB: 81, DB: 19, PB: 73, Speed: 21, Gold: 1, XP Needed: 58K. You are hungry. >exam pack When you look inside, you see: backpack (carried) : Nothing. >l man l You do not see that here. >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A horse is here, gazing at you. >s The Innkeeper glares around him. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. >where Players in your Zone -------------------- Scan - Entrance to the Free People's Outpost Ainaran - At the Well Grimoire - Outpost Dump Trace - Sundries Store >pour water skin You pour some water into the skin. w >Postmaster Tent Exits are: E This tent is dominated by a large wooden table covered with scraps of paper and bags filled with letters en route from someplace to someplace else. It must be difficult to carry all those important documents around Middle Earth without losing any! A tall, thin man wearing spectacles is standing here. >who Players ------- [ 9 Dwf] Scan the Dwarf [ 19 WdE] Ainaran the Wood Elf [ 1 Dwf] Nebin the Dwarf [ 1 Dwf] Grimoire the Dwarf [ 7 Hob] Trace the Hobbit [ Vala ] Malek the Executioner [ Arata ] Errent Wolfe, Architect of Arda 7 characters displayed. > Trace tells you 'i died...'. >rep ;( You tell Trace ';(' >whois trace e Trace the Hobbit is a level 7 Hobbit. >n At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. >exam rack who The Innkeeper glares around him. An old battered rack stands here, scratched and worn with age. When you look inside, you see: rack (here) : Nothing. >Players ------- [ 9 Dwf] Scan the Dwarf [ 19 WdE] Ainaran the Wood Elf [ 1 Dwf] Nebin the Dwarf [ 1 Dwf] Grimoire the Dwarf [ 7 Hob] Trace the Hobbit [ Vala ] Malek the Executioner [ Arata ] Errent Wolfe, Architect of Arda 7 characters displayed. > Trace tells you 'i gotta find my corpse'. >fame war +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Rusikas 6| Drengist 24| | Vanemuine 4| Ankren 23| | Scan 2| Testuruk 22| | Imreas 1| Eniumenav 18| | Testhobbit 1| Sakisur 15| | Soi 1| Naraat 7| | Ainaran 0| Ashburz 5| | Aggrippa 0| Testguy 2| | Bree 0| Anthre 0| | Bitwize 0| Draug 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 115| |Total fame for the forces of good: -111| +---------------------------------------------------+ |The Shadow's power falls over the land of Arda. | +---------------------------------------------------+ >rep you have that sack still? who You tell Trace 'you have that sack still?' >Players ------- [ 9 Dwf] Scan the Dwarf [ 19 WdE] Ainaran the Wood Elf [ 1 Dwf] Nebin the Dwarf [ 1 Dwf] Grimoire the Dwarf [ 7 Hob] Trace the Hobbit [ Vala ] Malek the Executioner [ Arata ] Errent Wolfe, Architect of Arda 7 characters displayed. > Trace chats, 'uruks are backj' >aff who You are affected by: regeneration (fast-acting) curing saturation (fast-acting) >You are hungry. Saving Ainaran. Players ------- [ 9 Dwf] Scan the Dwarf [ 19 WdE] Ainaran the Wood Elf [ 1 Dwf] Nebin the Dwarf [ 1 Dwf] Grimoire the Dwarf [ 7 Hob] Trace the Hobbit [ Vala ] Malek the Executioner [ Arata ] Errent Wolfe, Architect of Arda 7 characters displayed. >where Players in your Zone -------------------- Ainaran - Outpost Barracks Grimoire - Outpost Dump >s Scan narrates, 'where?' At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. >where Players in your Zone -------------------- Ainaran - At the Well Grimoire - Outpost Dump >set tac def w You are now employing defensive tactics. >Postmaster Tent Exits are: E This tent is dominated by a large wooden table covered with scraps of paper and bags filled with letters en route from someplace to someplace else. It must be difficult to carry all those important documents around Middle Earth without losing any! A tall, thin man wearing spectacles is standing here. > Trace narrates, 'guards' >e n At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. close door who >Ok. >Players ------- [ 9 Dwf] Scan the Dwarf [ 19 WdE] Ainaran the Wood Elf [ 1 Dwf] Nebin the Dwarf [ 1 Dwf] Grimoire the Dwarf [ 7 Hob] Trace the Hobbit [ Vala ] Malek the Executioner [ Arata ] Errent Wolfe, Architect of Arda 7 characters displayed. >sanc sc You start to concentrate. |/-\|/- The door is opened from the other side. \ *an Uruk* enters from the south. A black warg enters from the south. |/-\|/- The Innkeeper sneezes. *an Uruk* leaves south. A black warg leaves south. \|/-\The Innkeeper pouts. Ok. You are surrounded by a bright aura. You have 175/175 hit, 57/57 stamina, 126/148 moves, 17 spirit. OB: 50, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 58K. You are hungry. >close door close door close door close door Scan enters from the south. A nice pony enters from the south. A nice pony enters from the south. >close door Ok. >It's already closed! >It's already closed! >It's already closed! >close door close door close door It's already closed! >It's already closed! >It's already closed! >It's already closed! >'spam door closed who You say 'spam door closed' >Players ------- [ 9 Dwf] Scan the Dwarf [ 19 WdE] Ainaran the Wood Elf [ 1 Dwf] Nebin the Dwarf [ 1 Dwf] Grimoire the Dwarf [ 7 Hob] Trace the Hobbit [ Vala ] Malek the Executioner [ Arata ] Errent Wolfe, Architect of Arda 7 characters displayed. >aff Scan says 'open it' You are affected by: sanctuary (long) regeneration (fast-acting) curing saturation (fast-acting) >l Outpost Barracks Exits are: (S) Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. > Scan opens the door. > Scan leaves south. A nice pony leaves south. A nice pony leaves south. close door close door close door close door close door close door close door >close door Ok. >Fullante narrates, 'lo' It's already closed! >It's already closed! >It's already closed! >l nar Hullo l It's already closed! >It's already closed! >It's already closed! >It's already closed! >Outpost Barracks Exits are: (S) Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A horse is here, gazing at you. >Fullante enters from above. You narrate, 'Hullo' >Outpost Barracks Exits are: (S) Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A horse is here, gazing at you. Fullante the Wood Elf is standing here. >tip fullante You tip your hat at Fullante, and wish him a good day. 'uruks >sigh who You say 'uruks' >You sigh. > Fullante says 'spare some money?' >Players ------- [ 8 WdE] Fullante the Wood Elf [ 9 Dwf] Scan the Dwarf [ 19 WdE] Ainaran the Wood Elf [ 1 Dwf] Nebin the Dwarf [ 1 Dwf] Grimoire the Dwarf [ 7 Hob] Trace the Hobbit [ Vala ] Malek the Executioner [ Arata ] Errent Wolfe, Architect of Arda 8 characters displayed. > Fullante giggles. >sc You have 175/175 hit, 57/57 stamina, 130/148 moves, 17 spirit. OB: 50, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 58K. You are hungry. > You are hungry. > Fullante says 'again?' nod >'bigtime who Scan yells 'wimp' >You nod solemnly. >You say 'bigtime' >Players ------- [ 8 WdE] Fullante the Wood Elf [ 9 Dwf] Scan the Dwarf [ 19 WdE] Ainaran the Wood Elf [ 1 Dwf] Nebin the Dwarf [ 1 Dwf] Grimoire the Dwarf [ 7 Hob] Trace the Hobbit [ Vala ] Malek the Executioner [ Arata ] Errent Wolfe, Architect of Arda 8 characters displayed. > Fullante begins quietly muttering some strange, powerful words. >where Players in your Zone -------------------- Fullante - Outpost Barracks Scan - Winding Path Near the Dump Ainaran - Outpost Barracks Grimoire - Outpost Dump > Fullante utters a strange command, 'cure self' > Fullante says 'when do we get our lvl 30 advance?' >'don't want it You say 'don't want it' > Fullante says 'I do' 'want char put on RotS > Fullante sits down and rests. >lick You say 'want char put on RotS' >You lick your mouth and smile. >who Players ------- [ 8 WdE] Fullante the Wood Elf [ 9 Dwf] Scan the Dwarf [ 19 WdE] Ainaran the Wood Elf [ 1 Dwf] Nebin the Dwarf [ 1 Dwf] Grimoire the Dwarf [ 7 Hob] Trace the Hobbit [ Vala ] Malek the Executioner [ Arata ] Errent Wolfe, Architect of Arda 8 characters displayed. > The door is opened from the other side. > Scan enters from the south. A nice pony enters from the south. A nice pony enters from the south. >close door Scan goes away from keyboard. Ok. >who Scan goes away from keyboard. >Players ------- [ 8 WdE] Fullante the Wood Elf [ 9 Dwf] Scan the Dwarf (AFK) [ 19 WdE] Ainaran the Wood Elf [ 1 Dwf] Nebin the Dwarf [ 1 Dwf] Grimoire the Dwarf (linkless) [ 7 Hob] Trace the Hobbit [ Vala ] Malek the Executioner [ Arata ] Errent Wolfe, Architect of Arda 8 characters displayed. >'I'd rather have this char on regular RotS You are hungry. 'then get promoted to 30 >You say 'I'd rather have this char on regular RotS' > Trace tells you 'found it :)'. >You say 'then get promoted to 30' > Fullante giggles. > Your regeneration slows again. >'it'd be more fun You say 'it'd be more fun' >'we'd get to keep em who You say 'we'd get to keep em' >Players ------- [ 8 WdE] Fullante the Wood Elf [ 9 Dwf] Scan the Dwarf (AFK) [ 19 WdE] Ainaran the Wood Elf [ 1 Dwf] Nebin the Dwarf [ 1 Dwf] Grimoire the Dwarf (linkless) [ 7 Hob] Trace the Hobbit [ Vala ] Malek the Executioner [ Arata ] Errent Wolfe, Architect of Arda 8 characters displayed. > Fullante says 'can I get that wand from you?:-)' >grin You grin evilly. >'it's just a light You say 'it's just a light' > Fullante winks suggestively at you. > Fullante sniffs sadly. >'no magic item sigh Fullante nods solemnly. >You say 'no magic item' >You sigh. >'like a phial Fullante stops resting, and clambers on his feet. >You say 'like a phial' >who Players ------- [ 1 Dwf] Grimoire the Dwarf [ 8 WdE] Fullante the Wood Elf [ 9 Dwf] Scan the Dwarf (AFK) [ 19 WdE] Ainaran the Wood Elf [ 1 Dwf] Nebin the Dwarf [ 7 Hob] Trace the Hobbit [ Vala ] Malek the Executioner [ Arata ] Errent Wolfe, Architect of Arda 8 characters displayed. > Fullante says 'I'm off' > Fullante waves. >wav who You wave. >Players ------- [ 1 Dwf] Nebin the Dwarf [ 1 Dwf] Grimoire the Dwarf [ 8 WdE] Fullante the Wood Elf [ 9 Dwf] Scan the Dwarf (AFK) [ 19 WdE] Ainaran the Wood Elf [ 7 Hob] Trace the Hobbit [ Vala ] Malek the Executioner [ Arata ] Errent Wolfe, Architect of Arda 8 characters displayed. chat I'd like to keep this character, like, on rots.org 3791 chat rather than getting promoted to 30 on here, and then losing it. set tac def close door close door rent By what name do you wish to be known? Ainaran Password: The game is temporarily restricted.. try again later. ... Testmud closed while Contest Results being compiled. >Fullante has left the game. You chat, 'I'd like to keep this character, like, on rots.org 3791' >Scan has lost his link. You chat, 'rather than getting promoted to 30 on here, and then losing it.' >You are now employing defensive tactics. >The Innkeeper yawns. It's already closed! >It's already closed! >The Innkeeper tells you, 'If rent was enabled (which it is not!), it would cost the following.' The Innkeeper tells you, 'It will cost you 1 gold, 8 silver and 66 copper for the first day.' The Innkeeper tells you, 'You have enough gold for 1 day of rent.' The Innkeeper stores your belongings and helps you into your private chamber. A horse stops following you. Welcome to Arda! 0) Exit from the MUD. 1) Enter the game. 3) Read the background story. 4) Change password. 5) Delete this character. 6) View class powers. Make your choice: That's not a menu choice! Welcome to Arda! 0) Exit from the MUD. 1) Enter the game. 3) Read the background story. 4) Change password. 5) Delete this character. 6) View class powers. Make your choice: That's not a menu choice! Welcome to Arda! 0) Exit from the MUD. 1) Enter the game. 3) Read the background story. 4) Change password. 5) Delete this character. 6) View class powers. Make your choice: 1 That's not a menu choice! Welcome to Arda! 0) Exit from the MUD. 1) Enter the game. 3) Read the background story. 4) Change password. 5) Delete this character. 6) View class powers. Make your choice: That's not a menu choice! Welcome to Arda! 0) Exit from the MUD. 1) Enter the game. 3) Read the background story. 4) Change password. 5) Delete this character. 6) View class powers. Make your choice: A horse starts following you. There is no unread news. There is no mail for you. Here we go... Outpost Barracks Exits are: (S) Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. Scan the Dwarf (linkless) is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. >pon who You ponder over matters as they appear to you at this moment. >Players ------- [ 1 Dwf] Nebin the Dwarf (linkless) [ 1 Dwf] Grimoire the Dwarf (linkless) [ 9 Dwf] Scan the Dwarf (linkless) [ 19 WdE] Ainaran the Wood Elf [ 7 Hob] Trace the Hobbit (linkless) [ Vala ] Malek the Executioner (linkless) [ Arata ] Errent Wolfe, Architect of Arda 7 characters displayed. >read next No such message. > You are hungry. >who Players ------- [ 1 Dwf] Nebin the Dwarf (linkless) [ 1 Dwf] Grimoire the Dwarf (linkless) [ 9 Dwf] Scan the Dwarf (linkless) [ 19 WdE] Ainaran the Wood Elf [ 7 Hob] Trace the Hobbit (linkless) [ Vala ] Malek the Executioner (linkless) [ Arata ] Errent Wolfe, Architect of Arda 7 characters displayed. >l Outpost Barracks Exits are: (S) Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. Scan the Dwarf (linkless) is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. >exam rack An old battered rack stands here, scratched and worn with age. When you look inside, you see: rack (here) : Nothing. >i You are carrying: a pair of soft leather boots a sparkling glass wand..It glows blue! a golden visor..It glows blue! a silver circlet..It glows blue! a soldier ration a soldier ration a large sack an indigo pair of cotton pants an indigo pair of cotton gloves a backpack a water skin > Errent narrates, 'Your contest chars will NOT be allowed to play in Rots.org' > Soi narrates, 'nods' >snap Trace tells you 'did errent say somethin about advancing our chars?'. PRONTO! You snap your fingers. > Soi narrates, 'is this server gonna be up to play with these chars?' > Errent narrates, 'Rots.org will be back online as soon as Prami logs on and reboots it.' >nar nod, coolies You narrate, 'nod, coolies' >sniff You sniff sadly. *SNIFF* >'bye bye Ainaran Errent narrates, 'This server will remain online from here on out.' > Soi bursts into tears. >You say 'bye bye Ainaran' > Soi narrates, 'cheer' >pon Aza narrates, 'ok, any clue as to when that will be?' >You ponder over matters as they appear to you at this moment. >'or not You are hungry. >You say 'or not' >who Players ------- [ Vala ] Malek the Executioner [ 7 Hob] Trace the Hobbit [ 9 WdE] Aza the Wood Elf [ 13 Hum] Soi the Human [ 1 Dwf] Nebin the Dwarf (linkless) [ 1 Dwf] Grimoire the Dwarf (linkless) [ 9 Dwf] Scan the Dwarf (linkless) [ 19 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 9 characters displayed. > Soi giggles. > Soi dances around happily. >hop soi You hop around with Soi. > Soi hops around with you. >'we be the first people on this server smile You say 'we be the first people on this server' >You smile happily. >m +--------------------------------------------------+ |M - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | ^ R - - - - V ~ - - - - - - - - - - - - - - + | | ^ h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | X | | + | | * | | H | +--------------------------------------------------+ > Azalea has entered the game. > Soi says 'we were?' bow azalea >You bow before him. > Azalea peers around himself, uncertain of the things around him. >nod You nod solemnly. > Azalea says 'I thought the contest ended' >'first mortals ever on this server Aza narrates, 'they switching servers today??' >You say 'first mortals ever on this server' >'it has You say 'it has' > Azalea says 'why are we still in here' > Soi says 'it did' > Trace tells you 'sorry...i didnt catch that...i was spammin'. > You are hungry. > Soi says 'this server staying up to play on' > A horse stops following Aza. The Innkeeper helps Aza into his private chamber. > Scan has reconnected. >rep nod, he said something, but I just wanna have this one up to keep the chars You tell Trace 'nod, he said something, but I just wanna have this one up to keep the chars' l >Outpost Barracks Exits are: (S) Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A large sack lies here. A pair of indigo cotton gloves lies discarded on the ground. A pair of pants made of indigo cotton lies in a crumpled heap on the ground. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Soi the Human is standing here. Azalea the Human is standing here. > Scan bows deeply. > Azalea says 'so we can still play on this?' bow scan >You bow before him. > Soi nods solemnly. >nod Scan says 'any uruks?' >You nod solemnly. >'there were before the freeze who Scan says 'where how many?' Azalea says 'what about other rots' You say 'there were before the freeze' >Players ------- [ 9 Dwf] Scan the Dwarf [ Vala ] Malek the Executioner [ 7 Hob] Trace the Hobbit [--- Hum] Azalea the Human [ 13 Hum] Soi the Human [ 1 Dwf] Nebin the Dwarf (linkless) [ 1 Dwf] Grimoire the Dwarf (linkless) [ 19 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 9 characters displayed. > The door is opened from the other side. > Soi says 'i want it be on real rots tho:P' >'can't have these chars on other rots Scan nods solemnly. >You say 'can't have these chars on other rots' >exa s Trace enters from the south. A nice pony enters from the south. >To the south you see: At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. The door is open. >l Trace says 'i gotta swich labs....brb' >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A large sack lies here. A pair of indigo cotton gloves lies discarded on the ground. A pair of pants made of indigo cotton lies in a crumpled heap on the ground. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Soi the Human is standing here. Azalea the Human is standing here. Trace the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. > A nice pony stops following Trace. The Innkeeper helps Trace into her private chamber. > Soi says 'oi know' >gig Soi says 'i' >You giggle. > The Innkeeper frowns. Scan puts a sapphire ring in a belt pouch. > Azalea says 'I want to fucking play real rots, this is gay :)' >comf azalea Soi giggles. >who The Innkeeper sinks deeply into thought, but seems to be a little lost. You comfort him. > You are hungry. >Players ------- [ 9 Dwf] Scan the Dwarf [ Vala ] Malek the Executioner [--- Hum] Azalea the Human [ 13 Hum] Soi the Human [ 1 Dwf] Nebin the Dwarf (linkless) [ 1 Dwf] Grimoire the Dwarf (linkless) [ 19 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 8 characters displayed. > Soi says 'its cool' >'I want to know where my pack is gig You say 'I want to know where my pack is' >Azalea shakes his head at Soi. You giggle. > The Innkeeper smiles happily. Azalea says 'too small' >'erm sack You say 'erm sack' > Scan puts a stone ring in a weapon rack. Scan puts a stone ring in a weapon rack. Scan puts a sapphire ring in a weapon rack. Scan puts a sapphire ring in a weapon rack. Scan puts a sapphire ring in a weapon rack. Scan puts a sapphire ring in a weapon rack. Scan puts a stone ring in a weapon rack. Scan puts a stone ring in a weapon rack. Scan puts a sapphire ring in a weapon rack. > Azalea gets a large sack. >l Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A pair of indigo cotton gloves lies discarded on the ground. A pair of pants made of indigo cotton lies in a crumpled heap on the ground. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Soi the Human is standing here. Azalea the Human is standing here. > Soi says 'i was on a frantic rampage with 8k tnl with like 10 min left:P' >'had whole lotta eq on it You say 'had whole lotta eq on it' >nod soi You nod your head at him in agreement. comf soi sc >You comfort him. >You have 175/175 hit, 57/57 stamina, 148/148 moves, 17 spirit. OB: 50, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 58K. You are hungry. >'58K tnl You say '58K tnl' > Soi says 'and wardog wouldnt let me go any farther south than mirkwolves' > Soi giggles. >who Players ------- [ 1 Dwf] Ginks the Dwarf [ 9 Dwf] Scan the Dwarf [ Vala ] Malek the Executioner [--- Hum] Azalea the Human [ 13 Hum] Soi the Human [ 1 Dwf] Nebin the Dwarf (linkless) [ 1 Dwf] Grimoire the Dwarf (linkless) [ 19 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 9 characters displayed. >eq You are using: a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a loose, white cotton tunic a silver circlet..It glows blue! an indigo pair of cotton pants a pair of supple leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of an uruk lieutenant >'look at me gig You say 'look at me' >Scan now follows Soi. You giggle. >'I love my head You are hungry. smile >You say 'I love my head' l >You smile happily. >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A pair of indigo cotton gloves lies discarded on the ground. A pair of pants made of indigo cotton lies in a crumpled heap on the ground. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Soi the Human is standing here. Azalea the Human is standing here. > Soi looks at you. >cac You cackle gleefully. > Ginks enters from above. > Soi says 'me too:)' >cac You cackle gleefully. > Scan looks at you. ponder eyepoke ginks >You ponder over matters as they appear to you at this moment. >You poke Ginks in the eye.. > Azalea looks at you. > Ginks looks at you. > Scan looks at Soi. >l Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A pair of indigo cotton gloves lies discarded on the ground. A pair of pants made of indigo cotton lies in a crumpled heap on the ground. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Soi the Human is standing here. Azalea the Human is standing here. Ginks the Dwarf is standing here. >tell ginks type map m Soi fastens A severed head of a juggler on his belt. >You tell Ginks 'type map' >Soi snickers softly. +--------------------------------------------------+ |M - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | ^ R - - - - V ~ - - - - - - - - - - - - - - + | | ^ h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | X | | + | | * | | H | +--------------------------------------------------+ >grin l You grin evilly. >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A pair of indigo cotton gloves lies discarded on the ground. A pair of pants made of indigo cotton lies in a crumpled heap on the ground. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Soi the Human is standing here. Azalea the Human is standing here. Ginks the Dwarf is standing here. > Azalea yawns. > The Innkeeper yawns. Azalea says 'still gay' >comf azalea who You comfort him. >Players ------- [ 1 Dwf] Ginks the Dwarf [ 9 Dwf] Scan the Dwarf [--- Hum] Azalea the Human [ 13 Hum] Soi the Human [ 1 Dwf] Nebin the Dwarf (linkless) [ 1 Dwf] Grimoire the Dwarf (linkless) [ 19 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 8 characters displayed. > Soi tells you 'lez xp with Scan'. >aff Ginks leaves south. >You are affected by: sanctuary (medium) curing saturation (fast-acting) > Ginks enters from the south. > Scan eats a soldier ration. > You are hungry. >rep don't feel like exping atm Scan eats a soldier ration. >You tell Soi 'don't feel like exping atm' > Soi eats a soldier ration. > Soi eats a soldier ration. > Ginks gets a sapphire ring from a weapon rack. > Ginks gets a stone ring from a weapon rack. > The Innkeeper yawns. >rep I'm burned out on exp hehehe You tell Soi 'I'm burned out on exp hehehe' >l Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A pair of indigo cotton gloves lies discarded on the ground. A pair of pants made of indigo cotton lies in a crumpled heap on the ground. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Soi the Human is standing here. Azalea the Human is standing here. Ginks the Dwarf is standing here. > Ginks puts a stone ring in a weapon rack. >sc You have 175/175 hit, 57/57 stamina, 148/148 moves, 17 spirit. OB: 50, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 58K. You are hungry. > Ginks puts a sapphire ring in a weapon rack. who >Players ------- [ 1 Dwf] Ginks the Dwarf [ 9 Dwf] Scan the Dwarf [--- Hum] Azalea the Human [ 13 Hum] Soi the Human [ 1 Dwf] Nebin the Dwarf (linkless) [ 1 Dwf] Grimoire the Dwarf (linkless) [ 19 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 8 characters displayed. > Ginks gets a stone ring from a weapon rack. > Ginks gets a stone ring from a weapon rack. > Soi tells you 'heh'. > Ginks slides a stone ring on to his right ring finger. > Ginks slides a stone ring on to his left ring finger. >exa rack An old battered rack stands here, scratched and worn with age. When you look inside, you see: rack (here) : a sapphire ring..It glows blue! a sapphire ring..It glows blue! a sapphire ring..It glows blue! a sapphire ring..It glows blue! a sapphire ring..It glows blue! a stone ring..It glows blue! a stone ring..It glows blue! > Scan looks at Ginks. > Azalea peers around himself, uncertain of the things around him. >'believe me, it wasn't that easy from start gig Ginks stops using a stone ring. > Ginks stops using a stone ring. >You say 'believe me, it wasn't that easy from start' >You giggle. > Ginks slides a stone ring on to his right ring finger. > Ginks slides a stone ring on to his left ring finger. >l Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A pair of indigo cotton gloves lies discarded on the ground. A pair of pants made of indigo cotton lies in a crumpled heap on the ground. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Soi the Human is standing here. Azalea the Human is standing here. Ginks the Dwarf is standing here. > Ginks says 'hm' > Ginks leaves south. >who Players ------- [ 1 Dwf] Ginks the Dwarf [ 9 Dwf] Scan the Dwarf [--- Hum] Azalea the Human [ 13 Hum] Soi the Human [ 1 Dwf] Nebin the Dwarf (linkless) [ 1 Dwf] Grimoire the Dwarf (linkless) [ 19 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 8 characters displayed. > Azalea says 'ummmmm' >ponder You ponder over matters as they appear to you at this moment. > Soi looks at Scan. > You are hungry. > Soi throws back his head and cackles with insane glee! >'I'm not going to ask You say 'I'm not going to ask' > Azalea looks at Scan. > Your regeneration slowed. >l Azalea looks at Soi. > The Innkeeper yawns. Soi says 'lez go scan' >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A pair of indigo cotton gloves lies discarded on the ground. A pair of pants made of indigo cotton lies in a crumpled heap on the ground. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Soi the Human is standing here. Azalea the Human is standing here. > Scan says 'i am' Azalea peers around himself, uncertain of the things around him. > Ginks enters from the south. > Ginks leaves south. >l Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A pair of indigo cotton gloves lies discarded on the ground. A pair of pants made of indigo cotton lies in a crumpled heap on the ground. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Soi the Human is standing here. Azalea the Human is standing here. >sc You have 175/175 hit, 57/57 stamina, 132/148 moves, 17 spirit. OB: 50, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 58K. You are hungry. > Azalea says 'so we can have chars on both servers now with the same name?' > The Innkeeper frowns. >shrug You shrug. >'ask Errent who You say 'ask Errent' >Players ------- [ 1 Dwf] Ginks the Dwarf [ 9 Dwf] Scan the Dwarf [--- Hum] Azalea the Human [ 13 Hum] Soi the Human [ 1 Dwf] Nebin the Dwarf (linkless) (AFK) [ 1 Dwf] Grimoire the Dwarf (linkless) (AFK) [ 19 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 8 characters displayed. exp >Exploits for Ainaran Numbers in brackets indicate (your,their) level at time of a kill Feb 19, 01: Mobdied: a tunnel ghost Feb 19, 01: Mobdied: a grey spirit Feb 19, 01: Mobdied: a webspinner Feb 19, 01: L16: Stat inc (+1 int) Feb 18, 01: Obtained level 15 Feb 17, 01: Obtained level 10 Feb 16, 01: Obtained level 6 Feb 16, 01: Mobdied: a large vampire bat Feb 16, 01: Mobdied: the hill troll Feb 16, 01: Character Created Total: 0 pkills, 0 pdeaths, 5 mobdeaths. > Azalea says 'dunno' >'sigh You say 'sigh' >'I hated that one friggin crash You say 'I hated that one friggin crash' > You are hungry. > Ginks enters from the south. Azalea says 'i asked him when reg rots is gonna be back and he didn't answer' ' wiped my pkills >You say 'wiped my pkills' > Ginks says 'uruk 2 south' > Azalea leaves south. exa s >To the south you see: At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Azalea the Human is standing here. The door is open. > Ginks leaves south. > Soi leaves south. The Innkeeper stares at the sky. Scan leaves south. A nice pony leaves south. A nice pony leaves south. >eq You are using: a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a loose, white cotton tunic a silver circlet..It glows blue! an indigo pair of cotton pants a pair of supple leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of an uruk lieutenant >set tac def You are now employing defensive tactics. >s s At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. >n n At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A pair of indigo cotton gloves lies discarded on the ground. A pair of pants made of indigo cotton lies in a crumpled heap on the ground. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. >who Players ------- [ 1 Dwf] Ginks the Dwarf [ 9 Dwf] Scan the Dwarf [--- Hum] Azalea the Human [ 13 Hum] Soi the Human [ 1 Dwf] Nebin the Dwarf (linkless) (AFK) [ 1 Dwf] Grimoire the Dwarf (linkless) (AFK) [ 19 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 8 characters displayed. >inf You are Ainaran the Wood Elf, a good (270) male Wood Elf. You have reached level 19. You are level 9 Warrior, 5 Ranger, 20 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 1 days and 20 hours. You are 5'10" high, weight 108.0lb and carrying 48.2lb. You have 175/175 hit points, 57/57 stamina, 133/148 moves and 17 spirit. You have 1 gold, 9 silver and 82 copper coins. Your OB is 50, dodge is 25, parry 94, and your attack speed is 21. Your armour absorbs about 1% damage. Your spiritual perception is 100%, willpower: 43, Your skill encumbrance is 9, and your movement is encumbered by 6. You move easily indeed. You have scored 541489 exp, and need 58511 more to advance. Strength: 16/16, Intelligence: 8/8, Will: 19/19, Dexterity: 18/18 Constitution: 11/11, Learning Ability: 16/16. You are standing. You are hungry. You are affected by: sanctuary (medium) >eq You are using: a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a loose, white cotton tunic a silver circlet..It glows blue! an indigo pair of cotton pants a pair of supple leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of an uruk lieutenant > Azalea enters from the south. > Ginks enters from the south. > Azalea says 'mystic uruk ainaran' >shrug You shrug. > Ginks growls. >'I'm burned out guys. You say 'I'm burned out guys.' > Ginks lies down and falls asleep. >'been up for 4 days You are hungry. Ginks goes away from keyboard. > Azalea says 'why?' >l Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A pair of indigo cotton gloves lies discarded on the ground. A pair of pants made of indigo cotton lies in a crumpled heap on the ground. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A horse is here, gazing at you. Azalea the Human is standing here. Ginks the Dwarf (AFK) is sleeping here. >'playing You say 'playing' > Azalea peers around himself, uncertain of the things around him. >'/download mp3 Azalea says 'you didn't sleep?' >You say '/download mp3' >who Players ------- [ 1 Dwf] Ginks the Dwarf (AFK) (sleeping) [ 9 Dwf] Scan the Dwarf [--- Hum] Azalea the Human [ 13 Hum] Soi the Human [ 1 Dwf] Nebin the Dwarf (linkless) (AFK) [ 1 Dwf] Grimoire the Dwarf (linkless) (AFK) [ 19 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 8 characters displayed. >shake You shake your head. >'couldn't. You say 'couldn't.' >'was too excited smile You say 'was too excited' >You smile happily. >who Players ------- [ 1 Dwf] Ginks the Dwarf (AFK) (sleeping) [ 9 Dwf] Scan the Dwarf [--- Hum] Azalea the Human [ 13 Hum] Soi the Human [ 1 Dwf] Nebin the Dwarf (linkless) (AFK) [ 1 Dwf] Grimoire the Dwarf (linkless) (AFK) [ 19 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 8 characters displayed. > Azalea says 'bah' > Azalea snickers softly. >'it was fun You say 'it was fun' >read next No such message. >exa s To the south you see: At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. The door is open. >st Soi narrates, 'bloodied uruk going slab' You are already standing. >close door Ok. >who Players ------- [ 1 Dwf] Ginks the Dwarf (AFK) (sleeping) [ 9 Dwf] Scan the Dwarf [--- Hum] Azalea the Human [ 13 Hum] Soi the Human [ 1 Dwf] Nebin the Dwarf (linkless) (AFK) [ 1 Dwf] Grimoire the Dwarf (linkless) (AFK) [ 19 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 8 characters displayed. >who Players ------- [ 1 Dwf] Ginks the Dwarf (AFK) (sleeping) [ 9 Dwf] Scan the Dwarf [--- Hum] Azalea the Human [ 13 Hum] Soi the Human [ 1 Dwf] Nebin the Dwarf (linkless) (AFK) [ 1 Dwf] Grimoire the Dwarf (linkless) (AFK) [ 19 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 8 characters displayed. > You are hungry. >exam pack When you look inside, you see: backpack (carried) : Nothing. >drop pack You drop a backpack. >get pack You get a backpack. i >You are carrying: a backpack a pair of soft leather boots a sparkling glass wand..It glows blue! a golden visor..It glows blue! a soldier ration a soldier ration a water skin >er er You eat a soldier ration. >You eat a soldier ration. You are full. >i You are carrying: a backpack a pair of soft leather boots a sparkling glass wand..It glows blue! a golden visor..It glows blue! drink skin a water skin drink skin >drink skin You drink the water. You don't feel thirsty any more. You are full. >Your stomach can't contain anymore! >i Your stomach can't contain anymore! >You are carrying: a water skin a backpack a pair of soft leather boots a sparkling glass wand..It glows blue! a golden visor..It glows blue! >give boots ginks You give a pair of soft leather boots to Ginks. >i You are carrying: a water skin a backpack a sparkling glass wand..It glows blue! a golden visor..It glows blue! >exam pack When you look inside, you see: backpack (carried) : Nothing. l >Outpost Barracks Exits are: (S) Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A pair of indigo cotton gloves lies discarded on the ground. A pair of pants made of indigo cotton lies in a crumpled heap on the ground. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A horse is here, gazing at you. Azalea the Human is standing here. Ginks the Dwarf (AFK) is sleeping here. >who Players ------- [ 1 Dwf] Ginks the Dwarf (AFK) (sleeping) [ 9 Dwf] Scan the Dwarf [ Vala ] Malek the Executioner [--- Hum] Azalea the Human [ 13 Hum] Soi the Human [ 1 Dwf] Nebin the Dwarf (linkless) (AFK) [ 1 Dwf] Grimoire the Dwarf (linkless) (AFK) [ 19 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 9 characters displayed. >sc You have 175/175 hit, 57/57 stamina, 148/148 moves, 17 spirit. OB: 50, DB: 25, PB: 94, Speed: 21, Gold: 1, XP Needed: 58K. ne next >whois Thanatos No such message. >Thanatos is one of the Valar (level 95). >inf You are Ainaran the Wood Elf, a good (270) male Wood Elf. You have reached level 19. You are level 9 Warrior, 5 Ranger, 20 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 1 days and 20 hours. You are 5'10" high, weight 108.0lb and carrying 44.1lb. You have 175/175 hit points, 57/57 stamina, 148/148 moves and 17 spirit. You have 1 gold, 9 silver and 82 copper coins. Your OB is 50, dodge is 25, parry 94, and your attack speed is 21. Your armour absorbs about 1% damage. Your spiritual perception is 100%, willpower: 43, Your skill encumbrance is 9, and your movement is encumbered by 6. You move easily indeed. You have scored 541489 exp, and need 58511 more to advance. Strength: 16/16, Intelligence: 8/8, Will: 19/19, Dexterity: 18/18 Constitution: 11/11, Learning Ability: 16/16. You are standing. You are affected by: sanctuary (medium) >eq You are using: a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a loose, white cotton tunic a silver circlet..It glows blue! an indigo pair of cotton pants a pair of supple leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of an uruk lieutenant >**That's that.... contest resulst later Unrecognized command. > And that was the end of the contest. The results are on the contest page, the link is on the homepage somewhere... or at least it was when I uploaded these logs. :-) The bad thing that happened at the end just a bit above was that my half sister (3 years old) hit her head on the edge of a table... she started bleeding quite a lot so I had to log off and take her to the emergency room... Eventually, she was cool... I logged back on to find that the exit south of the inn led to the Great Crossroads... here, take a look. :-) (The afterhours of the contest...) cough Yuck, try to cover your mouth next time! >, just went south from the Outpost Inn, and stepped into the Great Crossroads... with my horse and eq... something not many people see. Ainaran just went south from the Outpost Inn, and stepped into the Great Crossroads... with my horse and eq... something not many people see. >l The Great Crossroads Exits are: N E W There is a feeling of calm and peace in the air. You feel soft grass beneath your feet, and see a blue sky above you. This place is dimly lit, though there is no hint to where the light is coming from. It seems it is coming from all directions, from the sky, the forest on the horizon, even from the grass itself. Here the beings come when they are ready to begin adventure in the mortal land. Choose the road you will travel carefully, as it will determine the course your life will take. At least for a while. A horse is here, gazing at you. >exa e To the east you see: Lake-town [ Suitable for new players ] Exits are: W D Looking downward, one can see a busy intersection of streets, an imposing hall and a large, decorative fountain. This is the city of Lake-town upon Long Lake. Built as a trading town on wooden pillars above the lake, it can only be reached by boat, or along the narrow bridge which snakes its way out over the water. Its population is as cosmopolitan as any in Middle-Earth -many different people of all races have made their homes here. Nearly anything bought or sold in Arda passes through this town at some point. >exa w To the west you see: Ranger Outpost [ Not suitable for new players ] Exits are: E D The hills about roll steeply, their rocky soil loose and falling in the wind. The Eastern Road cleaves through the hills, twisting and turning, reaching higher elevations in the west to the Misties. On the road, a small ranger's outpost sits, keeping watch on the mountains, for new evil grows near. exa n >To the north you see: Maethelburg [ Suitable for New Players ] Exits are: S D >exa d You see nothing special. >l d You see nothing special. >l e l w To the east you see Lake-town [ Suitable for new players ]. l n >exa n To the west you see Ranger Outpost [ Not suitable for new players ]. >To the north you see Maethelburg [ Suitable for New Players ]. >To the north you see: Maethelburg [ Suitable for New Players ] Exits are: S D >exa u As you look up you see a blue sky, and a ladder leading to the clouds. This way the people who want to shape this realm travel. As now most of the world is not done, the roads out of this room do not lead anywhere yet. Just drop us a note if you want to help shape this world, or E-mail dimdim@mit.edu. >snicker You snicker softly. >st l You stop resting, and stand up. >The Great Crossroads Exits are: N E W There is a feeling of calm and peace in the air. You feel soft grass beneath your feet, and see a blue sky above you. This place is dimly lit, though there is no hint to where the light is coming from. It seems it is coming from all directions, from the sky, the forest on the horizon, even from the grass itself. Here the beings come when they are ready to begin adventure in the mortal land. Choose the road you will travel carefully, as it will determine the course your life will take. At least for a while. A horse is here, gazing at you. >pat horse ride You pat a horse on his head. >A horse stops following you. You mount a horse and start riding him. R>i You are carrying: a sparkling glass wand..It glows blue! a backpack a water skin a silver circlet..It glows blue! R>lick You lick your mouth and smile. R>exam pack When you look inside, you see: backpack (carried) : Nothing. R>put wand pack You put a sparkling glass wand in a backpack. R>eq You are using: a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a loose, white cotton tunic a golden visor..It glows blue! an indigo pair of cotton pants a pair of supple leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of an uruk lieutenant R>rem visor You stop using a golden visor. put visor pack R>You put a golden visor in a backpack. R>wear silver l You wear a silver circlet on your head. R HP:Healthy Mind:somewhat duped, a mordwight:strongly weakened>You have 177/177 hit, 55/55 stamina, 132/147 moves, 222 spirit. OB: 50, DB: 25, PB: 94, Speed: 21, Gold: 0, XP Needed: 16K. R