who Players ------- [ 1 Dwf] Farrakahn the Dwarf [ 1 WdE] Ainaran the Wood Elf [ 1 Hum] Azalea the Human [ 1 Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Cartographer of Arda [ Vala ] Malek the Seeker for Truth and Penitence 6 characters displayed. You chat, 'I may have to for the day, it appears as if my other team members won't be able to join me.' Valian is a level 1 Human. > Farrakahn narrates, 'nod my team mate aint around so im looking for someone to group with' You tell Farrakahn 'Night?' > Farrakahn tells you 'nod'. Trace is a level 1 Hobbit. You tell Farrakahn 'I'm looking for Valian and Trace' +--------------------------------------------------+ |X - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | ^ h + | | ^ * | | H | +--------------------------------------------------+ >who Players ------- [ 1 Dwf] Vanemuine the Dwarf [ 1 Dwf] Farrakahn the Dwarf [ 1 WdE] Ainaran the Wood Elf [ 1 Hum] Azalea the Human [ 1 Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Cartographer of Arda [ Vala ] Malek the Seeker for Truth and Penitence [--- Dwf] Cogadh the Dwarf 8 characters displayed. >pray azalea You pray to Azalea, hoping for his good will. >*Bunkar* Unrecognized command. smile >You smile happily. >Vanemuine sings, 'in the beginning there was a silence and a darkness all across the earth' Vanemuine sings, 'thunder and lightning hit the ground' >Unrecognized command. >Vanemuine sings, 'then came the wind in the sky' Unrecognized command. >*Then that last part* Unrecognized command. >level You are 50% Warrior, 30% Ranger, 107% Mystic, 0% Mage Level: Exp. to Level : Warrior : Ranger : Mystic : Mage : [ 1] 1500-6000 : 0 0 1 0 [ 2] 6000-13500 : 1 0 2 0 [ 3] 13500-24000 : 1 0 3 0 [ 4] 24000-37500 : 2 1 4 0 [ 5] 37500-54000 : 2 1 5 0 [ 6] 54000-73500 : 3 1 6 0 [ 7] 73500-96000 : 3 2 7 0 [ 8] 96000-121500 : 4 2 8 0 [ 9] 121500-150000 : 4 2 9 0 [10] 150000-181500 : 5 3 10 0 [11] 181500-216000 : 5 3 11 0 [12] 216000-253500 : 6 3 12 0 [13] 253500-294000 : 6 3 14 0 [14] 294000-337500 : 7 4 15 0 [15] 337500-384000 : 7 4 16 0 [16] 384000-433500 : 8 4 17 0 [17] 433500-486000 : 8 5 18 0 [18] 486000-541500 : 9 5 19 0 [19] 541500-600000 : 9 5 20 0 [20] 600000-661500 : 10 6 21 0 *** Press return to continue, q to quit *** [21] 661500-726000 : 10 6 22 0 [22] 726000-793500 : 11 6 23 0 [23] 793500-864000 : 11 6 24 0 [24] 864000-937500 : 12 7 25 0 [25] 937500-1014000 : 12 7 26 0 [26] 1014000-1093500 : 13 7 28 0 [27] 1093500-1176000 : 13 8 29 0 [28] 1176000-1261500 : 14 8 30 0 [29] 1261500-1350000 : 14 8 31 0 [30] 1350000-1441500 : 15 9 32 0 >sc You have 30/30 hit, 61/61 stamina, 126/126 moves, 18 spirit. OB: 17, DB: 19, PB: 8, Speed: 28, Gold: 0, XP Needed: 3K. >who Players ------- [ 1 Dwf] Rusikas the Dwarf [ 1 Dwf] Vanemuine the Dwarf [ 1 Dwf] Farrakahn the Dwarf [ 1 WdE] Ainaran the Wood Elf [ 1 Hum] Azalea the Human [ 1 Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ Vala ] Malek the Seeker for Truth and Penitence [--- Dwf] Cogadh the Dwarf 9 characters displayed. >tell farrakahn As soon as we start, I suppose you and I can team up, if you want. :-) You tell Farrakahn 'As soon as we start, I suppose you and I can team up, if you want. :-)' > Farrakahn tells you 'what class u?'. >reply custom mystic You tell Farrakahn 'custom mystic' > Farrakahn tells you 'hmm u might be useless in this world :)'. **Later on, you will find this statement to be completely false. :-)** > Farrakahn tells you 'who knows if any fucking spirit will be here'. >reply nah, not in my group. :-) if the bums decide to log on. :-) You tell Farrakahn 'nah, not in my group. :-) if the bums decide to log on. :-)' >rep Nah, spirit will be able to be obtained who You tell Farrakahn 'Nah, spirit will be able to be obtained' >Players ------- [ 1 Dwf] Taraan the Dwarf [--- Dwf] Imreas the Dwarf [ 1 Dwf] Rusikas the Dwarf [ 1 Dwf] Vanemuine the Dwarf [ 1 Dwf] Farrakahn the Dwarf [ 1 WdE] Ainaran the Wood Elf [ 1 Hum] Azalea the Human [ 1 Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ Vala ] Malek the Seeker for Truth and Penitence [--- Dwf] Cogadh the Dwarf 11 characters displayed. >ne next The board is empty! >shrug You shrug. >date Current machine time: Fri Feb 16 16:58:53 2001 >who Players ------- [ Vala ] Seraph the Russian Linux Coder [ 1 Dwf] Taraan the Dwarf [--- Dwf] Imreas the Dwarf [ 1 Hum] Soi the Human [ 1 Dwf] Rusikas the Dwarf [ 1 Hum] Sesil the Human [ 1 Dwf] Vanemuine the Dwarf [ 1 Dwf] Farrakahn the Dwarf [ 1 WdE] Ainaran the Wood Elf [--- Hum] Azalea the Human [ 1 Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ Vala ] Malek the Seeker for Truth and Penitence [--- Dwf] Cogadh the Dwarf 14 characters displayed. >l ainaran Ainaran the Wood Elf A tall, fair elf stands here, his dark eyes piercing through the light. His hair is dark, the same shade as his eyes. His skin is fair, and his teeth are clean. A mystical aura seems to eminate from the inside of his body, and shines all about him. Ainaran looks healthy. >date Current machine time: Fri Feb 16 17:02:01 2001 >ponder You ponder over matters as they appear to you at this moment. >l Chamber of the Quendi Exits are: Standing in a large vaulted chamber, one feels at peace here. High above is a circular window in the ceiling where one can view the stars that hang above Middle Earth. To the east lies a wide arched doorway and to the west sits a smaller, non-descript door. >alias af assist farrakahn You added the alias 'af'. **He had a damn long name. :-), also, i was lagging pretty hard at the time.** >who Players ------- [ 1 Dwf] Sarlent the Dwarf [ Vala ] Seraph the Russian Linux Coder [--- Dwf] Taraan the Dwarf [--- Dwf] Imreas the Dwarf [ 1 Hum] Soi the Human [--- Dwf] Rusikas the Dwarf [ 1 Hum] Sesil the Human [ 1 Dwf] Vanemuine the Dwarf [ 1 Dwf] Farrakahn the Dwarf [ 1 WdE] Ainaran the Wood Elf [ 1 Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ Vala ] Malek the Seeker for Truth and Penitence [--- Dwf] Cogadh the Dwarf 14 characters displayed. >who Players ------- [ 1 Dwf] Sarlent the Dwarf [ Vala ] Seraph the Russian Linux Coder [--- Dwf] Taraan the Dwarf [--- Dwf] Imreas the Dwarf [ 1 Hum] Soi the Human [--- Dwf] Rusikas the Dwarf [ 1 Hum] Sesil the Human [ 1 Dwf] Vanemuine the Dwarf [ 1 Dwf] Farrakahn the Dwarf [ 1 WdE] Ainaran the Wood Elf [ 1 Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [ Vala ] Malek the Seeker for Truth and Penitence [--- Dwf] Cogadh the Dwarf 14 characters displayed. >eq You are using: Nothing. >chat it's so lonely here in the Chamber of the Quendi :-) You chat, 'it's so lonely here in the Chamber of the Quendi :-)' > Imreas narrates, 'awh, poor elf' > Imreas narrates, 'smile' > Farrakahn narrates, 'u guys freezing mud up there :)' >nar How are things going at The Great Crossroads? You narrate, 'How are things going at The Great Crossroads?' >reply be right back, I'm going to use the bathroom before all of this razz starts You tell Farrakahn 'be right back, I'm going to use the bathroom before all of this razz starts' >afk You go away from keyboard. > A huge gate appears briefly and Errent steps out. > Farrakahn tells you 'nod'. > Errent sits down and starts chanting softly. > Errent stops humming and opens his eyes. > Errent sits down and starts chanting softly. > Errent stops humming and opens his eyes. > Errent leaves down. >reply I'm back. :-) You return to your keyboard. You tell Farrakahn 'I'm back. :-)' >exam d To the down you see: Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. Farrakahn the Dwarf is standing here. Balak the Dwarf is standing here. Taraan the Dwarf is standing here. Vanemuine the Dwarf is standing here. > LET THE GAMES BEGIN! st d >You are already standing. >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. Balak the Dwarf is standing here. Taraan the Dwarf is standing here. Vanemuine the Dwarf is standing here. Rusikas the Dwarf is standing here. > Taraan leaves south. Vanemuine leaves south. >bow You bow deeply. > Balak leaves south. > Valian enters from above. > Rusikas leaves south. >chat woo :-) You chat, 'woo :-)' >whe Players in your Zone -------------------- Valian - Outpost Barracks Taraan - Postmaster Tent Imreas - Postmaster Tent Soi - Dirt Path Towards Shanty Town Rusikas - At the Well Sesil - Dirt Path Towards Shanty Town Vanemuine - Postmaster Tent Farrakahn - At the Well Ainaran - Outpost Barracks Balak - At the Well Cogadh - Postmaster Tent >reply where are you? l The Innkeeper pouts. You tell Farrakahn 'where are you?' >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. Valian the Human is standing here. > Imreas enters from the south. Cogadh enters from the south. > Farrakahn tells you 'some town'. s >Sarlent enters from above. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Farrakahn the Dwarf is standing here. > Sarlent enters from the north. > Farrakahn leaves north. >bow farrakahn Nobody here by that name. > Sarlent leaves west. >n Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. Valian the Human is standing here. Imreas the Dwarf is standing here. Cogadh the Dwarf is standing here. Farrakahn the Dwarf is standing here. > Farrakahn narrates, 'peer i need a weapon :)' > Farrakahn leaves south. >exam rack An old battered rack stands here, scratched and worn with age. When you look inside, you see: rack (here) : Nothing. >color obj white color char red You set object color to white. color room yel > The Innkeeper smiles happily. >You set character color to red. > Valian leaves south. >You set roomname color to yellow. color hit blue > Cogadh stops following Imreas. >You set hit color to blue. >color dam mag color on l You set damage color to magenta. > Imreas leaves south. >Colors turned on. >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. Cogadh the Dwarf is standing here. >s At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Valian the Human is standing here. >s Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. > Farrakahn enters from the south. >n Taraan enters from the west. Vanemuine enters from the west. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Valian the Human is standing here. >bow valian You bow before him. grin > Farrakahn enters from the south. >You grin evilly. >tell valian Tocarry? Farrakahn says 'follow me ainaran' You tell Valian 'Tocarry?' > Valian tells you 'nod'. You join the group of Farrakahn. > Farrakahn leaves north. >cac You cackle gleefully. hop >Are you a little bunny? > Farrakahn enters from the north. >reply it's me -- Hexi You tell Valian 'it's me -- Hexi' > Valian tells you 'whats up mate'. > Farrakahn tells you 'follow me?'. >reply c'mon, follow us. :-) You tell Farrakahn 'c'mon, follow us. :-)' > Farrakahn starts following you. > Farrakahn says 'blah ok' >'erm Farrakahn says 'we need to get gold' You say 'erm' >lose farrakahn Farrakahn stops following you. > Not a cloud can be seen in the sky. >fol farrakahn You now follow Farrakahn. > Sarlent enters from the south. > Farrakahn says 'so we can buy that fucking fine two handed axe in shop' >'c'mon Valiant Sarlent gets a water skin from a backpack. You say 'c'mon Valiant' >nod Farrakahn leaves south. You follow Farrakahn. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Farrakahn the Dwarf is standing here. You nod solemnly. >'get valiant You say 'get valiant' 'that's one of my team members smile >'he could help Sarlent enters from the north. > Farrakahn leaves north. You follow Farrakahn. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Valian the Human is standing here. Farrakahn the Dwarf is standing here. >You say 'that's one of my team members' >You smile happily. >You say 'he could help' > Farrakahn says 'follow me valian?' > Valian says 'i just loggin in, cant play till tonight' > Soi enters from the south. Sesil enters from the south. > Farrakahn leaves south. You follow Farrakahn. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Farrakahn the Dwarf is standing here. > Farrakahn leaves south. You follow Farrakahn. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Farrakahn the Dwarf is standing here. > Farrakahn leaves south. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. >tell valiant ahh Nobody by that name. > Farrakahn leaves west. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The badly beaten corpse of a diseased rat is lying here. A writhing mass of swamp bugs is buzzing through the air here. Farrakahn the Dwarf is standing here. > Sarlent enters from the west. > Sarlent leaves south. > Farrakahn leaves south. You follow Farrakahn. Path Ends Before a Building Exits are: N E af The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. Sarlent the Dwarf is standing here. Farrakahn the Dwarf is standing here. >But nobody is fighting him! >set tac ag Taraan enters from the east. Rusikas enters from the east. Vanemuine enters from the east. >You are now employing aggressive tactics. af > Taraan leaves north. Rusikas leaves north. Vanemuine leaves north. > Sarlent leaves east. >But nobody is fighting him! > Farrakahn leaves east. You follow Farrakahn. Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. Sarlent the Dwarf is standing here. Farrakahn the Dwarf is standing here. > Sarlent leaves west. >list You can buy: 1. a backpack for 81 copper. 2. a large sack for 31 copper. 3. a soldier ration for 5 copper. 4. a water skin for 31 copper. 5. a torch for 6 copper. 6. an etched leather girdle for 1 gold, 8 silver and 75 copper. > Farrakahn says 'i need gold :)' > Farrakahn buys a backpack. buy skin >a halfelven shopkeeper tells you 'That's 31 copper. Thanks for your custom.'. You now have a water skin. > Farrakahn buys a water skin. >buy pack a halfelven shopkeeper tells you 'That's 81 copper. Thanks for your custom.'. You now have a backpack. >l Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. Farrakahn the Dwarf is standing here. > Farrakahn says 'but some stuff' Farrakahn leaves south. You follow Farrakahn. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A massive Mirkwolf stares at you through blood red eyes. Farrakahn the Dwarf is standing here. pour water skin >The a water skin is empty. > Farrakahn leaves north. You follow Farrakahn. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Farrakahn the Dwarf is standing here. > Farrakahn leaves north. You follow Farrakahn. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... A massive Mirkwolf stares at you through blood red eyes. Farrakahn the Dwarf is standing here. > Farrakahn leaves west. You follow Farrakahn. A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. Farrakahn the Dwarf is standing here. spit >You spit over your left shoulder. > Farrakahn leaves west. You follow Farrakahn. Scattered Woods Exits are: E S W This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. Farrakahn the Dwarf is standing here. > Farrakahn leaves west. You follow Farrakahn. Scattered Woods Exits are: N E This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. A medium-sized elk grazes here. A medium-sized elk grazes here. Farrakahn the Dwarf is standing here. > Farrakahn leaves north. You follow Farrakahn. Empty Plains Exits are: N S These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the west you can enter a road, and further south you see some trees. Farrakahn the Dwarf is standing here. > Above the fields, not a cloud can be seen in the sky. You are hungry. You are thirsty. Saving Ainaran. > Farrakahn leaves south. You follow Farrakahn. Scattered Woods Exits are: N E This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. A medium-sized elk grazes here. A medium-sized elk grazes here. Farrakahn the Dwarf is standing here. > Farrakahn leaves north. You follow Farrakahn. Empty Plains Exits are: N S These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the west you can enter a road, and further south you see some trees. Farrakahn the Dwarf is standing here. af > Farrakahn leaves north. You follow Farrakahn. Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. Farrakahn the Dwarf is standing here. >But nobody is fighting him! >af Sesil chats, 'ouch' R MV:Tired>Farrakahn says 'we look around' You have 30/30 hit, 61/61 stamina, 22/126 moves, 18 spirit. OB: 17, DB: 15, PB: 8, Speed: 28, Gold: 0, XP Needed: 2K. You are hungry. You are thirsty. R MV:Tired> Farrakahn leaves up. You follow Farrakahn. Hills Exits are: S W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. A mountain goat is here, eating grass. Farrakahn the Dwarf is standing here. Balak chats, 'You are dead! Sorry...' af af **Here, I begin to lag so bad, it makes me want to cry...** Farrakahn says 'on ground or something?' S:Surging>exam s To the south you see: At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. The door is open. S:Surging> Taraan says 'was in some corpse' S:Surging>s prac At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. S:Surging>Hello, Ainaran! I can teach you these skills: You have 16 practice sessions left. slashing 0% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) parry 0% Taught to: (Mastered) track 0% Taught to: (Mastered) search 0% Taught to: (Mastered) ride 0% Taught to: (Mastered) detect hidden 0% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 0% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) S:Surging>prac ride prac ride prac ride prac ride prac ride You practice it for a while. prac ride prac ride prac ride S:Surging>You practice it for a while. S:Surging>You practice it for a while. S:Surging>prac ride prac ride You practice it for a while. S:Surging>prac ride prac ride prac ride You practice it for a while. S:Surging>You practice it for a while. S:Surging>You practice it for a while. S:Surging>You practice it for a while. S:Surging>You practice it for a while. S:Surging>You practice it for a while. S:Surging>You practice it for a while. S:Surging>You practice it for a while. S:Surging>You practice it for a while. S:Surging>reply come one south You tell Farrakahn 'come one south' S:Surging>reply prac You tell Farrakahn 'prac' S:Surging>prac Hello, Ainaran! I can teach you these skills: You have 3 practice sessions left. slashing 0% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) parry 0% Taught to: (Mastered) track 0% Taught to: (Mastered) search 0% Taught to: (Mastered) ride 82% Taught to: (Mastered) detect hidden 0% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 0% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) S:Surging> Farrakahn enters from the north. S:Surging> Cogadh enters from the south. A nice pony enters from the south. S:Surging> Cogadh bows deeply. S:Surging> A juggler teaches Farrakahn for a while. S:Surging> A juggler teaches Farrakahn for a while. S:Surging>bow Sam enters from the south. S:Surging> Cogadh leaves west. A nice pony leaves west. S:Surging>You bow deeply. S:Surging> Sam leaves north. S:Surging> A juggler teaches Farrakahn for a while. S:Surging> A juggler teaches Farrakahn for a while. S:Surging> Cogadh enters from the west. A nice pony enters from the west. S:Surging> Cogadh leaves north. A nice pony leaves north. S:Surging>prac Hello, Ainaran! I can teach you these skills: You have 3 practice sessions left. slashing 0% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) parry 0% Taught to: (Mastered) track 0% Taught to: (Mastered) search 0% Taught to: (Mastered) ride 82% Taught to: (Mastered) detect hidden 0% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 0% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) S:Surging> A juggler teaches Farrakahn for a while. S:Surging> A juggler teaches Farrakahn for a while. S:Surging> A juggler teaches Farrakahn for a while. > A juggler teaches Farrakahn for a while. > A juggler teaches Farrakahn for a while. > A juggler teaches Farrakahn for a while. > A juggler teaches Farrakahn for a while. > A juggler teaches Farrakahn for a while. > A juggler teaches Farrakahn for a while. > Cogadh enters from the north. A nice pony enters from the north. >prac Hello, Ainaran! I can teach you these skills: You have 3 practice sessions left. slashing 0% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) parry 0% Taught to: (Mastered) track 0% Taught to: (Mastered) search 0% Taught to: (Mastered) ride 82% Taught to: (Mastered) detect hidden 0% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 0% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) > Cogadh pours some water into a skin. > Sam enters from the north. prac ride >prac ride prac ride prac ride You practice it for a while. >You practice it for a while. >You practice it for a while. >You have no practice sessions left now. A juggler teaches Farrakahn for a while. > Sam leaves south. Farrakahn leaves south. >'out of pracs You say 'out of pracs' >m +--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | X | | ^ h + | | ^ * | | H | +--------------------------------------------------+ Farrakahn tells you 'i try and find my corpse'. > Not a cloud can be seen in the sky. S:Surging> Cogadh leaves west. A nice pony leaves west. S:Surging>rep nod You tell Farrakahn 'nod' sc S:Surging>You have 30/30 hit, 59/60 stamina, 76/126 moves, 9 spirit. OB: 15, DB: 13, PB: 7, Speed: 26, Gold: 0, XP Needed: 2K. S:Surging> Cogadh enters from the west. A nice pony enters from the west. > Cogadh leaves north. A nice pony leaves north. > Cogadh enters from the north. A nice pony enters from the north. rep we were up in mountains > Cogadh leaves south. A nice pony leaves south. >You tell Farrakahn 'we were up in mountains' m >+--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | X | | ^ h + | | ^l * | | H | +--------------------------------------------------+ > Farrakahn tells you 'nod'. >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. > Imreas enters from the north. A nice pony enters from the north. > Imreas leaves south. A nice pony leaves south. reply I'm going to wander around this town for abit > s You tell Farrakahn 'I'm going to wander around this town for abit' >>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. >s Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Farrakahn narrates, 'i hope the freezes isnt coming because your still building zone' >s Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. >w Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. >w Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. >l Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. >exam d You see nothing special. exam w exam n >You see nothing special. >You see nothing special. >exam s You see nothing special. > The slightly wane moon goes off the sky. Not a cloud can be seen in the sky. > Sam chats, 'how do ya change your password?' >e Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. > Cogadh enters from the south. A nice pony enters from the south. > Cogadh leaves east. A nice pony leaves east. > Imreas enters from the south. A nice pony enters from the south. > Imreas leaves west. A nice pony leaves west. > Imreas enters from the west. A nice pony enters from the west. > Imreas leaves east. A nice pony leaves east. >chat rent, then come on, and choose the option to change password instead of 1 You chat, 'rent, then come on, and choose the option to change password instead of 1' >l Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. >s Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. A writhing mass of swamp bugs is buzzing through the air here. Sam chats, 'thanks' >n w Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. >Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. >chat nod rep You chat, 'nod' >You would reply to Farrakahn. >reply I'm going to sit at this dump until repop reply hopefully I'll get something useful You tell Farrakahn 'I'm going to sit at this dump until repop' >You tell Farrakahn 'hopefully I'll get something useful' > Not a cloud can be seen in the sky. S:Surging> Farrakahn tells you 'nod'. S:Surging> Sarlent chats, 'holy ****, theres mirkwolves' >chat is anyone on using napster or something? You chat, 'is anyone on using napster or something?' >chat if you are, get off. :-) You chat, 'if you are, get off. :-)' >who Players ------- [--- Dwf] Cogadh the Dwarf [ 1 WdE] Ainaran the Wood Elf [ Vala ] Seraph the Russian Linux Coder [ 1 Hob] Sam the Hobbit [ 1 Hum] Soi the Human [ 1 Dwf] Scan the Dwarf (AFK) [--- Dwf] Imreas the Dwarf (rage) [--- Dwf] Taraan the Dwarf [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Dwf] Balak the Dwarf [ 1 Dwf] Sarlent the Dwarf [ 1 Hum] Valian the Human (linkless) (AFK) [--- Dwf] Vanemuine the Dwarf [ 1 Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda 16 characters displayed. >info You are Ainaran the Wood Elf, a neutral (0) male Wood Elf. You have reached level 1. You are level 0 Warrior, 0 Ranger, 1 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 0 hours. You are 5'10" high, weight 108.0lb and carrying 0.0lb. You have 30/30 hit points, 61/61 stamina, 124/126 moves and 9 spirit. You have 0 copper coins. Your OB is 17, dodge is 15, parry 8, and your attack speed is 28. Your armour absorbs about 0% damage. Your spiritual perception is 52%, willpower: 19, Your skill encumbrance is 0, and your movement is encumbered by 0. You move easily indeed. You have scored 3252 exp, and need 2748 more to advance. You are standing. You are not affected by anything. >l Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. >st e You are already standing. >Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. >s s Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. A writhing mass of swamp bugs is buzzing through the air here. >You cannot go that way. >e Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. >list You can buy: 1. a backpack for 81 copper. 2. a large sack for 31 copper. 3. a soldier ration for 5 copper. 4. a water skin for 31 copper. 5. a torch for 6 copper. 6. an etched leather girdle for 1 gold, 8 silver and 75 copper. >buy 6 a halfelven shopkeeper tells you 'Very sorry, but you don't seem to have enough for that.'. >reply hehe You tell Farrakahn 'hehe' >reply I love the 6. an etched leather girdle for 1 gold, 8 silver and 75 copper. You tell Farrakahn 'I love the 6. an etched leather girdle for 1 gold, 8 silver and 75 copper.' >w Sarlent chats, 'where is water?' >Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. A writhing mass of swamp bugs is buzzing through the air here. >n Soi narrates, 'stench' >Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. > Farrakahn tells you 'hmm i need my eq from corpse.. i dont wanna waste gold :)'. >n Soi narrates, 'shit' rep nod hehe >You cannot go that way. >You tell Farrakahn 'nod hehe' > Sesil chats, 'cackle' >e Balak narrates, 'oh no' >Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. >e Balak narrates, 'hehe' >Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A greasy man is here, peddling his wares. > Sesil chats, 'i didnt get stenched and im lvl 3 :P' >list You can buy: 1. a fine dagger for 12 gold, 1 silver and 50 copper. 2. a light kite shield for 2 gold, 8 silver and 12 copper. 3. a fine two-handed sword for 15 gold. 4. a fine two-handed battle axe for 19 gold, 8 silver and 37 copper. 5. a fine longsword for 15 gold. 6. a wooden tower shield for 5 gold. 7. a pair of metal boots for 6 gold, and 75 copper. 8. a pair of metal arm braces for 6 gold, and 75 copper. 9. a pair of metal leg plates for 6 gold, and 75 copper. 10. a pair of metal gauntlets for 6 gold, and 75 copper. 11. a metal breastplate for 8 gold, 1 silver. 12. a metal helmet for 6 gold, and 75 copper. > Sesil chats, 'time to pk :)' >w w Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. >Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. >chat *grin* w You chat, '*grin*' >Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. who >Players ------- [--- Dwf] Cogadh the Dwarf [ 1 WdE] Ainaran the Wood Elf [ Vala ] Seraph the Russian Linux Coder [ 1 Hob] Sam the Hobbit [ 1 Hum] Soi the Human [ 1 Dwf] Scan the Dwarf (AFK) [--- Dwf] Imreas the Dwarf (sleeping) (rage) [--- Dwf] Taraan the Dwarf [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Dwf] Balak the Dwarf [ 1 Dwf] Sarlent the Dwarf [ 1 Hum] Valian the Human (linkless) (AFK) [--- Dwf] Vanemuine the Dwarf [ 1 Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda 16 characters displayed. >l Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. pour water skin >You can't find it! > Not a cloud can be seen in the sky. > Sesil chats, 'cackle we rockin them :P' > Soi narrates, 'just nailed em:)' >reply my corpse is near the end of the pass place You tell Farrakahn 'my corpse is near the end of the pass place' >fame sesil There were found 0 records about Sesil, total fame 0. >fame soi There were found 0 records about Soi, total fame 0. >l Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. >fame war +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Balak 0| Aia 0| | Errent 0| Ashburz 0| | Aggrippa 0| Draug 0| | Bree 0| Anthre 0| | Brokk 0| Ankren 0| | Bikk 0| Errenturuktest 0| | Azalea 0| Drengist 0| | Aza 0| Fnuffi 0| | Choana 0| Muzrub 0| | Ainaran 0| Lemin 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 0| |Total fame for the forces of good: 0| +---------------------------------------------------+ |The forces of good and evil are equally matched. | +---------------------------------------------------+ > Sesil chats, 'im frozen :(' >chat *roar* You chat, '*roar*' > Sesil chats, 'muahaha' >chat Errent and Aggrippa are on fame war :-) You chat, 'Errent and Aggrippa are on fame war :-)' >l Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. >e Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. >s Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. A writhing mass of swamp bugs is buzzing through the air here. > Soi narrates, 'snicker' >e Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. >w Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. A writhing mass of swamp bugs is buzzing through the air here. n >Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. e >Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Rusikas enters from the north. >e Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A greasy man is here, peddling his wares. >list You can buy: 1. a fine dagger for 12 gold, 1 silver and 50 copper. 2. a light kite shield for 2 gold, 8 silver and 12 copper. 3. a fine two-handed sword for 15 gold. 4. a fine two-handed battle axe for 19 gold, 8 silver and 37 copper. 5. a fine longsword for 15 gold. 6. a wooden tower shield for 5 gold. 7. a pair of metal boots for 6 gold, and 75 copper. 8. a pair of metal arm braces for 6 gold, and 75 copper. 9. a pair of metal leg plates for 6 gold, and 75 copper. 10. a pair of metal gauntlets for 6 gold, and 75 copper. 11. a metal breastplate for 8 gold, 1 silver. 12. a metal helmet for 6 gold, and 75 copper. >eq i Soi narrates, 'seether on darkie side' w m fame war >You are using: Nothing. >You are carrying: Nothing. >Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Rusikas the Dwarf is standing here. > Errent narrates, 'the one you really have to be afraid of is Errenturuktest. he's mean' >+--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | X | | ^ h + | | ^ * | | H | +--------------------------------------------------+ > Rusikas leaves west. >+---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Balak 0| Aia 0| | Errent 0| Ashburz 0| | Aggrippa 0| Draug 0| | Bree 0| Anthre 0| | Brokk 0| Ankren 0| | Bikk 0| Errenturuktest 0| | Azalea 0| Drengist 0| | Aza 0| Fnuffi 0| | Choana 0| Muzrub 0| | Ainaran 0| Lemin 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 0| |Total fame for the forces of good: 0| +---------------------------------------------------+ |The forces of good and evil are equally matched. | +---------------------------------------------------+ > Knraith narrates, ':P' > Farrakahn narrates, 'this link is lame :(' >who Players ------- [--- Hum] Knraith the Human [--- Hum] Sesil the Human [--- Dwf] Cogadh the Dwarf [ 1 WdE] Ainaran the Wood Elf [ Vala ] Seraph the Russian Linux Coder [ 1 Hob] Sam the Hobbit (linkless) (AFK) [ 1 Hum] Soi the Human [ 1 Dwf] Scan the Dwarf (AFK) [--- Dwf] Taraan the Dwarf [--- Dwf] Rusikas the Dwarf [--- Dwf] Balak the Dwarf [ 1 Dwf] Sarlent the Dwarf [ 1 Hum] Valian the Human (linkless) (AFK) [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda 16 characters displayed. >w Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. >n w You cannot go that way. >Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. Rusikas the Dwarf is standing here. >e Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. >n e You cannot go that way. n >Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. >Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. n n >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. > Sarlent enters from the north. >n Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A horse is here, gazing at you. Taraan the Dwarf is standing here. Knraith the Human is standing here. > The Innkeeper sneezes. >exam rack An old battered rack stands here, scratched and worn with age. When you look inside, you see: rack (here) : Nothing. >read next The board is empty! >mail Sorry, but you can't do that here! > Balak enters from the south. s >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. >e s You cannot go that way. >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. >mail Sorry, but you can't do that here! n > Rusikas enters from the south. > Rusikas leaves west. >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. >w Sarlent enters from the west. >w Postmaster Tent Exits are: E This tent is dominated by a large wooden table covered with scraps of paper and bags filled with letters en route from someplace to someplace else. It must be difficult to carry all those important documents around Middle Earth without losing any! A tall, thin man wearing spectacles is standing here. >You cannot go that way. >e e At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. >You cannot go that way. >pour water skin drink water drink water drink water drink water You can't find it! >You drink the water. You don't feel thirsty any more. >Your stomach can't contain anymore! >w Your stomach can't contain anymore! >Your stomach can't contain anymore! >Postmaster Tent Exits are: E This tent is dominated by a large wooden table covered with scraps of paper and bags filled with letters en route from someplace to someplace else. It must be difficult to carry all those important documents around Middle Earth without losing any! A tall, thin man wearing spectacles is standing here. >list Sorry, but you can't do that here! >smile man You smile at him. >e At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. >s Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. >s Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. >s Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. >w w Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. >Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. > A diseased rat arrives. A diseased rat arrives. >l Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. A large wooden shield lies discarded on the ground. A small shield made of wood lies here. A heavy dagger has been abandoned here. A wooden club has been dropped here. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. >con rat The perfect match! A diseased rat has just arrived to this place. >get club You get a large, wooden club. >get shield You get a large, wooden shield. >get all You get a small, wooden shield. You get a dirk. >wear all You wield a dirk. You start to use a small, wooden shield as a shield. You're already using a shield. You're already wielding a weapon. >rem shield You stop using a small, wooden shield. >wear large You start to use a large, wooden shield as a shield. >con rag Consider killing who? >con rat The perfect match! A diseased rat has just arrived to this place. > Sarlent enters from the east. >k rat You attack a diseased rat! You lightly pierce a diseased rat's left hindleg. Rusikas enters from the east. HP:Healthy, a diseased rat:Wounded> You dodge a diseased rat's attack. HP:Healthy, a diseased rat:Wounded>set tac ag You are now employing aggressive tactics. HP:Healthy, a diseased rat:Wounded> You barely pierce a diseased rat's right foreleg. HP:Healthy, a diseased rat:Bloodied> You dodge a diseased rat's attack. HP:Healthy, a diseased rat:Bloodied> You pierce a diseased rat's body. A diseased rat is dead! R.I.P. You receive your share of experience -- 15 points. >k rat You attack a diseased rat! HP:Healthy, a diseased rat:Healthy> You dodge a diseased rat's attack. HP:Healthy, a diseased rat:Healthy> Rusikas leaves east. HP:Healthy, a diseased rat:Healthy> You lightly pierce a diseased rat's body. A diseased rat is stunned, but will probably regain consciousness again. HP:Healthy, a diseased rat:Dying> You pierce a diseased rat's left foreleg hard. A diseased rat is dead! R.I.P. You receive your share of experience -- 15 points. Saving Ainaran. >but There is nothing of value on it. >but 2.cor eat meat There is nothing of value on it. l >You don't seem to have any. >Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. Sarlent the Dwarf is standing here. >e Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. >s Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. A writhing mass of swamp bugs is buzzing through the air here. >n n Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. Sarlent the Dwarf is standing here. >You cannot go that way. >e Sarlent leaves east. >Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Sarlent the Dwarf is standing here. >e Sarlent leaves north. >Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A greasy man is here, peddling his wares. >w n n Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. >Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. >Not a cloud can be seen in the sky. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Taraan the Dwarf is standing here. Vanemuine the Dwarf is standing here. Sarlent the Dwarf is standing here. Rusikas the Dwarf is standing here. n > Taraan leaves south. Rusikas leaves south. Vanemuine leaves south. >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Knraith the Human is standing here. > Balak enters from the north. > A juggler teaches Knraith for a while. >l Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. Farrakahn is resting here, riding on a nice pony. You are riding on a horse. R> Farrakahn says 'we rest for a sec i guess' R>nod re m You nod solemnly. R>You sit down and rest your tired bones. R>+--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | ^ h + | | ^ X | | H | +--------------------------------------------------+ R> Farrakahn says 'im not having to much fun yet' R> Farrakahn giggles. R>nod You nod solemnly. R>who Players ------- [ 1 Hob] Sam the Hobbit [ 1 Dwf] Scan the Dwarf [--- Dwf] Balak the Dwarf [--- Hob] Umnos the Hobbit [--- Hum] Sesil the Human [--- Hum] Knraith the Human [--- Dwf] Cogadh the Dwarf (rage) [ 1 WdE] Ainaran the Wood Elf [ Vala ] Seraph the Russian Linux Coder [ 1 Hum] Soi the Human [--- Dwf] Taraan the Dwarf [--- Dwf] Rusikas the Dwarf (sleeping) [ 2 Dwf] Sarlent the Dwarf [ 1 Hum] Valian the Human (linkless) (AFK) [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda 17 characters displayed. R> Farrakahn says 'we need sun to find corpses too :(' R> Farrakahn stops resting, and clambers on his feet. R> Farrakahn is leaving north, riding on a nice pony. R>nod st You nod solemnly. R>You stop resting, and stand up. R> No clouds can be seen in the sky. Farrakahn is entering from the north, riding on a nice pony. R>n Hills Exits are: S W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. s R>Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. Farrakahn is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Hills Exits are: S W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. Farrakahn is riding on a nice pony. R> Farrakahn is leaving up, riding on a nice pony. You follow Farrakahn. Crest of the Hill Exits are: D You've reached the crest of this hilly ridge, and can see the lands below both to the north and south. To the north, a dark forest slowly fades away into grassy plains. However, to the south of this dividing ridge, broken lands filled with harsh deserts lie, that abruptly end with a large mountain formation. Farrakahn is riding on a nice pony. R> Farrakahn is leaving down, riding on a nice pony. You follow Farrakahn. Hills Exits are: S W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. Farrakahn is riding on a nice pony. R> Farrakahn is leaving down, riding on a nice pony. You follow Farrakahn. Hillside Forest Exits are: N E W U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Farrakahn is riding on a nice pony. cough R>Yuck, try to cover your mouth next time! R> Balak chats, 'ack' R> Farrakahn is leaving up, riding on a nice pony. You follow Farrakahn. Hills Exits are: S W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. Farrakahn is riding on a nice pony. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. Farrakahn is riding on a nice pony. R> Balak chats, 'mirkwolfs@' R>snicker Farrakahn says 'who the hell coughed?' R>You snicker softly. R> Soi enters from the west. 'I did R>You say 'I did' Farrakahn says 'what was that?' R> Scan narrates, 'ouch' R> Balak narrates, 'yeah' R> Soi says 'cant find scan' R> Soi sighs loudly. R>comf soi Soi sits down and rests. R> Farrakahn shrugs. R>You comfort him. R> Farrakahn says 'got a spare torch?' l R>Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. Farrakahn is riding on a nice pony. You are riding on a horse. Soi the Human is resting here. Farrakahn looks at Soi. R>eq You are using: a large, wooden shield a dirk R> Sarlent chats, 'where in the worls is the old ruins' R>m +--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | ^ h + | | ^ X | | H | +--------------------------------------------------+ R> Farrakahn sits down and rests. R> Balak chats, 'By Mirkwolves :)' R> Soi stops resting, and clambers on his feet. R> The sun sets behind the hills. No clouds can be seen in the sky. R>chat I love the map. hehe You chat, 'I love the map. hehe' R> Soi leaves east. R> A mountain goat enters from the east. sc st R>You have 30/30 hit, 61/61 stamina, 126/126 moves, 9 spirit. OB: 6, DB: 32, PB: 25, Speed: 25, Gold: 0, XP Needed: 2K. R>con goat You are already standing. R>Are you mad!? A mountain goat has been here for a very long time. R> Farrakahn says 'blah we need a torch or something :0' R>nod You nod solemnly. R>who Players ------- [ 1 Hob] Sam the Hobbit [ 1 Dwf] Scan the Dwarf [--- Dwf] Balak the Dwarf [--- Hob] Umnos the Hobbit [--- Hum] Sesil the Human [--- Hum] Knraith the Human [--- Dwf] Cogadh the Dwarf (rage) [ 1 WdE] Ainaran the Wood Elf [ Vala ] Seraph the Russian Linux Coder [ 1 Hum] Soi the Human [--- Dwf] Taraan the Dwarf [--- Dwf] Rusikas the Dwarf (sleeping) [ 2 Dwf] Sarlent the Dwarf [ 1 Hum] Valian the Human (linkless) (AFK) [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda 17 characters displayed. R> Farrakahn says 'fucking lagg killed me too :(' R> Farrakahn says 'that pisses me off' R>sniff You sniff sadly. *SNIFF* R>'same here You say 'same here' R> Farrakahn stops resting, and clambers on his feet. R> Farrakahn says 'stand' R>'lagged out in hill troll room st You say 'lagged out in hill troll room' R>You are already standing. