**Just froze for a little bit while fighting a snake, trying my best to level. I went to sleep for about 8 hours, came back, and highest visible levels on whitie side is 8. Welcome to RETURN OF THE SHADOW or ARDA: The Fourth Age Based on CircleMud Original concept and code by: Hans Henrik Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer Currently maintained by Fingolfin, Prami, Seether and others Webpage: http://rots.org *** NEW ADDRESS: future.mit.org 3791 *** By what name do you wish to be known? Invalid name, please try another. Name: Hopefully, just hopefully I'll level a few times today. Invalid name, please try another. Name: Connected to host future.mit.edu Welcome to RETURN OF THE SHADOW or ARDA: The Fourth Age Based on CircleMud Original concept and code by: Hans Henrik Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer Currently maintained by Fingolfin, Prami, Seether and others Webpage: http://rots.org *** NEW ADDRESS: future.mit.org 3791 *** By what name do you wish to be known? Ainaran Password: You take over your own body, already in use! HP:Hurt, a small, green snake:Wounded> You dodge a small, green snake's attack. HP:Hurt, a small, green snake:Wounded> A small, green snake dodges your attack. HP:Hurt, a small, green snake:Wounded>set tac def You lightly pierce a small, green snake. A small, green snake panics, and attempts to flee! HP:Hurt, a small, green snake:Awful>who You are now employing defensive tactics. HP:Hurt, a small, green snake:Awful>Players ------- [--- WdE] Ainaran the Wood Elf [ 9 Dwf] Cogadh the Dwarf [ 4 Hum] Soi the Human [--- WdE] Fullante the Wood Elf [--- Dwf] Balak the Dwarf (linkless) [--- WdE] Rew the Wood Elf (linkless) [--- Hum] Valian the Human (linkless) [--- Dwf] Scan the Dwarf (AFK) [ Imp ] Prami the 10000 pound chunk of mithril [ Arata ] Errent Wolfe, Architect of Arda [ 5 Dwf] Sarlent the Dwarf [ 7 Hum] Knraith the Human (linkless) [ 8 Dwf] Imreas the Dwarf (linkless) 13 characters displayed. HP:Hurt, a small, green snake:Awful> You dodge a small, green snake's attack. HP:Hurt, a small, green snake:Awful> A small, green snake dodges your attack. A small, green snake panics, and attempts to flee! A small, green snake flees head over heals! A small, green snake leaves north. HP:Hurt>n k snake Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. The pierced corpse of a large, brown snake is lying here. A small, green snake slithers harmlessly here. HP:Hurt>You attack a small, green snake! A small, green snake dodges your attack. A small, green snake panics, and attempts to flee! A small, green snake flees head over heals! A small, green snake leaves west. HP:Hurt> Not a cloud can be seen in the sky. HP:Hurt>chat that was lovely w You chat, 'that was lovely' HP:Hurt>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. The hacked corpse of a small, green snake is lying here. A small, green snake slithers harmlessly here. HP:Hurt>k snake You attack a small, green snake! A small, green snake dodges your attack. A small, green snake panics, and attempts to flee! A small, green snake flees head over heals! A small, green snake leaves west. HP:Hurt>w Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. A small, green snake slithers harmlessly here. HP:Hurt>set tac ag You are now employing aggressive tactics. k snake HP:Hurt>You attack a small, green snake! You lightly pierce a small, green snake. A small, green snake is dead! R.I.P. You receive your share of experience -- 62 points. Your blood freezes as you hear a small, green snake's death cry. HP:Hurt>but eat meat You could not get anything of value from it. HP:Hurt>You eat a large side of venison. You are full. HP:Hurt>shrug You shrug. set tac def HP:Hurt>You are now employing defensive tactics. HP:Hurt>w w w Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. The silent corpse of a young highwayman is lying here. HP:Bruised>Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. HP:Bruised>You cannot go that way. HP:Bruised>e get coins all.cor Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. The silent corpse of a young highwayman is lying here. HP:Bruised>There doesn't seem to be a coins in the silent corpse of a young highwayman. HP:Bruised>w Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. HP:Bruised>**Trying to get enough gold to buy a fine longsword. :-) Unrecognized command. HP:Bruised>l Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A horse is here, gazing at you. HP:Bruised>s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. HP:Bruised>ride w A horse stops following you. You mount a horse and start riding him. R HP:Bruised>Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The silent corpse of a young highwayman is lying here. R HP:Bruised>get coins all.cor There doesn't seem to be a coins in the silent corpse of a young highwayman. R HP:Bruised>w Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. A black rabbit scurries about. R HP:Bruised>k rabbit set tac ag You attack a black rabbit! A black rabbit dodges your attack. R HP:Bruised, a black rabbit:Healthy> You deflect a black rabbit's attack. R HP:Bruised, a black rabbit:Healthy>You are now employing aggressive tactics. R HP:Bruised, a black rabbit:Healthy>who Players ------- [ 9 Dwf] Cogadh the Dwarf [ 8 Dwf] Imreas the Dwarf [--- Dwf] Balak the Dwarf [--- WdE] Ainaran the Wood Elf [ 4 Hum] Soi the Human [ 7 Hum] Knraith the Human [--- WdE] Fullante the Wood Elf [--- WdE] Rew the Wood Elf (linkless) [--- Hum] Valian the Human (linkless) [--- Dwf] Scan the Dwarf (AFK) [ Imp ] Prami the 10000 pound chunk of mithril [ Arata ] Errent Wolfe, Architect of Arda [ 5 Dwf] Sarlent the Dwarf 13 characters displayed. R HP:Bruised, a black rabbit:Healthy> You lightly pierce a black rabbit's right hindfoot. R HP:Bruised, a black rabbit:Hurt>prac You deflect a black rabbit's attack. You have 0 practice sessions left slashing (average) parry (good) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 8 time, 0 spirit) curing saturation (Mastered) ( 10 time, 1 spirit) insight (Mastered) ( 9 time, 2 spirit) confuse (Mastered) ( 11 time, 2 spirit) revive (Mastered) ( 9 time, 2 spirit) human language (Mastered) R HP:Bruised, a black rabbit:Hurt> You lightly pierce a black rabbit's body. R HP:Bruised, a black rabbit:Hurt> You lightly pierce a black rabbit's right foreleg. R HP:Bruised, a black rabbit:Bloodied> A black rabbit barely hits your head. R HP:Bruised, a black rabbit:Bloodied> You lightly pierce a black rabbit's left hindleg. A black rabbit is stunned, but will probably regain consciousness again. R HP:Bruised, a black rabbit:Dying>pray Prami You pierce a black rabbit's body. A black rabbit is dead! R.I.P. You receive your share of experience -- 62 points. The rabbit twitches and is still. R HP:Bruised>A black rabbit arrives. You pray to Prami, hoping for his good will. R HP:Bruised>but eat meat You cut a small, raw piece of meat from the pierced corpse of a black rabbit. l R HP:Bruised>You are too full to eat more. R HP:Bruised>Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. The pierced corpse of a black rabbit is lying here. You are riding on a horse. A black rabbit scurries about. R HP:Bruised> Above the fields, not a cloud can be seen in the sky. Saving Ainaran. n R HP:Bruised>Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. R HP:Bruised>w Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. An old, rusted iron key lies here. A bandit sentry stands vigil here, slouching against his weapon. R HP:Bruised>set tac def You are now employing defensive tactics. R HP:Bruised>set men on AutoMental mode is now on. R HP:Bruised>ci man The ledgewall is opened from the other side. R HP:Bruised>You start to concentrate. |/-\k man |/-\Ok. You couldn't reach his mind. R HP:Bruised, a bandit sentry:in top shape> Prami chats, 'yeah big time freeze :-(' R HP:Bruised, a bandit sentry:in top shape> You couldn't reach his mind. R HP:Bruised, a bandit sentry:in top shape> You couldn't reach his mind. exam d R HP:Bruised, a bandit sentry:in top shape> Knraith enters from below. A horse enters from below. Cogadh enters from below. A nice pony enters from below. A nice pony enters from below. Imreas enters from below. A nice pony enters from below. A nice pony enters from below. A horse enters from below. R HP:Bruised, a bandit sentry:in top shape>To the down you see: Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The slashed corpse of a bandit guard is lying here. The hacked corpse of Stalwart Joey is lying here. The hacked corpse of a bandit guard is lying here. A severed head of a bandit sentry is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. The ledgewall is open. R HP:Bruised, a bandit sentry:in top shape> You force your Will against a bandit sentry's intelligence! R HP:Bruised, a bandit sentry:barely duped> You deflect a bandit sentry's attack. R HP:Bruised, a bandit sentry:barely duped> Cogadh leaves down. A nice pony leaves down. A nice pony leaves down. R HP:Bruised, a bandit sentry:barely duped> Fullante enters from below. A horse enters from below. R HP:Bruised, a bandit sentry:barely duped> You couldn't reach his mind. R HP:Bruised, a bandit sentry:barely duped> You deflect a bandit sentry's attack. R HP:Bruised, a bandit sentry:barely duped> You couldn't reach his mind. R HP:Bruised, a bandit sentry:barely duped> You couldn't reach his mind. R HP:Bruised, a bandit sentry:barely duped>who You deflect a bandit sentry's attack. Players ------- [ 9 Dwf] Cogadh the Dwarf [ 8 Dwf] Imreas the Dwarf [--- Dwf] Balak the Dwarf [--- WdE] Ainaran the Wood Elf [ 4 Hum] Soi the Human [ 7 Hum] Knraith the Human [--- WdE] Fullante the Wood Elf [--- WdE] Rew the Wood Elf (linkless) [--- Hum] Valian the Human (linkless) [--- Dwf] Scan the Dwarf (AFK) [ Imp ] Prami the 10000 pound chunk of mithril [ Arata ] Errent Wolfe, Architect of Arda [ 5 Dwf] Sarlent the Dwarf 13 characters displayed. R HP:Bruised, a bandit sentry:barely duped> You couldn't reach his mind. R HP:Bruised, a bandit sentry:barely duped> Prami chats, 'btw, no need to disconnect... the mud didn't crash... just froze :(' l R HP:Bruised, a bandit sentry:barely duped> You force your Will against a bandit sentry's dexterity! R HP:Bruised, a bandit sentry:slightly clumsy>Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. An old, rusted iron key lies here. A bandit sentry is here, fighting YOU! You are here, fighting a bandit sentry, riding on a horse. Knraith the Human is standing here. A horse is here, gazing at you. Imreas the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. R HP:Bruised, a bandit sentry:slightly clumsy> You deflect a bandit sentry's attack. R HP:Bruised, a bandit sentry:slightly clumsy> You force your Will against a bandit sentry's learning! R HP:Bruised, a bandit sentry:slightly retarded> You force your Will against a bandit sentry's will! R HP:Bruised, a bandit sentry:slightly retarded> Cogadh enters from below. A nice pony enters from below. A nice pony enters from below. You dodge a bandit sentry's attack. R HP:Bruised, a bandit sentry:slightly retarded> Imreas looks at you. R HP:Bruised, a bandit sentry:slightly retarded> You couldn't reach his mind. R HP:Bruised, a bandit sentry:slightly retarded> Knraith leaves down. Fullante leaves down. A horse leaves down. A horse leaves down. Cogadh leaves down. A nice pony leaves down. A nice pony leaves down. Imreas leaves down. A nice pony leaves down. A nice pony leaves down. A horse leaves down. R HP:Bruised, a bandit sentry:slightly retarded>bow You deflect a bandit sentry's attack. You force your Will against a bandit sentry's constitution! R HP:Bruised, a bandit sentry:slightly retarded>You bow deeply. R HP:Bruised, a bandit sentry:slightly retarded> You force your Will against a bandit sentry's learning! R HP:Bruised, a bandit sentry:somewhat retarded> You dodge a bandit sentry's attack. R HP:Bruised, a bandit sentry:somewhat retarded>set tac def You force your Will against a bandit sentry's learning! R HP:Bruised, a bandit sentry:quite retarded>You are now employing defensive tactics. R HP:Bruised, a bandit sentry:quite retarded> You force your Will against a bandit sentry's learning! R HP:Bruised, a bandit sentry:seriously retarded> Cogadh enters from below. A nice pony enters from below. A nice pony enters from below. R HP:Bruised, a bandit sentry:seriously retarded> A bandit sentry hits your right arm. R HP:Bruised, a bandit sentry:seriously retarded> You force your Will against a bandit sentry's will! R HP:Bruised, a bandit sentry:seriously retarded>sigh You sigh. R HP:Bruised, a bandit sentry:seriously retarded> You couldn't reach his mind. R HP:Bruised, a bandit sentry:seriously retarded> A bandit sentry hits your body. R HP:Hurt, a bandit sentry:seriously retarded> You force your Will against a bandit sentry's will! R HP:Hurt, a bandit sentry:seriously retarded> You force your Will against a bandit sentry's dexterity! R HP:Hurt, a bandit sentry:seriously retarded> You deflect a bandit sentry's attack. R HP:Hurt, a bandit sentry:seriously retarded> Fullante enters from below. A horse enters from below. set tac def R HP:Hurt, a bandit sentry:seriously retarded> You couldn't reach his mind. R HP:Hurt, a bandit sentry:seriously retarded>You are now employing defensive tactics. R HP:Hurt, a bandit sentry:seriously retarded> You deflect a bandit sentry's attack. R HP:Hurt, a bandit sentry:seriously retarded> You force your Will against a bandit sentry's learning! Fullante leaves down. A horse leaves down. R HP:Hurt, a bandit sentry:strongly retarded> You couldn't reach his mind. R HP:Hurt, a bandit sentry:strongly retarded> You deflect a bandit sentry's attack. R HP:Hurt, a bandit sentry:strongly retarded> You couldn't reach his mind. R HP:Hurt, a bandit sentry:strongly retarded> You force your Will against a bandit sentry's strength! R HP:Hurt, a bandit sentry:strongly retarded> You deflect a bandit sentry's attack. Fullante enters from below. A horse enters from below. R HP:Hurt, a bandit sentry:strongly retarded> The sun rises across the fields. Above the fields, not a cloud can be seen in the sky. Cogadh leaves down. A nice pony leaves down. A nice pony leaves down. R HP:Hurt, a bandit sentry:strongly retarded> You couldn't reach his mind. R HP:Hurt, a bandit sentry:strongly retarded> Cogadh enters from below. A nice pony enters from below. A nice pony enters from below. yell mind if I join you guys? :-) R HP:Hurt, a bandit sentry:strongly retarded>You yell, 'mind if I join you guys? :-)' R HP:Hurt, a bandit sentry:strongly retarded> You force your Will against a bandit sentry's constitution! R HP:Hurt, a bandit sentry:strongly retarded> A bandit sentry hits your right leg hard. R HP:Hurt, a bandit sentry:strongly retarded> You force your Will against a bandit sentry's constitution! R HP:Hurt, a bandit sentry:strongly retarded> Cogadh leaves down. A nice pony leaves down. A nice pony leaves down. Fullante begins quietly muttering some strange, powerful words. R HP:Hurt, a bandit sentry:strongly retarded> You force your Will against a bandit sentry's dexterity! whe R HP:Hurt, a bandit sentry:strongly retarded> You deflect a bandit sentry's attack. R HP:Hurt, a bandit sentry:strongly retarded>Players in your Zone -------------------- Cogadh - Bandit Hideout Imreas - Bandit Hideout Ainaran - Narrow Walk on a Ledge Knraith - Bandit Hideout Fullante - Narrow Walk on a Ledge Sarlent - Short Grass R HP:Hurt, a bandit sentry:strongly retarded> You force your Will against a bandit sentry's concentration! R HP:Hurt, a bandit sentry:strongly retarded> A bandit sentry lightly hits your head. R HP:Hurt, a bandit sentry:strongly retarded> You force your Will against a bandit sentry's dexterity! R HP:Hurt, a bandit sentry:strongly retarded> You couldn't reach his mind. Fullante utters a strange command, 'cure self' R HP:Hurt, a bandit sentry:strongly retarded> You deflect a bandit sentry's attack. R HP:Hurt, a bandit sentry:strongly retarded>yell whoa, nm. You couldn't reach his mind. R HP:Hurt, a bandit sentry:strongly retarded>You yell, 'whoa, nm.' R HP:Hurt, a bandit sentry:strongly retarded> Fullante begins quietly muttering some strange, powerful words. R HP:Hurt, a bandit sentry:strongly retarded> You force your Will against a bandit sentry's learning! Your spirit increases by 5. You receive your share of experience -- 762 points. Saving Ainaran. R HP:Hurt>get coins all.cor You get a small pile of coins from the silent corpse of a bandit sentry. There were 40 copper coins. R HP:Hurt>g You get a black cloth belt from the silent corpse of a bandit sentry. You get a pair of stout leather boots from the silent corpse of a bandit sentry. You get a hardened pair of leather pants from the silent corpse of a bandit sentry. a leather cap: You can't carry that many items. a white, long-sleeved blouse: You can't carry that many items. a belt pouch: You can't carry that many items. an old, rusted iron key: You can't carry that many items. R HP:Hurt> Fullante utters a strange command, 'cure self' l R HP:Hurt>Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The silent corpse of a bandit sentry is lying here. An old, rusted iron key lies here. You are riding on a horse. Fullante the Wood Elf is standing here. A horse is here, gazing at you. Fullante leaves down. A horse leaves down. R HP:Hurt>s You cannot go that way. R HP:Hurt>e Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. s R HP:Hurt>Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. The pierced corpse of a black rabbit is lying here. A black rabbit scurries about. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R HP:Hurt>set tac def You are now employing defensive tactics. R HP:Hurt>cast curing You start to concentrate. \k wolf |/-\ci |/-\Ok. You feel yourself becoming healthier. You cannot fathom an abandoned wolf's mind. R HP:Hurt, an abandoned wolf:in top shape>You start to concentrate. |/-\|/-\ Ok. R HP:Hurt, an abandoned wolf:in top shape>set men off You cannot fathom an abandoned wolf's mind. R HP:Hurt, an abandoned wolf:in top shape> An abandoned wolf attacks YOU! You deflect an abandoned wolf's attack. R HP:Hurt, an abandoned wolf:in top shape>AutoMental mode is now off. R HP:Hurt, an abandoned wolf:Healthy> You lightly pierce an abandoned wolf's body. R HP:Hurt, an abandoned wolf:Scratched> An abandoned wolf dodges your attack. R HP:Hurt, an abandoned wolf:Scratched> You deflect an abandoned wolf's attack. R HP:Hurt, an abandoned wolf:Scratched>cc You start to concentrate. -\|/-\|/- You deflect an abandoned wolf's attack. \ Ok. An abandoned wolf appears to be confused! R HP:Hurt, an abandoned wolf:Scratched> You lightly pierce an abandoned wolf's right forefoot. R HP:Hurt, an abandoned wolf:Bruised>aff You are affected by: curing saturation (fast-acting) anger (short) R HP:Hurt, an abandoned wolf:Bruised> You lightly pierce an abandoned wolf's right foreleg. set tac ag R HP:Hurt, an abandoned wolf:Bruised> You dodge an abandoned wolf's attack. R HP:Hurt, an abandoned wolf:Bruised>You are now employing aggressive tactics. R HP:Hurt, an abandoned wolf:Bruised> You barely pierce an abandoned wolf's body. R HP:Hurt, an abandoned wolf:Bruised> An abandoned wolf lightly hits your body. R HP:Hurt, an abandoned wolf:Bruised> You lightly pierce an abandoned wolf's body. R HP:Hurt, an abandoned wolf:Hurt> You lightly pierce an abandoned wolf's body. R HP:Hurt, an abandoned wolf:Hurt> You deflect an abandoned wolf's attack. R HP:Hurt, an abandoned wolf:Hurt> You lightly pierce an abandoned wolf's head. R HP:Hurt, an abandoned wolf:Hurt> The day has now begun. The dying moon shows in the sky. Clouds race through the sky above the fields. R HP:Hurt, an abandoned wolf:Hurt> You lightly pierce an abandoned wolf's body. R HP:Hurt, an abandoned wolf:Hurt> You dodge an abandoned wolf's attack. R HP:Hurt, an abandoned wolf:Hurt> You lightly pierce an abandoned wolf's body. R HP:Hurt, an abandoned wolf:Wounded> You deflect an abandoned wolf's attack. R HP:Hurt, an abandoned wolf:Wounded> You lightly pierce an abandoned wolf's body. R HP:Hurt, an abandoned wolf:Wounded> You lightly pierce an abandoned wolf's body. R HP:Hurt, an abandoned wolf:Wounded> You deflect an abandoned wolf's attack. R HP:Hurt, an abandoned wolf:Wounded> You lightly pierce an abandoned wolf's left hindleg. R HP:Hurt, an abandoned wolf:Bloodied> You dodge an abandoned wolf's attack. R HP:Hurt, an abandoned wolf:Wounded> You lightly pierce an abandoned wolf's body. R HP:Hurt, an abandoned wolf:Bloodied>**I'm not really sure what to say about the changes on Confuse just yet... I haven't really noticed them. Unrecognized command. R HP:Hurt, an abandoned wolf:Bloodied> You pierce an abandoned wolf's body. R HP:Hurt, an abandoned wolf:Awful> You deflect an abandoned wolf's attack. R HP:Hurt, an abandoned wolf:Awful> You lightly pierce an abandoned wolf's head. An abandoned wolf is stunned, but will probably regain consciousness again. R HP:Hurt, an abandoned wolf:Dying> You pierce an abandoned wolf's head. An abandoned wolf is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 354 points. Your blood freezes as you hear an abandoned wolf's death cry. R HP:Hurt>but eat meat l You cut a raw piece of meat from the pierced corpse of an abandoned wolf. R HP:Bruised>You are too full to eat more. R HP:Bruised>Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. The pierced corpse of an abandoned wolf is lying here. The pierced corpse of a black rabbit is lying here. A black rabbit scurries about. You are riding on a horse. R HP:Bruised>e Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The silent corpse of a young highwayman is lying here. R HP:Bruised>e Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. R HP:Bruised>w get coins all.cor Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The silent corpse of a young highwayman is lying here. e R HP:Bruised>Your hands are already full! R HP:Bruised>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. R HP:Bruised>w Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The silent corpse of a young highwayman is lying here. R HP:Bruised>put all pack You put a raw piece of meat in a backpack. A hardened pair of leather pants won't fit in a backpack. A pair of stout leather boots won't fit in a backpack. You put a black cloth belt in a backpack. A small, raw piece of meat won't fit in a backpack. A pair of soft leather boots won't fit in a backpack. A leather belt won't fit in a backpack. An indigo cotton shirt won't fit in a backpack. An indigo cotton hood won't fit in a backpack. An indigo pair of cotton pants won't fit in a backpack. An indigo pair of cotton gloves won't fit in a backpack. An indigo pair of cotton sleeves won't fit in a backpack. An indigo wool cloak won't fit in a backpack. A dagger won't fit in a backpack. A black cloth belt won't fit in a backpack. A water skin won't fit in a backpack. A water skin won't fit in a backpack. R HP:Bruised>get coins all.cor There doesn't seem to be a coins in the silent corpse of a young highwayman. R HP:Bruised>e Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. R HP:Bruised>n Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. R HP:Bruised>k man set tac def You attack a young highwayman! You pierce a young highwayman's right arm. R HP:Bruised, a young highwayman:Hurt> A young highwayman lightly pierces your right arm. R HP:Bruised, a young highwayman:Hurt>You are now employing defensive tactics. R HP:Bruised, a young highwayman:Hurt> You barely pierce a young highwayman's body. R HP:Bruised, a young highwayman:Hurt> You deflect a young highwayman's attack. R HP:Bruised, a young highwayman:Hurt> You lightly pierce a young highwayman's right leg. R HP:Bruised, a young highwayman:Bloodied>ci You start to concentrate. |/-\ You deflect a young highwayman's attack. |/-\ Ok. R HP:Bruised, a young highwayman:Bloodied> A young highwayman dodges your attack. R HP:Bruised, a young highwayman:Bloodied>set tac ag A young highwayman dodges your attack. You are now employing aggressive tactics. R HP:Bruised, a young highwayman:Bloodied> You dodge a young highwayman's attack. R HP:Bruised, a young highwayman:Bloodied> A young highwayman deflects your attack. R HP:Bruised, a young highwayman:Wounded> You dodge a young highwayman's attack. R HP:Bruised, a young highwayman:Wounded> A young highwayman deflects your attack. R HP:Bruised, a young highwayman:Wounded> A young highwayman deflects your attack. R HP:Bruised, a young highwayman:Wounded> Not a cloud can be seen in the sky. R HP:Bruised, a young highwayman:Wounded> You dodge a young highwayman's attack. R HP:Bruised, a young highwayman:Wounded> You barely pierce a young highwayman's body. A young highwayman panics, and attempts to flee! A young highwayman flees head over heals! A young highwayman leaves east. R HP:Bruised>**I don't have piercing practiced at all. chuckle Unrecognized command. R HP:Scratched>e Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. The slashed corpse of a young highwayman is lying here. The silent corpse of a young highwayman is lying here. Sarlent is riding on a nice pony. k man R HP:Scratched>They aren't here. R HP:Scratched> Sarlent is leaving east, riding on a nice pony. R HP:Scratched>get coins all.cor w You get a small pile of coins from the slashed corpse of a young highwayman. There were 83 copper coins. There doesn't seem to be a coins in the silent corpse of a young highwayman. R HP:Scratched>Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A young highwayman approaches you, a grin on his face. R HP:Scratched>k man You attack a young highwayman! You lightly pierce a young highwayman's right foot. R HP:Healthy, a young highwayman:Bruised> You dodge a young highwayman's attack. R HP:Healthy, a young highwayman:Bruised>sigh You sigh. R HP:Healthy, a young highwayman:Bruised> You lightly pierce a young highwayman's left arm. R HP:Healthy, a young highwayman:Hurt> You deflect a young highwayman's attack. R HP:Healthy, a young highwayman:Hurt> You lightly pierce a young highwayman's right arm. R HP:Healthy, a young highwayman:Hurt> You lightly pierce a young highwayman's right leg. R HP:Healthy, a young highwayman:Wounded>damn him. :-) You deflect a young highwayman's attack. R HP:Healthy, a young highwayman:Wounded>Unrecognized command. set tac def R HP:Healthy, a young highwayman:Wounded> You lightly pierce a young highwayman's head. R HP:Healthy, a young highwayman:Wounded>You are now employing defensive tactics. R HP:Healthy, a young highwayman:Wounded>ci You lightly pierce a young highwayman's head. A young highwayman panics, and attempts to flee! A young highwayman flees head over heals! A young highwayman leaves south. R>You start to concentrate. |/-\|/-\ Ok. The world seems to gain a few edges for you. R>s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. A young highwayman approaches you, a grin on his face. R>ci man You start to concentrate. k man |/-\|/-\Ok. You attack a young highwayman! A young highwayman dodges your attack. A young highwayman panics, and attempts to flee! A young highwayman flees head over heals! A young highwayman leaves north. R>n Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A young highwayman approaches you, a grin on his face. k man R>You attack a young highwayman! A young highwayman dodges your attack. A young highwayman panics, and attempts to flee! A young highwayman flees head over heals! A young highwayman leaves south. R>s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. A young highwayman approaches you, a grin on his face. set tac ag R>k man You are now employing aggressive tactics. R>You attack a young highwayman! A young highwayman deflects your attack. A young highwayman panics, and attempts to flee! A young highwayman flees head over heals! A young highwayman leaves south. R>s Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and west. A young highwayman approaches you, a grin on his face. k man R>You attack a young highwayman! A young highwayman panics, and attempts to flee! A young highwayman flees head over heals! A young highwayman leaves north. R>n k man Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. A young highwayman approaches you, a grin on his face. R>You attack a young highwayman! You lightly pierce a young highwayman's left arm. A young highwayman is stunned, but will probably regain consciousness again. R HP:Healthy, a young highwayman:Dying> You pierce a young highwayman's body. A young highwayman is dead! R.I.P. Your spirit increases by 1. You receive your share of experience -- 62 points. R>get coins all.cor You get a small pile of coins from the pierced corpse of a young highwayman. There were 83 copper coins. R> Not a cloud can be seen in the sky. Your torch flickers weakly. Saving Ainaran. **Just going to go to town, and hopefully grab some more gold R>Unrecognized command. R>s s s Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. R>Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. The pierced corpse of a swarm of bugs is lying here. R>You cannot go that way. R>w s Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a swarm of bugs is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a swarm of bugs is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a swarm of bugs is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. Errent Wolfe, Architect of Arda is standing here. Prami the 10000 pound chunk of mithril is standing here. R>Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. A large rat is here, feeding on the remains of a corpse. R>s You cannot go that way. R>e Can not go there mounted. R>k rat You attack a diseased rat! You lightly pierce a diseased rat's body. R HP:Healthy, a diseased rat:Wounded> You deflect a diseased rat's attack. R HP:Healthy, a diseased rat:Wounded>set tac ag You are now employing aggressive tactics. R HP:Healthy, a diseased rat:Wounded>gig You pierce a diseased rat's body. A diseased rat is dead! R.I.P. You receive your share of experience -- 0 points. R>You giggle. R>Errent and Prami, chillin out and taking a look at our sometimes buggy outpost. l Unrecognized command. R>Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. The pierced corpse of a diseased rat is lying here. You are riding on a horse. R>n n e Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a swarm of bugs is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a swarm of bugs is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a swarm of bugs is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. Errent Wolfe, Architect of Arda is standing here. Prami the 10000 pound chunk of mithril is standing here. R>You cannot go that way. R>Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. The pierced corpse of a swarm of bugs is lying here. R>n n Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. R>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. An old, rusted iron key lies here. R>w w w w Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. R>Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. R>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. R>You cannot go that way. R>s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. R>s Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. A black rabbit scurries about. Imreas drops a torch. > Imreas drops a torch. >You say 'I'd be glad to help' > Imreas drops a torch. > Knraith says 'sword is mine' > Cogadh puts a golden necklace in a backpack. >**About to kick some arse. Unrecognized command. > Fullante leaves down. A horse leaves down. > Cogadh puts a thin metal breastplate in a backpack. Cogadh puts a metal helmet in a backpack. Fullante enters from below. A horse enters from below. > Knraith says 'we ready' >nod You nod solemnly. >set tac def You are now employing defensive tactics. > Knraith says 'all assist me flee when im wounded' > Cogadh nods solemnly. > Knraith leaves down. Fullante leaves down. A horse leaves down. A horse leaves down. Imreas leaves down. A nice pony leaves down. A nice pony leaves down. A horse leaves down. >d assist knraith Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. The slashed corpse of *a Dwarf* is lying here. Matty Bumpo is here, fighting Knraith. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Knraith the Human is here, fighting Matty Bumpo. Fullante the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Imreas the Dwarf is here, fighting Matty Bumpo. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. >You join the fight! You attack Matty Bumpo! Matty Bumpo dodges your attack. HP:Healthy, Knraith:Scratched, Matty Bumpo:Scratched> Fullante assists Knraith. Fullante attacks Matty Bumpo! Fullante lightly slashes Matty Bumpo's body. HP:Healthy, Knraith:Scratched, Matty Bumpo:Scratched> Matty Bumpo lightly slashes Knraith's body. Fullante begins quietly muttering some strange, powerful words. cc HP:Healthy, Knraith:Bruised, Matty Bumpo:Scratched> Matty Bumpo dodges Knraith's attack. HP:Healthy, Knraith:Bruised, Matty Bumpo:Scratched>Cogadh enters from above. You start to concentrate. ci - Cogadh assists Knraith. Cogadh attacks Matty Bumpo! Matty Bumpo deflects Cogadh's attack. \|/-\|/ Matty Bumpo lightly slashes Knraith's body. - Matty Bumpo avoids being bashed by Imreas who loses his balance and falls! Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes Matty Bumpo, who shudders upon impact. Fullante begins quietly muttering some strange, powerful words. \Matty Bumpo dodges Knraith's attack. Ok. Cogadh now follows Knraith. You start to concentrate. set tac ag |/-\ Matty Bumpo deflects Imreas's attack. |/cc - Matty Bumpo slashes Knraith's body. \ Cogadh cleaves Matty Bumpo's left leg hard. Ok. You are now employing aggressive tactics. HP:Healthy, Knraith:Bruised, Matty Bumpo:Bruised>Matty Bumpo dodges your attack. Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes Matty Bumpo, who shudders upon impact. You start to concentrate. Fullante begins quietly muttering some strange, powerful words. - Matty Bumpo dodges Knraith's attack. \|/-\|/ Matty Bumpo slashes Knraith's head. - Matty Bumpo deflects Imreas's attack. \ Ok. Matty Bumpo appears to be confused! HP:Healthy, Knraith:Hurt, Matty Bumpo:Bruised> Matty Bumpo dodges Knraith's attack. Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes Matty Bumpo, who shudders upon impact. HP:Healthy, Knraith:Hurt, Matty Bumpo:Bruised> Cogadh cleaves Matty Bumpo's body hard. HP:Healthy, Knraith:Hurt, Matty Bumpo:Bruised> Matty Bumpo lightly slashes Knraith's body. HP:Healthy, Knraith:Hurt, Matty Bumpo:Bruised> Fullante slashes Matty Bumpo's right arm. Matty Bumpo deflects your attack. HP:Healthy, Knraith:Hurt, Matty Bumpo:Hurt> Matty Bumpo deflects Knraith's attack. HP:Healthy, Knraith:Hurt, Matty Bumpo:Hurt>con matty set tac ag Cogadh cleaves Matty Bumpo's left hand very hard. Are you mad!? Matty Bumpo has been here for a very long time. HP:Healthy, Knraith:Hurt, Matty Bumpo:Hurt> Matty Bumpo slashes Knraith's left leg hard. HP:Healthy, Knraith:Wounded, Matty Bumpo:Hurt>Matty Bumpo dodges your attack. You are now employing aggressive tactics. HP:Healthy, Knraith:Wounded, Matty Bumpo:Hurt> Imreas sends Matty Bumpo sprawling with a powerful bash. HP:Healthy, Knraith:Wounded, Matty Bumpo:Hurt> Fullante slashes Matty Bumpo's right hand. HP:Healthy, Knraith:Wounded, Matty Bumpo:Hurt>set tac def Matty Bumpo dodges Knraith's attack. HP:Healthy, Knraith:Wounded, Matty Bumpo:Hurt> Imreas cleaves Matty Bumpo's head very hard. HP:Healthy, Knraith:Wounded, Matty Bumpo:Hurt>Your regeneration slowed. You are now employing defensive tactics. HP:Healthy, Knraith:Wounded, Matty Bumpo:Hurt> Matty Bumpo dodges your attack. HP:Healthy, Knraith:Wounded, Matty Bumpo:Hurt> Knraith says 'flee' HP:Healthy, Knraith:Wounded, Matty Bumpo:Hurt> Knraith says 'flee' HP:Healthy, Knraith:Wounded, Matty Bumpo:Hurt>f Matty Bumpo deflects Cogadh's attack. Knraith says 'flee' HP:Healthy, Knraith:Wounded, Matty Bumpo:Hurt> Fullante slashes Matty Bumpo's right foot. HP:Healthy, Knraith:Wounded, Matty Bumpo:Hurt>Knraith slashes Matty Bumpo's left leg. Cogadh panics, and attempts to flee! Cogadh flees head over heals! Cogadh leaves up. PANIC! You couldn't escape! f HP:Healthy, Knraith:Wounded, Matty Bumpo:Wounded> Matty Bumpo dodges your attack. HP:Healthy, Knraith:Wounded, Matty Bumpo:Wounded> Imreas cleaves Matty Bumpo's right arm hard. HP:Healthy, Knraith:Wounded, Matty Bumpo:Wounded>PANIC! You couldn't escape! HP:Healthy, Knraith:Wounded, Matty Bumpo:Wounded> Matty Bumpo has recovered from a bash! HP:Healthy, Knraith:Wounded, Matty Bumpo:Wounded>f Fullante lightly slashes Matty Bumpo's left leg. HP:Healthy, Knraith:Wounded, Matty Bumpo:Wounded> Matty Bumpo dodges your attack. Matty Bumpo dodges Knraith's attack. HP:Healthy, Knraith:Wounded, Matty Bumpo:Wounded>You flee head over heels. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A torch is lying here. A torch is lying here. A torch is lying here. A torch is lying here. A pair of pants made of indigo cotton lies in a crumpled heap on the ground. A pair of indigo cotton gloves lies discarded on the ground. A pair of sleeves made of green cotton lies in a crumpled heap on the ground. A hood made of green cotton lies discarded on the ground. The hacked corpse of Stalwart Joey is lying here. The slashed corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. A severed head of a bandit sentry is lying here. Cogadh the Dwarf is standing here. > Fullante enters from below. A horse enters from below. > Cogadh gets a torch. Cogadh gets a torch. Cogadh gets a torch. Cogadh gets a torch. > Cogadh puts a torch in a large sack. Cogadh puts a torch in a large sack. Cogadh puts a torch in a large sack. Cogadh puts a torch in a large sack. > Knraith enters from below. A horse enters from below. A horse enters from below. >cast curing knraith You start to concentrate. \|/-\|/-\ Ok. > Knraith says 'curing me' > Imreas enters from below. A nice pony enters from below. A nice pony enters from below. > Imreas leaves up. A nice pony leaves up. A nice pony leaves up. >nod You nod solemnly. Knraith lies down and falls asleep. >sc You have 78/78 hit, 56/56 stamina, 134/143 moves, 20 spirit. OB: 16, DB: 41, PB: 45, Speed: 26, Gold: 12, XP Needed: 13K. > The ledgewall closes quietly. A bandit guard arrives. A bandit guard slides a sapphire ring on to his right ring finger. A bandit guard wields a hand axe. A bandit guard straps a large, metal shield around his arm as a shield. A bandit guard wears a silk scarf on his head. A bandit guard wears a silk shirt on his body. A bandit guard arrives. A bandit guard slides a sapphire ring on to his right ring finger. A bandit guard straps a large, metal shield around his arm as a shield. A bandit guard wears a pair of silk sleeves on his arms. A bandit guard wears a silk scarf on his head. A bandit guard wields a hand axe. Stalwart Joey arrives. Stalwart Joey straps a small, metal shield around his arm as a shield. Stalwart Joey wields a longsword. Stalwart Joey wears a thin metal breastplate on his body. Stalwart Joey wears a silk scarf on his head. Stalwart Joey slides a stone ring on to his right ring finger. Stalwart Joey puts a golden bracelet on around his right wrist. > Fullante's torch flickers weakly. > Knraith awakes, and clambers on his feet. > Knraith drinks water from a water skin. > Knraith lies down and falls asleep. >op ledgewall Knraith awakes, and clambers on his feet. >Cogadh opens the ledgewall. It's already open! > Knraith leaves up. Cogadh leaves up. Fullante leaves up. A horse leaves up. A horse leaves up. A horse leaves up. >u Imreas enters from above. A nice pony enters from above. A nice pony enters from above. >Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The silent corpse of a bandit sentry is lying here. An old, rusted iron key lies here. A bandit sentry stands vigil here, slouching against his weapon. Knraith the Human is standing here. Cogadh the Dwarf is standing here. Fullante the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. > Imreas enters from below. A nice pony enters from below. A nice pony enters from below. > Fullante sits down and rests. > Fullante joins the group of Knraith. >sc You have 78/78 hit, 56/56 stamina, 139/143 moves, 20 spirit. OB: 16, DB: 41, PB: 45, Speed: 26, Gold: 12, XP Needed: 13K. > Cogadh joins the group of Knraith. > Knraith lies down and falls asleep. >who Players ------- [ 9 Dwf] Cogadh the Dwarf [ 8 Dwf] Imreas the Dwarf [--- Dwf] Balak the Dwarf [--- WdE] Ainaran the Wood Elf [ 4 Hum] Soi the Human [ 7 Hum] Knraith the Human (sleeping) [--- WdE] Fullante the Wood Elf [--- WdE] Rew the Wood Elf (linkless) (AFK) [--- Hum] Valian the Human (linkless) (AFK) [--- Dwf] Scan the Dwarf [ Imp ] Prami the 10000 pound chunk of mithril [ Arata ] Errent Wolfe, Architect of Arda 12 characters displayed. > Knraith awakes, and clambers on his feet. > Cogadh says 'everyone follow him' >fol knraith You now follow Knraith. >eq You are using: a ruby necklace a silk shirt a green cotton hood an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a large, wooden shield a green robe an etched leather girdle a dirk >sc Cogadh says 'you got curing ainaran?' You have 78/78 hit, 56/56 stamina, 133/143 moves, 20 spirit. OB: 16, DB: 41, PB: 45, Speed: 26, Gold: 12, XP Needed: 13K. You join the group of Knraith. > Knraith lies down and falls asleep. >nod You nod solemnly. > Cogadh nods solemnly. >'not much spirit though, only 20 You say 'not much spirit though, only 20' sigh >You sigh. > Knraith group-says 'insight me' > Cogadh nods solemnly. >ci knraith You start to concentrate. | Cogadh says 'hard to get spirit' /-\|/-\ Ok. > Knraith group-says 'thank you' > Cogadh says 'whats confuse like?' >gt nod You group-say 'nod' > Above the fields, not a cloud can be seen in the sky. The silent corpse of a bandit sentry decays into dust. Fullante's torch flickers weakly. >'it really hasn't changed much.. You say 'it really hasn't changed much..' > Cogadh nods solemnly. > Knraith group-says 'matty will die:)' > Imreas group-says 'sure, sure he will' > Fullante gets a raw piece of meat from a large sack. > Fullante gets a raw piece of meat from a large sack. > Fullante eats a raw piece of meat. > Soi narrates, 'we at uruk caves:P' Fullante eats a raw piece of meat. >'I can't really tell what the differenece is... possibly a lessened effect on defsum You say 'I can't really tell what the differenece is... possibly a lessened effect on defsum' > Imreas chats, 'oh joy' nar :-) >You narrate, ':-)' > Cogadh chats, 'wow, your my hero' > Cogadh nods solemnly. >l Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. An old, rusted iron key lies here. A leather pouch has been left here. A white, long-sleeved blouse is lying on the ground here. A cap made of leather is lying here. An old, rusted iron key lies here. A bandit sentry stands vigil here, slouching against his weapon. Knraith the Human is sleeping here. Cogadh the Dwarf is standing here. Fullante the Wood Elf is resting here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Imreas the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. > Fullante narrates, 'Uruks caves are almost completely unguarded...' > Knraith awakes, and clambers on his feet. > Aza narrates, 'so is our town' > Clouds race through the sky above the fields. Fullante's torch went out. Saving Ainaran. Knraith says 'ok' >nar so is our outpost, besides the juggler and the 2 boys. :-) You narrate, 'so is our outpost, besides the juggler and the 2 boys. :-)' >st You are already standing. > Imreas stops useing a womans bra. > Cogadh narrates, 'ours aint too great either, I think thats the best way for it' > Knraith says 'everyone ready' > Knraith lies down and falls asleep. >nod You nod solemnly. >l Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. An old, rusted iron key lies here. A leather pouch has been left here. A white, long-sleeved blouse is lying on the ground here. A cap made of leather is lying here. An old, rusted iron key lies here. A bandit sentry stands vigil here, slouching against his weapon. Knraith the Human is sleeping here. Cogadh the Dwarf is standing here. Fullante the Wood Elf is resting here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Imreas the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. >gt nod You group-say 'nod' >gro Knraith awakes, and clambers on his feet. >Your group consists of: HP:Scratched, S:Full, MV:Energetic -- Knraith (Head of group) HP: Healthy, S:Full, MV:Energetic -- Ainaran HP: Healthy, S:Full, MV:Energetic -- Cogadh HP: Healthy, S:Full, MV:Energetic -- Fullante HP: Healthy, S:Full, MV:Energetic -- Imreas > Fullante stops resting, and clambers on his feet. > Imreas straps a pair of wonderbra on. >alias ak assist knraith Knraith leaves down. You follow Knraith. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A hand axe is lying here. A large metal shield lies discarded on the ground. A shirt sewn from silk lies abandoned here. A small silken scarf lies on the ground. A large metal shield lies discarded on the ground. A hand axe is lying here. A small silken scarf lies on the ground. A pair of silk sleeves dies discarded here. A large metal shield lies discarded on the ground. A hand axe is lying here. A pair of indigo cotton gloves lies discarded on the ground. A pair of sleeves made of green cotton lies in a crumpled heap on the ground. A hood made of green cotton lies discarded on the ground. A severed head of a bandit sentry is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. Knraith the Human is standing here. Cogadh enters from above. Fullante enters from above. A horse enters from above. Imreas enters from above. A nice pony enters from above. A nice pony enters from above. > Knraith leaves down. You follow someone. It is pitch black... Cogadh enters from above. Fullante enters from above. A horse enters from above. Imreas enters from above. A nice pony enters from above. A nice pony enters from above. >You added the alias 'ak'. Knraith attacks Matty Bumpo! Matty Bumpo dodges Knraith's attack. > Matty Bumpo lightly slashes Knraith's body. >ak You join the fight! You attack Matty Bumpo! Matty Bumpo dodges your attack. HP:Healthy, Knraith:Scratched, Matty Bumpo:Hurt> Cogadh assists Knraith. Cogadh attacks Matty Bumpo! Matty Bumpo deflects Cogadh's attack. Imreas assists Knraith. Imreas attacks Matty Bumpo! Imreas cleaves Matty Bumpo's right arm. HP:Healthy, Knraith:Scratched, Matty Bumpo:Wounded>cc You start to concentrate. ci - Matty Bumpo lightly slashes Knraith's left leg. \| Matty Bumpo dodges Knraith's attack. /-set tac ag \|/-\Imreas sends Matty Bumpo sprawling with a powerful bash. Ok. Imreas says 'fucka' You start to concentrate. |/-\ Matty Bumpo deflects Cogadh's attack. Matty Bumpo dodges Knraith's attack. |/-\Ok. You failed to affect his mind. You are now employing aggressive tactics. HP:Healthy, Knraith:Scratched, Matty Bumpo:Wounded> Matty Bumpo deflects Imreas's attack. Matty Bumpo dodges Knraith's attack. HP:Healthy, Knraith:Scratched, Matty Bumpo:Wounded> Matty Bumpo deflects your attack. HP:Healthy, Knraith:Scratched, Matty Bumpo:Wounded>diag Matty Bumpo deflects Cogadh's attack. Matty Bumpo has a lot of wounds. Matty Bumpo is in top shape. Matty Bumpo has been here for a very long time. HP:Healthy, Knraith:Scratched, Matty Bumpo:Wounded> Matty Bumpo has recovered from a bash! HP:Healthy, Knraith:Scratched, Matty Bumpo:Wounded> Matty Bumpo slashes Knraith's left leg hard. HP:Healthy, Knraith:Bruised, Matty Bumpo:Wounded> Matty Bumpo dodges your attack. HP:Healthy, Knraith:Bruised, Matty Bumpo:Wounded> Matty Bumpo dodges Knraith's attack. HP:Healthy, Knraith:Bruised, Matty Bumpo:Wounded> Knraith deflects Matty Bumpo's attack. HP:Healthy, Knraith:Bruised, Matty Bumpo:Wounded> Matty Bumpo deflects Cogadh's attack. Matty Bumpo dodges your attack. Fullante assists Knraith. Fullante attacks Matty Bumpo! Fullante lightly slashes Matty Bumpo's body. HP:Healthy, Knraith:Bruised, Matty Bumpo:Wounded>set tac ag Matty Bumpo dodges Knraith's attack. HP:Healthy, Knraith:Bruised, Matty Bumpo:Wounded> Imreas sends Matty Bumpo sprawling with a powerful bash. HP:Healthy, Knraith:Bruised, Matty Bumpo:Wounded>You are now employing aggressive tactics. Fullante begins quietly muttering some strange, powerful words. HP:Healthy, Knraith:Bruised, Matty Bumpo:Wounded> Matty Bumpo dodges your attack. HP:Healthy, Knraith:Bruised, Matty Bumpo:Wounded> Matty Bumpo deflects Imreas's attack. HP:Healthy, Knraith:Bruised, Matty Bumpo:Wounded> Cogadh cleaves Matty Bumpo's right leg hard. Matty Bumpo dodges Knraith's attack. HP:Healthy, Knraith:Bruised, Matty Bumpo:Wounded>con matty Matty Bumpo deflects your attack. HP:Healthy, Knraith:Bruised, Matty Bumpo:Wounded>Are you mad!? Matty Bumpo has been here for a very long time. HP:Healthy, Knraith:Bruised, Matty Bumpo:Wounded> Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes Matty Bumpo, who shudders upon impact. Fullante begins quietly muttering some strange, powerful words. HP:Healthy, Knraith:Bruised, Matty Bumpo:Wounded>l matty Matty Bumpo dodges Knraith's attack. HP:Healthy, Knraith:Bruised, Matty Bumpo:Wounded> Matty Bumpo is a tall thin man who appears to be pretty sharp witted, but a weakling nonetheless. He has risen to become the leader of this rag tag band and now charges at you, ready to defend his meager kingdom. Matty Bumpo has a lot of wounds. Matty Bumpo is using: a blue marble ring a thick leather breastplate a thick pair of leather pants a thick pair of leather sleeves a large, wooden shield a long shiny blade HP:Healthy, Knraith:Bruised, Matty Bumpo:Wounded> Imreas cleaves Matty Bumpo's right arm very hard. Matty Bumpo dodges your attack. Matty Bumpo has recovered from a bash! HP:Healthy, Knraith:Bruised, Matty Bumpo:Wounded> Matty Bumpo deflects Cogadh's attack. Matty Bumpo lightly slashes Knraith's right leg. HP:Healthy, Knraith:Bruised, Matty Bumpo:Wounded> Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes Matty Bumpo, who shudders upon impact. Fullante begins quietly muttering some strange, powerful words. HP:Healthy, Knraith:Bruised, Matty Bumpo:Bloodied> Matty Bumpo dodges your attack. HP:Healthy, Knraith:Bruised, Matty Bumpo:Bloodied> Knraith lightly slashes Matty Bumpo's left arm. HP:Healthy, Knraith:Bruised, Matty Bumpo:Bloodied> Knraith deflects Matty Bumpo's attack. HP:Healthy, Knraith:Bruised, Matty Bumpo:Bloodied> Imreas sends Matty Bumpo sprawling with a powerful bash. Fullante utters a strange command, 'chill ray' Fullante's chill ray strikes Matty Bumpo, who shudders upon impact. HP:Healthy, Knraith:Bruised, Matty Bumpo:Bloodied> Cogadh cleaves Matty Bumpo's left arm hard. Matty Bumpo deflects your attack. HP:Healthy, Knraith:Bruised, Matty Bumpo:Bloodied> Matty Bumpo dodges Knraith's attack. HP:Healthy, Knraith:Bruised, Matty Bumpo:Bloodied> Matty Bumpo dodges Fullante's attack. HP:Healthy, Knraith:Bruised, Matty Bumpo:Bloodied> Matty Bumpo deflects Imreas's attack. Matty Bumpo dodges your attack. HP:Healthy, Knraith:Bruised, Matty Bumpo:Bloodied> Matty Bumpo dodges Knraith's attack. HP:Healthy, Knraith:Bruised, Matty Bumpo:Bloodied> Cogadh cleaves Matty Bumpo's body. Matty Bumpo has recovered from a bash! HP:Healthy, Knraith:Bruised, Matty Bumpo:Awful> Fullante barely slashes Matty Bumpo's body. HP:Healthy, Knraith:Bruised, Matty Bumpo:Awful>set tac ag Matty Bumpo deflects your attack. HP:Healthy, Knraith:Bruised, Matty Bumpo:Awful>You are now employing aggressive tactics. HP:Healthy, Knraith:Bruised, Matty Bumpo:Awful> Matty Bumpo lightly slashes Knraith's right hand. HP:Healthy, Knraith:Bruised, Matty Bumpo:Awful> Imreas cleaves Matty Bumpo's body hard. HP:Healthy, Knraith:Bruised, Matty Bumpo:Awful> Knraith lightly slashes Matty Bumpo's body. HP:Healthy, Knraith:Bruised, Matty Bumpo:Awful> Matty Bumpo dodges Fullante's attack. Matty Bumpo deflects your attack. HP:Healthy, Knraith:Bruised, Matty Bumpo:Awful> Matty Bumpo deflects Cogadh's attack. HP:Healthy, Knraith:Bruised, Matty Bumpo:Awful> Matty Bumpo slashes Knraith's head. HP:Healthy, Knraith:Hurt, Matty Bumpo:Awful>get coins all.cor Matty Bumpo dodges your attack. HP:Healthy, Knraith:Hurt, Matty Bumpo:Awful> Matty Bumpo dodges Knraith's attack. HP:Healthy, Knraith:Hurt, Matty Bumpo:Awful> Imreas cleaves Matty Bumpo's right leg hard. Matty Bumpo is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 884 points. Your spirit grows stronger! Your blood freezes as you hear Matty Bumpo's death cry. Cogadh gets a long shiny blade from the hacked corpse of Matty Bumpo. Cogadh gets a large, wooden shield from the hacked corpse of Matty Bumpo. Cogadh gets a thick pair of leather sleeves from the hacked corpse of Matty Bumpo. Cogadh gets a thick pair of leather pants from the hacked corpse of Matty Bumpo. Cogadh gets a thick leather breastplate from the hacked corpse of Matty Bumpo. Cogadh gets a blue marble ring from the hacked corpse of Matty Bumpo. Imreas gets a pile of coins from the hacked corpse of Matty Bumpo. Imreas gets a wax seal from the hacked corpse of Matty Bumpo. >There doesn't seem to be a coins in the hacked corpse of Matty Bumpo. There doesn't seem to be a coins in the slashed corpse of *a Dwarf*. >get coins all.cor There doesn't seem to be a coins in the hacked corpse of Matty Bumpo. There doesn't seem to be a coins in the slashed corpse of *a Dwarf*. >smile You smile happily. > Knraith says 'nice' >'nice You say 'nice' Fullante says 'wax seal?' l >Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. The hacked corpse of Matty Bumpo is lying here. The slashed corpse of *a Dwarf* is lying here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Knraith the Human is standing here. A horse is here, gazing at you. Cogadh the Dwarf is standing here. Fullante the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Imreas the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. > Knraith beheads the hacked corpse of Matty Bumpo. >exam cor Knraith leaves up. You follow Knraith. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A hand axe is lying here. A large metal shield lies discarded on the ground. A shirt sewn from silk lies abandoned here. A small silken scarf lies on the ground. A large metal shield lies discarded on the ground. A hand axe is lying here. A small silken scarf lies on the ground. A pair of silk sleeves dies discarded here. A large metal shield lies discarded on the ground. A hand axe is lying here. A pair of indigo cotton gloves lies discarded on the ground. A pair of sleeves made of green cotton lies in a crumpled heap on the ground. A hood made of green cotton lies discarded on the ground. A severed head of a bandit sentry is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. Knraith the Human is standing here. Cogadh enters from below. Fullante enters from below. A horse enters from below. Imreas enters from below. A nice pony enters from below. A nice pony enters from below. >You do not see that here. Knraith attacks a bandit guard! A bandit guard dodges Knraith's attack. > Knraith deflects a bandit guard's attack. >ak Imreas assists Knraith. Imreas attacks a bandit guard! Imreas deeply wounds a bandit guard's right arm with his cleave. >You join the fight! You attack a bandit guard! You lightly pierce a bandit guard's right hand. Fullante says 'mebbe a key to that door?' HP:Healthy, Knraith:Bruised, a bandit guard:Hurt> Fullante assists Knraith. Fullante attacks a bandit guard! Fullante slashes a bandit guard's body. HP:Healthy, Knraith:Bruised, a bandit guard:Wounded> A bandit guard barely cleaves Knraith's body. A bandit guard dodges Knraith's attack. HP:Healthy, Knraith:Bruised, a bandit guard:Wounded>cc ci A bandit guard deflects your attack. You start to concentrate. -\| A bandit guard dodges Knraith's attack. / A bandit guard deflects Fullante's attack. - Imreas cleaves a bandit guard's body very hard. \ Knraith deflects a bandit guard's attack. | Knraith says 'now we get bracelets' /-\Ok. A bandit guard appears to be confused! You start to concentrate. |/- A bandit guard dodges Knraith's attack. Knraith says 'and rings' \| Fullante slashes a bandit guard's left hand. /-\ Knraith deflects a bandit guard's attack. Imreas cleaves a bandit guard's left hand very hard. A bandit guard is dead! R.I.P. You receive your share of experience -- 160 points. You need to fight somebody for this. > Cogadh slides a blue marble ring on to his right ring finger. > Knraith gets a small pile of coins from the hacked corpse of a bandit guard. > Knraith says 'for ur helP:)_' >ak Knraith attacks a bandit guard! A bandit guard dodges Knraith's attack. >Knraith deflects a bandit guard's attack. You join the fight! You attack a bandit guard! A bandit guard dodges your attack. HP:Healthy, Knraith:Bruised, a bandit guard:Healthy> Fullante assists Knraith. Fullante attacks a bandit guard! Fullante slashes a bandit guard's left hand. HP:Healthy, Knraith:Bruised, a bandit guard:Scratched> Cogadh assists Knraith. Cogadh attacks a bandit guard! Cogadh cleaves a bandit guard's left leg extremely hard. HP:Healthy, Knraith:Bruised, a bandit guard:Bruised> Imreas assists Knraith. Imreas attacks a bandit guard! Imreas cleaves a bandit guard's right hand extremely hard. HP:Healthy, Knraith:Bruised, a bandit guard:Hurt> A bandit guard deflects your attack. HP:Healthy, Knraith:Bruised, a bandit guard:Hurt> A bandit guard dodges Knraith's attack. Cogadh grins evilly. HP:Healthy, Knraith:Bruised, a bandit guard:Hurt> A bandit guard barely cleaves Knraith's right arm. HP:Healthy, Knraith:Bruised, a bandit guard:Hurt> Fullante lightly slashes a bandit guard's left arm. HP:Healthy, Knraith:Bruised, a bandit guard:Hurt> A bandit guard deflects your attack. HP:Healthy, Knraith:Bruised, a bandit guard:Hurt> Cogadh cleaves a bandit guard's body very hard. HP:Healthy, Knraith:Bruised, a bandit guard:Wounded> A bandit guard dodges Knraith's attack. HP:Healthy, Knraith:Bruised, a bandit guard:Wounded> Imreas cleaves a bandit guard's right leg extremely hard. HP:Healthy, Knraith:Bruised, a bandit guard:Awful> A bandit guard lightly cleaves Knraith's left arm. HP:Healthy, Knraith:Hurt, a bandit guard:Awful> Fullante slashes a bandit guard's body. A bandit guard is dead! R.I.P. You receive your share of experience -- 160 points. >sc Knraith gets a small pile of coins from the slashed corpse of a bandit guard. >You have 78/78 hit, 56/56 stamina, 128/143 moves, 16 spirit. OB: 34, DB: 31, PB: 29, Speed: 26, Gold: 12, XP Needed: 12K. > Knraith attacks Stalwart Joey! >ak Knraith deflects Stalwart Joey's attack. Cogadh assists Knraith. Cogadh attacks Stalwart Joey! > Fullante assists Knraith. Fullante attacks Stalwart Joey! >Stalwart Joey dodges Knraith's attack. You join the fight! You attack Stalwart Joey! Stalwart Joey dodges your attack. ci HP:Healthy, Knraith:Hurt, Stalwart Joey:Healthy>Cogadh cleaves Stalwart Joey's left leg extremely hard. You start to concentrate. |/ Fullante slashes Stalwart Joey's left hand hard. -\ Stalwart Joey lightly slashes Knraith's right arm. |/-\ Stalwart Joey deflects Knraith's attack. Ok. HP:Healthy, Knraith:Hurt, Stalwart Joey:Bruised> Stalwart Joey turns to fight Cogadh! HP:Healthy, Cogadh:Healthy, Stalwart Joey:Bruised> Fullante lightly slashes Stalwart Joey's right leg. HP:Healthy, Cogadh:Healthy, Stalwart Joey:Hurt> Stalwart Joey slashes Cogadh's right leg hard. HP:Healthy, Cogadh:Bruised, Stalwart Joey:Hurt> Cogadh cleaves Stalwart Joey's head hard. HP:Healthy, Cogadh:Bruised, Stalwart Joey:Hurt> Stalwart Joey deflects your attack. HP:Healthy, Cogadh:Bruised, Stalwart Joey:Hurt> Stalwart Joey dodges Knraith's attack. HP:Healthy, Cogadh:Bruised, Stalwart Joey:Hurt> Stalwart Joey slashes Cogadh's right leg very hard. Fullante slashes Stalwart Joey's body. HP:Healthy, Cogadh:Bruised, Stalwart Joey:Hurt> Stalwart Joey dodges your attack. HP:Healthy, Cogadh:Bruised, Stalwart Joey:Hurt>cc Knraith stops using a metal breastplate. Knraith stops using a metal helmet. Knraith stops using a pair of metal leg plates. HP:Healthy, Cogadh:Bruised, Stalwart Joey:Hurt>Cogadh cleaves Stalwart Joey's right arm hard. Stalwart Joey dodges Knraith's attack. You start to concentrate. - Imreas assists Knraith. Imreas attacks Stalwart Joey! Imreas cleaves Stalwart Joey's body very hard. set tac ag \|/- Stalwart Joey slashes Cogadh's left arm hard. \| Stalwart Joey deflects Fullante's attack. /-\Ok. Stalwart Joey appears to be confused! You are now employing aggressive tactics. HP:Healthy, Cogadh:Hurt, Stalwart Joey:Wounded> Knraith lightly slashes Stalwart Joey's body. HP:Healthy, Cogadh:Hurt, Stalwart Joey:Wounded> Cogadh cleaves Stalwart Joey's left arm very hard. Knraith wears an indigo cotton hood on his head. Knraith wears an indigo cotton shirt on his body. HP:Healthy, Cogadh:Hurt, Stalwart Joey:Bloodied> You lightly pierce Stalwart Joey's right leg. Stalwart Joey slashes Cogadh's body very hard. HP:Healthy, Cogadh:Wounded, Stalwart Joey:Awful> Imreas sends Stalwart Joey sprawling with a powerful bash. HP:Healthy, Cogadh:Wounded, Stalwart Joey:Awful> Fullante slashes Stalwart Joey's head. Imreas grabs a wax seal. HP:Healthy, Cogadh:Wounded, Stalwart Joey:Awful> Cogadh panics, and attempts to flee! Cogadh flees head over heals! Cogadh leaves down. HP:Healthy, Imreas:Healthy, Stalwart Joey:Awful> Stalwart Joey dodges Knraith's attack. HP:Healthy, Imreas:Healthy, Stalwart Joey:Awful> You barely pierce Stalwart Joey's right leg. HP:Healthy, Imreas:Healthy, Stalwart Joey:Awful> Cogadh enters from below. HP:Healthy, Imreas:Healthy, Stalwart Joey:Awful> Cogadh assists Knraith. Cogadh attacks Stalwart Joey! HP:Healthy, Imreas:Healthy, Stalwart Joey:Awful> Imreas deeply wounds Stalwart Joey's head with his cleave. Stalwart Joey is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 245 points. Saving Ainaran. Stalwart Joey fails in his mission to defend the area, and dies painfully. > Knraith gets a small pile of coins from the hacked corpse of Stalwart Joey. >get coins all.cor There doesn't seem to be a coins in the hacked corpse of Stalwart Joey. There doesn't seem to be a coins in the slashed corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of a bandit guard. > Imreas stops using a wax seal. >l Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of Stalwart Joey is lying here. The slashed corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. A hand axe is lying here. A large metal shield lies discarded on the ground. A shirt sewn from silk lies abandoned here. A small silken scarf lies on the ground. A large metal shield lies discarded on the ground. A hand axe is lying here. A small silken scarf lies on the ground. A pair of silk sleeves dies discarded here. A large metal shield lies discarded on the ground. A hand axe is lying here. A pair of indigo cotton gloves lies discarded on the ground. A pair of sleeves made of green cotton lies in a crumpled heap on the ground. A hood made of green cotton lies discarded on the ground. A severed head of a bandit sentry is lying here. Knraith the Human is standing here. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Imreas the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Cogadh the Dwarf is standing here. > Fullante says 'what it look like Imreas?' > Knraith leaves up. You follow Knraith. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. An old, rusted iron key lies here. A leather pouch has been left here. A white, long-sleeved blouse is lying on the ground here. A cap made of leather is lying here. An old, rusted iron key lies here. A bandit sentry stands vigil here, slouching against his weapon. Knraith the Human is standing here. Cogadh enters from below. Fullante enters from below. A horse enters from below. Imreas enters from below. A nice pony enters from below. A nice pony enters from below. > Cogadh gives a long shiny blade to Knraith. > Knraith leaves down. You follow Knraith. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of Stalwart Joey is lying here. The slashed corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. A hand axe is lying here. A large metal shield lies discarded on the ground. A shirt sewn from silk lies abandoned here. A small silken scarf lies on the ground. A large metal shield lies discarded on the ground. A hand axe is lying here. A small silken scarf lies on the ground. A pair of silk sleeves dies discarded here. A large metal shield lies discarded on the ground. A hand axe is lying here. A pair of indigo cotton gloves lies discarded on the ground. A pair of sleeves made of green cotton lies in a crumpled heap on the ground. A hood made of green cotton lies discarded on the ground. A severed head of a bandit sentry is lying here. Knraith the Human is standing here. Cogadh enters from above. Fullante enters from above. A horse enters from above. Imreas enters from above. A nice pony enters from above. A nice pony enters from above. > Knraith leaves down. You follow someone. It is pitch black... Cogadh enters from above. Fullante enters from above. A horse enters from above. Imreas enters from above. A nice pony enters from above. A nice pony enters from above. >l get tor pack Knraith leaves up. You follow Knraith. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of Stalwart Joey is lying here. The slashed corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. A hand axe is lying here. A large metal shield lies discarded on the ground. A shirt sewn from silk lies abandoned here. A small silken scarf lies on the ground. A large metal shield lies discarded on the ground. A hand axe is lying here. A small silken scarf lies on the ground. A pair of silk sleeves dies discarded here. A large metal shield lies discarded on the ground. A hand axe is lying here. A pair of indigo cotton gloves lies discarded on the ground. A pair of sleeves made of green cotton lies in a crumpled heap on the ground. A hood made of green cotton lies discarded on the ground. A severed head of a bandit sentry is lying here. Knraith the Human is standing here. Cogadh enters from below. Fullante enters from below. A horse enters from below. Imreas enters from below. A nice pony enters from below. A nice pony enters from below. > Knraith leaves up. You follow Knraith. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. An old, rusted iron key lies here. A leather pouch has been left here. A white, long-sleeved blouse is lying on the ground here. A cap made of leather is lying here. An old, rusted iron key lies here. A bandit sentry stands vigil here, slouching against his weapon. Knraith the Human is standing here. Cogadh enters from below. Fullante enters from below. A horse enters from below. Imreas enters from below. A nice pony enters from below. A nice pony enters from below. >Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. An old, rusted iron key lies here. A leather pouch has been left here. A white, long-sleeved blouse is lying on the ground here. A cap made of leather is lying here. An old, rusted iron key lies here. A bandit sentry stands vigil here, slouching against his weapon. Knraith the Human is standing here. A horse is here, gazing at you. Cogadh the Dwarf is standing here. Fullante the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Imreas the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. >You get a torch from a backpack. >hol tor You light a torch and hold it. > Cogadh drops a large, wooden shield. > Knraith stops using a fine longsword. > Knraith wields a long shiny blade. > Cogadh leaves down. >sc l You have 78/78 hit, 56/56 stamina, 137/143 moves, 14 spirit. OB: 34, DB: 31, PB: 29, Speed: 26, Gold: 12, XP Needed: 11K. >Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. A large wooden shield lies discarded on the ground. An old, rusted iron key lies here. A leather pouch has been left here. A white, long-sleeved blouse is lying on the ground here. A cap made of leather is lying here. An old, rusted iron key lies here. A bandit sentry stands vigil here, slouching against his weapon. Knraith the Human is standing here. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Imreas the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. > Knraith stops using a pair of metal boots. >'want that fine longsword? smile You say 'want that fine longsword?' >sc You smile happily. >You have 78/78 hit, 56/56 stamina, 140/143 moves, 14 spirit. OB: 34, DB: 31, PB: 29, Speed: 26, Gold: 12, XP Needed: 11K. >who Players ------- [--- WdE] Aza the Wood Elf [ 5 Dwf] Sarlent the Dwarf [ 9 Dwf] Cogadh the Dwarf [ 9 Dwf] Imreas the Dwarf [--- Dwf] Balak the Dwarf [--- WdE] Ainaran the Wood Elf [ 4 Hum] Soi the Human [ 7 Hum] Knraith the Human [--- WdE] Fullante the Wood Elf [--- WdE] Rew the Wood Elf (linkless) (AFK) [--- Hum] Valian the Human (linkless) (AFK) [--- Dwf] Scan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda 13 characters displayed. > The sun sets across the fields. Clouds race through the sky above the fields. A leather cap decays into dust. A white, long-sleeved blouse decays into dust. A belt pouch decays into dust. An old, rusted iron key decays into dust. > Imreas drops a long, wooden spear. > Aza is entering from the east, riding on a horse. >get spear You get a long, wooden spear. > Imreas sends a bandit sentry sprawling with a powerful bash. Imreas gets an old, rusted iron key. > Imreas cleaves a bandit sentry's head very hard. >rem dag You stop using a dirk. Knraith eats a soldier ration. >wie spear Imreas cleaves a bandit sentry's body very hard. >You wield a long, wooden spear. This weapon seems too heavy for one hand >ak A bandit sentry has recovered from a bash! > A bandit sentry hits Imreas's right leg. >But nobody is fighting him! > Knraith stops using a pair of metal gauntlets. > Imreas cleaves a bandit sentry's right arm extremely hard. > A bandit sentry hits Imreas's right leg. >assist imreas Aza stops riding a horse. A horse now follows Aza. You join the fight! You attack a bandit sentry! You lightly stab a bandit sentry's head. set tac ag HP:Healthy, Imreas:Bruised, a bandit sentry:Wounded>Aza leaves down. A horse leaves down. You are now employing aggressive tactics. HP:Healthy, Imreas:Bruised, a bandit sentry:Wounded> Imreas cleaves a bandit sentry's left arm very hard. HP:Healthy, Imreas:Bruised, a bandit sentry:Awful> Fullante assists Imreas. Fullante attacks a bandit sentry! Fullante slashes a bandit sentry's body. A bandit sentry is dead! R.I.P. Your spirit increases by 1. You receive your share of experience -- 185 points. > Imreas says 'hit me again and ill kill ya' > Knraith wears a pair of soft leather boots on his feet. >smile Imreas sinks deeply into his own thoughts. You smile happily. Knraith stops using a pair of metal arm braces. > Knraith wears an indigo pair of cotton sleeves on his arms. >get coins all.cor You get a small pile of coins from the slashed corpse of a bandit sentry. There were 40 copper coins. >sc You have 79/79 hit, 56/56 stamina, 133/143 moves, 15 spirit. OB: 26, DB: 27, PB: 34, Speed: 11, Gold: 12, XP Needed: 11K. >l Imreas gets a black cloth belt from the slashed corpse of a bandit sentry. >Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The slashed corpse of a bandit sentry is lying here. A large wooden shield lies discarded on the ground. Knraith the Human is standing here. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Imreas the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. > Imreas puts a black cloth belt in a backpack. >exam d To the down you see: Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of Stalwart Joey is lying here. The slashed corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. A hand axe is lying here. A large metal shield lies discarded on the ground. A pair of indigo cotton gloves lies discarded on the ground. A pair of sleeves made of green cotton lies in a crumpled heap on the ground. A hood made of green cotton lies discarded on the ground. A severed head of a bandit sentry is lying here. Cogadh the Dwarf is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. The ledgewall is open. >who Players ------- [--- WdE] Aza the Wood Elf [ 5 Dwf] Sarlent the Dwarf [ 9 Dwf] Cogadh the Dwarf [ 9 Dwf] Imreas the Dwarf [--- Dwf] Balak the Dwarf [--- WdE] Ainaran the Wood Elf [ 4 Hum] Soi the Human [ 7 Hum] Knraith the Human [--- WdE] Fullante the Wood Elf [--- WdE] Rew the Wood Elf (linkless) (AFK) [--- Hum] Valian the Human (linkless) (AFK) [--- Dwf] Scan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda 13 characters displayed. > Knraith narrates, 'long shiny blade sucks' >**going off for a bit now Unrecognized command. Fullante says 'imreas what does seal look like?:-)' >**Just got a stone ring :-) Unrecognized command. > Knraith stops using a fine longsword. > Aza forces his Will against a corpse candle's will! You force your Will against a corpse candle's strength! R HP:Healthy Mind:somewhat sickly, a corpse candle:somewhat weakened> a corpse candle forces its Will against your learning! R HP:Healthy Mind:somewhat sickly, a corpse candle:somewhat weakened>doing a flame Aza forces his Will against a corpse candle's learning! You force your Will against a corpse candle's learning! R HP:Healthy Mind:somewhat sickly, a corpse candle:somewhat retarded>Unrecognized command. R HP:Healthy Mind:somewhat sickly, a corpse candle:somewhat retarded>set tac def a corpse candle forces its Will against your intelligence! R HP:Healthy Mind:quite duped, a corpse candle:somewhat retarded>You are now employing defensive tactics. conc R HP:Healthy Mind:quite duped, a corpse candle:somewhat retarded> Knraith has disbanded the group. You leave the group of Knraith. R HP:Healthy Mind:quite duped, a corpse candle:somewhat retarded>Aza tries his Will against a corpse candle's mind, but it resists! You force your Will against a corpse candle's strength! Your mind is not ready yet. R HP:Healthy Mind:quite duped, a corpse candle:quite weakened> a corpse candle forces its Will against your dexterity! R HP:Healthy Mind:quite duped, a corpse candle:quite weakened> Aza forces his Will against a corpse candle's constitution! You force your Will against a corpse candle's will! R HP:Healthy Mind:quite duped, a corpse candle:quite weakened> conc a corpse candle forces its Will against your learning! R HP:Healthy Mind:quite duped, a corpse candle:quite weakened> Aza says 'know of any other high shadow mobs?' R HP:Healthy Mind:quite duped, a corpse candle:quite weakened>You start focusing your mind. Aza forces his Will against a corpse candle's learning! A corpse candle tries its Will against your mind, but you resist! A corpse candle tries its Will against your mind, but you resist! A corpse candle tries its Will against your mind, but loses control! You attack with extra will power! (3) R HP:Healthy Mind:quite duped, a corpse candle:seriously retarded> You force your Will against a corpse candle's constitution! R HP:Healthy Mind:quite duped, a corpse candle:seriously retarded>shake Aza tries his Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:quite duped, a corpse candle:seriously retarded> Aza begins quietly muttering some strange, powerful words. R HP:Healthy Mind:quite duped, a corpse candle:seriously retarded>a corpse candle forces its Will against your intelligence! PANIC! You couldn't escape! You shake your head. R HP:Healthy Mind:strongly duped, a corpse candle:seriously retarded> You force your Will against a corpse candle's dexterity! R HP:Healthy Mind:strongly duped, a corpse candle:seriously retarded> a corpse candle forces its Will against your concentration! You flee head over heels. Medium Forest Exits are: N E S Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. R>n Light Forest Exits are: S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... The forest continues to the south. A corpse candle (shadow) is here, fighting Aza. Aza is here, fighting a corpse candle, riding on a horse. R> A corpse candle forces its Will against Aza's learning! R>sigh You sigh. cr R> A corpse candle tries its Will against Aza's mind, but he resists! The world seems dull again. R>You start to concentrate. | Aza forces his Will against someone's strength! /-\|/ A corpse candle tries its Will against Aza's mind, but loses control! -ci \ Aza tries his Will against a corpse candle's mind, but it resists! Ok. You try to revive Ainaran. R>You start to concentrate. |/-\cr |/- Aza forces his Will against a corpse candle's concentration! \ Ok. The world seems to gain a few edges for you. R S:Surging>You start to concentrate. |/-\ A corpse candle tries its Will against Aza's mind, but he resists! assist aza | Aza forces his Will against a corpse candle's strength! /-\Ok. You try to revive Ainaran. You join the fight! Your mind is not ready yet. R> A corpse candle forces its Will against Aza's dexterity! R> A corpse candle forces its Will against Aza's constitution! R> Aza tries his Will against a corpse candle's mind, but it resists! R> A corpse candle forces its Will against Aza's will! R> Aza forces his Will against a corpse candle's learning! R>assist aza You join the fight! You force your Will against a corpse candle's intelligence! R HP:Healthy Mind:seriously duped, Aza:slightly weakened, a corpse candle:seriously retarded> A corpse candle forces its Will against Aza's constitution! R HP:Healthy Mind:seriously duped, Aza:somewhat sickly, a corpse candle:seriously retarded> Aza tries his Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:seriously duped, Aza:somewhat sickly, a corpse candle:seriously retarded>set tac def You force your Will against a corpse candle's constitution! conc R HP:Healthy Mind:seriously duped, Aza:somewhat sickly, a corpse candle:seriously retarded>You are now employing defensive tactics. R HP:Healthy Mind:seriously duped, Aza:somewhat sickly, a corpse candle:seriously retarded>You start focusing your mind. A corpse candle forces its Will against Aza's learning! Aza forces his Will against a corpse candle's strength! A corpse candle forces its Will against Aza's concentration! Cogadh chats, 'anyone wanna buy a sapphire ring?' You attack with extra will power! (4) R HP:Healthy Mind:seriously duped, Aza:somewhat sickly, a corpse candle:strongly weakened> You try your Will against a corpse candle's mind, but lose control! R HP:Healthy Mind:seriously duped, Aza:somewhat sickly, a corpse candle:strongly weakened> You force your Will against a corpse candle's strength! R HP:Healthy Mind:seriously duped, Aza:somewhat sickly, a corpse candle:strongly weakened> You force your Will against a corpse candle's dexterity! conc R HP:Healthy Mind:seriously duped, Aza:somewhat sickly, a corpse candle:strongly weakened> Aza forces his Will against a corpse candle's dexterity! R HP:Healthy Mind:seriously duped, Aza:somewhat sickly, a corpse candle:strongly clumsy>You start focusing your mind. A corpse candle forces its Will against Aza's constitution! Aza tries his Will against a corpse candle's mind, but it resists! A corpse candle forces its Will against Aza's constitution! The day has now begun. Through the trees a cloudless sky can be seen. Aza tries his Will against a corpse candle's mind, but it resists! A corpse candle forces its Will against Aza's concentration! A corpse candle tries its Will against Aza's mind, but he resists! Aza forces his Will against a corpse candle's intelligence! You attack with extra will power! (4) R HP:Scratched S:Surging Mind:quite duped, Aza:seriously sickly, a corpse candle:strongly clumsy> You force your Will against a corpse candle's constitution! R HP:Scratched S:Surging Mind:quite duped, Aza:seriously sickly, a corpse candle:strongly clumsy> A corpse candle forces its Will against Aza's learning! R HP:Scratched S:Surging Mind:quite duped, Aza:seriously sickly, a corpse candle:strongly clumsy> You force your Will against a corpse candle's concentration! R HP:Scratched S:Surging Mind:quite duped, Aza:seriously sickly, a corpse candle:strongly clumsy> A corpse candle forces its Will against Aza's will! R HP:Scratched S:Surging Mind:quite duped, Aza:seriously sickly, a corpse candle:strongly clumsy> You force your Will against a corpse candle's concentration! Aza forces his Will against a corpse candle's dexterity! R HP:Scratched S:Surging Mind:quite duped, Aza:seriously sickly, a corpse candle:strongly clumsy> A corpse candle forces its Will against Aza's will! R HP:Scratched Mind:quite duped, Aza:seriously sickly, a corpse candle:strongly clumsy> You try your Will against a corpse candle's mind, but it resists! Aza tries his Will against a corpse candle's mind, but it resists! R HP:Scratched Mind:quite duped, Aza:seriously sickly, a corpse candle:strongly clumsy>'hang on You say 'hang on' R HP:Scratched Mind:quite duped, Aza:seriously sickly, a corpse candle:strongly clumsy> A corpse candle forces its Will against Aza's concentration! R HP:Scratched Mind:quite duped, Aza:seriously sickly, a corpse candle:strongly clumsy> You try your Will against a corpse candle's mind, but it resists! R HP:Scratched Mind:quite duped, Aza:seriously sickly, a corpse candle:strongly clumsy> Aza forces his Will against a corpse candle's constitution! R HP:Scratched Mind:quite duped, Aza:seriously sickly, a corpse candle:strongly clumsy> A corpse candle tries its Will against Aza's mind, but loses control! R HP:Scratched Mind:quite duped, Aza:seriously sickly, a corpse candle:strongly clumsy> You force your Will against a corpse candle's concentration! R HP:Scratched Mind:quite duped, Aza:seriously sickly, a corpse candle:strongly clumsy> You force your Will against a corpse candle's will! R HP:Scratched Mind:quite duped, Aza:seriously sickly, a corpse candle:strongly clumsy> A corpse candle forces its Will against Aza's learning! R HP:Scratched Mind:quite duped, Aza:seriously sickly, a corpse candle:strongly clumsy> You force your Will against a corpse candle's will! R HP:Scratched Mind:quite duped, Aza:seriously sickly, a corpse candle:strongly clumsy> Aza tries his Will against a corpse candle's mind, but it resists! R HP:Scratched Mind:quite duped, Aza:seriously sickly, a corpse candle:strongly clumsy>cast 'curse' You don't know this spell. R HP:Scratched Mind:quite duped, Aza:seriously sickly, a corpse candle:strongly clumsy> You force your Will against a corpse candle's learning! R HP:Scratched Mind:quite duped, Aza:seriously sickly, a corpse candle:strongly clumsy> A corpse candle tries its Will against Aza's mind, but he resists! R HP:Scratched Mind:quite duped, Aza:seriously sickly, a corpse candle:strongly clumsy> Aza forces his Will against a corpse candle's intelligence! R HP:Scratched Mind:quite duped, Aza:seriously sickly, a corpse candle:strongly clumsy> You force your Will against a corpse candle's strength! R HP:Scratched Mind:quite duped, Aza:seriously sickly, a corpse candle:strongly clumsy> A corpse candle tries its Will against Aza's mind, but he resists! R HP:Scratched Mind:quite duped, Aza:seriously sickly, a corpse candle:strongly clumsy> Aza forces his Will against a corpse candle's intelligence! R HP:Scratched Mind:quite duped, Aza:seriously sickly, a corpse candle:strongly clumsy>'curse? You force your Will against a corpse candle's dexterity! Your spirit increases by 8. You receive your share of experience -- 2134 points. get coins all.cor The flame flickers, and dies. A corpse candle vanishes into thin air. You say 'curse?' R HP:Scratched>set tac def You can't seem to find any cors here. R HP:Scratched>You are now employing defensive tactics. R HP:Scratched>hop Are you a little bunny? R HP:Scratched>'nice You say 'nice' R HP:Scratched> Aza grins evilly. R HP:Scratched>sc You have 70/71 hit, 53/53 stamina, 126/140 moves, 20 spirit. OB: 8, DB: 33, PB: 52, Speed: 11, Gold: 12, XP Needed: 9K. R HP:Scratched>cr You start to concentrate. |/-\ Aza says '2.2k' |/-\ Ok. You try to revive Ainaran. R>nod You nod solemnly. R>'2.1 sc You say '2.1' R>You have 71/71 hit, 53/53 stamina, 130/140 moves, 16 spirit. OB: 8, DB: 33, PB: 52, Speed: 11, Gold: 12, XP Needed: 9K. R> Aza drinks water from a water skin. R>'9K tnl You say '9K tnl' sigh R>You sigh. R>whois aza Aza the Wood Elf. R>l Light Forest Exits are: S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... The forest continues to the south. Aza is riding on a horse. You are riding on a horse. R>con aza You would need some luck! R> Aza says 'same 9k' R>l Light Forest Exits are: S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... The forest continues to the south. Aza is riding on a horse. You are riding on a horse. R>whois ainaran Ainaran the Wood Elf is a level 7 Wood Elf. R> Through the trees a cloudless sky can be seen. sc R HP:Scratched S:Surging>You have 71/77 hit, 53/54 stamina, 128/142 moves, 16 spirit. OB: 8, DB: 34, PB: 52, Speed: 11, Gold: 12, XP Needed: 9K. R HP:Scratched S:Surging>drink water drink water Cogadh chats, 'resist magic, to protect yourselves from that nasty mage uruk' You drink the water. You don't feel thirsty any more. R HP:Scratched>Your stomach can't contain anymore! R HP:Scratched> **And I've been lagging/frozen for several minutes now... **Going to stop logging for a while, whenever things heat up, I'll log again. :-) Soi narrates, 'give his eq back now of you will die whoever took it' > Aza says 'who was wanting to know?' >**Got a fine shortsword and 2 sapphire rings for giving someone an insight :-) Unrecognized command. >exam d Aza stops riding a horse. A horse now follows Aza. To the down you see: It is pitch black... The slab is open. R> Aza leaves down. A horse leaves down. ACK! You could not follow him! Can not go there mounted. R>dismount d You stop riding a horse. A horse starts following you. >A Small Guard Chamber Exits are: (N) U This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. A dark warg stands here, its eyes glowing like a flame. Aza the Wood Elf is standing here. A horse is here, gazing at you. >kill uruk They aren't here. >kill uruk They aren't here. >kill uruk They aren't here. > The slab closes quietly. Aza opens the smallgate. >'ranger You say 'ranger' > Aza opens the slab. > Aza leaves up. A horse leaves up. You follow Aza. A Deep Gorge Exits are: E D The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. The slashed corpse of a mountain wolf is lying here. A phantom, a spirit of discontent, moans as it floats here. (shadow) Aza the Wood Elf is standing here. A horse is here, gazing at you. >exam d Aza says 'what we do?' To the down you see: It is pitch black... The slab is open. > an uneasy phantom forces its Will against your dexterity! Your attack passes clean through an uneasy phantom. HP:Healthy Mind:barely clumsy, an uneasy phantom:in top shape> An uneasy phantom tries its Will against your mind, but you resist! HP:Healthy Mind:barely clumsy, an uneasy phantom:in top shape> Your attack passes clean through an uneasy phantom. HP:Healthy Mind:barely clumsy, an uneasy phantom:in top shape> an uneasy phantom forces its Will against your learning! HP:Healthy Mind:barely retarded, an uneasy phantom:in top shape> Aza assists you! HP:Healthy Mind:barely retarded, an uneasy phantom:in top shape> Your attack passes clean through an uneasy phantom. HP:Healthy Mind:barely retarded, an uneasy phantom:in top shape> An uneasy phantom tries its Will against your mind, but you resist! HP:Healthy Mind:barely retarded, an uneasy phantom:in top shape>'he's a ranger, he may have stabbed An uneasy phantom tries its Will against your mind, but loses control! You say 'he's a ranger, he may have stabbed' set men on HP:Healthy Mind:barely retarded, an uneasy phantom:slightly retarded> Your attack passes clean through an uneasy phantom. HP:Healthy Mind:barely retarded, an uneasy phantom:slightly retarded>AutoMental mode is now on. HP:Healthy Mind:in top shape, an uneasy phantom:barely retarded> You force your Will against an uneasy phantom's dexterity! HP:Healthy Mind:in top shape, an uneasy phantom:slightly clumsy> An uneasy phantom tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, an uneasy phantom:slightly clumsy> You force your Will against an uneasy phantom's concentration! HP:Healthy Mind:in top shape, an uneasy phantom:slightly clumsy> An uneasy phantom tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, an uneasy phantom:slightly clumsy> You force your Will against an uneasy phantom's dexterity! HP:Healthy Mind:in top shape, an uneasy phantom:somewhat clumsy> an uneasy phantom forces its Will against your concentration! HP:Healthy Mind:in top shape, an uneasy phantom:somewhat clumsy> You force your Will against an uneasy phantom's concentration! HP:Healthy Mind:in top shape, an uneasy phantom:somewhat clumsy>set tac def Aza forces his Will against an uneasy phantom's intelligence! You are now employing defensive tactics. HP:Healthy Mind:in top shape, an uneasy phantom:somewhat clumsy> An uneasy phantom tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, an uneasy phantom:somewhat clumsy> You force your Will against an uneasy phantom's intelligence! HP:Healthy Mind:in top shape, an uneasy phantom:somewhat clumsy> an uneasy phantom forces its Will against your dexterity! HP:Healthy Mind:barely clumsy, an uneasy phantom:somewhat clumsy> You force your Will against an uneasy phantom's dexterity! HP:Healthy Mind:barely clumsy, an uneasy phantom:seriously clumsy> an uneasy phantom forces its Will against your strength! HP:Healthy Mind:barely weakened, an uneasy phantom:seriously clumsy> You force your Will against an uneasy phantom's constitution! HP:Healthy Mind:barely weakened, an uneasy phantom:seriously clumsy> an uneasy phantom forces its Will against your learning! HP:Healthy Mind:barely retarded, an uneasy phantom:seriously clumsy> You force your Will against an uneasy phantom's intelligence! HP:Healthy Mind:barely retarded, an uneasy phantom:seriously clumsy>'we were just standing there. gig An uneasy phantom tries its Will against your mind, but you resist! HP:Healthy Mind:barely retarded, an uneasy phantom:seriously clumsy>You say 'we were just standing there.' HP:Healthy Mind:barely retarded, an uneasy phantom:seriously clumsy> You force your Will against an uneasy phantom's intelligence! HP:Healthy Mind:barely retarded, an uneasy phantom:seriously duped>You giggle. HP:Healthy Mind:barely retarded, an uneasy phantom:seriously duped> An uneasy phantom tries its Will against your mind, but you resist! HP:Healthy Mind:barely retarded, an uneasy phantom:seriously duped> You force your Will against an uneasy phantom's constitution! HP:Healthy Mind:barely retarded, an uneasy phantom:seriously duped> An uneasy phantom tries its Will against your mind, but you resist! HP:Healthy Mind:barely retarded, an uneasy phantom:seriously duped> You force your Will against an uneasy phantom's concentration! HP:Healthy Mind:barely retarded, an uneasy phantom:seriously duped>'he may have trapped too You force your Will against an uneasy phantom's constitution! An uneasy phantom tries its Will against your mind, but you resist! HP:Healthy Mind:barely retarded, an uneasy phantom:seriously duped>You say 'he may have trapped too' HP:Healthy Mind:barely retarded, an uneasy phantom:seriously duped>sigh Aza forces his Will against an uneasy phantom's dexterity! HP:Healthy Mind:barely retarded, an uneasy phantom:seriously clumsy>You sigh. HP:Healthy Mind:barely retarded, an uneasy phantom:seriously clumsy> You force your Will against an uneasy phantom's concentration! HP:Healthy Mind:barely retarded, an uneasy phantom:seriously clumsy> An uneasy phantom tries its Will against your mind, but loses control! exam d HP:Healthy Mind:barely retarded, an uneasy phantom:seriously clumsy>To the down you see: It is pitch black... The slab is open. HP:Healthy Mind:barely retarded, an uneasy phantom:seriously clumsy> You force your Will against an uneasy phantom's learning! HP:Healthy Mind:barely retarded, an uneasy phantom:seriously clumsy> An uneasy phantom tries its Will against your mind, but you resist! HP:Healthy Mind:barely retarded, an uneasy phantom:seriously clumsy> Aza tries his Will against an uneasy phantom's mind, but it resists! HP:Healthy Mind:barely retarded, an uneasy phantom:seriously clumsy> You force your Will against an uneasy phantom's will! HP:Healthy Mind:barely retarded, an uneasy phantom:seriously clumsy> An uneasy phantom tries its Will against your mind, but you resist! HP:Healthy Mind:barely retarded, an uneasy phantom:seriously clumsy> Aza forces his Will against an uneasy phantom's will! HP:Healthy Mind:barely retarded, an uneasy phantom:seriously clumsy> You force your Will against an uneasy phantom's dexterity! HP:Healthy Mind:barely retarded, an uneasy phantom:strongly clumsy> An uneasy phantom tries its Will against your mind, but loses control! HP:Healthy Mind:barely retarded, an uneasy phantom:strongly clumsy> The slab closes quietly. HP:Healthy Mind:barely retarded, an uneasy phantom:strongly clumsy> You force your Will against an uneasy phantom's constitution! HP:Healthy Mind:barely retarded, an uneasy phantom:strongly clumsy> An uneasy phantom turns to fight Aza! An uneasy phantom tries its Will against Aza's mind, but he resists! HP:Healthy Mind:barely retarded, Aza:in top shape, an uneasy phantom:strongly clumsy> Aza forces his Will against an uneasy phantom's dexterity! Your spirit increases by 3. You receive your share of experience -- 637 points. get coins all.cor An uneasy phantom vanishes into thin air. >There doesn't seem to be a coins in the slashed corpse of a mountain wolf. >op slab Aza says 'he might have been small' >Ok. >exam d To the down you see: It is pitch black... The slab is open. now > Aza leaves down. A horse leaves down. You follow Aza. A Small Guard Chamber Exits are: (N) U This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. A dark warg stands here, its eyes glowing like a flame. Aza the Wood Elf is standing here. A hnod orse is here, gazing at you. >Unrecognized command. >You nod solemnly. >set men off AutoMental mode is now off. > Aza says 'go in?' >set tac ag You are now employing aggressive tactics. >shrug You shrug. >'if you want to You say 'if you want to' >m +--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | ^ h + | | ^ * | | X | +--------------------------------------------------+ >l A Small Guard Chamber Exits are: (N) U This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. A dark warg stands here, its eyes glowing like a flame. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. > Aza opens the smallgate. > Aza leaves north. A horse leaves north. You follow Aza. A Huge Cavern Exits are: E S The cave opens up into a massive cavern here. The walls rise up to meet a roof that is almost impossible to see in the darkness. The cavern continues off to the east, gaping like a huge mouth of darkness ready to consume everything that passes into it. In the southern wall a small gate leads off to some hidden chamber. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. Aza the Wood Elf is standing here. A horse is here, gazing at you. > Aza leaves south. A horse leaves south. You follow Aza. A Small Guard Chamber Exits are: N U This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. A dark warg stands here, its eyes glowing like a flame. Aza the Wood Elf is standing here. A horse is here, gazing at you. > Aza leaves north. A horse leaves north. You follow Aza. A Huge Cavern Exits are: E S The cave opens up into a massive cavern here. The walls rise up to meet a roof that is almost impossible to see in the darkness. The cavern continues off to the east, gaping like a huge mouth of darkness ready to consume everything that passes into it. In the southern wall a small gate leads off to some hidden chamber. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. Aza the Wood Elf is standing here. A horse is here, gazing at you. >con uruk *an Uruk* closes the smallgate. You would need some luck! kill uruk >You attack *an Uruk*! *an Uruk* dodges your attack. HP:Healthy, *an Uruk*:Healthy> *an Uruk* slashes your head. *an Uruk* turns to fight Aza. HP:Scratched, Aza:Healthy, *an Uruk*:Healthy>cc ci You start to concentrate. -\| *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves east. A black warg leaves east. /-\|/ *an Uruk* enters from the east. A black warg enters from the east. - *an Uruk* attacks Aza! Aza deflects *an Uruk*'s attack. \You could not find your opponent. You start to concentrate. You could not concentrate anymore! HP:Scratched> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves east. A black warg leaves east. HP:Scratched> *an Uruk* enters from the east. A black warg enters from the east. kill uruk HP:Scratched> *an Uruk* attacks Aza! HP:Scratched>You attack *an Uruk*! *an Uruk* deflects your attack. cc HP:Scratched, Aza:Healthy, *an Uruk*:Healthy>ci Aza deflects *an Uruk*'s attack. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves east. A black warg leaves east. HP:Scratched>Your victim is not here! HP:Scratched>You start to concentrate. | *an Uruk* enters from the east. A black warg enters from the east. / *an Uruk* attacks Aza! kill uruk -\|/-\ Aza forces his Will against *an Uruk*'s dexterity! Ok. He has insight already. You attack *an Uruk*! HP:Scratched, Aza:Healthy, *an Uruk*:Healthy> Aza deflects *an Uruk*'s attack. HP:Scratched, Aza:Healthy, *an Uruk*:Healthy> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves east. A black warg leaves east. HP:Scratched>kill uruk They aren't here. HP:Scratched>kill uruk set tac ag They aren't here. get coins all.cor HP:Scratched>You are now employing aggressive tactics. HP:Scratched>You can't seem to find any cors here. HP:Scratched>kill uruk They aren't here. l HP:Scratched> Aza leaves east. A horse leaves east. You follow Aza. The Middle of the Cavern Exits are: E S W The roof hangs high overhead in this part of the cavern. The area is so large than a small army could probably assemble here with ease. The only problem would be to get them all out quickly, as the cavern tapers off to the east and west. The only other feature of note is a small doorway in the southern wall. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. Aza the Wood Elf is standing here. A horse is here, gazing at you. HP:Scratched>Aza leaves west. A horse leaves west. You follow Aza. A Huge Cavern Exits are: E (S) The cave opens up into a massive cavern here. The walls rise up to meet a roof that is almost impossible to see in the darkness. The cavern continues off to the east, gaping like a huge mouth of darkness ready to consume everything that passes into it. In the southern wall a small gate leads off to some hidden chamber. Aza the Wood Elf is standing here. A horse is here, gazing at you. A Huge Cavern Exits are: E (S) The cave opens up into a massive cavern here. The walls rise up to meet a roof that is almost impossible to see in the darkness. The cavern continues off to the east, gaping like a huge mouth of darkness ready to consume everything that passes into it. In the southern wall a small gate leads off to some hidden chamber. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. HP:Scratched> Aza leaves east. A horse leaves east. You follow Aza. The Middle of the Cavern Exits are: E S W The roof hangs high overhead in this part of the cavern. The area is so large than a small army could probably assemble here with ease. The only problem would be to get them all out quickly, as the cavern tapers off to the east and west. The only other feature of note is a small doorway in the southern wall. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. Aza the Wood Elf is standing here. A horse is here, gazing at you. HP:Scratched>kill uruk *an Uruk* leaves east. A black warg leaves east. HP:Scratched>They aren't here. HP:Scratched>get coins all.cor You can't seem to find any cors here. HP:Scratched> Aza leaves east. A horse leaves east. You follow Aza. A Huge Cavern Exits are: W D The cavern comes to an end here as the walls bend down quickly to meet the floor. The only obvious exits are back into the main cavern to the west, and a small dark opening which leads down into the darkness. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. Aza the Wood Elf is standing here. A horse is here, gazing at you. HP:Scratched> *an Uruk* leaves down. A black warg leaves down. HP:Scratched>exm d Unrecognized command. > Aza leaves down. A horse leaves down. You follow Aza. The End of a Ramp Exits are: N U The tunnel slopes here, leading up in a steep ascent and also running off to the north on a fairly even keel. The floor looks dirty despite the obvious signs of heavy traffic through here, and the walls are covered in wet slime and mold with only a few clear patches where some careless moron brushed against it. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. Aza the Wood Elf is standing here. A horse is here, gazing at you. > Aza leaves up. A horse leaves up. You follow Aza. A Huge Cavern Exits are: W D The cavern comes to an end here as the walls bend down quickly to meet the floor. The only obvious exits are back into the main cavern to the west, and a small dark opening which leads down into the darkness. Aza the Wood Elf is standing here. exa d A horse is here, gazing at you. >A ramp leads steeply into the darkness here. >kill uruk Aza leaves down. A horse leaves down. You follow Aza. The End of a Ramp Exits are: N U The tunnel slopes here, leading up in a steep ascent and also running off to the north on a fairly even keel. The floor looks dirty despite the obvious signs of heavy traffic through here, and the walls are covered in wet slime and mold with only a few clear patches where some careless moron brushed against it. Aza the Wood Elf is standing here. A horse is here, gazing at you. They aren't here. > Aza leaves north. A horse leaves north. You follow Aza. A Large Cavern Exits are: S W The cave opens up into a large sized cavern with only two exits leading out. One is to the west and drops steadily into the dark bowels of the earth, while the other leads off to the south and slopes upward only slightly. Oddly enough, the floor of this cavern is scored heavily from the boots of skirmishing troops as the practice their skills in the dark. *an Uruk* is standing here. A dark warg stands hkill uruk ere, its eyes glowing like a flame. Aza the Wood Elf is standing here. A horse is here, gazing at you. > Aza leaves south. A horse leaves south. You follow Aza. The End of a Ramp Exits are: N U The tunnel slopes here, leading up in a steep ascent and also running off to the north on a fairly even keel. The floor looks dirty despite the obvious signs of heavy traffic through here, and the walls are covered in wet slime and mold with only a few clear patches where some careless moron brushed against it. Aza the Wood Elf is standing here. A horse is here, gazing at you. >They aren't here. > Aza leaves north. A horse leaves north. You follow Aza. A Large Cavern Exits are: S W The cave opens up into a large sized cavern with only two exits leading out. One is to the west and drops steadily into the dark bowels of the earth, while the other leads off to the south and slopes upward only slightly. Oddly enough, the floor of this cavern is scored heavily from the boots of skirmishing troops as the practice their skills in the dark. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. Aza the Wood Elf is standing here. A horse is here, gazing at you. > Aza attacks *an Uruk*! *an Uruk* deflects Aza's attack. > Aza deflects *an Uruk*'s attack. >jj Unrecognized command. cc ci >kill uruk cc Aza deflects *an Uruk*'s attack. >Your victim is not here! > *an Uruk* dodges Aza's attack. >You start to concentrate. |/-\| *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves west. A black warg leaves west. /-\Ok. He has insight already. They aren't here. >Your victim is not here! > Aza leaves west. A horse leaves west. You follow Aza. Decent into Darkness Exits are: E D The tunnel comes to a narrow constriction here, culminating in its traformation into a rough set of stairs that leads down into the darkness. The only other option is to travel upwards to the east in the gradually widening cave. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. Aza the Wood Elf is standing here. A horse is here, gazing at you. > Aza leaves east. A horse leaves east. You follow Aza. A Large Cavern Exits are: S W The cave opens up into a large sized cavern with only two exits leading out. One is to the west and drops steadily into the dark bowels of the earth, while the other leads off to the south and slopes upward only slightly. Oddly enough, the floor of this cavern is scored heavily from the boots of skirmishing troops as the practice their skills in the dark. Aza the Wood Elf is standing here. A horse is here, gazing at you. >kill uruk They aren't here. > Aza leaves west. A horse leaves west. You follow Aza. Decent into Darkness Exits are: E D The tunnel comes to a narrow constriction here, culminating in its traformation into a rough set of stairs that leads down into the darkness. The only other option is to travel upwards to the east in the gradually widening cave. Aza the Wood Elf is standing here. A horse is here, gazing at you. sc >set tac ag You have 81/81 hit, 56/56 stamina, 141/143 moves, 25 spirit. OB: 47, DB: 23, PB: 46, Speed: 24, Gold: 10, XP Needed: 3K. >gro You are now employing aggressive tactics. >But you are not the member of a group! > Aza leaves down. A horse leaves down. You follow Aza. The Bottom of a Stairwell Exits are: W U The cave becomes constricted here as it turns and continues its journey through the rock layers. A narrow staircase leads up from here at a break-neck angle, while a dark cave opens its mouth to the west. The floor seems to drop steadily to the west, continuing the decent into the darkness. A large orc stands here, reeking. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. Aza the Wood Elf is standing here. A horse is here, gazing at you. > *an Uruk* attacks Aza! Aza deflects *an Uruk*'s attack. > *an Uruk* dodges Aza's attack. >kill uruk You attack *an Uruk*! *an Uruk* deflects your attack. cc HP:Healthy, Aza:Healthy, *an Uruk*:Healthy>You start to concentrate. -\| Aza panics, and attempts to flee! /-\ *an Uruk* dodges Aza's attack. *an Uruk* slashes Aza's body. |/-\ Ok. *an Uruk* appears to be confused! HP:Healthy, Aza:Scratched, *an Uruk*:Healthy>ci Aza dodges *an Uruk*'s attack. HP:Healthy, Aza:Scratched, *an Uruk*:Healthy>*an Uruk* deflects Aza's attack. You start to concentrate. |/-con uruk \|/-\Ok. You would need some luck! HP:Healthy, Aza:Scratched, *an Uruk*:Healthy> You lightly slash *an Uruk*'s left arm. Aza deflects *an Uruk*'s attack. HP:Healthy, Aza:Scratched, *an Uruk*:Scratched> Aza slashes *an Uruk*'s left arm. HP:Healthy, Aza:Scratched, *an Uruk*:Bruised>set tac ag Aza drinks water from a water skin. HP:Healthy, Aza:Scratched, *an Uruk*:Bruised>You are now employing aggressive tactics. HP:Healthy, Aza:Scratched, *an Uruk*:Bruised> You lightly slash *an Uruk*'s left leg. HP:Healthy, Aza:Scratched, *an Uruk*:Bruised> Aza deflects *an Uruk*'s attack. HP:Healthy, Aza:Scratched, *an Uruk*:Bruised> *an Uruk* deflects Aza's attack. HP:Healthy, Aza:Scratched, *an Uruk*:Bruised> You lightly slash *an Uruk*'s head. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves up. A black warg leaves up. > *an Uruk* enters from above. A black warg enters from above. Aza leaves up. A horse leaves up. You follow Aza. Decent into Darkness Exits are: E D The tunnel comes to a narrow constriction here, culminating in its traformation into a rough set of stairs that leads down into the darkness. The only other option is to travel upwards to the east in the gradually widening cave. Aza the Wood Elf is standing here. A horse is here, gazing at you. >eyepoke uruk Nobody here by that name. > Aza leaves east. A horse leaves east. You follow Aza. A Large Cavern Exits are: S W The cave opens up into a large sized cavern with only two exits leading out. One is to the west and drops steadily into the dark bowels of the earth, while the other leads off to the south and slopes upward only slightly. Oddly enough, the floor of this cavern is scored heavily from the boots of skirmishing troops as the practice their skills in the dark. Aza the Wood Elf is standing here. A horse is here, gazing at you. >eyepoke uruk Nobody here by that name. > Aza leaves south. A horse leaves south. You follow Aza. The End of a Ramp Exits are: N U The tunnel slopes here, leading up in a steep ascent and also running off to the north on a fairly even keel. The floor looks dirty despite the obvious signs of heavy traffic through here, and the walls are covered in wet slime and mold with only a few clear patches where some careless moron brushed against it. Aza the Wood Elf is standing here. A horse is here, gazing at you. > Aza leaves up. A horse leaves up. You follow Aza. A Huge Cavern Exits are: W D The cavern comes to an end here as the walls bend down quickly to meet the floor. The only obvious exits are back into the main cavern to the west, and a small dark opening which leads down into the darkness. Aza the Wood Elf is standing here. A horse is here, gazing at you. > Aza leaves west. A horse leaves west. You follow Aza. The Middle of the Cavern Exits are: E S W The roof hangs high overhead in this part of the cavern. The area is so large than a small army could probably assemble here with ease. The only problem would be to get them all out quickly, as the cavern tapers off to the east and west. The only other feature of note is a small doorway in the southern wall. Aza the Wood Elf is standing here. A horse is here, gazing at you. > Aza leaves south. A horse leaves south. You follow Aza. A Small Storeroom Exits are: N A large collection of racks and shelves litter the floor of this room, jumbled up with no particular order to them. The goods that are stored on them are likewise jumbled, with weapons sitting next to clothes and food. Only one rack seems orderly at all, and that is the one behind the clerk desk and stores the neatly severed and dried heads of the former business competitors. A rather fat looking uruk stands here guarding his stock. Aza the Wood Elf is standing here. A horse is here, gazing at you. > Aza leaves north. A horse leaves north. You follow Aza. The Middle of the Cavern Exits are: E S W The roof hangs high overhead in this part of the cavern. The area is so large than a small army could probably assemble here with ease. The only problem would be to get them all out quickly, as the cavern tapers off to the east and west. The only other feature of note is a small doorway in the southern wall. Aza the Wood Elf is standing here. A horse is here, gazing at you. > Aza leaves west. A horse leaves west. You follow Aza. A Huge Cavern Exits are: E (S) The cave opens up into a massive cavern here. The walls rise up to meet a roof that is almost impossible to see in the darkness. The cavern continues off to the east, gaping like a huge mouth of darkness ready to consume everything that passes into it. In the southern wall a small gate leads off to some hidden chamber. Aza the Wood Elf is standing here. A horse is here, gazing at you. > Aza opens the smallgate. > Aza leaves south. A horse leaves south. You follow Aza. A Small Guard Chamber Exits are: N (U) This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. A dark warg stands here, its eyes glowing like a flame. Aza the Wood Elf is standing here. A horse is here, gazing at you. > Aza says 'hrm' >nod You nod solemnly. aff >You are affected by: anger (medium) insight (short) > Aza opens the slab. > Aza leaves up. A horse leaves up. You follow Aza. A Deep Gorge Exits are: E D The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. The slashed corpse of a mountain wolf is lying here. Aza the Wood Elf is standing here. A horse is here, gazing at you. > Aza searches the ground for tracks. > Aza says '?' > The slab closes quietly. >who Players ------- [ Vala ] Malek the Faceless Man [ 1 WdE] Ornendil the Wood Elf [ 7 Hum] Knraith the Human [--- Dwf] Scan the Dwarf [--- Dwf] Sarlent the Dwarf [--- WdE] Aza the Wood Elf [ 9 Dwf] Cogadh the Dwarf [ 5 Hum] Soi the Human [ 7 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 10 characters displayed. >sc You have 81/81 hit, 56/56 stamina, 143/143 moves, 21 spirit. OB: 47, DB: 23, PB: 46, Speed: 24, Gold: 10, XP Needed: 3K. > Aza says 'that old orc didn't engage' >'He's yoru level You say 'He's yoru level' >con aza You would need some luck! > Soi is entering from the east, riding on a horse. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. > Soi searches the ground for tracks. grin >gig You grin evilly. > Soi giggles. >Scan bows deeply. You giggle. >bow You bow deeply. > The world seems dull again. > Scan says 'u got confuse?' >exam d nod A large slab of rock works as an entranceway to a smelly cave below. The slab is closed. >You nod solemnly. > Soi says 'we all can take that uruk!:P' > Aza nods solemnly. >'he confused You say 'he confused' > Scan looks at you. >'and insighted Scan says 'let rock him' >Scan stops riding a nice pony. A nice pony now follows Scan. You say 'and insighted' > Soi stops riding a horse. A horse now follows Soi. > Aza now follows Soi. > Soi opens the slab. > Soi leaves down. Aza leaves down. A horse leaves down. You follow Aza. A Small Guard Chamber Exits are: (N) U This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. A dark warg stands here, its eyes glowing like a flame. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from above. Scan enters from above. A nice pony enters from above. A nice pony enters from above. A horse enters from above. > Soi closes the slab. >p What do you want to pour from? > Soi says 'scan, spam slab closed' > Scan says 'let go in again i didn;t seen any mobs' >, pops his neck! Ainaran pops his neck! > Soi says 'ill get smallgate' > Soi opens the smallgate. > Soi leaves north. Aza leaves north. A horse leaves north. You follow Aza. A Huge Cavern Exits are: E S The cave opens up into a massive cavern here. The walls rise up to meet a roof that is almost impossible to see in the darkness. The cavern continues off to the east, gaping like a huge mouth of darkness ready to consume everything that passes into it. In the southern wall a small gate leads off to some hidden chamber. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from the south. Scan enters from the south. A nice pony enters from the south. A nice pony enters from the south. A horse enters from the south. >alias p , pops his neck! You added the alias 'p'. > Soi leaves east. Aza leaves east. A horse leaves east. You follow Aza. The Middle of the Cavern Exits are: E S W The roof hangs high overhead in this part of the cavern. The area is so large than a small army could probably assemble here with ease. The only problem would be to get them all out quickly, as the cavern tapers off to the east and west. The only other feature of note is a small doorway in the southern wall. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from the west. Scan enters from the west. A nice pony enters from the west. A nice pony enters from the west. A horse enters from the west. > Soi leaves south. Aza leaves south. A horse leaves south. You follow Aza. A Small Storeroom Exits are: N A large collection of racks and shelves litter the floor of this room, jumbled up with no particular order to them. The goods that are stored on them are likewise jumbled, with weapons sitting next to clothes and food. Only one rack seems orderly at all, and that is the one behind the clerk desk and stores the neatly severed and dried heads of the former business competitors. A rather fat looking uruk stands here guarding his stock. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from the north. Scan enters from the north. A nice pony enters from the north. A nice pony enters from the north. A horse enters from the north. > Soi leaves north. Aza leaves north. A horse leaves north. You follow Aza. The Middle of the Cavern Exits are: E S W The roof hangs high overhead in this part of the cavern. The area is so large than a small army could probably assemble here with ease. The only problem would be to get them all out quickly, as the cavern tapers off to the east and west. The only other feature of note is a small doorway in the southern wall. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from the south. Scan enters from the south. A nice pony enters from the south. A nice pony enters from the south. A horse enters from the south. > Soi leaves east. Aza leaves east. A horse leaves east. You follow Aza. A Huge Cavern Exits are: W D The cavern comes to an end here as the walls bend down quickly to meet the floor. The only obvious exits are back into the main cavern to the west, and a small dark opening which leads down into the darkness. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from the west. Scan enters from the west. A nice pony enters from the west. A nice pony enters from the west. A horse enters from the west. > Soi leaves down. Aza leaves down. A horse leaves down. You follow Aza. The End of a Ramp Exits are: N U The tunnel slopes here, leading up in a steep ascent and also running off to the north on a fairly even keel. The floor looks dirty despite the obvious signs of heavy traffic through here, and the walls are covered in wet slime and mold with only a few clear patches where some careless moron brushed against it. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from above. Scan enters from above. A nice pony enters from above. A nice pony enters from above. A horse enters from above. > Soi leaves north. Aza leaves north. A horse leaves north. You follow Aza. A Large Cavern Exits are: S W The cave opens up into a large sized cavern with only two exits leading out. One is to the west and drops steadily into the dark bowels of the earth, while the other leads off to the south and slopes upward only slightly. Oddly enough, the floor of this cavern is scored heavily from the boots of skirmishing troops as the practice their skills in the dark. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from the south. Scan enters from the south. A nice pony enters from the south. A nice pony enters from the south. A horse enters from the south. > Soi leaves west. Aza leaves west. A horse leaves west. You follow Aza. Decent into Darkness Exits are: E D The tunnel comes to a narrow constriction here, culminating in its traformation into a rough set of stairs that leads down into the darkness. The only other option is to travel upwards to the east in the gradually widening cave. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from the east. Scan enters from the east. A nice pony enters from the east. A nice pony enters from the east. A horse enters from the east. > Soi leaves east. Aza leaves east. A horse leaves east. You follow Aza. A Large Cavern Exits are: S W The cave opens up into a large sized cavern with only two exits leading out. One is to the west and drops steadily into the dark bowels of the earth, while the other leads off to the south and slopes upward only slightly. Oddly enough, the floor of this cavern is scored heavily from the boots of skirmishing troops as the practice their skills in the dark. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from the west. Scan enters from the west. A nice pony enters from the west. A nice pony enters from the west. A horse enters from the west. >who Soi leaves west. Aza leaves west. A horse leaves west. You follow Aza. Decent into Darkness Exits are: E D The tunnel comes to a narrow constriction here, culminating in its traformation into a rough set of stairs that leads down into the darkness. The only other option is to travel upwards to the east in the gradually widening cave. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from the east. Scan enters from the east. A nice pony enters from the east. A nice pony enters from the east. A horse enters from the east. >Players ------- [ Vala ] Malek the Faceless Man [ 1 WdE] Ornendil the Wood Elf [ 7 Hum] Knraith the Human [--- Dwf] Scan the Dwarf [--- Dwf] Sarlent the Dwarf [--- WdE] Aza the Wood Elf [ 9 Dwf] Cogadh the Dwarf [ 5 Hum] Soi the Human [ 7 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 10 characters displayed. > Soi leaves down. Aza leaves down. A horse leaves down. You follow Aza. The Bottom of a Stairwell Exits are: W U The cave becomes constricted here as it turns and continues its journey through the rock layers. A narrow staircase leads up from here at a break-neck angle, while a dark cave opens its mouth to the west. The floor seems to drop steadily to the west, continuing the decent into the darkness. A large orc stands here, reeking. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from above. Scan enters from above. A nice pony enters from above. A nice pony enters from above. A horse enters from above. > Soi leaves up. Aza leaves up. A horse leaves up. You follow Aza. Decent into Darkness Exits are: E D The tunnel comes to a narrow constriction here, culminating in its traformation into a rough set of stairs that leads down into the darkness. The only other option is to travel upwards to the east in the gradually widening cave. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from below. Scan enters from below. A nice pony enters from below. A nice pony enters from below. A horse enters from below. > Soi leaves down. Aza leaves down. A horse leaves down. You follow Aza. The Bottom of a Stairwell Exits are: W U The cave becomes constricted here as it turns and continues its journey through the rock layers. A narrow staircase leads up from here at a break-neck angle, while a dark cave opens its mouth to the west. The floor seems to drop steadily to the west, continuing the decent into the darkness. A large orc stands here, reeking. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from above. Scan enters from above. A nice pony enters from above. A nice pony enters from above. A horse enters from above. > Soi leaves west. Aza leaves west. A horse leaves west. You follow Aza. A Winding Tunnel Exits are: E D The tunnel twists and turns almost randomly on its trek through the rock layers. It leads mostly up and down, often having small sets of roughly hewn staircases to aid the journey. A dark passage leads up and to the east from here, there is also a steep decent into darkness down a longer set of stairs. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from the east. Scan enters from the east. A nice pony enters from the east. A nice pony enters from the east. A horse enters from the east. > Soi leaves down. Aza leaves down. A horse leaves down. You follow Aza. The Cave Forks Exits are: E W U Dark tunnels lead in from three different direction here. The first is to the south, where a very slight breeze can be detected. The second is from the west and reeks of foul odours. Running water can be heard faintly from the cave that leads to the east, though its echo may be amplified by the dark and distance. A short, wiry orc is here, crouching low and grasping a leather satchel. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from above. Scan enters from above. A nice pony enters from above. A nice pony enters from above. A horse enters from above. > A short, wiry orc attacks Soi! A short, wiry orc hits Soi's left arm very hard. > Soi barely pierces a short, wiry orc's body. > Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves east. Aza leaves east. A horse leaves east. You follow Aza. A Cloudy Pool Exits are: W Water runs down the cavern wall and gushes noisily into the cloudy pool that occupies most of the area here. The water looks safe enough to drink, though it is cloudy with dirt and silt from its journey here thrugh the cracks in the earth. A dark cave runs off to the west from here. A weapon rack is set against the wall here. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from the west. Scan enters from the west. A nice pony enters from the west. A nice pony enters from the west. A horse enters from the west. > Scan says 'porlby rent' > Soi leaves west. Aza leaves west. A horse leaves west. You follow Aza. The Cave Forks Exits are: E W U Dark tunnels lead in from three different direction here. The first is to the south, where a very slight breeze can be detected. The second is from the west and reeks of foul odours. Running water can be heard faintly from the cave that leads to the east, though its echo may be amplified by the dark and distance. A short, wiry orc is here, crouching low and grasping a leather satchel. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from the east. Scan enters from the east. A nice pony enters from the east. A nice pony enters from the east. A horse enters from the east. > Soi leaves east. Aza leaves east. A horse leaves east. You follow Aza. A Cloudy Pool Exits are: W Water runs down the cavern wall and gushes noisily into the cloudy pool that occupies most of the area here. The water looks safe enough to drink, though it is cloudy with dirt and silt from its journey here thrugh the cracks in the earth. A dark cave runs off to the west from here. A weapon rack is set against the wall here. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from the west. Scan enters from the west. A nice pony enters from the west. A nice pony enters from the west. A horse enters from the west. >shake You shake your head. > Soi snickers softly. >'anger medium You say 'anger medium' >smile Soi leaves west. Aza leaves west. A horse leaves west. You follow Aza. The Cave Forks Exits are: E W U Dark tunnels lead in from three different direction here. The first is to the south, where a very slight breeze can be detected. The second is from the west and reeks of foul odours. Running water can be heard faintly from the cave that leads to the east, though its echo may be amplified by the dark and distance. A short, wiry orc is here, crouching low and grasping a leather satchel. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from the east. Scan enters from the east. A nice pony enters from the east. A nice pony enters from the east. A horse enters from the east. > Soi leaves up. Aza leaves up. A horse leaves up. You follow Aza. A Winding Tunnel Exits are: E D The tunnel twists and turns almost randomly on its trek through the rock layers. It leads mostly up and down, often having small sets of roughly hewn staircases to aid the journey. A dark passage leads up and to the east from here, there is also a steep decent into darkness down a longer set of stairs. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from below. Scan enters from below. A nice pony enters from below. A nice pony enters from below. A horse enters from below. >You smile happily. > A large, incredibly smelly orc enters from the east. A large, incredibly smelly orc attacks Soi! A large, incredibly smelly orc pounds Soi's left hand extremely hard. Soi misses a large, incredibly smelly orc's body with his pierce. >'not that fast Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves east. Aza leaves east. A horse leaves east. You follow Aza. The Bottom of a Stairwell Exits are: W U The cave becomes constricted here as it turns and continues its journey through the rock layers. A narrow staircase leads up from here at a break-neck angle, while a dark cave opens its mouth to the west. The floor seems to drop steadily to the west, continuing the decent into the darkness. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from the west. Scan enters from the west. A nice pony enters from the west. A nice pony enters from the west. A horse enters from the west. >You say 'not that fast' > Soi leaves up. Aza leaves up. A horse leaves up. You follow Aza. Decent into Darkness Exits are: E D The tunnel comes to a narrow constriction here, culminating in its traformation into a rough set of stairs that leads down into the darkness. The only other option is to travel upwards to the east in the gradually widening cave. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from below. Scan enters from below. A nice pony enters from below. A nice pony enters from below. A horse enters from below. > Soi leaves east. Aza leaves east. A horse leaves east. You follow Aza. A Large Cavern Exits are: S W The cave opens up into a large sized cavern with only two exits leading out. One is to the west and drops steadily into the dark bowels of the earth, while the other leads off to the south and slopes upward only slightly. Oddly enough, the floor of this cavern is scored heavily from the boots of skirmishing troops as the practice their skills in the dark. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from the west. Scan enters from the west. A nice pony enters from the west. A nice pony enters from the west. A horse enters from the west. > Soi leaves south. Aza leaves south. A horse leaves south. You follow Aza. The End of a Ramp Exits are: N U The tunnel slopes here, leading up in a steep ascent and also running off to the north on a fairly even keel. The floor looks dirty despite the obvious signs of heavy traffic through here, and the walls are covered in wet slime and mold with only a few clear patches where some careless moron brushed against it. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from the north. Scan enters from the north. A nice pony enters from the north. A nice pony enters from the north. A horse enters from the north. > Soi leaves up. Aza leaves up. A horse leaves up. You follow Aza. A Huge Cavern Exits are: W D The cavern comes to an end here as the walls bend down quickly to meet the floor. The only obvious exits are back into the main cavern to the west, and a small dark opening which leads down into the darkness. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from below. Scan enters from below. A nice pony enters from below. A nice pony enters from below. A horse enters from below. > Soi leaves west. Aza leaves west. A horse leaves west. You follow Aza. The Middle of the Cavern Exits are: E S W The roof hangs high overhead in this part of the cavern. The area is so large than a small army could probably assemble here with ease. The only problem would be to get them all out quickly, as the cavern tapers off to the east and west. The only other feature of note is a small doorway in the southern wall. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from the east. Scan enters from the east. A nice pony enters from the east. A nice pony enters from the east. A horse enters from the east. > Soi says 'ouch' > Soi leaves west. Aza leaves west. A horse leaves west. You follow Aza. A Huge Cavern Exits are: E S The cave opens up into a massive cavern here. The walls rise up to meet a roof that is almost impossible to see in the darkness. The cavern continues off to the east, gaping like a huge mouth of darkness ready to consume everything that passes into it. In the southern wall a small gate leads off to some hidden chamber. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from the east. Scan enters from the east. A nice pony enters from the east. A nice pony enters from the east. A horse enters from the east. > Soi says 'got deeplied' > Soi leaves south. Aza leaves south. A horse leaves south. You follow Aza. A Small Guard Chamber Exits are: N (U) This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. A dark warg stands here, its eyes glowing like a flame. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from the north. Scan enters from the north. A nice pony enters from the north. A nice pony enters from the north. A horse enters from the north. >sc You have 81/81 hit, 56/56 stamina, 141/143 moves, 21 spirit. OB: 47, DB: 23, PB: 46, Speed: 24, Gold: 10, XP Needed: 3K. > Soi closes the smallgate. >set tac ag You are now employing aggressive tactics. > Soi says 'we wait right here:)' > Scan says 'he rent?' grin >You grin evilly. >who Players ------- [ Vala ] Malek the Faceless Man [G. Maia] Ornendil the Wood Elf [ 7 Hum] Knraith the Human [--- Dwf] Scan the Dwarf [--- Dwf] Sarlent the Dwarf [--- WdE] Aza the Wood Elf [ 9 Dwf] Cogadh the Dwarf [ 5 Hum] Soi the Human [ 7 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (mailing) 10 characters displayed. >'he can't You say 'he can't' >'medium anger You say 'medium anger' > Soi says 'anger' >'won't go away that fast. sc You say 'won't go away that fast.' >You have 81/81 hit, 56/56 stamina, 143/143 moves, 21 spirit. OB: 47, DB: 23, PB: 46, Speed: 24, Gold: 10, XP Needed: 3K. >aff You are affected by: anger (short) > Scan nods solemnly. > Aza says 'nod' >ci You start to concentrate. |/-\|/-\ Ok. The world seems to gain a few edges for you. >cast 'detect hidden' You start to concentrate. -\|/-\ You lost your concentration! Soi says 'they got a huge orc in there:(' >cast 'detect hidden' You start to concentrate. -\| Scan says 'some else get the slab i bash him' /-\ You lost your concentration! >cast 'detect hidden' You start to concentrate. -\|/-\ You lost your concentration! Soi nods solemnly. >cast 'detect hidden' You start to concentrate. -\|/- Soi says 'aza get slab' \ You lost your concentration! >cast 'detect hidden' You start to concentrate. cast 'detect hidden' -\|/-\You lost your concentration! You start to concentrate. -\|/-\ You lost your concentration! >cast 'detect hidden' cast 'detect hidden' Scan looks at Aza. >Soi says 'spam it closed' You start to concentrate. -\|/-\Ok. Your feel your awareness improve. You start to concentrate. -\|/-\ Aza says 'done' You lost your concentration! Soi looks at Aza. >smile You smile happily. >aff You are affected by: detect hidden (long) insight (long) anger (short) l >A Small Guard Chamber Exits are: (N) (U) This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. A dark warg stands here, its eyes glowing like a flame. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. > Scan says 'where u got ruby' >aff You are affected by: detect hidden (long) insight (long) anger (short) > Scan says 'i need some ivorys' > Aza says 'he'll exa d after he opens slab though?' >'found it on corpse last night smile You say 'found it on corpse last night' >You smile happily. > Scan smiles happily. who >Players ------- [ Vala ] Malek the Faceless Man [G. Maia] Ornendil the Wood Elf [ 7 Hum] Knraith the Human [--- Dwf] Scan the Dwarf [--- Dwf] Sarlent the Dwarf [--- WdE] Aza the Wood Elf [ 9 Dwf] Cogadh the Dwarf [ 5 Hum] Soi the Human [ 7 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 10 characters displayed. > The smallgate is opened from the other side. > *an Uruk* enters from the north. A black warg enters from the north. > *an Uruk* leaves north. A black warg leaves north. Soi closes the smallgate. >kill uruk They aren't here. kill uruk > Scan says 'think we can take wara' >They aren't here. kill uruk kill uruk kill uruk > Soi sighs loudly. >kill uruk They aren't here. >They aren't here. >They aren't here. >They aren't here. > Scan says 'shit' >sc You have 81/81 hit, 56/56 stamina, 143/143 moves, 19 spirit. OB: 47, DB: 23, PB: 46, Speed: 24, Gold: 10, XP Needed: 3K. You are getting thirsty. >set tac ag You are now employing aggressive tactics. sc >You have 81/81 hit, 56/56 stamina, 143/143 moves, 19 spirit. OB: 47, DB: 23, PB: 46, Speed: 24, Gold: 10, XP Needed: 3K. You are getting thirsty. >eq Soi says 'he prolly gonna rent soon' You are using: a torch..It glows brightly. a stone ring a sapphire ring a ruby necklace a silk shirt a green cotton hood an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a wooden tower shield a green robe an etched leather girdle a fine shortsword >stat Your fatigue is 0; Your willpower is 28; Your statistics are Str: 16/16, Int: 7/ 7, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 16/16. >nod You nod solemnly. >l A Small Guard Chamber Exits are: (N) (U) This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. A dark warg stands here, its eyes glowing like a flame. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. > Scan nods solemnly. set tac def sc >You are now employing defensive tactics. >You have 81/81 hit, 56/56 stamina, 128/143 moves, 19 spirit. OB: 23, DB: 33, PB: 64, Speed: 24, Gold: 10, XP Needed: 3K. You are getting thirsty. >set tac ag sc You are now employing aggressive tactics. >You have 81/81 hit, 56/56 stamina, 128/143 moves, 19 spirit. OB: 47, DB: 23, PB: 46, Speed: 24, Gold: 10, XP Needed: 3K. You are getting thirsty. >who Players ------- [ 3 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [G. Maia] Ornendil the Wood Elf [ 7 Hum] Knraith the Human [--- Dwf] Scan the Dwarf [--- Dwf] Sarlent the Dwarf [--- WdE] Aza the Wood Elf [ 9 Dwf] Cogadh the Dwarf [ 5 Hum] Soi the Human [ 7 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 11 characters displayed. >'almost had time to engage smile You say 'almost had time to engage' >You smile happily. >who Players ------- [ 3 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [G. Maia] Ornendil the Wood Elf [ 7 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [--- Dwf] Sarlent the Dwarf [--- WdE] Aza the Wood Elf [ 9 Dwf] Cogadh the Dwarf [ 5 Hum] Soi the Human [ 7 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 11 characters displayed. >where Players in your Zone -------------------- Scan - A Small Guard Chamber Aza - A Small Guard Chamber Soi - A Small Guard Chamber Ainaran - A Small Guard Chamber m >+--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | ^ h + | | ^ * | | X | +--------------------------------------------------+ > Scan says 'he going to rent' 'maybe he calling friends >gig You say 'maybe he calling friends' >You giggle. > Yarat chats, 'hi everyone' >chat Hullo Cogadh chats, 'yo!' >You chat, 'Hullo' >sc You have 81/81 hit, 56/56 stamina, 143/143 moves, 19 spirit. OB: 47, DB: 23, PB: 46, Speed: 24, Gold: 10, XP Needed: 3K. You are getting thirsty. >drink water drink water drink water You drink the water. You don't feel thirsty any more. >Your stomach can't contain anymore! >Your stomach can't contain anymore! > Soi opens the slab. > Soi leaves up. Aza leaves up. A horse leaves up. You follow Aza. A Deep Gorge Exits are: E D The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. The slashed corpse of a mountain wolf is lying here. Soi the Human is standing here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from below. Scan enters from below. A nice pony enters from below. A nice pony enters from below. A horse enters from below. > Yarat tells you 'how are things going?'. > Soi closes the slab. > Soi cuts a raw piece of meat from the slashed corpse of a mountain wolf. rep pkilng >You tell Yarat 'pkilng' > A nice pony stops following Scan. Scan mounts a nice pony and starts riding him. > A horse stops following Aza. Aza mounts a horse and starts riding him. > A horse stops following Soi. Soi mounts a horse and starts riding him. > Scan says 'let go kill some stuff' >ride A horse stops following you. You mount a horse and start riding him. R>drink water Soi nods solemnly. R>Your stomach can't contain anymore! R> Yarat tells you 'already?'. R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. A Shallow Gorge Exits are: E W U The mountains divide here, forming a narrow gorge. At this point it is still very shallow, though it requires a good stiff climb to get out to the north. A small trail runs along the bottom, leading east-west. The gorge deepnes significantly to the west and becomes dark and mysterious looking. The slashed corpse of a mountain wolf is lying here. A phantom, a spirit of discontent, moans as it floats here. (shadow) A mountain wolf growls and bares its teeth. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R> A mountain wolf attacks Soi! Soi deflects a mountain wolf's attack. R> Soi barely pierces a mountain wolf's left foreleg. R>rep was pkilling :-) Soi barely pierces a mountain wolf's right hindleg. R>You tell Yarat 'was pkilling :-)' R> Soi snickers softly. R> Soi deflects a mountain wolf's attack. R> Aza assists Soi. Aza attacks a mountain wolf! A mountain wolf dodges Aza's attack. R> A mountain wolf deflects Soi's attack. Scan assists Soi. Scan attacks a mountain wolf! Scan cleaves a mountain wolf's body very hard. R>aa set tac ag A mountain wolf deflects Soi's attack. R>You join the fight! You attack a mountain wolf! You slash a mountain wolf's right hindfoot. R HP:Healthy, Soi:Healthy, a mountain wolf:Hurt>Soi deflects a mountain wolf's attack. You are now employing aggressive tactics. R HP:Healthy, Soi:Healthy, a mountain wolf:Hurt> Aza lightly slashes a mountain wolf's body. A mountain wolf avoids being bashed by Scan who loses his balance and falls! R HP:Healthy, Soi:Healthy, a mountain wolf:Hurt>set men off Soi lightly pierces a mountain wolf's body. R HP:Healthy, Soi:Healthy, a mountain wolf:Hurt>AutoMental mode is now off. ci R HP:Healthy, Soi:Healthy, a mountain wolf:Hurt>You lightly slash a mountain wolf's body. You start to concentrate. |/ Soi barely pierces a mountain wolf's right foreleg. -\ Soi deflects a mountain wolf's attack. | Aza lightly slashes a mountain wolf's body. /- Scan cleaves a mountain wolf's body extremely hard. \ Ok. R HP:Healthy, Soi:Healthy, a mountain wolf:Bloodied> Soi lightly pierces a mountain wolf's right foreleg. R HP:Healthy, Soi:Healthy, a mountain wolf:Bloodied> Aza slashes a mountain wolf's right hindleg hard. A mountain wolf is stunned, but will probably regain consciousness again. R HP:Healthy, a mountain wolf:Dying> You slash a mountain wolf's right foreleg hard. A mountain wolf is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 256 points. get coins all.cor The wolf growls once more before falling limp. R>There doesn't seem to be a coins in the slashed corpse of a mountain wolf. There doesn't seem to be a coins in the slashed corpse of a mountain wolf. R> An uneasy phantom forces its Will against Aza's strength! R> Aza's attack passes clean through an uneasy phantom. set men on R>aa AutoMental mode is now on. R> Aza forces his Will against an uneasy phantom's learning! R>Yarat tells you 'wanna xp?'. You join the fight! You force your Will against an uneasy phantom's intelligence! R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:slightly retarded> An uneasy phantom tries its Will against Aza's mind, but loses control! R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:slightly retarded> Soi says 'only 276:(' R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:slightly retarded> Aza forces his Will against an uneasy phantom's learning! R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:somewhat retarded> You force your Will against an uneasy phantom's learning! R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:seriously retarded> Soi cuts a raw piece of meat from the slashed corpse of a mountain wolf. R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:seriously retarded> An uneasy phantom forces its Will against Aza's strength! Scan says 'ingith me' R HP:Healthy Mind:in top shape, Aza:somewhat weakened, an uneasy phantom:seriously retarded>rep am :-) You tell Yarat 'am :-)' R HP:Healthy Mind:in top shape, Aza:somewhat weakened, an uneasy phantom:seriously retarded> You force your Will against an uneasy phantom's intelligence! R HP:Healthy Mind:in top shape, Aza:somewhat weakened, an uneasy phantom:seriously retarded> An uneasy phantom forces its Will against Aza's will! comf soi R HP:Healthy Mind:in top shape, Aza:somewhat weakened, an uneasy phantom:seriously retarded> Rain lashes down over the mountains, chilling you to the bone. The slashed corpse of a mountain wolf decays into dust. R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:quite retarded>Aza forces his Will against an uneasy phantom's constitution! You comfort him. R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:quite retarded> You force your Will against an uneasy phantom's dexterity! R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:quite retarded> Aza forces his Will against an uneasy phantom's learning! sc R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:seriously retarded> You force your Will against an uneasy phantom's concentration! R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:seriously retarded>You have 81/81 hit, 56/56 stamina, 135/143 moves, 21 spirit. OB: 47, DB: 23, PB: 46, Speed: 24, Gold: 10, XP Needed: 3K. R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:seriously retarded> An uneasy phantom tries its Will against Aza's mind, but he resists! R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:seriously retarded> You force your Will against an uneasy phantom's strength! R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:seriously retarded> An uneasy phantom tries its Will against Aza's mind, but he resists! m R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:seriously retarded> Aza forces his Will against an uneasy phantom's intelligence! R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:seriously retarded> You force your Will against an uneasy phantom's intelligence! R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:seriously retarded>+--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | ^ h + | | ^ X | | H | +--------------------------------------------------+ R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:seriously retarded> An uneasy phantom forces its Will against Aza's will! R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:seriously retarded> Aza forces his Will against an uneasy phantom's strength! R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:seriously retarded> You force your Will against an uneasy phantom's concentration! R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:seriously retarded> Aza forces his Will against an uneasy phantom's concentration! R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:seriously retarded> You force your Will against an uneasy phantom's dexterity! R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:seriously retarded> Aza forces his Will against an uneasy phantom's will! R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:seriously retarded> You force your Will against an uneasy phantom's constitution! Scan assists you! R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:seriously retarded> Aza forces his Will against an uneasy phantom's intelligence! R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:seriously retarded> You force your Will against an uneasy phantom's dexterity! R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:seriously retarded> An uneasy phantom forces its Will against Aza's constitution! R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:seriously retarded> Aza forces his Will against an uneasy phantom's strength! R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:seriously retarded> You force your Will against an uneasy phantom's learning! R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:strongly retarded> Yarat tells you 'oh... ok'. R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:strongly retarded> You force your Will against an uneasy phantom's concentration! R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:strongly retarded> Aza forces his Will against an uneasy phantom's concentration! R HP:Healthy Mind:in top shape, Aza:slightly weakened, an uneasy phantom:strongly retarded> You force your Will against an uneasy phantom's learning! Your spirit increases by 3. You receive your share of experience -- 252 points. get coins all.cor An uneasy phantom vanishes into thin air. R>There doesn't seem to be a coins in the slashed corpse of a mountain wolf. R> Soi says 'you two go on yer own and mental?4 way xp split bad' R> Scan smiles happily. R> Aza nods solemnly. R> Aza stops following Soi. R>rep sorry :-) I'm in a group of 4 You tell Yarat 'sorry :-) I'm in a group of 4' R>sc You have 81/81 hit, 56/56 stamina, 136/143 moves, 28 spirit. OB: 47, DB: 23, PB: 46, Speed: 24, Gold: 10, XP Needed: 3K. R> Aza beckons for you to follow him. R> Scan says 'we find uruk later' R>'I do it for spirit You say 'I do it for spirit' R> Yarat tells you 'yea..'. R>chuckle You chuckle politely. fol aza R> Scan says 'he be back' R>You are already following him. R>nod You nod solemnly. R>'I am You say 'I am' R> Aza waves. R> Soi waves. R> Aza is leaving up, riding on a horse. You follow Aza. Rocky Mountain Exits are: N E W U You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Aza is riding on a horse. wav R> Soi is entering from below, riding on a horse. Scan is entering from below, riding on a nice pony. A nice pony enters from below. A horse enters from below. R>Scan waves. You wave. R> Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. A horse leaves north. R> Aza giggles. R> Aza is leaving west, riding on a horse. You follow Aza. Rocky Mountain Exits are: N E You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Aza is riding on a horse. smile R> Rain lashes down over the mountains, chilling you to the bone. R>You smile happily. R> Aza is leaving north, riding on a horse. You follow Aza. High Point Exits are: N E S The plains here form a hill whose southern and western slopes appear to have been shorn off, leaving behind a sheer cliff about sixty feet from top to bottom. To the east, a small trail leads around the barren plainsr, and then through the swamps to the north. Aza is riding on a horse. R> Aza is leaving north, riding on a horse. You follow Aza. Rocky Outcropping Exits are: S Two huge fingers of granite thrust upward out of the unforgiving soil, towering twenty feet over the surrounding plateau. The edges of the rock are deeply scored with grooves that resemble clawmarks made by some tremendous, impossible beast. Scattered about are large boulders of the same type of rock, also bearing the same type of grooves. Aza is riding on a horse. R>who Players ------- [ 3 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [G. Maia] Ornendil the Tree Shepherd. [ 7 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [--- Dwf] Sarlent the Dwarf [--- WdE] Aza the Wood Elf [ 9 Dwf] Cogadh the Dwarf [ 5 Hum] Soi the Human [ 7 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 11 characters displayed. R> Aza searches for something to below. R> Aza searches for something to below. R> Aza searches for something to below. R> Aza searches for something to below. R>tell ornendil It's pretty fun. You tell Ornendil 'It's pretty fun.' R> Aza opens the scoredrockfinger. R> Soi yells 'come wild bull' R> Aza is leaving south, riding on a horse. You follow Aza. High Point Exits are: N E S The plains here form a hill whose southern and western slopes appear to have been shorn off, leaving behind a sheer cliff about sixty feet from top to bottom. To the east, a small trail leads around the barren plainsr, and then through the swamps to the north. Aza is riding on a horse. R> Aza is leaving east, riding on a horse. You follow Aza. High Hills Exits are: N E S W To the west, the land rises into a large hill, while in the south the hills become mountainous. To the north and east nothing but more plains can be discerned. Frequently boulders are scattered about, like they had been carelessly tossed away by a gigantic child. Besides the wiry grass that covers the hard soil, patches of thorny brush sometimes are seen. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Aza is riding on a horse. R>tell ornendil almost got uruk :-) You tell Ornendil 'almost got uruk :-)' R> Soi yells 'we need help killing' R> Scan smiles happily. Aza now follows Soi. R> Soi yells ':)' R> Scan says 'inight it' R> Ornendil tells you 'chuckle'. nod R>You nod solemnly. R> Aza smiles happily. Soi is leaving north, riding on a horse. Aza is leaving north, riding on a horse. You follow Aza. Desolate Dry Plain Exits are: E S You are in a vast, desolate plain. The short grass and small stones could cover nothing larger than a bug. Far off to the northeast there is a dark line of trees. A line of great hills looms in the distance in a great arc from the southwest. To the south and east there are only the plains. The hacked corpse of a mountain wolf is lying here. A large wild bull snorts and paws at the ground. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. A horse enters from the south. R> Soi attacks a wild bull! Soi pierces a wild bull's body. R> Soi deflects a wild bull's attack. R>ci bull Aza assists Soi. R>You start to concentrate. |/aa -\|set tac ag / Soi barely pierces a wild bull's right hindleg. -\Ok. Scan says 'confuse fast' You join the fight! You cannot fathom a wild bull's mind. R HP:Healthy, Soi:Healthy, a wild bull:in top shape> Soi deflects a wild bull's attack. R HP:Healthy, Soi:Healthy, a wild bull:in top shape>You are now employing aggressive tactics. R HP:Healthy, Soi:Healthy, a wild bull:in top shape> Scan assists Soi. Scan attacks a wild bull! Scan deeply wounds a wild bull's body with his cleave. R HP:Healthy, Soi:Healthy, a wild bull:in top shape> Aza slashes a wild bull's body. A wild bull dodges Soi's attack. R HP:Healthy, Soi:Healthy, a wild bull:in top shape>cc You cannot fathom a wild bull's mind. R HP:Healthy, Soi:Healthy, a wild bull:in top shape>You start to concentrate. -\|/- Soi deflects a wild bull's attack. A wild bull deflects Soi's attack. \|/-\ A wild bull deflects Aza's attack. A wild bull avoids being bashed by Scan who loses his balance and falls! Ok. A wild bull appears to be confused! R HP:Healthy, Soi:Healthy, a wild bull:in top shape> You cannot fathom a wild bull's mind. R HP:Healthy, Soi:Healthy, a wild bull:in top shape> Soi barely pierces a wild bull's left foreleg. R HP:Healthy, Soi:Healthy, a wild bull:in top shape> Soi deflects a wild bull's attack. R HP:Healthy, Soi:Healthy, a wild bull:in top shape>sc You cannot fathom a wild bull's mind. Rain falls heavily on the fields. Saving Ainaran. R HP:Healthy, Soi:Healthy, a wild bull:in top shape>Soi lightly pierces a wild bull's head. You have 81/81 hit, 56/56 stamina, 128/143 moves, 24 spirit. OB: 47, DB: 23, PB: 46, Speed: 24, Gold: 10, XP Needed: 3K. R HP:Healthy, Soi:Healthy, a wild bull:in top shape> Scan cleaves a wild bull's body extremely hard. Aza slashes a wild bull's head. R HP:Healthy, Soi:Healthy, a wild bull:in top shape> You cannot fathom a wild bull's mind. R HP:Healthy, Soi:Healthy, a wild bull:in top shape> Soi waves goodbye to a wild bull. R HP:Healthy, Soi:Healthy, a wild bull:in top shape> Soi deflects a wild bull's attack. R HP:Healthy, Soi:Healthy, a wild bull:in top shape>set tac ag Soi barely pierces a wild bull's head. R HP:Healthy, Soi:Healthy, a wild bull:in top shape>You are now employing aggressive tactics. R HP:Healthy, Soi:Healthy, a wild bull:in top shape> You cannot fathom a wild bull's mind. set men off R HP:Healthy, Soi:Healthy, a wild bull:in top shape> Aza slashes a wild bull's body. Scan smiles happily. R HP:Healthy, Soi:Healthy, a wild bull:in top shape>Soi lightly pierces a wild bull's body. AutoMental mode is now off. R HP:Healthy, Soi:Healthy, a wild bull:Hurt> Scan cleaves a wild bull's body extremely hard. R HP:Healthy, Soi:Healthy, a wild bull:Wounded> Soi deflects a wild bull's attack. R HP:Healthy, Soi:Healthy, a wild bull:Wounded> You slash a wild bull's left foreleg. R HP:Healthy, Soi:Healthy, a wild bull:Wounded> Soi lightly pierces a wild bull's body. R HP:Healthy, Soi:Healthy, a wild bull:Wounded> Aza slashes a wild bull's body. R HP:Healthy, Soi:Healthy, a wild bull:Wounded> You slash a wild bull's right hindleg. R HP:Healthy, Soi:Healthy, a wild bull:Bloodied> Scan cleaves a wild bull's left foreleg extremely hard. A wild bull hits Soi's right leg hard. Soi lightly pierces a wild bull's body. R HP:Healthy, Soi:Bruised, a wild bull:Bloodied> You slash a wild bull's body. Aza slashes a wild bull's head. Soi barely pierces a wild bull's head. R HP:Healthy, Soi:Bruised, a wild bull:Awful> Soi deflects a wild bull's attack. set tac ag R HP:Healthy, Soi:Bruised, a wild bull:Awful> Scan cleaves a wild bull's right hindleg extremely hard. A wild bull is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 884 points. get coins all.cor Saving Ainaran. R>You are now employing aggressive tactics. R> Soi says 'thanx:)' R>There doesn't seem to be a coins in the hacked corpse of a wild bull. There doesn't seem to be a coins in the hacked corpse of a mountain wolf. R> Soi cuts a large slice of beef from the hacked corpse of a wild bull. R>but Scan says 'think we can take war dog?' R>It has already been butchered. R>drink water sc Soi nods solemnly. You drink the water. You don't feel thirsty any more. R>who You have 81/81 hit, 56/56 stamina, 130/143 moves, 27 spirit. OB: 47, DB: 23, PB: 46, Speed: 24, Gold: 10, XP Needed: 2K. R>Aza says 'way better xp :)' Players ------- [ 3 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [G. Maia] Ornendil the Tree Shepherd. [ 7 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [--- Dwf] Sarlent the Dwarf (sleeping) [--- WdE] Aza the Wood Elf [ 9 Dwf] Cogadh the Dwarf [ 5 Hum] Soi the Human [ 7 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 11 characters displayed. R> Scan giggles. R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Barren Plain Exits are: N E S W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R>nod Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Barren Plain Exits are: N W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R>You nod solemnly. R>sc Soi is leaving north, riding on a horse. Aza is leaving north, riding on a horse. You follow Aza. Dry Plain Exits are: N S W The earth is dry and cold here, and very few plants manage to eke out an existence here. Frequent winds gust from the south, chilling the air and hinting of frigid wastes far to the south. To the north and east the land becomes dark and mirky, to the south, the land slopes upward. A horse is here, gazing at you. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. A horse enters from the south. R>Aza says 'i think so' You have 81/81 hit, 56/56 stamina, 130/143 moves, 27 spirit. OB: 47, DB: 23, PB: 46, Speed: 24, Gold: 10, XP Needed: 2K. R> Soi is leaving north, riding on a horse. Aza is leaving north, riding on a horse. You follow Aza. Muddy Forest Exits are: N E S This vast expanse of sticky black mud was probably once a thriving forest similar to the landscape to the north, but apparenty the stream to the east overspilled its banks and deposited all this sediment. Sporadic patches of grass poke their stems up through the muck, hinting that they will soon reclaim this land. A leech is here, oozing towards you. A leech is here, oozing towards you. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. A horse enters from the south. R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Bend in the Old Road Exits are: E S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from east to south, nestled in a small dry area between the scarp and marsh. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Old Dirt Road Through a Swamp Exits are: N W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to west, nestled in a small dry area between the scarp and marsh. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R> Soi is leaving north, riding on a horse. Aza is leaving north, riding on a horse. You follow Aza. Old Road Through the Swamp Exits are: N S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to south, nestled in a small dry area between the scarp and marsh. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. A horse enters from the south. R> Soi says 'where is it?' R> Soi is leaving north, riding on a horse. Aza is leaving north, riding on a horse. You follow Aza. Trail Through the Swamp Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads west and south from here. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. A horse enters from the south. R> Soi is leaving north, riding on a horse. Aza is leaving north, riding on a horse. You follow Aza. A Narrow Ridge Exits are: E S W The hills seem quite barren and desolate here, having only a thin coating of grass and weeds to dull their already dull colour. The string of hills runs off to the east and west, while to the north a steep bluff drops down to another small hill. To the south the hills drop into a murky swamp. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. A horse enters from the south. R> Scan says 'confuse him fast' R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R> Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. A Narrow Ridge Exits are: E S W The hills seem quite barren and desolate here, having only a thin coating of grass and weeds to dull their already dull colour. The string of hills runs off to the east and west, while to the north a steep bluff drops down to another small hill. To the south the hills drop into a murky swamp. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R> Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. A Narrow Pass Exits are: N E S The hills divide slightly here, forming a narrow pass. A small trail runs through here, leading north over the ridge, and south into the swamp. It looks as if at one point this trail may have actually been a road, but only a few paving stone seem to have weathered the raging forces of nature. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R>nod You nod solemnly. who R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. A Narrow Ridge Exits are: E S W The hills seem quite barren and desolate here, having only a thin coating of grass and weeds to dull their already dull colour. The string of hills runs off to the east and west, while to the north a steep bluff drops down to another small hill. To the south the hills drop into a murky swamp. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R>Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. Players ------- [ 3 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [G. Maia] Ornendil the Tree Shepherd. [ 7 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [--- Dwf] Sarlent the Dwarf (sleeping) [--- WdE] Aza the Wood Elf [ 9 Dwf] Cogadh the Dwarf [ 5 Hum] Soi the Human [ 7 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 11 characters displayed. R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. A Narrow Ridge Exits are: E W The hills squeeze together here, forming a very narrow ridge. The only exits are to the east and west, though one could probably take the fast way down to the north and south if they had no desire to live. Off to the south the beginnings of a murky swamp can be seen, though the mists hide everything within their veil of secrecy. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R> Aza says 'there are a few' R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R> Soi is leaving north, riding on a horse. Aza is leaving north, riding on a horse. You follow Aza. Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. A horse enters from the south. R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Barren Hills Exits are: N W The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. A mountain goat is here, eating grass. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R> Soi attacks a mountain goat! Soi lightly pierces a mountain goat's left hindleg. set tac ag R> Soi deflects a mountain goat's attack. R>You are now employing aggressive tactics. R> Aza assists Soi. Aza attacks a mountain goat! Aza lightly slashes a mountain goat's right hindleg. R>aa You join the fight! You attack a mountain goat! You lightly slash a mountain goat's left foreleg. R HP:Healthy, Soi:Scratched, a mountain goat:Bruised>ci Soi lightly pierces a mountain goat's body. R HP:Healthy, Soi:Scratched, a mountain goat:Bruised>You start to concentrate. |/-\ Soi dodges a mountain goat's attack. |/- Aza slashes a mountain goat's body. Soi barely pierces a mountain goat's left foreleg. \ Scan says 'what about mirk wolf' Ok. R HP:Healthy, Soi:Scratched, a mountain goat:Hurt> Soi pierces a mountain goat's right hindleg. Scan assists Soi. Scan attacks a mountain goat! Scan cleaves a mountain goat's head extremely hard. R HP:Healthy, Soi:Scratched, a mountain goat:Bloodied> You slash a mountain goat's left hindleg. R HP:Healthy, Soi:Scratched, a mountain goat:Awful> Soi deflects a mountain goat's attack. R HP:Healthy, Soi:Scratched, a mountain goat:Awful> Aza lightly slashes a mountain goat's left hindleg. R HP:Healthy, Soi:Scratched, a mountain goat:Awful> Rain falls heavily on the hills, forming little streams as it runs away. Aza's torch flickers weakly. Your torch flickers weakly. R HP:Healthy, Soi:Scratched, a mountain goat:Awful> A mountain goat deflects Soi's attack. R HP:Healthy, Soi:Scratched, a mountain goat:Awful>'for the sake of spirit gain Scan giggles. R HP:Healthy, Soi:Scratched, a mountain goat:Awful>You slash a mountain goat's body. A mountain goat is dead! R.I.P. Your spirit increases by 1. You receive your share of experience -- 138 points. get coins all.cor Your blood freezes as you hear a mountain goat's death cry. You say 'for the sake of spirit gain' gig R>There doesn't seem to be a coins in the slashed corpse of a mountain goat. R>You giggle. R> Soi says 'not mirk' R>but You cut a leg of lamb from the slashed corpse of a mountain goat. R>eat leg You eat a leg of lamb. R> Soi is leaving north, riding on a horse. Aza is leaving north, riding on a horse. You follow Aza. Forest Exits are: S Trees grow thickly above you. Mosses and lichens grow on the trunks of hoary oak and ancient pine alike. Small plants and fungi grow in their shade. It is impossible to travel in a straight line, though you try. Only the sounds of the wind in the trees and of the activity of the forest life disturb the quiet. A huge wolf stares at you intently. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. A horse enters from the south. R> Aza says 'that'd be hard' R> Yarat tells you 'where do you get shields from?'. R> Soi attacks a huge wolf! Soi lightly pierces a huge wolf's right foreleg. aa R> A huge wolf hits Soi's right arm. Aza assists Soi. Aza attacks a huge wolf! A huge wolf dodges Aza's attack. R>You join the fight! You attack a huge wolf! You lightly slash a huge wolf's body. R HP:Healthy, Soi:Scratched, a huge wolf:Scratched>cc ci You start to concentrate. - Soi barely pierces a huge wolf's body. \|/- Soi deflects a huge wolf's attack. \| Aza lightly slashes a huge wolf's right foreleg. Scan assists Soi. Scan attacks a huge wolf! Scan cleaves a huge wolf's body extremely hard. /- A huge wolf dodges Soi's attack. \Ok. A huge wolf appears to be confused! You start to concentrate. |/-\|rep i got mine from the dump / Soi lightly pierces a huge wolf's right foreleg. - Soi deflects a huge wolf's attack. \Aza lightly slashes a huge wolf's head. Ok. You tell Yarat 'i got mine from the dump' R HP:Healthy, Soi:Scratched, a huge wolf:Hurt> Scan sends a huge wolf sprawling with a powerful bash. R HP:Healthy, Soi:Scratched, a huge wolf:Hurt>set tac ag Soi lightly pierces a huge wolf's body. R HP:Healthy, Soi:Scratched, a huge wolf:Hurt> You slash a huge wolf's head. R HP:Healthy, Soi:Scratched, a huge wolf:Hurt>You are now employing aggressive tactics. R HP:Healthy, Soi:Scratched, a huge wolf:Hurt> Aza slashes a huge wolf's head. Soi pierces a huge wolf's head. R HP:Healthy, Soi:Scratched, a huge wolf:Hurt> Scan deeply wounds a huge wolf's head with his cleave. R HP:Healthy, Soi:Scratched, a huge wolf:Wounded> You slash a huge wolf's body. R HP:Healthy, Soi:Scratched, a huge wolf:Wounded> Soi lightly pierces a huge wolf's head. R HP:Healthy, Soi:Scratched, a huge wolf:Wounded> A huge wolf has recovered from a bash! R HP:Healthy, Soi:Scratched, a huge wolf:Wounded> Aza slashes a huge wolf's right hindleg. R HP:Healthy, Soi:Scratched, a huge wolf:Bloodied> You lightly slash a huge wolf's head. R HP:Healthy, Soi:Scratched, a huge wolf:Bloodied> Soi lightly pierces a huge wolf's left forefoot. R HP:Healthy, Soi:Scratched, a huge wolf:Bloodied> Scan cleaves a huge wolf's body very hard. A huge wolf is stunned, but will probably regain consciousness again. R HP:Healthy, a huge wolf:Dying> You slash a huge wolf's right foreleg hard. A huge wolf is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 672 points. get coins all.cor Your blood freezes as you hear a huge wolf's death cry. R>There doesn't seem to be a coins in the slashed corpse of a huge wolf. R> Soi says 'i need shadowy/fine long' R>nod You nod solemnly. eq R>Soi cuts a raw piece of meat from the slashed corpse of a huge wolf. You are using: a torch..It glows brightly. a stone ring a sapphire ring a ruby necklace a silk shirt a green cotton hood an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a wooden tower shield a green robe an etched leather girdle a fine shortsword R>but Soi is leaving south, riding on a horse. Aza is leaving south, riding on a horse. You follow Aza. Barren Hills Exits are: N W The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. The slashed corpse of a mountain goat is lying here. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. A horse enters from the north. It has already been butchered. R> Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R>sc Soi is leaving north, riding on a horse. Aza is leaving north, riding on a horse. You follow Aza. Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. A massive Mirkwolf stares at you through blood red eyes. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. A horse enters from the south. R>You have 81/81 hit, 56/56 stamina, 130/143 moves, 24 spirit. OB: 47, DB: 23, PB: 46, Speed: 24, Gold: 10, XP Needed: 1K. R> Aza looks at Soi. Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R> Soi sinks deeply into thought, but seems to be a little lost. R>who Players ------- [ 3 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [G. Maia] Ornendil the Tree Shepherd. [ 7 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [--- Dwf] Sarlent the Dwarf (sleeping) [--- WdE] Aza the Wood Elf [ 9 Dwf] Cogadh the Dwarf [ 5 Hum] Soi the Human [ 7 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 11 characters displayed. R> Scan shakes his head. R> Soi says 'lez try mirk' R>pon You ponder over matters as they appear to you at this moment. R> Scan says 'nah he rip all' R> The thick trees almost block out the sky, though it appears cloudless. Aza's torch flickers weakly. Your torch flickers weakly. R> Soi says 'confuse automatically' R> Soi shrugs. R> Soi says 'ok' R> Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R>nod You nod solemnly. R> Soi is leaving north, riding on a horse. Aza is leaving north, riding on a horse. You follow Aza. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. The badly beaten corpse of *a Dwarf* is lying here. A massive Mirkwolf stares at you through blood red eyes. A friendly little pony is here, looking well-groomed and happy. A massive Mirkwolf stares at you through blood red eyes. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. A horse enters from the south. 'too hard R>You say 'too hard' R> Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. Grassy Forest Exits are: N E Short grasses grow here, and there are many rocks of different sizes, but there are no trees. The ground slopes gently upwards to the south, and beyond you can see dark green treetops on the hills several hundred feet above you. Treeless green plains stretch into the distance beyond the northern view. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R>'even when confused You say 'even when confused' R> Soi says 'owie' R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. The badly beaten corpse of *a Dwarf* is lying here. A massive Mirkwolf stares at you through blood red eyes. A friendly little pony is here, looking well-groomed and happy. A massive Mirkwolf stares at you through blood red eyes. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. A friendly little pony is here, looking well-groomed and happy. A large wild dog watches you carefully. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R> Scan cringes in terror! R> Soi attacks a large wild dog! Soi pierces a large wild dog's body. eyepoke dog R> A large wild dog hits Soi's left leg hard. R> Aza shivers uncomfortably. R>aa You poke a large wild dog in the eye.. R>cc ci But nobody is fighting him! aa R> Soi lightly pierces a large wild dog's left foreleg. Aza assists Soi. Aza attacks a large wild dog! Aza slashes a large wild dog's body. R>Your victim is not here! R> A large wild dog hits Soi's head. Scan assists Soi. Scan attacks a large wild dog! Scan cleaves a large wild dog's body very hard. R>You start to concentrate. |/- A large wild dog dodges Soi's attack. \|/-\ Ok. He has insight already. R>cc ci A large wild dog deflects Aza's attack. You join the fight! You attack a large wild dog! A large wild dog deflects your attack. R HP:Healthy, Soi:Bruised, a large wild dog:Bruised> Soi lightly pierces a large wild dog's head. R HP:Healthy, Soi:Bruised, a large wild dog:Bruised> A large wild dog hits Soi's body. R HP:Healthy, Soi:Hurt, a large wild dog:Bruised> Scan sends a large wild dog sprawling with a powerful bash. R HP:Healthy, Soi:Hurt, a large wild dog:Bruised>You start to concentrate. -\|/- Soi barely pierces a large wild dog's body. \|/ Aza lightly slashes a large wild dog's right forefoot. -\Ok. A large wild dog appears to be confused! You start to concentrate. |/ Scan cleaves a large wild dog's body very hard. A large wild dog dodges Soi's attack. -\|set tac ag /-\ Ok. R HP:Healthy, Soi:Hurt, a large wild dog:Hurt> Aza slashes a large wild dog's body. Soi barely pierces a large wild dog's body. A large wild dog has recovered from a bash! R HP:Healthy, Soi:Hurt, a large wild dog:Hurt>You are now employing aggressive tactics. R HP:Healthy, Soi:Hurt, a large wild dog:Hurt> You lightly slash a large wild dog's body. R HP:Healthy, Soi:Hurt, a large wild dog:Wounded> Scan cleaves a large wild dog's body extremely hard. R HP:Healthy, Soi:Hurt, a large wild dog:Wounded> Soi lightly pierces a large wild dog's head. R HP:Healthy, Soi:Hurt, a large wild dog:Bloodied>R HP:Healthy, Soi:Hurt, a large wild dog:Awful> Scan cleaves a large wild dog's head very hard. A large wild dog is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 584 points. get coins all.cor R>There doesn't seem to be a coins in the hacked corpse of a large wild dog. R> Soi tries to butcher the hacked corpse of a large wild dog but only spoils it. R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R> Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R> Soi is leaving north, riding on a horse. Aza is leaving north, riding on a horse. You follow Aza. Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. A large wild dog watches you carefully. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. A horse enters from the south. R>aa Soi attacks a large wild dog! Soi barely pierces a large wild dog's left forefoot. But nobody is fighting him! R> Soi deflects a large wild dog's attack. R> Aza assists Soi. Aza attacks a large wild dog! Aza slashes a large wild dog's body. R>aa You join the fight! You attack a large wild dog! You lightly slash a large wild dog's left foreleg. R HP:Healthy, Soi:Hurt, a large wild dog:Bruised> Scan assists Soi. Scan attacks a large wild dog! Scan deeply wounds a large wild dog's left foreleg with his cleave. R HP:Healthy, Soi:Hurt, a large wild dog:Hurt> A large wild dog dodges Soi's attack. R HP:Healthy, Soi:Hurt, a large wild dog:Hurt> Soi says 'where wardog?' R HP:Healthy, Soi:Hurt, a large wild dog:Hurt> A large wild dog lightly hits Soi's body. R HP:Healthy, Soi:Hurt, a large wild dog:Hurt>ci A large wild dog dodges Aza's attack. R HP:Healthy, Soi:Hurt, a large wild dog:Hurt>You lightly slash a large wild dog's right hindleg. You start to concentrate. | A large wild dog deflects Soi's attack. /-\|/-\ Scan sends a large wild dog sprawling with a powerful bash. A large wild dog dodges Soi's attack. Ok. R HP:Healthy, Soi:Hurt, a large wild dog:Wounded> A large wild dog deflects Aza's attack. R HP:Healthy, Soi:Hurt, a large wild dog:Wounded>set tac ag Soi barely pierces a large wild dog's body. R HP:Healthy, Soi:Hurt, a large wild dog:Wounded>You are now employing aggressive tactics. R HP:Healthy, Soi:Hurt, a large wild dog:Wounded> Scan cleaves a large wild dog's right foreleg very hard. You lightly slash a large wild dog's left hindleg. R HP:Healthy, Soi:Hurt, a large wild dog:Bloodied> Soi lightly pierces a large wild dog's body. R HP:Healthy, Soi:Hurt, a large wild dog:Bloodied> Aza lightly slashes a large wild dog's left forefoot. R HP:Healthy, Soi:Hurt, a large wild dog:Bloodied> You lightly slash a large wild dog's left foreleg. A large wild dog has recovered from a bash! R HP:Healthy, Soi:Hurt, a large wild dog:Bloodied> Soi deflects a large wild dog's attack. R HP:Healthy, Soi:Hurt, a large wild dog:Bloodied> Soi barely pierces a large wild dog's right foreleg. R HP:Healthy, Soi:Hurt, a large wild dog:Awful> Scan deeply wounds a large wild dog's right forefoot with his cleave. A large wild dog is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 490 points. get coins all.cor R>There doesn't seem to be a coins in the hacked corpse of a large wild dog. R> Above the fields, not a cloud can be seen in the sky. Aza's torch went out. Scan's torch flickers weakly. Your torch went out. Soi's torch flickers weakly. but R> Soi cuts a raw piece of meat from the hacked corpse of a large wild dog. R> Soi is leaving south, riding on a horse. Aza is leaving south, riding on a horse. You follow Aza. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. A horse enters from the north. R>You see no corpse here. R>sc Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. The hacked corpse of a large wild dog is lying here. A friendly little pony is here, looking well-groomed and happy. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R>You have 82/82 hit, 56/56 stamina, 129/143 moves, 20 spirit. OB: 47, DB: 23, PB: 46, Speed: 24, Gold: 10, XP Needed: 462. R> Soi is leaving south, riding on a horse. Aza is leaving south, riding on a horse. You follow Aza. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. A horse enters from the north. R> Scan says 'west i think that they only way i can rember going' R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. A massive Mirkwolf stares at you through blood red eyes. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R> Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R> Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R> Aza says 'e' R> Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. Hillside Forest Exits are: E W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R> Soi giggles. R> Aza says 'eastish' Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R> Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. Old Dirt Road Exits are: E W U This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and east. Forest surrounds the road now. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R> Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. Old Dirt Road Exits are: N E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and east. Forest surrounds the road now. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R> Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. Hillside Forest Exits are: N E W U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. A huge wolf stares at you intently. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R> Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. Hillside Forest Exits are: N E U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. The hacked corpse of a huge wolf is lying here. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Hillside Forest Exits are: N E W U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. A huge wolf stares at you intently. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Old Dirt Road Exits are: N E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and east. Forest surrounds the road now. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Old Dirt Road Exits are: E W U This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and east. Forest surrounds the road now. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Hillside Forest Exits are: E W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. A massive Mirkwolf stares at you through blood red eyes. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R> Soi is leaving south, riding on a horse. Aza is leaving south, riding on a horse. You follow Aza. Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. A horse enters from the north. R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Barren Hills Exits are: N W The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. The slashed corpse of a mountain goat is lying here. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R>'want curing soi? Soi is leaving north, riding on a horse. Aza is leaving north, riding on a horse. You follow Aza. Forest Exits are: S Trees grow thickly above you. Mosses and lichens grow on the trunks of hoary oak and ancient pine alike. Small plants and fungi grow in their shade. It is impossible to travel in a straight line, though you try. Only the sounds of the wind in the trees and of the activity of the forest life disturb the quiet. The slashed corpse of a huge wolf is lying here. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. A horse enters from the south. You say 'want curing soi?' R> Soi is leaving south, riding on a horse. Aza is leaving south, riding on a horse. You follow Aza. diag soi Barren Hills Exits are: N W The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. The slashed corpse of a mountain goat is lying here. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. A horse enters from the north. R> Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R>Soi has some bruises. Soi is in top shape. R> Soi shakes his head. R> Soi is leaving south, riding on a horse. Aza is leaving south, riding on a horse. You follow Aza. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. A horse enters from the north. R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Bleak Hills Exits are: S W The terrain here is anything but friendly. Small patches of thorns and thistles grasp at anything that comes remotely close, while loose patches of stones and soil make the footing treacherous. The hills drop off to the south, leading down into a dark forest, while in every other direction they undulate off into the distance. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R> Soi is leaving south, riding on a horse. Aza is leaving south, riding on a horse. You follow Aza. A Morbid Scene Exits are: N Tall trees grow here, their branches blotting out the sky above and casting the ground into darkness. However, the darkness is not enough to hide what happened here even if it did not smell so bad. Clearly something died here, and not a pleasant death for sure. A dark wolf crouches in the shadows, preparing to attack. A dark wolf crouches in the shadows, preparing to attack. A horse is here, gazing at you. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. A horse enters from the north. R> Scan says 'let go back uruk he come out now' R> Soi is leaving north, riding on a horse. Aza is leaving north, riding on a horse. You follow Aza. Bleak Hills Exits are: S W The terrain here is anything but friendly. Small patches of thorns and thistles grasp at anything that comes remotely close, while loose patches of stones and soil make the footing treacherous. The hills drop off to the south, leading down into a dark forest, while in every other direction they undulate off into the distance. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. A horse enters from the south. R>m +--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | ^ h + | | ^ X | | H | +--------------------------------------------------+ R> Soi says 'wolves' R>l Soi says 'confuse' R>Bleak Hills Exits are: S W The terrain here is anything but friendly. Small patches of thorns and thistles grasp at anything that comes remotely close, while loose patches of stones and soil make the footing treacherous. The hills drop off to the south, leading down into a dark forest, while in every other direction they undulate off into the distance. Soi is riding on a horse. Aza is riding on a horse. You are riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. R>nod You nod solemnly. R> Soi is leaving south, riding on a horse. Aza is leaving south, riding on a horse. You follow Aza. A Morbid Scene Exits are: N Tall trees grow here, their branches blotting out the sky above and casting the ground into darkness. However, the darkness is not enough to hide what happened here even if it did not smell so bad. Clearly something died here, and not a pleasant death for sure. A dark wolf crouches in the shadows, preparing to attack. A dark wolf crouches in the shadows, preparing to attack. A horse is here, gazing at you. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. A horse enters from the north. R> Soi attacks a dark, vicious wolf! A dark, vicious wolf deflects Soi's attack. R> Soi deflects a dark, vicious wolf's attack. R> Scan assists Soi. Scan attacks a dark, vicious wolf! Scan cleaves a dark, vicious wolf's left hindleg hard. R>aa Through the trees a cloudless sky can be seen. Scan's torch flickers weakly. Soi's torch flickers weakly. Saving Ainaran. R>But nobody is fighting him! R> Aza assists Soi. Aza attacks a dark, vicious wolf! A dark, vicious wolf deflects Aza's attack. R>aa aa Soi lightly pierces a dark, vicious wolf's left hindleg. R>Soi deflects a dark, vicious wolf's attack. You join the fight! You attack a dark, vicious wolf! A dark, vicious wolf dodges your attack. cc R HP:Healthy, Soi:Bruised, a dark, vicious wolf:Scratched>You're already fighting! How can you assist someone else? R HP:Healthy, Soi:Bruised, a dark, vicious wolf:Scratched>You start to concentrate. ci -\ A dark, vicious wolf dodges Soi's attack. | A dark, vicious wolf attacks Soi! A dark, vicious wolf hits Soi's left arm. /-\|/ A dark, vicious wolf dodges Aza's attack. - A dark, vicious wolf hits Soi's right hand hard. \ Soi barely pierces a dark, vicious wolf's head. You lost your concentration! You start to concentrate. |/ Scan sends a dark, vicious wolf sprawling with a powerful bash. -\ A dark, vicious wolf deflects Scan's attack. | A dark, vicious wolf hits Soi's right leg. /cc - A dark, vicious wolf dodges Soi's attack. \ Ok. R HP:Healthy, Soi:Wounded, a dark, vicious wolf:Scratched>A dark, vicious wolf deflects Aza's attack. You start to concentrate. -\|/- A dark, vicious wolf deflects Soi's attack. \| Soi deflects a dark, vicious wolf's attack. /- Scan cleaves a dark, vicious wolf's head hard. \ A dark, vicious wolf has recovered from a bash! Ok. A dark, vicious wolf appears to be confused! R HP:Healthy, Soi:Wounded, a dark, vicious wolf:Bruised> Aza slashes a dark, vicious wolf's right foreleg. Soi barely pierces a dark, vicious wolf's body. Scan panics, and attempts to flee! Scan flees head over heals! Scan is leaving north, riding on a nice pony. A nice pony leaves north. R HP:Healthy, Soi:Wounded, a dark, vicious wolf:Bruised> Soi deflects a dark, vicious wolf's attack. R HP:Healthy, Soi:Hurt, a dark, vicious wolf:Bruised> A dark, vicious wolf hits Soi's right arm. You lightly slash a dark, vicious wolf's head. R HP:Healthy, Soi:Wounded, a dark, vicious wolf:Bruised>set tac def A dark, vicious wolf dodges Soi's attack. R HP:Healthy, Soi:Wounded, a dark, vicious wolf:Bruised>You are now employing defensive tactics. R HP:Healthy, Soi:Wounded, a dark, vicious wolf:Bruised> Aza stops fighting a dark, vicious wolf. R HP:Healthy, Soi:Wounded, a dark, vicious wolf:Bruised>set tac ag You lightly slash a dark, vicious wolf's right hindleg. R HP:Healthy, Soi:Wounded, a dark, vicious wolf:Bruised>Soi deflects a dark, vicious wolf's attack. Soi lightly pierces a dark, vicious wolf's left foreleg. You are now employing aggressive tactics. R HP:Healthy, Soi:Wounded, a dark, vicious wolf:Bruised> A dark, vicious wolf hits Soi's body hard. Soi panics, and attempts to flee! R HP:Healthy, Soi:Bloodied, a dark, vicious wolf:Bruised> Soi panics, and attempts to flee! Soi flees head over heals! Soi is leaving north, riding on a horse. A horse leaves north. set tac def R HP:Healthy, a dark, vicious wolf:Bruised> You slash a dark, vicious wolf's body. Scan yells 'flee' R HP:Healthy, a dark, vicious wolf:Bruised> Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. R HP:Healthy, a dark, vicious wolf:Bruised>You are now employing defensive tactics. R HP:Healthy, a dark, vicious wolf:Bruised> You deflect a dark, vicious wolf's attack. R HP:Healthy, a dark, vicious wolf:Bruised>f PANIC! You couldn't escape! R HP:Healthy, a dark, vicious wolf:Bruised> A dark, vicious wolf deflects your attack. Aza is leaving north, riding on a horse. R HP:Healthy, a dark, vicious wolf:Bruised>f A dark, vicious wolf hits your right arm. PANIC! You couldn't escape! R HP:Scratched, a dark, vicious wolf:Bruised>f A dark, vicious wolf deflects your attack. R HP:Scratched, a dark, vicious wolf:Bruised>You flee head over heels. Bleak Hills Exits are: S W The terrain here is anything but friendly. Small patches of thorns and thistles grasp at anything that comes remotely close, while loose patches of stones and soil make the footing treacherous. The hills drop off to the south, leading down into a dark forest, while in every other direction they undulate off into the distance. Soi is riding on a horse. A horse is here, gazing at you. Aza is riding on a horse. R HP:Scratched>sigh Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. R HP:Scratched>You sigh. R HP:Scratched>sc You have 75/82 hit, 56/56 stamina, 129/143 moves, 15 spirit. OB: 23, DB: 33, PB: 64, Speed: 24, Gold: 10, XP Needed: 446. drink water R HP:Scratched>drink water You drink the water. You don't feel thirsty any more. R HP:Scratched>Your stomach can't contain anymore! R HP:Scratched> Soi says 'curing now:P' R HP:Scratched>nod You nod solemnly. R HP:Scratched>cast curing soi sc Aza joins the group of Soi. You start to concentrate. \|/-\|/-\Ok. You have 76/82 hit, 56/56 stamina, 133/143 moves, 14 spirit. OB: 23, DB: 33, PB: 64, Speed: 24, Gold: 10, XP Needed: 446. R HP:Scratched> You join the group of Soi. R HP:Scratched> Soi sits down and rests. aff R HP:Scratched>Scan says 'they tough' The moon lights your surroundings. You are affected by: anger (short) detect hidden (long) insight (long) R HP:Scratched>gro Your group consists of: HP: Bloodied, S:Full, MV:Energetic -- Soi (Head of group) HP:Scratched, S:Full, MV:Energetic -- Ainaran HP: Healthy, S:Full, MV:Energetic -- Aza HP: Healthy, S:Full, MV:Energetic -- Scan R HP:Scratched> Soi nods solemnly. R HP:Scratched>who Scan sits down and rests. Players ------- [ 3 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [G. Maia] Ornendil the Tree Shepherd. [ 7 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [--- Dwf] Sarlent the Dwarf [--- WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 5 Hum] Soi the Human [ 7 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 11 characters displayed. R HP:Scratched>'never seen em You say 'never seen em' grin R HP:Scratched>You grin evilly. R HP:Scratched> Scan stops resting, and clambers on his feet. R HP:Scratched>'I like em You say 'I like em' R HP:Scratched> Soi says '2 of em, if only 1 we could take' R HP:Scratched> No clouds can be seen in the sky. Scan's torch went out. Soi's torch went out. R HP:Scratched>sc You have 81/82 hit, 56/56 stamina, 143/143 moves, 14 spirit. OB: 23, DB: 33, PB: 64, Speed: 24, Gold: 10, XP Needed: 446. R HP:Scratched> Aza gets a soldier ration from a backpack. R HP:Scratched> Aza gets a soldier ration from a backpack. R HP:Scratched> Aza eats a soldier ration. R HP:Scratched> Aza eats a soldier ration. R HP:Scratched> Soi drops a raw piece of meat. R>'XP Needed: 446. You say 'XP Needed: 446.' R> Soi gets a torch from a backpack. R>hop Soi lights a torch and holds it. R>Are you a little bunny? R>who Players ------- [ 3 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [G. Maia] Ornendil the Tree Shepherd. [ 7 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [--- Dwf] Sarlent the Dwarf [--- WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 5 Hum] Soi the Human [ 7 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 11 characters displayed. R>set tac ag sc You are now employing aggressive tactics. R>You have 82/82 hit, 56/56 stamina, 143/143 moves, 14 spirit. OB: 47, DB: 23, PB: 46, Speed: 24, Gold: 10, XP Needed: 446. R> Soi gets a raw piece of meat. R> Soi puts a raw piece of meat in a backpack. Soi puts a raw piece of meat in a backpack. Soi puts a raw piece of meat in a backpack. Soi puts a raw piece of meat in a backpack. Soi puts a raw piece of meat in a backpack. R> Aza says 'XP Needed: 363.' R>exam pack When you look inside, you see: backpack (carried) : a dirk a battered metal lamp an old, rusted iron key a water skin a raw piece of meat a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a torch a torch a torch a torch a torch a torch a raw piece of meat smile R>You smile happily. R> Soi giggles. R>get meat pack get meat pack You get a raw piece of meat from a backpack. eat meat eat meat R>You get a raw piece of meat from a backpack. R>eat meat You eat a raw piece of meat. R>You eat a raw piece of meat. You are full. R>You don't seem to have any. R>l Soi stops resting, and clambers on his feet. R>Bleak Hills Exits are: S W The terrain here is anything but friendly. Small patches of thorns and thistles grasp at anything that comes remotely close, while loose patches of stones and soil make the footing treacherous. The hills drop off to the south, leading down into a dark forest, while in every other direction they undulate off into the distance. Soi is riding on a horse. A horse is here, gazing at you. Aza is riding on a horse. You are riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>sst Unrecognized command. st R>sc You are already standing. R>You have 82/82 hit, 56/56 stamina, 143/143 moves, 14 spirit. OB: 47, DB: 23, PB: 46, Speed: 24, Gold: 10, XP Needed: 446. R> Soi says 'lez search for wardog' R> Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the easset tac ag t, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R>You are now employing aggressive tactics. R> Soi is leaving south, riding on a horse. Aza is leaving south, riding on a horse. You follow Aza. Murky Waters Exits are: N S W The land drops here, delving below a shallow layer of putrid water. Small patches of reeds eek out a living off the weak light that the foggy layer overhead allows through, though the scum on the water appears to thrive in it. The fog itself swirls around on an unfelt breeze, looking eerily like it has a life of its own. A writhing mass of swamp bugs is buzzing through the air here. A writhing mass of swamp bugs is buzzing through the air here. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. A horse enters from the north. R>diag soi Soi attacks a swarm of bugs! A swarm of bugs dodges Soi's attack. Soi is somewhat hurt. Soi is in top shape. R> Soi deflects a swarm of bugs's attack. R>as Soi barely pierces a swarm of bugs. Aza assists Soi. Aza attacks a swarm of bugs! Aza slashes a swarm of bugs. Who do you want to ask something.. and what?? R>aa Soi deflects a swarm of bugs's attack. R>You join the fight! You attack a swarm of bugs! You slash a swarm of bugs. R HP:Healthy, Soi:Hurt, a swarm of bugs:Bruised> Soi lightly pierces a swarm of bugs. R HP:Healthy, Soi:Hurt, a swarm of bugs:Hurt> Aza slashes a swarm of bugs. R HP:Healthy, Soi:Hurt, a swarm of bugs:Hurt> Soi lightly pierces a swarm of bugs. R HP:Healthy, Soi:Hurt, a swarm of bugs:Hurt>alias as assist soi You slash a swarm of bugs. R HP:Healthy, Soi:Hurt, a swarm of bugs:Wounded>Soi deflects a swarm of bugs's attack. You added the alias 'as'. R HP:Healthy, Soi:Hurt, a swarm of bugs:Wounded> Soi barely pierces a swarm of bugs. R HP:Healthy, Soi:Hurt, a swarm of bugs:Wounded> Aza lightly slashes a swarm of bugs. R HP:Healthy, Soi:Hurt, a swarm of bugs:Wounded> You slash a swarm of bugs. R HP:Healthy, Soi:Hurt, a swarm of bugs:Bloodied> Soi lightly pierces a swarm of bugs. R HP:Healthy, Soi:Hurt, a swarm of bugs:Bloodied> Soi deflects a swarm of bugs's attack. R HP:Healthy, Soi:Hurt, a swarm of bugs:Bloodied> You lightly slash a swarm of bugs. R HP:Healthy, Soi:Hurt, a swarm of bugs:Awful> Aza slashes a swarm of bugs hard. A swarm of bugs is dead! R.I.P. You receive your share of experience -- 146 points. get coins all.cor Your blood freezes as you hear a swarm of bugs's death cry. R>There doesn't seem to be a coins in the slashed corpse of a swarm of bugs. R> Soi is leaving south, riding on a horse. Aza is leaving south, riding on a horse. You follow Aza. Cattails Exits are: N E W The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. A horse enters from the north. R> A slight mist rises from the damp land into the cloudless sky. R>sc You have 82/82 hit, 56/56 stamina, 143/143 moves, 14 spirit. OB: 47, DB: 23, PB: 46, Speed: 24, Gold: 10, XP Needed: 276. R> Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. A large black snake is coiled up here, gazing at you intently. A large black snake is coiled up here, gazing at you intently. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Cattails Exits are: N E W The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R>who Players ------- [ 3 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [G. Maia] Ornendil the Tree Shepherd. [ 7 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [--- Dwf] Sarlent the Dwarf [--- WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 5 Hum] Soi the Human [ 7 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 11 characters displayed. R> Soi sits down and rests. R>exam e Aza says 'e' R>To the east you see: Muddy Forest Exits are: S W This vast expanse of sticky black mud was probably once a thriving forest similar to the landscape to the north, but apparenty the stream to the east overspilled its banks and deposited all this sediment. Sporadic patches of grass poke their stems up through the muck, hinting that they will soon reclaim this land. R>exam w To the west you see: Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. A large black snake is coiled up here, gazing at you intently. A large black snake is coiled up here, gazing at you intently. R> Soi stops resting, and clambers on his feet. R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Muddy Forest Exits are: S W This vast expanse of sticky black mud was probably once a thriving forest similar to the landscape to the north, but apparenty the stream to the east overspilled its banks and deposited all this sediment. Sporadic patches of grass poke their stems up through the muck, hinting that they will soon reclaim this land. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R> Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. Cattails Exits are: N E W The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R>sc Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Muddy Forest Exits are: S W This vast expanse of sticky black mud was probably once a thriving forest similar to the landscape to the north, but apparenty the stream to the east overspilled its banks and deposited all this sediment. Sporadic patches of grass poke their stems up through the muck, hinting that they will soon reclaim this land. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R>You have 82/82 hit, 56/56 stamina, 142/143 moves, 14 spirit. OB: 47, DB: 23, PB: 46, Speed: 24, Gold: 10, XP Needed: 276. R> Soi is leaving south, riding on a horse. Aza is leaving south, riding on a horse. You follow Aza. Dense Forest Exits are: N W You find yourself deep in a dense and dark forest. The trees are growing very near to each other and the places between them are covered by brushwood. The whole vegetation makes it very hard to move on deeper into the forest. Only sometimes a single sunbeam reaches the ground so it is quite dusky. To the north the forest turns swampy. West looks even darker. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. A horse enters from the north. R> Soi is leaving north, riding on a horse. Aza is leaving north, riding on a horse. You follow Aza. Muddy Forest Exits are: S W This vast expanse of sticky black mud was probably once a thriving forest similar to the landscape to the north, but apparenty the stream to the east overspilled its banks and deposited all this sediment. Sporadic patches of grass poke their stems up through the muck, hinting that they will soon reclaim this land. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. A horse enters from the south. R> Soi is leaving south, riding on a horse. Aza is leaving south, riding on a horse. You follow Aza. Dense Forest Exits are: N W You find yourself deep in a dense and dark forest. The trees are growing very near to each other and the places between them are covered by brushwood. The whole vegetation makes it very hard to move on deeper into the forest. Only sometimes a single sunbeam reaches the ground so it is quite dusky. To the north the forest turns swampy. West looks even darker. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. A horse enters from the north. R> Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. Cattails Exits are: E S The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. A leech is here, oozing towards you. A leech is here, oozing towards you. A leech is here, oozing towards you. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Dense Forest Exits are: N W You find yourself deep in a dense and dark forest. The trees are growing very near to each other and the places between them are covered by brushwood. The whole vegetation makes it very hard to move on deeper into the forest. Only sometimes a single sunbeam reaches the ground so it is quite dusky. To the north the forest turns swampy. West looks even darker. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R> Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. Cattails Exits are: E S The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. A leech is here, oozing towards you. A leech is here, oozing towards you. A leech is here, oozing towards you. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R> A leech attacks Soi! Soi dodges a leech's attack. Soi lightly pierces a leech. R>as Soi lightly pierces a leech. Aza assists Soi. Aza attacks a leech! Aza slashes a leech. R>You join the fight! You attack a leech! You slash a leech. A leech is dead! R.I.P. You receive your share of experience -- 10 points. get coins all.cor R>set tac ag Soi snickers softly. There doesn't seem to be a coins in the slashed corpse of a leech. as R>You are now employing aggressive tactics. R>But nobody is fighting him! R>as Soi is leaving south, riding on a horse. Aza is leaving south, riding on a horse. You follow Aza. Medium Woods Exits are: N E S The number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it gets much darker. To the south west, huge hills lie. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. A horse enters from the north. But nobody is fighting him! R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Barren Rocky Plain Exits are: S W The exposed rock that frequently emerges from the hard earth looks as if some gigantic claw had raked it in the distant past, as the granite has been furrowed in a consistently north-south fashion. The plains slope upward to the southwest to form a broad plateau, and somewhere to the northwest lie the marshes. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R> Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. Medium Woods Exits are: N E S The number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it gets much darker. To the south west, huge hills lie. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R> Soi is leaving south, riding on a horse. Aza is leaving south, riding on a horse. You follow Aza. Mouth of a Gully Exits are: N A large gully cuts into the face of the scarp,leading sharply upward to the north. The trail passes between the gully's mouth and the marsh to the south. The gully itself is heavily vegetated with dense scrub, but it is possible to take advantage of it and climb to the plateau above. A large black bird stands gloomily here, croaking in its sleep. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. A horse enters from the north. R> Soi is leaving north, riding on a horse. Aza is leaving north, riding on a horse. You follow Aza. Medium Woods Exits are: N E S The number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it gets much darker. To the south west, huge hills lie. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. A horse enters from the south. R> Soi is leaving north, riding on a horse. Aza is leaving north, riding on a horse. You follow Aza. Cattails Exits are: E S The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. The slashed corpse of a leech is lying here. A leech is here, oozing towards you. A leech is here, oozing towards you. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. A horse enters from the south. R>as But nobody is fighting him! R>as But nobody is fighting him! as R>Soi says 'lez kill snakes' But nobody is fighting him! R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Dense Forest Exits are: N W You find yourself deep in a dense and dark forest. The trees are growing very near to each other and the places between them are covered by brushwood. The whole vegetation makes it very hard to move on deeper into the forest. Only sometimes a single sunbeam reaches the ground so it is quite dusky. To the north the forest turns swampy. West looks even darker. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R> Soi is leaving north, riding on a horse. Aza is leaving north, riding on a horse. You follow Aza. Muddy Forest Exits are: S W This vast expanse of sticky black mud was probably once a thriving forest similar to the landscape to the north, but apparenty the stream to the east overspilled its banks and deposited all this sediment. Sporadic patches of grass poke their stems up through the muck, hinting that they will soon reclaim this land. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. A horse enters from the south. R>as Scan says 'where we going?' Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. Cattails Exits are: N E W The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. But nobody is fighting him! R>as But nobody is fighting him! R>'coiled? smile You say 'coiled?' R>You smile happily. R> Soi eats a leg of lamb. R> Soi eats a leg of lamb. R>sc You have 82/82 hit, 56/56 stamina, 143/143 moves, 14 spirit. OB: 47, DB: 23, PB: 46, Speed: 24, Gold: 10, XP Needed: 264. R> As the sun sets the marshy area becomes alive with night-time sound. A slight mist rises from the damp land into the cloudless sky. R> Soi eats a leg of lamb. R>eq You are using: a stone ring a sapphire ring a ruby necklace a silk shirt a green cotton hood an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a wooden tower shield a green robe an etched leather girdle a fine shortsword R>m +--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | ^ h + | | ^ X | | H | +--------------------------------------------------+ R>l Cattails Exits are: N E W The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. Soi is riding on a horse. Aza is riding on a horse. You are riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. R> Soi sits down and rests. R> Soi drinks water from a water skin. R> Soi drinks water from a water skin. R>whois valian Valian . R>whois trace Soi stops resting, and clambers on his feet. R>Trace is a level 3 Hobbit. R>sc You have 82/82 hit, 56/56 stamina, 143/143 moves, 14 spirit. OB: 47, DB: 23, PB: 46, Speed: 24, Gold: 10, XP Needed: 264. R> Soi says 'rdy?' R>set tac ag nod You are now employing aggressive tactics. R>You nod solemnly. R> Aza nods solemnly. R> Scan nods solemnly. R> Soi is leaving west, riding on a horse. You follow Aza. Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. A large black snake is coiled up here, gazing at you intently. A large black snake is coiled up here, gazing at you intently. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R> Soi attacks a coiled black snake! Soi lightly pierces a coiled black snake. R> A coiled black snake hits Soi's left leg hard. R>as Aza assists Soi. Aza attacks a coiled black snake! A coiled black snake deflects Aza's attack. R>cc You join the fight! You attack a coiled black snake! A coiled black snake deflects your attack. R HP:Healthy, Soi:Hurt, a coiled black snake:Scratched>A coiled black snake deflects Soi's attack. You start to concentrate. ci -\| A coiled black snake hits Soi's left foot hard. / Scan assists Soi. Scan attacks a coiled black snake! Scan cleaves a coiled black snake very hard. -\|/- A coiled black snake dodges Soi's attack. \Aza slashes a coiled black snake. Ok. A coiled black snake appears to be confused! You start to concentrate. |/-\ A coiled black snake hits Soi's body. |/ Soi lightly pierces a coiled black snake. -\ Scan sends a coiled black snake sprawling with a powerful bash. Ok. R HP:Healthy, Soi:Wounded, a coiled black snake:Bruised> A coiled black snake deflects Aza's attack. R HP:Healthy, Soi:Wounded, a coiled black snake:Bruised> Soi barely pierces a coiled black snake. R HP:Healthy, Soi:Wounded, a coiled black snake:Bruised> You slash a coiled black snake. R HP:Healthy, Soi:Wounded, a coiled black snake:Bruised> Scan cleaves a coiled black snake extremely hard. Soi lightly pierces a coiled black snake. R HP:Healthy, Soi:Wounded, a coiled black snake:Hurt> Aza slashes a coiled black snake. A slight mist rises from the damp land into the cloudless sky. Saving Ainaran. l R HP:Healthy, Soi:Wounded, a coiled black snake:Hurt> A coiled black snake has recovered from a bash! R HP:Healthy, Soi:Wounded, a coiled black snake:Hurt> You lightly slash a coiled black snake. R HP:Healthy, Soi:Wounded, a coiled black snake:Hurt>Soi lightly pierces a coiled black snake. Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. A coiled black snake is here, fighting Soi. A large black snake is coiled up here, gazing at you intently. Soi is here, fighting a coiled black snake, riding on a horse. Aza is here, fighting a coiled black snake, riding on a horse. You are here, fighting a coiled black snake, riding on a horse. Scan is here, fighting a coiled black snake, riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. R HP:Healthy, Soi:Wounded, a coiled black snake:Hurt> A coiled black snake hits Soi's left leg hard. Soi panics, and attempts to flee! Soi flees head over heals! Soi is leaving north, riding on a horse. R HP:Healthy, Someone:Healthy, Someone:Hurt> Someone cleaves someone very hard. R HP:Healthy, Someone:Healthy, Someone:Hurt> You lightly slash someone. Someone slashes someone. R HP:Healthy, Someone:Healthy, Someone:Wounded> Someone hits someone's left leg hard. R HP:Healthy, Someone:Bruised, Someone:Wounded>get tor pack You lightly slash someone. R HP:Healthy, Someone:Bruised, Someone:Wounded> Someone cleaves someone very hard. Someone slashes someone. R HP:Healthy, Someone:Bruised, Someone:Wounded>You get something from something. R HP:Healthy, Someone:Bruised, Someone:Wounded>hol tor Someone flees head over heals! l R HP:Healthy, a coiled black snake:Wounded> Soi is entering from the north, riding on a horse. A horse enters from the north. R HP:Healthy, a coiled black snake:Wounded>A coiled black snake hits your body. You light a torch and hold it. R HP:Bruised, a coiled black snake:Wounded>A coiled black snake deflects your attack. Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. A coiled black snake is here, fighting YOU! A large black snake is coiled up here, gazing at you intently. Aza is here, fighting a coiled black snake, riding on a horse. You are here, fighting a coiled black snake, riding on a horse. Soi is riding on a horse. A horse is here, gazing at you. R HP:Bruised, a coiled black snake:Wounded>set tac def You are now employing defensive tactics. R HP:Bruised, a coiled black snake:Wounded> A coiled black snake deflects Aza's attack. R HP:Bruised, a coiled black snake:Wounded> Soi attacks a coiled black snake! A coiled black snake deflects Soi's attack. R HP:Bruised, a coiled black snake:Wounded>f You slash a coiled black snake. R HP:Bruised, a coiled black snake:Bloodied> You deflect a coiled black snake's attack. R HP:Bruised, a coiled black snake:Bloodied>You flee head over heels. Swampy Forest Exits are: E S The dense reeds and rushes frequently hide pools of ominous-looking black water. Insects are the masters here - they fill the air in great buzzing clouds, eager for a meal. From time to time a splash of water can be heard, indicating that other, larger forms of life are around. A writhing mass of swamp bugs is buzzing through the air here. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R HP:Bruised> Soi is entering from the east, riding on a horse. A horse enters from the east. gt they bloodied R HP:Bruised>You group-say 'they bloodied' R HP:Bruised> Scan drinks water from a water skin. R HP:Scratched> Scan drinks water from a water skin. Aza group-says 'assist' R HP:Scratched> Scan drinks water from a water skin. R HP:Scratched> Soi nods solemnly. R HP:Scratched>l Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. A horse leaves east. exam s R HP:Scratched>Swampy Forest Exits are: E S The dense reeds and rushes frequently hide pools of ominous-looking black water. Insects are the masters here - they fill the air in great buzzing clouds, eager for a meal. From time to time a splash of water can be heard, indicating that other, larger forms of life are around. A writhing mass of swamp bugs is buzzing through the air here. You are riding on a horse. R HP:Scratched>To the south you see: It is pitch black... R HP:Scratched>e Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. A coiled black snake is here, fighting Aza. A coiled black snake is here, fighting Aza. Aza is here, fighting a coiled black snake, riding on a horse. Soi is here, fighting a coiled black snake, riding on a horse. A horse is here, gazing at you. R HP:Scratched>aa A coiled black snake hits Aza's body. R HP:Scratched>You join the fight! You attack a coiled black snake! A coiled black snake dodges your attack. R HP:Scratched, Aza:Hurt, a coiled black snake:Bloodied> A coiled black snake hits Aza's body. R HP:Scratched, Aza:Hurt, a coiled black snake:Bloodied> A coiled black snake deflects Soi's attack. R HP:Scratched, Aza:Hurt, a coiled black snake:Bloodied>set tac ag A coiled black snake dodges Aza's attack. R HP:Scratched, Aza:Hurt, a coiled black snake:Bloodied>You are now employing aggressive tactics. R HP:Scratched, Aza:Hurt, a coiled black snake:Bloodied> A coiled black snake dodges Soi's attack. R HP:Scratched, Aza:Hurt, a coiled black snake:Bloodied> Aza deflects a coiled black snake's attack. R HP:Scratched, Aza:Hurt, a coiled black snake:Bloodied> A coiled black snake deflects your attack. R HP:Scratched, Aza:Hurt, a coiled black snake:Bloodied> A coiled black snake hits Aza's head hard. R HP:Scratched, Aza:Wounded, a coiled black snake:Bloodied> A coiled black snake deflects Soi's attack. R HP:Scratched, Aza:Wounded, a coiled black snake:Bloodied> A coiled black snake dodges Aza's attack. R HP:Scratched, Aza:Wounded, a coiled black snake:Bloodied> A coiled black snake dodges your attack. R HP:Scratched, Aza:Wounded, a coiled black snake:Bloodied> A coiled black snake hits Aza's right arm very hard. Aza panics, and attempts to flee! Aza flees head over heals! Aza is leaving west, riding on a horse. R HP:Scratched, a coiled black snake:Bloodied> A coiled black snake hits your right leg extremely hard. That really did HURT! R HP:Hurt, a coiled black snake:Bloodied> A coiled black snake dodges Soi's attack. R HP:Hurt, a coiled black snake:Bloodied> Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. R HP:Hurt, a coiled black snake:Bloodied>set tac def A coiled black snake deflects your attack. R HP:Hurt, a coiled black snake:Bloodied>You are now employing defensive tactics. R HP:Hurt, a coiled black snake:Bloodied> A coiled black snake deflects Soi's attack. R HP:Hurt, a coiled black snake:Bloodied> A coiled black snake hits your left hand hard. R HP:Hurt, a coiled black snake:Bloodied>f A coiled black snake dodges your attack. R HP:Hurt, a coiled black snake:Bloodied>A coiled black snake deflects Soi's attack. You flee head over heels. Dry Land Exits are: E S A small patch of trees stands here, clinging to the small slip of land that rises above the surrounding swamp. The thick veil of fog that blankets the surrounding swamp is not a dense here, though the thick canopy of the trees still blocks out most light. R HP:Hurt>cast curing You start to concentrate. \ Aza group-says 'blah other engaged' |/-exam e \|/- Soi is entering from the south, riding on a horse. Aza is entering from the south, riding on a horse. A horse enters from the south. \Ok. You feel yourself becoming healthier. To the east you see: It is pitch black... R HP:Hurt>l Dry Land Exits are: E S A small patch of trees stands here, clinging to the small slip of land that rises above the surrounding swamp. The thick veil of fog that blankets the surrounding swamp is not a dense here, though the thick canopy of the trees still blocks out most light. You are riding on a horse. Soi is riding on a horse. Aza is riding on a horse. A horse is here, gazing at you. R HP:Hurt> Soi screams loudly! R HP:Hurt> Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. R HP:Hurt>diag soi Soi is beaten severely. Soi is in top shape. R HP:Hurt>cast curing soi Soi sits down and rests. You start to concentrate. \|/cast curing aza -\sc |/-\Ok. You start to concentrate. \ Scan lights a torch and holds it. |/- Scan gets a torch from a backpack. \|/'there goes my spirit gig -\Ok. You have 45/82 hit, 56/56 stamina, 131/143 moves, 7 spirit. OB: 23, DB: 33, PB: 64, Speed: 24, Gold: 10, XP Needed: 242. R HP:Hurt> The thick trees almost block out the sky, though it appears cloudless. R HP:Hurt>You say 'there goes my spirit' R HP:Hurt>You giggle. R HP:Hurt> Soi stops riding a horse. A horse now follows Soi. Soi lies down and falls asleep. R HP:Hurt>'7 spirit who You say '7 spirit' R HP:Hurt>Soi group-says 'they tuff' Players ------- [ 3 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [G. Maia] Ornendil the Tree Shepherd. [ 7 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [--- Dwf] Sarlent the Dwarf (AFK) [--- WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 5 Hum] Soi the Human (sleeping) [ 7 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 11 characters displayed. R HP:Hurt> Aza stops riding a horse. A horse now follows Aza. Aza lies down and falls asleep. R HP:Hurt>smile sc You smile happily. R HP:Hurt>who You have 50/82 hit, 56/56 stamina, 134/143 moves, 7 spirit. OB: 23, DB: 33, PB: 64, Speed: 24, Gold: 10, XP Needed: 242. R HP:Hurt>Players ------- [ 3 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [G. Maia] Ornendil the Tree Shepherd. [ 7 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [--- Dwf] Sarlent the Dwarf (AFK) [--- WdE] Aza the Wood Elf (sleeping) [--- Dwf] Cogadh the Dwarf (rage) [ 5 Hum] Soi the Human (sleeping) [ 7 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 11 characters displayed. R HP:Hurt> Knraith narrates, 'stabbed mirkwolf to hurt:)' R HP:Hurt> Aza awakes, and clambers on his feet. R HP:Hurt> Aza drinks water from a water skin. R HP:Hurt> Aza lies down and falls asleep. R HP:Hurt>nar :-) You narrate, ':-)' R HP:Hurt>sc You have 60/82 hit, 56/56 stamina, 139/143 moves, 7 spirit. OB: 23, DB: 33, PB: 64, Speed: 24, Gold: 10, XP Needed: 242. R HP:Bruised> Aza group-says 'if only other hadn't engaged' R HP:Bruised> Soi group-says '6k til stats' R HP:Bruised>aff You are affected by: curing saturation (fast-acting) anger (short) detect hidden (long) insight (medium) R HP:Bruised>sl sc You stop riding a horse. A horse starts following you. You go to sleep. HP:Bruised>You have 65/82 hit, 56/56 stamina, 142/143 moves, 7 spirit. OB: 23, DB: 33, PB: 64, Speed: 24, Gold: 10, XP Needed: 242. HP:Bruised>gt 242 til I get slashing mastered :-) You group-say '242 til I get slashing mastered :-)' prac HP:Bruised>In your dreams, or what? HP:Bruised> Scan group-says 'i brb' HP:Bruised>gro In your dreams, or what? HP:Scratched> Soi group-says 'lez kill first b4 he heals' HP:Scratched>sc You have 75/82 hit, 56/56 stamina, 142/143 moves, 7 spirit. OB: 23, DB: 33, PB: 64, Speed: 24, Gold: 10, XP Needed: 242. st HP:Scratched>You wake, and stand up. HP:Scratched> Soi awakes, and clambers on his feet. HP:Scratched>gro Your group consists of: HP: Hurt, S:Full, MV:Energetic -- Soi (Head of group) HP:Scratched, S:Full, MV:Energetic -- Ainaran HP: Hurt, S:Full, MV:Energetic -- Aza HP:Scratched, S:Full, MV:Energetic -- Scan HP:Scratched>st l Aza awakes, and clambers on his feet. HP:Scratched>You are already standing. HP:Scratched>Dry Land Exits are: E S A small patch of trees stands here, clinging to the small slip of land that rises above the surrounding swamp. The thick veil of fog that blankets the surrounding swamp is not a dense here, though the thick canopy of the trees still blocks out most light. A horse is here, gazing at you. Soi the Human is standing here. A horse is here, gazing at you. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. HP:Scratched>aa But nobody is fighting him! HP:Scratched> Soi says 'rdy?' as >But nobody is fighting him! >nod as You nod solemnly. >But nobody is fighting him! >set tac ag You are now employing aggressive tactics. as >But nobody is fighting him! > Soi leaves south. A horse leaves south. Aza leaves south. A horse leaves south. You follow Aza. Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. A large black snake is coiled up here, gazing at you intently. A large black snake is coiled up here, gazing at you intently. Soi the Human is standing here. A horse is here, gazing at you. Aza the Wood Elf is standing here. A horse is here, gazing at you. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. A horse enters from the north. > Soi attacks a coiled black snake! A coiled black snake deflects Soi's attack. >as Soi deflects a coiled black snake's attack. >You join the fight! You attack a coiled black snake! A coiled black snake deflects your attack. HP:Healthy, Soi:Hurt, a coiled black snake:Wounded>cc Aza assists Soi. Aza attacks a coiled black snake! Aza lightly slashes a coiled black snake. HP:Healthy, Soi:Hurt, a coiled black snake:Wounded> Scan nods solemnly. ci HP:Healthy, Soi:Hurt, a coiled black snake:Wounded>set tac ag You start to concentrate. -\ A coiled black snake dodges Soi's attack. |/ Soi deflects a coiled black snake's attack. -\| Scan assists Soi. Scan attacks a coiled black snake! A coiled black snake deflects Scan's attack. /-\Soi lightly pierces a coiled black snake. Ok. You start to concentrate. | A coiled black snake dodges Aza's attack. /-\| A coiled black snake hits Soi's body hard. /-\ A coiled black snake deflects Soi's attack. Ok. It has insight already. You are now employing aggressive tactics. HP:Healthy, Soi:Hurt, a coiled black snake:Bloodied> A coiled black snake avoids being bashed by Scan who loses his balance and falls! HP:Healthy, Soi:Hurt, a coiled black snake:Bloodied> A coiled black snake dodges Aza's attack. HP:Healthy, Soi:Hurt, a coiled black snake:Bloodied> You lightly slash a coiled black snake. A coiled black snake dodges Soi's attack. HP:Healthy, Soi:Hurt, a coiled black snake:Bloodied> A coiled black snake hits Soi's right arm. HP:Healthy, Soi:Wounded, a coiled black snake:Bloodied> A coiled black snake deflects Soi's attack. HP:Healthy, Soi:Wounded, a coiled black snake:Bloodied> Scan cleaves a coiled black snake very hard. HP:Healthy, Soi:Wounded, a coiled black snake:Bloodied> You slash a coiled black snake. HP:Healthy, Soi:Wounded, a coiled black snake:Awful> A coiled black snake dodges Aza's attack. HP:Healthy, Soi:Wounded, a coiled black snake:Awful> Soi deflects a coiled black snake's attack. HP:Healthy, Soi:Wounded, a coiled black snake:Awful> A coiled black snake deflects Soi's attack. HP:Healthy, Soi:Wounded, a coiled black snake:Awful> You slash a coiled black snake. HP:Healthy, Soi:Wounded, a coiled black snake:Awful>'DIE! A coiled black snake deflects Scan's attack. A coiled black snake dodges Aza's attack. A coiled black snake hits Soi's left arm hard. Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves north. A horse leaves north. A horse leaves north. HP:Healthy, Scan:Healthy, a coiled black snake:Awful>You say 'DIE!' HP:Healthy, Scan:Healthy, a coiled black snake:Awful> A coiled black snake dodges your attack. HP:Healthy, Scan:Healthy, a coiled black snake:Awful> Soi enters from the north. A horse enters from the north. A horse enters from the north. HP:Healthy, Scan:Healthy, a coiled black snake:Awful> A coiled black snake hits Scan's left foot very hard. Soi attacks a coiled black snake! A coiled black snake dodges Soi's attack. HP:Healthy, Scan:Bruised, a coiled black snake:Awful> Aza lightly slashes a coiled black snake. HP:Healthy, Scan:Bruised, a coiled black snake:Awful> Scan cleaves a coiled black snake very hard. A coiled black snake is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 1057 points. get coins all.cor You feel more powerful! You have become better at combat! Your blood freezes as you hear a coiled black snake's death cry. HP:Scratched>A coiled black snake attacks Aza! A coiled black snake hits Aza's right leg hard. There doesn't seem to be a coins in the hacked corpse of a coiled black snake. > Soi leaves west. A horse leaves west. Scan is leaving west, riding on a nice pony. A nice pony leaves west. A horse leaves west. >cac You cackle gleefully. >'nice A coiled black snake deflects Aza's attack. >You say 'nice' > Aza deflects a coiled black snake's attack. >aa Soi group-says 'flee' > Soi enters from the west. A horse enters from the west. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. >cc A coiled black snake deflects Aza's attack. You join the fight! You attack a coiled black snake! A coiled black snake dodges your attack. HP:Healthy, Aza:Hurt, a coiled black snake:Healthy> Soi leaves north. A horse leaves north. Scan is leaving north, riding on a nice pony. A nice pony leaves north. A horse leaves north. HP:Healthy, Aza:Hurt, a coiled black snake:Healthy>You start to concentrate. -\| Aza deflects a coiled black snake's attack. set tac def /-\|/-\ Soi enters from the north. A horse enters from the north. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. A horse enters from the north. A coiled black snake deflects Aza's attack. Ok. You are now employing defensive tactics. HP:Healthy, Aza:Hurt, a coiled black snake:Healthy> Aza deflects a coiled black snake's attack. HP:Healthy, Aza:Hurt, a coiled black snake:Healthy> A coiled black snake deflects your attack. HP:Healthy, Aza:Hurt, a coiled black snake:Healthy> A coiled black snake deflects Aza's attack. HP:Healthy, Aza:Hurt, a coiled black snake:Healthy>cc A coiled black snake hits Aza's left arm very hard. Soi assists Aza. Soi attacks a coiled black snake! A coiled black snake dodges Soi's attack. HP:Healthy, Aza:Wounded, a coiled black snake:Healthy>You start to concentrate. -\ci |/-\|/ A coiled black snake deflects Soi's attack. A coiled black snake dodges Aza's attack. Scan assists Soi. Scan attacks a coiled black snake! Scan cleaves a coiled black snake very hard. -\ A coiled black snake hits Aza's left arm hard. Aza panics, and attempts to flee! Aza flees head over heals! Aza leaves east. A horse leaves east. Ok. You start to concentrate. |/-\| A coiled black snake dodges Soi's attack. /-\ Ok. HP:Healthy, Scan:Bruised, a coiled black snake:Scratched> A coiled black snake hits Scan's body hard. HP:Healthy, Scan:Bruised, a coiled black snake:Scratched> A coiled black snake deflects your attack. HP:Healthy, Scan:Bruised, a coiled black snake:Scratched> A coiled black snake deflects Soi's attack. HP:Healthy, Scan:Bruised, a coiled black snake:Scratched> Scan sends a coiled black snake sprawling with a powerful bash. 'flee f HP:Healthy, Scan:Bruised, a coiled black snake:Scratched> A slight mist rises from the damp land into the cloudless sky. HP:Healthy, Scan:Bruised, a coiled black snake:Scratched> A coiled black snake deflects Soi's attack. HP:Healthy, Scan:Bruised, a coiled black snake:Scratched>A coiled black snake deflects your attack. You say 'flee' HP:Healthy, Scan:Bruised, a coiled black snake:Scratched>You flee head over heels. Cattails Exits are: N E W The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. Aza the Wood Elf is standing here. A horse is here, gazing at you. > Soi enters from the west. A horse enters from the west. A horse enters from the west. > Aza group-says 'i don't get it' >sc You have 83/83 hit, 56/56 stamina, 123/143 moves, 1 spirit. OB: 25, DB: 33, PB: 67, Speed: 24, Gold: 10, XP Needed: 24K. > Aza sits down and rests. > Aza stops resting, and clambers on his feet. > Soi leaves west. A horse leaves west. Aza leaves west. A horse leaves west. You follow Aza. Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. The hacked corpse of a coiled black snake is lying here. A large black snake is coiled up here, gazing at you intently. Soi the Human is standing here. A horse is here, gazing at you. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from the east. > Soi leaves north. A horse leaves north. Aza leaves north. A horse leaves north. You follow Aza. Dry Land Exits are: E S A small patch of trees stands here, clinging to the small slip of land that rises above the surrounding swamp. The thick veil of fog that blankets the surrounding swamp is not a dense here, though the thick canopy of the trees still blocks out most light. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Soi the Human is standing here. A horse is here, gazing at you. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse enters from the south. >gt 1 spirit left You group-say '1 spirit left' >gt hehe Soi sits down and rests. >You group-say 'hehe' >who Scan smiles happily. >Players ------- [ 3 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [G. Maia] Ornendil the Tree Shepherd. [ 7 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [--- Dwf] Sarlent the Dwarf [--- WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 5 Hum] Soi the Human [ 8 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (AFK) 11 characters displayed. > Scan says 'ouch' Soi lies down and falls asleep. >gt where's the vinny park when ya need it? smile You group-say 'where's the vinny park when ya need it?' >You smile happily. >l Dry Land Exits are: E S A small patch of trees stands here, clinging to the small slip of land that rises above the surrounding swamp. The thick veil of fog that blankets the surrounding swamp is not a dense here, though the thick canopy of the trees still blocks out most light. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Soi the Human is sleeping here. A horse is here, gazing at you. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. > Aza sits down and rests. >sc You have 83/83 hit, 56/56 stamina, 123/143 moves, 1 spirit. OB: 25, DB: 33, PB: 67, Speed: 24, Gold: 10, XP Needed: 24K. >who Players ------- [ 3 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [G. Maia] Ornendil the Tree Shepherd. conc [ 7 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [--- Dwf] Sarlent the Dwarf [--- WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 5 Hum] Soi the Human (sleeping) [ 8 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (AFK) 11 characters displayed. >You start focusing your mind. Aza lies down and falls asleep. You release your concentration. >sc You have 83/83 hit, 56/56 stamina, 126/143 moves, 1 spirit. OB: 25, DB: 33, PB: 67, Speed: 24, Gold: 10, XP Needed: 24K. med >You start to meditate. Soi group-says 'heh' You stop meditating. >gig sc You giggle. >who You have 83/83 hit, 56/56 stamina, 129/143 moves, 1 spirit. OB: 25, DB: 33, PB: 67, Speed: 24, Gold: 10, XP Needed: 24K. >Players ------- [ 3 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [G. Maia] Ornendil the Tree Shepherd. [ 7 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [--- Dwf] Sarlent the Dwarf [--- WdE] Aza the Wood Elf (sleeping) [--- Dwf] Cogadh the Dwarf (rage) [ 5 Hum] Soi the Human (sleeping) [ 8 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (AFK) 11 characters displayed. > Soi group-says 'who are you guys on rots?' > Scan giggles. > Aza group-says 'ghandi' >gt Ainaran :-) You group-say 'Ainaran :-)' > The thick trees almost block out the sky, though it appears cloudless. Saving Ainaran. > Soi group-says 'im siago' > Aza group-says 'ahh' > Aza group-says 'scan?' > Scan group-says 'rewn' >gt Well... You group-say 'Well...' > Aza group-says 'ok' >gt bleh, Hexi You group-say 'bleh, Hexi' > Soi group-says 'who are you on rots ainaran?' > Soi group-says 'oh:)' > Knraith narrates, '3 stabs and i cant get him anymore' > Scan group-says 'other do u want anymoreof my legends?' > Soi group-says 'hexi rules!:)' >gt blahhhhhh You group-say 'blahhhhhh' >gt no You group-say 'no' > The thick trees almost block out the sky, though it appears cloudless. > Soi awakes, and clambers on his feet. >gt he's an old man. :-) You group-say 'he's an old man. :-)' > Soi group-says 'hehe' >l Dry Land Exits are: E S A small patch of trees stands here, clinging to the small slip of land that rises above the surrounding swamp. The thick veil of fog that blankets the surrounding swamp is not a dense here, though the thick canopy of the trees still blocks out most light. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Soi the Human is standing here. A horse is here, gazing at you. Aza the Wood Elf is sleeping here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. >set tac ag sc You are now employing aggressive tactics. >You have 83/83 hit, 56/56 stamina, 141/143 moves, 1 spirit. OB: 51, DB: 23, PB: 47, Speed: 24, Gold: 10, XP Needed: 24K. >prac You have 6 practice sessions left slashing (average) parry (good) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 7 time, 0 spirit) curing saturation (Mastered) ( 10 time, 1 spirit) insight (Mastered) ( 9 time, 2 spirit) confuse (Mastered) ( 11 time, 2 spirit) revive (Mastered) ( 9 time, 2 spirit) human language (Mastered) > Aza group-says 'i'll try a stab' >sc You have 83/83 hit, 56/56 stamina, 143/143 moves, 1 spirit. OB: 51, DB: 23, PB: 47, Speed: 24, Gold: 10, XP Needed: 24K. who > Aza awakes, and clambers on his feet. >Players ------- [ 3 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [G. Maia] Ornendil the Tree Shepherd. [ 7 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [--- WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 5 Hum] Soi the Human [ 8 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (AFK) 10 characters displayed. > Scan gets a soldier ration from a backpack. > Scan gets a soldier ration from a backpack. > Aza stops using a light kite shield. > Scan eats a soldier ration. > Aza leaves south. A horse leaves south. You follow Aza. Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. The hacked corpse of a coiled black snake is lying here. A large black snake is coiled up here, gazing at you intently. Aza the Wood Elf is standing here. A horse is here, gazing at you. >ap You apologize to the world for your very existence! aa >But nobody is fighting him! >aa aa aa But nobody is fighting him! >Aza attempts to ambush a coiled black snake, who manages to avoid it! Aza panics, and attempts to flee! Aza flees head over heals! Aza leaves west. A horse leaves west. You follow Aza. Swampy Forest Exits are: E S The dense reeds and rushes frequently hide pools of ominous-looking black water. Insects are the masters here - they fill the air in great buzzing clouds, eager for a meal. From time to time a splash of water can be heard, indicating that other, larger forms of life are around. A writhing mass of swamp bugs is buzzing through the air here. Aza the Wood Elf is standing here. A horse is here, gazing at you. But nobody is fighting him! >But nobody is fighting him! >snap PRONTO! You snap your fingers. >who Players ------- [ 3 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [G. Maia] Ornendil the Tree Shepherd. [ 7 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [--- WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 5 Hum] Soi the Human [ 8 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (AFK) 10 characters displayed. > Aza leaves east. A horse leaves east. You follow Aza. Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. The hacked corpse of a coiled black snake is lying here. A large black snake is coiled up here, gazing at you intently. Aza the Wood Elf is standing here. A horse is here, gazing at you. > A coiled black snake attacks Aza! A coiled black snake hits Aza's body hard. A coiled black snake deflects Aza's attack. > Aza panics, and attempts to flee! Aza flees head over heals! Aza leaves west. A horse leaves west. You follow Aza. Swampy Forest Exits are: E S The dense reeds and rushes frequently hide pools of ominous-looking black water. Insects are the masters here - they fill the air in great buzzing clouds, eager for a meal. From time to time a splash of water can be heard, indicating that other, larger forms of life are around. A writhing mass of swamp bugs is buzzing through the air here. Aza the Wood Elf is standing here. A horse is here, gazing at you. > Aza leaves east. A horse leaves east. You follow Aza. Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. The hacked corpse of a coiled black snake is lying here. A large black snake is coiled up here, gazing at you intently. Aza the Wood Elf is standing here. A horse is here, gazing at you. > A slight mist rises from the damp land into the cloudless sky. > Aza leaps at a coiled black snake, and hits it extremely hard! > Aza slashes a coiled black snake. >hop A coiled black snake bites Aza! A coiled black snake hits Aza's left leg hard. Aza panics, and attempts to flee! Aza flees head over heals! Aza leaves east. A horse leaves east. You follow Aza. Cattails Exits are: N E W The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. Aza the Wood Elf is standing here. A horse is here, gazing at you. >Are you a little bunny? >diag aza Aza is somewhat hurt. Aza is in top shape. > Soi enters from the west. A horse enters from the west. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. >'curing aza? You say 'curing aza?' > Aza says 'one stab' > Soi says 'lez go' >man power regen Scan says 'u get it?' >REGENERATION [Syntax ] cast 'regeneration' [Group ] Mystic [Level ] 15 [Minimum Cost] 5 [Offensive ] No [Description ] ---Casting "Regeneration" will increate the healing rate of chosen target. >inf You are Ainaran the Wood Elf, a neutral (62) male Wood Elf. You have reached level 8. You are level 4 Warrior, 2 Ranger, 8 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 9 hours. You are 5'10" high, weight 108.0lb and carrying 42.1lb. You have 83/83 hit points, 56/56 stamina, 120/143 moves and 1 spirit. You have 10 gold, 2 silver and 71 copper coins. Your OB is 51, dodge is 23, parry 47, and your attack speed is 24. Your armour absorbs about 0% damage. Your spiritual perception is 100%, willpower: 28, Your skill encumbrance is 8, and your movement is encumbered by 6. Moving is hard for you. You have scored 96832 exp, and need 24668 more to advance. Strength: 16/16, Intelligence: 7/7, Will: 19/19, Dexterity: 18/18 Constitution: 11/11, Learning Ability: 16/16. You are standing. You are affected by: curing saturation (fast-acting) detect hidden (long) insight (medium) > Aza says 'rdy' >set tac ag nod You are now employing aggressive tactics. >You nod solemnly. > Soi leaves west. A horse leaves west. Aza leaves west. A horse leaves west. You follow Aza. Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. The hacked corpse of a coiled black snake is lying here. A large black snake is coiled up here, gazing at you intently. Soi the Human is standing here. A horse is here, gazing at you. Aza the Wood Elf is standing here. A horse is here, gazing at you. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. > Soi attacks a coiled black snake! A coiled black snake deflects Soi's attack. > A coiled black snake hits Soi's left hand hard. >aa Scan assists Soi. Scan attacks a coiled black snake! Scan cleaves a coiled black snake very hard. > Aza assists Soi. Aza attacks a coiled black snake! Aza slashes a coiled black snake. >You join the fight! You attack a coiled black snake! You slash a coiled black snake. HP:Healthy, Soi:Bruised, a coiled black snake:Hurt> A coiled black snake deflects Soi's attack. Scan nods solemnly. HP:Healthy, Soi:Bruised, a coiled black snake:Hurt> A coiled black snake hits Soi's right arm very hard. HP:Healthy, Soi:Hurt, a coiled black snake:Hurt>set tac ag You are now employing aggressive tactics. cc HP:Healthy, Soi:Hurt, a coiled black snake:Hurt> Soi barely pierces a coiled black snake. HP:Healthy, Soi:Hurt, a coiled black snake:Hurt>Aza slashes a coiled black snake. Scan cleaves a coiled black snake very hard. You can't summon enough energy to cast the spell. HP:Healthy, Soi:Hurt, a coiled black snake:Hurt> You lightly slash a coiled black snake. HP:Healthy, Soi:Hurt, a coiled black snake:Hurt> Soi deflects a coiled black snake's attack. HP:Healthy, Soi:Hurt, a coiled black snake:Hurt> A coiled black snake deflects Soi's attack. HP:Healthy, Soi:Hurt, a coiled black snake:Hurt> You lightly slash a coiled black snake. HP:Healthy, Soi:Hurt, a coiled black snake:Wounded> Aza slashes a coiled black snake. HP:Healthy, Soi:Hurt, a coiled black snake:Wounded> Soi barely pierces a coiled black snake. HP:Healthy, Soi:Hurt, a coiled black snake:Wounded> A coiled black snake hits Soi's body hard. HP:Healthy, Soi:Hurt, a coiled black snake:Wounded> You lightly slash a coiled black snake. A coiled black snake avoids being bashed by Scan who loses his balance and falls! HP:Healthy, Soi:Hurt, a coiled black snake:Wounded> Soi lightly pierces a coiled black snake. HP:Healthy, Soi:Hurt, a coiled black snake:Wounded> Aza lightly slashes a coiled black snake. HP:Healthy, Soi:Hurt, a coiled black snake:Wounded> Scan cleaves a coiled black snake hard. HP:Healthy, Soi:Hurt, a coiled black snake:Wounded> A coiled black snake hits Soi's head. HP:Healthy, Soi:Wounded, a coiled black snake:Wounded> Soi barely pierces a coiled black snake. HP:Healthy, Soi:Wounded, a coiled black snake:Wounded> You slash a coiled black snake. HP:Healthy, Soi:Wounded, a coiled black snake:Bloodied> Aza slashes a coiled black snake. HP:Healthy, Soi:Wounded, a coiled black snake:Bloodied> A coiled black snake dodges Soi's attack. HP:Healthy, Soi:Wounded, a coiled black snake:Bloodied> A coiled black snake hits Soi's left arm. HP:Healthy, Soi:Wounded, a coiled black snake:Bloodied> You slash a coiled black snake. A coiled black snake deflects Scan's attack. HP:Healthy, Soi:Wounded, a coiled black snake:Bloodied> A coiled black snake deflects Soi's attack. HP:Healthy, Soi:Wounded, a coiled black snake:Bloodied> You slash a coiled black snake. Aza lightly slashes a coiled black snake. Soi deflects a coiled black snake's attack. HP:Healthy, Soi:Wounded, a coiled black snake:Bloodied> A coiled black snake dodges Soi's attack. HP:Healthy, Soi:Wounded, a coiled black snake:Bloodied> A coiled black snake dodges Scan's attack. HP:Healthy, Soi:Wounded, a coiled black snake:Bloodied> You lightly slash a coiled black snake. HP:Healthy, Soi:Wounded, a coiled black snake:Bloodied> A coiled black snake deflects Aza's attack. Soi deflects a coiled black snake's attack. A coiled black snake deflects Soi's attack. HP:Healthy, Soi:Wounded, a coiled black snake:Bloodied> A coiled black snake deflects your attack. A coiled black snake dodges Soi's attack. HP:Healthy, Soi:Wounded, a coiled black snake:Bloodied> Soi deflects a coiled black snake's attack. A coiled black snake avoids being bashed by Scan who loses his balance and falls! HP:Healthy, Soi:Wounded, a coiled black snake:Bloodied> Aza lightly slashes a coiled black snake. HP:Healthy, Soi:Wounded, a coiled black snake:Awful> A coiled black snake deflects Soi's attack. HP:Healthy, Soi:Wounded, a coiled black snake:Awful> You slash a coiled black snake. HP:Healthy, Soi:Wounded, a coiled black snake:Awful> Scan cleaves a coiled black snake very hard. A coiled black snake is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 1071 points. get coins all.cor Your blood freezes as you hear a coiled black snake's death cry. >There doesn't seem to be a coins in the hacked corpse of a coiled black snake. There doesn't seem to be a coins in the hacked corpse of a coiled black snake. >'sometime later, I'm going to do some spirit hunting You say 'sometime later, I'm going to do some spirit hunting' > Soi smiles happily. >set tac def You are now employing defensive tactics. > A slight mist rises from the damp land into the cloudless sky. >sc You have 83/83 hit, 56/56 stamina, 129/143 moves, 5 spirit. OB: 25, DB: 33, PB: 67, Speed: 24, Gold: 10, XP Needed: 23K. >who Players ------- [ 3 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [G. Maia] Ornendil the Tree Shepherd. [ 7 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [--- WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 5 Hum] Soi the Human [ 8 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (AFK) 10 characters displayed. > Scan smiles happily. > Yarat chats, 'anyone wanna xp?' >who Players ------- [ 3 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [G. Maia] Ornendil the Tree Shepherd. [ 7 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [--- WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 5 Hum] Soi the Human [ 8 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (AFK) 10 characters displayed. > Cogadh chats, 'I am' >'what about that puke? You say 'what about that puke?' > Scan group-says 'i brb' > Soi says '?' > Scan goes away from keyboard. > Aza says 'hehe' > Soi group-says 'ok' >chat want to go see about rocking him? You chat, 'want to go see about rocking him?' > Aza says 'you mean uruk?' 'bleh >You say 'bleh' >nod You nod solemnly. >'puke, uruk same thing smile You say 'puke, uruk same thing' >You smile happily. > Soi says 'we da pukes:P' >shake You shake your head. >'only bad players are. smile You say 'only bad players are.' >You smile happily. >'we're the whities You say 'we're the whities' >'they the pukes You say 'they the pukes' > A slight mist rises from the damp land into the cloudless sky. > Soi says 'they call us pukes:)' >'in my book You say 'in my book' > Soi says 'i call them dirty green bastards:P' >grin You grin evilly. >'some of them are grey ya know.. smile You say 'some of them are grey ya know..' >You smile happily. > Soi giggles. > Taraan narrates, '*HOWL*' >nar :-) You narrate, ':-)' > Soi leaves west. A horse leaves west. Aza leaves west. A horse leaves west. You follow Aza. Swampy Forest Exits are: E S The dense reeds and rushes frequently hide pools of ominous-looking black water. Insects are the masters here - they fill the air in great buzzing clouds, eager for a meal. From time to time a splash of water can be heard, indicating that other, larger forms of life are around. A writhing mass of swamp bugs is buzzing through the air here. Soi the Human is standing here. A horse is here, gazing at you. Aza the Wood Elf is standing here. A horse is here, gazing at you. Scan is (AFK) entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. > Soi leaves south. A horse leaves south. Aza leaves south. A horse leaves south. You follow Aza. Dense Forest Exits are: N E S You find yourself deep in a dense and dark forest. The trees are growing very near to each other and the places between them are covered by brushwood. The whole vegetation makes it very hard to move on deeper into the forest. Only sometimes a single sunbeam reaches the ground so it is quite dusky. To the north the forest turns swampy. West looks even darker. Soi the Human is standing here. A horse is here, gazing at you. Aza the Wood Elf is standing here. A horse is here, gazing at you. Scan is (AFK) entering from the north, riding on a nice pony. A nice pony enters from the north. A horse enters from the north. > Soi leaves east. A horse leaves east. Aza leaves east. A horse leaves east. You follow Aza. Muddy Flat Exits are: S W This flat plain is totally coated in mud, as it is a miniature delta for the sluggish stream to the east. Small channels in the mud are filled with water that seems to be slowly draining into the marsh. Very little vegetation has grown here - perhaps the mud was deposited recently. Soi the Human is standing here. A horse is here, gazing at you. Aza the Wood Elf is standing here. A horse is here, gazing at you. Scan is (AFK) entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. > Soi leaves south. A horse leaves south. Aza leaves south. A horse leaves south. You follow Aza. Brush Filled Scarp Exits are: N S The steep scarp immediately to the south is here cut by a deep and narrow gully. The bottom of the gully is choked with brush, and it appears to have been dry for years. Following the floor of the gully to the south will lead one to the narrow path that follows the foot of the scarp. Soi the Human is standing here. A horse is here, gazing at you. Aza the Wood Elf is standing here. A horse is here, gazing at you. Scan is (AFK) entering from the north, riding on a nice pony. A nice pony enters from the north. A horse enters from the north. > A horse stops following Aza. Aza mounts a horse and starts riding him. > Soi leaves south. A horse leaves south. Aza is leaving south, riding on a horse. You follow Aza. Old Dusty Road Bends Exits are: N S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and south. A long-eared hare bounds heavily across the forested ground. Soi the Human is standing here. A horse is here, gazing at you. Aza is riding on a horse. Scan is (AFK) entering from the north, riding on a nice pony. A nice pony enters from the north. A horse enters from the north. >ride A horse stops following you. You mount a horse and start riding him. R> A horse stops following Soi. Soi mounts a horse and starts riding him. R> Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. set men off Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. Soi is riding on a horse. Aza is riding on a horse. Scan is (AFK) entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R>AutoMental mode is now off. R>who Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. A large black bird stands gloomily here, croaking in its sleep. Soi is riding on a horse. Aza is riding on a horse. Scan is (AFK) entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R>Players ------- [--- Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 3 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [G. Maia] Ornendil the Tree Shepherd. [ 7 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf (AFK) [--- WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 5 Hum] Soi the Human [ 8 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 12 characters displayed. R> Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. Old Dirt Road Bends Exits are: N E This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and east. Soi is riding on a horse. Aza is riding on a horse. Scan is (AFK) entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R>m Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. A large black bird stands gloomily here, croaking in its sleep. Soi is riding on a horse. Aza is riding on a horse. Scan is (AFK) entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. Soi is riding on a horse. Aza is riding on a horse. Scan is (AFK) entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Old Dusty Road Bends Exits are: N S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and south. A long-eared hare bounds heavily across the forested ground. Soi is riding on a horse. Aza is riding on a horse. Scan is (AFK) entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R>+--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | ^ h + | | ^ X | | H | +--------------------------------------------------+ R> Soi is leaving south, riding on a horse. Aza is leaving south, riding on a horse. You follow Aza. Old Dusty Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and south. Soi is riding on a horse. Aza is riding on a horse. Scan is (AFK) entering from the north, riding on a nice pony. A nice pony enters from the north. A horse enters from the north. R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Rocky Ruins Exits are: E W It appears as if some ancient culture took advantage of the natural outcropping of rocks here and built a small town or group of houses. Whatever happened to the people here is anyone's guess, but it is a good assumption they moved on when the plains stopped being fertile and became a dry wasteland. A fierce dog is resting here. Soi is riding on a horse. Aza is riding on a horse. Scan is (AFK) entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Outside Rocky Ruins Exits are: N W It appears as if some ancient culture took advantage of the natural outcropping of rocks here and built a small town or group of houses. Whatever happened to the people here is anyone's guess, but it is a good assumption they moved on when the plains stopped being fertile and became a dry wasteland. A black deer can barely be made out in the darkness here. Soi is riding on a horse. Aza is riding on a horse. Scan is (AFK) entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R> Soi smiles happily. 'wardog R>smile You say 'wardog' R>You smile happily. R> Soi sits down and rests. R> The sun rises across the fields. Above the fields, not a cloud can be seen in the sky. R> Soi says 'i hurt' R>eyepoke scan You poke Scan in the eye.. R> Aza says 'it isn't an agg mob' R> Soi says 'it isnt?' R> Your regeneration slowed. Aza says 'nope' 'if you attack it, it's like a damned easterling R>You say 'if you attack it, it's like a damned easterling' R> Soi giggles. R>'it'll hunt your ass for miles Aza says 'its resting' l R>You say 'it'll hunt your ass for miles' R>Outside Rocky Ruins Exits are: N W It appears as if some ancient culture took advantage of the natural outcropping of rocks here and built a small town or group of houses. Whatever happened to the people here is anyone's guess, but it is a good assumption they moved on when the plains stopped being fertile and became a dry wasteland. A black deer can barely be made out in the darkness here. Soi is resting here, riding on a horse. Aza is riding on a horse. You are riding on a horse. Scan is (AFK) riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. R> Aza says 'hmm' R> The world seems dull again. R> Aza says 'when soi is healthy' aff R>You are affected by: detect hidden (long) R> Soi says 'we run town then:)' R>who Players gig ------- [ 12 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 3 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [G. Maia] Ornendil the Tree Shepherd. [ 7 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [--- WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 5 Hum] Soi the Human [ 8 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 12 characters displayed. R>You giggle. R> Aza says 'i'll stab it and come here' R> Scan says 'what is?' R>'wardog Soi says 'wardog' R>You say 'wardog' R>who Players ------- [ 12 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 3 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [G. Maia] Ornendil the Tree Shepherd. [ 7 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [--- WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 5 Hum] Soi the Human [ 8 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 12 characters displayed. R> Clouds race through the sky above the fields. R> Soi says 'it chased ya yesterday:P' R> Aza says 'ok?' R> Scan says 'tough fucker' R> Soi nods solemnly. R> Scan nods solemnly. R>set tac ag sc You are now employing aggressive tactics. R>You have 83/83 hit, 56/56 stamina, 143/143 moves, 5 spirit. OB: 51, DB: 23, PB: 47, Speed: 24, Gold: 10, XP Needed: 23K. R> Aza straps a light kite shield around his arm as a shield. R> Aza stops using a light kite shield. 'blah, 23K tnl R>You say 'blah, 23K tnl' R> Soi says '4k tnl' whois ainaran R>Ainaran the Wood Elf is a level 8 Wood Elf. R>whois soi Soi the Human is a level 5 Human. R> Soi says 'go stab' R>re You sit down and rest your tired bones. R> Aza nods solemnly. R> Aza is leaving north, riding on a horse. R> Aza is entering from the north, riding on a horse. R> Aza is leaving west, riding on a horse. R> Soi group-says 'w' R> Soi stops resting, and clambers on his feet. R>sc Aza is entering from the west, riding on a horse. R>You have 83/83 hit, 56/56 stamina, 143/143 moves, 5 spirit. OB: 51, DB: 23, PB: 47, Speed: 24, Gold: 10, XP Needed: 23K. R> A wardog enters from the west. R>diag aza st Soi attacks a wardog! A wardog dodges Soi's attack. Aza looks healthy. Aza is in top shape. R> A wardog hits Soi's body. R>aa You stop resting, and stand up. R>cc ci But nobody is fighting him! R> Aza assists Soi. Aza attacks a wardog! Aza lightly slashes a wardog. R>Your victim is not here! R>A wardog dodges Soi's attack. You start to concentrate. |/aa - Soi deflects a wardog's attack. \| / -\ A wardog deflects Soi's attack. You could not concentrate anymore! You join the fight! You attack a wardog! A wardog deflects your attack. R HP:Healthy, Soi:Bruised, a wardog:Bruised> Aza slashes a wardog hard. R HP:Healthy, Soi:Bruised, a wardog:Hurt>R HP:Healthy, Soi:Bruised, a wardog:Hurt>Scan assists Soi. Scan attacks a wardog! Scan cleaves a wardog very hard. R HP:Healthy, Soi:Bruised, a wardog:Hurt> A wardog hits Soi's head hard. R HP:Healthy, Soi:Hurt, a wardog:Hurt> A wardog dodges Soi's attack. R HP:Healthy, Soi:Hurt, a wardog:Hurt>cc You start to concentrate. ci - Clouds race through the sky above the fields. \| Aza slashes a wardog. / A wardog dodges Soi's attack. -\ Aza says 'success stab' | A wardog hits Soi's left arm. A wardog avoids being bashed by Scan who loses his balance and falls! /-'dammit \Ok. A wardog appears to be confused! You start to concentrate. | Soi lightly pierces a wardog. /-\| Aza slashes a wardog. /-\ Soi deflects a wardog's attack. Ok. You say 'dammit' R HP:Healthy, Soi:Hurt, a wardog:Hurt> Scan cleaves a wardog very hard. You lightly slash a wardog. Soi lightly pierces a wardog. R HP:Healthy, Soi:Hurt, a wardog:Wounded> Aza lightly slashes a wardog. Soi lightly pierces a wardog. R HP:Healthy, Soi:Hurt, a wardog:Wounded>set tac ag You lightly slash a wardog. Soi deflects a wardog's attack. R HP:Healthy, Soi:Hurt, a wardog:Wounded>You are now employing aggressive tactics. R HP:Healthy, Soi:Hurt, a wardog:Wounded> Soi lightly pierces a wardog. R HP:Healthy, Soi:Hurt, a wardog:Wounded> Scan sends a wardog sprawling with a powerful bash. R HP:Healthy, Soi:Hurt, a wardog:Wounded> You lightly slash a wardog. R HP:Healthy, Soi:Hurt, a wardog:Wounded> Aza slashes a wardog. R HP:Healthy, Soi:Hurt, a wardog:Bloodied> Soi barely pierces a wardog. R HP:Healthy, Soi:Hurt, a wardog:Bloodied> Scan cleaves a wardog very hard. R HP:Healthy, Soi:Hurt, a wardog:Bloodied>'there we go You lightly slash a wardog. R HP:Healthy, Soi:Hurt, a wardog:Awful> Soi barely pierces a wardog. R HP:Healthy, Soi:Hurt, a wardog:Awful>Aza slashes a wardog. You say 'there we go' R HP:Healthy, Soi:Hurt, a wardog:Awful>exam cor Soi waves goodbye to a wardog. R HP:Healthy, Soi:Hurt, a wardog:Awful>A wardog has recovered from a bash! You do not see that here. R HP:Healthy, Soi:Hurt, a wardog:Awful> You lightly slash a wardog. Soi barely pierces a wardog. R HP:Healthy, Soi:Hurt, a wardog:Awful>exam cor Scan cleaves a wardog very hard. A wardog is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 923 points. get coins all.cor With an frightening howl the creature dies. R>You see nothing special.. When you look inside, you see: corpse (here) : Nothing. R>There doesn't seem to be a coins in the hacked corpse of a wardog. R>be drop head Soi smiles happily. R> Aza grins evilly. R>It has no head to get. R>You don't seem to have a head. R>'no head to get You say 'no head to get' shiv R> Scan grins evilly. R>Brrrrrrrrr. R>sc You have 83/83 hit, 56/56 stamina, 134/143 moves, 4 spirit. OB: 51, DB: 23, PB: 47, Speed: 24, Gold: 10, XP Needed: 22K. R> Scan says '11k tnl' R>smile You smile happily. R>'22k here chuckle who You say '22k here' R> Soi says 'no meat???' R>You chuckle politely. R>Players ------- [ 12 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 3 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [G. Maia] Ornendil the Tree Shepherd. [ 7 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [--- WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 5 Hum] Soi the Human [ 8 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 12 characters displayed. R> Soi is leaving north, riding on a horse. Aza is leaving north, riding on a horse. You follow Aza. Windswept Plains Exits are: N S Dense scrubs eke out a meager existence on the hard earth. Brisk winds frequently sweep across the plains, often bringing a chill from the south. The plains continue to the south, becoming dryer as well. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. A horse enters from the south. R> Soi is leaving north, riding on a horse. Aza is leaving north, riding on a horse. You follow Aza. Barren Rocky Plain Exits are: S W The exposed rock that frequently emerges from the hard earth looks as if some gigantic claw had raked it in the distant past, as the granite has been furrowed in a consistently north-south fashion. The plains slope upward to the southwest to form a broad plateau, and somewhere to the northwest lie the marshes. A black deer can barely be made out in the darkness here. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. A horse enters from the south. R>exam pack Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. Medium Woods Exits are: N E S The number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it gets much darker. To the south west, huge hills lie. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R>When you look inside, you see: backpack (carried) : a dirk a battered metal lamp an old, rusted iron key a water skin a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a torch a torch a torch a torch a torch R> Soi is leaving north, riding on a horse. Aza is leaving north, riding on a horse. You follow Aza. Cattails Exits are: E S The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. A leech is here, oozing towards you. A leech is here, oozing towards you. A leech is here, oozing towards you. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. A horse enters from the south. R> Soi is leaving east, riding on a horse. Aza is leaving east, riding on a horse. You follow Aza. Dense Forest Exits are: N W You find yourself deep in a dense and dark forest. The trees are growing very near to each other and the places between them are covered by brushwood. The whole vegetation makes it very hard to move on deeper into the forest. Only sometimes a single sunbeam reaches the ground so it is quite dusky. To the north the forest turns swampy. West looks even darker. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. A horse enters from the west. R>get rat pack get rat pack er er You get a soldier ration from a backpack. R>You get a soldier ration from a backpack. R>You eat a soldier ration. You are full. R>You are too full to eat more. R>get rat pack get rat pack You get a soldier ration from a backpack. R>You get a soldier ration from a backpack. R> Soi says 'gotta go after i level' R> Scan eats a soldier ration. R> Soi is leaving north, riding on a horse. Aza is leaving north, riding on a horse. You follow Aza. Muddy Forest Exits are: S W This vast expanse of sticky black mud was probably once a thriving forest similar to the landscape to the north, but apparenty the stream to the east overspilled its banks and deposited all this sediment. Sporadic patches of grass poke their stems up through the muck, hinting that they will soon reclaim this land. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. A horse enters from the south. R> Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. Cattails Exits are: N E W The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. Soi is riding on a horse. Aza is riding on a horse. Scan is enterinput all.rat pack sc g from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R> Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. The hacked corpse of a coiled black snake is lying here. The hacked corpse of a coiled black snake is lying here. A large black snake is coiled up here, gazing at you intently. A large black snake is coiled up here, gazing at you intently. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R>You put a soldier ration in a backpack. You put a soldier ration in a backpack. You put a soldier ration in a backpack. R> Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. Swampy Forest Exits are: E S The dense reeds and rushes frequently hide pools of ominous-looking black water. Insects are the masters here - they fill the air in great buzzing clouds, eager for a meal. From time to time a splash of water can be heard, indicating that other, larger forms of life are around. A writhing mass of swamp bugs is buzzing through the air here. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R>You have 83/83 hit, 56/56 stamina, 137/143 moves, 4 spirit. OB: 51, DB: 23, PB: 47, Speed: 24, Gold: 10, XP Needed: 22K. R> Soi is leaving south, riding on a horse. Aza is leaving south, riding on a horse. You follow Aza. Dense Forest Exits are: N E S You find yourself deep in a dense and dark forest. The trees are growing very near to each other and the places between them are covered by brushwood. The whole vegetation makes it very hard to move on deeper into the forest. Only sometimes a single sunbeam reaches the ground so it is quite dusky. To the north the forest turns swampy. West looks even darker. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. A horse enters from the north. R> Soi is leaving south, riding on a horse. Aza is leaving south, riding on a horse. You follow Aza. Bleak Plain Exits are: N W The earth is dry and cold here, and very few plants manage to eke out an existence here. Frequent winds gust from the south, chilling the air and hinting of frigid wastes far to the south. To the north and east the land becomes dark and mirky, to the south, the land slopes upward. Soi is riding on a horse. Aza is riding on a horse. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. A horse enters from the north. R> Soi is leaving west, riding on a horse. Aza is leaving west, riding on a horse. You follow Aza. Murder! Exits are: E You have stumbled onto a place where a ghastly scene unfolds. It appears as though a party of hapless adventurers was set upon by someones or somethings and complete decimated. Scraps of their equipment lie strewn about the place, evidence that the killers took their time to loot the bodies clean. There is not much sign of a struggle, which leads you to believe the adventurers were very near death before they even got to this place. Soi is riding on a horse. who Aza is riding on a horse. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. R> Clouds can be seen above in the sky. Saving Ainaran. R>Players ------- [ 12 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 3 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [G. Maia] Ornendil the Tree Shepherd. [ 7 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [--- WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 5 Hum] Soi the Human [ 8 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 12 characters displayed. R>snicker You snicker softly. R>nar I love the room "Murder!" You narrate, 'I love the room "Murder!"' R>l Murder! Exits are: E You have stumbled onto a place where a ghastly scene unfolds. It appears as though a party of hapless adventurers was set upon by someones or somethings and complete decimated. Scraps of their equipment lie strewn about the place, evidence that the killers took their time to loot the bodies clean. There is not much sign of a struggle, which leads you to believe the adventurers were very near death before they even got to this place. Soi is riding on a horse. Aza is riding on a horse. You are riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. R> Scan says 'name of room murber' R> Soi searches for something to below. R> Scan giggles. R> Soi searches for something to below. exam d R>A badly beaten corpse of a dwarf is here, completely ravaged by something. R>exam w You see nothing special. R>op corpse Nothing here by that name. R>exam w You see nothing special. R> Scan searches for something to the north. R>exam n exam s You see nothing special. R>You see nothing special. R> Scan searches for something to the west. R> Soi opens the ravagedcorpse. R>exam u You see nothing special. R>grin You grin evilly. R>dismount l You stop riding a horse. A horse starts following you. >Murder! Exits are: E D You have stumbled onto a place where a ghastly scene unfolds. It appears as though a party of hapless adventurers was set upon by someones or somethings and complete decimated. Scraps of their equipment lie strewn about the place, evidence that the killers took their time to loot the bodies clean. There is not much sign of a struggle, which leads you to believe the adventurers were very near death before they even got to this place. Soi is riding on a horse. Aza is ridiexam d ng on a horse. A horse is here, gazing at you. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. > Soi stops riding a horse. A horse now follows Soi. >To the down you see: It is pitch black... The ravagedcorpse is open. > Scan stops riding a nice pony. A nice pony now follows Scan. > Aza stops riding a horse. A horse now follows Aza. > Soi leaves down. A horse leaves down. Aza leaves down. A horse leaves down. You follow Aza. A Dark Stone Stairway Exits are: N E S W U D This room is quite small and roughly hewn from solid rock. The floor is uneven and littered with stones and pieces of ancient mining tools. No traces of footprints can be seen in the stone, however dried blood is spattered here and there bearing testament to some long forgotten desperate retreat. A narrow stone stair spirals upward, back to the outer world, or down into the darkness below. A large underground spider is sneaking along the dusty floor here. (hiding) A shaggy cave bear is standing here, its head weaving to and fro. A black bat, cloaked in darkness is waiting here. Soi the Human is standing here. A horse is here, gazing at you. Aza the Wood Elf is standing here. A horse is here, gazing at you. Scan enters from above. A nice pony enters from above. A nice pony enters from above. A horse enters from above. > Soi leaves up. A horse leaves up. Aza leaves up. A horse leaves up. You follow Aza. Murder! Exits are: E D You have stumbled onto a place where a ghastly scene unfolds. It appears as though a party of hapless adventurers was set upon by someones or somethings and complete decimated. Scraps of their equipment lie strewn about the place, evidence that the killers took their time to loot the bodies clean. There is not much sign of a struggle, which leads you to believe the adventurers were very near death before they even got to this place. Soi the Human is standing here. A horse is here, gazing at you. Aza the Wood Elf is standing here. A horse is here, gazing at you. Scan enters from below. A nice pony enters from below. A nice pony enters from below. A horse enters from below. >shiv Soi says 'maze:P' >Brrrrrrrrr. >nod You nod solemnly. > Scan says 'umm' >exam e Clouds can be seen above in the sky. To the east you see: Bleak Plain Exits are: N W The earth is dry and cold here, and very few plants manage to eke out an existence here. Frequent winds gust from the south, chilling the air and hinting of frigid wastes far to the south. To the north and east the land becomes dark and mirky, to the south, the land slopes upward. > Soi narrates, 'we found maze...:P' >nar :-) You narrate, ':-)' > Cogadh chats, 'no you didnt...' > Soi chats, 'yeah we did' l >Murder! Exits are: E D You have stumbled onto a place where a ghastly scene unfolds. It appears as though a party of hapless adventurers was set upon by someones or somethings and complete decimated. Scraps of their equipment lie strewn about the place, evidence that the killers took their time to loot the bodies clean. There is not much sign of a struggle, which leads you to believe the adventurers were very near death before they even got to this place. Soi the Human is standing here. A horse is here, gazing at you. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. >exam d To the down you see: It is pitch black... The ravagedcorpse is open. > Knraith narrates, 'with the snakes and vamps' > Soi narrates, 'yep' > Cogadh chats, 'that aint the maze, tis swamp' > Aza says 'they'll say the real name' > Knraith narrates, 'nah thats not maze' Scan says 'let go the bat kill us quick' > Yarat chats, 'damn, 3.8k for a spirit' >chat hehe who Soi closes the ravagedcorpse. You chat, 'hehe' >Players ------- [ 12 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 4 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [G. Maia] Ornendil the Tree Shepherd. [ 7 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [--- WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 5 Hum] Soi the Human [ 8 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 12 characters displayed. >l Soi leaves east. A horse leaves east. Aza leaves east. A horse leaves east. You follow Aza. Bleak Plain Exits are: N W The earth is dry and cold here, and very few plants manage to eke out an existence here. Frequent winds gust from the south, chilling the air and hinting of frigid wastes far to the south. To the north and east the land becomes dark and mirky, to the south, the land slopes upward. Soi the Human is standing here. A horse is here, gazing at you. Aza the Wood Elf is standing here. A horse is here, gazing at you. Scan enters from the west. A nice pony enters from the west. A nice pony enters from the west. A horse enters from the west. >Bleak Plain Exits are: N W The earth is dry and cold here, and very few plants manage to eke out an existence here. Frequent winds gust from the south, chilling the air and hinting of frigid wastes far to the south. To the north and east the land becomes dark and mirky, to the south, the land slopes upward. Soi the Human is standing here. A horse is here, gazing at you. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. > Soi leaves north. A horse leaves north. Aza leaves north. A horse leaves north. You follow Aza. Dense Forest Exits are: N E S You find yourself deep in a dense and dark forest. The trees are growing very near to each other and the places between them are covered by brushwood. The whole vegetation makes it very hard to move on deeper into the forest. Only sometimes a single sunbeam reaches the ground so it is quite dusky. To the north the forest turns swampy. West looks even darker. Soi the Human is standing here. A horse is here, gazing at you. Aza the Wood Elf is standing here. A horse is here, gazing at you. Scan enters from the south. A nice pony enters from the south. A nice pony enters from the south. A horse enters from the south. > Soi leaves north. A horse leaves north. Aza leaves north. A horse leaves north. You follow Aza. Swampy Forest Exits are: E S The dense reeds and rushes frequently hide pools of ominous-looking black water. Insects are the masters here - they fill the air in great buzzing clouds, eager for a meal. From time to time a splash of water can be heard, indicating that other, larger forms of life are around. A writhing mass of swamp bugs is buzzing through the air here. Soi the Human is standing here. A horse is here, gazing at you. Aza the Wood Elf is standing here. A horse is here, gazing at you. Scan enters from the south. A nice pony enters from the south. A nice pony enters from the south. A horse enters from the south. > Soi leaves east. A horse leaves east. Aza leaves east. A horse leaves east. You follow Aza. Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. The hacked corpse of a coiled black snake is lying here. A large black snake is coiled up here, gazing at you intently. A large black snake is coiled up here, gazing at you intently. Soi the Human is standing here. A horse is here, gazing at you. Aza the Wood Elf is standing here. A horse is here, gazing at you. Scan enters from the west. A nice pony enters from the west. A nice pony enters from the west. A horse enters from the west. aa >set tac def A coiled black snake attacks Soi! A coiled black snake hits Soi's left leg hard. Soi lightly pierces a coiled black snake. > A horse stops following Aza. Aza mounts a horse and starts riding him. > Soi barely pierces a coiled black snake. A nice pony stops following Scan. Scan mounts a nice pony and starts riding him. > A slight mist rises from the damp land into the cloudless sky. Soi's torch flickers weakly. > Aza assists Soi. Aza attacks a coiled black snake! A coiled black snake deflects Aza's attack. >Soi deflects a coiled black snake's attack. You join the fight! You attack a coiled black snake! A coiled black snake dodges your attack. HP:Healthy, Soi:Bruised, a coiled black snake:Scratched> Soi lightly pierces a coiled black snake. HP:Healthy, Soi:Bruised, a coiled black snake:Scratched> A coiled black snake deflects Soi's attack. HP:Healthy, Soi:Bruised, a coiled black snake:Scratched> A coiled black snake deflects your attack. A coiled black snake hits Soi's body hard. HP:Healthy, Soi:Hurt, a coiled black snake:Scratched> A coiled black snake deflects Aza's attack. Scan assists Soi. Scan attacks a coiled black snake! Scan cleaves a coiled black snake very hard. HP:Healthy, Soi:Hurt, a coiled black snake:Bruised>You are now employing defensive tactics. HP:Healthy, Soi:Hurt, a coiled black snake:Bruised>aa A coiled black snake deflects Soi's attack. HP:Healthy, Soi:Hurt, a coiled black snake:Bruised>set tac ag You slash a coiled black snake hard. You're already fighting! How can you assist someone else? HP:Healthy, Soi:Bruised, a coiled black snake:Bruised> A coiled black snake hits Soi's body very hard. HP:Healthy, Soi:Hurt, a coiled black snake:Bruised> Aza lightly slashes a coiled black snake. HP:Healthy, Soi:Hurt, a coiled black snake:Bruised>cc A coiled black snake deflects Soi's attack. You are now employing aggressive tactics. HP:Healthy, Soi:Hurt, a coiled black snake:Bruised> A coiled black snake avoids being bashed by Scan who loses his balance and falls! HP:Healthy, Soi:Hurt, a coiled black snake:Bruised>ci You start to concentrate. -\|/- A coiled black snake attacks Soi! Soi deflects a coiled black snake's attack. \ A coiled black snake deflects Soi's attack. Soi deflects a coiled black snake's attack. |/ Aza lightly slashes a coiled black snake. -con snake \Ok. A coiled black snake appears to be confused! You start to concentrate. | Scan deeply wounds a coiled black snake with his cleave. /- Soi barely pierces a coiled black snake. \|/ Soi deflects a coiled black snake's attack. - A coiled black snake hits Soi's left arm hard. \ Ok. HP:Healthy, Soi:Wounded, a coiled black snake:Hurt> Aza lightly slashes a coiled black snake. HP:Healthy, Soi:Wounded, a coiled black snake:Hurt> You lightly slash a coiled black snake. Soi barely pierces a coiled black snake. HP:Healthy, Soi:Wounded, a coiled black snake:Hurt>Are you mad!? A coiled black snake has arrived but recently. HP:Healthy, Soi:Wounded, a coiled black snake:Hurt> Soi says 'flee' HP:Healthy, Soi:Wounded, a coiled black snake:Hurt> Soi deflects a coiled black snake's attack. Scan sends a coiled black snake sprawling with a powerful bash. HP:Healthy, Soi:Wounded, a coiled black snake:Hurt> A coiled black snake hits Soi's right arm. Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves east. A horse leaves east. A horse leaves east. HP:Healthy, Scan:Healthy, a coiled black snake:Hurt> A coiled black snake deflects your attack. HP:Healthy, Scan:Healthy, a coiled black snake:Hurt> A coiled black snake deflects Aza's attack. Errent narrates, 'Folks, in order to check the news, make sure you "read news all"' HP:Healthy, Scan:Healthy, a coiled black snake:Hurt> Scan cleaves a coiled black snake very hard. HP:Healthy, Scan:Healthy, a coiled black snake:Wounded> You slash a coiled black snake. HP:Healthy, Scan:Healthy, a coiled black snake:Wounded> Aza stops fighting a coiled black snake. HP:Healthy, Scan:Healthy, a coiled black snake:Wounded> Scan panics, and attempts to flee! Scan flees head over heals! Scan is leaving west, riding on a nice pony. A nice pony leaves west. HP:Healthy, a coiled black snake:Wounded> A coiled black snake has recovered from a bash! HP:Healthy, a coiled black snake:Wounded> You lightly slash a coiled black snake. HP:Healthy, a coiled black snake:Wounded> A coiled black snake hits your body hard. HP:Bruised, a coiled black snake:Wounded> You slash a coiled black snake. HP:Bruised, a coiled black snake:Wounded>set tac ag You slash a coiled black snake. You deflect a coiled black snake's attack. HP:Bruised, a coiled black snake:Bloodied>You are now employing aggressive tactics. HP:Bruised, a coiled black snake:Bloodied>set tac def A coiled black snake attacks Aza! A coiled black snake hits Aza's left arm hard. A coiled black snake deflects Aza's attack. HP:Bruised, a coiled black snake:Bloodied>You are now employing defensive tactics. HP:Bruised, a coiled black snake:Bloodied> A coiled black snake deflects your attack. HP:Bruised, a coiled black snake:Bloodied> You deflect a coiled black snake's attack. HP:Bruised, a coiled black snake:Bloodied> Errent narrates, 'There's a small problem where "read news next" isn't working' HP:Bruised, a coiled black snake:Bloodied> Aza slashes a coiled black snake. A coiled black snake hits Aza's head hard. HP:Bruised, a coiled black snake:Bloodied> A coiled black snake deflects your attack. HP:Bruised, a coiled black snake:Bloodied> You deflect a coiled black snake's attack. Aza panics, and attempts to flee! Aza flees head over heals! Aza is leaving east, riding on a horse. HP:Bruised, a coiled black snake:Bloodied>gt come A coiled black snake dodges your attack. HP:Bruised, a coiled black snake:Bloodied> A coiled black snake hits your right hand. HP:Bruised, a coiled black snake:Bloodied>You group-say 'come' HP:Bruised, a coiled black snake:Bloodied> A coiled black snake deflects your attack. HP:Bruised, a coiled black snake:Bloodied> A coiled black snake hits your left hand very hard. That really did HURT! HP:Hurt, a coiled black snake:Bloodied> A coiled black snake deflects your attack. HP:Hurt, a coiled black snake:Bloodied>gt nm f A coiled black snake hits your right hand. HP:Wounded, a coiled black snake:Bloodied>You group-say 'nm' HP:Wounded, a coiled black snake:Bloodied>A coiled black snake dodges your attack. Soi enters from the east. A horse enters from the east. Aza is entering from the east, riding on a horse. A horse enters from the east. You flee head over heels. Swampy Forest Exits are: E S The dense reeds and rushes frequently hide pools of ominous-looking black water. Insects are the masters here - they fill the air in great buzzing clouds, eager for a meal. From time to time a splash of water can be heard, indicating that other, larger forms of life are around. A writhing mass of swamp bugs is buzzing through the air here. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. HP:Wounded>drink water Soi enters from the east. A horse enters from the east. Aza is entering from the east, riding on a horse. A horse enters from the east. HP:Wounded>You drink the water. You don't feel thirsty any more. You are full. HP:Wounded>cast curing Soi sits down and rests. sc HP:Wounded>You can't summon enough energy to cast the spell. HP:Wounded>You have 36/83 hit, 56/56 stamina, 124/143 moves, 0 spirit. OB: 25, DB: 33, PB: 67, Speed: 24, Gold: 10, XP Needed: 22K. HP:Wounded>sigh You sigh. '0 spirit re HP:Wounded>You say '0 spirit' HP:Wounded>drink water You sit down and rest your tired bones. HP:Wounded>drink water drink water You drink the water. You don't feel thirsty any more. You are full. HP:Wounded>Your stomach can't contain anymore! HP:Wounded>who Your stomach can't contain anymore! HP:Wounded>Players ------- [ 12 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 4 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [G. Maia] Ornendil the Tree Shepherd. [ 7 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [--- WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 5 Hum] Soi the Human [ 8 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 12 characters displayed. HP:Wounded> A slight mist rises from the damp land into the cloudless sky. Soi's torch flickers weakly. HP:Wounded> Soi frowns. HP:Wounded>conc You start focusing your mind. You release your concentration. HP:Hurt>HP:Hurt> Errent narrates, 'that's "news all" even. not "read news all"' HP:Hurt> Soi will be right back! HP:Hurt> Soi goes away from keyboard. HP:Hurt>read news all You do not see that here. HP:Hurt>news all There are 2 messages. 2 : Fri Feb 16 (Errent) :: Reloading after crashes 4 : Fri Feb 16 (Errent) :: Mail System ne next HP:Hurt>No such message. HP:Hurt>ne last Message 4 : Fri Feb 16 (Errent) :: Mail System The postmem and women of Arda are so incredibly swamped with their day to day deliveries that they are not properly notifying people when mail has arrived. Also, if you ask them to "check mail" they will tell you "You have no messages" in order to avoid work! Therefore, it is up to each player to find a postman and retrieve their own mail, even if it appears you have 0 messages waiting. To send mail: mail *player name* To receive your mail: receive mail To check for new mail: check mail (not working atm) All three commands must be typed while talking to a postman. Enjoy! HP:Hurt>mail Rickshaw Sorry, but you can't do that here! HP:Hurt>'gotta be level 10 to send mail gig You say 'gotta be level 10 to send mail' HP:Hurt>who You giggle. HP:Hurt>Players ------- [ 12 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 4 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [G. Maia] Ornendil the Tree Shepherd. [ 7 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [--- WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 5 Hum] Soi the Human (AFK) [ 8 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 12 characters displayed. HP:Hurt> A slight mist rises from the damp land into the cloudless sky. Soi's torch went out. Saving Ainaran. HP:Hurt>who Players ------- [ 12 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 4 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [G. Maia] Ornendil the Tree Shepherd. [ 7 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [--- WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 5 Hum] Soi the Human (AFK) [ 8 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 12 characters displayed. HP:Hurt>sc l You have 51/83 hit, 56/56 stamina, 132/143 moves, 0 spirit. OB: 25, DB: 33, PB: 67, Speed: 24, Gold: 10, XP Needed: 22K. HP:Hurt>Swampy Forest Exits are: E S The dense reeds and rushes frequently hide pools of ominous-looking black water. Insects are the masters here - they fill the air in great buzzing clouds, eager for a meal. From time to time a splash of water can be heard, indicating that other, larger forms of life are around. Aza is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Aza. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Soi is riding on a horse. Aza is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > Aza is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Aza. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Aza is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. >sc You have 84/84 hit, 56/56 stamina, 62/143 moves, 3 spirit. OB: 51, DB: 23, PB: 47, Speed: 24, Gold: 10, XP Needed: 20K. >who Players ------- [ 9 Dwf] Imreas the Dwarf [ 12 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 4 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [ 8 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [--- WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 5 Hum] Soi the Human [ 8 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 12 characters displayed. >tell soi we got your crap man Aza is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Aza. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Soi is riding on a horse. Aza is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. You tell Soi 'we got your crap man' > Scan says 'at less they ain;t attacking me' >smile soi You smile at him. >i You are carrying: a large slice of beef a sapphire ring a sapphire ring an indigo cotton shirt an indigo cotton hood an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a light kite shield an indigo wool cloak a black cloth belt a dagger a torch a water skin a backpack > Aza gives a backpack to Soi. >give all.cot soi Aza gives a belt pouch to Soi. >You give an indigo cotton shirt to Soi. You give an indigo cotton hood to Soi. You give an indigo pair of cotton pants to Soi. You give an indigo pair of cotton gloves to Soi. You give a green pair of cotton sleeves to Soi. >give boots soi Scan gives some money to Soi. You give a pair of soft leather boots to Soi. >give kite soi You give a light kite shield to Soi. >give belt soi You give a black cloth belt to Soi. >give all.wool soi i You give an indigo wool cloak to Soi. >Not a cloud can be seen in the sky. You are carrying: a large slice of beef a sapphire ring a sapphire ring a dagger a torch a water skin a backpack >give ring soi give ring soi You give a sapphire ring to Soi. >You give a sapphire ring to Soi. >give dag soi You give a dagger to Soi. >give beef soi You give a large slice of beef to Soi. >i You are carrying: a torch a water skin a backpack >smile You smile happily. exam pack >When you look inside, you see: backpack (carried) : a torch a water skin a soldier ration a soldier ration a soldier ration a dirk a battered metal lamp an old, rusted iron key a water skin a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a torch a torch a torch a torch >who Players ------- [ 9 Dwf] Imreas the Dwarf [ 12 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 4 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [ 8 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [--- WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 5 Hum] Soi the Human [ 8 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 12 characters displayed. >sc You have 84/84 hit, 56/56 stamina, 84/143 moves, 3 spirit. OB: 51, DB: 23, PB: 47, Speed: 24, Gold: 10, XP Needed: 20K. >prac You have 6 practice sessions left slashing (average) parry (good) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 7 time, 0 spirit) curing saturation (Mastered) ( 10 time, 1 spirit) insight (Mastered) ( 9 time, 2 spirit) confuse (Mastered) ( 11 time, 2 spirit) revive (Mastered) ( 9 time, 2 spirit) human language (Mastered) >who Players ------- [ 9 Dwf] Imreas the Dwarf [ 12 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 4 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [ 8 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [--- WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 5 Hum] Soi the Human [ 8 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 12 characters displayed. > Scan stops following Aza. Scan now follows Soi. > Scan looks at Soi. >'lemme go prac Aza now follows Soi. >You say 'lemme go prac' > Scan says 'u leaving?' >'need to grab slashing to mastered smile You say 'need to grab slashing to mastered' >l You smile happily. >Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Soi is riding on a horse. Aza is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. > Aza says 'same' > Aza is leaving north, riding on a horse. You follow Aza. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Aza is riding on a horse. > Aza is leaving east, riding on a horse. You follow Aza. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Aza is riding on a horse. > Aza is leaving east, riding on a horse. You follow Aza. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Aza is riding on a horse. fol aza > Aza is leaving east, riding on a horse. You follow Aza. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Aza is riding on a horse. >You are already following him. > Aza is leaving north, riding on a horse. You follow Aza. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Aza is riding on a horse. >prac Hello, Ainaran! I can teach you these skills: You have 6 practice sessions left. slashing 46% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) swimming 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 78% Taught to: (Mastered) kick 0% Taught to: (Mastered) rescue 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) hide 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 17% Taught to: (Mastered) stealth 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) tame 0% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 0% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) restlessness 0% Taught to: (Mastered) resist magic 0% Taught to: (Mastered) insight 101% Taught to: (Mastered) pragmatism 0% Taught to: (Mastered) haze 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) remove poison 0% Taught to: (Mastered) attune 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) >prac slashing prac slashing prac slashing prac slashing You practice it for a while. prac slashing prac slashing >You practice it for a while. >You practice it for a while. >You practice it for a while. >You practice it for a while. >You practice it for a while. >prac slashing prac slashing prac slashing You have no practice sessions left now. >You have no practice sessions left now. >prac You have no practice sessions left now. >Hello, Ainaran! I can teach you these skills: You have 0 practice sessions left. slashing 89% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) swimming 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 78% Taught to: (Mastered) kick 0% Taught to: (Mastered) rescue 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) hide 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 17% Taught to: (Mastered) stealth 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) tame 0% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 0% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) restlessness 0% Taught to: (Mastered) resist magic 0% Taught to: (Mastered) insight 101% Taught to: (Mastered) pragmatism 0% Taught to: (Mastered) haze 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) remove poison 0% Taught to: (Mastered) attune 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) > Reboot in 5 min for changes to mail system. > A juggler teaches Aza for a while. > The sun sets behind the buildings. Not a cloud can be seen in the sky. A juggler teaches Aza for a while. > Aza chats, 'hehe' >'got it to 89% You say 'got it to 89%' > Aza chats, 'thankyou errent' > Cogadh chats, '*grin*' >A hurried mailman tells you, 'Sorry, you have to be level 10 to send mail! smile Nobody here by that name. >You smile happily. > Soi chats, 'lemme get eq stuff' who >Players ------- [ 9 Dwf] Imreas the Dwarf [ 12 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 4 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [ 8 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [--- WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 5 Hum] Soi the Human [ 8 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 12 characters displayed. > A juggler teaches Aza for a while. > A juggler teaches Aza for a while. >prac Soi is entering from the south, riding on a horse. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. >Hello, Ainaran! I can teach you these skills: You have 0 practice sessions left. slashing 89% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) swimming 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 78% Taught to: (Mastered) kick 0% Taught to: (Mastered) rescue 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) hide 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 17% Taught to: (Mastered) stealth 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) tame 0% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 0% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) restlessness 0% Taught to: (Mastered) resist magic 0% Taught to: (Mastered) insight 101% Taught to: (Mastered) pragmatism 0% Taught to: (Mastered) haze 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) remove poison 0% Taught to: (Mastered) attune 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) > Yarat is entering from the south, riding on a horse. >who Soi says 'eq?' Players ------- [ 9 Dwf] Imreas the Dwarf [ 12 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 4 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [ 8 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [--- WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 5 Hum] Soi the Human [ 8 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 12 characters displayed. >l At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Aza is riding on a horse. A horse is here, gazing at you. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Yarat is riding on a horse. > Scan stops riding a nice pony. A nice pony now follows Scan. > Soi says 'oh' >'I gave it to you Soi giggles. >You say 'I gave it to you' >l juggler Soi wields a dagger. Soi slides a sapphire ring on to his right ring finger. Soi slides a sapphire ring on to his left ring finger. Soi wears an indigo wool cloak about his body. Soi wears a black cloth belt around his waist. Soi straps a light kite shield around his arm as a shield. Soi wears a pair of soft leather boots on his feet. Soi wears a green pair of cotton sleeves on his arms. Soi puts an indigo pair of cotton gloves on his hands. Soi puts an indigo pair of cotton pants on his legs. Soi wears an indigo cotton hood on his head. Soi wears an indigo cotton shirt on his body. Soi fastens a belt pouch on his belt. Soi wears a backpack around his back. A jovial juggler is here, making everyone around him laugh. He seems incredibly fit, and very quick with his hands. Something about him makes you think he is no ordinary clown. A juggler looks healthy. a juggler is using: a pink cotton blouse a silk scarf a yellow pair of cotton pants a pair of supple leather boots a pair of silk sleeves a stiletto a silk sash >tell soi you on ICQ? Soi says 'gold' >You tell Soi 'you on ICQ?' > Soi stops using a backpack. >'scan has it Soi says 'oh' >You say 'scan has it' > Soi giggles. > A juggler teaches Aza for a while. > Scan says 'i did' > Yarat says 'man, a wolf just kicked my ass' > Aza looks at a juggler. > Scan looks at Yarat. > Night falls over the land. The half-grown moon goes off the sky. Not a cloud can be seen in the sky. Saving Ainaran. > Imreas enters from the west. > Scan leaves south. A nice pony leaves south. A nice pony leaves south. > A juggler teaches Imreas for a while. > Soi tells you 'what icq?'. > Yarat looks at a juggler. > Imreas sits down and rests. >reply ahh, mistell You tell Soi 'ahh, mistell' > Yarat stops riding a horse. A horse now follows Yarat. >reply well, not mistell..... bleh, I thought you were someone else for a sec :-) Yarat leaves north. A horse leaves north. >You tell Soi 'well, not mistell..... bleh, I thought you were someone else for a sec :-)' > Aza says 'how the hell can a juggler afford supples' > Soi stops using a belt pouch. >l At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Aza is riding on a horse. A horse is here, gazing at you. Soi is riding on a horse. Imreas the Dwarf is resting here. >shrug Soi tells you 'heh'. >You shrug. >l juggler A jovial juggler is here, making everyone around him laugh. He seems incredibly fit, and very quick with his hands. Something about him makes you think he is no ordinary clown. A juggler looks healthy. a juggler is using: a pink cotton blouse a silk scarf a yellow pair of cotton pants a pair of supple leather boots a pair of silk sleeves a stiletto a silk sash > Soi looks at a juggler. > Aza puts a soldier ration in a backpack. Aza puts a soldier ration in a backpack. Aza puts a soldier ration in a backpack. > Soi faints and falls to the ground. THUD! >lick You lick your mouth and smile. >'supples You say 'supples' >melt You're one big pile of moosh. > Soi snickers softly. > Aza gives a leg of lamb to Soi. >con juggler You ARE mad! A juggler has been here for a very long time. > Not a cloud can be seen in the sky. >'I bet he's a level 90 or something You say 'I bet he's a level 90 or something' gig >l Soi waves. >You giggle. >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Aza is riding on a horse. A horse is here, gazing at you. Soi is riding on a horse. Imreas the Dwarf is resting here. >aff You are affected by: detect hidden (medium) > Aza gets a soldier ration from a backpack. > Aza gets a soldier ration from a backpack. > Soi stops riding a horse. A horse now follows Soi. >sc Soi leaves north. A horse leaves north. >You have 84/84 hit, 56/56 stamina, 143/143 moves, 3 spirit. OB: 60, DB: 23, PB: 48, Speed: 24, Gold: 10, XP Needed: 20K. > Aza eats a soldier ration. > Aza eats a soldier ration. >'want to go do some spirits aza? who You say 'want to go do some spirits aza?' >Players ------- [ 9 Dwf] Imreas the Dwarf [ 12 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 4 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [ 8 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [--- WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 5 Hum] Soi the Human [ 8 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 12 characters displayed. > Aza says 'sure' > Aza says 'after boot though' >'we need to get our spirit up anyway nod You say 'we need to get our spirit up anyway' >You nod solemnly. > Vanemuine is entering from the north, riding on a nice pony. >set tac def You are now employing defensive tactics. > Vanemuine is leaving south, riding on a nice pony. >l At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Aza is riding on a horse. A horse is here, gazing at you. Imreas the Dwarf is resting here. >pour water skin You pour some water into the skin. >drink water drink water You drink the water. You don't feel thirsty any more. pour water skin >Your stomach can't contain anymore! >There is no room for more. >brb w Come back soon! >Postmaster Tent Exits are: E This tent is dominated by a large wooden table covered with scraps of paper and bags filled with letters en route from someplace to someplace else. It must be difficult to carry all those important documents around Middle Earth without losing any! A tall, thin man wearing spectacles is standing here. >list Sorry, but you can't do that here! >mail Hexi A hurried mailman tells you, 'Sorry, you have to be level 10 to send mail!' >e At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Aza is riding on a horse. Imreas the Dwarf is resting here. >smile You smile happily. > Not a cloud can be seen in the sky. >A hurried mailman tells you, 'Sorry, you have to be level 10 to send mail! Nobody here by that name. >say A hurried mailman tells you, 'Sorry, you have to be level 10 to send mail!' You say 'A hurried mailman tells you, 'Sorry, you have to be level 10 to send mail!'' >gig You giggle. who >Aza is leaving west, riding on a horse. You follow Aza. Postmaster Tent Exits are: E This tent is dominated by a large wooden table covered with scraps of paper and bags filled with letters en route from someplace to someplace else. It must be difficult to carry all those important documents around Middle Earth without losing any! A tall, thin man wearing spectacles is standing here. Aza is riding on a horse. Players ------- [--- Dwf] Vanemuine the Dwarf [ 9 Dwf] Imreas the Dwarf [ 12 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 4 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [ 8 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [ 9 WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 8 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 12 characters displayed. > Aza looks at a hurried mailman. > Aza is leaving east, riding on a horse. You follow Aza. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Imreas the Dwarf is resting here. Aza is riding on a horse. > Yarat chats, 'we only have 2 more days?' >w Postmaster Tent Exits are: E This tent is dominated by a large wooden table covered with scraps of paper and bags filled with letters en route from someplace to someplace else. It must be difficult to carry all those important documents around Middle Earth without losing any! A tall, thin man wearing spectacles is standing here. l mailman > Here stands a tall, lanky man wearing small spectacles on his face. He is muttering something to himself as he absent mindedly shifts a large bag filled with letters on his shoulders. A hurried mailman looks healthy. a hurried mailman is using: a leather jerkin a pair of leather pants a pair of leather boots a pair of leather gloves a pair of leather sleeves a large, wooden shield a rapier >e Reboot in 1 minute >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Imreas the Dwarf is resting here. Aza is riding on a horse. >nar nod, til Monday You narrate, 'nod, til Monday' >who Aza looks at Imreas. Players ------- [--- Dwf] Vanemuine the Dwarf [ 9 Dwf] Imreas the Dwarf [ 12 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 4 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [ 8 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [ 9 WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 8 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 12 characters displayed. >con imreas You would need some luck! >l Aza chats, 'anyone have stone ring/s for sale?' >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Imreas the Dwarf is resting here. Aza is riding on a horse. A horse is here, gazing at you. >eq You are using: a stone ring a sapphire ring a ruby necklace a silk shirt a green cotton hood an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a wooden tower shield a green robe an etched leather girdle a fine shortsword > Scan enters from the south. A nice pony enters from the south. A nice pony enters from the south. > Scan leaves north. A nice pony leaves north. A nice pony leaves north. >who Players ------- [ 11 Dwf] Vanemuine the Dwarf [ 9 Dwf] Imreas the Dwarf [ 12 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 4 WdE] Yarat the Wood Elf [ Vala ] Malek the Faceless Man [ 8 Hum] Knraith the Human [ 7 Dwf] Scan the Dwarf [ 9 WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 8 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda 12 characters displayed. > Cogadh chats, 'how much you got' > Scan enters from the north. A nice pony enters from the north. A nice pony enters from the north. > Scan leaves south. A nice pony leaves south. A nice pony leaves south. >sc You have 84/84 hit, 56/56 stamina, 143/143 moves, 3 spirit. OB: 28, DB: 33, PB: 70, Speed: 24, Gold: 10, XP Needed: 20K. > Aza chats, '5 gold' >eq You are using: a stone ring a sapphire ring a ruby necklace a silk shirt a green cotton hood an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a wooden tower shield a green robe an etched leather girdle a fine shortsword >(GC Shutdown by Errent. gig (GC) rather bleh hehehe we're going to get mail! hop Connected to host future.mit.edu Welcome to RETURN OF THE SHADOW or ARDA: The Fourth Age Based on CircleMud Original concept and code by: Hans Henrik Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer Currently maintained by Fingolfin, Prami, Seether and others Webpage: http://rots.org *** NEW ADDRESS: future.mit.org 3791 *** By what name do you wish to be known? Ainaran Password: Welcome to Arda: The Fourth age. We'll try to make it the best mud there is. If you are new to the game, please read: HELP START Read the rules by typing: POLICY Read the news by typing: NEWS *** IMPORTANT: The address for the MUD is now rots.org 3791. Port 1024 will *** no longer bring you here, starting April 1st, 1999 (this is not a joke). Welcome to Arda! 0) Exit from the MUD. 1) Enter the game. 3) Read the background story. 