HP:Healthy Mind:somewhat duped, a mordwight:strongly weakened> a mordwight forces its Will against your strength! You force your Will against a mordwight's intelligence! R HP:Healthy Mind:somewhat duped, a mordwight:strongly weakened> a mordwight forces its Will against your intelligence! You force your Will against a mordwight's will! R HP:Healthy Mind:somewhat duped, a mordwight:strongly weakened> a mordwight forces its Will against your strength! You force your Will against a mordwight's constitution! R HP:Healthy Mind:somewhat duped, a mordwight:strongly weakened> A mordwight tries its Will against your mind, but loses control! You force your Will against a mordwight's intelligence! R HP:Healthy Mind:somewhat duped, a mordwight:strongly duped> A mordwight tries its Will against your mind, but loses control! You force your Will against a mordwight's will! R HP:Healthy Mind:somewhat duped, a mordwight:strongly sickly> A mordwight tries its Will against your mind, but you resist! You force your Will against a mordwight's strength! **Trying to get level 20 for the heck of it, saying I was first to spec on new server. ;-) R HP:Healthy Mind:somewhat duped, a mordwight:strongly weakened>Unrecognized command. R HP:Healthy Mind:somewhat duped, a mordwight:strongly weakened> The storm intesifies as flashes of lightning pierce the sky. R HP:Scratched Mind:somewhat duped, a mordwight:strongly weakened> A mordwight tries its Will against your mind, but you resist! You force your Will against a mordwight's learning! R HP:Scratched Mind:somewhat duped, a mordwight:strongly weakened> a mordwight forces its Will against your learning! You force your Will against a mordwight's will! R HP:Scratched Mind:somewhat duped, a mordwight:strongly weakened> A mordwight tries its Will against your mind, but loses control! You force your Will against a mordwight's strength! Your spirit increases by 18. You receive your share of experience -- 2067 points. A mordwight vanishes into thin air. R HP:Scratched>sc You have 179/183 hit, 55/55 stamina, 132/148 moves, 240 spirit. OB: 47, DB: 24, PB: 93, Speed: 20, Gold: 0, XP Needed: 14K. R HP:Scratched>smile l You smile happily. R HP:Scratched>Intersection in the Misty Swamp Exits are: N E S W Through the perpetual gloom which shrouds this part of the swamp, four possible avenues of potential escape can just be seen. The route to the south looks to be the most gloomy, while to the north, the mists seem to lift a little. You are riding on a horse. R HP:Scratched>e Watery Mud in the Swamp Exits are: W The trail comes to a dead-end here, as the water from the River Running to the east makes any further passage in this direction impossible. The sounds of muddy bubbles popping are all around, as is the sinister mist which obscures even the trail back to the west. A large black bird stands gloomily here, croaking in its sleep. s w s R HP:Scratched>You cannot go that way. R HP:Scratched>Intersection in the Misty Swamp Exits are: N E S W Through the perpetual gloom which shrouds this part of the swamp, four possible avenues of potential escape can just be seen. The route to the south looks to be the most gloomy, while to the north, the mists seem to lift a little. R HP:Scratched>Sinister Island in the Swamp Exits are: N E At last! After trudging through so much water and muck, dry land comes as set tac def a blessed relief. Tufts of marshy grass grow here, and a dead tree raises its barren branches to the sky as if pleading for mercy. To the south some small building can be seen through the thick mist. Snow lies upon the ground. R HP:Scratched>You are now employing defensive tactics. e R HP:Scratched>Edge of the Misty Island Exits are: S W Mist swirls around this sinister island in great banks of chilling white, blocking out any view of the swamp all around. To the east, the faint sounds of a river can be heard, but it is impossible to gauge distance through this all-masking fog. The ground here is much firmer than that of the swamp, though even here, water seeps through the wet grass, filling footprints with its rank presence. Snow lies upon the ground. R HP:Scratched>s s Outside a Stone Hut Exits are: N S (W) Looming out of the mist to the west, stands a small stone building. It must have stood here for centuries, judging from the age of its lowest stones, but the roof looks relatively new, and recently repaired. The island continues to the north and south, a welcome break from the perils of the swamp all around. Snow lies upon the ground. R HP:Scratched>Mist-Covered Island Exits are: N S To the south, wooden boards make it possible to gain access to the island over a very muddy patch of marsh. An old, low, stone building has been built to the west - though clearly centuries old, it still looks habitable. Whoever chooses to live in a place such as this must be out of their mind - or powerful enough to take care of themselves in this ancient, haunted marsh. Snow lies upon the ground. R HP:Scratched>s Wooden Boards Across the Mud Exits are: N W In one of the first signs of habitation in this haunted swamp, wooden boards have been laid here across some mud-flats to allow access to a small island just to the north. However, the thick mists make it impossible to see just what lies in wait on this mist-bound island. R HP:Scratched>who Players ------- [ 19 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Scratched>**Sniff, it's so lonely. :-) m Unrecognized command. w R>+--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | ^ R - - - - V ~ - - - - - - - - - - - - - - X | | ^ h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | | | | | | | | +--------------------------------------------------+ R>South of an Island in the Misty Swamp Exits are: E S W The mists part just enough to glimpse an island a little to the north. However, between here and the island an expanse of flat, dark mud prevents easy access. Though this swamp must be inhabited by countless wild animals, there is a hushed, eerie silence around here. R>s Lost in the Swamp Exits are: N W It is easy to tell where one is in the swamp - mist here seems to be coming from the north, and there is the sound of a river to the east. However, it is much more difficult to tell which is the right route to take, so treacherous are these deadly pools of mud, which seem to open up at every turn. A misty flame flickers eerily above the swamp here. (shadow) R>k flame set tac def You force your Will against a corpse candle's concentration! R HP:Healthy Mind:somewhat duped, a corpse candle:in top shape> a corpse candle forces its Will against your will! R HP:Healthy Mind:somewhat duped, a corpse candle:in top shape>You are now employing defensive tactics. R HP:Healthy Mind:somewhat duped, a corpse candle:in top shape> You force your Will against a corpse candle's learning! R HP:Healthy Mind:somewhat duped, a corpse candle:slightly retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat duped, a corpse candle:slightly retarded> You force your Will against a corpse candle's strength! R HP:Healthy Mind:somewhat duped, a corpse candle:slightly retarded> A corpse candle tries its Will against your mind, but loses control! R HP:Healthy Mind:somewhat duped, a corpse candle:slightly retarded> You force your Will against a corpse candle's concentration! R HP:Healthy Mind:somewhat duped, a corpse candle:slightly retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat duped, a corpse candle:slightly retarded> You force your Will against a corpse candle's intelligence! R HP:Healthy Mind:somewhat duped, a corpse candle:slightly retarded> a corpse candle forces its Will against your intelligence! R HP:Healthy Mind:somewhat duped, a corpse candle:slightly retarded> You force your Will against a corpse candle's concentration! R HP:Healthy Mind:somewhat duped, a corpse candle:slightly retarded> A corpse candle tries its Will against your mind, but loses control! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat clumsy> You force your Will against a corpse candle's dexterity! R HP:Healthy Mind:somewhat duped, a corpse candle:quite clumsy> a corpse candle forces its Will against your dexterity! R HP:Healthy Mind:somewhat duped, a corpse candle:quite clumsy> You force your Will against a corpse candle's concentration! R HP:Healthy Mind:somewhat duped, a corpse candle:quite clumsy> a corpse candle forces its Will against your strength! You force your Will against a corpse candle's intelligence! R HP:Healthy Mind:somewhat duped, a corpse candle:quite clumsy> The storm intesifies as flashes of lightning pierce the sky. R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat clumsy> A corpse candle tries its Will against your mind, but loses control! You force your Will against a corpse candle's concentration! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat clumsy> You force your Will against a corpse candle's intelligence! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat clumsy> a corpse candle forces its Will against your dexterity! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat clumsy> You force your Will against a corpse candle's dexterity! R HP:Healthy Mind:somewhat duped, a corpse candle:quite clumsy> A corpse candle tries its Will against your mind, but loses control! R HP:Healthy Mind:somewhat duped, a corpse candle:quite clumsy> You force your Will against a corpse candle's will! R HP:Healthy Mind:somewhat duped, a corpse candle:quite clumsy> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat duped, a corpse candle:quite clumsy> You force your Will against a corpse candle's strength! R HP:Healthy Mind:somewhat duped, a corpse candle:quite clumsy> a corpse candle forces its Will against your learning! R HP:Healthy Mind:somewhat duped, a corpse candle:quite clumsy> You force your Will against a corpse candle's dexterity! R HP:Healthy Mind:somewhat duped, a corpse candle:seriously clumsy> a corpse candle forces its Will against your dexterity! R HP:Healthy Mind:somewhat duped, a corpse candle:seriously clumsy> You force your Will against a corpse candle's dexterity! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly clumsy> a corpse candle forces its Will against your dexterity! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly clumsy> You force your Will against a corpse candle's constitution! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly clumsy> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly clumsy> You force your Will against a corpse candle's concentration! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly clumsy> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly clumsy> You force your Will against a corpse candle's will! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly clumsy> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly clumsy> You force your Will against a corpse candle's strength! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly clumsy> A corpse candle tries its Will against your mind, but loses control! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly clumsy> You force your Will against a corpse candle's dexterity! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly clumsy> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly clumsy> You force your Will against a corpse candle's concentration! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly clumsy> a corpse candle forces its Will against your intelligence! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly clumsy> You force your Will against a corpse candle's dexterity! Your spirit increases by 14. You receive your share of experience -- 1283 points. The flame flickers, and dies. A corpse candle vanishes into thin air. R>ne last Message 13 : Mon Feb 19 (Errent) :: RotS Player Contest Final Standings The RotS Players Contest Final Standings are now available on the website. Go to www.rots.org and click the appropriate link in the News Box. A final FAQ: Q. When will Rots.org be back online? A. Whenever Prami reboots it. I am not in control of Rots.org, unfortunately. Q. Can I use my contest char on Rots.org? A. No. Q. Can I keep my contest char on future.mit.edu? A. Yes, in the coming days we strongly encourage players to keep testing our new server and our new features on future.mit.edu Q. When are we going to move from our old server to future.mit.edu? A. The date has not been set. Expect more information in the coming weeks. Q. When we finally move to this server, can I keep my contest char? A. No. Q. There are some rooms and zones in on this world that aren't the same as the ones on rots.org. Why? *** Press return to continue, q to quit *** A. The version of the mud represented on this server is not the most up to date version. Before we move to this server, the most up to date information will be copied over. Thank you very much to all who participated in the Rots Player Contest. Without your help, moving to the new server would be a major hassle. Errent Wolfe, Architect of Arda R> The storm intesifies as flashes of lightning pierce the sky. R>l Lost in the Swamp Exits are: N W It is easy to tell where one is in the swamp - mist here seems to be coming from the north, and there is the sound of a river to the east. However, it is much more difficult to tell which is the right route to take, so treacherous are these deadly pools of mud, which seem to open up at every turn. You are riding on a horse. R>w set tac def Through the Misty Swamp Exits are: E W The mist swirling down from the north makes it hard to see clearly, but what is clear is that movement in that direction is impossible because of a pool of watery ooze. Anyone unlucky enough to step in there, would find it almost impossible to escape. A large black bird stands gloomily here, croaking in its sleep. R>You are now employing defensive tactics. R>n w You cannot go that way. R>Far into the Swamp Exits are: N E W All around the mud seems to be almost alive. It quickly erases much of what passes here, and here and there the surface of the marsh moves up and down as if it were breathing. Here and there almost green reeds can be spotted among the drab brown of the rest. e R>exa n Through the Misty Swamp Exits are: E W The mist swirling down from the north makes it hard to see clearly, but what is clear is that movement in that direction is impossible because of a pool of watery ooze. Anyone unlucky enough to step in there, would find it almost impossible to escape. exa s A large black bird stands gloomily here, croaking in its sleep. R>You see nothing special. R>You see nothing special. R>exa d exa u You see nothing special. R>You see nothing special. R>w Far into the Swamp Exits are: N E W All around the mud seems to be almost alive. It quickly erases much of what passes here, and here and there the surface of the marsh moves up and down as if it were breathing. Here and there almost green reeds can be spotted among the drab brown of the rest. R>exa s You see nothing special. R>exa d You see nothing special. exa u R>You see nothing special. w R>Eerie Swamp Exits are: N E Those bold enough to come this far will know that they are now deep into this mysterious swamp. Though the mud and reed-banks look normal enough, there is something unnatural about the constant mist which swirls around chilling the air - and those who must breathe it. A large black bird stands gloomily here, croaking in its sleep. R>n Haunting Intersection Exits are: N S W This part of the swamp is eerie indeed. Aside from the wraiths which can occasionally be seen drifting with the mists, small candle-like lights are sometimes visible in the water. On closer inspection it seems as though there are corpses just beneath the water level, though perhaps it would not be a good idea to try and touch them. A misty flame flickers eerily above the swamp here. (shadow) A misty flame flickers eerily above the swamp here. (shadow) R>k flame set tac def You force your Will against a corpse candle's learning! who R HP:Healthy Mind:somewhat duped, a corpse candle:barely retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat duped, a corpse candle:barely retarded>You are now employing defensive tactics. R HP:Healthy Mind:somewhat duped, a corpse candle:barely retarded>Players ------- [ 19 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Healthy Mind:somewhat duped, a corpse candle:barely retarded> You force your Will against a corpse candle's learning! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat retarded> You force your Will against a corpse candle's concentration! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat retarded> You try your Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat retarded> A corpse candle tries its Will against your mind, but loses control! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat retarded> You force your Will against a corpse candle's constitution! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat retarded> a corpse candle forces its Will against your dexterity! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat retarded> You force your Will against a corpse candle's constitution! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat sickly> a corpse candle forces its Will against your will! The storm intesifies as flashes of lightning pierce the sky. R HP:Healthy S:Surging Mind:slightly duped, a corpse candle:somewhat sickly> You force your Will against a corpse candle's intelligence! R HP:Healthy S:Surging Mind:slightly duped, a corpse candle:somewhat sickly> A corpse candle tries its Will against your mind, but loses control! R HP:Healthy S:Surging Mind:slightly duped, a corpse candle:somewhat sickly> You force your Will against a corpse candle's will! R HP:Healthy S:Surging Mind:slightly duped, a corpse candle:somewhat sickly> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy S:Surging Mind:slightly duped, a corpse candle:somewhat sickly> You force your Will against a corpse candle's intelligence! R HP:Healthy S:Surging Mind:slightly duped, a corpse candle:somewhat duped> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a corpse candle:somewhat duped> You force your Will against a corpse candle's learning! R HP:Healthy Mind:slightly duped, a corpse candle:somewhat retarded> a corpse candle forces its Will against your will! R HP:Healthy Mind:slightly duped, a corpse candle:somewhat retarded>set tac def You force your Will against a corpse candle's strength! R HP:Healthy Mind:slightly duped, a corpse candle:somewhat retarded>You are now employing defensive tactics. R HP:Healthy Mind:slightly duped, a corpse candle:somewhat retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a corpse candle:somewhat retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a corpse candle:somewhat retarded> A corpse candle tries its Will against your mind, but you resist! You force your Will against a corpse candle's strength! R HP:Healthy Mind:slightly duped, a corpse candle:somewhat retarded> a corpse candle forces its Will against your intelligence! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat retarded> A corpse candle tries its Will against your mind, but you resist! You force your Will against a corpse candle's will! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat retarded> a corpse candle forces its Will against your concentration! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat retarded> A corpse candle tries its Will against your mind, but loses control! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat retarded> You force your Will against a corpse candle's constitution! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat sickly> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat sickly> a corpse candle forces its Will against your constitution! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat sickly> You try your Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat sickly> a corpse candle forces its Will against your strength! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat sickly> a corpse candle forces its Will against your constitution! R HP:Healthy Mind:somewhat sickly, a corpse candle:somewhat sickly> You force your Will against a corpse candle's intelligence! R HP:Healthy Mind:somewhat sickly, a corpse candle:somewhat sickly> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat sickly, a corpse candle:somewhat sickly> a corpse candle forces its Will against your intelligence! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat sickly> You force your Will against a corpse candle's dexterity! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat sickly> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat sickly> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat sickly> You force your Will against a corpse candle's concentration! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat sickly> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat sickly> a corpse candle forces its Will against your concentration! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat sickly> You force your Will against a corpse candle's concentration! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat sickly> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat sickly> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat sickly> You force your Will against a corpse candle's constitution! R HP:Healthy Mind:somewhat duped, a corpse candle:quite sickly> a corpse candle forces its Will against your concentration! R HP:Healthy Mind:somewhat duped, a corpse candle:quite sickly> a corpse candle forces its Will against your intelligence! R HP:Healthy Mind:seriously duped, a corpse candle:quite sickly> You force your Will against a corpse candle's constitution! R HP:Healthy Mind:seriously duped, a corpse candle:quite sickly> a corpse candle forces its Will against your dexterity! R HP:Healthy Mind:seriously duped, a corpse candle:quite sickly> A corpse candle tries its Will against your mind, but loses control! R HP:Healthy Mind:seriously duped, a corpse candle:quite sickly> You force your Will against a corpse candle's dexterity! R HP:Healthy Mind:seriously duped, a corpse candle:quite sickly> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:seriously duped, a corpse candle:quite sickly> A corpse candle tries its Will against your mind, but loses control! R HP:Healthy Mind:seriously duped, a corpse candle:quite sickly> You force your Will against a corpse candle's will! R HP:Healthy Mind:seriously duped, a corpse candle:quite sickly> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:seriously duped, a corpse candle:quite sickly> a corpse candle forces its Will against your intelligence! You flee head over heels. Misty Intersection Exits are: N S W It is hard to tell which way to go, so quickly do these trails appear and disappear in the mud. Small black stones can be seen slowly sinking into the ground - whatever their origin they must be very recent, as this perilous swamp quickly enfolds any foreign objects - or people. R> The storm intesifies as flashes of lightning pierce the sky. R HP:Scratched S:Surging>sc who You have 167/170 hit, 52/52 stamina, 136/146 moves, 270 spirit. OB: 50, DB: 23, PB: 94, Speed: 21, Gold: 0, XP Needed: 13K. You are getting hungry. R HP:Scratched>stat Players ------- [ 19 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Scratched>Your fatigue is 0; Your willpower is 44; Your statistics are Str: 16/16, Int: 3/ 8, Wil: 19/19, Dex: 16/18, Con: 9/11, Lea: 16/16. cr R HP:Scratched>You start to concentrate. -\|/-stat \ Ok. You try to revive Ainaran. R HP:Scratched>Your fatigue is 1; Your willpower is 44; Your statistics are Str: 16/16, Int: 5/ 8, Wil: 19/19, Dex: 16/18, Con: 9/11, Lea: 16/16. R HP:Scratched>cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. R HP:Scratched>sta You are already standing. R HP:Scratched>stat Your fatigue is 0; Your willpower is 44; Your statistics are Str: 16/16, Int: 5/ 8, Wil: 19/19, Dex: 18/18, Con: 10/11, Lea: 16/16. R HP:Scratched>cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. Your spell does no good to him. R HP:Scratched>stat Your fatigue is 0; Your willpower is 44; Your statistics are Str: 16/16, Int: 5/ 8, Wil: 19/19, Dex: 18/18, Con: 10/11, Lea: 16/16. R HP:Scratched>cr You start to concentrate. -\|/-who \ Ok. You try to revive Ainaran. R>Players ------- [ 19 WdE] Ainaran the Wood Elf 1 characters displayed. R>stat l Your fatigue is 0; Your willpower is 44; Your statistics are Str: 16/16, Int: 7/ 8, Wil: 19/19, Dex: 18/18, Con: 10/11, Lea: 16/16. R>Misty Intersection Exits are: N S W It is hard to tell which way to go, so quickly do these trails appear and disappear in the mud. Small black stones can be seen slowly sinking into the ground - whatever their origin they must be very recent, as this perilous swamp quickly enfolds any foreign objects - or people. You are riding on a horse. R>s Haunting Intersection Exits are: N S W This part of the swamp is eerie indeed. Aside from the wraiths which can occasionally be seen drifting with the mists, small candle-like lights are sometimes visible in the water. On closer inspection it seems as though there are corpses just beneath the water level, though perhaps it would not be a good idea to try and touch them. A misty flame flickers eerily above the swamp here. (shadow) A misty flame flickers eerily above the swamp here. (shadow) ]k flame [0m R>set tac def You force your Will against a corpse candle's learning! R HP:Healthy Mind:slightly duped, a corpse candle:quite sickly> a corpse candle forces its Will against your constitution! R HP:Healthy S:Surging Mind:slightly sickly, a corpse candle:quite sickly>sc You are now employing defensive tactics. R HP:Healthy S:Surging Mind:slightly sickly, a corpse candle:quite sickly>You have 170/170 hit, 52/56 stamina, 130/146 moves, 255 spirit. OB: 50, DB: 25, PB: 94, Speed: 21, Gold: 0, XP Needed: 13K. You are getting hungry. who R HP:Healthy S:Surging Mind:slightly sickly, a corpse candle:quite sickly> You force your Will against a corpse candle's will! R HP:Healthy S:Surging Mind:slightly sickly, a corpse candle:quite sickly> a corpse candle forces its Will against your will! R HP:Healthy S:Surging Mind:slightly sickly, a corpse candle:quite sickly>Players ------- [ 19 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Healthy S:Surging Mind:slightly sickly, a corpse candle:quite sickly> You force your Will against a corpse candle's will! R HP:Healthy S:Surging Mind:slightly sickly, a corpse candle:seriously dispirited> a corpse candle forces its Will against your learning! R HP:Healthy S:Surging Mind:slightly sickly, a corpse candle:seriously dispirited> You try your Will against a corpse candle's mind, but lose control! R HP:Healthy S:Surging Mind:slightly retarded, a corpse candle:seriously dispirited> A corpse candle tries its Will against your mind, but loses control! R HP:Healthy S:Surging Mind:slightly retarded, a corpse candle:strongly dispirited> a corpse candle forces its Will against your concentration! R HP:Healthy S:Surging Mind:slightly retarded, a corpse candle:strongly dispirited> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy S:Surging Mind:slightly retarded, a corpse candle:strongly dispirited> You force your Will against a corpse candle's intelligence! R HP:Healthy S:Surging Mind:slightly retarded, a corpse candle:strongly dispirited> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy S:Surging Mind:slightly retarded, a corpse candle:strongly dispirited> A corpse candle tries its Will against your mind, but loses control! The storm intesifies as flashes of lightning pierce the sky. Fullante narrates, 'hey ainaran' R HP:Scratched S:Surging Mind:slightly retarded, a corpse candle:seriously dispirited> You force your Will against a corpse candle's learning! R HP:Scratched S:Surging Mind:slightly retarded, a corpse candle:seriously dispirited> A corpse candle tries its Will against your mind, but loses control! R HP:Scratched S:Surging Mind:slightly retarded, a corpse candle:seriously dispirited> You force your Will against a corpse candle's strength! R HP:Scratched S:Surging Mind:slightly retarded, a corpse candle:seriously dispirited> a corpse candle forces its Will against your will! R HP:Scratched S:Surging Mind:slightly retarded, a corpse candle:seriously dispirited> A corpse candle tries its Will against your mind, but you resist! R HP:Scratched S:Surging Mind:slightly retarded, a corpse candle:seriously dispirited> Fullante narrates, 'whatsup man?' R HP:Scratched S:Surging Mind:slightly retarded, a corpse candle:seriously dispirited>nar Hullo :-) You force your Will against a corpse candle's concentration! R HP:Scratched S:Surging Mind:slightly retarded, a corpse candle:seriously dispirited>A corpse candle tries its Will against your mind, but you resist! You narrate, 'Hullo :-)' R HP:Scratched S:Surging Mind:slightly retarded, a corpse candle:seriously dispirited> A corpse candle tries its Will against your mind, but you resist! R HP:Scratched S:Surging Mind:slightly retarded, a corpse candle:seriously dispirited> You force your Will against a corpse candle's will! R HP:Scratched Mind:slightly retarded, a corpse candle:strongly dispirited> A corpse candle tries its Will against your mind, but you resist! R HP:Scratched Mind:slightly retarded, a corpse candle:strongly dispirited> a corpse candle forces its Will against your learning! R HP:Scratched Mind:slightly retarded, a corpse candle:strongly dispirited> You force your Will against a corpse candle's constitution! R HP:Scratched Mind:slightly retarded, a corpse candle:strongly dispirited> A corpse candle tries its Will against your mind, but you resist! R HP:Scratched Mind:slightly retarded, a corpse candle:strongly dispirited> A corpse candle tries its Will against your mind, but you resist! R HP:Scratched Mind:slightly retarded, a corpse candle:strongly dispirited> You force your Will against a corpse candle's concentration! R HP:Scratched Mind:slightly retarded, a corpse candle:strongly dispirited> A corpse candle tries its Will against your mind, but you resist! R HP:Scratched Mind:slightly retarded, a corpse candle:strongly dispirited> a corpse candle forces its Will against your constitution! R HP:Healthy Mind:slightly retarded, a corpse candle:strongly dispirited> You force your Will against a corpse candle's intelligence! nar how goes it? things are cool R HP:Healthy Mind:slightly retarded, a corpse candle:strongly dispirited>You narrate, 'how goes it? things are cool' who R HP:Healthy Mind:slightly retarded, a corpse candle:strongly dispirited> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly retarded, a corpse candle:strongly dispirited> a corpse candle forces its Will against your constitution! R HP:Healthy Mind:somewhat sickly, a corpse candle:strongly dispirited>Players ------- [ 8 WdE] Fullante the Wood Elf [ 19 WdE] Ainaran the Wood Elf 2 characters displayed. R HP:Healthy Mind:somewhat sickly, a corpse candle:strongly dispirited> You force your Will against a corpse candle's dexterity! R HP:Healthy Mind:somewhat sickly, a corpse candle:strongly dispirited> a corpse candle forces its Will against your constitution! R HP:Healthy Mind:somewhat sickly, a corpse candle:strongly dispirited> A corpse candle tries its Will against your mind, but loses control! R HP:Healthy Mind:somewhat sickly, a corpse candle:strongly dispirited> You force your Will against a corpse candle's intelligence! R HP:Healthy Mind:somewhat sickly, a corpse candle:strongly dispirited> A corpse candle tries its Will against your mind, but loses control! R HP:Healthy Mind:somewhat sickly, a corpse candle:strongly dispirited> a corpse candle forces its Will against your constitution! R HP:Healthy Mind:quite sickly, a corpse candle:strongly dispirited> You force your Will against a corpse candle's learning! R HP:Healthy Mind:quite sickly, a corpse candle:strongly dispirited> A corpse candle tries its Will against your mind, but loses control! R HP:Healthy Mind:quite sickly, a corpse candle:strongly dispirited> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:quite sickly, a corpse candle:strongly dispirited> You force your Will against a corpse candle's will! R HP:Healthy Mind:quite sickly, a corpse candle:strongly dispirited> A corpse candle tries its Will against your mind, but loses control! R HP:Healthy Mind:quite sickly, a corpse candle:strongly dispirited> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:quite sickly, a corpse candle:strongly dispirited> You force your Will against a corpse candle's concentration! R HP:Healthy Mind:quite sickly, a corpse candle:strongly dispirited> A corpse candle tries its Will against your mind, but loses control! R HP:Healthy Mind:quite sickly, a corpse candle:strongly dispirited> A corpse candle tries its Will against your mind, but loses control! R HP:Healthy Mind:quite sickly, a corpse candle:strongly dispirited> You force your Will against a corpse candle's will! Your spirit increases by 14. You receive your share of experience -- 1722 points. The flame flickers, and dies. A corpse candle vanishes into thin air. You turn to face your next enemy. R HP:Healthy Mind:quite sickly, a corpse candle:somewhat duped> a corpse candle forces its Will against your learning! R HP:Healthy Mind:quite sickly, a corpse candle:somewhat duped> You force your Will against a corpse candle's intelligence! R HP:Healthy Mind:quite sickly, a corpse candle:quite duped> a corpse candle forces its Will against your will! R HP:Healthy Mind:quite sickly, a corpse candle:quite duped> You force your Will against a corpse candle's constitution! R HP:Healthy Mind:quite sickly, a corpse candle:quite duped> a corpse candle forces its Will against your intelligence! R HP:Healthy Mind:quite sickly, a corpse candle:quite duped> You force your Will against a corpse candle's learning! R HP:Healthy Mind:quite sickly, a corpse candle:quite duped> Fullante narrates, 'So we don't get the nice free ride into RotS' R HP:Healthy Mind:quite sickly, a corpse candle:quite duped> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:quite sickly, a corpse candle:quite duped> You force your Will against a corpse candle's constitution! R HP:Healthy Mind:quite sickly, a corpse candle:quite sickly> a corpse candle forces its Will against your concentration! R HP:Healthy Mind:quite sickly, a corpse candle:quite sickly>nar I think i found a bug or something You narrate, 'I think i found a bug or something' R HP:Healthy Mind:quite sickly, a corpse candle:quite sickly> You force your Will against a corpse candle's strength! R HP:Healthy Mind:quite sickly, a corpse candle:quite sickly> Fullante narrates, 'where ya?' R HP:Healthy Mind:quite sickly, a corpse candle:quite sickly> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:quite sickly, a corpse candle:quite sickly> You force your Will against a corpse candle's strength! R HP:Healthy Mind:quite sickly, a corpse candle:quite sickly> A corpse candle tries its Will against your mind, but loses control! R HP:Healthy Mind:quite sickly, a corpse candle:quite retarded>nar shrug You force your Will against a corpse candle's strength! R HP:Healthy Mind:quite sickly, a corpse candle:quite retarded>You narrate, 'shrug' R HP:Healthy Mind:quite sickly, a corpse candle:quite retarded>nar warlock swamp A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:quite sickly, a corpse candle:quite retarded> You force your Will against a corpse candle's constitution! R HP:Healthy Mind:quite sickly, a corpse candle:seriously sickly> a corpse candle forces its Will against your strength! R HP:Healthy Mind:quite sickly, a corpse candle:seriously sickly>who You force your Will against a corpse candle's concentration! R HP:Healthy Mind:quite sickly, a corpse candle:seriously sickly>You narrate, 'warlock swamp' R HP:Healthy Mind:quite sickly, a corpse candle:seriously sickly> a corpse candle forces its Will against your constitution! R HP:Healthy Mind:seriously sickly, a corpse candle:seriously sickly>nar I wrote about it on board set tac def f You force your Will against a corpse candle's constitution! R HP:Healthy Mind:seriously sickly, a corpse candle:seriously sickly>Players ------- [ 8 WdE] Fullante the Wood Elf [ 19 WdE] Ainaran the Wood Elf 2 characters displayed. R HP:Healthy Mind:seriously sickly, a corpse candle:seriously sickly> a corpse candle forces its Will against your learning! R HP:Healthy Mind:seriously sickly, a corpse candle:seriously sickly> You force your Will against a corpse candle's intelligence! R HP:Healthy Mind:seriously sickly, a corpse candle:seriously sickly> a corpse candle forces its Will against your learning! R HP:Healthy Mind:seriously sickly, a corpse candle:seriously sickly> You force your Will against a corpse candle's learning! R HP:Healthy Mind:seriously sickly, a corpse candle:seriously sickly> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:seriously sickly, a corpse candle:seriously sickly> You force your Will against a corpse candle's dexterity! R HP:Healthy Mind:seriously sickly, a corpse candle:seriously sickly> a corpse candle forces its Will against your learning! R HP:Healthy Mind:seriously sickly, a corpse candle:seriously sickly>You force your Will against a corpse candle's intelligence! You narrate, 'I wrote about it on board' R HP:Healthy Mind:seriously sickly, a corpse candle:strongly duped> A corpse candle tries its Will against your mind, but loses control! R HP:Healthy Mind:seriously sickly, a corpse candle:strongly duped>You are now employing defensive tactics. R HP:Healthy Mind:seriously sickly, a corpse candle:strongly duped>You flee head over heels. Passage Through the Misty Swamp Exits are: E W Though water and mud in equal amounts prevent movement in most directions in this marsh, it is surprisingly easy to find a passage through even the worst of it. It is almost as though the swamp resents intruders, but if intruders come, it is the swamp that will dictate in which way they are permitted to move. A large black bird stands gloomily here, croaking in its sleep. R>cr The sun rises illuminating the morning mist rising from the swamp. The storm intesifies as flashes of lightning pierce the sky. R HP:Scratched S:Surging>You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. R HP:Scratched S:Surging>who Players ------- [ 8 WdE] Fullante the Wood Elf [ 19 WdE] Ainaran the Wood Elf 2 characters displayed. m R HP:Scratched>+--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | ^ R - - - - V ~ - - - - - - - - - - - - - - X | | ^ h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | | | | | | | | +--------------------------------------------------+ R HP:Scratched>cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. R HP:Scratched>stat Your fatigue is 3; Your willpower is 43; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 9/16. R HP:Scratched>cr You start to concentrate. -\|/nar the outpost is no more. :-) -\ Ok. You try to revive Ainaran. Your spell does no good to him. R HP:Scratched>You narrate, 'the outpost is no more. :-)' R HP:Scratched>stat Your fatigue is 0; Your willpower is 43; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 9/16. R HP:Scratched>l Fullante narrates, 'yeah:-(' R HP:Scratched>Passage Through the Misty Swamp Exits are: E W Though water and mud in equal amounts prevent movement in most directions in this marsh, it is surprisingly easy to find a passage through even the worst of it. It is almost as though the swamp resents intruders, but if intruders come, it is the swamp that will dictate in which way they are permitted to move. A large black bird stands gloomily here, croaking in its sleep. You are riding on a horse. R HP:Scratched>nar shrug, was a fun place while it lasted. :-) w k flame You narrate, 'shrug, was a fun place while it lasted. :-)' R>In the Dark Swamp Exits are: E S To the west, trees loom up out of the mist, drooping their wet branches over the water, their leaves rotting where they grow. The swamp has a sullen, watchful air about it, as though it resents any intrusion from the living. R>Whom do you want to press? R> Fullante narrates, 'I wish they'd kept it:-)' R>set tac def You are now employing defensive tactics. R>s Difficult Passage in the Swamp Exits are: N W One must take care of the position of one's feet here. The mud seems very soft to the east, and one false step could be fatal. Numerous biting insects swarm around any exposed skin, feasting mercilessly and leaving large red welts which will itch for days. A large black bird stands gloomily here, croaking in its sleep. R>n e Fullante narrates, 'considering they won't let us play with these chars anyways' R>In the Dark Swamp Exits are: E S To the west, trees loom up out of the mist, drooping their wet branches over the water, their leaves rotting where they grow. The swamp has a sullen, watchful air about it, as though it resents any intrusion from the living. R>Passage Through the Misty Swamp Exits are: E W Though water and mud in equal amounts prevent movement in most directions in this marsh, it is surprisingly easy to find a passage through even the worst of it. It is