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Barren Ridge Exits are: E S D The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. Farrakahn is riding on a nice pony. R>ride You are riding already. R>drink water You can't find it! R> Farrakahn sits down and rests. R>who Players ------- [ 1 Hob] Sam the Hobbit [ 1 Dwf] Scan the Dwarf [--- Dwf] Balak the Dwarf [--- Hob] Umnos the Hobbit [--- Hum] Sesil the Human [--- Hum] Knraith the Human [--- Dwf] Cogadh the Dwarf (linkless) (rage) [ 1 WdE] Ainaran the Wood Elf [ Vala ] Seraph the Russian Linux Coder [ 1 Hum] Soi the Human [--- Dwf] Taraan the Dwarf [--- Dwf] Rusikas the Dwarf (sleeping) [ 2 Dwf] Sarlent the Dwarf [ 1 Hum] Valian the Human (linkless) (AFK) [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda 17 characters displayed. R>sc You have 30/30 hit, 61/61 stamina, 126/126 moves, 9 spirit. OB: 6, DB: 32, PB: 25, Speed: 25, Gold: 0, XP Needed: 2K. R> Farrakahn says 'i froze while bloodied in a mountain lion room' R> Scan narrates, 'fuck' R>shiv Brrrrrrrrr. exp R>Exploits for Ainaran Numbers in brackets indicate (your,their) level at time of a kill Feb 16, 01: Mobdied: the hill troll Feb 16, 01: Character Created Total: 0 pkills, 0 pdeaths, 1 mobdeath. R> Farrakahn narrates, 'i hope u all die to freezes' R> Farrakahn says 'frozen :(' R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Forest surrounds the road now. Farrakahn is riding on a nice pony. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Farrakahn is riding on a nice pony. R>sc You have 30/30 hit, 61/61 stamina, 103/126 moves, 9 spirit. OB: 21, DB: 22, PB: 20, Speed: 25, Gold: 0, XP Needed: 2K. You are getting hungry. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Medium Forest Exits are: N E S Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Farrakahn is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Light Forest Exits are: S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... The forest continues to the south. A misty flame flickers eerily above the swamp here. (shadow) Farrakahn is riding on a nice pony. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Medium Forest Exits are: N E S Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Farrakahn is riding on a nice pony. cheer R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Farrakahn is riding on a nice pony. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Forest surrounds the road now. Farrakahn is riding on a nice pony. R>You cheer. Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. 'flame Old Dirt Road Exits are: N E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and east. Forest surrounds the road now. Farrakahn is riding on a nice pony. 'flame R>You say 'flame' R>You say 'flame' R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: E W U This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and east. Forest surrounds the road now. Farrakahn is riding on a nice pony. R>'lemme grab smile You say 'lemme grab' R>You smile happily. R>'well... nah Farrakahn says 'huh?' R>You say 'well... nah' R> The dark cloudy sky makes it difficult to see far down the road. You are hungry. R> Farrakahn says 'grab what?' R> Farrakahn is leaving up, riding on a nice pony. You follow Farrakahn. Hilly Ridge Exits are: S D There is a great view of this area stretching off northwest for many leagues. Except for the valley below, most of the countryside is barren and inhospitable. Down on the eastern slopes an Old Dirt Road is visible. Farrakahn is riding on a nice pony. R>'thought it was ball of pale flame You say 'thought it was ball of pale flame' Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. A Small Plateau Exits are: N S W The hills levels off here, forming a small plateau that looks rather like a table top amongst the hills. A steep slide leads upward to the north, the small rocks and stones looking as if they would be very difficult to climb up. To the south the hill drops off into a murky looking swamp. A mountain wolf growls and bares its teeth. Farrakahn is riding on a nice pony. R> A mountain wolf attacks Farrakahn! A mountain wolf hits Farrakahn's head. R> A mountain wolf deflects Farrakahn's attack. R>'was a corpse candle You say 'was a corpse candle' set tac def R> Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. A Narrow Ridge Exits are: E W The hills squeeze together here, forming a very narrow ridge. The only exits are to the east and west, though one could probably take the fast way down to the north and south if they had no desire to live. Off to the south the beginnings of a murky swamp can be seen, though the mists hide everything within their veil of secrecy. A mountain goat is here, eating grass. Farrakahn is riding on a nice pony. R>You are now employing defensive tactics. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. *an Uruk* is sleeping here. Farrakahn is riding on a nice pony. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Barren Ridge Exits are: E S D The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. A mountain goat is here, eating grass. Farrakahn is riding on a nice pony. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. *an Uruk* is sleeping here. Farrakahn is riding on a nice pony. R> Farrakahn attacks *an Uruk*! Farrakahn crushes *an Uruk*'s head hard. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves south. R>con uruk af set tac ag Consider killing who? Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Dense Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. Farrakahn is riding on a nice pony. R>But nobody is fighting him! R>You are now employing aggressive tactics. R>cackle You cackle gleefully. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. Farrakahn is riding on a nice pony. set tac ag R>af You are now employing aggressive tactics. R>'find em But nobody is fighting him! R>You say 'find em' R>smile You smile happily. R> Farrakahn says 'i cant see him' l R> Farrakahn says 'no torch' R>Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. Farrakahn is riding on a nice pony. You are riding on a horse. R>'eek You say 'eek' R> Farrakahn says 'fucking bullshit' R>exam s To the south you see: Dense Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. A Narrow Ridge Exits are: E W The hills squeeze together here, forming a very narrow ridge. The only exits are to the east and west, though one could probably take the fast way down to the north and south if they had no desire to live. Off to the south the beginnings of a murky swamp can be seen, though the mists hide everything within their veil of secrecy. A mountain goat is here, eating grass. Farrakahn is riding on a nice pony. R>ponder You ponder over matters as they appear to you at this moment. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. A Small Plateau Exits are: N S W The hills levels off here, forming a small plateau that looks rather like a table top amongst the hills. A steep slide leads upward to the north, the small rocks and stones looking as if they would be very difficult to climb up. To the south the hill drops off into a murky looking swamp. A mountain wolf growls and bares its teeth. Farrakahn is riding on a nice pony. R> A mountain wolf attacks Farrakahn! A mountain wolf lightly hits Farrakahn's body. R> Farrakahn lightly crushes a mountain wolf's body. R> Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Hilly Ridge Exits are: S D There is a great view of this area stretching off northwest for many leagues. Except for the valley below, most of the countryside is barren and inhospitable. Down on the eastern slopes an Old Dirt Road is visible. Farrakahn is riding on a nice pony. R>exam d To the down you see: Old Dirt Road Exits are: E W U This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and east. Forest surrounds the road now. R> Farrakahn says 'this sucks' R> Farrakahn is leaving down, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: E W U This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and east. Forest surrounds the road now. Farrakahn is riding on a nice pony. R> The waning moon goes off the sky. The dark cloudy sky makes it difficult to see far down the road. You are hungry. R>nod l You nod solemnly. R>Old Dirt Road Exits are: E W U This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and east. Forest surrounds the road now. Farrakahn is riding on a nice pony. You are riding on a horse. R>'at the moment sigh who Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and east. Forest surrounds the road now. Farrakahn is riding on a nice pony. R> Farrakahn is leaving west, riding on a nice pony. You follow someone. It is pitch black... You are riding on someone. R>You say 'at the moment' Somebody says 'hungry now :(' R>You sigh. R>Players ------- [--- Dwf] Imreas the Dwarf (linkless) (rage) [--- Dwf] Cogadh the Dwarf (rage) [ 1 Hob] Sam the Hobbit [ 2 Dwf] Scan the Dwarf [--- Dwf] Balak the Dwarf [--- Hob] Umnos the Hobbit [--- Hum] Sesil the Human [--- Hum] Knraith the Human [--- WdE] Ainaran the Wood Elf [ Vala ] Seraph the Russian Linux Coder (AFK) [ 1 Hum] Soi the Human [--- Dwf] Taraan the Dwarf [--- Dwf] Rusikas the Dwarf [ 2 Dwf] Sarlent the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf [ Arata ] Errent Wolfe, Architect of Arda 17 characters displayed. You follow someone. It is pitch black... You are riding on someone. R> You follow someone. It is pitch black... You are riding on someone. R> You follow Farrakahn. Road Nearing Mountains Exits are: E W The Eastern Road moves up more now to the west, gradually leaving hills as it enters the smaller mountains on the edge of the huge Misties. The terrain becomes more rugged, and the road goes from roadway to pass, thining and curving more often. The ground is rockier, here, and the road/pass steepens with every step westwards. Farrakahn is riding on a nice pony. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. A Curve in the Road Exits are: N E U The road twists to the north here and begins a long ascent. To the south rises the steep slope of a hill, so steep that it is almost verticle. To the west looms the very tall face of a cliff. Impossible to climb, it is this feature which forces the road north. To the east the road descends slowly in to a forested valley in the low hills of the Misties. Farrakahn is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. A Hanging Road Exits are: N S The road continues to the north and south here, hanging precariously from the face of the cliff to the west. To the east the ledge that the road is built on falls steeply away until only tree tops can be seen below. To the west stands the weathered grey face of the cliff. All the while the road continues it's climb into the foot-hills of the Misties. Farrakahn is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. A Tight Turn Exits are: S W The cliff to the west suddenly ends, and so does the ledge which the road is built on. The road winds around the edge of the cliff end, half carved into the grey stone face, and contiunues to the west. To the north and east only green tree tops can be seen, with the occasional bare hill top scattered amongst the trees. Farrakahn is riding on a nice pony. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. A Gentle Climb Exits are: E W The road climbs slowly upward as it heads north, and it also appears to curve slightly to the south, disappearing around the rock of the cliff. The ledge is fairly narrow, and parts of the road are built on ledges that have been carved out of the rock face. The wind howls loudly here, although it is not particularly strong. Only tree tops can be seen far below on the north. Farrakahn is riding on a nice pony. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Rounding the Ridge Exits are: E S The road turns sharply around the shoulder of the cliff here, continuing off to the south on a slight rise. To the west the ledge falls away steeply, though the tree tops appear close enough to touch. The road continues to the east, hanging precariously from the face of the cliff. Farrakahn is riding on a nice pony. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Road in a High Valley Exits are: N S The road continues to climb as it goes south, passing in between the cliff to the east and a new cliff to the which rises on the west. The narrow valley that is formed continues off to the south, with a thin cover of trees on each side of the road. To the north the road moves out onto a ledge that closely hugs the cliff to the east. Farrakahn is riding on a nice pony. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Road into a Ravine Exits are: N S W The road continues along the narrow valley until a steep ravine rises up on the west. The road then turns into the ravine and continues upward. The trees are thicker here, and a small trickle of water runs down the side of the road, soaking the roots of the tufts of grass that grow there. To the south the valley becomes even more choked with trees and rocks. Farrakahn is riding on a nice pony. R>whois hexi No such player. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Into a Narrow Pass Exits are: E W The road rises steeply up the ravine, following the course that some ancient waterway carved in ages gone by. The steep sides of the ravine are unscalable, and covered in slimy lichens and moss. The wind howls overhead, with only the occasional gust sweeping into the ravine. To the north the ravine opens up into a narrow mountain pass, while to the south it enters a small valley. Farrakahn is riding on a nice pony. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Beginning of the Misties Pass Exits are: E W The Misty Mountains rise magnificently to the west, purplish mountains topped with pure white snow, fading into the clouds. Mist dances about off the mountain sides, giving the mountains their name, and creating a beautiful view. Farrakahn is riding on a nice pony. R>whois Incanus No such player. Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Narrow Pass Exits are: E S W The pass is narrow here, with a towering hill rising to the north, and a steep slope rising from the pass to the south. The ground underfoot is rocky but easily passable, even comfortable, compared to the off road alternative offered to the south. Farrakahn is riding on a nice pony. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. The Pass Opens Exits are: N E S The pass opens up some here, as the hill to the north levels out. It bends to the south, and a rough trail leads north down a slope. A rise to the west presents an impassable barrier. Farrakahn is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Small Valley in the Foothills Exits are: E S W A path descends from the pass to the south into this deep, narrow valley in the hills below the Misty Mountains. The valley is cloaked thickly in forest, making travel difficult and the light scarce. Farrakahn is riding on a nice pony. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. The Pass Opens Exits are: N E S The pass opens up some here, as the hill to the north levels out. It bends to the south, and a rough trail leads north down a slope. A rise to the west presents an impassable barrier. Farrakahn is riding on a nice pony. whois Errent R>Errent Wolfe, Architect of Arda is one of the Aratar (level 97). R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Small Valley in the Foothills Exits are: E S W A path descends from the pass to the south into this deep, narrow valley in the hills below the Misty Mountains. The valley is cloaked thickly in forest, making travel difficult and the light scarce. Farrakahn is riding on a nice pony. R> The bandit scout enters from the east. The bandit scout leaves west. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Narrow Valley Exits are: E The forested valley pinches out here, cut off to the west by a sharp rise to a cliff that towers high above. The approaches to the north and south are far too hostile to be climbed. The east is the only sensible way out, back into the dense forest. A bandit scout slinks about in the shadows. (busy) whois Fingolfin Farrakahn is riding on a nice pony. R>Fingolfin is an Implementor. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Small Valley in the Foothills Exits are: E S W A path descends from the pass to the south into this deep, narrow valley in the hills below the Misty Mountains. The valley is cloaked thickly in forest, making travel difficult and the light scarce. Farrakahn is riding on a nice pony. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. End of a Valley Exits are: W The valley ends here, wedged between towering cliffs to the north, south and west. The floor of the valley is shadowed by thick forest, and movement abounds in the treetops. The sounds of the forest echo about the narrow valley, creating an eerie sensation. Farrakahn is riding on a nice pony. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Small Valley in the Foothills Exits are: E S W A path descends from the pass to the south into this deep, narrow valley in the hills below the Misty Mountains. The valley is cloaked thickly in forest, making travel difficult and the light scarce. A bandit scout slinks about in the shadows. (busy) Farrakahn is riding on a nice pony. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. The Pass Opens Exits are: N E S The pass opens up some here, as the hill to the north levels out. It bends to the south, and a rough trail leads north down a slope. A rise to the west presents an impassable barrier. Farrakahn is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Small Valley in the Foothills Exits are: E S W A path descends from the pass to the south into this deep, narrow valley in the hills below the Misty Mountains. The valley is cloaked thickly in forest, making travel difficult and the light scarce. A bandit scout slinks about in the shadows. (busy) Farrakahn is riding on a nice pony. The bandit scout leaves west. R>whois Seether Seether is an Implementor. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. The Pass Opens Exits are: N E S The pass opens up some here, as the hill to the north levels out. It bends to the south, and a rough trail leads north down a slope. A rise to the west presents an impassable barrier. Farrakahn is riding on a nice pony. R>whois Pan No such player. R> The dark cloudy sky makes it difficult to see far down the road. You are hungry. Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Bend in the Pass Exits are: N S W The Misty Mountains Pass bends north and west here, heading out of the mountains to the north, and towards the treacherous High Pass far up in the mountains to the west. The pass is reasonably well travelled in recent years, but the land is wild. Farrakahn is riding on a nice pony. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Mountain Pass Between Cliffs Exits are: E W The pass heads straight as an arrow, cut between two sharp, rocky cliffs to the north and south, heading east-west. All advice given to a traveller in these parts commends them to stay on the path, but it is hard to see how anyone could actually get off it. Farrakahn is riding on a nice pony. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Mountain Pass Exits are: E W The pass continues east and west here, wedged between towering cliffs. Occasionally, a small avalanche of rocks falls from the cliff to the north, as some movement on the tree-crested top triggers it. Whatever is up there must be large. Farrakahn is riding on a nice pony. R>sc set tac ag **Here is one of the first times I freeze....** Connected to host future.mit.edu Ainaran sigh Connected to host future.mit.edu Connected to host future.mit.edu sigh this is getting horrid Balak chats, 'Me too' R>back from lagging for a long time... Unrecognized command. R>l It is pitch black... You are riding on someone. R>time It is 11 o'clock pm (23 :00), on Elenya, the 25th Day of Narie. The moon is new and not shining. The sun will rise in about 5 hour(s). R>gt 5 hrs till sunrise But you are not the member of a group! R> Yarat chats, 'im the best' R> Farrakahn narrates, 'not to mention this all caused me not to have a torch and not be able to chase a bloodied uruk into a dark room to get a pkill' R>tell farrakahn 5 hrs til sunrise You tell Farrakahn '5 hrs til sunrise' R>nar nod :( You narrate, 'nod :(' R> Somebody says 'doesnt matter im not moving anyway' R>tell yarat well, want to join us? Somebody says 'no mvs' R>You tell Yarat 'well, want to join us?' R> Farrakahn narrates, 'and im hungry thirsy with no chance of regenning' R>'Maybe we could get Yarat on our team. Clouds race across the sky above the hills. You are hungry. R>You say 'Maybe we could get Yarat on our team.' R>'our temporary team that is You say 'our temporary team that is' chuckle R>You chuckle politely. R> Balak narrates, 'me too' R>who Yarat tells you 'k, im a mystic/mage with some warrior'. R>Players ------- [--- Hum] Knraith the Human [ 1 WdE] Yarat the Wood Elf [ 2 Dwf] Sarlent the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Taraan the Dwarf [--- Hob] Sam the Hobbit [--- Dwf] Vanemuine the Dwarf [--- Dwf] Scan the Dwarf [--- Dwf] Farrakahn the Dwarf [--- Dwf] Rusikas the Dwarf 12 characters displayed. R>rep I'm a custom mystic, I'm with Farrakahn You tell Yarat 'I'm a custom mystic, I'm with Farrakahn' R>'Yarat wants to join us for the time being You say 'Yarat wants to join us for the time being' R> Yarat tells you '*nod*'. R> Farrakahn narrates, 'i hope all of u are having this same problem.. so we are on an even playing field' '3 in a group is better than 2. smile R>You say '3 in a group is better than 2.' R>You smile happily. R>nod You nod solemnly. R> Knraith narrates, 'only human' R> Balak narrates, 'I am' R>'I'm having a horrid problem who Knraith narrates, 'on' You say 'I'm having a horrid problem' R>Players ------- [--- Hum] Knraith the Human [ 1 WdE] Yarat the Wood Elf [ 2 Dwf] Sarlent the Dwarf (sleeping) [--- WdE] Ainaran the Wood Elf [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Taraan the Dwarf [--- Hob] Sam the Hobbit [--- Dwf] Vanemuine the Dwarf [--- Dwf] Scan the Dwarf [--- Dwf] Farrakahn the Dwarf [--- Dwf] Rusikas the Dwarf 12 characters displayed. R> No clouds can be seen in the sky. You are hungry. R> Yarat tells you 'meet wher?'. R>rep Hmm, ask Farrakahn You tell Yarat 'Hmm, ask Farrakahn' R> Yarat tells you 'not that i know where anything is....'. R>rep :-) You tell Yarat ':-)' R>rep the juggler is where you practice You tell Yarat 'the juggler is where you practice' R>reply he's in the middle of the town You tell Yarat 'he's in the middle of the town' R> Yarat tells you 'yep, i just praced'. R>l It is pitch black... You are riding on someone. R>time It is 1 o'clock am (1 :00), on Anarya, the 26th Day of Narie. The moon is new and not shining. The sun will rise in about 3 hour(s). R>'3 hrs who You say '3 hrs' R> No clouds can be seen in the sky. You are hungry. R>Players ------- [--- Dwf] Cogadh the Dwarf (rage) [--- Hum] Knraith the Human [ 1 WdE] Yarat the Wood Elf [ 2 Dwf] Sarlent the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Balak the Dwarf (sleeping) [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Taraan the Dwarf [--- Hob] Sam the Hobbit [--- Dwf] Vanemuine the Dwarf [--- Dwf] Scan the Dwarf (AFK) [--- Dwf] Farrakahn the Dwarf [--- Dwf] Rusikas the Dwarf 13 characters displayed. R>whois hexi No such player. R> Sarlent chats, 'where is water?' R>'heh, my other characters don't exist You say 'heh, my other characters don't exist' R> Yarat tells you 'hi'. R>reply Hullo. :-) You tell Yarat 'Hullo. :-)' R>whois Hexi No such player. R> Yarat tells you 'he says he cant move'. R> Sarlent chats, 'where is water?' R>whois Incanus No such player. R>whois Lorian No such player. R> Balak chats, 'not at the well' R>rep hmm, nod, for the minute, no light You tell Yarat 'hmm, nod, for the minute, no light' R> Somebody says 'i guess we gotta sell this shield for torches and stuff :(' R>reply as soon as the sunrise, we move Somebody says 'or something' R>nod You tell Yarat 'as soon as the sunrise, we move' R>st You nod solemnly. R>You are already standing. R> Yarat tells you 'im checking out town'. R> Somebody says 'or we could kill yarat and take his gold' R> No clouds can be seen in the sky. You are hungry. R>'Yarat has a little bit of money You say 'Yarat has a little bit of money' chuckle R>You chuckle politely. R>'Or, we could get him on our team and kill a level 2 or something smile You say 'Or, we could get him on our team and kill a level 2 or something' R>You smile happily. R>whois Dracul No such player. R>whois Joe No such player. R> Cogadh chats, 'at the fucking well' R>whois Rikimaru No such player. R> Somebody says 'yea but i cant get to town right now with no regen' R>whois Ender No such player. R>nod You nod solemnly. R>who Players ------- [--- Hum] Knraith the Human [--- Dwf] Cogadh the Dwarf (rage) [ 1 WdE] Yarat the Wood Elf [ 2 Dwf] Sarlent the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Taraan the Dwarf [--- Hob] Sam the Hobbit [--- Dwf] Vanemuine the Dwarf [--- Dwf] Scan the Dwarf [--- Dwf] Farrakahn the Dwarf [--- Dwf] Rusikas the Dwarf 13 characters displayed. R> Sarlent chats, 'which is where?' R>sc You have 30/30 hit, 61/61 stamina, 81/126 moves, 18 spirit. OB: 8, DB: 26, PB: 12, Speed: 25, Gold: 0, XP Needed: 2K. You are hungry. R>set holylight on You are not holy enough for this. R>who Players ------- [--- Hum] Knraith the Human [--- Dwf] Cogadh the Dwarf (rage) [ 1 WdE] Yarat the Wood Elf [ 2 Dwf] Sarlent the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Taraan the Dwarf [--- Hob] Sam the Hobbit [--- Dwf] Vanemuine the Dwarf [--- Dwf] Scan the Dwarf [--- Dwf] Farrakahn the Dwarf [--- Dwf] Rusikas the Dwarf 13 characters displayed. R>st You are already standing. set roomnumbers on R> Cogadh chats, 'do I look like your mother?' R>Possible arguments are: prompt, tactics, nosummon, nohassle, brief, spam, compact, notell, narrate, chat, title, wimpy, wrap, autoexit, language, description, incognito, time, sing, mental. R> The sun rises behind the hills. No clouds can be seen in the sky. You are hungry. Cogadh chats, 'find it!' R>set roomflags on You are not a wizard yet. R> Farrakahn stops resting, and clambers on his feet. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. A Small Plateau Exits are: N S W The hills levels off here, forming a small plateau that looks rather like a table top amongst the hills. A steep slide leads upward to the north, the small rocks and stones looking as if they would be very difficult to climb up. To the south the hill drops off into a murky looking swamp. A mountain goat is here, eating grass. Farrakahn is riding on a nice pony. R>st You are already standing. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Hilly Ridge Exits are: S D There is a great view of this area stretching off northwest for many leagues. Except for the valley below, most of the countryside is barren and inhospitable. Down on the eastern slopes an Old Dirt Road is visible. Farrakahn is riding on a nice pony. R> Farrakahn is leaving down, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: E W U This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and east. Forest surrounds the road now. Farrakahn is riding on a nice pony. R>'to town? You say 'to town?' R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. Farrakahn is riding on a nice pony. R> Farrakahn is leaving east, riding on a nice pony. You follow someone. It is pitch black... You are riding on someone. R> You follow someone. It is pitch black... You are riding on someone. R> You follow someone. It is pitch black... You are riding on someone. R> You follow Farrakahn. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Farrakahn is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... A massive Mirkwolf stares at you through blood red eyes. Farrakahn is riding on a nice pony. R>tell yarat on the way methinks Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Farrakahn is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. You follow someone. It is pitch black... You are riding on someone. R>You tell Yarat 'on the way methinks' R> You follow Farrakahn. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Farrakahn is riding on a nice pony. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... A massive Mirkwolf stares at you through blood red eyes. Farrakahn is riding on a nice pony. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Farrakahn is riding on a nice pony. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. A massive Mirkwolf stares at you through blood red eyes. Farrakahn is riding on a nice pony. R> set tac def chat shit chat froze in a room with a mirkwolf Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. Farrakahn is riding on a nice pony. R>You are now employing defensive tactics. R>You chat, 'shit' R>You chat, 'froze in a room with a mirkwolf' R>l Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. Farrakahn is riding on a nice pony. You are riding on a horse. shiv R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Light Forest Exits are: N S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Farrakahn is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Grassy Fields Exits are: S W This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Farrakahn is riding on a nice pony. R>Brrrrrrrrr. R> Taraan enters from the west. Vanemuine enters from the west. Rusikas enters from the west. R> Taraan leaves south. Vanemuine leaves south. Rusikas leaves south. Farrakahn narrates, 'yea that seems to be a common accurence' R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Farrakahn is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. The pierced corpse of an abandoned wolf is lying here. The pierced corpse of a brown fox is lying here. Farrakahn is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Farrakahn is riding on a nice pony. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. A flickering ball of pale flame dances through the air. (shadow) Farrakahn is riding on a nice pony. R>'Khazak people 'flame You say 'Khazak people' R>You say 'flame' Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Farrakahn is riding on a nice pony. R> Taraan enters from the south. Vanemuine enters from the south. Rusikas enters from the south. R>'hold smile Taraan leaves west. Vanemuine leaves west. Rusikas leaves west. R>You say 'hold' R>You smile happily. Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. The pierced corpse of an abandoned woset men on lf is lying here. The pierced corpse of a brown fox is lying here. Farrakahn is riding on a nice pony. R>AutoMental mode is now on. lick l R>You lick your mouth and smile. R>Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. The pierced corpse of an abandoned wolf is lying here. The pierced corpse of a brown fox is lying here. Farrakahn is riding on a nice pony. You are riding on a horse. Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Farrakahn is riding on a nice pony. R> The day has now begun. Clouds race through the sky above the fields. You are hungry. R>'it was back a few rooms R>fame war +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | 116| Aia 0| | Errent 0| Ashburz 0| | Aggrippa 0| Draug 0| | Bree 0| Anthre 0| | Brokk 0| Drengist 0| | Bikk 0| Errenturuktest 0| | Aza 0| Ankren 0| | Choana 0| Fnuffi 0| | Errentpuketest 0| Grox 0| | Cogadh 0| Muzrub 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 0| |Total fame for the forces of good: 116| +---------------------------------------------------+ |The Shadow is weakened by the forces of good. | +---------------------------------------------------+ R> Farrakahn stops resting, and clambers on his feet. R> Farrakahn is leaving east, riding on a nice pony. Yarat is leaving east, riding on a horse. You follow Farrakahn. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R> Knraith narrates, 'there is a first for everything' R> Farrakahn is leaving north, riding on a nice pony. Yarat is leaving north, riding on a horse. You follow Farrakahn. In a Light Forest Exits are: E S You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. A gray wolf is growling at you. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R> A gray wolf attacks Farrakahn! A gray wolf lightly hits Farrakahn's head. Farrakahn crushes a gray wolf's head. R>nar nod, We have Errent and Aggrippa on our sides. :) Clouds can be seen above in the sky. R>You narrate, 'nod, We have Errent and Aggrippa on our sides. :)' R> A gray wolf deflects Farrakahn's attack. R> Farrakahn says 'assist' R>af set tac ag A gray wolf hits Farrakahn's head. You join the fight! You attack a gray wolf! A gray wolf dodges your attack. R HP:Healthy, Farrakahn:Hurt, a gray wolf:Scratched>Yarat assists Farrakahn. Yarat attacks a gray wolf! A gray wolf dodges Yarat's attack. You are now employing aggressive tactics. R HP:Healthy, Farrakahn:Hurt, a gray wolf:Scratched> Cogadh chats, '*giggle*' R HP:Healthy, Farrakahn:Hurt, a gray wolf:Scratched> Farrakahn crushes a gray wolf's right foreleg. R HP:Healthy, Farrakahn:Hurt, a gray wolf:Bruised> You lightly pierce a gray wolf's left foreleg. R HP:Healthy, Farrakahn:Hurt, a gray wolf:Bruised> A gray wolf dodges Yarat's attack. A gray wolf lightly hits Farrakahn's left leg. R HP:Healthy, Farrakahn:Hurt, a gray wolf:Bruised> You lightly pierce a gray wolf's left foreleg. Farrakahn crushes a gray wolf's body hard. R HP:Healthy, Farrakahn:Hurt, a gray wolf:Hurt> Yarat barely hits a gray wolf's left forefoot. R HP:Healthy, Farrakahn:Hurt, a gray wolf:Hurt> A gray wolf lightly hits Farrakahn's right arm. R HP:Healthy, Farrakahn:Wounded, a gray wolf:Hurt> A gray wolf dodges your attack. R HP:Healthy, Farrakahn:Wounded, a gray wolf:Hurt> A gray wolf deflects Yarat's attack. R HP:Healthy, Farrakahn:Wounded, a gray wolf:Hurt> Farrakahn lightly crushes a gray wolf's body. R HP:Healthy, Farrakahn:Wounded, a gray wolf:Hurt> Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn is leaving east, riding on a nice pony. R HP:Healthy, Yarat:Healthy, a gray wolf:Hurt> A gray wolf deflects your attack. R HP:Healthy, Yarat:Healthy, a gray wolf:Hurt> A gray wolf dodges Yarat's attack. R HP:Healthy, Yarat:Healthy, a gray wolf:Hurt> A gray wolf hits Yarat's left arm. R HP:Healthy, Yarat:Bruised, a gray wolf:Hurt> You barely pierce a gray wolf's left hindleg. R HP:Healthy, Yarat:Bruised, a gray wolf:Wounded> A gray wolf deflects Yarat's attack. R HP:Healthy, Yarat:Bruised, a gray wolf:Wounded> Yarat panics, and attempts to flee! Yarat flees head over heals! Yarat is leaving east, riding on a horse. set tac ag set tac def gt east R HP:Healthy, a gray wolf:Wounded> A gray wolf lightly hits your left arm. R HP:Bruised, a gray wolf:Wounded>You are now employing aggressive tactics. R HP:Bruised, a gray wolf:Wounded> A gray wolf deflects your attack. R HP:Bruised, a gray wolf:Wounded>You are now employing defensive tactics. R HP:Bruised, a gray wolf:Wounded> Farrakahn narrates, 'wtf' R HP:Bruised, a gray wolf:Wounded> Farrakahn is entering from the east, riding on a nice pony. Yarat is entering from the east, riding on a horse. R HP:Bruised, a gray wolf:Wounded> You lightly pierce a gray wolf's body. R HP:Bruised, a gray wolf:Wounded>You group-say 'east' R HP:Bruised, a gray wolf:Wounded> A gray wolf lightly hits your right leg. R HP:Bruised, a gray wolf:Wounded> Sam is entering from the south, riding on a nice pony. R HP:Bruised, a gray wolf:Wounded> You pierce a gray wolf's head. gt west rather R HP:Bruised, a gray wolf:Wounded>You group-say 'west rather' set tac def con wolf set wimpy 10 R HP:Bruised, a gray wolf:Wounded> Sam is leaving east, riding on a nice pony. R HP:Bruised, a gray wolf:Wounded> A gray wolf lightly hits your left leg. R HP:Hurt, a gray wolf:Wounded> A gray wolf dodges your attack. R HP:Hurt, a gray wolf:Wounded> Farrakahn assists you! Farrakahn attacks a gray wolf! Farrakahn lightly crushes a gray wolf's body. R HP:Hurt, a gray wolf:Bloodied> Yarat assists you! Yarat attacks a gray wolf! A gray wolf deflects Yarat's attack. R HP:Hurt, a gray wolf:Bloodied> You barely pierce a gray wolf's right forefoot. R HP:Hurt, a gray wolf:Bloodied>You are now employing defensive tactics. R HP:Hurt, a gray wolf:Bloodied> A gray wolf hits your head. That really did HURT! R HP:Wounded, a gray wolf:Bloodied> A gray wolf deflects Farrakahn's attack. R HP:Wounded, a gray wolf:Bloodied> A gray wolf dodges Yarat's attack. You pierce a gray wolf's body. R HP:Wounded, a gray wolf:Bloodied> A gray wolf lightly hits your body. R HP:Bloodied, a gray wolf:Bloodied> A gray wolf dodges Yarat's attack. A gray wolf dodges your attack. R HP:Bloodied, a gray wolf:Bloodied> Farrakahn crushes a gray wolf's left forefoot. R HP:Bloodied, a gray wolf:Awful> A gray wolf deflects Yarat's attack. You lightly pierce a gray wolf's right foreleg. A gray wolf is dead! R.I.P. You receive your share of experience -- 1713 points. Your spirit grows stronger! Your blood freezes as you hear a gray wolf's death cry. R HP:Wounded> Yarat smiles happily. R HP:Wounded> Farrakahn cuts a raw piece of meat from the pierced corpse of a gray wolf. R HP:Wounded>hop Farrakahn says 'nice :)' R HP:Wounded>Consider killing who? R HP:Wounded>OK, you'll flee if you drop below 10 hit points. R HP:Wounded>'mystic level Are you a little bunny? R HP:Wounded>grin sc You say 'mystic level' R HP:Wounded> Yarat says 'level in some stuff' R HP:Wounded>You grin evilly. R HP:Wounded>You have 12/37 hit, 61/61 stamina, 126/126 moves, 15 spirit. OB: 8, DB: 32, PB: 27, Speed: 25, Gold: 0, XP Needed: 1K. R HP:Wounded> Farrakahn says 'i almost leveled' repo R HP:Wounded>You group-say 'I am wounded, my stamina is full, and i am energetic.' R HP:Wounded> Farrakahn sits down and rests. inf R HP:Wounded>You are Ainaran the Wood Elf, a neutral (0) male Wood Elf. You have reached level 2. You are level 1 Warrior, 0 Ranger, 3 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 1 hours. You are 5'10" high, weight 108.0lb and carrying 7.2lb. You have 13/37 hit points, 61/61 stamina, 126/126 moves and 15 spirit. You have 0 copper coins. Your OB is 8, dodge is 32, parry 27, and your attack speed is 25. Your armour absorbs about 0% damage. Your spiritual perception is 56%, willpower: 21, Your skill encumbrance is 6, and your movement is encumbered by 4. You move easily indeed. You have scored 11814 exp, and need 1686 more to advance. You are standing. The moon lights your surroundings. You are affected by: anger (short) detect hidden (medium) R HP:Wounded> Farrakahn says 'rest up' R HP:Wounded>'level 3 mystic now You say 'level 3 mystic now' R HP:Wounded>You smile happily. R HP:Wounded>re The new moon goes off the sky. Clouds can be seen above in the sky. R HP:Wounded>You sit down and rest your tired bones. R HP:Wounded> Yarat says 'im level 1 mystic and mage now' R HP:Wounded>inf You are Ainaran the Wood Elf, a neutral (0) male Wood Elf. You have reached level 2. You are level 1 Warrior, 0 Ranger, 3 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 1 hours. You are 5'10" high, weight 108.0lb and carrying 7.2lb. You have 16/37 hit points, 61/61 stamina, 126/126 moves and 15 spirit. You have 0 copper coins. Your OB is 8, dodge is 32, parry 27, and your attack speed is 25. Your armour absorbs about 0% damage. Your spiritual perception is 56%, willpower: 21, Your skill encumbrance is 6, and your movement is encumbered by 4. You move easily indeed. You have scored 11814 exp, and need 1686 more to advance. You are resting. You are affected by: anger (short) detect hidden (medium) R HP:Wounded> Farrakahn says '382 tnl' R HP:Hurt>'You are level 1 Warrior, 0 Ranger, 3 Mystic, and 0 Mage. You say 'You are level 1 Warrior, 0 Ranger, 3 Mystic, and 0 Mage.' R HP:Hurt>sc smile You have 17/37 hit, 61/61 stamina, 126/126 moves, 15 spirit. OB: 8, DB: 32, PB: 27, Speed: 25, Gold: 0, XP Needed: 1K. R HP:Hurt>You smile happily. R HP:Hurt>who Players ------- [ 1 WdE] Bitwize the Elf [ Vala ] Malek the Seeker for Truth and Penitence [ 1 WdE] Yarat the Wood Elf [--- Hum] Strider the Human [ 3 Hum] Soi the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Sesil the Human [--- Dwf] Vanemuine the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Cogadh the Dwarf (rage) [--- Dwf] Balak the Dwarf (AFK) (sleeping) [--- WdE] Ainaran the Wood Elf [--- Hob] Sam the Hobbit [--- Dwf] Farrakahn the Dwarf [--- Hum] Knraith the Human [ Arata ] Errent Wolfe, Architect of Arda 16 characters displayed. R HP:Hurt>'1K here You say '1K here' R HP:Hurt> Farrakahn says 'ready to move?' R HP:Hurt> Farrakahn says 'im full' R HP:Hurt> Farrakahn stops resting, and clambers on his feet. R HP:Hurt> Yarat nods solemnly. R HP:Hurt>sc You have 20/37 hit, 61/61 stamina, 126/126 moves, 15 spirit. OB: 8, DB: 32, PB: 27, Speed: 25, Gold: 0, XP Needed: 1K. R HP:Hurt>'I'm not smile You say 'I'm not' R HP:Hurt>You smile happily. R HP:Hurt> Farrakahn nods solemnly. '20/37 hit R HP:Hurt>You say '20/37 hit' R HP:Hurt> Farrakahn says 'well keep resting' R HP:Hurt>sc re You have 22/37 hit, 61/61 stamina, 126/126 moves, 15 spirit. OB: 8, DB: 32, PB: 27, Speed: 25, Gold: 0, XP Needed: 1K. R HP:Hurt>You are already resting. R HP:Hurt> Clouds can be seen above in the sky. R HP:Hurt>'listening to the first movement of Carmina Burana You say 'listening to the first movement of Carmina Burana' R HP:Bruised>grin You grin evilly. R HP:Bruised> Farrakahn says 'ready now?' R HP:Bruised> Farrakahn says 'lets move' st R HP:Bruised>sc You stop resting, and stand up. R HP:Bruised>nod You have 30/37 hit, 61/61 stamina, 126/126 moves, 15 spirit. OB: 8, DB: 32, PB: 27, Speed: 25, Gold: 0, XP Needed: 1K. R HP:Bruised>set tac def You nod solemnly. R HP:Bruised>You are now employing defensive tactics. R HP:Bruised>who Farrakahn is leaving east, riding on a nice pony. Yarat is leaving east, riding on a horse. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. An evil, black warg paces around the clearing. A huge wolf stares at you intently. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Bruised> Farrakahn is leaving east, riding on a nice pony. Yarat is leaving east, riding on a horse. You follow Farrakahn. Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and north. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Bruised>Players ------- [ 1 WdE] Bitwize the Elf [ Vala ] Malek the Seeker for Truth and Penitence [ 1 WdE] Yarat the Wood Elf [--- Hum] Strider the Human [ 3 Hum] Soi the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Sesil the Human [--- Dwf] Vanemuine the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Cogadh the Dwarf (rage) [--- Dwf] Balak the Dwarf [--- WdE] Ainaran the Wood Elf [--- Hob] Sam the Hobbit [--- Dwf] Farrakahn the Dwarf [--- Hum] Knraith the Human [ Arata ] Errent Wolfe, Architect of Arda 16 characters displayed. R HP:Bruised> Farrakahn is leaving north, riding on a nice pony. Yarat is leaving north, riding on a horse. You follow Farrakahn. Old Dirt Road Exits are: N S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and north. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Bruised> Farrakahn is leaving north, riding on a nice pony. Yarat is leaving north, riding on a horse. You follow Farrakahn. Old Road near Swampy Ground Exits are: N E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. To the east is some swampy ground. A gray wolf is growling at you. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Bruised> Farrakahn is leaving north, riding on a nice pony. Yarat is leaving north, riding on a horse. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Bruised> Farrakahn is leaving north, riding on a nice pony. Yarat is leaving north, riding on a horse. You follow Farrakahn. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Bruised> Farrakahn is leaving south, riding on a nice pony. Yarat is leaving south, riding on a horse. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Bruised> Farrakahn says 'lets kill this 1' R HP:Bruised> Farrakahn is leaving east, riding on a nice pony. Yarat is leaving east, riding on a horse. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Bruised> Farrakahn is leaving west, riding on a nice pony. Yarat is leaving west, riding on a horse. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Bruised> Farrakahn is leaving west, riding on a nice pony. Yarat is leaving west, riding on a horse. You follow Farrakahn. Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing but weeds and crab grass. This soil has not been tilled in many years. You can follow the fields to the west or hop over an old fence to enter the fields to the south. A dirt road passes by to the east. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Bruised> Farrakahn is leaving east, riding on a nice pony. Yarat is leaving east, riding on a horse. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Bruised> Farrakahn is leaving south, riding on a nice pony. Yarat is leaving south, riding on a horse. You follow Farrakahn. Old Road near Swampy Ground Exits are: N E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. To the east is some swampy ground. A gray wolf is growling at you. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Bruised>set tac def You are now employing defensive tactics. R HP:Bruised>k wolf You attack a gray wolf! You pierce a gray wolf's body. R HP:Bruised, a gray wolf:Scratched> You deflect a gray wolf's attack. R HP:Bruised, a gray wolf:Scratched> A gray wolf deflects your attack. R HP:Scratched, a gray wolf:Scratched> A gray wolf lightly hits your head. R HP:Bruised, a gray wolf:Scratched> Farrakahn assists you! Farrakahn attacks a gray wolf! Farrakahn lightly crushes a gray wolf's body. R HP:Bruised, a gray wolf:Bruised> A gray wolf dodges your attack. R HP:Bruised, a gray wolf:Bruised> Yarat assists Farrakahn. Yarat attacks a gray wolf! A gray wolf dodges Yarat's attack. R HP:Bruised, a gray wolf:Bruised>'hurry and assist smile You deflect a gray wolf's attack. You say 'hurry and assist' set tac def R HP:Bruised, a gray wolf:Bruised> Farrakahn lightly crushes a gray wolf's body. A gray wolf dodges your attack. R HP:Bruised, a gray wolf:Bruised>set wimpy 10 You smile happily. R HP:Bruised, a gray wolf:Bruised>You are now employing defensive tactics. R HP:Bruised, a gray wolf:Bruised> A gray wolf dodges Yarat's attack. R HP:Bruised, a gray wolf:Bruised> A gray wolf dodges your attack. R HP:Bruised, a gray wolf:Bruised>OK, you'll flee if you drop below 10 hit points. R HP:Bruised, a gray wolf:Bruised> A gray wolf dodges Yarat's attack. Farrakahn lightly crushes a gray wolf's left foreleg. R HP:Bruised, a gray wolf:Bruised> A gray wolf lightly hits your right leg. R HP:Bruised, a gray wolf:Bruised> You pierce a gray wolf's left hindleg hard. R HP:Bruised, a gray wolf:Hurt>'wimpy is at 10 A gray wolf dodges Yarat's attack. R HP:Bruised, a gray wolf:Hurt>You say 'wimpy is at 10' R HP:Bruised, a gray wolf:Hurt> Farrakahn lightly crushes a gray wolf's body. R HP:Bruised, a gray wolf:Hurt>gig A gray wolf lightly hits your right hand. A gray wolf deflects your attack. R HP:Hurt, a gray wolf:Hurt>You giggle. R HP:Hurt, a gray wolf:Hurt> A gray wolf dodges Yarat's attack. R HP:Hurt, a gray wolf:Hurt>set tac def The dark cloudy sky makes it difficult to see far down the road. diag R HP:Hurt, a gray wolf:Hurt>You are now employing defensive tactics. R HP:Hurt, a gray wolf:Hurt> A gray wolf dodges your attack. R HP:Hurt, a gray wolf:Hurt> Farrakahn crushes a gray wolf's body. R HP:Hurt, a gray wolf:Wounded>A gray wolf dodges Yarat's attack. A gray wolf has a lot of wounds. A gray wolf is in top shape. A gray wolf has been here for quite a while. R HP:Hurt, a gray wolf:Wounded> A gray wolf hits your body. R HP:Wounded, a gray wolf:Wounded> You lightly pierce a gray wolf's body. R HP:Hurt, a gray wolf:Wounded> Yarat barely hits a gray wolf's right hindfoot. R HP:Hurt, a gray wolf:Wounded> Farrakahn crushes a gray wolf's body. R HP:Hurt, a gray wolf:Bloodied> A gray wolf lightly hits your right arm. You lightly pierce a gray wolf's left hindleg. R HP:Wounded, a gray wolf:Bloodied> A gray wolf dodges Yarat's attack. R HP:Wounded, a gray wolf:Bloodied> Farrakahn lightly crushes a gray wolf's body. R HP:Wounded, a gray wolf:Bloodied> A gray wolf dodges your attack. pray R HP:Wounded, a gray wolf:Bloodied> A gray wolf deflects Yarat's attack. R HP:Wounded, a gray wolf:Bloodied>You raise your prayers to the sky. R HP:Wounded, a gray wolf:Bloodied> A gray wolf hits your body. That really did HURT! You wish that your wounds would stop BLEEDING so much! You wimp out, and attempt to flee! You flee head over heels. Old Dirt Road Exits are: N S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and north. R HP:Bloodied>n af Farrakahn group-says 'north' R HP:Bloodied>Old Road near Swampy Ground Exits are: N E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. To the east is some swampy ground. A gray wolf is here, fighting Yarat. Farrakahn is here, fighting a gray wolf, riding on a nice pony. Yarat is here, fighting a gray wolf, riding on a horse. R HP:Bloodied> Farrakahn lightly crushes a gray wolf's right hindfoot. R HP:Bloodied> Yarat scratches a gray wolf's body with his hit. R HP:Bloodied>You join the fight! You attack a gray wolf! A gray wolf dodges your attack. R HP:Bloodied, Yarat:Bruised, a gray wolf:Awful> A gray wolf lightly hits Yarat's left leg. R HP:Bloodied, Yarat:Hurt, a gray wolf:Awful>set tac ag Farrakahn crushes a gray wolf's left hindfoot. A gray wolf is dead! R.I.P. You receive your share of experience -- 1467 points. Your blood freezes as you hear a gray wolf's death cry. R HP:Bloodied>You are now employing aggressive tactics. R HP:Bloodied> Farrakahn says 'level :)' R HP:Bloodied>sc You have 10/39 hit, 61/61 stamina, 126/126 moves, 15 spirit. OB: 24, DB: 22, PB: 22, Speed: 25, Gold: 0, XP Needed: 147. Farrakahn tries to butcher the crushed corpse of a gray wolf but only spoils it. grin R HP:Wounded>You grin evilly. R HP:Wounded> Yarat smiles happily. R HP:Wounded>'147 tnl but eat meat You say '147 tnl' R HP:Wounded> Farrakahn is leaving north, riding on a nice pony. Yarat is leaving north, riding on a horse. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Wounded> Farrakahn is leaving north, riding on a nice pony. Yarat is leaving north, riding on a horse. You follow Farrakahn. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Wounded>You see no corpse here. R HP:Wounded>You don't seem to have any. R HP:Wounded> Farrakahn is leaving north, riding on a nice pony. Yarat is leaving north, riding on a horse. You follow Farrakahn. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Wounded>'now it's more fun Farrakahn is leaving east, riding on a nice pony. Yarat is leaving east, riding on a horse. You follow Farrakahn. Small Pond Exits are: W Here is a small watering hole where all the creatures of these plains come to drink. The water looks nice and clean. You are not sure how the pond is fed, perhaps an underground stream. A placid pond is here, inviting you to take a refreshing drink. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Wounded>You say 'now it's more fun' R HP:Wounded> Farrakahn is leaving west, riding on a nice pony. Yarat is leaving west, riding on a horse. You follow Farrakahn. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Wounded> Farrakahn is leaving west, riding on a nice pony. Yarat is leaving west, riding on a horse. You follow Farrakahn. Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Wounded> Farrakahn is leaving east, riding on a nice pony. Yarat is leaving east, riding on a horse. You follow Farrakahn. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Taraan the Dwarf is standing here. Rusikas the Dwarf is standing here. Vanemuine the Dwarf is standing here. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Wounded> Farrakahn is leaving east, riding on a nice pony. Yarat is leaving east, riding on a horse. You follow Farrakahn. Small Pond Exits are: W Here is a small watering hole where all the creatures of these plains come to drink. The water looks nice and clean. You are not sure how the pond is fed, perhaps an underground stream. A placid pond is here, inviting you to take a refreshing drink. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Wounded> Farrakahn says 'water' R HP:Wounded> Taraan enters from the west. Rusikas enters from the west. Vanemuine enters from the west. R HP:Wounded>set tac def Taraan leaves west. Rusikas leaves west. Vanemuine leaves west. R HP:Wounded>You are now employing defensive tactics. R HP:Wounded>drink water You drink the water. drink water drink water R HP:Wounded>You drink the water. You don't feel thirsty any more. hope R HP:Wounded>Your stomach can't contain anymore! R HP:Wounded>hop 'not poisoned smile Unrecognized command. R HP:Wounded> Farrakahn says 'drink up guys' R HP:Wounded>Are you a little bunny? R HP:Wounded>You say 'not poisoned' R HP:Wounded>You smile happily. R HP:Wounded>drink water drink water drink water Your stomach can't contain anymore! R HP:Wounded>Your stomach can't contain anymore! R HP:Wounded>Your stomach can't contain anymore! Farrakahn says 'moving' R HP:Wounded> Yarat says 'so uruks are around here too?' R HP:Wounded>nod Farrakahn nods solemnly. R HP:Wounded>You nod solemnly. R HP:Wounded>grin Farrakahn is leaving west, riding on a nice pony. Yarat is leaving west, riding on a horse. You follow Farrakahn. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Wounded> Farrakahn is leaving west, riding on a nice pony. Yarat is leaving west, riding on a horse. You follow Farrakahn. Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Wounded>You grin evilly. R HP:Wounded>'lowbies Farrakahn is leaving west, riding on a nice pony. Yarat is leaving west, riding on a horse. You follow Farrakahn. Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. Farrakahn is riding on a nice pony. Yarat is riding on a horse. fame war R HP:Wounded>You say 'lowbies' R HP:Wounded>Above the fields, not a cloud can be seen in the sky. +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | 116| Aia 0| | Errent 0| Ashburz 0| | Aggrippa 0| Draug 0| | Bree 0| Anthre 0| | Brokk 0| Drengist 0| | Bikk 0| Errenturuktest 0| | Aza 0| Ankren 0| | Choana 0| Fnuffi 0| | Errentpuketest 0| Grox 0| | Cogadh 0| Muzrub 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 0| |Total fame for the forces of good: 116| +---------------------------------------------------+ |The Shadow is weakened by the forces of good. | +---------------------------------------------------+ R HP:Wounded> Farrakahn is leaving west, riding on a nice pony. Yarat is leaving west, riding on a horse. You follow Farrakahn. Plains by a ledge Exits are: E S The plains end abruptly before a ledge to the north, making travel impossible in that direction. To the east and south the grassy plains extend, and travel is not impeded in that direction. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Wounded> Farrakahn is leaving south, riding on a nice pony. Yarat is leaving south, riding on a horse. You follow Farrakahn. Grassy Field Exits are: N E S You are now walking on a short carpet of green grass. Here the flowers grow in abundance. The air is filled with sweet smells. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Wounded> Yarat says 'only little uruks like us though' R HP:Wounded> Farrakahn is leaving east, riding on a nice pony. Yarat is leaving east, riding on a horse. You follow Farrakahn. Grassy Field Exits are: N E S W You are now walking on a short carpet of green grass. Here the flowers grow in abundance. The air is filled with sweet smells. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Wounded> Farrakahn is leaving east, riding on a nice pony. Yarat is leaving east, riding on a horse. You follow Farrakahn. Thick Grassy Field Exits are: S W The grass looks like it thins out to the west of here, but you are still waist deep in a solid green ocean. A large cluster of rocks blocks travel to the east. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Wounded> Farrakahn is leaving south, riding on a nice pony. Yarat is leaving south, riding on a horse. You follow Farrakahn. Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing but weeds and crab grass. This soil has not been tilled in many years. You can follow the fields to the west or hop over an old fence to enter the fields to the south. A dirt road passes by to the east. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Wounded> Farrakahn is leaving east, riding on a nice pony. Yarat is leaving east, riding on a horse. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Wounded> Farrakahn is leaving east, riding on a nice pony. Yarat is leaving east, riding on a horse. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Wounded> Farrakahn is leaving east, riding on a nice pony. Yarat is leaving east, riding on a horse. You follow Farrakahn. Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and west. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Wounded> Farrakahn is leaving north, riding on a nice pony. Yarat is leaving north, riding on a horse. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Wounded> Farrakahn is leaving north, riding on a nice pony. Yarat is leaving north, riding on a horse. You follow Farrakahn. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Wounded> Farrakahn is leaving east, riding on a nice pony. Yarat is leaving east, riding on a horse. You follow Farrakahn. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Wounded> Farrakahn is leaving east, riding on a nice pony. Yarat is leaving east, riding on a horse. You follow Farrakahn. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Wounded> Sam is entering from the east, riding on a nice pony. R HP:Wounded> Farrakahn is leaving east, riding on a nice pony. Yarat is leaving east, riding on a horse. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Wounded> Farrakahn is leaving north, riding on a nice pony. Yarat is leaving north, riding on a horse. You follow Farrakahn. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. The skewered corpse of *a Human* is lying here. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Wounded>exam cor Farrakahn is leaving east, riding on a nice pony. Yarat is leaving east, riding on a horse. You follow Farrakahn. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Farrakahn is riding on a nice pony. Yarat is riding on a horse. get coins all.cor R HP:Hurt> Farrakahn is leaving east, riding on a nice pony. Yarat is leaving east, riding on a horse. You follow Farrakahn. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Hurt>sc You do not see that here. R HP:Hurt>You can't seem to find any cors here. R HP:Hurt>prac Farrakahn is leaving east, riding on a nice pony. Yarat is leaving east, riding on a horse. You follow Farrakahn. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Hurt>You have 18/39 hit, 61/61 stamina, 117/126 moves, 15 spirit. OB: 8, DB: 32, PB: 27, Speed: 25, Gold: 0, XP Needed: 147. Farrakahn is leaving north, riding on a nice pony. Yarat is leaving north, riding on a horse. You follow Farrakahn. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. The rancid corpse of *an Elf* is lying here. A jovial juggler stands here with a glint in his eye. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Hurt>Hello, Ainaran! I can teach you these skills: You have 0 practice sessions left. slashing 0% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 0% Taught to: (Mastered) track 0% Taught to: (Mastered) search 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 0% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) confuse 0% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) R HP:Hurt> Farrakahn smiles happily. R HP:Hurt> Farrakahn is leaving south, riding on a nice pony. Yarat is leaving south, riding on a horse. You follow Farrakahn. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Hurt> Farrakahn is leaving south, riding on a nice pony. Yarat is leaving south, riding on a horse. You follow Farrakahn. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Hurt> Farrakahn is leaving south, riding on a nice pony. Yarat is leaving south, riding on a horse. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn is riding on a nice pony. Yarat is riding on a horse. 'going to get confuse as soon as I level R HP:Hurt>'do the bugs You say 'going to get confuse as soon as I level' R HP:Hurt> Farrakahn is leaving west, riding on a nice pony. Yarat is leaving west, riding on a horse. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. Bitwize is riding on a horse. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Hurt> Farrakahn is leaving west, riding on a nice pony. Yarat is leaving west, riding on a horse. You follow Farrakahn. Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. Cogadh the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Knraith the Human is standing here. A horse is here, gazing at you. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Hurt>You say 'do the bugs' R HP:Hurt> Farrakahn is leaving east, riding on a nice pony. Yarat is leaving east, riding on a horse. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. Bitwize is riding on a horse. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Hurt> Farrakahn is leaving east, riding on a nice pony. Yarat is leaving east, riding on a horse. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Hurt> Yarat says 'man, im lagging' Farrakahn nods solemnly. R HP:Hurt> Farrakahn is leaving east, riding on a nice pony. Yarat is leaving east, riding on a horse. You follow Farrakahn. Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A greasy man is here, peddling his wares. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Hurt> Farrakahn is leaving west, riding on a nice pony. Yarat is leaving west, riding on a horse. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn is riding on a nice pony. Yarat is riding on a horse. list R HP:Hurt> Farrakahn is leaving north, riding on a nice pony. Yarat is leaving north, riding on a horse. You follow Farrakahn. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Hurt>Sorry, but you can't do that here! R HP:Hurt> Farrakahn is leaving north, riding on a nice pony. Yarat is leaving north, riding on a horse. You follow Farrakahn. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Hurt> Farrakahn is leaving north, riding on a nice pony. Yarat is leaving north, riding on a horse. You follow Farrakahn. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. The rancid corpse of *an Elf* is lying here. A jovial juggler stands here with a glint in his eye. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Hurt> Farrakahn says 'where they at?' R HP:Hurt>exam cor You see nothing special.. When you look inside, you see: corpse (here) : Nothing. R HP:Hurt>'south You say 'south' R HP:Hurt>exam s To the south you see: Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. R HP:Hurt>'southward You say 'southward' R HP:Hurt>'of here. smile l You say 'of here.' R HP:Hurt>You smile happily. R HP:Hurt>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. The rancid corpse of *an Elf* is lying here. A jovial juggler stands here with a glint in his eye. Farrakahn is riding on a nice pony. Yarat is riding on a horse. You are riding on a horse. A juggler teaches Farrakahn for a while. R HP:Hurt>s s Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. R HP:Hurt>Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. e R HP:Hurt>Not a cloud can be seen in the sky. You cannot go that way. s R HP:Hurt>Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. R HP:Hurt>s e You cannot go that way. R HP:Hurt>Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A greasy man is here, peddling his wares. R HP:Hurt>w Knraith enters from the west. A horse enters from the west. n R HP:Hurt>Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. n R HP:Hurt>Strider narrates, 'anyone got a spare sword/shield?' Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. R HP:Hurt>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Hurt> Yarat says 'where you going?' R HP:Hurt> Farrakahn is leaving south, riding on a nice pony. Yarat is leaving south, riding on a horse. You follow Farrakahn. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Farrakahn is riding on a nice pony. Yarat is riding on a horse. ponder R HP:Hurt>You ponder over matters as they appear to you at this moment. R HP:Hurt> Farrakahn is leaving north, riding on a nice pony. Yarat is leaving north, riding on a horse. You follow Farrakahn. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Bruised> Farrakahn is leaving north, riding on a nice pony. Yarat is leaving north, riding on a horse. You follow Farrakahn. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. The rancid corpse of *an Elf* is lying here. A jovial juggler stands here with a glint in his eye. Soi the Human is standing here. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Bruised>'around here Sesil enters from the north. R HP:Bruised>You say 'around here' R HP:Bruised> Soi leaves south. R HP:Bruised>pour water skin Farrakahn says 'prac up guys' R HP:Bruised>You can't find it! R HP:Bruised> Sesil leaves south. R HP:Bruised>prac 'can't smile Sesil enters from the south. Hello, Ainaran! I can teach you these skills: You have 0 practice sessions left. slashing 0% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 0% Taught to: (Mastered) track 0% Taught to: (Mastered) search 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 0% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) confuse 0% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) A juggler arrives. A juggler wears a pair of supple leather boots on his feet. A juggler wields a stiletto. A juggler wears a pair of silk sleeves on his arms. A juggler wears a silk sash around his back. A juggler wears a silk scarf on his head. A juggler puts a yellow pair of cotton pants on his legs. A juggler wears a pink cotton blouse on his body. R HP:Bruised>You say 'can't' R HP:Bruised>You smile happily. R HP:Bruised> Sesil giggles. R HP:Bruised>l At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. The rancid corpse of *an Elf* is lying here. A jovial juggler stands here with a glint in his eye. Farrakahn is riding on a nice pony. Yarat is riding on a horse. You are riding on a horse. Sesil the Human is standing here. A jovial juggler stands here with a glint in his eye. R HP:Bruised> Balak narrates, 'better question...anyone have a sword/shield' R HP:Bruised>ponder Sesil says 'bleh i need some of that' l R HP:Bruised> Farrakahn giggles. R HP:Bruised>You ponder over matters as they appear to you at this moment. R HP:Bruised>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. The rancid corpse of *an Elf* is lying here. A jovial juggler stands here with a glint in his eye. Farrakahn is riding on a nice pony. Yarat is riding on a horse. You are riding on a horse. Sesil the Human is standing here. A jovial juggler stands here with a glint in his eye. Farrakahn is leaving south, riding on a nice pony. Yarat is leaving south, riding on a horse. You follow Farrakahn. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Bruised> Farrakahn is leaving south, riding on a nice pony. Yarat is leaving south, riding on a horse. You follow Farrakahn. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Bruised> Farrakahn is leaving south, riding on a nice pony. Yarat is leaving south, riding on a horse. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Bruised> Farrakahn is leaving west, riding on a nice pony. Yarat is leaving west, riding on a horse. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Bruised> Farrakahn gets the crushed corpse of a swarm of bugs. Farrakahn gets the pierced corpse of a diseased rat. Farrakahn gets the pierced corpse of a diseased rat. R HP:Bruised> Farrakahn is leaving west, riding on a nice pony. Yarat is leaving west, riding on a horse. You follow Farrakahn. Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. The crushed corpse of a diseased rat is lying here. Cogadh the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Bitwize is riding on a horse. A diseased rat is here, fighting Knraith. A writhing mass of swamp bugs is buzzing through the air here. Knraith the Human is here, fighting a diseased rat. A horse is here, gazing at you. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Bruised> Soi narrates, 'i got dirk/shield:)' Farrakahn gets the crushed corpse of a diseased rat. R HP:Bruised> Knraith dodges a diseased rat's attack. R HP:Bruised> Knraith lightly pierces a diseased rat's left hindleg. A diseased rat is dead! R.I.P. R HP:Bruised> Farrakahn frowns. R HP:Bruised> Farrakahn is leaving east, riding on a nice pony. Yarat is leaving east, riding on a horse. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Bruised> Farrakahn is leaving east, riding on a nice pony. Yarat is leaving east, riding on a horse. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Bruised> Farrakahn drops the crushed corpse of a diseased rat. R HP:Bruised> Farrakahn is leaving east, riding on a nice pony. Yarat is leaving east, riding on a horse. You follow Farrakahn. Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A greasy man is here, peddling his wares. A greasy man is here, peddling his wares. Farrakahn is riding on a nice pony. Yarat is riding on a horse. R HP:Bruised> You stop riding a horse. Farrakahn stops riding a nice pony. Yarat stops riding a horse. HP:Bruised>petition 2 jugglers loaded in the room.. Strider narrates, 'seems rack isn't popping anything' HP:Bruised>HP:Bruised> Farrakahn drops the pierced corpse of a diseased rat. Farrakahn drops the pierced corpse of a diseased rat. Farrakahn drops the crushed corpse of a swarm of bugs. HP:Bruised> A greasy man arrives. HP:Bruised> Farrakahn leaves west. Yarat leaves west. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Sesil the Human is standing here. Farrakahn the Dwarf is standing here. Yarat the Wood Elf is standing here. HP:Bruised> Sesil leaves west. Farrakahn leaves east. Yarat leaves east. You follow Farrakahn. Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. A greasy man is here, peddling his wares. Farrakahn the Dwarf is standing here. Yarat the Wood Elf is standing here. HP:Bruised> Balak narrates, 'not even after crash' HP:Scratched> Farrakahn leaves west. Yarat leaves west. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. Yarat the Wood Elf is standing here. HP:Scratched> Farrakahn leaves north. Yarat leaves north. You follow Farrakahn. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Errent Wolfe, Architect of Arda is standing here. Farrakahn the Dwarf is standing here. Yarat the Wood Elf is standing here. HP:Scratched> Farrakahn leaves north. Yarat leaves north. You follow Farrakahn. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Farrakahn the Dwarf is standing here. Yarat the Wood Elf is standing here. HP:Scratched> Farrakahn leaves north. Yarat leaves north. You follow Farrakahn. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Farrakahn the Dwarf is standing here. Yarat the Wood Elf is standing here. HP:Scratched> Farrakahn leaves north. Yarat leaves north. You follow Farrakahn. Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. Strider the Human is standing here. The innkeeper stands here looking quite bored. Farrakahn the Dwarf is standing here. Yarat the Wood Elf is standing here. HP:Scratched> Farrakahn leaves south. Yarat leaves south. You follow Farrakahn. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Farrakahn the Dwarf is standing here. Yarat the Wood Elf is standing here. HP:Scratched> A juggler teaches Yarat for a while. HP:Scratched>'two jugglers.. were here. chuckle You say 'two jugglers.. were here.' HP:Scratched> A juggler teaches Yarat for a while. HP:Scratched>A juggler teaches Yarat for a while. You chuckle politely. Sam narrates, 'i think it's for putting things in' HP:Scratched> Not a cloud can be seen in the sky. A juggler teaches Yarat for a while. HP:Scratched> Farrakahn says 'we all ready to move?' HP:Scratched> A juggler teaches Yarat for a while. HP:Scratched> A juggler teaches Yarat for a while. HP:Scratched> A juggler teaches Yarat for a while. HP:Scratched> A juggler teaches Yarat for a while. HP:Scratched> A juggler teaches Yarat for a while. HP:Scratched> A juggler teaches Yarat for a while. HP:Scratched> A juggler teaches Yarat for a while. HP:Scratched> A juggler teaches Yarat for a while. Taraan enters from the south. Rusikas enters from the south. Vanemuine enters from the south. HP:Scratched> A juggler teaches Yarat for a while. HP:Scratched> A juggler teaches Yarat for a while. HP:Scratched> A juggler teaches Yarat for a while. HP:Scratched>petition well, only 1 there now. l HP:Scratched>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Farrakahn the Dwarf is standing here. Yarat the Wood Elf is standing here. Taraan the Dwarf is standing here. Rusikas the Dwarf is standing here. Vanemuine the Dwarf is standing here. prac HP:Scratched> A juggler teaches Vanemuine for a while. HP:Scratched> A juggler teaches Yarat for a while. HP:Scratched> A juggler teaches Vanemuine for a while. HP:Scratched> A juggler teaches Vanemuine for a while. HP:Scratched> A juggler teaches Vanemuine for a while. HP:Scratched> Farrakahn says 'i gotta eat dinner :(' HP:Scratched> A juggler teaches Rusikas for a while. A juggler teaches Vanemuine for a while. HP:Scratched>Hello, Ainaran! I can teach you these skills: You have 0 practice sessions left. slashing 0% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 0% Taught to: (Mastered) track 0% Taught to: (Mastered) search 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 0% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) confuse 0% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) > Sesil enters from the south. > Balak chats, 'Oops, it tasted rather strange! *whistles innocently*' > Yarat frowns. > Farrakahn says 'i go eat dinner and brb' > Yarat nods solemnly. > Sesil says 'you guys kill him?' > A juggler teaches Rusikas for a while. Farrakahn says 'any clue where rent is?' > A juggler teaches Rusikas for a while. > Yarat sits down and rests. >chat *grin* did you not read my post on the board? ;-) You chat, '*grin* did you not read my post on the board? ;-)' > A juggler teaches Rusikas for a while. > A juggler arrives. A juggler wears a pair of supple leather boots on his feet. A juggler wields a stiletto. A juggler wears a pair of silk sleeves on his arms. A juggler wears a silk sash around his back. A juggler wears a silk scarf on his head. A juggler puts a yellow pair of cotton pants on his legs. A juggler wears a pink cotton blouse on his body. > Soi narrates, 'someone help me and sesil with scared boys?' > Yarat says 'north' >l At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. Farrakahn the Dwarf is standing here. Yarat the Wood Elf is resting here. Taraan the Dwarf is standing here. Rusikas the Dwarf is standing here. Vanemuine the Dwarf is standing here. Sesil the Human is standing here. A jovial juggler stands here with a glint in his eye. > Farrakahn leaves north. You follow Farrakahn. Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. Strider the Human is standing here. The innkeeper stands here looking quite bored. Farrakahn the Dwarf is standing here. > Sesil enters from the south. > Strider narrates, 'board was empthy when i looked' > Balak chats, 'yeah :)' > Farrakahn says 'i be back guys in a bit' > Taraan enters from the south. Rusikas enters from the south. Vanemuine enters from the south. > Taraan leaves south. Rusikas leaves south. Vanemuine leaves south. > The Innkeeper helps Farrakahn into his private chamber. You stop following Farrakahn. You leave the group of Farrakahn. >comf farrakahan Nobody here by that name. >nod Sesil leaves south. >You nod solemnly. > Yarat enters from the south. >l The Innkeeper glares around him. Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. Strider the Human is standing here. The innkeeper stands here looking quite bored. Yarat the Wood Elf is standing here. >ponder sc You ponder over matters as they appear to you at this moment. >You have 39/39 hit, 61/61 stamina, 126/126 moves, 15 spirit. OB: 8, DB: 32, PB: 27, Speed: 25, Gold: 0, XP Needed: 147. > Yarat sits down and rests. >'how much tnl? You say 'how much tnl?' >i You are carrying: Nothing. >eq Strider says 'too long' You are using: a large, wooden shield a dirk > Strider leaves south. >l Yarat says 'hmmm 1k' Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. Yarat the Wood Elf is resting here. >'Yarat smile You say 'Yarat' >You smile happily. > Balak chats, 'doh...I writhed in pain all the way to Hurt *shiver*' >'follow me You say 'follow me' st >You are already standing. > Yarat stops resting, and clambers on his feet. >read next No such message. > Yarat starts following you. s gro all >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Strider the Human is standing here. Yarat enters from the north. >Yarat joins your group. >e You cannot go that way. s >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Yarat enters from the north. >s s Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Yarat enters from the north. >Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Yarat enters from the north. >w Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. Yarat enters from the east. > Knraith enters from the west. > Knraith leaves east. >w Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. Bitwize the Elf is standing here. Cogadh the Dwarf is standing here. A writhing mass of swamp bugs is buzzing through the air here. Yarat enters from the east. >e Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. Yarat enters from the west. >ponder Cogadh enters from the west. You ponder over matters as they appear to you at this moment. >'wanna take on bugs? Cogadh drops the crushed corpse of a diseased rat. Cogadh drops the crushed corpse of a diseased rat. >w Cogadh leaves south. >You say 'wanna take on bugs?' > Strider enters from the east. >Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. Bitwize the Elf is standing here. A writhing mass of swamp bugs is buzzing through the air here. Yarat enters from the east. > Yarat says 'ok' >'want to do bugs? You say 'want to do bugs?' >l Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. Bitwize the Elf is standing here. A writhing mass of swamp bugs is buzzing through the air here. Yarat the Wood Elf is standing here. > Strider enters from the east. >'assist if you feel like it smile You say 'assist if you feel like it' >You smile happily. >set tac def You are now employing defensive tactics. >k bugs You attack a swarm of bugs! You lightly pierce a swarm of bugs. HP:Healthy, a swarm of bugs:Scratched> You deflect a swarm of bugs's attack. HP:Healthy, a swarm of bugs:Scratched> Yarat assists you! Yarat attacks a swarm of bugs! Yarat barely hits a swarm of bugs. con bugs HP:Healthy, a swarm of bugs:Scratched> You become less aware of surroundings. HP:Healthy, a swarm of bugs:Scratched>Do you feel lucky, punk? A swarm of bugs has just arrived to this place. HP:Healthy, a swarm of bugs:Scratched> A swarm of bugs dodges your attack. HP:Healthy, a swarm of bugs:Scratched> Strider leaves east. HP:Healthy, a swarm of bugs:Scratched> A swarm of bugs lightly hits your left leg. HP:Bruised, a swarm of bugs:Scratched> Yarat barely hits a swarm of bugs. HP:Bruised, a swarm of bugs:Scratched> Not a cloud can be seen in the sky. HP:Bruised, a swarm of bugs:Scratched> Cogadh enters from the east. HP:Bruised, a swarm of bugs:Scratched> You lightly pierce a swarm of bugs. HP:Bruised, a swarm of bugs:Bruised> Yarat barely hits a swarm of bugs. HP:Bruised, a swarm of bugs:Bruised> You dodge a swarm of bugs's attack. You lightly pierce a swarm of bugs. HP:Bruised, a swarm of bugs:Bruised> Yarat begins quietly muttering some strange, powerful words. HP:Bruised, a swarm of bugs:Bruised> Cogadh snaps his fingers. yell help if you want HP:Bruised, a swarm of bugs:Bruised>You yell, 'help if you want' HP:Bruised, a swarm of bugs:Bruised> A swarm of bugs dodges your attack. HP:Bruised, a swarm of bugs:Bruised> Yarat utters a strange command, 'magic missile' Yarat begins quietly muttering some strange, powerful words. HP:Bruised, a swarm of bugs:Bruised> Cogadh looks at Yarat. HP:Bruised, a swarm of bugs:Bruised> A swarm of bugs lightly hits your body. HP:Bruised, a swarm of bugs:Bruised>'help A swarm of bugs dodges your attack. HP:Bruised, a swarm of bugs:Bruised> Yarat utters a strange command, 'magic missile' HP:Bruised, a swarm of bugs:Bruised> Knraith enters from the east. HP:Bruised, a swarm of bugs:Bruised>'assist smile A swarm of bugs deflects Yarat's attack. HP:Bruised, a swarm of bugs:Bruised>You say 'help' HP:Bruised, a swarm of bugs:Bruised> A swarm of bugs deflects your attack. HP:Bruised, a swarm of bugs:Bruised>A swarm of bugs lightly hits your head. You say 'assist' HP:Hurt, a swarm of bugs:Bruised>You smile happily. HP:Hurt, a swarm of bugs:Bruised> A swarm of bugs dodges Yarat's attack. HP:Hurt, a swarm of bugs:Bruised>set tac def You lightly pierce a swarm of bugs. You are now employing defensive tactics. HP:Hurt, a swarm of bugs:Bruised> Knraith sighs loudly. HP:Hurt, a swarm of bugs:Bruised> A swarm of bugs deflects Yarat's attack. HP:Hurt, a swarm of bugs:Bruised>'hurry though You deflect a swarm of bugs's attack. HP:Hurt, a swarm of bugs:Bruised> Cogadh assists you! Cogadh attacks a swarm of bugs! Cogadh lightly crushes a swarm of bugs. HP:Hurt, a swarm of bugs:Hurt> A swarm of bugs dodges your attack. HP:Hurt, a swarm of bugs:Hurt>You say 'hurry though' HP:Hurt, a swarm of bugs:Hurt> A swarm of bugs deflects Yarat's attack. HP:Hurt, a swarm of bugs:Hurt> You lightly pierce a swarm of bugs. 