4) Change password. 5) Delete this character. 6) View class powers. Make your choice: 1 A horse starts following you. There is no unread news. There is no mail for you. Here we go... At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. >who Players ------- [ 9 WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 8 WdE] Ainaran the Wood Elf 3 characters displayed. >w Postmaster Tent Exits are: E This tent is dominated by a large wooden table covered with scraps of paper and bags filled with letters en route from someplace to someplace else. It must be difficult to carry all those important documents around Middle Earth without losing any! A tall, thin man wearing spectacles is standing here. > Aza enters from the east. A horse enters from the east. > You join the group of Aza. Mail Rickshaw > Imreas enters from the east. >A hurried mailman tells you, 'Sorry, you have to be level 10 to send mail!' >sigh You sigh. > You have been kicked out of Aza's group! You leave the group of Aza. > You join the group of Aza. >nar >A hurried mailman tells you, 'Sorry, you have to be level 10 to send mail!' Errent narrates, 'try mailing now' >You narrate, '>A hurried mailman tells you, 'Sorry, you have to be level 10 to send mail!'' >nar :-) You narrate, ':-)' > Imreas chats, 'A hurried mailman tells you, 'Sorry, you have to be level 10 to send mail!'' >mail Rickshaw A hurried mailman tells you, 'Sorry, you have to be level 10 to send mail!' >who Players ------- [ 12 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 11 Dwf] Vanemuine the Dwarf [ 8 Hum] Knraith the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 Dwf] Scan the Dwarf [ 9 WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 8 WdE] Ainaran the Wood Elf [ 9 Dwf] Imreas the Dwarf 10 characters displayed. > Cogadh chats, 'whoops' >l Postmaster Tent Exits are: E This tent is dominated by a large wooden table covered with scraps of paper and bags filled with letters en route from someplace to someplace else. It must be difficult to carry all those important documents around Middle Earth without losing any! A tall, thin man wearing spectacles is standing here. A horse is here, gazing at you. Aza the Wood Elf is standing here. A horse is here, gazing at you. Imreas the Dwarf is standing here. > Knraith narrates, '*comfort* errent' l man > Here stands a tall, lanky man wearing small spectacles on his face. He is muttering something to himself as he absent mindedly shifts a large bag filled with letters on his shoulders. A hurried mailman looks healthy. a hurried mailman is using: a leather jerkin a pair of leather pants a pair of leather boots a pair of leather gloves a pair of leather sleeves a large, wooden shield a rapier >eyepoke man You poke a hurried mailman in the eye.. > The almost full moon shows in the sky. Aza looks at a hurried mailman. > Yarat enters from the east. A horse enters from the east. > Yarat looks at a hurried mailman. >l Postmaster Tent Exits are: E This tent is dominated by a large wooden table covered with scraps of paper and bags filled with letters en route from someplace to someplace else. It must be difficult to carry all those important documents around Middle Earth without losing any! A tall, thin man wearing spectacles is standing here. A horse is here, gazing at you. Aza the Wood Elf is standing here. A horse is here, gazing at you. Imreas the Dwarf is standing here. Yarat the Wood Elf is standing here. A horse is here, gazing at you. >sc You have 84/84 hit, 56/56 stamina, 143/143 moves, 19 spirit. OB: 52, DB: 27, PB: 56, Speed: 24, Gold: 10, XP Needed: 20K. >shrug You shrug. >sc who You have 84/84 hit, 56/56 stamina, 143/143 moves, 19 spirit. OB: 52, DB: 27, PB: 56, Speed: 24, Gold: 10, XP Needed: 20K. >Players ------- [ 4 WdE] Yarat the Wood Elf [ 12 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 11 Dwf] Vanemuine the Dwarf [ 8 Hum] Knraith the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 Dwf] Scan the Dwarf [ 9 WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 8 WdE] Ainaran the Wood Elf [ 9 Dwf] Imreas the Dwarf 11 characters displayed. >'well, I say we go exp again gig You say 'well, I say we go exp again' >who You giggle. > Yarat tells you 'are those the people you are xp'ing with?'. >Players ------- [ 4 WdE] Yarat the Wood Elf [ 12 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 11 Dwf] Vanemuine the Dwarf [ 8 Hum] Knraith the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 Dwf] Scan the Dwarf [ 9 WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 8 WdE] Ainaran the Wood Elf [ 9 Dwf] Imreas the Dwarf 11 characters displayed. > Yarat leaves east. A horse leaves east. >reply just Aza You tell Yarat 'just Aza' >reply I'm sure you could join You tell Yarat 'I'm sure you could join' >who Players ------- [ 7 Dwf] Scan the Dwarf [ 4 WdE] Yarat the Wood Elf [ 12 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 11 Dwf] Vanemuine the Dwarf [ 8 Hum] Knraith the Human [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 8 WdE] Ainaran the Wood Elf [ 9 Dwf] Imreas the Dwarf 11 characters displayed. >reply just ask him You tell Yarat 'just ask him' > Aza says '114 defsum' >smile sc You smile happily. >You have 84/84 hit, 56/56 stamina, 143/143 moves, 19 spirit. OB: 52, DB: 27, PB: 56, Speed: 24, Gold: 10, XP Needed: 20K. >set tac def You are now employing defensive tactics. sc >You have 84/84 hit, 56/56 stamina, 143/143 moves, 19 spirit. OB: 28, DB: 33, PB: 70, Speed: 24, Gold: 10, XP Needed: 20K. > Imreas leaves east. > Aza beckons for everyone to follow him. > Aza leaves east. A horse leaves east. >'103 defsum You say '103 defsum' >fol aza I see no person by that name here! >fol aza I see no person by that name here! >e At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Aza the Wood Elf is standing here. A horse is here, gazing at you. >eyepoke man You poke a juggler in the eye.. >fol aza You now follow Aza. >'103 defsum You say '103 defsum' who >Players ------- [ Vala ] Malek the Faceless Man [ 7 Dwf] Scan the Dwarf [ 4 WdE] Yarat the Wood Elf [ 12 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 11 Dwf] Vanemuine the Dwarf [ 8 Hum] Knraith the Human [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 8 WdE] Ainaran the Wood Elf [ 9 Dwf] Imreas the Dwarf 12 characters displayed. >set tac ag You are now employing aggressive tactics. sc >You have 84/84 hit, 56/56 stamina, 143/143 moves, 19 spirit. OB: 60, DB: 23, PB: 48, Speed: 24, Gold: 10, XP Needed: 20K. >'60 OB now You say '60 OB now' >who set tac ag Players ------- [ Vala ] Malek the Faceless Man [ 7 Dwf] Scan the Dwarf [ 4 WdE] Yarat the Wood Elf [ 12 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 11 Dwf] Vanemuine the Dwarf [ 8 Hum] Knraith the Human [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 8 WdE] Ainaran the Wood Elf [ 9 Dwf] Imreas the Dwarf 12 characters displayed. >You are now employing aggressive tactics. > Yarat tells you 'he said no'. >reply :( You tell Yarat ':(' l > A juggler teaches Aza for a while. >Puddles form on the street as heavy rain falls. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. >prac Hello, Ainaran! I can teach you these skills: You have 0 practice sessions left. slashing 89% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) swimming 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 78% Taught to: (Mastered) kick 0% Taught to: (Mastered) rescue 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) hide 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 17% Taught to: (Mastered) stealth 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) tame 0% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 0% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) restlessness 0% Taught to: (Mastered) resist magic 0% Taught to: (Mastered) insight 101% Taught to: (Mastered) pragmatism 0% Taught to: (Mastered) haze 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) remove poison 0% Taught to: (Mastered) attune 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) > A juggler teaches Aza for a while. > You become less aware of surroundings. > Aza says 'rdy?' >cast 'detect hidden You start to concentrate. -cast 'detect hidden \|/-\You lost your concentration! You start to concentrate. -\|/cast 'detect hidden -\ Ok. Your feel your awareness improve. >You start to concentrate. -\|nod /-\smile You lost your concentration! You nod solemnly. >You smile happily. aff >The moon lights your surroundings. You are affected by: detect hidden (long) >set tac ag You are now employing aggressive tactics. > Aza leaves south. You follow Aza. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Aza the Wood Elf is standing here. ci >You start to concentrate. |/-\|/ Yarat enters from the south. A horse enters from the south. -\ Ok. The world seems to gain a few edges for you. >'eek Taraan enters from the west. Rusikas is entering from the west, riding on a nice pony. Vanemuine is entering from the west, riding on a nice pony. A nice pony enters from the west. >You say 'eek' >'k Aza leaves west. You follow Aza. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Aza the Wood Elf is standing here. >l You say 'k' >Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Aza the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. >set tac ag Yarat enters from the east. A horse enters from the east. >Yarat leaves west. A horse leaves west. You are now employing aggressive tactics. >'I'm ready who You say 'I'm ready' whois yarat >Players ------- [ Vala ] Malek the Faceless Man [ 7 Dwf] Scan the Dwarf [ 4 WdE] Yarat the Wood Elf [ 12 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 11 Dwf] Vanemuine the Dwarf [ 8 Hum] Knraith the Human [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 8 WdE] Ainaran the Wood Elf [ 9 Dwf] Imreas the Dwarf 12 characters displayed. > Taraan enters from the east. Rusikas is entering from the east, riding on a nice pony. Vanemuine is entering from the east, riding on a nice pony. A nice pony enters from the east. >Taraan leaves west. Rusikas is leaving west, riding on a nice pony. Vanemuine is leaving west, riding on a nice pony. A nice pony leaves west. Aza begins quietly muttering some strange, powerful words. Yarat the Wood Elf is a level 4 Wood Elf. > Aza utters a strange command, 'insight' > Aza leaves west. You follow Aza. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Aza the Wood Elf is standing here. > Aza leaves west. You follow Aza. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Aza the Wood Elf is standing here. > Aza leaves south. You follow Aza. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Taraan the Dwarf is standing here. Rusikas is riding on a nice pony. Vanemuine is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Aza the Wood Elf is standing here. > Taraan leaves south. Rusikas is leaving south, riding on a nice pony. Vanemuine is leaving south, riding on a nice pony. A nice pony leaves south. > A horse stops following Aza. Aza mounts a horse and starts riding him. > The road is suddenly lit by violent flashes of lightning as the rain continues. Saving Ainaran. ride >A horse stops following you. You mount a horse and start riding him. R> Aza is leaving east, riding on a horse. You follow Aza. Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. Aza is riding on a horse. R> Aza is leaving south, riding on a horse. You follow Aza. Dead End in the Road Exits are: N This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the northt. Passage to the south of here is blocked by a muddy pond that appears to be mostly runoff from the fortification to the north.. A large, brown snake slithers here, watching for food. A small, green snake slithers harmlessly here. A small, green snakwhois taraan e slithers harmlessly here. Aza is riding on a horse. R>Taraan the Dwarf is a level 11 Dwarf. R>who Players ------- [ Vala ] Malek the Faceless Man [ 7 Dwf] Scan the Dwarf [ 4 WdE] Yarat the Wood Elf [ 12 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 11 Dwf] Vanemuine the Dwarf [ 8 Hum] Knraith the Human [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Aza the Wood Elf [--- Dwf] Cogadh the Dwarf (rage) [ 8 WdE] Ainaran the Wood Elf [ 9 Dwf] Imreas the Dwarf 12 characters displayed. R>aa But nobody is fighting him! R>aa aa aa But nobody is fighting him! R>But nobody is fighting him! R>aa But nobody is fighting him! R>set tac ag But nobody is fighting him! aa R>You are now employing aggressive tactics. R>But nobody is fighting him! R>aa But nobody is fighting him! R>aa But nobody is fighting him! aa R>aa But nobody is fighting him! aa R>But nobody is fighting him! R>But nobody is fighting him! aa R>Vanemuine yells 'elves suck' But nobody is fighting him! aa R>But nobody is fighting him! R>R HP:Healthy, Aza:Bruised, a mountain wolf:Bloodied> A mountain wolf deflects your attack. sc R HP:Healthy, Aza:Bruised, a mountain wolf:Bloodied>Aza slashes a mountain wolf's body. You have 85/85 hit, 56/56 stamina, 138/143 moves, 31 spirit. OB: 60, DB: 23, PB: 48, Speed: 24, Gold: 10, XP Needed: 15K. R HP:Healthy, Aza:Bruised, a mountain wolf:Bloodied> You slash a mountain wolf's head. Aza deflects a mountain wolf's attack. R HP:Healthy, Aza:Bruised, a mountain wolf:Awful> Knraith narrates, 'any of u guys know of samantha Mumba ?' R HP:Healthy, Aza:Bruised, a mountain wolf:Awful> A mountain wolf deflects Aza's attack. R HP:Healthy, Aza:Bruised, a mountain wolf:Awful> You lightly slash a mountain wolf's left forefoot. A mountain wolf is stunned, but will probably regain consciousness again. R HP:Healthy, a mountain wolf:Dying>**Mystic level by the by Unrecognized command. R HP:Healthy, a mountain wolf:Dying> Aza slashes a mountain wolf's left hindleg. A mountain wolf is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 354 points. get coins all.cor The wolf growls once more before falling limp. R>There doesn't seem to be a coins in the slashed corpse of a mountain wolf. Aza is leaving south, riding on a horse. Farrakahn is leaving south, riding on a nice pony. You follow Aza. Windswept Plains Exits are: N S Dense scrubs eke out a meager existence on the hard earth. Brisk winds frequently sweep across the plains, often bringing a chill from the south. The plains continue to the south, becoming dryer as well. A black deer can barely be made out in the darkness here. Aza is riding on a horse. Farrakahn is riding on a nice pony. R> Farrakahn says 'any clue whats below?' R>shrug You shrug. R> Aza says 'where?' R>'no clue You say 'no clue' 'Old Ruins R> Clouds race through the sky above the fields. Aza's torch flickers weakly. R> Aza is leaving south, riding on a horse. Farrakahn is leaving south, riding on a nice pony. You follow Aza. Outside Rocky Ruins Exits are: N W It appears as if some ancient culture took advantage of the natural outcropping of rocks here and built a small town or group of houses. Whatever happened to the people here is anyone's guess, but it is a good assumption they moved on when the plains stopped being fertile and became a dry wasteland. Aza is riding on a horse. Farrakahn is riding on a nice pony. R>You say 'Old Ruins' R> Aza is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. You follow Aza. Rocky Ruins Exits are: E W It appears as if some ancient culture took advantage of the natural outcropping of rocks here and built a small town or group of houses. Whatever happened to the people here is anyone's guess, but it is a good assumption they moved on when the plains stopped being fertile and became a dry wasteland. The hacked corpse of a wardog is lying here. A black deer can barely be made out in the darkness here. Aza is riding on a horse. Farrakahn is riding on a nice pony. R> Aza is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. You follow Aza. Old Dusty Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and south. A long-eared hare bounds heavily across the forested ground. Aza is riding on a horse. Farrakahn is riding on a nice pony. R> Farrakahn says 'whats your defense now aza?' R> Aza says 'where from here?' R> Farrakahn looks at Aza. R>set tac ag sc who Farrakahn looks at you. You are now employing aggressive tactics. R>You have 88/88 hit, 56/56 stamina, 143/143 moves, 33 spirit. OB: 60, DB: 23, PB: 48, Speed: 24, Gold: 10, XP Needed: 9K. R>Players ------- [ 9 WdE] Aza the Wood Elf [ Vala ] Malek the Faceless Man [ 9 Dwf] Imreas the Dwarf [--- Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 12 Dwf] Vanemuine the Dwarf [ 8 Hum] Knraith the Human [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Cogadh the Dwarf [ 8 WdE] Ainaran the Wood Elf 11 characters displayed. R> Aza says '114' R>con farrakahn You would need some luck! R> Aza is leaving north, riding on a horse. Farrakahn is leaving north, riding on a nice pony. You follow Aza. Old Dusty Road Bends Exits are: N S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and south. Aza is riding on a horse. Farrakahn is riding on a nice pony. Farrakahn says 'hmm still not good nuff to take that exp thief i bet' R> Aza is leaving north, riding on a horse. Farrakahn is leaving north, riding on a nice pony. You follow Aza. Brush Filled Scarp Exits are: N S The steep scarp immediately to the south is here cut by a deep and narrow gully. The bottom of the gully is choked with brush, and it appears to have been dry for years. Following the floor of the gully to the south will lead one to the narrow path that follows the foot of the scarp. Aza is riding on a horse. Farrakahn is riding on a nice pony. R> Aza is leaving north, riding on a horse. Farrakahn is leaving north, riding on a nice pony. You follow Aza. Muddy Flat Exits are: S W This flat plain is totally coated in mud, as it is a miniature delta for the sluggish stream to the east. Small channels in the mud are filled with water that seems to be slowly draining into the marsh. Very little vegetation has grown here - perhaps the mud was deposited recently. Aza is riding on a horse. Farrakahn is riding on a nice pony. R> Aza is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. You follow Aza. Dense Forest Exits are: N E S You find yourself deep in a dense and dark forest. The trees are growing very near to each other and the places between them are covered by brushwood. The whole vegetation makes it very hard to move on deeper into the forest. Only sometimes a single sunbeam reaches the ground so it is quite dusky. To the north the forest turns swampy. West looks even darker. Aza is riding on a horse. Farrakahn is riding on a nice pony. R>inf You are Ainaran the Wood Elf, a neutral (64) male Wood Elf. You have reached level 8. You are level 4 Warrior, 2 Ranger, 9 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 10 hours. You are 5'10" high, weight 108.0lb and carrying 46.5lb. You have 88/88 hit points, 56/56 stamina, 143/143 moves and 33 spirit. You have 10 gold, 5 silver and 95 copper coins. Your OB is 60, dodge is 23, parry 48, and your attack speed is 24. Your armour absorbs about 0% damage. Your spiritual perception is 100%, willpower: 29, Your skill encumbrance is 8, and your movement is encumbered by 6. You move easily indeed. You have scored 111532 exp, and need 9968 more to advance. Strength: 16/16, Intelligence: 7/7, Will: 19/19, Dexterity: 18/18 Constitution: 11/11, Learning Ability: 16/16. You are standing. The moon lights your surroundings. You are affected by: insight (long) anger (short) detect hidden (medium) R> Aza is leaving south, riding on a horse. Farrakahn is leaving south, riding on a nice pony. You follow Aza. Bleak Plain Exits are: N W The earth is dry and cold here, and very few plants manage to eke out an existence here. Frequent winds gust from the south, chilling the air and hinting of frigid wastes far to the south. To the north and east the land becomes dark and mirky, to the south, the land slopes upward. Aza is riding on a horse. Farrakahn is riding on a nice pony. R> Aza is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. You follow Aza. Murder! Exits are: E You have stumbled onto a place where a ghastly scene unfolds. It appears as though a party of hapless adventurers was set upon by someones or somethings and complete decimated. Scraps of their equipment lie strewn about the place, evidence that the killers took their time to loot the bodies clean. There is not much sign of a struggle, which leads you to believe the adventurers were very near death before they even got to this place. Aza is riding on a horse. Farrakahn is riding on a nice pony. R> Clouds can be seen above in the sky. Aza's torch went out. Farrakahn says 'exit d' R> Farrakahn says 'l d' R>op ravagedcorpse Ok. exam d R>To the down you see: It is pitch black... The ravagedcorpse is open. R>smile Farrakahn says 'search it a couple times' R> Farrakahn smiles happily. R>You smile happily. R> Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. R> Farrakahn leaves down. A nice pony leaves down. R> Farrakahn enters from below. A nice pony enters from below. R> Farrakahn says 'its maze' 'shaggy cave bear R>You say 'shaggy cave bear' R>'vamp bats You say 'vamp bats' R>l Murder! Exits are: E D You have stumbled onto a place where a ghastly scene unfolds. It appears as though a party of hapless adventurers was set upon by someones or somethings and complete decimated. Scraps of their equipment lie strewn about the place, evidence that the killers took their time to loot the bodies clean. There is not much sign of a struggle, which leads you to believe the adventurers were very near death before they even got to this place. Aza is riding on a horse. You are riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R> Aza stops riding a horse. A horse now follows Aza. R>exam d To the down you see: It is pitch black... The ravagedcorpse is open. R>dismount Farrakahn says 'go in avoid bats' You stop riding a horse. A horse starts following you. > Aza leaves down. A horse leaves down. Farrakahn leaves down. A nice pony leaves down. You follow Aza. A Dark Stone Stairway Exits are: N E S W U D This room is quite small and roughly hewn from solid rock. The floor is uneven and littered with stones and pieces of ancient mining tools. No traces of footprints can be seen in the stone, however dried blood is spattered here and there bearing testament to some long forgotten desperate retreat. A narrow stone stair spirals upward, back to the outer world, or down into the darkness below. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves up. A horse leaves up. Farrakahn leaves up. You follow Aza. Murder! Exits are: E D You have stumbled onto a place where a ghastly scene unfolds. It appears as though a party of hapless adventurers was set upon by someones or somethings and complete decimated. Scraps of their equipment lie strewn about the place, evidence that the killers took their time to loot the bodies clean. There is not much sign of a struggle, which leads you to believe the adventurers were very near death before they even got to this place. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza gets a torch from a large sack. > Aza lights a torch and holds it. > Aza leaves down. A horse leaves down. Farrakahn leaves down. A nice pony leaves down. You follow Aza. A Dark Stone Stairway Exits are: N E S W U D This room is quite small and roughly hewn from solid rock. The floor is uneven and littered with stones and pieces of ancient mining tools. No traces of footprints can be seen in the stone, however dried blood is spattered here and there bearing testament to some long forgotten desperate retreat. A narrow stone stair spirals upward, back to the outer world, or down into the darkness below. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves up. A horse leaves up. Farrakahn leaves up. You follow Aza. Murder! Exits are: E D You have stumbled onto a place where a ghastly scene unfolds. It appears as though a party of hapless adventurers was set upon by someones or somethings and complete decimated. Scraps of their equipment lie strewn about the place, evidence that the killers took their time to loot the bodies clean. There is not much sign of a struggle, which leads you to believe the adventurers were very near death before they even got to this place. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves down. A horse leaves down. Farrakahn leaves down. A nice pony leaves down. You follow Aza. A Dark Stone Stairway Exits are: N E S W U D This room is quite small and roughly hewn from solid rock. The floor is uneven and littered with stones and pieces of ancient mining tools. No traces of footprints can be seen in the stone, however dried blood is spattered here and there bearing testament to some long forgotten desperate retreat. A narrow stone stair spirals upward, back to the outer world, or down into the darkness below. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn says 'good xp if we avoid the bats' > Aza leaves north. A horse leaves north. Farrakahn leaves north. You follow Aza. exa n A Damp Tunnel Exits are: S This tunnel leads on, deeper into the rock. Water seeps from the walls, making the area damp and humid. Parts of the walls are riddled with cuts and gashes, made from the miners that used to work these halls, and the occasion weapon used against one of these caverns' more recent inhabitants. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >You see nothing special. >nod Aza leaves south. A horse leaves south. Farrakahn leaves south. You follow Aza. A Dark Stone Stairway Exits are: N E S W U D This room is quite small and roughly hewn from solid rock. The floor is uneven and littered with stones and pieces of ancient mining tools. No traces of footprints can be seen in the stone, however dried blood is spattered here and there bearing testament to some long forgotten desperate retreat. A narrow stone stair spirals upward, back to the outer world, or down into the darkness below. A black bat, cloaked in darkness is waiting here. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >You nod solemnly. >m Aza leaves east. A horse leaves east. Farrakahn leaves east. You follow Aza. A Damp Tunnel Exits are: S W This tunnel leads on, deeper into the rock. Water seeps from the walls, making the area damp and humid. Parts of the walls are riddled with cuts and gashes, made from the miners that used to work these halls, and the occasion weapon used against one of these caverns' more recent inhabitants. A large underground spider is sneaking along the dusty floor here. (hiding) Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. . . . | | | +-.-.-. +-+-. | | | +-.-.-.-+ . | | . . +-.-.-.-. | | .-+-+ V .-. | | | . V- V . | | | | . . V . . | | | . . . | | . . > Farrakahn says 'if u can lead maze' >l A Damp Tunnel Exits are: S W This tunnel leads on, deeper into the rock. Water seeps from the walls, making the area damp and humid. Parts of the walls are riddled with cuts and gashes, made from the miners that used to work these halls, and the occasion weapon used against one of these caverns' more recent inhabitants. A large underground spider is sneaking along the dusty floor here. (hiding) Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. > Farrakahn says 'kill' > Aza attacks a large underground spider! Aza lightly slashes a large underground spider. > A large underground spider hits Aza's body. Farrakahn assists Aza. Farrakahn attacks a large underground spider! Farrakahn cleaves a large underground spider extremely hard. >aa set tac ag You join the fight! You attack a large underground spider! You slash a large underground spider. cc HP:Healthy, Aza:Scratched, a large underground spider:Bruised>You are now employing aggressive tactics. ci HP:Healthy, Aza:Scratched, a large underground spider:Bruised>You start to concentrate. \ Aza deflects a large underground spider's attack. |/ A large underground spider dodges Aza's attack. -\|/-\ Farrakahn sends a large underground spider sprawling with a powerful bash. Ok. A large underground spider appears to be confused! You start to concentrate. |/-\|/ Aza lightly slashes a large underground spider. con spider -\ Farrakahn deeply wounds a large underground spider with his cleave. Ok. HP:Healthy, Aza:Scratched, a large underground spider:Hurt>set tac ag You slash a large underground spider. HP:Healthy, Aza:Scratched, a large underground spider:Wounded>Aza slashes a large underground spider. Do you feel lucky, punk? A large underground spider has been here for a little while. HP:Healthy, Aza:Scratched, a large underground spider:Wounded>A large underground spider has recovered from a bash! You are now employing aggressive tactics. HP:Healthy, Aza:Scratched, a large underground spider:Wounded> Farrakahn cleaves a large underground spider extremely hard. HP:Healthy, Aza:Scratched, a large underground spider:Bloodied> Aza deflects a large underground spider's attack. HP:Healthy, Aza:Scratched, a large underground spider:Bloodied> You slash a large underground spider. HP:Healthy, Aza:Scratched, a large underground spider:Bloodied> A large underground spider deflects Aza's attack. HP:Healthy, Aza:Scratched, a large underground spider:Bloodied> You slash a large underground spider. Aza deflects a large underground spider's attack. HP:Healthy, Aza:Scratched, a large underground spider:Awful> Farrakahn cleaves a large underground spider extremely hard. A large underground spider is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 468 points. get coins all.cor The spider twitches once and dies. >hop There doesn't seem to be a coins in the hacked corpse of a large underground spider. >Are you a little bunny? >sc l Aza leaves south. A horse leaves south. Farrakahn leaves south. You follow Aza. Dead End Exits are: N In spite of being far underground, the walls and floor are warm to the touch, as are the small puddles of water which pool against some of the walls. There appears to be no reason for the tunnel coming to an end here, just as it it is difficult to comprehend much of this sickening place. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. You have 88/88 hit, 56/56 stamina, 129/143 moves, 32 spirit. OB: 60, DB: 23, PB: 48, Speed: 24, Gold: 10, XP Needed: 9K. >Dead End Exits are: N In spite of being far underground, the walls and floor are warm to the touch, as are the small puddles of water which pool against some of the walls. There appears to be no reason for the tunnel coming to an end here, just as it it is difficult to comprehend much of this sickening place. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. > Aza leaves north. A horse leaves north. Farrakahn leaves north. You follow Aza. A Damp Tunnel Exits are: S W This tunnel leads on, deeper into the rock. Water seeps from the walls, making the area damp and humid. Parts of the walls are riddled with cuts and gashes, made from the miners that used to work these halls, and the occasion weapon used against one of these caverns' more recent inhabitants. The hacked corpse of a large underground spider is lying here. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves west. A horse leaves west. Farrakahn leaves west. You follow Aza. A Dark Stone Stairway Exits are: N E S W U D This room is quite small and roughly hewn from solid rock. The floor is uneven and littered with stones and pieces of ancient mining tools. No traces of footprints can be seen in the stone, however dried blood is spattered here and there bearing testament to some long forgotten desperate retreat. A narrow stone stair spirals upward, back to the outer world, or down into the darkness below. A black bat, cloaked in darkness is waiting here. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves south. A horse leaves south. Farrakahn leaves south. You follow Aza. A Damp Tunnel Exits are: N S This tunnel leads on, deeper into the rock. Water seeps from the walls, making the area damp and humid. Parts of the walls are riddled with cuts and gashes, made from the miners that used to work these halls, and the occasion weapon used against one of these caverns' more recent inhabitants. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >aa Farrakahn says 'cool level 6 mystic now :)' >But nobody is fighting him! > Aza leaves south. A horse leaves south. Farrakahn leaves south. You follow Aza. Dead End Exits are: N In spite of being far underground, the walls and floor are warm to the touch, as are the small puddles of water which pool against some of the walls. There appears to be no reason for the tunnel coming to an end here, just as it it is difficult to comprehend much of this sickening place. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing hgrin ere. A friendly little pony is here, looking well-groomed and happy. >aa You grin evilly. >But nobody is fighting him! > Aza leaves north. A horse leaves north. Farrakahn leaves north. You follow Aza. A Damp Tunnel Exits are: N S This tunnel leads on, deeper into the rock. Water seeps from the walls, making the area damp and humid. Parts of the walls are riddled with cuts and gashes, made from the miners that used to work these halls, and the occasion weapon used against one of these caverns' more recent inhabitants. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >aa But nobody is fighting him! >aa Aza leaves north. A horse leaves north. Farrakahn leaves north. You follow Aza. A Dark Stone Stairway Exits are: N E S W U D This room is quite small and roughly hewn from solid rock. The floor is uneven and littered with stones and pieces of ancient mining tools. No traces of footprints can be seen in the stone, however dried blood is spattered here and there bearing testament to some long forgotten desperate retreat. A narrow stone stair spirals upward, back to the outer world, or down into the darkness below. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >Aza leaves west. A horse leaves west. Farrakahn leaves west. You follow Aza. A Damp Tunnel Exits are: N E S This tunnel leads on, deeper into the rock. Water seeps from the walls, making the area damp and humid. Parts of the walls are riddled with cuts and gashes, made from the miners that used to work these halls, and the occasion weapon used against one of these caverns' more recent inhabitants. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is saa tanding here. A friendly little pony is here, looking well-groomed and happy. But nobody is fighting him! >aa But nobody is fighting him! >Aza leaves south. A horse leaves south. Farrakahn leaves south. You follow Aza. Dead End Exits are: N In spite of being far underground, the walls and floor are warm to the touch, as are the small puddles of water which pool against some of the walls. There appears to be no reason for the tunnel coming to an end here, just as it it is difficult to comprehend much of this sickening place. A rock worm is slithering around here. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. But nobody is fighting him! >aa But nobody is fighting him! > aa Aza leaves north. A horse leaves north. Farrakahn leaves north. You follow Aza. A Damp Tunnel Exits are: N E S This tunnel leads on, deeper into the rock. Water seeps from the walls, making the area damp and humid. Parts of the walls are riddled with cuts and gashes, made from the miners that used to work these halls, and the occasion weapon used against one of these caverns' more recent inhabitants. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >But nobody is fighting him! > Aza leaves north. A horse leaves north. Farrakahn leaves north. You follow Aza. Tunnel Intersection Exits are: N S W The tunnel branches here to another tunnel, very much the same. Numerous marks cover the walls, from travellers that tried to find the way in, or maybe out. There is no real wind underground, but the air draft sweeps the tunnels, sickening. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves west. A horse leaves west. Farrakahn leaves west. You follow Aza. Intersection Exits are: N E S W Warm air wafts slowly down the tunnels at this intersection bringing with it the scent of death and decay - not all denizens of this place are wont to eat fresh meat, and not all travellers who venture down here live to see daylight again. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves east. A horse leaves east. Farrakahn leaves east. You follow Aza. Tunnel Intersection Exits are: N S W The tunnel branches here to another tunnel, very much the same. Numerous marks cover the walls, from travellers that tried to find the way in, or maybe out. There is no real wind underground, but the air draft sweeps the tunnels, sickening. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves north. A horse leaves north. Farrakahn leaves north. You follow Aza. Tunnel Intersection Exits are: N E S This intersection looks much like the adjoining passageways. Lined with featureless stone slabs, the walls have been scored with strange markings, possibly marking the way out of this place, or carrying a warning of some hidden danger. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >aa Aza leaves north. A horse leaves north. Farrakahn leaves north. You follow Aza. Intersection Exits are: N S W Warm air wafts slowly down the tunnels at this intersection bringing with it the scent of death and decay - not all denizens of this place are wont to eat fresh meat, and not all travellers who venture down here live to see daylight again. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. But nobody is fighting him! > Aza leaves north. A horse leaves north. Farrakahn leaves north. You follow Aza. Large Stone Twin Doors Exits are: N (E) S This room has been carefully lined with grey stone slabs, and decorated with carved patterns. It is dominated by two stone doors - fully 20' high - they must weigh tonnes. They are barred on this side, even though this is the entrance to the hall. It is almost as if they have been designed to keep something in, rather than to shut out intruders. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn says 'blah golems too ehh' > Farrakahn giggles. >**Found the maze. :-) Aza gasps in astonishment. Unrecognized command. > Aza leaves north. A horse leaves north. Farrakahn leaves north. You follow Aza. A Damp Tunnel Exits are: S This tunnel leads on, deeper into the rock. Water seeps from the walls, making the area damp and humid. Parts of the walls are riddled with cuts and gashes, made from the miners that used to work these halls, and the occasion weapon used against one of these caverns' more recent inhabitants. A rock worm is slithering around here. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves south. A horse leaves south. Farrakahn leaves south. You follow Aza. Large Stone Twin Doors Exits are: N (E) S This room has been carefully lined with grey stone slabs, and decorated with carved patterns. It is dominated by two stone doors - fully 20' high - they must weigh tonnes. They are barred on this side, even though this is the entrance to the hall. It is almost as if they have been designed to keep something in, rather than to shut out intruders. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves south. A horse leaves south. Farrakahn leaves south. You follow Aza. Intersection Exits are: N S W Warm air wafts slowly down the tunnels at this intersection bringing with it the scent of death and decay - not all denizens of this place are wont to eat fresh meat, and not all travellers who venture down here live to see daylight again. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves west. A horse leaves west. Farrakahn leaves west. You follow Aza. Dusty Tunnel Exits are: E W Lined with large stone slabs from floor to ceiling, this tunnel was clearly built many ages ago. The walls are encrusted with dirt and grime, and the floor is covered in a fine dust marked with many tracks - not all of them human. Here and there long forgotten torches hang darkly from the walls and the sounds of other denizens of this place echo from down the passages. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves west. A horse leaves west. Farrakahn leaves west. You follow Aza. Damp Tunnel Exits are: E W Partially natural, and partially hacked out of solid rock eons ago, this tunnel has a pervasive damp smell and in places a dark slime has attached itself to the walls. The atmosphere is unpleasantly close and warm, and in places black, acrid water pools on the floor. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves west. A horse leaves west. Farrakahn leaves west. You follow Aza. Crumbling Passageway Exits are: E W Perhaps hacked, perhaps blasted out of the rock by some wizardry, the walls of this tunnel are rough, black rock, the surface of which crumbles at the slightest touch. The hot air is thick with dust and dirt making the eyes water and the throat parched. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves west. A horse leaves west. Farrakahn leaves west. You follow Aza. Tunnel Intersection Exits are: N E S This intersection looks much like the adjoining passageways. Lined with featureless stone slabs, the walls have been scored with strange markings, possibly marking the way out of this place, or carrying a warning of some hidden danger. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn says 'wish we could take vampire bats' > Farrakahn giggles. > Aza leaves south. A horse leaves south. Farrakahn leaves south. You follow Aza. Dead End Exits are: N In spite of being far underground, the walls and floor are warm to the touch, as are the small puddles of water which pool against some of the walls. There appears to be no reason for the tunnel coming to an end here, just as it it is difficult to comprehend much of this sickening place. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >nod Aza leaves north. A horse leaves north. Farrakahn leaves north. You follow Aza. Tunnel Intersection Exits are: N E S This intersection looks much like the adjoining passageways. Lined with featureless stone slabs, the walls have been scored with strange markings, possibly marking the way out of this place, or carrying a warning of some hidden danger. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >You nod solemnly. > Aza leaves north. A horse leaves north. Farrakahn leaves north. You follow Aza. Passages Converge Exits are: N E S Foul, hot air wafts up and down the interlinked passageways as if looking for some kind of outlet. No constant breeze blows, rather the air will move one way and then another almost as if some large object is moving around down here forcing the air this way and that. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves north. A horse leaves north. Farrakahn leaves north. You follow Aza. A Damp Tunnel Exits are: S This tunnel leads on, deeper into the rock. Water seeps from the walls, making the area damp and humid. Parts of the walls are riddled with cuts and gashes, made from the miners that used to work these halls, and the occasion weapon used against one of these caverns' more recent inhabitants. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves south. A horse leaves south. Farrakahn leaves south. You follow Aza. Passages Converge Exits are: N E S Foul, hot air wafts up and down the interlinked passageways as if looking for some kind of outlet. No constant breeze blows, rather the air will move one way and then another almost as if some large object is moving around down here forcing the air this way and that. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves east. A horse leaves east. Farrakahn leaves east. You follow Aza. Damp Tunnel Exits are: E W Partially natural, and partially hacked out of solid rock eons ago, this tunnel has a pervasive damp smell and in places a dark slime has attached itself to the walls. The atmosphere is unpleasantly close and warm, and in places black, acrid water pools on the floor. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves east. A horse leaves east. Farrakahn leaves east. You follow Aza. Crumbling Passageway Exits are: E W Perhaps hacked, perhaps blasted out of the rock by some wizardry, the walls of this tunnel are rough, black rock, the surface of which crumbles at the slightest touch. The hot air is thick with dust and dirt making the eyes water and the throat parched. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves east. A horse leaves east. Farrakahn leaves east. You follow Aza. Rockfall Exits are: W The tunnel comes to an abrupt end where the ceiling has evidently caved in. Walls, floor and ceiling are still lined with stone slabs, but the terminating wall is a jumble of broken bricks and raw bedrock. The rocks are gashed and marked as though someone, or something, has tried to break through in the past. A pond of clear, refreshing water resides here. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves west. A horse leaves west. Farrakahn leaves west. You follow Aza. Crumbling Passageway Exits are: E W Perhaps hacked, perhaps blasted out of the rock by some wizardry, the walls of this tunnel are rough, black rock, the surface of which crumbles at the slightest touch. The hot air is thick with dust and dirt making the eyes water and the throat parched. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves west. A horse leaves west. Farrakahn leaves west. You follow Aza. Damp Tunnel Exits are: E W Partially natural, and partially hacked out of solid rock eons ago, this tunnel has a pervasive damp smell and in places a dark slime has attached itself to the walls. The atmosphere is unpleasantly close and warm, and in places black, acrid water pools on the floor. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn says '17k till level 10' > Aza leaves west. A horse leaves west. Farrakahn leaves west. You follow Aza. Passages Converge Exits are: N E S Foul, hot air wafts up and down the interlinked passageways as if looking for some kind of outlet. No constant breeze blows, rather the air will move one way and then another almost as if some large object is moving around down here forcing the air this way and that. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves south. A horse leaves south. Farrakahn leaves south. You follow Aza. Tunnel Intersection Exits are: N E S This intersection looks much like the adjoining passageways. Lined with featureless stone slabs, the walls have been scored with strange markings, possibly marking the way out of this place, or carrying a warning of some hidden danger. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves east. A horse leaves east. Farrakahn leaves east. You follow Aza. Crumbling Passageway Exits are: E W Perhaps hacked, perhaps blasted out of the rock by some wizardry, the walls of this tunnel are rough, black rock, the surface of which crumbles at the slightest touch. The hot air is thick with dust and dirt making the eyes water and the throat parched. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves east. A horse leaves east. Farrakahn leaves east. You follow Aza. Damp Tunnel Exits are: E W Partially natural, and partially hacked out of solid rock eons ago, this tunnel has a pervasive damp smell and in places a dark slime has attached itself to the walls. The atmosphere is unpleasantly close and warm, and in places black, acrid water pools on the floor. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves east. A horse leaves east. Farrakahn leaves east. You follow Aza. Dusty Tunnel Exits are: E W Lined with large stone slabs from floor to ceiling, this tunnel was clearly built many ages ago. The walls are encrusted with dirt and grime, and the floor is covered in a fine dust marked with many tracks - not all of them human. Here and there long forgotten torches hang darkly from the walls and the sounds of other denizens of this place echo from down the passages. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >sc Aza leaves east. A horse leaves east. Farrakahn leaves east. You follow Aza. Intersection Exits are: N S W Warm air wafts slowly down the tunnels at this intersection bringing with it the scent of death and decay - not all denizens of this place are wont to eat fresh meat, and not all travellers who venture down here live to see daylight again. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >You have 88/88 hit, 56/56 stamina, 123/143 moves, 32 spirit. OB: 60, DB: 23, PB: 48, Speed: 24, Gold: 10, XP Needed: 9K. > Aza leaves south. A horse leaves south. Farrakahn leaves south. You follow Aza. Tunnel Intersection Exits are: N E S This intersection looks much like the adjoining passageways. Lined with featureless stone slabs, the walls have been scored with strange markings, possibly marking the way out of this place, or carrying a warning of some hidden danger. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves south. A horse leaves south. Farrakahn leaves south. You follow Aza. Tunnel Intersection Exits are: N S W The tunnel branches here to another tunnel, very much the same. Numerous marks cover the walls, from travellers that tried to find the way in, or maybe out. There is no real wind underground, but the air draft sweeps the tunnels, sickening. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >'9k here You say '9k here' > Aza leaves south. A horse leaves south. Farrakahn leaves south. You follow Aza. A Damp Tunnel Exits are: N E S This tunnel leads on, deeper into the rock. Water seeps from the walls, making the area damp and humid. Parts of the walls are riddled with cuts and gashes, made from the miners that used to work these halls, and the occasion weapon used against one of these caverns' more recent inhabitants. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarfwho is standing here. A friendly little pony is here, looking well-groomed and happy. >Players ------- [ 9 WdE] Aza the Wood Elf [ Vala ] Malek the Faceless Man [ 9 Dwf] Imreas the Dwarf [--- Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 12 Dwf] Vanemuine the Dwarf [ 8 Hum] Knraith the Human [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Cogadh the Dwarf [ 8 WdE] Ainaran the Wood Elf 11 characters displayed. > Aza leaves east. A horse leaves east. Farrakahn leaves east. You follow Aza. A Dark Stone Stairway Exits are: N E S W U D This room is quite small and roughly hewn from solid rock. The floor is uneven and littered with stones and pieces of ancient mining tools. No traces of footprints can be seen in the stone, however dried blood is spattered here and there bearing testament to some long forgotten desperate retreat. A narrow stone stair spirals upward, back to the outer world, or down into the darkness below. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn nods solemnly. >'I'll be a level 9! hop You say 'I'll be a level 9!' >Are you a little bunny? > Aza says 'i can''t lead well' > Farrakahn says 'why not?' exa d >To the down you see: It is pitch black... > Aza leaves down. A horse leaves down. Farrakahn leaves down. You follow Aza. Damp Stairway Exits are: N E S W U D The stairs continue up and down here far below the habitable parts of this tunnel complex, if the upper levels can be described as such. Water runs from one of the adjoining passageways and slowly drips down into the darkness below - the next level looks to be a very long way down coming up the stairs a hot, evil stench assaults the senses - perhaps it would not be a good idea to venture further down. A tall spirit floats here, wavering in the light. (shadow) Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves up. A horse leaves up. Farrakahn leaves up. You follow Aza. A Dark Stone Stairway Exits are: N E S W U D This room is quite small and roughly hewn from solid rock. The floor is uneven and littered with stones and pieces of ancient mining tools. No traces of footprints can be seen in the stone, however dried blood is spattered here and there bearing testament to some long forgotten desperate retreat. A narrow stone stair spirals upward, back to the outer world, or down into the darkness below. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves down. A horse leaves down. Farrakahn leaves down. You follow Aza. Damp Stairway Exits are: N E S W U D The stairs continue up and down here far below the habitable parts of this tunnel complex, if the upper levels can be described as such. Water runs from one of the adjoining passageways and slowly drips down into the darkness below - the next level looks to be a very long way down coming up the stairs a hot, evil stench assaults the senses - perhaps it would not be a good idea to venture further down. A tall spirit floats here, wavering in the light. (shadow) Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >'spirit You say 'spirit' likc >Unrecognized command. > Aza forces his Will against a tall spirit's strength! >set men on A tall spirit forces its Will against Aza's strength! >AutoMental mode is now on. k spirit > Aza tries his Will against a tall spirit's mind, but it resists! > A tall spirit forces its Will against Aza's will! >You force your Will against a tall spirit's learning! HP:Healthy Mind:in top shape, Aza:slightly dispirited, a tall spirit:barely retarded>con spirit Aza forces his Will against a tall spirit's learning! HP:Healthy Mind:in top shape, Aza:slightly dispirited, a tall spirit:somewhat retarded>You force your Will against a tall spirit's will! A tall spirit forces its Will against Aza's constitution! You would need a lot of luck! A tall spirit has been here for a very long time. HP:Healthy Mind:in top shape, Aza:slightly dispirited, a tall spirit:somewhat retarded> Farrakahn assists Aza. HP:Healthy Mind:in top shape, Aza:slightly dispirited, a tall spirit:somewhat retarded> Aza forces his Will against a tall spirit's concentration! HP:Healthy Mind:in top shape, Aza:slightly dispirited, a tall spirit:somewhat retarded>lick You force your Will against a tall spirit's learning! HP:Healthy Mind:in top shape, Aza:slightly dispirited, a tall spirit:quite retarded> A tall spirit forces its Will against Aza's dexterity! HP:Healthy Mind:in top shape, Aza:slightly dispirited, a tall spirit:quite retarded>Aza says 'i get lost' You lick your mouth and smile. HP:Healthy Mind:in top shape, Aza:slightly dispirited, a tall spirit:quite retarded>who Aza forces his Will against a tall spirit's constitution! HP:Healthy Mind:in top shape, Aza:slightly dispirited, a tall spirit:quite retarded> You force your Will against a tall spirit's concentration! HP:Healthy Mind:in top shape, Aza:slightly dispirited, a tall spirit:quite retarded>Players ------- [ 3 WdE] Bikk the Wood Elf [ 9 WdE] Aza the Wood Elf [ Vala ] Malek the Faceless Man [ 9 Dwf] Imreas the Dwarf [--- Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 12 Dwf] Vanemuine the Dwarf [ 8 Hum] Knraith the Human [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Cogadh the Dwarf [ 8 WdE] Ainaran the Wood Elf 12 characters displayed. HP:Healthy Mind:in top shape, Aza:slightly dispirited, a tall spirit:quite retarded> Farrakahn forces his Will against a tall spirit's concentration! HP:Healthy Mind:in top shape, Aza:slightly dispirited, a tall spirit:quite retarded> A tall spirit forces its Will against Aza's dexterity! HP:Healthy Mind:in top shape, Aza:slightly clumsy, a tall spirit:quite retarded> Aza forces his Will against a tall spirit's will! HP:Healthy Mind:in top shape, Aza:slightly clumsy, a tall spirit:quite retarded> You force your Will against a tall spirit's intelligence! HP:Healthy Mind:in top shape, Aza:slightly clumsy, a tall spirit:quite retarded> A tall spirit forces its Will against Aza's learning! HP:Healthy Mind:in top shape, Aza:slightly clumsy, a tall spirit:quite retarded> Aza tries his Will against a tall spirit's mind, but it resists! HP:Healthy Mind:in top shape, Aza:slightly clumsy, a tall spirit:quite retarded> You force your Will against a tall spirit's concentration! HP:Healthy Mind:in top shape, Aza:slightly clumsy, a tall spirit:quite retarded> Aza tries his Will against a tall spirit's mind, but it resists! HP:Healthy Mind:in top shape, Aza:slightly clumsy, a tall spirit:quite retarded> You force your Will against a tall spirit's intelligence! A tall spirit forces its Will against Aza's constitution! HP:Healthy Mind:in top shape, Aza:somewhat sickly, a tall spirit:quite retarded>conc Farrakahn's torch flickers weakly. HP:Healthy Mind:in top shape, Aza:slightly sickly, a tall spirit:somewhat retarded>You start focusing your mind. Aza forces his Will against a tall spirit's learning! Farrakahn says 'u cant lead maze good in real rots?' A tall spirit forces its Will against Aza's will! Farrakahn forces his Will against a tall spirit's will! Aza forces his Will against a tall spirit's strength! A tall spirit tries its Will against Aza's mind, but he resists! Aza forces his Will against a tall spirit's strength! A tall spirit forces its Will against Aza's constitution! Aza forces his Will against a tall spirit's constitution! A tall spirit forces its Will against Aza's will! Aza forces his Will against a tall spirit's strength! You attack with extra will power! (5) HP:Healthy Mind:in top shape, Aza:somewhat sickly, a tall spirit:quite retarded> You force your Will against a tall spirit's constitution! A tall spirit forces its Will against Aza's will! HP:Healthy Mind:in top shape, Aza:somewhat sickly, a tall spirit:quite retarded> A tall spirit turns to fight Ainaran! HP:Healthy Mind:in top shape, a tall spirit:quite retarded> Farrakahn forces his Will against a tall spirit's constitution! HP:Healthy Mind:in top shape, a tall spirit:quite retarded> You force your Will against a tall spirit's learning! Aza forces his Will against a tall spirit's will! set tac def HP:Healthy Mind:in top shape, a tall spirit:seriously retarded> a tall spirit forces its Will against your strength! HP:Healthy Mind:barely weakened, a tall spirit:seriously retarded>You are now employing defensive tactics. HP:Healthy Mind:barely weakened, a tall spirit:seriously retarded> You force your Will against a tall spirit's strength! Aza forces his Will against a tall spirit's dexterity! HP:Healthy Mind:barely weakened, a tall spirit:seriously retarded> a tall spirit forces its Will against your concentration! HP:Healthy Mind:barely weakened, a tall spirit:seriously retarded> Aza says 'not really' HP:Healthy Mind:barely weakened, a tall spirit:seriously retarded> Aza tries his Will against a tall spirit's mind, but loses control! HP:Healthy Mind:barely weakened, a tall spirit:seriously retarded> a tall spirit forces its Will against your constitution! HP:Healthy Mind:barely sickly, a tall spirit:seriously retarded> You force your Will against a tall spirit's concentration! HP:Healthy Mind:barely sickly, a tall spirit:seriously retarded> Aza forces his Will against a tall spirit's constitution! HP:Healthy Mind:barely sickly, a tall spirit:seriously retarded> You force your Will against a tall spirit's learning! HP:Healthy Mind:barely sickly, a tall spirit:strongly retarded> A tall spirit tries its Will against your mind, but loses control! HP:Healthy Mind:barely sickly, a tall spirit:strongly retarded> Aza forces his Will against a tall spirit's will! HP:Healthy Mind:barely sickly, a tall spirit:strongly retarded>'I haven't been there in forever, so the same goes for me You force your Will against a tall spirit's learning! HP:Healthy Mind:barely sickly, a tall spirit:horribly retarded> A tall spirit tries its Will against your mind, but loses control! Your spirit increases by 4. You receive your share of experience -- 763 points. get coins all.cor A tall spirit vanishes into thin air. >gig You say 'I haven't been there in forever, so the same goes for me' >You can't seem to find any cors here. >You giggle. >l Damp Stairway Exits are: N E S W U D The stairs continue up and down here far below the habitable parts of this tunnel complex, if the upper levels can be described as such. Water runs from one of the adjoining passageways and slowly drips down into the darkness below - the next level looks to be a very long way down coming up the stairs a hot, evil stench assaults the senses - perhaps it would not be a good idea to venture further down. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. > Farrakahn says 'damn i cant buff or i would lead' >exam d To the down you see: It is pitch black... >sc Aza leaves down. A horse leaves down. Farrakahn leaves down. You follow Aza. A Dark Stone Stairway Exits are: N E S W U D This room is quite small and roughly hewn from solid rock. The floor is uneven and littered with stones and pieces of ancient mining tools. No traces of footprints can be seen in the stone, however dried blood is spattered here and there bearing testament to some long forgotten desperate retreat. A narrow stone stair spirals upward, back to the outer world, or down into the darkness below. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >You have 85/85 hit, 56/56 stamina, 129/142 moves, 41 spirit. OB: 27, DB: 32, PB: 68, Speed: 23, Gold: 10, XP Needed: 8K. >m Aza leaves down. A horse leaves down. Farrakahn leaves down. You follow Aza. A Dark Stone Stairway Exits are: N E S W U D This room is quite small and roughly hewn from solid rock. The floor is uneven and littered with stones and pieces of ancient mining tools. No traces of footprints can be seen in the stone, however dried blood is spattered here and there bearing testament to some long forgotten desperate retreat. A narrow stone stair spirals upward, back to the outer world, or down into the darkness below. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves up. A horse leaves up. Farrakahn leaves up. You follow Aza. A Dark Stone Stairway Exits are: N E S W U D This room is quite small and roughly hewn from solid rock. The floor is uneven and littered with stones and pieces of ancient mining tools. No traces of footprints can be seen in the stone, however dried blood is spattered here and there bearing testament to some long forgotten desperate retreat. A narrow stone stair spirals upward, back to the outer world, or down into the darkness below. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves up. A horse leaves up. Farrakahn leaves up. You follow Aza. Damp Stairway Exits are: N E S W U D The stairs continue up and down here far below the habitable parts of this tunnel complex, if the upper levels can be described as such. Water runs from one of the adjoining passageways and slowly drips down into the darkness below - the next level looks to be a very long way down coming up the stairs a hot, evil stench assaults the senses - perhaps it would not be a good idea to venture further down. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > >m Aza leaves north. A horse leaves north. Farrakahn leaves north. You follow Aza. A Damp Tunnel Exits are: S This tunnel leads on, deeper into the rock. Water seeps from the walls, making the area damp and humid. Parts of the walls are riddled with cuts and gashes, made from the miners that used to work these halls, and the occasion weapon used against one of these caverns' more recent inhabitants. A skeletal lord is standing here, wielding a large sword. A tall spirit floats here, wavering in the light. (shadow) Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > . . . . | | | | .-+-+-. +-. +-. | | | | . +-.-+-.-+-. | | . . +-.-.-.-. | | | .-+ . . V .-.-. | | | .-.-+ . V- V . | | .-+-+ . V .-. . | | | .-.-+-+-. .-+-+-+-. | | | | | | . . . . . . . | | | | | | .-+-. . . . . > Aza leaves south. A horse leaves south. Farrakahn leaves south. You follow Aza. Damp Stairway Exits are: N E S W U D The stairs continue up and down here far below the habitable parts of this tunnel complex, if the upper levels can be described as such. Water runs from one of the adjoining passageways and slowly drips down into the darkness below - the next level looks to be a very long way down coming up the stairs a hot, evil stench assaults the senses - perhaps it would not be a good idea to venture further down. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn says 'this is the best xp for us' > Aza says 'ow' >nod You nod solemnly. set tac def > Farrakahn says 'if we find snakes and stuff' >You are now employing defensive tactics. > Aza leaves east. A horse leaves east. Farrakahn leaves east. You follow Aza. A Damp Tunnel Exits are: W This tunnel leads on, deeper into the rock. Water seeps from the walls, making the area damp and humid. Parts of the walls are riddled with cuts and gashes, made from the miners that used to work these halls, and the occasion weapon used against one of these caverns' more recent inhabitants. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves west. A horse leaves west. Farrakahn leaves west. You follow Aza. Damp Stairway Exits are: N E S W U D The stairs continue up and down here far below the habitable parts of this tunnel complex, if the upper levels can be described as such. Water runs from one of the adjoining passageways and slowly drips down into the darkness below - the next level looks to be a very long way down coming up the stairs a hot, evil stench assaults the senses - perhaps it would not be a good idea to venture further down. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves west. A horse leaves west. Farrakahn leaves west. You follow Aza. A Damp Tunnel Exits are: N E This tunnel leads on, deeper into the rock. Water seeps from the walls, making the area damp and humid. Parts of the walls are riddled with cuts and gashes, made from the miners that used to work these halls, and the occasion weapon used against one of these caverns' more recent inhabitants. A shaggy cave bear is standing here, its head weaving to and fro. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >con bear Aza stops using a light kite shield. Are you mad!? A shaggy cave bear has been here for a very long time. >set tac def You are now employing defensive tactics. aa >But nobody is fighting him! > A shaggy cave bear attacks Aza! A shaggy cave bear hits Aza's right leg. Aza straps a light kite shield around his arm as a shield. > Farrakahn assists Aza. Farrakahn attacks a shaggy cave bear! Farrakahn cleaves a shaggy cave bear's left hindleg extremely hard. aa >You join the fight! You cannot fathom a shaggy cave bear's mind. cc HP:Healthy, Aza:Bruised, a shaggy cave bear:in top shape>Farrakahn's torch flickers weakly. You start to concentrate. \|/-\ A shaggy cave bear hits Aza's right arm hard. set men off |/-\Ok. A shaggy cave bear appears to be confused! AutoMental mode is now off. HP:Scratched, Aza:Hurt, a shaggy cave bear:Bruised> You lightly slash a shaggy cave bear's body. HP:Scratched, Aza:Hurt, a shaggy cave bear:Bruised> Farrakahn sends a shaggy cave bear sprawling with a powerful bash. HP:Scratched, Aza:Hurt, a shaggy cave bear:Bruised> A shaggy cave bear dodges Aza's attack. HP:Scratched, Aza:Hurt, a shaggy cave bear:Bruised> You lightly slash a shaggy cave bear's right foreleg. cc HP:Scratched, Aza:Hurt, a shaggy cave bear:Bruised> Farrakahn cleaves a shaggy cave bear's right hindleg extremely hard. You start to concentrate. \|You could not concentrate anymore! HP:Scratched, Aza:Hurt, a shaggy cave bear:Hurt> Aza slashes a shaggy cave bear's left foreleg. HP:Scratched, Aza:Hurt, a shaggy cave bear:Hurt>HP:Scratched, Aza:Hurt, a shaggy cave bear:Hurt> You lightly slash a shaggy cave bear's right hindleg. set tac ag HP:Scratched, Aza:Hurt, a shaggy cave bear:Hurt> A shaggy cave bear has recovered from a bash! HP:Scratched, Aza:Hurt, a shaggy cave bear:Hurt>You are now employing aggressive tactics. HP:Scratched, Aza:Hurt, a shaggy cave bear:Hurt> A shaggy cave bear hits Aza's left leg. HP:Scratched, Aza:Hurt, a shaggy cave bear:Hurt> A shaggy cave bear dodges Aza's attack. HP:Scratched, Aza:Hurt, a shaggy cave bear:Hurt> You slash a shaggy cave bear's head. HP:Scratched, Aza:Hurt, a shaggy cave bear:Hurt> Farrakahn sends a shaggy cave bear sprawling with a powerful bash. HP:Scratched, Aza:Hurt, a shaggy cave bear:Hurt> Farrakahn deeply wounds a shaggy cave bear's left forefoot with his cleave. HP:Scratched, Aza:Hurt, a shaggy cave bear:Wounded> You lightly slash a shaggy cave bear's body. Aza slashes a shaggy cave bear's body. HP:Scratched, Aza:Hurt, a shaggy cave bear:Wounded> You lightly slash a shaggy cave bear's body. clap HP:Scratched, Aza:Hurt, a shaggy cave bear:Wounded> Farrakahn deeply wounds a shaggy cave bear's right hindleg with his cleave. HP:Scratched, Aza:Hurt, a shaggy cave bear:Bloodied> Aza lightly slashes a shaggy cave bear's left hindleg. A shaggy cave bear has recovered from a bash! HP:Scratched, Aza:Hurt, a shaggy cave bear:Awful>who You clap your small hands together. HP:Scratched, Aza:Hurt, a shaggy cave bear:Awful> Aza deflects a shaggy cave bear's attack. HP:Scratched, Aza:Hurt, a shaggy cave bear:Awful>Players ------- [ 3 WdE] Bikk the Wood Elf [ 9 WdE] Aza the Wood Elf [ Vala ] Malek the Faceless Man [ 9 Dwf] Imreas the Dwarf (AFK) [--- Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 12 Dwf] Vanemuine the Dwarf [ 8 Hum] Knraith the Human [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Cogadh the Dwarf [ 8 WdE] Ainaran the Wood Elf 12 characters displayed. HP:Scratched, Aza:Hurt, a shaggy cave bear:Awful> You slash a shaggy cave bear's left foreleg. HP:Scratched, Aza:Hurt, a shaggy cave bear:Awful> Aza lightly slashes a shaggy cave bear's head. Farrakahn sends a shaggy cave bear sprawling with a powerful bash. HP:Scratched, Aza:Hurt, a shaggy cave bear:Awful> You slash a shaggy cave bear's body. A shaggy cave bear is dead! R.I.P. You receive your share of experience -- 857 points. get coins all.cor HP:Scratched>There doesn't seem to be a coins in the slashed corpse of a shaggy cave bear. > Farrakahn drinks water from a water skin. > Farrakahn drinks water from a water skin. > Aza says 'curing?' >'maybe we'll find uruk smile You say 'maybe we'll find uruk' >You smile happily. >cast curing aza You start to concentrate. \|/-\|/ Aza says 'thanks' -\ Ok. > Farrakahn says 'heh' >sc You have 88/88 hit, 56/56 stamina, 139/143 moves, 38 spirit. OB: 60, DB: 23, PB: 48, Speed: 24, Gold: 10, XP Needed: 7K. >'it'd be fun gig Aza leaves north. A horse leaves north. Farrakahn leaves north. You follow Aza. Crumbling Passageway Exits are: N S Perhaps hacked, perhaps blasted out of the rock by some wizardry, the walls of this tunnel are rough, black rock, the surface of which crumbles at the slightest touch. The hot air is thick with dust and dirt making the eyes water and the throat parched. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >You say 'it'd be fun' >You giggle. > Aza leaves north. A horse leaves north. Farrakahn leaves north. You follow Aza. Tunnel Intersection Exits are: N E S This intersection looks much like the adjoining passageways. Lined with featureless stone slabs, the walls have been scored with strange markings, possibly marking the way out of this place, or carrying a warning of some hidden danger. A black bat, cloaked in darkness is waiting here. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > A large vampire bat attacks Aza! A large vampire bat hits Aza's body very hard. > A large vampire bat dodges Aza's attack. > A large vampire bat bites Aza! > Aza panics, and attempts to flee! Aza flees head over heals! Aza leaves east. A horse leaves east. Farrakahn leaves east. You follow Aza. A Damp Tunnel Exits are: E W This tunnel leads on, deeper into the rock. Water seeps from the walls, making the area damp and humid. Parts of the walls are riddled with cuts and gashes, made from the miners that used to work these halls, and the occasion weapon used against one of these caverns' more recent inhabitants. A rock worm is slithering around here. Aza the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > A large vampire bat enters from the west. A large vampire bat attacks Aza! A large vampire bat deeply wounds Aza's head with his hit. Aza is dead! R.I.P. Your blood freezes as you hear Aza's death cry. A horse stops following Aza. Farrakahn stops following Aza. You stop following Aza. Farrakahn leaves the group of Aza. You leave the group of Aza. > A large vampire bat attacks Farrakahn! A large vampire bat hits Farrakahn's left arm extremely hard. Bikk chats, 'My team will officially be the lamers.....one hasn't played yet, other is clueless, and I've got no time :)' stera > Farrakahn deeply wounds a large vampire bat with his cleave. >set tac def get all cor A large vampire bat bites Farrakahn! Farrakahn gets a fine longsword from the badly beaten corpse of *an Elf*. Farrakahn gets an etched leather girdle from the badly beaten corpse of *an Elf*. Farrakahn gets a green robe from the badly beaten corpse of *an Elf*. Farrakahn gets a light kite shield from the badly beaten corpse of *an Elf*. Farrakahn gets an indigo pair of cotton sleeves from the badly beaten corpse of *an Elf*. Farrakahn gets an indigo pair of cotton gloves from the badly beaten corpse of *an Elf*. Farrakahn gets a pair of soft leather boots from the badly beaten corpse of *an Elf*. Farrakahn gets an indigo pair of cotton pants from the badly beaten corpse of *an Elf*. Farrakahn gets a green cotton hood from the badly beaten corpse of *an Elf*. Unrecognized command. >You are now employing defensive tactics. >You get a white, long-sleeved blouse from the badly beaten corpse of *an Elf*. You get a silk scarf from the badly beaten corpse of *an Elf*. You get a ruby necklace from the badly beaten corpse of *an Elf*. You get a sapphire ring from the badly beaten corpse of *an Elf*. You get a torch from the badly beaten corpse of *an Elf*. You get a large heap of coins from the badly beaten corpse of *an Elf*. There were 5 gold, 6 silver and 20 copper coins. You get a water skin from the badly beaten corpse of *an Elf*. You get a leather cap from the badly beaten corpse of *an Elf*. You get a belt pouch from the badly beaten corpse of *an Elf*. You get a backpack from the badly beaten corpse of *an Elf*. You get a large sack from the badly beaten corpse of *an Elf*. You get a water skin from the badly beaten corpse of *an Elf*. > A large vampire bat deeply wounds Farrakahn's body with his hit. >'get us out Aza chats, 'frig that' > Farrakahn cleaves a large vampire bat very hard. > Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn leaves west. >l You say 'get us out' >w Someone hits your head very hard. That really did HURT! It is pitch black... HP:Bruised, Someone:Bruised> Someone deflects your attack. HP:Bruised, Someone:Bruised>w w No way! You're fighting for your life! HP:Bruised, Someone:Bruised>No way! You're fighting for your life! HP:Bruised, Someone:Bruised>f No way! You're fighting for your life! HP:Bruised, Someone:Bruised>You flee head over heels. It is pitch black... HP:Bruised>get tor pack There doesn't seem to be a tor in something. hol tor HP:Bruised>l You light something and hold it. set tac def HP:Bruised>Damp Tunnel Exits are: E W Partially natural, and partially hacked out of solid rock eons ago, this tunnel has a pervasive damp smell and in places a dark slime has attached itself to the walls. The atmosphere is unpleasantly close and warm, and in places black, acrid water pools on the floor. A horse is here, gazing at you. HP:Bruised>You are now employing defensive tactics. HP:Bruised> A tall spirit tries its Will against your mind, but you resist! HP:Bruised> A tall spirit tries its Will against your mind, but you resist! HP:Bruised> Cogadh chats, 'sounds...eerrr, great' HP:Bruised> A tall spirit tries its Will against your mind, but loses control! HP:Bruised Mind:in top shape, a tall spirit:in top shape> Your attack passes clean through a tall spirit. HP:Bruised Mind:in top shape, a tall spirit:in top shape> a tall spirit forces its Will against your concentration! HP:Bruised Mind:in top shape, a tall spirit:in top shape> Your attack passes clean through a tall spirit. HP:Bruised Mind:in top shape, a tall spirit:in top shape>tell farrakahn I'm lost :P a tall spirit forces its Will against your constitution! HP:Bruised Mind:barely sickly, a tall spirit:in top shape>Cogadh chats, 'my team is just lazy' You tell Farrakahn 'I'm lost :P' HP:Bruised Mind:barely sickly, a tall spirit:in top shape> Your attack passes clean through a tall spirit. HP:Bruised Mind:barely sickly, a tall spirit:in top shape> a tall spirit forces its Will against your dexterity! HP:Bruised Mind:slightly clumsy, a tall spirit:in top shape> Your attack passes clean through a tall spirit. HP:Bruised Mind:slightly clumsy, a tall spirit:in top shape> A tall spirit tries its Will against your mind, but you resist! HP:Bruised Mind:slightly clumsy, a tall spirit:in top shape> Your attack passes clean through a tall spirit. A tall spirit tries its Will against your mind, but you resist! HP:Bruised Mind:slightly clumsy, a tall spirit:in top shape>set tac def A tall spirit tries its Will against your mind, but you resist! HP:Bruised Mind:slightly clumsy, a tall spirit:in top shape>set men on l Your attack passes clean through a tall spirit. You are now employing defensive tactics. HP:Bruised Mind:slightly clumsy, a tall spirit:in top shape>A tall spirit tries its Will against your mind, but loses control! AutoMental mode is now on. HP:Bruised Mind:slightly clumsy, a tall spirit:in top shape>You force your Will against a tall spirit's strength! Damp Tunnel Exits are: E W Partially natural, and partially hacked out of solid rock eons ago, this tunnel has a pervasive damp smell and in places a dark slime has attached itself to the walls. The atmosphere is unpleasantly close and warm, and in places black, acrid water pools on the floor. A horse is here, gazing at you. A tall spirit (shadow) is here, fighting YOU! HP:Bruised Mind:slightly clumsy, a tall spirit:barely weakened> You force your Will against a tall spirit's concentration! HP:Bruised Mind:slightly clumsy, a tall spirit:barely weakened> Knraith narrates, 'nod cogadh wanna play some quake?' HP:Bruised Mind:slightly clumsy, a tall spirit:barely weakened> a tall spirit forces its Will against your concentration! HP:Bruised Mind:slightly clumsy, a tall spirit:barely weakened> You force your Will against a tall spirit's will! HP:Bruised Mind:slightly clumsy, a tall spirit:barely dispirited> a tall spirit forces its Will against your intelligence! HP:Bruised Mind:slightly duped, a tall spirit:barely dispirited> You force your Will against a tall spirit's concentration! HP:Bruised Mind:slightly duped, a tall spirit:barely dispirited> a tall spirit forces its Will against your will! HP:Bruised Mind:slightly duped, a tall spirit:barely dispirited>whe You force your Will against a tall spirit's learning! HP:Bruised Mind:slightly duped, a tall spirit:barely retarded>Players in your Zone -------------------- Farrakahn - Tunnel Intersection Ainaran - Damp Tunnel HP:Bruised Mind:slightly duped, a tall spirit:barely retarded> a tall spirit forces its Will against your will! HP:Bruised Mind:slightly duped, a tall spirit:barely retarded> You force your Will against a tall spirit's constitution! HP:Bruised Mind:slightly duped, a tall spirit:barely retarded> A tall spirit tries its Will against your mind, but you resist! tell farrakahn come get me? HP:Bruised Mind:slightly duped, a tall spirit:barely retarded> You force your Will against a tall spirit's strength! HP:Bruised Mind:slightly duped, a tall spirit:slightly weakened> A tall spirit tries its Will against your mind, but you resist! HP:Bruised Mind:slightly duped, a tall spirit:slightly weakened>You tell Farrakahn 'come get me?' HP:Bruised Mind:slightly duped, a tall spirit:slightly weakened> You force your Will against a tall spirit's constitution! HP:Bruised Mind:slightly duped, a tall spirit:somewhat sickly> a tall spirit forces its Will against your constitution! HP:Bruised Mind:slightly sickly, a tall spirit:somewhat sickly>fol farrakahn You force your Will against a tall spirit's constitution! HP:Bruised Mind:slightly sickly, a tall spirit:quite sickly>I see no person by that name here! HP:Bruised Mind:slightly sickly, a tall spirit:quite sickly> a tall spirit forces its Will against your constitution! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly> Aza narrates, 'demo version?' HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly>fol farrakahn You try your Will against a tall spirit's mind, but it resists! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly> Errent narrates, 'No, quake is a terrible game' HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly> a tall spirit forces its Will against your will! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly>I see no person by that name here! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly> You force your Will against a tall spirit's dexterity! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly> A tall spirit tries its Will against your mind, but you resist! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly>fol farrakahn You force your Will against a tall spirit's will! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly>I see no person by that name here! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly>fol farrakahn fol farrakahn fol farrakahn a tall spirit forces its Will against your strength! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly>I see no person by that name here! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly>You force your Will against a tall spirit's learning! I see no person by that name here! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly>I see no person by that name here! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly> A tall spirit tries its Will against your mind, but loses control! fol farrakahn fol farrakahn fol farrakahn HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly> You force your Will against a tall spirit's constitution! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly>I see no person by that name here! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly>I see no person by that name here! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly>I see no person by that name here! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly> A tall spirit tries its Will against your mind, but you resist! fol farrakahn HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly> You force your Will against a tall spirit's strength! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly>I see no person by that name here! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly>fol farrakahn a tall spirit forces its Will against your concentration! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly>I see no person by that name here! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly> Knraith narrates, 'sure errent' HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly>fol farrakahn fol farrakahn fol farrakahn You force your Will against a tall spirit's dexterity! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly>fol farrakahn fol farrakahn a tall spirit forces its Will against your learning! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly>I see no person by that name here! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly>I see no person by that name here! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly>I see no person by that name here! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly>You force your Will against a tall spirit's dexterity! I see no person by that name here! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly>I see no person by that name here! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly> a tall spirit forces its Will against your strength! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly>fol farrakahn You force your Will against a tall spirit's intelligence! fol farrakahn HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly>I see no person by that name here! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly> a tall spirit forces its Will against your strength! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly> You force your Will against a tall spirit's learning! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly> a tall spirit forces its Will against your concentration! HP:Scratched Mind:somewhat sickly, a tall spirit:quite sickly>I see no person by that name here! HP:Scratched Mind:slightly sickly, a tall spirit:quite sickly>fol farrakahn fol farrakahn fol farrakahn You force your Will against a tall spirit's constitution! I see no person by that name here! fol farrakahn HP:Scratched Mind:slightly sickly, a tall spirit:quite sickly>I see no person by that name here! HP:Scratched Mind:slightly sickly, a tall spirit:quite sickly>A tall spirit tries its Will against your mind, but you resist! Farrakahn tells you 'no clue where im at'. Cogadh narrates, 'I want to play here all day' I see no person by that name here! HP:Scratched Mind:slightly sickly, a tall spirit:quite sickly>I see no person by that name here! rep same here HP:Scratched Mind:slightly sickly, a tall spirit:quite sickly> You force your Will against a tall spirit's concentration! HP:Scratched Mind:slightly sickly, a tall spirit:quite sickly> Cogadh chats, 'we'll, walking around pressing 'z' every coupla seconds isnt my idea of a thrill' HP:Scratched Mind:slightly sickly, a tall spirit:quite sickly> a tall spirit forces its Will against your strength! HP:Scratched Mind:somewhat weakened, a tall spirit:quite sickly> You force your Will against a tall spirit's constitution! HP:Scratched Mind:somewhat weakened, a tall spirit:seriously sickly>You tell Farrakahn 'same here' HP:Scratched Mind:somewhat weakened, a tall spirit:seriously sickly> a tall spirit forces its Will against your dexterity! HP:Scratched Mind:somewhat weakened, a tall spirit:seriously sickly> You force your Will against a tall spirit's concentration! HP:Scratched Mind:somewhat weakened, a tall spirit:seriously sickly> a tall spirit forces its Will against your constitution! HP:Scratched Mind:somewhat sickly, a tall spirit:seriously sickly> You try your Will against a tall spirit's mind, but it resists! HP:Scratched Mind:somewhat sickly, a tall spirit:seriously sickly> a tall spirit forces its Will against your dexterity! rep I'm fighting tall spirit HP:Scratched Mind:somewhat sickly, a tall spirit:seriously sickly> You force your Will against a tall spirit's strength! HP:Scratched Mind:somewhat sickly, a tall spirit:seriously sickly>You tell Farrakahn 'I'm fighting tall spirit' set tac def HP:Scratched Mind:somewhat sickly, a tall spirit:seriously sickly>rep vamp bat is close somewhere set tac def a tall spirit forces its Will against your constitution! You are now employing defensive tactics. HP:Healthy Mind:somewhat sickly, a tall spirit:seriously sickly> You try your Will against a tall spirit's mind, but it resists! HP:Healthy Mind:somewhat sickly, a tall spirit:seriously sickly> A tall spirit tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat sickly, a tall spirit:strongly sickly> You force your Will against a tall spirit's intelligence! HP:Healthy Mind:somewhat sickly, a tall spirit:strongly sickly> Farrakahn enters from the west. A nice pony enters from the west. HP:Healthy Mind:somewhat sickly, a tall spirit:strongly sickly> Knraith narrates, 'lag is bad here so play quake for an huor come back later' HP:Healthy Mind:somewhat sickly, a tall spirit:strongly sickly> A tall spirit tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a tall spirit:strongly sickly> You force your Will against a tall spirit's intelligence! HP:Healthy Mind:somewhat sickly, a tall spirit:strongly sickly>You tell Farrakahn 'vamp bat is close somewhere' HP:Healthy Mind:somewhat sickly, a tall spirit:strongly sickly> Farrakahn smiles happily. HP:Healthy Mind:somewhat sickly, a tall spirit:strongly sickly> a tall spirit forces its Will against your constitution! HP:Healthy Mind:quite sickly, a tall spirit:strongly sickly>You are now employing defensive tactics. HP:Healthy Mind:quite sickly, a tall spirit:strongly sickly> You force your Will against a tall spirit's learning! HP:Healthy Mind:quite sickly, a tall spirit:strongly sickly> A tall spirit tries its Will against your mind, but you resist! HP:Healthy Mind:quite sickly, a tall spirit:strongly sickly> You force your Will against a tall spirit's constitution! HP:Healthy Mind:quite sickly, a tall spirit:horribly sickly> a tall spirit forces its Will against your constitution! HP:Healthy Mind:seriously sickly, a tall spirit:horribly sickly> You force your Will against a tall spirit's constitution! Your spirit increases by 10. You receive your share of experience -- 2363 points. get coins all.cor A tall spirit vanishes into thin air. >m Cogadh chats, 'damnit, that multiple personality thing is really coming out...' You can't seem to find any cors here. > Farrakahn says 'i need hps now too :(' > . . . . | | | | .-+-+-. +-. +-. | | | | . +-.-+-.-+-. | | . . +-.-.-.-. | | | .-+ . . V .-.-. | | | .-.-+ . V- V . | | .-+-+ . V .-. . | | | .-.-+-+-. .-+-+-+-. | | | | | | . . . . . . . | | | | | | .-+-. . . . . >l Damp Tunnel Exits are: E W Partially natural, and partially hacked out of solid rock eons ago, this tunnel has a pervasive damp smell and in places a dark slime has attached itself to the walls. The atmosphere is unpleasantly close and warm, and in places black, acrid water pools on the floor. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > A nice pony stops following Farrakahn. Farrakahn mounts a nice pony and starts riding him. >fol farrakahn Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. >Farrakahn sits down and rests. You now follow Farrakahn. > Cogadh chats, 'shut up "Ed"' >cast curing farrakahn You start to concentrate. \|/-\|/-\ Ok. >set tac def l You are now employing defensive tactics. >Damp Tunnel Exits are: E W Partially natural, and partially hacked out of solid rock eons ago, this tunnel has a pervasive damp smell and in places a dark slime has attached itself to the walls. The atmosphere is unpleasantly close and warm, and in places black, acrid water pools on the floor. A horse is here, gazing at you. Farrakahn the Dwarf is resting here. A friendly little pony is here, looking well-groomed and happy. >pray sc You raise your prayers to the sky. >You have 66/66 hit, 55/55 stamina, 130/136 moves, 54 spirit. OB: 24, DB: 28, PB: 67, Speed: 21, Gold: 16, XP Needed: 5K. > Bikk chats, 'lag hasn't changed at all around here.' >who Players ------- [ 8 Hum] Knraith the Human [ 3 WdE] Bikk the Wood Elf [ 9 WdE] Aza the Wood Elf [ Vala ] Malek the Faceless Man [ 9 Dwf] Imreas the Dwarf (AFK) [--- Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 12 Dwf] Vanemuine the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Cogadh the Dwarf [ 8 WdE] Ainaran the Wood Elf 12 characters displayed. > Cogadh narrates, 'I want to be as close as posssible to Errent, I want to be his love monkey' >chat I got your stuff Aza You chat, 'I got your stuff Aza' HP:Scratched> Errent narrates, 'cogadh, i never knew that!' HP:Scratched>exam w To the west you see: It is pitch black... HP:Scratched>l Damp Tunnel Exits are: E W Partially natural, and partially hacked out of solid rock eons ago, this tunnel has a pervasive damp smell and in places a dark slime has attached itself to the walls. The atmosphere is unpleasantly close and warm, and in places black, acrid water pools on the floor. A horse is here, gazing at you. Farrakahn the Dwarf is resting here. A friendly little pony is here, looking well-groomed and happy. m HP:Scratched> . . . . | | | | .-+-+-. +-. +-. | | | | . +-.-+-.-+-. | | . . +-.-.-.-. | | | .-+ . . V .-.-. | | | .-.-+ . V- V . | | .-+-+ . V .-. . | | | .-.-+-+-. .-+-+-+-. | | | | | | . . . . . . . | | | | | | .-+-. . . . . HP:Scratched> Knraith narrates, 'ah cogadh' HP:Scratched>'where the hell are we on map? sigh m You say 'where the hell are we on map?' HP:Scratched>You sigh. HP:Scratched> . . . . | | | | .-+-+-. +-. +-. | | | | . +-.-+-.-+-. | | . . +-.-.-.-. | | | .-+ . . V .-.-. | | | .-.-+ . V- V . | | .-+-+ . V .-. . | | | .-.-+-+-. .-+-+-+-. | | | | | | . . . . . . . | | | | | | .-+-. . . . . HP:Scratched> Knraith narrates, 'isnt that so sweet' Farrakahn says 'i want hp before i try and get out' >nod You nod solemnly. >diag farrakahn Farrakahn says 'i dont know man :)' >Farrakahn has a lot of wounds. Farrakahn is in top shape. >gig m You giggle. > . . . . | | | | .-+-+-. +-. +-. | | | | . +-.-+-.-+-. | | . . +-.-.-.-. | | | .-+ . . V .-.-. | | | .-.-+ . V- V . | | .-+-+ . V .-. . | | | .-.-+-+-. .-+-+-+-. | | | | | | . . . . . . . | | | | | | .-+-. . . . . > Cogadh chats, 'damn it Mathew ' >who Players ------- [ 8 Hum] Knraith the Human [ 3 WdE] Bikk the Wood Elf [ 9 WdE] Aza the Wood Elf [ Vala ] Malek the Faceless Man [ 9 Dwf] Imreas the Dwarf (AFK) [--- Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 12 Dwf] Vanemuine the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Cogadh the Dwarf [ 8 WdE] Ainaran the Wood Elf 12 characters displayed. > Bikk chats, 'anybody know this is a snap compared to playing lhuth?' >chat :-) Farrakahn says 'i need hps before i worry about that' >Farrakahn says 'i need hps before i worry about that' You chat, ':-)' > Farrakahn giggles. > Saving Ainaran. HP:Scratched> A rock worm enters from the west. Cogadh chats, 'yup' HP:Scratched> Knraith narrates, 'yeah bikk ' HP:Scratched> Farrakahn says 'ok i know way out' HP:Scratched>chat hell yah st You chat, 'hell yah' HP:Scratched>You are already standing. HP:Scratched>hop l Are you a little bunny? HP:Scratched>Damp Tunnel Exits are: E W Partially natural, and partially hacked out of solid rock eons ago, this tunnel has a pervasive damp smell and in places a dark slime has attached itself to the walls. The atmosphere is unpleasantly close and warm, and in places black, acrid water pools on the floor. A horse is here, gazing at you. Farrakahn the Dwarf is resting here. A friendly little pony is here, looking well-groomed and happy. A rock worm is slithering around here. HP:Scratched> Farrakahn says 'follow me?' HP:Scratched>l worm 'I am st Several feet long, the gray, scaly worm looks like just another rock. Totally indifferent to the surrounding world, it burrows into the stone wall, its head and tail hidden in the holes. A rock worm looks healthy. HP:Scratched>Cogadh chats, 'althought thats alot more interesting' You say 'I am' HP:Scratched>You are already standing. HP:Scratched>fol farrkahan I see no person by that name here! HP:Scratched> Farrakahn stops resting, and clambers on his feet. HP:Scratched> Farrakahn leaves west. You follow Farrakahn. A Damp Tunnel Exits are: E W This tunnel leads on, deeper into the rock. Water seeps from the walls, making the area damp and humid. Parts of the walls are riddled with cuts and gashes, made from the miners that used to work these halls, and the occasion weapon used against one of these caverns' more recent inhabitants. The badly beaten corpse of *an Elf* is lying here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. HP:Scratched> Farrakahn leaves west. You follow Farrakahn. Tunnel Intersection Exits are: N E S This intersection looks much like the adjoining passageways. Lined with featureless stone slabs, the walls have been scored with strange markings, possibly marking the way out of this place, or carrying a warning of some hidden danger. A dark bat flutters about, barely visible in the darkness. Farrakahn the Dwarf is standing here. fol farrakahn HP:Scratched> Farrakahn leaves east. You follow Farrakahn. A Damp Tunnel Exits are: E W This tunnel leads on, deeper into the rock. Water seeps from the walls, making the area damp and humid. Parts of the walls are riddled with cuts and gashes, made from the miners that used to work these halls, and the occasion weapon used against one of these caverns' more recent inhabitants. The badly beaten corpse of *an Elf* is lying here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. HP:Scratched>You are already following him. > Knraith narrates, 'at least with lhuth there is plenty of exp' >get all cor The badly beaten corpse of *an Elf* seems to be empty. be >You behead the badly beaten corpse of *an Elf*. > Farrakahn leaves west. You follow Farrakahn. Tunnel Intersection Exits are: N E S This intersection looks much like the adjoining passageways. Lined with featureless stone slabs, the walls have been scored with strange markings, possibly marking the way out of this place, or carrying a warning of some hidden danger. A dark bat flutters about, barely visible in the darkness. Farrakahn the Dwarf is standing here. >'shite Farrakahn leaves north. You follow Farrakahn. Passages Converge Exits are: N E S Foul, hot air wafts up and down the interlinked passageways as if looking for some kind of outlet. No constant breeze blows, rather the air will move one way and then another almost as if some large object is moving around down here forcing the air this way and that. Farrakahn the Dwarf is standing here. > Farrakahn leaves north. You follow Farrakahn. Dusky Hall Exits are: N E S W A few rusty mining tools lie scattered on the floor, and a pile of old overalls lies gathering dust in the corner. An old pestle and mortar bears witness to the fruitless attempts of a desperate miner to extract metal from this part of the maze. Farrakahn the Dwarf is standing here. > Farrakahn leaves east. You follow Farrakahn. A Rockfall in the Dusky Mine Exits are: W The ceiling has caved in just here, the dusty rock which makes up this hall seemingly is not as stable as elsewhere. A few mining tools stick up at angles out of the rockpile - if someone lies buried beneath they must surely have died the instant these heavy boulders came crashing down on their heads. The ghost of a miner is hovering here over a pile of rocks. (shadow) Farrakahn the Dwarf is standing here. >You say 'shite' >set tac def You are now employing defensive tactics. > Farrakahn leaves west. You follow Farrakahn. Dusky Hall Exits are: N E S W A few rusty mining tools lie scattered on the floor, and a pile of old overalls lies gathering dust in the corner. An old pestle and mortar bears witness to the fruitless attempts of a desperate miner to extract metal from this part of the maze. Farrakahn the Dwarf is standing here. > Farrakahn leaves west. You follow Farrakahn. Centre of the Troll Den Exits are: N E S W This corner in the passageway is now home to trolls. They have pulled broken furniture from elsewhere to make rough beds, and wood left over has clearly been used to make a fire. The smell of their bodies fills this area - they have clearly been here for quite a while. A massive stone troll is standing guard over the bridge. Farrakahn the Dwarf is standing here. > Farrakahn leaves east. You follow Farrakahn. Dusky Hall Exits are: N E S W A few rusty mining tools lie scattered on the floor, and a pile of old overalls lies gathering dust in the corner. An old pestle and mortar bears witness to the fruitless attempts of a desperate miner to extract metal from this part of the maze. Farrakahn the Dwarf is standing here. >op ravagedcorpse Nothing here by that name. op ravagedcorpse op ravagedcorpse op ravagedcorpse >Nothing here by that name. >Nothing here by that name. >Nothing here by that name. > Farrakahn leaves east. You follow Farrakahn. A Rockfall in the Dusky Mine Exits are: W The ceiling has caved in just here, the dusty rock which makes up this hall seemingly is not as stable as elsewhere. A few mining tools stick up at angles out of the rockpile - if someone lies buried beneath they must surely have died the instant these heavy boulders came crashing down on their heads. The ghost of a miner is hovering here over a pile of rocks. (shadow) Farrakahn the Dwarf is standing here. >'I spamming open ravagedcorpse You say 'I spamming open ravagedcorpse' >l Farrakahn says 'well his dirs were wrong :(' A Rockfall in the Dusky Mine Exits are: W The ceiling has caved in just here, the dusty rock which makes up this hall seemingly is not as stable as elsewhere. A few mining tools stick up at angles out of the rockpile - if someone lies buried beneath they must surely have died the instant these heavy boulders came crashing down on their heads. The ghost of a miner is hovering here over a pile of rocks. (shadow) Farrakahn the Dwarf is standing here. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. HP:Scratched>op ravagedcorpse Nothing here by that name. HP:Scratched> Bikk chats, 'plenty of xp, depends on how good ya are though, it might not be attainable' HP:Scratched>con miner Are you mad!? The ghost of a miner has been here for a very long time. HP:Scratched>l A Rockfall in the Dusky Mine Exits are: W The ceiling has caved in just here, the dusty rock which makes up this hall seemingly is not as stable as elsewhere. A few mining tools stick up at angles out of the rockpile - if someone lies buried beneath they must surely have died the instant these heavy boulders came crashing down on their heads. The ghost of a miner is hovering here over a pile of rocks. (shadow) Farrakahn the Dwarf is standing here. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. HP:Scratched>who Players ------- [ 3 WdE] Bikk the Wood Elf [ 9 WdE] Aza the Wood Elf [ Vala ] Malek the Faceless Man [ 9 Dwf] Imreas the Dwarf (AFK) [--- Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 12 Dwf] Vanemuine the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Cogadh the Dwarf [ 8 WdE] Ainaran the Wood Elf 11 characters displayed. >exam e You see nothing special. exam s >You see nothing special. exam u >You see nothing special. exam d >You see nothing special. >diag farrakahn Farrakahn is somewhat hurt. Farrakahn is in top shape. >'group me Cogadh chats, 'not really plenty of xp, I havent found a whole lot' You say 'group me' >gig You giggle. >who Players ------- [ 3 WdE] Bikk the Wood Elf [ 9 WdE] Aza the Wood Elf [ Vala ] Malek the Faceless Man [ 9 Dwf] Imreas the Dwarf (AFK) [--- Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 12 Dwf] Vanemuine the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Cogadh the Dwarf [ 8 WdE] Ainaran the Wood Elf 11 characters displayed. > You join the group of Farrakahn. > Farrakahn says 'i trying to figre out where we at' Cogadh chats, 'a few things, that you can kill over and over, but isnt really a whole lot of fun' >'typing out farrakahn every time is getting annoying You say 'typing out farrakahn every time is getting annoying' >farrakahn Unrecognized command. > Farrakahn giggles. > Farrakahn nods solemnly. >smile You smile happily. > Cogadh chats, 'spirit thing is a bitch also' > Farrakahn leaves west. You follow Farrakahn. Dusky Hall Exits are: N E S W A few rusty mining tools lie scattered on the floor, and a pile of old overalls lies gathering dust in the corner. An old pestle and mortar bears witness to the fruitless attempts of a desperate miner to extract metal from this part of the maze. Farrakahn the Dwarf is standing here. > Farrakahn leaves north. You follow Farrakahn. A Curved Hall Exits are: S The rock in this hall is black and dusty - very like coal. It looks as though someone has mined here at some time in the past. If so, they quickly became disillusioned and went elsewhere there is no sign that their mining bore any fruit. Farrakahn the Dwarf is standing here. > Farrakahn leaves south. You follow Farrakahn. Dusky Hall Exits are: N E S W A few rusty mining tools lie scattered on the floor, and a pile of old overalls lies gathering dust in the corner. An old pestle and mortar bears witness to the fruitless attempts of a desperate miner to extract metal from this part of the maze. Farrakahn the Dwarf is standing here. > You are thirsty. HP:Scratched>'Ainaran has to be a little annoying gig drink water You say 'Ainaran has to be a little annoying' drink water HP:Scratched>You giggle. HP:Scratched>drink water You drink the water. HP:Scratched>You drink the water. You don't feel thirsty any more. HP:Scratched>You drink the water. You don't feel thirsty any more. HP:Scratched>stat Farrakahn leaves south. You follow Farrakahn. Passages Converge Exits are: N E S Foul, hot air wafts up and down the interlinked passageways as if looking for some kind of outlet. No constant breeze blows, rather the air will move one way and then another almost as if some large object is moving around down here forcing the air this way and that. Farrakahn the Dwarf is standing here. Your fatigue is 0; Your willpower is 29; Your statistics are Str: 16/16, Int: 7/ 7, Wil: 19/19, Dex: 18/18, Con: 8/11, Lea: 16/16. HP:Scratched> Farrakahn leaves south. You follow Farrakahn. Tunnel Intersection Exits are: N E S This intersection looks much like the adjoining passageways. Lined with featureless stone slabs, the walls have been scored with strange markings, possibly marking the way out of this place, or carrying a warning of some hidden danger. A dark bat flutters about, barely visible in the darkness. Farrakahn the Dwarf is standing here. HP:Scratched> Farrakahn leaves south. You follow Farrakahn. Crumbling Passageway Exits are: N S Perhaps hacked, perhaps blasted out of the rock by some wizardry, the walls of this tunnel are rough, black rock, the surface of which crumbles at the slightest touch. The hot air is thick with dust and dirt making the eyes water and the throat parched. Farrakahn the Dwarf is standing here. HP:Scratched> Farrakahn leaves south. You follow Farrakahn. A Damp Tunnel Exits are: N E This tunnel leads on, deeper into the rock. Water seeps from the walls, making the area damp and humid. Parts of the walls are riddled with cuts and gashes, made from the miners that used to work these halls, and the occasion weapon used against one of these caverns' more recent inhabitants. The slashed corpse of a shaggy cave bear is lying here. Farrakahn the Dwarf is standing here. HP:Scratched>op ravagedcorpse op ravagedcorpse op ravagedcorpse Nothing here by that name. HP:Scratched>Nothing here by that name. HP:Scratched>op ravagedcorpse op ravagedcorpse op ravagedcorpse op ravagedcorpse Nothing here by that name. HP:Scratched> Farrakahn leaves east. You follow Farrakahn. Damp Stairway Exits are: N E S W U D The stairs continue up and down here far below the habitable parts of this tunnel complex, if the upper levels can be described as such. Water runs from one of the adjoining passageways and slowly drips down into the darkness below - the next level looks to be a very long way down coming up the stairs a hot, evil stench assaults the senses - perhaps it would not be a good idea to venture further down. Farrakahn the Dwarf is standing here. > Farrakahn leaves south. You follow Farrakahn. A Damp Tunnel Exits are: N This tunnel leads on, deeper into the rock. Water seeps from the walls, making the area damp and humid. Parts of the walls are riddled with cuts and gashes, made from the miners that used to work these halls, and the occasion weapon used against one of these caverns' more recent inhabitants. A rock worm is slithering around here. A black bat, cloaked in darkness is waiting here. Farrakahn the Dwarf is standing here. >Nothing here by that name. >Nothing here by that name. >Nothing here by that name. >Nothing here by that name. > Farrakahn leaves north. You follow Farrakahn. Damp Stairway Exits are: N E S W U D The stairs continue up and down here far below the habitable parts of this tunnel complex, if the upper levels can be described as such. Water runs from one of the adjoining passageways and slowly drips down into the darkness below - the next level lookop ravagedcorpse s to be a very long way down coming up the stairs a hot, evil stench assaults the senses - perhaps it would not be a good idea to venture further down. Farrakahn the Dwarf is standing here. > Bikk chats, 'specially with a gray wolf in the room whompin yer ass *snicker*' >Nothing here by that name. >op ravagedcorpse op ravagedcorpse op ravagedcorpse Nothing here by that name. op ravagedcorpse op ravagedcorpse >Nothing here by that name. >Farrakahn leaves up. You follow Farrakahn. A Dark Stone Stairway Exits are: N E S W (U) D This room is quite small and roughly hewn from solid rock. The floor is uneven and littered with stones and pieces of ancient mining tools. No traces of footprints can be seen in the stone, however dried blood is spattered here and there bearing testament to some long forgotten desperate retreat. A narrow stone stair spirals upward, back to the outer world, or down into the darkness below. Farrakahn the Dwarf is standing here. Ok. >Farrakahn leaves up. You follow Farrakahn. Murder! Exits are: E D You have stumbled onto a place where a ghastly scene unfolds. It appears as though a party of hapless adventurers was set upon by someones or somethings and complete decimated. Scraps of their equipment lie strewn about the place, evidence that the killers took their time to loot the bodies clean. There is not much sign of a struggle, which leads you to believe the adventurers were very near death before they even got to this place. Farrakahn the Dwarf is standing here. It's already open! >It's already open! >op ravagedcorpse hop It's already open! >Are you a little bunny? >clap farrakahn Farrakahn leaves east. You follow Farrakahn. Bleak Plain Exits are: N W The earth is dry and cold here, and very few plants manage to eke out an existence here. Frequent winds gust from the south, chilling the air and hinting of frigid wastes far to the south. To the north and east the land becomes dark and mirky, to the south, the land slopes upward. Farrakahn the Dwarf is standing here. >You clap for him. > A nice pony stops following Farrakahn. Farrakahn mounts a nice pony and starts riding him. > Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Dense Forest Exits are: N E S You find yourself deep in a dense and dark forest. The trees are growing very near to each other and the places between them are covered by brushwood. The whole vegetation makes it very hard to move on deeper into the forest. Only sometimes a single sunbeam reaches the ground so it is quite dusky. To the north the forest turns swampy. West looks even darker. Farrakahn is riding on a nice pony. > Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Swampy Forest Exits are: E S The dense reeds and rushes frequently hide pools of ominous-looking black water. Insects are the masters here - they fill the air in great buzzing clouds, eager for a meal. From time to time a splash of water can be heard, indicating that other, larger forms of life are around. A writhing mass of swamp bugs is buzzing through the air here. Farrakahn is riding on a nice pony. > Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. A large black snake is coiled up here, gazing at you intently. A large black snake is coiled up here, gazing at you intently. Farrakahn is riding on a nice pony. > Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Dry Land Exits are: E S A small patch of trees stands here, clinging to the small slip of land that rises above the surrounding swamp. The thick veil of fog that blankets the surrounding swamp is not a dense here, though the thick canopy of the trees still blocks out most light. Farrakahn is riding on a nice pony. > Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Murky Waters Exits are: N S W The land drops here, delving below a shallow layer of putrid water. Small patches of reeds eek out a living off the weak light that the foggy layer overhead allows through, though the scum on the water appears to thrive in it. The fog itself swirls around on an unfelt breeze, looking eerily like it has a life of its own. A writhing mass of swamp bugs is buzzing through the air here. A writhing mass of swamp bugs is buzzing through the air here. Farrakahn is riding on a nice pony. > Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Farrakahn is riding on a nice pony. > Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. Farrakahn is riding on a nice pony. > Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Farrakahn is riding on a nice pony. >who Players ------- [ 8 Hum] Knraith the Human [ 3 WdE] Bikk the Wood Elf [ 9 WdE] Aza the Wood Elf [ Vala ] Malek the Faceless Man [ 9 Dwf] Imreas the Dwarf (linkless) (AFK) [--- Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 12 Dwf] Vanemuine the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Cogadh the Dwarf [ 8 WdE] Ainaran the Wood Elf 12 characters displayed. >i You are carrying: a water skin a water skin A severed head of Aza a large sack a backpack a belt pouch a leather cap a sapphire ring a ruby necklace a silk scarf a white, long-sleeved blouse a water skin a leg of lamb a soldier ration a backpack a torch >inf You are Ainaran the Wood Elf, a neutral (80) male Wood Elf. You have reached level 8. You are level 4 Warrior, 2 Ranger, 9 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 10 hours. You are 5'10" high, weight 108.0lb and carrying 68.0lb. You have 79/79 hit points, 56/56 stamina, 78/140 moves and 54 spirit. You have 16 gold, 2 silver and 15 copper coins. Your OB is 28, dodge is 33, parry 70, and your attack speed is 24. Your armour absorbs about 0% damage. Your spiritual perception is 100%, willpower: 29, Your skill encumbrance is 8, and your movement is encumbered by 6. You have no problems moving. You have scored 116073 exp, and need 5427 more to advance. Strength: 16/16, Intelligence: 7/7, Will: 19/19, Dexterity: 18/18 Constitution: 8/11, Learning Ability: 16/16. You are standing. You are affected by: insight (medium) detect hidden (short) >sc Cogadh chats, 'I think I'm gonna try a mirkwolf' >You have 79/79 hit, 56/56 stamina, 79/140 moves, 54 spirit. OB: 28, DB: 33, PB: 70, Speed: 24, Gold: 16, XP Needed: 5K. >exam pack When you look inside, you see: backpack (carried) : a large side of venison a large side of venison a soldier ration a soldier ration a soldier ration > Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Farrakahn is riding on a nice pony. > Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. The slashed corpse of a large wild dog is lying here. A large wild dog watches you carefully. A massive Mirkwolf stares at you through blood red eyes. Farrakahn is riding on a nice pony. > Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Farrakahn is riding on a nice pony. > Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. A black rabbit scurries about. Farrakahn is riding on a nice pony. > Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A black rabbit scurries about. Farrakahn is riding on a nice pony. >set tac def You are now employing defensive tactics. HP:Scratched> Farrakahn says 'hehe this is that other room' HP:Scratched>chuckle nod Farrakahn says 'whats the exit again?' You chuckle politely. HP:Scratched> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. A black rabbit scurries about. Farrakahn is riding on a nice pony. HP:Scratched>You nod solemnly. HP:Scratched> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Farrakahn is riding on a nice pony. HP:Scratched> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. The slashed corpse of a large wild dog is lying here. A large wild dog watches you carefully. A massive Mirkwolf stares at you through blood red eyes. Farrakahn is riding on a nice pony. HP:Scratched> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Farrakahn is riding on a nice pony. HP:Scratched> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Farrakahn is riding on a nice pony. HP:Scratched MV:Weary> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Farrakahn is riding on a nice pony. MV:Weary> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. The pierced corpse of a brown fox is lying here. The pierced corpse of a brown fox is lying here. A brown fox hunts for food here. Farrakahn is riding on a nice pony. MV:Weary> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Farrakahn is riding on a nice pony. MV:Weary> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Farrakahn is riding on a nice pony. MV:Weary> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Farrakahn is riding on a nice pony. 'entrancetotheruinsbelowthatishiddenfromview MV:Weary> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Farrakahn is riding on a nice pony. MV:Weary>You say 'entrancetotheruinsbelowthatishiddenfromview' MV:Weary> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Farrakahn is riding on a nice pony. MV:Weary> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Farrakahn is riding on a nice pony. MV:Weary> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Farrakahn is riding on a nice pony. MV:Weary> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Farrakahn is riding on a nice pony. MV:Weary> You become less aware of surroundings. MV:Weary>prac Hello, Ainaran! I can teach you these skills: You have 0 practice sessions left. slashing 89% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) swimming 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 78% Taught to: (Mastered) kick 0% Taught to: (Mastered) rescue 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) hide 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 17% Taught to: (Mastered) stealth 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) tame 0% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 0% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) restlessness 0% Taught to: (Mastered) resist magic 0% Taught to: (Mastered) insight 101% Taught to: (Mastered) pragmatism 0% Taught to: (Mastered) haze 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) remove poison 0% Taught to: (Mastered) attune 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) MV:Weary> Aza enters from the north. where aza MV:Weary>i Aza - At the Well MV:Weary> Farrakahn gives a green cotton hood to Aza. Farrakahn gives an indigo pair of cotton pants to Aza. Farrakahn gives an indigo pair of cotton gloves to Aza. Farrakahn gives an indigo pair of cotton sleeves to Aza. Farrakahn gives a green robe to Aza. MV:Weary>You are carrying: a water skin a water skin A severed head of Aza a large sack a backpack a belt pouch a leather cap a sapphire ring a ruby necklace a silk scarf a white, long-sleeved blouse a water skin a leg of lamb a soldier ration a backpack a torch MV:Weary>give skin aza give skin aza You give a water skin to Aza. MV:Weary>You give a water skin to Aza. MV:Weary>give head aza You give A severed head of Aza to Aza. MV:Weary> Farrakahn gives an etched leather girdle to Aza. give pack aza MV:Weary>You give a backpack to Aza. MV:Weary> Aza wears a backpack around his back. Aza wears an etched leather girdle around his waist. Aza fastens A severed head of Aza on his belt. Aza wears a green robe about his body. Aza wears an indigo pair of cotton sleeves on his arms. Aza puts an indigo pair of cotton gloves on his hands. Aza puts an indigo pair of cotton pants on his legs. Aza wears a green cotton hood on his head. MV:Weary>give leather aza give leather aza give leather aza i You give a belt pouch to Aza. MV:Weary>You give a leather cap to Aza. MV:Weary>You don't seem to have a leather. MV:Weary>You are carrying: a large sack a sapphire ring a ruby necklace a silk scarf a white, long-sleeved blouse a water skin a leg of lamb a soldier ration a backpack a torch MV:Weary> Farrakahn gives a pair of soft leather boots to Aza. MV:Weary> Aza stops using a backpack. MV:Weary> Farrakahn gives a light kite shield to Aza. MV:Weary>give ring aza You give a sapphire ring to Aza. MV:Weary>give sack aza Aza wears a pair of soft leather boots on his feet. MV:Weary>You give a large sack to Aza. MV:Weary> Farrakahn gives some money to Aza. MV:Weary>give neck aza You give a ruby necklace to Aza. i MV:Weary> Aza straps a light kite shield around his arm as a shield. MV:Weary>You are carrying: a silk scarf a white, long-sleeved blouse a water skin a leg of lamb a soldier ration a backpack a torch MV:Weary> Aza wears a ruby necklace around his neck. MV:Weary>give blouse aza You give a white, long-sleeved blouse to Aza. MV:Weary> Not a cloud can be seen in the sky. Saving Ainaran. HP:Scratched MV:Weary> Farrakahn gives a fine longsword to Aza. HP:Scratched MV:Weary>give silk aza i You give a silk scarf to Aza. HP:Scratched MV:Weary>You are carrying: a water skin a leg of lamb a soldier ration a backpack a torch HP:Scratched> Farrakahn eats a leg of lamb. HP:Scratched> Aza wears a white, long-sleeved blouse on his body. HP:Scratched>eat leg Cogadh chats, 'I'm gonna rent' HP:Scratched>Farrakahn says 'i brb' You eat a leg of lamb. HP:Scratched> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Farrakahn is riding on a nice pony. HP:Scratched> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Farrakahn is riding on a nice pony. HP:Scratched> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Farrakahn is riding on a nice pony. > Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Aza the Wood Elf is standing here. Farrakahn is riding on a nice pony. > You stop following Farrakahn. > Farrakahn is leaving south, riding on a nice pony. >l At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Aza the Wood Elf is standing here. A horse is here, gazing at you. >brb Cogadh chats, 'we need more mobs to kill' >Aza wields a fine longsword. Come back soon! >'I'm starvin You say 'I'm starvin' who >Players ------- [ 8 Hum] Knraith the Human [ 3 WdE] Bikk the Wood Elf [ 9 WdE] Aza the Wood Elf [ Vala ] Malek the Faceless Man [ 9 Dwf] Imreas the Dwarf (linkless) (AFK) [--- Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 12 Dwf] Vanemuine the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Cogadh the Dwarf [ 8 WdE] Ainaran the Wood Elf 12 characters displayed. >fol aza You now follow Aza. smile > Farrakahn narrates, 'go into maze silly' >You smile happily. >'it IS the maze gig You say 'it IS the maze' >You giggle. >afk You go away from keyboard. > Cogadh chats, 'what maze?' >rep You return to your keyboard. You would reply to Farrakahn. > Aza says 'i think i gonna rent' >rep Don't give our secret away :-) You tell Farrakahn 'Don't give our secret away :-)' > Aza says 'i'm depressed :P' >comf aza You comfort him. afk >You go away from keyboard. > Farrakahn tells you 'shrug they will go in and mobdie to vampire bats'. > Aza slides a sapphire ring on to his right ring finger. > The sun rises behind the buildings. Not a cloud can be seen in the sky. HP:Scratched> Aza leaves south. You follow Aza. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Aza the Wood Elf is standing here. HP:Scratched> Aza leaves south. You follow Aza. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Aza the Wood Elf is standing here. HP:Scratched> Aza leaves south. You follow Aza. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. A hard piece of wax is laying here. The hacked corpse of a diseased rat is lying here. The hacked corpse of a diseased rat is lying here. The hacked corpse of a diseased rat is lying here. The hacked corpse of a diseased rat is lying here. Aza the Wood Elf is standing here. HP:Scratched> Cogadh is entering from the west, riding on a nice pony. A nice pony enters from the west. HP:Scratched> Cogadh is leaving north, riding on a nice pony. A nice pony leaves north. HP:Scratched> Farrakahn enters from the west. A nice pony enters from the west. HP:Scratched> Farrakahn leaves east. A nice pony leaves east. HP:Scratched> Aza leaves east. You follow Aza. Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A greasy man is here, peddling his wares. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Aza the Wood Elf is standing here. HP:Scratched> Farrakahn leaves west. A nice pony leaves west. HP:Scratched> Farrakahn enters from the west. A nice pony enters from the west. HP:Scratched>rep nod, nod Farrakahn now follows Aza. list HP:Scratched>You return to your keyboard. You tell Farrakahn 'nod, nod' HP:Scratched> Aza sells a leather cap. HP:Scratched>You can buy: 1. a leather cap for 1 gold, 8 silver and 75 copper. 2. a fine shortsword for 8 gold, 4 silver and 37 copper. 3. a long shiny blade for 3 gold, 7 silver and 50 copper. 4. a pair of stout leather boots for 18 copper. 5. a dirk for 9 silver and 37 copper. 6. a large, wooden club for 3 silver and 37 copper. 7. a small, wooden shield for 50 copper. 8. a large, wooden shield for 8 silver. 9. a fine dagger for 12 gold, 1 silver and 50 copper. 10. a light kite shield for 2 gold, 8 silver and 12 copper. 11. a fine two-handed sword for 15 gold. 12. a fine two-handed battle axe for 19 gold, 8 silver and 37 copper. 13. a fine longsword for 15 gold. 14. a wooden tower shield for 5 gold. 15. a pair of metal boots for 6 gold, and 75 copper. 16. a pair of metal arm braces for 6 gold, and 75 copper. 17. a pair of metal leg plates for 6 gold, and 75 copper. 18. a pair of metal gauntlets for 6 gold, and 75 copper. 19. a metal breastplate for 8 gold, 1 silver. 20. a metal helmet for 6 gold, and 75 copper. HP:Scratched>sc You have 88/89 hit, 56/56 stamina, 83/143 moves, 54 spirit. OB: 28, DB: 33, PB: 70, Speed: 24, Gold: 16, XP Needed: 5K. HP:Scratched> Aza says 'i think i gonna rent' HP:Scratched>list fine You can buy: 2. a fine shortsword for 8 gold, 4 silver and 37 copper. 9. a fine dagger for 12 gold, 1 silver and 50 copper. 11. a fine two-handed sword for 15 gold. 12. a fine two-handed battle axe for 19 gold, 8 silver and 37 copper. 13. a fine longsword for 15 gold. > Aza says 'i'm depressed :P' > Farrakahn frowns. > Farrakahn nods solemnly. >buy 13 a greasy man tells you 'That will be 15 gold. . . . . sucker.'. You now have a fine longsword. > Aza leaves west. Farrakahn leaves west. A nice pony leaves west. You follow Aza. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. A hard piece of wax is laying here. The hacked corpse of a diseased rat is lying here. The hacked corpse of a diseased rat is lying here. The hacked corpse of a diseased rat is lying here. The hacked corpse of a diseased rat is lying here. Aza the Wood Elf is standing here. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >rem fine You stop using a fine shortsword. wie long >You wield a fine longsword. > Aza leaves north. Farrakahn leaves north. A nice pony leaves north. You follow Aza. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Aza the Wood Elf is standing here. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >sc Aza leaves north. Farrakahn leaves north. A nice pony leaves north. You follow Aza. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Aza the Wood Elf is standing here. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Cogadh is entering from the north, riding on a nice pony. A nice pony enters from the north. >Cogadh is leaving south, riding on a nice pony. A nice pony leaves south. You have 89/89 hit, 56/56 stamina, 84/143 moves, 54 spirit. OB: 25, DB: 32, PB: 75, Speed: 20, Gold: 1, XP Needed: 5K. > Aza leaves north. Farrakahn leaves north. A nice pony leaves north. You follow Aza. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Aza the Wood Elf is standing here. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Aza leaves north. Farrakahn leaves north. A nice pony leaves north. You follow Aza. Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A brilliant orb rests on the ground here, shining brightly. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. Knraith the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Aza the Wood Elf is standing here. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >set tac ag sc You are now employing aggressive tactics. >You have 89/89 hit, 56/56 stamina, 84/143 moves, 54 spirit. OB: 57, DB: 22, PB: 51, Speed: 20, Gold: 1, XP Needed: 5K. >exam rack An old battered rack stands here, scratched and worn with age. When you look inside, you see: rack (here) : Nothing. > Aza says 'sorry guys' set tac def >sc You are now employing defensive tactics. >nod You have 89/89 hit, 56/56 stamina, 87/143 moves, 54 spirit. OB: 25, DB: 32, PB: 75, Speed: 20, Gold: 1, XP Needed: 5K. >You nod solemnly. >comf aza You comfort him. >'cheer up smile You say 'cheer up' >You smile happily. >i You are carrying: a fine shortsword a water skin a soldier ration a backpack a torch >put fine pack Aza nods solemnly. > Knraith narrates, 'well i i must depart. for now my g/f awaits with open arms ( and legs hopefull) cya' >You put a fine shortsword in a backpack. > A horse stops following Knraith. A horse stops following Knraith. The Innkeeper helps Knraith into his private chamber. exam pack >When you look inside, you see: backpack (carried) : a fine shortsword a large slice of beef a torch a torch a torch a torch a soldier ration a soldier ration a soldier ration a soldier ration a water skin an old, rusted iron key a battered metal lamp a dirk a soldier ration a soldier ration a soldier ration a water skin a torch > Aza waves. > Farrakahn says 'well best way to get xp is to keep xping aza' av >Unrecognized command. wav >Farrakahn shrugs. You wave. >who Farrakahn waves. >Bikk narrates, '*snicker* by Knraith' Players ------- [ 3 WdE] Bikk the Wood Elf [ 9 WdE] Aza the Wood Elf [ Vala ] Malek the Faceless Man [ 9 Dwf] Imreas the Dwarf (linkless) (AFK) [--- Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 12 Dwf] Vanemuine the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Cogadh the Dwarf [ 8 WdE] Ainaran the Wood Elf 11 characters displayed. >set tac def You are now employing defensive tactics. >sc You have 89/89 hit, 56/56 stamina, 97/143 moves, 54 spirit. OB: 25, DB: 32, PB: 75, Speed: 20, Gold: 1, XP Needed: 5K. > Aza gets an old, rusted iron key from a belt pouch. > Aza drops an old, rusted iron key. > The Innkeeper helps Aza into his private chamber. Farrakahn stops following Aza. You stop following Aza. > Cogadh enters from the south. A nice pony enters from the south. A nice pony enters from the south. > Farrakahn eats a soldier ration. > A nice pony stops following Cogadh. A nice pony stops following Cogadh. The Innkeeper helps Cogadh into his private chamber. >who Players ------- [ 3 WdE] Bikk the Wood Elf [ Vala ] Malek the Faceless Man [ 9 Dwf] Imreas the Dwarf (linkless) (AFK) [--- Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 12 Dwf] Vanemuine the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 8 WdE] Ainaran the Wood Elf 9 characters displayed. >exam rack An old battered rack stands here, scratched and worn with age. When you look inside, you see: rack (here) : Nothing. > Farrakahn says 'blah can u buff at all ainaran?' >nod You nod solemnly. >set tac def eq You are now employing defensive tactics. >You are using: a torch..It glows brightly. a stone ring a sapphire ring a ruby necklace sc a silk shirt a green cotton hood an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a wooden tower shield a green robe an etched leather girdle a fine longsword >You have 89/89 hit, 56/56 stamina, 112/143 moves, 54 spirit. OB: 25, DB: 32, PB: 75, Speed: 20, Gold: 1, XP Needed: 5K. > Farrakahn says 'look at them fuckers leveling fast.. level 13 now :(' > Farrakahn says 'damn we need a group like that' >'107 defsum l You say '107 defsum' >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. An old, rusted iron key lies here. A brilliant orb rests on the ground here, shining brightly. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. >nod You nod solemnly. >'we need a group period who Farrakahn says 'ok go kill something' You say 'we need a group period' >Players ------- [ 3 WdE] Bikk the Wood Elf [ Vala ] Malek the Faceless Man [ 9 Dwf] Imreas the Dwarf (linkless) (AFK) [--- Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 12 Dwf] Vanemuine the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 8 WdE] Ainaran the Wood Elf 9 characters displayed. set tac def >You are now employing defensive tactics. > Farrakahn starts following you. >'you lead gig You say 'you lead' >You giggle. >'i'll buff when we get to it Farrakahn says 'blah ok' >You say 'i'll buff when we get to it' > Farrakahn stops following you. >fol farrakahn You now follow Farrakahn. >smile Farrakahn leaves south. You follow Farrakahn. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Farrakahn the Dwarf is standing here. You smile happily. who > Farrakahn leaves west. You follow Farrakahn. Postmaster Tent Exits are: E This tent is dominated by a large wooden table covered with scraps of paper and bags filled with letters en route from someplace to someplace else. It must be difficult to carry all those important documents around Middle Earth without losing any! A tall, thin man wearing spectacles is standing here. Farrakahn the Dwarf is standing here. >Players ------- [ 3 WdE] Bikk the Wood Elf [ Vala ] Malek the Faceless Man [ 9 Dwf] Imreas the Dwarf (linkless) (AFK) [--- Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 12 Dwf] Vanemuine the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 8 WdE] Ainaran the Wood Elf 9 characters displayed. >af Farrakahn leaves east. You follow Farrakahn. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Farrakahn the Dwarf is standing here. >But nobody is fighting him! > Farrakahn leaves south. You follow Farrakahn. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Farrakahn the Dwarf is standing here. >who Farrakahn leaves west. You follow Farrakahn. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Farrakahn the Dwarf is standing here. > Farrakahn leaves west. You follow Farrakahn. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Farrakahn the Dwarf is standing here. >Farrakahn leaves west. You follow Farrakahn. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Farrakahn the Dwarf is standing here. Players ------- [ 3 WdE] Bikk the Wood Elf [ Vala ] Malek the Faceless Man [ 9 Dwf] Imreas the Dwarf (linkless) (AFK) [--- Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf [ 11 Dwf] Taraan the Dwarf [ 12 Dwf] Vanemuine the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 8 WdE] Ainaran the Wood Elf 9 characters displayed. You are now employing defensive tactics. > Soi shrugs. >l ainaran Soi leaves west. A horse leaves west. Farrakahn leaves west. A nice pony leaves west. A nice pony leaves west. You follow Soi. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. >Farrakahn says 'no clue' Ainaran the Wood Elf A tall, fair elf stands here, his dark eyes piercing through the light. His hair is dark, the same shade as his eyes. His skin is fair, and his teeth are clean. A mystical aura seems to eminate from the inside of his body, and shines all about him. Ainaran looks healthy. a stone ring a stone ring a ruby necklace a silk shirt a green cotton hood an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a green robe an etched leather girdle a fine longsword A severed head of Stalwart Joey > Soi leaves south. A horse leaves south. Farrakahn leaves south. A nice pony leaves south. A nice pony leaves south. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. > Soi leaves west. A horse leaves west. Farrakahn leaves west. A nice pony leaves west. A nice pony leaves west. You follow Soi. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. > Soi leaves west. A horse leaves west. Farrakahn leaves west. A nice pony leaves west. A nice pony leaves west. You follow Soi. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. > Soi leaves west. A horse leaves west. Farrakahn leaves west. A nice pony leaves west. A nice pony leaves west. You follow Soi. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A white, long-sleeved blouse is lying on the ground here. The pierced corpse of a young highwayman is lying here. The pierced corpse of a young highwayman is lying here. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. > Farrakahn says 'i found a polished white key to' >'something around that area, no doubt. Soi leaves south. A horse leaves south. Farrakahn leaves south. A nice pony leaves south. A nice pony leaves south. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. The pierced corpse of a young highwayman is lying here. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. >You say 'something around that area, no doubt.' > A nice pony stops following Farrakahn. Farrakahn mounts a nice pony and starts riding him. > Soi leaves east. A horse leaves east. Farrakahn is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and hapride py. > Soi leaves west. A horse leaves west. Farrakahn is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. The pierced corpse of a young highwayman is lying here. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. >A horse stops following you. You mount a horse and start riding him. R> Soi leaves west. A horse leaves west. Farrakahn is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Farrakahn says 'we lose scan?' R> Soi leaves west. A horse leaves west. Farrakahn is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. A black rabbit scurries about. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi leaves north. A horse leaves north. Farrakahn is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. The hacked corpse of an abandoned wolf is lying here. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi leaves west. A horse leaves west. Farrakahn is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The silent corpse of a bandit sentry is lying here. A white, long-sleeved blouse is lying on the ground here. A leather pouch has been left here. An old, rusted iron key lies here. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>get coins all.cor There doesn't seem to be a coins in the silent corpse of a bandit sentry. R> Soi sighs loudly. R>gt come to bandit scan gro Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. R>You group-say 'come to bandit scan' R>Your group consists of: HP: Healthy, S:Full, MV:Energetic -- Soi (Head of group) HP: Healthy, S:Full, MV:Energetic -- Farrakahn HP: Healthy, S:Full, MV:Energetic -- Ainaran R>dismount You stop riding a horse. A horse starts following you. >ponder You ponder over matters as they appear to you at this moment. >who -n scan Above the fields, not a cloud can be seen in the sky. Saving Ainaran. >Players ------- [ 8 Dwf] Scan the Dwarf 1 characters displayed. > Soi leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. A nice pony leaves east. You follow Soi. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. The hacked corpse of an abandoned wolf is lying here. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. > Soi leaves south. A horse leaves south. Farrakahn leaves south. A nice pony leaves south. A nice pony leaves south. You follow Soi. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. A black rabbit scurries about. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. > Soi leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. A nice pony leaves east. You follow Soi. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. > Soi leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. The pierced corpse of a young highwayman is lying here. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn says 'he on way' > Soi leaves north. A horse leaves north. Farrakahn leaves north. A nice pony leaves north. A nice pony leaves north. You follow Soi. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A white, long-sleeved blouse is lying on the ground here. The pierced corpse of a young highwayman is lying here. The pierced corpse of a young highwayman is lying here. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. >who Players ------- [ 8 Dwf] Scan the Dwarf [ 5 Hum] Soi the Human [ Vala ] Malek the Faceless Man [ Arata ] Vaitya the Third Air [ 9 Dwf] Farrakahn the Dwarf [G. Maia] Ornendil the Tree Shepherd. (linkless) (AFK) [ 13 Dwf] Rusikas the Dwarf [ 12 Dwf] Taraan the Dwarf [ 12 Dwf] Vanemuine the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Ainaran the Wood Elf 11 characters displayed. > Soi leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. > Soi leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. > Soi leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. > Soi leaves north. A horse leaves north. Farrakahn leaves north. A nice pony leaves north. A nice pony leaves north. You follow Soi. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. >gig scan Soi giggles at Scan's silliness. > A nice pony stops following Farrakahn. Farrakahn mounts a nice pony and starts riding him. > Soi leaves south. A horse leaves south. Farrakahn is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. >You giggle at Scan's silliness. > A horse stops following Soi. Soi mounts a horse and starts riding him. Farrakahn smiles happily. > Soi is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Soi is riding on a horse. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. > Scan smiles happily. Soi is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Soi is riding on a horse. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. > Soi is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A white, long-sleeved blouse is lying on the ground here. The pierced corpse of a young highwayman is lying here. The pierced corpse of a young highwayman is lying here. Soi is riding on a horse. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. >'group scan who Soi is leaving south, riding on a horse. Farrakahn is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. The pierced corpse of a young highwayman is lying here. Soi is riding on a horse. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. >You say 'group scan' >Soi is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Thick Grassy Field Exits are: E S W sc The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Soi is riding on a horse. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. Players ------- [ 8 Dwf] Scan the Dwarf [ 5 Hum] Soi the Human [ Vala ] Malek the Faceless Man [ Arata ] Vaitya the Third Air [ 9 Dwf] Farrakahn the Dwarf [G. Maia] Ornendil the Tree Shepherd. (linkless) (AFK) [ 13 Dwf] Rusikas the Dwarf [ 12 Dwf] Taraan the Dwarf [ 12 Dwf] Vanemuine the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Ainaran the Wood Elf 11 characters displayed. >Soi is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. A black rabbit scurries about. Soi is riding on a horse. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. You have 91/91 hit, 56/56 stamina, 106/143 moves, 54 spirit. OB: 26, DB: 32, PB: 76, Speed: 20, Gold: 1, XP Needed: 28K. > Soi is leaving north, riding on a horse. Farrakahn is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. The hacked corpse of an abandoned wolf is lying here. Soi is riding on a horse. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. > Soi is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The silent corpse of a bandit sentry is lying here. A white, long-sleeved blouse is lying on the ground here. A leather pouch has been left here. An old, rusted iron key lies here. Soi is riding on a horse. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. > Soi stops riding a horse. A horse now follows Soi. Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. >prac You have 7 practice sessions left slashing (Superb) parry (good) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 7 time, 0 spirit) curing saturation (Mastered) ( 10 time, 1 spirit) insight (Mastered) ( 9 time, 2 spirit) confuse (Mastered) ( 10 time, 2 spirit) revive (Mastered) ( 9 time, 2 spirit) human language (Mastered) >dismount You are not riding anything. > Soi opens the ledgewall. > Scan says 're' > Scan stops riding a nice pony. A nice pony now follows Scan. >'ooh 7 pracs smile Farrakahn says 'yea group scan' >You say 'ooh 7 pracs' >re Soi leaves down. A horse leaves down. Farrakahn leaves down. A nice pony leaves down. A nice pony leaves down. You follow Soi. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A pair of sleeves made of green cotton lies in a crumpled heap on the ground. A hard piece of wax is laying here. A shirt sewn from silk lies abandoned here. A severed head of a bandit guard is lying here. A severed head of a bandit guard is lying here. The slashed corpse of a bandit guard is lying here, its head missing. The hacked corpse of a bandit guard is lying here, its head missing. The hacked corpse of Stalwart Joey is lying here, its head missing. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, st looking well-groomed and happy. Scan enters from above. A nice pony enters from above. A nice pony enters from above. >You smile happily. >You sit down and rest your tired bones. >You stop resting, and stand up. > Soi closes the ledgewall. >as But nobody is fighting him! > Soi gets a green pair of cotton sleeves. > Soi drops a green pair of cotton sleeves. who >Players ------- [ 8 Dwf] Scan the Dwarf [ 5 Hum] Soi the Human [ Vala ] Malek the Faceless Man [ Arata ] Vaitya the Third Air [ 9 Dwf] Farrakahn the Dwarf [G. Maia] Ornendil the Tree Shepherd. (linkless) (AFK) [ 13 Dwf] Rusikas the Dwarf [ 12 Dwf] Taraan the Dwarf [ 12 Dwf] Vanemuine the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Ainaran the Wood Elf 11 characters displayed. >'I logged yesterday You say 'I logged yesterday' gig >You giggle. >'and I'm logging today You say 'and I'm logging today' > Soi leaves down. A horse leaves down. Farrakahn leaves down. You follow Soi. Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. The slashed corpse of Matty Bumpo is lying here, its head missing. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan enters from above. A nice pony enters from above. A nice pony enters from above. >'going to put them on my site. smile You say 'going to put them on my site.' >Scan joins the group of Soi. You smile happily. > Soi leaves up. A horse leaves up. Farrakahn leaves up. You follow Soi. Bandit Hideout Exits are: D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A pair of sleeves made of green cotton lies in a crumpled heap on the ground. A hard piece of wax is laying here. A shirt sewn from silk lies abandoned here. A severed head of a bandit guard is lying here. A severed head of a bandit guard is lying here. The slashed corpse of a bandit guard is lying here, its head missing. The hacked corpse of a bandit guard is lying here, its head missing. The hacked corpse of Stalwart Joey is lying here, its head missing. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan enters from below. A nice pony enters from below. A nice pony enters from below. > Scan looks at Soi. > Scan stops using a silk scarf. > A bandit guard arrives. A bandit guard slides a sapphire ring on to his right ring finger. A bandit guard wields a hand axe. A bandit guard straps a large, metal shield around his arm as a shield. A bandit guard wears a silk scarf on his head. A bandit guard wears a silk shirt on his body. A bandit guard arrives. A bandit guard slides a sapphire ring on to his right ring finger. A bandit guard straps a large, metal shield around his arm as a shield. A bandit guard wears a pair of silk sleeves on his arms. A bandit guard wears a silk scarf on his head. A bandit guard wields a hand axe. Stalwart Joey arrives. Stalwart Joey straps a small, metal shield around his arm as a shield. Stalwart Joey wields a longsword. Stalwart Joey wears a thin metal breastplate on his body. Stalwart Joey wears a silk scarf on his head. Stalwart Joey slides a stone ring on to his right ring finger. Stalwart Joey puts a golden bracelet on around his right wrist. > Farrakahn smiles happily. >snicker You snicker softly. > Soi attacks Stalwart Joey! Soi lightly slashes Stalwart Joey's left arm. > Soi deflects Stalwart Joey's attack. > Farrakahn assists Soi. Farrakahn attacks Stalwart Joey! Farrakahn cleaves Stalwart Joey's left arm very hard. >as cc You join the fight! You attack Stalwart Joey! You slash Stalwart Joey's right hand hard. HP:Healthy, Soi:Healthy, Stalwart Joey:Hurt>ci Soi deflects Stalwart Joey's attack. You start to concentrate. \|/ Stalwart Joey dodges Soi's attack. -\|/-\ Scan assists Soi. Scan attacks Stalwart Joey! Stalwart Joey deflects Scan's attack. Stalwart Joey turns to fight Scan! Stalwart Joey slashes Scan's left hand hard. Ok. You start to concentrate. |/-\ Stalwart Joey deflects Soi's attack. |/-\ Ok. HP:Healthy, Scan:Scratched, Stalwart Joey:Hurt> Farrakahn sends Stalwart Joey sprawling with a powerful bash. HP:Healthy, Scan:Scratched, Stalwart Joey:Hurt> Farrakahn cleaves Stalwart Joey's right leg extremely hard. HP:Healthy, Scan:Scratched, Stalwart Joey:Wounded>set tac ag Stalwart Joey deflects Soi's attack. sc HP:Healthy, Scan:Scratched, Stalwart Joey:Wounded>You are now employing aggressive tactics. HP:Healthy, Scan:Scratched, Stalwart Joey:Wounded> You slash Stalwart Joey's right foot hard. HP:Healthy, Scan:Scratched, Stalwart Joey:Wounded>You have 91/91 hit, 56/56 stamina, 133/143 moves, 50 spirit. OB: 58, DB: 22, PB: 52, Speed: 20, Gold: 1, XP Needed: 27K. HP:Healthy, Scan:Scratched, Stalwart Joey:Wounded> A bandit guard says 'I must protect my friend!' A bandit guard assists Stalwart Joey. A bandit guard attacks Scan! A bandit guard cleaves Scan's right arm very hard. HP:Healthy, Scan:Bruised, Stalwart Joey:Wounded> Farrakahn cleaves Stalwart Joey's body hard. Stalwart Joey deflects Soi's attack. HP:Healthy, Scan:Bruised, Stalwart Joey:Bloodied> Scan panics, and attempts to flee! HP:Healthy, Scan:Bruised, Stalwart Joey:Bloodied> Scan cleaves Stalwart Joey's body. HP:Healthy, Scan:Bruised, Stalwart Joey:Awful> Stalwart Joey has recovered from a bash! HP:Healthy, Scan:Bruised, Stalwart Joey:Awful> Stalwart Joey slashes Scan's left hand very hard. HP:Healthy, Scan:Hurt, Stalwart Joey:Awful> You slash Stalwart Joey's right arm. Stalwart Joey is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 313 points. get coins all.cor Stalwart Joey fails in his mission to defend the area, and dies painfully. > Soi gets a small pile of coins from the slashed corpse of Stalwart Joey. >There doesn't seem to be a coins in the slashed corpse of Stalwart Joey. There doesn't seem to be a coins in the slashed corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of Stalwart Joey. > Soi gets a golden bracelet from the slashed corpse of Stalwart Joey. > A bandit guard cleaves Scan's body hard. exam cor >You see nothing special.. When you look inside, you see: corpse (here) : a longsword a small, metal shield a silk scarf a thin metal breastplate a stone ring a torch > Scan cleaves a bandit guard's body hard. > Scan panics, and attempts to flee! > A bandit guard says 'I must protect my friend!' A bandit guard assists a bandit guard. A bandit guard attacks Scan! A bandit guard cleaves Scan's right leg. Scan panics, and attempts to flee! Scan flees head over heals! Scan leaves down. A nice pony leaves down. A nice pony leaves down. >get metal cor You get a small, metal shield from the slashed corpse of Stalwart Joey. >as Scan enters from below. A nice pony enters from below. A nice pony enters from below. > Soi gives a golden bracelet to Scan. >But nobody is fighting him! > Soi gets a longsword from the slashed corpse of Stalwart Joey. Soi gets a silk scarf from the slashed corpse of Stalwart Joey. Soi gets a thin metal breastplate from the slashed corpse of Stalwart Joey. Soi gets a stone ring from the slashed corpse of Stalwart Joey. Soi gets a torch from the slashed corpse of Stalwart Joey. as >But nobody is fighting him! > Scan puts a golden bracelet on around his left wrist. as >Soi wears a silk scarf around his neck. But nobody is fighting him! >as But nobody is fighting him! > Soi stops using a sapphire ring. >as l But nobody is fighting him! >Bandit Hideout Exits are: D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The slashed corpse of Stalwart Joey is lying here. A pair of sleeves made of green cotton lies in a crumpled heap on the ground. A hard piece of wax is laying here. A shirt sewn from silk lies abandoned here. A severed head of a bandit guard is lying here. A severed head of a bandit guard is lying here. The slashed corpse of a bandit guard is lying here, its head missing. The hacked corpse of a bandit guard is lying here, its head missing. The hacked corpse of Stalwart Joey is lying here, its head missing. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. > Soi slides a stone ring on to his right ring finger. >l guard This tanned fellow carries himself with grim assurance, more than willing to deal out an evil fate to any who trouble his vigil. A bandit guard has some bruises. a bandit guard is using: a torch..It glows brightly. a sapphire ring a silk shirt a silk scarf a large, metal shield a hand axe > Soi attacks a bandit guard! A bandit guard dodges Soi's attack. > Soi deflects a bandit guard's attack. >as Farrakahn assists Soi. Farrakahn attacks a bandit guard! Farrakahn cleaves a bandit guard's right leg very hard. >You join the fight! You attack a bandit guard! A bandit guard deflects your attack. HP:Healthy, Soi:Healthy, a bandit guard:Bruised> Soi looks at a bandit guard. HP:Healthy, Soi:Healthy, a bandit guard:Bruised>ci set tac ag Soi dodges a bandit guard's attack. A bandit guard dodges Soi's attack. You start to concentrate. |/-\|/-\ Scan wears a silk scarf around his neck. Ok. You are now employing aggressive tactics. HP:Healthy, Soi:Healthy, a bandit guard:Bruised> A bandit guard dodges Soi's attack. Soi looks at Scan. HP:Healthy, Soi:Healthy, a bandit guard:Bruised> Farrakahn sends a bandit guard sprawling with a powerful bash. HP:Healthy, Soi:Healthy, a bandit guard:Bruised> Scan assists Soi. Scan attacks a bandit guard! Scan cleaves a bandit guard's body extremely hard. HP:Healthy, Soi:Healthy, a bandit guard:Hurt> A bandit guard deflects your attack. Farrakahn cleaves a bandit guard's left hand very hard. HP:Healthy, Soi:Healthy, a bandit guard:Wounded> A bandit guard deflects Soi's attack. HP:Healthy, Soi:Healthy, a bandit guard:Wounded>get coins all.cor You slash a bandit guard's right arm. HP:Healthy, Soi:Healthy, a bandit guard:Bloodied>A bandit guard has recovered from a bash! There doesn't seem to be a coins in the slashed corpse of Stalwart Joey. There doesn't seem to be a coins in the slashed corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of Stalwart Joey. get coins all.cor HP:Healthy, Soi:Healthy, a bandit guard:Bloodied> Scan cleaves a bandit guard's right leg hard. Farrakahn cleaves a bandit guard's body very hard. A bandit guard is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 177 points. get coins all.cor >get coins all.cor You get a small pile of coins from the hacked corpse of a bandit guard. There were 80 copper coins. There doesn't seem to be a coins in the slashed corpse of Stalwart Joey. There doesn't seem to be a coins in the slashed corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of Stalwart Joey. >There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the slashed corpse of Stalwart Joey. There doesn't seem to be a coins in the slashed corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of Stalwart Joey. >There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the slashed corpse of Stalwart Joey. There doesn't seem to be a coins in the slashed corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of Stalwart Joey. >l Soi attacks a bandit guard! A bandit guard deflects Soi's attack. Bandit Hideout Exits are: D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of a bandit guard is lying here. The slashed corpse of Stalwart Joey is lying here. A pair of sleeves made of green cotton lies in a crumpled heap on the ground. A hard piece of wax is laying here. A shirt sewn from silk lies abandoned here. A severed head of a bandit guard is lying here. A severed head of a bandit guard is lying here. The slashed corpse of a bandit guard is lying here, its head missing. The hacked corpse of a bandit guard is lying here, its head missing. The hacked corpse of Stalwart Joey is lying here, its head missing. Soi the Human (busy) is here, fighting a bandit guard. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A bandit guard is here, fighting Soi. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. > Soi deflects a bandit guard's attack. > Farrakahn gets a silk scarf from the hacked corpse of a bandit guard. >as Farrakahn assists Soi. Farrakahn attacks a bandit guard! Farrakahn cleaves a bandit guard's body extremely hard. You join the fight! You attack a bandit guard! A bandit guard dodges your attack. cc HP:Healthy, Soi:Healthy, a bandit guard:Bruised> A bandit guard deflects Soi's attack. You start to concentrate. \ Soi deflects a bandit guard's attack. You could not concentrate anymore! HP:Healthy, Soi:Healthy, a bandit guard:Bruised> Farrakahn wears a silk scarf around his neck. HP:Healthy, Soi:Healthy, a bandit guard:Bruised>ci You start to concentrate. |/ A bandit guard dodges Soi's attack. Soi gets a hand axe from the hacked corpse of a bandit guard. Soi gets a large, metal shield from the hacked corpse of a bandit guard. Soi gets a silk shirt from the hacked corpse of a bandit guard. Soi gets a sapphire ring from the hacked corpse of a bandit guard. Soi gets a torch from the hacked corpse of a bandit guard. - Farrakahn cleaves a bandit guard's body very hard. \| Soi deflects a bandit guard's attack. / Scan assists Soi. Scan attacks a bandit guard! A bandit guard deflects Scan's attack. -\ Ok. HP:Healthy, Soi:Healthy, a bandit guard:Hurt> A bandit guard deflects your attack. HP:Healthy, Soi:Healthy, a bandit guard:Hurt> A bandit guard deflects Soi's attack. HP:Healthy, Soi:Healthy, a bandit guard:Hurt> Soi deflects a bandit guard's attack. HP:Healthy, Soi:Healthy, a bandit guard:Hurt> A bandit guard dodges your attack. HP:Healthy, Soi:Healthy, a bandit guard:Hurt> A bandit guard avoids being bashed by Scan who loses his balance and falls! HP:Healthy, Soi:Healthy, a bandit guard:Hurt> A bandit guard dodges Soi's attack. HP:Healthy, Soi:Healthy, a bandit guard:Hurt> Farrakahn sends a bandit guard sprawling with a powerful bash. HP:Healthy, Soi:Healthy, a bandit guard:Hurt> Farrakahn cleaves a bandit guard's head very hard. HP:Healthy, Soi:Healthy, a bandit guard:Hurt> You lightly slash a bandit guard's left foot. HP:Healthy, Soi:Healthy, a bandit guard:Wounded>'this is all too easy Scan cleaves a bandit guard's body extremely hard. A bandit guard deflects Soi's attack. HP:Healthy, Soi:Healthy, a bandit guard:Bloodied>gig You say 'this is all too easy' HP:Healthy, Soi:Healthy, a bandit guard:Bloodied>You giggle. HP:Healthy, Soi:Healthy, a bandit guard:Bloodied> eq A bandit guard has recovered from a bash! HP:Healthy, Soi:Healthy, a bandit guard:Bloodied>Farrakahn cleaves a bandit guard's body very hard. You are using: a stone ring a stone ring a ruby necklace a silk shirt a green cotton hood an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a green robe an etched leather girdle a fine longsword A severed head of Stalwart Joey HP:Healthy, Soi:Healthy, a bandit guard:Awful> You lightly slash a bandit guard's head. A bandit guard is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 180 points. get coins all.cor > Soi gets a small pile of coins from the slashed corpse of a bandit guard. >There doesn't seem to be a coins in the slashed corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the slashed corpse of Stalwart Joey. There doesn't seem to be a coins in the slashed corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of Stalwart Joey. > Soi gets a hand axe from the slashed corpse of a bandit guard. Soi gets a large, metal shield from the slashed corpse of a bandit guard. Soi gets a pair of silk sleeves from the slashed corpse of a bandit guard. > Scan nods solemnly. >l Bandit Hideout Exits are: D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The slashed corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. The slashed corpse of Stalwart Joey is lying here. A pair of sleeves made of green cotton lies in a crumpled heap on the ground. A hard piece of wax is laying here. A shirt sewn from silk lies abandoned here. A severed head of a bandit guard is lying here. A severed head of a bandit guard is lying here. The slashed corpse of a bandit guard is lying here, its head missing. The hacked corpse of a bandit guard is lying here, its head missing. The hacked corpse of Stalwart Joey is lying here, its head missing. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. >as But nobody is fighting him! >exam d The slashed corpse of a bandit guard decays into dust. The hacked corpse of a bandit guard decays into dust. The hacked corpse of Stalwart Joey decays into dust. To the down you see: It is pitch black... >'Matty? smile You say 'Matty?' >You smile happily. >l Bandit Hideout Exits are: D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The slashed corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. The slashed corpse of Stalwart Joey is lying here. A pair of sleeves made of green cotton lies in a crumpled heap on the ground. A hard piece of wax is laying here. A shirt sewn from silk lies abandoned here. A severed head of a bandit guard is lying here. A severed head of a bandit guard is lying here. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. > Scan nods solemnly. > Soi leaves down. A horse leaves down. Farrakahn leaves down. You follow Soi. Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. The slashed corpse of Matty Bumpo is lying here, its head missing. Matty Bumpo stands here, with a stupid smirk on his face. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan enters from above. A nice pony enters from above. as A nice pony enters from above. >But nobody is fighting him! >as But nobody is fighting him! >as Soi looks at Matty Bumpo. >But nobody is fighting him! >as But nobody is fighting him! > Scan says 'i need two blue marble ring' > Soi attacks Matty Bumpo! Matty Bumpo dodges Soi's attack. Farrakahn assists Soi. Farrakahn attacks Matty Bumpo! Farrakahn cleaves Matty Bumpo's right hand hard. > Matty Bumpo slashes Soi's head. >as cc Scan assists Soi. Scan attacks Matty Bumpo! Scan cleaves Matty Bumpo's right arm very hard. ci >You join the fight! You attack Matty Bumpo! You lightly slash Matty Bumpo's body. HP:Healthy, Soi:Bruised, Matty Bumpo:Bruised>You start to concentrate. \| Soi deflects Matty Bumpo's attack. /- Matty Bumpo dodges Soi's attack. \|/-\Ok. You start to concentrate. |/ Soi deflects Matty Bumpo's attack. Matty Bumpo avoids being bashed by Farrakahn who loses his balance and falls! - Soi says 'scan gets ring from this guy' \| Matty Bumpo deflects Soi's attack. /- Matty Bumpo avoids being bashed by Scan who loses his balance and falls! \ Ok. HP:Healthy, Soi:Bruised, Matty Bumpo:Bruised> Farrakahn cleaves Matty Bumpo's right hand hard. HP:Healthy, Soi:Bruised, Matty Bumpo:Bruised> Farrakahn says 'hehe u got the bracelet let me get ring this time' HP:Healthy, Soi:Bruised, Matty Bumpo:Bruised> Matty Bumpo slashes Soi's body hard. HP:Healthy, Soi:Bruised, Matty Bumpo:Bruised>cc Matty Bumpo deflects Scan's attack. Matty Bumpo deflects Soi's attack. HP:Healthy, Soi:Bruised, Matty Bumpo:Bruised>You start to concentrate. \|/-\ Matty Bumpo slashes Soi's right hand hard. |/ Farrakahn cleaves Matty Bumpo's head hard. -\ Matty Bumpo dodges Soi's attack. Ok. Matty Bumpo appears to be confused! HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised> You lightly slash Matty Bumpo's body. Scan deeply wounds Matty Bumpo's right hand with his cleave. HP:Healthy, Soi:Hurt, Matty Bumpo:Hurt> Soi deflects Matty Bumpo's attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Hurt> Matty Bumpo dodges Soi's attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Hurt> Farrakahn cleaves Matty Bumpo's right leg hard. HP:Healthy, Soi:Hurt, Matty Bumpo:Hurt> Farrakahn says 'then we switch on looting next load :)' HP:Healthy, Soi:Hurt, Matty Bumpo:Hurt> You slash Matty Bumpo's left leg. HP:Healthy, Soi:Hurt, Matty Bumpo:Wounded> Soi deflects Matty Bumpo's attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Wounded> Scan cleaves Matty Bumpo's left hand very hard. HP:Healthy, Soi:Hurt, Matty Bumpo:Wounded> Soi slashes Matty Bumpo's right arm. HP:Healthy, Soi:Hurt, Matty Bumpo:Wounded> You slash Matty Bumpo's right leg. Farrakahn cleaves Matty Bumpo's body extremely hard. Soi deflects Matty Bumpo's attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Bloodied> Matty Bumpo avoids being bashed by Scan who loses his balance and falls! Soi giggles. HP:Healthy, Soi:Hurt, Matty Bumpo:Bloodied> Matty Bumpo dodges Soi's attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Bloodied>set tac ag Soi deflects Matty Bumpo's attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Bloodied>You lightly slash Matty Bumpo's head. You are now employing aggressive tactics. HP:Healthy, Soi:Hurt, Matty Bumpo:Bloodied> Farrakahn sends Matty Bumpo sprawling with a powerful bash. HP:Healthy, Soi:Hurt, Matty Bumpo:Bloodied> Matty Bumpo deflects Soi's attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Bloodied> Scan cleaves Matty Bumpo's body hard. HP:Healthy, Soi:Hurt, Matty Bumpo:Awful> You lightly slash Matty Bumpo's body. get coins all.cor HP:Healthy, Soi:Hurt, Matty Bumpo:Awful>Farrakahn cleaves Matty Bumpo's body. Matty Bumpo is dead! R.I.P. Your spirit increases by 7. You receive your share of experience -- 683 points. get coins all.cor Your blood freezes as you hear Matty Bumpo's death cry. You get a pile of coins from the hacked corpse of Matty Bumpo. There were 2 silver and 75 copper coins. There doesn't seem to be a coins in the slashed corpse of Matty Bumpo. >There doesn't seem to be a coins in the hacked corpse of Matty Bumpo. There doesn't seem to be a coins in the slashed corpse of Matty Bumpo. >exam cor You see nothing special.. When you look inside, you see: corpse (here) : a long shiny blade a large, wooden shield a thick pair of leather sleeves a thick pair of leather pants a thick leather breastplate a blue marble ring a wax seal > Scan gets a blue marble ring from the hacked corpse of Matty Bumpo. >get seal cor You get a wax seal from the hacked corpse of Matty Bumpo. l seal > This piece of wax has been melted and shaped into a hard seal. The design of the seal looks to be very old and you don't know who's it is. > Scan stops using a sapphire ring. > Scan slides a blue marble ring on to his right ring finger. > The slashed corpse of Matty Bumpo decays into dust. Saving Ainaran. ponder >Soi says 'i full on inventorty:P' You ponder over matters as they appear to you at this moment. > Farrakahn says 'or u take all now and i get later' put seal pack >You put a wax seal in a backpack. > Farrakahn says 'i dont really need it right now' exam sack > Soi leaves up. A horse leaves up. Farrakahn leaves up. You follow Soi. Bandit Hideout Exits are: D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The slashed corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. The slashed corpse of Stalwart Joey is lying here. A pair of sleeves made of green cotton lies in a crumpled heap on the ground. A hard piece of wax is laying here. A shirt sewn from silk lies abandoned here. A severed head of a bandit guard is lying here. A severed head of a bandit guard is lying here. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan enters from below. A nice pony enters from below. A nice pony enters from below. >You do not see that here. >who Farrakahn says 'i got berserk pracced' get coins all.cor >Players ------- [ 8 Dwf] Scan the Dwarf [ 5 Hum] Soi the Human [ Vala ] Malek the Faceless Man [ Arata ] Vaitya the Third Air [ 9 Dwf] Farrakahn the Dwarf [G. Maia] Ornendil the Tree Shepherd. (linkless) (AFK) [ 13 Dwf] Rusikas the Dwarf [ 12 Dwf] Taraan the Dwarf [ 12 Dwf] Vanemuine the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Ainaran the Wood Elf 11 characters displayed. >There doesn't seem to be a coins in the slashed corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the slashed corpse of Stalwart Joey. > Soi opens the ledgewall. > Soi leaves up. A horse leaves up. Farrakahn leaves up. You follow Soi. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. An old, rusted iron key lies here. A leather pouch has been left here. A white, long-sleeved blouse is lying on the ground here. A cap made of leather is lying here. A pair of hard leather pants lie here. A pair of stout leather boots is lying here. A long strip of a strange, dark fabric lies here. A white, long-sleeved blouse is lying on the ground here. A leather pouch has been left here. An old, rusted iron key lies here. A bandit sentry stands vigil here, slouching against his weapon. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan enters from below. A nice pony enters from below. A nice pony enters from below. >prac You have 7 practice sessions left slashing (Superb) parry (good) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 7 time, 0 spirit) curing saturation (Mastered) ( 10 time, 1 spirit) insight (Mastered) ( 9 time, 2 spirit) confuse (Mastered) ( 10 time, 2 spirit) revive (Mastered) ( 9 time, 2 spirit) human language (Mastered) > Soi closes the ledgewall. 'I gotta get slashing better >smile You say 'I gotta get slashing better' > Soi leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. A nice pony leaves east. You follow Soi. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. The hacked corpse of an abandoned wolf is lying here. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan enters from the west. A nice pony enters from the west. A nice pony enters from the west. >You smile happily. > Soi leaves south. A horse leaves south. Farrakahn leaves south. A nice pony leaves south. A nice pony leaves south. You follow Soi. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan enters from the north. A nice pony enters from the north. A nice pony enters from the north. > Soi leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. A nice pony leaves east. You follow Soi. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan enters from the west. A nice pony enters from the west. A nice pony enters from the west. >'got 7 pracs to do it in A nice pony stops following Scan. Scan mounts a nice pony and starts riding him. > Soi leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. The pierced corpse of a young highwayman is lying here. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. >Soi leaves north. A horse leaves north. Farrakahn leaves north. A nice pony leaves north. A nice pony leaves north. You follow Soi. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A white, long-sleeved blouse is lying on the ground here. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. You say 'got 7 pracs to do it in' > Soi leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. > Soi leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. > Scan puts a sapphire ring in a backpack. > Soi leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. > Soi leaves north. A horse leaves north. Farrakahn leaves north. A nice pony leaves north. A nice pony leaves north. You follow Soi. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. > Soi leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. A nice pony leaves east. You follow Soi. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. > Soi leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. A nice pony leaves east. You follow Soi. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. > Soi leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. A nice pony leaves east. You follow Soi. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. > Soi leaves north. A horse leaves north. Farrakahn leaves north. A nice pony leaves north. A nice pony leaves north. You follow Soi. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. >prac Hello, Ainaran! I can teach you these skills: You have 7 practice sessions left. slashing 89% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) swimming 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 78% Taught to: (Mastered) kick 0% Taught to: (Mastered) rescue 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) hide 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 17% Taught to: (Mastered) stealth 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) tame 0% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 0% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) restlessness 0% Taught to: (Mastered) resist magic 0% Taught to: (Mastered) insight 101% Taught to: (Mastered) pragmatism 0% Taught to: (Mastered) haze 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) remove poison 0% Taught to: (Mastered) attune 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) > Soi says 'prac' >prac slashing prac slashing prac slashing prac slashing prac slashing Farrakahn gives you a long shiny blade. prac slashing >You practice it for a while. >You practice it for a while. >You practice it for a while. >You practice it for a while. >Soi says '3k tnl' You're already perfect in this. >You're already perfect in this. >prac Hello, Ainaran! I can teach you these skills: You have 3 practice sessions left. slashing 100% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) swimming 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 78% Taught to: (Mastered) kick 0% Taught to: (Mastered) rescue 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) hide 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 17% Taught to: (Mastered) stealth 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) tame 0% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 0% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) restlessness 0% Taught to: (Mastered) resist magic 0% Taught to: (Mastered) insight 101% Taught to: (Mastered) pragmatism 0% Taught to: (Mastered) haze 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) remove poison 0% Taught to: (Mastered) attune 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) > Farrakahn says 'see if that thing good slashing damage for xping while scan buffs?' > Scan stops using A severed head of Matty Bumpo. > Scan drops A severed head of Matty Bumpo. > Soi says 'soi' > Scan says '?' > Soi says 'soi buffs:)' > Not a cloud can be seen in the sky. > Farrakahn says 'yea i meant soi' > Farrakahn giggles. > Soi leaves south. A horse leaves south. Farrakahn leaves south. A nice pony leaves south. A nice pony leaves south. You follow Soi. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. > Soi leaves south. A horse leaves south. Farrakahn leaves south. A nice pony leaves south. A nice pony leaves south. You follow Soi. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. > Soi leaves south. A horse leaves south. Farrakahn leaves south. A nice pony leaves south. A nice pony leaves south. You follow Soi. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. The hacked corpse of a diseased rat is lying here. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. >'holld Soi leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. A nice pony leaves east. You follow Soi. Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. An old, rusted iron key lies here. An old, rusted iron key lies here. A greasy man is here, peddling his wares. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. w >You say 'holld' > Soi sells a large, metal shield. > Soi sells a large, metal shield. >Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. The hacked corpse of a diseased rat is lying here. >n n Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. e n >You cannot go that way. >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A severed head of Matty Bumpo is lying here. A jovial juggler stands here with a glint in his eye. prac >Hello, Ainaran! I can teach you these skills: You have 3 practice sessions left. slashing 100% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) swimming 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 78% Taught to: (Mastered) kick 0% Taught to: (Mastered) rescue 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) hide 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 17% Taught to: (Mastered) stealth 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) tame 0% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 0% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) restlessness 0% Taught to: (Mastered) resist magic 0% Taught to: (Mastered) insight 101% Taught to: (Mastered) pragmatism 0% Taught to: (Mastered) haze 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) remove poison 0% Taught to: (Mastered) attune 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) >prac parry prac parry prac parry You practice it for a while. >You practice it for a while. >You practice it for a while. >prac parry You have no practice sessions left now. >prac Hello, Ainaran! I can teach you these skills: You have 0 practice sessions left. slashing 100% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) swimming 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 93% Taught to: (Mastered) kick 0% Taught to: (Mastered) rescue 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) hide 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 17% Taught to: (Mastered) stealth 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) tame 0% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 0% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) restlessness 0% Taught to: (Mastered) resist magic 0% Taught to: (Mastered) insight 101% Taught to: (Mastered) pragmatism 0% Taught to: (Mastered) haze 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) remove poison 0% Taught to: (Mastered) attune 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) > Fullante enters from the north. A horse enters from the north. > A horse stops following Fullante. Fullante mounts a horse and starts riding him. > Fullante is leaving south, riding on a horse. >st s s You are already standing. >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. >Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. >s s Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. The hacked corpse of a diseased rat is lying here. e >You cannot go that way. >Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. An old, rusted iron key lies here. An old, rusted iron key lies here. A greasy man is here, peddling his wares. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. >i You are carrying: a long shiny blade a small, metal shield a long shiny blade a sapphire ring a torch a water skin a raw piece of meat a small, raw piece of meat a backpack a torch >sell metal a greasy man tells you 'I'll only give 1 silver and 87 copper and not a penny more.'. The shopkeeper now has a small, metal shield. > Farrakahn looks at Soi. >value blade a greasy man tells you 'I'll give you 2 gold, 2 silver and 50 copper for that!'. > Soi says 'i need 1 more stone ring' >sell blade a greasy man tells you 'I'll only give 2 gold, 2 silver and 50 copper and not a penny more.'. The shopkeeper now has a long shiny blade. > Scan says 'anyone got one silk scarf?' > Soi sells a hand axe. Farrakahn nods solemnly. > Soi sells a hand axe. >put blade pack Farrakahn looks at Scan. >A long shiny blade won't fit in a backpack. > Farrakahn's torch flickers weakly. exam pack > Scan says 'i need one more blue ring' >When you look inside, you see: backpack (carried) : a wax seal a longsword a fine shortsword a large slice of beef a torch a torch a torch a torch a soldier ration a soldier ration a soldier ration a soldier ration a water skin a battered metal lamp a dirk a soldier ration a soldier ration a soldier ration a water skin a torch > Farrakahn says 'loot them from matty next time scan' >get long pack You get a longsword from a backpack. > Soi says 'we clear out again, get rest of eq:P' >sell long a greasy man tells you 'I'll only give 2 gold, 2 silver and 50 copper and not a penny more.'. The shopkeeper now has a longsword. > Scan nods solemnly. >sc Farrakahn drinks water from a water skin. >You have 92/92 hit, 56/56 stamina, 142/143 moves, 60 spirit. OB: 61, DB: 22, PB: 54, Speed: 20, Gold: 6, XP Needed: 26K. >who Players ------- [--- WdE] Fullante the Wood Elf [ 8 Dwf] Scan the Dwarf [ 5 Hum] Soi the Human [ Vala ] Malek the Faceless Man [ Arata ] Vaitya the Third Air [ 9 Dwf] Farrakahn the Dwarf [G. Maia] Ornendil the Tree Shepherd. (linkless) (AFK) [ 13 Dwf] Rusikas the Dwarf [ 12 Dwf] Taraan the Dwarf [ 12 Dwf] Vanemuine the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Ainaran the Wood Elf 12 characters displayed. > Soi says 'i need another pack' > Soi leaves west. A horse leaves west. Farrakahn leaves west. A nice pony leaves west. A nice pony leaves west. You follow Soi. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. The hacked corpse of a diseased rat is lying here. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. > Soi leaves west. A horse leaves west. Farrakahn leaves west. A nice pony leaves west. A nice pony leaves west. You follow Soi. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The hacked corpse of a diseased rat is lying here. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. > Soi leaves south. A horse leaves south. Farrakahn leaves south. A nice pony leaves south. A nice pony leaves south. You follow Soi. Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. > Soi leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. A nice pony leaves east. You follow Soi. Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. > Soi buys a backpack. >list You can buy: 1. a backpack for 81 copper. 2. a large sack for 31 copper. 3. a soldier ration for 5 copper. 4. a water skin for 31 copper. 5. a torch for 6 copper. 6. an etched leather girdle for 1 gold, 8 silver and 75 copper. >buy sack Scan enters from the west. A nice pony enters from the west. A nice pony enters from the west. Soi leaves west. A horse leaves west. Farrakahn leaves west. A nice pony leaves west. A nice pony leaves west. You follow Soi. Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan enters from the east. A nice pony enters from the east. A nice pony enters from the east. >Sorry, but you can't do that here! > Soi leaves north. A horse leaves north. Farrakahn leaves north. A nice pony leaves north. A nice pony leaves north. You follow Soi. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The hacked corpse of a diseased rat is lying here. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan enters from the south. A nice pony enters from the south. A nice pony enters from the south. > Soi leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. A nice pony leaves east. You follow Soi. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. The hacked corpse of a diseased rat is lying here. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan enters from the west. A nice pony enters from the west. A nice pony enters from the west. > Soi leaves north. A horse leaves north. Farrakahn leaves north. A nice pony leaves north. A nice pony leaves north. You follow Soi. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dpour water skin warf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan enters from the south. A nice pony enters from the south. A nice pony enters from the south. >pour water skin Soi leaves north. A horse leaves north. Farrakahn leaves north. A nice pony leaves north. A nice pony leaves north. You follow Soi. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan enters from the south. A nice pony enters from the south. A nice pony enters from the south. >A most unproductive effort. pour water skin pour water skin pour water skin >A most unproductive effort. > A nice pony stops following Scan. Scan mounts a nice pony and starts riding him. > Farrakahn says 'i could use 2 goldens and a marble' >A horse stops following Soi. Soi mounts a horse and starts riding him. A most unproductive effort. >A most unproductive effort. >A most unproductive effort. > A nice pony stops following Farrakahn. Farrakahn mounts a nice pony and starts riding him. >n pour water skin Soi nods solemnly. s >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A severed head of Matty Bumpo is lying here. A jovial juggler stands here with a glint in his eye. >You pour some water into the skin. >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi is riding on a horse. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happ'had to fill skin smile y. >Scan nods solemnly. You say 'had to fill skin' >You smile happily. > Soi says 'you get golden this time' > Farrakahn nods solemnly. > Scan nods solemnly. > Soi says 'farrakahn' > Soi is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Soi is riding on a horse. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. > Farrakahn says 'well he doesnt need it anymore :)' >eeq Farrakahn giggles. >eq Soi is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Soi is riding on a horse. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. >Unrecognized command. >You are using: a stone ring a stone ring a ruby necklace a silk shirt a green cotton hood an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a green robe an etched leather girdle a fine longsword A severed head of Stalwart Joey > Farrakahn's torch flickers weakly. Soi is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi is riding on a horse. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. > Soi is leaving south, riding on a horse. Farrakahn is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Soi is riding on a horse. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. > Farrakahn says 'how much ob u got scan?' > Soi is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Soi is riding on a horse. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. > Soi is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Soi is riding on a horse. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. > Soi is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A white, long-sleeved blouse is lying on the ground here. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. Soi is riding on a horse. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. > Scan says 'this lot easyer then demicos' >grin Farrakahn nods solemnly. >You grin evilly. > Soi nods solemnly. > Soi is leaving south, riding on a horse. Farrakahn is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. A small pile of coins is lying here. A shirt made of indigo cotton lies in a crumpled heap on the ground. A hood made of indigo cotton lies discarded on the ground. A pair of pants made of indigo cotton lies in a crumpled heap on the ground. A pair of indigo cotton gloves lies discarded on the ground. A pair of sleeves made of indigo cotton lies in a crumpled heap on the ground. A cloak made of indigo wool lies discarded on the ground. A dagger has been left here. Soi is riding on a horse. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. >get coins all.cor You can't seem to find any cors here. >get coins get coins You get a small pile of coins. There were 83 copper coins. >You don't see a coins here. > Soi says 'too bad we cant keep these chars:)' sc >'we can't? Scan gets a dagger. >You have 92/92 hit, 56/56 stamina, 129/143 moves, 60 spirit. OB: 61, DB: 22, PB: 54, Speed: 20, Gold: 6, XP Needed: 26K. >You say 'we can't?' > Soi is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Soi is riding on a horse. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. > Scan nods solemnly. > Soi shakes his head. > Soi is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Soi is riding on a horse. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Scan is entshrug smile ering from the east, riding on a nice pony. A nice pony enters from the east. > Farrakahn says 'i dont like this character' >You shrug. > Soi is leaving north, riding on a horse. Farrakahn is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Soi is riding on a horse. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. >You smile happily. > Soi is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. A white, long-sleeved blouse is lying on the ground here. A leather pouch has been left here. An old, rusted iron key lies here. A bandit sentry stands vigil here, slouching against his weapon. Soi is riding on a horse. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. >'would be cool Farrakahn says 'already got a better version of this char :)' >gig You say 'would be cool' >You giggle. >eq Soi opens the ledgewall. >You are using: a stone ring a stone ring a ruby necklace a silk shirt a green cotton hood an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a green robe an etched leather girdle a fine longsword A severed head of Stalwart Joey > Soi stops riding a horse. A horse now follows Soi. > Soi leaves down. A horse leaves down. You follow Soi. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The slashed corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. The slashed corpse of Stalwart Joey is lying here. A pair of sleeves made of green cotton lies in a crumpled heap on the ground. A hard piece of wax is laying here. A shirt sewn from silk lies abandoned here. A severed head of a bandit guard is lying here. A severed head of a bandit guard is lying here. Soi the Human is standing here. A horse is here, gazing at you. >'I do as well. Farrakahn enters from above. A nice pony enters from above. A nice pony enters from above. >You say 'I do as well.' > Scan enters from above. A nice pony enters from above. A nice pony enters from above. Soi group-says 'who?:)' where >Players in your Zone -------------------- Scan - Bandit Hideout Soi - Bandit Hideout Farrakahn - Bandit Hideout Ainaran - Bandit Hideout >whois Tasha No such player. > Farrakahn group-says 'rots is my copy of this char' >grin You grin evilly. >whois rots No such player. > Soi group-says 'rots is cool' >nod 'hell yes he is. Soi's torch flickers weakly. Farrakahn's torch went out. Saving Ainaran. Scan gets a silk scarf from the slashed corpse of a bandit guard. > Scan wears a silk scarf around his neck. >You nod solemnly. > Scan gets a sapphire ring from the slashed corpse of a bandit guard. > Farrakahn group-says 'this character aint as good tho' >You say 'hell yes he is.' >get coins all.cor Scan stops using a belt pouch. >There doesn't seem to be a coins in the slashed corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the slashed corpse of Stalwart Joey. > Scan gets a sapphire ring from a backpack. > Soi puts a sapphire ring in a backpack. Soi puts a sapphire ring in a backpack. >l Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The slashed corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. The slashed corpse of Stalwart Joey is lying here. A pair of sleeves made of green cotton lies in a crumpled heap on the ground. A hard piece of wax is laying here. A shirt sewn from silk lies abandoned here. A severed head of a bandit guard is lying here. A severed head of a bandit guard is lying here. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. >exa d Soi leaves down. You follow Soi. Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. The hacked corpse of Matty Bumpo is lying here. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan enters from above. A nice pony enters from above. A nice pony enters from above. >You see nothing special. >be You behead the hacked corpse of Matty Bumpo. >wear head You fasten A severed head of Matty Bumpo on your belt. >gig You giggle. > Soi gets a long shiny blade from the hacked corpse of Matty Bumpo. Soi gets a large, wooden shield from the hacked corpse of Matty Bumpo. Soi gets a thick pair of leather sleeves from the hacked corpse of Matty Bumpo. Soi gets a thick pair of leather pants from the hacked corpse of Matty Bumpo. Soi gets a thick leather breastplate from the hacked corpse of Matty Bumpo. Farrakahn group-says 'i 1 less str with this char then rots' >l ainaran Ainaran the Wood Elf A tall, fair elf stands here, his dark eyes piercing through the light. His hair is dark, the same shade as his eyes. His skin is fair, and his teeth are clean. A mystical aura seems to eminate from the inside of his body, and shines all about him. Ainaran looks healthy. a stone ring a stone ring a ruby necklace a silk shirt a green cotton hood an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a green robe an etched leather girdle a fine longsword A severed head of Stalwart Joey A severed head of Matty Bumpo > Farrakahn group-says '2 less con :(' > Soi leaves up. You follow Soi. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The slashed corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. The slashed corpse of Stalwart Joey is lying here. A pair of sleeves made of green cotton lies in a crumpled heap on the ground. A hard piece of wax is laying here. A shirt sewn from silk lies abandoned here. A severed head of a bandit guard is lying here. A severed head of a bandit guard is lying here. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan enters from below. A nice pony enters from below. A nice pony enters from below. > Fullante narrates, 'rip ashburz' Scan leaves up. A nice pony leaves up. A nice pony leaves up. > Scan enters from above. A nice pony enters from above. A nice pony enters from above. > Soi closes the ledgewall. nar :-) >Farrakahn narrates, 'blah :(' You narrate, ':-)' >fame war +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Errent 0| Aia 0| | Brokk 0| Ashburz 0| | Aggrippa 0| Draug 0| | Bree 0| Anthre 0| | Bitwize 0| Drengist 0| | Ainaran 0| Ankren 0| | Balak 0| Fnuffi 0| | Cogadh 0| Grox 0| | Choana 0| Muzrub 0| | Aza 0| Lemin 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 0| |Total fame for the forces of good: 0| +---------------------------------------------------+ |The forces of good and evil are equally matched. | +---------------------------------------------------+ > Soi narrates, ':)' >nar no fame forit hehe Farrakahn narrates, 'poor ashburz' You narrate, 'no fame forit hehe' > Soi's torch flickers weakly. > Soi narrates, 'first pk of contest!:)' > Fullante narrates, 'i didn't take anything:P' >who Players ------- [ 13 Dwf] Vanemuine the Dwarf (sleeping) [--- WdE] Fullante the Wood Elf [ 8 Dwf] Scan the Dwarf [ 5 Hum] Soi the Human [ Vala ] Malek the Faceless Man [ Arata ] Vaitya the Third Air [ 9 Dwf] Farrakahn the Dwarf [G. Maia] Ornendil the Tree Shepherd. (linkless) (AFK) [ 13 Dwf] Rusikas the Dwarf [ 12 Dwf] Taraan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Ainaran the Wood Elf 12 characters displayed. > Fullante narrates, 'and not first pk of contest' >nar *clap* 'fuck You narrate, '*clap*' > Scan narrates, 'gratz' >You say 'fuck' > Soi narrates, 'really?' >'level 13s sigh You say 'level 13s' >l You sigh. >Bandit Hideout Exits are: D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The slashed corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. The slashed corpse of Stalwart Joey is lying here. A pair of sleeves made of green cotton lies in a crumpled heap on the ground. A hard piece of wax is laying here. A shirt sewn from silk lies abandoned here. A severed head of a bandit guard is lying here. A severed head of a bandit guard is lying here. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. > Soi frowns. >'Think we could do maze? Soi says 'i way behind' grin >You say 'Think we could do maze?' >You grin evilly. > Farrakahn narrates, 'nod i got 2 kills on ashburz :(' > Farrakahn narrates, 'poor fellow' >whois ashburz Fullante narrates, 'He was trapped between slab and smallgate, no big kill' >Ashburz the Uruk-Hai is a level 5 Uruk-Hai. > Rusikas chats, 'Feb 17, 01: Killed Ankren (10,3)' >whois ankren Scan giggles. >Ankren . >grin You grin evilly. > Soi's torch went out. exp >Exploits for Ainaran Numbers in brackets indicate (your,their) level at time of a kill Feb 16, 01: Obtained level 6 Feb 16, 01: Mobdied: a large vampire bat Feb 16, 01: Mobdied: the hill troll Feb 16, 01: Character Created Total: 0 pkills, 0 pdeaths, 2 mobdeaths. > Scan gets a soldier ration from a backpack. > Scan gets a soldier ration from a backpack. > Farrakahn gets a torch from a backpack. > Scan eats a soldier ration. > Farrakahn lights a torch and holds it. > Scan eats a soldier ration. > Soi says 'repop already...' >tap Farrakahn says 'remember to loot the scarf scan' >Have a little patience! > Farrakahn looks at Scan. >smoke ainaran Farrakahn says 'ahh u got 1' >You take a deep draw on your pipe. > Soi says 'and i get stone' >smoke You watch as your smoke rings chase one another skyward. >'I want golden Soi says 'and farr gets golden' >You say 'I want golden' > Soi giggles. 'next time >smile You say 'next time' >You smile happily. > Soi nods solemnly. > Farrakahn says 'we need to get scan a bear fur too' >grin who You grin evilly. > Soi says 'where they load?' >Players ------- [ 13 Dwf] Vanemuine the Dwarf (sleeping) [--- WdE] Fullante the Wood Elf [ 8 Dwf] Scan the Dwarf [ 5 Hum] Soi the Human [ Vala ] Malek the Faceless Man [ Arata ] Vaitya the Third Air [ 9 Dwf] Farrakahn the Dwarf [G. Maia] Ornendil the Tree Shepherd. (linkless) (AFK) [ 13 Dwf] Rusikas the Dwarf [ 12 Dwf] Taraan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 9 WdE] Ainaran the Wood Elf 12 characters displayed. > Scan says 'i need blue this ring' > Farrakahn stops using a golden bear fur. > Farrakahn wears a golden bear fur about his body. >sc The slashed corpse of Stalwart Joey decays into dust. You have 92/92 hit, 56/56 stamina, 143/143 moves, 60 spirit. OB: 61, DB: 22, PB: 54, Speed: 20, Gold: 6, XP Needed: 26K. You are getting hungry. You are getting thirsty. > Farrakahn says 'i can hit flee the mugger that loads it' > Farrakahn says 'with exp thief' 'I want to find out where the ruby necklaces load whois aza >You say 'I want to find out where the ruby necklaces load' >Aza is a level 9 Wood Elf. > Farrakahn says 'i doubt u can buff the exp thief tho' > Soi says 'we can prolly take thief' > Farrakahn says 'maybe tho' > Farrakahn says 'we can try' > Soi says 'hey, with confuse i may be able' > Farrakahn says 'but it deeplys and shit' >who Players ------- [--- Hum] Azalea the Human [ 13 Dwf] Vanemuine the Dwarf (sleeping) [--- WdE] Fullante the Wood Elf [ 8 Dwf] Scan the Dwarf [ 5 Hum] Soi the Human [ Vala ] Malek the Faceless Man [ Arata ] Vaitya the Third Air [ 9 Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf [ 12 Dwf] Taraan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 9 WdE] Ainaran the Wood Elf 12 characters displayed. >brb Soi says 'not confused' Come back soon! > Farrakahn says 'i can probably perma bash it now' >'i'm fucking starving You say 'i'm fucking starving' >'well, just a sec smile set tac def You say 'well, just a sec' >You smile happily. >You are now employing defensive tactics. >who set tac ag Players ------- [--- Hum] Azalea the Human [ 13 Dwf] Vanemuine the Dwarf (sleeping) [--- WdE] Fullante the Wood Elf [ 8 Dwf] Scan the Dwarf [ 5 Hum] Soi the Human [ Vala ] Malek the Faceless Man [ Arata ] Vaitya the Third Air [ 9 Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf [ 12 Dwf] Taraan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 9 WdE] Ainaran the Wood Elf 12 characters displayed. >You are now employing aggressive tactics. >pray azalea You pray to Azalea, hoping for his good will. > Soi says 'he cant deeply if he cant hit me:)' > Scan says 'i worder when are other parneter we be getting on?' > The slashed corpse of a bandit guard decays into dust. The hacked corpse of a bandit guard decays into dust. Saving Ainaran. >nod 'really You nod solemnly. >You say 'really' > Farrakahn says 'u better have over 110 defense then :)' >'my team and I haven't been all together one time yet You say 'my team and I haven't been all together one time yet' >'Valian and Trace You say 'Valian and Trace' whois trace >Trace is a level 3 Hobbit. >whois Valian Valian . > Farrakahn says 'i seen trace on last night' > Scan nods solemnly. >nod You nod solemnly. >'after I passed out smile You say 'after I passed out' >You smile happily. > Scan says 'soi sesil is my team mates' > Soi says '115 def:)' >sc You have 92/92 hit, 56/56 stamina, 143/143 moves, 60 spirit. OB: 61, DB: 22, PB: 54, Speed: 20, Gold: 6, XP Needed: 26K. You are getting hungry. You are getting thirsty. > Scan says 'sesil dies alot' > Scan gets a torch. > Scan puts a torch in a large sack. >nod Farrakahn says 'nice.. maybe enough to buff him' >You nod solemnly. > A bandit guard arrives. A bandit guard slides a sapphire ring on to his right ring finger. A bandit guard wields a hand axe. A bandit guard straps a large, metal shield around his arm as a shield. A bandit guard wears a silk scarf on his head. A bandit guard wears a silk shirt on his body. A bandit guard arrives. A bandit guard slides a sapphire ring on to his right ring finger. A bandit guard straps a large, metal shield around his arm as a shield. A bandit guard wears a pair of silk sleeves on his arms. A bandit guard wears a silk scarf on his head. A bandit guard wields a hand axe. Stalwart Joey arrives. Stalwart Joey straps a small, metal shield around his arm as a shield. Stalwart Joey wields a longsword. Stalwart Joey wears a thin metal breastplate on his body. Stalwart Joey wears a silk scarf on his head. Stalwart Joey slides a stone ring on to his right ring finger. Stalwart Joey puts a golden bracelet on around his right wrist. > Soi says 'me too' >hop Are you a little bunny? > Soi attacks Stalwart Joey! Stalwart Joey dodges Soi's attack. > Soi deflects Stalwart Joey's attack. > Scan assists Soi. Scan attacks Stalwart Joey! Scan cleaves Stalwart Joey's body. >as Stalwart Joey slashes Soi's left hand. cc ci >You join the fight! You attack Stalwart Joey! You lightly slash Stalwart Joey's body. HP:Healthy, Soi:Bruised, Stalwart Joey:Scratched> Stalwart Joey dodges Soi's attack. You are hungry. You are thirsty. HP:Healthy, Soi:Scratched, Stalwart Joey:Scratched> Farrakahn assists Soi. Farrakahn attacks Stalwart Joey! Farrakahn deeply wounds Stalwart Joey's left arm with his cleave. HP:Healthy, Soi:Scratched, Stalwart Joey:Bruised>You start to concentrate. \|drink water drink water drink water /-\| Soi deflects Stalwart Joey's attack. /- Scan cleaves Stalwart Joey's body hard. \ Soi lightly slashes Stalwart Joey's left arm. Ok. Stalwart Joey appears to be confused! You start to concentrate. |get rat pack /- A bandit guard says 'I must protect my friend!' A bandit guard assists Stalwart Joey. A bandit guard attacks Soi! Soi deflects a bandit guard's attack. get rat pack er \ Farrakahn sends Stalwart Joey sprawling with a powerful bash. | Fullante narrates, 'shit' er /set tac ag -\Ok. You drink the water. You don't feel thirsty any more. HP:Healthy, Soi:Scratched, Stalwart Joey:Hurt>Soi slashes Stalwart Joey's head. You drink the water. You don't feel thirsty any more. HP:Healthy, Soi:Scratched, Stalwart Joey:Hurt>Your stomach can't contain anymore! HP:Healthy, Soi:Scratched, Stalwart Joey:Hurt>You get a soldier ration from a backpack. HP:Healthy, Soi:Scratched, Stalwart Joey:Hurt>Scan cleaves Stalwart Joey's right arm extremely hard. You get a soldier ration from a backpack. HP:Healthy, Soi:Scratched, Stalwart Joey:Wounded>Scan puts a sapphire ring in a belt pouch. Scan puts a sapphire ring in a belt pouch. You eat a soldier ration. HP:Healthy, Soi:Scratched, Stalwart Joey:Wounded>You eat a soldier ration. You are full. HP:Healthy, Soi:Scratched, Stalwart Joey:Wounded>You are now employing aggressive tactics. HP:Healthy, Soi:Scratched, Stalwart Joey:Wounded> Soi deflects a bandit guard's attack. Farrakahn cleaves Stalwart Joey's left arm very hard. HP:Healthy, Soi:Scratched, Stalwart Joey:Bloodied> You slash Stalwart Joey's right arm. HP:Healthy, Soi:Scratched, Stalwart Joey:Bloodied> Soi slashes Stalwart Joey's head. HP:Healthy, Soi:Scratched, Stalwart Joey:Bloodied> Stalwart Joey has recovered from a bash! HP:Healthy, Soi:Scratched, Stalwart Joey:Bloodied> Stalwart Joey slashes Soi's head hard. HP:Healthy, Soi:Bruised, Stalwart Joey:Bloodied> Scan cleaves Stalwart Joey's body hard. HP:Healthy, Soi:Bruised, Stalwart Joey:Awful> You barely slash Stalwart Joey's body. HP:Healthy, Soi:Bruised, Stalwart Joey:Awful> A bandit guard cleaves Soi's left arm hard. HP:Healthy, Soi:Hurt, Stalwart Joey:Awful> Farrakahn cleaves Stalwart Joey's body hard. Stalwart Joey is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 313 points. get coins all.cor Stalwart Joey fails in his mission to defend the area, and dies painfully. A bandit guard deflects Soi's attack. >Soi gets a small pile of coins from the hacked corpse of Stalwart Joey. There doesn't seem to be a coins in the hacked corpse of Stalwart Joey. >get silk cor get silk cor get silk cor Soi gets a stone ring from the hacked corpse of Stalwart Joey. >You get a silk scarf from the hacked corpse of Stalwart Joey. > A bandit guard deflects Soi's attack. > Soi deflects a bandit guard's attack. >Fullante narrates, 'bigger uruk out' There doesn't seem to be a silk in the hacked corpse of Stalwart Joey. >There doesn't seem to be a silk in the hacked corpse of Stalwart Joey. > A bandit guard deflects Soi's attack. >wear silk Soi stops using a sapphire ring. >wear silk Farrakahn gets a golden bracelet from the hacked corpse of Stalwart Joey. >Soi deflects a bandit guard's attack. Scan assists Soi. Scan attacks a bandit guard! Scan cleaves a bandit guard's body hard. You're already wearing something on your head. >You're already wearing something on your head. > Soi slides a stone ring on to his left ring finger. > Farrakahn puts a golden bracelet on around his right wrist. >as A bandit guard deflects Soi's attack. >You join the fight! You attack a bandit guard! A bandit guard deflects your attack. HP:Healthy, Soi:Hurt, a bandit guard:Bruised> Soi deflects a bandit guard's attack. HP:Healthy, Soi:Hurt, a bandit guard:Bruised> A bandit guard says 'I must protect my friend!' A bandit guard assists a bandit guard. A bandit guard attacks Soi! Soi deflects a bandit guard's attack. HP:Healthy, Soi:Hurt, a bandit guard:Bruised> A bandit guard deflects Scan's attack. HP:Healthy, Soi:Hurt, a bandit guard:Bruised> Soi throws back his head and cackles with insane glee! HP:Healthy, Soi:Hurt, a bandit guard:Bruised> A bandit guard dodges Soi's attack. Farrakahn assists Soi. Farrakahn attacks a bandit guard! Farrakahn cleaves a bandit guard's left leg extremely hard. HP:Healthy, Soi:Hurt, a bandit guard:Hurt> Scan says 'get golden' HP:Healthy, Soi:Hurt, a bandit guard:Hurt> You slash a bandit guard's right foot. HP:Healthy, Soi:Hurt, a bandit guard:Hurt>wear silk neck Soi deflects a bandit guard's attack. HP:Healthy, Soi:Hurt, a bandit guard:Hurt> A bandit guard dodges Soi's attack. HP:Healthy, Soi:Hurt, a bandit guard:Hurt> Soi dodges a bandit guard's attack. HP:Healthy, Soi:Hurt, a bandit guard:Hurt> Scan cleaves a bandit guard's body very hard. HP:Healthy, Soi:Hurt, a bandit guard:Wounded>You wear a silk scarf around your neck. HP:Healthy, Soi:Hurt, a bandit guard:Wounded> A bandit guard deflects your attack. HP:Healthy, Soi:Hurt, a bandit guard:Wounded>set tac ag Soi says 'he did' HP:Healthy, Soi:Hurt, a bandit guard:Wounded> Soi deflects a bandit guard's attack. A bandit guard dodges Soi's attack. HP:Healthy, Soi:Hurt, a bandit guard:Wounded>You are now employing aggressive tactics. HP:Healthy, Soi:Hurt, a bandit guard:Wounded> Soi deflects a bandit guard's attack. HP:Healthy, Soi:Hurt, a bandit guard:Wounded> Farrakahn sends a bandit guard sprawling with a powerful bash. Farrakahn says 'i did' HP:Healthy, Soi:Hurt, a bandit guard:Wounded> Scan cleaves a bandit guard's left foot hard. HP:Healthy, Soi:Hurt, a bandit guard:Bloodied> Farrakahn cleaves a bandit guard's right leg extremely hard. A bandit guard is dead! R.I.P. Your spirit increases by 1. You receive your share of experience -- 177 points. get coins all.cor > Soi gets a small pile of coins from the hacked corpse of a bandit guard. > A bandit guard dodges Soi's attack. Fullante narrates, 'and I'm nice and bloody from stony fisted trolls, hehe' > Farrakahn narrates, 'whats bigger?' > Soi deflects a bandit guard's attack. > A bandit guard dodges Soi's attack. >There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of Stalwart Joey. >as You join the fight! You attack a bandit guard! A bandit guard deflects your attack. HP:Healthy, Soi:Hurt, a bandit guard:Healthy> Farrakahn assists Soi. Farrakahn attacks a bandit guard! Farrakahn deeply wounds a bandit guard's right leg with his cleave. HP:Healthy, Soi:Hurt, a bandit guard:Bruised> Soi deflects a bandit guard's attack. HP:Healthy, Soi:Hurt, a bandit guard:Bruised> A bandit guard deflects Soi's attack. HP:Healthy, Soi:Hurt, a bandit guard:Bruised> Scan assists Soi. Scan attacks a bandit guard! Scan deeply wounds a bandit guard's right hand with his cleave. HP:Healthy, Soi:Hurt, a bandit guard:Wounded> You slash a bandit guard's left arm. HP:Healthy, Soi:Hurt, a bandit guard:Wounded> Fullante narrates, 'some slashing guy' HP:Healthy, Soi:Hurt, a bandit guard:Wounded> Soi deflects a bandit guard's attack. A bandit guard dodges Soi's attack. HP:Healthy, Soi:Hurt, a bandit guard:Wounded> Scan cleaves a bandit guard's body very hard. You slash a bandit guard's body hard. HP:Healthy, Soi:Hurt, a bandit guard:Bloodied> Farrakahn sends a bandit guard sprawling with a powerful bash. HP:Healthy, Soi:Hurt, a bandit guard:Awful> A bandit guard dodges Soi's attack. HP:Healthy, Soi:Hurt, a bandit guard:Awful> Farrakahn cleaves a bandit guard's left leg hard. A bandit guard is dead! R.I.P. Your spirit increases by 1. You receive your share of experience -- 177 points. get coins all.cor >You get a small pile of coins from the hacked corpse of a bandit guard. There were 80 copper coins. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of Stalwart Joey. get coins all.cor >There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of Stalwart Joey. l > Scan drinks water from a water skin. >Bandit Hideout Exits are: D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. The hacked corpse of Stalwart Joey is lying here. A pair of sleeves made of green cotton lies in a crumpled heap on the ground. A hard piece of wax is laying here. A shirt sewn from silk lies abandoned here. A severed head of a bandit guard is lying here. A severed head of a bandit guard is lying here. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. > Soi leaves down. A horse leaves down. Farrakahn leaves down. You follow Soi. Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. Matty Bumpo stands here, with a stupid smirk on his face. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan enters from above. A nice pony enters from above. A nice pony enters from above. > Soi attacks Matty Bumpo! Soi lightly slashes Matty Bumpo's body. as > Matty Bumpo slashes Soi's right arm. >cc You join the fight! You attack Matty Bumpo! You slash Matty Bumpo's body. HP:Healthy, Soi:Hurt, Matty Bumpo:Scratched>ci You start to concentrate. \sc |/ Scan assists Soi. Scan attacks Matty Bumpo! Matty Bumpo deflects Scan's attack. -\ Soi deflects Matty Bumpo's attack. Farrakahn looks around for someone to adore. 'I'm getting spirit for this too. gig |/ Matty Bumpo deflects Soi's attack. - Farrakahn assists Soi. Farrakahn attacks Matty Bumpo! Farrakahn cleaves Matty Bumpo's left foot very hard. \Ok. You start to concentrate. |/-\| Soi deflects Matty Bumpo's attack. /-\Matty Bumpo dodges Soi's attack. Ok. You have 92/92 hit, 56/56 stamina, 136/143 moves, 59 spirit. OB: 61, DB: 23, PB: 54, Speed: 20, Gold: 6, XP Needed: 25K. HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised> Matty Bumpo avoids being bashed by Scan who loses his balance and falls! HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised> Soi says 'i g2g' HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised> Soi deflects Matty Bumpo's attack. Farrakahn sends Matty Bumpo sprawling with a powerful bash. HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised>You say 'I'm getting spirit for this too.' HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised>You giggle. HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised> Matty Bumpo deflects your attack. Matty Bumpo dodges Soi's attack. Farrakahn narrates, 'limen i bet' HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised> Matty Bumpo deflects Scan's attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised> Farrakahn cleaves Matty Bumpo's head hard. HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised> Matty Bumpo deflects your attack. Matty Bumpo dodges Soi's attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised>'59 spirit Matty Bumpo deflects Scan's attack. Matty Bumpo has recovered from a bash! HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised>hop set tac def Farrakahn cleaves Matty Bumpo's head hard. Matty Bumpo dodges Soi's attack. You say '59 spirit' HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised> Matty Bumpo deflects your attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised>Are you a little bunny? HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised> Soi deflects Matty Bumpo's attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised>You are now employing defensive tactics. HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised> Matty Bumpo dodges Soi's attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised> Matty Bumpo deflects your attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised>set tac ag Farrakahn sends Matty Bumpo sprawling with a powerful bash. HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised>You are now employing aggressive tactics. HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised>diag Matty Bumpo deflects Scan's attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised>Matty Bumpo dodges Soi's attack. Matty Bumpo has some bruises. Matty Bumpo is in top shape. Matty Bumpo has just arrived to this place. HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised> You lightly slash Matty Bumpo's head. HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised> Farrakahn cleaves Matty Bumpo's right arm. HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised> Matty Bumpo dodges Soi's attack. 'he confused? HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised> Matty Bumpo deflects your attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised> Scan deeply wounds Matty Bumpo's head with his cleave. Matty Bumpo has recovered from a bash! HP:Healthy, Soi:Hurt, Matty Bumpo:Hurt> Soi deflects Matty Bumpo's attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Hurt> Fullante narrates, 'stenched me' HP:Healthy, Soi:Hurt, Matty Bumpo:Hurt> Soi slashes Matty Bumpo's body. HP:Healthy, Soi:Hurt, Matty Bumpo:Hurt> Matty Bumpo deflects your attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Hurt> Matty Bumpo slashes Soi's right foot very hard. Matty Bumpo avoids being bashed by Farrakahn who loses his balance and falls! HP:Healthy, Soi:Wounded, Matty Bumpo:Hurt>You say 'he confused?' HP:Healthy, Soi:Wounded, Matty Bumpo:Hurt> Scan cleaves Matty Bumpo's left leg hard. Fullante narrates, ':-)' HP:Healthy, Soi:Wounded, Matty Bumpo:Hurt> Farrakahn cleaves Matty Bumpo's left hand very hard. HP:Healthy, Soi:Wounded, Matty Bumpo:Wounded> Matty Bumpo dodges Soi's attack. HP:Healthy, Soi:Wounded, Matty Bumpo:Wounded> You lightly slash Matty Bumpo's left arm. Matty Bumpo slashes Soi's right hand hard. Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves up. A horse leaves up. HP:Healthy, Farrakahn:Healthy, Matty Bumpo:Wounded> Scan cleaves Matty Bumpo's head very hard. 'I don't have detect magic yet HP:Healthy, Farrakahn:Healthy, Matty Bumpo:Wounded>Matty Bumpo slashes Farrakahn's head extremely hard. You say 'I don't have detect magic yet' HP:Healthy, Farrakahn:Bruised, Matty Bumpo:Wounded> You slash Matty Bumpo's right hand. HP:Healthy, Farrakahn:Bruised, Matty Bumpo:Wounded> Farrakahn sends Matty Bumpo sprawling with a powerful bash. HP:Healthy, Farrakahn:Bruised, Matty Bumpo:Wounded> Soi group-says 'ouch' HP:Healthy, Farrakahn:Bruised, Matty Bumpo:Wounded> Matty Bumpo deflects Farrakahn's attack. Scan cleaves Matty Bumpo's head very hard. HP:Healthy, Farrakahn:Bruised, Matty Bumpo:Bloodied> You barely slash Matty Bumpo's body. HP:Healthy, Farrakahn:Bruised, Matty Bumpo:Bloodied> Matty Bumpo has recovered from a bash! HP:Healthy, Farrakahn:Bruised, Matty Bumpo:Bloodied> Matty Bumpo deflects your attack. Farrakahn group-says 'come' HP:Healthy, Farrakahn:Bruised, Matty Bumpo:Bloodied>set tac ag Soi group-says 'i need cure' HP:Healthy, Farrakahn:Bruised, Matty Bumpo:Bloodied> Farrakahn cleaves Matty Bumpo's right foot very hard. Matty Bumpo deflects Scan's attack. HP:Healthy, Farrakahn:Bruised, Matty Bumpo:Bloodied> Matty Bumpo slashes Farrakahn's body extremely hard. HP:Healthy, Farrakahn:Hurt, Matty Bumpo:Bloodied>You are now employing aggressive tactics. HP:Healthy, Farrakahn:Hurt, Matty Bumpo:Bloodied> Soi enters from above. HP:Healthy, Farrakahn:Hurt, Matty Bumpo:Bloodied>diag Matty Bumpo deflects your attack. HP:Healthy, Farrakahn:Hurt, Matty Bumpo:Bloodied>Matty Bumpo is beaten severely. Matty Bumpo is in top shape. Matty Bumpo has just arrived to this place. HP:Healthy, Farrakahn:Hurt, Matty Bumpo:Bloodied> Matty Bumpo slashes Farrakahn's head very hard. Farrakahn sends Matty Bumpo sprawling with a powerful bash. HP:Healthy, Farrakahn:Wounded, Matty Bumpo:Bloodied> Soi attacks Matty Bumpo! Matty Bumpo deflects Soi's attack. HP:Healthy, Farrakahn:Wounded, Matty Bumpo:Bloodied> Matty Bumpo dodges Scan's attack. HP:Healthy, Farrakahn:Wounded, Matty Bumpo:Bloodied> Matty Bumpo deflects your attack. HP:Healthy, Farrakahn:Wounded, Matty Bumpo:Bloodied> Matty Bumpo deflects Soi's attack. Farrakahn cleaves Matty Bumpo's left leg hard. HP:Healthy, Farrakahn:Wounded, Matty Bumpo:Bloodied> Matty Bumpo has recovered from a bash! HP:Healthy, Farrakahn:Wounded, Matty Bumpo:Bloodied> Matty Bumpo deflects Scan's attack. HP:Healthy, Farrakahn:Wounded, Matty Bumpo:Bloodied> You lightly slash Matty Bumpo's left arm. HP:Healthy, Farrakahn:Wounded, Matty Bumpo:Bloodied> Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn leaves up. A nice pony leaves up. A nice pony leaves up. HP:Healthy, Soi:Bloodied, Matty Bumpo:Bloodied> Matty Bumpo dodges Soi's attack. HP:Healthy, Soi:Bloodied, Matty Bumpo:Bloodied> Soi deflects Matty Bumpo's attack. Soi panics, and attempts to flee! HP:Healthy, Soi:Bloodied, Matty Bumpo:Bloodied> Soi panics, and attempts to flee! HP:Healthy, Soi:Wounded, Matty Bumpo:Bloodied> Scan cleaves Matty Bumpo's head hard. You lightly slash Matty Bumpo's left arm. Farrakahn enters from above. A nice pony enters from above. A nice pony enters from above. HP:Healthy, Soi:Wounded, Matty Bumpo:Awful> Soi panics, and attempts to flee! HP:Healthy, Soi:Wounded, Matty Bumpo:Awful>set tac def Matty Bumpo dodges Soi's attack. HP:Healthy, Soi:Wounded, Matty Bumpo:Awful> Soi deflects Matty Bumpo's attack. HP:Healthy, Soi:Wounded, Matty Bumpo:Awful>You are now employing defensive tactics. HP:Healthy, Soi:Wounded, Matty Bumpo:Awful> Farrakahn attacks Matty Bumpo! Farrakahn cleaves Matty Bumpo's body hard. Matty Bumpo is dead! R.I.P. Your spirit increases by 7. You receive your share of experience -- 675 points. get coins all.cor Your blood freezes as you hear Matty Bumpo's death cry. > Soi gets a pile of coins from the hacked corpse of Matty Bumpo. >There doesn't seem to be a coins in the hacked corpse of Matty Bumpo. >exam cor You see nothing special.. When you look inside, you see: corpse (here) : a long shiny blade a large, wooden shield a thick pair of leather sleeves a thick pair of leather pants a thick leather breastplate a blue marble ring a wax seal >get shiny cor Farrakahn says 'frozen :(' >You get a long shiny blade from the hacked corpse of Matty Bumpo. > Farrakahn says 'fucking shitty' >comf farrakahn You comfort him. > Scan gets a blue marble ring from the hacked corpse of Matty Bumpo. >cast curing farrakahn You start to concentrate. \cast curing soi |/-\|/-\Ok. Soi says 'g2g' You start to concentrate. \|/-\|/-\ Soi sighs loudly. Ok. > Scan stops using a blue marble ring. > Scan stops using a sapphire ring. > Scan slides a blue marble ring on to his right ring finger. Scan slides a blue marble ring on to his left ring finger. >l Soi says 'for about 20 min' >Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. The hacked corpse of Matty Bumpo is lying here. A horse is here, gazing at you. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. >eq nod You are using: a stone ring a stone ring a ruby necklace a silk scarf a silk shirt a green cotton hood an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a green robe an etched leather girdle a fine longsword A severed head of Stalwart Joey A severed head of Matty Bumpo >You nod solemnly. > Soi leaves up. A horse leaves up. Farrakahn leaves up. You follow Soi. Bandit Hideout Exits are: D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. The hacked corpse of Stalwart Joey is lying here. A pair of sleeves made of green cotton lies in a crumpled heap on the ground. A hard piece of wax is laying here. A shirt sewn from silk lies abandoned here. A severed head of a bandit guard is lying here. A severed head of a bandit guard is lying here. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan enters from below. A nice pony enters from below. A nice pony enters from below. > Scan puts a sapphire ring in a belt pouch. > Soi opens the ledgewall. > Soi leaves up. A horse leaves up. Farrakahn leaves up. You follow Soi. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. A white, long-sleeved blouse is lying on the ground here. A leather pouch has been left here. An old, rusted iron key lies here. A bandit sentry stands vigil here, slouching against his weapon. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan enters from below. A nice pony enters from below. A nice pony enters from below. > Soi closes the ledgewall. > A horse stops following Soi. Soi mounts a horse and starts riding him. > Soi is leaving east, riding on a horse. Farrakahn leaves east. A nice pony leaves east. A nice pony leaves east. You follow Soi. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Soi is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan enters from the west. A nice pony enters from the west. A nice pony enters from the west. > Soi is leaving south, riding on a horse. Farrakahn leaves south. A nice pony leaves south. A nice pony leaves south. You follow Soi. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Soi is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan enters from the north. A nice pony enters from the north. A nice pony enters from the north. > Soi is leaving east, riding on a horse. Farrakahn leaves east. A nice pony leaves east. A nice pony leaves east. You follow Soi. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The hacked corpse of an abandoned wolf is lying here. Soi is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan enters from the west. A nice pony enters from the west. A nice pony enters from the west. > A nice pony stops following Farrakahn. Farrakahn mounts a nice pony and starts riding him. > Soi is leaving east, riding on a horse. Farrakahn is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. The hacked corpse of an abandoned wolf is lying here. Soi is riding on a horse. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Scan enters from the west. A nice pony enters from the west. A nice pony enters from the west. > Soi is leaving north, riding on a horse. Farrakahn is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A white, long-sleeved blouse is lying on the ground here. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. Soi is riding on a horse. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Scan enters from the south. A nice pony enters from the south. A nice pony enters from the south. > Scan says 'let go fuck with uruk' Soi is leaving east, riding on a horse. Farrakahn is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Soi is riding on a horse. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Scan enters from the west. A nice pony enters from the west. A nice pony enters from the west. > Soi is leaving east, riding on a horse. Farrakahn is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Soi is riding on a horse. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Scan enters from the west. A nice pony enters from the west. A nice pony enters from the west. > Soi is leaving east, riding on a horse. Farrakahn is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Soi is riding on a horse. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Scan enters from the west. A nice pony enters from the west. A nice pony enters from the west. > A nice pony stops following Scan. Scan mounts a nice pony and starts riding him. > Soi is leaving north, riding on a horse. Farrakahn is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi is riding on a horse. Farrakahn is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. > Soi group-says 'nice xping with you all:)' > Farrakahn nods solemnly. >**I didn't log my pkill experience last night! :-) but some reason, it didn't show up on exploits, probably because of the crash.. but oh well. RIP Ankren :-) gt nod gt shite on the lag re afk Connected to host future.mit.edu Welcome to RETURN OF THE SHADOW or ARDA: The Fourth Age Based on CircleMud Original concept and code by: Hans Henrik Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer Currently maintained by Fingolfin, Prami, Seether and others Webpage: http://rots.org *** NEW ADDRESS: future.mit.org 3791 *** By what name do you wish to be known? Ainaran sigh Password: Welcome to Arda: The Fourth age. We'll try to make it the best mud there is. If you are new to the game, please read: HELP START Read the rules by typing: POLICY Read the news by typing: NEWS *** IMPORTANT: The address for the MUD is now rots.org 3791. Port 1024 will *** no longer bring you here, starting April 1st, 1999 (this is not a joke). Welcome to Arda! 0) Exit from the MUD. 1) Enter the game. 3) Read the background story. 4) Change password. 5) Delete this character. 6) View class powers. Make your choice: That's not a menu choice! Welcome to Arda! 0) Exit from the MUD. 1) Enter the game. 3) Read the background story. 4) Change password. 5) Delete this character. 6) View class powers. Make your choice: 1 l A horse starts following you. A horse starts following you. There is no unread news. There is no mail for you. Here we go... Bandit Hideout Exits are: D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. A horse is here, gazing at you. A horse is here, gazing at you. >Bandit Hideout Exits are: D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. A horse is here, gazing at you. A horse is here, gazing at you. > Scan has entered the game. A nice pony now follows Scan. A nice pony now follows Scan. >sigh sc You sigh. st >You have 92/92 hit, 56/56 stamina, 131/143 moves, 19 spirit. OB: 52, DB: 26, PB: 63, Speed: 20, Gold: 6, XP Needed: 26K. You are getting hungry. You are getting thirsty. >You are already standing. >chat lovely You chat, 'lovely' > Farrakahn enters from below. A nice pony enters from below. A nice pony enters from below. >l Farrakahn leaves down. A nice pony leaves down. A nice pony leaves down. >Bandit Hideout Exits are: D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. A horse is here, gazing at you. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. >who Players ------- [ 8 Dwf] Scan the Dwarf [--- WdE] Fullante the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf (sleeping) [ 12 Dwf] Taraan the Dwarf [ Vala ] Malek the Faceless Man [ 9 Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf 9 characters displayed. >sc You have 92/92 hit, 56/56 stamina, 134/143 moves, 19 spirit. OB: 52, DB: 26, PB: 63, Speed: 20, Gold: 6, XP Needed: 26K. You are getting hungry. You are getting thirsty. >set tac def You are now employing defensive tactics. >l Scan says 'what the name of door?' >Bandit Hideout Exits are: D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. A horse is here, gazing at you. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. >op ledgewall Farrakahn enters from below. A nice pony enters from below. A nice pony enters from below. >Ok. > Farrakahn says 'fucking a' >nod Scan leaves up. A nice pony leaves up. A nice pony leaves up. > Farrakahn leaves up. A nice pony leaves up. A nice pony leaves up. >You nod solemnly. >u sc Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. A bandit sentry stands vigil here, slouching against his weapon. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking set tac def well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. > Farrakahn says 'laggy' >You have 92/92 hit, 56/56 stamina, 141/143 moves, 19 spirit. OB: 27, DB: 32, PB: 80, Speed: 20, Gold: 6, XP Needed: 26K. You are getting hungry. You are getting thirsty. > Scan drinks water from a water skin. >You are now employing defensive tactics. > Scan drinks water from a water skin. > Rain falls heavily on the fields. You are hungry. You are thirsty. > Scan drinks water from a water skin. > Farrakahn says 'cant even bashflee matty' > Scan puts a sapphire ring in a belt pouch. Scan puts a sapphire ring in a belt pouch. Farrakahn says 'did soi leave?' > Scan nods solemnly. > Farrakahn says 'ainaran buff for us?' > Farrakahn starts following you. >nod You nod solemnly. > Scan says 'can u buff matty ainaran?' >'I try l You say 'I try' >Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. A bandit sentry stands vigil here, slouching against his weapon. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. >'ready? Farrakahn nods solemnly. >You say 'ready?' > Farrakahn says 'should be able too' > Farrakahn nods solemnly. >'go straight to matty You say 'go straight to matty' > Scan shakes his head. > Scan takes his weapon with both hands. > Scan starts following you. >d d k matty set tac def cc ci Scan says 'ok' >Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. Scan enters from above. A nice pony enters from above. A nice pony enters from above. Farrakahn enters from above. A nice pony enters from above. A nice pony enters from above. >It is pitch black... Farrakahn enters from above. A nice pony enters from above. A nice pony enters from above. >You attack Matty Bumpo! Matty Bumpo deflects your attack. HP:Healthy, Matty Bumpo:Bruised> Matty Bumpo slashes your right leg very hard. That really did HURT! HP:Bruised, Matty Bumpo:Bruised>You are now employing defensive tactics. HP:Bruised, Matty Bumpo:Bruised>You start to concentrate. Farrakahn says 'group us' \|/-\ You are hungry. You are thirsty. |/ Scan assists you! Scan attacks Matty Bumpo! Matty Bumpo deflects Scan's attack. -Matty Bumpo slashes your right arm extremely hard. That really did HURT! You could not concentrate anymore! You start to concentrate. |/-\| Farrakahn assists you! Farrakahn attacks Matty Bumpo! Matty Bumpo deflects Farrakahn's attack. /-set tac def \ Ok. HP:Wounded, Matty Bumpo:Bruised> Matty Bumpo slashes your body hard. You wimp out, and attempt to flee! You flee head over heels. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. HP:Wounded>You are now employing defensive tactics. HP:Wounded>u Farrakahn enters from below. A nice pony enters from below. A nice pony enters from below. HP:Wounded>gt shit Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. A bandit sentry stands vigil here, slouching against his weapon. Farrakahn enters from below. A nice pony enters from below. A nice pony enters from below. Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn leaves east. A nice pony leaves east. A nice pony leaves east. HP:Wounded>But you are not the member of a group! HP:Wounded> Farrakahn enters from the east. A nice pony enters from the east. A nice pony enters from the east. HP:Wounded>stare cast curing You stare at the sky. HP:Wounded>You start to concentrate. \|/-\'apparently not |/ Farrakahn says 'group us?' -\Ok. You feel yourself becoming healthier. You say 'apparently not' HP:Wounded> Scan enters from below. A nice pony enters from below. A nice pony enters from below. HP:Wounded>sigh You sigh. repo HP:Wounded>'screw that You say 'I am wounded, my stamina is full, and i am energetic.' HP:Wounded> Scan says 'ouch' HP:Wounded>You say 'screw that' HP:Wounded> Scan nods solemnly. HP:Wounded> Farrakahn says 'thought u had good defense to buff it' HP:Wounded> Farrakahn giggles. HP:Wounded> Scan says 'anyone got blue ring?' HP:Wounded> Farrakahn sits down and rests. HP:Wounded> Farrakahn says 'rest up and we kill them bandits down then attempt joey' HP:Wounded> Rain falls heavily on the fields. You are hungry. You are thirsty. HP:Wounded> Farrakahn says 'and the rest' HP:Wounded>gro all sigh spit say shit, i'm lagging so hard it's not funny say damn, I'm frozen. Scan joins your group. Farrakahn joins your group. A horse joins your group. A horse joins your group. HP:Hurt>You sigh. HP:Hurt>You spit over your left shoulder. HP:Hurt>You say 'shit, i'm lagging so hard it's not funny ' HP:Hurt>You say 'damn, I'm frozen.' HP:Hurt>spit You spit over your left shoulder. HP:Hurt>l Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. A bandit sentry stands vigil here, slouching against his weapon. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn the Dwarf is resting here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. HP:Hurt>re You sit down and rest your tired bones. HP:Hurt> Fullante narrates, 'hehe two uruks' HP:Hurt> Farrakahn says 'or i can just try to bash flee them both' HP:Hurt> Scan closes the ledgewall. HP:Hurt> Scan opens the ledgewall. HP:Hurt> Scan looks at you. HP:Hurt> Rain falls heavily on the fields. You are hungry. You are thirsty. Saving Ainaran. HP:Hurt> Farrakahn says 'any chance i can get a curing from u ainaran?' HP:Hurt>st You stop resting, and stand up. HP:Hurt>cast curing farrakahn You start to concentrate. re \|/-\|/-\Ok. You sit down and rest your tired bones. HP:Hurt> Farrakahn smiles happily. HP:Hurt> Farrakahn lies down and falls asleep. HP:Hurt>sl sc You go to sleep. HP:Bruised>You have 65/92 hit, 56/56 stamina, 107/143 moves, 15 spirit. OB: 27, DB: 32, PB: 80, Speed: 20, Gold: 6, XP Needed: 26K. You are hungry. You are thirsty. HP:Bruised>gt shit that sucked You group-say 'shit that sucked' HP:Bruised>gt almost ripped You group-say 'almost ripped' HP:Bruised> Farrakahn group-says 'nod :(' HP:Bruised> Scan group-says 'brb' HP:Bruised>gt lost all my fucking spirit from before too :( You group-say 'lost all my fucking spirit from before too :(' HP:Bruised>sc You have 74/92 hit, 56/56 stamina, 104/143 moves, 15 spirit. OB: 27, DB: 32, PB: 80, Speed: 20, Gold: 6, XP Needed: 26K. You are hungry. You are thirsty. HP:Bruised>eq You are using: a stone ring a stone ring a ruby necklace a silk shirt a green cotton hood an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a green robe an etched leather girdle a fine longsword A severed head of Stalwart Joey A severed head of Matty Bumpo HP:Bruised> Farrakahn group-says 'nod :(' HP:Bruised> You are hungry. You are thirsty. gt i almost had 100 spirit :( HP:Bruised>You group-say 'i almost had 100 spirit :(' HP:Bruised>sc You have 80/92 hit, 56/56 stamina, 104/143 moves, 15 spirit. OB: 27, DB: 32, PB: 80, Speed: 20, Gold: 6, XP Needed: 26K. You are hungry. You are thirsty. HP:Bruised>prac In your dreams, or what? stp HP:Bruised>prac Unrecognized command. HP:Bruised>st In your dreams, or what? prac HP:Bruised>You wake, and stand up. HP:Bruised>You have 0 practice sessions left slashing (Mastered) parry (Superb) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 7 time, 0 spirit) curing saturation (Mastered) ( 10 time, 1 spirit) insight (Mastered) ( 9 time, 2 spirit) confuse (Mastered) ( 10 time, 2 spirit) revive (Mastered) ( 9 time, 2 spirit) human language (Mastered) HP:Bruised>l Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. A bandit sentry stands vigil here, slouching against his weapon. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn the Dwarf is sleeping here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan the Dwarf (AFK) is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. HP:Scratched> Farrakahn awakens. HP:Scratched> Farrakahn clambers to his feet. HP:Scratched>set men on AutoMental mode is now on. HP:Scratched> Farrakahn begins quietly muttering some strange, powerful words. HP:Scratched>k bandit Farrakahn utters a strange command, 'evasion' You couldn't reach his mind. Farrakahn begins quietly muttering some strange, powerful words. HP:Scratched, a bandit sentry:in top shape>'don't assist ci You say 'don't assist' cc HP:Scratched, a bandit sentry:in top shape> You couldn't reach his mind. HP:Scratched, a bandit sentry:in top shape>Farrakahn utters a strange command, 'evasion' You start to concentrate. Farrakahn begins quietly muttering some strange, powerful words. |/-\|/-\ Farrakahn utters a strange command, 'evasion' Farrakahn begins quietly muttering some strange, powerful words. Ok. You start to concentrate. \|/-\|/ Farrakahn utters a strange command, 'evasion' Farrakahn begins quietly muttering some strange, powerful words. -\ Ok. HP:Scratched, a bandit sentry:in top shape> You couldn't reach his mind. HP:Scratched, a bandit sentry:in top shape>cc Farrakahn utters a strange command, 'evasion' HP:Scratched, a bandit sentry:in top shape>You force your Will against a bandit sentry's intelligence! You start to concentrate. \ You deflect a bandit sentry's attack. |/-\|/-\ Ok. A bandit sentry appears to be confused! HP:Scratched, a bandit sentry:slightly duped> You couldn't reach his mind. HP:Scratched, a bandit sentry:slightly duped> You dodge a bandit sentry's attack. set tac def HP:Scratched, a bandit sentry:slightly duped>You couldn't reach his mind. You are now employing defensive tactics. HP:Scratched, a bandit sentry:slightly duped> You couldn't reach his mind. HP:Scratched, a bandit sentry:slightly duped> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:slightly duped> You force your Will against a bandit sentry's learning! HP:Scratched, a bandit sentry:slightly retarded> Farrakahn begins quietly muttering some strange, powerful words. HP:Scratched, a bandit sentry:slightly retarded> You force your Will against a bandit sentry's learning! HP:Scratched, a bandit sentry:somewhat retarded> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:somewhat retarded> Farrakahn utters a strange command, 'evasion' HP:Scratched, a bandit sentry:somewhat retarded> Farrakahn begins quietly muttering some strange, powerful words. HP:Healthy, a bandit sentry:somewhat retarded> You couldn't reach his mind. HP:Healthy, a bandit sentry:somewhat retarded> Farrakahn utters a strange command, 'evasion' HP:Healthy, a bandit sentry:somewhat retarded> You deflect a bandit sentry's attack. You force your Will against a bandit sentry's learning! HP:Healthy, a bandit sentry:quite retarded> You couldn't reach his mind. HP:Healthy, a bandit sentry:quite retarded> You dodge a bandit sentry's attack. HP:Healthy, a bandit sentry:quite retarded> You couldn't reach his mind. HP:Healthy, a bandit sentry:quite retarded>who set tac def Players ------- [ 8 Dwf] Scan the Dwarf (AFK) [ 6 WdE] Fullante the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 12 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf 8 characters displayed. HP:Healthy, a bandit sentry:quite retarded>You are now employing defensive tactics. HP:Healthy, a bandit sentry:quite retarded> You couldn't reach his mind. HP:Healthy, a bandit sentry:quite retarded> You deflect a bandit sentry's attack. Farrakahn lies down and falls asleep. HP:Healthy, a bandit sentry:quite retarded> You couldn't reach his mind. HP:Healthy, a bandit sentry:quite retarded> You force your Will against a bandit sentry's dexterity! HP:Healthy, a bandit sentry:quite retarded> Scan says 'i back' HP:Healthy, a bandit sentry:quite retarded> You dodge a bandit sentry's attack. HP:Healthy, a bandit sentry:quite retarded> You force your Will against a bandit sentry's dexterity! HP:Healthy, a bandit sentry:quite retarded> You couldn't reach his mind. HP:Healthy, a bandit sentry:quite retarded> You dodge a bandit sentry's attack. HP:Healthy, a bandit sentry:quite retarded> You force your Will against a bandit sentry's dexterity! 'don't assist HP:Healthy, a bandit sentry:seriously clumsy>smile You say 'don't assist' HP:Healthy, a bandit sentry:seriously clumsy>You smile happily. HP:Healthy, a bandit sentry:seriously clumsy> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:seriously clumsy> You force your Will against a bandit sentry's will! HP:Healthy, a bandit sentry:seriously clumsy> Clouds race through the sky above the fields. You are hungry. You are thirsty. HP:Healthy, a bandit sentry:quite clumsy> You force your Will against a bandit sentry's intelligence! HP:Healthy, a bandit sentry:quite clumsy> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:quite clumsy> Scan nods solemnly. HP:Healthy, a bandit sentry:quite clumsy> You force your Will against a bandit sentry's strength! HP:Healthy, a bandit sentry:quite clumsy> You force your Will against a bandit sentry's will! HP:Healthy, a bandit sentry:quite clumsy> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:quite clumsy> You force your Will against a bandit sentry's strength! HP:Healthy, a bandit sentry:quite clumsy> You force your Will against a bandit sentry's strength! HP:Healthy, a bandit sentry:seriously weakened> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:seriously weakened> You couldn't reach his mind. HP:Healthy, a bandit sentry:seriously weakened> You deflect a bandit sentry's attack. You force your Will against a bandit sentry's will! HP:Healthy, a bandit sentry:seriously weakened> You force your Will against a bandit sentry's strength! HP:Healthy, a bandit sentry:strongly weakened> Scan looks at you. HP:Healthy, a bandit sentry:strongly weakened> You dodge a bandit sentry's attack. HP:Healthy, a bandit sentry:strongly weakened> You couldn't reach his mind. HP:Healthy, a bandit sentry:strongly weakened> You force your Will against a bandit sentry's learning! HP:Healthy, a bandit sentry:strongly weakened> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:strongly weakened> You force your Will against a bandit sentry's dexterity! HP:Healthy, a bandit sentry:strongly weakened>set tac def You couldn't reach his mind. You are now employing defensive tactics. HP:Healthy, a bandit sentry:strongly weakened> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:strongly weakened> You force your Will against a bandit sentry's constitution! HP:Healthy, a bandit sentry:strongly weakened> You couldn't reach his mind. HP:Healthy, a bandit sentry:strongly weakened> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:strongly weakened> You couldn't reach his mind. HP:Healthy, a bandit sentry:strongly weakened> Scan looks at you. HP:Healthy, a bandit sentry:strongly weakened> You deflect a bandit sentry's attack. You force your Will against a bandit sentry's learning! HP:Healthy, a bandit sentry:strongly weakened> You force your Will against a bandit sentry's concentration! HP:Healthy, a bandit sentry:strongly weakened> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:strongly weakened> You couldn't reach his mind. HP:Healthy, a bandit sentry:strongly weakened> You couldn't reach his mind. HP:Healthy, a bandit sentry:strongly weakened> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:strongly weakened> You force your Will against a bandit sentry's constitution! HP:Healthy, a bandit sentry:strongly weakened> You force your Will against a bandit sentry's intelligence! HP:Healthy, a bandit sentry:strongly weakened>get coins all.cor You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:strongly weakened>You can't seem to find any cors here. HP:Healthy, a bandit sentry:strongly weakened> You couldn't reach his mind. HP:Healthy, a bandit sentry:strongly weakened> You couldn't reach his mind. Farrakahn awakens. HP:Healthy, a bandit sentry:strongly weakened> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:strongly weakened> Farrakahn clambers to his feet. HP:Healthy, a bandit sentry:strongly weakened> You couldn't reach his mind. HP:Healthy, a bandit sentry:strongly weakened>get coins all.cor You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:strongly weakened> You couldn't reach his mind. HP:Healthy, a bandit sentry:strongly weakened>You can't seem to find any cors here. HP:Healthy, a bandit sentry:strongly weakened>set tac def You couldn't reach his mind. HP:Healthy, a bandit sentry:strongly weakened>You are now employing defensive tactics. HP:Healthy, a bandit sentry:strongly weakened> You dodge a bandit sentry's attack. HP:Healthy, a bandit sentry:strongly weakened> You force your Will against a bandit sentry's dexterity! HP:Healthy, a bandit sentry:strongly clumsy> You force your Will against a bandit sentry's strength! Your spirit increases by 4. You receive your share of experience -- 378 points. get coins all.cor >You get a small pile of coins from the silent corpse of a bandit sentry. There were 40 copper coins. > Clouds race through the sky above the fields. You are hungry. You are thirsty. '4 spirit shrug drink water drink water drink water get rat pack get rat pack er er drink water >sc You say '4 spirit' >You shrug. >You drink the water. >You drink the water. You don't feel thirsty any more. >Your stomach can't contain anymore! > Scan says 'let do this i need to after it' >You get a soldier ration from a backpack. >You get a soldier ration from a backpack. >You eat a soldier ration. >You eat a soldier ration. You are full. >Your stomach can't contain anymore! who >You have 92/92 hit, 56/56 stamina, 114/143 moves, 15 spirit. OB: 27, DB: 32, PB: 80, Speed: 20, Gold: 6, XP Needed: 26K. >Players ------- [ 8 Dwf] Scan the Dwarf [ 6 WdE] Fullante the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 12 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf 8 characters displayed. >'which way? Scan says 'we do joely' >You say 'which way?' > Scan says 'then matty' >nod You nod solemnly. >'ready? Farrakahn says 'what we doing?' >You say 'ready?' > Scan says 'first down' > Farrakahn says 'go for it' >d k joey cc ci Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. Scan enters from above. A nice pony enters from above. A nice pony enters from above. Farrakahn enters from above. A nice pony enters from above. A nice pony enters from above. >Scan nods solemnly. You couldn't reach his mind. Farrakahn assists you! Farrakahn attacks Stalwart Joey! Farrakahn cleaves Stalwart Joey's body hard. HP:Healthy, Farrakahn:Healthy, Stalwart Joey:in top shape> Stalwart Joey slashes Farrakahn's left leg very hard. Scan assists you! Scan attacks Stalwart Joey! Scan cleaves Stalwart Joey's body hard. HP:Healthy, Farrakahn:Bruised, Stalwart Joey:in top shape>You start to concentrate. \set men off |/-\|/-\ Stalwart Joey slashes Farrakahn's right leg very hard. A bandit guard says 'I must protect my friend!' A bandit guard assists Stalwart Joey. A bandit guard attacks Farrakahn! A bandit guard cleaves Farrakahn's body hard. Ok. You start to concentrate. |/-\| Farrakahn cleaves Stalwart Joey's right arm hard. /-\Stalwart Joey slashes Farrakahn's body very hard. Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn leaves down. A nice pony leaves down. A nice pony leaves down. Ok. AutoMental mode is now off. HP:Healthy, Scan:Healthy, Stalwart Joey:Hurt> Stalwart Joey dodges your attack. Farrakahn enters from below. A nice pony enters from below. A nice pony enters from below. HP:Healthy, Scan:Healthy, Stalwart Joey:Hurt> Stalwart Joey avoids being bashed by Scan who loses his balance and falls! HP:Healthy, Scan:Healthy, Stalwart Joey:Hurt> Stalwart Joey deflects Scan's attack. 'shit HP:Healthy, Scan:Healthy, Stalwart Joey:Hurt> Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn leaves down. A nice pony leaves down. A nice pony leaves down. HP:Healthy, Scan:Healthy, Stalwart Joey:Hurt> Stalwart Joey slashes Scan's right arm hard. HP:Healthy, Scan:Bruised, Stalwart Joey:Hurt> Stalwart Joey deflects your attack. HP:Healthy, Scan:Bruised, Stalwart Joey:Hurt>'flee A bandit guard says 'I must protect my friend!' A bandit guard assists Stalwart Joey. A bandit guard attacks Scan! A bandit guard cleaves Scan's head. HP:Healthy, Scan:Bruised, Stalwart Joey:Hurt>You say 'shit' HP:Healthy, Scan:Bruised, Stalwart Joey:Hurt>You say 'flee' HP:Healthy, Scan:Bruised, Stalwart Joey:Hurt>'come back Stalwart Joey slashes Scan's left leg hard. HP:Healthy, Scan:Hurt, Stalwart Joey:Hurt> Farrakahn narrates, 'fucking bugs' HP:Healthy, Scan:Hurt, Stalwart Joey:Hurt> Scan cleaves Stalwart Joey's head very hard. Farrakahn enters from below. A nice pony enters from below. A nice pony enters from below. HP:Healthy, Scan:Bruised, Stalwart Joey:Hurt> Stalwart Joey dodges your attack. HP:Healthy, Scan:Bruised, Stalwart Joey:Hurt> Farrakahn assists you! Farrakahn attacks Stalwart Joey! Farrakahn cleaves Stalwart Joey's body. HP:Healthy, Scan:Bruised, Stalwart Joey:Hurt> Scan panics, and attempts to flee! Scan flees head over heals! Scan leaves down. A nice pony leaves down. A nice pony leaves down. HP:Healthy, Farrakahn:Hurt, Stalwart Joey:Hurt>You say 'come back' HP:Healthy, Farrakahn:Hurt, Stalwart Joey:Hurt> Stalwart Joey slashes Farrakahn's right leg very hard. HP:Healthy, Farrakahn:Wounded, Stalwart Joey:Hurt> Stalwart Joey deflects your attack. set tac def HP:Healthy, Farrakahn:Wounded, Stalwart Joey:Hurt> A bandit guard says 'I must protect my friend!' A bandit guard assists Stalwart Joey. A bandit guard attacks Farrakahn! A bandit guard cleaves Farrakahn's body hard. HP:Healthy, Farrakahn:Wounded, Stalwart Joey:Hurt>You are now employing defensive tactics. HP:Healthy, Farrakahn:Wounded, Stalwart Joey:Hurt> Stalwart Joey slashes Farrakahn's right leg very hard. HP:Healthy, Farrakahn:Bloodied, Stalwart Joey:Hurt> Farrakahn sends Stalwart Joey sprawling with a powerful bash. HP:Healthy, Farrakahn:Bloodied, Stalwart Joey:Hurt> Scan enters from below. A nice pony enters from below. A nice pony enters from below. HP:Healthy, Farrakahn:Bloodied, Stalwart Joey:Hurt>'flee and come back Stalwart Joey dodges your attack. HP:Healthy, Farrakahn:Bloodied, Stalwart Joey:Hurt> Farrakahn narrates, 'fucking bullshuit' HP:Healthy, Farrakahn:Bloodied, Stalwart Joey:Hurt>You say 'flee and come back' HP:Healthy, Farrakahn:Bloodied, Stalwart Joey:Hurt> Scan leaves up. A nice pony leaves up. A nice pony leaves up. HP:Healthy, Farrakahn:Bloodied, Stalwart Joey:Hurt> A bandit guard cleaves Farrakahn's body hard. HP:Healthy, Farrakahn:Awful, Stalwart Joey:Hurt> Farrakahn cleaves Stalwart Joey's body. HP:Healthy, Farrakahn:Awful, Stalwart Joey:Wounded> Stalwart Joey dodges your attack. HP:Healthy, Farrakahn:Awful, Stalwart Joey:Wounded> Stalwart Joey has recovered from a bash! HP:Healthy, Farrakahn:Awful, Stalwart Joey:Wounded> A bandit guard says 'I must protect my friend!' A bandit guard assists a bandit guard. A bandit guard attacks Farrakahn! A bandit guard cleaves Farrakahn's body very hard. Farrakahn is dead! R.I.P. Your blood freezes as you hear Farrakahn's death cry. Farrakahn stops following you. A nice pony stops following Farrakahn. A nice pony stops following Farrakahn. Farrakahn leaves your group. HP:Healthy, Stalwart Joey:Wounded>stare You deflect Stalwart Joey's attack. Scan enters from above. A nice pony enters from above. A nice pony enters from above. HP:Healthy, Stalwart Joey:Wounded>Scan assists you! Scan attacks Stalwart Joey! Stalwart Joey deflects Scan's attack. You stare at the sky. HP:Healthy, Stalwart Joey:Wounded> Stalwart Joey dodges your attack. HP:Healthy, Stalwart Joey:Wounded>set tac def You are now employing defensive tactics. HP:Healthy, Stalwart Joey:Wounded> You deflect Stalwart Joey's attack. HP:Healthy, Stalwart Joey:Wounded> Farrakahn narrates, 'fucking bullshit' HP:Healthy, Stalwart Joey:Wounded>cc Stalwart Joey deflects your attack. HP:Healthy, Stalwart Joey:Wounded>You start to concentrate. ci \|/ Stalwart Joey deflects Scan's attack. -\ You deflect Stalwart Joey's attack. |/-\Ok. You start to concentrate. | Saving Ainaran. /-\|/ You deflect Stalwart Joey's attack. -\ Scan cleaves Stalwart Joey's left leg very hard. Ok. You failed to affect his mind. HP:Healthy, Stalwart Joey:Wounded> You deflect Stalwart Joey's attack. nar fucking fuck fuck fuck HP:Healthy, Stalwart Joey:Wounded> Stalwart Joey dodges your attack. HP:Healthy, Stalwart Joey:Wounded>You narrate, 'fucking fuck fuck fuck' HP:Healthy, Stalwart Joey:Wounded> Fullante narrates, 'damn' HP:Healthy, Stalwart Joey:Wounded> You deflect Stalwart Joey's attack. HP:Healthy, Stalwart Joey:Wounded> Scan sends Stalwart Joey sprawling with a powerful bash. HP:Healthy, Stalwart Joey:Wounded> Stalwart Joey deflects your attack. Farrakahn narrates, 'i hate these old bugs that arnt fixed in this present game' HP:Healthy, Stalwart Joey:Wounded> Stalwart Joey deflects Scan's attack. HP:Healthy, Stalwart Joey:Wounded> Stalwart Joey dodges your attack. HP:Healthy, Stalwart Joey:Wounded>set tac def Fullante narrates, 'hehe, biotch:-)' HP:Healthy, Stalwart Joey:Wounded> Scan cleaves Stalwart Joey's right leg hard. HP:Healthy, Stalwart Joey:Bloodied>Stalwart Joey has recovered from a bash! You are now employing defensive tactics. HP:Healthy, Stalwart Joey:Bloodied> Stalwart Joey dodges your attack. HP:Healthy, Stalwart Joey:Bloodied> You deflect Stalwart Joey's attack. HP:Healthy, Stalwart Joey:Bloodied> A bandit guard says 'I must protect my friend!' A bandit guard assists Stalwart Joey. A bandit guard attacks YOU! A bandit guard cleaves your body hard. A bandit guard says 'I must protect my friend!' A bandit guard assists a bandit guard. A bandit guard attacks YOU! A bandit guard cleaves your body hard. HP:Hurt, Stalwart Joey:Bloodied> Scan cleaves Stalwart Joey's right arm hard. HP:Hurt, Stalwart Joey:Awful> Stalwart Joey dodges your attack. HP:Hurt, Stalwart Joey:Awful> Stalwart Joey slashes your body. Farrakahn narrates, 'how the fuck do i assist and get to be the fucking buffer' HP:Hurt, Stalwart Joey:Awful>pray Stalwart Joey dodges your attack. HP:Hurt, Stalwart Joey:Awful>You deflect a bandit guard's attack. A bandit guard cleaves your right arm. Stalwart Joey slashes your body hard. You raise your prayers to the sky. HP:Wounded, Stalwart Joey:Awful> Stalwart Joey deflects Scan's attack. HP:Wounded, Stalwart Joey:Awful> Stalwart Joey turns to fight Scan! f HP:Wounded, Scan:Bruised, Stalwart Joey:Awful> Stalwart Joey slashes Scan's right arm very hard. HP:Wounded, Scan:Hurt, Stalwart Joey:Awful> Stalwart Joey dodges your attack. HP:Wounded, Scan:Hurt, Stalwart Joey:Awful>A bandit guard cleaves your body. You wimp out, and attempt to flee! PANIC! You couldn't escape! A bandit guard cleaves your head hard. You wish that your wounds would stop BLEEDING so much! You wimp out, and attempt to flee! You flee head over heels. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The silent corpse of a bandit sentry is lying here. You flee head over heels. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. HP:Bloodied>e Small Pond Exits are: W Here is a small watering hole where all the creatures of these plains come to drink. The water looks nice and clean. You are not sure how the pond is fed, perhaps an underground stream. A placid pond is here, inviting you to take a refreshing drink. HP:Bloodied>w w exam d Fullante narrates, '3 uruks btw:-)' HP:Bloodied>Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. HP:Bloodied>Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The silent corpse of a bandit sentry is lying here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. HP:Bloodied> Scan panics, and attempts to flee! Scan flees head over heals! Scan leaves east. A nice pony leaves east. A nice pony leaves east. HP:Bloodied>To the down you see: Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of *a Dwarf* is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. The ledgewall is open. HP:Bloodied> Scan narrates, 'where?' HP:Bloodied>cast curing Scan enters from the east. A nice pony enters from the east. A nice pony enters from the east. drink water HP:Bloodied>You start to concentrate. \|/-\sigh | Fullante narrates, 'caves' /-\Ok. You drink the water. You don't feel thirsty any more. You are full. HP:Bloodied>You sigh. HP:Bloodied>'that sucked severly Scan says 'cur me' HP:Bloodied>cast curing scan You say 'that sucked severly' HP:Bloodied>You start to concentrate. \|/-\|/-\ Scan nods solemnly. Ok. HP:Bloodied> Farrakahn tells you 'blah i do better bash fleeing it appears'. exam d HP:Bloodied>To the down you see: Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of *a Dwarf* is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. The ledgewall is open. HP:Bloodied> Scan sits down and rests. HP:Bloodied>rep hehe *comf* :( You tell Farrakahn 'hehe *comf* :(' sc HP:Bloodied> Clouds race through the sky above the fields. HP:Wounded>You have 24/92 hit, 56/56 stamina, 114/143 moves, 5 spirit. OB: 27, DB: 32, PB: 80, Speed: 20, Gold: 6, XP Needed: 26K. HP:Wounded>rep we get your shit You tell Farrakahn 'we get your shit' HP:Wounded>d get all cor u Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of *a Dwarf* is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. HP:Wounded>You get a silk sash from the hacked corpse of *a Dwarf*. You get a fine two-handed battle axe from the hacked corpse of *a Dwarf*. You get a black cloth belt from the hacked corpse of *a Dwarf*. You get a golden bear fur from the hacked corpse of *a Dwarf*. You get a pair of white cotton sleeves from the hacked corpse of *a Dwarf*. You get a pair of white cotton gloves from the hacked corpse of *a Dwarf*. You get a pair of soft leather boots from the hacked corpse of *a Dwarf*. You get a pair of white cotton pants from the hacked corpse of *a Dwarf*. You get an indigo cotton hood from the hacked corpse of *a Dwarf*. You get an indigo cotton shirt from the hacked corpse of *a Dwarf*. a silk scarf: You can't carry that many items. a silk scarf: You can't carry that many items. a blue marble ring: You can't carry that many items. a torch: You can't carry that many items. a large heap of coins: You can't carry that many items. a backpack: You can't carry that many items. a wooden tower shield: You can't carry that many items. a light kite shield: You can't carry that many items. a soldier ration: You can't carry that many items. a soldier ration: You can't carry that many items. a soldier ration: You can't carry that many items. a soldier ration: You can't carry that many items. a soldier ration: You can't carry that many items. a water skin: You can't carry that many items. HP:Wounded>Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The silent corpse of a bandit sentry is lying here. Scan the Dwarf is resting here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. HP:Wounded> Scan goes away from keyboard. HP:Wounded>'get rest You say 'get rest' HP:Wounded>i You are carrying: an indigo cotton shirt an indigo cotton hood a pair of white cotton pants a pair of soft leather boots a pair of white cotton gloves a pair of white cotton sleeves a golden bear fur a black cloth belt a fine two-handed battle axe a silk sash a water skin a torch a backpack a small, raw piece of meat a raw piece of meat a torch a sapphire ring a long shiny blade HP:Wounded>l Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The silent corpse of a bandit sentry is lying here. Scan the Dwarf (AFK) is resting here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. HP:Wounded>put blad .pack You don't see a .pack here. HP:Wounded>put blade 2.pack You don't see a 2.pack here. HP:Wounded>put blade pack You put a long shiny blade in a backpack. HP:Wounded> Errent narrates, 'The spirit bug has been logged and there will be no reimbs for it. Sorry' HP:Wounded>d get all cor u Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of *a Dwarf* is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. HP:Wounded>You get a silk scarf from the hacked corpse of *a Dwarf*. a silk scarf: You can't carry that many items. a blue marble ring: You can't carry that many items. a torch: You can't carry that many items. a large heap of coins: You can't carry that many items. a backpack: You can't carry that many items. a wooden tower shield: You can't carry that many items. a light kite shield: You can't carry that many items. a soldier ration: You can't carry that many items. a soldier ration: You can't carry that many items. a soldier ration: You can't carry that many items. a soldier ration: You can't carry that many items. a soldier ration: You can't carry that many items. a water skin: You can't carry that many items. HP:Wounded>Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The silent corpse of a bandit sentry is lying here. Scan the Dwarf (AFK) is resting here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. HP:Wounded> Farrakahn narrates, 'nod i figured that' HP:Hurt>who Players ------- [ 8 Dwf] Scan the Dwarf (AFK) [--- WdE] Fullante the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 12 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf 8 characters displayed. HP:Hurt>sc You have 46/92 hit, 56/56 stamina, 119/143 moves, 5 spirit. OB: 27, DB: 32, PB: 80, Speed: 20, Gold: 6, XP Needed: 26K. HP:Hurt> Farrakahn narrates, 'fucking sucks tho :)' HP:Hurt>exam d To the down you see: Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of *a Dwarf* is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. The ledgewall is open. HP:Hurt> Clouds race through the sky above the fields. HP:Hurt>l Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The silent corpse of a bandit sentry is lying here. Scan the Dwarf (AFK) is resting here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. HP:Hurt> Farrakahn narrates, 'when u lagg and u berserk and u assist and ' HP:Hurt>beep scan You beep Scan. HP:Hurt> Farrakahn narrates, 'and that shit happens' HP:Hurt>'loot the rest You say 'loot the rest' HP:Hurt>'I can't carry all You say 'I can't carry all' i HP:Hurt>You are carrying: a silk scarf an indigo cotton shirt an indigo cotton hood a pair of white cotton pants a pair of soft leather boots a pair of white cotton gloves a pair of white cotton sleeves a golden bear fur a black cloth belt a fine two-handed battle axe a silk sash a water skin a torch a backpack a small, raw piece of meat a raw piece of meat a torch a sapphire ring HP:Hurt> Farrakahn tells you 'u guys kill joey yet?'. HP:Hurt>rep shake You tell Farrakahn 'shake' HP:Hurt>rep he hurts. You tell Farrakahn 'he hurts.' HP:Bruised>whois soi Soi is a level 5 Human. HP:Bruised>rep we need soi back :-) You tell Farrakahn 'we need soi back :-)' HP:Bruised>l Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The silent corpse of a bandit sentry is lying here. Scan the Dwarf (AFK) is resting here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. HP:Bruised> Scan says 'nah he can come and get it' HP:Bruised>exam d To the down you see: Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of *a Dwarf* is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. The ledgewall is open. HP:Bruised>rep he be back soon hopefully You tell Farrakahn 'he be back soon hopefully' HP:Bruised>rep come get the rest of your hsit You tell Farrakahn 'come get the rest of your hsit' HP:Bruised>i Clouds race through the sky above the fields. HP:Bruised>You are carrying: a silk scarf an indigo cotton shirt an indigo cotton hood a pair of white cotton pants a pair of soft leather boots a pair of white cotton gloves a pair of white cotton sleeves a golden bear fur a black cloth belt a fine two-handed battle axe a silk sash a water skin a torch a backpack a small, raw piece of meat a raw piece of meat a torch a sapphire ring HP:Bruised> Farrakahn narrates, 'that sucks i was almost level too :(' HP:Bruised>rep I can't carry it ;( Scan says 'i can;t care anymore anyways that why i ' HP:Scratched>You tell Farrakahn 'I can't carry it ;(' HP:Scratched>whois farrakahn Farrakahn the Dwarf is a level 9 Dwarf. nod HP:Scratched>You nod solemnly. HP:Scratched> Scan says 'that why i ain;t been loot corpse' HP:Scratched> Your regeneration slowed. HP:Scratched>rep neither can Scan You tell Farrakahn 'neither can Scan' HP:Scratched> Scan says 'r' HP:Scratched> Scan narrates, 'sorry' HP:Scratched>sc You have 90/92 hit, 56/56 stamina, 130/143 moves, 5 spirit. OB: 27, DB: 32, PB: 80, Speed: 20, Gold: 6, XP Needed: 26K. nod HP:Scratched>gig You nod solemnly. HP:Scratched>You giggle. HP:Scratched>'it'sokay You say 'it'sokay' HP:Scratched>who Farrakahn is entering from the east, riding on a nice pony. HP:Scratched>Players ------- [ 8 Dwf] Scan the Dwarf [--- WdE] Fullante the Wood Elf (sleeping) [ Arata ] Errent Wolfe, Architect of Arda (writing) [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 12 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf 8 characters displayed. HP:Scratched> Farrakahn gets a black cloth belt from the silent corpse of a bandit sentry. Farrakahn gets a pair of stout leather boots from the silent corpse of a bandit sentry. Farrakahn gets a hardened pair of leather pants from the silent corpse of a bandit sentry. Farrakahn gets a leather cap from the silent corpse of a bandit sentry. Farrakahn gets a white, long-sleeved blouse from the silent corpse of a bandit sentry. Farrakahn gets a belt pouch from the silent corpse of a bandit sentry. Farrakahn gets an old, rusted iron key from the silent corpse of a bandit sentry. >'we need soi back You say 'we need soi back' > Farrakahn drops an old, rusted iron key. Farrakahn drops a belt pouch. Farrakahn drops a white, long-sleeved blouse. Farrakahn drops a leather cap. Farrakahn drops a hardened pair of leather pants. Farrakahn drops a pair of stout leather boots. Farrakahn drops a black cloth belt. >'down You say 'down' >'get all cor Scan nods solemnly. > Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. >You say 'get all cor' Farrakahn leaves down. A nice pony leaves down. > Farrakahn enters from below. A nice pony enters from below. smile >You smile happily. >i You are carrying: a silk scarf an indigo cotton shirt an indigo cotton hood a pair of white cotton pants a pair of soft leather boots a pair of white cotton gloves a pair of white cotton sleeves a golden bear fur a black cloth belt a fine two-handed battle axe a silk sash a water skin a torch a backpack a small, raw piece of meat a raw piece of meat a torch a sapphire ring > Farrakahn straps a light kite shield around his arm as a shield. Farrakahn wears a backpack around his back. Farrakahn slides a blue marble ring on to his right ring finger. Farrakahn wears a silk scarf on his head. > Farrakahn says 'where my other stuff?' >give all.cot farrakahn You give an indigo cotton shirt to Farrakahn. You give an indigo cotton hood to Farrakahn. You give a pair of white cotton pants to Farrakahn. You give a pair of white cotton gloves to Farrakahn. You give a pair of white cotton sleeves to Farrakahn. i >You are carrying: a silk scarf a pair of soft leather boots a golden bear fur a black cloth belt a fine two-handed battle axe a silk sash a water skin a torch a backpack a small, raw piece of meat a raw piece of meat a torch a sapphire ring > Farrakahn wears a pair of white cotton sleeves on his arms. Farrakahn puts a pair of white cotton gloves on his hands. Farrakahn puts a pair of white cotton pants on his legs. Farrakahn wears an indigo cotton shirt on his body. >give boots farakkahn No-one by that name here. > The sun sets across the fields. Clouds race through the sky above the fields. Saving Ainaran. > Farrakahn stops using a light kite shield. >give boots farrakkahn No-one by that name here. >give boots farrakahn You give a pair of soft leather boots to Farrakahn. > Farrakahn leaves down. A nice pony leaves down. >i Farrakahn enters from below. A nice pony enters from below. >You are carrying: a silk scarf a golden bear fur a black cloth belt a fine two-handed battle axe a silk sash a water skin a torch a backpack a small, raw piece of meat a raw piece of meat a torch a sapphire ring >give fur farrakahn You give a golden bear fur to Farrakahn. > Farrakahn wears a pair of soft leather boots on his feet. >give silk farrakahn Farrakahn wears a golden bear fur about his body. >You give a silk scarf to Farrakahn. > Farrakahn says 'that shit pisses me off' give fine farrakahn > Scan says 'he about died let finsih him' >You give a fine two-handed battle axe to Farrakahn. >i You are carrying: a black cloth belt a silk sash a water skin a torch a backpack a small, raw piece of meat a raw piece of meat a torch a sapphire ring > Farrakahn says 'i have only mobdied to bullshit on here' give belt farrakahn >You give a black cloth belt to Farrakahn. >give wter farrakahn Farrakahn wears a black cloth belt around his waist. >You don't seem to have a wter. i >You are carrying: a silk sash a water skin a torch a backpack a small, raw piece of meat a raw piece of meat a torch a sapphire ring >'smae here You say 'smae here' > Farrakahn wields a fine two-handed battle axe. > Farrakahn takes his weapon with both hands. >give silk farrakahn You give a silk sash to Farrakahn. >exam pack Farrakahn wears a silk scarf around his neck. >When you look inside, you see: backpack (carried) : a long shiny blade a torch a water skin a soldier ration a dirk a battered metal lamp a water skin a soldier ration a soldier ration a soldier ration a soldier ration a torch a torch a torch a torch a large slice of beef a fine shortsword a wax seal >'that it? You say 'that it?' >give skin farrakahn You give a water skin to Farrakahn. sc >drink water drink water You have 92/92 hit, 56/56 stamina, 143/143 moves, 5 spirit. OB: 27, DB: 32, PB: 80, Speed: 20, Gold: 6, XP Needed: 26K. >You can't find it! >You can't find it! > Farrakahn says 'him misssing 3 ob' >get skin pack drink water drink water drink water Scan looks at Farrakahn. You get a water skin from a backpack. >You drink the water. You don't feel thirsty any more. You are full. >Your stomach can't contain anymore! >Your stomach can't contain anymore! >i You are carrying: a water skin a torch a backpack a small, raw piece of meat a raw piece of meat a torch a sapphire ring > Night falls over the land. Above the fields, not a cloud can be seen in the sky. > Farrakahn says 'ahh due to stats' > Farrakahn sits down and rests. >re You sit down and rest your tired bones. >sc You have 92/92 hit, 56/56 stamina, 143/143 moves, 5 spirit. OB: 27, DB: 32, PB: 80, Speed: 20, Gold: 6, XP Needed: 26K. >spit You spit over your left shoulder. who >Players ------- [ 8 Dwf] Scan the Dwarf [--- WdE] Fullante the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 12 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf 8 characters displayed. >'Soi said 20 mins, right? who You say 'Soi said 20 mins, right?' Farrakahn says 'let me regen a couple hps' >Players ------- [ 8 Dwf] Scan the Dwarf [--- WdE] Fullante the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 12 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf 8 characters displayed. > Scan says 'let finish him' > Farrakahn stops resting, and clambers on his feet. > Scan stops resting, and clambers on his feet. >st Farrakahn starts following you. >You stop resting, and stand up. > Scan says 'something like that' >set tac def aff You are now employing defensive tactics. >The moon lights your surroundings. You are not affected by anything. >cast curing You start to concentrate. \|/-\|/-\ Ok. You feel yourself becoming healthier. >set tac def A post horn sounds, announcing a new News Post on Bugs and Reimbs. You are now employing defensive tactics. >d k joey cc The ledgewall closes quietly. A bandit sentry arrives. A bandit sentry wears a leather cap on his head. A bandit sentry wears a white, long-sleeved blouse on his body. A bandit sentry puts a hardened pair of leather pants on his legs. A bandit sentry wears a pair of stout leather boots on his feet. A bandit sentry wears a black cloth belt around his waist. You cannot go that way. ci >They aren't here. >Your victim is not here! >You start to concentrate. |/-\|/-\ Ok. The world seems to gain a few edges for you. >op ledgewall Ok. >d k joey cc Bandit Hideout Exits are: U D ci Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of *a Dwarf* is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn enters from above. A nice pony enters from above. Scan enters from above. A nice pony enters from above. A nice pony enters from above. >You attack Stalwart Joey! Stalwart Joey deflects your attack. HP:Healthy, Stalwart Joey:Hurt> Stalwart Joey slashes your right leg hard. HP:Bruised, Stalwart Joey:Hurt>You start to concentrate. \|/-\|/- Scan assists you! Scan attacks Stalwart Joey! Scan cleaves Stalwart Joey's right leg hard. \Stalwart Joey slashes your head hard. You could not concentrate anymore! You start to concentrate. Farrakahn assists you! Farrakahn attacks Stalwart Joey! Farrakahn cleaves Stalwart Joey's left leg very hard. |/-\|/-\ Ok. He has insight already. HP:Bruised, Stalwart Joey:Wounded> You deflect Stalwart Joey's attack. HP:Bruised, Stalwart Joey:Wounded> Scan cleaves Stalwart Joey's right hand very hard. HP:Bruised, Stalwart Joey:Bloodied> Farrakahn sends Stalwart Joey sprawling with a powerful bash. diag HP:Bruised, Stalwart Joey:Bloodied> Stalwart Joey dodges your attack. HP:Bruised, Stalwart Joey:Bloodied>Stalwart Joey is beaten severely. Stalwart Joey is in top shape. Stalwart Joey has been here for a long time already. HP:Bruised, Stalwart Joey:Bloodied> Stalwart Joey deflects Farrakahn's attack. HP:Bruised, Stalwart Joey:Bloodied> Scan cleaves Stalwart Joey's left leg very hard. Stalwart Joey is dead! R.I.P. Your spirit increases by 7. You receive your share of experience -- 636 points. get coins all.cor Stalwart Joey fails in his mission to defend the area, and dies painfully. HP:Bruised>You get a small pile of coins from the hacked corpse of Stalwart Joey. There were 1 silver coin. There doesn't seem to be a coins in the hacked corpse of *a Dwarf*. HP:Bruised>spit You spit over your left shoulder. be HP:Bruised>You behead the hacked corpse of Stalwart Joey. drop head HP:Bruised>You drop A severed head of Stalwart Joey. HP:Bruised> Farrakahn gets a golden bracelet from the hacked corpse of Stalwart Joey. HP:Bruised> Farrakahn puts a golden bracelet on around his right wrist. HP:Bruised>sc Scan gets a silk scarf from the hacked corpse of Stalwart Joey. HP:Bruised>You have 72/92 hit, 56/56 stamina, 129/143 moves, 7 spirit. OB: 27, DB: 32, PB: 80, Speed: 20, Gold: 6, XP Needed: 25K. HP:Bruised>l Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A severed head of Stalwart Joey is lying here. The hacked corpse of Stalwart Joey is lying here, its head missing. The hacked corpse of *a Dwarf* is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. HP:Bruised>exam d To the down you see: It is pitch black... HP:Bruised>exam cor You see nothing special.. When you look inside, you see: corpse (here) : a longsword a small, metal shield a thin metal breastplate a stone ring a torch HP:Bruised> Scan drops a silk scarf. HP:Bruised>get long cor put long pack You get a longsword from the hacked corpse of Stalwart Joey. HP:Bruised>You put a longsword in a backpack. HP:Bruised>who Players ------- [ 8 Dwf] Scan the Dwarf [--- WdE] Fullante the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 12 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf 8 characters displayed. HP:Scratched>l Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A small silken scarf lies on the ground. A severed head of Stalwart Joey is lying here. The hacked corpse of Stalwart Joey is lying here, its head missing. The hacked corpse of *a Dwarf* is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. HP:Scratched>ne next Message 7 : Sat Feb 17 (Errent) :: Bugs and Reimbs Bugs will be a-plenty on this new server. We are fortunate enough to be testing the new server in this contest environment, and not with our "real" players (shiver). It is IMPORTANT that if you identify something that appears odd or buggy, that you: 1. Capture your scollback into a log. 2. Notify the Imps. 3. Using mud mail: Mail the imps. 4. Using email: mail the log Finally, there will be no reimbursements for any bugs for the duration of the contest. Send whines to Malek, who has been deputized by me to be "Contest Executioner", at your own risk. Good Luck, Errent Wolfe, Architect of Arda HP:Scratched> Scan gets a stone ring from the hacked corpse of Stalwart Joey. HP:Scratched> Taraan narrates, 'WHAT - ya come tell me i'm not REAL playe r?' > Farrakahn says 'kill bandits?' > Scan puts a stone ring in a belt pouch. > Taraan narrates, '*gig*' >nar :-) You narrate, ':-)' > Farrakahn says 'kill the hardened' >l Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A small silken scarf lies on the ground. A severed head of Stalwart Joey is lying here. The hacked corpse of Stalwart Joey is lying here, its head missing. The hacked corpse of *a Dwarf* is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. k bandit >set tac def You attack a bandit guard! A bandit guard dodges your attack. HP:Healthy, a bandit guard:Healthy> You deflect a bandit guard's attack. HP:Healthy, a bandit guard:Healthy>cc You are now employing defensive tactics. HP:Healthy, a bandit guard:Healthy>ci You start to concentrate. Farrakahn assists you! Farrakahn attacks a bandit guard! Farrakahn cleaves a bandit guard's body very hard. \|/-\'lagged |/- Scan says 'let ikil matty' sigh \You deflect a bandit guard's attack. Ok. You start to concentrate. | Scan assists you! Scan attacks a bandit guard! Scan cleaves a bandit guard's body hard. /-\|/- Farrakahn cleaves a bandit guard's left leg hard. \Ok. You say 'lagged' HP:Healthy, a bandit guard:Hurt>You sigh. HP:Healthy, a bandit guard:Hurt> A bandit guard cleaves your body hard. HP:Bruised, a bandit guard:Hurt> Errent narrates, 'the world real was put in quotes - meaning it has another meaning :)' HP:Bruised, a bandit guard:Hurt> Scan sends a bandit guard sprawling with a powerful bash. HP:Bruised, a bandit guard:Hurt> A bandit guard deflects your attack. HP:Bruised, a bandit guard:Hurt>ponder Scan cleaves a bandit guard's right hand hard. A bandit guard dodges your attack. HP:Bruised, a bandit guard:Hurt>You ponder over matters as they appear to you at this moment. HP:Bruised, a bandit guard:Hurt> Farrakahn cleaves a bandit guard's body very hard. 'I don't wanna buff him HP:Bruised, a bandit guard:Wounded>You say 'I don't wanna buff him' HP:Bruised, a bandit guard:Wounded> A bandit guard has recovered from a bash! HP:Bruised, a bandit guard:Wounded> A bandit guard dodges your attack. HP:Bruised, a bandit guard:Wounded> A bandit guard deflects Scan's attack. HP:Scratched, a bandit guard:Wounded>'he'll kill my ass gig Farrakahn deeply wounds a bandit guard's right arm with his cleave. You say 'he'll kill my ass' HP:Scratched, a bandit guard:Awful> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:Awful>You giggle. HP:Scratched, a bandit guard:Awful> A bandit guard dodges your attack. HP:Scratched, a bandit guard:Awful> A bandit guard deflects Scan's attack. HP:Scratched, a bandit guard:Awful> Farrakahn cleaves a bandit guard's head extremely hard. A bandit guard is dead! R.I.P. Your spirit increases by 6. You receive your share of experience -- 442 points. get coins all.cor HP:Scratched>You get a small pile of coins from the hacked corpse of a bandit guard. There were 80 copper coins. There doesn't seem to be a coins in the hacked corpse of Stalwart Joey. There doesn't seem to be a coins in the hacked corpse of *a Dwarf*. HP:Scratched>'I'm a fucking mystic, hardly any ranger in me smile You say 'I'm a fucking mystic, hardly any ranger in me' HP:Scratched>l You smile happily. HP:Scratched>Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of a bandit guard is lying here. A small silken scarf lies on the ground. A severed head of Stalwart Joey is lying here. The hacked corpse of Stalwart Joey is lying here, its head missing. The hacked corpse of *a Dwarf* is lying here. A hardened bandit guard turns at the sound of your entrance. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. HP:Scratched>k bandit You attack a bandit guard! A bandit guard dodges your attack. HP:Scratched, a bandit guard:Healthy> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:Healthy>set tac def cc Scan says 'did u gethim confuse?' ci HP:Scratched, a bandit guard:Healthy>You are now employing defensive tactics. HP:Scratched, a bandit guard:Healthy>Scan nods solemnly. You start to concentrate. \|/-\| You deflect a bandit guard's attack. / Farrakahn stops using a silk scarf. - Errent narrates, 'But to answer your question, no you are not real, you are a figment of my imagination.' Farrakahn stops using a silk scarf. \Ok. You start to concentrate. |/- Farrakahn wears an indigo cotton hood on his head. 'wait for soi to come back \|/-\ You deflect a bandit guard's attack. Ok. HP:Healthy, a bandit guard:Healthy>You say 'wait for soi to come back' HP:Healthy, a bandit guard:Healthy> Farrakahn wears a silk scarf around his neck. HP:Healthy, a bandit guard:Healthy> Farrakahn wears a silk scarf around his neck. HP:Healthy, a bandit guard:Healthy> A bandit guard dodges your attack. HP:Healthy, a bandit guard:Healthy> Scan assists you! Scan attacks a bandit guard! A bandit guard deflects Scan's attack. HP:Healthy, a bandit guard:Healthy> A bandit guard cleaves your left leg. HP:Scratched, a bandit guard:Healthy> A bandit guard dodges your attack. Farrakahn assists you! Farrakahn attacks a bandit guard! Farrakahn cleaves a bandit guard's body extremely hard. HP:Scratched, a bandit guard:Bruised> A bandit guard avoids being bashed by Scan who loses his balance and falls! HP:Scratched, a bandit guard:Bruised> Farrakahn looks around for someone to adore. HP:Scratched, a bandit guard:Bruised> You deflect a bandit guard's attack. A bandit guard deflects your attack. HP:Scratched, a bandit guard:Bruised>set tac def A bandit guard deflects Farrakahn's attack. HP:Scratched, a bandit guard:Bruised>You are now employing defensive tactics. HP:Scratched, a bandit guard:Bruised> Scan cleaves a bandit guard's right hand hard. Scan nods solemnly. HP:Scratched, a bandit guard:Hurt> A bandit guard dodges your attack. HP:Scratched, a bandit guard:Hurt> You deflect a bandit guard's attack. HP:Scratched, a bandit guard:Hurt>l A bandit guard deflects Farrakahn's attack. HP:Scratched, a bandit guard:Hurt>Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of a bandit guard is lying here. A small silken scarf lies on the ground. A severed head of Stalwart Joey is lying here. The hacked corpse of Stalwart Joey is lying here, its head missing. The hacked corpse of *a Dwarf* is lying here. A bandit guard is here, fighting YOU! A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is here, fighting a bandit guard. A friendly little pony is here, looking well-groomed and happy. Scan the Dwarf is here, fighting a bandit guard. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. HP:Scratched, a bandit guard:Hurt> Scan cleaves a bandit guard's right arm extremely hard. A bandit guard dodges your attack. HP:Scratched, a bandit guard:Wounded> A bandit guard cleaves your right arm. adore HP:Bruised, a bandit guard:Wounded>You look around for someone to adore. HP:Bruised, a bandit guard:Wounded>gig Scan says 'want to go fuck with uruks?' HP:Bruised, a bandit guard:Wounded> Farrakahn cleaves a bandit guard's right hand very hard. A bandit guard dodges your attack. HP:Bruised, a bandit guard:Wounded> Saving Ainaran. HP:Bruised, a bandit guard:Wounded> A bandit guard deflects Scan's attack. HP:Bruised, a bandit guard:Wounded>You deflect a bandit guard's attack. You giggle. HP:Bruised, a bandit guard:Wounded> A bandit guard dodges your attack. HP:Bruised, a bandit guard:Wounded> A bandit guard deflects Farrakahn's attack. tgrin HP:Bruised, a bandit guard:Wounded>You deflect a bandit guard's attack. Unrecognized command. Farrakahn says 'naa let them be' HP:Bruised, a bandit guard:Wounded>grin Scan sends a bandit guard sprawling with a powerful bash. HP:Bruised, a bandit guard:Bloodied>A bandit guard dodges your attack. You grin evilly. HP:Bruised, a bandit guard:Bloodied> Farrakahn says 'they low level still' HP:Scratched, a bandit guard:Wounded> Farrakahn cleaves a bandit guard's left arm hard. A bandit guard deflects Scan's attack. HP:Scratched, a bandit guard:Bloodied> You slash a bandit guard's left foot. HP:Scratched, a bandit guard:Awful>set tac def sc A bandit guard has recovered from a bash! You are now employing defensive tactics. HP:Scratched, a bandit guard:Awful>You have 84/92 hit, 56/56 stamina, 128/143 moves, 5 spirit. OB: 27, DB: 32, PB: 80, Speed: 20, Gold: 6, XP Needed: 25K. HP:Scratched, a bandit guard:Awful> Farrakahn cleaves a bandit guard's body very hard. A bandit guard is dead! R.I.P. Your spirit increases by 6. You receive your share of experience -- 357 points. get coins all.cor HP:Scratched>You get a small pile of coins from the hacked corpse of a bandit guard. There were 80 copper coins. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of Stalwart Joey. There doesn't seem to be a coins in the hacked corpse of *a Dwarf*. 'so are wel HP:Scratched>Scan says 'so' You say 'so are wel' HP:Scratched>'we need to level m You say 'we need to level' HP:Scratched>+--------------------------------------------------+ |M - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | ^ h X | | ^ * | | H | +--------------------------------------------------+ HP:Scratched>smile l You smile happily. HP:Scratched>Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. A small silken scarf lies on the ground. A severed head of Stalwart Joey is lying here. The hacked corpse of Stalwart Joey is lying here, its head missing. The hacked corpse of *a Dwarf* is lying here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. exam d exa w exa e exa n exa s HP:Scratched>To the down you see: It is pitch black... Farrakahn says 'kill matty ' HP:Scratched>You see nothing special. HP:Scratched> Farrakahn says 'i bash it' HP:Scratched>You see nothing special. HP:Scratched> Fullante enters from above. A horse enters from above. HP:Scratched> Taraan narrates, 'yeah - yahr worst nighrmare :)' HP:Scratched>You see nothing special. HP:Scratched> Scan says 'let go kill other stuff' HP:Scratched>You see nothing special. > Scan smiles happily. > Fullante bows deeply. > Scan looks at Fullante. > Scan says 'u ranger?' >bow fullante You bow before him. >l Fullante shakes his head. >Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. A small silken scarf lies on the ground. A severed head of Stalwart Joey is lying here. The hacked corpse of Stalwart Joey is lying here, its head missing. The hacked corpse of *a Dwarf* is lying here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. >'mage You say 'mage' > Farrakahn leaves down. A nice pony leaves down. > Farrakahn enters from below. A nice pony enters from below. > Fullante nods solemnly. > Farrakahn lights a torch and holds it. exam d >To the down you see: It is pitch black... get tor pack > Fullante says 'any spare slashers?' >You get a torch from a backpack. >hol tor l You light a torch and hold it. >Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. A small silken scarf lies on the ground. A severed head of Stalwart Joey is lying here. The hacked corpse of Stalwart Joey is lying here, its head missing. The hacked corpse of *a Dwarf* is lying here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >get log pack There doesn't seem to be a log in a backpack. > Farrakahn says '1 of u loot my backpack?' > Errent narrates, 'My Dwarfiest nightmare, you mean.' >get long pack You get a longsword from a backpack. > Farrakahn says 'with my torches and shit in it?' give long fullante > Scan says 'let try matty' >You give a longsword to Fullante. > Fullante thanks you heartily. > Fullante stops using a dagger. > Scan shakes his head. > Fullante wields a longsword. > Fullante bows deeply. >i You are carrying: a water skin a torch a backpack a small, raw piece of meat a raw piece of meat a torch a sapphire ring exam sack > Fullante leaves up. A horse leaves up. > Farrakahn says 'could use my backpack' > Farrakahn giggles. >You do not see that here. >exam pack When you look inside, you see: backpack (carried) : a long shiny blade a soldier ration a dirk a battered metal lamp a water skin a soldier ration a soldier ration a soldier ration a soldier ration a torch a torch a torch a torch a large slice of beef a fine shortsword a wax seal > Scan says 'let go' > Taraan narrates, 'mean indeed :)' >l Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. A small silken scarf lies on the ground. A severed head of Stalwart Joey is lying here. The hacked corpse of Stalwart Joey is lying here, its head missing. The hacked corpse of *a Dwarf* is lying here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn says 'i need torches ' >'where? 'town? Scan looks at Farrakahn. >You say 'where?' >You say 'town?' > Farrakahn says 'so i can bash flee matty' >u Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. A long strip of a strange, dark fabric lies here. A pair of stout leather boots is lying here. A pair of hard leather pants lie here. A cap made of leather is lying here. A white, long-sleeved blouse is lying on the ground here. A leather pouch has been left here. An old, rusted iron key lies here. A bandit sentry stands vigil here, slouching against his weapon. Farrakahn enters from below. A nice pony enters from below. Scan enters from below. A nice pony enters from below. A nice pony enters from below. > Scan says 'xp' >k bandit set tac def You attack a bandit sentry! You lightly slash a bandit sentry's head. Farrakahn says 'who looted my back?' HP:Healthy, a bandit sentry:Scratched> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:Scratched>You are now employing defensive tactics. HP:Healthy, a bandit sentry:Scratched> Farrakahn says 'my pack?' HP:Healthy, a bandit sentry:Scratched> Farrakahn assists you! Farrakahn attacks a bandit sentry! Farrakahn cleaves a bandit sentry's body extremely hard. HP:Healthy, a bandit sentry:Hurt>'not I. You lightly slash a bandit sentry's left foot. HP:Healthy, a bandit sentry:Hurt> You deflect a bandit sentry's attack. A nice pony stops following Scan. Scan mounts a nice pony and starts riding him. HP:Healthy, a bandit sentry:Hurt> Scan closes the ledgewall. HP:Healthy, a bandit sentry:Hurt>You say 'not I.' HP:Healthy, a bandit sentry:Hurt> Scan assists you! i Scan attacks a bandit sentry! Scan cleaves a bandit sentry's left arm very hard. HP:Healthy, a bandit sentry:Bloodied>You are carrying: a water skin a torch a backpack a small, raw piece of meat a raw piece of meat a torch a sapphire ring exam pack HP:Healthy, a bandit sentry:Bloodied> A bandit sentry dodges your attack. HP:Healthy, a bandit sentry:Bloodied>When you look inside, you see: backpack (carried) : a long shiny blade a soldier ration a dirk a battered metal lamp a water skin a soldier ration a soldier ration a soldier ration a soldier ration a torch a torch a torch a torch a large slice of beef a fine shortsword a wax seal exam 2.pack HP:Healthy, a bandit sentry:Bloodied> Farrakahn cleaves a bandit sentry's right leg hard. A bandit sentry is stunned, but will probably regain consciousness again. HP:Healthy, a bandit sentry:Dying>You do not see that here. HP:Healthy, a bandit sentry:Dying> Scan cleaves a bandit sentry's head extremely hard. A bandit sentry is dead! R.I.P. Your spirit increases by 1. You receive your share of experience -- 150 points. get coins all.cor >i You get a small pile of coins from the hacked corpse of a bandit sentry. There were 40 copper coins. >You are carrying: a water skin a torch a backpack a small, raw piece of meat a raw piece of meat a torch a sapphire ring >get pack pack There doesn't seem to be a pack in a backpack. >exam pack When you look inside, you see: backpack (carried) : a long shiny blade a soldier ration a dirk a battered metal lamp a water skin a soldier ration a soldier ration a soldier ration a soldier ration a torch a torch a torch a torch a large slice of beef a fine shortsword a wax seal >shake You shake your head. >'don't have it i The new moon goes off the sky. Above the fields, not a cloud can be seen in the sky. You say 'don't have it' >You are carrying: a water skin a torch a backpack a small, raw piece of meat a raw piece of meat a torch a sapphire ring > Farrakahn says 'scan u loot my backpack?' >l Scan says 'i didn;t loot any' Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The hacked corpse of a bandit sentry is lying here. A long strip of a strange, dark fabric lies here. A pair of stout leather boots is lying here. A pair of hard leather pants lie here. A cap made of leather is lying here. A white, long-sleeved blouse is lying on the ground here. A leather pouch has been left here. An old, rusted iron key lies here. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. >exam d You might be able to scramble down the side of the ledge and investigate a suspicious rock there, or you might fall screaming to your death if you slip. >w Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. A black rabbit scurries about. A black rabbit scurries about. Farrakahn enters from the east. A nice pony enters from the east. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. e >Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The hacked corpse of a bandit sentry is lying here. A long strip of a strange, dark fabric lies here. A pair of stout leather boots is lying here. A pair of hard leather pants lie here. A cap made of leather is lying here. A white, long-sleeved blouse is lying on the ground here. A leather pouch has been left here. An old, rusted iron key lies here. Farrakahn enters from the west. A nice pony enters from the west. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. > Farrakahn says 'hmm so i didnt have a backpack' > Farrakahn giggles. >op ledgewall Ok. >exam d To the down you see: It is pitch black... The ledgewall is open. >nod You nod solemnly. > Farrakahn leaves down. A nice pony leaves down. >l Scan says 'i need one blue ring' >Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The hacked corpse of a bandit sentry is lying here. A long strip of a strange, dark fabric lies here. A pair of stout leather boots is lying here. A pair of hard leather pants lie here. A cap made of leather is lying here. get coins A white, long-sleeved blouse is lying on the ground here. A leather pouch has been left here. An old, rusted iron key lies here. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. >You don't see a coins here. > Errent narrates, 'Any questions on any News post, so far?' >smile You smile happily. ne > There is no unread messages. >ne all Farrakahn enters from below. A nice pony enters from below. >> Farrakahn says 'was wearing on my back :)' >There are 4 messages. 2 : Fri Feb 16 (Errent) :: Reloading after crashes 4 : Fri Feb 16 (Errent) :: Mail System 6 : Sat Feb 17 (Errent) :: Artifacts 7 : Sat Feb 17 (Errent) :: Bugs and Reimbs > Farrakahn gets a torch from a backpack. > Farrakahn grabs a torch. > Farrakahn says 'i bash flee matty' >eyepoke farrakahn gig You poke Farrakahn in the eye.. >You giggle. > Above the fields, not a cloud can be seen in the sky. Scan's torch flickers weakly. > d Farrakahn leaves down. A nice pony leaves down. >Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. A small silken scarf lies on the ground. A severed head of Stalwart Joey is lying here. The hacked corpse of Stalwart Joey is lying here, its head missing. The hacked corpse of *a Dwarf* is lying here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. ACK! Scan could not follow, you lost him! >exam d To the down you see: Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. Matty Bumpo (busy) is here, fighting Farrakahn. Farrakahn the Dwarf is here, fighting Matty Bumpo. A friendly little pony is here, looking well-groomed and happy. Farrakahn enters from below. A nice pony enters from below. > Scan enters from above. A nice pony enters from above. A nice pony enters from above. d u > Farrakahn leaves down. A nice pony leaves down. >Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. Matty Bumpo is here, fighting Farrakahn. Farrakahn the Dwarf (busy) is here, fighting Matty Bumpo. A friendly little pony is here, looking well-groomed and happy. Scan enters from above. A nice pony enters from above. A nice pony enters from above. >Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. A small silken scarf lies on the ground. A severed head of Stalwart Joey is lying here. The hacked corpse of Stalwart Joey is lying here, its head missing. The hacked corpse of *a Dwarf* is lying here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan enters from below. A nice pony enters from below. A nice pony enters from below. > Farrakahn enters from below. A nice pony enters from below. >set tac def You are now employing defensive tactics. >set tac ag You are now employing aggressive tactics. >set tac def Farrakahn says 'u sure u cant buff it at all?' >sc You are now employing defensive tactics. >You have 92/92 hit, 56/56 stamina, 143/143 moves, 12 spirit. OB: 27, DB: 32, PB: 80, Speed: 20, Gold: 6, XP Needed: 24K. > Scan leaves down. A nice pony leaves down. A nice pony leaves down. nod >You nod solemnly. >'he hurts sc set tac def Farrakahn leaves down. A nice pony leaves down. set wimpy 30 >You say 'he hurts' >You have 92/92 hit, 56/56 stamina, 143/143 moves, 12 spirit. OB: 27, DB: 32, PB: 80, Speed: 20, Gold: 6, XP Needed: 24K. >You are now employing defensive tactics. >OK, you'll flee if you drop below 30 hit points. > Farrakahn enters from below. A nice pony enters from below. exam d >To the down you see: Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. Matty Bumpo is here, fighting Scan. Scan the Dwarf is here, fighting Matty Bumpo. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. > Farrakahn leaves down. A nice pony leaves down. > Scan enters from below. A nice pony enters from below. A nice pony enters from below. > Scan panics, and attempts to flee! Scan flees head over heals! Scan leaves down. A nice pony leaves down. A nice pony leaves down. >who Players ------- [ 8 Dwf] Scan the Dwarf [--- WdE] Fullante the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 12 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf 8 characters displayed. > Scan enters from below. A nice pony enters from below. A nice pony enters from below. ponder >You ponder over matters as they appear to you at this moment. > Scan leaves up. A nice pony leaves up. A nice pony leaves up. >l Farrakahn enters from below. A nice pony enters from below. >Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. A small silken scarf lies on the ground. A severed head of Stalwart Joey is lying here. The hacked corpse of Stalwart Joey is lying here, its head missing. The hacked corpse of *a Dwarf* is lying here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >u Farrakahn leaves down. A nice pony leaves down. >Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The hacked corpse of a bandit sentry is lying here. A long strip of a strange, dark fabric lies here. A pair of stout leather boots is lying here. A pair of hard leather pants lie here. A cap made of leather is lying here. A white, long-sleeved blouse is lying on the ground here. A leather pouch has been left here. An old, rusted iron key lies here. Scan the Dwarf is resting here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. > Scan group-says 'that was close' >get coins all.cor There doesn't seem to be a coins in the hacked corpse of a bandit sentry. > Scan group-says 'let go kill wolf and shit' diag >Diagnose who? >diag scan Scan is beaten severely. Scan is in top shape. > Scan says 'cure sat me' >who Above the fields, not a cloud can be seen in the sky. Scan's torch flickers weakly. Saving Ainaran. > Scan says '?' >Players ------- [ 8 Dwf] Scan the Dwarf [--- WdE] Fullante the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 12 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf 8 characters displayed. >cast scan No such spell. >cast curing scan You start to concentrate. \|/-\|/-\ Ok. > Farrakahn enters from below. A nice pony enters from below. > Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn leaves east. A nice pony leaves east. >gt we neeed to wait for soi to get his ass back You group-say 'we neeed to wait for soi to get his ass back' Farrakahn enters from the east. A nice pony enters from the east. > Scan says 'thanks' > Farrakahn says 'blah he is hurt' >gt he's our buffer. hehe Scan nods solemnly. >You group-say 'he's our buffer. hehe' Farrakahn sits down and rests. >who Players ------- [ 8 Dwf] Scan the Dwarf [--- WdE] Fullante the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 12 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf 8 characters displayed. >sc You have 92/92 hit, 56/56 stamina, 136/143 moves, 11 spirit. OB: 27, DB: 32, PB: 80, Speed: 20, Gold: 6, XP Needed: 24K. > Farrakahn says 'fucking lagg doesnt help shit to try and bash flee' > Scan says 'u think u can buff him ?' >shake You shake your head. >'I tried before You say 'I tried before' >'went to bloodied in 2 seconds You say 'went to bloodied in 2 seconds' Farrakahn says 'try once he is semi low on hps?' > Scan says 'he hurt now' >who Players ------- [ 8 Dwf] Scan the Dwarf [--- WdE] Fullante the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 12 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf 8 characters displayed. >st You are already standing. >'stand l You say 'stand' >Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The hacked corpse of a bandit sentry is lying here. A long strip of a strange, dark fabric lies here. A pair of stout leather boots is lying here. A pair of hard leather pants lie here. A cap made of leather is lying here. A white, long-sleeved blouse is lying on the ground here. A leather pouch has been left here. An old, rusted iron key lies here. Scan the Dwarf is resting here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn the Dwarf is resting here. A friendly little pony is here, looking well-groomed and happy. >set tac def You are now employing defensive tactics. > Farrakahn stops resting, and clambers on his feet. > Scan stops resting, and clambers on his feet. >d d k matty cc Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. A small silken scarf lies on the ground. A severed head of Stalwart Joey is lying here. The hacked corpse of Stalwart Joey is lying here, its head missing. The hacked corpse of *a Dwarf* is lying here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn enters from above. A nice pony enters from above. Scan enters from above. A nice pony enters from above. A nice pony enters from above. >Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. Matty Bumpo stands here, with a stupid smirk on his face. Farrakahn enters from above. A nice pony enters from above. Scan enters from above. A nice pony enters from above. A nice pony enters from above. >You attack Matty Bumpo! Matty Bumpo deflects your attack. HP:Healthy, Matty Bumpo:Hurt> Matty Bumpo slashes your body hard. HP:Bruised, Matty Bumpo:Hurt>You start to concentrate. \ Scan's torch went out. |/-\| Scan says 'group him' /gro matty -\ You deflect Matty Bumpo's attack. Ok. Matty Bumpo appears to be confused! HP:Bruised, Matty Bumpo:Hurt> Farrakahn assists you! Farrakahn attacks Matty Bumpo! Farrakahn cleaves Matty Bumpo's left hand very hard. HP:Bruised, Matty Bumpo:Hurt> Scan assists you! Scan attacks Matty Bumpo! Scan cleaves Matty Bumpo's head hard. HP:Bruised, Matty Bumpo:Hurt> You deflect Matty Bumpo's attack. HP:Bruised, Matty Bumpo:Hurt> You lightly slash Matty Bumpo's left leg. HP:Bruised, Matty Bumpo:Hurt>ci set tac def Matty Bumpo avoids being bashed by Farrakahn who loses his balance and falls! Matty Bumpo joins your group. HP:Scratched, Matty Bumpo:Hurt> Scan leaves your group. Matty Bumpo leaves your group. Matty Bumpo avoids being bashed by Scan who loses his balance and falls! HP:Scratched, Matty Bumpo:Hurt> You deflect Matty Bumpo's attack. HP:Scratched, Matty Bumpo:Hurt> Matty Bumpo deflects your attack. HP:Scratched, Matty Bumpo:Hurt>You start to concentrate. | You deflect Matty Bumpo's attack. /-\ Scan cleaves Matty Bumpo's body hard. |/ Farrakahn sends Matty Bumpo sprawling with a powerful bash. -\Ok. He has insight already. You are now employing defensive tactics. HP:Scratched, Matty Bumpo:Hurt> Farrakahn cleaves Matty Bumpo's body hard. HP:Scratched, Matty Bumpo:Wounded> Matty Bumpo dodges your attack. HP:Scratched, Matty Bumpo:Wounded> Matty Bumpo deflects Scan's attack. HP:Scratched, Matty Bumpo:Wounded> Matty Bumpo has recovered from a bash! HP:Scratched, Matty Bumpo:Wounded> Matty Bumpo deflects your attack. HP:Scratched, Matty Bumpo:Wounded> Farrakahn cleaves Matty Bumpo's head very hard. You deflect Matty Bumpo's attack. HP:Scratched, Matty Bumpo:Wounded>ci Matty Bumpo dodges Scan's attack. HP:Scratched, Matty Bumpo:Wounded>You start to concentrate. |/ You deflect Matty Bumpo's attack. -\ Farrakahn sends Matty Bumpo sprawling with a powerful bash. |/-\ Ok. He has insight already. HP:Scratched, Matty Bumpo:Wounded> Matty Bumpo dodges your attack. HP:Scratched, Matty Bumpo:Wounded> Matty Bumpo deflects Scan's attack. HP:Scratched, Matty Bumpo:Wounded> Matty Bumpo deflects Farrakahn's attack. HP:Scratched, Matty Bumpo:Wounded>diag Matty Bumpo deflects your attack. HP:Healthy, Matty Bumpo:Wounded>Matty Bumpo has a lot of wounds. Matty Bumpo is in top shape. Matty Bumpo has been here for a long time already. HP:Healthy, Matty Bumpo:Wounded> Matty Bumpo has recovered from a bash! HP:Healthy, Matty Bumpo:Wounded>set tac def Scan cleaves Matty Bumpo's right arm very hard. HP:Healthy, Matty Bumpo:Bloodied>Matty Bumpo deflects your attack. You are now employing defensive tactics. HP:Healthy, Matty Bumpo:Wounded> You deflect Matty Bumpo's attack. HP:Healthy, Matty Bumpo:Wounded> Matty Bumpo avoids being bashed by Farrakahn who loses his balance and falls! HP:Healthy, Matty Bumpo:Wounded> Scan cleaves Matty Bumpo's head very hard. HP:Healthy, Matty Bumpo:Bloodied> Farrakahn cleaves Matty Bumpo's body. You deflect Matty Bumpo's attack. Matty Bumpo deflects your attack. HP:Healthy, Matty Bumpo:Bloodied> Matty Bumpo slashes your left leg. l matty HP:Bruised, Matty Bumpo:Bloodied> Scan cleaves Matty Bumpo's body hard. Matty Bumpo dodges your attack. HP:Bruised, Matty Bumpo:Awful> Matty Bumpo is a tall thin man who appears to be pretty sharp witted, but a weakling nonetheless. He has risen to become the leader of this rag tag band and now charges at you, ready to defend his meager kingdom. Matty Bumpo is almost dead. Matty Bumpo is using: a blue marble ring a thick leather breastplate a thick pair of leather pants a thick pair of leather sleeves a large, wooden shield a long shiny blade HP:Bruised, Matty Bumpo:Awful> Farrakahn sends Matty Bumpo sprawling with a powerful bash. HP:Bruised, Matty Bumpo:Awful>spit matty You spit on him. HP:Bruised, Matty Bumpo:Awful> Matty Bumpo dodges your attack. HP:Scratched, Matty Bumpo:Awful> Matty Bumpo deflects Scan's attack. Farrakahn cleaves Matty Bumpo's left leg hard. HP:Scratched, Matty Bumpo:Awful> Matty Bumpo dodges your attack. Matty Bumpo has recovered from a bash! HP:Scratched, Matty Bumpo:Awful> Matty Bumpo slashes your body extremely hard. That really did HURT! HP:Hurt, Matty Bumpo:Awful> Matty Bumpo deflects Scan's attack. Farrakahn cleaves Matty Bumpo's left arm hard. Matty Bumpo is dead! R.I.P. Your spirit increases by 11. You receive your share of experience -- 1262 points. get coins all.cor Your blood freezes as you hear Matty Bumpo's death cry. get blade cor HP:Hurt>You get a pile of coins from the hacked corpse of Matty Bumpo. There were 2 silver and 75 copper coins. HP:Hurt>You get a long shiny blade from the hacked corpse of Matty Bumpo. HP:Hurt> Scan gets a blue marble ring from the hacked corpse of Matty Bumpo. HP:Hurt> Farrakahn smiles happily. HP:Hurt>spit You spit over your left shoulder. HP:Hurt>u u Scan stops using a blue marble ring. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. A small silken scarf lies on the ground. A severed head of Stalwart Joey is lying here. The hacked corpse of Stalwart Joey is lying here, its head missing. The hacked corpse of *a Dwarf* is lying here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn enters from below. A nice pony enters from below. Scan enters from below. A nice pony enters from below. A nice pony enters from below. HP:Hurt>Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The hacked corpse of a bandit sentry is lying here. Fullante is riding on a horse. Farrakahn enters from below. A nice pony enters from below. Scan enters from below. A nice pony enters from below. A nice pony enters from below. HP:Hurt> Scan stops using a sapphire ring. HP:Hurt>re Scan slides a blue marble ring on to his right ring finger. HP:Bruised>You sit down and rest your tired bones. HP:Bruised> Farrakahn says 'regen up' HP:Bruised> Scan slides a blue marble ring on to his left ring finger. Farrakahn sits down and rests. HP:Bruised> Fullante gets the hacked corpse of a bandit sentry. HP:Bruised> The sun rises across the fields. Above the fields, not a cloud can be seen in the sky. HP:Bruised> Fullante drops the hacked corpse of a bandit sentry. HP:Bruised> Scan puts a sapphire ring in a belt pouch. HP:Bruised> Fullante gets a black cloth belt from the hacked corpse of a bandit sentry. Fullante gets a pair of stout leather boots from the hacked corpse of a bandit sentry. Fullante gets a hardened pair of leather pants from the hacked corpse of a bandit sentry. Fullante gets a leather cap from the hacked corpse of a bandit sentry. Fullante gets a white, long-sleeved blouse from the hacked corpse of a bandit sentry. Fullante gets a belt pouch from the hacked corpse of a bandit sentry. Fullante gets an old, rusted iron key from the hacked corpse of a bandit sentry. HP:Bruised> Farrakahn says 'maybe it pop' HP:Bruised> Fullante puts an old, rusted iron key in a belt pouch. Fullante puts a white, long-sleeved blouse in a belt pouch. Fullante puts a leather cap in a belt pouch. HP:Bruised> Scan drinks water from a water skin. HP:Bruised> Scan drinks water from a water skin. HP:Bruised> Farrakahn says 'and i can get a ring and golden :)' HP:Bruised> Scan gets a soldier ration from a backpack. HP:Bruised>sc You have 78/92 hit, 56/56 stamina, 132/143 moves, 16 spirit. OB: 27, DB: 32, PB: 80, Speed: 20, Gold: 6, XP Needed: 23K. HP:Bruised> Scan eats a soldier ration. HP:Bruised> Scan gets a soldier ration from a backpack. HP:Bruised>who Players ------- [ 8 Dwf] Scan the Dwarf [--- WdE] Fullante the Wood Elf [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 12 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf 7 characters displayed. HP:Bruised>st Scan eats a soldier ration. HP:Bruised>sc You stop resting, and stand up. HP:Bruised>You have 80/92 hit, 56/56 stamina, 133/143 moves, 16 spirit. OB: 27, DB: 32, PB: 80, Speed: 20, Gold: 6, XP Needed: 23K. HP:Bruised> Fullante puts a black cloth belt in a belt pouch. Fullante puts an old, rusted iron key in a belt pouch. Fullante puts a white, long-sleeved blouse in a belt pouch. Fullante puts a black cloth belt in a belt pouch. Fullante puts a torch in a belt pouch. exam d HP:Bruised>To the down you see: Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. A small silken scarf lies on the ground. A severed head of Stalwart Joey is lying here. The hacked corpse of Stalwart Joey is lying here, its head missing. The hacked corpse of *a Dwarf* is lying here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Soi the Human is standing here. A horse is here, gazing at you. The ledgewall is open. HP:Bruised>bow soi Fullante stops riding a horse. A horse now follows Fullante. HP:Bruised>Nobody here by that name. HP:Bruised>hug soi Nobody here by that name. HP:Scratched>d Fullante leaves down. A horse leaves down. HP:Scratched>Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. A small silken scarf lies on the ground. A severed head of Stalwart Joey is lying here. The hacked corpse of Stalwart Joey is lying here, its head missing. The hacked corpse of *a Dwarf* is lying here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Soi the Human is standing here. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. Scan enters from above. A nice pony enters from above. A nice pony enters from above. HP:Scratched>bow soi hug soi Scan leaves down. A nice pony leaves down. A nice pony leaves down. HP:Scratched>You bow before him. HP:Scratched>You hug him. HP:Scratched>gig Farrakahn enters from above. A nice pony enters from above. HP:Scratched>You giggle. HP:Scratched>l Your regeneration slowed. HP:Scratched>Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. A small silken scarf lies on the ground. A severed head of Stalwart Joey is lying here. The hacked corpse of Stalwart Joey is lying here, its head missing. The hacked corpse of *a Dwarf* is lying here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Soi the Human is standing here. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Scratched> Fullante gets a hand axe from the hacked corpse of a bandit guard. HP:Scratched> Soi giggles. HP:Scratched>'we needed you chuckle You say 'we needed you' HP:Scratched> Fullante gets a silk scarf from the hacked corpse of a bandit guard. HP:Scratched>You chuckle politely. HP:Scratched> Fullante wears a silk scarf around his neck. sc HP:Scratched>You have 90/92 hit, 56/56 stamina, 134/143 moves, 16 spirit. OB: 27, DB: 32, PB: 80, Speed: 20, Gold: 6, XP Needed: 23K. HP:Scratched> Soi snickers softly. HP:Scratched>fol soi Fullante gets a large, metal shield from the hacked corpse of a bandit guard. HP:Scratched> Farrakahn says 'soi back' HP:Scratched>You now follow Soi. Farrakahn smiles happily. HP:Scratched> Scan enters from below. A nice pony enters from below. A nice pony enters from below. HP:Scratched> Fullante gets a sapphire ring from the hacked corpse of a bandit guard. > Farrakahn shows his approval by clapping his small hands together. dance >Fullante slides a sapphire ring on to his right ring finger. Feels silly, doesn't it? >bounce soi Scan leaves up. A nice pony leaves up. A nice pony leaves up. You bounce around the room with him. > Soi says 'fol me' > Farrakahn leaves up. A nice pony leaves up. > Fullante gets a hand axe from the hacked corpse of a bandit guard. > The hacked corpse of Stalwart Joey decays into dust. > Fullante gets a sapphire ring from the hacked corpse of a bandit guard. >fol soi nod You are already following him. >You nod solemnly. > Farrakahn enters from above. A nice pony enters from above. > Farrakahn stops following you. Farrakahn now follows Soi. > Fullante gets a silk scarf from the hacked corpse of a bandit guard. l >Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A torch is lying here. A thin metal brestplate lies discarded on the ground. A small shield made of iron lies discarded here. The hacked corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. A small silken scarf lies on the ground. A severed head of Stalwart Joey is lying here. The hacked corpse of *a Dwarf* is lying here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Soi the Human is standing here. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Fullante gets a large, metal shield from the hacked corpse of a bandit guard. > Fullante wears a silk scarf around his neck. > Fullante slides a sapphire ring on to his left ring finger. >who Players ------- [ 5 Hum] Soi the Human [ 8 Dwf] Scan the Dwarf [--- WdE] Fullante the Wood Elf [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 12 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf 8 characters displayed. >whois valian Fullante leaves down. A horse leaves down. >Valian . >l Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A torch is lying here. A thin metal brestplate lies discarded on the ground. A small shield made of iron lies discarded here. The hacked corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. A small silken scarf lies on the ground. A severed head of Stalwart Joey is lying here. The hacked corpse of *a Dwarf* is lying here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >fame valian There were found 0 records about Valian, total fame 0. > Farrakahn joins the group of Soi. >ungo Farrakahn says 'yea we needed u.. not having u caused me to mobdie :(' >Unrecognized command. >ungro Fullante enters from below. A horse enters from below. > Fullante leaves up. A horse leaves up. >A horse leaves your group. A horse leaves your group. You have disbanded the group. >'group me? You join the group of Soi. l >You say 'group me?' >Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A torch is lying here. A thin metal brestplate lies discarded on the ground. A small shield made of iron lies discarded here. The hacked corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. A small silken scarf lies on the ground. A severed head of Stalwart Joey is lying here. The hacked corpse of *a Dwarf* is lying here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >st smile You are already standing. >You smile happily. > Soi leaves up. Farrakahn leaves up. A nice pony leaves up. You follow Soi. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The hacked corpse of a bandit sentry is lying here. Scan the Dwarf is resting here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Soi the Human is standing here. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn says 'that and a bug :)' > Fullante narrates, 'uruks camp' > A nice pony stops following Farrakahn. Farrakahn mounts a nice pony and starts riding him. >exp Exploits for Ainaran Numbers in brackets indicate (your,their) level at time of a kill Feb 16, 01: Obtained level 6 Feb 16, 01: Mobdied: a large vampire bat Feb 16, 01: Mobdied: the hill troll Feb 16, 01: Character Created Total: 0 pkills, 0 pdeaths, 2 mobdeaths. > Scan joins the group of Soi. > Above the fields, not a cloud can be seen in the sky. Farrakahn's torch flickers weakly. Saving Ainaran. > Scan says 'let go' l >Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The hacked corpse of a bandit sentry is lying here. Scan the Dwarf is resting here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Soi the Human is standing here. Farrakahn is riding on a nice pony. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. > Soi narrates, 'what camp?' Farrakahn narrates, 'camp? at town?' >set tac def You are now employing defensive tactics. > A horse stops following Soi. Soi mounts a horse and starts riding him. > Fullante narrates, 'yeah' > Soi is leaving east, riding on a horse. Farrakahn is leaving east, riding on a nice pony. You follow Soi. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. A black rabbit scurries about. Soi is riding on a horse. Farrakahn is riding on a nice pony. > Farrakahn says 'im ready to hit' > Fullante narrates, 'they probably ran though' > Soi is leaving south, riding on a horse. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Soi is riding on a horse. Farrakahn is riding on a nice pony. > Soi is leaving east, riding on a horse. Farrakahn is leaving east, riding on a nice pony. You follow Soi. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The slashed corpse of an abandoned wolf is lying here. Soi is riding on a horse. Farrakahn is riding on a nice pony. >nar :-) Soi is leaving east, riding on a horse. Farrakahn is leaving east, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Soi is riding on a horse. Farrakahn is riding on a nice pony. >You narrate, ':-)' >nar let's rock em! Soi is leaving north, riding on a horse. Farrakahn is leaving north, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The slashed corpse of a young highwayman is lying here. Soi is riding on a horse. Farrakahn is riding on a nice pony. >You narrate, 'let's rock em!' > Soi is leaving east, riding on a horse. Farrakahn is leaving east, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Soi is riding on a horse. Farrakahn is riding on a nice pony. > Soi is leaving east, riding on a horse. Farrakahn is leaving east, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Soi is riding on a horse. Farrakahn is riding on a nice pony. > Soi is leaving east, riding on a horse. Farrakahn is leaving east, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. The slightly charred corpse of a large, brown snake is lying here. Soi is riding on a horse. Farrakahn is riding on a nice pony. > Soi searches the ground for tracks. > Scan group-says 'come back' >m +--------------------------------------------------+ |M - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | ^ h X | | ^ * | | H | +--------------------------------------------------+ > Soi is leaving east, riding on a horse. Farrakahn is leaving east, riding on a nice pony. You follow Soi. Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. The pierced corpse of a small, green snake is lying here. Soi is riding on a horse. Farrakahn is riding on a nice pony. > Soi is leaving south, riding on a horse. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Dead End in the Road Exits are: N This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the northt. Passage to the south of here is blocked by a muddy pond that appears to be mostly runoff from the fortification to the north.. The slashed corpse of a small, green snake is lying here. Soi is riding on a horse. Farrakahn is riding on a nice pony. > Soi is leaving north, riding on a horse. Farrakahn is leaving north, riding on a nice pony. You follow Soi. Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. The pierced corpse of a small, green snake is lying here. Soi is riding on a horse. Farrakahn is riding on a nice pony. > Soi is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. The slightly charred corpse of a large, brown snake is lying here. Soi is riding on a horse. Farrakahn is riding on a nice pony. > Soi group-says 'we not worry bout em' >l Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. The slightly charred corpse of a large, brown snake is lying here. Soi is riding on a horse. Farrakahn is riding on a nice pony. A horse is here, gazing at you. A horse is here, gazing at you. >who Players ------- [ 5 Hum] Soi the Human [ 8 Dwf] Scan the Dwarf [--- WdE] Fullante the Wood Elf [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 12 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf 8 characters displayed. > Farrakahn group-says 'nod they cant kill us' l >Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. The slightly charred corpse of a large, brown snake is lying here. Soi is riding on a horse. Farrakahn is riding on a nice pony. A horse is here, gazing at you. A horse is here, gazing at you. > Not a cloud can be seen in the sky. Farrakahn's torch flickers weakly. > Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. > Scan is leaving north, riding on a nice pony. A nice pony leaves north. >ride A horse stops following you. You mount a horse and start riding him. R> Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. R> Scan says 'let go' R> Scan says 'rock some stuff' R>'we, however, can kill them gig You say 'we, however, can kill them' R>who You giggle. R>Players ------- [ 5 Hum] Soi the Human [ 8 Dwf] Scan the Dwarf [--- WdE] Fullante the Wood Elf [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 12 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 13 Dwf] Rusikas the Dwarf 8 characters displayed. R>st set tac ag You are already standing. sc R>You are now employing aggressive tactics. R>You have 92/92 hit, 56/56 stamina, 138/143 moves, 16 spirit. OB: 61, DB: 22, PB: 54, Speed: 20, Gold: 6, XP Needed: 23K. R> Farrakahn says 'i can kill ashburz in 2 hits :)' R>grin Soi says 'fol me' R>You grin evilly. R> Scan stops following you. Scan now follows Soi. R>who Players ------- [ 5 Hum] Soi the Human [ 8 Dwf] Scan the Dwarf [--- WdE] Fullante the Wood Elf [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 12 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 14 Dwf] Rusikas the Dwarf 8 characters displayed. R>who Players ------- [ 5 Hum] Soi the Human [ 8 Dwf] Scan the Dwarf [--- WdE] Fullante the Wood Elf [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 12 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 14 Dwf] Rusikas the Dwarf 8 characters displayed. R> Soi sighs loudly. R>'damn fucking shit You say 'damn fucking shit' 'level 14 l R> Soi says 'i need stone' R>You say 'level 14' R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. The slightly charred corpse of a large, brown snake is lying here. Soi is riding on a horse. Farrakahn is riding on a nice pony. You are riding on a horse. A horse is here, gazing at you. Scan is riding on a nice pony. A friendly little pony is here, looking wewho ll-groomed and happy. R>Players ------- [ 5 Hum] Soi the Human [ 8 Dwf] Scan the Dwarf [--- WdE] Fullante the Wood Elf [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 12 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 14 Dwf] Rusikas the Dwarf 8 characters displayed. R> Soi screams loudly! R>'how the fuck?? You say 'how the fuck??' R>stre stare Scan says 'ouch' R> Not a cloud can be seen in the sky. Farrakahn's torch went out. R> Farrakahn says 'yea they leveling fast' R>You stretch out your sore muscles. Ahhh R>You stare at the sky. R> Scan says 'let roll' R> Soi says 'i waaaaay behind' R> Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The slashed corpse of a young highwayman is lying here. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R>set tac ag Soi says 'i need stone' R>You are now employing aggressive tactics. R> Soi giggles. R> Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The slashed corpse of an abandoned wolf is lying here. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R>smile Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. Farrakahn is leaving north, riding on a nice pony. You follow Soi. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. A black rabbit scurries about. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R>You smile happily. Farrakahn says 'i gonna try and catch up tonight solo tho' R> Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The hacked corpse of a bandit sentry is lying here. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Scan gets a sapphire ring from a belt pouch. R> Soi stops riding a horse. A horse now follows Soi. R>'we do em again grin You say 'we do em again' dismount R>You grin evilly. R> Scan gives a sapphire ring to Soi. R>You stop riding a horse. A horse starts following you. Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. > Soi leaves down. A horse leaves down. Farrakahn leaves down. A nice pony leaves down. You follow Soi. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A torch is lying here. A pair of silk sleeves dies discarded here. A torch is lying here. A shirt sewn from silk lies abandoned here. A torch is lying here. A thin metal brestplate lies discarded on the ground. A small shield made of iron lies discarded here. A small silken scarf lies on the ground. A severed head of Stalwart Joey is lying here. The hacked corpse of *a Dwarf* is lying here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Scan enters from above. A nice pony enters from above. A nice pony enters from above. > Soi leaves down. A horse leaves down. Scan leaves down. A nice pony leaves down. A nice pony leaves down. Farrakahn leaves down. A nice pony leaves down. You follow Soi. Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. sc The hacked corpse of Matty Bumpo is lying here. Soi the Human is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >You have 92/92 hit, 56/56 stamina, 142/143 moves, 16 spirit. OB: 61, DB: 22, PB: 54, Speed: 20, Gold: 6, XP Needed: 23K. > Farrakahn says 'yea 1 more time i need a ring and bracelet' > Soi nods solemnly. > Farrakahn stops using a torch. > Farrakahn lights a torch and holds it. > Soi says 'i need stone, that it' >l Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. The hacked corpse of Matty Bumpo is lying here. Soi the Human is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. >get coins all.cor There doesn't seem to be a coins in the hacked corpse of Matty Bumpo. > Soi says 'ill get goldens later' >exam cor Soi leaves up. A horse leaves up. Scan leaves up. A nice pony leaves up. A nice pony leaves up. Farrakahn leaves up. A nice pony leaves up. You follow Soi. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A torch is lying here. A pair of silk sleeves dies discarded here. A torch is lying here. A shirt sewn from silk lies abandoned here. A torch is lying here. A thin metal brestplate lies discarded on the ground. A small shield made of iron lies discarded here. A small silken scarf lies on the ground. A severed head of Stalwart Joey is lying here. The hacked corpse of *a Dwarf* is lying here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Soi the Human is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Scan says 'then we get bear fur for me' >You see nothing special.. When you look inside, you see: corpse (here) : Nothing. >ec get coins all.cor Unrecognized command. > Soi nods solemnly. >There doesn't seem to be a coins in the hacked corpse of *a Dwarf*. >l Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A torch is lying here. A pair of silk sleeves dies discarded here. A torch is lying here. A shirt sewn from silk lies abandoned here. A torch is lying here. A thin metal brestplate lies discarded on the ground. A small shield made of iron lies discarded here. A small silken scarf lies on the ground. A severed head of Stalwart Joey is lying here. The hacked corpse of *a Dwarf* is lying here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Soi the Human is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. > A torch decays into dust. A small, metal shield decays into dust. A thin metal breastplate decays into dust. > Soi looks at Scan. get silk get silk >get silk You get a pair of silk sleeves. Farrakahn says 'will put me to 100 ob berserk' >You get a silk shirt. >You get a silk scarf. > Soi throws back his head and cackles with insane glee! >put all.silk pack You put a silk scarf in a backpack. You put a silk shirt in a backpack. You put a pair of silk sleeves in a backpack. > Scan looks at Soi. > Farrakahn says '85 ob agg' > Soi says 'i got 115 def sum:)' >sc who You have 92/92 hit, 56/56 stamina, 143/143 moves, 16 spirit. OB: 61, DB: 22, PB: 54, Speed: 20, Gold: 6, XP Needed: 23K. >Players ------- [ 5 Hum] Soi the Human [ 8 Dwf] Scan the Dwarf [--- WdE] Fullante the Wood Elf [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 12 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 14 Dwf] Rusikas the Dwarf 8 characters displayed. >l Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A torch is lying here. A torch is lying here. A severed head of Stalwart Joey is lying here. The hacked corpse of *a Dwarf* is lying here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Soi the Human is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. >get coins all.cor There doesn't seem to be a coins in the hacked corpse of *a Dwarf*. >'I'm playing this contest for fun mostly. You say 'I'm playing this contest for fun mostly.' > Soi says 'and no dodge yet' > Soi throws back his head and cackles with insane glee! > Farrakahn says 'me too' > Saving Ainaran. > Scan nods solemnly. 'Not to say that I'm the best or anything, I'm far from it. > Farrakahn says 'its not a very good contest to try and win' >You say 'Not to say that I'm the best or anything, I'm far from it.' > Soi drinks water from a water skin. >nod You nod solemnly. > Soi eats a leg of lamb. >'Too many different factors to consider You say 'Too many different factors to consider' >who Farrakahn says 'putting time into something doesnt show u are better than any1 else' >Players ------- [ 5 Hum] Soi the Human [ 8 Dwf] Scan the Dwarf [--- WdE] Fullante the Wood Elf [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 12 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 14 Dwf] Rusikas the Dwarf 8 characters displayed. >nod You nod solemnly. > Farrakahn says 'basically this just takes time' > Soi gets a raw piece of meat from a backpack. > Soi eats a raw piece of meat. > Scan gets a torch. > Scan gets a torch. > Soi says '3 days not enough' >'those guys have been on 24/7 prolly You say 'those guys have been on 24/7 prolly' Farrakahn says 'i already know who the best players are anyway' > Soi gets a raw piece of meat from a backpack. > Soi eats a raw piece of meat. >nod You nod solemnly. >'everyone does You say 'everyone does' >'or should You say 'or should' >who Players ------- [ 5 Hum] Soi the Human [ 8 Dwf] Scan the Dwarf [--- WdE] Fullante the Wood Elf [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 12 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 14 Dwf] Rusikas the Dwarf 8 characters displayed. > Farrakahn says 'errent isnt the best either' > Farrakahn giggles. > Farrakahn drinks water from a water skin. gig > Farrakahn drinks water from a water skin. >You giggle. > Farrakahn gets a soldier ration from a backpack. > Farrakahn gets a soldier ration from a backpack. > Farrakahn eats a soldier ration. > Farrakahn eats a soldier ration. >'In my book, basically, anyone that can be respectable from all sides of the race war, and be a good friend, is a good player. You say 'In my book, basically, anyone that can be respectable from all sides of the race war, and be a good friend, is a good player.' > Soi says 'i prolly only person who hasnt stated:(' > Farrakahn comforts Soi. > Scan nods solemnly. > The ledgewall closes quietly. A bandit guard arrives. A bandit guard slides a sapphire ring on to his right ring finger. A bandit guard wields a hand axe. A bandit guard straps a large, metal shield around his arm as a shield. A bandit guard wears a silk scarf on his head. A bandit guard wears a silk shirt on his body. A bandit guard arrives. A bandit guard slides a sapphire ring on to his right ring finger. A bandit guard straps a large, metal shield around his arm as a shield. A bandit guard wears a pair of silk sleeves on his arms. A bandit guard wears a silk scarf on his head. A bandit guard wields a hand axe. Stalwart Joey arrives. Stalwart Joey straps a small, metal shield around his arm as a shield. Stalwart Joey wields a longsword. Stalwart Joey wears a thin metal breastplate on his body. Stalwart Joey wears a silk scarf on his head. Stalwart Joey slides a stone ring on to his right ring finger. Stalwart Joey puts a golden bracelet on around his right wrist. > Scan says 'nah' cackle >st You cackle gleefully. >You are already standing. as > Soi attacks Stalwart Joey! Stalwart Joey dodges Soi's attack. >Soi dodges Stalwart Joey's attack. You join the fight! You attack Stalwart Joey! You slash Stalwart Joey's body. HP:Healthy, Soi:Healthy, Stalwart Joey:Scratched>as You're already fighting! How can you assist someone else? Farrakahn assists Soi. Farrakahn attacks Stalwart Joey! Farrakahn cleaves Stalwart Joey's left foot hard. cc HP:Healthy, Soi:Healthy, Stalwart Joey:Bruised>ci You start to concentrate. \| Scan assists Soi. Scan attacks Stalwart Joey! Scan cleaves Stalwart Joey's body. /- Soi deflects Stalwart Joey's attack. \|/ Stalwart Joey dodges Soi's attack. -\Ok. Stalwart Joey appears to be confused! You start to concentrate. |/-\ Soi deflects Stalwart Joey's attack. | A bandit guard says 'I must protect my friend!' A bandit guard assists Stalwart Joey. A bandit guard attacks Soi! Soi deflects a bandit guard's attack. A bandit guard says 'I must protect my friend!' A bandit guard assists a bandit guard. A bandit guard attacks Soi! A bandit guard cleaves Soi's body. /- Soi waves goodbye to Stalwart Joey. set tac ag \ Stalwart Joey deflects Soi's attack. Ok. HP:Healthy, Soi:Bruised, Stalwart Joey:Bruised> Scan sends Stalwart Joey sprawling with a powerful bash. HP:Healthy, Soi:Bruised, Stalwart Joey:Bruised>You are now employing aggressive tactics. HP:Healthy, Soi:Bruised, Stalwart Joey:Bruised>nod Farrakahn cleaves Stalwart Joey's right leg very hard. HP:Healthy, Soi:Bruised, Stalwart Joey:Hurt> You lightly slash Stalwart Joey's body. HP:Healthy, Soi:Bruised, Stalwart Joey:Hurt>You nod solemnly. HP:Healthy, Soi:Bruised, Stalwart Joey:Hurt> Soi lightly slashes Stalwart Joey's right leg. HP:Healthy, Soi:Bruised, Stalwart Joey:Hurt> Soi deflects a bandit guard's attack. A bandit guard cleaves Soi's head. HP:Healthy, Soi:Bruised, Stalwart Joey:Hurt> Scan cleaves Stalwart Joey's body hard. HP:Healthy, Soi:Bruised, Stalwart Joey:Hurt>eyepoke joey You poke Stalwart Joey in the eye.. HP:Healthy, Soi:Bruised, Stalwart Joey:Hurt> You slash Stalwart Joey's head. HP:Healthy, Soi:Bruised, Stalwart Joey:Wounded> Soi slashes Stalwart Joey's left leg. Stalwart Joey has recovered from a bash! HP:Healthy, Soi:Bruised, Stalwart Joey:Wounded> Farrakahn cleaves Stalwart Joey's body hard. HP:Healthy, Soi:Bruised, Stalwart Joey:Wounded> Soi dodges a bandit guard's attack. A bandit guard cleaves Soi's head. HP:Healthy, Soi:Bruised, Stalwart Joey:Wounded> Soi deflects Stalwart Joey's attack. HP:Healthy, Soi:Bruised, Stalwart Joey:Wounded>'Poor Joey Scan cleaves Stalwart Joey's left arm extremely hard. HP:Healthy, Soi:Bruised, Stalwart Joey:Awful> You slash Stalwart Joey's body. HP:Healthy, Soi:Bruised, Stalwart Joey:Awful>Soi slashes Stalwart Joey's right arm. Stalwart Joey is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 313 points. get coins all.cor Stalwart Joey fails in his mission to defend the area, and dies painfully. You say 'Poor Joey' > Farrakahn gets a golden bracelet from the slashed corpse of Stalwart Joey. > Soi gets a small pile of coins from the slashed corpse of Stalwart Joey. > A bandit guard cleaves Soi's body. Soi deflects a bandit guard's attack. Soi gets a stone ring from the slashed corpse of Stalwart Joey. >There doesn't seem to be a coins in the slashed corpse of Stalwart Joey. There doesn't seem to be a coins in the hacked corpse of *a Dwarf*. > A bandit guard deflects Soi's attack. > Scan assists Soi. Scan attacks a bandit guard! A bandit guard deflects Scan's attack. > Farrakahn puts a golden bracelet on around his left wrist. > Farrakahn assists Soi. Farrakahn attacks a bandit guard! Farrakahn cleaves a bandit guard's head very hard. > Soi deflects a bandit guard's attack. A bandit guard cleaves Soi's right leg. > A bandit guard dodges Soi's attack. > Soi stops using a sapphire ring. > Scan cleaves a bandit guard's body very hard. > Soi deflects a bandit guard's attack. Soi deflects a bandit guard's attack. A bandit guard deflects Soi's attack. > Farrakahn cleaves a bandit guard's body very hard. Soi slides a stone ring on to his left ring finger. > A bandit guard dodges Soi's attack. > Scan cleaves a bandit guard's head very hard. Soi deflects a bandit guard's attack. Soi deflects a bandit guard's attack. > Soi grins evilly. > A bandit guard avoids being bashed by Farrakahn who loses his balance and falls! > A bandit guard deflects Soi's attack. > Soi deflects a bandit guard's attack. A bandit guard cleaves Soi's body extremely hard. Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves down. A horse leaves down. You follow Soi. Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. The hacked corpse of Matty Bumpo is lying here. Matty Bumpo stands here, with a stupid smirk on his face. Soi the Human is standing here. A horse is here, gazing at you. > Soi says '116 def sum without dodge now:)' > Soi leaves up. A horse leaves up. You follow Soi. as Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of a bandit guard is lying here. The slashed corpse of Stalwart Joey is lying here. A severed head of Stalwart Joey is lying here. The hacked corpse of *a Dwarf* is lying here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf (busy) is standing here. A friendly little pony is here, looking well-groomed and happy. A hardened bandit guard turns at the sound of your entrance. Soi the Human is standing here. A horse is here, gazing at you. >But nobody is fighting him! > A bandit guard avoids being bashed by Farrakahn who loses his balance and falls! > A bandit guard cleaves Farrakahn's body hard. > Farrakahn cleaves a bandit guard's body very hard. get coins all.cor > Soi attacks a bandit guard! A bandit guard dodges Soi's attack. >as You get a small pile of coins from the hacked corpse of a bandit guard. There were 80 copper coins. There doesn't seem to be a coins in the slashed corpse of Stalwart Joey. There doesn't seem to be a coins in the hacked corpse of *a Dwarf*. af >set tac ag You join the fight! You attack a bandit guard! A bandit guard deflects your attack. HP:Healthy, Farrakahn:Scratched, a bandit guard:Bruised>You're already fighting! How can you assist someone else? HP:Healthy, Farrakahn:Scratched, a bandit guard:Bruised> A bandit guard cleaves Farrakahn's body. HP:Healthy, Farrakahn:Bruised, a bandit guard:Bruised>Scan assists Soi. Scan attacks a bandit guard! Scan cleaves a bandit guard's body very hard. You are now employing aggressive tactics. HP:Healthy, Farrakahn:Bruised, a bandit guard:Hurt> A bandit guard deflects Soi's attack. HP:Healthy, Farrakahn:Bruised, a bandit guard:Hurt> A bandit guard avoids being bashed by Farrakahn who loses his balance and falls! HP:Healthy, Farrakahn:Bruised, a bandit guard:Hurt> You slash a bandit guard's left leg. HP:Healthy, Farrakahn:Bruised, a bandit guard:Hurt> A bandit guard cleaves Farrakahn's right leg hard. HP:Healthy, Farrakahn:Bruised, a bandit guard:Hurt> A bandit guard dodges Soi's attack. HP:Healthy, Farrakahn:Bruised, a bandit guard:Hurt> Scan cleaves a bandit guard's right leg very hard. HP:Healthy, Farrakahn:Bruised, a bandit guard:Hurt> A bandit guard deflects your attack. HP:Healthy, Farrakahn:Bruised, a bandit guard:Hurt> Farrakahn sends a bandit guard sprawling with a powerful bash. HP:Healthy, Farrakahn:Bruised, a bandit guard:Hurt> Farrakahn says 'fucking a' HP:Healthy, Farrakahn:Bruised, a bandit guard:Hurt> A bandit guard deflects Soi's attack. HP:Healthy, Farrakahn:Bruised, a bandit guard:Hurt> A bandit guard deflects Farrakahn's attack. HP:Healthy, Farrakahn:Bruised, a bandit guard:Hurt> A bandit guard dodges your attack. HP:Healthy, Farrakahn:Bruised, a bandit guard:Hurt> Scan cleaves a bandit guard's body very hard. HP:Healthy, Farrakahn:Bruised, a bandit guard:Wounded> A bandit guard dodges Soi's attack. HP:Healthy, Farrakahn:Bruised, a bandit guard:Wounded> A bandit guard has recovered from a bash! HP:Healthy, Farrakahn:Bruised, a bandit guard:Wounded> Farrakahn says 'i hate missing bashes' HP:Healthy, Farrakahn:Bruised, a bandit guard:Wounded> A bandit guard deflects your attack. HP:Healthy, Farrakahn:Bruised, a bandit guard:Wounded> Farrakahn cleaves a bandit guard's body very hard. HP:Healthy, Farrakahn:Bruised, a bandit guard:Awful> A bandit guard cleaves Farrakahn's left arm. Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn leaves down. A nice pony leaves down. HP:Healthy, Scan:Healthy, a bandit guard:Awful> Scan cleaves a bandit guard's right hand very hard. A bandit guard is dead! R.I.P. Your spirit increases by 1. You receive your share of experience -- 226 points. get coins all.cor >You get a small pile of coins from the hacked corpse of a bandit guard. There were 80 copper coins. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the slashed corpse of Stalwart Joey. There doesn't seem to be a coins in the hacked corpse of *a Dwarf*. > Soi says '116 def sum without dodge now:)' > Farrakahn enters from below. A nice pony enters from below. > Soi says '116 def sum without dodge now:)' > Soi says 'oops' > Scan says 'matty' > Farrakahn says 'u need dodge :)' sc >You have 92/92 hit, 56/56 stamina, 136/143 moves, 18 spirit. OB: 61, DB: 22, PB: 54, Speed: 20, Gold: 7, XP Needed: 22K. You are getting hungry. > Soi says 'i wounded' >nod You nod solemnly. gig >You giggle. > Farrakahn says 'level will be nice for u :)' cast curing soi >You start to concentrate. \ Soi says 'cure' |/-\|/-\ Ok. > Farrakahn says 'so u can prac dodge' > Soi says 'dodge or ambush...' > Farrakahn says 'dodge' >whois ashburz Soi sinks deeply into thought, but seems to be a little lost. >Ashburz the Uruk-Hai is a level 6 Uruk-Hai. > Soi shrugs. >gasp Scan says 'ambush' >You gasp in astonishment. > Farrakahn says 'dodge.. ambush isnt worth it right now' >'ashburz statted You say 'ashburz statted' who >Players ------- [ 5 Hum] Soi the Human [ 8 Dwf] Scan the Dwarf [--- WdE] Fullante the Wood Elf [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 12 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 14 Dwf] Rusikas the Dwarf 8 characters displayed. > Farrakahn says 'u not big enough for damage' >fame war Scan says 'u can ambush level faster' >+---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Errent 0| Ashburz 1| | Brokk 0| Aia 0| | Aggrippa 0| Draug 0| | Bree 0| Anthre 0| | Bitwize 0| Drengist 0| | Ainaran 0| Ankren 0| | Balak 0| Fnuffi 0| | Cogadh 0| Grox 0| | Choana 0| Muzrub 0| | Aza 0| Lemin 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 1| |Total fame for the forces of good: -1| +---------------------------------------------------+ |The Shadow's power falls over the land of Arda. | +---------------------------------------------------+ >sigh You sigh. >'fame war You say 'fame war' > Farrakahn says 'get ambush later when it does a little more damage' >grumble You grumble. > Soi says 'noooooooo!' > Farrakahn says 'why he get fame and we dont?' > Farrakahn giggles. > Scan says 'damn' > Soi says 'we losing....again' > Farrakahn says 'when we get a kill' >'good point 'ask You say 'good point' >You say 'ask' >who Saving Ainaran. Soi says 'he not incog' >Players ------- [ 5 Hum] Soi the Human [ 8 Dwf] Scan the Dwarf [--- WdE] Fullante the Wood Elf [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 12 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 14 Dwf] Rusikas the Dwarf 8 characters displayed. > Farrakahn says 'true' >'petition Scan says 'let go to uruk caves and kill them' gig >You say 'petition' >You giggle. >l Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. The slashed corpse of Stalwart Joey is lying here. A severed head of Stalwart Joey is lying here. The hacked corpse of *a Dwarf* is lying here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi says '2k' sc > Soi leaves down. A horse leaves down. Scan leaves down. A nice pony leaves down. A nice pony leaves down. Farrakahn leaves down. A nice pony leaves down. You follow Soi. Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. Matty Bumpo stands here, with a stupid smirk on his face. Soi the Human is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi attacks Matty Bumpo! Matty Bumpo dodges Soi's attack. Farrakahn says 'let ashburz go' > Matty Bumpo slashes Soi's right leg very hard. >You have 92/92 hit, 56/56 stamina, 139/143 moves, 17 spirit. OB: 61, DB: 22, PB: 54, Speed: 20, Gold: 7, XP Needed: 22K. You are getting hungry. > Farrakahn assists Soi. Farrakahn attacks Matty Bumpo! Farrakahn cleaves Matty Bumpo's body hard. 'till stats? > Soi deflects Matty Bumpo's attack. >You say 'till stats?' >as Matty Bumpo dodges Soi's attack. >cc You join the fight! You attack Matty Bumpo! Matty Bumpo deflects your attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Scratched>ci You start to concentrate. \ Soi deflects Matty Bumpo's attack. |/ Matty Bumpo avoids being bashed by Farrakahn who loses his balance and falls! - Matty Bumpo dodges Soi's attack. \|/ Soi nods solemnly. -\Ok. Matty Bumpo appears to be confused! You start to concentrate. |/ Soi deflects Matty Bumpo's attack. smile -\|set tac ag / Matty Bumpo deflects Soi's attack. -\ Farrakahn sends Matty Bumpo sprawling with a powerful bash. sc Ok. You smile happily. HP:Healthy, Soi:Hurt, Matty Bumpo:Scratched>You are now employing aggressive tactics. HP:Healthy, Soi:Hurt, Matty Bumpo:Scratched>You have 92/92 hit, 56/56 stamina, 142/143 moves, 13 spirit. OB: 61, DB: 22, PB: 54, Speed: 20, Gold: 7, XP Needed: 22K. You are getting hungry. HP:Healthy, Soi:Hurt, Matty Bumpo:Scratched> Matty Bumpo deflects Soi's attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Scratched> Farrakahn cleaves Matty Bumpo's body. HP:Healthy, Soi:Hurt, Matty Bumpo:Scratched> You slash Matty Bumpo's head. HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised> Matty Bumpo dodges Soi's attack. Matty Bumpo has recovered from a bash! '13 spirit :( Scan assists Soi. Scan attacks Matty Bumpo! Scan cleaves Matty Bumpo's body hard. HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised>You say '13 spirit :(' HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised> Matty Bumpo deflects your attack. Soi deflects Matty Bumpo's attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised> Matty Bumpo deflects Soi's attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised> Farrakahn sends Matty Bumpo sprawling with a powerful bash. HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised> You lightly slash Matty Bumpo's head. HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised> Farrakahn cleaves Matty Bumpo's head extremely hard. set tac ag HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised>You are now employing aggressive tactics. HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised> Soi lightly slashes Matty Bumpo's head. HP:Healthy, Soi:Hurt, Matty Bumpo:Hurt> Matty Bumpo deflects your attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Hurt> Soi looks at Matty Bumpo. HP:Healthy, Soi:Hurt, Matty Bumpo:Hurt> Scan cleaves Matty Bumpo's body very hard. HP:Healthy, Soi:Hurt, Matty Bumpo:Hurt> Farrakahn cleaves Matty Bumpo's left arm very hard. HP:Healthy, Soi:Hurt, Matty Bumpo:Hurt> Matty Bumpo deflects Soi's attack. Matty Bumpo has recovered from a bash! HP:Healthy, Soi:Hurt, Matty Bumpo:Hurt> Soi deflects Matty Bumpo's attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Hurt> You slash Matty Bumpo's head. HP:Healthy, Soi:Hurt, Matty Bumpo:Hurt> Scan cleaves Matty Bumpo's body hard. HP:Healthy, Soi:Hurt, Matty Bumpo:Wounded> Matty Bumpo slashes Soi's body very hard. Matty Bumpo dodges Soi's attack. Soi says 'poor matty' HP:Healthy, Soi:Wounded, Matty Bumpo:Wounded> Farrakahn sends Matty Bumpo sprawling with a powerful bash. HP:Healthy, Soi:Wounded, Matty Bumpo:Wounded>eyepoke matty You slash Matty Bumpo's head. HP:Healthy, Soi:Wounded, Matty Bumpo:Wounded>You poke Matty Bumpo in the eye.. HP:Healthy, Soi:Wounded, Matty Bumpo:Wounded> Matty Bumpo dodges Soi's attack. cc HP:Healthy, Soi:Wounded, Matty Bumpo:Wounded>Scan cleaves Matty Bumpo's left arm hard. You start to concentrate. \ Farrakahn cleaves Matty Bumpo's right arm hard. |/-\|/ Matty Bumpo has recovered from a bash! - Matty Bumpo dodges Soi's attack. \ Ok. HP:Healthy, Soi:Wounded, Matty Bumpo:Wounded> Matty Bumpo deflects your attack. You are hungry. Your torch flickers weakly. HP:Healthy, Soi:Wounded, Matty Bumpo:Wounded> Scan says 'i need bear fur next?' HP:Healthy, Soi:Wounded, Matty Bumpo:Wounded> Scan cleaves Matty Bumpo's head very hard. Matty Bumpo slashes Soi's right arm. HP:Healthy, Soi:Wounded, Matty Bumpo:Bloodied>set tac ag Farrakahn cleaves Matty Bumpo's right leg very hard. HP:Healthy, Soi:Wounded, Matty Bumpo:Bloodied>You are now employing aggressive tactics. HP:Healthy, Soi:Wounded, Matty Bumpo:Bloodied> Matty Bumpo deflects Soi's attack. HP:Healthy, Soi:Wounded, Matty Bumpo:Bloodied>shrug You lightly slash Matty Bumpo's right leg. Soi deflects Matty Bumpo's attack. HP:Healthy, Soi:Wounded, Matty Bumpo:Bloodied>You shrug. HP:Healthy, Soi:Wounded, Matty Bumpo:Bloodied> Scan cleaves Matty Bumpo's right leg extremely hard. HP:Healthy, Soi:Wounded, Matty Bumpo:Awful> Matty Bumpo dodges Soi's attack. HP:Healthy, Soi:Wounded, Matty Bumpo:Awful> Soi deflects Matty Bumpo's attack. Scan looks at Matty Bumpo. HP:Healthy, Soi:Wounded, Matty Bumpo:Awful> Matty Bumpo deflects your attack. HP:Healthy, Soi:Wounded, Matty Bumpo:Awful> Farrakahn sends Matty Bumpo sprawling with a powerful bash. HP:Healthy, Soi:Wounded, Matty Bumpo:Awful>'DIE! Soi lightly slashes Matty Bumpo's head. HP:Healthy, Soi:Wounded, Matty Bumpo:Awful> Farrakahn cleaves Matty Bumpo's right arm hard. Matty Bumpo is dead! R.I.P. Your spirit increases by 9. You receive your share of experience -- 691 points. get coins all.cor Your blood freezes as you hear Matty Bumpo's death cry. >You say 'DIE!' >You get a pile of coins from the hacked corpse of Matty Bumpo. There were 2 silver and 75 copper coins. >nod You nod solemnly. >l Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. The hacked corpse of Matty Bumpo is lying here. Soi the Human is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. >'damn skippy You say 'damn skippy' > Farrakahn gets a blue marble ring from the hacked corpse of Matty Bumpo. > Farrakahn slides a blue marble ring on to his left ring finger. > Soi leaves up. A horse leaves up. Scan leaves up. A nice pony leaves up. A nice pony leaves up. Farrakahn leaves up. A nice pony leaves up. You follow Soi. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. The slashed corpse of Stalwart Joey is lying here. A severed head of Stalwart Joey is lying here. The hacked corpse of *a Dwarf* is lying here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Soi the Human is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi leaves up. A horse leaves up. Scan leaves up. A nice pony leaves up. A nice pony leaves up. Farrakahn leaves up. A nice pony leaves up. You follow Soi. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The hacked corpse of a bandit sentry is lying here. A bandit sentry is here, fighting Fullante. Fullante is here, fighting a bandit sentry, riding on a horse. Soi the Human is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Fullante barely slashes a bandit sentry's right leg. > Fullante deflects a bandit sentry's attack. > A bandit sentry deflects Fullante's attack. > Fullante dodges a bandit sentry's attack. >as af But nobody is fighting him! >But nobody is fighting him! >set tac ag ci Fullante lightly slashes a bandit sentry's body. >You are now employing aggressive tactics. > A nice pony stops following Scan. Scan mounts a nice pony and starts riding him. > A bandit sentry lightly hits Fullante's right arm. >You start to concentrate. | Fullante lightly slashes a bandit sentry's right hand. /'spirit -\smile |/-\Ok. He has insight already. You say 'spirit' >Fullante deflects a bandit sentry's attack. You smile happily. > Fullante slashes a bandit sentry's right leg. >af Scan says 'let roll' >But nobody is fighting him! > Farrakahn says 'blah i gotta log off for a sec' > Farrakahn leaves east. A nice pony leaves east. > Fullante deflects a bandit sentry's attack. > A bandit sentry deflects Fullante's attack. >l ride Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The hacked corpse of a bandit sentry is lying here. A bandit sentry is here, fighting Fullante. Fullante is here, fighting a bandit sentry, riding on a horse. Soi the Human is standing here. A horse is here, gazing at you. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. > Fullante slashes a bandit sentry's body hard. >Fullante deflects a bandit sentry's attack. A horse stops following you. You mount a horse and start riding him. R> Fullante barely slashes a bandit sentry's head. R> Fullante dodges a bandit sentry's attack. R> Scan waves. R> Fullante slashes a bandit sentry's body. whois ankrin R> Soi leaves east. A horse leaves east. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Soi the Human is standing here. A horse is here, gazing at you. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>No such player. R> Soi leaves south. A horse leaves south. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Soi the Human is standing here. A horse is here, gazing at you. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi leaves east. A horse leaves east. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Soi the Human is standing here. A horse is here, gazing at you. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi leaves east. A horse leaves east. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Soi the Human is standing here. A horse is here, gazing at you. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>whois akrin Soi leaves north. A horse leaves north. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. Soi the Human is standing here. A horse is here, gazing at you. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi leaves east. A horse leaves east. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Soi the Human is standing here. A horse is here, gazing at you. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>Soi leaves east. A horse leaves east. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Soi the Human is standing here. A horse is here, gazing at you. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. No such player. R> Soi leaves east. A horse leaves east. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Soi the Human is standing here. A horse is here, gazing at you. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Not a cloud can be seen in the sky. You are hungry. Your torch flickers weakly. R> Soi leaves north. A horse leaves north. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi the Human is standing here. A horse is here, gazing at you. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi leaves east. A horse leaves east. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Soi the Human is standing here. A horse is here, gazing at you. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi leaves east. A horse leaves east. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Soi the Human is standing here. A horse is here, gazing at you. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn group-says 'i brb' R> Soi leaves east. A horse leaves east. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi the Human is standing here. A horse is here, gazing at you. Scan is riding on a nicset tac def e pony. A friendly little pony is here, looking well-groomed and happy. R> Soi group-says 'nod' R> Soi leaves south. A horse leaves south. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Soi the Human is standing here. A horse is here, gazing at you. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi leaves south. A horse leaves south. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Soi the Human is standing here. A horse is here, gazing at you. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>Soi leaves east. A horse leaves east. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A white, long-sleeved blouse is lying on the ground here. A white, long-sleeved blouse is lying on the ground here. An old, rusted iron key lies here. An old, rusted iron key lies here. A leather pouch has been left here. A leather pouch has been left here. A greasy man is here, peddling his wares. Soi the Human is standing here. A horse is here, gazing at you. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. You are now employing defensive tactics. R> Soi sells a large, wooden shield. R> Scan stops riding a nice pony. A nice pony now follows Scan. R>i You are carrying: a long shiny blade a water skin a torch a backpack a small, raw piece of meat a raw piece of meat a torch a sapphire ring R>sell shiny exam pack a greasy man tells you 'I'll only give 2 gold, 2 silver and 50 copper and not a penny more.'. The shopkeeper now has a long shiny blade. R> Soi sells a long shiny blade. R>When you look inside, you see: backpack (carried) : a pair of silk sleeves a silk shirt a silk scarf a long shiny blade a soldier ration a dirk a battered metal lamp a water skin a soldier ration a soldier ration a soldier ration a soldier ration a torch a torch a torch a torch a large slice of beef a fine shortsword a wax seal R>get silk pack get silk pack get silk pack get silk pack You get a pair of silk sleeves from a backpack. R>You get a silk shirt from a backpack. R>You get a silk scarf from a backpack. R>There doesn't seem to be a silk in a backpack. R> Scan sells a dagger. R>sell silk sell silk sell silk sell silk a greasy man tells you 'I'll only give 1 silver and 1 copper and not a penny more.'. The shopkeeper now has a silk scarf. R>a greasy man tells you 'I'll only give 1 silver and 35 copper and not a penny more.'. The shopkeeper now has a silk shirt. R>a greasy man tells you 'I'll only give 1 silver and 1 copper and not a penny more.'. The shopkeeper now has a pair of silk sleeves. R>a greasy man tells you 'Give me a break, you don't even have that!'. R>exam pack When you look inside, you see: backpack (carried) : a long shiny blade a soldier ration a dirk a battered metal lamp a water skin a soldier ration a soldier ration a soldier ration a soldier ration a torch a torch a torch a torch a large slice of beef a fine shortsword a wax seal R>get drik pack Soi sells a thick pair of leather sleeves. R>There doesn't seem to be a drik in a backpack. R>get dirk pack Soi sells a thick pair of leather pants. sell dirk Soi grins evilly. R>**Back to the chase l Unrecognized command. R>Dry Land Exits are: E S A small patch of trees stands here, clinging to the small slip of land that rises above the surrounding swamp. The thick veil of fog that blankets the surrounding swamp is not a dense here, though the thick canopy of the trees still blocks out most light. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. You are riding on a horse. A horse is here, gazing at you. R> Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Soi. Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. A large black snake is coiled up here, gazing at you intently. A large black snake is coiled up here, gazing at you intently. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi attacks a coiled black snake! Soi slashes a coiled black snake. R> A coiled black snake hits Soi's body very hard. R>as cc You join the fight! ci You attack a coiled black snake! You lightly slash a coiled black snake. R HP:Healthy, Soi:Bruised, a coiled black snake:Scratched> A coiled black snake attacks Soi! Soi deflects a coiled black snake's attack. Soi deflects a coiled black snake's attack. R HP:Healthy, Soi:Bruised, a coiled black snake:Scratched>You start to concentrate. \ Soi lightly slashes a coiled black snake. |/ Scan assists Soi. Scan attacks a coiled black snake! Scan cleaves a coiled black snake very hard. -\|/-\Ok. You start to concentrate. | A coiled black snake hits Soi's head hard. / Soi deflects a coiled black snake's attack. Soi slashes a coiled black snake. -\|/cc - A coiled black snake avoids being bashed by Scan who loses his balance and falls! \ Ok. R HP:Healthy, Soi:Hurt, a coiled black snake:Bruised>You start to concentrate. \|/ A coiled black snake hits Soi's right hand. A coiled black snake dodges Soi's attack. - A coiled black snake hits Soi's left leg hard. \set tac ag |/-\Ok. A coiled black snake appears to be confused! You are now employing aggressive tactics. R HP:Healthy, Soi:Wounded, a coiled black snake:Bruised> A coiled black snake dodges Soi's attack. R HP:Healthy, Soi:Wounded, a coiled black snake:Bruised> Soi deflects a coiled black snake's attack. R HP:Healthy, Soi:Wounded, a coiled black snake:Bruised> A coiled black snake hits Soi's left arm very hard. Soi panics, and attempts to flee! Soi flees head over heals! Soi is leaving east, riding on a horse. R HP:Healthy, Scan:Healthy, a coiled black snake:Bruised> Scan sends a coiled black snake sprawling with a powerful bash. R HP:Healthy, Scan:Healthy, a coiled black snake:Bruised> You slash a coiled black snake hard. R HP:Healthy, Scan:Healthy, a coiled black snake:Bruised> A coiled black snake deflects Scan's attack. R HP:Healthy, Scan:Healthy, a coiled black snake:Bruised> Soi group-says 'ouch' 'go def R HP:Healthy, Scan:Healthy, a coiled black snake:Bruised> A coiled black snake deflects your attack. R HP:Healthy, Scan:Healthy, a coiled black snake:Bruised>A slight mist rises from the damp land into the cloudless sky. Scan's torch flickers weakly. You say 'go def' R HP:Healthy, Scan:Healthy, a coiled black snake:Bruised> A coiled black snake has recovered from a bash! R HP:Healthy, Scan:Healthy, a coiled black snake:Bruised> Scan cleaves a coiled black snake very hard. R HP:Healthy, Scan:Healthy, a coiled black snake:Hurt> You slash a coiled black snake hard. R HP:Healthy, Scan:Healthy, a coiled black snake:Hurt> A coiled black snake hits Scan's left foot hard. R HP:Healthy, Scan:Bruised, a coiled black snake:Hurt> You lightly slash a coiled black snake. Scan sends a coiled black snake sprawling with a powerful bash. R HP:Healthy, Scan:Bruised, a coiled black snake:Hurt>set tac ag You are now employing aggressive tactics. R HP:Healthy, Scan:Bruised, a coiled black snake:Hurt> Scan cleaves a coiled black snake extremely hard. R HP:Healthy, Scan:Bruised, a coiled black snake:Hurt> You lightly slash a coiled black snake. R HP:Healthy, Scan:Bruised, a coiled black snake:Hurt>gt come Scan says 'dont; have any' R HP:Healthy, Scan:Bruised, a coiled black snake:Hurt>A coiled black snake has recovered from a bash! You group-say 'come' R HP:Healthy, Scan:Bruised, a coiled black snake:Hurt> Soi is entering from the east, riding on a horse. R HP:Healthy, Scan:Bruised, a coiled black snake:Hurt> A coiled black snake hits Scan's head hard. Soi is leaving north, riding on a horse. R HP:Healthy, Scan:Bruised, a coiled black snake:Hurt> A coiled black snake deflects your attack. R HP:Healthy, Scan:Bruised, a coiled black snake:Hurt> A coiled black snake deflects Scan's attack. R HP:Healthy, Scan:Bruised, a coiled black snake:Hurt> Soi is entering from the north, riding on a horse. R HP:Healthy, Scan:Bruised, a coiled black snake:Hurt> A coiled black snake hits Scan's left hand very hard. R HP:Healthy, Scan:Hurt, a coiled black snake:Hurt> A coiled black snake deflects your attack. R HP:Healthy, Scan:Hurt, a coiled black snake:Hurt> Scan sends a coiled black snake sprawling with a powerful bash. R HP:Healthy, Scan:Hurt, a coiled black snake:Hurt> A coiled black snake attacks Scan! A coiled black snake hits Scan's body hard. R HP:Healthy, Scan:Hurt, a coiled black snake:Hurt> Soi attacks a coiled black snake! Soi slashes a coiled black snake. R HP:Healthy, Scan:Hurt, a coiled black snake:Wounded> You slash a coiled black snake hard. set tac ag R HP:Healthy, Scan:Hurt, a coiled black snake:Wounded>Scan cleaves a coiled black snake extremely hard. You are now employing aggressive tactics. R HP:Healthy, Scan:Hurt, a coiled black snake:Wounded> A coiled black snake hits Scan's left arm very hard. Scan panics, and attempts to flee! Scan flees head over heals! Scan is leaving east, riding on a nice pony. A nice pony leaves east. R HP:Healthy, Soi:Bloodied, a coiled black snake:Wounded> A coiled black snake deflects Soi's attack. A coiled black snake has recovered from a bash! R HP:Healthy, Soi:Bloodied, a coiled black snake:Wounded> You slash a coiled black snake. R HP:Healthy, Soi:Bloodied, a coiled black snake:Bloodied> Soi panics, and attempts to flee! Soi flees head over heals! Soi is leaving west, riding on a horse. R HP:Healthy, Someone:Bloodied> Someone hits your right arm hard. R HP:Bruised, Someone:Bloodied>set tac def You are now employing defensive tactics. R HP:Bruised, Someone:Bloodied>get tor pack Someone dodges your attack. R HP:Bruised, Someone:Bloodied>You get something from something. R HP:Bruised, Someone:Bloodied>hol tor You deflect someone's attack. Soi is entering from the west, riding on a horse. R HP:Bruised, a coiled black snake:Bloodied>l You light a torch and hold it. R HP:Bruised, a coiled black snake:Bloodied>Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. A coiled black snake is here, fighting YOU! A large black snake is coiled up here, gazing at you intently. You are here, fighting a coiled black snake, riding on a horse. A horse is here, gazing at you. Soi is riding on a horse. R HP:Bruised, a coiled black snake:Bloodied>gt come A coiled black snake deflects your attack. R HP:Bruised, a coiled black snake:Bloodied>You group-say 'come' R HP:Bruised, a coiled black snake:Bloodied> Soi attacks a coiled black snake! Soi lightly slashes a coiled black snake. R HP:Bruised, a coiled black snake:Bloodied> You deflect a coiled black snake's attack. R HP:Bruised, a coiled black snake:Bloodied>set tac def You are now employing defensive tactics. R HP:Bruised, a coiled black snake:Bloodied> A coiled black snake deflects your attack. R HP:Bruised, a coiled black snake:Bloodied> Soi lightly slashes a coiled black snake. You deflect a coiled black snake's attack. R HP:Bruised, a coiled black snake:Bloodied> A coiled black snake dodges your attack. R HP:Bruised, a coiled black snake:Bloodied> A coiled black snake dodges Soi's attack. R HP:Bruised, a coiled black snake:Bloodied> You deflect a coiled black snake's attack. R HP:Bruised, a coiled black snake:Bloodied>where A coiled black snake dodges your attack. Players in your Zone -------------------- Soi - Deep Swamp Scan - Dense Forest Ainaran - Deep Swamp R HP:Bruised, a coiled black snake:Bloodied> A coiled black snake deflects Soi's attack. R HP:Bruised, a coiled black snake:Bloodied> You deflect a coiled black snake's attack. R HP:Bruised, a coiled black snake:Bloodied> A coiled black snake dodges your attack. R HP:Scratched, a coiled black snake:Bloodied> A coiled black snake deflects Soi's attack. R HP:Scratched, a coiled black snake:Bloodied> A coiled black snake hits your head hard. R HP:Bruised, a coiled black snake:Bloodied>gt he's bloodied You group-say 'he's bloodied' R HP:Bruised, a coiled black snake:Bloodied> A coiled black snake deflects your attack. spit snake set tac def R HP:Bruised, a coiled black snake:Bloodied> A coiled black snake dodges Soi's attack. R HP:Bruised, a coiled black snake:Bloodied> You deflect a coiled black snake's attack. R HP:Bruised, a coiled black snake:Bloodied>You spit on it. R HP:Bruised, a coiled black snake:Bloodied> A coiled black snake deflects your attack. R HP:Bruised, a coiled black snake:Bloodied>A coiled black snake deflects Soi's attack. You are now employing defensive tactics. R HP:Bruised, a coiled black snake:Bloodied> You deflect a coiled black snake's attack. R HP:Bruised, a coiled black snake:Bloodied> A coiled black snake dodges Soi's attack. A coiled black snake dodges your attack. R HP:Bruised, a coiled black snake:Bloodied> You deflect a coiled black snake's attack. R HP:Bruised, a coiled black snake:Bloodied> You slash a coiled black snake hard. R HP:Bruised, a coiled black snake:Bloodied> A coiled black snake deflects Soi's attack. R HP:Bruised, a coiled black snake:Bloodied> A coiled black snake hits your left hand hard. R HP:Hurt, a coiled black snake:Bloodied>set tac def gt shit froze set tac def Soi has lost his link. Scan group-says 'i lost come find me i at cattails' You are now employing defensive tactics. flee R HP:Hurt, a coiled black snake:Bloodied>You group-say 'shit froze' R HP:Hurt, a coiled black snake:Bloodied>A coiled black snake dodges Soi's attack. A coiled black snake deflects your attack. You are now employing defensive tactics. R HP:Hurt, a coiled black snake:Bloodied>You flee head over heels. Dry Land Exits are: E S A small patch of trees stands here, clinging to the small slip of land that rises above the surrounding swamp. The thick veil of fog that blankets the surrounding swamp is not a dense here, though the thick canopy of the trees still blocks out most light. R HP:Hurt>s Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. A large black snake is coiled up here, gazing at you intently. A large black snake is coiled up here, gazing at you intently. R HP:Hurt>n Dry Land Exits are: E S A small patch of trees stands here, clinging to the small slip of land that rises above the surrounding swamp. The thick veil of fog that blankets the surrounding swamp is not a dense here, though the thick canopy of the trees still blocks out most light. R HP:Hurt>set tac def You are now employing defensive tactics. R HP:Hurt>gt shit The thick trees almost block out the sky, though it appears cloudless. Saving Ainaran. R HP:Hurt>You group-say 'shit' R HP:Hurt>gt froze l You group-say 'froze' R HP:Hurt>Dry Land Exits are: E S A small patch of trees stands here, clinging to the small slip of land that rises above the surrounding swamp. The thick veil of fog that blankets the surrounding swamp is not a dense here, though the thick canopy of the trees still blocks out most light. You are riding on a horse. A horse is here, gazing at you. R HP:Hurt>exam s To the south you see: It is pitch black... R HP:Hurt>exam e Soi group-says 'nod' To the east you see: It is pitch black... R HP:Hurt>time where It is 12 o'clock am (0 :00), on Isilya, the 16th Day of Urime. The moon is new and not shining. The sun will rise in about 6 hour(s). R HP:Hurt>Players in your Zone -------------------- Scan - Cattails Soi - Swampy Forest Ainaran - Dry Land R HP:Hurt> Soi is entering from the south, riding on a horse. R HP:Hurt> Scan group-says 'i at cattail ' R HP:Hurt> Soi says 'cure' R HP:Hurt>cast curing soi Soi is leaving south, riding on a horse. You follow Soi. Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. A large black snake is coiled up here, gazing at you intently. A large black snake is coiled up here, gazing at you intently. Soi is riding on a horse. R HP:Hurt> Soi is leaving east, riding on a horse. You follow Soi. Cattails Exits are: N E W The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. Soi is riding on a horse. R HP:Hurt>You start to concentrate. \|/cast curing -\|/-\Ok. You start to concentrate. \|/-\|/-\ Ok. You feel yourself becoming healthier. R HP:Hurt> Soi is leaving east, riding on a horse. You follow Soi. Muddy Forest Exits are: S W This vast expanse of sticky black mud was probably once a thriving forest similar to the landscape to the north, but apparenty the stream to the east overspilled its banks and deposited all this sediment. Sporadic patches of grass poke their stems up through the muck, hinting that they will soon reclaim this land. Soi is riding on a horse. R HP:Hurt> Soi is leaving west, riding on a horse. You follow Soi. Cattails Exits are: N E W The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. Soi is riding on a horse. R HP:Hurt>sc You have 62/93 hit, 56/56 stamina, 127/143 moves, 10 spirit. OB: 27, DB: 32, PB: 80, Speed: 20, Gold: 10, XP Needed: 21K. R HP:Hurt>where Players in your Zone -------------------- Scan - Cattails Soi - Cattails Ainaran - Cattails R HP:Hurt> Soi is leaving north, riding on a horse. You follow Soi. Murky Waters Exits are: N S W The land drops here, delving below a shallow layer of putrid water. Small patches of reeds eek out a living off the weak light that the foggy layer overhead allows through, though the scum on the water appears to thrive in it. The fog itself swirls around on an unfelt breeze, looking eerily like it has a life of its own. A writhing mass of swamp bugs is buzzing through the air here. Soi is riding on a hponder orse. R HP:Hurt> Soi is leaving south, riding on a horse. You follow Soi. Cattails Exits are: N E W The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. Soi is riding on a horse. R HP:Hurt>You ponder over matters as they appear to you at this moment. R HP:Hurt> Soi is leaving west, riding on a horse. You follow Soi. Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. A large black snake is coiled up here, gazing at you intently. A large black snake is coiled up here, gazing at you intently. Soi is riding on a horse. R HP:Hurt> Soi is leaving north, riding on a horse. You follow Soi. Dry Land Exits are: E S A small patch of trees stands here, clinging to the small slip of land that rises above the surrounding swamp. The thick veil of fog that blankets the surrounding swamp is not a dense here, though the thick canopy of the trees still blocks out most light. Soi is riding on a horse. R HP:Hurt>exam s To the south you see: It is pitch black... R HP:Bruised>exa e To the east you see: It is pitch black... who R HP:Bruised> Soi is leaving south, riding on a horse. You follow Soi. Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. A large black snake is coiled up here, gazing at you intently. A large black snake is coiled up here, gazing at you intently. Soi is riding on a horse. R HP:Bruised> Soi is leaving east, riding on a horse. You follow Soi. Cattails Exits are: N E W The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. Soi is riding on a horse. R HP:Bruised>Players ------- [ 8 Dwf] Scan the Dwarf [ 5 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 13 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf (linkless) (AFK) [ 14 Dwf] Rusikas the Dwarf 7 characters displayed. R HP:Bruised> Soi is leaving east, riding on a horse. You follow Soi. Muddy Forest Exits are: S W This vast expanse of sticky black mud was probably once a thriving forest similar to the landscape to the north, but apparenty the stream to the east overspilled its banks and deposited all this sediment. Sporadic patches of grass poke their stems up through the muck, hinting that they will soon reclaim this land. Soi is riding on a horse. R HP:Bruised> Soi is leaving south, riding on a horse. You follow Soi. Dense Forest Exits are: N W You find yourself deep in a dense and dark forest. The trees are growing very near to each other and the places between them are covered by brushwood. The whole vegetation makes it very hard to move on deeper into the forest. Only sometimes a single sunbeam reaches the ground so it is quite dusky. To the north the forest turns swampy. West looks even darker. Soi is riding on a horse. R HP:Bruised> Soi is leaving west, riding on a horse. You follow Soi. Cattails Exits are: E S The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. The hacked corpse of a leech is lying here. The pierced corpse of a black gorcrow is lying here. The slashed corpse of a leech is lying here. The slashed corpse of a leech is lying here. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Soi is riding on a horse. R HP:Bruised> Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Dense Forest Exits are: N W You find yourself deep in a dense and dark forest. The trees are growing very near to each other and the places between them are covered by brushwood. The whole vegetation makes it very hard to move on deeper into the forest. Only sometimes a single sunbeam reaches the ground so it is quite dusky. To the north the forest turns swampy. West looks even darker. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R HP:Bruised>gig Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Muddy Forest Exits are: S W This vast expanse of sticky black mud was probably once a thriving forest similar to the landscape to the north, but apparenty the stream to the east overspilled its banks and deposited all this sediment. Sporadic patches of grass poke their stems up through the muck, hinting that they will soon reclaim this land. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. You giggle. R HP:Bruised> Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Cattails Exits are: N E W The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. Soi is riding on a horse. Scan is riding diag scan on a nice pony. A friendly little pony is here, looking well-groomed and happy. R HP:Bruised>Scan has a lot of wounds. Scan is in top shape. R HP:Bruised> Soi sits down and rests. R HP:Bruised> Scan looks at Soi. R HP:Bruised>cast curing scan You start to concentrate. \|/-\re |/ Scan says 'cure me' - A slight mist rises from the damp land into the cloudless sky. Scan's torch went out. \Ok. You sit down and rest your tired bones. R HP:Bruised>who Players ------- [ 8 Dwf] Scan the Dwarf [ 5 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 13 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf (linkless) (AFK) [ 14 Dwf] Rusikas the Dwarf 7 characters displayed. sc R HP:Bruised>You have 77/93 hit, 56/56 stamina, 116/143 moves, 9 spirit. OB: 27, DB: 32, PB: 80, Speed: 20, Gold: 10, XP Needed: 21K. R HP:Bruised> Scan sits down and rests. R HP:Bruised>'I need to get spirit guys, I down to 9 You say 'I need to get spirit guys, I down to 9' R HP:Bruised>who Players ------- [ 8 Dwf] Scan the Dwarf [ 5 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 13 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf (linkless) (AFK) [ 14 Dwf] Rusikas the Dwarf 7 characters displayed. R HP:Bruised> Soi says '1.6 til stats' R HP:Bruised>sc You have 80/93 hit, 56/56 stamina, 118/143 moves, 9 spirit. OB: 27, DB: 32, PB: 80, Speed: 20, Gold: 10, XP Needed: 21K. R HP:Bruised>smile Soi group-says 'nod' R HP:Bruised>who You smile happily. R HP:Bruised>Players ------- [ 8 Dwf] Scan the Dwarf [ 5 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 13 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf (linkless) (AFK) [ 14 Dwf] Rusikas the Dwarf 7 characters displayed. R HP:Bruised> Scan nods solemnly. R HP:Bruised> Soi group-says 'after snakes' R HP:Scratched>gt hope you don't get shitty re-roll who You group-say 'hope you don't get shitty re-roll' R HP:Scratched>Players ------- [ 8 Dwf] Scan the Dwarf [ 5 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 13 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf (linkless) (AFK) [ 14 Dwf] Rusikas the Dwarf 7 characters displayed. R HP:Scratched> Scan group-says '16k tnl' R HP:Scratched> Soi group-says 'nod' R>sc You have 93/93 hit, 56/56 stamina, 126/143 moves, 9 spirit. OB: 27, DB: 32, PB: 80, Speed: 20, Gold: 10, XP Needed: 21K. R>gt 21K here Soi group-says 'watch my def sum go down 20' R>who You group-say '21K here' R>Players ------- [ 8 Dwf] Scan the Dwarf [ 5 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 13 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf (linkless) (AFK) [ 14 Dwf] Rusikas the Dwarf 7 characters displayed. R> Soi group-says 'sigh' R>gt watch it go up 20 :-) who You group-say 'watch it go up 20 :-)' R>Players ------- [ 8 Dwf] Scan the Dwarf [ 5 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 13 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf (linkless) (AFK) [ 14 Dwf] Rusikas the Dwarf 7 characters displayed. R> A slight mist rises from the damp land into the cloudless sky. R> Scan group-says 'i got 21str 18con i ain;t use to solow in hps i use to 24con' R> Soi group-says 'grin' R> Soi group-says '116 right now' R> Soi stops resting, and clambers on his feet. R> Soi says 'rdy?' R>st nod You stop resting, and stand up. R>You nod solemnly. R> Scan stops resting, and clambers on his feet. R>set tac ag You are now employing aggressive tactics. R> Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. A large black snake is coiled up here, gazing at you intently. A large black snake is coiled up here, gazing at you intently. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi attacks a coiled black snake! A coiled black snake deflects Soi's attack. as R> Soi deflects a coiled black snake's attack. R>You join the fight! You attack a coiled black snake! A coiled black snake deflects your attack. R HP:Healthy, Soi:Hurt, a coiled black snake:Wounded> Scan assists Soi. Scan attacks a coiled black snake! Scan cleaves a coiled black snake extremely hard. R HP:Healthy, Soi:Hurt, a coiled black snake:Bloodied> Soi deflects a coiled black snake's attack. Soi slashes a coiled black snake. R HP:Healthy, Soi:Hurt, a coiled black snake:Bloodied> A coiled black snake attacks Soi! Soi deflects a coiled black snake's attack. R HP:Healthy, Soi:Hurt, a coiled black snake:Bloodied> You lightly slash a coiled black snake. R HP:Healthy, Soi:Hurt, a coiled black snake:Bloodied> Soi deflects a coiled black snake's attack. A coiled black snake dodges Soi's attack. R HP:Healthy, Soi:Hurt, a coiled black snake:Bloodied> A coiled black snake avoids being bashed by Scan who loses his balance and falls! R HP:Healthy, Soi:Hurt, a coiled black snake:Bloodied>set tac ag Soi deflects a coiled black snake's attack. You lightly slash a coiled black snake. R HP:Healthy, Soi:Hurt, a coiled black snake:Bloodied>You are now employing aggressive tactics. R HP:Healthy, Soi:Hurt, a coiled black snake:Bloodied> A coiled black snake deflects Scan's attack. R HP:Healthy, Soi:Hurt, a coiled black snake:Bloodied> Soi deflects a coiled black snake's attack. A coiled black snake dodges Soi's attack. R HP:Healthy, Soi:Hurt, a coiled black snake:Bloodied>'DIE!! A coiled black snake hits Soi's right hand hard. You slash a coiled black snake. R HP:Healthy, Soi:Wounded, a coiled black snake:Bloodied>You say 'DIE!!' R HP:Healthy, Soi:Wounded, a coiled black snake:Bloodied> A coiled black snake dodges Soi's attack. R HP:Healthy, Soi:Wounded, a coiled black snake:Bloodied> A coiled black snake hits Soi's body extremely hard. Soi panics, and attempts to flee! Soi flees head over heals! Soi is leaving north, riding on a horse. R HP:Healthy, Scan:Hurt, a coiled black snake:Bloodied> Scan cleaves a coiled black snake very hard. R HP:Healthy, Scan:Hurt, a coiled black snake:Awful> You slash a coiled black snake. R HP:Healthy, Scan:Hurt, a coiled black snake:Awful> A coiled black snake hits Scan's head extremely hard. Scan panics, and attempts to flee! Scan flees head over heals! Scan is leaving west, riding on a nice pony. A nice pony leaves west. set tac def R HP:Healthy, a coiled black snake:Awful> A coiled black snake attacks YOU! A coiled black snake hits your left leg. R HP:Scratched, a coiled black snake:Awful> You slash a coiled black snake. A coiled black snake is dead! R.I.P. Your spirit increases by 8. You receive your share of experience -- 2486 points. get coins all.cor Your spirit grows stronger! Your blood freezes as you hear a coiled black snake's death cry. You turn to face your next enemy. R HP:Scratched, a coiled black snake:Healthy>You are now employing defensive tactics. R HP:Scratched, a coiled black snake:Healthy>There doesn't seem to be a coins in the slashed corpse of a coiled black snake. R HP:Scratched, a coiled black snake:Healthy> Soi group-says 'scream!' R HP:Scratched, a coiled black snake:Healthy>gt shit You deflect a coiled black snake's attack. A coiled black snake deflects your attack. R HP:Scratched, a coiled black snake:Healthy>f You group-say 'shit' R HP:Scratched, a coiled black snake:Healthy>You flee head over heels. Swampy Forest Exits are: E S The dense reeds and rushes frequently hide pools of ominous-looking black water. Insects are the masters here - they fill the air in great buzzing clouds, eager for a meal. From time to time a splash of water can be heard, indicating that other, larger forms of life are around. The slashed corpse of a swarm of bugs is lying here. A writhing mass of swamp bugs is buzzing through the air here. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R HP:Scratched> Scan gets a torch from a large sack. R HP:Scratched> Scan lights a torch and holds it. R HP:Scratched> A slight mist rises from the damp land into the cloudless sky. R HP:Scratched> Scan says 'that sucks' R HP:Scratched> Scan says 'u kill him?' R HP:Scratched> Soi is entering from the east, riding on a horse. gt You receive your share of experience -- 2486 points.get coins all.corYour spirit grows stronger! R>You group-say 'You receive your share of experience -- 2486 points.get coins all.corYour spirit grows stronger!' get coins all.cor R>There doesn't seem to be a coins in the slashed corpse of a swarm of bugs. R>gt shrug :( sc You group-say 'shrug :(' R>Soi says 'no xp!' You have 93/93 hit, 56/56 stamina, 140/143 moves, 17 spirit. OB: 27, DB: 32, PB: 80, Speed: 20, Gold: 10, XP Needed: 18K. You are getting hungry. R>drink water drink water drink water You drink the water. You don't feel thirsty any more. R>Your stomach can't contain anymore! R>Your stomach can't contain anymore! R>who Players ------- [ 8 Dwf] Scan the Dwarf [ 5 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 13 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf (linkless) (AFK) [ 14 Dwf] Rusikas the Dwarf 7 characters displayed. R> Soi stops riding a horse. A horse now follows Soi. Soi lies down and falls asleep. R> Scan drinks water from a water skin. R> Soi group-says 'this stinks' R> Scan says 'water?' R>'our group, and the super group sigh You say 'our group, and the super group' R>You sigh. R>give skin scan You give a water skin to Scan. R>who Players ------- [ 8 Dwf] Scan the Dwarf [ 5 Hum] Soi the Human (sleeping) [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 13 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf (linkless) (AFK) [ 14 Dwf] Rusikas the Dwarf 7 characters displayed. R> Scan drinks water from a water skin. R> Soi group-says 'i need to level!' R> Scan gives you a water skin. R> A slight mist rises from the damp land into the cloudless sky. Saving Ainaran. R>diag soi Soi group-says 'lemme solo some wolves' R>Soi is somewhat hurt. Soi is in top shape. R> Scan says 'kil bugs' R> Soi awakes, and clambers on his feet. R>l Swampy Forest Exits are: E S The dense reeds and rushes frequently hide pools of ominous-looking black water. Insects are the masters here - they fill the air in great buzzing clouds, eager for a meal. From time to time a splash of water can be heard, indicating that other, larger forms of life are around. The slashed corpse of a swarm of bugs is lying here. A writhing mass of swamp bugs is buzzing through the air here. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. You are riding on a horse. A horse is here, gazing at you. Soi the Human is standing here. A horse is here, gazing at you. R> A horse stops following Soi. Soi mounts a horse and starts riding him. R> Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. The slashed corpse of a coiled black snake is lying here. A large black snake is coiled up here, gazing at you intently. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Dry Land Exits are: E S A small patch of trees stands here, clinging to the small slip of land that rises above the surrounding swamp. The thick veil of fog that blankets the surrounding swamp is not a dense here, though the thick canopy of the trees still blocks out most light. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Murky Waters Exits are: N S W The land drops here, delving below a shallow layer of putrid water. Small patches of reeds eek out a living off the weak light that the foggy layer overhead allows through, though the scum on the water appears to thrive in it. The fog itself swirls around on an unfelt breeze, looking eerily like it has a life of its own. A writhing mass of swamp bugs is buzzing through the air here. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Murky Waters Exits are: N S W The land drops here, delving below a shallow layer of putrid water. Small patches of reeds eek out a living off the weak light that the foggy layer overhead allows through, though the scum on the water appears to thrive in it. The fog itself swirls around on an unfelt breeze, looking eerily like it has a life of its own. A writhing mass of swamp bugs is buzzing through the air here. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi attacks a swarm of bugs! Soi slashes a swarm of bugs. R> Soi deflects a swarm of bugs's attack. R> Soi says 'no assist' R> Soi lightly slashes a swarm of bugs. R> Scan says 'kil bugs' R> Soi deflects a swarm of bugs's attack. R> Soi slashes a swarm of bugs. R> Soi deflects a swarm of bugs's attack. R> Soi slashes a swarm of bugs. R> Soi deflects a swarm of bugs's attack. R> Soi slashes a swarm of bugs. R>sc Soi lightly slashes a swarm of bugs. R> Soi deflects a swarm of bugs's attack. R>who You have 93/93 hit, 56/56 stamina, 134/143 moves, 17 spirit. OB: 27, DB: 32, PB: 80, Speed: 20, Gold: 10, XP Needed: 18K. You are getting hungry. R>Players ------- [ 8 Dwf] Scan the Dwarf [ 5 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 13 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf (linkless) (AFK) [ 14 Dwf] Rusikas the Dwarf 7 characters displayed. R> A swarm of bugs deflects Soi's attack. R> Soi dodges a swarm of bugs's attack. R> Soi slashes a swarm of bugs. R> Soi deflects a swarm of bugs's attack. R> Soi slashes a swarm of bugs. A swarm of bugs is dead! R.I.P. You receive your share of experience -- 127 points. get coins all.cor Your blood freezes as you hear a swarm of bugs's death cry. R>There doesn't seem to be a coins in the slashed corpse of a swarm of bugs. R> Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A large wild dog watches you carefully. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>as But nobody is fighting him! R>as as as But nobody is fighting him! R>But nobody is fighting him! R>But nobody is fighting him! R>'I assist The thick trees almost block out the sky, though it appears cloudless. R> Soi says 'assist' R>as Soi attacks a large wild dog! A large wild dog deflects Soi's attack. R> Soi deflects a large wild dog's attack. R>You say 'I assist' R>You join the fight! You attack a large wild dog! You slash a large wild dog's right forefoot. R HP:Healthy, Soi:Hurt, a large wild dog:Scratched>cc ci You start to concentrate. \|/-\ A large wild dog deflects Soi's attack. | Soi deflects a large wild dog's attack. /-\ Scan assists Soi. Scan attacks a large wild dog! Scan cleaves a large wild dog's head extremely hard. Ok. A large wild dog appears to be confused! You start to concentrate. |/-\|/ Soi slashes a large wild dog's body. -\ A large wild dog hits Soi's right hand. Ok. R HP:Healthy, Soi:Hurt, a large wild dog:Hurt>set tac ag Scan sends a large wild dog sprawling with a powerful bash. You are now employing aggressive tactics. R HP:Healthy, Soi:Hurt, a large wild dog:Hurt> A large wild dog deflects Soi's attack. R HP:Healthy, Soi:Hurt, a large wild dog:Hurt> You slash a large wild dog's left hindleg. Soi smiles happily. R HP:Healthy, Soi:Hurt, a large wild dog:Hurt> Scan cleaves a large wild dog's body very hard. R HP:Healthy, Soi:Hurt, a large wild dog:Hurt> Soi lightly slashes a large wild dog's body. R HP:Healthy, Soi:Hurt, a large wild dog:Hurt> You slash a large wild dog's left forefoot hard. R HP:Healthy, Soi:Hurt, a large wild dog:Wounded> A large wild dog has recovered from a bash! R HP:Healthy, Soi:Hurt, a large wild dog:Wounded> Scan gets a soldier ration from a backpack. R HP:Healthy, Soi:Hurt, a large wild dog:Wounded> Soi deflects a large wild dog's attack. R HP:Healthy, Soi:Hurt, a large wild dog:Wounded> Soi slashes a large wild dog's left foreleg hard. R HP:Healthy, Soi:Hurt, a large wild dog:Wounded> Scan cleaves a large wild dog's right hindleg very hard. You slash a large wild dog's right hindfoot. R HP:Healthy, Soi:Hurt, a large wild dog:Bloodied> Scan eats a soldier ration. R HP:Healthy, Soi:Hurt, a large wild dog:Bloodied> Scan gets a soldier ration from a backpack. R HP:Healthy, Soi:Hurt, a large wild dog:Bloodied> Soi slashes a large wild dog's right hindfoot. Scan eats a soldier ration. R HP:Healthy, Soi:Hurt, a large wild dog:Bloodied> Soi deflects a large wild dog's attack. R HP:Healthy, Soi:Hurt, a large wild dog:Bloodied> You slash a large wild dog's left hindleg hard. R HP:Healthy, Soi:Hurt, a large wild dog:Awful> Scan cleaves a large wild dog's right forefoot extremely hard. A large wild dog is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 697 points. get coins all.cor R>There doesn't seem to be a coins in the hacked corpse of a large wild dog. R> Soi cuts a raw piece of meat from the hacked corpse of a large wild dog. R> Scan looks at you. R> Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>flex You flex your muscles. gig R>You giggle. R> Soi says '775 xp tnl' R> Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>smile Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. A black rabbit scurries about. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. ]who m R>You smile happily. R>Players ------- [ 8 Dwf] Scan the Dwarf [ 5 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 13 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf (linkless) (AFK) [ 14 Dwf] Rusikas the Dwarf (sleeping) 7 characters displayed. R> Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A black rabbit scurries about. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>'rabbit Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. A black rabbit scurries about. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. You say 'rabbit' R> Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>'no exp is bad exp Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Scattered Woods Exits are: E S W This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>You say 'no exp is bad exp' R>'make that your motto You say 'make that your motto' R>who Players ------- [ 8 Dwf] Scan the Dwarf [ 5 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 13 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf (linkless) (AFK) [ 14 Dwf] Rusikas the Dwarf (sleeping) 7 characters displayed. R> Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Scattered Woods Exits are: N E This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. A medium-sized elk grazes here. A medium-sized elk grazes here. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>as But nobody is fighting him! R>as as Soi attacks a medium elk! Soi slashes a medium elk's body hard. R> as Soi deflects a medium elk's attack. R>You join the fight! You attack a medium elk! You slash a medium elk's right foreleg hard. R HP:Healthy, Soi:Hurt, a medium elk:Hurt>You're already fighting! How can you assist someone else? R HP:Healthy, Soi:Hurt, a medium elk:Hurt>You're already fighting! How can you assist someone else? R HP:Healthy, Soi:Hurt, a medium elk:Hurt> Soi slashes a medium elk's right foreleg. R HP:Healthy, Soi:Hurt, a medium elk:Hurt> Soi dodges a medium elk's attack. R HP:Healthy, Soi:Hurt, a medium elk:Hurt> You slash a medium elk's left hindfoot. R HP:Healthy, Soi:Hurt, a medium elk:Wounded> Soi says 'no' R HP:Healthy, Soi:Hurt, a medium elk:Wounded> The sun rises behind the trees. Through the trees a cloudless sky can be seen. You are hungry. ci sc R HP:Healthy, Soi:Hurt, a medium elk:Wounded>Scan assists Soi. Scan attacks a medium elk! Scan cleaves a medium elk's right foreleg extremely hard. A medium elk is dead! R.I.P. You receive your share of experience -- 140 points. get coins all.cor Your blood freezes as you hear a medium elk's death cry. You start to concentrate. |/-\|/- \Ok. The world seems to gain a few edges for you. You have 94/94 hit, 56/56 stamina, 128/143 moves, 14 spirit. OB: 61, DB: 22, PB: 54, Speed: 20, Gold: 10, XP Needed: 17K. You are hungry. R>There doesn't seem to be a coins in the hacked corpse of a medium elk. R>R>R>as Soi says 'dont assist' R>But nobody is fighting him! R> Soi attacks a medium elk! Soi lightly slashes a medium elk's right hindleg. R> Soi deflects a medium elk's attack. R>ci elk Soi slashes a medium elk's right forefoot. R> Soi deflects a medium elk's attack. R> Soi slashes a medium elk's left hindfoot. R>You start to concentrate. |/- Soi dodges a medium elk's attack. \|/-\ Soi lightly slashes a medium elk's left hindleg. Ok. R> Soi dodges a medium elk's attack. R> A medium elk deflects Soi's attack. R>sc A medium elk deflects Soi's attack. R> Soi dodges a medium elk's attack. R>You have 94/94 hit, 56/56 stamina, 131/143 moves, 12 spirit. OB: 61, DB: 22, PB: 54, Speed: 20, Gold: 10, XP Needed: 17K. You are hungry. R> Soi slashes a medium elk's body. R> Soi deflects a medium elk's attack. R> Soi lightly slashes a medium elk's left foreleg. R> Soi deflects a medium elk's attack. R> A medium elk dodges Soi's attack. R> Soi deflects a medium elk's attack. Soi lightly slashes a medium elk's left foreleg. R> Soi slashes a medium elk's body. R> Soi deflects a medium elk's attack. R> Soi lightly slashes a medium elk's body. R> Soi deflects a medium elk's attack. R> A medium elk deflects Soi's attack. R> Soi deflects a medium elk's attack. R> Soi slashes a medium elk's right foreleg. R> A medium elk dodges Soi's attack. R> Soi deflects a medium elk's attack. R> Scan looks at a medium elk. R> Soi lightly slashes a medium elk's body. R> Soi deflects a medium elk's attack. diag elk R>A medium elk is almost dead. A medium elk is in top shape. A medium elk has arrived but recently. R> Soi slashes a medium elk's body. A medium elk is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 132 points. get coins all.cor Your blood freezes as you hear a medium elk's death cry. R>smile Scan looks at Soi. R> Soi cuts a large side of venison from the slashed corpse of a medium elk. R>There doesn't seem to be a coins in the slashed corpse of a medium elk. There doesn't seem to be a coins in the hacked corpse of a medium elk. R>You smile happily. R> The day has now begun. Through the trees a cloudless sky can be seen. You are hungry. wohis soi R>Unrecognized command. R>whois soi Soi says '323 tnl' Soi the Human is a level 5 Human. R>sc st You have 94/94 hit, 56/56 stamina, 134/143 moves, 14 spirit. OB: 61, DB: 22, PB: 54, Speed: 20, Gold: 10, XP Needed: 17K. You are hungry. R> Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Empty Plains Exits are: N S These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the west you can enter a road, and further south you see some trees. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>You are already standing. R> Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>get rat pack get rat pack Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. er Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. er R>Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. You get a soldier ration from a backpack. R>Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. A large leech is here, oozing towards you. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. You get a soldier ration from a backpack. R>You eat a soldier ration. R>You eat a soldier ration. You are full. R> Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. A fetid black fungus grows here, covering the ground. A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. A slimy round fungus grows on a tree here. A flickering ball of pale flame dances through the air. (shadow) Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. A large leech is here, oozing towards you. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> A large leech attacks Soi! Soi dodges a large leech's attack. Soi slashes a large leech hard. R> Scan says 'u get more xp ifu upgoup us' R>lick You lick your mouth and smile. R>as Soi lightly slashes a large leech. R>You join the fight! You attack a large leech! You slash a large leech. A large leech is dead! R.I.P. You receive your share of experience -- 22 points. get coins all.cor R>There doesn't seem to be a coins in the slashed corpse of a large leech. R> Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. A fetid black fungus grows here, covering the ground. A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. A slimy round fungus grows on a tree here. A flickering ball of pale flame dances through the air. (shadow) Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi attacks a fetid black fungus! A fetid black fungus deflects Soi's attack. R> Soi dodges a fetid black fungus's attack. R>as You join the fight! You attack a fetid black fungus! You slash a fetid black fungus. R HP:Healthy, Soi:Scratched, a fetid black fungus:Bruised> Scan assists Soi. Scan attacks a fetid black fungus! Scan cleaves a fetid black fungus very hard. 'eek R HP:Healthy, Soi:Scratched, a fetid black fungus:Hurt> A fetid black fungus deflects Soi's attack. R HP:Healthy, Soi:Scratched, a fetid black fungus:Hurt> A fetid black fungus attacks Soi! Soi deflects a fetid black fungus's attack. Soi deflects a fetid black fungus's attack. R HP:Healthy, Soi:Scratched, a fetid black fungus:Hurt>ci You say 'eek' R HP:Healthy, Soi:Scratched, a fetid black fungus:Hurt>You start to concentrate. |/-\| Soi slashes a fetid black fungus. /-\ Scan cleaves a fetid black fungus very hard. Ok. R HP:Healthy, Soi:Scratched, a fetid black fungus:Wounded> Soi deflects a fetid black fungus's attack. R HP:Healthy, Soi:Scratched, a fetid black fungus:Wounded> Soi deflects a fetid black fungus's attack. R HP:Healthy, Soi:Scratched, a fetid black fungus:Wounded> A fetid black fungus deflects your attack. R HP:Healthy, Soi:Scratched, a fetid black fungus:Wounded> A fetid black fungus deflects Soi's attack. 'well, I'll stay R HP:Healthy, Soi:Scratched, a fetid black fungus:Wounded>You say 'well, I'll stay' R HP:Healthy, Soi:Scratched, a fetid black fungus:Wounded> Scan cleaves a fetid black fungus extremely hard. R HP:Healthy, Soi:Scratched, a fetid black fungus:Awful> You slash a fetid black fungus. A fetid black fungus is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 447 points. get coins all.cor Your blood freezes as you hear a fetid black fungus's death cry. R>set tac ag Soi dodges a fetid black fungus's attack. R>A fetid black fungus dodges Soi's attack. There doesn't seem to be a coins in the slashed corpse of a fetid black fungus. R>You are now employing aggressive tactics. R>as You join the fight! You attack a fetid black fungus! R HP:Healthy, Soi:Scratched, a fetid black fungus:Healthy>ci You lightly slash a fetid black fungus. R HP:Healthy, Soi:Scratched, a fetid black fungus:Scratched> Soi deflects a fetid black fungus's attack. R HP:Healthy, Soi:Scratched, a fetid black fungus:Scratched> A fetid black fungus deflects Soi's attack. R HP:Healthy, Soi:Scratched, a fetid black fungus:Scratched>You start to concentrate. |/-\|/ Scan says '?' Soi says 'level' - Scan assists Soi. Scan attacks a fetid black fungus! A fetid black fungus deflects Scan's attack. \ Ok. R HP:Healthy, Soi:Scratched, a fetid black fungus:Scratched> Soi slashes a fetid black fungus. R HP:Healthy, Soi:Scratched, a fetid black fungus:Bruised> Soi deflects a fetid black fungus's attack. R HP:Healthy, Soi:Scratched, a fetid black fungus:Bruised>smile You slash a fetid black fungus. You smile happily. whois soi R HP:Healthy, Soi:Scratched, a fetid black fungus:Hurt> Soi says 'finally' R HP:Healthy, Soi:Scratched, a fetid black fungus:Hurt>Soi the Human is a level 6 Human. R HP:Healthy, Soi:Scratched, a fetid black fungus:Hurt>set tac ag A fetid black fungus deflects Soi's attack. R HP:Healthy, Soi:Scratched, a fetid black fungus:Hurt> Scan deeply wounds a fetid black fungus with his cleave. R HP:Healthy, Soi:Scratched, a fetid black fungus:Wounded> Soi deflects a fetid black fungus's attack. R HP:Healthy, Soi:Scratched, a fetid black fungus:Wounded> You slash a fetid black fungus. R HP:Healthy, Soi:Scratched, a fetid black fungus:Bloodied> A fetid black fungus dodges Soi's attack. R HP:Healthy, Soi:Scratched, a fetid black fungus:Bloodied> Scan cleaves a fetid black fungus very hard. A fetid black fungus is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 368 points. get coins all.cor Your blood freezes as you hear a fetid black fungus's death cry. R> Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. The slashed corpse of a large leech is lying here. A large leech is here, oozing towards you. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Scan says 'good?' R>You are now employing aggressive tactics. R>There doesn't seem to be a coins in the slashed corpse of a large leech. R> Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. A Rise in the Swamp Exits are: N E You are on a small mound in the swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see dry ground. To the north the swamp continues. A chalky white fungus grows out of the muck here. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>as But nobody is fighting him! R> Soi attacks a white fungus! Soi slashes a white fungus. R> A white fungus hits Soi's right leg. R>as You join the fight! You attack a white fungus! You lightly slash a white fungus. R HP:Healthy, Soi:Bruised, a white fungus:Bruised> Scan assists Soi. Scan attacks a white fungus! Scan deeply wounds a white fungus with his cleave. R HP:Healthy, Soi:Bruised, a white fungus:Hurt>set tac ag Soi lightly slashes a white fungus. You are now employing aggressive tactics. R HP:Healthy, Soi:Bruised, a white fungus:Hurt> Soi deflects a white fungus's attack. R HP:Healthy, Soi:Bruised, a white fungus:Hurt> A white fungus deflects your attack. R HP:Healthy, Soi:Bruised, a white fungus:Hurt> Above the fields, not a cloud can be seen in the sky. Saving Ainaran. R HP:Healthy, Soi:Bruised, a white fungus:Hurt> Scan cleaves a white fungus extremely hard. A white fungus deflects Soi's attack. R HP:Healthy, Soi:Bruised, a white fungus:Wounded> Soi deflects a white fungus's attack. R HP:Healthy, Soi:Bruised, a white fungus:Wounded> You slash a white fungus. Soi sighs loudly. R HP:Healthy, Soi:Bruised, a white fungus:Wounded> A white fungus deflects Soi's attack. R HP:Healthy, Soi:Bruised, a white fungus:Wounded> Scan cleaves a white fungus very hard. Soi deflects a white fungus's attack. R HP:Healthy, Soi:Bruised, a white fungus:Bloodied> You slash a white fungus. R HP:Healthy, Soi:Bruised, a white fungus:Bloodied> Soi slashes a white fungus. R HP:Healthy, Soi:Bruised, a white fungus:Bloodied> Scan says '?' R HP:Healthy, Soi:Bruised, a white fungus:Bloodied> Soi deflects a white fungus's attack. R HP:Healthy, Soi:Bruised, a white fungus:Bloodied> Scan cleaves a white fungus extremely hard. A white fungus is dead! R.I.P. You receive your share of experience -- 718 points. get coins all.cor Slimy chunks of fungus spray everywhere, unleashing a cloud of white dust. R>There doesn't seem to be a coins in the hacked corpse of a white fungus. sniff R>You sniff sadly. *SNIFF* R> Scan says 'what are they?' R> Soi says '16 15 10 16 15 14' , wipes the slimy white chunks from his face. R>Ainaran wipes the slimy white chunks from his face. R>stat Your fatigue is 0; Your willpower is 30; Your statistics are Str: 16/16, Int: 7/ 7, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 16/16. R> Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. The slashed corpse of a large leech is lying here. A large leech is here, oozing towards you. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Old Road near Swampy Ground Exits are: N E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. To the east is some swampy ground. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Scan says 'u warrior ranger right' R> Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>as Scan says 'canu ge ambush?' R>But nobody is fighting him! R> Soi nods solemnly. R> Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. as R>But nobody is fighting him! R>as But nobody is fighting him! R>l man spit man This young man seems to have reverted to a life of crime over a good life, and has gotten very used to it, feeling little and little less sorrow for each person he robs... A young highwayman looks healthy. a young highwayman is using: an indigo cotton shirt an indigo cotton hood an indigo pair of cotton pants an indigo pair of cotton gloves an indigo pair of cotton sleeves an indigo wool cloak a dagger R>You spit on him. R> Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>sc Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>You have 95/95 hit, 56/56 stamina, 138/143 moves, 14 spirit. OB: 61, DB: 22, PB: 54, Speed: 20, Gold: 10, XP Needed: 15K. R>who Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>Players ------- [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 13 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf (linkless) (AFK) [ 14 Dwf] Rusikas the Dwarf 7 characters displayed. R> Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Not a cloud can be seen in the sky. R> Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. The slashed corpse of a frightened boy is lying here. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Rusikas the Dwarf is standing here. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>prac Hello, Ainaran! I can teach you these skills: You have 0 practice sessions left. slashing 100% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) swimming 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 93% Taught to: (Mastered) kick 0% Taught to: (Mastered) rescue 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) hide 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 17% Taught to: (Mastered) stealth 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) tame 0% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 0% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) restlessness 0% Taught to: (Mastered) resist magic 0% Taught to: (Mastered) insight 101% Taught to: (Mastered) pragmatism 0% Taught to: (Mastered) haze 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) remove poison 0% Taught to: (Mastered) attune 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) R> Scan says 'ambush' R> Soi sinks deeply into thought, but seems to be a little lost. R>who Players ------- [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 13 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf (linkless) (AFK) [ 14 Dwf] Rusikas the Dwarf 7 characters displayed. R> Scan looks at Rusikas. R>man sklil ambush The help chapters are: general |wizard |spells |shape | powers |skills |specializations | R> Your regeneration slowed. l rusikas R> Soi looks at Rusikas. R>Rusikas the Dwarf You see nothing special about him. Rusikas is somewhat hurt. R>tip rusikas You tip your hat at Rusikas, and wish him a good day. R>diag rusikas A juggler teaches Rusikas for a while. R>Rusikas is somewhat hurt. Rusikas is in top shape. A juggler teaches Rusikas for a while. R> A juggler teaches Rusikas for a while. R> Soi says 'ambush or dodge?' R> A juggler teaches Rusikas for a while. 'ambush R>You say 'ambush' R> Scan says 'ambush' R> Rusikas sits down and rests. R> A juggler teaches Soi for a while. R> A juggler teaches Soi for a while. R> A juggler teaches Soi for a while. R> A juggler teaches Soi for a while. R> A juggler teaches Soi for a while. R> Scan says 'we can kil bigger stuff' R>'want a cure sat, Rusikas? Soi says 'it 66%' You say 'want a cure sat, Rusikas?' who R>Players ------- [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 13 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf (linkless) (AFK) [ 14 Dwf] Rusikas the Dwarf 7 characters displayed. R> Not a cloud can be seen in the sky. R> Soi eats a large side of venison. R> Soi eats a raw piece of meat. R> Scan nods solemnly. R> Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A white, long-sleeved blouse is lying on the ground here. A white, long-sleeved blouse is lying on the ground here. An old, rusted iron key lies here. An old, rusted iron key lies here. A greasy man is here, peddling his wares. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>i You are carrying: a water skin a torch a backpack a torch a sapphire ring R>exam pack When you look inside, you see: backpack (carried) : a wax seal a long shiny blade a battered metal lamp a water skin a soldier ration a soldier ration a soldier ration a torch a torch a torch a large slice of beef a fine shortsword R> Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Rusikas the Dwarf is resting here. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>get lamp cor You don't have a cor. R> Soi says 'want fine axe?' R>who Soi says 'i can get' R>Players ------- [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 13 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf (linkless) (AFK) [ 14 Dwf] Rusikas the Dwarf 7 characters displayed. R> Scan shakes his head. R>sc You have 95/95 hit, 56/56 stamina, 136/143 moves, 14 spirit. OB: 61, DB: 22, PB: 54, Speed: 20, Gold: 10, XP Needed: 15K. R>who Players ------- [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 13 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf (linkless) (AFK) [ 14 Dwf] Rusikas the Dwarf 7 characters displayed. R> Scan says 'gotone' R>exp Exploits for Ainaran Numbers in brackets indicate (your,their) level at time of a kill Feb 16, 01: Obtained level 6 Feb 16, 01: Mobdied: a large vampire bat Feb 16, 01: Mobdied: the hill troll Feb 16, 01: Character Created Total: 0 pkills, 0 pdeaths, 2 mobdeaths. R>inf Not a cloud can be seen in the sky. R>You are Ainaran the Wood Elf, a good (104) male Wood Elf. You have reached level 9. You are level 4 Warrior, 2 Ranger, 10 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 12 hours. You are 5'10" high, weight 108.0lb and carrying 43.6lb. You have 95/95 hit points, 56/56 stamina, 140/143 moves and 14 spirit. You have 10 gold, 6 silver and 39 copper coins. Your OB is 61, dodge is 22, parry 54, and your attack speed is 20. Your armour absorbs about 0% damage. Your spiritual perception is 100%, willpower: 30, Your skill encumbrance is 9, and your movement is encumbered by 6. You move easily indeed. You have scored 134066 exp, and need 15934 more to advance. Strength: 16/16, Intelligence: 7/7, Will: 19/19, Dexterity: 18/18 Constitution: 11/11, Learning Ability: 16/16. You are standing. You are affected by: insight (long) R> Soi says 'talking to rusikas' R>'5 more mystic levels guys You say '5 more mystic levels guys' R>'let's get it You say 'let's get it' R>chuckle Scan says 'oll' You chuckle politely. R> Soi says 'til what?' R>who Players ------- [--- Dwf] Cogadh the Dwarf [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf [ 13 Dwf] Taraan the Dwarf [ 9 Dwf] Farrakahn the Dwarf (linkless) (AFK) [ 14 Dwf] Rusikas the Dwarf 8 characters displayed. R> 'regen Cogadh enters from the north. A nice pony enters from the north. A nice pony enters from the north. smile R> Cogadh leaves south. A nice pony leaves south. A nice pony leaves south. R>You say 'regen' R>Cogadh enters from the south. A nice pony enters from the south. A nice pony enters from the south. You smile happily. R> Cogadh bows deeply. R> Scan says 'let go xp i got to in 30mins' R>con cogadh st The perfect match! R>Cogadh looks at Rusikas. You are already standing. R>bow cogadh Soi nods solemnly. R>You bow before him. R> Soi looks at Cogadh. R> Cogadh looks at you. R> Soi smiles happily. R> Cogadh looks at Soi. R> Cogadh takes his weapon with both hands. R> Cogadh licks his mouth and smiles. l ainaran R>Ainaran the Wood Elf A tall, fair elf stands here, his dark eyes piercing through the light. His hair is dark, the same shade as his eyes. His skin is fair, and his teeth are clean. A mystical aura seems to eminate from the inside of his body, and shines all about him. Ainaran looks healthy. a torch..It glows brightly. a stone ring a stone ring a ruby necklace a silk shirt a green cotton hood an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a green robe an etched leather girdle a fine longsword A severed head of Stalwart Joey A severed head of Matty Bumpo R> Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. The slashed corpse of a frightened boy is lying here. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the l ainaran north you can enter a fortification of some sort. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>Ainaran the Wood Elf A tall, fair elf stands here, his dark eyes piercing through the light. His hair is dark, the same shade as his eyes. His skin is fair, and his teeth are clean. A mystical aura seems to eminate from the inside of his body, and shines all about him. Ainaran looks healthy. a torch..It glows brightly. a stone ring a stone ring a ruby necklace a silk shirt a green cotton hood an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a green robe an etched leather girdle a fine longsword A severed head of Stalwart Joey A severed head of Matty Bumpo R> Soi says 'lez get you a fur' R> Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Clouds race through the sky above the fields. Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangeroset tac def us to hunt. A brown fox hunts for food here. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little poset tac ag ny is here, looking well-groomed and happy. You are now employing defensive tactics. R>You are now employing aggressive tactics. R> Soi drinks water from a water skin. R> Soi drinks water from a water skin. R> Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. A massive Mirkwolf stares at you through blood red eyes. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Scan nods solemnly. R> *an Uruk* is entering from the east, riding on a black warg. R> *an Uruk* is leaving west, riding on a black warg. R>kill uruk kill uruk kill uruk Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. A large wild dog watches you carefully. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>They aren't here. R>They aren't here. R>They aren't here. R> Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased war light. To the north it thins out even more. To the south the trees begin to block out much of the light. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>You scream a piercing warcry! R> Soi giggles. 'follow!! R> Scan says 'shit go back i need to fll' R>You say 'follow!!' R> Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Grassy Forest Exits are: N E Short grasses grow here, and there are many rocks of different sizes, but there are no trees. The ground slopes gently upwards to the south, and beyond you can see dark green treetops on the hills several hundred feet above you. Treeless green plains stretch into the distance beyond the northern view. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>'or not Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly smile little pony is here, looking well-groomed and happy. R>Scan nods solemnly. You say 'or not' R>Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A massive Mirkwolf stares at you through blood red eyes. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. You smile happily. R> Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Cracked Hills Exits are: N S U The earth lie barren here, after years of fighting with constant winds, the land lies plucked clean, like a goose without a feather. All that remains is loose dirt and broken debris. Gnarled pieces of wood, tattered bits of clothing lay tossed apathetically, the victims of a powerful and hateful wind. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. A Swampy Corner Exits are: N W The land drops here, delving below a shallow layer of putrid water. Small patches of reeds eek out a living off the weak light that the foggy layer overhead allows through, though the scum on the water appears to thrive in it. Deep water prevents passage to the east and south, though trees can be made out to the east. *an Uruk* is riding on a black warg. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. *an Uruk* is leaving west, riding on a black warg. R>kill uruk Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Trail Through the Swamp Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads west and south from here. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>kill uruk They aren't here. R>kill uruk They aren't here. R>kill uruk Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Trail Through the Swamp. Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads east and north from here. The slashed corpse of a mountain wolf is lying here. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>They aren't here. R>They aren't here. R>kill uruk kill uruk kill uruk kill uruk kill uruk Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. In the Mists Exits are: N E W Thick arms of mist billow about, looking rather like shimmering spirits. They hover over the water, twisting and writhing for a few seconds before disappating into nothingness, only to be replaced by newer copies that do the same thing. The fog makes it hard to determine anything specific of the surroundings, though it is definitely water underfoot.kill uruk Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. They aren't here. R>They aren't here. R>They aren't here. R>kill uruk They aren't here. R>They aren't here. R>They aren't here. R>Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Old Road Through the Swamp Exits are: N S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to south, nestled in a small dry area between the scarp and marsh. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. They aren't here. R>kill uruk kill uruk Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Old Dirt Road Through a Swamp Exits are: N W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to west, nestled in a small dry area between the scarp and marsh. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. They aren't here. R>kill uruk They aren't here. kill uruk R>kill uruk They aren't here. R>kill uruk They aren't here. R>kill uruk They aren't here. R> Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Bend in the Old Road Exits are: E S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from east to south, nestled in a small dry area between the scarp and marsh. Soi is (busy) riding on kill uruk a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>kill uruk They aren't here. R>They aren't here. R>They aren't here. R>They aren't here. R> Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Muddy Forest Exits are: N E S This vast expanse of sticky black mud was probably once a thriving forest similar to the landscape to the north, but apparenty the stream to the east overspilled its banks and deposited all this sediment. Sporadic patches of grass poke their stems up through the muck, hinting that they will soon reclaim this land. The slashed corpse of a leech is lying here. A leech is here, oozing towards you. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>kill uruk kill uruk kill uruk kill uruk Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Bend in the Old Road Exits are: E S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from east to south, nestled in a small dry area between the scarp and marsh. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>They aren't here. R>They aren't here. R>Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Old Dirt Road Exits are: N S This trail of packed earth runs straight into aswampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail heads from north to south, nestled in a small dry area between the scarp and marsh. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. They aren't here. R>They aren't here. R>kill uruk Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Old Dirt Road Bends Exits are: N E This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and east. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>They aren't here. R>kill uruk Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. A large black bird stands gloomily here, croaking in its sleep. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>kill uruk They aren't here. R>kill uruk kill uruk They aren't here. R>They aren't here. R>They aren't here. R>kill uruk They aren't here. kill uruk R>They aren't here. kill uruk kill uruk kill uruk R>kill uruk They aren't here. R>They aren't here. R>They aren't here. R>They aren't here. R> Soi says 'fur loads 1s?' R>where l Players in your Zone -------------------- Scan - Old Dusty Road Soi - Old Dusty Road Ainaran - Old Dusty Road R>Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. A large black bird stands gloomily here, croaking in its sleep. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. You are riding on a horse. A horse is here, gazing at you. R>m Scan says 'u pass him?' R>+--------------------------------------------------+ |M - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | ^ h + | | ^ X | | H | +--------------------------------------------------+ R> Soi shrugs. R> The dark cloudy sky makes it difficult to see far down the road. R> Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. kill uruk R>They aren't here. R> Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Old Dusty Road Bends Exits are: N S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and south. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Old Dusty Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and south. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Fading Road Exits are: N E S W The Old Dusty Road that travels far from the north begins to fade at this point, as it enters some large and assuming mountains to the south and west. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>screw it Unrecognized command. R> Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Weathered Plains Exits are: N E S W Cold winds frequently buffet the hard ground, loudly rustling through the dense low brush. There are very few trees, and the few that have managed to survive have been twisted by the wind into squat and tortured shapes. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. A Bend in the Road Exits are: N E W The narrow trail bends here, losing even more of the stones that once made it a great road. What is left of that once proud road runs off to the north and to the west. A large hills rises up to the east, while a more substantial hilly area lays further to the west. A black deer can barely be made out in the darkness here. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. A Road in the Hills Exits are: E U The narrow road begins to enter the hills here, becoming twisted and convoluted as it attempts to follow the contours of the land. Large trees press in closely, speaking volumes about the extreme age of this dark forest. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving up, riding on a horse. Scan is leaving up, riding on a nice pony. A nice pony leaves up. You follow Soi. Trail in the Hills Exits are: N W D The hills are craggy and quite barren, except for very close to the road. Over the years the underbrush has grown in over most of the road, shrouding it in darkness. The trail weaves its way east-west through the hills. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Road on a Hill Top Exits are: E U The underbrush falls away here as the hills begin a steady ascent into the mountains that lay to the west. The narrow road is nothing more than a trail now, leading off into the wild landscape of the mountains to the west, and back into the hills to the east. A mountain wolf growls and bares its teeth. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving up, riding on a horse. Scan is leaving up, riding on a nice pony. A nice pony leaves up. You follow Soi. Trecherous Mountains Exits are: N W D The land here is tilted and jumbled crazily, making travel difficult for all things, flying creatues excepted. The thin trail continues its easy-west route, though it deteriorates very badly to the west. Off to the north the mountains continue, forming a valley that looks easy to travel. A mountain wolf growls and bares its teeth. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. A Shallow Gorge Exits are: E W U The mountains divide here, forming a narrow gorge. At this point it is still very shallow, though it requires a good stiff climb to get out to the north. A small trail runs along the bottom, leading east-west. The gorge deepnes significantly to the west and becomes dark and mysterious looking. A phantom, a spirit of discontent, moans as it floats here. (shadow) Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Soi searches the ground for tracks. R>exam d A large slab of rock works as an entranceway to a smelly cave below. The slab is closed. R> Soi searches the ground for tracks. R>op slab Ok. exam d R> Scan says 'we pass them' Soi stops riding a horse. A horse now follows Soi. R>To the down you see: It is pitch black... The slab is open. R> Soi leaves down. A horse leaves down. ACK! You could not follow him! Can not go there mounted. R>dismount d You stop riding a horse. A horse starts following you. >A Small Guard Chamber Exits are: (N) U This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. Soi the Human is standing here. A horse is here, gazing at you. > Scan enters from above. A nice pony enters from above. A nice pony enters from above. > Soi closes the slab. > Soi searches the ground for tracks. > Cogadh narrates, 'sad bastards' >op smallgate Ok. exam n >A small passage opens in the wall here. The smallgate is open. > Scan smiles happily. >who Taraan narrates, 'next time listen' >Players ------- [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Cogadh the Dwarf [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ 9 Dwf] Farrakahn the Dwarf (linkless) (AFK) [ 14 Dwf] Rusikas the Dwarf (rage) 9 characters displayed. > Cogadh narrates, 'next time blow me' > Soi closes the smallgate. >stare You stare at the sky. >'look at all the rage on who You say 'look at all the rage on who' >l A Small Guard Chamber Exits are: (N) (U) This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. Soi the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. > Soi sighs loudly. >set incog off Incognito mode is now off. who -r >Players ------- [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf 3 characters displayed. > Scan giggles. >'make sure incog is off The smallgate is opened from the other side. >You say 'make sure incog is off' > Soi closes the smallgate. >'so we can re-take fame war smile You say 'so we can re-take fame war' >You smile happily. > The smallgate is opened from the other side. > Scan nods solemnly. > The smallgate closes quietly. >kill uruk They aren't here. >kill uruk They aren't here. >kill uruk They aren't here. kill uruk >They aren't here. set tac ag >You are now employing aggressive tactics. >where Players in your Zone -------------------- Scan - A Small Guard Chamber Soi - A Small Guard Chamber Ainaran - A Small Guard Chamber >exam n A small passage opens in the wall here. The smallgate is closed. > The smallgate is opened from the other side. >kill uruk kill uruk kill uruk kill uruk They aren't here. kill uruk kill uruk kill uruk >They aren't here. >They aren't here. >They aren't here. >They aren't here. >They aren't here. >Scan says 'let them come in' They aren't here. >kill uruk They aren't here. kill uruk >kill uruk They aren't here. >kill uruk kill uruk They aren't here. kill uruk >They aren't here. >They aren't here. >kill uruk They aren't here. >They aren't here. >kill uruk They aren't here. >kill uruk They aren't here. kill uruk >They aren't here. > Soi leaves north. A horse leaves north. Scan leaves north. A nice pony leaves north. A nice pony leaves north. You follow Soi. A Huge Cavern Exits are: E S The cave opens up into a massive cavern here. The walls rise up to meet a roof that is almost impossible to see in the darkness. The cavern continues off to the east, gaping like a huge mouth of darkness ready to consume everything that passes into it. In the southern wall a small gate leads off to some hidden chamber. Soi the Human (busy) is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. >kill uruk Soi leaves south. A horse leaves south. Scan leaves south. A nice pony leaves south. A nice pony leaves south. You follow Soi. A Small Guard Chamber Exits are: N (U) This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. Soi the Human (busy) is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. >They aren't here. > Scan closes the smallgate. >who Players ------- [ Arata ] Errent Wolfe, Architect of Arda [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ 9 Dwf] Farrakahn the Dwarf (linkless) (AFK) [ 14 Dwf] Rusikas the Dwarf (rage) 8 characters displayed. >l A Small Guard Chamber Exits are: (N) (U) This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. Soi the Human is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. > Soi says 'ill trap' >fame war +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Errent 0| Ashburz 1| | Brokk 0| Aia 0| | Aggrippa 0| Draug 0| | Bree 0| Anthre 0| | Bitwize 0| Drengist 0| | Ainaran 0| Ankren 0| | Balak 0| Fnuffi 0| | Cogadh 0| Grox 0| | Choana 0| Muzrub 0| | Aza 0| Lemin 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 1| |Total fame for the forces of good: -1| +---------------------------------------------------+ |The Shadow's power falls onod ver the land of Arda. | +---------------------------------------------------+ >You nod solemnly. > Scan nods solemnly. >whois ashburz Ashburz the Uruk-Hai is a level 6 Uruk-Hai. >whois aia Aia is a level 1 Uruk-Hai. > Soi says 'so scan can bash' whois draug > The smallgate is opened from the other side. >Draug is a level 1 Uruk-Hai. >whois ankren kill uruk Ankren the Uruk-Hai. >They aren't here. *an Uruk* enters from the north. A black warg enters from the north. > *an Uruk* leaves north. A black warg leaves north. >kill uruk They aren't here. >kill uruk They aren't here. >kill uruk sigh They aren't here. kill uruk > Scan says 'shit' >You sigh. >They aren't here. >kill uruk They aren't here. kill uruk >They aren't here. > The smallgate closes quietly. > Scan says 'u got that door ain' >kill uruk They aren't here. >l A Small Guard Chamber Exits are: (N) (U) This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. Soi the Human is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. >'I was spamming k uruk gig You say 'I was spamming k uruk' >You giggle. >'i get smallgate now You say 'i get smallgate now' > Scan says 'close door he can;tleave' > Soi snicker > The smallgate is opened from the other side. >close smallgate Ok. > Soi's torch flickers weakly. Your torch flickers weakly. > Scan says 'let him come in' > Soi when he in here >nod gig You nod solemnly. >'oops You giggle. >You say 'oops' > The smallgate is opened from the other side. >exa n Scan attacks *an Uruk*! Scan cleaves *an Uruk*'s head very hard. > *an Uruk* slashes Scan's body. >A small passage opens in the wall here. The smallgate is open. > *an Uruk* panics, and attempts to flee! close smallgate > *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves north. >Ok. >spit The smallgate is opened from the other side. >You spit over your left shoulder. > Scan says 'damn' >close smallgate Ok. >l A Small Guard Chamber Exits are: (N) (U) This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. Soi the Human is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. > Soi says 'didnt work' > Soi giggles. cast 'detect hidden' >cast 'detect hidden' You start to concentrate. -\|/-\You lost your concentration! You start to concentrate. -\cast 'detect hidden' |/-\You lost your concentration! You start to concentrate. -\cast 'detect hidden' |/-\You lost your concentration! You start to concentrate. -\|/-\ You lost your concentration! >cast 'detect hidden' You start to concentrate. cast 'detect hidden' -\|/-\Ok. Your feel your awareness improve. You start to concentrate. -\ Soi's torch flickers weakly. Your torch flickers weakly. |/-\ Ok. >grin You grin evilly. >sc You have 95/95 hit, 56/56 stamina, 131/143 moves, 14 spirit. OB: 61, DB: 22, PB: 54, Speed: 20, Gold: 10, XP Needed: 15K. >l A Small Guard Chamber Exits are: (N) (U) This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. Soi the Human (busy) is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. >'got detect on You say 'got detect on' > The smallgate is opened from the other side. > Scan closes the smallgate. close smallgate >It's already closed! > The smallgate is opened from the other side. > *an Uruk* opens the slab. > Scan closes the slab. > Scan closes the smallgate. >kill uruk They aren't here. >l A Small Guard Chamber Exits are: (N) (U) This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. Soi the Human (busy) is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. >stare You stare at the sky. > The smallgate is opened from the other side. > Soi group-says 'where he go?' >l Scan says 'any hiden?' >A Small Guard Chamber Exits are: N (U) This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. Soi the Human is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. > Soi's torch went out. Your torch went out. >l l A Small Guard Chamber Exits are: N (U) This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. Soi the Human is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. >A Small Guard Chamber Exits are: N (U) This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. Soi the Human is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. >shake You shake your head. >exa n A small passage opens in the wall here. The smallgate is open. >exa n Soi gets a torch from a backpack. >A small passage opens in the wall here. The smallgate is open. > *an Uruk* enters from the north. close smallgate A black warg enters from the north. > Scan attacks *an Uruk*! Scan cleaves *an Uruk*'s body extremely hard. *an Uruk* panics, and attempts to flee! >*an Uruk* crushes Scan's body very hard. Ok. > Soi lights a torch and holds it. > Soi attacks *an Uruk*! Soi slashes *an Uruk*'s right leg. *an Uruk* panics, and attempts to flee! > *an Uruk* panics, and attempts to flee! > *an Uruk* opens the smallgate. > The smallgate closes quietly. >close smallgate close smallgate close smallgate *an Uruk* panics, and attempts to flee! >close smallgate close smallgate close smallgate *an Uruk* crushes Scan's left hand hard. >Scan cleaves *an Uruk*'s left arm extremely hard. *an Uruk* is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 326 points. get coins all.cor Your blood freezes as you hear Ashburz's death cry. A black warg stops following *an Uruk*. *an Uruk* leaves the group of someone. It's already closed! >close smallgate close smallgate It's already closed! > The smallgate is opened from the other side. >close smallgate Ok. close smallgate >close smallgate The smallgate is opened from the other side. Ok. >The smallgate is opened from the other side. Ok. >Soi gets a large heap of coins from the hacked corpse of *an Uruk*. The smallgate is opened from the other side. Ok. >The smallgate is opened from the other side. There doesn't seem to be a coins in the hacked corpse of *an Uruk*. >Ok. >The smallgate is opened from the other side. Ok. >cackle The smallgate is opened from the other side. Ok. >The smallgate is opened from the other side. Ok. >The smallgate is opened from the other side. Ok. > The smallgate is opened from the other side. >You cackle gleefully. > Soi gets a large truncheon from the hacked corpse of *an Uruk*. Soi gets an etched leather girdle from the hacked corpse of *an Uruk*. Soi gets a golden bear fur from the hacked corpse of *an Uruk*. Soi gets a pair of silk sleeves from the hacked corpse of *an Uruk*. Soi gets a pair of white cotton gloves from the hacked corpse of *an Uruk*. Soi gets a pair of soft leather boots from the hacked corpse of *an Uruk*. Soi gets a pair of white cotton pants from the hacked corpse of *an Uruk*. Soi gets a white cotton shirt from the hacked corpse of *an Uruk*. Soi gets an emerald necklace from the hacked corpse of *an Uruk*. >nar rip ashburz You narrate, 'rip ashburz' >fame war +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Scan 2| Aia 0| | Soi 1| Draug 0| | Errent 0| Anthre 0| | Brokk 0| Drengist 0| | Aggrippa 0| Ankren 0| | Bree 0| Fnuffi 0| | Bitwize 0| Grox 0| | Ainaran 0| Muzrub 0| | Balak 0| Lemin 0| | Cogadh 0| Scorn 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: -2| |Total fame for the forces of good: 2| +---------------------------------------------------+ |The Shadow is weakened by the forces of good. | +---------------------------------------------------+ > Scan says 'fur' > The slab is opened from the other side. > *an Uruk* gets a golden necklace from the hacked corpse of *an Uruk*. *an Uruk* gets a sapphire ring from the hacked corpse of *an Uruk*. *an Uruk* gets a sapphire ring from the hacked corpse of *an Uruk*. *an Uruk* gets a fine longsword from the hacked corpse of *an Uruk*. *an Uruk* gets an indigo wool cloak from the hacked corpse of *an Uruk*. *an Uruk* gets a backpack from the hacked corpse of *an Uruk*. *an Uruk* gets a light kite shield from the hacked corpse of *an Uruk*. *an Uruk* gets a leather bag from the hacked corpse of *an Uruk*. >kill uruk kill uruk kill uruk Soi closes the smallgate. The smallgate is opened from the other side. >They aren't here. >They aren't here. >They aren't here. > Scan closes the slab. close smallgate >Ok. close smallgate >It's already closed! >close smallgate It's already closed! close smallgate >It's already closed! >close smallgate It's already closed! l >The smallgate is opened from the other side. A Small Guard Chamber Exits are: N (U) This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. The hacked corpse of *an Uruk* is lying here. Soi the Human is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A dark warg stands here, its eyes glowing like a flame. > Soi gives a golden bear fur to Scan. >'no fame for me :( You say 'no fame for me :(' > Soi puts an emerald necklace in a backpack. Soi puts a white cotton shirt in a backpack. Soi puts a pair of white cotton pants in a backpack. Soi puts a pair of white cotton gloves in a backpack. Soi puts a pair of silk sleeves in a backpack. Soi puts a raw piece of meat in a backpack. exp >Exploits for Ainaran Numbers in brackets indicate (your,their) level at time of a kill Feb 16, 01: Obtained level 6 Feb 16, 01: Mobdied: a large vampire bat Feb 16, 01: Mobdied: the hill troll Feb 16, 01: Character Created Total: 0 pkills, 0 pdeaths, 2 mobdeaths. >kill uruk kill uruk kill uruk kill uruk kill uruk kill uruk kill uruk kill uruk kill uruk They aren't here. > Somebody yells '...yhfu' > Soi throws back his head and cackles with insane glee! >They aren't here. >They aren't here. >They aren't here. >They aren't here. >They aren't here. >They aren't here. >They aren't here. >They aren't here. > Soi says '1 for me:)' > Scan stops using an indigo wool cloak. >> Scan wears a golden bear fur about his body. >> Scan's torch flickers weakly. > Scan says '2 for me' > Scan puts an indigo wool cloak in a backpack. > The smallgate closes quietly. > Soi narrates, 'we winning again:)' > Farrakahn narrates, 'well they all level 5' >fame war Scan beheads the hacked corpse of *an Uruk*. kill uruk >+---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Scan 2| Aia 0| | Soi 1| Draug 0| | Errent 0| Anthre 0| | Brokk 0| Drengist 0| | Aggrippa 0| Ankren 0| | Bree 0| Fnuffi 0| | Bitwize 0| Grox 0| | Ainaran 0| Muzrub 0| | Balak 0| Lemin 0| | Cogadh 0| Scorn 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: -2| |Total fame for the forces of good: 2| +---------------------------------------------------+ |The Shadow is weakened by the forces of good. | +---------------------------------------------------+ >They aren't here. >'still fun smile Scan fastens A severed head of Ashburz on his belt. >You say 'still fun' >You smile happily. > Scan says 'i lead war' > Scan's torch flickers weakly. Saving Ainaran. > Soi says 'we get other one' > Soi says 'he ranger' > Scan nods solemnly. > Soi says 'i will spam' > Scan says 'detect'' >aff You are affected by: detect hidden (long) insight (medium) l >A Small Guard Chamber Exits are: (N) (U) This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. The hacked corpse of *an Uruk* is lying here, its head missing. kill uruk Soi the Human is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A dark warg stands here, its eyes glowing like a flame. >They aren't here. > Farrakahn narrates, 'snicker u still sitting there fighting them?' > Soi says 'go up slab and when i say come and smam gates closed' >nar :-) You narrate, ':-)' > Farrakahn narrates, 'leave the poor guys alone' > Scan says 'what else did he ha' > Soi says 'spam even' >who Players ------- [--- Dwf] Smoke the Dwarf [ 9 Dwf] Farrakahn the Dwarf [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ 14 Dwf] Rusikas the Dwarf (rage) 10 characters displayed. >'it's funnn chuckle You say 'it's funnn' > Soi says 'girdle' > Scan says 'have' >You chuckle politely. > Soi fastens a belt pouch on his belt. > Scan's torch went out. >exam cor Scan gets a torch from a large sack. You see nothing special.. When you look inside, you see: corpse (here) : Nothing. > Scan lights a torch and holds it. > Soi says 'a large truncheon' >l Soi sinks deeply into thought, but seems to be a little lost. >A Small Guard Chamber Exits are: (N) (U) This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. The hacked corpse of *an Uruk* is lying here, its head missing. kill uruk Soi the Human is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A dark warg stands here, its eyes glowing like a flame. >They aren't here. > Scan says 'what is that?' >'look at it You say 'look at it' >'lemme see? Soi says 'weapon' >You say 'lemme see?' >exa n Scan says 'let me see it' A small passage opens in the wall here. The smallgate is closed. >op smallgate exa n Ok. >A small passage opens in the wall here. The smallgate is open. >close smallgate Ok. >sc You have 95/95 hit, 56/56 stamina, 143/143 moves, 16 spirit. OB: 61, DB: 22, PB: 54, Speed: 20, Gold: 10, XP Needed: 15K. > A huge gate appears briefly and Errent steps out. > Soi gives a large truncheon to Scan. > Scan says 'let me see it soi' > Errent says 'sho' > Scan bows deeply. > Errent says 'shoo' > Farrakahn group-says 'lets xp :)?' > Errent opens the slab. Soi says 'y?' >l A Small Guard Chamber Exits are: (N) U This small room is spattered and stained with a huge quantity of blood. There are also many bits and piece of armour, broken weapons, and shards of bone. Clearly this is the place of frequent and terrible battles. Though it is hard to imagine anything fighting so fiercely to defend these stinking caves. The hacked corpse of *an Uruk* is lying here, its head missing. kill uruk Soi the Human is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A dark warg stands here, its eyes glowing like a flame. Errent Wolfe, Architect of Arda is standing here. >They aren't here. > Errent says 'i'm changing this room' > Farrakahn group-says 'so we can catch up with the fucking level 13's when they logg off' >'he said shoo, so shoo You say 'he said shoo, so shoo' > Soi leaves up. A horse leaves up. Scan leaves up. A nice pony leaves up. A nice pony leaves up. You follow Soi. A Deep Gorge Exits are: E D The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. Soi the Human (busy) is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. > Farrakahn group-says 'and kill them later and take their artifacts and shit' > A nice pony stops following Scan. Scan mounts a nice pony and starts riding him. > Scan stops using a fine two-handed battle axe. A horse stops following Soi. Soi mounts a horse and starts riding him. >gt nod :-) You group-say 'nod :-)' >gro Your group consists of: HP: Healthy, S:Full, MV:Energetic -- Soi (Head of group) HP: Healthy, S:Full, MV:Energetic -- Scan HP: Healthy, S:Full, MV:Energetic -- Ainaran HP: Hurt, S:Full, MV:Energetic -- Farrakahn >sc You have 95/95 hit, 56/56 stamina, 143/143 moves, 16 spirit. OB: 61, DB: 22, PB: 54, Speed: 20, Gold: 10, XP Needed: 15K. >who Players ------- [--- Dwf] Smoke the Dwarf [ 9 Dwf] Farrakahn the Dwarf [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ 14 Dwf] Rusikas the Dwarf (rage) 10 characters displayed. >gt where are ya? l Scan wields a large truncheon. >You group-say 'where are ya?' >Farrakahn group-says 'uruks are no contest' A Deep Gorge Exits are: E D The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. > Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. A Shallow Gorge Exits are: E W U The mountains divide here, forming a narrow gorge. At this point it is still very shallow, though it requires a good stiff climb to get out to the north. A small trail runs along the bottom, leading east-west. The gorge deepnes significantly to the west and becomes dark and mysterious looking. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > Scan takes his weapon with both hands. > Farrakahn group-says 'im up by joey' > Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Trecherous Mountains Exits are: N W D The land here is tilted and jumbled crazily, making travel difficult for all things, flying creatues excepted. The thin trail continues its easy-west route, though it deteriorates very badly to the west. Off to the north the mountains continue, forming a valley that looks easy to travel. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > Soi is leaving down, riding on a horse. Scan is leaving down, riding on a nice pony. A nice pony leaves down. You follow Soi. Road on a Hill Top Exits are: E U The underbrush falls away here as the hills begin a steady ascent into the mountains that lay to the west. The narrow road is nothing more than a trail now, leading off into the wild landscape of the mountains to the west, and back into the hills to the east. A mountain wolf growls and bares its teeth. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. >gt nod, we had to correct fame war though ;-) Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Trail in the Hills Exits are: N W D The hills are craggy and quite barren, except for very close to the road. Over the years the underbrush has grown in over most of the road, shrouding it in darkness. The trail weaves its way east-west through the hills. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. >You group-say 'nod, we had to correct fame war though ;-)' > Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Road on a Hill Top Exits are: E U The underbrush falls away here as the hills begin a steady ascent into the mountains that lay to the west. The narrow road is nothing more than a trail now, leading off into the wild landscape of the mountains to the west, and back into the hills to the east. A mountain wolf growls and bares its teeth. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > A mountain wolf attacks Soi! Soi deflects a mountain wolf's attack. > Soi lightly slashes a mountain wolf's left hindleg. Farrakahn group-says 'was doing him till they walked in and killed all the shit :(' > Scan assists Soi. Scan attacks a mountain wolf! Scan crushes a mountain wolf's left foreleg very hard. >as set tac ag You join the fight! You attack a mountain wolf! You slash a mountain wolf's body. HP:Healthy, Soi:Healthy, a mountain wolf:Hurt>You are now employing aggressive tactics. HP:Healthy, Soi:Healthy, a mountain wolf:Hurt> Scan says 'wolf' HP:Healthy, Soi:Healthy, a mountain wolf:Hurt> A mountain wolf dodges Soi's attack. Soi deflects a mountain wolf's attack. HP:Healthy, Soi:Healthy, a mountain wolf:Hurt>fame war +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Scan 2| Aia 0| | Soi 1| Draug 0| | Errent 0| Anthre 0| | Brokk 0| Drengist 0| | Aggrippa 0| Ankren 0| | Bree 0| Fnuffi 0| | Bitwize 0| Grox 0| | Ainaran 0| Muzrub 0| | Balak 0| Lemin 0| | Cogadh 0| Scorn 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: -2| |Total fame for the forces of good: 2| +---------------------------------------------------+ |The Shadow is weakened by the forces of good. | +---------------------------------------------------+ HP:Healthy, Soi:Healthy, a mountain wolf:Hurt> You slash a mountain wolf's head. HP:Healthy, Soi:Healthy, a mountain wolf:Hurt> Soi slashes a mountain wolf's head. HP:Healthy, Soi:Healthy, a mountain wolf:Hurt> Scan sends a mountain wolf sprawling with a powerful bash. HP:Healthy, Soi:Healthy, a mountain wolf:Hurt> Scan crushes a mountain wolf's body hard. HP:Healthy, Soi:Healthy, a mountain wolf:Wounded> You slash a mountain wolf's head hard. HP:Healthy, Soi:Healthy, a mountain wolf:Bloodied> A mountain wolf dodges Soi's attack. HP:Healthy, Soi:Healthy, a mountain wolf:Bloodied> A mountain wolf arrives. HP:Healthy, Soi:Healthy, a mountain wolf:Bloodied> Scan crushes a mountain wolf's body very hard. A mountain wolf attacks Soi! Soi deflects a mountain wolf's attack. A mountain wolf has recovered from a bash! HP:Healthy, Soi:Healthy, a mountain wolf:Awful> Soi deflects a mountain wolf's attack. HP:Healthy, Soi:Healthy, a mountain wolf:Awful> A mountain wolf deflects your attack. HP:Healthy, Soi:Healthy, a mountain wolf:Awful> A mountain wolf dodges Soi's attack. HP:Healthy, Soi:Healthy, a mountain wolf:Awful> Scan crushes a mountain wolf's head hard. A mountain wolf is dead! R.I.P. You receive your share of experience -- 350 points. get coins all.cor The wolf growls once more before falling limp. > Soi deflects a mountain wolf's attack. > A mountain wolf deflects Soi's attack. >There doesn't seem to be a coins in the crushed corpse of a mountain wolf. >as You join the fight! You attack a mountain wolf! You slash a mountain wolf's head. fame war HP:Healthy, Soi:Healthy, a mountain wolf:Scratched> Soi deflects a mountain wolf's attack. A mountain wolf deflects Soi's attack. HP:Healthy, Soi:Healthy, a mountain wolf:Scratched>+---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Scan 2| Aia 0| | Soi 1| Draug 0| | Errent 0| Anthre 0| | Brokk 0| Drengist 0| | Aggrippa 0| Ankren 0| | Bree 0| Fnuffi 0| | Bitwize 0| Grox 0| | Ainaran 0| Muzrub 0| | Balak 0| Lemin 0| | Cogadh 0| Scorn 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: -2| |Total fame for the forces of good: 2| +---------------------------------------------------+ |The Shadow is weakened by the forces of good. | +---------------------------------------------------+ HP:Healthy, Soi:Healthy, a mountain wolf:Scratched> Scan assists Soi. Scan attacks a mountain wolf! Scan crushes a mountain wolf's right foreleg very hard. HP:Healthy, Soi:Healthy, a mountain wolf:Hurt> No clouds can be seen in the sky. HP:Healthy, Soi:Healthy, a mountain wolf:Hurt> You slash a mountain wolf's body hard. HP:Healthy, Soi:Healthy, a mountain wolf:Hurt> Soi slashes a mountain wolf's right forefoot. HP:Healthy, Soi:Healthy, a mountain wolf:Wounded> Soi deflects a mountain wolf's attack. HP:Healthy, Soi:Healthy, a mountain wolf:Wounded> Scan crushes a mountain wolf's right hindleg hard. HP:Healthy, Soi:Healthy, a mountain wolf:Bloodied> You slash a mountain wolf's body. HP:Healthy, Soi:Healthy, a mountain wolf:Awful> A mountain wolf deflects Soi's attack. HP:Healthy, Soi:Healthy, a mountain wolf:Awful> Soi group-says 'errent prolly changing room to 1 exit with door:(' HP:Healthy, Soi:Healthy, a mountain wolf:Awful> Soi dodges a mountain wolf's attack. HP:Healthy, Soi:Healthy, a mountain wolf:Awful> You slash a mountain wolf's right foreleg. A mountain wolf is dead! R.I.P. You receive your share of experience -- 260 points. get coins all.cor The wolf growls once more before falling limp. >There doesn't seem to be a coins in the slashed corpse of a mountain wolf. There doesn't seem to be a coins in the crushed corpse of a mountain wolf. > Soi cuts a raw piece of meat from the slashed corpse of a mountain wolf. > Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Trail in the Hills Exits are: N W D The hills are craggy and quite barren, except for very close to the road. Over the years the underbrush has grown in over most of the road, shrouding it in darkness. The trail weaves its way east-west through the hills. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > Soi is leaving down, riding on a horse. Scan is leaving down, riding on a nice pony. A nice pony leaves down. You follow Soi. A Road in the Hills Exits are: E U The narrow road begins to enter the hills here, becoming twisted and convoluted as it attempts to follow the contours of the land. Large trees press in closely, speaking volumes about the extreme age of this dark forest. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. >gt seeing The Shadow is weakened by the forces of good. makes me feel good. Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. A Bend in the Road Exits are: N E W The narrow trail bends here, losing even more of the stones that once made it a great road. What is left of that once proud road runs off to the north and to the west. A large hills rises up to the east, while a more substantial hilly area lays further to the west. A black deer can barely be made out in the darkness here. A black deer can barely be made out in the darkness here. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. >You group-say 'seeing The Shadow is weakened by the forces of good. makes me feel good.' > Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Weathered Plains Exits are: N E S W Cold winds frequently buffet the hard ground, loudly rustling through the dense low brush. There are very few trees, and the few that have managed to survive have been twisted by the wind into squat and tortured shapes. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > Soi group-says 'hehe' > Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Arid Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > Farrakahn group-says 'heh' > Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Old Dusty Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and south. A long-eared hare bounds heavily across the forested ground. A long-eared hare bounds heavily across the forested ground. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Rocky Ruins Exits are: E W It appears as if some ancient culture took advantage of the natural outcropping of rocks here and built a small town or group of houses. Whatever happened to the people here is anyone's guess, but it is a good assumption they moved on when the plains stopped being fertile and became a dry wasteland. A fierce dog is resting here. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Outside Rocky Ruins Exits are: N W It appears as if some ancient culture took advantage of the natural outcropping of rocks here and built a small town or group of houses. Whatever happened to the people here is anyone's guess, but it is a good assumption they moved on when the plains stopped being fertile and became a dry wasteland. A black deer can barely be made out in the darkness here. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > Soi says 'dog?' > Farrakahn group-says 'u guys come back up here to xp?' > Scan shakes his head. >gt it's different, ya know? :-) You group-say 'it's different, ya know? :-)' > Soi group-says 'nod' > Scan says 'we need farr for that' >sc Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Windswept Plains Exits are: N S Dense scrubs eke out a meager existence on the hard earth. Brisk winds frequently sweep across the plains, often bringing a chill from the south. The plains continue to the south, becoming dryer as well. A black deer can barely be made out in the darkness here. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. You have 95/95 hit, 56/56 stamina, 126/143 moves, 16 spirit. OB: 61, DB: 22, PB: 54, Speed: 20, Gold: 10, XP Needed: 14K. >who set tac ag Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Barren Rocky Plain Exits are: S W The exposed rock that frequently emerges from the hard earth looks as if some gigantic claw had raked it in the distant past, as the granite has been furrowed in a consistently north-south fashion. The plains slope upward to the southwest to form a broad plateau, and somewhere to the northwest lie the marshes. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. >Players ------- [--- Dwf] Smoke the Dwarf [ 9 Dwf] Farrakahn the Dwarf [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ 14 Dwf] Rusikas the Dwarf (rage) 10 characters displayed. >You are now employing aggressive tactics. > Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Medium Woods Exits are: N E S The number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it gets much darker. To the south west, huge hills lie. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Cattails Exits are: E S The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. A leech is here, oozing towards you. A leech is here, oozing towards you. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Dense Forest Exits are: N W You find yourself deep in a dense and dark forest. The trees are growing very near to each other and the places between them are covered by brushwood. The whole vegetation makes it very hard to move on deeper into the forest. Only sometimes a single sunbeam reaches the ground so it is quite dusky. To the north the forest turns swampy. West looks even darker. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. >'i want in on next kill Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Muddy Forest Exits are: S W This vast expanse of sticky black mud was probably once a thriving forest similar to the landscape to the north, but apparenty the stream to the east overspilled its banks and deposited all this sediment. Sporadic patches of grass poke their stems up through the muck, hinting that they will soon reclaim this land. Soi is (busy) ridi'someone else spam gig ng on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. >You say 'i want in on next kill' > Farrakahn group-says 'found a hidden exit in swamp' > Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Cattails Exits are: N E W The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. A mountain wolf growls and bares its teeth. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. >You say 'someone else spam' > A mountain wolf attacks Soi! Soi deflects a mountain wolf's attack. >Soi lightly slashes a mountain wolf's left hindleg. You giggle. > Soi slashes a mountain wolf's right hindfoot. > Soi deflects a mountain wolf's attack. > Scan assists Soi. Scan attacks a mountain wolf! Scan crushes a mountain wolf's left hindleg hard. >as A slight mist rises from the damp land into the cloudless sky. > Soi slashes a mountain wolf's body. >set tac ag You join the fight! You attack a mountain wolf! You slash a mountain wolf's body hard. HP:Healthy, Soi:Healthy, a mountain wolf:Hurt>Soi deflects a mountain wolf's attack. You are now employing aggressive tactics. HP:Healthy, Soi:Healthy, a mountain wolf:Hurt> Scan crushes a mountain wolf's left foreleg very hard. Soi lightly slashes a mountain wolf's body. HP:Healthy, Soi:Healthy, a mountain wolf:Wounded> You lightly slash a mountain wolf's left foreleg. HP:Healthy, Soi:Healthy, a mountain wolf:Bloodied> Soi deflects a mountain wolf's attack. HP:Healthy, Soi:Healthy, a mountain wolf:Bloodied> Soi lightly slashes a mountain wolf's head. HP:Healthy, Soi:Healthy, a mountain wolf:Bloodied> Scan crushes a mountain wolf's body extremely hard. A mountain wolf is dead! R.I.P. You receive your share of experience -- 310 points. get coins all.cor The wolf growls once more before falling limp. >There doesn't seem to be a coins in the crushed corpse of a mountain wolf. >l sc Cattails Exits are: N E W The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. The crushed corpse of a mountain wolf is lying here. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. >You have 96/96 hit, 56/56 stamina, 113/143 moves, 16 spirit. OB: 61, DB: 22, PB: 54, Speed: 20, Gold: 10, XP Needed: 14K. You are getting thirsty. > Soi group-says 'you can fight, just spam right after you assist' > Soi cuts a raw piece of meat from the crushed corpse of a mountain wolf. >nod You nod solemnly. >'spammed too much before tho gig You say 'spammed too much before tho' >Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. A large black snake is coiled up here, gazing at you intently. A large black snake is coiled up here, gazing at you intently. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. You giggle. > Scan stops using a large truncheon. > Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Dry Land Exits are: E S A small patch of trees stands here, clinging to the small slip of land that rises above the surrounding swamp. The thick veil of fog that blankets the surrounding swamp is not a dense here, though the thick canopy of the trees still blocks out most light. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > Scan wields a fine two-handed battle axe. > Scan takes his weapon with both hands. > Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Murky Waters Exits are: N S W The land drops here, delving below a shallow layer of putrid water. Small patches of reeds eek out a living off the weak light that the foggy layer overhead allows through, though the scum on the water appears to thrive in it. The fog itself swirls around on an unfelt breeze, looking eerily like it has a life of its own. A writhing masc ss of swamp bugs is buzzing through the air here. A writhing mass of swamp bugs is buzzing through the air here. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. >l You have 96/96 hit, 56/56 stamina, 101/143 moves, 16 spirit. OB: 61, DB: 22, PB: 54, Speed: 20, Gold: 10, XP Needed: 14K. You are getting thirsty. >Murky Waters Exits are: N S W The land drops here, delving below a shallow layer of putrid water. Small patches of reeds eek out a living off the weak light that the foggy layer overhead allows through, though the scum on the water appears to thrive in it. The fog itself swirls around on an unfelt breeze, looking eerily like it has a life of its own. A writhing mass of swamp bugs is buzzing through the air here. A writhing mass of swamp bugs is buzzing through the air here. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. > Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > Scan drinks water from a water skin. > Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > Scan drinks water from a water skin. >set tac ag sc Soi says 'is truncheon an artifact?' >You are now employing aggressive tactics. >Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. You have 96/96 hit, 56/56 stamina, 90/143 moves, 16 spirit. OB: 61, DB: 22, PB: 54, Speed: 20, Gold: 10, XP Needed: 14K. You are getting thirsty. > Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Soi is (busy) riding on a horse. Scan is riding on a nice pshake ony. A friendly little pony is here, looking well-groomed and happy. > Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. The slashed corpse of a large wild dog is lying here. A large wild dog is here, fighting Balak. Balak the Dwarf is here, fighting a large wild dog. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. >You shake your head. > Scan shakes his head. > A large wild dog hits Balak's left hand hard. Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > Farrakahn group-says 'wtf is it i have trouble finding bandit :)' >gt hehe You group-say 'hehe' > Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A black rabbit scurries about. A black rabbit scurries about. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > Through the trees a cloudless sky can be seen. > Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. >sc Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A black rabbit scurries about. A black rabbit scurries about. Soi is (busy) riding on a horse. Scan is riding on who a nice pony. A friendly little pony is here, looking well-groomed and happy. >You have 96/96 hit, 56/56 stamina, 62/143 moves, 16 spirit. OB: 61, DB: 22, PB: 54, Speed: 20, Gold: 10, XP Needed: 14K. You are getting thirsty. >Players ------- [--- Dwf] Smoke the Dwarf [ 9 Dwf] Farrakahn the Dwarf [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ 14 Dwf] Rusikas the Dwarf (rage) 10 characters displayed. >exam d Something that looks like an entrance to the ruins below is here, but it is hidden from view. sea d >\|/-\|/-\ You could not find anything there. >exit is entrancetotheruinsbelowthatishiddenfromview Obvious exits: South - Short Grass >say exit is entrancetotheruinsbelowthatishiddenfromview' You say 'exit is entrancetotheruinsbelowthatishiddenfromview'' l >Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A black rabbit scurries about. A black rabbit scurries about. Soi is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. > Soi searches for something to below. > Farrakahn group-says 'i at sentry' >op entrancetotheruinsbelowthatishiddenfromview It seems to be locked. >op entrancetotheruinsbelowthatishiddenfromview It seems to be locked. >'bash it You say 'bash it' >'only way in You say 'only way in' > Farrakahn group-says 'its popped' > Farrakahn group-says 'come lets do it' > Scan says 'bash what?' > The world shivers as Arda seems to have reshaped herself. >exit is entrancetotheruinsbelowthatishiddenfromview gig Obvious exits: South - Short Grass >You giggle. >gt The world shivers as Arda seems to have reshaped herself. You group-say 'The world shivers as Arda seems to have reshaped herself.' >gr blehhhh who You don't seem to have a blehhhh. > A black rabbit leaves south. Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. A black rabbit scurries about. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. >Farrakahn group-says 'nod' Players ------- [--- Dwf] Smoke the Dwarf [ 9 Dwf] Farrakahn the Dwarf [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ 14 Dwf] Rusikas the Dwarf (rage) 10 characters displayed. >gt bleehhh Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. You follow Soi. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. >You group-say 'bleehhh' > Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Scattered Woods Exits are: E S W This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. >ne next Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Scattered Woods Exits are: N E This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. The hacked corpse of a medium elk is lying here. A medium elk is here, fighting Balak. Balak the Dwarf is here, fighting a medium elk. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. >No such message. > Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Empty Plains Exits are: N S These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the west you can enter a road, and further south you see some trees. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing but weeds and crab grass. This soil has not been tilled in many years. You can follow the fields to the west or hop over an old fence to enter the fields to the south. A dirt road passes by to the east. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Thick Grassy Field Exits are: S W The grass looks like it thins out to the west of here, but you are still waist deep in a solid green ocean. A large cluster of rocks blocks travel to the east. A black rabbit scurries about. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > Farrakahn group-says 'then after we do joey we try and bash that door at ruins?' > Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Grassy Field Exits are: N E S W You are now walking on a short carpet of green grass. Here the flowers grow in abundance. The air is filled with sweet smells. A gray wolf is here, fighting Smoke. Smoke is here, fighting a gray wolf, riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > A gray wolf hits Smoke's right hand. > Smoke lightly crushes a gray wolf's left foreleg. > Smoke deflects a gray wolf's attack. > Soi is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. You follow Soi. Grassy Field Exits are: N E S You are now walking on a short carpet of green grass. Here the flowers grow in abundance. The air is filled with sweet smells. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. who >Players ------- [--- Dwf] Smoke the Dwarf [ 9 Dwf] Farrakahn the Dwarf [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda (writing) [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ 14 Dwf] Rusikas the Dwarf (rage) 10 characters displayed. >set tac ag Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. You follow Soi. Plains by a ledge Exits are: E S The plains end abruptly before a ledge to the north, making travel impossible in that direction. To the east and south the grassy plains extend, and travel is not impeded in that direction. A gray wolf is growling at you. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. >You are now employing aggressive tactics. > Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. You follow Soi. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. A white, long-sleeved blouse is lying on the ground here. A leather pouch has been left here. An old, rusted iron key lies here. The hacked corpse of a bandit sentry is lying here. A bandit sentry stands vigil here, slouching against his weapon. Farrakahn is resting here, riding on a nice pony. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. >bow Balak enters from the east. >You bow deeply. > Soi stops riding a horse. A horse now follows Soi. > Scan stops riding a nice pony. A nice pony now follows Scan. > Farrakahn group-says 'then after we do joey we try and bash that door at ruins?' > Farrakahn stops resting, and clambers on his feet. >'Here's the cavalry Balak leaves down. >You say 'Here's the cavalry' > Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. > Soi group-says 'shrug' > Farrakahn says 'go in and kill :)' sc >You have 96/96 hit, 56/56 stamina, 74/143 moves, 16 spirit. OB: 61, DB: 22, PB: 54, Speed: 20, Gold: 10, XP Needed: 14K. You are getting thirsty. set tac ag who > A post horn sounds, signaling a new News item on the Uruk Hovel. > Clouds race through the sky above the fields. You are thirsty. >You are now employing aggressive tactics. >Players ------- [--- Dwf] Smoke the Dwarf [ 9 Dwf] Farrakahn the Dwarf [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ 14 Dwf] Rusikas the Dwarf (rage) 10 characters displayed. >ne next Message 8 : Sat Feb 17 (Errent) :: Uruk Hovel The uruks have toughened their defenses against raids. You have been warned >snap PRONTO! You snap your fingers. >'ne next Soi leaves down. A horse leaves down. Scan leaves down. A nice pony leaves down. A nice pony leaves down. Farrakahn leaves down. A nice pony leaves down. You follow Soi. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A severed head of Stalwart Joey is lying here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. Soi the Human (busy) is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A spit friendly little pony is here, looking well-groomed and happy. >You say 'ne next' >You spit over your left shoulder. >as Balak enters from below. > Soi attacks Stalwart Joey! Stalwart Joey dodges Soi's attack. >Soi dodges Stalwart Joey's attack. You join the fight! You attack Stalwart Joey! Stalwart Joey dodges your attack. HP:Healthy, Soi:Healthy, Stalwart Joey:Healthy> Farrakahn assists Soi. Farrakahn attacks Stalwart Joey! Stalwart Joey deflects Farrakahn's attack. HP:Healthy, Soi:Healthy, Stalwart Joey:Healthy>cc Soi deflects Stalwart Joey's attack. HP:Healthy, Soi:Healthy, Stalwart Joey:Healthy>ci Balak leaves up. You start to concentrate. \ Stalwart Joey deflects Soi's attack. |/-\ Scan assists Soi. Scan attacks Stalwart Joey! Scan cleaves Stalwart Joey's right arm very hard. |/-\ Soi deflects Stalwart Joey's attack. Ok. Stalwart Joey appears to be confused! You start to concentrate. |/- Stalwart Joey deflects Soi's attack. Farrakahn sends Stalwart Joey sprawling with a powerful bash. \|/-\ Farrakahn deeply wounds Stalwart Joey's right arm with his cleave. Ok. HP:Healthy, Soi:Healthy, Stalwart Joey:Hurt> You slash Stalwart Joey's right leg. HP:Healthy, Soi:Healthy, Stalwart Joey:Wounded>set tac ag Scan cleaves Stalwart Joey's body hard. HP:Healthy, Soi:Healthy, Stalwart Joey:Wounded>Soi slashes Stalwart Joey's right hand. You are now employing aggressive tactics. HP:Healthy, Soi:Healthy, Stalwart Joey:Wounded> Stalwart Joey has recovered from a bash! HP:Healthy, Soi:Healthy, Stalwart Joey:Wounded> You slash Stalwart Joey's body. HP:Healthy, Soi:Healthy, Stalwart Joey:Wounded> Soi deflects Stalwart Joey's attack. HP:Healthy, Soi:Healthy, Stalwart Joey:Wounded> Scan cleaves Stalwart Joey's left leg very hard. Stalwart Joey dodges Soi's attack. HP:Healthy, Soi:Healthy, Stalwart Joey:Awful> You slash Stalwart Joey's head. Stalwart Joey is stunned, but will probably regain consciousness again. Stalwart Joey sprawls to the ground dead after Farrakahn bashes him! Stalwart Joey is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 446 points. get coins all.cor Stalwart Joey fails in his mission to defend the area, and dies painfully. 'guards in that room prolly > Farrakahn gets a golden bracelet from the silent corpse of Stalwart Joey. > Soi gets a small pile of coins from the silent corpse of Stalwart Joey. >There doesn't seem to be a coins in the silent corpse of Stalwart Joey. >You say 'guards in that room prolly' >l Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The silent corpse of Stalwart Joey is lying here. A severed head of Stalwart Joey is lying here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Soi the Human is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. >ne last Message 8 : Sat Feb 17 (Errent) :: Uruk Hovel The uruks have toughened their defenses against raids. You have been warned > Soi says 'what room?' > Scan gets a stone ring from the silent corpse of Stalwart Joey. >'guard chamber You say 'guard chamber' >'with slab and smallgate You say 'with slab and smallgate' > Farrakahn gives you a golden bracelet. Scan puts a stone ring in a belt pouch. Soi says 'ah, prolly' > You are thirsty. Saving Ainaran. >drink water drink water drink water l You drink the water. You don't feel thirsty any more. >Your stomach can't contain anymore! >Your stomach can't contain anymore! >Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The silent corpse of Stalwart Joey is lying here. A severed head of Stalwart Joey is lying here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Soi the Human is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. who >Players ------- [--- Dwf] Smoke the Dwarf [ 9 Dwf] Farrakahn the Dwarf [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ 14 Dwf] Rusikas the Dwarf (rage) 10 characters displayed. > Soi attacks a bandit guard! A bandit guard deflects Soi's attack. > Soi deflects a bandit guard's attack. Farrakahn assists Soi. Farrakahn attacks a bandit guard! Farrakahn cleaves a bandit guard's body very hard. >as You join the fight! You attack a bandit guard! A bandit guard dodges your attack. ci HP:Healthy, Soi:Healthy, a bandit guard:Bruised> Soi slashes a bandit guard's left leg. HP:Healthy, Soi:Healthy, a bandit guard:Bruised>Soi deflects a bandit guard's attack. Farrakahn looks at you. You start to concentrate. |/-\ Farrakahn cleaves a bandit guard's right arm very hard. |/-\ Ok. HP:Healthy, Soi:Healthy, a bandit guard:Hurt> A bandit guard deflects Soi's attack. Scan says 'matty' HP:Healthy, Soi:Healthy, a bandit guard:Hurt> Scan says 'or bandit' HP:Healthy, Soi:Healthy, a bandit guard:Hurt> Scan assists Soi. Scan attacks a bandit guard! Scan cleaves a bandit guard's left arm very hard. HP:Healthy, Soi:Healthy, a bandit guard:Wounded> Soi deflects a bandit guard's attack. HP:Healthy, Soi:Healthy, a bandit guard:Wounded> You slash a bandit guard's right arm. HP:Healthy, Soi:Healthy, a bandit guard:Wounded> Farrakahn cleaves a bandit guard's left hand extremely hard. HP:Healthy, Soi:Healthy, a bandit guard:Awful> Farrakahn tells you 'wear bracelet'. HP:Healthy, Soi:Healthy, a bandit guard:Awful> A bandit guard dodges Soi's attack. HP:Healthy, Soi:Healthy, a bandit guard:Awful> Scan sends a bandit guard sprawling with a powerful bash. HP:Healthy, Soi:Healthy, a bandit guard:Awful> You slash a bandit guard's right arm. A bandit guard is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 282 points. get coins all.cor > Soi gets a small pile of coins from the slashed corpse of a bandit guard. >There doesn't seem to be a coins in the slashed corpse of a bandit guard. There doesn't seem to be a coins in the silent corpse of Stalwart Joey. >wear bracelet You put a golden bracelet on around your right wrist. >set tac ag Soi attacks a bandit guard! A bandit guard deflects Soi's attack. as >Soi dodges a bandit guard's attack. You are now employing aggressive tactics. > Farrakahn assists Soi. Farrakahn attacks a bandit guard! Farrakahn cleaves a bandit guard's left hand extremely hard. >You join the fight! You attack a bandit guard! You lightly slash a bandit guard's right hand. HP:Healthy, Soi:Healthy, a bandit guard:Hurt> Soi slashes a bandit guard's head. HP:Healthy, Soi:Healthy, a bandit guard:Hurt> A bandit guard cleaves Soi's right hand hard. HP:Healthy, Soi:Bruised, a bandit guard:Hurt> Farrakahn cleaves a bandit guard's right arm hard. Scan assists Soi. set tac ag Scan attacks a bandit guard! A bandit guard deflects Scan's attack. HP:Healthy, Soi:Bruised, a bandit guard:Wounded> You slash a bandit guard's body. HP:Healthy, Soi:Bruised, a bandit guard:Wounded> A bandit guard dodges Soi's attack. HP:Healthy, Soi:Bruised, a bandit guard:Wounded>sc Soi deflects a bandit guard's attack. HP:Healthy, Soi:Bruised, a bandit guard:Wounded>You are now employing aggressive tactics. HP:Healthy, Soi:Bruised, a bandit guard:Wounded>You have 96/96 hit, 56/56 stamina, 93/143 moves, 19 spirit. OB: 62, DB: 22, PB: 54, Speed: 20, Gold: 10, XP Needed: 13K. HP:Healthy, Soi:Bruised, a bandit guard:Wounded> Scan looks at a bandit guard. HP:Healthy, Soi:Bruised, a bandit guard:Wounded> Farrakahn cleaves a bandit guard's head very hard. HP:Healthy, Soi:Bruised, a bandit guard:Bloodied> You slash a bandit guard's left arm. HP:Healthy, Soi:Bruised, a bandit guard:Bloodied> Scan cleaves a bandit guard's right foot extremely hard. A bandit guard is dead! R.I.P. Your spirit increases by 1. You receive your share of experience -- 282 points. get coins all.cor > Farrakahn says 'u prac some dodge now?' > Soi gets a small pile of coins from the hacked corpse of a bandit guard. >There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the slashed corpse of a bandit guard. There doesn't seem to be a coins in the silent corpse of Stalwart Joey. > Soi says 'gimme truncheon' prac >You have 0 practice sessions left slashing (Mastered) parry (Superb) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 7 time, 0 spirit) curing saturation (Mastered) ( 9 time, 1 spirit) insight (Mastered) ( 9 time, 2 spirit) confuse (Mastered) ( 10 time, 2 spirit) revive (Mastered) ( 9 time, 2 spirit) human language (Mastered) >who Soi says 'i got stab:)' Players ------- [--- Dwf] Smoke the Dwarf (sleeping) [ 9 Dwf] Farrakahn the Dwarf [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ 14 Dwf] Rusikas the Dwarf (rage) 10 characters displayed. > Farrakahn peers around himself, uncertain of the things around him. > Soi leaves down. A horse leaves down. Scan leaves down. A nice pony leaves down. A nice pony leaves down. Farrakahn leaves down. You follow Soi. Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. The slashed corpse of Matty Bumpo is lying here. Matty Bumpo stands here, with a stupid smirk on his face. Soi the Human (busy) is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >as as Farrakahn eats a soldier ration. >But nobody is fighting him! >But nobody is fighting him! >as as as But nobody is fighting him! >Soi attempts to ambush Matty Bumpo, who manages to avoid it! Farrakahn assists Soi. Farrakahn attacks Matty Bumpo! Farrakahn cleaves Matty Bumpo's head very hard. You join the fight! You attack Matty Bumpo! Matty Bumpo dodges your attack. HP:Healthy, Soi:Scratched, Matty Bumpo:Scratched> Soi deflects Matty Bumpo's attack. Matty Bumpo dodges Soi's attack. HP:Healthy, Soi:Scratched, Matty Bumpo:Scratched>You're already fighting! How can you assist someone else? HP:Healthy, Soi:Scratched, Matty Bumpo:Scratched>cc ci Matty Bumpo slashes Soi's head hard. You start to concentrate. \ Soi sighs loudly. | Matty Bumpo deflects Soi's attack. /- The slashed corpse of Matty Bumpo decays into dust. \|/-\Matty Bumpo slashes Soi's body hard. Ok. Matty Bumpo appears to be confused! Scan assists Soi. Scan attacks Matty Bumpo! Scan cleaves Matty Bumpo's left leg very hard. You start to concentrate. | Farrakahn sends Matty Bumpo sprawling with a powerful bash. /- Matty Bumpo deflects Soi's attack. \|/-set tac ag \ Farrakahn cleaves Matty Bumpo's left foot very hard. Ok. HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised>You are now employing aggressive tactics. HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised> You barely slash Matty Bumpo's body. HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised> Matty Bumpo dodges Soi's attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised> Scan cleaves Matty Bumpo's body hard. HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised>'he be screwed. Matty Bumpo has recovered from a bash! HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised>You say 'he be screwed.' HP:Healthy, Soi:Hurt, Matty Bumpo:Bruised> Farrakahn cleaves Matty Bumpo's head extremely hard. HP:Healthy, Soi:Hurt, Matty Bumpo:Hurt> You lightly slash Matty Bumpo's right arm. HP:Healthy, Soi:Hurt, Matty Bumpo:Hurt>who set tac ag Soi lightly slashes Matty Bumpo's body. HP:Healthy, Soi:Hurt, Matty Bumpo:Hurt>Players ------- [--- Dwf] Smoke the Dwarf (sleeping) [ 9 Dwf] Farrakahn the Dwarf [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ 14 Dwf] Rusikas the Dwarf (rage) 10 characters displayed. HP:Healthy, Soi:Hurt, Matty Bumpo:Hurt>Soi deflects Matty Bumpo's attack. You are now employing aggressive tactics. HP:Healthy, Soi:Hurt, Matty Bumpo:Hurt> Scan cleaves Matty Bumpo's body hard. HP:Healthy, Soi:Hurt, Matty Bumpo:Hurt> Farrakahn sends Matty Bumpo sprawling with a powerful bash. HP:Healthy, Soi:Hurt, Matty Bumpo:Hurt> You lightly slash Matty Bumpo's body. HP:Healthy, Soi:Hurt, Matty Bumpo:Hurt> Soi slashes Matty Bumpo's right hand hard. HP:Healthy, Soi:Hurt, Matty Bumpo:Hurt> Scan cleaves Matty Bumpo's body. You slash Matty Bumpo's right hand. HP:Healthy, Soi:Hurt, Matty Bumpo:Wounded>who Farrakahn cleaves Matty Bumpo's right leg very hard. HP:Healthy, Soi:Hurt, Matty Bumpo:Wounded> Matty Bumpo deflects Soi's attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Wounded>Players ------- [--- Dwf] Smoke the Dwarf (sleeping) [ 9 Dwf] Farrakahn the Dwarf [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ 14 Dwf] Rusikas the Dwarf (rage) 10 characters displayed. HP:Healthy, Soi:Hurt, Matty Bumpo:Wounded> Matty Bumpo has recovered from a bash! HP:Healthy, Soi:Hurt, Matty Bumpo:Wounded> You lightly slash Matty Bumpo's body. HP:Healthy, Soi:Hurt, Matty Bumpo:Wounded> Scan cleaves Matty Bumpo's body hard. Soi deflects Matty Bumpo's attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Wounded> Matty Bumpo deflects Soi's attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Wounded> You lightly slash Matty Bumpo's left arm. Farrakahn sends Matty Bumpo sprawling with a powerful bash. HP:Healthy, Soi:Hurt, Matty Bumpo:Wounded>sc Matty Bumpo deflects Soi's attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Wounded> Scan deeply wounds Matty Bumpo's right arm with his cleave. Farrakahn cleaves Matty Bumpo's body. HP:Healthy, Soi:Hurt, Matty Bumpo:Bloodied>You have 97/97 hit, 56/56 stamina, 115/143 moves, 16 spirit. OB: 62, DB: 22, PB: 54, Speed: 20, Gold: 10, XP Needed: 13K. HP:Healthy, Soi:Hurt, Matty Bumpo:Bloodied> You lightly slash Matty Bumpo's right arm. '13K left HP:Healthy, Soi:Hurt, Matty Bumpo:Awful> Matty Bumpo deflects Soi's attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Awful>smile You say '13K left' HP:Healthy, Soi:Hurt, Matty Bumpo:Awful>Scan cleaves Matty Bumpo's head extremely hard. Matty Bumpo is dead! R.I.P. Your spirit increases by 9. You receive your share of experience -- 697 points. get coins all.cor Your blood freezes as you hear Matty Bumpo's death cry. You smile happily. > Soi gets a pile of coins from the hacked corpse of Matty Bumpo. >Farrakahn gets a blue marble ring from the hacked corpse of Matty Bumpo. There doesn't seem to be a coins in the hacked corpse of Matty Bumpo. >get coins all.cor There doesn't seem to be a coins in the hacked corpse of Matty Bumpo. > Farrakahn smiles happily. > Scan puts a torch in a large sack. Scan puts a torch in a large sack. >who Players ------- [--- Dwf] Smoke the Dwarf (sleeping) [ 9 Dwf] Farrakahn the Dwarf [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ 14 Dwf] Rusikas the Dwarf (rage) 10 characters displayed. >ne next No such message. > Balak enters from above. > Farrakahn says 'kill more stuff :)' >'Uruk Hovel gig Scan gets a soldier ration from a backpack. >You say 'Uruk Hovel' > Balak leaves up. >Scan gets a soldier ration from a backpack. You giggle. > Scan gets a soldier ration from a backpack. > Scan gets a soldier ration from a backpack. >l Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. The hacked corpse of Matty Bumpo is lying here. Soi the Human is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. > Scan says 'i need to go to town' > Scan eats a soldier ration. >gt keep a secret? You group-say 'keep a secret?' >gt hehe who You group-say 'hehe' >Players ------- [--- Dwf] Smoke the Dwarf [ 9 Dwf] Farrakahn the Dwarf [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ 14 Dwf] Rusikas the Dwarf (rage) 10 characters displayed. >fame war +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Scan 2| Aia 0| | Soi 1| Draug 0| | Errent 0| Anthre 0| | Brokk 0| Drengist 0| | Aggrippa 0| Ankren 0| | Bree 0| Fnuffi 0| | Bitwize 0| Grox 0| | Ainaran 0| Muzrub 0| | Balak 0| Lemin 0| | Cogadh 0| Scorn 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: -2| |Total fame for the forces of good: 2| +---------------------------------------------------+ |The Shadow is weakened by the forces of good. | +---------------------------------------------------+ > Scan group-says '?' >gt ashburz is our favorite high elf :P You group-say 'ashburz is our favorite high elf :P' > Soi says 'who?' > Soi leaves up. A horse leaves up. Scan leaves up. A nice pony leaves up. A nice pony leaves up. Farrakahn leaves up. You follow Soi. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of a bandit guard is lying here. The slashed corpse of a bandit guard is lying here. The silent corpse of Stalwart Joey is lying here. A severed head of Stalwart Joey is lying here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Soi the Human (busy) is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi leaves up. A horse leaves up. Scan leaves up. A nice pony leaves up. A nice pony leaves up. Farrakahn leaves up. You follow Soi. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The slashed corpse of a bandit sentry is lying here. A white, long-sleeved blouse is lying on the ground here. A leather pouch has been left here. An old, rusted iron key lies here. The hacked corpse of a bandit sentry is lying here. Soi the Human (busy) is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn group-says 'i already knew that :)' > Scan group-says 'i need some ration' Soi leaves east. A horse leaves east. Scan leaves east. A nice pony leaves east. A nice pony leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Soi the Human (busy) is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. gt zak > A muffled cutting sound can be heard. >You group-say 'zak' > Scan group-says 'zak' gt hehe > Soi leaves south. A horse leaves south. Scan leaves south. A nice pony leaves south. A nice pony leaves south. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Soi the Human (busy) is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >You group-say 'hehe' > Soi group-says 'cool' > Smoke is entering from the north, riding on a nice pony. A nice pony enters from the north. > Smoke is leaving south, riding on a nice pony. A nice pony leaves south. > A nice pony stops following Scan. Scan mounts a nice pony and starts riding him. > Soi group-says 'i killed zak!!!:P' whois zak >A horse stops following Soi. Soi mounts a horse and starts riding him. No such player. > Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The crushed corpse of an abandoned wolf is lying here. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Scan says 'go town i need food' >snicker Farrakahn group-says 'thats why i keep saying leave him alone' > Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. Farrakahn leaves north. A nice pony leaves north. You follow Soi. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The crushed corpse of a young highwayman is lying here. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >You snicker softly. > Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A nod friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. You nod solemnly. > Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >'it's just too funny though Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. Farrakahn leaves north. A nice pony leaves north. You follow Soi. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. You say 'it's just too funny though' > Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > The day has now begun. > Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn group-says 'so he can get levels and be able to give some competition in fighting' > Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > The world seems dull again. >nod You nod solemnly. > Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony i'true. s here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >sc You say 'true.' who > Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A white, long-sleeved blouse is lying on the ground here. A white, long-sleeved blouse is lying on the ground here. An old, rusted iron key lies here. An old, rusted iron key lies here. A greasy man is here, peddling his wares. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >You have 97/97 hit, 56/56 stamina, 126/143 moves, 25 spirit. OB: 62, DB: 22, PB: 54, Speed: 20, Gold: 10, XP Needed: 12K. You are getting hungry. >Players ------- [--- Dwf] Smoke the Dwarf [ 9 Dwf] Farrakahn the Dwarf [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ 14 Dwf] Rusikas the Dwarf (rage) 10 characters displayed. > Soi sells an etched leather girdle. > Scan is leaving west, riding on a nice pony. A nice pony leaves west. >'I'm going to try to go mail Farrakahn says 'its no fun overkilling him' > Soi sells a pair of soft leather boots. smile >You say 'I'm going to try to go mail' >n You smile happily. >You cannot go that way. >w Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > Scan is leaving west, riding on a nice pony. A nice pony leaves west. n n >n Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. >w Postmaster Tent Exits are: E This tent is dominated by a large wooden table covered with scraps of paper and bags filled with letters en route from someplace to someplace else. It must be difficult to carry all those important documents around Middle Earth without losing any! A tall, thin man wearing spectacles is standing here. >mail Ashburz A hurried mailman tells you, 'Sorry, you have to be level 10 to send mail!' >e At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. >s s s s s Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. >Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. >Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. >You cannot go that way. >You cannot go that way. >e Soi is (busy) entering from the east, riding on a horse. Farrakahn enters from the east. A nice pony enters from the east. >Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A white, long-sleeved blouse is lying on the ground here. A white, long-sleeved blouse is lying on the ground here. An old, rusted iron key lies here. An old, rusted iron key lies here. A greasy man is here, peddling his wares. >w Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Soi is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >gig You giggle. >'was going to try to mail ashburz You say 'was going to try to mail ashburz' grin >You grin evilly. who >Players ------- [--- Dwf] Smoke the Dwarf [ 9 Dwf] Farrakahn the Dwarf [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ 14 Dwf] Rusikas the Dwarf (rage) 10 characters displayed. > Soi giggles. >'1 more level smile You say '1 more level' >Soi says '37 gold!:)' You smile happily. >sc hop You have 97/97 hit, 56/56 stamina, 132/143 moves, 25 spirit. OB: 62, DB: 22, PB: 54, Speed: 20, Gold: 10, XP Needed: 12K. You are getting hungry. >Are you a little bunny? > Soi says 'errent changed it' >'10 gold grin You say '10 gold' >You grin evilly. > Not a cloud can be seen in the sky. Saving Ainaran. > Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. > Scan is leaving east, riding on a nice pony. A nice pony leaves east. > Farrakahn says 'go kill stuff :)' > Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. Soi says 'you should be able to mail now' >'A hurried mailman tells you, 'Sorry, you have to be level 10 to send mail!' shake Scan says 'let roll' >Scan is leaving north, riding on a nice pony. A nice pony leaves north. You say 'A hurried mailman tells you, 'Sorry, you have to be level 10 to send mail!'' > Farrakahn says 'can u lead maze soi?' >'can't You shake your head. >You say 'can't' > Soi is leaving north, riding on a horse. Farrakahn leaves north. A nice pony leaves north. You follow Soi. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Soi is (busy) riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi shakes his head. > Soi is leaving north, riding on a horse. Farrakahn leaves north. A nice pony leaves north. You follow Soi. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi is (busy) riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi is leaving west, riding on a horse. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Soi is (busy) riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn says 'blah :(' Soi is leaving west, riding on a horse. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Soi is (busy) riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi is leaving west, riding on a horse. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi is (busy) riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi says 'boyz?' >con boy Fairly easy. A frightened boy has been here for a very long time. 'fairly easy >You say 'fairly easy' > Farrakahn says 'i have already proven im better than u guys in this contest :)' > Farrakahn says 'i can lead zones :)' > Farrakahn giggles. >snicker You snicker softly. > Scan group-says 'where yall at?' > Smoke narrates, 'mmm. evil stench.' > Soi group-says 'boys' > Farrakahn says 'seems like no one can lead mazwe' >nar :-) You narrate, ':-)' > Soi narrates, 'where?' > Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. > Not a cloud can be seen in the sky. You are hungry. Smoke narrates, 'If I knew where I was, I'd tell ya.' > Scan smiles happily. > Farrakahn says 'what we killing?' >fame war +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Scan 2| Aia 0| | Soi 1| Draug 0| | Errent 0| Anthre 0| | Brokk 0| Drengist 0| | Aggrippa 0| Ankren shrug 0| | Bree 0| Fnuffi 0| | Bitwize 0| Grox 0| | Ainaran 0| Muzrub 0| | Balak 0| Lemin 0| | Cogadh 0| Scorn 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: -2| |Total fame for the forces of good: 2| +---------------------------------------------------+ |The Shadow is weakened by the forces of good. | +---------------------------------------------------+ > Farrakahn says 'the boys?' >You shrug. > Soi says 'dog escaped' > Soi will be right back! > Soi goes away from keyboard. > Farrakahn says 'they con fairly easy' >chat The Shadow is weakened by the forces of good. --- feels good to see that. You chat, 'The Shadow is weakened by the forces of good. --- feels good to see that.' >who Players ------- [--- Dwf] Smoke the Dwarf [ 9 Dwf] Farrakahn the Dwarf [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human (AFK) [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ 14 Dwf] Rusikas the Dwarf (rage) 10 characters displayed. > Scan flexes his big muscles. Show-off. >chat even if we are all lowbies :-) You chat, 'even if we are all lowbies :-)' >fame war +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Scan 2| Aia 0| | Soi 1| Draug 0| | Errent 0| Anthre 0| | Brokk 0| Drengist 0| | Aggrippa 0| Ankren 0| | Bree 0| Fnuffi 0| | Bitwize 0| Grox 0| | Ainaran 0| Muzrub 0| | Balak 0| Lemin 0| | Cogadh 0| Scorn 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: -2| |Total fame for the forces of good: 2| +---------------------------------------------------+ |The Shadow is weakened by the forces of good. | +---------------------------------------------------+ >whois scorn Scorn is a level 1 Uruk-Hai. > Not a cloud can be seen in the sky. You are hungry. >'Scorn is a level 1 Uruk-Hai You say 'Scorn is a level 1 Uruk-Hai' > Soi says 'back' >snicker You snicker softly. >who Soi giggles. >Players ------- [--- Dwf] Smoke the Dwarf [ 9 Dwf] Farrakahn the Dwarf [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ 14 Dwf] Rusikas the Dwarf (rage) 10 characters displayed. > Farrakahn giggles. > Soi eats a raw piece of meat. > Soi eats a raw piece of meat. > Scan says 'we do boys?' > Soi leaps at a frightened boy, and hits it extremely hard! > Soi slashes a frightened boy's head. > A frightened boy says 'N yptn fajypdl sq rriybe!' A frightened boy assists a frightened boy. A frightened boy attacks Soi! Soi deflects a frightened boy's attack. > Soi deflects a frightened boy's attack. >as A frightened boy dodges Soi's attack. cc ci > Scan assists Soi. Scan attacks a frightened boy! Scan cleaves a frightened boy's head hard. >Farrakahn says 'they might be hard' You join the fight! You attack a frightened boy! You barely slash a frightened boy's body. HP:Healthy, Soi:Healthy, a frightened boy:Hurt> Farrakahn assists Soi. Farrakahn attacks a frightened boy! Farrakahn cleaves a frightened boy's body hard. HP:Healthy, Soi:Healthy, a frightened boy:Wounded>You start to concentrate. \| Soi deflects a frightened boy's attack. /-\| Soi deflects a frightened boy's attack. / A frightened boy dodges Soi's attack. -\Ok. A frightened boy appears to be confused! You start to concentrate. |/ Farrakahn sends a frightened boy sprawling with a powerful bash. - Scan cleaves a frightened boy's head extremely hard. A frightened boy panics, and attempts to flee! A frightened boy panics, and attempts to flee! \|/ Soi dodges a frightened boy's attack. -\ Farrakahn says 'naa they easy' Soi slashes a frightened boy's left arm. A frightened boy panics, and attempts to flee! Ok. HP:Healthy, Soi:Healthy, a frightened boy:Awful> Farrakahn cleaves a frightened boy's body hard. A frightened boy is stunned, but will probably regain consciousness again. HP:Healthy, a frightened boy:Dying> Scan cleaves a frightened boy's body extremely hard. A frightened boy is dead! R.I.P. You receive your share of experience -- 338 points. get coins all.cor Your blood freezes as you hear a frightened boy's death cry. > Soi deflects a frightened boy's attack. get coins all.cor >A frightened boy dodges Soi's attack. There doesn't seem to be a coins in the hacked corpse of a frightened boy. > Farrakahn assists Soi. Farrakahn attacks a frightened boy! >There doesn't seem to be a coins in the hacked corpse of a frightened boy. >as Scan gets a battered metal lamp from the hacked corpse of a frightened boy. >cc ci You join the fight! You attack a frightened boy! You slash a frightened boy's right leg. HP:Healthy, Soi:Healthy, a frightened boy:Scratched> A frightened boy deflects Soi's attack. HP:Healthy, Soi:Healthy, a frightened boy:Scratched> Soi deflects a frightened boy's attack. HP:Healthy, Soi:Healthy, a frightened boy:Scratched>You start to concentrate. \ Scan assists Soi. Scan attacks a frightened boy! Scan cleaves a frightened boy's body. |/-\| Farrakahn sends a frightened boy sprawling with a powerful bash. /gig -\ Farrakahn says 'not worth doing' A frightened boy dodges Soi's attack. Ok. A frightened boy appears to be confused! You start to concentrate. | Farrakahn cleaves a frightened boy's right leg extremely hard. /-\|/nod -\ Scan cleaves a frightened boy's body hard. Ok. You giggle. HP:Healthy, Soi:Healthy, a frightened boy:Hurt>Soi barely slashes a frightened boy's body. You nod solemnly. HP:Healthy, Soi:Healthy, a frightened boy:Hurt> A frightened boy has recovered from a bash! HP:Healthy, Soi:Healthy, a frightened boy:Hurt> Errent narrates, 'Fame would be lots diff if more ppl were not using incog' HP:Healthy, Soi:Healthy, a frightened boy:Hurt> You lightly slash a frightened boy's body. Soi deflects a frightened boy's attack. HP:Healthy, Soi:Healthy, a frightened boy:Wounded> Scan cleaves a frightened boy's body hard. HP:Healthy, Soi:Healthy, a frightened boy:Wounded> Soi slashes a frightened boy's right leg. HP:Healthy, Soi:Healthy, a frightened boy:Bloodied> Farrakahn sends a frightened boy sprawling with a powerful bash. HP:Healthy, Soi:Healthy, a frightened boy:Bloodied> Farrakahn cleaves a frightened boy's left arm extremely hard. A frightened boy is dead! R.I.P. You receive your share of experience -- 265 points. get coins all.cor Your blood freezes as you hear a frightened boy's death cry. > Soi says 'ambush got him hurt on def tacs' >There doesn't seem to be a coins in the hacked corpse of a frightened boy. There doesn't seem to be a coins in the hacked corpse of a frightened boy. >'there goes our outpost's defence You say 'there goes our outpost's defence' > Soi giggles. > Balak narrates, 'good point :)' > Not a cloud can be seen in the sky. You are hungry. Soi's torch flickers weakly. Farrakahn's torch flickers weakly. >nar this is true as well You narrate, 'this is true as well' > Farrakahn giggles. Soi gets a battered metal lamp from the hacked corpse of a frightened boy. >l Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. The hacked corpse of a frightened boy is lying here. The hacked corpse of a frightened boy is lying here. Soi is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. > Scan stops using a torch. >who Players ------- [--- Dwf] Smoke the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 5 Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ 14 Dwf] Rusikas the Dwarf (rage) 10 characters displayed. > Scan lights a battered metal lamp and holds it. > Farrakahn says 'i would run to juggler for defense' > Farrakahn giggles. > Soi grabs a battered metal lamp. gig >You giggle. > Soi stops using a battered metal lamp. 'help us mr. juggler! >You say 'help us mr. juggler!' > Soi stops using a torch. > Soi lights a battered metal lamp and holds it. >prac You have 0 practice sessions left slashing (Mastered) parry (Superb) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 7 time, 0 spirit) curing saturation (Mastered) ( 9 time, 1 spirit) insight (Mastered) ( 9 time, 2 spirit) confuse (Mastered) ( 10 time, 2 spirit) revive (Mastered) ( 9 time, 2 spirit) human language (Mastered) > Scan puts a torch in a large sack. > A frightened boy arrives. A frightened boy wears a thin metal breastplate on its body. A frightened boy straps a small, wooden shield around its arm as a shield. A frightened boy wields a long, wooden spear. A frightened boy arrives. A frightened boy wears a thin metal breastplate on its body. A frightened boy straps a small, wooden shield around its arm as a shield. A frightened boy wields a long, wooden spear. > Farrakahn says 'kill kill kill' > Farrakahn giggles. Soi says 'maybe they equal to phials:)' > Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >rem tor You don't seem to be using a tor. >hol lamp Soi says 'ride' >You don't seem to have a lamp. > A nice pony stops following Farrakahn. Farrakahn mounts a nice pony and starts riding him. >get lamp pack Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A frieride ndly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. > Scan says 'let rock stuff' >You get a battered metal lamp from a backpack. >A horse stops following you. You mount a horse and start riding him. R> Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. A brown fox hunts for food here. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R>l lamp Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> This contraption must be some relic from ancient times to be sure. Its sides are battered and dented, and the spout to refill it has completely rusted shut. R> Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. A brown fox hunts for food here. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. A large wild dog watches you carefully. Soi is (busy) riding on a hhol lamp orse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R>You light a battered metal lamp and hold it. gig R>Sesil chats, 'whoa' You giggle. R> Soi attacks a large wild dog! A large wild dog dodges Soi's attack. R> Soi deflects a large wild dog's attack. R>eq Scan assists Soi. Scan attacks a large wild dog! A large wild dog deflects Scan's attack. R>You are using: as a battered metal lamp..It glows brightly. a stone ring a stone ring a ruby necklace a silk shirt a green cotton hood an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a green robe an etched leather girdle a golden bracelet a fine longsword A severed head of Stalwart Joey A severed head of Matty Bumpo R> Farrakahn assists Soi. Farrakahn attacks a large wild dog! Farrakahn cleaves a large wild dog's right hindleg extremely hard. R>You join the fight! You attack a large wild dog! You slash a large wild dog's body. R HP:Healthy, Soi:Healthy, a large wild dog:Bruised> A large wild dog hits Soi's left arm hard. A large wild dog dodges Soi's attack. R HP:Healthy, Soi:Bruised, a large wild dog:Bruised>cc You start to concentrate. ci \|/ Clouds can be seen above in the sky. You are hungry. Farrakahn's torch flickers weakly. Saving Ainaran. -\| Scan cleaves a large wild dog's body extremely hard. / Farrakahn sends a large wild dog sprawling with a powerful bash. -\ Soi slashes a large wild dog's right hindleg. rem lamp Ok. A large wild dog appears to be confused! You start to concentrate. |/-\|/ Scan says 'now he come on' -\Ok. You stop using a battered metal lamp. R HP:Healthy, Soi:Bruised, a large wild dog:Hurt> Farrakahn cleaves a large wild dog's right hindleg very hard. R HP:Healthy, Soi:Bruised, a large wild dog:Wounded> Scan cleaves a large wild dog's body very hard. Soi lightly slashes a large wild dog's right hindleg. R HP:Healthy, Soi:Bruised, a large wild dog:Bloodied>set tac ag You slash a large wild dog's left foreleg. who R HP:Healthy, Soi:Bruised, a large wild dog:Bloodied>A large wild dog has recovered from a bash! You are now employing aggressive tactics. R HP:Healthy, Soi:Bruised, a large wild dog:Bloodied>Soi deflects a large wild dog's attack. Players ------- [--- Hum] Sesil the Human [--- Dwf] Smoke the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 5 Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ 14 Dwf] Rusikas the Dwarf (rage) 11 characters displayed. R HP:Healthy, Soi:Bruised, a large wild dog:Bloodied> A large wild dog dodges Soi's attack. R HP:Healthy, Soi:Bruised, a large wild dog:Bloodied> Farrakahn deeply wounds a large wild dog's left foreleg with his cleave. A large wild dog is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 436 points. get coins all.cor R> Soi drinks water from a water skin. R> Farrakahn says 'sesil' R> Soi drinks water from a water skin. R>There doesn't seem to be a coins in the hacked corpse of a large wild dog. R> Farrakahn giggles. R> Soi cuts a raw piece of meat from the hacked corpse of a large wild dog. R> Scan giggles. R>who Players ------- [--- Hum] Sesil the Human [--- Dwf] Smoke the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 5 Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ 14 Dwf] Rusikas the Dwarf (rage) 11 characters displayed. R>sc You have 97/97 hit, 56/56 stamina, 127/143 moves, 16 spirit. OB: 62, DB: 22, PB: 54, Speed: 20, Gold: 10, XP Needed: 11K. You are hungry. R> Soi says 'sesil wants to come...' sigh R>You sigh. R>'i brb You say 'i brb' afk R>You go away from keyboard. R> Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. Farrakahn is leaving north, riding on a nice pony. You follow Soi. Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. Farrakahn is leaving north, riding on a nice pony. You follow Soi. Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. A brown fox hunts for food here. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. Farrakahn is leaving north, riding on a nice pony. You follow Soi. Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. A brown fox hunts for food here. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. Farrakahn is leaving north, riding on a nice pony. You follow Soi. Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. Farrakahn is leaving north, riding on a nice pony. You follow Soi. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. Farrakahn is leaving north, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. Farrakahn is leaving north, riding on a nice pony. You follow Soi. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. The hacked corpse of a frightened boy is lying here. The hacked corpse of a frightened boy is lying here. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. Farrakahn is leaving east, riding on a nice pony. You follow Soi. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. Farrakahn is leaving east, riding on a nice pony. You follow Soi. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. Farrakahn is leaving east, riding on a nice pony. You follow Soi. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. Farrakahn is leaving north, riding on a nice pony. You follow Soi. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Sesil the Human is standing here. Soi is (busy) riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi snickers softly. R> Farrakahn looks at Sesil. R> Sesil snickers softly. R> Soi looks at Sesil. R> Not a cloud can be seen in the sky. You are hungry. Farrakahn's torch went out. R> Sesil now follows Soi. Scan looks at Sesil. R> Farrakahn says 'use your gold and eq sesil with something to hit with' R> Farrakahn giggles. R> Soi nods solemnly. R> Sesil says 'spare me somehing?' R> Soi says 'what you prac sesil?' R> Sesil looks at Scan. R> Sesil pouts. R> Farrakahn says 'what str sesil?' R> Soi says 'we get you stuff sesil' R> Sesil says 'i didnt stat yet' R> Sesil blushes. R> Soi says 'i just did' R> Soi says 'what weapon did you prac sesil?' R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> Scan says 'i been stat since last nite' R> Sesil says 'ill pracreset' R> Soi says 'prac axes and two handed' R> Sesil says 'i have pierce pracced but i want to change it if you have a better weapon' R> Not a cloud can be seen in the sky. You are hungry. R> Sesil grins evilly. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. Farrakahn drinks water from a water skin. R> A juggler teaches Sesil for a while. Farrakahn drinks water from a water skin. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. Soi says 'ill get you fine axe' R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. Scan says 'i got to go in 10mins' R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. Farrakahn says 'get a couple in ride too' Soi frowns. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> A juggler teaches Sesil for a while. R> Soi says 'how much tnl sesil?' R> Sesil mounts a horse. R> Sesil stops riding a horse. R> Sesil mounts a horse. R> Sesil stops riding a horse. R> Farrakahn says 'blah it sucks my partner never logged on at all :(' R> A horse stops following you. Sesil mounts a horse and starts riding him. R> Sesil stops riding a horse. A horse now follows Sesil. R> Soi says 'who?' R> Sesil says '18k' R> Sesil eats a soldier ration. R> Sesil eats a soldier ration. Farrakahn says 'foehammer' R> Not a cloud can be seen in the sky. You are hungry. R> Soi is leaving south, riding on a horse. Sesil leaves south. A horse leaves south. Scan is leaving south, riding on a nice pony. A nice pony leaves south. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi is (busy) riding on a horse. Sesil the Human is standing here. A horse is here, gazing at you. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Sesil says 'i need a water skin' R> Soi is leaving south, riding on a horse. Sesil leaves south. A horse leaves south. Scan is leaving south, riding on a nice pony. A nice pony leaves south. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Soi is (busy) riding on a horse. Sesil the Human is standing here. A horse is here, gazing at you. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving south, riding on a horse. Sesil leaves south. A horse leaves south. Scan is leaving south, riding on a nice pony. A nice pony leaves south. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Soi is (busy) riding on a horse. Sesil the Human is standing here. A horse is here, gazing at you. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving east, riding on a horse. Sesil leaves east. A horse leaves east. Scan is leaving east, riding on a nice pony. A nice pony leaves east. Farrakahn is leaving east, riding on a nice pony. You follow Soi. Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A white, long-sleeved blouse is lying on the ground here. A white, long-sleeved blouse is lying on the ground here. An old, rusted iron key lies here. An old, rusted iron key lies here. A greasy man is here, peddling his wares. Balak the Dwarf is standing here. Soi is (busy) riding on a horse. Sesil the Human is standing here. A horse is here, gazing at you. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Sesil looks at Soi. R> Soi buys a fine two-handed battle axe. R> Balak buys a light kite shield. R> Soi gives a fine two-handed battle axe to Sesil. R> Sesil says 'where do stone rings load?' R> Balak buys a silk scarf. R> Sesil wields a fine two-handed battle axe. R> Balak shrugs. R> Balak says 'No clue' R> Soi says 'we get you all the stuff scan has' R> Sesil stops using a large, metal shield. R>l Balak buys a long steel knife. R>smile Sesil takes his weapon with both hands. R>You return to your keyboard. Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A white, long-sleeved blouse is lying on the ground here. A white, long-sleeved blouse is lying on the ground here. An old, rusted iron key lies here. An old, rusted iron key lies here. A greasy man is here, peddling his wares. Balak the Dwarf is standing here. Soi is riding on a horse. Sesil the Human is standing here. A horse is here, gazing at you. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. You are riding on a horse. R>You smile happily. R>'I'm back You say 'I'm back' who R>Players ------- [--- Hum] Sesil the Human [--- Dwf] Smoke the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 5 Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ 14 Dwf] Rusikas the Dwarf (rage) 11 characters displayed. R>'let's fucking spam level You say 'let's fucking spam level' snicker R>You snicker softly. R> Sesil nods solemnly. R> Farrakahn says 'yes lets go level :)' R> Sesil says 'i need a skin' R> Balak smiles happily. R> Soi is leaving west, riding on a horse. Sesil leaves west. A horse leaves west. Scan is leaving west, riding on a nice pony. A nice pony leaves west. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Soi is (busy) riding on a horse. Sesil the Human is Sesil buys a water skin. >gro Your group consists of: HP: Healthy, S:Full, MV:Energetic -- Soi (Head of group) HP: Healthy, S:Full, MV:Energetic -- Scan HP: Healthy, S:Full, MV:Energetic -- Ainaran HP: Healthy, S:Full, MV:Energetic -- Farrakahn > Sesil buys a torch. > Sesil buys a torch. > Sesil buys a torch. >'group sesil? Farrakahn buys a large sack. >You say 'group sesil?' >buy sack Farrakahn puts a torch in a large sack. Farrakahn puts a torch in a large sack. Farrakahn puts a torch in a large sack. Farrakahn puts a torch in a large sack. >a halfelven shopkeeper tells you 'That's 31 copper. Thanks for your custom.'. You now have a large sack. > Sesil joins the group of Soi. > Farrakahn buys a soldier ration. > Farrakahn buys a soldier ration. > Farrakahn buys a soldier ration. > Farrakahn buys a soldier ration. > Farrakahn puts a soldier ration in a large sack. Farrakahn puts a soldier ration in a large sack. Farrakahn puts a soldier ration in a large sack. Farrakahn puts a soldier ration in a large sack. Farrakahn puts a soldier ration in a large sack. Farrakahn puts a soldier ration in a large sack. Farrakahn puts a soldier ration in a large sack. > Sesil drops a torch. > Sesil buys a backpack. > Soi buys a torch. > Soi buys a torch. > Sesil puts a torch in a backpack. Sesil puts a torch in a backpack. Sesil puts a water skin in a backpack. Sesil puts a water skin in a backpack. Sesil puts a large, metal shield in a backpack. Sesil puts a soldier ration in a backpack. Sesil puts a soldier ration in a backpack. Sesil puts a soldier ration in a backpack. Sesil puts a soldier ration in a backpack. Sesil puts a soldier ration in a backpack. Sesil puts a soldier ration in a backpack. Sesil puts a soldier ration in a backpack. Sesil puts a dirk in a backpack. Soi buys a torch. > Soi buys a torch. > Soi buys a torch. > Soi buys a torch. > Soi buys a torch. > Soi buys a torch. > Farrakahn gives a blue marble ring to Sesil. > Soi buys a torch. >tell sesil you missed out on pk this morning :-) You tell Sesil 'you missed out on pk this morning :-)' > Farrakahn says 'just realized i had a spare blue marble' > Sesil buys a torch. > Sesil buys a torch. > Sesil buys a torch. > Sesil buys a torch. > Sesil buys a torch. > Sesil buys a torch. Soi puts a torch in a backpack. Soi puts a torch in a backpack. Soi puts a torch in a backpack. Soi puts a torch in a backpack. Soi puts a torch in a backpack. Soi puts a torch in a backpack. Soi puts a torch in a backpack. Soi puts a torch in a backpack. Soi puts a torch in a backpack. Soi puts a torch in a backpack. Soi puts a torch in a backpack. > Sesil buys a torch. > Sesil buys a torch. > Sesil buys a torch. > Sesil buys a torch. > Sesil buys a torch. > Sesil buys a torch. > Soi buys a torch. > Soi buys a torch. > Soi buys a torch. > Soi buys a torch. > Farrakahn says 'wear ring sesil' > Soi buys a torch. >grin Soi buys a torch. > Soi buys a torch. >Farrakahn looks at Sesil. You grin evilly. > Soi buys a torch. > Soi buys a torch. > Soi buys a torch. > Soi buys a torch. >'toss it here You say 'toss it here' shrug >Soi puts a torch in a backpack. Soi puts a torch in a backpack. Soi puts a torch in a backpack. Soi puts a torch in a backpack. Soi puts a torch in a backpack. Soi puts a torch in a backpack. Soi puts a torch in a backpack. Soi puts a torch in a backpack. Soi puts a torch in a backpack. Soi puts a torch in a backpack. Soi puts a torch in a backpack. You shrug. > Sesil puts a torch in a backpack. Sesil puts a torch in a backpack. Sesil puts a torch in a backpack. Sesil puts a torch in a backpack. Sesil puts a torch in a backpack. Sesil puts a torch in a backpack. Sesil puts a torch in a backpack. Sesil puts a torch in a backpack. Sesil puts a torch in a backpack. Sesil puts a torch in a backpack. Sesil puts a torch in a backpack. Sesil puts a torch in a backpack. Soi leaves west. A horse leaves west. Sesil leaves west. A horse leaves west. Scan leaves west. A nice pony leaves west. A nice pony leaves west. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. Soi the Human (busy) is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >'nm You say 'nm' > A nice pony stops following Farrakahn. Farrakahn mounts a nice pony and starts riding him. A horse stops following Soi. Soi mounts a horse and starts riding him. >ride Not a cloud can be seen in the sky. You are hungry. >A horse stops following you. You mount a horse and start riding him. R> A nice pony stops following Scan. Scan mounts a nice pony and starts riding him. R> Soi is leaving north, riding on a horse. Sesil leaves north. A horse leaves north. Scan is leaving north, riding on a nice pony. A nice pony leaves north. Farrakahn is leaving north, riding on a nice pony. You follow Soi. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The slashed corpse of a diseased rat is lying here. Soi is (busy) riding on a horse. Sesil the Human is standing here. A horse is here, gazing at you. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> A horse stops following Sesil. Sesil mounts a horse and starts riding him. R> Soi is leaving east, riding on a horse. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. Farrakahn is leaving east, riding on a nice pony. You follow Soi. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Balak the Dwarf is standing here. Soi is (busy) riding on a horse. Sesil is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Sesil gets a water skin from a backpack. R> Sesil gets a water skin from a backpack. Balak leaves west. Soi is leaving east, riding on a horse. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. Farrakahn is leaving east, riding on a nice pony. You follow Soi. Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A white, long-sleeved blouse is lying on the ground here. A leather pouch has been left here. A white, long-sleeved blouse is lying on the ground here. A white, long-sleeved blouse is lying on the ground here. An old, rusted iron key lies here. An old, rusted iron key lies here. A greasy man is here, peddling his wares. Soi is (busy) riding on a horse. Sesil is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Soi is (busy) riding on a horse. Sesil is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving north, riding on a horse. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. Farrakahn is leaving north, riding on a nice pony. You follow Soi. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Soi is (busy) riding on a horse. Sesil is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving north, riding on a horse. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. Farrakahn is leaving north, riding on a nice pony. You follow Soi. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi is (busy) riding on a horse. Sesil is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Soi is (busy) riding on a horse. Sesil is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Soi is (busy) riding on a horse. Sesil is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. The hacked corpse of a frightened boy is lying here. The hacked corpse of a frightened boy is lying here. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi is (busy) riding on a horse. Sesil is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Soi is (busy) riding on a horse. Sesil is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Soi is (busy) riding on a horse. Sesil is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Soi is (busy) riding on a horse. Sesil is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The crushed corpse of a young highwayman is lying here. The crushed corpse of a young highwayman is lying here. The crushed corpse of a young highwayman is lying here. Soi is (busy) riding on a horse. Sesil is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. A nice pony leaves south. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Soi is (busy) riding on a horse. Sesil is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The crushed corpse of an abandoned wolf is lying here. A phantom, a spirit of discontent, moans as it floats here. (shadow) A black rabbit scurries about. Soi is (busy) riding on a horse. Sesil is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Soi is (busy) riding on a horse. Sesil is riding on a h'you still hunting soi? orse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi is leaving north, riding on a horse. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. Farrakahn is leaving north, riding on a nice pony. You follow Soi. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Soi is (busy) riding on a horse. Sesil is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R>You say 'you still hunting soi?' R> Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. A nice pony leaves west. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. A white, long-sleeved blouse is lying on the ground here. A leather pouch has been left here. An old, rusted iron key lies here. The hacked corpse of a bandit sentry is lying here. A bandit sentry stands vigil here, slouching against his weapon. Soi is (busy) riding on a horse. Sesil is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Soi stops riding a horse. A horse now follows Soi. R>dismount You stop riding a horse. A horse starts following you. > Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. > Sesil stops riding a horse. A horse now follows Sesil. > Soi says 'oops:P' >gig You giggle. >l Soi blushes. >Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. A white, long-sleeved blouse is lying on the ground here. A leather pouch has been left here. An old, rusted iron key lies here. The hacked corpse of a bandit sentry is lying here. A bandit sentry stands vigil here, slouching against his weapon. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. > Soi opens the ledgewall. >as Soi leaves down. A horse leaves down. Sesil leaves down. A horse leaves down. Farrakahn leaves down. A nice pony leaves down. You follow Soi. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A torch is lying here. A torch is lying here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >But nobody is fighting him! >as as Soi attacks Stalwart Joey! Stalwart Joey dodges Soi's attack. You join the fight! You attack Stalwart Joey! You slash Stalwart Joey's right hand hard. HP:Healthy, Soi:Healthy, Stalwart Joey:Bruised> Stalwart Joey slashes Soi's head hard. Farrakahn assists Soi. Farrakahn attacks Stalwart Joey! Farrakahn cleaves Stalwart Joey's body very hard. HP:Healthy, Soi:Bruised, Stalwart Joey:Bruised>cc You're already fighting! How can you assist someone else? HP:Healthy, Soi:Bruised, Stalwart Joey:Bruised> Sesil assists Soi. Sesil attacks Stalwart Joey! Sesil cleaves Stalwart Joey's left arm hard. HP:Healthy, Soi:Bruised, Stalwart Joey:Hurt>ci You start to concentrate. \|/ Scan enters from above. A nice pony enters from above. A nice pony enters from above. -\ Soi deflects Stalwart Joey's attack. |/- Stalwart Joey deflects Soi's attack. \ A bandit guard says 'I must protect my friend!' A bandit guard assists Stalwart Joey. A bandit guard attacks Soi! Soi deflects a bandit guard's attack. Ok. Stalwart Joey appears to be confused! You start to concentrate. |/-\| Stalwart Joey slashes Soi's body. /- Scan assists Soi. Scan attacks Stalwart Joey! Scan cleaves Stalwart Joey's body hard. \ Sesil cleaves Stalwart Joey's right leg very hard. Farrakahn sends Stalwart Joey sprawling with a powerful bash. Ok. HP:Healthy, Soi:Bruised, Stalwart Joey:Wounded> Soi lightly slashes Stalwart Joey's left arm. HP:Healthy, Soi:Bruised, Stalwart Joey:Wounded> Soi deflects a bandit guard's attack. Farrakahn cleaves Stalwart Joey's body hard. HP:Healthy, Soi:Bruised, Stalwart Joey:Bloodied> You slash Stalwart Joey's right arm. HP:Healthy, Soi:Bruised, Stalwart Joey:Bloodied> Soi slashes Stalwart Joey's right foot. HP:Healthy, Soi:Bruised, Stalwart Joey:Awful> A bandit guard says 'I must protect my friend!' A bandit guard assists a bandit guard. A bandit guard attacks Soi! Soi deflects a bandit guard's attack. HP:Healthy, Soi:Bruised, Stalwart Joey:Awful> Scan cleaves Stalwart Joey's body. Stalwart Joey is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 297 points. get coins all.cor Stalwart Joey fails in his mission to defend the area, and dies painfully. > Farrakahn gets a golden bracelet from the hacked corpse of Stalwart Joey. > Sesil looks at a bandit guard. Soi gets a small pile of coins from the hacked corpse of Stalwart Joey. >There doesn't seem to be a coins in the hacked corpse of Stalwart Joey. > Soi deflects a bandit guard's attack. >as You are hungry. A torch decays into dust. A torch decays into dust. cc > A bandit guard dodges Soi's attack. >You join the fight! You attack a bandit guard! You lightly slash a bandit guard's right arm. HP:Healthy, Soi:Bruised, a bandit guard:Scratched>ci Soi deflects a bandit guard's attack. Farrakahn gives a golden bracelet to Sesil. You start to concentrate. \|/ A bandit guard cleaves Soi's head. Scan assists Soi. Scan attacks a bandit guard! Scan cleaves a bandit guard's left foot very hard. -\| Farrakahn assists Soi. Farrakahn attacks a bandit guard! Farrakahn cleaves a bandit guard's body hard. / A bandit guard dodges Soi's attack. - Sesil gets a sapphire ring from the hacked corpse of Stalwart Joey. \Ok. A bandit guard appears to be confused! You start to concentrate. |/-\ Soi deflects a bandit guard's attack. |/ Farrakahn says 'wear golden sesil' Soi gets a stone ring from the hacked corpse of Stalwart Joey. - Soi deflects a bandit guard's attack. \ Soi lightly slashes a bandit guard's body. Ok. HP:Healthy, Soi:Hurt, a bandit guard:Hurt> Scan cleaves a bandit guard's head very hard. HP:Healthy, Soi:Hurt, a bandit guard:Wounded> Sesil slides a sapphire ring on to his left ring finger. HP:Healthy, Soi:Hurt, a bandit guard:Wounded> Soi deflects a bandit guard's attack. Sesil assists Soi. Sesil attacks a bandit guard! Sesil cleaves a bandit guard's left arm hard. HP:Healthy, Soi:Hurt, a bandit guard:Bloodied> You slash a bandit guard's right foot. HP:Healthy, Soi:Hurt, a bandit guard:Awful> A bandit guard cleaves Soi's left hand. Soi slashes a bandit guard's head. A bandit guard is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 176 points. get coins all.cor >Soi gets a small pile of coins from the slashed corpse of a bandit guard. There doesn't seem to be a coins in the slashed corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of Stalwart Joey. > Soi gives a stone ring to Sesil. > A bandit guard dodges Soi's attack. > Soi deflects a bandit guard's attack. > Farrakahn assists Soi. Farrakahn attacks a bandit guard! A bandit guard deflects Farrakahn's attack. as cc >You join the fight! You attack a bandit guard! A bandit guard deflects your attack. HP:Healthy, Soi:Hurt, a bandit guard:Healthy>ci A bandit guard deflects Soi's attack. You start to concentrate. \|/ Soi deflects a bandit guard's attack. Scan assists Soi. Scan attacks a bandit guard! A bandit guard deflects Scan's attack. -\|/-\Farrakahn cleaves a bandit guard's body very hard. Ok. A bandit guard appears to be confused! You start to concentrate. | Sesil puts a golden bracelet on around his right wrist. / Soi slashes a bandit guard's left leg. -\ Sesil assists Soi. Sesil attacks a bandit guard! Sesil cleaves a bandit guard's head very hard. |/- Soi deflects a bandit guard's attack. \ Scan sends a bandit guard sprawling with a powerful bash. Ok. HP:Healthy, Soi:Hurt, a bandit guard:Hurt> Soi slashes a bandit guard's head. HP:Healthy, Soi:Hurt, a bandit guard:Hurt> Farrakahn deeply wounds a bandit guard's right arm with his cleave. HP:Healthy, Soi:Hurt, a bandit guard:Bloodied> You lightly slash a bandit guard's left hand. HP:Healthy, Soi:Hurt, a bandit guard:Bloodied>inf Scan cleaves a bandit guard's right hand extremely hard. A bandit guard is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 176 points. get coins all.cor Saving Ainaran. >You are Ainaran the Wood Elf, a good (104) male Wood Elf. You have reached level 9. You are level 4 Warrior, 2 Ranger, 10 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 12 hours. You are 5'10" high, weight 108.0lb and carrying 43.2lb. You have 97/97 hit points, 56/56 stamina, 120/143 moves and 13 spirit. You have 10 gold, 6 silver and 8 copper coins. Your OB is 62, dodge is 22, parry 54, and your attack speed is 20. Your armour absorbs about 0% damage. Your spiritual perception is 70%, willpower: 30, Your skill encumbrance is 9, and your movement is encumbered by 6. You move easily indeed. You have scored 138994 exp, and need 11006 more to advance. Strength: 16/16, Intelligence: 7/7, Will: 19/19, Dexterity: 18/18 Constitution: 11/11, Learning Ability: 16/16. You are standing. You are hungry. You are affected by: anger (short) detect hidden (long) >You get a small pile of coins from the hacked corpse of a bandit guard. There were 80 copper coins. There doesn't seem to be a coins in the slashed corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of Stalwart Joey. > Sesil says 'damn where you get that?' > Farrakahn gets a floppy black hat from a backpack. >sc Sesil grins evilly. >You have 97/97 hit, 56/56 stamina, 121/143 moves, 13 spirit. OB: 62, DB: 22, PB: 54, Speed: 20, Gold: 10, XP Needed: 11K. You are hungry. >exam d Soi leaves down. A horse leaves down. Sesil leaves down. A horse leaves down. Scan leaves down. You follow Soi. Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. A hard piece of wax is laying here. A thick pair of leather sleeves have been left here. A pair of thick, leather pants lie discarded in a heap. A breastplate, made of leather, lies abandoned on the ground. A breastplate, made of leather, lies abandoned on the ground. A hard piece of wax is laying here. A breastplate, made of leather, lies abandoned on the ground. A pair of thick, leather pants lie discarded in a heap. A thick pair of leather sleeves have been left here. A large wooden shield lies discarded on the ground. A long shiny blade lies in the dusty ground. Matty Bumpo stands here, with a stupid smirk on his face. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. You see nothing special. > Farrakahn says 'btw wear this hat ainaran' > Sesil stops using a green cotton hood. > Farrakahn gives you a floppy black hat. >wear hat Farrakahn says 'u need it more than me' >You're already wearing something on your head. > Sesil wears a green cotton hood on his head. > Matty Bumpo attacks Soi! Matty Bumpo slashes Soi's left hand hard. Scan assists Soi. Scan attacks Matty Bumpo! Matty Bumpo dodges Scan's attack. >rem hood Soi lightly slashes Matty Bumpo's body. >You stop using a green cotton hood. >wear hat as Farrakahn assists Soi. Farrakahn attacks Matty Bumpo! Farrakahn cleaves Matty Bumpo's body hard. >You wear a floppy black hat on your head. >cc Soi deflects Matty Bumpo's attack. You join the fight! You attack Matty Bumpo! Matty Bumpo dodges your attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Scratched>ci Matty Bumpo dodges Soi's attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Scratched>You start to concentrate. \|/ Matty Bumpo deflects Scan's attack. cackle -\|/ Matty Bumpo avoids being bashed by Farrakahn who loses his balance and falls! Sesil assists Soi. Sesil attacks Matty Bumpo! Sesil cleaves Matty Bumpo's body. - Matty Bumpo slashes Soi's body hard. \Ok. Matty Bumpo appears to be confused! You start to concentrate. set tac ag | Matty Bumpo dodges Soi's attack. /-\|/-\ Scan cleaves Matty Bumpo's right arm hard. Sesil looks at Matty Bumpo. Soi deflects Matty Bumpo's attack. Ok. You cackle gleefully. HP:Healthy, Soi:Wounded, Matty Bumpo:Bruised>You are now employing aggressive tactics. HP:Healthy, Soi:Wounded, Matty Bumpo:Bruised> Soi slashes Matty Bumpo's head. HP:Healthy, Soi:Wounded, Matty Bumpo:Bruised> Sesil cleaves Matty Bumpo's body. Farrakahn sends Matty Bumpo sprawling with a powerful bash. HP:Healthy, Soi:Wounded, Matty Bumpo:Bruised> You lightly slash Matty Bumpo's right arm. HP:Healthy, Soi:Wounded, Matty Bumpo:Bruised> Farrakahn cleaves Matty Bumpo's right arm extremely hard. Scan cleaves Matty Bumpo's right arm hard. HP:Healthy, Soi:Wounded, Matty Bumpo:Hurt> Soi lightly slashes Matty Bumpo's right hand. HP:Healthy, Soi:Wounded, Matty Bumpo:Hurt> You lightly slash Matty Bumpo's right hand. HP:Healthy, Soi:Wounded, Matty Bumpo:Hurt> Sesil deeply wounds Matty Bumpo's right foot with his cleave. HP:Healthy, Soi:Wounded, Matty Bumpo:Wounded> Soi barely slashes Matty Bumpo's body. HP:Healthy, Soi:Wounded, Matty Bumpo:Wounded> Farrakahn cleaves Matty Bumpo's right leg hard. Scan cleaves Matty Bumpo's body hard. Matty Bumpo has recovered from a bash! HP:Healthy, Soi:Wounded, Matty Bumpo:Wounded> Soi deflects Matty Bumpo's attack. HP:Healthy, Soi:Wounded, Matty Bumpo:Wounded> You slash Matty Bumpo's right arm. HP:Healthy, Soi:Wounded, Matty Bumpo:Bloodied> Matty Bumpo dodges Soi's attack. HP:Healthy, Soi:Wounded, Matty Bumpo:Bloodied> Sesil cleaves Matty Bumpo's right arm hard. Farrakahn sends Matty Bumpo sprawling with a powerful bash. HP:Healthy, Soi:Wounded, Matty Bumpo:Bloodied> Scan cleaves Matty Bumpo's left hand extremely hard. HP:Healthy, Soi:Wounded, Matty Bumpo:Awful>lick You slash Matty Bumpo's left hand. HP:Healthy, Soi:Wounded, Matty Bumpo:Awful> You are hungry. A thick leather breastplate decays into dust. A thick pair of leather sleeves decays into dust. A thick pair of leather pants decays into dust. A wax seal decays into dust. A large, wooden shield decays into dust. A long shiny blade decays into dust. A thick leather breastplate decays into dust. A thick pair of leather sleeves decays into dust. A thick pair of leather pants decays into dust. A wax seal decays into dust. A thick leather breastplate decays into whois sesil dust. HP:Healthy, Soi:Wounded, Matty Bumpo:Awful> Soi barely slashes Matty Bumpo's left leg. HP:Healthy, Soi:Wounded, Matty Bumpo:Awful>You lick your mouth and smile. HP:Healthy, Soi:Wounded, Matty Bumpo:Awful> Farrakahn cleaves Matty Bumpo's left leg hard. Matty Bumpo is dead! R.I.P. Your spirit increases by 6. You receive your share of experience -- 616 points. get coins all.cor Your blood freezes as you hear Matty Bumpo's death cry. > Soi gets a pile of coins from the hacked corpse of Matty Bumpo. >Sesil the Human. get coins all.cor >There doesn't seem to be a coins in the hacked corpse of Matty Bumpo. >There doesn't seem to be a coins in the hacked corpse of Matty Bumpo. > Soi gets a blue marble ring from the hacked corpse of Matty Bumpo. >con sesil Soi gives a blue marble ring to Sesil. >Easy. > Farrakahn looks at Sesil. > Soi looks at Sesil. >who Sesil says 'where do goldens load?' >Scan gets a wax seal from the hacked corpse of Matty Bumpo. Players ------- [--- Hum] Sesil the Human [--- Dwf] Smoke the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 5 Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ 14 Dwf] Rusikas the Dwarf (rage) 11 characters displayed. l sesil > Farrakahn says 'rem sapphires' >Sesil the Human You see nothing special about him. Sesil looks healthy. Sesil is using: a sapphire ring a sapphire ring a silk scarf a blue cotton blouse a green cotton hood an indigo pair of cotton pants an indigo pair of cotton gloves a pair of silk sleeves a green robe a black cloth belt a golden bracelet a fine two-handed battle axe a belt pouch >'joey Soi says '1 up' > Farrakahn says 'wear blue marbles for ob?' >You say 'joey' > Soi leaves up. A horse leaves up. Sesil leaves up. A horse leaves up. Scan leaves up. You follow Soi. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of a bandit guard is lying here. The slashed corpse of a bandit guard is lying here. The hacked corpse of Stalwart Joey is lying here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Scan nods solemnly. > Sesil stops using a sapphire ring. > Sesil stops using a sapphire ring. >exam pack Scan says '+21ob and detect magic' When you look inside, you see: backpack (carried) : a wax seal a long shiny blade a water skin a soldier ration a soldier ration a soldier ration a torch a torch a torch a large slice of beef a fine shortsword >eq You are using: a stone ring a stone ring a ruby necklace a silk shirt a floppy black hat an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a green robe an etched leather girdle a golden bracelet a fine longsword A severed head of Stalwart Joey A severed head of Matty Bumpo > Soi says 'from bandit sentry open ledgewall and down' > Scan says '1' > Sesil says 'gimme marble' > Soi says 'goldens load there' > Soi leaves up. A horse leaves up. Sesil leaves up. A horse leaves up. Scan leaves up. You follow Soi. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. A white, long-sleeved blouse is lying on the ground here. A leather pouch has been left here. An old, rusted iron key lies here. A bandit sentry stands vigil here, slouching against his weapon. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Scan says 'i need to go' > Farrakahn looks around for someone to adore. > Soi says 'gave you 2' > The sun sets across the fields. Above the fields, not a cloud can be seen in the sky. You are hungry. Saving Ainaran. >who Players ------- [--- Hum] Sesil the Human [--- Dwf] Smoke the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 5 Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ 14 Dwf] Rusikas the Dwarf (rage) 11 characters displayed. > Soi nods his head at Scan in agreement. > Sesil slides a blue marble ring on to his right ring finger. > Sesil slides a blue marble ring on to his left ring finger. > A horse stops following Soi. as Soi mounts a horse and starts riding him. > Soi is leaving east, riding on a horse. Sesil leaves east. A horse leaves east. Scan leaves east. A nice pony leaves east. A nice pony leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Soi is riding on a horse. Sesil the Human is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >But nobody is fighting him! > Scan looks at Sesil. Soi is leaving south, riding on a horse. Sesil leaves south. A horse leaves south. Scan leaves south. A nice pony leaves south. A nice pony leaves south. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Soi is riding on a horse. Sesil the Human is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi is leaving east, riding on a horse. Sesil leaves east. A horse leaves east. Scan leaves east. A nice pony leaves east. A nice pony leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The crushed corpse of an abandoned wolf is lying here. A phantom, a spirit of discontent, moans as it floats here. (shadow) A black rabbit scurries about. Soi is riding on a horse. Sesil the Human is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > A horse stops following Sesil. Sesil mounts a horse and starts riding him. > Soi is leaving east, riding on a horse. Sesil is leaving east, riding on a horse. Scan leaves east. A nice pony leaves east. A nice pony leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Soi is riding on a horse. Sesil is riding on a horse. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi is leaving north, riding on a horse. Sesil is leaving north, riding on a horse. Scan leaves north. A nice pony leaves north. A nice pony leaves north. Farrakahn leaves north. A nice pony leaves north. You follow Soi. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The crushed corpse of a young highwayman is lying here. The crushed corpse of a young highwayman is lying here. The crushed corpse of a young highwayman is lying here. Soi is riding on a horse. Sesil is riding on a horse. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi is leaving east, riding on a horse. Sesil is leaving east, riding on a horse. Scan leaves east. A nice pony leaves east. A nice pony leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Soi is riding on a horse. Sesil is riding on a horse. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > A nice pony stops following Scan. Scan mounts a nice pony and starts riding him. Soi is leaving east, riding on a horse. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Soi is riding on a horse. Sesil is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi is leaving east, riding on a horse. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Soi is riding on a horse. Sesil is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi is leaving north, riding on a horse. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. A nice pony leaves north. Farrakahn leaves north. A nice pony leaves north. You follow Soi. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A soldier ration is lying here on the floor. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi is riding on a horse. Sesil is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi is leaving east, riding on a horse. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Soi is riding on a horse. Sesil is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi is leaving east, riding on a horse. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Soi is riding on a horse. Sesil is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi is leaving east, riding on a horse. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. A nice pony leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi is riding on a horse. Sesil is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Scan stops following Soi. sc > Soi waves. >You have 97/97 hit, 56/56 stamina, 106/143 moves, 15 spirit. OB: 61, DB: 21, PB: 54, Speed: 20, Gold: 10, XP Needed: 10K. You are hungry. > Farrakahn tells you 'blah i wish they knew how to spam level'. Scan waves. > Scan says 'thanks' > Sesil says 'hold' > Sesil is leaving north, riding on a horse. >'10K till level 10 Scan says 'later sesil' >You say '10K till level 10' rep nod :( > Farrakahn tells you 'they take to much time to do anything'. >You tell Farrakahn 'nod :(' > Scan says 'thank ppl' > Sesil is entering from the north, riding on a horse. > Sesil nods solemnly. > Sesil says 'go' Scan waves. > Soi group-says 'np scan' > Scan says 'later sesil' >wav who Scan stops riding a nice pony. A nice pony now follows Scan. >You wave. > Farrakahn says 'xp xp xp :)' >Players ------- [--- Hum] Sesil the Human [--- Dwf] Smoke the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 5 Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ 14 Dwf] Rusikas the Dwarf (rage) 11 characters displayed. >nod nod nod Scan leaves north. A nice pony leaves north. A nice pony leaves north. >You nod solemnly. >You nod solemnly. >You nod solemnly. >'EXPERIENCE!!! You say 'EXPERIENCE!!!' >grin Farrakahn says 'that way we can go look for artifacts :)' You grin evilly. >who Soi giggles. >Players ------- [--- Hum] Sesil the Human [--- Dwf] Smoke the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 5 Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 8 Dwf] Scan the Dwarf [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ 14 Dwf] Rusikas the Dwarf (rage) 11 characters displayed. > Night falls over the land. You are hungry. > Farrakahn says 'and get u that mordor shield soi :)' 'and do well in the placements!! > Soi nods his head at Farrakahn in agreement. >Sesil drinks water from a water skin. You say 'and do well in the placements!!' > Sesil drinks water from a water skin. >grin Soi throws back his head and cackles with insane glee! >You grin evilly. >'phalanx shield of mordor... melt You say 'phalanx shield of mordor...' >You're one big pile of moosh. > Farrakahn says 'so go xp :)' > Farrakahn giggles. > Soi says 'shield shield shield!' > Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Sesil says 'lets go' > Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > A nice pony stops following Farrakahn. Farrakahn mounts a nice pony and starts riding him. >sc ride Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. >You have 97/97 hit, 56/56 stamina, 106/143 moves, 15 spirit. OB: 61, DB: 21, PB: 54, Speed: 20, Gold: 10, XP Needed: 10K. You are hungry. >A horse stops following you. You mount a horse and start riding him. R> Farrakahn says 'how is ob sesil?' R> Soi leaps at a frightened boy, and hits it extremely hard! R> Soi slashes a frightened boy's head. R>as Soi deflects a frightened boy's attack. A frightened boy says 'B oecv liuehpz hu navvbv!' A frightened boy assists a frightened boy. A frightened boy attacks Soi! Soi deflects a frightened boy's attack. R> Sesil says '62' R>Farrakahn assists Soi. Farrakahn attacks a frightened boy! Farrakahn deeply wounds a frightened boy's right leg with his cleave. You join the fight! You attack a frightened boy! You lightly slash a frightened boy's left leg. cc R HP:Healthy, Soi:Hurt, a frightened boy:Wounded> Soi slashes a frightened boy's left foot. R HP:Healthy, Soi:Hurt, a frightened boy:Bloodied>ci Sesil blushes. You start to concentrate. \ Sesil assists Soi. Sesil attacks a frightened boy! Sesil cleaves a frightened boy's head very hard. A frightened boy panics, and attempts to flee! A frightened boy flees head over heals! A frightened boy leaves east. |/-\|/ Soi deflects a frightened boy's attack. -\ Soi lightly slashes a frightened boy's left hand. You need to fight somebody for this. You start to concentrate. |/- Farrakahn assists Soi. Farrakahn attacks a frightened boy! Farrakahn cleaves a frightened boy's head very hard. \|/-\ Ok. The world seems to gain a few edges for you. R> Soi deflects a frightened boy's attack. A frightened boy deflects Soi's attack. Sesil assists Soi. Sesil attacks a frightened boy! Sesil cleaves a frightened boy's right leg very hard. R>set tac ag as You are now employing aggressive tactics. R>sc You join the fight! You attack a frightened boy! You slash a frightened boy's left arm hard. R HP:Healthy, Soi:Hurt, a frightened boy:Hurt> A frightened boy avoids being bashed by Farrakahn who loses his balance and falls! R HP:Healthy, Soi:Hurt, a frightened boy:Hurt> Soi barely slashes a frightened boy's body. R HP:Healthy, Soi:Hurt, a frightened boy:Hurt>You have 97/97 hit, 56/56 stamina, 107/143 moves, 13 spirit. OB: 61, DB: 21, PB: 54, Speed: 20, Gold: 10, XP Needed: 10K. You are hungry. R HP:Healthy, Soi:Hurt, a frightened boy:Hurt> Soi deflects a frightened boy's attack. R HP:Healthy, Soi:Hurt, a frightened boy:Hurt> A frightened boy deflects Sesil's attack. R HP:Healthy, Soi:Hurt, a frightened boy:Hurt> Farrakahn deeply wounds a frightened boy's left arm with his cleave. R HP:Healthy, Soi:Hurt, a frightened boy:Wounded> You slash a frightened boy's right arm. A frightened boy deflects Soi's attack. R HP:Healthy, Soi:Hurt, a frightened boy:Bloodied>'61 here Soi deflects a frightened boy's attack. R HP:Healthy, Soi:Hurt, a frightened boy:Bloodied>You say '61 here' R HP:Healthy, Soi:Hurt, a frightened boy:Bloodied>gig Soi group-says 'lemme stab other boy' set tac ag R HP:Healthy, Soi:Hurt, a frightened boy:Bloodied>Farrakahn sends a frightened boy sprawling with a powerful bash. You giggle. R HP:Healthy, Soi:Hurt, a frightened boy:Bloodied>You lightly slash a frightened boy's body. A frightened boy panics, and attempts to flee! Soi lightly slashes a frightened boy's right hand. A frightened boy panics, and attempts to flee! A frightened boy panics, and attempts to flee! You are now employing aggressive tactics. R HP:Healthy, Soi:Hurt, a frightened boy:Bloodied> Sesil cleaves a frightened boy's head very hard. A frightened boy is dead! R.I.P. You receive your share of experience -- 218 points. get coins all.cor Your blood freezes as you hear a frightened boy's death cry. R>There doesn't seem to be a coins in the hacked corpse of a frightened boy. R> Soi is leaving east, riding on a horse. Sesil is leaving east, riding on a horse. Farrakahn is leaving east, riding on a nice pony. You follow Soi. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. A scared boy is here, dressed in armour too big for him. Soi is riding on a horse. Sesil is riding on a horse. Faget coins all.cor rrakahn is riding on a nice pony. R>You can't seem to find any cors here. R> Farrakahn looks at you. R> A frightened boy grins evilly and attacks Sesil! A frightened boy attacks Sesil! A frightened boy stabs Sesil's right arm. R> Sesil cleaves a frightened boy's right arm hard. A frightened boy is dead! R.I.P. You receive your share of experience -- 258 points. get coins all.cor Your blood freezes as you hear a frightened boy's death cry. R>There doesn't seem to be a coins in the hacked corpse of a frightened boy. R>get lantern cor There doesn't seem to be a lantern in the hacked corpse of a frightened boy. R> Soi sighs loudly. R> Sesil says 'muaha fucker' R>get lamp cor You are hungry. You get a battered metal lamp from the hacked corpse of a frightened boy. R> Sesil says 'he attacked me' R> Soi says 'oh well' R>eq You are using: a stone ring a stone ring a ruby necklace a silk shirt a floppy black hat an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a green robe an etched leather girdle a golden bracelet a fine longsword A severed head of Stalwart Joey A severed head of Matty Bumpo R> Soi says 'you needed the xp:)' R> Smoke narrates, 'stench by the swamp..' R> Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that hol lamp has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. The hacked corpse of a frightened boy is lying here. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R> Farrakahn gets a battered metal lamp from the hacked corpse of a frightened boy. R>You light a battered metal lamp and hold it. R> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. get lamp cor R>You don't have a cor. R> Sesil nods his head at Soi in agreement. Farrakahn lights a battered metal lamp and holds it. R> Scan group-says 'the wax seal got to be kill' R> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. The crushed corpse of a brown fox is lying here. A brown fox hunts for food here. A wolf approaches you, obviously abandoned by its pack, hungry and angry. A brown fox hunts for food here. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R> Scan group-says 'u can;t rent with it' R> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R> Sesil says 'let me kill wolf?' R> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R> Soi is leaving east, riding on a horse. Sesil is leaving east, riding on a horse. Farrakahn is leaving east, riding on a nice pony. You follow Soi. Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. A massive Mirkwolf stares at you through blood red eyes. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R>gt nod Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R>aff You group-say 'nod' R> Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. A large wild dog watches you carefully. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R>The moon lights your surroundings. You are affected by: insight (long) anger (short) detect hidden (long) R> Sesil says 'ahh kill it' R> Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R> Scan narrates, 'later ppl' R> Soi is leaving north, riding on a horse. Sesil is leaving north, riding on a horse. Farrakahn is leaving north, riding on a nice pony. You follow Soi. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R> Soi is leaving east, riding on a horse. Sesil is leaving east, riding on a horse. Farrakahn is leaving east, riding on a nice pony. You follow Soi. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. A large wild dog watches you carefully. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R>nar wave You narrate, 'wave' R> Farrakahn narrates, 'see ya' Soi attacks a large wild dog! Soi slashes a large wild dog's body. R> Soi deflects a large wild dog's attack. Sesil chats, 'later' Farrakahn assists Soi. Farrakahn attacks a large wild dog! Farrakahn cleaves a large wild dog's body extremely hard. R> Sesil assists Soi. Sesil attacks a large wild dog! Sesil cleaves a large wild dog's body extremely hard. R>as You join the fight! You attack a large wild dog! You slash a large wild dog's body. cc R HP:Healthy, Soi:Bruised, a large wild dog:Wounded>ci You start to concentrate. \|/ Soi deflects a large wild dog's attack. Soi slashes a large wild dog's body. -\|who /-\Farrakahn sends a large wild dog sprawling with a powerful bash. Ok. A large wild dog appears to be confused! You start to concentrate. | Sesil cleaves a large wild dog's left hindleg hard. /-\ Soi slashes a large wild dog's body. |/-\ Farrakahn cleaves a large wild dog's body extremely hard. Ok. R HP:Healthy, Soi:Bruised, a large wild dog:Awful> Soi says 'smoke got stench swamp' R HP:Healthy, Soi:Bruised, a large wild dog:Awful> A large wild dog deflects Soi's attack. R HP:Healthy, Soi:Bruised, a large wild dog:Awful> Sesil cleaves a large wild dog's body extremely hard. A large wild dog is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 405 points. get coins all.cor R> Sesil grins evilly. R>Players ------- [--- Hum] Sesil the Human [--- Dwf] Smoke the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 5 Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 13 Dwf] Vanemuine the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ 14 Dwf] Rusikas the Dwarf (rage) 10 characters displayed. R>There doesn't seem to be a coins in the hacked corpse of a large wild dog. R> Farrakahn says 'dont worry bout uruks.. we kill if we see them' R>sc You have 97/97 hit, 56/56 stamina, 98/143 moves, 12 spirit. nod OB: 61, DB: 21, PB: 54, Speed: 20, Gold: 10, XP Needed: 9K. You are hungry. R>Through the trees a cloudless sky can be seen. You are hungry. You nod solemnly. R> Farrakahn says 'its a small map' 'unless it's ashburz R>gig You say 'unless it's ashburz' R>You giggle. R> Farrakahn says 'bound to run into them' R>m +--------------------------------------------------+ |M - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | ^ h X | nod | ^ * | | H | +--------------------------------------------------+ R>You nod solemnly. R>m +--------------------------------------------------+ |M - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | ^ h X | | ^ * | | H | +--------------------------------------------------+ R> Farrakahn says 'it will be ashburz too' R> Farrakahn giggles. R> Soi is leaving north, riding on a horse. Sesil is leaving north, riding on a horse. Farrakahn is leaving north, riding on a nice pony. You follow Soi. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... A massive Mirkwolf stares at you through blood red eyes. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R> Soi is leaving north, riding on a horse. Sesil is leaving north, riding on a horse. Farrakahn is leaving north, riding on a nice pony. You follow Soi. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. A black rabbit scurries about. A black rabbit scurries about. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... A massive Mirkwolf stares at you through blood red eyes. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. The hacked corpse of a large wild dog is lying here. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R>'poor zaky Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R>You say 'poor zaky' R> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Cracked Hills Exits are: N S U The earth lie barren here, after years of fighting with constant winds, the land lies plucked clean, like a goose without a feather. All that remains is loose dirt and broken debris. Gnarled pieces of wood, tattered bits of clothing lay tossed apathetically, the victims of a powerful and hateful wind. A mountain goat is here, eating grass. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R> Farrakahn says 'wish we could take them mirkwolves :)' R> Soi giggles. R>as But nobody is fighting him! nod R>You nod solemnly. R>lick as You lick your mouth and smile. R>But nobody is fighting him! R> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn is leaving south, riding on a nice pony. You follow Soi. A Swampy Corner Exits are: N W The land drops here, delving below a shallow layer of putrid water. Small patches of reeds eek out a living off the weak light that the foggy layer overhead allows through, though the scum on the water appears to thrive in it. Deep water prevents passage to the east and south, though trees can be made out to the east. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R> Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Trail Through the Swamp Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads west and south from here. Soi is riding on a horse.as Sesil is riding on a horse. Farrakahn is riding on a nice pony. R>But nobody is fighting him! R> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Old Road Through the Swamp Exits are: N S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to south, nestled in a small dry area between the scarp and marsh. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R>'dude man Farrakahn says 'go back' R> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Old Dirt Road Through a Swamp Exits are: N W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to west, nestled in a small dry area between the scarp and marsh. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R>You say 'dude man' R>'exp is exp You say 'exp is exp' R> Farrakahn says 'go to that swampy corner' R> Soi says '?' R> Farrakahn says 'search down' Soi is leaving north, riding on a horse. Sesil is leaving north, riding on a horse. Farrakahn is leaving north, riding on a nice pony. You follow Soi. Old Road Through the Swamp Exits are: N S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to south, nestled in a small dry area between the scarp and 'kill EVERYTHING marsh. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R>You say 'kill EVERYTHING' R> Soi is leaving north, riding on a horse. Sesil is leaving north, riding on a horse. Farrakahn is leaving north, riding on a nice pony. You follow Soi. Trail Through the Swamp Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads west and south from here. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R> Soi is leaving east, riding on a horse. Sesil is leaving east, riding on a horse. Farrakahn is leaving east, riding on a nice pony. You follow Soi. A Swampy Corner Exits are: N W The land drops here, delving below a shallow layer of putrid water. Small patches of reeds eek out a living off the weak light that the foggy layer overhead allows through, though the scum on the water appears to thrive in it. Deep water prevents passage to the east and south, though trees can be made out to the east. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R>'it's the only way to spam level Reboot in 5 minutes. R> Farrakahn says 'search d' R>You say 'it's the only way to spam level' R>'it all adds up Soi searches for something to below. exam d R>You say 'it all adds up' R> Farrakahn says 'wait wront room' R>You see nothing special. R> Soi searches for something to below. R> A slight mist rises from the damp land into the cloudless sky. You are hungry. Saving Ainaran. R> Farrakahn says 'similar name' R> Farrakahn says 'no exit down' Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Trail Through the Swamp Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads west and south from here. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Old Road Through the Swamp Exits are: N S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to south, nestled in a small dry area between the scarp and marsh. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Old Dirt Road Through a Swamp Exits are: N W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to west, nestled in a small dry area between the scarp and marsh. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R> Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Bend in the Old Road Exits are: E S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from east to south, nestled in a small dry area between the scarp and marsh. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R>'reboot in 5 mins You say 'reboot in 5 mins' R> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: N S This trail of packed earth runs straight into aswampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail heads from north to south, nestled in a small dry area between the scarp and marsh. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R> Farrakahn says 'is a similar room with a exit down' Soi nods solemnly. R> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Old Dirt Road Bends Exits are: N E This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and east. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R> Soi is leaving east, riding on a horse. Sesil is leaving east, riding on a horse. Farrakahn is leaving east, riding on a nice pony. You follow Soi. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. A large black bird stands gloomily here, croaking in its sleep. Soi is riding on a horse. Sesil is riding exa d on a horse. Farrakahn is riding on a nice pony. R>You see nothing special. R> Soi attacks a black gorcrow! Soi slashes a black gorcrow's head hard. R> Soi dodges a black gorcrow's attack. R>point bird as You point at it! set tac ag R>You join the fight! You attack a black gorcrow! You slash a black gorcrow's right wing. R HP:Healthy, Soi:Bruised, a black gorcrow:Hurt>Sesil assists Soi. Sesil attacks a black gorcrow! Sesil deeply wounds a black gorcrow's right wing with his cleave. A black gorcrow panics, and attempts to flee! You are now employing aggressive tactics. R HP:Healthy, Soi:Bruised, a black gorcrow:Awful> A black gorcrow dodges Soi's attack. A black gorcrow panics, and attempts to flee! A black gorcrow flees head over heals! A black gorcrow leaves west. R> Farrakahn says 'btw exp thief is s' R> Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Old Dirt Road Bends Exits are: N E This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and east. A large black bird stands gloomily here, croaking in its sleep. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R> Soi attacks a black gorcrow! Soi lightly slashes a black gorcrow's left leg. A black gorcrow is dead! R.I.P. You receive your share of experience -- 115 points. get coins all.cor Saving Ainaran. Feathers fly everywhere as the gorcrow croakes its last. as R>There doesn't seem to be a coins in the slashed corpse of a black gorcrow. R>But nobody is fighting him! R> Soi is leaving east, riding on a horse. Sesil is leaving east, riding on a horse. Farrakahn is leaving east, riding on a nice pony. You follow Soi. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. R>as sc But nobody is fighting him! who R>You have 97/97 hit, 56/56 stamina, 83/143 moves, 12 spirit. OB: 61, DB: 21, PB: 54, Speed: 20, Gold: 10, XP Needed: 9K. You are hungry. R>Farrakahn says 'with 3 muggers' Players ------- [--- Hum] Sesil the Human [--- Dwf] Smoke the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 5 Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 6 Hum] Soi the Human [ 9 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ 14 Dwf] Rusikas the Dwarf (rage) 10 characters displayed. R> Soi stops riding a horse. A horse now follows Soi. R> Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. R>dismount You stop riding a horse. A horse starts following you. > Sesil stops riding a horse. A horse now follows Sesil. > Soi says 'lez get em' >as But nobody is fighting him! >as But nobody is fighting him! l >Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. > Soi says 'if exp thief assist flee' >exam s nod Farrakahn says 'it hits hard im telling u' To the south you see: It is pitch black... >You nod solemnly. >nod You nod solemnly. > Farrakahn says 'go' >'we tried when we were all level 4 too gig as Not a cloud can be seen in the sky. You are hungry. Soi leaves south. A horse leaves south. Sesil leaves south. A horse leaves south. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Arid Plains Exits are: N E The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large campfire is here, glowing brightly. A gruff-looking man stands here, a smirk resting on his lips. A gruff-looking man stands here, a smirk resting on his lips. A gruff-looking man stands here, a smirk resting on his lips. A experienced thief looks at you with contempt. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi attacks a cruel mugger! Soi slashes a cruel mugger's body. >Soi deflects a cruel mugger's attack. Farrakahn assists Soi. Farrakahn attacks a cruel mugger! Farrakahn cleaves a cruel mugger's right arm extremely hard. You say 'we tried when we were all level 4 too' as cci cc ci 'freeze!!! sigh >You giggle. >You join the fight! You attack a cruel mugger! You lightly slash a cruel mugger's right leg. HP:Healthy, Soi:Bruised, a cruel mugger:Hurt> Sesil assists Soi. Sesil attacks a cruel mugger! Sesil cleaves a cruel mugger's left arm extremely hard. HP:Healthy, Soi:Bruised, a cruel mugger:Bloodied> A cruel mugger deflects Soi's attack. HP:Healthy, Soi:Bruised, a cruel mugger:Bloodied> A cruel mugger stabs Soi's right leg. HP:Healthy, Soi:Bruised, a cruel mugger:Bloodied> Farrakahn cleaves a cruel mugger's body hard. HP:Healthy, Soi:Bruised, a cruel mugger:Awful>You slash a cruel mugger's body hard. A cruel mugger is dead! R.I.P. Your spirit increases by 1. You receive your share of experience -- 193 points. get coins all.cor But nobody is fighting him! >Unrecognized command. > Soi gets a small pile of coins from the slashed corpse of a cruel mugger. >Your victim is not here! >You start to concentrate. |/-\|/-\ Farrakahn says 'move' Soi gets a long, wooden spear from the slashed corpse of a cruel mugger. Soi gets a wool cloak from the slashed corpse of a cruel mugger. Soi gets a pair of white cotton sleeves from the slashed corpse of a cruel mugger. Soi gets a pair of white cotton gloves from the slashed corpse of a cruel mugger. Soi gets a pair of white cotton pants from the slashed corpse of a cruel mugger. Soi gets a loose, white cotton tunic from the slashed corpse of a cruel mugger. Soi gets a white cotton shirt from the slashed corpse of a cruel mugger. Ok. He has insight already. >>You say 'freeze!!!' >You sigh. > Soi leaves north. A horse leaves north. Sesil leaves north. A horse leaves north. Farrakahn leaves north. A nice pony leaves north. You follow Soi. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >You can't seem to find any cors here. > Farrakahn says 'ok kill next mugger?' > Soi says 'he didnt load fur' > Sesil says 'give me that white' Farrakahn says '3.mugger loads fur' > Soi leaves south. A horse leaves south. Sesil leaves south. A horse leaves south. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Arid Plains Exits are: N E The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large campfire is here, glowing brightly. The slashed corpse of a cruel mugger is lying here. A gruff-looking man stands here, a smirk resting on his lips. A gruff-looking man stands here, a smirk resting on his lips. A experienced thief looks at you with contempt. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi attacks a cruel mugger! Soi slashes a cruel mugger's left leg. > Soi deflects a cruel mugger's attack. > Sesil stops using a blue cotton blouse. Sesil stops using a green cotton hood. Sesil stops using an indigo pair of cotton pants. Sesil stops using an indigo pair of cotton gloves. Sesil stops using a green robe. > Farrakahn assists Soi. Farrakahn attacks a cruel mugger! Farrakahn cleaves a cruel mugger's body very hard. as >You join the fight! You attack a cruel mugger! You slash a cruel mugger's body. cc HP:Healthy, Soi:Bruised, a cruel mugger:Hurt>ci You start to concentrate. \|/ Soi slashes a cruel mugger's right leg. -\ Soi deflects a cruel mugger's attack. | Sesil drops a green robe. Sesil drops an indigo pair of cotton gloves. Sesil drops an indigo pair of cotton pants. Sesil drops a green cotton hood. Sesil drops a blue cotton blouse. / Sesil assists Soi. Sesil attacks a cruel mugger! Sesil cleaves a cruel mugger's head very hard. -\Ok. You start to concentrate. | Farrakahn cleaves a cruel mugger's left hand extremely hard. /-\| A cruel mugger dodges Soi's attack. /-\ Soi deflects a cruel mugger's attack. You lost your concentration! HP:Healthy, Soi:Bruised, a cruel mugger:Awful> Sesil cleaves a cruel mugger's right arm very hard. A cruel mugger is dead! R.I.P. Your spirit increases by 1. You receive your share of experience -- 195 points. get coins all.cor >Sesil says 'let me have that white clothes' Soi gets a small pile of coins from the hacked corpse of a cruel mugger. There doesn't seem to be a coins in the hacked corpse of a cruel mugger. There doesn't seem to be a coins in the slashed corpse of a cruel mugger. >l Soi gets a pair of thick, fur boots from the hacked corpse of a cruel mugger. >Arid Plains Exits are: N E The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large campfire is here, glowing brightly. The hacked corpse of a cruel mugger is lying here. A blouse made of blue cotton lies on the ground. A hood made of green cotton lies discarded on the ground. A pair of pants made of indigo cotton lies in a crumpled heap on the ground. A pair of indigo cotton gloves lies discarded on the ground. A robe made of green cotton lies folded on the ground. The slashed corpse of a cruel mugger is lying here. A gruff-looking man stands here, a smirk resting on his lips. A experienced thief looks at you with contempt. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. > Soi leaves north. A horse leaves north. Sesil leaves north. A horse leaves north. Farrakahn leaves north. A nice pony leaves north. You follow Soi. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >l theif You do not see that here. >diag soi Soi drops a pair of thick, fur boots. >Soi has some bruises. Soi is in top shape. >sc Soi gives a white cotton shirt to Sesil. Soi gives a loose, white cotton tunic to Sesil. Soi gives a pair of white cotton pants to Sesil. Soi gives a pair of white cotton gloves to Sesil. Soi gives a pair of white cotton sleeves to Sesil. >You have 98/98 hit, 56/56 stamina, 82/143 moves, 9 spirit. OB: 61, DB: 21, PB: 54, Speed: 20, Gold: 10, XP Needed: 8K. You are hungry. You are getting thirsty. > Sesil puts a pair of white cotton gloves on his hands. Sesil puts a pair of white cotton pants on his legs. Sesil wears a loose, white cotton tunic on his body. > Soi leaves south. A horse leaves south. Sesil leaves south. A horse leaves south. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Arid Plains Exits are: N E The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large campfire is here, glowing brightly. The hacked corpse of a cruel mugger is lying here. A blouse made of blue cotton lies on the ground. A hood made of green cotton lies discarded on the ground. A pair of pants made of indigo cotton lies in a crumpled heap on the ground. A pair of indigo cotton gloves lies discarded on the ground. A robe made of green cotton lies folded on the ground. The slashed corpse of a cruel mugger is lying here. A gruff-looking man stands here, a smirk resting on his lips. A experienced thief looks at you with contempt. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi attacks a cruel mugger! Soi lightly slashes a cruel mugger's left leg. > Soi deflects a cruel mugger's attack. > Farrakahn gets a painted, white key from the hacked corpse of a cruel mugger. >as Farrakahn looks around for someone to adore. > Sesil assists Soi. Sesil attacks a cruel mugger! Sesil deeply wounds a cruel mugger's right arm with his cleave. >cc You join the fight! You attack a cruel mugger! You slash a cruel mugger's right arm. HP:Healthy, Soi:Bruised, a cruel mugger:Wounded> Farrakahn assists Soi. Farrakahn attacks a cruel mugger! Farrakahn deeply wounds a cruel mugger's body with his cleave. A cruel mugger is dead! R.I.P. You receive your share of experience -- 195 points. get coins all.cor ci >Your victim is not here! >Soi gets a small pile of coins from the hacked corpse of a cruel mugger. There doesn't seem to be a coins in the hacked corpse of a cruel mugger. There doesn't seem to be a coins in the hacked corpse of a cruel mugger. There doesn't seem to be a coins in the slashed corpse of a cruel mugger. >You start to concentrate. | /- You could not concentrate anymore! >> Farrakahn gets a golden bear fur from the hacked corpse of a cruel mugger. > Soi leaves north. A horse leaves north. Sesil leaves north. A horse leaves north. Farrakahn leaves north. A nice pony leaves north. You follow Soi. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. A pair of thick, fur boots are standing here. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Not a cloud can be seen in the sky. You are hungry. grin > Reboot 3 minutes. >You grin evilly. > Farrakahn gives a golden bear fur to Sesil. > Soi will be right back! > Soi goes away from keyboard. > Sesil smiles happily. > Sesil wears a golden bear fur about his body. > Farrakahn says 'we sit here for boot?' >who Players ------- [--- Hum] Sesil the Human [--- Dwf] Smoke the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 5 Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 6 Hum] Soi the Human (AFK) [ 9 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ 14 Dwf] Rusikas the Dwarf (rage) 10 characters displayed. >onder Unrecognized command. ponder >aff You ponder over matters as they appear to you at this moment. 'I hope game saves > Sesil drops a white cotton shirt. >The moon lights your surroundings. You are affected by: insight (long) anger (short) detect hidden (long) > Farrakahn says 'so we can try and kill exp thief when we log back on?' > Sesil drops a pair of white cotton sleeves. >You say 'I hope game saves' > Farrakahn narrates, 'make game save before u boot?' > Farrakahn narrates, 'please?' >who Players ------- [--- Hum] Sesil the Human [--- Dwf] Smoke the Dwarf [ 9 Dwf] Farrakahn the Dwarf [ 5 Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 6 Hum] Soi the Human (AFK) [ 9 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ 14 Dwf] Rusikas the Dwarf (rage) 10 characters displayed. nar it'd help 'all those midbies are quiet... >You narrate, 'it'd help' > Taraan narrates, '*LAUGH*' > Smoke narrates, 'The game has saved at boot for the last two rl years.' >You say 'all those midbies are quiet...' > Farrakahn narrates, 'well im never on that late so i wouldnt know :)' > Not a cloud can be seen in the sky. You are hungry. > Farrakahn gets a soldier ration from a backpack. > Farrakahn gets a soldier ration from a backpack. > Farrakahn eats a soldier ration. 'prolly because they're getting shitloads of exp > Farrakahn eats a soldier ration. >You say 'prolly because they're getting shitloads of exp' > Farrakahn gets a fine shortsword from a backpack. > Smoke narrates, 'snicker' > Farrakahn gives you a fine shortsword. > Farrakahn says 'wield that btw' >nar nor am I. You narrate, 'nor am I.' > Farrakahn looks at you. >eq You are using: a battered metal lamp..It glows brightly. a stone ring a stone ring a ruby necklace a silk shirt a floppy black hat an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a green robe an etched leather girdle a golden bracelet a fine longsword A severed head of Stalwart Joey A severed head of Matty Bumpo > Farrakahn says 'probably more damage than fine long' 'i've got a fine long tho > Sesil looks at Farrakahn. >You say 'i've got a fine long tho' >'higher ob than fine short Farrakahn says 'ahh' You say 'higher ob than fine short' > Sesil says 'i miss my legend chars :(' > Reboot 1 minute. >comf sesil You comfort him. >'so do I. You say 'so do I.' > Soi giggles. > Farrakahn says 'i dont :)' >'but this is the first time i've been able to actually play in a long time You say 'but this is the first time i've been able to actually play in a long time' > Sesil says 'i miss rocking the fuck outa uruks on my mystic ' >'whenever I'm on, i'm working gig Not a cloud can be seen in the sky. You are hungry. You are thirsty. Soi's lamp flickers weakly. Saving Ainaran. Soi says 'we try xp theif?' >Sesil grins evilly at Farrakahn. You say 'whenever I'm on, i'm working' >You giggle. > Farrakahn says 'after boot sure' > (GC) Shutdown by Errent. >gig Connected to host future.mit.edu Welcome to RETURN OF THE SHADOW or ARDA: The Fourth Age Based on CircleMud Original concept and code by: Hans Henrik Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer Currently maintained by Fingolfin, Prami, Seether and others Webpage: http://rots.org *** NEW ADDRESS: future.mit.org 3791 *** By what name do you wish to be known? Ainaran Password: Welcome to Arda: The Fourth age. We'll try to make it the best mud there is. If you are new to the game, please read: HELP START Read the rules by typing: POLICY Read the news by typing: NEWS *** IMPORTANT: The address for the MUD is now rots.org 3791. Port 1024 will *** no longer bring you here, starting April 1st, 1999 (this is not a joke). Welcome to Arda! 0) Exit from the MUD. 1) Enter the game. 3) Read the background story. 4) Change password. 5) Delete this character. 6) View class powers. Make your choice: That's not a menu choice! Welcome to Arda! 0) Exit from the MUD. 1) Enter the game. 3) Read the background story. 4) Change password. 5) Delete this character. 6) View class powers. Make your choice: That's not a menu choice! Welcome to Arda! 0) Exit from the MUD. 1) Enter the game. 3) Read the background story. 4) Change password. 5) Delete this character. 6) View class powers. Make your choice: 1 A horse starts following you. There is no unread news. There is no mail for you. Here we go... Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. A large black bird stands gloomily here, croaking in its sleep. A horse is here, gazing at you. >where Players in your Zone -------------------- Ainaran - Old Dusty Road >who Players ------- [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Ainaran the Wood Elf [--- Dwf] Smoke the Dwarf [ 14 Dwf] Vanemuine the Dwarf (rage) 4 characters displayed. >who Players ------- [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Ainaran the Wood Elf [--- Dwf] Smoke the Dwarf [ 14 Dwf] Vanemuine the Dwarf (rage) 4 characters displayed. >who l Players ------- [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Ainaran the Wood Elf [--- Dwf] Smoke the Dwarf [ 14 Dwf] Vanemuine the Dwarf (rage) 4 characters displayed. >Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. A large black bird stands gloomily here, croaking in its sleep. A horse is here, gazing at you. exam s >To the south you see: Arid Plains Exits are: N E The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large campfire is here, glowing brightly. A gruff-looking man stands here, a smirk resting on his lips. A gruff-looking man stands here, a smirk resting on his lips. A gruff-looking man stands here, a smirk resting on his lips. A experienced thief looks at you with contempt. >set tac def You are now employing defensive tactics. >rest You sit down and rest your tired bones. who >Players ------- [ 14 Dwf] Rusikas the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Ainaran the Wood Elf [--- Dwf] Smoke the Dwarf [ 14 Dwf] Vanemuine the Dwarf (rage) 6 characters displayed. > Sesil has entered the game. A horse now follows Sesil. > Sesil attacks a black gorcrow! Sesil cleaves a black gorcrow's right leg very hard. > A black gorcrow lightly hits Sesil's body. > Sesil takes his weapon with both hands. > A black gorcrow hits Sesil's body. >st assist sesil set tac ag Sesil cleaves a black gorcrow's body very hard. You stop resting, and stand up. >You join the fight! You attack a black gorcrow! A black gorcrow dodges your attack. HP:Healthy, Sesil:Bruised, a black gorcrow:Wounded> A black gorcrow lightly hits Sesil's body. HP:Healthy, Sesil:Bruised, a black gorcrow:Wounded>You are now employing aggressive tactics. HP:Healthy, Sesil:Bruised, a black gorcrow:Wounded> The road is suddenly lit by violent flashes of lightning as the rain continues. You are hungry. You are thirsty. HP:Healthy, Sesil:Bruised, a black gorcrow:Wounded> Sesil cleaves a black gorcrow's right wing extremely hard. A black gorcrow is dead! R.I.P. You receive your share of experience -- 328 points. get coins all.cor Feathers fly everywhere as the gorcrow croakes its last. >There doesn't seem to be a coins in the hacked corpse of a black gorcrow. > Farrakahn has entered the game. A nice pony now follows Farrakahn. >ponder You ponder over matters as they appear to you at this moment. >'Bunk was on for aibt You say 'Bunk was on for aibt' who >Players ------- [ 9 Dwf] Farrakahn the Dwarf [--- Hum] Sesil the Human [ 5 Dwf] Balak the Dwarf [ 14 Dwf] Rusikas the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Ainaran the Wood Elf [--- Dwf] Smoke the Dwarf [ 14 Dwf] Vanemuine the Dwarf (rage) 9 characters displayed. >l Soi has entered the game. A horse now follows Soi. >Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. The hacked corpse of a black gorcrow is lying here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Soi the Human is standing here. A horse is here, gazing at you. > Soi giggles. >'that everyone? st You say 'that everyone?' >You are already standing. > Sesil says 'which one is bunk?' >fol soi Soi nods solemnly. >You now follow Soi. > The road is suddenly lit by violent flashes of lightning as the rain continues. You are hungry. You are thirsty. Soi's lamp flickers weakly. >fame war +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | 118| Aia 0| | Scan 2| Draug 0| | Soi 1| Anthre 0| | Errent 0| Drengist 0| | Brokk 0| Ankren 0| | Aggrippa 0| Fnuffi 0| | Bree 0| Grox 0| | Bitwize 0| Muzrub 0| | Ainaran 0| Lemin 0| | Balak 0| Scorn 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: -2| |Total fame for the forces of good: 120| +---------------------------------------------------+ |The Shadow is weakened by the forces of good. | +---------------------------------------------------+ > Sesil joins the group of Soi. >'Azeals or something gig You join the group of Soi. >Farrakahn now follows Soi. You say 'Azeals or something' >You giggle. > Farrakahn takes his weapon with both hands. > Farrakahn joins the group of Soi. > Sesil now follows Soi. > Sesil says 'azelea' >dno nod Unrecognized command. >Soi leaves south. Sesil leaves south. A horse leaves south. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Arid Plains Exits are: N E The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large campfire is here, glowing brightly. A gruff-looking man stands here, a smirk resting on his lips. A gruff-looking man stands here, a smirk resting on his lips. A gruff-looking man stands here, a smirk resting on his lips. A experienced thief looks at you with contempt. Soi the Human is standing here. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. You nod solemnly. > Soi leaves north. Sesil leaves north. A horse leaves north. Farrakahn leaves north. A nice pony leaves north. You follow Soi. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. The hacked corpse of a black gorcrow is lying here. Soi the Human is standing here. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn says 'kill the muggers again :)' > Soi giggles. sc >You have 98/98 hit, 56/56 stamina, 108/143 moves, 19 spirit. OB: 61, DB: 21, PB: 54, Speed: 20, Gold: 10, XP Needed: 8K. You are hungry. You are thirsty. >who Soi leaves south. Sesil leaves south. A horse leaves south. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Arid Plains Exits are: N E The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large campfire is here, glowing brightly. A gruff-looking man stands here, a smirk resting on his lips. A gruff-looking man stands here, a smirk resting on his lips. A gruff-looking man stands here, a smirk resting on his lips. A experienced thief looks at you with contempt. Soi the Human is standing here. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >Soi attacks a cruel mugger! Soi slashes a cruel mugger's right leg. Players ------- [ 6 Hum] Soi the Human [ 9 Dwf] Farrakahn the Dwarf [--- Hum] Sesil the Human [ 5 Dwf] Balak the Dwarf [ 14 Dwf] Rusikas the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Ainaran the Wood Elf [--- Dwf] Smoke the Dwarf [ 14 Dwf] Vanemuine the Dwarf (rage) 10 characters displayed. > A cruel mugger stabs Soi's body. Sesil assists Soi. Sesil attacks a cruel mugger! Sesil cleaves a cruel mugger's right leg very hard. > Farrakahn assists Soi. Farrakahn attacks a cruel mugger! Farrakahn cleaves a cruel mugger's right leg very hard. as >You join the fight! You attack a cruel mugger! You slash a cruel mugger's body hard. HP:Healthy, Soi:Bruised, a cruel mugger:Bloodied>get coins all.cor Soi slashes a cruel mugger's left arm. HP:Healthy, Soi:Bruised, a cruel mugger:Awful> A cruel mugger attacks Soi! Soi deflects a cruel mugger's attack. A cruel mugger stabs Soi's right leg extremely hard. HP:Healthy, Soi:Hurt, a cruel mugger:Awful>You can't seem to find any cors here. ci HP:Healthy, Soi:Hurt, a cruel mugger:Awful> Sesil cleaves a cruel mugger's body hard. A cruel mugger is dead! R.I.P. Your spirit increases by 1. You receive your share of experience -- 266 points. get coins all.cor >You start to concentrate. | Soi gets a small pile of coins from the hacked corpse of a cruel mugger. /-\| Soi lightly slashes a cruel mugger's head. You could not concentrate anymore! There doesn't seem to be a coins in the hacked corpse of a cruel mugger. >>> Soi deflects a cruel mugger's attack. Sesil looks at a cruel mugger. >as Sesil assists Soi. Sesil attacks a cruel mugger! > Farrakahn assists Soi. Farrakahn attacks a cruel mugger! Farrakahn deeply wounds a cruel mugger's right arm with his cleave. ci >You join the fight! You attack a cruel mugger! You slash a cruel mugger's right leg. HP:Healthy, Soi:Hurt, a cruel mugger:Wounded> A cruel mugger dodges Soi's attack. HP:Healthy, Soi:Hurt, a cruel mugger:Wounded> A cruel mugger attacks Soi! Soi deflects a cruel mugger's attack. Sesil cleaves a cruel mugger's left hand extremely hard. A cruel mugger is dead! R.I.P. Your spirit increases by 1. You receive your share of experience -- 160 points. get coins all.cor >You start to concentrate. |/ Soi gets a small pile of coins from the hacked corpse of a cruel mugger. as -\|/- Farrakahn assists Soi. Farrakahn attacks a cruel mugger! \Ok. He has insight already. There doesn't seem to be a coins in the hacked corpse of a cruel mugger. There doesn't seem to be a coins in the hacked corpse of a cruel mugger. > Soi slashes a cruel mugger's left foot. >You join the fight! You attack a cruel mugger! HP:Healthy, Soi:Hurt, a cruel mugger:Scratched> Farrakahn deeply wounds a cruel mugger's body with his cleave. HP:Healthy, Soi:Hurt, a cruel mugger:Hurt> Soi deflects a cruel mugger's attack. HP:Healthy, Soi:Hurt, a cruel mugger:Hurt> You lightly slash a cruel mugger's body. HP:Healthy, Soi:Hurt, a cruel mugger:Hurt> A cruel mugger deflects Soi's attack. HP:Healthy, Soi:Hurt, a cruel mugger:Hurt> An experienced thief attacks Soi! An experienced thief pierces Soi's head very hard. HP:Healthy, Soi:Wounded, a cruel mugger:Hurt> Farrakahn says 'move after this maybe' HP:Healthy, Soi:Wounded, a cruel mugger:Hurt>ci Soi deflects a cruel mugger's attack. Farrakahn cleaves a cruel mugger's head extremely hard. HP:Healthy, Soi:Wounded, a cruel mugger:Bloodied>Farrakahn says 'and regen' You start to concentrate. | Sesil assists Soi. Sesil attacks a cruel mugger! Sesil cleaves a cruel mugger's right arm very hard. A cruel mugger is dead! R.I.P. You receive your share of experience -- 272 points. get coins all.cor / An experienced thief deflects Soi's attack. - Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves north. Sesil leaves north. A horse leaves north. Farrakahn leaves north. A nice pony leaves north. You are busy with something else. A horse leaves north. f \|/-\You need to fight somebody for this. You get a small pile of coins from the hacked corpse of a cruel mugger. There were 48 copper coins. There doesn't seem to be a coins in the hacked corpse of a cruel mugger. There doesn't seem to be a coins in the hacked corpse of a cruel mugger. n >>You flee head over heels. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. The hacked corpse of a black gorcrow is lying here. Soi the Human is standing here. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking we ll-groomed and happy. A horse is here, gazing at you. >The road is suddenly lit by violent flashes of lightning as the rain continues. You are hungry. You are thirsty. Soi's lamp went out. You cannot go that way. >Farrakahn leaves south. A nice pony leaves south. >>shiv Farrakahn enters from the south. A nice pony enters from the south. > Soi gets a torch from a backpack. > Soi lights a torch and holds it. >Brrrrrrrrr. > Farrakahn gives you a golden bear fur. >wear fur eq rem robe wear fur Soi says 'cure?' >You're already wearing something about your body. >You are using: a battered metal lamp..It glows brightly. a stone ring a stone ring a ruby necklace a silk shirt a floppy black hat an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a green robe an etched leather girdle a golden bracelet a fine longsword A severed head of Stalwart Joey A severed head of Matty Bumpo >You stop using a green robe. > Soi eats a leg of lamb. >You wear a golden bear fur around your body. > Soi eats a raw piece of meat. >You say 'lag?' >You smile happily. >You start to concentrate. |/-\|/-\ Ok. > Soi sits down and rests. > Farrakahn says 'we try experienced still?' > Soi nods solemnly. >exam s To the south you see: Arid Plains Exits are: N E The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large campfire is here, glowing brightly. The hacked corpse of a cruel mugger is lying here. The hacked corpse of a cruel mugger is lying here. The hacked corpse of a cruel mugger is lying here. A experienced thief looks at you with contempt. >nod lick Farrakahn says 'i think i can bash it if its confused' >You nod solemnly. >You lick your mouth and smile. >who Players ------- [ 1 Hum] Brokk the Human [ 6 Hum] Soi the Human [ 9 Dwf] Farrakahn the Dwarf [--- Hum] Sesil the Human [ 5 Dwf] Balak the Dwarf [ 14 Dwf] Rusikas the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Ainaran the Wood Elf [--- Dwf] Smoke the Dwarf (sleeping) [ 14 Dwf] Vanemuine the Dwarf (rage) 11 characters displayed. > The road is suddenly lit by violent flashes of lightning as the rain continues. You are hungry. You are thirsty. Saving Ainaran. >whois Halo No such player. >whois Tremek No such player. >whois Turvanntus No such player. >whois Turvantus No such player. >whois Balron No such player. sniff > Sesil says 'fame war is funny :)' >You sniff sadly. *SNIFF* >'whois balron Soi giggles. >You say 'whois balron' >'no such player. You say 'no such player.' snicker >who You snicker softly. >Players ------- [ 1 Hum] Brokk the Human [ 6 Hum] Soi the Human [ 9 Dwf] Farrakahn the Dwarf [--- Hum] Sesil the Human [ 5 Dwf] Balak the Dwarf [ 14 Dwf] Rusikas the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Ainaran the Wood Elf [--- Dwf] Smoke the Dwarf (sleeping) [ 14 Dwf] Vanemuine the Dwarf (rage) 11 characters displayed. >fame war +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | 118| Aia 0| | Scan 2| Draug 0| | Soi 1| Anthre 0| | Errent 0| Drengist 0| | Brokk 0| Ankren 0| | Aggrippa 0| Fnuffi 0| | Bree 0| Grox 0| | Bitwize 0| Muzrub 0| | Ainaran 0| Lemin 0| | Balak 0| Scorn 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: -2| |Total fame for the forces of good: 120| +---------------------------------------------------+ |The Shadow is weakened by the forces of good. | +---------------------------------------------------+ > Sesil says 'whois jax :P' > Soi giggles. > Sesil frowns. >whois jax No such player. >''some invis guy Soi says '10k tnl' >You say ''some invis guy' >gig You giggle. who >Players ------- [ 1 Hum] Brokk the Human [ 6 Hum] Soi the Human [ 9 Dwf] Farrakahn the Dwarf [--- Hum] Sesil the Human [ 5 Dwf] Balak the Dwarf [ 14 Dwf] Rusikas the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Ainaran the Wood Elf [--- Dwf] Smoke the Dwarf [ 14 Dwf] Vanemuine the Dwarf (rage) 11 characters displayed. > Farrakahn looks at Soi. >'probably Prami smile who You say 'probably Prami' >You smile happily. >Players ------- [ 1 Hum] Brokk the Human [ 6 Hum] Soi the Human [ 9 Dwf] Farrakahn the Dwarf [--- Hum] Sesil the Human [ 5 Dwf] Balak the Dwarf [ 14 Dwf] Rusikas the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Ainaran the Wood Elf [--- Dwf] Smoke the Dwarf [ 14 Dwf] Vanemuine the Dwarf (rage) 11 characters displayed. > Soi lies down and falls asleep. Farrakahn looks at you. l >Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. The hacked corpse of a black gorcrow is lying here. Soi the Human is sleeping here. Sesil the Human is standing here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A fril ainaran endly little pony is here, looking well-groomed and happy. > Puddles form in ruts in the road as rain quickly falls. You are hungry. You are thirsty. >Ainaran the Wood Elf A tall, fair elf stands here, his dark eyes piercing through the light. His hair is dark, the same shade as his eyes. His skin is fair, and his teeth are clean. A mystical aura seems to eminate from the inside of his body, and shines all about him. Ainaran looks healthy. a battered metal lamp..It glows brightly. a stone ring a stone ring a ruby necklace a silk shirt a floppy black hat an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a golden bear fur an etched leather girdle a golden bracelet a fine longsword A severed head of Stalwart Joey A severed head of Matty Bumpo > Soi group-says 'thief going down!:)' > *an Uruk* enters from the south. A black warg enters from the south. >kill uruk *an Uruk* leaves south. A black warg leaves south. cc >They aren't here. >Your victim is not here! > Sesil leaves south. A horse leaves south. >spit You spit over your left shoulder. s >kill uruk Arid Plains Exits are: N E The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large campfire is here, glowing brightly. The hacked corpse of a cruel mugger is lying here. The hacked corpse of a cruel mugger is lying here. The hacked corpse on f a cruel mugger is lying here. A experienced thief looks at you with contempt. >They aren't here. >Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. The hacked corpse of a black gorcrow is lying here. Soi the Human is sleeping here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >sigh You sigh. >shrug You shrug. > Farrakahn says 'let him be u know its ashburz' > Farrakahn giggles. > Soi group-says 'this guy has almost as good eq as siago:P' >nod You nod solemnly. >l soi Farrakahn giggles. >Soi the Human You see nothing special about him. Soi has some bruises. Soi is using: a torch..It glows brightly. a stone ring a stone ring a silk scarf a silk scarf an indigo cotton shirt an indigo cotton hood an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a light kite shield an indigo wool cloak a black cloth belt a fine longsword a silk sash a belt pouch >You grin evilly. > Soi group-says 'except for dragon/goldens' > Puddles form in ruts in the road as rain quickly falls. You are hungry. You are thirsty. > Soi group-says 'and dark blue stone' > Soi group-says 'but that all' > Farrakahn group-says 'shrug none of my chars are eqed this poorly :)' >'if I had a silver circlet... You say 'if I had a silver circlet...' > Soi group-says 'bah, show off:)' nod farrakahn >who You nod your head at him in agreement. >Players ------- [ 6 Hum] Soi the Human (sleeping) [ 9 Dwf] Farrakahn the Dwarf [--- Hum] Sesil the Human [ 5 Dwf] Balak the Dwarf [ 14 Dwf] Rusikas the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Ainaran the Wood Elf [--- Dwf] Smoke the Dwarf [ 14 Dwf] Vanemuine the Dwarf (rage) 10 characters displayed. > Soi awakes, and clambers on his feet. > Soi drinks water from a water skin. >who Farrakahn group-says 'thats why i like this' >Players ------- [ 6 Hum] Soi the Human [ 9 Dwf] Farrakahn the Dwarf [--- Hum] Sesil the Human [ 5 Dwf] Balak the Dwarf [ 14 Dwf] Rusikas the Dwarf (rage) [ 13 Dwf] Taraan the Dwarf (rage) [ Arata ] Errent Wolfe, Architect of Arda [ 9 WdE] Ainaran the Wood Elf [--- Dwf] Smoke the Dwarf [ 14 Dwf] Vanemuine the Dwarf (rage) 10 characters displayed. > Soi drinks water from a water skin. >You tip your hat at a frightened boy, and wish it a good day. R HP:Scratched> Soi is leaving east, riding on a horse. Farrakahn is leaving east, riding on a nice pony. You follow Soi. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Soi is riding on a horse. Farrakahn is riding on a nice pony. R HP:Scratched> Soi is leaving east, riding on a horse. Farrakahn is leaving east, riding on a nice pony. You follow Soi. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Soi is riding on a horse. Farrakahn is riding on a nice pony. R HP:Scratched> Soi is leaving east, riding on a horse. Farrakahn is leaving east, riding on a nice pony. You follow Soi. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi is riding on a horse. Farrakahn is riding on a nice pony. R HP:Scratched> Soi is leaving north, riding on a horse. Farrakahn is leaving north, riding on a nice pony. You follow Soi. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Sesil the Human is standing here. Soi is riding on a horse. Farrakahn is riding on a nice pony. R HP:Scratched> Sesil leaves south. R HP:Scratched> Sesil enters from the south. R HP:Scratched>*level* :-) Unrecognized command. prac R HP:Scratched>Hello, Ainaran! I can teach you these skills: You have 6 practice sessions left. slashing 100% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) swimming 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 93% Taught to: (Mastered) kick 0% Taught to: (Mastered) bash 0% Taught to: (Mastered) rescue 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) fast attack 0% Taught to: (Mastered) hide 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 17% Taught to: (Mastered) stealth 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) tame 0% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 0% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) restlessness 0% Taught to: (Mastered) resist magic 0% Taught to: (Mastered) insight 101% Taught to: (Mastered) pragmatism 0% Taught to: (Mastered) haze 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) remove poison 0% Taught to: (Mastered) attune 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) R HP:Scratched> Sesil says 'now yall are :P' A juggler teaches Farrakahn for a while. R HP:Scratched> Soi looks at Sesil. R HP:Scratched> Sesil now follows Soi. R HP:Scratched> A juggler teaches Farrakahn for a while. R> A juggler teaches Farrakahn for a while. R> The day has now begun. Not a cloud can be seen in the sky. R> Soi is leaving south, riding on a horse. Sesil leaves south. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi is riding on a horse. Sesil the Human is standing here. Farrakahn is riding on an nice pony. R>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. R>prac evasion You practice it for a while. R>prac Hello, Ainaran! I can teach you these skills: You have 5 practice sessions left. slashing 100% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) swimming 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 93% Taught to: (Mastered) kick 0% Taught to: (Mastered) bash 0% Taught to: (Mastered) rescue 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) fast attack 0% Taught to: (Mastered) hide 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 17% Taught to: (Mastered) stealth 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) tame 0% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 36% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) restlessness 0% Taught to: (Mastered) resist magic 0% Taught to: (Mastered) insight 101% Taught to: (Mastered) pragmatism 0% Taught to: (Mastered) haze 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) remove poison 0% Taught to: (Mastered) attune 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) R> Soi is entering from the south, riding on a horse. Farrakahn is entering from the south, riding on a nice pony. R> A juggler teaches Farrakahn for a while. R> A juggler teaches Farrakahn for a while. R> Soi is leaving south, riding on a horse. Sesil leaves south. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi is riding on a horse. Sesil the Human is standing here. Farrakahn is riding on a nice pony. R> Soi is leaving west, riding on a horse. Sesil leaves west. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Soi is riding on a horse. Sesil the Human is standing here. Farrakahn is riding on a nice pony. R>n e n You cannot go that way. R>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. R>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. R>prac Hello, Ainaran! I can teach you these skills: You have 5 practice sessions left. slashing 100% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) swimming 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 93% Taught to: (Mastered) kick 0% Taught to: (Mastered) bash 0% Taught to: (Mastered) rescue 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) fast attack 0% Taught to: (Mastered) hide 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 17% Taught to: (Mastered) stealth 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) tame 0% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 36% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) restlessness 0% Taught to: (Mastered) resist magic 0% Taught to: (Mastered) insight 101% Taught to: (Mastered) pragmatism 0% Taught to: (Mastered) haze 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) remove poison 0% Taught to: (Mastered) attune 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) R>prac poison You are not experienced enough for this. R>prac Hello, Ainaran! I can teach you these skills: You have 5 practice sessions left. slashing 100% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) swimming 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 93% Taught to: (Mastered) kick 0% Taught to: (Mastered) bash 0% Taught to: (Mastered) rescue 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) fast attack 0% Taught to: (Mastered) hide 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 17% Taught to: (Mastered) stealth 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) tame 0% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 36% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) restlessness 0% Taught to: (Mastered) resist magic 0% Taught to: (Mastered) insight 101% Taught to: (Mastered) pragmatism 0% Taught to: (Mastered) haze 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) remove poison 0% Taught to: (Mastered) attune 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) R>gt what should I get? You group-say 'what should I get?' R> Farrakahn group-says 'shrug u the boss' R> Not a cloud can be seen in the sky. R>prac fast attack You practice it for a while. R>prac fast attack prac fast attack prac fast attack prac fast attack prac fast attack prac fast attack You practice it for a while. R>You practice it for a while. R>You practice it for a while. R>You practice it for a while. Smoke enters from the north. R>You have no practice sessions left now. R>You have no practice sessions left now. R>gt got fast attack :-) Smoke leaves south. R>You group-say 'got fast attack :-)' R>prac Hello, Ainaran! I can teach you these skills: You have 0 practice sessions left. slashing 100% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) swimming 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 93% Taught to: (Mastered) kick 0% Taught to: (Mastered) bash 0% Taught to: (Mastered) rescue 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) fast attack 22% Taught to: (Mastered) hide 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 17% Taught to: (Mastered) stealth 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) tame 0% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 36% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) restlessness 0% Taught to: (Mastered) resist magic 0% Taught to: (Mastered) insight 101% Taught to: (Mastered) pragmatism 0% Taught to: (Mastered) haze 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) remove poison 0% Taught to: (Mastered) attune 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) R> Farrakahn group-says 'nice :)' R>gt only 22% hehe l You group-say 'only 22% hehe' R>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. You are riding on a horse. R>s s Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. R>Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. R>w s You cannot go that way. R>Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. R>w s s Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. Smoke the Dwarf is resting here. R>Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. R>e You cannot go that way. R>Can not go there mounted. R>dismount e You stop riding a horse. A horse starts following you. >Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. >where w Players in your Zone -------------------- Sesil - Weapon Shed Soi - Weapon Shed Farrakahn - Weapon Shed Ainaran - Sundries Store Smoke - Winding Path Near the Dump >n Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. n >Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. Smoke the Dwarf is resting here. >You cannot go that way. >e e Not a cloud can be seen in the sky. >Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. >Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A white, long-sleeved blouse is lying on the ground here. An old, rusted iron key lies here. An old, rusted iron key lies here. A greasy man is here, peddling his wares. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. >i Sesil says 'ill re prac' >You are carrying: a torch a water skin a green robe a sapphire ring a torch a backpack a torch a battered metal lamp a large sack a green cotton hood a fine shortsword >sell robe exam pack Soi buys a fine two-handed battle axe. > Sesil says 'it wont take me but 2 seconds' >a greasy man tells you 'I'll only give 11 copper and not a penny more.'. The shopkeeper now has a green robe. >When you look inside, you see: backpack (carried) : a fine shortsword a large slice of beef a torch a torch a soldier ration a water skin a long shiny blade a wax seal > Sesil snickers softly. >sell fine Sesil stops using a large, wooden club. >a greasy man tells you 'I'll only give 5 gold, and 62 copper and not a penny more.'. The shopkeeper now has a fine shortsword. > Sesil sells a large, wooden club. > Farrakahn says 'just use axe.. its nice' > Soi gives a fine two-handed battle axe to Sesil. get sword pack >You get a fine shortsword from a backpack. >put sword pack Soi says 'axe better' > Sesil wields a fine two-handed battle axe. >You put a fine shortsword in a backpack. > Sesil takes his weapon with both hands. who >Players ------- [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human [ 6 Hum] Soi the Human [ 10 Dwf] Farrakahn the Dwarf [ 5 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 10 WdE] Ainaran the Wood Elf [--- Dwf] Smoke the Dwarf [ 14 Dwf] Vanemuine the Dwarf 11 characters displayed. > Errent narrates, 'Any last requests before I take off?' > Sesil says 'lets go do the golden bracelet man' > Farrakahn says 'ashburz level 7 now :)' >who Players ------- [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human [ 6 Hum] Soi the Human [ 10 Dwf] Farrakahn the Dwarf [ 5 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 10 WdE] Ainaran the Wood Elf [--- Dwf] Smoke the Dwarf [ 14 Dwf] Vanemuine the Dwarf 11 characters displayed. > Soi nods solemnly. >grin You grin evilly. >whois ashburz Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. Ashburz the Uruk-Hai is a level 7 Uruk-Hai. > Soi is leaving north, riding on a horse. Sesil is leaving north, riding on a horse. Farrakahn is leaving north, riding on a nice pony. You follow Soi. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. > Soi is leaving north, riding on a horse. Sesil is leaving north, riding on a horse. Farrakahn is leaving north, riding on a nice pony. You follow Soi. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. > Soi gets a soldier ration from a backpack. > Sesil says 'i need to lvl ' > Soi gets a soldier ration from a backpack. >agf Soi eats a soldier ration. sc >Unrecognized command. >You have 101/101 hit, 56/56 stamina, 144/144 moves, 8 spirit. OB: 32, DB: 26, PB: 82, Speed: 21, Gold: 15, XP Needed: 31K. >who set tac ag Players ------- [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human [ 6 Hum] Soi the Human [ 10 Dwf] Farrakahn the Dwarf [ 5 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 10 WdE] Ainaran the Wood Elf [--- Dwf] Smoke the Dwarf [ 14 Dwf] Vanemuine the Dwarf 11 characters displayed. > Soi eats a soldier ration. >Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. You are now employing aggressive tactics. >'101 hps smile Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. >You say '101 hps' >You smile happily. > Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. > Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. > Farrakahn shows his approval by clapping his small hands together. > Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. > Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. The slashed corpse of a young highwayman is lying here. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. > Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The slashed corpse of a young highwayman is lying here. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. > Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn is leaving south, riding on a nice pony. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. >sc Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. >You have 101/101 hit, 56/56 stamina, 137/144 moves, 8 spirit. OB: 67, DB: 16, PB: 56, Speed: 21, Gold: 15, XP Needed: 31K. > Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. > Soi is leaving north, riding on a horse. Sesil is leaving north, riding on a horse. Farrakahn is leaving north, riding on a nice pony. You follow Soi. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. > Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Farrakahn is leaving west, riding on a nice pony. You follow Soi. Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. > Farrakahn says 'u close to leveling again soi?' > Soi says '2k' >smile You smile happily. >whois soi Soi opens the ledgewall. >Soi the Human is a level 6 Human. >l Soi stops riding a horse. A horse now follows Soi. Farrakahn says 'this is why u need dodge more.. ' >Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. Soi the Human is standing here. A horse is here, gazing at you. Sesil is riding on a horse. Farrakahn is riding on a nice pony. A horse is here, gazing at you. >dismount You are not riding anything. > Farrakahn says 'since u super buffer' > Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. >nod You nod solemnly. > Farrakahn says 'for a group' > Sesil stops riding a horse. A horse now follows Sesil. > Soi leaves down. A horse leaves down. Sesil leaves down. A horse leaves down. Farrakahn leaves down. A nice pony leaves down. You follow Soi. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi attacks Stalwart Joey! Stalwart Joey dodges Soi's attack. > Soi deflects Stalwart Joey's attack. >as cc Farrakahn says 'ambush however is a lot better for solo' ci >Soi deflects Stalwart Joey's attack. You join the fight! You attack Stalwart Joey! You lightly slash Stalwart Joey's body. HP:Healthy, Soi:Healthy, Stalwart Joey:Scratched>sc You start to concentrate. \ Stalwart Joey dodges Soi's attack. |/-\| Farrakahn assists Soi. Farrakahn attacks Stalwart Joey! Farrakahn cleaves Stalwart Joey's head very hard. / Sesil assists Soi. Sesil attacks Stalwart Joey! Sesil cleaves Stalwart Joey's body hard. - Soi deflects Stalwart Joey's attack. \Ok. Stalwart Joey appears to be confused! You start to concentrate. |/- Soi slashes Stalwart Joey's head. \|/-\ Sesil looks at Stalwart Joey. Soi deflects Stalwart Joey's attack. Ok. You have 101/101 hit, 56/56 stamina, 131/144 moves, 4 spirit. OB: 67, DB: 16, PB: 56, Speed: 21, Gold: 15, XP Needed: 31K. HP:Healthy, Soi:Healthy, Stalwart Joey:Bruised> Farrakahn sends Stalwart Joey sprawling with a powerful bash. HP:Healthy, Soi:Healthy, Stalwart Joey:Bruised> Stalwart Joey dodges Soi's attack. HP:Healthy, Soi:Healthy, Stalwart Joey:Bruised> Sesil cleaves Stalwart Joey's body. HP:Healthy, Soi:Healthy, Stalwart Joey:Hurt> You lightly slash Stalwart Joey's body. HP:Healthy, Soi:Healthy, Stalwart Joey:Hurt> Saving Ainaran. HP:Healthy, Soi:Healthy, Stalwart Joey:Hurt> Farrakahn cleaves Stalwart Joey's left arm extremely hard. HP:Healthy, Soi:Healthy, Stalwart Joey:Hurt> Soi lightly slashes Stalwart Joey's body. HP:Healthy, Soi:Healthy, Stalwart Joey:Wounded>'eek! You say 'eek!' HP:Healthy, Soi:Healthy, Stalwart Joey:Wounded> Stalwart Joey has recovered from a bash! HP:Healthy, Soi:Healthy, Stalwart Joey:Wounded>'only 4 spirit You slash Stalwart Joey's right leg. HP:Healthy, Soi:Healthy, Stalwart Joey:Wounded>snif Sesil cleaves Stalwart Joey's body. HP:Healthy, Soi:Healthy, Stalwart Joey:Wounded>Soi deflects Stalwart Joey's attack. Stalwart Joey dodges Soi's attack. You say 'only 4 spirit' HP:Healthy, Soi:Healthy, Stalwart Joey:Wounded> Farrakahn cleaves Stalwart Joey's right leg very hard. HP:Healthy, Soi:Healthy, Stalwart Joey:Bloodied>You sniff sadly. *SNIFF* HP:Healthy, Soi:Healthy, Stalwart Joey:Bloodied> You slash Stalwart Joey's head. HP:Healthy, Soi:Healthy, Stalwart Joey:Bloodied> Soi deflects Stalwart Joey's attack. HP:Healthy, Soi:Healthy, Stalwart Joey:Bloodied> Soi barely slashes Stalwart Joey's body. HP:Healthy, Soi:Healthy, Stalwart Joey:Bloodied> Sesil cleaves Stalwart Joey's left arm very hard. Farrakahn sends Stalwart Joey sprawling with a powerful bash. Stalwart Joey is stunned, but will probably regain consciousness again. HP:Healthy, Stalwart Joey:Dying> You slash Stalwart Joey's head hard. Stalwart Joey is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 576 points. get coins all.cor Stalwart Joey fails in his mission to defend the area, and dies painfully. Soi nods solemnly. > Sesil gets a stone ring from the slashed corpse of Stalwart Joey. > Sesil gets a golden bracelet from the slashed corpse of Stalwart Joey. > Soi gets a small pile of coins from the slashed corpse of Stalwart Joey. >Balak chats, 'ouch' There doesn't seem to be a coins in the slashed corpse of Stalwart Joey. > Soi says 'dont confuse matty' >'I'm not going to confuse unless for a while You say 'I'm not going to confuse unless for a while' > Sesil puts a golden bracelet on around his right wrist. get coins all.cor exam cor > Soi says 'just insight' > Balak chats, 'Str: 21/21, Int: 12/12, Wil: 12/12, Dex: 12/12, Con: 19/19, Lea: 12/12.' >There doesn't seem to be a coins in the slashed corpse of Stalwart Joey. >You see nothing special.. When you look inside, you see: corpse (here) : a longsword a small, metal shield a silk scarf a thin metal breastplate a torch >get logn cor Farrakahn narrates, 'thats not bad' get long cor >There doesn't seem to be a logn in the slashed corpse of Stalwart Joey. >You get a longsword from the slashed corpse of Stalwart Joey. >put cor pack You aren't carrying a cor. > Soi leaves down. A horse leaves down. Sesil leaves down. A horse leaves down. Farrakahn leaves down. A nice pony leaves down. You follow Soi. Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. The hacked corpse of Matty Bumpo is lying here. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >as But nobody is fighting him! > Soi sighs loudly. > Sesil says 'that was jax's stats on stats' >as But nobody is fighting him! get coins all.cor >There doesn't seem to be a coins in the hacked corpse of Matty Bumpo. >exam cor Farrakahn narrates, 'good chances for hykes' >You see nothing special.. When you look inside, you see: corpse (here) : a long shiny blade a large, wooden shield a thick pair of leather sleeves a thick pair of leather pants a thick leather breastplate > Sesil says 'now he has 22 strength 20 con' > Soi leaves up. A horse leaves up. Sesil leaves up. A horse leaves up. Farrakahn leaves up. You follow Soi. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The slashed corpse of Stalwart Joey is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Balak chats, 'I like the str' >as But nobody is fighting him! >as But nobody is fighting him! >point bandit as Soi attacks a bandit guard! A bandit guard dodges Soi's attack. > A bandit guard cleaves Soi's head. Sesil assists Soi. Sesil attacks a bandit guard! A bandit guard deflects Sesil's attack. >You point at him! >You join the fight! You attack a bandit guard! A bandit guard deflects your attack. HP:Healthy, Soi:Scratched, a bandit guard:Healthy> Farrakahn assists Soi. Farrakahn attacks a bandit guard! Farrakahn cleaves a bandit guard's head very hard. HP:Healthy, Soi:Scratched, a bandit guard:Bruised> Balak chats, 'I got one already...at level 6' HP:Healthy, Soi:Scratched, a bandit guard:Bruised> A bandit guard dodges Soi's attack. HP:Healthy, Soi:Scratched, a bandit guard:Bruised> Soi deflects a bandit guard's attack. HP:Healthy, Soi:Scratched, a bandit guard:Bruised> A bandit guard deflects your attack. Sesil cleaves a bandit guard's head very hard. HP:Healthy, Soi:Scratched, a bandit guard:Hurt> Farrakahn sends a bandit guard sprawling with a powerful bash. HP:Healthy, Soi:Scratched, a bandit guard:Hurt> A bandit guard deflects Soi's attack. HP:Healthy, Soi:Scratched, a bandit guard:Hurt> You lightly slash a bandit guard's body. HP:Healthy, Soi:Scratched, a bandit guard:Hurt> Farrakahn deeply wounds a bandit guard's body with his cleave. A bandit guard is dead! R.I.P. Your spirit increases by 1. You receive your share of experience -- 353 points. get coins all.cor > Soi gets a small pile of coins from the hacked corpse of a bandit guard. > Farrakahn drinks water from a water skin. >There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the slashed corpse of Stalwart Joey. > Soi attacks a bandit guard! A bandit guard dodges Soi's attack. > Soi deflects a bandit guard's attack. > Farrakahn assists Soi. Farrakahn attacks a bandit guard! Farrakahn cleaves a bandit guard's head extremely hard. > Sesil assists Soi. Sesil attacks a bandit guard! Sesil cleaves a bandit guard's right arm hard. as >You join the fight! You attack a bandit guard! You slash a bandit guard's right leg. HP:Healthy, Soi:Scratched, a bandit guard:Hurt> Soi lightly slashes a bandit guard's right hand. HP:Healthy, Soi:Scratched, a bandit guard:Hurt> A bandit guard cleaves Soi's body. HP:Healthy, Soi:Bruised, a bandit guard:Hurt> Farrakahn cleaves a bandit guard's body very hard. HP:Healthy, Soi:Bruised, a bandit guard:Wounded> You slash a bandit guard's left leg hard. Sesil cleaves a bandit guard's left leg very hard. A bandit guard dodges Soi's attack. HP:Healthy, Soi:Bruised, a bandit guard:Bloodied> Soi deflects a bandit guard's attack. HP:Healthy, Soi:Bruised, a bandit guard:Bloodied> Farrakahn cleaves a bandit guard's left hand extremely hard. A bandit guard is dead! R.I.P. Your spirit increases by 1. You receive your share of experience -- 314 points. get coins all.cor >Soi gets a small pile of coins from the hacked corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the slashed corpse of Stalwart Joey. > Soi says 'heh, 0 gold now:P' > Sesil says 'damn freezes' > Soi leaves down. A horse leaves down. Sesil leaves down. A horse leaves down. Farrakahn leaves down. You follow Soi. Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. A breastplate, made of leather, lies abandoned on the ground. A pair of thick, leather pants lie discarded in a heap. A thick pair of leather sleeves have been left here. A large wooden shield lies discarded on the ground. A long shiny blade lies in the dusty ground. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Sesil says 'HOL!' > Sesil leaves up. A horse leaves up. > Matty Bumpo arrives. Matty Bumpo wears a thick leather breastplate on his body. Matty Bumpo wears a thick pair of leather sleeves on his arms. Matty Bumpo puts a thick pair of leather pants on his legs. Matty Bumpo slides a blue marble ring on to his right ring finger. Matty Bumpo straps a large, wooden shield around his arm as a shield. Matty Bumpo wields a long shiny blade. > Sesil enters from above. A horse enters from above. >as Matty Bumpo attacks Soi! Matty Bumpo slashes Soi's right leg hard. You join the fight! You attack Matty Bumpo! You lightly slash Matty Bumpo's body. HP:Healthy, Soi:Bruised, Matty Bumpo:Scratched> Soi lightly slashes Matty Bumpo's body. HP:Healthy, Soi:Bruised, Matty Bumpo:Scratched> Sesil says 'joey back' cc HP:Healthy, Soi:Bruised, Matty Bumpo:Scratched>You start to concentrate. \| Sesil assists Soi. Sesil attacks Matty Bumpo! Sesil deeply wounds Matty Bumpo's left arm with his cleave. ci /- Soi deflects Matty Bumpo's attack. gig \ Matty Bumpo dodges Soi's attack. |/set tac ag -\Ok. Matty Bumpo appears to be confused! You start to concentrate. |/ Sesil says 'get me another brac' -\ Soi deflects Matty Bumpo's attack. |/- Matty Bumpo deflects Soi's attack. \Ok. You giggle. HP:Healthy, Soi:Bruised, Matty Bumpo:Bruised>Farrakahn assists Soi. Farrakahn attacks Matty Bumpo! Farrakahn cleaves Matty Bumpo's head extremely hard. You are now employing aggressive tactics. HP:Healthy, Soi:Bruised, Matty Bumpo:Bruised> Sesil cleaves Matty Bumpo's body. HP:Healthy, Soi:Bruised, Matty Bumpo:Hurt> You slash Matty Bumpo's left arm. Soi deflects Matty Bumpo's attack. HP:Healthy, Soi:Bruised, Matty Bumpo:Hurt> Soi slashes Matty Bumpo's left foot. HP:Healthy, Soi:Bruised, Matty Bumpo:Hurt> Farrakahn sends Matty Bumpo sprawling with a powerful bash. HP:Healthy, Soi:Bruised, Matty Bumpo:Hurt>'damn habbit You slash Matty Bumpo's left arm. HP:Healthy, Soi:Bruised, Matty Bumpo:Hurt> Matty Bumpo dodges Sesil's attack. HP:Healthy, Soi:Bruised, Matty Bumpo:Hurt>set tac ag Soi lightly slashes Matty Bumpo's body. HP:Healthy, Soi:Bruised, Matty Bumpo:Hurt>You say 'damn habbit' HP:Healthy, Soi:Bruised, Matty Bumpo:Hurt> You lightly slash Matty Bumpo's left arm. HP:Healthy, Soi:Bruised, Matty Bumpo:Hurt> Farrakahn cleaves Matty Bumpo's right arm very hard. HP:Healthy, Soi:Bruised, Matty Bumpo:Hurt>You are now employing aggressive tactics. HP:Healthy, Soi:Bruised, Matty Bumpo:Hurt> Matty Bumpo has recovered from a bash! HP:Healthy, Soi:Bruised, Matty Bumpo:Hurt> Soi deflects Matty Bumpo's attack. HP:Healthy, Soi:Bruised, Matty Bumpo:Hurt>l matty Soi lightly slashes Matty Bumpo's left leg. HP:Healthy, Soi:Bruised, Matty Bumpo:Wounded>Sesil cleaves Matty Bumpo's right hand extremely hard. Matty Bumpo is a tall thin man who appears to be pretty sharp witted, but a weakling nonetheless. He has risen to become the leader of this rag tag band and now charges at you, ready to defend his meager kingdom. Matty Bumpo has a lot of wounds. Matty Bumpo is using: a blue marble ring a thick leather breastplate a thick pair of leather pants a thick pair of leather sleeves a large, wooden shield a long shiny blade HP:Healthy, Soi:Bruised, Matty Bumpo:Wounded> You lightly slash Matty Bumpo's left arm. HP:Healthy, Soi:Bruised, Matty Bumpo:Wounded> Soi deflects Matty Bumpo's attack. HP:Healthy, Soi:Bruised, Matty Bumpo:Wounded> Farrakahn cleaves Matty Bumpo's left arm very hard. Soi barely slashes Matty Bumpo's left arm. HP:Healthy, Soi:Bruised, Matty Bumpo:Bloodied> Sesil says 'i need a torhc' HP:Healthy, Soi:Bruised, Matty Bumpo:Bloodied> You slash Matty Bumpo's right hand. HP:Healthy, Soi:Bruised, Matty Bumpo:Bloodied> Sesil cleaves Matty Bumpo's left arm very hard. Matty Bumpo slashes Soi's body hard. HP:Healthy, Soi:Hurt, Matty Bumpo:Awful> Matty Bumpo dodges Soi's attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Awful> Farrakahn cleaves Matty Bumpo's left arm very hard. HP:Healthy, Soi:Hurt, Matty Bumpo:Awful> You lightly slash Matty Bumpo's body. HP:Healthy, Soi:Hurt, Matty Bumpo:Awful>get ring cor Soi deflects Matty Bumpo's attack. HP:Healthy, Soi:Hurt, Matty Bumpo:Awful>You don't have a cor. HP:Healthy, Soi:Hurt, Matty Bumpo:Awful>get ring cor Soi barely slashes Matty Bumpo's body. HP:Healthy, Soi:Hurt, Matty Bumpo:Awful>You don't have a cor. HP:Healthy, Soi:Hurt, Matty Bumpo:Awful>get ring cor Sesil cleaves Matty Bumpo's body hard. Matty Bumpo is dead! R.I.P. Your spirit increases by 6. You receive your share of experience -- 708 points. get coins all.cor Your blood freezes as you hear Matty Bumpo's death cry. > Soi gets a pile of coins from the hacked corpse of Matty Bumpo. >You get a blue marble ring from the hacked corpse of Matty Bumpo. >There doesn't seem to be a coins in the hacked corpse of Matty Bumpo. >eq You are using: a stone ring a stone ring a ruby necklace a silk shirt a floppy black hat an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a golden bear fur an etched leather girdle a golden bracelet a fine longsword A severed head of Stalwart Joey A severed head of Matty Bumpo > Soi drinks water from a water skin. >rem stone Soi drinks water from a water skin. >You stop using a stone ring. >wear blue You slide a blue marble ring on to your right ring finger. > Soi leaves up. A horse leaves up. Sesil leaves up. A horse leaves up. Farrakahn leaves up. A nice pony leaves up. You follow Soi. Bandit Hideout Exits are: D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. The slashed corpse of Stalwart Joey is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >'now a little bit of extra ob as You say 'now a little bit of extra ob' >as But nobody is fighting him! > Soi giggles at Stalwart Joey's silliness. >But nobody is fighting him! >as But nobody is fighting him! > Sesil gets a pair of silk sleeves from the hacked corpse of a bandit guard. > Sesil gets a silk scarf from the hacked corpse of a bandit guard. > Soi attacks Stalwart Joey! Soi lightly slashes Stalwart Joey's left hand. > Soi deflects Stalwart Joey's attack. >as You join the fight! You attack Stalwart Joey! Stalwart Joey deflects your attack. HP:Healthy, Soi:Hurt, Stalwart Joey:Scratched> Soi deflects Stalwart Joey's attack. ci HP:Healthy, Soi:Bruised, Stalwart Joey:Scratched> Farrakahn assists Soi. Farrakahn attacks Stalwart Joey! Farrakahn cleaves Stalwart Joey's body hard. HP:Healthy, Soi:Bruised, Stalwart Joey:Bruised> Stalwart Joey dodges Soi's attack. HP:Healthy, Soi:Bruised, Stalwart Joey:Bruised>You start to concentrate. |/-\|/ Soi deflects Stalwart Joey's attack. -\ Ok. HP:Healthy, Soi:Bruised, Stalwart Joey:Bruised> Stalwart Joey deflects Soi's attack. HP:Healthy, Soi:Bruised, Stalwart Joey:Bruised> Stalwart Joey deflects your attack. HP:Healthy, Soi:Bruised, Stalwart Joey:Bruised> Farrakahn cleaves Stalwart Joey's right leg very hard. Sesil wears a silk scarf around his neck. HP:Healthy, Soi:Bruised, Stalwart Joey:Hurt> Stalwart Joey slashes Soi's body. HP:Healthy, Soi:Hurt, Stalwart Joey:Hurt> Stalwart Joey dodges Soi's attack. HP:Healthy, Soi:Hurt, Stalwart Joey:Hurt> Stalwart Joey deflects your attack. HP:Healthy, Soi:Hurt, Stalwart Joey:Hurt> Soi deflects Stalwart Joey's attack. HP:Healthy, Soi:Hurt, Stalwart Joey:Hurt> Farrakahn sends Stalwart Joey sprawling with a powerful bash. HP:Healthy, Soi:Hurt, Stalwart Joey:Hurt> Stalwart Joey dodges Soi's attack. HP:Healthy, Soi:Hurt, Stalwart Joey:Hurt> You slash Stalwart Joey's body. HP:Healthy, Soi:Hurt, Stalwart Joey:Hurt> Sesil gets a silk scarf from the hacked corpse of a bandit guard. HP:Healthy, Soi:Hurt, Stalwart Joey:Hurt> Farrakahn cleaves Stalwart Joey's right leg extremely hard. HP:Healthy, Soi:Hurt, Stalwart Joey:Wounded> Soi says 'get another golden/blue ring sesil' HP:Healthy, Soi:Hurt, Stalwart Joey:Wounded>'Joey is like Zark gig You say 'Joey is like Zark' HP:Healthy, Soi:Hurt, Stalwart Joey:Wounded>Stalwart Joey deflects your attack. Stalwart Joey deflects Soi's attack. Stalwart Joey has recovered from a bash! You giggle. HP:Healthy, Soi:Hurt, Stalwart Joey:Wounded> Sesil drops a silk scarf. HP:Healthy, Soi:Hurt, Stalwart Joey:Wounded> Farrakahn cleaves Stalwart Joey's left arm extremely hard. Sesil drops a pair of silk sleeves. HP:Healthy, Soi:Hurt, Stalwart Joey:Bloodied> Soi deflects Stalwart Joey's attack. HP:Healthy, Soi:Hurt, Stalwart Joey:Bloodied> You lightly slash Stalwart Joey's body. Stalwart Joey deflects Soi's attack. HP:Healthy, Soi:Hurt, Stalwart Joey:Bloodied> Stalwart Joey turns to fight Ainaran! A bandit guard says 'I must protect my friend!' A bandit guard assists Stalwart Joey. A bandit guard attacks YOU! A bandit guard cleaves your left foot. Sesil assists Soi. Sesil attacks Stalwart Joey! Sesil cleaves Stalwart Joey's body. HP:Bruised, Stalwart Joey:Bloodied> Soi says 'nod' HP:Bruised, Stalwart Joey:Bloodied> Stalwart Joey slashes your head. HP:Bruised, Stalwart Joey:Bloodied> You slash Stalwart Joey's right arm. Soi barely slashes Stalwart Joey's body. HP:Bruised, Stalwart Joey:Awful> Farrakahn cleaves Stalwart Joey's body very hard. Stalwart Joey is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 306 points. get coins all.cor Stalwart Joey fails in his mission to defend the area, and dies painfully. You turn to face your next enemy. HP:Bruised, a bandit guard:Healthy> A bandit guard cleaves your head hard. Soi gets a small pile of coins from the hacked corpse of Stalwart Joey. HP:Hurt, a bandit guard:Healthy>There doesn't seem to be a coins in the hacked corpse of Stalwart Joey. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the slashed corpse of Stalwart Joey. HP:Hurt, a bandit guard:Healthy> You lightly slash a bandit guard's right arm. 'except a hella lot better HP:Hurt, a bandit guard:Scratched>set tac def You say 'except a hella lot better' HP:Hurt, a bandit guard:Scratched> Soi attacks a bandit guard! A bandit guard dodges Soi's attack. HP:Hurt, a bandit guard:Scratched>Soi deflects a bandit guard's attack. You are now employing defensive tactics. HP:Hurt, a bandit guard:Scratched> Sesil gets a golden bracelet from the hacked corpse of Stalwart Joey. HP:Hurt, a bandit guard:Scratched> You deflect a bandit guard's attack. HP:Hurt, a bandit guard:Scratched> A bandit guard dodges your attack. HP:Hurt, a bandit guard:Scratched> Sesil puts a golden bracelet on around his left wrist. HP:Hurt, a bandit guard:Scratched> Soi deflects a bandit guard's attack. A bandit guard dodges Soi's attack. HP:Hurt, a bandit guard:Scratched> Sesil assists Soi. Sesil attacks a bandit guard! Sesil cleaves a bandit guard's right leg extremely hard. HP:Hurt, a bandit guard:Scratched> You deflect a bandit guard's attack. HP:Hurt, a bandit guard:Scratched> Farrakahn assists Soi. Farrakahn attacks a bandit guard! Farrakahn cleaves a bandit guard's body very hard. HP:Hurt, a bandit guard:Scratched> A bandit guard deflects your attack. HP:Hurt, a bandit guard:Scratched> Sesil gets a stone ring from the hacked corpse of Stalwart Joey. HP:Hurt, a bandit guard:Scratched> A bandit guard dodges Soi's attack. HP:Hurt, a bandit guard:Scratched> Soi deflects a bandit guard's attack. HP:Hurt, a bandit guard:Scratched> A bandit guard cleaves your body very hard. That really did HURT! A bandit guard dodges your attack. HP:Wounded, a bandit guard:Scratched> Farrakahn cleaves a bandit guard's body hard. A bandit guard deflects Sesil's attack. HP:Wounded, a bandit guard:Scratched>sigh A bandit guard deflects Soi's attack. HP:Wounded, a bandit guard:Scratched>l Soi deflects a bandit guard's attack. A bandit guard dodges your attack. You sigh. HP:Wounded, a bandit guard:Scratched>Bandit Hideout Exits are: D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of Stalwart Joey is lying here. A pair of silk sleeves dies discarded here. A small silken scarf lies on the ground. The hacked corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. The slashed corpse of Stalwart Joey is lying here. A bandit guard is here, fighting Soi. A bandit guard is here, fighting YOU! Soi the Human is here, fighting a bandit guard. A horse is here, gazing at you. Sesil the Human is here, fighting a bandit guard. A horse is here, gazing at you. Farrakahn the Dwarf is here, fighting a bandit guard. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. HP:Wounded, a bandit guard:Scratched> Soi says 'and loads awesome eq:)' HP:Wounded, a bandit guard:Scratched> You deflect a bandit guard's attack. HP:Wounded, a bandit guard:Scratched> Farrakahn cleaves a bandit guard's head very hard. A bandit guard dodges Soi's attack. HP:Wounded, a bandit guard:Scratched> A bandit guard deflects Sesil's attack. HP:Wounded, a bandit guard:Scratched> A bandit guard deflects your attack. HP:Wounded, a bandit guard:Scratched> Soi deflects a bandit guard's attack. HP:Wounded, a bandit guard:Scratched>op ledgewall You deflect a bandit guard's attack. HP:Wounded, a bandit guard:Scratched>Ok. HP:Wounded, a bandit guard:Scratched>nod You nod solemnly. HP:Wounded, a bandit guard:Scratched> A bandit guard dodges Soi's attack. HP:Wounded, a bandit guard:Scratched> A bandit guard dodges your attack. HP:Wounded, a bandit guard:Scratched> Farrakahn cleaves a bandit guard's left arm extremely hard. HP:Wounded, a bandit guard:Scratched>set tac def Soi deflects a bandit guard's attack. You are now employing defensive tactics. sc HP:Wounded, a bandit guard:Scratched> Sesil cleaves a bandit guard's head hard. A bandit guard is dead! R.I.P. HP:Wounded, a bandit guard:Scratched> You deflect a bandit guard's attack. HP:Wounded, a bandit guard:Scratched> Soi gets a small pile of coins from the hacked corpse of a bandit guard. HP:Wounded, a bandit guard:Scratched>A bandit guard deflects your attack. You have 43/101 hit, 56/56 stamina, 137/144 moves, 12 spirit. OB: 33, DB: 26, PB: 81, Speed: 21, Gold: 15, XP Needed: 28K. You are getting thirsty. HP:Wounded, a bandit guard:Scratched> You are thirsty. HP:Wounded, a bandit guard:Scratched> Soi attacks a bandit guard! A bandit guard deflects Soi's attack. HP:Wounded, a bandit guard:Scratched> You deflect a bandit guard's attack. HP:Wounded, a bandit guard:Scratched> A bandit guard deflects your attack. HP:Wounded, a bandit guard:Scratched> Farrakahn assists Soi. Farrakahn attacks a bandit guard! Farrakahn cleaves a bandit guard's left leg very hard. HP:Wounded, a bandit guard:Bruised> A bandit guard dodges Soi's attack. HP:Wounded, a bandit guard:Bruised> You deflect a bandit guard's attack. A bandit guard deflects your attack. HP:Wounded, a bandit guard:Bruised>sc You have 43/101 hit, 56/56 stamina, 138/144 moves, 12 spirit. OB: 33, DB: 26, PB: 81, Speed: 21, Gold: 15, XP Needed: 28K. You are thirsty. HP:Wounded, a bandit guard:Bruised> A bandit guard dodges Soi's attack. HP:Wounded, a bandit guard:Bruised> Farrakahn sends a bandit guard sprawling with a powerful bash. HP:Wounded, a bandit guard:Bruised> You lightly slash a bandit guard's left arm. HP:Wounded, a bandit guard:Bruised> Farrakahn cleaves a bandit guard's body extremely hard. set tac def HP:Wounded, a bandit guard:Hurt> A bandit guard dodges Soi's attack. HP:Wounded, a bandit guard:Hurt>You are now employing defensive tactics. HP:Wounded, a bandit guard:Hurt>ci You slash a bandit guard's body. HP:Wounded, a bandit guard:Wounded> Sesil assists Soi. Sesil attacks a bandit guard! Sesil cleaves a bandit guard's right leg very hard. HP:Wounded, a bandit guard:Wounded>You start to concentrate. |/-\ A bandit guard has recovered from a bash! |/ A bandit guard deflects Soi's attack. - Farrakahn cleaves a bandit guard's right leg very hard. \ You deflect a bandit guard's attack. Ok. HP:Wounded, a bandit guard:Bloodied> A bandit guard dodges your attack. HP:Wounded, a bandit guard:Bloodied> Sesil cleaves a bandit guard's right hand very hard. A bandit guard is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 174 points. get coins all.cor HP:Wounded>Soi gets a small pile of coins from the hacked corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of Stalwart Joey. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the slashed corpse of Stalwart Joey. HP:Wounded>sc You have 43/101 hit, 56/56 stamina, 130/144 moves, 13 spirit. OB: 33, DB: 26, PB: 81, Speed: 21, Gold: 15, XP Needed: 28K. You are thirsty. HP:Wounded>drink water drink water drink water cast curing You drink the water. HP:Wounded>You drink the water. You don't feel thirsty any more. HP:Wounded>Your stomach can't contain anymore! HP:Wounded>You start to concentrate. |/-\|/-\ Ok. You feel yourself becoming healthier. HP:Wounded> Sesil says 'i need skin and food please' HP:Wounded> Soi leaves up. A horse leaves up. Sesil leaves up. A horse leaves up. Farrakahn leaves up. You follow Soi. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. A bandit sentry stands vigil here, slouching against his weapon. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Hurt> Soi leaves east. A horse leaves east. Sesil leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Hurt>exam pack When you look inside, you see: backpack (carried) : a fine shortsword a large slice of beef a torch a torch a soldier ration a water skin a long shiny blade a wax seal HP:Hurt> Soi leaves south. A horse leaves south. Sesil leaves south. A horse leaves south. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. A black rabbit scurries about. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Hurt>give skin sesil You give a water skin to Sesil. HP:Hurt> Soi leaves east. A horse leaves east. Sesil leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Hurt> Soi leaves east. A horse leaves east. Sesil leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. A young highwayman approaches you, a grin on his face. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Hurt> Soi leaves north. A horse leaves north. Sesil leaves north. A horse leaves north. Farrakahn leaves north. A nice pony leaves north. You follow Soi. Old Dirt Road Exits are: E S 'give it back when done This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A young highwayman approaches you, a grin on his face. Balak the Dwarf (busy) is standing here. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Hurt>Balak sends a young highwayman sprawling with a powerful bash. You say 'give it back when done' HP:Hurt> Balak slashes a young highwayman's head. HP:Hurt>get rat pack Sesil attacks a young highwayman! Sesil cleaves a young highwayman's head extremely hard. A young highwayman is dead! R.I.P. HP:Hurt>get rat pack Balak gets a leather belt from the hacked corpse of a young highwayman. Balak gets a green robe from the hacked corpse of a young highwayman. Balak gets a green pair of cotton sleeves from the hacked corpse of a young highwayman. Balak gets a pair of soft leather boots from the hacked corpse of a young highwayman. Balak gets a green cotton hood from the hacked corpse of a young highwayman. Balak gets a blue cotton blouse from the hacked corpse of a young highwayman. Balak gets a blue necklace from the hacked corpse of a young highwayman. Balak gets a small pile of coins from the hacked corpse of a young highwayman. HP:Hurt>You get a soldier ration from a backpack. HP:Hurt>There doesn't seem to be a rat in a backpack. HP:Hurt> Soi leaves east. A horse leaves east. Sesil leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Hurt> Soi leaves east. A horse leaves east. Sesil leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Hurt> Soi leaves east. A horse leaves east. Sesil leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is hegive rat sesil re, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Hurt>give rat sesil Soi leaves north. A horse leaves north. Sesil leaves north. A horse leaves north. Farrakahn leaves north. A nice pony leaves north. You follow Soi. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Hurt> Not a cloud can be seen in the sky. Saving Ainaran. HP:Hurt>You give a soldier ration to Sesil. HP:Hurt>You don't seem to have a rat. HP:Hurt> Soi leaves east. A horse leaves east. Sesil leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Hurt> Soi leaves east. A horse leaves east. Sesil leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Hurt> Soi leaves east. A horse leaves east. Sesil leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Hurt> Soi leaves south. A horse leaves south. Sesil leaves south. A horse leaves south. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Hurt> Soi leaves south. A horse leaves south. Sesil leaves south. A horse leaves south. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Hurt> Soi leaves north. A horse leaves north. Sesil leaves north. A horse leaves north. Farrakahn leaves north. A nice pony leaves north. You follow Soi. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Hurt>'eat rat Soi leaves north. A horse leaves north. Sesil leaves north. A horse leaves north. Farrakahn leaves north. A nice pony leaves north. You follow Soi. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Hurt> Soi leaves north. A horse leaves north. Sesil leaves north. A horse leaves north. Farrakahn leaves north. A nice pony leaves north. You follow Soi. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Smoke the Dwarf is standing here. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Hurt>You say 'eat rat' HP:Hurt> Smoke leaves north. HP:Hurt>prac Soi pours some water into a skin. HP:Hurt>Hello, Ainaran! I can teach you these skills: You have 0 practice sessions left. slashing 100% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) swimming 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 93% Taught to: (Mastered) kick 0% Taught to: (Mastered) bash 0% Taught to: (Mastered) rescue 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) fast attack 22% Taught to: (Mastered) hide 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 17% Taught to: (Mastered) stealth 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) tame 0% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 36% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) restlessness 0% Taught to: (Mastered) resist magic 0% Taught to: (Mastered) insight 101% Taught to: (Mastered) pragmatism 0% Taught to: (Mastered) haze 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) remove poison 0% Taught to: (Mastered) attune 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) HP:Hurt> Sesil eats a soldier ration. HP:Hurt> Soi says '173 xp tnl:P' HP:Hurt>nod smile brb afk Farrakahn shows his approval by clapping his small hands together. You nod solemnly. HP:Hurt>You smile happily. HP:Hurt>Come back soon! HP:Hurt>You go away from keyboard. HP:Hurt> Soi says 'we do a boy' HP:Bruised> Sesil says 'brb' HP:Bruised> Soi leaves south. A horse leaves south. Sesil leaves south. A horse leaves south. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Bruised> Sesil leaves south. A horse leaves south. HP:Bruised> Farrakahn nods solemnly. HP:Bruised> Soi leaves south. A horse leaves south. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Bruised> Soi leaves south. A horse leaves south. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Bruised> Soi leaves west. A horse leaves west. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Bruised> Soi leaves south. A horse leaves south. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Bruised> Soi leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Bruised> Soi leaves west. A horse leaves west. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Bruised> Soi leaves north. A horse leaves north. Farrakahn leaves north. A nice pony leaves north. You follow Soi. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Bruised> Soi leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Bruised> Soi leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A white, long-sleeved blouse is lying on the ground here. An old, rusted iron key lies here. An old, rusted iron key lies here. A greasy man is here, peddling his wares. Sesil the Human is standing here. A horse is here, gazing at you. Balak the Dwarf is standing here. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Balak sells an indigo pair of cotton gloves. HP:Bruised> Balak sells an indigo wool cloak. HP:Bruised> Balak drops a blue cotton blouse. HP:Bruised> Balak sells a dagger. HP:Bruised> Farrakahn's torch flickers weakly. HP:Bruised> Balak sells a leather belt. HP:Bruised> Balak sells a green cotton hood. HP:Bruised> Balak sells a green pair of cotton sleeves. HP:Bruised> Balak sells a green robe. HP:Bruised> Sesil says 'where the backpack and shit load?' HP:Bruised> Sesil leaves west. A horse leaves west. HP:Bruised> Sesil enters from the west. A horse enters from the west. HP:Bruised> Soi narrates, 'shoulda told us you died smoke' HP:Bruised> Soi leaves west. A horse leaves west. Sesil leaves west. A horse leaves west. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Scratched> Soi leaves west. A horse leaves west. Sesil leaves west. A horse leaves west. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. 'south south east A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Scratched>You return to your keyboard. You say 'south south east' HP:Scratched> Soi leaves south. A horse leaves south. Sesil leaves south. A horse leaves south. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Scratched> Soi leaves east. A horse leaves east. Sesil leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Scratched> Farrakahn buys a torch. HP:Scratched> Farrakahn buys a torch. HP:Scratched> Farrakahn buys a torch. HP:Scratched>buy tor buy tor buy tor buy tor a halfelven shopkeeper tells you 'That's 6 copper. Thanks for your custom.'. You now have a torch. HP:Scratched>a halfelven shopkeeper tells you 'That's 6 copper. Thanks for your custom.'. You now have a torch. HP:Scratched>a halfelven shopkeeper tells you 'That's 6 copper. Thanks for your custom.'. You now have a torch. HP:Scratched>a halfelven shopkeeper tells you 'That's 6 copper. Thanks for your custom.'. You now have a torch. HP:Scratched>buy skin a halfelven shopkeeper tells you 'That's 31 copper. Thanks for your custom.'. You now have a water skin. i HP:Scratched>Farrakahn puts a torch in a large sack. Farrakahn puts a torch in a large sack. Farrakahn puts a torch in a large sack. You are carrying: a water skin a torch a torch a torch a torch a stone ring..It glows blue! a longsword a torch a sapphire ring..It glows blue! a torch a backpack a torch a battered metal lamp a large sack a green cotton hood HP:Scratched> Sesil buys a backpack. HP:Scratched> Sesil buys a soldier ration. > Sesil buys a soldier ration. > Sesil buys a soldier ration. > Sesil buys a soldier ration. > Sesil buys a soldier ration. > Sesil buys a soldier ration. > Sesil buys a soldier ration. > Sesil buys a soldier ration. > Sesil puts a soldier ration in a backpack. Sesil puts a soldier ration in a backpack. Sesil puts a soldier ration in a backpack. Sesil puts a soldier ration in a backpack. Sesil puts a soldier ration in a backpack. Sesil puts a soldier ration in a backpack. Sesil puts a soldier ration in a backpack. Sesil puts a soldier ration in a backpack. >buy rat buy rat buy rat buy rat buy rat buy rat a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. buy rat buy rat >a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. >buy rat Sesil buys a soldier ration. a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. >a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. >Sesil buys a soldier ration. ration : You can't carry that many items. >Sesil buys a soldier ration. ration : You can't carry that many items. >Sesil buys a soldier ration. ration : You can't carry that many items. >Sesil buys a soldier ration. ration : You can't carry that many items. >Sesil buys a soldier ration. ration : You can't carry that many items. > Sesil buys a soldier ration. > Sesil buys a soldier ration. >put all.rat pack You put a soldier ration in a backpack. You put a soldier ration in a backpack. You put a soldier ration in a backpack. You put a soldier ration in a backpack. >buy rat Sesil puts a soldier ration in a backpack. Sesil puts a soldier ration in a backpack. Sesil puts a soldier ration in a backpack. Sesil puts a soldier ration in a backpack. Sesil puts a soldier ration in a backpack. Sesil puts a soldier ration in a backpack. Sesil puts a soldier ration in a backpack. Sesil puts a soldier ration in a backpack. buy rat >er er a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. >a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. >You eat a soldier ration. >You eat a soldier ration. You are full. > Sesil buys a soldier ration. > Sesil buys a soldier ration. > Sesil buys a soldier ration. > Sesil buys a soldier ration. > Sesil buys a soldier ration. > Sesil buys a soldier ration. > Sesil buys a soldier ration. > Sesil buys a soldier ration. >l Farrakahn's torch flickers weakly. Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. >tap sc Have a little patience! >You have 101/101 hit, 56/56 stamina, 108/144 moves, 12 spirit. OB: 33, DB: 26, PB: 81, Speed: 21, Gold: 15, XP Needed: 28K. >who Soi says 'we climbing up board, lez keep climbing:)' Farrakahn gets a torch from a large sack. >Sesil puts a soldier ration in a backpack. Sesil puts a soldier ration in a backpack. Sesil puts a soldier ration in a backpack. Sesil puts a soldier ration in a backpack. Players ------- [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human [ 6 Hum] Soi the Human [ 10 Dwf] Farrakahn the Dwarf [ 6 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 9 characters displayed. > Soi leaves west. A horse leaves west. Sesil leaves west. A horse leaves west. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn grabs a torch. > Soi leaves north. A horse leaves north. Sesil leaves north. A horse leaves north. Farrakahn leaves north. A nice pony leaves north. You follow Soi. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi leaves east. A horse leaves east. Sesil leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi leaves east. A horse leaves east. Sesil leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A necklace made of strange blue metal balls lies here...It glows blue! A blouse made of blue cotton lies on the ground. A white, long-sleeved blouse is lying on the ground here. An old, rusted iron key lies here. An old, rusted iron key lies here. A greasy man is here, peddling his wares. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi leaves west. A horse leaves west. Sesil leaves west. A horse leaves west. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi leaves north. A horse leaves north. Sesil leaves north. A horse leaves north. Farrakahn leaves north. A nice pony leaves north. You follow Soi. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi leaves north. A horse leaves north. Sesil leaves north. A horse leaves north. Farrakahn leaves north. A nice pony leaves north. You follow Soi. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi leaves west. A horse leaves west. Sesil leaves west. A horse leaves west. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi leaves west. A horse leaves west. Sesil leaves west. A horse leaves west. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Balak enters from the west. > Soi leaves west. A horse leaves west. Sesil leaves west. A horse leaves west. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > A horse stops following Sesil. Sesil mounts a horse and starts riding him. >nod ride You nod solemnly. >A horse stops following you. You mount a horse and start riding him. R> Soi attempts to ambush a frightened boy, who manages to avoid it! R> Soi deflects a frightened boy's attack. Soi slashes a frightened boy's right arm. R> Sesil assists Soi. Sesil attacks a frightened boy! Sesil cleaves a frightened boy's head very hard. R>as A frightened boy says 'L sacy rtrdsrq lm azldjq!' A frightened boy assists a frightened boy. A frightened boy attacks Soi! Soi deflects a frightened boy's attack. R>You join the fight! You attack a frightened boy! A frightened boy dodges your attack. R HP:Healthy, Soi:Healthy, a frightened boy:Bruised> A frightened boy dodges Soi's attack. R HP:Healthy, Soi:Healthy, a frightened boy:Bruised> A frightened boy stabs Soi's head. R HP:Healthy, Soi:Scratched, a frightened boy:Bruised>who A frightened boy dodges your attack. set tac ag R HP:Healthy, Soi:Scratched, a frightened boy:Bruised> Soi deflects a frightened boy's attack. Sesil cleaves a frightened boy's body. R HP:Healthy, Soi:Scratched, a frightened boy:Bruised>Players ------- [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human [ 6 Hum] Soi the Human [ 10 Dwf] Farrakahn the Dwarf [ 6 Dwf] Balak the Dwarf (AFK) [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 9 characters displayed. R HP:Healthy, Soi:Scratched, a frightened boy:Bruised> Soi barely slashes a frightened boy's body. R HP:Healthy, Soi:Scratched, a frightened boy:Hurt>You are now employing aggressive tactics. R HP:Healthy, Soi:Scratched, a frightened boy:Hurt> A frightened boy stabs Soi's left hand. R HP:Healthy, Soi:Bruised, a frightened boy:Hurt> You barely slash a frightened boy's body. Farrakahn assists Soi. Farrakahn attacks a frightened boy! Farrakahn cleaves a frightened boy's body hard. R HP:Healthy, Soi:Bruised, a frightened boy:Hurt> Soi deflects a frightened boy's attack. A frightened boy dodges Soi's attack. R HP:Healthy, Soi:Bruised, a frightened boy:Hurt> Sesil cleaves a frightened boy's body hard. R HP:Healthy, Soi:Bruised, a frightened boy:Hurt> Soi deflects a frightened boy's attack. R HP:Healthy, Soi:Bruised, a frightened boy:Hurt> You slash a frightened boy's left arm. R HP:Healthy, Soi:Bruised, a frightened boy:Wounded> Soi slashes a frightened boy's left arm. R HP:Healthy, Soi:Bruised, a frightened boy:Wounded> Farrakahn cleaves a frightened boy's body hard. A frightened boy panics, and attempts to flee! Soi deflects a frightened boy's attack. whois rots R HP:Healthy, Soi:Bruised, a frightened boy:Bloodied> You slash a frightened boy's right hand hard. A frightened boy panics, and attempts to flee! A frightened boy flees head over heals! A frightened boy leaves south. R> A frightened boy deflects Soi's attack. R>No such player. R>as Soi dodges a frightened boy's attack. R>You join the fight! You attack a frightened boy! R HP:Healthy, Soi:Bruised, a frightened boy:Healthy> You lightly slash a frightened boy's left arm. Farrakahn attacks a frightened boy! Farrakahn cleaves a frightened boy's left arm extremely hard. R HP:Healthy, Soi:Bruised, a frightened boy:Bruised> A frightened boy dodges Soi's attack. Sesil is leaving south, riding on a horse. R HP:Healthy, Soi:Bruised, a frightened boy:Bruised> Your blood freezes as you hear someone's death cry. R HP:Healthy, Soi:Bruised, a frightened boy:Bruised> Soi dodges a frightened boy's attack. R HP:Healthy, Soi:Bruised, a frightened boy:Bruised> You barely slash a frightened boy's body. Sesil is entering from the south, riding on a horse. R HP:Healthy, Soi:Bruised, a frightened boy:Bruised> Sesil assists Soi. Sesil attacks a frightened boy! R HP:Healthy, Soi:Bruised, a frightened boy:Bruised> A frightened boy dodges Soi's attack. R HP:Healthy, Soi:Bruised, a frightened boy:Bruised> Farrakahn cleaves a frightened boy's body. R HP:Healthy, Soi:Bruised, a frightened boy:Hurt> You slash a frightened boy's left arm. R HP:Healthy, Soi:Bruised, a frightened boy:Hurt> Soi deflects a frightened boy's attack. R HP:Healthy, Soi:Bruised, a frightened boy:Hurt> Sesil cleaves a frightened boy's body hard. R HP:Healthy, Soi:Bruised, a frightened boy:Wounded> A frightened boy dodges Soi's attack. R HP:Healthy, Soi:Bruised, a frightened boy:Wounded> Soi says 'bash him' R HP:Healthy, Soi:Bruised, a frightened boy:Wounded> Farrakahn cleaves a frightened boy's right foot very hard. R HP:Healthy, Soi:Bruised, a frightened boy:Bloodied> You lightly slash a frightened boy's right arm. A frightened boy panics, and attempts to flee! A frightened boy flees head over heals! A frightened boy leaves south. R> Sesil is leaving south, riding on a horse. R> Soi leaves south. A horse leaves south. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. The hacked corpse of a frightened boy is lying here. A frightened boy is here, fighting Sesil. Sesil is here, fighting a frightened boy, riding on a has orse. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R>But nobody is fighting him! R> A frightened boy stabs Sesil's left leg hard. R>as Soi attacks a frightened boy! A frightened boy deflects Soi's attack. A frightened boy panics, and attempts to flee! A frightened boy flees head over heals! A frightened boy leaves east. R>But nobody is fighting him! R>as as as But nobody is fighting him! as as R>But nobody is fighting him! R>But nobody is fighting him! R>But nobody is fighting him! R>But nobody is fighting him! R> The full moon shows in the sky. Not a cloud can be seen in the sky. Farrakahn's torch went out. Soi leaves east. A horse leaves east. Sesil is leaving east, riding on a horse. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. A scared boy is here, dressed in armour too big for him. Soi the Human is standing here. A horse is here, gazing at you. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R>as Soi attacks a frightened boy! A frightened boy dodges Soi's attack. A frightened boy panics, and attempts to flee! A frightened boy flees head over heals! A frightened boy leaves west. R>as as as as But nobody is fighting him! R>But nobody is fighting him! R>But nobody is fighting him! R> Soi leaves west. A horse leaves west. Sesil is leaving west, riding on a horse. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. The hacked corpse of a frightened boy is lying here. A scared boy is here, dressed in armour too big for him. Soi the Human is standing here. A horse is here, gazing at you. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R>A frightened boy grins evilly and attacks Sesil! A frightened boy attacks Sesil! A frightened boy stabs Sesil's left arm. But nobody is fighting him! R>A frightened boy deflects Sesil's attack. A frightened boy panics, and attempts to flee! A frightened boy panics, and attempts to flee! Soi attacks a frightened boy! A frightened boy panics, and attempts to flee! A frightened boy flees head over heals! A frightened boy leaves west. But nobody is fighting him! R>as as But nobody is fighting him! R>But nobody is fighting him! R>as as as Soi leaves west. A horse leaves west. Sesil is leaving west, riding on a horse. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. A scared boy is here, dressed in armour too big for him. Soi the Human is standing here. A horse is here, gazing at you. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn attacks a frightened boy! Farrakahn cleaves a frightened boy's body. A frightened boy is dead! R.I.P. You receive your share of experience -- 432 points. get coins all.cor Your blood freezes as you hear a frightened boy's death cry. R>But nobody is fighting him! R>as But nobody is fighting him! R>as as But nobody is fighting him! R>There doesn't seem to be a coins in the hacked corpse of a frightened boy. R>But nobody is fighting him! R>But nobody is fighting him! R>But nobody is fighting him! R>l Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. The hacked corpse of a frightened boy is lying here. Soi the Human is standing here. A horse is here, gazing at you. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. You are riding on a horse. R> Sesil says 'group me !' get coins all.cor R>There doesn't seem to be a coins in the hacked corpse of a frightened boy. R> Soi says 'i wanted the xp!' R> Sesil says 'and i need curing sat' R> Sesil joins the group of Soi. R>cast curing sesil Soi leaves west. A horse leaves west. Sesil is leaving west, riding on a horse. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Soi the Human is standing here. A horse is here, gazing at you. Sesil is riding on a horse. Farsc rakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R>You start to concentrate. | Soi leaves west. A horse leaves west. Sesil is leaving west, riding on a horse. Farrakahn leaves west. A nice pony leaves west. You are busy with something else. /-\|/-\ Soi enters from the west. Sesil is entering from the west, riding on a horse. Farrakahn enters from the west. A nice pony enters from the west. Ok. You have 101/101 hit, 56/56 stamina, 127/144 moves, 11 spirit. OB: 68, DB: 16, PB: 55, Speed: 21, Gold: 15, XP Needed: 28K. R> Soi leaves west. A horse leaves west. Sesil is leaving west, riding on a horse. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The hacked corpse of a young highwayman is lying here. Soi the Human is standing here. A horse is here, gazing at you. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R> Sesil shows his approval by clapping his small hands together. R> Soi leaves south. A horse leaves south. Sesil is leaving south, riding on a horse. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. The slashed corpse of a young highwayman is lying here. Soi the Human is standing here. A horse is here, gazing at you. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R> Soi leaves west. A horse leaves west. Sesil is leaving west, riding on a horse. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Soi the Human is standing here. A horse is here, gazing at you. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R> Soi leaves west. A horse leaves west. Sesil is leaving west, riding on a horse. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Soi the Human is standing here. A horse is here, gazing at you. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R> Soi leaves north. A horse leaves north. Sesil is leaving north, riding on a horse. Farrakahn leaves north. A nice pony leaves north. You follow Soi. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Soi the Human is standing here. A horse is here, gazing at you. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R> Soi leaves west. A horse leaves west. Sesil is leaving west, riding on a horse. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. A bandit sentry stands vigil here, slouching against his weapon. Soi the Human is standing here. A horse is here, gazing at you. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R>as But nobody is fighting him! R>as But nobody is fighting him! R> Soi leaps at a bandit sentry, and hits him extremely hard! as R> Soi slashes a bandit sentry's left arm. R>You join the fight! You attack a bandit sentry! You slash a bandit sentry's body. R HP:Healthy, Soi:Scratched, a bandit sentry:Wounded> Farrakahn says 'cool my partner logging on' set tac ag R HP:Healthy, Soi:Scratched, a bandit sentry:Wounded> Soi deflects a bandit sentry's attack. R HP:Healthy, Soi:Scratched, a bandit sentry:Wounded>dismount Farrakahn assists Soi. Farrakahn attacks a bandit sentry! Farrakahn cleaves a bandit sentry's right hand extremely hard. R HP:Healthy, Soi:Scratched, a bandit sentry:Awful>Soi slashes a bandit sentry's body very hard. A bandit sentry is dead! R.I.P. You receive your share of experience -- 127 points. get coins all.cor Saving Ainaran. You are now employing aggressive tactics. R>You stop riding a horse. A horse starts following you. >who You get a small pile of coins from the slashed corpse of a bandit sentry. There were 40 copper coins. >Players ------- [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human [ 7 Hum] Soi the Human [ 10 Dwf] Farrakahn the Dwarf [ 6 Dwf] Balak the Dwarf (AFK) [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 9 characters displayed. > Sesil stops riding a horse. A horse now follows Sesil. Soi says 'lvl' >as Farrakahn says 'im gonna make him solo xp tho for stats to catch up' >But nobody is fighting him! >nod Sesil claps for Soi's achievements. >You nod solemnly. > Clouds race through the sky above the fields. Saving Ainaran. >as But nobody is fighting him! > Soi says 'no hike' >whois soi Soi frowns. >Sesil drinks water from a water skin. Soi the Human is a level 7 Human. >comf soi Sesil drinks water from a water skin. >You comfort him. > Farrakahn comforts Soi. > Soi leaves east. A horse leaves east. Sesil leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi leaves south. A horse leaves south. Sesil leaves south. A horse leaves south. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Sesil claps for Soi's achievements. > Soi leaves east. A horse leaves east. Sesil leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi leaves east. A horse leaves east. Sesil leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. The slashed corpse of a young highwayman is lying here. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi leaves north. A horse leaves north. Sesil leaves north. A horse leaves north. Farrakahn leaves north. A nice pony leaves north. You follow Soi. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The hacked corpse of a young highwayman is lying here. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > A horse stops following Sesil. Sesil mounts a horse and starts riding him. > Soi leaves east. A horse leaves east. Sesil is leaving east, riding on a horse. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Soi the Human is standing here. A horse is here, gazing at you. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi leaves east. A horse leaves east. Sesil is leaving east, riding on a horse. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. The hacked corpse of a frightened boy is lying here. Soi the Human is standing here. A horse is here, gazing at you. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi leaves east. A horse leaves east. Sesil is leaving east, riding on a horse. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Old Dirt Road Exits are: N E S W as This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. The hacked corpse of a frightened boy is lying here. Soi the Human is standing here. A horse is here, gazing at you. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi leaves east. A horse leaves east. Sesil is leaving east, riding on a horse. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. Soi the Human is standing here. A horse is here, gazing at you. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. who >But nobody is fighting him! >Players ------- [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human [ 7 Hum] Soi the Human [ 10 Dwf] Farrakahn the Dwarf [ 6 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 9 characters displayed. > Soi leaves west. A horse leaves west. Sesil is leaving west, riding on a horse. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. The hacked corpse of a frightened boy is lying here. Soi the Human is standing here. A horse is here, gazing at you. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi leaves north. A horse leaves north. Sesil is leaving north, riding on a horse. Farrakahn leaves north. A nice pony leaves north. You follow Soi. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi the Human is standing here. A horse is here, gazing at you. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi leaves east. A horse leaves east. Sesil is leaving east, riding on a horse. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Soi the Human is standing here. A horse is here, gazing at you. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi leaves east. A horse leaves east. Sesil is leaving east, riding on a horse. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Soi the Human is standing here. A horse is here, gazing at you. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi leaves east. A horse leaves east. Sesil is leaving east, riding on a horse. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi the Human is standing here. A horse is here, gazing at you. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi leaves north. A horse leaves north. Sesil is leaving north, riding on a horse. Farrakahn leaves north. A nice pony leaves north. You follow Soi. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Soi the Human is standing here. A horse is here, gazing at you. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn says 'go prac a couple dodge?' > A juggler teaches Soi for a while. > A juggler teaches Soi for a while. > A juggler teaches Soi for a while. > A juggler teaches Soi for a while. >who A juggler teaches Soi for a while. > A juggler teaches Soi for a while. >Players ------- [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human [ 7 Hum] Soi the Human [ 10 Dwf] Farrakahn the Dwarf [ 6 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 9 characters displayed. > Farrakahn giggles. > Soi says 'all dodge:)' > Sesil pours some water into a skin. > Farrakahn says 'or not' > Farrakahn says 'how defense?' >sc You have 101/101 hit, 56/56 stamina, 122/144 moves, 11 spirit. OB: 68, DB: 16, PB: 55, Speed: 21, Gold: 15, XP Needed: 28K. > Soi says '48 db 71 pb' > Balak enters from the north. > Balak leaves south. > Farrakahn gives a round of applause. > Soi says '119:)' > Soi throws back his head and cackles with insane glee! smile >who You smile happily. >Players ------- [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human [ 7 Hum] Soi the Human [ 10 Dwf] Farrakahn the Dwarf [ 6 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 9 characters displayed. > Farrakahn says 'getting there :)' > The sun sets behind the buildings. Not a cloud can be seen in the sky. > Soi smiles happily. >'let's put it to use then You say 'let's put it to use then' >WAR You scream a piercing warcry! > Soi leaves south. A horse leaves south. Sesil is leaving south, riding on a horse. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi the Human is standing here. A horse is here, gazing at you. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn giggles. > Soi leaves west. A horse leaves west. Sesil is leaving west, riding on a horse. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Soi the Human is standing here. A horse is here, gazing at you. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >'ONWARD! TO VICTORY!! You say 'ONWARD! TO VICTORY!!' > Soi screams a piercing warcry! > Soi leaves west. A horse leaves west. Sesil is leaving west, riding on a horse. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Soi the Human is standing here. A horse is here, gazing at you. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi leaves west. A horse leaves west. Sesil is leaving west, riding on a horse. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi the Human is standing here. A horse is here, gazing at you. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. ride as > Soi leaves south. A horse leaves south. Sesil is leaving south, riding on a horse. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. The hacked corpse of a frightened boy is lying here. Soi the Human is standing here. A horse is here, gazing at you. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >A horse stops following you. You mount a horse and start riding him. R>But nobody is fighting him! R> Soi says 'only lvl 7' R> Soi sighs loudly. R> Farrakahn says 'go to the ruins?' R> A horse stops following Soi. Soi mounts a horse and starts riding him. R> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R> Sesil says 'lets go xp damnit' Farrakahn says 'i may have a key to unlock it' R> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. A wolf approaches you, obviously abandoned by its pack, hungry and angry. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn leaves south. A nice pony leaves south. as You follow Soi. Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R>But nobody is fighting him! R>as But nobody is fighting him! R> Sesil is leaving north, riding on a horse. R>as But nobody is fighting him! as R> Soi says 'what ruins?' R>But nobody is fighting him! R> Soi is leaving north, riding on a horse. Farrakahn leaves north. A nice pony leaves north. You follow Soi. Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. An abandoned wolf is here, fighting Sesil. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Sesil is here, fighting an abandoned wolf, riding on a horse. Soi is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. as R> An abandoned wolf lightly hits Sesil's left leg. R>But nobody is fighting him! R> Sesil cleaves an abandoned wolf's left foreleg hard. R> Soi sighs loudly. R>as But nobody is fighting him! R> Farrakahn peers at Sesil, trying to figure him out. R> An abandoned wolf barely hits Sesil's left arm. R> Soi attacks an abandoned wolf! Soi slashes an abandoned wolf's body. R>as You join the fight! You attack an abandoned wolf! You slash an abandoned wolf's right hindleg very hard. R HP:Healthy, Sesil:Bruised, an abandoned wolf:Awful> Sesil cleaves an abandoned wolf's right foreleg hard. An abandoned wolf is dead! R.I.P. You receive your share of experience -- 114 points. get coins all.cor Your blood freezes as you hear an abandoned wolf's death cry. R>There doesn't seem to be a coins in the hacked corpse of an abandoned wolf. R>as Soi attacks an abandoned wolf! Soi lightly slashes an abandoned wolf's left foreleg. You join the fight! You attack an abandoned wolf! R HP:Healthy, Soi:Healthy, an abandoned wolf:Scratched> Soi dodges an abandoned wolf's attack. R HP:Healthy, Soi:Healthy, an abandoned wolf:Scratched> Sesil attacks an abandoned wolf! R HP:Healthy, Soi:Healthy, an abandoned wolf:Scratched> You slash an abandoned wolf's left hindleg. R HP:Healthy, Soi:Healthy, an abandoned wolf:Bruised> Sesil cleaves an abandoned wolf's body extremely hard. '114 points R HP:Healthy, Soi:Healthy, an abandoned wolf:Hurt>You say '114 points' lick R HP:Healthy, Soi:Healthy, an abandoned wolf:Hurt> An abandoned wolf dodges Soi's attack. R HP:Healthy, Soi:Healthy, an abandoned wolf:Hurt> An abandoned wolf lightly hits Soi's left arm. R HP:Healthy, Soi:Scratched, an abandoned wolf:Hurt>set tac ag You lick your mouth and smile. R HP:Healthy, Soi:Scratched, an abandoned wolf:Hurt> You lightly slash an abandoned wolf's right forefoot. R HP:Healthy, Soi:Scratched, an abandoned wolf:Wounded>You are now employing aggressive tactics. R HP:Healthy, Soi:Scratched, an abandoned wolf:Wounded> An abandoned wolf dodges Soi's attack. R HP:Healthy, Soi:Scratched, an abandoned wolf:Wounded> Sesil cleaves an abandoned wolf's head very hard. R HP:Healthy, Soi:Scratched, an abandoned wolf:Bloodied> You slash an abandoned wolf's body hard. An abandoned wolf is dead! R.I.P. You receive your share of experience -- 145 points. get coins all.cor Your blood freezes as you hear an abandoned wolf's death cry. R> Farrakahn says 'u wanna solo or something sesil :)?' R>'wanna find those mirkwolves again? Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R>You can't seem to find any cors here. R>You say 'wanna find those mirkwolves again?' R> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. A large wild dog watches you carefully. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R> Night falls over the land. Through the trees a cloudless sky can be seen. Sesil cheers. R> Soi nods his head at you in agreement. R> Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R>'you can solo if you want sesil... Sesil says 'mystic level' grin R>You say 'you can solo if you want sesil...' R>You grin evilly. R> Soi is leaving east, riding on a horse. Sesil is leaving east, riding on a horse. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. A large wild dog watches you carefully. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R> Sesil shows his approval by clapping his small hands together. Soi attacks a large wild dog! A large wild dog dodges Soi's attack. R> Soi deflects a large wild dog's attack. R>as You join the fight! You attack a large wild dog! You slash a large wild dog's body. R HP:Healthy, Soi:Scratched, a large wild dog:Scratched> Farrakahn assists Soi. Farrakahn attacks a large wild dog! Farrakahn cleaves a large wild dog's right hindfoot very hard. R HP:Healthy, Soi:Scratched, a large wild dog:Bruised> Soi deflects a large wild dog's attack. Soi lightly slashes a large wild dog's right hindfoot. who set tac ag R HP:Healthy, Soi:Scratched, a large wild dog:Bruised> Sesil assists Soi. Sesil attacks a large wild dog! Sesil cleaves a large wild dog's head very hard. R HP:Healthy, Soi:Scratched, a large wild dog:Hurt>You slash a large wild dog's body. Players ------- [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human [ 7 Hum] Soi the Human [ 10 Dwf] Farrakahn the Dwarf [ 6 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 9 characters displayed. R HP:Healthy, Soi:Scratched, a large wild dog:Hurt>You are now employing aggressive tactics. R HP:Healthy, Soi:Healthy, a large wild dog:Hurt> Farrakahn sends a large wild dog sprawling with a powerful bash. R HP:Healthy, Soi:Healthy, a large wild dog:Hurt> Soi lightly slashes a large wild dog's right foreleg. R HP:Healthy, Soi:Healthy, a large wild dog:Hurt> You slash a large wild dog's right hindleg. R HP:Healthy, Soi:Healthy, a large wild dog:Wounded> Sesil cleaves a large wild dog's head hard. R HP:Healthy, Soi:Healthy, a large wild dog:Wounded> Soi lightly slashes a large wild dog's right foreleg. R HP:Healthy, Soi:Healthy, a large wild dog:Bloodied> Farrakahn cleaves a large wild dog's right hindleg very hard. R HP:Healthy, Soi:Healthy, a large wild dog:Awful> A large wild dog has recovered from a bash! R HP:Healthy, Soi:Healthy, a large wild dog:Awful> You slash a large wild dog's head. A large wild dog is stunned, but will probably regain consciousness again. R HP:Healthy, a large wild dog:Dying> Soi slashes a large wild dog's body very hard. A large wild dog is dead! R.I.P. You receive your share of experience -- 393 points. get coins all.cor R>There doesn't seem to be a coins in the slashed corpse of a large wild dog. R> Soi cuts a raw piece of meat from the slashed corpse of a large wild dog. R> Soi is leaving east, riding on a horse. Sesil is leaving east, riding on a horse. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving north, riding on a horse. Sesil is leaving north, riding on a horse. Farrakahn leaves north. A nice pony leaves north. You follow Soi. Light Forest Exits are: N S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... A massive Mirkwolf stares at you through blood red eyes. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R> Sesil says 'kill mirkwolf' R>as But nobody is fighting him! R>as as as Soi leaps at a Mirkwolf, and hits it extremely hard! Farrakahn assists Soi. Farrakahn attacks a Mirkwolf! Farrakahn cleaves a Mirkwolf's body extremely hard. R>Soi slashes a Mirkwolf's body. You join the fight! You attack a Mirkwolf! You lightly slash a Mirkwolf's head. R HP:Healthy, Soi:Healthy, a Mirkwolf:Hurt> Sesil assists Soi. Sesil attacks a Mirkwolf! Sesil cleaves a Mirkwolf's left foreleg hard. R HP:Healthy, Soi:Healthy, a Mirkwolf:Hurt>You're already fighting! How can you assist someone else? R HP:Healthy, Soi:Healthy, a Mirkwolf:Hurt>You're already fighting! How can you assist someone else? R HP:Healthy, Soi:Healthy, a Mirkwolf:Hurt> A Mirkwolf turns to fight Farrakahn! A Mirkwolf hits Farrakahn's head very hard. R HP:Healthy, Farrakahn:Bruised, a Mirkwolf:Hurt>set tac ag A Mirkwolf dodges Soi's attack. cc R HP:Healthy, Farrakahn:Bruised, a Mirkwolf:Hurt> A Mirkwolf dodges your attack. R HP:Healthy, Farrakahn:Bruised, a Mirkwolf:Hurt>You are now employing aggressive tactics. R HP:Healthy, Farrakahn:Bruised, a Mirkwolf:Hurt> A Mirkwolf hits Farrakahn's right foot hard. R HP:Healthy, Farrakahn:Bruised, a Mirkwolf:Hurt>You start to concentrate. \ A Mirkwolf deflects Sesil's attack. | Soi says 'got him hurt!:)' / Farrakahn sends a Mirkwolf sprawling with a powerful bash. - Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn leaves south. A nice pony leaves south. \ A Mirkwolf dodges Soi's attack. |/-\ Ok. A Mirkwolf appears to be confused! R HP:Healthy, Sesil:Healthy, a Mirkwolf:Hurt> Sesil panics, and attempts to flee! Sesil flees head over heals! Sesil is leaving south, riding on a horse. R HP:Healthy, a Mirkwolf:Hurt> You lightly slash a Mirkwolf's left foreleg. R HP:Healthy, a Mirkwolf:Hurt> Soi slashes a Mirkwolf's left forefoot. R HP:Healthy, a Mirkwolf:Hurt> Farrakahn enters from the south. A nice pony enters from the south. R HP:Healthy, a Mirkwolf:Hurt> A Mirkwolf has recovered from a bash! R HP:Healthy, a Mirkwolf:Hurt> Farrakahn assists Soi. Farrakahn attacks a Mirkwolf! Farrakahn cleaves a Mirkwolf's body extremely hard. set tac def R HP:Healthy, a Mirkwolf:Wounded> You lightly slash a Mirkwolf's right hindleg. R HP:Healthy, a Mirkwolf:Wounded> A Mirkwolf hits your left foot hard. R HP:Bruised, a Mirkwolf:Wounded>A Mirkwolf dodges Soi's attack. You are now employing defensive tactics. R HP:Bruised, a Mirkwolf:Wounded>'shite You say 'shite' set tac def R HP:Bruised, a Mirkwolf:Wounded> A Mirkwolf deflects your attack. R HP:Bruised, a Mirkwolf:Wounded>A Mirkwolf hits your body. Farrakahn sends a Mirkwolf sprawling with a powerful bash. You are now employing defensive tactics. R HP:Bruised, a Mirkwolf:Wounded> A Mirkwolf dodges Soi's attack. R HP:Bruised, a Mirkwolf:Wounded> Sesil is entering from the south, riding on a horse. R HP:Bruised, a Mirkwolf:Wounded>'got me on ag gig Sesil assists Soi. Sesil attacks a Mirkwolf! A Mirkwolf deflects Sesil's attack. R HP:Bruised, a Mirkwolf:Wounded>A Mirkwolf deflects your attack. You say 'got me on ag' R HP:Bruised, a Mirkwolf:Wounded>You giggle. R HP:Bruised, a Mirkwolf:Wounded> A Mirkwolf deflects Soi's attack. R HP:Bruised, a Mirkwolf:Wounded> Farrakahn deeply wounds a Mirkwolf's body with his cleave. R HP:Bruised, a Mirkwolf:Bloodied> You lightly slash a Mirkwolf's head. A Mirkwolf has recovered from a bash! R HP:Bruised, a Mirkwolf:Bloodied> A Mirkwolf dodges Soi's attack. R HP:Bruised, a Mirkwolf:Bloodied> Sesil cleaves a Mirkwolf's body very hard. R HP:Bruised, a Mirkwolf:Bloodied> A Mirkwolf deflects your attack. R HP:Bruised, a Mirkwolf:Bloodied> You deflect a Mirkwolf's attack. R HP:Bruised, a Mirkwolf:Bloodied> Soi lightly slashes a Mirkwolf's body. Farrakahn sends a Mirkwolf sprawling with a powerful bash. R HP:Bruised, a Mirkwolf:Bloodied> Farrakahn cleaves a Mirkwolf's right foreleg very hard. R HP:Bruised, a Mirkwolf:Awful> You slash a Mirkwolf's left foreleg. R HP:Bruised, a Mirkwolf:Awful> Sesil cleaves a Mirkwolf's body very hard. A Mirkwolf is dead! R.I.P. You receive your share of experience -- 1045 points. get coins all.cor Sesil says 'gimme a torch or two' R HP:Bruised>There doesn't seem to be a coins in the hacked corpse of a Mirkwolf. R HP:Bruised>set tac ag Through the trees a cloudless sky can be seen. Soi's torch flickers weakly. R HP:Bruised>You are now employing aggressive tactics. R HP:Bruised>lick Soi tries to butcher the hacked corpse of a Mirkwolf but only spoils it. R HP:Bruised>You lick your mouth and smile. R HP:Bruised>'nice Sesil says 'i need' who R HP:Bruised>You say 'nice' R HP:Bruised>Soi is leaving north, riding on a horse. Sesil is leaving north, riding on a horse. Farrakahn leaves north. A nice pony leaves north. You follow Soi. Grassy Fields Exits are: S W This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. A brown fox hunts for food here. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Players ------- [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human [ 7 Hum] Soi the Human [ 10 Dwf] Farrakahn the Dwarf [ 6 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 9 characters displayed. R HP:Bruised> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Light Forest Exits are: N S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... The hacked corpse of a Mirkwolf is lying here. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is hfame war ere, looking well-groomed and happy. R HP:Bruised> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R HP:Bruised>+---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | 118| Drengist 1| | Rusikas 5| Aia 0| | Scan 2| Draug 0| | Soi 1| Anthre 0| | Errent 0| Ankren 0| | Brokk 0| Fnuffi 0| | Aggrippa 0| Grox 0| | Bree 0| Muzrub 0| | Bitwize 0| Lemin 0| | Ainaran 0| Scorn 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: -3| |Total fame for the forces of good: 120| +---------------------------------------------------+ |The Shadow is weakened by the forces of good. | +---------------------------------------------------+ R HP:Bruised> Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. The slashed corpse of a large wild dog is lying here. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R HP:Bruised> Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R HP:Bruised> Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R HP:Scratched> Soi is leaving west, riding on a horse. Sesil is leaving west, riding on a horse. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Grassy Forest Exits are: N E Short grasses grow here, and there are many rocks of different sizes, but there are no trees. The ground slopes gently upwards to the south, and beyond you can see dark green treetops on the hills several hundred feet above you. Treeless green plains stretch into the distance beyond the northern view. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R HP:Scratched> Soi is leaving east, riding on a horse. Sesil is leaving east, riding on a horse. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R HP:Scratched> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R HP:Scratched> Soi is leaving east, riding on a horse. Sesil is leaving east, riding on a horse. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A massive Mirkwolf stares at you through blood red eyes. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R HP:Scratched>**screwed up fame war as Unrecognized command. R HP:Scratched>But nobody is fighting him! R HP:Scratched>as Soi attempts to ambush a Mirkwolf, who manages to avoid it! R HP:Scratched>Soi deflects a Mirkwolf's attack. Soi slashes a Mirkwolf's left foreleg. Sesil assists Soi. Sesil attacks a Mirkwolf! Sesil cleaves a Mirkwolf's right foreleg very hard. You join the fight! You attack a Mirkwolf! You slash a Mirkwolf's right hindleg. as R HP:Scratched, Soi:Healthy, a Mirkwolf:Bruised>You're already fighting! How can you assist someone else? R HP:Scratched, Soi:Healthy, a Mirkwolf:Bruised>cc ci You start to concentrate. \ Soi looks at a Mirkwolf and sighs. set tac ag | A Mirkwolf hits Soi's left leg. / A Mirkwolf dodges Soi's attack. -\|/-\A Mirkwolf deflects Sesil's attack. Ok. A Mirkwolf appears to be confused! You start to concentrate. |/- A Mirkwolf hits Soi's left leg hard. \| A Mirkwolf deflects Soi's attack. /-\Ok. You are now employing aggressive tactics. R HP:Scratched, Soi:Bruised, a Mirkwolf:Bruised> You slash a Mirkwolf's left forefoot hard. R HP:Scratched, Soi:Bruised, a Mirkwolf:Bruised> Soi deflects a Mirkwolf's attack. R HP:Scratched, Soi:Bruised, a Mirkwolf:Bruised> Sesil cleaves a Mirkwolf's body very hard. Soi lightly slashes a Mirkwolf's body. R HP:Scratched, Soi:Bruised, a Mirkwolf:Bruised> You slash a Mirkwolf's head. sc R HP:Healthy, Soi:Bruised, a Mirkwolf:Hurt>set tac ag Soi deflects a Mirkwolf's attack. R HP:Healthy, Soi:Bruised, a Mirkwolf:Hurt>You have 102/102 hit, 56/56 stamina, 123/144 moves, 5 spirit. OB: 68, DB: 16, PB: 55, Speed: 21, Gold: 15, XP Needed: 26K. R HP:Healthy, Soi:Bruised, a Mirkwolf:Hurt> Soi slashes a Mirkwolf's right foreleg hard. R HP:Healthy, Soi:Bruised, a Mirkwolf:Hurt>You are now employing aggressive tactics. R HP:Healthy, Soi:Bruised, a Mirkwolf:Hurt> Sesil cleaves a Mirkwolf's body extremely hard. Farrakahn assists Soi. Farrakahn attacks a Mirkwolf! Farrakahn deeply wounds a Mirkwolf's body with his cleave. R HP:Healthy, Soi:Bruised, a Mirkwolf:Wounded> You slash a Mirkwolf's right foreleg. Soi says 'farr' R HP:Healthy, Soi:Bruised, a Mirkwolf:Wounded> Soi deflects a Mirkwolf's attack. R HP:Healthy, Soi:Bruised, a Mirkwolf:Wounded> Soi slashes a Mirkwolf's left foreleg. R HP:Healthy, Soi:Bruised, a Mirkwolf:Wounded> You slash a Mirkwolf's right foreleg hard. R HP:Healthy, Soi:Bruised, a Mirkwolf:Wounded> A Mirkwolf hits Soi's body very hard. R HP:Healthy, Soi:Hurt, a Mirkwolf:Wounded> Farrakahn sends a Mirkwolf sprawling with a powerful bash. R HP:Healthy, Soi:Hurt, a Mirkwolf:Wounded> Sesil cleaves a Mirkwolf's head very hard. A Mirkwolf dodges Soi's attack. R HP:Healthy, Soi:Hurt, a Mirkwolf:Bloodied> You slash a Mirkwolf's left foreleg. R HP:Healthy, Soi:Hurt, a Mirkwolf:Bloodied> Farrakahn says 'ack sorry zmud bifed' R HP:Healthy, Soi:Hurt, a Mirkwolf:Bloodied> Farrakahn cleaves a Mirkwolf's left foreleg extremely hard. A Mirkwolf deflects Soi's attack. R HP:Healthy, Soi:Hurt, a Mirkwolf:Awful> Sesil cleaves a Mirkwolf's body extremely hard. A Mirkwolf is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 761 points. get coins all.cor R>There doesn't seem to be a coins in the hacked corpse of a Mirkwolf. R> Soi nods solemnly. R>grin You grin evilly. R> Soi tries to butcher the hacked corpse of a Mirkwolf but only spoils it. R>'I use zMUD too gig You say 'I use zMUD too' R>You giggle. R> The thick trees almost block out the sky, though it appears cloudless. Soi's torch flickers weakly. R> Soi is leaving east, riding on a horse. Sesil is leaving east, riding on a horse. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. A mountain goat is here, eating grass. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R> Sesil says 'i want to reach lvl 20 tonite' R> Sesil attacks a mountain goat! Sesil cleaves a mountain goat's left foreleg very hard. R> A mountain goat hits Sesil's right arm. R> A mountain goat lightly hits Sesil's head. as R> Soi snickers softly. R>But nobody is fighting him! R> Sesil cleaves a mountain goat's body very hard. R>as as Soi attacks a mountain goat! A mountain goat deflects Soi's attack. R>A mountain goat hits Sesil's right leg. You join the fight! You attack a mountain goat! You slash a mountain goat's body. R HP:Healthy, Sesil:Hurt, a mountain goat:Wounded> Sesil cleaves a mountain goat's body very hard. R HP:Healthy, Sesil:Hurt, a mountain goat:Bloodied> A mountain goat dodges Soi's attack. R HP:Healthy, Sesil:Hurt, a mountain goat:Bloodied> You slash a mountain goat's body hard. R HP:Healthy, Sesil:Hurt, a mountain goat:Awful> A mountain goat hits Sesil's body. R HP:Healthy, Sesil:Hurt, a mountain goat:Awful> Soi says 'let me stab!' R HP:Healthy, Sesil:Hurt, a mountain goat:Awful>You're already fighting! How can you assist someone else? R HP:Healthy, Sesil:Hurt, a mountain goat:Awful> Sesil says 'fucker :P' R HP:Healthy, Sesil:Hurt, a mountain goat:Awful> You lightly slash a mountain goat's right foreleg. Soi slashes a mountain goat's body. A mountain goat is dead! R.I.P. You receive your share of experience -- 220 points. get coins all.cor Your blood freezes as you hear a mountain goat's death cry. R>There doesn't seem to be a coins in the slashed corpse of a mountain goat. R> Soi says 'wait for me to attack' R> Soi cuts a leg of lamb from the slashed corpse of a mountain goat. R>eat leg Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R>You don't seem to have any. R>i Soi is leaving east, riding on a horse. Sesil is leaving east, riding on a horse. Farrakahn leaves east. A nice pony leaves east. You follow Soi. Bleak Hills Exits are: S W The terrain here is anything but friendly. Small patches of thorns and thistles grasp at anything that comes remotely close, while loose patches of stones and soil make the footing treacherous. The hills drop off to the south, leading down into a dark forest, while in every other direction they undulate off into the distance. A mountain wolf growls and bares its teeth. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R>You are carrying: a water skin a torch a torch a torch a torch a stone ring..It glows blue! a longsword a torch a sapphire ring..It glows blue! a torch a backpack a torch a battered metal lamp a large sack a green cotton hood R> Farrakahn says 'blah someone needs phone here' R> A mountain wolf attacks Soi! Soi deflects a mountain wolf's attack. R> Soi slashes a mountain wolf's body hard. R> Farrakahn assists Soi. Farrakahn attacks a mountain wolf! Farrakahn deeply wounds a mountain wolf's body with his cleave. R>as Sesil assists Soi. Sesil attacks a mountain wolf! Sesil cleaves a mountain wolf's head very hard. R>You join the fight! You attack a mountain wolf! You slash a mountain wolf's head hard. R HP:Healthy, Soi:Hurt, a mountain wolf:Bloodied>set tac ag Soi slashes a mountain wolf's right foreleg. R HP:Healthy, Soi:Hurt, a mountain wolf:Bloodied>Soi deflects a mountain wolf's attack. You are now employing aggressive tactics. R HP:Healthy, Soi:Hurt, a mountain wolf:Bloodied>who You slash a mountain wolf's head. Farrakahn deeply wounds a mountain wolf's head with his cleave. A mountain wolf is dead! R.I.P. You receive your share of experience -- 229 points. get coins all.cor The wolf growls once more before falling limp. R>Players ------- [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human [ 7 Hum] Soi the Human [ 10 Dwf] Farrakahn the Dwarf [ 6 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 9 characters displayed. R>There doesn't seem to be a coins in the hacked corpse of a mountain wolf. R> Soi tries to butcher the hacked corpse of a mountain wolf but only spoils it. R> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. Farrakahn leaves south. A nice pony leaves south. You follow Soi. A Morbid Scene Exits are: N Tall trees grow here, their branches blotting out the sky above and casting the ground into darkness. However, the darkness is not enough to hide what happened here even if it did not smell so bad. Clearly something died here, and not a pleasant death for sure. A dark wolf crouches in the shadows, preparing to attack. A dark wolf crouches in the shadows, preparing to attack. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn says 'i gotta run town and afk for a sec' R> Soi is leaving north, riding on a horse. Sesil is leaving north, riding on a horse. Farrakahn leaves north. A nice pony leaves north. You follow Soi. Bleak Hills Exits are: S W The terrain here is anything but friendly. Small patches of thorns and thistles grasp at anything that comes remotely close, while loose patches of stones and soil make the footing treacherous. The hills drop off to the south, leading down into a dark forest, while in every other direction they undulate off into the distance. 'get a 2nd phone line The hacked corpse of a mountain wolf is lying here. Soi is riding on a horse. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R>smile You say 'get a 2nd phone line' R>Farrakahn leaves west. A nice pony leaves west. You smile happily. R>l Bleak Hills Exits are: S W The terrain here is anything but friendly. Small patches of thorns and thistles grasp at anything that comes remotely close, while loose patches of stones and soil make the footing treacherous. The hills drop off to the south, leading down into a dark forest, while in every other direction they undulate off into the distance. The hacked corpse of a mountain wolf is lying here. Soi is riding on a horse. Sesil is riding on a horse. You are riding on a horse. R> Soi frowns. R>exa w To the west you see: Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. R> Farrakahn group-says 'blah i know' R>whois ghandi Soi says 'we need him for wolves' R>No such player. R> Your regeneration slowed. R> No clouds can be seen in the sky. Soi's torch went out. R> Soi sighs loudly. R>gt how long ya be gone? sc You group-say 'how long ya be gone?' R> Soi gets a torch from a backpack. R>You have 102/102 hit, 56/56 stamina, 131/144 moves, 9 spirit. OB: 68, DB: 16, PB: 55, Speed: 21, Gold: 15, XP Needed: 24K. R> Soi lights a torch and holds it. R>who Players ------- [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human [ 7 Hum] Soi the Human [ 10 Dwf] Farrakahn the Dwarf [ 6 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 9 characters displayed. R> Sesil says 'im the fuckin lowest person on here' R> Sesil sighs loudly. Farrakahn group-says 'hopefully 2 mins' R>comf sesil You comfort him. R>gt nod You group-say 'nod' R>gt don't take your time :-) You group-say 'don't take your time :-)' R>who Players ------- [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human [ 7 Hum] Soi the Human [ 10 Dwf] Farrakahn the Dwarf [ 6 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 9 characters displayed. R>gt we've gotta catch up with those asses. You group-say 'we've gotta catch up with those asses.' R> Soi group-says 'nod' R> Soi says 'lez try wolves' R> Sesil nods solemnly. R> Sesil says 'ambush' R>nod sc set tac ag You nod solemnly. R> Soi says 'if second assists flee' R>You have 102/102 hit, 56/56 stamina, 144/144 moves, 9 spirit. OB: 68, DB: 16, PB: 55, Speed: 21, Gold: 15, XP Needed: 24K. R>You are now employing aggressive tactics. R>l Bleak Hills Exits are: S W The terrain here is anything but friendly. Small patches of thorns and thistles grasp at anything that comes remotely close, while loose patches of stones and soil make the footing treacherous. The hills drop off to the south, leading down into a dark forest, while in every other direction they undulate off into the distance. The hacked corpse of a mountain wolf is lying here. Soi is riding on a horse. Sesil is riding on a horse. You are riding on a horse. R>exam s Sesil says 'otay' R>To the south you see: A Morbid Scene Exits are: N Tall trees grow here, their branches blotting out the sky above and casting the ground into darkness. However, the darkness is not enough to hide what happened here even if it did not smell so bad. Clearly something died here, and not a pleasant death for sure. A dark wolf crouches in the shadows, preparing to attack. A dark wolf crouches in the shadows, preparing to attack. R> No clouds can be seen in the sky. R> Soi says 'they tuff' R>nod Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. You follow Soi. A Morbid Scene Exits are: N Tall trees grow here, their branches blotting out the sky above and casting the ground into darkness. However, the darkness is not enough to hide what happened here even if it did not smell so bad. Clearly something died here, and not a pleasant death for sure. A dark wolf crouches in the shadows, preparing to attack. A dark wolf crouches in the shadows, preparing to attack. Soi is riding on a horse. Sesil is riding on a horse. R> Sesil nods solemnly. R>You nod solemnly. R>as But nobody is fighting him! as R>But nobody is fighting him! as R> Soi leaps at a dark, vicious wolf, and hits him extremely hard! R>A dark, vicious wolf dodges Soi's attack. Sesil assists Soi. Sesil attacks a dark, vicious wolf! Sesil cleaves a dark, vicious wolf's body very hard. You join the fight! You attack a dark, vicious wolf! You slash a dark, vicious wolf's body. as R HP:Healthy, Soi:Bruised, a dark, vicious wolf:Bruised>cc A dark, vicious wolf hits Soi's right leg. You're already fighting! How can you assist someone else? ci R HP:Healthy, Soi:Bruised, a dark, vicious wolf:Bruised>You start to concentrate. \|/set tac ag - Soi lightly slashes a dark, vicious wolf's left forefoot. \|/-\Soi deflects a dark, vicious wolf's attack. Ok. A dark, vicious wolf appears to be confused! You start to concentrate. |/ Sesil deeply wounds a dark, vicious wolf's left forefoot with his cleave. -\| Soi slashes a dark, vicious wolf's body. /-\Ok. You are now employing aggressive tactics. R HP:Healthy, Soi:Bruised, a dark, vicious wolf:Hurt> Soi deflects a dark, vicious wolf's attack. R HP:Healthy, Soi:Bruised, a dark, vicious wolf:Hurt>set tac ag l You slash a dark, vicious wolf's body. Sesil throws back his head and cackles with insane glee! R HP:Healthy, Soi:Bruised, a dark, vicious wolf:Hurt> Soi slashes a dark, vicious wolf's body. *an Uruk* yells 'hbia yyq drhopuwiq' R HP:Healthy, Soi:Bruised, a dark, vicious wolf:Wounded> Sesil cleaves a dark, vicious wolf's body very hard. R HP:Healthy, Soi:Bruised, a dark, vicious wolf:Wounded>You are now employing aggressive tactics. R HP:Healthy, Soi:Bruised, a dark, vicious wolf:Wounded>A Morbid Scene Exits are: N Tall trees grow here, their branches blotting out the sky above and casting the ground into darkness. However, the darkness is not enough to hide what happened here even if it did not smell so bad. Clearly something died here, and not a pleasant death for sure. A dark, vicious wolf is here, fighting Soi. A dark wolf crouches in the shadows, preparing to attack. Soi is here, fighting a dark, vicious wolf, riding on a horse. Sesil is here, fighting a dark, vicious wolf, riding on a horse. You are here, fighting a dark, vicious wolf, riding on a horse. R HP:Healthy, Soi:Bruised, a dark, vicious wolf:Wounded> Soi deflects a dark, vicious wolf's attack. R HP:Healthy, Soi:Bruised, a dark, vicious wolf:Wounded>pray Your spirit grows stronger! You slash a dark, vicious wolf's left forefoot. R HP:Healthy, Soi:Bruised, a dark, vicious wolf:Wounded>You raise your prayers to the sky. R HP:Healthy, Soi:Bruised, a dark, vicious wolf:Wounded> Soi slashes a dark, vicious wolf's left foreleg. Sesil says 'muaha eat that' R HP:Healthy, Soi:Bruised, a dark, vicious wolf:Wounded> A dark, vicious wolf hits Soi's right leg hard. nod R HP:Healthy, Soi:Hurt, a dark, vicious wolf:Wounded> You slash a dark, vicious wolf's left forefoot. Sesil cleaves a dark, vicious wolf's body very hard. R HP:Healthy, Soi:Hurt, a dark, vicious wolf:Bloodied>You nod solemnly. R HP:Healthy, Soi:Hurt, a dark, vicious wolf:Bloodied> A dark, vicious wolf dodges Soi's attack. R HP:Healthy, Soi:Hurt, a dark, vicious wolf:Bloodied> Sesil says 'ahhh uruks' R HP:Healthy, Soi:Hurt, a dark, vicious wolf:Bloodied> Soi deflects a dark, vicious wolf's attack. R HP:Healthy, Soi:Hurt, a dark, vicious wolf:Bloodied> You slash a dark, vicious wolf's body. R HP:Healthy, Soi:Hurt, a dark, vicious wolf:Bloodied> Soi lightly slashes a dark, vicious wolf's left foreleg. R HP:Healthy, Soi:'DIE!! Hurt, a dark, vicious wolf:Bloodied> Sesil cleaves a dark, vicious wolf's head hard. R HP:Healthy, Soi:Hurt, a dark, vicious wolf:Awful> You slash a dark, vicious wolf's left forefoot hard. A dark, vicious wolf is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 1064 points. get coins all.cor Your blood freezes as you hear a dark, vicious wolf's death cry. R> Soi is leaving north, riding on a horse. Sesil is leaving north, riding on a horse. You follow Soi. Bleak Hills Exits are: S W The terrain here is anything but friendly. Small patches of thorns and thistles grasp at anything that comes remotely close, while loose patches of stones and soil make the footing treacherous. The hills drop off to the south, leading down into a dark forest, while in every other direction they undulate off into the distance. The hacked corpse of a mountain wolf is lying here. Soi is riding on a horse. Sesil is riding on a horse. R>You say 'DIE!!' R>There doesn't seem to be a coins in the hacked corpse of a mountain wolf. R> Sesil says 'go get uruks' R>cackle You cackle gleefully. R>'screw uruk Soi says 'uruks?' You say 'screw uruk' R>'we need to exp You say 'we need to exp' R> Sesil says 'yes' R>'not pkill You say 'not pkill' R> Soi is leaving south, riding on a horse. Sesil is leaving south, riding on a horse. You follow Soi. A Morbid Scene Exits are: N Tall trees grow here, their branches blotting out the sky above and casting the ground into darkness. However, the darkness is not enough to hide what happened here even if it did not smell so bad. Clearly something died here, and not a pleasant death for sure. The slashed corpse of a dark, vicious wolf is lying here. A dark wolf crouches in the shadows, preparing to attack. Soi is riding on a horse. Sesil is riding on a horse. R>as A dark, vicious wolf attacks Soi! Soi deflects a dark, vicious wolf's attack. You join the fight! You attack a dark, vicious wolf! You slash a dark, vicious wolf's body. R HP:Healthy, Soi:Hurt, a dark, vicious wolf:Scratched>cc ci A dark, vicious wolf dodges Soi's attack. R HP:Healthy, Soi:Hurt, a dark, vicious wolf:Scratched>You start to concentrate. \|/-\|/ Sesil assists Soi. Sesil attacks a dark, vicious wolf! Sesil cleaves a dark, vicious wolf's left hindleg very hard. - Soi deflects a dark, vicious wolf's attack. \Ok. You start to concentrate. / Soi slashes a dark, vicious wolf's right foreleg hard. -\|/-\'we gonna level, then fuck up darkies Ok. R HP:Healthy, Soi:Hurt, a dark, vicious wolf:Bruised> Soi deflects a dark, vicious wolf's attack. R HP:Healthy, Soi:Hurt, a dark, vicious wolf:Bruised>You say 'we gonna level, then fuck up darkies' R HP:Healthy, Soi:Hurt, a dark, vicious wolf:Bruised>set tac ag Soi lightly slashes a dark, vicious wolf's body. R HP:Healthy, Soi:Hurt, a dark, vicious wolf:Bruised> You slash a dark, vicious wolf's left hindleg. R HP:Healthy, Soi:Hurt, a dark, vicious wolf:Bruised> Sesil cleaves a dark, vicious wolf's right hindfoot very hard. R HP:Healthy, Soi:Bruised, a dark, vicious wolf:Bruised>You are now employing aggressive tactics. R HP:Healthy, Soi:Bruised, a dark, vicious wolf:Bruised> A dark, vicious wolf hits Soi's left arm. R HP:Healthy, Soi:Hurt, a dark, vicious wolf:Bruised> A dark, vicious wolf dodges Soi's attack. R HP:Healthy, Soi:Hurt, a dark, vicious wolf:Bruised> You slash a dark, vicious wolf's left hindfoot. R HP:Healthy, Soi:Hurt, a dark, vicious wolf:Hurt> A dark, vicious wolf deflects Sesil's attack. A dark, vicious wolf hits Soi's body. R HP:Healthy, Soi:Hurt, a dark, vicious wolf:Hurt> A dark, vicious wolf deflects Soi's attack. Soi says 'confuse' R HP:Healthy, Soi:Hurt, a dark, vicious wolf:Hurt> You lightly slash a dark, vicious wolf's left foreleg. R HP:Healthy, Soi:Hurt, a dark, vicious wolf:Hurt> Through the trees a cloudless sky can be seen. R HP:Healthy, Soi:Hurt, a dark, vicious wolf:Hurt>cc A dark, vicious wolf hits Soi's left leg hard. R HP:Healthy, Soi:Wounded, a dark, vicious wolf:Hurt>You start to concentrate. \ A dark, vicious wolf dodges Soi's attack. |/-\ A dark, vicious wolf dodges Sesil's attack. |/-'thought i did \ Ok. R HP:Healthy, Soi:Wounded, a dark, vicious wolf:Hurt> Soi deflects a dark, vicious wolf's attack. R HP:Healthy, Soi:Wounded, a dark, vicious wolf:Hurt>A dark, vicious wolf deflects your attack. A dark, vicious wolf dodges Soi's attack. You say 'thought i did' R HP:Healthy, Soi:Wounded, a dark, vicious wolf:Hurt> Sesil cleaves a dark, vicious wolf's right foreleg hard. R HP:Healthy, Soi:Wounded, a dark, vicious wolf:Hurt> Soi deflects a dark, vicious wolf's attack. R HP:Healthy, Soi:Wounded, a dark, vicious wolf:Hurt> A dark, vicious wolf deflects your attack. R HP:Healthy, Soi:Wounded, a dark, vicious wolf:Hurt> A dark, vicious wolf dodges Soi's attack. R HP:Healthy, Soi:Wounded, a dark, vicious wolf:Hurt> You slash a dark, vicious wolf's left hindleg. A dark, vicious wolf hits Soi's right leg. R HP:Healthy, Soi:Wounded, a dark, vicious wolf:Hurt> Soi slashes a dark, vicious wolf's head. R HP:Healthy, Soi:Wounded, a dark, vicious wolf:Hurt> Sesil says 'CONFUSE' R HP:Healthy, Soi:Wounded, a dark, vicious wolf:Hurt>cc Sesil cleaves a dark, vicious wolf's right foreleg very hard. R HP:Healthy, Soi:Wounded, a dark, vicious wolf:Wounded>You start to concentrate. \diag |/-\| A dark, vicious wolf hits Soi's right arm hard. Soi panics, and attempts to flee! Soi flees head over heals! Soi is leaving north, riding on a horse. /-\set tac def Ok. A dark, vicious wolf appears to be confused! A dark, vicious wolf has a lot of wounds. A dark, vicious wolf is in top shape. A dark, vicious wolf has been here for a very long time. A dark, vicious wolf is affected by: confuse (fast-acting) insight (long) He is well aware of the Wraith-world. R HP:Healthy, Sesil:Healthy, a dark, vicious wolf:Wounded>Sesil cleaves a dark, vicious wolf's right hindleg hard. You slash a dark, vicious wolf's head. Sesil panics, and attempts to flee! You are now employing defensive tactics. R HP:Healthy, Sesil:Healthy, a dark, vicious wolf:Wounded> A dark, vicious wolf hits Sesil's body hard. Soi group-says 'ouch' R HP:Healthy, Sesil:Bruised, a dark, vicious wolf:Wounded> A dark, vicious wolf dodges your attack. Sesil panics, and attempts to flee! Sesil flees head over heals! Sesil is leaving north, riding on a horse. gt come R HP:Healthy, a dark, vicious wolf:Wounded> Sesil is entering from the north, riding on a horse. R HP:Healthy, a dark, vicious wolf:Wounded> You deflect a dark, vicious wolf's attack. R HP:Healthy, a dark, vicious wolf:Wounded>You group-say 'come' R HP:Healthy, a dark, vicious wolf:Wounded> You slash a dark, vicious wolf's head. R HP:Healthy, a dark, vicious wolf:Wounded>gt get em You deflect a dark, vicious wolf's attack. set tac def R HP:Healthy, a dark, vicious wolf:Wounded>Sesil is leaving north, riding on a horse. You group-say 'get em' R HP:Healthy, a dark, vicious wolf:Wounded>You lightly slash a dark, vicious wolf's body. You are now employing defensive tactics. R HP:Healthy, a dark, vicious wolf:Wounded>l You deflect a dark, vicious wolf's attack. R HP:Healthy, a dark, vicious wolf:Wounded>A Morbid Scene Exits are: N Tall trees grow here, their branches blotting out the sky above and casting the ground into darkness. However, the darkness is not enough to hide what happened here even if it did not smell so bad. Clearly something died here, and not a pleasant death for sure. The slashed corpse of a dark, vicious wolf is lying here. A dark, vicious wolf is here, fighting YOU! You are here, fighting a dark, vicious wolf, riding on a horse. R HP:Healthy, a dark, vicious wolf:Wounded> A dark, vicious wolf deflects your attack. R HP:Healthy, a dark, vicious wolf:Wounded> A dark, vicious wolf hits your body hard. gt come gt come R HP:Bruised, a dark, vicious wolf:Wounded>gt come You group-say 'come' R HP:Bruised, a dark, vicious wolf:Wounded>You group-say 'come' R HP:Bruised, a dark, vicious wolf:Wounded>You group-say 'come' R HP:Bruised, a dark, vicious wolf:Wounded> A dark, vicious wolf deflects your attack. R HP:Bruised, a dark, vicious wolf:Wounded> Sesil is entering from the north, riding on a horse. R HP:Bruised, a dark, vicious wolf:Wounded> You deflect a dark, vicious wolf's attack. gt i'm buffing gt i'm buffing R HP:Bruised, a dark, vicious wolf:Wounded>You group-say 'i'm buffing' R HP:Bruised, a dark, vicious wolf:Wounded>You group-say 'i'm buffing' R HP:Bruised, a dark, vicious wolf:Wounded> A dark, vicious wolf deflects your attack. R HP:Bruised, a dark, vicious wolf:Wounded> You deflect a dark, vicious wolf's attack. R HP:Bruised, a dark, vicious wolf:Wounded> You slash a dark, vicious wolf's left hindfoot. R HP:Bruised, a dark, vicious wolf:Wounded> Soi is entering from the north, riding on a horse. R HP:Bruised, a dark, vicious wolf:Wounded> Sesil attacks a dark, vicious wolf! Sesil cleaves a dark, vicious wolf's body very hard. R HP:Bruised, a dark, vicious wolf:Bloodied> You deflect a dark, vicious wolf's attack. R HP:Bruised, a dark, vicious wolf:Bloodied>set tac def A dark, vicious wolf deflects your attack. R HP:Bruised, a dark, vicious wolf:Bloodied> Soi attacks a dark, vicious wolf! Soi slashes a dark, vicious wolf's right foreleg. R HP:Bruised, a dark, vicious wolf:Bloodied>You are now employing defensive tactics. R HP:Bruised, a dark, vicious wolf:Bloodied> You deflect a dark, vicious wolf's attack. R HP:Bruised, a dark, vicious wolf:Bloodied> A dark, vicious wolf deflects your attack. R HP:Bruised, a dark, vicious wolf:Bloodied> A dark, vicious wolf dodges Soi's attack. A dark, vicious wolf deflects Sesil's attack. R HP:Bruised, a dark, vicious wolf:Bloodied> A dark, vicious wolf hits your left arm hard. R HP:Bruised, a dark, vicious wolf:Bloodied>they going down You lightly slash a dark, vicious wolf's body. R HP:Bruised, a dark, vicious wolf:Bloodied> set tac def A dark, vicious wolf deflects Soi's attack. R HP:Bruised, a dark, vicious wolf:Bloodied>Unrecognized command. R HP:Bruised, a dark, vicious wolf:Bloodied>Sesil cleaves a dark, vicious wolf's body hard. You deflect a dark, vicious wolf's attack. You are now employing defensive tactics. R HP:Bruised, a dark, vicious wolf:Awful> You slash a dark, vicious wolf's body. R HP:Bruised, a dark, vicious wolf:Awful> A dark, vicious wolf dodges Soi's attack. R HP:Bruised, a dark, vicious wolf:Awful> Sesil says 'GIVE ME A FUCKIN TORHC' R HP:Bruised, a dark, vicious wolf:Awful>'they going down You deflect a dark, vicious wolf's attack. R HP:Bruised, a dark, vicious wolf:Awful> A dark, vicious wolf dodges your attack. R HP:Bruised, a dark, vicious wolf:Awful>You say 'they going down' R HP:Bruised, a dark, vicious wolf:Awful> Sesil giggles. R HP:Bruised, a dark, vicious wolf:Awful> Sesil cleaves a dark, vicious wolf's left hindleg hard. A dark, vicious wolf is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 1167 points. get coins all.cor Your blood freezes as you hear a dark, vicious wolf's death cry. R HP:Bruised>There doesn't seem to be a coins in the hacked corpse of a dark, vicious wolf. There doesn't seem to be a coins in the slashed corpse of a dark, vicious wolf. give tor sesil R HP:Bruised>You give a torch to Sesil. R HP:Bruised>but eat meat You fumble and waste the hacked corpse of a dark, vicious wolf. R HP:Bruised>You don't seem to have any. R HP:Bruised> Sesil lights a torch and holds it. R HP:Bruised> Soi smiles happily. R HP:Bruised>'nice Through the trees a cloudless sky can be seen. Saving Ainaran. sc R HP:Bruised>You say 'nice' R HP:Bruised>You have 79/102 hit, 56/56 stamina, 129/144 moves, 3 spirit. OB: 33, DB: 26, PB: 81, Speed: 21, Gold: 15, XP Needed: 22K. R HP:Bruised> Sesil says 'alot of em' R HP:Bruised> Soi tries to butcher the slashed corpse of a dark, vicious wolf but only spoils it. R HP:Bruised> Soi is leaving north, riding on a horse. Sesil is leaving north, riding on a horse. You follow Soi. Bleak Hills Exits are: S W The terrain here is anything but friendly. Small patches of thorns and thistles grasp at anything that comes remotely close, while loose patches of stones and soil make the footing treacherous. The hills drop off to the south, leading down into a dark forest, while in every other direction they undulate off into the distance. The hacked corpse of a mountain wolf is lying here. Soi is riding on a horse. Sesil is riding on a horse. R HP:Bruised>'22K tnl You say '22K tnl' snicker R HP:Bruised>who You snicker softly. R HP:Bruised>Soi sits down and rests. Players ------- [ 1 Hob] Night the Hobbit [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human [ 7 Hum] Soi the Human [ 6 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 9 characters displayed. R HP:Bruised>'I can mail now!! Soi says '17k tnl' You say 'I can mail now!!' cackle R HP:Bruised>You cackle gleefully. R HP:Bruised>hop sc l Are you a little bunny? R HP:Bruised>You have 83/102 hit, 56/56 stamina, 138/144 moves, 3 spirit. OB: 33, DB: 26, PB: 81, Speed: 21, Gold: 15, XP Needed: 22K. R HP:Bruised>Sesil says 'give me like 4 more torches' Soi giggles. Bleak Hills Exits are: S W The terrain here is anything but friendly. Small patches of thorns and thistles grasp at anything that comes remotely close, while loose patches of stones and soil make the footing treacherous. The hills drop off to the south, leading down into a dark forest, while in every other direction they undulate off into the distance. The hacked corpse of a mountain wolf is lying here. Soi is resting here, riding on a horse. Sesil is riding on a horse. You are riding on a horse. R HP:Bruised>get tor pack get tor pack get tor pack get tor pack give tor sesil give tor sesil give tor sesil You get a torch from a backpack. give tor sesil give tor sesil R HP:Bruised>You get a torch from a backpack. R HP:Bruised>There doesn't seem to be a tor in a backpack. R HP:Bruised>There doesn't seem to be a tor in a backpack. R HP:Bruised>You give a torch to Sesil. R HP:Bruised>You give a torch to Sesil. R HP:Bruised>You give a torch to Sesil. R HP:Bruised>You give a torch to Sesil. R HP:Bruised>Sesil seems to have his hands full. R HP:Bruised> Sesil says 'thank yah' R HP:Bruised> Sesil says 'i gotta go a sec' R HP:Bruised> Soi nods solemnly. R HP:Bruised> Sesil says 'take me town and drop me ' R HP:Bruised> Sesil has lost his link. R HP:Bruised>stare Soi stops resting, and clambers on his feet. l R HP:Bruised> Soi is leaving west, riding on a horse. Sesil is (linkless) leaving west, riding on a horse. You follow Soi. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Soi is riding on a horse. Sesil is (linkless) riding on a horse. R HP:Bruised>You stare at the sky. R HP:Bruised>Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Soi is riding on a horse. Sesil is (linkless) riding on a horse. You are riding on a horse. R HP:Bruised> Soi is leaving north, riding on a horse. Sesil is (linkless) leaving north, riding on a horse. You follow Soi. Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. The slashed corpse of a mountain goat is lying here. Soi is riding on a horse. Sesil is (linkless) riding on a horse. R HP:Bruised> Soi is leaving north, riding on a horse. Sesil is (linkless) leaving north, riding on a horse. You follow Soi. Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Soi is riding on a horse. Sesil is (linkless) riding on a horse. R HP:Bruised> The thick trees almost block out the sky, though it appears cloudless. R HP:Bruised> Soi is leaving west, riding on a horse. Sesil is (linkless) leaving west, riding on a horse. You follow Soi. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. The hacked corpse of a Mirkwolf is lying here. Soi is riding on a horse. Sesil is (linkless) riding on a horse. R HP:Bruised> Soi says 'if uruks come sesil fucked' R HP:Bruised> Soi is leaving north, riding on a horse. Sesil is (linkless) leaving north, riding on a horse. You follow Soi. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. A large wild dog watches you carefully. Soi is riding on a horse. Sesil is (linkless) riding on a horse. R HP:Bruised> Soi is leaving north, riding on a horse. Sesil is (linkless) leaving north, riding on a horse. You follow Soi. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... A massive Mirkwolf stares at you through blood red eyes. Soi is riding on a horse. Sesil is (linkless) riding on a horse. R HP:Bruised> Soi is leaving north, riding on a horse. Sesil is (linkless) leaving north, riding on a horse. You follow Soi. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Soi is riding on a horse. Sesil is (linkless) riding on a horse. R HP:Bruised> Soi is leaving north, riding on a horse. Sesil is (linkless) leaving north, riding on a horse. You follow Soi. Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A black rabbit scurries about. A black rabbit scurries about. Soi is riding on a horse. Sesil is (linkless) riding on a horse. R HP:Scratched>set nar on set chat on You can now hear narrates. R HP:Scratched>You can now hear chat. R HP:Scratched>who Players ------- [ 1 Hob] Night the Hobbit [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human (linkless) [ 7 Hum] Soi the Human [ 6 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 9 characters displayed. R HP:Scratched> Soi searches for something to below. R HP:Scratched>l Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A black rabbit scurries about. A black rabbit scurries about. Soi is riding on a horse. Sesil is (linkless) riding on a horse. You are riding on a horse. R HP:Scratched>exam d Something that looks like an entrance to the ruins below is here, but it is hidden from view. R HP:Scratched> Soi says 'loooooooong door name:P' R HP:Scratched>nod Soi is leaving south, riding on a horse. Sesil is (linkless) leaving south, riding on a horse. You follow Soi. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Soi is riding on a horse. Sesil is (linkless) riding on a horse. You nod solemnly. R HP:Scratched>'entrancetotheruinsbelowthatishiddenfromview Soi is leaving south, riding on a horse. Sesil is (linkless) leaving south, riding on a horse. You follow Soi. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... A massive Mirkwolf stares at you through blood red eyes. Soi is riding on a horse. Sesil is (linkless) riding on a horse. You say 'entrancetotheruinsbelowthatishiddenfromview' R HP:Scratched> Soi is leaving west, riding on a horse. Sesil is (linkless) leaving west, riding on a horse. You follow Soi. A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. Soi is riding on a horse. Sesil is (linkless) riding on a horse. R HP:Scratched> Soi is leaving west, riding on a horse. Sesil is (linkless) leaving west, riding on a horse. You follow Soi. Scattered Woods Exits are: E S W This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. Soi is riding on a horse. Sesil is (linkless) riding on a horse. R HP:Scratched> Soi is leaving west, riding on a horse. Sesil is (linkless) leaving west, riding on a horse. You follow Soi. Scattered Woods Exits are: N E This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. A medium-sized elk grazes here. A medium-sized elk grazes here. Soi is riding on a horse. Sesil is (linkless) riding on a horse. R HP:Scratched> Soi attacks a medium elk! Soi slashes a medium elk's left foreleg. R HP:Scratched> Soi deflects a medium elk's attack. R HP:Scratched>as You join the fight! You attack a medium elk! A medium elk dodges your attack. set tac ag R HP:Scratched, Soi:Hurt, a medium elk:Scratched>You are now employing aggressive tactics. R HP:Scratched, Soi:Hurt, a medium elk:Scratched> Soi slashes a medium elk's right foreleg. R HP:Scratched, Soi:Hurt, a medium elk:Bruised> Soi deflects a medium elk's attack. R HP:Scratched, Soi:Hurt, a medium elk:Bruised> You slash a medium elk's body hard. R HP:Scratched, Soi:Hurt, a medium elk:Hurt> Soi slashes a medium elk's body. R HP:Scratched, Soi:Hurt, a medium elk:Hurt> You slash a medium elk's body. Soi dodges a medium elk's attack. R HP:Scratched, Soi:Hurt, a medium elk:Hurt>who Soi slashes a medium elk's right hindleg hard. R HP:Scratched, Soi:Hurt, a medium elk:Wounded>Players ------- [ 1 Hob] Night the Hobbit [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human (linkless) [ 7 Hum] Soi the Human [ 6 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 9 characters displayed. R HP:Scratched, Soi:Hurt, a medium elk:Wounded> You slash a medium elk's left foreleg. R HP:Scratched, Soi:Hurt, a medium elk:Wounded> Soi deflects a medium elk's attack. R HP:Scratched, Soi:Hurt, a medium elk:Wounded> A medium elk deflects Soi's attack. R HP:Scratched, Soi:Hurt, a medium elk:Wounded> You slash a medium elk's body hard. R HP:Scratched, Soi:Hurt, a medium elk:Awful> Soi deflects a medium elk's attack. R HP:Scratched, Soi:Hurt, a medium elk:Awful> Soi slashes a medium elk's left foreleg. A medium elk is dead! R.I.P. You receive your share of experience -- 127 points. get coins all.cor Your blood freezes as you hear a medium elk's death cry. R HP:Scratched>There doesn't seem to be a coins in the slashed corpse of a medium elk. l R HP:Scratched> Soi attacks a medium elk! R HP:Scratched>Soi deflects a medium elk's attack. Through the trees a cloudless sky can be seen. Scattered Woods Exits are: N E This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. The slashed corpse of a medium elk is lying here. A medium elk is here, fighting Soi. Soi is (busy) here, fighting a medium elk, riding on a horse. Sesil is (linkless) riding on a horse. You are riding on a horse. R HP:Scratched>as You join the fight! You attack a medium elk! You slash a medium elk's body. set tac ag R HP:Scratched, Soi:Hurt, a medium elk:Bruised> Soi slashes a medium elk's right foreleg. R HP:Scratched, Soi:Hurt, a medium elk:Bruised>sc You are now employing aggressive tactics. who R HP:Scratched, Soi:Hurt, a medium elk:Bruised>You have 100/102 hit, 56/56 stamina, 132/144 moves, 3 spirit. OB: 68, DB: 16, PB: 55, Speed: 21, Gold: 15, XP Needed: 22K. R HP:Scratched, Soi:Hurt, a medium elk:Bruised>Soi deflects a medium elk's attack. Players ------- [ 1 Hob] Night the Hobbit [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human (linkless) [ 7 Hum] Soi the Human [ 6 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 9 characters displayed. R HP:Scratched, Soi:Hurt, a medium elk:Bruised> A medium elk deflects Soi's attack. R HP:Scratched, Soi:Hurt, a medium elk:Bruised> You slash a medium elk's body. R HP:Scratched, Soi:Hurt, a medium elk:Hurt> Soi deflects a medium elk's attack. R HP:Scratched, Soi:Hurt, a medium elk:Hurt> A medium elk dodges Soi's attack. R HP:Scratched, Soi:Hurt, a medium elk:Hurt> You slash a medium elk's body. R HP:Scratched, Soi:Hurt, a medium elk:Hurt> A medium elk deflects your attack. Soi deflects a medium elk's attack. A medium elk dodges Soi's attack. R HP:Scratched, Soi:Hurt, a medium elk:Hurt>con sesil You could do it with a needle! R HP:Scratched, Soi:Hurt, a medium elk:Hurt> You slash a medium elk's body. A medium elk deflects Soi's attack. R HP:Scratched, Soi:Hurt, a medium elk:Wounded> Soi says 'i super buffer:)' R HP:Scratched, Soi:Hurt, a medium elk:Wounded> Soi deflects a medium elk's attack. R HP:Scratched, Soi:Hurt, a medium elk:Wounded> You slash a medium elk's body hard. gig R HP:Scratched, Soi:Hurt, a medium elk:Bloodied> Soi slashes a medium elk's right hindleg. R HP:Scratched, Soi:Hurt, a medium elk:Awful> Soi throws back his head and cackles with insane glee! R HP:Scratched, Soi:Hurt, a medium elk:Awful>You giggle. R HP:Scratched, Soi:Hurt, a medium elk:Awful>nod set tac ag Soi deflects a medium elk's attack. You nod solemnly. R HP:Scratched, Soi:Hurt, a medium elk:Awful>You are now employing aggressive tactics. R HP:Scratched, Soi:Hurt, a medium elk:Awful> You slash a medium elk's body. A medium elk is dead! R.I.P. You receive your share of experience -- 105 points. get coins all.cor Saving Ainaran. Your blood freezes as you hear a medium elk's death cry. R HP:Scratched>There doesn't seem to be a coins in the slashed corpse of a medium elk. There doesn't seem to be a coins in the slashed corpse of a medium elk. R HP:Scratched> Soi tries to butcher the slashed corpse of a medium elk but only spoils it. R HP:Scratched> Soi is leaving north, riding on a horse. Sesil is (linkless) leaving north, riding on a horse. You follow Soi. Empty Plains Exits are: N S These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the west you can enter a road, and further south you see some trees. Soi is riding on a horse. Sesil is (linkless) riding on a horse. R HP:Scratched>'I'm a super mystic... You say 'I'm a super mystic...' R HP:Scratched> Soi is leaving north, riding on a horse. Sesil is (linkless) leaving north, riding on a horse. You follow Soi. Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. Soi is riding on a horse. Sesil is (linkless) riding on a horse. R HP:Scratched> Soi is leaving north, riding on a horse. Sesil is (linkless) leaving north, riding on a horse. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. The slashed corpse of an abandoned wolf is lying here. Soi is riding on a horse. Sesil is (linkless) riding on a horse. R HP:Scratched> Soi is leaving north, riding on a horse. Sesil is (linkless) leaving north, riding on a horse. You follow Soi. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The slashed corpse of an abandoned wolf is lying here. Soi is riding on a horse. Sesil is (linkless) riding on a horse. R HP:Scratched> Soi is leaving east, riding on a horse. Sesil is (linkless) leaving east, riding on a horse. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Soi is riding on a horse. Sesil is (linkless) riding on a horse. inf R HP:Scratched> Soi is leaving north, riding on a horse. Sesil is (linkless) leaving north, riding on a horse. You follow Soi. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. Soi is riding on a horse. Sesil is (linkless) riding on a horse. R HP:Scratched>You are Ainaran the Wood Elf, a good (104) male Wood Elf. You have reached level 10. You are level 5 Warrior, 3 Ranger, 11 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 13 hours. You are 5'10" high, weight 108.0lb and carrying 51.3lb. You have 102/102 hit points, 56/56 stamina, 129/144 moves and 3 spirit. You have 15 gold, 7 silver and 64 copper coins. Your OB is 68, dodge is 16, parry 55, and your attack speed is 21. Your armour absorbs about 0% damage. Your spiritual perception is 72%, willpower: 32, Your skill encumbrance is 9, and your movement is encumbered by 6. You move easily indeed. You have scored 159355 exp, and need 22145 more to advance. Strength: 16/16, Intelligence: 7/7, Will: 19/19, Dexterity: 18/18 Constitution: 11/11, Learning Ability: 16/16. You are standing. The moon lights your surroundings. You are affected by: anger (short) detect hidden (long) R> Soi is leaving east, riding on a horse. Sesil is (linkless) leaving east, riding on a horse. You follow Soi. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Balak the Dwarf is standing here. Soi is riding on a horse. Sesil is (linkless) riding on a horse. R> Soi is leaving east, riding on a horse. Sesil is (linkless) leaving east, riding on a horse. You follow Soi. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Soi is riding on a horse. Sesil is (linkless) riding on a horse. R> Soi is leaving east, riding on a horse. Sesil is (linkless) leaving east, riding on a horse. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Soi is riding on a horse. Sesil is (linkless) riding on a horse. R> Soi is leaving north, riding on a horse. Sesil is (linkless) leaving north, riding on a horse. You follow Soi. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi is riding on a horse. Sesil is (linkless) riding on a horse. R>who Players ------- [ 1 Hob] Night the Hobbit [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human (linkless) [ 7 Hum] Soi the Human [ 6 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 9 characters displayed. R> Soi is leaving east, riding on a horse. Sesil is (linkless) leaving east, riding on a horse. You follow Soi. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Soi is riding on a horse. Sesil is (linkless) riding on a horse. pour water skin R> Soi is leaving east, riding on a horse. Sesil is (linkless) leaving east, riding on a horse. You follow Soi. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Soi is riding on a horse. Sesil is (linkless) riding on a horse. R> Soi is leaving east, riding on a horse. Sesil is (linkless) leaving east, riding on a horse. You follow Soi. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi is riding on a horse. Sesil is (linkless) riding on a horse. R> Soi is leaving north, riding on a horse. Sesil is (linkless) leaving north, riding on a horse. You follow Soi. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Soi is riding on a horse. Sesil is (linkless) riding on a horse. R>You pour some water into the skin. R> Sesil stops following Soi. R>'we wait for Farrakahn You say 'we wait for Farrakahn' R>re pour water skin Soi nods solemnly. You sit down and rest your tired bones. R>Nah... You feel too relaxed to do that.. R>who Players ------- [ 1 Hob] Night the Hobbit [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human (linkless) [ 7 Hum] Soi the Human [ 6 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 9 characters displayed. R> Soi drops a long, wooden spear. R> Soi drops a wool cloak. R> Soi sits down and rests. R> The sun rises behind the buildings. Not a cloud can be seen in the sky. R>st You stop resting, and stand up. R>'i'm gonna go mail someone smile You say 'i'm gonna go mail someone' n R>You smile happily. R>w Farrakahn enters from the north. A nice pony enters from the north. Can not go there mounted. R>Farrakahn leaves south. A nice pony leaves south. Postmaster Tent Exits are: E This tent is dominated by a large wooden table covered with scraps of paper and bags filled with letters en route from someplace to someplace else. It must be difficult to carry all those important documents around Middle Earth without losing any! A tall, thin man wearing spectacles is standing here. R>mail Ashburz Soi narrates, 'farr:)' R>A hurried mailman tells you, 'I'll take 2 silver coins for the stamp.' a hurried mailman tells you, 'Write your message, use %e when done.' ] I'm sorry about the "overkill" earlier, my teammates decided they wanted a pkill, so they did it. Saving Ainaran. ] ] I hope you are having fun, as much as we are. Take care. ] %f Your text is formatted. I'm sorry about the "overkill" earlier, my teammates decided they wanted a pkill, so they did it. I hope you are having fun, as much as we are. Take care. ] ] Ainaran, the Holy Wanderer ] %e Message sent! R>smile You smile happily. R>who Players ------- [ 10 Dwf] Farrakahn the Dwarf [ 1 Hob] Night the Hobbit [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human (linkless) [ 7 Hum] Soi the Human [ 6 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf (sleeping) [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 10 characters displayed. R>recieve mail Unrecognized command. R>recieve mail Unrecognized command. R>mail A hurried mailman tells you, 'You need to specify an addressee!' R> Soi giggles at your silliness. R> Soi is leaving east, riding on a horse. You follow Soi. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A large wool cloak lies in a heap on the ground. A long spear made of wood has been discarded here. A jovial juggler stands here with a glint in his eye. Sesil is (linkless) riding on a horse. Soi is riding on a horse. R>'message sent! You say 'message sent!' giggle R>You giggle. R> Soi says 'farr eqing his partner' R>'I mailed Ashburz You say 'I mailed Ashburz' R>grin You grin evilly. R> Soi nods solemnly. R>who Players ------- [ 10 Dwf] Farrakahn the Dwarf [ 1 Hob] Night the Hobbit [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human (linkless) [ 7 Hum] Soi the Human [ 6 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf (sleeping) [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 10 characters displayed. R> Farrakahn enters from the south. A nice pony enters from the south. R> Not a cloud can be seen in the sky. R> Farrakahn says 'ok' R>'mailed ashburz You say 'mailed ashburz' R> Farrakahn now follows Soi. R>'apologiezed for killing his ass so much You say 'apologiezed for killing his ass so much' R>snicker Farrakahn joins the group of Soi. R>who You snicker softly. R>Players ------- [ 10 Dwf] Farrakahn the Dwarf [ 1 Hob] Night the Hobbit [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human (linkless) [ 7 Hum] Soi the Human [ 6 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf (sleeping) [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 10 characters displayed. R>sc Soi throws back his head and cackles with insane glee! You have 102/102 hit, 56/56 stamina, 144/144 moves, 3 spirit. OB: 68, DB: 16, PB: 55, Speed: 21, Gold: 15, XP Needed: 22K. R>'costs 2 silver to mail You say 'costs 2 silver to mail' R> Soi says 'ankren needs to die' R> Farrakahn says 'go do joey and stuff i guess' R> A juggler gets a long, wooden spear. R> Soi nods solemnly. R> Soi is leaving south, riding on a horse. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Soi is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving west, riding on a horse. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Soi is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving west, riding on a horse. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Soi is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving west, riding on a horse. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Soi is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving south, riding on a horse. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Soi is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving west, riding on a horse. Farrakahn leaves west. A nice pony leaves west. You follow Soi. l Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Soi is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving west, riding on a horse. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Soi is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving west, riding on a horse. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The hacked corpse of a young highwayman is lying here. The hacked corpse of a young highwayman is lying here. Soi is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, lookset tac ag ing well-groomed and happy. R>Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The hacked corpse of a young highwayman is lying here. The hacked corpse of a young highwayman is lying here. Soi is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. You are riding on a horse. R>You are now employing aggressive tactics. R> Soi is leaving south, riding on a horse. Farrakahn leaves south. A nice pony leaves south. You follow Soi. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Soi is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving west, riding on a horse. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The slashed corpse of an abandoned wolf is lying here. Soi is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving west, riding on a horse. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Soi is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving north, riding on a horse. Farrakahn leaves north. A nice pony leaves north. You follow Soi. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Soi is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R> Soi is leaving west, riding on a horse. Farrakahn leaves west. A nice pony leaves west. You follow Soi. Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. A bandit sentry (busy) is here, fighting Balak. Balak the Dwarf is here, fighting a bandit sentry. Soi is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R> Farrakahn says 'i get that eq for my partner' Soi stops riding a horse. A horse now follows Soi. R>as Balak slashes a bandit sentry's body. But nobody is fighting him! R> Soi nods solemnly. set tac ag R> A bandit sentry has recovered from a bash! R>A bandit sentry lightly hits Balak's right hand. Farrakahn says 'kill this' You are now employing aggressive tactics. R>dismount You stop riding a horse. A horse starts following you. > Balak sends a bandit sentry sprawling with a powerful bash. > Balak slashes a bandit sentry's body. > Farrakahn says 'or let balak kill' > Farrakahn giggles. > Farrakahn looks at Balak. > Balak slashes a bandit sentry's body. > A bandit sentry has recovered from a bash! > Balak deflects a bandit sentry's attack. >bow balak A bandit sentry deflects Balak's attack. >You bow before him. > Balak deflects a bandit sentry's attack. > Above the fields, not a cloud can be seen in the sky. > Farrakahn opens the ledgewall. > A bandit sentry avoids being bashed by Balak who loses his balance and falls! > Balak deflects a bandit sentry's attack. > Balak sends a bandit sentry sprawling with a powerful bash. Balak says 'you want?' > Balak slashes a bandit sentry's left leg. > Soi leaves down. A horse leaves down. Farrakahn leaves down. A nice pony leaves down. You follow Soi. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A small silken scarf lies on the ground. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi attacks Stalwart Joey! Stalwart Joey dodges Soi's attack. > Soi deflects Stalwart Joey's attack. > Farrakahn says 'i just want the belt from corpse' > A bandit guard says 'I must protect my friend!' A bandit guard assists Stalwart Joey. A bandit guard attacks Soi! Soi deflects a bandit guard's attack. > Farrakahn assists Soi. Farrakahn attacks Stalwart Joey! Farrakahn cleaves Stalwart Joey's body hard. > Soi deflects Stalwart Joey's attack. > Stalwart Joey dodges Soi's attack. >as Soi deflects a bandit guard's attack. Soi deflects Stalwart Joey's attack. > Farrakahn sends Stalwart Joey sprawling with a powerful bash. >You join the fight! You attack Stalwart Joey! You slash Stalwart Joey's body. HP:Healthy, Soi:Healthy, Stalwart Joey:Bruised> Stalwart Joey deflects Soi's attack. ci HP:Healthy, Soi:Healthy, Stalwart Joey:Bruised>You start to concentrate. /-\|/- Soi deflects a bandit guard's attack. \ Farrakahn cleaves Stalwart Joey's body. Stalwart Joey dodges Soi's attack. Ok. HP:Healthy, Soi:Healthy, Stalwart Joey:Bruised> Stalwart Joey has recovered from a bash! HP:Healthy, Soi:Healthy, Stalwart Joey:Bruised> You barely slash Stalwart Joey's body. HP:Healthy, Soi:Healthy, Stalwart Joey:Bruised> Soi dodges a bandit guard's attack. HP:Healthy, Soi:Healthy, Stalwart Joey:Bruised> Soi deflects Stalwart Joey's attack. Stalwart Joey dodges Soi's attack. HP:Healthy, Soi:Healthy, Stalwart Joey:Bruised> Stalwart Joey avoids being bashed by Farrakahn who loses his balance and falls! HP:Healthy, Soi:Healthy, Stalwart Joey:Bruised> Soi says 'ill buy him a black cloth belt' HP:Healthy, Soi:Healthy, Stalwart Joey:Bruised> Stalwart Joey deflects your attack. HP:Healthy, Soi:Healthy, Stalwart Joey:Bruised> Soi deflects Stalwart Joey's attack. HP:Healthy, Soi:Healthy, Stalwart Joey:Bruised>set tac ag Stalwart Joey dodges Soi's attack. who HP:Healthy, Soi:Healthy, Stalwart Joey:Bruised>A bandit guard cleaves Soi's right leg. You are now employing aggressive tactics. HP:Healthy, Soi:Scratched, Stalwart Joey:Bruised>Farrakahn sends Stalwart Joey sprawling with a powerful bash. Players ------- [ 10 Dwf] Farrakahn the Dwarf [ 1 Hob] Night the Hobbit [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human (linkless) [ 7 Hum] Soi the Human [ 6 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 10 characters displayed. HP:Healthy, Soi:Scratched, Stalwart Joey:Bruised> Stalwart Joey deflects your attack. HP:Healthy, Soi:Scratched, Stalwart Joey:Bruised> Stalwart Joey deflects Soi's attack. HP:Healthy, Soi:Scratched, Stalwart Joey:Bruised> Farrakahn cleaves Stalwart Joey's head very hard. A bandit guard cleaves Soi's body. HP:Healthy, Soi:Bruised, Stalwart Joey:Hurt> You barely slash Stalwart Joey's body. HP:Healthy, Soi:Bruised, Stalwart Joey:Hurt> Stalwart Joey dodges Soi's attack. HP:Healthy, Soi:Bruised, Stalwart Joey:Hurt> Stalwart Joey has recovered from a bash! HP:Healthy, Soi:Bruised, Stalwart Joey:Hurt> Stalwart Joey dodges your attack. Soi dodges a bandit guard's attack. HP:Healthy, Soi:Bruised, Stalwart Joey:Hurt> Farrakahn cleaves Stalwart Joey's head very hard. HP:Healthy, Soi:Bruised, Stalwart Joey:Hurt> Stalwart Joey slashes Soi's body. HP:Healthy, Soi:Bruised, Stalwart Joey:Hurt>set tac ag who Stalwart Joey deflects Soi's attack. HP:Healthy, Soi:Bruised, Stalwart Joey:Hurt> Farrakahn says 'he needs a decent sword or something' HP:Healthy, Soi:Bruised, Stalwart Joey:Hurt> Stalwart Joey deflects your attack. HP:Healthy, Soi:Bruised, Stalwart Joey:Hurt> Soi deflects Stalwart Joey's attack. HP:Healthy, Soi:Bruised, Stalwart Joey:Hurt> Soi dodges a bandit guard's attack. HP:Healthy, Soi:Bruised, Stalwart Joey:Hurt> Stalwart Joey deflects Soi's attack. HP:Healthy, Soi:Bruised, Stalwart Joey:Hurt> Stalwart Joey deflects your attack. HP:Healthy, Soi:Bruised, Stalwart Joey:Hurt> Soi deflects Stalwart Joey's attack. Stalwart Joey avoids being bashed by Farrakahn who loses his balance and falls! HP:Healthy, Soi:Bruised, Stalwart Joey:Hurt> Soi deflects a bandit guard's attack. HP:Healthy, Soi:Bruised, Stalwart Joey:Hurt> Stalwart Joey dodges Soi's attack. HP:Healthy, Soi:Bruised, Stalwart Joey:Hurt> You slash Stalwart Joey's right leg. Stalwart Joey slashes Soi's head very hard. HP:Healthy, Soi:Hurt, Stalwart Joey:Wounded> Farrakahn sends Stalwart Joey sprawling with a powerful bash. HP:Healthy, Soi:Hurt, Stalwart Joey:Wounded> A bandit guard says 'I must protect my friend!' A bandit guard assists a bandit guard. A bandit guard attacks Soi! Soi deflects a bandit guard's attack. HP:Healthy, Soi:Hurt, Stalwart Joey:Wounded>You are now employing aggressive tactics. HP:Healthy, Soi:Hurt, Stalwart Joey:Wounded> Stalwart Joey deflects Farrakahn's attack. Soi deflects a bandit guard's attack. HP:Healthy, Soi:Hurt, Stalwart Joey:Wounded>Players ------- [ 10 Dwf] Farrakahn the Dwarf [ 1 Hob] Night the Hobbit [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human (linkless) [ 7 Hum] Soi the Human [ 6 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 10 characters displayed. HP:Healthy, Soi:Hurt, Stalwart Joey:Wounded> Stalwart Joey deflects Soi's attack. HP:Healthy, Soi:Hurt, Stalwart Joey:Wounded> Stalwart Joey deflects your attack. HP:Healthy, Soi:Hurt, Stalwart Joey:Wounded> Soi deflects a bandit guard's attack. HP:Healthy, Soi:Hurt, Stalwart Joey:Wounded>who 10 A bandit guard cleaves Soi's left leg. Stalwart Joey deflects Soi's attack. HP:Healthy, Soi:Hurt, Stalwart Joey:Wounded> Farrakahn cleaves Stalwart Joey's body hard. HP:Healthy, Soi:Hurt, Stalwart Joey:Wounded>Stalwart Joey deflects your attack. Players ------- [ 10 Dwf] Farrakahn the Dwarf [ Vala ] Seraph the Russian Linux Coder [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 6 characters displayed. HP:Healthy, Soi:Hurt, Stalwart Joey:Wounded> Stalwart Joey has recovered from a bash! HP:Healthy, Soi:Hurt, Stalwart Joey:Wounded> Soi deflects a bandit guard's attack. HP:Healthy, Soi:Hurt, Stalwart Joey:Wounded> Soi deflects Stalwart Joey's attack. Stalwart Joey deflects Soi's attack. HP:Healthy, Soi:Hurt, Stalwart Joey:Wounded> You slash Stalwart Joey's right arm. HP:Healthy, Soi:Hurt, Stalwart Joey:Wounded> A bandit guard cleaves Soi's right leg. HP:Healthy, Soi:Wounded, Stalwart Joey:Wounded> Farrakahn sends Stalwart Joey sprawling with a powerful bash. set tac ag HP:Healthy, Soi:Wounded, Stalwart Joey:Wounded> A bandit guard cleaves Soi's body. You slash Stalwart Joey's right leg. Stalwart Joey dodges Soi's attack. HP:Healthy, Soi:Wounded, Stalwart Joey:Bloodied> A bandit guard cleaves Soi's body hard. Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves down. A horse leaves down. HP:Healthy, Stalwart Joey:Bloodied> Farrakahn deeply wounds Stalwart Joey's right arm with his cleave. HP:Healthy, Stalwart Joey:Awful>cc You are now employing aggressive tactics. HP:Healthy, Stalwart Joey:Awful> A bandit guard says 'I must protect my friend!' A bandit guard assists Stalwart Joey. A bandit guard attacks YOU! HP:Healthy, Stalwart Joey:Awful> Soi enters from below. HP:Healthy, Stalwart Joey:Awful>You slash Stalwart Joey's right leg. Stalwart Joey is dead! R.I.P. Your spirit increases by 7. You receive your share of experience -- 481 points. get coins all.cor Stalwart Joey fails in his mission to defend the area, and dies painfully. You turn to face your next enemy. You start to concentrate. \| Soi gets a small pile of coins from the slashed corpse of Stalwart Joey. /- Soi will be right back! \ Soi goes away from keyboard. |A bandit guard cleaves your body. You could not concentrate anymore! There doesn't seem to be a coins in the slashed corpse of Stalwart Joey. HP:Scratched, a bandit guard:Healthy> Farrakahn attacks a bandit guard! Farrakahn cleaves a bandit guard's body hard. HP:Scratched, a bandit guard:Bruised>cc set tac def You slash a bandit guard's left arm. HP:Scratched, a bandit guard:Bruised>You start to concentrate. A bandit guard cleaves your body extremely hard. That really did HURT! You could not concentrate anymore! HP:Hurt, a bandit guard:Bruised>You are now employing defensive tactics. HP:Hurt, a bandit guard:Bruised> Farrakahn sends a bandit guard sprawling with a powerful bash. HP:Hurt, a bandit guard:Bruised> Farrakahn gets a golden bracelet from the slashed corpse of Stalwart Joey. HP:Hurt, a bandit guard:Bruised>spit A bandit guard deflects your attack. HP:Hurt, a bandit guard:Bruised>l You spit over your left shoulder. HP:Hurt, a bandit guard:Bruised>Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The slashed corpse of Stalwart Joey is lying here. A small silken scarf lies on the ground. A bandit guard (busy) is here, fighting YOU! A hardened bandit guard turns at the sound of your entrance. Farrakahn the Dwarf is here, fighting a bandit guard. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Soi the Human (AFK) is standing here. A horse is here, gazing at you. HP:Hurt, a bandit guard:Bruised> A bandit guard says 'I must protect my friend!' A bandit guard assists a bandit guard. A bandit guard attacks YOU! You deflect a bandit guard's attack. Farrakahn cleaves a bandit guard's body extremely hard. A bandit guard dodges your attack. 'ass HP:Hurt, a bandit guard:Hurt>You say 'ass' HP:Hurt, a bandit guard:Hurt> A bandit guard has recovered from a bash! HP:Hurt, a bandit guard:Hurt>cc Farrakahn gets a stone ring from the slashed corpse of Stalwart Joey. HP:Hurt, a bandit guard:Hurt>You start to concentrate. \| You deflect a bandit guard's attack. /-\| You deflect a bandit guard's attack. A bandit guard deflects Farrakahn's attack. /-\ Ok. A bandit guard appears to be confused! HP:Hurt, a bandit guard:Hurt> You slash a bandit guard's body. HP:Hurt, a bandit guard:Wounded> Farrakahn gets a silk scarf from the slashed corpse of Stalwart Joey. HP:Hurt, a bandit guard:Wounded> You deflect a bandit guard's attack. HP:Hurt, a bandit guard:Wounded> A bandit guard cleaves your right hand. HP:Hurt, a bandit guard:Wounded> Farrakahn cleaves a bandit guard's body extremely hard. HP:Hurt, a bandit guard:Bloodied> You lightly slash a bandit guard's left hand. HP:Hurt, a bandit guard:Awful> You deflect a bandit guard's attack. HP:Hurt, a bandit guard:Awful> A bandit guard cleaves your left leg. HP:Hurt, a bandit guard:Awful> You slash a bandit guard's left hand. Farrakahn gets a longsword from the slashed corpse of Stalwart Joey. HP:Hurt, a bandit guard:Awful> Farrakahn deeply wounds a bandit guard's left hand with his cleave. A bandit guard is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 294 points. get coins all.cor You turn to face your next enemy. HP:Hurt, a bandit guard:Healthy>cc Soi gets a small pile of coins from the hacked corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the slashed corpse of Stalwart Joey. HP:Hurt, a bandit guard:Healthy>You start to concentrate. \set tac def |/-\ You deflect a bandit guard's attack. |/-\ Farrakahn attacks a bandit guard! Farrakahn cleaves a bandit guard's body very hard. Ok. You are now employing defensive tactics. HP:Hurt, a bandit guard:Bruised> A bandit guard deflects your attack. HP:Hurt, a bandit guard:Bruised>ci You deflect a bandit guard's attack. You start to concentrate. /-\|/-\ Farrakahn sends a bandit guard sprawling with a powerful bash. Ok. HP:Hurt, a bandit guard:Bruised> A bandit guard dodges your attack. HP:Hurt, a bandit guard:Bruised> Farrakahn cleaves a bandit guard's body hard. HP:Hurt, a bandit guard:Hurt> A bandit guard dodges your attack. A bandit guard has recovered from a bash! HP:Hurt, a bandit guard:Hurt> You deflect a bandit guard's attack. HP:Hurt, a bandit guard:Hurt> A bandit guard deflects Farrakahn's attack. HP:Hurt, a bandit guard:Hurt> A bandit guard deflects your attack. HP:Hurt, a bandit guard:Hurt> Farrakahn gets a soldier ration from a large sack. HP:Hurt, a bandit guard:Hurt> You deflect a bandit guard's attack. Farrakahn gets a soldier ration from a large sack. HP:Hurt, a bandit guard:Hurt> A bandit guard dodges your attack. HP:Hurt, a bandit guard:Hurt> Farrakahn cleaves a bandit guard's body extremely hard. HP:Hurt, a bandit guard:Hurt> Farrakahn eats a soldier ration. HP:Hurt, a bandit guard:Hurt> Farrakahn eats a soldier ration. HP:Hurt, a bandit guard:Hurt> You deflect a bandit guard's attack. A bandit guard deflects your attack. HP:Hurt, a bandit guard:Hurt> Soi attacks a bandit guard! A bandit guard deflects Soi's attack. HP:Hurt, a bandit guard:Hurt> Farrakahn cleaves a bandit guard's body extremely hard. HP:Hurt, a bandit guard:Bloodied>get rat pack get rat pack er You get a soldier ration from a backpack. er HP:Hurt, a bandit guard:Bloodied>You get a soldier ration from a backpack. HP:Hurt, a bandit guard:Bloodied>A bandit guard deflects your attack. You eat a soldier ration. You are full. HP:Hurt, a bandit guard:Bloodied>You are too full to eat more. HP:Hurt, a bandit guard:Bloodied>exam pack You deflect a bandit guard's attack. HP:Hurt, a bandit guard:Bloodied> A bandit guard deflects Soi's attack. HP:Hurt, a bandit guard:Bloodied>When you look inside, you see: backpack (carried) : a soldier ration a soldier ration a fine shortsword a large slice of beef a water skin a long shiny blade a wax seal HP:Hurt, a bandit guard:Bloodied> Farrakahn sends a bandit guard sprawling with a powerful bash. HP:Hurt, a bandit guard:Bloodied> Soi says 'sorry:(' HP:Hurt, a bandit guard:Bloodied> A bandit guard deflects your attack. HP:Hurt, a bandit guard:Bloodied>get coins all.cor A bandit guard deflects Soi's attack. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the slashed corpse of Stalwart Joey. HP:Hurt, a bandit guard:Bloodied>get coins all.cor Farrakahn cleaves a bandit guard's head extremely hard. A bandit guard is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 240 points. get coins all.cor get coins all.cor HP:Hurt> Soi gets a small pile of coins from the hacked corpse of a bandit guard. HP:Hurt>There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the slashed corpse of Stalwart Joey. HP:Hurt>There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the slashed corpse of Stalwart Joey. HP:Hurt>There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the slashed corpse of Stalwart Joey. HP:Hurt>exam cor Farrakahn says 'its cool :)' HP:Hurt>You see nothing special.. When you look inside, you see: corpse (here) : a hand axe a large, metal shield a pair of silk sleeves a silk scarf a sapphire ring..It glows blue! a torch HP:Hurt> The ledgewall closes quietly. A bandit guard arrives. A bandit guard slides a sapphire ring on to his right ring finger. A bandit guard wields a hand axe. A bandit guard straps a large, metal shield around his arm as a shield. A bandit guard wears a silk scarf on his head. A bandit guard wears a silk shirt on his body. A bandit guard arrives. A bandit guard slides a sapphire ring on to his right ring finger. A bandit guard straps a large, metal shield around his arm as a shield. A bandit guard wears a pair of silk sleeves on his arms. A bandit guard wears a silk scarf on his head. A bandit guard wields a hand axe. Stalwart Joey arrives. Stalwart Joey straps a small, metal shield around his arm as a shield. Stalwart Joey wields a longsword. Stalwart Joey wears a thin metal breastplate on his body. Stalwart Joey wears a silk scarf on his head. Stalwart Joey slides a stone ring on to his right ring finger. Stalwart Joey puts a golden bracelet on around his right wrist. HP:Hurt> Soi sits down and rests. HP:Hurt> Soi stops resting, and clambers on his feet. gig HP:Hurt>You giggle. HP:Hurt> Farrakahn smiles happily. HP:Hurt>op ledgewall Soi opens the ledgewall. HP:Hurt> Soi leaves up. A horse leaves up. Farrakahn leaves up. A nice pony leaves up. You follow Soi. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The slashed corpse of a bandit sentry is lying here. A bandit sentry stands vigil here, slouching against his weapon. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Hurt>It's already open! HP:Hurt> Above the fields, not a cloud can be seen in the sky. Saving Ainaran. HP:Hurt> Soi says 'wounded' HP:Hurt> Soi sits down and rests. HP:Hurt>sc You have 56/103 hit, 56/56 stamina, 130/144 moves, 8 spirit. OB: 33, DB: 26, PB: 81, Speed: 21, Gold: 15, XP Needed: 21K. You are getting thirsty. HP:Hurt>cast curing soi You start to concentrate. drink water |/-\|drink water /-\ Ok. HP:Hurt>You drink the water. You don't feel thirsty any more. You are full. HP:Hurt>You drink the water. You don't feel thirsty any more. You are full. HP:Hurt>who Players ------- [ 10 Dwf] Farrakahn the Dwarf [ 1 Hob] Night the Hobbit [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human (linkless) [ 7 Hum] Soi the Human [ 6 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 10 characters displayed. HP:Hurt> Soi says 'thx' HP:Hurt> Soi says 'when you get regen?' HP:Hurt>'god, it's amazing what I can do with 8 spirit You say 'god, it's amazing what I can do with 8 spirit' HP:Hurt>level You are 50% Warrior, 30% Ranger, 107% Mystic, 0% Mage Level: Exp. to Level : Warrior : Ranger : Mystic : Mage : [ 1] 1500-6000 : 0 0 1 0 [ 2] 6000-13500 : 1 0 2 0 [ 3] 13500-24000 : 1 0 3 0 [ 4] 24000-37500 : 2 1 4 0 [ 5] 37500-54000 : 2 1 5 0 [ 6] 54000-73500 : 3 1 6 0 [ 7] 73500-96000 : 3 2 7 0 [ 8] 96000-121500 : 4 2 8 0 [ 9] 121500-150000 : 4 2 9 0 [10] 150000-181500 : 5 3 10 0 [11] 181500-216000 : 5 3 11 0 [12] 216000-253500 : 6 3 12 0 [13] 253500-294000 : 6 3 14 0 [14] 294000-337500 : 7 4 15 0 [15] 337500-384000 : 7 4 16 0 [16] 384000-433500 : 8 4 17 0 [17] 433500-486000 : 8 5 18 0 [18] 486000-541500 : 9 5 19 0 [19] 541500-600000 : 9 5 20 0 [20] 600000-661500 : 10 6 21 0 *** Press return to continue, q to quit *** [21] 661500-726000 : 10 6 22 0 [22] 726000-793500 : 11 6 23 0 [23] 793500-864000 : 11 6 24 0 [24] 864000-937500 : 12 7 25 0 [25] 937500-1014000 : 12 7 26 0 [26] 1014000-1093500 : 13 7 28 0 [27] 1093500-1176000 : 13 8 29 0 [28] 1176000-1261500 : 14 8 30 0 [29] 1261500-1350000 : 14 8 31 0 [30] 1350000-1441500 : 15 9 32 0 HP:Hurt>'level 14 You say 'level 14' l HP:Hurt>Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The slashed corpse of a bandit sentry is lying here. A bandit sentry stands vigil here, slouching against his weapon. Soi the Human is resting here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. HP:Hurt>inf You are Ainaran the Wood Elf, a good (104) male Wood Elf. You have reached level 10. You are level 5 Warrior, 3 Ranger, 11 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 13 hours. You are 5'10" high, weight 108.0lb and carrying 50.7lb. You have 62/103 hit points, 56/56 stamina, 144/144 moves and 7 spirit. You have 15 gold, 5 silver and 64 copper coins. Your OB is 33, dodge is 26, parry 81, and your attack speed is 21. Your armour absorbs about 0% damage. Your spiritual perception is 72%, willpower: 32, Your skill encumbrance is 9, and your movement is encumbered by 6. You have no problems moving. You have scored 160450 exp, and need 21050 more to advance. Strength: 16/16, Intelligence: 7/7, Will: 19/19, Dexterity: 18/18 Constitution: 11/11, Learning Ability: 16/16. You are standing. You are affected by: anger (short) detect hidden (long) HP:Hurt> Soi nods solemnly. '11t right now HP:Hurt>who You say '11t right now' HP:Hurt>Players ------- [ 10 Dwf] Farrakahn the Dwarf [ 1 Hob] Night the Hobbit [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human (linkless) [ 7 Hum] Soi the Human [ 6 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf (sleeping) [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 10 characters displayed. HP:Hurt> Balak chats, 'where do the golden bracelets load?' HP:Hurt> Above the fields, not a cloud can be seen in the sky. HP:Hurt>who Soi narrates, 'stalward joey' HP:Hurt>Players ------- [ 10 Dwf] Farrakahn the Dwarf [ 1 Hob] Night the Hobbit [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human (linkless) (AFK) [ 7 Hum] Soi the Human [ 6 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf (sleeping) [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 10 characters displayed. HP:Hurt> Balak chats, 'ahh' HP:Hurt>sc Soi eats a leg of lamb. You have 66/103 hit, 56/56 stamina, 144/144 moves, 7 spirit. OB: 33, DB: 26, PB: 81, Speed: 21, Gold: 15, XP Needed: 21K. HP:Hurt> Soi eats a raw piece of meat. HP:Hurt> Balak chats, 'thanx' HP:Hurt>whois ankren Ankren is a level 5 Uruk-Hai. HP:Hurt> Soi chats, 'np' 'Ankren quit HP:Hurt>sigh You say 'Ankren quit' HP:Hurt>You sigh. HP:Hurt>who Players ------- [ 10 Dwf] Farrakahn the Dwarf [ 1 Hob] Night the Hobbit [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human (linkless) (AFK) [ 7 Hum] Soi the Human [ 6 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf (sleeping) [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 10 characters displayed. HP:Hurt> Farrakahn says 'they both did' HP:Hurt> Soi says 'why?' HP:Hurt> Farrakahn says 'because them level 15's set outside and spammed' HP:Hurt> Farrakahn says 'they are fuckers' HP:Hurt> Soi sighs loudly. HP:Hurt>'overkilling/kill when they were going to loot You say 'overkilling/kill when they were going to loot' HP:Hurt> Farrakahn says 'overkilled and overkilled' 'those aren't the best in the game, I assure HP:Hurt>You say 'those aren't the best in the game, I assure' HP:Hurt>who Players ------- [ 10 Dwf] Farrakahn the Dwarf [ 1 Hob] Night the Hobbit [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human (linkless) (AFK) [ 7 Hum] Soi the Human [ 6 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf (sleeping) [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf (sleeping) 10 characters displayed. HP:Hurt> Farrakahn says 'those 3 suck' HP:Bruised> Farrakahn says 'any 1 know who they are?' 'just because of that fact. HP:Bruised>You say 'just because of that fact.' HP:Bruised>shake You shake your head. HP:Bruised> Above the fields, not a cloud can be seen in the sky. HP:Bruised> Farrakahn drinks water from a water skin. HP:Bruised> Farrakahn drinks water from a water skin. HP:Bruised>sc who You have 75/103 hit, 56/56 stamina, 129/144 moves, 7 spirit. OB: 33, DB: 26, PB: 81, Speed: 21, Gold: 15, XP Needed: 21K. HP:Bruised>Soi narrates, 'you suck rusikus' Players ------- [ 10 Dwf] Farrakahn the Dwarf [ 1 Hob] Night the Hobbit [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human (linkless) (AFK) [ 7 Hum] Soi the Human [ 6 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf (sleeping) [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf (sleeping) 10 characters displayed. HP:Bruised> Soi drinks water from a water skin. HP:Bruised> Soi drinks water from a water skin. roar HP:Bruised>You roar with laughter. HP:Bruised> Farrakahn says 'blah dont get them to come fuck with us now' HP:Bruised> Farrakahn giggles. HP:Bruised>'don't let them hate us You say 'don't let them hate us' HP:Bruised>l Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The slashed corpse of a bandit sentry is lying here. A bandit sentry stands vigil here, slouching against his weapon. Soi the Human is resting here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. HP:Bruised> Soi says 'we can take rusakas:)' HP:Bruised>'I wonder how big this log is You say 'I wonder how big this log is' HP:Bruised> Vanemuine chats, 'whats your mouth shithead' HP:Bruised> Farrakahn says 'not him and his pals' HP:Bruised> Rusikas narrates, 'Tired of living?' HP:Bruised> Soi giggles. HP:Bruised> Above the fields, not a cloud can be seen in the sky. Farrakahn narrates, 'u gotta admit overkilling uruks like that was lame man' HP:Bruised> Soi narrates, 'standing outside caves spam killing is cheap' HP:Bruised> Farrakahn says 'afk 1 secf' HP:Bruised> Farrakahn goes away from keyboard. HP:Bruised> Balak narrates, 'they should level up and do it to us if they dont like it' HP:Bruised>'1.2MB log You say '1.2MB log' HP:Bruised> Balak narrates, 'this is a dog eat dog world' HP:Bruised> Rusikas narrates, 'adn how do YOU know of that?' HP:Bruised> Rusikas chats, 'and I didnt ask them to run back to me' HP:Bruised>'just ignore em You say 'just ignore em' HP:Scratched> Soi narrates, 'yeah, but you spammed, didnt you?' HP:Scratched>who Players ------- [ 10 Dwf] Farrakahn the Dwarf (AFK) [ 1 Hob] Night the Hobbit [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human (linkless) (AFK) [ 7 Hum] Soi the Human [ 6 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 10 characters displayed. HP:Scratched> Above the fields, not a cloud can be seen in the sky. Saving Ainaran. HP:Scratched>'ignore them. You say 'ignore them.' HP:Scratched>who Players ------- [ 10 Dwf] Farrakahn the Dwarf (AFK) [ 1 Hob] Night the Hobbit [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human (linkless) (AFK) [ 7 Hum] Soi the Human [ 6 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 10 characters displayed. HP:Scratched>sc You have 98/103 hit, 56/56 stamina, 133/144 moves, 7 spirit. OB: 33, DB: 26, PB: 81, Speed: 21, Gold: 15, XP Needed: 21K. HP:Scratched>l Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The slashed corpse of a bandit sentry is lying here. A bandit sentry stands vigil here, slouching against his weapon. Soi the Human is resting here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. HP:Scratched> Farrakahn narrates, 'i saw the corpses' st HP:Scratched>You are already standing. HP:Scratched>set men on AutoMental mode is now on. HP:Scratched> Farrakahn narrates, 'thats how i knew' HP:Scratched>ci sentry You start to concentrate. /-\|/-\ Ok. HP:Scratched>k sentry You force your Will against a bandit sentry's strength! HP:Scratched, a bandit sentry:slightly weakened> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:slightly weakened> You force your Will against a bandit sentry's constitution! 'don't assist HP:Scratched, a bandit sentry:slightly weakened>You say 'don't assist' HP:Scratched, a bandit sentry:slightly weakened> Farrakahn narrates, 'who else is big enough to spam kill uruks' HP:Scratched, a bandit sentry:slightly weakened>set tac def You deflect a bandit sentry's attack. You couldn't reach his mind. HP:Scratched, a bandit sentry:slightly weakened>You are now employing defensive tactics. HP:Scratched, a bandit sentry:slightly weakened> Soi nods solemnly. HP:Scratched, a bandit sentry:slightly weakened> You couldn't reach his mind. HP:Scratched, a bandit sentry:slightly weakened> A bandit sentry lightly hits your left leg. HP:Scratched, a bandit sentry:slightly weakened> Rusikas narrates, 'I bet them uruks put better fight up than you would' HP:Scratched, a bandit sentry:slightly weakened> You force your Will against a bandit sentry's dexterity! HP:Scratched, a bandit sentry:slightly clumsy> You couldn't reach his mind. HP:Scratched, a bandit sentry:slightly clumsy> You dodge a bandit sentry's attack. HP:Scratched, a bandit sentry:slightly clumsy> You couldn't reach his mind. HP:Scratched, a bandit sentry:slightly clumsy> You couldn't reach his mind. HP:Scratched, a bandit sentry:slightly clumsy> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:slightly clumsy> You force your Will against a bandit sentry's will! HP:Scratched, a bandit sentry:slightly clumsy> You force your Will against a bandit sentry's constitution! HP:Scratched, a bandit sentry:somewhat sickly> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:somewhat sickly> You force your Will against a bandit sentry's dexterity! HP:Scratched, a bandit sentry:somewhat clumsy> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:somewhat clumsy> You couldn't reach his mind. HP:Scratched, a bandit sentry:somewhat clumsy> You force your Will against a bandit sentry's constitution! HP:Scratched, a bandit sentry:quite sickly> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:quite sickly> You force your Will against a bandit sentry's strength! Farrakahn narrates, 'maybe but im just letting u know that was lame' HP:Scratched, a bandit sentry:quite sickly> You couldn't reach his mind. HP:Scratched, a bandit sentry:quite sickly> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:quite sickly> You force your Will against a bandit sentry's intelligence! HP:Scratched, a bandit sentry:quite sickly> You couldn't reach his mind. HP:Scratched, a bandit sentry:quite sickly> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:quite sickly> You couldn't reach his mind. HP:Scratched, a bandit sentry:quite sickly> You deflect a bandit sentry's attack. You couldn't reach his mind. HP:Scratched, a bandit sentry:quite sickly> You force your Will against a bandit sentry's intelligence! HP:Scratched, a bandit sentry:quite sickly> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:quite sickly> You force your Will against a bandit sentry's concentration! HP:Scratched, a bandit sentry:quite sickly> Farrakahn narrates, 'i think u made the uruks quit the game' HP:Scratched, a bandit sentry:quite sickly> Taraan narrates, 'who offends us - dies. and thats a sure thing - so better behave' HP:Scratched, a bandit sentry:quite sickly> You force your Will against a bandit sentry's constitution! HP:Scratched, a bandit sentry:seriously sickly> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:seriously sickly> Above the fields, not a cloud can be seen in the sky. HP:Scratched, a bandit sentry:seriously sickly> You couldn't reach his mind. HP:Scratched, a bandit sentry:seriously sickly> Vanemuine narrates, 'u r lame thats what i know' HP:Scratched, a bandit sentry:seriously sickly> You couldn't reach his mind. HP:Scratched, a bandit sentry:seriously sickly> You deflect a bandit sentry's attack. Soi says 'scan back' HP:Scratched, a bandit sentry:seriously sickly> You force your Will against a bandit sentry's learning! HP:Scratched, a bandit sentry:seriously sickly> You force your Will against a bandit sentry's learning! HP:Scratched, a bandit sentry:seriously sickly> You deflect a bandit sentry's attack. HP:Scratched, a bandit sentry:seriously sickly> You force your Will against a bandit sentry's learning! stare HP:Scratched, a bandit sentry:seriously sickly>You stare at the sky. 'u r? HP:Scratched, a bandit sentry:seriously sickly> You deflect a bandit sentry's attack. You force your Will against a bandit sentry's dexterity! HP:Scratched, a bandit sentry:seriously sickly>You say 'u r?' HP:Healthy, a bandit sentry:seriously sickly> You couldn't reach his mind. HP:Healthy, a bandit sentry:seriously sickly> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:seriously sickly> You force your Will against a bandit sentry's intelligence! HP:Healthy, a bandit sentry:seriously sickly> You couldn't reach his mind. HP:Healthy, a bandit sentry:seriously sickly> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:seriously sickly> You couldn't reach his mind. HP:Healthy, a bandit sentry:seriously sickly> You force your Will against a bandit sentry's strength! HP:Healthy, a bandit sentry:seriously sickly> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:seriously sickly> You couldn't reach his mind. HP:Healthy, a bandit sentry:seriously sickly> You force your Will against a bandit sentry's concentration! HP:Healthy, a bandit sentry:seriously sickly> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:seriously sickly> Soi says 'i go get scan' HP:Healthy, a bandit sentry:seriously sickly> You couldn't reach his mind. HP:Healthy, a bandit sentry:seriously sickly> Soi stops resting, and clambers on his feet. HP:Healthy, a bandit sentry:seriously sickly> Soi leaves east. A horse leaves east. Farrakahn leaves east. A nice pony leaves east. HP:Healthy, a bandit sentry:seriously sickly> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:seriously sickly> You force your Will against a bandit sentry's dexterity! HP:Healthy, a bandit sentry:seriously clumsy> You force your Will against a bandit sentry's dexterity! HP:Healthy, a bandit sentry:strongly clumsy> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:strongly clumsy> You couldn't reach his mind. HP:Healthy, a bandit sentry:strongly clumsy> You couldn't reach his mind. HP:Healthy, a bandit sentry:strongly clumsy> You deflect a bandit sentry's attack. HP:Healthy, a bandit sentry:strongly clumsy> You force your Will against a bandit sentry's dexterity! Your spirit increases by 5. You receive your share of experience -- 554 points. get coins all.cor 'I bet that's like, Kalak or someone >l You get a small pile of coins from the silent corpse of a bandit sentry. There were 40 copper coins. There doesn't seem to be a coins in the slashed corpse of a bandit sentry. >You say 'I bet that's like, Kalak or someone' >Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The silent corpse of a bandit sentry is lying here. The slashed corpse of a bandit sentry is lying here. A horse is here, gazing at you. >l Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The silent corpse of a bandit sentry is lying here. The slashed corpse of a bandit sentry is lying here. A horse is here, gazing at you. >exam d To the down you see: Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. The slashed corpse of Stalwart Joey is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. The ledgewall is open. >d Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. The slashed corpse of Stalwart Joey is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. >d Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. Matty Bumpo stands here, with a stupid smirk on his face. u u >Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. The slashed corpse of Stalwart Joey is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. >Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The silent corpse of a bandit sentry is lying here. The slashed corpse of a bandit sentry is lying here. >gt where are you guys? You group-say 'where are you guys?' exam w >To the west you see: Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. >where Players in your Zone -------------------- Scan - Grassy Plains Farrakahn - Grassy Plains Night - Old Dirt Road Soi - Grassy Plains Ainaran - Narrow Walk on a Ledge >gt left me :( Above the fields, not a cloud can be seen in the sky. >w You group-say 'left me :(' >Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. e >Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The silent corpse of a bandit sentry is lying here. The slashed corpse of a bandit sentry is lying here. >e Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. pour water skin >A most unproductive effort. >e pour water skin Small Pond Exits are: W Here is a small watering hole where all the creatures of these plains come to drink. The water looks nice and clean. You are not sure how the pond is fed, perhaps an underground stream. A placid pond is here, inviting you to take a refreshing drink. >Soi group-says 'getting scan' You pour some water into the skin. >gt nod w You group-say 'nod' w >Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. >Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The silent corpse of a bandit sentry is lying here. The slashed corpse of a bandit sentry is lying here. >gt I rest here get coins all.cor You group-say 'I rest here' >There doesn't seem to be a coins in the silent corpse of a bandit sentry. There doesn't seem to be a coins in the slashed corpse of a bandit sentry. >re You sit down and rest your tired bones. >gt it's probably kalak or someone You group-say 'it's probably kalak or someone' >gt rusikas.. You group-say 'rusikas..' >whois rusikas Rusikas the Dwarf is a level 15 Dwarf. > Farrakahn group-says 'i doubt it' > Soi group-says 'prolly' > Farrakahn group-says 'if it is they suck a lot' >gt team name Khazad S.W.A.T. You group-say 'team name Khazad S.W.A.T.' >who Players ------- [ 8 Dwf] Scan the Dwarf [ 10 Dwf] Farrakahn the Dwarf [ 1 Hob] Night the Hobbit [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human (linkless) (AFK) [ 7 Hum] Soi the Human [ 6 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 11 characters displayed. > Above the fields, not a cloud can be seen in the sky. > Soi enters from the east. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. Farrakahn is entering from the east, riding on a nice pony. > Farrakahn says 'go do the stuff down again?' > Soi looks at Scan. > Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. > Soi nods solemnly. > Scan says 'i see that i ain;t leading war' > Scan stops riding a nice pony. A nice pony now follows Scan. >l Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The silent corpse of a bandit sentry is lying here. The slashed corpse of a bandit sentry is lying here. A horse is here, gazing at you. Soi the Human is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >fame war Soi says 'rusikas standing outside caves spamming' +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | 118| Drengist 1| | Rusikas 6| Aia 0| | Scan 2| Draug 0| | Soi 1| Anthre 0| | Errent 0| Ankren 0| | Brokk 0| Fnuffi 0| | Aggrippa 0| Grox 0| | Bree 0| Muzrub 0| | Bitwize 0| Lemin 0| | Ainaran 0| Scorn 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: -3| |Total fame for the forces of good: 121| +---------------------------------------------------+ |The Shadow is weakened by the forces of good. | +---------------------------------------------------+ > Farrakahn says 'leave them alone.. dont talk shit to them' nod l >You nod solemnly. >Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The silent corpse of a bandit sentry is lying here. The slashed corpse of a bandit sentry is lying here. A horse is here, gazing at you. Soi the Human is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. spit > Soi says 'oh, that room we trapped that guy in?it has big guard' >You spit over your left shoulder. > Farrakahn says 'we get them later when they solo' > The slightly wane moon shows in the sky. Clouds race through the sky above the fields. The slashed corpse of a bandit sentry decays into dust. Soi's torch went out. Saving Ainaran. > Farrakahn says 'rusikas likes to xp solo when his buds log off' >grin You grin evilly. > Scan nods solemnly. > Soi gets a torch from a backpack. > Soi lights a torch and holds it. > Soi leaves down. Scan leaves down. A nice pony leaves down. A nice pony leaves down. A horse leaves down. Farrakahn leaves down. A nice pony leaves down. >dismount d Nah... You feel too relaxed to do that.. >Nah... You feel too relaxed to do that.. >st d You stop resting, and stand up. >Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A torch is lying here. The hacked corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. A bandit guard is here, fighting Soi. A bandit guard is here, fighting Soi. Stalwart Joey is here, fighting Soi. Soi the Human is here, fighting Stalwart Joey. Scan the Dwarf is here, fighting Stalwart Joey. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Farrakahn the Dwarf (busy) is here, fighting Stalwart Joey. A friendly little pony is here, looking well-groomed and happy. > Farrakahn sends Stalwart Joey sprawling with a powerful bash. >as Soi deflects a bandit guard's attack. A bandit guard cleaves Soi's head. Stalwart Joey deflects Soi's attack. > Farrakahn cleaves Stalwart Joey's left leg hard. >You join the fight! You couldn't reach his mind. HP:Healthy, Soi:Wounded, Stalwart Joey:in top shape>cc ci You start to concentrate. spit \| Stalwart Joey deflects Scan's attack. /- Stalwart Joey dodges Soi's attack. \| Soi dodges a bandit guard's attack. Soi deflects a bandit guard's attack. /- Farrakahn cleaves Stalwart Joey's right arm extremely hard. \Ok. Stalwart Joey appears to be confused! You start to concentrate. 'sorry about that /-set men off \ Stalwart Joey has recovered from a bash! |/ Soi dodges Stalwart Joey's attack. - Soi slashes Stalwart Joey's right arm. \ Scan cleaves Stalwart Joey's right leg extremely hard. Ok. You spit over your left shoulder. HP:Healthy, Soi:Wounded, Stalwart Joey:in top shape>You force your Will against Stalwart Joey's intelligence! You say 'sorry about that' HP:Healthy, Soi:Wounded, Stalwart Joey:slightly duped>Soi deflects a bandit guard's attack. A bandit guard cleaves Soi's body hard. AutoMental mode is now off. HP:Healthy, Soi:Wounded, Stalwart Joey:Awful> Farrakahn sends Stalwart Joey sprawling with a powerful bash. HP:Healthy, Soi:Wounded, Stalwart Joey:Awful> You lightly slash Stalwart Joey's head. HP:Healthy, Soi:Wounded, Stalwart Joey:Awful> Stalwart Joey deflects Soi's attack. HP:Healthy, Soi:Wounded, Stalwart Joey:Awful> Scan cleaves Stalwart Joey's body hard. Stalwart Joey is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 312 points. get coins all.cor Saving Ainaran. Stalwart Joey fails in his mission to defend the area, and dies painfully. > Soi dodges a bandit guard's attack. Soi dodges a bandit guard's attack. > Soi gets a small pile of coins from the hacked corpse of Stalwart Joey. >A bandit guard dodges Soi's attack. There doesn't seem to be a coins in the hacked corpse of Stalwart Joey. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of a bandit guard. as >Soi nods solemnly. You join the fight! You attack a bandit guard! A bandit guard dodges your attack. HP:Healthy, Soi:Wounded, a bandit guard:Healthy> Farrakahn gets a golden bracelet from the hacked corpse of Stalwart Joey. HP:Healthy, Soi:Wounded, a bandit guard:Healthy> Soi dodges a bandit guard's attack. Soi deflects a bandit guard's attack. HP:Healthy, Soi:Wounded, a bandit guard:Healthy>'resting Scan assists Soi. Scan attacks a bandit guard! Scan cleaves a bandit guard's body hard. HP:Healthy, Soi:Wounded, a bandit guard:Bruised> Farrakahn gets a sapphire ring from the hacked corpse of Stalwart Joey. HP:Healthy, Soi:Wounded, a bandit guard:Bruised>Farrakahn assists Soi. Farrakahn attacks a bandit guard! Farrakahn deeply wounds a bandit guard's body with his cleave. You say 'resting' HP:Healthy, Soi:Wounded, a bandit guard:Hurt>gig A bandit guard dodges Soi's attack. HP:Healthy, Soi:Wounded, a bandit guard:Hurt>You giggle. ci HP:Healthy, Soi:Wounded, a bandit guard:Hurt> You slash a bandit guard's right leg. HP:Healthy, Soi:Wounded, a bandit guard:Hurt>You start to concentrate. / Farrakahn gets a stone ring from the hacked corpse of Stalwart Joey. - Soi deflects a bandit guard's attack. A bandit guard cleaves Soi's left leg. Farrakahn gets a sapphire ring from the hacked corpse of Stalwart Joey. \| Soi slashes a bandit guard's head hard. /-\ Ok. HP:Healthy, Soi:Wounded, a bandit guard:Wounded> Farrakahn cleaves a bandit guard's right hand extremely hard. HP:Healthy, Soi:Wounded, a bandit guard:Bloodied> A bandit guard avoids being bashed by Scan who loses his balance and falls! HP:Healthy, Soi:Wounded, a bandit guard:Bloodied> Soi deflects a bandit guard's attack. A bandit guard cleaves Soi's left arm extremely hard. Soi panics, and attempts to flee! Soi flees head over heals! Soi leaves down. A horse leaves down. HP:Healthy, Farrakahn:Healthy, a bandit guard:Bloodied> A bandit guard deflects your attack. HP:Healthy, Farrakahn:Healthy, a bandit guard:Bloodied> Scan cleaves a bandit guard's body extremely hard. A bandit guard is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 229 points. get coins all.cor >You get a small pile of coins from the hacked corpse of a bandit guard. There were 80 copper coins. There doesn't seem to be a coins in the hacked corpse of Stalwart Joey. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of a bandit guard. > Soi enters from below. > Soi leaves up. Scan leaves up. A nice pony leaves up. A nice pony leaves up. A horse leaves up. Farrakahn leaves up. A nice pony leaves up. You follow Soi. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The silent corpse of a bandit sentry is lying here. Balak the Dwarf is standing here. Soi the Human is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Soi group-says 'awful' > Balak smiles happily. > The sun sets across the fields. Clouds race through the sky above the fields. Farrakahn's torch flickers weakly. > Soi says 'cure' cast curing soi >You start to concentrate. |/-\ Scan looks at Soi. Soi sits down and rests. |/-\ Ok. > Farrakahn says 'i brb' >whois valian Valian . whois trace > Farrakahn leaves east. A nice pony leaves east. >Trace is a level 3 Hobbit. > Scan says '6k tnl' >sigh Balak gets a black cloth belt from the silent corpse of a bandit sentry. Balak gets a pair of stout leather boots from the silent corpse of a bandit sentry. Balak gets a hardened pair of leather pants from the silent corpse of a bandit sentry. Balak gets a leather cap from the silent corpse of a bandit sentry. Balak gets a white, long-sleeved blouse from the silent corpse of a bandit sentry. >You sigh. >'poor trace who You say 'poor trace' >Players ------- [ 8 Dwf] Scan the Dwarf [ 10 Dwf] Farrakahn the Dwarf [ 2 Hob] Night the Hobbit [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human (linkless) (AFK) [ 7 Hum] Soi the Human [ 6 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 11 characters displayed. > Balak drops a white, long-sleeved blouse. > Soi says 'hopefully rusikas dont find me like this' >'never gonna log on Balak gets a belt pouch from the silent corpse of a bandit sentry. You say 'never gonna log on' >comf soi You comfort him. >'fucker would attack us You say 'fucker would attack us' >who Players ------- [ 8 Dwf] Scan the Dwarf [ 10 Dwf] Farrakahn the Dwarf [ 2 Hob] Night the Hobbit [ Vala ] Seraph the Russian Linux Coder [--- Hum] Sesil the Human (linkless) (AFK) [ 7 Hum] Soi the Human [ 6 Dwf] Balak the Dwarf [ 15 Dwf] Rusikas the Dwarf [ 14 Dwf] Taraan the Dwarf [ 10 WdE] Ainaran the Wood Elf [ 14 Dwf] Vanemuine the Dwarf 11 characters displayed. >'more than likel Balak drops a belt pouch. ly >You say 'more than likel' >Unrecognized command. >'ly You say 'ly' > a ball of pale flame forces its Will against your intelligence! HP:Healthy Mind:somewhat duped, a ball of pale flame:somewhat duped> You force your Will against a ball of pale flame's strength! HP:Healthy Mind:somewhat duped, a ball of pale flame:somewhat duped> Sesil forces his Will against a ball of pale flame's will! HP:Healthy Mind:somewhat duped, a ball of pale flame:somewhat duped> A ball of pale flame tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat duped, a ball of pale flame:somewhat duped> You force your Will against a ball of pale flame's dexterity! HP:Healthy Mind:somewhat duped, a ball of pale flame:somewhat clumsy> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat duped, a ball of pale flame:somewhat clumsy> Sesil says 'where they load?' HP:Healthy Mind:somewhat duped, a ball of pale flame:somewhat clumsy> You force your Will against a ball of pale flame's concentration! HP:Healthy Mind:somewhat duped, a ball of pale flame:somewhat clumsy>'here a ball of pale flame forces its Will against your strength! l HP:Healthy Mind:somewhat duped, a ball of pale flame:somewhat clumsy> You force your Will against a ball of pale flame's constitution! HP:Healthy Mind:somewhat duped, a ball of pale flame:somewhat sickly>You say 'here' HP:Healthy Mind:somewhat duped, a ball of pale flame:somewhat sickly>Muddy End Exits are: W The hacked corpse of a fetid black fungus is lying here. The hacked corpse of a fetid black fungus is lying here. A slimy round fungus grows on a tree here. A slimy round fungus grows on a tree here. A ball of pale flame (shadow) is here, fighting YOU! Farrakahn is riding on a nice pony. A horse is here, gazing at you. Sesil is here, fighting a ball of pale flame, riding on a horse. Scan is here, fighting a ball of pale flame, riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. HP:Healthy Mind:somewhat duped, a ball of pale flame:somewhat sickly> a ball of pale flame forces its Will against your learning! HP:Healthy Mind:somewhat duped, a ball of pale flame:somewhat sickly> You force your Will against a ball of pale flame's will! HP:Healthy Mind:somewhat duped, a ball of pale flame:somewhat sickly>'I guess Scan forces his Will against a ball of pale flame's intelligence! Sesil forces his Will against a ball of pale flame's will! HP:Healthy Mind:somewhat duped, a ball of pale flame:quite dispirited>You say 'I guess' HP:Healthy Mind:somewhat duped, a ball of pale flame:quite dispirited> A ball of pale flame turns to fight Scan! HP:Healthy Mind:somewhat duped, Scan:in top shape, a ball of pale flame:quite dispirited> A ball of pale flame tries its Will against Scan's mind, but he resists! HP:Healthy Mind:somewhat duped, Scan:in top shape, a ball of pale flame:quite dispirited> You force your Will against a ball of pale flame's concentration! HP:Healthy Mind:somewhat duped, a ball of pale flame:quite dispirited> Sesil looks at a ball of pale flame. HP:Healthy Mind:somewhat duped, a ball of pale flame:quite dispirited> You force your Will against a ball of pale flame's strength! HP:Healthy Mind:somewhat duped, a ball of pale flame:quite dispirited> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat duped, a ball of pale flame:quite dispirited> Sesil tries his Will against a ball of pale flame's mind, but loses control! HP:Healthy Mind:somewhat duped, a ball of pale flame:quite dispirited> You force your Will against a ball of pale flame's will! HP:Healthy Mind:somewhat duped, a ball of pale flame:seriously dispirited> A ball of pale flame tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat duped, a ball of pale flame:seriously dispirited>'it was just laying on the ground Scan forces his Will against a ball of pale flame's strength! Sesil forces his Will against a ball of pale flame's strength! HP:Healthy Mind:somewhat duped, Sesil:slightly sickly, a ball of pale flame:strongly weakened>You say 'it was just laying on the ground' HP:Healthy Mind:somewhat duped, Sesil:slightly sickly, a ball of pale flame:strongly weakened> You force your Will against a ball of pale flame's intelligence! HP:Healthy Mind:somewhat duped, Sesil:slightly sickly, a ball of pale flame:strongly duped> A ball of pale flame tries its Will against Sesil's mind, but loses control! HP:Healthy Mind:somewhat duped, Sesil:slightly sickly, a ball of pale flame:strongly dispirited> Scan forces his Will against a ball of pale flame's will! HP:Healthy Mind:somewhat duped, Sesil:slightly sickly, a ball of pale flame:horribly dispirited> You force your Will against a ball of pale flame's intelligence! HP:Healthy Mind:somewhat duped, Sesil:slightly sickly, a ball of pale flame:horribly dispirited> A ball of pale flame tries its Will against Sesil's mind, but he resists! HP:Healthy Mind:somewhat duped, Sesil:slightly sickly, a ball of pale flame:horribly dispirited> Scan forces his Will against a ball of pale flame's dexterity! HP:Healthy Mind:somewhat duped, Scan:in top shape, a ball of pale flame:horribly dispirited> You force your Will against a ball of pale flame's strength! HP:Healthy Mind:somewhat duped, Scan:in top shape, a ball of pale flame:horribly dispirited> A ball of pale flame forces its Will against Scan's learning! HP:Healthy Mind:somewhat duped, Scan:barely retarded, a ball of pale flame:horribly dispirited> Scan forces his Will against a ball of pale flame's learning! Sesil forces his Will against a ball of pale flame's learning! HP:Healthy Mind:somewhat duped, Scan:barely retarded, a ball of pale flame:horribly dispirited> You force your Will against a ball of pale flame's strength! Your spirit increases by 3. You receive your share of experience -- 239 points. get coins all.cor Your blood freezes as you hear a ball of pale flame's death cry. A ball of pale flame vanishes into thin air. >There doesn't seem to be a coins in the hacked corpse of a fetid black fungus. There doesn't seem to be a coins in the hacked corpse of a fetid black fungus. >set men off l AutoMental mode is now off. >Muddy End Exits are: W The hacked corpse of a fetid black fungus is lying here. The hacked corpse of a fetid black fungus is lying here. A slimy round fungus grows on a tree here. A slimy round fungus grows on a tree here. Farrakahn is riding on a nice pony. A horse is here, gazing at you. Sesil is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. >k fungus Scan says 'what was?' You attack a round fungus! You slash a round fungus. HP:Healthy, a round fungus:Bruised> Sesil assists you! Sesil attacks a round fungus! Sesil cleaves a round fungus very hard. HP:Healthy, a round fungus:Hurt> Farrakahn assists you! Farrakahn attacks a round fungus! Farrakahn deeply wounds a round fungus with his cleave. A round fungus is dead! R.I.P. You receive your share of experience -- 84 points. get coins all.cor Your blood freezes as you hear a round fungus's death cry. >There doesn't seem to be a coins in the hacked corpse of a round fungus. There doesn't seem to be a coins in the hacked corpse of a fetid black fungus. There doesn't seem to be a coins in the hacked corpse of a fetid black fungus. > A slight mist rises from the damp land into the cloudless sky. >'ruby necklace Sesil says 'ruby' You say 'ruby necklace' >k fungus You attack a round fungus! You lightly slash a round fungus. HP:Healthy, a round fungus:Bruised> Sesil assists you! Sesil attacks a round fungus! HP:Healthy, a round fungus:Bruised> Farrakahn assists you! Farrakahn attacks a round fungus! HP:Healthy, a round fungus:Bruised> Sesil cleaves a round fungus extremely hard. HP:Healthy, a round fungus:Wounded> Farrakahn deeply wounds a round fungus with his cleave. A round fungus is dead! R.I.P. You receive your share of experience -- 84 points. get coins all.cor Your blood freezes as you hear a round fungus's death cry. >l There doesn't seem to be a coins in the hacked corpse of a round fungus. There doesn't seem to be a coins in the hacked corpse of a round fungus. There doesn't seem to be a coins in the hacked corpse of a fetid black fungus. There doesn't seem to be a coins in the hacked corpse of a fetid black fungus. >Muddy End Exits are: W The hacked corpse of a round fungus is lying here. The hacked corpse of a round fungus is lying here. The hacked corpse of a fetid black fungus is lying here. The hacked corpse of a fetid black fungus is lying here. Farrakahn is riding on a nice pony. A horse is here, gazing at you. Sesil is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. >gig w You giggle. >Swampy Ground Exits are: E S W The slashed corpse of a large leech is lying here. A nice pony enters from the east. >s A Rise in the Swamp Exits are: N E A chalky white fungus grows out of the muck here. A nice pony enters from the north. >k fungus You attack a white fungus! You slash a white fungus. HP:Healthy, a white fungus:Scratched> Sesil assists you! Sesil attacks a white fungus! Sesil cleaves a white fungus extremely hard. HP:Healthy, a white fungus:Bruised>set tac def You are now employing defensive tactics. HP:Healthy, a white fungus:Bruised> Scan assists you! HP:Healthy, a white fungus:Bruised> Farrakahn is leaving east, riding on a nice pony. HP:Healthy, a white fungus:Bruised>con fungus You would need some luck! A white fungus has been here for a very long time. HP:Healthy, a white fungus:Bruised> You lightly slash a white fungus. HP:Healthy, a white fungus:Bruised> Sesil cleaves a white fungus hard. HP:Healthy, a white fungus:Hurt> You lightly slash a white fungus. HP:Healthy, a white fungus:Hurt>lick ci You lick your mouth and smile. HP:Healthy, a white fungus:Hurt>You start to concentrate. Scan cleaves a white fungus extremely hard. Sesil cleaves a white fungus hard. Ok. 'nice exp HP:Healthy, a white fungus:Wounded>You say 'nice exp' HP:Healthy, a white fungus:Wounded> Scan cleaves a white fungus extremely hard. HP:Healthy, a white fungus:Awful> Farrakahn group-says 'search e d' HP:Healthy, a white fungus:Awful> Scan cleaves a white fungus extremely hard. A white fungus is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 658 points. get coins all.cor Slimy chunks of fungus spray everywhere, unleashing a cloud of white dust. exa d >There doesn't seem to be a coins in the hacked corpse of a white fungus. >You see nothing special. >exa e To the east you see: Corner of a Swamp Exits are: W Farrakahn is riding on a nice pony. >exa d You see nothing special. >l A Rise in the Swamp Exits are: N E The hacked corpse of a white fungus is lying here. A horse is here, gazing at you. Sesil is riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. >e Corner of a Swamp Exits are: W Farrakahn is (busy) riding on a nice pony. A nice pony enters from the west. 'nothing >You say 'nothing' exa d >Farrakahn searches for something to below. You see something strange. >exa e You see nothing special. >sea d Farrakahn searches for something to below. sea d sea d You could not find anything there. sea d Farrakahn says 'something' You could not find anything there. Sesil searches for something to below. You could not find anything there. Farrakahn says 'something' >>sea d sea d sea d Sesil searches for something to below. You could not find anything there. Sesil searches for something to below. Farrakahn searches for something to below. You could not find anything there. Farrakahn searches for something to below. Scan searches for something to below. Above the fields, not a cloud can be seen in the sky. Farrakahn's torch flickers weakly. Saving Ainaran. sea d You could not find anything there. > Scan searches for something to below. Farrakahn searches for something to below. You could not find anything there. >sea d sea d Farrakahn searches for something to below. set spam on You could not find anything there. sea d sea d You could not find anything there. Spam mode now on. >Farrakahn searches for something to below. \|/-\|/-\ Farrakahn says 'muckyhole' You could not find anything there. \|/-\| Farrakahn says 'muckyhole' /-\ You could not find anything there. > Farrakahn opens the muckyhole. >op muckyhole It's already open! exam d >To the down you see: It is pitch black... The muckyhole is open. > Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. > Farrakahn leaves down. A nice pony leaves down. > Farrakahn enters from below. A nice pony enters from below. >set tac def You are now employing defensive tactics. > Sesil stops riding a horse. A horse now follows Sesil. > Scan stops riding a nice pony. A nice pony now follows Scan. > Farrakahn says 'hmm' d u >Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) Farrakahn enters from above. A nice pony enters from above. A horse enters from above. A nice pony enters from above. A nice pony enters from above. >Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Farrakahn enters from below. A nice pony enters from below. A horse enters from below. A nice pony enters from below. A nice pony enters from below. > Farrakahn leaves down. A nice pony leaves down. >'hazy!! You say 'hazy!!' set men on >d AutoMental mode is now on. >Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from above. A nice pony enters from above. A nice pony enters from above. > Scan smiles happily. > Sesil says 'wraith' >k hazy You force your Will against a hazy wraith's learning! HP:Healthy Mind:in top shape, a hazy wraith:slightly retarded> a hazy wraith forces its Will against your dexterity! HP:Healthy Mind:slightly clumsy, a hazy wraith:slightly retarded> Farrakahn says 'w' HP:Healthy Mind:slightly clumsy, a hazy wraith:slightly retarded> You try your Will against a hazy wraith's mind, but it resists! HP:Healthy Mind:slightly clumsy, a hazy wraith:slightly retarded> a hazy wraith forces its Will against your intelligence! HP:Healthy Mind:slightly duped, a hazy wraith:slightly retarded>cackle Sesil tries his Will against a hazy wraith's mind, but it resists! HP:Healthy Mind:slightly duped, a hazy wraith:slightly retarded>You cackle gleefully. HP:Healthy Mind:slightly duped, a hazy wraith:slightly retarded>exam w You force your Will against a hazy wraith's constitution! HP:Healthy Mind:slightly duped, a hazy wraith:slightly retarded> a hazy wraith forces its Will against your constitution! HP:Healthy Mind:slightly sickly, a hazy wraith:slightly retarded>A stone with strange markings that has no earthly business being here, is here. HP:Healthy Mind:slightly sickly, a hazy wraith:slightly retarded> Farrakahn searches for something to the west. HP:Healthy Mind:slightly sickly, a hazy wraith:slightly retarded> Scan assists you! Scan tries his Will against a hazy wraith's mind, but it resists! HP:Healthy Mind:slightly sickly, a hazy wraith:slightly retarded> You force your Will against a hazy wraith's concentration! HP:Healthy Mind:slightly sickly, a hazy wraith:slightly retarded> Sesil tries his Will against a hazy wraith's mind, but it resists! A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:slightly sickly, a hazy wraith:slightly retarded> Farrakahn searches for something to the west. HP:Healthy Mind:slightly sickly, a hazy wraith:slightly retarded> You force your Will against a hazy wraith's learning! exa w HP:Healthy Mind:slightly sickly, a hazy wraith:somewhat retarded>a hazy wraith forces its Will against your dexterity! A stone with strange markings that has no earthly business being here, is here. HP:Healthy Mind:slightly sickly, a hazy wraith:somewhat retarded> Scan tries his Will against a hazy wraith's mind, but loses control! HP:Healthy Mind:slightly sickly, a hazy wraith:somewhat retarded> You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:slightly sickly, a hazy wraith:somewhat retarded> Farrakahn searches for something to the west. HP:Healthy Mind:slightly sickly, a hazy wraith:somewhat retarded> a hazy wraith forces its Will against your constitution! HP:Healthy Mind:somewhat sickly, a hazy wraith:somewhat retarded> You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:somewhat sickly, a hazy wraith:somewhat retarded> Sesil says 'insight me' HP:Healthy Mind:somewhat sickly, a hazy wraith:somewhat retarded> a hazy wraith forces its Will against your intelligence! HP:Healthy Mind:somewhat duped, a hazy wraith:somewhat retarded> Farrakahn searches for something to the west. HP:Healthy Mind:somewhat duped, a hazy wraith:somewhat retarded> Scan forces his Will against a hazy wraith's concentration! HP:Healthy Mind:somewhat duped, a hazy wraith:somewhat retarded> You force your Will against a hazy wraith's concentration! HP:Healthy Mind:somewhat duped, a hazy wraith:somewhat retarded> Sesil forces his Will against a hazy wraith's constitution! HP:Healthy Mind:somewhat duped, a hazy wraith:somewhat retarded> Farrakahn searches for something to the west. HP:Healthy Mind:somewhat duped, a hazy wraith:somewhat retarded> a hazy wraith forces its Will against your strength! HP:Healthy Mind:somewhat duped, a hazy wraith:somewhat retarded> You force your Will against a hazy wraith's learning! HP:Healthy Mind:somewhat duped, a hazy wraith:somewhat retarded> Sesil says 'insitgh me dude' HP:Healthy Mind:somewhat duped, a hazy wraith:somewhat retarded> Sesil forces his Will against a hazy wraith's intelligence! HP:Healthy Mind:somewhat duped, a hazy wraith:somewhat retarded>close mucky hole A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat duped, a hazy wraith:somewhat retarded>You try your Will against a hazy wraith's mind, but lose control! Nothing here by that name. HP:Healthy Mind:somewhat duped, a hazy wraith:somewhat retarded>'no time a hazy wraith forces its Will against your will! HP:Healthy Mind:somewhat duped, a hazy wraith:somewhat retarded>You say 'no time' HP:Healthy Mind:somewhat duped, a hazy wraith:somewhat retarded> Scan tries his Will against a hazy wraith's mind, but it resists! HP:Healthy Mind:somewhat duped, a hazy wraith:somewhat retarded> a hazy wraith forces its Will against your will! a hazy wraith forces its Will against your constitution! HP:Healthy Mind:quite sickly, a hazy wraith:somewhat retarded> You try your Will against a hazy wraith's mind, but it resists! Scan says 'isnigth sesil' HP:Healthy Mind:quite sickly, a hazy wraith:somewhat retarded> Farrakahn searches for something to the west. HP:Healthy Mind:quite sickly, a hazy wraith:somewhat retarded> Scan forces his Will against a hazy wraith's concentration! HP:Healthy Mind:quite sickly, a hazy wraith:somewhat retarded> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:quite sickly, a hazy wraith:somewhat retarded> You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:quite sickly, a hazy wraith:somewhat retarded> a hazy wraith forces its Will against your intelligence! HP:Healthy Mind:quite sickly, a hazy wraith:somewhat retarded>'no time 'no time Scan tries his Will against a hazy wraith's mind, but it resists! 'no time HP:Healthy Mind:quite sickly, a hazy wraith:somewhat retarded> a hazy wraith forces its Will against your constitution! Farrakahn searches for something to the west. HP:Healthy Mind:seriously sickly, a hazy wraith:somewhat retarded>You force your Will against a hazy wraith's learning! You say 'no time' HP:Healthy Mind:seriously sickly, a hazy wraith:quite retarded>a hazy wraith forces its Will against your intelligence! You flee head over heels. Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. You say 'no time' >You say 'no time' >cr Above the fields, not a cloud can be seen in the sky. HP:Scratched S:Surging>You start to concentrate. /-\|/-\ Ok. You try to revive Ainaran. HP:Scratched S:Surging>stat Scan enters from below. A nice pony enters from below. A nice pony enters from below. HP:Scratched S:Surging>Your fatigue is 0; Your willpower is 31; Your statistics are Str: 14/16, Int: 4/ 7, Wil: 18/19, Dex: 16/18, Con: 6/11, Lea: 16/16. S:Surging>cr You start to concentrate. /-\|/-\ Ok. You try to revive Ainaran. S:Surging> Sesil enters from below. A horse enters from below. S:Surging> Sesil says 'insight me damnit' S:Surging> Scan looks at you. S:Surging>'fucking hold on!!! You say 'fucking hold on!!!' cr >You start to concentrate. /-\|/- Scan says 'he can help u he msyitc' \ Ok. You try to revive Ainaran. >cr You start to concentrate. /-\|/-\ Ok. You try to revive Ainaran. > Trace tells you 'blah....i got disconnected....dead'. > Sesil says 'revive is a waste of spirit' >cast insight sesil You start to concentrate. /-\|/-\ Ok. > Sesil leaves down. A horse leaves down. cr >You start to concentrate. /-\|/-\ Ok. You try to revive Ainaran. >rep :( You tell Trace ':(' d >Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy wraith (shadow) is here, fighting Sesil. A hazy wraith (shadow) is here, fighting Sesil. Farrakahn the Dwarf (busy) is standing here. A friendly little pony is here, looking well-groomed and happy. Sesil the Human is here, fighting a hazy wraith. A horse is here, gazing at you. A nice pony enters from above. A nice pony enters from above. >k hazy A hazy wraith forces its Will against Sesil's dexterity! > Farrakahn searches for something to the west. >Sesil forces his Will against a hazy wraith's constitution! You force your Will against a hazy wraith's constitution! HP:Healthy Mind:quite duped, Sesil:slightly weakened, a hazy wraith:somewhat retarded> A hazy wraith forces its Will against Sesil's will! HP:Healthy Mind:quite duped, Sesil:slightly weakened, a hazy wraith:somewhat retarded>set tac def You force your Will against a hazy wraith's concentration! HP:Healthy Mind:quite duped, Sesil:slightly weakened, a hazy wraith:somewhat retarded>Sesil tries his Will against a hazy wraith's mind, but it resists! You are now employing defensive tactics. HP:Healthy Mind:quite duped, Sesil:slightly weakened, a hazy wraith:somewhat retarded> Farrakahn searches for something to the west. HP:Healthy Mind:quite duped, Sesil:slightly weakened, a hazy wraith:somewhat retarded>conc You force your Will against a hazy wraith's learning! A hazy wraith forces its Will against Sesil's strength! HP:Healthy Mind:quite duped, Sesil:somewhat weakened, a hazy wraith:quite retarded> Sesil forces his Will against a hazy wraith's will! HP:Healthy Mind:quite duped, Sesil:somewhat weakened, a hazy wraith:quite retarded>A hazy wraith forces its Will against Sesil's strength! You start focusing your mind. Farrakahn searches for something to the west. A hazy wraith tries its Will against Sesil's mind, but he resists! Sesil forces his Will against a hazy wraith's learning! A hazy wraith forces its Will against Sesil's dexterity! Farrakahn searches for something to the west. Trace tells you 'i lagged out'. A hazy wraith forces its Will against Sesil's learning! A hazy wraith forces its Will against Sesil's strength! You attack with extra will power! (2) HP:Healthy Mind:quite duped, Sesil:quite weakened, a hazy wraith:quite retarded> You try your Will against a hazy wraith's mind, but lose control! HP:Scratched S:Surging Mind:quite duped, Sesil:quite weakened, a hazy wraith:quite retarded> A hazy wraith forces its Will against Sesil's learning! Farrakahn searches for something to the west. HP:Scratched S:Surging Mind:quite duped, Sesil:quite weakened, a hazy wraith:quite retarded> Sesil tries his Will against a hazy wraith's mind, but loses control! HP:Scratched S:Surging Mind:quite duped, Sesil:quite weakened, a hazy wraith:quite retarded> A hazy wraith forces its Will against Sesil's strength! HP:Scratched S:Surging Mind:quite duped, Sesil:quite weakened, a hazy wraith:quite retarded> You force your Will against a hazy wraith's dexterity! Sesil panics, and attempts to flee! Sesil flees head over heals! Sesil leaves up. A horse leaves up. HP:Scratched S:Surging Mind:quite duped, a hazy wraith:quite retarded> a hazy wraith forces its Will against your concentration! Sesil enters from above. A horse enters from above. HP:Scratched S:Surging Mind:quite duped, a hazy wraith:quite retarded> Farrakahn searches for something to the west. HP:Scratched S:Surging Mind:quite duped, a hazy wraith:quite retarded>rep :( it happens a lot :( Sesil forces his Will against a hazy wraith's intelligence! HP:Scratched S:Surging Mind:quite duped, a hazy wraith:quite retarded> You force your Will against a hazy wraith's constitution! A hazy wraith tries its Will against your mind, but you resist! HP:Scratched S:Surging Mind:quite duped, a hazy wraith:quite retarded>set tac def You tell Trace ':( it happens a lot :(' HP:Scratched S:Surging Mind:quite duped, a hazy wraith:quite retarded> Farrakahn searches for something to the west. HP:Scratched Mind:quite duped, a hazy wraith:quite retarded>You are now employing defensive tactics. HP:Scratched Mind:quite duped, a hazy wraith:quite retarded> Sesil tries his Will against a hazy wraith's mind, but it resists! HP:Scratched Mind:quite duped, a hazy wraith:quite retarded> You force your Will against a hazy wraith's constitution! A hazy wraith tries its Will against your mind, but loses control! HP:Scratched Mind:quite duped, a hazy wraith:quite retarded> Sesil tries his Will against a hazy wraith's mind, but it resists! Farrakahn's torch went out. Scan searches for something to the west. HP:Scratched S:Surging Mind:somewhat duped, a hazy wraith:quite retarded> You force your Will against a hazy wraith's constitution! a hazy wraith forces its Will against your will! HP:Scratched S:Surging Mind:somewhat duped, a hazy wraith:seriously sickly> Sesil tries his Will against a hazy wraith's mind, but it resists! HP:Scratched S:Surging Mind:somewhat duped, a hazy wraith:seriously sickly> You force your Will against a hazy wraith's constitution! a hazy wraith forces its Will against your intelligence! HP:Scratched Mind:seriously duped, a hazy wraith:strongly sickly> Sesil tries his Will against a hazy wraith's mind, but it resists! Farrakahn searches for something to the west. HP:Scratched Mind:seriously duped, a hazy wraith:strongly sickly> You force your Will against a hazy wraith's dexterity! a hazy wraith forces its Will against your will! HP:Scratched Mind:seriously duped, a hazy wraith:strongly sickly> Sesil forces his Will against a hazy wraith's will! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> You force your Will against a hazy wraith's constitution! a hazy wraith forces its Will against your intelligence! You flee head over heels. Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. A nice pony enters from below. A nice pony enters from below. stat >Your fatigue is 0; Your willpower is 29; Your statistics are Str: 15/16, Int: 2/ 7, Wil: 16/19, Dex: 18/18, Con: 8/11, Lea: 16/16. cr >Sesil enters from below. A horse enters from below. You start to concentrate. /-\|/-\ Ok. You try to revive Ainaran. >sc You have 94/94 hit, 50/50 stamina, 127/141 moves, 73 spirit. OB: 33, DB: 26, PB: 82, Speed: 20, Gold: 16, XP Needed: 7K. You are getting hungry. You are getting thirsty. > Sesil says 'he strongly' >cr Farrakahn group-says 'runedslab west' >Farrakahn group-says 'come pick' You start to concentrate. /-\|/-\ Ok. You try to revive Ainaran. Your spell does no good to him. > Farrakahn group-says 'its pickable' > Sesil leaves down. A horse leaves down. >cr You start to concentrate. /-\gt cool |/-\Ok. You try to revive Ainaran. You group-say 'cool' > Scan leaves down. A nice pony leaves down. A nice pony leaves down. > Sesil enters from below. A horse enters from below. > Trace tells you 'blah...i cant even move'. >d Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Scan the Dwarf is standing here. A friendly little pony is here, lk hazy ooking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse enters from above. > Sesil tries his Will against a hazy wraith's mind, but it resists! > A hazy wraith forces its Will against Sesil's constitution! Farrakahn group-says 'come pick runedslab?' >You try your Will against a hazy wraith's mind, but it resists! HP:Healthy Mind:seriously duped, Sesil:seriously sickly, a hazy wraith:strongly sickly> Sesil tries his Will against a hazy wraith's mind, but loses control! HP:Healthy Mind:seriously duped, Sesil:seriously sickly, a hazy wraith:strongly sickly> A hazy wraith forces its Will against Scan's concentration! Scan tries his Will against a hazy wraith's mind, but it resists! HP:Healthy Mind:seriously duped, Sesil:seriously sickly, a hazy wraith:strongly sickly> You force your Will against a hazy wraith's strength! Sesil panics, and attempts to flee! Sesil flees head over heals! Sesil leaves up. A horse leaves up. HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> You force your Will against a hazy wraith's concentration! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> A hazy wraith forces its Will against Scan's strength! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> a hazy wraith forces its Will against your constitution! HP:Healthy S:Surging Mind:seriously duped, a hazy wraith:strongly sickly> You force your Will against a hazy wraith's intelligence! Sesil enters from above. A horse enters from above. HP:Healthy S:Surging Mind:seriously duped, a hazy wraith:strongly sickly> Scan says 'what name?' HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> Scan panics, and attempts to flee! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> a hazy wraith forces its Will against your concentration! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> You force your Will against a hazy wraith's concentration! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> A hazy wraith forces its Will against Scan's constitution! Sesil forces his Will against a hazy wraith's strength! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> a hazy wraith forces its Will against your concentration! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> Sesil tries his Will against a hazy wraith's mind, but it resists! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> You force your Will against a hazy wraith's learning! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> A hazy wraith turns to fight Sesil! Scan forces his Will against a hazy wraith's dexterity! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> a hazy wraith forces its Will against your will! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> Sesil forces his Will against a hazy wraith's constitution! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> A hazy wraith forces its Will against Sesil's learning! You force your Will against a hazy wraith's will! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly>stat Farrakahn forces his Will against a hazy wraith's strength! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly>A hazy wraith tries its Will against your mind, but you resist! Your fatigue is 0; Your willpower is 29; Your statistics are Str: 16/16, Int: 3/ 7, Wil: 16/19, Dex: 18/18, Con: 6/11, Lea: 16/16. HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> Sesil tries his Will against a hazy wraith's mind, but it resists! HP:Healthy Mind:seriously duped, a hazy wraith:strongly sickly> A hazy wraith forces its Will against Sesil's dexterity! You force your Will against a hazy wraith's learning! HP:Healthy Mind:seriously duped, a hazy wraith:strongly retarded> A hazy wraith tries its Will against your mind, but loses control! HP:Healthy Mind:seriously duped, a hazy wraith:strongly retarded> Sesil tries his Will against a hazy wraith's mind, but it resists! Sesil says 'other die?' HP:Healthy Mind:seriously duped, a hazy wraith:strongly retarded> A hazy wraith forces its Will against Sesil's intelligence! You force your Will against a hazy wraith's learning! Your spirit increases by 5. You receive your share of experience -- 1184 points. get coins all.cor Saving Ainaran. A hazy wraith vanishes into thin air. '3/7 int sigh > Scan forces his Will against a hazy wraith's constitution! >You can't seem to find any cors here. >Sesil panics, and attempts to flee! Sesil flees head over heals! Sesil leaves up. A horse leaves up. You say '3/7 int' >You sigh. > Scan tries his Will against a hazy wraith's mind, but it resists! > Sesil enters from above. A horse enters from above. > Scan forces his Will against a hazy wraith's concentration! >pick runeddlab pick runeddlab pick runeddlab pick runeddlab I see no runeddlab here. pick runeddlab pick runeddlab >I see no runeddlab here. >pick runeddlab I see no runeddlab here. >pick runeddlab I see no runeddlab here. >A hazy wraith forces its Will against Scan's dexterity! Sesil tries his Will against a hazy wraith's mind, but loses control! I see no runeddlab here. >I see no runeddlab here. >l I see no runeddlab here. >I see no runeddlab here. >Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy wraith (shadow) is here, fighting Scan. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Scan the Dwarf is here, fighting a hazy wraith. A friendly little pony is here, lookingexa w well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Sesil the Human is here, fighting a hazy wraith. A horse is here, gazing at you. > Sesil tries his Will against a hazy wraith's mind, but it resists! > Scan tries his Will against a hazy wraith's mind, but it resists! >Scan panics, and attempts to flee! A stone with strange markings that has no earthly business being here, is here. HP:Scratched S:Surging> Sesil forces his Will against a hazy wraith's intelligence! HP:Scratched S:Surging> Scan forces his Will against a hazy wraith's intelligence! A hazy wraith forces its Will against Scan's strength! Farrakahn says 'pick runedslab' HP:Scratched S:Surging> Sesil forces his Will against a hazy wraith's constitution! HP:Scratched>pick runedslab Sesil forces his Will against a hazy wraith's learning! Sesil says 'dont flee' HP:Scratched> Scan forces his Will against a hazy wraith's strength! HP:Scratched>You failed to pick the lock. >pick runedslab pick runedslab Sesil tries his Will against a hazy wraith's mind, but it resists! pick runedslab > Scan tries his Will against a hazy wraith's mind, but it resists! A hazy wraith forces its Will against Scan's concentration! >pick runedslab The lock quickly yields to your skills. >pick runedslab pick runedslab Oh.. it wasn't locked at all. pick runedslab >Oh.. it wasn't locked at all. >Oh.. it wasn't locked at all. >Oh.. it wasn't locked at all. >Oh.. it wasn't locked at all. >Sesil tries his Will against a hazy wraith's mind, but it resists! Oh.. it wasn't locked at all. > A hazy wraith forces its Will against Scan's concentration! > Scan tries his Will against a hazy wraith's mind, but it resists! op runedslab > Sesil tries his Will against a hazy wraith's mind, but loses control! >A hazy wraith forces its Will against Scan's concentration! Ok. >exam w To the west you see: It is pitch black... The runedslab is open. > Sesil tries his Will against a hazy wraith's mind, but it resists! > A hazy wraith forces its Will against Scan's concentration! > Farrakahn leaves west. A nice pony leaves west. > Farrakahn enters from the west. A nice pony enters from the west. >w e Sesil tries his Will against a hazy wraith's mind, but it resists! >Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) Farrakahn enters from the east. A nice pony enters from the east. >Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy wraith (shadow) is here, fighting Scan. Scan the Dwarf is here, fighting a hazy wraith. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Sesil the Human is here, fighting a hazy wraith. A horse is here, gazing at you. Farrakahn enters from the west. A nice pony enters from the west. > Sesil tries his Will against a hazy wraith's mind, but it resists! > A hazy wraith forces its Will against Scan's learning! > Sesil tries his Will against a hazy wraith's mind, but it resists! > A hazy wraith forces its Will against Scan's constitution! > Sesil tries his Will against a hazy wraith's mind, but it resists! > Farrakahn gets a torch from a backpack. > Farrakahn lights a torch and holds it. > Sesil forces his Will against a hazy wraith's constitution! > Scan tries his Will against a hazy wraith's mind, but loses control! A hazy wraith forces its Will against Scan's concentration! Farrakahn leaves west. A nice pony leaves west. >'tunnel ghosts Sesil forces his Will against a hazy wraith's concentration! You say 'tunnel ghosts' > Scan forces his Will against a hazy wraith's concentration! > A hazy wraith forces its Will against Scan's concentration! >gt tunnel ghosts Sesil forces his Will against a hazy wraith's dexterity! > Scan tries his Will against a hazy wraith's mind, but it resists! A hazy wraith forces its Will against Scan's learning! >You group-say 'tunnel ghosts' > Sesil tries his Will against a hazy wraith's mind, but it resists! >k hazy A hazy wraith forces its Will against Scan's strength! >You force your Will against a hazy wraith's strength! HP:Healthy Mind:quite duped, Scan:somewhat retarded, a hazy wraith:somewhat sickly> Sesil tries his Will against a hazy wraith's mind, but it resists! Farrakahn enters from the west. A nice pony enters from the west. HP:Healthy Mind:quite duped, Scan:somewhat retarded, a hazy wraith:somewhat sickly> You force your Will against a hazy wraith's constitution! HP:Healthy Mind:quite duped, a hazy wraith:somewhat sickly> Sesil tries his Will against a hazy wraith's mind, but it resists! HP:Healthy Mind:quite duped, a hazy wraith:somewhat sickly>set tac def A hazy wraith tries its Will against your mind, but you resist! You are now employing defensive tactics. HP:Healthy Mind:quite duped, a hazy wraith:somewhat sickly> You force your Will against a hazy wraith's constitution! HP:Healthy Mind:quite duped, a hazy wraith:quite sickly> Sesil tries his Will against a hazy wraith's mind, but loses control! HP:Healthy Mind:quite duped, a hazy wraith:quite sickly> a hazy wraith forces its Will against your concentration! HP:Healthy Mind:quite duped, a hazy wraith:quite sickly>gt mystic heaven You force your Will against a hazy wraith's will! Sesil forces his Will against a hazy wraith's intelligence! HP:Healthy Mind:quite duped, a hazy wraith:quite sickly> Farrakahn group-says 'nod' HP:Healthy Mind:quite duped, a hazy wraith:quite sickly>You group-say 'mystic heaven' HP:Healthy Mind:quite duped, a hazy wraith:quite sickly> a hazy wraith forces its Will against your dexterity! HP:Healthy Mind:quite duped, a hazy wraith:quite sickly> You force your Will against a hazy wraith's dexterity! Sesil tries his Will against a hazy wraith's mind, but loses control! HP:Healthy Mind:quite duped, a hazy wraith:quite sickly> a hazy wraith forces its Will against your will! set tac def HP:Healthy Mind:quite duped, a hazy wraith:quite sickly>You try your Will against a hazy wraith's mind, but it resists! Sesil tries his Will against a hazy wraith's mind, but it resists! You are now employing defensive tactics. HP:Healthy Mind:quite duped, a hazy wraith:quite sickly> Scan forces his Will against a hazy wraith's strength! a hazy wraith forces its Will against your intelligence! PANIC! You couldn't escape! HP:Healthy Mind:strongly duped, a hazy wraith:quite sickly>FLEE You force your Will against a hazy wraith's strength! Sesil forces his Will against a hazy wraith's learning! HP:Healthy Mind:strongly duped, a hazy wraith:quite sickly>You flee head over heels. Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) Farrakahn enters from the east. A nice pony enters from the east. >e A grey spirit tries its Will against your mind, but you resist! You force your Will against a grey spirit's strength! HP:Healthy Mind:strongly duped, a grey spirit:slightly weakened>FLEE Farrakahn assists you! No way! You're fighting for your life! HP:Healthy Mind:strongly duped, a grey spirit:slightly weakened> Sesil enters from the east. A horse enters from the east. f HP:Healthy Mind:strongly duped, a grey spirit:slightly weakened>FLEE You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy wraith (shadow) is here, fighting Scan. Scan the Dwarf is here, fighting a hazy wraith. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse enters from the west. >You flee head over heels. Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit (shadow) is here, fighting Farrakahn. A grey spirit gazes upon you. (shadow) Farrakahn the Dwarf is here, fighting a grey spirit. A friendly little pony is here, looking well-groomed and happy. A horse enters from the east. >PANIC! You couldn't escape! >e u Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy wraith (shadow) is here, fighting Scan. Scan the Dwarf is here, fighting a hazy wraith. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse enters from the west. >Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. A horse enters from below. >gt shit You group-say 'shit' > Sesil leaves down. A horse leaves down. >gt i'm strongly Scan group-says 'he on me come' >You group-say 'i'm strongly' >stat Your fatigue is 0; Your willpower is 29; Your statistics are Str: 16/16, Int: 2/ 7, Wil: 16/19, Dex: 17/18, Con: 7/11, Lea: 16/16. >cr You start to concentrate. /-\|/-\ Ok. You try to revive Ainaran. Farrakahn group-says 'i can buff the tunnel' > Above the fields, not a cloud can be seen in the sky. HP:Scratched S:Surging>sc You have 93/94 hit, 51/52 stamina, 124/141 moves, 73 spirit. OB: 33, DB: 26, PB: 82, Speed: 21, Gold: 16, XP Needed: 5K. You are getting hungry. You are getting thirsty. HP:Scratched S:Surging>cr You start to concentrate. drink water drink water drink water /-\|/-\Ok. You try to revive Ainaran. You drink the water. You don't feel thirsty any more. >You drink the water. You don't feel thirsty any more. >Your stomach can't contain anymore! >get rat pack get rat pack er er cr There doesn't seem to be a rat in a backpack. >There doesn't seem to be a rat in a backpack. >You eat a soldier ration. >You don't seem to have any. >You start to concentrate. /-\|/-\ Ok. You try to revive Ainaran. > Scan enters from below. A nice pony enters from below. A nice pony enters from below. >stat Your fatigue is 0; Your willpower is 31; Your statistics are Str: 16/16, Int: 7/ 7, Wil: 18/19, Dex: 18/18, Con: 9/11, Lea: 16/16. >d Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy figure glides above the ground. (shadow) Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is here, fighting a hazy wraith. A friendly little pony is here, looking well-groomed and happy. A nice pony enters from above. A nice pony enters from above. > Sesil leaves up. A horse leaves up. > Farrakahn group-says 'come assist me with wraith?' k hazy >You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:slightly sickly, a hazy wraith:somewhat sickly> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:slightly sickly, a hazy wraith:somewhat sickly>set tac def Trace tells you 'damnit...i cant find my corpse'. HP:Healthy Mind:slightly sickly, a hazy wraith:somewhat sickly>You force your Will against a hazy wraith's concentration! You are now employing defensive tactics. HP:Healthy Mind:slightly sickly, a hazy wraith:somewhat sickly> a hazy wraith forces its Will against your intelligence! HP:Scratched S:Surging Mind:slightly sickly, a hazy wraith:somewhat sickly> Farrakahn group-says 'or we work on tunnel?' HP:Scratched S:Surging Mind:slightly sickly, a hazy wraith:somewhat sickly>rep :( You try your Will against a hazy wraith's mind, but it resists! HP:Scratched S:Surging Mind:slightly sickly, a hazy wraith:somewhat sickly>You tell Trace ':(' HP:Scratched S:Surging Mind:slightly sickly, a hazy wraith:somewhat sickly> a hazy wraith forces its Will against your intelligence! HP:Scratched S:Surging Mind:somewhat duped, a hazy wraith:somewhat sickly> Scan leaves west. A nice pony leaves west. A nice pony leaves west. HP:Scratched S:Surging Mind:somewhat duped, a hazy wraith:somewhat sickly> You force your Will against a hazy wraith's strength! HP:Scratched S:Surging Mind:somewhat duped, a hazy wraith:somewhat sickly> a hazy wraith forces its Will against your will! HP:Scratched S:Surging Mind:somewhat duped, a hazy wraith:somewhat sickly>set tac def You force your Will against a hazy wraith's will! HP:Scratched S:Surging Mind:somewhat duped, a hazy wraith:somewhat sickly> a hazy wraith forces its Will against your learning! HP:Scratched S:Surging Mind:somewhat duped, a hazy wraith:somewhat sickly> Scan enters from the west. A nice pony enters from the west. A nice pony enters from the west. HP:Scratched S:Surging Mind:somewhat duped, a hazy wraith:somewhat sickly> Farrakahn tries his Will against a hazy wraith's mind, but it resists! HP:Scratched S:Surging Mind:somewhat duped, a hazy wraith:somewhat sickly>You are now employing defensive tactics. HP:Scratched S:Surging Mind:somewhat duped, a hazy wraith:somewhat sickly> You force your Will against a hazy wraith's dexterity! HP:Scratched S:Surging Mind:somewhat duped, a hazy wraith:somewhat sickly> A hazy wraith tries its Will against your mind, but loses control! HP:Scratched S:Surging Mind:somewhat duped, a hazy wraith:quite duped> You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:somewhat duped, a hazy wraith:quite duped> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat duped, a hazy wraith:quite duped>gt ass Farrakahn looks at you. HP:Healthy Mind:somewhat duped, a hazy wraith:quite duped> You force your Will against a hazy wraith's will! HP:Healthy Mind:somewhat duped, a hazy wraith:quite duped>You group-say 'ass' HP:Healthy Mind:somewhat duped, a hazy wraith:quite duped> a hazy wraith forces its Will against your will! HP:Healthy Mind:somewhat duped, a hazy wraith:quite duped> You try your Will against a hazy wraith's mind, but it resists! HP:Healthy Mind:somewhat duped, a hazy wraith:quite duped>l a hazy wraith forces its Will against your intelligence! HP:Healthy Mind:seriously duped, a hazy wraith:quite duped>Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy wraith (shadow) is here, fighting YOU! Farrakahn the Dwarf is here, fighting a hazy wraith. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. HP:Healthy Mind:seriously duped, a hazy wraith:quite duped> You try your Will against a hazy wraith's mind, but it resists! HP:Healthy Mind:seriously duped, a hazy wraith:quite duped> a hazy wraith forces its Will against your dexterity! HP:Healthy Mind:seriously duped, a hazy wraith:quite duped> You try your Will against a hazy wraith's mind, but it resists! HP:Healthy Mind:seriously duped, a hazy wraith:quite duped> a hazy wraith forces its Will against your learning! HP:Healthy Mind:seriously duped, a hazy wraith:quite duped> You force your Will against a hazy wraith's constitution! HP:Healthy Mind:seriously duped, a hazy wraith:quite duped> Farrakahn says 'u buffing ainaran' HP:Healthy Mind:seriously duped, a hazy wraith:quite duped> a hazy wraith forces its Will against your concentration! HP:Healthy Mind:seriously duped, a hazy wraith:quite duped>con hazy You force your Will against a hazy wraith's dexterity! Do you feel lucky, punk? A hazy wraith has been here for a very long time. HP:Healthy Mind:seriously duped, a hazy wraith:quite clumsy> a hazy wraith forces its Will against your constitution! HP:Healthy Mind:seriously duped, a hazy wraith:quite clumsy> You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:seriously duped, a hazy wraith:seriously clumsy> a hazy wraith forces its Will against your intelligence! PANIC! You couldn't escape! HP:Healthy Mind:strongly duped, a hazy wraith:seriously clumsy>FLEE You flee head over heels. Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Sesil the Human is sleeping here. A horse is here, gazing at you. A nice pony enters from below. A nice pony enters from below. >cr You start to concentrate. /stat -\|/ Your regeneration slowed. -\ Ok. You try to revive Ainaran. >Your fatigue is 2; Your willpower is 27; Your statistics are Str: 16/16, Int: 2/ 7, Wil: 15/19, Dex: 17/18, Con: 9/11, Lea: 12/16. >sc You have 94/94 hit, 48/48 stamina, 126/141 moves, 60 spirit. OB: 33, DB: 25, PB: 82, Speed: 21, Gold: 16, XP Needed: 5K. >spit Farrakahn group-says 'i buffing now' >You spit over your left shoulder. >who Players ------- [ 1 Hum] Brokk the Human [--- Hum] Sesil the Human (sleeping) [ 15 Dwf] Taraan the Dwarf [ 16 Dwf] Rusikas the Dwarf [ 4 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 10 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [ Vala ] Malek the Executioner [ Imp ] Fingolfin - [ Implementor ] (linkless) (AFK) [ Vala ] Seraph the Russian Linux Coder [ 15 Dwf] Vanemuine the Dwarf 14 characters displayed. >cr The sun sets across the fields. The dying moon shows in the sky. Above the fields, not a cloud can be seen in the sky. gt good HP:Scratched S:Surging>You start to concentrate. /-\|/- Farrakahn group-says 'he seriously' \Ok. You try to revive Ainaran. You group-say 'good' HP:Scratched S:Surging> Sesil awakes, and clambers on his feet. HP:Scratched S:Surging> Sesil leaves down. A horse leaves down. HP:Scratched S:Surging>cr You start to concentrate. /-\|/-\ Scan says 'recvie me' Ok. You try to revive Ainaran. HP:Scratched S:Surging> Farrakahn group-says 'quite now' HP:Scratched S:Surging>tell trace you'll level :-) You tell Trace 'you'll level :-)' HP:Scratched S:Surging>cr You start to concentrate. /-\|/-\ Ok. You try to revive Ainaran. HP:Scratched>cast revive scan Farrakahn group-says 'come help?' HP:Scratched> Trace tells you 'hehe'. HP:Scratched>You start to concentrate. /-\|/-\ Ok. You try to revive Scan. HP:Scratched>d Farrakahn group-says 'sesil and me on it' Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A hazy wraith (shadow) is here, fighting Farrakahn. Farrakahn the Dwarf is here, fighting a hazy wraith. A friendly little pony is here, looking well-groomed and happy. Sesil the Human is here, fighting a hazy wraith. A horse is here, gazing at you. A nice pony enters from above. A nice pony enters from above. HP:Scratched> Farrakahn forces his Will against a hazy wraith's concentration! HP:Scratched> Sesil tries his Will against a hazy wraith's mind, but it resists! af HP:Scratched>Farrakahn group-says 'its seriously' You join the fight! You force your Will against a hazy wraith's learning! HP:Scratched Mind:slightly retarded, Farrakahn:somewhat duped, a hazy wraith:seriously clumsy> A hazy wraith turns to fight Sesil! HP:Scratched Mind:slightly retarded, Sesil:seriously sickly, a hazy wraith:seriously clumsy> Sesil forces his Will against a hazy wraith's will! HP:Scratched Mind:slightly retarded, Sesil:seriously sickly, a hazy wraith:seriously clumsy> You force your Will against a hazy wraith's dexterity! HP:Scratched Mind:slightly retarded, Sesil:seriously sickly, a hazy wraith:strongly clumsy> A hazy wraith forces its Will against Sesil's strength! HP:Scratched Mind:slightly retarded, Sesil:seriously sickly, a hazy wraith:strongly clumsy> Sesil forces his Will against a hazy wraith's strength! Scan assists you! Scan tries his Will against a hazy wraith's mind, but it resists! HP:Scratched Mind:slightly retarded, Sesil:seriously sickly, a hazy wraith:strongly clumsy> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:slightly retarded, Sesil:seriously sickly, a hazy wraith:strongly clumsy> Scan tries his Will against a hazy wraith's mind, but it resists! HP:Scratched Mind:slightly retarded, Sesil:seriously sickly, a hazy wraith:strongly clumsy> You force your Will against a hazy wraith's dexterity! HP:Scratched Mind:slightly retarded, Sesil:seriously sickly, a hazy wraith:strongly clumsy> A hazy wraith tries its Will against Sesil's mind, but loses control! HP:Scratched Mind:slightly retarded, Sesil:seriously sickly, a hazy wraith:strongly clumsy> Sesil panics, and attempts to flee! HP:Scratched Mind:slightly retarded, Sesil:seriously sickly, a hazy wraith:strongly clumsy> Scan tries his Will against a hazy wraith's mind, but it resists! HP:Scratched Mind:slightly retarded, Sesil:seriously sickly, a hazy wraith:strongly clumsy> Sesil forces his Will against a hazy wraith's strength! HP:Scratched Mind:slightly retarded, Sesil:seriously sickly, a hazy wraith:strongly clumsy> You force your Will against a hazy wraith's will! HP:Scratched Mind:slightly retarded, Sesil:seriously sickly, a hazy wraith:strongly clumsy> A hazy wraith forces its Will against Sesil's will! HP:Scratched Mind:slightly retarded, Sesil:seriously sickly, a hazy wraith:strongly clumsy> Sesil panics, and attempts to flee! Sesil flees head over heals! Sesil leaves up. A horse leaves up. HP:Scratched Mind:slightly retarded, Scan:somewhat retarded, a hazy wraith:strongly clumsy> You force your Will against a hazy wraith's dexterity! HP:Scratched Mind:slightly retarded, Scan:somewhat retarded, a hazy wraith:strongly clumsy> A hazy wraith forces its Will against Scan's dexterity! Farrakahn forces his Will against a hazy wraith's strength! HP:Scratched Mind:slightly retarded, Scan:somewhat clumsy, a hazy wraith:strongly clumsy> You try your Will against a hazy wraith's mind, but it resists! HP:Scratched Mind:slightly retarded, Scan:somewhat clumsy, a hazy wraith:strongly clumsy> Sesil enters from above. A horse enters from above. HP:Scratched Mind:slightly retarded, Scan:somewhat clumsy, a hazy wraith:strongly clumsy> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:slightly retarded, Scan:somewhat clumsy, a hazy wraith:strongly clumsy> Sesil forces his Will against a hazy wraith's concentration! HP:Scratched Mind:slightly retarded, Scan:somewhat clumsy, a hazy wraith:strongly clumsy> Scan forces his Will against a hazy wraith's strength! HP:Scratched Mind:slightly retarded, Scan:somewhat clumsy, a hazy wraith:strongly clumsy> You force your Will against a hazy wraith's dexterity! HP:Scratched Mind:slightly retarded, Scan:somewhat clumsy, a hazy wraith:horribly clumsy> Sesil forces his Will against a hazy wraith's concentration! HP:Scratched Mind:slightly retarded, Scan:somewhat clumsy, a hazy wraith:horribly clumsy>'don't flee scan Scan tries his Will against a hazy wraith's mind, but it resists! HP:Scratched Mind:slightly retarded, Scan:somewhat clumsy, a hazy wraith:horribly clumsy>You say 'don't flee scan' HP:Scratched Mind:slightly retarded, Scan:somewhat clumsy, a hazy wraith:horribly clumsy> You force your Will against a hazy wraith's concentration! HP:Scratched Mind:slightly retarded, Scan:somewhat clumsy, a hazy wraith:horribly clumsy> Sesil tries his Will against a hazy wraith's mind, but it resists! HP:Healthy Mind:slightly retarded, Scan:somewhat clumsy, a hazy wraith:horribly clumsy> A hazy wraith forces its Will against Scan's dexterity! HP:Healthy Mind:slightly retarded, Scan:somewhat clumsy, a hazy wraith:horribly clumsy> Scan forces his Will against a hazy wraith's concentration! HP:Healthy Mind:slightly retarded, Scan:somewhat clumsy, a hazy wraith:horribly clumsy> You force your Will against a hazy wraith's will! 'you're cool HP:Healthy Mind:slightly retarded, Scan:somewhat clumsy, a hazy wraith:horribly clumsy> Sesil forces his Will against a hazy wraith's constitution! HP:Healthy Mind:slightly retarded, Scan:somewhat clumsy, a hazy wraith:horribly clumsy>You say 'you're cool' HP:Healthy Mind:slightly retarded, Scan:somewhat clumsy, a hazy wraith:horribly clumsy>set tac def A hazy wraith tries its Will against Scan's mind, but loses control! HP:Healthy Mind:slightly retarded, Scan:somewhat clumsy, a hazy wraith:horribly clumsy>You are now employing defensive tactics. HP:Healthy Mind:slightly retarded, Scan:somewhat clumsy, a hazy wraith:horribly clumsy> Sesil eats a soldier ration. HP:Healthy Mind:slightly retarded, Scan:somewhat clumsy, a hazy wraith:horribly clumsy> You force your Will against a hazy wraith's learning! Sesil eats a soldier ration. HP:Healthy Mind:slightly retarded, Scan:somewhat clumsy, a hazy wraith:horribly clumsy> Sesil forces his Will against a hazy wraith's learning! HP:Healthy Mind:slightly retarded, Scan:somewhat clumsy, a hazy wraith:horribly clumsy> Farrakahn forces his Will against a hazy wraith's intelligence! HP:Healthy Mind:slightly retarded, Scan:somewhat clumsy, a hazy wraith:horribly clumsy> Scan forces his Will against a hazy wraith's will! A hazy wraith tries its Will against Scan's mind, but loses control! HP:Healthy Mind:slightly retarded, Scan:somewhat clumsy, a hazy wraith:horribly clumsy> You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:slightly retarded, Scan:somewhat clumsy, a hazy wraith:horribly clumsy> Sesil tries his Will against a hazy wraith's mind, but it resists! HP:Healthy Mind:slightly retarded, Scan:somewhat clumsy, a hazy wraith:horribly clumsy> Scan tries his Will against a hazy wraith's mind, but it resists! A hazy wraith forces its Will against Scan's dexterity! HP:Healthy Mind:slightly retarded, Scan:quite clumsy, a hazy wraith:horribly clumsy> You force your Will against a hazy wraith's intelligence! HP:Healthy Mind:slightly retarded, Scan:quite clumsy, a hazy wraith:horribly clumsy> Sesil forces his Will against a hazy wraith's learning! HP:Healthy Mind:slightly retarded, Scan:quite clumsy, a hazy wraith:horribly clumsy>'everything's cool smile A hazy wraith tries its Will against Scan's mind, but loses control! HP:Healthy Mind:slightly retarded, Scan:quite clumsy, a hazy wraith:horribly clumsy>You say 'everything's cool' HP:Healthy Mind:slightly retarded, Scan:quite clumsy, a hazy wraith:horribly clumsy> You force your Will against a hazy wraith's will! Your spirit increases by 5. You receive your share of experience -- 1173 points. get coins all.cor A hazy wraith vanishes into thin air. S:Surging>You smile happily. S:Surging>hop You can't seem to find any cors here. S:Surging>Are you a little bunny? S:Surging>l Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Sesil the Human is standing here. A horse is here, gazing at you. S:Surging> Farrakahn says 'ok i engage ghost w' S:Surging> Trace tells you 'its kinda fucked up....i was fighting a goat....he was at awful...i was bruised...all of the sudden...he kicked my ass...'. Farrakahn leaves west. A nice pony leaves west. S:Surging>sc 'nice You have 106/106 hit, 53/56 stamina, 131/144 moves, 55 spirit. OB: 33, DB: 26, PB: 82, Speed: 21, Gold: 16, XP Needed: 4K. S:Surging> Sesil leaves west. A horse leaves west. S:Surging>You say 'nice' S:Surging> Farrakahn group-says 'come' S:Surging>w Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit (shadow) is here, fighting Sesil. A grey spirit gazes upon you. (shadow) Farrakahn the Dwarf is here, fighting a tunnel ghost. A friendly little pony is af here, looking well-groomed and happy. Sesil the Human is here, fighting a grey spirit. A horse is here, gazing at you. A nice pony enters from the east. A nice pony enters from the east. S:Surging>You join the fight! You force your Will against a tunnel ghost's intelligence! HP:Healthy S:Surging Mind:slightly retarded, a tunnel ghost:barely duped> a tunnel ghost forces its Will against your will! HP:Healthy S:Surging Mind:slightly dispirited, a tunnel ghost:barely duped> Sesil forces his Will against a grey spirit's learning! HP:Healthy S:Surging Mind:slightly dispirited, a tunnel ghost:barely duped> A grey spirit tries its Will against Sesil's mind, but loses control! HP:Healthy S:Surging Mind:slightly dispirited, a tunnel ghost:barely duped> You try your Will against a tunnel ghost's mind, but it resists! HP:Healthy Mind:slightly dispirited, a tunnel ghost:barely duped> a tunnel ghost forces its Will against your learning! HP:Healthy Mind:slightly retarded, a tunnel ghost:barely duped> Farrakahn group-says 'is a grey too' HP:Healthy Mind:slightly retarded, a tunnel ghost:barely duped> Sesil forces his Will against a grey spirit's constitution! HP:Healthy Mind:slightly retarded, a tunnel ghost:barely duped> A grey spirit tries its Will against Sesil's mind, but loses control! HP:Healthy Mind:slightly retarded, a tunnel ghost:barely duped> You force your Will against a tunnel ghost's dexterity! HP:Healthy Mind:slightly retarded, a tunnel ghost:slightly clumsy> a tunnel ghost forces its Will against your will! HP:Healthy Mind:somewhat dispirited, a tunnel ghost:slightly clumsy> Sesil forces his Will against a grey spirit's will! HP:Healthy Mind:somewhat dispirited, a tunnel ghost:slightly clumsy>nod l You force your Will against a tunnel ghost's concentration! HP:Healthy Mind:somewhat dispirited, a tunnel ghost:slightly clumsy> A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat dispirited, a tunnel ghost:slightly clumsy> A grey spirit tries its Will against Sesil's mind, but he resists! HP:Healthy Mind:somewhat dispirited, a tunnel ghost:slightly clumsy>You nod solemnly. HP:Healthy Mind:somewhat dispirited, a tunnel ghost:slightly clumsy>You try your Will against a tunnel ghost's mind, but lose control! Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A tunnel ghost (shadow) is here, fighting YOU! A grey spirit (shadow) is here, fighting Sesil. A grey spirit gazes upon you. (shadow) Farrakahn the Dwarf is here, fighting a tunnel ghost. A friendly little pony is here, looking well-groomed and happy. Sesil the Human is here, fighting a grey spirit. A horse is here, gazing at you. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. HP:Healthy Mind:somewhat dispirited, a tunnel ghost:slightly clumsy> A grey '2 greys spirit tries its Will against Sesil's mind, but he resists! a tunnel ghost forces its Will against your intelligence! Sesil forces his Will against a grey spirit's strength! HP:Healthy Mind:somewhat dispirited, a tunnel ghost:slightly clumsy> A grey spirit tries its Will against Sesil's mind, but loses control! HP:Healthy Mind:somewhat dispirited, a tunnel ghost:slightly clumsy>Scan assists you! Scan forces his Will against a tunnel ghost's dexterity! You say '2 greys' HP:Healthy Mind:somewhat dispirited, a tunnel ghost:slightly clumsy> You force your Will against a tunnel ghost's constitution! HP:Healthy Mind:somewhat dispirited, a tunnel ghost:slightly clumsy> A grey spirit tries its Will against Sesil's mind, but he resists! HP:Healthy Mind:somewhat dispirited, a tunnel ghost:slightly clumsy> a tunnel ghost forces its Will against your constitution! Sesil forces his Will against a grey spirit's concentration! HP:Healthy Mind:somewhat sickly, a tunnel ghost:slightly clumsy> A grey spirit tries its Will against Sesil's mind, but he resists! HP:Healthy Mind:somewhat sickly, a tunnel ghost:slightly clumsy>'and a tunnel You force your Will against a tunnel ghost's constitution! HP:Healthy Mind:somewhat sickly, a tunnel ghost:slightly clumsy> A grey spirit forces its Will against Sesil's dexterity! HP:Healthy Mind:somewhat sickly, a tunnel ghost:slightly clumsy> a tunnel ghost forces its Will against your intelligence! Sesil forces his Will against a grey spirit's intelligence! HP:Healthy Mind:quite duped, a tunnel ghost:slightly clumsy>You say 'and a tunnel' HP:Healthy Mind:quite duped, a tunnel ghost:slightly clumsy> Scan forces his Will against a tunnel ghost's will! A grey spirit tries its Will against Sesil's mind, but he resists! HP:Healthy Mind:quite duped, a tunnel ghost:slightly clumsy> You try your Will against a tunnel ghost's mind, but lose control! You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. >stat Your fatigue is 0; Your willpower is 28; Your statistics are Str: 16/16, Int: 2/ 7, Wil: 15/19, Dex: 18/18, Con: 8/11, Lea: 13/16. cr >You start to concentrate. / Scan enters from the west. A nice pony enters from the west. A nice pony enters from the west. -\|gt i'm strongly /-\ Ok. You try to revive Ainaran. Your spell does no good to him. > Farrakahn group-says 'kill tunnel?' >You group-say 'i'm strongly' >cr Sesil enters from the west. A horse enters from the west. >You start to concentrate. /-\| Farrakahn group-says 'it might load some item' /-\ Ok. You try to revive Ainaran. Scan says 'revie' > Sesil leaves west. A horse leaves west. > Farrakahn group-says 'revive up then' > Sesil enters from the west. A horse enters from the west. > Sesil leaves west. A horse leaves west. >stat Your fatigue is 0; Your willpower is 28; Your statistics are Str: 16/16, Int: 3/ 7, Wil: 15/19, Dex: 18/18, Con: 8/11, Lea: 13/16. > Sesil enters from the west. A horse enters from the west. >cr You start to concentrate. /-\|/-\ Ok. You try to revive Ainaran. > Farrakahn group-says 'im still buffing tunnel' cr >You start to concentrate. /-\| Scan says 'revive me' /-\ Sesil says 'revive me a bit please?' gt :-) Ok. You try to revive Ainaran. >You group-say ':-)' >cr scan You start to concentrate. /-\|/-\ Ok. You try to revive Ainaran. Your spell does no good to him. HP:Scratched S:Surging> Sesil says 'scan no i need it worser' HP:Scratched S:Surging> Sesil drinks water from a water skin. cr sesil HP:Scratched S:Surging> Sesil drinks water from a water skin. HP:Scratched S:Surging>Scan nods solemnly. You start to concentrate. /-\|/-\ Ok. You try to revive Ainaran. HP:Scratched S:Surging>'get revive next Farrakahn enters from the west. A nice pony enters from the west. cr HP:Scratched S:Surging>You say 'get revive next' HP:Scratched S:Surging>You start to concentrate. /-sc \|/- Sesil says 'ainaran revive me please' \Ok. You try to revive Ainaran. You have 97/98 hit, 53/55 stamina, 134/142 moves, 35 spirit. OB: 33, DB: 26, PB: 82, Speed: 21, Gold: 16, XP Needed: 4K. HP:Scratched S:Surging>'I'm almost outta spirit You say 'I'm almost outta spirit' 'again sc HP:Scratched S:Surging>l You say 'again' HP:Scratched S:Surging>You have 97/98 hit, 53/55 stamina, 135/142 moves, 35 spirit. OB: 33, DB: 26, PB: 82, Speed: 21, Gold: 16, XP Needed: 4K. HP:Scratched S:Surging>Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Scratched S:Surging> Farrakahn says 'get your mentals up then i go buff it' stat HP:Scratched S:Surging>Your fatigue is 0; Your willpower is 29; Your statistics are Str: 16/16, Int: 7/ 7, Wil: 16/19, Dex: 18/18, Con: 10/11, Lea: 16/16. HP:Scratched S:Surging> Sesil says 'revive me once' 'let's do this HP:Scratched S:Surging>You say 'let's do this' HP:Scratched S:Surging> Farrakahn says 'we gotta see if it loads anything' cast revive sesil >You start to concentrate. /-\|/-\ Ok. You try to revive Sesil. >'go Farrakahn says 'maybe a circlet or something' You say 'go' >cackle You cackle gleefully. > Farrakahn leaves west. A nice pony leaves west. >w Scan leaves west. A nice pony leaves west. A nice pony leaves west. Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A tunnel ghost shimmers in the darkness as it utters a silent scream. (shadow) A grey spirit gazes upon you. (shadow) A grey spirit gazes upon you. (shadow) Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse enters from the east. >af You join the fight! You try your Will against a tunnel ghost's mind, but it resists! HP:Healthy Mind:slightly dispirited, a tunnel ghost:slightly clumsy> a tunnel ghost forces its Will against your learning! HP:Scratched Mind:slightly dispirited, a tunnel ghost:slightly clumsy> You try your Will against a tunnel ghost's mind, but lose control! conc HP:Scratched Mind:slightly retarded, a tunnel ghost:slightly clumsy> a tunnel ghost forces its Will against your learning! HP:Scratched Mind:somewhat retarded, a tunnel ghost:slightly clumsy>You force your Will against a tunnel ghost's intelligence! Your mind is not ready yet. HP:Scratched Mind:somewhat retarded, a tunnel ghost:slightly clumsy> a tunnel ghost forces its Will against your will! HP:Scratched Mind:somewhat retarded, a tunnel ghost:slightly clumsy> A grey spirit tries its Will against Farrakahn's mind, but he resists! HP:Scratched Mind:somewhat retarded, a tunnel ghost:slightly clumsy> You force your Will against a tunnel ghost's learning! HP:Scratched Mind:somewhat retarded, a tunnel ghost:slightly clumsy>set tac def a tunnel ghost forces its Will against your constitution! HP:Healthy Mind:somewhat retarded, a tunnel ghost:slightly clumsy> Farrakahn says 'your buffing' conc HP:Healthy Mind:somewhat retarded, a tunnel ghost:slightly clumsy>You are now employing defensive tactics. HP:Healthy Mind:somewhat retarded, a tunnel ghost:slightly clumsy>f Farrakahn says 'flee' You start focusing your mind. a tunnel ghost forces its Will against your dexterity! A tunnel ghost tries its Will against your mind, but you resist! You attack with extra will power! (2) You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A horse enters from the west. A nice pony enters from the west. A nice pony enters from the west. >> Saving Ainaran. HP:Scratched S:Surging>w Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A tunnel ghost (shadow) is here, fighting Farrakahn. A grey spirit (shadow) is here, fighting Farrakahn. A grey spirit (shadow) is here, fighting Farrakahn. Farrakahn the Dwarf is here, fighting a tunnel ghost. A friendly little pony is here, looaf king well-groomed and happy. A horse enters from the east. A nice pony enters from the east. A nice pony enters from the east. HP:Scratched S:Surging>You join the fight! You try your Will against a tunnel ghost's mind, but it resists! HP:Scratched Mind:somewhat retarded, Farrakahn:slightly duped, a tunnel ghost:barely clumsy> Sesil forces his Will against a grey spirit's intelligence! HP:Scratched Mind:somewhat retarded, Farrakahn:slightly duped, a tunnel ghost:barely clumsy> Sesil panics, and attempts to flee! Sesil flees head over heals! Sesil leaves east. A horse leaves east. HP:Scratched Mind:somewhat retarded, Farrakahn:slightly duped, a tunnel ghost:barely clumsy> You force your Will against a tunnel ghost's learning! HP:Scratched Mind:somewhat retarded, Farrakahn:slightly duped, a tunnel ghost:slightly retarded> A grey spirit tries its Will against Farrakahn's mind, but he resists! HP:Scratched Mind:somewhat retarded, Farrakahn:slightly duped, a tunnel ghost:slightly retarded>conc You start focusing your mind. Scan assists you! Farrakahn group-says 'flee if it turns to u' A tunnel ghost forces its Will against Farrakahn's will! Scan starts concentrating. nod Farrakahn group-says 'and re-enter assist' You attack with extra will power! (4) HP:Scratched Mind:somewhat retarded, Farrakahn:somewhat dispirited, a tunnel ghost:slightly retarded> You try your Will against a tunnel ghost's mind, but it resists! HP:Scratched Mind:somewhat retarded, Farrakahn:somewhat dispirited, a tunnel ghost:slightly retarded>Sesil enters from the east. A horse enters from the east. HP:Scratched Mind:somewhat retarded, Farrakahn:somewhat dispirited, a tunnel ghost:slightly retarded>You nod solemnly. HP:Scratched Mind:somewhat retarded, Farrakahn:somewhat dispirited, a tunnel ghost:slightly retarded> A tunnel ghost turns to fight Ainaran! a tunnel ghost forces its Will against your strength! HP:Scratched Mind:somewhat retarded, a tunnel ghost:slightly retarded> Death narrates, 'fun?' HP:Scratched Mind:somewhat retarded, a tunnel ghost:slightly retarded> Sesil forces his Will against a grey spirit's dexterity! HP:Scratched Mind:somewhat retarded, a tunnel ghost:slightly retarded> You try your Will against a tunnel ghost's mind, but lose control! HP:Scratched Mind:somewhat retarded, a tunnel ghost:slightly retarded>set tac def A grey spirit forces its Will against Farrakahn's concentration! A grey spirit forces its Will against Farrakahn's dexterity! HP:Scratched Mind:somewhat retarded, a tunnel ghost:slightly retarded> a tunnel ghost forces its Will against your will! HP:Scratched Mind:somewhat retarded, a tunnel ghost:slightly retarded> Sesil tries his Will against a grey spirit's mind, but it resists! Farrakahn tries his Will against a tunnel ghost's mind, but it resists! f HP:Scratched Mind:somewhat retarded, a tunnel ghost:slightly retarded>You are now employing defensive tactics. HP:Scratched Mind:somewhat retarded, a tunnel ghost:slightly retarded> You force your Will against a tunnel ghost's intelligence! HP:Scratched Mind:somewhat retarded, a tunnel ghost:slightly retarded>You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. HP:Scratched>w af Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A tunnel ghost (shadow) is here, fighting Scan. A grey spirit (shadow) is here, fighting Farrakahn. A grey spirit (shadow) is here, fighting Farrakahn. Farrakahn the Dwarf is here, fighting a tunnel ghost. A friendly little pony is here, looking well-groomed and happy. Scan the Dwarf (busy) is here, fighting a tunnel ghost. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Sesil the Human is here, fighting a grey spirit. A horse is here, gazing at you. HP:Scratched>You join the fight! You force your Will against a tunnel ghost's strength! HP:Healthy Mind:somewhat retarded, Scan:slightly clumsy, a tunnel ghost:slightly retarded> Scan lashes out his power! Sesil panics, and attempts to flee! Sesil flees head over heals! Sesil leaves east. A horse leaves east. Farrakahn gets a golden necklace from a backpack. HP:Healthy Mind:somewhat retarded, Scan:slightly clumsy, a tunnel ghost:slightly retarded> A tunnel ghost turns to fight Ainaran! a tunnel ghost forces its Will against your constitution! HP:Healthy Mind:somewhat sickly, a tunnel ghost:slightly retarded>f You force your Will against a tunnel ghost's concentration! HP:Healthy Mind:somewhat sickly, a tunnel ghost:slightly retarded>Farrakahn stops using a silk scarf. You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. Sesil the Human is standing here. A horse is here, gazing at you. > Sesil leaves west. A horse leaves west. >gt it likes me w You group-say 'it likes me' af >Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A tunnel ghost (shadow) is here, fighting Scan. A grey spirit (shadow) is here, fighting Farrakahn. A grey spirit (shadow) is here, fighting Farrakahn. Farrakahn the Dwarf is here, fighting a tunnel ghost. A friendly little pony is here, looking well-groomed and happy. Scan the Dwarf is here, fighting a tunnel ghost. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Sesil the Human is here, fighting a grey spirit. A horse is here, gazing at you. >You join the fight! You try your Will against a tunnel ghost's mind, but it resists! HP:Healthy Mind:somewhat sickly, Scan:slightly clumsy, a tunnel ghost:slightly retarded> Scan starts concentrating. HP:Healthy Mind:somewhat sickly, Scan:slightly clumsy, a tunnel ghost:slightly retarded> Sesil tries his Will against a grey spirit's mind, but it resists! HP:Healthy Mind:somewhat sickly, Scan:slightly clumsy, a tunnel ghost:slightly retarded>conc A grey spirit forces its Will against Farrakahn's intelligence! HP:Healthy Mind:somewhat sickly, Scan:slightly clumsy, a tunnel ghost:slightly retarded>You try your Will against a tunnel ghost's mind, but it resists! Your mind is not ready yet. HP:Healthy Mind:somewhat sickly, Scan:slightly clumsy, a tunnel ghost:slightly retarded> Sesil tries his Will against a grey spirit's mind, but it resists! HP:Healthy Mind:somewhat sickly, Scan:slightly clumsy, a tunnel ghost:slightly retarded> You force your Will against a tunnel ghost's dexterity! HP:Healthy Mind:somewhat sickly, Scan:slightly clumsy, a tunnel ghost:slightly retarded> Sesil forces his Will against a grey spirit's will! conc HP:Healthy Mind:somewhat sickly, Scan:slightly clumsy, a tunnel ghost:slightly retarded> You force your Will against a tunnel ghost's will! HP:Healthy Mind:somewhat sickly, Scan:slightly clumsy, a tunnel ghost:slightly retarded>You start focusing your mind. Sesil forces his Will against a grey spirit's constitution! Scan lashes out his power! Night chats, 'i dunno just started' A tunnel ghost forces its Will against Scan's constitution! Sesil forces his Will against a grey spirit's concentration! Farrakahn says '4% percep now :)' Sesil starts concentrating. A grey spirit tries its Will against Sesil's mind, but loses control! A grey spirit tries its Will against Sesil's mind, but he resists! Sesil lashes out his power! Sesil forces his Will against a grey spirit's dexterity! You attack with extra will power! (4) HP:Healthy Mind:somewhat sickly, Scan:slightly clumsy, a tunnel ghost:slightly clumsy>gig You force your Will against a tunnel ghost's will! HP:Healthy Mind:somewhat sickly, Scan:slightly clumsy, a tunnel ghost:slightly clumsy>You giggle. HP:Healthy Mind:somewhat sickly, Scan:slightly clumsy, a tunnel ghost:slightly clumsy>stat Sesil forces his Will against a grey spirit's intelligence! A grey spirit forces its Will against Sesil's intelligence! Scan starts concentrating. HP:Healthy Mind:somewhat sickly, Scan:slightly clumsy, a tunnel ghost:slightly clumsy> You force your Will against a tunnel ghost's strength! HP:Healthy Mind:somewhat sickly, a tunnel ghost:slightly clumsy>l tunnel Your fatigue is 0; Your willpower is 28; Your statistics are Str: 14/16, Int: 7/ 7, Wil: 15/19, Dex: 18/18, Con: 8/11, Lea: 12/16. HP:Healthy Mind:somewhat sickly, a tunnel ghost:slightly clumsy> Sesil forces his Will against a grey spirit's intelligence! A grey spirit forces its Will against Sesil's strength! A tunnel ghost tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat sickly, a tunnel ghost:slightly clumsy> You try your Will against a tunnel ghost's mind, but lose control! HP:Healthy Mind:somewhat sickly, a tunnel ghost:slightly clumsy> The tunnel ghost is clearly a former attendant of the royalty that once ordered these tunnels to be expanded, as a burial chamber, to some long forgotten king of a long forgotten empire. The ghost still ferociously guards its masters afterlife, as it attended its masters' life. A tunnel ghost looks healthy. a tunnel ghost is using: a golden visor HP:Healthy Mind:somewhat sickly, a tunnel ghost:slightly clumsy> Sesil panics, and attempts to flee! Sesil flees head over heals! Sesil leaves east. A horse leaves east. HP:Healthy Mind:somewhat sickly, a tunnel ghost:slightly clumsy> Sesil enters from the east. A horse enters from the east. HP:Healthy Mind:somewhat sickly, a tunnel ghost:slightly clumsy> a tunnel ghost forces its Will against your will! HP:Healthy Mind:somewhat dispirited, a tunnel ghost:slightly clumsy> You try your Will against a tunnel ghost's mind, but it resists! HP:Healthy Mind:somewhat dispirited, a tunnel ghost:slightly clumsy> Scan lashes out his power! HP:Healthy Mind:somewhat dispirited, a tunnel ghost:slightly clumsy> a tunnel ghost forces its Will against your intelligence! HP:Healthy Mind:somewhat dispirited, a tunnel ghost:slightly clumsy> You force your Will against a tunnel ghost's will! HP:Healthy Mind:somewhat dispirited, a tunnel ghost:slightly clumsy> Farrakahn says 'flee ainaran' HP:Healthy Mind:somewhat dispirited, a tunnel ghost:slightly clumsy> a tunnel ghost forces its Will against your intelligence! HP:Healthy Mind:quite duped, a tunnel ghost:slightly clumsy> Sesil forces his Will against a grey spirit's learning! You force your Will against a tunnel ghost's dexterity! HP:Healthy Mind:quite duped, a tunnel ghost:somewhat clumsy>f A grey spirit tries its Will against your mind, but you resist! You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. >w af Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A tunnel ghost (shadow) is here, fighting Scan. A grey spirit (shadow) is here, fighting Farrakahn. A grey spirit gazes upon you. (shadow) Farrakahn the Dwarf is here, fighting a tunnel ghost. A friendly little pony is here, looking well-groomed and happy. Scan the Dwarf (busy) is here, fighting a tunnel ghost. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Sesil the Human is here, fighting a grey spirit. A horse is here, gazing at you. >Sesil forces his Will against a grey spirit's concentration! You join the fight! You try your Will against a tunnel ghost's mind, but it resists! HP:Healthy Mind:quite duped, Scan:slightly clumsy, a tunnel ghost:somewhat clumsy> Sesil says 'i strongly' HP:Healthy Mind:quite duped, Scan:slightly clumsy, a tunnel ghost:somewhat clumsy> Sesil giggles. HP:Healthy Mind:quite duped, Scan:slightly clumsy, a tunnel ghost:somewhat clumsy> Farrakahn forces his Will against a tunnel ghost's will! HP:Healthy Mind:quite duped, Scan:slightly clumsy, a tunnel ghost:somewhat clumsy> You force your Will against a tunnel ghost's intelligence! HP:Healthy Mind:quite duped, Scan:slightly clumsy, a tunnel ghost:somewhat clumsy> Sesil forces his Will against a grey spirit's will! HP:Healthy Mind:quite duped, Scan:slightly clumsy, a tunnel ghost:somewhat clumsy> You force your Will against a tunnel ghost's strength! HP:Scratched S:Surging Mind:somewhat duped, Scan:barely clumsy, a tunnel ghost:slightly clumsy> Sesil forces his Will against a grey spirit's intelligence! HP:Scratched S:Surging Mind:somewhat duped, Scan:barely clumsy, a tunnel ghost:slightly clumsy> You try your Will against a tunnel ghost's mind, but it resists! A grey spirit forces its Will against Farrakahn's learning! HP:Scratched S:Surging Mind:somewhat duped, Scan:barely clumsy, a tunnel ghost:slightly clumsy> Sesil forces his Will against a grey spirit's strength! HP:Scratched S:Surging Mind:somewhat duped, Scan:barely clumsy, a tunnel ghost:slightly clumsy> Scan lashes out his power! HP:Scratched S:Surging Mind:somewhat duped, Scan:barely clumsy, a tunnel ghost:slightly clumsy> a grey spirit forces its Will against your will! HP:Scratched Mind:somewhat dispirited, Scan:barely clumsy, a tunnel ghost:slightly clumsy> You force your Will against a tunnel ghost's constitution! HP:Scratched Mind:somewhat dispirited, Scan:barely clumsy, a tunnel ghost:slightly clumsy> Sesil forces his Will against a grey spirit's will! HP:Scratched Mind:somewhat dispirited, Scan:barely clumsy, a tunnel ghost:slightly clumsy> a grey spirit forces its Will against your intelligence! HP:Scratched Mind:seriously duped, Scan:barely clumsy, a tunnel ghost:slightly clumsy>**FOUND THE VISOR** You try your Will against a tunnel ghost's mind, but lose control! A grey spirit tries its Will against Farrakahn's mind, but he resists! HP:Healthy Mind:seriously duped, Scan:barely clumsy, a tunnel ghost:slightly clumsy> Sesil forces his Will against a grey spirit's strength! HP:Healthy Mind:seriously duped, Scan:barely clumsy, a tunnel ghost:slightly clumsy>Unrecognized command. HP:Healthy Mind:seriously duped, Scan:barely clumsy, a tunnel ghost:slightly clumsy> A grey spirit tries its Will against your mind, but you resist! HP:Healthy Mind:seriously duped, Scan:barely clumsy, a tunnel ghost:slightly clumsy>set tac def f You force your Will against a tunnel ghost's will! A grey spirit tries its Will against Sesil's mind, but loses control! HP:Healthy Mind:seriously duped, Scan:barely clumsy, a tunnel ghost:somewhat dispirited>Sesil forces his Will against a grey spirit's constitution! You are now employing defensive tactics. HP:Healthy Mind:seriously duped, Scan:barely clumsy, a tunnel ghost:somewhat dispirited>PANIC! You couldn't escape! HP:Healthy Mind:seriously duped, Scan:barely clumsy, a tunnel ghost:somewhat dispirited> a grey spirit forces its Will against your concentration! HP:Healthy Mind:seriously duped, Scan:barely clumsy, a tunnel ghost:somewhat dispirited> Farrakahn forces his Will against a tunnel ghost's strength! HP:Healthy Mind:seriously duped, Scan:barely clumsy, a tunnel ghost:somewhat dispirited> A grey spirit tries its Will against Sesil's mind, but loses control! HP:Healthy Mind:seriously duped, Scan:barely clumsy, a tunnel ghost:somewhat dispirited> Sesil tries his Will against a grey spirit's mind, but loses control! Sesil looks at a tunnel ghost. HP:Healthy Mind:seriously duped, Scan:barely clumsy, a tunnel ghost:somewhat dispirited> You try your Will against a tunnel ghost's mind, but it resists! HP:Healthy Mind:seriously duped, Scan:barely clumsy, a tunnel ghost:somewhat dispirited> a grey spirit forces its Will against your strength! HP:Healthy Mind:seriously duped, Scan:barely clumsy, a tunnel ghost:somewhat dispirited> A grey spirit forces its Will against Sesil's concentration! A tunnel ghost forces its Will against Scan's will! HP:Healthy Mind:seriously duped, Scan:slightly dispirited, a tunnel ghost:somewhat dispirited> You try your Will against a tunnel ghost's mind, but it resists! HP:Healthy Mind:seriously duped, Scan:slightly dispirited, a tunnel ghost:somewhat dispirited> Sesil forces his Will against a grey spirit's concentration! HP:Healthy Mind:seriously duped, Scan:slightly dispirited, a tunnel ghost:somewhat dispirited> a grey spirit forces its Will against your learning! HP:Healthy Mind:seriously duped, Scan:slightly dispirited, a tunnel ghost:somewhat dispirited> Scan starts concentrating. HP:Healthy Mind:seriously duped, Scan:slightly dispirited, a tunnel ghost:somewhat dispirited>'friggin greys You say 'friggin greys' f HP:Healthy Mind:seriously duped, Scan:slightly dispirited, a tunnel ghost:somewhat dispirited> You force your Will against a tunnel ghost's strength! A grey spirit tries its Will against Sesil's mind, but he resists! HP:Healthy Mind:seriously duped, Scan:slightly dispirited, a tunnel ghost:somewhat weakened> Sesil forces his Will against a grey spirit's concentration! HP:Healthy Mind:seriously duped, Scan:slightly dispirited, a tunnel ghost:somewhat weakened>a grey spirit forces its Will against your dexterity! You flee head over heels. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. >cr You start to concentrate. /stat -\|/-\Ok. You try to revive Ainaran. Your fatigue is 4; Your willpower is 26; Your statistics are Str: 14/16, Int: 3/ 7, Wil: 14/19, Dex: 16/18, Con: 7/11, Lea: 13/16. > Sesil enters from the west. A horse enters from the west. >cr You start to concentrate. /-\ Sesil leaves west. A horse leaves west. |/-\w af Ok. You try to revive Ainaran. >Crypt in the Muck Exits are: E This seems some incredibly ancient tomb or crypt that was built many ages ago. It has since become part of this swampy area, and its present inhabitants are not happy about that. They seem to want to take it out on you . . . A tunnel ghost (shadow) is here, fighting Scan. A grey spirit (shadow) is here, fighting Sesil. A grey spirit (shadow) is here, fighting Farrakahn. Farrakahn the Dwarf is here, fighting a tunnel ghost. A friendly little pony is here, looking well-groomed and happy. Scan the Dwarf is here, fighting a tunnel ghost. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Sesil the Human is here, fighting a grey spirit. A horse is here, gazing at you. af >You join the fight! Your mind is not ready yet. > Sesil forces his Will against a grey spirit's will! > A grey spirit forces its Will against Sesil's will! >You join the fight! Your mind is not ready yet. > A grey spirit tries its Will against Sesil's mind, but he resists! >af Sesil panics, and attempts to flee! >A grey spirit tries its Will against Farrakahn's mind, but he resists! You join the fight! Your mind is not ready yet. > Sesil forces his Will against a grey spirit's strength! > A grey spirit tries its Will against Sesil's mind, but he resists! >af Sesil panics, and attempts to flee! >You join the fight! Your mind is not ready yet. > Sesil forces his Will against a grey spirit's strength! > A grey spirit forces its Will against Sesil's concentration! >af A tunnel ghost forces its Will against Scan's constitution! >You join the fight! You force your Will against a tunnel ghost's will! HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:somewhat dispirited> Sesil panics, and attempts to flee! HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:somewhat dispirited> A grey spirit forces its Will against Sesil's will! HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:somewhat dispirited> Sesil forces his Will against a grey spirit's strength! HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:somewhat dispirited> You force your Will against a tunnel ghost's intelligence! HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:somewhat dispirited> Scan starts concentrating. HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:somewhat dispirited> A grey spirit tries its Will against Sesil's mind, but he resists! HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:somewhat dispirited> Sesil forces his Will against a grey spirit's will! A grey spirit vanishes into thin air. HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:somewhat dispirited> Sesil panics, and attempts to flee! HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:somewhat dispirited> You force your Will against a tunnel ghost's intelligence! Sesil panics, and attempts to flee! Sesil flees head over heals! Sesil leaves east. A horse leaves east. HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:somewhat dispirited> You force your Will against a tunnel ghost's dexterity! HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:somewhat dispirited> A grey spirit forces its Will against Farrakahn's strength! HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:somewhat dispirited>'don't flee smile You try your Will against a tunnel ghost's mind, but it resists! HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:somewhat dispirited>You say 'don't flee' HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:somewhat dispirited>You smile happily. HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:somewhat dispirited> You force your Will against a tunnel ghost's constitution! HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:somewhat dispirited> Sesil enters from the east. A horse enters from the east. HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:somewhat dispirited> Farrakahn tries his Will against a tunnel ghost's mind, but it resists! HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:somewhat dispirited> You force your Will against a tunnel ghost's learning! HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:somewhat dispirited> Scan lashes out his power! HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:somewhat dispirited> Sesil says 'uruk east' HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:somewhat dispirited> You force your Will against a tunnel ghost's intelligence! HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:somewhat dispirited> *an Uruk* (busy) enters from the east. A black warg enters from the east. HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:somewhat dispirited> A grey spirit forces its Will against Farrakahn's will! HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:somewhat dispirited> *an Uruk* attacks Sesil! *an Uruk* slashes Sesil's body. HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:somewhat dispirited> You force your Will against a tunnel ghost's strength! HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:quite weakened>spit uruk *an Uruk* panics, and attempts to flee! HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:quite weakened> *an Uruk* dodges Sesil's attack. HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:quite weakened> Sesil panics, and attempts to flee! Sesil flees head over heals! Sesil leaves east. A horse leaves east. *an Uruk* panics, and attempts to flee! HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:quite weakened>You spit on him. HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:quite weakened> You force your Will against a tunnel ghost's dexterity! HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:quite weakened>con uruk *an Uruk* leaves east. A black warg leaves east. HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:quite weakened>Farrakahn's attack passes clean through a tunnel ghost. Consider killing who? HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:quite weakened> You try your Will against a tunnel ghost's mind, but it resists! HP:Healthy Mind:seriously duped, Scan:slightly sickly, a tunnel ghost:quite weakened> Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! get visor HP:Healthy Mind:quite duped, Farrakahn:quite duped, a tunnel ghost:horribly weakened>You force your Will against a tunnel ghost's strength! Your spirit increases by 8. You receive your share of experience -- 1345 points. get coins all.cor The ghost vanishes like a snuffed flame. A tunnel ghost vanishes into thin air. You turn to face your next enemy. You get a golden visor. Inside the Swampy Hill Exits are: W U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. Farrakahn enters from the west. A nice pony enters from the west. A horse enters from the west. A nice pony enters from the west. A nice pony enters from the west. >cackle Farrakahn says 'awsome' > Farrakahn says 'visor' >nod You cackle gleefully. >You nod solemnly. > Sesil's torch went out. Saving Ainaran. Farrakahn says 'we kick ass' HP:Scratched S:Surging> Sesil leaves up. A horse leaves up. HP:Scratched S:Surging> Farrakahn says 'what it do?' HP:Scratched S:Surging>peer You peer around yourself, uncertain of the things around you. HP:Scratched S:Surging>wear visor You're already wearing something on your head. HP:Scratched S:Surging> Scan says 'what is it??>' HP:Scratched>eq You are using: a torch..It glows brightly. a stone ring a stone ring a ruby necklace a silk shirt a floppy black hat an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a golden bear fur an etched leather girdle a golden bracelet a golden bracelet a fine longsword A severed head of Stalwart Joey A severed head of Matty Bumpo HP:Scratched>rem hat You stop using a floppy black hat. HP:Scratched>wear visor You wear a golden visor on your head. HP:Scratched> Farrakahn says 'who looted it?' HP:Scratched>sc You have 97/99 hit, 53/53 stamina, 128/142 moves, 12 spirit. OB: 34, DB: 25, PB: 82, Speed: 21, Gold: 16, XP Needed: 3K. 'I HP:Scratched>Farrakahn says 'what it do?' You say 'I' HP:Scratched> Sesil enters from above. A horse enters from above. HP:Scratched>inf Sesil giggles. You are Ainaran the Wood Elf, a good (118) male Wood Elf. You have reached level 10. You are level 5 Warrior, 3 Ranger, 11 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 15 hours. You are 5'10" high, weight 108.0lb and carrying 43.8lb. You have 98/99 hit points, 53/53 stamina, 130/142 moves and 12 spirit. You have 16 gold, 9 silver and 6 copper coins. Your OB is 34, dodge is 25, parry 82, and your attack speed is 21. Your armour absorbs about 0% damage. Your spiritual perception is 100%, willpower: 30, Your skill encumbrance is 9, and your movement is encumbered by 6. You move easily indeed. You have scored 177834 exp, and need 3666 more to advance. Strength: 16/16, Intelligence: 5/7, Will: 16/19, Dexterity: 18/18 Constitution: 9/11, Learning Ability: 15/16. You are standing. You are affected by: evasion (medium) insight (medium) anger (short) detect hidden (medium) HP:Scratched>'lemm see You say 'lemm see' who > Sesil says 'just jokin' > Farrakahn says 'it a circlet item?' > Sesil drinks water from a water skin. >Players ------- [--- Hum] Sesil the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 16 Dwf] Rusikas the Dwarf [ 5 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 10 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [ Vala ] Malek the Executioner [ Imp ] Fingolfin - [ Implementor ] (linkless) (AFK) [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 14 characters displayed. >nod >You nod solemnly. >'methinks so You say 'methinks so' >'no... You say 'no...' >'I don't know.. You say 'I don't know..' >'hm You say 'hm' > Farrakahn says 'let me see it?' > Sesil looks at you. tell errent I got the Golden Visor. >You tell Errent 'I got the Golden Visor.' > Farrakahn says 'i figure out what it do' >i You are carrying: a floppy black hat a water skin a blue marble ring a blue marble ring a sapphire ring a backpack a large sack a green cotton hood > Sesil says 'let me have hat?' > Errent tells you 'ok, thanks'. >give hat sesil You give a floppy black hat to Sesil. > Your torch flickers weakly. HP:Scratched S:Surging> Farrakahn looks at you. HP:Scratched> Sesil stops using a legionaire's hat. HP:Scratched>nod Sesil wears a floppy black hat on his head. You nod solemnly. HP:Scratched>'it raises perception You say 'it raises perception' HP:Scratched> The runedslab closes quietly. You hear a sound of a lock snapping shut. A hazy wraith arrives. A hazy wraith arrives. HP:Scratched> Farrakahn group-says 'what it do?' HP:Scratched> Sesil drops a legionaire's hat. HP:Scratched>'like a circlet You say 'like a circlet' HP:Scratched> Trace tells you 'i foind my corpse buy my torch went out....hehe'. Farrakahn group-says 'thats it?' op runedslab HP:Scratched>It seems to be locked. HP:Scratched>'bash slab Farrakahn group-says 'it give wp?' HP:Scratched> Errent enters from above. HP:Scratched>You say 'bash slab' HP:Scratched>exam u To the up you see: Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. The muckyhole is open. > Sesil looks at Errent. Errent bows deeply. >bow errent Sesil bows deeply. >You bow before him. >eq Scan bows deeply. You are using: a torch..It glows brightly. a stone ring a stone ring a ruby necklace a silk shirt a golden visor an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a golden bear fur an etched leather girdle a golden bracelet a golden bracelet a fine longsword A severed head of Stalwart Joey A severed head of Matty Bumpo > Sesil says 'sup' > Errent looks at you. > A hazy wraith tries its Will against your mind, but loses control! You force your Will against a hazy wraith's concentration! HP:Healthy Mind:slightly duped, a hazy wraith:slightly dispirited> You try your Will against a hazy wraith's mind, but it resists! HP:Healthy Mind:slightly duped, a hazy wraith:slightly dispirited> a hazy wraith forces its Will against your constitution! HP:Healthy Mind:slightly sickly, a hazy wraith:slightly dispirited> Farrakahn says 'first artifact?' HP:Healthy Mind:slightly sickly, a hazy wraith:slightly dispirited> You force your Will against a hazy wraith's concentration! HP:Healthy Mind:slightly sickly, a hazy wraith:slightly dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:slightly sickly, a hazy wraith:slightly dispirited> You force your Will against a hazy wraith's concentration! HP:Healthy Mind:slightly sickly, a hazy wraith:slightly dispirited> Sesil forces his Will against a hazy wraith's strength! a hazy wraith forces its Will against your dexterity! HP:Healthy Mind:slightly sickly, a hazy wraith:slightly dispirited> A hazy wraith forces its Will against Sesil's intelligence! Sesil panics, and attempts to flee! Sesil flees head over heals! Sesil leaves up. A horse leaves up. Farrakahn says 'found?' 'bleh l HP:Healthy Mind:slightly sickly, a hazy wraith:slightly dispirited> You force your Will against a hazy wraith's will! HP:Healthy Mind:slightly sickly, a hazy wraith:somewhat dispirited> A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:slightly sickly, a hazy wraith:somewhat dispirited> You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:slightly sickly, a hazy wraith:somewhat dispirited>You say 'bleh' HP:Healthy Mind:slightly sickly, a hazy wraith:somewhat dispirited> a hazy wraith forces its Will against your intelligence! HP:Healthy Mind:quite duped, a hazy wraith:somewhat dispirited>Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A light brown cotton hat has been discarded here. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A hazy figure glides above the ground. (shadow) A hazy wraith (shadow) is here, fighting YOU! Errent Wolfe, Architect of Arda is standing here. HP:Healthy Mind:quite duped, a hazy wraith:somewhat dispirited> You force your Will against a hazy wraith's concentration! HP:Healthy Mind:quite duped, a hazy wraith:somewhat dispirited> a hazy wraith forces its Will against your will! Sesil enters from above. A horse enters from above. HP:Healthy Mind:quite duped, a hazy wraith:somewhat dispirited>f a hazy wraith forces its Will against your intelligence! PANIC! You couldn't escape! A hazy wraith tries its Will against your mind, but you resist! HP:Healthy Mind:strongly duped, a hazy wraith:somewhat dispirited>FLEE You try your Will against a hazy wraith's mind, but it resists! HP:Healthy Mind:strongly duped, a hazy wraith:somewhat dispirited>You flee head over heels. Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Farrakahn enters from below. A nice pony enters from below. A horse enters from below. A nice pony enters from below. A nice pony enters from below. >You flee head over heels. Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A light brown cotton hat has been discarded here. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) Errent Wolfe, Architect of Arda is standing here. Farrakahn enters from above. A nice pony enters from above. A horse enters from above. A nice pony enters from above. A nice pony enters from above. > Sesil says 'i fuckin horribly' >exam u A hazy wraith tries its Will against your mind, but loses control! You force your Will against a hazy wraith's learning! HP:Healthy Mind:strongly duped, a hazy wraith:somewhat dispirited>FLEE Farrakahn says 'im a pimp :)' HP:Healthy Mind:strongly duped, a hazy wraith:somewhat dispirited>FLEE To the up you see: Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. The muckyhole is open. f HP:Healthy Mind:strongly duped, a hazy wraith:somewhat dispirited> You force your Will against a hazy wraith's dexterity! HP:Healthy Mind:strongly duped, a hazy wraith:somewhat dispirited> a hazy wraith forces its Will against your dexterity! You flee head over heels. Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Farrakahn enters from below. A nice pony enters from below. A horse enters from below. A nice pony enters from below. A nice pony enters from below. >Sesil sighs loudly. You flee head over heels. Inside the Swampy Hill Exits are: U You are inside the muck filled hole inside the hill of a swamp. It smells of rotten eggs and is filled with mud so old it hasn't seen the light of day in eons. You wonder why you are here at all. A light brown cotton hat has been discarded here. A hazy figure glides above the ground. (shadow) A hazy figure glides above the ground. (shadow) Errent Wolfe, Architect of Arda is standing here. Farrakahn enters from above. A nice pony enters from above. A horse enters from above. A nice pony enters from above. A nice pony enters from above. >You flee head over heels. Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Farrakahn enters from below. A nice pony enters from below. A horse enters from below. A nice pony enters from below. A nice pony enters from below. >You flee head over heels. A Rise in the Swamp Exits are: N E You are on a small mound in the swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see dry ground. To the north the swamp continues. A chalky white fungus grows out of the muck here. Farrakahn enters from the east. A nice pony enters from the east. A horse enters from the east. A nice pony enters from the east. A nice pony enters from the east. > Farrakahn says 'i knew something was there' >shiv cr Clouds race through the sky above the fields. Your torch flickers weakly. Brrrrrrrrr. HP:Scratched S:Surging>You start to concentrate. /-\|/-\ Ok. You try to revive Ainaran. Your spell does no good to him. HP:Scratched>l Sesil says 'its an artifact?' HP:Scratched>A Rise in the Swamp Exits are: N E You are on a small mound in the swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see dry ground. To the north the swamp continues. A chalky white fungus grows out of the muck here. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. HP:Scratched> Farrakahn says 'dont let them level 15 fucks see u with that ainaran' HP:Scratched> A horse stops following Sesil. Sesil mounts a horse and starts riding him. HP:Scratched>nod Farrakahn nods his head at Sesil in agreement. >You nod solemnly. >nod You nod solemnly. > Sesil says 'hit fungus' >set tac def You are now employing defensive tactics. set men off >stat AutoMental mode is now off. >cr Your fatigue is 0; Your willpower is 30; Your statistics are Str: 16/16, Int: 3/ 7, Wil: 16/19, Dex: 16/18, Con: 10/11, Lea: 16/16. >You start to concentrate. /-\|/-\ Ok. You try to revive Ainaran. >'my stats are all screwed. You say 'my stats are all screwed.' > Sesil says 'kill fungus' > Farrakahn drinks water from a water skin. > Farrakahn drinks water from a water skin. > Sesil says 'i gues' > Farrakahn attacks a white fungus! Farrakahn cleaves a white fungus extremely hard. > A white fungus hits Farrakahn's left hand hard. >'because of ghosts/wraiths You say 'because of ghosts/wraiths' >set tac def k fungus You are now employing defensive tactics. >A white fungus hits Farrakahn's right foot. You attack a white fungus! A white fungus deflects your attack. HP:Healthy, Farrakahn:Bruised, a white fungus:Bruised> Farrakahn tries to bash a white fungus, but only bruises himself. HP:Healthy, Farrakahn:Bruised, a white fungus:Bruised> Scan assists you! Scan attacks a white fungus! Scan cleaves a white fungus very hard. HP:Healthy, Farrakahn:Bruised, a white fungus:Bruised> Farrakahn giggles. HP:Healthy, Farrakahn:Bruised, a white fungus:Bruised>rem visor A white fungus dodges your attack. A white fungus hits Farrakahn's right arm. HP:Healthy, Farrakahn:Bruised, a white fungus:Bruised> A white fungus deflects Farrakahn's attack. Sesil assists you! Sesil attacks a white fungus! Sesil cleaves a white fungus hard. HP:Healthy, Farrakahn:Bruised, a white fungus:Hurt>You stop using a golden visor. HP:Healthy S:Surging, Farrakahn:Bruised, a white fungus:Hurt>l visor A visor is here, made from gold. It is surprisingly light and can be worn without much conflict or burden. The visor does not offer that much protection from physical combat but it looks as if it has other properties. HP:Healthy S:Surging, Farrakahn:Bruised, a white fungus:Hurt> Scan cleaves a white fungus very hard. HP:Healthy S:Surging, Farrakahn:Bruised, a white fungus:Hurt> A white fungus dodges your attack. HP:Healthy S:Surging, Farrakahn:Bruised, a white fungus:Hurt> A white fungus hits Farrakahn's right leg. HP:Healthy S:Surging, Farrakahn:Bruised, a white fungus:Hurt> Farrakahn cleaves a white fungus hard. HP:Healthy S:Surging, Farrakahn:Bruised, a white fungus:Wounded> A white fungus deflects your attack. HP:Healthy S:Surging, Farrakahn:Bruised, a white fungus:Wounded> Scan cleaves a white fungus extremely hard. HP:Healthy S:Surging, Farrakahn:Bruised, a white fungus:Bloodied> A white fungus hits Farrakahn's body. HP:Healthy S:Surging, Farrakahn:Bruised, a white fungus:Bloodied> Sesil cleaves a white fungus very hard. HP:Healthy S:Surging, Farrakahn:Bruised, a white fungus:Awful> Farrakahn cleaves a white fungus very hard. A white fungus is dead! R.I.P. You receive your share of experience -- 277 points. get coins all.cor Slimy chunks of fungus spray everywhere, unleashing a cloud of white dust. Sesil says 'its a artifact?' S:Surging>There doesn't seem to be a coins in the hacked corpse of a white fungus. S:Surging> Farrakahn says 'yes tard' S:Surging> Scan nods solemnly. S:Surging> Farrakahn giggles. S:Surging> Sesil says 'bitch ' 'look on the webpage S:Surging> The sun rises across the fields. Above the fields, not a cloud can be seen in the sky. Your torch went out. HP:Scratched S:Surging>You say 'look on the webpage' HP:Scratched S:Surging>'we got more to get You say 'we got more to get' l HP:Scratched S:Surging>A Rise in the Swamp Exits are: N E You are on a small mound in the swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see dry ground. To the north the swamp continues. The hacked corpse of a white fungus is lying here. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Sesil is riding on a horse. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. HP:Scratched S:Surging>'let's move on! Sesil nods solemnly. HP:Scratched S:Surging> Scan drinks water from a water skin. HP:Scratched S:Surging>set tac def You say 'let's move on!' HP:Scratched S:Surging> Farrakahn group-says 'it raise your wp any?' HP:Scratched S:Surging> Scan drinks water from a water skin. HP:Scratched S:Surging>e You are now employing defensive tactics. HP:Scratched>Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Farrakahn enters from the west. A nice pony enters from the west. Sesil is entering from the west, riding on a horse. A nice pony enters from the west. A nice pony enters from the west. HP:Scratched>nod You nod solemnly. HP:Scratched>smile You smile happily. wear visor HP:Scratched>You wear a golden visor on your head. HP:Scratched> Scan gets a soldier ration from a backpack. A nice pony stops following Scan. A nice pony stops following Scan. A nice pony stops following Farrakahn. A horse stops following you. A horse leaves your group. Sesil stops riding a horse. HP:Scratched> Scan gets a soldier ration from a backpack. HP:Scratched> Farrakahn group-says 'what wp now?' HP:Scratched>'like a circlet stat Scan eats a soldier ration. >You say 'like a circlet' >Your fatigue is 0; Your willpower is 31; Your statistics are Str: 16/16, Int: 6/ 7, Wil: 17/19, Dex: 17/18, Con: 11/11, Lea: 16/16. > Farrakahn group-says 'nice' > Trace chats, 'blah...the sun is up and i cant see' >'40 You say '40' lick >You lick your mouth and smile. l >Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. Scan the Dwarf is standing here. >stat Your fatigue is 0; Your willpower is 31; Your statistics are Str: 16/16, Int: 6/ 7, Wil: 17/19, Dex: 17/18, Con: 11/11, Lea: 16/16. The world shivers as Arda reshapes herself. > Scan leaves west. >cr You start to concentrate. /- Scan enters from the west. \| Scan leaves down. /-\ Ok. You try to revive Ainaran. >stat Scan enters from below. Your fatigue is 0; Your willpower is 31; Your statistics are Str: 16/16, Int: 6/ 7, Wil: 19/19, Dex: 17/18, Con: 11/11, Lea: 16/16. >eq You are using: a stone ring a stone ring a ruby necklace a silk shirt a golden visor an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a golden bear fur an etched leather girdle a golden bracelet a golden bracelet a fine longsword A severed head of Stalwart Joey A severed head of Matty Bumpo >cr You start to concentrate. /-\|/-\ Ok. You try to revive Ainaran. > Scan says 'where my damn pony' >stat Scan leaves west. Your fatigue is 0; Your willpower is 31; Your statistics are Str: 16/16, Int: 7/ 7, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 16/16. > The day has now begun. Above the fields, not a cloud can be seen in the sky. Saving Ainaran. S:Surging>gt arda reset itself... You group-say 'arda reset itself...' S:Surging> Sesil says 'where my horse' S:Surging> Sesil sighs loudly. Scan enters from the west. >gt gotta go to town to get more mounts You group-say 'gotta go to town to get more mounts' cr >You start to concentrate. stat /-\|/-\Ok. You try to revive Ainaran. Your spell does no good to him. Your fatigue is 0; Your willpower is 33; Your statistics are Str: 16/16, Int: 7/ 7, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 16/16. > Farrakahn says 'i gotta rent i think :(' >sniff Sesil says 'well lets go i need to prac anyways' >l You sniff sadly. *SNIFF* >Corner of a Swamp Exits are: W D Here at the top of this small hill you can rest your tired body seeminglyin peace. In fact, a young tree provides a pleasant spot of shade, buton closer inspection, a dark hole leads into the ground just behind the tree. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. Scan the Dwarf is standing here. >nod w You nod solemnly. >w A Rise in the Swamp Exits are: N E You are on a small mound in the swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see dry ground. To the north the swamp continues. A chalky white fungus grows out of the muck here. Farrakahn enters from the east. >You cannot go that way. >ride Scan says 'let do it really quick' >k fungus What do you want to ride? >You attack a white fungus! You lightly slash a white fungus. set tac def HP:Healthy, a white fungus:Scratched> You deflect a white fungus's attack. HP:Healthy, a white fungus:Scratched>Sesil says 'fungus' You are now employing defensive tactics. HP:Healthy, a white fungus:Scratched> Sesil assists you! Sesil attacks a white fungus! Sesil cleaves a white fungus very hard. Farrakahn says 'do what?' HP:Healthy, a white fungus:Bruised> Scan assists you! Scan attacks a white fungus! Scan cleaves a white fungus extremely hard. HP:Healthy, a white fungus:Hurt> You lightly slash a white fungus. HP:Healthy, a white fungus:Hurt> You deflect a white fungus's attack. HP:Healthy, a white fungus:Hurt>set men off AutoMental mode is now off. who HP:Healthy, a white fungus:Hurt>Players ------- [--- Hum] Sesil the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 16 Dwf] Rusikas the Dwarf [ 5 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 10 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [ Vala ] Malek the Executioner [ Imp ] Fingolfin - [ Implementor ] (linkless) (AFK) [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 14 characters displayed. HP:Healthy, a white fungus:Hurt>'fungus gig Scan cleaves a white fungus extremely hard. You lightly slash a white fungus. HP:Healthy, a white fungus:Wounded>You deflect a white fungus's attack. Scan says 'ghost' You say 'fungus' HP:Healthy, a white fungus:Wounded>You giggle. HP:Healthy, a white fungus:Wounded> Sesil cleaves a white fungus hard. HP:Healthy, a white fungus:Bloodied> A white fungus dodges your attack. HP:Healthy, a white fungus:Bloodied> Scan cleaves a white fungus very hard. HP:Healthy, a white fungus:Awful> You deflect a white fungus's attack. HP:Healthy, a white fungus:Awful> A white fungus dodges your attack. HP:Healthy, a white fungus:Awful> Sesil cleaves a white fungus hard. A white fungus is dead! R.I.P. You receive your share of experience -- 231 points. get coins all.cor Slimy chunks of fungus spray everywhere, unleashing a cloud of white dust. >Farrakahn says 'can go to ruins and i bash it' There doesn't seem to be a coins in the hacked corpse of a white fungus. n >Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. A flickering ball of pale flame dances through the air. (shadow) Farrakahn enters from the south. > Farrakahn says 'see whats below' > A large leech attacks YOU! A large leech barely hits your right hand. You slash a large leech hard. Scan says 'theni need to go' HP:Scratched, a large leech:Wounded> Sesil assists you! Sesil attacks a large leech! Sesil cleaves a large leech hard. A large leech is dead! R.I.P. set tac def You receive your share of experience -- 11 points. get coins all.cor HP:Scratched>You are now employing defensive tactics. e HP:Scratched>There doesn't seem to be a coins in the hacked corpse of a large leech. HP:Scratched>Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. Farrakahn enters from the west. HP:Scratched> Farrakahn says 'wanna do that?' HP:Scratched>k fungus You attack a fetid black fungus! You slash a fetid black fungus. HP:Scratched, a fetid black fungus:Scratched> You deflect a fetid black fungus's attack. HP:Scratched, a fetid black fungus:Scratched>'? Scan says 'go ruins' HP:Scratched, a fetid black fungus:Scratched>Sesil assists you! Sesil attacks a fetid black fungus! Sesil cleaves a fetid black fungus hard. You say '?' HP:Scratched, a fetid black fungus:Bruised> You feel less protected. HP:Scratched, a fetid black fungus:Bruised>nod You deflect a fetid black fungus's attack. You slash a fetid black fungus. HP:Scratched, a fetid black fungus:Hurt>You nod solemnly. HP:Scratched, a fetid black fungus:Hurt> Scan assists you! Scan attacks a fetid black fungus! Scan deeply wounds a fetid black fungus with his cleave. HP:Scratched, a fetid black fungus:Wounded> Farrakahn assists you! Farrakahn attacks a fetid black fungus! Farrakahn cleaves a fetid black fungus extremely hard. HP:Scratched, a fetid black fungus:Awful> You slash a fetid black fungus. HP:Scratched, a fetid black fungus:Awful> You deflect a fetid black fungus's attack. HP:Scratched, a fetid black fungus:Awful> Sesil cleaves a fetid black fungus very hard. A fetid black fungus is dead! R.I.P. You receive your share of experience -- 160 points. get coins all.cor Your blood freezes as you hear a fetid black fungus's death cry. HP:Scratched> A slight mist rises from the damp land into the cloudless sky. Scan says 'don;t care' >There doesn't seem to be a coins in the hacked corpse of a fetid black fungus. >'where the hell are they? gig l You say 'where the hell are they?' >Farrakahn says 'lead to ruins then and i try bash it' You giggle. >Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. The hacked corpse of a fetid black fungus is lying here. A slimy round fungus grows on a tree here. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. Scan the Dwarf is standing here. > Scan says 'be i need to hurry that all' k fungus >You attack a round fungus! You slash a round fungus. HP:Healthy, a round fungus:Bruised> You deflect a round fungus's attack. HP:Healthy, a round fungus:Bruised> Farrakahn says 'follow me' HP:Healthy, a round fungus:Bruised> Scan assists you! Scan attacks a round fungus! Scan cleaves a round fungus extremely hard. HP:Healthy, a round fungus:Bloodied> You slash a round fungus. A round fungus is dead! R.I.P. You receive your share of experience -- 80 points. get coins all.cor Your blood freezes as you hear a round fungus's death cry. >There doesn't seem to be a coins in the slashed corpse of a round fungus. There doesn't seem to be a coins in the hacked corpse of a fetid black fungus. >l Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. The slashed corpse of a round fungus is lying here. The hacked corpse of a fetid black fungus is lying here. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. Scan the Dwarf is standing here. >lose all Farrakahn stops following you. Sesil stops following you. Scan stops following you. > Scan now follows Farrakahn. fol farrakahn >You now follow Farrakahn. >who Players ------- [--- Hum] Sesil the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 16 Dwf] Rusikas the Dwarf [ 5 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 10 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [ Vala ] Malek the Executioner [ Imp ] Fingolfin - [ Implementor ] (linkless) (AFK) [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 14 characters displayed. > Farrakahn says 'follow me' > Sesil now follows Farrakahn. l ainaran >Ainaran the Wood Elf A tall, fair elf stands here, his dark eyes piercing through the light. His hair is dark, the same shade as his eyes. His skin is fair, and his teeth are clean. A mystical aura seems to eminate from the inside of his body, and shines all about him. Ainaran looks healthy. a stone ring a stone ring a ruby necklace a silk shirt a golden visor an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a golden bear fur an etched leather girdle a golden bracelet a golden bracelet a fine longsword A severed head of Stalwart Joey A severed head of Matty Bumpo > Farrakahn says 'sesil' > Farrakahn leaves west. Sesil leaves west. You follow Farrakahn. Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. The hacked corpse of a large leech is lying here. A flickering ball of pale flame dances through the air. (shadow) Farrakahn the Dwarf is standing here. Sesil the Human is standing here. > Farrakahn leaves west. Sesil leaves west. You follow Farrakahn. Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. > Sesil says 'your name is long :P' > Farrakahn leaves north. Sesil leaves north. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. > Farrakahn leaves north. Sesil leaves north. You follow Farrakahn. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. > Farrakahn leaves west. Sesil leaves west. You follow Farrakahn. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. A black rabbit scurries about. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. > Farrakahn leaves north. Sesil leaves north. You follow Farrakahn. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. > Farrakahn leaves south. Sesil leaves south. You follow Farrakahn. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. A black rabbit scurries about. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. > Farrakahn leaves east. Sesil leaves east. You follow Farrakahn. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. > Farrakahn leaves east. Sesil leaves east. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. > Farrakahn leaves north. Sesil leaves north. You follow Farrakahn. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. > Farrakahn leaves south. Sesil leaves south. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. > Farrakahn leaves south. Sesil leaves south. You follow Farrakahn. Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and west. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. l > Farrakahn leaves west. Sesil leaves west. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. > Farrakahn leaves south. Sesil leaves south. You follow Farrakahn. Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. > Farrakahn leaves west. Sesil leaves west. You follow Farrakahn. Old Road near Swampy Ground Exits are: N E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. To the east is some swampy ground. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. > Farrakahn leaves south. Sesil leaves south. You follow Farrakahn. Old Dirt Road Exits are: N S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and north. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. > Farrakahn leaves west. Sesil leaves west. You follow Farrakahn. Empty Plains Exits are: E S W These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the east you can enter a road, and further south you see some trees. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. > Farrakahn leaves west. Sesil leaves west. You follow Farrakahn. In a Light Forest Exits are: N E W You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. A gray wolf is growling at you. A gray wolf is growling at you. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. > Farrakahn leaves north. Sesil leaves north. You follow Farrakahn. Old Farm Building Exits are: N E S W This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. > Farrakahn leaves north. Sesil leaves north. You follow Farrakahn. Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing grows here except weeds and crab grass. The soil apparently hasn't been tilled in many years. The fields continue to the east. To the south you see a decrepit farm building. There is a well to the west. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. >Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing grows here except weeds and crab grass. The soil apparently hasn't been tilled in many years. The fields continue to the east. To the south you see a decrepit farm building. There is a well to the west. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. Scan the Dwarf is standing here. > Farrakahn leaves north. Sesil leaves north. You follow Farrakahn. Grassy Field Exits are: N E S W You are now walking on a short carpet of green grass. Here the flowers grow in abundance. The air is filled with sweet smells. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. > Farrakahn leaves north. Sesil leaves north. You follow Farrakahn. Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. > Farrakahn leaves south. Sesil leaves south. You follow Farrakahn. Grassy Field Exits are: N E S W You are now walking on a short carpet of green grass. Here the flowers grow in abundance. The air is filled with sweet smells. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. > Farrakahn leaves south. Sesil leaves south. You follow Farrakahn. Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing grows here except weeds and crab grass. The soil apparently hasn't been tilled in many years. The fields continue to the east. To the south you see a decrepit farm building. There is a well to the west. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. >who Farrakahn leaves south. Sesil leaves south. You follow Farrakahn. Old Farm Building Exits are: N E S W This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. > Sesil says 'kill on the way if you want :P' >Players ------- [--- Hum] Sesil the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 16 Dwf] Rusikas the Dwarf [ 5 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 10 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [ Vala ] Malek the Executioner [ Imp ] Fingolfin - [ Implementor ] (linkless) (AFK) [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 14 characters displayed. > Farrakahn leaves south. Sesil leaves south. You follow Farrakahn. In a Light Forest Exits are: N E W You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. A gray wolf is growling at you. A gray wolf is growling at you. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. > Farrakahn leaves west. Sesil leaves west. You follow Farrakahn. In a Light Forest Exits are: N E You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. > The new moon goes off the sky. Through the trees a cloudless sky can be seen. > Farrakahn leaves east. Sesil leaves east. You follow Farrakahn. In a Light Forest Exits are: N E W You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. A gray wolf is growling at you. A gray wolf is growling at you. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. > The world seems dull again. > A gray wolf leaves east. > A gray wolf avoids being bashed by Farrakahn who loses his balance and falls! > A gray wolf lightly hits Farrakahn's body. Farrakahn cleaves a gray wolf's head extremely hard. >set tac def as You are now employing defensive tactics. >Whom do you wish to assist? >af A gray wolf hits Farrakahn's body hard. > Farrakahn cleaves a gray wolf's body extremely hard. >set tac ag Sesil attacks a gray wolf! Sesil cleaves a gray wolf's body hard. >You join the fight! You attack a gray wolf! A gray wolf deflects your attack. HP:Healthy, Farrakahn:Bruised, a gray wolf:Bloodied>You are now employing aggressive tactics. HP:Healthy, Farrakahn:Bruised, a gray wolf:Bloodied>eq Scan attacks a gray wolf! Scan cleaves a gray wolf's right forefoot very hard. A gray wolf is stunned, but will probably regain consciousness again. HP:Healthy, a gray wolf:Dying>You are using: a stone ring a stone ring a ruby necklace a silk shirt a golden visor an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a golden bear fur an etched leather girdle a golden bracelet a golden bracelet a fine longsword A severed head of Stalwart Joey A severed head of Matty Bumpo HP:Healthy, a gray wolf:Awful> You slash a gray wolf's body very hard. A gray wolf is dead! R.I.P. You receive your share of experience -- 123 points. get coins all.cor Your blood freezes as you hear a gray wolf's death cry. >There doesn't seem to be a coins in the slashed corpse of a gray wolf. > Farrakahn says 'i gotta figure out where its at again' >>'it's bloody cold in here. l You say 'it's bloody cold in here.' >In a Light Forest Exits are: N E W You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. The slashed corpse of a gray wolf is lying here. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. Scan the Dwarf is standing here. who > Scan group-says 'I am healthy, my stamina is full, and i am weary.' > Farrakahn says 'and i lagging' >Players ------- [--- Hum] Sesil the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 16 Dwf] Rusikas the Dwarf [ 5 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 10 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [ Vala ] Malek the Executioner [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. >tell trace :-) *an Uruk* leaps out of nowhere and hits you HARD! That really did HURT! You wimp out, and attempt to flee! You flee head over heels. It is pitch black... You tell Trace ':-)' HP:Bloodied>f You flee head over heels. In a Light Forest Exits are: N E W You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. The slashed corpse of a gray wolf is lying here. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. Scan the Dwarf is standing here. HP:Bloodied> Farrakahn attacks *an Uruk*! *an Uruk* deflects Farrakahn's attack. HP:Bloodied> *an Uruk* lightly pierces Farrakahn's left arm. Sesil attacks *an Uruk*! *an Uruk* distracts Sesil into missing him. HP:Bloodied>nar shit *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves north. You narrate, 'shit' HP:Bloodied>cast curing You start to concentrate. | Sesil leaves north. /- Farrakahn twitches uncontrolablly. \|/-\ Ok. You feel yourself becoming healthier. HP:Wounded>n Old Farm Building Exits are: N E S W This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. Sesil the Human is standing here. n HP:Wounded> Sesil leaves east. HP:Wounded>Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing grows here except weeds and crab grass. The soil apparently hasn't been tilled in many years. The fields continue to the east. To the south you see a decrepit farm building. There is a well to the west. HP:Wounded>e Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing but weeds and crab grass. This soil has not been tilled in many years. You can follow the fields to the west or hop over an old fence to enter the fields to the south. A dirt road passes by to the east. HP:Wounded> Sesil enters from the south. HP:Wounded>n Thick Grassy Field Exits are: S W The grass looks like it thins out to the west of here, but you are still waist deep in a solid green ocean. A large cluster of rocks blocks travel to the east. A gray wolf is growling at you. HP:Wounded> Farrakahn narrates, 'snicker ambushing uruk out :)' nar uruk stabbed me to wounded HP:Wounded> Sesil enters from the south. HP:Wounded>w Sesil leaves south. You narrate, 'uruk stabbed me to wounded' HP:Wounded>Grassy Field Exits are: N E S W You are now walking on a short carpet of green grass. Here the flowers grow in abundance. The air is filled with sweet smells. HP:Wounded>w Grassy Field Exits are: N E S You are now walking on a short carpet of green grass. Here the flowers grow in abundance. The air is filled with sweet smells. A black rabbit scurries about. n n HP:Wounded>Plains by a ledge Exits are: E S The plains end abruptly before a ledge to the north, making travel impossible in that direction. To the east and south the grassy plains extend, and travel is not impeded in that direction. HP:Wounded>You cannot go that way. HP:Wounded>e e e e e Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. HP:Wounded>Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. A bandit sentry stands vigil here, slouching against his weapon. HP:Wounded>Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. HP:Wounded MV:Weary>Small Pond Exits are: W Here is a small watering hole where all the creatures of these plains come to drink. The water looks nice and clean. You are not sure how the pond is fed, perhaps an underground stream. A placid pond is here, inviting you to take a refreshing drink. HP:Wounded MV:Weary>You cannot go that way. HP:Wounded MV:Weary>pour water skin w Above the fields, not a cloud can be seen in the sky. HP:Wounded MV:Weary>s You pour some water into the skin. HP:Wounded MV:Weary>Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. HP:Wounded MV:Weary>Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. A black rabbit scurries about. HP:Wounded MV:Weary>e e e e Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. A wolf approaches you, obviously abandoned by its pack, hungry and angry. HP:Wounded MV:Weary>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. HP:Wounded MV:Weary>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. The slashed corpse of a black deer is lying here. HP:Wounded MV:Weary>You cannot go that way. HP:Wounded MV:Weary> Night chats, 'cool' HP:Wounded MV:Weary>n Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. e e HP:Wounded MV:Weary>Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. HP:Wounded MV:Weary>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. e e HP:Wounded MV:Weary>Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. The slashed corpse of a small, green snake is lying here. HP:Wounded MV:Weary>You cannot go that way. HP:Wounded MV:Weary>w n n n n Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. HP:Wounded MV:Weary>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. HP:Wounded MV:Weary>You cannot go that way. HP:Wounded MV:Weary>You cannot go that way. HP:Wounded MV:Weary>You cannot go that way. HP:Wounded MV:Weary>e Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. e HP:Wounded MV:Weary>Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. HP:Wounded MV:Weary>e Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. HP:Wounded MV:Weary>e You cannot go that way. HP:Wounded MV:Weary>s Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. HP:Wounded MV:Weary>s Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. HP:Wounded MV:Weary>n n Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. HP:Wounded MV:Weary>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. HP:Wounded MV:Weary>n At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A soldier ration is lying here on the floor. A jovial juggler stands here with a glint in his eye. HP:Wounded MV:Tired>er You eat a soldier ration. who HP:Hurt MV:Tired>Players ------- [--- Hum] Sesil the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 16 Dwf] Rusikas the Dwarf [ 5 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 10 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [ Vala ] Malek the Executioner [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. HP:Hurt MV:Tired> Brokk enters from the south. HP:Hurt MV:Weary> Brokk leaves north. HP:Hurt MV:Weary>tell trace I got the Golden Visor :-) You tell Trace 'I got the Golden Visor :-)' HP:Hurt MV:Weary>who Players ------- [--- Hum] Sesil the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 16 Dwf] Rusikas the Dwarf [ 5 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 10 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [ Vala ] Malek the Executioner [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. HP:Hurt MV:Weary>cast curing You start to concentrate. |/-\ Trace tells you 'cool :)'. |/-\ Ok. HP:Hurt MV:Weary> Brokk enters from the north. HP:Hurt MV:Weary>reply our team has one artifact... as long as I don't die.. You tell Trace 'our team has one artifact... as long as I don't die..' HP:Hurt MV:Weary>l Brokk looks at you. HP:Hurt MV:Weary>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Brokk the Human is standing here. HP:Hurt MV:Weary>aff You are affected by: curing saturation (fast-acting) anger (short) detect hidden (medium) HP:Hurt MV:Weary> Trace tells you 'what does it do?'. HP:Hurt MV:Weary>tip brokk You tip your hat at Brokk, and wish him a good day. HP:Hurt MV:Weary>rep like a circlet You tell Trace 'like a circlet' HP:Hurt MV:Weary>rep I think l Brokk says 'Where does all the eq load?' HP:Hurt MV:Weary>You tell Trace 'I think' HP:Hurt MV:Weary>Not a cloud can be seen in the sky. Saving Ainaran. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Brokk the Human is standing here. HP:Hurt MV:Weary> Trace tells you 'sweet'. HP:Hurt MV:Weary> Scan group-says 'come back' HP:Hurt MV:Weary>'west. gig You say 'west.' HP:Hurt MV:Weary>You giggle. HP:Hurt MV:Weary>w w w Postmaster Tent Exits are: E This tent is dominated by a large wooden table covered with scraps of paper and bags filled with letters en route from someplace to someplace else. It must be difficult to carry all those important documents around Middle Earth without losing any! A tall, thin man wearing spectacles is standing here. HP:Hurt MV:Weary>You cannot go that way. HP:Hurt MV:Weary>e You cannot go that way. HP:Hurt MV:Weary>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Brokk the Human is standing here. HP:Hurt MV:Tired>gt I'm getting mounts Brokk leaves west. HP:Hurt MV:Tired>You group-say 'I'm getting mounts' HP:Hurt MV:Tired> Farrakahn group-says 'cant find u' HP:Hurt MV:Weary>gt I grabbing horses for us Brokk enters from the west. s HP:Hurt MV:Weary>You group-say 'I grabbing horses for us' HP:Hurt MV:Weary>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. HP:Hurt MV:Tired>w Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. HP:Hurt MV:Tired>s You cannot go that way. w HP:Hurt MV:Tired>Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. HP:Hurt MV:Tired> Sesil group-says 'bring me one at phantom' HP:Hurt MV:Tired>s Rickety Stables Exits are: N This piece of junk lean-to serves as the place for stabling the mounts of this incredibly poor outpost. The animals do not look happy here. A horse is here, gazing at you. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. HP:Hurt MV:Tired>lead horse You grab a horse and start leading him. A horse starts following you. lead 2.horse HP:Hurt MV:Tired>You grab a horse and start leading him. A horse starts following you. HP:Bruised MV:Tired>lead 3.horse Trace tells you 'cool...i can buy a kite :)'. n HP:Bruised MV:Tired>Farrakahn enters from the north. You grab a horse and start leading him. A horse starts following you. HP:Bruised MV:Tired>e Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. HP:Bruised MV:Tired>Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. HP:Bruised MV:Tired>rep :-) ride You tell Trace ':-)' HP:Bruised MV:Tired>A horse stops following you. You mount a horse and start riding him. R HP:Bruised MV:Tired>n You cannot go that way. w R HP:Bruised MV:Tired>Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. R HP:Bruised MV:Tired>w w w drink water drink water drink water Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Farrakahn is riding on a nice pony. drink water R HP:Bruised MV:Tired>You cannot go that way. R HP:Bruised MV:Tired>You cannot go that way. R HP:Bruised MV:Tired>You drink the water. You don't feel thirsty any more. R HP:Bruised MV:Tired>You drink the water. You don't feel thirsty any more. R HP:Bruised MV:Tired>Your stomach can't contain anymore! R HP:Bruised MV:Tired>Your stomach can't contain anymore! R HP:Bruised MV:Tired> Farrakahn sits down and rests. R HP:Bruised MV:Tired>'let's go get em You say 'let's go get em' R HP:Bruised MV:Tired> Trace tells you 'if ya find a better dagger that a dirk i need one :)'. R HP:Bruised MV:Tired>'fucker stabs me to bloodied You say 'fucker stabs me to bloodied' R HP:Bruised MV:Tired>mutter Farrakahn says 'no mvs' R HP:Bruised MV:Tired>who You mutter under you breath. R HP:Bruised MV:Tired>Players ------- [--- Hum] Sesil the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 16 Dwf] Rusikas the Dwarf [ 5 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 10 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [ Vala ] Malek the Executioner [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. R HP:Bruised MV:Tired>'ahh nod re You say 'ahh' R HP:Bruised MV:Tired>You nod solemnly. R HP:Bruised MV:Tired>You sit down and rest your tired bones. R HP:Bruised MV:Tired>repo Farrakahn says 'u got vit yet?' R HP:Bruised MV:Tired>You group-say 'I am bruised, my stamina is full, and i am tired.' R HP:Bruised MV:Tired>shake sigh You shake your head. R HP:Bruised MV:Tired>You sigh. R HP:Bruised MV:Tired> Not a cloud can be seen in the sky. Farrakahn's torch flickers weakly. R HP:Bruised MV:Tired>man power vit VITALITY [Syntax ] cast 'vitality' [Group ] Mystic [Level ] 11 [Minimum Cost] 5 [Offensive ] No [Description ] ---Casting "Vitality" will significantly increase the specified target's movement point regeneration. R HP:Bruised MV:Tired> Farrakahn nods solemnly. R HP:Bruised MV:Tired> Farrakahn gets a torch from a backpack. R HP:Bruised MV:Tired>'next level You say 'next level' R HP:Bruised MV:Tired>who Players ------- [--- Hum] Sesil the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 16 Dwf] Rusikas the Dwarf [ 5 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 10 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [ Vala ] Malek the Executioner [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. R HP:Bruised MV:Tired> Farrakahn stops resting, and clambers on his feet. sc R HP:Scratched MV:Tired> Farrakahn is leaving south, riding on a nice pony. R HP:Scratched MV:Tired>You have 96/106 hit, 56/56 stamina, 28/144 moves, 0 spirit. OB: 69, DB: 15, PB: 56, Speed: 21, Gold: 16, XP Needed: 2K. R HP:Scratched MV:Tired>'2K tnl You say '2K tnl' R HP:Scratched MV:Weary>st s You stop resting, and stand up. R HP:Scratched MV:Weary>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Farrakahn is riding on a nice pony. R HP:Scratched MV:Tired>'2k tnl Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Farrakahn is riding on a nice pony. R HP:Scratched MV:Tired>You say '2k tnl' R HP:Scratched MV:Tired> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Plains Exits are: E S Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Farrakahn is riding on a nice pony. R HP:Scratched MV:Tired>fol farrakahn You are already following him. R HP:Scratched MV:Tired> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. A Small Hill Exits are: N E W On this small hill you have a good view of the surroundings. The Free People's Outpost is clearly visible just a little bit to the north, and the forest can be seen south of here. The road is visible to the west, and the plains stretch out to the north-west. Farrakahn is riding on a nice pony. who R HP:Scratched MV:Tired> Farrakahn nods solemnly. R HP:Scratched MV:Tired>Players ------- [--- Hum] Sesil the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 16 Dwf] Rusikas the Dwarf [ 5 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 10 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [ Vala ] Malek the Executioner [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. R HP:Scratched MV:Tired> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Open Field Exits are: N E "The flat country, which is mine..." The old bard song runs through your head as your gaze travells through the landscape. In all directions the field of short grass continues in a pleasant green panorama. The slashed corpse of a black rabbit is lying here. Farrakahn is riding on a nice pony. R HP:Scratched MV:Tired> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. A Small Hill Exits are: N E W On this small hill you have a good view of the surroundings. The Free People's Outpost is clearly visible just a little bit to the north, and the forest can be seen south of here. The road is visible to the west, and the plains stretch out to the north-west. Farrakahn is riding on a nice pony. R HP:Scratched MV:Tired> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Farrakahn is riding on a nice pony. R HP:Scratched MV:Tired> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. A wolf approaches you, obviously abandoned by its pack, hungry and angry. A brown fox hunts for food here. Farrakahn is riding on a nice pony. R HP:Scratched MV:Tired>eq You are using: a stone ring a stone ring a ruby necklace a silk shirt a golden visor an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a golden bear fur an etched leather girdle a golden bracelet a golden bracelet a fine longsword A severed head of Stalwart Joey A severed head of Matty Bumpo R HP:Scratched MV:Tired> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Farrakahn is riding on a nice pony. R HP:Scratched MV:Tired> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Farrakahn is riding on a nice pony. R MV:Tired> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Farrakahn is riding on a nice pony. R MV:Tired> Brokk chats, 'weee' Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Farrakahn is riding on a nice pony. R MV:Tired> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... A massive Mirkwolf stares at you through blood red eyes. A large wild dog watches you carefully. Farrakahn is riding on a nice pony. R MV:Tired> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Farrakahn is riding on a nice pony. R MV:Tired> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A black rabbit scurries about. Farrakahn is riding on a nice pony. R MV:Tired> Night chats, 'he small stabber' R MV:Tired> Farrakahn says 'found it :)' R MV:Tired>grin You grin evilly. R MV:Tired> Night chats, 'just engage a mob' R MV:Tired>'nice You say 'nice' R MV:Tired>where Players in your Zone -------------------- Sesil - Old Dirt Road Night - Thick Grassy Field Farrakahn - Old Ruins Ainaran - Old Ruins R MV:Tired>who Farrakahn says 'whats exit name down?' R MV:Tired>Players ------- [--- Hum] Sesil the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 16 Dwf] Rusikas the Dwarf [ 5 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 10 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [ Vala ] Malek the Executioner [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. R MV:Tired> Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. R MV:Tired>'entrancetotheruinsbelowthatishiddenfromview dismount You say 'entrancetotheruinsbelowthatishiddenfromview' R MV:Tired>Farrakahn's torch went out. You stop riding someone. MV:Tired>where Brokk chats, 'hahaha' MV:Tired>Players in your Zone -------------------- Sesil - Old Dirt Road Night - Narrow Walk on a Ledge Ainaran - Somewhere MV:Tired>l get tor pack It is pitch black... MV:Tired>hol tor You get a torch from a backpack. l MV:Tired>You light a torch and hold it. MV:Tired>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A black rabbit scurries about. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. MV:Tired>drink water drink water You drink the water. You don't feel thirsty any more. MV:Weary>Your stomach can't contain anymore! MV:Weary> Farrakahn says 'be ready to help me if i cant get back up' MV:Weary>cast detect cast detect You start to concentrate. -\|/-\You lost your concentration! You start to concentrate. -\|/-cast detect cast detect cast detect \ Ok. MV:Weary>You start to concentrate. -\|/-\You lost your concentration! You start to concentrate. -\|/-\You lost your concentration! You start to concentrate. -\|/-\ You lost your concentration! MV:Weary>cast detect You start to concentrate. -\|/cast detect -\ You lost your concentration! MV:Weary>You start to concentrate. -\ Scan narrates, 'wher mounts' |/-\ You lost your concentration! MV:Weary>cast detect You start to concentrate. -\|/-\ You lost your concentration! MV:Weary>nar old ruins You narrate, 'old ruins' MV:Weary>cast detect Night chats, 'e s of ent' MV:Weary>You start to concentrate. -\|/-\ Farrakahn throws himself on the entrancetotheruinsbelowthatishiddenfromview. The entrancetotheruinsbelowthatishiddenfromview crashes open! Farrakahn falls through it. You lost your concentration! MV:Weary>st You are already standing. MV:Weary>cast detect You start to concentrate. -\|/ Sesil chats, 'south of children' -\ Ok. MV:Weary>d Farrakahn enters from below. MV:Weary>Catacomb Exits are: U Underneath the ruins is the beginnings of some sort of catacomb system. However, after years of disrepair, it looks like the catacomb system has begun to cave in on itself and most of the passageways are filled with rubble. A massive redbacked spider scuttles towards its prey. A large baby spider stands here adjusting to its new environment. A webspinning spider is moving with great agility over the cobwebs A blind spider hangs from a web here. MV:Weary> A webspinner attacks YOU! A webspinner hits your left arm very hard. That really did HURT! A webspinner deflects your attack. u HP:Bruised MV:Weary, a webspinner:Scratched>f No way! You're fighting for your life! HP:Bruised MV:Weary, a webspinner:Scratched>You flee head over heels. Old Ruins Exits are: S D The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A black rabbit scurries about. HP:Bruised MV:Weary>peer Farrakahn enters from the south. HP:Bruised MV:Weary>You peer around yourself, uncertain of the things around you. HP:Bruised MV:Weary>'catacomb You say 'catacomb' HP:Bruised MV:Weary> Farrakahn tells you 'kinda nasty :('. HP:Bruised MV:Weary>nod You nod solemnly. HP:Bruised MV:Weary> Trace chats, 'weee...stench' HP:Bruised MV:Weary> Brokk chats, 'weee' HP:Bruised MV:Weary>'found the cats Farrakahn says 'something hidden in there for sure :)' HP:Bruised MV:Weary>who You say 'found the cats' HP:Bruised MV:Weary>Players ------- [ 6 Hum] Sesil the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 16 Dwf] Rusikas the Dwarf [ 5 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 10 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [ Vala ] Malek the Executioner [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. HP:Bruised MV:Weary>nod Night chats, 'hehe' 'definitely HP:Bruised MV:Weary>You nod solemnly. HP:Bruised MV:Weary>You say 'definitely' HP:Bruised MV:Weary>aff Farrakahn gets a soldier ration from a backpack. HP:Scratched MV:Weary>Farrakahn gets a soldier ration from a backpack. You are affected by: curing saturation (fast-acting) detect hidden (short) HP:Scratched MV:Weary> Farrakahn eats a soldier ration. HP:Scratched MV:Weary> Farrakahn eats a soldier ration. HP:Scratched MV:Weary>sc Night chats, 'one is like 8th er so' You have 98/106 hit, 56/56 stamina, 50/144 moves, 0 spirit. OB: 69, DB: 15, PB: 56, Speed: 21, Gold: 16, XP Needed: 2K. HP:Scratched MV:Weary>inf You are Ainaran the Wood Elf, a good (118) male Wood Elf. You have reached level 10. You are level 5 Warrior, 3 Ranger, 11 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 15 hours. You are 5'10" high, weight 108.0lb and carrying 42.2lb. You have 99/106 hit points, 56/56 stamina, 50/144 moves and 0 spirit. You have 16 gold, 9 silver and 6 copper coins. Your OB is 69, dodge is 15, parry 56, and your attack speed is 21. Your armour absorbs about 0% damage. Your spiritual perception is 100%, willpower: 33, Your skill encumbrance is 9, and your movement is encumbered by 6. You move easily indeed. You have scored 178669 exp, and need 2831 more to advance. Strength: 16/16, Intelligence: 7/7, Will: 19/19, Dexterity: 18/18 Constitution: 11/11, Learning Ability: 16/16. You are standing. You are affected by: curing saturation (fast-acting) detect hidden (short) HP:Scratched MV:Weary> Night chats, 'ranger i dunno' HP:Scratched MV:Weary>exam d To the down you see: It is pitch black... The entrancetotheruinsbelowthatishiddenfromview is broken. HP:Scratched MV:Weary> Trace chats, 'i still kick his ass' HP:Scratched MV:Weary> Farrakahn leaves down. A nice pony leaves down. You follow Farrakahn. Catacomb Exits are: U Underneath the ruins is the beginnings of some sort of catacomb system. However, after years of disrepair, it looks like the catacomb system has begun to cave in on itself and most of the passageways are filled with rubble. A massive redbacked spider scuttles towards its prey. A large baby spider stands here adjusting to its new environment. A webspinning spider is moving with great agility over the cobwebs A blind spider hangs from a web here. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Scratched MV:Weary> Farrakahn leaves up. A nice pony leaves up. You follow Farrakahn. Old Ruins Exits are: S D The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A black rabbit scurries about. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Scratched MV:Weary>'damn You say 'damn' MV:Weary>'blind spider You say 'blind spider' MV:Weary>'webspinner You say 'webspinner' MV:Weary>'massive redback You say 'massive redback' MV:Weary>'room of death You say 'room of death' MV:Weary> Farrakahn says 'massive redbackpack spider?' MV:Weary>who Players ------- [ 6 Hum] Sesil the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 16 Dwf] Rusikas the Dwarf [ 5 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 10 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [ Vala ] Malek the Executioner [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. MV:Weary>nod You nod solemnly. MV:Weary>'those are bitches Farrakahn leaves down. A nice pony leaves down. You follow Farrakahn. Catacomb Exits are: U Underneath the ruins is the beginnings of some sort of catacomb system. However, after years of disrepair, it looks like the catacomb system has begun to cave in on itself and most of the passageways are filled with rubble. A massive redbacked spider scuttles towards its prey. A large baby spider stands here adjusting to its new environment. A webspinning spider is moving with great agility over the cobwebs A blind spider hangs from a web here. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. MV:Weary>You say 'those are bitches' MV:Weary> A webspinner attacks Farrakahn! A webspinner hits Farrakahn's left foot very hard. Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn leaves up. A nice pony leaves up. You follow Farrakahn. Old Ruins Exits are: S D The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A black rabbit scurries about. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. MV:Weary> Saving Ainaran. MV:Weary> Farrakahn says 'auto hit me :(' MV:Weary>shiv who Brrrrrrrrr. >Players ------- [ 6 Hum] Sesil the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 16 Dwf] Rusikas the Dwarf [ 5 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 10 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [ Vala ] Malek the Executioner [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. >'freezing sigh You say 'freezing' > You become less aware of surroundings. >You sigh. >aff Farrakahn nods solemnly. >You are affected by: curing saturation (fast-acting) >st Farrakahn sits down and rests. >You are already standing. >cast detect You start to concentrate. -\|/-\ You lost your concentration! >cast detect cast detect Farrakahn says 'i rest up i wanna exam the massive redback' >You start to concentrate. -\|/-\You lost your concentration! You start to concentrate. -\|/-\ Ok. Your feel your awareness improve. > Farrakahn looks at you. nod >You nod solemnly. >re You sit down and rest your tired bones. >who Players ------- [ 6 Hum] Sesil the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 16 Dwf] Rusikas the Dwarf [ 5 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 10 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [ Vala ] Malek the Executioner [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. > Farrakahn says 'that kicks ass we found visor' >nod grin You nod solemnly. >You grin evilly. > Farrakahn says 'for u especially :)' >'just gotta hold on to it You say 'just gotta hold on to it' >'then we kick major ass when we level up Farrakahn says 'soon u be able to run around mental kill people :)' >cackle You say 'then we kick major ass when we level up' >You cackle gleefully. >nod You nod solemnly. >smile exam d You smile happily. >To the down you see: It is pitch black... The entrancetotheruinsbelowthatishiddenfromview is broken. >aff inf You are affected by: detect hidden (long) curing saturation (fast-acting) >You are Ainaran the Wood Elf, a good (118) male Wood Elf. You have reached level 10. You are level 5 Warrior, 3 Ranger, 11 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 15 hours. You are 5'10" high, weight 108.0lb and carrying 42.2lb. You have 106/106 hit points, 56/56 stamina, 88/144 moves and 0 spirit. You have 16 gold, 9 silver and 6 copper coins. Your OB is 69, dodge is 15, parry 56, and your attack speed is 21. Your armour absorbs about 0% damage. Your spiritual perception is 100%, willpower: 33, Your skill encumbrance is 9, and your movement is encumbered by 6. You move easily indeed. You have scored 178669 exp, and need 2831 more to advance. Strength: 16/16, Intelligence: 7/7, Will: 19/19, Dexterity: 18/18 Constitution: 11/11, Learning Ability: 16/16. You are resting. You are affected by: detect hidden (long) curing saturation (fast-acting) > Night chats, 'hehe beware in 5 tics i guess' > Scan narrates, 'ok he good def' > Farrakahn says 'we can do this zone soon once u get fear' >grin nod You grin evilly. >You nod solemnly. >man power fear FEAR [Syntax ] cast 'fear' [Group ] Mystic [Level ] 12 [Minimum Cost] 5 [Offensive ] No [Description ] ---Casting "Fear" will scare the chosen target, causing them to flee chaotically until they save vs. the effect. >'next level You say 'next level' inf >You are Ainaran the Wood Elf, a good (118) male Wood Elf. You have reached level 10. You are level 5 Warrior, 3 Ranger, 11 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 15 hours. You are 5'10" high, weight 108.0lb and carrying 42.2lb. You have 106/106 hit points, 56/56 stamina, 108/144 moves and 0 spirit. You have 16 gold, 9 silver and 6 copper coins. Your OB is 69, dodge is 15, parry 56, and your attack speed is 21. Your armour absorbs about 0% damage. Your spiritual perception is 100%, willpower: 33, Your skill encumbrance is 9, and your movement is encumbered by 6. You move easily indeed. You have scored 178669 exp, and need 2831 more to advance. Strength: 16/16, Intelligence: 7/7, Will: 19/19, Dexterity: 18/18 Constitution: 11/11, Learning Ability: 16/16. You are resting. You are affected by: detect hidden (long) curing saturation (fast-acting) > Farrakahn nods solemnly. > Farrakahn shows his approval by clapping his small hands together. >'but i'm getting vit too You say 'but i'm getting vit too' >sc You have 106/106 hit, 56/56 stamina, 113/144 moves, 0 spirit. OB: 69, DB: 15, PB: 56, Speed: 21, Gold: 16, XP Needed: 2K. >who Players ------- [ 6 Hum] Sesil the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 16 Dwf] Rusikas the Dwarf [ 5 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 10 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [ Vala ] Malek the Executioner [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. > Farrakahn says 'fear is mort important i think but whatever :)' where >Players in your Zone -------------------- Brokk - A Small Hill Night - Barren Hills Scan - Old Dirt Road Trace - Old Dirt Road Farrakahn - Old Ruins Ainaran - Old Ruins >nod You nod solemnly. >'I suppose fear first smile Farrakahn says 'we dont need a lot of mvs for these small zones' >You say 'I suppose fear first' >You smile happily. > Farrakahn says 'i regen like shit :(' >'I just gotta get my mystic level exam d You say 'I just gotta get my mystic level' >To the down you see: It is pitch black... The entrancetotheruinsbelowthatishiddenfromview is broken. >comf farrakahn You comfort him. >st You stop resting, and stand up. who >Players ------- [ 6 Hum] Sesil the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 16 Dwf] Rusikas the Dwarf [ 5 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 10 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (writing) [ Vala ] Malek the Executioner [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. >'fucking level 16's You say 'fucking level 16's' > Farrakahn nods solemnly. >sc You have 106/106 hit, 56/56 stamina, 140/144 moves, 0 spirit. OB: 69, DB: 15, PB: 56, Speed: 21, Gold: 16, XP Needed: 2K. >exa d To the down you see: It is pitch black... The entrancetotheruinsbelowthatishiddenfromview is broken. > Farrakahn says 'they will logg off sometime' >nod You nod solemnly. >'have to sleep sometime You say 'have to sleep sometime' > Farrakahn nods solemnly. >gro The entrancetotheruinsbelowthatishiddenfromview blurs briefly. The entrancetotheruinsbelowthatishiddenfromview closes quietly. You hear a sound of a lock snapping shut. A black rabbit arrives. >Your group consists of: HP: Healthy, S:Full, MV:Energetic -- Ainaran (Head of group) HP: Healthy, S:Full, MV:Energetic -- Scan HP: Bruised, S:Surging, MV:Fatigued -- Sesil HP: Hurt, S:Full, MV:Energetic -- Farrakahn >gt what's up guys? You group-say 'what's up guys?' > Farrakahn says 'i can solo myself up to their level pretty easily tho' > Farrakahn says 'damn' >grin Farrakahn stops resting, and clambers on his feet. >Scan group-says 'i don;t know where he went' You grin evilly. > Scan group-says 'he strong ranger' >gt nod You group-say 'nod' >gt sigh You group-say 'sigh' >who Players ------- [ 6 Hum] Sesil the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 16 Dwf] Rusikas the Dwarf [ 5 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 10 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (writing) [ Vala ] Malek the Executioner [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. >gt be careful guys You group-say 'be careful guys' >tell trace man, this is sweet You tell Trace 'man, this is sweet' > Sesil group-says 'nah' >tell trace no more need of insight :-) Sesil group-says 'i live for death' > Trace tells you 'hehe'. > Farrakahn sits down and rests. >You tell Trace 'no more need of insight :-)' > Scan group-says 'he gone it hink' > Trace tells you 'who you wuth?'. >gt hehe You group-say 'hehe' > Farrakahn group-says 'we bashed the ruins door' >tell trace scan sesil and Farrakahn l You tell Trace 'scan sesil and Farrakahn' >Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A black rabbit scurries about. Farrakahn the Dwarf is resting here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. A black rabbit scurries about. > Farrakahn group-says 'found webspinner and massive red-back spider' >gt catacombs :-) You group-say 'catacombs :-)' >m +--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | ^ h X | | ^who * | | H | +--------------------------------------------------+ >Trace tells you 'nod'. Players ------- [ 6 Hum] Sesil the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 16 Dwf] Rusikas the Dwarf [ 5 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 10 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (writing) [ Vala ] Malek the Executioner [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. > Farrakahn says 'a blind in there :)' > Farrakahn giggles. >nod You nod solemnly. >lick You lick your mouth and smile. > Farrakahn says 'so gotta deal with the aggs tho' >'can't wait til higher levels Scan group-says 'he gone' >You say 'can't wait til higher levels' >nod Your regeneration slowed. You nod solemnly. who >Players ------- [ 6 Hum] Sesil the Human (linkless) (AFK) (sleeping) [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 16 Dwf] Rusikas the Dwarf [ 5 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 10 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (writing) [ Vala ] Malek the Executioner [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. >st You are already standing. >cast curing farrakahn You can't summon enough energy to cast the spell. >sc You have 106/106 hit, 56/56 stamina, 132/144 moves, 0 spirit. OB: 69, DB: 15, PB: 56, Speed: 21, Gold: 16, XP Needed: 2K. >'ack! You say 'ack!' > Farrakahn says 'if we get to higher levels' >'0 spirit. You say '0 spirit.' who >Players ------- [ 6 Hum] Sesil the Human (linkless) (AFK) (sleeping) [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 16 Dwf] Rusikas the Dwarf [ 5 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 10 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (writing) [ Vala ] Malek the Executioner [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. nod >You nod solemnly. > Farrakahn comforts you. >who Players ------- [ 6 Hum] Sesil the Human (linkless) (AFK) (sleeping) [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 16 Dwf] Rusikas the Dwarf [ 5 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 10 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (writing) [ Vala ] Malek the Executioner [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. > Farrakahn says 'well im not bashing that again right now' > Farrakahn stops resting, and clambers on his feet. >st ride You are already standing. >A horse stops following you. You mount a horse and start riding him. R>sc A nice pony stops following Farrakahn. Farrakahn mounts a nice pony and starts riding him. R>Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Farrakahn is riding on a nice pony. You have 106/106 hit, 56/56 stamina, 143/144 moves, 0 spirit. OB: 69, DB: 15, PB: 56, Speed: 21, Gold: 16, XP Needed: 2K. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... A massive Mirkwolf stares at you through blood red eyes. Farrakahn is riding on a nice pony. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. A large wild dog watches you carefully. Farrakahn is riding on a nice pony. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Farrakahn is riding on a nice pony. R>gt lets exp more guys You group-say 'lets exp more guys' R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Farrakahn is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Farrakahn is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. The hacked corpse of an abandoned wolf is lying here. The slashed corpse of an abandoned wolf is lying here. A brown fox hunts for food here. Farrakahn is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Farrakahn is riding on a nice pony. who R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Farrakahn is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Farrakahn is riding on a nice pony. l visor R>Players ------- [ 6 Hum] Sesil the Human (linkless) (AFK) (sleeping) [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 16 Dwf] Rusikas the Dwarf [ 5 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 10 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda (writing) [ Vala ] Malek the Executioner [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Farrakahn is riding on a nice pony. R>You do not see that here. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Farrakahn is riding on a nice pony. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Farrakahn is riding on a nice pony. R>where Players in your Zone -------------------- Taraan - Weapon Shed Rusikas - Weapon Shed Farrakahn - Dirt Path Ainaran - Dirt Path Vanemuine - Weapon Shed aff R>You are affected by: detect hidden (long) R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Farrakahn is riding on a nice pony. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Rickety Stables Exits are: N This piece of junk lean-to serves as the place for stabling the mounts of this incredibly poor outpost. The animals do not look happy here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R>'hold You say 'hold' R>cast evasion Farrakahn says 'them 15's in town' R>grin cast evasion cast evasion Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Farrakahn is riding on a nice pony. You start to concentrate. A post horn sounds, signaling a new News post on The Race War - Scan narrates, 'i think the uruk gone' \ Farrakahn is leaving west, riding on a nice pony. You are busy with something else. |/- Farrakahn tells you 'rem your artifact'. \Ok. You feel someone protecting you. You grin evilly. R>You start to concentrate. -\|/-\Ok. You start to concentrate. -\|/-\ You lost your concentration! R> Night falls over the land. R>rem visor You stop using a golden visor. l R>Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. R> Night chats, 'nope they back' R>l Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. R>where Players in your Zone -------------------- Taraan - Weapon Shed Rusikas - Weapon Shed Ainaran - Dirt Path Vanemuine - Weapon Shed R> Scan narrates, 'where?' R>rep where you go? w You tell Farrakahn 'where you go?' R>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. R>s where Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. R>Players in your Zone -------------------- Scan - Empty Plains Farrakahn - Scattered Woods Ainaran - Old Dirt Road R> Night chats, 'mid zone waft' R>s Farrakahn tells you 'looking for uruks'. R>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. R>s Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. rep nod R>You tell Farrakahn 'nod' R>s ride Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. The hacked corpse of an abandoned wolf is lying here. The slashed corpse of an abandoned wolf is lying here. A brown fox hunts for food here. R>You are riding already. R>drink water Night chats, 'bugs in swamp area' drink water drink water R>w w w w You drink the water. You don't feel thirsty any more. set tac def R>Your stomach can't contain anymore! R>Your stomach can't contain anymore! R>You cannot go that way. R>You cannot go that way. R>You cannot go that way. R>s You cannot go that way. R>Trace chats, 'hehe....sticky' You are now employing defensive tactics. R>Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. R>s Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. R>m +--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | ^ h X | | ^pour water skin * | | H | +--------------------------------------------------+ R>You pour some water into the skin. R>drink water drink water drink water pour water skin l Your stomach can't contain anymore! R>Your stomach can't contain anymore! R>Your stomach can't contain anymore! R>There is no room for more. R>Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. R>sc You have 106/106 hit, 56/56 stamina, 142/144 moves, 0 spirit. OB: 34, DB: 25, PB: 82, Speed: 21, Gold: 16, XP Needed: 2K. R>s Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. R>tell trace 2k tnl l w w You tell Trace '2k tnl' R>Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. R>Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. A large wild dog watches you carefully. R>Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. R> Trace tells you ':)'. R> Brokk enters from the south. A horse enters from the south. R> Brokk leaves north. A horse leaves north. R> Trace tells you '5k'. R>n n A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. R>You cannot go that way. R> Above the fields, not a cloud can be seen in the sky. R>s s Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. R>Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. R>s Cracked Hills Exits are: N S U The earth lie barren here, after years of fighting with constant winds, the land lies plucked clean, like a goose without a feather. All that remains is loose dirt and broken debris. Gnarled pieces of wood, tattered bits of clothing lay tossed apathetically, the victims of a powerful and hateful wind. R>n n e Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. R>Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. R>Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. A large wild dog watches you carefully. R>con dog You would need some luck! A large wild dog has arrived but recently. R>set tac def You are now employing defensive tactics. k dog R>A large wild dog attacks YOU! A large wild dog hits your body hard. You lightly slash a large wild dog's body. You do the best you can! R HP:Bruised, a large wild dog:Scratched>cc You can't summon enough energy to cast the spell. R HP:Bruised, a large wild dog:Scratched> You lightly slash a large wild dog's body. R HP:Bruised, a large wild dog:Scratched>set tac def You deflect a large wild dog's attack. who R HP:Bruised, a large wild dog:Scratched>You are now employing defensive tactics. R HP:Bruised, a large wild dog:Scratched>Players ------- [ 6 Hum] Sesil the Human (linkless) (AFK) (sleeping) [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 16 Dwf] Rusikas the Dwarf [ 5 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 10 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [ Vala ] Malek the Executioner [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. R HP:Bruised, a large wild dog:Scratched> A large wild dog deflects your attack. R HP:Bruised, a large wild dog:Scratched> You deflect a large wild dog's attack. R HP:Bruised, a large wild dog:Scratched> A large wild dog dodges your attack. R HP:Bruised, a large wild dog:Scratched> You deflect a large wild dog's attack. R HP:Bruised, a large wild dog:Scratched> A large wild dog deflects your attack. who R HP:Bruised, a large wild dog:Scratched>Players ------- [ 6 Hum] Sesil the Human (linkless) (AFK) (sleeping) [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 16 Dwf] Rusikas the Dwarf [ 5 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 10 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [ Vala ] Malek the Executioner [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. R HP:Bruised, a large wild dog:Scratched> You deflect a large wild dog's attack. set tac car R HP:Bruised, a large wild dog:Scratched> A large wild dog deflects your attack. R HP:Bruised, a large wild dog:Scratched>You are now employing careful tactics. R HP:Bruised, a large wild dog:Scratched> You deflect a large wild dog's attack. R HP:Bruised, a large wild dog:Scratched> A large wild dog deflects your attack. R HP:Bruised, a large wild dog:Scratched>sc You have 93/106 hit, 56/56 stamina, 136/144 moves, 0 spirit. OB: 47, DB: 23, PB: 75, Speed: 21, Gold: 16, XP Needed: 2K. R HP:Bruised, a large wild dog:Scratched> A large wild dog deflects your attack. R HP:Bruised, a large wild dog:Scratched> You deflect a large wild dog's attack. R HP:Bruised, a large wild dog:Scratched> A large wild dog deflects your attack. R HP:Bruised, a large wild dog:Scratched> A large wild dog lightly hits your body. R HP:Bruised, a large wild dog:Scratched>who A large wild dog deflects your attack. Players ------- [ 6 Hum] Sesil the Human (linkless) (AFK) (sleeping) [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 16 Dwf] Rusikas the Dwarf [ 5 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 10 WdE] Ainaran the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [ Vala ] Malek the Executioner [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. R HP:Bruised, a large wild dog:Scratched> You deflect a large wild dog's attack. R HP:Bruised, a large wild dog:Scratched> You lightly slash a large wild dog's right forefoot. R HP:Bruised, a large wild dog:Scratched> A large wild dog lightly hits your body. sc R HP:Bruised, a large wild dog:Scratched>You have 82/106 hit, 56/56 stamina, 141/144 moves, 0 spirit. OB: 47, DB: 23, PB: 75, Speed: 21, Gold: 16, XP Needed: 2K. R HP:Bruised, a large wild dog:Scratched>set tac def A large wild dog deflects your attack. R HP:Bruised, a large wild dog:Scratched>f You are now employing defensive tactics. R HP:Bruised, a large wild dog:Scratched>You flee head over heels. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. R HP:Bruised>w Grassy Forest Exits are: N E Short grasses grow here, and there are many rocks of different sizes, but there are no trees. The ground slopes gently upwards to the south, and beyond you can see dark green treetops on the hills several hundred feet above you. Treeless green plains stretch into the distance beyond the northern view. n R HP:Bruised>Scattered Woods Exits are: E S W This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. R HP:Bruised>n You cannot go that way. e R HP:Bruised>A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. R HP:Bruised>n e e You cannot go that way. R HP:Bruised>Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... A massive Mirkwolf stares at you through blood red eyes. R HP:Bruised>You cannot go that way. R HP:Bruised>n Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. R HP:Bruised>n n Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The slashed corpse of a black rabbit is lying here. The slashed corpse of a black rabbit is lying here. R HP:Bruised>You cannot go that way. R HP:Bruised> Saving Ainaran. but R HP:Bruised>but 2.cor eat meat You fumble and waste the slashed corpse of a black rabbit. eat meat R HP:Bruised>You cut a small, raw piece of meat from the slashed corpse of a black rabbit. R HP:Bruised>You eat a small, raw piece of meat. R HP:Bruised>You don't seem to have any. R HP:Bruised>s s s w Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. R HP:Bruised>Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... A massive Mirkwolf stares at you through blood red eyes. w R HP:Bruised>Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. A large wild dog watches you carefully. R HP:Bruised>Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. w w n n R HP:Bruised>Grassy Forest Exits are: N E Short grasses grow here, and there are many rocks of different sizes, but there are no trees. The ground slopes gently upwards to the south, and beyond you can see dark green treetops on the hills several hundred feet above you. Treeless green plains stretch into the distance beyond the northern view. R HP:Bruised>You cannot go that way. R HP:Bruised>You cannot go that way. R HP:Bruised>Scattered Woods Exits are: E S W This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. R HP:Bruised>You cannot go that way. R HP:Bruised>w Scattered Woods Exits are: N E This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. A medium-sized elk grazes here. A medium-sized elk grazes here. R HP:Bruised>k elk set tac def con elk You attack a medium elk! You slash a medium elk's right foreleg. R HP:Bruised, a medium elk:Bruised> You dodge a medium elk's attack. R HP:Bruised, a medium elk:Bruised>You are now employing defensive tactics. R HP:Bruised, a medium elk:Bruised>who Easy. A medium elk has been here for a little while. R HP:Bruised, a medium elk:Bruised>Players ------- [ 6 Hum] Sesil the Human (linkless) (AFK) (sleeping) [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 16 Dwf] Rusikas the Dwarf [ 5 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 10 WdE] Ainaran the Wood Elf [ Vala ] Malek the Executioner [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 12 characters displayed. R HP:Bruised, a medium elk:Bruised> You slash a medium elk's head. R HP:Bruised, a medium elk:Bruised>gt what's up guys? You deflect a medium elk's attack. R HP:Bruised, a medium elk:Bruised>You lightly slash a medium elk's left foreleg. You group-say 'what's up guys?' R HP:Bruised, a medium elk:Hurt> You dodge a medium elk's attack. R HP:Bruised, a medium elk:Hurt> A medium elk dodges your attack. R HP:Bruised, a medium elk:Hurt> You deflect a medium elk's attack. R HP:Bruised, a medium elk:Hurt> A medium elk deflects your attack. R HP:Bruised, a medium elk:Hurt> You lightly slash a medium elk's head. R HP:Bruised, a medium elk:Hurt> You evade a medium elk's attack. R HP:Bruised, a medium elk:Hurt> A medium elk dodges your attack. R HP:Bruised, a medium elk:Hurt> You deflect a medium elk's attack. R HP:Bruised, a medium elk:Hurt> Scan group-says 'oll sesil linkless and i need to go' R HP:Bruised, a medium elk:Hurt> A medium elk deflects your attack. R HP:Bruised, a medium elk:Hurt> You deflect a medium elk's attack. R HP:Bruised, a medium elk:Hurt> You lightly slash a medium elk's body. R HP:Bruised, a medium elk:Hurt> You dodge a medium elk's attack. gt snap R HP:Bruised, a medium elk:Hurt> A medium elk deflects your attack. R HP:Bruised, a medium elk:Hurt>You group-say 'snap' R HP:Bruised, a medium elk:Hurt>who You lightly slash a medium elk's left hindleg. R HP:Bruised, a medium elk:Hurt>Players ------- [ 6 Hum] Sesil the Human (linkless) (AFK) (sleeping) [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 16 Dwf] Rusikas the Dwarf [ 5 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 10 WdE] Ainaran the Wood Elf [ Vala ] Malek the Executioner [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 12 characters displayed. R HP:Bruised, a medium elk:Hurt> You deflect a medium elk's attack. R HP:Bruised, a medium elk:Hurt> Scan group-says 'sorry' R HP:Bruised, a medium elk:Hurt> You lightly slash a medium elk's body. R HP:Bruised, a medium elk:Wounded> You deflect a medium elk's attack. R HP:Bruised, a medium elk:Wounded> A medium elk dodges your attack. R HP:Bruised, a medium elk:Wounded> You deflect a medium elk's attack. R HP:Bruised, a medium elk:Wounded>gt soi should be logging again soon A medium elk deflects your attack. R HP:Bruised, a medium elk:Wounded>You group-say 'soi should be logging again soon' R HP:Bruised, a medium elk:Wounded> A medium elk deflects your attack. R HP:Bruised, a medium elk:Wounded> You deflect a medium elk's attack. R HP:Bruised, a medium elk:Wounded> A medium elk dodges your attack. R HP:Bruised, a medium elk:Wounded> You dodge a medium elk's attack. R HP:Bruised, a medium elk:Wounded>set tac def A medium elk deflects your attack. R HP:Bruised, a medium elk:Wounded>Through the trees a cloudless sky can be seen. You are now employing defensive tactics. R HP:Bruised, a medium elk:Wounded> You deflect a medium elk's attack. R HP:Bruised, a medium elk:Wounded> You slash a medium elk's right hindleg. R HP:Bruised, a medium elk:Wounded>set tac ag Farrakahn group-says 'shrug night almost better buffer than him now' You are now employing aggressive tactics. R HP:Bruised, a medium elk:Wounded> You deflect a medium elk's attack. You slash a medium elk's body hard. R HP:Bruised, a medium elk:Bloodied> You slash a medium elk's left foreleg. R HP:Bruised, a medium elk:Awful> A medium elk lightly hits your head. R HP:Bruised, a medium elk:Awful>gt nod :-) You group-say 'nod :-)' gt hop R HP:Bruised, a medium elk:Awful> You slash a medium elk's head. A medium elk is dead! R.I.P. You receive your share of experience -- 248 points. get coins all.cor Your blood freezes as you hear a medium elk's death cry. R HP:Bruised>You group-say 'hop' R HP:Bruised>There doesn't seem to be a coins in the slashed corpse of a medium elk. R HP:Bruised>l Scan group-says 'did yall kill red?' but R HP:Bruised>Scattered Woods Exits are: N E This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. The slashed corpse of a medium elk is lying here. A medium-sized elk grazes here. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. R HP:Bruised> Farrakahn group-says 'hell no' eat meat sc R HP:Bruised>You fumble and waste the slashed corpse of a medium elk. R HP:Bruised>Scan group-says 'razor' You don't seem to have any. R HP:Bruised>You have 95/106 hit, 56/56 stamina, 137/144 moves, 0 spirit. OB: 69, DB: 15, PB: 56, Speed: 21, Gold: 16, XP Needed: 2K. R HP:Bruised>gt shit :P :-) You group-say 'shit :P :-)' whois razor R HP:Bruised>No such player. R HP:Bruised>fame razor fame war No such player. R HP:Bruised>+---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | 118| Drengist 1| | Rusikas 6| Aia 0| | Scan 2| Draug 0| | Soi 1| Anthre 0| | Errent 0| Ankren 0| | Brokk 0| Fnuffi 0| | Aggrippa 0| Grox 0| | Bree 0| Muzrub 0| | Bitwize 0| Lemin 0| | Ainaran 0| Scorn 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: -3| |Total fame for the forces of good: 121| +---------------------------------------------------+ |The Shadow is weakened by the forces of good. | +---------------------------------------------------+ R HP:Bruised> Scan group-says '?' R HP:Bruised>whois drengist Drengist the Uruk-Hai is a level 10 Uruk-Hai. R HP:Scratched>fame drengist On the 19th Day of Urime, Drengist killed Smoke. There were found 1 record about Drengist, total fame 1. R HP:Scratched>gt we've got a highbie uruk You group-say 'we've got a highbie uruk' R HP:Scratched> Through the trees a cloudless sky can be seen. gt Drengist -- kinda highbie hehe R HP:Scratched>You group-say 'Drengist -- kinda highbie hehe' R HP:Scratched> Farrakahn group-says 'whats hgih?' R HP:Scratched>gt midbie then gt 10 l You group-say 'midbie then' R HP:Scratched>You group-say '10' R HP:Scratched>Scattered Woods Exits are: N E This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. The slashed corpse of a medium elk is lying here. A medium-sized elk grazes here. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. R HP:Scratched>k elk sc You attack a medium elk! You slash a medium elk's left hindleg. R HP:Scratched, a medium elk:Bruised> You deflect a medium elk's attack. R HP:Scratched, a medium elk:Bruised>You have 100/106 hit, 56/56 stamina, 144/144 moves, 0 spirit. OB: 69, DB: 15, PB: 56, Speed: 21, Gold: 16, XP Needed: 2K. R HP:Scratched, a medium elk:Bruised> You slash a medium elk's body hard. R HP:Scratched, a medium elk:Bruised> You deflect a medium elk's attack. R HP:Scratched, a medium elk:Bruised> You slash a medium elk's left foreleg. R HP:Scratched, a medium elk:Hurt> You deflect a medium elk's attack. R HP:Scratched, a medium elk:Hurt> You slash a medium elk's body. R HP:Scratched, a medium elk:Hurt> You evade a medium elk's attack. R HP:Scratched, a medium elk:Hurt> You slash a medium elk's right foreleg. R HP:Scratched, a medium elk:Wounded>fame war +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | 118| Drengist 1| | Rusikas 6| Aia 0| | Scan 2| Draug 0| | Soi 1| Anthre 0| | Errent 0| Ankren 0| | Brokk 0| Fnuffi 0| | Aggrippa 0| Grox 0| | Bree 0| Muzrub 0| | Bitwize 0| Lemin 0| | Ainaran 0| Scorn 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: -3| |Total fame for the forces of good: 121| +---------------------------------------------------+ |The Shadow is weakened by the forces of good. | +---------------------------------------------------+ R HP:Scratched, a medium elk:Wounded> A medium elk barely hits your left hand. You lightly slash a medium elk's body. R HP:Scratched, a medium elk:Wounded> You slash a medium elk's left foreleg. R HP:Scratched, a medium elk:Bloodied> You deflect a medium elk's attack. R HP:Scratched, a medium elk:Bloodied>whois scorn Scorn is a level 1 Uruk-Hai. R HP:Scratched, a medium elk:Wounded> You slash a medium elk's body. R HP:Scratched, a medium elk:Bloodied>whois lemin You deflect a medium elk's attack. R HP:Scratched, a medium elk:Bloodied>You lightly slash a medium elk's body. Lemin the Uruk-Hai is a level 3 Uruk-Hai. R HP:Scratched, a medium elk:Awful>whois muzrub Muzrub is a level 1 Uruk-Hai. R HP:Scratched, a medium elk:Awful> You deflect a medium elk's attack. R HP:Scratched, a medium elk:Awful> You slash a medium elk's body. A medium elk is dead! R.I.P. You receive your share of experience -- 199 points. get coins all.cor Saving Ainaran. Your blood freezes as you hear a medium elk's death cry. who R HP:Scratched>There doesn't seem to be a coins in the slashed corpse of a medium elk. There doesn't seem to be a coins in the slashed corpse of a medium elk. R HP:Scratched>Players ------- [ 6 Hum] Sesil the Human (linkless) (AFK) (sleeping) [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 16 Dwf] Rusikas the Dwarf [ 5 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 10 WdE] Ainaran the Wood Elf [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 11 characters displayed. but R HP:Scratched>eat meat sc You cut a large side of venison from the slashed corpse of a medium elk. R HP:Scratched>You eat a large side of venison. You are full. R HP:Scratched>You have 104/106 hit, 56/56 stamina, 130/144 moves, 0 spirit. OB: 69, DB: 15, PB: 56, Speed: 21, Gold: 16, XP Needed: 2K. R HP:Scratched>where Players in your Zone -------------------- Ainaran - Scattered Woods R HP:Scratched>tell trace where are you? l You tell Trace 'where are you?' R>Scattered Woods Exits are: N E This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. The slashed corpse of a medium elk is lying here. The slashed corpse of a medium elk is lying here. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. R>n Trace tells you 'west of town'. R>Empty Plains Exits are: N S These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the west you can enter a road, and further south you see some trees. R> Above the fields, not a cloud can be seen in the sky. R>reply nod n You tell Trace 'nod' R>Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. R> Scan group-says 'fuck it with yall wher u at?' R>n Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. R>gt wandering n You group-say 'wandering' R>Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The hacked corpse of an abandoned wolf is lying here. R>n e You cannot go that way. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. R>n Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A young highwayman approaches you, a grin on his face. R>k man set tac def You attack a young highwayman! You slash a young highwayman's body. R HP:Healthy, a young highwayman:Hurt> You evade a young highwayman's attack. R HP:Healthy, a young highwayman:Hurt>You are now employing defensive tactics. R HP:Healthy, a young highwayman:Hurt>sc You have 106/106 hit, 56/56 stamina, 137/144 moves, 0 spirit. OB: 34, DB: 25, PB: 82, Speed: 21, Gold: 16, XP Needed: 2K. R HP:Healthy, a young highwayman:Hurt> You slash a young highwayman's body. R HP:Healthy, a young highwayman:Bloodied>gt trying to level You deflect a young highwayman's attack. R HP:Healthy, a young highwayman:Bloodied>You group-say 'trying to level' R HP:Healthy, a young highwayman:Wounded> You slash a young highwayman's head. A young highwayman is dead! R.I.P. You receive your share of experience -- 30 points. get coins all.cor R>gt only 2K left, then I get fear You get a small pile of coins from the slashed corpse of a young highwayman. There were 83 copper coins. R>You group-say 'only 2K left, then I get fear' l R>Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The slashed corpse of a young highwayman is lying here. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. get coins all.cor e R> Farrakahn narrates, 'fucking lagg!' R>There doesn't seem to be a coins in the slashed corpse of a young highwayman. R>Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. The slightly charred corpse of a young highwayman is lying here. R>get coins all.cor You get a small pile of coins from the slightly charred corpse of a young highwayman. There were 83 copper coins. e R>Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. R>n e You cannot go that way. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. R> Scan group-says 'come and get me at boys' R>n Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>tip scan You tip your hat at Scan, and wish him a good day. R> Scan starts following you. R>s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. R>'got to get off, don't you? w You say 'got to get off, don't you?' R>w Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. w R>Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. The slightly charred corpse of a young highwayman is lying here. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. R>Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The slashed corpse of a young highwayman is lying here. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. R>w w You cannot go that way. s w R>w You cannot go that way. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. R>Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The hacked corpse of an abandoned wolf is lying here. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. w R>Above the fields, not a cloud can be seen in the sky. Saving Ainaran. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. A black rabbit scurries about. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. R>You cannot go that way. R> Farrakahn is entering from the south, riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Farrakahn is riding on a nice pony. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. R>k rabbit They aren't here. R>bow Scan says 'nah forget it' R>You bow deeply. R>'let's do Joey gig You say 'let's do Joey' w R>You giggle. R>Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. An old, rusted iron key lies here. A leather pouch has been left here. A small pile of coins is lying here. A white, long-sleeved blouse is lying on the ground here. A cap made of leather is lying here. A pair of hard leather pants lie here. A pair of stout leather boots is lying here. A bandit sentry stands vigil here, slouching against his weapon. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. R> Scan says 'let kill that uruk and xp' R>shrug Trace tells you 'you got a better dagger that a dirk?'. R>You shrug. R> Farrakahn group-says 'i rent for a little while guys' rep nod R>You tell Trace 'nod' R>gt nod You group-say 'nod' R>k man set tac def Trace tells you 'cool :)'. You attack a bandit sentry! You lightly slash a bandit sentry's left hand. R HP:Healthy, a bandit sentry:Scratched> You dodge a bandit sentry's attack. R HP:Healthy, a bandit sentry:Scratched>Scan group-says 'later' You are now employing defensive tactics. R HP:Healthy, a bandit sentry:Scratched> Scan assists you! Scan attacks a bandit sentry! Scan cleaves a bandit sentry's right arm very hard. R HP:Healthy, a bandit sentry:Hurt> A bandit sentry dodges your attack. R HP:Healthy, a bandit sentry:Hurt> You deflect a bandit sentry's attack. Farrakahn group-says 'like 30-45 mins' R HP:Healthy, a bandit sentry:Hurt>ci You can't summon enough energy to cast the spell. R HP:Healthy, a bandit sentry:Hurt> You slash a bandit sentry's right arm very hard. R HP:Healthy, a bandit sentry:Wounded> Scan cleaves a bandit sentry's left leg very hard. R HP:Healthy, a bandit sentry:Bloodied>gt nod You deflect a bandit sentry's attack. R HP:Healthy, a bandit sentry:Bloodied>You group-say 'nod' R HP:Healthy, a bandit sentry:Bloodied> You lightly slash a bandit sentry's right leg. R HP:Healthy, a bandit sentry:Bloodied> Trace tells you 'ill be in town in a sec'. R HP:Healthy, a bandit sentry:Bloodied>gt be cool man sc You group-say 'be cool man' R HP:Healthy, a bandit sentry:Bloodied> Scan cleaves a bandit sentry's head hard. A bandit sentry is dead! R.I.P. Your spirit increases by 1. You receive your share of experience -- 188 points. get coins all.cor Saving Ainaran. R>You have 106/106 hit, 56/56 stamina, 129/144 moves, 1 spirit. OB: 34, DB: 25, PB: 82, Speed: 21, Gold: 17, XP Needed: 2K. R>You get a small pile of coins from the hacked corpse of a bandit sentry. There were 40 copper coins. R>tell trace okie You tell Trace 'okie' get coins all.cor R>l There doesn't seem to be a coins in the hacked corpse of a bandit sentry. R>Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The hacked corpse of a bandit sentry is lying here. An old, rusted iron key lies here. A leather pouch has been left here. A small pile of coins is lying here. A white, long-sleeved blouse is lying on the ground here. A cap made of leather is lying here. A pair of hard leather pants lie here. A pair of stout leather boots is lying here. You are riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. R> Scan group-says 'let wander around ' op ledgewall R>Ok. R>ponder You ponder over matters as they appear to you at this moment. R>'think we can do it? You say 'think we can do it?' R>close ledgewall Ok. R>e e e Scan says 'we might be able to find uruk or something' Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. w w R>Small Pond Exits are: W Here is a small watering hole where all the creatures of these plains come to drink. The water looks nice and clean. You are not sure how the pond is fed, perhaps an underground stream. A placid pond is here, inviting you to take a refreshing drink. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. R>You cannot go that way. R> Scan shakes his head. R> Clouds race through the sky above the fields. R>Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. R>Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The hacked corpse of a bandit sentry is lying here. A small pile of coins is lying here. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. R>get coins You get a small pile of coins. There were 40 copper coins. w R>Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. A black rabbit scurries about. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. R>k rabbit You attack a black rabbit! You slash a black rabbit's body. R HP:Healthy, a black rabbit:Hurt> You dodge a black rabbit's attack. R HP:Healthy, a black rabbit:Hurt> Farrakahn tells you 'dont lose that visor :)'. R HP:Healthy, a black rabbit:Hurt> Scan assists you! Scan attacks a black rabbit! Scan cleaves a black rabbit's body very hard. A black rabbit is dead! R.I.P. You receive your share of experience -- 17 points. get coins all.cor The rabbit twitches and is still. R>There doesn't seem to be a coins in the hacked corpse of a black rabbit. R>rep nod :-) You tell Farrakahn 'nod :-)' R>rep I'm holding onto it with my life You tell Farrakahn 'I'm holding onto it with my life' e R>Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The hacked corpse of a bandit sentry is lying here. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. R>e e Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. R>Small Pond Exits are: W Here is a small watering hole where all the creatures of these plains come to drink. The water looks nice and clean. You are not sure how the pond is fed, perhaps an underground stream. A placid pond is here, inviting you to take a refreshing drink. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. e R>pour water skin Trace tells you 'damnit!'. R>Farrakahn tells you 'and dont die and lose levels.. im gonna need u later for regen and feare'. You cannot go that way. R>w There is no room for more. R>Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. R>rep nod s You tell Farrakahn 'nod' R>Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. R>e e Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The hacked corpse of an abandoned wolf is lying here. A black rabbit scurries about. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. R>rep told you mystics would be needed :-) Trace tells you 'lagged out and died again...i feel like im plain a lhuth or somethin'. e e R>You tell Trace 'told you mystics would be needed :-)' R>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. R>You cannot go that way. R> You stop following Farrakahn. Farrakahn leaves your group. R>rep ahh :( l Scan says 'let go toward caces' You tell Trace 'ahh :(' R>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. You are riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. R> Scan says 'uruk caves' R>ponder You ponder over matters as they appear to you at this moment. R>'gotta help out trace e e You say 'gotta help out trace' R>n You cannot go that way. R>You cannot go that way. R>Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. The slightly charred corpse of a young highwayman is lying here. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. R>e e 'my other team member gig e e Trace tells you 'im at the well'. R>Scan says 'if i can get bash off ' Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. R>Scan nods solemnly. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. R>You say 'my other team member' R>You giggle. R>Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. R>You cannot go that way. R>w n n Not a cloud can be seen in the sky. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. R>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. R>You cannot go that way. R>e e Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Trace the Hobbit is standing here. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. R>Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. e R>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. R>n pour water skin At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. R>There is no room for more. R>drink water drink water You drink the water. You don't feel thirsty any more. You are full. pour water skin R>Your stomach can't contain anymore! R>There is no room for more. R>dismount You stop riding a horse. A horse starts following you. > Scan looks at you. >tell trace come look at me :-) You tell Trace 'come look at me :-)' eq > Scan stops riding a nice pony. A nice pony now follows Scan. >You are using: a torch..It glows brightly. a stone ring a stone ring a ruby necklace a silk shirt an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a golden bear fur an etched leather girdle a golden bracelet a golden bracelet a fine longsword A severed head of Stalwart Joey A severed head of Matty Bumpo >wear visor Trace enters from the south. A nice pony enters from the south. You wear a golden visor on your head. >rem visor You stop using a golden visor. >gig You giggle. > Scan smiles happily. > Trace looks at you. > Scan says 'i want one of those' >'need to keep it hush hush You say 'need to keep it hush hush' > Trace gothmoggles. l >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. Trace the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. > Scan says 'it a artfast' >eyepoke trace You poke Trace in the eye.. >'SH Brokk enters from the north. A horse enters from the north. >Brokk leaves south. A horse leaves south. You say 'SH' > Brokk enters from the south. A horse enters from the south. >tell scan shhhhhhhhh You tell Scan 'shhhhhhhhh' > Brokk looks at Trace. > Scan tells you 'nod'. >eq You are using: a torch..It glows brightly. a stone ring a stone ring a ruby necklace a silk shirt an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a golden bear fur an etched leather girdle a golden bracelet a golden bracelet a fine longsword A severed head of Stalwart Joey A severed head of Matty Bumpo >sc l You have 106/106 hit, 56/56 stamina, 144/144 moves, 1 spirit. OB: 34, DB: 25, PB: 82, Speed: 21, Gold: 17, XP Needed: 2K. >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. Trace the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Brokk the Human is standing here. A horse is here, gazing at you. > Trace tells you 'hook me yp :)'. >beck trace The sun rises behind the buildings. Not a cloud can be seen in the sky. Your torch flickers weakly. Scan looks at Brokk. >You beckon for her to follow you. > Trace starts following you. s s > Brokk says '*sigh* what a spider eye would do' >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Trace enters from the north. A nice pony enters from the north. Scan enters from the north. A nice pony enters from the north. A nice pony enters from the north. >Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Trace enters from the north. A nice pony enters from the north. Scan enters from the north. A nice pony enters from the north. A nice pony enters from the north. >s s Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. The pierced corpse of a swarm of bugs is lying here. Trace enters from the north. A nice pony enters from the north. Scan enters from the north. A nice pony enters from the north. A nice pony enters from the north. e e e >You cannot go that way. >Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A necklace made of strange blue metal balls lies here. A greasy man is here, peddling his wares. Trace enters from the west. A nice pony enters from the west. Scan enters from the west. A nice pony enters from the west. A nice pony enters from the west. >You cannot go that way. >i You cannot go that way. >You are carrying: a golden visor a water skin a blue marble ring a blue marble ring a sapphire ring a backpack a large sack a green cotton hood >put visor pack You put a golden visor in a backpack. i > Scan looks at Trace. >You are carrying: a water skin a blue marble ring a blue marble ring a sapphire ring a backpack a large sack a green cotton hood >exam pack When you look inside, you see: backpack (carried) : a golden visor a longsword a torch a torch a large slice of beef a water skin a long shiny blade a wax seal > Scan says 'what class is he?' >get sword pack You get a longsword from a backpack. >sell sword Trace says 'ranger mage' >a greasy man tells you 'I'll only give 2 gold, 2 silver and 50 copper and not a penny more.'. The shopkeeper now has a longsword. > Scan eats a soldier ration. >get blade pack You get a long shiny blade from a backpack. >sell blade a greasy man tells you 'I'll only give 2 gold, 2 silver and 50 copper and not a penny more.'. The shopkeeper now has a long shiny blade. >stat Your fatigue is 0; Your willpower is 31; Your statistics are Str: 16/16, Int: 7/ 7, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 16/16. >list You can buy: 1. a long shiny blade for 3 gold, 7 silver and 50 copper. 2. a pair of metal boots for 6 gold, and 75 copper. 3. a pair of metal arm braces for 6 gold, and 75 copper. 4. a pair of metal leg plates for 6 gold, and 75 copper. 5. a metal breastplate for 8 gold, 1 silver. 6. a metal helmet for 6 gold, and 75 copper. 7. a thin chain mail shirt for 3 gold, 6 silver. 8. a pair of thin chain mail leggings for 2 gold, 7 silver. 9. a large, metal shield for 1 gold, 2 silver and 50 copper. 10. a black cloth belt for 4 silver and 68 copper. 11. a longsword for 3 gold, 7 silver and 50 copper. 12. an indigo pair of cotton pants for 18 copper. 13. an indigo pair of cotton gloves for 18 copper. 14. an indigo pair of cotton sleeves for 18 copper. 15. a green cotton hood for 18 copper. 16. a long, wooden spear for 37 copper. 17. a thin metal breastplate for 4 gold, 9 silver. 18. a fine shortsword for 8 gold, 4 silver and 37 copper. 19. a heavy, two-handed warhammer for 8 gold, 4 silver and 37 copper. 20. a blue cotton blouse for 25 copper. 21. a pair of stout leather boots for 18 copper. 22. a hardened pair of leather pants for 1 gold, 8 silver and 75 copper. 23. a leather cap for 1 gold, 8 silver and 75 copper. 24. a dagger for 1 silver and 50 copper. 25. a green robe for 18 copper. 26. a green pair of cotton sleeves for 18 copper. 27. a leather belt for 75 copper. 28. an indigo wool cloak for 18 copper. 29. an indigo cotton hood for 18 copper. 30. an indigo cotton shirt for 25 copper. 31. a large, wooden club for 3 silver and 37 copper. 32. a dirk for 9 silver and 37 copper. 33. a large, wooden shield for 8 silver. 34. a small, wooden shield for 50 copper. 35. a fine dagger for 12 gold, 1 silver and 50 copper. 36. a light kite shield for 2 gold, 8 silver and 12 copper. 37. a fine two-handed sword for 15 gold. 38. a fine two-handed battle axe for 19 gold, 8 silver and 37 copper. 39. a fine longsword for 15 gold. 40. a wooden tower shield for 5 gold. 41. a pair of metal gauntlets for 6 gold, and 75 copper. >list fine Scan says 'cool' >You can buy: 18. a fine shortsword for 8 gold, 4 silver and 37 copper. 35. a fine dagger for 12 gold, 1 silver and 50 copper. 37. a fine two-handed sword for 15 gold. 38. a fine two-handed battle axe for 19 gold, 8 silver and 37 copper. 39. a fine longsword for 15 gold. >buy 35 a greasy man tells you 'That will be 12 gold, 1 silver and 50 copper. . . . . sucker.'. You now have a fine dagger. > Scan says 'if we can get him up a few levels' > The day has now begun. Your torch flickers weakly. Saving Ainaran. give dag trace >You give a fine dagger to Trace. >smile You smile happily. >list You can buy: 1. a long shiny blade for 3 gold, 7 silver and 50 copper. 2. a pair of metal boots for 6 gold, and 75 copper. 3. a pair of metal arm braces for 6 gold, and 75 copper. 4. a pair of metal leg plates for 6 gold, and 75 copper. 5. a metal breastplate for 8 gold, 1 silver. 6. a metal helmet for 6 gold, and 75 copper. 7. a thin chain mail shirt for 3 gold, 6 silver. 8. a pair of thin chain mail leggings for 2 gold, 7 silver. 9. a large, metal shield for 1 gold, 2 silver and 50 copper. 10. a black cloth belt for 4 silver and 68 copper. 11. a longsword for 3 gold, 7 silver and 50 copper. 12. an indigo pair of cotton pants for 18 copper. 13. an indigo pair of cotton gloves for 18 copper. 14. an indigo pair of cotton sleeves for 18 copper. 15. a green cotton hood for 18 copper. 16. a long, wooden spear for 37 copper. 17. a thin metal breastplate for 4 gold, 9 silver. 18. a fine shortsword for 8 gold, 4 silver and 37 copper. 19. a heavy, two-handed warhammer for 8 gold, 4 silver and 37 copper. 20. a blue cotton blouse for 25 copper. 21. a pair of stout leather boots for 18 copper. 22. a hardened pair of leather pants for 1 gold, 8 silver and 75 copper. 23. a leather cap for 1 gold, 8 silver and 75 copper. 24. a dagger for 1 silver and 50 copper. 25. a green robe for 18 copper. 26. a green pair of cotton sleeves for 18 copper. 27. a leather belt for 75 copper. 28. an indigo wool cloak for 18 copper. 29. an indigo cotton hood for 18 copper. 30. an indigo cotton shirt for 25 copper. 31. a large, wooden club for 3 silver and 37 copper. 32. a dirk for 9 silver and 37 copper. 33. a large, wooden shield for 8 silver. 34. a small, wooden shield for 50 copper. 35. a fine dagger for 12 gold, 1 silver and 50 copper. 36. a light kite shield for 2 gold, 8 silver and 12 copper. 37. a fine two-handed sword for 15 gold. 38. a fine two-handed battle axe for 19 gold, 8 silver and 37 copper. 39. a fine longsword for 15 gold. 40. a wooden tower shield for 5 gold. 41. a pair of metal gauntlets for 6 gold, and 75 copper. > Trace wields a fine dagger. > Trace smiles happily. >l trace Trace says 'i gotta go loote quick' Trace the Hobbit You see nothing special about her. Trace is somewhat hurt. Trace is using: a fine dagger >ponder You ponder over matters as they appear to you at this moment. >l Scan says 'i stay on another' >Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A necklace made of strange blue metal balls lies here. A greasy man is here, peddling his wares. Trace the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. > Scan says '15mins' >w Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. The pierced corpse of a swarm of bugs is lying here. Trace enters from the east. A nice pony enters from the east. Scan enters from the east. A nice pony enters from the east. A nice pony enters from the east. nod >n You nod solemnly. >Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Trace enters from the south. A nice pony enters from the south. Scan enters from the south. A nice pony enters from the south. A nice pony enters from the south. >w n You cannot go that way. >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Trace enters from the south. A nice pony enters from the south. Scan enters from the south. A nice pony enters from the south. A nice pony enters from the south. >w w w Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Trace enters from the east. A nice pony enters from the east. Scan enters from the east. A nice pony enters from the east. A nice pony enters from the east. >Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Trace enters from the east. A nice pony enters from the east. Scan enters from the east. A nice pony enters from the east. A nice pony enters from the east. >Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Trace enters from the east. A nice pony enters from the east. Scan enters from the east. A nice pony enters from the east. A nice pony enters from the east. > A frightened boy grins evilly and attacks Trace! A frightened boy attacks Trace! A frightened boy stabs Trace's right hand. > A frightened boy deflects Trace's attack. > Trace panics, and attempts to flee! Trace flees head over heals! Trace leaves south. A nice pony leaves south. >s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Trace the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Scan enters from the north. A nice pony enters from the north. A nice pony enters from the north. > A nice pony stops following Scan. Scan mounts a nice pony and starts riding him. > A nice pony stops following Trace. Trace mounts a nice pony and starts riding her. > Scan giggles. >shake trace gig You shake your head at her. >ride You giggle. >A horse stops following you. You mount a horse and start riding him. R>s Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Trace is entering from the north, riding on a nice pony. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. R> Trace gothmoggles. R>'don't attack our guards! gig You say 'don't attack our guards!' R>w You giggle. R>w w Trace looks at you. R>Plains Exits are: E S Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A black rabbit scurries about. Trace is entering from the east, riding on a nice pony. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. R>You cannot go that way. R>You cannot go that way. R> Trace giggles. R>k rabbit You attack a black rabbit! You slash a black rabbit's right foreleg. R HP:Healthy, a black rabbit:Hurt> You dodge a black rabbit's attack. R HP:Healthy, a black rabbit:Hurt> Scan assists you! Scan attacks a black rabbit! Scan cleaves a black rabbit's right forefoot extremely hard. A black rabbit is dead! R.I.P. You receive your share of experience -- 17 points. get coins all.cor The rabbit twitches and is still. R>There doesn't seem to be a coins in the hacked corpse of a black rabbit. s get coins all.cor R>A Small Hill Exits are: N E W On this small hill you have a good view of the surroundings. The Free People's Outpost is clearly visible just a little bit to the north, and the forest can be seen south of here. The road is visible to the west, and the plains stretch out to the north-west. A black deer can barely be made out in the darkness here. A black rabbit scurries about. Trace is entering from the north, riding on a nice pony. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. R>You can't seem to find any cors here. R>sc You have 106/106 hit, 56/56 stamina, 130/144 moves, 1 spirit. OB: 34, DB: 25, PB: 82, Speed: 21, Gold: 9, XP Needed: 2K. R>k deer Above the fields, not a cloud can be seen in the sky. Your torch went out. R>You attack a black deer! You slash a black deer's right foreleg. R HP:Healthy, a black deer:Bruised> You deflect a black deer's attack. R HP:Healthy, a black deer:Bruised> Scan assists you! Scan attacks a black deer! Scan cleaves a black deer's body extremely hard. A black deer panics, and attempts to flee! A black deer flees head over heals! A black deer leaves west. R>w Open Field Exits are: N E "The flat country, which is mine..." The old bard song runs through your head as your gaze travells through the landscape. In all directions the field of short grass continues in a pleasant green panorama. A black deer can barely be made out in the darkness here. A black deer can barely be made out in the darkness here. Trace is entering from the east, riding on a nice pony. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. k deer R>Scan says 'ungroup' You attack a black deer! You slash a black deer's body. R HP:Healthy, a black deer:Bruised> You dodge a black deer's attack. R HP:Healthy, a black deer:Bruised> Trace assists you! Trace attacks a black deer! Trace lightly pierces a black deer's left forefoot. R HP:Healthy, a black deer:Bruised>ungro Scan leaves your group. Sesil leaves your group. You have disbanded the group. R HP:Healthy, a black deer:Bruised>gro all Trace pierces a black deer's body. You slash a black deer's left hindleg. R HP:Healthy, a black deer:Wounded>You deflect a black deer's attack. Trace joins your group. Scan joins your group. A horse joins your group. A horse joins your group. R HP:Healthy, a black deer:Wounded> Trace pierces a black deer's left foreleg. A black deer panics, and attempts to flee! A black deer flees head over heals! A black deer leaves east. R>w Trace says 'i gotta loot my corpse quick' R>You cannot go that way. R>k deer You attack a black deer! You slash a black deer's head. A black deer panics, and attempts to flee! A black deer flees head over heals! A black deer leaves east. R>'where did you die? e You say 'where did you die?' R>A Small Hill Exits are: N E W On this small hill you have a good view of the surroundings. The Free People's Outpost is clearly visible just a little bit to the north, and the forest can be seen south of here. The road is visible to the west, and the plains stretch out to the north-west. A black rabbit scurries about. A black deer can barely be made out in the darkness here. A black deer can barely be made out in the darkness here. Trace is entering from the west, riding on a nice pony.k deer Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. R>You attack a black deer! You slash a black deer's body. A black deer is dead! R.I.P. You receive your share of experience -- 69 points. get coins all.cor Your blood freezes as you hear a black deer's death cry. R>There doesn't seem to be a coins in the slashed corpse of a black deer. R>k deer You attack a black deer! A black deer panics, and attempts to flee! A black deer flees head over heals! A black deer leaves north. R>n k deer Plains Exits are: E S Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. The hacked corpse of a black rabbit is lying here. A black deer can barely be made out in the darkness here. Trace is entering from the south, riding on a nice pony. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. R>You attack a black deer! You slash a black deer's body. A black deer is dead! R.I.P. You receive your share of experience -- 69 points. get coins all.cor Your blood freezes as you hear a black deer's death cry. R>There doesn't seem to be a coins in the slashed corpse of a black deer. There doesn't seem to be a coins in the hacked corpse of a black rabbit. R>but You cut a large side of venison from the slashed corpse of a black deer. eat meat R>You eat a large side of venison. You are full. but 2.cor R>You cut a small, raw piece of meat from the hacked corpse of a black rabbit. R>eat meat l You are too full to eat more. R>Plains Exits are: E S Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. The slashed corpse of a black deer is lying here. The hacked corpse of a black rabbit is lying here. You are riding on a horse. Trace is riding on a nice pony. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. R> Scan says '12k tnl' R>'? You say '?' R>'where you die/ You say 'where you die/' l R>Plains Exits are: E S Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. The slashed corpse of a black deer is lying here. The hacked corpse of a black rabbit is lying here. You are riding on a horse. Trace is riding on a nice pony. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. R>eq Scan says 'where u die?' R>You are using: a stone ring a stone ring a ruby necklace a silk shirt an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a golden bear fur an etched leather girdle a golden bracelet a golden bracelet a fine longsword A severed head of Stalwart Joey A severed head of Matty Bumpo R>who Trace says 'at a goat' R>Players ------- [--- Hob] Sam the Hobbit [ 6 Hum] Sesil the Human (linkless) (AFK) [--- Hum] Brokk the Human (rage) [ 15 Dwf] Taraan the Dwarf [ 17 Dwf] Rusikas the Dwarf [ 6 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 10 WdE] Ainaran the Wood Elf [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 11 characters displayed. R>ponder You ponder over matters as they appear to you at this moment. R>'that helps a lot gig w You say 'that helps a lot' w R>You giggle. R>You cannot go that way. R>You cannot go that way. R> Trace says 'i can find it again' R>n You cannot go that way. R> Above the fields, not a cloud can be seen in the sky. no R>You cannot go that way. R>'nod You say 'nod' R>'go for it l You say 'go for it' R>Plains Exits are: E S Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. The slashed corpse of a black deer is lying here. The hacked corpse of a black rabbit is lying here. You are riding on a horse. Trace is riding on a nice pony. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. R> Trace nods solemnly. R> Trace is leaving south, riding on a nice pony. R>s A Small Hill Exits are: N E W On this small hill you have a good view of the surroundings. The Free People's Outpost is clearly visible just a little bit to the north, and the forest can be seen south of here. The road is visible to the west, and the plains stretch out to the north-west. The slashed corpse of a black deer is lying here. A black rabbit scurries about. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. R>k rabbit You attack a black rabbit! You slash a black rabbit's body. R HP:Healthy, a black rabbit:Hurt> You deflect a black rabbit's attack. R HP:Healthy, a black rabbit:Hurt> Scan assists you! Scan attacks a black rabbit! Scan cleaves a black rabbit's body extremely hard. A black rabbit is dead! R.I.P. You receive your share of experience -- 17 points. get coins all.cor The rabbit twitches and is still. R>There doesn't seem to be a coins in the hacked corpse of a black rabbit. There doesn't seem to be a coins in the slashed corpse of a black deer. R>tell scan that's Leviathan hehe l You tell Scan 'that's Leviathan hehe' R>A Small Hill Exits are: N E W On this small hill you have a good view of the surroundings. The Free People's Outpost is clearly visible just a little bit to the north, and the forest can be seen south of here. The road is visible to the west, and the plains stretch out to the north-west. The hacked corpse of a black rabbit is lying here. The slashed corpse of a black deer is lying here. You are riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. R> Scan says 'find some wolf and goat' R>w Open Field Exits are: N E "The flat country, which is mine..." The old bard song runs through your head as your gaze travells through the landscape. In all directions the field of short grass continues in a pleasant green panorama. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. R>w Scan tells you 'smile'. R>You cannot go that way. R>n Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. R>w Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. R>w Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The slashed corpse of an abandoned wolf is lying here. A black rabbit scurries about. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. R>k rabbit Trace group-says 'blah' R>You attack a black rabbit! You slash a black rabbit's body. R HP:Healthy, a black rabbit:Wounded>gt ? You evade a black rabbit's attack. R HP:Healthy, a black rabbit:Wounded> You group-say '?' R HP:Healthy, a black rabbit:Wounded> Trace group-says 'i need a torch' R HP:Healthy, a black rabbit:Wounded> Scan assists you! Scan attacks a black rabbit! Scan cleaves a black rabbit's right foreleg extremely hard. A black rabbit is dead! R.I.P. You receive your share of experience -- 17 points. get coins all.cor The rabbit twitches and is still. R> Trace is entering from the south, riding on a nice pony. R> Trace smiles happily. R>R>R> Scan says 'where was all the goat we was killing?' R> Above the fields, not a cloud can be seen in the sky. R> Trace says 'i need a torch' R>There doesn't seem to be a coins in the hacked corpse of a black rabbit. There doesn't seem to be a coins in the slashed corpse of an abandoned wolf. R> Scan gets a torch from a large sack. R> Scan gets a torch from a large sack. R> Trace smiles happily. gt bleh R>Scan gives a torch to Trace. You group-say 'bleh' gt froze l R> Scan gives a torch to Trace. R>You group-say 'froze' R>Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The hacked corpse of a black rabbit is lying here. The slashed corpse of an abandoned wolf is lying here. You are riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. Trace is riding on a nice pony. R>w Trace lights a torch and holds it. R> Trace says 'thanx :)' R>Trace is leaving south, riding on a nice pony. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. R>w You cannot go that way. n R>Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. w R>Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The hacked corpse of a bandit sentry is lying here. A bandit sentry stands vigil here, slouching against his weapon. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. k bandit set tac def R>You attack a bandit sentry! A bandit sentry dodges your attack. R HP:Healthy, a bandit sentry:Healthy> You deflect a bandit sentry's attack. R HP:Healthy, a bandit sentry:Healthy>You are now employing defensive tactics. R HP:Healthy, a bandit sentry:Healthy>who set tac def sc Scan assists you! Scan attacks a bandit sentry! Scan cleaves a bandit sentry's left leg hard. R HP:Healthy, a bandit sentry:Bruised>You slash a bandit sentry's body. Players ------- [--- Hob] Sam the Hobbit [ 6 Hum] Sesil the Human (linkless) (AFK) [--- Hum] Brokk the Human (rage) [ 15 Dwf] Taraan the Dwarf [ 17 Dwf] Rusikas the Dwarf [ 6 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 10 WdE] Ainaran the Wood Elf [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 11 characters displayed. R HP:Healthy, a bandit sentry:Bruised> You deflect a bandit sentry's attack. R HP:Healthy, a bandit sentry:Bruised>You are now employing defensive tactics. R HP:Healthy, a bandit sentry:Bruised> You slash a bandit sentry's right arm. R HP:Healthy, a bandit sentry:Hurt>Scan cleaves a bandit sentry's right leg very hard. You have 107/107 hit, 56/56 stamina, 144/144 moves, 1 spirit. OB: 34, DB: 25, PB: 82, Speed: 21, Gold: 9, XP Needed: 1K. R HP:Healthy, a bandit sentry:Hurt> You deflect a bandit sentry's attack. R HP:Healthy, a bandit sentry:Hurt> A bandit sentry deflects your attack. R HP:Healthy, a bandit sentry:Hurt> Scan cleaves a bandit sentry's body extremely hard. R HP:Healthy, a bandit sentry:Bloodied> You deflect a bandit sentry's attack. R HP:Healthy, a bandit sentry:Bloodied> A bandit sentry dodges your attack. R HP:Healthy, a bandit sentry:Bloodied>R HP:Healthy, a bandit sentry:Bloodied> Scan cleaves a bandit sentry's right leg extremely hard. A bandit sentry is dead! R.I.P. Your spirit increases by 1. You receive your share of experience -- 174 points. get coins all.cor Saving Ainaran. R>'1k tnl You get a small pile of coins from the hacked corpse of a bandit sentry. There were 40 copper coins. There doesn't seem to be a coins in the hacked corpse of a bandit sentry. R>You say '1k tnl' R>sc You have 107/107 hit, 56/56 stamina, 130/144 moves, 2 spirit. OB: 34, DB: 25, PB: 82, Speed: 21, Gold: 9, XP Needed: 1K. who R>Players ------- [--- Hob] Sam the Hobbit [ 6 Hum] Sesil the Human (linkless) (AFK) [--- Hum] Brokk the Human (rage) [ 15 Dwf] Taraan the Dwarf [ 17 Dwf] Rusikas the Dwarf [ 6 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 10 WdE] Ainaran the Wood Elf [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 11 characters displayed. R> Scan nods solemnly. l R>Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The hacked corpse of a bandit sentry is lying here. The hacked corpse of a bandit sentry is lying here. You are riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. R>w Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. The hacked corpse of a black rabbit is lying here. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. R> Scan says 'go to wolf and stuff i need 12k tnl' R>nod You nod solemnly. R>'I'll find them as soon as I can You say 'I'll find them as soon as I can' R>'hold on and chill gig w You say 'hold on and chill' R>You giggle. R>Plains by a ledge Exits are: E S The plains end abruptly before a ledge to the north, making travel impossible in that direction. To the east and south the grassy plains extend, and travel is not impeded in that direction. A black rabbit scurries about. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. R> Above the fields, not a cloud can be seen in the sky. Saving Ainaran. s R>Grassy Field Exits are: N E S You are now walking on a short carpet of green grass. Here the flowers grow in abundance. The air is filled with sweet smells. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. s R>Dry Well Exits are: N E S Here is where the farm used to draw water. The well has long since dried up, and in doing so drove the farmer from these fields. Perhaps some of theother farms of this area had better luck. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. s R>Grassy Plains Exits are: N E S The plain where you stand seems to go to infinity, you follow a small path made by steps of other adventurers. All around you is silence and grass. A forest begins to the south, and an abandonded farmyard lies to the north. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. s R>In a Light Forest Exits are: N E You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. R>set tac def e sc Scan says 'sesil can be a jerk ever sometim' You are now employing defensive tactics. R>In a Light Forest Exits are: N E W You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. A gray wolf is growling at you. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. R>You have 107/107 hit, 56/56 stamina, 126/144 moves, 2 spirit. OB: 34, DB: 25, PB: 82, Speed: 21, Gold: 9, XP Needed: 1K. R>k wolf gig You attack a gray wolf! You lightly slash a gray wolf's body. R HP:Healthy, a gray wolf:Scratched> You deflect a gray wolf's attack. Scan assists you! Scan attacks a gray wolf! Scan cleaves a gray wolf's body extremely hard. R HP:Healthy, a gray wolf:Hurt>You giggle. R HP:Healthy, a gray wolf:Hurt>ci You start to concentrate. /-\ You deflect a gray wolf's attack. |/-\ Ok. R HP:Healthy, a gray wolf:Hurt> A gray wolf deflects your attack. R HP:Healthy, a gray wolf:Hurt>sc Scan sends a gray wolf sprawling with a powerful bash. R HP:Healthy, a gray wolf:Hurt>You have 107/107 hit, 56/56 stamina, 129/144 moves, 0 spirit. OB: 34, DB: 25, PB: 82, Speed: 21, Gold: 9, XP Needed: 1K. R HP:Healthy, a gray wolf:Hurt> Scan cleaves a gray wolf's head extremely hard. pray R HP:Healthy, a gray wolf:Wounded> You slash a gray wolf's head. R HP:Healthy, a gray wolf:Bloodied>You raise your prayers to the sky. R HP:Healthy, a gray wolf:Bloodied> A gray wolf has recovered from a bash! R HP:Healthy, a gray wolf:Bloodied> You slash a gray wolf's head hard. R HP:Healthy, a gray wolf:Awful> Scan cleaves a gray wolf's body extremely hard. A gray wolf is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 217 points. get coins all.cor Saving Ainaran. Your blood freezes as you hear a gray wolf's death cry. R>There doesn't seem to be a coins in the hacked corpse of a gray wolf. but eat meat R>l You fumble and waste the hacked corpse of a gray wolf. R>You are too full to eat more. R>In a Light Forest Exits are: N E W You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. The hacked corpse of a gray wolf is lying here. You are riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. R> Scan prays to the sky. R>e Empty Plains Exits are: E S W These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the east you can enter a road, and further south you see some trees. A gray wolf is growling at you. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. R>k wolf You attack a gray wolf! You slash a gray wolf's right hindleg. R HP:Healthy, a gray wolf:Bruised> You deflect a gray wolf's attack. R HP:Healthy, a gray wolf:Bruised> Scan drinks water from a water skin. R HP:Healthy, a gray wolf:Bruised>pray pan Scan assists you! Scan attacks a gray wolf! Scan cleaves a gray wolf's left forefoot very hard. There is no such person to hear you. sc set tac ag R HP:Healthy, a gray wolf:Hurt>You have 107/107 hit, 56/56 stamina, 133/144 moves, 3 spirit. OB: 34, DB: 25, PB: 82, Speed: 21, Gold: 9, XP Needed: 1K. R HP:Healthy, a gray wolf:Hurt> A gray wolf deflects your attack. R HP:Healthy, a gray wolf:Hurt>You are now employing aggressive tactics. R HP:Healthy, a gray wolf:Hurt>set tac def A gray wolf lightly hits your head. R HP:Scratched, a gray wolf:Hurt>You are now employing defensive tactics. R HP:Scratched, a gray wolf:Hurt> Scan cleaves a gray wolf's body extremely hard. R HP:Scratched, a gray wolf:Wounded> A gray wolf deflects your attack. R HP:Scratched, a gray wolf:Wounded>who You deflect a gray wolf's attack. R HP:Scratched, a gray wolf:Wounded>Players ------- [--- Hob] Sam the Hobbit [ 6 Hum] Sesil the Human (linkless) (AFK) [--- Hum] Brokk the Human (rage) [ 15 Dwf] Taraan the Dwarf (sleeping) [ 17 Dwf] Rusikas the Dwarf [ 6 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 10 WdE] Ainaran the Wood Elf [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 11 characters displayed. R HP:Scratched, a gray wolf:Wounded>l You slash a gray wolf's body. R HP:Scratched, a gray wolf:Bloodied> Scan cleaves a gray wolf's body extremely hard. A gray wolf is dead! R.I.P. You receive your share of experience -- 217 points. get coins all.cor Your blood freezes as you hear a gray wolf's death cry. R HP:Scratched>but Trace group-says 'where you guys at?' R HP:Scratched>Empty Plains Exits are: E S W These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the east you can enter a road, and further south you see some trees. The hacked corpse of a gray wolf is lying here. You are riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. eat meat R HP:Scratched>There doesn't seem to be a coins in the hacked corpse of a gray wolf. R HP:Scratched>You fumble and waste the hacked corpse of a gray wolf. s R HP:Scratched>You are too full to eat more. R HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. w R HP:Scratched>In a Light Forest Exits are: E S You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. R HP:Scratched>e Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. e R HP:Scratched>Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and north. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. s R HP:Scratched>w s Scan says 'i coun;t touch that uruk when he came in town' R HP:Scratched>You cannot go that way. R HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. R HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Forest surrounds the road now. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. R HP:Scratched>s Not a cloud can be seen in the sky. R HP:Scratched>Old Dirt Road Exits are: N E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and east. Forest surrounds the road now. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. s s R HP:Scratched>e You cannot go that way. R HP:Scratched>You cannot go that way. R>Old Dirt Road Exits are: E W U This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and east. Forest surrounds the road now. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. R>e Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. Scan is entering from the west, riding on a nice pony. A nice pony enters from the west. R>w exa u Scan says 'u level?' R>Old Dirt Road Exits are: E W U This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and east. Forest surrounds the road now. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. R>To the up you see: Hilly Ridge Exits are: S D There is a great view of this area stretching off northwest for many leagues. Except for the valley below, most of the countryside is barren and inhospitable. Down on the eastern slopes an Old Dirt Road is visible. R>shake u You shake your head. exam s R>Hilly Ridge Exits are: S D There is a great view of this area stretching off northwest for many leagues. Except for the valley below, most of the countryside is barren and inhospitable. Down on the eastern slopes an Old Dirt Road is visible. Scan is entering from below, riding on a nice pony. A nice pony enters from below. R>To the south you see: It is pitch black... R>s n It is pitch black... You are riding on someone. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. R>Hilly Ridge Exits are: S D There is a great view of this area stretching off northwest for many leagues. Except for the valley below, most of the countryside is barren and inhospitable. Down on the eastern slopes an Old Dirt Road is visible. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. R>get tor pack You get a torch from a backpack. hol tor R> Scan says 'level 1' R>You light a torch and hold it. l R>Hilly Ridge Exits are: S D There is a great view of this area stretching off northwest for many leagues. Except for the valley below, most of the countryside is barren and inhospitable. Down on the eastern slopes an Old Dirt Road is visible. You are riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. R>s A Small Plateau Exits are: N S W The hills levels off here, forming a small plateau that looks rather like a table top amongst the hills. A steep slide leads upward to the north, the small rocks and stones looking as if they would be very difficult to climb up. To the south the hill drops off into a murky looking swamp. A mountain goat is here, eating grass. A mountain goat is here, eating grass. Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. k goat set tac def R>You attack a mountain goat! You slash a mountain goat's right foreleg. R HP:Healthy, a mountain goat:Scratched> You deflect a mountain goat's attack. R HP:Healthy, a mountain goat:Scratched>You are now employing defensive tactics. R HP:Healthy, a mountain goat:Scratched> Scan says 'level 17 now' R HP:Healthy, a mountain goat:Scratched>who sc Scan assists you! Scan attacks a mountain goat! Scan cleaves a mountain goat's right foreleg extremely hard. R HP:Healthy, a mountain goat:Hurt> You lightly slash a mountain goat's body. shrug R HP:Healthy, a mountain goat:Hurt> You deflect a mountain goat's attack. Scan says 'kil' R HP:Healthy, a mountain goat:Hurt> Scan deeply wounds a mountain goat's left foreleg with his cleave. A mountain goat is stunned, but will probably regain consciousness again. R HP:Healthy, a mountain goat:Dying>'oh well You slash a mountain goat's right hindfoot very hard. A mountain goat is dead! R.I.P. You receive your share of experience -- 179 points. get coins all.cor Your blood freezes as you hear a mountain goat's death cry. R>k goat Players ------- [--- Hob] Sam the Hobbit [ 6 Hum] Sesil the Human (linkless) (AFK) [--- Hum] Brokk the Human (rage) [ 15 Dwf] Taraan the Dwarf [ 17 Dwf] Rusikas the Dwarf [ 6 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 10 WdE] Ainaran the Wood Elf [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 11 characters displayed. R>You have 107/107 hit, 56/56 stamina, 130/144 moves, 3 spirit. OB: 34, DB: 25, PB: 82, Speed: 21, Gold: 9, XP Needed: 963. R>You shrug. R>You say 'oh well' R>There doesn't seem to be a coins in the slashed corpse of a mountain goat. R>You attack a mountain goat! You slash a mountain goat's left foreleg. set tac def R HP:Healthy, a mountain goat:Bruised> You deflect a mountain goat's attack. R HP:Healthy, a mountain goat:Bruised> Scan assists you! Scan attacks a mountain goat! Scan cleaves a mountain goat's body extremely hard. R HP:Healthy, a mountain goat:Wounded> You slash a mountain goat's left foreleg. R HP:Healthy, a mountain goat:Wounded> You deflect a mountain goat's attack. R HP:Healthy, a mountain goat:Wounded>You are now employing defensive tactics. R HP:Healthy, a mountain goat:Wounded> Scan cleaves a mountain goat's right forefoot extremely hard. A mountain goat is dead! R.I.P. You receive your share of experience -- 179 points. get coins all.cor Your blood freezes as you hear a mountain goat's death cry. R>There doesn't seem to be a coins in the hacked corpse of a mountain goat. There doesn't seem to be a coins in the slashed corpse of a mountain goat. sc R> Scan says 'i have fun' R>but eat meat You have 107/107 hit, 56/56 stamina, 136/144 moves, 3 spirit. OB: 34, DB: 25, PB: 82, Speed: 21, Gold: 9, XP Needed: 772. eat leg R>You cut a leg of lamb from the hacked corpse of a mountain goat. R>l You eat a small, raw piece of meat. You are full. R>You are too full to eat more. R>A Small Plateau Exits are: N S W The hills levels off here, forming a small plateau that looks rather like a table top amongst the hills. A steep slide leads upward to the north, the small rocks and stones looking as if they would be very difficult to climb up. To the south the hill drops off into a murky looking swamp. The hacked corpse of a mountain goat is lying here. The slashed corpse of a mountain goat is lying here. You are riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. R> No clouds can be seen in the sky. 'you level? R>You say 'you level?' R>whois scan Scan the Dwarf is a level 9 Dwarf. R>hop scan Scan shakes his head. l R>Scan says 'i just having fun' You hop around with Scan. R>A Small Plateau Exits are: N S W The hills levels off here, forming a small plateau that looks rather like a table top amongst the hills. A steep slide leads upward to the north, the small rocks and stones looking as if they would be very difficult to climb up. To the south the hill drops off into a murky looking swamp. The hacked corpse of a mountain goat is lying here. The slashed corpse of a mountain goat is lying here. You are riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. R> A mountain goat arrives. A mountain goat arrives. R>'ah k goat 'how much tnl? set tac def You say 'ah' R>You attack a mountain goat! A mountain goat dodges your attack. R HP:Healthy, a mountain goat:Healthy> You deflect a mountain goat's attack. R HP:Healthy, a mountain goat:Healthy> Scan assists you! Scan attacks a mountain goat! Scan cleaves a mountain goat's head extremely hard. R HP:Healthy, a mountain goat:Hurt> A mountain goat dodges your attack. R HP:Healthy, a mountain goat:Hurt> You deflect a mountain goat's attack. R HP:Healthy, a mountain goat:Hurt> Scan cleaves a mountain goat's body extremely hard. You lightly slash a mountain goat's body. R HP:Healthy, a mountain goat:Bloodied>You say 'how much tnl?' R HP:Healthy, a mountain goat:Bloodied>You are now employing defensive tactics. R HP:Healthy, a mountain goat:Bloodied> You deflect a mountain goat's attack. R HP:Healthy, a mountain goat:Bloodied> A mountain goat dodges your attack. R HP:Healthy, a mountain goat:Bloodied> Scan cleaves a mountain goat's body extremely hard. A mountain goat is dead! R.I.P. You receive your share of experience -- 144 points. get coins all.cor Your blood freezes as you hear a mountain goat's death cry. R> Scan says 'i need 11k tnl' R>There doesn't seem to be a coins in the hacked corpse of a mountain goat. There doesn't seem to be a coins in the hacked corpse of a mountain goat. There doesn't seem to be a coins in the slashed corpse of a mountain goat. R>k goat You attack a mountain goat! smile R HP:Healthy, a mountain goat:Healthy> You deflect a mountain goat's attack. R HP:Healthy, a mountain goat:Healthy>You smile happily. R HP:Healthy, a mountain goat:Healthy> You slash a mountain goat's left hindleg. R HP:Healthy, a mountain goat:Bruised> Scan assists you! Scan attacks a mountain goat! R HP:Healthy, a mountain goat:Scratched>sc Scan cleaves a mountain goat's left foreleg extremely hard. R HP:Healthy, a mountain goat:Hurt>You have 107/107 hit, 56/56 stamina, 131/144 moves, 3 spirit. OB: 34, DB: 25, PB: 82, Speed: 21, Gold: 9, XP Needed: 618. R HP:Healthy, a mountain goat:Hurt>'I'm aout to You deflect a mountain goat's attack. You slash a mountain goat's body. R HP:Healthy, a mountain goat:Hurt> Scan cleaves a mountain goat's head very hard. R HP:Healthy, a mountain goat:Bloodied> You lightly slash a mountain goat's left hindfoot. R HP:Healthy, a mountain goat:Bloodied> You deflect a mountain goat's attack. R HP:Healthy, a mountain goat:Bloodied>who You say 'I'm aout to' R HP:Healthy, a mountain goat:Bloodied>Players ------- [--- Hob] Sam the Hobbit [ 6 Hum] Sesil the Human (linkless) (AFK) [--- Hum] Brokk the Human (rage) [ 15 Dwf] Taraan the Dwarf [ 17 Dwf] Rusikas the Dwarf [ 6 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 10 WdE] Ainaran the Wood Elf [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 11 characters displayed. R HP:Healthy, a mountain goat:Bloodied> A mountain goat deflects your attack. R HP:Healthy, a mountain goat:Bloodied>l Scan deeply wounds a mountain goat's body with his cleave. A mountain goat is dead! R.I.P. You receive your share of experience -- 144 points. get coins all.cor Your blood freezes as you hear a mountain goat's death cry. R>A Small Plateau Exits are: N S W The hills levels off here, forming a small plateau that looks rather like a table top amongst the hills. A steep slide leads upward to the north, the small rocks and stones looking as if they would be very difficult to climb up. To the south the hill drops off into a murky looking swamp. The hacked corpse of a mountain goat is lying here. The hacked corpse of a mountain goat is lying here. The hacked corpse of a mountain goat is lying here. The slashed corpse of a mountain goat is lying here. You are riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. R>There doesn't seem to be a coins in the hacked corpse of a mountain goat. There doesn't seem to be a coins in the hacked corpse of a mountain goat. There doesn't seem to be a coins in the hacked corpse of a mountain goat. There doesn't seem to be a coins in the slashed corpse of a mountain goat. R>exam s To the south you see: Murky Waters Exits are: N E The land drops into a shallow swamp here, as if trying to take refuse under the cover of the putrid waters. A thick layer of scum floats on the surface, attesting to the rancidity of the water. A thick haze of mist and fog hangs in the air, blocking out all but the most persistant of lights. A thin, rootlike snake lies here, unafraid. (hiding) R>s Murky Waters Exits are: N E The land drops into a shallow swamp here, as if trying to take refuse under the cover of the putrid waters. A thick layer of scum floats on the surface, attesting to the rancidity of the water. A thick haze of mist and fog hangs in the air, blocking out all but the most persistant of lights. A thin, rootlike snake lies here, unafraid. (hiding) Scan is entering from the north, riding on a nice pony. A nice pony enters from the north. k snake R>You attack a root adder! You slash a root adder. R HP:Healthy, a root adder:Bruised> You evade a root adder's attack. R HP:Healthy, a root adder:Bruised>set tac def You are now employing defensive tactics. R HP:Healthy, a root adder:Bruised>exa e To the east you see: Trail Through the Swamp. Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads east and north from here. R HP:Healthy, a root adder:Bruised> You slash a root adder. R HP:Healthy, a root adder:Hurt> You dodge a root adder's attack. R HP:Healthy, a root adder:Hurt> Scan assists you! Scan attacks a root adder! Scan cleaves a root adder very hard. A root adder is dead! R.I.P. You receive your share of experience -- 50 points. get coins all.cor Saving Ainaran. Your blood freezes as you hear a root adder's death cry. R>There doesn't seem to be a coins in the hacked corpse of a root adder. exa w R>You see nothing special. R>l n Murky Waters Exits are: N E The land drops into a shallow swamp here, as if trying to take refuse under the cover of the putrid waters. A thick layer of scum floats on the surface, attesting to the rancidity of the water. A thick haze of mist and fog hangs in the air, blocking out all but the most persistant of lights. The hacked corpse of a root adder is lying here. You are riding on a horse. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. R>A Small Plateau Exits are: N S W The hills levels off here, forming a small plateau that looks rather like a table top amongst the hills. A steep slide leads upward to the north, the small rocks and stones looking as if they would be very difficult to climb up. To the south the hill drops off into a murky looking swamp. The hacked corpse of a mountain goat is lying here. The hacked corpse of a mountain goat is lying here. The hacked coexa w rpse of a mountain goat is lying here. The slashed corpse of a mountain goat is lying here. Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. R>To the west you see: It is pitch black... R>w A Narrow Ridge Exits are: E W The hills squeeze together here, forming a very narrow ridge. The only exits are to the east and west, though one could probably take the fast way down to the north and south if they had no desire to live. Off to the south the beginnings of a murky swamp can be seen, though the mists hide everything within their veil of secrecy. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. R>w Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. A robe made of green cotton lies folded on the ground. A friendly little pony is here, looking well-groomed and happy. A phantom, a spirit of discontent, moans as it floats here. (shadow) Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. R> No clouds can be seen in the sky. Scan's torch flickers weakly. R>set men on k phantom set tac def AutoMental mode is now on. R>You force your Will against an uneasy phantom's will! R HP:Healthy Mind:in top shape, an uneasy phantom:slightly dispirited> an uneasy phantom forces its Will against your strength! R HP:Healthy Mind:barely weakened, an uneasy phantom:slightly dispirited>You are now employing defensive tactics. R HP:Healthy Mind:barely weakened, an uneasy phantom:slightly dispirited>'gonna level You force your Will against an uneasy phantom's intelligence! R HP:Healthy Mind:barely weakened, an uneasy phantom:slightly dispirited>You say 'gonna level' R HP:Healthy Mind:barely weakened, an uneasy phantom:slightly dispirited>'don't assist smile You force your Will against an uneasy phantom's intelligence! R HP:Healthy Mind:barely weakened, an uneasy phantom:somewhat duped> an uneasy phantom forces its Will against your concentration! R HP:Healthy Mind:barely weakened, an uneasy phantom:somewhat duped>*an Uruk* is entering from the south, riding on a black warg. You say 'don't assist' R HP:Healthy Mind:barely weakened, an uneasy phantom:somewhat duped>an uneasy phantom forces its Will against your intelligence! You smile happily. R HP:Healthy Mind:slightly duped, an uneasy phantom:somewhat duped> You force your Will against an uneasy phantom's intelligence! *an Uruk* is leaving north, riding on a black warg. R HP:Healthy Mind:slightly duped, an uneasy phantom:quite duped> an uneasy phantom forces its Will against your strength! ef R HP:Healthy Mind:slightly duped, an uneasy phantom:quite duped> You force your Will against an uneasy phantom's concentration! R HP:Healthy Mind:slightly duped, an uneasy phantom:quite duped>Unrecognized command. R HP:Healthy Mind:slightly duped, an uneasy phantom:quite duped>con uruk You force your Will against an uneasy phantom's will! Consider killing who? R HP:Healthy Mind:slightly duped, an uneasy phantom:quite duped> An uneasy phantom tries its Will against your mind, but you resist! *an Uruk* is entering from the north, riding on a black warg. R HP:Healthy Mind:slightly duped, an uneasy phantom:quite duped> *an Uruk* attacks YOU! You dodge *an Uruk*'s attack. R HP:Healthy Mind:slightly duped, an uneasy phantom:quite duped> You couldn't reach its mind. con uruk f set tac def R HP:Healthy Mind:slightly duped, an uneasy phantom:quite duped> *an Uruk* avoids being bashed by Scan who loses his balance and falls! R HP:Healthy Mind:slightly duped, an uneasy phantom:quite duped> You deflect *an Uruk*'s attack. You force your Will against an uneasy phantom's dexterity! *an Uruk* attacks YOU! *an Uruk* lightly pierces your body. R HP:Scratched Mind:slightly duped, an uneasy phantom:quite duped>An uneasy phantom tries its Will against your mind, but you resist! Do you feel lucky, punk? R HP:Scratched Mind:slightly duped, an uneasy phantom:quite duped>You flee head over heels. Barren Ridge Exits are: E S D The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. A leather pouch has been left here. A water skin is lying here. A white, long-sleeved blouse is lying on the ground here. A hood made of green cotton lies discarded on the ground. A pair of indigo cotton gloves lies discarded on the ground. A pair of sleeves made of green cotton lies in a crumpled heap on the ground. A small shield made of wood lies here. A mountain goat is here, eating grass. R HP:Scratched>Trace group-says 'weeee....2k for a grey wolf :)' You are now employing defensive tactics. R HP:Scratched>e kill uruk Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. A robe made of green cotton lies folded on the ground. A friendly little pony is here, looking well-groomed and happy. A phantom, a spirit of discontent, moans as it floats here. (shadow) Scan is here, fighting *an Uruk*, riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. *an Uruk* is here, fighting Scan. *an Uruk* is (busy) here, fighting Scan, riding on a black warg. R HP:Scratched>You couldn't reach his mind. R HP:Scratched, Scan:Bruised, *an Uruk*:in top shape> Scan cleaves *an Uruk*'s left leg hard. con uruk R HP:Scratched, Scan:Bruised, *an Uruk*:in top shape>set men off cc You couldn't reach his mind. R HP:Scratched, Scan:Bruised, *an Uruk*:in top shape> *an Uruk* slashes Scan's left leg. *an Uruk* utters a strange command, 'confuse' Scan appears to be confused! R HP:Scratched, Scan:Hurt, *an Uruk*:in top shape>Do you feel lucky, punk? R HP:Scratched, Scan:Hurt, *an Uruk*:in top shape> *an Uruk* pierces Scan's left arm. R HP:Scratched, Scan:Hurt, *an Uruk*:in top shape> You force your Will against *an Uruk*'s intelligence! R HP:Scratched, Scan:Hurt, *an Uruk*:slightly duped> *an Uruk* deflects Scan's attack. Scan panics, and attempts to flee! Scan flees head over heals! R HP:Scratched, *an Uruk*:slightly duped> You deflect *an Uruk*'s attack. R HP:Scratched, *an Uruk*:slightly duped> *an Uruk* begins quietly muttering some strange, powerful words. R HP:Scratched, *an Uruk*:slightly duped> You force your Will against *an Uruk*'s dexterity! R HP:Scratched, *an Uruk*:slightly duped>con uruk set men off set tac def f AutoMental mode is now off. R HP:Scratched, *an Uruk*:Bruised>*an Uruk* dodges your attack. You deflect *an Uruk*'s attack. You start to concentrate. \| *an Uruk* utters a strange command, 'poison' *an Uruk* poisons Scan! / Scan cleaves *an Uruk*'s body hard. *an Uruk* pierces Scan's right leg. -\|/-\ Ok. *an Uruk* appears to be confused! R HP:Scratched, *an Uruk*:Bruised> Scan panics, and attempts to flee! Scan flees head over heals! Scan is leaving north, riding on a nice pony. A nice pony leaves north. R HP:Scratched, *an Uruk*:Bruised> You dodge *an Uruk*'s attack. R HP:Scratched, *an Uruk*:Bruised>Do you feel lucky, punk? R HP:Healthy, *an Uruk*:Bruised> You lightly slash *an Uruk*'s right hand. R HP:Healthy, *an Uruk*:Bruised>You evade *an Uruk*'s attack. AutoMental mode is now off. R HP:Healthy, *an Uruk*:Bruised>R HP:Healthy, *an Uruk*:Bruised>You are now employing defensive tactics. R HP:Healthy, *an Uruk*:Bruised>You flee head over heels. Barren Ridge Exits are: E S D The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. A leather pouch has been left here. A water skin is lying here. A white, long-sleeved blouse is lying on the ground here. A hood made of green cotton lies discarded on the ground. A pair of indigo cotton gloves lies discarded on the ground. A pair of sleeves made of green cotton lies in a crumpled heap on the ground. A small shield made of wood lies here. A mountain goat is here, eating grass. R>e *an Uruk* is entering from the east, riding on a black warg. R> *an Uruk* begins quietly muttering some strange, powerful words. R> *an Uruk* attacks YOU! You deflect *an Uruk*'s attack. R HP:Healthy, *an Uruk*:Bruised> You slash *an Uruk*'s right hand. R HP:Healthy, *an Uruk*:Hurt> *an Uruk* utters a strange command, 'pragmatism' The world seems much duller.. *an Uruk* begins quietly muttering some strange, powerful words. R HP:Healthy, *an Uruk*:Hurt>No way! You're fighting for your life! R HP:Healthy, *an Uruk*:Hurt>f *an Uruk* utters a strange command, 'fear' *an Uruk* breathes a vile, putrid breath onto you. Fear races through your heart! R HP:Healthy, *an Uruk*:Hurt> You lightly slash *an Uruk*'s right foot. R HP:Healthy, *an Uruk*:Hurt>You flee head over heels. Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. A robe made of green cotton lies folded on the ground. A friendly little pony is here, looking well-groomed and happy. R> You flee head over heels. Hills Exits are: S W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. d ride e e R> You flee head over heels. Hilly Ridge Exits are: E W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. An evil, black warg paces around the clearing. A huge wolf stares at you intently. Scan is entering from the east, riding on a nice pony. A nice pony enters from the east. R> Scan narrates, 'shit' R> A huge wolf attacks YOU! You deflect a huge wolf's attack. A huge wolf deflects your attack. Scan narrates, 'find me' R HP:Healthy, a huge wolf:Healthy>No way! You're fighting for your life! R HP:Healthy, a huge wolf:Healthy>Scan says 'go' f No way! You're fighting for your life! R HP:Healthy, a huge wolf:Healthy>No way! You're fighting for your life! R HP:Healthy, a huge wolf:Healthy>No way! You're fighting for your life! R HP:Healthy, a huge wolf:Healthy> No clouds can be seen in the sky. Scan's torch flickers weakly. You flee head over heels. Hillside Forest Exits are: N E U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. A mountain goat is here, eating grass. Scan is entering from above, riding on a nice pony. A nice pony enters from above. Saving Ainaran. R>You flee head over heels. Hilly Ridge Exits are: E W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. An evil, black warg paces around the clearing. A huge wolf stares at you intently. R>n You cannot go that way. R>e You overcome your fear. R>Hills Exits are: S W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. R>e You cannot go that way. R>u Crest of the Hill Exits are: D You've reached the crest of this hilly ridge, and can see the lands below both to the north and south. To the north, a dark forest slowly fades away into grassy plains. However, to the south of this dividing ridge, broken lands filled with harsh deserts lie, that abruptly end with a large mountain formation. d d R>Hills Exits are: S W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. R>Hillside Forest Exits are: N E W U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. A huge wolf stares at you intently. R> Brokk chats, 'Eep.' R>e e Old Dirt Road Exits are: N E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and east. Forest surrounds the road now. R>Old Dirt Road Exits are: E W U This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and east. Forest surrounds the road now. R>e e Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. n R>Hillside Forest Exits are: E W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. A large wild dog watches you carefully. R>e e You cannot go that way. R>gt nod Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A massive Mirkwolf stares at you through blood red eyes. R>Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. n R>You group-say 'nod' R>Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. A large wild dog watches you carefully. e e R>Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. R>Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the e foliage of the trees. A massive Mirkwolf stares at you through blood red eyes. R>e n Scan group-says 'i fuck' R>You cannot go that way. R>You cannot go that way. R>Light Forest Exits are: N S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... R>s w w Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. A massive Mirkwolf stares at you through blood red eyes. R>Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. R>Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. A large wild dog watches you carefully. R>w w Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. R>Grassy Forest Exits are: N E Short grasses grow here, and there are many rocks of different sizes, but there are no trees. The ground slopes gently upwards to the south, and beyond you can see dark green treetops on the hills several hundred feet above you. Treeless green plains stretch into the distance beyond the northern view. R>gt me too n You group-say 'me too' R>Scattered Woods Exits are: E S W This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. R>gt i'm going to get confuse off You group-say 'i'm going to get confuse off' R>e A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. R>e Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... A massive Mirkwolf stares at you through blood red eyes. R>w w A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. R>Scattered Woods Exits are: E S W This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. R>w Scan group-says 'i going toward town' R>Scattered Woods Exits are: N E This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. The slashed corpse of a medium elk is lying here. A medium-sized elk grazes here. R>n gt nod Empty Plains Exits are: N S These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the west you can enter a road, and further south you see some trees. R>n You group-say 'nod' R>Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. R>e e e e e Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. R>Muddy End Exits are: W Here the mud is thick and squishy. All the water from the swamp to the west flows into this spot and then vanishes back into the ground leaving behind all this muck. A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. w w R>You cannot go that way. R>You cannot go that way. R>You cannot go that way. R> A slight mist rises from the damp land into the cloudless sky. R>w w Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. A large leech is here, oozing towards you. A large leech is here, oozing towards you. A large leech is here, oozing towards you. R>Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. R>Old Road near Swampy Ground Exits are: N E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. To the east is some swampy ground. R>You cannot go that way. R>n n Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. R>Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. A black rabbit scurries about. e e R>e e e Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The hacked corpse of a black rabbit is lying here. The slashed corpse of an abandoned wolf is lying here. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. The pierced corpse of a young highwayman is lying here. R>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. R>You cannot go that way. e n e R>You cannot go that way. R>You cannot go that way. R>Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. e e R> Trace is entering from the south, riding on a nice pony. R> Trace is leaving east, riding on a nice pony. R>e Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Sam is resting here, riding on a nice pony. R>Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. The slashed corpse of a small, green snake is lying here. The slashed corpse of a large, brown snake is lying here. Trace is riding on a nice pony. R>You cannot go that way. R> Trace is leaving south, riding on a nice pony. R>w Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Sam is resting here, riding on a nice pony. e R>Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. The slashed corpse of a small, green snake is lying here. The slashed corpse of a large, brown snake is lying here. s smile trace 'damn those uruks screwed me who R> Trace is entering from the south, riding on a nice pony. R> Trace is leaving west, riding on a nice pony. R>Dead End in the Road Exits are: N This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the northt. Passage to the south of here is blocked by a muddy pond that appears to be mostly runoff from the fortification to the north.. The slashed corpse of a small, green snake is lying here. A large, brown snake slithers here, watching for food. A small, green snake slithers harmlessly here. A small, green snake sl chat shit with the freezing ithers harmlessly here. R>Nobody here by that name. R> Scan group-says 'come bandit santry' R>You say 'damn those uruks screwed me' R>Players ------- [--- Hob] Sam the Hobbit [ 6 Hum] Sesil the Human (linkless) (AFK) [--- Hum] Brokk the Human (linkless) [ 15 Dwf] Taraan the Dwarf [ 17 Dwf] Rusikas the Dwarf [ 6 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit [ 10 WdE] Ainaran the Wood Elf [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 11 characters displayed. R>R>R>R>R> Not a cloud can be seen in the sky. R>You chat, 'shit with the freezing' R>l Dead End in the Road Exits are: N This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the northt. Passage to the south of here is blocked by a muddy pond that appears to be mostly runoff from the fortification to the north.. The slashed corpse of a small, green snake is lying here. A large, brown snake slithers here, watching for food. A small, green snake slithers harmlessly here. A small, green snake slithers harmlessly here. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. R>k snake sc You attack a large, brown snake! You slash a large, brown snake. R HP:Healthy, a large, brown snake:Bruised> You deflect a large, brown snake's attack. R HP:Healthy, a large, brown snake:Bruised>set tac def You have 107/107 hit, 56/56 stamina, 144/144 moves, 3 spirit. OB: 34, DB: 25, PB: 82, Speed: 21, Gold: 9, XP Needed: 463. R HP:Healthy, a large, brown snake:Bruised>You are now employing defensive tactics. R HP:Healthy, a large, brown snake:Bruised> You lightly slash a large, brown snake. R HP:Healthy, a large, brown snake:Bruised> You deflect a large, brown snake's attack. R HP:Healthy, a large, brown snake:Bruised>gt i gonna level :-) Scan group-says 'i at boys' R HP:Healthy, a large, brown snake:Bruised> A large, brown snake dodges your attack. R HP:Healthy, a large, brown snake:Bruised>You group-say 'i gonna level :-)' R HP:Healthy, a large, brown snake:Bruised> You deflect a large, brown snake's attack. R HP:Healthy, a large, brown snake:Bruised> A large, brown snake deflects your attack. R HP:Healthy, a large, brown snake:Bruised>gt I at snakes You deflect a large, brown snake's attack. R HP:Healthy, a large, brown snake:Bruised>You group-say 'I at snakes' R HP:Healthy, a large, brown snake:Bruised> A large, brown snake deflects your attack. R HP:Healthy, a large, brown snake:Bruised> You deflect a large, brown snake's attack. A large, brown snake deflects your attack. R HP:Healthy, a large, brown snake:Bruised> A large, brown snake deflects your attack. R HP:Healthy, a large, brown snake:Bruised> You deflect a large, brown snake's attack. R HP:Healthy, a large, brown snake:Bruised> A large, brown snake deflects your attack. R HP:Healthy, a large, brown snake:Bruised> You deflect a large, brown snake's attack. gt considered uruk, -- do you feel lucky punk ef R HP:Healthy, a large, brown snake:Bruised> Scan group-says 'i about to die of poison' R HP:Healthy, a large, brown snake:Bruised> You lightly slash a large, brown snake. R HP:Healthy, a large, brown snake:Bruised> You deflect a large, brown snake's attack. R HP:Healthy, a large, brown snake:Bruised> Scan group-says 'come resist me' R HP:Healthy, a large, brown snake:Bruised> You lightly slash a large, brown snake. R HP:Healthy, a large, brown snake:Bruised> You deflect a large, brown snake's attack. You lightly slash a large, brown snake. R HP:Healthy, a large, brown snake:Hurt>You slash a large, brown snake. You group-say 'considered uruk, -- do you feel lucky punk' R HP:Healthy, a large, brown snake:Hurt> You deflect a large, brown snake's attack. rep shit, don't have resist yet :( R HP:Healthy, a large, brown snake:Hurt>Unrecognized command. R HP:Healthy, a large, brown snake:Hurt> You slash a large, brown snake. R HP:Healthy, a large, brown snake:Wounded> You deflect a large, brown snake's attack. R HP:Healthy, a large, brown snake:Wounded> A large, brown snake deflects your attack. R HP:Healthy, a large, brown snake:Wounded> Not a cloud can be seen in the sky. You catch a waft of evil stench in the air. R HP:Healthy, a large, brown snake:Wounded> You deflect a large, brown snake's attack. R HP:Healthy, a large, brown snake:Wounded> A large, brown snake deflects your attack. R HP:Healthy, a large, brown snake:Wounded>You tell Scan 'shit, don't have resist yet :(' set tac ag R HP:Healthy, a large, brown snake:Wounded> You deflect a large, brown snake's attack. You slash a large, brown snake. R HP:Healthy, a large, brown snake:Wounded> You slash a large, brown snake. A large, brown snake panics, and attempts to flee! R HP:Healthy, a large, brown snake:Bloodied> You deflect a large, brown snake's attack. R HP:Healthy, a large, brown snake:Bloodied>You are now employing aggressive tactics. R HP:Healthy, a large, brown snake:Bloodied>gt I cure you A large, brown snake deflects your attack. A large, brown snake panics, and attempts to flee! A large, brown snake flees head over heals! A large, brown snake leaves north. n R>You group-say 'I cure you' R>Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. The slashed corpse of a small, green snake is lying here. The slashed corpse of a large, brown snake is lying here. A large, brown snake slithers here, watching for food. k snake R>You attack a large, brown snake! You slash a large, brown snake hard. A large, brown snake panics, and attempts to flee! A large, brown snake flees head over heals! A large, brown snake leaves west. R>set tac ag w You are now employing aggressive tactics. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. *an Uruk* is riding on a black warg. *an Uruk* is standing here. A large, brown snake slithers here, watching for food. k snake R> Brokk chats, 'This freeze, lag bullshit is just lame..' R>n Scan tells you 'ok'. R>n n You attack a large, brown snake! You slash a large, brown snake. A large, brown snake is dead! R.I.P. You receive your share of experience -- 323 points. get coins all.cor Your blood freezes as you hear a large, brown snake's death cry. R>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R>You cannot go that way. R>You cannot go that way. R> Brokk enters from the east. A horse enters from the east. R> Scan group-says 'hurry uruk here' R>You can't seem to find any cors here. R>cast curing scan nod You start to concentrate. |/-\|/- Night chats, 'true' nar 2 uruks near town \Ok. You nod solemnly. R>exam s You narrate, '2 uruks near town' R> Scan says 'uruk near' R>To the south you see: Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. The slashed corpse of a large, brown snake is lying here. *an Uruk* is riding on a black warg. *an Uruk* is standing here. R>'south Sam chats, 'shit freezing. uruk' R>Scan writhes in pain as the poison takes hold. You say 'south' R>nar south of boys You narrate, 'south of boys' R>diag scan Scan has a lot of wounds. Scan is in top shape. R>'go into the town scan Scan is leaving south, riding on a nice pony. A nice pony leaves south. R>set tac def You say 'go into the town scan' R> Night chats, 'they big?' R>You are now employing defensive tactics. R>gt go into the town scan You group-say 'go into the town scan' R>chat one level 13 or so You chat, 'one level 13 or so' l R>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Brokk the Human is standing here. A horse is here, gazing at you. R> Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. R>l Not a cloud can be seen in the sky. R>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Brokk the Human is standing here. A horse is here, gazing at you. Scan is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. R> Brokk says 'I gonna go loot me corpse.' *an Uruk* enters from the south. *an Uruk* is entering from the south, riding on a black warg. kill uruk cc R> *an Uruk* attacks Scan! Scan dodges *an Uruk*'s attack. Scan panics, and attempts to flee! Scan flees head over heals! Scan is leaving south, riding on a nice pony. A nice pony leaves south. R> A frightened boy attacks *an Uruk*! *an Uruk* deflects a frightened boy's attack. A frightened boy says 'S xqmj iwuvqac kx vdtgww!' A frightened boy assists a frightened boy. A frightened boy attacks *an Uruk*! *an Uruk* deflects a frightened boy's attack. set tac def R>You attack *an Uruk*! *an Uruk* dodges your attack. R HP:Healthy, a frightened boy:Healthy, *an Uruk*:Scratched> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves south. *an Uruk* is leaving south, riding on a black warg. R>Your victim is not here! R> Scan is entering from the south, riding on a nice pony. A nice pony enters from the south. R>You are now employing defensive tactics. R> Sam chats, 'old dirt road' R>kill uruk Scan is leaving east, riding on a nice pony. A nice pony leaves east. R>They aren't here. R> *an Uruk* enters from the south. *an Uruk* is entering from the south, riding on a black warg. R>kill uruk A frightened boy attacks *an Uruk*! *an Uruk* deflects a frightened boy's attack. A frightened boy deflects *an Uruk*'s attack. R>cc You attack *an Uruk*! *an Uruk* is not where you attack him. R HP:Healthy, a frightened boy:Healthy, *an Uruk*:Scratched>You start to concentrate. \| *an Uruk* begins quietly muttering some strange, powerful words. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves south. /- A frightened boy attacks *an Uruk*! A frightened boy says 'H gukx ymfckhv ze tqbvhf!' A frightened boy assists a frightened boy. A frightened boy attacks *an Uruk*! A frightened boy stabs *an Uruk*'s right arm hard. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is (busy) leaving east, riding on a black warg. \cc |/-\ You could not find your opponent. R>jj Your victim is not here! R>Unrecognized command. R> *an Uruk* enters from the south. R>kill uruk A frightened boy attacks *an Uruk*! *an Uruk* deflects a frightened boy's attack. A frightened boy dodges *an Uruk*'s attack. Brokk begins quietly muttering some strange, powerful words. R>cc You attack *an Uruk*! *an Uruk* dodges your attack. R HP:Healthy, a frightened boy:Healthy, *an Uruk*:Healthy>You start to concentrate. \|/ A frightened boy says 'F eaxo dtelwnh dh wqqkdt!' A frightened boy assists a frightened boy. A frightened boy attacks *an Uruk*! *an Uruk* deflects a frightened boy's attack. - Brokk utters a strange command, 'magic missile' Brokk throws a magic missile at *an Uruk* who staggers under the blow. Brokk begins quietly muttering some strange, powerful words. \ Scan narrates, 'shit' | A frightened boy deflects *an Uruk*'s attack. / *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves south. -\ You could not find your opponent. R> *an Uruk* is entering from the east, riding on a black warg. R> Brokk begins quietly muttering some strange, powerful words. *an Uruk* is leaving south, riding on a black warg. R> *an Uruk* is entering from the south, riding on a black warg. kill uruk cc R> *an Uruk* leaves east. *an Uruk* is leaving east, riding on a black warg. R>They aren't here. R>Your victim is not here! R>kill uruk cc They aren't here. R>Your victim is not here! R>e kill uruk Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. R>They aren't here. R>w Night chats, 'they in' R>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Brokk the Human is standing here. A horsewho is here, gazing at you. R>Players ------- [--- Hum] Brokk the Human [--- Hob] Sam the Hobbit [ 6 Hum] Sesil the Human (linkless) (AFK) [ 15 Dwf] Taraan the Dwarf (sleeping) [ 17 Dwf] Rusikas the Dwarf [ 6 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 10 WdE] Ainaran the Wood Elf [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf (sleeping) 11 characters displayed. nar nod R>You narrate, 'nod' l R> Scan narrates, '?' R>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Brokk the Human is standing here. A horse is here, gazing at you. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. R> A horse stops following Brokk. Brokk mounts a horse and starts riding him. R>drink water aff You drink the water. You don't feel thirsty any more. R>You are affected by: pragmatism (long) anger (short) evasion (short) detect hidden (long) R>sc Brokk is leaving south, riding on a horse. ci R>You have 107/107 hit, 56/56 stamina, 144/144 moves, 2 spirit. OB: 34, DB: 25, PB: 82, Speed: 21, Gold: 9, XP Needed: 89. R> Scan narrates, 'i bloodied now' R> You feel less protected. R>You start to concentrate. /-\|/-\ Ok. You failed to break his pragmatism. R>ci You can't summon enough energy to cast the spell. R>aff who The sun sets behind the buildings. Not a cloud can be seen in the sky. You are affected by: pragmatism (long) anger (short) detect hidden (long) R>Players ------- [--- Hum] Brokk the Human [--- Hob] Sam the Hobbit [ 6 Hum] Sesil the Human (linkless) (AFK) [ 15 Dwf] Taraan the Dwarf (sleeping) [ 17 Dwf] Rusikas the Dwarf [ 6 Hob] Night the Hobbit [ 9 Dwf] Scan the Dwarf [ 3 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 10 WdE] Ainaran the Wood Elf [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf (sleeping) 11 characters displayed. R> Night chats, 'con jovial' R>chat bitches pragged me :P e e You chat, 'bitches pragged me :P' R>Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. e n R>Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. R>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. R>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Night the Hobbit is here, fighting *an Uruk*. A friendly little pony is here, looking well-groomed and happy. *an Uruk* is here, fighting Night. *an Uruk* (busy) is here, fighting Night. A dark warg stands herkill uruk e, its eyes glowing like a flame. R> *an Uruk* lightly slashes Night's right arm. R> *an Uruk* utters a strange command, 'poison' *an Uruk* poisons Night! R> *an Uruk* dodges Night's attack. R>cc You attack *an Uruk*! *an Uruk* dodges your attack. R HP:Healthy, Night:Bruised, *an Uruk*:Bruised> *an Uruk* lightly pierces Night's body. R HP:Healthy, Night:Bruised, *an Uruk*:Bruised> *an Uruk* slashes Night's right arm. R HP:Healthy, Night:Bruised, *an Uruk*:Bruised> *an Uruk* dodges Night's attack. R HP:Healthy, Night:Bruised, *an Uruk*:Bruised>set tac ag *an Uruk* lightly pierces Night's body. R HP:Healthy, Night:Hurt, *an Uruk*:Bruised> *an Uruk* dodges your attack. R HP:Healthy, Night:Hurt, *an Uruk*:Bruised>You can't summon enough energy to cast the spell. R HP:Healthy, Night:Hurt, *an Uruk*:Bruised> *an Uruk* begins quietly muttering some strange, powerful words. R HP:Healthy, Night:Hurt, *an Uruk*:Bruised> *an Uruk* lightly slashes Night's right arm. R HP:Healthy, Night:Hurt, *an Uruk*:Bruised> Night slashes *an Uruk*'s body. R HP:Healthy, Night:Hurt, *an Uruk*:Bruised> *an Uruk* deflects your attack. *an Uruk* utters a strange command, 'haze' Night staggers, overcome by dizziness! R HP:Healthy, Night:Hurt, *an Uruk*:Bruised> Night chats, 'come even' R HP:Healthy, Night:Hurt, *an Uruk*:Bruised> *an Uruk* lightly slashes Night's right hand. R HP:Healthy, Night:Hurt, *an Uruk*:Bruised> *an Uruk* lightly pierces Night's head. R HP:Healthy, Night:Hurt, *an Uruk*:Bruised> *an Uruk* dodges Night's attack. R HP:Healthy, Night:Hurt, *an Uruk*:Bruised> *an Uruk* dodges your attack. R HP:Healthy, Night:Hurt, *an Uruk*:Bruised> Night deflects *an Uruk*'s attack. R HP:Healthy, Night:Hurt, *an Uruk*:Bruised> *an Uruk* slashes Night's left hand. Night panics, and attempts to flee! Night flees head over heals! Night leaves north. A nice pony leaves north. R HP:Healthy, *an Uruk*:Bruised> A juggler attacks *an Uruk*! A juggler pierces *an Uruk*'s body very hard. R HP:Healthy, *an Uruk*:Bruised> *an Uruk* dodges your attack. R HP:Healthy, *an Uruk*:Bruised>You are now employing aggressive tactics. R HP:Healthy, *an Uruk*:Bruised> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves south. *an Uruk* leaves south. A black warg leaves south. R>set tac def l You are now employing defensive tactics. con juggler R>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. R>Are you mad!? A juggler has been here for a very long time. smile juggler prac R>nar I standing at juggler nar freezing :( aff set tac def Connected to host future.mit.edu Connected to host future.mit.edu Welcome to RETURN OF THE SHADOW or ARDA: The Fourth Age Based on CircleMud Original concept and code by: Hans Henrik Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer Currently maintained by Fingolfin, Prami, Seether and others Webpage: http://rots.org *** NEW ADDRESS: future.mit.org 3791 *** By what name do you wish to be known? ainaran set tac def nar i at juggler l Password: You take over your own body, already in use! nar lagging/freezing :( l R>You are now employing defensive tactics. Night chats, 'but alive' R>You narrate, 'i at juggler' Night chats, 'fuk i poisoned' Scan begins quietly muttering some strange, powerful words. R>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Sesil the Human is standing here. Scan the Dwarf (busy) is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. R>You narrate, 'lagging/freezing :(' R>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Sesil the Human is standing here. Scan the Dwarf (busy) is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. R>cast curing night Scan utters a strange command, 'resist poison' Scan begins quietly muttering some strange, powerful words. R>You can't summon enough energy to cast the spell. R>sc You have 107/107 hit, 56/56 stamina, 144/144 moves, 0 spirit. OB: 34, DB: 25, PB: 82, Speed: 21, Gold: 9, XP Needed: 89. R>'no spirit :( l Scan has lost his link. R>You say 'no spirit :(' Sesil says 'uruks?' Night leaves north. A nice pony leaves north. R>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Sesil the Human is standing here. Scan the Dwarf (busy) (linkless) is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Sesil leaves south. R> Scan utters a strange command, 'resist poison' R> Scan has reconnected. exam s R>To the south you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Sesil the Human is standing here. nod sesil R>where sc Nobody here by that name. R> Sesil enters from the south. R>Players in your Zone -------------------- Scan - At the Well Ainaran - At the Well Sesil - At the Well Night - Outpost Barracks Strider - Sundries Store R> Sesil says 'lets xp' R> Scan writhes in pain as the poison takes hold. R> Scan begins quietly muttering some strange, powerful words. R>You have 107/107 hit, 56/56 stamina, 144/144 moves, 0 spirit. OB: 34, DB: 25, PB: 82, Speed: 21, Gold: 9, XP Needed: 89. Sesil starts following you. R> Scan utters a strange command, 'resist poison' R>who Players ------- [ 9 Dwf] Scan the Dwarf [ 10 WdE] Ainaran the Wood Elf [--- Hob] Sam the Hobbit [ 6 Hum] Sesil the Human [ 6 Hob] Night the Hobbit [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf (sleeping) [ 17 Dwf] Rusikas the Dwarf [ 3 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 12 characters displayed. R> Scan begins quietly muttering some strange, powerful words. R>l Scan utters a strange command, 'resist poison' Scan begins quietly muttering some strange, powerful words. R>'I'm lagging hard. :( At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Scan the Dwarf (busy) is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Sesil the Human is standing here. R>You say 'I'm lagging hard. :(' R> Scan utters a strange command, 'resist poison' Scan begins quietly muttering some strange, powerful words. R> The new-born moon shows in the sky. Not a cloud can be seen in the sky. R> Scan utters a strange command, 'resist poison' R> A juggler teaches Scan for a while. R> A juggler teaches Scan for a while. R> A juggler teaches Scan for a while. R> A juggler teaches Scan for a while. R> Scan begins quietly muttering some strange, powerful words. R> Scan has lost his link. R> Night chats, 'well this isnt fun atm' R> Sesil drinks water from a water skin. R> Sesil gets a soldier ration from a backpack. R> Sesil gets a soldier ration from a backpack. R> Scan utters a strange command, 'resist poison' R> Sesil eats a soldier ration. R> Sesil eats a soldier ration. R> Scan has reconnected. R>R>sc l R>spit 'this is horrid Night chats, 'hazed poisoned an confused an cant enter commands' R>You have 107/107 hit, 56/56 stamina, 144/144 moves, 0 spirit. OB: 34, DB: 25, PB: 82, Speed: 21, Gold: 9, XP Needed: 89. R>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Sesil the Human is standing here. R>You spit over your left shoulder. R>You say 'this is horrid' R> Sesil leaves north. diag night R> Sesil stops following you. R>pour water skin nar froze :( No-one by that name here. R>Scan has lost his link. You pour some water into the skin. Strider narrates, 'oh good god what is up with this damned lag' R>You narrate, 'froze :(' R>l At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Scan the Dwarf (linkless) is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. R>nar nod Scan writhes in pain as the poison takes hold. who R>You narrate, 'nod' R>Players ------- [ 9 Dwf] Scan the Dwarf (linkless) [ 10 WdE] Ainaran the Wood Elf [--- Hob] Sam the Hobbit [ 6 Hob] Night the Hobbit [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 17 Dwf] Rusikas the Dwarf [ 3 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 11 characters displayed. R>diag scan Scan is beaten severely. Scan is in top shape. aff R> Scan has reconnected. R>The moon lights your surroundings. You are affected by: pragmatism (long) detect hidden (long) R>'shite 'sleep You say 'shite' 'you're bloodied R>You say 'sleep' R>You say 'you're bloodied' who R>Players ------- [ 9 Dwf] Scan the Dwarf [ 10 WdE] Ainaran the Wood Elf [--- Hob] Sam the Hobbit [ 6 Hob] Night the Hobbit [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 17 Dwf] Rusikas the Dwarf [ 3 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 11 characters displayed. l R>A juggler teaches Scan for a while. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-gro'I can't cure you diag scan omed and happy. A friendly little pony is here, looking well-groomed and happy. R> A juggler teaches Scan for a while. R> A juggler teaches Scan for a while. R> A juggler teaches Scan for a while. R> A juggler teaches Scan for a while. R> A juggler teaches Scan for a while. R> A juggler teaches Scan for a while. R> A juggler teaches Scan for a while. R> A juggler teaches Scan for a while. R> A juggler teaches Scan for a while. R> A juggler teaches Scan for a while. R> A juggler teaches Scan for a while. R> A juggler teaches Scan for a while. R> Not a cloud can be seen in the sky. Saving Ainaran. A juggler teaches Scan for a while. R> A juggler teaches Scan for a while. R>You say 'I can't cure you' R>Scan is beaten severely. Scan is in top shape. R> A juggler teaches Scan for a while. R> A juggler teaches Scan for a while. R> A juggler teaches Scan for a while. rem ring R>wear blue You stop using a stone ring. R> A juggler teaches Scan for a while. R> A juggler teaches Scan for a while. R>A juggler teaches Scan for a while. You slide a blue marble ring on to your right ring finger. R> A juggler teaches Scan for a while. R>diag scan Scan is beaten severely. Scan is in top shape. Scan is affected by: resist poison (medium) curing saturation (fast-acting) poison (long) anger (short) His mind is as well as numb. R>'damn, long poison who You say 'damn, long poison' R>A juggler teaches Scan for a while. Players ------- [ 9 Dwf] Scan the Dwarf [ 10 WdE] Ainaran the Wood Elf [--- Hob] Sam the Hobbit [ 6 Hob] Night the Hobbit [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf (sleeping) [ 17 Dwf] Rusikas the Dwarf [ 3 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 11 characters displayed. man power poison R> A juggler teaches Scan for a while. R> A juggler teaches Scan for a while. R> A juggler teaches Scan for a while. R> A juggler teaches Scan for a while. R> A juggler teaches Scan for a while. R> A juggler teaches Scan for a while. R> A juggler teaches Scan for a while. R>A juggler teaches Scan for a while. POISON [Syntax ] cast 'poison' [Group ] Mystic [Level ] 14 [Minimum Cost] 5 [Offensive ] Yes [Description ] ---Casting "Poison" will poison the chosen target, inflicting small amounts of damage at intervals of time and lowering the target's rate of regeneration for a period of time. Elves and Uruk-Lhuth are known to be very resistant to poison. R> A juggler teaches Scan for a while. R> A juggler teaches Scan for a while. R> A juggler teaches Scan for a while. R> A juggler teaches Scan for a while. R> A juggler teaches Scan for a while. R> Scan writhes in pain as the poison takes hold. A juggler teaches Scan for a while. R> A juggler teaches Scan for a while. R> A juggler teaches Scan for a while. R> Night chats, 'hrmm anyone wanna be nice an resist or remove poison me in rent room' R>who Players ------- [ 9 Dwf] Scan the Dwarf [ 10 WdE] Ainaran the Wood Elf [--- Hob] Sam the Hobbit [ 6 Hob] Night the Hobbit [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 17 Dwf] Rusikas the Dwarf [ 3 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ Vala ] Seraph the Russian Linux Coder (AFK) [ 16 Dwf] Vanemuine the Dwarf 11 characters displayed. R>chat no spirit ;( sc You chat, 'no spirit ;(' R> A juggler teaches Scan for a while. R>You have 107/107 hit, 56/56 stamina, 144/144 moves, 0 spirit. OB: 35, DB: 25, PB: 81, Speed: 21, Gold: 9, XP Needed: 89. R> A juggler teaches Scan for a while. R> A juggler teaches Scan for a while. R>'I going to level w Brokk chats, 'What is door name into matty?' R>A juggler teaches Scan for a while. You say 'I going to level' R>Postmaster Tent Exits are: E This tent is dominated by a large wooden table covered with scraps of paper and bags filled with letters en route from someplace to someplace else. It must be difficult to carry all those important documents around Middle Earth without losing any! A tall, thin man wearing spectacles is standing here. Scan enters from the east. A nice pony enters from the east. A nice pony enters from tset tac ag he east. R>You are now employing aggressive tactics. R>e s At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Scan enters from the west. A nice pony enters from the west. A nice pony enters from the west. R>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Scan enters from the north. A nice pony enters from the north. A nice pony enters from the north. R>w Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Scan enters from the east. A nice pony enters from the east. A nice pony enters from the east. e R> Scan leaves east. A nice pony leaves east. A nice pony leaves east. R>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. R>'stay here smile 'rest 'or go to juggler and rest Scan leaves north. A nice pony leaves north. A nice pony leaves north. R>You say 'stay here' R>You smile happily. R>You say 'rest' R> Scan stops following you. R>You say 'or go to juggler and rest' R>w w Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. R>Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. R>w s Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. The slashed corpse of a large, brown snake is lying here. s s e R>n Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. R>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. R>A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R> A ball of pale flame tries its Will against your mind, but you resist! R>You cannot go that way. R>e You cannot go that way. set men on R>who sc AutoMental mode is now on. pray pandor R>k flame A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:in top shape, a ball of pale flame:slightly sickly>You couldn't reach its mind. Players ------- [ 9 Dwf] Scan the Dwarf [ 10 WdE] Ainaran the Wood Elf [--- Hob] Sam the Hobbit [ 6 Hob] Night the Hobbit [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 17 Dwf] Rusikas the Dwarf [ 3 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ Vala ] Seraph the Russian Linux Coder [ 16 Dwf] Vanemuine the Dwarf 11 characters displayed. R HP:Healthy Mind:in top shape, a ball of pale flame:slightly sickly>You have 107/107 hit, 56/56 stamina, 129/144 moves, 0 spirit. OB: 70, DB: 15, PB: 55, Speed: 21, Gold: 9, XP Needed: 89. R HP:Healthy Mind:in top shape, a ball of pale flame:slightly sickly>There is no such person to hear you. R HP:Healthy Mind:in top shape, a ball of pale flame:slightly sickly> You couldn't reach its mind. R HP:Healthy Mind:in top shape, a ball of pale flame:slightly sickly> You couldn't reach its mind. R HP:Healthy Mind:in top shape, a ball of pale flame:slightly sickly>Your mind is not ready yet. R HP:Healthy Mind:in top shape, a ball of pale flame:slightly sickly> An abandoned wolf attacks YOU! You deflect an abandoned wolf's attack. R HP:Healthy Mind:in top shape, a ball of pale flame:slightly sickly> You couldn't reach its mind. R HP:Healthy Mind:in top shape, a ball of pale flame:slightly sickly>set tac def You try your Will against a ball of pale flame's mind, but it resists! R HP:Healthy Mind:in top shape, a ball of pale flame:slightly sickly> An abandoned wolf lightly hits your left leg. R HP:Scratched Mind:in top shape, a ball of pale flame:slightly sickly>set men on You are now employing defensive tactics. R HP:Scratched Mind:in top shape, a ball of pale flame:slightly sickly> You couldn't reach its mind. R HP:Scratched Mind:in top shape, a ball of pale flame:slightly sickly>wear visor You deflect an abandoned wolf's attack. You force your Will against a ball of pale flame's constitution! AutoMental mode is now on. R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat sickly> You couldn't reach its mind. R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat sickly>get visor pack wear visor wear shield You deflect an abandoned wolf's attack. R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat sickly> You couldn't reach its mind. R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat sickly> You couldn't reach its mind. R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat sickly> You deflect an abandoned wolf's attack. R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat sickly> You couldn't reach its mind. R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat sickly>You don't seem to have a visor. R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat sickly>You get a golden visor from a backpack. R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat sickly>You wear a golden visor on your head. R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat sickly>You don't seem to have a shield. R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat sickly> You force your Will against a ball of pale flame's learning! A ball of pale flame tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat sickly> You deflect an abandoned wolf's attack. R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat sickly> You force your Will against a ball of pale flame's learning! R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat retarded> A slight mist rises from the damp land into the cloudless sky. R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat retarded>stat You force your Will against a ball of pale flame's will! R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat retarded> You deflect an abandoned wolf's attack. R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat retarded> You couldn't reach its mind. R HP:Scratched Mind:in top shape, a ball of pale flame:somewhat retarded> You couldn't reach its mind. a ball of pale flame forces its Will against your constitution! drink water R HP:Healthy Mind:barely sickly, a ball of pale flame:somewhat retarded> You deflect an abandoned wolf's attack. R HP:Healthy Mind:barely sickly, a ball of pale flame:somewhat retarded>drink water drink water who You force your Will against a ball of pale flame's intelligence! Brokk chats, 'You know, if the lag wasnt so bad, the contest MIGHT be fun!!' R HP:Healthy Mind:barely sickly, a ball of pale flame:somewhat retarded> Scan narrates, 'later' R HP:Healthy Mind:barely sickly, a ball of pale flame:somewhat retarded> You deflect an abandoned wolf's attack. You force your Will against a ball of pale flame's constitution! R HP:Healthy Mind:barely sickly, a ball of pale flame:quite sickly> You couldn't reach its mind. a ball of pale flame forces its Will against your learning! chat hehe set tac def R HP:Healthy Mind:barely sickly, a ball of pale flame:quite sickly>nar good bye Scan group-says 'later' R HP:Healthy Mind:barely sickly, a ball of pale flame:quite sickly> You deflect an abandoned wolf's attack. R HP:Healthy Mind:barely sickly, a ball of pale flame:quite sickly>Your fatigue is 0; Your willpower is 33; Your statistics are Str: 16/16, Int: 7/ 7, Wil: 19/19, Dex: 18/18, Con: 10/11, Lea: 15/16. R HP:Healthy Mind:barely sickly, a ball of pale flame:quite sickly>You couldn't reach its mind. A ball of pale flame tries its Will against your mind, but you resist! You drink the water. You don't feel thirsty any more. Oops, it tasted rather strange! R HP:Healthy Mind:barely sickly, a ball of pale flame:quite sickly>Your stomach can't contain anymore! R HP:Healthy Mind:barely sickly, a ball of pale flame:quite sickly>Your stomach can't contain anymore! R HP:Healthy Mind:barely sickly, a ball of pale flame:quite sickly>Players ------- [ 9 Dwf] Scan the Dwarf [ 10 WdE] Ainaran the Wood Elf [--- Hob] Sam the Hobbit [ 6 Hob] Night the Hobbit [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 17 Dwf] Rusikas the Dwarf [ 3 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ Vala ] Seraph the Russian Linux Coder [ 16 Dwf] Vanemuine the Dwarf 11 characters displayed. R HP:Healthy Mind:barely sickly, a ball of pale flame:quite sickly>You chat, 'hehe' R HP:Healthy Mind:barely sickly, a ball of pale flame:quite sickly>You are now employing defensive tactics. R HP:Healthy Mind:barely sickly, a ball of pale flame:quite sickly> You couldn't reach its mind. R HP:Healthy Mind:barely sickly, a ball of pale flame:quite sickly>aff You deflect an abandoned wolf's attack. You narrate, 'good bye' R HP:Healthy Mind:barely sickly, a ball of pale flame:quite sickly>The moon lights your surroundings. You are affected by: poison (medium) anger (short) pragmatism (long) detect hidden (long) R HP:Healthy Mind:barely sickly, a ball of pale flame:quite sickly> You couldn't reach its mind. R HP:Healthy Mind:barely sickly, a ball of pale flame:quite sickly> You force your Will against a ball of pale flame's intelligence! a ball of pale flame forces its Will against your constitution! R HP:Healthy Mind:slightly sickly, a ball of pale flame:quite sickly>sc You deflect an abandoned wolf's attack. R HP:Healthy Mind:slightly sickly, a ball of pale flame:quite sickly>pray scan You force your Will against a ball of pale flame's constitution! A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly sickly, a ball of pale flame:seriously sickly> You force your Will against a ball of pale flame's learning! a ball of pale flame forces its Will against your constitution! R HP:Healthy Mind:somewhat sickly, a ball of pale flame:seriously sickly> You deflect an abandoned wolf's attack. R HP:Healthy Mind:somewhat sickly, a ball of pale flame:seriously sickly>You have 95/95 hit, 56/56 stamina, 126/141 moves, 0 spirit. OB: 35, DB: 25, PB: 81, Speed: 21, Gold: 9, XP Needed: 89. R HP:Healthy Mind:somewhat sickly, a ball of pale flame:seriously sickly>You pray to Scan, hoping for his good will. R HP:Healthy Mind:somewhat sickly, a ball of pale flame:seriously sickly> You couldn't reach its mind. A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:somewhat sickly, a ball of pale flame:seriously sickly> You couldn't reach its mind. a ball of pale flame forces its Will against your will! R HP:Healthy Mind:somewhat sickly, a ball of pale flame:seriously sickly> You deflect an abandoned wolf's attack. R HP:Healthy Mind:somewhat sickly, a ball of pale flame:seriously sickly> You force your Will against a ball of pale flame's will! R HP:Healthy Mind:somewhat sickly, a ball of pale flame:seriously sickly>sc pray pandor You deflect an abandoned wolf's attack. You force your Will against a ball of pale flame's intelligence! A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat sickly, a ball of pale flame:seriously sickly> Strider chats, 'the lag is likely the game jumping into the debugger' R HP:Healthy Mind:somewhat sickly, a ball of pale flame:seriously sickly> You couldn't reach its mind. A ball of pale flame tries its Will against your mind, but you resist! pray pandor pray pandor pray pandor R HP:Healthy Mind:somewhat sickly, a ball of pale flame:seriously sickly>You deflect an abandoned wolf's attack. You have 95/95 hit, 56/56 stamina, 126/141 moves, 0 spirit. OB: 35, DB: 25, PB: 81, Speed: 21, Gold: 9, XP Needed: 89. R HP:Healthy Mind:somewhat sickly, a ball of pale flame:seriously sickly>There is no such person to hear you. R HP:Healthy Mind:somewhat sickly, a ball of pale flame:seriously sickly> You couldn't reach its mind. A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:somewhat sickly, a ball of pale flame:seriously retarded> Scan tells you 'can u cure sat me?'. R HP:Healthy Mind:somewhat sickly, a ball of pale flame:seriously retarded> You force your Will against a ball of pale flame's intelligence! A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat sickly, a ball of pale flame:strongly duped> You deflect an abandoned wolf's attack. R HP:Healthy Mind:somewhat sickly, a ball of pale flame:strongly duped> You force your Will against a ball of pale flame's will! A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:somewhat sickly, a ball of pale flame:strongly retarded> You couldn't reach its mind. A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:somewhat sickly, a ball of pale flame:horribly duped> You deflect an abandoned wolf's attack. R HP:Healthy Mind:somewhat sickly, a ball of pale flame:horribly duped> You force your Will against a ball of pale flame's constitution! A ball of pale flame tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat sickly, a ball of pale flame:horribly duped> You force your Will against a ball of pale flame's will! A ball of pale flame tries its Will against your mind, but loses control! R HP:Healthy Mind:somewhat sickly, a ball of pale flame:horribly duped>There is no such person to hear you. R HP:Healthy Mind:somewhat sickly, a ball of pale flame:horribly duped>You deflect an abandoned wolf's attack. There is no such person to hear you. R HP:Healthy Mind:somewhat sickly, a ball of pale flame:horribly duped>There is no such person to hear you. R HP:Healthy Mind:somewhat sickly, a ball of pale flame:horribly duped> You force your Will against a ball of pale flame's intelligence! Your spirit increases by 8. You receive your share of experience -- 1353 points. get coins all.cor You feel more powerful! Your blood freezes as you hear a ball of pale flame's death cry. A ball of pale flame vanishes into thin air. You turn to face your next enemy. R HP:Scratched, an abandoned wolf:in top shape>You can't seem to find any cors here. R HP:Scratched, an abandoned wolf:in top shape> You cannot fathom an abandoned wolf's mind. R HP:Scratched, an abandoned wolf:in top shape> You deflect an abandoned wolf's attack. R HP:Scratched, an abandoned wolf:in top shape> Night chats, 'i ferget can ya die in rent to poison?' R HP:Scratched, an abandoned wolf:in top shape> You cannot fathom an abandoned wolf's mind. R HP:Scratched, an abandoned wolf:in top shape> You deflect an abandoned wolf's attack. R HP:Scratched, an abandoned wolf:in top shape>rep nod You cannot fathom an abandoned wolf's mind. R HP:Scratched, an abandoned wolf:in top shape> You cannot fathom an abandoned wolf's mind. R HP:Scratched, an abandoned wolf:in top shape> Strider chats, 'still no fun, but at least hopefully that means they are workin it' R HP:Scratched, an abandoned wolf:in top shape> You deflect an abandoned wolf's attack. R HP:Scratched, an abandoned wolf:in top shape> You cannot fathom an abandoned wolf's mind. Brokk chats, 'What is the door name to matty?' R HP:Scratched, an abandoned wolf:in top shape>You tell Scan 'nod' R HP:Scratched, an abandoned wolf:in top shape> You cannot fathom an abandoned wolf's mind. R HP:Scratched, an abandoned wolf:in top shape> A slight mist rises from the damp land into the cloudless sky. R HP:Scratched, an abandoned wolf:in top shape> You deflect an abandoned wolf's attack. R HP:Scratched, an abandoned wolf:in top shape>set men off You cannot fathom an abandoned wolf's mind. rep now that I levelled and got spirit R HP:Scratched, an abandoned wolf:in top shape> You cannot fathom an abandoned wolf's mind. R HP:Scratched, an abandoned wolf:in top shape> You deflect an abandoned wolf's attack. R HP:Scratched, an abandoned wolf:in top shape> You cannot fathom an abandoned wolf's mind. R HP:Scratched, an abandoned wolf:in top shape>sc l You cannot fathom an abandoned wolf's mind. AutoMental mode is now off. R HP:Scratched, an abandoned wolf:Healthy>You tell Scan 'now that I levelled and got spirit' R HP:Scratched, an abandoned wolf:Healthy> You deflect an abandoned wolf's attack. R HP:Scratched, an abandoned wolf:Healthy>You lightly slash an abandoned wolf's right forefoot. You have 96/101 hit, 56/56 stamina, 128/142 moves, 8 spirit. OB: 36, DB: 25, PB: 81, Speed: 21, Gold: 9, XP Needed: 33K. R HP:Scratched, an abandoned wolf:Scratched>A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. An abandoned wolf is here, fighting YOU! You are here, fighting an abandoned wolf, riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. R HP:Scratched, an abandoned wolf:Scratched> You deflect an abandoned wolf's attack. R HP:Scratched, an abandoned wolf:Scratched> An abandoned wolf dodges your attack. You writhe in pain as poison courses through your veins. R HP:Bruised, an abandoned wolf:Scratched> An abandoned wolf deflects your attack. R HP:Bruised, an abandoned wolf:Scratched>aff You deflect an abandoned wolf's attack. R HP:Bruised, an abandoned wolf:Scratched> You slash an abandoned wolf's body. R HP:Bruised, an abandoned wolf:Bruised> You deflect an abandoned wolf's attack. R HP:Scratched, an abandoned wolf:Bruised>aff The moon lights your surroundings. You are affected by: poison (medium) anger (short) pragmatism (long) detect hidden (long) R HP:Scratched, an abandoned wolf:Bruised>An abandoned wolf deflects your attack. The moon lights your surroundings. You are affected by: poison (medium) anger (short) pragmatism (long) detect hidden (long) R HP:Scratched, an abandoned wolf:Bruised> You deflect an abandoned wolf's attack. R HP:Scratched, an abandoned wolf:Bruised> You slash an abandoned wolf's right hindleg. R HP:Scratched, an abandoned wolf:Hurt> You deflect an abandoned wolf's attack. R HP:Scratched, an abandoned wolf:Hurt> You lightly slash an abandoned wolf's right hindleg. R HP:Scratched, an abandoned wolf:Hurt> You slash an abandoned wolf's body. R HP:Scratched, an abandoned wolf:Wounded> You deflect an abandoned wolf's attack. R HP:Scratched, an abandoned wolf:Wounded> You slash an abandoned wolf's right foreleg. R HP:Scratched, an abandoned wolf:Bloodied>set tac def sc You deflect an abandoned wolf's attack. R HP:Scratched, an abandoned wolf:Bloodied> An abandoned wolf deflects your attack. R HP:Scratched, an abandoned wolf:Bloodied>You are now employing defensive tactics. R HP:Scratched, an abandoned wolf:Bloodied>You have 92/101 hit, 56/56 stamina, 131/142 moves, 8 spirit. OB: 36, DB: 25, PB: 81, Speed: 21, Gold: 9, XP Needed: 33K. R HP:Scratched, an abandoned wolf:Bloodied> You deflect an abandoned wolf's attack. R HP:Scratched, an abandoned wolf:Bloodied> You lightly slash an abandoned wolf's left hindleg. R HP:Scratched, an abandoned wolf:Bloodied>l set tac def You slash an abandoned wolf's body. An abandoned wolf is stunned, but will probably regain consciousness again. R HP:Scratched, an abandoned wolf:Dying> You slash an abandoned wolf's body hard. An abandoned wolf is dead! R.I.P. You receive your share of experience -- 297 points. get coins all.cor Saving Ainaran. Your blood freezes as you hear an abandoned wolf's death cry. R HP:Scratched>A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. The slashed corpse of an abandoned wolf is lying here. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. R HP:Scratched>R HP:Scratched> A slight mist rises from the damp land into the cloudless sky. Saving Ainaran. R HP:Bruised>You are now employing defensive tactics. R HP:Bruised>There doesn't seem to be a coins in the slashed corpse of an abandoned wolf. R HP:Bruised>but eat meat You cut a raw piece of meat from the slashed corpse of an abandoned wolf. sc R HP:Bruised>You eat a raw piece of meat. R HP:Bruised>You have 92/105 hit, 56/56 stamina, 128/143 moves, 8 spirit. OB: 36, DB: 25, PB: 81, Speed: 21, Gold: 9, XP Needed: 32K. R HP:Bruised>l A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. The slashed corpse of an abandoned wolf is lying here. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. R HP:Bruised>w n n Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. n n R HP:Bruised>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. rem visor R HP:Bruised>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. The slashed corpse of a large, brown snake is lying here. R HP:Bruised>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. R HP:Bruised>Scan narrates, 'uruk must be on now' You cannot go that way. R HP:Bruised>You stop using a golden visor. R HP:Bruised>e You writhe in pain as poison courses through your veins. e R HP:Bruised>Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. R HP:Bruised>Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. R HP:Bruised>e Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. R HP:Bruised>n At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. R HP:Bruised>n Can not go there mounted. dismount R HP:Bruised>n You stop riding a horse. A horse starts following you. HP:Bruised>Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. Night the Hobbit is resting here. A friendly little pony is here, looking well-groomed and happy. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Bruised> Night says 'they was s fer awhile' HP:Bruised>cast curing scan You start to concentrate. |sigh /-\|/-\Ok. You sigh. HP:Bruised>'level You say 'level' HP:Bruised>s At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. HP:Bruised>prac fear prac fear prac fear You are not experienced enough for this. HP:Bruised>You are not experienced enough for this. HP:Bruised>You are not experienced enough for this. HP:Bruised>n prac Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. Night the Hobbit is resting here. A friendly little pony is here, looking well-groomed and happy. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Bruised>You have 6 practice sessions left slashing (Mastered) parry (Superb) fast attack (poor) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 7 time, 0 spirit) evasion (poor) ( 7 time, 0 spirit) curing saturation (Mastered) ( 9 time, 1 spirit) insight (Mastered) ( 8 time, 2 spirit) confuse (Mastered) ( 10 time, 2 spirit) revive (Mastered) ( 8 time, 2 spirit) human language (Mastered) HP:Bruised> Farrakahn says 'they got a mystic?' HP:Bruised>nod The Innkeeper sinks deeply into thought, but seems to be a little lost. Scan nods solemnly. HP:Bruised>spit You nod solemnly. HP:Bruised>You spit over your left shoulder. HP:Bruised> Scan says 'he poisn me' HP:Bruised> Farrakahn says 'what levels i wonder' HP:Bruised>'level 14 or higher mystic You say 'level 14 or higher mystic' HP:Bruised> Night says 'yeah but we all lost link they kept link' HP:Bruised>rest You sit down and rest your tired bones. sc HP:Bruised>You have 90/105 hit, 56/56 stamina, 121/143 moves, 7 spirit. OB: 36, DB: 25, PB: 81, Speed: 21, Gold: 9, XP Needed: 32K. HP:Bruised>who Farrakahn says 'eally they got a 14 mystic?' HP:Bruised>Players ------- [ Vala ] Malek the Executioner [--- Hob] Sam the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 9 Dwf] Scan the Dwarf [ 11 WdE] Ainaran the Wood Elf [ 6 Hob] Night the Hobbit [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf (sleeping) [ 17 Dwf] Rusikas the Dwarf [ 3 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ Vala ] Seraph the Russian Linux Coder [ 16 Dwf] Vanemuine the Dwarf 14 characters displayed. HP:Bruised>nod You nod solemnly. HP:Bruised> Night nods solemnly. HP:Bruised>'he can cast poison Farrakahn says 'wow' man power poison HP:Bruised>You say 'he can cast poison' HP:Bruised>POISON [Syntax ] cast 'poison' [Group ] Mystic [Level ] 14 [Minimum Cost] 5 [Offensive ] Yes [Description ] ---Casting "Poison" will poison the chosen target, inflicting small amounts of damage at intervals of time and lowering the target's rate of regeneration for a period of time. Elves and Uruk-Lhuth are known to be very resistant to poison. l HP:Bruised>Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. Night the Hobbit is resting here. A friendly little pony is here, looking well-groomed and happy. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. HP:Bruised> Night writhes in pain as the poison takes hold. HP:Bruised>'probably zenith or someone gig You say 'probably zenith or someone' HP:Bruised> Night lies down and falls asleep. HP:Bruised>You giggle. HP:Bruised> You writhe in pain as poison courses through your veins. HP:Bruised> Scan says 'is it on u night' HP:Bruised> Farrakahn says 'that kinda sucks' HP:Bruised> Scan begins quietly muttering some strange, powerful words. HP:Bruised> Farrakahn leaves south. A nice pony leaves south. HP:Bruised>nod sc Scan utters a strange command, 'resist poison' Scan begins quietly muttering some strange, powerful words. You nod solemnly. HP:Bruised>You have 86/108 hit, 56/56 stamina, 123/144 moves, 7 spirit. OB: 36, DB: 25, PB: 81, Speed: 21, Gold: 9, XP Needed: 32K. HP:Bruised>who Players ------- [ Vala ] Malek the Executioner [--- Hob] Sam the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 9 Dwf] Scan the Dwarf [ 11 WdE] Ainaran the Wood Elf [ 6 Hob] Night the Hobbit (sleeping) [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf (sleeping) [ 17 Dwf] Rusikas the Dwarf [ 3 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ Vala ] Seraph the Russian Linux Coder [ 16 Dwf] Vanemuine the Dwarf 14 characters displayed. HP:Bruised>aff You are affected by: poison (medium) anger (short) pragmatism (long) detect hidden (long) HP:Bruised> Scan utters a strange command, 'resist poison' HP:Bruised>sc You have 86/108 hit, 56/56 stamina, 124/144 moves, 7 spirit. OB: 36, DB: 25, PB: 81, Speed: 21, Gold: 9, XP Needed: 32K. HP:Bruised>st Farrakahn enters from the south. A nice pony enters from the south. HP:Bruised>You are already standing. HP:Bruised>cast curing You start to concentrate. aff |/- Scan says 'night is resi' \|/-\Ok. You feel yourself becoming healthier. You are affected by: curing saturation (fast-acting) poison (medium) anger (short) pragmatism (long) detect hidden (long) HP:Bruised> Farrakahn says 'juggler didnt agg?' HP:Bruised>nod You nod solemnly. HP:Bruised>'he did methinks You say 'he did methinks' rest HP:Bruised> The Innkeeper patiently twiddles his thumbs. HP:Bruised>The Innkeeper sinks deeply into thought, but seems to be a little lost. You sit down and rest your tired bones. HP:Bruised> Farrakahn says 'he did agg or didnt?' HP:Bruised> Scan begins quietly muttering some strange, powerful words. HP:Bruised>brb Scan utters a strange command, 'resist poison' HP:Bruised>afk Scan begins quietly muttering some strange, powerful words. Come back soon! HP:Bruised>You go away from keyboard. HP:Bruised> Scan utters a strange command, 'resist poison' Scan begins quietly muttering some strange, powerful words. HP:Bruised> Scan begins quietly muttering some strange, powerful words. HP:Bruised> Scan begins quietly muttering some strange, powerful words. HP:Bruised> Farrakahn's torch flickers weakly. Your torch flickers weakly. HP:Bruised> Night writhes in pain as the poison takes hold. HP:Bruised> Night thanks HP:Bruised> Scan says 'that all i can do atm' HP:Bruised> You writhe in pain as poison courses through your veins. Night lies down and falls asleep. HP:Bruised> Night helps a ton actually HP:Bruised> Farrakahn leaves south. A nice pony leaves south. HP:Bruised> Scan says 'ainaran cure sat night' HP:Bruised> Farrakahn enters from the south. A nice pony enters from the south. HP:Bruised> The Innkeeper stares at the sky. Farrakahn begins quietly muttering some strange, powerful words. HP:Bruised> Farrakahn utters a strange command, 'resist poison' HP:Bruised> Scan begins quietly muttering some strange, powerful words. HP:Bruised> Scan utters a strange command, 'resist poison' Scan begins quietly muttering some strange, powerful words. HP:Bruised> Farrakahn begins quietly muttering some strange, powerful words. HP:Bruised> Scan utters a strange command, 'resist poison' Farrakahn utters a strange command, 'resist poison' Scan begins quietly muttering some strange, powerful words. HP:Bruised> Farrakahn's torch flickers weakly. Your torch flickers weakly. HP:Bruised> Scan utters a strange command, 'resist poison' HP:Bruised> Farrakahn begins quietly muttering some strange, powerful words. HP:Bruised> Night writhes in pain as the poison takes hold. HP:Bruised> You writhe in pain as poison courses through your veins. HP:Bruised> Farrakahn utters a strange command, 'resist poison' HP:Bruised> Farrakahn leaves south. A nice pony leaves south. HP:Bruised> Farrakahn enters from the south. A nice pony enters from the south. HP:Bruised> Night lies down and falls asleep. HP:Bruised> Scan begins quietly muttering some strange, powerful words. HP:Bruised> Scan utters a strange command, 'resist poison' Scan begins quietly muttering some strange, powerful words. HP:Bruised> Scan utters a strange command, 'resist poison' Scan begins quietly muttering some strange, powerful words. HP:Bruised> Farrakahn says 'they level 16's fighting the uruks at all?' HP:Bruised> Scan utters a strange command, 'resist poison' Scan begins quietly muttering some strange, powerful words. HP:Scratched> Scan utters a strange command, 'resist poison' HP:Scratched> Scan says 'dont think so' HP:Scratched> Farrakahn's torch went out. Your torch went out. Saving Ainaran. Farrakahn says 'i think that mystic uruk must be a 36t' HP:Scratched> Night writhes in pain as the poison takes hold. HP:Scratched> You writhe in pain as poison courses through your veins. Night lies down and falls asleep. HP:Bruised> Farrakahn puts a soldier ration in a backpack. Farrakahn puts a soldier ration in a backpack. Farrakahn puts a soldier ration in a backpack. Farrakahn puts a soldier ration in a backpack. Farrakahn puts a soldier ration in a backpack. HP:Bruised> Farrakahn lights a torch and holds it. HP:Bruised> Scan begins quietly muttering some strange, powerful words. HP:Scratched>who nod spit You return to your keyboard. Players ------- [ Vala ] Malek the Executioner [--- Hob] Sam the Hobbit (AFK) [ 11 Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 9 Dwf] Scan the Dwarf [ 11 WdE] Ainaran the Wood Elf [ 6 Hob] Night the Hobbit (sleeping) [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf (sleeping) [ 17 Dwf] Rusikas the Dwarf [ 3 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ Vala ] Seraph the Russian Linux Coder [ 16 Dwf] Vanemuine the Dwarf 14 characters displayed. HP:Scratched> Scan utters a strange command, 'resist poison' Scan begins quietly muttering some strange, powerful words. HP:Scratched>You nod solemnly. HP:Scratched>You spit over your left shoulder. HP:Scratched> Scan utters a strange command, 'resist poison' You begin to resist the poison. Scan begins quietly muttering some strange, powerful words. HP:Scratched> Scan says 'i gone' HP:Scratched>aff You are affected by: resist poison (short) curing saturation (fast-acting) poison (short) pragmatism (long) detect hidden (long) HP:Scratched>st You are already standing. HP:Scratched> Scan gets a soldier ration from a backpack. HP:Scratched> Scan gets a soldier ration from a backpack. HP:Scratched> Scan gets a soldier ration from a backpack. HP:Scratched>smile You smile happily. HP:Scratched> Scan eats a soldier ration. HP:Scratched>who Scan eats a soldier ration. HP:Scratched>Players ------- [ Vala ] Malek the Executioner [--- Hob] Sam the Hobbit (AFK) [ 11 Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 9 Dwf] Scan the Dwarf [ 11 WdE] Ainaran the Wood Elf [ 6 Hob] Night the Hobbit (sleeping) [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 17 Dwf] Rusikas the Dwarf [ 3 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ Vala ] Seraph the Russian Linux Coder [ 16 Dwf] Vanemuine the Dwarf 14 characters displayed. thank HP:Scratched> Scan puts a soldier ration in a backpack. Scan puts a soldier ration in a backpack. Scan puts a soldier ration in a backpack. HP:Scratched> Scan waves. HP:Scratched> A nice pony stops following Scan. A nice pony stops following Scan. The Innkeeper helps Scan into his private chamber. Scan leaves your group. HP:Scratched>Who do you wish to thank? HP:Scratched>l Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. Night the Hobbit is sleeping here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Scratched>rem visor You don't seem to be using a visor. >eq You are using: a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a silk shirt an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of Stalwart Joey A severed head of Matty Bumpo > Night writhes in pain as the poison takes hold. > You writhe in pain as poison courses through your veins. exam pack HP:Scratched>When you look inside, you see: backpack (carried) : a torch a large slice of beef a water skin a wax seal HP:Scratched>i You are carrying: a golden visor..It glows blue! a stone ring..It glows blue! a water skin a leg of lamb a blue marble ring..It glows blue! a sapphire ring..It glows blue! a backpack a large sack a green cotton hood HP:Scratched> Night lies down and falls asleep. HP:Scratched>l visor A visor is here, made from gold. It is surprisingly light and can be worn without much conflict or burden. The visor does not offer that much protection from physical combat but it looks as if it has other properties. HP:Scratched> who Players ------- [ Vala ] Malek the Executioner [--- Hob] Sam the Hobbit (AFK) [ 11 Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 11 WdE] Ainaran the Wood Elf [ 6 Hob] Night the Hobbit (sleeping) [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 17 Dwf] Rusikas the Dwarf (sleeping) [ 3 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ Vala ] Seraph the Russian Linux Coder [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. HP:Scratched>sig You sigh. HP:Scratched> Farrakahn drinks water from a water skin. l > Farrakahn drinks water from a water skin. > Farrakahn drinks water from a water skin. >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A friendly little pony is here, looking well-groomed and happy. Night the Hobbit is sleeping here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn says 'im surprized 1 has poison' >'trace went linkless Farrakahn giggles. >who You say 'trace went linkless' >Players ------- [ Vala ] Malek the Executioner [--- Hob] Sam the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ 11 WdE] Ainaran the Wood Elf [ 6 Hob] Night the Hobbit (sleeping) [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 17 Dwf] Rusikas the Dwarf (sleeping) [ 3 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ Vala ] Seraph the Russian Linux Coder [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. nod >You nod solemnly. > The Innkeeper sneezes. > Night yeah i love resist down to short > Farrakahn says 'he didnt get any kills on any 1 tho?' > Night awakes, and clambers on his feet. 'Not Thanatos >gig You say 'Not Thanatos' >You giggle. >shake You shake your head. >'none of us died The Innkeeper patiently twiddles his thumbs. >rac You say 'none of us died' >fame war Night says 'hehe down to short' >Unrecognized command. > You feel less sick. >+---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | 118| Drengist 1| | Rusikas 6| Aia 0| | Scan 2| Draug 0| | Soi 1| Anthre 0| | Errent 0| Ankren 0| | Brokk 0| Fnuffi 0| | Aggrippa 0| Grox 0| | Bree 0| Muzrub 0| | Bitwize 0| Lemin 0| | Ainaran 0| Scorn 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: -3| |Total fame for the forces of good: 121| +---------------------------------------------------+ |The Shadow is weakened by the forces of good. | +---------------------------------------------------+ > Night throws back his head and cackles with insane glee! > Night says 'off' >'You feel less sick. You say 'You feel less sick.' Night sits down and rests. hop >Are you a little bunny? > Farrakahn smiles happily. > Farrakahn looks at Night. >fame war +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | 118| Drengist 1| | Rusikas 6| Aia 0| | Scan 2| Draug 0| | Soi 1| Anthre 0| | Errent 0| Ankren 0| | Brokk 0| Fnuffi 0| | Aggrippa 0| Grox 0| | Bree 0| Muzrub 0| | Bitwize 0| Lemin 0| | Ainaran 0| Scorn 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: -3| |Total fame for the forces of good: 121| +---------------------------------------------------+ |The Shadow is weakened by the forces of good. | +---------------------------------------------------+ > Night says 'damn i was buffing em well fer ya all too ' >gig Farrakahn says 'whats defense like now night?' >You giggle. > Night says 'till i lost link' >'I'm on fame war The Innkeeper glares around him. Night says '121' >snicker You say 'I'm on fame war' >You snicker softly. > Farrakahn says 'nice :)' > Farrakahn says 'we should go xp i guess :)' >'with 0! hop You say 'with 0! hop' >nod You nod solemnly. >set tac ag eq You are now employing aggressive tactics. >You are using: a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a silk shirt an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of Stalwart Joey A severed head of Matty Bumpo > The Innkeeper stares at the sky. Farrakahn says 'whats hps?' >sc You have 108/108 hit, 56/56 stamina, 144/144 moves, 6 spirit. OB: 72, DB: 15, PB: 55, Speed: 21, Gold: 9, XP Needed: 32K. > Night says '92' '108 >You say '108' > Farrakahn says 'not to bad' > Farrakahn says 'lets go xp :)' > Farrakahn now follows Night. > Farrakahn says 'when u regen of course' >nod You nod solemnly. >fol farrakahn st sc You now follow Farrakahn. >You are already standing. >You have 108/108 hit, 56/56 stamina, 144/144 moves, 6 spirit. OB: 72, DB: 15, PB: 55, Speed: 21, Gold: 9, XP Needed: 32K. >sc Farrakahn joins the group of Night. >You have 108/108 hit, 56/56 stamina, 144/144 moves, 6 spirit. OB: 72, DB: 15, PB: 55, Speed: 21, Gold: 9, XP Needed: 32K. >'gotta get mystic level You say 'gotta get mystic level' >'so i can get fear You say 'so i can get fear' >'uruk feared me gig You say 'uruk feared me' >You giggle. > Night giggles. > Farrakahn says 'that mystic wont like 107 ob coming at him' Night says 'rdy?' >set tac ag Farrakahn nods solemnly. >You are now employing aggressive tactics. >nod You nod solemnly. sc >You have 108/108 hit, 56/56 stamina, 144/144 moves, 6 spirit. OB: 72, DB: 15, PB: 55, Speed: 21, Gold: 9, XP Needed: 32K. > Night stops resting, and clambers on his feet. > Night leaves south. Farrakahn leaves south. You follow Farrakahn. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Night the Hobbit is standing here. Farrakahn the Dwarf is standing here. A nice pony enters from the north. > A nice pony stops following Night. Night mounts a nice pony and starts riding him. > A nice pony stops following Farrakahn. Farrakahn mounts a nice pony and starts riding him. >'72 ob ride You say '72 ob' > Night is leaving south, riding on a nice pony. Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Night is riding on a nice pony. Farrakahn is riding on a nice pony. >A horse stops following you. You mount a horse and start riding him. R>set tac def sc You are now employing defensive tactics. Night is leaving west, riding on a nice pony. Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Night is riding on a nice pony. Farrakahn is riding on a nice pony. R>inf You have 108/108 hit, 56/56 stamina, 142/144 moves, 6 spirit. OB: 36, DB: 25, PB: 81, Speed: 21, Gold: 9, XP Needed: 32K. R> Night is leaving west, riding on a nice pony. Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Night is riding on a nice pony. Farrakahn is riding on a nice pony. R>You are Ainaran the Wood Elf, a good (118) male Wood Elf. You have reached level 11. You are level 5 Warrior, 3 Ranger, 11 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 16 hours. You are 5'10" high, weight 108.0lb and carrying 34.3lb. You have 108/108 hit points, 56/56 stamina, 142/144 moves and 6 spirit. You have 9 gold, 5 silver and 42 copper coins. Your OB is 36, dodge is 25, parry 81, and your attack speed is 21. Your armour absorbs about 0% damage. Your spiprac ritual perception is 22%, willpower: 31, Your skill encumbrance is 9, and your movement is encumbered by 6. You move easily indeed. You have scored 183102 exp, and need 32898 more to advance. Strength: 16/16, Intelligence: 7/7, Will: 19/19, Dexterity: 18/18 Constitution: 11/11, Learning Ability: 16/16. You are standing. The moon lights your surroundings. You are affected by: curing saturation (fast-acting) pragmatism (medium) detect hidden (medium) R> The half-grown moon goes off the sky. R> Night is leaving west, riding on a nice pony. Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Night is riding on a nice pony. Farrakahn is riding on a nice pony. R> Night is leaving south, riding on a nice pony. Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Sam the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Night is riding on a nice pony. Farrakahn is riding on a nice pony. R> Night is leaving south, riding on a nice pony. Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Night is riding on a nice pony. Farrakahn is riding on a nice pony. R>You have 6 practice sessions left slashing (Mastered) parry (Superb) fast attack (poor) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 7 time, 0 spirit) evasion (poor) ( 7 time, 0 spirit) curing saturation (Mastered) ( 9 time, 1 spirit) insight (Mastered) ( 8 time, 2 spirit) confuse (Mastered) ( 10 time, 2 spirit) revive (Mastered) ( 8 time, 2 spirit) human language (Mastered) R> Night is leaving south, riding on a nice pony. Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Night is riding on a nice pony. Farrakahn is riding on a nice pony. R> Night is leaving east, riding on a nice pony. Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. The slashed corpse of an abandoned wolf is lying here. Night is riding on a nice pony. Farrakahn is riding on a nice pony. R>'6 pracs left smile Night is leaving south, riding on a nice pony. Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Brushy Plains Exits are: N W The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Night is riding on a nice pony. Farrakahn is riding on a nice pony. R>You say '6 pracs left' R>You smile happily. R> Night is leaving west, riding on a nice pony. Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. A brown fox hunts for food here. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Night is riding on a nice pony. Farrakahn is riding on a nice pony. R> Farrakahn smiles happily. Night attacks an abandoned wolf! An abandoned wolf dodges Night's attack. R> Night deflects an abandoned wolf's attack. R>as Whom do you wish to assist? af R>af af Farrakahn assists Night. Farrakahn attacks an abandoned wolf! Farrakahn deeply wounds an abandoned wolf's left hindleg with his cleave. R>alias an assist night You join the fight! You attack an abandoned wolf! You slash an abandoned wolf's body. R HP:Healthy, Night:Bruised, an abandoned wolf:Wounded> Night deflects an abandoned wolf's attack. Night slashes an abandoned wolf's body. R HP:Healthy, Night:Bruised, an abandoned wolf:Wounded>You're already fighting! How can you assist someone else? R HP:Healthy, Night:Bruised, an abandoned wolf:Wounded>You're already fighting! How can you assist someone else? R HP:Healthy, Night:Bruised, an abandoned wolf:Wounded> You slash an abandoned wolf's body. Night lightly slashes an abandoned wolf's left hindleg. R HP:Healthy, Night:Bruised, an abandoned wolf:Bloodied>Farrakahn cleaves an abandoned wolf's right foreleg extremely hard. An abandoned wolf is dead! R.I.P. You receive your share of experience -- 148 points. get coins all.cor Saving Ainaran. Your blood freezes as you hear an abandoned wolf's death cry. You added the alias 'an'. R>alias There doesn't seem to be a coins in the hacked corpse of an abandoned wolf. R> Night is leaving south, riding on a nice pony. Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Night is riding on a nice pony. Farrakahn is riding on a nice pony. R> Night is leaving east, riding on a nice pony. Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Grassy Fields Exits are: S W This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. A brown fox hunts for food here. Night is riding on a nice pony. Farrakahn is riding on a nice pony. R>You have the following aliases defined: an : assist night as : assist soi p : , pops his neck! aa : assist aza ak : assist knraith ci : cast insight cr : cast revive ainaran g : get all cor cc : cast confuse ay : assist yarat er : eat rat af : assist farrakahn R> Night is leaving south, riding on a nice pony. Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Light Forest Exits are: N S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Night is riding on a nice pony. Farrakahn is riding on a nice pony. R> Farrakahn says 'u can buff a lot of shit with 121 defense dude :)' R> Night is leaving south, riding on a nice pony. Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. A massive Mirkwolf stares at you through blood red eyes. Night is riding on a nice pony. Farrakahn is riding on a nice pony. R>set tac ag You are now employing aggressive tactics. R>grin nod an Farrakahn says 'mirkwolves' R>You grin evilly. R> Night is leaving west, riding on a nice pony. Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Night is riding on a nice pony. Farrakahn is riding on a nice pony. an R>You nod solemnly. R>But nobody is fighting him! R> Farrakahn says 'do it' R> Farrakahn says 'kill mirk' R>'we can But nobody is fighting him! R> Night sits down and rests. R>You say 'we can' Night says 'a sec' R> Night stops riding a nice pony. A nice pony now follows Night. Night lies down and falls asleep. R> Farrakahn nods solemnly. R>sc who You have 108/108 hit, 56/56 stamina, 135/144 moves, 6 spirit. OB: 72, DB: 15, PB: 55, Speed: 21, Gold: 9, XP Needed: 32K. R>Players ------- [ Vala ] Malek the Executioner [--- Hob] Sam the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 11 WdE] Ainaran the Wood Elf [ 6 Hob] Night the Hobbit (sleeping) [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 17 Dwf] Rusikas the Dwarf [ 3 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ Vala ] Seraph the Russian Linux Coder [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. R>who Players ------- [ Vala ] Malek the Executioner [--- Hob] Sam the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 11 WdE] Ainaran the Wood Elf [ 6 Hob] Night the Hobbit (sleeping) [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 17 Dwf] Rusikas the Dwarf [ 3 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ Vala ] Seraph the Russian Linux Coder [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. R>fame war exp Night says 'need 20 hps fer that' R>+---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | 118| Drengist 1| | Rusikas 6| Aia 0| | Scan 2| Draug 0| | Soi 1| Anthre 0| | Errent 0| Ankren 0| | Brokk 0| Fnuffi 0| | Aggrippa 0| Grox 0| | Bree 0| Muzrub 0| | Bitwize 0| Lemin 0| | Ainaran 0| Scorn 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: -3| |Total fame for the forces of good: 121| +---------------------------------------------------+ |The Shadow is weakened by the forces of good. | +---------------------------------------------------+ R>Exploits for Ainaran Numbers in brackets indicate (your,their) level at time of a kill Feb 17, 01: Obtained level 10 Feb 16, 01: Obtained level 6 Feb 16, 01: Mobdied: a large vampire batFeb 16, 01: Mobdied: the hill troll Feb 16, 01: Character Created Total: 0 pkills, 0 pdeaths, 2 mobdeaths. R> Farrakahn says 'our old buffer had like 6 less defense and was buffing them' R> Night says 'i auto at 33 okie?' R> Through the trees a cloudless sky can be seen. R>diag night Night has some bruises. Night is in top shape. Night is affected by: anger (short) He is moderately sensitive to the spiritual. R>cast curing night You start to concentrate. |/-\|/ Farrakahn says 'i can bash them' set wimpy 33 -\ Ok. Night says 'i near rdy' R>OK, you'll flee if you drop below 33 hit points. R> Night awakes, and clambers on his feet. R> Farrakahn says 'and ainaran can confuse' R> Night leaves east. A nice pony leaves east. Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. A massive Mirkwolf stares at you through blood red eyes. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Farrakahn nods solemnly. R>set tac ag Night attacks a Mirkwolf! A Mirkwolf deflects Night's attack. R>an cc Night deflects a Mirkwolf's attack. R>You are now employing aggressive tactics. R> Farrakahn assists Night. Farrakahn attacks a Mirkwolf! Farrakahn deeply wounds a Mirkwolf's left hindleg with his cleave. R>You join the fight! You attack a Mirkwolf! A Mirkwolf deflects your attack. R HP:Healthy, Night:Scratched, a Mirkwolf:Bruised>You start to concentrate. \|/- Night deflects a Mirkwolf's attack. \| Night slashes a Mirkwolf's right hindfoot. /-\ Farrakahn sends a Mirkwolf sprawling with a powerful bash. Ok. A Mirkwolf appears to be confused! R HP:Healthy, Night:Scratched, a Mirkwolf:Bruised>ci Night slashes a Mirkwolf's body. You start to concentrate. /-\|/- Farrakahn cleaves a Mirkwolf's right hindleg extremely hard. \ Ok. R HP:Healthy, Night:Scratched, a Mirkwolf:Hurt> You slash a Mirkwolf's body. R HP:Healthy, Night:Scratched, a Mirkwolf:Hurt> Night lightly slashes a Mirkwolf's left foreleg. R HP:Healthy, Night:Scratched, a Mirkwolf:Hurt> A Mirkwolf has recovered from a bash! R HP:Healthy, Night:Scratched, a Mirkwolf:Hurt> Night deflects a Mirkwolf's attack. 'I love this char smile R HP:Healthy, Night:Scratched, a Mirkwolf:Hurt> You slash a Mirkwolf's head. R HP:Healthy, Night:Scratched, a Mirkwolf:Hurt> Night slashes a Mirkwolf's head. R HP:Healthy, Night:Scratched, a Mirkwolf:Hurt> Farrakahn sends a Mirkwolf sprawling with a powerful bash. R HP:Healthy, Night:Scratched, a Mirkwolf:Hurt>You say 'I love this char' R HP:Healthy, Night:Scratched, a Mirkwolf:Hurt>You lightly slash a Mirkwolf's body. Farrakahn cleaves a Mirkwolf's left hindleg extremely hard. You smile happily. R HP:Healthy, Night:Scratched, a Mirkwolf:Wounded> A Mirkwolf deflects Night's attack. R HP:Healthy, Night:Scratched, a Mirkwolf:Wounded> You slash a Mirkwolf's head. R HP:Healthy, Night:Scratched, a Mirkwolf:Wounded> A Mirkwolf has recovered from a bash! R HP:Healthy, Night:Scratched, a Mirkwolf:Wounded> Farrakahn cleaves a Mirkwolf's right foreleg extremely hard. Night deflects a Mirkwolf's attack. R HP:Healthy, Night:Scratched, a Mirkwolf:Bloodied> A Mirkwolf dodges Night's attack. R HP:Healthy, Night:Scratched, a Mirkwolf:Bloodied> You slash a Mirkwolf's body. R HP:Healthy, Night:Scratched, a Mirkwolf:Bloodied> Night deflects a Mirkwolf's attack. R HP:Healthy, Night:Scratched, a Mirkwolf:Bloodied> Night slashes a Mirkwolf's body hard. R HP:Healthy, Night:Scratched, a Mirkwolf:Bloodied>set tac ag You are now employing aggressive tactics. R HP:Healthy, Night:Scratched, a Mirkwolf:Bloodied> You slash a Mirkwolf's left hindleg. R HP:Healthy, Night:Scratched, a Mirkwolf:Awful> Farrakahn sends a Mirkwolf sprawling with a powerful bash. R HP:Healthy, Night:Scratched, a Mirkwolf:Awful> A Mirkwolf deflects Night's attack. R HP:Healthy, Night:Scratched, a Mirkwolf:Awful> Farrakahn cleaves a Mirkwolf's left foreleg extremely hard. A Mirkwolf is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 1093 points. get coins all.cor R>There doesn't seem to be a coins in the hacked corpse of a Mirkwolf. R>lick Farrakahn says 'piece of cake :)' 'nice R>You lick your mouth and smile. R>sc You say 'nice' R>You have 108/108 hit, 56/56 stamina, 131/144 moves, 4 spirit. OB: 72, DB: 15, PB: 55, Speed: 21, Gold: 9, XP Needed: 31K. R> Farrakahn tries to butcher the hacked corpse of a Mirkwolf but only spoils it. R>'31K tnl gig You say '31K tnl' Night leaves west. A nice pony leaves west. Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R>who You giggle. R>Players ------- [ Vala ] Malek the Executioner [--- Hob] Sam the Hobbit (AFK) [ 11 Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 11 WdE] Ainaran the Wood Elf [ 6 Hob] Night the Hobbit [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 17 Dwf] Rusikas the Dwarf [ 3 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ Vala ] Seraph the Russian Linux Coder [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. R> Night leaves west. A nice pony leaves west. Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice an pony. R>But nobody is fighting him! R> Night leaves south. A nice pony leaves south. Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> The thick trees almost block out the sky, though it appears cloudless. R> Night lights a torch and holds it. R> Night leaves east. A nice pony leaves east. Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Night leaves south. A nice pony leaves south. Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Farrakahn gets a soldier ration from a backpack. Night leaves up. A nice pony leaves up. Farrakahn is leaving up, riding on a nice pony. You follow Farrakahn. Windswept Hills Exits are: D Dirt rains down from the air upon you like a heavy spring shower. Accumulating in your pockets and folds, you can even feel its added weight upon your body. Squinting to shield your eyes, you try to scan for the road, but to no avail. Caught in this constant blowing wind, you lose all sense of orientation, only the thin strands of weeds blowing fiercely in the wind give you a sense of direction. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Farrakahn gets a soldier ration from a backpack. R> Farrakahn eats a soldier ration. Night leaves down. A nice pony leaves down. Farrakahn is leaving down, riding on a nice pony. You follow Farrakahn. Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Farrakahn eats a soldier ration. R> Night leaves south. A nice pony leaves south. Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R>whois night Night the Hobbit is a level 6 Hobbit. Night leaves east. A nice pony leaves east. Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Bleak Hills Exits are: S W The terrain here is anything but friendly. Small patches of thorns and thistles grasp at anything that comes remotely close, while loose patches of stones and soil make the footing treacherous. The hills drop off to the south, leading down into a dark forest, while in every other direction they undulate off into the distance. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Night leaves south. A nice pony leaves south. Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. A Morbid Scene Exits are: N Tall trees grow here, their branches blotting out the sky above and casting the ground into darkness. However, the darkness is not enough to hide what happened here even if it did not smell so bad. Clearly something died here, and not a pleasant death for sure. A dark wolf crouches in the shadows, preparing to attack. A dark wolf crouches in the shadows, preparing to attack. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R>an Night attacks a dark, vicious wolf! A dark, vicious wolf dodges Night's attack. R>Night deflects a dark, vicious wolf's attack. You join the fight! You attack a dark, vicious wolf! You slash a dark, vicious wolf's left foreleg. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Scratched> Farrakahn says 'kill' R HP:Healthy, Night:Healthy, a dark, vicious wolf:Scratched> Farrakahn assists Night. Farrakahn attacks a dark, vicious wolf! Farrakahn cleaves a dark, vicious wolf's right hindleg very hard. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Bruised>cc ci You start to concentrate. \| A dark, vicious wolf hits Night's left leg. /- Night slashes a dark, vicious wolf's right hindleg hard. \|/-\ Farrakahn sends a dark, vicious wolf sprawling with a powerful bash. Ok. A dark, vicious wolf appears to be confused! You start to concentrate. /-\|/set tac ag - A dark, vicious wolf deflects Night's attack. \ Ok. R HP:Healthy, Night:Scratched, a dark, vicious wolf:Bruised>You are now employing aggressive tactics. R HP:Healthy, Night:Scratched, a dark, vicious wolf:Bruised> You slash a dark, vicious wolf's body. R HP:Healthy, Night:Scratched, a dark, vicious wolf:Bruised> Farrakahn cleaves a dark, vicious wolf's body extremely hard. R HP:Healthy, Night:Scratched, a dark, vicious wolf:Hurt> A dark, vicious wolf dodges Night's attack. A dark, vicious wolf has recovered from a bash! R HP:Healthy, Night:Scratched, a dark, vicious wolf:Hurt> You slash a dark, vicious wolf's right foreleg. R HP:Healthy, Night:Scratched, a dark, vicious wolf:Hurt> Night deflects a dark, vicious wolf's attack. R HP:Healthy, Night:Scratched, a dark, vicious wolf:Hurt> A dark, vicious wolf deflects Night's attack. R HP:Healthy, Night:Scratched, a dark, vicious wolf:Hurt>'these are sweet too Farrakahn sends a dark, vicious wolf sprawling with a powerful bash. R HP:Healthy, Night:Scratched, a dark, vicious wolf:Hurt> You slash a dark, vicious wolf's head. R HP:Healthy, Night:Scratched, a dark, vicious wolf:Hurt>You say 'these are sweet too' R HP:Healthy, Night:Scratched, a dark, vicious wolf:Hurt> Farrakahn cleaves a dark, vicious wolf's body extremely hard. R HP:Healthy, Night:Scratched, a dark, vicious wolf:Wounded> A dark, vicious wolf dodges Night's attack. R HP:Healthy, Night:Scratched, a dark, vicious wolf:Wounded> You slash a dark, vicious wolf's body. set tac ag R HP:Healthy, Night:Scratched, a dark, vicious wolf:Wounded>You are now employing aggressive tactics. R HP:Healthy, Night:Scratched, a dark, vicious wolf:Wounded>eq Night nods solemnly. R HP:Healthy, Night:Scratched, a dark, vicious wolf:Wounded> A dark, vicious wolf has recovered from a bash! R HP:Healthy, Night:Scratched, a dark, vicious wolf:Wounded>Night deflects a dark, vicious wolf's attack. You are using: a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a silk shirt an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of Stalwart Joey A severed head of Matty Bumpo R HP:Healthy, Night:Scratched, a dark, vicious wolf:Wounded> Night slashes a dark, vicious wolf's left foreleg. R HP:Healthy, Night:Scratched, a dark, vicious wolf:Wounded> Farrakahn deeply wounds a dark, vicious wolf's right hindleg with his cleave. You slash a dark, vicious wolf's right hindleg hard. R HP:Healthy, Night:Scratched, a dark, vicious wolf:Awful>l night Night the Hobbit You see nothing special about him. Night has a few scratches. Night is using: a torch..It glows brightly. a stone ring..It glows blue! a stone ring..It glows blue! a silk scarf a silk scarf a blue cotton blouse a green cotton hood an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves an indigo pair of cotton sleeves a light kite shield an indigo wool cloak an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword a silk sash R HP:Healthy, Night:Scratched, a dark, vicious wolf:Awful> Night deflects a dark, vicious wolf's attack. R HP:Healthy, Night:Scratched, a dark, vicious wolf:Awful> A dark, vicious wolf dodges Night's attack. R HP:Healthy, Night:Scratched, a dark, vicious wolf:Awful>an You slash a dark, vicious wolf's body hard. R HP:Healthy, Night:Scratched, a dark, vicious wolf:Awful> Farrakahn sends a dark, vicious wolf sprawling with a powerful bash. R HP:Healthy, Night:Scratched, a dark, vicious wolf:Awful>You're already fighting! How can you assist someone else? R HP:Healthy, Night:Scratched, a dark, vicious wolf:Awful>an You slash a dark, vicious wolf's head. A dark, vicious wolf is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 1131 points. get coins all.cor Your blood freezes as you hear a dark, vicious wolf's death cry. R>But nobody is fighting him! R>There doesn't seem to be a coins in the slashed corpse of a dark, vicious wolf. Night says 'i noted em when i was stating' R>an But nobody is fighting him! R> Night attacks a dark, vicious wolf! A dark, vicious wolf dodges Night's attack. R> Night deflects a dark, vicious wolf's attack. R> Farrakahn assists Night. Farrakahn attacks a dark, vicious wolf! Farrakahn cleaves a dark, vicious wolf's left hindleg very hard. R>an You join the fight! You attack a dark, vicious wolf! A dark, vicious wolf deflects your attack. R HP:Healthy, Night:Scratched, a dark, vicious wolf:Scratched>cc ci You start to concentrate. \|/ A dark, vicious wolf hits Night's left leg hard. - A dark, vicious wolf deflects Night's attack. \|/-\ Farrakahn sends a dark, vicious wolf sprawling with a powerful bash. Ok. A dark, vicious wolf appears to be confused! You can't summon enough energy to cast the spell. R HP:Healthy, Night:Bruised, a dark, vicious wolf:Bruised> Night slashes a dark, vicious wolf's body hard. R HP:Healthy, Night:Bruised, a dark, vicious wolf:Bruised> You slash a dark, vicious wolf's left foreleg hard. R HP:Healthy, Night:Bruised, a dark, vicious wolf:Bruised>snap 'no spirit sigh Farrakahn cleaves a dark, vicious wolf's body extremely hard. R HP:Healthy, Night:Bruised, a dark, vicious wolf:Hurt> A dark, vicious wolf has recovered from a bash! R HP:Healthy, Night:Bruised, a dark, vicious wolf:Hurt>Night slashes a dark, vicious wolf's body. PRONTO! You snap your fingers. R HP:Healthy, Night:Bruised, a dark, vicious wolf:Hurt> You slash a dark, vicious wolf's head. R HP:Healthy, Night:Bruised, a dark, vicious wolf:Hurt>Night deflects a dark, vicious wolf's attack. You say 'no spirit' R HP:Healthy, Night:Bruised, a dark, vicious wolf:Hurt>You sigh. R HP:Healthy, Night:Bruised, a dark, vicious wolf:Hurt> Night slashes a dark, vicious wolf's left foreleg. R HP:Healthy, Night:Bruised, a dark, vicious wolf:Hurt> You slash a dark, vicious wolf's left hindleg. R HP:Healthy, Night:Scratched, a dark, vicious wolf:Hurt> Farrakahn sends a dark, vicious wolf sprawling with a powerful bash. R HP:Healthy, Night:Scratched, a dark, vicious wolf:Hurt> Farrakahn deeply wounds a dark, vicious wolf's right hindleg with his cleave. R HP:Healthy, Night:Scratched, a dark, vicious wolf:Wounded> Night slashes a dark, vicious wolf's head. R HP:Healthy, Night:Scratched, a dark, vicious wolf:Wounded> You slash a dark, vicious wolf's head. R HP:Healthy, Night:Scratched, a dark, vicious wolf:Wounded> Farrakahn cleaves a dark, vicious wolf's left hindleg extremely hard. prac R HP:Healthy, Night:Scratched, a dark, vicious wolf:Bloodied> You slash a dark, vicious wolf's left hindleg hard. R HP:Healthy, Night:Scratched, a dark, vicious wolf:Awful> Night slashes a dark, vicious wolf's right hindfoot. Through the trees a cloudless sky can be seen. A dark, vicious wolf has recovered from a bash! R HP:Healthy, Night:Scratched, a dark, vicious wolf:Awful>Night deflects a dark, vicious wolf's attack. You have 6 practice sessions left slashing (Mastered) parry (Superb) fast attack (poor) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 7 time, 0 spirit) evasion (poor) ( 7 time, 0 spirit) curing saturation (Mastered) ( 9 time, 1 spirit) insight (Mastered) ( 8 time, 2 spirit) confuse (Mastered) ( 10 time, 2 spirit) revive (Mastered) ( 8 time, 2 spirit) human language (Mastered) R HP:Healthy, Night:Scratched, a dark, vicious wolf:Awful> You slash a dark, vicious wolf's right hindleg hard. A dark, vicious wolf is dead! R.I.P. You receive your share of experience -- 1131 points. get coins all.cor Your spirit grows stronger! Your blood freezes as you hear a dark, vicious wolf's death cry. R>There doesn't seem to be a coins in the slashed corpse of a dark, vicious wolf. There doesn't seem to be a coins in the slashed corpse of a dark, vicious wolf. R>hop Night leaves north. A nice pony leaves north. Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Bleak Hills Exits are: S W The terrain here is anything but friendly. Small patches of thorns and thistles grasp at anything that comes remotely close, while loose patches of stones and soil make the footing treacherous. The hills drop off to the south, leading down into a dark forest, while in every other direction they undulate off into the distance. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R>Are you a little bunny? R>'mystic level Night leaves west. A nice pony leaves west. Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. A mountain goat is here, eating grass. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R>You say 'mystic level' R>'lemme go prac soon smile Night attacks a mountain goat! Night slashes a mountain goat's right hindleg. R> Night dodges a mountain goat's attack. R>Farrakahn says 'nice :)' You say 'lemme go prac soon' R>an You smile happily. R>set tac ag You join the fight! You attack a mountain goat! You slash a mountain goat's right hindleg hard. R HP:Healthy, Night:Scratched, a mountain goat:Bruised> Farrakahn assists Night. Farrakahn attacks a mountain goat! Farrakahn cleaves a mountain goat's head extremely hard. R HP:Healthy, Night:Scratched, a mountain goat:Hurt>You are now employing aggressive tactics. Night shows his approval by clapping his small hands together. R HP:Healthy, Night:Scratched, a mountain goat:Hurt> Night slashes a mountain goat's head. R HP:Healthy, Night:Scratched, a mountain goat:Wounded> Night deflects a mountain goat's attack. R HP:Healthy, Night:Scratched, a mountain goat:Wounded> You slash a mountain goat's body. R HP:Healthy, Night:Scratched, a mountain goat:Wounded> Farrakahn cleaves a mountain goat's right hindleg extremely hard. R HP:Healthy, Night:Scratched, a mountain goat:Awful> Night lightly slashes a mountain goat's right foreleg. R HP:Healthy, Night:Scratched, a mountain goat:Awful> Night dodges a mountain goat's attack. R HP:Healthy, Night:Scratched, a mountain goat:Awful> You slash a mountain goat's right foreleg. A mountain goat is dead! R.I.P. You receive your share of experience -- 196 points. get coins all.cor Your blood freezes as you hear a mountain goat's death cry. R>There doesn't seem to be a coins in the slashed corpse of a mountain goat. R>'i'll get fear Night leaves south. A nice pony leaves south. Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Murky Waters Exits are: N S W The land drops here, delving below a shallow layer of putrid water. Small patches of reeds eek out a living off the weak light that the foggy layer overhead allows through, though the scum on the water appears to thrive in it. The fog itself swirls around on an unfelt breeze, looking eerily like it has a life of its own. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R>You say 'i'll get fear' R> Night leaves south. A nice pony leaves south. Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Cattails Exits are: N E W The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. A writhing mass of swamp bugs is buzzing through the air here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R>an Night attacks a swarm of bugs! Night slashes a swarm of bugs. R>Night deflects a swarm of bugs's attack. You join the fight! You attack a swarm of bugs! You slash a swarm of bugs hard. R HP:Healthy, Night:Scratched, a swarm of bugs:Hurt> Farrakahn assists Night. Farrakahn attacks a swarm of bugs! Farrakahn cleaves a swarm of bugs extremely hard. R HP:Healthy, Night:Scratched, a swarm of bugs:Wounded>set tac ag who You slash a swarm of bugs hard. Night slashes a swarm of bugs. You are now employing aggressive tactics. R HP:Healthy, Night:Scratched, a swarm of bugs:Awful> Night deflects a swarm of bugs's attack. R HP:Healthy, Night:Scratched, a swarm of bugs:Awful>Players ------- [ Vala ] Seraph the Russian Linux Coder [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 11 WdE] Ainaran the Wood Elf [ 6 Hob] Night the Hobbit [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 17 Dwf] Rusikas the Dwarf [ 3 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. R HP:Healthy, Night:Scratched, a swarm of bugs:Awful> Farrakahn cleaves a swarm of bugs extremely hard. A swarm of bugs is dead! R.I.P. You receive your share of experience -- 108 points. get coins all.cor Your blood freezes as you hear a swarm of bugs's death cry. R>There doesn't seem to be a coins in the hacked corpse of a swarm of bugs. R> Night leaves east. A nice pony leaves east. Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Muddy Forest Exits are: S W This vast expanse of sticky black mud was probably once a thriving forest similar to the landscape to the north, but apparenty the stream to the east overspilled its banks and deposited all this sediment. Sporadic patches of grass poke their stems up through the muck, hinting that they will soon reclaim this land. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R>an Night leaves south. A nice pony leaves south. Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Dense Forest Exits are: N W You find yourself deep in a dense and dark forest. The trees are growing very near to each other and the places between them are covered by brushwood. The whole vegetation makes it very hard to move on deeper into the forest. Only sometimes a single sunbeam reaches the ground so it is quite dusky. To the north the forest turns swampy. West looks even darker. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R>But nobody is fighting him! R> Night leaves west. A nice pony leaves west. Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Cattails Exits are: E S The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. A leech is here, oozing towards you. A leech is here, oozing towards you. A leech is here, oozing towards you. A leech is here, oozing towards you. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Your regeneration slowed. R> Night leaves south. A nice pony leaves south. Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Medium Woods Exits are: N E S The number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it gets much darker. To the south west, huge hills lie. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. ]an m R>But nobody is fighting him! R> Night leaves east. A nice pony leaves east. Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Barren Rocky Plain Exits are: S W The exposed rock that frequently emerges from the hard earth looks as if some gigantic claw had raked it in the distant past, as the granite has been furrowed in a consistently north-south fashion. The plains slope upward to the southwest to form a broad plateau, and somewhere to the northwest lie the marshes. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Night leaves south. A nice pony leaves south. Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Windswept Plains Exits are: N S Dense scrubs eke out a meager existence on the hard earth. Brisk winds frequently sweep across the plains, often bringing a chill from the south. The plains continue to the south, becoming dryer as well. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Night leaves south. A nice pony leaves south. Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Outside Rocky Ruins Exits are: N W It appears as if some ancient culture took advantage of the natural outcropping of rocks here and built a small town or group of houses. Whatever happened to the people here is anyone's guess, but it is a good assumption they moved on when the plains stopped being fertile and became a dry wasteland. A black deer can barely be made out in the darkness here. A black deer can barely be made out in the darkness here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Farrakahn says 'u get ok xp for mirkwolves night?' R>an But nobody is fighting him! R> Farrakahn says 'and them others?' R> Night leaves west. A nice pony leaves west. Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Rocky Ruins Exits are: E W It appears as if some ancient culture took advantage of the natural outcropping of rocks here and built a small town or group of houses. Whatever happened to the people here is anyone's guess, but it is a good assumption they moved on when the plains stopped being fertile and became a dry wasteland. A fierce dog is resting here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R>an But nobody is fighting him! R>an Night attacks a wardog! A wardog dodges Night's attack. R> Night deflects a wardog's attack. R>Farrakahn says 'kill' You join the fight! You attack a wardog! You slash a wardog. R HP:Healthy, Night:Healthy, a wardog:Scratched> Farrakahn assists Night. Farrakahn attacks a wardog! Farrakahn cleaves a wardog extremely hard. R HP:Healthy, Night:Healthy, a wardog:Bruised>cc ci You can't summon enough energy to cast the spell. Night nods solemnly. R HP:Healthy, Night:Healthy, a wardog:Bruised>You can't summon enough energy to cast the spell. R HP:Healthy, Night:Healthy, a wardog:Bruised> Night deflects a wardog's attack. R HP:Healthy, Night:Healthy, a wardog:Bruised> A wardog deflects Night's attack. R HP:Healthy, Night:Healthy, a wardog:Bruised>'no spirit You slash a wardog. R HP:Healthy, Night:Healthy, a wardog:Bruised> Night says '700+' R HP:Healthy, Night:Healthy, a wardog:Bruised>sigh set tac ag A wardog avoids being bashed by Farrakahn who loses his balance and falls! R HP:Healthy, Night:Healthy, a wardog:Bruised>You say 'no spirit' R HP:Healthy, Night:Healthy, a wardog:Bruised> Night deflects a wardog's attack. R HP:Healthy, Night:Healthy, a wardog:Bruised>You sigh. R HP:Healthy, Night:Healthy, a wardog:Bruised>You lightly slash a wardog. Night lightly slashes a wardog. You are now employing aggressive tactics. R HP:Healthy, Night:Healthy, a wardog:Bruised>cc Farrakahn sends a wardog sprawling with a powerful bash. R HP:Healthy, Night:Healthy, a wardog:Bruised>You can't summon enough energy to cast the spell. R HP:Healthy, Night:Healthy, a wardog:Bruised> You slash a wardog hard. R HP:Healthy, Night:Healthy, a wardog:Hurt> A wardog deflects Night's attack. R HP:Healthy, Night:Healthy, a wardog:Hurt> Farrakahn cleaves a wardog very hard. R HP:Healthy, Night:Healthy, a wardog:Hurt> You lightly slash a wardog. Above the fields, not a cloud can be seen in the sky. R HP:Healthy, Night:Healthy, a wardog:Hurt> Night lightly slashes a wardog. A wardog has recovered from a bash! R HP:Healthy, Night:Healthy, a wardog:Hurt> Night deflects a wardog's attack. set tac ag R HP:Healthy, Night:Healthy, a wardog:Hurt>You are now employing aggressive tactics. R HP:Healthy, Night:Healthy, a wardog:Hurt> You slash a wardog. R HP:Healthy, Night:Healthy, a wardog:Hurt> A wardog deflects Night's attack. R HP:Healthy, Night:Healthy, a wardog:Hurt> Night deflects a wardog's attack. R HP:Healthy, Night:Healthy, a wardog:Hurt> Night says 'okie at least' R HP:Healthy, Night:Healthy, a wardog:Hurt> Farrakahn sends a wardog sprawling with a powerful bash. R HP:Healthy, Night:Healthy, a wardog:Hurt> Farrakahn cleaves a wardog extremely hard. R HP:Healthy, Night:Healthy, a wardog:Wounded> You lightly slash a wardog. R HP:Healthy, Night:Healthy, a wardog:Wounded> Night slashes a wardog hard. R HP:Healthy, Night:Healthy, a wardog:Bloodied> You lightly slash a wardog. R HP:Healthy, Night:Healthy, a wardog:Bloodied> Night drinks water from a water skin. R HP:Healthy, Night:Healthy, a wardog:Bloodied> Farrakahn cleaves a wardog extremely hard. R HP:Healthy, Night:Healthy, a wardog:Awful> Night lightly slashes a wardog. R HP:Healthy, Night:Healthy, a wardog:Awful> A wardog has recovered from a bash! R HP:Healthy, Night:Healthy, a wardog:Awful> You slash a wardog. R HP:Healthy, Night:Healthy, a wardog:Awful> Night deflects a wardog's attack. R HP:Healthy, Night:Healthy, a wardog:Awful> A wardog deflects Night's attack. R HP:Healthy, Night:Healthy, a wardog:Awful> Farrakahn deeply wounds a wardog with his cleave. A wardog is dead! R.I.P. You receive your share of experience -- 1124 points. get coins all.cor With an frightening howl the creature dies. R>lick There doesn't seem to be a coins in the hacked corpse of a wardog. R> Night leaves west. A nice pony leaves west. Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Old Dusty Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and south. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Night leaves west. A nice pony leaves west. Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Arid Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Night the Hobbit iwho s standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R>You lick your mouth and smile. R>Players ------- [ Vala ] Seraph the Russian Linux Coder [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 11 WdE] Ainaran the Wood Elf [ 6 Hob] Night the Hobbit [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 17 Dwf] Rusikas the Dwarf [ 3 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. R> Night leaves north. A nice pony leaves north. Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A long-eared hare bounds heavily across the forested ground. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Night leaves west. A nice pony leaves west. Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. A large black bird stands gloomily here, croaking in its sleep. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R>an But nobody is fighting him! R> Night attacks a black gorcrow! Night slashes a black gorcrow's right leg. R> Night dodges a black gorcrow's attack. R>an You join the fight! You attack a black gorcrow! You slash a black gorcrow's body. R HP:Healthy, Night:Healthy, a black gorcrow:Bruised> Night dodges a black gorcrow's attack. A black gorcrow deflects Night's attack. R HP:Healthy, Night:Healthy, a black gorcrow:Bruised> You slash a black gorcrow's left wing. R HP:Healthy, Night:Healthy, a black gorcrow:Hurt> Farrakahn says 'experienced thief south' R HP:Healthy, Night:Healthy, a black gorcrow:Hurt> Night lightly slashes a black gorcrow's body. R HP:Healthy, Night:Healthy, a black gorcrow:Hurt> Night dodges a black gorcrow's attack. R HP:Healthy, Night:Healthy, a black gorcrow:Hurt> You slash a black gorcrow's right leg. R HP:Healthy, Night:Healthy, a black gorcrow:Wounded> Farrakahn says 'i wanna kill that fucker' R HP:Healthy, Night:Healthy, a black gorcrow:Wounded> Farrakahn assists Night. Farrakahn attacks a black gorcrow! Farrakahn cleaves a black gorcrow's head very hard. A black gorcrow panics, and attempts to flee! A black gorcrow flees head over heals! A black gorcrow leaves east. R>nod You nod solemnly. R> Night leaves east. A nice pony leaves east. Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A long-eared hare bounds heavily across the forested ground. A large black bird stands gloomily here, croaking in its sleep. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Farrakahn says 'kill the muggers flee' R> Night attacks a black gorcrow! Night lightly slashes a black gorcrow's right wing. A black gorcrow is dead! R.I.P. Feathers fly everywhere as the gorcrow croakes its last. R> Farrakahn says 'experienced thief hits hard' sc R>You have 109/109 hit, 56/56 stamina, 136/144 moves, 0 spirit. OB: 72, DB: 15, PB: 55, Speed: 21, Gold: 9, XP Needed: 27K. R> Night says 'i dunno where' R> Night leaves west. A nice pony leaves west. Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R>'can't confuse... so Night leaves west. A nice pony leaves west. Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Old Dirt Road Bends Exits are: N E This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and east. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R>You say 'can't confuse... so' R> Farrakahn says 'we avoid him till we kill others' R> Night leaves east. A nice pony leaves east. Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. R> Night leaves south. A nice pony leaves south. R>raspberry Unrecognized command. R> Farrakahn says 'u were at it' R> Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. R> Farrakahn leaves south. ACK! You could not follow him! Can not go there mounted. R>dismount Sesil tells you 'where yah?'. R>You stop riding someone. >s Arid Plains Exits are: N E The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large campfire is here, glowing brightly. A experienced thief looks at you with contempt. A cruel mugger is here, fighting Night. A gruff-looking man stands here, a smirk resting on his lips. A gruff-looking man stands here, a smirk resting on his lips. Night the Hobbit is here, fighting a cruel mugger. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn assists Night. Farrakahn attacks a cruel mugger! A cruel mugger deflects Farrakahn's attack. > Night dodges a cruel mugger's attack. A cruel mugger dodges Night's attack. >an You join the fight! You attack a cruel mugger! A cruel mugger deflects your attack. set tac ag HP:Healthy, Night:Healthy, a cruel mugger:Scratched>You are now employing aggressive tactics. HP:Healthy, Night:Healthy, a cruel mugger:Scratched> A cruel mugger dodges Night's attack. HP:Healthy, Night:Healthy, a cruel mugger:Scratched> Farrakahn cleaves a cruel mugger's body hard. Night deflects a cruel mugger's attack. HP:Healthy, Night:Healthy, a cruel mugger:Bruised> You lightly slash a cruel mugger's body. HP:Healthy, Night:Healthy, a cruel mugger:Hurt> A cruel mugger deflects Night's attack. 'maybe i'll get spirit HP:Healthy, Night:Healthy, a cruel mugger:Hurt>rep exp theif Night deflects a cruel mugger's attack. You say 'maybe i'll get spirit' HP:Healthy, Night:Healthy, a cruel mugger:Hurt> You slash a cruel mugger's right leg hard. Farrakahn cleaves a cruel mugger's right arm very hard. HP:Healthy, Night:Healthy, a cruel mugger:Wounded> Farrakahn says 'flee if experined engaged' HP:Healthy, Night:Healthy, a cruel mugger:Wounded>nod A cruel mugger deflects Night's attack. HP:Healthy, Night:Healthy, a cruel mugger:Wounded>You slash a cruel mugger's body. You tell Sesil 'exp theif' HP:Healthy, Night:Healthy, a cruel mugger:Bloodied> Night dodges a cruel mugger's attack. HP:Healthy, Night:Healthy, a cruel mugger:Bloodied> Farrakahn cleaves a cruel mugger's head very hard. A cruel mugger is dead! R.I.P. You receive your share of experience -- 236 points. get coins all.cor > Night attacks a cruel mugger! A cruel mugger deflects Night's attack. > Night dodges a cruel mugger's attack. Farrakahn assists Night. Farrakahn attacks a cruel mugger! Farrakahn cleaves a cruel mugger's left arm very hard. >You nod solemnly. > Night looks at an experienced thief. >'fuck lagging You get a small pile of coins from the hacked corpse of a cruel mugger. There were 48 copper coins. > A cruel mugger deflects Night's attack. >Night deflects a cruel mugger's attack. You say 'fuck lagging' > Sesil tells you 'come get me town and let me help yall please'. > Farrakahn cleaves a cruel mugger's body very hard. > A cruel mugger deflects Night's attack. an > Night deflects a cruel mugger's attack. >You join the fight! You attack a cruel mugger! You slash a cruel mugger's body. HP:Healthy, Night:Healthy, a cruel mugger:Hurt> Farrakahn cleaves a cruel mugger's left leg extremely hard. HP:Healthy, Night:Healthy, a cruel mugger:Bloodied> Night lightly slashes a cruel mugger's body. HP:Healthy, Night:Healthy, a cruel mugger:Bloodied> You slash a cruel mugger's left arm. Night dodges a cruel mugger's attack. HP:Healthy, Night:Healthy, a cruel mugger:Awful>l theif Farrakahn cleaves a cruel mugger's left arm extremely hard. A cruel mugger is dead! R.I.P. You receive your share of experience -- 236 points. get coins all.cor >sc You do not see that here. >You get a small pile of coins from the hacked corpse of a cruel mugger. There were 48 copper coins. There doesn't seem to be a coins in the hacked corpse of a cruel mugger. >'no spirit! sigh sc You have 109/109 hit, 56/56 stamina, 130/144 moves, 0 spirit. OB: 72, DB: 15, PB: 55, Speed: 21, Gold: 9, XP Needed: 27K. Night attacks a cruel mugger! A cruel mugger deflects Night's attack. > Night deflects a cruel mugger's attack. > Farrakahn assists Night. Farrakahn attacks a cruel mugger! > Farrakahn cleaves a cruel mugger's head very hard. >You say 'no spirit!' >You sigh. > Farrakahn gets a golden bear fur from the hacked corpse of a cruel mugger. >You have 109/109 hit, 56/56 stamina, 131/144 moves, 0 spirit. OB: 72, DB: 15, PB: 55, Speed: 21, Gold: 9, XP Needed: 27K. > A cruel mugger deflects Night's attack. > Night deflects a cruel mugger's attack. > Farrakahn gets a floppy black hat from the hacked corpse of a cruel mugger. > Farrakahn cleaves a cruel mugger's right hand very hard. >>an A cruel mugger deflects Night's attack. >You join the fight! You attack a cruel mugger! You slash a cruel mugger's body. Night says 'damn lag' HP:Healthy, Night:Healthy, a cruel mugger:Wounded> Night deflects a cruel mugger's attack. HP:Healthy, Night:Healthy, a cruel mugger:Wounded> Farrakahn cleaves a cruel mugger's body extremely hard. A cruel mugger is stunned, but will probably regain consciousness again. HP:Healthy, a cruel mugger:Dying> Night slashes a cruel mugger's body hard. A cruel mugger is dead! R.I.P. You receive your share of experience -- 236 points. get coins all.cor >You get a small pile of coins from the slashed corpse of a cruel mugger. There were 48 copper coins. There doesn't seem to be a coins in the hacked corpse of a cruel mugger. There doesn't seem to be a coins in the hacked corpse of a cruel mugger. an >But nobody is fighting him! >l Farrakahn says 'try it?' >Arid Plains Exits are: N E The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large campfire is here, glowing brightly. The slashed corpse of a cruel mugger is lying here. The hacked corpse of a cruel mugger is lying here. The hacked corpse of a cruel mugger is lying here. A experienced thief looks at you with contempt. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. > Night nods solemnly. >l thief Night attacks an experienced thief! An experienced thief deflects Night's attack. >An experienced thief pierces Night's right hand very hard. You see an average sized man with a wiry build. His hair and eyes are dark. Hise face and skin are fair. His hands work with ease as he juggles and twirls a dagger in his right hand and a large coin in his left. A sly smile crosses his face, and you can't imagine why. An experienced thief looks healthy. an experienced thief is using: a sapphire ring..It glows blue! a blue marble ring..It glows blue! a golden necklace..It glows blue! a silk shirt a silk scarf a pair of white cotton pants a pair of thick, fur boots a pair of white cotton gloves a pair of silk sleeves a light kite shield a wool cloak a golden bracelet..It glows blue! a long steel knife a silk sash an >You join the fight! You attack an experienced thief! An experienced thief deflects your attack. HP:Healthy, Night:Bruised, an experienced thief:Healthy> Farrakahn assists Night. Farrakahn attacks an experienced thief! Farrakahn cleaves an experienced thief's left arm very hard. HP:Healthy, Night:Bruised, an experienced thief:Scratched> Night deflects an experienced thief's attack. cc HP:Healthy, Night:Bruised, an experienced thief:Scratched> Night slashes an experienced thief's left arm hard. HP:Healthy, Night:Bruised, an experienced thief:Bruised>You can't summon enough energy to cast the spell. HP:Healthy, Night:Bruised, an experienced thief:Bruised>set tac ag An experienced thief dodges your attack. HP:Healthy, Night:Bruised, an experienced thief:Bruised> An experienced thief pierces Night's body very hard. An experienced thief avoids being bashed by Farrakahn who loses his balance and falls! HP:Healthy, Night:Hurt, an experienced thief:Bruised> An experienced thief dodges Night's attack. HP:Healthy, Night:Hurt, an experienced thief:Bruised>You are now employing aggressive tactics. HP:Healthy, Night:Hurt, an experienced thief:Bruised> An experienced thief deflects your attack. HP:Healthy, Night:Hurt, an experienced thief:Bruised> An experienced thief pierces Night's right leg hard. Farrakahn sends an experienced thief sprawling with a powerful bash. HP:Healthy, Night:Hurt, an experienced thief:Bruised> An experienced thief dodges Night's attack. HP:Healthy, Night:Hurt, an experienced thief:Bruised> An experienced thief dodges your attack. HP:Healthy, Night:Hurt, an experienced thief:Bruised> An experienced thief deflects Farrakahn's attack. HP:Healthy, Night:Hurt, an experienced thief:Bruised> An experienced thief dodges Night's attack. HP:Healthy, Night:Hurt, an experienced thief:Bruised> An experienced thief has recovered from a bash! HP:Healthy, Night:Hurt, an experienced thief:Bruised> You lightly slash an experienced thief's body. HP:Healthy, Night:Hurt, an experienced thief:Bruised> An experienced thief dodges Night's attack. HP:Healthy, Night:Hurt, an experienced thief:Bruised> Night deflects an experienced thief's attack. HP:Healthy, Night:Hurt, an experienced thief:Bruised> An experienced thief deflects your attack. HP:Healthy, Night:Hurt, an experienced thief:Bruised> An experienced thief avoids being bashed by Farrakahn who loses his balance and falls! HP:Healthy, Night:Hurt, an experienced thief:Bruised> An experienced thief pierces Night's head hard. Night panics, and attempts to flee! Night flees head over heals! Night leaves north. A nice pony leaves north. HP:Healthy, Farrakahn:Healthy, an experienced thief:Bruised> An experienced thief dodges your attack. HP:Healthy, Farrakahn:Healthy, an experienced thief:Bruised> An experienced thief avoids being bashed by Farrakahn who loses his balance and falls! HP:Healthy, Farrakahn:Healthy, an experienced thief:Bruised>'if I could confuse set tac def You say 'if I could confuse' HP:Healthy, Farrakahn:Healthy, an experienced thief:Bruised> An experienced thief deeply wounds Farrakahn's body with his pierce. HP:Healthy, Farrakahn:Bruised, an experienced thief:Bruised> An experienced thief deflects your attack. HP:Healthy, Farrakahn:Bruised, an experienced thief:Bruised>You are now employing defensive tactics. HP:Healthy, Farrakahn:Bruised, an experienced thief:Bruised> Farrakahn sends an experienced thief sprawling with a powerful bash. Farrakahn narrates, 'confuse it' HP:Healthy, Farrakahn:Bruised, an experienced thief:Bruised> Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn leaves east. A nice pony leaves east. HP:Healthy, an experienced thief:Bruised>f You flee head over heels. It is pitch black... > Farrakahn enters from the north. >nar no spirit! :( You narrate, 'no spirit! :(' l >Arid Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >sc You have 109/109 hit, 56/56 stamina, 131/144 moves, 0 spirit. OB: 36, DB: 25, PB: 81, Speed: 21, Gold: 9, XP Needed: 26K. > Farrakahn says 'hehe to hard maybe :(' >who Players ------- [ 6 Hum] Sesil the Human [ Vala ] Seraph the Russian Linux Coder [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 11 WdE] Ainaran the Wood Elf [ 6 Hob] Night the Hobbit [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf (sleeping) [ 17 Dwf] Rusikas the Dwarf [ 3 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 16 Dwf] Vanemuine the Dwarf 14 characters displayed. > A nice pony stops following Farrakahn. Farrakahn mounts a nice pony and starts riding him. > Night enters from the west. A nice pony enters from the west. >'if I could confuse... You say 'if I could confuse...' > Night sighs loudly. >'level 17 spit Farrakahn looks at Night. >You say 'level 17' >You spit over your left shoulder. >who Players ------- [ 6 Hum] Sesil the Human [ Vala ] Seraph the Russian Linux Coder [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 11 WdE] Ainaran the Wood Elf [ 6 Hob] Night the Hobbit [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf (sleeping) [ 17 Dwf] Rusikas the Dwarf [ 3 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 16 Dwf] Vanemuine the Dwarf 14 characters displayed. >'help me find a pale flame A nice pony stops following Night. Night mounts a nice pony and starts riding him. >You say 'help me find a pale flame' >'go to the fungi You say 'go to the fungi' > Night is leaving south, riding on a nice pony. Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Weathered Plains Exits are: N E S W Cold winds frequently buffet the hard ground, loudly rustling through the dense low brush. There are very few trees, and the few that have managed to survive have been twisted by the wind into squat and tortured shapes. A long-eared hare bounds heavily across the forested ground. A long-eared hare bounds heavily across the forested gro'or something und. Night is riding on a nice pony. Farrakahn is riding on a nice pony. >You say 'or something' > Sesil tells you 'whats the directions?'. set men on >AutoMental mode is now on. > Night is leaving west, riding on a nice pony. Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Dead Plains Exits are: E W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Night is riding on a nice pony. Farrakahn is riding on a nice pony. > Night is leaving west, riding on a nice pony. Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Night is riding on a nice pony. Farrakahn is riding on a nice pony. > Night is leaving north, riding on a nice pony. Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Rocky Plains Exits are: S W These dead plains become very rocky, blocking travel to the north and east. They dry, arid plains continue to the west and south, before turning into a large mountainous area. Night is riding on a nice pony. Farrakahn is riding on a nice pony. > Night is leaving west, riding on a nice pony. Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Dead Plains Exits are: E W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Night is riding on a nice pony. rep going to fungus now Farrakahn is riding on a nice pony. >You tell Sesil 'going to fungus now' > Night is leaving west, riding on a nice pony. Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large wild bull snorts and paws at the ground. Night is riding on a nice pony. Farrakahn is riding on a nice pony. >cac Above the fields, not a cloud can be seen in the sky. 'bull > Farrakahn says 'yea u could do the 2 greys and tunnel goat now maybe' >smile You cackle gleefully. >You say 'bull' >You smile happily. >an Night attacks a wild bull! Night slashes a wild bull's head. >A wild bull hits Night's body hard. You join the fight! You cannot fathom a wild bull's mind. HP:Healthy, Night:Wounded, a wild bull:in top shape> Farrakahn assists Night. Farrakahn attacks a wild bull! Farrakahn cleaves a wild bull's body very hard. HP:Healthy, Night:Wounded, a wild bull:in top shape>an You cannot fathom a wild bull's mind. Sesil tells you 'wheres the?'. HP:Healthy, Night:Wounded, a wild bull:in top shape>You're already fighting! How can you assist someone else? set tac ag HP:Healthy, Night:Wounded, a wild bull:in top shape> Night deflects a wild bull's attack. HP:Healthy, Night:Wounded, a wild bull:in top shape> Night slashes a wild bull's body. HP:Healthy, Night:Wounded, a wild bull:in top shape>set men off You are now employing aggressive tactics. HP:Healthy, Night:Wounded, a wild bull:in top shape> You cannot fathom a wild bull's mind. HP:Healthy, Night:Wounded, a wild bull:in top shape>AutoMental mode is now off. HP:Healthy, Night:Wounded, a wild bull:Bruised> Farrakahn sends a wild bull sprawling with a powerful bash. HP:Healthy, Night:Wounded, a wild bull:Bruised> You slash a wild bull's left foreleg. HP:Healthy, Night:Wounded, a wild bull:Bruised> A wild bull dodges Night's attack. HP:Healthy, Night:Wounded, a wild bull:Bruised>set tac ag Farrakahn cleaves a wild bull's left foreleg extremely hard. You are now employing aggressive tactics. HP:Healthy, Night:Wounded, a wild bull:Hurt> You slash a wild bull's left forefoot. HP:Healthy, Night:Wounded, a wild bull:Hurt> A wild bull dodges Night's attack. HP:Healthy, Night:Wounded, a wild bull:Hurt>spit bull A wild bull has recovered from a bash! HP:Healthy, Night:Wounded, a wild bull:Hurt>A wild bull deflects your attack. Night deflects a wild bull's attack. You spit on him. HP:Healthy, Night:Wounded, a wild bull:Hurt> Farrakahn cleaves a wild bull's left hindleg very hard. HP:Healthy, Night:Wounded, a wild bull:Hurt> A wild bull deflects Night's attack. nod HP:Healthy, Night:Wounded, a wild bull:Hurt>You nod solemnly. HP:Healthy, Night:Wounded, a wild bull:Hurt> You slash a wild bull's body. HP:Healthy, Night:Wounded, a wild bull:Hurt> Night deflects a wild bull's attack. HP:Healthy, Night:Wounded, a wild bull:Hurt> A wild bull avoids being bashed by Farrakahn who loses his balance and falls! HP:Healthy, Night:Wounded, a wild bull:Hurt>'I can do greys A wild bull dodges Night's attack. HP:Healthy, Night:Wounded, a wild bull:Hurt>You say 'I can do greys' HP:Healthy, Night:Wounded, a wild bull:Hurt> You slash a wild bull's left forefoot. HP:Healthy, Night:Wounded, a wild bull:Hurt> A wild bull hits Night's body. HP:Healthy, Night:Wounded, a wild bull:Hurt> A wild bull dodges Night's attack. HP:Healthy, Night:Wounded, a wild bull:Hurt> A wild bull avoids being bashed by Farrakahn who loses his balance and falls! HP:Healthy, Night:Wounded, a wild bull:Hurt> You lightly slash a wild bull's right forefoot. HP:Healthy, Night:Wounded, a wild bull:Wounded> A wild bull hits Night's body very hard. Night panics, and attempts to flee! Night flees head over heals! Night is leaving north, riding on a nice pony. HP:Healthy, Farrakahn:Bruised, a wild bull:Wounded> You slash a wild bull's left hindleg. HP:Healthy, Farrakahn:Bruised, a wild bull:Wounded> Farrakahn sends a wild bull sprawling with a powerful bash. Farrakahn says 'fucking bullshit' HP:Healthy, Farrakahn:Bruised, a wild bull:Wounded> Sesil tells you 'im at highway men'. HP:Healthy, Farrakahn:Bruised, a wild bull:Wounded> Farrakahn cleaves a wild bull's body extremely hard. HP:Healthy, Farrakahn:Bruised, a wild bull:Bloodied> You lightly slash a wild bull's left foreleg. HP:Healthy, Farrakahn:Bruised, a wild bull:Bloodied> Sesil tells you 'where i go from there?'. '? HP:Healthy, Farrakahn:Bruised, a wild bull:Bloodied> A wild bull has recovered from a bash! Farrakahn says 's' HP:Healthy, Farrakahn:Bruised, a wild bull:Bloodied> A wild bull hits Farrakahn's right arm hard. HP:Healthy, Farrakahn:Bruised, a wild bull:Bloodied> A wild bull deflects your attack. HP:Healthy, Farrakahn:Bruised, a wild bull:Bloodied> Farrakahn deeply wounds a wild bull's left forefoot with his cleave. HP:Healthy, Farrakahn:Bruised, a wild bull:Awful> Night is entering from the north, riding on a nice pony. HP:Healthy, Farrakahn:Bruised, a wild bull:Awful>You say '?' HP:Healthy, Farrakahn:Bruised, a wild bull:Awful>rep not sure A wild bull hits Farrakahn's head very hard. HP:Healthy, Farrakahn:Hurt, a wild bull:Awful> You lightly slash a wild bull's body. A wild bull is stunned, but will probably regain consciousness again. HP:Healthy, a wild bull:Dying> A wild bull sprawls to the ground dead after Farrakahn bashes him! A wild bull is dead! R.I.P. You receive your share of experience -- 985 points. get coins all.cor >You tell Sesil 'not sure' >There doesn't seem to be a coins in the silent corpse of a wild bull. >gt south You group-say 'south' exam s > Night sighs loudly. >To the south you see: It is pitch black... >l Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. The silent corpse of a wild bull is lying here. Farrakahn is riding on a nice pony. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Night is riding on a nice pony. >get tor pack You get a torch from a backpack. > Night says 'n is spirit' >hol tor l You light a torch and hold it. Night is leaving north, riding on a nice pony. Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Barren Plain Exits are: N E S W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. Night is riding on a nisc ce pony. Farrakahn is riding on a nice pony. >Barren Plain Exits are: N E S W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. A phantom, a spirit of discontent, moans as it floats here. (shadow) Night is riding on a nice pony. Farrakahn is riding on a nice pony. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. >You have 110/110 hit, 56/56 stamina, 126/144 moves, 0 spirit. OB: 72, DB: 15, PB: 55, Speed: 21, Gold: 9, XP Needed: 25K. You are getting hungry. >set men on Night says 'k it' k phantom >AutoMental mode is now on. > Farrakahn leaves the group of Night. >You couldn't reach its mind. HP:Healthy Mind:in top shape, an uneasy phantom:in top shape>set tac def You are now employing defensive tactics. HP:Healthy Mind:in top shape, an uneasy phantom:in top shape> You force your Will against an uneasy phantom's strength! HP:Healthy Mind:in top shape, an uneasy phantom:slightly weakened> Farrakahn says 'u solo it ainaran' HP:Healthy Mind:in top shape, an uneasy phantom:slightly weakened>nod An uneasy phantom tries its Will against your mind, but you resist! You couldn't reach its mind. HP:Healthy Mind:in top shape, an uneasy phantom:slightly weakened> Night says 'fara group us' HP:Healthy Mind:in top shape, an uneasy phantom:slightly weakened>You nod solemnly. HP:Healthy Mind:in top shape, an uneasy phantom:slightly weakened> An uneasy phantom tries its Will against your mind, but you resist! You couldn't reach its mind. HP:Healthy Mind:in top shape, an uneasy phantom:slightly weakened> an uneasy phantom forces its Will against your concentration! HP:Healthy Mind:in top shape, an uneasy phantom:slightly weakened> You couldn't reach its mind. HP:Healthy Mind:in top shape, an uneasy phantom:slightly weakened> Above the fields, not a cloud can be seen in the sky. Saving Ainaran. HP:Healthy Mind:in top shape, an uneasy phantom:barely weakened> You couldn't reach its mind. HP:Healthy Mind:in top shape, an uneasy phantom:barely weakened>set tac def You couldn't reach its mind. HP:Healthy Mind:in top shape, an uneasy phantom:barely weakened>You are now employing defensive tactics. HP:Healthy Mind:in top shape, an uneasy phantom:barely weakened> An uneasy phantom tries its Will against your mind, but loses control! HP:Healthy Mind:in top shape, an uneasy phantom:slightly clumsy>wear visor You force your Will against an uneasy phantom's dexterity! HP:Healthy Mind:in top shape, an uneasy phantom:somewhat clumsy>You wear a golden visor on your head. HP:Healthy Mind:in top shape, an uneasy phantom:somewhat clumsy>cackle An uneasy phantom tries its Will against your mind, but loses control! HP:Healthy Mind:in top shape, an uneasy phantom:somewhat clumsy>You couldn't reach its mind. You cackle gleefully. HP:Healthy Mind:in top shape, an uneasy phantom:somewhat clumsy> an uneasy phantom forces its Will against your strength! HP:Healthy Mind:barely weakened, an uneasy phantom:somewhat clumsy> You force your Will against an uneasy phantom's concentration! HP:Healthy Mind:barely weakened, an uneasy phantom:somewhat clumsy>set tac def You force your Will against an uneasy phantom's will! HP:Healthy Mind:barely weakened, an uneasy phantom:somewhat clumsy>You are now employing defensive tactics. HP:Healthy Mind:barely weakened, an uneasy phantom:somewhat clumsy> Night says 'ya hit so get kill exp fer all' HP:Healthy Mind:barely weakened, an uneasy phantom:somewhat clumsy> An uneasy phantom tries its Will against your mind, but you resist! You couldn't reach its mind. HP:Healthy Mind:barely weakened, an uneasy phantom:somewhat clumsy> An uneasy phantom tries its Will against your mind, but you resist! You force your Will against an uneasy phantom's will! HP:Healthy Mind:barely weakened, an uneasy phantom:somewhat clumsy> Farrakahn says 'afk 1 quick sec' HP:Healthy Mind:barely weakened, an uneasy phantom:somewhat clumsy> Farrakahn goes away from keyboard. HP:Healthy Mind:barely weakened, an uneasy phantom:somewhat clumsy> An uneasy phantom tries its Will against your mind, but you resist! You couldn't reach its mind. HP:Healthy Mind:barely weakened, an uneasy phantom:somewhat clumsy> An uneasy phantom tries its Will against your mind, but you resist! You couldn't reach its mind. HP:Healthy Mind:barely weakened, an uneasy phantom:somewhat clumsy> an uneasy phantom forces its Will against your intelligence! You couldn't reach its mind. HP:Healthy Mind:slightly duped, an uneasy phantom:somewhat clumsy> An uneasy phantom tries its Will against your mind, but loses control! You force your Will against an uneasy phantom's intelligence! HP:Healthy Mind:slightly duped, an uneasy phantom:quite clumsy> Night stops riding a nice pony. A nice pony now follows Night. Night lies down and falls asleep. HP:Healthy Mind:slightly duped, an uneasy phantom:quite clumsy>set tac def an uneasy phantom forces its Will against your constitution! You force your Will against an uneasy phantom's will! sc HP:Healthy Mind:slightly duped, an uneasy phantom:quite clumsy>You are now employing defensive tactics. HP:Healthy Mind:slightly duped, an uneasy phantom:quite clumsy>You have 106/106 hit, 55/55 stamina, 128/143 moves, 2 spirit. OB: 36, DB: 24, PB: 81, Speed: 20, Gold: 9, XP Needed: 25K. You are getting hungry. HP:Healthy Mind:slightly duped, an uneasy phantom:quite clumsy> an uneasy phantom forces its Will against your intelligence! You couldn't reach its mind. who HP:Healthy Mind:somewhat duped, an uneasy phantom:quite clumsy> An uneasy phantom tries its Will against your mind, but loses control! You couldn't reach its mind. HP:Healthy Mind:somewhat duped, an uneasy phantom:quite clumsy>Players ------- [ 6 Hum] Sesil the Human [ Vala ] Seraph the Russian Linux Coder [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [ 11 Dwf] Farrakahn the Dwarf (AFK) [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 11 WdE] Ainaran the Wood Elf [ 6 Hob] Night the Hobbit (sleeping) [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf (sleeping) [ 17 Dwf] Rusikas the Dwarf [ 3 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 16 Dwf] Vanemuine the Dwarf (sleeping) 14 characters displayed. HP:Healthy Mind:somewhat duped, an uneasy phantom:quite clumsy>set tac def aff An uneasy phantom tries its Will against your mind, but you resist! You force your Will against an uneasy phantom's concentration! inf HP:Healthy Mind:somewhat duped, an uneasy phantom:quite clumsy>You are now employing defensive tactics. HP:Healthy Mind:somewhat duped, an uneasy phantom:quite clumsy>You are affected by: anger (short) pragmatism (short) detect hidden (short) HP:Healthy Mind:somewhat duped, an uneasy phantom:quite clumsy> You couldn't reach its mind. HP:Healthy Mind:somewhat duped, an uneasy phantom:quite clumsy> An uneasy phantom tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat duped, an uneasy phantom:quite clumsy>You are Ainaran the Wood Elf, a good (118) male Wood Elf. You have reached level 11. You are level 5 Warrior, 3 Ranger, 12 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 16 hours. You are 5'10" high, weight 108.0lb and carrying 34.3lb. You have 106/106 hit points, 54/54 stamina, 134/143 moves and 4 spirit. You have 9 gold, 6 silver and 86 copper coins. Your OB is 36, dodge is 24, parry 81, and your attack speed is 20. Your armour absorbs about 0% damage. Your spiritual perception is 64%, willpower: 34, Your skill encumbrance is 9, and your movement is encumbered by 6. You have no problems moving. You have scored 190226 exp, and need 25774 more to advance. Strength: 15/16, Intelligence: 5/7, Will: 19/19, Dexterity: 18/18 Constitution: 10/11, Learning Ability: 16/16. You are fighting an uneasy phantom. You are affected by: anger (short) pragmatism (short) detect hidden (short) HP:Healthy Mind:somewhat duped, an uneasy phantom:quite clumsy> You force your Will against an uneasy phantom's constitution! HP:Healthy Mind:somewhat duped, an uneasy phantom:quite clumsy> An uneasy phantom tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat duped, an uneasy phantom:quite clumsy> You force your Will against an uneasy phantom's constitution! HP:Healthy Mind:somewhat duped, an uneasy phantom:quite clumsy> An uneasy phantom tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat duped, an uneasy phantom:quite clumsy> You force your Will against an uneasy phantom's will! HP:Healthy Mind:somewhat duped, an uneasy phantom:seriously dispirited>'I've got prag still An uneasy phantom tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat duped, an uneasy phantom:seriously dispirited>You say 'I've got prag still' HP:Healthy Mind:somewhat duped, an uneasy phantom:seriously dispirited> You force your Will against an uneasy phantom's strength! HP:Healthy Mind:somewhat duped, an uneasy phantom:seriously dispirited> An uneasy phantom tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat duped, an uneasy phantom:seriously dispirited> You force your Will against an uneasy phantom's dexterity! 'from the uruk HP:Healthy Mind:somewhat duped, an uneasy phantom:seriously clumsy>You say 'from the uruk' spit HP:Healthy Mind:somewhat duped, an uneasy phantom:seriously clumsy>You couldn't reach its mind. You spit over your left shoulder. HP:Healthy Mind:somewhat duped, an uneasy phantom:seriously clumsy> An uneasy phantom tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat duped, an uneasy phantom:seriously clumsy>man power prg You couldn't reach its mind. HP:Healthy Mind:somewhat duped, an uneasy phantom:seriously clumsy>Farrakahn says 'back' There is no help on that word. Try looking up the manual (help manual). HP:Healthy Mind:somewhat duped, an uneasy phantom:seriously clumsy> An uneasy phantom tries its Will against your mind, but you resist! HP:Healthy Mind:somewhat duped, an uneasy phantom:seriously clumsy> The world regains some romance again. HP:Healthy Mind:somewhat duped, an uneasy phantom:seriously clumsy> You force your Will against an uneasy phantom's learning! HP:Healthy Mind:somewhat duped, an uneasy phantom:seriously clumsy> an uneasy phantom forces its Will against your constitution! HP:Healthy Mind:somewhat duped, an uneasy phantom:seriously clumsy> You force your Will against an uneasy phantom's constitution! HP:Healthy Mind:somewhat duped, an uneasy phantom:strongly sickly>'not anymore smile an uneasy phantom forces its Will against your strength! HP:Healthy Mind:somewhat duped, an uneasy phantom:strongly sickly> You force your Will against an uneasy phantom's concentration! HP:Healthy Mind:somewhat duped, an uneasy phantom:strongly sickly> An uneasy phantom tries its Will against your mind, but loses control! HP:Healthy Mind:somewhat duped, an uneasy phantom:strongly sickly>You say 'not anymore' HP:Healthy Mind:somewhat duped, an uneasy phantom:strongly sickly>You force your Will against an uneasy phantom's constitution! Your spirit increases by 6. You receive your share of experience -- 838 points. get coins all.cor An uneasy phantom vanishes into thin air. You smile happily. >You can't seem to find any cors here. > The sun sets across the fields. Above the fields, not a cloud can be seen in the sky. Night awakes, and clambers on his feet. HP:Scratched>'k You say 'k' HP:Scratched>st sc drink water drink water You are already standing. HP:Scratched>You have 103/106 hit, 55/55 stamina, 130/143 moves, 12 spirit. OB: 36, DB: 24, PB: 81, Speed: 20, Gold: 9, XP Needed: 24K. You are getting hungry. HP:Scratched>You drink the water. You don't feel thirsty any more. HP:Scratched>Farrakahn says 'that must have been a level 36t' Your stomach can't contain anymore! A nice pony stops following Night. Night mounts a nice pony and starts riding him. HP:Scratched>nod 'must hve l You nod solemnly. HP:Scratched> A long-eared hare enters from the north. HP:Scratched>You say 'must hve' HP:Scratched>Barren Plain Exits are: N E S W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. Night is riding on a nice pony. Farrakahn is riding on a nice pony. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. A long-eared hare bounds heavily across the forested ground. HP:Scratched> Night says 'farr group us up' HP:Scratched>'got 12 spirit now You say 'got 12 spirit now' > Night joins the group of Farrakahn. > Night shows his approval by clapping his small hands together. > You join the group of Farrakahn. >'need a litl more who You say 'need a litl more' >Players ------- [ 6 Hum] Sesil the Human [ Vala ] Seraph the Russian Linux Coder [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 11 WdE] Ainaran the Wood Elf [ 6 Hob] Night the Hobbit [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf (sleeping) [ 17 Dwf] Rusikas the Dwarf [ 3 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 16 Dwf] Vanemuine the Dwarf 14 characters displayed. > Farrakahn says 'why me?' Night is leaving north, riding on a nice pony. Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Lightening Forest Exits are: E S W The number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it gets much darker. To the south, huge hills lie. Night is riding on a nice pony. Farrakahn is riding on a nice pony. > Sesil tells you 'dude where yall?'. > Night says 'ya hit get most klills' > Night says 'kills even' > Night is leaving west, riding on a nice pony. Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Dry Plain Exits are: N E W The earth is dry and cold here, and very few plants manage to eke out an existence here. Frequent winds gust from the south, chilling the air and hinting of frigid wastes far to the south. To the north and east the land becomes dark and mirky, to the south, the land slopes upward. The slashed corpse of a black deer is lying here. A black deer can barely be made out in the darkness here. Night is riding on a nice pony. Farrakahn is riding on a nice pony. > Farrakahn nods solemnly. >rep don't ask me, ask night > Night is leaving west, riding on a nice pony. Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Medium Forest Exits are: N E The number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it gets much darker. To the south, huge hills lie. Night is riding on a nice pony. Farrakahn is riding on a nice pony. > Night is leaving north, riding on a nice pony. Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Grove of Trees Exits are: N E S You are in the middle of a small grove of trees. The trees here are covered with a light green moss, indicating that there is some wet ground or a swamp nearby. The trees to continue to the north and to the south. Night is riding on a nice pony. Farrakahn is riding on a nice pony. > Night is leaving east, riding on a nice pony. Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Grove of Trees Exits are: N E S W You are in the middle of a small grove of trees. The trees here are covered with a light green moss, indicating that there is some wet ground or a swamp nearby. The trees to continue to the north and to the south. Night is riding on a nice pony. Farrakahn is riding on a nice pony. > Night is leaving north, riding on a nice pony. Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Dark Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. Night is riding on a nice pony. Farrakahn is riding on a nice pony. > Farrakahn says 'that makes us get more xp or something?' > Night is leaving west, riding on a nice pony. Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. A Huge Boulder Exits are: E S Twisted trees stand all around here, as if trying to hide a massive boulder which sits in the misdt of them. Piles of leaves and moss coat the rock as well, evidense of the effort the forest is exerting to hide this anomally. The trees continue their way off in every direction, though they appear to be thinner to the east. A black bear, covered in filth, drinks from the lake. A black bear, covered in filth, drinks from the lake. Night is riding on a nice pony. Farrakahn is riding on a nice pony. > Night is leaving east, riding on a nice pony. Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Dark Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. Night is riding on a nice pony. Farrakahn is riding on a nice pony. >pat bear Farrakahn says 'kill' >Nobody here by that name. >grin You grin evilly. set tac ag >You are now employing aggressive tactics. >set men off AutoMental mode is now off. > The thick trees almost block out the sky, though it appears cloudless. HP:Scratched>'want me to confuse? You say 'want me to confuse?' who HP:Scratched> Night says 'no gets me exp if i flee return an havnt engaged' HP:Scratched>Players ------- [ 6 Hum] Sesil the Human (linkless) [ Vala ] Seraph the Russian Linux Coder [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 11 WdE] Ainaran the Wood Elf [ 6 Hob] Night the Hobbit [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf (sleeping) [ 17 Dwf] Rusikas the Dwarf [ 3 Hob] Trace the Hobbit (linkless) (AFK) (sleeping) [ 16 Dwf] Vanemuine the Dwarf 14 characters displayed. HP:Scratched> Farrakahn says 'i bash flee them' HP:Scratched> Night says 'a sec' HP:Scratched> Farrakahn says 'they easy' HP:Scratched> Farrakahn says 'kill' HP:Scratched> Night is leaving west, riding on a nice pony. Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. A Huge Boulder Exits are: E S Twisted trees stand all around here, as if trying to hide a massive boulder which sits in the misdt of them. Piles of leaves and moss coat the rock as well, evidense of the effort the forest is exerting to hide this anomally. The trees continue their way off in every direction, though they appear to be thinner to the east. A black bear, covered in filth, drinks from the lake. A black bear, covered in filth, drinks from the lake. Night is riding on a nice pony. Farrakahn is riding on a nice pony. HP:Scratched> Night attacks a black, dirty bear! A black, dirty bear deflects Night's attack. HP:Scratched> A black, dirty bear hits Night's right hand. HP:Scratched> Farrakahn assists Night. Farrakahn attacks a black, dirty bear! Farrakahn cleaves a black, dirty bear's left foreleg extremely hard. HP:Scratched> Night deflects a black, dirty bear's attack. an HP:Scratched> A black, dirty bear dodges Night's attack. HP:Scratched>You join the fight! You attack a black, dirty bear! You lightly slash a black, dirty bear's body. HP:Scratched, Night:Hurt, a black, dirty bear:Bruised> Farrakahn sends a black, dirty bear sprawling with a powerful bash. cc HP:Scratched, Night:Hurt, a black, dirty bear:Bruised> A black, dirty bear deflects Night's attack. HP:Scratched, Night:Hurt, a black, dirty bear:Bruised>You start to concentrate. \|/-\ Farrakahn cleaves a black, dirty bear's body extremely hard. |/-\ Night slashes a black, dirty bear's right hindleg. You lost your concentration! HP:Scratched, Night:Hurt, a black, dirty bear:Hurt> You slash a black, dirty bear's head. HP:Scratched, Night:Hurt, a black, dirty bear:Hurt>cc A black, dirty bear has recovered from a bash! HP:Scratched, Night:Hurt, a black, dirty bear:Hurt>Night deflects a black, dirty bear's attack. You start to concentrate. \|/- A black, dirty bear deflects Night's attack. \|/-\ Ok. A black, dirty bear appears to be confused! HP:Scratched, Night:Hurt, a black, dirty bear:Hurt> Farrakahn sends a black, dirty bear sprawling with a powerful bash. HP:Scratched, Night:Hurt, a black, dirty bear:Hurt> Farrakahn deeply wounds a black, dirty bear's head with his cleave. HP:Scratched, Night:Hurt, a black, dirty bear:Hurt> You slash a black, dirty bear's left forefoot. HP:Scratched, Night:Hurt, a black, dirty bear:Wounded> A black, dirty bear deflects Night's attack. HP:Scratched, Night:Hurt, a black, dirty bear:Wounded>set tac ag You are now employing aggressive tactics. HP:Healthy, Night:Hurt, a black, dirty bear:Wounded> You slash a black, dirty bear's left hindfoot. HP:Healthy, Night:Hurt, a black, dirty bear:Wounded> Night slashes a black, dirty bear's body. HP:Healthy, Night:Hurt, a black, dirty bear:Wounded> Farrakahn deeply wounds a black, dirty bear's body with his cleave. HP:Healthy, Night:Hurt, a black, dirty bear:Bloodied>ci A black, dirty bear has recovered from a bash! HP:Healthy, Night:Hurt, a black, dirty bear:Bloodied>Night deflects a black, dirty bear's attack. You start to concentrate. /-\ A black, dirty bear attacks Night! A black, dirty bear hits Night's left hand hard. |/ Night slashes a black, dirty bear's body. -\ Ok. HP:Healthy, Night:Wounded, a black, dirty bear:Bloodied> You slash a black, dirty bear's left hindfoot very hard. A black, dirty bear is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 874 points. get coins all.cor Your blood freezes as you hear a black, dirty bear's death cry. >There doesn't seem to be a coins in the slashed corpse of a black, dirty bear. > Night deflects a black, dirty bear's attack. >but eat meat A black, dirty bear dodges Night's attack. > Farrakahn assists Night. Farrakahn attacks a black, dirty bear! >You cut a hefty cut of bear meat from the slashed corpse of a black, dirty bear. an >Farrakahn cleaves a black, dirty bear's head extremely hard. You eat a hefty cut of bear meat. >You join the fight! You attack a black, dirty bear! You slash a black, dirty bear's head. HP:Healthy, Night:Wounded, a black, dirty bear:Bruised> Night deflects a black, dirty bear's attack. HP:Healthy, Night:Wounded, a black, dirty bear:Bruised> A black, dirty bear deflects Night's attack. HP:Healthy, Night:Wounded, a black, dirty bear:Bruised>cc You start to concentrate. ci \|/- Farrakahn sends a black, dirty bear sprawling with a powerful bash. \|/- A black, dirty bear dodges Night's attack. \Ok. A black, dirty bear appears to be confused! You start to concentrate. /-\|/- Farrakahn cleaves a black, dirty bear's body extremely hard. \ Ok. HP:Healthy, Night:Wounded, a black, dirty bear:Hurt> Night slashes a black, dirty bear's right hindleg. HP:Healthy, Night:Wounded, a black, dirty bear:Hurt>set tac ag You slash a black, dirty bear's right foreleg. HP:Healthy, Night:Wounded, a black, dirty bear:Hurt>A black, dirty bear has recovered from a bash! You are now employing aggressive tactics. HP:Healthy, Night:Wounded, a black, dirty bear:Hurt>sc A black, dirty bear hits Night's left hand hard. HP:Healthy, Night:Bloodied, a black, dirty bear:Hurt>You have 110/110 hit, 56/56 stamina, 136/144 moves, 7 spirit. OB: 72, DB: 15, PB: 55, Speed: 21, Gold: 9, XP Needed: 23K. HP:Healthy, Night:Bloodied, a black, dirty bear:Hurt> You slash a black, dirty bear's body hard. Night slashes a black, dirty bear's body. HP:Healthy, Night:Bloodied, a black, dirty bear:Hurt> Farrakahn sends a black, dirty bear sprawling with a powerful bash. HP:Healthy, Night:Bloodied, a black, dirty bear:Hurt> Farrakahn cleaves a black, dirty bear's left hindleg extremely hard. HP:Healthy, Night:Bloodied, a black, dirty bear:Wounded> You slash a black, dirty bear's head. Night slashes a black, dirty bear's left foreleg hard. HP:Healthy, Night:Bloodied, a black, dirty bear:Bloodied> You slash a black, dirty bear's body. A black, dirty bear has recovered from a bash! diag night HP:Healthy, Night:Bloodied, a black, dirty bear:Bloodied> Night deflects a black, dirty bear's attack. A black, dirty bear deflects Night's attack. HP:Healthy, Night:Bloodied, a black, dirty bear:Bloodied> Farrakahn deeply wounds a black, dirty bear's body with his cleave. HP:Healthy, Night:Bloodied, a black, dirty bear:Awful>Night is beaten severely. Night is in top shape. Night is affected by: anger (short) He is moderately sensitive to the spiritual. HP:Healthy, Night:Bloodied, a black, dirty bear:Awful> You slash a black, dirty bear's body. A black, dirty bear is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 798 points. get coins all.cor Your blood freezes as you hear a black, dirty bear's death cry. >There doesn't seem to be a coins in the slashed corpse of a black, dirty bear. There doesn't seem to be a coins in the slashed corpse of a black, dirty bear. smile > The thick trees almost block out the sky, though it appears cloudless. Trace stops following you. Trace leaves your group. >You smile happily. > Night cuts a hefty cut of bear meat from the slashed corpse of a black, dirty bear. >set tac def Farrakahn smiles happily. >You are now employing defensive tactics. >l A Huge Boulder Exits are: E S Twisted trees stand all around here, as if trying to hide a massive boulder which sits in the misdt of them. Piles of leaves and moss coat the rock as well, evidense of the effort the forest is exerting to hide this anomally. The trees continue their way off in every direction, though they appear to be thinner to the east. The slashed corpse of a black, dirty bear is lying here. The slashed corpse of a black, dirty bear is lying here. Night is riding on a nice pony. Farrakahn is riding on a nice pony. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. >gro Your group consists of: HP: Healthy, S:Full, MV:Energetic -- Farrakahn (Head of group) HP: Healthy, S:Full, MV:Energetic -- Ainaran HP: Wounded, S:Full, MV:Energetic -- Night Night eats a hefty cut of bear meat. > Night eats a large side of venison. > Night is leaving east, riding on a nice pony. Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Dark Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. Night is riding on a nice pony. Farrakahn is riding on a nice pony. > Night is leaving north, riding on a nice pony. Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Dense Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. Night is riding on a nice pony. Farrakahn is riding on a nice pony. > Night is leaving west, riding on a nice pony. Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Dark Forest Exits are: N E The trees grow close together here, their roots twisting about each other in a slow motion fight for dominance. The canopy over head is dense and lets no light down so there is very little in the way of undergrowth. Despite this, travel is difficult over the large mounds of leaves and roots. Night is riding on a nice pony. Farrakahn is riding on de a nice pony. >Sorry, but you can't do that here! >set tac def sc Farrakahn says 'u should just be able to join our team ainaran ' You are now employing defensive tactics. >You have 110/110 hit, 56/56 stamina, 123/144 moves, 11 spirit. OB: 36, DB: 25, PB: 81, Speed: 21, Gold: 9, XP Needed: 23K. > Farrakahn giggles. Night is leaving north, riding on a nice pony. Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Barren Ridge Exits are: E S D The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. A torch is lying here. A torch is lying here. A torch is lying here. A phantom, a spirit of discontent, moans as it floats here. (shadow) Night is riding on a nice pony. Farrakahn is riding on a nice pony. >nod You nod solemnly. >chuckle Brokk chats, 'Damnit all to hell, fuck gay lag makes this contest pointless' >Farrakahn says 'since your team never plays' You chuckle politely. Night gets a torch. > Night gets a torch. > You become less aware of surroundings. > Night is leaving down, riding on a nice pony. Farrakahn is leaving down, riding on a nice pony. You follow Farrakahn. Hilly Ridge Exits are: E W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. An evil, black warg paces around the clearing. A huge wolf stares at you intently. Night is riding on a nice pony. Farrakahn is riding on a nice pony. > Night is leaving up, riding on a nice pony. Farrakahn is leaving up, riding on a nice pony. You follow Farrakahn. Barren Ridge Exits are: E S D The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. A torch is lying here. A phantom, a spirit of discontent, moans as it floats here. (shadow) Night is riding on a nice pony. Farrakahn is riding on a nice pony. >'I have pretty much so far An uneasy phantom tries its Will against your mind, but you resist! >You say 'I have pretty much so far' >ho Night sinks deeply into his own thoughts. >Hold what? > An uneasy phantom tries its Will against your mind, but you resist! >set men on AutoMental mode is now on. > Farrakahn says 'regen kill those?' > An uneasy phantom tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, an uneasy phantom:in top shape> You force your Will against an uneasy phantom's will! Night says 'those tough?' HP:Healthy Mind:in top shape, an uneasy phantom:barely dispirited> You force your Will against an uneasy phantom's constitution! an uneasy phantom forces its Will against your intelligence! HP:Healthy Mind:slightly duped, an uneasy phantom:slightly sickly>set tac def You force your Will against an uneasy phantom's dexterity! An uneasy phantom tries its Will against your mind, but you resist! You are now employing defensive tactics. Night stops riding a nice pony. A nice pony now follows Night. Night lies down and falls asleep. HP:Healthy Mind:slightly duped, an uneasy phantom:slightly sickly> You force your Will against an uneasy phantom's constitution! An uneasy phantom tries its Will against your mind, but you resist! HP:Healthy Mind:slightly duped, an uneasy phantom:somewhat sickly> You force your Will against an uneasy phantom's intelligence! an uneasy phantom forces its Will against your constitution! HP:Healthy Mind:slightly duped, an uneasy phantom:somewhat sickly> Night group-says 'i sleep till spirit dead' who set tac def gt nod HP:Healthy Mind:slightly duped, an uneasy phantom:somewhat sickly> You force your Will against an uneasy phantom's learning! An uneasy phantom tries its Will against your mind, but you resist! HP:Healthy Mind:slightly duped, an uneasy phantom:somewhat sickly>Players ------- [ 6 Hum] Sesil the Human (linkless) [ Vala ] Seraph the Russian Linux Coder [--- Hob] Sam the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 11 WdE] Ainaran the Wood Elf [ 6 Hob] Night the Hobbit (sleeping) [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf (sleeping) [ 17 Dwf] Rusikas the Dwarf [ 16 Dwf] Vanemuine the Dwarf 12 characters displayed. HP:Healthy Mind:slightly duped, an uneasy phantom:somewhat sickly>You are now employing defensive tactics. HP:Healthy Mind:slightly duped, an uneasy phantom:somewhat sickly> You force your Will against an uneasy phantom's concentration! HP:Healthy Mind:slightly duped, an uneasy phantom:somewhat sickly> An uneasy phantom tries its Will against your mind, but loses control! HP:Healthy Mind:slightly duped, an uneasy phantom:somewhat sickly>You group-say 'nod' HP:Healthy Mind:slightly duped, an uneasy phantom:somewhat sickly> You force your Will against an uneasy phantom's will! HP:Healthy Mind:slightly duped, an uneasy phantom:somewhat sickly> An uneasy phantom tries its Will against your mind, but loses control! HP:Healthy Mind:slightly duped, an uneasy phantom:seriously clumsy> You force your Will against an uneasy phantom's will! HP:Healthy Mind:slightly duped, an uneasy phantom:seriously clumsy> An uneasy phantom tries its Will against your mind, but you resist! HP:Healthy Mind:slightly duped, an uneasy phantom:seriously clumsy> You force your Will against an uneasy phantom's learning! HP:Healthy Mind:slightly duped, an uneasy phantom:seriously clumsy> An uneasy phantom tries its Will against your mind, but you resist! HP:Healthy Mind:slightly duped, an uneasy phantom:seriously clumsy> You force your Will against an uneasy phantom's constitution! HP:Healthy Mind:slightly duped, an uneasy phantom:seriously sickly> An uneasy phantom tries its Will against your mind, but you resist! HP:Healthy Mind:slightly duped, an uneasy phantom:seriously sickly> You force your Will against an uneasy phantom's concentration! HP:Healthy Mind:slightly duped, an uneasy phantom:seriously sickly> No clouds can be seen in the sky. Saving Ainaran. HP:Scratched S:Surging Mind:in top shape, an uneasy phantom:quite sickly> An uneasy phantom tries its Will against your mind, but loses control! HP:Scratched S:Surging Mind:in top shape, an uneasy phantom:quite retarded> You force your Will against an uneasy phantom's concentration! HP:Scratched S:Surging Mind:in top shape, an uneasy phantom:quite retarded> An uneasy phantom tries its Will against your mind, but loses control! HP:Scratched S:Surging Mind:in top shape, an uneasy phantom:quite retarded> You force your Will against an uneasy phantom's will! HP:Scratched S:Surging Mind:in top shape, an uneasy phantom:quite retarded> an uneasy phantom forces its Will against your will! HP:Scratched S:Surging Mind:barely dispirited, an uneasy phantom:quite retarded> You force your Will against an uneasy phantom's concentration! HP:Scratched S:Surging Mind:barely dispirited, an uneasy phantom:quite retarded> You force your Will against an uneasy phantom's concentration! HP:Scratched Mind:barely dispirited, an uneasy phantom:quite retarded> An uneasy phantom tries its Will against your mind, but you resist! HP:Scratched Mind:barely dispirited, an uneasy phantom:quite retarded> You force your Will against an uneasy phantom's constitution! HP:Scratched Mind:barely dispirited, an uneasy phantom:seriously sickly> An uneasy phantom tries its Will against your mind, but loses control! HP:Scratched Mind:barely dispirited, an uneasy phantom:seriously sickly> You force your Will against an uneasy phantom's intelligence! HP:Scratched Mind:barely dispirited, an uneasy phantom:seriously sickly> An uneasy phantom tries its Will against your mind, but loses control! HP:Scratched Mind:barely dispirited, an uneasy phantom:seriously sickly> You force your Will against an uneasy phantom's concentration! HP:Scratched Mind:barely dispirited, an uneasy phantom:seriously sickly> An uneasy phantom tries its Will against your mind, but loses control! HP:Scratched Mind:barely dispirited, an uneasy phantom:seriously sickly> Night group-says 'that evil warg huge? go con it eh?' HP:Scratched Mind:barely dispirited, an uneasy phantom:seriously sickly> You force your Will against an uneasy phantom's concentration! HP:Healthy Mind:barely dispirited, an uneasy phantom:seriously sickly> An uneasy phantom tries its Will against your mind, but loses control! HP:Healthy Mind:barely dispirited, an uneasy phantom:seriously retarded> You force your Will against an uneasy phantom's dexterity! HP:Healthy Mind:barely dispirited, an uneasy phantom:strongly clumsy> An uneasy phantom tries its Will against your mind, but you resist! HP:Healthy Mind:barely dispirited, an uneasy phantom:strongly clumsy> You force your Will against an uneasy phantom's dexterity! Your spirit increases by 4. You receive your share of experience -- 457 points. get coins all.cor An uneasy phantom vanishes into thin air. >You can't seem to find any cors here. gt dead >You group-say 'dead' > Night awakes, and clambers on his feet. >sc You have 110/110 hit, 56/56 stamina, 134/144 moves, 29 spirit. OB: 36, DB: 25, PB: 81, Speed: 21, Gold: 9, XP Needed: 22K. > Night leaves down. A nice pony leaves down. Farrakahn is leaving down, riding on a nice pony. You follow Farrakahn. Hilly Ridge Exits are: E W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. An evil, black warg paces around the clearing. A huge wolf stares at you intently. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. > Night leaves up. A nice pony leaves up. Farrakahn is leaving up, riding on a nice pony. You follow Farrakahn. Barren Ridge Exits are: E S D The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. A torch is lying here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. >who get tor Players ------- [ 6 Hum] Sesil the Human (linkless) [ Vala ] Seraph the Russian Linux Coder [--- Hob] Sam the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 11 WdE] Ainaran the Wood Elf [ 6 Hob] Night the Hobbit [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf (sleeping) [ 17 Dwf] Rusikas the Dwarf [ 16 Dwf] Vanemuine the Dwarf 12 characters displayed. >You get a torch. > Night says 'are you mad' > Night leaves down. A nice pony leaves down. Farrakahn is leaving down, riding on a nice pony. You follow Farrakahn. Hilly Ridge Exits are: E W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. An evil, black warg paces around the clearing. A huge wolf stares at you intently. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. > Night leaves up. A nice pony leaves up. Farrakahn is leaving up, riding on a nice pony. You follow Farrakahn. Barren Ridge Exits are: E S D The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. > Farrakahn says 'we can take them' >nod You nod solemnly. > Farrakahn says 'done it before' >'we have before Night says 'huge wolf first' >You say 'we have before' > Night leaves down. A nice pony leaves down. Farrakahn is leaving down, riding on a nice pony. You follow Farrakahn. Hilly Ridge Exits are: E W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. An evil, black warg paces around the clearing. A huge wolf stares at you intently. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. > Farrakahn nods solemnly. > Night attacks an evil warg! Night slashes an evil warg's right hindleg. an > Night deflects an evil warg's attack. Farrakahn assists Night. Farrakahn attacks an evil warg! Farrakahn deeply wounds an evil warg's body with his cleave. >You join the fight! You cannot fathom an evil warg's mind. cc HP:Healthy, Night:Hurt, an evil warg:in top shape>ci You start to concentrate. \|/-set men off \| An evil warg hits Night's right arm. /-\ Night slashes an evil warg's body. Night says 'bah' Ok. An evil warg appears to be confused! You start to concentrate. /-\| Farrakahn sends an evil warg sprawling with a powerful bash. /- No clouds can be seen in the sky. Farrakahn's torch flickers weakly. \Ok. AutoMental mode is now off. HP:Healthy, Night:Wounded, an evil warg:Bruised> You slash an evil warg's right foreleg. HP:Healthy, Night:Wounded, an evil warg:Bruised> Night slashes an evil warg's left hindleg. HP:Healthy, Night:Wounded, an evil warg:Bruised> Farrakahn cleaves an evil warg's body extremely hard. HP:Healthy, Night:Wounded, an evil warg:Hurt>set tac ag You are now employing aggressive tactics. HP:Healthy, Night:Wounded, an evil warg:Hurt> You slash an evil warg's left foreleg. HP:Healthy, Night:Wounded, an evil warg:Hurt> An evil warg deflects Night's attack. An evil warg has recovered from a bash! HP:Healthy, Night:Wounded, an evil warg:Hurt> Night dodges an evil warg's attack. HP:Healthy, Night:Wounded, an evil warg:Hurt> You slash an evil warg's body. HP:Healthy, Night:Hurt, an evil warg:Hurt> Night slashes an evil warg's left hindleg. HP:Healthy, Night:Hurt, an evil warg:Hurt> Farrakahn sends an evil warg sprawling with a powerful bash. HP:Healthy, Night:Hurt, an evil warg:Hurt> Farrakahn says 'fuck that warg' HP:Healthy, Night:Hurt, an evil warg:Hurt>'it confused Farrakahn cleaves an evil warg's left forefoot very hard. You say 'it confused' HP:Healthy, Night:Hurt, an evil warg:Hurt> You slash an evil warg's body hard. HP:Healthy, Night:Hurt, an evil warg:Wounded> Night slashes an evil warg's head. set tac ag HP:Healthy, Night:Hurt, an evil warg:Wounded>You are now employing aggressive tactics. HP:Healthy, Night:Hurt, an evil warg:Wounded> Night nods solemnly. HP:Healthy, Night:Hurt, an evil warg:Wounded> You slash an evil warg's right hindfoot. HP:Healthy, Night:Hurt, an evil warg:Wounded> Farrakahn cleaves an evil warg's right hindfoot very hard. HP:Healthy, Night:Hurt, an evil warg:Wounded> An evil warg has recovered from a bash! HP:Healthy, Night:Hurt, an evil warg:Wounded> Night lightly slashes an evil warg's right hindleg. HP:Healthy, Night:Hurt, an evil warg:Wounded> Night deflects an evil warg's attack. HP:Healthy, Night:Hurt, an evil warg:Wounded> You slash an evil warg's body. HP:Healthy, Night:Hurt, an evil warg:Bloodied> An evil warg dodges Night's attack. HP:Healthy, Night:Hurt, an evil warg:Bloodied> Night deflects an evil warg's attack. HP:Healthy, Night:Hurt, an evil warg:Bloodied> Farrakahn sends an evil warg sprawling with a powerful bash. HP:Healthy, Night:Hurt, an evil warg:Bloodied> You slash an evil warg's right forefoot. HP:Healthy, Night:Hurt, an evil warg:Bloodied>set tac ag You are now employing aggressive tactics. HP:Healthy, Night:Hurt, an evil warg:Bloodied> Farrakahn cleaves an evil warg's right foreleg very hard. Night slashes an evil warg's left foreleg. HP:Healthy, Night:Hurt, an evil warg:Bloodied> You slash an evil warg's right hindfoot. HP:Healthy, Night:Hurt, an evil warg:Awful>'he screwed An evil warg has recovered from a bash! HP:Healthy, Night:Hurt, an evil warg:Awful> An evil warg dodges Night's attack. HP:Healthy, Night:Hurt, an evil warg:Awful>You lightly slash an evil warg's body. Farrakahn cleaves an evil warg's left foreleg extremely hard. An evil warg is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 1101 points. get coins all.cor Saving Ainaran. The evil warg yelps as it slumps to the ground. A huge wolf stops following an evil warg. You say 'he screwed' >be There doesn't seem to be a coins in the hacked corpse of an evil warg. >smile You behead the hacked corpse of an evil warg. >You smile happily. an >But nobody is fighting him! Night attacks a huge wolf! A huge wolf dodges Night's attack. > Night deflects a huge wolf's attack. >an Farrakahn assists Night. Farrakahn attacks a huge wolf! Farrakahn cleaves a huge wolf's body extremely hard. You join the fight! You attack a huge wolf! You slash a huge wolf's head. HP:Healthy, Night:Hurt, a huge wolf:Bruised>cc ci Night deflects a huge wolf's attack. A huge wolf deflects Night's attack. You start to concentrate. \|/-wear head \|/-\Ok. A huge wolf appears to be confused! You start to concentrate. /- Night slashes a huge wolf's right foreleg. \ Night deflects a huge wolf's attack. | Farrakahn sends a huge wolf sprawling with a powerful bash. l ainaran /-\Ok. You fasten A severed head of an evil warg on your belt. HP:Healthy, Night:Hurt, a huge wolf:Bruised>Ainaran the Wood Elf A tall, fair elf stands here, his dark eyes piercing through the light. His hair is dark, the same shade as his eyes. His skin is fair, and his teeth are clean. A mystical aura seems to eminate from the inside of his body, and shines all about him. Ainaran looks healthy. a torch..It glows brightly. a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a silk shirt a golden visor..It glows blue! an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of Stalwart Joey A severed head of Matty Bumpo A severed head of an evil warg HP:Healthy, Night:Hurt, a huge wolf:Bruised> Farrakahn cleaves a huge wolf's left foreleg extremely hard. HP:Healthy, Night:Hurt, a huge wolf:Hurt> You slash a huge wolf's head. Night slashes a huge wolf's body. HP:Healthy, Night:Hurt, a huge wolf:Wounded> You slash a huge wolf's body. HP:Healthy, Night:Hurt, a huge wolf:Wounded> Night slashes a huge wolf's body. A huge wolf has recovered from a bash! HP:Healthy, Night:Hurt, a huge wolf:Wounded> Farrakahn cleaves a huge wolf's head extremely hard. HP:Healthy, Night:Hurt, a huge wolf:Bloodied> You slash a huge wolf's right forefoot hard. rem head HP:Healthy, Night:Hurt, a huge wolf:Awful> Night deflects a huge wolf's attack. Night slashes a huge wolf's left foreleg. A huge wolf is stunned, but will probably regain consciousness again. HP:Healthy, a huge wolf:Awful> Night says 'naw confuse bigones only okie' HP:Healthy, a huge wolf:Awful>You stop using A severed head of Stalwart Joey. HP:Healthy, a huge wolf:Awful> Farrakahn sends a huge wolf sprawling with a powerful bash. A huge wolf is stunned, but will probably regain consciousness again. HP:Healthy, a huge wolf:Dying> You slash a huge wolf's body extremely hard. A huge wolf is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 626 points. get coins all.cor Your blood freezes as you hear a huge wolf's death cry. >set tac ag There doesn't seem to be a coins in the slashed corpse of a huge wolf. There doesn't seem to be a coins in the hacked corpse of an evil warg. >You are now employing aggressive tactics. > Sesil tells you 'wher yah?'