almost as though the swamp resents intruders, but if intruders come, it is the swamp that will dictate in which way they are permitted to move. A large black bird stands gloomily here, croaking in its sleep. R>nar nod You narrate, 'nod' R> The day has now begun. The storm intesifies as flashes of lightning pierce the sky. You are hungry. R HP:Bruised>nar we can play with em while this server is still being tested tho You narrate, 'we can play with em while this server is still being tested tho' R HP:Bruised>l Passage Through the Misty Swamp Exits are: E W Though water and mud in equal amounts prevent movement in most directions in this marsh, it is surprisingly easy to find a passage through even the worst of it. It is almost as though the swamp resents intruders, but if intruders come, it is the swamp that will dictate in which way they are permitted to move. A large black bird stands gloomily here, croaking in its sleep. You are riding on a horse. R HP:Bruised>nar and that's cool. :-) You narrate, 'and that's cool. :-)' R HP:Bruised>e Haunting Intersection Exits are: N S W This part of the swamp is eerie indeed. Aside from the wraiths which can occasionally be seen drifting with the mists, small candle-like lights are sometimes visible in the water. On closer inspection it seems as though there are corpses just beneath the water level, though perhaps it would not be a good idea to try and touch them. A misty flame flickers eerily above the swamp here. (shadow) A misty flame flickers eerily above the swamp here. (shadow) ]k flame set tac def [0m R HP:Bruised>You force your Will against a corpse candle's intelligence! R HP:Bruised Mind:somewhat retarded, a corpse candle:strongly duped> a corpse candle forces its Will against your constitution! R HP:Bruised Mind:somewhat retarded, a corpse candle:strongly duped>sc You are now employing defensive tactics. R HP:Bruised Mind:somewhat retarded, a corpse candle:strongly duped>You have 150/177 hit, 57/57 stamina, 130/147 moves, 264 spirit. OB: 50, DB: 25, PB: 94, Speed: 21, Gold: 0, XP Needed: 11K. You are hungry. R HP:Bruised Mind:somewhat retarded, a corpse candle:strongly duped> You force your Will against a corpse candle's intelligence! R HP:Bruised Mind:somewhat retarded, a corpse candle:horribly duped> a corpse candle forces its Will against your intelligence! R HP:Bruised Mind:somewhat retarded, a corpse candle:horribly duped> Fullante narrates, 'I got Eniumenav's only pdeath:-)' R HP:Bruised Mind:somewhat retarded, a corpse candle:horribly duped> You force your Will against a corpse candle's strength! R HP:Bruised Mind:somewhat retarded, a corpse candle:horribly duped> A corpse candle tries its Will against your mind, but you resist! R HP:Bruised Mind:somewhat retarded, a corpse candle:horribly duped> You try your Will against a corpse candle's mind, but it resists! R HP:Bruised Mind:somewhat retarded, a corpse candle:horribly duped> A corpse candle tries its Will against your mind, but you resist! R HP:Bruised Mind:somewhat retarded, a corpse candle:horribly duped> A corpse candle tries its Will against your mind, but loses control! R HP:Bruised Mind:somewhat retarded, a corpse candle:horribly duped> You force your Will against a corpse candle's will! R HP:Bruised Mind:somewhat retarded, a corpse candle:horribly duped> A corpse candle tries its Will against your mind, but you resist! a corpse candle forces its Will against your learning! R HP:Bruised Mind:quite retarded, a corpse candle:horribly duped>set tac def You force your Will against a corpse candle's dexterity! R HP:Bruised Mind:quite retarded, a corpse candle:horribly duped>a corpse candle forces its Will against your strength! A corpse candle tries its Will against your mind, but you resist! You are now employing defensive tactics. R HP:Bruised Mind:quite retarded, a corpse candle:horribly duped> You force your Will against a corpse candle's will! R HP:Bruised Mind:quite retarded, a corpse candle:horribly duped> A corpse candle tries its Will against your mind, but you resist! A corpse candle tries its Will against your mind, but loses control! R HP:Bruised Mind:quite retarded, a corpse candle:horribly duped> You force your Will against a corpse candle's strength! R HP:Bruised Mind:quite retarded, a corpse candle:horribly duped> a corpse candle forces its Will against your will! A corpse candle tries its Will against your mind, but you resist! R HP:Bruised Mind:quite retarded, a corpse candle:horribly duped> You force your Will against a corpse candle's intelligence! Your spirit increases by 14. You receive your share of experience -- 1555 points. The flame flickers, and dies. A corpse candle vanishes into thin air. You turn to face your next enemy. R HP:Bruised Mind:quite retarded, a corpse candle:slightly weakened> A corpse candle tries its Will against your mind, but you resist! R HP:Bruised Mind:quite retarded, a corpse candle:slightly weakened> You force your Will against a corpse candle's strength! set tac def R HP:Bruised Mind:quite retarded, a corpse candle:somewhat weakened> a corpse candle forces its Will against your learning! R HP:Bruised Mind:quite retarded, a corpse candle:somewhat weakened>You force your Will against a corpse candle's concentration! You are now employing defensive tactics. R HP:Bruised Mind:quite retarded, a corpse candle:somewhat weakened> A corpse candle tries its Will against your mind, but you resist! R HP:Bruised Mind:quite retarded, a corpse candle:somewhat weakened> You force your Will against a corpse candle's dexterity! R HP:Bruised Mind:quite retarded, a corpse candle:somewhat weakened> A corpse candle tries its Will against your mind, but you resist! R HP:Bruised Mind:quite retarded, a corpse candle:somewhat weakened> You force your Will against a corpse candle's learning! R HP:Bruised Mind:quite retarded, a corpse candle:somewhat weakened> A corpse candle tries its Will against your mind, but you resist! R HP:Bruised Mind:quite retarded, a corpse candle:somewhat weakened> You force your Will against a corpse candle's learning! R HP:Bruised Mind:quite retarded, a corpse candle:somewhat retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Bruised Mind:quite retarded, a corpse candle:somewhat retarded> You force your Will against a corpse candle's concentration! R HP:Bruised Mind:quite retarded, a corpse candle:somewhat retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Bruised Mind:quite retarded, a corpse candle:somewhat retarded> You force your Will against a corpse candle's strength! R HP:Bruised Mind:quite retarded, a corpse candle:quite weakened> A corpse candle tries its Will against your mind, but you resist! R HP:Bruised Mind:quite retarded, a corpse candle:quite weakened> You force your Will against a corpse candle's concentration! R HP:Bruised Mind:quite retarded, a corpse candle:quite weakened> A corpse candle tries its Will against your mind, but you resist! R HP:Bruised Mind:quite retarded, a corpse candle:quite weakened> You force your Will against a corpse candle's strength! R HP:Bruised Mind:quite retarded, a corpse candle:seriously weakened> a corpse candle forces its Will against your will! R HP:Bruised Mind:quite retarded, a corpse candle:seriously weakened> You force your Will against a corpse candle's intelligence! R HP:Bruised Mind:quite retarded, a corpse candle:seriously weakened> a corpse candle forces its Will against your dexterity! R HP:Bruised Mind:quite retarded, a corpse candle:seriously weakened> You force your Will against a corpse candle's learning! R HP:Bruised Mind:quite retarded, a corpse candle:seriously weakened> A corpse candle tries its Will against your mind, but loses control! R HP:Bruised Mind:quite retarded, a corpse candle:seriously weakened> You try your Will against a corpse candle's mind, but it resists! R HP:Bruised Mind:quite retarded, a corpse candle:seriously weakened> A corpse candle tries its Will against your mind, but you resist! R HP:Bruised Mind:quite retarded, a corpse candle:seriously weakened> You force your Will against a corpse candle's intelligence! R HP:Bruised Mind:quite retarded, a corpse candle:seriously weakened> a corpse candle forces its Will against your learning! R HP:Bruised Mind:seriously retarded, a corpse candle:seriously weakened> You try your Will against a corpse candle's mind, but it resists! R HP:Bruised Mind:seriously retarded, a corpse candle:seriously weakened> The storm intesifies as flashes of lightning pierce the sky. You are hungry. R HP:Bruised S:Surging Mind:quite retarded, a corpse candle:quite weakened> A corpse candle tries its Will against your mind, but loses control! R HP:Bruised S:Surging Mind:quite retarded, a corpse candle:quite weakened> You force your Will against a corpse candle's intelligence! R HP:Bruised S:Surging Mind:quite retarded, a corpse candle:quite weakened> You force your Will against a corpse candle's constitution! R HP:Bruised S:Surging Mind:quite retarded, a corpse candle:quite weakened> A corpse candle tries its Will against your mind, but you resist! R HP:Bruised S:Surging Mind:quite retarded, a corpse candle:quite weakened> You force your Will against a corpse candle's learning! R HP:Bruised S:Surging Mind:quite retarded, a corpse candle:quite weakened> A corpse candle tries its Will against your mind, but you resist! R HP:Bruised S:Surging Mind:quite retarded, a corpse candle:quite weakened> You force your Will against a corpse candle's dexterity! R HP:Bruised S:Surging Mind:quite retarded, a corpse candle:quite weakened> A corpse candle tries its Will against your mind, but you resist! R HP:Bruised S:Surging Mind:quite retarded, a corpse candle:quite weakened> You force your Will against a corpse candle's learning! R HP:Bruised S:Surging Mind:quite retarded, a corpse candle:quite retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Bruised S:Surging Mind:quite retarded, a corpse candle:quite retarded> You force your Will against a corpse candle's will! R HP:Bruised S:Surging Mind:quite retarded, a corpse candle:quite retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Bruised S:Surging Mind:quite retarded, a corpse candle:quite retarded> You force your Will against a corpse candle's concentration! R HP:Bruised S:Surging Mind:quite retarded, a corpse candle:quite retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Bruised S:Surging Mind:quite retarded, a corpse candle:quite retarded> You force your Will against a corpse candle's intelligence! R HP:Bruised S:Surging Mind:quite retarded, a corpse candle:seriously duped> a corpse candle forces its Will against your dexterity! R HP:Bruised S:Surging Mind:quite retarded, a corpse candle:seriously duped> Fullante narrates, 'Well I'm off to go lvl Fullante on RotS, later man:-)' R HP:Bruised S:Surging Mind:quite retarded, a corpse candle:seriously duped> You force your Will against a corpse candle's intelligence! R HP:Bruised S:Surging Mind:quite retarded, a corpse candle:strongly duped> a corpse candle forces its Will against your dexterity! R HP:Bruised S:Surging Mind:quite retarded, a corpse candle:strongly duped> You force your Will against a corpse candle's learning! R HP:Bruised S:Surging Mind:quite retarded, a corpse candle:strongly duped> A corpse candle tries its Will against your mind, but you resist! R HP:Bruised S:Surging Mind:quite retarded, a corpse candle:strongly duped> You force your Will against a corpse candle's will! R HP:Bruised S:Surging Mind:quite retarded, a corpse candle:strongly duped> A corpse candle tries its Will against your mind, but you resist! R HP:Bruised S:Surging Mind:quite retarded, a corpse candle:strongly duped> You force your Will against a corpse candle's learning! R HP:Bruised S:Surging Mind:quite retarded, a corpse candle:strongly retarded> A corpse candle tries its Will against your mind, but loses control! R HP:Bruised S:Surging Mind:quite retarded, a corpse candle:horribly retarded> You force your Will against a corpse candle's constitution! R HP:Bruised S:Surging Mind:quite retarded, a corpse candle:horribly retarded> a corpse candle forces its Will against your will! R HP:Bruised S:Surging Mind:quite retarded, a corpse candle:horribly retarded> You force your Will against a corpse candle's learning! Your spirit increases by 14. You receive your share of experience -- 1223 points. Saving Ainaran. The flame flickers, and dies. A corpse candle vanishes into thin air. R HP:Bruised S:Surging>set tac def who You are now employing defensive tactics. R HP:Bruised>Players ------- [ 19 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Bruised>sc You have 150/183 hit, 56/56 stamina, 132/148 moves, 299 spirit. OB: 50, DB: 23, PB: 94, Speed: 21, Gold: 0, XP Needed: 8K. You are hungry. R HP:Bruised>sc who You have 150/183 hit, 56/56 stamina, 136/148 moves, 299 spirit. OB: 50, DB: 23, PB: 94, Speed: 21, Gold: 0, XP Needed: 8K. You are hungry. R HP:Bruised>Players ------- [ 19 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Bruised> The storm intesifies as flashes of lightning pierce the sky. You are hungry. Your eyesight becomes duller. R HP:Bruised S:Surging>hol wand You don't seem to have a wand. R HP:Bruised S:Surging>get wand pack You get a sparkling glass wand from a backpack. hol wand R HP:Bruised S:Surging>You light a sparkling glass wand and hold it. l ainaran R HP:Bruised S:Surging>Ainaran the Wood Elf A tall, fair elf stands here, his dark eyes piercing through the light. His hair is dark, the same shade as his eyes. His skin is fair, and his teeth are clean. A mystical aura seems to eminate from the inside of his body, and shines all about him. Ainaran has some bruises. a sparkling glass wand..It glows blue!..It glows brightly. a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! a loose, white cotton tunic a golden visor..It glows blue! an indigo pair of cotton pants a pair of supple leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of an uruk lieutenant R HP:Bruised S:Surging> The storm intesifies as flashes of lightning pierce the sky. You are hungry. R HP:Bruised>er er er You don't seem to have any. who R HP:Bruised>You don't seem to have any. R HP:Bruised>You don't seem to have any. R HP:Bruised>get rat pack Players get rat pack ------- [ 19 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Bruised>get rat pack er er You get a soldier ration from a backpack. l R HP:Bruised>You get a soldier ration from a backpack. R HP:Bruised>You get a soldier ration from a backpack. R HP:Bruised>You eat a soldier ration. R HP:Bruised>You eat a soldier ration. You are full. R HP:Bruised>Haunting Intersection Exits are: N S W rem wand This part of the swamp is eerie indeed. Aside from the wraiths which can occasionally be seen drifting with the mists, small candle-like lights are sometimes visible in the water. On closer inspection it seems as though there are corpses just beneath the water level, though perhaps it would not be a good idea to try put wand pack l and touch them. You are riding on a horse. R HP:Bruised>You stop using a sparkling glass wand. R HP:Bruised>You put a sparkling glass wand in a backpack. R HP:Bruised>Haunting Intersection Exits are: N S W This part of the swamp is eerie indeed. Aside from the wraiths which can occasionally be seen drifting with the mists, small candle-like lights are sometimes visible in the water. On closer inspection it seems as though there are corpses just beneath the water level, though perhaps it would not be a good idea to try and touch them. You are riding on a horse. R HP:Bruised>ride You are riding already. set men on R HP:Bruised>AutoMental mode is now on. stat R HP:Bruised>Your fatigue is 0; Your willpower is 44; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 10/16. cr R HP:Bruised>You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. R HP:Bruised>sc l You have 156/183 hit, 57/57 stamina, 140/148 moves, 296 spirit. OB: 50, DB: 25, PB: 94, Speed: 21, Gold: 0, XP Needed: 8K. R HP:Bruised>Haunting Intersection Exits are: N S W This part of the swamp is eerie indeed. Aside from the wraiths which can occasionally be seen drifting with the mists, small candle-like lights are sometimes visible in the water. On closer inspection it seems as though there are corpses just beneath the water level, though perhaps it would not be a good idea to try and touch them. You are riding on a horse. R HP:Bruised>s Eerie Swamp Exits are: N E Those bold enough to come this far will know that they are now deep into this mysterious swamp. Though the mud and reed-banks look normal enough, there is something unnatural about the constant mist which swirls around chilling the air - and those who must breathe it. A large black bird stands gloomily here, croaking in its sleep. R HP:Bruised>n n Haunting Intersection Exits are: N S W This part of the swamp is eerie indeed. Aside from the wraiths which can occasionally be seen drifting with the mists, small candle-like lights are sometimes visible in the water. On closer inspection it seems as though there are corpses just beneath the water level, though perhaps it would not be a good idea to try and touch them. R HP:Bruised>Misty Intersection Exits are: N S W It is hard to tell which way to go, so quickly do these trails appear and disappear in the mud. Small black stones can be seen slowly sinking into the ground - whatever their origin they must be very recent, as this perilous swamp quickly enfolds any foreign objects - or people. set tac def s w R HP:Bruised>You are now employing defensive tactics. R HP:Bruised>Haunting Intersection Exits are: N S W This part of the swamp is eerie indeed. Aside from the wraiths which can occasionally be seen drifting with the mists, small candle-like lights are sometimes visible in the water. On closer inspection it seems as though there are corpses just beneath the water level, though perhaps it would not be a good idea to try and touch them. R HP:Bruised>Passage Through the Misty Swamp Exits are: E W Though water and mud in equal amounts prevent movement in most directions in this marsh, it is surprisingly easy to find a passage through even the worst of it. It is almost as though the swamp resents intruders, but if intruders come, it is the swamp that will dictate in which way they are permitted to move. A large black bird stands gloomily here, croaking in its sleep. R HP:Bruised> w R HP:Bruised>In the Dark Swamp Exits are: E S To the west, trees loom up out of the mist, drooping their wet branches over the water, their leaves rotting where they grow. The swamp has a sullen, watchful air about it, as though it resents any intrusion from the living. R HP:Bruised>whois enuminav No such player. R HP:Bruised>whois enuimenav No such player. R HP:Bruised>scw who Unrecognized command. R HP:Bruised>The storm intesifies as flashes of lightning pierce the sky. Players ------- [ 19 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Bruised>s sc Difficult Passage in the Swamp Exits are: N W One must take care of the position of one's feet here. The mud seems very soft to the east, and one false step could be fatal. Numerous biting insects swarm around any exposed skin, feasting mercilessly and leaving large red welts which will itch for days. A large black bird stands gloomily here, croaking in its sleep. R HP:Bruised>You have 161/183 hit, 57/57 stamina, 133/148 moves, 296 spirit. OB: 50, DB: 25, PB: 94, Speed: 21, Gold: 0, XP Needed: 8K. R HP:Bruised>w In the Haunted Swamp Exits are: N E Apart from the sound of water and mud, no sound seems to come from this swamp. From a little way to the north and west comes the sound of birds singing in the trees: here there are no trees, and no birds, only soft mud and brown reed-beds full of small grubs and insects. A misty flame flickers eerily above the swamp here. (shadow) R HP:Bruised> a corpse candle forces its Will against your learning! You force your Will against a corpse candle's will! R HP:Bruised Mind:somewhat retarded, a corpse candle:slightly dispirited>k flame set tac def A corpse candle tries its Will against your mind, but you resist! who R HP:Bruised Mind:somewhat retarded, a corpse candle:slightly dispirited>You force your Will against a corpse candle's learning! Your mind is not ready yet. R HP:Bruised Mind:somewhat retarded, a corpse candle:slightly retarded>You are now employing defensive tactics. R HP:Bruised Mind:somewhat retarded, a corpse candle:slightly retarded>Players ------- [ 19 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Bruised Mind:somewhat retarded, a corpse candle:slightly retarded> a corpse candle forces its