'running out of hps HP:Hurt, a swarm of bugs:Hurt> You dodge a swarm of bugs's attack. HP:Hurt, a swarm of bugs:Hurt> A swarm of bugs dodges Yarat's attack. HP:Hurt, a swarm of bugs:Hurt>You say 'running out of hps' HP:Hurt, a swarm of bugs:Hurt> Cogadh lightly crushes a swarm of bugs. HP:Hurt, a swarm of bugs:Hurt> A swarm of bugs dodges your attack. HP:Hurt, a swarm of bugs:Hurt> Strider enters from the east. HP:Hurt, a swarm of bugs:Hurt> Yarat barely hits a swarm of bugs. HP:Hurt, a swarm of bugs:Hurt> You deflect a swarm of bugs's attack. HP:Bruised, a swarm of bugs:Hurt> Cogadh crushes a swarm of bugs. A swarm of bugs dodges your attack. HP:Bruised, a swarm of bugs:Wounded> Yarat lightly hits a swarm of bugs. HP:Bruised, a swarm of bugs:Wounded> Yarat says 'i am assising' Knraith leaves east. HP:Bruised, a swarm of bugs:Wounded> Cogadh grins evilly. HP:Bruised, a swarm of bugs:Wounded> A swarm of bugs dodges your attack. HP:Bruised, a swarm of bugs:Wounded> A swarm of bugs dodges Yarat's attack. HP:Bruised, a swarm of bugs:Wounded> A swarm of bugs barely hits your body. HP:Hurt, a swarm of bugs:Wounded> A swarm of bugs deflects Cogadh's attack. HP:Hurt, a swarm of bugs:Wounded> Strider assists you! Strider attacks a swarm of bugs! A swarm of bugs deflects Strider's attack. HP:Hurt, a swarm of bugs:Wounded> A swarm of bugs dodges your attack. HP:Hurt, a swarm of bugs:Wounded> Yarat barely hits a swarm of bugs. HP:Hurt, a swarm of bugs:Wounded>set tac def You are now employing defensive tactics. HP:Hurt, a swarm of bugs:Wounded> A swarm of bugs barely hits your left leg. HP:Hurt, a swarm of bugs:Wounded> A swarm of bugs deflects your attack. HP:Hurt, a swarm of bugs:Wounded> A swarm of bugs dodges Strider's attack. Cogadh lightly crushes a swarm of bugs. Yarat barely hits a swarm of bugs. HP:Hurt, a swarm of bugs:Bloodied> Knraith enters from the east. HP:Hurt, a swarm of bugs:Bloodied> A swarm of bugs deflects Strider's attack. Yarat barely hits a swarm of bugs. A swarm of bugs dodges your attack. HP:Hurt, a swarm of bugs:Bloodied> You deflect a swarm of bugs's attack. HP:Hurt, a swarm of bugs:Bloodied> Cogadh crushes a swarm of bugs. HP:Hurt, a swarm of bugs:Awful> Strider scratches a swarm of bugs with his hit. Yarat barely hits a swarm of bugs. You lightly pierce a swarm of bugs. A swarm of bugs is dead! R.I.P. You receive your share of experience -- 519 points. You feel more powerful! Your blood freezes as you hear a swarm of bugs's death cry. HP:Hurt>hop Knraith has lost his link. HP:Hurt>Are you a little bunny? HP:Hurt>'thanks smile Yarat smiles happily. You say 'thanks' HP:Hurt>You smile happily. HP:Hurt>bow You bow deeply. HP:Hurt>'level btw smile e You say 'level btw' HP:Hurt>You smile happily. HP:Hurt>Yarat says 'war level' Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. Yarat enters from the west. HP:Hurt>grin e You grin evilly. HP:Hurt>n Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Yarat enters from the west. n HP:Hurt>n Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Yarat enters from the south. HP:Hurt>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Yarat enters from the south. n HP:Hurt>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Yarat enters from the south. HP:Hurt>Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. Yarat enters from the south. HP:Hurt>s prac At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Yarat enters from the north. HP:Hurt>Hello, Ainaran! I can teach you these skills: You have 6 practice sessions left. slashing 0% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 0% Taught to: (Mastered) track 0% Taught to: (Mastered) search 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 0% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) confuse 0% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) HP:Bruised>Hello, Ainaran! I can teach you these skills: You have 1 practice sessions left. slashing 0% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 0% Taught to: (Mastered) track 0% Taught to: (Mastered) search 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 0% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) confuse 100% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) HP:Bruised> Sesil enters from the north. HP:Bruised> Sesil leaves south. HP:Bruised>prac parry You practice it for a while. HP:Bruised>l At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Yarat the Wood Elf is standing here. HP:Bruised>'how much now? You say 'how much now?' HP:Bruised>inf Yarat says '709' HP:Bruised>You are Ainaran the Wood Elf, a neutral (0) male Wood Elf. You have reached level 3. You are level 1 Warrior, 0 Ranger, 3 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 2 hours. You are 5'10" high, weight 108.0lb and carrying 7.2lb. You have 33/40 hit points, 61/61 stamina, 126/126 moves and 15 spirit. You have 0 copper coins. Your OB is 10, dodge is 32, parry 28, and your attack speed is 25. Your armour absorbs about 0% damage. Your spiritual perception is 56%, willpower: 21, Your skill encumbrance is 6, and your movement is encumbered by 4. You move easily indeed. You have scored 13935 exp, and need 10065 more to advance. You are standing. You are affected by: anger (short) HP:Bruised> Strider enters from the south. HP:Bruised> Strider leaves south. HP:Bruised> Sam chats, 'that's odd. i killing snake. it dissappears along with my mount' HP:Bruised> Sesil chats, 'bleh i hate whoever bought the fine two handed axe' HP:Bruised>who Players ------- [--- Hum] Knraith the Human [ 1 Hum] Brokk the Human [ 1 WdE] Bitwize the Elf [ Vala ] Malek the Seeker for Truth and Penitence [ 1 WdE] Yarat the Wood Elf [--- Hum] Strider the Human [ 3 Hum] Soi the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Sesil the Human [--- Dwf] Vanemuine the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Cogadh the Dwarf (rage) [--- Dwf] Balak the Dwarf (sleeping) [--- WdE] Ainaran the Wood Elf [--- Hob] Sam the Hobbit 15 characters displayed. HP:Bruised> Someone narrates, 'Sorry All, i had to reset allt he zones' HP:Scratched> Not a cloud can be seen in the sky. HP:Scratched>nar :-) You narrate, ':-)' HP:Scratched>l At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Yarat the Wood Elf is standing here. HP:Scratched>s Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Yarat enters from the north. >s Yarat says 'lets go get some gold and buy stuff' >Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. w Yarat enters from the north. >w You cannot go that way. s s w >You cannot go that way. >Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Yarat enters from the north. >You cannot go that way. >Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. Yarat enters from the east. get all >You get the crushed corpse of a diseased rat. You get the crushed corpse of a diseased rat. You get the pierced corpse of a diseased rat. >e Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Yarat enters from the west. drop all n >You drop the pierced corpse of a diseased rat. You drop the crushed corpse of a diseased rat. You drop the crushed corpse of a diseased rat. >Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Yarat enters from the south. >n Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Yarat enters from the south. > Brokk enters from the north. >snap nod PRONTO! You snap your fingers. n >You nod solemnly. >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Yarat enters from the south. e e n ponder 'where the heck are the stables >You cannot go that way. >You cannot go that way. >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. Yarat enters from the south. >You ponder over matters as they appear to you at this moment. > Brokk enters from the south. > Brokk looks at Yarat. >You say 'where the heck are the stables' >l Brokk looks at you. >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. Yarat the Wood Elf is standing here. Brokk the Human is standing here. > Yarat says 'ss' >bow borkk s s Brokk leaves south. >Cogadh chats, 'get him to load the kite again?' Nobody here by that name. >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Yarat enters from the north. >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Brokk the Human is standing here. Yarat enters from the north. >w Yarat says 'ww s' w >Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Yarat enters from the east. s > Brokk enters from the east. >Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Yarat enters from the east. > Brokk enters from the east. >Brokk leaves south. Rickety Stables Exits are: N This piece of junk lean-to serves as the place for stabling the mounts of this incredibly poor outpost. The animals do not look happy here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. Brokk the Human is standing here. Yarat enters from the north. >no A horse arrives. A nice pony arrives. >Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Yarat enters from the south. >s Rickety Stables Exits are: N This piece of junk lean-to serves as the place for stabling the mounts of this incredibly poor outpost. The animals do not look happy here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. Brokk the Human is standing here. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. Yarat enters from the north. >lead horse Brokk grabs a horse and starts leading him. A horse now follows Brokk. >A horse is already following someone. lead 2.horse > Brokk grabs a horse and starts leading him. A horse now follows Brokk. > Yarat smiles happily. >A horse is already following someone. >lead 3.horse There is nobody by that name. l > Brokk leaves north. A horse leaves north. A horse leaves north. > I have to reboot >Rickety Stables Exits are: N This piece of junk lean-to serves as the place for stabling the mounts of this incredibly poor outpost. The animals do not look happy here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Yarat the Wood Elf is standing here. >ride 2.horse psit There is nobody by that name. >Unrecognized command. spit >You spit over your left shoulder. 'gonna reboot >You say 'gonna reboot' > (GC) Shutdown by Errent. > Connected to host future.mit.edu Welcome to RETURN OF THE SHADOW or ARDA: The Fourth Age Based on CircleMud Original concept and code by: Hans Henrik Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer Currently maintained by Fingolfin, Prami, Seether and others Webpage: http://rots.org *** NEW ADDRESS: future.mit.org 3791 *** By what name do you wish to be known? ainaran Password: Welcome to Arda: The Fourth age. We'll try to make it the best mud there is. If you are new to the game, please read: HELP START Read the rules by typing: POLICY Read the news by typing: NEWS *** IMPORTANT: The address for the MUD is now rots.org 3791. Port 1024 will *** no longer bring you here, starting April 1st, 1999 (this is not a joke). Welcome to Arda! 0) Exit from the MUD. 1) Enter the game. 3) Read the background story. 4) Change password. 5) Delete this character. 6) View class powers. Make your choice: 1 There is no unread news. There is no mail for you. Here we go... Rickety Stables Exits are: N This piece of junk lean-to serves as the place for stabling the mounts of this incredibly poor outpost. The animals do not look happy here. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. >who Players ------- [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Cogadh the Dwarf (rage) 3 characters displayed. >lead horse You grab a horse and start leading him. A horse starts following you. >l Rickety Stables Exits are: N This piece of junk lean-to serves as the place for stabling the mounts of this incredibly poor outpost. The animals do not look happy here. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. >re You sit down and rest your tired bones. > Yarat has entered the game. > Sesil chats, 'riight' >who Players ------- [--- Dwf] Taraan the Dwarf [ 1 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Hum] Sesil the Human [--- Dwf] Vanemuine the Dwarf [--- Hum] Knraith the Human [--- Dwf] Cogadh the Dwarf (rage) 9 characters displayed. >tell sesil jax? l You tell Sesil 'jax?' >Rickety Stables Exits are: N This piece of junk lean-to serves as the place for stabling the mounts of this incredibly poor outpost. The animals do not look happy here. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. Yarat the Wood Elf is standing here. >st You stop resting, and stand up. > Sesil tells you 'yea'. >rep :-) You tell Sesil ':-)' >rep it's Hexi You tell Sesil 'it's Hexi' > Yarat says 'can i ride your horse too?' >shake You shake your head. >'it's illega You say 'it's illega' > Sesil tells you 'BLEH give me axe fucker ! :P'. >smile You smile happily. rep hehehe >You tell Sesil 'hehehe' >rep don't have shit atm You tell Sesil 'don't have shit atm' >l Sesil tells you 'come help me'. >Rickety Stables Exits are: N This piece of junk lean-to serves as the place for stabling the mounts of this incredibly poor outpost. The animals do not look happy here. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. Yarat the Wood Elf is standing here. >n Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. >rep help us You tell Sesil 'help us' w >s Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. >Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. e >s Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. >Dead End in the Road Exits are: N This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the northt. Passage to the south of here is blocked by a muddy pond that appears to be mostly runoff from the fortification to the north.. A large, brown snake slithers here, watching for food. A small, green snake slithers harmlessly here. A small, green snake slithers harmlessly here. >n Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. Sesil tells you 'aight'. >w Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. >n Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. e >e Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Yarat the Wood Elf is standing here. Soi the Human is standing here. >Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. >w smile Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Yarat the Wood Elf is standing here. Soi the Human is standing here. Sam the Hobbit is standing here. >You smile happily. > Sam leaves south. >beck yarat You beckon for him to follow you. > Yarat starts following you. > Sam is entering from the south, riding on a nice pony. >tell sesil I level 3 now You tell Sesil 'I level 3 now' Sam is leaving west, riding on a nice pony. > Yarat says 'group me' > Sam is entering from the west, riding on a nice pony. > Sam is leaving east, riding on a nice pony. >tell sesil come to the outpost s You tell Sesil 'come to the outpost' >Rickety Stables Exits are: N This piece of junk lean-to serves as the place for stabling the mounts of this incredibly poor outpost. The animals do not look happy here. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. Yarat enters from the north. >'sesil is going to help us You say 'sesil is going to help us' >l Rickety Stables Exits are: N This piece of junk lean-to serves as the place for stabling the mounts of this incredibly poor outpost. The animals do not look happy here. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. Yarat the Wood Elf is standing here. A horse is here, gazing at you. >'get 2.horse Yarat grabs a horse and starts leading him. A horse now follows Yarat. >You say 'get 2.horse' >smile gro all who Soi narrates, 'anyone wanna help me and sesil with the scared boys?' >You smile happily. >Yarat joins your group. A horse joins your group. >Players ------- [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human [ 1 WdE] Bitwize the Wood Elf [--- Dwf] Taraan the Dwarf [ 1 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Hum] Sesil the Human [--- Dwf] Vanemuine the Dwarf [--- Hum] Knraith the Human [--- Dwf] Cogadh the Dwarf (rage) [--- Hob] Sam the Hobbit 13 characters dispn e layed. >Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Soi the Human is standing here. Yarat enters from the south. A horse enters from the south. >Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Yarat enters from the west. A horse enters from the west. >s s s You cannot go that way. >You cannot go that way. >You cannot go that way. >w Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Soi the Human is standing here. Yarat enters from the east. A horse enters from the east. >n You cannot go that way. w >Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Yarat enters from the east. A horse enters from the east. >nar sure l boy Yarat says 'ill try to get some missiles off untill level when i can prc em better' You narrate, 'sure' > A teenage boy is here. It looks like he is guarding this area not of his own free will. His armour is too big for him and he is squinting into the shadows all around him, terrified of what he might find . . . A frightened boy looks healthy. a frightened boy is using: a thin metal breastplate a small, wooden shield a long, wooden spear a battered metal lamp >nod smile You nod solemnly. >You smile happily. > Yarat says 'you lagging?' > The sun sets behind the buildings. Not a cloud can be seen in the sky. >'brb gotta pee Yarat looks at a frightened boy. You say 'brb gotta pee' nod >You nod solemnly. 'a lot >You say 'a lot' >e Sesil chats, 'i die' > Soi enters from the east. >Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Yarat enters from the west. A horse enters from the west. > Yarat says 'think we can take that kid?' > Vanemuine chats, 'good' > Sesil chats, 'god damn fuckin lag' >chat I'm sitting next to boys You chat, 'I'm sitting next to boys' afk >You go away from keyboard. > Sam is entering from the east, riding on a nice pony. > Sam is leaving west, riding on a nice pony. > Farrakahn enters from the east. > Farrakahn leaves south. > Farrakahn is entering from the south, riding on a nice pony. > Farrakahn smiles happily. > Balak chats, 'hey wow...now my freezes are only 5 minutes long' > Yarat smiles happily. > Farrakahn says 'group me?' > Yarat says 'he is afk' > Farrakahn nods solemnly. > Balak enters from the west. > Balak leaves east. > Night falls over the land. Yarat says 'follow ainaran' > Farrakahn looks at you. >st Yarat looks at you. bow >You return to your keyboard. You are already standing. > Farrakahn says 'i brb' >You bow deeply. > Farrakahn is leaving east, riding on a nice pony. >l Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Yarat the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. >wh Players ------- [--- Hum] Knraith the Human [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [--- Dwf] Balak the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human [ 1 WdE] Bitwize the Wood Elf [--- Dwf] Taraan the Dwarf [ 1 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Cogadh the Dwarf (rage) 16 characters displayed. >prac You have 0 practice sessions left parry (bad) ride (Superb) detect hidden (poor) ( 9 time, 0 spirit) confuse (Mastered) ( 12 time, 2 spirit) revive (Mastered) ( 10 time, 2 spirit) human language (Mastered) >'got parry to bad You say 'got parry to bad' > Farrakahn is entering from the east, riding on a nice pony. > Sesil enters from the east. > Sesil leaves west. > Sesil enters from the west. 'ride superb >You say 'ride superb' > Yarat smiles happily. > Farrakahn says 'wield that' > Sesil giggles. > Farrakahn looks at Yarat. > Yarat says 'ride mastered' 'confuse and revive mastered >i Balak enters from the east. You say 'confuse and revive mastered' >You are carrying: Nothing. > Balak leaves east. > Yarat says 'missile bad' >'want to see what confuse is like now l You say 'want to see what confuse is like now' >Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Yarat the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn is riding on a nice pony. Sesil the Human is standing here. >tip sesil You tip your hat at Sesil, and wish him a good day. > Sesil says 'can i tag along?' > Balak enters from the east. > Balak leaves south. >nod Yarat shrugs. >You nod solemnly. > Farrakahn says 'u full of stuff yarat i got a weapon for u but i cant give to u' >'we can use all the help we can get You are hungry. >You say 'we can use all the help we can get' > Farrakahn looks at Sesil. > Balak enters from the south. A nice pony enters from the south. >'as long as we work together You say 'as long as we work together' l >Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Yarat the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn is riding on a nice pony. Sesil the Human is standing here. Balak the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Sesil says 'who leading' > Sam is entering from the west, riding on a nice pony. > Balak leaves west. A nice pony leaves west. > Sam is leaving east, riding on a nice pony. > Yarat says 'huh?' > Soi enters from the west. > Soi leaves east. > Soi enters from the east. >shrug Farrakahn says 'we aint really big enough to kill anything yet' >You shrug. >sc Balak enters from the west. A nice pony enters from the west. Yarat says 'oh, ok' > Sesil starts following you. >You have 40/40 hit, 61/61 stamina, 126/126 moves, 18 spirit. OB: 23, DB: 26, PB: 25, Speed: 25, Gold: 0, XP Needed: 10K. You are hungry. > Balak leaves east. A nice pony leaves east. >inf You are Ainaran the Wood Elf, a neutral (0) male Wood Elf. You have reached level 3. You are level 1 Warrior, 0 Ranger, 3 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 2 hours. You are 5'10" high, weight 108.0lb and carrying 7.2lb. You have 40/40 hit points, 61/61 stamina, 126/126 moves and 18 spirit. You have 0 copper coins. Your OB is 23, dodge is 26, parry 25, and your attack speed is 25. Your armour absorbs about 0% damage. Your spiritual perception is 56%, willpower: 21, Your skill encumbrance is 6, and your movement is encumbered by 4. You move easily indeed. You have scored 13935 exp, and need 10065 more to advance. You are standing. You are hungry. You are not affected by anything. > Farrakahn says 'u better off without us sesil' > Yarat eats a soldier ration. > Strider enters from the west. A horse enters from the west. >'I don't wanna lead though gig Strider leaves east. A horse leaves east. >You say 'I don't wanna lead though' >You giggle. > Sesil stops following you. >'I'm just the mystic smile Sesil leaves east. You say 'I'm just the mystic' **Later, I find that my last statement there didn't mean A THING... I ended up buffing a lot...** >You smile happily. > Yarat eats a soldier ration. >who Players ------- [--- Hum] Knraith the Human [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human [ 1 WdE] Bitwize the Wood Elf [--- Dwf] Taraan the Dwarf [ 1 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Cogadh the Dwarf (rage) 15 characters displayed. >con yarat Soi leaves east. sc > Yarat says 'try now' >Fairly easy. >You have 40/40 hit, 61/61 stamina, 126/126 moves, 18 spirit. OB: 23, DB: 26, PB: 25, Speed: 25, Gold: 0, XP Needed: 10K. You are hungry. > Yarat says 'hmm, rations for everyone' > Yarat gives you a soldier ration. > Yarat gives you a soldier ration. >l Yarat gives you a soldier ration. >You are hungry. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Yarat the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn is riding on a nice pony. >smile You smile happily. >er er You eat a soldier ration. >You eat a soldier ration. You are full. > Yarat says 'now?' > Farrakahn says 'still cant' >gro all >gro Yarat says 'hmm' >Your group consists of: HP: Healthy, S:Full, MV:Energetic -- Ainaran (Head of group) HP: Healthy, S:Full, MV:Energetic -- a horse HP: Healthy, S:Full, MV:Energetic -- Yarat > Farrakahn straps a small, wooden shield around his arm as a shield. > Yarat says 'i got alot of rations' >ungro A horse leaves your group. Yarat leaves your group. You have disbanded the group. >l farrakahn Farrakahn the Dwarf You see nothing special about him. Farrakahn looks healthy. Farrakahn is using: a small, wooden shield a large, wooden club > Yarat drops a soldier ration. Yarat drops a soldier ration. Yarat drops a soldier ration. Yarat drops a soldier ration. Yarat drops a soldier ration. Yarat drops a soldier ration. Yarat drops a soldier ration. Yarat drops a soldier ration. Yarat drops a soldier ration. Yarat drops a soldier ration. Yarat drops a soldier ration. Yarat drops a soldier ration. Yarat drops a soldier ration. Yarat drops a soldier ration. Yarat drops a soldier ration. Yarat drops a soldier ration. Yarat drops a soldier ration. Yarat drops a soldier ration. > Farrakahn gives a large, wooden club to Yarat. > Farrakahn gets a soldier ration. l > Farrakahn gets a soldier ration. > Farrakahn gets a soldier ration. > Farrakahn gets a soldier ration. > Farrakahn gets a soldier ration. >Farrakahn gets a soldier ration. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. A soldier ration is lying here on the floor. A soldier ration is lying here on the floor. A soldier ration is lying here on the floor. A soldier ration is lying here on the floor. A soldier ration is lying here on the floor. A soldier ration is lying here on the floor. A soldier ration is lying here on the floor. A soldier ration is lying here on the floor. A soldier ration is lying here on the floor. A soldier ration is lying here on the floor. A soldier ration is lying here on the floor. A soldier ration is lying here on the floor. Yarat the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn is riding on a nice pony. > Farrakahn gets a soldier ration. > Farrakahn gets a soldier ration. > Farrakahn gets a soldier ration. > Yarat wields a large, wooden club. > Farrakahn gets a soldier ration. > Farrakahn gets a soldier ration. >get all.rat Farrakahn says 'i carry for now i guess' You get a soldier ration. You get a soldier ration. You get a soldier ration. You get a soldier ration. You get a soldier ration. You get a soldier ration. You get a soldier ration. >drop all.rat You drop a soldier ration. You drop a soldier ration. You drop a soldier ration. You drop a soldier ration. You drop a soldier ration. You drop a soldier ration. You drop a soldier ration. You drop a soldier ration. > Farrakahn says 'pick those up' > Yarat shrugs. > Farrakahn says 'someone' 'need help carrying? >You say 'need help carrying?' >get all.rat Farrakahn says 'quick' >You get a soldier ration. You get a soldier ration. You get a soldier ration. You get a soldier ration. You get a soldier ration. You get a soldier ration. You get a soldier ration. You get a soldier ration. >l Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Yarat the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn is riding on a nice pony. > Farrakahn is leaving west, riding on a nice pony. >put all.rat pack Farrakahn is entering from the west, riding on a nice pony. >You don't see a pack here. > Farrakahn says 'follow me' >fol farrakahn You now follow Farrakahn. > Yarat says 'i have no food now' >i You join the group of Farrakahn. >You are carrying: a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration > Yarat joins the group of Farrakahn. >give rat yarat give rat yarat give rat yarat Soi enters from the east. Sesil enters from the east. give rat yarat >give rat yarat You give a soldier ration to Yarat. >Soi leaves west. Sesil leaves west. You give a soldier ration to Yarat. >You give a soldier ration to Yarat. >You give a soldier ration to Yarat. >smile Farrakahn looks at Yarat. You give a soldier ration to Yarat. >You smile happily. >i You are carrying: a soldier ration a soldier ration a soldier ration > Farrakahn gives a soldier ration to Yarat. > Farrakahn gives a soldier ration to Yarat. > Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Farrakahn is riding on a nice pony. Yarat enters from the east. A horse enters from the east. > Farrakahn is leaving south, riding on a nice pony. You follow someone. It is pitch black... >who You follow Farrakahn. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Farrakahn is riding on a nice pony. Yarat enters from the south. A horse enters from the south. >Players ------- [--- Hum] Knraith the Human [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human [ 1 WdE] Bitwize the Wood Elf [--- Dwf] Taraan the Dwarf [ 1 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Cogadh the Dwarf (rage) 15 characters displayed. >sc You have 40/40 hit, 61/61 stamina, 123/126 moves, 18 spirit. OB: 23, DB: 26, PB: 25, Speed: 25, Gold: 0, XP Needed: 10K. > Farrakahn says 'blah we need torches' >nod who You nod solemnly. >Players ------- [--- Hum] Knraith the Human [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human [ 1 WdE] Bitwize the Wood Elf [--- Dwf] Taraan the Dwarf [ 1 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Cogadh the Dwarf (rage) 15 characters displayed. > Farrakahn says 'u got any coins left yarat?' >sc You have 40/40 hit, 61/61 stamina, 126/126 moves, 18 spirit. OB: 23, DB: 26, PB: 25, Speed: 25, Gold: 0, XP Needed: 10K. >inf You are Ainaran the Wood Elf, a neutral (0) male Wood Elf. You have reached level 3. You are level 1 Warrior, 0 Ranger, 3 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 2 hours. You are 5'10" high, weight 108.0lb and carrying 11.6lb. You have 40/40 hit points, 61/61 stamina, 126/126 moves and 18 spirit. You have 0 copper coins. Your OB is 23, dodge is 26, parry 25, and your attack speed is 25. Your armour absorbs about 0% damage. Your spiritual perception is 56%, willpower: 21, Your skill encumbrance is 6, and your movement is encumbered by 4. You move easily indeed. You have scored 13935 exp, and need 10065 more to advance. You are standing. You are not affected by anything. > Yarat shakes his head. > Farrakahn nods solemnly. > Farrakahn frowns. >'0 copper You say '0 copper' sniff >You sniff sadly. *SNIFF* sc >set tac ag Farrakahn says '2 ticks till day' >You have 40/40 hit, 61/61 stamina, 126/126 moves, 18 spirit. OB: 23, DB: 26, PB: 25, Speed: 25, Gold: 0, XP Needed: 10K. >You are now employing aggressive tactics. >'10K tnl You say '10K tnl' >who Yarat says 'ok.... 1 soldier ration wont fit in my backpack' >Players ------- [--- Hum] Knraith the Human [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human [ 1 WdE] Bitwize the Wood Elf [--- Dwf] Taraan the Dwarf [ 1 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Cogadh the Dwarf (rage) 15 characters displayed. > Sam is entering from the east, riding on a nice pony. > Sam is leaving south, riding on a nice pony. >who Not a cloud can be seen in the sky. > Yarat says 'and there is nothing in my backpack....' >Players ------- [--- Hum] Knraith the Human [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human [ 1 WdE] Bitwize the Wood Elf [--- Dwf] Taraan the Dwarf [ 1 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Cogadh the Dwarf (rage) 15 characters displayed. >peer Yarat says 'i thought i stocked it before though....' >You peer around yourself, uncertain of the things around you. >'petition about it You say 'petition about it' >who Players ------- [--- Hum] Knraith the Human [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human [ 1 WdE] Bitwize the Wood Elf [--- Dwf] Taraan the Dwarf [ 1 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Cogadh the Dwarf (rage) 15 characters displayed. >i You are carrying: a soldier ration a soldier ration a soldier ration eq >You are using: a large, wooden shield a dirk >l Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Farrakahn is riding on a nice pony. Yarat the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. >'well, what's up? who You say 'well, what's up?' >Players ------- [--- Hum] Knraith the Human [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human [ 1 WdE] Bitwize the Wood Elf [--- Dwf] Taraan the Dwarf (sleeping) [ 1 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Cogadh the Dwarf (rage) 15 characters displayed. > The sun rises behind the buildings. Not a cloud can be seen in the sky. Saving Ainaran. > Farrakahn says 'im waiting for day' > Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. The badly beaten corpse of a small, green snake is lying here. Farrakahn is riding on a nice pony. Yarat enters from the north. A horse enters from the north. smile > Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Farrakahn is riding on a nice pony. Yarat enters from the north. A horse enters from the north. >You smile happily. > Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Farrakahn is riding on a nice pony. Yarat enters from the north. A horse enters from the north. > Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. A Small Hill Exits are: N E W On this small hill you have a good view of the surroundings. The Free People's Outpost is clearly visible just a little bit to the north, and the forest can be seen south of here. The road is visible to the west, and the plains stretch out to the north-west. Farrakahn is riding on a nice pony. Yarat enters from the east. A horse enters from the east. >'there's day gig Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Open Field Exits are: N E "The flat country, which is mine..." The old bard song runs through your head as your gaze travells through the landscape. In all directions the field of short grass continues in a pleasant green panorama. A black deer is here, fighting Sam. A black rabbit scurries about. Sam is here, fighting a black deer, riding on a nice pony. Farrakahn is riding on a nice pony. Yarat enters from the east. A horse enters from the east. > Sam dodges a black deer's attack. > Sam lightly hits a black deer's left hindfoot. >You say 'there's day' > Yarat says 'hold on' >You giggle. > A black deer dodges Sam's attack. > A black deer barely hits Sam's head. > A black deer deflects Sam's attack. lick >l You lick your mouth and smile. >Open Field Exits are: N E "The flat country, which is mine..." The old bard song runs through your head as your gaze travells through the landscape. In all directions the field of short grass continues in a pleasant green panorama. A black deer is here, fighting Sam. A black rabbit scurries about. Sam is here, fighting a black deer, riding on a nice pony. Farrakahn is riding on a nice pony. Yarat the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. > A black deer deflects Sam's attack. Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Farrakahn is riding on a nice pony. Yarat enters from the south. A horse enters from the south. 'rabbit > Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Farrakahn is riding on a nice pony. Yarat enters from the south. A horse enters from the south. >Errent says 'STOP MOVING' You say 'rabbit' > Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The pierced corpse of a young highwayman is lying here. Farrakahn is riding on a nice pony. Yarat enters from the east. A horse enters from the east. > Farrakahn says 'blah ok' > Yarat says 'stop' > A huge gate appears briefly and Errent steps out. >>l Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The pierced corpse of a young highwayman is lying here. Farrakahn is riding on a nice pony. Yarat the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Errent Wolfe, Architect of Arda is standing here. >bow errent Yarat says 'nothing in there' You bow before him. >l Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The pierced corpse of a young highwayman is lying here. Farrakahn is riding on a nice pony. Yarat the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Errent Wolfe, Architect of Arda is standing here. > Farrakahn says 'u a mage right yarat?' > Yarat nods solemnly. exam cor >You see nothing special.. When you look inside, you see: corpse (here) : a small pile of coins > Farrakahn says 'level 1?' get coins cor >You get a small pile of coins from the pierced corpse of a young highwayman. There were 83 copper coins. > Yarat nods solemnly. > Yarat gives a backpack to Errent. > The day has now begun. Not a cloud can be seen in the sky. > Farrakahn says 'ok we go back and prac u in create light' > Farrakahn says 'u spam make orbs' Errent eats a backpack. >give 83 copper farrakahn Farrakahn says 'then u re-prac' >Ok. You give 83 copper coins to Farrakahn. > Errent makes a strange magical gesture. > Farrakahn says 'so we have light source' > Yarat says 'i cant make orbs yet' > Errent gives a backpack to Yarat. >'gave you some copper I found Farrakahn says 'u level 1 tho?' >smile You say 'gave you some copper I found' >You smile happily. > Farrakahn says 'why cant u?' > Yarat puts a soldier ration in a backpack. > Farrakahn tells you 'thanks'. >rep nod Yarat smiles happily. You tell Farrakahn 'nod' who >Players ------- [--- Hum] Knraith the Human [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human [ 1 WdE] Bitwize the Wood Elf (linkless) [--- Dwf] Taraan the Dwarf (sleeping) [ 1 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Cogadh the Dwarf (rage) 15 characters displayed. >l Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The pierced corpse of a young highwayman is lying here. Farrakahn is riding on a nice pony. Yarat the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Errent Wolfe, Architect of Arda is standing here. > Yarat thanks Errent heartily. > Sam is entering from the east, riding on a nice pony. > Errent says 'you lose rations?' > Farrakahn says 'why cant u prac create light?' >i Farrakahn says 'its level 1?' You are carrying: a soldier ration a soldier ration a soldier ration > Yarat says 'musta been a buggy backpack' > Yarat nods solemnly. > Sam says 'i prac'd create' > Sam is leaving south, riding on a nice pony. >l Yarat says 'a whole backpack full' Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The pierced corpse of a young highwayman is lying here. Farrakahn is riding on a nice pony. Yarat the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Errent Wolfe, Architect of Arda is standing here. > Errent makes a strange magical gesture. >sc Errent makes a strange magical gesture. > Errent makes a strange magical gesture. > Errent makes a strange magical gesture. >Errent makes a strange magical gesture. You have 40/40 hit, 61/61 stamina, 126/126 moves, 18 spirit. OB: 26, DB: 22, PB: 22, Speed: 25, Gold: 0, XP Needed: 10K. > Errent makes a strange magical gesture. > Errent makes a strange magical gesture. > Errent makes a strange magical gesture. > Errent makes a strange magical gesture. > Errent makes a strange magical gesture. > The dark cloudy sky makes it difficult to see far down the road. > Errent gives a soldier ration to Yarat. Errent gives a soldier ration to Yarat. Errent gives a soldier ration to Yarat. Errent gives a soldier ration to Yarat. Errent gives a soldier ration to Yarat. > Yarat puts a soldier ration in a backpack. Yarat puts a soldier ration in a backpack. Yarat puts a soldier ration in a backpack. Yarat puts a soldier ration in a backpack. Yarat puts a soldier ration in a backpack. Yarat puts a soldier ration in a backpack. Yarat puts a soldier ration in a backpack. Yarat puts a soldier ration in a backpack. Yarat puts a soldier ration in a backpack. Yarat puts a soldier ration in a backpack. Yarat puts a soldier ration in a backpack. >who Players ------- [--- Hum] Knraith the Human [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human [ 1 WdE] Bitwize the Wood Elf (linkless) [--- Dwf] Taraan the Dwarf [ 1 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Cogadh the Dwarf 15 characters displayed. > Errent gives a soldier ration to Yarat. Errent gives a soldier ration to Yarat. Errent gives a soldier ration to Yarat. Errent gives a soldier ration to Yarat. Errent gives a soldier ration to Yarat. > Yarat puts a soldier ration in a backpack. Yarat puts a soldier ration in a backpack. Yarat puts a soldier ration in a backpack. Yarat puts a soldier ration in a backpack. Yarat puts a soldier ration in a backpack. >who Players ------- [--- Hum] Knraith the Human [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human [ 1 WdE] Bitwize the Wood Elf (linkless) [--- Dwf] Taraan the Dwarf [ 1 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Cogadh the Dwarf 15 characters displayed. > Errent disappears in a puff of smoke. >chuckle l You chuckle politely. >Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The pierced corpse of a young highwayman is lying here. Farrakahn is riding on a nice pony. Yarat the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. > Farrakahn eats a soldier ration. > Farrakahn eats a raw piece of meat. >whois Incanus No such player. >who Yarat says 'ok... hmmm' >Players ------- [ Arata ] Vaitya the Third Air [--- Hum] Knraith the Human [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human [ 1 WdE] Bitwize the Wood Elf (linkless) [--- Dwf] Taraan the Dwarf [ 1 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Cogadh the Dwarf 16 characters displayed. > Sam is entering from the south, riding on a nice pony. >'lets get on it! Yarat says 'i praced magic missile' You say 'lets get on it!' gig set tac ag >sc You giggle. >You are now employing aggressive tactics. >You have 40/40 hit, 61/61 stamina, 126/126 moves, 18 spirit. OB: 26, DB: 22, PB: 22, Speed: 25, Gold: 0, XP Needed: 10K. > Sam begins quietly muttering some strange, powerful words. > Sam utters a strange command, 'create light' >'gave you money Sam begins quietly muttering some strange, powerful words. >You say 'gave you money' >'buy tors now Sam utters a strange command, 'create light' >You say 'buy tors now' >'or something set tac ag You say 'or something' >sc You are now employing aggressive tactics. >You have 40/40 hit, 61/61 stamina, 126/126 moves, 18 spirit. OB: 26, DB: 22, PB: 22, Speed: 25, Gold: 0, XP Needed: 10K. >set tac def You are now employing defensive tactics. > Sam says 'freeze' > Farrakahn says 'make them?' > Yarat says 'gave me money?' l > The dark cloudy sky makes it difficult to see far down the road. >Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The pierced corpse of a young highwayman is lying here. Farrakahn is riding on a nice pony. Yarat the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Sam is riding on a nice pony. >'gave Farrakahn You say 'gave Farrakahn' >exam cor Sam says 'can't get spell off. lost concentration' >You see nothing special.. When you look inside, you see: corpse (here) : Nothing. > Sam frowns. Yarat nods solemnly. > Farrakahn says 'blah' >comf sam You comfort him. > Errent looks at Yarat. > Farrakahn says 'nevermind i can buy torches' > Sam nods solemnly. nod >You nod solemnly. > Sam says 'no prob' > Sam says 'sorry' >'exactly what I was saying. Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Farrakahn is riding on a nice pony. Yarat enters from the west. A horse enters from the west. > Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Farrakahn is riding on a nice pony. Yarat enters from the west. A horse enters from the west. smile >You say 'exactly what I was saying.' >You smile happily. > Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. The badly beaten corpse of a small, green snake is lying here. Farrakahn is riding on a nice pony. Yarat enters from the west. A horse enters from the west. > Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. The badly beaten corpse of a small, green snake is lying here. Farrakahn is riding on a nice pony. Yarat enters from the west. A horse enters from the west. >but eat meat You could not get anything of value from it. >Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. The badly beaten corpse of a small, green snake is lying here. Farrakahn is riding on a nice pony. Yarat enters from the east. A horse enters from the east. You don't seem to have any. > Yarat giggles. >but eat meat Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Farrakahn is riding on a nice pony. Yarat enters from the south. A horse enters from the south. >You see no corpse here. >You don't seem to have any. > Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Farrakahn is riding on a nice pony. Yarat enters from the west. A horse enters from the west. > Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Farrakahn is riding on a nice pony. Yarat enters from the west. A horse enters from the west. > Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Farrakahn is riding on a nice pony. Yarat enters from the west. A horse enters from the west. > Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Farrakahn is riding on a nice pony. Yarat enters from the north. A horse enters from the north. > Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn is riding on a nice pony. Yarat enters from the north. A horse enters from the north. sc >who You have 40/40 hit, 61/61 stamina, 117/126 moves, 18 spirit. OB: 10, DB: 32, PB: 28, Speed: 25, Gold: 0, XP Needed: 10K. >set tac ag Players ------- [ Arata ] Vaitya the Third Air [--- Hum] Knraith the Human [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human [ 1 WdE] Bitwize the Wood Elf (linkless) [--- Dwf] Taraan the Dwarf [ 1 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Cogadh the Dwarf 16 characters displayed. >You are now employing aggressive tactics. > Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. Farrakahn is riding on a nice pony. Yarat enters from the east. A horse enters from the east. > Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. Farrakahn is riding on a nice pony. Yarat enters from the north. A horse enters from the north. >shiv Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. >Farrakahn leaves east. A nice pony leaves east. You follow Farrakahn. Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Yarat enters from the west. A horse enters from the west. Brrrrrrrrr. >'dang Farrakahn buys a torch. list >You say 'dang' > Farrakahn buys a torch. >You can buy: 1. a backpack for 81 copper. 2. a large sack for 31 copper. 3. a soldier ration for 5 copper. 4. a water skin for 31 copper. 5. a torch for 6 copper. 6. an etched leather girdle for 1 gold, 8 silver and 75 copper. > Farrakahn buys a torch. > Farrakahn buys a torch. >'list You say 'list' >'number 6. :-) You say 'number 6. :-)' > Farrakahn lights a torch and holds it. > Farrakahn buys a water skin. > Saving Ainaran. > Yarat nods solemnly. > Farrakahn gives a torch to Yarat. > Yarat says 'i saw that before' > Farrakahn buys a torch. >**Going to stop logging for a bit, and re-log later** Unrecognized command. >> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Farrakahn is riding on a nice pony. Yarat enters from the north. A horse enters from the north. > Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Farrakahn is riding on a nice pony. Yarat enters from the north. A horse enters from the north. > Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. The crushed corpse of a brown fox is lying here. The crushed corpse of an abandoned wolf is lying here. A brown fox hunts for food here. Farrakahn is riding on a nice pony. Yarat enters from the north. A horse enters from the north. > Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. The crushed corpse of an abandoned wolf is lying here. Farrakahn is riding on a nice pony. Yarat enters from the north. A horse enters from the north. > Yarat says 'ok, mastered missile' >**Back to the action** Unrecognized command. > Farrakahn says 'ride' > Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Farrakahn is riding on a nice pony. Yarat enters from the north. A horse enters from the north. >ride A horse stops following Yarat. Yarat mounts a horse and starts riding him. >Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. A horse stops following you. You mount a horse and start riding him. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. A massive Mirkwolf stares at you through blood red eyes. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R>set tac ag You are now employing aggressive tactics. R>sc You have 41/41 hit, 61/61 stamina, 81/126 moves, 16 spirit. OB: 26, DB: 22, PB: 22, Speed: 25, Gold: 0, XP Needed: 8K. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Grassy Forest Exits are: N E Short grasses grow here, and there are many rocks of different sizes, but there are no trees. The ground slopes gently upwards to the south, and beyond you can see dark green treetops on the hills several hundred feet above you. Treeless green plains stretch into the distance beyond the northern view. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Cracked Hills Exits are: N S U The earth lie barren here, after years of fighting with constant winds, the land lies plucked clean, like a goose without a feather. All that remains is loose dirt and broken debris. Gnarled pieces of wood, tattered bits of clothing lay tossed apathetically, the victims of a powerful and hateful wind. A mountain goat is here, eating grass. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn says 'kill goat' R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Cracked Hills Exits are: N S U The earth lie barren here, after years of fighting with constant winds, the land lies plucked clean, like a goose without a feather. All that remains is loose dirt and broken debris. Gnarled pieces of wood, tattered bits of clothing lay tossed apathetically, the victims of a powerful and hateful wind. A mountain goat is here, eating grass. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R>k goat set tac def You attack a mountain goat! You pierce a mountain goat's body. R HP:Healthy, a mountain goat:Bruised> A mountain goat hits your right arm. R HP:Bruised, a mountain goat:Bruised>Farrakahn assists you! Farrakahn attacks a mountain goat! A mountain goat deflects Farrakahn's attack. You are now employing defensive tactics. R HP:Bruised, a mountain goat:Bruised>cc cc A mountain goat quickly ducks below Farrakahn's kick at its face. You start to concentrate. cc /- Yarat assists you! Yarat attacks a mountain goat! A mountain goat dodges Yarat's attack. \|/-\|/A mountain goat deflects Farrakahn's attack. A mountain goat lightly hits your body. You could not concentrate anymore! You start to concentrate. / Yarat begins quietly muttering some strange, powerful words. -\|/-\|/-\ Yarat utters a strange command, 'magic missile' Yarat throws a magic missile at a mountain goat who staggers under the blow. Ok. You start to concentrate. / A mountain goat deflects Farrakahn's attack. A mountain goat lightly hits your right arm. You could not concentrate anymore! R HP:Hurt, a mountain goat:Bruised> A mountain goat quickly ducks below Farrakahn's kick at its face. R HP:Hurt, a mountain goat:Bruised>cc A mountain goat deflects Yarat's attack. R HP:Hurt, a mountain goat:Bruised> A mountain goat dodges your attack. R HP:Hurt, a mountain goat:Bruised> Yarat begins quietly muttering some strange, powerful words. R HP:Hurt, a mountain goat:Bruised>Farrakahn lightly crushes a mountain goat's body. You start to concentrate. /- A mountain goat lightly hits your head. You could not concentrate anymore! R HP:Hurt, a mountain goat:Bruised>cc A mountain goat deflects your attack. R HP:Hurt, a mountain goat:Bruised>Yarat utters a strange command, 'magic missile' Yarat throws a magic missile at a mountain goat who staggers under the blow. You start to concentrate. cc /-\| Farrakahn crushes a mountain goat's left foreleg. /- A mountain goat quickly ducks below Farrakahn's kick at its face. \ A mountain goat dodges Yarat's attack. A mountain goat lightly hits your head. You could not concentrate anymore! You start to concentrate. /-\|/-\| Farrakahn lightly crushes a mountain goat's head. No clouds can be seen in the sky. /-\ Yarat lightly crushes a mountain goat's body. Ok. A mountain goat appears to be confused! R HP:Wounded, a mountain goat:Wounded> You deflect a mountain goat's attack. R HP:Wounded, a mountain goat:Wounded> A mountain goat deflects your attack. R HP:Wounded, a mountain goat:Wounded>set tac def Farrakahn lightly crushes a mountain goat's right foreleg. R HP:Wounded, a mountain goat:Wounded> Farrakahn kicks a mountain goat in the groin! What a low blow.... R HP:Wounded, a mountain goat:Wounded>You are now employing defensive tactics. R HP:Wounded, a mountain goat:Wounded> Yarat lightly crushes a mountain goat's right foreleg. R HP:Wounded, a mountain goat:Bloodied>pray A mountain goat deflects your attack. R HP:Wounded, a mountain goat:Bloodied>set tac def You deflect a mountain goat's attack. R HP:Wounded, a mountain goat:Bloodied>You raise your prayers to the sky. R HP:Wounded, a mountain goat:Bloodied>Farrakahn lightly crushes a mountain goat's right hindleg. You are now employing defensive tactics. R HP:Wounded, a mountain goat:Bloodied> A mountain goat dodges Yarat's attack. A mountain goat dodges your attack. R HP:Wounded, a mountain goat:Bloodied> A mountain goat hits your left hand. set wimpy 10 R HP:Bloodied, a mountain goat:Bloodied> Farrakahn crushes a mountain goat's body very hard. A mountain goat is dead! R.I.P. You receive your share of experience -- 800 points. Your blood freezes as you hear a mountain goat's death cry. R HP:Wounded>OK, you'll flee if you drop below 10 hit points. R HP:Wounded>but You cut a leg of lamb from the crushed corpse of a mountain goat. R HP:Wounded>eat leg drink water You eat a leg of lamb. You are full. drink water R HP:Wounded>You can't find it! R HP:Wounded>You can't find it! R HP:Wounded>l Cracked Hills Exits are: N S U The earth lie barren here, after years of fighting with constant winds, the land lies plucked clean, like a goose without a feather. All that remains is loose dirt and broken debris. Gnarled pieces of wood, tattered bits of clothing lay tossed apathetically, the victims of a powerful and hateful wind. The crushed corpse of a mountain goat is lying here. Farrakahn is riding on a nice pony. You are riding on a horse. Yarat is riding on a horse. R HP:Wounded> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R HP:Wounded> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. A Swampy Corner Exits are: N W The land drops here, delving below a shallow layer of putrid water. Small patches of reeds eek out a living off the weak light that the foggy layer overhead allows through, though the scum on the water appears to thrive in it. Deep water prevents passage to the east and south, though trees can be made out to the east. A mountain wolf growls and bares its teeth. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R HP:Wounded> A mountain wolf attacks Farrakahn! A mountain wolf lightly hits Farrakahn's body. R HP:Wounded> Farrakahn lightly crushes a mountain wolf's left foreleg. R HP:Wounded> A mountain wolf quickly ducks below Farrakahn's kick at her face. R HP:Wounded> Farrakahn crushes a mountain wolf's body. R HP:Wounded> A mountain wolf hits Farrakahn's left hand. R HP:Wounded>'flee A mountain wolf dodges Farrakahn's attack. R HP:Wounded> A mountain wolf lightly hits Farrakahn's left leg. Farrakahn says 'assist me' R HP:Wounded>You say 'flee' R HP:Wounded>l A Swampy Corner Exits are: N W The land drops here, delving below a shallow layer of putrid water. Small patches of reeds eek out a living off the weak light that the foggy layer overhead allows through, though the scum on the water appears to thrive in it. Deep water prevents passage to the east and south, though trees can be made out to the east. A mountain wolf is here, fighting Farrakahn. Farrakahn is here, fighting a mountain wolf, riding on a nice pony. You are riding on a horse. Yarat af is riding on a horse. R HP:Wounded>You join the fight! You attack a mountain wolf! A mountain wolf deflects your attack. R HP:Wounded, Farrakahn:Hurt, a mountain wolf:Bruised> A mountain wolf deflects Farrakahn's attack. R HP:Wounded, Farrakahn:Hurt, a mountain wolf:Bruised>'or not A mountain wolf hits Farrakahn's body. You say 'or not' set tac ag R HP:Wounded, Farrakahn:Hurt, a mountain wolf:Bruised>cc You are now employing aggressive tactics. R HP:Wounded, Farrakahn:Hurt, a mountain wolf:Bruised>A mountain wolf deflects your attack. You start to concentrate. /- Farrakahn lightly crushes a mountain wolf's body. \|/-\ Yarat assists you! Yarat attacks a mountain wolf! A mountain wolf deflects Yarat's attack. | A mountain wolf lightly hits Farrakahn's left hand. /-\ Ok. R HP:Wounded, Farrakahn:Wounded, a mountain wolf:Bruised> Farrakahn crushes a mountain wolf's head. cc R HP:Wounded, Farrakahn:Wounded, a mountain wolf:Bruised>set tac ag You start to concentrate. /-\| A mountain wolf deflects Yarat's attack. A mountain wolf hits Farrakahn's body. /-\|/ Farrakahn crushes a mountain wolf's right hindleg. -\Ok. A mountain wolf appears to be confused! You are now employing aggressive tactics. R HP:Wounded, Farrakahn:Wounded, a mountain wolf:Hurt> You lightly pierce a mountain wolf's right hindfoot. R HP:Wounded, Farrakahn:Wounded, a mountain wolf:Hurt> Yarat lightly crushes a mountain wolf's left hindleg. A mountain wolf lightly hits Farrakahn's right arm. Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn is leaving north, riding on a nice pony. R HP:Wounded, Yarat:Healthy, a mountain wolf:Hurt> A mountain wolf deflects your attack. R HP:Wounded, Yarat:Healthy, a mountain wolf:Hurt> Yarat crushes a mountain wolf's right foreleg. R HP:Wounded, Yarat:Healthy, a mountain wolf:Hurt> A mountain wolf lightly hits Yarat's body. R HP:Wounded, Yarat:Bruised, a mountain wolf:Hurt> You lightly pierce a mountain wolf's body. R HP:Wounded, Yarat:Bruised, a mountain wolf:Hurt>'go def Farrakahn is entering from the north, riding on a nice pony. R HP:Wounded, Yarat:Bruised, a mountain wolf:Hurt>You say 'go def' R HP:Wounded, Yarat:Bruised, a mountain wolf:Hurt> Yarat lightly crushes a mountain wolf's left foreleg. You pierce a mountain wolf's right foreleg. R HP:Wounded, Yarat:Bruised, a mountain wolf:Wounded> set tac ag A mountain wolf hits Yarat's head. R HP:Wounded, Yarat:Hurt, a mountain wolf:Wounded> Farrakahn assists you! Farrakahn attacks a mountain wolf! Farrakahn crushes a mountain wolf's head. R HP:Wounded, Yarat:Hurt, a mountain wolf:Wounded> You lightly pierce a mountain wolf's head. R HP:Wounded, Yarat:Hurt, a mountain wolf:Wounded> Yarat crushes a mountain wolf's right hindleg. R HP:Wounded, Yarat:Hurt, a mountain wolf:Bloodied>You are now employing aggressive tactics. R HP:Wounded, Yarat:Hurt, a mountain wolf:Bloodied> A mountain wolf hits Yarat's left foot. R HP:Wounded, Yarat:Wounded, a mountain wolf:Bloodied> Farrakahn misses a kick to a mountain wolf's ribs, who appears to be relieved. R HP:Wounded, Yarat:Wounded, a mountain wolf:Bloodied> You feel more agile! You lightly pierce a mountain wolf's body. R HP:Wounded, Yarat:Wounded, a mountain wolf:Bloodied> Farrakahn lightly crushes a mountain wolf's right foreleg. R HP:Wounded, Yarat:Wounded, a mountain wolf:Bloodied> A mountain wolf dodges Yarat's attack. R HP:Wounded, Yarat:Wounded, a mountain wolf:Bloodied> You lightly pierce a mountain wolf's body. R HP:Wounded, Yarat:Wounded, a mountain wolf:Awful> A mountain wolf hits Yarat's head. R HP:Wounded, Yarat:Bloodied, a mountain wolf:Awful> Farrakahn lightly crushes a mountain wolf's body. 'ranger level R HP:Wounded, Yarat:Bloodied, a mountain wolf:Awful> Yarat panics, and attempts to flee! Yarat flees head over heals! Yarat is leaving north, riding on a horse. R HP:Wounded, Farrakahn:Bloodied, a mountain wolf:Awful>smile You lightly pierce a mountain wolf's head. A mountain wolf is dead! R.I.P. You receive your share of experience -- 1554 points. The wolf growls once more before falling limp. You say 'ranger level' R HP:Wounded>You smile happily. R HP:Wounded> A slight mist rises from the damp land into the cloudless sky. R HP:Hurt>gt snap You group-say 'snap' R HP:Hurt>gt missed it You group-say 'missed it' R HP:Hurt> Farrakahn says 'nice xp :)' R HP:Hurt> Farrakahn cuts a raw piece of meat from the pierced corpse of a mountain wolf. R HP:Hurt>set tac def You are now employing defensive tactics. R HP:Hurt>sc You have 20/43 hit, 61/61 stamina, 112/127 moves, 8 spirit. OB: 10, DB: 32, PB: 28, Speed: 25, Gold: 0, XP Needed: 5K. nod R HP:Hurt>Yarat group-says 'where you guys?' You nod solemnly. R HP:Hurt> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Yarat is riding on a horse. Farrakahn is riding on a nice pony. R HP:Hurt> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Cracked Hills Exits are: N S U The earth lie barren here, after years of fighting with constant winds, the land lies plucked clean, like a goose without a feather. All that remains is loose dirt and broken debris. Gnarled pieces of wood, tattered bits of clothing lay tossed apathetically, the victims of a powerful and hateful wind. The crushed corpse of a mountain goat is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R HP:Hurt> Yarat group-says 'I am bloodied, my stamina is charged, and i am energetic.' R HP:Hurt>score You have 22/43 hit, 61/61 stamina, 115/127 moves, 8 spirit. OB: 10, DB: 32, PB: 28, Speed: 25, Gold: 0, XP Needed: 5K. R HP:Hurt>comf yarat You comfort him. R HP:Hurt> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R HP:Hurt> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R HP:Hurt> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R HP:Hurt> Farrakahn sits down and rests. who R HP:Hurt>Players ------- [--- Dwf] Taraan the Dwarf [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [ Arata ] Vaitya the Third Air [--- Hum] Sesil the Human [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human [ 1 WdE] Bitwize the Wood Elf (linkless) (AFK) [ 2 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Cogadh the Dwarprac f 16 characters displayed. R HP:Hurt> Farrakahn says 'rest up' R HP:Hurt>You have 0 practice sessions left parry (bad) ride (Superb) detect hidden (poor) ( 9 time, 0 spirit) confuse (Mastered) ( 12 time, 2 spirit) revive (Mastered) ( 10 time, 2 spirit) human language (Mastered) R HP:Hurt>re Farrakahn says '1k tnl for me :)' R HP:Hurt>You sit down and rest your tired bones. R HP:Hurt> Yarat sits down and rests. R HP:Hurt> Yarat says '5k here' R HP:Hurt> Farrakahn nods solemnly. R HP:Hurt>set tac ag sc You are now employing aggressive tactics. R HP:Hurt>You have 30/43 hit, 61/61 stamina, 127/127 moves, 8 spirit. OB: 26, DB: 22, PB: 22, Speed: 25, Gold: 0, XP Needed: 5K. R HP:Hurt>who Players ------- [--- Dwf] Taraan the Dwarf [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [ Arata ] Vaitya the Third Air [--- Hum] Sesil the Human [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human [ 1 WdE] Bitwize the Wood Elf (linkless) (AFK) [ 2 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Cogadh the Dwarf 16 characters displayed. R HP:Hurt>'5k You say '5k' R HP:Bruised> Yarat says 'wow! 23 ob' R HP:Bruised> Clouds race through the sky above the fields. Saving Ainaran. R HP:Bruised>grin sc You grin evilly. R HP:Bruised>Farrakahn drinks water from a water skin. You have 33/43 hit, 61/61 stamina, 127/127 moves, 8 spirit. OB: 26, DB: 22, PB: 22, Speed: 25, Gold: 0, XP Needed: 5K. R HP:Bruised> Farrakahn drinks water from a water skin. R HP:Bruised> Yarat giggles. R HP:Bruised>set tac ag You are now employing aggressive tactics. sc R HP:Bruised>You have 34/43 hit, 61/61 stamina, 127/127 moves, 8 spirit. OB: 26, DB: 22, PB: 22, Speed: 25, Gold: 0, XP Needed: 5K. R HP:Bruised>'26 ob on agg here set tac def You say '26 ob on agg here' R HP:Bruised> Farrakahn says 'let me know if u need skin ever' R HP:Bruised>You are now employing defensive tactics. R HP:Bruised>nod You nod solemnly. who R HP:Bruised>Players ------- [--- Dwf] Taraan the Dwarf [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [ Arata ] Vaitya the Third Air [--- Hum] Sesil the Human [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human [ 1 WdE] Bitwize the Wood Elf (linkless) (AFK) [ 2 WdE] Yarat the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Cogadh the Dwarf 16 characters displayed. R HP:Bruised> Yarat says 'what do you do with artifacts?' R HP:Bruised>'hold on to em You say 'hold on to em' R HP:Scratched> Farrakahn says 'u hold them and try not to lose them :)' R HP:Scratched>'check out http://www.rots.org/news/contest.html You say 'check out http://www.rots.org/news/contest.html' R HP:Scratched> Yarat says 'can you wield em or wear em?' R HP:Scratched> Farrakahn says 'i think they on big mobs tho' R>fame war +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Errent 0| Aia 0| | Brokk 0| Ashburz 0| | Aggrippa 0| Draug 0| | Bree 0| Anthre 0| | Bikk 0| Drengist 0| | Bitwize 0| Errenturuktest 0| | Aza 0| Ankren 0| | Choana 0| Fnuffi 0| | Errentpuketest 0| Grox 0| | Cogadh 0| Muzrub 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 0| |Total fame for the forces of good: 0| +---------------------------------------------------+ |The forces of good and evil are equally matched. | +---------------------------------------------------+ R>nod You nod solemnly. R> Farrakahn says 'when i get level i put 1 prac into search' 'or hidden R>You say 'or hidden' R> Farrakahn says 'and we check out that hidden exit' R>'like under the ruins Clouds race through the sky above the fields. R>You say 'like under the ruins' R>nod You nod solemnly. R>fame war Yarat nods solemnly. +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Errent 0| Aia 0| | Brokk 0| Ashburz 0| | Aggrippa 0| Draug 0| | Bree 0| Anthre 0| | Bikk 0| Drengist 0| | Bitwize 0| Errenturuktest 0| | Aza 0| Ankren 0| | Choana 0| Fnuffi 0| | Errentpuketest 0| Grox 0| | Cogadh 0| Muzrub 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 0| |Total fame for the forces of good: 0| +---------------------------------------------------+ |The forces of good and evil are equally matched. | +---------------------------------------------------+ R>whois aia Aia is a level 1 Uruk-Hai. R> Farrakahn says 'gonna move' R> Farrakahn stops resting, and clambers on his feet. R>whois ashburz Ashburz is a level 2 Uruk-Hai. R> Yarat says 'ok, ready?' whois draug R>st Farrakahn says 'stand?' R>Yarat stops resting, and clambers on his feet. Draug is a level 1 Uruk-Hai. R>You stop resting, and stand up. R>fame war +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Errent 0| Aia 0| | Brokk 0| Ashburz 0| | Aggrippa 0| Draug 0| | Bree 0| Anthre 0| | Bikk 0| Drengist 0| | Bitwize 0| Errenturuktest 0| | Aza 0| Ankren 0| | Choana 0| Fnuffi 0| | Errentpuketest 0| Grox 0| | Cogadh 0| Muzrub 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 0| |Total fame for the forces of good: 0| +---------------------------------------------------+ |The forces of good and evil are equally matched. | +---------------------------------------------------+ R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Scattered Woods Exits are: E S W This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Scattered Woods Exits are: N E This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. A medium-sized elk grazes here. 'most darkies are still level 1 A medium-sized elk grazes here. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R>You say 'most darkies are still level 1' R> Farrakahn says 'kill' R>whois muzrub Muzrub is a level 1 Uruk-Hai. R>k elk set tac def You attack a medium elk! A medium elk dodges your attack. cc cc cc R HP:Healthy, a medium elk:Healthy> A medium elk lightly hits your right arm. Farrakahn assists you! Farrakahn attacks a medium elk! Farrakahn crushes a medium elk's left hindfoot. Yarat assists you! Yarat attacks a medium elk! Yarat lightly crushes a medium elk's right foreleg. R HP:Scratched, a medium elk:Bruised>You are now employing defensive tactics. R HP:Scratched, a medium elk:Bruised>You start to concentrate. /-\|/-\ Yarat begins quietly muttering some strange, powerful words. |/ A medium elk quickly ducks below Farrakahn's kick at its face. -\Farrakahn lightly crushes a medium elk's body. A medium elk lightly hits your body. You could not concentrate anymore! You start to concentrate. /-\|/ Yarat utters a strange command, 'magic missile' Yarat throws a magic missile at a medium elk who staggers under the blow. Yarat begins quietly muttering some strange, powerful words. -\|/-\Farrakahn lightly crushes a medium elk's right hindleg. Ok. A medium elk appears to be confused! You start to concentrate. / A medium elk lightly hits your body. You could not concentrate anymore! R HP:Bruised, a medium elk:Hurt> Yarat utters a strange command, 'magic missile' Yarat throws a magic missile at a medium elk who staggers under the blow. R HP:Bruised, a medium elk:Hurt> Farrakahn kicks a medium elk in the shin, making it spout obscenities! R HP:Bruised, a medium elk:Hurt>sc Yarat crushes a medium elk's head. R HP:Bruised, a medium elk:Wounded> A medium elk deflects your attack. R HP:Bruised, a medium elk:Wounded>You have 31/43 hit, 61/61 stamina, 127/127 moves, 6 spirit. OB: 10, DB: 32, PB: 28, Speed: 25, Gold: 0, XP Needed: 5K. R HP:Bruised, a medium elk:Wounded>set tac ag Farrakahn crushes a medium elk's body. R HP:Bruised, a medium elk:Wounded>You deflect a medium elk's attack. You are now employing aggressive tactics. R HP:Bruised, a medium elk:Wounded> You lightly pierce a medium elk's right hindleg. R HP:Bruised, a medium elk:Bloodied> Yarat crushes a medium elk's body. R HP:Bruised, a medium elk:Bloodied> A medium elk quickly ducks below Farrakahn's kick at its face. R HP:Bruised, a medium elk:Bloodied> Farrakahn crushes a medium elk's head. A medium elk is dead! R.I.P. You receive your share of experience -- 896 points. Your blood freezes as you hear a medium elk's death cry. 'gonna save spirit now R HP:Bruised>set tac def You say 'gonna save spirit now' R HP:Bruised>You are now employing defensive tactics. R HP:Bruised>k elk You attack a medium elk! A medium elk dodges your attack. R HP:Bruised, a medium elk:Healthy> A medium elk barely hits your left leg. R HP:Hurt, a medium elk:Healthy> Farrakahn assists you! Farrakahn attacks a medium elk! Farrakahn lightly crushes a medium elk's right foreleg. R HP:Hurt, a medium elk:Scratched> Farrakahn says 'kill other 1' R HP:Hurt, a medium elk:Scratched> You lightly pierce a medium elk's right hindfoot. R HP:Hurt, a medium elk:Bruised> A medium elk quickly ducks below Farrakahn's kick at its face. R HP:Hurt, a medium elk:Bruised> A medium elk lightly hits your head. R HP:Hurt, a medium elk:Bruised> Yarat assists you! Yarat attacks a medium elk! A medium elk dodges Yarat's attack. R HP:Hurt, a medium elk:Bruised> Farrakahn crushes a medium elk's left hindleg. A medium elk dodges your attack. R HP:Hurt, a medium elk:Bruised>set tac def You deflect a medium elk's attack. A medium elk deflects your attack. You are now employing defensive tactics. R HP:Hurt, a medium elk:Bruised> Farrakahn crushes a medium elk's body. R HP:Hurt, a medium elk:Hurt> Yarat lightly crushes a medium elk's left forefoot. R HP:Hurt, a medium elk:Hurt> Farrakahn kicks a medium elk in the shin, making it spout obscenities! R HP:Hurt, a medium elk:Hurt> A medium elk dodges your attack. R HP:Hurt, a medium elk:Hurt> You deflect a medium elk's attack. R HP:Hurt, a medium elk:Hurt> Farrakahn lightly crushes a medium elk's right foreleg. R HP:Hurt, a medium elk:Hurt> Yarat lightly crushes a medium elk's right foreleg. You lightly pierce a medium elk's right hindleg. R HP:Hurt, a medium elk:Hurt> A medium elk quickly ducks below Farrakahn's kick at its face. R HP:Hurt, a medium elk:Hurt>set wimpy 10 A medium elk dodges your attack. R HP:Hurt, a medium elk:Hurt> Farrakahn lightly crushes a medium elk's body. You deflect a medium elk's attack. R HP:Hurt, a medium elk:Wounded>OK, you'll flee if you drop below 10 hit points. R HP:Hurt, a medium elk:Wounded>sc A medium elk dodges Yarat's attack. R HP:Hurt, a medium elk:Wounded>You have 29/43 hit, 61/61 stamina, 127/127 moves, 6 spirit. OB: 10, DB: 32, PB: 28, Speed: 25, Gold: 0, XP Needed: 4K. R HP:Hurt, a medium elk:Wounded> A medium elk deflects your attack. set tac def R HP:Hurt, a medium elk:Wounded> Farrakahn lightly crushes a medium elk's left forefoot. R HP:Hurt, a medium elk:Wounded> A medium elk hits your left leg. Clouds can be seen above in the sky. R HP:Hurt, a medium elk:Wounded>Yarat lightly crushes a medium elk's body. You are now employing defensive tactics. R HP:Hurt, a medium elk:Wounded> A medium elk dodges your attack. R HP:Hurt, a medium elk:Wounded> Farrakahn kicks a medium elk in the shin, making it spout obscenities! R HP:Hurt, a medium elk:Wounded> Farrakahn crushes a medium elk's left foreleg. R HP:Hurt, a medium elk:Bloodied> A medium elk dodges your attack. R HP:Hurt, a medium elk:Bloodied> A medium elk dodges Yarat's attack. You dodge a medium elk's attack. R HP:Hurt, a medium elk:Bloodied> Farrakahn lightly crushes a medium elk's right foreleg. A medium elk dodges your attack. R HP:Hurt, a medium elk:Bloodied> Yarat lightly crushes a medium elk's right hindfoot. R HP:Hurt, a medium elk:Awful> A medium elk lightly hits your left arm. R HP:Wounded, a medium elk:Awful> A medium elk dodges your attack. R HP:Wounded, a medium elk:Awful> Farrakahn kicks a medium elk in the groin! What a low blow.... R HP:Wounded, a medium elk:Awful> A medium elk deflects Farrakahn's attack. R HP:Wounded, a medium elk:Awful> A medium elk dodges Yarat's attack. A medium elk deflects your attack. R HP:Wounded, a medium elk:Awful> A medium elk hits your left leg. R HP:Wounded, a medium elk:Awful>'gotta get dodge and parry sometime soon smile Farrakahn crushes a medium elk's left foreleg. A medium elk is dead! R.I.P. You receive your share of experience -- 478 points. Your blood freezes as you hear a medium elk's death cry. R HP:Wounded>You say 'gotta get dodge and parry sometime soon' R HP:Wounded>You smile happily. R HP:Wounded>but You fumble and waste the crushed corpse of a medium elk. R HP:Wounded> Farrakahn says 'butcher both corpses too' R HP:Wounded>but 2.cor You fumble and waste the crushed corpse of a medium elk. R HP:Wounded>snap PRONTO! You snap your fingers. inf R HP:Wounded>You are Ainaran the Wood Elf, a neutral (0) male Wood Elf. You have reached level 3. You are level 1 Warrior, 1 Ranger, 3 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 2 hours. You are 5'10" high, weight 108.0lb and carrying 13.1lb. You have 14/44 hit points, 61/61 stamina, 127/127 moves and 6 spirit. You have 0 copper coins. Your OB is 10, dodge is 32, parry 28, and your attack speed is 25. Your armour absorbs about 0% damage. Your spiritual perception is 56%, willpower: 21, Your skill encumbrance is 6, and your movement is encumbered by 4. You move easily indeed. You have scored 19705 exp, and need 4295 more to advance. You are standing. You are affected by: anger (short) R HP:Wounded> Farrakahn says 'leveled :)' R HP:Wounded> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Scattered Woods Exits are: E S W grin This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R HP:Wounded> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R HP:Wounded> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. sc R HP:Wounded>You grin evilly. R HP:Wounded>You have 14/44 hit, 61/61 stamina, 124/127 moves, 6 spirit. OB: 10, DB: 32, PB: 28, Speed: 25, Gold: 0, XP Needed: 4K. set tac def R HP:Wounded> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. The crushed corpse of a black rabbit is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R HP:Wounded>Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The pierced corpse of a black rabbit is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. You are now emp'4K here loying defensive tactics. R HP:Wounded>You say '4K here' R HP:Wounded> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. The crushed corpse of a black rabbit is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R HP:Wounded> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Strider the Human is standing here. A horse is here, gazing at you. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R HP:Wounded> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. A massive Mirkwolf stares at you through blood red eyes. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R HP:Wounded> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R HP:Wounded>sc Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. A massive Mirkwolf stares at you through blood red eyes. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R HP:Wounded>You have 17/44 hit, 61/61 stamina, 122/127 moves, 6 spirit. OB: 10, DB: 32, PB: 28, Speed: 25, Gold: 0, XP Needed: 4K. R HP:Wounded> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Light Forest Exits are: N S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... The badly beaten corpse of *a Human* is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R HP:Wounded> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Grassy Fields Exits are: S W This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R HP:Wounded>who Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. The crushed corpse of an abandoned wolf is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. Players ------- [ 1 Hum] Errentpuketest the Human [--- Dwf] Taraan the Dwarf [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [ Arata ] Vaitya the Third Air [--- Hum] Sesil the Human [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human (sleeping) [ 1 WdE] Bitwize the Wood Elf (linkless) (AFK) [ 2 WdE] Yarat the Wood Elf [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Cogadh the Dwarf 16 characters displayed. R HP:Wounded> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. The crushed corpse of a brown fox is lying here. The crushed corpse of an abandoned wolf is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R HP:Wounded> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R HP:Wounded> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R HP:Wounded> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R HP:Wounded> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared bwho oy is here, dressed in armour too big for him. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R HP:Wounded> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Soi the Human is sleeping here. A horse is here, gazing at you. Sesil the Human is standing here. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R HP:Wounded> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R HP:Wounded> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R HP:Wounded>Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. Players ------- [ 1 Hum] Errentpuketest the Human [--- Dwf] Taraan the Dwarf [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [ Arata ] Vaitya the Third Air [--- Hum] Sesil the Human [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human (sleeping) [ 1 WdE] Bitwize the Wood Elf (linkless) (AFK) [ 2 WdE] Yarat the Wood Elf [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Cogadh the Dwarf 16 characters displayed. R HP:Wounded> A juggler teaches Farrakahn for a while. R HP:Wounded> A juggler teaches Farrakahn for a while. R HP:Wounded>prac Hello, Ainaran! I can teach you these skills: You have 0 practice sessions left. slashing 0% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 12% Taught to: (Mastered) dodge 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 0% Taught to: (Mastered) search 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 0% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) R HP:Wounded> A juggler teaches Farrakahn for a while. R HP:Wounded> A juggler teaches Farrakahn for a while. R HP:Wounded> A juggler teaches Farrakahn for a while. R HP:Wounded> A juggler teaches Farrakahn for a while. R HP:Wounded> Not a cloud can be seen in the sky. R HP:Hurt> Farrakahn says 'ok done/' R HP:Hurt> Farrakahn says 'u guys done' R HP:Hurt>nod Farrakahn says '?' R HP:Hurt>You nod solemnly. R HP:Hurt> Yarat nods solemnly. R HP:Hurt> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Farrakahn is riding on a nice pony. 'havne't levelled yet Yarat is entering from the north, riding on a horse. R HP:Hurt> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Farrakahn is riding on a nice pony. smile Yarat is entering from the north, riding on a horse. R HP:Hurt> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R HP:Hurt>You say 'havne't levelled yet' R HP:Hurt>You smile happily. R HP:Hurt> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R HP:Hurt> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. Cogadh the Dwarf is standing here. Knraith the Human is standing here. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R HP:Hurt>shit Unrecognized command. 'shit R HP:Hurt> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R HP:Hurt> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R HP:Hurt>You say 'shit' R HP:Hurt> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R HP:Hurt> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R HP:Hurt> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R HP:Hurt> Farrakahn says 'what?' R HP:Hurt> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R HP:Hurt> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R HP:Hurt> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Soi the Human is standing here. A horse is here, gazing at you. Sesil the Human is standing here. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on'does that room not reset or something? gig a horse. R HP:Hurt> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R HP:Hurt>You say 'does that room not reset or something?' R HP:Hurt>You giggle. R HP:Hurt> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R HP:Hurt> Farrakahn shrugs. R HP:Hurt> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R HP:Hurt> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R HP:Hurt> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. The crushed corpse of a brown fox is lying here. The crushed corpse of an abandoned wolf is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R HP:Hurt> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R HP:Hurt> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R HP:Hurt> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. set tac def R HP:Hurt>You are now employing defensive tactics. R HP:Hurt> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. A massive Mirkwolf stares at you through blood red eyes. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R HP:Hurt> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R HP:Hurt>sc You have 29/44 hit, 61/61 stamina, 112/127 moves, 6 spirit. OB: 10, DB: 32, PB: 28, Speed: 25, Gold: 0, XP Needed: 4K. R HP:Hurt> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Grassy Forest Exits are: N E Short grasses grow here, and there are many rocks of different sizes, but there are no trees. The ground slopes gently upwards to the south, and beyond you can see dark green treetops on the hills several hundred feet above you. Treeless green plains stretch into the distance beyond the northern view. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R HP:Hurt> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Scattered Woods Exits are: E S W This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R HP:Hurt>who Players ------- [ 1 Hum] Errentpuketest the Human [--- Dwf] Taraan the Dwarf [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [ Arata ] Vaitya the Third Air [--- Hum] Sesil the Human [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human [ 1 WdE] Bitwize the Wood Elf (linkless) (AFK) [ 2 WdE] Yarat the Wood Elf [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Cogadh the Dwarf 16 characters displayed. R HP:Hurt> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Scattered Woods Exits are: N E This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. The crushed corpse of a medium elk is lying here. The crushed corpse of a medium elk is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R HP:Hurt> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Empty Plains Exits are: N S These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the west you can enter a road, and further south you see some trees. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R HP:Hurt> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R HP:Hurt> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. sc R HP:Hurt> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The pierced corpse of a young highwayman is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the south, ridinset tac def g on a horse. R HP:Hurt>You have 29/44 hit, 61/61 stamina, 109/127 moves, 6 spirit. OB: 10, DB: 32, PB: 28, Speed: 25, Gold: 0, XP Needed: 4K. R HP:Hurt>You are now employing defensive tactics. R HP:Hurt> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R HP:Hurt> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R HP:Hurt> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Empty Plains Exits are: N S These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the west you can enter a road, and further south you see some trees. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R HP:Hurt>eq Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Scattered Woods Exits are: N E This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. The crushed corpse of a medium elk is lying here. The crushed corpse of a medium elk is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. You are using: a large, wooden shield a dirk R HP:Hurt> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Scattered Woods Exits are: E S W This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R HP:Hurt> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. inf R HP:Bruised>Yarat says 'no coins in cor?' You are Ainaran the Wood Elf, a neutral (0) male Wood Elf. You have reached level 3. You are level 1 Warrior, 1 Ranger, 3 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 2 hours. You are 5'10" high, weight 108.0lb and carrying 13.1lb. You have 31/44 hit points, 61/61 stamina, 106/127 moves and 6 spirit. You have 0 copper coins. Your OB is 10, dodge is 32, parry 28, and your attack speed is 25. Your armour absorbs about 0% damage. Your spiritual perception is 56%, willpower: 21, Your skill encumbrance is 6, and your movement is encumbered by 4. You move easily indeed. You have scored 19705 exp, and need 4295 more to advance. You are standing. You are affected by: anger (short) R HP:Bruised> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R HP:Bruised> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. The crushed corpse of a black rabbit is lying here. Strider the Human is resting here. A horse is here, gazing at you. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. sc R HP:Bruised> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The pierced corpse of a black rabbit is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R HP:Bruised>You have 31/44 hit, 61/61 stamina, 104/127 moves, 6 spirit. OB: 10, DB: 32, PB: 28, Speed: 25, Gold: 0, XP Needed: 4K. R HP:Bruised> The pierced corpse of a black rabbit decays into dust. R HP:Bruised>l Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. Farrakahn is (busy) riding on a nice pony. You are riding on a horse. Yarat is riding on a horse. R HP:Bruised> Farrakahn searches for something to below. R HP:Bruised>exam d Something that looks like an entrance to the ruins below is here, but it is hidden from view. R HP:Bruised> Strider enters from the south. A horse enters from the south. R HP:Bruised> Strider leaves south. A horse leaves south. R HP:Bruised>'don't let anyone else see smile You say 'don't let anyone else see' exam d R HP:Bruised>You smile happily. R HP:Bruised>Something that looks like an entrance to the ruins below is here, but it is hidden from view. R HP:Bruised>op hiddendoor Farrakahn says 'its locked' Nothing here by that name. R HP:Bruised>op hiddentrap Nothing here by that name. R HP:Bruised>'what is it? You say 'what is it?' R HP:Bruised>l Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. Farrakahn is riding on a nice pony. You are riding on a horse. Yarat is riding on a horse. R HP:Bruised> Farrakahn says 'exit is entrancetotheruinsbelowthatishiddenfromview' R HP:Bruised> Farrakahn giggles. R HP:Bruised>roar You roar with laughter. R HP:Bruised> Yarat says 'hmm, mabey when we get bash' R HP:Bruised> Farrakahn says 'we need to get pick' R HP:Bruised> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R HP:Bruised> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R HP:Bruised> Yarat says 'really?' R HP:Scratched> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R HP:Scratched> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R HP:Scratched> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. A massive Mirkwolf stares at you through blood red eyes. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R HP:Scratched>'that's hillarious smile You say 'that's hillarious' R HP:Scratched> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Light Forest Exits are: N S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... The badly beaten corpse of *a Human* is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R HP:Scratched>Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Grassy Fields Exits are: S W This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. You smile happily. R HP:Scratched> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Light Forest Exits are: N S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... The badly beaten corpse of *a Human* is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R HP:Scratched> Yarat says 'hmmm' R HP:Scratched> Through the trees a cloudless sky can be seen. R HP:Scratched> Farrakahn says 'loot' R HP:Scratched> Yarat gets a pile of coins from the badly beaten corpse of *a Human*. R> Farrakahn drops a soldier ration. R>get all cor Farrakahn drops a soldier ration. R> Farrakahn drops a soldier ration. R>You get a large, wooden club from the badly beaten corpse of *a Human*. R>exam cor You see nothing special.. When you look inside, you see: corpse (here) : Nothing. R> Farrakahn gets a soldier ration. R> Farrakahn gets a soldier ration. R>l Light Forest Exits are: N S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... A soldier ration is lying here on the floor. The badly beaten corpse of *a Human* is lying here. Farrakahn is riding on a nice pony. You are riding on a horse. Yarat is riding on a horse. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Grassy Fields Exits are: S W This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. 'club R>You say 'club' R>smile You smile happily. R> Farrakahn says 'how much coins?' R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R>'can sell later Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R>Yarat says 'hmm, 1 silver' You say 'can sell later' R>who Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R>Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. Players ------- [--- Dwf] Taraan the Dwarf [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [ Arata ] Vaitya the Third Air [--- Hum] Sesil the Human [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human [ 1 WdE] Bitwize the Wood Elf (linkless) (AFK) [ 2 WdE] Yarat the Wood Elf [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Cogadh the Dwarf 15 characters displayed. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. The skewered corpse of *a Human* is lying here. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R> Farrakahn nods his head at you in agreement. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Soi the Human is resting here. Sesil is riding on a horse. Strider the Human is standing here. A horse is here, gazing at you. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R>prac Hello, Ainaran! I can teach you these skills: You have 0 practice sessions left. slashing 0% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 12% Taught to: (Mastered) dodge 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 0% Taught to: (Mastered) search 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 0% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) R>who Players ------- [--- Dwf] Imreas the Dwarf (rage) [--- Dwf] Taraan the Dwarf [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [ Arata ] Vaitya the Third Air [--- Hum] Sesil the Human [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human [ 1 WdE] Bitwize the Wood Elf (linkless) (AFK) [ 2 WdE] Yarat the Wood Elf [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Cogadh the Dwarf 16 characters displayed. R> Knraith enters from the south. R> Farrakahn says 'i cant prac pick :(' R> Yarat says 'can either of you prac bash?' R> Knraith leaves south. R> A juggler teaches Farrakahn for a while. R> A juggler teaches Farrakahn for a while. R> A juggler teaches Farrakahn for a while. R> A juggler teaches Farrakahn for a while. R> A juggler teaches Farrakahn for a while. R> A juggler teaches Farrakahn for a while. R> A juggler teaches Farrakahn for a while. R>sniff You sniff sadly. *SNIFF* prac R>Hello, Ainaran! I can teach you these skills: You have 0 practice sessions left. slashing 0% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 12% Taught to: (Mastered) dodge 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 0% Taught to: (Mastered) search 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 0% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) R> Farrakahn says 'i can when i get level 5' R> A juggler teaches Farrakahn for a while. R> A juggler teaches Farrakahn for a while. R> A juggler teaches Farrakahn for a while. R> A juggler teaches Farrakahn for a while. R> A juggler teaches Farrakahn for a while. R> A juggler teaches Farrakahn for a while. R>prac Hello, Ainaran! I can teach you these skills: You have 0 practice sessions left. slashing 0% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 12% Taught to: (Mastered) dodge 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 0% Taught to: (Mastered) search 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 0% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) R> The sun sets behind the buildings. The new-born moon shows in the sky. Not a cloud can be seen in the sky. A juggler teaches Farrakahn for a while. R> A juggler teaches Farrakahn for a while. R> Yarat says 'you cant prac pick?' 'I can R>You say 'I can' R> A juggler teaches Farrakahn for a while. R>who Players ------- [--- Dwf] Imreas the Dwarf (rage) [--- Dwf] Taraan the Dwarf [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [ Arata ] Vaitya the Third Air [--- Hum] Sesil the Human [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human [ 1 WdE] Bitwize the Wood Elf (linkless) (AFK) [ 2 WdE] Yarat the Wood Elf [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Cogadh the Dwarf 16 characters displayed. R> Imreas enters from the south. A nice pony enters from the south. R> Imreas leaves north. A nice pony leaves north. R> Farrakahn says 'prac reset and prac it' R>who shake sc Imreas enters from the north. A nice pony enters from the north. Players ------- [--- Dwf] Imreas the Dwarf (rage) [--- Dwf] Taraan the Dwarf [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [ Arata ] Vaitya the Third Air [--- Hum] Sesil the Human [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human [ 1 WdE] Bitwize the Wood Elf (linkless) (AFK) [ 2 WdE] Yarat the Wood Elf [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Cogadh the Dwarf 16 characters displayed. R> Imreas leaves north. A nice pony leaves north. R> Imreas enters from the north. A nice pony enters from the north. R>You shake your head. R>You have 44/44 hit, 61/61 stamina, 127/127 moves, 6 spirit. OB: 10, DB: 32, PB: 28, Speed: 25, Gold: 0, XP Needed: 4K. R> Farrakahn says 'blah ok' 'let's get one more level R>You say 'let's get one more level' 'i'm close R> A juggler teaches Imreas for a while. R> A juggler teaches Imreas for a while. R> A juggler teaches Imreas for a while. R>A juggler teaches Imreas for a while. You say 'i'm close' R> A juggler teaches Imreas for a while. R> A juggler teaches Imreas for a while. R> A juggler teaches Imreas for a while. R>'then i'll save one for pick A juggler teaches Imreas for a while. Sam is entering from the south, riding on a nice pony. R> A juggler teaches Imreas for a while. R> A juggler teaches Imreas for a while. R> A juggler teaches Imreas for a while. R> A juggler teaches Imreas for a while. R> A juggler teaches Imreas for a while. R> A juggler teaches Imreas for a while. R> A juggler teaches Imreas for a while. R>You say 'then i'll save one for pick' R> A juggler teaches Farrakahn for a while. R> A juggler teaches Farrakahn for a while. R> Yarat says 'lets level some more' R> A juggler teaches Farrakahn for a while. R> A juggler teaches Farrakahn for a while. R> Imreas leaves south. A nice pony leaves south. A juggler teaches Farrakahn for a while. R> A juggler teaches Farrakahn for a while. R> A juggler teaches Farrakahn for a while. R> A juggler teaches Farrakahn for a while. R> A juggler teaches Farrakahn for a while. R> Sam stops riding a nice pony. A nice pony now follows Sam. A juggler teaches Farrakahn for a while. R> Sam leaves north. A nice pony leaves north. R> Farrakahn says 'ok we go level' R> Sam is entering from the north, riding on a nice pony. Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Sam is entering from the north, riding on a nice pony. R>'(got 8 pracs a bit ago) Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Farrakahn is riding on a nice pony. cackle Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. The skewered corpse of *a Human* is lying here. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R>Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. You say '(got 8 pracs a bit ago)' R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R>You cackle gleefully. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R>set tac def Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A large wild dog watches you carefully. A large wild dog watches you carefully. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R>You are now employing defensive tactics. R> A large wild dog attacks Farrakahn! A large wild dog hits Farrakahn's body hard. Farrakahn crushes a large wild dog's left hindleg hard. R> Farrakahn lightly crushes a large wild dog's right foreleg. Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. A massive Mirkwolf stares at you through blood red eyes. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R>con dog Consider killing who? R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A large wild dog watches you carefully. A large wild dog watches you carefully. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R>sc You have 44/44 hit, 61/61 stamina, 119/127 moves, 6 spirit. OB: 10, DB: 32, PB: 28, Speed: 25, Gold: 0, XP Needed: 4K. R>m +--------------------------------------------------+ |M - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | | | ^ h X | | ^ * | | H | +--------------------------------------------------+ R> Farrakahn says 'can u buff them?' R>l Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Farrakahn is riding on a nice pony. You are riding on a horse. Yarat is riding on a horse. R>shake The thick trees almost block out the sky, though it appears cloudless. R>You shake your head. R> Farrakahn says 'if only 1 aggs?' R>'those are too high You say 'those are too high' R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Hillside Forest Exits are: E W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn nods solemnly. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: E W U This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and east. Forest surrounds the road now. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and east. Forest surrounds the road now. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Hillside Forest Exits are: N E W U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Hillside Forest Exits are: N E U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. A huge wolf stares at you intently. An evil, black warg paces around the clearing. A huge wolf stares at you intently. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R>'level 6 would get ass kicked by em You say 'level 6 would get ass kicked by em' R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Hillside Forest Exits are: N E W U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Hillside Forest Exits are: N E U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. A huge wolf stares at you intently. An evil, black warg paces around the clearing. A huge wolf stares at you intently. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving up, riding on a nice pony. You follow Farrakahn. Hilly Ridge Exits are: E W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. Farrakahn is riding on a nice pony. Yarat is entering from below, riding on a horse. R>exam d To the down you see: Hillside Forest Exits are: N E U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. A huge wolf stares at you intently. An evil, black warg paces around the clearing. A huge wolf stares at you intently. R>'don't go down smile Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Hills Exits are: S W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. l R>You say 'don't go down' R>You smile happily. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R>Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. Farrakahn is riding on a nice pony. You are riding on a horse. Yarat is riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Dense Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. The hacked corpse of a mountain goat is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Dark Forest Exits are: N E The trees grow close together here, their roots twisting about each other in a slow motion fight for dominance. The canopy over head is dense and lets no light down so there is very little in the way of undergrowth. Despite this, travel is difficult over the large mounds of leaves and roots. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R>who Players ------- [--- Dwf] Imreas the Dwarf (rage) [--- Dwf] Taraan the Dwarf (sleeping) [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [ Arata ] Vaitya the Third Air [--- Hum] Sesil the Human [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human [ 1 WdE] Bitwize the Wood Elf (linkless) (AFK) [ 2 WdE] Yarat the Wood Elf [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Cogadh the Dwarf 16 characters displayed. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Barren Ridge Exits are: E S D The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. A Narrow Ridge Exits are: E W The hills squeeze together here, forming a very narrow ridge. The only exits are to the east and west, though one could probably take the fast way down to the north and south if they had no desire to live. Off to the south the beginnings of a murky swamp can be seen, though the mists hide everything within their veil of secrecy. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. A Small Plateau Exits are: N S W The hills levels off here, forming a small plateau that looks rather like a table top amongst the hills. A steep slide leads upward to the north, the small rocks and stones looking as if they would be very difficult to climb up. To the south the hill drops off into a murky looking swamp. A mountain goat is here, eating grass. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R>sing Got the craving for some lunch You sing, 'Got the craving for some lunch' R> Farrakahn says 'goat' R>sing but I ain't got nothing to munch You sing, 'but I ain't got nothing to munch' R>k goat You attack a mountain goat! You lightly pierce a mountain goat's head. R HP:Healthy, a mountain goat:Scratched> A mountain goat lightly hits your body. Farrakahn says 'kill' Soi narrates, 'uruk' R HP:Bruised, a mountain goat:Scratched>set tac def Farrakahn assists you! Farrakahn attacks a mountain goat! Farrakahn crushes a mountain goat's body. R HP:Bruised, a mountain goat:Bruised>cc cc Yarat assists you! Yarat attacks a mountain goat! Yarat lightly crushes a mountain goat's head. R HP:Bruised, a mountain goat:Bruised>You are now employing defensive tactics. R HP:Bruised, a mountain goat:Bruised> Farrakahn kicks a mountain goat in the groin! What a low blow.... R HP:Bruised, a mountain goat:Bruised>You start to concentrate. /-\|/-\ You deflect a mountain goat's attack. |/ Farrakahn crushes a mountain goat's body. -\ Yarat lightly crushes a mountain goat's left hindleg. Ok. A mountain goat appears to be confused! You start to concentrate. /-\| / -\You could not concentrate anymore! R HP:Scratched, a mountain goat:Hurt> You deflect a mountain goat's attack. R HP:Scratched, a mountain goat:Hurt> Farrakahn crushes a mountain goat's right foreleg. R HP:Scratched, a mountain goat:Hurt> A mountain goat dodges your attack. No clouds can be seen in the sky. Farrakahn's torch flickers weakly. Saving Ainaran. R HP:Scratched, a mountain goat:Hurt> Yarat lightly crushes a mountain goat's body. R HP:Scratched, a mountain goat:Hurt>set tac def You are now employing defensive tactics. R HP:Scratched, a mountain goat:Hurt> You lightly pierce a mountain goat's left foreleg. R HP:Scratched, a mountain goat:Wounded> Farrakahn crushes a mountain goat's left forefoot. R HP:Scratched, a mountain goat:Wounded> A mountain goat lightly hits your left arm. R HP:Bruised, a mountain goat:Wounded> Yarat lightly crushes a mountain goat's head. R HP:Bruised, a mountain goat:Wounded>who You lightly pierce a mountain goat's body. R HP:Bruised, a mountain goat:Bloodied>Players ------- [--- Dwf] Imreas the Dwarf (rage) [--- Dwf] Taraan the Dwarf [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [ Arata ] Vaitya the Third Air [--- Hum] Sesil the Human [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human [ 1 WdE] Bitwize the Wood Elf (linkless) (AFK) [ 2 WdE] Yarat the Wood Elf [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Cogadh the Dwarf 16 characters displayed. R HP:Bruised, a mountain goat:Bloodied> Farrakahn crushes a mountain goat's right foreleg. R HP:Bruised, a mountain goat:Bloodied> Yarat lightly crushes a mountain goat's left forefoot. You dodge a mountain goat's attack. R HP:Bruised, a mountain goat:Awful> You lightly pierce a mountain goat's right foreleg. R HP:Bruised, a mountain goat:Awful>con goat Do you feel lucky, punk? A mountain goat has been here for a long time already. R HP:Bruised, a mountain goat:Awful> Farrakahn lightly crushes a mountain goat's body. A mountain goat is dead! R.I.P. You receive your share of experience -- 814 points. Your blood freezes as you hear a mountain goat's death cry. R HP:Bruised>but You fumble and waste the crushed corpse of a mountain goat. R HP:Bruised> Farrakahn smiles happily. R HP:Bruised>snapi Farrakahn says 'butcher' R HP:Bruised> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Murky Waters Exits are: N E The land drops into a shallow swamp here, as if trying to take refuse under the cover of the putrid waters. A thick layer of scum floats on the surface, attesting to the rancidity of the water. A thick haze of mist and fog hangs in the air, blocking out all but the most persistant of lights. A thin, rootlike snake lies here, unafraid. (hiding) A mountain goat is here, eating grass. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R HP:Bruised>Unrecognized command. R HP:Bruised>i You are carrying: a large, wooden club a raw piece of meat a torch a torch a torch a soldier ration a soldier ration a soldier ration R HP:Bruised> A root adder attacks Farrakahn! Farrakahn deflects a root adder's attack. Farrakahn crushes a root adder. R HP:Bruised> Farrakahn lightly crushes a root adder. R HP:Bruised> Farrakahn says 'assist' R HP:Bruised>give leg farrakahn af set tac ag Farrakahn deflects a root adder's attack. R HP:Bruised>You don't seem to have a leg. R HP:Bruised>You join the fight! You attack a root adder! You lightly pierce a root adder. R HP:Bruised, Farrakahn:Healthy, a root adder:Wounded>Farrakahn kicks a root adder in the shin, making it spout obscenities! Yarat assists you! Yarat attacks a root adder! Yarat lightly crushes a root adder. You are now employing aggressive tactics. R HP:Bruised, Farrakahn:Healthy, a root adder:Bloodied>con snake Farrakahn lightly crushes a root adder. R HP:Bruised, Farrakahn:Healthy, a root adder:Awful>You lightly pierce a root adder. A root adder is dead! R.I.P. You receive your share of experience -- 220 points. Your spirit grows stronger! Your blood freezes as you hear a root adder's death cry. Consider killing who? R HP:Bruised>gig You giggle. R HP:Scratched> Farrakahn says 'then kill goat' 'mystic levle R HP:Scratched> Farrakahn tries to butcher the pierced corpse of a root adder but only spoils it. R HP:Scratched>grin You say 'mystic levle' k goat set tac def cc R HP:Scratched>You grin evilly. R HP:Scratched>You attack a mountain goat! You barely pierce a mountain goat's body. R HP:Scratched, a mountain goat:Scratched> A mountain goat lightly hits your left arm. Farrakahn assists you! Farrakahn attacks a mountain goat! Farrakahn lightly crushes a mountain goat's left forefoot. R HP:Bruised, a mountain goat:Bruised>You are now employing defensive tactics. R HP:Bruised, a mountain goat:Bruised>You start to concentrate. / Farrakahn kicks a mountain goat in the groin! What a low blow.... -\|/-\| Yarat assists you! Yarat attacks a mountain goat! Yarat crushes a mountain goat's body. /- You deflect a mountain goat's attack. \ Farrakahn lightly crushes a mountain goat's right foreleg. Ok. A mountain goat appears to be confused! R HP:Bruised, a mountain goat:Bruised>set tac def You lightly pierce a mountain goat's right forefoot. sc R HP:Bruised, a mountain goat:Hurt>You are now employing defensive tactics. R HP:Bruised, a mountain goat:Hurt> Yarat crushes a mountain goat's right forefoot. Farrakahn lightly crushes a mountain goat's head. R HP:Bruised, a mountain goat:Hurt>A mountain goat lightly hits your right arm. You have 32/44 hit, 61/61 stamina, 127/127 moves, 2 spirit. OB: 10, DB: 32, PB: 28, Speed: 25, Gold: 0, XP Needed: 3K. R HP:Bruised, a mountain goat:Hurt> A mountain goat dodges your attack. Farrakahn kicks a mountain goat in the groin! What a low blow.... R HP:Bruised, a mountain goat:Hurt> 'gotta get spirit sometime soon Yarat lightly crushes a mountain goat's head. Farrakahn crushes a mountain goat's body. R HP:Bruised, a mountain goat:Wounded> You deflect a mountain goat's attack. A mountain goat dodges your attack. R HP:Bruised, a mountain goat:Wounded>smile You say 'gotta get spirit sometime soon' R HP:Bruised, a mountain goat:Wounded>You lightly pierce a mountain goat's head. You smile happily. R HP:Bruised, a mountain goat:Wounded> Farrakahn crushes a mountain goat's right hindleg. R HP:Bruised, a mountain goat:Bloodied> A mountain goat dodges Yarat's attack. R HP:Bruised, a mountain goat:Bloodied> A mountain goat lightly hits your left leg. R HP:Hurt, a mountain goat:Bloodied> Farrakahn misses a kick to a mountain goat's ribs, who appears to be relieved. R HP:Hurt, a mountain goat:Bloodied> You lightly pierce a mountain goat's left forefoot. R HP:Hurt, a mountain goat:Bloodied>'down to 2 spirit Farrakahn crushes a mountain goat's right hindleg. giggle R HP:Hurt, a mountain goat:Awful> Yarat crushes a mountain goat's right foreleg. A mountain goat is dead! R.I.P. You receive your share of experience -- 840 points. Your blood freezes as you hear a mountain goat's death cry. R HP:Hurt>You say 'down to 2 spirit' R HP:Hurt>You giggle. R HP:Hurt> Farrakahn nods solemnly. R HP:Hurt> Farrakahn says 'well u let me know if we pass a spirit' R HP:Hurt> Yarat gets a soldier ration from a backpack. R HP:Hurt> Yarat eats a soldier ration. R HP:Bruised>'can't wait til insight Farrakahn says 'butcher' You say 'can't wait til insight' R HP:Bruised>but You cut a leg of lamb from the crushed corpse of a mountain goat. R HP:Bruised> A slight mist rises from the damp land into the cloudless sky. Farrakahn's torch flickers weakly. R HP:Bruised> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Trail Through the Swamp. Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads east and north from here. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R HP:Bruised>give leg farrakahn Farrakahn seems to have his hands full. set tac def R HP:Bruised>You are now employing defensive tactics. R HP:Bruised> Yarat gets a soldier ration from a backpack. R HP:Bruised> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Trail Through the Swamp Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads west and south from here. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R HP:Bruised> Yarat eats a soldier ration. R HP:Bruised>give leg yarat Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. A Swampy Corner Exits are: N W The land drops here, delving below a shallow layer of putrid water. Small patches of reeds eek out a living off the weak light that the foggy layer overhead allows through, though the scum on the water appears to thrive in it. Deep water prevents passage to the east and south, though trees can be made out to the east. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R HP:Bruised>You give a leg of lamb to Yarat. R HP:Bruised> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Trail Through the Swamp Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads west and south from here. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R HP:Bruised> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Old Road Through the Swamp Exits are: N S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to south, nestled in a small dry area between the scarp and marsh. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R HP:Bruised> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Old Dirt Road Through a Swamp Exits are: N W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to west, nestled in a small dry area between the scarp and marsh. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R HP:Bruised> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Bend in the Old Road Exits are: E S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from east to south, nestled in a small dry area between the scarp and marsh. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R HP:Bruised> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Muddy Forest Exits are: N E S This vast expanse of sticky black mud was probably once a thriving forest similar to the landscape to the north, but apparenty the stream to the east overspilled its banks and deposited all this sediment. Sporadic patches of grass poke their stems up through the muck, hinting that they will soon reclaim this land. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R HP:Bruised> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Dry Plain Exits are: N S W The earth is dry and cold here, and very few plants manage to eke out an existence here. Frequent winds gust from the south, chilling the air and hinting of frigid wastes far to the south. To the north and east the land becomes dark and mirky, to the south, the land slopes upward. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R HP:Bruised> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Barren Plain Exits are: N W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. A long-eared hare bounds heavily across the forested ground. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R HP:Bruised> Farrakahn attacks a long-eared hare! Farrakahn crushes a long-eared hare. R HP:Bruised> Farrakahn dodges a long-eared hare's attack. R HP:Bruised>af Yarat assists Farrakahn. Yarat attacks a long-eared hare! Yarat crushes a long-eared hare. You join the fight! You attack a long-eared hare! A long-eared hare dodges your attack. R HP:Bruised, Farrakahn:Healthy, a long-eared hare:Wounded> Farrakahn crushes a long-eared hare hard. A long-eared hare is dead! R.I.P. You receive your share of experience -- 96 points. A long-eared hare squeaks its last. R HP:Bruised>set tac ag Farrakahn says 'butcher' R HP:Bruised>You are now employing aggressive tactics. set tac def R HP:Bruised>You are now employing defensive tactics. but R HP:Bruised>You cut a small, raw piece of meat from the crushed corpse of a long-eared hare. R HP:Bruised> A long-eared hare arrives. A wild bull arrives. R HP:Bruised>eat meat eat meat Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Barren Plain Exits are: N E S W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. A large wild bull snorts and paws at the ground. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R HP:Bruised>You eat a small, raw piece of meat. R HP:Bruised>You eat a raw piece of meat. You are full. 'woo R HP:Bruised> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Barren Plain Exits are: N W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. The crushed corpse of a long-eared hare is lying here. A long-eared hare bounds heavily across the forested ground. A large wild bull snorts and paws at the ground. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R HP:Bruised>You say 'woo' R HP:Bruised>'repop smile You say 'repop' R HP:Bruised>af Farrakahn says 'do bull' You smile happily. R HP:Bruised>But nobody is fighting him! R HP:Bruised>con bull You ARE mad! A wild bull has just arrived to this place. R HP:Bruised>shake You shake your head. R HP:Bruised> A wild bull attacks Farrakahn! A wild bull hits Farrakahn's head very hard. Farrakahn crushes a wild bull's head. R HP:Bruised> Yarat assists Farrakahn. Yarat attacks a wild bull! A wild bull dodges Yarat's attack. R HP:Bruised> Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Dry Plain Exits are: N S W The earth is dry and cold here, and very few plants manage to eke out an existence here. Frequent winds gust from the south, chilling the air and hinting of frigid wastes far to the south. To the north and east the land becomes dark and mirky, to the south, the land slopes upward. Farrakahn is riding on a nice pony. 'You ARE mad! R HP:Bruised>You say 'You ARE mad!' R HP:Bruised> Yarat is entering from the south, riding on a horse. R HP:Scratched> Yarat panics, and attempts to flee! Yarat flees head over heals! Yarat is leaving south, riding on a horse. R HP:Scratched>'that's a teen level mob Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Barren Plain Exits are: N W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. The crushed corpse of a long-eared hare is lying here. A long-eared hare bounds heavily across the forested ground. A large wild bull snorts and paws at the ground. Farrakahn is riding on a nice pony. R HP:Scratched>You say 'that's a teen level mob' R HP:Scratched> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Barren Plain Exits are: N E S W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. A large wild bull snorts and paws at the ground. Farrakahn is riding on a nice pony. R HP:Scratched> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Desolate Dry Plain Exits are: E S You are in a vast, desolate plain. The short grass and small stones could cover nothing larger than a bug. Far off to the northeast there is a dark line of trees. A line of great hills looms in the distance in a great arc from the southwest. To the south and east there are only the plains. A mountain wolf growls and bares its teeth. Yarat is riding on a horse. Farrakahn is riding on a nice pony. R HP:Scratched> A mountain wolf attacks Yarat! A mountain wolf hits Yarat's body. R HP:Scratched> Yarat lightly crushes a mountain wolf's left hindfoot. R HP:Scratched> Yarat panics, and attempts to flee! Yarat flees head over heals! Yarat is leaving east, riding on a horse. R HP:Scratched> Above the fields, not a cloud can be seen in the sky. Farrakahn's torch went out. A mountain wolf attacks Farrakahn! R HP:Scratched> Farrakahn lightly crushes a mountain wolf's body. R HP:Scratched>set tac def Yarat is entering from the east, riding on a horse. R HP:Scratched> A mountain wolf lightly hits Farrakahn's left hand. R HP:Scratched>You are now employing defensive tactics. R HP:Scratched> Farrakahn says 'kill this?' R HP:Scratched>nod A mountain wolf deflects Farrakahn's attack. R HP:Scratched>You nod solemnly. R HP:Scratched> Farrakahn lights a torch and holds it. R HP:Scratched> A mountain wolf lightly hits Farrakahn's head. Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. High Hills Exits are: N E S W To the west, the land rises into a large hill, while in the south the hills become mountainous. To the north and east nothing but more plains can be discerned. Frequently boulders are scattered about, like they had been carelessly tossed away by a gigantic child. Besides the wiry grass that covers the hard soil, patches of thorny brush sometimes are seen. A mountain wolf growls and bares its teeth. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R HP:Scratched>af But nobody is fighting him! R HP:Scratched> A mountain wolf attacks Farrakahn! Farrakahn deflects a mountain wolf's attack. R HP:Scratched> A mountain wolf dodges Farrakahn's attack. R HP:Scratched>af cc You join the fight! You attack a mountain wolf! A mountain wolf dodges your attack. R HP:Scratched, Farrakahn:Hurt, a mountain wolf:Healthy>You start to concentrate. /-\ Farrakahn says 'kill wolf' |/ Yarat shivers uncomfortably. -\ A mountain wolf deflects Farrakahn's attack. | Farrakahn deflects a mountain wolf's attack. /-\ Ok. A mountain wolf appears to be confused! R HP:Scratched, Farrakahn:Hurt, a mountain wolf:Healthy> Yarat group-says 'I am bloodied, my stamina is powered, and i am energetic.' R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Healthy> Farrakahn lightly crushes a mountain wolf's head. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Scratched> A mountain wolf dodges your attack. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Scratched>set tac def A mountain wolf lightly hits Farrakahn's body. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Scratched> Yarat assists you! Yarat attacks a mountain wolf! A mountain wolf dodges Yarat's attack. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Scratched>You are now employing defensive tactics. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Scratched> Sesil chats, 'yes mystic level ' R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Scratched>set tac ag You pierce a mountain wolf's right forefoot. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Bruised> Farrakahn crushes a mountain wolf's body. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Bruised> Farrakahn deflects a mountain wolf's attack. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Bruised> Yarat lightly crushes a mountain wolf's body. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Bruised>You lightly pierce a mountain wolf's head. Farrakahn kicks a mountain wolf in the groin! What a low blow.... You are now employing aggressive tactics. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Hurt> Yarat begins quietly muttering some strange, powerful words. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Hurt> Farrakahn crushes a mountain wolf's body. Sesil chats, 'time to get curing sat :P' R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Hurt> You lightly pierce a mountain wolf's left hindfoot. A mountain wolf hits Farrakahn's right arm. R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Hurt> Yarat utters a strange command, 'magic missile' Yarat throws a magic missile at a mountain wolf who staggers under the blow. R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Hurt> Farrakahn lightly crushes a mountain wolf's left hindleg. R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Hurt> A mountain wolf quickly ducks below Farrakahn's kick at her face. R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Hurt> A mountain wolf dodges your attack. R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Hurt> Yarat lightly crushes a mountain wolf's body. R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Wounded> A mountain wolf lightly hits Farrakahn's right leg. R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Wounded> You pierce a mountain wolf's body. R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Wounded> Farrakahn crushes a mountain wolf's head. R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Bloodied> Yarat lightly crushes a mountain wolf's left hindfoot. R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Bloodied> You lightly pierce a mountain wolf's body. A mountain wolf lightly hits Farrakahn's head. R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Bloodied> A mountain wolf quickly ducks below Farrakahn's kick at her face. R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Bloodied> Farrakahn crushes a mountain wolf's left hindleg. R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Awful> You lightly pierce a mountain wolf's right foreleg. R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Awful> Yarat lightly crushes a mountain wolf's left foreleg. A mountain wolf is dead! R.I.P. You receive your share of experience -- 880 points. The wolf growls once more before falling limp. R> Yarat says 'i need to rest' R> Farrakahn tries to butcher the crushed corpse of a mountain wolf but only spoils it. R>grin Farrakahn sits down and rests. sc R>You grin evilly. R> Farrakahn says 'rest up' R>You have 45/45 hit, 61/61 stamina, 127/127 moves, 0 spirit. OB: 26, DB: 22, PB: 22, Speed: 25, Gold: 0, XP Needed: 1K. R>re You sit down and rest your tired bones. R> Yarat sits down and rests. R> Farrakahn says 'i need it to now :)' R> A mountain wolf enters from the north. A mountain wolf attacks Farrakahn! A mountain wolf hits Farrakahn's right hand. R> Farrakahn crushes a mountain wolf's right foreleg. R> Farrakahn says '19/60' R>st A mountain wolf deflects Farrakahn's attack. 'flee R>A mountain wolf lightly hits Farrakahn's right leg. You stop resting, and stand up. R>You say 'flee' R> Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Rocky Mountain Exits are: N E W U You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. A phantom, a spirit of discontent, moans as it floats here. (shadow) Farrakahn is riding on a nice pony. R> Farrakahn says 'someone engage that?' R>'go somewhere safe 'ahh You say 'go somewhere safe' set men on R>You say 'ahh' R> No clouds can be seen in the sky above the mountains. R>k phantom AutoMental mode is now on. R> Farrakahn sits down and rests. R>You couldn't reach its mind. R HP:Healthy Mind:in top shape, an uneasy phantom:in top shape> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:in top shape> You try your Will against an uneasy phantom's mind, but it resists! R HP:Healthy Mind:in top shape, an uneasy phantom:in top shape> An uneasy phantom tries its Will against your mind, but you resist! con phantom R HP:Healthy Mind:in top shape, an uneasy phantom:in top shape>You would need a lot of luck and great equipment! An uneasy phantom has been here for a long time already. set tac def R HP:Healthy Mind:in top shape, an uneasy phantom:in top shape> Farrakahn says 'i need hps first' R HP:Healthy Mind:in top shape, an uneasy phantom:in top shape> You force your Will against an uneasy phantom's strength! R HP:Healthy Mind:in top shape, an uneasy phantom:slightly weakened>You are now employing defensive tactics. R HP:Healthy Mind:in top shape, an uneasy phantom:slightly weakened> An uneasy phantom tries its Will against your mind, but loses control! R HP:Healthy Mind:in top shape, an uneasy phantom:slightly sickly> You couldn't reach its mind. R HP:Healthy Mind:in top shape, an uneasy phantom:slightly sickly>lick 'spirit grin an uneasy phantom forces its Will against your constitution! R HP:Healthy Mind:barely sickly, an uneasy phantom:slightly sickly>You lick your mouth and smile. R HP:Healthy Mind:barely sickly, an uneasy phantom:slightly sickly> You force your Will against an uneasy phantom's dexterity! R HP:Healthy Mind:barely sickly, an uneasy phantom:slightly sickly>You say 'spirit' R HP:Healthy Mind:barely sickly, an uneasy phantom:slightly sickly>You grin evilly. R HP:Healthy Mind:barely sickly, an uneasy phantom:slightly sickly> You force your Will against an uneasy phantom's intelligence! Farrakahn says 'u kill that while i regen' R HP:Healthy Mind:barely sickly, an uneasy phantom:slightly sickly> Yarat is entering from the north, riding on a horse. R HP:Healthy Mind:barely sickly, an uneasy phantom:slightly sickly> You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:barely sickly, an uneasy phantom:somewhat sickly> an uneasy phantom forces its Will against your concentration! R HP:Healthy Mind:barely sickly, an uneasy phantom:somewhat sickly> You force your Will against an uneasy phantom's strength! R HP:Healthy Mind:barely sickly, an uneasy phantom:somewhat sickly> You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:barely sickly, an uneasy phantom:quite sickly> You force your Will against an uneasy phantom's concentration! R HP:Healthy Mind:barely sickly, an uneasy phantom:quite sickly> Farrakahn says 'rest up yarat if u need hp' R HP:Healthy Mind:barely sickly, an uneasy phantom:quite sickly> An uneasy phantom tries its Will against your mind, but loses control! R HP:Healthy Mind:barely sickly, an uneasy phantom:quite sickly> You couldn't reach its mind. R HP:Healthy Mind:barely sickly, an uneasy phantom:quite sickly> an uneasy phantom forces its Will against your strength! R HP:Healthy Mind:slightly weakened, an uneasy phantom:quite sickly> You force your Will against an uneasy phantom's strength! R HP:Healthy Mind:slightly weakened, an uneasy phantom:seriously weakened> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly weakened, an uneasy phantom:seriously weakened> Yarat sits down and rests. R HP:Healthy Mind:slightly weakened, an uneasy phantom:seriously weakened> You force your Will against an uneasy phantom's concentration! R HP:Healthy Mind:slightly weakened, an uneasy phantom:seriously weakened> You couldn't reach its mind. R HP:Healthy Mind:slightly weakened, an uneasy phantom:seriously weakened> Yarat says 'im mystic also' R HP:Healthy Mind:slightly weakened, an uneasy phantom:seriously weakened> You couldn't reach its mind. R HP:Healthy Mind:slightly weakened, an uneasy phantom:seriously weakened> You force your Will against an uneasy phantom's will! R HP:Healthy Mind:slightly weakened, an uneasy phantom:seriously weakened> You couldn't reach its mind. R HP:Healthy Mind:slightly weakened, an uneasy phantom:seriously weakened> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly weakened, an uneasy phantom:seriously weakened> Yarat says 'more mystic than mage' R HP:Healthy Mind:slightly weakened, an uneasy phantom:seriously weakened> You force your Will against an uneasy phantom's concentration! R HP:Healthy Mind:slightly weakened, an uneasy phantom:seriously weakened> Farrakahn says 'help him then' R HP:Healthy Mind:slightly weakened, an uneasy phantom:seriously weakened> You force your Will against an uneasy phantom's will! R HP:Healthy Mind:slightly weakened, an uneasy phantom:seriously weakened> You force your Will against an uneasy phantom's learning! R HP:Healthy Mind:slightly weakened, an uneasy phantom:seriously weakened> Yarat stops resting, and clambers on his feet. R HP:Healthy Mind:slightly weakened, an uneasy phantom:seriously weakened> Farrakahn stops resting, and clambers on his feet. R HP:Healthy Mind:slightly weakened, an uneasy phantom:seriously weakened> an uneasy phantom forces its Will against your dexterity! R HP:Healthy Mind:slightly weakened, an uneasy phantom:seriously weakened> You couldn't reach its mind. R HP:Healthy Mind:slightly weakened, an uneasy phantom:seriously weakened> Yarat assists you! Yarat attacks an uneasy phantom! Yarat's attack passes clean through an uneasy phantom. R HP:Healthy Mind:slightly weakened, an uneasy phantom:seriously weakened> an uneasy phantom forces its Will against your concentration! R HP:Healthy Mind:slightly weakened, an uneasy phantom:seriously weakened>set tac def You force your Will against an uneasy phantom's strength! R HP:Healthy Mind:slightly weakened, an uneasy phantom:strongly weakened>You are now employing defensive tactics. R HP:Healthy Mind:slightly weakened, an uneasy phantom:strongly weakened> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly weakened, an uneasy phantom:strongly weakened> You couldn't reach its mind. R HP:Healthy Mind:slightly weakened, an uneasy phantom:strongly weakened> Farrakahn assists you! R HP:Healthy Mind:slightly weakened, an uneasy phantom:strongly weakened> an uneasy phantom forces its Will against your intelligence! R HP:Healthy Mind:slightly weakened, an uneasy phantom:strongly weakened>gro You force your Will against an uneasy phantom's dexterity! Your group consists of: HP: Wounded, S:Full, MV:Energetic -- Farrakahn (Head of group) HP: Hurt, S:Powered, MV:Energetic -- Yarat HP: Healthy, S:Full, MV:Energetic -- Ainaran R HP:Healthy Mind:slightly weakened, an uneasy phantom:strongly weakened>'group? l An uneasy phantom tries its Will against your mind, but loses control! Your spirit increases by 3. You receive your share of experience -- 1358 points. You feel more powerful! You have become better at combat! An uneasy phantom vanishes into thin air. R HP:Scratched>You say 'group?' R>smile Rocky Mountain Exits are: N E W U You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Farrakahn is riding on a nice pony. You are riding on a horse. Yarat is riding on a horse. R>You smile happily. R>grin You grin evilly. 