. > Night cuts a raw piece of meat from the slashed corpse of a huge wolf. >rem head rem head You stop using A severed head of Matty Bumpo. Night leaves west. A nice pony leaves west. Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Road Nearing Mountains Exits are: E W The Eastern Road moves up more now to the west, gradually leaving hills as it enters the smaller mountains on the edge of the huge Misties. The terrain becomes more rugged, and the road goes from roadway to pass, thining and curving more often. The ground is rockier, here, and the road/pass steepens with every step westwards. A friendly little pony is here, looking well-groomed and happy. A mountain goat is here, eating grass. A mountain goat is here, eating grass. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. >You stop using A severed head of an evil warg. >drop head You drop A severed head of an evil warg. >wear head wear head Farrakahn says 'u know where bandit sentry is?' >You fasten A severed head of Matty Bumpo on your belt. >You fasten A severed head of Stalwart Joey on your belt. Night attacks a mountain goat! A mountain goat deflects Night's attack. > Night deflects a mountain goat's attack. >set tac def nod You are now employing defensive tactics. > Farrakahn says 'go to bandit sentry' >You nod solemnly. > A mountain goat deflects Night's attack. >l Night dodges a mountain goat's attack. >Road Nearing Mountains Exits are: E W The Eastern Road moves up more now to the west, gradually leaving hills as it enters the smaller mountains on the edge of the huge Misties. The terrain becomes more rugged, and the road goes from roadway to pass, thining and curving more often. The ground is rockier, here, and the road/pass steepens with every step westwards. A severed head of an evil warg is lying here. A friendly little pony is here, looking well-groomed and happy. A mountain goat is here, fighting Night. A mountain goat is here, eating grass. Night the Hobbit is here, fighting a mountain goat. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. > Farrakahn says 'we go help brokk' > Not a cloud can be seen in the sky. Farrakahn's torch flickers weakly. > A mountain goat deflects Night's attack. > A mountain goat hits Night's right arm. Night says 'hrmm i been there' >an You join the fight! You attack a mountain goat! You lightly slash a mountain goat's left foreleg. who HP:Healthy, Night:Hurt, a mountain goat:Scratched> A mountain goat deflects Night's attack. HP:Healthy, Night:Hurt, a mountain goat:Scratched> Farrakahn says 'since im a nice guy' HP:Healthy, Night:Hurt, a mountain goat:Scratched> Night deflects a mountain goat's attack. HP:Healthy, Night:Hurt, a mountain goat:Scratched>Farrakahn assists Night. Farrakahn attacks a mountain goat! Farrakahn cleaves a mountain goat's left foreleg extremely hard. Players ------- [ 6 Hum] Sesil the Human [ Vala ] Seraph the Russian Linux Coder [--- Hob] Sam the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 11 WdE] Ainaran the Wood Elf [ 6 Hob] Night the Hobbit [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf (sleeping) [ 17 Dwf] Rusikas the Dwarf [ 16 Dwf] Vanemuine the Dwarf 12 characters displayed. HP:Healthy, Night:Hurt, a mountain goat:Hurt> You lightly slash a mountain goat's body. Night lightly slashes a mountain goat's body. HP:Healthy, Night:Hurt, a mountain goat:Hurt> Night dodges a mountain goat's attack. HP:Healthy, Night:Hurt, a mountain goat:Hurt> Farrakahn cleaves a mountain goat's head extremely hard. HP:Healthy, Night:Hurt, a mountain goat:Bloodied> You lightly slash a mountain goat's left foreleg. HP:Healthy, Night:Hurt, a mountain goat:Bloodied> Night lightly slashes a mountain goat's left foreleg. HP:Healthy, Night:Hurt, a mountain goat:Awful> Night deflects a mountain goat's attack. HP:Healthy, Night:Hurt, a mountain goat:Awful> You lightly slash a mountain goat's head. A mountain goat is stunned, but will probably regain consciousness again. HP:Healthy, a mountain goat:Dying>hgrin farrakahn Night slashes a mountain goat's left foreleg hard. A mountain goat is dead! R.I.P. You receive your share of experience -- 230 points. get coins all.cor Your blood freezes as you hear a mountain goat's death cry. >You grin happily at Farrakahn. >There doesn't seem to be a coins in the slashed corpse of a mountain goat. > Night attacks a mountain goat! > Night deflects a mountain goat's attack. > Night lightly slashes a mountain goat's left forefoot. >an You join the fight! You attack a mountain goat! You lightly slash a mountain goat's left hindleg. HP:Healthy, Night:Hurt, a mountain goat:Bruised> Night deflects a mountain goat's attack. HP:Healthy, Night:Hurt, a mountain goat:Bruised> A mountain goat dodges Night's attack. HP:Healthy, Night:Hurt, a mountain goat:Bruised>set tac ag You are now employing aggressive tactics. HP:Healthy, Night:Hurt, a mountain goat:Bruised> You slash a mountain goat's head. HP:Healthy, Night:Hurt, a mountain goat:Bruised> Night deflects a mountain goat's attack. A mountain goat dodges Night's attack. HP:Healthy, Night:Hurt, a mountain goat:Bruised> You slash a mountain goat's right foreleg hard. HP:Healthy, Night:Hurt, a mountain goat:Hurt>smoke ainaran You take a deep draw on your pipe. smoke HP:Healthy, Night:Hurt, a mountain goat:Hurt> Night lightly slashes a mountain goat's head. HP:Healthy, Night:Hurt, a mountain goat:Hurt> Night deflects a mountain goat's attack. HP:Healthy, Night:Hurt, a mountain goat:Hurt>You slash a mountain goat's right forefoot hard. You watch as your smoke rings chase one another skyward. HP:Healthy, Night:Hurt, a mountain goat:Wounded> Sesil tells you 'come get me man please'. Farrakahn says 'freezes :(' HP:Healthy, Night:Hurt, a mountain goat:Wounded> A mountain goat dodges Night's attack. HP:Healthy, Night:Hurt, a mountain goat:Wounded> You slash a mountain goat's right hindleg. HP:Healthy, Night:Hurt, a mountain goat:Wounded> Night dodges a mountain goat's attack. HP:Healthy, Night:Hurt, a mountain goat:Wounded> Night lightly slashes a mountain goat's body. HP:Healthy, Night:Hurt, a mountain goat:Bloodied> Farrakahn assists Night. Farrakahn attacks a mountain goat! Farrakahn cleaves a mountain goat's body very hard. A mountain goat is dead! R.I.P. You receive your share of experience -- 223 points. get coins all.cor Your blood freezes as you hear a mountain goat's death cry. >There doesn't seem to be a coins in the hacked corpse of a mountain goat. There doesn't seem to be a coins in the slashed corpse of a mountain goat. > Sesil tells you 'i cant do nothing solo'. >rep got a group going :( You tell Sesil 'got a group going :(' > A nice pony stops following Night. Night mounts a nice pony and starts riding him. > Night is leaving west, riding on a nice pony. Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. A Curve in the Road Exits are: N E U The road twists to the north here and begins a long ascent. To the south rises the steep slope of a hill, so steep that it is almost verticle. To the west looms the very tall face of a cliff. Impossible to climb, it is this feature which forces the road north. To the east the road descends slowly in to a forested valley in the low hills of the Misties. Night is riding on a nice pony. Farrakahn is riding on a nice pony. >rep you can, I did to get my stats Night stops riding a nice pony. A nice pony now follows Night. >You tell Sesil 'you can, I did to get my stats' > Night leaves up. A nice pony leaves up. > Night enters from above. A nice pony enters from above. >set tac def dismount Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. You are now employing defensive tactics. >You are not riding anything. >l A Curve in the Road Exits are: N E U The road twists to the north here and begins a long ascent. To the south rises the steep slope of a hill, so steep that it is almost verticle. To the west looms the very tall face of a cliff. Impossible to climb, it is this feature which forces the road north. To the east the road descends slowly in to a forested valley in the low hills of the Misties. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. > Night leaves up. A nice pony leaves up. Farrakahn leaves up. A nice pony leaves up. You follow Farrakahn. A Steep Slope Exits are: E S W D The hillside here is very steep, with only a few bushes clinging to the hillside amongst tufts of grass. To the north the slope drops away rapidly until it meets the road-side at a sharp angle. To the west the hillside continues steeply untill it curves around out of sight. To the east the slope quickly levels out, as it does to the south. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Night leaves west. A nice pony leaves west. Farrakahn leaves west. A nice pony leaves west. You follow Farrakahn. A Steep Slope Exits are: N E S D The slope of this hill appears to be near verticle, at least it appears that way perched here. To the west the slope drops into a deep, tree infested vale, and in the east the slope lessens only slightly as the hill curves around out of sight. To the south the slope continues at it's insane angle, while to the north a steep rocky formation rises out of the soil. A mountain goat is here, eating grass. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >an But nobody is fighting him! Night attacks a mountain goat! A mountain goat dodges Night's attack. > Night deflects a mountain goat's attack. Farrakahn assists Night. Farrakahn attacks a mountain goat! Farrakahn cleaves a mountain goat's left foreleg extremely hard. >an Sesil tells you 'i talked to everyone no one will help me'. >You join the fight! You attack a mountain goat! You lightly slash a mountain goat's right foreleg. HP:Healthy, Night:Hurt, a mountain goat:Hurt> No clouds can be seen in the sky. Farrakahn's torch went out. rep :( HP:Healthy, Night:Hurt, a mountain goat:Hurt> Night dodges a mountain goat's attack. A mountain goat dodges Night's attack. HP:Healthy, Night:Hurt, a mountain goat:Hurt> You slash a mountain goat's left foreleg. Farrakahn deeply wounds a mountain goat's body with his cleave. HP:Healthy, Night:Hurt, a mountain goat:Bloodied>who You tell Sesil ':(' HP:Healthy, Night:Hurt, a mountain goat:Bloodied>Players ------- [ 6 Hum] Sesil the Human [ Vala ] Seraph the Russian Linux Coder [--- Hob] Sam the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 11 WdE] Ainaran the Wood Elf [ 6 Hob] Night the Hobbit [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf (sleeping) [ 17 Dwf] Rusikas the Dwarf [ 16 Dwf] Vanemuine the Dwarf 12 characters displayed. HP:Healthy, Night:Hurt, a mountain goat:Bloodied> Night slashes a mountain goat's head. HP:Healthy, Night:Hurt, a mountain goat:Bloodied> Night deflects a mountain goat's attack. HP:Healthy, Night:Hurt, a mountain goat:Bloodied> You lightly slash a mountain goat's left hindfoot. HP:Healthy, Night:Hurt, a mountain goat:Awful> Farrakahn cleaves a mountain goat's body extremely hard. A mountain goat is dead! R.I.P. You receive your share of experience -- 241 points. get coins all.cor Your blood freezes as you hear a mountain goat's death cry. but eat meat eat leg sc > A nice pony stops following Farrakahn. Farrakahn mounts a nice pony and starts riding him. > Sesil tells you 'just let me tag along with yall'. > Farrakahn lights a torch and holds it. >There doesn't seem to be a coins in the hacked corpse of a mountain goat. > Night says '4 tics day i can see more' >You cut a leg of lamb from the hacked corpse of a mountain goat. >You don't seem to have any. >You eat a leg of lamb. You are full. >You have 111/111 hit, 56/56 stamina, 131/144 moves, 30 spirit. OB: 36, DB: 25, PB: 81, Speed: 21, Gold: 9, XP Needed: 20K. > Night leaves north. A nice pony leaves north. Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. A Narrow Ridge Exits are: N S The land rises slightly, and the soil fades away, revealing the bed-rock of this narrow ridge. To the east and west the rock falls away very steeply, until it levels out again where the road is far below. To the south the rock dives under the soil as the land lowers to the level of the large hill in that direction. To the north the ridge rises even more, and becomes even more narrow. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. > Night leaves north. A nice pony leaves north. Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. A Lofty Out-look Exits are: S The rock of the ridge narrows significantly here, and abruptly ends to the north. The sides fall away, almost vertically, on the north, east, and the west. Below, the road looks like a tiny scratch in the surrounding rock, and beyond that the trees appear as a dense green blur. The ridge continues to the south, widening to either side. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. > Farrakahn says 'can u go to bandit sentry?' >reply ask night You tell Sesil 'ask night' > Night leaves south. A nice pony leaves south. Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. A Narrow Ridge Exits are: N S The land rises slightly, and the soil fades away, revealing the bed-rock of this narrow ridge. To the east and west the rock falls away very steeply, until it levels out again where the road is far below. To the south the rock dives under the soil as the land lowers to the level of the large hill in that direction. To the north the ridge rises even more, anreply or farrakahn d becomes even more narrow. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. > Night leaves south. A nice pony leaves south. >You tell Sesil 'or farrakahn' > Night enters from the south. A nice pony enters from the south. > Farrakahn says 'we help that dude out once then we leave?' > Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. > Farrakahn leaves south. A nice pony leaves south. You follow Farrakahn. A Steep Slope Exits are: N E S D The slope of this hill appears to be near verticle, at least it appears that way perched here. To the west the slope drops into a deep, tree infested vale, and in the east the slope lessens only slightly as the hill curves around out of sight. To the south the slope continues at it's insane angle, while to the north a steep rocky formation rises out of the soil. The hacked corpse of a mountain goat is lying here. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn leaves north. A nice pony leaves north. You follow Farrakahn. A Narrow Ridge Exits are: N S The land rises slightly, and the soil fades away, revealing the bed-rock of this narrow ridge. To the east and west the rock falls away very steeply, until it levels out again where the road is far below. To the south the rock dives under the soil as the land lowers to the level of the large hill in that direction. To the north the ridge rises even more, and becomes even more narrow. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Night leaves south. A nice pony leaves south. Farrakahn leaves south. A nice pony leaves south. You follow Farrakahn. A Steep Slope Exits are: N E S D The slope of this hill appears to be near verticle, at least it appears that way perched here. To the west the slope drops into a deep, tree infested vale, and in the east the slope lessens only slightly as the hill curves around out of sight. To the south the slope continues at it's insane angle, while to the north a steep rocky formation rises out of the soil. The hacked corpse of a mountain goat is lying here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > A nice pony stops following Night. Night mounts a nice pony and starts riding him. >ride A horse stops following you. You mount a horse and start riding him. R> Farrakahn says 'we not adding any 1 else to our group are we?' R>'if you want to You say 'if you want to' R> A nice pony stops following Farrakahn. Farrakahn mounts a nice pony and starts riding him. R>who Players ------- [ 6 Hum] Sesil the Human [ Vala ] Seraph the Russian Linux Coder [--- Hob] Sam the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 11 WdE] Ainaran the Wood Elf [ 6 Hob] Night the Hobbit [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 17 Dwf] Rusikas the Dwarf [ 16 Dwf] Vanemuine the Dwarf 12 characters displayed. R> Farrakahn says 'i dont really want too' R> Night says 'i not sure where' nod R>Farrakahn says 'do u guys?' You nod solemnly. R> No clouds can be seen in the sky. Saving Ainaran. R>'then we won't. You say 'then we won't.' R>'k l You say 'k' R>A Steep Slope Exits are: N E S D The slope of this hill appears to be near verticle, at least it appears that way perched here. To the west the slope drops into a deep, tree infested vale, and in the east the slope lessens only slightly as the hill curves around out of sight. To the south the slope continues at it's insane angle, while to the north a steep rocky formation rises out of the soil. The hacked corpse of a mountain goat is lying here. Night is riding on a nice pony. Farrakahn is riding on a nice pony. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. R> Night says 'who brokk?' R>'go onto the road and go to the highwaymen You say 'go onto the road and go to the highwaymen' R> Night stops riding a nice pony. A nice pony now follows Night. R>dismount You stop riding a horse. A horse starts following you. > Night leaves down. A nice pony leaves down. > Night group-says 'd' >st d You are already standing. >A Deep Vale Exits are: N S U Choked with trees and brush, this valley is narrow and canyon-like. To the west cliff walls rise up suddenly, towering over the valley with dizzying height. To the east rises the steep slope of a very large hill, so steep as to make it nearly impossible to climb. The vale continues to the north, where the brush and trees seem to thin out, and to the south, where everything becomes even more entangled and dense. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. >fol night You stop following Farrakahn. You now follow Night. > Farrakahn enters from above. A nice pony enters from above. >gig You giggle. > Night leaves north. You follow Night. Road into a Ravine Exits are: N S W The road continues along the narrow valley until a steep ravine rises up on the west. The road then turns into the ravine and continues upward. The trees are thicker here, and a small trickle of water runs down the side of the road, soaking the roots of the tufts of grass that grow there. To the south the valley becomes even more choked with trees and rocks. Night the Hobbit is standing here. Farrakahn enters from the south. A nice pony enters from the south. > Night leaves north. You follow Night. Road in a High Valley Exits are: N S The road continues to climb as it goes south, passing in between the cliff to the east and a new cliff to the which rises on the west. The narrow valley that is formed continues off to the south, with a thin cover of trees on each side of the road. To the north the road moves out onto a ledge that closely hugs the cliff to the east. Night the Hobbit is standing here. Farrakahn enters from the south. A nice pony enters from the south. > A nice pony stops following Night. Night mounts a nice pony and starts riding him. > Night is leaving north, riding on a nice pony. You follow Night. Rounding the Ridge Exits are: E S The road turns sharply around the shoulder of the cliff here, continuing off to the south on a slight rise. To the west the ledge falls away steeply, though the tree tops appear close enough to touch. The road continues to the east, hanging precariously from the face of the cliff. Night is riding on a nice pony. Farrakahn enters from the south. A nice pony enters from the south. > A nice pony stops following Farrakahn. Farrakahn mounts a nice pony and starts riding him. > Night is leaving east, riding on a nice pony. You follow Night. A Gentle Climb Exits are: E W The road climbs slowly upward as it heads north, and it also appears to curve slightly to the south, disappearing around the rock of the cliff. The ledge is fairly narrow, and parts of the road are built on ledges that have been carved out of the rock face. The wind howls loudly here, although it is not particularly strong. Only tree tops can be seen far below on the north. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. >ride A horse stops following you. You mount a horse and start riding him. Night is leaving east, riding on a nice pony. You follow Night. A Tight Turn Exits are: S W The cliff to the west suddenly ends, and so does the ledge which the road is built on. The road winds around the edge of the cliff end, half carved into the grey stone face, and contiunues to the west. To the north and east only green tree tops can be seen, with the occasional bare hill top scattered amongst the trees. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R>drink water sc You drink the water. You don't feel thirsty any more. You are full. R>You have 111/111 hit, 56/56 stamina, 122/144 moves, 30 spirit. OB: 36, DB: 25, PB: 81, Speed: 21, Gold: 9, XP Needed: 20K. R> Night is leaving west, riding on a nice pony. You follow Night. A Gentle Climb Exits are: E W The road climbs slowly upward as it heads north, and it also appears to curve slightly to the south, disappearing around the rock of the cliff. The ledge is fairly narrow, and parts of the road are built on ledges that have been carved out of the rock face. The wind howls loudly here, although it is not particularly strong. Only tree tops can be seen far below on the north. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R> Night is leaving west, riding on a nice pony. You follow Night. Rounding the Ridge Exits are: E S The road turns sharply around the shoulder of the cliff here, continuing off to the south on a slight rise. To the west the ledge falls away steeply, though the tree tops appear close enough to touch. The road continues to the east, hanging precariously from the face of the cliff. Night is riding on a nice pony. ]whois night mFarrakahn is entering from the east, riding on a nice pony. R>Night the Hobbit is a level 6 Hobbit. R>'woo You say 'woo' Night is leaving east, riding on a nice pony. You follow Night. A Gentle Climb Exits are: E W The road climbs slowly upward as it heads north, and it also appears to curve slightly to the south, disappearing around the rock of the cliff. The ledge is fairly narrow, and parts of the road are built on ledges that have been carved out of the rock face. The wind howls loudly here, although it is not particularly strong. Only tree tops can be seen far below on the north. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R> Night is leaving east, riding on a nice pony. You follow Night. A Tight Turn Exits are: S W The cliff to the west suddenly ends, and so does the ledge which the road is built on. The road winds around the edge of the cliff end, half carved into the grey stone face, and contiunues to the west. To the north and east only green tree tops can be seen, with the occasional bare hill top scattered amongst the trees. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R> Not a cloud can be seen in the sky. Night is leaving south, riding on a nice pony. You follow Night. A Hanging Road Exits are: N S The road continues to the north and south here, hanging precariously from the face of the cliff to the west. To the east the ledge that the road is built on falls steeply away until only tree tops can be seen below. To the west stands the weathered grey face of the cliff. All the while the road continues it's climb into the foot-hills of the Misties. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R>'111 hitpoints Night screams loudly! R>You say '111 hitpoints' R> Night says 'damn lagouts' R>m +--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | ^ X + | | ^ * | | H | +--------------------------------------------------+ R> Night is leaving south, riding on a nice pony. You follow Night. A Curve in the Road Exits are: N E U The road twists to the north here and begins a long ascent. To the south rises the steep slope of a hill, so steep that it is almost verticle. To the west looms the very tall face of a cliff. Impossible to climb, it is this feature which forces the road north. To the east the road descends slowly in to a forested valley in the low hills of the Misties. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R> Farrakahn says 'u going into misties?' R> Night is leaving east, riding on a nice pony. You follow Night. Road Nearing Mountains Exits are: E W The Eastern Road moves up more now to the west, gradually leaving hills as it enters the smaller mountains on the edge of the huge Misties. The terrain becomes more rugged, and the road goes from roadway to pass, thining and curving more often. The ground is rockier, here, and the road/pass steepens with every step westwards. The hacked corpse of a mountain goat is lying here. The slashed corpse of a mountain goat is lying here. A severed head of an evil warg is lying here. A friendly little pony is here, looking well-groomed and happy. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R>'we're too far west. hehe Night is leaving east, riding on a nice pony. You follow Night. Hilly Ridge Exits are: E W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. The slashed corpse of a huge wolf is lying here. The hacked corpse of an evil warg is lying here, its head missing. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R>You say 'we're too far west. hehe' R> Farrakahn giggles. R> Night is leaving east, riding on a nice pony. You follow Night. Hills Exits are: S W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R> Night is leaving down, riding on a nice pony. You follow Night. Hillside Forest Exits are: N E W U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. A huge wolf stares at you intently. Night is riding on a nice pony. Farrakahn is entering from above, riding on a nice pony. R> A huge wolf attacks Night! Night deflects a huge wolf's attack. Night slashes a huge wolf's right foreleg. Farrakahn assists Night. Farrakahn attacks a huge wolf! Farrakahn cleaves a huge wolf's body extremely hard. R>an cc ci You join the fight! You attack a huge wolf! You slash a huge wolf's body. R HP:Healthy, Night:Scratched, a huge wolf:Bruised>A huge wolf dodges Night's attack. You start to concentrate. \|/ Night deflects a huge wolf's attack. -\|/-\ Farrakahn sends a huge wolf sprawling with a powerful bash. Ok. You start to concentrate. /-\ A huge wolf deflects Night's attack. |/-\ Farrakahn cleaves a huge wolf's body very hard. Ok. R HP:Healthy, Night:Scratched, a huge wolf:Hurt> Night lightly slashes a huge wolf's left foreleg. R HP:Healthy, Night:Scratched, a huge wolf:Hurt> Night says 'well get there' R HP:Healthy, Night:Scratched, a huge wolf:Hurt> A huge wolf deflects your attack. R HP:Healthy, Night:Scratched, a huge wolf:Hurt> A huge wolf has recovered from a bash! R HP:Healthy, Night:Scratched, a huge wolf:Hurt> Farrakahn cleaves a huge wolf's body extremely hard. R HP:Healthy, Night:Scratched, a huge wolf:Wounded> A huge wolf deflects Night's attack. Night deflects a huge wolf's attack. R HP:Healthy, Night:Scratched, a huge wolf:Wounded> A huge wolf dodges your attack. R HP:Healthy, Night:Scratched, a huge wolf:Wounded> Farrakahn sends a huge wolf sprawling with a powerful bash. R HP:Healthy, Night:Scratched, a huge wolf:Wounded> Night slashes a huge wolf's body. R HP:Healthy, Night:Scratched, a huge wolf:Wounded> You slash a huge wolf's right hindleg. R HP:Healthy, Night:Scratched, a huge wolf:Wounded> Farrakahn cleaves a huge wolf's right foreleg extremely hard. R HP:Healthy, Night:Scratched, a huge wolf:Bloodied> A huge wolf deflects Night's attack. R HP:Healthy, Night:Scratched, a huge wolf:Bloodied> A huge wolf dodges your attack. R HP:Healthy, Night:Scratched, a huge wolf:Bloodied> A huge wolf has recovered from a bash! R HP:Healthy, Night:Scratched, a huge wolf:Bloodied> Night deflects a huge wolf's attack. R HP:Healthy, Night:Scratched, a huge wolf:Bloodied> Night lightly slashes a huge wolf's right hindfoot. R HP:Healthy, Night:Scratched, a huge wolf:Awful> A huge wolf dodges your attack. R HP:Healthy, Night:Scratched, a huge wolf:Awful> Farrakahn sends a huge wolf sprawling with a powerful bash. R HP:Healthy, Night:Scratched, a huge wolf:Awful> You lightly slash a huge wolf's head. Farrakahn cleaves a huge wolf's body very hard. A huge wolf is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 612 points. get coins all.cor Your blood freezes as you hear a huge wolf's death cry. R>There doesn't seem to be a coins in the hacked corpse of a huge wolf. R>sing you lick your finger then you stick it in the bag, then you stick it down your throat, but not too far, or you'll gag You sing, 'you lick your finger then you stick it in the bag, then you stick it down your throat, but not too far, or you'll gag' R> Night is leaving north, riding on a nice pony. You follow Night. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R> Night is leaving north, riding on a nice pony. You follow Night. In a Light Forest Exits are: E S You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R> Night is leaving east, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R> Not a cloud can be seen in the sky. R> Night is leaving north, riding on a nice pony. You follow Night. Empty Plains Exits are: E S W These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the east you can enter a road, and further south you see some trees. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R> Night is leaving east, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and north. A gray wolf is growling at you. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R> A gray wolf attacks Night! Night dodges a gray wolf's attack. Night slashes a gray wolf's head. R>an You join the fight! You attack a gray wolf! You slash a gray wolf's head. set tac ag R HP:Healthy, Night:Healthy, a gray wolf:Bruised>You are now employing aggressive tactics. R HP:Healthy, Night:Healthy, a gray wolf:Bruised> Night lightly slashes a gray wolf's left foreleg. Farrakahn assists Night. Farrakahn attacks a gray wolf! Farrakahn cleaves a gray wolf's body extremely hard. who R HP:Healthy, Night:Healthy, a gray wolf:Wounded>eq Night dodges a gray wolf's attack. Players ------- [ 6 Hum] Sesil the Human [ Vala ] Seraph the Russian Linux Coder [--- Hob] Sam the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 11 WdE] Ainaran the Wood Elf [ 6 Hob] Night the Hobbit [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 17 Dwf] Rusikas the Dwarf [ 16 Dwf] Vanemuine the Dwarf 12 characters displayed. R HP:Healthy, Night:Healthy, a gray wolf:Wounded>You are using: a torch..It glows brightly. a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a silk shirt a golden visor..It glows blue! an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of Matty Bumpo A severed head of Stalwart Joey R HP:Healthy, Night:Healthy, a gray wolf:Wounded> You slash a gray wolf's body. R HP:Healthy, Night:Healthy, a gray wolf:Bloodied> Night slashes a gray wolf's left foreleg. R HP:Healthy, Night:Healthy, a gray wolf:Awful> Farrakahn drinks water from a water skin. R HP:Healthy, Night:Healthy, a gray wolf:Awful> Farrakahn cleaves a gray wolf's right forefoot very hard. A gray wolf is dead! R.I.P. You receive your share of experience -- 236 points. get coins all.cor Your blood freezes as you hear a gray wolf's death cry. R>There doesn't seem to be a coins in the hacked corpse of a gray wolf. R> Night is leaving north, riding on a nice pony. You follow Night. Old Road near Swampy Ground Exits are: N E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. To the east is some swampy ground. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R> Night is leaving north, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R> Night is leaving north, riding on a nice pony. You follow Night. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R> Farrakahn gives a golden bear fur to Night. R>an But nobody is fighting him! an R>But nobody is fighting him! R> Night attacks an abandoned wolf! An abandoned wolf dodges Night's attack. R>an Night dodges an abandoned wolf's attack. Farrakahn assists Night. Farrakahn attacks an abandoned wolf! Farrakahn deeply wounds an abandoned wolf's head with his cleave. R>You join the fight! You attack an abandoned wolf! You slash an abandoned wolf's left foreleg hard. R HP:Healthy, Night:Healthy, an abandoned wolf:Bloodied>set tac ag You are now employing aggressive tactics. R HP:Healthy, Night:Healthy, an abandoned wolf:Bloodied> Night slashes an abandoned wolf's body. R HP:Healthy, Night:Healthy, an abandoned wolf:Awful> Night deflects an abandoned wolf's attack. R HP:Healthy, Night:Healthy, an abandoned wolf:Awful> You slash an abandoned wolf's body. An abandoned wolf is dead! R.I.P. You receive your share of experience -- 116 points. get coins all.cor Your blood freezes as you hear an abandoned wolf's death cry. R> Night is leaving south, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R>You can't seem to find any cors here. R> Night is leaving east, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R> Night is leaving east, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and west. A black rabbit scurries about. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R> Night is leaving north, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. sc R> Night is leaving north, riding on a nice pony. You follow Night. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A pair of sleeves made of indigo cotton lies in a crumpled heap on the ground. A necklace made of strange blue metal balls lies here...It glows blue! A necklace made of strange blue metal balls lies here...It glows blue! A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R> Night attacks a young highwayman! Night slashes a young highwayman's right arm. R> Night deflects a young highwayman's attack. R>You have 111/111 hit, 56/56 stamina, 133/144 moves, 30 spirit. OB: 72, DB: 15, PB: 55, Speed: 21, Gold: 9, XP Needed: 19K. R> Farrakahn assists Night. Farrakahn attacks a young highwayman! Farrakahn cleaves a young highwayman's left leg extremely hard. A young highwayman is dead! R.I.P. You receive your share of experience -- 10 points. get coins all.cor R> Night attacks a young highwayman! Night slashes a young highwayman's left arm. R> Night dodges a young highwayman's attack. R> Farrakahn assists Night. Farrakahn attacks a young highwayman! R> Night says 'here?' R> Farrakahn cleaves a young highwayman's body extremely hard. A young highwayman is dead! R.I.P. You receive your share of experience -- 10 points. get coins all.cor R>an You get a small pile of coins from the hacked corpse of a young highwayman. There were 83 copper coins. You get a small pile of coins from the hacked corpse of a young highwayman. There were 83 copper coins. R>There doesn't seem to be a coins in the hacked corpse of a young highwayman. There doesn't seem to be a coins in the hacked corpse of a young highwayman. R>But nobody is fighting him! R> Farrakahn says 'nope' R>'now head west You say 'now head west' R>l Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The hacked corpse of a young highwayman is lying here. The hacked corpse of a young highwayman is lying here. A pair of sleeves made of indigo cotton lies in a crumpled heap on the ground. A necklace made of strange blue metal balls lies here...It glows blue! A necklace made of strange blue metal balls lies here...It glows blue! Night is riding on a nice pony. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn is riding on a nice pony. R>'south and west You say 'south and west' Night says 's then e?' R> Night is leaving south, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R> Night is leaving west, riding on a nice pony. You follow Night. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R> Night is leaving west, riding on a nice pony. You follow Night. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. The slashed corpse of an abandoned wolf is lying here. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R>'and north The sun rises across the fields. Above the fields, not a cloud can be seen in the sky. Night's torch flickers weakly. R>You say 'and north' R> Night is leaving north, riding on a nice pony. exa n You follow Night. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R>You see nothing special. 'west R> Night is leaving west, riding on a nice pony. You follow Night. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The pierced corpse of a gray wolf is lying here. An old, rusted iron key lies here. A leather pouch has been left here. The pierced corpse of a bandit sentry is lying here. A brilliant orb rests on the ground here, shining brightly...It glows bsmile get coins lue! A necklace made of strange blue metal balls lies here...It glows blue! A bandit sentry stands vigil here, slouching against his weapon. Brokk the Human is standing here. A horse is here, gazing at you. Sam is riding on a nice pony. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R>You say 'west' R> Brokk nods solemnly. R>You smile happily. R> Sam nods solemnly. R>You don't see a coins here. R> Sam stops riding a nice pony. A nice pony now follows Sam. R> Farrakahn says 'follow night guys' bow R>Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. You bow deeply. Night attacks a bandit sentry! A bandit sentry dodges Night's attack. R> Night dodges a bandit sentry's attack. R> Brokk now follows Night. R>an Farrakahn attacks a bandit sentry! Farrakahn deeply wounds a bandit sentry's body with his cleave. R>set tac ag Brokk assists Night. Brokk attacks a bandit sentry! A bandit sentry dodges Brokk's attack. R>You join the fight! You attack a bandit sentry! You lightly slash a bandit sentry's head. R HP:Healthy, Night:Healthy, a bandit sentry:Wounded>Night lightly slashes a bandit sentry's body. You are now employing aggressive tactics. R HP:Healthy, Night:Healthy, a bandit sentry:Wounded> A bandit sentry hits Night's left arm. Brokk begins quietly muttering some strange, powerful words. R HP:Healthy, Night:Scratched, a bandit sentry:Wounded>who Sam assists Night. Sam attacks a bandit sentry! Sam lightly pierces a bandit sentry's body. Players ------- [ 6 Hum] Sesil the Human [ Vala ] Seraph the Russian Linux Coder [--- Hob] Sam the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 11 WdE] Ainaran the Wood Elf [ 6 Hob] Night the Hobbit [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf (sleeping) [ 17 Dwf] Rusikas the Dwarf [ 16 Dwf] Vanemuine the Dwarf (sleeping) 12 characters displayed. R HP:Healthy, Night:Scratched, a bandit sentry:Wounded> You slash a bandit sentry's body. Brokk utters a strange command, 'magic missile' Brokk throws a magic missile at a bandit sentry who staggers under the blow. R HP:Healthy, Night:Scratched, a bandit sentry:Bloodied> Night lightly slashes a bandit sentry's right leg. R HP:Healthy, Night:Scratched, a bandit sentry:Awful> Farrakahn cleaves a bandit sentry's left arm very hard. A bandit sentry is dead! R.I.P. Your spirit increases by 1. You receive your share of experience -- 106 points. get coins all.cor R>set tac ag You get a small pile of coins from the hacked corpse of a bandit sentry. There were 40 copper coins. There doesn't seem to be a coins in the pierced corpse of a gray wolf. There doesn't seem to be a coins in the pierced corpse of a bandit sentry. R>get coins all.cor You are now employing aggressive tactics. R>There doesn't seem to be a coins in the hacked corpse of a bandit sentry. There doesn't seem to be a coins in the pierced corpse of a gray wolf. There doesn't seem to be a coins in the pierced corpse of a bandit sentry. R>exam cor Sam stops following Brokk. Sam now follows Night. R>You see nothing special.. When you look inside, you see: corpse (here) : a black cloth belt a pair of stout leather boots a hardened pair of leather pants a leather cap a white, long-sleeved blouse a belt pouch an old, rusted iron key R> Farrakahn gets a black cloth belt from the hacked corpse of a bandit sentry. l R>Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The hacked corpse of a bandit sentry is lying here. The pierced corpse of a gray wolf is lying here. An old, rusted iron key lies here. A leather pouch has been left here. The pierced corpse of a bandit sentry is lying here. A brilliant orb rests on the ground here, shining brightly...It glows blue! A necklace made of strange blue metal balls lies here...It glows blue! Brokk the Human is standing here. A horse is here, gazing at you. Sam the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Night is riding on a nice pony. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R> Farrakahn looks at Night. R>op ledgewall It's already open! R> Farrakahn gives a black cloth belt to Night. R> Night stops riding a nice pony. A nice pony now follows Night. R>d, Unrecognized command. dismount R>You stop riding a horse. A horse starts following you. > Night says 'we try d' >exam d To the down you see: Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. The ledgewall is open. > Sam nods solemnly. > Brokk nods solemnly. >an But nobody is fighting him! >an an But nobody is fighting him! >But nobody is fighting him! >an Brokk says 'Joey is easy.' >an But nobody is fighting him! >But nobody is fighting him! >an But nobody is fighting him! > Night leaves down. A nice pony leaves down. Sam leaves down. A nice pony leaves down. Brokk leaves down. A horse leaves down. You follow Night. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Sam the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Brokk the Human is standing here. A horse is here, gazing at you. Farrakahn enters from above. A nice pony enters from above. >an But nobody is fighting him! > Night attacks a bandit guard! A bandit guard dodges Night's attack. >an Stalwart Joey grins evilly and attacks Brokk! Stalwart Joey attacks Brokk! Stalwart Joey slashes Brokk's left leg very hard. Stalwart Joey dodges Brokk's attack. Night deflects a bandit guard's attack. > Sam assists Night. Sam attacks a bandit guard! Sam barely pierces a bandit guard's body. >cc Farrakahn assists Night. Farrakahn attacks a bandit guard! Farrakahn cleaves a bandit guard's body hard. You join the fight! You attack a bandit guard! You slash a bandit guard's body. ci HP:Healthy, Night:Healthy, a bandit guard:Bruised> Brokk panics, and attempts to flee! Brokk flees head over heals! Brokk leaves down. A horse leaves down. HP:Healthy, Night:Healthy, a bandit guard:Bruised>Night's torch flickers weakly. Saving Ainaran. You start to concentrate. \|/- Night deflects a bandit guard's attack. Night lightly slashes a bandit guard's left hand. \ Sam lightly pierces a bandit guard's right arm. Brokk enters from below. A horse enters from below. |/-\Ok. A bandit guard appears to be confused! You start to concentrate. /- Brokk assists Night. Brokk attacks a bandit guard! Brokk slashes a bandit guard's body. \ Sam lightly pierces a bandit guard's head. | Farrakahn sends a bandit guard sprawling with a powerful bash. / Brokk begins quietly muttering some strange, powerful words. - Night lightly slashes a bandit guard's body. \ Ok. HP:Healthy, Night:Healthy, a bandit guard:Hurt> Sam barely pierces a bandit guard's right leg. Sam begins quietly muttering some strange, powerful words. HP:Healthy, Night:Healthy, a bandit guard:Hurt> Night stops using an etched leather girdle. HP:Healthy, Night:Healthy, a bandit guard:Hurt>set tac ag Brokk utters a strange command, 'magic missile' Brokk throws a magic missile at a bandit guard who staggers under the blow. HP:Healthy, Night:Healthy, a bandit guard:Hurt>You are now employing aggressive tactics. HP:Healthy, Night:Healthy, a bandit guard:Hurt> Farrakahn cleaves a bandit guard's left hand extremely hard. HP:Healthy, Night:Healthy, a bandit guard:Bloodied> Night lightly slashes a bandit guard's left foot. HP:Healthy, Night:Healthy, a bandit guard:Bloodied> You lightly slash a bandit guard's head. HP:Healthy, Night:Healthy, a bandit guard:Awful> Sam utters a strange command, 'magic missile' HP:Healthy, Night:Healthy, a bandit guard:Awful> A bandit guard has recovered from a bash! HP:Healthy, Night:Healthy, a bandit guard:Awful> Night wears a black cloth belt around his waist. HP:Healthy, Night:Healthy, a bandit guard:Awful> Brokk slashes a bandit guard's left hand. HP:Healthy, Night:Healthy, a bandit guard:Awful>an Sam lightly pierces a bandit guard's right leg. A bandit guard is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 297 points. get coins all.cor Sam begins quietly muttering some strange, powerful words. >But nobody is fighting him! >You get a small pile of coins from the pierced corpse of a bandit guard. There were 80 copper coins. Brokk gets a sapphire ring from the pierced corpse of a bandit guard. >an Sam utters a strange command, 'magic missile' Sam throws a magic missile at a bandit guard who staggers under the blow. But nobody is fighting him! > A bandit guard cleaves Sam's body hard. > Night attacks a bandit guard! A bandit guard dodges Night's attack. > Farrakahn assists Night. Farrakahn attacks a bandit guard! Farrakahn cleaves a bandit guard's left arm very hard. >an Sam barely pierces a bandit guard's body. >You join the fight! You attack a bandit guard! You lightly slash a bandit guard's body. HP:Healthy, Sam:Bruised, a bandit guard:Hurt>cc ci Sam dodges a bandit guard's attack. HP:Healthy, Sam:Bruised, a bandit guard:Hurt>A bandit guard dodges Night's attack. Sam pierces a bandit guard's body. You start to concentrate. \|/-\|/- Sam barely pierces a bandit guard's body. \Ok. A bandit guard appears to be confused! You start to concentrate. /- Night slashes a bandit guard's left leg. Sam deflects a bandit guard's attack. \|/ Sam lightly pierces a bandit guard's body. - Farrakahn sends a bandit guard sprawling with a powerful bash. \ Farrakahn cleaves a bandit guard's left arm extremely hard. Ok. HP:Healthy, Sam:Bruised, a bandit guard:Bloodied> Stalwart Joey grins evilly and attacks Brokk! Stalwart Joey attacks Brokk! Stalwart Joey slashes Brokk's body hard. Stalwart Joey deflects Brokk's attack. Sam lightly pierces a bandit guard's left arm. HP:Healthy, Sam:Bruised, a bandit guard:Awful> Night slashes a bandit guard's body. A bandit guard is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 324 points. get coins all.cor >You get a small pile of coins from the slashed corpse of a bandit guard. There were 80 copper coins. There doesn't seem to be a coins in the pierced corpse of a bandit guard. > Night attacks Stalwart Joey! > Farrakahn assists Night. Farrakahn attacks Stalwart Joey! > Brokk panics, and attempts to flee! Brokk flees head over heals! Brokk leaves up. A horse leaves up. an > Stalwart Joey slashes Farrakahn's left hand hard. Farrakahn cleaves Stalwart Joey's head very hard. >You join the fight! You attack Stalwart Joey! Stalwart Joey deflects your attack. cc HP:Healthy, Farrakahn:Scratched, Stalwart Joey:Bruised>ci Stalwart Joey dodges Night's attack. You start to concentrate. \set tac ag |/-\| Stalwart Joey slashes Farrakahn's right arm hard. /-\ Sam assists Night. Sam attacks Stalwart Joey! Stalwart Joey deflects Sam's attack. Ok. Stalwart Joey appears to be confused! You start to concentrate. / Farrakahn sends Stalwart Joey sprawling with a powerful bash. - Stalwart Joey dodges Night's attack. \|/ Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn leaves down. A nice pony leaves down. -\ Brokk enters from above. A horse enters from above. Ok. You are now employing aggressive tactics. HP:Healthy, Sam:Scratched, Stalwart Joey:Bruised> Sam lightly pierces Stalwart Joey's left hand. HP:Healthy, Sam:Scratched, Stalwart Joey:Bruised> Farrakahn enters from below. A nice pony enters from below. HP:Healthy, Sam:Scratched, Stalwart Joey:Bruised> Night slashes Stalwart Joey's head. HP:Healthy, Sam:Scratched, Stalwart Joey:Hurt> Sam barely pierces Stalwart Joey's left arm. HP:Healthy, Sam:Scratched, Stalwart Joey:Hurt> You lightly slash Stalwart Joey's body. Farrakahn assists Night. Farrakahn attacks Stalwart Joey! Farrakahn deeply wounds Stalwart Joey's left leg with his cleave. HP:Healthy, Sam:Scratched, Stalwart Joey:Bloodied>diag Sam barely pierces Stalwart Joey's body. Stalwart Joey has recovered from a bash! HP:Healthy, Sam:Scratched, Stalwart Joey:Bloodied> Night lightly slashes Stalwart Joey's left arm. HP:Healthy, Sam:Scratched, Stalwart Joey:Bloodied> Sam dodges Stalwart Joey's attack. HP:Healthy, Sam:Scratched, Stalwart Joey:Bloodied>You barely slash Stalwart Joey's body. Stalwart Joey is beaten severely. Stalwart Joey is in top shape. Stalwart Joey has been here for a very long time. Stalwart Joey is affected by: insight (long) confuse (fast-acting) He is very perceptive to the Wraith-world. HP:Healthy, Sam:Scratched, Stalwart Joey:Bloodied> Brokk assists Night. Brokk attacks Stalwart Joey! Brokk lightly slashes Stalwart Joey's right leg. HP:Healthy, Sam:Scratched, Stalwart Joey:Awful> Sam pierces Stalwart Joey's right leg. HP:Healthy, Sam:Scratched, Stalwart Joey:Awful> Farrakahn cleaves Stalwart Joey's left leg extremely hard. Stalwart Joey is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 465 points. get coins all.cor Stalwart Joey fails in his mission to defend the area, and dies painfully. >You get a small pile of coins from the hacked corpse of Stalwart Joey. There were 1 silver coin. There doesn't seem to be a coins in the slashed corpse of a bandit guard. There doesn't seem to be a coins in the pierced corpse of a bandit guard. > Night leaves down. A nice pony leaves down. Sam leaves down. A nice pony leaves down. Brokk leaves down. A horse leaves down. You follow Night. Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. Matty Bumpo stands here, with a stupid smirk on his face. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Sam the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Brokk the Human is standing here. A horse is here, gazing at you. Farrakahn enters from above. A nice pony enters from above. >smile You smile happily. > Night attacks Matty Bumpo! Matty Bumpo dodges Night's attack. > Night deflects Matty Bumpo's attack. >an Farrakahn looks at Night. >cc You join the fight! You attack Matty Bumpo! Matty Bumpo deflects your attack. HP:Healthy, Night:Healthy, Matty Bumpo:Healthy> Sam assists Night. Sam attacks Matty Bumpo! Matty Bumpo dodges Sam's attack. HP:Healthy, Night:Healthy, Matty Bumpo:Healthy> Farrakahn assists Night. Farrakahn attacks Matty Bumpo! Farrakahn cleaves Matty Bumpo's right leg hard. HP:Healthy, Night:Healthy, Matty Bumpo:Scratched>ci You start to concentrate. 'sweet \ Night deflects Matty Bumpo's attack. |/ Brokk leaves up. A horse leaves up. - Matty Bumpo dodges Night's attack. \| Matty Bumpo deflects Sam's attack. /-\Ok. Matty Bumpo appears to be confused! You start to concentrate. / Night looks at Matty Bumpo. - Night deflects Matty Bumpo's attack. Farrakahn sends Matty Bumpo sprawling with a powerful bash. \| Sam scratches Matty Bumpo's body with his pierce. Sam begins quietly muttering some strange, powerful words. /- Night slashes Matty Bumpo's head. \Ok. You say 'sweet' HP:Healthy, Night:Healthy, Matty Bumpo:Scratched> Sam utters a strange command, 'confuse' HP:Healthy, Night:Healthy, Matty Bumpo:Scratched> Farrakahn cleaves Matty Bumpo's body very hard. You lightly slash Matty Bumpo's body. HP:Healthy, Night:Healthy, Matty Bumpo:Bruised> Night barely slashes Matty Bumpo's body. HP:Healthy, Night:Healthy, Matty Bumpo:Bruised> Night looks at Matty Bumpo. HP:Healthy, Night:Healthy, Matty Bumpo:Bruised> Sam barely pierces Matty Bumpo's body. Matty Bumpo has recovered from a bash! HP:Healthy, Night:Healthy, Matty Bumpo:Bruised> You barely slash Matty Bumpo's body. HP:Healthy, Night:Healthy, Matty Bumpo:Bruised> Night slashes Matty Bumpo's head hard. HP:Healthy, Night:Healthy, Matty Bumpo:Bruised> Sam barely pierces Matty Bumpo's right arm. HP:Healthy, Night:Healthy, Matty Bumpo:Bruised> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Healthy, Matty Bumpo:Bruised> Brokk enters from above. A horse enters from above. HP:Healthy, Night:Healthy, Matty Bumpo:Bruised> Sam lightly pierces Matty Bumpo's head. HP:Healthy, Night:Healthy, Matty Bumpo:Bruised> You slash Matty Bumpo's right leg. Sam looks at Matty Bumpo. HP:Healthy, Night:Healthy, Matty Bumpo:Hurt> Farrakahn sends Matty Bumpo sprawling with a powerful bash. HP:Healthy, Night:Healthy, Matty Bumpo:Hurt> Brokk assists Night. Brokk attacks Matty Bumpo! Brokk slashes Matty Bumpo's head. HP:Healthy, Night:Healthy, Matty Bumpo:Hurt> Matty Bumpo dodges Night's attack. HP:Healthy, Night:Healthy, Matty Bumpo:Hurt> Farrakahn cleaves Matty Bumpo's left arm hard. Brokk begins quietly muttering some strange, powerful words. HP:Healthy, Night:Healthy, Matty Bumpo:Hurt> Sam scratches Matty Bumpo's right leg with his pierce. HP:Healthy, Night:Healthy, Matty Bumpo:Hurt> Night's torch went out. HP:Healthy, Night:Healthy, Matty Bumpo:Hurt> You lightly slash Matty Bumpo's body. HP:Healthy, Night:Healthy, Matty Bumpo:Hurt>set tac ag l Brokk utters a strange command, 'magic missile' Brokk throws a magic missile at Matty Bumpo who staggers under the blow. HP:Healthy, Night:Healthy, Matty Bumpo:Hurt> Sam barely pierces Matty Bumpo's head. Matty Bumpo dodges Night's attack. HP:Healthy, Night:Healthy, Matty Bumpo:Hurt> Farrakahn cleaves Matty Bumpo's right leg hard. Matty Bumpo has recovered from a bash! HP:Healthy, Night:Healthy, Matty Bumpo:Hurt> Sam lightly pierces Matty Bumpo's right hand. You lightly slash Matty Bumpo's left leg. Night deflects Matty Bumpo's attack. HP:Healthy, Night:Healthy, Matty Bumpo:Wounded> Brokk barely slashes Matty Bumpo's right arm. Night lightly slashes Matty Bumpo's right hand. Brokk looks at Matty Bumpo. HP:Healthy, Night:Healthy, Matty Bumpo:Wounded>You are now employing aggressive tactics. HP:Healthy, Night:Healthy, Matty Bumpo:Wounded> Sam lightly pierces Matty Bumpo's head. HP:Healthy, Night:Healthy, Matty Bumpo:Wounded>Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. Matty Bumpo is here, fighting Night. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Night the Hobbit is here, fighting Matty Bumpo. A friendly little pony is here, looking well-groomed and happy. Sam the Hobbit is here, fighting Matty Bumpo. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn the Dwarf (busy) is here, fighting Matty Bumpo. A friendly little pony is here, looking well-groomed and happy. Brokk the Human is here, fighting Matty Bumpo. A horse is here, gazing at you. HP:Healthy, Night:Healthy, Matty Bumpo:Wounded> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Healthy, Matty Bumpo:Wounded> You lightly slash Matty Bumpo's body. HP:Healthy, Night:Healthy, Matty Bumpo:Wounded> Farrakahn sends Matty Bumpo sprawling with a powerful bash. HP:Healthy, Night:Healthy, Matty Bumpo:Wounded> Matty Bumpo dodges Sam's attack. HP:Healthy, Night:Healthy, Matty Bumpo:Wounded> Matty Bumpo deflects Brokk's attack. HP:Healthy, Night:Healthy, Matty Bumpo:Wounded> Night lightly slashes Matty Bumpo's head. HP:Healthy, Night:Healthy, Matty Bumpo:Wounded>'blah lag You say 'blah lag' HP:Healthy, Night:Healthy, Matty Bumpo:Wounded> You lightly slash Matty Bumpo's right arm. HP:Healthy, Night:Healthy, Matty Bumpo:Wounded>who -r Farrakahn cleaves Matty Bumpo's right leg extremely hard. Matty Bumpo dodges Sam's attack. HP:Healthy, Night:Healthy, Matty Bumpo:Bloodied>Matty Bumpo deflects Brokk's attack. Matty Bumpo deflects Night's attack. Players ------- [--- Hob] Sam the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 11 WdE] Ainaran the Wood Elf [ 6 Hob] Night the Hobbit [--- Hum] Brokk the Human 5 characters displayed. HP:Healthy, Night:Healthy, Matty Bumpo:Bloodied> Matty Bumpo dodges Sam's attack. HP:Healthy, Night:Healthy, Matty Bumpo:Bloodied> You slash Matty Bumpo's body. Matty Bumpo has recovered from a bash! HP:Healthy, Night:Healthy, Matty Bumpo:Bloodied> Farrakahn cleaves Matty Bumpo's body hard. Sam barely pierces Matty Bumpo's right foot. HP:Healthy, Night:Healthy, Matty Bumpo:Bloodied> Brokk lightly slashes Matty Bumpo's right leg. Matty Bumpo dodges Night's attack. HP:Healthy, Night:Healthy, Matty Bumpo:Bloodied> Matty Bumpo slashes Night's head hard. HP:Healthy, Night:Bruised, Matty Bumpo:Bloodied> You slash Matty Bumpo's right hand. HP:Healthy, Night:Bruised, Matty Bumpo:Awful> Sam barely pierces Matty Bumpo's body. HP:Healthy, Night:Bruised, Matty Bumpo:Awful> Farrakahn deeply wounds Matty Bumpo's head with his cleave. Matty Bumpo is dead! R.I.P. Your spirit increases by 6. You receive your share of experience -- 1099 points. get coins all.cor Your blood freezes as you hear Matty Bumpo's death cry. > Brokk gets a blue marble ring from the hacked corpse of Matty Bumpo. > Brokk gets an etched leather girdle from the hacked corpse of Matty Bumpo. >You get a pile of coins from the hacked corpse of Matty Bumpo. There were 2 silver and 75 copper coins. >l Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. The hacked corpse of Matty Bumpo is lying here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Sam the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Brokk the Human is standing here. A horse is here, gazing at you. > Night sinks deeply into his own thoughts. > Sam gets a feathered hat from the hacked corpse of Matty Bumpo. >who -r Brokk gets a fine dagger from the hacked corpse of Matty Bumpo. >Players ------- [--- Hob] Sam the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ 11 WdE] Ainaran the Wood Elf [ 6 Hob] Night the Hobbit [--- Hum] Brokk the Human 5 characters displayed. > Brokk gets a light kite shield from the hacked corpse of Matty Bumpo. > Night leaves up. A nice pony leaves up. Sam leaves up. A nice pony leaves up. Brokk leaves up. A horse leaves up. You follow Night. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of Stalwart Joey is lying here. The slashed corpse of a bandit guard is lying here. The pierced corpse of a bandit guard is lying here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Sam the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Brokk the Human is standing here. A horse is here, gazing at you. Farrakahn enters from below. A nice pony enters from below. > Night leaves up. A nice pony leaves up. Sam leaves up. A nice pony leaves up. Brokk leaves up. A horse leaves up. You follow Night. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. An old, rusted iron key lies here. A white, long-sleeved blouse is lying on the ground here. The hacked corpse of a bandit sentry is lying here. The pierced corpse of a gray wolf is lying here. An old, rusted iron key lies here. A leather pouch has been left here. A brilliant orb rests on the ground here, shining brightly...It glows blue! A necklace made of strange blue metal balls lies here...It glows blue! Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Sam the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Brokk the Human is standing here. A horse is here, gazing at you. Farrakahn enters from below. A nice pony enters from below. > Brokk leaves down. A horse leaves down. >whois trace Trace is a level 3 Hobbit. >l Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. An old, rusted iron key lies here. A white, long-sleeved blouse is lying on the ground here. The hacked corpse of a bandit sentry is lying here. The pierced corpse of a gray wolf is lying here. An old, rusted iron key lies here. A leather pouch has been left here. A brilliant orb rests on the ground here, shining brightly...It glows blue! A necklace made of strange blue metal balls lies here...It glows blue! Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Sam the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > A nice pony stops following Sam. Sam mounts a nice pony and starts riding him. > Night lights a torch and holds it. > Sam stops following Night. >sc Sam says 'thanks' You have 111/111 hit, 56/56 stamina, 136/144 moves, 32 spirit. OB: 72, DB: 15, PB: 55, Speed: 21, Gold: 10, XP Needed: 16K. > Sam smiles happily. >nod You nod solemnly. smile >You smile happily. > Farrakahn says 'no problem guys' >tip sam You tip your hat at Sam, and wish him a good day. > A nice pony stops following Night. Night mounts a nice pony and starts riding him. >who Players ------- [ 6 Hum] Sesil the Human [ Vala ] Seraph the Russian Linux Coder [--- Hob] Sam the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 11 WdE] Ainaran the Wood Elf [ 6 Hob] Night the Hobbit [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 17 Dwf] Rusikas the Dwarf [ 16 Dwf] Vanemuine the Dwarf (sleeping) 12 characters displayed. >ride A horse stops following you. You mount a horse and start riding him. R> Night is leaving west, riding on a nice pony. You follow Night. Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. Night is riding on a nice pony. Farrakahn enters from the east. A nice pony enters from the east. R> Night is leaving south, riding on a nice pony. You follow Night. Grassy Field Exits are: N E S W You are now walking on a short carpet of green grass. Here the flowers grow in abundance. The air is filled with sweet smells. A gray wolf is growling at you. Night is riding on a nice pony. Farrakahn enters from the north. A nice pony enters from the north. R> A nice pony stops following Farrakahn. Farrakahn mounts a nice pony and starts riding him. R> Night attacks a gray wolf! A gray wolf dodges Night's attack. R> Night deflects a gray wolf's attack. R> Farrakahn assists Night. Farrakahn attacks a gray wolf! Farrakahn cleaves a gray wolf's left hindleg extremely hard. R>an set tac ag You join the fight! You attack a gray wolf! You slash a gray wolf's body hard. R HP:Healthy, Night:Scratched, a gray wolf:Hurt>You are now employing aggressive tactics. R HP:Healthy, Night:Scratched, a gray wolf:Hurt> Night dodges a gray wolf's attack. Night slashes a gray wolf's right hindfoot. R HP:Healthy, Night:Scratched, a gray wolf:Wounded> Farrakahn cleaves a gray wolf's left hindleg very hard. R HP:Healthy, Night:Scratched, a gray wolf:Bloodied> You slash a gray wolf's body. R HP:Healthy, Night:Scratched, a gray wolf:Awful> Night says 'near lvl' R HP:Healthy, Night:Scratched, a gray wolf:Awful> Night slashes a gray wolf's body. A gray wolf is dead! R.I.P. You receive your share of experience -- 223 points. get coins all.cor Your blood freezes as you hear a gray wolf's death cry. R>There doesn't seem to be a coins in the slashed corpse of a gray wolf. smile sc R> Night is leaving west, riding on a nice pony. You follow Night. Grassy Field Exits are: N E S You are now walking on a short carpet of green grass. Here the flowers grow in abundance. The air is filled with sweet smells. A black rabbit scurries about. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R>Above the fields, not a cloud can be seen in the sky. You smile happily. R> Sesil chats, 'this is gay i cant find any spirits' R>You have 111/111 hit, 56/56 stamina, 133/144 moves, 32 spirit. OB: 72, DB: 15, PB: 55, Speed: 21, Gold: 10, XP Needed: 16K. R> Farrakahn says 'nice :)' R> Night is leaving south, riding on a nice pony. You follow Night. an Dry Well Exits are: N E S Here is where the farm used to draw water. The well has long since dried up, and in doing so drove the farmer from these fields. Perhaps some of theother farms of this area had better luck. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R>But nobody is fighting him! R> Night is leaving south, riding on a nice pony. You follow Night. Grassy Plains Exits are: N E S The plain where you stand seems to go to infinity, you follow a small path made by steps of other adventurers. All around you is silence and grass. A forest begins to the south, and an abandonded farmyard lies to the north. A phantom, a spirit of discontent, moans as it floats here. (shadow) Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R>'16K here Night is leaving south, riding on a nice pony. You follow Night. In a Light Forest Exits are: N E You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. set men on 'phantom R> Farrakahn says 'im 10k tnl' R>You say '16K here' Night is leaving east, riding on a nice pony. You follow Night. In a Light Forest Exits are: N E W You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R> A gray wolf arrives. Night is leaving east, riding on a nice pony. You follow Night. Empty Plains Exits are: E S W These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the east you can enter a road, and further south you see some trees. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R>AutoMental mode is now on. Strider chats, 'i had that problem too' R> Night is leaving south, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R>You say 'phantom' Night is leaving west, riding on a nice pony. You follow Night. In a Light Forest Exits are: E S You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the smile optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R> Night is leaving south, riding on a nice pony. You follow Night. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R>You smile happily. R> Night is leaving north, riding on a nice pony. You follow Night. In a Light Forest Exits are: E S You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R> Night is leaving east, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. 'but nm R> Night is leaving north, riding on a nice pony. You follow Night. Empty Plains Exits are: E S W These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the east you can enter a road, and further south you see some trees. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R>gig Sesil chats, 'you know where some are now ?' R>set men off You say 'but nm' R>You giggle. R>AutoMental mode is now off. R> Night says 'back mopse>?' R>l Empty Plains Exits are: E S W These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the east you can enter a road, and further south you see some trees. Night is riding on a nice pony. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn is riding on a nice pony. R> Strider chats, '(er...still have). i can sometimes find a few phantoms' R>exa d You see nothing special. Night says 'back mose even?' R> Night is leaving west, riding on a nice pony. You follow Night. In a Light Forest Exits are: N E W You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. A gray wolf is growling at you. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R> Night attacks a gray wolf! Night lightly slashes a gray wolf's left hindleg. R> Night deflects a gray wolf's attack. Farrakahn assists Night. Farrakahn attacks a gray wolf! Farrakahn cleaves a gray wolf's head very hard. R>an set tac ag You join the fight! You attack a gray wolf! You slash a gray wolf's body. R HP:Healthy, Night:Healthy, a gray wolf:Hurt>You are now employing aggressive tactics. R HP:Healthy, Night:Healthy, a gray wolf:Hurt>eq A gray wolf deflects Night's attack. R HP:Healthy, Night:Healthy, a gray wolf:Hurt>Night dodges a gray wolf's attack. You are using: a torch..It glows brightly. a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a silk shirt a golden visor..It glows blue! an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of Matty Bumpo A severed head of Stalwart Joey R HP:Healthy, Night:Healthy, a gray wolf:Hurt> Farrakahn deeply wounds a gray wolf's left hindleg with his cleave. R HP:Healthy, Night:Healthy, a gray wolf:Bloodied> You slash a gray wolf's body. A gray wolf is stunned, but will probably regain consciousness again. R HP:Healthy, a gray wolf:Dying> Strider chats, '(like 2) but that's about it' R HP:Healthy, a gray wolf:Dying> Farrakahn says 'guess it aint to important :)' R HP:Healthy, a gray wolf:Dying> Night slashes a gray wolf's head hard. A gray wolf is dead! R.I.P. You receive your share of experience -- 142 points. get coins all.cor Your blood freezes as you hear a gray wolf's death cry. R>There doesn't seem to be a coins in the slashed corpse of a gray wolf. R>l In a Light Forest Exits are: N E W You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. The slashed corpse of a gray wolf is lying here. Night is riding on a nice pony. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn is riding on a nice pony. R> Night is leaving west, riding on a nice pony. You follow Night. In a Light Forest Exits are: N E You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R> Night is leaving north, riding on a nice pony. You follow Night. Grassy Plains Exits are: N E S The plain where you stand seems to go to infinity, you follow a small path made by steps of other adventurers. All around you is silence and grass. A forest begins to the south, and an abandonded farmyard lies to the north. A phantom, a spirit of discontent, moans as it floats here. (shadow) Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R> Sesil chats, 'ahh found a phantom :P' smile R> Night says 'here' R>You smile happily. R>set men on AutoMental mode is now on. R>k phantom set tac def You force your Will against an uneasy phantom's concentration! R HP:Healthy Mind:in top shape, an uneasy phantom:in top shape> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:in top shape>You are now employing defensive tactics. R HP:Healthy Mind:in top shape, an uneasy phantom:in top shape>sc You force your Will against an uneasy phantom's intelligence! R HP:Healthy Mind:in top shape, an uneasy phantom:slightly duped>You have 111/111 hit, 56/56 stamina, 133/144 moves, 34 spirit. OB: 36, DB: 25, PB: 81, Speed: 21, Gold: 10, XP Needed: 16K. R HP:Healthy Mind:in top shape, an uneasy phantom:slightly duped> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:slightly duped> You force your Will against an uneasy phantom's dexterity! R HP:Healthy Mind:in top shape, an uneasy phantom:slightly clumsy> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:slightly clumsy> You force your Will against an uneasy phantom's strength! 'bordering on 0 spirit R HP:Healthy Mind:in top shape, an uneasy phantom:slightly clumsy> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:slightly clumsy>You say 'bordering on 0 spirit' R HP:Healthy Mind:in top shape, an uneasy phantom:slightly clumsy> You force your Will against an uneasy phantom's concentration! R HP:Healthy Mind:in top shape, an uneasy phantom:slightly clumsy> An uneasy phantom tries its Will against your mind, but you resist! Strider chats, 'trolls int he mountains prolly give spirit if you insight them' R HP:Healthy Mind:in top shape, an uneasy phantom:slightly clumsy> You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:in top shape, an uneasy phantom:slightly clumsy> an uneasy phantom forces its Will against your constitution! R HP:Healthy Mind:barely sickly, an uneasy phantom:slightly clumsy> Above the fields, not a cloud can be seen in the sky. R HP:Scratched Mind:in top shape, an uneasy phantom:barely clumsy> You force your Will against an uneasy phantom's strength! R HP:Scratched Mind:in top shape, an uneasy phantom:barely clumsy> An uneasy phantom tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, an uneasy phantom:barely clumsy> You force your Will against an uneasy phantom's learning! R HP:Scratched Mind:in top shape, an uneasy phantom:slightly retarded> An uneasy phantom tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, an uneasy phantom:slightly retarded> You force your Will against an uneasy phantom's learning! who R HP:Scratched Mind:in top shape, an uneasy phantom:somewhat retarded>Players ------- [ 6 Hum] Sesil the Human [ Vala ] Seraph the Russian Linux Coder [--- Hob] Sam the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 11 WdE] Ainaran the Wood Elf [ 6 Hob] Night the Hobbit [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 17 Dwf] Rusikas the Dwarf [ 16 Dwf] Vanemuine the Dwarf (sleeping) 12 characters displayed. R HP:Scratched Mind:in top shape, an uneasy phantom:somewhat retarded> an uneasy phantom forces its Will against your intelligence! R HP:Scratched Mind:slightly duped, an uneasy phantom:somewhat retarded>conc You force your Will against an uneasy phantom's strength! R HP:Scratched Mind:slightly duped, an uneasy phantom:somewhat retarded>You start focusing your mind. An uneasy phantom tries its Will against your mind, but loses control! An uneasy phantom tries its Will against your mind, but you resist! Night forces his Will against an uneasy phantom's constitution! An uneasy phantom tries its Will against your mind, but you resist! Night giggles. You attack with extra will power! (3) R HP:Healthy Mind:slightly duped, an uneasy phantom:somewhat retarded> An uneasy phantom tries its Will against your mind, but you resist! You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:slightly duped, an uneasy phantom:somewhat retarded> You force your Will against an uneasy phantom's concentration! R HP:Healthy Mind:slightly duped, an uneasy phantom:somewhat retarded> an uneasy phantom forces its Will against your concentration! R HP:Healthy Mind:slightly duped, an uneasy phantom:somewhat retarded> You force your Will against an uneasy phantom's strength! R HP:Healthy Mind:slightly duped, an uneasy phantom:somewhat retarded> an uneasy phantom forces its Will against your intelligence! R HP:Healthy Mind:somewhat duped, an uneasy phantom:somewhat retarded> Night forces his Will against an uneasy phantom's constitution! R HP:Healthy Mind:somewhat duped, an uneasy phantom:seriously sickly> You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:somewhat duped, an uneasy phantom:strongly sickly> An uneasy phantom tries its Will against your mind, but loses control! R HP:Healthy Mind:somewhat duped, an uneasy phantom:strongly sickly> You force your Will against an uneasy phantom's will! R HP:Healthy Mind:somewhat duped, an uneasy phantom:strongly sickly> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat duped, an uneasy phantom:strongly sickly> You force your Will against an uneasy phantom's strength! R HP:Healthy Mind:somewhat duped, an uneasy phantom:strongly sickly> an uneasy phantom forces its Will against your concentration! R HP:Healthy Mind:somewhat duped, an uneasy phantom:strongly sickly> You force your Will against an uneasy phantom's learning! Farrakahn says 'go back help brokk 1 more time?' R HP:Healthy Mind:somewhat duped, an uneasy phantom:strongly sickly> Night forces his Will against an uneasy phantom's dexterity! an uneasy phantom forces its Will against your learning! R HP:Healthy Mind:somewhat duped, an uneasy phantom:strongly sickly> Farrakahn says 'it popped' R HP:Healthy Mind:somewhat duped, an uneasy phantom:strongly sickly> You force your Will against an uneasy phantom's intelligence! R HP:Healthy Mind:somewhat duped, an uneasy phantom:strongly sickly> An uneasy phantom tries its Will against your mind, but loses control! R HP:Healthy Mind:somewhat duped, an uneasy phantom:strongly sickly> You force your Will against an uneasy phantom's concentration! R HP:Healthy Mind:somewhat duped, an uneasy phantom:strongly sickly> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:somewhat duped, an uneasy phantom:strongly sickly> You force your Will against an uneasy phantom's strength! shrug R HP:Healthy Mind:somewhat duped, an uneasy phantom:strongly sickly>smile You shrug. R HP:Healthy Mind:somewhat duped, an uneasy phantom:strongly sickly> An uneasy phantom tries its Will against your mind, but loses control! R HP:Healthy Mind:somewhat duped, an uneasy phantom:strongly sickly>You smile happily. R HP:Healthy Mind:somewhat duped, an uneasy phantom:strongly sickly> Farrakahn says 'then never help him again' R HP:Healthy Mind:somewhat duped, an uneasy phantom:strongly sickly> You force your Will against an uneasy phantom's concentration! R HP:Healthy Mind:somewhat duped, an uneasy phantom:strongly sickly> Night forces his Will against an uneasy phantom's concentration! Farrakahn giggles. R HP:Healthy Mind:somewhat duped, an uneasy phantom:strongly sickly> You force your Will against an uneasy phantom's strength! Your spirit increases by 4. You receive your share of experience -- 438 points. get coins all.cor An uneasy phantom vanishes into thin air. R>You can't seem to find any cors here. R>'exp is cool You say 'exp is cool' R>sc st You have 111/111 hit, 54/54 stamina, 130/144 moves, 45 spirit. OB: 36, DB: 25, PB: 81, Speed: 21, Gold: 10, XP Needed: 15K. Night licks his mouth and smiles. R>You are already standing. R>set men on AutoMental mode is now on. R> Night is leaving north, riding on a nice pony. You follow Night. Dry Well Exits are: N E S Here is where the farm used to draw water. The well has long since dried up, and in doing so drove the farmer from these fields. Perhaps some of theother farms of this area had better luck. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. war R> Night is leaving north, riding on a nice pony. You follow Night. Grassy Field Exits are: N E S You are now walking on a short carpet of green grass. Here the flowers grow in abundance. The air is filled with sweet smells. The pierced corpse of a black rabbit is lying here. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R>Farrakahn gets a soldier ration from a backpack. You scream a piercing warcry! R> Farrakahn gets a soldier ration from a backpack. R> Farrakahn eats a soldier ration. R> Farrakahn eats a soldier ration. R> Night is leaving north, riding on a nice pony. You follow Night. Plains by a ledge Exits are: E S The plains end abruptly before a ledge to the north, making travel impossible in that direction. To the east and south the grassy plains extend, and travel is not impeded in that direction. The pierced corpse of a black rabbit is lying here. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R> Night is leaving east, riding on a nice pony. You follow Night. Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R> Night is leaving east, riding on a nice pony. You follow Night. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. A backpack lies here. A backpack lies here. An old, rusted iron key lies here. A white, long-sleeved blouse is lying on the ground here. The hacked corpse of a bandit sentry is lying here. The pierced corpse of a gray wolf is lying here. An old, rusted iron key lies here. A leather pouch has been left here. A brilliant orb rests on the ground here, shining brightly...It glows blue! A necklace made of strange blue metal balls lies here...It glows blue! A bandit sentry stands vigil here, slouching against his weapon. Brokk the Human is standing here. A horse is here, gazing at you. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R> Night attacks a bandit sentry! Night lightly slashes a bandit sentry's right arm. R> Night deflects a bandit sentry's attack. Above the fields, not a cloud can be seen in the sky. Your torch flickers weakly. Saving Ainaran. Farrakahn assists Night. Farrakahn attacks a bandit sentry! Farrakahn cleaves a bandit sentry's body extremely hard. R S:Surging> Brokk slides a blue marble ring on to his left ring finger. R S:Surging>an set tac ag You join the fight! You couldn't reach his mind. R HP:Healthy S:Surging, Night:Healthy, a bandit sentry:in top shape>You are now employing aggressive tactics. Brokk puts a sapphire ring in a large sack. R HP:Healthy, Night:Healthy, a bandit sentry:in top shape> A bandit sentry deflects Night's attack. R HP:Healthy, Night:Healthy, a bandit sentry:in top shape> You couldn't reach his mind. Night dodges a bandit sentry's attack. Night stops riding a nice pony. A nice pony now follows Night. R HP:Healthy, Night:Healthy, a bandit sentry:in top shape>set men off Farrakahn cleaves a bandit sentry's head extremely hard. R HP:Healthy, Night:Healthy, a bandit sentry:in top shape> Brokk assists Night. Brokk attacks a bandit sentry! Brokk lightly slashes a bandit sentry's body. R HP:Healthy, Night:Healthy, a bandit sentry:in top shape>You force your Will against a bandit sentry's learning! AutoMental mode is now off. R HP:Healthy, Night:Healthy, a bandit sentry:Wounded>ci Night lightly slashes a bandit sentry's body. R HP:Healthy, Night:Healthy, a bandit sentry:Wounded>You start to concentrate. / Night deflects a bandit sentry's attack. -\|/ Farrakahn deeply wounds a bandit sentry's body with his cleave. A bandit sentry is dead! R.I.P. Your spirit increases by 1. You receive your share of experience -- 108 points. get coins all.cor -\ You need to fight somebody for this. R>You get a small pile of coins from the hacked corpse of a bandit sentry. There were 40 copper coins. There doesn't seem to be a coins in the hacked corpse of a bandit sentry. There doesn't seem to be a coins in the pierced corpse of a gray wolf. R>l Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The hacked corpse of a bandit sentry is lying here. A backpack lies here. A backpack lies here. An old, rusted iron key lies here. A white, long-sleeved blouse is lying on the ground here. The hacked corpse of a bandit sentry is lying here. The pierced corpse of a gray wolf is lying here. An old, rusted iron key lies here. A leather pouch has been left here. A brilliant orb rests on the ground here, shining brightly...It glows blue! A necklace made of strange blue metal balls lies here...It glows blue! Brokk the Human is standing here. A horse is here, gazing at you. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn is riding on a nice pony. R> Night leaves down. A nice pony leaves down. ACK! You could not follow him! Can not go there mounted. R>dismount d You stop riding a horse. A horse starts following you. >Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of Stalwart Joey is lying here. The slashed corpse of a bandit guard is lying here. The pierced corpse of a bandit guard is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your enan trance. Stalwart Joey is here, fighting Night. Night the Hobbit (busy) is here, fighting Stalwart Joey. A friendly little pony is here, looking well-groomed and happy. >You join the fight! You attack Stalwart Joey! You lightly slash Stalwart Joey's body. HP:Healthy, Night:Healthy, Stalwart Joey:Scratched>cc ci You start to concentrate. Brokk enters from above. A horse enters from above. \ Stalwart Joey slashes Night's right arm. |/-\ Stalwart Joey dodges Night's attack. |/- Farrakahn enters from above. A nice pony enters from above. Brokk assists Night. Brokk attacks Stalwart Joey! Brokk barely slashes Stalwart Joey's body. \Ok. Stalwart Joey appears to be confused! Farrakahn assists Night. Farrakahn attacks Stalwart Joey! Farrakahn cleaves Stalwart Joey's left arm extremely hard. You start to concentrate. Brokk begins quietly muttering some strange, powerful words. / Night dodges Stalwart Joey's attack. -\|/-\ Stalwart Joey deflects Night's attack. Ok. HP:Healthy, Night:Scratched, Stalwart Joey:Bruised> Brokk utters a strange command, 'magic missile' Brokk throws a magic missile at Stalwart Joey who staggers under the blow. Brokk begins quietly muttering some strange, powerful words. HP:Healthy, Night:Scratched, Stalwart Joey:Bruised>set tac ag inf Night dodges Stalwart Joey's attack. HP:Healthy, Night:Scratched, Stalwart Joey:Bruised> You lightly slash Stalwart Joey's body. HP:Healthy, Night:Scratched, Stalwart Joey:Hurt> Farrakahn sends Stalwart Joey sprawling with a powerful bash. HP:Healthy, Night:Scratched, Stalwart Joey:Hurt> Night lightly slashes Stalwart Joey's body. HP:Healthy, Night:Scratched, Stalwart Joey:Hurt> Brokk utters a strange command, 'magic missile' Brokk throws a magic missile at Stalwart Joey who staggers under the blow. HP:Healthy, Night:Scratched, Stalwart Joey:Hurt>You are now employing aggressive tactics. HP:Healthy, Night:Scratched, Stalwart Joey:Hurt>You are Ainaran the Wood Elf, a good (119) male Wood Elf. You have reached level 11. You are level 5 Warrior, 3 Ranger, 12 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 16 hours. You are 5'10" high, weight 108.0lb and carrying 34.6lb. You have 111/111 hit points, 55/55 stamina, 140/144 moves and 42 spirit. You have 10 gold, 4 silver and 67 copper coins. Your OB is 72, dodge is 15, parry 55, and your attack speed is 21. Your armour absorbs about 0% damage. Your spiritual perception is 100%, willpower: 34, Your skill encumbrance is 9, and your movement is encumbered by 6. You move easily indeed. You have scored 200348 exp, and need 15652 more to advance. Strength: 16/16, Intelligence: 6/7, Will: 19/19, Dexterity: 18/18 Constitution: 11/11, Learning Ability: 16/16. You are fighting Stalwart Joey. You are affected by: anger (short) HP:Healthy, Night:Scratched, Stalwart Joey:Hurt> You slash Stalwart Joey's right hand. HP:Healthy, Night:Scratched, Stalwart Joey:Hurt> Farrakahn cleaves Stalwart Joey's left arm very hard. HP:Healthy, Night:Scratched, Stalwart Joey:Wounded> Night slashes Stalwart Joey's head. HP:Healthy, Night:Scratched, Stalwart Joey:Wounded> Brokk slashes Stalwart Joey's left leg. HP:Healthy, Night:Scratched, Stalwart Joey:Wounded> You slash Stalwart Joey's right hand. HP:Healthy, Night:Scratched, Stalwart Joey:Bloodied> Stalwart Joey has recovered from a bash! HP:Healthy, Night:Scratched, Stalwart Joey:Bloodied>alias cf cast 'fear' Stalwart Joey turns to fight Farrakahn! Farrakahn cleaves Stalwart Joey's left arm extremely hard. Stalwart Joey is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 291 points. get coins all.cor Stalwart Joey fails in his mission to defend the area, and dies painfully. >You added the alias 'cf'. >You get a small pile of coins from the hacked corpse of Stalwart Joey. There were 1 silver coin. There doesn't seem to be a coins in the hacked corpse of Stalwart Joey. There doesn't seem to be a coins in the slashed corpse of a bandit guard. There doesn't seem to be a coins in the pierced corpse of a bandit guard. > Brokk gets a golden bracelet from the hacked corpse of Stalwart Joey. > Brokk gets a stone ring from the hacked corpse of Stalwart Joey. > Night attacks a bandit guard! A bandit guard dodges Night's attack. > Night deflects a bandit guard's attack. > Farrakahn assists Night. Farrakahn attacks a bandit guard! Farrakahn cleaves a bandit guard's body extremely hard. >an You join the fight! You attack a bandit guard! You slash a bandit guard's right leg. HP:Healthy, Night:Scratched, a bandit guard:Hurt> Night deflects a bandit guard's attack. A bandit guard dodges Night's attack. Brokk puts a golden bracelet on around his left wrist. set tac ag HP:Healthy, Night:Scratched, a bandit guard:Hurt>You are now employing aggressive tactics. HP:Healthy, Night:Scratched, a bandit guard:Hurt> Farrakahn cleaves a bandit guard's right arm very hard. Brokk stops using a blue marble ring. HP:Healthy, Night:Scratched, a bandit guard:Hurt> A bandit guard deflects your attack. HP:Healthy, Night:Scratched, a bandit guard:Hurt> A bandit guard dodges Night's attack. HP:Healthy, Night:Scratched, a bandit guard:Hurt> Night deflects a bandit guard's attack. Brokk slides a stone ring on to his left ring finger. HP:Healthy, Night:Scratched, a bandit guard:Hurt> Brokk assists Night. Brokk attacks a bandit guard! Brokk slashes a bandit guard's head very hard. HP:Healthy, Night:Scratched, a bandit guard:Wounded>whois brokk You slash a bandit guard's body. HP:Healthy, Night:Scratched, a bandit guard:Wounded> Farrakahn cleaves a bandit guard's right arm extremely hard. HP:Healthy, Night:Scratched, a bandit guard:Awful>Brokk the Human. HP:Healthy, Night:Scratched, a bandit guard:Awful> A bandit guard deflects Night's attack. HP:Healthy, Night:Scratched, a bandit guard:Awful> Night deflects a bandit guard's attack. HP:Healthy, Night:Scratched, a bandit guard:Awful> Brokk slashes a bandit guard's right leg. HP:Healthy, Night:Scratched, a bandit guard:Awful> You slash a bandit guard's body. A bandit guard is dead! R.I.P. Your spirit increases by 1. You receive your share of experience -- 166 points. get coins all.cor Brokk gets a silk scarf from the slashed corpse of a bandit guard. >You get a small pile of coins from the slashed corpse of a bandit guard. There were 80 copper coins. There doesn't seem to be a coins in the hacked corpse of Stalwart Joey. There doesn't seem to be a coins in the hacked corpse of Stalwart Joey. There doesn't seem to be a coins in the slashed corpse of a bandit guard. There doesn't seem to be a coins in the pierced corpse of a bandit guard. Night attacks a bandit guard! A bandit guard dodges Night's attack. > Night dodges a bandit guard's attack. >an Farrakahn assists Night. Farrakahn attacks a bandit guard! Farrakahn cleaves a bandit guard's right hand extremely hard. > Brokk gets a large, metal shield from the slashed corpse of a bandit guard. >set tac ag You join the fight! You attack a bandit guard! A bandit guard deflects your attack. HP:Healthy, Night:Scratched, a bandit guard:Bruised> Night deflects a bandit guard's attack. A bandit guard deflects Night's attack. HP:Healthy, Night:Scratched, a bandit guard:Bruised> Brokk gets a silk shirt from the slashed corpse of a bandit guard. HP:Healthy, Night:Scratched, a bandit guard:Bruised>You are now employing aggressive tactics. HP:Healthy, Night:Scratched, a bandit guard:Bruised>ci Farrakahn cleaves a bandit guard's head extremely hard. HP:Healthy, Night:Scratched, a bandit guard:Hurt>You start to concentrate. who set tac ag /-\|/ A bandit guard dodges Night's attack. -\ Night deflects a bandit guard's attack. Brokk's torch flickers weakly. Your torch flickers weakly. Ok. Players ------- [G. Maia] Ornendil the Tree Shepherd. [ 6 Hum] Sesil the Human (sleeping) [ Vala ] Seraph the Russian Linux Coder [--- Hob] Sam the Hobbit [ 11 Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 11 WdE] Ainaran the Wood Elf [ 6 Hob] Night the Hobbit [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 17 Dwf] Rusikas the Dwarf [ 16 Dwf] Vanemuine the Dwarf (sleeping) 13 characters displayed. HP:Healthy, Night:Scratched, a bandit guard:Hurt>You are now employing aggressive tactics. HP:Healthy, Night:Scratched, a bandit guard:Hurt> You slash a bandit guard's right arm. HP:Healthy, Night:Scratched, a bandit guard:Wounded> Farrakahn cleaves a bandit guard's left leg very hard. HP:Healthy, Night:Scratched, a bandit guard:Bloodied> A bandit guard dodges Night's attack. HP:Healthy, Night:Scratched, a bandit guard:Bloodied> Brokk gets a sapphire ring from the slashed corpse of a bandit guard. HP:Healthy, Night:Scratched, a bandit guard:Bloodied> Night deflects a bandit guard's attack. HP:Healthy, Night:Scratched, a bandit guard:Bloodied> A bandit guard deflects your attack. HP:Healthy, Night:Scratched, a bandit guard:Bloodied> Farrakahn cleaves a bandit guard's right foot extremely hard. A bandit guard is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 181 points. get coins all.cor Saving Ainaran. >You get a small pile of coins from the hacked corpse of a bandit guard. There were 80 copper coins. There doesn't seem to be a coins in the slashed corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of Stalwart Joey. There doesn't seem to be a coins in the hacked corpse of Stalwart Joey. There doesn't seem to be a coins in the slashed corpse of a bandit guard. There doesn't seem to be a coins in the pierced corpse of a bandit guard. >l Brokk gets a pair of silk sleeves from the hacked corpse of Stalwart Joey. Brokk gets a silk scarf from the hacked corpse of Stalwart Joey. >Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of a bandit guard is lying here. The slashed corpse of a bandit guard is lying here. The hacked corpse of Stalwart Joey is lying here. The hacked corpse of Stalwart Joey is lying here. The slashed corpse of a bandit guard is lying here. The pierced corpse of a bandit guard is lying here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Brokk the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Night leaves down. A nice pony leaves down. You follow Night. Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. The hacked corpse of Matty Bumpo is lying here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Matty Bumpo stands here, with a stupid smirk on his face. Night the Hobbit is standing here. A an friendly little pony is here, looking well-groomed and happy. Farrakahn enters from above. A nice pony enters from above. > Night attacks Matty Bumpo! Matty Bumpo dodges Night's attack. > Night deflects Matty Bumpo's attack. > Matty Bumpo slashes Night's left leg. > Night drinks water from a water skin. > Matty Bumpo deflects Night's attack. Night drinks water from a water skin. >You join the fight! You attack Matty Bumpo! You lightly slash Matty Bumpo's body. HP:Healthy, Night:Bruised, Matty Bumpo:Scratched> Matty Bumpo slashes Night's head hard. cc HP:Healthy, Night:Bruised, Matty Bumpo:Scratched>ci Farrakahn assists Night. Farrakahn attacks Matty Bumpo! Farrakahn cleaves Matty Bumpo's right arm very hard. You start to concentrate. \| Matty Bumpo dodges Night's attack. /-\|/- Matty Bumpo slashes Night's body. \Ok. Matty Bumpo appears to be confused! You start to concentrate. /-\| Matty Bumpo dodges Night's attack. /- Farrakahn sends Matty Bumpo sprawling with a powerful bash. \ Ok. HP:Healthy, Night:Hurt, Matty Bumpo:Scratched> Matty Bumpo deflects your attack. HP:Healthy, Night:Hurt, Matty Bumpo:Scratched> Matty Bumpo deflects Night's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Scratched> Farrakahn cleaves Matty Bumpo's right arm hard. HP:Healthy, Night:Hurt, Matty Bumpo:Bruised> You slash Matty Bumpo's right arm. Matty Bumpo has recovered from a bash! diag HP:Healthy, Night:Hurt, Matty Bumpo:Bruised> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Bruised>Matty Bumpo has some bruises. Matty Bumpo is in top shape. Matty Bumpo has arrived but recently. Matty Bumpo is affected by: insight (long) confuse (fast-acting) He is very perceptive to the Wraith-world. HP:Healthy, Night:Hurt, Matty Bumpo:Bruised> Night lightly slashes Matty Bumpo's right foot. HP:Healthy, Night:Hurt, Matty Bumpo:Bruised> Farrakahn says 'lagg!' HP:Healthy, Night:Hurt, Matty Bumpo:Bruised> Farrakahn deeply wounds Matty Bumpo's head with his cleave. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> You slash Matty Bumpo's left arm. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> Matty Bumpo dodges Night's attack. nod HP:Healthy, Night:Hurt, Matty Bumpo:Hurt>You nod solemnly. comf farrakahn HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> You lightly slash Matty Bumpo's right leg. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> Matty Bumpo dodges Night's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt>Farrakahn sends Matty Bumpo sprawling with a powerful bash. You comfort him. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> You lightly slash Matty Bumpo's body. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> Farrakahn cleaves Matty Bumpo's right leg hard. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> Matty Bumpo deflects Night's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> You slash Matty Bumpo's head hard. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> Sesil tells you 'my group sucks they never play and help me'. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> Farrakahn cleaves Matty Bumpo's left arm hard. Matty Bumpo has recovered from a bash! HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> Matty Bumpo dodges Night's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> You lightly slash Matty Bumpo's left arm. Night deflects Matty Bumpo's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> Matty Bumpo deflects Night's attack. Farrakahn sends Matty Bumpo sprawling with a powerful bash. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> You lightly slash Matty Bumpo's body. HP:Healthy, Night:Hurt, Matty Bumpo:Wounded> Matty Bumpo dodges Night's attack. rep same with mine who HP:Healthy, Night:Hurt, Matty Bumpo:Wounded> Farrakahn cleaves Matty Bumpo's head very hard. HP:Healthy, Night:Hurt, Matty Bumpo:Wounded> You barely slash Matty Bumpo's body. HP:Healthy, Night:Hurt, Matty Bumpo:Wounded>You tell Sesil 'same with mine' HP:Healthy, Night:Hurt, Matty Bumpo:Wounded>Players ------- [G. Maia] Ornendil the Tree Shepherd. [ 6 Hum] Sesil the Human [ Vala ] Seraph the Russian Linux Coder [--- Hob] Sam the Hobbit (AFK) [ 11 Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 11 WdE] Ainaran the Wood Elf [ 6 Hob] Night the Hobbit [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 17 Dwf] Rusikas the Dwarf [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. HP:Healthy, Night:Hurt, Matty Bumpo:Wounded> Matty Bumpo has recovered from a bash! HP:Healthy, Night:Hurt, Matty Bumpo:Wounded> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Wounded> Matty Bumpo deflects your attack. Matty Bumpo deflects Night's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Wounded> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Bruised, Matty Bumpo:Wounded> Matty Bumpo avoids being bashed by Farrakahn who loses his balance and falls! HP:Healthy, Night:Bruised, Matty Bumpo:Wounded> Matty Bumpo deflects your attack. Matty Bumpo deflects Night's attack. HP:Healthy, Night:Bruised, Matty Bumpo:Wounded> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Bruised, Matty Bumpo:Wounded> You lightly slash Matty Bumpo's body. HP:Healthy, Night:Bruised, Matty Bumpo:Wounded> Matty Bumpo dodges Night's attack. HP:Healthy, Night:Bruised, Matty Bumpo:Wounded> Farrakahn sends Matty Bumpo sprawling with a powerful bash. HP:Healthy, Night:Bruised, Matty Bumpo:Wounded> Farrakahn cleaves Matty Bumpo's head very hard. HP:Healthy, Night:Bruised, Matty Bumpo:Wounded> Matty Bumpo deflects your attack. HP:Healthy, Night:Bruised, Matty Bumpo:Wounded> Matty Bumpo dodges Night's attack. HP:Healthy, Night:Bruised, Matty Bumpo:Wounded>rep it appears that I have been adopted into the Funk group :-) Your torch went out. HP:Healthy, Night:Bruised, Matty Bumpo:Wounded>Farrakahn cleaves Matty Bumpo's body extremely hard. You tell Sesil 'it appears that I have been adopted into the Funk group :-)' HP:Healthy, Night:Bruised, Matty Bumpo:Bloodied> You lightly slash Matty Bumpo's head. HP:Healthy, Night:Bruised, Matty Bumpo:Bloodied> Matty Bumpo has recovered from a bash! HP:Healthy, Night:Bruised, Matty Bumpo:Bloodied> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Bruised, Matty Bumpo:Bloodied> Matty Bumpo dodges Night's attack. HP:Healthy, Night:Bruised, Matty Bumpo:Bloodied> You lightly slash Matty Bumpo's body. HP:Healthy, Night:Bruised, Matty Bumpo:Bloodied> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Bruised, Matty Bumpo:Bloodied> Matty Bumpo dodges Night's attack. HP:Healthy, Night:Bruised, Matty Bumpo:Bloodied> Farrakahn sends Matty Bumpo sprawling with a powerful bash. HP:Healthy, Night:Bruised, Matty Bumpo:Bloodied> You lightly slash Matty Bumpo's right leg. HP:Healthy, Night:Bruised, Matty Bumpo:Bloodied> Farrakahn cleaves Matty Bumpo's body hard. HP:Healthy, Night:Bruised, Matty Bumpo:Awful> Matty Bumpo deflects Night's attack. HP:Healthy, Night:Bruised, Matty Bumpo:Awful> Matty Bumpo deflects your attack. HP:Healthy, Night:Bruised, Matty Bumpo:Awful> Sesil tells you 'i would like to join with them also'. HP:Healthy, Night:Bruised, Matty Bumpo:Awful> Farrakahn cleaves Matty Bumpo's body hard. Matty Bumpo has recovered from a bash! HP:Healthy, Night:Bruised, Matty Bumpo:Awful> Matty Bumpo dodges Night's attack. HP:Healthy, Night:Bruised, Matty Bumpo:Awful> You barely slash Matty Bumpo's body. Matty Bumpo slashes Night's right arm very hard. HP:Healthy, Night:Hurt, Matty Bumpo:Awful> Matty Bumpo deflects Night's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Awful>rep hehe Farrakahn cleaves Matty Bumpo's right arm hard. Matty Bumpo is dead! R.I.P. Your spirit increases by 10. You receive your share of experience -- 829 points. get coins all.cor Your blood freezes as you hear Matty Bumpo's death cry. Farrakahn drinks water from a water skin. >You tell Sesil 'hehe' > Night gets a pile of coins from the hacked corpse of Matty Bumpo. >There doesn't seem to be a coins in the hacked corpse of Matty Bumpo. There doesn't seem to be a coins in the hacked corpse of Matty Bumpo. > Night gets a blue marble ring from the hacked corpse of Matty Bumpo. > Farrakahn smiles happily. > Night says 'need?' > Farrakahn says 'ok go xp :)' >drink water Farrakahn shakes his head. > Night leaves up. A nice pony leaves up. You follow Night. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A cap made of leather is lying here. A pair of stout leather boots is lying here. A soft pair of boots have been left here. A pair of hard leather pants lie here. A large metal shield lies discarded on the ground. A shirt sewn from silk lies abandoned here. A pair of silk sleeves dies discarded here. The hacked corpse of a bandit guard is lying here. The slashed corpse of a bandit guard is lying here. The hacked corpse of Stalwart Joey is lying here. The hacked corpse of Stalwart Joey is lying here. The slashed corpse of a bandit guard is lying here. The pierced corpse of a bandit guard is lying here. Brokk the Human is standing here. A horse is here, gazing at you. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn enters from below. A nice pony enters from below. >You drink the water. You don't feel thirsty any more. >sc Brokk gets a sapphire ring from the hacked corpse of a bandit guard. >You have 112/112 hit, 56/56 stamina, 139/144 moves, 57 spirit. OB: 72, DB: 15, PB: 55, Speed: 21, Gold: 10, XP Needed: 14K. > Night leaves up. A nice pony leaves up. You follow Night. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The hacked corpse of a bandit sentry is lying here. A backpack lies here. A backpack lies here. The hacked corpse of a bandit sentry is lying here. The pierced corpse of a gray wolf is lying here. An old, rusted iron key lies here. A leather pouch has been left here. A brilliant orb rests on the ground here, shining brightly...It glows blue! A necklace made of strange blue metal balls lies here...It glows blue! Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn enters from below. A nice pony enters from below. >sc A nice pony stops following Night. Night mounts a nice pony and starts riding him. > A nice pony stops following Farrakahn. Farrakahn mounts a nice pony and starts riding him. >You have 112/112 hit, 56/56 stamina, 138/144 moves, 57 spirit. OB: 72, DB: 15, PB: 55, Speed: 21, Gold: 10, XP Needed: 14K. > Night is leaving east, riding on a nice pony. You follow Night. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. '14K tnl >You say '14K tnl' > Night is leaving south, riding on a nice pony. You follow Night. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. The slashed corpse of an abandoned wolf is lying here. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. hop >Are you a little bunny? who >Players ------- [G. Maia] Ornendil the Tree Shepherd. [ 6 Hum] Sesil the Human [ Vala ] Seraph the Russian Linux Coder [--- Hob] Sam the Hobbit (AFK) [ 11 Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 11 WdE] Ainaran the Wood Elf [ 6 Hob] Night the Hobbit [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 17 Dwf] Rusikas the Dwarf [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. > Night is leaving east, riding on a nice pony. You follow Night. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The pierced corpse of an abandoned wolf is lying here. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. > Sesil chats, 'hehe uruk in his caves :P' > Farrakahn nods solemnly. Night is leaving east, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. > Night is leaving east, riding on a nice pony. You follow Night. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Sam is (AFK) riding on a nice pony. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. >'it's becoming more fun Night is leaving south, riding on a nice pony. You follow Night. Open Field Exits are: N E "The flat country, which is mine..." The old bard song runs through your head as your gaze travells through the landscape. In all directions the field of short grass continues in a pleasant green panorama. A black rabbit scurries about. A black deer can barely be made out in the darkness here. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. > Night is leaving east, riding on a nice pony. You follow Night. A Small Hill Exits are: N E W On this small hill you have a good view of the surroundings. The Free People's Outpost is clearly visible just a little bit to the north, and the forest can be seen south of here. The road is visible to the west, and the plains stretch out to the north-west. A black deer can barely be made out in the darkness here. A black rabbit scurries about. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. > Night is leaving east, riding on a nice pony. You follow Night. grin Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. >You say 'it's becoming more fun' >You grin evilly. > Night is leaving east, riding on a nice pony. You follow Night. A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. A flickering ball of pale flame dances through the air. (shadow) Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. >set men on A slight mist rises from the damp land into the cloudless sky. >AutoMental mode is now on. >k flame You force your Will against a ball of pale flame's intelligence! HP:Healthy Mind:in top shape, a ball of pale flame:slightly duped> A ball of pale flame tries its Will against your mind, but loses control! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat duped> You force your Will against a ball of pale flame's constitution! Night says 'ball' HP:Healthy Mind:in top shape, a ball of pale flame:somewhat duped> A ball of pale flame tries its Will against your mind, but loses control! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat duped> You force your Will against a ball of pale flame's constitution! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat duped> A ball of pale flame tries its Will against your mind, but loses control! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat duped> You force your Will against a ball of pale flame's will! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat duped> Night says 'i dsl reconn' HP:Healthy Mind:in top shape, a ball of pale flame:somewhat duped> a ball of pale flame forces its Will against your concentration! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat duped> You force your Will against a ball of pale flame's strength! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat duped> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat duped> Night has lost his link. HP:Healthy Mind:in top shape, a ball of pale flame:somewhat duped> You force your Will against a ball of pale flame's learning! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat duped> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat duped> You force your Will against a ball of pale flame's will! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat dispirited> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:in top shape, a ball of pale flame:somewhat dispirited> You force your Will against a ball of pale flame's constitution! 'Funk De Void HP:Healthy Mind:in top shape, a ball of pale flame:quite sickly>A ball of pale flame tries its Will against your mind, but you resist! You say 'Funk De Void' grin HP:Healthy Mind:in top shape, a ball of pale flame:quite sickly> Farrakahn says 'we would be bigger than those other high levels had u been around yesterday night' HP:Healthy Mind:in top shape, a ball of pale flame:quite sickly> You force your Will against a ball of pale flame's concentration! HP:Healthy Mind:in top shape, a ball of pale flame:quite sickly>You grin evilly. HP:Healthy Mind:in top shape, a ball of pale flame:quite sickly> a ball of pale flame forces its Will against your strength! HP:Healthy Mind:slightly weakened, a ball of pale flame:quite sickly>'that's bad You force your Will against a ball of pale flame's strength! HP:Healthy Mind:slightly weakened, a ball of pale flame:quite sickly>You say 'that's bad' HP:Healthy Mind:slightly weakened, a ball of pale flame:quite sickly> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:slightly weakened, a ball of pale flame:quite sickly> Sesil chats, 'someone help me' HP:Healthy Mind:slightly weakened, a ball of pale flame:quite sickly> You force your Will against a ball of pale flame's learning! HP:Healthy Mind:slightly weakened, a ball of pale flame:quite sickly> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:slightly weakened, a ball of pale flame:quite sickly>nod farrakahn You force your Will against a ball of pale flame's intelligence! Sesil chats, 'two uruks' HP:Healthy Mind:slightly weakened, a ball of pale flame:seriously duped>You nod your head at him in agreement. HP:Healthy Mind:slightly weakened, a ball of pale flame:seriously duped> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:slightly weakened, a ball of pale flame:seriously duped>set tac def You force your Will against a ball of pale flame's dexterity! HP:Healthy Mind:slightly weakened, a ball of pale flame:seriously duped> Farrakahn says 'hehe was my email address' HP:Healthy Mind:slightly weakened, a ball of pale flame:seriously duped>You are now employing defensive tactics. HP:Healthy Mind:slightly weakened, a ball of pale flame:seriously duped> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:slightly weakened, a ball of pale flame:seriously duped> You force your Will against a ball of pale flame's intelligence! HP:Healthy Mind:slightly weakened, a ball of pale flame:strongly duped>grin A ball of pale flame tries its Will against your mind, but loses control! HP:Healthy Mind:slightly weakened, a ball of pale flame:strongly duped> You force your Will against a ball of pale flame's concentration! HP:Healthy Mind:slightly weakened, a ball of pale flame:strongly duped>You grin evilly. HP:Healthy Mind:slightly weakened, a ball of pale flame:strongly duped> Farrakahn says 'didnt know i needed a teamname' HP:Healthy Mind:slightly weakened, a ball of pale flame:strongly duped> A ball of pale flame tries its Will against your mind, but you resist! Farrakahn giggles. HP:Healthy Mind:slightly weakened, a ball of pale flame:strongly duped> You force your Will against a ball of pale flame's dexterity! HP:Healthy Mind:slightly weakened, a ball of pale flame:strongly duped> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:slightly weakened, a ball of pale flame:strongly duped> You force your Will against a ball of pale flame's will! HP:Healthy Mind:slightly weakened, a ball of pale flame:strongly dispirited> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:slightly weakened, a ball of pale flame:strongly dispirited> You force your Will against a ball of pale flame's will! HP:Healthy Mind:slightly weakened, a ball of pale flame:horribly dispirited>'nor I. A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:slightly weakened, a ball of pale flame:horribly dispirited>You force your Will against a ball of pale flame's intelligence! You say 'nor I.' HP:Healthy Mind:slightly weakened, a ball of pale flame:horribly dispirited> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:slightly weakened, a ball of pale flame:horribly dispirited> You force your Will against a ball of pale flame's dexterity! HP:Healthy Mind:slightly weakened, a ball of pale flame:horribly dispirited> A ball of pale flame tries its Will against your mind, but you resist! HP:Healthy Mind:slightly weakened, a ball of pale flame:horribly dispirited> You force your Will against a ball of pale flame's will! Your spirit increases by 6. You receive your share of experience -- 571 points. get coins all.cor Your blood freezes as you hear a ball of pale flame's death cry. A ball of pale flame vanishes into thin air. >You can't seem to find any cors here. >'so I called us The Holy Wanderers gig You say 'so I called us The Holy Wanderers' >You giggle. > Farrakahn narrates, 'where at sesil?' >'that's what my name means Sesil chats, 'haha uruk horrible' You say 'that's what my name means' >'in Elvish You say 'in Elvish' > A slight mist rises from the damp land into the cloudless sky. Saving Ainaran. >l A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. Night is (linkless) riding on a nice pony. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn is riding on a nice pony. >fame war +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | 118| Drengist 1| | Rusikas 6| Aia 0| | Scan 2| Draug 0| | Soi 1| Anthre 0| | Errent 0| Ankren 0| | Brokk 0| Fnuffi 0| | Aggrippa 0| Grox 0| | Bree 0| Muzrub 0| | Bitwize 0| Lemin 0| | Ainaran 0| Scorn 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: -3| |Total fame for the forces of good: 121| +---------------------------------------------------+ |The Shadow is weakened by the forces of good. | +---------------------------------------------------+ > Farrakahn nods solemnly. > Night has reconnected. > Sesil chats, 'muahahahaha' >smile night You smile at him. >who Players ------- [ 6 Hob] Night the Hobbit [G. Maia] Ornendil the Tree Shepherd. [ 6 Hum] Sesil the Human [ Vala ] Seraph the Russian Linux Coder [--- Hob] Sam the Hobbit (AFK) [ 11 Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 11 WdE] Ainaran the Wood Elf [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 17 Dwf] Rusikas the Dwarf [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. > Night is leaving south, riding on a nice pony. You follow Night. Brushy Plains Exits are: N W The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. >diag night Night has some bruises. Night is in top shape. Night is affected by: anger (short) He is moderately sensitive to the spiritual. > Night is leaving west, riding on a nice pony. You follow Night. Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. A wolf approaches you, obviously abandoned by its pack, hungry and angry. A brown fox hunts for food here. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. > Night attacks an abandoned wolf! Night slashes an abandoned wolf's body hard. > Night deflects an abandoned wolf's attack. >set men off Farrakahn assists Night. Farrakahn attacks an abandoned wolf! Farrakahn cleaves an abandoned wolf's right foreleg extremely hard. >an AutoMental mode is now off. >set tac ag You join the fight! You attack an abandoned wolf! You slash an abandoned wolf's body. HP:Healthy, Night:Bruised, an abandoned wolf:Wounded>You are now employing aggressive tactics. HP:Healthy, Night:Bruised, an abandoned wolf:Wounded> Night slashes an abandoned wolf's body. HP:Healthy, Night:Bruised, an abandoned wolf:Bloodied> Night dodges an abandoned wolf's attack. HP:Healthy, Night:Bruised, an abandoned wolf:Bloodied> Farrakahn deeply wounds an abandoned wolf's body with his cleave. An abandoned wolf is dead! R.I.P. You receive your share of experience -- 116 points. get coins all.cor Your blood freezes as you hear an abandoned wolf's death cry. of >There doesn't seem to be a coins in the hacked corpse of an abandoned wolf. onf of >Sorry, but you can't do that here! > Night is leaving south, riding on a nice pony. You follow Night. Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. on >Unrecognized command. >Sorry, but you can't do that here! > Night is leaving south, riding on a nice pony. You follow Night. Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. A dark warg stands here, its eyes glowing like a flame. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. >You are already wielding your weapon with one hand. > Sesil chats, 'IF I HAD FUCIN MOVES' > Night attacks a black warg! A black warg dodges Night's attack. > Night deflects a black warg's attack. Farrakahn assists Night. Farrakahn attacks a black warg! Farrakahn deeply wounds a black warg with his cleave. > Night deflects a black warg's attack. > A black warg dodges Night's attack. >an cc Farrakahn cleaves a black warg extremely hard. >You join the fight! You attack a black warg! You slash a black warg hard. HP:Healthy, Night:Bruised, a black warg:Bloodied>You start to concentrate. \|/-\ Night deflects a black warg's attack. A black warg dodges Night's attack. |/-\ Ok. A black warg appears to be confused! HP:Healthy, Night:Bruised, a black warg:Bloodied> Farrakahn deeply wounds a black warg with his cleave. A black warg is dead! R.I.P. You receive your share of experience -- 58 points. get coins all.cor > Night is leaving south, riding on a nice pony. You follow Night. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. A massive Mirkwolf stares at you through blood red eyes. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. >You can't seem to find any cors here. >spit You spit over your left shoulder. > Night attacks a Mirkwolf! A Mirkwolf deflects Night's attack. > Night deflects a Mirkwolf's attack. Farrakahn assists Night. Farrakahn attacks a Mirkwolf! Farrakahn cleaves a Mirkwolf's right hindleg hard. >an cc You join the fight! You attack a Mirkwolf! A Mirkwolf deflects your attack. HP:Healthy, Night:Bruised, a Mirkwolf:Scratched>ci You start to concentrate. set tac ag \|/- A Mirkwolf hits Night's body hard. \| A Mirkwolf dodges Night's attack. / A Mirkwolf turns to fight Farrakahn! -\ Sesil chats, 'im at a shallow gorge' Ok. A Mirkwolf appears to be confused! You start to concentrate. /-\|/ A Mirkwolf hits Farrakahn's head hard. Farrakahn sends a Mirkwolf sprawling with a powerful bash. -\Ok. You are now employing aggressive tactics. HP:Healthy, Farrakahn:Scratched, a Mirkwolf:Scratched> Night slashes a Mirkwolf's right foreleg. HP:Healthy, Farrakahn:Scratched, a Mirkwolf:Scratched> Farrakahn cleaves a Mirkwolf's right hindfoot very hard. HP:Healthy, Farrakahn:Scratched, a Mirkwolf:Bruised> Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn is leaving north, riding on a nice pony. set tac ag HP:Healthy, a Mirkwolf:Bruised>You are now employing aggressive tactics. HP:Healthy, a Mirkwolf:Bruised>set tac def You slash a Mirkwolf's left foreleg. HP:Healthy, a Mirkwolf:Bruised> Night slashes a Mirkwolf's body. HP:Healthy, a Mirkwolf:Bruised>You are now employing defensive tactics. HP:Healthy, a Mirkwolf:Bruised> A Mirkwolf has recovered from a bash! Farrakahn is entering from the north, riding on a nice pony. HP:Healthy, a Mirkwolf:Bruised> Clouds can be seen above in the sky. Farrakahn assists Night. Farrakahn attacks a Mirkwolf! Farrakahn cleaves a Mirkwolf's body extremely hard. HP:Healthy, a Mirkwolf:Bruised> You slash a Mirkwolf's body. HP:Healthy, a Mirkwolf:Hurt> Night group-says 's' HP:Healthy, a Mirkwolf:Hurt> Night lightly slashes a Mirkwolf's body. HP:Healthy, a Mirkwolf:Hurt> You deflect a Mirkwolf's attack. HP:Healthy, a Mirkwolf:Hurt>'I buffing hehe You slash a Mirkwolf's right forefoot. HP:Healthy, a Mirkwolf:Hurt>A Mirkwolf deflects Night's attack. Farrakahn sends a Mirkwolf sprawling with a powerful bash. You say 'I buffing hehe' HP:Healthy, a Mirkwolf:Hurt> You slash a Mirkwolf's head. HP:Healthy, a Mirkwolf:Hurt>'go agg guys set tac def A Mirkwolf dodges Night's attack. HP:Healthy, a Mirkwolf:Hurt> Farrakahn deeply wounds a Mirkwolf's body with his cleave. HP:Healthy, a Mirkwolf:Hurt>You say 'go agg guys' HP:Healthy, a Mirkwolf:Hurt>You are now employing defensive tactics. HP:Healthy, a Mirkwolf:Hurt> You slash a Mirkwolf's left foreleg. HP:Healthy, a Mirkwolf:Hurt> A Mirkwolf has recovered from a bash! HP:Healthy, a Mirkwolf:Hurt> Night slashes a Mirkwolf's left foreleg. HP:Healthy, a Mirkwolf:Hurt>sc You deflect a Mirkwolf's attack. HP:Healthy, a Mirkwolf:Hurt>You have 112/112 hit, 56/56 stamina, 134/144 moves, 61 spirit. OB: 36, DB: 25, PB: 81, Speed: 21, Gold: 10, XP Needed: 13K. HP:Healthy, a Mirkwolf:Hurt> A Mirkwolf deflects your attack. HP:Healthy, a Mirkwolf:Hurt> Night slashes a Mirkwolf's body. HP:Healthy, a Mirkwolf:Wounded> You deflect a Mirkwolf's attack. Farrakahn sends a Mirkwolf sprawling with a powerful bash. HP:Healthy, a Mirkwolf:Wounded> Farrakahn cleaves a Mirkwolf's right hindfoot very hard. HP:Healthy, a Mirkwolf:Wounded> A Mirkwolf dodges your attack. HP:Healthy, a Mirkwolf:Wounded> Night slashes a Mirkwolf's right hindleg. HP:Healthy, a Mirkwolf:Wounded> You lightly slash a Mirkwolf's left foreleg. HP:Healthy, a Mirkwolf:Wounded> Farrakahn cleaves a Mirkwolf's left hindleg extremely hard. A Mirkwolf has recovered from a bash! HP:Healthy, a Mirkwolf:Bloodied> Night slashes a Mirkwolf's head. '107 defsum HP:Healthy, a Mirkwolf:Bloodied> You slash a Mirkwolf's right forefoot. HP:Healthy, a Mirkwolf:Bloodied>smile A Mirkwolf hits your body hard. You say '107 defsum' HP:Bruised, a Mirkwolf:Bloodied>Farrakahn sends a Mirkwolf sprawling with a powerful bash. You smile happily. HP:Scratched, a Mirkwolf:Bloodied> Night slashes a Mirkwolf's head. HP:Scratched, a Mirkwolf:Bloodied> You slash a Mirkwolf's head. HP:Scratched, a Mirkwolf:Bloodied> Farrakahn deeply wounds a Mirkwolf's right foreleg with his cleave. HP:Scratched, a Mirkwolf:Awful> Night slashes a Mirkwolf's body. HP:Scratched, a Mirkwolf:Awful>spit mirkwolf A Mirkwolf dodges your attack. HP:Scratched, a Mirkwolf:Awful>You spit on it. HP:Scratched, a Mirkwolf:Awful> A Mirkwolf has recovered from a bash! HP:Scratched, a Mirkwolf:Awful>set tac def Farrakahn cleaves a Mirkwolf's head very hard. A Mirkwolf is dead! R.I.P. Your spirit increases by 6. You receive your share of experience -- 1329 points. get coins all.cor HP:Scratched>You are now employing defensive tactics. HP:Scratched>There doesn't seem to be a coins in the hacked corpse of a Mirkwolf. HP:Scratched> Night is leaving east, riding on a nice pony. You follow Night. Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. HP:Scratched> Night is leaving north, riding on a nice pony. You follow Night. Light Forest Exits are: N S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... A massive Mirkwolf stares at you through blood red eyes. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. HP:Scratched> Night attacks a Mirkwolf! A Mirkwolf dodges Night's attack. HP:Scratched> A Mirkwolf hits Night's right leg hard. HP:Scratched>an Farrakahn assists Night. Farrakahn attacks a Mirkwolf! Farrakahn cleaves a Mirkwolf's left foreleg extremely hard. HP:Scratched>You join the fight! You attack a Mirkwolf! A Mirkwolf dodges your attack. HP:Scratched, Night:Hurt, a Mirkwolf:Bruised>cc ci You start to concentrate. \ A Mirkwolf hits Night's right hand. |/ A Mirkwolf dodges Night's attack. -\|/- A Mirkwolf turns to fight Ainaran! \Farrakahn sends a Mirkwolf sprawling with a powerful bash. Ok. You start to concentrate. /-\|set tac def / Night says 'lvl btw' - A Mirkwolf dodges Night's attack. \Ok. You are now employing defensive tactics. HP:Scratched, a Mirkwolf:Bruised>nod A Mirkwolf deflects Farrakahn's attack. HP:Scratched, a Mirkwolf:Bruised>grin You nod solemnly. HP:Scratched, a Mirkwolf:Bruised> A Mirkwolf deflects your attack. A Mirkwolf deflects Night's attack. A Mirkwolf has recovered from a bash! HP:Scratched, a Mirkwolf:Bruised>You grin evilly. HP:Scratched, a Mirkwolf:Bruised> A Mirkwolf hits your head hard. HP:Bruised, a Mirkwolf:Bruised>whois night Night the Hobbit is a level 7 Hobbit. HP:Bruised, a Mirkwolf:Bruised> Sesil chats, 'come gorge place' HP:Bruised, a Mirkwolf:Bruised> You slash a Mirkwolf's body. HP:Bruised, a Mirkwolf:Bruised> A Mirkwolf dodges Night's attack. A Mirkwolf avoids being bashed by Farrakahn who loses his balance and falls! HP:Bruised, a Mirkwolf:Bruised> A Mirkwolf hits your body. HP:Bruised, a Mirkwolf:Bruised> Night says 'i run get bush eh' Strider enters from the north. A horse enters from the north. HP:Bruised, a Mirkwolf:Bruised>diag A Mirkwolf dodges your attack. HP:Bruised, a Mirkwolf:Bruised>A Mirkwolf dodges Night's attack. Farrakahn sends a Mirkwolf sprawling with a powerful bash. A Mirkwolf has some bruises. A Mirkwolf is in top shape. A Mirkwolf has been here for a little while. A Mirkwolf is affected by: insight (long) It is well aware of the Wraith-world. cc HP:Bruised, a Mirkwolf:Bruised> Farrakahn says 'cool i level in 1 sec' HP:Bruised, a Mirkwolf:Bruised>You start to concentrate. \|/-\ Strider says 'nice' | A Mirkwolf deflects Farrakahn's attack. / A Mirkwolf deflects Night's attack. -\ Sesil chats, 'i cant do shit with my shitty moves' Ok. A Mirkwolf appears to be confused! HP:Bruised, a Mirkwolf:Bruised> You lightly slash a Mirkwolf's head. sc HP:Bruised, a Mirkwolf:Bruised> A Mirkwolf has recovered from a bash! HP:Bruised, a Mirkwolf:Bruised>You deflect a Mirkwolf's attack. You have 81/112 hit, 56/56 stamina, 134/144 moves, 61 spirit. OB: 36, DB: 25, PB: 81, Speed: 21, Gold: 10, XP Needed: 11K. HP:Bruised, a Mirkwolf:Bruised> Strider leaves south. A horse leaves south. HP:Bruised, a Mirkwolf:Bruised> A Mirkwolf deflects Night's attack. HP:Bruised, a Mirkwolf:Bruised> You slash a Mirkwolf's left hindleg. HP:Bruised, a Mirkwolf:Bruised> You deflect a Mirkwolf's attack. Farrakahn sends a Mirkwolf sprawling with a powerful bash. HP:Bruised, a Mirkwolf:Bruised>'11k tnl A Mirkwolf deflects Night's attack. Clouds can be seen above in the sky. HP:Bruised, a Mirkwolf:Bruised>Farrakahn cleaves a Mirkwolf's head very hard. You say '11k tnl' HP:Bruised, a Mirkwolf:Bruised> A Mirkwolf dodges your attack. who HP:Bruised, a Mirkwolf:Bruised>Players ------- [ 7 Hob] Night the Hobbit [G. Maia] Ornendil the Tree Shepherd. [ 6 Hum] Sesil the Human [ Vala ] Seraph the Russian Linux Coder [--- Hob] Sam the Hobbit (AFK) [ 11 Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda (AFK) [ 11 WdE] Ainaran the Wood Elf [--- Hum] Strider the Human [--- Hum] Brokk the Human [ 15 Dwf] Taraan the Dwarf [ 17 Dwf] Rusikas the Dwarf [ 16 Dwf] Vanemuine the Dwarf 13 characters displayed. HP:Bruised, a Mirkwolf:Bruised> A Mirkwolf dodges Night's attack. HP:Bruised, a Mirkwolf:Bruised> You slash a Mirkwolf's body. Farrakahn cleaves a Mirkwolf's body very hard. HP:Bruised, a Mirkwolf:Hurt> A Mirkwolf has recovered from a bash! HP:Bruised, a Mirkwolf:Hurt>pray Ornendil A Mirkwolf dodges Night's attack. HP:Bruised, a Mirkwolf:Hurt> A Mirkwolf deflects your attack. HP:Bruised, a Mirkwolf:Hurt> A Mirkwolf hits your left arm hard. HP:Hurt, a Mirkwolf:Hurt> Farrakahn sends a Mirkwolf sprawling with a powerful bash. HP:Hurt, a Mirkwolf:Hurt> Night lightly slashes a Mirkwolf's body. HP:Hurt, a Mirkwolf:Hurt> You lightly slash a Mirkwolf's right hindfoot. HP:Hurt, a Mirkwolf:Hurt>You pray to Ornendil, hoping for his good will. HP:Hurt, a Mirkwolf:Hurt> Farrakahn cleaves a Mirkwolf's body extremely hard. HP:Hurt, a Mirkwolf:Hurt> A Mirkwolf dodges Night's attack. HP:Hurt, a Mirkwolf:Hurt> You slash a Mirkwolf's body. HP:Hurt, a Mirkwolf:Hurt> A Mirkwolf has recovered from a bash! HP:Hurt, a Mirkwolf:Hurt> A Mirkwolf hits your right leg. A Mirkwolf deflects Night's attack. HP:Hurt, a Mirkwolf:Hurt> You slash a Mirkwolf's head. HP:Hurt, a Mirkwolf:Hurt>set tac def You are now employing defensive tactics. HP:Hurt, a Mirkwolf:Hurt> A Mirkwolf avoids being bashed by Farrakahn who loses his balance and falls! HP:Hurt, a Mirkwolf:Hurt> Farrakahn deeply wounds a Mirkwolf's left hindleg with his cleave. HP:Hurt, a Mirkwolf:Wounded> You deflect a Mirkwolf's attack. HP:Hurt, a Mirkwolf:Wounded> A Mirkwolf dodges your attack. HP:Hurt, a Mirkwolf:Wounded> A Mirkwolf deflects Night's attack. HP:Hurt, a Mirkwolf:Wounded> You deflect a Mirkwolf's attack. HP:Hurt, a Mirkwolf:Wounded> A Mirkwolf dodges your attack. HP:Hurt, a Mirkwolf:Wounded> Night lightly slashes a Mirkwolf's right hindfoot. HP:Hurt, a Mirkwolf:Wounded> A Mirkwolf avoids being bashed by Farrakahn who loses his balance and falls! HP:Hurt, a Mirkwolf:Wounded>'turn to someone else you stupid wolf. You say 'turn to someone else you stupid wolf.' HP:Hurt, a Mirkwolf:Wounded> A Mirkwolf hits your body hard. HP:Wounded, a Mirkwolf:Wounded> A Mirkwolf deflects your attack. HP:Wounded, a Mirkwolf:Wounded> A Mirkwolf deflects Night's attack. HP:Wounded, a Mirkwolf:Wounded> Farrakahn sends a Mirkwolf sprawling with a powerful bash. HP:Wounded, a Mirkwolf:Wounded> A Mirkwolf deflects your attack. set tac def HP:Wounded, a Mirkwolf:Wounded> Farrakahn cleaves a Mirkwolf's right foreleg very hard. A Mirkwolf dodges Night's attack. HP:Wounded, a Mirkwolf:Wounded>You are now employing defensive tactics. HP:Wounded, a Mirkwolf:Wounded>aff A Mirkwolf deflects your attack. HP:Wounded, a Mirkwolf:Wounded>A Mirkwolf has recovered from a bash! You are affected by: anger (short) HP:Wounded, a Mirkwolf:Wounded>sc Night slashes a Mirkwolf's body very hard. HP:Wounded, a Mirkwolf:Bloodied>You have 44/112 hit, 56/56 stamina, 144/144 moves, 61 spirit. OB: 36, DB: 25, PB: 81, Speed: 21, Gold: 10, XP Needed: 11K. HP:Wounded, a Mirkwolf:Bloodied> You deflect a Mirkwolf's attack. HP:Wounded, a Mirkwolf:Bloodied> A Mirkwolf deflects your attack. diag HP:Wounded, a Mirkwolf:Bloodied>Farrakahn sends a Mirkwolf sprawling with a powerful bash. A Mirkwolf is beaten severely. A Mirkwolf is in top shape. A Mirkwolf has been here for a little while. A Mirkwolf is affected by: confuse (fast-acting) insight (long) It is well aware of the Wraith-world. HP:Wounded, a Mirkwolf:Bloodied> Night slashes a Mirkwolf's left foreleg. HP:Wounded, a Mirkwolf:Bloodied> Farrakahn deeply wounds a Mirkwolf's body with his cleave. A Mirkwolf is dead! R.I.P. Your spirit increases by 6. You receive your share of experience -- 1033 points. get coins all.cor HP:Wounded>There doesn't seem to be a coins in the hacked corpse of a Mirkwolf. HP:Wounded>but eat meat Night is leaving north, riding on a nice pony. You follow Night. Grassy Fields Exits are: S W This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. You see no corpse here. HP:Wounded>'lemme cure You don't seem to have any. HP:Wounded> Night is leaving west, riding on a nice pony. You follow Night. Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. HP:Wounded> Farrakahn smiles happily. HP:Wounded> Night is leaving north, riding on a nice pony. You follow Night. Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. The slashed corpse of a brown fox is lying here. The hacked corpse of an abandoned wolf is lying here. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. HP:Wounded>Night is leaving north, riding on a nice pony. You follow Night. Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. You say 'lemme cure' gig HP:Wounded> Farrakahn says '4k tnl' HP:Wounded>You giggle. HP:Wounded>cast curing Night is leaving north, riding on a nice pony. You follow Night. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. HP:Wounded>You start to concentrate. |/-\|/- Night is leaving north, riding on a nice pony. You are busy with something else. Farrakahn is leaving north, riding on a nice pony. \ Ok. You feel yourself becoming healthier. HP:Wounded>n Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Night is riding on a nice pony. Farrakahn is riding on a nice pony. HP:Wounded> Night is leaving north, riding on a nice pony. You follow Night. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is heresc , dressed in armour too big for him. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. HP:Wounded> A frightened boy grins evilly and attacks Night! A frightened boy attacks Night! Night deflects a frightened boy's attack. HP:Hurt> A frightened boy dodges Night's attack. HP:Hurt>You have 51/112 hit, 56/56 stamina, 117/144 moves, 66 spirit. OB: 36, DB: 25, PB: 81, Speed: 21, Gold: 10, XP Needed: 10K. HP:Hurt> Farrakahn giggles. HP:Hurt> Farrakahn assists Night. Farrakahn attacks a frightened boy! A frightened boy deflects Farrakahn's attack. HP:Hurt> A frightened boy says 'X ulsn iqgmqis xz gahcuf!' A frightened boy assists a frightened boy. A frightened boy attacks Night! Night deflects a frightened boy's attack. HP:Hurt> A frightened boy dodges Night's attack. HP:Hurt>'eek A frightened boy stabs Night's body. HP:Hurt>an Farrakahn says 'we kill' HP:Hurt>You say 'eek' HP:Hurt>You join the fight! You attack a frightened boy! A frightened boy deflects your attack. HP:Hurt, Night:Hurt, a frightened boy:Healthy>set tac ag A frightened boy dodges Night's attack. HP:Hurt, Night:Hurt, a frightened boy:Healthy> Night dodges a frightened boy's attack. HP:Hurt, Night:Hurt, a frightened boy:Healthy>Night dodges a frightened boy's attack. You are now employing aggressive tactics. HP:Hurt, Night:Hurt, a frightened boy:Healthy>gig You giggle. HP:Hurt, Night:Hurt, a frightened boy:Healthy> Farrakahn sends a frightened boy sprawling with a powerful bash. HP:Hurt, Night:Hurt, a frightened boy:Scratched> A frightened boy deflects your attack. Not a cloud can be seen in the sky. HP:Hurt, Night:Hurt, a frightened boy:Scratched> A frightened boy deflects Night's attack. HP:Hurt, Night:Hurt, a frightened boy:Scratched> Farrakahn cleaves a frightened boy's body very hard. HP:Hurt, Night:Hurt, a frightened boy:Bruised> Night dodges a frightened boy's attack. HP:Hurt, Night:Hurt, a frightened boy:Bruised>slap boy You slash a frightened boy's right arm. HP:Hurt, Night:Hurt, a frightened boy:Bruised>You slap a frightened boy. HP:Hurt, Night:Hurt, a frightened boy:Bruised> Night slashes a frightened boy's head. HP:Hurt, Night:Hurt, a frightened boy:Hurt> Night deflects a frightened boy's attack. Farrakahn cleaves a frightened boy's right leg extremely hard. HP:Hurt, Night:Hurt, a frightened boy:Wounded> You slash a frightened boy's right arm. A frightened boy has recovered from a bash! HP:Hurt, Night:Hurt, a frightened boy:Wounded> A frightened boy deflects Night's attack. HP:Hurt, Night:Hurt, a frightened boy:Wounded> Night looks at a frightened boy. HP:Hurt, Night:Hurt, a frightened boy:Wounded> Night deflects a frightened boy's attack. diag HP:Hurt, Night:Hurt, a frightened boy:Wounded>Night deflects a frightened boy's attack. A frightened boy has a lot of wounds. A frightened boy is in top shape. A frightened boy has been here for a very long time. A frightened boy is affected by: activity (fast-acting) Its mind is totally numb. HP:Hurt, Night:Hurt, a frightened boy:Wounded> You slash a frightened boy's left hand. HP:Hurt, Night:Hurt, a frightened boy:Wounded> Farrakahn sends a frightened boy sprawling with a powerful bash. HP:Hurt, Night:Hurt, a frightened boy:Wounded>ci A frightened boy dodges Night's attack. HP:Hurt, Night:Hurt, a frightened boy:Wounded>You start to concentrate. /-\|/ Farrakahn cleaves a frightened boy's left arm hard. A frightened boy panics, and attempts to flee! A frightened boy panics, and attempts to flee! - Night deflects a frightened boy's attack. \ Ok. HP:Hurt, Night:Hurt, a frightened boy:Bloodied> Night slashes a frightened boy's left arm. A frightened boy panics, and attempts to flee! A frightened boy panics, and attempts to flee! HP:Hurt, Night:Hurt, a frightened boy:Bloodied> You slash a frightened boy's left arm. A frightened boy panics, and attempts to flee! A frightened boy panics, and attempts to flee! A frightened boy has recovered from a bash! HP:Hurt, Night:Hurt, a frightened boy:Awful> Night deflects a frightened boy's attack. HP:Hurt, Night:Hurt, a frightened boy:Awful> Night dodges a frightened boy's attack. HP:Hurt, Night:Hurt, a frightened boy:Awful> A frightened boy deflects Night's attack. A frightened boy panics, and attempts to flee! A frightened boy flees head over heals! A frightened boy leaves south. an HP:Hurt> Farrakahn assists Night. Farrakahn attacks a frightened boy! HP:Hurt> Night says 'hrmmm that lamp like a phial?' HP:Hurt> Night dodges a frightened boy's attack. Farrakahn cleaves a frightened boy's head very hard. A frightened boy deflects Night's attack. HP:Hurt>You join the fight! You attack a frightened boy! You lightly slash a frightened boy's body. HP:Hurt, Night:Hurt, a frightened boy:Bruised> Farrakahn sends a frightened boy sprawling with a powerful bash. HP:Hurt, Night:Hurt, a frightened boy:Bruised> A frightened boy deflects Night's attack. HP:Hurt, Night:Hurt, a frightened boy:Bruised> Farrakahn says 'naa it sucks' HP:Hurt, Night:Hurt, a frightened boy:Bruised> A frightened boy deflects your attack. ci HP:Hurt, Night:Hurt, a frightened boy:Bruised>shake Farrakahn says 'like orb' You start to concentrate. / A frightened boy deflects Night's attack. -\ Farrakahn cleaves a frightened boy's right arm extremely hard. |/-\Ok. You shake your head. HP:Hurt, Night:Hurt, a frightened boy:Hurt>'like orb A frightened boy has recovered from a bash! HP:Hurt, Night:Hurt, a frightened boy:Hurt> Night deflects a frightened boy's attack. HP:Hurt, Night:Hurt, a frightened boy:Hurt>A frightened boy deflects Night's attack. You say 'like orb' HP:Hurt, Night:Hurt, a frightened boy:Hurt> You lightly slash a frightened boy's right arm. HP:Hurt, Night:Hurt, a frightened boy:Hurt> Farrakahn cleaves a frightened boy's body hard. HP:Hurt, Night:Hurt, a frightened boy:Wounded> Your blood freezes as you hear someone's death cry. HP:Hurt, Night:Hurt, a frightened boy:Wounded> Night dodges a frightened boy's attack. A frightened boy dodges Night's attack. HP:Hurt, Night:Hurt, a frightened boy:Wounded> You barely slash a frightened boy's body. HP:Hurt, Night:Hurt, a frightened boy:Wounded> Sesil chats, 'hehe uruk strongly again' HP:Hurt, Night:Hurt, a frightened boy:Wounded> Soi tells you 'IIIIIIIIIMMMMMMMM BAAAAAAACK!'. HP:Hurt, Night:Hurt, a frightened boy:Wounded> Night says 'ahh' HP:Hurt, Night:Bruised, a frightened boy:Wounded> Farrakahn sends a frightened boy sprawling with a powerful bash. HP:Hurt, Night:Bruised, a frightened boy:Wounded> A frightened boy deflects your attack. Night barely slashes a frightened boy's body. HP:Hurt, Night:Bruised, a frightened boy:Wounded> Farrakahn cleaves a frightened boy's right leg very hard. A frightened boy panics, and attempts to flee! HP:Hurt, Night:Bruised, a frightened boy:Bloodied> You lightly slash a frightened boy's body. A frightened boy panics, and attempts to flee! A frightened boy panics, and attempts to flee! tell soi :-) HP:Hurt, Night:Bruised, a frightened boy:Bloodied> Night lightly slashes a frightened boy's right foot. A frightened boy panics, and attempts to flee! A frightened boy panics, and attempts to flee! HP:Hurt, Night:Bruised, a frightened boy:Bloodied>You tell Soi ':-)' HP:Hurt, Night:Bruised, a frightened boy:Bloodied> A frightened boy has recovered from a bash! HP:Hurt, Night:Bruised, a frightened boy:Bloodied> Night dodges a frightened boy's attack. HP:Hurt, Night:Bruised, a frightened boy:Bloodied> You slash a frightened boy's right leg. A frightened boy panics, and attempts to flee! A frightened boy flees head over heals! A frightened boy leaves east. HP:Hurt> Soi tells you ':)'. HP:Hurt> Night is leaving east, riding on a nice pony. You follow Night. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. A scared boy is here, dressed in armour too big for him. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. HP:Hurt> Farrakahn is leaving east, riding on a nice pony. HP:Hurt> A frightened boy grins evilly and attacks Ainaran! A frightened boy attacks YOU! HP:Hurt, a frightened boy:Awful> You lightly slash a frightened boy's body. A frightened boy panics, and attempts to flee! A frightened boy flees head over heals! A frightened boy leaves east. Your blood freezes as you hear someone's death cry. HP:Hurt> Farrakahn is entering from the east, riding on a nice pony. HP:Hurt> Night is leaving east, riding on a nice pony. You follow Night. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. The hacked corpse of a frightened boy is lying here. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. HP:Hurt> Farrakahn smiles happily. HP:Hurt>snicker say Soi tells you 'IIIIIIIIIMMMMMMMM BAAAAAAACK!'. set tac def 'froze set tac def Connected to host future.mit.edu **MUTTER** Connected to host future.mit.edu Connected to host future.mit.edu Connected to host future.mit.edu Connected to host future.mit.edu Connected to host future.mit.edu Connected to host future.mit.edu Connected to host future.mit.edu Connected to host future.mit.edu Connected to host future.mit.edu Connected to host future.mit.edu **Now, I'm sitting here, frozen again, waiting to log back on. **I've decided to grab some crackers to help pass the time. **They taste really good. :-) **Along with a nice glass of Pepsi. I'm doing good... just bored out of my mind, listening to Nine Inch Nails - The Fragile **Man screw that uruk that got me and my buds a while ago. **That kinda really sucked, ya know?? I think I'm going to go ahead and call myself a member of Funk De Void, since The other Holy Wanderers are never on **I can't believe I got the Golden Visor :-) It's like a silver circlet, but even cooler, because it's gold, and a visor. hehe **i.e. it's made for guys. hehehe Connected to host future.mit.edu **Let's hope that I can connect again.... soon. Connected to host future.mit.edu Connected to host future.mit.edu Connected to host future.mit.edu ainaran Connected to host future.mit.edu Connected to host future.mit.edu Connected to host future.mit.edu m Connected to host future.mit.edu Connected to host future.mit.edu Welcome to RETURN OF THE SHADOW or ARDA: The Fourth Age Based on CircleMud Original concept and code by: Hans Henrik Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer Currently maintained by Fingolfin, Prami, Seether and others Webpage: http://rots.org *** NEW ADDRESS: future.mit.org 3791 Ainaran *** By what name do you wish to be known? Password: You take over your own body, already in use! HP:Bruised>l stare Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. The hacked corpse of a frightened boy is lying here. Night is (linkless) riding on a nice pony. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. who Farrakahn is (linkless) riding on a nice pony. HP:Bruised>You stare at the sky. HP:Bruised>Players ------- [ 11 WdE] Ainaran the Wood Elf [ 16 Dwf] Vanemuine the Dwarf [ 15 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ 7 Hum] Soi the Human (linkless) [ 7 Hob] Night the Hobbit (linkless) [G. Maia] Ornendil the Tree Shepherd. (writing) (linkless) [ 6 Hum] Sesil the Human (linkless) [ Vala ] Seraph the Russian Linux Coder [--- Hob] Sam the Hobbit (linkless) [ 11 Dwf] Farrakahn the Dwarf (linkless) [ Arata ] Errent Wolfe, Architect of Arda (linkless) [--- Hum] Brokk the Human (linkless) [ 17 Dwf] Rusikas the Dwarf 14 characters displayed. HP:Bruised>chat blah You chat, 'blah' HP:Bruised> Soi tells you 'growl, couldnt connect'. >rep nod You tell Soi 'nod' who >Players ------- [ Arata ] Errent Wolfe, Architect of Arda [--- Hob] Sam the Hobbit (AFK) [ 11 WdE] Ainaran the Wood Elf [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 15 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ 7 Hob] Night the Hobbit (linkless) [G. Maia] Ornendil the Tree Shepherd. (writing) (linkless) [ 6 Hum] Sesil the Human (linkless) [ Vala ] Seraph the Russian Linux Coder [ 11 Dwf] Farrakahn the Dwarf (linkless) [--- Hum] Brokk the Human (linkless) [ 17 Dwf] Rusikas the Dwarf 14 characters displayed. >sc You have 112/112 hit, 56/56 stamina, 132/144 moves, 62 spirit. OB: 36, DB: 25, PB: 81, Speed: 21, Gold: 10, XP Needed: 10K. > Farrakahn's torch flickers weakly. >l Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. The hacked corpse of a frightened boy is lying here. Night is (linkless) riding on a nice pony. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn is (linkless) riding on a nice pony. > Night has reconnected. > Farrakahn has reconnected. > Farrakahn smiles happily. >sigh You sigh. > Night licks his mouth and smiles. >'that was a nice break You say 'that was a nice break' >'I needed it You say 'I needed it' > Night says 'bleh eh' > Night says 'yeha' l >Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. The hacked corpse of a frightened boy is lying here. Night is riding on a nice pony. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn is riding on a nice pony. >sc Night is leaving west, riding on a nice pony. You follow Night. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. fol >You have 112/112 hit, 56/56 stamina, 143/144 moves, 62 spirit. OB: 36, DB: 25, PB: 81, Speed: 21, Gold: 10, XP Needed: 10K. >Whom do you wish to follow? > Farrakahn says 'lets kick some ass :)' >nod Night is leaving west, riding on a nice pony. You follow Night. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. >You nod solemnly. > Farrakahn says '3k till :)' >'indeed Night attacks a frightened boy! A frightened boy dodges Night's attack. You say 'indeed' > Night deflects a frightened boy's attack. > Farrakahn assists Night. Farrakahn attacks a frightened boy! Farrakahn cleaves a frightened boy's body very hard. >an You join the fight! You attack a frightened boy! You barely slash a frightened boy's body. 'only 10K tnl HP:Healthy, Night:Healthy, a frightened boy:Bruised> Night deflects a frightened boy's attack. A frightened boy dodges Night's attack. HP:Healthy, Night:Healthy, a frightened boy:Bruised> Farrakahn cleaves a frightened boy's right leg very hard. HP:Healthy, Night:Healthy, a frightened boy:Hurt> A frightened boy deflects your attack. HP:Healthy, Night:Healthy, a frightened boy:Hurt>You say 'only 10K tnl' HP:Healthy, Night:Healthy, a frightened boy:Hurt> Night slashes a frightened boy's right hand. HP:Healthy, Night:Healthy, a frightened boy:Hurt> Night deflects a frightened boy's attack. HP:Healthy, Night:Healthy, a frightened boy:Hurt> Farrakahn sends a frightened boy sprawling with a powerful bash. HP:Healthy, Night:Healthy, a frightened boy:Hurt> You slash a frightened boy's right hand. HP:Healthy, Night:Healthy, a frightened boy:Hurt> A frightened boy deflects Night's attack. HP:Healthy, Night:Healthy, a frightened boy:Hurt> Farrakahn cleaves a frightened boy's head very hard. HP:Healthy, Night:Healthy, a frightened boy:Wounded> You slash a frightened boy's head. HP:Healthy, Night:Healthy, a frightened boy:Bloodied> A frightened boy has recovered from a bash! HP:Healthy, Night:Healthy, a frightened boy:Bloodied> Night lightly slashes a frightened boy's head. A frightened boy panics, and attempts to flee! A frightened boy flees head over heals! A frightened boy leaves south. >set tac ag Farrakahn says 'u get fear then' >an Farrakahn shows his approval by clapping his small hands together. >You are now employing aggressive tactics. >But nobody is fighting him! nod >You nod solemnly. >'I did Night says 'farr just hit i move us' You say 'I did' > Night is leaving south, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. The pierced corpse of a small, green snake is lying here. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Night is riding on a prac nice pony. Farrakahn is entering from the north, riding on a nice pony. > Farrakahn attacks a frightened boy! Farrakahn cleaves a frightened boy's head very hard. A frightened boy panics, and attempts to flee! A frightened boy flees head over heals! A frightened boy leaves east. >A frightened boy grins evilly and attacks Ainaran! A frightened boy attacks YOU! A frightened boy stabs your left arm. A frightened boy deflects your attack. A frightened boy panics, and attempts to flee! A frightened boy panics, and attempts to flee! Farrakahn attacks a frightened boy! A frightened boy panics, and attempts to flee! A frightened boy panics, and attempts to flee! You have 6 practice sessions left slashing (Mastered) parry (Superb) fast attack (poor) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 7 time, 0 spirit) evasion (poor) ( 7 time, 0 spirit) curing saturation (Mastered) ( 9 time, 1 spirit) insight (Mastered) ( 8 time, 2 spirit) confuse (Mastered) ( 10 time, 2 spirit) revive (Mastered) ( 8 time, 2 spirit) human language (Mastered) HP:Scratched, a frightened boy:Bloodied>an You're already fighting! How can you assist someone else? set tac def HP:Scratched, a frightened boy:Bloodied> Night falls over the land. The dark cloudy sky makes it difficult to see far down the road. Farrakahn's torch went out. HP:Scratched, a frightened boy:Bloodied> You lightly slash a frightened boy's body. A frightened boy panics, and attempts to flee! A frightened boy flees head over heals! A frightened boy leaves south. HP:Scratched>You are now employing defensive tactics. HP:Scratched>s Night is leaving south, riding on a nice pony. You follow Night. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. A black rabbit scurries about. A scared boy is here, dressed in armour too big for him. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. HP:Scratched> A frightened boy grins evilly and attacks Ainaran! A frightened boy attacks YOU! You deflect a frightened boy's attack. HP:Scratched, a frightened boy:Bloodied> You barely slash a frightened boy's body. A frightened boy panics, and attempts to flee! A frightened boy flees head over heals! A frightened boy leaves south. HP:Scratched>k boy It is pitch black... HP:Scratched>They aren't here. HP:Scratched>s It is pitch black... HP:Scratched>get tor pack hol tor l Your blood freezes as you hear someone's death cry. HP:Scratched>There doesn't seem to be a tor in something. HP:Scratched>You light something and hold it. HP:Scratched>Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. The slashed corpse of a brown fox is lying here. The hacked corpse of an abandoned wolf is lying here. A wolf approaches you, obviously abandoned by its pack, hungry and angry. A brown fox hunts for food here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. HP:Scratched>n Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. The hacked corpse of a frightened boy is lying here. HP:Scratched>n n Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. A black rabbit scurries about. HP:Scratched>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. The pierced corpse of a small, green snake is lying here. Night is riding on a nice pony. Farrakahn is riding on a nice pony. HP:Scratched> Night is leaving north, riding on a nice pony. You follow Night. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. HP:Scratched> Farrakahn says 'al the boys that hated u dead now :)' >gt I need to get torches You group-say 'I need to get torches' > Night is leaving east, riding on a nice pony. You follow Night. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. > Night is leaving east, riding on a nice pony. You follow Night. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. The hacked corpse of a frightened boy is lying here. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. > Night is leaving east, riding on a nice pony. You follow Night. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. > Night is leaving north, riding on a nice pony. You follow Night. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. >tip juggler Night says 'go get torches' >You tip your hat at a juggler, and wish him a good day. > Farrakahn pours some water into a skin. Soi enters from the north. A horse enters from the north. >s s A juggler teaches Night for a while. s s s > A juggler teaches Night for a while. A horse stops following Soi. Soi mounts a horse and starts riding him. >A juggler teaches Night for a while. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. >Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. >Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. >You cannot go that way. >w You cannot go that way. >s s Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. e >Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. The slashed corpse of a swarm of bugs is lying here. The slashed corpse of a swarm of bugs is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a swarm of bugs is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The slashed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The slashed corpse of a swarm of bugs is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a swarm of bugs is lying here. The slashed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The slashed corpse of a swarm of bugs is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The slashed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a swarm of bugs is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a swarm of bugs is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a swarm of bugs is lying here. The slashed corpse of a swarm of bugs is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. >You cannot go that way. >Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. >buy tor buy tor >chat I have to sift through them to get anywhere. :-) You chat, 'I have to sift through them to get anywhere. :-)' n >Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. >e Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. >n n Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Soi is riding on a horse. >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. >s Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Soi is riding on a horse. bow soi n >n You bow before him. >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. w >Postmaster Tent Exits are: E This tent is dominated by a large wooden table covered with scraps of paper and bags filled with letters en route from someplace to someplace else. It must be difficult to carry all those important documents around Middle Earth without losing any! A tall, thin man wearing spectacles is standing here. w >You cannot go that way. where >Players in your Zone -------------------- Farrakahn - Weapon Shed Night - Weapon Shed Ainaran - Postmaster Tent Soi - Dirt Path Towards Shanty Town >e At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. >s Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. >s Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. e >e e You cannot go that way. s >You cannot go that way. >e You cannot go that way. >e Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. >Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A greasy man is here, peddling his wares. Brokk the Human (linkless) is standing here. A horse is here, gazing at you. Night is riding on a nice pony. Farrakahn is riding on a nice pony. >You cannot go that way. > Night eats a leg of lamb. > Night eats a leg of lamb. > Night is leaving west, riding on a nice pony. You follow Night. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. > Farrakahn says 'lets help soi get goldens?' > Night is leaving north, riding on a nice pony. You follow Night. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. > Night is leaving north, riding on a nice pony. You follow Night. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. >nod Night is leaving west, riding on a nice pony. You follow Night. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. The hacked corpse of a frightened boy is lying here. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. You nod solemnly. > Night is leaving west, riding on a nice pony. You follow Night. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. > Farrakahn says 'he asked me.. and he a nice guy' >'that's a fun exp place anyway smile You say 'that's a fun exp place anyway' >You smile happily. > Night group-says 'okie' > Night is leaving south, riding on a nice pony. You follow Night. Rickety Stables Exits are: N This piece of junk lean-to serves as the place for stabling the mounts of this incredibly poor outpost. The animals do not look happy here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. > Saving Ainaran. > Night is leaving north, riding on a nice pony. You follow Night. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. > Night is leaving west, riding on a nice pony. You follow Night. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. > A frightened boy enters from the south. > Night is leaving south, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. The pierced corpse of a small, green snake is lying here. Sam is riding on a nice pony. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. > Sam is leaving north, riding on a nice pony. > Farrakahn says 'go sentry i guess' > Sam is entering from the north, riding on a nice pony. > Sesil chats, 'god' > Sesil chats, 'okay that sucked' >'It feels like we're playing for the first time all over again :-) You say 'It feels like we're playing for the first time all over again :-)' > Night says 'where?' >tell sesil soi needs someone Sam is leaving north, riding on a nice pony. >Sam is entering from the north, riding on a nice pony. You tell Sesil 'soi needs someone' > Farrakahn says 'bandit sentry' > Farrakahn says 'joey and stuff' Night is leaving south, riding on a nice pony. You follow Night. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. A black rabbit scurries about. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. > Night is leaving west, riding on a nice pony. You follow Night. Plains Exits are: E S Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A black deer can barely be made out in the darkness here. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. > Night is leaving south, riding on a nice pony. You follow Night. A Small Hill Exits are: N E W On this small hill you have a good view of the surroundings. The Free People's Outpost is clearly visible just a little bit to the north, and the forest can be seen south of here. The road is visible to the west, and the plains stretch out to the north-west. A black rabbit scurries about. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. > Sesil tells you 'good'. Night is leaving west, riding on a nice pony. You follow Night. Open Field Exits are: N E "The flat country, which is mine..." The old bard song runs through your head as your gaze travells through the landscape. In all directions the field of short grass continues in a pleasant green panorama. A black deer can barely be made out in the darkness here. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. > Night is leaving north, riding on a nice pony. You follow Night. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. > Night is leaving north, riding on a nice pony. You follow Night. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. > Night is leaving west, riding on a nice pony. You follow Night. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A necklace made of strange blue metal balls lies here...It glows blue! A necklace made of strange blue metal balls lies here...It glows blue! A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. > Night attacks a young highwayman! A young highwayman dodges Night's attack. > Night dodges a young highwayman's attack. >spit man an You spit on him. set tac ag >You join the fight! You attack a young highwayman! You slash a young highwayman's right arm hard. HP:Healthy, Night:Healthy, a young highwayman:Wounded> Farrakahn assists Night. Farrakahn attacks a young highwayman! Farrakahn deeply wounds a young highwayman's body with his cleave. A young highwayman is dead! R.I.P. You receive your share of experience -- 12 points. get coins all.cor >You are now employing aggressive tactics. >You get a small pile of coins from the hacked corpse of a young highwayman. There were 83 copper coins. >an But nobody is fighting him! >an Night is leaving south, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. >But nobody is fighting him! >an But nobody is fighting him! > Night is leaving west, riding on a nice pony. You follow Night. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. > Night is leaving west, riding on a nice pony. You follow Night. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. >an But nobody is fighting him! >an Night is leaving east, riding on a nice pony. You follow Night. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. >But nobody is fighting him! > Night attacks an abandoned wolf! Night lightly slashes an abandoned wolf's body. > Night dodges an abandoned wolf's attack. >an You join the fight! You attack an abandoned wolf! You slash an abandoned wolf's left forefoot. HP:Healthy, Night:Healthy, an abandoned wolf:Bruised> Farrakahn assists Night. Farrakahn attacks an abandoned wolf! Farrakahn cleaves an abandoned wolf's right forefoot extremely hard. HP:Healthy, Night:Healthy, an abandoned wolf:Wounded> Farrakahn giggles. HP:Healthy, Night:Healthy, an abandoned wolf:Wounded> Night deflects an abandoned wolf's attack. An abandoned wolf dodges Night's attack. HP:Healthy, Night:Healthy, an abandoned wolf:Wounded> You lightly slash an abandoned wolf's head. HP:Healthy, Night:Healthy, an abandoned wolf:Wounded>an Farrakahn cleaves an abandoned wolf's left hindleg very hard. HP:Healthy, Night:Healthy, an abandoned wolf:Awful>You're already fighting! How can you assist someone else? HP:Healthy, Night:Healthy, an abandoned wolf:Awful> An abandoned wolf dodges Night's attack. Night shrugs. HP:Healthy, Night:Healthy, an abandoned wolf:Awful> You slash an abandoned wolf's body. An abandoned wolf is dead! R.I.P. You receive your share of experience -- 112 points. get coins all.cor Your blood freezes as you hear an abandoned wolf's death cry. >There doesn't seem to be a coins in the slashed corpse of an abandoned wolf. > Clouds race through the sky above the fields. Night says 'all is exp' >sc Farrakahn nods solemnly. >Night is leaving west, riding on a nice pony. You follow Night. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. You have 112/112 hit, 56/56 stamina, 117/144 moves, 62 spirit. OB: 72, DB: 15, PB: 55, Speed: 21, Gold: 10, XP Needed: 10K. You are getting hungry. > Night is leaving north, riding on a nice pony. You follow Night. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. nod >grin You nod solemnly. > Night is leaving west, riding on a nice pony. You follow Night. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. An old, rusted iron key lies here. A leather pouch has been left here. A white, long-sleeved blouse is lying on the ground here. A cap made of leather is lying here. A pair of hard leather pants lie here. A pair of stout leather boots is lying here. A long strip of a strange, dark fabric lies here. A soldier ration is lying here on the floor. A backpack lies here. An old, rusted iron key lies here. A leather pouch has been left here. A brilliant orb rests on the ground here, shining brightly...It glows blue! A necklace made of strange blue metal balls lies here...It glows blue! A bandit sentry stands vigil here, slouching against his weapon. Soi the Human is standing here. A horse is here, gazing at you. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. >Farrakahn says 'its quick' You grin evilly. > Night attacks a bandit sentry! Night slashes a bandit sentry's right foot. > Night deflects a bandit sentry's attack. >'I love you guys gig You say 'I love you guys' >an You giggle. Soi throws back his head and cackles with insane glee! > Farrakahn says 'follow night' > Farrakahn assists Night. Farrakahn attacks a bandit sentry! Farrakahn deeply wounds a bandit sentry's left arm with his cleave. >You join the fight! You attack a bandit sentry! You slash a bandit sentry's right arm hard. HP:Healthy, Night:Healthy, a bandit sentry:Wounded> Night slashes a bandit sentry's left arm. HP:Healthy, Night:Healthy, a bandit sentry:Bloodied> Night deflects a bandit sentry's attack. HP:Healthy, Night:Healthy, a bandit sentry:Bloodied>'you have good motto's smile You slash a bandit sentry's head. HP:Healthy, Night:Healthy, a bandit sentry:Awful> Night stops riding a nice pony. A nice pony now follows Night. HP:Healthy, Night:Healthy, a bandit sentry:Awful> Farrakahn deeply wounds a bandit sentry's body with his cleave. A bandit sentry is dead! R.I.P. Your spirit increases by 1. You receive your share of experience -- 123 points. get coins all.cor >You say 'you have good motto's' Soi says 'ill buff' >You smile happily. Soi gets a small pile of coins from the hacked corpse of a bandit sentry. >There doesn't seem to be a coins in the hacked corpse of a bandit sentry. >an But nobody is fighting him! > Farrakahn says 'night better buffer than u' > Night nods solemnly. > Farrakahn giggles. > Night says 'go' > Farrakahn says 'but u can' > Farrakahn giggles. > Night says 'okie i go' > Soi slaps Farrakahn. exam d > Night leaves down. A nice pony leaves down. You follow Night. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A torch is lying here. A small shield made of iron lies discarded here. A hand axe is lying here. A hand axe is lying here. A shirt sewn from silk lies abandoned here. A torch is lying here. A small shield made of iron lies discarded here. A torch is lying here. A hand axe is lying here. A cap made of leather is lying here. A shirt sewn from silk lies abandoned here. A pair of silk sleeves dies discarded here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. >To the down you see: It is pitch black... >dismount Night attacks a bandit guard! Night slashes a bandit guard's right arm. Soi enters from above. A horse enters from above. > Night dodges a bandit guard's attack. > Farrakahn enters from above. A nice pony enters from above. >l Farrakahn assists Night. Farrakahn attacks a bandit guard! Farrakahn cleaves a bandit guard's right arm extremely hard. You are not riding anything. an >Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A torch is lying here. A small shield made of iron lies discarded here. A hand axe is lying here. A hand axe is lying here. A shirt sewn from silk lies abandoned here. A torch is lying here. A small shield made of iron lies discarded here. A torch is lying here. A hand axe is lying here. A cap made of leather is lying here. A shirt sewn from silk lies abandoned here. A pair of silk sleeves dies discarded here. A bandit guard is here, fighting Night. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. Night the Hobbit is here, fighting a bandit guard. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Soi the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is here, fighting a bandit guard. A friendly little pony is here, looking well-groomed and happy. >You join the fight! You attack a bandit guard! You slash a bandit guard's left arm. HP:Healthy, Night:Healthy, a bandit guard:Hurt>cc Night deflects a bandit guard's attack. A bandit guard deflects Night's attack. HP:Healthy, Night:Healthy, a bandit guard:Hurt> Soi attacks a bandit guard! A bandit guard dodges Soi's attack. HP:Healthy, Night:Healthy, a bandit guard:Hurt>ci You start to concentrate. \|/-\ Farrakahn cleaves a bandit guard's body very hard. |/-\ A bandit guard dodges Night's attack. Ok. You start to concentrate. / Night deflects a bandit guard's attack. - A bandit guard deflects Soi's attack. \|/-\ Ok. HP:Healthy, Night:Healthy, a bandit guard:Wounded> Farrakahn cleaves a bandit guard's body very hard. HP:Healthy, Night:Healthy, a bandit guard:Bloodied>whois smoke A bandit guard deflects Night's attack. HP:Healthy, Night:Healthy, a bandit guard:Bloodied>A bandit guard dodges Soi's attack. Night dodges a bandit guard's attack. Smoke . sc HP:Healthy, Night:Healthy, a bandit guard:Bloodied> You slash a bandit guard's left leg. HP:Healthy, Night:Healthy, a bandit guard:Awful>You have 112/112 hit, 56/56 stamina, 125/144 moves, 59 spirit. OB: 72, DB: 15, PB: 55, Speed: 21, Gold: 10, XP Needed: 10K. You are getting hungry. HP:Healthy, Night:Healthy, a bandit guard:Awful> A bandit guard deflects Night's attack. HP:Healthy, Night:Healthy, a bandit guard:Awful> Farrakahn cleaves a bandit guard's right hand very hard. A bandit guard is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 160 points. get coins all.cor > Night attacks a bandit guard! > Night deflects a bandit guard's attack. >Farrakahn assists Night. Farrakahn attacks a bandit guard! You get a small pile of coins from the hacked corpse of a bandit guard. There were 80 copper coins. > A bandit guard dodges Night's attack. >an You join the fight! You attack a bandit guard! You slash a bandit guard's left arm. HP:Healthy, Night:Healthy, a bandit guard:Scratched> Farrakahn cleaves a bandit guard's body very hard. HP:Healthy, Night:Healthy, a bandit guard:Bruised>set tac ag Night deflects a bandit guard's attack. HP:Healthy, Night:Healthy, a bandit guard:Bruised>You are now employing aggressive tactics. HP:Healthy, Night:Healthy, a bandit guard:Bruised> A bandit guard deflects Night's attack. HP:Healthy, Night:Healthy, a bandit guard:Bruised> You slash a bandit guard's body hard. HP:Healthy, Night:Healthy, a bandit guard:Hurt> Farrakahn sends a bandit guard sprawling with a powerful bash. HP:Healthy, Night:Healthy, a bandit guard:Hurt> A bandit guard dodges Night's attack. HP:Healthy, Night:Healthy, a bandit guard:Hurt> A bandit guard deflects your attack. Soi attacks a bandit guard! A bandit guard deflects Soi's attack. HP:Healthy, Night:Healthy, a bandit guard:Hurt> Farrakahn cleaves a bandit guard's left leg very hard. HP:Healthy, Night:Healthy, a bandit guard:Hurt> A bandit guard dodges Night's attack. HP:Healthy, Night:Healthy, a bandit guard:Hurt> A bandit guard has recovered from a bash! HP:Healthy, Night:Healthy, a bandit guard:Hurt> You slash a bandit guard's left arm. HP:Healthy, Night:Healthy, a bandit guard:Hurt> Night dodges a bandit guard's attack. HP:Healthy, Night:Healthy, a bandit guard:Hurt> A bandit guard deflects Soi's attack. HP:Healthy, Night:Healthy, a bandit guard:Hurt> Farrakahn cleaves a bandit guard's body extremely hard. HP:Healthy, Night:Healthy, a bandit guard:Wounded>who A bandit guard dodges Night's attack. HP:Healthy, Night:Healthy, a bandit guard:Wounded> You slash a bandit guard's head hard. HP:Healthy, Night:Healthy, a bandit guard:Bloodied>Players ------- [ 11 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda (writing) [ 7 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 11 WdE] Ainaran the Wood Elf [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 15 Dwf] Taraan the Dwarf (sleeping) [--- Hum] Strider the Human [G. Maia] Ornendil the Tree Shepherd. (writing) (linkless) [ Vala ] Seraph the Russian Linux Coder [--- Hum] Brokk the Human (linkless) [ 17 Dwf] Rusikas the Dwarf 14 characters displayed. HP:Healthy, Night:Healthy, a bandit guard:Bloodied> A bandit guard deflects Soi's attack. Night deflects a bandit guard's attack. HP:Healthy, Night:Healthy, a bandit guard:Bloodied> Soi's torch flickers weakly. A torch decays into dust. A small, metal shield decays into dust. A torch decays into dust. A hand axe decays into dust. A small, metal shield decays into dust. A hand axe decays into dust. A hand axe decays into dust. A silk shirt decays into dust. Night's torch flickers weakly. HP:Healthy, Night:Healthy, a bandit guard:Bloodied> You slash a bandit guard's left arm hard. Farrakahn deeply wounds a bandit guard's body with his cleave. A bandit guard is dead! R.I.P. Your spirit increases by 1. You receive your share of experience -- 162 points. get coins all.cor > Soi gets a small pile of coins from the hacked corpse of a bandit guard. >There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of a bandit guard. > Night attacks Stalwart Joey! Stalwart Joey dodges Night's attack. > Night deflects Stalwart Joey's attack. > Soi drinks water from a water skin. an > Farrakahn assists Night. Farrakahn attacks Stalwart Joey! >cc ci You join the fight! You attack Stalwart Joey! You slash Stalwart Joey's left leg. HP:Healthy, Night:Healthy, Stalwart Joey:Scratched> Soi drinks water from a water skin. HP:Healthy, Night:Healthy, Stalwart Joey:Scratched>You start to concentrate. \ Night deflects Stalwart Joey's attack. |/- Stalwart Joey deflects Night's attack. Soi attacks Stalwart Joey! Stalwart Joey deflects Soi's attack. \|/-\ Farrakahn sends Stalwart Joey sprawling with a powerful bash. Ok. Stalwart Joey appears to be confused! You start to concentrate. /- Farrakahn cleaves Stalwart Joey's body very hard. \|/-\ Stalwart Joey deflects Night's attack. Soi slashes Stalwart Joey's right leg. Ok. HP:Healthy, Night:Healthy, Stalwart Joey:Hurt> Night says 'over 100 hp at last' HP:Healthy, Night:Healthy, Stalwart Joey:Hurt> Farrakahn deeply wounds Stalwart Joey's left arm with his cleave. HP:Healthy, Night:Healthy, Stalwart Joey:Wounded> You lightly slash Stalwart Joey's left hand. HP:Healthy, Night:Healthy, Stalwart Joey:Wounded> Stalwart Joey deflects Night's attack. HP:Healthy, Night:Healthy, Stalwart Joey:Wounded> Soi slashes Stalwart Joey's right arm. HP:Healthy, Night:Healthy, Stalwart Joey:Wounded> Stalwart Joey has recovered from a bash! HP:Healthy, Night:Healthy, Stalwart Joey:Wounded> Night dodges Stalwart Joey's attack. HP:Healthy, Night:Healthy, Stalwart Joey:Wounded> You slash Stalwart Joey's left leg. HP:Healthy, Night:Healthy, Stalwart Joey:Bloodied> Soi lightly slashes Stalwart Joey's left hand. Night lightly slashes Stalwart Joey's left foot. HP:Healthy, Night:Healthy, Stalwart Joey:Awful> Night deflects Stalwart Joey's attack. HP:Healthy, Night:Healthy, Stalwart Joey:Awful> Farrakahn sends Stalwart Joey sprawling with a powerful bash. Farrakahn says 'nice :)' HP:Healthy, Night:Healthy, Stalwart Joey:Awful> You lightly slash Stalwart Joey's body. Night says 'ahh ambush i ferget' HP:Healthy, Night:Healthy, Stalwart Joey:Awful> Soi slashes Stalwart Joey's left leg. Stalwart Joey is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 282 points. get coins all.cor Stalwart Joey fails in his mission to defend the area, and dies painfully. >You get a small pile of coins from the slashed corpse of Stalwart Joey. There were 1 silver coin. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of a bandit guard. > Night leaves down. A nice pony leaves down. You follow Night. Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. A hard piece of wax is laying here. A large wooden shield lies discarded on the ground. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Matty Bumpo stands here, with a stupid smirk on his face. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn enters from above. A nice pony enters from above. >an But nobody is fighting him! an > Night leaps at Matty Bumpo, and hits him extremely hard! > Night barely slashes Matty Bumpo's right leg. >You join the fight! You attack Matty Bumpo! You lightly slash Matty Bumpo's right leg. HP:Healthy, Night:Healthy, Matty Bumpo:Bruised> Night deflects Matty Bumpo's attack. cc HP:Healthy, Night:Healthy, Matty Bumpo:Bruised> Farrakahn assists Night. Farrakahn attacks Matty Bumpo! Farrakahn cleaves Matty Bumpo's left arm very hard. HP:Healthy, Night:Healthy, Matty Bumpo:Bruised>ci You start to concentrate. \|/- Matty Bumpo dodges Night's attack. Night licks his mouth and smiles. \|/ Matty Bumpo slashes Night's body. -\Ok. You start to concentrate. /-\|/- Matty Bumpo deflects Night's attack. \ Night deflects Matty Bumpo's attack. Farrakahn sends Matty Bumpo sprawling with a powerful bash. Ok. HP:Healthy, Night:Bruised, Matty Bumpo:Bruised>cc Matty Bumpo deflects your attack. Night says 'crappy ambush]' HP:Healthy, Night:Scratched, Matty Bumpo:Bruised>set tac ag You start to concentrate. Strider narrates, 'what's this blue necklace do?' \| Farrakahn cleaves Matty Bumpo's right hand extremely hard. / Matty Bumpo dodges Night's attack. -\|/-\Ok. Matty Bumpo appears to be confused! You are now employing aggressive tactics. HP:Healthy, Night:Scratched, Matty Bumpo:Hurt> Matty Bumpo has recovered from a bash! HP:Healthy, Night:Scratched, Matty Bumpo:Hurt> Night barely slashes Matty Bumpo's right leg. HP:Healthy, Night:Scratched, Matty Bumpo:Hurt> Farrakahn cleaves Matty Bumpo's body extremely hard. HP:Healthy, Night:Scratched, Matty Bumpo:Hurt>set tac ag You lightly slash Matty Bumpo's left arm. HP:Healthy, Night:Scratched, Matty Bumpo:Hurt>Night deflects Matty Bumpo's attack. You are now employing aggressive tactics. HP:Healthy, Night:Scratched, Matty Bumpo:Hurt>who Players ------- [ Vala ] Malek the Executioner [ 11 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 11 WdE] Ainaran the Wood Elf [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 15 Dwf] Taraan the Dwarf (sleeping) [--- Hum] Strider the Human [G. Maia] Ornendil the Tree Shepherd. (writing) (linkless) [ Vala ] Seraph the Russian Linux Coder [--- Hum] Brokk the Human (linkless) [ 17 Dwf] Rusikas the Dwarf 15 characters displayed. HP:Healthy, Night:Scratched, Matty Bumpo:Hurt> Matty Bumpo deflects Night's attack. Sesil chats, 'fucks up moves' HP:Healthy, Night:Scratched, Matty Bumpo:Hurt> Farrakahn deeply wounds Matty Bumpo's head with his cleave. You lightly slash Matty Bumpo's body. HP:Healthy, Night:Scratched, Matty Bumpo:Wounded> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Scratched, Matty Bumpo:Wounded> Matty Bumpo dodges Night's attack. HP:Healthy, Night:Scratched, Matty Bumpo:Wounded> You lightly slash Matty Bumpo's body. Matty Bumpo slashes Night's right hand very hard. Strider chats, 'ahh' HP:Healthy, Night:Bruised, Matty Bumpo:Wounded>eq Farrakahn cleaves Matty Bumpo's body very hard. You are using: a torch..It glows brightly. a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a silk shirt a golden visor..It glows blue! an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of Matty Bumpo A severed head of Stalwart Joey HP:Healthy, Night:Bruised, Matty Bumpo:Bloodied> Night barely slashes Matty Bumpo's body. HP:Healthy, Night:Bruised, Matty Bumpo:Bloodied> You lightly slash Matty Bumpo's body. Night deflects Matty Bumpo's attack. HP:Healthy, Night:Bruised, Matty Bumpo:Bloodied> Farrakahn cleaves Matty Bumpo's body hard. HP:Healthy, Night:Bruised, Matty Bumpo:Bloodied> Night deflects Matty Bumpo's attack. Night slashes Matty Bumpo's right foot. HP:Healthy, Night:Bruised, Matty Bumpo:Bloodied> You slash Matty Bumpo's head hard. HP:Healthy, Night:Bruised, Matty Bumpo:Awful> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Bruised, Matty Bumpo:Awful> Farrakahn cleaves Matty Bumpo's right arm hard. Matty Bumpo is dead! R.I.P. Your spirit increases by 10. You receive your share of experience -- 841 points. get coins all.cor Your blood freezes as you hear Matty Bumpo's death cry. >You get a pile of coins from the hacked corpse of Matty Bumpo. There were 2 silver and 75 copper coins. l >Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. The hacked corpse of Matty Bumpo is lying here. A hard piece of wax is laying here. A large wooden shield lies discarded on the ground. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > You are hungry. Night's torch flickers weakly. Night leaves up. A nice pony leaves up. You follow Night. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The slashed corpse of Stalwart Joey is lying here. The hacked corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. A cap made of leather is lying here. A shirt sewn from silk lies abandoned here. A pair of silk sleeves dies discarded here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn enters from below. A nice pony enters from below. > Night leaves down. A nice pony leaves down. You follow Night. Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. The hacked corpse of Matty Bumpo is lying here. A hard piece of wax is laying here. A large wooden shield lies discarded on the ground. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn enters from above. A nice pony enters from above. > Night gets a blue marble ring from the hacked corpse of Matty Bumpo. > Night puts a blue marble ring in a large sack. > Night puts a blue marble ring in a large sack. > Night leaves up. A nice pony leaves up. You follow Night. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The slashed corpse of Stalwart Joey is lying here. The hacked corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. A cap made of leather is lying here. A shirt sewn from silk lies abandoned here. A pair of silk sleeves dies discarded here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn enters from below. A nice pony enters from below. >tell farrakahn I bet the shield is in that catacombs place... Night leaves up. A nice pony leaves up. You follow Night. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The hacked corpse of a bandit sentry is lying here. A soldier ration is lying here on the floor. A backpack lies here. An old, rusted iron key lies here. A leather pouch has been left here. A brilliant orb rests on the ground here, shining brightly...It glows blue! Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn enters from below. A nice pony enters from below. >You tell Farrakahn 'I bet the shield is in that catacombs place...' > A nice pony stops following Night. Night mounts a nice pony and starts riding him. >ride Night is leaving west, riding on a nice pony. You follow Night. Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. Night is riding on a nice pony. Farrakahn enters from the east. A nice pony enters from the east. >A horse stops following you. You mount a horse and start riding him. R> Night is leaving east, riding on a nice pony. You follow Night. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The hacked corpse of a bandit sentry is lying here. A soldier ration is lying here on the floor. A backpack lies here. An old, rusted iron key lies here. A leather pouch has been left here. A brilliant orb rests on the ground here, shining brightly...It glows blue! Night is riding on a nice pony. Farrakahn enters from the west. A nice pony enters from the west. R> Night gets a soldier ration. R> Night is leaving west, riding on a nice pony. You follow Night. Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. Night is riding on a nice pony. Farrakahn enters from the east. A nice pony enters from the east. R> Farrakahn group-says 'i think so also' R> Night is leaving west, riding on a nice pony. You follow Night. Plains by a ledge Exits are: E S The plains end abruptly before a ledge to the north, making travel impossible in that direction. To the east and south the grassy plains extend, and travel is not impeded in that direction. A black rabbit scurries about. Night is riding on a nice pony. Farrakahn enters from the east. A nice pony enters from the east. R> Night is leaving south, riding on a nice pony. You follow Night. Grassy Field Exits are: N E S You are now walking on a short carpet of green grass. Here the flowers grow in abundance. The air is filled with sweet smells. Night is riding on a nice pony. Farrakahn enters from the north. A nice pony enters from the north. R> Night is leaving south, riding on a nice pony. You follow Night. Dry Well Exits are: N E S Here is where the farm used to draw water. The well has long since dried up, and in doing so drove the farmer from these fields. Perhaps some of theother farms of this area had better luck. A phantom, a spirit of discontent, moans as it floats here. (shadow) Night is riding on a nice pony. Farrakahn enters from the north. A nice pony enters from the north. R> Night says 'spirit' R>set men on AutoMental mode is now on. R>k phantom You force your Will against an uneasy phantom's dexterity! R HP:Healthy Mind:in top shape, an uneasy phantom:barely clumsy> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:barely clumsy>'yes please set tac def You say 'yes please' R HP:Healthy Mind:in top shape, an uneasy phantom:barely clumsy> You force your Will against an uneasy phantom's concentration! R HP:Healthy Mind:in top shape, an uneasy phantom:barely clumsy>You are now employing defensive tactics. R HP:Healthy Mind:in top shape, an uneasy phantom:barely clumsy> an uneasy phantom forces its Will against your dexterity! R HP:Healthy Mind:barely clumsy, an uneasy phantom:barely clumsy> You force your Will against an uneasy phantom's strength! R HP:Healthy Mind:barely clumsy, an uneasy phantom:slightly weakened> Night nods solemnly. R HP:Healthy Mind:barely clumsy, an uneasy phantom:slightly weakened> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:barely clumsy, an uneasy phantom:slightly weakened> You force your Will against an uneasy phantom's concentration! R HP:Healthy Mind:barely clumsy, an uneasy phantom:slightly weakened> Night says 'ill assist' R HP:Healthy Mind:barely clumsy, an uneasy phantom:slightly weakened> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:barely clumsy, an uneasy phantom:slightly weakened> You force your Will against an uneasy phantom's intelligence! R HP:Healthy Mind:barely clumsy, an uneasy phantom:slightly duped> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:barely clumsy, an uneasy phantom:slightly duped> Farrakahn says '1k tnl :)' Night forces his Will against an uneasy phantom's concentration! R HP:Healthy Mind:barely clumsy, an uneasy phantom:slightly duped> You force your Will against an uneasy phantom's strength! R HP:Healthy Mind:barely clumsy, an uneasy phantom:somewhat weakened> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:barely clumsy, an uneasy phantom:somewhat weakened> You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:barely clumsy, an uneasy phantom:somewhat weakened> Night says 'good exp fer me' R HP:Healthy Mind:barely clumsy, an uneasy phantom:somewhat weakened> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:barely clumsy, an uneasy phantom:somewhat weakened> You force your Will against an uneasy phantom's concentration! R HP:Healthy Mind:barely clumsy, an uneasy phantom:somewhat weakened>tell farrakahn I think we're the only group that has an artifact so far smile You tell Farrakahn 'I think we're the only group that has an artifact so far' R HP:Healthy Mind:barely clumsy, an uneasy phantom:somewhat weakened>You smile happily. R HP:Healthy Mind:barely clumsy, an uneasy phantom:somewhat weakened> You force your Will against an uneasy phantom's concentration! R HP:Healthy Mind:barely clumsy, an uneasy phantom:somewhat weakened> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:barely clumsy, an uneasy phantom:somewhat weakened> You force your Will against an uneasy phantom's strength! R HP:Healthy Mind:barely clumsy, an uneasy phantom:seriously weakened> an uneasy phantom forces its Will against your strength! R HP:Healthy Mind:barely weakened, an uneasy phantom:seriously weakened> Night tries his Will against an uneasy phantom's mind, but it resists! R HP:Healthy Mind:barely weakened, an uneasy phantom:seriously weakened> You force your Will against an uneasy phantom's will! R HP:Healthy Mind:barely weakened, an uneasy phantom:seriously weakened> An uneasy phantom tries its Will against your mind, but loses control! R HP:Healthy Mind:barely weakened, an uneasy phantom:seriously weakened> You force your Will against an uneasy phantom's concentration! Farrakahn tells you 'i do too :)'. R HP:Healthy Mind:barely weakened, an uneasy phantom:seriously weakened> Night says 'like 800 er so' R HP:Healthy Mind:barely weakened, an uneasy phantom:seriously weakened> an uneasy phantom forces its Will against your dexterity! R HP:Healthy Mind:slightly clumsy, an uneasy phantom:seriously weakened> You force your Will against an uneasy phantom's strength! R HP:Healthy Mind:slightly clumsy, an uneasy phantom:strongly weakened> Clouds race through the sky above the fields. You are hungry. Night's torch went out. Saving Ainaran. R HP:Healthy Mind:barely clumsy, an uneasy phantom:seriously weakened> An uneasy phantom tries its Will against your mind, but loses control! R HP:Healthy Mind:barely clumsy, an uneasy phantom:seriously weakened> You force your Will against an uneasy phantom's dexterity! R HP:Healthy Mind:barely clumsy, an uneasy phantom:seriously weakened>nod An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:barely clumsy, an uneasy phantom:seriously weakened>gig You force your Will against an uneasy phantom's intelligence! R HP:Healthy Mind:barely clumsy, an uneasy phantom:seriously weakened>You nod solemnly. R HP:Healthy Mind:barely clumsy, an uneasy phantom:seriously weakened>You giggle. R HP:Healthy Mind:barely clumsy, an uneasy phantom:seriously weakened> An uneasy phantom tries its Will against your mind, but you resist! who R HP:Healthy Mind:barely clumsy, an uneasy phantom:seriously weakened> You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:barely clumsy, an uneasy phantom:seriously weakened>Players ------- [ Vala ] Malek the Executioner [ 11 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 11 WdE] Ainaran the Wood Elf [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [G. Maia] Ornendil the Tree Shepherd. (writing) (linkless) (AFK) [ Vala ] Seraph the Russian Linux Coder [--- Hum] Brokk the Human (linkless) (AFK) [ 17 Dwf] Rusikas the Dwarf 15 characters displayed. R HP:Healthy Mind:barely clumsy, an uneasy phantom:seriously weakened> An uneasy phantom tries its Will against your mind, but loses control! R HP:Healthy Mind:barely clumsy, an uneasy phantom:strongly weakened> You force your Will against an uneasy phantom's concentration! R HP:Healthy Mind:barely clumsy, an uneasy phantom:strongly weakened> Night tries his Will against an uneasy phantom's mind, but it resists! R HP:Healthy Mind:barely clumsy, an uneasy phantom:strongly weakened> You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:barely clumsy, an uneasy phantom:strongly weakened> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:barely clumsy, an uneasy phantom:strongly weakened> Night tries his Will against an uneasy phantom's mind, but loses control! R HP:Healthy Mind:barely clumsy, an uneasy phantom:strongly weakened> You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:barely clumsy, an uneasy phantom:strongly weakened> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:barely clumsy, an uneasy phantom:strongly weakened> You force your Will against an uneasy phantom's dexterity! sc R HP:Healthy Mind:barely clumsy, an uneasy phantom:strongly weakened> An uneasy phantom tries its Will against your mind, but loses control! R HP:Healthy Mind:barely clumsy, an uneasy phantom:strongly weakened> An uneasy phantom turns to fight Night! You force your Will against an uneasy phantom's will! R HP:Healthy Mind:barely clumsy, Night:slightly weakened, an uneasy phantom:strongly weakened> An uneasy phantom forces its Will against Night's will! R HP:Healthy Mind:barely clumsy, Night:slightly weakened, an uneasy phantom:strongly weakened> You force your Will against an uneasy phantom's strength! Your spirit increases by 4. You receive your share of experience -- 270 points. get coins all.cor An uneasy phantom vanishes into thin air. R>You have 113/113 hit, 56/56 stamina, 125/144 moves, 84 spirit. OB: 36, DB: 24, PB: 81, Speed: 21, Gold: 11, XP Needed: 8K. You are hungry. R>You can't seem to find any cors here. R> Night says 'just warn me on spirits i dont see em much' R>'8K tnl smile l You say '8K tnl' nod R>You smile happily. R>Dry Well Exits are: N E S Here is where the farm used to draw water. The well has long since dried up, and in doing so drove the farmer from these fields. Perhaps some of theother farms of this area had better luck. Night is riding on a nice pony. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R>You nod solemnly. R> Night is leaving east, riding on a nice pony. You follow someone. Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing grows here except weeds and crab grass. The soil apparently hasn't been tilled in many years. The fields continue to the east. To the south you see a decrepit farm building. There is a well to the west. A gray wolf is growling at you. Night is riding on a nice pony. Farrakahn enters from the west. A nice pony enters from the west. R> Farrakahn smiles happily. R> Farrakahn shows his approval by clapping his small hands together. R> Night lights a torch and holds it. R>an But nobody is fighting him! R>set men off Night stops riding a nice pony. A nice pony now follows Night. AutoMental mode is now off. an R>But nobody is fighting him! R>an But nobody is fighting him! R>dismount Farrakahn says 'wolf' R>You stop riding a horse. A horse starts following you. >an But nobody is fighting him! >ride Night attacks a gray wolf! Night lightly slashes a gray wolf's right forefoot. A horse stops following you. You mount a horse and start riding him. an R> Night deflects a gray wolf's attack. Farrakahn assists Night. Farrakahn attacks a gray wolf! Farrakahn cleaves a gray wolf's right hindleg extremely hard. R>You join the fight! You attack a gray wolf! You slash a gray wolf's left hindfoot. R HP:Healthy, Night:Healthy, a gray wolf:Hurt>l Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing grows here except weeds and crab grass. The soil apparently hasn't been tilled in many years. The fields continue to the east. To the south you see a decrepit farm building. There is a well to the west. A gray wolf is here, fighting Night. Night the Hobbit is here, fighting a gray wolf. A friendly little pony is here, looking well-groomed and happy. You are here, fighting a gray wolf, riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn the Dwarf is here, fighting a gray wolf. A friendly little pony is here, looking well-groomed and happy. R HP:Healthy, Night:Healthy, a gray wolf:Hurt> Night deflects a gray wolf's attack. Night slashes a gray wolf's right hindfoot. R HP:Healthy, Night:Healthy, a gray wolf:Wounded> You slash a gray wolf's body hard. R HP:Healthy, Night:Healthy, a gray wolf:Wounded> Farrakahn cleaves a gray wolf's left forefoot extremely hard. A gray wolf is dead! R.I.P. You receive your share of experience -- 235 points. get coins all.cor Your blood freezes as you hear a gray wolf's death cry. R>There doesn't seem to be a coins in the hacked corpse of a gray wolf. R> Night says 'ahh no torch no see' R> Night leaves south. A nice pony leaves south. ACK! You could not follow him! Can not go there mounted. Farrakahn leaves south. A nice pony leaves south. R>l dismount Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing grows here except weeds and crab grass. The soil apparently hasn't been tilled in many years. The fields continue to the east. To the south you see a decrepit farm building. There is a well to the west. The hacked corpse of a gray wolf is lying here. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. R>s an You stop riding a horse. A horse starts following you. >Old Farm Building Exits are: N E S W This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. An abandoned wolf is here, fighting Night. Night the Hobbit is here, fighting an abandoned wolf. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf (busy) is here, fighting an abandoned wolf. A friendly little pony is here, looking well-groomed and happy. >You join the fight! You attack an abandoned wolf! You lightly slash an abandoned wolf's left hindfoot. HP:Healthy, Night:Healthy, an abandoned wolf:Wounded> Night deflects an abandoned wolf's attack. An abandoned wolf dodges Night's attack. HP:Healthy, Night:Healthy, an abandoned wolf:Wounded> An abandoned wolf dodges your attack. Farrakahn cleaves an abandoned wolf's body very hard. HP:Healthy, Night:Healthy, an abandoned wolf:Bloodied> Night lightly slashes an abandoned wolf's left foreleg. HP:Healthy, Night:Healthy, an abandoned wolf:Awful> You slash an abandoned wolf's left forefoot. An abandoned wolf is dead! R.I.P. You receive your share of experience -- 190 points. get coins all.cor Your blood freezes as you hear an abandoned wolf's death cry. You are hungry. >There doesn't seem to be a coins in the slashed corpse of an abandoned wolf. > A nice pony stops following Night. Night mounts a nice pony and starts riding him. op cellardoor > Night is leaving west, riding on a nice pony. You follow Night. Grassy Plains Exits are: N E S The plain where you stand seems to go to infinity, you follow a small path made by steps of other adventurers. All around you is silence and grass. A forest begins to the south, and an abandonded farmyard lies to the north. Night is riding on a nice pony. Farrakahn enters from the east. A nice pony enters from the east. exam d >Nothing here by that name. > Night is leaving south, riding on a nice pony. You follow Night. In a Light Forest Exits are: N E You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. Night is riding on a nice pony. Farrakahn enters from the north. A nice pony enters from the north. 'cellardoor >You see nothing special. > Farrakahn says 'btw we know where the maze is too night' > Night is leaving east, riding on a nice pony. You follow Night. In a Light Forest Exits are: N E W You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. A gray wolf is growling at you. Night is riding on a nice pony. Farrakahn enters from the west. A nice pony enters from the west. > Night says 'ride' >You say 'cellardoor' > Night attacks a gray wolf! Night slashes a gray wolf's right forefoot. gig > Night deflects a gray wolf's attack. >an You giggle. >You join the fight! You attack a gray wolf! You lightly slash a gray wolf's body. HP:Healthy, Night:Healthy, a gray wolf:Bruised> Farrakahn says 'but vampire bats in' HP:Healthy, Night:Healthy, a gray wolf:Bruised> Night deflects a gray wolf's attack. Night slashes a gray wolf's right hindleg. HP:Healthy, Night:Healthy, a gray wolf:Bruised> A nice pony stops following Farrakahn. Farrakahn mounts a nice pony and starts riding him. HP:Healthy, Night:Healthy, a gray wolf:Bruised> Farrakahn assists Night. Farrakahn attacks a gray wolf! Farrakahn cleaves a gray wolf's left foreleg extremely hard. Night says 'here?' HP:Healthy, Night:Healthy, a gray wolf:Wounded> You lightly slash a gray wolf's right hindleg. HP:Healthy, Night:Healthy, a gray wolf:Wounded> Night lightly slashes a gray wolf's body. HP:Healthy, Night:Healthy, a gray wolf:Bloodied> Night deflects a gray wolf's attack. HP:Healthy, Night:Healthy, a gray wolf:Bloodied> Farrakahn says 'and skeletal lords' HP:Healthy, Night:Healthy, a gray wolf:Bloodied> A gray wolf dodges your attack. HP:Healthy, Night:Healthy, a gray wolf:Bloodied> Farrakahn deeply wounds a gray wolf's body with his cleave. A gray wolf is dead! R.I.P. You receive your share of experience -- 162 points. get coins all.cor Your blood freezes as you hear a gray wolf's death cry. >There doesn't seem to be a coins in the hacked corpse of a gray wolf. > Your regeneration slowed. > Night says 'er in that noride?' > Farrakahn says 'they kinda suck :(' but >eat meat You fumble and waste the hacked corpse of a gray wolf. >You don't seem to have any. > Night stops riding a nice pony. A nice pony now follows Night. >ride A horse stops following you. You mount a horse and start riding him. dismount R> Night leaves north. A nice pony leaves north. ACK! You could not follow him! Can not go there mounted. R> Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. R>You stop riding a horse. A horse starts following you. >n Farrakahn leaves north. A nice pony leaves north. >Old Farm Building Exits are: N E S W This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. The slashed corpse of an abandoned wolf is lying here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >op cellardoor Ok. >exam d To the down you see: It is pitch black... The cellardoor is open. >'exam d You say 'exam d' > Night leaves down. A nice pony leaves down. You follow Night. Musky Cellar Exits are: U This cellar is now a mouldy, musky remnant of what it used to be. The odor is pungent and the earthen walls are all crumbling. It does not appear to be too safe to be here, as the building might collapse on itself. A brown, angry-looking bear is padding around here. A brown, angry-looking bear is padding around here. A brown, angry-looking bear is padding around here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn enters from above. A nice pony enters from above. >'bears An angry-looking bear attacks Night! Night deflects an angry-looking bear's attack. An angry-looking bear attacks Night! An angry-looking bear hits Night's right hand. Night lightly slashes an angry-looking bear's body. >You say 'bears' > Farrakahn assists Night. Farrakahn attacks an angry-looking bear! Farrakahn cleaves an angry-looking bear's left hindleg very hard. >an You join the fight! You attack an angry-looking bear! You lightly slash an angry-looking bear's body. HP:Healthy, Night:Scratched, an angry-looking bear:Bruised> An angry-looking bear dodges Night's attack. HP:Healthy, Night:Scratched, an angry-looking bear:Bruised>cc An angry-looking bear lightly hits Night's body. An angry-looking bear lightly hits Night's right arm. HP:Healthy, Night:Bruised, an angry-looking bear:Bruised>ci You start to concentrate. \ Night says 'wow' |/-con bear \|/-\An angry-looking bear deflects Night's attack. Farrakahn sends an angry-looking bear sprawling with a powerful bash. Ok. An angry-looking bear appears to be confused! You start to concentrate. / Night deflects an angry-looking bear's attack. -\|/- Farrakahn deeply wounds an angry-looking bear's right foreleg with his cleave. \Ok. You would need some luck! An angry-looking bear has been here for a very long time. HP:Healthy, Night:Bruised, an angry-looking bear:Hurt>set tac ag Night slashes an angry-looking bear's left hindleg hard. HP:Healthy, Night:Bruised, an angry-looking bear:Hurt>You are now employing aggressive tactics. HP:Healthy, Night:Bruised, an angry-looking bear:Hurt> Night deflects an angry-looking bear's attack. HP:Healthy, Night:Bruised, an angry-looking bear:Hurt> You slash an angry-looking bear's body. HP:Healthy, Night:Bruised, an angry-looking bear:Wounded> Farrakahn cleaves an angry-looking bear's right hindfoot extremely hard. HP:Healthy, Night:Bruised, an angry-looking bear:Wounded> An angry-looking bear attacks Night! Night deflects an angry-looking bear's attack. HP:Healthy, Night:Bruised, an angry-looking bear:Wounded> An angry-looking bear has recovered from a bash! HP:Healthy, Night:Bruised, an angry-looking bear:Wounded> Night deflects an angry-looking bear's attack. HP:Healthy, Night:Bruised, an angry-looking bear:Wounded> Night slashes an angry-looking bear's left forefoot. HP:Healthy, Night:Bruised, an angry-looking bear:Bloodied> Night deflects an angry-looking bear's attack. HP:Healthy, Night:Bruised, an angry-looking bear:Bloodied> You slash an angry-looking bear's right forefoot. HP:Healthy, Night:Bruised, an angry-looking bear:Bloodied>an Night deflects an angry-looking bear's attack. You're already fighting! How can you assist someone else? HP:Healthy, Night:Bruised, an angry-looking bear:Bloodied> Night slashes an angry-looking bear's left hindleg. Night dodges an angry-looking bear's attack. Farrakahn sends an angry-looking bear sprawling with a powerful bash. HP:Healthy, Night:Bruised, an angry-looking bear:Bloodied>an An angry-looking bear lightly hits Night's left foot. HP:Healthy, Night:Bruised, an angry-looking bear:Bloodied> You slash an angry-looking bear's body. HP:Healthy, Night:Bruised, an angry-looking bear:Awful>an You're already fighting! How can you assist someone else? HP:Healthy, Night:Bruised, an angry-looking bear:Awful>You're already fighting! How can you assist someone else? HP:Healthy, Night:Bruised, an angry-looking bear:Awful>an Farrakahn deeply wounds an angry-looking bear's right foreleg with his cleave. An angry-looking bear is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 765 points. get coins all.cor Your blood freezes as you hear an angry-looking bear's death cry. > Night deflects an angry-looking bear's attack. Farrakahn assists Night. Farrakahn attacks an angry-looking bear! >An angry-looking bear deflects Night's attack. You join the fight! You attack an angry-looking bear! HP:Healthy, Night:Bruised, an angry-looking bear:Healthy>An angry-looking bear hits Night's body. There doesn't seem to be a coins in the hacked corpse of an angry-looking bear. cc HP:Healthy, Night:Bruised, an angry-looking bear:Healthy> You slash an angry-looking bear's head. HP:Healthy, Night:Bruised, an angry-looking bear:Scratched>You start to concentrate. \ci |/-\|/ An angry-looking bear hits Night's head. - An angry-looking bear dodges Night's attack. \An angry-looking bear hits Night's right leg. Ok. An angry-looking bear appears to be confused! You start to concentrate. /- Farrakahn sends an angry-looking bear sprawling with a powerful bash. \|/-\ Ok. HP:Healthy, Night:Hurt, an angry-looking bear:Scratched> Night slashes an angry-looking bear's body. HP:Healthy, Night:Hurt, an angry-looking bear:Scratched> Farrakahn deeply wounds an angry-looking bear's head with his cleave. HP:Healthy, Night:Hurt, an angry-looking bear:Hurt> An angry-looking bear hits Night's right leg very hard. HP:Healthy, Night:Wounded, an angry-looking bear:Hurt> You are hungry. HP:Healthy, Night:Wounded, an angry-looking bear:Hurt> You slash an angry-looking bear's body. HP:Healthy, Night:Wounded, an angry-looking bear:Hurt> An angry-looking bear has recovered from a bash! HP:Healthy, Night:Wounded, an angry-looking bear:Hurt> Night slashes an angry-looking bear's left foreleg. Night says 'well we win' HP:Healthy, Night:Wounded, an angry-looking bear:Hurt> Night deflects an angry-looking bear's attack. HP:Healthy, Night:Wounded, an angry-looking bear:Hurt> An angry-looking bear hits Night's body hard. HP:Healthy, Night:Bloodied, an angry-looking bear:Hurt>set tac ag You slash an angry-looking bear's left forefoot. HP:Healthy, Night:Bloodied, an angry-looking bear:Hurt> Farrakahn sends an angry-looking bear sprawling with a powerful bash. HP:Healthy, Night:Bloodied, an angry-looking bear:Hurt>You are now employing aggressive tactics. HP:Healthy, Night:Bloodied, an angry-looking bear:Hurt> Night lightly slashes an angry-looking bear's right foreleg. HP:Healthy, Night:Bloodied, an angry-looking bear:Hurt> Night deflects an angry-looking bear's attack. HP:Healthy, Night:Bloodied, an angry-looking bear:Hurt> Farrakahn cleaves an angry-looking bear's right forefoot extremely hard. HP:Healthy, Night:Bloodied, an angry-looking bear:Wounded> You slash an angry-looking bear's left hindleg. HP:Healthy, Night:Bloodied, an angry-looking bear:Wounded> An angry-looking bear dodges Night's attack. HP:Healthy, Night:Bloodied, an angry-looking bear:Wounded> An angry-looking bear has recovered from a bash! HP:Healthy, Night:Bloodied, an angry-looking bear:Wounded> You slash an angry-looking bear's left hindleg. Night deflects an angry-looking bear's attack. HP:Healthy, Night:Wounded, an angry-looking bear:Wounded> Night deflects an angry-looking bear's attack. HP:Healthy, Night:Wounded, an angry-looking bear:Wounded> Night slashes an angry-looking bear's body. HP:Healthy, Night:Wounded, an angry-looking bear:Bloodied> Farrakahn sends an angry-looking bear sprawling with a powerful bash. HP:Healthy, Night:Wounded, an angry-looking bear:Bloodied> You slash an angry-looking bear's right foreleg. HP:Healthy, Night:Wounded, an angry-looking bear:Bloodied> Night deflects an angry-looking bear's attack. HP:Healthy, Night:Wounded, an angry-looking bear:Bloodied> Farrakahn cleaves an angry-looking bear's body extremely hard. HP:Healthy, Night:Wounded, an angry-looking bear:Awful> Night slashes an angry-looking bear's left forefoot. An angry-looking bear is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 748 points. get coins all.cor Your blood freezes as you hear an angry-looking bear's death cry. >There doesn't seem to be a coins in the slashed corpse of an angry-looking bear. There doesn't seem to be a coins in the hacked corpse of an angry-looking bear. an > Night deflects an angry-looking bear's attack. >cc Farrakahn assists Night. Farrakahn attacks an angry-looking bear! You join the fight! You attack an angry-looking bear! An angry-looking bear deflects your attack. HP:Healthy, Night:Wounded, an angry-looking bear:Healthy>You start to concentrate. \|ci / Farrakahn cleaves an angry-looking bear's body extremely hard. - An angry-looking bear dodges Night's attack. \|/-\ Night deflects an angry-looking bear's attack. Ok. An angry-looking bear appears to be confused! You start to concentrate. /-\|/- Night slashes an angry-looking bear's head. Farrakahn sends an angry-looking bear sprawling with a powerful bash. \ Ok. HP:Healthy, Night:Wounded, an angry-looking bear:Bruised>op cellardoor You slash an angry-looking bear's head hard. Night slashes an angry-looking bear's body hard. HP:Healthy, Night:Wounded, an angry-looking bear:Hurt> Night says 'but oouch' HP:Healthy, Night:Wounded, an angry-looking bear:Hurt>Farrakahn deeply wounds an angry-looking bear's right foreleg with his cleave. It's already open! HP:Healthy, Night:Wounded, an angry-looking bear:Wounded>exam e You see nothing special. exam w HP:Healthy, Night:Wounded, an angry-looking bear:Wounded> An angry-looking bear has recovered from a bash! HP:Healthy, Night:Wounded, an angry-looking bear:Wounded>You see nothing special. exam n HP:Healthy, Night:Wounded, an angry-looking bear:Wounded> You slash an angry-looking bear's body. HP:Healthy, Night:Wounded, an angry-looking bear:Bloodied> An angry-looking bear hits Night's right arm hard. Night panics, and attempts to flee! Night flees head over heals! Night leaves up. A nice pony leaves up. HP:Healthy, an angry-looking bear:Bloodied>You see nothing special. HP:Healthy, an angry-looking bear:Bloodied>exam s You see nothing special. HP:Healthy, an angry-looking bear:Bloodied>set tac def Night enters from above. HP:Healthy, an angry-looking bear:Bloodied>You slash an angry-looking bear's left forefoot. You are now employing defensive tactics. HP:Healthy, an angry-looking bear:Bloodied> Night attacks an angry-looking bear! Night slashes an angry-looking bear's head. HP:Healthy, an angry-looking bear:Bloodied> You deflect an angry-looking bear's attack. Farrakahn sends an angry-looking bear sprawling with a powerful bash. HP:Healthy, an angry-looking bear:Bloodied> Farrakahn cleaves an angry-looking bear's right hindleg extremely hard. An angry-looking bear is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 748 points. get coins all.cor Your blood freezes as you hear an angry-looking bear's death cry. >exam d There doesn't seem to be a coins in the hacked corpse of an angry-looking bear. There doesn't seem to be a coins in the slashed corpse of an angry-looking bear. There doesn't seem to be a coins in the hacked corpse of an angry-looking bear. >You see nothing special. >'exam all around You say 'exam all around' exa n >You see nothing special. exam s >You see nothing special. Strider enters from above. A horse enters from above. >exam d exam e exam w You see nothing special. >You see nothing special. >You see nothing special. >exam n Night leaves up. A nice pony leaves up. You follow Night. Old Farm Building Exits are: N E S W D This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. The slashed corpse of an abandoned wolf is lying here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn enters from below. A nice pony enters from below. To the north you see: It is pitch black... > Strider enters from below. A horse enters from below. > Strider leaves west. A horse leaves west. > Strider enters from the west. A horse enters from the west. > Night lies down and falls asleep. > Strider leaves down. A horse leaves down. > Strider enters from below. A horse enters from below. > Night group-says '20 hp =-{' > Strider leaves west. A horse leaves west. close cellardoor >Ok. >smile You smile happily. > Strider enters from the west. A horse enters from the west. > Strider begins quietly muttering some strange, powerful words. > You are hungry. > Strider utters a strange command, 'curing saturation' > Strider leaves west. A horse leaves west. > Night group-says 'nod' >gt I bet he doesn't know about that You group-say 'I bet he doesn't know about that' >diag night Night has a lot of wounds. Night is in top shape. Night is affected by: curing saturation (fast-acting) anger (short) He is moderately sensitive to the spiritual. > Night awakes, and clambers on his feet. > A nice pony stops following Night. Night mounts a nice pony and starts riding him. > Night is leaving south, riding on a nice pony. You follow Night. In a Light Forest Exits are: N E W You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. The hacked corpse of a gray wolf is lying here. A gray wolf is growling at you. Night is riding on a nice pony. Farrakahn enters from the north. A nice pony enters from the north. > Night attacks a gray wolf! Night slashes a gray wolf's body. > Night dodges a gray wolf's attack. >an set tac ag You join the fight! You attack a gray wolf! You slash a gray wolf's left hindfoot. sc HP:Healthy, Night:Wounded, a gray wolf:Bruised>You are now employing aggressive tactics. HP:Healthy, Night:Wounded, a gray wolf:Bruised> A gray wolf dodges Night's attack. HP:Healthy, Night:Wounded, a gray wolf:Bruised> Night deflects a gray wolf's attack. HP:Healthy, Night:Wounded, a gray wolf:Bruised>You have 113/113 hit, 56/56 stamina, 129/144 moves, 84 spirit. OB: 72, DB: 15, PB: 55, Speed: 21, Gold: 11, XP Needed: 5K. You are hungry. HP:Healthy, Night:Wounded, a gray wolf:Bruised> You slash a gray wolf's left foreleg hard. HP:Healthy, Night:Wounded, a gray wolf:Hurt> Night lightly slashes a gray wolf's left hindleg. HP:Healthy, Night:Wounded, a gray wolf:Hurt> Night deflects a gray wolf's attack. HP:Healthy, Night:Wounded, a gray wolf:Hurt> You lightly slash a gray wolf's body. HP:Healthy, Night:Wounded, a gray wolf:Hurt> Night lightly slashes a gray wolf's right forefoot. HP:Healthy, Night:Wounded, a gray wolf:Hurt>'5K tnl! You slash a gray wolf's head. Night deflects a gray wolf's attack. hop who HP:Healthy, Night:Wounded, a gray wolf:Wounded>You say '5K tnl!' HP:Healthy, Night:Wounded, a gray wolf:Wounded> Farrakahn assists Night. Farrakahn attacks a gray wolf! Farrakahn cleaves a gray wolf's right foreleg extremely hard. HP:Healthy, Night:Wounded, a gray wolf:Bloodied>Are you a little bunny? HP:Healthy, Night:Wounded, a gray wolf:Bloodied>A gray wolf deflects Night's attack. Players ------- [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 11 WdE] Ainaran the Wood Elf [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [G. Maia] Ornendil the Tree Shepherd. (writing) (linkless) (AFK) [ Vala ] Seraph the Russian Linux Coder [--- Hum] Brokk the Human (linkless) (AFK) [ 17 Dwf] Rusikas the Dwarf 16 characters displayed. HP:Healthy, Night:Wounded, a gray wolf:Bloodied> You slash a gray wolf's head. HP:Healthy, Night:Wounded, a gray wolf:Awful> Night deflects a gray wolf's attack. HP:Healthy, Night:Wounded, a gray wolf:Awful> A gray wolf deflects Night's attack. HP:Healthy, Night:Wounded, a gray wolf:Awful> Farrakahn deeply wounds a gray wolf's right forefoot with his cleave. A gray wolf is dead! R.I.P. You receive your share of experience -- 138 points. get coins all.cor Your blood freezes as you hear a gray wolf's death cry. >There doesn't seem to be a coins in the hacked corpse of a gray wolf. There doesn't seem to be a coins in the hacked corpse of a gray wolf. >who Players ------- [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 11 WdE] Ainaran the Wood Elf [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [G. Maia] Ornendil the Tree Shepherd. (writing) (linkless) (AFK) [ Vala ] Seraph the Russian Linux Coder [--- Hum] Brokk the Human (linkless) (AFK) [ 17 Dwf] Rusikas the Dwarf 16 characters displayed. > Night is leaving west, riding on a nice pony. You follow Night. In a Light Forest Exits are: N E You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. Night is riding on a nice pony. Farrakahn enters from the east. A nice pony enters from the east. > Night is leaving east, riding on a nice pony. You follow Night. In a Light Forest Exits are: N E W You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. The hacked corpse of a gray wolf is lying here. The hacked corpse of a gray wolf is lying here. Night is riding on a nice pony. Farrakahn enters from the west. A nice pony enters from the west. > Night is leaving east, riding on a nice pony. You follow Night. Empty Plains Exits are: E S W These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the east you can enter a road, and further south you see some trees. Night is riding on a nice pony. Farrakahn enters from the west. A nice pony enters from the west. > Night is leaving south, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Night is riding on a nice pony. Farrakahn enters from the north. A nice pony enters from the north. > Night is leaving west, riding on a nice pony. You follow Night. In a Light Forest Exits are: E S You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. Night is riding on a nice pony. Farrakahn enters from the east. A nice pony enters from the east. > Night is leaving south, riding on a nice pony. You follow Night. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Night is riding on a nice pony. Farrakahn enters from the north. A nice pony enters from the north. > Night is leaving west, riding on a nice pony. You follow Night. Medium Forest Exits are: N E S Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Night is riding on a nice pony. Farrakahn enters from the east. A nice pony enters from the east. > Night is leaving north, riding on a nice pony. You follow Night. Light Forest Exits are: S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... The forest continues to the south. A misty flame flickers eerily above the swamp here. (shadow) Night is riding on a nice pony. Farrakahn enters from the south. A nice pony enters from the south. > Night is leaving south, riding on a nice pony. You follow Night. Medium Forest Exits are: N E S Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Night is riding on a nice pony. Farrakahn enters from the north. A nice pony enters from the north. > Night is leaving south, riding on a nice pony. You follow Night. Hillside Forest Exits are: N E U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. A huge wolf stares at you intently. An evil, black warg paces around the clearing. A huge wolf stares at you intently. Night is riding on a nice pony. Farrakahn enters from the north. A nice pony enters from the north. > The thick trees almost block out the sky, though it appears cloudless. You are hungry. > Night attacks a huge wolf! Night slashes a huge wolf's body. > Night deflects a huge wolf's attack. > Farrakahn assists Night. Farrakahn attacks a huge wolf! Farrakahn deeply wounds a huge wolf's right forefoot with his cleave. > An evil warg says 'I must protect my friend!' An evil warg assists a huge wolf. An evil warg attacks Night! Night deflects an evil warg's attack. >an cc You join the fight! You attack a huge wolf! You slash a huge wolf's left forefoot. ci ci HP:Healthy, Night:Wounded, a huge wolf:Hurt> A huge wolf hits Night's right leg. HP:Healthy, Night:Wounded, a huge wolf:Hurt>A huge wolf dodges Night's attack. You start to concentrate. \ An evil warg hits Night's left hand. |/-\|/-\Ok. A huge wolf appears to be confused! You start to concentrate. / Farrakahn sends a huge wolf sprawling with a powerful bash. - Night slashes a huge wolf's head. Night sinks deeply into his own thoughts. \ An evil warg hits Night's right leg hard. Night panics, and attempts to flee! Night flees head over heals! Night is leaving north, riding on a nice pony. Farrakahn says 'ouch maybe' |/- Farrakahn deeply wounds a huge wolf's body with his cleave. \Ok. You start to concentrate. /set tac def -\|/-\Ok. He has insight already. You are now employing defensive tactics. HP:Healthy, a huge wolf:Bloodied>nod A huge wolf has recovered from a bash! HP:Healthy, a huge wolf:Bloodied> You deflect a huge wolf's attack. HP:Healthy, a huge wolf:Bloodied>Farrakahn cleaves a huge wolf's left foreleg extremely hard. A huge wolf is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 474 points. get coins all.cor Your blood freezes as you hear a huge wolf's death cry. You nod solemnly. > Night group-says 'flee i say' >There doesn't seem to be a coins in the hacked corpse of a huge wolf. > Night is entering from the north, riding on a nice pony. >gt it died You group-say 'it died' >l Hillside Forest Exits are: N E U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. The hacked corpse of a huge wolf is lying here. An evil, black warg paces around the clearing. A huge wolf stares at you intently. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Night is riding on a nice pony. > A huge wolf attacks YOU! You deflect a huge wolf's attack. You slash a huge wolf's left foreleg. HP:Healthy, a huge wolf:Scratched>set tac def You are now employing defensive tactics. HP:Healthy, a huge wolf:Scratched> You lightly slash a huge wolf's body. HP:Healthy, a huge wolf:Scratched> You deflect a huge wolf's attack. HP:Healthy, a huge wolf:Scratched> Night attacks an evil warg! An evil warg deflects Night's attack. HP:Healthy, a huge wolf:Scratched> Night deflects an evil warg's attack. Night panics, and attempts to flee! Night panics, and attempts to flee! HP:Healthy, a huge wolf:Scratched> Farrakahn assists Night. Farrakahn attacks an evil warg! Farrakahn cleaves an evil warg's left hindfoot extremely hard. HP:Healthy, a huge wolf:Scratched>cc A huge wolf deflects your attack. HP:Healthy, a huge wolf:Scratched>You start to concentrate. \|/ A huge wolf hits your left arm. You could not concentrate anymore! HP:Scratched, a huge wolf:Scratched> An evil warg hits Night's body hard. Night panics, and attempts to flee! Night flees head over heals! Night is leaving north, riding on a nice pony. HP:Scratched, a huge wolf:Scratched>f A huge wolf dodges your attack. HP:Scratched, a huge wolf:Scratched>You flee head over heels. Hilly Ridge Exits are: E W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. HP:Scratched>gt ok flee You group-say 'ok flee' HP:Scratched> Night group-says '2 jhp' exam d HP:Scratched>To the down you see: It is pitch black... HP:Scratched>d Hillside Forest Exits are: N E U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. The hacked corpse of a huge wolf is lying here. An evil warg is here, fighting Farrakahn. A huge wolf stares at you intently. Farrakahn the Dwarf is here, fighting an evil warg. A friendly little pony is here, looking well-groomed and happy. HP:Scratched> Farrakahn cleaves an evil warg's body very hard. HP:Scratched> An evil warg hits Farrakahn's body very hard. HP:Scratched> Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn leaves east. A nice pony leaves east. HP:Scratched>e Hillside Forest Exits are: N E W U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Scratched>gt we east of wargs You group-say 'we east of wargs' HP:Scratched>who Players ------- [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human (sleeping) [ Arata ] Errent Wolfe, Architect of Arda [ 7 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 11 WdE] Ainaran the Wood Elf [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [G. Maia] Ornendil the Tree Shepherd. (writing) (linkless) (AFK) [ Vala ] Seraph the Russian Linux Coder [--- Hum] Brokk the Human (linkless) (AFK) [ 17 Dwf] Rusikas the Dwarf 16 characters displayed. HP:Scratched> Night group-says 'come n of em' HP:Scratched>w The thick trees almost block out the sky, though it appears cloudless. You are hungry. HP:Scratched>n Hillside Forest Exits are: N E U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. The hacked corpse of a huge wolf is lying here. An evil, black warg paces around the clearing. A huge wolf stares at you intently. HP:Scratched>Medium Forest Exits are: N E S Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Night is riding on a nice pony. HP:Scratched> Night group-says 'i got a spirit' HP:Scratched> The land shivers as Arda reshapes herself. l HP:Scratched>Medium Forest Exits are: N E S Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Night is riding on a nice pony. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. HP:Scratched> Night is leaving north, riding on a nice pony. You follow Night. Light Forest Exits are: S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... The forest continues to the south. A misty flame flickers eerily above the swamp here. (shadow) Night is riding on a nice pony. HP:Scratched>stare You stare at the sky. HP:Scratched> Night group-says '2 n ' HP:Scratched>gt reset You group-say 'reset' HP:Scratched> a corpse candle forces its Will against your strength! Your attack passes clean through a corpse candle. set men on HP:Scratched Mind:barely weakened, a corpse candle:in top shape>AutoMental mode is now on. k flame HP:Scratched Mind:barely weakened, a corpse candle:in top shape> You force your Will against a corpse candle's constitution! HP:Scratched Mind:barely weakened, a corpse candle:barely sickly> A corpse candle tries its Will against your mind, but loses control! HP:Scratched Mind:barely weakened, a corpse candle:barely sickly>set tac def Your mind is not ready yet. HP:Scratched Mind:barely weakened, a corpse candle:barely sickly>You are now employing defensive tactics. eq HP:Scratched Mind:barely weakened, a corpse candle:barely sickly>You force your Will against a corpse candle's strength! You are using: a torch..It glows brightly. a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a silk shirt a golden visor..It glows blue! an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of Matty Bumpo A severed head of Stalwart Joey HP:Scratched Mind:barely weakened, a corpse candle:barely sickly> A corpse candle tries its Will against your mind, but you resist! HP:Scratched Mind:barely weakened, a corpse candle:barely sickly> You force your Will against a corpse candle's concentration! HP:Scratched Mind:barely weakened, a corpse candle:barely sickly> Farrakahn group-says 'lost ya' HP:Scratched Mind:barely weakened, a corpse candle:barely sickly> A corpse candle tries its Will against your mind, but you resist! HP:Scratched Mind:barely weakened, a corpse candle:barely sickly> You force your Will against a corpse candle's will! HP:Scratched Mind:barely weakened, a corpse candle:barely sickly> A corpse candle tries its Will against your mind, but loses control! 'this one's touch HP:Scratched Mind:barely weakened, a corpse candle:slightly clumsy>gig You force your Will against a corpse candle's strength! HP:Scratched Mind:barely weakened, a corpse candle:somewhat weakened>You say 'this one's touch' HP:Scratched Mind:barely weakened, a corpse candle:somewhat weakened>You giggle. HP:Scratched Mind:barely weakened, a corpse candle:somewhat weakened> a corpse candle forces its Will against your learning! HP:Scratched Mind:barely retarded, a corpse candle:somewhat weakened> You force your Will against a corpse candle's concentration! HP:Scratched Mind:barely retarded, a corpse candle:somewhat weakened> You force your Will against a corpse candle's intelligence! a corpse candle forces its Will against your constitution! HP:Scratched Mind:barely sickly, a corpse candle:somewhat weakened> You force your Will against a corpse candle's strength! A corpse candle tries its Will against your mind, but you resist! HP:Scratched Mind:barely sickly, a corpse candle:somewhat weakened>'not too tough for me though You force your Will against a corpse candle's learning! A corpse candle tries its Will against your mind, but you resist! HP:Scratched Mind:barely sickly, a corpse candle:somewhat weakened>where You say 'not too tough for me though' HP:Scratched Mind:barely sickly, a corpse candle:somewhat weakened> You force your Will against a corpse candle's constitution! A corpse candle tries its Will against your mind, but loses control! HP:Scratched Mind:barely sickly, a corpse candle:somewhat weakened>Players in your Zone -------------------- Farrakahn - Hillside Forest Sesil - Scattered Woods Night - Light Forest Ainaran - Light Forest Soi - Scattered Woods Strider - Dry Well HP:Scratched Mind:barely sickly, a corpse candle:somewhat weakened> You force your Will against a corpse candle's learning! A corpse candle tries its Will against your mind, but you resist! HP:Scratched Mind:barely sickly, a corpse candle:somewhat retarded> You force your Will against a corpse candle's learning! a corpse candle forces its Will against your dexterity! HP:Scratched Mind:barely sickly, a corpse candle:quite retarded>gt come Farrakahn You group-say 'come Farrakahn' HP:Scratched Mind:barely sickly, a corpse candle:quite retarded> You force your Will against a corpse candle's learning! a corpse candle forces its Will against your dexterity! HP:Scratched Mind:slightly clumsy, a corpse candle:quite retarded>set tac def You try your Will against a corpse candle's mind, but it resists! A corpse candle tries its Will against your mind, but you resist! You are now employing defensive tactics. HP:Scratched Mind:slightly clumsy, a corpse candle:quite retarded> You force your Will against a corpse candle's will! A corpse candle tries its Will against your mind, but you resist! HP:Scratched Mind:slightly clumsy, a corpse candle:quite retarded> You force your Will against a corpse candle's will! A corpse candle tries its Will against your mind, but you resist! HP:Scratched Mind:slightly clumsy, a corpse candle:quite retarded> Farrakahn group-says 'where?' HP:Scratched Mind:slightly clumsy, a corpse candle:quite retarded> You force your Will against a corpse candle's constitution! a corpse candle forces its Will against your intelligence! HP:Scratched Mind:slightly clumsy, a corpse candle:quite retarded> You force your Will against a corpse candle's strength! A corpse candle tries its Will against your mind, but you resist! HP:Scratched Mind:slightly clumsy, a corpse candle:quite retarded>gt w n n You group-say 'w n n' HP:Scratched Mind:slightly clumsy, a corpse candle:quite retarded> You force your Will against a corpse candle's will! A corpse candle tries its Will against your mind, but you resist! HP:Scratched Mind:slightly clumsy, a corpse candle:quite retarded> Night group-says '2 n of warg' HP:Scratched Mind:slightly clumsy, a corpse candle:quite retarded> You force your Will against a corpse candle's concentration! HP:Scratched Mind:slightly clumsy, a corpse candle:quite retarded> A corpse candle tries its Will against your mind, but loses control! HP:Scratched Mind:slightly clumsy, a corpse candle:quite retarded> Farrakahn is entering from the south, riding on a nice pony. HP:Scratched Mind:slightly clumsy, a corpse candle:quite retarded> You force your Will against a corpse candle's intelligence! HP:Scratched Mind:slightly clumsy, a corpse candle:quite retarded> A corpse candle tries its Will against your mind, but you resist! HP:Scratched Mind:slightly clumsy, a corpse candle:quite retarded> You force your Will against a corpse candle's dexterity! set tac def HP:Scratched Mind:slightly clumsy, a corpse candle:quite retarded> A corpse candle tries its Will against your mind, but loses control! HP:Scratched Mind:slightly clumsy, a corpse candle:quite retarded> Farrakahn sits down and rests. HP:Scratched Mind:slightly clumsy, a corpse candle:quite retarded> Through the trees a cloudless sky can be seen. You are hungry. HP:Scratched S:Surging Mind:slightly clumsy, a corpse candle:quite retarded> You force your Will against a corpse candle's learning! HP:Scratched S:Surging Mind:slightly clumsy, a corpse candle:seriously retarded> A corpse candle tries its Will against your mind, but loses control! HP:Scratched S:Surging Mind:slightly clumsy, a corpse candle:seriously retarded>You are now employing defensive tactics. HP:Scratched S:Surging Mind:slightly clumsy, a corpse candle:seriously retarded> You force your Will against a corpse candle's will! HP:Scratched S:Surging Mind:slightly clumsy, a corpse candle:seriously retarded> a corpse candle forces its Will against your strength! HP:Scratched S:Surging Mind:slightly clumsy, a corpse candle:seriously retarded> You force your Will against a corpse candle's constitution! HP:Scratched S:Surging Mind:slightly clumsy, a corpse candle:seriously retarded> a corpse candle forces its Will against your intelligence! HP:Scratched Mind:slightly duped, a corpse candle:seriously retarded> You force your Will against a corpse candle's intelligence! HP:Scratched Mind:slightly duped, a corpse candle:seriously retarded> A corpse candle tries its Will against your mind, but loses control! HP:Scratched Mind:slightly duped, a corpse candle:strongly retarded>con candle You force your Will against a corpse candle's concentration! You would need a lot of luck and great equipment! A corpse candle has been here for a little while. HP:Scratched Mind:slightly duped, a corpse candle:strongly retarded> a corpse candle forces its Will against your strength! HP:Scratched Mind:slightly duped, a corpse candle:strongly retarded> Night is leaving south, riding on a nice pony. HP:Scratched Mind:slightly duped, a corpse candle:strongly retarded> Night is entering from the south, riding on a nice pony. HP:Scratched Mind:slightly duped, a corpse candle:strongly retarded> You force your Will against a corpse candle's learning! HP:Scratched Mind:slightly duped, a corpse candle:strongly retarded> A corpse candle tries its Will against your mind, but you resist! HP:Scratched Mind:slightly duped, a corpse candle:strongly retarded> You force your Will against a corpse candle's dexterity! HP:Scratched Mind:slightly duped, a corpse candle:strongly retarded> A corpse candle tries its Will against your mind, but loses control! Your spirit increases by 10. You receive your share of experience -- 1372 points. get coins all.cor Saving Ainaran. The flame flickers, and dies. A corpse candle vanishes into thin air. HP:Scratched>You can't seem to find any cors here. HP:Scratched>smile You smile happily. HP:Scratched>'nice You say 'nice' HP:Scratched>'10 spirit You say '10 spirit' sc HP:Scratched>You have 108/114 hit, 55/55 stamina, 79/144 moves, 101 spirit. OB: 34, DB: 22, PB: 80, Speed: 20, Gold: 11, XP Needed: 3K. You are hungry. You are getting thirsty. HP:Scratched> Farrakahn stops resting, and clambers on his feet. HP:Scratched> Night says 'vry nice' HP:Scratched> Night drinks water from a water skin. HP:Scratched> Night drinks water from a water skin. HP:Scratched>'1.3 kk for it gig You say '1.3 kk for it' drink water HP:Scratched>drink water drink water You giggle. HP:Scratched>Night is leaving south, riding on a nice pony. You follow Night. Medium Forest Exits are: N E S Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. You drink the water. You don't feel thirsty any more. HP:Scratched>You drink the water. You don't feel thirsty any more. HP:Scratched>Your stomach can't contain anymore! HP:Scratched>get rat pack get rat pack er er There doesn't seem to be a rat in a backpack. HP:Scratched>There doesn't seem to be a rat in a backpack. HP:Scratched>You don't seem to have any. HP:Scratched>You don't seem to have any. HP:Scratched>eat meat eat meat eat meat You don't seem to have any. i HP:Scratched>You don't seem to have any. HP:Scratched>You don't seem to have any. HP:Scratched>Night stops riding a nice pony. A nice pony now follows Night. Night lies down and falls asleep. You are carrying: a water skin a stone ring..It glows blue! a leg of lamb a blue marble ring..It glows blue! a sapphire ring..It glows blue! a backpack a large sack a green cotton hood 'ack 'need food HP:Scratched>gig You say 'ack' HP:Scratched> Farrakahn sits down and rests. HP:Scratched>You say 'need food' HP:Scratched>You giggle. HP:Scratched>who Players ------- [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 Hob] Night the Hobbit (sleeping) [--- Hob] Sam the Hobbit [ 11 WdE] Ainaran the Wood Elf [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [G. Maia] Ornendil the Tree Shepherd. (writing) (linkless) (AFK) [ Vala ] Seraph the Russian Linux Coder [--- Hum] Brokk the Human (linkless) (AFK) [ 17 Dwf] Rusikas the Dwarf 16 characters displayed. HP:Scratched> Farrakahn gets a soldier ration from a backpack. HP:Scratched> Farrakahn gets a soldier ration from a backpack. HP:Scratched> Farrakahn gets a soldier ration from a backpack. HP:Scratched> Night group-says 'hrmm 39 hps take warg?' HP:Scratched> Farrakahn eats a soldier ration. HP:Scratched> Farrakahn eats a soldier ration. HP:Scratched>diag night Night has a lot of wounds. Night is in top shape. Night is not affected by anything. He is moderately sensitive to the spiritual. HP:Scratched>shake You shake your head. HP:Scratched>cast curing night 'not yet You start to concentrate. cast evasion |/-\|/ Through the trees a cloudless sky can be seen. -\ Night awakes, and clambers on his feet. Ok. You say 'not yet' HP:Scratched>You start to concentrate. -\|/-\ You lost your concentration! HP:Scratched> Night says '46' HP:Scratched>cast evasion You start to concentrate. -\ Farrakahn says 'i may have to logg off all of a sudden guys' |/-\ Ok. You feel someone protecting you. >cast detect Farrakahn says 'i hope not tho.. but i sense it coming' You start to concentrate. -\|/cast detect nod -\ You lost your concentration! >You start to concentrate. -\|/-\Ok. Your feel your awareness improve. You nod solemnly. >who Farrakahn stops resting, and clambers on his feet. >Players ------- [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 11 WdE] Ainaran the Wood Elf [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [G. Maia] Ornendil the Tree Shepherd. (writing) (linkless) (AFK) [ Vala ] Seraph the Russian Linux Coder [--- Hum] Brokk the Human (linkless) (AFK) [ 17 Dwf] Rusikas the Dwarf 16 characters displayed. >st Night says 'we try warg' >You are already standing. >'let's do what we can sc Farrakahn nods solemnly. >You say 'let's do what we can' >set tac ag You have 114/114 hit, 56/56 stamina, 98/144 moves, 100 spirit. OB: 36, DB: 23, PB: 81, Speed: 20, Gold: 11, XP Needed: 3K. You are getting hungry. >You are now employing aggressive tactics. an > Night leaves south. A nice pony leaves south. You follow Night. Hillside Forest Exits are: N E U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. The hacked corpse of a huge wolf is lying here. An evil, black warg paces around the clearing. A huge wolf an stares at you intently. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is entering from the north, riding on a nice pony. >But nobody is fighting him! an >Farrakahn assists Night. Farrakahn attacks an evil warg! Farrakahn cleaves an evil warg's body hard. You join the fight! You cannot fathom an evil warg's mind. HP:Healthy, Farrakahn:Bruised, an evil warg:in top shape> An evil warg hits Farrakahn's body extremely hard. HP:Healthy, Farrakahn:Hurt, an evil warg:in top shape>You're already fighting! How can you assist someone else? HP:Healthy, Farrakahn:Hurt, an evil warg:in top shape>cc You cannot fathom an evil warg's mind. HP:Healthy, Farrakahn:Hurt, an evil warg:in top shape>ci You start to concentrate. \ An evil warg dodges Night's attack. |/ An evil warg hits Farrakahn's right leg hard. -\|/- Farrakahn sends an evil warg sprawling with a powerful bash. Night says 'doh' \ Farrakahn panics, and attempts to flee! set men off Ok. You start to concentrate. /-set tac def \| An evil warg deflects Night's attack. /-\Ok. AutoMental mode is now off. HP:Healthy, Farrakahn:Hurt, an evil warg:Bruised> An evil warg deflects your attack. Farrakahn cleaves an evil warg's left forefoot very hard. HP:Healthy, Farrakahn:Hurt, an evil warg:Bruised>You are now employing defensive tactics. HP:Healthy, Farrakahn:Hurt, an evil warg:Bruised> Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn is leaving north, riding on a nice pony. HP:Healthy, an evil warg:Bruised> An evil warg deflects Night's attack. f HP:Healthy, an evil warg:Bruised> An evil warg has recovered from a bash! HP:Healthy, an evil warg:Bruised>You flee head over heels. Medium Forest Exits are: N E S Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Farrakahn is riding on a nice pony. > Farrakahn is leaving north, riding on a nice pony. > Night group-says 's' >w Farrakahn is entering from the north, riding on a nice pony. >Farrakahn is leaving south, riding on a nice pony. You cannot go that way. >s Hillside Forest Exits are: N E U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. The hacked corpse of a huge wolf is lying here. An evil warg is here, fighting Night. A huge wolf stares at you intently. Night the Hobbit is here, fighting an evil warg. A frian endly little pony is here, looking well-groomed and happy. Farrakahn is (busy) here, fighting an evil warg, riding on a nice pony. >You join the fight! You attack an evil warg! An evil warg deflects your attack. set tac ag HP:Healthy, Night:Wounded, an evil warg:Bruised> Night deflects an evil warg's attack. HP:Healthy, Night:Wounded, an evil warg:Bruised>cc You are now employing aggressive tactics. HP:Healthy, Night:Wounded, an evil warg:Bruised> Farrakahn sends an evil warg sprawling with a powerful bash. HP:Healthy, Night:Wounded, an evil warg:Bruised>ci You start to concentrate. \| An evil warg dodges Night's attack. /-\|/-\set tac ag Ok. An evil warg appears to be confused! You start to concentrate. /-\| Farrakahn cleaves an evil warg's body extremely hard. Night slashes an evil warg's right foreleg. /-\Ok. She has insight already. You are now employing aggressive tactics. HP:Healthy, Night:Wounded, an evil warg:Hurt> An evil warg has recovered from a bash! HP:Healthy, Night:Wounded, an evil warg:Hurt> A huge wolf attacks Night! Night deflects a huge wolf's attack. HP:Healthy, Night:Wounded, an evil warg:Hurt> You slash an evil warg's right foreleg. Night slashes an evil warg's head. HP:Healthy, Night:Wounded, an evil warg:Hurt> Night deflects an evil warg's attack. HP:Healthy, Night:Wounded, an evil warg:Hurt> Farrakahn sends an evil warg sprawling with a powerful bash. HP:Healthy, Night:Wounded, an evil warg:Hurt> Night dodges a huge wolf's attack. Night group-says 'sorry started mental' HP:Healthy, Night:Wounded, an evil warg:Hurt> You slash an evil warg's body hard. Night slashes an evil warg's body. HP:Healthy, Night:Wounded, an evil warg:Wounded>cf wolf Farrakahn deeply wounds an evil warg's left hindleg with his cleave. HP:Healthy, Night:Wounded, an evil warg:Wounded> Night dodges a huge wolf's attack. HP:Healthy, Night:Wounded, an evil warg:Wounded> You slash an evil warg's left foreleg. HP:Healthy, Night:Wounded, an evil warg:Wounded>Night lightly slashes an evil warg's body. You don't know this spell. HP:Healthy, Night:Wounded, an evil warg:Bloodied> An evil warg has recovered from a bash! HP:Healthy, Night:Wounded, an evil warg:Bloodied> The thick trees almost block out the sky, though it appears cloudless. Saving Ainaran. HP:Healthy, Night:Wounded, an evil warg:Bloodied> Farrakahn cleaves an evil warg's right foreleg very hard. HP:Healthy, Night:Wounded, an evil warg:Bloodied> Night deflects a huge wolf's attack. Night deflects an evil warg's attack. HP:Healthy, Night:Wounded, an evil warg:Bloodied> You slash an evil warg's right hindleg. HP:Healthy, Night:Wounded, an evil warg:Bloodied> Night slashes an evil warg's left hindleg. HP:Healthy, Night:Wounded, an evil warg:Awful> Farrakahn cleaves an evil warg's left foreleg extremely hard. An evil warg is stunned, but will probably regain consciousness again. HP:Healthy, an evil warg:Dying> A huge wolf lightly hits Night's right arm. You slash an evil warg's body very hard. An evil warg is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 972 points. get coins all.cor Saving Ainaran. The evil warg yelps as it slumps to the ground. A huge wolf stops following an evil warg. > A huge wolf dodges Night's attack. >There doesn't seem to be a coins in the slashed corpse of an evil warg. There doesn't seem to be a coins in the hacked corpse of a huge wolf. >an set tac ag You join the fight! You attack a huge wolf! HP:Healthy, Night:Wounded, a huge wolf:Healthy>cc You are now employing aggressive tactics. HP:Healthy, Night:Wounded, a huge wolf:Healthy>ci Night deflects a huge wolf's attack. You slash a huge wolf's body. HP:Healthy, Night:Wounded, a huge wolf:Scratched>A huge wolf dodges Night's attack. You start to concentrate. \|/-\|/-'damn \Ok. You start to concentrate. /- Night deflects a huge wolf's attack. \ A huge wolf deflects Night's attack. |/-\Ok. You say 'damn' HP:Healthy, Night:Wounded, a huge wolf:Scratched>'forgot to get fear Farrakahn drinks water from a water skin. HP:Healthy, Night:Wounded, a huge wolf:Scratched>You say 'forgot to get fear' HP:Healthy, Night:Wounded, a huge wolf:Scratched>sigh Farrakahn assists Night. Farrakahn attacks a huge wolf! Farrakahn cleaves a huge wolf's right hindleg extremely hard. HP:Healthy, Night:Wounded, a huge wolf:Bruised> A huge wolf hits Night's right arm hard. A huge wolf deflects Night's attack. HP:Healthy, Night:Bloodied, a huge wolf:Bruised>set tac ag You slash a huge wolf's head. HP:Healthy, Night:Bloodied, a huge wolf:Hurt>You sigh. HP:Healthy, Night:Bloodied, a huge wolf:Hurt>diag You are now employing aggressive tactics. HP:Healthy, Night:Bloodied, a huge wolf:Hurt> A huge wolf dodges Night's attack. HP:Healthy, Night:Bloodied, a huge wolf:Hurt> Night dodges a huge wolf's attack. HP:Healthy, Night:Bloodied, a huge wolf:Hurt> You slash a huge wolf's left forefoot. Farrakahn sends a huge wolf sprawling with a powerful bash. HP:Healthy, Night:Bloodied, a huge wolf:Hurt>A huge wolf is somewhat hurt. A huge wolf is in top shape. A huge wolf has been here for a long time already. A huge wolf is affected by: insight (long) He is well aware of the Wraith-world. HP:Healthy, Night:Bloodied, a huge wolf:Hurt>cc You start to concentrate. \| A huge wolf dodges Night's attack. /-\| Farrakahn cleaves a huge wolf's body very hard. /-\ A huge wolf has recovered from a bash! Ok. A huge wolf appears to be confused! HP:Healthy, Night:Bloodied, a huge wolf:Wounded> You slash a huge wolf's head hard. HP:Healthy, Night:Bloodied, a huge wolf:Wounded> Night lightly slashes a huge wolf's body. HP:Healthy, Night:Bloodied, a huge wolf:Wounded>set tac ag You are now employing aggressive tactics. who HP:Healthy, Night:Bloodied, a huge wolf:Wounded>Night deflects a huge wolf's attack. Farrakahn sends a huge wolf sprawling with a powerful bash. Players ------- [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [G. Maia] Ornendil the Tree Shepherd. [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 11 WdE] Ainaran the Wood Elf [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder [--- Hum] Brokk the Human (linkless) (AFK) [ 17 Dwf] Rusikas the Dwarf 16 characters displayed. HP:Healthy, Night:Bloodied, a huge wolf:Bloodied> You slash a huge wolf's body hard. HP:Healthy, Night:Bloodied, a huge wolf:Bloodied> Night lightly slashes a huge wolf's body. HP:Healthy, Night:Wounded, a huge wolf:Bloodied> Farrakahn cleaves a huge wolf's body extremely hard. A huge wolf is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 558 points. get coins all.cor Your blood freezes as you hear a huge wolf's death cry. >There doesn't seem to be a coins in the hacked corpse of a huge wolf. There doesn't seem to be a coins in the slashed corpse of an evil warg. There doesn't seem to be a coins in the hacked corpse of a huge wolf. > Night licks his mouth and smiles. sc >You have 114/114 hit, 56/56 stamina, 116/144 moves, 95 spirit. OB: 72, DB: 15, PB: 55, Speed: 21, Gold: 11, XP Needed: 1K. You are getting hungry. >'1k tnl who You say '1k tnl' >Players ------- [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [G. Maia] Ornendil the Tree Shepherd. [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 11 WdE] Ainaran the Wood Elf [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder [--- Hum] Brokk the Human (linkless) (AFK) [ 17 Dwf] Rusikas the Dwarf 16 characters displayed. > Night leaves up. A nice pony leaves up. You follow Night. Hilly Ridge Exits are: E W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. A mountain goat is here, eating grass. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is entering from below, riding on a nice pony. > Night attacks a mountain goat! Night slashes a mountain goat's body. an > Night deflects a mountain goat's attack. > Farrakahn assists Night. Farrakahn attacks a mountain goat! Farrakahn deeply wounds a mountain goat's body with his cleave. >You join the fight! You attack a mountain goat! You slash a mountain goat's head. HP:Healthy, Night:Wounded, a mountain goat:Wounded> Night slashes a mountain goat's left hindleg. HP:Healthy, Night:Wounded, a mountain goat:Wounded> Night dodges a mountain goat's attack. HP:Healthy, Night:Wounded, a mountain goat:Wounded> You slash a mountain goat's left forefoot hard. HP:Healthy, Night:Wounded, a mountain goat:Bloodied>set tac ag Farrakahn deeply wounds a mountain goat's head with his cleave. A mountain goat is dead! R.I.P. You receive your share of experience -- 111 points. get coins all.cor Your blood freezes as you hear a mountain goat's death cry. >You are now employing aggressive tactics. >There doesn't seem to be a coins in the hacked corpse of a mountain goat. >but eat meat You fumble and waste the hacked corpse of a mountain goat. l >sc You don't seem to have any. >Hilly Ridge Exits are: E W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. The hacked corpse of a mountain goat is lying here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn is riding on a nice pony. >You have 114/114 hit, 56/56 stamina, 116/144 moves, 95 spirit. OB: 72, DB: 15, PB: 55, Speed: 21, Gold: 11, XP Needed: 1K. You are getting hungry. > Night leaves up. A nice pony leaves up. You follow Night. Barren Ridge Exits are: E S D The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is entering from below, riding on a nice pony. >who Night leaves south. A nice pony leaves south. You follow Night. Dark Forest Exits are: N E The trees grow close together here, their roots twisting about each other in a slow motion fight for dominance. The canopy over head is dense and lets no light down so there is very little in the way of undergrowth. Despite this, travel is difficult over the large mounds of leaves and roots. A phantom, a spirit of discontent, moans as it floats here. (shadow) Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is entering from the north, riding on a nice pony. >Players ------- [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [G. Maia] Ornendil the Tree Shepherd. [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 11 WdE] Ainaran the Wood Elf [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder [--- Hum] Brokk the Human (linkless) (AFK) [ 17 Dwf] Rusikas the Dwarf 16 characters displayed. > Night leaves east. A nice pony leaves east. You follow Night. Dense Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is entering from the west, riding on a nice pony. > Night leaves south. A nice pony leaves south. You follow Night. Dark Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is entering from the north, riding on a nice pony. >set men on Night leaves west. A nice pony leaves west. You follow Night. A Huge Boulder Exits are: E S Twisted trees stand all around here, as if trying to hide a massive boulder which sits in the misdt of them. Piles of leaves and moss coat the rock as well, evidense of the effort the forest is exerting to hide this anomally. The trees continue their way off in every direction, though they appear to be thinner to the east. A black bear, covered in filth, drinks from the lake. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is entering from the east, riding on a nice pony. >AutoMental mode is now on. > The thick trees almost block out the sky, though it appears cloudless. You are hungry. > Night leaves east. A nice pony leaves east. You follow Night. Dark Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is entering from the west, riding on a nice pony. >gt I think someone found an artifact Night group-says 'i sleep a tad' You group-say 'I think someone found an artifact' > Night lies down and falls asleep. > Farrakahn group-says 'why?' >gt since the world reshaped itself... You group-say 'since the world reshaped itself...' >who Players ------- [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [G. Maia] Ornendil the Tree Shepherd. [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 Hob] Night the Hobbit (sleeping) [--- Hob] Sam the Hobbit [ 11 WdE] Ainaran the Wood Elf [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder [--- Hum] Brokk the Human (linkless) (AFK) [ 17 Dwf] Rusikas the Dwarf 16 characters displayed. > Farrakahn group-says 'maybe' >gt hopefully not who You group-say 'hopefully not' >Players ------- [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [G. Maia] Ornendil the Tree Shepherd. [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 Hob] Night the Hobbit (sleeping) [--- Hob] Sam the Hobbit [ 11 WdE] Ainaran the Wood Elf [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder [--- Hum] Brokk the Human (linkless) (AFK) [ 17 Dwf] Rusikas the Dwarf 16 characters displayed. > Night awakes, and clambers on his feet. fame war >+---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | 118| Drengist 1| | Rusikas 6| Aia 0| | Scan 2| Draug 0| | Soi 1| Anthre 0| | Errent 0| Ankren 0| | Brokk 0| Fnuffi 0| | Aggrippa 0| Grox 0| | Bree 0| Muzrub 0| | Bitwize 0| Lemin 0| | Ainaran 0| Scorn 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: -3| |Total fame for the forces of good: 121| +---------------------------------------------------+ |The Shadow is weakened by the forces of good. | +---------------------------------------------------+ > Night says 'okie bear' > Night leaves west. A nice pony leaves west. You follow Night. A Huge Boulder Exits are: E S Twisted trees stand all around here, as if trying to hide a massive boulder which sits in the misdt of them. Piles of leaves and moss coat the rock as well, evidense of the effort the forest is exerting to hide this anomally. The trees continue their way off in every direction, though they appear to be thinner to the east. A black bear, covered in filth, drinks from the lake. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is entering from the east, riding on a nice pony. >an But nobody is fighting him! >an Night leaps at a black, dirty bear, and hits him extremely hard! > Night slashes a black, dirty bear's left forefoot. >You join the fight! You cannot fathom a black, dirty bear's mind. HP:Healthy, Night:Hurt, a black, dirty bear:in top shape> Farrakahn assists Night. Farrakahn attacks a black, dirty bear! Farrakahn cleaves a black, dirty bear's left forefoot extremely hard. HP:Healthy, Night:Hurt, a black, dirty bear:in top shape>cc ci Night deflects a black, dirty bear's attack. You start to concentrate. \|/set men off -\ A black, dirty bear dodges Night's attack. |/-\Ok. A black, dirty bear appears to be confused! You start to concentrate. /- Night dodges a black, dirty bear's attack. Farrakahn sends a black, dirty bear sprawling with a powerful bash. \|/-\ Night lightly slashes a black, dirty bear's body. Ok. AutoMental mode is now off. HP:Healthy, Night:Hurt, a black, dirty bear:Hurt> You slash a black, dirty bear's body. HP:Healthy, Night:Hurt, a black, dirty bear:Wounded> Farrakahn cleaves a black, dirty bear's body extremely hard. HP:Healthy, Night:Hurt, a black, dirty bear:Wounded> Night lightly slashes a black, dirty bear's head. HP:Healthy, Night:Hurt, a black, dirty bear:Wounded> You slash a black, dirty bear's body hard. HP:Healthy, Night:Hurt, a black, dirty bear:Bloodied> A black, dirty bear has recovered from a bash! HP:Healthy, Night:Hurt, a black, dirty bear:Bloodied> Farrakahn cleaves a black, dirty bear's left foreleg extremely hard. HP:Healthy, Night:Hurt, a black, dirty bear:Awful> Night slashes a black, dirty bear's head. HP:Healthy, Night:Hurt, a black, dirty bear:Awful> You slash a black, dirty bear's head. A black, dirty bear is stunned, but will probably regain consciousness again. HP:Healthy, a black, dirty bear:Dying> A black, dirty bear attacks Night! set tac ag an HP:Healthy, Night:Hurt, a black, dirty bear:Awful> You slash a black, dirty bear's right foreleg hard. A black, dirty bear is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 502 points. get coins all.cor Your blood freezes as you hear a black, dirty bear's death cry. > The thick trees almost block out the sky, though it appears cloudless. You are hungry. >You are now employing aggressive tactics. > Night tries to butcher the slashed corpse of a black, dirty bear but only spoils it. >But nobody is fighting him! > A nice pony stops following Night. Night mounts a nice pony and starts riding him. > Night is leaving south, riding on a nice pony. You follow Night. Grove of Trees Exits are: N E S You are in the middle of a small grove of trees. The trees here are covered with a light green moss, indicating that there is some wet ground or a swamp nean arby. The trees to continue to the north and to the south. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. > Night is leaving south, riding on a nice pony. You follow Night. Medium Forest Exits are: N E The number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it gets much darker. To the south, huge hills lie. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. >You can't seem to find any cors here. >But nobody is fighting him! > Night is leaving east, riding on a nice pony. You follow Night. Dry Plain Exits are: N E W The earth is dry and cold here, and very few plants manage to eke out an existence here. Frequent winds gust from the south, chilling the air and hinting of frigid wastes far to the south. To the north and east the land becomes dark and mirky, to the south, the land slopes upward. A black deer can barely be made out in the darkness here. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. >sc You have 114/114 hit, 56/56 stamina, 83/144 moves, 95 spirit. OB: 72, DB: 15, PB: 55, Speed: 21, Gold: 11, XP Needed: 1K. You are hungry. > Night is leaving north, riding on a nice pony. You follow Night. Grove of Trees Exits are: N E S W You are in the middle of a small grove of trees. The trees here are covered with a light green moss, indicating that there is some wet ground or a swamp nearby. The trees to continue to the north and to the south. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. inf > Night is leaving east, riding on a nice pony. You follow Night. Muddy Flat Exits are: N W This flat plain is totally coated in mud, as it is a miniature delta for the sluggish stream to the east. Small channels in the mud are filled with water that seems to be slowly draining into the marsh. Very little vegetation has grown here - perhaps the mud was deposited recently. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. >You are Ainaran the Wood Elf, a good (120) male Wood Elf. You have reached level 11. You are level 5 Warrior, 3 Ranger, 12 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 17 hours. You are 5'10" high, weight 108.0lb and carrying 42.9lb. You have 114/114 hit points, 56/56 stamina, 73/144 moves and 95 spirit. You have 11 gold, 1 silver and 39 copper coins. Your OB is 72, dodge is 15, parry 55, and your attack speed is 21. Your armour absorbs about 0% damage. Your spiritual perception is 100%, willpower: 34, Your skill encumbrance is 9, and your movement is encumbered by 6. You move with some difficulty. You have scored 214807 exp, and need 1193 more to advance. Strength: 16/16, Intelligence: 7/7, Will: 19/19, Dexterity: 18/18 Constitution: 11/11, Learning Ability: 16/16. You are standing. You are hungry. You are affected by: detect hidden (long) evasion (long) anger (short) > Night is leaving west, riding on a nice pony. You follow Night. Grove of Trees Exits are: N E S W You are in the middle of a small grove of trees. The trees here are covered with a light green moss, indicating that there is some wet ground or a swamp nearby. The trees to continue to the north and to the south. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. > Night is leaving south, riding on a nice pony. You follow Night. Dry Plain Exits are: N E W The earth is dry and cold here, and very few plants manage to eke out an existence here. Frequent winds gust from the south, chilling the air and hinting of frigid wastes far to the south. To the north and east the land becomes dark and mirky, to the south, the land slopes upward. A black deer can barely be made out in the darkness here. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. > Night is leaving east, riding on a nice pony. You follow Night. Lightening Forest Exits are: E S W The number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it gets much darker. To the south, huge hills lie. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. > Night is leaving east, riding on a nice pony. You follow Night. Dry Plain Exits are: N S W The earth is dry and cold here, and very few plants manage to eke out an existence here. Frequent winds gust from the south, chilling the air and hinting of frigid wastes far to the south. To the north and east the land becomes dark and mirky, to the south, the land slopes upward. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. inf >You are Ainaran the Wood Elf, a good (120) male Wood Elf. You have reached level 11. You are level 5 Warrior, 3 Ranger, 12 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 17 hours. You are 5'10" high, weight 108.0lb and carrying 42.9lb. You have 114/114 hit points, 56/56 stamina, 60/144 moves and 95 spirit. You have 11 gold, 1 silver and 39 copper coins. Your OB is 72, dodge is 15, parry 55, and your attack speed is 21. Your armour absorbs about 0% damage. Your spiritual perception is 100%, willpower: 34, Your skill encumbrance is 9, and your movement is encumbered by 6. You have no problems moving. You have scored 214807 exp, and need 1193 more to advance. Strength: 16/16, Intelligence: 7/7, Will: 19/19, Dexterity: 18/18 Constitution: 11/11, Learning Ability: 16/16. You are standing. You are hungry. You are affected by: detect hidden (long) evasion (long) anger (short) > Night is leaving south, riding on a nice pony. You follow Night. Barren Plain Exits are: N W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. >'1193 to advance Night is leaving west, riding on a nice pony. You follow Night. Barren Plain Exits are: N E S W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. The hacked corpse of a wild bull is lying here. A long-eared hare bounds heavily across the forested ground. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. MV:Weary>*an Uruk* is (busy) entering from the south, riding on a black warg. You say '1193 to advance' MV:Weary>set tac ag You are now employing aggressive tactics. MV:Weary> *an Uruk* is leaving south, riding on a black warg. kill uruk MV:Weary>They aren't here. MV:Weary>set tac def Night is leaving south, riding on a nice pony. You follow Night. Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. MV:Weary>You are now employing defensive tactics. MV:Weary> Night is leaving south, riding on a nice pony. You follow Night. Mountains Exits are: N E S W The thick dust of the mountains makes your way difficult. Both to your north and south, the way is rocky. It appears that you can climb to yet another peak of these mountains from here. Perhaps from there you can find your destination, and a way to get there... The slashed corpse of a mountain wolf is lying here. Night is riding on a nice pony. Farrakahn is entering from the north, riding on ride a nice pony. MV:Weary>A horse stops following you. You mount a horse and start riding him. R MV:Weary>drink water drink water drink water You drink the water. You don't feel thirsty any more. R MV:Weary>Night is leaving south, riding on a nice pony. You follow Night. Trecherous Mountains Exits are: N W D The land here is tilted and jumbled crazily, making travel difficult for all things, flying creatues excepted. The thin trail continues its easy-west route, though it deteriorates very badly to the west. Off to the north the mountains continue, forming a valley that looks easy to travel. The slashed corpse of a mountain wolf is lying here. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. Your stomach can't contain anymore! R MV:Weary>Your stomach can't contain anymore! R MV:Weary> Night is leaving down, riding on a nice pony. You follow Night. Road on a Hill Top Exits are: E U The underbrush falls away here as the hills begin a steady ascent into the mountains that lay to the west. The narrow road is nothing more than a trail now, leading off into the wild landscape of the mountains to the west, and back into the hills to the east. A phantom, a spirit of discontent, moans as it floats here. (shadow) Night is riding on a nice pony. Farrakahn is entering from above, riding on a nice pony. R MV:Weary>exam d You see nothing special. R MV:Weary> Night says 'spirit' R MV:Weary>set men on AutoMental mode is now on. R MV:Weary>k phantom You force your Will against an uneasy phantom's intelligence! R HP:Healthy MV:Weary Mind:in top shape, an uneasy phantom:barely duped> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy MV:Weary Mind:in top shape, an uneasy phantom:barely duped>who You force your Will against an uneasy phantom's constitution! R HP:Healthy MV:Weary Mind:in top shape, an uneasy phantom:slightly sickly> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy MV:Weary Mind:in top shape, an uneasy phantom:slightly sickly>Players ------- [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [G. Maia] Ornendil the Tree Shepherd. [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 11 WdE] Ainaran the Wood Elf [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder [--- Hum] Brokk the Human (linkless) (AFK) [ 17 Dwf] Rusikas the Dwarf 16 characters displayed. R HP:Healthy MV:Weary Mind:in top shape, an uneasy phantom:slightly sickly> You force your Will against an uneasy phantom's intelligence! R HP:Healthy MV:Weary Mind:in top shape, an uneasy phantom:somewhat duped> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy MV:Weary Mind:in top shape, an uneasy phantom:somewhat duped> You force your Will against an uneasy phantom's learning! R HP:Healthy MV:Weary Mind:in top shape, an uneasy phantom:somewhat duped> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy MV:Weary Mind:in top shape, an uneasy phantom:somewhat duped> You force your Will against an uneasy phantom's learning! R HP:Healthy MV:Weary Mind:in top shape, an uneasy phantom:somewhat retarded> An uneasy phantom tries its Will against your mind, but loses control! R HP:Healthy MV:Weary Mind:in top shape, an uneasy phantom:quite duped> You force your Will against an uneasy phantom's strength! m R HP:Healthy MV:Weary Mind:in top shape, an uneasy phantom:quite duped> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy MV:Weary Mind:in top shape, an uneasy phantom:quite duped>+--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | ^ h + | | ^ X | | H | +--------------------------------------------------+ R HP:Healthy MV:Weary Mind:in top shape, an uneasy phantom:quite duped> You force your Will against an uneasy phantom's will! R HP:Healthy MV:Weary Mind:in top shape, an uneasy phantom:quite duped> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy MV:Weary Mind:in top shape, an uneasy phantom:quite duped> You force your Will against an uneasy phantom's concentration! R HP:Healthy MV:Weary Mind:in top shape, an uneasy phantom:quite duped> An uneasy phantom tries its Will against your mind, but loses control! R HP:Healthy MV:Weary Mind:in top shape, an uneasy phantom:seriously retarded>l Road on a Hill Top Exits are: E U The underbrush falls away here as the hills begin a steady ascent into the mountains that lay to the west. The narrow road is nothing more than a trail now, leading off into the wild landscape of the mountains to the west, and back into the hills to the east. An uneasy phantom (shadow) is here, fighting YOU! Night is riding on a nice pony. You are here, fighting an uneasy phantom, riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn is riding on a nice pony. R HP:Healthy MV:Weary Mind:in top shape, an uneasy phantom:seriously retarded> You force your Will against an uneasy phantom's concentration! R HP:Healthy MV:Weary Mind:in top shape, an uneasy phantom:seriously retarded> No clouds can be seen in the sky. Your torch flickers weakly. R HP:Healthy Mind:in top shape, an uneasy phantom:quite retarded> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:quite retarded> You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:in top shape, an uneasy phantom:quite retarded> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:quite retarded> You force your Will against an uneasy phantom's will! R HP:Healthy Mind:in top shape, an uneasy phantom:quite retarded> An uneasy phantom tries its Will against your mind, but loses control! R HP:Healthy Mind:in top shape, an uneasy phantom:quite retarded> You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:in top shape, an uneasy phantom:quite retarded>alias on set men on You added the alias 'set'. R HP:Healthy Mind:in top shape, an uneasy phantom:quite retarded> An uneasy phantom tries its Will against your mind, but loses control! R HP:Healthy Mind:in top shape, an uneasy phantom:quite retarded> You force your Will against an uneasy phantom's concentration! R HP:Healthy Mind:in top shape, an uneasy phantom:quite retarded> Night forces his Will against an uneasy phantom's strength! R HP:Healthy Mind:in top shape, an uneasy phantom:quite retarded>alias off set men off You force your Will against an uneasy phantom's strength! R HP:Healthy Mind:in top shape, an uneasy phantom:quite retarded> Night tries his Will against an uneasy phantom's mind, but it resists! An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:quite retarded>You added the alias 'off'. R HP:Healthy Mind:in top shape, an uneasy phantom:quite retarded> You force your Will against an uneasy phantom's will! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously dispirited> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously dispirited> You force your Will against an uneasy phantom's concentration! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously dispirited> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously dispirited> You force your Will against an uneasy phantom's intelligence! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously dispirited> Night tries his Will against an uneasy phantom's mind, but it resists! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously dispirited> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously dispirited>alias on set men on You force your Will against an uneasy phantom's learning! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously retarded> Night forces his Will against an uneasy phantom's will! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously dispirited>You replaced the alias 'set'. R HP:Healthy Mind:in top shape, an uneasy phantom:seriously dispirited> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously dispirited> You force your Will against an uneasy phantom's strength! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously dispirited> Night forces his Will against an uneasy phantom's learning! R HP:Healthy Mind:in top shape, an uneasy phantom:strongly retarded> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:strongly retarded>alias set You removed the alias 'set'. R HP:Healthy Mind:in top shape, an uneasy phantom:strongly retarded> You force your Will against an uneasy phantom's dexterity! R HP:Healthy Mind:in top shape, an uneasy phantom:strongly retarded> An uneasy phantom tries its Will against your mind, but loses control! alias of R HP:Healthy Mind:in top shape, an uneasy phantom:strongly retarded>You have no such alias. R HP:Healthy Mind:in top shape, an uneasy phantom:strongly retarded> You force your Will against an uneasy phantom's will! R HP:Healthy Mind:in top shape, an uneasy phantom:strongly dispirited> An uneasy phantom tries its Will against your mind, but you resist! alias off R HP:Healthy Mind:in top shape, an uneasy phantom:strongly dispirited>You removed the alias 'off'. R HP:Healthy Mind:in top shape, an uneasy phantom:strongly dispirited> You force your Will against an uneasy phantom's learning! Your spirit increases by 4. You receive your share of experience -- 267 points. get coins all.cor An uneasy phantom vanishes into thin air. R>set tac def You can't seem to find any cors here. R>You are now employing defensive tactics. R>set men off l Night is leaving east, riding on a nice pony. You follow Night. Trail in the Hills Exits are: N W D The hills are craggy and quite barren, except for very close to the road. Over the years the underbrush has grown in over most of the road, shrouding it in darkness. The trail weaves its way east-west through the hills. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. 'k R>AutoMental mode is now off. R>Trail in the Hills Exits are: N W D The hills are craggy and quite barren, except for very close to the road. Over the years the underbrush has grown in over most of the road, shrouding it in darkness. The trail weaves its way east-west through the hills. Night is riding on a nice pony. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn is riding on a nice pony. R>You say 'k' R> Night is leaving north, riding on a nice pony. You follow Night. Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R> Night is leaving east, riding on a nice pony. You follow Night. Dead Plains Exits are: E W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R>who Night is leaving east, riding on a nice pony. You follow Night. Weathered Plains Exits are: N E S W Cold winds frequently buffet the hard ground, loudly rustling through the dense low brush. There are very few trees, and the few that have managed to survive have been twisted by the wind into squat and tortured shapes. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R>Players ------- [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [G. Maia] Ornendil the Tree Shepherd. [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 Hob] Night the Hobbit [--- Hob] Sam the Hobbit (AFK) [ 11 WdE] Ainaran the Wood Elf [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [--- Hum] Brokk the Human (linkless) (AFK) [ 17 Dwf] Rusikas the Dwarf 16 characters displayed. R> Night is leaving south, riding on a nice pony. You follow Night. A Bend in the Road Exits are: N E W The narrow trail bends here, losing even more of the stones that once made it a great road. What is left of that once proud road runs off to the north and to the west. A large hills rises up to the east, while a more substantial hilly area lays further to the west. The slashed corpse of a black deer is lying here. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R>set tac def sc Night is leaving east, riding on a nice pony. You follow Night. A Bald Hill Exits are: N W D This hill rises up above the surrounding landscape, allowing a nice view of the forest and plains that lay about. Despite the excellent position for viewing the surroundings there isn't much purpose to be here as there really is not much of interest to see. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. You are now employing defensive tactics. R>You have 114/114 hit, 56/56 stamina, 73/144 moves, 107 spirit. OB: 36, DB: 25, PB: 81, Speed: 21, Gold: 11, XP Needed: 926. You are getting hungry. R> Night is leaving north, riding on a nice pony. You follow Night. Fading Road Exits are: N E S W The Old Dusty Road that travels far from the north begins to fade at this point, as it enters some large and assuming mountains to the south and west. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R> Night is leaving east, riding on a nice pony. You follow Night. Weathered Plains Exits are: S W Cold winds frequently buffet the hard ground, loudly rustling through the dense low brush. There are very few trees, and the few that have managed to survive have been twisted by the wind into squat and tortured shapes. A long-eared hare bounds heavily across the forested ground. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R>'926 tnl Night is leaving south, riding on a nice pony. You follow Night. A Dark Forest Exits are: N E U The forest is pitch dark here, the canopy overhead blocking out all light that may trickle in from the sky. The trees are close together and underbrush makes the going difficult. Many strange noises echo through the trees eerily. A phantom, a spirit of discontent, moans as it floats here. (shadow) Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R>You say '926 tnl' R>set men on AutoMental mode is now on. R>k phantom Farrakahn nods solemnly. R> Farrakahn shows his approval by clapping his small hands together. R>You force your Will against an uneasy phantom's will! R HP:Healthy Mind:in top shape, an uneasy phantom:barely dispirited> An uneasy phantom tries its Will against your mind, but you resist! Night says 'spirit' R HP:Healthy Mind:in top shape, an uneasy phantom:barely dispirited> You force your Will against an uneasy phantom's learning! conc R HP:Healthy Mind:in top shape, an uneasy phantom:barely retarded> an uneasy phantom forces its Will against your constitution! R HP:Healthy Mind:barely sickly, an uneasy phantom:barely retarded> You force your Will against an uneasy phantom's strength! R HP:Healthy Mind:barely sickly, an uneasy phantom:slightly weakened> An uneasy phantom tries its Will against your mind, but loses control! R HP:Healthy Mind:barely sickly, an uneasy phantom:slightly sickly>You start focusing your mind. An uneasy phantom tries its Will against your mind, but you resist! An uneasy phantom tries its Will against your mind, but you resist! The thick trees almost block out the sky, though it appears cloudless. You are hungry. Your torch flickers weakly. Saving Ainaran. con phantom An uneasy phantom tries its Will against your mind, but loses control! Fullante is entering from above, riding on a horse. Fullante is leaving east, riding on a horse. An uneasy phantom tries its Will against your mind, but loses control! You attack with extra will power! (4) You could do it with a needle! An uneasy phantom has arrived but recently. R HP:Scratched Mind:in top shape, an uneasy phantom:somewhat dispirited>You force your Will against an uneasy phantom's intelligence! R HP:Scratched Mind:in top shape, an uneasy phantom:somewhat dispirited> Night tries his Will against an uneasy phantom's mind, but it resists! R HP:Scratched Mind:in top shape, an uneasy phantom:somewhat dispirited> You force your Will against an uneasy phantom's concentration! R HP:Scratched Mind:in top shape, an uneasy phantom:somewhat dispirited> Night tries his Will against an uneasy phantom's mind, but it resists! An uneasy phantom tries its Will against your mind, but you resist! R HP:Scratched Mind:in top shape, an uneasy phantom:somewhat dispirited> You force your Will against an uneasy phantom's dexterity! R HP:Scratched Mind:in top shape, an uneasy phantom:somewhat dispirited> An uneasy phantom tries its Will against your mind, but loses control! R HP:Scratched Mind:in top shape, an uneasy phantom:somewhat dispirited> Fullante is entering from the east, riding on a horse. R HP:Scratched Mind:in top shape, an uneasy phantom:somewhat dispirited> You force your Will against an uneasy phantom's intelligence! Fullante is leaving north, riding on a horse. R HP:Scratched Mind:in top shape, an uneasy phantom:somewhat duped> An uneasy phantom tries its Will against your mind, but loses control! R HP:Scratched Mind:in top shape, an uneasy phantom:seriously duped> You force your Will against an uneasy phantom's concentration! R HP:Scratched Mind:in top shape, an uneasy phantom:seriously duped>'hit that concentration!! an uneasy phantom forces its Will against your dexterity! You say 'hit that concentration!!' R HP:Scratched Mind:barely clumsy, an uneasy phantom:seriously duped> You force your Will against an uneasy phantom's concentration! R HP:Scratched Mind:barely clumsy, an uneasy phantom:seriously duped> Night says 'i near full hp again too' R HP:Scratched Mind:barely clumsy, an uneasy phantom:seriously duped> An uneasy phantom tries its Will against your mind, but you resist! You force your Will against an uneasy phantom's dexterity! R HP:Scratched Mind:barely clumsy, an uneasy phantom:seriously duped> An uneasy phantom tries its Will against your mind, but you resist! You force your Will against an uneasy phantom's constitution! R HP:Scratched Mind:barely clumsy, an uneasy phantom:seriously duped> Night forces his Will against an uneasy phantom's intelligence! R HP:Scratched Mind:barely clumsy, an uneasy phantom:seriously duped> an uneasy phantom forces its Will against your constitution! You force your Will against an uneasy phantom's strength! R HP:Healthy Mind:barely sickly, an uneasy phantom:seriously duped> Night tries his Will against an uneasy phantom's mind, but it resists! R HP:Healthy Mind:barely sickly, an uneasy phantom:seriously duped> An uneasy phantom tries its Will against your mind, but you resist! You force your Will against an uneasy phantom's dexterity! R HP:Healthy Mind:barely sickly, an uneasy phantom:seriously duped>'every time I hit concentration, it adds on to spirit An uneasy phantom tries its Will against your mind, but loses control! You force your Will against an uneasy phantom's strength! R HP:Healthy Mind:barely sickly, an uneasy phantom:seriously duped>You say 'every time I hit concentration, it adds on to spirit' R HP:Healthy Mind:barely sickly, an uneasy phantom:seriously duped> Night tries his Will against an uneasy phantom's mind, but it resists! R HP:Healthy Mind:barely sickly, an uneasy phantom:seriously duped> You force your Will against an uneasy phantom's learning! R HP:Healthy Mind:barely sickly, an uneasy phantom:seriously duped>'like, by 2 An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:barely sickly, an uneasy phantom:seriously duped>You say 'like, by 2' R HP:Healthy Mind:barely sickly, an uneasy phantom:seriously duped> You force your Will against an uneasy phantom's strength! R HP:Healthy Mind:barely sickly, an uneasy phantom:strongly weakened> An uneasy phantom tries its Will against your mind, but loses control! R HP:Healthy Mind:barely sickly, an uneasy phantom:strongly weakened> You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:barely sickly, an uneasy phantom:strongly weakened> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:barely sickly, an uneasy phantom:strongly weakened> You force your Will against an uneasy phantom's intelligence! R HP:Healthy Mind:barely sickly, an uneasy phantom:strongly duped>cnoc An uneasy phantom tries its Will against your mind, but loses control! Your spirit increases by 4. You receive your share of experience -- 270 points. get coins all.cor An uneasy phantom vanishes into thin air. R>Unrecognized command. R>You can't seem to find any cors here. R>sc You have 111/111 hit, 56/56 stamina, 81/143 moves, 116 spirit. OB: 36, DB: 24, PB: 81, Speed: 21, Gold: 11, XP Needed: 656. You are hungry. R> Night is leaving up, riding on a nice pony. You follow Night. A Bald Hill Exits are: N W D This hill rises up above the surrounding landscape, allowing a nice view of the forest and plains that lay about. Despite the excellent position for viewing the surroundings there isn't much purpose to be here as there really is not much of interest to see. Night is riding on a nice pony. Farrakahn is entering from below, riding on a nice pony. R> Night is leaving north, riding on a nice pony. You follow Night. Fading Road Exits are: N E S W The Old Dusty Road that travels far from the north begins to fade at this point, as it enters some large and assuming mountains to the south and west. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R> Night is leaving east, riding on a nice pony. You follow Night. Weathered Plains Exits are: S W Cold winds frequently buffet the hard ground, loudly rustling through the dense low brush. There are very few trees, and the few that have managed to survive have been twisted by the wind into squat and tortured shapes. A long-eared hare bounds heavily across the forested ground. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R> Night is leaving south, riding on a nice pony. You follow Night. A Dark Forest Exits are: N E U The forest is pitch dark here, the canopy overhead blocking out all light that may trickle in from the sky. The trees are close together and underbrush makes the going difficult. Many strange noises echo through the trees eerily. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R> Night is leaving east, riding on a nice pony. You follow Night. A Dark Forest Exits are: N W The trees here are ominously dark and close together. Only a few strange sounds can be heard, and those sound muffled and fearful. The trees give way to the north, while they continue to the west. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R>set men off Night is leaving north, riding on a nice pony. You follow Night. Dead Rock Plains Exits are: S The land levels off here, forming a large plateau. To the northwest, it drops steadily, descending into the depression occupied by a great marsh.. There are little signs of life besides a few patches of brush and signs of rabbits, as nothing large could subsist on the the harsh landscape. A fierce dog is resting here. Night is riding on a nice pony. Farrakahn is entering from the south, ridisc ng on a nice pony. R>AutoMental mode is now off. R>You have 111/111 hit, 56/56 stamina, 76/143 moves, 116 spirit. OB: 36, DB: 24, PB: 81, Speed: 21, Gold: 11, XP Needed: 656. You are hungry. R>'656 Night attacks a wardog! A wardog dodges Night's attack. R>Night deflects a wardog's attack. Farrakahn assists Night. Farrakahn attacks a wardog! Farrakahn cleaves a wardog extremely hard. You say '656' R>an cc You join the fight! You attack a wardog! You slash a wardog hard. ci R HP:Healthy, Night:Healthy, a wardog:Bruised>You start to concentrate. \| A wardog hits Night's body. / A wardog dodges Night's attack. -\|/-\Ok. You start to concentrate. / Farrakahn sends a wardog sprawling with a powerful bash. -\|/ A wardog deflects Night's attack. -\ Ok. R HP:Healthy, Night:Scratched, a wardog:Bruised> Farrakahn deeply wounds a wardog with his cleave. R HP:Healthy, Night:Scratched, a wardog:Bruised> A wardog deflects Night's attack. R HP:Healthy, Night:Scratched, a wardog:Bruised> A wardog dodges your attack. R HP:Healthy, Night:Scratched, a wardog:Bruised> A wardog has recovered from a bash! R HP:Healthy, Night:Scratched, a wardog:Bruised>set tac ag Night deflects a wardog's attack. R HP:Healthy, Night:Scratched, a wardog:Bruised>You are now employing aggressive tactics. R HP:Healthy, Night:Scratched, a wardog:Bruised>diag You slash a wardog. A wardog deflects Night's attack. A wardog is somewhat hurt. A wardog is in top shape. A wardog has arrived but recently. A wardog is affected by: insight (long) activity (fast-acting) It is well aware of the Wraith-world. R HP:Healthy, Night:Scratched, a wardog:Hurt>cc Above the fields, not a cloud can be seen in the sky. You are hungry. Your torch went out. R HP:Scratched, Night:Scratched, a wardog:Hurt> Farrakahn sends a wardog sprawling with a powerful bash. R HP:Scratched, Night:Scratched, a wardog:Hurt>You start to concentrate. \ Farrakahn cleaves a wardog extremely hard. |/-\|/ A wardog dodges Night's attack. -\ Ok. R HP:Scratched, Night:Scratched, a wardog:Hurt> A wardog deflects your attack. Farrakahn deeply wounds a wardog with his cleave. R HP:Scratched, Night:Scratched, a wardog:Wounded> A wardog has recovered from a bash! R HP:Scratched, Night:Scratched, a wardog:Wounded>stare Night slashes a wardog hard. R HP:Scratched, Night:Scratched, a wardog:Wounded> Night deflects a wardog's attack. R HP:Scratched, Night:Scratched, a wardog:Wounded>set tac ag You stare at the sky. R HP:Scratched, Night:Scratched, a wardog:Wounded>You are now employing aggressive tactics. R HP:Scratched, Night:Scratched, a wardog:Wounded> You slash a wardog. R HP:Scratched, Night:Scratched, a wardog:Wounded> A wardog dodges Night's attack. R HP:Scratched, Night:Scratched, a wardog:Wounded> Night deflects a wardog's attack. R HP:Scratched, Night:Scratched, a wardog:Wounded>sc You have 111/114 hit, 56/56 stamina, 78/144 moves, 110 spirit. OB: 72, DB: 15, PB: 55, Speed: 21, Gold: 11, XP Needed: 618. You are hungry. R HP:Scratched, Night:Scratched, a wardog:Wounded> Farrakahn sends a wardog sprawling with a powerful bash. R HP:Scratched, Night:Scratched, a wardog:Wounded> You slash a wardog hard. R HP:Scratched, Night:Scratched, a wardog:Wounded> Death narrates, 'everyone having fun?' R HP:Scratched, Night:Scratched, a wardog:Wounded> Farrakahn cleaves a wardog very hard. R HP:Scratched, Night:Scratched, a wardog:Bloodied> A wardog dodges Night's attack. R HP:Scratched, Night:Scratched, a wardog:Bloodied>gasp You gasp in astonishment. R HP:Scratched, Night:Scratched, a wardog:Bloodied> A wardog deflects your attack. R HP:Scratched, Night:Scratched, a wardog:Bloodied>nar hell yes :-) A wardog has recovered from a bash! R HP:Scratched, Night:Scratched, a wardog:Bloodied> A wardog deflects Night's attack. R HP:Scratched, Night:Scratched, a wardog:Bloodied> Farrakahn cleaves a wardog very hard. R HP:Scratched, Night:Scratched, a wardog:Bloodied>You narrate, 'hell yes :-)' R HP:Scratched, Night:Scratched, a wardog:Bloodied> A wardog deflects your attack. Night deflects a wardog's attack. R HP:Scratched, Night:Scratched, a wardog:Bloodied>who A wardog dodges Night's attack. Players ------- [ 1 Hum] Nyven the Human [ 1 Hum] Death the Human [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [G. Maia] Ornendil the Tree Shepherd. [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 11 WdE] Ainaran the Wood Elf [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [--- Hum] Brokk the Human (linkless) (AFK) [ 17 Dwf] Rusikas the Dwarf 18 characters displayed. R HP:Scratched, Night:Scratched, a wardog:Bloodied> You slash a wardog. Farrakahn cleaves a wardog extremely hard. A wardog is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 603 points. get coins all.cor You feel more powerful! You have become better at combat! With an frightening howl the creature dies. R HP:Scratched>There doesn't seem to be a coins in the hacked corpse of a wardog. R HP:Scratched>hop Night chats, 'well cept fer lag an crashes' R HP:Scratched>Are you a little bunny? R HP:Scratched>'level You say 'level' R HP:Scratched> Night is leaving south, riding on a nice pony. You follow Night. A Dark Forest Exits are: N W The trees here are ominously dark and close together. Only a few strange sounds can be heard, and those sound muffled and fearful. The trees give way to the north, while they continue to the west. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R HP:Scratched> Night is leaving west, riding on a nice pony. You follow Night. A Dark Forest Exits are: N E U The forest is pitch dark here, the canopy overhead blocking out all light that may trickle in from the sky. The trees are close together and underbrush makes the going difficult. Many strange noises echo through the trees eerily. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R HP:Scratched> Night is leaving north, riding on a nice pony. You follow Night. Weathered Plains Exits are: S W Cold winds frequently buffet the hard ground, loudly rustling through the dense low brush. There are very few trees, and the few that have managed to survive have been twisted by the wind into squat and tortured shapes. A long-eared hare bounds heavily across the forested ground. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R HP:Scratched> Night is leaving west, riding on a nice pony. You follow Night. Fading Road Exits are: N E S W The Old Dusty Road that travels far from the north begins to fade at this point, as it enters some large and assuming mountains to the south and west. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R HP:Scratched> Night is leaving north, riding on a nice pony. You follow Night. Old Dusty Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and south. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R HP:Scratched> Night is leaving east, riding on a nice pony. You follow Night. Rocky Ruins Exits are: E W It appears as if some ancient culture took advantage of the natural outcropping of rocks here and built a small town or group of houses. Whatever happened to the people here is anyone's guess, but it is a good assumption they moved on when the plains stopped being fertile and became a dry wasteland. A fierce dog is resting here. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R HP:Scratched>sc Night attacks a wardog! A wardog dodges Night's attack. R HP:Scratched> Night deflects a wardog's attack. R HP:Scratched>You have 111/115 hit, 56/56 stamina, 74/144 moves, 115 spirit. OB: 75, DB: 15, PB: 56, Speed: 21, Gold: 11, XP Needed: 37K. You are hungry. R HP:Scratched> Farrakahn assists Night. Farrakahn attacks a wardog! Farrakahn cleaves a wardog very hard. R HP:Scratched>an set tac ag You join the fight! You attack a wardog! You slash a wardog. R HP:Scratched, Night:Healthy, a wardog:Bruised>You are now employing aggressive tactics. R HP:Scratched, Night:Healthy, a wardog:Bruised> A wardog hits Night's head. R HP:Scratched, Night:Scratched, a wardog:Bruised> A wardog deflects Night's attack. R HP:Scratched, Night:Scratched, a wardog:Bruised> Farrakahn sends a wardog sprawling with a powerful bash. R HP:Scratched, Night:Scratched, a wardog:Bruised>'37K tnl set tac ag You slash a wardog. R HP:Scratched, Night:Scratched, a wardog:Bruised>You say '37K tnl' R HP:Scratched, Night:Scratched, a wardog:Bruised>cc A wardog deflects Night's attack. You are now employing aggressive tactics. R HP:Scratched, Night:Scratched, a wardog:Bruised>ci You slash a wardog. Farrakahn deeply wounds a wardog with his cleave. You start to concentrate. \|/-\|/ A wardog dodges Night's attack. A wardog has recovered from a bash! -\Ok. A wardog appears to be confused! You start to concentrate. /-\ Night dodges a wardog's attack. |/ Farrakahn cleaves a wardog extremely hard. -\ Ok. R HP:Scratched, Night:Scratched, a wardog:Hurt> Night lightly slashes a wardog. R HP:Scratched, Night:Scratched, a wardog:Hurt> Night deflects a wardog's attack. R HP:Scratched, Night:Scratched, a wardog:Hurt> Farrakahn sends a wardog sprawling with a powerful bash. R HP:Scratched, Night:Scratched, a wardog:Wounded> You slash a wardog hard. R HP:Scratched, Night:Scratched, a wardog:Wounded> Night slashes a wardog. R HP:Scratched, Night:Scratched, a wardog:Wounded> You slash a wardog. R HP:Scratched, Night:Scratched, a wardog:Wounded> Farrakahn cleaves a wardog extremely hard. R HP:Scratched, Night:Scratched, a wardog:Bloodied> A wardog dodges Night's attack. R HP:Scratched, Night:Scratched, a wardog:Bloodied> A wardog has recovered from a bash! R HP:Scratched, Night:Scratched, a wardog:Bloodied> You slash a wardog. R HP:Scratched, Night:Scratched, a wardog:Bloodied> A wardog dodges Night's attack. R HP:Scratched, Night:Scratched, a wardog:Bloodied> Night says 'spirit doing well?' R HP:Scratched, Night:Scratched, a wardog:Bloodied> Night deflects a wardog's attack. R HP:Scratched, Night:Scratched, a wardog:Bloodied> Farrakahn sends a wardog sprawling with a powerful bash. R HP:Scratched, Night:Scratched, a wardog:Bloodied> You slash a wardog hard. R HP:Scratched, Night:Scratched, a wardog:Awful> Night slashes a wardog. A wardog is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 625 points. get coins all.cor With an frightening howl the creature dies. R HP:Scratched>sc There doesn't seem to be a coins in the slashed corpse of a wardog. R HP:Scratched>Clouds race through the sky above the fields. You are hungry. You have 111/115 hit, 56/56 stamina, 77/144 moves, 116 spirit. OB: 75, DB: 15, PB: 56, Speed: 21, Gold: 11, XP Needed: 36K. You are hungry. R HP:Scratched> Night is leaving east, riding on a nice pony. You follow Night. Outside Rocky Ruins Exits are: N W It appears as if some ancient culture took advantage of the natural outcropping of rocks here and built a small town or group of houses. Whatever happened to the people here is anyone's guess, but it is a good assumption they moved on when the plains stopped being fertile and became a dry wasteland. A black deer can barely be made out in the darkness here. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R HP:Scratched>nod '116 You nod solemnly. R HP:Scratched> Death narrates, 'thats good to hear :)' R HP:Scratched> Night is leaving north, riding on a nice pony. You follow Night. Windswept Plains Exits are: N S Dense scrubs eke out a meager existence on the hard earth. Brisk winds frequently sweep across the plains, often bringing a chill from the south. The plains continue to the south, becoming dryer as well. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R HP:Scratched>You say '116' R HP:Scratched>smile You smile happily. R HP:Scratched> Night is leaving north, riding on a nice pony. You follow Night. Barren Rocky Plain Exits are: S W The exposed rock that frequently emerges from the hard earth looks as if some gigantic claw had raked it in the distant past, as the granite has been furrowed in a consistently north-south fashion. The plains slope upward to the southwest to form a broad plateau, and somewhere to the northwest lie the marshes. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R HP:Scratched> Night is leaving west, riding on a nice pony. You follow Night. Medium Woods Exits are: N E S The number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it gets much darker. To the south west, huge hills lie. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R HP:Scratched> Night is leaving north, riding on a nice pony. You follow Night. Cattails Exits are: E S The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. A leech is here, oozing towards you. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R HP:Scratched> Soi narrates, 'any hitter wanna xp?' R HP:Scratched> Night is leaving south, riding on a nice pony. You follow Night. Medium Woods Exits are: N E S The number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it gets much darker. To the south west, huge hills lie. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R HP:Scratched> Night is leaving south, riding on a nice pony. You follow Night. Mouth of a Gully Exits are: N A large gully cuts into the face of the scarp,leading sharply upward to the north. The trail passes between the gully's mouth and the marsh to the south. The gully itself is heavily vegetated with dense scrub, but it is possible to take advantage of it and climb to the plateau above. A large black bird stands gloomily here, croaking in its sleep. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R HP:Scratched>whois Whois who? R HP:Scratched>who Players ------- [ 1 Hum] Nyven the Human [ 1 Hum] Death the Human [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [G. Maia] Ornendil the Tree Shepherd. [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 12 WdE] Ainaran the Wood Elf [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [--- Hum] Brokk the Human (linkless) (AFK) [ 17 Dwf] Rusikas the Dwarf 18 characters displayed. R HP:Scratched> Night is leaving north, riding on a nice pony. You follow Night. Medium Woods Exits are: N E S The number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it gets much darker. To the south west, huge hills lie. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R HP:Scratched> Night is leaving north, riding on a nice pony. You follow Night. Cattails Exits are: E S The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. A leech is here, oozing towards you. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R HP:Scratched> Night is leaving east, riding on a nice pony. You follow Night. Dense Forest Exits are: N W You find yourself deep in a dense and dark forest. The trees are growing very near to each other and the places between them are covered by brushwood. The whole vegetation makes it very hard to move on deeper into the forest. Only sometimes a single sunbeam reaches the ground so it is quite dusky. To the north the forest turns swampy. West looks even darker. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R HP:Scratched> Night is leaving north, riding on a nice pony. You follow Night. Muddy Forest Exits are: S W This vast expanse of sticky black mud was probably once a thriving forest similar to the landscape to the north, but apparenty the stream to the east overspilled its banks and deposited all this sediment. Sporadic patches of grass poke their stems up through the muck, hinting that they will soon reclaim this land. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R HP:Scratched>**Death the Human :-) Night is leaving west, riding on a nice pony. You follow Night. Cattails Exits are: N E W The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. The slashed corpse of a swarm of bugs is lying here. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R HP:Scratched>Unrecognized command. R HP:Scratched> Night is leaving west, riding on a nice pony. You follow Night. Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. A large black snake is coiled up here, gazing at you intently. A large black snake is coiled up here, gazing at you intently. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R HP:Scratched>set tac def an set men off an an Night attacks a coiled black snake! Night slashes a coiled black snake. R HP:Scratched>Night deflects a coiled black snake's attack. Farrakahn assists Night. Farrakahn attacks a coiled black snake! Farrakahn cleaves a coiled black snake extremely hard. You are now employing defensive tactics. R HP:Scratched>You join the fight! You attack a coiled black snake! A coiled black snake dodges your attack. cc ci 'freeeze!!! sigh R HP:Scratched, Night:Healthy, a coiled black snake:Bruised>A coiled black snake hits Night's left arm hard. AutoMental mode is now off. R HP:Scratched, Night:Bruised, a coiled black snake:Bruised>Night lightly slashes a coiled black snake. You're already fighting! How can you assist someone else? R HP:Scratched, Night:Bruised, a coiled black snake:Bruised> You slash a coiled black snake very hard. R HP:Scratched, Night:Bruised, a coiled black snake:Bruised> Farrakahn sends a coiled black snake sprawling with a powerful bash. R HP:Scratched, Night:Bruised, a coiled black snake:Bruised>You're already fighting! How can you assist someone else? R HP:Scratched, Night:Bruised, a coiled black snake:Bruised>A coiled black snake deflects Night's attack. You start to concentrate. \|/-\ Farrakahn cleaves a coiled black snake extremely hard. |/-\Ok. A coiled black snake appears to be confused! You start to concentrate. /- A coiled black snake deflects Night's attack. \ A coiled black snake has recovered from a bash! |/-\ Ok. R HP:Scratched, Night:Bruised, a coiled black snake:Hurt> You slash a coiled black snake. Night dodges a coiled black snake's attack. R HP:Scratched, Night:Bruised, a coiled black snake:Hurt> A coiled black snake dodges Night's attack. R HP:Scratched, Night:Bruised, a coiled black snake:Hurt> Farrakahn sends a coiled black snake sprawling with a powerful bash. R HP:Scratched, Night:Bruised, a coiled black snake:Hurt> You lightly slash a coiled black snake. R HP:Scratched, Night:Bruised, a coiled black snake:Hurt> Farrakahn cleaves a coiled black snake extremely hard. R HP:Scratched, Night:Bruised, a coiled black snake:Wounded> Night slashes a coiled black snake hard. R HP:Scratched, Night:Scratched, a coiled black snake:Wounded> You slash a coiled black snake hard. R HP:Scratched, Night:Scratched, a coiled black snake:Wounded> Farrakahn cleaves a coiled black snake extremely hard. R HP:Scratched, Night:Scratched, a coiled black snake:Bloodied> A coiled black snake has recovered from a bash! R HP:Scratched, Night:Scratched, a coiled black snake:Bloodied> Night slashes a coiled black snake. R HP:Scratched, Night:Scratched, a coiled black snake:Bloodied> You slash a coiled black snake. Night deflects a coiled black snake's attack. R HP:Scratched, Night:Scratched, a coiled black snake:Awful>You say 'freeeze!!!' R HP:Scratched, Night:Scratched, a coiled black snake:Awful>You sigh. R HP:Scratched, Night:Scratched, a coiled black snake:Awful> Night slashes a coiled black snake. R HP:Scratched, Night:Scratched, a coiled black snake:Awful> A coiled black snake deflects your attack. R HP:Scratched, Night:Scratched, a coiled black snake:Awful> Night deflects a coiled black snake's attack. Farrakahn sends a coiled black snake sprawling with a powerful bash. R HP:Scratched, Night:Scratched, a coiled black snake:Awful> Farrakahn cleaves a coiled black snake extremely hard. A coiled black snake is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 783 points. get coins all.cor Saving Ainaran. Your blood freezes as you hear a coiled black snake's death cry. R HP:Scratched>There doesn't seem to be a coins in the hacked corpse of a coiled black snake. R HP:Scratched>an But nobody is fighting him! R HP:Scratched>an But nobody is fighting him! R HP:Scratched>an Night leaps at a coiled black snake, and hits it extremely hard! You join the fight! You attack a coiled black snake! A coiled black snake dodges your attack. R HP:Scratched, Night:Scratched, a coiled black snake:Hurt> Night slashes a coiled black snake. R HP:Scratched, Night:Scratched, a coiled black snake:Hurt> Farrakahn assists Night. Farrakahn attacks a coiled black snake! Farrakahn deeply wounds a coiled black snake with his cleave. R HP:Scratched, Night:Scratched, a coiled black snake:Wounded> A slight mist rises from the damp land into the cloudless sky. You are hungry. R HP:Scratched, Night:Scratched, a coiled black snake:Wounded>cc ci Night deflects a coiled black snake's attack. R HP:Scratched, Night:Scratched, a coiled black snake:Wounded>You start to concentrate. set tac ag \|/- Night slashes a coiled black snake. \|/ Night licks his mouth and smiles. - Farrakahn sends a coiled black snake sprawling with a powerful bash. \Ok. A coiled black snake appears to be confused! You start to concentrate. /-\|/- Night lightly slashes a coiled black snake. \Ok. You are now employing aggressive tactics. R HP:Scratched, Night:Scratched, a coiled black snake:Wounded> Farrakahn deeply wounds a coiled black snake with his cleave. You slash a coiled black snake. R HP:Scratched, Night:Scratched, a coiled black snake:Bloodied> A coiled black snake has recovered from a bash! R HP:Scratched, Night:Scratched, a coiled black snake:Bloodied>set tac ag Night slashes a coiled black snake. R HP:Scratched, Night:Scratched, a coiled black snake:Awful>who Night deflects a coiled black snake's attack. R HP:Scratched, Night:Scratched, a coiled black snake:Awful>You slash a coiled black snake. You are now employing aggressive tactics. R HP:Scratched, Night:Scratched, a coiled black snake:Awful>Players ------- [ 1 Hum] Nyven the Human [ 1 Hum] Death the Human [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [G. Maia] Ornendil the Tree Shepherd. [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 12 WdE] Ainaran the Wood Elf [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [--- Hum] Brokk the Human (linkless) (AFK) [ 17 Dwf] Rusikas the Dwarf 18 characters displayed. R HP:Scratched, Night:Scratched, a coiled black snake:Awful> Farrakahn sends a coiled black snake sprawling with a powerful bash. R HP:Scratched, Night:Scratched, a coiled black snake:Awful> Night slashes a coiled black snake. R HP:Scratched, Night:Scratched, a coiled black snake:Awful> You slash a coiled black snake hard. A coiled black snake is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 783 points. get coins all.cor Your blood freezes as you hear a coiled black snake's death cry. R HP:Scratched>There doesn't seem to be a coins in the slashed corpse of a coiled black snake. There doesn't seem to be a coins in the hacked corpse of a coiled black snake. R HP:Scratched> Night is leaving west, riding on a nice pony. You follow Night. Swampy Forest Exits are: E S The dense reeds and rushes frequently hide pools of ominous-looking black water. Insects are the masters here - they fill the air in great buzzing clouds, eager for a meal. From time to time a splash of water can be heard, indicating that other, larger forms of life are around. A writhing mass of swamp bugs is buzzing through the air here. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R HP:Scratched>pray nyven You pray to Nyven, hoping for his good will. R HP:Scratched> Night attacks a swarm of bugs! Night slashes a swarm of bugs. R HP:Scratched> Night dodges a swarm of bugs's attack. R HP:Scratched>an Farrakahn assists Night. Farrakahn attacks a swarm of bugs! Farrakahn cleaves a swarm of bugs extremely hard. R HP:Scratched>You join the fight! You attack a swarm of bugs! You slash a swarm of bugs. R HP:Scratched, Night:Healthy, a swarm of bugs:Wounded> A swarm of bugs dodges Night's attack. R HP:Scratched, Night:Healthy, a swarm of bugs:Wounded> Night dodges a swarm of bugs's attack. R HP:Scratched, Night:Healthy, a swarm of bugs:Wounded> You slash a swarm of bugs. R HP:Scratched, Night:Healthy, a swarm of bugs:Bloodied> Night slashes a swarm of bugs. R HP:Scratched, Night:Healthy, a swarm of bugs:Bloodied> Farrakahn cleaves a swarm of bugs extremely hard. A swarm of bugs is dead! R.I.P. You receive your share of experience -- 88 points. get coins all.cor Your blood freezes as you hear a swarm of bugs's death cry. R HP:Scratched> Night is leaving south, riding on a nice pony. You follow Night. Dense Forest Exits are: N E S You find yourself deep in a dense and dark forest. The trees are growing very near to each other and the places between them are covered by brushwood. The whole vegetation makes it very hard to move on deeper into the forest. Only sometimes a single sunbeam reaches the ground so it is quite dusky. To the north the forest turns swampy. West looks even darker. Night is riding on a nice pony. Ftell nyven Hey man! :-) arrakahn is entering from the north, riding on a nice pony. R HP:Scratched>You can't seem to find any cors here. R HP:Scratched> Night is leaving east, riding on a nice pony. You follow Night. Muddy Flat Exits are: S W This flat plain is totally coated in mud, as it is a miniature delta for the sluggish stream to the east. Small channels in the mud are filled with water that seems to be slowly draining into the marsh. Very little vegetation has grown here - perhaps the mud was deposited recently. A mountain wolf growls and bares its teeth. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R HP:Scratched>You tell Nyven 'Hey man! :-)' R HP:Scratched> A mountain wolf attacks Night! Night dodges a mountain wolf's attack. R HP:Scratched> Night slashes a mountain wolf's body. R HP:Scratched> Farrakahn assists Night. Farrakahn attacks a mountain wolf! Farrakahn deeply wounds a mountain wolf's left foreleg with his cleave. an R HP:Scratched>You join the fight! You attack a mountain wolf! You slash a mountain wolf's body hard. cc R HP:Scratched, Night:Healthy, a mountain wolf:Wounded> Nyven tells you 'hey'. R HP:Scratched, Night:Healthy, a mountain wolf:Wounded> Night slashes a mountain wolf's body. R HP:Scratched, Night:Healthy, a mountain wolf:Wounded>ci Night deflects a mountain wolf's attack. You start to concentrate. \|/-\|/- Farrakahn sends a mountain wolf sprawling with a powerful bash. \A mountain wolf dodges Night's attack. Ok. You start to concentrate. /reply Josh? -\|/-\Ok. You tell Nyven 'Josh?' R HP:Scratched, Night:Healthy, a mountain wolf:Wounded> Farrakahn deeply wounds a mountain wolf's left foreleg with his cleave. A mountain wolf is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 217 points. get coins all.cor The wolf growls once more before falling limp. R HP:Scratched>There doesn't seem to be a coins in the hacked corpse of a mountain wolf. R HP:Scratched> Night is leaving south, riding on a nice pony. You follow Night. Brush Filled Scarp Exits are: N S The steep scarp immediately to the south is here cut by a deep and narrow gully. The bottom of the gully is choked with brush, and it appears to have been dry for years. Following the floor of the gully to the south will lead one to the narrow path that follows the foot of the scarp. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R HP:Scratched> Night is leaving south, riding on a nice pony. You follow Night. Old Dusty Road Bends Exits are: N S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and south. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R HP:Scratched> Night is leaving west, riding on a nice pony. You follow Night. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R HP:Scratched> Night is leaving east, riding on a nice pony. You follow Night. Old Dusty Road Bends Exits are: N S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and south. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R HP:Scratched> Night is leaving north, riding on a nice pony. You follow Night. Brush Filled Scarp Exits are: N S The steep scarp immediately to the south is here cut by a deep and narrow gully. The bottom of the gully is choked with brush, and it appears to have been dry for years. Following the floor of the gully to the south will lead one to the narrow path that follows the foot of the scarp. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R HP:Scratched> Night is leaving north, riding on a nice pony. You follow Night. Muddy Flat Exits are: S W This flat plain is totally coated in mud, as it is a miniature delta for the sluggish stream to the east. Small channels in the mud are filled with water that seems to be slowly draining into the marsh. Very little vegetation has grown here - perhaps the mud was deposited recently. The hacked corpse of a mountain wolf is lying here. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R HP:Scratched> Night is leaving west, riding on a nice pony. You follow Night. Dense Forest Exits are: N E S You find yourself deep in a dense and dark forest. The trees are growing very near to each other and the places between them are covered by brushwood. The whole vegetation makes it very hard to move on deeper into the forest. Only sometimes a single sunbeam reaches the ground so it is quite dusky. To the north the forest turns swampy. West looks even darker. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R HP:Scratched> Night is leaving north, riding on a nice pony. You follow Night. Swampy Forest Exits are: E S The dense reeds and rushes frequently hide pools of ominous-looking black water. Insects are the masters here - they fill the air in great buzzing clouds, eager for a meal. From time to time a splash of water can be heard, indicating that other, larger forms of life are around. The hacked corpse of a swarm of bugs is lying here. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R HP:Scratched> Night is leaving east, riding on a nice pony. You follow Night. Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. The slashed corpse of a coiled black snake is lying here. The hacked corpse of a coiled black snake is lying here. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R HP:Scratched> Night is leaving north, riding on a nice pony. You follow Night. Dry Land Exits are: E S A small patch of trees stands here, clinging to the small slip of land that rises above the surrounding swamp. The thick veil of fog that blankets the surrounding swamp is not a dense here, though the thick canopy of the trees still blocks out most light. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R HP:Scratched> Night is leaving east, riding on a nice pony. You follow Night. Murky Waters Exits are: N S W The land drops here, delving below a shallow layer of putrid water. Small patches of reeds eek out a living off the weak light that the foggy layer overhead allows through, though the scum on the water appears to thrive in it. The fog itself swirls around on an unfelt breeze, looking eerily like it has a life of its own. A writhing mass of swamp bugs is buzzing through the air here. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R HP:Scratched>an But nobody is fighting him! R HP:Scratched>an an Night attacks a swarm of bugs! Night slashes a swarm of bugs. R HP:Scratched>an Night deflects a swarm of bugs's attack. R HP:Scratched>Farrakahn assists Night. Farrakahn attacks a swarm of bugs! Farrakahn deeply wounds a swarm of bugs with his cleave. You join the fight! You attack a swarm of bugs! You slash a swarm of bugs hard. R HP:Scratched, Night:Healthy, a swarm of bugs:Awful>sc You're already fighting! How can you assist someone else? R HP:Scratched, Night:Healthy, a swarm of bugs:Awful>You're already fighting! How can you assist someone else? R HP:Scratched, Night:Healthy, a swarm of bugs:Awful>set tac ag You have 115/116 hit, 56/56 stamina, 62/144 moves, 116 spirit. OB: 75, DB: 15, PB: 56, Speed: 21, Gold: 11, XP Needed: 34K. You are hungry. R HP:Scratched, Night:Healthy, a swarm of bugs:Awful>who You are now employing aggressive tactics. R HP:Scratched, Night:Healthy, a swarm of bugs:Awful> You slash a swarm of bugs. A swarm of bugs is dead! R.I.P. You receive your share of experience -- 70 points. get coins all.cor Your blood freezes as you hear a swarm of bugs's death cry. R HP:Scratched>A slight mist rises from the damp land into the cloudless sky. You are hungry. Saving Ainaran. Night is leaving north, riding on a nice pony. You follow Night. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. Players ------- [ 1 Hum] Nyven the Human [ 1 Hum] Death the Human [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [G. Maia] Ornendil the Tree Shepherd. [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 12 WdE] Ainaran the Wood Elf [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [--- Hum] Brokk the Human (linkless) (AFK) [ 17 Dwf] Rusikas the Dwarf 18 characters displayed. R> Night is leaving east, riding on a nice pony. You follow Night. Bleak Hills Exits are: S W The terrain here is anything but friendly. Small patches of thorns and thistles grasp at anything that comes remotely close, while loose patches of stones and soil make the footing treacherous. The hills drop off to the south, leading down into a dark er forest, while in every other direction they undulate off into the distance. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R> Night is leaving south, riding on a nice pony. You follow Night. A Morbid Scene Exits are: N Tall trees grow here, their branches blotting out the sky above and casting the ground into darkness. However, the darkness is not enough to hide what happened here even if it did not smell so bad. Clearly something died here, and not a pleasant death for sure. A dark wolf crouches in the shadows, preparing to attack. A dark wolf crouches in the shadows, preparing to attack. er Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R>You can't seem to find any cors here. R>You don't seem to have any. R>You don't seem to have any. R>who Players ------- [ 1 Hum] Nyven the Human [ 1 Hum] Death the Human [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [G. Maia] Ornendil the Tree Shepherd. [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 12 WdE] Ainaran the Wood Elf [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [--- Hum] Brokk the Human (linkless) (AFK) [ 17 Dwf] Rusikas the Dwarf 18 characters displayed. R>an But nobody is fighting him! an R>Night leaps at a dark, vicious wolf, and hits him extremely hard! Farrakahn assists Night. Farrakahn attacks a dark, vicious wolf! Farrakahn cleaves a dark, vicious wolf's head extremely hard. You join the fight! You attack a dark, vicious wolf! You slash a dark, vicious wolf's body. an R HP:Healthy, Night:Healthy, a dark, vicious wolf:Hurt> A dark, vicious wolf dodges Night's attack. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Hurt>You're already fighting! How can you assist someone else? cc R HP:Healthy, Night:Healthy, a dark, vicious wolf:Hurt>ci You start to concentrate. \ Night deflects a dark, vicious wolf's attack. |/-\|/ A dark, vicious wolf dodges Night's attack. -\Ok. A dark, vicious wolf appears to be confused! You start to concentrate. /-\ Night deflects a dark, vicious wolf's attack. Farrakahn sends a dark, vicious wolf sprawling with a powerful bash. |/ Death narrates, 'is the contest map cool?' -\ Ok. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Hurt> Night lightly slashes a dark, vicious wolf's right foreleg. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Hurt> Farrakahn cleaves a dark, vicious wolf's head extremely hard. m R HP:Healthy, Night:Healthy, a dark, vicious wolf:Wounded> You slash a dark, vicious wolf's left hindleg. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Wounded>+--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | ^ h + | | ^ X | | H | +--------------------------------------------------+ R HP:Healthy, Night:Healthy, a dark, vicious wolf:Wounded> Night slashes a dark, vicious wolf's right forefoot. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Bloodied> A dark, vicious wolf has recovered from a bash! Sesil chats, 'oh yea' R HP:Healthy, Night:Healthy, a dark, vicious wolf:Bloodied> You slash a dark, vicious wolf's left foreleg hard. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Bloodied> Farrakahn deeply wounds a dark, vicious wolf's left hindleg with his cleave. A dark, vicious wolf is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 676 points. get coins all.cor Your spirit grows stronger! Your blood freezes as you hear a dark, vicious wolf's death cry. R>There doesn't seem to be a coins in the hacked corpse of a dark, vicious wolf. R>an But nobody is fighting him! R>'mystic level smile You say 'mystic level' R>You smile happily. R> A dark, vicious wolf attacks Night! Night deflects a dark, vicious wolf's attack. Farrakahn assists Night. Farrakahn attacks a dark, vicious wolf! Farrakahn deeply wounds a dark, vicious wolf's body with his cleave. R>l an A Morbid Scene Exits are: N Tall trees grow here, their branches blotting out the sky above and casting the ground into darkness. However, the darkness is not enough to hide what happened here even if it did not smell so bad. Clearly something died here, and not a pleasant death for sure. The hacked corpse of a dark, vicious wolf is lying here. A dark, vicious wolf is here, fighting Night. Night is (busy) here, fighting a dark, vicious wolf, riding on a nice pony. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn is here, fighting a dark, vicious wolf, riding on a nice pony. R>A dark, vicious wolf dodges Night's attack. You join the fight! You attack a dark, vicious wolf! You slash a dark, vicious wolf's head hard. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Bruised> Farrakahn nods solemnly. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Bruised>cc Farrakahn shows his approval by clapping his small hands together. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Bruised>ci You start to concentrate. |/ Night deflects a dark, vicious wolf's attack. -\|/ Night lightly slashes a dark, vicious wolf's body. -\You lost your concentration! You start to concentrate. /-\ Death narrates, 'im curious to explore hehe, but dont wanna go running around and end up as someone's exp' | Farrakahn sends a dark, vicious wolf sprawling with a powerful bash. /-\ Farrakahn cleaves a dark, vicious wolf's body very hard. Ok. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Hurt> Night slashes a dark, vicious wolf's body. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Hurt>cc Night throws back his head and cackles with insane glee! R HP:Healthy, Night:Healthy, a dark, vicious wolf:Hurt>You slash a dark, vicious wolf's left foreleg. You start to concentrate. |/-\|/ A dark, vicious wolf deflects Night's attack. -\ Farrakahn cleaves a dark, vicious wolf's left hindleg very hard. Ok. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Hurt> A dark, vicious wolf has recovered from a bash! R HP:Healthy, Night:Healthy, a dark, vicious wolf:Hurt> Night deflects a dark, vicious wolf's attack. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Hurt> Night says 'poison now?' R HP:Healthy, Night:Healthy, a dark, vicious wolf:Hurt> A dark, vicious wolf deflects Night's attack. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Hurt> You lightly slash a dark, vicious wolf's right hindleg. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Hurt> Soi chats, 'are we aloud to go near vinny or anywhere?' R HP:Healthy, Night:Healthy, a dark, vicious wolf:Hurt>set tac ag Night deflects a dark, vicious wolf's attack. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Hurt>Farrakahn sends a dark, vicious wolf sprawling with a powerful bash. You are now employing aggressive tactics. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Hurt>inf A dark, vicious wolf dodges Night's attack. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Hurt> You slash a dark, vicious wolf's left hindfoot hard. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Hurt>You are Ainaran the Wood Elf, a good (120) male Wood Elf. You have reached level 12. You are level 6 Warrior, 3 Ranger, 13 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 17 hours. You are 5'10" high, weight 108.0lb and carrying 42.0lb. You have 116/116 hit points, 56/56 stamina, 65/144 moves and 112 spirit. You have 11 gold, 1 silver and 39 copper coins. Your OB is 75, dodge is 15, parry 56, and your attack speed is 21. Your armour absorbs about 0% damage. Your spiritual perception is 100%, willpower: 35, Your skill encumbrance is 9, and your movement is encumbered by 6. You move easily indeed. You have scored 219570 exp, and need 33930 more to advance. Strength: 16/16, Intelligence: 7/7, Will: 19/19, Dexterity: 18/18 Constitution: 11/11, Learning Ability: 16/16. You are fighting a dark, vicious wolf. You are hungry. You are affected by: detect hidden (long) evasion (long) anger (short) R HP:Healthy, Night:Healthy, a dark, vicious wolf:Hurt> Farrakahn cleaves a dark, vicious wolf's right foreleg hard. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Wounded> Death narrates, 'sucks being level 1 after so long as 98... :(' R HP:Healthy, Night:Healthy, a dark, vicious wolf:Wounded> You lightly slash a dark, vicious wolf's left foreleg. A dark, vicious wolf deflects Night's attack. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Wounded>man power poison A dark, vicious wolf has recovered from a bash! R HP:Healthy, Night:Healthy, a dark, vicious wolf:Wounded> Farrakahn cleaves a dark, vicious wolf's head very hard. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Wounded>You lightly slash a dark, vicious wolf's body. POISON [Syntax ] cast 'poison' [Group ] Mystic [Level ] 14 [Minimum Cost] 5 [Offensive ] Yes [Description ] ---Casting "Poison" will poison the chosen target, inflicting small amounts of damage at intervals of time and lowering the target's rate of regeneration for a period of time. Elves and Uruk-Lhuth are known to be very resistant to poison. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Wounded> Night slashes a dark, vicious wolf's body very hard. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Bloodied> Night deflects a dark, vicious wolf's attack. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Bloodied> Farrakahn sends a dark, vicious wolf sprawling with a powerful bash. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Bloodied>nar :-) You slash a dark, vicious wolf's body. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Bloodied> A dark, vicious wolf deflects Night's attack. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Bloodied>You narrate, ':-)' R HP:Healthy, Night:Healthy, a dark, vicious wolf:Bloodied>pray death You lightly slash a dark, vicious wolf's left foreleg. Farrakahn cleaves a dark, vicious wolf's right hindleg extremely hard. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Awful>You pray to Death, hoping for his good will. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Awful> A dark, vicious wolf deflects Night's attack. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Awful> A dark, vicious wolf has recovered from a bash! R HP:Healthy, Night:Healthy, a dark, vicious wolf:Awful> You slash a dark, vicious wolf's body. Night deflects a dark, vicious wolf's attack. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Awful> Farrakahn cleaves a dark, vicious wolf's left hindfoot extremely hard. A dark, vicious wolf is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 683 points. get coins all.cor Saving Ainaran. Your blood freezes as you hear a dark, vicious wolf's death cry. R> The sun sets behind the trees. Clouds can be seen above in the sky. You are hungry. Night's torch flickers weakly. R>There doesn't seem to be a coins in the hacked corpse of a dark, vicious wolf. There doesn't seem to be a coins in the hacked corpse of a dark, vicious wolf. R>sc You have 116/116 hit, 56/56 stamina, 68/144 moves, 117 spirit. OB: 75, DB: 15, PB: 56, Speed: 21, Gold: 11, XP Needed: 33K. You are hungry. R> Death narrates, 'hehe ainaran' R> Night is leaving north, riding on a nice pony. You follow Night. Bleak Hills Exits are: S W The terrain here is anything but friendly. Small patches of thorns and thistles grasp at anything that comes remotely close, while loose patches of stones and soil make the footing treacherous. The hills drop off to the south, leading down into a dark forest, while in every other direction they undulate off into the distance. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R> Night is leaving west, riding on a nice pony. You follow Night. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R> Night is leaving north, riding on a nice pony. You follow Night. Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R> Night is leaving east, riding on a nice pony. You follow Night. Barren Hills Exits are: N W The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R> Night is leaving north, riding on a nice pony. You follow Night. Forest Exits are: S Trees grow thickly above you. Mosses and lichens grow on the trunks of hoary oak and ancient pine alike. Small plants and fungi grow in their shade. It is impossible to travel in a straight line, though you try. Only the sounds of the wind in the trees and of the activity of the forest life disturb the quiet. The slashed corpse of a huge wolf is lying here. A huge wolf stares at you intently. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R>an But nobody is fighting him! R>an an an But nobody is fighting him! R>But nobody is fighting him! R>But nobody is fighting him! R>an an But nobody is fighting him! R>But nobody is fighting him! R>an But nobody is fighting him! R>an Night leaps at a huge wolf, and hits him extremely hard! R> Night slashes a huge wolf's right foreleg very hard. R>Farrakahn assists Night. Farrakahn attacks a huge wolf! Farrakahn cleaves a huge wolf's left hindleg extremely hard. You join the fight! You attack a huge wolf! You slash a huge wolf's left hindleg hard. R HP:Healthy, Night:Healthy, a huge wolf:Bloodied> Night deflects a huge wolf's attack. set tac ag R HP:Healthy, Night:Healthy, a huge wolf:Bloodied>You are now employing aggressive tactics. R HP:Healthy, Night:Healthy, a huge wolf:Bloodied> A huge wolf dodges Night's attack. R HP:Healthy, Night:Healthy, a huge wolf:Bloodied>who You slash a huge wolf's left hindleg. R HP:Healthy, Night:Healthy, a huge wolf:Bloodied>Players ------- [ 1 Hum] Nyven the Human [ 1 Hum] Death the Human [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [G. Maia] Ornendil the Tree Shepherd. [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 12 WdE] Ainaran the Wood Elf [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [--- Hum] Brokk the Human (linkless) (AFK) [ 17 Dwf] Rusikas the Dwarf 18 characters displayed. R HP:Healthy, Night:Healthy, a huge wolf:Bloodied> Night deflects a huge wolf's attack. R HP:Healthy, Night:Healthy, a huge wolf:Bloodied> Farrakahn sends a huge wolf sprawling with a powerful bash. R HP:Healthy, Night:Healthy, a huge wolf:Bloodied> A huge wolf deflects Night's attack. R HP:Healthy, Night:Healthy, a huge wolf:Bloodied> You slash a huge wolf's left foreleg. R HP:Healthy, Night:Healthy, a huge wolf:Awful> Farrakahn cleaves a huge wolf's body extremely hard. A huge wolf is dead! R.I.P. You receive your share of experience -- 327 points. get coins all.cor Your blood freezes as you hear a huge wolf's death cry. R> Night is leaving south, riding on a nice pony. You follow Night. Barren Hills Exits are: N W The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R>You can't seem to find any cors here. R> Night is leaving west, riding on a nice pony. You follow Night. Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R> Night is leaving up, riding on a nice pony. You follow Night. Windswept Hills Exits are: D Dirt rains down from the air upon you like a heavy spring shower. Accumulating in your pockets and folds, you can even feel its added weight upon your body. Squinting to shield your eyes, you try to scan for the road, but to no avail. Caught in this constant blowing wind, you lose all sense of orientation, only the thin strands of weeds blowing fiercely in the wind give you a sense of direction. A mountain goat is here, eating grass. Night is riding on a nice pony. Farrakahn is entering from below, riding on a nice pony. R>an Night attacks a mountain goat! Night slashes a mountain goat's body. R>Night deflects a mountain goat's attack. You join the fight! You attack a mountain goat! You slash a mountain goat's left foreleg hard. R HP:Healthy, Night:Healthy, a mountain goat:Bruised> Farrakahn assists Night. Farrakahn attacks a mountain goat! Farrakahn cleaves a mountain goat's body extremely hard. set tac ag R HP:Healthy, Night:Healthy, a mountain goat:Wounded>You are now employing aggressive tactics. R HP:Healthy, Night:Healthy, a mountain goat:Wounded> Night lightly slashes a mountain goat's body. R HP:Healthy, Night:Healthy, a mountain goat:Wounded> You slash a mountain goat's body hard. Night deflects a mountain goat's attack. R HP:Healthy, Night:Healthy, a mountain goat:Bloodied> Farrakahn deeply wounds a mountain goat's body with his cleave. A mountain goat is dead! R.I.P. You receive your share of experience -- 193 points. get coins all.cor Saving Ainaran. Your blood freezes as you hear a mountain goat's death cry. R> Night eats a raw piece of meat. R>There doesn't seem to be a coins in the hacked corpse of a mountain goat. R>sing this is how you do it! Night eats a leg of lamb. R>Night cuts a leg of lamb from the hacked corpse of a mountain goat. You sing, 'this is how you do it!' R> Night eats a leg of lamb. R> Night is leaving down, riding on a nice pony. You follow Night. Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. Night is riding on a nice pony. Farrakahn is entering from above, riding on a nice pony. R> Night is leaving north, riding on a nice pony. You follow Night. Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R>grin Night is leaving west, riding on a nice pony. You follow Night. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. You grin evilly. R> Night is leaving west, riding on a nice pony. You follow Night. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R MV:Weary> Night is leaving west, riding on a nice pony. You follow Night. Hillside Forest Exits are: E W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. The hacked corpse of a Mirkwolf is lying here. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R MV:Weary>drink water drink water drink water You drink the water. You don't feel thirsty any more. R MV:Weary>Your stomach can't contain anymore! R MV:Weary>Your stomach can't contain anymore! R MV:Weary> Night growls. R MV:Weary> The thick trees almost block out the sky, though it appears cloudless. You are hungry. Night's torch flickers weakly. Night is leaving west, riding on a nice pony. You follow Night. Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. The slashed corpse of a gray wolf is lying here. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R MV:Weary>sc Night is leaving north, riding on a nice pony. You follow Night. Grassy Forest Exits are: S W Short grasses grow here, and there are many rocks of different sizes, but there are no trees. The ground slopes gently upwards to the south, and beyond you can see dark green treetops on the hills several hundred feet above you. Treeless green plains stretch into the distance beyond the northern view. A large wild dog watches you carefully. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Weary>You have 116/116 hit, 56/56 stamina, 54/144 moves, 117 spirit. OB: 75, DB: 15, PB: 56, Speed: 21, Gold: 11, XP Needed: 32K. You are hungry. R MV:Weary>an But nobody is fighting him! an an R MV:Weary>But nobody is fighting him! R MV:Weary>But nobody is fighting him! R MV:Weary>an Night attacks a large wild dog! Night lightly slashes a large wild dog's left foreleg. R MV:Weary> an Night deflects a large wild dog's attack. R MV:Weary>an Farrakahn assists Night. Farrakahn attacks a large wild dog! Farrakahn cleaves a large wild dog's right foreleg extremely hard. R MV:Weary>You join the fight! You attack a large wild dog! You slash a large wild dog's right foreleg hard. R HP:Healthy MV:Weary, Night:Healthy, a large wild dog:Hurt>You're already fighting! How can you assist someone else? R HP:Healthy MV:Weary, Night:Healthy, a large wild dog:Hurt>You're already fighting! How can you assist someone else? R HP:Healthy MV:Weary, Night:Healthy, a large wild dog:Hurt>ci A large wild dog hits Night's right leg. Night slashes a large wild dog's head very hard. R HP:Healthy MV:Weary, Night:Bruised, a large wild dog:Hurt>You start to concentrate. /-\|/-\ Ok. R HP:Healthy MV:Weary, Night:Bruised, a large wild dog:Hurt> You slash a large wild dog's head. R HP:Healthy MV:Weary, Night:Bruised, a large wild dog:Hurt> Farrakahn sends a large wild dog sprawling with a powerful bash. R HP:Healthy MV:Weary, Night:Scratched, a large wild dog:Hurt> Night lightly slashes a large wild dog's right foreleg. R HP:Healthy MV:Weary, Night:Scratched, a large wild dog:Hurt> Farrakahn deeply wounds a large wild dog's body with his cleave. R HP:Healthy MV:Weary, Night:Scratched, a large wild dog:Bloodied> You slash a large wild dog's right hindfoot. R HP:Healthy MV:Weary, Night:Scratched, a large wild dog:Bloodied> set tac ag Night slashes a large wild dog's left foreleg. R HP:Healthy MV:Weary, Night:Scratched, a large wild dog:Bloodied>You are now employing aggressive tactics. R HP:Healthy MV:Weary, Night:Scratched, a large wild dog:Bloodied> A large wild dog has recovered from a bash! R HP:Healthy MV:Weary, Night:Scratched, a large wild dog:Bloodied> Night deflects a large wild dog's attack. R HP:Healthy MV:Weary, Night:Scratched, a large wild dog:Bloodied> Farrakahn cleaves a large wild dog's left foreleg extremely hard. A large wild dog is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 608 points. get coins all.cor R MV:Weary>There doesn't seem to be a coins in the hacked corpse of a large wild dog. R MV:Weary> but Night is leaving west, riding on a nice pony. You follow Night. Medium Forest Exits are: E W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R MV:Weary>eat meat You see no corpse here. R MV:Weary> Night is leaving west, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much who work to be comfortable to walk on. The road goes to the north and south. Forest surrounds the road now. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R MV:Weary>You don't seem to have any. R MV:Weary>Players ------- [ 1 Hum] Nyven the Human [ 1 Hum] Death the Human [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [G. Maia] Ornendil the Tree Shepherd. [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 12 WdE] Ainaran the Wood Elf [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder [--- Hum] Brokk the Human (linkless) (AFK) [ 17 Dwf] Rusikas the Dwarf 18 characters displayed. R MV:Weary> Night is leaving north, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Weary> Night is leaving north, riding on a nice pony. You follow Night. Empty Plains Exits are: E S W These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the east you can enter a road, and further south you see some trees. The slashed corpse of a gray wolf is lying here. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Weary> Night is leaving east, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and north. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Weary> Night is leaving north, riding on a nice pony. You follow Night. Old Road near Swampy Ground Exits are: N E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. To the east is some swampy ground. The pierced corpse of a black rabbit is lying here. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Weary> Night is leaving north, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Weary> Night is leaving north, riding on a nice pony. You follow Night. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Weary>tell nyven Is this Josh? You tell Nyven 'Is this Josh?' R MV:Weary> Night is leaving east, riding on a nice pony. You follow Night. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Weary> Night attacks an abandoned wolf! Night slashes an abandoned wolf's body. R MV:Weary> Night dodges an abandoned wolf's attack. R MV:Weary>an Farrakahn assists Night. Farrakahn attacks an abandoned wolf! Farrakahn deeply wounds an abandoned wolf's right foreleg with his cleave. R MV:Weary>You join the fight! You attack an abandoned wolf! You slash an abandoned wolf's right forefoot hard. R HP:Healthy MV:Weary, Night:Scratched, an abandoned wolf:Bloodied> Night slashes an abandoned wolf's left foreleg. An abandoned wolf is dead! R.I.P. You receive your share of experience -- 101 points. get coins all.cor Your blood freezes as you hear an abandoned wolf's death cry. R MV:Weary>There doesn't seem to be a coins in the slashed corpse of an abandoned wolf. R MV:Weary> Night is leaving south, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R MV:Weary> Night is leaving east, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and west. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Weary> Night is leaving north, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Weary> Night is leaving north, riding on a nice pony. You follow Night. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The pierced corpse of a young highwayman is lying here. A necklace made of strange blue metal balls lies here...It glows blue! A necklace made of strange blue metal balls lies here...It glows blue! A necklace made of strange blue metal balls lies here...It glows blue! A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Weary> Night is leaving south, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R MV:Weary> Night is leaving west, riding on a nice pony. You follow Night. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The slashed corpse of an abandoned wolf is lying here. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R MV:Weary> Night is leaving west, riding on a nice pony. You follow Night. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R MV:Weary> Night is leaving north, riding on a nice pony. You follow Night. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Weary> Night is leaving west, riding on a nice pony. You follow Night. Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The slashed corpse of a bandit sentry is lying here. The slashed corpse of a bandit sentry is lying here. A white, long-sleeved blouse is lying on the ground here. An old, rusted iron key lies here. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R MV:Weary>an But nobody is fighting him! R MV:Weary>an Night stops riding a nice pony. A nice pony now follows Night. R MV:Weary>But nobody is fighting him! R MV:Weary>dismount Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. R MV:Weary>drink water drink water You stop riding a horse. A horse starts following you. MV:Weary>You drink the water. You don't feel thirsty any more. MV:Weary>Your stomach can't contain anymore! MV:Weary> Above the fields, not a cloud can be seen in the sky. You are hungry. Night's torch went out. MV:Weary>l Night says 'name?' MV:Weary>Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The slashed corpse of a bandit sentry is lying here. The slashed corpse of a bandit sentry is lying here. A white, long-sleeved blouse is lying on the ground here. An old, rusted iron key lies here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. MV:Weary>e Night lights a torch and holds it. MV:Weary>It is pitch black... MV:Weary>op ledgewall Nothing here by that name. MV:Weary>op ledgewall Nothing here by that name. exam d MV:Weary>It is pitch black... MV:Weary>get tor pack hol to You get something from something. MV:Weary>Hold what? MV:Weary>hol tor You light something and hold it. MV:Weary>op ledgewall l Nothing here by that name. MV:Weary>Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. MV:Weary>w Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The slashed corpse of a bandit sentry is lying here. The slashed corpse of a bandit sentry is lying here. A white, long-sleeved blouse is lying on the ground here. An old, rusted iron key lies here. MV:Weary>d Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A cap made of leather is lying here. A shirt sewn from silk lies abandoned here. A pair of silk sleeves dies discarded here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. Night the Hobbit (busy) is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. MV:Weary>an Night attempts to ambush a bandit guard, who manages to avoid it! Farrakahn assists Night. Farrakahn attacks a bandit guard! Farrakahn deeply wounds a bandit guard's left leg with his cleave. MV:Weary>Night deflects a bandit guard's attack. A bandit guard dodges Night's attack. You join the fight! You attack a bandit guard! You slash a bandit guard's right leg. HP:Healthy MV:Weary, Night:Healthy, a bandit guard:Hurt>cc A bandit guard says 'I must protect my friend!' ci A bandit guard assists a bandit guard. A bandit guard attacks Night! Night deflects a bandit guard's attack. HP:Healthy MV:Weary, Night:Healthy, a bandit guard:Hurt>You start to concentrate. |/-\| A bandit guard deflects Night's attack. / Night deflects a bandit guard's attack. -\Farrakahn deeply wounds a bandit guard's head with his cleave. Ok. A bandit guard appears to be confused! You start to concentrate. /-\|/ Night deflects a bandit guard's attack. -\ A bandit guard deflects Night's attack. Ok. HP:Healthy MV:Weary, Night:Healthy, a bandit guard:Wounded> Night deflects a bandit guard's attack. HP:Healthy MV:Weary, Night:Healthy, a bandit guard:Wounded> You slash a bandit guard's right leg. Farrakahn deeply wounds a bandit guard's body with his cleave. A bandit guard is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 218 points. get coins all.cor MV:Weary> Farrakahn assists Night. Farrakahn attacks a bandit guard! MV:Weary> Night dodges a bandit guard's attack. MV:Weary> A bandit guard dodges Night's attack. MV:Weary>You get a small pile of coins from the hacked corpse of a bandit guard. There were 80 copper coins. MV:Weary>an You join the fight! You attack a bandit guard! HP:Healthy MV:Weary, Night:Healthy, a bandit guard:Healthy> You slash a bandit guard's body. HP:Healthy MV:Weary, Night:Healthy, a bandit guard:Scratched> Night deflects a bandit guard's attack. Farrakahn cleaves a bandit guard's left arm hard. HP:Healthy MV:Weary, Night:Healthy, a bandit guard:Bruised> A bandit guard dodges Night's attack. HP:Healthy MV:Weary, Night:Healthy, a bandit guard:Bruised>get golden cor A bandit guard deflects your attack. HP:Healthy MV:Weary, Night:Healthy, a bandit guard:Bruised>There doesn't seem to be a golden in the hacked corpse of a bandit guard. HP:Healthy MV:Weary, Night:Healthy, a bandit guard:Bruised> A bandit guard deflects Night's attack. HP:Healthy MV:Weary, Night:Healthy, a bandit guard:Bruised> Night deflects a bandit guard's attack. HP:Healthy MV:Weary, Night:Healthy, a bandit guard:Bruised> Farrakahn cleaves a bandit guard's body very hard. HP:Healthy MV:Weary, Night:Healthy, a bandit guard:Hurt> A bandit guard deflects your attack. HP:Healthy MV:Weary, Night:Healthy, a bandit guard:Hurt> A bandit guard deflects Night's attack. HP:Healthy MV:Weary, Night:Healthy, a bandit guard:Hurt> Night deflects a bandit guard's attack. HP:Healthy MV:Weary, Night:Healthy, a bandit guard:Hurt> A bandit guard deflects your attack. Farrakahn deeply wounds a bandit guard's right arm with his cleave. HP:Healthy MV:Weary, Night:Healthy, a bandit guard:Bloodied>ci You start to concentrate. /- A bandit guard dodges Night's attack. \|/- Night deflects a bandit guard's attack. \ Ok. HP:Healthy MV:Weary, Night:Healthy, a bandit guard:Bloodied> Farrakahn deeply wounds a bandit guard's body with his cleave. A bandit guard is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 218 points. get coins all.cor MV:Weary>You get a small pile of coins from the hacked corpse of a bandit guard. There were 80 copper coins. There doesn't seem to be a coins in the hacked corpse of a bandit guard. MV:Weary>an But nobody is fighting him! MV:Weary>an But nobody is fighting him! MV:Weary>l Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. A cap made of leather is lying here. A shirt sewn from silk lies abandoned here. A pair of silk sleeves dies discarded here. Stalwart Joey stands here, stiff as a board. Night the Hobbit (busy) is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. MV:Weary>an You are hungry. Saving Ainaran. MV:Weary>But nobody is fighting him! MV:Weary> Night leaps at Stalwart Joey, and hits him extremely hard! an MV:Weary> Night barely slashes Stalwart Joey's body. MV:Weary>Farrakahn assists Night. Farrakahn attacks Stalwart Joey! Farrakahn cleaves Stalwart Joey's body hard. You join the fight! You attack Stalwart Joey! You slash Stalwart Joey's left foot. cc ci HP:Healthy MV:Weary, Night:Healthy, Stalwart Joey:Hurt> Night deflects Stalwart Joey's attack. HP:Healthy MV:Weary, Night:Healthy, Stalwart Joey:Hurt>You start to concentrate. |/-\| Stalwart Joey dodges Night's attack. /-\Stalwart Joey slashes Night's body. Ok. Stalwart Joey appears to be confused! You start to concentrate. /-\ Farrakahn sends Stalwart Joey sprawling with a powerful bash. |/-\ Stalwart Joey dodges Night's attack. Ok. HP:Healthy MV:Weary, Night:Scratched, Stalwart Joey:Hurt> Farrakahn cleaves Stalwart Joey's right arm very hard. HP:Healthy MV:Weary, Night:Scratched, Stalwart Joey:Wounded> You slash Stalwart Joey's right arm. HP:Healthy MV:Weary, Night:Scratched, Stalwart Joey:Wounded> Night slashes Stalwart Joey's left hand. HP:Healthy MV:Weary, Night:Scratched, Stalwart Joey:Bloodied> Stalwart Joey has recovered from a bash! HP:Healthy MV:Weary, Night:Scratched, Stalwart Joey:Bloodied> You slash Stalwart Joey's left leg. HP:Healthy MV:Weary, Night:Scratched, Stalwart Joey:Bloodied> Farrakahn cleaves Stalwart Joey's body hard. HP:Healthy MV:Weary, Night:Scratched, Stalwart Joey:Awful> Night deflects Stalwart Joey's attack. Night lightly slashes Stalwart Joey's right arm. HP:Healthy MV:Weary, Night:Scratched, Stalwart Joey:Awful> Night says 'lvl soon' get golden cor HP:Healthy MV:Weary, Night:Scratched, Stalwart Joey:Awful>You slash Stalwart Joey's left arm hard. Stalwart Joey is dead! R.I.P. Your spirit increases by 6. You receive your share of experience -- 359 points. get coins all.cor Stalwart Joey fails in his mission to defend the area, and dies painfully. You get a golden bracelet from the slashed corpse of Stalwart Joey. MV:Weary>You get a small pile of coins from the slashed corpse of Stalwart Joey. There were 1 silver coin. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the hacked corpse of a bandit guard. MV:Weary> Farrakahn shows his approval by clapping his small hands together. MV:Weary> Night leaves down. A nice pony leaves down. You follow Night. Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Matty Bumpo stands here, with a stupid smirk on his face. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomeeq d and happy. Farrakahn enters from above. A nice pony enters from above. MV:Weary>You are using: a torch..It glows brightly. a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a silk shirt a golden visor..It glows blue! an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of Matty Bumpo A severed head of Stalwart Joey MV:Weary> Matty Bumpo attacks Night! Night deflects Matty Bumpo's attack. MV:Weary>'who needs golden? Farrakahn assists Night. Farrakahn attacks Matty Bumpo! Farrakahn cleaves Matty Bumpo's body extremely hard. MV:Weary>You say 'who needs golden?' MV:Weary>an You join the fight! You attack Matty Bumpo! You lightly slash Matty Bumpo's right arm. cc HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Bruised> Matty Bumpo dodges Night's attack. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Bruised> Night deflects Matty Bumpo's attack. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Bruised>You start to concentrate. |/-\|ci /- Farrakahn sends Matty Bumpo sprawling with a powerful bash. Farrakahn says 'not me' \Ok. You start to concentrate. / Matty Bumpo dodges Night's attack. -\'nor I |/-\ Ok. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Bruised> Matty Bumpo deflects Farrakahn's attack. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Bruised>Night says 'i full' You say 'nor I' HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Scratched> Matty Bumpo dodges Night's attack. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Scratched> Matty Bumpo has recovered from a bash! HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Scratched> Matty Bumpo deflects your attack. Night deflects Matty Bumpo's attack. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Scratched> Matty Bumpo dodges Night's attack. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Scratched> Matty Bumpo deflects your attack. Night deflects Matty Bumpo's attack. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Scratched> Farrakahn sends Matty Bumpo sprawling with a powerful bash. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Scratched> Matty Bumpo deflects Farrakahn's attack. put golden pack HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Scratched> Matty Bumpo deflects Night's attack. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Scratched>You put a golden bracelet in a backpack. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Scratched> You slash Matty Bumpo's right arm. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Bruised>set tac ag You are now employing aggressive tactics. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Bruised>diag Matty Bumpo has recovered from a bash! HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Bruised>Matty Bumpo deflects Night's attack. Matty Bumpo has some bruises. Matty Bumpo is in top shape. Matty Bumpo has been here for a little while. Matty Bumpo is affected by: insight (long) He is very perceptive to the Wraith-world. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Bruised> Night says 'save a couple in case someone dies?' HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Bruised> You barely slash Matty Bumpo's body. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Bruised> Night deflects Matty Bumpo's attack. cc HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Bruised>Matty Bumpo avoids being bashed by Farrakahn who loses his balance and falls! You start to concentrate. | Matty Bumpo dodges Night's attack. /-\|/-\ Matty Bumpo slashes Night's body. Ok. HP:Healthy MV:Weary, Night:Bruised, Matty Bumpo:Bruised> Matty Bumpo deflects your attack. HP:Healthy MV:Weary, Night:Bruised, Matty Bumpo:Bruised> Farrakahn sends Matty Bumpo sprawling with a powerful bash. HP:Healthy MV:Weary, Night:Bruised, Matty Bumpo:Bruised> Matty Bumpo deflects Night's attack. HP:Healthy MV:Weary, Night:Bruised, Matty Bumpo:Bruised>cc Farrakahn deeply wounds Matty Bumpo's head with his cleave. HP:Healthy MV:Weary, Night:Bruised, Matty Bumpo:Bruised>You start to concentrate. |/-\|/ Death narrates, 'holy lord, lvl 16s?' -\ Matty Bumpo deflects Night's attack. Ok. Matty Bumpo appears to be confused! HP:Healthy MV:Weary, Night:Bruised, Matty Bumpo:Bruised>spit matty Farrakahn cleaves Matty Bumpo's left foot extremely hard. HP:Healthy MV:Weary, Night:Bruised, Matty Bumpo:Hurt> You lightly slash Matty Bumpo's body. HP:Healthy MV:Weary, Night:Bruised, Matty Bumpo:Hurt>You spit on him. HP:Healthy MV:Weary, Night:Bruised, Matty Bumpo:Hurt> Matty Bumpo has recovered from a bash! HP:Healthy MV:Weary, Night:Bruised, Matty Bumpo:Hurt> Matty Bumpo deflects Night's attack. who HP:Healthy MV:Weary, Night:Bruised, Matty Bumpo:Hurt> Night deflects Matty Bumpo's attack. HP:Healthy MV:Weary, Night:Bruised, Matty Bumpo:Hurt>Players ------- [ 1 Hum] Death the Human [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [G. Maia] Ornendil the Tree Shepherd. [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 12 WdE] Ainaran the Wood Elf [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human (sleeping) [ Vala ] Seraph the Russian Linux Coder [ 17 Dwf] Rusikas the Dwarf 16 characters displayed. HP:Healthy MV:Weary, Night:Bruised, Matty Bumpo:Hurt> You lightly slash Matty Bumpo's left leg. HP:Healthy MV:Weary, Night:Bruised, Matty Bumpo:Hurt> Farrakahn sends Matty Bumpo sprawling with a powerful bash. set tac ag HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Hurt> Matty Bumpo dodges Night's attack. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Hurt> You slash Matty Bumpo's left arm. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Hurt> Farrakahn cleaves Matty Bumpo's body hard. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Hurt>You are now employing aggressive tactics. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Hurt> Night lightly slashes Matty Bumpo's right arm. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Hurt> You lightly slash Matty Bumpo's right arm. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Hurt> You are hungry. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Hurt> Farrakahn cleaves Matty Bumpo's right arm very hard. Matty Bumpo has recovered from a bash! HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Wounded> Night lightly slashes Matty Bumpo's right hand. Night deflects Matty Bumpo's attack. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Wounded> You slash Matty Bumpo's left hand. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Wounded> Farrakahn sends Matty Bumpo sprawling with a powerful bash. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Wounded> Matty Bumpo dodges Night's attack. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Wounded> You slash Matty Bumpo's body. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Wounded> You slash Matty Bumpo's head. Farrakahn cleaves Matty Bumpo's left leg very hard. Night barely slashes Matty Bumpo's body. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Bloodied>set tac ag Matty Bumpo has recovered from a bash! HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Bloodied>Night deflects Matty Bumpo's attack. Death narrates, 'im way too far out of it' You are now employing aggressive tactics. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Bloodied> Matty Bumpo deflects your attack. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Bloodied> Night lightly slashes Matty Bumpo's right hand. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Bloodied> Farrakahn cleaves Matty Bumpo's body hard. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Bloodied> Night dodges Matty Bumpo's attack. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Bloodied>who You slash Matty Bumpo's head. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Bloodied>Matty Bumpo deflects Night's attack. Players ------- [ 1 Hum] Death the Human [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [G. Maia] Ornendil the Tree Shepherd. [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 12 WdE] Ainaran the Wood Elf [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human (sleeping) [ Vala ] Seraph the Russian Linux Coder [ 17 Dwf] Rusikas the Dwarf 16 characters displayed. HP:Healthy MV:Weary, Night:Scratched, Matty Bumpo:Bloodied> Matty Bumpo slashes Night's left leg hard. HP:Healthy MV:Weary, Night:Bruised, Matty Bumpo:Bloodied> You slash Matty Bumpo's head. Farrakahn sends Matty Bumpo sprawling with a powerful bash. fame war HP:Healthy MV:Weary, Night:Bruised, Matty Bumpo:Bloodied>Matty Bumpo dodges Night's attack. +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | 118| Drengist 1| | Rusikas 6| Aia 0| | Scan 2| Draug 0| | Soi 1| Anthre 0| | Errent 0| Ankren 0| | Brokk 0| Fnuffi 0| | Aggrippa 0| Grox 0| | Bree 0| Muzrub 0| | Bitwize 0| Lemin 0| | Ainaran 0| Scorn 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: -3| |Total fame for the forces of good: 121| +---------------------------------------------------+ |The Shadow is weakened by the forces of good. | +---------------------------------------------------+ HP:Healthy MV:Weary, Night:Bruised, Matty Bumpo:Bloodied> Farrakahn cleaves Matty Bumpo's body. HP:Healthy MV:Weary, Night:Bruised, Matty Bumpo:Awful> You slash Matty Bumpo's right hand. HP:Healthy MV:Weary, Night:Bruised, Matty Bumpo:Awful> Night lightly slashes Matty Bumpo's right arm. HP:Healthy MV:Weary, Night:Bruised, Matty Bumpo:Awful>fame death Matty Bumpo deflects your attack. Farrakahn deeply wounds Matty Bumpo's head with his cleave. Matty Bumpo is dead! R.I.P. Your spirit increases by 10. You receive your share of experience -- 952 points. get coins all.cor Your blood freezes as you hear Matty Bumpo's death cry. l MV:Weary>There were found 0 records about Death, total fame 0. MV:Weary>You get a pile of coins from the hacked corpse of Matty Bumpo. There were 2 silver and 75 copper coins. MV:Weary>Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. The hacked corpse of Matty Bumpo is lying here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. MV:Weary>smile Night leaves up. A nice pony leaves up. You follow Night. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The slashed corpse of Stalwart Joey is lying here. The hacked corpse of a bandit guard is lying here. The hacked corpse of a bandit guard is lying here. A cap made of leather is lying here. A shirt sewn from silk lies abandoned here. A pair of silk sleeves dies discarded here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn enters from below. A nice pony enters from below. MV:Weary>You smile happily. MV:Weary>get coins all.cor Night leaves up. A nice pony leaves up. You follow Night. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The slashed corpse of a bandit sentry is lying here. The slashed corpse of a bandit sentry is lying here. A white, long-sleeved blouse is lying on the ground here. An old, rusted iron key lies here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn enters from below. A nice pony enters from below. MV:Weary>There doesn't seem to be a coins in the slashed corpse of a bandit sentry. There doesn't seem to be a coins in the slashed corpse of a bandit sentry. MV:Weary>repo A nice pony stops following Night. Night mounts a nice pony and starts riding him. MV:Weary>gig Night is leaving west, riding on a nice pony. You follow Night. Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. The slashed corpse of a gray wolf is lying here. Night is riding on a nice pony. Farrakahn enters from the east. A nice pony enters from the east. You group-say 'I am healthy, my stamina is full, and i am weary.' MV:Weary>You giggle. MV:Weary>ride A nice pony stops following Farrakahn. Farrakahn mounts a nice pony and starts riding him. Sesil chats, 'those fuckin scared boys need to be deleted' MV:Weary>A horse stops following you. You mount a horse and start riding him. R MV:Weary> Night is leaving west, riding on a nice pony. You follow Night. Plains by a ledge Exits are: E S The plains end abruptly before a ledge to the north, making travel impossible in that direction. To the east and south the grassy plains extend, and travel is not impeded in that direction. The pierced corpse of a black rabbit is lying here. The pierced corpse of a black rabbit is lying here. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R MV:Weary> Night is leaving south, riding on a nice pony. You follow Night. Grassy Field Exits are: N E S You are now walking on a short carpet of green grass. Here the flowers grow in abundance. The air is filled with sweet smells. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R MV:Weary> Night is leaving south, riding on a nice pony. You follow Night. Dry Well Exits are: N E S Here is where the farm used to draw water. The well has long since dried up, and in doing so drove the farmer from these fields. Perhaps some of theother farms of this area had better luck. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R MV:Weary> Night is leaving east, riding on a nice pony. You follow Night. Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing grows here except weeds and crab grass. The soil apparently hasn't been tilled in many years. The fields continue to the east. To the south you see a decrepit farm building. There is a well to the west. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Weary> Night is leaving north, riding on a nice pony. You follow Night. Grassy Field Exits are: N E S W You are now walking on a short carpet of green grass. Here the flowers grow in abundance. The air is filled with sweet smells. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Weary> Night is leaving south, riding on a nice pony. You follow Night. Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing grows here except weeds and crab grass. The soil apparently hasn't been tilled in many years. The fields continue to the east. To the south you see a decrepit farm building. There is a well to the west. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R MV:Weary>roar Night is leaving west, riding on a nice pony. You follow Night. Dry Well Exits are: N E S Here is where the farm used to draw water. The well has long since dried up, and in doing so drove the farmer from these fields. Perhaps some of theother farms of this area had better luck. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R MV:Weary>You roar with laughter. R MV:Weary> Night is leaving south, riding on a nice pony. You follow Night. Grassy Plains Exits are: N E S The plain where you stand seems to go to infinity, you follow a small path made by steps of other adventurers. All around you is silence and grass. A forest begins to the south, and an abandonded farmyard lies to the north. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R MV:Weary> Night is leaving south, riding on a nice pony. You follow Night. In a Light Forest Exits are: N E You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R MV:Weary> Night is leaving east, riding on a nice pony. You follow Night. In a Light Forest Exits are: N E W You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Weary> Death chats, 'christ, calm down' R MV:Weary> Night stops riding a nice pony. A nice pony now follows Night. R MV:Weary> Night leaves north. A nice pony leaves north. ACK! You could not follow him! Can not go there mounted. R MV:Weary>dismount You stop riding a horse. A horse starts following you. MV:Weary>n Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. MV:Weary>Old Farm Building Exits are: N E S W D This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. A brown, angry-looking bear is padding around here. Night the Hobbit (busy) is standing here. A friendly little pony is here, looking well-groomed and happy. MV:Weary> Farrakahn enters from the south. A nice pony enters from the south. MV:Weary>an An angry-looking bear attacks Night! Night deflects an angry-looking bear's attack. You join the fight! You attack an angry-looking bear! You slash an angry-looking bear's left forefoot. cc HP:Healthy MV:Weary, Night:Bruised, an angry-looking bear:Scratched>ci Farrakahn assists Night. Farrakahn attacks an angry-looking bear! Farrakahn cleaves an angry-looking bear's right forefoot very hard. HP:Healthy MV:Weary, Night:Bruised, an angry-looking bear:Bruised>You start to concentrate. |/ An angry-looking bear dodges Night's attack. -\|/-exam d Night deflects an angry-looking bear's attack. \Ok. You start to concentrate. /-\ Farrakahn sends an angry-looking bear sprawling with a powerful bash. |/- An angry-looking bear deflects Night's attack. \Ok. To the down you see: It is pitch black... The cellardoor is open. HP:Healthy MV:Weary, Night:Bruised, an angry-looking bear:Bruised> An angry-looking bear deflects your attack. HP:Healthy MV:Weary, Night:Bruised, an angry-looking bear:Bruised> You are hungry. Farrakahn's torch flickers weakly. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Bruised> Farrakahn cleaves an angry-looking bear's left forefoot very hard. Night slashes an angry-looking bear's right hindleg hard. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Hurt>cc Sesil chats, 'i go afk they spam attack me when im following someone and i die' HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Hurt> An angry-looking bear has recovered from a bash! HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Hurt>You slash an angry-looking bear's left foreleg. You start to concentrate. |/-\ An angry-looking bear dodges Night's attack. Night deflects an angry-looking bear's attack. |/ Sesil chats, 'thats bs' - Farrakahn cleaves an angry-looking bear's right hindleg very hard. \ Ok. An angry-looking bear appears to be confused! HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Wounded> Farrakahn says 'whats your defense now night?' HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Wounded> Night lightly slashes an angry-looking bear's right foreleg. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Wounded> Night deflects an angry-looking bear's attack. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Wounded> You slash an angry-looking bear's right foreleg. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Wounded> Farrakahn deeply wounds an angry-looking bear's left forefoot with his cleave. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Awful> An angry-looking bear deflects Night's attack. set tac def HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Awful> Night deflects an angry-looking bear's attack. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Awful> You slash an angry-looking bear's left foreleg hard. An angry-looking bear is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 484 points. get coins all.cor Your blood freezes as you hear an angry-looking bear's death cry. MV:Weary>You are now employing defensive tactics. MV:Weary> Night leaves down. A nice pony leaves down. You follow Night. Musky Cellar Exits are: U This cellar is now a mouldy, musky remnant of what it used to be. The odor is pungent and the earthen walls are all crumbling. It does not appear to be too safe to be here, as the building might collapse on itself. A brown, angry-looking bear is padding around here. A brown, angry-looking bear is padding around here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn enters from above. A nice pony enters from above. MV:Weary>An angry-looking bear attacks Night! Night deflects an angry-looking bear's attack. You can't seem to find any cors here. MV:Weary> Farrakahn assists Night. Farrakahn attacks an angry-looking bear! Farrakahn deeply wounds an angry-looking bear's body with his cleave. MV:Weary>an You join the fight! You attack an angry-looking bear! You slash an angry-looking bear's body. cc HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Bruised> Night slashes an angry-looking bear's body. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Bruised>ci You start to concentrate. |/ Night says 'hehe' - Night deflects an angry-looking bear's attack. \|/-set tac ag \ Farrakahn sends an angry-looking bear sprawling with a powerful bash. grin Ok. An angry-looking bear appears to be confused! You start to concentrate. 'this is more like it / Night slashes an angry-looking bear's left foreleg hard. -\| An angry-looking bear attacks Night! Night deflects an angry-looking bear's attack. /-\Ok. You are now employing aggressive tactics. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Hurt>You grin evilly. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Hurt> Farrakahn cleaves an angry-looking bear's body extremely hard. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Wounded>An angry-looking bear deflects Night's attack. You say 'this is more like it' HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Wounded> An angry-looking bear has recovered from a bash! HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Wounded> Night deflects an angry-looking bear's attack. You slash an angry-looking bear's body. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Wounded>'eh Farrakahn? smile Night deflects an angry-looking bear's attack. You say 'eh Farrakahn?' HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Wounded>Night slashes an angry-looking bear's body. You smile happily. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Wounded> Night says 'cant get bush off much' HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Wounded> Farrakahn sends an angry-looking bear sprawling with a powerful bash. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Wounded> Night deflects an angry-looking bear's attack. You slash an angry-looking bear's head. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Wounded> Farrakahn cleaves an angry-looking bear's head very hard. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Bloodied> An angry-looking bear deflects Night's attack. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Bloodied> You slash an angry-looking bear's left forefoot. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Awful> Night deflects an angry-looking bear's attack. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Awful>an An angry-looking bear has recovered from a bash! HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Awful>Night lightly slashes an angry-looking bear's body. You're already fighting! How can you assist someone else? HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Awful> Farrakahn says 'whats your defense up to night?' HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Awful> You slash an angry-looking bear's left foreleg. Farrakahn deeply wounds an angry-looking bear's right hindleg with his cleave. An angry-looking bear is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 421 points. get coins all.cor Your blood freezes as you hear an angry-looking bear's death cry. an an MV:Weary>There doesn't seem to be a coins in the hacked corpse of an angry-looking bear. MV:Weary>Night deflects an angry-looking bear's attack. Farrakahn assists Night. Farrakahn attacks an angry-looking bear! You join the fight! You attack an angry-looking bear! HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Healthy>You're already fighting! How can you assist someone else? HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Healthy>cc ci An angry-looking bear deflects Night's attack. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Healthy>You start to concentrate. |/-\|/ An angry-looking bear hits Night's right hand hard. - Night says '123' \Ok. You start to concentrate. / Farrakahn sends an angry-looking bear sprawling with a powerful bash. -\ An angry-looking bear deflects Night's attack. |/-smile \ Farrakahn nods solemnly. Ok. HP:Healthy MV:Weary, Night:Bruised, an angry-looking bear:Scratched> Farrakahn cleaves an angry-looking bear's right hindleg hard. HP:Healthy MV:Weary, Night:Bruised, an angry-looking bear:Scratched>You smile happily. HP:Healthy MV:Weary, Night:Bruised, an angry-looking bear:Scratched> An angry-looking bear deflects your attack. HP:Healthy MV:Weary, Night:Bruised, an angry-looking bear:Scratched> Night says 'pre level' HP:Healthy MV:Weary, Night:Bruised, an angry-looking bear:Scratched> An angry-looking bear deflects Night's attack. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Scratched>cc You slash an angry-looking bear's left foreleg. An angry-looking bear has recovered from a bash! grin HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Bruised>You start to concentrate. | Farrakahn cleaves an angry-looking bear's left hindfoot very hard. /-\ An angry-looking bear dodges Night's attack. |/- Night dodges an angry-looking bear's attack. \Ok. An angry-looking bear appears to be confused! You grin evilly. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Bruised> Farrakahn sends an angry-looking bear sprawling with a powerful bash. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Bruised> Night slashes an angry-looking bear's right foreleg. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Bruised> You slash an angry-looking bear's body. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Hurt>set tac ag Farrakahn deeply wounds an angry-looking bear's body with his cleave. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Wounded>An angry-looking bear dodges Night's attack. You are now employing aggressive tactics. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Wounded> You slash an angry-looking bear's body hard. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Wounded> An angry-looking bear has recovered from a bash! HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Wounded>who Night deflects an angry-looking bear's attack. Players ------- [ 1 Hum] Death the Human [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 12 WdE] Ainaran the Wood Elf [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human (sleeping) [ Vala ] Seraph the Russian Linux Coder [ 17 Dwf] Rusikas the Dwarf 15 characters displayed. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Wounded> Farrakahn says 'not enough to buff a demonic yet :(' HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Wounded> Night lightly slashes an angry-looking bear's body. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Wounded> You slash an angry-looking bear's body. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Wounded> Farrakahn deeply wounds an angry-looking bear's body with his cleave. HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Bloodied> Night dodges an angry-looking bear's attack. Night says 'an parry not max either' HP:Healthy MV:Weary, Night:Scratched, an angry-looking bear:Bloodied> You slash an angry-looking bear's body. Night slashes an angry-looking bear's left hindleg hard. An angry-looking bear is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 484 points. get coins all.cor Your blood freezes as you hear an angry-looking bear's death cry. MV:Weary>There doesn't seem to be a coins in the slashed corpse of an angry-looking bear. There doesn't seem to be a coins in the hacked corpse of an angry-looking bear. MV:Weary> You are hungry. Farrakahn's torch flickers weakly. MV:Weary>sc You have 117/117 hit, 56/56 stamina, 46/144 moves, 123 spirit. OB: 75, DB: 15, PB: 56, Speed: 21, Gold: 11, XP Needed: 28K. You are hungry. MV:Weary> Night tries to butcher the slashed corpse of an angry-looking bear but only spoils it. MV:Weary> Night leaves up. A nice pony leaves up. 'what about vamp bats? You follow Night. Old Farm Building Exits are: N E S W D This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. The slashed corpse of an angry-looking bear is lying here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn enters from below. A nice pony enters from below. MV:Weary>l You say 'what about vamp bats?' MV:Weary>Old Farm Building Exits are: N E S W D This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. The slashed corpse of an angry-looking bear is lying here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. MV:Weary> A nice pony stops following Night. Night mounts a nice pony and starts riding him. MV:Weary> Night is leaving south, riding on a nice pony. You follow Night. In a Light Forest Exits are: N E W You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. Night is riding on a nice pony. Farrakahn enters from the north. A nice pony enters from the ride north. MV:Weary> Farrakahn giggles. MV:Weary> Night is leaving east, riding on a nice pony. You follow Night. Empty Plains Exits are: E S W These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the east you can enter a road, and further south you see some trees. The slashed corpse of a gray wolf is lying here. Night is riding on a nice pony. Farrakahn enters from the west. A nice pony enters from the west. MV:Weary>A horse stops following you. You mount a horse and start riding him. R MV:Weary>smile You smile happily. R MV:Weary> Night is leaving south, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Night is riding on a nice pony. Farrakahn enters from the north. A nice pony enters from the north. R MV:Weary> Farrakahn says 'neither them either' R MV:Weary> Night is leaving west, riding on a nice pony. You follow Night. In a Light Forest Exits are: E S You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. Night is riding on a nice pony. Farrakahn enters from the east. A nice pony enters from the east. R MV:Weary> Night is leaving south, riding on a nice pony. You follow Night. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Night is riding on a nice pony. Farrakahn enters from the north. A nice pony enters from the north. fame war R MV:Weary>+---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | 118| Drengist 1| | Rusikas 6| Aia 0| | Scan 2| Draug 0| | Soi 1| Anthre 0| | Errent 0| Ankren 0| | Brokk 0| Fnuffi 0| | Aggrippa 0| Grox 0| | Bree 0| Muzrub 0| | Bitwize 0| Lemin 0| | Ainaran 0| Scorn 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: -3| |Total fame for the forces of good: 121| +---------------------------------------------------+ |The Shadow is weakened by the forces of good. | +---------------------------------------------------+ R MV:Weary> Night is leaving west, riding on a nice pony. You follow Night. Medium Forest Exits are: N E S Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Strider the Human is sleeping here. A horse is here, gazing at you. Night is riding on a nice pony. Farrakahn enters from the east. A nice pony enters from the east. R MV:Weary> Night is leaving north, riding on a nice pony. You follow Night. Light Forest Exits are: S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... The forest continues to the south. A misty flame flickers eerily above the swamp here. (shadow) Night is riding on a nice pony. Farrakahn enters from the south. A nice pony enters from the south. R MV:Weary> Farrakahn says 'we should go to maze and xp maybe' R MV:Weary> Night is leaving south, riding on a nice pony. You follow Night. Medium Forest Exits are: N E S Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Strider the Human is sleeping here. A horse is here, gazing at you. Night is riding on a nice pony. Farrakahn enters from the north. A nice pony enters from the north. R MV:Weary> Night is leaving south, riding on a nice pony. You follow Night. Hillside Forest Exits are: N E U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. The hacked corpse of an evil warg is lying here. The hacked corpse of a huge wolf is lying here. Night is riding on a nice pony. Farrakahn enters from the north. A nice pony enters from the north. R MV:Weary> Farrakahn says 'im outta torches' Night is leaving up, riding on a nice pony. You follow Night. Hilly Ridge Exits are: E W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. Night is riding on a nice pony. Farrakahn enters from below. A nice pony enters from below. R MV:Weary> Night is leaving west, riding on a nice pony. You follow Night. Road Nearing Mountains Exits are: E W The Eastern Road moves up more now to the west, gradually leaving hills as it enters the smaller mountains on the edge of the huge Misties. The terrain becomes more rugged, and the road goes from roadway to pass, thining and curving more often. The ground is rockier, here, and the road/pass steepens with every step westwards. A severed head of an evil warg is lying here. A friendly little pony is here, looking well-groomed and happy. Night is riding on a nice pony. Farrakahn enters from the east. A nice pony enters from the east. R MV:Weary> Night is leaving west, riding on a nice pony. You follow Night. A Curve in the Road Exits are: N E U The road twists to the north here and begins a long ascent. To the south rises the steep slope of a hill, so steep that it is almost verticle. To the west looms the very tall face of a cliff. Impossible to climb, it is this feature which forces the road north. To the east the road descends slowly in to a forested valley in the low hills of the Misties. Night is riding on a nice pony. Farrakahn enters from the east. A nice pony enters from the east. R MV:Weary> Farrakahn says 'wait no im not' R MV:Weary> Night is leaving north, riding on a nice pony. You follow Night. A Hanging Road Exits are: N S The road continues to the north and south here, hanging precariously from the face of the cliff to the west. To the east the ledge that the road is built on falls steeply away until only tree tops can be seen below. To the west stands the weathered grey face of the cliff. All the while the road continues it's climb into the foot-hills of the Misties. Night is riding on a nice pony. Farrakahn enters from the south. A nice pony enters from the south. R MV:Weary> Night is leaving north, riding on a nice pony. You follow Night. A Tight Turn Exits are: S W The cliff to the west suddenly ends, and so does the ledge which the road is built on. The road winds around the edge of the cliff end, half carved into the grey stone face, and contiunues to the west. To the north and east only green tree tops can be seen, with the occasional bare hill top scattered amongst the trees. Night is riding on a nice pony. Farrakahn enters from the south. A nice pony enters from the south. R MV:Weary> Night is leaving west, riding on a nice pony. You follow Night. A Gentle Climb Exits are: E W The road climbs slowly upward as it heads north, and it also appears to curve slightly to the south, disappearing around the rock of the cliff. The ledge is fairly narrow, and parts of the road are built on ledges that have been carved out of the rock face. The wind howls loudly here, although it is not particularly strong. Only tree tops can be seen far below on the north. Night is riding on a ni'ride fool ce pony. Farrakahn enters from the east. A nice pony enters from the east. R MV:Weary> Night is leaving west, riding on a nice pony. You follow Night. Rounding the Ridge Exits are: E S The road turns sharply around the shoulder of the cliff here, continuing off to the south on a slight rise. To the west the ledge falls away steeply, though the tree tops appear close enough to touch. The road continues to the east, hanging precariously from the face of the cliff. Night is riding on a nice pony. Farrakahn enters from the east. A nice pony enters from the east. smile R MV:Tired>You say 'ride fool' R MV:Tired>You smile happily. R MV:Tired> Night is leaving south, riding on a nice pony. You follow Night. Road in a High Valley Exits are: N S The road continues to climb as it goes south, passing in between the cliff to the east and a new cliff to the which rises on the west. The narrow valley that is formed continues off to the south, with a thin cover of trees on each side of the road. To the north the road moves out onto a ledge that closely hugs the cliff to the east. Night is riding on a nice pony. Farrakahn enters from the north. A nice pony enters from the north. R MV:Tired> Night is leaving south, riding on a nice pony. You follow Night. Road into a Ravine Exits are: N S W The road continues along the narrow valley until a steep ravine rises up on the west. The road then turns into the ravine and continues upward. The trees are thicker here, and a small trickle of water runs down the side of the road, soaking the roots of the tufts of grass that grow there. To the south the valley becomes even more choked with trees and rocks. Night is riding on a nice pony. Farrakahn enters from the north. A nice pony enters from the north. R MV:Tired> Night is leaving west, riding on a nice pony. You follow Night. Into a Narrow Pass Exits are: E W The road rises steeply up the ravine, following the course that some ancient waterway carved in ages gone by. The steep sides of the ravine are unscalable, and covered in slimy lichens and moss. The wind howls overhead, with only the occasional gust sweeping into the ravine. To the north the ravine opens up into a narrow mountain pass, while to the south it enters a small valley. Night is riding on a nice pony. Farrakahn enters from the east. A nice pony enters from the east. R MV:Tired> Night is leaving west, riding on a nice pony. You follow Night. Beginning of the Misties Pass Exits are: E W The Misty Mountains rise magnificently to the west, purplish mountains topped with pure white snow, fading into the clouds. Mist dances about off the mountain sides, giving the mountains their name, and creating a beautiful view. Night is riding on a nice pony. Farrakahn enters from the east. A nice pony enters from the east. R MV:Tired> Night is leaving west, riding on a nice pony. You follow Night. Narrow Pass Exits are: E S W The pass is narrow here, with a towering hill rising to the north, and a steep slope rising from the pass to the south. The ground underfoot is rocky but easily passable, even comfortable, compared to the off road alternative offered to the south. Night is riding on a nice pony. Farrakahn enters from the east. A nice pony enters from the east. R MV:Tired>poke farrakahn You poke him in the ribs. R MV:Tired>l Narrow Pass Exits are: E S W The pass is narrow here, with a towering hill rising to the north, and a steep slope rising from the pass to the south. The ground underfoot is rocky but easily passable, even comfortable, compared to the off road alternative offered to the south. Night is riding on a nice pony. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R MV:Tired> Night says 'hrmm trolls' R MV:Tired> Night is leaving west, riding on a nice pony. You follow Night. The Pass Opens Exits are: N E S The pass opens up some here, as the hill to the north levels out. It bends to the south, and a rough trail leads north down a slope. A rise to the west presents an impassable barrier. Night is riding on a nice pony. Farrakahn enters from the east. A nice pony enters from the east. R MV:Tired>drink water drink water drink water A nice pony stops following Farrakahn. Farrakahn mounts a nice pony and starts riding him. You drink the water. You don't feel thirsty any more. R MV:Tired>Night is leaving north, riding on a nice pony. You follow Night. Small Valley in the Foothills Exits are: E S W A path descends from the pass to the south into this deep, narrow valley in the hills below the Misty Mountains. The valley is cloaked thickly in forest, making travel difficult and the light scarce. The slashed corpse of the bandit scout is lying here. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. Your stomach can't contain anymore! R MV:Tired>Your stomach can't contain anymore! R MV:Tired>smile You smile happily. R MV:Tired> Night is leaving west, riding on a nice pony. You follow Night. Narrow Valley Exits are: E The forested valley pinches out here, cut off to the west by a sharp rise to a cliff that towers high above. The approaches to the north and south are far too hostile to be climbed. The east is the only sensible way out, back into the dense forest. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R MV:Tired>repo Night is leaving east, riding on a nice pony. You follow Night. Small Valley in the Foothills Exits are: E S W A path descends from the pass to the south into this deep, narrow valley in the hills below the Misty Mountains. The valley is cloaked thickly in forest, making travel difficult and the light scarce. The slashed corpse of the bandit scout is lying here. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. You group-say 'I am healthy, my st'damn amina is full, and i am tired.' R MV:Tired> Night is leaving east, riding on a nice pony. You follow Night. End of a Valley Exits are: N W The valley ends here, wedged between towering cliffs to the north, south and west. The floor of the valley is shadowed by thick forest, and movement abounds in the treetops. The sounds of the forest echo about the narrow valley, creating an eerie sensation. The slashed corpse of the bandit scout is lying here. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Tired>You say 'damn' prac R MV:Tired> Through the trees a cloudless sky can be seen. Farrakahn's torch went out. Saving Ainaran. R MV:Tired>You have 12 practice sessions left slashing (Mastered) parry (Superb) fast attack (poor) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 6 time, 0 spirit) evasion (poor) ( 6 time, 0 spirit) curing saturation (Mastered) ( 9 time, 1 spirit) insight (Mastered) ( 8 time, 2 spirit) confuse (Mastered) ( 9 time, 2 spirit) revive (Mastered) ( 8 time, 2 spirit) human language (Mastered) R MV:Tired> Night stops riding a nice pony. A nice pony now follows Night. R MV:Tired>'12 pracs left Night leaves north. A nice pony leaves north. ACK! You could not follow him! Can not go there mounted. gig R MV:Tired>Farrakahn lights a torch and holds it. You say '12 pracs left' R MV:Tired>dismount You giggle. R MV:Tired>Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. You stop riding a horse. A horse starts following you. MV:Tired>exan n Night enters from the north. MV:Tired>Unrecognized command. MV:Tired> Night leaves north. A nice pony leaves north. You follow Night. Bright Cave Exits are: E S Hidden behind the shear wall of the valley side, this eerily bright cave provides some kind of refuge for civilised being, as cots line the north wall. It is obviously a refuge of some sort. The bright cave continues to the east. The slashed corpse of the bandit scout is lying here. Fullante the Wood Elf is standing here. A horse is here, gazing at you. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn enters from the south. A nice pony enters from the south. MV:Tired> Fullante leaves south. A horse leaves south. Night leaves east. A nice pony leaves east. You follow Night. A Bright Cave Exits are: S W The walls glow with an inner light, all around the cave, removing all shadows. Crates lie about the floor, mostly empty, a sign of some trade perhaps occuring here. Or something far more sinister, of course. The hacked corpse of the bandit scout is lying here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn enters from the west. A nice pony enters from the west. MV:Tired>exam cor Night sighs loudly. MV:Tired>You see nothing special.. When you look inside, you see: corpse (here) : a green wool cloak a black pair of cotton sleeves a green pair of cotton gloves a black pair of cotton pants a brown cotton hood a brown cotton shirt MV:Tired> Night leaves west. A nice pony leaves west. You follow Night. Bright Cave Exits are: E S Hidden behind the shear wall of the valley side, this eerily bright cave provides some kind of refuge for civilised being, as cots line the north wall. It is obviously a refuge of some sort. The bright cave continues to the east. The slashed corpse of the bandit scout is lying here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn enters from the east. A nice pony enters from the east. MV:Tired> Night leaves south. A nice pony leaves south. You follow Night. End of a Valley Exits are: N W The valley ends here, wedged between towering cliffs to the north, south and west. The floor of the valley is shadowed by thick forest, and movement abounds in the treetops. The sounds of the forest echo about the narrow valley, creating an eerie sensation. The slashed corpse of the bandit scout is lying here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn enters from the north. A nice pony enters from the north. MV:Tired> A nice pony stops following Night. Night mounts a nice pony and starts riding him. MV:Tired> Night is leaving west, riding on a nice pony. You follow Night. Small Valley in the Foothills Exits are: E S W A path descends from the pass to the south into this deep, narrow valley in the hills below the Misty Mountains. The valley is cloaked thickly in forest, making travel difficult and the light scarce. The slashed corpse of the bandit scout is lying here. Night is riding on a nice pony. Farrakahn enters from the east. A nice pony enters from the east. MV:Tired> Night is leaving south, riding on a nice pony. You follow Night. The Pass Opens Exits are: N E S The pass opens up some here, as the hill to the north levels out. It bends to the south, and a rough trail leads north down a slope. A rise to the west presents an impassable barrier. Night is riding on a nice pony. Farrakahn enters from the north. A nice pony enters from the north. MV:Tired> A nice pony stops following Farrakahn. Farrakahn mounts a nice pony and starts riding him. MV:Tired> Night is leaving south, riding on a nice pony. You follow Night. Bend in the Pass Exits are: N S W The Misty Mountains Pass bends north and west here, heading out of the mountains to the north, and towards the treacherous High Pass far up in the mountains to the west. The pass is reasonably well travelled in recent years, but the land is wild. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. 'peodore? MV:Tired>You say 'peodore?' MV:Tired>ride A horse stops following you. You mount a horse and start riding him. R MV:Tired> Night is leaving south, riding on a nice pony. You follow Night. Hills in a Forest Exits are: N E S This forest, which connects up with the forest that coats the mountainsides to the south and west, overlies a range of foothills to the Misty Mountains.The forest floor is seeped in deep shadows from the thick canopy above, making this place almost artificially dark. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R MV:Tired> Night is leaving south, riding on a nice pony. You follow Night. The Hilly Forest Exits are: N E The hills peak here, so east-west travel occurs along a forested ridge, which allows more light to reach the forest floor here than on the slopes of the hills to the north. The forest breaks slightly in some places, for large boulders that jut out of the hilly ground. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R MV:Tired> Night is leaving east, riding on a nice pony. You follow Night. Forested Ridge Exits are: N E S W A ridge runs along the range of hills east-west, blanketed in a thick forest that throws dark shadows over the ground below. The sunlight occasionally pokes through the canopy, illuminating a patch of ground brightly. Seeds and particles float in the still air, illuminated by the ray of light, giving the area an ethereal quality. The slashed corpse of the hill troll is lying here. The slashed corpse of an angry-looking bear is lying here. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Tired> Farrakahn giggles. R MV:Tired> Night is leaving south, riding on a nice pony. You follow Night. Lower Slopes of the Misties Exits are: N E S W Rising abruptly out of the foothills to the north, the Misty Mountains make for difficlut travel. Rough paths have been carved into the slopes to make travel possible, though the trees provide some kind of foothold off the paths. A grey tree snake slithers about. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R MV:Tired> Night attacks a tree snake! Night lightly slashes a tree snake. set tac def R MV:Tired> Night dodges a tree snake's attack. Farrakahn assists Night. Farrakahn attacks a tree snake! Farrakahn deeply wounds a tree snake with his cleave. R MV:Tired>You are now employing defensive tactics. an R MV:Tired>set tac ag You join the fight! You attack a tree snake! You lightly slash a tree snake. R HP:Healthy MV:Tired, Night:Healthy, a tree snake:Wounded>You are now employing aggressive tactics. R HP:Healthy MV:Tired, Night:Healthy, a tree snake:Wounded>con snake Night dodges a tree snake's attack. A tree snake deflects Night's attack. R HP:Healthy MV:Tired, Night:Healthy, a tree snake:Wounded>who You could do it with a needle! A tree snake has been here for a very long time. R HP:Healthy MV:Tired, Night:Healthy, a tree snake:Wounded> Farrakahn deeply wounds a tree snake with his cleave. A tree snake is dead! R.I.P. You receive your share of experience -- 93 points. get coins all.cor Saving Ainaran. Your blood freezes as you hear a tree snake's death cry. R MV:Tired>Players ------- [ 1 Hum] Death the Human [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 12 WdE] Ainaran the Wood Elf [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder [ 17 Dwf] Rusikas the Dwarf 15 characters displayed. R MV:Tired> Night says 'damn good exp area' R MV:Tired>There doesn't seem to be a coins in the hacked corpse of a tree snake. R MV:Tired>'I'm back in the misties gig You say 'I'm back in the misties' R MV:Tired>l You giggle. R MV:Tired>Lower Slopes of the Misties Exits are: N E S W Rising abruptly out of the foothills to the north, the Misty Mountains make for difficlut travel. Rough paths have been carved into the slopes to make travel possible, though the trees provide some kind of foothold off the paths. The hacked corpse of a tree snake is lying here. Night is riding on a nice pony. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn is riding on a nice pony. R MV:Tired> Night is leaving east, riding on a nice pony. You follow Night. Outcrop in the Misties Exits are: N W Large boulders top the rocky slope atop the cliff, facing out on the eastern verges of the Misty Mountains. A strange arrangement of rocks stand like sentinels on the cliff edge, sculpted into strange shapes by the wind and rain that pelt the mountains. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Tired> Night is leaving north, riding on a nice pony. You follow Night. End of a Forest Ridge Exits are: S W The ridge, running along through the hills to the west, ends here, in a joint to a mountain slope to the south. The trees above shadow the slopes of the hills, making the boulders and rocks in the ground even more treacherous. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Tired> Night is leaving south, riding on a nice pony. You follow Night. Outcrop in the Misties Exits are: N W Large boulders top the rocky slope atop the cliff, facing out on the eastern verges of the Misty Mountains. A strange arrangement of rocks stand like sentinels on the cliff edge, sculpted into strange shapes by the wind and rain that pelt the mountains. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R MV:Tired> Night is leaving west, riding on a nice pony. You follow Night. Lower Slopes of the Misties Exits are: N E S W Rising abruptly out of the foothills to the north, the Misty Mountains make for difficlut travel. Rough paths have been carved into the slopes to make travel possible, though the trees provide some kind of foothold off the paths. The hacked corpse of a tree snake is lying here. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R MV:Tired>'like good ol times Night is leaving south, riding on a nice pony. You follow Night. Eastern Fringe of the Misty Mountains Exits are: N W This slope represents the eastern edge of the Misty Mountains, climbing, finally, out of the foothills, graduating to fully fledged mountain. The constant, between the hills below and the mountains above, is the cloak of forest. The hacked corpse of an angry-looking bear is lying here. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nismile ce pony. R MV:Tired>You say 'like good ol times' R MV:Tired>You smile happily. R MV:Tired> Night is leaving west, riding on a nice pony. You follow Night. The Lower Misty Mountains Exits are: N E W U Rising gracefully out of the foothills, this mountain is one of the lower peaks in the Misty Mountain range, but is still impressively high, and affords a commanding view of the landscape to the north and east. The thick treecover that coats all but the peak is somewhat restrictive to the vista, unfortunately. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R MV:Tired> Night is leaving west, riding on a nice pony. You follow Night. Low Misty Mountains Exits are: N E W U The steepness of the slope belies the fact that this is merely the beginning of the mountains, the lower slopes. Travel is possible across the slope, to the east and west, scrambling along the line of the dense treecover which grips tenaciously to the soil. The hacked corpse of the hill troll is lying here. Night is riding on a nice pony. Farrakahn is entering from the east, riding ogrin n a nice pony. R MV:Tired>You grin evilly. R MV:Tired> Night is leaving north, riding on a nice pony. You follow Night. Misty Foothills Exits are: N E S W A loose mist rises off the slopes of the hill, wafting through the nearly still forest air as it is disturbed by passage. Thick on the ground, at the level of the lower branches it thins out slightly, making visibility poor but not redundant. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Tired> Night is leaving north, riding on a nice pony. You follow Night. Dark Foothills Exits are: S W The forest thickens considerably here, blocking out all the light from the hilly ground. As a result, the ground is undergrowth free, and travel is appreciably easier. Still, the hill climbs burn aching muscles, and the rocks are still loose and slippery. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Tired> Farrakahn says 'i bet them level 16's been doing this zone' R MV:Tired> No clouds can be seen in the sky. You are hungry. Night is leaving west, riding on a nice pony. You follow Night. Hills Climb Into the Mountains Exits are: E W At last, rising out of the foothills, the mountains loom close to the east, casting their mighty shadows over the high hills. The forest still covers the hills, casting its filtered light over the ground below. A mountain goat is here, eating grass. Night is riding on a nice pony. Farrakahn is entering from the east, riding onnod a nice pony. R MV:Tired>You nod solemnly. R MV:Tired>'prolly Night attacks a mountain goat! Night lightly slashes a mountain goat's right forefoot. R MV:Tired>an Night deflects a mountain goat's attack. R MV:Tired>You say 'prolly' R MV:Tired>set tac ag who Farrakahn says 'yes this is there zone now :(' R MV:Tired>Farrakahn assists Night. Farrakahn attacks a mountain goat! Farrakahn cleaves a mountain goat's left foreleg extremely hard. You join the fight! You attack a mountain goat! You slash a mountain goat's left hindfoot hard. R HP:Healthy MV:Tired, Night:Healthy, a mountain goat:Wounded>You are now employing aggressive tactics. R HP:Healthy MV:Tired, Night:Healthy, a mountain goat:Wounded>Players ------- [ 1 Hum] Death the Human [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 12 WdE] Ainaran the Wood Elf [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human (sleeping) [ Vala ] Seraph the Russian Linux Coder [ 17 Dwf] Rusikas the Dwarf 15 characters displayed. R HP:Healthy MV:Tired, Night:Healthy, a mountain goat:Wounded> Night slashes a mountain goat's left hindleg. R HP:Healthy MV:Tired, Night:Healthy, a mountain goat:Wounded> Night dodges a mountain goat's attack. R HP:Healthy MV:Tired, Night:Healthy, a mountain goat:Wounded> You slash a mountain goat's head. R HP:Healthy MV:Tired, Night:Healthy, a mountain goat:Bloodied> Farrakahn cleaves a mountain goat's head extremely hard. A mountain goat is dead! R.I.P. You receive your share of experience -- 221 points. get coins all.cor Your blood freezes as you hear a mountain goat's death cry. R MV:Tired>There doesn't seem to be a coins in the hacked corpse of a mountain goat. R MV:Tired>where Players in your Zone -------------------- Fullante - The Pass Continues Farrakahn - Hills Climb Into the Mountains Errent - Rise in the Misties Night - Hills Climb Into the Mountains Ainaran - Hills Climb Into the Mountains Vanemuine - Rise in the Misties Taraan - Rise in the Misties Rusikas - Rise in the Misties R MV:Tired>spit Night says 'yeah type whe' You spit over your left shoulder. R MV:Tired>l Hills Climb Into the Mountains Exits are: E W At last, rising out of the foothills, the mountains loom close to the east, casting their mighty shadows over the high hills. The forest still covers the hills, casting its filtered light over the ground below. The hacked corpse of a mountain goat is lying here. Night is riding on a nice pony. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn is riding on a nice pony. R MV:Tired>nod You nod solemnly. R MV:Tired> Night is leaving west, riding on a nice pony. You follow Night. Leading Into the Misties Exits are: E S W The mountain climbs up to the west, leading higher into the misties. Travel is made possible on game trails, winding on seemingly random paths through the forest. A ravine to the south blocks any thought of travel in that direction. A mountain lion crouches, preparing to attack. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R MV:Tired> Farrakahn says 'i did' R MV:Tired>an But nobody is fighting him! R MV:Tired>an But nobody is fighting him! R MV:Tired>an an But nobody is fighting him! R MV:Tired>But nobody is fighting him! R MV:Tired>lick lion an You lick it. R MV:Tired>But nobody is fighting him! R MV:Tired>an But nobody is fighting him! R MV:Tired> Night leaps at a mountain lion, and hits it extremely hard! Night says 'we get some' R MV:Tired>an Night lightly slashes a mountain lion's right hindleg. R MV:Tired>You join the fight! You attack a mountain lion! You slash a mountain lion's body. R HP:Healthy MV:Tired, Night:Healthy, a mountain lion:Hurt> Night deflects a mountain lion's attack. cc R HP:Healthy MV:Tired, Night:Healthy, a mountain lion:Hurt> Farrakahn says 'errent with them' R HP:Healthy MV:Tired, Night:Healthy, a mountain lion:Hurt>ci Farrakahn assists Night. Farrakahn attacks a mountain lion! Farrakahn deeply wounds a mountain lion's body with his cleave. nod R HP:Healthy MV:Tired, Night:Healthy, a mountain lion:Wounded>You start to concentrate. |/- Night slashes a mountain lion's head. \|/-where \Night deflects a mountain lion's attack. Ok. A mountain lion appears to be confused! You start to concentrate. 'must have found artifact? /-\|/ Farrakahn sends a mountain lion sprawling with a powerful bash. - Night lightly slashes a mountain lion's left foreleg. \Ok. You nod solemnly. R HP:Healthy MV:Tired, Night:Healthy, a mountain lion:Wounded>Players in your Zone -------------------- Fullante - Forested Foothills Farrakahn - Leading Into the Misties Errent - Rise in the Misties Night - Leading Into the Misties Ainaran - Leading Into the Misties Vanemuine - Rise in the Misties Taraan - Rise in the Misties Rusikas - Rise in the Misties R HP:Healthy MV:Tired, Night:Healthy, a mountain lion:Wounded> You slash a mountain lion's left hindleg. R HP:Healthy MV:Tired, Night:Healthy, a mountain lion:Wounded> Night slashes a mountain lion's body. R HP:Healthy MV:Tired, Night:Healthy, a mountain lion:Wounded> Farrakahn cleaves a mountain lion's left foreleg extremely hard. R HP:Healthy MV:Tired, Night:Healthy, a mountain lion:Awful> You slash a mountain lion's body hard. A mountain lion has recovered from a bash! R HP:Healthy MV:Tired, Night:Healthy, a mountain lion:Awful>You say 'must have found artifact?' R HP:Healthy MV:Tired, Night:Healthy, a mountain lion:Awful> Night slashes a mountain lion's left foreleg hard. A mountain lion is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 723 points. get coins all.cor Saving Ainaran. R MV:Tired>There doesn't seem to be a coins in the slashed corpse of a mountain lion. R MV:Tired>l Farrakahn says 'must have' R MV:Tired>Leading Into the Misties Exits are: E S W The mountain climbs up to the west, leading higher into the misties. Travel is made possible on game trails, winding on seemingly random paths through the forest. A ravine to the south blocks any thought of travel in that direction. The slashed corpse of a mountain lion is lying here. Night is riding on a nice pony. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn is riding on a nice pony. R MV:Tired> Night is leaving west, riding on a nice pony. You follow Night. Lower Slopes of the Misties Exits are: E S The mountain climbs away to the south and east, away from the cliff edges to the west and north that stare over the mountain pass far below. Trees are dominant over the slope, here, so far below the treeline. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R MV:Tired>sigh Night is leaving south, riding on a nice pony. You follow Night. The Misty Mountains Exits are: N E S Truly, the traveller has entered the Misty Mountains here, the air is thin, and the terrain rugged and steep. Seemingly to emphasise the point, a light mist rises above the forested floor, covering the blanket of leaves with a thin blanket of fog. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R MV:Tired>You sigh. R MV:Tired>where Night is leaving south, riding on a nice pony. You follow Night. Eastern Edge of the Misties Exits are: N W From this vantage point, high on a slope on the eastern edge of the Misty Mountains, a magnificent view of the lands to the east is apparent, staring out through a break in the trees. A blue glimmer of the Anduin is visible, even from here, and beyond that, a green bar that must be Mirkwood. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R MV:Tired>Players in your Zone -------------------- Fullante - Cave Mouth Farrakahn - Eastern Edge of the Misties Errent - Rise in the Misties Night - Eastern Edge of the Misties Ainaran - Eastern Edge of the Misties Vanemuine - Rise in the Misties Taraan - Rise in the Misties Rusikas - Rise in the Misties R MV:Tired> Night is leaving west, riding on a nice pony. You follow Night. The Misties Overlooking the Pass Exits are: E W U Labouring up the steep, forested slopes of the mountain rewards a traveller here with a magnificent view, over the cliff to the north, of a vista of the Misty Mountains. Looking to the north, the mountains seems to stretch on forever, frosted peaks rearing up to the sky as far as the eye can see. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R MV:Tired> Night is leaving west, riding on a nice pony. You follow Night. Misty Slopes Exits are: E W U The slopes of the mountain are covered in trees, which from a distance, give the mountains their misty appearance, as a haze rises off them that from a distance, appears as a mist. Up close, however, the trees just make climbing the rocky, steep slopes even more difficult. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R MV:Fatigued> Night is leaving west, riding on a nice pony. You follow Night. Misty Mountain before a Cave Exits are: N E The Misty Mountains, at this height, are shrouded all over in a dense cover of forest. Under the shadows of the canopy, all sorts of wild things lurk, and the large footprints leading to the north, into a dark cave, indicate that something BIG and evil lives there. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R MV:Fatigued>repo You group-say 'I am healthy, my stamina is full, and i am fatigued.' R MV:Fatigued> Farrakahn nods solemnly. R MV:Fatigued> Night stops riding a nice pony. A nice pony now follows Night. R MV:Fatigued> Night leaves north. A nice pony leaves north. ACK! You could not follow him! Can not go there mounted. 'next to uglies R MV:Fatigued>You say 'next to uglies' dismount R MV:Fatigued> No clouds can be seen in the sky above the mountains. You are hungry. R MV:Fatigued> Night enters from the north. R MV:Fatigued>You stop riding a horse. A horse starts following you. MV:Fatigued> Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. MV:Fatigued> Farrakahn leaves north. A nice pony leaves north. MV:Fatigued> Farrakahn enters from the north. A nice pony enters from the north. MV:Fatigued> A nice pony stops following Night. Night mounts a nice pony and starts riding him. MV:Fatigued>ride Night is leaving east, riding on a nice pony. You follow Night. Misty Slopes Exits are: E W U The slopes of the mountain are covered in trees, which from a distance, give the mountains their misty appearance, as a haze rises off them that from a distance, appears as a mist. Up close, however, the trees just make climbing the rocky, steep slopes even more difficult. Night is riding on a nice pony. Farrakahn enters from the west. A nice pony enters from the west. A horse stops following you. You mount a horse and start riding him. R MV:Fainting>'uglies? A nice pony stops following Farrakahn. Farrakahn mounts a nice pony and starts riding him. You say 'uglies?' R MV:Fainting>sc Night stops riding a nice pony. A nice pony now follows Night. You have 117/117 hit, 56/56 stamina, 7/144 moves, 123 spirit. OB: 75, DB: 15, PB: 56, Speed: 21, Gold: 11, XP Needed: 27K. You are hungry. R MV:Fainting>'7/144 moves gig Night says 'no way' R MV:Fainting>You say '7/144 moves' R MV:Fainting>You giggle. R MV:Fainting>sc You have 117/117 hit, 56/56 stamina, 9/144 moves, 123 spirit. OB: 75, DB: 15, PB: 56, Speed: 21, Gold: 11, XP Needed: 27K. You are hungry. R MV:Fatigued>m +--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | X h + | | ^ * | | H | +--------------------------------------------------+ R MV:Fatigued>l Misty Slopes Exits are: E W U The slopes of the mountain are covered in trees, which from a distance, give the mountains their misty appearance, as a haze rises off them that from a distance, appears as a mist. Up close, however, the trees just make climbing the rocky, steep slopes even more difficult. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn is riding on a nice pony. R MV:Fatigued> Night says 'sleep then' R MV:Fatigued>drink water drink water You drink the water. You don't feel thirsty any more. R MV:Fatigued>Your stomach can't contain anymore! R MV:Fatigued>sl You stop riding a horse. A horse starts following you. You go to sleep. sc MV:Fatigued>You have 117/117 hit, 56/56 stamina, 9/144 moves, 123 spirit. OB: 75, DB: 15, PB: 56, Speed: 21, Gold: 11, XP Needed: 27K. You are getting hungry. MV:Fatigued> Farrakahn group-says 'i hope they didnt find shield' MV:Tired> Farrakahn group-says 'night needs that to buff' MV:Tired>gt nod You group-say 'nod' MV:Tired> You are hungry. MV:Tired> Night group-says 'how ya know artifact names?' MV:Tired>gt on the website Farrakahn group-says 'webpage' You group-say 'on the website' MV:Tired> Night group-says 'ahh' MV:Tired> Farrakahn group-says 'brown scroll something candle, golden visor, shield' MV:Tired>sc You have 117/117 hit, 56/56 stamina, 26/144 moves, 123 spirit. OB: 75, DB: 15, PB: 56, Speed: 21, Gold: 11, XP Needed: 27K. You are hungry. MV:Tired> Farrakahn group-says 'something else to i think' MV:Tired> Night group-says 'we got helm no?' MV:Tired> Farrakahn group-says 'we go' MV:Weary>gt The artifacts are: the glass wand, the brown scroll, the small twig, the golden visor, and the phalanx shield of Mordor. You group-say 'The artifacts are: the glass wand, the brown scroll, the small twig, the golden visor, and the phalanx shield of Mordor. ' MV:Weary> Farrakahn group-says 'well ainaran does' MV:Weary> You are hungry. Saving Ainaran. MV:Weary> Night group-says 'stand' MV:Weary>st You wake, and stand up. MV:Weary>ride A horse stops following you. You mount a horse and start riding him. l R MV:Weary> A nice pony stops following Night. Night mounts a nice pony and starts riding him. R MV:Weary>Misty Slopes Exits are: E W U The slopes of the mountain are covered in trees, which from a distance, give the mountains their misty appearance, as a haze rises off them that from a distance, appears as a mist. Up close, however, the trees just make climbing the rocky, steep slopes even more difficult. Night is riding on a nice pony. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn is riding on a nice pony. R MV:Weary> Night is leaving east, riding on a nice pony. You follow Night. The Misties Overlooking the Pass Exits are: E W U Labouring up the steep, forested slopes of the mountain rewards a traveller here with a magnificent view, over the cliff to the north, of a vista of the Misty Mountains. Looking to the north, the mountains seems to stretch on forever, frosted peaks rearing up to the sky as far as the eye can see. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Weary> Night is leaving east, riding on a nice pony. You follow Night. Eastern Edge of the Misties Exits are: N W From this vantage point, high on a slope on the eastern edge of the Misty Mountains, a magnificent view of the lands to the east is apparent, staring out through a break in the trees. A blue glimmer of the Anduin is visible, even from here, and beyond that, a green bar that must be Mirkwood. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Weary>'damn hills are hell on my moves Night is leaving west, riding on a nice pony. You follow Night. The Misties Overlooking the Pass Exits are: E W U Labouring up the steep, forested slopes of the mountain rewards a traveller here with a magnificent view, over the cliff to the north, of a vista of the Misty Mountains. Looking to the north, the mountains seems to stretch on forever, frosted peaks rearing up to the sky as far as the eye can see. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R MV:Weary>You say 'damn hills are hell on my moves' R MV:Weary> Night is leaving east, riding on a nice pony. You follow Night. Eastern Edge of the Misties Exits are: N W From this vantage point, high on a slope on the eastern edge of the Misty Mountains, a magnificent view of the lands to the east is apparent, staring out through a break in the trees. A blue glimmer of the Anduin is visible, even from here, and beyond that, a green bar that must be Mirkwood. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Weary> Farrakahn nods solemnly. R MV:Weary> Night is leaving north, riding on a nice pony. You follow Night. The Misty Mountains Exits are: N E S Truly, the traveller has entered the Misty Mountains here, the air is thin, and the terrain rugged and steep. Seemingly to emphasise the point, a light mist rises above the forested floor, covering the blanket of leaves with a thin blanket of fog. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Weary>'mountains rather You say 'mountains rather' R MV:Weary> Night is leaving north, riding on a nice pony. You follow Night. Lower Slopes of the Misties Exits are: E S The mountain climbs away to the south and east, away from the cliff edges to the west and north that stare over the mountain pass far below. Trees are dominant over the slope, here, so far below the treeline. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Tired> Night is leaving south, riding on a nice pony. You follow Night. The Misty Mountains Exits are: N E S Truly, the traveller has entered the Misty Mountains here, the air is thin, and the terrain rugged and steep. Seemingly to emphasise the point, a light mist rises above the forested floor, covering the blanket of leaves with a thin blanket of fog. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R MV:Tired> Night says 'damn scout' R MV:Weary>l Night is leaving east, riding on a nice pony. You follow Night. Slopes of the Misties Exits are: N E W The mountain climbs to the west, rising along game trails around its circumference. The slope is far to harsh to climb to the south, and a ravine opens up to the north to block travel in that direction. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Tired>Slopes of the Misties Exits are: N E W The mountain climbs to the west, rising along game trails around its circumference. The slope is far to harsh to climb to the south, and a ravine opens up to the north to block travel in that direction. Night is riding on a nice pony. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn is riding on a nice pony. R MV:Tired> Night is leaving east, riding on a nice pony. You follow Night. The Lower Misties Exits are: E S W The mountain rises triumphantly out of the hills, joining the Misty Mountain range high above. Here, it is all hard work travelling on roughly etched game trails, shadowed by the thick canopy of the forest above, cutting through the undergrowth that blankets the mountainside. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Tired> Night is leaving east, riding on a nice pony. You follow Night. Misty Foothills Exits are: N E S W A loose mist rises off the slopes of the hill, wafting through the nearly still forest air as it is disturbed by passage. Thick on the ground, at the level of the lower branches it thins out slightly, making visibility poor but not redundant. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. sc R MV:Tired>You have 117/117 hit, 56/56 stamina, 25/144 moves, 123 spirit. OB: 75, DB: 15, PB: 56, Speed: 21, Gold: 11, XP Needed: 27K. You are hungry. who R MV:Tired> Night is leaving east, riding on a nice pony. You follow Night. The Misty Foothills Exits are: E S W The foothills roll back to the Misty Mountains to the south and west, covered in rich trees and underbrush, where soil pokes out between the broken rocks. It is not a comfortable environment for travel, and makes one wonder why they left the path in the first place. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Tired>Players ------- [ 6 Dwf] Balak the Dwarf [ 1 Hum] Nyven the Human [ 1 Hum] Death the Human [--- WdE] Fullante the Wood Elf (sleeping) [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 12 WdE] Ainaran the Wood Elf [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder [ 17 Dwf] Rusikas the Dwarf 17 characters displayed. R MV:Tired> Night is leaving east, riding on a nice pony. You follow Night. Lower Slopes of the Misties Exits are: N E S W Rising abruptly out of the foothills to the north, the Misty Mountains make for difficlut travel. Rough paths have been carved into the slopes to make travel possible, though the trees provide some kind of foothold off the paths. The hacked corpse of a tree snake is lying here. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Tired> Night is leaving east, riding on a nice pony. You follow Night. Outcrop in the Misties Exits are: N W Large boulders top the rocky slope atop the cliff, facing out on the eastern verges of the Misty Mountains. A strange arrangement of rocks stand like sentinels on the cliff edge, sculpted into strange shapes by the wind and rain that pelt the mountains. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Tired>l Night leaps at the hill troll, and hits him extremely hard! R MV:Tired>Night slashes the hill troll's left arm. Forested Ridge Exits are: N E S W A ridge runs along the range of hills east-west, blanketed in a thick forest that throws dark shadows over the ground below. The sunlight occasionally pokes through the canopy, illuminating a patch of ground brightly. Seeds and particles float in the still air, illuminated by the ray of light, giving the area an ethereal quality. The slashed corpse of the hill troll is lying here. The slashed corpse of an angry-looking bear is lying here. The hill troll is here, fighting Night. Night is here, fighting the hill troll, riding on a nice pony. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn is riding on a nice pony. Night prays to the sky. R MV:Tired>an The hill troll pounds Night's body very hard. set tac ag cc R MV:Tired> Farrakahn assists Night. Farrakahn attacks the hill troll! Farrakahn cleaves the hill troll's body extremely hard. R MV:Tired>ci You join the fight! You attack the hill troll! You slash the hill troll's left hand. R HP:Healthy MV:Tired, Night:Bruised, the hill troll:Bruised> Night lightly slashes the hill troll's body. R HP:Healthy MV:Tired, Night:Bruised, the hill troll:Bruised>You are now employing aggressive tactics. R HP:Healthy MV:Tired, Night:Bruised, the hill troll:Bruised>You start to concentrate. |/- The hill troll pounds Night's left arm extremely hard. \|/ The hill troll avoids being bashed by Farrakahn who loses his balance and falls! -\Ok. The hill troll appears to be confused! You start to concentrate. / Night lightly slashes the hill troll's body. -\| Night prays to the sky. / Night deflects the hill troll's attack. -\ Ok. R HP:Healthy MV:Tired, Night:Hurt, the hill troll:Hurt> Night lightly slashes the hill troll's head. set tac ag R HP:Healthy MV:Tired, Night:Hurt, the hill troll:Hurt> Farrakahn sends the hill troll sprawling with a powerful bash. R HP:Healthy MV:Tired, Night:Hurt, the hill troll:Hurt> You slash the hill troll's body very hard. R HP:Healthy MV:Tired, Night:Hurt, the hill troll:Hurt>nod You are now employing aggressive tactics. R HP:Healthy MV:Tired, Night:Hurt, the hill troll:Hurt> Night prays to the sky. R HP:Healthy MV:Tired, Night:Hurt, the hill troll:Hurt>You nod solemnly. R HP:Healthy MV:Tired, Night:Hurt, the hill troll:Hurt>con troll Farrakahn cleaves the hill troll's right foot extremely hard. R HP:Healthy MV:Tired, Night:Hurt, the hill troll:Hurt>You slash the hill troll's left leg hard. Night lightly slashes the hill troll's body. Are you mad!? The hill troll has been here for a very long time. R HP:Healthy MV:Tired, Night:Hurt, the hill troll:Hurt> The hill troll has recovered from a bash! R HP:Healthy MV:Tired, Night:Hurt, the hill troll:Hurt> You slash the hill troll's head. Night deflects the hill troll's attack. R HP:Healthy MV:Tired, Night:Hurt, the hill troll:Wounded> Night slashes the hill troll's right leg. R HP:Healthy MV:Tired, Night:Hurt, the hill troll:Wounded> Farrakahn sends the hill troll sprawling with a powerful bash. R HP:Healthy MV:Tired, Night:Hurt, the hill troll:Wounded> You lightly slash the hill troll's left hand. R HP:Healthy MV:Tired, Night:Hurt, the hill troll:Wounded> The hill troll deflects Night's attack. R HP:Healthy MV:Tired, Night:Hurt, the hill troll:Wounded> Farrakahn cleaves the hill troll's left foot extremely hard. R HP:Healthy MV:Tired, Night:Hurt, the hill troll:Wounded>diag The hill troll has a lot of wounds. The hill troll is in top shape. The hill troll has been here for a very long time. The hill troll is affected by: insight (long) confuse (fast-acting) He is very perceptive to the Wraith-world. R HP:Healthy MV:Tired, Night:Hurt, the hill troll:Wounded> You slash the hill troll's right leg. R HP:Healthy MV:Tired, Night:Hurt, the hill troll:Bloodied> The hill troll dodges Night's attack. R HP:Healthy MV:Tired, Night:Hurt, the hill troll:Bloodied>'he's confused Farrakahn cleaves the hill troll's body extremely hard. You say 'he's confused' R HP:Healthy MV:Tired, Night:Hurt, the hill troll:Bloodied> You slash the hill troll's right arm hard. The hill troll has recovered from a bash! R HP:Healthy MV:Tired, Night:Hurt, the hill troll:Bloodied> Night deflects the hill troll's attack. R HP:Healthy MV:Tired, Night:Hurt, the hill troll:Bloodied> The hill troll deflects Night's attack. R HP:Healthy MV:Tired, Night:Hurt, the hill troll:Bloodied> You slash the hill troll's body hard. Night deflects the hill troll's attack. Farrakahn sends the hill troll sprawling with a powerful bash. R HP:Healthy MV:Tired, Night:Hurt, the hill troll:Awful> Night slashes the hill troll's right foot. R HP:Healthy MV:Tired, Night:Hurt, the hill troll:Awful> Farrakahn cleaves the hill troll's right hand extremely hard. The hill troll is dead! R.I.P. Your spirit increases by 10. You receive your share of experience -- 1297 points. get coins all.cor Saving Ainaran. The troll sinks to the hilly ground, screaming inarticulately. l troll R MV:Tired>You get a pile of coins from the hacked corpse of the hill troll. There were 3 silver and 18 copper coins. There doesn't seem to be a coins in the slashed corpse of the hill troll. There doesn't seem to be a coins in the slashed corpse of an angry-looking bear. R MV:Tired>You do not see that here. R MV:Tired>exam cor 'nice You see nothing special.. When you look inside, you see: corpse (here) : a heavy, two-handed warhammer R MV:Tired>You say 'nice' R MV:Tired>'get war? Night says 'hehe you ARE mad!' R MV:Tired>You say 'get war?' R MV:Tired>nod grin You nod solemnly. Farrakahn drinks water from a water skin. R MV:Tired> Farrakahn drinks water from a water skin. R MV:Tired>You grin evilly. R MV:Tired>who Players ------- [ 12 WdE] Ainaran the Wood Elf [ 6 Dwf] Balak the Dwarf [ 1 Hum] Nyven the Human [ 1 Hum] Death the Human [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder [ 17 Dwf] Rusikas the Dwarf 17 characters displayed. R MV:Tired> Farrakahn says 'why?' R MV:Tired> Night is leaving north, riding on a nice pony. You follow Night. Hills in a Dense Forest Exits are: N S W The trees here are lain thickly over the hilly ground, thick trunks shooting straight up into the canopy, which in turn shadows the land below. The strangely dark environment chills the traveller, and odd sounds echo through the still forest air. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Tired>sc You have 117/117 hit, 56/56 stamina, 26/144 moves, 129 spirit. OB: 75, DB: 15, PB: 56, Speed: 21, Gold: 11, XP Needed: 25K. You are hungry. R MV:Tired> Night is leaving north, riding on a nice pony. You follow Night. Hilly Forest Exits are: N S Climbing off the pass to the south, this patch of thick forest overlays a range of hills that lead up to the Misty Mountains, to the south and west. Dense underbrush and thick trunks, along with the unevenness of the hilly ground, make travel here extremely difficult. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Tired> Farrakahn eats a soldier ration. Night is leaving north, riding on a nice pony. You follow Night. Narrow Pass Exits are: E S W The pass is narrow here, with a towering hill rising to the north, and a steep slope rising from the pass to the south. The ground underfoot is rocky but easily passable, even comfortable, compared to the off road alternative offered to the south. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Tired>who Farrakahn gets a soldier ration from a backpack. Night is leaving east, riding on a nice pony. You follow Night. Beginning of the Misties Pass Exits are: E W The Misty Mountains rise magnificently to the west, purplish mountains topped with pure white snow, fading into the clouds. Mist dances about off the mountain sides, giving the mountains their name, and creating a beautiful view. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Tired>Players ------- [ 12 WdE] Ainaran the Wood Elf [ 6 Dwf] Balak the Dwarf [ 1 Hum] Nyven the Human [ 1 Hum] Death the Human [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 7 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder [ 17 Dwf] Rusikas the Dwarf 17 characters displayed. R MV:Tired> Night is leaving east, riding on a nice pony. You follow Night. Into a Narrow Pass Exits are: E W The road rises steeply up the ravine, following the course that some ancient waterway carved in ages gone by. The steep sides of the ravine are unscalable, and covered in slimy lichens and moss. The wind howls overhead, with only the occasional gust sweeping into the ravine. To the north the ravine opens up into a narrow mountain pass, while to the south it enters a small valley. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Tired> Farrakahn eats a soldier ration. R MV:Tired> Not a cloud can be seen in the sky. You are hungry. Farrakahn gets a soldier ration from a backpack. Night is leaving east, riding on a nice pony. You follow Night. Road into a Ravine Exits are: N S W The road continues along the narrow valley until a steep ravine rises up on the west. The road then turns into the ravine and continues upward. The trees are thicker here, and a small trickle of water runs down the side of the road, soaking the roots of the tufts of grass that grow there. To the south the valley becomes even more choked with trees and rocks. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Tired>sc Night is leaving north, riding on a nice pony. You follow Night. Road in a High Valley Exits are: N S The road continues to climb as it goes south, passing in between the cliff to the east and a new cliff to the which rises on the west. The narrow valley that is formed continues off to the south, with a thin cover of trees on each side of the road. To the north the road moves out onto a ledge that closely hugs the cliff to the east. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Tired>You have 117/117 hit, 56/56 stamina, 21/144 moves, 129 spirit. OB: 75, DB: 15, PB: 56, Speed: 21, Gold: 11, XP Needed: 25K. You are hungry. R MV:Tired> Night is leaving north, riding on a nice pony. You follow Night. Rounding the Ridge Exits are: E S The road turns sharply around the shoulder of the cliff here, continuing off to the south on a slight rise. To the west the ledge falls away steeply, though the tree tops appear close enough to touch. The road continues to the east, hanging precariously from the face of the cliff. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Tired> Night is leaving east, riding on a nice pony. You follow Night. A Gentle Climb Exits are: E W The road climbs slowly upward as it heads north, and it also appears to curve slightly to the south, disappearing around the rock of the cliff. The ledge is fairly narrow, and parts of the road are built on ledges that have been carved out of the rock face. The wind howls loudly here, although it is not particularly strong. Only tree tops can be seen far below on the north. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Tired> You feel less protected. R MV:Tired> Night is leaving east, riding on a nice pony. You follow Night. A Tight Turn Exits are: S W The cliff to the west suddenly ends, and so does the ledge which the road is built on. The road winds around the edge of the cliff end, half carved into the grey stone face, and contiunues to the west. To the north and east only green tree tops can be seen, with the occasional bare hill top scattered amongst the trees. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Tired> Night is leaving south, riding on a nice pony. You follow Night. A Hanging Road Exits are: N S The road continues to the north and south here, hanging precariously from the face of the cliff to the west. To the east the ledge that the road is built on falls steeply away until only tree tops can be seen below. To the west stands the weathered grey face of the cliff. All the while the road continues it's climb into the foot-hills of the Misties. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R MV:Tired> Night is leaving south, riding on a nice pony. You follow Night. A Curve in the Road Exits are: N E U The road twists to the north here and begins a long ascent. To the south rises the steep slope of a hill, so steep that it is almost verticle. To the west looms the very tall face of a cliff. Impossible to climb, it is this feature which forces the road north. To the east the road descends slowly in to a forested valley in the low hills of the Misties. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R MV:Tired> Night is leaving east, riding on a nice pony. You follow Night. Road Nearing Mountains Exits are: E W The Eastern Road moves up more now to the west, gradually leaving hills as it enters the smaller mountains on the edge of the huge Misties. The terrain becomes more rugged, and the road goes from roadway to pass, thining and curving more often. The ground is rockier, here, and the road/pass steepens with every step westwards. A severed head of an evil warg is lying here. A friendly little pony is here, looking well-groomed and happy. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Tired>'ranger camp should be over here Night is leaving east, riding on a nice pony. You follow Night. Hilly Ridge Exits are: E U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. gig R MV:Fatigued>You say 'ranger camp should be over here' R MV:Fatigued>You giggle. R MV:Fatigued> Night is leaving down, riding on a nice pony. You follow Night. Hillside Forest Exits are: N E U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Night is riding on a nice pony. Farrakahn is entering from above, riding on a nice pony. R MV:Fatigued> Night is leaving east, riding on a nice pony. You follow Night. Hillside Forest Exits are: N E W U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. An evil, black warg paces around the clearing. A huge wolf stares at you intently. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Fatigued>an But nobody is fighting him! an R MV:Fatigued>an an an an But nobody is fighting him! R MV:Fatigued>But nobody is fighting him! R MV:Fatigued>But nobody is fighting him! R MV:Fatigued>But nobody is fighting him! R MV:Fatigued>But nobody is fighting him! an R MV:Fatigued>an an But nobody is fighting him! an an R MV:Fatigued>But nobody is fighting him! R MV:Fatigued>Night attempts to ambush an evil warg, who manages to avoid it! You join the fight! You attack an evil warg! You slash an evil warg's right foreleg hard. Farrakahn assists Night. Farrakahn attacks an evil warg! Farrakahn deeply wounds an evil warg's body with his cleave. R HP:Healthy MV:Fatigued, Night:Bruised, an evil warg:Bruised> Night deflects an evil warg's attack. An evil warg dodges Night's attack. R HP:Healthy MV:Fatigued, Night:Bruised, an evil warg:Bruised>You're already fighting! How can you assist someone else? R HP:Healthy MV:Fatigued, Night:Bruised, an evil warg:Bruised>You're already fighting! How can you assist someone else? R HP:Healthy MV:Fatigued, Night:Bruised, an evil warg:Bruised>cc ci You start to concentrate. | An evil warg hits Night's head hard. / Night slashes an evil warg's left hindleg. -\|/-\con warg sc Ok. You start to concentrate. / An evil warg avoids being bashed by Farrakahn who loses his balance and falls! Farrakahn says 'lets go to maze?' -\| Night deflects an evil warg's attack. /- An evil warg deflects Night's attack. \Ok. Do you feel lucky, punk? An evil warg has arrived but recently. R HP:Healthy MV:Fatigued, Night:Hurt, an evil warg:Bruised>Farrakahn deeply wounds an evil warg's right foreleg with his cleave. You have 117/117 hit, 56/56 stamina, 13/144 moves, 125 spirit. OB: 75, DB: 15, PB: 56, Speed: 21, Gold: 11, XP Needed: 25K. You are hungry. R HP:Healthy MV:Fatigued, Night:Hurt, an evil warg:Hurt> You slash an evil warg's body. R HP:Healthy MV:Fatigued, Night:Hurt, an evil warg:Hurt> A huge wolf attacks Night! Night dodges a huge wolf's attack. R HP:Healthy MV:Fatigued, Night:Hurt, an evil warg:Hurt> Night deflects an evil warg's attack. R HP:Healthy MV:Fatigued, Night:Hurt, an evil warg:Hurt> Night lightly slashes an evil warg's body. R HP:Healthy MV:Fatigued, Night:Hurt, an evil warg:Hurt> An evil warg deflects your attack. Farrakahn sends an evil warg sprawling with a powerful bash. cc R HP:Healthy MV:Fatigued, Night:Hurt, an evil warg:Hurt>Night deflects a huge wolf's attack. You start to concentrate. diag |/-\ An evil warg dodges Night's attack. |/-\Ok. An evil warg is somewhat hurt. An evil warg is in top shape. An evil warg has arrived but recently. An evil warg is affected by: insight (long) She is well aware of the Wraith-world. R HP:Healthy MV:Fatigued, Night:Bruised, an evil warg:Hurt> Farrakahn cleaves an evil warg's head hard. R HP:Healthy MV:Fatigued, Night:Bruised, an evil warg:Hurt> Night dodges a huge wolf's attack. An evil warg has recovered from a bash! R HP:Healthy MV:Fatigued, Night:Bruised, an evil warg:Hurt> You slash an evil warg's left hindleg. An evil warg deflects Night's attack. R HP:Healthy MV:Fatigued, Night:Bruised, an evil warg:Hurt> Night deflects an evil warg's attack. cc R HP:Healthy MV:Fatigued, Night:Bruised, an evil warg:Hurt>You start to concentrate. |/set tac ag -\| Night deflects a huge wolf's attack. /- Farrakahn sends an evil warg sprawling with a powerful bash. \ An evil warg deflects Night's attack. Ok. You are now employing aggressive tactics. R HP:Healthy MV:Tired, Night:Bruised, an evil warg:Hurt> You slash an evil warg's body. spit cc R HP:Healthy MV:Tired, Night:Bruised, an evil warg:Wounded> Farrakahn cleaves an evil warg's body very hard. R HP:Healthy MV:Tired, Night:Bruised, an evil warg:Wounded>Night dodges a huge wolf's attack. You spit over your left shoulder. R HP:Healthy MV:Tired, Night:Bruised, an evil warg:Wounded>Night lightly slashes an evil warg's body. You start to concentrate. |sc /-\ An evil warg has recovered from a bash! |/ Night deflects an evil warg's attack. -\Ok. An evil warg appears to be confused! You have 117/117 hit, 56/56 stamina, 16/144 moves, 119 spirit. OB: 75, DB: 15, PB: 56, Speed: 21, Gold: 11, XP Needed: 25K. You are hungry. R HP:Healthy MV:Tired, Night:Bruised, an evil warg:Wounded> Night deflects a huge wolf's attack. R HP:Healthy MV:Tired, Night:Bruised, an evil warg:Wounded> Night slashes an evil warg's right foreleg. R HP:Healthy MV:Tired, Night:Bruised, an evil warg:Wounded>'friggin warg You slash an evil warg's right foreleg. R HP:Healthy MV:Tired, Night:Bruised, an evil warg:Wounded>Farrakahn sends an evil warg sprawling with a powerful bash. You say 'friggin warg' R HP:Healthy MV:Tired, Night:Bruised, an evil warg:Wounded> Farrakahn deeply wounds an evil warg's right hindleg with his cleave. R HP:Healthy MV:Tired, Night:Bruised, an evil warg:Awful> A huge wolf hits Night's head. Night slashes an evil warg's body. R HP:Healthy MV:Tired, Night:Hurt, an evil warg:Awful> You slash an evil warg's left foreleg hard. R HP:Healthy MV:Tired, Night:Hurt, an evil warg:Awful> Night slashes an evil warg's right forefoot. An evil warg is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 659 points. get coins all.cor Saving Ainaran. The evil warg yelps as it slumps to the ground. A huge wolf stops following an evil warg. Night giggles. 'doesn't want to be confused. R MV:Tired> Night deflects a huge wolf's attack. R MV:Tired>l There doesn't seem to be a coins in the slashed corpse of an evil warg. R MV:Tired>You say 'doesn't want to be confused.' R MV:Tired>Hillside Forest Exits are: N E W U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. The slashed corpse of an evil warg is lying here. A huge wolf is here, fighting Night. Night is here, fighting a huge wolf, riding on a nice pony. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn is riding on a nice pony. R MV:Tired> A huge wolf dodges Night's attack. The thick trees almost block out the sky, though it appears cloudless. You are hungry. an R MV:Tired> Night deflects a huge wolf's attack. R MV:Tired>You join the fight! You attack a huge wolf! You slash a huge wolf's body. R HP:Healthy MV:Tired, Night:Hurt, a huge wolf:Scratched>set tac ag Farrakahn assists Night. Farrakahn attacks a huge wolf! Farrakahn cleaves a huge wolf's body very hard. R HP:Healthy MV:Tired, Night:Hurt, a huge wolf:Bruised>You are now employing aggressive tactics. R HP:Healthy MV:Tired, Night:Hurt, a huge wolf:Bruised>cc A huge wolf dodges Night's attack. R HP:Healthy MV:Tired, Night:Hurt, a huge wolf:Bruised>ci Night deflects a huge wolf's attack. You start to concentrate. |/-\|/-\ Farrakahn sends a huge wolf sprawling with a powerful bash. Ok. A huge wolf appears to be confused! You start to concentrate. / Night slashes a huge wolf's head. Night says '124 def +' -\|/-\ Ok. R HP:Healthy MV:Tired, Night:Hurt, a huge wolf:Bruised> You slash a huge wolf's left forefoot hard. Night slashes a huge wolf's body. R HP:Healthy MV:Tired, Night:Hurt, a huge wolf:Hurt> Farrakahn cleaves a huge wolf's left forefoot extremely hard. R HP:Healthy MV:Tired, Night:Hurt, a huge wolf:Hurt> A huge wolf has recovered from a bash! R HP:Healthy MV:Tired, Night:Hurt, a huge wolf:Hurt> You slash a huge wolf's body hard. R HP:Healthy MV:Tired, Night:Hurt, a huge wolf:Wounded> Night slashes a huge wolf's right hindleg. R HP:Healthy MV:Tired, Night:Hurt, a huge wolf:Wounded> Night dodges a huge wolf's attack. R HP:Healthy MV:Tired, Night:Hurt, a huge wolf:Wounded>l Farrakahn sends a huge wolf sprawling with a powerful bash. R HP:Healthy MV:Tired, Night:Hurt, a huge wolf:Wounded>You slash a huge wolf's body. Hillside Forest Exits are: N E W U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. The slashed corpse of an evil warg is lying here. A huge wolf (busy) is here, fighting Night. Night is here, fighting a huge wolf, riding on a nice pony. You are here, fighting a huge wolf, riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn is here, fighting a huge wolf, riding on a nice pony. R HP:Healthy MV:Tired, Night:Hurt, a huge wolf:Wounded> Night slashes a huge wolf's body. m R HP:Healthy MV:Tired, Night:Hurt, a huge wolf:Bloodied>Farrakahn cleaves a huge wolf's right forefoot extremely hard. +--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | ^ h X | | ^ * | | H | +--------------------------------------------------+ R HP:Healthy MV:Tired, Night:Hurt, a huge wolf:Awful> You slash a huge wolf's body. A huge wolf is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 342 points. get coins all.cor Your blood freezes as you hear a huge wolf's death cry. R MV:Tired>There doesn't seem to be a coins in the slashed corpse of a huge wolf. There doesn't seem to be a coins in the slashed corpse of an evil warg. R MV:Tired> Night is leaving up, riding on a nice pony. You follow Night. Hills Exits are: S W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. Night is riding on a nice pony. Farrakahn is entering from below, riding on a nice pony. R MV:Tired> Night is leaving south, riding on a nice pony. You follow Night. Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R MV:Tired> Night is leaving east, riding on a nice pony. You follow Night. A Narrow Ridge Exits are: E W The hills squeeze together here, forming a very narrow ridge. The only exits are to the east and west, though one could probably take the fast way down to the north and south if they had no desire to live. Off to the south the beginnings of a murky swamp can be seen, though the mists hide everything within their veil of secrecy. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Tired> Night is leaving east, riding on a nice pony. You follow Night. A Small Plateau Exits are: N S W The hills levels off here, forming a small plateau that looks rather like a table top amongst the hills. A steep slide leads upward to the north, the small rocks and stones looking as if they would be very difficult to climb up. To the south the hill drops off into a murky looking swamp. A mountain goat is here, eating grass. A mountain wolf growls and bares its teeth. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Tired>an A mountain wolf attacks Night! Night deflects a mountain wolf's attack. Farrakahn assists Night. Farrakahn attacks a mountain wolf! Farrakahn deeply wounds a mountain wolf's left foreleg with his cleave. R MV:Tired>Night lightly slashes a mountain wolf's left hindleg. You join the fight! You attack a mountain wolf! You slash a mountain wolf's body. R HP:Healthy MV:Tired, Night:Bruised, a mountain wolf:Hurt>cc ci You start to concentrate. |/-\| Night slashes a mountain wolf's head. /- A mountain wolf hits Night's body. \Farrakahn deeply wounds a mountain wolf's left foreleg with his cleave. Ok. A mountain wolf appears to be confused! You start to concentrate. /-\|/-\ Ok. R HP:Healthy MV:Tired, Night:Hurt, a mountain wolf:Awful> Night slashes a mountain wolf's right hindleg. A mountain wolf is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 234 points. get coins all.cor The wolf growls once more before falling limp. R MV:Tired>There doesn't seem to be a coins in the slashed corpse of a mountain wolf. R MV:Tired> Night is leaving north, riding on a nice pony. You follow Night. Hilly Ridge Exits are: S D There is a great view of this area stretching off northwest for many leagues. Except for the valley below, most of the countryside is barren and inhospitable. Down on the eastern slopes an Old Dirt Road is visible. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Fatigued> Night is leaving down, riding on a nice pony. You follow Night. Old Dirt Road Exits are: E W U This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and east. Forest surrounds the road now. Night is riding on a nice pony. Farrakahn is entering from above, riding on a nice pony. R MV:Fatigued> Night is leaving east, riding on a nice pony. You follow Night. Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Fatigued> Night is leaving north, riding on a nice pony. You follow Night. Grassy Forest Exits are: S W Short grasses grow here, and there are many rocks of different sizes, but there are no trees. The ground slopes gently upwards to the south, and beyond you can see dark green treetops on the hills several hundred feet above you. Treeless green plains stretch into the distance beyond the northern view. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Fatigued>drink water drink water You drink the water. You don't feel thirsty any more. R MV:Fatigued>Your stomach can't contain anymore! R MV:Fatigued>'jeeze Night is leaving south, riding on a nice pony. You follow Night. Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R MV:Fatigued> Night is leaving east, riding on a nice pony. You follow Night. Hillside Forest Exits are: E W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. A massive Mirkwolf stares at you through blood red eyes. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Fatigued>You say 'jeeze' R MV:Fatigued>an A Mirkwolf attacks Night! A Mirkwolf hits Night's left leg very hard. Night slashes a Mirkwolf's body. R MV:Fatigued>You join the fight! You attack a Mirkwolf! You slash a Mirkwolf's left hindfoot. Farrakahn assists Night. Farrakahn attacks a Mirkwolf! Farrakahn cleaves a Mirkwolf's head very hard. R HP:Healthy MV:Fatigued, Night:Hurt, a Mirkwolf:Bruised>cc ci A Mirkwolf dodges Night's attack. You start to concentrate. | Night deflects a Mirkwolf's attack. / Sesil chats, 'okay who just looted my fuckin corpse?' -\|/-\Ok. A Mirkwolf appears to be confused! You start to concentrate. /-\ Night slashes a Mirkwolf's right forefoot hard. Night deflects a Mirkwolf's attack. | Farrakahn sends a Mirkwolf sprawling with a powerful bash. /'need to get vit and fear -\smile Ok. R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Bruised>You say 'need to get vit and fear' R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Bruised>You smile happily. R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Bruised> Balak chats, 'soi' R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Bruised> Farrakahn cleaves a Mirkwolf's body extremely hard. R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Bruised> You slash a Mirkwolf's body. Night slashes a Mirkwolf's right forefoot. R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Bruised> A Mirkwolf has recovered from a bash! R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Bruised>'and regen hehe You lightly slash a Mirkwolf's body. A Mirkwolf dodges Night's attack. R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Hurt>You say 'and regen hehe' who R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Hurt>Players ------- [ 12 WdE] Ainaran the Wood Elf [ 6 Dwf] Balak the Dwarf [ 1 Hum] Nyven the Human [ 1 Hum] Death the Human [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder [ 17 Dwf] Rusikas the Dwarf 17 characters displayed. R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Hurt> Night deflects a Mirkwolf's attack. The thick trees almost block out the sky, though it appears cloudless. You are hungry. Saving Ainaran. R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Hurt> Farrakahn sends a Mirkwolf sprawling with a powerful bash. R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Hurt> A Mirkwolf deflects your attack. R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Hurt> A Mirkwolf deflects Night's attack. R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Hurt> Farrakahn deeply wounds a Mirkwolf's body with his cleave. R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Hurt> You slash a Mirkwolf's body. R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Hurt> Night lightly slashes a Mirkwolf's right hindleg. R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Hurt> Farrakahn deeply wounds a Mirkwolf's head with his cleave. R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Wounded> A Mirkwolf has recovered from a bash! R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Wounded> Night says 'we heading back' R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Wounded> You slash a Mirkwolf's body. R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Wounded> Night slashes a Mirkwolf's head. R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Wounded> Night deflects a Mirkwolf's attack. R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Wounded> Farrakahn sends a Mirkwolf sprawling with a powerful bash. R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Wounded> You slash a Mirkwolf's body. R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Wounded> Night lightly slashes a Mirkwolf's body. R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Wounded> Soi chats, 'i gave it to him, but there was other stuff still in it' R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Wounded>diag Farrakahn cleaves a Mirkwolf's body extremely hard. You slash a Mirkwolf's left forefoot. set tac ag R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Bloodied>A Mirkwolf is beaten severely. A Mirkwolf is in top shape. A Mirkwolf has arrived but recently. A Mirkwolf is affected by: insight (long) confuse (fast-acting) It is well aware of the Wraith-world. R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Bloodied>You are now employing aggressive tactics. R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Bloodied> Night lightly slashes a Mirkwolf's body. A Mirkwolf has recovered from a bash! R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Bloodied> You slash a Mirkwolf's right hindleg hard. R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Bloodied> Night deflects a Mirkwolf's attack. R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Bloodied>eq Night lightly slashes a Mirkwolf's right hindleg. Farrakahn sends a Mirkwolf sprawling with a powerful bash. R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Bloodied>You are using: a torch..It glows brightly. a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a silk shirt a golden visor..It glows blue! an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of Matty Bumpo A severed head of Stalwart Joey R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Bloodied> You slash a Mirkwolf's head. R HP:Healthy MV:Tired, Night:Hurt, a Mirkwolf:Awful> Farrakahn deeply wounds a Mirkwolf's right foreleg with his cleave. A Mirkwolf is dead! R.I.P. Your spirit increases by 6. You receive your share of experience -- 824 points. get coins all.cor R MV:Tired>There doesn't seem to be a coins in the hacked corpse of a Mirkwolf. R MV:Tired>l Night is leaving east, riding on a nice pony. You follow Night. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A mountain goat is here, eating grass. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Tired>Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A mountain goat is here, eating grass. Night is riding on a nice pony. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn is riding on a nice pony. R MV:Tired> Night attacks a mountain goat! Night lightly slashes a mountain goat's left forefoot. R MV:Tired> Night deflects a mountain goat's attack. R MV:Tired>an You join the fight! You attack a mountain goat! You slash a mountain goat's right hindleg. set tac ag R HP:Healthy MV:Tired, Night:Hurt, a mountain goat:Bruised>sc You are now employing aggressive tactics. R HP:Healthy MV:Tired, Night:Hurt, a mountain goat:Bruised>You have 118/118 hit, 56/56 stamina, 19/144 moves, 124 spirit. OB: 75, DB: 15, PB: 56, Speed: 21, Gold: 11, XP Needed: 23K. You are hungry. R HP:Healthy MV:Tired, Night:Hurt, a mountain goat:Bruised> Farrakahn says '15k tnl' R HP:Healthy MV:Tired, Night:Hurt, a mountain goat:Bruised> Night slashes a mountain goat's right hindleg. Farrakahn assists Night. Farrakahn attacks a mountain goat! Farrakahn deeply wounds a mountain goat's body with his cleave. R HP:Healthy MV:Tired, Night:Hurt, a mountain goat:Awful> Night deflects a mountain goat's attack. R HP:Healthy MV:Tired, Night:Hurt, a mountain goat:Bloodied> You slash a mountain goat's right forefoot hard. A mountain goat is dead! R.I.P. You receive your share of experience -- 138 points. get coins all.cor Your blood freezes as you hear a mountain goat's death cry. R MV:Tired>nod There doesn't seem to be a coins in the slashed corpse of a mountain goat. R MV:Tired>You nod solemnly. R MV:Tired>'23K here who You say '23K here' R MV:Tired>Players ------- [ 12 WdE] Ainaran the Wood Elf [ 6 Dwf] Balak the Dwarf [ 1 Hum] Nyven the Human [ 1 Hum] Death the Human [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder [ 17 Dwf] Rusikas the Dwarf 17 characters displayed. R MV:Tired> Night is leaving east, riding on a nice pony. You follow Night. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Tired>set tac ag You are now employing aggressive tactics. Night is leaving east, riding on a nice pony. You follow Night. Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Tired>an But nobody is fighting him! Night is leaving south, riding on a nice pony. You follow Night. Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. A mountain goat is here, eating grass. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R MV:Tired>an But nobody is fighting him! an R MV:Tired> Night attacks a mountain goat! Night lightly slashes a mountain goat's right hindfoot. R MV:Tired>an Night dodges a mountain goat's attack. R MV:Tired>You join the fight! You attack a mountain goat! You slash a mountain goat's body. R HP:Healthy MV:Tired, Night:Hurt, a mountain goat:Bruised>You're already fighting! How can you assist someone else? R HP:Healthy MV:Tired, Night:Hurt, a mountain goat:Bruised> Farrakahn assists Night. Farrakahn attacks a mountain goat! Farrakahn deeply wounds a mountain goat's left forefoot with his cleave. R HP:Healthy MV:Tired, Night:Hurt, a mountain goat:Wounded>whois ainaran Ainaran the Wood Elf is a level 12 Wood Elf. R HP:Healthy MV:Tired, Night:Hurt, a mountain goat:Wounded> Night slashes a mountain goat's head hard. R HP:Healthy MV:Tired, Night:Hurt, a mountain goat:Wounded> Night deflects a mountain goat's attack. R HP:Healthy MV:Tired, Night:Hurt, a mountain goat:Wounded> You slash a mountain goat's right forefoot hard. R HP:Healthy MV:Tired, Night:Hurt, a mountain goat:Bloodied> A mountain goat dodges Night's attack. R HP:Healthy MV:Tired, Night:Hurt, a mountain goat:Bloodied> You slash a mountain goat's head. R HP:Healthy MV:Tired, Night:Hurt, a mountain goat:Awful>whois ashburz Night dodges a mountain goat's attack. R HP:Healthy MV:Tired, Night:Hurt, a mountain goat:Awful>Ashburz is a level 7 Uruk-Hai. R HP:Healthy MV:Tired, Night:Hurt, a mountain goat:Awful> Farrakahn sends a mountain goat sprawling with a powerful bash. R HP:Healthy MV:Tired, Night:Hurt, a mountain goat:Awful> Farrakahn deeply wounds a mountain goat's body with his cleave. A mountain goat is dead! R.I.P. You receive your share of experience -- 112 points. get coins all.cor Your blood freezes as you hear a mountain goat's death cry. R MV:Tired>There doesn't seem to be a coins in the hacked corpse of a mountain goat. R MV:Tired> Night is leaving east, riding on a nice pony. You follow Night. Barren Hills Exits are: N W The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Tired>whois ankren Ankren is a level 5 Uruk-Hai. R MV:Tired> Night is leaving north, riding on a nice pony. You follow Night. Forest Exits are: S Trees grow thickly above you. Mosses and lichens grow on the trunks of hoary oak and ancient pine alike. Small plants and fungi grow in their shade. It is impossible to travel in a straight line, though you try. Only the sounds of the wind in the trees and of the activity of the forest life disturb the quiet. A huge wolf stares at you intently. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Tired>an But nobody is fighting him! R MV:Tired>an But nobody is fighting him! R MV:Tired> The thick trees almost block out the sky, though it appears cloudless. You are hungry. R MV:Tired>an But nobody is fighting him! an R MV:Tired> Night leaps at a huge wolf, and hits him extremely hard! R MV:Tired> A huge wolf dodges Night's attack. R MV:Tired>You join the fight! You attack a huge wolf! You slash a huge wolf's body. R HP:Healthy MV:Tired, Night:Hurt, a huge wolf:Hurt> Night deflects a huge wolf's attack. R HP:Healthy MV:Tired, Night:Hurt, a huge wolf:Hurt>cc ci You start to concentrate. | A huge wolf dodges Night's attack. /-\|/-\ Farrakahn assists Night. Farrakahn attacks a huge wolf! Farrakahn deeply wounds a huge wolf's left foreleg with his cleave. Ok. A huge wolf appears to be confused! You start to concentrate. / Night dodges a huge wolf's attack. -\| Night slashes a huge wolf's body. /-\ Ok. R HP:Healthy MV:Tired, Night:Hurt, a huge wolf:Wounded> Night deflects a huge wolf's attack. Farrakahn sends a huge wolf sprawling with a powerful bash. R HP:Healthy MV:Tired, Night:Hurt, a huge wolf:Wounded> You slash a huge wolf's body hard. R HP:Healthy MV:Tired, Night:Hurt, a huge wolf:Bloodied> Night slashes a huge wolf's left foreleg very hard. R HP:Healthy MV:Tired, Night:Hurt, a huge wolf:Awful>'I suppose confuse is cool You say 'I suppose confuse is cool' R HP:Healthy MV:Tired, Night:Hurt, a huge wolf:Awful> You slash a huge wolf's body. R HP:Healthy MV:Tired, Night:Hurt, a huge wolf:Awful> Farrakahn deeply wounds a huge wolf's right forefoot with his cleave. A huge wolf is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 354 points. get coins all.cor Your blood freezes as you hear a huge wolf's death cry. R MV:Tired>There doesn't seem to be a coins in the hacked corpse of a huge wolf. R MV:Tired>but Night is leaving south, riding on a nice pony. You follow Night. Barren Hills Exits are: N W The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R MV:Tired>eat meat You see no corpse here. R MV:Tired>You don't seem to have any. Night is leaving west, riding on a nice pony. You follow Night. Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. The hacked corpse of a mountain goat is lying here. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R MV:Tired> Night is leaving north, riding on a nice pony. You follow Night. Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Tired> Night is leaving west, riding on a nice pony. You follow Night. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R MV:Tired> Night is leaving north, riding on a nice pony. You follow Night. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. A massive Mirkwolf stares at you through blood red eyes. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Fatigued>'think it's more balanced? You say 'think it's more balanced?' R MV:Tired>an Night attempts to ambush a Mirkwolf, who manages to avoid it! R MV:Tired> Night deflects a Mirkwolf's attack. A Mirkwolf dodges Night's attack. R MV:Tired>You join the fight! You attack a Mirkwolf! A Mirkwolf deflects your attack. R HP:Healthy MV:Tired, Night:Bruised, a Mirkwolf:Healthy>cc ci You start to concentrate. |/-\| A Mirkwolf hits Night's body. / A Mirkwolf deflects Night's attack. -\Ok. A Mirkwolf appears to be confused! You start to concentrate. /-\|/-\ A Mirkwolf hits Night's left leg extremely hard. Ok. Night sinks deeply into his own thoughts. R HP:Healthy MV:Tired, Night:Wounded, a Mirkwolf:Healthy> A Mirkwolf deflects Night's attack. R HP:Healthy MV:Tired, Night:Wounded, a Mirkwolf:Healthy> A Mirkwolf deflects your attack. R HP:Healthy MV:Tired, Night:Wounded, a Mirkwolf:Healthy> A Mirkwolf hits Night's head. R HP:Healthy MV:Tired, Night:Wounded, a Mirkwolf:Healthy> Farrakahn assists Night. Farrakahn attacks a Mirkwolf! Farrakahn cleaves a Mirkwolf's left foreleg very hard. R HP:Healthy MV:Tired, Night:Wounded, a Mirkwolf:Scratched> A Mirkwolf dodges Night's attack. R HP:Healthy MV:Tired, Night:Wounded, a Mirkwolf:Scratched>set tac ag You slash a Mirkwolf's left foreleg hard. R HP:Healthy MV:Tired, Night:Wounded, a Mirkwolf:Bruised>Night deflects a Mirkwolf's attack. You are now employing aggressive tactics. R HP:Healthy MV:Tired, Night:Wounded, a Mirkwolf:Bruised> Night lightly slashes a Mirkwolf's head. Farrakahn sends a Mirkwolf sprawling with a powerful bash. R HP:Healthy MV:Tired, Night:Wounded, a Mirkwolf:Bruised> You slash a Mirkwolf's left forefoot. R HP:Healthy MV:Tired, Night:Wounded, a Mirkwolf:Bruised> Night lightly slashes a Mirkwolf's body. R HP:Healthy MV:Tired, Night:Wounded, a Mirkwolf:Bruised> 'I can't really tell a change. Farrakahn cleaves a Mirkwolf's body extremely hard. R HP:Healthy MV:Tired, Night:Wounded, a Mirkwolf:Hurt> You slash a Mirkwolf's right foreleg hard. R HP:Healthy MV:Tired, Night:Wounded, a Mirkwolf:Hurt>You say 'I can't really tell a change.' who R HP:Healthy MV:Tired, Night:Wounded, a Mirkwolf:Hurt> A Mirkwolf has recovered from a bash! R HP:Healthy MV:Tired, Night:Wounded, a Mirkwolf:Hurt>Players ------- [ 12 WdE] Ainaran the Wood Elf [ 6 Dwf] Balak the Dwarf [ 1 Hum] Nyven the Human [G. Maia] Death the Human [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder [ 17 Dwf] Rusikas the Dwarf 17 characters displayed. R HP:Healthy MV:Tired, Night:Wounded, a Mirkwolf:Hurt> Night slashes a Mirkwolf's body. R HP:Healthy MV:Tired, Night:Wounded, a Mirkwolf:Hurt> You slash a Mirkwolf's left forefoot. A Mirkwolf hits Night's head. R HP:Healthy MV:Tired, Night:Wounded, a Mirkwolf:Hurt> Night says 'hehe switch' R HP:Healthy MV:Tired, Night:Wounded, a Mirkwolf:Hurt> Night slashes a Mirkwolf's right foreleg very hard. R HP:Healthy MV:Tired, Night:Wounded, a Mirkwolf:Hurt> Farrakahn sends a Mirkwolf sprawling with a powerful bash. R HP:Healthy MV:Tired, Night:Wounded, a Mirkwolf:Hurt> You slash a Mirkwolf's body. R HP:Healthy MV:Tired, Night:Wounded, a Mirkwolf:Wounded> Farrakahn cleaves a Mirkwolf's body extremely hard. R HP:Healthy MV:Tired, Night:Wounded, a Mirkwolf:Wounded> Farrakahn says 'change in what?' R HP:Healthy MV:Tired, Night:Wounded, a Mirkwolf:Wounded> Night lightly slashes a Mirkwolf's right forefoot. R HP:Healthy MV:Tired, Night:Wounded, a Mirkwolf:Wounded> You slash a Mirkwolf's right foreleg. Night pokes a Mirkwolf in the ribs. R HP:Healthy MV:Tired, Night:Wounded, a Mirkwolf:Wounded>diag Farrakahn cleaves a Mirkwolf's left foreleg very hard. A Mirkwolf has recovered from a bash! R HP:Healthy MV:Tired, Night:Wounded, a Mirkwolf:Bloodied>Night deflects a Mirkwolf's attack. A Mirkwolf is beaten severely. A Mirkwolf is in top shape. A Mirkwolf has been here for a long time already. A Mirkwolf is affected by: insight (long) confuse (fast-acting) It is well aware of the Wraith-world. R HP:Healthy MV:Tired, Night:Wounded, a Mirkwolf:Bloodied> You slash a Mirkwolf's head. Night slashes a Mirkwolf's body. R HP:Healthy MV:Tired, Night:Wounded, a Mirkwolf:Awful>set tac ag A Mirkwolf hits Night's head hard. You are now employing aggressive tactics. R HP:Healthy MV:Tired, Night:Bloodied, a Mirkwolf:Awful> A Mirkwolf deflects your attack. A Mirkwolf dodges Night's attack. spit R HP:Healthy MV:Tired, Night:Bloodied, a Mirkwolf:Awful> A Mirkwolf turns to fight Ainaran! Farrakahn sends a Mirkwolf sprawling with a powerful bash. R HP:Healthy MV:Tired, a Mirkwolf:Awful>You spit over your left shoulder. R HP:Healthy MV:Tired, a Mirkwolf:Awful> Farrakahn cleaves a Mirkwolf's head very hard. A Mirkwolf is dead! R.I.P. Your spirit increases by 6. You receive your share of experience -- 1129 points. get coins all.cor The new-born moon goes off the sky. Through the trees a cloudless sky can be seen. You are hungry. R MV:Tired>There doesn't seem to be a coins in the hacked corpse of a Mirkwolf. R MV:Tired> Night is leaving north, riding on a nice pony. You follow Night. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Tired> Night is leaving north, riding on a nice pony. You follow Night. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. An old, rusted iron key lies here. A necklace made of strange blue metal balls lies here...It glows blue! Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Tired> Night is leaving north, riding on a nice pony. You follow Night. Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A black rabbit scurries about. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Tired> Night is leaving south, riding on a nice pony. You follow Night. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. An old, rusted iron key lies here. A necklace made of strange blue metal balls lies here...It glows blue! Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R MV:Tired> Night is leaving south, riding on a nice pony. You follow Night. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R MV:Tired>sc Night is leaving south, riding on a nice pony. You follow Night. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. The hacked corpse of a Mirkwolf is lying here. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R MV:Tired>You have 118/118 hit, 56/56 stamina, 17/144 moves, 126 spirit. OB: 75, DB: 15, PB: 56, Speed: 21, Gold: 11, XP Needed: 21K. You are hungry. R MV:Tired> Night is leaving east, riding on a nice pony. You follow Night. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Tired>who Night is leaving east, riding on a nice pony. You follow Night. Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. A massive Mirkwolf stares at you through blood red eyes. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Tired>Players ------- [ 12 WdE] Ainaran the Wood Elf [ 6 Dwf] Balak the Dwarf [ 1 Hum] Nyven the Human [ Arata ] Death the Human [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [ 17 Dwf] Rusikas the Dan warf 17 characters displayed. R MV:Tired>But nobody is fighting him! R MV:Tired>lick an Night is leaving west, riding on a nice pony. You follow Night. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R MV:Tired>You lick your mouth and smile. Death narrates, 'g. maia - g. shmaia! bah!' Farrakahn says 'wish we could take them spiders' R MV:Tired>But nobody is fighting him! R MV:Tired>who Night stops riding a nice pony. A nice pony now follows Night. Night lies down and falls asleep. R MV:Tired>Players ------- [ 12 WdE] Ainaran the Wood Elf [ 6 Dwf] Balak the Dwarf [ 1 Hum] Nyven the Human [ Arata ] Death the Human [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit (sleeping) [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [ 17 Dwf] Rusikas the Dwarf 17 characters displayed. R MV:Tired>an But nobody is fighting him! R MV:Tired> Night group-says 'low hps' R MV:Tired>nar *raor* You narrate, '*raor*' R MV:Tired>nar *roar* rather :-) You narrate, '*roar* rather :-)' who R MV:Tired>Players ------- [ 12 WdE] Ainaran the Wood Elf [ 6 Dwf] Balak the Dwarf [ 1 Hum] Nyven the Human [ Arata ] Death the Human [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit (sleeping) [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [ 17 Dwf] Rusikas the Dwarf 17 characters displayed. R MV:Tired> Death narrates, 'oops' R MV:Tired>pray death You pray to Death, hoping for his good will. R MV:Tired> Night group-says 'sat me please' R MV:Tired>cast curing night You start to concentrate. |/-\|/-\ Ok. R MV:Tired> Taraan is entering from the west, riding on a nice pony. Vanemuine is entering from the west, riding on a nice pony. Rusikas is entering from the west, riding on a nice pony. R MV:Tired> Taraan is leaving east, riding on a nice pony. Vanemuine is leaving east, riding on a nice pony. Rusikas is leaving east, riding on a nice pony. R MV:Tired> Farrakahn group-says 'if u knew him in real life u wouldnt be praying to him :)' R MV:Tired> Through the trees a cloudless sky can be seen. You are hungry. R MV:Tired>gt hehehe Farrakahn group-says 'super group passed us' R MV:Tired>You group-say 'hehehe' R MV:Tired>who Players ------- [ 12 WdE] Ainaran the Wood Elf [ 6 Dwf] Balak the Dwarf (rage) [ 1 Hum] Nyven the Human [ Arata ] Death the Human [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit (sleeping) [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [ 17 Dwf] Rusikas the Dwarf 17 characters displayed. R MV:Tired> Death narrates, 'i guess it should have been arata shmarata. but i think i should be grateful for whatever :)' R MV:Tired>gt screw em You group-say 'screw em' R MV:Tired>nar :-) You narrate, ':-)' l R MV:Tired> Night group-says 'we will get there' R MV:Tired>Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Night the Hobbit is sleeping here. A friendly little pony is here, looking well-groomed and happy. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn is riding on a nice pony. R MV:Tired> Farrakahn group-says 'just letting night know so if they attack' R MV:Tired>gt Joe's a cool guy Night awakes, and clambers on his feet. R MV:Tired>You group-say 'Joe's a cool guy' R MV:Tired> A nice pony stops following Night. Night mounts a nice pony and starts riding him. R MV:Tired> Night is leaving east, riding on a nice pony. You follow Night. Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. The slashed corpse of a Mirkwolf is lying here. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Tired>gt freaky thing -- my name irl is Joe too :-) You group-say 'freaky thing -- my name irl is Joe too :-)' Farrakahn group-says 'hehe he is 1 of my best friends rl' R MV:Tired> Night says 'bah' R MV:Tired> Night is leaving north, riding on a nice pony. You follow Night. Light Forest Exits are: N S D You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Taraan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Vanemuine the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Rusikas the Dwarf (busy) is standing here. A friendly little pony is here, looking well-groomed and happy. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Tired> Taraan leaves down. A nice pony leaves down. Vanemuine leaves down. A nice pony leaves down. R MV:Tired> Rusikas utters a strange command, 'detect hidden' R MV:Tired> The slabdoor closes quietly. R MV:Tired> Night is leaving north, riding on a nice pony. You follow Night. Grassy Fields Exits are: S W This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. A brown fox hunts for food here. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Tired> Night attacks an abandoned wolf! Night lightly slashes an abandoned wolf's head. R MV:Tired> Night deflects an abandoned wolf's attack. R MV:Tired>an set tac ag You join the fight! You attack an abandoned wolf! You slash an abandoned wolf's body hard. Farrakahn assists Night. Farrakahn attacks an abandoned wolf! Farrakahn cleaves an abandoned wolf's left forefoot very hard. who R HP:Healthy MV:Tired, Night:Hurt, an abandoned wolf:Wounded>You are now employing aggressive tactics. R HP:Healthy MV:Tired, Night:Hurt, an abandoned wolf:Wounded>Players ------- [ 12 WdE] Ainaran the Wood Elf [ 6 Dwf] Balak the Dwarf [ 1 Hum] Nyven the Human [ Arata ] Death the Human [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [ 17 Dwf] Rusikas the Dwarf 17 characters displayed. R HP:Healthy MV:Tired, Night:Hurt, an abandoned wolf:Wounded>where An abandoned wolf dodges Night's attack. R HP:Healthy MV:Tired, Night:Hurt, an abandoned wolf:Wounded> Night deflects an abandoned wolf's attack. R HP:Healthy MV:Tired, Night:Hurt, an abandoned wolf:Wounded>Players in your Zone -------------------- Ainaran - Grassy Fields Farrakahn - Grassy Fields Night - Grassy Fields Sam - Thick Grassy Field Rusikas - Light Forest R HP:Healthy MV:Tired, Night:Hurt, an abandoned wolf:Wounded> You slash an abandoned wolf's body. R HP:Healthy MV:Tired, Night:Hurt, an abandoned wolf:Bloodied> Farrakahn says 'slabdoor?' R HP:Healthy MV:Tired, Night:Hurt, an abandoned wolf:Bloodied> Farrakahn cleaves an abandoned wolf's body extremely hard. An abandoned wolf is dead! R.I.P. You receive your share of experience -- 131 points. get coins all.cor Saving Ainaran. Your blood freezes as you hear an abandoned wolf's death cry. R MV:Tired> Night says 'they take kills' R MV:Tired>There doesn't seem to be a coins in the hacked corpse of an abandoned wolf. R MV:Tired> Night is leaving west, riding on a nice pony. You follow Night. Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R MV:Tired> Night is leaving north, riding on a nice pony. You follow Night. Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Night is who riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Tired>Players ------- [ 12 WdE] Ainaran the Wood Elf [ 6 Dwf] Balak the Dwarf [ 1 Hum] Nyven the Human [ Arata ] Death the Human [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [ 17 Dwf] Rusikas the Dwarf 17 characters displayed. R MV:Tired>an But nobody is fighting him! R MV:Tired>an Night attacks an abandoned wolf! Night lightly slashes an abandoned wolf's body. R MV:Tired> Night deflects an abandoned wolf's attack. R MV:Tired>an Above the fields, not a cloud can be seen in the sky. You are hungry. Your torch flickers weakly. Night's torch flickers weakly. You join the fight! You attack an abandoned wolf! You slash an abandoned wolf's right hindleg. Farrakahn assists Night. Farrakahn attacks an abandoned wolf! Farrakahn cleaves an abandoned wolf's body very hard. R HP:Healthy MV:Tired, Night:Hurt, an abandoned wolf:Wounded>You're already fighting! How can you assist someone else? R HP:Healthy MV:Tired, Night:Hurt, an abandoned wolf:Wounded> An abandoned wolf arrives. A brown fox arrives. R HP:Healthy MV:Tired, Night:Hurt, an abandoned wolf:Wounded> Night lightly slashes an abandoned wolf's body. R HP:Healthy MV:Tired, Night:Hurt, an abandoned wolf:Wounded> You slash an abandoned wolf's left foreleg. R HP:Healthy MV:Tired, Night:Hurt, an abandoned wolf:Bloodied> Night deflects an abandoned wolf's attack. R HP:Healthy MV:Tired, Night:Hurt, an abandoned wolf:Bloodied> An abandoned wolf attacks Night! Night dodges an abandoned wolf's attack. R HP:Healthy MV:Tired, Night:Hurt, an abandoned wolf:Bloodied>'methinks they're snobby Farrakahn deeply wounds an abandoned wolf's head with his cleave. An abandoned wolf is dead! R.I.P. You receive your share of experience -- 151 points. get coins all.cor Saving Ainaran. Your blood freezes as you hear an abandoned wolf's death cry. R MV:Tired>You say 'methinks they're snobby' R MV:Tired>There doesn't seem to be a coins in the hacked corpse of an abandoned wolf. R MV:Tired> Night lightly slashes an abandoned wolf's body. R MV:Tired> Balak chats, 'Ok Sesil...that was the gayest thing I have seen in my life so I am going to delete' R MV:Tired>an You join the fight! You attack an abandoned wolf! You slash an abandoned wolf's head. R HP:Healthy MV:Tired, Night:Hurt, an abandoned wolf:Bruised> An abandoned wolf hits Night's left leg. R HP:Healthy MV:Tired, Night:Hurt, an abandoned wolf:Bruised> An abandoned wolf deflects Night's attack. R HP:Healthy MV:Tired, Night:Hurt, an abandoned wolf:Bruised> Farrakahn says 'they are' R HP:Healthy MV:Tired, Night:Hurt, an abandoned wolf:Bruised> Farrakahn assists Night. Farrakahn attacks an abandoned wolf! Farrakahn deeply wounds an abandoned wolf's left hindleg with his cleave. R HP:Healthy MV:Tired, Night:Hurt, an abandoned wolf:Awful> You slash an abandoned wolf's left foreleg. An abandoned wolf is dead! R.I.P. You receive your share of experience -- 93 points. get coins all.cor Your blood freezes as you hear an abandoned wolf's death cry. R MV:Tired> Soi is entering from the north, riding on a horse. Sesil is entering from the north, riding on a horse. A horse enters from the north. R MV:Tired>There doesn't seem to be a coins in the slashed corpse of an abandoned wolf. There doesn't seem to be a coins in the hacked corpse of an abandoned wolf. R MV:Tired> Night is leaving north, riding on a nice pony. You follow Night. Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Tired>snicker Night is leaving north, riding on a nice pony. You follow Night. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Tired> Night is leaving north, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Tired>You snicker softly. R MV:Tired> Night is leaving north, riding on a nice pony. You follow Night. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. The slashed corpse of a frightened boy is lying here. The slashed corpse of a frightened boy is lying here. The skewered corpse of *a Human* is lying here. The skewered corpse of *a Human* is lying here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. whois sesil R MV:Tired>Sesil the Human is a level 6 Human. R MV:Tired>exam cor You see nothing special.. When you look inside, you see: corpse (here) : Nothing. R MV:Tired> Night is leaving east, riding on a nice pony. You follow Night. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Tired> Night is leaving east, riding on a nice pony. You follow Night. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Tired> Nyven is entering from the east, riding on a horse. R MV:Tired> Night is leaving east, riding on a nice pony. You follow Night. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R MV:Tired> Night is leaving north, riding on a nice pony. You follow Night. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R MV:Fatigued>prac Hello, Ainaran! I can teach you these skills: You have 12 practice sessions left. slashing 100% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) swimming 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 93% Taught to: (Mastered) kick 0% Taught to: (Mastered) bash 0% Taught to: (Mastered) rescue 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) fast attack 22% Taught to: (Mastered) hide 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 17% Taught to: (Mastered) stealth 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) tame 0% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 36% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) restlessness 0% Taught to: (Mastered) resist magic 0% Taught to: (Mastered) slow digestion 0% Taught to: (Mastered) dispel regeneration 0% Taught to: (Mastered) insight 101% Taught to: (Mastered) pragmatism 0% Taught to: (Mastered) haze 0% Taught to: (Mastered) fear 0% Taught to: (Mastered) divination 0% Taught to: (Mastered) vitality 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) remove poison 0% Taught to: (Mastered) attune 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) R MV:Fatigued> Farrakahn group-says '1 day im gonna pay them back for that shit :)' R MV:Fatigued>prac fear prac fear prac fear prac fear prac fear You practice it for a while. prac fear prac fear prac fear prac fear R MV:Fatigued>You practice it for a while. R MV:Fatigued>You practice it for a while. R MV:Fatigued>You practice it for a while. R MV:Fatigued>You practice it for a while. The guildmaster bows and tells you 'Sorry, I can not teach you better.' R MV:Fatigued>You're already perfect in this. R MV:Fatigued>You're already perfect in this. R MV:Fatigued>You're already perfect in this. R MV:Fatigued>You're already perfect in this. R MV:Fatigued> A juggler teaches Night for a while. prac R MV:Fatigued> A juggler teaches Night for a while. R MV:Fatigued>Hello, Ainaran! I can teach you these skills: You have 7 practice sessions left. slashing 100% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) swimming 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 93% Taught to: (Mastered) kick 0% Taught to: (Mastered) bash 0% Taught to: (Mastered) rescue 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) fast attack 22% Taught to: (Mastered) hide 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 17% Taught to: (Mastered) stealth 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) tame 0% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 36% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) restlessness 0% Taught to: (Mastered) resist magic 0% Taught to: (Mastered) slow digestion 0% Taught to: (Mastered) dispel regeneration 0% Taught to: (Mastered) insight 101% Taught to: (Mastered) pragmatism 0% Taught to: (Mastered) haze 0% Taught to: (Mastered) fear 100% Taught to: (Mastered) divination 0% Taught to: (Mastered) vitality 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) remove poison 0% Taught to: (Mastered) attune 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) R MV:Fatigued> A juggler teaches Night for a while. R MV:Fatigued> Farrakahn says 'what to prac' R MV:Fatigued> A juggler teaches Night for a while. R MV:Fatigued> A juggler teaches Night for a while. R MV:Fatigued>prac vitality You practice it for a while. R MV:Fatigued>prac vitality prac vitality prac vitality prac vitality You practice it for a while. prac vitality prac vitality R MV:Fatigued>You practice it for a while. R MV:Fatigued>prac vitality prac vitality You practice it for a while. R MV:Fatigued>You practice it for a while. The guildmaster bows and tells you 'Sorry, I can not teach you better.' R MV:Fatigued>You're already perfect in this. R MV:Fatigued>You're already perfect in this. R MV:Fatigued>You're already perfect in this. R MV:Fatigued>You're already perfect in this. R MV:Fatigued>alias cv cast 'vitality' You added the alias 'cv'. cv R MV:Tired>You start to concentrate. /hop - A juggler teaches Night for a while. \|/-\Ok. You feel yourself becoming much lighter. Are you a little bunny? R MV:Tired>prac Balak enters from the north. R MV:Tired> Balak leaves south. R MV:Tired>Hello, Ainaran! I can teach you these skills: You have 2 practice sessions left. slashing 100% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) swimming 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 93% Taught to: (Mastered) kick 0% Taught to: (Mastered) bash 0% Taught to: (Mastered) rescue 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) fast attack 22% Taught to: (Mastered) hide 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 17% Taught to: (Mastered) stealth 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) tame 0% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 36% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) restlessness 0% Taught to: (Mastered) resist magic 0% Taught to: (Mastered) slow digestion 0% Taught to: (Mastered) dispel regeneration 0% Taught to: (Mastered) insight 101% Taught to: (Mastered) pragmatism 0% Taught to: (Mastered) haze 0% Taught to: (Mastered) fear 101% Taught to: (Mastered) divination 0% Taught to: (Mastered) vitality 100% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) remove poison 0% Taught to: (Mastered) attune 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) Night pours some water into a skin. R MV:Tired> Night stops riding a nice pony. A nice pony now follows Night. R MV:Tired> Not a cloud can be seen in the sky. You are hungry. Your torch flickers weakly. Night's torch flickers weakly. R MV:Tired> A juggler teaches Farrakahn for a while. R MV:Tired> A juggler teaches Farrakahn for a while. R MV:Tired> Balak enters from the south. R MV:Tired> Night says 'i go afk 3 min' R MV:Tired> A juggler teaches Farrakahn for a while. R MV:Tired> Night leaves north. A nice pony leaves north. ACK! You could not follow him! Can not go there mounted. R MV:Tired> A juggler teaches Farrakahn for a while. R MV:Tired> Balak has left the game. R MV:Tired>prac divination You practice it for a while. R MV:Tired>prac divination prac divination prac divination You practice it for a while. R MV:Weary>You have no practice sessions left now. R MV:Weary>You have no practice sessions left now. R MV:Weary> A juggler teaches Farrakahn for a while. R MV:Weary> Farrakahn is leaving south, riding on a nice pony. alias cd cast 'divination' R MV:Weary>You added the alias 'cd'. R MV:Weary>l At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. R MV:Weary> Farrakahn is entering from the south, riding on a nice pony. R MV:Weary>s Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. R MV:Weary>s Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. where R MV:Weary>Players in your Zone -------------------- Ainaran - Dirt Path Towards Shanty Town Farrakahn - At the Well Night - Outpost Barracks R MV:Weary>n n n n Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. R MV:Weary>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Farrakahn is riding on a nice pony. R MV:Weary>Can not go there mounted. R MV:Weary>Can not go there mounted. R MV:Weary>pour water skin A juggler teaches Farrakahn for a while. dismount R MV:Weary>You pour some water into the skin. R MV:Weary>You stop riding a horse. A horse starts following you. MV:Weary> A juggler teaches Farrakahn for a while. MV:Weary>'just got vit, fear, and divination 2 times You say 'just got vit, fear, and divination 2 times' MV:Weary>who Players ------- [ 12 WdE] Ainaran the Wood Elf [ 1 Hum] Nyven the Human [ Arata ] Death the Human [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [ 17 Dwf] Rusikas the Dwarf 16 characters displayed. MV:Weary> Farrakahn group-says 'nice :)' MV:Weary>where nyven No-one around by that name. MV:Weary>whois nyven sc Nyven the Human is a level 1 Human. MV:Weary>You have 118/118 hit, 56/56 stamina, 45/144 moves, 120 spirit. OB: 75, DB: 15, PB: 56, Speed: 21, Gold: 11, XP Needed: 21K. You are hungry. MV:Weary> Farrakahn group-says 'can figure out what keys needed :)' MV:Weary>'where is night going? You say 'where is night going?' MV:Weary>nod You nod solemnly. MV:Weary> Not a cloud can be seen in the sky. You are hungry. Your torch went out. MV:Weary> Farrakahn group-says 'afk a sec' MV:Weary> Farrakahn group-says 'he said' MV:Weary>nod You nod solemnly. MV:Weary>'good idea You say 'good idea' MV:Weary> Sesil tells you 'balak rip :)'. MV:Weary>afk You go away from keyboard. MV:Weary> Farrakahn says 'tnl ainaran?' MV:Weary>rep :-) You return to your keyboard. You tell Sesil ':-)' sc MV:Weary>You have 118/118 hit, 56/56 stamina, 53/144 moves, 120 spirit. OB: 75, DB: 15, PB: 56, Speed: 21, Gold: 11, XP Needed: 21K. You are hungry. MV:Weary>'21k Sesil tells you 'he attacked me '. MV:Weary>You say '21k' MV:Weary>re Farrakahn looks at you. MV:Weary>You sit down and rest your tired bones. MV:Weary>afk You go away from keyboard. MV:Weary> Farrakahn tells you 'rem visor'. > Farrakahn tells you 'dont feel like getting fucked with over an item'. > Nyven is entering from the south, riding on a horse. > Not a cloud can be seen in the sky. You are hungry. > Nyven stops riding a horse. A horse now follows Nyven. > Nyven leaves north. A horse leaves north. > Nyven enters from the north. A horse enters from the north. > A horse stops following Nyven. Nyven mounts a horse and starts riding him. > Fullante narrates, 'Anyone find any artifacts yet?' >l You return to your keyboard. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Farrakahn is riding on a nice pony. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Nyven is riding on a horse. >st s You stop resting, and stand up. >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. >rem visor n You stop using a golden visor. >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Farrakahn is riding on a nice pony. Nyven is riding on a horse. >tip nyven You tip your hat at Nyven, and wish him a good day. > Farrakahn is leaving south, riding on a nice pony. > Nyven grins evilly at you. >tell nyven Josh??? You tell Nyven 'Josh???' >who Nyven tells you 'have any weapons?'. >Players ------- [ 12 WdE] Ainaran the Wood Elf [ 2 Hum] Nyven the Human [ Arata ] Death the Human [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [ 17 Dwf] Rusikas the Dwarf 16 characters displayed. > Nyven tells you 'nod'. reply :-) >exam pack You tell Nyven ':-)' >When you look inside, you see: backpack (carried) : a golden bracelet..It glows blue! a torch a torch a torch a torch a torch a torch a torch a torch a torch a torch a torch a torch a torch a torch a torch a torch a torch a torch a torch a torch a large slice of beef a water skin a wax seal > Not a cloud can be seen in the sky. You are hungry. Saving Ainaran. >get golden pack You get a golden bracelet from a backpack. >give golden nyven You give a golden bracelet to Nyven. >i You are carrying: a golden visor..It glows blue! a water skin a stone ring..It glows blue! a leg of lamb a blue marble ring..It glows blue! a sapphire ring..It glows blue! a backpack a large sack a green cotton hood > Nyven puts a golden bracelet on around his right wrist. >eq You are using: a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a silk shirt an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of Matty Bumpo A severed head of Stalwart Joey >rem blue You stop using a blue marble ring. >wear stone You slide a stone ring on to your right ring finger. Nyven tells you 'this area is pretty cool'. >i You are carrying: a blue marble ring a golden visor a water skin a leg of lamb a blue marble ring a sapphire ring a backpack a large sack a green cotton hood >rep nod :-) You tell Nyven 'nod :-)' > Farrakahn enters from the south. A nice pony enters from the south. >give blue nyven You give a blue marble ring to Nyven. Nyven drinks water from a water skin. > Nyven drinks water from a water skin. >i You are carrying: a golden visor a water skin a leg of lamb a blue marble ring a sapphire ring a backpack a large sack a green cotton hood > Nyven slides a blue marble ring on to his right ring finger. >sc You have 118/118 hit, 56/56 stamina, 94/144 moves, 120 spirit. OB: 74, DB: 15, PB: 57, Speed: 21, Gold: 11, XP Needed: 21K. You are hungry. >give 5 gold nyven Ok. You give 5 gold coins to Nyven. > Nyven grins evilly. >tell nyven go buy a weapon You tell Nyven 'go buy a weapon' > Nyven thanks you heartily. >tell nyven south south south east or something You tell Nyven 'south south south east or something' >nod smile You nod solemnly. >You smile happily. >l A juggler teaches Nyven for a while. >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Nyven is riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > A juggler teaches Nyven for a while. > A juggler teaches Nyven for a while. > A juggler teaches Nyven for a while. > A juggler teaches Nyven for a while. > A juggler teaches Nyven for a while. > The sun sets behind the buildings. Not a cloud can be seen in the sky. You are hungry. Farrakahn's torch flickers weakly. >tell farrakahn that's p(Rickshaw) :-) You tell Farrakahn 'that's p(Rickshaw) :-)' >rep You would reply to Nyven. A juggler teaches Nyven for a while. > A juggler teaches Nyven for a while. > A juggler teaches Nyven for a while. > A juggler teaches Nyven for a while. > A juggler teaches Nyven for a while. > A juggler teaches Nyven for a while. tell farrakahn one of my best friends irl > A juggler teaches Nyven for a while. > A juggler teaches Nyven for a while. > A juggler teaches Nyven for a while. >You tell Farrakahn 'one of my best friends irl' > Farrakahn tells you 'whoop t doo :)'. > Nyven is leaving south, riding on a horse. >rep hehe You tell Farrakahn 'hehe' >who Players ------- [ 12 WdE] Ainaran the Wood Elf [ 2 Hum] Nyven the Human [ Arata ] Death the Human [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [ 17 Dwf] Rusikas the Dwarf 16 characters displayed. > Farrakahn tells you 'and who might u be then?'. >reply Hmmm You tell Farrakahn 'Hmmm' >rep That loser that everyone hates... but most people know me by.. You feel heavier again. >You tell Farrakahn 'That loser that everyone hates... but most people know me by..' > Night falls over the land. Not a cloud can be seen in the sky. You are hungry. Farrakahn's torch flickers weakly. > Farrakahn tells you 'continue...'. >reply Hexi :P not my only char You tell Farrakahn 'Hexi :P not my only char' > Farrakahn tells you 'dont really know u.'. >reply I'm hardly on :-) You tell Farrakahn 'I'm hardly on :-)' >reply I have *other* work to do whenever I'm on. You tell Farrakahn 'I have *other* work to do whenever I'm on.' Farrakahn stops using a golden necklace. >rep chuckle eq who You tell Farrakahn 'chuckle' >You are using: a stone ring a stone ring a ruby necklace a silk shirt an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a golden bear fur an etched leather girdle a golden bracelet a golden bracelet a fine longsword A severed head of Matty Bumpo A severed head of Stalwart Joey >Players ------- [ 12 WdE] Ainaran the Wood Elf [ 2 Hum] Nyven the Human [ Arata ] Death the Human [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [ 17 Dwf] Rusikas the Dwarf 16 characters displayed. > Farrakahn wears a silk scarf around his neck. > Night enters from the north. > Night says 'sorry' > Farrakahn smiles happily. > A nice pony stops following Night. Night mounts a nice pony and starts riding him. > A nice pony stops following Farrakahn. Farrakahn mounts a nice pony and starts riding him. >ride A horse stops following you. You mount a horse and start riding him. set tac ag R>sc You are now employing aggressive tactics. R>who You have 118/118 hit, 56/56 stamina, 112/144 moves, 120 spirit. OB: 74, DB: 15, PB: 57, Speed: 21, Gold: 6, XP Needed: 21K. You are hungry. R> Not a cloud can be seen in the sky. You are hungry. Farrakahn's torch went out. Night is leaving south, riding on a nice pony. You follow Night. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R>Players ------- [ 12 WdE] Ainaran the Wood Elf [ 2 Hum] Nyven the Human [ Arata ] Death the Human [--- WdE] Fullante the Wood Elf [ Vala ] Malek the Executioner [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [ 17 Dwf] Rusikas the Dwarf 16 characters displayed. R> Night is leaving west, riding on a nice pony. You follow Night. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R> Night is leaving west, riding on a nice pony. You follow Night. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R> Night is leaving west, riding on a nice pony. You follow Night. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. The skewered corpse of *a Human* is lying here. The skewered corpse of *a Human* is lying here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R> Night is leaving south, riding on a nice pony. You follow someone. It is pitch black... You are riding on someone. R>tell nyven off to level :-) get tor pack You tell Nyven 'off to level :-)' hol tor R>You get something from something. R>l You light something and hold it. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. The pierced corpse of a small, green snake is lying here. Night is riding on a nice pony. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn is riding on a nice pony. R> Night gets a torch from a large sack. R> Night lights a torch and holds it. R> Nyven tells you 'luck'. R> Night is leaving west, riding on a nice pony. You follow Night. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. The slashed corpse of a young highwayman is lying here. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R> Farrakahn gets a torch from a large sack. R> Farrakahn lights a torch and holds it. Night is leaving west, riding on a nice pony. You follow Night. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R>rep thanks You tell Nyven 'thanks' R> Night is leaving west, riding on a nice pony. You follow Night. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A necklace made of strange blue metal balls lies here. A young highwayman approaches you, a grin on his face. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R> Night is leaving south, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. The pierced corpse of a black rabbit is lying here. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R> Night is leaving west, riding on a nice pony. You follow Night. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The pierced corpse of an abandoned wolf is lying here. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R>rep it's hell to get this high Nyven tells you 'np'. R> Night is leaving west, riding on a nice pony. You follow Night. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. The pierced corpse of an abandoned wolf is lying here. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R>You tell Nyven 'it's hell to get this high' R> Night is leaving north, riding on a nice pony. You follow Night. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R> Night is leaving west, riding on a nice pony. You follow Night. Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The slightly charred corpse of a bandit sentry is lying here. A leather pouch has been left here. The slashed corpse of a bandit sentry is lying here. A white, long-sleeved blouse is lying on the ground here. A bandit sentry stands vigil here, slouching against his weapon. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R>an Nyven tells you 'i bet'. R>But nobody is fighting him! R>an But nobody is fighting him! an R>But nobody is fighting him! R>an an an But nobody is fighting him! R>But nobody is fighting him! R>But nobody is fighting him! R>an an But nobody is fighting him! R>But nobody is fighting him! R> Night leaps at a bandit sentry, and hits him extremely hard! Farrakahn assists Night. Farrakahn attacks a bandit sentry! Farrakahn cleaves a bandit sentry's right leg hard. Night stops riding a nice pony. A nice pony now follows Night. R> Night slashes a bandit sentry's body. an R>You join the fight! You attack a bandit sentry! You lightly slash a bandit sentry's right hand. R HP:Healthy, Night:Healthy, a bandit sentry:Bloodied> Night deflects a bandit sentry's attack. R HP:Healthy, Night:Healthy, a bandit sentry:Bloodied> Nyven tells you 'how long have you been on?'. R HP:Healthy, Night:Healthy, a bandit sentry:Bloodied> Night lightly slashes a bandit sentry's left foot. R HP:Healthy, Night:Healthy, a bandit sentry:Bloodied> Farrakahn deeply wounds a bandit sentry's right arm with his cleave. A bandit sentry is dead! R.I.P. Your spirit increases by 1. You receive your share of experience -- 119 points. get coins all.cor R>You get a small pile of coins from the hacked corpse of a bandit sentry. There were 40 copper coins. There doesn't seem to be a coins in the slightly charred corpse of a bandit sentry. There doesn't seem to be a coins in the slashed corpse of a bandit sentry. R> Farrakahn opens the ledgewall. R> Night says 'hehe exit?' R> Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. reply since about 8 am R> Night nods solemnly. R>You tell Nyven 'since about 8 am' R> Night leaves down. A nice pony leaves down. ACK! You could not follow him! Can not go there mounted. Farrakahn leaves down. A nice pony leaves down. R>dismount d You stop riding a horse. A horse starts following you. >Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Nyven tells you 'nod'. >an But nobody is fighting him! >an But nobody is fighting him! >an But nobody is fighting him! >an Night leaps at a bandit guard, and hits him extremely hard! You join the fight! You attack a bandit guard! You slash a bandit guard's right leg. Farrakahn assists Night. Farrakahn attacks a bandit guard! Farrakahn deeply wounds a bandit guard's left hand with his cleave. HP:Healthy, Night:Healthy, a bandit guard:Awful> A bandit guard dodges Night's attack. HP:Healthy, Night:Healthy, a bandit guard:Awful>cc ci You start to concentrate. |/ Night deflects a bandit guard's attack. -\|/ Night slashes a bandit guard's right arm. A bandit guard is dead! R.I.P. Your spirit increases by 1. You receive your share of experience -- 222 points. get coins all.cor -\ You are hungry. Saving Ainaran. You need to fight somebody for this. You start to concentrate. /- \|You could not concentrate anymore! You get a small pile of coins from the slashed corpse of a bandit guard. There were 80 copper coins. >>an But nobody is fighting him! an >But nobody is fighting him! an > Night leaps at a bandit guard, and hits him extremely hard! Farrakahn assists Night. Farrakahn attacks a bandit guard! Farrakahn cleaves a bandit guard's right arm very hard. >You join the fight! You attack a bandit guard! A bandit guard deflects your attack. ci HP:Healthy, Night:Healthy, a bandit guard:Wounded> A bandit guard dodges Night's attack. gig HP:Healthy, Night:Healthy, a bandit guard:Wounded> Night deflects a bandit guard's attack. HP:Healthy, Night:Healthy, a bandit guard:Wounded>You start to concentrate. /-\|/-\ Farrakahn cleaves a bandit guard's body extremely hard. Ok. You giggle. HP:Healthy, Night:Healthy, a bandit guard:Bloodied> A bandit guard dodges Night's attack. HP:Healthy, Night:Healthy, a bandit guard:Bloodied> Night deflects a bandit guard's attack. HP:Healthy, Night:Healthy, a bandit guard:Bloodied> You slash a bandit guard's left foot hard. HP:Healthy, Night:Healthy, a bandit guard:Awful> Farrakahn cleaves a bandit guard's right leg extremely hard. A bandit guard is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 228 points. get coins all.cor >set tac ag You get a small pile of coins from the hacked corpse of a bandit guard. There were 80 copper coins. There doesn't seem to be a coins in the slashed corpse of a bandit guard. > Night eats a soldier ration. >You are now employing aggressive tactics. >an But nobody is fighting him! >an But nobody is fighting him! an >But nobody is fighting him! >an But nobody is fighting him! >an Night leaps at Stalwart Joey, and hits him extremely hard! Farrakahn assists Night. Farrakahn attacks Stalwart Joey! Farrakahn cleaves Stalwart Joey's left foot extremely hard. Night gets a soldier ration from a large sack. > Stalwart Joey dodges Night's attack. >You join the fight! You attack Stalwart Joey! You barely slash Stalwart Joey's body. HP:Healthy, Night:Healthy, Stalwart Joey:Wounded> Night deflects Stalwart Joey's attack. cc ci HP:Healthy, Night:Healthy, Stalwart Joey:Wounded>You start to concentrate. |/ Night eats a soldier ration. - Stalwart Joey dodges Night's attack. \|/ Farrakahn cleaves Stalwart Joey's right leg extremely hard. - Night deflects Stalwart Joey's attack. \Ok. Stalwart Joey appears to be confused! You start to concentrate. /-\|/- Stalwart Joey deflects Night's attack. \ Ok. HP:Healthy, Night:Healthy, Stalwart Joey:Awful> Night deflects Stalwart Joey's attack. HP:Healthy, Night:Healthy, Stalwart Joey:Awful> Farrakahn deeply wounds Stalwart Joey's right arm with his cleave. Stalwart Joey is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 368 points. get coins all.cor Stalwart Joey fails in his mission to defend the area, and dies painfully. >You get a small pile of coins from the hacked corpse of Stalwart Joey. There were 1 silver coin. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the slashed corpse of a bandit guard. reply did you get to look at me? ;-) > Night leaves down. A nice pony leaves down. You follow Night. Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Matty Bumpo stands here, with a stupid smirk on his face. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn enters from above. A nice pony enters from above. >You tell Nyven 'did you get to look at me? ;-)' >an But nobody is fighting him! an >an Nyven tells you 'nod'. >an an But nobody is fighting him! >But nobody is fighting him! >But nobody is fighting him! >rep grin But nobody is fighting him! > Night attempts to ambush Matty Bumpo, who manages to avoid it! > Matty Bumpo slashes Night's left hand hard. Matty Bumpo dodges Night's attack. Farrakahn assists Night. Farrakahn attacks Matty Bumpo! Farrakahn cleaves Matty Bumpo's body very hard. >an You tell Nyven 'grin' >an an an You join the fight! You attack Matty Bumpo! You slash Matty Bumpo's right arm. cc ci HP:Healthy, Night:Bruised, Matty Bumpo:Scratched>You're already fighting! How can you assist someone else? HP:Healthy, Night:Bruised, Matty Bumpo:Scratched>You're already fighting! How can you assist someone else? HP:Healthy, Night:Bruised, Matty Bumpo:Scratched>You're already fighting! How can you assist someone else? HP:Healthy, Night:Bruised, Matty Bumpo:Scratched> Matty Bumpo slashes Night's left hand hard. HP:Healthy, Night:Bruised, Matty Bumpo:Scratched>You start to concentrate. | Matty Bumpo deflects Night's attack. /-\|/- Farrakahn sends Matty Bumpo sprawling with a powerful bash. \Ok. You start to concentrate. /-\|/ Matty Bumpo deflects Night's attack. -\ Ok. HP:Healthy, Night:Bruised, Matty Bumpo:Scratched> Farrakahn cleaves Matty Bumpo's left leg very hard. HP:Healthy, Night:Bruised, Matty Bumpo:Bruised> You lightly slash Matty Bumpo's body. cc HP:Healthy, Night:Bruised, Matty Bumpo:Bruised> Matty Bumpo dodges Night's attack. HP:Healthy, Night:Bruised, Matty Bumpo:Bruised>You start to concentrate. |/- Matty Bumpo has recovered from a bash! reply secret? \| Matty Bumpo slashes Night's body hard. / Farrakahn cleaves Matty Bumpo's left arm very hard. -\Ok. Matty Bumpo appears to be confused! You tell Nyven 'secret?' HP:Healthy, Night:Hurt, Matty Bumpo:Bruised> Night lightly slashes Matty Bumpo's right arm. HP:Healthy, Night:Hurt, Matty Bumpo:Bruised> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Bruised> You slash Matty Bumpo's left hand. HP:Healthy, Night:Hurt, Matty Bumpo:Bruised>set tac ag Farrakahn sends Matty Bumpo sprawling with a powerful bash. HP:Healthy, Night:Hurt, Matty Bumpo:Bruised>You are now employing aggressive tactics. Nyven tells you 'sure'. HP:Healthy, Night:Hurt, Matty Bumpo:Bruised> Night barely slashes Matty Bumpo's left arm. HP:Healthy, Night:Hurt, Matty Bumpo:Bruised> You lightly slash Matty Bumpo's body. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> Farrakahn cleaves Matty Bumpo's right leg very hard. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> Night slashes Matty Bumpo's left hand hard. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> You slash Matty Bumpo's body. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> Matty Bumpo has recovered from a bash! HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> You are hungry. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> Matty Bumpo deflects Night's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> Matty Bumpo slashes Night's right leg hard. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> You lightly slash Matty Bumpo's body. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt>reply sure this is Josh? :-) Soi tells you 'wanna xp with me and sesil?'. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> Farrakahn sends Matty Bumpo sprawling with a powerful bash. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt>You tell Soi 'sure this is Josh? :-)' HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> Farrakahn cleaves Matty Bumpo's body hard. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> Matty Bumpo dodges Night's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> You slash Matty Bumpo's head. HP:Healthy, Night:Hurt, Matty Bumpo:Wounded> Night growls. HP:Healthy, Night:Hurt, Matty Bumpo:Wounded> Matty Bumpo dodges Night's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Wounded> Farrakahn cleaves Matty Bumpo's head extremely hard. HP:Healthy, Night:Hurt, Matty Bumpo:Wounded> You lightly slash Matty Bumpo's body. HP:Healthy, Night:Hurt, Matty Bumpo:Wounded> Matty Bumpo has recovered from a bash! HP:Healthy, Night:Hurt, Matty Bumpo:Wounded> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Wounded> You lightly slash Matty Bumpo's body. Night lightly slashes Matty Bumpo's right leg. HP:Healthy, Night:Hurt, Matty Bumpo:Wounded> Farrakahn sends Matty Bumpo sprawling with a powerful bash. HP:Healthy, Night:Hurt, Matty Bumpo:Wounded>tell nyven sure this is Josh? You tell Nyven 'sure this is Josh?' HP:Healthy, Night:Hurt, Matty Bumpo:Wounded> Night slaps Matty Bumpo. HP:Healthy, Night:Hurt, Matty Bumpo:Wounded> You lightly slash Matty Bumpo's left leg. Matty Bumpo dodges Night's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Wounded> Farrakahn cleaves Matty Bumpo's body very hard. HP:Healthy, Night:Hurt, Matty Bumpo:Bloodied> Matty Bumpo has recovered from a bash! HP:Healthy, Night:Hurt, Matty Bumpo:Bloodied> You lightly slash Matty Bumpo's body. HP:Healthy, Night:Hurt, Matty Bumpo:Bloodied> Night deflects Matty Bumpo's attack. Matty Bumpo deflects Night's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Bloodied> Nyven tells you 'indeed'. HP:Healthy, Night:Hurt, Matty Bumpo:Bloodied> You lightly slash Matty Bumpo's body. Farrakahn sends Matty Bumpo sprawling with a powerful bash. tell soi I'm kinda busy :-) HP:Healthy, Night:Hurt, Matty Bumpo:Bloodied> Matty Bumpo deflects Night's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Bloodied>You tell Soi 'I'm kinda busy :-)' HP:Healthy, Night:Hurt, Matty Bumpo:Bloodied> Farrakahn cleaves Matty Bumpo's body very hard. HP:Healthy, Night:Hurt, Matty Bumpo:Bloodied> You lightly slash Matty Bumpo's right leg. HP:Healthy, Night:Hurt, Matty Bumpo:Bloodied> Matty Bumpo deflects Night's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Bloodied> Matty Bumpo has recovered from a bash! HP:Healthy, Night:Hurt, Matty Bumpo:Bloodied> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Bloodied> Night looks at Matty Bumpo. HP:Healthy, Night:Hurt, Matty Bumpo:Bloodied> Farrakahn cleaves Matty Bumpo's right arm hard. HP:Healthy, Night:Hurt, Matty Bumpo:Awful> You slash Matty Bumpo's head. HP:Healthy, Night:Hurt, Matty Bumpo:Awful>tell nyven I found the Golden Visor :-) Matty Bumpo dodges Night's attack. You tell Nyven 'I found the Golden Visor :-)' HP:Healthy, Night:Hurt, Matty Bumpo:Awful> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Awful> You lightly slash Matty Bumpo's right hand. Farrakahn says 'them fucks probably make it to level 20 then quit tonight' HP:Healthy, Night:Hurt, Matty Bumpo:Awful> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Awful> Matty Bumpo dodges Night's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Awful> Matty Bumpo deflects your attack. HP:Healthy, Night:Hurt, Matty Bumpo:Awful> Farrakahn sends Matty Bumpo sprawling with a powerful bash. HP:Healthy, Night:Hurt, Matty Bumpo:Awful> Farrakahn cleaves Matty Bumpo's left hand hard. Matty Bumpo is dead! R.I.P. Your spirit increases by 8. You receive your share of experience -- 960 points. get coins all.cor Your blood freezes as you hear Matty Bumpo's death cry. >You get a pile of coins from the hacked corpse of Matty Bumpo. There were 2 silver and 75 copper coins. > Night gets a blue marble ring from the hacked corpse of Matty Bumpo. > Nyven tells you 'damn nice man'. > Night leaves up. A nice pony leaves up. You follow Night. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The hacked corpse of Stalwart Joey is lying here. The hacked corpse of a bandit guard is lying here. The slashed corpse of a bandit guard is lying here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn enters from below. A nice pony enters from below. >rep fuckin a You tell Nyven 'fuckin a' > Night gets a golden bracelet from the hacked corpse of Stalwart Joey. >reply I had to work for it You tell Nyven 'I had to work for it' >get coins all.cor There doesn't seem to be a coins in the hacked corpse of Stalwart Joey. There doesn't seem to be a coins in the hacked corpse of a bandit guard. There doesn't seem to be a coins in the slashed corpse of a bandit guard. > Farrakahn says 'i want them to log so we got more xp at our hands' Night gets a stone ring from the hacked corpse of Stalwart Joey. > Night leaves up. A nice pony leaves up. You follow Night. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. An old, rusted iron key lies here. A leather pouch has been left here. A white, long-sleeved blouse is lying on the ground here. A cap made of leather is lying here. A pair of hard leather pants lie here. A pair of stout leather boots is lying here. A long strip of a strange, dark fabric lies here. The hacked corpse of a bandit sentry is lying here. A leather pouch has been left here. The slashed corpse of a bandit sentry is lying here. A white, long-sleeved blouse is lying on the ground here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn enters from below. A nice pony enters from below. > Fullante is entering from the east, riding on a horse. > Fullante is leaving east, riding on a horse. > A nice pony stops following Farrakahn. Farrakahn mounts a nice pony and starts riding him. >ride Nyven tells you 'was it on a mob?'. >A horse stops following you. You mount a horse and start riding him. R>who A nice pony stops following Night. Night mounts a nice pony and starts riding him. R>Players ------- [ Vala ] Malek the Executioner [ 12 WdE] Ainaran the Wood Elf [ 2 Hum] Nyven the Human [ Arata ] Death the Human (linkless) [--- WdE] Fullante the Wood Elf [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [ 17 Dwf] Rusikas the Dwarf 16 characters displayed. R>rep nod Night is leaving west, riding on a nice pony. You follow Night. Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. A gray wolf is growling at you. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R>You tell Nyven 'nod' R> Night attacks a gray wolf! Night slashes a gray wolf's body. R> Night deflects a gray wolf's attack. R> Farrakahn assists Night. Farrakahn attacks a gray wolf! Farrakahn cleaves a gray wolf's body extremely hard. R> Clouds race through the sky above the fields. You are hungry. R> Night deflects a gray wolf's attack. Night lightly slashes a gray wolf's head. R> Farrakahn deeply wounds a gray wolf's body with his cleave. A gray wolf is dead! R.I.P. You receive your share of experience -- 150 points. get coins all.cor Your blood freezes as you hear a gray wolf's death cry. R>rep a tunnel ghost, 2 grey spirits, and 2 hazy wraiths Night puts a stone ring in a large sack. R>There doesn't seem to be a coins in the hacked corpse of a gray wolf. R> Night puts a blue marble ring in a large sack. R>You tell Nyven 'a tunnel ghost, 2 grey spirits, and 2 hazy wraiths' R> Night is leaving west, riding on a nice pony. You follow Night. Plains by a ledge Exits are: E S The plains end abruptly before a ledge to the north, making travel impossible in that direction. To the east and south the grassy plains extend, and travel is not impeded in that direction. A black rabbit scurries about. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R>an But nobody is fighting him! R> Night is leaving south, riding on a nice pony. You follow Night. Grassy Field Exits are: N E S You are now walking on a short carpet of green grass. Here the flowers grow in abundance. The air is filled with sweet smells. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R> Night is leaving south, riding on a nice pony. You follow Night. Dry Well Exits are: N E S Here is where the farm used to draw water. The well has long since dried up, and in doing so drove the farmer from these fields. Perhaps some of theother farms of this area had better luck. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R> Night is leaving east, riding on a nice pony. You follow Night. Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing grows here except weeds and crab grass. The soil apparently hasn't been tilled in many years. The fields continue to the east. To the south you see a decrepit farm building. There is a well to the west. A phantom, a spirit of discontent, moans as it floats here. (shadow) Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R>reply they tore the shit out of me You tell Nyven 'they tore the shit out of me' R>set men on AutoMental mode is now on. R>k phantom Night says 'spirit' R>You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:in top shape, an uneasy phantom:slightly sickly> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:slightly sickly>set tac def You force your Will against an uneasy phantom's learning! You are now employing defensive tactics. R HP:Healthy Mind:in top shape, an uneasy phantom:slightly retarded> an uneasy phantom forces its Will against your dexterity! R HP:Healthy Mind:barely clumsy, an uneasy phantom:slightly retarded> Farrakahn says 'phantom :)' R HP:Healthy Mind:barely clumsy, an uneasy phantom:slightly retarded> You force your Will against an uneasy phantom's learning! R HP:Healthy Mind:barely clumsy, an uneasy phantom:somewhat retarded> an uneasy phantom forces its Will against your learning! R HP:Healthy Mind:barely retarded, an uneasy phantom:somewhat retarded> You force your Will against an uneasy phantom's intelligence! R HP:Healthy Mind:barely retarded, an uneasy phantom:somewhat retarded> You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:barely retarded, an uneasy phantom:somewhat retarded> An uneasy phantom tries its Will against your mind, but loses control! R HP:Healthy Mind:barely retarded, an uneasy phantom:somewhat retarded> Night tries his Will against an uneasy phantom's mind, but it resists! R HP:Healthy Mind:barely retarded, an uneasy phantom:somewhat retarded> You force your Will against an uneasy phantom's concentration! R HP:Healthy Mind:barely retarded, an uneasy phantom:somewhat retarded>spit phantom an uneasy phantom forces its Will against your learning! R HP:Healthy Mind:slightly retarded, an uneasy phantom:somewhat retarded>You spit on it. who R HP:Healthy Mind:slightly retarded, an uneasy phantom:somewhat retarded> You force your Will against an uneasy phantom's will! R HP:Healthy Mind:slightly retarded, an uneasy phantom:somewhat retarded> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly retarded, an uneasy phantom:somewhat retarded>Players ------- [ Vala ] Malek the Executioner [ 12 WdE] Ainaran the Wood Elf [ 2 Hum] Nyven the Human [ Arata ] Death the Human (linkless) [--- WdE] Fullante the Wood Elf [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [ 17 Dwf] Rusikas the Dwarf 16 charastat cters displayed. R HP:Healthy Mind:slightly retarded, an uneasy phantom:somewhat retarded> You couldn't reach its mind. R HP:Healthy Mind:slightly retarded, an uneasy phantom:somewhat retarded> an uneasy phantom forces its Will against your intelligence! R HP:Healthy Mind:slightly duped, an uneasy phantom:somewhat retarded>Your fatigue is 0; Your willpower is 33; Your statistics are Str: 16/16, Int: 6/ 7, Wil: 19/19, Dex: 17/18, Con: 11/11, Lea: 14/16. R HP:Healthy Mind:slightly duped, an uneasy phantom:somewhat retarded> You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:slightly duped, an uneasy phantom:seriously sickly> Farrakahn assists Night. R HP:Healthy Mind:slightly duped, an uneasy phantom:seriously sickly> You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:slightly duped, an uneasy phantom:strongly sickly> An uneasy phantom turns to fight Night! R HP:Healthy Mind:slightly duped, Night:in top shape, an uneasy phantom:strongly sickly> You force your Will against an uneasy phantom's constitution! Your spirit increases by 3. You receive your share of experience -- 199 points. get coins all.cor An uneasy phantom vanishes into thin air. R>You can't seem to find any cors here. R> Night is leaving north, riding on a nice pony. You follow Night. Grassy Field Exits are: N E S W You are now walking on a short carpet of green grass. Here the flowers grow in abundance. The air is filled with sweet smells. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R>reply Str: 16/16, Int: 6/ 7, Wil: 19/19, Dex: 17/18, Con: 11/11, Lea: 14/16. You tell Nyven 'Str: 16/16, Int: 6/ 7, Wil: 19/19, Dex: 17/18, Con: 11/11, Lea: 14/16.' Night is leaving east, riding on a nice pony. You follow Night. Thick Grassy Field Exits are: S W The grass looks like it thins out to the west of here, but you are still waist deep in a solid green ocean. A large cluster of rocks blocks travel to the east. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R> Night is leaving south, riding on a nice pony. You follow Night. Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing but weeds and crab grass. This soil has not been tilled in many years. You can follow the fields to the west or hop over an old fence to enter the fields to the south. A dirt road passes by to the east. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R> Night is leaving south, riding on a nice pony. You follow Night. Old Junkyard Exits are: N W This appears to be the old dumping ground for the family that used to live in the farmhouse. Scattered around are bits of broken boards and scraps of metal that used to be plows or other farming implements. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R>set tac ag You are now employing aggressive tactics. Night stops riding a nice pony. A nice pony now follows Night. R>dismount You stop riding a horse. A horse starts following you. > Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. > Night leaves west. A nice pony leaves west. You follow Night. Old Farm Building Exits are: N E S W This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. A gray wolf is growling at you. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn enters from the east. A nice pony enters from the east. >an But nobody is fighting him! an >an But nobody is fighting him! > Nyven tells you 'what are you coeffs again?'. Night attacks a gray wolf! A gray wolf dodges Night's attack. > Night dodges a gray wolf's attack. > Farrakahn assists Night. Farrakahn attacks a gray wolf! Farrakahn cleaves a gray wolf's left forefoot extremely hard. >You join the fight! You cannot fathom a gray wolf's mind. HP:Healthy, Night:Bruised, a gray wolf:in top shape> You cannot fathom a gray wolf's mind. HP:Healthy, Night:Bruised, a gray wolf:in top shape> A gray wolf deflects Night's attack. HP:Healthy, Night:Bruised, a gray wolf:in top shape> Night deflects a gray wolf's attack. HP:Healthy, Night:Bruised, a gray wolf:in top shape> Farrakahn cleaves a gray wolf's right hindleg extremely hard. HP:Healthy, Night:Bruised, a gray wolf:in top shape> You cannot fathom a gray wolf's mind. HP:Healthy, Night:Bruised, a gray wolf:in top shape> Night opens the cellardoor. HP:Healthy, Night:Bruised, a gray wolf:in top shape> You are hungry. HP:Healthy S:Surging, Night:Bruised, a gray wolf:in top shape> Night slashes a gray wolf's left hindleg. HP:Healthy S:Surging, Night:Bruised, a gray wolf:in top shape> You cannot fathom a gray wolf's mind. HP:Healthy S:Surging, Night:Bruised, a gray wolf:in top shape> Night dodges a gray wolf's attack. HP:Healthy S:Surging, Night:Bruised, a gray wolf:in top shape> Farrakahn sends a gray wolf sprawling with a powerful bash. HP:Healthy S:Surging, Night:Bruised, a gray wolf:in top shape> You cannot fathom a gray wolf's mind. rep 32t, 15w, 9r, 0m HP:Healthy S:Surging, Night:Bruised, a gray wolf:in top shape>Night lightly slashes a gray wolf's left foreleg. You tell Nyven '32t, 15w, 9r, 0m' HP:Healthy S:Surging, Night:Bruised, a gray wolf:in top shape> You cannot fathom a gray wolf's mind. set tac ag HP:Healthy S:Surging, Night:Bruised, a gray wolf:in top shape>Farrakahn deeply wounds a gray wolf's right foreleg with his cleave. A gray wolf is dead! R.I.P. You receive your share of experience -- 177 points. get coins all.cor Saving Ainaran. Your blood freezes as you hear a gray wolf's death cry. You are now employing aggressive tactics. S:Surging>There doesn't seem to be a coins in the hacked corpse of a gray wolf. S:Surging>set men off AutoMental mode is now off. S:Surging> Night leaves down. A nice pony leaves down. You follow Night. Musky Cellar Exits are: U This cellar is now a mouldy, musky remnant of what it used to be. The odor is pungent and the earthen walls are all crumbling. It does not appear to be too safe to be here, as the building might collapse on itself. A brown, angry-looking bear is padding around here. A brown, angry-looking bear is padding around here. A brown, angry-looking bear is padding around here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn enters from above. A nice pony enters from above. S:Surging>an But nobody is fighting him! an S:Surging>an Nyven tells you 'nod'. S:Surging>But nobody is fighting him! an S:Surging>But nobody is fighting him! S:Surging>But nobody is fighting him! an >But nobody is fighting him! >an But nobody is fighting him! > Night leaps at an angry-looking bear, and hits it extremely hard! Farrakahn assists Night. Farrakahn attacks an angry-looking bear! Farrakahn cleaves an angry-looking bear's head extremely hard. >an Night slashes an angry-looking bear's body. >You join the fight! You attack an angry-looking bear! You slash an angry-looking bear's head hard. cc HP:Healthy, Night:Bruised, an angry-looking bear:Wounded>ci Night deflects an angry-looking bear's attack. HP:Healthy, Night:Bruised, an angry-looking bear:Wounded>You start to concentrate. |/ The cellardoor closes quietly. -\| An angry-looking bear dodges Night's attack. /-\ Farrakahn cleaves an angry-looking bear's right hindleg extremely hard. Ok. An angry-looking bear appears to be confused! You start to concentrate. / Farrakahn says 'blah lets go maze' -\ Night dodges an angry-looking bear's attack. |/op celldardoor -\ An angry-looking bear dodges Night's attack. Ok. HP:Healthy, Night:Bruised, an angry-looking bear:Bloodied>Nothing here by that name. HP:Healthy, Night:Bruised, an angry-looking bear:Bloodied> An angry-looking bear hits Night's body very hard. Farrakahn sends an angry-looking bear sprawling with a powerful bash. Farrakahn opens the cellardoor. HP:Healthy, Night:Bruised, an angry-looking bear:Bloodied> You slash an angry-looking bear's right foreleg hard. HP:Healthy, Night:Bruised, an angry-looking bear:Awful> Night slashes an angry-looking bear's head. An angry-looking bear is stunned, but will probably regain consciousness again. HP:Healthy, an angry-looking bear:Dying>an Farrakahn deeply wounds an angry-looking bear's head with his cleave. An angry-looking bear is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 501 points. get coins all.cor Your blood freezes as you hear an angry-looking bear's death cry. >But nobody is fighting him! >There doesn't seem to be a coins in the hacked corpse of an angry-looking bear. >an Night cuts a hefty cut of bear meat from the hacked corpse of an angry-looking bear. >But nobody is fighting him! >an An angry-looking bear attacks Night! Night deflects an angry-looking bear's attack. Night lightly slashes an angry-looking bear's right forefoot. Farrakahn assists Night. Farrakahn attacks an angry-looking bear! >You join the fight! You attack an angry-looking bear! You lightly slash an angry-looking bear's right foreleg. HP:Healthy, Night:Bruised, an angry-looking bear:Scratched>cc Farrakahn cleaves an angry-looking bear's body extremely hard. ci HP:Healthy, Night:Bruised, an angry-looking bear:Bruised>sc You start to concentrate. |/- An angry-looking bear dodges Night's attack. \| Night deflects an angry-looking bear's attack. /-\Ok. An angry-looking bear appears to be confused! You start to concentrate. '500 a pop smile / Farrakahn says 'xp in there is all old i bet' -\| Farrakahn cleaves an angry-looking bear's body extremely hard. /- Night slashes an angry-looking bear's right foreleg. \Ok. You have 120/120 hit, 56/56 stamina, 115/144 moves, 127 spirit. OB: 74, DB: 15, PB: 57, Speed: 21, Gold: 7, XP Needed: 18K. You are hungry. HP:Healthy, Night:Bruised, an angry-looking bear:Hurt>Night dodges an angry-looking bear's attack. You say '500 a pop' HP:Healthy, Night:Bruised, an angry-looking bear:Hurt>You smile happily. HP:Healthy, Night:Bruised, an angry-looking bear:Hurt> Night says 'where maze?' HP:Healthy, Night:Bruised, an angry-looking bear:Hurt> You slash an angry-looking bear's body. HP:Healthy, Night:Bruised, an angry-looking bear:Wounded> Night slashes an angry-looking bear's head. HP:Healthy, Night:Bruised, an angry-looking bear:Wounded> Night deflects an angry-looking bear's attack. HP:Healthy, Night:Bruised, an angry-looking bear:Wounded> Farrakahn sends an angry-looking bear sprawling with a powerful bash. HP:Healthy, Night:Bruised, an angry-looking bear:Wounded> You slash an angry-looking bear's body. HP:Healthy, Night:Bruised, an angry-looking bear:Wounded> Night slashes an angry-looking bear's left foreleg. Farrakahn cleaves an angry-looking bear's left foreleg extremely hard. HP:Healthy, Night:Bruised, an angry-looking bear:Awful> You slash an angry-looking bear's left forefoot hard. An angry-looking bear is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 434 points. get coins all.cor Your blood freezes as you hear an angry-looking bear's death cry. >There doesn't seem to be a coins in the slashed corpse of an angry-looking bear. There doesn't seem to be a coins in the hacked corpse of an angry-looking bear. an >But nobody is fighting him! >an But nobody is fighting him! >an Night says 'i get 1 more lvl first?' > Farrakahn nods solemnly. >But nobody is fighting him! >an Night tries to butcher the slashed corpse of an angry-looking bear but only spoils it. >But nobody is fighting him! > Farrakahn nods his head at Night in agreement. an >But nobody is fighting him! >an But nobody is fighting him! >an But nobody is fighting him! an > Night leaps at an angry-looking bear, and hits it extremely hard! l >An angry-looking bear dodges Night's attack. You join the fight! You attack an angry-looking bear! You slash an angry-looking bear's head. HP:Healthy, Night:Bruised, an angry-looking bear:Hurt>an An angry-looking bear hits Night's head. Musky Cellar Exits are: U This cellar is now a mouldy, musky remnant of what it used to be. The odor is pungent and the earthen walls are all crumbling. It does not appear to be too safe to be here, as the building might collapse on itself. The slashed corpse of an angry-looking bear is lying here. The hacked corpse of an angry-looking bear is lying here. An angry-looking bear is here, fighting Night. Night the Hobbit is here, fighting an angry-looking bear. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Healthy, Night:Bruised, an angry-looking bear:Hurt>You're already fighting! How can you assist someone else? HP:Healthy, Night:Bruised, an angry-looking bear:Hurt>cc Farrakahn assists Night. Farrakahn attacks an angry-looking bear! Farrakahn cleaves an angry-looking bear's right hindleg extremely hard. HP:Healthy, Night:Bruised, an angry-looking bear:Wounded>ci An angry-looking bear dodges Night's attack. You start to concentrate. | /- \|/An angry-looking bear lightly hits Night's right arm. You could not concentrate anymore! You start to concentrate. /You could not concentrate anymore! HP:Healthy, Night:Hurt, an angry-looking bear:Wounded>You lightly slash an angry-looking bear's body. Night says 'i still only 8th' HP:Healthy, Night:Hurt, an angry-looking bear:Wounded> Farrakahn cleaves an angry-looking bear's right hindleg extremely hard. Night lightly slashes an angry-looking bear's head. You are hungry. Saving Ainaran. HP:Healthy, Night:Hurt, an angry-looking bear:Bloodied> Night deflects an angry-looking bear's attack. HP:Healthy, Night:Hurt, an angry-looking bear:Bloodied> You slash an angry-looking bear's left hindleg. HP:Healthy, Night:Hurt, an angry-looking bear:Awful> An angry-looking bear deflects Night's attack. HP:Healthy, Night:Hurt, an angry-looking bear:Awful> Farrakahn cleaves an angry-looking bear's body extremely hard. An angry-looking bear is dead! R.I.P. You receive your share of experience -- 501 points. get coins all.cor Your blood freezes as you hear an angry-looking bear's death cry. Farrakahn nods his head at Night in agreement. >There doesn't seem to be a coins in the hacked corpse of an angry-looking bear. There doesn't seem to be a coins in the slashed corpse of an angry-looking bear. There doesn't seem to be a coins in the hacked corpse of an angry-looking bear. whois night >Night the Hobbit is a level 8 Hobbit. >set tac ag Farrakahn says 'i keep forgetting' >but You are now employing aggressive tactics. Farrakahn giggles. >eat meat You cut a hefty cut of bear meat from the hacked corpse of an angry-looking bear. Night drinks water from a water skin. > Night drinks water from a water skin. >You eat a hefty cut of bear meat. >an But nobody is fighting him! l >Musky Cellar Exits are: U This cellar is now a mouldy, musky remnant of what it used to be. The odor is pungent and the earthen walls are all crumbling. It does not appear to be too safe to be here, as the building might collapse on itself. The hacked corpse of an angry-looking bear is lying here. The slashed corpse of an angry-looking bear is lying here. The hacked corpse of an angry-looking bear is lying here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Night leaves up. A nice pony leaves up. You follow Night. Old Farm Building Exits are: N E S W D This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. The hacked corpse of a gray wolf is lying here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn enters from below. A nice pony enters from below. > Night is leaving south, riding on a nice pony. You follow Night. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. An evil, black warg paces around the clearing. A huge wolf stares at you intently. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R> An evil warg attacks Night! Night deflects an evil warg's attack. Night slashes an evil warg's head. R>an You join the fight! You attack an evil warg! You lightly slash an evil warg's head. set tac ag R HP:Healthy, Night:Bruised, an evil warg:Scratched> Farrakahn says 'i think im gonna have to log off after this 8k for a while till later tonight' R HP:Healthy, Night:Bruised, an evil warg:Scratched>You are now employing aggressive tactics. R HP:Healthy, Night:Bruised, an evil warg:Scratched> An evil warg dodges Night's attack. R HP:Healthy, Night:Bruised, an evil warg:Scratched> Night deflects an evil warg's attack. R HP:Healthy, Night:Bruised, an evil warg:Scratched> You slash an evil warg's body. R HP:Healthy, Night:Bruised, an evil warg:Scratched> Night slashes an evil warg's body. R HP:Healthy, Night:Bruised, an evil warg:Scratched> An evil warg hits Night's right arm. R HP:Healthy, Night:Hurt, an evil warg:Scratched> You slash an evil warg's body. Farrakahn says 'like 10-11pm eastern' R HP:Healthy, Night:Hurt, an evil warg:Bruised> Night nods solemnly. R HP:Healthy, Night:Hurt, an evil warg:Bruised> Farrakahn assists Night. Farrakahn attacks an evil warg! Farrakahn cleaves an evil warg's body extremely hard. R HP:Healthy, Night:Hurt, an evil warg:Bruised> Night lightly slashes an evil warg's head. R HP:Healthy, Night:Hurt, an evil warg:Bruised> Night deflects an evil warg's attack. R HP:Healthy, Night:Hurt, an evil warg:Bruised> You slash an evil warg's head hard. R HP:Healthy, Night:Hurt, an evil warg:Bruised> An evil warg dodges Night's attack. R HP:Healthy, Night:Hurt, an evil warg:Bruised> Night deflects an evil warg's attack. R HP:Healthy, Night:Hurt, an evil warg:Bruised> Farrakahn sends an evil warg sprawling with a powerful bash. R HP:Healthy, Night:Hurt, an evil warg:Bruised> You slash an evil warg's body. set tac ag R HP:Healthy, Night:Hurt, an evil warg:Hurt>You are now employing aggressive tactics. R HP:Healthy, Night:Hurt, an evil warg:Hurt> An evil warg deflects Night's attack. R HP:Healthy, Night:Hurt, an evil warg:Hurt>cc Farrakahn cleaves an evil warg's body very hard. R HP:Healthy, Night:Hurt, an evil warg:Hurt> Night says 'i can get a couple then or go out' R HP:Healthy, Night:Hurt, an evil warg:Hurt>ci You start to concentrate. |/-\ An evil warg has recovered from a bash! |/-\An evil warg dodges Night's attack. Ok. You start to concentrate. /-\|/ Night deflects an evil warg's attack. -\ Clouds can be seen above in the sky. Ok. R HP:Healthy, Night:Bruised, an evil warg:Hurt> An evil warg deflects your attack. Farrakahn sends an evil warg sprawling with a powerful bash. R HP:Healthy, Night:Bruised, an evil warg:Hurt> Night slashes an evil warg's left hindleg hard. R HP:Healthy, Night:Bruised, an evil warg:Hurt> Farrakahn cleaves an evil warg's left hindfoot hard. R HP:Healthy, Night:Bruised, an evil warg:Hurt> You slash an evil warg's body. R HP:Healthy, Night:Bruised, an evil warg:Hurt> Night says 'i call the women up an see' R HP:Healthy, Night:Bruised, an evil warg:Hurt> Night lightly slashes an evil warg's body. R HP:Healthy, Night:Bruised, an evil warg:Hurt> An evil warg has recovered from a bash! R HP:Healthy, Night:Bruised, an evil warg:Hurt> Nyven tells you 'run into any uruks yet?'. R HP:Healthy, Night:Bruised, an evil warg:Hurt> Farrakahn cleaves an evil warg's body very hard. R HP:Healthy, Night:Bruised, an evil warg:Wounded> You slash an evil warg's head. Farrakahn says 'yea u can maybe get levels or go party :)' R HP:Healthy, Night:Bruised, an evil warg:Wounded> An evil warg hits Night's left leg. R HP:Healthy, Night:Hurt, an evil warg:Wounded> An evil warg deflects Night's attack. R HP:Healthy, Night:Hurt, an evil warg:Wounded> You slash an evil warg's head. R HP:Healthy, Night:Hurt, an evil warg:Wounded> Night deflects an evil warg's attack. Farrakahn sends an evil warg sprawling with a powerful bash. R HP:Healthy, Night:Hurt, an evil warg:Wounded> An evil warg deflects Night's attack. R HP:Healthy, Night:Hurt, an evil warg:Wounded> You slash an evil warg's head. R HP:Healthy, Night:Hurt, an evil warg:Wounded>gig Farrakahn deeply wounds an evil warg's head with his cleave. R HP:Healthy, Night:Hurt, an evil warg:Bloodied>You giggle. Night chuckles politely. R HP:Healthy, Night:Hurt, an evil warg:Bloodied> An evil warg dodges Night's attack. R HP:Healthy, Night:Hurt, an evil warg:Bloodied> An evil warg has recovered from a bash! R HP:Healthy, Night:Hurt, an evil warg:Bloodied> You slash an evil warg's left forefoot. R HP:Healthy, Night:Hurt, an evil warg:Bloodied>set tac ag An evil warg deflects Night's attack. You are now employing aggressive tactics. R HP:Healthy, Night:Hurt, an evil warg:Bloodied> Night deflects an evil warg's attack. R HP:Healthy, Night:Hurt, an evil warg:Bloodied> Farrakahn sends an evil warg sprawling with a powerful bash. R HP:Healthy, Night:Hurt, an evil warg:Bloodied> You slash an evil warg's body. R HP:Healthy, Night:Hurt, an evil warg:Bloodied> Farrakahn cleaves an evil warg's right foreleg extremely hard. An evil warg is stunned, but will probably regain consciousness again. R HP:Healthy, an evil warg:Dying> Night slashes an evil warg's body hard. An evil warg is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 723 points. get coins all.cor The evil warg yelps as it slumps to the ground. A huge wolf stops following an evil warg. R>who There doesn't seem to be a coins in the slashed corpse of an evil warg. R>Players ------- [ Vala ] Malek the Executioner [ 12 WdE] Ainaran the Wood Elf [ 2 Hum] Nyven the Human [ Arata ] Death the Human (linkless) [--- WdE] Fullante the Wood Elf [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [ 17 Dwf] Rusikas the Dwarf 16 chaan racters displayed. R>But nobody is fighting him! R>an But nobody is fighting him! R>an But nobody is fighting him! R>an But nobody is fighting him! R>an A huge wolf attacks Night! A huge wolf lightly hits Night's head. Farrakahn assists Night. Farrakahn attacks a huge wolf! Farrakahn cleaves a huge wolf's body extremely hard. R> Night lightly slashes a huge wolf's head. R>You join the fight! You attack a huge wolf! You slash a huge wolf's body. R HP:Healthy, Night:Hurt, a huge wolf:Hurt>ci You start to concentrate. set tac ag sc /- A huge wolf deflects Night's attack. \| Night deflects a huge wolf's attack. Fullante narrates, 'anyone find the maze yet?:-)' /-\Ok. You are now employing aggressive tactics. R HP:Healthy, Night:Hurt, a huge wolf:Hurt>You have 120/120 hit, 56/56 stamina, 135/144 moves, 128 spirit. OB: 74, DB: 15, PB: 57, Speed: 21, Gold: 7, XP Needed: 16K. R HP:Healthy, Night:Hurt, a huge wolf:Hurt> You slash a huge wolf's left foreleg. Farrakahn sends a huge wolf sprawling with a powerful bash. R HP:Healthy, Night:Hurt, a huge wolf:Hurt> Night lightly slashes a huge wolf's body. R HP:Healthy, Night:Hurt, a huge wolf:Hurt> Farrakahn cleaves a huge wolf's head extremely hard. R HP:Healthy, Night:Hurt, a huge wolf:Wounded> Soi narrates, 'me' R HP:Healthy, Night:Hurt, a huge wolf:Wounded> You lightly slash a huge wolf's body. Strider narrates, 'yes' R HP:Healthy, Night:Hurt, a huge wolf:Wounded> Sesil chats, 'they have it?' R HP:Healthy, Night:Hurt, a huge wolf:Wounded> Night lightly slashes a huge wolf's body. R HP:Healthy, Night:Hurt, a huge wolf:Wounded> A huge wolf has recovered from a bash! R HP:Healthy, Night:Hurt, a huge wolf:Wounded> Farrakahn cleaves a huge wolf's body extremely hard. set tac ag R HP:Healthy, Night:Hurt, a huge wolf:Awful> Night deflects a huge wolf's attack. R HP:Healthy, Night:Hurt, a huge wolf:Awful> You slash a huge wolf's body. R HP:Healthy, Night:Hurt, a huge wolf:Awful> Night lightly slashes a huge wolf's body. R HP:Healthy, Night:Hurt, a huge wolf:Awful>You are now employing aggressive tactics. R HP:Healthy, Night:Hurt, a huge wolf:Awful> You slash a huge wolf's left hindfoot. A huge wolf is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 377 points. get coins all.cor Your blood freezes as you hear a huge wolf's death cry. Farrakahn narrates, 'yea of course' R>There doesn't seem to be a coins in the slashed corpse of a huge wolf. There doesn't seem to be a coins in the slashed corpse of an evil warg. R>get coins all.cor There doesn't seem to be a coins in the slashed corpse of a huge wolf. There doesn't seem to be a coins in the slashed corpse of an evil warg. R> Night is leaving south, riding on a nice pony. You follow Night. Hillside Forest Exits are: N E W U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R> Fullante narrates, 'just ripped in it, hehe' R>sc Night is leaving west, riding on a nice pony. You follow Night. Hillside Forest Exits are: N E U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. A huge wolf stares at you intently. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R>You have 120/120 hit, 56/56 stamina, 133/144 moves, 131 spirit. OB: 74, DB: 15, PB: 57, Speed: 21, Gold: 7, XP Needed: 15K. R>an But nobody is fighting him! R>an But nobody is fighting him! R>an But nobody is fighting him! an an an R> Strider narrates, 'seemed i was a hair too lowlev for it' R>Night leaps at a huge wolf, and hits him extremely hard! You join the fight! You attack a huge wolf! You slash a huge wolf's right foreleg. R HP:Healthy, Night:Bruised, a huge wolf:Wounded> Night slashes a huge wolf's left foreleg hard. R HP:Healthy, Night:Bruised, a huge wolf:Wounded>You're already fighting! How can you assist someone else? Farrakahn assists Night. Farrakahn attacks a huge wolf! Farrakahn deeply wounds a huge wolf's body with his cleave. R HP:Healthy, Night:Bruised, a huge wolf:Awful>You're already fighting! How can you assist someone else? R HP:Healthy, Night:Bruised, a huge wolf:Awful> Night deflects a huge wolf's attack. R HP:Healthy, Night:Bruised, a huge wolf:Awful>'woo 120 hit Night slashes a huge wolf's body hard. A huge wolf is dead! R.I.P. You receive your share of experience -- 321 points. get coins all.cor Your blood freezes as you hear a huge wolf's death cry. R>set tac ag You say 'woo 120 hit' R>The thick trees almost block out the sky, though it appears cloudless. There doesn't seem to be a coins in the slashed corpse of a huge wolf. R>You are now employing aggressive tactics. R>sc Night tries to butcher the slashed corpse of a huge wolf but only spoils it. R>You have 120/120 hit, 56/56 stamina, 130/144 moves, 131 spirit. OB: 74, DB: 15, PB: 57, Speed: 21, Gold: 7, XP Needed: 15K. R> Night is leaving up, riding on a nice pony. You follow Night. Hilly Ridge Exits are: E U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. Night is riding on a nice pony. Farrakahn is entering from below, riding on a nice pony. R>who Players ------- [ Vala ] Malek the Executioner [ 12 WdE] Ainaran the Wood Elf [ 2 Hum] Nyven the Human [ Arata ] Death the Human (linkless) [--- WdE] Fullante the Wood Elf [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [ 17 Dwf] Rusikas the Dwarf 16 characters displayed. R> Farrakahn drinks water from a water skin. R> Farrakahn drinks water from a water skin. R>tell nyven where are you? You tell Nyven 'where are you?' R> Night is leaving up, riding on a nice pony. You follow Night. Barren Ridge Exits are: E S D The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. A mountain goat is here, eating grass. Night is riding on a nice pony. Farrakahn is entering from below, riding on a nice pony. R> Night attacks a mountain goat! Night slashes a mountain goat's body. R> Night dodges a mountain goat's attack. R>an Farrakahn assists Night. Farrakahn attacks a mountain goat! Farrakahn cleaves a mountain goat's body extremely hard. R>You join the fight! You attack a mountain goat! You slash a mountain goat's left foreleg. R HP:Healthy, Night:Bruised, a mountain goat:Hurt> Night lightly slashes a mountain goat's head. R HP:Healthy, Night:Bruised, a mountain goat:Hurt> Night deflects a mountain goat's attack. R HP:Healthy, Night:Bruised, a mountain goat:Hurt> You slash a mountain goat's right forefoot. R HP:Healthy, Night:Bruised, a mountain goat:Wounded> Farrakahn cleaves a mountain goat's body extremely hard. R HP:Healthy, Night:Bruised, a mountain goat:Awful> A mountain goat deflects Night's attack. R HP:Healthy, Night:Bruised, a mountain goat:Awful> You slash a mountain goat's body. A mountain goat is dead! R.I.P. You receive your share of experience -- 128 points. get coins all.cor Your blood freezes as you hear a mountain goat's death cry. R>There doesn't seem to be a coins in the slashed corpse of a mountain goat. R> Night is leaving south, riding on a nice pony. You follow Night. Dark Forest Exits are: N E The trees grow close together here, their roots twisting about each other in a slow motion fight for dominance. The canopy over head is dense and lets no light down so there is very little in the way of undergrowth. Despite this, travel is difficult over the large mounds of leaves and roots. A mountain goat is here, eating grass. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R> Night is leaving north, riding on a nice pony. You follow Night. Barren Ridge Exits are: E S D The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. The slashed corpse of a mountain goat is lying here. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R> Night tries to butcher the slashed corpse of a mountain goat but only spoils it. R> Night is leaving south, riding on a nice pony. You follow Night. Dark Forest Exits are: N E The trees grow close together here, their roots twisting about each other in a slow motion fight for dominance. The canopy over head is dense and lets no light down so there is very little in the way of undergrowth. Despite this, travel is difficult over the large mounds of leaves and roots. A mountain goat is here, eating grass. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R>an But nobody is fighting him! R> Night attacks a mountain goat! Night lightly slashes a mountain goat's right hindleg. R> Night deflects a mountain goat's attack. Farrakahn assists Night. Farrakahn attacks a mountain goat! Farrakahn deeply wounds a mountain goat's body with his cleave. R>an You join the fight! You attack a mountain goat! You slash a mountain goat's left hindfoot hard. R HP:Healthy, Night:Bruised, a mountain goat:Wounded> Night deflects a mountain goat's attack. A mountain goat dodges Night's attack. R HP:Healthy, Night:Bruised, a mountain goat:Wounded> Nyven tells you 'a little south of Camp in Dry Plain'. R HP:Healthy, Night:Bruised, a mountain goat:Wounded> You slash a mountain goat's right hindleg hard. R HP:Healthy, Night:Bruised, a mountain goat:Bloodied> Farrakahn deeply wounds a mountain goat's body with his cleave. A mountain goat is dead! R.I.P. You receive your share of experience -- 128 points. get coins all.cor Your blood freezes as you hear a mountain goat's death cry. R>There doesn't seem to be a coins in the hacked corpse of a mountain goat. R>rep irl You tell Nyven 'irl' R> Night puts a golden bracelet in a large sack. R> Night tries to butcher the hacked corpse of a mountain goat but only spoils it. R> Night is leaving east, riding on a nice pony. You follow Night. Dense Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R> Night is leaving south, riding on a nice pony. You follow Night. Dark Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R> Night is leaving west, riding on a nice pony. You follow Night. A Huge Boulder Exits are: E S Twisted trees stand all around here, as if trying to hide a massive boulder which sits in the misdt of them. Piles of leaves and moss coat the rock as well, evidense of the effort the forest is exerting to hide this anomally. The trees continue their way off in every direction, though they appear to be thinner to the east. A black bear, covered in filth, drinks from the lake. A black bear, covered in filth, drinks from the lake. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R>an But nobody is fighting him! R>an A black, dirty bear attacks Night! A black, dirty bear hits Night's right arm hard. Farrakahn assists Night. Farrakahn attacks a black, dirty bear! Farrakahn cleaves a black, dirty bear's left foreleg very hard. R> A black, dirty bear deflects Night's attack. R>You join the fight! You attack a black, dirty bear! You slash a black, dirty bear's right hindleg. R HP:Healthy, Night:Hurt, a black, dirty bear:Bruised>cc ci You start to concentrate. |/-set tac ag \| A black, dirty bear deflects Night's attack. / A black, dirty bear hits Night's body. -\Ok. A black, dirty bear appears to be confused! You start to concentrate. /-\ Farrakahn sends a black, dirty bear sprawling with a powerful bash. |/-\Night slashes a black, dirty bear's right forefoot. Ok. You are now employing aggressive tactics. R HP:Healthy, Night:Hurt, a black, dirty bear:Bruised> Farrakahn deeply wounds a black, dirty bear's left foreleg with his cleave. 'man this is sweet R HP:Healthy, Night:Hurt, a black, dirty bear:Hurt>You say 'man this is sweet' R HP:Healthy, Night:Hurt, a black, dirty bear:Hurt> You lightly slash a black, dirty bear's right forefoot. R HP:Healthy, Night:Hurt, a black, dirty bear:Hurt> A black, dirty bear has recovered from a bash! R HP:Healthy, Night:Hurt, a black, dirty bear:Hurt> Night lightly slashes a black, dirty bear's left foreleg. R HP:Healthy, Night:Hurt, a black, dirty bear:Hurt> Night dodges a black, dirty bear's attack. R HP:Healthy, Night:Hurt, a black, dirty bear:Hurt> You slash a black, dirty bear's head. Nyven tells you 'back in Flor'. R HP:Healthy, Night:Hurt, a black, dirty bear:Hurt> A black, dirty bear attacks Night! A black, dirty bear hits Night's right arm. R HP:Healthy, Night:Hurt, a black, dirty bear:Hurt> Night giggles. R HP:Healthy, Night:Hurt, a black, dirty bear:Hurt> A black, dirty bear dodges Night's attack. R HP:Healthy, Night:Hurt, a black, dirty bear:Hurt> Farrakahn sends a black, dirty bear sprawling with a powerful bash. R HP:Healthy, Night:Hurt, a black, dirty bear:Hurt> You slash a black, dirty bear's left foreleg. Farrakahn deeply wounds a black, dirty bear's body with his cleave. R HP:Healthy, Night:Hurt, a black, dirty bear:Bloodied> Sunrise can just be detected through the thick trees. The thick trees almost block out the sky, though it appears cloudless. R HP:Healthy, Night:Hurt, a black, dirty bear:Bloodied> Night deflects a black, dirty bear's attack. R HP:Healthy, Night:Hurt, a black, dirty bear:Bloodied> Night slashes a black, dirty bear's right hindleg. R HP:Healthy, Night:Hurt, a black, dirty bear:Bloodied>'if we kept it up, we'd be highbies soon You slash a black, dirty bear's left hindleg. gig R HP:Healthy, Night:Hurt, a black, dirty bear:Bloodied>You say 'if we kept it up, we'd be highbies soon' R HP:Healthy, Night:Hurt, a black, dirty bear:Bloodied>set tac ag You giggle. R HP:Healthy, Night:Hurt, a black, dirty bear:Bloodied> Farrakahn cleaves a black, dirty bear's body extremely hard. R HP:Healthy, Night:Hurt, a black, dirty bear:Awful>You are now employing aggressive tactics. R HP:Healthy, Night:Hurt, a black, dirty bear:Awful> Night deflects a black, dirty bear's attack. Night slashes a black, dirty bear's head. A black, dirty bear is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 676 points. get coins all.cor Your blood freezes as you hear a black, dirty bear's death cry. R>an There doesn't seem to be a coins in the slashed corpse of a black, dirty bear. R>You join the fight! You attack a black, dirty bear! You lightly slash a black, dirty bear's head. Farrakahn assists Night. Farrakahn attacks a black, dirty bear! R HP:Healthy, Night:Hurt, a black, dirty bear:Scratched>cc ci You start to concentrate. Farrakahn says 'yep' | A black, dirty bear hits Night's body. Farrakahn cleaves a black, dirty bear's right foreleg very hard. / A black, dirty bear deflects Night's attack. -\|/-\Ok. A black, dirty bear appears to be confused! You start to concentrate. /-\|/ Night dodges a black, dirty bear's attack. Night slashes a black, dirty bear's body. - Nyven tells you 'damn wolves'. \ Ok. R HP:Healthy, Night:Hurt, a black, dirty bear:Bruised> Farrakahn sends a black, dirty bear sprawling with a powerful bash. R HP:Healthy, Night:Hurt, a black, dirty bear:Bruised> You slash a black, dirty bear's body hard. R HP:Healthy, Night:Hurt, a black, dirty bear:Bruised> Night slashes a black, dirty bear's body. R HP:Healthy, Night:Hurt, a black, dirty bear:Bruised>rep nod :( Farrakahn deeply wounds a black, dirty bear's body with his cleave. R HP:Healthy, Night:Hurt, a black, dirty bear:Hurt>You tell Nyven 'nod :(' R HP:Healthy, Night:Hurt, a black, dirty bear:Hurt> You lightly slash a black, dirty bear's body. R HP:Healthy, Night:Hurt, a black, dirty bear:Hurt> Farrakahn says 'its time consuming tho' R HP:Healthy, Night:Hurt, a black, dirty bear:Hurt> Night lightly slashes a black, dirty bear's left foreleg. A black, dirty bear has recovered from a bash! R HP:Healthy, Night:Hurt, a black, dirty bear:Hurt> Farrakahn cleaves a black, dirty bear's right forefoot extremely hard. R HP:Healthy, Night:Hurt, a black, dirty bear:Wounded> You slash a black, dirty bear's left foreleg. Night deflects a black, dirty bear's attack. rep lots of scary shit out there R HP:Healthy, Night:Hurt, a black, dirty bear:Wounded>You tell Nyven 'lots of scary shit out there' R HP:Healthy, Night:Hurt, a black, dirty bear:Wounded> Night lightly slashes a black, dirty bear's body. Night nods solemnly. R HP:Healthy, Night:Hurt, a black, dirty bear:Wounded>nod You nod solemnly. R HP:Healthy, Night:Hurt, a black, dirty bear:Wounded>set tac ag You slash a black, dirty bear's body. R HP:Healthy, Night:Hurt, a black, dirty bear:Bloodied>Night dodges a black, dirty bear's attack. You are now employing aggressive tactics. sc R HP:Healthy, Night:Hurt, a black, dirty bear:Bloodied> Farrakahn sends a black, dirty bear sprawling with a powerful bash. R HP:Healthy, Night:Hurt, a black, dirty bear:Bloodied>'fun though You have 120/120 hit, 56/56 stamina, 136/144 moves, 127 spirit. OB: 74, DB: 15, PB: 57, Speed: 21, Gold: 7, XP Needed: 14K. smile R HP:Healthy, Night:Hurt, a black, dirty bear:Bloodied> Night slashes a black, dirty bear's head. R HP:Healthy, Night:Hurt, a black, dirty bear:Bloodied>You say 'fun though' R HP:Healthy, Night:Hurt, a black, dirty bear:Bloodied> You slash a black, dirty bear's right hindleg. Farrakahn cleaves a black, dirty bear's right foreleg extremely hard. R HP:Healthy, Night:Hurt, a black, dirty bear:Awful>You smile happily. R HP:Healthy, Night:Hurt, a black, dirty bear:Awful> Night lightly slashes a black, dirty bear's right foreleg. R HP:Healthy, Night:Hurt, a black, dirty bear:Awful> A black, dirty bear has recovered from a bash! R HP:Healthy, Night:Hurt, a black, dirty bear:Awful> You slash a black, dirty bear's right forefoot hard. A black, dirty bear is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 609 points. get coins all.cor Your blood freezes as you hear a black, dirty bear's death cry. R>There doesn't seem to be a coins in the slashed corpse of a black, dirty bear. There doesn't seem to be a coins in the slashed corpse of a black, dirty bear. R> Night says 'at least lag isnt so bad' R>who Night cuts a hefty cut of bear meat from the slashed corpse of a black, dirty bear. R>Players ------- [ Vala ] Malek the Executioner [ 12 WdE] Ainaran the Wood Elf [ 2 Hum] Nyven the Human [ Arata ] Death the Human (linkless) [--- WdE] Fullante the Wood Elf (sleeping) [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human (sleeping) [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [ 17 Dwf] Rusikas the Dwarf 16 characters displayed. R>nod You nod solemnly. R>, knocks on wood. Night cuts a hefty cut of bear meat from the slashed corpse of a black, dirty bear. R>Ainaran knocks on wood. R> Farrakahn says 'lag is gone for me :)' l R>A Huge Boulder Exits are: E S Twisted trees stand all around here, as if trying to hide a massive boulder which sits in the misdt of them. Piles of leaves and moss coat the rock as well, evidense of the effort the forest is exerting to hide this anomally. The trees continue their way off in every direction, though they appear to be thinner to the east. The slashed corpse of a black, dirty bear is lying here. The slashed corpse of a black, dirty bear is lying here. Night is riding on a nice pony. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn is riding on a nice pony. R> Night is leaving south, riding on a nice pony. You follow Night. Grove of Trees Exits are: N E S You are in the middle of a small grove of trees. The trees here are covered with a light green moss, indicating that there is some wet ground or a swamp nearby. The trees to continue to the north and to the south. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R>'same You say 'same' R> Night is leaving south, riding on a nice pony. You follow Night. Medium Forest Exits are: N E The number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it gets much darker. To the south, huge hills lie. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R> Night is leaving east, riding on a nice pony. You follow Night. Dry Plain Exits are: N E W The earth is dry and cold here, and very few plants manage to eke out an existence here. Frequent winds gust from the south, chilling the air and hinting of frigid wastes far to the south. To the north and east the land becomes dark and mirky, to the south, the land slopes upward. The slashed corpse of a black deer is lying here. The slashed corpse of a black deer is lying here. Night is riding on , knocks on wood a nice pony. Farrakahn is entering from the west, riding on a nice pony. R>Ainaran knocks on wood R> Night is leaving east, riding on a nice pony. You follow Night. Lightening Forest Exits are: E S W The number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it gets much darker. To the south, huge hills lie. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R> Night is leaving south, riding on a nice pony. You follow Night. Barren Plain Exits are: N E S W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. The slashed corpse of a wild bull is lying here. The slashed corpse of a wild bull is lying here. Soi the Human is standing here. A horse is here, gazing at you. Sesil is riding on a horse. A horse is here, gazing at you. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R> Night is leaving west, riding on a nice pony. You follow Night. Desolate Dry Plain Exits are: E S You are in a vast, desolate plain. The short grass and small stones could cover nothing larger than a bug. Far off to the northeast there is a dark line of trees. A line of great hills looms in the distance in a great arc from the southwest. To the south and east there are only the plains. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R> Night is leaving south, riding on a nice pony. You follow Night. High Hills Exits are: N E S W To the west, the land rises into a large hill, while in the south the hills become mountainous. To the north and east nothing but more plains can be discerned. Frequently boulders are scattered about, like they had been carelessly tossed away by a gigantic child. Besides the wiry grass that covers the hard soil, patches of thorny brush sometimes are seen. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R> Night is leaving west, riding on a nice pony. You follow Night. High Point Exits are: N E S The plains here form a hill whose southern and western slopes appear to have been shorn off, leaving behind a sheer cliff about sixty feet from top to bottom. To the east, a small trail leads around the barren plainsr, and then through the swamps to the north. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R>where Players in your Zone -------------------- Ainaran - High Point Nyven - Dead Plains Farrakahn - High Point Sesil - Barren Plain Night - High Point Soi - Barren Plain R> Night is leaving north, riding on a nice pony. You follow Night. Rocky Outcropping Exits are: S sc Two huge fingers of granite thrust upward out of the unforgiving soil, towering twenty feet over the surrounding plateau. The edges of the rock are deeply scored with grooves that resemble clawmarks made by some tremendous, impossible beast. Scattered about are large boulders of the same type of rock, also bearing the same type of grooves. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R>You have 120/120 hit, 56/56 stamina, 134/144 moves, 131 spirit. OB: 74, DB: 15, PB: 57, Speed: 21, Gold: 7, XP Needed: 13K. R>prac Night is leaving south, riding on a nice pony. You follow Night. High Point Exits are: N E S The plains here form a hill whose southern and western slopes appear to have been shorn off, leaving behind a sheer cliff about sixty feet from top to bottom. To the east, a small trail leads around the barren plainsr, and then through the swamps to the north. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R> Night is leaving south, riding on a nice pony. You follow Night. Rocky Mountain Exits are: N E You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R>You have 0 practice sessions left slashing (Mastered) parry (Superb) fast attack (poor) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 6 time, 0 spirit) evasion (poor) ( 6 time, 0 spirit) curing saturation (Mastered) ( 9 time, 1 spirit) insight (Mastered) ( 8 time, 2 spirit) fear (Mastered) ( 8 time, 5 spirit) divination (fair) ( 16 time, 2 spirit) vitality (Mastered) ( 8 time, 5 spirit) confuse (Mastered) ( 9 time, 2 spirit) revive (Mastered) ( 8 time, 2 spirit) human language (Mastered) R> Night is leaving east, riding on a nice pony. You follow Night. Rocky Mountain Exits are: N E W U You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R>m +--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | ^ h + | | ^ X | | H | +--------------------------------------------------+ R> Rain lashes down over the mountains, chilling you to the bone. Saving Ainaran. Night is leaving up, riding on a nice pony. You follow Night. A Shallow Gorge Exits are: E W U The mountains divide here, forming a narrow gorge. At this point it is still very shallow, though it requires a good stiff climb to get out to the north. A small trail runs along the bottom, leading east-west. The gorge deepnes significantly to the west and becomes dark and mysterious looking. A mountain wolf growls and bares its teeth. Night is riding on a nice pony. Farrakahn is entering from below, riding on a nice pony. R>an But nobody is fighting him! Night attacks a mountain wolf! Night slashes a mountain wolf's body. an R> Night deflects a mountain wolf's attack. Farrakahn assists Night. Farrakahn attacks a mountain wolf! Farrakahn deeply wounds a mountain wolf's left forefoot with his cleave. R>You join the fight! You attack a mountain wolf! You lightly slash a mountain wolf's head. R HP:Healthy, Night:Hurt, a mountain wolf:Wounded>cc ci You start to concentrate. | Night deflects a mountain wolf's attack. / A mountain wolf deflects Night's attack. -\ Farrakahn cleaves a mountain wolf's body extremely hard. |/-\Ok. A mountain wolf appears to be confused! You start to concentrate. /-\|/ Night slashes a mountain wolf's right hindleg. Nyven tells you 'got word of anyone legending yet?'. - Night deflects a mountain wolf's attack. \ Ok. R HP:Healthy, Night:Hurt, a mountain wolf:Awful> Farrakahn cleaves a mountain wolf's right hindleg extremely hard. A mountain wolf is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 197 points. get coins all.cor The wolf growls once more before falling limp. R>There doesn't seem to be a coins in the hacked corpse of a mountain wolf. R> Night is leaving west, riding on a nice pony. You follow Night. A Deep Gorge Exits are: E (D) The walls of the gorge are tall and steep here, forming insurmountable barriers. Even to the east the mountains have closed in completely. The only exit out of the gorge appears to be to the west, where a narrow trail runs along with the contours of the gorge bottom. It seems odd though that the trail leads into a shallow crack in the north cliff face though. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R>rep shake You tell Nyven 'shake' R>rep no one has You tell Nyven 'no one has' set tac ag R>but eat meat You are now employing aggressive tactics. R>You see no corpse here. R>You don't seem to have any. R> Night says 'slab?' R> Farrakahn says 'uruk town' R> Farrakahn giggles. R> Night says 'go in?>' R> Night says 'ahh' R> Farrakahn says 'naa' rep highest levels are shown 17 R>You tell Nyven 'highest levels are shown 17' R> Nyven tells you 'didn't think soo.'. R>who Players ------- [ Vala ] Malek the Executioner [ 12 WdE] Ainaran the Wood Elf [ 2 Hum] Nyven the Human [ Arata ] Death the Human (linkless) [--- WdE] Fullante the Wood Elf [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [ 17 Dwf] Rusikas the Dwarf 16 characters displayed. R> Night is leaving east, riding on a nice pony. You follow Night. A Shallow Gorge Exits are: E W U The mountains divide here, forming a narrow gorge. At this point it is still very shallow, though it requires a good stiff climb to get out to the north. A small trail runs along the bottom, leading east-west. The gorge deepnes significantly to the west and becomes dark and mysterious looking. The hacked corpse of a mountain wolf is lying here. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R> Farrakahn says 'cthogul in there' R> Farrakahn giggles. R> Night is leaving east, riding on a nice pony. You follow Night. Trecherous Mountains Exits are: N W D The land here is tilted and jumbled crazily, making travel difficult for all things, flying creatues excepted. The thin trail continues its easy-west route, though it deteriorates very badly to the west. Off to the north the mountains continue, forming a valley that looks easy to travel. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R> Farrakahn says 'we dont want him' R> Night shivers uncomfortably. R>shiv Brrrrrrrrr. Night is leaving down, riding on a nice pony. You follow Night. Road on a Hill Top Exits are: E U The underbrush falls away here as the hills begin a steady ascent into the mountains that lay to the west. The narrow road is nothing more than a trail now, leading off into the wild landscape of the mountains to the west, and back into the hills to the east. A phantom, a spirit of discontent, moans as it floats here. (shadow) Night is riding on a nice pony. Farrakahn is entering from above, riding on a nice pony. R>twitch You twitch uncontrolablly. R>set men on Night says 'spirit' R>AutoMental mode is now on. R>k phantom You couldn't reach its mind. R HP:Healthy Mind:in top shape, an uneasy phantom:in top shape> You force your Will against an uneasy phantom's intelligence! R HP:Healthy Mind:in top shape, an uneasy phantom:slightly duped> Nyven tells you 'nod but i thought there might be legend uruks maybe.'. R HP:Healthy Mind:in top shape, an uneasy phantom:slightly duped> An uneasy phantom tries its Will against your mind, but you resist! You force your Will against an uneasy phantom's will! R HP:Healthy Mind:in top shape, an uneasy phantom:slightly dispirited> Night forces his Will against an uneasy phantom's strength! rep shake :( R HP:Healthy Mind:in top shape, Night:in top shape, an uneasy phantom:slightly dispirited> An uneasy phantom forces its Will against Night's constitution! You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:in top shape, Night:barely sickly, an uneasy phantom:slightly sickly>You tell Nyven 'shake :(' R HP:Healthy Mind:in top shape, Night:barely sickly, an uneasy phantom:slightly sickly> You force your Will against an uneasy phantom's strength! R HP:Healthy Mind:in top shape, Night:barely sickly, an uneasy phantom:somewhat weakened> You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:in top shape, Night:barely sickly, an uneasy phantom:somewhat sickly>rep only like, level 12 or so You force your Will against an uneasy phantom's intelligence! R HP:Healthy Mind:in top shape, Night:barely sickly, an uneasy phantom:somewhat sickly>You tell Nyven 'only like, level 12 or so' R HP:Healthy Mind:in top shape, Night:barely sickly, an uneasy phantom:somewhat sickly> Farrakahn assists Night. R HP:Healthy Mind:in top shape, Night:barely sickly, an uneasy phantom:somewhat sickly> Night forces his Will against an uneasy phantom's constitution! R HP:Healthy Mind:in top shape, Night:barely sickly, an uneasy phantom:quite sickly> An uneasy phantom forces its Will against Night's dexterity! You couldn't reach its mind. R HP:Healthy Mind:in top shape, Night:barely sickly, an uneasy phantom:quite sickly> Night forces his Will against an uneasy phantom's strength! R HP:Healthy Mind:in top shape, Night:barely sickly, an uneasy phantom:quite sickly> An uneasy phantom forces its Will against Night's will! You force your Will against an uneasy phantom's concentration! R HP:Healthy Mind:in top shape, Night:barely dispirited, an uneasy phantom:quite sickly> An uneasy phantom turns to fight Ainaran! fame war R HP:Healthy Mind:in top shape, an uneasy phantom:quite sickly> You force your Will against an uneasy phantom's intelligence! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously duped>+---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | 118| Drengist 1| | Rusikas 6| Aia 0| | Scan 2| Draug 0| | Soi 1| Anthre 0| | Errent 0| Ankren 0| | Brokk 0| Fnuffi 0| | Aggrippa 0| Grox 0| | Bree 0| Muzrub 0| | Bitwize 0| Lemin 0| | Ainaran 0| Scorn 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: -3| |Total fame for the forces of good: 121| +---------------------------------------------------+ |The Shadow is weakened by the forces of good. | +---------------------------------------------------+ R HP:Healthy Mind:in top shape, an uneasy phantom:seriously duped> Farrakahn forces his Will against an uneasy phantom's intelligence! An uneasy phantom tries its Will against your mind, but loses control! R HP:Healthy Mind:in top shape, an uneasy phantom:strongly duped> Clouds race across the sky above the hills. R HP:Healthy Mind:in top shape, an uneasy phantom:seriously duped> You force your Will against an uneasy phantom's strength! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously duped> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously duped> You force your Will against an uneasy phantom's will! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously duped>reply we got the fame war though :-) an uneasy phantom forces its Will against your intelligence! R HP:Healthy Mind:slightly duped, an uneasy phantom:seriously duped>You tell Nyven 'we got the fame war though :-)' R HP:Healthy Mind:slightly duped, an uneasy phantom:seriously duped> Night forces his Will against an uneasy phantom's dexterity! R HP:Healthy Mind:slightly duped, an uneasy phantom:seriously duped> You force your Will against an uneasy phantom's concentration! R HP:Healthy Mind:slightly duped, an uneasy phantom:seriously duped> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, an uneasy phantom:seriously duped>fame war You force your Will against an uneasy phantom's dexterity! R HP:Healthy Mind:slightly duped, an uneasy phantom:seriously duped>+---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | 118| Drengist 1| | Rusikas 6| Aia 0| | Scan 2| Draug 0| | Soi 1| Anthre 0| | Errent 0| Ankren 0| | Brokk 0| Fnuffi 0| | Aggrippa 0| Grox 0| | Bree 0| Muzrub 0| | Bitwize 0| Lemin 0| | Ainaran 0| Scorn 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: -3| |Total fame for the forces of good: 121| +---------------------------------------------------+ |The Shadow is weakened by the forces of good. | +---------------------------------------------------+ R HP:Healthy Mind:slightly duped, an uneasy phantom:seriously duped> Night forces his Will against an uneasy phantom's intelligence! R HP:Healthy Mind:slightly duped, an uneasy phantom:strongly duped> You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:slightly duped, an uneasy phantom:strongly duped> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, an uneasy phantom:strongly duped> You couldn't reach its mind. R HP:Healthy Mind:slightly duped, an uneasy phantom:strongly duped> Night tries his Will against an uneasy phantom's mind, but it resists! R HP:Healthy Mind:slightly duped, an uneasy phantom:strongly duped> You couldn't reach its mind. R HP:Healthy Mind:slightly duped, an uneasy phantom:strongly duped> Farrakahn forces his Will against an uneasy phantom's dexterity! R HP:Healthy Mind:slightly duped, an uneasy phantom:strongly duped> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, an uneasy phantom:strongly duped> Nyven tells you 'grin'. Night says 'hehe he cant hit me well' R HP:Healthy Mind:slightly duped, an uneasy phantom:strongly duped> You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:slightly duped, an uneasy phantom:strongly duped> An uneasy phantom turns to fight Night! R HP:Healthy Mind:slightly duped, Night:in top shape, an uneasy phantom:strongly duped> You force your Will against an uneasy phantom's strength! R HP:Healthy Mind:slightly duped, Night:in top shape, an uneasy phantom:strongly duped> Night forces his Will against an uneasy phantom's will! R HP:Healthy Mind:slightly duped, Night:in top shape, an uneasy phantom:strongly duped> You force your Will against an uneasy phantom's constitution! Your spirit increases by 3. You receive your share of experience -- 190 points. get coins all.cor An uneasy phantom vanishes into thin air. R>You can't seem to find any cors here. R> Night is leaving east, riding on a nice pony. You follow Night. Trail in the Hills Exits are: N W D The hills are craggy and quite barren, except for very close to the road. Over the years the underbrush has grown in over most of the road, shrouding it in darkness. The trail weaves its way east-west through the hills. A black deer can barely be made out in the darkness here. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R> Night is leaving down, riding on a nice pony. You follow Night. A Road in the Hills Exits are: E U The narrow road begins to enter the hills here, becoming twisted and convoluted as it attempts to follow the contours of the land. Large trees press in closely, speaking volumes about the extreme age of this dark forest. Night is riding on a nice pony. Farrakahn is entering from above, riding on a nice pony. R> Night is leaving east, riding on a nice pony. You follow Night. A Bend in the Road Exits are: N E W The narrow trail bends here, losing even more of the stones that once made it a great road. What is left of that once proud road runs off to the north and to the west. A large hills rises up to the east, while a more substantial hilly area lays further to the west. A black deer can barely be made out in the darkness here. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R>rep *cackle* it feels too good to see the shadow is weakend by the forces of the good You tell Nyven '*cackle* it feels too good to see the shadow is weakend by the forces of the good' R>set men off Night is leaving east, riding on a nice pony. You follow Night. A Bald Hill Exits are: N W D This hill rises up above the surrounding landscape, allowing a nice view of the forest and plains that lay about. Despite the excellent position for viewing the surroundings there isn't much purpose to be here as there really is not much of interest to see. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. an R>an AutoMental mode is now off. R>But nobody is fighting him! R> Night is leaving down, riding on a nice pony. You follow Night. A Dark Forest Exits are: N E U The forest is pitch dark here, the canopy overhead blocking out all light that may trickle in from the sky. The trees are close together and underbrush makes the going difficult. Many strange noises echo through the trees eerily. Night is riding on a nice pony. Farrakahn is entering from above, riding on a nice pony. R>But nobody is fighting him! R> Night is leaving east, riding on a nice pony. You follow Night. A Dark Forest Exits are: N W The trees here are ominously dark and close together. Only a few strange sounds can be heard, and those sound muffled and fearful. The trees give way to the north, while they continue to the west. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R> Night is leaving north, riding on a nice pony. You follow Night. Dead Rock Plains Exits are: S The land levels off here, forming a large plateau. To the northwest, it drops steadily, descending into the depression occupied by a great marsh.. There are little signs of life besides a few patches of brush and signs of rabbits, as nothing large could subsist on the the harsh landscape. A fierce dog is resting here. A phantom, a spirit of discontent, moans as it floats here. (shadow) Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R> Night attacks a wardog! A wardog dodges Night's attack. R> Night deflects a wardog's attack. Farrakahn assists Night. R>an You join the fight! You attack a wardog! You slash a wardog. R HP:Healthy, Night:Bruised, a wardog:Scratched>set tac ag cc You are now employing aggressive tactics. R HP:Healthy, Night:Bruised, a wardog:Scratched>ci Night deflects a wardog's attack. You start to concentrate. | Night lightly slashes a wardog. /-\|/-\Ok. You start to concentrate. /-'dang phantom \ Night deflects a wardog's attack. |/ A wardog dodges Night's attack. -\gig Ok. You say 'dang phantom' R HP:Healthy, Night:Bruised, a wardog:Scratched>set tac ag Farrakahn sends a wardog sprawling with a powerful bash. R HP:Healthy, Night:Bruised, a wardog:Scratched>Farrakahn cleaves a wardog very hard. You giggle. R HP:Healthy, Night:Bruised, a wardog:Bruised> A wardog deflects your attack. R HP:Healthy, Night:Bruised, a wardog:Bruised>You are now employing aggressive tactics. R HP:Healthy, Night:Bruised, a wardog:Bruised> Night slashes a wardog hard. R HP:Healthy, Night:Bruised, a wardog:Bruised> You slash a wardog. Farrakahn deeply wounds a wardog with his cleave. R HP:Healthy, Night:Bruised, a wardog:Hurt> Night says 'spirit too' R HP:Healthy, Night:Bruised, a wardog:Hurt> A wardog dodges Night's attack. A wardog has recovered from a bash! R HP:Healthy, Night:Bruised, a wardog:Hurt>sc You slash a wardog hard. Night deflects a wardog's attack. nod R HP:Healthy, Night:Bruised, a wardog:Hurt>You have 120/120 hit, 55/55 stamina, 136/144 moves, 131 spirit. OB: 74, DB: 15, PB: 57, Speed: 21, Gold: 7, XP Needed: 13K. You are getting thirsty. R HP:Healthy, Night:Bruised, a wardog:Hurt>You nod solemnly. R HP:Healthy, Night:Bruised, a wardog:Hurt> A wardog dodges Night's attack. set tac ag R HP:Healthy, Night:Bruised, a wardog:Hurt> Farrakahn sends a wardog sprawling with a powerful bash. R HP:Healthy, Night:Bruised, a wardog:Hurt>You are now employing aggressive tactics. R HP:Healthy, Night:Bruised, a wardog:Hurt> You slash a wardog. R HP:Healthy, Night:Bruised, a wardog:Wounded>eq Farrakahn cleaves a wardog very hard. R HP:Healthy, Night:Bruised, a wardog:Wounded>You are using: a torch..It glows brightly. a stone ring a stone ring a ruby necklace a silk shirt an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a golden bear fur an etched leather girdle a golden bracelet a golden bracelet a fine longsword A severed head of Matty Bumpo A severed head of Stalwart Joey R HP:Healthy, Night:Bruised, a wardog:Wounded> Night lightly slashes a wardog. R HP:Healthy, Night:Bruised, a wardog:Wounded> Nyven tells you 'indeed the light of arda is now its strongest.'. R HP:Healthy, Night:Bruised, a wardog:Wounded> You slash a wardog. R HP:Healthy, Night:Bruised, a wardog:Wounded> A wardog has recovered from a bash! R HP:Healthy, Night:Bruised, a wardog:Wounded> A wardog dodges Night's attack. R HP:Healthy, Night:Bruised, a wardog:Wounded> Clouds race through the sky above the fields. R HP:Healthy S:Surging, Night:Bruised, a wardog:Wounded> You slash a wardog. Night deflects a wardog's attack. R HP:Healthy S:Surging, Night:Bruised, a wardog:Bloodied>reply :-) You tell Nyven ':-)' R HP:Healthy S:Surging, Night:Bruised, a wardog:Bloodied> Farrakahn sends a wardog sprawling with a powerful bash. R HP:Healthy S:Surging, Night:Bruised, a wardog:Bloodied> Farrakahn cleaves a wardog very hard. R HP:Healthy S:Surging, Night:Bruised, a wardog:Bloodied> A wardog dodges Night's attack. R HP:Healthy S:Surging, Night:Bruised, a wardog:Bloodied> You slash a wardog. R HP:Healthy S:Surging, Night:Bruised, a wardog:Awful> Strider narrates, 'has anyone killed the Wardog yet?' R HP:Healthy S:Surging, Night:Bruised, a wardog:Awful> Farrakahn says 'tnl night?' R HP:Healthy S:Surging, Night:Bruised, a wardog:Awful> A wardog deflects Night's attack. R HP:Healthy S:Surging, Night:Bruised, a wardog:Awful> You slash a wardog. Farrakahn cleaves a wardog very hard. A wardog is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 865 points. get coins all.cor With an frightening howl the creature dies. You turn to face your next enemy. R HP:Healthy S:Surging Mind:in top shape, an uneasy phantom:in top shape>nar nod There doesn't seem to be a coins in the hacked corpse of a wardog. R HP:Healthy S:Surging Mind:in top shape, an uneasy phantom:in top shape>An uneasy phantom tries its Will against your mind, but you resist! You narrate, 'nod' R HP:Healthy S:Surging Mind:in top shape, an uneasy phantom:in top shape> Soi narrates, 'me' R HP:Healthy S:Surging Mind:in top shape, an uneasy phantom:in top shape> Your attack passes clean through an uneasy phantom. R HP:Healthy S:Surging Mind:in top shape, an uneasy phantom:in top shape> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:in top shape> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:in top shape>set men on Your attack passes clean through an uneasy phantom. R HP:Healthy Mind:in top shape, an uneasy phantom:in top shape>AutoMental mode is now on. R HP:Healthy Mind:in top shape, an uneasy phantom:in top shape> You couldn't reach its mind. R HP:Healthy Mind:in top shape, an uneasy phantom:in top shape> You couldn't reach its mind. R HP:Healthy Mind:in top shape, an uneasy phantom:in top shape> Strider narrates, 'he got anything worth killing ihm for?' R HP:Healthy Mind:in top shape, an uneasy phantom:in top shape> Soi narrates, 'it easy' R HP:Healthy Mind:in top shape, an uneasy phantom:in top shape> You force your Will against an uneasy phantom's learning! R HP:Healthy Mind:in top shape, an uneasy phantom:slightly retarded> An uneasy phantom tries its Will against your mind, but you resist! Farrakahn assists you! R HP:Healthy Mind:in top shape, an uneasy phantom:slightly retarded> You force your Will against an uneasy phantom's dexterity! R HP:Healthy Mind:in top shape, an uneasy phantom:slightly retarded> Farrakahn forces his Will against an uneasy phantom's learning! Night tries his Will against an uneasy phantom's mind, but it resists! R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat retarded> An uneasy phantom tries its Will against your mind, but you resist! diag R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat retarded> Soi narrates, 'xp' R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat retarded>You force your Will against an uneasy phantom's will! An uneasy phantom looks healthy. An uneasy phantom is somewhat retarded and slightly clumsy. An uneasy phantom has been here for quite a while. R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat retarded> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat retarded> You force your Will against an uneasy phantom's will! R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat dispirited>wear visor Strider narrates, 'ahh' R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat dispirited> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat dispirited>You wear a golden visor on your head. R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat dispirited> You force your Will against an uneasy phantom's learning! R HP:Healthy Mind:in top shape, an uneasy phantom:quite retarded> An uneasy phantom tries its Will against your mind, but loses control! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously dispirited> Strider narrates, 'thanks' set tac def R HP:Healthy Mind:in top shape, an uneasy phantom:seriously dispirited> You force your Will against an uneasy phantom's dexterity! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously dispirited> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously dispirited>You are now employing defensive tactics. R HP:Healthy Mind:in top shape, an uneasy phantom:seriously dispirited> You force your Will against an uneasy phantom's intelligence! who R HP:Healthy Mind:in top shape, an uneasy phantom:seriously dispirited>An uneasy phantom tries its Will against your mind, but you resist! Players ------- [ Vala ] Malek the Executioner [ 12 WdE] Ainaran the Wood Elf [ 3 Hum] Nyven the Human [ Arata ] Death the Human (linkless) (AFK) [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [ 17 Dwf] Rusikas the Dwarf 15 characters displayed. R HP:Healthy Mind:in top shape, an uneasy phantom:seriously dispirited> You force your Will against an uneasy phantom's strength! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously dispirited> Farrakahn forces his Will against an uneasy phantom's learning! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously retarded> an uneasy phantom forces its Will against your constitution! R HP:Healthy Mind:barely sickly, an uneasy phantom:seriously retarded> You force your Will against an uneasy phantom's strength! R HP:Healthy Mind:barely sickly, an uneasy phantom:seriously retarded> An uneasy phantom tries its Will against your mind, but loses control! R HP:Healthy Mind:barely sickly, an uneasy phantom:seriously retarded> You force your Will against an uneasy phantom's dexterity! R HP:Healthy Mind:barely sickly, an uneasy phantom:seriously retarded> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:barely sickly, an uneasy phantom:seriously retarded> You force your Will against an uneasy phantom's strength! R HP:Healthy Mind:barely sickly, an uneasy phantom:seriously retarded> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:barely sickly, an uneasy phantom:seriously retarded> You force your Will against an uneasy phantom's concentration! R HP:Healthy Mind:barely sickly, an uneasy phantom:seriously retarded>spit phantom Night forces his Will against an uneasy phantom's learning! R HP:Healthy Mind:barely sickly, Night:in top shape, an uneasy phantom:strongly retarded>You spit on it. R HP:Healthy Mind:barely sickly, Night:in top shape, an uneasy phantom:strongly retarded> You force your Will against an uneasy phantom's will! R HP:Healthy Mind:barely sickly, Night:in top shape, an uneasy phantom:strongly retarded> Night forces his Will against an uneasy phantom's learning! Your spirit increases by 4. You receive your share of experience -- 234 points. get coins all.cor An uneasy phantom vanishes into thin air. R>There doesn't seem to be a coins in the hacked corpse of a wardog. R>rem visor Night is leaving south, riding on a nice pony. You follow Night. A Dark Forest Exits are: N W The trees here are ominously dark and close together. Only a few strange sounds can be heard, and those sound muffled and fearful. The trees give way to the north, while they continue to the west. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R>You stop using a golden visor. R> Night is leaving west, riding on a nice pony. You follow Night. A Dark Forest Exits are: N E U The forest is pitch dark here, the canopy overhead blocking out all light that may trickle in from the sky. The trees are close together and underbrush makes the going difficult. Many strange noises echo through the trees eerily. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R> Night is leaving north, riding on a nice pony. You follow Night. Weathered Plains Exits are: S W Cold winds frequently buffet the hard ground, loudly rustling through the dense low brush. There are very few trees, and the few that have managed to survive have been twisted by the wind into squat and tortured shapes. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R> Night says 'what it do?' R> Night is leaving west, riding on a nice pony. You follow Night. Fading Road Exits are: N E S W The Old Dusty Road that travels far from the north begins to fade at this point, as it enters some large and assuming mountains to the south and west. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R> Night is leaving north, riding on a nice pony. You follow Night. Old Dusty Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and south. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R> Night is leaving east, riding on a nice pony. You follow Night. Rocky Ruins Exits are: E W It appears as if some ancient culture took advantage of the natural outcropping of rocks here and built a small town or group of houses. Whatever happened to the people here is anyone's guess, but it is a good assumption they moved on when the plains stopped being fertile and became a dry wasteland. A fierce dog is resting here. A black deer can barely be made out in the darkness here. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R>'like silver circlet Farrakahn shrugs. R>You say 'like silver circlet' R>'but golden visor gig You say 'but golden visor' R>Above the fields, not a cloud can be seen in the sky. You are thirsty. You giggle. R HP:Scratched>an But nobody is fighting him! R HP:Scratched>an But nobody is fighting him! an R HP:Scratched> Night leaps at a wardog, and hits it extremely hard! Night nods solemnly. R HP:Scratched> Night slashes a wardog. R HP:Scratched> Farrakahn assists Night. Farrakahn attacks a wardog! Farrakahn cleaves a wardog extremely hard. R HP:Scratched>You join the fight! You cannot fathom a wardog's mind. an R HP:Scratched, Night:Scratched, a wardog:in top shape> Night deflects a wardog's attack. R HP:Scratched, Night:Scratched, a wardog:in top shape>You're already fighting! How can you assist someone else? set men off cc ci R HP:Scratched, Night:Scratched, a wardog:in top shape> You cannot fathom a wardog's mind. R HP:Scratched, Night:Scratched, a wardog:in top shape> A wardog dodges Night's attack. R HP:Scratched, Night:Scratched, a wardog:in top shape> Night deflects a wardog's attack. Farrakahn sends a wardog sprawling with a powerful bash. R HP:Scratched, Night:Scratched, a wardog:in top shape>You cannot fathom a wardog's mind. AutoMental mode is now off. R HP:Scratched, Night:Scratched, a wardog:Hurt>You start to concentrate. |/-\ Night slashes a wardog. |/-\ Farrakahn deeply wounds a wardog with his cleave. Ok. You start to concentrate. /-\|/- A wardog has recovered from a bash! \ A wardog deflects Night's attack. Ok. R HP:Scratched, Night:Scratched, a wardog:Wounded> You slash a wardog. R HP:Scratched, Night:Scratched, a wardog:Wounded> A wardog hits Night's body. Farrakahn sends a wardog sprawling with a powerful bash. R HP:Scratched, Night:Bruised, a wardog:Wounded> A wardog dodges Night's attack. R HP:Scratched, Night:Bruised, a wardog:Wounded> A wardog deflects your attack. R HP:Scratched, Night:Bruised, a wardog:Wounded> Farrakahn cleaves a wardog extremely hard. R HP:Scratched, Night:Bruised, a wardog:Bloodied>'was a bitch to get You say 'was a bitch to get' R HP:Scratched, Night:Bruised, a wardog:Bloodied> A wardog deflects your attack. Night lightly slashes a wardog. R HP:Scratched, Night:Bruised, a wardog:Bloodied>chuckle A wardog has recovered from a bash! R HP:Scratched, Night:Bruised, a wardog:Bloodied>You chuckle politely. R HP:Scratched, Night:Bruised, a wardog:Bloodied> Farrakahn deeply wounds a wardog with his cleave. set tac ag R HP:Scratched, Night:Bruised, a wardog:Awful> A wardog dodges your attack. R HP:Scratched, Night:Bruised, a wardog:Awful> A wardog deflects Night's attack. R HP:Scratched, Night:Bruised, a wardog:Awful>You are now employing aggressive tactics. R HP:Scratched, Night:Bruised, a wardog:Awful>who Night deflects a wardog's attack. R HP:Scratched, Night:Bruised, a wardog:Awful>Players ------- [ Vala ] Malek the Executioner [ 12 WdE] Ainaran the Wood Elf [ 3 Hum] Nyven the Human [ Arata ] Death the Human (linkless) (AFK) [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [ 17 Dwf] Rusikas the Dwarf 15 characters displayed. R HP:Scratched, Night:Bruised, a wardog:Awful> You slash a wardog. A wardog is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 872 points. get coins all.cor With an frightening howl the creature dies. R HP:Scratched> Night says 'where was it?' R HP:Scratched>There doesn't seem to be a coins in the slashed corpse of a wardog. R HP:Scratched> Night is leaving east, riding on a nice pony. You follow Night. Outside Rocky Ruins Exits are: N W It appears as if some ancient culture took advantage of the natural outcropping of rocks here and built a small town or group of houses. Whatever happened to the people here is anyone's guess, but it is a good assumption they moved on when the plains stopped being fertile and became a dry wasteland. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R HP:Scratched> Night is leaving north, riding on a nice pony. You follow Night. Windswept Plains Exits are: N S Dense scrubs eke out a meager existence on the hard earth. Brisk winds frequently sweep across the plains, often bringing a chill from the south. The plains continue to the south, becoming dryer as well. A black deer can barely be made out in the darkness here. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R HP:Scratched> Night is leaving north, riding on a nice pony. You follow Night. Barren Rocky Plain Exits are: S W The exposed rock that frequently emerges from the hard earth looks as if some gigantic claw had raked it in the distant past, as the granite has been furrowed in a consistently north-south fashion. The plains slope upward to the southwest to form a broad plateau, and somewhere to the northwest lie the marshes. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R HP:Scratched>'in a swamp You say 'in a swamp' Night is leaving west, riding on a nice pony. You follow Night. Medium Woods Exits are: N E S The number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it gets much darker. To the south west, huge hills lie. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R HP:Scratched> Night is leaving north, riding on a nice pony. You follow Night. Cattails Exits are: E S The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. A leech is here, oozing towards you. A leech is here, oozing towards you. A leech is here, oozing towards you. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R HP:Scratched> Night is leaving east, riding on a nice pony. You follow Night. Dense Forest Exits are: N W You find yourself deep in a dense and dark forest. The trees are growing very near to each other and the places between them are covered by brushwood. The whole vegetation makes it very hard to move on deeper into the forest. Only sometimes a single sunbeam reaches the ground so it is quite dusky. To the north the forest turns swampy. West looks even darker. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R HP:Scratched> Night is leaving north, riding on a nice pony. You follow Night. Muddy Forest Exits are: S W This vast expanse of sticky black mud was probably once a thriving forest similar to the landscape to the north, but apparenty the stream to the east overspilled its banks and deposited all this sediment. Sporadic patches of grass poke their stems up through the muck, hinting that they will soon reclaim this land. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R HP:Scratched>'around here gig You say 'around here' Night is leaving west, riding on a nice pony. You follow Night. Cattails Exits are: N E W The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. A writhing mass of swamp bugs is buzzing through the air here. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R HP:Scratched>You giggle. Farrakahn says 'on a tunnel ghost' R HP:Scratched>an Night attacks a swarm of bugs! Night slashes a swarm of bugs hard. R HP:Scratched> Night deflects a swarm of bugs's attack. Farrakahn assists Night. Farrakahn attacks a swarm of bugs! Farrakahn deeply wounds a swarm of bugs with his cleave. R HP:Scratched>You join the fight! You attack a swarm of bugs! You slash a swarm of bugs. R HP:Scratched, Night:Bruised, a swarm of bugs:Awful>who Night slashes a swarm of bugs. A swarm of bugs is dead! R.I.P. You receive your share of experience -- 125 points. get coins all.cor Your blood freezes as you hear a swarm of bugs's death cry. Players ------- [ Vala ] Malek the Executioner [ 12 WdE] Ainaran the Wood Elf [ 3 Hum] Nyven the Human [ Arata ] Death the Human (linkless) (AFK) [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [ 17 Dwf] Rusikas the Dwarf 15 characters displayed. R HP:Scratched>There doesn't seem to be a coins in the slashed corpse of a swarm of bugs. Night is leaving north, riding on a nice pony. You follow Night. Murky Waters Exits are: N S W The land drops here, delving below a shallow layer of putrid water. Small patches of reeds eek out a living off the weak light that the foggy layer overhead allows through, though the scum on the water appears to thrive in it. The fog itself swirls around on an unfelt breeze, looking eerily like it has a life of its own. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R HP:Scratched> Night is leaving north, riding on a nice pony. You follow Night. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R HP:Scratched> Night is leaving east, riding on a nice pony. You follow Night. Bleak Hills Exits are: S W The terrain here is anything but friendly. Small patches of thorns and thistles grasp at anything that comes remotely close, while loose patches of stones and soil make the footing treacherous. The hills drop off to the south, leading down into a dark forest, while in every other direction they undulate off into the distance. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R HP:Scratched> Night is leaving south, riding on a nice pony. You follow Night. A Morbid Scene Exits are: N Tall trees grow here, their branches blotting out the sky above and casting the ground into darkness. However, the darkness is not enough to hide what happened here even if it did not smell so bad. Clearly something died here, and not a pleasant death for sure. A dark wolf crouches in the shadows, preparing to attack. A dark wolf crouches in the shadows, preparing to attack. A mountain wolf growls and bares its teeth. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R HP:Scratched>cackle A mountain wolf attacks Night! Night deflects a mountain wolf's attack. Farrakahn assists Night. Farrakahn attacks a mountain wolf! Farrakahn cleaves a mountain wolf's body extremely hard. R HP:Scratched> A mountain wolf dodges Night's attack. R HP:Scratched>You cackle gleefully. R HP:Scratched>an cc You join the fight! You attack a mountain wolf! You slash a mountain wolf's left hindfoot hard. R HP:Scratched, Night:Scratched, a mountain wolf:Hurt>ci You start to concentrate. set tac ag |/ Night slashes a mountain wolf's body very hard. -\ Night dodges a mountain wolf's attack. |/ Farrakahn cleaves a mountain wolf's body extremely hard. -\Ok. A mountain wolf appears to be confused! You start to concentrate. /-\| Through the trees a cloudless sky can be seen. You are thirsty. Saving Ainaran. / Night lightly slashes a mountain wolf's body. -\Ok. You are now employing aggressive tactics. R HP:Scratched, Night:Scratched, a mountain wolf:Awful>drink water Night deflects a mountain wolf's attack. R HP:Scratched, Night:Scratched, a mountain wolf:Awful>drink water drink water drink water Farrakahn deeply wounds a mountain wolf's right foreleg with his cleave. A mountain wolf is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 247 points. get coins all.cor The wolf growls once more before falling limp. R HP:Scratched>You drink the water. You don't feel thirsty any more. R HP:Scratched>You drink the water. You don't feel thirsty any more. R HP:Scratched>an Your stomach can't contain anymore! R HP:Scratched>Your stomach can't contain anymore! R HP:Scratched>cc A dark, vicious wolf attacks Night! Night deflects a dark, vicious wolf's attack. There doesn't seem to be a coins in the hacked corpse of a mountain wolf. R HP:Scratched>ci Farrakahn assists Night. Farrakahn attacks a dark, vicious wolf! R HP:Scratched>You join the fight! You attack a dark, vicious wolf! You slash a dark, vicious wolf's body. R HP:Scratched, Night:Scratched, a dark, vicious wolf:Scratched>You start to concentrate. |/ A dark, vicious wolf dodges Night's attack. -\|/- Night deflects a dark, vicious wolf's attack. \Farrakahn sends a dark, vicious wolf sprawling with a powerful bash. Ok. You start to concentrate. /-\|/ Farrakahn cleaves a dark, vicious wolf's left foreleg very hard. - Night slashes a dark, vicious wolf's left forefoot. \ Ok. R HP:Scratched, Night:Scratched, a dark, vicious wolf:Bruised>cc A dark, vicious wolf deflects your attack. R HP:Scratched, Night:Scratched, a dark, vicious wolf:Bruised>A dark, vicious wolf deflects Night's attack. You start to concentrate. diag | Farrakahn cleaves a dark, vicious wolf's body extremely hard. /- A dark, vicious wolf has recovered from a bash! \|/-\Ok. A dark, vicious wolf appears to be confused! A dark, vicious wolf is somewhat hurt. A dark, vicious wolf is in top shape. A dark, vicious wolf has been here for a little while. R HP:Scratched, Night:Scratched, a dark, vicious wolf:Hurt> Night slashes a dark, vicious wolf's right foreleg. R HP:Scratched, Night:Scratched, a dark, vicious wolf:Hurt> Night deflects a dark, vicious wolf's attack. R HP:Scratched, Night:Scratched, a dark, vicious wolf:Hurt> Farrakahn sends a dark, vicious wolf sprawling with a powerful bash. eq R HP:Scratched, Night:Scratched, a dark, vicious wolf:Hurt> You slash a dark, vicious wolf's body hard. R HP:Scratched, Night:Scratched, a dark, vicious wolf:Hurt>You are using: a torch..It glows brightly. a stone ring a stone ring a ruby necklace a silk shirt an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a golden bear fur an etched leather girdle a golden bracelet a golden bracelet a fine longsword A severed head of Matty Bumpo A severed head of Stalwart Joey R HP:Scratched, Night:Scratched, a dark, vicious wolf:Hurt> Night lightly slashes a dark, vicious wolf's left forefoot. R HP:Scratched, Night:Scratched, a dark, vicious wolf:Hurt> Farrakahn cleaves a dark, vicious wolf's right hindleg very hard. R HP:Scratched, Night:Scratched, a dark, vicious wolf:Hurt> You slash a dark, vicious wolf's head very hard. R HP:Scratched, Night:Scratched, a dark, vicious wolf:Wounded>rem stone You stop using a stone ring. R HP:Healthy, Night:Scratched, a dark, vicious wolf:Wounded> A dark, vicious wolf has recovered from a bash! R HP:Healthy, Night:Scratched, a dark, vicious wolf:Wounded>wear blue A dark, vicious wolf deflects Night's attack. R HP:Healthy, Night:Scratched, a dark, vicious wolf:Wounded>You slide a blue marble ring on to your right ring finger. set tac ag R HP:Healthy, Night:Scratched, a dark, vicious wolf:Wounded>sc You lightly slash a dark, vicious wolf's right hindfoot. You are now employing aggressive tactics. R HP:Healthy, Night:Scratched, a dark, vicious wolf:Wounded>Night deflects a dark, vicious wolf's attack. You have 121/121 hit, 56/56 stamina, 128/144 moves, 133 spirit. OB: 75, DB: 15, PB: 56, Speed: 21, Gold: 7, XP Needed: 10K. R HP:Healthy, Night:Scratched, a dark, vicious wolf:Wounded>diag Night slashes a dark, vicious wolf's head. Farrakahn sends a dark, vicious wolf sprawling with a powerful bash. A dark, vicious wolf has a lot of wounds. A dark, vicious wolf is in top shape. A dark, vicious wolf has been here for a little while. A dark, vicious wolf is affected by: confuse (fast-acting) insight (long) He is well aware of the Wraith-world. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Wounded> You slash a dark, vicious wolf's head. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Wounded> Farrakahn deeply wounds a dark, vicious wolf's right hindleg with his cleave. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Bloodied>cackle A dark, vicious wolf deflects Night's attack. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Bloodied>A dark, vicious wolf attacks Night! Night deflects a dark, vicious wolf's attack. You cackle gleefully. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Bloodied> You slash a dark, vicious wolf's left hindleg. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Awful> A dark, vicious wolf has recovered from a bash! '121 hit R HP:Healthy, Night:Healthy, a dark, vicious wolf:Awful> Farrakahn cleaves a dark, vicious wolf's right foreleg very hard. A dark, vicious wolf is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 743 points. get coins all.cor smile Your blood freezes as you hear a dark, vicious wolf's death cry. R>You say '121 hit' R>A dark, vicious wolf dodges Night's attack. There doesn't seem to be a coins in the hacked corpse of a dark, vicious wolf. There doesn't seem to be a coins in the hacked corpse of a mountain wolf. R>You smile happily. but Farrakahn assists Night. Farrakahn attacks a dark, vicious wolf! R> Night deflects a dark, vicious wolf's attack. R>You fumble and waste the hacked corpse of a dark, vicious wolf. an R>set tac ag You join the fight! You attack a dark, vicious wolf! You slash a dark, vicious wolf's right foreleg. cc R HP:Healthy, Night:Healthy, a dark, vicious wolf:Scratched> Night lightly slashes a dark, vicious wolf's left foreleg. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Scratched>You are now employing aggressive tactics. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Scratched>ci Night deflects a dark, vicious wolf's attack. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Scratched>Farrakahn sends a dark, vicious wolf sprawling with a powerful bash. You start to concentrate. |/-\|/-\Farrakahn cleaves a dark, vicious wolf's left hindleg hard. A dark, vicious wolf deflects Night's attack. Ok. A dark, vicious wolf appears to be confused! You start to concentrate. /-\|/-\ Ok. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Bruised> A dark, vicious wolf has recovered from a bash! R HP:Healthy, Night:Healthy, a dark, vicious wolf:Bruised> Night lightly slashes a dark, vicious wolf's head. who R HP:Healthy, Night:Healthy, a dark, vicious wolf:Bruised> Farrakahn deeply wounds a dark, vicious wolf's body with his cleave. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Hurt>Players ------- [ Vala ] Malek the Executioner [ 12 WdE] Ainaran the Wood Elf [ 3 Hum] Nyven the Human [ Arata ] Death the Human (linkless) (AFK) [ 12 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [ 17 Dwf] Rusikas the Dwarf 15 characters displayed. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Hurt> You slash a dark, vicious wolf's body. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Hurt> Night dodges a dark, vicious wolf's attack. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Hurt> Night slashes a dark, vicious wolf's right foreleg. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Hurt> You slash a dark, vicious wolf's body hard. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Wounded> Farrakahn sends a dark, vicious wolf sprawling with a powerful bash. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Wounded> Night slashes a dark, vicious wolf's right foreleg. tell nyven I wish I had this character to keep :( R HP:Healthy, Night:Healthy, a dark, vicious wolf:Wounded> You slash a dark, vicious wolf's body hard. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Wounded>Farrakahn deeply wounds a dark, vicious wolf's body with his cleave. You tell Nyven 'I wish I had this character to keep :(' R HP:Healthy, Night:Healthy, a dark, vicious wolf:Bloodied> Night slashes a dark, vicious wolf's body. A dark, vicious wolf has recovered from a bash! R HP:Healthy, Night:Healthy, a dark, vicious wolf:Bloodied> You slash a dark, vicious wolf's body hard. Night dodges a dark, vicious wolf's attack. R HP:Healthy, Night:Healthy, a dark, vicious wolf:Awful>set tac ag Farrakahn deeply wounds a dark, vicious wolf's left forefoot with his cleave. A dark, vicious wolf is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 743 points. get coins all.cor Your blood freezes as you hear a dark, vicious wolf's death cry. R>You are now employing aggressive tactics. R>who There doesn't seem to be a coins in the hacked corpse of a dark, vicious wolf. There doesn't seem to be a coins in the hacked corpse of a dark, vicious wolf. There doesn't seem to be a coins in the hacked corpse of a mountain wolf. R>Players ------- [ Vala ] Malek the Executioner [ 12 WdE] Ainaran the Wood Elf [ 3 Hum] Nyven the Human [ Arata ] Death the Human (linkless) (AFK) [ 13 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit (AFK) [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [ 17 Dwf] Rusikas the Dwarf 15 characters displayed. R> Night is leaving north, riding on a nice pony. You follow Night. Bleak Hills Exits are: S W The terrain here is anything but friendly. Small patches of thorns and thistles grasp at anything that comes remotely close, while loose patches of stones and soil make the footing treacherous. The hills drop off to the south, leading down into a dark forest, while in every other direction they undulate off into the distance. Night is riding on a nice pony. Farrakahn is entering from the south,l riding on a nice pony. R> Night is leaving west, riding on a nice pony. You follow Night. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R>Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Night is riding on a nice pony. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn is riding on a nice pony. R> Nyven tells you 'nod...'. Night is leaving north, riding on a nice pony. You follow Night. Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. The slashed corpse of a mountain goat is lying here. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R> Farrakahn says 'str hyke :)' R> Night is leaving east, riding on a nice pony. You follow Night. Barren Hills Exits are: N W The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R> Night is leaving north, riding on a nice pony. You follow Night. Forest Exits are: S Trees grow thickly above you. Mosses and lichens grow on the trunks of hoary oak and ancient pine alike. Small plants and fungi grow in their shade. It is impossible to travel in a straight line, though you try. Only the sounds of the wind in the trees and of the activity of the forest life disturb the quiet. The slashed corpse of a huge wolf is lying here. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R> Farrakahn says 'my 3rd str inc' R> The thick trees almost block out the sky, though it appears cloudless. The slashed corpse of a huge wolf decays into dust. R>rep can't keep em :( Nyven tells you 'you like him?'. R>You tell Nyven 'can't keep em :(' Night throws back his head and cackles with insane glee! R> Farrakahn says '22 str' R>rep hell yes You tell Nyven 'hell yes' R> Night shows his approval by clapping his small hands together. R> Night is leaving south, riding on a nice pony. You follow Night. Barren Hills Exits are: N W The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R> Night is leaving west, riding on a nice pony. You follow Night. Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. The slashed corpse of a mountain goat is lying here. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R> Night is leaving north, riding on a nice pony. You follow Night. Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R> Night is leaving west, riding on a nice pony. You follow Night. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R> Night is leaving north, riding on a nice pony. You follow Night. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. The hacked corpse of a Mirkwolf is lying here. The slashed corpse of a large wild dog is lying here. A robe made of green cotton lies folded on the ground. A hood made of indigo cotton lies discarded on the ground. A shirt made of indigo cotton lies in a crumpled heap on the ground. Taraan is riding on a nice pony. Rusikas is riding on a nice pony. Errent Wolfe, Architect of Arda is standing here. Vanemuine is riding on a nice pony. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R>reply especially the visor :) You tell Nyven 'especially the visor :)' Errent says 'and everyone else will be running for second place' R> Taraan says 'and there is no point play uruk just to xp up - we already did it' R> Night is leaving east, riding on a nice pony. You follow Night. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R>spit You spit over your left shoulder. Night is leaving east, riding on a nice pony. You follow Night. Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. A massive Mirkwolf stares at you through blood red eyes. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R>an But nobody is fighting him! R>an an But nobody is fighting him! R>But nobody is fighting him! R>an an A Mirkwolf attacks Night! Night deflects a Mirkwolf's attack. R>an You join the fight! You attack a Mirkwolf! A Mirkwolf deflects your attack. R HP:Healthy, Night:Healthy, a Mirkwolf:Healthy>You're already fighting! How can you assist someone else? R HP:Healthy, Night:Healthy, a Mirkwolf:Healthy>You're already fighting! How can you assist someone else? R HP:Healthy, Night:Healthy, a Mirkwolf:Healthy> A Mirkwolf deflects Night's attack. R HP:Healthy, Night:Healthy, a Mirkwolf:Healthy> Nyven tells you 'you get too keep the visor though right?'. R HP:Healthy, Night:Healthy, a Mirkwolf:Healthy>cc Farrakahn assists Night. Farrakahn attacks a Mirkwolf! Farrakahn cleaves a Mirkwolf's right foreleg very hard. R HP:Healthy, Night:Healthy, a Mirkwolf:Scratched>ci You start to concentrate. | Night deflects a Mirkwolf's attack. /-\|/- A Mirkwolf dodges Night's attack. \Ok. A Mirkwolf appears to be confused! You start to concentrate. /-\| Night deflects a Mirkwolf's attack. Farrakahn sends a Mirkwolf sprawling with a powerful bash. rep shrug /-\Ok. You tell Nyven 'shrug' R HP:Healthy, Night:Healthy, a Mirkwolf:Scratched> Night lightly slashes a Mirkwolf's right foreleg. R HP:Healthy, Night:Healthy, a Mirkwolf:Scratched> You slash a Mirkwolf's body hard. R HP:Healthy, Night:Healthy, a Mirkwolf:Bruised> Farrakahn deeply wounds a Mirkwolf's right hindleg with his cleave. R HP:Healthy, Night:Healthy, a Mirkwolf:Hurt> A Mirkwolf has recovered from a bash! R HP:Healthy, Night:Healthy, a Mirkwolf:Hurt> Night slashes a Mirkwolf's head. R HP:Healthy, Night:Healthy, a Mirkwolf:Hurt> You slash a Mirkwolf's body. R HP:Healthy, Night:Healthy, a Mirkwolf:Hurt> A Mirkwolf turns to fight Farrakahn! R HP:Healthy, Farrakahn:Healthy, a Mirkwolf:Hurt> A Mirkwolf hits Farrakahn's right arm hard. R HP:Healthy, Farrakahn:Scratched, a Mirkwolf:Hurt> You slash a Mirkwolf's head. A Mirkwolf deflects Night's attack. R HP:Healthy, Farrakahn:Scratched, a Mirkwolf:Hurt> Farrakahn sends a Mirkwolf sprawling with a powerful bash. R HP:Healthy, Farrakahn:Scratched, a Mirkwolf:Hurt> Farrakahn cleaves a Mirkwolf's head extremely hard. R HP:Healthy, Farrakahn:Scratched, a Mirkwolf:Hurt> You slash a Mirkwolf's body. R HP:Healthy, Farrakahn:Scratched, a Mirkwolf:Hurt> A Mirkwolf deflects Night's attack. R HP:Healthy, Farrakahn:Scratched, a Mirkwolf:Hurt>reply if I have it on me at the end of the tournament who You tell Nyven 'if I have it on me at the end of the tournament' R HP:Healthy, Farrakahn:Scratched, a Mirkwolf:Hurt>Players ------- [ Vala ] Malek the Executioner [ 12 WdE] Ainaran the Wood Elf [ 3 Hum] Nyven the Human [ Arata ] Death the Human (linkless) (AFK) [ 13 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit (AFK) [ 7 Hum] Soi the Human (AFK) (sleeping) [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [ 17 Dwf] Rusikas the Dwarf 15 characters displayed. R HP:Healthy, Farrakahn:Scratched, a Mirkwolf:Hurt> You slash a Mirkwolf's body. R HP:Healthy, Farrakahn:Scratched, a Mirkwolf:Hurt> Farrakahn cleaves a Mirkwolf's left hindleg extremely hard. A Mirkwolf has recovered from a bash! R HP:Healthy, Farrakahn:Scratched, a Mirkwolf:Wounded> Night lightly slashes a Mirkwolf's body. R HP:Healthy, Farrakahn:Scratched, a Mirkwolf:Wounded>set tac ag A Mirkwolf hits Farrakahn's right leg hard. R HP:Healthy, Farrakahn:Bruised, a Mirkwolf:Wounded> You slash a Mirkwolf's head. R HP:Healthy, Farrakahn:Bruised, a Mirkwolf:Wounded> Night says 'can ainaran join our group fer competition?' R HP:Healthy, Farrakahn:Bruised, a Mirkwolf:Wounded> A Mirkwolf deflects Night's attack. R HP:Healthy, Farrakahn:Bruised, a Mirkwolf:Wounded>Farrakahn sends a Mirkwolf sprawling with a powerful bash. You are now employing aggressive tactics. R HP:Healthy, Farrakahn:Bruised, a Mirkwolf:Wounded> You slash a Mirkwolf's body. R HP:Healthy, Farrakahn:Bruised, a Mirkwolf:Wounded> Night slashes a Mirkwolf's head. R HP:Healthy, Farrakahn:Bruised, a Mirkwolf:Bloodied> Farrakahn cleaves a Mirkwolf's right hindleg extremely hard. R HP:Healthy, Farrakahn:Bruised, a Mirkwolf:Bloodied>rep I have a feeling I won't... You tell Nyven 'I have a feeling I won't...' R HP:Healthy, Farrakahn:Bruised, a Mirkwolf:Bloodied> A Mirkwolf has recovered from a bash! R HP:Healthy, Farrakahn:Bruised, a Mirkwolf:Bloodied> You lightly slash a Mirkwolf's right foreleg. R HP:Healthy, Farrakahn:Bruised, a Mirkwolf:Bloodied>rep shrug You tell Nyven 'shrug' R HP:Healthy, Farrakahn:Bruised, a Mirkwolf:Bloodied> A Mirkwolf dodges Night's attack. R HP:Healthy, Farrakahn:Bruised, a Mirkwolf:Bloodied> A Mirkwolf hits Farrakahn's body very hard. R HP:Healthy, Farrakahn:Bruised, a Mirkwolf:Bloodied> You slash a Mirkwolf's left foreleg. R HP:Healthy, Farrakahn:Bruised, a Mirkwolf:Bloodied>rep maybe I will :) Farrakahn sends a Mirkwolf sprawling with a powerful bash. R HP:Healthy, Farrakahn:Bruised, a Mirkwolf:Awful> A Mirkwolf deflects Night's attack. Through the trees a cloudless sky can be seen. R HP:Healthy, Farrakahn:Bruised, a Mirkwolf:Bloodied>set tac ag You tell Nyven 'maybe I will :)' R HP:Healthy, Farrakahn:Bruised, a Mirkwolf:Bloodied> Farrakahn cleaves a Mirkwolf's body very hard. R HP:Healthy, Farrakahn:Bruised, a Mirkwolf:Awful>You slash a Mirkwolf's right foreleg. A Mirkwolf is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 927 points. get coins all.cor You are now employing aggressive tactics. R>There doesn't seem to be a coins in the slashed corpse of a Mirkwolf. R>sc You have 121/121 hit, 56/56 stamina, 130/144 moves, 138 spirit. OB: 75, DB: 15, PB: 56, Speed: 21, Gold: 7, XP Needed: 8K. Nyven tells you 'i think so i will review the rules on www.rots.org.. i think so though.'. R>'8K tnl You say '8K tnl' Night is leaving north, riding on a nice pony. You follow Night. Light Forest Exits are: N S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... A necklace made of strange blue metal balls lies here...It glows blue! Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R> Farrakahn says 'i should rent guys' R> Night is leaving north, riding on a nice pony. You follow Night. Grassy Fields Exits are: S W This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R> Night is leaving west, riding on a nice pony. You follow Night. Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. A brown fox hunts for food here. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R> Night is leaving south, riding on a nice pony. You follow Night. Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R>an Night is leaving south, riding on a nice pony. You follow Night. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R>But nobody is fighting him! R> Night is leaving west, riding on a nice pony. You follow Night. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. The slashed corpse of a large wild dog is lying here. The hacked corpse of a Mirkwolf is lying here. The slashed corpse of a large wild dog is lying here. A robe made of green cotton lies folded on the ground. A hood made of indigo cotton lies discarded on the ground. A shirt made of indigo cotton lies in a crumpled heap on the ground. Taraan is riding on a nice pony. Rusikas is riding on a nice pony. Errent Wolfe, Architect of Arda is standing here. Vanemuine is riding on a nice pony. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R> Night is leaving north, riding on a nice pony. You follow Night. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... A massive Mirkwolf stares at you through blood red eyes. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R>an But nobody is fighting him! R>an But nobody is fighting him! R>an an an But nobody is fighting him! R>But nobody is fighting him! R>But nobody is fighting him! R>an an an But nobody is fighting him! R>But nobody is fighting him! R>Night leaps at a Mirkwolf, and hits it extremely hard! You join the fight! You attack a Mirkwolf! You slash a Mirkwolf's right foreleg. Night nods solemnly. R HP:Healthy, Night:Healthy, a Mirkwolf:Hurt> Night lightly slashes a Mirkwolf's head. Night says 'we close' an R HP:Healthy, Night:Healthy, a Mirkwolf:Hurt>You're already fighting! How can you assist someone else? set tac ag cc ci R HP:Healthy, Night:Healthy, a Mirkwolf:Hurt> A Mirkwolf hits Night's left arm. R HP:Healthy, Night:Scratched, a Mirkwolf:Hurt>You are now employing aggressive tactics. R HP:Healthy, Night:Scratched, a Mirkwolf:Hurt>You start to concentrate. |/ A Mirkwolf deflects Night's attack. - Farrakahn assists Night. Farrakahn attacks a Mirkwolf! Farrakahn cleaves a Mirkwolf's body very hard. \| A Mirkwolf turns to fight Ainaran! /-\A Mirkwolf hits your head very hard. You could not concentrate anymore! You start to concentrate. /-\|/ A Mirkwolf dodges Night's attack. -\ Ok. R HP:Bruised, a Mirkwolf:Hurt>set tac def You slash a Mirkwolf's body. R HP:Bruised, a Mirkwolf:Hurt> Farrakahn deeply wounds a Mirkwolf's left hindleg with his cleave. A Mirkwolf hits your body hard. R HP:Bruised, a Mirkwolf:Wounded>cc You are now employing defensive tactics. R HP:Bruised, a Mirkwolf:Wounded>You start to concentrate. |/ A Mirkwolf dodges Night's attack. - Night says 'after this fight' \| A Mirkwolf hits your body hard. You could not concentrate anymore! R HP:Hurt, a Mirkwolf:Wounded> Farrakahn cleaves a Mirkwolf's body extremely hard. R HP:Hurt, a Mirkwolf:Wounded> A Mirkwolf dodges your attack. R HP:Hurt, a Mirkwolf:Wounded> A Mirkwolf deflects Night's attack. R HP:Hurt, a Mirkwolf:Wounded> A Mirkwolf hits your left leg very hard. R HP:Hurt, a Mirkwolf:Wounded> Farrakahn deeply wounds a Mirkwolf's right foreleg with his cleave. A Mirkwolf deflects your attack. R HP:Hurt, a Mirkwolf:Bloodied> A Mirkwolf deflects Night's attack. R HP:Hurt, a Mirkwolf:Bloodied> A Mirkwolf hits your right arm hard. R HP:Wounded, a Mirkwolf:Bloodied> A Mirkwolf dodges your attack. R HP:Wounded, a Mirkwolf:Bloodied> Farrakahn cleaves a Mirkwolf's right foreleg very hard. A Mirkwolf dodges Night's attack. gt you should get in touch with errent about making me your team R HP:Wounded, a Mirkwolf:Bloodied> A Mirkwolf hits your right arm hard. You wimp out, and attempt to flee! You flee head over heels. A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. The slashed corpse of a large wild dog is lying here. R HP:Bloodied>You group-say 'you should get in touch with errent about making me your team' R HP:Bloodied>cast curing You start to concentrate. |/-\|/-\ Ok. You feel yourself becoming healthier. R HP:Bloodied>s Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. R HP:Bloodied>n w A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. The slashed corpse of a large wild dog is lying here. R HP:Bloodied>Scattered Woods Exits are: E S W This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. R HP:Bloodied>e e A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. The slashed corpse of a large wild dog is lying here. Night is riding on a nice pony. Farrakahn is riding on a nice pony. R HP:Wounded>Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... The hacked corpse of a Mirkwolf is lying here. R HP:Wounded>w A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. The slashed corpse of a large wild dog is lying here. Night is riding on a nice pony. Farrakahn is riding on a nice pony. R HP:Wounded> Night is leaving east, riding on a nice pony. You follow Night. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... The hacked corpse of a Mirkwolf is lying here. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R HP:Wounded>snif The half-grown moon goes off the sky. Through the trees a cloudless sky can be seen. R HP:Wounded> Night is leaving north, riding on a nice pony. You follow Night. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. A necklace made of strange blue metal balls lies here...It glows blue! Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R HP:Wounded>You sniff sadly. *SNIFF* R HP:Wounded> Night is leaving north, riding on a nice pony. You follow Night. Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A black rabbit scurries about. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R HP:Wounded> Night is leaving south, riding on a nice pony. You follow Night. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. A necklace made of strange blue metal balls lies here...It glows blue! Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R HP:Wounded> Night is leaving south, riding on a nice pony. You follow Night. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... The hacked corpse of a Mirkwolf is lying here. Night is riding on a nice pony. Farrakahn is entering from the north, riding on a nice pony. R HP:Wounded> Night is leaving west, riding on a nice pony. You follow Night. A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. The slashed corpse of a large wild dog is lying here. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R HP:Wounded> Night is leaving west, riding on a nice pony. You follow Night. Scattered Woods Exits are: E S W This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. gt you should get in touch with errent about making me your other teammate R HP:Wounded>You group-say 'you should get in touch with errent about making me your other teammate' R HP:Wounded> Night is leaving west, riding on a nice pony. You follow Night. Scattered Woods Exits are: N E This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. A medium-sized elk grazes here. Night is riding on a nice pony. Farrakahn is entering from the east, riding on a nice pony. R HP:Wounded> Night is leaving north, riding on a nice pony. You follow Night. Empty Plains Exits are: N S These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the west you can enter a road, and further south you see some trees. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R HP:Wounded> Night is leaving north, riding on a nice pony. You follow Night. Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R HP:Wounded> Night is leaving north, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R HP:Wounded> Farrakahn group-says 'hmm?' R HP:Wounded> Night is leaving north, riding on a nice pony. You follow Night. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The pierced corpse of an abandoned wolf is lying here. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R HP:Wounded>gt we're practically a team as it is. :) You group-say 'we're practically a team as it is. :)' R HP:Wounded>an But nobody is fighting him! Night attacks an abandoned wolf! Night lightly slashes an abandoned wolf's head. R HP:Wounded> Night deflects an abandoned wolf's attack. R HP:Wounded> Farrakahn assists Night. Farrakahn attacks an abandoned wolf! Farrakahn cleaves an abandoned wolf's right foreleg extremely hard. R HP:Wounded>an You join the fight! You attack an abandoned wolf! You slash an abandoned wolf's body hard. R HP:Wounded, Night:Healthy, an abandoned wolf:Wounded> Night nods solemnly. R HP:Wounded, Night:Healthy, an abandoned wolf:Wounded> An abandoned wolf deflects Night's attack. R HP:Wounded, Night:Healthy, an abandoned wolf:Wounded> Night deflects an abandoned wolf's attack. R HP:Wounded, Night:Healthy, an abandoned wolf:Wounded>gt you should get in touch with errent about making me your other teammate You group-say 'you should get in touch with errent about making me your other teammate' R HP:Wounded, Night:Healthy, an abandoned wolf:Wounded> Farrakahn deeply wounds an abandoned wolf's right hindleg with his cleave. An abandoned wolf is dead! R.I.P. You receive your share of experience -- 93 points. get coins all.cor Saving Ainaran. Your blood freezes as you hear an abandoned wolf's death cry. Night says 'i agree' R HP:Wounded>There doesn't seem to be a coins in the hacked corpse of an abandoned wolf. There doesn't seem to be a coins in the pierced corpse of an abandoned wolf. R HP:Wounded>'that. You say 'that.' R HP:Wounded>set tac def but eat meat You are now employing defensive tactics. R HP:Wounded>You cut a raw piece of meat from the hacked corpse of an abandoned wolf. R HP:Wounded>You eat a raw piece of meat. R HP:Wounded> Night is leaving east, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. The pierced corpse of a young highwayman is lying here. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R HP:Wounded> Night is leaving north, riding on a nice pony. You follow Night. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A necklace made of strange blue metal balls lies here...It glows blue! A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R HP:Wounded>drink water drink water drink water You drink the water. You don't feel thirsty any more. R HP:Wounded>Your stomach can't contain anymore! Night is leaving east, riding on a nice pony. You follow Night. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R HP:Wounded>Your stomach can't contain anymore! R HP:Wounded> Night is leaving east, riding on a nice pony. You follow Night. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R HP:Wounded> Night is leaving east, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R HP:Wounded> Night is leaving north, riding on a nice pony. You follow Night. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A severed head of Sesil is lying here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R HP:Wounded> Night is leaving east, riding on a nice pony. You follow Night. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R HP:Hurt> Night is leaving east, riding on a nice pony. You follow Night. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. snicker R HP:Hurt>You snicker softly. Night is leaving east, riding on a nice pony. You follow Night. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Night is riding on a nice pony. Farrakahn is entering from the west, riding on a nice pony. R HP:Hurt> Night is leaving north, riding on a nice pony. You follow Night. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Night is riding on a nice pony. Farrakahn is entering from the south, riding on a nice pony. R HP:Hurt>'poor sesil You say 'poor sesil' prac R HP:Hurt>Hello, Ainaran! I can teach you these skills: You have 0 practice sessions left. slashing 100% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) swimming 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 93% Taught to: (Mastered) kick 0% Taught to: (Mastered) bash 0% Taught to: (Mastered) rescue 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) fast attack 22% Taught to: (Mastered) hide 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 17% Taught to: (Mastered) stealth 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) tame 0% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 36% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) restlessness 0% Taught to: (Mastered) resist magic 0% Taught to: (Mastered) slow digestion 0% Taught to: (Mastered) dispel regeneration 0% Taught to: (Mastered) insight 101% Taught to: (Mastered) pragmatism 0% Taught to: (Mastered) haze 0% Taught to: (Mastered) fear 101% Taught to: (Mastered) divination 64% Taught to: (Mastered) vitality 101% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) remove poison 0% Taught to: (Mastered) attune 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) R HP:Hurt>who Players ------- [ Vala ] Malek the Executioner [ 12 WdE] Ainaran the Wood Elf [ 3 Hum] Nyven the Human [ Arata ] Death the Human (linkless) (AFK) [ 13 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit (AFK) [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [ 17 Dwf] Rusikas the Dwarf 15 characters displayed. Farrakahn giggles. R HP:Hurt> Farrakahn says 'i gotta rent guys for a while' R HP:Hurt> Not a cloud can be seen in the sky. Your torch flickers weakly. Farrakahn's torch flickers weakly. Night's torch flickers weakly. Saving Ainaran. R HP:Hurt>sc You have 69/121 hit, 56/56 stamina, 103/144 moves, 135 spirit. OB: 39, DB: 25, PB: 84, Speed: 21, Gold: 7, XP Needed: 8K. R HP:Hurt>snap PRONTO! You snap your fingers. R HP:Hurt>'only 8K tnl You say 'only 8K tnl' R HP:Hurt>gig who You giggle. R HP:Hurt>Players ------- [ 9 WdE] Aza the Wood Elf [ Vala ] Malek the Executioner [ 12 WdE] Ainaran the Wood Elf [ 3 Hum] Nyven the Human [ Arata ] Death the Human (linkless) (AFK) [ 13 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit (AFK) [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [ 17 Dwf] Rusikas the Dwarf 16 characters displayed. A juggler teaches Farrakahn for a while. R HP:Hurt> A juggler teaches Farrakahn for a while. R HP:Hurt> A juggler teaches Farrakahn for a while. R HP:Hurt>sc You have 80/121 hit, 56/56 stamina, 107/144 moves, 135 spirit. OB: 39, DB: 25, PB: 84, Speed: 21, Gold: 7, XP Needed: 8K. R HP:Hurt> A juggler teaches Farrakahn for a while. R HP:Hurt> A juggler teaches Farrakahn for a while. R HP:Hurt>tell nyven having fun? :-) who Aza enters from the north. You tell Nyven 'having fun? :-)' Night says 'i ask' R HP:Hurt>Players ------- [ Vala ] Malek the Executioner [ 9 WdE] Aza the Wood Elf [ 12 WdE] Ainaran the Wood Elf [ 3 Hum] Nyven the Human [ Arata ] Death the Human (linkless) (AFK) [ 13 Dwf] Farrakahn the Dwarf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human (sleeping) [ Vala ] Seraph the Russian Linux Coder (AFK) [ 17 Dwf] Rusikas the Dwarf 16 characters displayed. R HP:Hurt> Nyven tells you 'lots'. R HP:Bruised> Aza smiles happily. Night taps his foot impatiently. R HP:Bruised>tell nyven was that sarcasm? You tell Nyven 'was that sarcasm?' tip aza R HP:Bruised>You tip your hat at Aza, and wish him a good day. R HP:Bruised> Night looks at Aza. R HP:Bruised> Nyven tells you 'nope'. R HP:Bruised> Farrakahn nods his head at Aza in agreement. R HP:Bruised>s Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. R HP:Bruised>rem visor n You don't seem to be using a visor. R HP:Bruised>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Night is riding on a nice pony. Farrakahn is riding on a nice pony. Aza the Wood Elf is standing here. R HP:Bruised>smile pour water skin You smile happily. R HP:Bruised> Not a cloud can be seen in the sky. Your torch flickers weakly. Farrakahn's torch flickers weakly. Night's torch flickers weakly. R HP:Bruised>drink water You pour some water into the skin. R HP:Bruised>drink water pour water skin You drink the water. You don't feel thirsty any more. R HP:Bruised>Your stomach can't contain anymore! R HP:Bruised>There is no room for more. R HP:Bruised>rem tor A juggler teaches Farrakahn for a while. R HP:Bruised>drop tor A juggler teaches Farrakahn for a while. R HP:Bruised>You stop using a torch. A juggler teaches Farrakahn for a while. R HP:Bruised>You drop a torch. Nyven tells you 'xp is very easy..'. R HP:Bruised>reply nod :) You tell Nyven 'nod :)' R HP:Bruised> Night says 'lag back even' R HP:Bruised> Nyven tells you 'so far'. R HP:Bruised>rep if you have the right kind of character, it is You tell Nyven 'if you have the right kind of character, it is' R HP:Bruised> Aza looks at Farrakahn. Farrakahn group-says 'well i gonna take off for a while guys' R HP:Bruised>reply ranger do sweet. You tell Nyven 'ranger do sweet.' R HP:Bruised>wav farrakahn Farrakahn group-says 'i be back in an hour or 2 probably' R HP:Bruised>You wave goodbye to Farrakahn. R HP:Bruised> Nyven tells you 'i bet'. R HP:Scratched> Night nods solemnly. R HP:Scratched>sc Aza waves goodbye to Farrakahn. You have 113/121 hit, 56/56 stamina, 112/144 moves, 135 spirit. OB: 39, DB: 25, PB: 84, Speed: 21, Gold: 7, XP Needed: 8K. R HP:Scratched> Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. R HP:Scratched> Farrakahn leaves north. A nice pony leaves north. R HP:Scratched>l At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A torch is lying here. A jovial juggler stands here with a glint in his eye. Night is riding on a nice pony. Aza the Wood Elf is standing here. You are riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. R HP:Scratched>whois aza Aza the Wood Elf is a level 9 Wood Elf. Night says 'we exp' R HP:Scratched> Night pours some water into a skin. nod R HP:Scratched>smile You nod solemnly. R HP:Scratched>You smile happily. R HP:Scratched> Night is leaving south, riding on a nice pony. You follow Night. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Night is riding on a nice pony. R HP:Scratched> Night is leaving west, riding on a nice pony. You follow Night. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Night is riding on a nice pony. R> Nyven tells you 'Secert <-----------'. R> Night is leaving west, riding on a nice pony. You follow Night. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Night is riding on a nice pony. R> Night is leaving west, riding on a nice pony. You follow Night. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A severed head of Sesil is lying here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Night is riding on a nice pony. R> Night is leaving south, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Night is riding on a nice pony. R>rep ? You tell Nyven '?' R> Night is leaving west, riding on a nice pony. You follow Night. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Night is riding on a nice pony. R> Night is leaving west, riding on a nice pony. You follow Night. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Night is riding on a nice pony. R> Night is leaving west, riding on a nice pony. You follow Night. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A necklace made of strange blue metal balls lies here...It glows blue! A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. Night is riding on a nice pony. R> Nyven tells you 'tis keith'. R> Night is leaving south, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. The pierced corpse of a young highwayman is lying here. Night is riding on a nice pony. R> Night is leaving west, riding on a nice pony. You follow Night. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The hacked corpse of an abandoned wolf is lying here. The pierced corpse of an abandoned wolf is lying here. Night is riding on a nice pony. R> Night is leaving west, riding on a nice pony. You follow Night. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. The pierced corpse of a black rabbit is lying here. A black rabbit scurries about. Night is riding on a nice pony. R> Farrakahn narrates, 'snicker 3 str hykes is the bomb :)' rep ahh R> Night is leaving north, riding on a nice pony. You follow Night. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Night is riding on a nice pony. R>You tell Nyven 'ahh' Night is leaving west, riding on a nice pony. You follow Night. Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. An old, rusted iron key lies here. The pierced corpse of a bandit sentry is lying here. An old, rusted iron key lies here. The pierced corpse of a bandit sentry is lying here. A leather pouch has been left here. The slashed corpse of a bandit sentry is lying here. A white, long-sleeved blouse is lying on the ground here. Sam is riding on a nice pony. Night is riding on a nice pony. R> Above the fields, not a cloud can be seen in the sky. Night's torch went out. Sam gets a leather cap from the pierced corpse of a bandit sentry. Sam gets a white, long-sleeved blouse from the pierced corpse of a bandit sentry. Sam gets a small pile of coins from the pierced corpse of a bandit sentry. Sam gets a belt pouch from the pierced corpse of a bandit sentry. R>an But nobody is fighting him! Night stops riding a nice pony. A nice pony now follows Night. R>dismount You stop riding a horse. A horse starts following you. > Night sinks deeply into his own thoughts. > Sam puts a belt pouch in a backpack. Sam puts a leather cap in a backpack. Sam puts a belt pouch in a backpack. Sam puts a leather cap in a backpack. Sam puts a pair of stout leather boots in a backpack. >rep Hullo mate! :-) Night group-says 'exit name?' >You tell Nyven 'Hullo mate! :-)' > Nyven tells you 'going to stat for josh '. >'ledgewall Sam says 'ledgewall' >You say 'ledgewall' >op ledgewall Ok. Sam is leaving west, riding on a nice pony. > Farrakahn group-says 'check ya guys in a while' > Nyven tells you 'greetings friend'. >gt wave You group-say 'wave' > You leave the group of Farrakahn. Night leaves the group of Farrakahn. > A muffled cutting sound can be heard. Night leaves down. A nice pony leaves down. You follow Night. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. >gt grin You group-say 'grin' > Night leaves up. A nice pony leaves up. You follow Night. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. An old, rusted iron key lies here. The pierced corpse of a bandit sentry is lying here. An old, rusted iron key lies here. The pierced corpse of a bandit sentry is lying here. A leather pouch has been left here. The slashed corpse of a bandit sentry is lying here. A white, long-sleeved blouse is lying on the ground here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. > You join the group of Night. gt don't let anyone know about the stuff I got > Night leaves down. A nice pony leaves down. You follow Night. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. >You group-say 'don't let anyone know about the stuff I got' >an But nobody is fighting him! an >an an But nobody is fighting him! >But nobody is fighting him! >an But nobody is fighting him! >an But nobody is fighting him! an >But nobody is fighting him! >an an But nobody is fighting him! an >But nobody is fighting him! >Night leaps at a bandit guard, and hits him extremely hard! You join the fight! You attack a bandit guard! You lightly slash a bandit guard's left leg. an HP:Healthy, Night:Healthy, a bandit guard:Hurt> Night slashes a bandit guard's body. HP:Healthy, Night:Healthy, a bandit guard:Wounded>You're already fighting! How can you assist someone else? Night group-says 'no way' HP:Healthy, Night:Healthy, a bandit guard:Wounded>cc You're already fighting! How can you assist someone else? HP:Healthy, Night:Healthy, a bandit guard:Wounded>ci You start to concentrate. |set tac ag /- Night deflects a bandit guard's attack. \|/-\ A bandit guard dodges Night's attack. Ok. A bandit guard appears to be confused! You start to concentrate. /-\|/-'? \A bandit guard cleaves Night's right arm. Ok. You are now employing aggressive tactics. HP:Healthy, Night:Scratched, a bandit guard:Wounded>You say '?' HP:Healthy, Night:Scratched, a bandit guard:Wounded> Night slashes a bandit guard's left leg hard. HP:Healthy, Night:Scratched, a bandit guard:Wounded>rep You slash a bandit guard's body. HP:Healthy, Night:Scratched, a bandit guard:Bloodied>Night dodges a bandit guard's attack. You would reply to Nyven. HP:Healthy, Night:Scratched, a bandit guard:Bloodied> Night slashes a bandit guard's left leg hard. HP:Healthy, Night:Scratched, a bandit guard:Bloodied> You slash a bandit guard's left leg hard. A bandit guard is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 276 points. get coins all.cor >You get a small pile of coins from the slashed corpse of a bandit guard. There were 80 copper coins. >an an But nobody is fighting him! >But nobody is fighting him! >an But nobody is fighting him! > Night group-says 'wont tell' >an But nobody is fighting him! >an But nobody is fighting him! >an But nobody is fighting him! >nod Night leaps at a bandit guard, and hits him extremely hard! You nod solemnly. > A bandit guard dodges Night's attack. > Night deflects a bandit guard's attack. >an A bandit guard deflects Night's attack. >You join the fight! You attack a bandit guard! You lightly slash a bandit guard's body. HP:Healthy, Night:Scratched, a bandit guard:Wounded>set tac ag cc Night deflects a bandit guard's attack. HP:Healthy, Night:Scratched, a bandit guard:Wounded>You are now employing aggressive tactics. HP:Healthy, Night:Scratched, a bandit guard:Wounded> A bandit guard deflects Night's attack. HP:Healthy, Night:Scratched, a bandit guard:Wounded>You start to concentrate. |/-\ Night says 'errent didnt answer' |/-\gt shrug Ok. A bandit guard appears to be confused! HP:Healthy, Night:Scratched, a bandit guard:Wounded> A bandit guard cleaves Night's head. Night slashes a bandit guard's body. HP:Healthy, Night:Bruised, a bandit guard:Wounded> You slash a bandit guard's right hand hard. HP:Healthy, Night:Bruised, a bandit guard:Bloodied>You group-say 'shrug' HP:Healthy, Night:Scratched, a bandit guard:Bloodied> You slash a bandit guard's right hand hard. Night slashes a bandit guard's right hand. HP:Healthy, Night:Scratched, a bandit guard:Awful> Night deflects a bandit guard's attack. HP:Healthy, Night:Scratched, a bandit guard:Awful>set tac ag You are now employing aggressive tactics. HP:Healthy, Night:Scratched, a bandit guard:Awful> You slash a bandit guard's left hand. HP:Healthy, Night:Scratched, a bandit guard:Awful> Night lightly slashes a bandit guard's left arm. A bandit guard is dead! R.I.P. Your spirit increases by 1. You receive your share of experience -- 276 points. get coins all.cor >You get a small pile of coins from the slashed corpse of a bandit guard. There were 80 copper coins. There doesn't seem to be a coins in the slashed corpse of a bandit guard. >l Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The slashed corpse of a bandit guard is lying here. The slashed corpse of a bandit guard is lying here. Stalwart Joey stands here, stiff as a board. Night the Hobbit (busy) is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. >an But nobody is fighting him! >an an Night leaps at Stalwart Joey, and hits him extremely hard! an cc >You join the fight! You attack Stalwart Joey! You slash Stalwart Joey's left hand. HP:Healthy, Night:Scratched, Stalwart Joey:Hurt>ci You're already fighting! How can you assist someone else? HP:Healthy, Night:Scratched, Stalwart Joey:Hurt>You're already fighting! How can you assist someone else? HP:Healthy, Night:Scratched, Stalwart Joey:Hurt> Night deflects Stalwart Joey's attack. HP:Healthy, Night:Scratched, Stalwart Joey:Hurt> Stalwart Joey dodges Night's attack. HP:Healthy, Night:Scratched, Stalwart Joey:Hurt>You start to concentrate. set tac ag |/-\|/-\Stalwart Joey slashes Night's right hand very hard. Ok. Stalwart Joey appears to be confused! You start to concentrate. /- Stalwart Joey dodges Night's attack. \|/-\Ok. You are now employing aggressive tactics. HP:Healthy, Night:Bruised, Stalwart Joey:Hurt> Night dodges Stalwart Joey's attack. HP:Healthy, Night:Bruised, Stalwart Joey:Hurt> You lightly slash Stalwart Joey's head. Stalwart Joey dodges Night's attack. HP:Healthy, Night:Bruised, Stalwart Joey:Hurt> Night deflects Stalwart Joey's attack. Soi enters from above. A horse enters from above. Sesil enters from above. A horse enters from above. A horse enters from above. HP:Healthy, Night:Bruised, Stalwart Joey:Hurt> You slash Stalwart Joey's head hard. HP:Healthy, Night:Bruised, Stalwart Joey:Wounded> Night slashes Stalwart Joey's left arm. HP:Healthy, Night:Bruised, Stalwart Joey:Wounded> Night deflects Stalwart Joey's attack. HP:Healthy, Night:Bruised, Stalwart Joey:Wounded> Soi sighs loudly. HP:Healthy, Night:Bruised, Stalwart Joey:Wounded>tell nyven don't tell anyone about the eq I got :-) You slash Stalwart Joey's right hand. HP:Healthy, Night:Bruised, Stalwart Joey:Wounded>Night lightly slashes Stalwart Joey's right arm. You tell Nyven 'don't tell anyone about the eq I got :-)' HP:Healthy, Night:Bruised, Stalwart Joey:Bloodied> Sesil sighs loudly. HP:Healthy, Night:Bruised, Stalwart Joey:Bloodied> Night dodges Stalwart Joey's attack. HP:Healthy, Night:Bruised, Stalwart Joey:Bloodied> You slash Stalwart Joey's right hand hard. Sesil says 'fuckin shit' HP:Healthy, Night:Bruised, Stalwart Joey:Bloodied> Night barely slashes Stalwart Joey's body. HP:Healthy, Night:Bruised, Stalwart Joey:Bloodied> Night deflects Stalwart Joey's attack. HP:Healthy, Night:Bruised, Stalwart Joey:Bloodied>set tac ag Night grins evilly. HP:Healthy, Night:Bruised, Stalwart Joey:Bloodied>comf sesil You are now employing aggressive tactics. HP:Healthy, Night:Bruised, Stalwart Joey:Bloodied> You lightly slash Stalwart Joey's body. HP:Healthy, Night:Bruised, Stalwart Joey:Awful> Soi leaves down. A horse leaves down. Sesil leaves down. A horse leaves down. A horse leaves down. HP:Healthy, Night:Bruised, Stalwart Joey:Awful> Night dodges Stalwart Joey's attack. HP:Healthy, Night:Bruised, Stalwart Joey:Awful> Night slashes Stalwart Joey's left arm. HP:Healthy, Night:Bruised, Stalwart Joey:Awful>Nobody here by that name. HP:Healthy, Night:Bruised, Stalwart Joey:Awful> You slash Stalwart Joey's head. Stalwart Joey is dead! R.I.P. Your spirit increases by 6. You receive your share of experience -- 453 points. get coins all.cor Stalwart Joey fails in his mission to defend the area, and dies painfully. Soi enters from below. A horse enters from below. Sesil enters from below. A horse enters from below. A horse enters from below. >You get a small pile of coins from the slashed corpse of Stalwart Joey. There were 1 silver coin. There doesn't seem to be a coins in the slashed corpse of a bandit guard. There doesn't seem to be a coins in the slashed corpse of a bandit guard. get gold cor >You get a golden bracelet from the slashed corpse of Stalwart Joey. Night growls. > Saving Ainaran. Soi says 'we take matty?' > Night leaves down. A nice pony leaves down. You follow someone. It is pitch black... >tell nyven got another golden bracelet You tell Nyven 'got another golden bracelet' > You follow Night. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The slashed corpse of Stalwart Joey is lying here. The slashed corpse of a bandit guard is lying here. The slashed corpse of a bandit guard is lying here. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standl ing here. A horse is here, gazing at you. A horse is here, gazing at you. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Soi leaves down. A horse leaves down. Sesil leaves down. > Nyven tells you 'nod.. i can be trusted'. >It is pitch black... >get tor pack hol tor You get something from something. >You light something and hold it. >l Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The slashed corpse of Stalwart Joey is lying here. The slashed corpse of a bandit guard is lying here. The slashed corpse of a bandit guard is lying here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. > Night gets a torch from a large sack. > Soi enters from below. A horse enters from below. Sesil enters from below. A horse enters from below. A horse enters from below. > Night lights a torch and holds it. > Soi says 'can i have golden?' >'k You say 'k' > Night nods solemnly. > Night leaves down. A nice pony leaves down. You follow Night. Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Matty Bumpo stands here, with a stupid smirk on his face. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. >give golden soi Matty Bumpo attacks Night! Night deflects Matty Bumpo's attack. >No-one by that name here. > Sesil enters from above. A horse enters from above. A horse enters from above. an > Soi enters from above. A horse enters from above. >You join the fight! You attack Matty Bumpo! You lightly slash Matty Bumpo's left leg. HP:Healthy, Night:Bruised, Matty Bumpo:Scratched> Matty Bumpo dodges Night's attack. Sesil attacks Matty Bumpo! Sesil slashes Matty Bumpo's left arm. HP:Healthy, Night:Bruised, Matty Bumpo:Scratched> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Bruised, Matty Bumpo:Scratched>give golden soi Matty Bumpo deflects your attack. Soi says 'plz?' HP:Healthy, Night:Bruised, Matty Bumpo:Scratched> Night slashes Matty Bumpo's right hand. Matty Bumpo slashes Night's right leg hard. HP:Healthy, Night:Bruised, Matty Bumpo:Scratched>You give a golden bracelet to Soi. HP:Healthy, Night:Bruised, Matty Bumpo:Scratched>set tac ag You are now employing aggressive tactics. cc HP:Healthy, Night:Bruised, Matty Bumpo:Scratched> Matty Bumpo deflects Sesil's attack. HP:Healthy, Night:Bruised, Matty Bumpo:Scratched>ci You start to concentrate. | Matty Bumpo slashes Night's left leg very hard. / Night nods solemnly. - Matty Bumpo dodges Night's attack. set tac ag \|/-\ Soi puts a golden bracelet on around his left wrist. Ok. Matty Bumpo appears to be confused! You start to concentrate. /-\ Night deflects Matty Bumpo's attack. |/- Matty Bumpo deflects Sesil's attack. Matty Bumpo deflects Night's attack. \Ok. You are now employing aggressive tactics. HP:Healthy, Night:Hurt, Matty Bumpo:Scratched> You lightly slash Matty Bumpo's right foot. HP:Healthy, Night:Hurt, Matty Bumpo:Scratched>set tac ag Night dodges Matty Bumpo's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Scratched>You are now employing aggressive tactics. HP:Healthy, Night:Hurt, Matty Bumpo:Scratched> Matty Bumpo deflects Night's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Scratched> You lightly slash Matty Bumpo's left arm. HP:Healthy, Night:Hurt, Matty Bumpo:Bruised> Sesil slashes Matty Bumpo's head very hard. HP:Healthy, Night:Hurt, Matty Bumpo:Bruised> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Bruised>who Matty Bumpo deflects Night's attack. Players ------- [ Vala ] Malek the Executioner [ 9 WdE] Aza the Wood Elf [ 12 WdE] Ainaran the Wood Elf [ 3 Hum] Nyven the Human [ Arata ] Death the Human (linkless) (AFK) [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [ 16 Dwf] Vanemuine the Dwarf [ 16 Dwf] Taraan the Dwarf [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) [ 17 Dwf] Rusikas the Dwarf 15 characters displayed. HP:Healthy, Night:Hurt, Matty Bumpo:Bruised> You lightly slash Matty Bumpo's right leg. HP:Healthy, Night:Hurt, Matty Bumpo:Bruised> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Bruised> Night says 'bah help out then' HP:Healthy, Night:Hurt, Matty Bumpo:Bruised> Sesil slashes Matty Bumpo's head hard. HP:Healthy, Night:Hurt, Matty Bumpo:Bruised> Night lightly slashes Matty Bumpo's body. HP:Healthy, Night:Hurt, Matty Bumpo:Bruised> You slash Matty Bumpo's head. Matty Bumpo slashes Night's right arm hard. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt>'can't wait until regen You lightly slash Matty Bumpo's body. Night slashes Matty Bumpo's head. Night deflects Matty Bumpo's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt>You say 'can't wait until regen' HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> Sesil slashes Matty Bumpo's right arm. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt>set tac ag Night deflects Matty Bumpo's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt>You slash Matty Bumpo's left leg. You are now employing aggressive tactics. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> Matty Bumpo dodges Night's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt>inf You are Ainaran the Wood Elf, a good (126) male Wood Elf. You have reached level 12. You are level 6 Warrior, 3 Ranger, 13 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 18 hours. You are 5'10" high, weight 108.0lb and carrying 41.0lb. You have 121/121 hit points, 56/56 stamina, 144/144 moves and 133 spirit. You have 7 gold, 8 silver and 27 copper coins. Your OB is 75, dodge is 15, parry 56, and your attack speed is 21. Your armour absorbs about 0% damage. Your spiritual perception is 76%, willpower: 33, Your skill encumbrance is 9, and your movement is encumbered by 6. You move easily indeed. You have scored 246424 exp, and need 7076 more to advance. Strength: 16/16, Intelligence: 7/7, Will: 19/19, Dexterity: 18/18 Constitution: 11/11, Learning Ability: 16/16. You are fighting Matty Bumpo. You are affected by: anger (short) curing saturation (fast-acting) detect hidden (short) HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> Sesil slashes Matty Bumpo's right hand very hard. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> Matty Bumpo deflects your attack. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt>diag Night slashes Matty Bumpo's head. Sesil spits on you. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt>Matty Bumpo is somewhat hurt. Matty Bumpo is in top shape. Matty Bumpo has been here for a little while. Matty Bumpo is affected by: insight (long) confuse (fast-acting) He is very perceptive to the Wraith-world. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> You slash Matty Bumpo's head. HP:Healthy, Night:Hurt, Matty Bumpo:Wounded>spit sesil Sesil slashes Matty Bumpo's body. Night lightly slashes Matty Bumpo's left leg. HP:Healthy, Night:Hurt, Matty Bumpo:Wounded>You spit on him. HP:Healthy, Night:Hurt, Matty Bumpo:Wounded> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Wounded> You slash Matty Bumpo's right foot. HP:Healthy, Night:Hurt, Matty Bumpo:Wounded> Matty Bumpo deflects Night's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Wounded> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Wounded> Sesil slashes Matty Bumpo's left arm. HP:Healthy, Night:Hurt, Matty Bumpo:Wounded> You barely slash Matty Bumpo's body. HP:Healthy, Night:Hurt, Matty Bumpo:Wounded> Night lightly slashes Matty Bumpo's body. Matty Bumpo slashes Night's left hand. set tac ag HP:Healthy, Night:Hurt, Matty Bumpo:Wounded> You slash Matty Bumpo's body. HP:Healthy, Night:Hurt, Matty Bumpo:Wounded>You are now employing aggressive tactics. HP:Healthy, Night:Hurt, Matty Bumpo:Wounded> Sesil slashes Matty Bumpo's head very hard. HP:Healthy, Night:Hurt, Matty Bumpo:Bloodied> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Bloodied> Night barely slashes Matty Bumpo's right leg. HP:Healthy, Night:Hurt, Matty Bumpo:Bloodied> You slash Matty Bumpo's head. HP:Healthy, Night:Hurt, Matty Bumpo:Bloodied> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Bloodied> Night barely slashes Matty Bumpo's body. HP:Healthy, Night:Hurt, Matty Bumpo:Bloodied> Sesil slashes Matty Bumpo's body. HP:Healthy, Night:Hurt, Matty Bumpo:Awful> Sesil looks at Matty Bumpo. HP:Healthy, Night:Hurt, Matty Bumpo:Awful> You slash Matty Bumpo's head hard. HP:Healthy, Night:Hurt, Matty Bumpo:Awful> Night dodges Matty Bumpo's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Awful> Night slashes Matty Bumpo's left hand. Matty Bumpo is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 997 points. get coins all.cor Your blood freezes as you hear Matty Bumpo's death cry. > Soi gets a pile of coins from the slashed corpse of Matty Bumpo. >be There doesn't seem to be a coins in the slashed corpse of Matty Bumpo. drop head sc >You behead the slashed corpse of Matty Bumpo. >You drop A severed head of Matty Bumpo. >You have 122/122 hit, 56/56 stamina, 130/144 moves, 138 spirit. OB: 75, DB: 15, PB: 56, Speed: 21, Gold: 7, XP Needed: 6K. > Night licks his mouth and smiles. > You become less aware of surroundings. > Night leaves up. A nice pony leaves up. You follow Night. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The slashed corpse of Stalwart Joey is lying here. The slashed corpse of a bandit guard is lying here. The slashed corpse of a bandit guard is lying here. Night the Hobbit is standing here. A friendly l'6K tnl ittle pony is here, looking well-groomed and happy. >smile You say '6K tnl' > Night leaves up. A nice pony leaves up. You follow Night. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. An old, rusted iron key lies here. The pierced corpse of a bandit sentry is lying here. An old, rusted iron key lies here. The pierced corpse of a bandit sentry is lying here. A leather pouch has been left here. The slashed corpse of a bandit sentry is lying here. A white, long-sleeved blouse is lying on the ground here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. >You smile happily. > Soi enters from below. A horse enters from below. Sesil enters from below. A horse enters from below. A horse enters from below. > Night says 'sat me?' > Soi leaves east. A horse leaves east. Sesil leaves east. A horse leaves east. A horse leaves east. > A nice pony stops following Night. Night mounts a nice pony and starts riding him. >cast curing night ride You start to concentrate. |/-\|/-\Ok. A horse stops following you. You mount a horse and start riding him. R> Night is leaving west, riding on a nice pony. You follow Night. Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. The pierced corpse of a black rabbit is lying here. Night is riding on a nice pony. R> Nyven tells you 'those braclets are they loading on demonics?'. R> Night is leaving west, riding on a nice pony. You follow Night. Plains by a ledge Exits are: E S The plains end abruptly before a ledge to the north, making travel impossible in that direction. To the east and south the grassy plains extend, and travel is not impeded in that direction. Night is riding on a nice pony. R> Night is leaving south, riding on a nice pony. You follow Night. Grassy Field Exits are: N E S You are now walking on a short carpet of green grass. Here the flowers grow in abundance. The air is filled with sweet smells. Night is riding on a nice pony. R> Night is leaving east, riding on a nice pony. You follow Night. Grassy Field Exits are: N E S W You are now walking on a short carpet of green grass. Here the flowers grow in abundance. The air is filled with sweet smells. The pierced corpse of a black rabbit is lying here. Sam is resting here, riding on a nice pony. Night is riding on a nice pony. R> Night is leaving south, riding on a nice pony. You follow Night. Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing grows here except weeds and crab grass. The soil apparently hasn't been tilled in many years. The fields continue to the east. To the south you see a decrepit farm building. There is a well to the west. Night is riding on a nice pony. R> Night is leaving west, riding on a nice pony. You follow Night. Dry Well Exits are: N E S Here is where the farm used to draw water. The well has long since dried up, and in doing so drove the farmer from these fields. Perhaps some of theother farms of this area had better luck. A phantom, a spirit of discontent, moans as it floats here. (shadow) Night is riding on a nice pony. R>tell nyven shake :) Night is leaving south, riding on a nice pony. You follow Night. Grassy Plains Exits are: N E S The plain where you stand seems to go to infinity, you follow a small path made by steps of other adventurers. All around you is silence and grass. A forest begins to the south, and an abandonded farmyard lies to the north. Night is riding on a nice pony. R>You tell Nyven 'shake :)' R> Night is leaving south, riding on a nice pony. You follow Night. In a Light Forest Exits are: N E You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. A gray wolf is growling at you. Night is riding on a nice pony. R> Night attacks a gray wolf! Night lightly slashes a gray wolf's left foreleg. R> Night dodges a gray wolf's attack. R> Nyven tells you 'i didn't think so'. R>tell nyven on Stalwart Joey You tell Nyven 'on Stalwart Joey' an R> A gray wolf dodges Night's attack. R> Night deflects a gray wolf's attack. R>You join the fight! You attack a gray wolf! You slash a gray wolf's right hindleg. R HP:Healthy, Night:Hurt, a gray wolf:Bruised>eq Night slashes a gray wolf's body. R HP:Healthy, Night:Hurt, a gray wolf:Bruised>You are using: a torch..It glows brightly. a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a silk shirt an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of Matty Bumpo A severed head of Stalwart Joey R HP:Healthy, Night:Hurt, a gray wolf:Bruised> You slash a gray wolf's head. Night deflects a gray wolf's attack. R HP:Healthy, Night:Hurt, a gray wolf:Hurt> Night slashes a gray wolf's left foreleg. R HP:Healthy, Night:Hurt, a gray wolf:Hurt> You slash a gray wolf's left hindleg. R HP:Healthy, Night:Hurt, a gray wolf:Hurt> Night dodges a gray wolf's attack. R HP:Healthy, Night:Hurt, a gray wolf:Hurt> Night says 'bears be tough if 3' R HP:Healthy, Night:Hurt, a gray wolf:Hurt> Night slashes a gray wolf's body. R HP:Healthy, Night:Hurt, a gray wolf:Wounded> You lightly slash a gray wolf's right foreleg. R HP:Healthy, Night:Hurt, a gray wolf:Wounded> Night deflects a gray wolf's attack. R HP:Healthy, Night:Hurt, a gray wolf:Wounded> You slash a gray wolf's left foreleg. A gray wolf dodges Night's attack. R HP:Healthy, Night:Hurt, a gray wolf:Bloodied>nod Night falls over the land. Through the trees a cloudless sky can be seen. Night says 'be rdy to flle' R HP:Healthy, Night:Hurt, a gray wolf:Bloodied>You nod solemnly. set tac ag R HP:Healthy, Night:Hurt, a gray wolf:Bloodied>You are now employing aggressive tactics. l R HP:Healthy, Night:Hurt, a gray wolf:Bloodied> Night dodges a gray wolf's attack. R HP:Healthy, Night:Hurt, a gray wolf:Bloodied> You slash a gray wolf's left hindleg. A gray wolf deflects Night's attack. R HP:Healthy, Night:Hurt, a gray wolf:Bloodied>In a Light Forest Exits are: N E You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. A gray wolf is here, fighting Night. Night is here, fighting a gray wolf, riding on a nice pony. You are here, fighting a gray wolf, riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. R HP:Healthy, Night:Hurt, a gray wolf:Bloodied> Night says 'flee even' R HP:Healthy, Night:Hurt, a gray wolf:Bloodied> You slash a gray wolf's head. Night deflects a gray wolf's attack. R HP:Healthy, Night:Hurt, a gray wolf:Awful> Night lightly slashes a gray wolf's head. A gray wolf is dead! R.I.P. You receive your share of experience -- 185 points. get coins all.cor Your blood freezes as you hear a gray wolf's death cry. R>There doesn't seem to be a coins in the slashed corpse of a gray wolf. 'cure up first R> Night is leaving east, riding on a nice pony. You follow Night. In a Light Forest Exits are: N E W You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. The slashed corpse of a gray wolf is lying here. Night is riding on a nice pony. sc R>You say 'cure up first' R>You have 122/122 hit, 56/56 stamina, 130/144 moves, 137 spirit. OB: 75, DB: 15, PB: 56, Speed: 21, Gold: 7, XP Needed: 5K. R>but It has already been butchered. R>but 2.cor eat meat Night stops riding a nice pony. A nice pony now follows Night. R>What do you want to butcher? R>You don't seem to have any. Night leaves north. A nice pony leaves north. ACK! You could not follow him! Can not go there mounted. R>dismount n You stop riding a horse. A horse starts following you. >Old Farm Building Exits are: N E S W This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. > Night sits down and rests. >diag night Night lies down and falls asleep. >Night is somewhat hurt. Night is in top shape. Night is affected by: curing saturation (fast-acting) anger (short) He is moderately sensitive to the spiritual. >cast evasion cast evasion cast evasion You start to concentrate. \|/-\Ok. You feel someone protecting you. You start to concentrate. cast detect \cast detect |cast detect cast detect /-\You lost your concentration! You start to concentrate. \|/-\You lost your concentration! You start to concentrate. \|/-\Ok. Your feel your awareness improve. You start to concentrate. \|/-\ Night group-says 'yeah an no assist till i get ambush on okie' You lost your concentration! You start to concentrate. \|/-\You lost your concentration! You start to concentrate. \|/-\ Ok. >gt nod You group-say 'nod' >re You sit down and rest your tired bones. who >Players ------- [ Vala ] Malek the Executioner [ 9 WdE] Aza the Wood Elf [ 12 WdE] Ainaran the Wood Elf [ 3 Hum] Nyven the Human [ Arata ] Death the Human (linkless) (AFK) [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit (sleeping) [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 12 characters displayed. >sc You have 122/122 hit, 56/56 stamina, 132/144 moves, 137 spirit. OB: 75, DB: 15, PB: 56, Speed: 21, Gold: 7, XP Needed: 5K. > Night group-says '100 hp enough to try' > Night awakes, and clambers on his feet. >st You stop resting, and stand up. re > Night opens the cellardoor. >You sit down and rest your tired bones. > Night leaves down. A nice pony leaves down. >st You stop resting, and stand up. >gt flee when you ready Night enters from below. >You group-say 'flee when you ready' > Night leaves down. A nice pony leaves down. You follow Night. Musky Cellar Exits are: U This cellar is now a mouldy, musky remnant of what it used to be. The odor is pungent and the earthen walls are all crumbling. It does not appear to be too safe to be here, as the building might collapse on itself. A brown, angry-looking bear is padding around here. A brown, angry-looking bear is padding around here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Soi tells you 'can you group with me ans sesil?'. > An angry-looking bear attacks Night! Night deflects an angry-looking bear's attack. An angry-looking bear deflects Night's attack. >an You join the fight! You attack an angry-looking bear! You lightly slash an angry-looking bear's head. cc HP:Healthy, Night:Bruised, an angry-looking bear:Scratched>ci You start to concentrate. |/ Night slashes an angry-looking bear's right foreleg. -\ Night deflects an angry-looking bear's attack. |/-\Ok. You start to concentrate. Night panics, and attempts to flee! Night flees head over heals! Night leaves up. A nice pony leaves up. /-'flee f \|/-\ Night enters from above. You deflect an angry-looking bear's attack. Ok. You say 'flee' HP:Healthy, an angry-looking bear:Scratched>You flee head over heels. Old Farm Building Exits are: N E S W D This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. >gt confused You group-say 'confused' >gt 1.bear You group-say '1.bear' >d an Musky Cellar Exits are: U This cellar is now a mouldy, musky remnant of what it used to be. The odor is pungent and the earthen walls are all crumbling. It does not appear to be too safe to be here, as the building might collapse on itself. An angry-looking bear is here, fighting Night. An angry-looking bear is here, fighting Night. Night the Hobbit is here, fighting an angry-looking bear. A friendly little pony is here, looking well-groomed and happy. > An angry-looking bear deflects Night's attack. >Night deflects an angry-looking bear's attack. You join the fight! You attack an angry-looking bear! You slash an angry-looking bear's body. Night panics, and attempts to flee! Night flees head over heals! Night leaves up. A nice pony leaves up. set tac ag HP:Healthy, an angry-looking bear:Scratched> You deflect an angry-looking bear's attack. HP:Healthy, an angry-looking bear:Scratched>You are now employing aggressive tactics. HP:Healthy, an angry-looking bear:Scratched>set tac def You are now employing defensive tactics. HP:Healthy, an angry-looking bear:Scratched>cc Night enters from above. HP:Healthy, an angry-looking bear:Scratched> An angry-looking bear deflects your attack. You deflect an angry-looking bear's attack. HP:Healthy, an angry-looking bear:Scratched>You start to concentrate. |/-\|f /-\ Ok. An angry-looking bear appears to be confused! HP:Healthy, an angry-looking bear:Scratched>PANIC! You couldn't escape! HP:Healthy, an angry-looking bear:Scratched> You deflect an angry-looking bear's attack. HP:Healthy, an angry-looking bear:Scratched>f You slash an angry-looking bear's right foreleg. PANIC! You couldn't escape! HP:Healthy, an angry-looking bear:Bruised>f You deflect an angry-looking bear's attack. You flee head over heels. Old Farm Building Exits are: N E S W D This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. >re You sit down and rest your tired bones. > Night group-says 'come' >st d You stop resting, and stand up. an >Musky Cellar Exits are: U This cellar is now a mouldy, musky remnant of what it used to be. The odor is pungent and the earthen walls are all crumbling. It does not appear to be too safe to be here, as the building might collapse on itself. An angry-looking bear is here, fighting Night. A brown, angry-looking bear is padding around here. Night the Hobbit is here, fighting an angry-looking bear. A friendly little pony is here, looking well-groomed and happy. set tac ag >You join the fight! You attack an angry-looking bear! You slash an angry-looking bear's head. HP:Healthy, Night:Scratched, an angry-looking bear:Hurt>An angry-looking bear deflects Night's attack. You are now employing aggressive tactics. HP:Healthy, Night:Scratched, an angry-looking bear:Hurt>ci You start to concentrate. /-\ Night deflects an angry-looking bear's attack. |/- An angry-looking bear deflects Night's attack. \ Ok. It has insight already. HP:Healthy, Night:Scratched, an angry-looking bear:Hurt> You slash an angry-looking bear's body. set tac ag HP:Healthy, Night:Scratched, an angry-looking bear:Wounded> Night deflects an angry-looking bear's attack. HP:Healthy, Night:Scratched, an angry-looking bear:Wounded>You are now employing aggressive tactics. HP:Healthy, Night:Scratched, an angry-looking bear:Wounded>diag An angry-looking bear deflects Night's attack. HP:Healthy, Night:Scratched, an angry-looking bear:Wounded> An angry-looking bear arrives. The cellardoor closes quietly. HP:Healthy, Night:Scratched, an angry-looking bear:Wounded>An angry-looking bear has a lot of wounds. An angry-looking bear is in top shape. An angry-looking bear has arrived but recently. An angry-looking bear is affected by: insight (long) It is well aware of the Wraith-world. HP:Healthy, Night:Scratched, an angry-looking bear:Wounded> Saving Ainaran. HP:Healthy, Night:Scratched, an angry-looking bear:Wounded> You lightly slash an angry-looking bear's left forefoot. HP:Healthy, Night:Scratched, an angry-looking bear:Wounded> An angry-looking bear hits Night's head very hard. cc HP:Healthy, Night:Bruised, an angry-looking bear:Wounded>Night slashes an angry-looking bear's body. You start to concentrate. |/-\|/-\ An angry-looking bear attacks Night! Night deflects an angry-looking bear's attack. Ok. HP:Healthy, Night:Bruised, an angry-looking bear:Wounded> An angry-looking bear hits Night's left arm. HP:Healthy, Night:Bruised, an angry-looking bear:Wounded> An angry-looking bear dodges Night's attack. HP:Healthy, Night:Bruised, an angry-looking bear:Wounded> An angry-looking bear deflects your attack. HP:Healthy, Night:Bruised, an angry-looking bear:Wounded> Night opens the cellardoor. HP:Healthy, Night:Bruised, an angry-looking bear:Wounded>op cellardoor It's already open! HP:Healthy, Night:Bruised, an angry-looking bear:Wounded> Night deflects an angry-looking bear's attack. HP:Healthy, Night:Bruised, an angry-looking bear:Wounded> Night deflects an angry-looking bear's attack. HP:Healthy, Night:Bruised, an angry-looking bear:Wounded> Night lightly slashes an angry-looking bear's body. HP:Healthy, Night:Bruised, an angry-looking bear:Wounded> You slash an angry-looking bear's right forefoot. HP:Healthy, Night:Bruised, an angry-looking bear:Wounded>set tac ag You are now employing aggressive tactics. HP:Healthy, Night:Bruised, an angry-looking bear:Wounded> Night deflects an angry-looking bear's attack. HP:Healthy, Night:Bruised, an angry-looking bear:Wounded> An angry-looking bear lightly hits Night's left arm. HP:Healthy, Night:Bruised, an angry-looking bear:Wounded> You slash an angry-looking bear's head. An angry-looking bear dodges Night's attack. HP:Healthy, Night:Bruised, an angry-looking bear:Bloodied>set tac ag Night deflects an angry-looking bear's attack. You slash an angry-looking bear's body. Night deflects an angry-looking bear's attack. HP:Healthy, Night:Bruised, an angry-looking bear:Bloodied>Night lightly slashes an angry-looking bear's body. You are now employing aggressive tactics. HP:Healthy, Night:Bruised, an angry-looking bear:Bloodied> Night slaps an angry-looking bear. HP:Healthy, Night:Bruised, an angry-looking bear:Bloodied> An angry-looking bear attacks Night! Night deflects an angry-looking bear's attack. HP:Healthy, Night:Bruised, an angry-looking bear:Bloodied> You lightly slash an angry-looking bear's body. HP:Healthy, Night:Bruised, an angry-looking bear:Bloodied> An angry-looking bear hits Night's right arm hard. An angry-looking bear hits Night's right hand. An angry-looking bear deflects Night's attack. HP:Healthy, Night:Hurt, an angry-looking bear:Bloodied> Night says 'flee after' HP:Healthy, Night:Hurt, an angry-looking bear:Bloodied> An angry-looking bear hits Night's body. HP:Healthy, Night:Wounded, an angry-looking bear:Bloodied> You slash an angry-looking bear's body. HP:Healthy, Night:Wounded, an angry-looking bear:Awful> Night dodges an angry-looking bear's attack. Night slashes an angry-looking bear's left hindleg. HP:Healthy, Night:Wounded, an angry-looking bear:Awful> Night dodges an angry-looking bear's attack. HP:Healthy, Night:Wounded, an angry-looking bear:Awful> You slash an angry-looking bear's right foreleg. An angry-looking bear is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 548 points. get coins all.cor Your blood freezes as you hear an angry-looking bear's death cry. > Night deflects an angry-looking bear's attack. >u There doesn't seem to be a coins in the slashed corpse of an angry-looking bear. > Night dodges an angry-looking bear's attack. An angry-looking bear deflects Night's attack. >Old Farm Building Exits are: N E S W D This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. > Night enters from below. >diag night Night is somewhat hurt. Night is in top shape. Night is affected by: curing saturation (fast-acting) anger (short) He is moderately sensitive to the spiritual. > Night eats a hefty cut of bear meat. > A horse stops following you. A horse stops following you. A horse leaves your group. A nice pony stops following Night. A horse stops following you. A horse leaves your group. Night eats a hefty cut of bear meat. > The cellardoor closes quietly. >stare You stare at the sky. >l Old Farm Building Exits are: N E S W This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. Night the Hobbit is standing here. > The lands shiver as Arda reshapes herself. > Night opens the cellardoor. >nar can we get some reimbursements on our horses and pony? You narrate, 'can we get some reimbursements on our horses and pony?' > Night leaves down. You follow Night. Musky Cellar Exits are: U This cellar is now a mouldy, musky remnant of what it used to be. The odor is pungent and the earthen walls are all crumbling. It does not appear to be too safe to be here, as the building might collapse on itself. A brown, angry-looking bear is padding around here. A brown, angry-looking bear is padding around here. who Night the Hobbit is standing here. >Players ------- [ Vala ] Malek the Executioner [ 9 WdE] Aza the Wood Elf [ 12 WdE] Ainaran the Wood Elf [ 3 Hum] Nyven the Human [ Arata ] Death the Human (linkless) (AFK) [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 12 characters displayed. >st You are already standing. an >But nobody is fighting him! >an Strider narrates, 'ok, who got my horse' > An angry-looking bear attacks Night! An angry-looking bear hits Night's body. An angry-looking bear attacks Night! Night deflects an angry-looking bear's attack. >An angry-looking bear deflects Night's attack. You join the fight! You attack an angry-looking bear! You slash an angry-looking bear's right foreleg. HP:Healthy, Night:Wounded, an angry-looking bear:Scratched>cc ci Night panics, and attempts to flee! Night flees head over heals! Night leaves up. HP:Healthy, an angry-looking bear:Scratched>You start to concentrate. |/-\|f An angry-looking bear hits your left arm. You could not concentrate anymore! You start to concentrate. /-\set tac def |/-\Ok. You flee head over heels. Old Farm Building Exits are: N E S W D This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. Night the Hobbit is standing here. HP:Scratched>You are now employing defensive tactics. HP:Scratched> Night group-says 'i sleep up' HP:Scratched> Night lies down and falls asleep. HP:Scratched>gt nod Errent narrates, 'Read news 7 on reimbs' HP:Scratched>You group-say 'nod' HP:Scratched> Nyven tells you 'what does: "the lands shiver as arda reshapes herself. mean?"'. HP:Scratched>ne 7 Message 7 : Sat Feb 17 (Errent) :: Bugs and Reimbs Bugs will be a-plenty on this new server. We are fortunate enough to be testing the new server in this contest environment, and not with our "real" players (shiver). It is IMPORTANT that if you identify something that appears odd or buggy, that you: 1. Capture your scollback into a log. 2. Notify the Imps. 3. Using mud mail: Mail the imps. 4. Using email: mail the log Finally, there will be no reimbursements for any bugs for the duration of the contest. Send whines to Malek, who has been deputized by me to be "Contest Executioner", at your own risk. Good Luck, Errent Wolfe, Architect of Arda HP:Scratched> Night group-says 'was exp good?' >nar nevermind :-) You narrate, 'nevermind :-)' > Night group-says 'er we skip em?' >gt exp good You group-say 'exp good' >tell nyven Imms purged the entire world and reset it. Errent narrates, 'Malek the Executioner is handling all Reimb requests :)' > Sesil tells you 'dude later you have to show me where some spirits are'. >You tell Nyven 'Imms purged the entire world and reset it.' > Night group-says 'may as well insight me eh?' > An angry-looking bear enters from below. An angry-looking bear attacks Night! An angry-looking bear hits Night's body. An angry-looking bear dodges Night's attack. > An angry-looking bear deflects Night's attack. > Night dodges an angry-looking bear's attack. >st an You are already standing. set tac ag >cc Your regeneration slowed. You join the fight! You attack an angry-looking bear! An angry-looking bear dodges your attack. HP:Healthy, Night:Hurt, an angry-looking bear:Healthy>You are now employing aggressive tactics. HP:Healthy, Night:Hurt, an angry-looking bear:Healthy>An angry-looking bear deflects Night's attack. You start to concentrate. |/ Night deflects an angry-looking bear's attack. -\|/- Night says 'hehe' \ Ok. An angry-looking bear appears to be confused! HP:Healthy, Night:Hurt, an angry-looking bear:Healthy> An angry-looking bear deflects Night's attack. HP:Healthy, Night:Hurt, an angry-looking bear:Healthy> Night deflects an angry-looking bear's attack. HP:Healthy, Night:Hurt, an angry-looking bear:Healthy> You slash an angry-looking bear's body. HP:Healthy, Night:Hurt, an angry-looking bear:Scratched>ci Night slashes an angry-looking bear's body hard. HP:Healthy, Night:Hurt, an angry-looking bear:Bruised>You start to concentrate. /- Night deflects an angry-looking bear's attack. \|/-\ Ok. It has insight already. HP:Healthy, Night:Hurt, an angry-looking bear:Bruised> Malek narrates, 'yes, direct your reimb requests to the nearest wall' HP:Healthy, Night:Hurt, an angry-looking bear:Bruised> Night slashes an angry-looking bear's left foreleg. HP:Healthy, Night:Hurt, an angry-looking bear:Bruised> You slash an angry-looking bear's left foreleg. HP:Healthy, Night:Hurt, an angry-looking bear:Bruised> Night deflects an angry-looking bear's attack. HP:Healthy, Night:Hurt, an angry-looking bear:Bruised> Night says 'ahh they come up' HP:Healthy, Night:Hurt, an angry-looking bear:Bruised> You slash an angry-looking bear's left foreleg hard. Night slashes an angry-looking bear's left hindfoot hard. HP:Healthy, Night:Hurt, an angry-looking bear:Hurt> Night dodges an angry-looking bear's attack. HP:Healthy, Night:Hurt, an angry-looking bear:Hurt> You slash an angry-looking bear's head. HP:Healthy, Night:Hurt, an angry-looking bear:Hurt> Night slashes an angry-looking bear's body. HP:Healthy, Night:Hurt, an angry-looking bear:Hurt> Night deflects an angry-looking bear's attack. cast insight night HP:Healthy, Night:Hurt, an angry-looking bear:Hurt>You start to concentrate. /spit -\| Night slashes an angry-looking bear's body. /-\Ok. You spit over your left shoulder. HP:Healthy, Night:Hurt, an angry-looking bear:Wounded> Night dodges an angry-looking bear's attack. HP:Healthy, Night:Hurt, an angry-looking bear:Wounded>'I can't stand him You slash an angry-looking bear's body hard. HP:Healthy, Night:Hurt, an angry-looking bear:Wounded>You say 'I can't stand him' HP:Healthy, Night:Hurt, an angry-looking bear:Wounded> An angry-looking bear deflects Night's attack. HP:Healthy, Night:Hurt, an angry-looking bear:Wounded>set tac ag You slash an angry-looking bear's right hindleg hard. Night dodges an angry-looking bear's attack. HP:Healthy, Night:Hurt, an angry-looking bear:Wounded>You are now employing aggressive tactics. HP:Healthy, Night:Hurt, an angry-looking bear:Wounded> Night slashes an angry-looking bear's body. HP:Healthy, Night:Hurt, an angry-looking bear:Bloodied> You slash an angry-looking bear's left hindleg. HP:Healthy, Night:Hurt, an angry-looking bear:Bloodied> Night deflects an angry-looking bear's attack. HP:Healthy, Night:Hurt, an angry-looking bear:Bloodied> Night lightly slashes an angry-looking bear's head. who HP:Healthy, Night:Hurt, an angry-looking bear:Bloodied> You slash an angry-looking bear's body hard. HP:Healthy, Night:Hurt, an angry-looking bear:Awful>Players ------- [ Vala ] Malek the Executioner [ 9 WdE] Aza the Wood Elf [ 12 WdE] Ainaran the Wood Elf [ 3 Hum] Nyven the Human [ Arata ] Death the Human (linkless) (AFK) [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 12 characters displayed. HP:Healthy, Night:Hurt, an angry-looking bear:Awful> Night deflects an angry-looking bear's attack. HP:Healthy, Night:Hurt, an angry-looking bear:Awful> Night slashes an angry-looking bear's head. HP:Healthy, Night:Hurt, an angry-looking bear:Awful> You slash an angry-looking bear's right foreleg. An angry-looking bear is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 483 points. get coins all.cor Your blood freezes as you hear an angry-looking bear's death cry. >but eat meat l There doesn't seem to be a coins in the slashed corpse of an angry-looking bear. >You cut a hefty cut of bear meat from the slashed corpse of an angry-looking bear. >You eat a hefty cut of bear meat. You are full. >Old Farm Building Exits are: N E S W D This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. The slashed corpse of an angry-looking bear is lying here. Night the Hobbit is standing here. > Night says 'i bush' > Night leaves down. You follow Night. Musky Cellar Exits are: U This cellar is now a mouldy, musky remnant of what it used to be. The odor is pungent and the earthen walls are all crumbling. It does not appear to be too safe to be here, as the building might collapse on itself. A brown, angry-looking bear is padding around here. Night the Hobbit is standing here. >nod An angry-looking bear attacks Night! Night deflects an angry-looking bear's attack. You nod solemnly. >stare Night slashes an angry-looking bear's left foreleg. You stare at the sky. >spit bea Night panics, and attempts to flee! Night flees head over heals! Night leaves up. You follow Night. Old Farm Building Exits are: N E S W D This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. The slashed corpse of an angry-looking bear is lying here. Night the Hobbit is standing here. >Nobody here by that name. > Night leaves down. You follow Night. Musky Cellar Exits are: U This cellar is now a mouldy, musky remnant of what it used to be. The odor is pungent and the earthen walls are all crumbling. It does not appear to be too safe to be here, as the building might collapse on itself. A brown, angry-looking bear is padding around here. Night the Hobbit is standing here. >spit bear Night leaps at an angry-looking bear, and hits it extremely hard! You spit on it. an > An angry-looking bear dodges Night's attack. >You join the fight! You attack an angry-looking bear! You slash an angry-looking bear's body. cc HP:Healthy, Night:Hurt, an angry-looking bear:Hurt>ci Night deflects an angry-looking bear's attack. HP:Healthy, Night:Hurt, an angry-looking bear:Hurt>You start to concentrate. Night nods solemnly. |/-\| An angry-looking bear deflects Night's attack. /-\Ok. An angry-looking bear appears to be confused! You start to concentrate. /-\ An angry-looking bear hits Night's right leg. |/-\ Night slashes an angry-looking bear's left forefoot. Ok. HP:Healthy, Night:Hurt, an angry-looking bear:Hurt> Night deflects an angry-looking bear's attack. HP:Healthy, Night:Hurt, an angry-looking bear:Hurt> You slash an angry-looking bear's left hindleg hard. HP:Healthy, Night:Hurt, an angry-looking bear:Hurt>a Night lightly slashes an angry-looking bear's body. HP:Healthy, Night:Hurt, an angry-looking bear:Wounded>You look around for someone to adore. HP:Healthy, Night:Hurt, an angry-looking bear:Wounded>set tac ag You are now employing aggressive tactics. who HP:Healthy, Night:Hurt, an angry-looking bear:Wounded>You slash an angry-looking bear's left hindleg hard. Night dodges an angry-looking bear's attack. Players ------- [ Vala ] Malek the Executioner [ 9 WdE] Aza the Wood Elf [ 12 WdE] Ainaran the Wood Elf [ 3 Hum] Nyven the Human [ Arata ] Death the Human (linkless) (AFK) [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 12 characters displayed. HP:Healthy, Night:Hurt, an angry-looking bear:Wounded> Night slashes an angry-looking bear's right hindleg. HP:Healthy, Night:Hurt, an angry-looking bear:Wounded> You slash an angry-looking bear's body hard. HP:Healthy, Night:Hurt, an angry-looking bear:Bloodied> Night deflects an angry-looking bear's attack. HP:Healthy, Night:Hurt, an angry-looking bear:Bloodied> Night slashes an angry-looking bear's right foreleg. HP:Healthy, Night:Hurt, an angry-looking bear:Bloodied> You slash an angry-looking bear's left foreleg. HP:Healthy, Night:Hurt, an angry-looking bear:Bloodied> Night deflects an angry-looking bear's attack. HP:Healthy, Night:Hurt, an angry-looking bear:Bloodied> Night slashes an angry-looking bear's right foreleg. HP:Healthy, Night:Hurt, an angry-looking bear:Awful> You slash an angry-looking bear's right hindleg hard. HP:Healthy, Night:Hurt, an angry-looking bear:Awful> Night deflects an angry-looking bear's attack. HP:Healthy, Night:Hurt, an angry-looking bear:Awful> Night slashes an angry-looking bear's left hindleg. An angry-looking bear is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 489 points. get coins all.cor Saving Ainaran. Your blood freezes as you hear an angry-looking bear's death cry. >There doesn't seem to be a coins in the slashed corpse of an angry-looking bear. > Night tries to butcher the slashed corpse of an angry-looking bear but only spoils it. >l Night leaves up. You follow Night. Old Farm Building Exits are: N E S W D This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. The slashed corpse of an angry-looking bear is lying here. Night the Hobbit is standing here. >Old Farm Building Exits are: N E S W D This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. The slashed corpse of an angry-looking bear is lying here. Night the Hobbit is standing here. >sc You have 122/122 hit, 56/56 stamina, 131/144 moves, 123 spirit. OB: 75, DB: 15, PB: 56, Speed: 21, Gold: 7, XP Needed: 4K. > Night leaves south. You follow Night. In a Light Forest Exits are: N E W You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. A gray wolf is growling at you. Night the Hobbit is standing here. >'4K tnl You say '4K tnl' an >But nobody is fighting him! > Night attacks a gray wolf! Night lightly slashes a gray wolf's left hindfoot. > Night dodges a gray wolf's attack. >an You join the fight! You attack a gray wolf! You slash a gray wolf's left hindleg. HP:Healthy, Night:Hurt, a gray wolf:Bruised> Night lightly slashes a gray wolf's body. HP:Healthy, Night:Hurt, a gray wolf:Bruised> Night dodges a gray wolf's attack. HP:Healthy, Night:Hurt, a gray wolf:Bruised> You slash a gray wolf's body. HP:Healthy, Night:Hurt, a gray wolf:Bruised> Night says 'hrmm where mnt go' HP:Healthy, Night:Hurt, a gray wolf:Bruised> Night slashes a gray wolf's head. HP:Healthy, Night:Hurt, a gray wolf:Hurt> Night dodges a gray wolf's attack. HP:Healthy, Night:Hurt, a gray wolf:Hurt> You lightly slash a gray wolf's body. HP:Healthy, Night:Hurt, a gray wolf:Hurt> Night slashes a gray wolf's left forefoot. HP:Healthy, Night:Hurt, a gray wolf:Hurt>who You slash a gray wolf's body. HP:Healthy, Night:Hurt, a gray wolf:Wounded> Night dodges a gray wolf's attack. HP:Healthy, Night:Hurt, a gray wolf:Wounded>Players ------- [ Vala ] Malek the Executioner [ 9 WdE] Aza the Wood Elf [ 12 WdE] Ainaran the Wood Elf [ 3 Hum] Nyven the Human (sleeping) [ Arata ] Death the Human (linkless) (AFK) [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 12 characters displayed. HP:Healthy, Night:Hurt, a gray wolf:Wounded> Night slashes a gray wolf's left forefoot hard. HP:Healthy, Night:Hurt, a gray wolf:Wounded> You lightly slash a gray wolf's body. HP:Healthy, Night:Hurt, a gray wolf:Bloodied> Night deflects a gray wolf's attack. HP:Healthy, Night:Hurt, a gray wolf:Bloodied> A gray wolf deflects Night's attack. HP:Healthy, Night:Hurt, a gray wolf:Bloodied> You slash a gray wolf's left foreleg. HP:Healthy, Night:Hurt, a gray wolf:Bloodied>'Arda was purged. You say 'Arda was purged.' HP:Healthy, Night:Hurt, a gray wolf:Bloodied> Night deflects a gray wolf's attack. HP:Healthy, Night:Hurt, a gray wolf:Bloodied> Night lightly slashes a gray wolf's body. HP:Healthy, Night:Hurt, a gray wolf:Awful> You slash a gray wolf's body hard. A gray wolf is dead! R.I.P. You receive your share of experience -- 172 points. get coins all.cor Your blood freezes as you hear a gray wolf's death cry. >There doesn't seem to be a coins in the slashed corpse of a gray wolf. > Night leaves east. You follow Night. Empty Plains Exits are: E S W These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the east you can enter a road, and further south you see some trees. A gray wolf is growling at you. Night the Hobbit is standing here. > Night attacks a gray wolf! Night slashes a gray wolf's head. > Night deflects a gray wolf's attack. >'no reimburss You say 'no reimburss' >an You join the fight! You attack a gray wolf! You slash a gray wolf's body hard. set tac ag HP:Healthy, Night:Hurt, a gray wolf:Bruised>Night dodges a gray wolf's attack. Night slashes a gray wolf's left foreleg. You are now employing aggressive tactics. HP:Healthy, Night:Hurt, a gray wolf:Hurt>spit You spit over your left shoulder. HP:Healthy, Night:Hurt, a gray wolf:Hurt> You slash a gray wolf's right hindleg. HP:Healthy, Night:Hurt, a gray wolf:Hurt> Night lightly slashes a gray wolf's head. HP:Healthy, Night:Hurt, a gray wolf:Hurt> Night deflects a gray wolf's attack. HP:Healthy, Night:Hurt, a gray wolf:Hurt>who Players ------- [ Vala ] Malek the Executioner [ 9 WdE] Aza the Wood Elf [ 12 WdE] Ainaran the Wood Elf [ 3 Hum] Nyven the Human [ Arata ] Death the Human (linkless) (AFK) [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 12 characters displayed. HP:Healthy, Night:Hurt, a gray wolf:Hurt> Night nods solemnly. HP:Healthy, Night:Hurt, a gray wolf:Hurt> You slash a gray wolf's body. HP:Healthy, Night:Hurt, a gray wolf:Wounded> A gray wolf deflects Night's attack. HP:Healthy, Night:Hurt, a gray wolf:Wounded> Night deflects a gray wolf's attack. HP:Healthy, Night:Hurt, a gray wolf:Wounded> You slash a gray wolf's left hindleg hard. HP:Healthy, Night:Hurt, a gray wolf:Wounded> Night lightly slashes a gray wolf's body. HP:Healthy, Night:Hurt, a gray wolf:Bloodied> Night shrugs. HP:Healthy, Night:Hurt, a gray wolf:Bloodied>nod Night dodges a gray wolf's attack. HP:Healthy, Night:Hurt, a gray wolf:Bloodied> You slash a gray wolf's right hindleg. HP:Healthy, Night:Hurt, a gray wolf:Bloodied> Night lightly slashes a gray wolf's body. HP:Healthy, Night:Hurt, a gray wolf:Awful>You nod solemnly. HP:Healthy, Night:Hurt, a gray wolf:Awful> You slash a gray wolf's body. A gray wolf is dead! R.I.P. You receive your share of experience -- 172 points. get coins all.cor Your blood freezes as you hear a gray wolf's death cry. >sc There doesn't seem to be a coins in the slashed corpse of a gray wolf. > Night leaves south. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Night the Hobbit is standing here. >You have 122/122 hit, 56/56 stamina, 134/144 moves, 123 spirit. OB: 75, DB: 15, PB: 56, Speed: 21, Gold: 7, XP Needed: 3K. > The almost full moon shows in the sky. The dark cloudy sky makes it difficult to see far down the road. Saving Ainaran. Night leaves east. You follow Night. Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and north. Night the Hobbit is standing here. > Night leaves west. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Night the Hobbit is standing here. > Night leaves south. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Forest surrounds the road now. Night the Hobbit is standing here. '123 spirit gig >You say '123 spirit' >You giggle. >who Players ------- [ Vala ] Malek the Executioner [ 9 WdE] Aza the Wood Elf [ 12 WdE] Ainaran the Wood Elf [ 3 Hum] Nyven the Human [ Arata ] Death the Human (linkless) (AFK) [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 12 characters displayed. Night leaves south. You follow Night. Old Dirt Road Exits are: N E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and east. Forest surrounds the road now. Night the Hobbit is standing here. > Night leaves east. You follow Night. Old Dirt Road Exits are: E W U This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and east. Forest surrounds the road now. Night the Hobbit is standing here. > Night leaves east. You follow Night. Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. Night the Hobbit is standing here. > Night leaves east. You follow Night. Hillside Forest Exits are: E W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Night the Hobbit is standing here. > Night leaves east. You follow Night. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A massive Mirkwolf stares at you through blood red eyes. Night the Hobbit is standing here. >'I wish I had Hexi's spirit.. You say 'I wish I had Hexi's spirit..' >'he has 8K You say 'he has 8K' sigh an an >You sigh. >But nobody is fighting him! >an But nobody is fighting him! > Night leaps at a Mirkwolf, and hits it extremely hard! Night giggles. >an Night lightly slashes a Mirkwolf's left foreleg. >You join the fight! You attack a Mirkwolf! You slash a Mirkwolf's left foreleg. HP:Healthy, Night:Bruised, a Mirkwolf:Hurt>A Mirkwolf hits Night's body hard. You're already fighting! How can you assist someone else? cc HP:Healthy, Night:Hurt, a Mirkwolf:Hurt>ci You start to concentrate. |/ A Mirkwolf dodges Night's attack. -\set tac ag |/-\A Mirkwolf hits Night's right leg extremely hard. Ok. A Mirkwolf appears to be confused! You start to concentrate. /-\|/ Night slashes a Mirkwolf's right hindleg. -\Ok. You are now employing aggressive tactics. HP:Healthy, Night:Wounded, a Mirkwolf:Hurt> Night deflects a Mirkwolf's attack. HP:Healthy, Night:Wounded, a Mirkwolf:Hurt> You slash a Mirkwolf's right foreleg. HP:Healthy, Night:Wounded, a Mirkwolf:Hurt> A Mirkwolf dodges Night's attack. HP:Healthy, Night:Wounded, a Mirkwolf:Hurt> Night deflects a Mirkwolf's attack. HP:Healthy, Night:Wounded, a Mirkwolf:Hurt> You lightly slash a Mirkwolf's right forefoot. HP:Healthy, Night:Wounded, a Mirkwolf:Hurt>con wolf Night says 'yeah me orc back to like 11 k i think' HP:Healthy, Night:Wounded, a Mirkwolf:Hurt>Are you mad!? A Mirkwolf has arrived but recently. HP:Healthy, Night:Wounded, a Mirkwolf:Hurt> A Mirkwolf dodges Night's attack. HP:Healthy, Night:Wounded, a Mirkwolf:Hurt> Night deflects a Mirkwolf's attack. HP:Healthy, Night:Wounded, a Mirkwolf:Hurt> You lightly slash a Mirkwolf's right forefoot. HP:Healthy, Night:Wounded, a Mirkwolf:Hurt> Night slashes a Mirkwolf's left forefoot. HP:Healthy, Night:Wounded, a Mirkwolf:Hurt> A Mirkwolf hits Night's head hard. Nyven is entering from the south, riding on a horse. HP:Healthy, Night:Bloodied, a Mirkwolf:Hurt> You slash a Mirkwolf's body. HP:Healthy, Night:Bloodied, a Mirkwolf:Hurt>smile You smile happily. HP:Healthy, Night:Bloodied, a Mirkwolf:Hurt> Night says 'had 18 k at highest' HP:Healthy, Night:Bloodied, a Mirkwolf:Hurt> A Mirkwolf deflects Night's attack. HP:Healthy, Night:Bloodied, a Mirkwolf:Hurt> Night deflects a Mirkwolf's attack. HP:Healthy, Night:Bloodied, a Mirkwolf:Hurt> You slash a Mirkwolf's body. HP:Healthy, Night:Bloodied, a Mirkwolf:Hurt> Nyven bows deeply. grin HP:Healthy, Night:Bloodied, a Mirkwolf:Hurt> A Mirkwolf deflects Night's attack. Nyven is leaving east, riding on a horse. Night panics, and attempts to flee! Night flees head over heals! Night leaves south. HP:Healthy, a Mirkwolf:Hurt>You grin evilly. HP:Healthy, a Mirkwolf:Hurt> A Mirkwolf hits your body hard. HP:Scratched, a Mirkwolf:Hurt> You slash a Mirkwolf's body. HP:Scratched, a Mirkwolf:Hurt>set tac def A Mirkwolf hits your body hard. You are now employing defensive tactics. HP:Bruised, a Mirkwolf:Hurt> You lightly slash a Mirkwolf's body. HP:Bruised, a Mirkwolf:Wounded> A Mirkwolf hits your body hard. HP:Hurt, a Mirkwolf:Hurt> Night group-says 'oops' HP:Hurt, a Mirkwolf:Hurt> You slash a Mirkwolf's right forefoot. HP:Hurt, a Mirkwolf:Wounded> Night enters from the south. HP:Hurt, a Mirkwolf:Wounded>gt hehe You deflect a Mirkwolf's attack. HP:Hurt, a Mirkwolf:Wounded> A Mirkwolf deflects your attack. HP:Hurt, a Mirkwolf:Wounded>You group-say 'hehe' HP:Hurt, a Mirkwolf:Wounded> Night attacks a Mirkwolf! Night lightly slashes a Mirkwolf's head. 'ass HP:Hurt, a Mirkwolf:Wounded> You deflect a Mirkwolf's attack. HP:Hurt, a Mirkwolf:Wounded>diag You slash a Mirkwolf's right foreleg. You say 'ass' HP:Hurt, a Mirkwolf:Wounded>A Mirkwolf has a lot of wounds. A Mirkwolf is in top shape. A Mirkwolf has arrived but recently. A Mirkwolf is affected by: insight (long) confuse (fast-acting) It is well aware of the Wraith-world. HP:Hurt, a Mirkwolf:Wounded> A Mirkwolf hits your right arm. HP:Hurt, a Mirkwolf:Wounded> A Mirkwolf deflects Night's attack. HP:Hurt, a Mirkwolf:Wounded> A Mirkwolf deflects your attack. HP:Hurt, a Mirkwolf:Wounded>'just go agg You deflect a Mirkwolf's attack. You say 'just go agg' set tac def HP:Hurt, a Mirkwolf:Wounded> Night slashes a Mirkwolf's left forefoot. A Mirkwolf deflects your attack. HP:Hurt, a Mirkwolf:Wounded>You are now employing defensive tactics. HP:Hurt, a Mirkwolf:Wounded> The thick trees almost block out the sky, though it appears cloudless. HP:Hurt, a Mirkwolf:Wounded> You deflect a Mirkwolf's attack. HP:Hurt, a Mirkwolf:Wounded> A Mirkwolf deflects your attack. HP:Hurt, a Mirkwolf:Wounded> Night slashes a Mirkwolf's right foreleg. HP:Hurt, a Mirkwolf:Wounded> Aza chats, 'hmm..no dwarves on' HP:Hurt, a Mirkwolf:Wounded>diag You deflect a Mirkwolf's attack. HP:Hurt, a Mirkwolf:Wounded>A Mirkwolf has a lot of wounds. A Mirkwolf is in top shape. A Mirkwolf has arrived but recently. A Mirkwolf is affected by: insight (long) confuse (fast-acting) It is well aware of the Wraith-world. HP:Hurt, a Mirkwolf:Wounded> A Mirkwolf dodges your attack. HP:Hurt, a Mirkwolf:Wounded> Night lightly slashes a Mirkwolf's right hindleg. HP:Hurt, a Mirkwolf:Wounded>who A Mirkwolf hits your right arm hard. Players ------- [ Vala ] Malek the Executioner [ 9 WdE] Aza the Wood Elf [ 12 WdE] Ainaran the Wood Elf [ 3 Hum] Nyven the Human [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 11 characters displayed. HP:Hurt, a Mirkwolf:Wounded> A Mirkwolf dodges your attack. HP:Hurt, a Mirkwolf:Wounded> Night slashes a Mirkwolf's left foreleg. HP:Hurt, a Mirkwolf:Wounded> You deflect a Mirkwolf's attack. HP:Hurt, a Mirkwolf:Wounded> A Mirkwolf dodges your attack. HP:Hurt, a Mirkwolf:Wounded> A Mirkwolf deflects Night's attack. HP:Hurt, a Mirkwolf:Wounded> You deflect a Mirkwolf's attack. HP:Hurt, a Mirkwolf:Wounded> A Mirkwolf deflects your attack. HP:Hurt, a Mirkwolf:Wounded> Night slashes a Mirkwolf's body. HP:Hurt, a Mirkwolf:Wounded> You deflect a Mirkwolf's attack. HP:Hurt, a Mirkwolf:Wounded> A Mirkwolf deflects your attack. HP:Hurt, a Mirkwolf:Wounded> A Mirkwolf deflects Night's attack. HP:Hurt, a Mirkwolf:Wounded>diag A Mirkwolf hits your right leg. HP:Wounded, a Mirkwolf:Wounded> A Mirkwolf deflects your attack. HP:Wounded, a Mirkwolf:Wounded>A Mirkwolf has a lot of wounds. A Mirkwolf is in top shape. A Mirkwolf has arrived but recently. A Mirkwolf is affected by: insight (long) confuse (fast-acting) It is well aware of the Wraith-world. HP:Wounded, a Mirkwolf:Wounded> Night lightly slashes a Mirkwolf's head. HP:Wounded, a Mirkwolf:Wounded> A Mirkwolf hits your body. HP:Wounded, a Mirkwolf:Wounded>'lemme flee? A Mirkwolf deflects your attack. HP:Wounded, a Mirkwolf:Wounded> A Mirkwolf deflects Night's attack. HP:Wounded, a Mirkwolf:Wounded> A Mirkwolf hits your left hand. You wimp out, and attempt to flee! You flee head over heels. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. HP:Wounded>You say 'lemme flee?' HP:Wounded>set tac def You are now employing defensive tactics. HP:Wounded> Night group-says 'we rest' cast curing HP:Wounded>You start to concentrate. |/-\|/gt nod -\ Ok. You feel yourself becoming healthier. HP:Wounded>You group-say 'nod' HP:Wounded>where Players in your Zone -------------------- Ainaran - Medium Forest Night - Black Forest Sam - Off the Old Dirt Road Strider - Thick Grassy Field HP:Wounded>w Grassy Forest Exits are: N E Short grasses grow here, and there are many rocks of different sizes, but there are no trees. The ground slopes gently upwards to the south, and beyond you can see dark green treetops on the hills several hundred feet above you. Treeless green plains stretch into the distance beyond the northern view. e s HP:Wounded> Night group-says 'i s of it' HP:Wounded>Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. HP:Wounded>Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A massive Mirkwolf stares at you through blood red eyes. HP:Wounded>e Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. HP:Wounded>w w Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A massive Mirkwolf stares at you through blood red eyes. HP:Wounded>Hillside Forest Exits are: E W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. HP:Wounded>e s Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A massive Mirkwolf stares at you through blood red eyes. HP:Wounded>Cracked Hills Exits are: N S U The earth lie barren here, after years of fighting with constant winds, the land lies plucked clean, like a goose without a feather. All that remains is loose dirt and broken debris. Gnarled pieces of wood, tattered bits of clothing lay tossed apathetically, the victims of a powerful and hateful wind. Night the Hobbit is resting here. HP:Wounded>drink water drink water You drink the water. You don't feel thirsty any more. HP:Wounded>Your stomach can't contain anymore! HP:Wounded>re You sit down and rest your tired bones. HP:Wounded>who st Players ------- [ Vala ] Malek the Executioner [ 9 WdE] Aza the Wood Elf [ 12 WdE] Ainaran the Wood Elf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 10 characters displayed. HP:Wounded>You stop resting, and stand up. HP:Wounded>cast curing night re You start to concentrate. |/-\|/-\ Night says 'sat please' Ok. You sit down and rest your tired bones. HP:Wounded> Night lies down and falls asleep. HP:Wounded>who Night group-says 'nod' HP:Wounded> Clouds race across the sky above the hills. HP:Wounded>Players ------- [ Vala ] Malek the Executioner [ 9 WdE] Aza the Wood Elf [ 12 WdE] Ainaran the Wood Elf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit (sleeping) [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 10 characters displayed. HP:Wounded>aff The moon lights your surroundings. You are affected by: curing saturation (fast-acting) detect hidden (long) evasion (long) anger (short) HP:Wounded>sl You go to sleep. HP:Wounded> Night group-says 'they tough with bash/hitter' HP:Wounded> Night group-says 'without even' gt nod HP:Hurt>who You group-say 'nod' HP:Hurt>Players ------- [ Vala ] Malek the Executioner [ 9 WdE] Aza the Wood Elf [ 12 WdE] Ainaran the Wood Elf (sleeping) [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit (sleeping) [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 10 characters displayed. HP:Hurt> Night group-says 'i may as well dsl reconn now' HP:Hurt>gt :) You group-say ':)' sc HP:Hurt>You have 76/122 hit, 56/56 stamina, 114/144 moves, 117 spirit. OB: 39, DB: 25, PB: 84, Speed: 21, Gold: 7, XP Needed: 3K. HP:Hurt>gt I wish I had dsl You group-say 'I wish I had dsl' HP:Hurt>gt 3K tnl though :-) who You group-say '3K tnl though :-)' HP:Hurt>Players ------- [ Vala ] Malek the Executioner [ 9 WdE] Aza the Wood Elf [ 12 WdE] Ainaran the Wood Elf (sleeping) [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit (linkless) (sleeping) [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 10 characters displayed. HP:Hurt>st l You wake, and stand up. HP:Bruised>Cracked Hills Exits are: N S U The earth lie barren here, after years of fighting with constant winds, the land lies plucked clean, like a goose without a feather. All that remains is loose dirt and broken debris. Gnarled pieces of wood, tattered bits of clothing lay tossed apathetically, the victims of a powerful and hateful wind. Night the Hobbit (linkless) is sleeping here. HP:Bruised>aff The moon lights your surroundings. You are affected by: curing saturation (fast-acting) detect hidden (long) evasion (long) anger (short) HP:Bruised>who Players ------- [ Vala ] Malek the Executioner [ 9 WdE] Aza the Wood Elf [ 12 WdE] Ainaran the Wood Elf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit (linkless) (sleeping) [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 10 characters displayed. HP:Bruised>prac You have 0 practice sessions left slashing (Mastered) parry (Superb) fast attack (poor) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 6 time, 0 spirit) evasion (poor) ( 6 time, 0 spirit) curing saturation (Mastered) ( 9 time, 1 spirit) insight (Mastered) ( 8 time, 2 spirit) fear (Mastered) ( 8 time, 5 spirit) divination (fair) ( 16 time, 2 spirit) vitality (Mastered) ( 8 time, 5 spirit) confuse (Mastered) ( 9 time, 2 spirit) revive (Mastered) ( 8 time, 2 spirit) human language (Mastered) HP:Bruised>l Cracked Hills Exits are: N S U The earth lie barren here, after years of fighting with constant winds, the land lies plucked clean, like a goose without a feather. All that remains is loose dirt and broken debris. Gnarled pieces of wood, tattered bits of clothing lay tossed apathetically, the victims of a powerful and hateful wind. Night the Hobbit (linkless) is sleeping here. HP:Bruised>whois ornendil Ornendil is one of the Greater Maiar. HP:Bruised>whois kandi No such player. HP:Scratched>who Players ------- [ Vala ] Malek the Executioner [ 9 WdE] Aza the Wood Elf [ 12 WdE] Ainaran the Wood Elf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit (linkless) (sleeping) [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 10 characters displayed. HP:Scratched>sc You have 116/122 hit, 56/56 stamina, 127/144 moves, 117 spirit. OB: 39, DB: 25, PB: 84, Speed: 21, Gold: 7, XP Needed: 3K. HP:Scratched> Clouds race across the sky above the hills. Saving Ainaran. HP:Scratched>who Players ------- [ Vala ] Malek the Executioner [ 9 WdE] Aza the Wood Elf [ 12 WdE] Ainaran the Wood Elf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [ 8 Hob] Night the Hobbit (linkless) (sleeping) [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 10 characters displayed. > Night has reconnected. l > Night awakes, and clambers on his feet. >Cracked Hills Exits are: N S U The earth lie barren here, after years of fighting with constant winds, the land lies plucked clean, like a goose without a feather. All that remains is loose dirt and broken debris. Gnarled pieces of wood, tattered bits of clothing lay tossed apathetically, the victims of a powerful and hateful wind. Night the Hobbit is standing here. >diag night Night has a few scratches. Night is in top shape. Night is affected by: curing saturation (fast-acting) insight (long) He is very perceptive to the Wraith-world. > Night licks his mouth and smiles. >st You are already standing. smile >You smile happily. > Night leaves north. You follow Night. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A massive Mirkwolf stares at you through blood red eyes. Night the Hobbit is standing here. >whois rusikas Rusikas is a level 17 Dwarf. an > Night attempts to ambush a Mirkwolf, who manages to avoid it! > Night deflects a Mirkwolf's attack. A Mirkwolf dodges Night's attack. >You join the fight! You attack a Mirkwolf! A Mirkwolf deflects your attack. HP:Healthy, Night:Scratched, a Mirkwolf:Wounded>set tac ag cc You are now employing aggressive tactics. ci HP:Healthy, Night:Scratched, a Mirkwolf:Hurt>You start to concentrate. |/-\ Night deflects a Mirkwolf's attack. |set tac ag / A Mirkwolf deflects Night's attack. -\Ok. You start to concentrate. who /- Night licks his mouth and smiles. \|/- Night deflects a Mirkwolf's attack. \Ok. It has insight already. You are now employing aggressive tactics. HP:Healthy, Night:Scratched, a Mirkwolf:Hurt>A Mirkwolf deflects Night's attack. Players ------- [ 8 Hob] Night the Hobbit [ Vala ] Malek the Executioner [ 9 WdE] Aza the Wood Elf [ 12 WdE] Ainaran the Wood Elf [ 6 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 10 characters displayed. cc HP:Healthy, Night:Scratched, a Mirkwolf:Hurt>You start to concentrate. |/-\|/ Night deflects a Mirkwolf's attack. -\ A Mirkwolf deflects Night's attack. Ok. HP:Healthy, Night:Healthy, a Mirkwolf:Hurt>cc A Mirkwolf deflects your attack. HP:Healthy, Night:Healthy, a Mirkwolf:Hurt>You start to concentrate. |/- A Mirkwolf hits Night's body hard. \|diag /- A Mirkwolf dodges Night's attack. \Ok. A Mirkwolf is somewhat hurt. A Mirkwolf is in top shape. A Mirkwolf has arrived but recently. A Mirkwolf is affected by: insight (long) It is well aware of the Wraith-world. HP:Healthy, Night:Bruised, a Mirkwolf:Hurt> A Mirkwolf hits Night's right arm hard. HP:Healthy, Night:Bruised, a Mirkwolf:Hurt>spit A Mirkwolf deflects your attack. HP:Healthy, Night:Bruised, a Mirkwolf:Hurt>A Mirkwolf deflects Night's attack. You spit over your left shoulder. HP:Healthy, Night:Bruised, a Mirkwolf:Hurt>cc You start to concentrate. set tac ag | A Mirkwolf turns to fight Ainaran! A Mirkwolf hits your right hand extremely hard. That really did HURT! You could not concentrate anymore! HP:Bruised, a Mirkwolf:Hurt>You are now employing aggressive tactics. HP:Bruised, a Mirkwolf:Hurt> A Mirkwolf deflects your attack. A Mirkwolf dodges Night's attack. HP:Bruised, a Mirkwolf:Hurt>set tac def A Mirkwolf hits your right leg hard. You are now employing defensive tactics. HP:Hurt, a Mirkwolf:Hurt>cc f A Mirkwolf dodges your attack. You start to concentrate. | Night slashes a Mirkwolf's head. /-\A Mirkwolf hits your body extremely hard. That really did HURT! You could not concentrate anymore! You flee head over heels. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. HP:Hurt>drink water drink water You drink the water. You don't feel thirsty any more. HP:Hurt>Your stomach can't contain anymore! HP:Hurt>w Grassy Forest Exits are: N E Short grasses grow here, and there are many rocks of different sizes, but there are no trees. The ground slopes gently upwards to the south, and beyond you can see dark green treetops on the hills several hundred feet above you. Treeless green plains stretch into the distance beyond the northern view. HP:Hurt> Night group-says 's' HP:Hurt>e e Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. HP:Hurt>Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. A large wild dog is here, fighting Strider. Strider the Human is here, fighting a large wild dog. HP:Hurt>w A large wild dog deflects Strider's attack. HP:Hurt>s Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. HP:Hurt>Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A Mirkwolf is here, fighting Night. Night the Hobbit is here, fighting a Mirkwolf. an HP:Hurt>cc You join the fight! You attack a Mirkwolf! A Mirkwolf dodges your attack. HP:Hurt, Night:Hurt, a Mirkwolf:Wounded>A Mirkwolf dodges Night's attack. You start to concentrate. | A Mirkwolf hits Night's left hand very hard. / The thick trees almost block out the sky, though it appears cloudless. -\|/-\ Ok. HP:Hurt, Night:Hurt, a Mirkwolf:Wounded> A Mirkwolf deflects Night's attack. cc HP:Hurt, Night:Hurt, a Mirkwolf:Wounded> Night deflects a Mirkwolf's attack. HP:Hurt, Night:Hurt, a Mirkwolf:Wounded>diag You start to concentrate. |/-\|/-\Night deflects a Mirkwolf's attack. A Mirkwolf dodges Night's attack. Ok. A Mirkwolf appears to be confused! A Mirkwolf is somewhat hurt. A Mirkwolf is in top shape. A Mirkwolf has arrived but recently. A Mirkwolf is affected by: confuse (fast-acting) insight (long) It is well aware of the Wraith-world. HP:Hurt, Night:Hurt, a Mirkwolf:Hurt>stare A Mirkwolf deflects your attack. Night slaps a Mirkwolf. You stare at the sky. set tac ag HP:Hurt, Night:Hurt, a Mirkwolf:Hurt>You are now employing aggressive tactics. HP:Hurt, Night:Hurt, a Mirkwolf:Hurt> Night deflects a Mirkwolf's attack. HP:Hurt, Night:Hurt, a Mirkwolf:Hurt> A Mirkwolf deflects Night's attack. HP:Hurt, Night:Hurt, a Mirkwolf:Hurt> You lightly slash a Mirkwolf's head. HP:Hurt, Night:Hurt, a Mirkwolf:Wounded> Night deflects a Mirkwolf's attack. eyepoke mirkwolf HP:Hurt, Night:Hurt, a Mirkwolf:Wounded> Night slashes a Mirkwolf's left hindleg. HP:Hurt, Night:Hurt, a Mirkwolf:Wounded> You slash a Mirkwolf's left forefoot. HP:Hurt, Night:Hurt, a Mirkwolf:Wounded>set tac ag You poke a Mirkwolf in the eye.. HP:Hurt, Night:Hurt, a Mirkwolf:Wounded>sc You are now employing aggressive tactics. HP:Hurt, Night:Hurt, a Mirkwolf:Wounded>Night dodges a Mirkwolf's attack. You have 72/122 hit, 56/56 stamina, 111/144 moves, 105 spirit. OB: 75, DB: 15, PB: 56, Speed: 21, Gold: 7, XP Needed: 3K. HP:Hurt, Night:Hurt, a Mirkwolf:Wounded> Night slashes a Mirkwolf's body. HP:Hurt, Night:Hurt, a Mirkwolf:Wounded>set tac ag You slash a Mirkwolf's right hindleg. HP:Hurt, Night:Hurt, a Mirkwolf:Wounded>You are now employing aggressive tactics. HP:Hurt, Night:Hurt, a Mirkwolf:Wounded> Night deflects a Mirkwolf's attack. HP:Hurt, Night:Hurt, a Mirkwolf:Wounded> Night lightly slashes a Mirkwolf's body. HP:Hurt, Night:Hurt, a Mirkwolf:Wounded> You slash a Mirkwolf's left hindleg. HP:Hurt, Night:Hurt, a Mirkwolf:Wounded> Night deflects a Mirkwolf's attack. HP:Hurt, Night:Hurt, a Mirkwolf:Wounded> You slash a Mirkwolf's left hindfoot. Night lightly slashes a Mirkwolf's right foreleg. HP:Hurt, Night:Hurt, a Mirkwolf:Bloodied> Night deflects a Mirkwolf's attack. HP:Hurt, Night:Hurt, a Mirkwolf:Bloodied> You slash a Mirkwolf's body. HP:Hurt, Night:Hurt, a Mirkwolf:Bloodied> Night lightly slashes a Mirkwolf's left foreleg. HP:Hurt, Night:Hurt, a Mirkwolf:Bloodied> A Mirkwolf hits Night's body. HP:Hurt, Night:Hurt, a Mirkwolf:Bloodied> You slash a Mirkwolf's body. HP:Hurt, Night:Hurt, a Mirkwolf:Bloodied> Night lightly slashes a Mirkwolf's body. HP:Hurt, Night:Hurt, a Mirkwolf:Bloodied> Night deflects a Mirkwolf's attack. HP:Hurt, Night:Hurt, a Mirkwolf:Bloodied> You slash a Mirkwolf's body hard. HP:Hurt, Night:Hurt, a Mirkwolf:Bloodied> Night lightly slashes a Mirkwolf's left foreleg. HP:Hurt, Night:Hurt, a Mirkwolf:Bloodied> Night deflects a Mirkwolf's attack. HP:Hurt, Night:Hurt, a Mirkwolf:Bloodied> You slash a Mirkwolf's head. HP:Hurt, Night:Hurt, a Mirkwolf:Awful> A Mirkwolf dodges Night's attack. HP:Hurt, Night:Hurt, a Mirkwolf:Awful> Night deflects a Mirkwolf's attack. HP:Hurt, Night:Hurt, a Mirkwolf:Awful> You slash a Mirkwolf's body. HP:Hurt, Night:Hurt, a Mirkwolf:Awful> A Mirkwolf deflects Night's attack. HP:Hurt, Night:Hurt, a Mirkwolf:Awful> A Mirkwolf hits Night's right leg hard. HP:Hurt, Night:Hurt, a Mirkwolf:Awful> You slash a Mirkwolf's body. HP:Hurt, Night:Hurt, a Mirkwolf:Awful> A Mirkwolf deflects Night's attack. HP:Bruised, Night:Hurt, a Mirkwolf:Awful> Night deflects a Mirkwolf's attack. HP:Bruised, Night:Hurt, a Mirkwolf:Awful>sing oh boy, what about the bread, should I get white or wheat instead.. or.. You slash a Mirkwolf's head. HP:Bruised, Night:Hurt, a Mirkwolf:Awful>You sing, 'oh boy, what about the bread, should I get white or wheat instead.. or..' HP:Bruised, Night:Hurt, a Mirkwolf:Awful> A Mirkwolf hits Night's body extremely hard. A Mirkwolf deflects Night's attack. HP:Bruised, Night:Bloodied, a Mirkwolf:Awful> You slash a Mirkwolf's right hindleg. A Mirkwolf is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 1075 points. get coins all.cor HP:Bruised>There doesn't seem to be a coins in the slashed corpse of a Mirkwolf. HP:Bruised> Night says 'ouch' HP:Bruised> Night cuts the tooth of a mirkwolf from the slashed corpse of a Mirkwolf. HP:Bruised> Night giggles. HP:Bruised>sing Rye! rye's the best I've tasted.. (rye's the best whenever you're wasted.) You sing, 'Rye! rye's the best I've tasted.. (rye's the best whenever you're wasted.)' grin HP:Bruised> Night leaves east. You follow Night. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Night the Hobbit is standing here. HP:Bruised>You grin evilly. HP:Bruised> The thick trees almost block out the sky, though it appears cloudless. Night leaves east. You follow Night. Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Night the Hobbit is standing here. HP:Bruised> Night leaves south. You follow Night. Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. Night the Hobbit is standing here. HP:Bruised> Night leaves east. You follow Night. Barren Hills Exits are: N W The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. A mountain goat is here, eating grass. Night the Hobbit is standing here. HP:Bruised>an But nobody is fighting him! HP:Bruised>an But nobody is fighting him! an HP:Bruised> Night attacks a mountain goat! Night slashes a mountain goat's head. HP:Bruised> Night dodges a mountain goat's attack. HP:Bruised>You join the fight! You attack a mountain goat! You slash a mountain goat's body. HP:Bruised, Night:Wounded, a mountain goat:Bruised>an set tac ag You're already fighting! How can you assist someone else? HP:Bruised, Night:Wounded, a mountain goat:Bruised>who You are now employing aggressive tactics. HP:Bruised, Night:Wounded, a mountain goat:Bruised>Players ------- [ 8 Hob] Night the Hobbit [ Vala ] Malek the Executioner [ 9 WdE] Aza the Wood Elf [ 12 WdE] Ainaran the Wood Elf [ 7 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [--- Hob] Sam the Hobbit (AFK) [ 7 Hum] Soi the Human [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 10 characters displayed. HP:Bruised, Night:Wounded, a mountain goat:Bruised> A mountain goat deflects Night's attack. HP:Bruised, Night:Wounded, a mountain goat:Bruised> Night dodges a mountain goat's attack. HP:Bruised, Night:Wounded, a mountain goat:Bruised> You lightly slash a mountain goat's head. HP:Bruised, Night:Wounded, a mountain goat:Bruised> A mountain goat deflects Night's attack. HP:Bruised, Night:Wounded, a mountain goat:Bruised> You slash a mountain goat's body hard. HP:Bruised, Night:Wounded, a mountain goat:Hurt> Night dodges a mountain goat's attack. HP:Bruised, Night:Wounded, a mountain goat:Hurt> You lightly slash a mountain goat's body. A mountain goat dodges Night's attack. HP:Bruised, Night:Wounded, a mountain goat:Hurt> Night dodges a mountain goat's attack. HP:Bruised, Night:Wounded, a mountain goat:Hurt> You slash a mountain goat's left hindleg. HP:Bruised, Night:Wounded, a mountain goat:Wounded> Night slashes a mountain goat's left forefoot. HP:Bruised, Night:Wounded, a mountain goat:Wounded>set tac ag who You are now employing aggressive tactics. HP:Bruised, Night:Wounded, a mountain goat:Wounded>Players ------- [ 8 Hob] Night the Hobbit [ Vala ] Malek the Executioner [ 9 WdE] Aza the Wood Elf (AFK) [ 12 WdE] Ainaran the Wood Elf [ 7 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [--- Hob] Sam the Hobbit (AFK) [ 7 Hum] Soi the Human [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 10 characters displayed. HP:Bruised, Night:Wounded, a mountain goat:Wounded> Night deflects a mountain goat's attack. HP:Bruised, Night:Wounded, a mountain goat:Wounded> You slash a mountain goat's head hard. HP:Bruised, Night:Wounded, a mountain goat:Bloodied> Night lightly slashes a mountain goat's body. HP:Bruised, Night:Wounded, a mountain goat:Bloodied> You slash a mountain goat's body. A mountain goat hits Night's body. HP:Bruised, Night:Wounded, a mountain goat:Awful> Night lightly slashes a mountain goat's body. A mountain goat is dead! R.I.P. You receive your share of experience -- 148 points. get coins all.cor Your blood freezes as you hear a mountain goat's death cry. HP:Bruised>There doesn't seem to be a coins in the slashed corpse of a mountain goat. HP:Bruised> Night cuts a leg of lamb from the slashed corpse of a mountain goat. HP:Bruised> Night leaves north. You follow Night. Forest Exits are: S Trees grow thickly above you. Mosses and lichens grow on the trunks of hoary oak and ancient pine alike. Small plants and fungi grow in their shade. It is impossible to travel in a straight line, though you try. Only the sounds of the wind in the trees and of the activity of the forest life disturb the quiet. A huge wolf stares at you intently. Night the Hobbit is standing here. HP:Bruised>an But nobody is fighting him! HP:Scratched>eyepoke owlf Nobody here by that name. HP:Scratched>eyepoke wolf an You poke a huge wolf in the eye.. HP:Scratched>Night leaps at a huge wolf, and hits him extremely hard! You join the fight! You attack a huge wolf! You slash a huge wolf's right forefoot. HP:Scratched, Night:Wounded, a huge wolf:Hurt> A huge wolf deflects Night's attack. HP:Scratched, Night:Wounded, a huge wolf:Hurt>cc ci A huge wolf hits Night's left arm. You start to concentrate. |/-\| A huge wolf deflects Night's attack. /-\Ok. You start to concentrate. /-'stop staring at me wolf. \| Night deflects a huge wolf's attack. /smile -\Ok. You say 'stop staring at me wolf.' HP:Scratched, Night:Wounded, a huge wolf:Hurt>set tac ag A huge wolf dodges Night's attack. You smile happily. HP:Scratched, Night:Wounded, a huge wolf:Hurt> You slash a huge wolf's left forefoot. HP:Scratched, Night:Wounded, a huge wolf:Hurt>You are now employing aggressive tactics. HP:Scratched, Night:Wounded, a huge wolf:Hurt> Night deflects a huge wolf's attack. HP:Scratched, Night:Wounded, a huge wolf:Hurt> A huge wolf deflects Night's attack. HP:Scratched, Night:Wounded, a huge wolf:Hurt> You slash a huge wolf's left foreleg hard. HP:Scratched, Night:Wounded, a huge wolf:Wounded> Night deflects a huge wolf's attack. HP:Scratched, Night:Wounded, a huge wolf:Wounded> Night slashes a huge wolf's right foreleg. HP:Scratched, Night:Wounded, a huge wolf:Wounded> You slash a huge wolf's left hindfoot. HP:Scratched, Night:Wounded, a huge wolf:Wounded> Night giggles. HP:Scratched, Night:Wounded, a huge wolf:Wounded> Night deflects a huge wolf's attack. HP:Scratched, Night:Wounded, a huge wolf:Wounded> A huge wolf dodges Night's attack. HP:Scratched, Night:Wounded, a huge wolf:Wounded> You slash a huge wolf's head. HP:Scratched, Night:Wounded, a huge wolf:Bloodied> Night says 'lvl soon' HP:Scratched, Night:Wounded, a huge wolf:Bloodied> Night deflects a huge wolf's attack. HP:Scratched, Night:Wounded, a huge wolf:Bloodied> You slash a huge wolf's left hindleg. A huge wolf deflects Night's attack. HP:Scratched, Night:Wounded, a huge wolf:Bloodied>sc nod You have 122/123 hit, 56/56 stamina, 95/144 moves, 105 spirit. OB: 75, DB: 15, PB: 56, Speed: 21, Gold: 7, XP Needed: 2K. HP:Scratched, Night:Wounded, a huge wolf:Bloodied>You nod solemnly. HP:Scratched, Night:Wounded, a huge wolf:Bloodied>'2k Night deflects a huge wolf's attack. You say '2k' HP:Scratched, Night:Wounded, a huge wolf:Bloodied> You slash a huge wolf's left foreleg hard. A huge wolf dodges Night's attack. HP:Scratched, Night:Wounded, a huge wolf:Awful>who Players ------- [ 8 Hob] Night the Hobbit [ Vala ] Malek the Executioner [ 9 WdE] Aza the Wood Elf [ 12 WdE] Ainaran the Wood Elf [ 7 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [--- Hob] Sam the Hobbit (AFK) [ 7 Hum] Soi the Human [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 10 characters displayed. HP:Scratched, Night:Wounded, a huge wolf:Awful> The thick trees almost block out the sky, though it appears cloudless. HP:Healthy, Night:Wounded, a huge wolf:Awful> A huge wolf deflects your attack. HP:Healthy, Night:Wounded, a huge wolf:Awful> Night deflects a huge wolf's attack. A huge wolf dodges Night's attack. HP:Healthy, Night:Wounded, a huge wolf:Awful> Night says 'same' HP:Healthy, Night:Wounded, a huge wolf:Awful> You slash a huge wolf's left hindleg. A huge wolf is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 462 points. get coins all.cor Your blood freezes as you hear a huge wolf's death cry. >but There doesn't seem to be a coins in the slashed corpse of a huge wolf. >You cut a raw piece of meat from the slashed corpse of a huge wolf. >eat meat drink water Night leaves south. You follow Night. Barren Hills Exits are: N W The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. The slashed corpse of a mountain goasc t is lying here. Night the Hobbit is standing here. >You eat a raw piece of meat. >You drink the water. You don't feel thirsty any more. >You have 123/123 hit, 56/56 stamina, 93/144 moves, 107 spirit. OB: 75, DB: 15, PB: 56, Speed: 21, Gold: 7, XP Needed: 1K. > Night leaves west. You follow Night. Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. Night the Hobbit is standing here. > A mountain goat arrives. >pat goat an You pat a mountain goat on its head. >But nobody is fighting him! >an But nobody is fighting him! >an But nobody is fighting him! > Night attempts to ambush a mountain goat, who manages to avoid it! > Night deflects a mountain goat's attack. Night slashes a mountain goat's right foreleg. >an You join the fight! You attack a mountain goat! You slash a mountain goat's right foreleg. HP:Healthy, Night:Wounded, a mountain goat:Bruised>wav goat set tac ag You wave goodbye to a mountain goat. who HP:Healthy, Night:Wounded, a mountain goat:Bruised>A mountain goat deflects Night's attack. You are now employing aggressive tactics. HP:Healthy, Night:Wounded, a mountain goat:Bruised> Night deflects a mountain goat's attack. HP:Healthy, Night:Wounded, a mountain goat:Bruised>Players ------- [ 8 Hob] Night the Hobbit [ Vala ] Malek the Executioner [ 9 WdE] Aza the Wood Elf [ 12 WdE] Ainaran the Wood Elf [ 7 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [--- Hob] Sam the Hobbit (AFK) [ 7 Hum] Soi the Human [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 10 characters displayed. HP:Healthy, Night:Wounded, a mountain goat:Bruised> You slash a mountain goat's left forefoot. HP:Healthy, Night:Wounded, a mountain goat:Bruised> Night slashes a mountain goat's left foreleg. HP:Healthy, Night:Wounded, a mountain goat:Hurt> You slash a mountain goat's body. HP:Healthy, Night:Wounded, a mountain goat:Hurt> Night dodges a mountain goat's attack. HP:Healthy, Night:Wounded, a mountain goat:Hurt> Night slashes a mountain goat's left hindleg. HP:Healthy, Night:Wounded, a mountain goat:Wounded> You slash a mountain goat's body. HP:Healthy, Night:Wounded, a mountain goat:Wounded> Night dodges a mountain goat's attack. HP:Healthy, Night:Wounded, a mountain goat:Wounded> Night slashes a mountain goat's body. HP:Healthy, Night:Wounded, a mountain goat:Wounded> You slash a mountain goat's body. HP:Healthy, Night:Wounded, a mountain goat:Bloodied> Night dodges a mountain goat's attack. HP:Healthy, Night:Wounded, a mountain goat:Bloodied> You slash a mountain goat's body. HP:Healthy, Night:Wounded, a mountain goat:Awful> Night slashes a mountain goat's head. A mountain goat is dead! R.I.P. You receive your share of experience -- 122 points. get coins all.cor Saving Ainaran. Your blood freezes as you hear a mountain goat's death cry. >There doesn't seem to be a coins in the slashed corpse of a mountain goat. > Night says 'sat please' > Night cuts a leg of lamb from the slashed corpse of a mountain goat. >cast curing night You start to concentrate. |/-\|/ Night eats a leg of lamb. -\ Ok. > Night leaves south. You follow Night. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. A fierce dog is resting here. Night the Hobbit is standing here. >snap dog You snap your fingers at it. > Night leaps at a wardog, and hits it extremely hard! > Night lightly slashes a wardog. >an set tac ag You join the fight! You attack a wardog! A wardog deflects your attack. cc HP:Healthy, Night:Hurt, a wardog:Hurt> Night deflects a wardog's attack. HP:Healthy, Night:Hurt, a wardog:Hurt>ci You are now employing aggressive tactics. HP:Healthy, Night:Hurt, a wardog:Hurt>You start to concentrate. |/- Night lightly slashes a wardog. \|/-\Ok. You start to concentrate. / Night deflects a wardog's attack. -cc \|/- A wardog dodges Night's attack. \ You lost your concentration! HP:Healthy, Night:Hurt, a wardog:Hurt>You start to concentrate. |/-\ Night deflects a wardog's attack. |/-\ Ok. A wardog appears to be confused! HP:Healthy, Night:Hurt, a wardog:Hurt> Night slashes a wardog. No clouds can be seen in the sky. Saving Ainaran. HP:Healthy, Night:Hurt, a wardog:Hurt> Night deflects a wardog's attack. ci HP:Healthy, Night:Hurt, a wardog:Hurt>set tac ag You slash a wardog. You start to concentrate. /-\ Night slashes a wardog. A mountain wolf enters from the east. A mountain wolf attacks Night! Night deflects a mountain wolf's attack. |/-\Ok. It has insight already. You are now employing aggressive tactics. HP:Healthy, Night:Hurt, a wardog:Hurt> Night dodges a wardog's attack. HP:Healthy, Night:Hurt, a wardog:Hurt> Night slashes a wardog. HP:Healthy, Night:Hurt, a wardog:Hurt> Night sighs loudly. HP:Healthy, Night:Hurt, a wardog:Hurt> Night deflects a mountain wolf's attack. HP:Healthy, Night:Hurt, a wardog:Hurt> You slash a wardog. HP:Healthy, Night:Hurt, a wardog:Wounded> A wardog hits Night's body. HP:Healthy, Night:Wounded, a wardog:Wounded>stare Night says 'flee' You stare at the sky. HP:Healthy, Night:Wounded, a wardog:Wounded> Night slashes a wardog. HP:Healthy, Night:Wounded, a wardog:Wounded>slap wolf You slash a wardog. HP:Healthy, Night:Wounded, a wardog:Wounded>set tac def Night dodges a mountain wolf's attack. You slap a mountain wolf. f HP:Healthy, Night:Wounded, a wardog:Wounded> Night deflects a wardog's attack. HP:Healthy, Night:Wounded, a wardog:Wounded>You are now employing defensive tactics. HP:Healthy, Night:Wounded, a wardog:Wounded>You flee head over heels. Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. The slashed corpse of a mountain goat is lying here. > Night enters from the south. > Night leaves south. You follow Night. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. A fierce dog is resting here. A mountain wolf growls and bares its teeth. Night the Hobbit is standing here. > Night attacks a mountain wolf! Night lightly slashes a mountain wolf's body. > Night deflects a mountain wolf's attack. >an cc ci You join the fight! You attack a mountain wolf! A mountain wolf deflects your attack. HP:Healthy, Night:Hurt, a mountain wolf:Scratched> A wardog grins evilly and attacks Ainaran! A wardog attacks YOU! You deflect a wardog's attack. HP:Healthy, Night:Hurt, a mountain wolf:Scratched>You start to concentrate. |/-\|/ A mountain wolf deflects Night's attack. - Night deflects a mountain wolf's attack. \Ok. A mountain wolf appears to be confused! You start to concentrate. set tac def /-\ You deflect a wardog's attack. |/-\Ok. You are now employing defensive tactics. HP:Healthy, Night:Hurt, a mountain wolf:Scratched> Night lightly slashes a mountain wolf's left forefoot. HP:Healthy, Night:Hurt, a mountain wolf:Bruised> Night dodges a mountain wolf's attack. HP:Healthy, Night:Hurt, a mountain wolf:Bruised> Night says 'little botcvh' HP:Healthy, Night:Hurt, a mountain wolf:Bruised> You deflect a wardog's attack. HP:Healthy, Night:Hurt, a mountain wolf:Bruised> You slash a mountain wolf's right foreleg. HP:Healthy, Night:Hurt, a mountain wolf:Bruised>nod Night slashes a mountain wolf's right hindleg. You nod solemnly. HP:Healthy, Night:Hurt, a mountain wolf:Bruised> Night dodges a mountain wolf's attack. HP:Healthy, Night:Hurt, a mountain wolf:Bruised> You deflect a wardog's attack. HP:Healthy, Night:Hurt, a mountain wolf:Bruised> You slash a mountain wolf's left foreleg. HP:Healthy, Night:Hurt, a mountain wolf:Hurt>l Night says 'bitch even' Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. A wardog is here, fighting YOU! A mountain wolf is here, fighting Night. Night the Hobbit is here, fighting a mountain wolf. HP:Healthy, Night:Hurt, a mountain wolf:Hurt> Night slashes a mountain wolf's body hard. HP:Healthy, Night:Hurt, a mountain wolf:Hurt> You deflect a wardog's attack. HP:Healthy, Night:Hurt, a mountain wolf:Hurt> You slash a mountain wolf's body. Night dodges a mountain wolf's attack. HP:Healthy, Night:Hurt, a mountain wolf:Wounded>slap dog Night slashes a mountain wolf's body. HP:Healthy, Night:Hurt, a mountain wolf:Wounded>You slap a wardog. HP:Healthy, Night:Hurt, a mountain wolf:Wounded> You deflect a wardog's attack. You slash a mountain wolf's left hindleg. HP:Healthy, Night:Hurt, a mountain wolf:Bloodied> Night dodges a mountain wolf's attack. HP:Healthy, Night:Hurt, a mountain wolf:Bloodied> Night slashes a mountain wolf's body hard. HP:Healthy, Night:Hurt, a mountain wolf:Awful> You slash a mountain wolf's body. set tac def HP:Healthy, Night:Hurt, a mountain wolf:Awful> You deflect a wardog's attack. HP:Healthy, Night:Hurt, a mountain wolf:Awful>You are now employing defensive tactics. HP:Healthy, Night:Hurt, a mountain wolf:Awful> Night dodges a mountain wolf's attack. HP:Healthy, Night:Hurt, a mountain wolf:Awful> Night slashes a mountain wolf's body. A mountain wolf is dead! R.I.P. Your spirit increases by 1. You receive your share of experience -- 244 points. get coins all.cor The wolf growls once more before falling limp. You turn to face your next enemy. HP:Healthy, a wardog:Wounded>There doesn't seem to be a coins in the slashed corpse of a mountain wolf. HP:Healthy, a wardog:Wounded> A wardog dodges your attack. HP:Healthy, a wardog:Wounded> You deflect a wardog's attack. HP:Healthy, a wardog:Wounded>'ass A wardog dodges your attack. HP:Healthy, a wardog:Wounded>gig You deflect a wardog's attack. You say 'ass' HP:Healthy, a wardog:Wounded>You giggle. HP:Healthy, a wardog:Wounded> A wardog deflects your attack. HP:Healthy, a wardog:Wounded> A wardog hits your right leg. Night attacks a wardog! A wardog deflects Night's attack. HP:Scratched, a wardog:Wounded>set tac def You are now employing defensive tactics. cc HP:Scratched, a wardog:Wounded>ci A wardog dodges your attack. You start to concentrate. |/- You deflect a wardog's attack. \| Night slashes a wardog. /-con dog \Ok. You start to concentrate. /-cc \|/- You deflect a wardog's attack. \A wardog deflects Night's attack. Ok. It has insight already. You would need a lot of luck and great equipment! A wardog has been here for a little while. HP:Scratched, a wardog:Wounded>You start to concentrate. |/diag -\|/-\You deflect a wardog's attack. Ok. A wardog has a lot of wounds. A wardog is in top shape. A wardog has been here for a little while. A wardog is affected by: confuse (fast-acting) insight (long) activity (fast-acting) It is well aware of the Wraith-world. HP:Scratched, a wardog:Wounded> Night lightly slashes a wardog. HP:Scratched, a wardog:Wounded> A wardog deflects your attack. HP:Scratched, a wardog:Wounded> You deflect a wardog's attack. HP:Scratched, a wardog:Wounded> Night lightly slashes a wardog. HP:Scratched, a wardog:Wounded>slap dog A wardog deflects your attack. HP:Scratched, a wardog:Wounded>You slap a wardog. HP:Scratched, a wardog:Wounded> No clouds can be seen in the sky. Your torch flickers weakly. Night's torch flickers weakly. HP:Healthy, a wardog:Wounded> You deflect a wardog's attack. HP:Healthy, a wardog:Wounded>set tac def Night lightly slashes a wardog. HP:Healthy, a wardog:Wounded>You are now employing defensive tactics. HP:Healthy, a wardog:Wounded>who A wardog deflects your attack. HP:Healthy, a wardog:Wounded>Players ------- [ 8 Hob] Night the Hobbit [ Vala ] Malek the Executioner [ 9 WdE] Aza the Wood Elf [ 12 WdE] Ainaran the Wood Elf [ 7 Hum] Sesil the Human (sleeping) [ Arata ] Errent Wolfe, Architect of Arda [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human (sleeping) [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 10 characters displayed. HP:Healthy, a wardog:Wounded> A wardog hits your body. HP:Scratched, a wardog:Wounded> A wardog deflects Night's attack. HP:Scratched, a wardog:Wounded> A wardog deflects your attack. HP:Scratched, a wardog:Wounded> You deflect a wardog's attack. HP:Scratched, a wardog:Wounded> A wardog dodges Night's attack. HP:Scratched, a wardog:Wounded> You slash a wardog. HP:Scratched, a wardog:Wounded> You deflect a wardog's attack. HP:Scratched, a wardog:Wounded> A wardog deflects Night's attack. Night stops using a light kite shield. HP:Scratched, a wardog:Wounded> You slash a wardog. HP:Scratched, a wardog:Bloodied> You deflect a wardog's attack. HP:Scratched, a wardog:Bloodied> Night slashes a wardog. HP:Scratched, a wardog:Bloodied> A wardog deflects your attack. HP:Scratched, a wardog:Bloodied> A wardog hits your head. HP:Bruised, a wardog:Bloodied> A wardog deflects Night's attack. HP:Bruised, a wardog:Bloodied> You lightly slash a wardog. HP:Bruised, a wardog:Bloodied> A wardog hits your body hard. HP:Bruised, a wardog:Bloodied> A wardog deflects Night's attack. A wardog dodges your attack. HP:Bruised, a wardog:Bloodied>slap dog diag You slap a wardog. HP:Bruised, a wardog:Bloodied> You deflect a wardog's attack. HP:Bruised, a wardog:Bloodied>A wardog is beaten severely. A wardog is in top shape. A wardog has been here for a little while. A wardog is affected by: insight (long) activity (fast-acting) It is well aware of the Wraith-world. HP:Bruised, a wardog:Bloodied> A wardog deflects your attack. HP:Bruised, a wardog:Bloodied> Night slashes a wardog. HP:Bruised, a wardog:Bloodied>cc You deflect a wardog's attack. HP:Bruised, a wardog:Bloodied>You start to concentrate. |/- A wardog deflects Night's attack. \|/-\ Ok. A wardog appears to be confused! HP:Bruised, a wardog:Bloodied> You deflect a wardog's attack. You lightly slash a wardog. HP:Bruised, a wardog:Bloodied>set tac ag Night slashes a wardog hard. HP:Bruised, a wardog:Awful>You are now employing aggressive tactics. HP:Bruised, a wardog:Awful>diag You slash a wardog. A wardog is almost dead. A wardog is in top shape. A wardog has been here for a little while. A wardog is affected by: confuse (fast-acting) insight (long) activity (fast-acting) It is well aware of the Wraith-world. HP:Bruised, a wardog:Awful> A wardog hits your body hard. HP:Bruised, a wardog:Awful> Night slashes a wardog. A wardog is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 947 points. get coins all.cor With an frightening howl the creature dies. HP:Bruised>set tac def There doesn't seem to be a coins in the slashed corpse of a wardog. There doesn't seem to be a coins in the slashed corpse of a mountain wolf. HP:Bruised>You are now employing defensive tactics. HP:Bruised>sc You have 94/124 hit, 56/56 stamina, 121/144 moves, 91 spirit. OB: 39, DB: 25, PB: 84, Speed: 21, Gold: 7, XP Needed: 267. HP:Bruised>who Night leaves south. You follow Night. Murky Waters Exits are: N S W The land drops here, delving below a shallow layer of putrid water. Small patches of reeds eek out a living off the weak light that the foggy layer overhead allows through, though the scum on the water appears to thrive in it. The fog itself swirls around on an unfelt breeze, looking eerily like it has a life of its own. A writhing mass of swamp bugs is buzzing through the air here. Night the Hobbit is standing here. HP:Bruised>Players ------- [ 8 Hob] Night the Hobbit [ Vala ] Malek the Executioner [ 9 WdE] Aza the Wood Elf [ 12 WdE] Ainaran the Wood Elf [ 7 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 10 characters displayed. HP:Bruised>'267 tnl Night attacks a swarm of bugs! A swarm of bugs dodges Night's attack. HP:Bruised>smile A swarm of bugs hits Night's head. HP:Bruised>You say '267 tnl' HP:Bruised>an You smile happily. HP:Bruised>set tac ag You join the fight! You attack a swarm of bugs! You lightly slash a swarm of bugs. HP:Bruised, Night:Hurt, a swarm of bugs:Scratched>You are now employing aggressive tactics. HP:Bruised, Night:Hurt, a swarm of bugs:Scratched>who Night lightly slashes a swarm of bugs. Players ------- [ 8 Hob] Night the Hobbit [ Vala ] Malek the Executioner [ 9 WdE] Aza the Wood Elf [ 12 WdE] Ainaran the Wood Elf [ 7 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [--- Hob] Sam the Hobbit [ 7 Hum] Soi the Human [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 10 characters displayed. HP:Bruised, Night:Hurt, a swarm of bugs:Bruised> Night deflects a swarm of bugs's attack. HP:Bruised, Night:Hurt, a swarm of bugs:Bruised> You slash a swarm of bugs. HP:Bruised, Night:Hurt, a swarm of bugs:Hurt> A swarm of bugs deflects Night's attack. HP:Bruised, Night:Hurt, a swarm of bugs:Hurt> You slash a swarm of bugs hard. Night deflects a swarm of bugs's attack. HP:Bruised, Night:Hurt, a swarm of bugs:Wounded> Sesil tells you 'could i come with you soi has to leave'. HP:Bruised, Night:Hurt, a swarm of bugs:Wounded> Night slashes a swarm of bugs. HP:Bruised, Night:Hurt, a swarm of bugs:Wounded> You slash a swarm of bugs hard. HP:Bruised, Night:Hurt, a swarm of bugs:Awful> Night dodges a swarm of bugs's attack. HP:Bruised, Night:Hurt, a swarm of bugs:Awful>tell sesil nod Night slashes a swarm of bugs. A swarm of bugs is dead! R.I.P. You receive your share of experience -- 100 points. get coins all.cor Your blood freezes as you hear a swarm of bugs's death cry. You tell Sesil 'nod' HP:Bruised>There doesn't seem to be a coins in the slashed corpse of a swarm of bugs. HP:Bruised> Night straps a light kite shield around his arm as a shield. HP:Bruised> Night leaves west. You follow Night. Dry Land Exits are: E S A small patch of trees stands here, clinging to the small slip of land that rises above the surrounding swamp. The thick veil of fog that blankets the surrounding swamp is not a dense here, though the thick canopy of the trees still blocks out most light. Night the Hobbit is standing here. HP:Bruised>tell sesil come find night You tell Sesil 'come find night' HP:Bruised>l The thick trees almost block out the sky, though it appears cloudless. Your torch flickers weakly. Night's torch flickers weakly. HP:Bruised>Night giggles. Dry Land Exits are: E S A small patch of trees stands here, clinging to the small slip of land that rises above the surrounding swamp. The thick veil of fog that blankets the surrounding swamp is not a dense here, though the thick canopy of the trees still blocks out most light. Night the Hobbit is standing here. HP:Bruised> Night leaves south. You follow Night. Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. A large black snake is coiled up here, gazing at you intently. A large black snake is coiled up here, gazing at you intently. A writhing mass of swamp bugs is buzzing through the air here. Night the Hobbit is standing here. HP:Bruised> A coiled black snake attacks Night! A coiled black snake hits Night's body very hard. A coiled black snake attacks Night! A coiled black snake hits Night's body hard. Night slashes a coiled black snake. HP:Bruised>'sesil wants to come an Night panics, and attempts to flee! Night flees head over heals! Night leaves north. You follow Night. Dry Land Exits are: E S A small patch of trees stands here, clinging to the small slip of land that rises above the surrounding swamp. The thick veil of fog that blankets the surrounding swamp is not a dense here, though the thick canopy of the trees still blocks out most light. Night the Hobbit is standing here. HP:Bruised>You say 'sesil wants to come' HP:Bruised>But nobody is fighting him! HP:Bruised> Sesil tells you 'where are yall?'. HP:Bruised>reply coiled black snakes You tell Sesil 'coiled black snakes' HP:Scratched>set tac def You are now employing defensive tactics. HP:Scratched>'he hits hard You say 'he hits hard' HP:Scratched>tell sesil do you have bash? You tell Sesil 'do you have bash?' HP:Scratched>who Players ------- [ 8 Hob] Night the Hobbit [ Vala ] Malek the Executioner [ 9 WdE] Aza the Wood Elf [ 12 WdE] Ainaran the Wood Elf [ 7 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [--- Hob] Sam the Hobbit [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 9 characters displayed. HP:Scratched> Sesil tells you 'shake'. HP:Scratched>who -w Players ------- [ 8 Hob] Night the Hobbit [ 9 WdE] Aza the Wood Elf [ 12 WdE] Ainaran the Wood Elf [ 7 Hum] Sesil the Human [--- Hob] Sam the Hobbit [--- Hum] Strider the Human 6 characters displayed. HP:Scratched>reply what class are you again? You tell Sesil 'what class are you again?' > Night says 'up to ya' > Sesil tells you 'you'. >rep nod, come anyway You tell Sesil 'nod, come anyway' l >Dry Land Exits are: E S A small patch of trees stands here, clinging to the small slip of land that rises above the surrounding swamp. The thick veil of fog that blankets the surrounding swamp is not a dense here, though the thick canopy of the trees still blocks out most light. Night the Hobbit is standing here. >shrug You shrug. >who Players ------- [ 8 Hob] Night the Hobbit [ 9 WdE] Aza the Wood Elf [ 12 WdE] Ainaran the Wood Elf [ 7 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [--- Hob] Sam the Hobbit [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 8 characters displayed. >'he's coming You say 'he's coming' >sc You have 124/124 hit, 56/56 stamina, 104/144 moves, 91 spirit. OB: 39, DB: 25, PB: 84, Speed: 21, Gold: 7, XP Needed: 147. >'let's level grin You say 'let's level' >You grin evilly. > The thick trees almost block out the sky, though it appears cloudless. Your torch went out. Night's torch went out. >get tor pack hol tor l You get a torch from a backpack. >You light a torch and hold it. >Dry Land Exits are: E S A small patch of trees stands here, clinging to the small slip of land that rises above the surrounding swamp. The thick veil of fog that blankets the surrounding swamp is not a dense here, though the thick canopy of the trees still blocks out most light. Night the Hobbit is standing here. > Night gets a torch from a large sack. >st You are already standing. > Night lights a torch and holds it. >drink water drink water You drink the water. You don't feel thirsty any more. >Your stomach can't contain anymore! >sc You have 124/124 hit, 56/56 stamina, 113/144 moves, 91 spirit. OB: 39, DB: 25, PB: 84, Speed: 21, Gold: 7, XP Needed: 147. > Sesil tells you 'come exp thief'. > Night leaves south. You follow Night. Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. A large black snake is coiled up here, gazing at you intently. A large black snake is coiled up here, gazing at you intently. A writhing mass of swamp bugs is buzzing through the air here. Night the Hobbit is standing here. >an Night leaves east. You follow Night. Cattails Exits are: N E W The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. Night the Hobbit is standing here. an >But nobody is fighting him! >But nobody is fighting him! >rep i'm not leading You tell Sesil 'i'm not leading' > Night leaves west. You follow Night. Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. A large black snake is coiled up here, gazing at you intently. A large black snake is coiled up here,an gazing at you intently. A writhing mass of swamp bugs is buzzing through the air here. Night the Hobbit is standing here. >But nobody is fighting him! >an But nobody is fighting him! >an But nobody is fighting him! >an But nobody is fighting him! >an But nobody is fighting him! an > Night leaps at a coiled black snake, and hits it extremely hard! > A coiled black snake dodges Night's attack. >You join the fight! You attack a coiled black snake! You slash a coiled black snake. HP:Healthy, Night:Bruised, a coiled black snake:Hurt>cc Night deflects a coiled black snake's attack. HP:Healthy, Night:Bruised, a coiled black snake:Hurt>ci Night nods solemnly. You start to concentrate. |/diag - Night lightly slashes a coiled black snake. \|/-\Night deflects a coiled black snake's attack. Ok. A coiled black snake appears to be confused! You start to concentrate. /-\|/ A coiled black snake attacks Night! A coiled black snake hits Night's left arm. -\ Night slashes a coiled black snake. Ok. A coiled black snake is somewhat hurt. A coiled black snake is in top shape. A coiled black snake has been here for a long time already. A coiled black snake is affected by: insight (long) confuse (fast-acting) It is well aware of the Wraith-world. HP:Healthy, Night:Hurt, a coiled black snake:Hurt> Night dodges a coiled black snake's attack. HP:Healthy, Night:Hurt, a coiled black snake:Hurt> Night throws back his head and cackles with insane glee! HP:Healthy, Night:Hurt, a coiled black snake:Hurt> You lightly slash a coiled black snake. HP:Healthy, Night:Bruised, a coiled black snake:Hurt>set tac def Night deflects a coiled black snake's attack. HP:Healthy, Night:Bruised, a coiled black snake:Hurt> Night lightly slashes a coiled black snake. HP:Healthy, Night:Bruised, a coiled black snake:Hurt> Night deflects a coiled black snake's attack. HP:Healthy, Night:Bruised, a coiled black snake:Hurt>You are now employing defensive tactics. HP:Healthy, Night:Bruised, a coiled black snake:Hurt> You slash a coiled black snake. HP:Healthy, Night:Bruised, a coiled black snake:Hurt>pray Pandor Night deflects a coiled black snake's attack. HP:Healthy, Night:Bruised, a coiled black snake:Hurt> Night slashes a coiled black snake. HP:Healthy, Night:Bruised, a coiled black snake:Hurt>There is no such person to hear you. HP:Healthy, Night:Bruised, a coiled black snake:Hurt> Night deflects a coiled black snake's attack. HP:Healthy, Night:Bruised, a coiled black snake:Hurt> You lightly slash a coiled black snake. HP:Healthy, Night:Bruised, a coiled black snake:Hurt> A coiled black snake hits Night's left arm hard. HP:Healthy, Night:Hurt, a coiled black snake:Hurt> Night slashes a coiled black snake. HP:Healthy, Night:Hurt, a coiled black snake:Hurt> A coiled black snake hits Night's head. pray Incanus HP:Healthy, Night:Hurt, a coiled black snake:Hurt> A coiled black snake dodges your attack. HP:Healthy, Night:Hurt, a coiled black snake:Hurt>A coiled black snake hits Night's head. There is no such person to hear you. HP:Healthy, Night:Hurt, a coiled black snake:Hurt> Night lightly slashes a coiled black snake. HP:Healthy, Night:Hurt, a coiled black snake:Hurt> Night deflects a coiled black snake's attack. HP:Healthy, Night:Hurt, a coiled black snake:Hurt> Night sinks deeply into his own thoughts. HP:Healthy, Night:Hurt, a coiled black snake:Hurt> You lightly slash a coiled black snake. HP:Healthy, Night:Hurt, a coiled black snake:Hurt> A coiled black snake hits Night's left hand. HP:Healthy, Night:Wounded, a coiled black snake:Hurt> A coiled black snake dodges Night's attack. HP:Healthy, Night:Wounded, a coiled black snake:Hurt> Night deflects a coiled black snake's attack. HP:Healthy, Night:Wounded, a coiled black snake:Hurt> You slash a coiled black snake. HP:Healthy, Night:Wounded, a coiled black snake:Wounded> Night says 'bah' HP:Healthy, Night:Wounded, a coiled black snake:Hurt>pray Pandor Night deflects a coiled black snake's attack. HP:Healthy, Night:Wounded, a coiled black snake:Hurt>There is no such person to hear you. HP:Healthy, Night:Wounded, a coiled black snake:Hurt> Night slashes a coiled black snake hard. HP:Healthy, Night:Wounded, a coiled black snake:Wounded> A coiled black snake hits Night's right leg. HP:Healthy, Night:Wounded, a coiled black snake:Wounded> You slash a coiled black snake. HP:Healthy, Night:Wounded, a coiled black snake:Wounded> A coiled black snake hits Night's body hard. HP:Healthy, Night:Bloodied, a coiled black snake:Wounded> Night slashes a coiled black snake hard. HP:Healthy, Night:Bloodied, a coiled black snake:Wounded> Night deflects a coiled black snake's attack. HP:Healthy, Night:Bloodied, a coiled black snake:Wounded> You slash a coiled black snake. HP:Healthy, Night:Bloodied, a coiled black snake:Wounded> A coiled black snake hits Night's right arm hard. Night panics, and attempts to flee! Night flees head over heals! Night leaves east. HP:Healthy, a coiled black snake:Wounded> You deflect a coiled black snake's attack. HP:Healthy, a coiled black snake:Wounded>set tac def You lightly slash a coiled black snake. HP:Healthy, a coiled black snake:Wounded>A slight mist rises from the damp land into the cloudless sky. Saving Ainaran. You are now employing defensive tactics. HP:Healthy, a coiled black snake:Wounded> Sesil chats, 'goddddddddd' HP:Healthy, a coiled black snake:Wounded> You deflect a coiled black snake's attack. HP:Healthy, a coiled black snake:Wounded> A coiled black snake deflects your attack. HP:Healthy, a coiled black snake:Wounded>gt west You group-say 'west' HP:Healthy, a coiled black snake:Wounded> Night group-says 'damn' HP:Healthy, a coiled black snake:Wounded> You deflect a coiled black snake's attack. exam e HP:Healthy, a coiled black snake:Wounded> You slash a coiled black snake. HP:Healthy, a coiled black snake:Wounded>To the east you see: Cattails Exits are: N E W The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. Night the Hobbit is standing here. HP:Healthy, a coiled black snake:Wounded> Night enters from the east. HP:Healthy, a coiled black snake:Wounded> A coiled black snake deflects your attack. You deflect a coiled black snake's attack. Night attacks a coiled black snake! Night slashes a coiled black snake. HP:Healthy, a coiled black snake:Bloodied>diag A coiled black snake is beaten severely. A coiled black snake is in top shape. A coiled black snake has been here for a long time already. A coiled black snake is affected by: insight (long) confuse (fast-acting) It is well aware of the Wraith-world. HP:Healthy, a coiled black snake:Bloodied> You lightly slash a coiled black snake. HP:Healthy, a coiled black snake:Bloodied> You deflect a coiled black snake's attack. Sesil tells you 'go loot me around mountain wolves'. HP:Healthy, a coiled black snake:Bloodied>pray Pandor Night slashes a coiled black snake. HP:Healthy, a coiled black snake:Bloodied>There is no such person to hear you. HP:Healthy, a coiled black snake:Bloodied> A coiled black snake deflects your attack. You deflect a coiled black snake's attack. HP:Healthy, a coiled black snake:Bloodied>pray Pandor Night slashes a coiled black snake. HP:Healthy, a coiled black snake:Bloodied>There is no such person to hear you. HP:Healthy, a coiled black snake:Bloodied> A coiled black snake dodges your attack. HP:Healthy, a coiled black snake:Bloodied> You deflect a coiled black snake's attack. HP:Healthy, a coiled black snake:Bloodied> Night lightly slashes a coiled black snake. HP:Healthy, a coiled black snake:Bloodied>rep i'm not leading You tell Sesil 'i'm not leading' HP:Healthy, a coiled black snake:Bloodied> You lightly slash a coiled black snake. HP:Healthy, a coiled black snake:Bloodied> A coiled black snake hits your body hard. HP:Bruised, a coiled black snake:Bloodied> Night slashes a coiled black snake. HP:Bruised, a coiled black snake:Bloodied>pray Pandor A coiled black snake deflects your attack. HP:Bruised, a coiled black snake:Bloodied>You deflect a coiled black snake's attack. There is no such person to hear you. HP:Bruised, a coiled black snake:Bloodied> A coiled black snake deflects Night's attack. HP:Bruised, a coiled black snake:Bloodied> A coiled black snake deflects your attack. HP:Bruised, a coiled black snake:Bloodied>pray Pandor You deflect a coiled black snake's attack. HP:Bruised, a coiled black snake:Bloodied>There is no such person to hear you. HP:Bruised, a coiled black snake:Bloodied> A coiled black snake deflects Night's attack. HP:Bruised, a coiled black snake:Bloodied> A coiled black snake dodges your attack. HP:Scratched, a coiled black snake:Bloodied> A swarm of bugs leaves east. HP:Scratched, a coiled black snake:Bloodied>pray Pandor A coiled black snake hits your body. HP:Bruised, a coiled black snake:Bloodied>There is no such person to hear you. HP:Bruised, a coiled black snake:Bloodied> Night lightly slashes a coiled black snake. HP:Bruised, a coiled black snake:Awful>pray Pandor A coiled black snake dodges your attack. HP:Bruised, a coiled black snake:Bloodied>There is no such person to hear you. HP:Bruised, a coiled black snake:Bloodied> A coiled black snake hits your head hard. HP:Bruised, a coiled black snake:Bloodied> A coiled black snake deflects Night's attack. HP:Bruised, a coiled black snake:Bloodied> Your regeneration slowed. HP:Bruised, a coiled black snake:Bloodied> A coiled black snake deflects your attack. HP:Bruised, a coiled black snake:Bloodied>pray Pandor You deflect a coiled black snake's attack. There is no such person to hear you. HP:Bruised, a coiled black snake:Bloodied> Night slashes a coiled black snake. HP:Bruised, a coiled black snake:Awful> A coiled black snake deflects your attack. HP:Bruised, a coiled black snake:Awful>pray Pandor A coiled black snake hits your right foot hard. HP:Hurt, a coiled black snake:Awful>There is no such person to hear you. HP:Hurt, a coiled black snake:Awful> Night slashes a coiled black snake. A coiled black snake dodges your attack. pray Pandor HP:Hurt, a coiled black snake:Awful> A coiled black snake hits your left hand very hard. HP:Wounded, a coiled black snake:Awful>There is no such person to hear you. HP:Wounded, a coiled black snake:Awful>set tac def Night slashes a coiled black snake. A coiled black snake dodges your attack. HP:Wounded, a coiled black snake:Awful> Night stops using a light kite shield. HP:Wounded, a coiled black snake:Awful>cc You are now employing defensive tactics. HP:Wounded, a coiled black snake:Awful>You start to concentrate. A coiled black snake hits your body hard. You could not concentrate anymore! HP:Wounded, a coiled black snake:Awful>f You flee head over heels. Swampy Forest Exits are: E S The dense reeds and rushes frequently hide pools of ominous-looking black water. Insects are the masters here - they fill the air in great buzzing clouds, eager for a meal. From time to time a splash of water can be heard, indicating that other, larger forms of life are around. A writhing mass of swamp bugs is buzzing through the air here. HP:Wounded>gt shit You group-say 'shit' HP:Wounded>cast curing You start to concentrate. |/ Sesil tells you 'Trail Through the Swamp. Exits are: N E S W'. -\|/-\ Ok. You feel yourself becoming healthier. HP:Wounded>exam s To the south you see: It is pitch black... exam e HP:Wounded> Night group-says 'hehe' HP:Wounded>To the east you see: It is pitch black... HP:Wounded>gt which way? You group-say 'which way?' HP:Wounded>aff You are affected by: curing saturation (fast-acting) anger (short) detect hidden (long) evasion (medium) drink water HP:Wounded> A slight mist rises from the damp land into the cloudless sky. HP:Wounded>drink water You drink the water. You don't feel thirsty any more. HP:Wounded>Your stomach can't contain anymore! HP:Wounded>s Dense Forest Exits are: N E S You find yourself deep in a dense and dark forest. The trees are growing very near to each other and the places between them are covered by brushwood. The whole vegetation makes it very hard to move on deeper into the forest. Only sometimes a single sunbeam reaches the ground so it is quite dusky. To the north the forest turns swampy. West looks even darker. HP:Wounded> Night group-says 'i n of em' HP:Wounded>n Swampy Forest Exits are: E S The dense reeds and rushes frequently hide pools of ominous-looking black water. Insects are the masters here - they fill the air in great buzzing clouds, eager for a meal. From time to time a splash of water can be heard, indicating that other, larger forms of life are around. A writhing mass of swamp bugs is buzzing through the air here. e HP:Wounded>Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. A large black snake is coiled up here, gazing at you intently. A large black snake is coiled up here, gazing at you intently. n HP:Wounded>Dry Land Exits are: E S A small patch of trees stands here, clinging to the small slip of land that rises above the surrounding swamp. The thick veil of fog that blankets the surrounding swamp is not a dense here, though the thick canopy of the trees still blocks out most light. Night the Hobbit is standing here. HP:Wounded>smile drink water drink water You smile happily. HP:Wounded>repo Your stomach can't contain anymore! HP:Wounded>Your stomach can't contain anymore! HP:Wounded>You group-say 'I am hurt, my stamina is full, and i am energetic.' HP:Hurt> Night group-says 'a sec' HP:Hurt>exam s sc To the south you see: It is pitch black... HP:Hurt>You have 59/124 hit, 56/56 stamina, 96/144 moves, 86 spirit. OB: 39, DB: 25, PB: 84, Speed: 21, Gold: 7, XP Needed: 73. HP:Hurt>'XP Needed: 73. Night group-says 'what killed ya?' HP:Hurt>You say 'XP Needed: 73.' HP:Hurt> Night sits down and rests. Sesil tells you 'GO LOOT ME MAN !'. HP:Hurt> Night says 'sat?' HP:Hurt>tell sesil loot yourself, busy atm You tell Sesil 'loot yourself, busy atm' HP:Hurt>gro Your group consists of: HP: Wounded, S:Full, MV:Energetic -- Night (Head of group) HP: Hurt, S:Full, MV:Energetic -- Ainaran HP:Hurt> Sesil tells you 'i cant i will die again :('. HP:Hurt>st You are already standing. HP:Hurt> Night says 'yeah we need hitter after this' HP:Hurt>cast curing night nod You start to concentrate. |/-\|/-\Ok. You nod solemnly. HP:Hurt>who Players ------- [ 8 Hob] Night the Hobbit [ 9 WdE] Aza the Wood Elf [ 12 WdE] Ainaran the Wood Elf [ 7 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [--- Hob] Sam the Hobbit [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 8 characters displayed. HP:Hurt> The thick trees almost block out the sky, though it appears cloudless. HP:Hurt>l Night says 'we just kill too slow' Dry Land Exits are: E S A small patch of trees stands here, clinging to the small slip of land that rises above the surrounding swamp. The thick veil of fog that blankets the surrounding swamp is not a dense here, though the thick canopy of the trees still blocks out most light. Night the Hobbit is resting here. HP:Hurt>nod gig You nod solemnly. HP:Hurt>You giggle. HP:Hurt>exam s To the south you see: It is pitch black... HP:Hurt> Night says 'sesil wants us loot em' HP:Hurt>'they south nod You say 'they south' HP:Hurt>You nod solemnly. HP:Hurt> Night says 'we try' HP:Hurt> Night stops resting, and clambers on his feet. HP:Hurt> Night leaves south. You follow Night. Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. A large black snake is coiled up here, gazing at you intently. A large black snake is coiled up here, gazing at you intently. Night the Hobbit is standing here. HP:Hurt> Night attacks a coiled black snake! A coiled black snake dodges Night's attack. HP:Hurt> Night deflects a coiled black snake's attack. HP:Hurt>an set tac ag You join the fight! You attack a coiled black snake! A coiled black snake dodges your attack. HP:Hurt, Night:Wounded, a coiled black snake:Awful>A coiled black snake hits Night's body. You are now employing aggressive tactics. HP:Bruised, Night:Wounded, a coiled black snake:Awful> A coiled black snake dodges Night's attack. Night says 'k' HP:Bruised, Night:Wounded, a coiled black snake:Awful> A coiled black snake attacks Night! Night deflects a coiled black snake's attack. HP:Bruised, Night:Wounded, a coiled black snake:Awful>cc You start to concentrate. |/ A coiled black snake hits Night's body. - A coiled black snake dodges Night's attack. \|pray Pandor / A coiled black snake hits Night's body hard. Night panics, and attempts to flee! Night flees head over heals! Night leaves west. -\ Ok. HP:Bruised, a coiled black snake:Awful> A coiled black snake deflects your attack. HP:Bruised, a coiled black snake:Awful> A coiled black snake hits your body hard. HP:Hurt, a coiled black snake:Awful>Night enters from the west. There is no such person to hear you. HP:Hurt, a coiled black snake:Awful> A coiled black snake deflects your attack. HP:Hurt, a coiled black snake:Awful>set tac def Night attacks a coiled black snake! A coiled black snake dodges Night's attack. HP:Hurt, a coiled black snake:Awful> A coiled black snake hits your right leg. HP:Hurt, a coiled black snake:Awful>cc You are now employing defensive tactics. HP:Hurt, a coiled black snake:Awful> A coiled black snake deflects your attack. HP:Hurt, a coiled black snake:Awful>You start to concentrate. |/ You deflect a coiled black snake's attack. -\ Night slashes a coiled black snake. |/diag -\ Ok. HP:Hurt, a coiled black snake:Awful>A coiled black snake is almost dead. A coiled black snake is in top shape. A coiled black snake has been here for a very long time. A coiled black snake is affected by: insight (long) It is well aware of the Wraith-world. HP:Hurt, a coiled black snake:Awful> A coiled black snake hits your left arm hard. HP:Hurt, a coiled black snake:Awful>cc get coins all.cor Night lightly slashes a coiled black snake. HP:Hurt, a coiled black snake:Awful> You lightly slash a coiled black snake. HP:Hurt, a coiled black snake:Awful>You start to concentrate. |/-\| You deflect a coiled black snake's attack. /cc - Night slashes a coiled black snake. \Ok. A coiled black snake appears to be confused! You can't seem to find any cors here. HP:Hurt, a coiled black snake:Awful>You start to concentrate. |/-\| / set tac ag You deflect a coiled black snake's attack. You could not concentrate anymore! HP:Hurt, a coiled black snake:Awful>Night slashes a coiled black snake. A coiled black snake is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 1444 points. get coins all.cor You feel more powerful! Your spirit grows stronger! Your blood freezes as you hear a coiled black snake's death cry. HP:Hurt>You are now employing aggressive tactics. HP:Hurt>There doesn't seem to be a coins in the slashed corpse of a coiled black snake. cackle set tac def HP:Hurt> Night leaves north. You follow Night. Dry Land Exits are: E S A small patch of trees stands here, clinging to the small slip of land that rises above the surrounding swamp. The thick veil of fog that blankets the surrounding swamp is not a dense here, though the thick canopy of the trees still blocks out most light. Night the Hobbit is standing here. HP:Hurt>You cackle gleefully. HP:Hurt>You are now employing defensive tactics. HP:Hurt>'mystic level smile You say 'mystic level' HP:Hurt>You smile happily. HP:Hurt> Night shows his approval by clapping his small hands together. sc HP:Hurt>You have 68/125 hit, 56/56 stamina, 89/144 moves, 82 spirit. OB: 39, DB: 25, PB: 84, Speed: 21, Gold: 7, XP Needed: 39K. HP:Hurt>'39K tnl gig You say '39K tnl' HP:Hurt>who Night says 'damn i get no hikes' HP:Hurt>You giggle. HP:Hurt>Players ------- [ 9 Hob] Night the Hobbit [ 9 WdE] Aza the Wood Elf [ 13 WdE] Ainaran the Wood Elf [ 7 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [--- Hob] Sam the Hobbit [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 8 characters displayed. HP:Hurt> prac Night lies down and falls asleep. HP:Hurt> The thick trees almost block out the sky, though it appears cloudless. HP:Hurt>You have 6 practice sessions left slashing (Mastered) parry (Superb) fast attack (poor) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 6 time, 0 spirit) evasion (poor) ( 6 time, 0 spirit) curing saturation (Mastered) ( 8 time, 1 spirit) insight (Mastered) ( 8 time, 2 spirit) fear (Mastered) ( 8 time, 5 spirit) divination (fair) ( 16 time, 2 spirit) vitality (Mastered) ( 8 time, 5 spirit) confuse (Mastered) ( 9 time, 2 spirit) revive (Mastered) ( 8 time, 2 spirit) human language (Mastered) HP:Hurt> Night group-says '127 def now' HP:Hurt>'n'neither have I. You say 'n'neither have I.' HP:Hurt>smile You smile happily. aff HP:Hurt>You are affected by: curing saturation (fast-acting) anger (short) detect hidden (long) evasion (medium) HP:Hurt>inf You are Ainaran the Wood Elf, a good (126) male Wood Elf. You have reached level 13. You are level 6 Warrior, 3 Ranger, 14 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 18 hours. You are 5'10" high, weight 108.0lb and carrying 39.7lb. You have 79/125 hit points, 56/56 stamina, 92/144 moves and 82 spirit. You have 7 gold, 8 silver and 27 copper coins. Your OB is 39, dodge is 25, parry 84, and your attack speed is 21. Your armour absorbs about 0% damage. Your spiritual perception is 78%, willpower: 34, Your skill encumbrance is 9, and your movement is encumbered by 6. You move with some difficulty. You have scored 254878 exp, and need 39122 more to advance. Strength: 16/16, Intelligence: 7/7, Will: 19/19, Dexterity: 18/18 Constitution: 11/11, Learning Ability: 16/16. You are standing. You are affected by: curing saturation (fast-acting) anger (short) detect hidden (long) evasion (medium) HP:Hurt>man power all ALL LIST See help on each power as "man power " Mystic power list modified by Prami, 09/16/98. MYSTIC______________________________________________________________________ /(level) powername |(level) powername |(level) powername |(level) powername \ |_____________________________________|_____________________________________| |(1) Curse |(6) Pragmatism |(17)~Infravision | ~ = good races | |(1) Detect Hidden |(6) Restlessness |(18) Terror | only. | |(1) Detect Magic |(8) Remove Poison|(20) Enchant | | |(1) Revive |(8) Resist Magic | Weapon | # = evil races | |(2) Evasion |(11) Slow |(20) Death Ward | only. | |(3) Confuse | Digestion |(27) Guardian | | |(3)#Mind Block |(11) Vitality |(30) Shift | | |(3) Resist Poison |(12) Fear | | | |(4) Curing |(13) Dispel Regen | | | | Saturation |(13) Divination | | | |(5) Haze |(14) Poison | | | |(6) Attune |(15) Regeneration | | | |(6) Insight |(16)~Sanctuary | | | |__________________|__________________|__________________|__________________| HP:Hurt>'I can get poison lick You say 'I can get poison' who HP:Hurt>You lick your mouth and smile. HP:Hurt>Players ------- [ 9 Hob] Night the Hobbit (sleeping) [ 9 WdE] Aza the Wood Elf [ 13 WdE] Ainaran the Wood Elf [ 7 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [--- Hob] Sam the Hobbit [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 8 characters displayed. HP:Hurt> Night group-says '2nd snake dies we try' HP:Hurt> Night awakes, and clambers on his feet. HP:Hurt> Sesil tells you 'got it :)'. HP:Hurt> Night leaves south. You follow Night. Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. The slashed corpse of a coiled black snake is lying here. A large black snake is coiled up here, gazing at you intently. Night the Hobbit is standing here. HP:Hurt>an But nobody is fighting him! HP:Hurt>an an But nobody is fighting him! HP:Hurt>But nobody is fighting him! HP:Bruised>an But nobody is fighting him! HP:Bruised>an an Night leaps at a coiled black snake, and hits it extremely hard! HP:Bruised> Night slashes a coiled black snake. HP:Bruised>You join the fight! You attack a coiled black snake! You slash a coiled black snake. HP:Bruised, Night:Wounded, a coiled black snake:Hurt>Night deflects a coiled black snake's attack. You're already fighting! How can you assist someone else? HP:Bruised, Night:Wounded, a coiled black snake:Hurt>an A coiled black snake deflects Night's attack. cc ci HP:Bruised, Night:Wounded, a coiled black snake:Hurt>You're already fighting! How can you assist someone else? HP:Bruised, Night:Wounded, a coiled black snake:Hurt>You slash a coiled black snake. You start to concentrate. | Night deflects a coiled black snake's attack. /-\|/-\ A coiled black snake dodges Night's attack. 'sesil got his stuff Ok. A coiled black snake appears to be confused! You start to concentrate. /set tac ag -\| Night deflects a coiled black snake's attack. /-\Ok. You say 'sesil got his stuff' HP:Bruised, Night:Wounded, a coiled black snake:Hurt>You are now employing aggressive tactics. HP:Bruised, Night:Wounded, a coiled black snake:Hurt> A coiled black snake deflects Night's attack. HP:Bruised, Night:Wounded, a coiled black snake:Hurt> Night deflects a coiled black snake's attack. HP:Bruised, Night:Wounded, a coiled black snake:Hurt> You slash a coiled black snake hard. HP:Bruised, Night:Wounded, a coiled black snake:Hurt> Sesil tells you 'come get me at town please'. HP:Bruised, Night:Wounded, a coiled black snake:Hurt> A coiled black snake arrives. A coiled black snake dodges Night's attack. HP:Bruised, Night:Wounded, a coiled black snake:Hurt>sc Night deflects a coiled black snake's attack. set tac ag HP:Bruised, Night:Wounded, a coiled black snake:Hurt>You have 95/125 hit, 56/56 stamina, 89/144 moves, 78 spirit. OB: 76, DB: 15, PB: 56, Speed: 21, Gold: 7, XP Needed: 39K. HP:Bruised, Night:Wounded, a coiled black snake:Hurt> You slash a coiled black snake hard. HP:Bruised, Night:Wounded, a coiled black snake:Hurt>You are now employing aggressive tactics. HP:Bruised, Night:Wounded, a coiled black snake:Hurt> Night slashes a coiled black snake. HP:Bruised, Night:Wounded, a coiled black snake:Hurt> Night deflects a coiled black snake's attack. HP:Bruised, Night:Wounded, a coiled black snake:Hurt> You slash a coiled black snake. HP:Bruised, Night:Wounded, a coiled black snake:Hurt> A coiled black snake deflects Night's attack. HP:Bruised, Night:Wounded, a coiled black snake:Hurt> Night deflects a coiled black snake's attack. HP:Bruised, Night:Wounded, a coiled black snake:Hurt>rep DON'T TELL ME, I'M NOT LEADING!! You slash a coiled black snake. Night says 'good' HP:Bruised, Night:Wounded, a coiled black snake:Hurt>A coiled black snake attacks Night! Night deflects a coiled black snake's attack. You tell Sesil 'DON'T TELL ME, I'M NOT LEADING!!' HP:Bruised, Night:Wounded, a coiled black snake:Hurt> Night lightly slashes a coiled black snake. rep :-) HP:Bruised, Night:Wounded, a coiled black snake:Hurt> Night dodges a coiled black snake's attack. A slight mist rises from the damp land into the cloudless sky. Saving Ainaran. HP:Bruised, Night:Wounded, a coiled black snake:Hurt>You slash a coiled black snake. You tell Sesil ':-)' HP:Bruised, Night:Wounded, a coiled black snake:Wounded> A coiled black snake hits Night's body hard. HP:Bruised, Night:Wounded, a coiled black snake:Wounded> Night lightly slashes a coiled black snake. HP:Bruised, Night:Wounded, a coiled black snake:Wounded>set tac ag Night deflects a coiled black snake's attack. Night says 'flee' HP:Bruised, Night:Wounded, a coiled black snake:Wounded> You slash a coiled black snake hard. HP:Bruised, Night:Wounded, a coiled black snake:Wounded>You are now employing aggressive tactics. HP:Bruised, Night:Wounded, a coiled black snake:Wounded> A coiled black snake bites Night! HP:Bruised, Night:Wounded, a coiled black snake:Wounded> A coiled black snake hits Night's body hard. Night panics, and attempts to flee! Night flees head over heals! Night leaves west. HP:Bruised, a coiled black snake:Wounded> A coiled black snake hits your left arm hard. HP:Bruised, a coiled black snake:Wounded> You slash a coiled black snake hard. HP:Bruised, a coiled black snake:Wounded>rep Night is! Night enters from the west. You tell Sesil 'Night is!' set tac def cc HP:Bruised, a coiled black snake:Wounded>You are now employing defensive tactics. HP:Bruised, a coiled black snake:Wounded>A coiled black snake hits your body hard. You start to concentrate. |/- Night attacks a coiled black snake! A coiled black snake deflects Night's attack. \ A coiled black snake attacks YOU! You deflect a coiled black snake's attack. |/-\ Ok. HP:Hurt, a coiled black snake:Wounded>l You slash a coiled black snake. HP:Hurt, a coiled black snake:Wounded> A coiled black snake hits your body. HP:Hurt, a coiled black snake:Wounded>Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. The slashed corpse of a coiled black snake is lying here. A coiled black snake is here, fighting YOU! A coiled black snake is here, fighting YOU! Night the Hobbit is here, fighting a coiled black snake. HP:Hurt, a coiled black snake:Wounded> A coiled black snake hits your head very hard. Night lightly slashes a coiled black snake. HP:Wounded, a coiled black snake:Wounded> You slash a coiled black snake. HP:Wounded, a coiled black snake:Wounded>'pop? A coiled black snake hits your left arm. HP:Wounded, a coiled black snake:Wounded>You say 'pop?' 'shit HP:Wounded, a coiled black snake:Wounded> A coiled black snake hits your body hard. You wimp out, and attempt to flee! You flee head over heels. Swampy Forest Exits are: E S The dense reeds and rushes frequently hide pools of ominous-looking black water. Insects are the masters here - they fill the air in great buzzing clouds, eager for a meal. From time to time a splash of water can be heard, indicating that other, larger forms of life are around. A writhing mass of swamp bugs is buzzing through the air here. HP:Bloodied>You say 'shit' HP:Bloodied> Night enters from the east. HP:Bloodied>shiv twitch Brrrrrrrrr. HP:Bloodied> Night group-says 'we go city' HP:Bloodied>You twitch uncontrolablly. HP:Bloodied> Night leaves east. You follow Night. Deep Swamp Exits are: N E W set tac def Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. The slashed corpse of a coiled black snake is lying here. A large black snake is coiled up here, gazing at you intently. A large black snake is coiled up here, gazing at you intently. Night the Hobbit is standing here. HP:Bloodied>You are now employing defensive tactics. HP:Bloodied> Night leaves north. You follow Night. Dry Land Exits are: E S A small patch of trees stands here, clinging to the small slip of land that rises above the surrounding swamp. The thick veil of fog that blankets the surrounding swamp is not a dense here, though the thick canopy of the trees still blocks out most light. Night the Hobbit is standing here. HP:Wounded> Night leaves east. You follow Night. Murky Waters Exits are: N S W The land drops here, delving below a shallow layer of putrid water. Small patches of reeds eek out a living off the weak light that the foggy layer overhead allows through, though the scum on the water appears to thrive in it. The fog itself swirls around on an unfelt breeze, looking eerily like it has a life of its own. The slashed corpse of a swarm of bugs is lying here. A writhing mass of swamp bugs is buzzing through the air here. Night the Hobbit is standing here. HP:Wounded> Night leaves north. You follow Night. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. The slashed corpse of a wardog is lying here. The slashed corpse of a mountain wolf is lying here. Night the Hobbit is standing here. nod HP:Wounded MV:Weary>Night leaves north. You follow Night. Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. The slashed corpse of a mountain goat is lying here. Night the Hobbit is standing here. You nod solemnly. HP:Wounded MV:Weary> Night leaves north. You follow Night. Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Night the Hobbit is standing here. HP:Wounded MV:Weary>'need mounts anyway Night leaves south. You follow Night. Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. The slashed corpse of a mountain goat is lying here. Night the Hobbit is standing here. HP:Wounded MV:Weary>You say 'need mounts anyway' HP:Wounded MV:Weary> Night leaves up. You follow Night. Windswept Hills Exits are: D Dirt rains down from the air upon you like a heavy spring shower. Accumulating in your pockets and folds, you can even feel its added weight upon your body. Squinting to shield your eyes, you try to scan for the road, but to no avail. Caught in this constant blowing wind, you lose all sense of orientation, only the thin strands of weeds blowing fiercely in the wind give you a sense of direction. Night the Hobbit is standing here. HP:Wounded MV:Weary> Night leaves down. You follow Night. Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. The slashed corpse of a mountain goat is lying here. Night the Hobbit is standing here. HP:Wounded MV:Weary> Night leaves north. You follow Night. Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Night the Hobbit is standing here. HP:Wounded MV:Weary> Night leaves west. You follow Night. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Night the Hobbit is standing here. HP:Wounded MV:Tired>'hold You say 'hold' cv HP:Wounded MV:Tired> Night says 'bah' HP:Wounded MV:Tired>You start to concentrate. /-\ Night lies down and falls asleep. |/-\ Ok. You feel yourself becoming much lighter. HP:Wounded MV:Tired>cv night You start to concentrate. /-\|/-\ Ok. HP:Wounded MV:Tired> Night group-says 'i bloody sated no mps' HP:Wounded MV:Tired> Night awakes, and clambers on his feet. HP:Wounded MV:Weary> Night leaves north. You follow Night. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. A massive Mirkwolf stares at you through blood red eyes. Night the Hobbit is standing here. HP:Wounded MV:Weary> The sun sets behind the trees. Through the trees a cloudless sky can be seen. HP:Wounded MV:Weary> Night leaves north. You follow Night. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Night the Hobbit is standing here. HP:Wounded MV:Weary> Night leaves north. You follow Night. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Night the Hobbit is standing here. HP:Wounded MV:Weary> Night leaves north. You follow Night. Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A black rabbit scurries about. Night the Hobbit is standing here. HP:Wounded MV:Weary> Night leaves south. You follow Night. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Night the Hobbit is standing here. HP:Wounded MV:Tired> Night leaves south. You follow Night. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Night the Hobbit is standing here. HP:Wounded MV:Tired> Night leaves west. You follow Night. A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. Night the Hobbit is standing here. HP:Wounded MV:Tired> Night leaves west. You follow Night. Scattered Woods Exits are: E S W This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. Night the Hobbit is standing here. HP:Wounded MV:Tired> Night leaves west. You follow Night. Scattered Woods Exits are: N E This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. A medium-sized elk grazes here. Night the Hobbit is standing here. HP:Wounded MV:Tired> Night leaves north. You follow Night. Empty Plains Exits are: N S These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the west you can enter a road, and further south you see some trees. Night the Hobbit is standing here. HP:Wounded MV:Tired>who Night leaves south. You follow Night. Scattered Woods Exits are: N E This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. A medium-sized elk grazes here. Night the Hobbit is standing here. HP:Hurt MV:Tired>Players ------- [ 9 Hob] Night the Hobbit [ 9 WdE] Aza the Wood Elf [ 13 WdE] Ainaran the Wood Elf [ 7 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [--- Hob] Sam the Hobbit [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 8 characters displayed. HP:Hurt MV:Tired> Night attacks a medium elk! Night lightly slashes a medium elk's right hindleg. HP:Hurt MV:Tired> Night deflects a medium elk's attack. HP:Hurt MV:Tired>an set tac ag You join the fight! You attack a medium elk! You slash a medium elk's body. HP:Hurt MV:Tired, Night:Wounded, a medium elk:Bruised>You are now employing aggressive tactics. HP:Hurt MV:Tired, Night:Wounded, a medium elk:Bruised> Night slashes a medium elk's head. HP:Hurt MV:Tired, Night:Wounded, a medium elk:Hurt> Night dodges a medium elk's attack. HP:Hurt MV:Tired, Night:Wounded, a medium elk:Hurt> You slash a medium elk's left foreleg. HP:Hurt MV:Tired, Night:Wounded, a medium elk:Hurt> Night slashes a medium elk's head. HP:Hurt MV:Tired, Night:Wounded, a medium elk:Hurt> Night dodges a medium elk's attack. HP:Hurt MV:Tired, Night:Wounded, a medium elk:Hurt> You slash a medium elk's right forefoot. HP:Hurt MV:Tired, Night:Wounded, a medium elk:Wounded> Night slashes a medium elk's left hindfoot. HP:Hurt MV:Tired, Night:Wounded, a medium elk:Bloodied> Night dodges a medium elk's attack. HP:Hurt MV:Tired, Night:Wounded, a medium elk:Bloodied> You slash a medium elk's right hindleg. HP:Hurt MV:Tired, Night:Wounded, a medium elk:Awful> Night lightly slashes a medium elk's body. HP:Hurt MV:Tired, Night:Wounded, a medium elk:Awful> Night sinks deeply into his own thoughts. HP:Hurt MV:Tired, Night:Wounded, a medium elk:Awful> You slash a medium elk's right hindleg. A medium elk is dead! R.I.P. You receive your share of experience -- 87 points. get coins all.cor Your blood freezes as you hear a medium elk's death cry. HP:Hurt MV:Tired>There doesn't seem to be a coins in the slashed corpse of a medium elk. HP:Hurt MV:Tired>sc You have 66/125 hit, 56/56 stamina, 30/144 moves, 66 spirit. OB: 76, DB: 15, PB: 56, Speed: 21, Gold: 7, XP Needed: 38K. HP:Hurt MV:Weary> Night says 'we need mounts again' HP:Hurt MV:Weary>'nod Night cuts a large side of venison from the slashed corpse of a medium elk. who HP:Hurt MV:Weary> Night leaves north. You follow Night. Empty Plains Exits are: N S These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the west you can enter a road, and further south you see some trees. Night the Hobbit is standing here. HP:Hurt MV:Weary>You say 'nod' HP:Hurt MV:Weary> Night leaves north. You follow Night. Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. Night the Hobbit is standing here. HP:Hurt MV:Tired>Players ------- [ 9 Hob] Night the Hobbit [ 9 WdE] Aza the Wood Elf [ 13 WdE] Ainaran the Wood Elf [ 7 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [--- Hob] Sam the Hobbit [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 8 characters displayed. HP:Hurt MV:Tired> Night leaves north. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Night the Hobbit is standing here. HP:Hurt MV:Tired> Night leaves north. You follow Night. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The pierced corpse of an abandoned wolf is lying here. Night the Hobbit is standing here. HP:Hurt MV:Tired> Night leaves east. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. The pierced corpse of a black rabbit is lying here. The slashed corpse of a young highwayman is lying here. Night the Hobbit is standing here. HP:Hurt MV:Tired> Night leaves north. You follow Night. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The slashed corpse of a young highwayman is lying here. Night the Hobbit is standing here. HP:Hurt MV:Tired> Night leaves east. You follow Night. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. The silent corpse of a young highwayman is lying here. Night the Hobbit is standing here. HP:Hurt MV:Tired> Night leaves east. You follow Night. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Night the Hobbit is standing here. HP:Hurt MV:Tired> Night leaves east. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. The pierced corpse of a small, green snake is lying here. Night the Hobbit is standing here. HP:Hurt MV:Tired> Night leaves north. You follow Night. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A severed head of Sesil is lying here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Night the Hobbit is standing here. HP:Hurt MV:Fatigued>lead horse Night leaves east. You follow Night. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Night the Hobbit is standing here. HP:Hurt MV:Fatigued>There is nobody by that name. HP:Hurt MV:Fatigued> Night leaves south. You follow Night. Rickety Stables Exits are: N This piece of junk lean-to serves as the place for stabling the mounts of this incredibly poor outpost. The animals do not look happy here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at yolead horse u. Night the Hobbit is standing here. HP:Hurt MV:Fatigued> Night falls over the land. HP:Hurt MV:Tired>You grab a horse and start leading him. A horse starts following you. HP:Hurt MV:Tired>lead 2.horse Night grabs a nice pony and starts leading him. A nice pony now follows Night. HP:Hurt MV:Tired>You grab a horse and start leading him. A horse starts following you. HP:Hurt MV:Tired> Night group-says 'i sleep up mps' HP:Bruised MV:Tired> You feel less protected. HP:Bruised MV:Tired>gt nod You group-say 'nod' HP:Bruised MV:Tired> Night group-says '3 min we sleep okie' HP:Bruised MV:Tired> Sesil enters from the north. A horse enters from the north. HP:Bruised MV:Tired> Night lies down and falls asleep. Sesil sits down and rests. HP:Bruised MV:Tired>gt nod You group-say 'nod' sl HP:Bruised MV:Tired>You go to sleep. afk HP:Bruised MV:Tired>You go away from keyboard. HP:Bruised MV:Weary>eq\ You return to your keyboard. Unrecognized command. eq HP:Bruised MV:Weary>You are using: a torch..It glows brightly. a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a silk shirt an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of Matty Bumpo A severed head of Stalwart Joey HP:Bruised MV:Weary>rem visor In your dreams, or what? i HP:Bruised MV:Weary>You are carrying: a water skin a stone ring..It glows blue! a golden visor..It glows blue! a leg of lamb a sapphire ring..It glows blue! a backpack a large sack a green cotton hood HP:Bruised MV:Weary>afk You go away from keyboard. HP:Bruised MV:Weary>st l You return to your keyboard. You wake, and stand up. >Rickety Stables Exits are: N This piece of junk lean-to serves as the place for stabling the mounts of this incredibly poor outpost. The animals do not look happy here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Night the Hobbit is sleeping here. Sesil the Human is standing here. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. Imreas is riding on a nice pony. >sl You go to sleep. >st l You wake, and stand up. >Rickety Stables Exits are: N This piece of junk lean-to serves as the place for stabling the mounts of this incredibly poor outpost. The animals do not look happy here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Night the Hobbit is sleeping here. Sesil the Human is standing here. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. Imreas is riding on a nice pony. >gt gotta change CD's, before I go insane. You group-say 'gotta change CD's, before I go insane.' >afk You go away from keyboard. > You feel heavier again. >st l You return to your keyboard. You are already standing. >Rickety Stables Exits are: N This piece of junk lean-to serves as the place for stabling the mounts of this incredibly poor outpost. The animals do not look happy here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Night the Hobbit is sleeping here. Sesil the Human is standing here. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. Imreas is riding on a nice pony. > Night awakes, and clambers on his feet. > A nice pony stops following Night. Night mounts a nice pony and starts riding him. > Imreas says 'nice leveling ainarn' >st You are already standing. smile > Night licks his mouth and smiles. >Imreas says 'ainaran even' You smile happily. >'thanks You say 'thanks' >chuckle You chuckle politely. > Night says 'rdy?' >'I'm doing it for the good of whities everywhere! You say 'I'm doing it for the good of whities everywhere!' >, kisses a baby's forehead. Ainaran kisses a baby's forehead. > Imreas smiles happily. > Your regeneration slowed. > Night is leaving north, riding on a nice pony. Sesil leaves north. A horse leaves north. You follow Night. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Night is riding on a nice pony. Sesil the Human is standing here. A horse is here, gazing at you. >, whispers, 'Vote for me.'. Ainaran whispers, 'Vote for me.'. >gig You giggle. > Night says 'ride' >ride A horse stops following you. You mount a horse and start riding him. set tac ag R> Night says 'sesil afk?' R>You are now employing aggressive tactics. R> Imreas is entering from the south, riding on a nice pony. R> Imreas is leaving west, riding on a nice pony. A horse stops following Sesil. Sesil mounts a horse and starts riding him. R> Night looks at Sesil. R> Night is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. You follow Night. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A severed head of Sesil is lying here. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Imreas is riding on a nice pony. Night is riding on a nice pony. Sesil is riding on a horse. R> Night is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Night is riding on a nice pony. Sesil is riding on a horse. Sesil isnt afk/ R> Night is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. You follow Night. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Night is riding on a nice pony. Sesil is riding on a horse. R> Night is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. You follow Night. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Night is riding on a nice pony. Sesil is riding on a horse. R> Night is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. You follow Night. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. Night is riding on a nice pony. Sesil is riding on a horse. R> Night is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. The pierced corpse of a black rabbit is lying here. Night is riding on a nice pony. Sesil is riding on a horse. R> Night is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. You follow Night. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The slashed corpse of an abandoned wolf is lying here. The pierced corpse of an abandoned wolf is lying here. Night is riding on a nice pony. Sesil is riding on a horse. R> Night is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. You follow Night. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. A black rabbit scurries about. Night is riding on a nice pony. Sesil is riding on a horse. R> Night is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. You follow Night. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Night is riding on a nice pony. Sesil is riding on a horse. R> Night is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. You follow Night. Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The silent corpse of a bandit sentry is lying here. Night is riding on a nice pony. Sesil is riding on a horse. R> Night stops riding a nice pony. A nice pony now follows Night. R>dismount You stop riding a horse. A horse starts following you. > Night opens the ledgewall. > Night leaves down. A nice pony leaves down. You follow Night. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. >an Sesil enters from above. A horse enters from above. >But nobody is fighting him! >an an an But nobody is fighting him! an an set tac ag >But nobody is fighting him! >But nobody is fighting him! > Night leaps at a bandit guard, and hits him extremely hard! > A bandit guard dodges Night's attack. >an an You join the fight! You attack a bandit guard! You slash a bandit guard's head. HP:Healthy, Night:Healthy, a bandit guard:Wounded>You're already fighting! How can you assist someone else? HP:Healthy, Night:Healthy, a bandit guard:Wounded>You are now employing aggressive tactics. HP:Healthy, Night:Healthy, a bandit guard:Wounded>cc You're already fighting! How can you assist someone else? HP:Healthy, Night:Healthy, a bandit guard:Wounded>ci You're already fighting! How can you assist someone else? HP:Healthy, Night:Healthy, a bandit guard:Wounded>Night dodges a bandit guard's attack. You start to concentrate. |/- A bandit guard dodges Night's attack. \|/-\an Ok. A bandit guard appears to be confused! You start to concentrate. /-\|/ Night dodges a bandit guard's attack. - Night lightly slashes a bandit guard's body. \Ok. You're already fighting! How can you assist someone else? HP:Healthy, Night:Healthy, a bandit guard:Wounded> Sesil assists Night. HP:Healthy, Night:Healthy, a bandit guard:Wounded> You slash a bandit guard's body. set tac ag HP:Healthy, Night:Healthy, a bandit guard:Bloodied>l You are now employing aggressive tactics. HP:Healthy, Night:Healthy, a bandit guard:Bloodied>Night deflects a bandit guard's attack. Night slashes a bandit guard's left hand. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. A bandit guard is here, fighting Night. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. Night the Hobbit is here, fighting a bandit guard. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. Sesil the Human is here, fighting a bandit guard. A horse is here, gazing at you. HP:Healthy, Night:Healthy, a bandit guard:Bloodied>an Sesil forces his Will against a bandit guard's strength! HP:Healthy, Night:Healthy, a bandit guard:Bloodied> You slash a bandit guard's head. HP:Healthy, Night:Healthy, a bandit guard:Awful>You're already fighting! How can you assist someone else? HP:Healthy, Night:Healthy, a bandit guard:Awful> Night slashes a bandit guard's right hand very hard. A bandit guard is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 248 points. get coins all.cor >You get a small pile of coins from the slashed corpse of a bandit guard. There were 80 copper coins. >'set men off You say 'set men off' >l Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The slashed corpse of a bandit guard is lying here. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. Night the Hobbit (busy) is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. > Night leaps at a bandit guard, and hits him extremely hard! >an cc ci You join the fight! You attack a bandit guard! You slash a bandit guard's body. HP:Healthy, Night:Healthy, a bandit guard:Wounded>A bandit guard dodges Night's attack. You start to concentrate. |/ Night deflects a bandit guard's attack. Sesil assists Night. Sesil attacks a bandit guard! Sesil slashes a bandit guard's left leg hard. -\|/ Stalwart Joey gets a hand axe from the slashed corpse of a bandit guard. Stalwart Joey gets a large, metal shield from the slashed corpse of a bandit guard. Stalwart Joey gets a silk scarf from the slashed corpse of a bandit guard. Stalwart Joey gets a silk shirt from the slashed corpse of a bandit guard. Stalwart Joey gets a sapphire ring from the slashed corpse of a bandit guard. Stalwart Joey slides a sapphire ring on to his left ring finger. -\Ok. A bandit guard appears to be confused! You start to concentrate. /-\ Night slashes a bandit guard's body. |/- Night dodges a bandit guard's attack. \ Ok. HP:Healthy, Night:Healthy, a bandit guard:Bloodied> Sesil slashes a bandit guard's body very hard. HP:Healthy, Night:Healthy, a bandit guard:Awful> Night lightly slashes a bandit guard's right leg. HP:Healthy, Night:Healthy, a bandit guard:Awful> You slash a bandit guard's right hand. A bandit guard is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 248 points. get coins all.cor Saving Ainaran. >You get a small pile of coins from the slashed corpse of a bandit guard. There were 80 copper coins. There doesn't seem to be a coins in the slashed corpse of a bandit guard. >an But nobody is fighting him! >an Night leaps at Stalwart Joey, and hits him extremely hard! > Night slashes Stalwart Joey's left hand. >You join the fight! You attack Stalwart Joey! You slash Stalwart Joey's left leg. HP:Healthy, Night:Healthy, Stalwart Joey:Hurt>cc Night deflects Stalwart Joey's attack. HP:Healthy, Night:Healthy, Stalwart Joey:Hurt>ci You start to concentrate. |/-\| Night slashes Stalwart Joey's right arm. / Sesil assists Night. Sesil attacks Stalwart Joey! Sesil slashes Stalwart Joey's left leg very hard. -\Night deflects Stalwart Joey's attack. Ok. Stalwart Joey appears to be confused! You start to concentrate. /-\ Stalwart Joey turns to fight Ainaran! |/-\ Night lightly slashes Stalwart Joey's body. Ok. HP:Healthy, Stalwart Joey:Wounded> Stalwart Joey slashes your body. HP:Scratched, Stalwart Joey:Wounded> Sesil slashes Stalwart Joey's body. You lightly slash Stalwart Joey's body. set tac def HP:Scratched, Stalwart Joey:Bloodied>You deflect Stalwart Joey's attack. Night slashes Stalwart Joey's head hard. You are now employing defensive tactics. HP:Scratched, Stalwart Joey:Awful> You lightly slash Stalwart Joey's left leg. HP:Scratched, Stalwart Joey:Awful> You deflect Stalwart Joey's attack. HP:Scratched, Stalwart Joey:Awful> Sesil slashes Stalwart Joey's body. Stalwart Joey is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 400 points. get coins all.cor Stalwart Joey fails in his mission to defend the area, and dies painfully. HP:Scratched>You get a small pile of coins from the slashed corpse of Stalwart Joey. There were 1 silver coin. There doesn't seem to be a coins in the slashed corpse of a bandit guard. There doesn't seem to be a coins in the slashed corpse of a bandit guard. HP:Scratched> Night leaves down. A nice pony leaves down. Sesil leaves down. A horse leaves down. You follow Night. Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. Matty Bumpo stands here, with a stupid smirk on his face. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Sesil the Human is standing here. A horse is here, gazing at you. HP:Scratched>an Matty Bumpo attacks Night! Night deflects Matty Bumpo's attack. HP:Scratched>You join the fight! You attack Matty Bumpo! Matty Bumpo dodges your attack. HP:Scratched, Night:Healthy, Matty Bumpo:Healthy> Sesil assists Night. Sesil attacks Matty Bumpo! Sesil slashes Matty Bumpo's right leg. HP:Scratched, Night:Healthy, Matty Bumpo:Scratched> Night deflects Matty Bumpo's attack. HP:Scratched, Night:Healthy, Matty Bumpo:Scratched>an Matty Bumpo dodges Night's attack. HP:Scratched, Night:Healthy, Matty Bumpo:Scratched>You're already fighting! How can you assist someone else? HP:Scratched, Night:Healthy, Matty Bumpo:Scratched>cc ci Matty Bumpo slashes Night's body hard. HP:Scratched, Night:Scratched, Matty Bumpo:Scratched>Matty Bumpo dodges your attack. You start to concentrate. |/-\ Matty Bumpo dodges Night's attack. |/ Matty Bumpo deflects Sesil's attack. -\Ok. Matty Bumpo appears to be confused! You start to concentrate. / Night deflects Matty Bumpo's attack. -\|/-\ Matty Bumpo deflects Night's attack. Ok. HP:Scratched, Night:Scratched, Matty Bumpo:Scratched> Matty Bumpo slashes Night's body very hard. HP:Scratched, Night:Bruised, Matty Bumpo:Scratched> Night slaps Matty Bumpo. HP:Scratched, Night:Bruised, Matty Bumpo:Scratched> Sesil slashes Matty Bumpo's left hand hard. HP:Scratched, Night:Bruised, Matty Bumpo:Scratched> Matty Bumpo deflects your attack. HP:Scratched, Night:Bruised, Matty Bumpo:Scratched> Night lightly slashes Matty Bumpo's body. HP:Scratched, Night:Bruised, Matty Bumpo:Scratched> Night deflects Matty Bumpo's attack. HP:Scratched, Night:Bruised, Matty Bumpo:Scratched> You barely slash Matty Bumpo's body. HP:Scratched, Night:Bruised, Matty Bumpo:Scratched> Sesil slashes Matty Bumpo's left arm hard. HP:Scratched, Night:Bruised, Matty Bumpo:Bruised> Matty Bumpo deflects Night's attack. Night deflects Matty Bumpo's attack. HP:Scratched, Night:Bruised, Matty Bumpo:Bruised> Imreas tells you 'kill experianced thief yet?'. HP:Scratched, Night:Bruised, Matty Bumpo:Bruised> Matty Bumpo deflects your attack. HP:Scratched, Night:Bruised, Matty Bumpo:Bruised> Night deflects Matty Bumpo's attack. HP:Scratched, Night:Bruised, Matty Bumpo:Bruised> Matty Bumpo dodges Night's attack. HP:Scratched, Night:Bruised, Matty Bumpo:Bruised> Sesil slashes Matty Bumpo's left arm very hard. HP:Scratched, Night:Bruised, Matty Bumpo:Bruised> Matty Bumpo deflects your attack. Night deflects Matty Bumpo's attack. HP:Scratched, Night:Bruised, Matty Bumpo:Bruised> Matty Bumpo deflects Night's attack. HP:Scratched, Night:Bruised, Matty Bumpo:Bruised>set tac ag You are now employing aggressive tactics. HP:Scratched, Night:Bruised, Matty Bumpo:Bruised> Night deflects Matty Bumpo's attack. HP:Scratched, Night:Bruised, Matty Bumpo:Bruised> You slash Matty Bumpo's right leg. HP:Scratched, Night:Bruised, Matty Bumpo:Bruised> Sesil slashes Matty Bumpo's right hand very hard. HP:Scratched, Night:Bruised, Matty Bumpo:Bruised>rep shake Night lightly slashes Matty Bumpo's body. HP:Scratched, Night:Bruised, Matty Bumpo:Hurt>You tell Imreas 'shake' HP:Scratched, Night:Bruised, Matty Bumpo:Hurt>rep going to Night deflects Matty Bumpo's attack. HP:Scratched, Night:Bruised, Matty Bumpo:Hurt>You lightly slash Matty Bumpo's left hand. You tell Imreas 'going to' HP:Scratched, Night:Bruised, Matty Bumpo:Hurt> Sesil slashes Matty Bumpo's body hard. Matty Bumpo dodges Night's attack. HP:Scratched, Night:Bruised, Matty Bumpo:Hurt> Night deflects Matty Bumpo's attack. HP:Scratched, Night:Bruised, Matty Bumpo:Hurt> You lightly slash Matty Bumpo's body. HP:Scratched, Night:Bruised, Matty Bumpo:Hurt> Matty Bumpo deflects Night's attack. HP:Scratched, Night:Bruised, Matty Bumpo:Hurt> Night deflects Matty Bumpo's attack. HP:Scratched, Night:Bruised, Matty Bumpo:Hurt> Matty Bumpo deflects Sesil's attack. You lightly slash Matty Bumpo's body. HP:Healthy, Night:Bruised, Matty Bumpo:Hurt> Night lightly slashes Matty Bumpo's right leg. Matty Bumpo deeply wounds Night's right hand with his slash. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> Imreas tells you 'may i join?'. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> You lightly slash Matty Bumpo's body. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> Sesil slashes Matty Bumpo's right leg. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> Matty Bumpo dodges Night's attack. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> You slash Matty Bumpo's right hand. Night growls. HP:Healthy, Night:Hurt, Matty Bumpo:Hurt>reply ask night You tell Imreas 'ask night' set tac ag HP:Healthy, Night:Hurt, Matty Bumpo:Hurt> Matty Bumpo slashes Night's body very hard. HP:Healthy, Night:Wounded, Matty Bumpo:Hurt>You are now employing aggressive tactics. reply hehe HP:Healthy, Night:Wounded, Matty Bumpo:Hurt> Matty Bumpo dodges Night's attack. HP:Healthy, Night:Wounded, Matty Bumpo:Hurt> Matty Bumpo deflects Sesil's attack. You slash Matty Bumpo's right hand. HP:Healthy, Night:Wounded, Matty Bumpo:Hurt>diag You tell Imreas 'hehe' HP:Healthy, Night:Wounded, Matty Bumpo:Hurt> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Wounded, Matty Bumpo:Hurt> Matty Bumpo dodges Night's attack. HP:Healthy, Night:Wounded, Matty Bumpo:Hurt>Matty Bumpo is somewhat hurt. Matty Bumpo is in top shape. Matty Bumpo has been here for a little while. Matty Bumpo is affected by: insight (long) confuse (fast-acting) He is very perceptive to the Wraith-world. HP:Healthy, Night:Wounded, Matty Bumpo:Hurt> You lightly slash Matty Bumpo's left foot. HP:Healthy, Night:Wounded, Matty Bumpo:Hurt> Night deflects Matty Bumpo's attack. set tac ag HP:Healthy, Night:Wounded, Matty Bumpo:Hurt> Matty Bumpo deflects Sesil's attack. HP:Healthy, Night:Wounded, Matty Bumpo:Hurt>You are now employing aggressive tactics. HP:Healthy, Night:Wounded, Matty Bumpo:Hurt> Night lightly slashes Matty Bumpo's head. HP:Healthy, Night:Wounded, Matty Bumpo:Hurt> You slash Matty Bumpo's body. HP:Healthy, Night:Wounded, Matty Bumpo:Wounded> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Wounded, Matty Bumpo:Wounded> Matty Bumpo deflects Sesil's attack. You barely slash Matty Bumpo's body. HP:Healthy, Night:Wounded, Matty Bumpo:Wounded> Matty Bumpo dodges Night's attack. HP:Healthy, Night:Wounded, Matty Bumpo:Wounded> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Wounded, Matty Bumpo:Wounded> You lightly slash Matty Bumpo's body. Night deflects Matty Bumpo's attack. HP:Healthy, Night:Wounded, Matty Bumpo:Wounded> Matty Bumpo dodges Night's attack. HP:Healthy, Night:Wounded, Matty Bumpo:Wounded> Sesil slashes Matty Bumpo's left hand hard. HP:Healthy, Night:Wounded, Matty Bumpo:Wounded> Matty Bumpo deflects your attack. Matty Bumpo slashes Night's body. HP:Healthy, Night:Wounded, Matty Bumpo:Wounded> Matty Bumpo deflects Night's attack. HP:Healthy, Night:Wounded, Matty Bumpo:Wounded> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Wounded, Matty Bumpo:Wounded> Matty Bumpo deflects Sesil's attack. You lightly slash Matty Bumpo's right arm. HP:Healthy, Night:Wounded, Matty Bumpo:Wounded> Matty Bumpo deflects Night's attack. HP:Healthy, Night:Wounded, Matty Bumpo:Wounded> Matty Bumpo slashes Night's body. HP:Healthy, Night:Bloodied, Matty Bumpo:Wounded> Matty Bumpo deflects your attack. HP:Healthy, Night:Bloodied, Matty Bumpo:Wounded> Matty Bumpo deflects Night's attack. HP:Healthy, Night:Bloodied, Matty Bumpo:Wounded> Matty Bumpo deflects Sesil's attack. HP:Healthy, Night:Bloodied, Matty Bumpo:Wounded> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Bloodied, Matty Bumpo:Wounded>'wish i had spear of darkness You slash Matty Bumpo's head. HP:Healthy, Night:Bloodied, Matty Bumpo:Wounded>Matty Bumpo dodges Night's attack. You say 'wish i had spear of darkness' set tac ag HP:Healthy, Night:Bloodied, Matty Bumpo:Wounded> Night deflects Matty Bumpo's attack. HP:Healthy, Night:Bloodied, Matty Bumpo:Wounded>You are now employing aggressive tactics. HP:Healthy, Night:Bloodied, Matty Bumpo:Wounded> Sesil slashes Matty Bumpo's body hard. Matty Bumpo deflects your attack. HP:Healthy, Night:Bloodied, Matty Bumpo:Wounded> Matty Bumpo dodges Night's attack. 'flee HP:Healthy, Night:Bloodied, Matty Bumpo:Wounded> Matty Bumpo slashes Night's left arm very hard. Night panics, and attempts to flee! Night flees head over heals! Night leaves up. A nice pony leaves up. HP:Healthy, Sesil:Healthy, Matty Bumpo:Wounded>You say 'flee' HP:Healthy, Sesil:Healthy, Matty Bumpo:Wounded> Matty Bumpo deflects your attack. HP:Healthy, Sesil:Healthy, Matty Bumpo:Wounded> Night enters from above. HP:Healthy, Sesil:Healthy, Matty Bumpo:Wounded>'come back Sesil slashes Matty Bumpo's left hand very hard. HP:Healthy, Sesil:Healthy, Matty Bumpo:Bloodied>set tac def Matty Bumpo slashes Sesil's body extremely hard. HP:Healthy, Sesil:Hurt, Matty Bumpo:Bloodied>You say 'come back' HP:Healthy, Sesil:Hurt, Matty Bumpo:Bloodied>You are now employing defensive tactics. set tac ag HP:Healthy, Sesil:Hurt, Matty Bumpo:Bloodied>Matty Bumpo deflects your attack. You are now employing aggressive tactics. HP:Healthy, Sesil:Hurt, Matty Bumpo:Bloodied> Night attacks Matty Bumpo! Matty Bumpo deflects Night's attack. HP:Healthy, Sesil:Hurt, Matty Bumpo:Bloodied>'flee Matty Bumpo slashes Sesil's body hard. HP:Healthy, Sesil:Hurt, Matty Bumpo:Bloodied> Sesil panics, and attempts to flee! Sesil flees head over heals! Sesil leaves up. A horse leaves up. HP:Healthy, Night:Awful, Matty Bumpo:Bloodied>You say 'flee' HP:Healthy, Night:Awful, Matty Bumpo:Bloodied> Matty Bumpo deflects your attack. HP:Healthy, Night:Awful, Matty Bumpo:Bloodied> Matty Bumpo slashes Night's right foot hard. Night is incapacitated and will die, if not aided. Sesil enters from above. A horse enters from above. HP:Healthy, Night:Dying, Matty Bumpo:Bloodied> Matty Bumpo deflects your attack. HP:Healthy, Night:Dying, Matty Bumpo:Bloodied> Matty Bumpo deeply wounds Night's right arm with his slash. Night is dead! R.I.P. Your blood freezes as you hear Night's death cry. A nice pony stops following Night. Sesil stops following Night. You stop following Night. You leave the group of Night. screma HP:Healthy, Matty Bumpo:Bloodied>Unrecognized command. set tac def HP:Healthy, Matty Bumpo:Bloodied> You barely slash Matty Bumpo's body. HP:Healthy, Matty Bumpo:Bloodied> Matty Bumpo slashes your body very hard. HP:Bruised, Matty Bumpo:Bloodied> Sesil leaves up. A horse leaves up. HP:Bruised, Matty Bumpo:Bloodied>cc You are now employing defensive tactics. HP:Bruised, Matty Bumpo:Bloodied>You start to concentrate. |/- You deflect Matty Bumpo's attack. \|/ Night chats, 'mf' -\ Ok. HP:Bruised, Matty Bumpo:Bloodied> Matty Bumpo deflects your attack. HP:Bruised, Matty Bumpo:Bloodied> Matty Bumpo slashes your right hand hard. HP:Bruised, Matty Bumpo:Bloodied>set tac def Matty Bumpo deflects your attack. HP:Bruised, Matty Bumpo:Bloodied>You are now employing defensive tactics. Sesil enters from above. A horse enters from above. HP:Bruised, Matty Bumpo:Bloodied> You deflect Matty Bumpo's attack. HP:Bruised, Matty Bumpo:Bloodied>diag Matty Bumpo is beaten severely. Matty Bumpo is in top shape. Matty Bumpo has been here for a little while. Matty Bumpo is affected by: insight (long) He is very perceptive to the Wraith-world. Sesil attacks Matty Bumpo! Matty Bumpo deflects Sesil's attack. HP:Bruised, Matty Bumpo:Bloodied>'assist!! Matty Bumpo deflects your attack. HP:Bruised, Matty Bumpo:Bloodied> You deflect Matty Bumpo's attack. HP:Bruised, Matty Bumpo:Bloodied>You say 'assist!!' set tac ag HP:Bruised, Matty Bumpo:Bloodied>You are now employing aggressive tactics. HP:Bruised, Matty Bumpo:Bloodied> Matty Bumpo deflects your attack. Matty Bumpo slashes your right arm very hard. HP:Hurt, Matty Bumpo:Bloodied> Matty Bumpo deflects Sesil's attack. HP:Hurt, Matty Bumpo:Bloodied>gro all A horse joins your group. A horse joins your group. set tac def HP:Hurt, Matty Bumpo:Bloodied>Matty Bumpo deflects your attack. Matty Bumpo slashes your body hard. You are now employing defensive tactics. cc HP:Hurt, Matty Bumpo:Bloodied>You start to concentrate. |/-cc \|/ Matty Bumpo deflects Sesil's attack. Night chats, 'damn called me back i die' - You deflect Matty Bumpo's attack. \Ok. You start to concentrate. |diag /-\|/-Matty Bumpo slashes your head hard. You could not concentrate anymore! Matty Bumpo is beaten severely. Matty Bumpo is in top shape. Matty Bumpo has been here for a little while. Matty Bumpo is affected by: insight (long) He is very perceptive to the Wraith-world. HP:Wounded, Matty Bumpo:Bloodied> Matty Bumpo deflects Sesil's attack. HP:Wounded, Matty Bumpo:Bloodied>f Sesil begins quietly muttering some strange, powerful words. HP:Wounded, Matty Bumpo:Bloodied> Matty Bumpo deflects your attack. HP:Wounded, Matty Bumpo:Bloodied> Matty Bumpo slashes your left leg very hard. You wimp out, and attempt to flee! PANIC! You couldn't escape! HP:Bloodied, Matty Bumpo:Bloodied>f You flee head over heels. Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The slashed corpse of Stalwart Joey is lying here. The slashed corpse of a bandit guard is lying here. The slashed corpse of a bandit guard is lying here. HP:Bloodied>PANIC! You couldn't escape! HP:Bloodied> Night chats, 'i sleep mps' HP:Bloodied>u Sesil enters from below. A horse enters from below. HP:Bloodied>Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The silent corpse of a bandit sentry is lying here. HP:Bloodied> Sesil enters from below. A horse enters from below. HP:Bloodied>sigh You sigh. HP:Bloodied>drink water drink water drink water You drink the water. You don't feel thirsty any more. cast curing HP:Wounded>Your stomach can't contain anymore! HP:Wounded>Your stomach can't contain anymore! HP:Wounded> Sesil says 'you loot him?' HP:Wounded>You start to concentrate. /-\|cast curing sesil /-\ Ok. You feel yourself becoming healthier. HP:Wounded>You start to concentrate. shake /-\'going to |/-\Ok. You shake your head. HP:Wounded>You say 'going to' HP:Wounded> Sesil sits down and rests. HP:Wounded>d d get all cor u u Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The slashed corpse of Stalwart Joey is lying here. The slashed corpse of a bandit guard is lying here. The slashed corpse of a bandit guard is lying here. HP:Wounded>Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. The slashed corpse of *a Hobbit* is lying here. Matty Bumpo stands here, with a stupid smirk on his face. A friendly little pony is here, looking well-groomed and happy. HP:Wounded>You get a silk sash from the slashed corpse of *a Hobbit*. You get a fine longsword from the slashed corpse of *a Hobbit*. You get a golden bracelet from the slashed corpse of *a Hobbit*. You get a golden bracelet from the slashed corpse of *a Hobbit*. You get a black cloth belt from the slashed corpse of *a Hobbit*. You get an indigo wool cloak from the slashed corpse of *a Hobbit*. You get a light kite shield from the slashed corpse of *a Hobbit*. You get an indigo pair of cotton sleeves from the slashed corpse of *a Hobbit*. You get an indigo pair of cotton gloves from the slashed corpse of *a Hobbit*. You get a pair of soft leather boots from the slashed corpse of *a Hobbit*. You get an indigo pair of cotton pants from the slashed corpse of *a Hobbit*. You get a green cotton hood from the slashed corpse of *a Hobbit*. a blue cotton blouse: You can't carry that many items. a silk scarf: You can't carry that many items. a silk scarf: You can't carry that many items. a stone ring: You can't carry that many items. a stone ring: You can't carry that many items. a torch: You can't carry that many items. a large heap of coins: You can't carry that many items. a water skin: You can't carry that many items. a large side of venison: You can't carry that many items. a leg of lamb: You can't carry that many items. the tooth of a mirkwolf: You can't carry that many items. a hefty cut of bear meat: You can't carry that many items. a golden bear fur: You can't carry that many items. a fine shortsword: You can't carry that many items. a large sack: You can't carry that many items. a wooden tower shield: You can't carry that many items. HP:Wounded>Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The slashed corpse of Stalwart Joey is lying here. The slashed corpse of a bandit guard is lying here. The slashed corpse of a bandit guard is lying here. HP:Wounded>Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The silent corpse of a bandit sentry is lying here. Sesil the Human is resting here. A horse is here, gazing at you. HP:Wounded>sigh i You sigh. HP:Wounded>You are carrying: a green cotton hood an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves an indigo pair of cotton sleeves a light kite shield an indigo wool cloak a black cloth belt a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword a silk sash a water skin a stone ring..It glows blue! a golden visor..It glows blue! a leg of lamb a sapphire ring..It glows blue! a backpack a large sack a green cotton hood HP:Wounded>drop all.cot You drop a green cotton hood. You drop an indigo pair of cotton pants. You drop an indigo pair of cotton gloves. You drop an indigo pair of cotton sleeves. You drop a green cotton hood. i HP:Wounded>You are carrying: a pair of soft leather boots a light kite shield an indigo wool cloak a black cloth belt a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword a silk sash a water skin a stone ring..It glows blue! a golden visor..It glows blue! a leg of lamb a sapphire ring..It glows blue! a backpack a large sack HP:Wounded> The ledgewall closes quietly. A bandit sentry arrives. A bandit sentry wears a leather cap on his head. A bandit sentry wears a white, long-sleeved blouse on his body. A bandit sentry puts a hardened pair of leather pants on his legs. A bandit sentry wears a pair of stout leather boots on his feet. A bandit sentry wears a black cloth belt around his waist. HP:Wounded> The sun rises across the fields. Clouds race through the sky above the fields. The silent corpse of a bandit sentry decays into dust. Your torch flickers weakly. Saving Ainaran. HP:Wounded>op ledgewall Ok. HP:Wounded>d d get all cor u u Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The slashed corpse of Stalwart Joey is lying here. The slashed corpse of a bandit guard is lying here. The slashed corpse of a bandit guard is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. HP:Wounded>Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. The slashed corpse of *a Hobbit* is lying here. Matty Bumpo stands here, with a stupid smirk on his face. A friendly little pony is here, looking well-groomed and happy. HP:Wounded>You get a blue cotton blouse from the slashed corpse of *a Hobbit*. You get a silk scarf from the slashed corpse of *a Hobbit*. You get a silk scarf from the slashed corpse of *a Hobbit*. You get a stone ring from the slashed corpse of *a Hobbit*. You get a stone ring from the slashed corpse of *a Hobbit*. a torch: You can't carry that many items. a large heap of coins: You can't carry that many items. a water skin: You can't carry that many items. a large side of venison: You can't carry that many items. a leg of lamb: You can't carry that many items. the tooth of a mirkwolf: You can't carry that many items. a hefty cut of bear meat: You can't carry that many items. a golden bear fur: You can't carry that many items. a fine shortsword: You can't carry that many items. a large sack: You can't carry that many items. a wooden tower shield: You can't carry that many items. HP:Wounded>Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The slashed corpse of Stalwart Joey is lying here. The slashed corpse of a bandit guard is lying here. The slashed corpse of a bandit guard is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. HP:Wounded>Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. An old, rusted iron key lies here. A leather pouch has been left here. A small pile of coins is lying here. A white, long-sleeved blouse is lying on the ground here. A cap made of leather is lying here. A pair of hard leather pants lie here. A pair of stout leather boots is lying here. A long strip of a strange, dark fabric lies here. A hood made of green cotton lies discarded on the ground. A pair of sleeves made of indigo cotton lies in a crumpled heap on the ground. A pair of indigo cotton gloves lies discarded on the ground. A pair of pants made of indigo cotton lies in a crumpled heap on the ground. A hood made of green cotton lies discarded on the ground. Sesil the Human is resting here. A horse is here, gazing at you. A bandit sentry stands vigil here, slouching against his weapon. HP:Wounded>i You are carrying: a stone ring..It glows blue! a stone ring..It glows blue! a silk scarf a silk scarf a blue cotton blouse a pair of soft leather boots a light kite shield an indigo wool cloak a black cloth belt a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword a silk sash a water skin a stone ring..It glows blue! a golden visor..It glows blue! a leg of lamb a sapphire ring..It glows blue! a backpack a large sack HP:Hurt>sigh You sigh. HP:Hurt>tell night I got most of it He can't hear you. HP:Hurt>'go get the rest l You say 'go get the rest' HP:Hurt>Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. An old, rusted iron key lies here. A leather pouch has been left here. A small pile of coins is lying here. A white, long-sleeved blouse is lying on the ground here. A cap made of leather is lying here. A pair of hard leather pants lie here. A pair of stout leather boots is lying here. A long strip of a strange, dark fabric lies here. A hood made of green cotton lies discarded on the ground. A pair of sleeves made of indigo cotton lies in a crumpled heap on the ground. A pair of indigo cotton gloves lies discarded on the ground. A pair of pants made of indigo cotton lies in a crumpled heap on the ground. A hood made of green cotton lies discarded on the ground. Sesil the Human is resting here. A horse is here, gazing at you. A bandit sentry stands vigil here, slouching against his weapon. A horse is here, gazing at you. A horse is here, gazing at you. HP:Hurt> Sesil stops resting, and clambers on his feet. HP:Hurt> Sesil leaves down. A horse leaves down. HP:Hurt> Sesil enters from below. A horse enters from below. HP:Hurt> Sesil says 'cant' HP:Hurt>'? who You say '?' HP:Hurt>Players ------- [ 9 Dwf] Imreas the Dwarf [ 9 Hob] Night the Hobbit [ 9 WdE] Aza the Wood Elf [ 13 WdE] Ainaran the Wood Elf [ 7 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [--- Hob] Sam the Hobbit [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 9 characters displayed. HP:Hurt>who Players ------- [ 9 Dwf] Imreas the Dwarf [ 9 Hob] Night the Hobbit [ 9 WdE] Aza the Wood Elf [ 13 WdE] Ainaran the Wood Elf [ 7 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [--- Hob] Sam the Hobbit [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 9 characters displayed. HP:Bruised>i You are carrying: a stone ring..It glows blue! a stone ring..It glows blue! a silk scarf a silk scarf a blue cotton blouse a pair of soft leather boots a light kite shield an indigo wool cloak a black cloth belt a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword a silk sash a water skin a stone ring..It glows blue! a golden visor..It glows blue! a leg of lamb a sapphire ring..It glows blue! a backpack a large sack HP:Bruised> The day has now begun. Clouds race through the sky above the fields. Your torch flickers weakly. HP:Bruised> Night is entering from the east, riding on a nice pony. HP:Bruised>i Night growls. You are carrying: a stone ring..It glows blue! a stone ring..It glows blue! a silk scarf a silk scarf a blue cotton blouse a pair of soft leather boots a light kite shield an indigo wool cloak a black cloth belt a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword a silk sash a water skin a stone ring..It glows blue! a golden visor..It glows blue! a leg of lamb a sapphire ring..It glows blue! a backpack a large sack HP:Bruised>'go get all You say 'go get all' 'd d HP:Bruised>You say 'd d' HP:Bruised> Night says 'that suks' HP:Bruised>cast curing night You start to concentrate. /- Night stops riding a nice pony. A nice pony now follows Night. \|/-\ Ok. HP:Bruised>'down down You say 'down down' HP:Bruised>smile You smile happily. HP:Bruised> Night says 'lost alot' HP:Bruised>comf night sc You comfort him. HP:Bruised>You have 106/125 hit, 56/56 stamina, 120/144 moves, 50 spirit. OB: 39, DB: 25, PB: 84, Speed: 21, Gold: 8, XP Needed: 37K. You are getting hungry. HP:Bruised>'we'll make up for it Night leaves down. A nice pony leaves down. HP:Bruised>You say 'we'll make up for it' HP:Bruised>who Players ------- [ 9 Dwf] Imreas the Dwarf [ 9 Hob] Night the Hobbit [ 9 WdE] Aza the Wood Elf [ 13 WdE] Ainaran the Wood Elf [ 7 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [--- Hob] Sam the Hobbit [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 9 characters displayed. HP:Bruised> Night enters from below. A nice pony enters from below. HP:Bruised>ungro Imreas narrates, 'whats highest level so far?' HP:Bruised>A horse leaves your group. A horse leaves your group. You have disbanded the group. HP:Bruised> Night says 'gimme torch' HP:Bruised>nar 17 You narrate, '17' nar as far as I know HP:Scratched>You narrate, 'as far as I know' HP:Scratched> Imreas narrates, 'who?' HP:Scratched>l Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. An old, rusted iron key lies here. A leather pouch has been left here. A small pile of coins is lying here. A white, long-sleeved blouse is lying on the ground here. A cap made of leather is lying here. A pair of hard leather pants lie here. A pair of stout leather boots is lying here. A long strip of a strange, dark fabric lies here. A hood made of green cotton lies discarded on the ground. A pair of sleeves made of indigo cotton lies in a crumpled heap on the ground. A pair of indigo cotton gloves lies discarded on the ground. A pair of pants made of indigo cotton lies in a crumpled heap on the ground. A hood made of green cotton lies discarded on the ground. A bandit sentry stands vigil here, slouching against his weapon. A horse is here, gazing at you. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Scratched> Night says 'i need a torch' HP:Scratched>nar rusikas Sesil chats, 'ruskas' HP:Scratched>You narrate, 'rusikas' HP:Scratched>whois rusikas Rusikas is a level 17 Dwarf. HP:Scratched>l Clouds race through the sky above the fields. You are hungry. Your torch went out. >Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. An old, rusted iron key lies here. A leather pouch has been left here. A small pile of coins is lying here. A white, long-sleeved blouse is lying on the ground here. A cap made of leather is lying here. A pair of hard leather pants lie here. A pair of stout leather boots is lying here. A long strip of a strange, dark fabric lies here. A hood made of green cotton lies discarded on the ground. A pair of sleeves made of indigo cotton lies in a crumpled heap on the ground. A pair of indigo cotton gloves lies discarded on the ground. A pair of pants made of indigo cotton lies in a crumpled heap on the ground. A hood made of green cotton lies discarded on the ground. A bandit sentry stands vigil here, slouching against his weapon. A horse is here, gazing at you. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. >drink water drink water You drink the water. You don't feel thirsty any more. i >Your stomach can't contain anymore! >You are carrying: a water skin a stone ring..It glows blue! a stone ring..It glows blue! a silk scarf a silk scarf a blue cotton blouse a pair of soft leather boots a light kite shield an indigo wool cloak a black cloth belt a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword a silk sash a stone ring..It glows blue! a golden visor..It glows blue! a leg of lamb a sapphire ring..It glows blue! a backpack a large sack > Night taps his foot impatiently. >give stone night give stone night You give a stone ring to Night. >You give a stone ring to Night. > Night says 'a torch man' >give scarf night give scarf night You give a silk scarf to Night. >You give a silk scarf to Night. > Imreas narrates, 'thats damn nice' > Night wears a silk scarf on his head. Night slides a stone ring on to his right ring finger. Night slides a stone ring on to his left ring finger. get tor pack >You get a torch from a backpack. >give tor night You give a torch to Night. >i You are carrying: a water skin a blue cotton blouse a pair of soft leather boots a light kite shield an indigo wool cloak a black cloth belt a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword a silk sash a stone ring..It glows blue! a golden visor..It glows blue! a leg of lamb a sapphire ring..It glows blue! a backpack a large sack > Night stops using a silk scarf. >l Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. An old, rusted iron key lies here. A leather pouch has been left here. A small pile of coins is lying here. A white, long-sleeved blouse is lying on the ground here. A cap made of leather is lying here. A pair of hard leather pants lie here. A pair of stout leather boots is lying here. A long strip of a strange, dark fabric lies here. A hood made of green cotton lies discarded on the ground. A pair of sleeves made of indigo cotton lies in a crumpled heap on the ground. A pair of indigo cotton gloves lies discarded on the ground. A pair of pants made of indigo cotton lies in a crumpled heap on the ground. A hood made of green cotton lies discarded on the ground. A bandit sentry stands vigil here, slouching against his weapon. A horse is here, gazing at you. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. > Night grabs a silk scarf. > Night wears a silk scarf around his neck. > Night leaves down. A nice pony leaves down. > Sesil leaves down. A horse leaves down. >l who Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. An old, rusted iron key lies here. A leather pouch has been left here. A small pile of coins is lying here. A white, long-sleeved blouse is lying on the ground here. A cap made of leather is lying here. A pair of hard leather pants lie here. A pair of stout leather boots is lying here. A long strip of a strange, dark fabric lies here. A hood made of green cotton lies discarded on the ground. A pair of sleeves made of indigo cotton lies in a crumpled heap on the ground. A pair of indigo cotton gloves lies discarded on the ground. A pair of pants made of indigo cotton lies in a crumpled heap on the ground. A hood made of green cotton lies discarded on the ground. A bandit sentry stands vigil here, slouching against his weapon. A horse is here, gazing at you. A horse is here, gazing at you. >Players ------- [ 9 Dwf] Imreas the Dwarf [ 9 Hob] Night the Hobbit [ 9 WdE] Aza the Wood Elf [ 13 WdE] Ainaran the Wood Elf [ 7 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [--- Hob] Sam the Hobbit (AFK) [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 9 characters displayed. >d d Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The slashed corpse of Stalwart Joey is lying here. The slashed corpse of a bandit guard is lying here. The slashed corpse of a bandit guard is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. Night the Hobbit is standing here. Sesil the Human is standing here. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. >It is pitch black... >u Sesil enters from above. A horse enters from above. A nice pony enters from above. >Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The slashed corpse of Stalwart Joey is lying here. The slashed corpse of a bandit guard is lying here. The slashed corpse of a bandit guard is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. >d Bandit Sleeping Area Exits are: U This is where the bandits sleep when they are not our raising hell. It is dark and it stinks to high hell. Bandit life does not seem very glorious at all. The slashed corpse of *a Hobbit* is lying here. Matty Bumpo stands here, with a stupid smirk on his face. A friendly little pony is here, looking well-groomed and happy. Night the Hobbit is standing here. Sesil the Human is standing here. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. > Night lights a torch and holds it. > Night leaves up. Sesil leaves up. >u u Night enters from above. Sesil enters from above. A horse enters from above. A nice pony enters from above. >Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The slashed corpse of Stalwart Joey is lying here. The slashed corpse of a bandit guard is lying here. The slashed corpse of a bandit guard is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. >Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. An old, rusted iron key lies here. A leather pouch has been left here. A small pile of coins is lying here. A white, long-sleeved blouse is lying on the ground here. A cap made of leather is lying here. A pair of hard leather pants lie here. A pair of stout leather boots is lying here. A long strip of a strange, dark fabric lies here. A hood made of green cotton lies discarded on the ground. A pair of sleeves made of indigo cotton lies in a crumpled heap on the ground. A pair of indigo cotton gloves lies discarded on the ground. A pair of pants made of indigo cotton lies in a crumpled heap on the ground. A hood made of green cotton lies discarded on the ground. A bandit sentry stands vigil here, slouching against his weapon. >gt i'm all the way up Night enters from below. Sesil enters from below. A horse enters from below. A nice pony enters from below. >But you are not the member of a group! >snick i Clouds race through the sky above the fields. Sesil's torch flickers weakly. >You snicker softly. >You are carrying: a water skin a blue cotton blouse a pair of soft leather boots a light kite shield an indigo wool cloak a black cloth belt a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword a silk sash a stone ring..It glows blue! a golden visor..It glows blue! a leg of lamb a sapphire ring..It glows blue! a backpack a large sack > Sesil attacks a bandit sentry! Sesil slashes a bandit sentry's head hard. > A bandit sentry lightly hits Sesil's left arm. > A bandit sentry lightly hits Sesil's body. > Sesil slashes a bandit sentry's head hard. >give blue night i You give a blue cotton blouse to Night. >You are carrying: a water skin a pair of soft leather boots a light kite shield an indigo wool cloak a black cloth belt a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword a silk sash a stone ring..It glows blue! a golden visor..It glows blue! a leg of lamb a sapphire ring..It glows blue! a backpack a large sack > A bandit sentry hits Sesil's body. > Sesil panics, and attempts to flee! Sesil flees head over heals! Sesil leaves down. A horse leaves down. >give kite night i Sesil enters from below. A horse enters from below. >You give a light kite shield to Night. >You are carrying: a water skin a pair of soft leather boots an indigo wool cloak a black cloth belt a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword a silk sash a stone ring..It glows blue! a golden visor..It glows blue! a leg of lamb a sapphire ring..It glows blue! a backpack a large sack > Night attacks a bandit sentry! A bandit sentry dodges Night's attack. > A bandit sentry lightly hits Night's left arm. >give boots night Night straps a light kite shield around his arm as a shield. Night wears a blue cotton blouse on his body. Sesil assists Night. Sesil attacks a bandit sentry! Sesil slashes a bandit sentry's left arm hard. >an You give a pair of soft leather boots to Night. > A bandit sentry dodges Night's attack. >set tac ag You join the fight! You attack a bandit sentry! A bandit sentry deflects your attack. HP:Healthy, Night:Hurt, a bandit sentry:Hurt>You are now employing aggressive tactics. HP:Healthy, Night:Hurt, a bandit sentry:Hurt> A bandit sentry lightly hits Night's left hand. HP:Healthy, Night:Wounded, a bandit sentry:Hurt> Night scratches a bandit sentry's body with his hit. HP:Healthy, Night:Wounded, a bandit sentry:Wounded>cc You slash a bandit sentry's body. Sesil deeply wounds a bandit sentry's left arm with his slash. A bandit sentry is dead! R.I.P. Your spirit increases by 1. You receive your share of experience -- 105 points. get coins all.cor >Your victim is not here! >You get a small pile of coins from the slashed corpse of a bandit sentry. There were 40 copper coins. >i You are carrying: a water skin an indigo wool cloak a black cloth belt a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword a silk sash a stone ring..It glows blue! a golden visor..It glows blue! a leg of lamb a sapphire ring..It glows blue! a backpack a large sack >give belt night You give a black cloth belt to Night. >give wool night Night wears a pair of soft leather boots on his feet. i >You give an indigo wool cloak to Night. >You are carrying: a water skin a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword a silk sash a stone ring..It glows blue! a golden visor..It glows blue! a leg of lamb a sapphire ring..It glows blue! a backpack a large sack > Night wears a black cloth belt around his waist. > Sesil says 'now lets rock' >give golden night give golden night i You give a golden bracelet to Night. >You give a golden bracelet to Night. >You are carrying: a water skin a fine longsword a silk sash a stone ring..It glows blue! a golden visor..It glows blue! a leg of lamb a sapphire ring..It glows blue! a backpack a large sack > Night wears an indigo wool cloak about his body. > Sesil looks at Night. eq >Night puts a golden bracelet on around his right wrist. You are using: a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a silk shirt an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of Matty Bumpo A severed head of Stalwart Joey > Night puts a golden bracelet on around his left wrist. >give fine night i You give a fine longsword to Night. >You are carrying: a water skin a silk sash a stone ring..It glows blue! a golden visor..It glows blue! a leg of lamb a sapphire ring..It glows blue! a backpack a large sack > Night wields a fine longsword. > Night sits down and rests. > Night sighs loudly. >give skin night give silk night You give a water skin to Night. >You give a silk sash to Night. > Night says 'damnit' >i You are carrying: a stone ring..It glows blue! a golden visor..It glows blue! a leg of lamb a sapphire ring..It glows blue! a backpack a large sack > Clouds race through the sky above the fields. You are hungry. A leather cap decays into dust. A white, long-sleeved blouse decays into dust. A hardened pair of leather pants decays into dust. A pair of stout leather boots decays into dust. A belt pouch decays into dust. A black cloth belt decays into dust. An old, rusted iron key decays into dust. Sesil's torch flickers weakly. Saving Ainaran. > Night wears a silk sash around his back. >eq You are using: a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a silk shirt an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a pair of silk sleeves a wooden tower shield a golden bear fur an etched leather girdle..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine longsword A severed head of Matty Bumpo A severed head of Stalwart Joey >l Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The slashed corpse of a bandit sentry is lying here. A small pile of coins is lying here. A hood made of green cotton lies discarded on the ground. A pair of sleeves made of indigo cotton lies in a crumpled heap on the ground. A pair of indigo cotton gloves lies discarded on the ground. A pair of pants made of indigo cotton lies in a crumpled heap on the ground. A hood made of green cotton lies discarded on the ground. A horse is here, gazing at you. A horse is here, gazing at you. Night the Hobbit is resting here. A friendly little pony is here, looking well-groomed and happy. Sesil the Human is standing here. A horse is here, gazing at you. > Night says 'i dont freeking die' >exam pack When you look inside, you see: backpack (carried) : a torch a torch a torch a torch a torch a torch a torch a torch a torch a torch a torch a torch a torch a torch a torch a torch a large slice of beef a water skin a wax seal >comf night Night slaps himself, really strange... You comfort him. >drink water drink water drink water You can't find it! >You can't find it! >You can't find it! >'nor I You say 'nor I' >, knocks on wood. Ainaran knocks on wood. > Sesil says 'lets go' >'but I have in this contest Sesil says 'I' >You say 'but I have in this contest' >sigh Night says 'more cotton' >You sigh. >exp Exploits for Ainaran Numbers in brackets indicate (your,their) level at time of a kill Feb 17, 01: Obtained level 10 Feb 16, 01: Obtained level 6 Feb 16, 01: Mobdied: a large vampire batFeb 16, 01: Mobdied: the hill troll Feb 16, 01: Character Created Total: 0 pkills, 0 pdeaths, 2 mobdeaths. > Sesil knocks on wood. >'on the ground. l You say 'on the ground.' >Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The slashed corpse of a bandit sentry is lying here. A small pile of coins is lying here. A hood made of green cotton lies discarded on the ground. A pair of sleeves made of indigo cotton lies in a crumpled heap on the ground. A pair of indigo cotton gloves lies discarded on the ground. A pair of pants made of indigo cotton lies in a crumpled heap on the ground. A hood made of green cotton lies discarded on the ground. A horse is here, gazing at you. A horse is here, gazing at you. Night the Hobbit is resting here. A friendly little pony is here, looking well-groomed and happy. Sesil the Human is standing here. A horse is here, gazing at you. > Night gets a green cotton hood. 'had to drop it > Night gets an indigo pair of cotton sleeves. > Night gets an indigo pair of cotton gloves. > Night gets an indigo pair of cotton pants. >Night gets a green cotton hood. You say 'had to drop it' > Sesil says 'lets go' > Night wears a green cotton hood on his head. Night puts an indigo pair of cotton pants on his legs. Night puts an indigo pair of cotton gloves on his hands. Night wears an indigo pair of cotton sleeves on his arms. >who Players ------- [ 9 Dwf] Imreas the Dwarf [ 9 Hob] Night the Hobbit [ 9 WdE] Aza the Wood Elf [ 13 WdE] Ainaran the Wood Elf [ 7 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [--- Hob] Sam the Hobbit [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder (AFK) 9 characters displayed. l >Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The slashed corpse of a bandit sentry is lying here. A small pile of coins is lying here. A horse is here, gazing at you. A horse is here, gazing at you. Night the Hobbit is resting here. A friendly little pony is here, looking well-groomed and happy. Sesil the Human is standing here. A horse is here, gazing at you. > Sesil looks at Night. >whois farrakahn Farrakahn is a level 13 Dwarf. > Clouds race through the sky above the fields. You are hungry. A small pile of coins decays into dust. Sesil's torch went out. > Sesil lights a torch and holds it. >get coins l Night says 'scarf' st >You don't see a coins here. >Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The slashed corpse of a bandit sentry is lying here. A horse is here, gazing at you. A horse is here, gazing at you. Night the Hobbit is resting here. A friendly little pony is here, looking well-groomed and happy. Sesil the Human is standing here. A horse is here, gazing at you. >You are already standing. >i You are carrying: a stone ring..It glows blue! a golden visor..It glows blue! a leg of lamb a sapphire ring..It glows blue! a backpack a large sack 'gave it to you exam pack >You say 'gave it to you' >When you look inside, you see: backpack (carried) : a torch a torch a torch a torch a torch a torch a torch a torch a torch a torch a torch a torch a torch a torch a torch a torch a large slice of beef a water skin a wax seal >i You are carrying: a stone ring..It glows blue! a golden visor..It glows blue! a leg of lamb a sapphire ring..It glows blue! a backpack a large sack >get skin pack Night says 'short 1' You get a water skin from a backpack. >e e pour water skin Night stops resting, and clambers on his feet. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. >Small Pond Exits are: W Here is a small watering hole where all the creatures of these plains come to drink. The water looks nice and clean. You are not sure how the pond is fed, perhaps an underground stream. A placid pond is here, inviting you to take a refreshing drink. >You pour some water into the skin. >w w Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. >Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The slashed corpse of a bandit sentry is lying here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Sesil the Human is standing here. A horse is here, gazing at you. >'don't have it You say 'don't have it' >shrug Sesil says 'lets go kill shit now' >i You shrug. >You are carrying: a water skin a stone ring..It glows blue! a golden visor..It glows blue! a leg of lamb a sapphire ring..It glows blue! a backpack a large sack > Night leaves down. Sesil leaves down. A horse leaves down. A nice pony leaves down. >d Bandit Hideout Exits are: U D Bandits are the cleverest folks around, they always seem to find the most obscured places to hide their evil deeds. They seem to be quite agitated that their latest junta has been discovered by you. The slashed corpse of Stalwart Joey is lying here. The slashed corpse of a bandit guard is lying here. The slashed corpse of a bandit guard is lying here. A hardened bandit guard turns at the sound of your entrance. A hardened bandit guard turns at the sound of your entrance. Stalwart Joey stands here, stiff as a board. Night the Hobbit (busy) is standing here. Sesil the Human is standing here. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. >fol night You now follow Night. >an But nobody is fighting him! >an an But nobody is fighting him! >Night leaps at a bandit guard, and hits him extremely hard! You join the fight! You attack a bandit guard! You slash a bandit guard's left arm hard. Sesil assists Night. Sesil attacks a bandit guard! Sesil slashes a bandit guard's body hard. HP:Healthy, Night:Bruised, a bandit guard:Bloodied> Night lightly slashes a bandit guard's head. HP:Healthy, Night:Bruised, a bandit guard:Bloodied>cc ci You start to concentrate. set tac ag |/- Night deflects a bandit guard's attack. \|/ Night slashes a bandit guard's head. -\sc Ok. A bandit guard appears to be confused! You start to concentrate. /- Sesil slashes a bandit guard's head very hard. A bandit guard is dead! R.I.P. Your spirit increases by 1. You receive your share of experience -- 166 points. get coins all.cor \|/-\You need to fight somebody for this. You are now employing aggressive tactics. >You have 125/125 hit, 56/56 stamina, 130/144 moves, 50 spirit. OB: 76, DB: 15, PB: 56, Speed: 21, Gold: 8, XP Needed: 37K. You are hungry. >You get a small pile of coins from the slashed corpse of a bandit guard. There were 80 copper coins. There doesn't seem to be a coins in the slashed corpse of Stalwart Joey. There doesn't seem to be a coins in the slashed corpse of a bandit guard. There doesn't seem to be a coins in the slashed corpse of a bandit guard. an >But nobody is fighting him! > Sesil eats a soldier ration. > Sesil eats a soldier ration. >an Night gets a silk scarf from the slashed corpse of a bandit guard. >But nobody is fighting him! >an But nobody is fighting him! >an get coins all.cor an But nobody is fighting him! >Night wears a silk scarf around his neck. There doesn't seem to be a coins in the slashed corpse of a bandit guard. There doesn't seem to be a coins in the slashed corpse of Stalwart Joey. There doesn't seem to be a coins in the slashed corpse of a bandit guard. There doesn't seem to be a coins in the slashed corpse of a bandit guard. >But nobody is fighting him! > You are hungry. The slashed corpse of a bandit guard decays into dust. > Night attempts to ambush a bandit guard, who manages to avoid it! Sesil assists Night. Sesil attacks a bandit guard! Sesil slashes a bandit guard's body very hard. > Night dodges a bandit guard's attack. A bandit guard dodges Night's attack. >an You join the fight! You attack a bandit guard! You slash a bandit guard's left hand. HP:Healthy, Night:Scratched, a bandit guard:Bruised>set tac ag cc A bandit guard dodges Night's attack. You are now employing aggressive tactics. ci HP:Healthy, Night:Scratched, a bandit guard:Bruised> Night deflects a bandit guard's attack. HP:Healthy, Night:Scratched, a bandit guard:Bruised>You start to concentrate. |/-\ A bandit guard deflects Sesil's attack. |/-\Ok. A bandit guard appears to be confused! You start to concentrate. / Night lightly slashes a bandit guard's head. -\| Night deflects a bandit guard's attack. /-\ You lost your concentration! HP:Healthy, Night:Scratched, a bandit guard:Bruised> You slash a bandit guard's head hard. Sesil slashes a bandit guard's right arm very hard. HP:Healthy, Night:Scratched, a bandit guard:Wounded> Night slashes a bandit guard's body. HP:Healthy, Night:Scratched, a bandit guard:Wounded> Night dodges a bandit guard's attack. HP:Healthy, Night:Scratched, a bandit guard:Wounded> You slash a bandit guard's body. HP:Healthy, Night:Scratched, a bandit guard:Bloodied>sing hello don't you know me? Night lightly slashes a bandit guard's head. HP:Healthy, Night:Scratched, a bandit guard:Bloodied>Sesil slashes a bandit guard's body very hard. A bandit guard is dead! R.I.P. Your spirit increases by 1. You receive your share of experience -- 172 points. get coins all.cor You sing, 'hello don't you know me?' >You get a small pile of coins from the slashed corpse of a bandit guard. There were 80 copper coins. There doesn't seem to be a coins in the slashed corpse of a bandit guard. There doesn't seem to be a coins in the slashed corpse of Stalwart Joey. There doesn't seem to be a coins in the slashed corpse of a bandit guard. >sing i'm the dirt beneath your feet You sing, 'i'm the dirt beneath your feet' > Night leaps at Stalwart Joey, and hits him extremely hard! > Night lightly slashes Stalwart Joey's left leg. > Night deflects Stalwart Joey's attack. > Sesil assists Night. Sesil attacks Stalwart Joey! Stalwart Joey deflects Sesil's attack. > Stalwart Joey deflects Night's attack. >sing the most important, for you forgot to see an Night deflects Stalwart Joey's attack. >You sing, 'the most important, for you forgot to see' >set tac ag You join the fight! You attack Stalwart Joey! You lightly slash Stalwart Joey's left leg. HP:Healthy, Night:Healthy, Stalwart Joey:Hurt>cc ci Stalwart Joey dodges Night's attack. You are now employing aggressive tactics. HP:Healthy, Night:Healthy, Stalwart Joey:Hurt> Night deflects Stalwart Joey's attack. HP:Healthy, Night:Healthy, Stalwart Joey:Hurt>You start to concentrate. |/ Sesil slashes Stalwart Joey's left arm very hard. -\ Stalwart Joey turns to fight Ainaran! |/-\Ok. You start to concentrate. Stalwart Joey slashes your head hard. Stalwart Joey deflects Night's attack. You could not concentrate anymore! HP:Scratched, Stalwart Joey:Wounded>set tac def You are now employing defensive tactics. HP:Scratched, Stalwart Joey:Wounded> Stalwart Joey dodges your attack. HP:Scratched, Stalwart Joey:Wounded> Stalwart Joey dodges Sesil's attack. Sesil says 'quit singing and worry about xp ' HP:Scratched, Stalwart Joey:Wounded>diag You deflect Stalwart Joey's attack. HP:Scratched, Stalwart Joey:Wounded> Night barely slashes Stalwart Joey's body. HP:Scratched, Stalwart Joey:Wounded>gig Stalwart Joey has a lot of wounds. Stalwart Joey is in top shape. Stalwart Joey has arrived but recently. Stalwart Joey is not affected by anything. He is moderately sensitive to the spiritual. HP:Scratched, Stalwart Joey:Wounded>You giggle. Sesil snickers softly. HP:Scratched, Stalwart Joey:Wounded> Stalwart Joey deflects your attack. HP:Scratched, Stalwart Joey:Wounded> You deflect Stalwart Joey's attack. HP:Scratched, Stalwart Joey:Wounded>cc Night lightly slashes Stalwart Joey's left foot. ci HP:Scratched, Stalwart Joey:Wounded> Sesil slashes Stalwart Joey's left arm hard. HP:Scratched, Stalwart Joey:Bloodied>You start to concentrate. |/ You deflect Stalwart Joey's attack. -\|/- Night slashes Stalwart Joey's left leg. \Ok. Stalwart Joey appears to be confused! You start to concentrate. /-\ You deflect Stalwart Joey's attack. |/ Sesil slashes Stalwart Joey's right arm hard. -\ Ok. HP:Scratched, Stalwart Joey:Awful> You barely slash Stalwart Joey's body. HP:Scratched, Stalwart Joey:Awful> Night lightly slashes Stalwart Joey's right leg. HP:Scratched, Stalwart Joey:Awful> You deflect Stalwart Joey's attack. HP:Scratched, Stalwart Joey:Awful> You slash Stalwart Joey's head. Stalwart Joey is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 292 points. get coins all.cor Stalwart Joey fails in his mission to defend the area, and dies painfully. HP:Scratched>You get a small pile of coins from the slashed corpse of Stalwart Joey. There were 1 silver coin. There doesn't seem to be a coins in the slashed corpse of a bandit guard. There doesn't seem to be a coins in the slashed corpse of a bandit guard. There doesn't seem to be a coins in the slashed corpse of Stalwart Joey. There doesn't seem to be a coins in the slashed corpse of a bandit guard. HP:Scratched> Night leaves up. You follow Night. Narrow Walk on a Ledge Exits are: E W D The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The slashed corpse of a bandit sentry is lying here. Night the Hobbit is standing here. A horse enters from below. HP:Scratched>, is listening to Soundgarden Clouds race through the sky above the fields. You are hungry. Sesil's torch flickers weakly. HP:Scratched>Ainaran is listening to Soundgarden HP:Scratched> A nice pony stops following Night. Night mounts a nice pony and starts riding him. HP:Scratched> Night is leaving west, riding on a nice pony. You follow Night. Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. Night is riding on a nice pony. A horse enters from the east. HP:Scratched> A horse stops following Sesil. Sesil mounts a horse and starts riding him. > Night is leaving west, riding on a nice pony. You follow Night. Plains by a ledge Exits are: E S The plains end abruptly before a ledge to the north, making travel impossible in that direction. To the east and south the grassy plains extend, and travel is not impeded in that direction. Night is riding on a nice pony. Sesil is entering from the east, riding on a horse. >ride Night is leaving south, riding on a nice pony. You follow Night. Grassy Field Exits are: N E S You are now walking on a short carpet of green grass. Here the flowers grow in abundance. The air is filled with sweet smells. A black rabbit scurries about. Night is riding on a nice pony. Sesil is entering from the north, riding on a horse. >A horse stops following you. You mount a horse and start riding him. R> Night is leaving south, riding on a nice pony. You follow Night. Dry Well Exits are: N E S Here is where the farm used to draw water. The well has long since dried up, and in doing so drove the farmer from these fields. Perhaps some of theother farms of this area had better luck. A phantom, a spirit of discontent, moans as it floats here. (shadow) Night is riding on a nice pony. Sesil is entering from the north, riding on a horse. R>drink water drink water set men on You drink the water. You don't feel thirsty any more. R>Your stomach can't contain anymore! R>AutoMental mode is now on. R> Night says 'spirit' R>k phantom You force your Will against an uneasy phantom's concentration! R HP:Healthy Mind:in top shape, an uneasy phantom:in top shape> An uneasy phantom tries its Will against your mind, but loses control! R HP:Healthy Mind:in top shape, an uneasy phantom:slightly sickly>who You force your Will against an uneasy phantom's intelligence! R HP:Healthy Mind:in top shape, an uneasy phantom:slightly sickly> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:slightly sickly>Players ------- [ 9 Dwf] Imreas the Dwarf [ 9 Hob] Night the Hobbit [ 9 WdE] Aza the Wood Elf [ 13 WdE] Ainaran the Wood Elf [ 7 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [--- Hob] Sam the Hobbit [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder 9 characters displayed. R HP:Healthy Mind:in top shape, an uneasy phantom:slightly sickly>wear visor You force your Will against an uneasy phantom's intelligence! R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat duped>You wear a golden visor on your head. R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat duped> You force your Will against an uneasy phantom's dexterity! R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat duped> An uneasy phantom tries its Will against your mind, but loses control! R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat duped> Sesil forces his Will against an uneasy phantom's intelligence! You force your Will against an uneasy phantom's dexterity! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously duped> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously duped> Night forces his Will against an uneasy phantom's strength! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously duped> You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously duped> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously duped> You force your Will against an uneasy phantom's will! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously duped> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously duped> You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously sickly> an uneasy phantom forces its Will against your learning! R HP:Healthy Mind:barely retarded, an uneasy phantom:seriously sickly> You force your Will against an uneasy phantom's dexterity! R HP:Healthy Mind:barely retarded, an uneasy phantom:seriously sickly> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:barely retarded, an uneasy phantom:seriously sickly> Night forces his Will against an uneasy phantom's dexterity! R HP:Healthy Mind:barely retarded, an uneasy phantom:strongly clumsy> Sesil forces his Will against an uneasy phantom's learning! You force your Will against an uneasy phantom's dexterity! Your spirit increases by 3. You receive your share of experience -- 140 points. get coins all.cor An uneasy phantom vanishes into thin air. R>You can't seem to find any cors here. R>rem visor set men off l You stop using a golden visor. R> Sesil begins quietly muttering some strange, powerful words. R>AutoMental mode is now off. R>Dry Well Exits are: N E S Here is where the farm used to draw water. The well has long since dried up, and in doing so drove the farmer from these fields. Perhaps some of theother farms of this area had better luck. Night is riding on a nice pony. You are riding on a horse. A horse is here, gazing at you. Sesil is (busy) riding on a horse. R> Sesil utters a strange command, 'insight' R>who Players ------- [ 9 Dwf] Imreas the Dwarf [ 9 Hob] Night the Hobbit [ 9 WdE] Aza the Wood Elf [ 13 WdE] Ainaran the Wood Elf [ 7 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [--- Hob] Sam the Hobbit (AFK) [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder 9 characters displayed. R> You join the group of Night. R> Sesil joins the group of Night. R> Night is leaving south, riding on a nice pony. You follow Night. Grassy Plains Exits are: N E S The plain where you stand seems to go to infinity, you follow a small path made by steps of other adventurers. All around you is silence and grass. A forest begins to the south, and an abandonded farmyard lies to the north. Night is riding on a nice pony. Sesil is entering from the north, riding on a horse. R>'I bet those friggin highbies got the phalanx shield You say 'I bet those friggin highbies got the phalanx shield' R> Night group-says 'i on phone slower fer awhile' R> Night is leaving south, riding on a nice pony. You follow Night. In a Light Forest Exits are: N E You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. Night is riding on a nice pony. Sesil is entering from the north, riding on a horse. R> Sesil shrugs. R>'I bet that shield is like a fine silver shield Clouds can be seen above in the sky. You are hungry. Sesil's torch flickers weakly. Saving Ainaran. R>You say 'I bet that shield is like a fine silver shield' R> Night is leaving east, riding on a nice pony. You follow Night. In a Light Forest Exits are: N E W You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. A gray wolf is growling at you. Night is riding on a nice pony. Sesil is entering from the west, riding on a horse. R> Night attacks a gray wolf! Night lightly slashes a gray wolf's body. R> Night dodges a gray wolf's attack. R>an set tac ag You join the fight! You attack a gray wolf! You slash a gray wolf's body. R HP:Healthy, Night:Healthy, a gray wolf:Bruised>You are now employing aggressive tactics. R HP:Healthy, Night:Healthy, a gray wolf:Bruised> Night lightly slashes a gray wolf's right foreleg. R HP:Healthy, Night:Healthy, a gray wolf:Bruised> Night dodges a gray wolf's attack. Sesil assists Night. Sesil attacks a gray wolf! Sesil slashes a gray wolf's body very hard. R HP:Healthy, Night:Healthy, a gray wolf:Hurt> You slash a gray wolf's body. R HP:Healthy, Night:Healthy, a gray wolf:Wounded> A gray wolf deflects Night's attack. R HP:Healthy, Night:Healthy, a gray wolf:Wounded> Night deflects a gray wolf's attack. R HP:Healthy, Night:Healthy, a gray wolf:Wounded> You slash a gray wolf's body. R HP:Healthy, Night:Healthy, a gray wolf:Bloodied> Sesil slashes a gray wolf's left forefoot. R HP:Healthy, Night:Healthy, a gray wolf:Bloodied> A gray wolf dodges Night's attack. R HP:Healthy, Night:Healthy, a gray wolf:Bloodied> You slash a gray wolf's left hindleg. A gray wolf is dead! R.I.P. You receive your share of experience -- 140 points. get coins all.cor Your blood freezes as you hear a gray wolf's death cry. R>There doesn't seem to be a coins in the slashed corpse of a gray wolf. R> Strider narrates, 'uruks' R>sc You have 125/125 hit, 56/56 stamina, 130/144 moves, 51 spirit. OB: 76, DB: 15, PB: 56, Speed: 21, Gold: 8, XP Needed: 36K. You are hungry. R>who Night is leaving east, riding on a nice pony. You follow Night. Empty Plains Exits are: E S W These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the east you can enter a road, and further south you see some trees. Night is riding on a nice pony. Sesil is entering from the west, riding on a horse. R>Players ------- [ 9 Dwf] Imreas the Dwarf [ 9 Hob] Night the Hobbit [ 9 WdE] Aza the Wood Elf [ 13 WdE] Ainaran the Wood Elf [ 7 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [--- Hob] Sam the Hobbit (AFK) [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder 9 characters displayed. R> Sesil chats, 'where??' R>shrug Night is leaving west, riding on a nice pony. You follow Night. In a Light Forest Exits are: N E W You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. The slashed corpse of a gray wolf is lying here. Night is riding on a nice pony. Sesil is entering from the east, riding on a horse. You shrug. R> Night stops riding a nice pony. A nice pony now follows Night. R>'don't worry about them You say 'don't worry about them' dismount R>You stop riding a horse. A horse starts following you. Sesil says 'uruks guys :)' > Sesil stops riding a horse. A horse now follows Sesil. 'we're going to exp > Strider narrates, 'not far from their hovel' > Night leaves north. A nice pony leaves north. You follow Night. Old Farm Building Exits are: N E S W This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the south. >You say 'we're going to exp' > Strider narrates, 'at least 1 is a caster' > Night opens the cellardoor. > Sesil chats, 'hrm' > Night says 'be rdy to flee' > Strider narrates, 'anyone wanna take em out?' >nod You nod solemnly. > Night leaves down. A nice pony leaves down. You follow Night. Musky Cellar Exits are: U This cellar is now a mouldy, musky remnant of what it used to be. The odor is pungent and the earthen walls are all crumbling. It does not appear to be too safe to be here, as the building might collapse on itself. A brown, angry-looking bear is padding around here. A brown, angry-looking bear is padding around here. A brown, angry-looking bear is padding around here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from above. >an an But nobody is fighting him! > An angry-looking bear attacks Night! An angry-looking bear hits Night's right arm hard. > An angry-looking bear dodges Night's attack. >You join the fight! You attack an angry-looking bear! You slash an angry-looking bear's left foreleg. HP:Healthy, Night:Bruised, an angry-looking bear:Scratched>cc ci You start to concentrate. Sesil assists Night. Sesil attacks an angry-looking bear! Sesil slashes an angry-looking bear's right hindleg hard. |/-\| An angry-looking bear dodges Night's attack. / Night deflects an angry-looking bear's attack. -\Ok. An angry-looking bear appears to be confused! You start to concentrate. /-\|/-\ An angry-looking bear attacks Night! An angry-looking bear hits Night's head. Night lightly slashes an angry-looking bear's right hindfoot. Ok. HP:Healthy, Night:Bruised, an angry-looking bear:Bruised> Sesil slashes an angry-looking bear's head very hard. Night dodges an angry-looking bear's attack. set tac ag HP:Healthy, Night:Bruised, an angry-looking bear:Hurt> You slash an angry-looking bear's left hindleg. HP:Healthy, Night:Bruised, an angry-looking bear:Hurt>You are hungry. Sesil's torch went out. You are now employing aggressive tactics. HP:Healthy, Night:Bruised, an angry-looking bear:Hurt> Night deflects an angry-looking bear's attack. Night slashes an angry-looking bear's body. HP:Healthy, Night:Bruised, an angry-looking bear:Hurt> Night dodges an angry-looking bear's attack. HP:Healthy, Night:Bruised, an angry-looking bear:Hurt> You slash an angry-looking bear's right hindleg. HP:Healthy, Night:Bruised, an angry-looking bear:Hurt> Sesil slashes an angry-looking bear's body very hard. HP:Healthy, Night:Bruised, an angry-looking bear:Wounded> An angry-looking bear attacks Night! Night deflects an angry-looking bear's attack. HP:Healthy, Night:Bruised, an angry-looking bear:Wounded> Night slashes an angry-looking bear's body. HP:Healthy, Night:Bruised, an angry-looking bear:Wounded> Night deflects an angry-looking bear's attack. HP:Healthy, Night:Bruised, an angry-looking bear:Wounded> An angry-looking bear hits Night's left leg hard. HP:Healthy, Night:Bruised, an angry-looking bear:Wounded> You slash an angry-looking bear's body. HP:Healthy, Night:Bruised, an angry-looking bear:Bloodied> Sesil slashes an angry-looking bear's head very hard. HP:Healthy, Night:Bruised, an angry-looking bear:Bloodied> Night deflects an angry-looking bear's attack. Night lightly slashes an angry-looking bear's body. HP:Healthy, Night:Bruised, an angry-looking bear:Awful> Night deflects an angry-looking bear's attack. HP:Healthy, Night:Bruised, an angry-looking bear:Awful> Night deflects an angry-looking bear's attack. HP:Healthy, Night:Bruised, an angry-looking bear:Awful> You slash an angry-looking bear's right hindleg. HP:Healthy, Night:Bruised, an angry-looking bear:Awful> Night slashes an angry-looking bear's left hindleg. An angry-looking bear is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 462 points. get coins all.cor Your blood freezes as you hear an angry-looking bear's death cry. but eat meat > Night deflects an angry-looking bear's attack. >an An angry-looking bear hits Night's right arm hard. >There doesn't seem to be a coins in the slashed corpse of an angry-looking bear. >You cut a hefty cut of bear meat from the slashed corpse of an angry-looking bear. >cc You eat a hefty cut of bear meat. >You join the fight! You attack an angry-looking bear! You slash an angry-looking bear's right foreleg. HP:Healthy, Night:Hurt, an angry-looking bear:Scratched>ci Night panics, and attempts to flee! Night flees head over heals! Night leaves up. HP:Healthy, Someone:Scratched>You start to concentrate. | Someone hits your body hard. You could not concentrate anymore! HP:Bruised, Someone:Scratched>You start to concentrate. /-\|/-set tac ag get tor pack \ Ok. HP:Scratched, Someone:Scratched>You are now employing aggressive tactics. HP:Scratched, Someone:Scratched> Someone hits your body. HP:Bruised, Someone:Scratched>hol tor You get something from something. HP:Bruised, Someone:Scratched>You light something and hold it. set tac def HP:Bruised, an angry-looking bear:Scratched>f You slash an angry-looking bear's body. You are now employing defensive tactics. HP:Bruised, an angry-looking bear:Scratched>You flee head over heels. Old Farm Building Exits are: N E S W D This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Sesil the Human is standing here. A horse is here, gazing at you. HP:Bruised>gig You giggle. HP:Bruised>cast curing You start to concentrate. /-\|/-\ Ok. HP:Bruised>cast curing night You start to concentrate. prac /-\|/-\Ok. You have 6 practice sessions left slashing (Mastered) parry (Superb) fast attack (poor) pick lock (awful) search (bad) ride (Superb) detect hidden (poor) ( 6 time, 0 spirit) evasion (poor) ( 6 time, 0 spirit) curing saturation (Mastered) ( 8 time, 1 spirit) insight (Mastered) ( 8 time, 2 spirit) fear (Mastered) ( 8 time, 5 spirit) divination (fair) ( 16 time, 2 spirit) vitality (Mastered) ( 8 time, 5 spirit) confuse (Mastered) ( 9 time, 2 spirit) revive (Mastered) ( 8 time, 2 spirit) human language (Mastered) HP:Scratched> Strider narrates, 'i'm not thinking they're all that tough' HP:Scratched>'can get poison You say 'can get poison' smile hop HP:Scratched>You smile happily. HP:Scratched>Are you a little bunny? HP:Scratched> Night says 'hehe' HP:Scratched>inf Night leaves south. A nice pony leaves south. You follow Night. In a Light Forest Exits are: N E W You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. The slashed corpse of a gray wolf is lying here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the north. You are Ainaran the Wood Elf, a good (126) male Wood Elf. You have reached level 13. You are level 6 Warrior, 3 Ranger, 14 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 19 hours. You are 5'10" high, weight 108.0lb and carrying 37.1lb. You have 124/125 hit points, 56/56 stamina, 126/144 moves and 45 spirit. You have 8 gold, 3 silver and 87 copper coins. Your OB is 39, dodge is 25, parry 84, and your attack speed is 21. Your armour absorbs about 0% damage. Your spiritual perception is 78%, willpower: 34, Your skill encumbrance is 9, and your movement is encumbered by 6. You have no problems moving. You have scored 257686 exp, and need 36314 more to advance. Strength: 16/16, Intelligence: 7/7, Will: 19/19, Dexterity: 18/18 Constitution: 11/11, Learning Ability: 16/16. You are standing. You are affected by: anger (short) curing saturation (fast-acting) detect hidden (long) HP:Scratched> Aza narrates, 'bleh..they both killed me afk' > Night leaves north. A nice pony leaves north. You follow Night. Old Farm Building Exits are: N E S W D This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the south. >fame aza Night leaves down. A nice pony leaves down. You follow Night. Musky Cellar Exits are: U This cellar is now a mouldy, musky remnant of what it used to be. The odor is pungent and the earthen walls are all crumbling. It does not appear to be too safe to be here, as the building might collapse on itself. The slashed corpse of an angry-looking bear is lying here. A brown, angry-looking bear is padding around here. A brown, angry-looking bear is padding around here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from above. >On the 3rd Day of Yavannie, Aza was slain by Sakisur. There were found 1 record about Aza, total fame -12. > Strider narrates, 'ack' > An angry-looking bear leaves up. > An angry-looking bear arrives. The cellardoor closes quietly. >whois sakisur Aza chats, 'sakisur' >Sakisur the Uruk-Hai is a level 7 Uruk-Hai. > Night attempts to ambush an angry-looking bear, who manages to avoid it! > An angry-looking bear hits Night's head. Night slashes an angry-looking bear's left hindfoot. > Night opens the cellardoor. Sesil says 'lets go fight' > op cellardoor Sesil assists Night. Sesil attacks an angry-looking bear! Sesil slashes an angry-looking bear's right foreleg hard. > Night slashes an angry-looking bear's head. > An angry-looking bear hits Night's body. >It's already open! > Sesil says 'fuck' > An angry-looking bear deflects Night's attack. an > Sesil slashes an angry-looking bear's right hindleg very hard. > Night deflects an angry-looking bear's attack. Night panics, and attempts to flee! Night flees head over heals! Night leaves up. A nice pony leaves up. You follow Night. Old Farm Building Exits are: N E S W D This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. A brown, angry-looking bear is padding around here. Night the Hobbit cc is standing here. A friendly little pony is here, looking well-groomed and happy. >But nobody is fighting him! ci >Your victim is not here! >You start to concentrate. /-\|/-\ Ok. The world seems to gain a few edges for you. >set tac ag an Night leaves down. A nice pony leaves down. You follow Night. Musky Cellar Exits are: U This cellar is now a mouldy, musky remnant of what it used to be. The odor is pungent and the earthen walls are all crumbling. It does not appear to be too safe to be here, as the building might collapse on itself. The slashed corpse of an angry-looking bear is lying here. An angry-looking bear is here, fighting Sesil. Sesil the Human is here, fighting an angry-looking bear. A horse is here, gazing at you. A brown, angry-looking bear is padding around here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. >You are now employing aggressive tactics. >An angry-looking bear hits Sesil's head hard. But nobody is fighting him! >an Sesil panics, and attempts to flee! Sesil flees head over heals! Sesil leaves up. A horse leaves up. >An angry-looking bear attacks Night! An angry-looking bear lightly hits Night's right foot. Night slashes an angry-looking bear's body. You join the fight! You attack an angry-looking bear! You slash an angry-looking bear's body. HP:Healthy, Night:Hurt, an angry-looking bear:Bruised>cc ci You start to concentrate. |/ Night panics, and attempts to flee! -\|/ Night lightly slashes an angry-looking bear's body. - An angry-looking bear lightly hits Night's body. \ Night panics, and attempts to flee! Ok. An angry-looking bear appears to be confused! You start to concentrate. /-\|/- Night panics, and attempts to flee! \ Ok. HP:Healthy, Night:Hurt, an angry-looking bear:Bruised> Night slashes an angry-looking bear's body. HP:Healthy, Night:Hurt, an angry-looking bear:Bruised> Night deflects an angry-looking bear's attack. Night panics, and attempts to flee! Night flees head over heals! Night leaves up. A nice pony leaves up. HP:Healthy, an angry-looking bear:Bruised> You slash an angry-looking bear's body. HP:Healthy, an angry-looking bear:Bruised>set tac def f You are now employing defensive tactics. HP:Healthy, an angry-looking bear:Bruised>You flee head over heels. Old Farm Building Exits are: N E S W D This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. A brown, angry-looking bear is padding around here. >spit bear You spit on it. >whe Players in your Zone -------------------- Night - Ruined Fields Ainaran - Old Farm Building Sesil - Ruined Fields >n Night group-says 'okie wtf is going on?' >Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing grows here except weeds and crab grass. The soil apparently hasn't been tilled in many years. The fields continue to the east. To the south you see a decrepit farm building. There is a well to the west. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. Sesil the Human is standing here. A horse is here, gazing at you. Sesil says 'gimme torhces' >shrug You shrug. >who fame war Players ------- [ 9 Dwf] Imreas the Dwarf [ 9 Hob] Night the Hobbit [ 9 WdE] Aza the Wood Elf [ 13 WdE] Ainaran the Wood Elf [ 7 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [--- Hob] Sam the Hobbit (AFK) [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder 9 characters displayed. >+---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | 118| Sakisur 12| | Rusikas 6| Drengist 1| | Scan 2| Aia 0| | Soi 1| Draug 0| | Errent 0| Anthre 0| | Brokk 0| Ankren 0| | Aggrippa 0| Fnuffi 0| | Bree 0| Grox 0| | Bitwize 0| Muzrub 0| | Ainaran 0| Lemin 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 9| |Total fame for the forces of good: 109| +---------------------------------------------------+ |The Shadow is weakened by the forces of good. | +---------------------------------------------------+ > Night leaves south. A nice pony leaves south. You follow Night. Old Farm Building Exits are: N E S W D This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. A brown, angry-looking bear is padding around here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the north. >an But nobody is fighting him! >an But nobody is fighting him! > Night leaps at an angry-looking bear, and hits it extremely hard! Night says 'fight' > an An angry-looking bear dodges Night's attack. Sesil assists Night. Sesil attacks an angry-looking bear! Sesil slashes an angry-looking bear's body extremely hard. >You join the fight! You attack an angry-looking bear! You slash an angry-looking bear's left foreleg. set tac ag HP:Healthy, Night:Hurt, an angry-looking bear:Wounded> Your regeneration slowed. HP:Healthy, Night:Hurt, an angry-looking bear:Wounded> Night deflects an angry-looking bear's attack. HP:Healthy, Night:Hurt, an angry-looking bear:Wounded>You are now employing aggressive tactics. HP:Healthy, Night:Hurt, an angry-looking bear:Wounded>cc ci Night slashes an angry-looking bear's body. You start to concentrate. |/ Imreas narrates, 'A skeletal lord is standing here, wielding a large sword. - eeps' Sesil says 'i need torches' -\|/- Sesil slashes an angry-looking bear's left hindleg very hard. \ Night deflects an angry-looking bear's attack. Ok. You start to concentrate. /-\| Night slashes an angry-looking bear's head. /-\nar shiver Ok. Sesil says 'gimme torches' HP:Healthy, Night:Bruised, an angry-looking bear:Bloodied> You slash an angry-looking bear's body. An angry-looking bear hits Night's body hard. HP:Healthy, Night:Hurt, an angry-looking bear:Bloodied>You narrate, 'shiver' HP:Healthy, Night:Hurt, an angry-looking bear:Bloodied> Sesil slashes an angry-looking bear's body very hard. An angry-looking bear is stunned, but will probably regain consciousness again. HP:Healthy, an angry-looking bear:Dying> Night slashes an angry-looking bear's head hard. An angry-looking bear is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 540 points. get coins all.cor Saving Ainaran. Your blood freezes as you hear an angry-looking bear's death cry. > Sesil says 'please' >get tor pack There doesn't seem to be a coins in the slashed corpse of an angry-looking bear. get tor pack >You get a torch from a backpack. >You get a torch from a backpack. >give tor sesil You give a torch to Sesil. 'SHUT UP > Night says 'i got none' >You say 'SHUT UP' > Strider narrates, 'hehe, when i went in they were in all the opening rooms' >smile Night says 'we go back soon fer some' >You smile happily. > Night cuts a hefty cut of bear meat from the slashed corpse of an angry-looking bear. > Strider narrates, 'wasn't too funny at the time' > Sesil lights a torch and holds it. >l Old Farm Building Exits are: N E S W D This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. The slashed corpse of an angry-looking bear is lying here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. > Night leaves down. A nice pony leaves down. You follow Night. Musky Cellar Exits are: U This cellar is now a mouldy, musky remnant of what it used to be. The odor is pungent and the earthen walls are all crumbling. It does not appear to be too safe to be here, as the building might collapse on itself. The slashed corpse of an angry-looking bear is lying here. A brown, angry-looking bear is padding around here. A brown, angry-looking bear is padding around here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from above. >an But nobody is fighting him! >an an an But nobody is fighting him! >But nobody is fighting him! >diag night But nobody is fighting him! >an an an An angry-looking bear attacks Night! Night dodges an angry-looking bear's attack. Night is somewhat hurt. Night is in top shape. Night is affected by: curing saturation (fast-acting) anger (short) He is moderately sensitive to the spiritual. Sesil assists Night. Sesil attacks an angry-looking bear! Sesil slashes an angry-looking bear's right hindleg hard. >You join the fight! You attack an angry-looking bear! You slash an angry-looking bear's body hard. HP:Healthy, Night:Hurt, an angry-looking bear:Hurt> Night says '2.' HP:Healthy, Night:Hurt, an angry-looking bear:Hurt> An angry-looking bear deflects Night's attack. HP:Healthy, Night:Hurt, an angry-looking bear:Hurt>You're already fighting! How can you assist someone else? HP:Healthy, Night:Hurt, an angry-looking bear:Hurt>You're already fighting! How can you assist someone else? HP:Healthy, Night:Hurt, an angry-looking bear:Hurt> cc Night deflects an angry-looking bear's attack. HP:Healthy, Night:Hurt, an angry-looking bear:Hurt> You slash an angry-looking bear's right hindleg hard. HP:Healthy, Night:Hurt, an angry-looking bear:Wounded> Night lightly slashes an angry-looking bear's body. HP:Healthy, Night:Hurt, an angry-looking bear:Wounded> Sesil slashes an angry-looking bear's right foreleg hard. HP:Healthy, Night:Hurt, an angry-looking bear:Wounded>ci An angry-looking bear attacks Night! Night deflects an angry-looking bear's attack. You start to concentrate. |/- An angry-looking bear hits Night's right leg. \|/- An angry-looking bear dodges Night's attack. Night says 'ermm 1.?' \Ok. An angry-looking bear appears to be confused! You start to concentrate. /-\ Sesil slashes an angry-looking bear's head very hard. |/ Night deflects an angry-looking bear's attack. - Night dodges an angry-looking bear's attack. \ Ok. It has insight already. HP:Healthy, Night:Hurt, an angry-looking bear:Bloodied>set tac ag Night slashes an angry-looking bear's right foreleg. HP:Healthy, Night:Hurt, an angry-looking bear:Bloodied> You slash an angry-looking bear's head hard. HP:Healthy, Night:Hurt, an angry-looking bear:Awful>An angry-looking bear hits Night's head. You are now employing aggressive tactics. HP:Healthy, Night:Hurt, an angry-looking bear:Awful> Night dodges an angry-looking bear's attack. HP:Healthy, Night:Hurt, an angry-looking bear:Awful> Sesil slashes an angry-looking bear's body very hard. An angry-looking bear is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 540 points. get coins all.cor Your blood freezes as you hear an angry-looking bear's death cry. >but eat meat an An angry-looking bear dodges Night's attack. > Night deflects an angry-looking bear's attack. >There doesn't seem to be a coins in the slashed corpse of an angry-looking bear. There doesn't seem to be a coins in the slashed corpse of an angry-looking bear. >You cut a hefty cut of bear meat from the slashed corpse of an angry-looking bear. >An angry-looking bear deflects Night's attack. You eat a hefty cut of bear meat. You are full. >You join the fight! You attack an angry-looking bear! You slash an angry-looking bear's right hindleg. Sesil assists Night. Sesil attacks an angry-looking bear! HP:Healthy, Night:Hurt, an angry-looking bear:Bruised> Sesil slashes an angry-looking bear's body very hard. HP:Healthy, Night:Hurt, an angry-looking bear:Hurt> Night deflects an angry-looking bear's attack. HP:Healthy, Night:Hurt, an angry-looking bear:Hurt>cc Night slashes an angry-looking bear's head. HP:Healthy, Night:Hurt, an angry-looking bear:Hurt>ci Saving Ainaran. You start to concentrate. |/-\|/-\ Night deflects an angry-looking bear's attack. Sesil slashes an angry-looking bear's left hindleg hard. diag Ok. An angry-looking bear appears to be confused! You start to concentrate. /- Night lightly slashes an angry-looking bear's body. \|/-\Ok. It has insight already. An angry-looking bear is somewhat hurt. An angry-looking bear is in top shape. An angry-looking bear has just arrived to this place. An angry-looking bear is affected by: confuse (fast-acting) insight (long) It is well aware of the Wraith-world. HP:Healthy, Night:Hurt, an angry-looking bear:Hurt> You slash an angry-looking bear's body hard. HP:Healthy, Night:Hurt, an angry-looking bear:Wounded> Night deflects an angry-looking bear's attack. HP:Healthy, Night:Hurt, an angry-looking bear:Wounded> Night slashes an angry-looking bear's right hindleg. HP:Healthy, Night:Hurt, an angry-looking bear:Wounded> Sesil slashes an angry-looking bear's body very hard. HP:Healthy, Night:Hurt, an angry-looking bear:Bloodied> Sesil says 'after this lets go tear up uruks' HP:Healthy, Night:Hurt, an angry-looking bear:Bloodied> You slash an angry-looking bear's body. HP:Healthy, Night:Hurt, an angry-looking bear:Bloodied> Night deflects an angry-looking bear's attack. HP:Healthy, Night:Hurt, an angry-looking bear:Bloodied> Night lightly slashes an angry-looking bear's body. HP:Healthy, Night:Hurt, an angry-looking bear:Bloodied> You slash an angry-looking bear's body. HP:Healthy, Night:Hurt, an angry-looking bear:Awful> Sesil slashes an angry-looking bear's body very hard. An angry-looking bear is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 368 points. get coins all.cor Your blood freezes as you hear an angry-looking bear's death cry. >There doesn't seem to be a coins in the slashed corpse of an angry-looking bear. There doesn't seem to be a coins in the slashed corpse of an angry-looking bear. There doesn't seem to be a coins in the slashed corpse of an angry-looking bear. >'lemme get poison Night cuts a hefty cut of bear meat from the slashed corpse of an angry-looking bear. >You say 'lemme get poison' >drink water drink water l You drink the water. You don't feel thirsty any more. You are full. >Your stomach can't contain anymore! >Musky Cellar Exits are: U This cellar is now a mouldy, musky remnant of what it used to be. The odor is pungent and the earthen walls are all crumbling. It does not appear to be too safe to be here, as the building might collapse on itself. The slashed corpse of an angry-looking bear is lying here. The slashed corpse of an angry-looking bear is lying here. The slashed corpse of an angry-looking bear is lying here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. Sesil the Human is standing here. A horse is here, gazing at you. >sc Night leaves up. A nice pony leaves up. You follow Night. Old Farm Building Exits are: N E S W D This building seems ready to collapse any minute. It has been many summers since any family dwelt in this home. The floor has collapsed in many places. A set of stairs lead down into the darkness of the basement. The slashed corpse of an angry-looking bear is lying here. Night the Hobbit is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from below. >You have 126/126 hit, 56/56 stamina, 131/144 moves, 33 spirit. OB: 76, DB: 15, PB: 56, Speed: 21, Gold: 8, XP Needed: 34K. > Night nods solemnly. Sesil drinks water from a water skin. > Sesil drinks water from a water skin. > A nice pony stops following Night. Night mounts a nice pony and starts riding him. > A horse stops following Sesil. Sesil mounts a horse and starts riding him. >ride Night is leaving north, riding on a nice pony. You follow Night. Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing grows here except weeds and crab grass. The soil apparently hasn't been tilled in many years. The fields continue to the east. To the south you see a decrepit farm building. There is a well to the west. Night is riding on a nice pony. Sesil is entering from the south, riding on a horse. >A horse stops following you. You mount a horse and start riding him. R> Night is leaving north, riding on a nice pony. You follow Night. Grassy Field Exits are: N E S W You are now walking on a short carpet of green grass. Here the flowers grow in abundance. The air is filled with sweet smells. A gray wolf is growling at you. A black rabbit scurries about. Night is riding on a nice pony. Sesil is entering from the south, riding on a horse. R> Night attacks a gray wolf! Night slashes a gray wolf's left hindleg. R> Night deflects a gray wolf's attack. R>a an You look around for someone to adore. R>You join the fight! You attack a gray wolf! You slash a gray wolf's head hard. R HP:Healthy, Night:Hurt, a gray wolf:Bruised> Night slashes a gray wolf's left forefoot. R HP:Healthy, Night:Hurt, a gray wolf:Bruised>set tac ag Night deflects a gray wolf's attack. R HP:Healthy, Night:Hurt, a gray wolf:Bruised>who You are now employing aggressive tactics. R HP:Healthy, Night:Hurt, a gray wolf:Bruised>Players ------- [ 9 Dwf] Imreas the Dwarf [ 9 Hob] Night the Hobbit [ 9 WdE] Aza the Wood Elf [ 13 WdE] Ainaran the Wood Elf [ 7 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [--- Hob] Sam the Hobbit (AFK) [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder 9 characters displayed. R HP:Healthy, Night:Hurt, a gray wolf:Bruised> You slash a gray wolf's left foreleg. R HP:Healthy, Night:Hurt, a gray wolf:Hurt> Night slashes a gray wolf's body hard. R HP:Healthy, Night:Hurt, a gray wolf:Hurt> Night deflects a gray wolf's attack. R HP:Healthy, Night:Hurt, a gray wolf:Hurt> You slash a gray wolf's body hard. R HP:Healthy, Night:Hurt, a gray wolf:Wounded> A gray wolf deflects Night's attack. R HP:Healthy, Night:Hurt, a gray wolf:Wounded> Sesil assists Night. Sesil attacks a gray wolf! Sesil slashes a gray wolf's body hard. R HP:Healthy, Night:Hurt, a gray wolf:Bloodied> Night deflects a gray wolf's attack. R HP:Healthy, Night:Hurt, a gray wolf:Bloodied>set tac ag You slash a gray wolf's body. R HP:Healthy, Night:Hurt, a gray wolf:Bloodied> A gray wolf dodges Night's attack. R HP:Healthy, Night:Hurt, a gray wolf:Bloodied> Night dodges a gray wolf's attack. R HP:Healthy, Night:Hurt, a gray wolf:Bloodied> Sesil slashes a gray wolf's head hard. A gray wolf is dead! R.I.P. You receive your share of experience -- 149 points. get coins all.cor Your blood freezes as you hear a gray wolf's death cry. R> Night is leaving north, riding on a nice pony. You follow Night. Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. Night is riding on a nice pony. Sesil is entering from the south, riding on a horse. R> Night is leaving east, riding on a nice pony. You follow Night. Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The slashed corpse of a bandit sentry is lying here. A bandit sentry stands vigil here, slouching against his weapon. Night is riding on a nice pony. Sesil is entering from the west, riding on a horse. R>You are now employing aggressive tactics. R> Night is leaving east, riding on a nice pony. You follow Night. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Night is riding on a nice pony. Sesil is entering from the west, riding on a horse. R> Night is leaving east, riding on a nice pony. You follow Night. Small Pond Exits are: W Here is a small watering hole where all the creatures of these plains come to drink. The water looks nice and clean. You are not sure how the pond is fed, perhaps an underground stream. A placid pond is here, inviting you to take a refreshing drink. Night is riding on a nice pony. Sesil is entering from the west, riding on a horse. R> Night is leaving west, riding on a nice pony. You follow Night. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Night is riding on a nice pony. Sesil is entering from the east, riding on a horse. R> Night is leaving south, riding on a nice pony. You follow Night. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Night is riding on a nice pony. Sesil is entering from the north, riding on a horse. R> Night is leaving east, riding on a nice pony. You follow Night. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. A black rabbit scurries about. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Night is riding on a nice pony. Sesil is entering from the west, riding on a horse. Rsc >You can't seem to find any cors here. R>Night attacks an abandoned wolf! Night slashes an abandoned wolf's body. You have 126/126 hit, 56/56 stamina, 126/144 moves, 33 spirit. OB: 76, DB: 15, PB: 56, Speed: 21, Gold: 8, XP Needed: 34K. Sesil assists Night. Sesil attacks an abandoned wolf! Sesil slashes an abandoned wolf's left hindleg very hard. R>'dang Night deflects an abandoned wolf's attack. R> Night falls over the land. Clouds race through the sky above the fields. R>You say 'dang' 'froze R>an set tac ag You say 'froze' R>You join the fight! You attack an abandoned wolf! You slash an abandoned wolf's left foreleg. R HP:Healthy, Night:Bruised, an abandoned wolf:Hurt>You are now employing aggressive tactics. R HP:Healthy, Night:Bruised, an abandoned wolf:Hurt> An abandoned wolf dodges Night's attack. R HP:Healthy, Night:Bruised, an abandoned wolf:Hurt> Night deflects an abandoned wolf's attack. R HP:Healthy, Night:Bruised, an abandoned wolf:Hurt> Sesil slashes an abandoned wolf's left hindleg hard. R HP:Healthy, Night:Bruised, an abandoned wolf:Bloodied> You slash an abandoned wolf's left hindleg hard. R HP:Healthy, Night:Bruised, an abandoned wolf:Awful> Night slashes an abandoned wolf's body. An abandoned wolf is dead! R.I.P. You receive your share of experience -- 80 points. get coins all.cor Your blood freezes as you hear an abandoned wolf's death cry. R> Night nods solemnly. R>There doesn't seem to be a coins in the slashed corpse of an abandoned wolf. R> Night is leaving east, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Night is riding on a nice pony. Sesil is entering from the west, riding on a horse. alias cp cast poison R> Night is leaving north, riding on a nice pony. You follow Night. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. Night is riding on a nice pony. Sesil is entering from the south, riding on a horse. R>You added the alias 'cp'. R> Night is leaving east, riding on a nice pony. You follow Night. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Night is riding on a nice pony. Sesil is entering from the west, riding on a horse. R> Night is leaving east, riding on a nice pony. You follow Night. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Night is riding on a nice pony. Sesil is entering from the west, riding on a horse. R> Night is leaving east, riding on a nice pony. You follow Night. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Night is riding on a nice pony. Sesil is entering from the west, riding on a horse. R> Night is leaving north, riding on a nice pony. You follow Night. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Night is riding on a nice pony. Sesil is entering from the south, riding on a horse. R> Aza is entering from the south, riding on a horse. R> Night is leaving east, riding on a nice pony. You follow Night. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Night is riding on a nice pony. Sesil is entering from the west, riding on a horse. Aza is entering from the west, riding on a horse. R> Night is leaving east, riding on a nice pony. You follow Night. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Night is riding on a nice pony. Sesil is entering from the west, riding on a horse. Aza is entering from the west, riding on a horse. R> Aza is leaving east, riding on a horse. R> Night is leaving east, riding on a nice pony. You follow Night. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Aza is riding on a horse. Night is riding on a nice pony. Sesil is entering from the west, riding on a horse. R> Night is leaving south, riding on a nice pony. You follow Night. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Night is riding on a nice pony. Sesil is entering from the north, riding on a horse. R> Night is leaving south, riding on a nice pony. You follow Night. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Night is riding on a nice pony. Sesil is entering from the north, riding on a horse. R> Night is leaving west, riding on a nice pony. You follow Night. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. Night is riding on a nice pony. Sesil is entering from the east, riding on a horse. R> Night is leaving south, riding on a nice pony. You follow Night. Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. Night is riding on a nice pony. Sesil is entering from the north, riding on a horse. R> Sesil stops riding a horse. A horse now follows Sesil. n R>n Night stops riding a nice pony. A nice pony now follows Night. Sesil leaves east. A horse leaves east. R>Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. R>You cannot go that way. R>e n n Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. R>Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. R>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. R>n At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. R>prac poison prac poison prac poison prac poison prac poison You practice it for a while. prac poison prac poison R>You practice it for a while. R>You practice it for a while. R>You practice it for a while. R>You practice it for a while. The guildmaster bows and tells you 'Sorry, I can not teach you better.' R>You're already perfect in this. R>You're already perfect in this. R>prac Hello, Ainaran! I can teach you these skills: You have 1 practice sessions left. slashing 100% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) swimming 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 93% Taught to: (Mastered) kick 0% Taught to: (Mastered) bash 0% Taught to: (Mastered) rescue 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) fast attack 22% Taught to: (Mastered) hide 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 17% Taught to: (Mastered) stealth 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) tame 0% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 36% Taught to: (Mastered) poison 100% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) restlessness 0% Taught to: (Mastered) resist magic 0% Taught to: (Mastered) slow digestion 0% Taught to: (Mastered) dispel regeneration 0% Taught to: (Mastered) insight 101% Taught to: (Mastered) pragmatism 0% Taught to: (Mastered) haze 0% Taught to: (Mastered) fear 101% Taught to: (Mastered) divination 64% Taught to: (Mastered) vitality 101% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) remove poison 0% Taught to: (Mastered) attune 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) R> Night is entering from the south, riding on a nice pony. R>prac divination You practice it for a while. R>smile l You smile happily. 'k R>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. You are riding on a horse. A horse is here, gazing at you. Night is riding on a nice pony. R>You say 'k' R> Not a cloud can be seen in the sky. R> A juggler teaches Night for a while. sc R> A juggler teaches Night for a while. R> A juggler teaches Night for a while. R>You have 126/126 hit, 56/56 stamina, 136/144 moves, 33 spirit. OB: 76, DB: 15, PB: 56, Speed: 21, Gold: 8, XP Needed: 34K. R>who Players ------- [ 9 Dwf] Imreas the Dwarf [ 9 Hob] Night the Hobbit [ 9 WdE] Aza the Wood Elf [ 13 WdE] Ainaran the Wood Elf [ 7 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [--- Hob] Sam the Hobbit (AFK) [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder 9 characters displayed. R>inf You are Ainaran the Wood Elf, a good (126) male Wood Elf. You have reached level 13. You are level 6 Warrior, 3 Ranger, 14 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 19 hours. You are 5'10" high, weight 108.0lb and carrying 36.6lb. You have 126/126 hit points, 56/56 stamina, 140/144 moves and 33 spirit. You have 8 gold, 3 silver and 87 copper coins. Your OB is 76, dodge is 15, parry 56, and your attack speed is 21. Your armour absorbs about 0% damage. Your spiritual perception is 100%, willpower: 34, Your skill encumbrance is 9, and your movement is encumbered by 6. You move easily indeed. You have scored 259474 exp, and need 34526 more to advance. Strength: 16/16, Intelligence: 7/7, Will: 19/19, Dexterity: 18/18 Constitution: 11/11, Learning Ability: 16/16. You are standing. You are affected by: insight (long) anger (short) detect hidden (long) R> A juggler teaches Night for a while. R> Sesil enters from the south. A horse enters from the south. R> Sesil leaves north. A horse leaves north. R> A juggler teaches Night for a while. R> A juggler teaches Night for a while. R> Sesil enters from the north. A horse enters from the north. R> Aza enters from the south. A horse enters from the south. R> Aza leaves south. A horse leaves south. l juggler R> Night pours some water into a skin. R> A jovial juggler is here, making everyone around him laugh. He seems incredibly fit, and very quick with his hands. Something about him makes you think he is no ordinary clown. A juggler looks healthy. a juggler is using: a pink cotton blouse a silk scarf a yellow pair of cotton pants a pair of supple leather boots a pair of silk sleeves a stiletto a silk sash R> Night is leaving south, riding on a nice pony. You follow Night. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Night is riding on a nice pony. A horse enters from the north. pour water skin R> Night is leaving west, riding on a nice pony. You follow Night. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Night is riding on a nice pony. A horse enters from the east. n n R>A most unproductive effort. R> Night is leaving west, riding on a nice pony. You follow Night. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Night is riding on a nice pony. A horse enters from the east. e e R>You cannot go that way. R>You cannot go that way. R>Night is leaving west, riding on a nice pony. You follow Night. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing atgt gotta fill skin e e you. A horse is here, gazing at you. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Night is riding on a nice pony. A horse enters from the east. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. R>Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. R>You group-say 'gotta fill skin' R>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. R>You cannot go that way. R>n At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. R>pour water skin s You pour some water into the skin. w w R>w Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. R>Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. R>Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. R>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. R>w s You cannot go that way. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. R>s s Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. R>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. R>n n w w Clouds race through the sky above the fields. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. w R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. R>where Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. R>Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. R>Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. R>Players in your Zone -------------------- Night - Small Pond Aza - Forest Clearing Ainaran - Old Dirt Road Sesil - Small Pond R>w s You cannot go that way. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. R>s Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and west. R>w w Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. A wolf approaches you, obviously abandoned by its pack, hungry and angry. A gray wolf is growling at you. R>n n Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. R>Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. R>e e Small Pond Exits are: W Here is a small watering hole where all the creatures of these plains come to drink. The water looks nice and clean. You are not sure how the pond is fed, perhaps an underground stream. A placid pond is here, inviting you to take a refreshing drink. R>You cannot go that way. R> Night group-says '2 e of sentry is a pool' R>pour water skin w w There is no room for more. R>Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. R>Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. An old, rusted iron key lies here. A leather pouch has been left here. A white, long-sleeved blouse is lying on the ground here. A cap made of leather is lying here. A pair of hard leather pants lie here. A pair of stout leather boots is lying here. A long strip of a strange, dark fabric lies here. A gt nod bandit sentry stands vigil here, slouching against his weapon. Night is riding on a nice pony. Sesil is riding on a horse. R> Night group-says 'we sentry' R>You group-say 'nod' gt I know R>You group-say 'I know' R>smile You smile happily. R>sc You have 126/126 hit, 56/56 stamina, 131/144 moves, 33 spirit. OB: 76, DB: 15, PB: 56, Speed: 21, Gold: 8, XP Needed: 34K. who R>Players ------- [ 9 Dwf] Imreas the Dwarf [ 9 Hob] Night the Hobbit [ 9 WdE] Aza the Wood Elf [ 13 WdE] Ainaran the Wood Elf [ 7 Hum] Sesil the Human [ Arata ] Errent Wolfe, Architect of Arda [--- Hob] Sam the Hobbit (AFK) [--- Hum] Strider the Human [ Vala ] Seraph the Russian Linux Coder 9 characters displayed. R> Night leaps at a bandit sentry, and hits him extremely hard! R> Night slashes a bandit sentry's head. R> **From here on out, the log got a bit messed up... to sum everything up, we did a lot of exping, I got 3 pkills, but,right after I killed the last of the uruks, the game crashed bad, and I ended up in the room where I was before I had killed the first uruk... *sigh* it figures. Nevertheless, I had a good time. To see more, and the third day of the contest, check out contest3.txt on the logs page!**