Will against your intelligence! R HP:Bruised Mind:somewhat retarded, a corpse candle:slightly retarded> You force your Will against a corpse candle's will! R HP:Bruised Mind:somewhat retarded, a corpse candle:somewhat dispirited> A corpse candle tries its Will against your mind, but you resist! R HP:Bruised Mind:somewhat retarded, a corpse candle:somewhat dispirited> You force your Will against a corpse candle's dexterity! R HP:Bruised Mind:somewhat retarded, a corpse candle:somewhat dispirited>sc You have 162/183 hit, 55/55 stamina, 132/148 moves, 296 spirit. OB: 50, DB: 25, PB: 94, Speed: 21, Gold: 0, XP Needed: 8K. R HP:Bruised Mind:somewhat retarded, a corpse candle:somewhat dispirited> A corpse candle tries its Will against your mind, but you resist! R HP:Bruised Mind:somewhat retarded, a corpse candle:somewhat dispirited> You force your Will against a corpse candle's will! R HP:Bruised Mind:somewhat retarded, a corpse candle:somewhat dispirited> A corpse candle tries its Will against your mind, but loses control! R HP:Bruised Mind:somewhat retarded, a corpse candle:somewhat dispirited> You force your Will against a corpse candle's intelligence! R HP:Bruised Mind:somewhat retarded, a corpse candle:somewhat dispirited> A corpse candle tries its Will against your mind, but loses control! R HP:Bruised Mind:somewhat retarded, a corpse candle:somewhat dispirited> You force your Will against a corpse candle's learning! R HP:Bruised Mind:somewhat retarded, a corpse candle:somewhat retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Bruised Mind:somewhat retarded, a corpse candle:somewhat retarded> You force your Will against a corpse candle's intelligence! R HP:Bruised Mind:somewhat retarded, a corpse candle:somewhat retarded> A corpse candle tries its Will against your mind, but loses control! R HP:Bruised Mind:somewhat retarded, a corpse candle:quite retarded> You force your Will against a corpse candle's learning! R HP:Bruised Mind:somewhat retarded, a corpse candle:seriously retarded> a corpse candle forces its Will against your dexterity! R HP:Bruised Mind:somewhat retarded, a corpse candle:seriously retarded> You force your Will against a corpse candle's learning! R HP:Bruised Mind:somewhat retarded, a corpse candle:strongly retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Bruised Mind:somewhat retarded, a corpse candle:strongly retarded> You force your Will against a corpse candle's constitution! R HP:Bruised Mind:somewhat retarded, a corpse candle:strongly retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Bruised Mind:somewhat retarded, a corpse candle:strongly retarded> You force your Will against a corpse candle's concentration! R HP:Bruised Mind:somewhat retarded, a corpse candle:strongly retarded> You force your Will against a corpse candle's will! R HP:Bruised Mind:somewhat retarded, a corpse candle:strongly retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Bruised Mind:somewhat retarded, a corpse candle:strongly retarded>sc You force your Will against a corpse candle's will! who R HP:Bruised Mind:somewhat retarded, a corpse candle:strongly retarded> A corpse candle tries its Will against your mind, but loses control! R HP:Bruised Mind:somewhat retarded, a corpse candle:strongly retarded>You have 165/183 hit, 55/55 stamina, 136/148 moves, 297 spirit. OB: 50, DB: 24, PB: 94, Speed: 21, Gold: 0, XP Needed: 8K. R HP:Scratched Mind:somewhat retarded, a corpse candle:strongly retarded>ci diag Players ------- [ 19 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Scratched Mind:somewhat retarded, a corpse candle:strongly retarded> You force your Will against a corpse candle's learning! R HP:Scratched Mind:somewhat retarded, a corpse candle:horribly retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Scratched Mind:somewhat retarded, a corpse candle:horribly retarded>You start to concentrate. -\|/-\A corpse candle tries its Will against your mind, but loses control! Ok. A corpse candle looks healthy. A corpse candle is horribly retarded and seriously dispirited. A corpse candle has been here for a very long time. A corpse candle is affected by: insight (long) It is one with the Wraith-world! R HP:Scratched Mind:somewhat retarded, a corpse candle:horribly retarded> You force your Will against a corpse candle's learning! Your spirit increases by 14. You receive your share of experience -- 2403 points. The flame flickers, and dies. A corpse candle vanishes into thin air. R HP:Scratched>l In the Haunted Swamp Exits are: N E Apart from the sound of water and mud, no sound seems to come from this swamp. From a little way to the north and west comes the sound of birds singing in the trees: here there are no trees, and no birds, only soft mud and brown reed-beds full of small grubs and insects. You are riding on a horse. R HP:Scratched>s n You cannot go that way. R HP:Scratched>Dripping Forest Exits are: S W The forest here, immediately to the east of the Southern Road is already being consumed by the marsh which extends from here to the River Running in the east. Stunted trees droop their despairing branches over the leech-infested waters below, and thousands of small insects writhe in the stinking mud. Snow lies upon the ground. A dark craban sits perched in a tree here. w set tac def R HP:Scratched>Southern Road Exits are: N E S This small, ill-travelled road continues to the north and south. Mist and fog drift in from the marsh to the east, and while the sound of birds in the trees can be heard to the north, only the sound of dripping water can be detected in the immediate vicinity. Snow lies upon the ground. R HP:Scratched>e You are now employing defensive tactics. R HP:Scratched>Dripping Forest Exits are: S W The forest here, immediately to the east of the Southern Road is already being consumed by the marsh which extends from here to the River Running in the east. Stunted trees droop their despairing branches over the leech-infested waters below, and thousands of small insects writhe in the stinking mud. Snow lies upon the ground. A dark craban sits perched in a tree here. R HP:Scratched>s Wet snow falls through the trees, but cannot cover the ground. who R HP:Scratched>In the Haunted Swamp Exits are: N E Apart from the sound of water and mud, no sound seems to come from this swamp. From a little way to the north and west comes the sound of birds singing in the trees: here there are no trees, and no birds, only soft mud and brown reed-beds full of small grubs and insects. R HP:Scratched>Players ------- [ 19 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Scratched>e e Difficult Passage in the Swamp Exits are: N W One must take care of the position of one's feet here. The mud seems very soft to the east, and one false step could be fatal. Numerous biting insects swarm around any exposed skin, feasting mercilessly and leaving large red welts which will itch for days. A large black bird stands gloomily here, croaking in its sleep. R HP:Scratched>You cannot go that way. R HP:Scratched>n In the Dark Swamp Exits are: E S To the west, trees loom up out of the mist, drooping their wet branches over the water, their leaves rotting where they grow. The swamp has a sullen, watchful air about it, as though it resents any intrusion from the living. e R HP:Scratched>Passage Through the Misty Swamp Exits are: E W Though water and mud in equal amounts prevent movement in most directions in this marsh, it is surprisingly easy to find a passage through even the worst of it. It is almost as though the swamp resents intruders, but if intruders come, it is the swamp that will dictate in which way they are permitted to move. A large black bird stands gloomily here, croaking in its sleep. R HP:Scratched>e Haunting Intersection Exits are: N S W This part of the swamp is eerie indeed. Aside from the wraiths which can occasionally be seen drifting with the mists, small candle-like lights are sometimes visible in the water. On closer inspection it seems as though there are corpses just beneath the water level, though perhaps it would not be a good idea to try and touch them. set tac def s R HP:Scratched>You are now employing defensive tactics. R HP:Scratched>Eerie Swamp Exits are: N E Those bold enough to come this far will know that they are now deep into this mysterious swamp. Though the mud and reed-banks look normal enough, there is something unnatural about the constant mist which swirls around chilling the air - and those who must breathe it. A large black bird stands gloomily here, croaking in its sleep. R HP:Scratched>e Far into the Swamp Exits are: N E W All around the mud seems to be almost alive. It quickly erases much of what passes here, and here and there the surface of the marsh moves up and down as if it were breathing. Here and there almost green reeds can be spotted among the drab brown of the rest. e R HP:Scratched>Through the Misty Swamp Exits are: E W The mist swirling down from the north makes it hard to see clearly, but what is clear is that movement in that direction is impossible because of a pool of watery ooze. Anyone unlucky enough to step in there, would find it almost impossible to escape. A large black bird stands gloomily here, croaking in its sleep. R HP:Scratched>e Lost in the Swamp Exits are: N W It is easy to tell where one is in the swamp - mist here seems to be coming from the north, and there is the sound of a river to the east. However, it is much more difficult to tell which is the right route to take, so treacherous are these deadly pools of mud, which seem to open up at every turn. A misty flame flickers eerily above the swamp here. (shadow) R HP:Scratched>k flame set tac def who diag ci You force your Will against a corpse candle's learning! R HP:Scratched Mind:somewhat retarded, a corpse candle:slightly retarded> a corpse candle forces its Will against your learning! R HP:Scratched Mind:somewhat retarded, a corpse candle:slightly retarded>You are now employing defensive tactics. R HP:Scratched Mind:somewhat retarded, a corpse candle:slightly retarded>Players ------- [ 19 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Scratched Mind:somewhat retarded, a corpse candle:slightly retarded> You force your Will against a corpse candle's intelligence! R HP:Scratched Mind:somewhat retarded, a corpse candle:slightly retarded> A corpse candle tries its Will against your mind, but loses control! R HP:Scratched Mind:somewhat retarded, a corpse candle:slightly retarded>A corpse candle looks healthy. A corpse candle is slightly retarded and slightly duped. A corpse candle has arrived but recently. A corpse candle is not affected by anything. It is one with the Wraith-world! R HP:Scratched Mind:somewhat retarded, a corpse candle:slightly retarded>You start to concentrate. -\|/-set tac def \ Ok. R HP:Scratched Mind:somewhat retarded, a corpse candle:slightly retarded> a corpse candle forces its Will against your dexterity! You force your Will against a corpse candle's constitution! R HP:Scratched Mind:somewhat retarded, a corpse candle:slightly retarded> You force your Will against a corpse candle's intelligence! R HP:Scratched Mind:somewhat retarded, a corpse candle:somewhat duped> a corpse candle forces its Will against your dexterity! R HP:S**Frozen** cratched Mind:somewhat retarded, a corpse candle:somewhat duped> You force your Will against a corpse candle's constitution! R HP:Scratched Mind:somewhat retarded, a corpse candle:somewhat sickly> A corpse candle tries its Will against your mind, but loses control! R HP:Scratched Mind:somewhat retarded, a corpse candle:somewhat sickly> You force your Will against a corpse candle's concentration! R HP:Scratched Mind:somewhat retarded, a corpse candle:somewhat sickly> a corpse candle forces its Will against your learning! R HP:Scratched Mind:somewhat retarded, a corpse candle:somewhat sickly> You force your Will against a corpse candle's concentration! R HP:Scratched Mind:somewhat retarded, a corpse candle:somewhat sickly> A corpse candle tries its Will against your mind, but you resist! R HP:Scratched Mind:somewhat retarded, a corpse candle:somewhat sickly> You force your Will against a corpse candle's dexterity! R HP:Scratched Mind:somewhat retarded, a corpse candle:somewhat sickly> a corpse candle forces its Will against your will! R HP:Scratched Mind:somewhat retarded, a corpse candle:somewhat sickly> You force your Will against a corpse candle's strength! R HP:Scratched Mind:somewhat retarded, a corpse candle:somewhat sickly> A corpse candle tries its Will against your mind, but you resist! R HP:Scratched Mind:somewhat retarded, a corpse candle:somewhat sickly> You force your Will against a corpse candle's will! R HP:Scratched Mind:somewhat retarded, a corpse candle:somewhat sickly> A corpse candle tries its Will against your mind, but you resist! R HP:Scratched Mind:somewhat retarded, a corpse candle:somewhat sickly> You force your Will against a corpse candle's learning! R HP:Scratched Mind:somewhat retarded, a corpse candle:somewhat retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Scratched Mind:somewhat retarded, a corpse candle:somewhat retarded> You force your Will against a corpse candle's will! R HP:Scratched Mind:somewhat retarded, a corpse candle:somewhat retarded> A corpse candle tries its Will against your mind, but loses control! R HP:Scratched Mind:somewhat retarded, a corpse candle:quite retarded> You force your Will against a corpse candle's intelligence! R HP:Scratched Mind:somewhat retarded, a corpse candle:quite retarded>You are now employing defensive tactics. R HP:Scratched Mind:somewhat retarded, a corpse candle:quite retarded> a corpse candle forces its Will against your concentration! R HP:Scratched Mind:somewhat retarded, a corpse candle:quite retarded>R HP:Scratched Mind:somewhat retarded, a corpse candle:quite retarded> You force your Will against a corpse candle's strength! R HP:Scratched Mind:somewhat retarded, a corpse candle:quite retarded> a corpse candle forces its Will against your concentration! R HP:Scratched Mind:somewhat retarded, a corpse candle:quite retarded> You force your Will against a corpse candle's strength! R HP:Scratched Mind:somewhat retarded, a corpse candle:quite retarded> A corpse candle tries its Will against your mind, but you resist! R HP:S sc cratched Mind:somewhat retarded, a corpse candle:quite retarded> You force your Will against a corpse candle's concentration! R HP:Scratched Mind:somewhat retarded, a corpse candle:quite retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Scratched Mind:somewhat retarded, a corpse candle:quite retarded> The storm intesifies as flashes of lightning pierce the sky. Saving Ainaran. R HP:Scratched Mind:somewhat retarded, a corpse candle:somewhat retarded> You force your Will against a corpse candle's concentration! R HP:Scratched Mind:somewhat retarded, a corpse candle:somewhat retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Scratched Mind:somewhat retarded, a corpse candle:somewhat retarded> You try your Will against a corpse candle's mind, but it resists! R HP:Scratched Mind:somewhat retarded, a corpse candle:somewhat retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Scratched Mind:somewhat retarded, a corpse candle:somewhat retarded> You force your Will against a corpse candle's concentration! R HP:Scratched Mind:somewhat retarded, a corpse candle:somewhat retarded> You force your Will against a corpse candle's constitution! R HP:Scratched Mind:somewhat retarded, a corpse candle:somewhat retarded> A corpse candle tries its Will against your mind, but loses control! R HP:Scratched Mind:somewhat retarded, a corpse candle:quite retarded> You force your Will against a corpse candle's constitution! R HP:Scratched Mind:somewhat retarded, a corpse candle:quite retarded> a corpse candle forces its Will against your strength! R HP:Scratched Mind:somewhat retarded, a corpse candle:quite retarded> You force your Will against a corpse candle's dexterity! R HP:Scratched Mind:somewhat retarded, a corpse candle:quite retarded> a corpse candle forces its Will against your strength! R HP:Scratched Mind:somewhat retarded, a corpse candle:quite retarded> You force your Will against a corpse candle's intelligence! R HP:Scratched Mind:somewhat retarded, a corpse candle:quite retarded> A corpse candle tries its Will against your mind, but loses control! R HP:Scratched Mind:somewhat retarded, a corpse candle:quite retarded> You force your Will against a corpse candle's learning! R HP:Scratched Mind:somewhat retarded, a corpse candle:seriously retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Scratched Mind:somewhat retarded, a corpse candle:seriously retarded> You force your Will against a corpse candle's will! R HP:Scratched Mind:somewhat retarded, a corpse candle:seriously retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Scratched Mind:somewhat retarded, a corpse candle:seriously retarded> You force your Will against a corpse candle's concentration! R HP:Healthy Mind:somewhat retarded, a corpse candle:seriously retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat retarded, a corpse candle:seriously retarded> You force your Will against a corpse candle's constitution! R HP:Healthy Mind:somewhat retarded, a corpse candle:seriously retarded> a corpse candle forces its Will against your learning! R HP:Healthy Mind:somewhat retarded, a corpse candle:seriously retarded> You force your Will against a corpse candle's constitution! R HP:Healthy Mind:somewhat retarded, a corpse candle:seriously sickly> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat retarded, a corpse candle:seriously sickly> You force your Will against a corpse candle's intelligence! R HP:Healthy Mind:somewhat retarded, a corpse candle:seriously sickly> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat retarded, a corpse candle:seriously sickly> You force your Will against a corpse candle's dexterity! R HP:Healthy Mind:somewhat retarded, a corpse candle:seriously sickly> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat retarded, a corpse candle:seriously sickly> You force your Will against a corpse candle's constitution! R HP:Healthy Mind:somewhat retarded, a corpse candle:strongly sickly>Unrecognized command. R HP:Healthy Mind:somewhat retarded, a corpse candle:strongly sickly> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat retarded, a corpse candle:strongly sickly> You force your Will against a corpse candle's dexterity! R HP:Healthy Mind:somewhat retarded, a corpse candle:strongly sickly> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat retarded, a corpse candle:strongly sickly>R HP:Healthy Mind:somewhat retarded, a corpse candle:strongly sickly> You force your Will against a corpse candle's strength! R HP:Healthy Mind:somewhat retarded, a corpse candle:strongly sickly> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat retarded, a corpse candle:strongly sickly> You force your Will against a corpse candle's concentration! R HP:Healthy Mind:somewhat retarded, a corpse candle:strongly sickly> a corpse candle forces its Will against your constitution! R HP:Healthy Mind:somewhat retarded, a corpse candle:strongly sickly> You force your Will against a corpse candle's concentration! R HP:Healthy Mind:somewhat retarded, a corpse candle:strongly sickly> A corpse candle tries its Will against your mind, but loses control! R HP:Healthy Mind:somewhat retarded, a corpse candle:strongly sickly> You force your Will against a corpse candle's strength! R HP:Healthy Mind:somewhat retarded, a corpse candle:strongly sickly> You force your Will against a corpse candle's concentration! R HP:Healthy Mind:somewhat retarded, a corpse candle:strongly sickly> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat retarded, a corpse candle:strongly sickly> You force your Will against a corpse candle's constitution! R HP:Healthy Mind:somewhat retarded, a corpse candle:horribly sickly> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat retarded, a corpse candle:horribly sickly> You force your Will against a corpse candle's concentration! R HP:Healthy Mind:somewhat retarded, a corpse candle:horribly sickly>R HP:Healthy Mind:somewhat retarded, a corpse candle:horribly sickly>A corpse candle tries its Will against your mind, but loses control! R HP:Healthy Mind:somewhat retarded, a corpse candle:horribly sickly>You have 178/178 hit, 57/57 stamina, 135/147 moves, 325 spirit. OB: 47, DB: 23, PB: 93, Speed: 20, Gold: 0, XP Needed: 6K. You are getting thirsty. R HP:Healthy Mind:somewhat retarded, a corpse