'level R>You say 'level' R> Farrakahn says 'i wanted the 1.3k' R> Yarat smiles happily. R> The sun rises behind the mountains. No clouds can be seen in the sky above the mountains. Saving Ainaran. R HP:Scratched> Yarat says 'level' R HP:Scratched> Farrakahn sits down and rests. R HP:Scratched> Farrakahn says 'sweet' R HP:Scratched>set tac def sc You are now employing defensive tactics. R>You have 48/48 hit, 61/61 stamina, 127/127 moves, 8 spirit. OB: 11, DB: 32, PB: 30, Speed: 25, Gold: 0, XP Needed: 13K. R> Farrakahn eats a raw piece of meat. R>inf You are Ainaran the Wood Elf, a neutral (0) male Wood Elf. You have reached level 4. You are level 2 Warrior, 1 Ranger, 4 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 2 hours. You are 5'10" high, weight 108.0lb and carrying 16.9lb. You have 48/48 hit points, 61/61 stamina, 127/127 moves and 8 spirit. You have 0 copper coins. Your OB is 11, dodge is 32, parry 30, and your attack speed is 25. Your armour absorbs about 0% damage. Your spiritual perception is 58%, willpower: 22, Your skill encumbrance is 6, and your movement is encumbered by 4. You barely notice the way as you move. You have scored 24064 exp, and need 13436 more to advance. You are standing. The moon lights your surroundings. You are affected by: anger (short) R> Yarat says 'hmmm, mabey we should kill more spirits' R> Farrakahn eats a soldier ration. R>'level 4 now hop You say 'level 4 now' R>Are you a little bunny? R>l Farrakahn says 'if we could find them' R>Rocky Mountain Exits are: N E W U You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Farrakahn is resting here, riding on a nice pony. You are riding on a horse. Yarat is riding on a horse. R>'if we can find em You say 'if we can find em' R>who Players ------- [ 1 Hum] Lywyr the Human [--- Dwf] Imreas the Dwarf (rage) [--- Dwf] Taraan the Dwarf [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [ Arata ] Vaitya the Third Air [--- Hum] Sesil the Human (linkless) (AFK) (sleeping) [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human [ 1 WdE] Bitwize the Wood Elf (linkless) (AFK) [ 3 WdE] Yarat the Wood Elf [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Cogadh the Dwarf 17 characters displayed. R> Yarat says 'lets go prac' R> Farrakahn says 'let me know when u seen them' R>'there isn't much in this new region You say 'there isn't much in this new region' R>nod set tac def Farrakahn says '1 sec i 5k tnl' sc R>You nod solemnly. R>You are now employing defensive tactics. R>You have 48/48 hit, 61/61 stamina, 127/127 moves, 8 spirit. OB: 11, DB: 32, PB: 30, Speed: 25, Gold: 0, XP Needed: 13K. R> Yarat nods solemnly. R> Farrakahn says 'lets get that then go back' R>st set tac def You are already standing. set men off l set tac def R>Yarat says 'we level ya first' You are now employing defensive tactics. R>'lagging AutoMental mode is now off. R>Rocky Mountain Exits are: N E W U You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Farrakahn is resting here, riding on a nice pony. You are riding on a horse. Yarat is riding on a horse. R>You are now employing defensive tactics. R>You say 'lagging' R>sniff Farrakahn says 'need some more hp tho' R> Balak chats, 'anyone stat yet?' set tac def R>You sniff sadly. *SNIFF* R>You are now employing defensive tactics. R>chat not yet, almost You chat, 'not yet, almost' R>l Farrakahn says 'get ready to hit that mountain wolf ainaran' Rocky Mountain Exits are: N E W U You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Farrakahn is resting here, riding on a nice pony. You are riding on a horse. Yarat is riding on a horse. R> Yarat says 'wow, i can do magic missile 3 times now' R>'2 more levels smile You say '2 more levels' R>You smile happily. R> No clouds can be seen in the sky above the mountains. R> Farrakahn stops resting, and clambers on his feet. R>set tac def sc 'can't wait until I get insight 'i'm going to insight everything we kill grin You are now employing defensive tactics. R>Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Mountains Exits are: N E S W The thick dust of the mountains makes your way difficult. Both to your north and south, the way is rocky. It appears that you can climb to yet another peak of these mountains from here. Perhaps from there you can find your destination, and a way to get there... Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. You have 48/48 hit, 61/61 stamina, 126/127 moves, 8 spirit. OB: 12, DB: 32, PB: 31, Speed: 25, Gold: 0, XP Needed: 13K. R>Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Rocky Mountain Exits are: N E W U You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. You say 'can't wait until I get insight' R>You say 'i'm going to insight everything we kill' R>You grin evilly. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Rocky Mountain Exits are: N E You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R>'need spirit You say 'need spirit' R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Rocky Mountain Exits are: N E W U You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R>sc Farrakahn is leaving up, riding on a nice pony. You follow Farrakahn. A Shallow Gorge Exits are: E W U The mountains divide here, forming a narrow gorge. At this point it is still very shallow, though it requires a good stiff climb to get out to the north. A small trail runs along the bottom, leading east-west. The gorge deepnes significantly to the west and becomes dark and mysterious looking. Farrakahn is riding on a nice pony. Yarat is entering from below, riding on a horse. You have 48/48 hit, 61/61 stamina, 125/127 moves, 8 spirit. OB: 12, DB: 32, PB: 31, Speed: 25, Gold: 0, XP Needed: 13K. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Trecherous Mountains Exits are: N W D The land here is tilted and jumbled crazily, making travel difficult for all things, flying creatues excepted. The thin trail continues its easy-west route, though it deteriorates very badly to the west. Off to the north the mountains continue, forming a valley that looks easy to travel. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. set tac def R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Mountains Exits are: N E S W The thick dust of the mountains makes your way difficult. Both to your north and south, the way is rocky. It appears that you can climb to yet another peak of these mountains from here. Perhaps from there you can find your destination, and a way to get there... Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R>You are now employing defensive tactics. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large wild bull snorts and paws at the ground. A large wild bull snorts and paws at the ground. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Dead Plains Exits are: E W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Farrakahn is riding on a nice pony. Yarat is entering from the west, ridingshiv 'fucking freezes! sigh on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large wild bull snorts and paws at the ground. A large wild bull snorts and paws at the ground. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R>Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. High Hills Exits are: N E S W To the west, the land rises into a large hill, while in the south the hills become mountainous. To the north and east nothing but more plains can be discerned. Frequently boulders are scattered about, like they had been carelessly tossed away by a gigantic child. Besides the wiry grass that covers the hard soil, patches of thorny brush sometimes are seen. The crushed corpse of a mountain wolf is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. Brrrrrrrrr. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. High Point Exits are: N E S The plains here form a hill whose southern and western slopes appear to have been shorn off, leaving behind a sheer cliff about sixty feet from top to bottom. To the east, a small trail leads around the barren plainsr, and then through the swamps to the north. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Rocky Outcropping Exits are: S Two huge fingers of granite thrust upward out of the unforgiving soil, towering twenty feet over the surrounding plateau. The edges of the rock are deeply scored with grooves that resemble clawmarks made by some tremendous, impossible beast. Scattered about are large boulders of the same type of rock, also bearing the same type of grooves. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R>R>R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. High Point Exits are: N E S The plains here form a hill whose southern and western slopes appear to have been shorn off, leaving behind a sheer cliff about sixty feet from top to bottom. To the east, a small trail leads around the barren plainsr, and then through the swamps to the north. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. High Hills Exits are: N E S W To the west, the land rises into a large hill, while in the south the hills become mountainous. To the north and east nothing but more plains can be discerned. Frequently boulders are scattered about, like they had been carelessly tossed away by a gigantic child. Besides the wiry grass that covers the hard soil, patches of thorny brush sometimes are seen. The crushed corpse of a mountain wolf is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R>You say 'fucking freezes!' R>You sigh. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. High Point Exits are: N E S The plains here form a hill whose southern and western slopes appear to have been shorn off, leaving behind a sheer cliff about sixty feet from top to bottom. To the east, a small trail leads around the barren plainsr, and then through the swamps to the north. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. Yarat nods solemnly. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Rocky Outcropping Exits are: S Two huge fingers of granite thrust upward out of the unforgiving soil, towering twenty feet over the surrounding plateau. The edges of the rock are deeply scored with grooves that resemble clawmarks made by some tremendous, impossible beast. Scattered about are large boulders of the same type of rock, also bearing the same type of grooves. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R> Farrakahn searches for something to below. R>exam d This huge rock outcropping looks like a finger jutting from the ground, its surface scored vertically. R> Farrakahn says 'found another hidden exit' nod R>You nod solemnly. R> Farrakahn searches for something to below. R>'what is it? Yarat smiles happily. R>You say 'what is it?' R> Farrakahn searches for something to below. R>exam d Farrakahn searches for something to below. This huge rock outcropping looks like a finger jutting from the ground, its surface scored vertically. R> Yarat says 'is it locked?' R>op rock Farrakahn searches for something to below. Nothing here by that name. R>op juttingrock Farrakahn searches for something to below. Nothing here by that name. **One of the artifacts was in that room below.. on a stony fisted troll... I'm glad we never went down.. or else our asses would be dead. :-)** R> No clouds can be seen in the sky. op jutrock R> Farrakahn searches for something to below. R>Nothing here by that name. R>op hiddenrock Farrakahn searches for something to below. Farrakahn says 'i cant find out name yet' R>Nothing here by that name. R>op hiddendoor nod Nothing here by that name. R>Farrakahn searches for something to below. You nod solemnly. R> Farrakahn searches for something to below. R>op rock Nothing here by that name. R>op rocks Farrakahn searches for something to below. R>Nothing here by that name. R>op rockfall Farrakahn says 'blah i forgot i dont got search anymore' R>op landslide Nothing here by that name. R>Nothing here by that name. R>gig You giggle. l R>Rocky Outcropping Exits are: S Two huge fingers of granite thrust upward out of the unforgiving soil, towering twenty feet over the surrounding plateau. The edges of the rock are deeply scored with grooves that resemble clawmarks made by some tremendous, impossible beast. Scattered about are large boulders of the same type of rock, also bearing the same type of grooves. Farrakahn is riding on a nice pony. You are riding on a horse. Yarat is riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. High Point Exits are: N E S The plains here form a hill whose southern and western slopes appear to have been shorn off, leaving behind a sheer cliff about sixty feet from top to bottom. To the east, a small trail leads around the barren plainsr, and then through the swamps to the north. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. High Hills Exits are: N E S W To the west, the land rises into a large hill, while in the south the hills become mountainous. To the north and east nothing but more plains can be discerned. Frequently boulders are scattered about, like they had been carelessly tossed away by a gigantic child. Besides the wiry grass that covers the hard soil, patches of thorny brush sometimes are seen. The crushed corpse of a mountain wolf is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large wild bull snorts and paws at the ground. A large wild bull snorts and paws at the ground. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R>'s'okay Yarat rolls on the floor laughing. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Barren Plain Exits are: N E S W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. A mountain wolf growls and bares its teeth. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R>Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Lightening Forest Exits are: E S W The number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it gets much darker. To the south, huge hills lie. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. You say 's'okay' R>set tac def who Farrakahn says 'kill wolf aainaran' You are now employing defensive tactics. R>Players ------- [--- Hob] Sam the Hobbit [--- Dwf] Balak the Dwarf [ 1 Hum] Lywyr the Human [--- Dwf] Imreas the Dwarf (rage) [--- Dwf] Taraan the Dwarf [--- Hum] Knraith the Human [ Arata ] Vaitya the Third Air [--- Hum] Sesil the Human (linkless) (AFK) (sleeping) [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human [ 1 WdE] Bitwize the Wood Elf (linkless) (AFK) [ 3 WdE] Yarat the Wood Elf [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Cogadh the Dwarf 18 characters displayed. R> Imreas chats, 'sweeeeeet, deeply' R>set tac def Farrakahn says 'spam kill wolf' R>k wolf You are now employing defensive tactics. R> Farrakahn says 'ok?' R>They aren't here. R>k wolf nod They aren't here. R>You nod solemnly. R>k wolf k wolf k wolf They aren't here. k wolf k wolf R>They aren't here. R>k wolf They aren't here. R>They aren't here. R>They aren't here. R>k wolf They aren't here. R> Farrakahn says 'going s' R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Barren Plain Exits are: N E S W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. A mountain wolf growls and bares its teeth. k wolf Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> A mountain wolf attacks Farrakahn! A mountain wolf lightly hits Farrakahn's body. R> Farrakahn lightly crushes a mountain wolf's right foreleg. R>You attack a mountain wolf! A mountain wolf dodges your attack. R HP:Healthy, Farrakahn:Scratched, a mountain wolf:Scratched>You do the best you can! R HP:Healthy, Farrakahn:Scratched, a mountain wolf:Scratched> Yarat assists you! R HP:Healthy, Farrakahn:Scratched, a mountain wolf:Scratched>set tac def cc You are now employing defensive tactics. cc R HP:Healthy, Farrakahn:Scratched, a mountain wolf:Scratched>Farrakahn says 'blah' You start to concentrate. / Farrakahn lightly crushes a mountain wolf's left foreleg. -\ A mountain wolf hits Farrakahn's body. |/-\|/-con wolf \ Yarat begins quietly muttering some strange, powerful words. Ok. A mountain wolf appears to be confused! You start to concentrate. /- Farrakahn lightly crushes a mountain wolf's body. \ | / Farrakahn deflects a mountain wolf's attack. -You could not concentrate anymore! Do you feel lucky, punk? A mountain wolf has been here for a little while. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bruised>R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bruised>You lightly pierce a mountain wolf's head. Yarat utters a strange command, 'magic missile' Yarat throws a magic missile at a mountain wolf who staggers under the blow. Yarat begins quietly muttering some strange, powerful words. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bruised> Farrakahn crushes a mountain wolf's right foreleg. set tac def R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt>You are now employing defensive tactics. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt> You lightly pierce a mountain wolf's body. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt> Farrakahn deflects a mountain wolf's attack. Yarat utters a strange command, 'magic missile' Yarat throws a magic missile at a mountain wolf who staggers under the blow. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt> Farrakahn lightly crushes a mountain wolf's body. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt> You lightly pierce a mountain wolf's head. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt> Yarat lightly crushes a mountain wolf's body. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Wounded>'tap that ass! Farrakahn deflects a mountain wolf's attack. Farrakahn says 'i just go defensive i guess' R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Wounded>You say 'tap that ass!' R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Wounded> A mountain wolf dodges your attack. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Wounded> Farrakahn lightly crushes a mountain wolf's left foreleg. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Wounded>set tac ag Yarat lightly crushes a mountain wolf's body. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Wounded>You are now employing aggressive tactics. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Wounded> You pierce a mountain wolf's right foreleg. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bloodied> A mountain wolf lightly hits Farrakahn's left hand. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bloodied> A mountain wolf dodges Farrakahn's attack. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bloodied> Yarat crushes a mountain wolf's left forefoot. A mountain wolf dodges your attack. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bloodied> Above the fields, not a cloud can be seen in the sky. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bloodied> A mountain wolf lightly hits Farrakahn's right leg. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bloodied> Farrakahn lightly crushes a mountain wolf's left foreleg. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bloodied> You lightly pierce a mountain wolf's left foreleg. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Awful> Yarat lightly crushes a mountain wolf's body. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Awful> You lightly pierce a mountain wolf's head. A mountain wolf is dead! R.I.P. You receive your share of experience -- 783 points. The wolf growls once more before falling limp. af R>But nobody is fighting him! R>set tac def You are now employing defensive tactics. k wolf R>They aren't here. k wolf k wolf R>They aren't here. R>Farrakahn says 'butcher' They aren't here. R>k wolf but They aren't here. R>You cut a raw piece of meat from the pierced corpse of a mountain wolf. R>give meat farrakahn You give a raw piece of meat to Farrakahn. R> Farrakahn says 'club doesnt work good for that' R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Lightening Forest Exits are: E S W The number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it gets much darker. To the south, huge hills lie. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R>nod Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Dry Plain Exits are: N S W The earth is dry and cold here, and very few plants manage to eke out an existence here. Frequent winds gust from the south, chilling the air and hinting of frigid wastes far to the south. To the north and east the land becomes dark and mirky, to the south, the land slopes upward. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R>set tac def You nod solemnly. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Muddy Forest Exits are: N E S This vast expanse of sticky black mud was probably once a thriving forest similar to the landscape to the north, but apparenty the stream to the east overspilled its banks and deposited all this sediment. Sporadic patches of grass poke their stems up through the muck, hinting that they will soon reclaim this land. A leech is here, oozing towards you. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. A Floating Log Exits are: E S W The vile waters of the swamp grudingly part for a large old log that floats about aimlessly. As it moves about in the water it stirs up clouds of mud and other less innocent things. Oddly enough it seems comforting that it isn't only the mist that moves about apparently of its own free will. Farrakahn isc s riding on a nice pony. Yarat is entering from the south, riding on a horse. R>You are now employing defensive tactics. R>You have 49/49 hit, 61/61 stamina, 126/127 moves, 6 spirit. OB: 12, DB: 32, PB: 31, Speed: 25, Gold: 0, XP Needed: 12K. R>'leech smile You say 'leech' R>You smile happily. R>k leech They aren't here. k leech R>k leech k leech k leech They aren't here. R>They aren't here. R>They aren't here. R>They aren't here. R>k leech k leech k leech k leech They aren't here. R>They aren't here. R>They aren't here. R>They aren't here. R>k leech k leech k leech They aren't here. k leech R>k leech They aren't here. R>They aren't here. R>k leech They aren't here. R>k leech k leech They aren't here. R>k leech They aren't here. R>k leech Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Muddy Forest Exits are: N E S This vast expanse of sticky black mud was probably once a thriving forest similar to the landscape to the north, but apparenty the stream to the east overspilled its banks and deposited all this sediment. Sporadic patches of grass poke their stems up through the muck, hinting that they will soon reclaim this land. A leech is here, oozing towards you. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. You attack a leech! A leech dodges your attack. R HP:Healthy, a leech:Healthy> A leech scratches your right leg as it hits you. Farrakahn is leaving south, riding on a nice pony. R HP:Scratched, a leech:Healthy>k leech You do the best you can! R HP:Scratched, a leech:Healthy>You do the best you can! R HP:Scratched, a leech:Healthy>Yarat assists you! Yarat attacks a leech! Yarat lightly crushes a leech. You do the best you can! R HP:Scratched, a leech:Wounded>You do the best you can! R HP:Scratched, a leech:Wounded> Farrakahn is entering from the south, riding on a nice pony. R HP:Scratched, a leech:Wounded> You lightly pierce a leech. A leech is dead! R.I.P. You receive your share of experience -- 41 points. R HP:Scratched> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. A Floating Log Exits are: E S W The vile waters of the swamp grudingly part for a large old log that floats about aimlessly. As it moves about in the water it stirs up clouds of mud and other less innocent things. Oddly enough it seems comforting that it isn't only the mist that moves about apparently of its own free will. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R>giggle You giggle. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Eerie Swamp Exits are: N E S W The thick blanket of fog that veils this swamp is pale and moves as if it had a will of its own. Its pale arms twist and dance in some unfelt breeze, looking not unlike ghosts or shades. The only thing that can be seen clearly in this fog is the murky water underfoot, and the thick slime that grows on its surface. A phantom, a spirit of discontent, moans as it floats here. (shadow) Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Dark Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. A mountain goat is here, eating grass. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R>'phanotm You say 'phanotm' R> Farrakahn says 'goat' R>e Eerie Swamp Exits are: N E S W The thick blanket of fog that veils this swamp is pale and moves as if it had a will of its own. Its pale arms twist and dance in some unfelt breeze, looking not unlike ghosts or shades. The only thing that can be seen clearly in this fog is the murky water underfoot, and the thick slime that grows on its surface. Yarat is entering from the west, riding on a horse. R>set men on AutoMental mode is now on. R>k phantom You force your Will against an uneasy phantom's strength! R HP:Healthy Mind:in top shape, an uneasy phantom:slightly weakened> an uneasy phantom forces its Will against your strength! R HP:Healthy Mind:barely weakened, an uneasy phantom:slightly weakened> Farrakahn is entering from the west, riding on a nice pony. R HP:Healthy Mind:barely weakened, an uneasy phantom:slightly weakened> You couldn't reach its mind. R HP:Healthy Mind:barely weakened, an uneasy phantom:slightly weakened> Farrakahn peers around himself, uncertain of the things around him. R HP:Healthy Mind:barely weakened, an uneasy phantom:slightly weakened> You couldn't reach its mind. R HP:Healthy Mind:barely weakened, an uneasy phantom:slightly weakened>'assist Farrakahn nods solemnly. R HP:Healthy Mind:barely weakened, an uneasy phantom:slightly weakened>You say 'assist' R HP:Healthy Mind:barely weakened, an uneasy phantom:slightly weakened> You couldn't reach its mind. R HP:Healthy Mind:barely weakened, an uneasy phantom:slightly weakened> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:barely weakened, an uneasy phantom:slightly weakened> Farrakahn says 'kill it' Yarat assists you! Yarat forces his Will against an uneasy phantom's dexterity! R HP:Healthy Mind:barely weakened, an uneasy phantom:slightly weakened>diag A slight mist rises from the damp land into the cloudless sky. Saving Ainaran. R HP:Healthy Mind:in top shape, an uneasy phantom:barely weakened> You force your Will against an uneasy phantom's strength! R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat weakened>An uneasy phantom looks healthy. An uneasy phantom is somewhat weakened. An uneasy phantom has been here for a very long time. R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat weakened> You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat weakened> Yarat forces his Will against an uneasy phantom's will! An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat weakened> You couldn't reach its mind. R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat weakened> Yarat forces his Will against an uneasy phantom's concentration! R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat weakened>'very long time You couldn't reach its mind. R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat weakened>ho Yarat forces his Will against an uneasy phantom's constitution! R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat weakened>You say 'very long time' R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat weakened> an uneasy phantom forces its Will against your dexterity! R HP:Healthy Mind:barely clumsy, an uneasy phantom:somewhat weakened>l Hold what? R HP:Healthy Mind:barely clumsy, an uneasy phantom:somewhat weakened> Farrakahn assists you! R HP:Healthy Mind:barely clumsy, an uneasy phantom:somewhat weakened>Eerie Swamp Exits are: N E S W The thick blanket of fog that veils this swamp is pale and moves as if it had a will of its own. Its pale arms twist and dance in some unfelt breeze, looking not unlike ghosts or shades. The only thing that can be seen clearly in this fog is the murky water underfoot, and the thick slime that grows on its surface. An uneasy phantom (shadow) is here, fighting YOU! You are here, fighting an uneasy phantom, riding on a horse. Yarat is here, fighting an uneasy phantom, riding on a horse. Farrakahn is (busy) here, fighting an uneasy phantom, riding on a nice pony. R HP:Healthy Mind:barely clumsy, an uneasy phantom:somewhat weakened> You force your Will against an uneasy phantom's dexterity! R HP:Healthy Mind:barely clumsy, an uneasy phantom:somewhat weakened> Yarat forces his Will against an uneasy phantom's constitution! R HP:Healthy Mind:barely clumsy, Yarat:in top shape, an uneasy phantom:somewhat sickly> You couldn't reach its mind. set tac def R HP:Healthy Mind:barely clumsy, Yarat:in top shape, an uneasy phantom:somewhat sickly>You are now employing defensive tactics. R HP:Healthy Mind:barely clumsy, Yarat:in top shape, an uneasy phantom:somewhat sickly> You force your Will against an uneasy phantom's dexterity! R HP:Healthy Mind:barely clumsy, Yarat:in top shape, an uneasy phantom:somewhat sickly>conc Yarat forces his Will against an uneasy phantom's intelligence! R HP:Healthy Mind:barely clumsy, Yarat:in top shape, an uneasy phantom:somewhat sickly>You start focusing your mind. Yarat forces his Will against an uneasy phantom's learning! An uneasy phantom forces its Will against Yarat's constitution! Farrakahn starts concentrating. Yarat tries his Will against an uneasy phantom's mind, but it resists! An uneasy phantom tries its Will against Yarat's mind, but loses control! You attack with extra will power! (4) R HP:Healthy Mind:barely clumsy, Yarat:barely sickly, an uneasy phantom:somewhat sickly> You force your Will against an uneasy phantom's intelligence! R HP:Healthy Mind:barely clumsy, Yarat:barely sickly, an uneasy phantom:somewhat sickly> Yarat forces his Will against an uneasy phantom's constitution! R HP:Healthy Mind:barely clumsy, Yarat:barely sickly, an uneasy phantom:seriously sickly> You force your Will against an uneasy phantom's strength! Farrakahn lashes out his power! R HP:Healthy Mind:barely clumsy, an uneasy phantom:seriously weakened> an uneasy phantom forces its Will against your concentration! R HP:Healthy Mind:barely clumsy, an uneasy phantom:seriously weakened> Yarat forces his Will against an uneasy phantom's intelligence! R HP:Healthy Mind:barely clumsy, an uneasy phantom:seriously weakened>conc You couldn't reach its mind. R HP:Healthy Mind:barely clumsy, an uneasy phantom:seriously weakened> An uneasy phantom tries its Will against your mind, but loses control! R HP:Healthy Mind:barely clumsy, an uneasy phantom:seriously weakened>You force your Will against an uneasy phantom's will! Your mind is not ready yet. R HP:Healthy Mind:barely clumsy, an uneasy phantom:seriously weakened> An uneasy phantom turns to fight Yarat! R HP:Healthy Mind:barely clumsy, Yarat:barely sickly, an uneasy phantom:seriously weakened> Yarat forces his Will against an uneasy phantom's will! R HP:Healthy Mind:barely clumsy, Yarat:barely sickly, an uneasy phantom:strongly dispirited> You couldn't reach its mind. R HP:Healthy Mind:barely clumsy, Yarat:barely sickly, an uneasy phantom:strongly dispirited> An uneasy phantom forces its Will against Yarat's constitution! R HP:Healthy Mind:barely clumsy, Yarat:slightly sickly, an uneasy phantom:strongly dispirited>conc You couldn't reach its mind. R HP:Healthy Mind:barely clumsy, Yarat:slightly sickly, an uneasy phantom:strongly dispirited> An uneasy phantom tries its Will against Yarat's mind, but he resists! R HP:Healthy Mind:barely clumsy, Yarat:slightly sickly, an uneasy phantom:strongly dispirited>You start focusing your mind. Yarat forces his Will against an uneasy phantom's intelligence! You attack with extra will power! (1) R HP:Healthy Mind:barely clumsy, Yarat:slightly sickly, an uneasy phantom:strongly dispirited> You force your Will against an uneasy phantom's will! Your spirit increases by 3. You receive your share of experience -- 998 points. An uneasy phantom vanishes into thin air. R>smile 'nice You smile happily. set tac def R> Farrakahn says 'blah im just in it for the xp i guess :)' R>You say 'nice' R>set men on Yarat cheers. R>You are now employing defensive tactics. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Dark Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. A mountain goat is here, eating grass. Farrakahn nod is riding on a nice pony. Yarat is entering from the east, riding on a horse. R>AutoMental mode is now on. R> Farrakahn says 'kill goat' R>You nod solemnly. R>k goat set tac def You cannot fathom a mountain goat's mind. cc R HP:Healthy, a mountain goat:in top shape>You are now employing defensive tactics. R HP:Healthy, a mountain goat:in top shape>Farrakahn assists you! Farrakahn attacks a mountain goat! Farrakahn lightly crushes a mountain goat's left hindfoot. You start to concentrate. / A mountain goat lightly hits Farrakahn's head. set men off -\|/ Yarat assists you! Yarat attacks a mountain goat! A mountain goat deflects Yarat's attack. - Farrakahn misses a kick to a mountain goat's ribs, who appears to be relieved. \|/-\Ok. A mountain goat appears to be confused! AutoMental mode is now off. R HP:Healthy, Farrakahn:Scratched, a mountain goat:Scratched> A mountain goat deflects your attack. Yarat begins quietly muttering some strange, powerful words. R HP:Healthy, Farrakahn:Scratched, a mountain goat:Scratched> Farrakahn crushes a mountain goat's right hindfoot. R HP:Healthy, Farrakahn:Scratched, a mountain goat:Bruised> A mountain goat hits Farrakahn's right leg. R HP:Healthy, Farrakahn:Bruised, a mountain goat:Bruised>set tac ag A mountain goat dodges your attack. R HP:Healthy, Farrakahn:Bruised, a mountain goat:Bruised> Yarat utters a strange command, 'magic missile' Yarat throws a magic missile at a mountain goat who staggers under the blow. Yarat begins quietly muttering some strange, powerful words. R HP:Healthy, Farrakahn:Bruised, a mountain goat:Bruised>You are now employing aggressive tactics. R HP:Healthy, Farrakahn:Bruised, a mountain goat:Bruised> Farrakahn crushes a mountain goat's body. R HP:Healthy, Farrakahn:Bruised, a mountain goat:Hurt> A mountain goat lightly hits Farrakahn's right leg. Farrakahn kicks a mountain goat in the shin, making it spout obscenities! R HP:Healthy, Farrakahn:Bruised, a mountain goat:Hurt> You pierce a mountain goat's body. R HP:Healthy, Farrakahn:Bruised, a mountain goat:Hurt> Yarat utters a strange command, 'magic missile' Yarat throws a magic missile at a mountain goat who staggers under the blow. R HP:Healthy, Farrakahn:Bruised, a mountain goat:Wounded> Farrakahn lightly crushes a mountain goat's body. R HP:Healthy, Farrakahn:Bruised, a mountain goat:Wounded> Yarat lightly crushes a mountain goat's left forefoot. R HP:Healthy, Farrakahn:Bruised, a mountain goat:Wounded>set men off You lightly pierce a mountain goat's right hindleg. R HP:Healthy, Farrakahn:Bruised, a mountain goat:Bloodied> A mountain goat lightly hits Farrakahn's left arm. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Bloodied>set tac ag AutoMental mode is now off. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Bloodied>You are now employing aggressive tactics. 'go def sigh R HP:Healthy, Farrakahn:Hurt, a mountain goat:Bloodied> You lightly pierce a mountain goat's body. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Bloodied> A mountain goat deflects Farrakahn's attack. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Bloodied> Yarat lightly crushes a mountain goat's body. The thick trees almost block out the sky, though it appears cloudless. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Bloodied>You say 'go def' R HP:Healthy, Farrakahn:Hurt, a mountain goat:Bloodied> Farrakahn misses a kick to a mountain goat's ribs, who appears to be relieved. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Bloodied>You sigh. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Bloodied> Farrakahn deflects a mountain goat's attack. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Bloodied> You lightly pierce a mountain goat's head. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Awful> Farrakahn lightly crushes a mountain goat's right forefoot. A mountain goat is dead! R.I.P. You receive your share of experience -- 785 points. Your blood freezes as you hear a mountain goat's death cry. con farrakahn R>gig Fairly easy. R>set tac def You giggle. but R>You are now employing defensive tactics. R>You fumble and waste the crushed corpse of a mountain goat. R>l Dark Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. The crushed corpse of a mountain goat is lying here. Farrakahn is riding on a nice pony. You are riding on a horse. Yarat is riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. A Huge Boulder Exits are: E S Twisted trees stand all around here, as if trying to hide a massive boulder which sits in the misdt of them. Piles of leaves and moss coat the rock as well, evidense of the effort the forest is exerting to hide this anomally. The trees continue their way off in every direction, though they appear to be thinner to the east. A black bear, covered in filth, drinks from the lake. A black beaexam s r, covered in filth, drinks from the lake. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R>To the south you see: Grove of Trees Exits are: N E S You are in the middle of a small grove of trees. The trees here are covered with a light green moss, indicating that there is some wet ground or a swamp nearby. The trees to continue to the north and to the south. R>shiv Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Dark Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. The crushed corpse of a mountain goat is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R>Brrrrrrrrr. R> Farrakahn giggles. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Dense Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R>'bear You say 'bear' R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R>grin You grin evilly. R> Farrakahn says 'think we can take?' R>'I know where we're going at level 10 You say 'I know where we're going at level 10' shake R>You shake your head. R> Balak chats, 'clubs are concussion right?' R>l Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. Farrakahn is riding on a nice pony. You are riding on a horse. Yarat is riding on a horse. R>chat nod Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Barren Ridge Exits are: E S D The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. A mountain goat is here, eating grass. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R>You chat, 'nod' R> Strider chats, 'yeah' R> Lywyr chats, 'yep' R> Soi chats, 'yes' k goat R> Farrakahn says 'kill' R>set tac def You attack a mountain goat! You lightly pierce a mountain goat's body. 