candle:horribly sickly> You force your Will against a corpse candle's intelligence! R HP:Healthy Mind:somewhat retarded, a corpse candle:horribly sickly> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat retarded, a corpse candle:horribly sickly> You force your Will against a corpse candle's intelligence! R HP:Healthy Mind:somewhat retarded, a corpse candle:horribly sickly> A corpse candle tries its Will against your mind, but loses control! R HP:Healthy Mind:somewhat retarded, a corpse candle:horribly sickly>shiv You force your Will against a corpse candle's strength! R HP:Healthy Mind:somewhat retarded, a corpse candle:horribly sickly>'that was horrid A corpse candle tries its Will against your mind, but you resist! Brrrrrrrrr. R HP:Healthy Mind:somewhat retarded, a corpse candle:horribly sickly> You force your Will against a corpse candle's intelligence! Your spirit increases by 14. You receive your share of experience -- 1330 points. The flame flickers, and dies. A corpse candle vanishes into thin air. R>stat You say 'that was horrid' R>Your fatigue is 0; Your willpower is 44; Your statistics are Str: 14/16, Int: 8/ 8, Wil: 19/19, Dex: 17/18, Con: 10/11, Lea: 10/16. R>cr The storm intesifies as flashes of lightning pierce the sky. sc R HP:Scratched>You start to concentrate. -\|/-\Ok. You try to revive Ainaran. You have 179/184 hit, 57/57 stamina, 133/148 moves, 334 spirit. OB: 49, DB: 25, PB: 94, Speed: 21, Gold: 0, XP Needed: 5K. You are getting thirsty. R HP:Scratched>who Players ------- [ 19 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Scratched>drink skin drink skin drink skin l You drink the water. You are full. R HP:Scratched>You drink the water. You don't feel thirsty any more. You are full. R HP:Scratched>You drink the water. You don't feel thirsty any more. You are full. R HP:Scratched>Lost in the Swamp Exits are: N W It is easy to tell where one is in the swamp - mist here seems to be coming from the north, and there is the sound of a river to the east. However, it is much more difficult to tell which is the right route to take, so treacherous are these deadly pools of mud, which seem to open up at every turn. You are riding on a horse. n R HP:Scratched>South of an Island in the Misty Swamp Exits are: E S W The mists part just enough to glimpse an island a little to the north. However, between here and the island an expanse of flat, dark mud prevents easy access. Though this swamp must be inhabited by countless wild animals, there is a hushed, eerie silence around here. R HP:Scratched>e Wooden Boards Across the Mud Exits are: N W In one of the first signs of habitation in this haunted swamp, wooden boards have been laid here across some mud-flats to allow access to a small island just to the north. However, the thick mists make it impossible to see just what lies in wait on this mist-bound island. R HP:Scratched>n Mist-Covered Island Exits are: N S To the south, wooden boards make it possible to gain access to the island over a very muddy patch of marsh. An old, low, stone building has been built to the west - though clearly centuries old, it still looks habitable. Whoever chooses to live in a place such as this must be out of their mind - or powerful enough to take care of themselves in this ancient, haunted marsh. Snow lies upon the ground. n R HP:Scratched>Outside a Stone Hut Exits are: N S (W) Looming out of the mist to the west, stands a small stone building. It must have stood here for centuries, judging from the age of its lowest stones, but the roof looks relatively new, and recently repaired. The island continues to the north and south, a welcome break from the perils of the swamp all around. Snow lies upon the ground. R HP:Scratched>n set tac def Edge of the Misty Island Exits are: S W Mist swirls around this sinister island in great banks of chilling white, blocking out any view of the swamp all around. To the east, the faint sounds of a river can be heard, but it is impossible to gauge distance through this all-masking fog. The ground here is much firmer than that of the swamp, though even here, water seeps through the wet grass, filling footprints with its rank presence. Snow lies upon the ground. R HP:Scratched>You are now employing defensive tactics. R HP:Scratched>w Sinister Island in the Swamp Exits are: N E At last! After trudging through so much water and muck, dry land comes as a blessed relief. Tufts of marshy grass grow here, and a dead tree raises its barren branches to the sky as if pleading for mercy. To the south some small building can be seen through the thick mist. Snow lies upon the ground. R HP:Scratched>n Intersection in the Misty Swamp Exits are: N E S W Through the perpetual gloom which shrouds this part of the swamp, four possible avenues of potential escape can just be seen. The route to the south looks to be the most gloomy, while to the north, the mists seem to lift a little. A mordwight hovers here, transluscent and grey (shadow) R HP:Scratched>k mord set tac def You force your Will against a mordwight's intelligence! diag R HP:Healthy Mind:slightly retarded, a mordwight:barely duped> a mordwight forces its Will against your concentration! R HP:Healthy Mind:slightly retarded, a mordwight:barely duped>You are now employing defensive tactics. R HP:Healthy Mind:slightly retarded, a mordwight:barely duped>ci A mordwight looks healthy. A mordwight is barely duped. A mordwight has arrived but recently. A mordwight is not affected by anything. It is one with the Wraith-world! R HP:Healthy Mind:slightly retarded, a mordwight:barely duped>A mordwight tries its Will against your mind, but you resist! You start to concentrate. -\|/-\ Ok. R HP:Healthy Mind:slightly retarded, a mordwight:barely duped> A mordwight tries its Will against your mind, but you resist! You force your Will against a mordwight's dexterity! R HP:Healthy Mind:slightly retarded, a mordwight:slightly clumsy>set tac def You force your Will against a mordwight's dexterity! who R HP:Healthy Mind:slightly retarded, a mordwight:somewhat clumsy> A mordwight tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly retarded, a mordwight:somewhat clumsy>sc You are now employing defensive tactics. R HP:Healthy Mind:slightly retarded, a mordwight:somewhat clumsy>Players ------- [ 19 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Healthy Mind:slightly retarded, a mordwight:somewhat clumsy>You have 184/184 hit, 57/57 stamina, 133/148 moves, 332 spirit. OB: 49, DB: 25, PB: 94, Speed: 21, Gold: 0, XP Needed: 5K. R HP:Healthy Mind:slightly retarded, a mordwight:somewhat clumsy> You force your Will against a mordwight's strength! R HP:Healthy Mind:slightly retarded, a mordwight:somewhat clumsy> A mordwight tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly retarded, a mordwight:somewhat clumsy> You force your Will against a mordwight's strength! R HP:Healthy Mind:slightly retarded, a mordwight:somewhat clumsy> A mordwight tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly retarded, a mordwight:somewhat clumsy> You force your Will against a mordwight's will! R HP:Healthy Mind:slightly retarded, a mordwight:somewhat clumsy> a mordwight forces its Will against your dexterity! R HP:Healthy Mind:slightly retarded, a mordwight:somewhat clumsy> You force your Will against a mordwight's strength! R HP:Healthy Mind:slightly retarded, a mordwight:somewhat clumsy> A mordwight tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly retarded, a mordwight:somewhat clumsy> You force your Will against a mordwight's constitution! R HP:Healthy Mind:slightly retarded, a mordwight:somewhat clumsy> a mordwight forces its Will against your will! R HP:Healthy Mind:slightly retarded, a mordwight:somewhat clumsy> You force your Will against a mordwight's will! R HP:Healthy Mind:slightly retarded, a mordwight:somewhat clumsy> a mordwight forces its Will against your concentration! R HP:Healthy Mind:slightly retarded, a mordwight:somewhat clumsy> A mordwight tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly retarded, a mordwight:somewhat clumsy> You force your Will against a mordwight's intelligence! R HP:Healthy Mind:slightly retarded, a mordwight:somewhat clumsy> A mordwight tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly retarded, a mordwight:somewhat clumsy> You force your Will against a mordwight's dexterity! R HP:Healthy Mind:slightly retarded, a mordwight:quite clumsy> A mordwight tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly retarded, a mordwight:seriously clumsy> You force your Will against a mordwight's dexterity! R HP:Healthy Mind:slightly retarded, a mordwight:seriously clumsy> A mordwight tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly retarded, a mordwight:seriously clumsy> You force your Will against a mordwight's concentration! R HP:Healthy Mind:slightly retarded, a mordwight:seriously clumsy> You force your Will against a mordwight's will! R HP:Healthy Mind:slightly retarded, a mordwight:seriously clumsy> a mordwight forces its Will against your will! R HP:Healthy Mind:slightly retarded, a mordwight:seriously clumsy>sc You force your Will against a mordwight's dexterity! R HP:Healthy Mind:slightly retarded, a mordwight:strongly clumsy> A mordwight tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly retarded, a mordwight:strongly clumsy>You have 184/184 hit, 56/56 stamina, 132/148 moves, 334 spirit. OB: 49, DB: 24, PB: 94, Speed: 21, Gold: 0, XP Needed: 5K. R HP:Healthy Mind:slightly retarded, a mordwight:strongly clumsy> You force your Will against a mordwight's will! R HP:Healthy Mind:slightly retarded, a mordwight:strongly clumsy> A mordwight tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly retarded, a mordwight:strongly clumsy> You force your Will against a mordwight's concentration! R HP:Healthy Mind:slightly retarded, a mordwight:strongly clumsy> a mordwight forces its Will against your constitution! R HP:Healthy Mind:slightly retarded, a mordwight:strongly clumsy> The storm intesifies as flashes of lightning pierce the sky. R HP:Scratched Mind:barely retarded, a mordwight:seriously clumsy> You force your Will against a mordwight's constitution! R HP:Scratched Mind:barely retarded, a mordwight:seriously clumsy> a mordwight forces its Will against your constitution! R HP:Healthy Mind:barely sickly, a mordwight:seriously clumsy> You force your Will against a mordwight's concentration! R HP:Healthy Mind:barely sickly, a mordwight:seriously clumsy> a mordwight forces its Will against your dexterity! R HP:Healthy Mind:barely sickly, a mordwight:seriously clumsy> You force your Will against a mordwight's dexterity! R HP:Healthy Mind:barely sickly, a mordwight:strongly clumsy> a mordwight forces its Will against your intelligence! R HP:Healthy Mind:slightly duped, a mordwight:strongly clumsy> You force your Will against a mordwight's constitution! R HP:Healthy Mind:slightly duped, a mordwight:strongly clumsy> A mordwight tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a mordwight:strongly clumsy> You force your Will against a mordwight's constitution! R HP:Healthy Mind:slightly duped, a mordwight:strongly clumsy> a mordwight forces its Will against your concentration! R HP:Healthy Mind:slightly duped, a mordwight:strongly clumsy> You force your Will against a mordwight's constitution! R HP:Healthy Mind:slightly duped, a mordwight:strongly clumsy> A mordwight tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a mordwight:strongly clumsy> You force your Will against a mordwight's constitution! R HP:Healthy Mind:slightly duped, a mordwight:strongly clumsy> A mordwight tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a mordwight:strongly clumsy> You force your Will against a mordwight's will! R HP:Healthy Mind:slightly duped, a mordwight:strongly clumsy> a mordwight forces its Will against your concentration! R HP:Healthy Mind:slightly duped, a mordwight:strongly clumsy> You force your Will against a mordwight's dexterity! set tac def R HP:Healthy Mind:slightly duped, a mordwight:horribly clumsy> A mordwight tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a mordwight:horribly clumsy>You are now employing defensive tactics. R HP:Healthy Mind:slightly duped, a mordwight:horribly clumsy> You force your Will against a mordwight's will! R HP:Healthy Mind:slightly duped, a mordwight:horribly clumsy> A mordwight tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly duped, a mordwight:horribly clumsy>who You force your Will against a mordwight's will! R HP:Healthy Mind:slightly duped, a mordwight:horribly clumsy>a mordwight forces its Will against your strength! Players ------- [ 19 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Healthy Mind:slightly duped, a mordwight:horribly clumsy>sc You force your Will against a mordwight's learning! R HP:Healthy Mind:slightly duped, a mordwight:horribly clumsy> A mordwight tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a mordwight:horribly clumsy>You have 178/178 hit, 56/56 stamina, 131/147 moves, 338 spirit. OB: 49, DB: 24, PB: 94, Speed: 21, Gold: 0, XP Needed: 5K. R HP:Healthy Mind:slightly duped, a mordwight:horribly clumsy> You force your Will against a mordwight's learning! R HP:Healthy Mind:slightly duped, a mordwight:horribly clumsy> A mordwight tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a mordwight:horribly clumsy> You force your Will against a mordwight's intelligence! sc R HP:Healthy Mind:slightly duped, a mordwight:horribly clumsy> A mordwight tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a mordwight:horribly clumsy> You force your Will against a mordwight's will! R HP:Healthy Mind:slightly duped, a mordwight:horribly clumsy> A mordwight tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, a mordwight:horribly clumsy> You force your Will against a mordwight's dexterity! Your spirit increases by 18. You receive your share of experience -- 2193 points. A mordwight vanishes into thin air. R>You have 178/178 hit, 56/56 stamina, 132/147 moves, 356 spirit. OB: 49, DB: 24, PB: 94, Speed: 21, Gold: 0, XP Needed: 3K. pray Pandor sc R>There is no such person to hear you. R>You have 178/178 hit, 56/56 stamina, 133/147 moves, 356 spirit. OB: 49, DB: 24, PB: 94, Speed: 21, Gold: 0, XP Needed: 3K. R>l You become less aware of surroundings. Intersection in the Misty Swamp Exits are: N E S W Through the perpetual gloom which shrouds this part of the swamp, four possible avenues of potential escape can just be seen. The route to the south looks to be the most gloomy, while to the north, the mists seem to lift a little. You are riding on a horse. R> As the sun sets the marshy area becomes alive with night-time sound. The storm intesifies as flashes of lightning pierce the sky. R HP:Scratched>cast detect cast detect cast detect A mordwight arrives. cast detect R HP:Scratched>You start to concentrate. w |/-\You lost your concentration! You start to concentrate. |/-\You lost your concentration! You start to concentrate. |/-\You lost your concentration! You start to concentrate. |/-\You lost your concentration! Misty Swamp Exits are: E S W It is very difficult to see far in this part of the swamp, because the mist, which did not seem to be too thick to the west, is now obscuring most of what can be seen in any direction, and is now almost thick enough to block out the sun. R HP:Scratched>cast detect You start to concentrate. |/-\ Ok. Your feel your awareness improve. R HP:Scratched>aff The moon lights your surroundings. You are affected by: detect hidden (long) insight (long) anger (short) cast evasion cast evasion R HP:Scratched>cast evasion cast evasion cast evasion cast evasion You start to concentrate. who |/-\Ok. You feel someone protecting you. You start to concentrate. |/-\Ok. You start to concentrate. |/-\You lost your concentration! You start to concentrate. sc |/-\You lost your concentration! You start to concentrate. |/-You could not concentrate anymore! You start to concentrate. |/You could not concentrate anymore! Players ------- [ 19 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Scratched>R HP:Scratched>R HP:Scratched>who R HP:Scratched>You have 182/184 hit, 57/57 stamina, 135/148 moves, 356 spirit. OB: 50, DB: 25, PB: 94, Speed: 21, Gold: 0, XP Needed: 3K. R HP:Scratched>Players ------- [ 19 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Scratched>l Misty Swamp Exits are: E S W It is very difficult to see far in this part of the swamp, because the mist, which did not seem to be too thick to the west, is now obscuring most of what can be seen in any direction, and is now almost thick enough to block out the sun. You are riding on a horse. R>w set tac def In Sight of the Road Exits are: E S Through the mist and murk to the west, the faithful Old Forest Road can just be seen. However, between it and what passes for a path here, is a quagmire of mud and water. It would be impossible to cross that way, even with a boat. R>You are now employing defensive tactics. R>s A Misty Intersection in the Swamp Exits are: N E S W Strange mists continually roll in from the east giving the swamp a mysterious, and eerie appearance. Sounds also seem to carry further, and though coming from a long way off, birds singing far away to the west can just be heard, though they only serve to emphasise the lack of normal wildlife in this area. R>w A Large Rock in the Swamp Exits are: E The only reason it is possible to stand in this part of these shifting marshes, is the unusual presence of a large slab of dark rock, which offers a brief respite from the oozing muck all about. To the north and west the Old Forest Road can be seen - though it is unreachable as it lies on the other side of what must surely be sinking mud. A large black bird stands gloomily here, croaking in its sleep. e n R>A Misty Intersection in the Swamp Exits are: N E S W Strange mists continually roll in from the east giving the swamp a mysterious, and eerie appearance. Sounds also seem to carry further, and though coming from a long way off, birds singing far away to the west can just be heard, though they only serve to emphasise the lack of normal wildlife in this area. R>In Sight of the Road Exits are: E S Through the mist and murk to the west, the faithful Old Forest Road can just be seen. However, between it and what passes for a path here, is a quagmire of mud and water. It would be impossible to cross that way, even with a boat. R>s s A Misty Intersection in the Swamp Exits are: N E S W Strange mists continually roll in from the east giving the swamp a mysterious, and eerie appearance. Sounds also seem to carry further, and though coming from a long way off, birds singing far away to the west can just be heard, though they only serve to emphasise the lack of normal wildlife in this area. R>In a Dark, Misty Swamp Exits are: N S All around the mud seems deeper and the mist thicker. Sometimes through the mist to the east, the dark shape of a building can occasionally be glimpsed when the ever-present mist clears for a second. It then draws in again, and it disappears as though it had never been present. A misty flame flickers eerily above the swamp here. (shadow) A hazy figure glides above the ground. (shadow) R>k hazy set tac def You force your Will against a hazy wraith's intelligence! who sc R HP:Healthy Mind:in top shape, a hazy wraith:barely duped> A hazy wraith tries its Will against your mind, but loses control! R HP:Healthy Mind:in top shape, a hazy wraith:slightly retarded>You are now employing defensive tactics. R HP:Healthy Mind:in top shape, a hazy wraith:slightly retarded>Players ------- [ 19 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Healthy Mind:in top shape, a hazy wraith:slightly retarded> You force your Will against a hazy wraith's concentration! R HP:Healthy Mind:in top shape, a hazy wraith:slightly retarded>You have 184/184 hit, 57/57 stamina, 136/148 moves, 357 spirit. OB: 50, DB: 25, PB: 94, Speed: 21, Gold: 0, XP Needed: 3K. R HP:Healthy Mind:in top shape, a hazy wraith:slightly retarded> a hazy wraith forces its Will against your dexterity! R HP:Healthy Mind:barely clumsy, a hazy wraith:slightly retarded> You force your Will against a hazy wraith's constitution! R HP:Healthy Mind:barely clumsy, a hazy wraith:slightly retarded> A hazy wraith tries its Will against your mind, but you resist! R HP:Healthy Mind:barely clumsy, a hazy wraith:slightly retarded> You force your Will against a hazy wraith's dexterity! R HP:Healthy Mind:barely clumsy, a hazy wraith:slightly retarded> A hazy wraith tries its Will against your mind, but loses control! R HP:Healthy Mind:barely clumsy, a hazy wraith:slightly retarded> You force your Will against a hazy wraith's intelligence! R HP:Healthy Mind:barely clumsy, a hazy wraith:somewhat duped> A hazy wraith tries its Will against your mind, but you resist! R HP:Healthy Mind:barely clumsy, a hazy wraith:somewhat duped> The storm intesifies as flashes of lightning pierce the sky. Saving Ainaran. R HP:Healthy Mind:in top shape, a hazy wraith:slightly duped> You force your Will against a hazy wraith's strength! R HP:Healthy Mind:in top shape, a hazy wraith:slightly duped> A hazy wraith tries its Will against your mind, but loses control! R HP:Healthy Mind:in top shape, a hazy wraith:slightly sickly> You force your Will against a hazy wraith's concentration! R HP:Healthy Mind:in top shape, a hazy wraith:slightly sickly> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, a hazy wraith:slightly sickly> A hazy wraith tries its Will against your mind, but loses control! R HP:Healthy Mind:in top shape, a hazy wraith:somewhat retarded> You force your Will against a hazy wraith's learning! R HP:Healthy Mind:in top shape, a hazy wraith:somewhat retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, a hazy wraith:somewhat retarded> A hazy wraith tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, a hazy wraith:somewhat retarded> You force your Will against a hazy wraith's dexterity! R HP:Healthy Mind:in top shape, a hazy wraith:somewhat retarded> A corpse candle tries its Will against your mind, but loses control! R HP:Healthy Mind:in top shape, a hazy wraith:somewhat retarded> A hazy wraith tries its Will against your mind, but loses control! R HP:Healthy Mind:in top shape, a hazy wraith:somewhat retarded> You force your Will against a hazy wraith's will! R HP:Healthy Mind:in top shape, a hazy wraith:somewhat retarded> a corpse candle forces its Will against your learning! R HP:Healthy Mind:barely retarded, a hazy wraith:somewhat retarded> a hazy wraith forces its Will against your learning! R HP:Healthy Mind:slightly retarded, a hazy wraith:somewhat retarded> You force your Will against a hazy wraith's intelligence! R HP:Healthy Mind:slightly retarded, a hazy wraith:somewhat retarded> A corpse candle tries its Will against your mind, but you resist! ci R HP:Healthy Mind:slightly retarded, a hazy wraith:somewhat retarded> A hazy wraith tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly retarded, a hazy wraith:somewhat retarded>set tac def You force your Will against a hazy wraith's learning! R HP:Healthy Mind:slightly retarded, a hazy wraith:quite retarded>You start to concentrate. -\| A corpse candle tries its Will against your mind, but you resist! /-a hazy wraith forces its Will against your learning! You could not concentrate anymore! You are now employing defensive tactics. R HP:Healthy Mind:slightly retarded, a hazy wraith:quite retarded> You force your Will against a hazy wraith's concentration! R HP:Healthy Mind:slightly retarded, a hazy wraith:quite retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly retarded, a hazy wraith:quite retarded> You force your Will against a hazy wraith's strength! R HP:Healthy Mind:slightly retarded, a hazy wraith:quite retarded> a hazy wraith forces its Will against your dexterity! R HP:Healthy Mind:slightly retarded, a hazy wraith:quite retarded> a corpse candle forces its Will against your will! R HP:Healthy Mind:slightly retarded, a hazy wraith:quite retarded>ci You force your Will against a hazy wraith's learning! R HP:Healthy Mind:slightly retarded, a hazy wraith:quite retarded> A hazy wraith tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly retarded, a hazy wraith:quite retarded>You start to concentrate. a corpse candle forces its Will against your strength! You could not concentrate anymore! R HP:Healthy Mind:slightly retarded, a hazy wraith:quite retarded> You force your Will against a hazy wraith's concentration! R HP:Healthy Mind:slightly retarded, a hazy wraith:quite retarded> A hazy wraith tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly retarded, a hazy wraith:quite retarded> a corpse candle forces its Will against your concentration! R HP:Healthy Mind:slightly retarded, a hazy wraith:quite retarded> You try your Will against a hazy wraith's mind, but it resists! R HP:Healthy Mind:slightly retarded, a hazy wraithci :quite retarded> a hazy wraith forces its Will against your will! R HP:Healthy Mind:slightly retarded, a hazy wraith:quite retarded> A corpse candle tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly retarded, a hazy wraith:quite retarded>You start to concentrate. -\|/- A hazy wraith tries its Will against your mind, but you resist! \ A corpse candle tries its Will against your mind, but loses control! Ok. R HP:Healthy Mind:slightly retarded, a hazy wraith:quite retarded> You force your Will against a hazy wraith's constitution! R HP:Healthy Mind:slightly retarded, a hazy wraith:quite retarded> A hazy wraith tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly retarded, a hazy wraith:quite retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly retarded, a hazy wraith:quite retarded> You force your Will against a hazy wraith's constitution! R HP:Healthy Mind:slightly retarded, a hazy wraith:quite retarded> A hazy wraith tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly retarded, a hazy wraith:quite retarded> A corpse candle tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly retarded, a hazy wraith:quite retarded> You force your Will against a hazy wraith's will! R HP:Healthy Mind:slightly retarded, a hazy wraith:seriously dispirited> a hazy wraith forces its Will against your learning! R HP:Healthy Mind:somewhat retarded, a hazy wraith:seriously dispirited> a corpse candle forces its Will against your intelligence! R HP:Healthy Mind:somewhat retarded, a hazy wraith:seriously dispirited> You force your Will against a hazy wraith's learning! R HP:Healthy Mind:somewhat retarded, a hazy wraith:seriously retarded> a hazy wraith forces its Will against your learning! R HP:Healthy Mind:somewhat retarded, a hazy wraith:seriously retarded> A corpse candle tries its Will against your mind, but loses control! R HP:Healthy Mind:somewhat retarded, a hazy wraith:seriously retarded> You force your Will against a hazy wraith's concentration! R HP:Healthy Mind:somewhat retarded, a hazy wraith:seriously retarded>diag A hazy wraith tries its Will against your mind, but you resist! You force your Will against a hazy wraith's constitution! who R HP:Healthy Mind:somewhat retarded, a hazy wraith:seriously retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat retarded, a hazy wraith:seriously retarded>A hazy wraith looks healthy. A hazy wraith is seriously retarded and seriously dispirited. A hazy wraith has been here for a very long time. A hazy wraith is affected by: insight (long) It is one with the Wraith-world! R HP:Healthy Mind:somewhat retarded, a hazy wraith:seriously retarded>sc Players ------- [ 19 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Healthy Mind:somewhat retarded, a hazy wraith:seriously retarded> A hazy wraith tries its Will against your mind, but you resist! You force your Will against a hazy wraith's learning! R HP:Healthy Mind:somewhat retarded, a hazy wraith:strongly retarded>pray Pandor A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat retarded, a hazy wraith:strongly retarded>You have 184/184 hit, 55/55 stamina, 133/148 moves, 363 spirit. OB: 49, DB: 24, PB: 94, Speed: 21, Gold: 0, XP Needed: 3K. R HP:Healthy Mind:somewhat retarded, a hazy wraith:strongly retarded> a hazy wraith forces its Will against your will! You force your Will against a hazy wraith's constitution! R HP:Healthy Mind:somewhat retarded, a hazy wraith:strongly retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat retarded, a hazy wraith:strongly retarded>There is no such person to hear you. R HP:Healthy Mind:somewhat retarded, a hazy wraith:strongly retarded> a hazy wraith forces its Will against your dexterity! You force your Will against a hazy wraith's intelligence! R HP:Healthy Mind:somewhat retarded, a hazy wraith:strongly retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat retarded, a hazy wraith:strongly retarded>pray Pandor a hazy wraith forces its Will against your concentration! R HP:Healthy Mind:somewhat retarded, a hazy wraith:strongly retarded> A corpse candle tries its Will against your mind, but loses control! R HP:Healthy Mind:somewhat retarded, a hazy wraith:strongly retarded> You force your Will against a hazy wraith's constitution! R HP:Healthy Mind:somewhat retarded, a hazy wraith:strongly sickly>There is no such person to hear you. R HP:Healthy Mind:somewhat retarded, a hazy wraith:strongly sickly> A hazy wraith tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat retarded, a hazy wraith:strongly sickly> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat retarded, a hazy wraith:strongly sickly> You force your Will against a hazy wraith's constitution! R HP:Healthy Mind:somewhat retarded, a hazy wraith:horribly sickly> a hazy wraith forces its Will against your intelligence! R HP:Healthy Mind:somewhat retarded, a hazy wraith:horribly sickly> a corpse candle forces its Will against your strength! R HP:Healthy Mind:somewhat retarded, a hazy wraith:horribly sickly> You force your Will against a hazy wraith's constitution! Your spirit increases by 15. You receive your share of experience -- 2445 points. A hazy wraith vanishes into thin air. You turn to face your next enemy. R HP:Healthy Mind:somewhat retarded, a corpse candle:somewhat retarded> a corpse candle forces its Will against your intelligence! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat retarded> You force your Will against a corpse candle's strength! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat retarded> You force your Will against a corpse candle's constitution! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat retarded>pray Ainaran A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat retarded>You force your Will against a corpse candle's concentration! You pray to Ainaran, hoping for his good will. R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat retarded> You force your Will against a corpse candle's intelligence! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat retarded> A corpse candle tries its Will against your mind, but loses control! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat retarded> You force your Will against a corpse candle's will! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat duped, a corpse candle:somewhat retarded> You force your Will against a corpse candle's learning! The storm intesifies as flashes of lightning pierce the sky. R HP:Healthy Mind:somewhat retarded, a corpse candle:somewhat retarded> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat retarded, a corpse candle:somewhat retarded> You force your Will against a corpse candle's will! R HP:Healthy Mind:somewhat retarded, a corpse candle:somewhat retarded> A corpse candle tries its Will against your mind, but loses control! R HP:Healthy Mind:somewhat retarded, a corpse candle:quite retarded> You force your Will against a corpse candle's constitution! pray Ainaran R HP:Healthy Mind:somewhat retarded, a corpse candle:quite retarded> A corpse candle tries its Will against your mind, but loses control! R HP:Healthy Mind:somewhat retarded, a corpse candle:quite retarded>sc You pray to Ainaran, hoping for his good will. R HP:Healthy Mind:somewhat retarded, a corpse candle:quite retarded>who You have 184/184 hit, 54/54 stamina, 135/148 moves, 380 spirit. OB: 49, DB: 24, PB: 94, Speed: 21, Gold: 0, XP Needed: 612. R HP:Healthy Mind:somewhat retarded, a corpse candle:quite retarded> You force your Will against a corpse candle's intelligence! R HP:Healthy Mind:somewhat retarded, a corpse candle:quite retarded>a corpse candle forces its Will against your intelligence! Players ------- [ 19 WdE] Ainaran the Wood Elf 1 characters displayed. R HP:Healthy Mind:somewhat duped, a corpse candle:quite retarded> You force your Will against a corpse candle's constitution! R HP:Healthy Mind:somewhat duped, a corpse candle:seriously sickly>pray Ainaran a corpse candle forces its Will against your dexterity! R HP:Healthy Mind:somewhat duped, a corpse candle:seriously sickly>pray Ainaran sc You pray to Ainaran, hoping for his good will. R HP:Healthy Mind:somewhat duped, a corpse candle:seriously sickly>You force your Will against a corpse candle's constitution! You pray to Ainaran, hoping for his good will. R HP:Healthy Mind:somewhat duped, a corpse candle:strongly sickly>You have 184/184 hit, 53/53 stamina, 132/148 moves, 380 spirit. OB: 49, DB: 23, PB: 94, Speed: 21, Gold: 0, XP Needed: 612. R HP:Healthy Mind:somewhat duped, a corpse candle:strongly sickly> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly sickly> You force your Will against a corpse candle's will! pray Ainaran R HP:Healthy Mind:somewhat duped, a corpse candle:strongly sickly> A corpse candle tries its Will against your mind, but loses control! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly sickly>You force your Will against a corpse candle's concentration! You pray to Ainaran, hoping for his good will. R HP:Healthy Mind:somewhat duped, a corpse candle:strongly sickly> pray Ainaran A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly sickly>You force your Will against a corpse candle's strength! You pray to Ainaran, hoping for his good will. pray Ainaran R HP:Healthy Mind:somewhat duped, a corpse candle:strongly sickly> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly sickly> You try your Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly sickly> A corpse candle tries its Will against your mind, but loses control! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly sickly>pray Ainaran pray Ainaran You force your Will against a corpse candle's strength! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly sickly>pray Ainaran pray Ainaran You pray to Ainaran, hoping for his good will. R HP:Healthy Mind:somewhat duped, a corpse candle:strongly sickly>You pray to Ainaran, hoping for his good will. R HP:Healthy Mind:somewhat duped, a corpse candle:strongly sickly>You pray to Ainaran, hoping for his good will. R HP:Healthy Mind:somewhat duped, a corpse candle:strongly sickly>A corpse candle tries its Will against your mind, but you resist! You pray to Ainaran, hoping for his good will. R HP:Healthy Mind:somewhat duped, a corpse candle:strongly sickly>You pray to Ainaran, hoping for his good will. R HP:Healthy Mind:somewhat duped, a corpse candle:strongly sickly> You force your Will against a corpse candle's dexterity! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly sickly>sc A corpse candle tries its Will against your mind, but you resist! You have 184/184 hit, 53/53 stamina, 137/148 moves, 382 spirit. OB: 49, DB: 23, PB: 94, Speed: 21, Gold: 0, XP Needed: 612. R HP:Healthy Mind:somewhat duped, a corpse candle:strongly sickly> You force your Will against a corpse candle's will! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly sickly> A corpse candle tries its Will against your mind, but loses control! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly sickly> You force your Will against a corpse candle's learning! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly sickly>pray Ainaran A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly sickly>You pray to Ainaran, hoping for his good will. R HP:Healthy Mind:somewhat duped, a corpse candle:strongly sickly> You force your Will against a corpse candle's will! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly sickly> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly sickly> You force your Will against a corpse candle's learning! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly sickly>pray Ainaran A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly sickly>You pray to Ainaran, hoping for his good will. R HP:Healthy Mind:somewhat duped, a corpse candle:strongly sickly> You force your Will against a corpse candle's intelligence! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly sickly> A corpse candle tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat duped, a corpse candle:strongly sickly> You force your Will against a corpse candle's constitution! Your spirit increases by 14. You receive your share of experience -- 2024 points. You feel more powerful! You feel more wilful! You feel more agile! You have become better at combat! The flame flickers, and dies. A corpse candle vanishes into thin air. pray Ainaran R HP:Scratched S:Surging>You pray to Ainaran, hoping for his good will. R HP:Scratched S:Surging>who Players ------- [ 20 WdE] Ainaran the Wood Elf 1 characters displayed. R>chat woo hoo! You chat, 'woo hoo!' R>set title the Holy Wanderer OK, you're now Ainaran the Holy Wanderer. R> The storm intesifies as flashes of lightning pierce the sky. R>who Players ------- [ 20 WdE] Ainaran the Holy Wanderer 1 characters displayed. R>**That's how you do it boys and girls. sc Unrecognized command. R>You have 186/186 hit, 55/55 stamina, 139/149 moves, 396 spirit. OB: 52, DB: 24, PB: 97, Speed: 21, Gold: 0, XP Needed: 60K. R>exp Exploits for Ainaran Numbers in brackets indicate (your,their) level at time of a kill Feb 20, 01: L20: Stat inc (+1 will) Feb 20, 01: Obtained level 20 Feb 19, 01: Mobdied: a tunnel ghost Feb 19, 01: Mobdied: a grey spirit Feb 19, 01: Mobdied: a webspinner Feb 19, 01: L16: Stat inc (+1 int) Feb 18, 01: Obtained level 15 Feb 17, 01: Obtained level 10 Feb 16, 01: Obtained level 6 Feb 16, 01: Mobdied: a large vampire bat Feb 16, 01: Mobdied: the hill troll Feb 16, 01: Character Created Total: 0 pkills, 0 pdeaths, 5 mobdeaths. R>stat Your fatigue is 0; Your willpower is 44; Your statistics are Str: 16/16, Int: 6/ 8, Wil: 19/20, Dex: 17/18, Con: 11/11, Lea: 13/16. R>cackle You cackle gleefully. R>'20 Will grin You say '20 Will' R>You grin evilly. R>'too bad I can't keep this character. sigh 'I'll make the most of him smile You say 'too bad I can't keep this character.' R>You sigh. R>You say 'I'll make the most of him' R>You smile happily. R>who Players ------- [ 20 WdE] Ainaran the Holy Wanderer 1 characters displayed. l R> The storm intesifies as flashes of lightning pierce the sky. R S:Surging>prac It is pitch black... You are riding on someone. R>You have 13 practice sessions left slashing (Mastered) parry (Mastered) fast attack (poor) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 5 time, 0 spirit) evasion (poor) ( 5 time, 0 spirit) poison (Mastered) ( 11 time, 5 spirit) curing saturation (Mastered) ( 7 time, 1 spirit) insight (Mastered) ( 7 time, 2 spirit) pragmatism (fair) ( 7 time, 5 spirit) fear (Mastered) ( 7 time, 5 spirit) divination (very good) ( 14 time, 2 spirit) sanctuary (Mastered) ( 21 time, 2 spirit) vitality (Mastered) ( 7 time, 5 spirit) confuse (Mastered) ( 8 time, 2 spirit) regeneration (Mastered) ( 8 time, 5 spirit) infravision (Mastered) ( 8 time, 2 spirit) curse (Mastered) ( 7 time, 1 spirit) revive (Mastered) ( 7 time, 2 spirit) remove poison (fair) ( 14 time, 2 spirit) attune (poor) ( 21 time, 5 spirit) human language (Mastered) R>cii You start to concentrate. /-spec regen \|/-\ Ok. Your eyes burn. R>You are now specialized in regeneration. R>cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. R>stat Your fatigue is 0; Your willpower is 45; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 20/20, Dex: 18/18, Con: 11/11, Lea: 14/16. R>cr You start to concentrate. -\|/-\ Ok. You try to revive Ainaran. R>who Players ------- [ 20 WdE] Ainaran the Holy Wanderer 1 characters displayed. R>sc You have 186/186 hit, 57/57 stamina, 146/149 moves, 388 spirit. OB: 52, DB: 25, PB: 97, Speed: 21, Gold: 0, XP Needed: 60K. R> The storm intesifies as flashes of lightning pierce the sky. R>set tac def stat You are now employing defensive tactics. cr R>Your fatigue is 0; Your willpower is 45; Your statistics are Str: 16/16, Int: 8/ 8, Wil: 20/20, Dex: 18/18, Con: 11/11, Lea: 16/16. And that's the way it is. :-) I eventually changed my title to Ainaran, Ainarandir, the Holy Wanderer. :-) I'm the first character to spec on the contest server. At the end of the contest, Ainaran was a level 19, Rusikas, Vanemuine, and Taraan were levels 17, 16 and 16... so, I was highest character at the end. Since those characters got to play uruk by request of imms... their uruks were averaged in with their dwarves I suppose.... oh well, it doesn't matter, I had fun anyway. :-)