'friggin lag R HP:Healthy, a mountain goat:Scratched> You deflect a mountain goat's attack. R HP:Healthy, a mountain goat:Scratched>Farrakahn assists you! Farrakahn attacks a mountain goat! Farrakahn crushes a mountain goat's right forefoot. You are now employing defensive tactics. R HP:Healthy, a mountain goat:Bruised> Farrakahn kicks a mountain goat in the shin, making it spout obscenities! R HP:Healthy, a mountain goat:Bruised> Yarat assists you! Yarat attacks a mountain goat! Yarat lightly crushes a mountain goat's right forefoot. R HP:Healthy, a mountain goat:Hurt> You lightly pierce a mountain goat's right hindfoot. set tac def R HP:Healthy, a mountain goat:Hurt>You say 'friggin lag' R HP:Healthy, a mountain goat:Hurt>who A mountain goat hits your body. R HP:Bruised, a mountain goat:Hurt>You are now employing defensive tactics. R HP:Bruised, a mountain goat:Hurt> Farrakahn crushes a mountain goat's body. R HP:Bruised, a mountain goat:Hurt> You lightly pierce a mountain goat's head. R HP:Bruised, a mountain goat:Wounded>Players ------- [--- Hob] Sam the Hobbit [--- Dwf] Balak the Dwarf [ 1 Hum] Lywyr the Human [--- Dwf] Imreas the Dwarf (rage) [--- Dwf] Taraan the Dwarf [--- Hum] Knraith the Human [ Arata ] Vaitya the Third Air [--- Hum] Sesil the Human (linkless) (AFK) (sleeping) [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human [ 3 WdE] Yarat the Wood Elf [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Cogadh the Dwarf 17 characters displayed. R HP:Bruised, a mountain goat:Wounded> Farrakahn kicks a mountain goat in the groin! What a low blow.... R HP:Bruised, a mountain goat:Wounded> A mountain goat deflects Yarat's attack. Balak chats, 'wow :) hehe' R HP:Bruised, a mountain goat:Wounded> You deflect a mountain goat's attack. R HP:Bruised, a mountain goat:Wounded> A mountain goat deflects your attack. R HP:Bruised, a mountain goat:Wounded> Farrakahn lightly crushes a mountain goat's body. R HP:Bruised, a mountain goat:Wounded> Yarat crushes a mountain goat's body. R HP:Bruised, a mountain goat:Bloodied> You lightly pierce a mountain goat's right hindleg. R HP:Bruised, a mountain goat:Bloodied> Farrakahn crushes a mountain goat's left hindfoot. A mountain goat lightly hits your body. R HP:Bruised, a mountain goat:Awful>kick Farrakahn kicks a mountain goat in the shin, making it spout obscenities! R HP:Bruised, a mountain goat:Awful> Yarat begins quietly muttering some strange, powerful words. R HP:Bruised, a mountain goat:Awful> A mountain goat dodges your attack. R HP:Bruised, a mountain goat:Awful>Learn how to do it first! R HP:Bruised, a mountain goat:Awful> Farrakahn crushes a mountain goat's body. A mountain goat is dead! R.I.P. You receive your share of experience -- 428 points. Your blood freezes as you hear a mountain goat's death cry. R HP:Bruised>l Barren Ridge Exits are: E S D The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. The crushed corpse of a mountain goat is lying here. Farrakahn is riding on a nice pony. You are riding on a horse. Yarat is riding on a horse. R HP:Bruised>'hold You say 'hold' R HP:Bruised> Farrakahn says 'butcher it' R HP:Bruised>gather light You are unable to find any useful herbs here R HP:Bruised> Soi enters from below. R HP:Bruised>but You fumble and waste the crushed corpse of a mountain goat. R HP:Bruised> Farrakahn says 'holding' shrug R HP:Bruised>You shrug. R HP:Bruised> Yarat says 'heh, i got 420 xp' R HP:Bruised> No clouds can be seen in the sky. R HP:Bruised>'nm smile You say 'nm' sc R HP:Bruised>You smile happily. R HP:Bruised>Farrakahn looks at Soi. You have 42/50 hit, 61/61 stamina, 127/127 moves, 7 spirit. OB: 12, DB: 32, PB: 31, Speed: 25, Gold: 0, XP Needed: 10K. You are getting thirsty. R HP:Bruised> Farrakahn says 'heya' R HP:Bruised>tip soi You tip your hat at Soi, and wish him a good day. R HP:Bruised> Farrakahn says 'where u pick the cotton up from?' R HP:Bruised>con soi Fairly easy. R HP:Bruised>nod You nod solemnly. 'do tell R HP:Scratched>smile You say 'do tell' R HP:Scratched>You smile happily. R HP:Scratched>who Players ------- [--- Hob] Sam the Hobbit [--- Dwf] Balak the Dwarf [ 1 Hum] Lywyr the Human [--- Dwf] Imreas the Dwarf (rage) [--- Dwf] Taraan the Dwarf [--- Hum] Knraith the Human [ Arata ] Vaitya the Third Air [--- Hum] Sesil the Human (linkless) (AFK) (sleeping) [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human [ 3 WdE] Yarat the Wood Elf [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Cogadh the Dwarf 17 characters displayed. R HP:Scratched> Soi says 'highwaymen south allw of scared boys' 'or we'll kill you. R HP:Scratched>giggle You say 'or we'll kill you.' R HP:Scratched>You giggle. R HP:Scratched> Farrakahn nods solemnly. R HP:Scratched> Farrakahn says 'cool' R HP:Scratched> Soi snickers softly. R HP:Scratched> Farrakahn says 'thanks man' R HP:Scratched>nod You nod solemnly. R HP:Scratched> Soi says 'and boots there too' R HP:Scratched>'thanks a lot You say 'thanks a lot' grin R>You grin evilly. R>lick You lick your mouth and smile. R> Yarat says 'to the men!' R>l Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. A Narrow Ridge Exits are: E W The hills squeeze together here, forming a very narrow ridge. The only exits are to the east and west, though one could probably take the fast way down to the north and south if they had no desire to live. Off to the south the beginnings of a murky swamp can be seen, though the mists hide everything within their veil of secrecy. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R>A Narrow Ridge Exits are: E W The hills squeeze together here, forming a very narrow ridge. The only exits are to the east and west, though one could probably take the fast way down to the north and south if they had no desire to live. Off to the south the beginnings of a murky swamp can be seen, though the mists hide everything within their veil of secrecy. Farrakahn is riding on a nice pony. You are riding on a horse. Yarat is riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. A Small Plateau Exits are: N S W The hills levels off here, forming a small plateau that looks rather like a table top amongst the hills. A steep slide leads upward to the north, the small rocks and stones looking as if they would be very difficult to climb up. To the south the hill drops off into a murky looking swamp. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Hilly Ridge Exits are: S D There is a great view of this area stretching off northwest for many leagues. Except for the valley below, most of the countryside is barren and inhospitable. Down on the eastern slopes an Old Dirt Road is visible. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R>hop Are you a little bunny? R> Farrakahn is leaving down, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: E W U This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and east. Forest surrounds the road now. Farrakahn is riding on a nice pony. Yarat is entering from above, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. Sesil the Human (linkless) (AFK) is sleeping here. A horse is here, gazing at you. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Hillside Forest Exits are: E W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A mountain goat is here, eating grass. A large wild dog watches you carefully. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A mountain goat is here, eating grass. A large wild dog watches you carefully. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn says 'dog' R>set tac def You are now employing defensive tactics. R> Farrakahn says 'try it' R>con dog Are you mad!? A large wild dog has been here for a little while. R>'are you mad You say 'are you mad' shake R>You shake your head. R> The thick trees almost block out the sky, though it appears cloudless. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Hillside Forest Exits are: E W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. Sesil the Human (linkless) (AFK) is sleeping here. A horse is here, gazing at you. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn frowns. R>'not going to even attempt smile Farrakahn looks at Sesil. You say 'not going to even attempt' R>You smile happily. R>co sesil You can compare only two objects in your inventory. R> Farrakahn says 'we kill sesil?' R> Farrakahn says 'and loot?' R>ponder You ponder over matters as they appear to you at this moment. R>'it wouldn't be nice Farrakahn says 'naa' You say 'it wouldn't be nice' R>'but... Farrakahn says 'thats shitty' You say 'but...' R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Hillside Forest Exits are: E W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. shrug nod R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A mountain goat is here, eating grass. A large wild dog watches you carefully. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Yarat says 'not linkless' R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. A massive Mirkwolf stares at you through blood red eyes. A large wild dog watches you carefully. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> A large wild dog leaves west. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A large wild dog watches you carefully. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The hacked corpse of a black rabbit is lying here. it's pretty shitty Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R>You shrug. R>You nod solemnly. R>Unrecognized command. R>'it's pretty shitty You say 'it's pretty shitty' gig R>l You giggle. sc R>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The hacked corpse of a black rabbit is lying here. Farrakahn is riding on a nice pony. You are riding on a horse. Yarat is riding on a horse. R>You have 50/50 hit, 61/61 stamina, 126/127 moves, 7 spirit. OB: 12, DB: 32, PB: 31, Speed: 25, Gold: 0, XP Needed: 10K. You are getting thirsty. R>who Players ------- [--- Hob] Sam the Hobbit [--- Dwf] Balak the Dwarf [ 1 Hum] Lywyr the Human [--- Dwf] Imreas the Dwarf (rage) [--- Dwf] Taraan the Dwarf [--- Hum] Knraith the Human [ Arata ] Vaitya the Third Air [--- Hum] Sesil the Human (linkless) (AFK) (sleeping) [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human [ 3 WdE] Yarat the Wood Elf [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf (sleeping) [--- Dwf] Cogadh the Dwarf 17 characters displayed. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R>'Thank the Gods for ride You say 'Thank the Gods for ride' smile R>You smile happily. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. The hacked corpse of a black rabbit is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. Yarat nods solemnly. R>exam d who Farrakahn says 'freezing :(' Something that looks like an entrance to the ruins below is here, but it is hidden from view. R>Players ------- [--- Hob] Sam the Hobbit [--- Dwf] Balak the Dwarf [ 1 Hum] Lywyr the Human [--- Dwf] Imreas the Dwarf (rage) [--- Dwf] Taraan the Dwarf (sleeping) [--- Hum] Knraith the Human (linkless) [ Arata ] Vaitya the Third Air [--- Hum] Sesil the Human (linkless) (AFK) (sleeping) [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human [ 3 WdE] Yarat the Wood Elf [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwop entrancetotheruinsthatishidden f] Vanemuine the Dwarf (sleeping) [--- Dwf] Cogadh the Dwarf 17 characters displayed. R> Yarat nods solemnly. R>Nothing here by that name. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. A massive Mirkwolf stares at you through blood red eyes. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Through the trees a cloudless sky can be seen. You are thirsty. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Light Forest Exits are: N S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Grassy Fields Exits are: S W This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R> Yarat says 'we going too those highway men?' sc R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. The hacked corpse of a brown fox is lying here. The hacked corpse of an abandoned wolf is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R>Farrakahn nods solemnly. You have 50/50 hit, 61/61 stamina, 120/127 moves, 7 spirit. OB: 12, DB: 32, PB: 31, Speed: 25, Gold: 0, XP Needed: 10K. You are thirsty. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. nod R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. The skewered corpse of *a Human* is lying here, its head missing. A scared boysmile is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R>You nod solemnly. R>You smile happily. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. The badly beaten corpse of a small, green snake is lying here. Balak the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The pierced corpse of a young highwayman is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R>snap exam cor A young highwayman arrives. A young highwayman wields a dagger. A young highwayman puts an indigo pair of cotton gloves on his hands. A young highwayman wears an indigo cotton hood on his head. A young highwayman wears an indigo wool cloak about his body. A young highwayman puts an indigo pair of cotton pants on his legs. A young highwayman wears an indigo pair of cotton sleeves on his arms. A young highwayman wears an indigo cotton shirt on his body. A young highwayman arrives. A young highwayman wears a green cotton hood on his head. A young highwayman wears a green robe about his body. A young highwayman wears a blue necklace around his neck. A young highwayman wears a leather belt around his waist. A young highwayman wears a pair of soft leather boots on his feet. A young highwayman wears a green pair of cotton sleeves on his arms. A young highwayman wears a blue cotton blouse on his body. R>PRONTO! You snap your fingers. R> Farrakahn says 'not here' R>You see nothing special.. When you look inside, you see: corpse (here) : Nothing. R>cac You cackle gleefully. R>k man Yarat grins evilly. You attack a young highwayman! You lightly pierce a young highwayman's right leg. R HP:Healthy, a young highwayman:Bruised> You dodge a young highwayman's attack. Farrakahn assists you! Farrakahn attacks a young highwayman! Farrakahn crushes a young highwayman's head. R HP:Healthy, a young highwayman:Hurt>set tac def You are now employing defensive tactics. R HP:Healthy, a young highwayman:Hurt> Yarat assists you! Yarat attacks a young highwayman! Yarat lightly crushes a young highwayman's right arm. R HP:Healthy, a young highwayman:Wounded> Farrakahn says 'kill' R HP:Healthy, a young highwayman:Wounded> You lightly pierce a young highwayman's body. A young highwayman panics, and attempts to flee! A young highwayman flees head over heals! A young highwayman leaves south. R>s k man Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. The pierced corpse of a young highwayman is lying here. A young highwayman approaches you, a grin on his face. Yarat is entering from the north, riding on a horse. R>You attack a young highwayman! A young highwayman dodges your attack. A young highwayman panics, and attempts to flee! A young highwayman flees head over heals! A young highwayman leaves west. R>e w Soi chats, 'shit' R> Farrakahn is entering from the north, riding on a nice pony. R>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Yarat is entering from the west, riding on a horse. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. The pierced corpse of a young highwayman is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R>w Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The hacked corpse of an abandoned wolf is lying here. A severed head of a black deer is lying here. A severed head of a black rabbit is lying here. A wolf approaches you, obviously abandoned by its pack, hungry and angry. k man A young highwayman approaches you, a grin on his face. Yarat is entering from the east, riding on a horse. R> Cogadh chats, '?' R>You attack a young highwayman! You lightly pierce a young highwayman's head. A young highwayman is dead! R.I.P. You receive your share of experience -- 80 points. R>exam cor Yarat gets a small pile of coins from the pierced corpse of a young highwayman. You see nothing special.. When you look inside, you see: corpse (here) : a dagger an indigo wool cloak an indigo pair of cotton sleeves an indigo pair of cotton gloves an indigo pair of cotton pants an indigo cotton hood an indigo cotton shirt R>get all.cot cor You get an indigo pair of cotton sleeves from the pierced corpse of a young highwayman. You get an indigo pair of cotton gloves from the pierced corpse of a young highwayman. You get an indigo pair of cotton pants from the pierced corpse of a young highwayman. You get an indigo cotton hood from the pierced corpse of a young highwayman. You get an indigo cotton shirt from the pierced corpse of a young highwayman. R>wear all.cot You wear an indigo cotton shirt on your body. You wear an indigo cotton hood on your head. You put an indigo pair of cotton pants on your legs. You put an indigo pair of cotton gloves on your hands. You wear an indigo pair of cotton sleeves on your arms. smile R>You smile happily. get coins cor R>There doesn't seem to be a coins in the pierced corpse of a young highwayman. R>get dag cor Soi narrates, 'noone loot corpse with experienced thief and muggers' l R> Yarat gets a dagger from the pierced corpse of a young highwayman. R>There doesn't seem to be a dag in the pierced corpse of a young highwayman. R>Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The pierced corpse of a young highwayman is lying here. The hacked corpse of an abandoned wolf is lying here. A severed head of a black deer is lying here. A severed head of a black rabbit is lying here. A wolf approaches you, obviously abandoned by its pack, hungry and angry. You are riding on a horse. Yarat is riding on a horse. R>e Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. The pierced corpse of a young highwayman is lying here. Yarat is entering from the west, riding on a horse. R>n k man Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The pierced corpse of a young highwayman is lying here. A young highwayman approaches you, a grin on his face. Yarat is entering from the south, riding on a horse. R>You attack a young highwayman! You lightly pierce a young highwayman's left leg. R HP:Healthy, a young highwayman:Bruised> You deflect a young highwayman's attack. R HP:Healthy, a young highwayman:Bruised>gt come to the highwayman Imreas chats, 'ok *blink*' R HP:Healthy, a young highwayman:Bruised>You group-say 'come to the highwayman' R HP:Healthy, a young highwayman:Bruised> A young highwayman dodges your attack. set tac def R HP:Healthy, a young highwayman:Bruised>You are now employing defensive tactics. R HP:Healthy, a young highwayman:Bruised>gro You dodge a young highwayman's attack. R HP:Healthy, a young highwayman:Bruised>Yarat assists you! Yarat attacks a young highwayman! Yarat lightly crushes a young highwayman's left hand. Your group consists of: HP:Scratched, S:Full, MV:Energetic -- Farrakahn (Head of group) HP: Healthy, S:Full, MV:Energetic -- Yarat HP: Healthy, S:Full, MV:Energetic -- Ainaran R HP:Healthy, a young highwayman:Hurt> A young highwayman dodges your attack. R HP:Healthy, a young highwayman:Hurt> Balak chats, 'bout time i leveled :)' Cogadh chats, 'I wouldnt if I knew where it was' R HP:Healthy, a young highwayman:Hurt> You lightly pierce a young highwayman's right leg. R HP:Healthy, a young highwayman:Wounded> Sam is entering from the east, riding on a nice pony. R HP:Healthy, a young highwayman:Wounded> You deflect a young highwayman's attack. R HP:Healthy, a young highwayman:Wounded> Yarat crushes a young highwayman's body. A young highwayman is stunned, but will probably regain consciousness again. R HP:Healthy, a young highwayman:Dying> Taraan narrates, '*LAUGH*' R HP:Healthy, a young highwayman:Dying> You pierce a young highwayman's left arm hard. A young highwayman is dead! R.I.P. You receive your share of experience -- 80 points. Not a cloud can be seen in the sky. You are thirsty. Sam's orb flickers weakly. R> Yarat gets a small pile of coins from the pierced corpse of a young highwayman. R> Farrakahn group-says '1 sec' R> Strider enters from the east. A horse enters from the east. R> Sam is leaving south, riding on a nice pony. R>exam cor You see nothing special.. When you look inside, you see: corpse (here) : a leather belt a green robe a green pair of cotton sleeves a pair of soft leather boots a green cotton hood a blue cotton blouse a blue necklace R>get all cor Strider leaves south. A horse leaves south. R> Yarat gets a leather belt from the pierced corpse of a young highwayman. Yarat gets a green robe from the pierced corpse of a young highwayman. Yarat gets a green pair of cotton sleeves from the pierced corpse of a young highwayman. Yarat gets a pair of soft leather boots from the pierced corpse of a young highwayman. Yarat gets a green cotton hood from the pierced corpse of a young highwayman. Yarat gets a blue cotton blouse from the pierced corpse of a young highwayman. Yarat gets a blue necklace from the pierced corpse of a young highwayman. R>The pierced corpse of a young highwayman seems to be empty. R>wear boots Yarat wears a blue necklace around his neck. Yarat wears a blue cotton blouse on his body. Yarat wears a green cotton hood on his head. Yarat wears a pair of soft leather boots on his feet. Yarat wears a green pair of cotton sleeves on his arms. Yarat wears a green robe about his body. Yarat wears a leather belt around his waist. Yarat wears a backpack around his back. You don't seem to have a boots. R> Yarat stops using a backpack. R>chuckle l You chuckle politely. R>Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The pierced corpse of a young highwayman is lying here. The pierced corpse of a young highwayman is lying here. You are riding on a horse. Yarat is riding on a horse. R>exam cor You see nothing special.. When you look inside, you see: corpse (here) : Nothing. R> Yarat smiles happily. R> Yarat says 'nice boots' R>gt too late, we killed, we wait for pop Yarat says 'i need the skin' R> Farrakahn is entering from the east, riding on a nice pony. R>l You group-say 'too late, we killed, we wait for pop' R>Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The pierced corpse of a young highwayman is lying here. The pierced corpse of a young highwayman is lying here. You are riding on a horse. Yarat is riding on a horse. Farrakahn is riding on a nice pony. R> Yarat says 'i need the skin' R>exam cor Farrakahn group-says 'we kill bot of them?' You see nothing special.. When you look inside, you see: corpse (here) : Nothing. R>exam 2.cor You see nothing special.. When you look inside, you see: corpse (here) : Nothing. R> Farrakahn says '1 fleed?' R>i You are carrying: a large, wooden club a torch a torch a torch a soldier ration a soldier ration a soldier ration R>nod Farrakahn looks at Yarat. R>You nod solemnly. R>'killed both eq Farrakahn gives a water skin to Yarat. R>You say 'killed both' R>You are using: an indigo cotton shirt an indigo cotton hood an indigo pair of cotton pants an indigo pair of cotton gloves an indigo pair of cotton sleeves a large, wooden shield a dirk R> Yarat drinks water from a water skin. R>'I got some buffing eq Farrakahn looks at you. R>Farrakahn nods solemnly. You say 'I got some buffing eq' R>'kinda You say 'kinda' R> Farrakahn says 'cool' R> Farrakahn says 'long as we got the eq' R> Yarat gives a water skin to Farrakahn. R>nod set tac def You nod solemnly. R>You are now employing defensive tactics. R> Yarat nods solemnly. R> Farrakahn says 'whats that necklace?' R>eq You are using: an indigo cotton shirt an indigo cotton hood an indigo pair of cotton pants an indigo pair of cotton gloves an indigo pair of cotton sleeves a large, wooden shield a dirk R>l yarat Not a cloud can be seen in the sky. You are thirsty. The pierced corpse of a young highwayman decays into dust. R> Yarat says 'we got there weapons to sell too' R>Yarat the Wood Elf You see nothing special about him. Yarat looks healthy. Yarat is using: a blue necklace a blue cotton blouse a green cotton hood a pair of soft leather boots a green pair of cotton sleeves a green robe a leather belt a large, wooden club R>'blue necklace shiv You say 'blue necklace' R>Brrrrrrrrr. R> Yarat shrugs. R> Farrakahn says 'what weapons they got?' R> Yarat stops using a blue necklace. R> Yarat says 'dagger' R> Farrakahn says 'i need skin again?' R>'lowers perception and stats I believe You say 'lowers perception and stats I believe' R> Taraan enters from the south. A nice pony enters from the south. Vanemuine is entering from the south, riding on a nice pony. Rusikas is entering from the south, riding on a nice pony. Farrakahn drinks water from a water skin. R> Farrakahn drinks water from a water skin. R>i Taraan leaves east. A nice pony leaves east. Vanemuine is leaving east, riding on a nice pony. Rusikas is leaving east, riding on a nice pony. R>You are carrying: a large, wooden club a torch a torch a torch a soldier ration a soldier ration a soldier ration R>l Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The pierced corpse of a young highwayman is lying here. You are riding on a horse. Yarat is riding on a horse. Farrakahn is riding on a nice pony. R> Balak chats, 'I found a spelling error :)' R>g Get what? R> Yarat says 'can we sell it?' R> Farrakahn says 'we find a mob' R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and west. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R>alias g get all cor You added the alias 'g'. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Knraith is entering from the south, riding on a horse. Cogadh is entering from the south, riding on a nice pony. Imreas enters from the south. A nice pony enters from the south. R>nod Farrakahn says 'im almost level' R>Balak chats, 'Minumun Cost 6 mana' You nod solemnly. R> Sam is entering from the west, riding on a nice pony. R> Sam is leaving east, riding on a nice pony. R>smile sc You smile happily. R> Knraith is leaving north, riding on a horse. Cogadh is leaving north, riding on a nice pony. Imreas leaves north. A nice pony leaves north. R>You have 50/50 hit, 61/61 stamina, 119/127 moves, 7 spirit. OB: 11, DB: 38, PB: 31, Speed: 25, Gold: 0, XP Needed: 10K. You are thirsty. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing but weeds and crab grass. This soil has not been tilled in many years. You can follow the fields to the west or hop over an old fence to enter the fields to the south. A dirt road passes by to the east. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing grows here except weeds and crab grass. The soil apparently hasn't been tilled in many years. The fields continue to the east. To the south you see a decrepit farm building. There is a well to the west. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Yarat eats a leg of lamb. R> Cogadh chats, 'glad to see you've been spending your time quite well' R>'10K here You say '10K here' who R>Players ------- [--- Hum] Knraith the Human [--- Hob] Sam the Hobbit [--- Dwf] Balak the Dwarf [ 1 Hum] Lywyr the Human [--- Dwf] Imreas the Dwarf (rage) [--- Dwf] Taraan the Dwarf [ Arata ] Vaitya the Third Air [--- Hum] Sesil the Human (linkless) (AFK) (sleeping) [--- Hum] Strider the Human [--- Dwf] Farrakahn the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 3 Hum] Soi the Human [ 3 WdE] Yarat the Wood Elf [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Cogadh the Dwarf 17 characters displayed. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Dry Well Exits are: N E S Here is where the farm used to draw water. The well has long since dried up, and in doing so drove the farmer from these fields. Perhaps some of theother farms of this area had better luck. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R>l Dry Well Exits are: N E S Here is where the farm used to draw water. The well has long since dried up, and in doing so drove the farmer from these fields. Perhaps some of theother farms of this area had better luck. Farrakahn is riding on a nice pony. You are riding on a horse. Yarat is riding on a horse. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Grassy Field Exits are: N E S You are now walking on a short carpet of green grass. Here the flowers grow in abundance. The air is filled with sweet smells. The badly beaten corpse of a black rabbit is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Plains by a ledge Exits are: E S The plains end abruptly before a ledge to the north, making travel impossible in that direction. To the east and south the grassy plains extend, and travel is not impeded in that direction. The pierced corpse of a black rabbit is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. The hacked corpse of a gray wolf is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The hacked corpse of a bandit sentry is lying here. A bandit sentry is here, fighting Knraith. Knraith is here, fighting a bandit sentry, riding on a horse. Cogadh is riding on a nice pony. Imreas the Dwarf (busy) is here, fighting a bandit sentry. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Cogadh assists Knraith. Cogadh attacks a bandit sentry! Cogadh lightly crushes a bandit sentry's right hand. R> A bandit sentry deflects Knraith's attack. R> A bandit sentry lightly hits Knraith's right arm. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. Yarat says '5k here' R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Small Pond Exits are: W Here is a small watering hole where all the creatures of these plains come to drink. The water looks nice and clean. You are not sure how the pond is fed, perhaps an underground stream. A placid pond is here, inviting you to take a refreshing drink. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R>gig Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The hacked corpse of a bandit sentry is lying here. A bandit sentry is here, fighting Knraith. Knraith is here, fighting a bandit sentry, riding on a horse. Cogadh is here, fighting a bandit sentry, riding on a nice pony. Imreas the Dwarf is here, fighting a bandit sentry. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R>Cogadh lightly crushes a bandit sentry's right hand. You giggle. R> Knraith deflects a bandit sentry's attack. Knraith barely pierces a bandit sentry's right leg. Farrakahn looks at a bandit sentry. R> Imreas cleaves a bandit sentry's head hard. Knraith smiles happily. 'need help? R> Knraith lightly pierces a bandit sentry's left arm. R> Cogadh lightly crushes a bandit sentry's right arm. R>You say 'need help?' R> Knraith deflects a bandit sentry's attack. R> Farrakahn says 'nice :)' R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Small Pond Exits are: W Here is a small watering hole where all the creatures of these plains come to drink. The water looks nice and clean. You are not sure how the pond is fed, perhaps an underground stream. A placid pond is here, inviting you to take a refreshing drink. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. The pierced corpse of a black rabbit is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. grin R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R>You grin evilly. R> Not a cloud can be seen in the sky. You are thirsty. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. The pierced corpse of a black rabbit is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Small Pond Exits are: W Here is a small watering hole where all the creatures of these plains come to drink. The water looks nice and clean. You are not sure how the pond is fed, perhaps an underground stream. A placid pond is here, inviting you to take a refreshing drink. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn pours some water into a skin. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. 'we could prolly take soon R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. The pierced corpse of a black rabbit is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving south, riding on a nice ponyset tac def sing I'm freeezing in the rain... I'm freeezing in the rain! Connected to host future.mit.edu **SIGH** freezing again Welcome to RETURN OF THE SHADOW or ARDA: The Fourth Age Based on CircleMud Original concept and code by: Hans Henrik Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer Currently maintained by Fingolfin, Prami, Seether and others Webpage: http://rots.org *** NEW ADDRESS: future.mit.org 3791 *** By what name do you wish to be known? Invalid name, please try another. Name: Connected to host future.mit.edu Farrakahn tells you 'u coming?'. l sigh R HP:Hurt>Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. You are riding on a horse. Yarat is riding on a horse. R HP:Hurt> Scan narrates, 'this lagg sucks' R HP:Hurt>You sigh. R HP:Hurt>rep lost rep hold You tell Farrakahn 'lost' R HP:Hurt>You tell Farrakahn 'hold' R HP:Hurt>rep lagging out You tell Farrakahn 'lagging out' Farrakahn tells you 'blah'. R HP:Hurt>exam n To the north you see: It is pitch black... R HP:Hurt>n Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. A massive Mirkwolf stares at you through blood red eyes. Yarat is entering from the south, riding on a horse. R HP:Hurt>w Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. The badly beaten corpse of *a Human* is lying here. A large wild dog watches you carefully. Yarat is entering from the east, riding on a horse. n R HP:Hurt>Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. A massive Mirkwolf stares at you through blood red eyes. Yarat is entering from the south, riding on a horse. R HP:Hurt>w Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Yarat is entering from the east, riding on a horse. R HP:Bruised>n A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. Yarat is entering from the south, riding on a horse. shiv w R HP:Bruised>set tac def Night falls over the land. The half-grown moon shows in the sky. Above the fields, not a cloud can be seen in the sky. R HP:Bruised>Brrrrrrrrr. R HP:Bruised>Scattered Woods Exits are: E S W This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. Yarat is entering from the east, riding on a horse. R HP:Bruised>You are now employing defensive tactics. R HP:Bruised>e e peer set tac def n e n e n e chat damn this lag, I was hoping it wouldn't be this bad. Connected to host future.mit.edu Farrakahn leaves south. You follow Farrakahn. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Sesil the Human is resting here. Scan the Dwarf is standing here. Nebin is riding on a nice pony. Yarat is riding on a horse. Farrakahn the Dwarf is standing here. > Scan says 'we need to group' > Soi narrates, 'ill loot ya' > Farrakahn says 'prac concussion nebin' > Yarat stops riding a horse. A horse now follows Yarat. > Sesil nods solemnly. > A juggler teaches Nebin for a while. > Nebin wields a dagger. > Sesil chats, 'nod' > Not a cloud can be seen in the sky. Saving Ainaran. > Sesil lies down and falls asleep. > Farrakahn says 'prac concussion nebin' > Farrakahn says 'u a dwarf hitter i assume?' > Yarat says 'not concussion, piercing' > Farrakahn says 'why i gave him a club' sc >You have 50/50 hit, 61/61 stamina, 122/127 moves, 18 spirit. OB: 11, DB: 38, PB: 31, Speed: 25, Gold: 0, XP Needed: 9K. >set tac ag You are now employing aggressive tactics. >exam pack You do not see that here. > Farrakahn says 'club more damage and he aint our buffer' > Yarat says 'k' > Farrakahn says 'so we need him for damage more so' > Scan looks at Farrakahn. Yarat says 'give dagger back and I sell it' l ainaran > Sam is entering from the south, riding on a nice pony. >Ainaran the Wood Elf A tall, fair elf stands here, his dark eyes piercing through the light. His hair is dark, the same shade as his eyes. His skin is fair, and his teeth are clean. A mystical aura seems to eminate from the inside of his body, and shines all about him. Ainaran looks healthy. a torch..It glows brightly. an indigo cotton shirt an indigo cotton hood an indigo pair of cotton pants an indigo pair of cotton gloves an indigo pair of cotton sleeves a large, wooden shield a dirk > Sesil awakes, and clambers on his feet. Sam pours some water into a skin. > Soi enters from the south. > Yarat says 'we can buy another skin' > Sesil looks at Sam. > Scan pours some water into a skin. >set tac def You are now employing defensive tactics. > Soi wears a backpack around his back. >fame war +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Errent 0| Aia 0| | Brokk 0| Ashburz 0| | Aggrippa 0| Draug 0| | Bree 0| Anthre 0| | Bikk 0| Drengist 0| | Bitwize 0| Ankren 0| | Aza 0| Fnuffi 0| | Choana 0| Grox 0| | Cogadh 0| Muzrub 0| | Ainaran 0| Lemin 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 0| |Total fame for the forces of good: 0| +---------------------------------------------------+ |The forces of good and evil are equally matched. | +---------------------------------------------------+ > Soi gives a blue necklace to Sesil. Soi gives a blue necklace to Sesil. Soi gives a large side of venison to Sesil. Soi gives a blue cotton blouse to Sesil. Soi gives a green cotton hood to Sesil. Soi gives an indigo pair of cotton pants to Sesil. Soi gives a pair of soft leather boots to Sesil. Soi gives an indigo pair of cotton gloves to Sesil. Soi gives a green pair of cotton sleeves to Sesil. Soi gives a large, wooden shield to Sesil. Soi gives a green robe to Sesil. Soi gives a leather belt to Sesil. Soi gives a dirk to Sesil. > Errent narrates, 'At this time, it appears that our lock ups/crashes are due to ppl bombarding us with Bad Password attempts' Sesil wields a dirk. Sesil wears a leather belt around his waist. Sesil wears a green robe about his body. Sesil straps a large, wooden shield around his arm as a shield. Sesil wears a green pair of cotton sleeves on his arms. Sesil puts an indigo pair of cotton gloves on his hands. Sesil wears a pair of soft leather boots on his feet. Sesil puts an indigo pair of cotton pants on his legs. Sesil wears a green cotton hood on his head. Sesil wears a blue cotton blouse on his body. Sesil wears a blue necklace around his neck. Sesil wears a blue necklace around his neck. > Soi stops using a backpack. > Scan says 'who leading?' > Not a cloud can be seen in the sky. > Sesil now follows Soi. > Sesil says 'soi' >nar ugh Scan stops following Sesil. Scan now follows Soi. >You narrate, 'ugh' > Scan says 'let rock t his' > Knraith narrates, 'ouch' Soi sits down and rests. > Sesil nods his head at Scan in agreement. > Yarat says 'i gotta sell this neck too' > Sesil says 'i need food water' > Soi says 'tired' > Sesil joins the group of Soi. > Scan joins the group of Soi. > Scan says 'group me' > Cogadh chats, 'guess they didnt read the page, huh?' Taraan narrates, 'ban sites' > Nebin stops using a dagger. > Nebin wields a large, wooden club. Farrakahn yawns. > A juggler teaches Sam for a while. > A juggler teaches Sam for a while. >who Players ------- [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Imreas the Dwarf (rage) [--- Dwf] Cogadh the Dwarf [--- Hum] Knraith the Human [--- Hum] Sesil the Human [ Arata ] Vaitya the Third Air [--- Dwf] Scan the Dwarf [ 3 WdE] Yarat the Wood Elf [ 1 Dwf] Nebin the Dwarf [--- Dwf] Balak the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Rusikas the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [ 3 Hum] Soi the Human [--- Hob] Sam the Hobbit [--- Dwf] Farrakahn the Dwarf 17 characters displayed. > A juggler teaches Sam for a while. > Errent narrates, 'Which is, of course, caused by fools that didn't read any news or webpages' > Yarat says 'give me dagger nebin?' >sc You have 50/50 hit, 61/61 stamina, 127/127 moves, 18 spirit. OB: 11, DB: 38, PB: 31, Speed: 25, Gold: 0, XP Needed: 9K. i >You are carrying: a torch a torch a large, wooden club a torch a torch a torch > Soi narrates, 'what are crashes caused by?' who >Players ------- [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Imreas the Dwarf (rage) [--- Dwf] Cogadh the Dwarf [--- Hum] Knraith the Human [--- Hum] Sesil the Human [ Arata ] Vaitya the Third Air [--- Dwf] Scan the Dwarf [ 3 WdE] Yarat the Wood Elf [ 1 Dwf] Nebin the Dwarf [--- Dwf] Balak the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Rusikas the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [ 3 Hum] Soi the Human [--- Hob] Sam the Hobbit [--- Dwf] Farrakahn the Dwarf 17 charactgive tor farrakahn give tor farrakahn ers displayed. > A juggler teaches Sam for a while. > Sesil eats a large side of venison. A juggler teaches Sam for a while. > A juggler teaches Sam for a while. > Nebin says 'I have slow connection' > Sam is leaving south, riding on a nice pony. >You give a torch to Farrakahn. >Sesil says 'lets go' You give a torch to Farrakahn. >farrakahn give tor far Farrakahn frowns. > Errent narrates, 'But, Fing will have too look at core dumps to be 100% sure' >Yarat says 'goto weapons guy next' Unrecognized command. Farrakahn looks at Nebin. >Scan has lost his link. Sesil looks at you. No-one by that name here. > Not a cloud can be seen in the sky. Yarat's torch flickers weakly. Your torch flickers weakly. > Yarat stops using a torch. > Sesil stops using a large, wooden shield. > Soi looks at Yarat. > Sesil says 'lets go soi!' > Soi stops resting, and clambers on his feet. > Soi leaves south. Scan (linkless) leaves south. Sesil leaves south. > Nebin gives a dagger to Yarat. >give tor farrakhan No-one by that name here. give tor farrakhan >No-one by that name here. >i You are carrying: a large, wooden club a torch a torch a torch l >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Yarat the Wood Elf is standing here. Nebin is riding on a nice pony. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. > Cogadh chats, 'was it massive mirkwolves or huge mirkwolves?' >prac Hello, Ainaran! I can teach you these skills: You have 0 practice sessions left. slashing 0% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 12% Taught to: (Mastered) kick 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 0% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) > Farrakahn narrates, 'please make them stop bombarding us :)' >who Balak chats, 'massive' >Players ------- [--- Dwf] Scan the Dwarf [--- Dwf] Imreas the Dwarf (rage) [--- Dwf] Rusikas the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Cogadh the Dwarf [--- Hum] Knraith the Human [--- Hum] Sesil the Human [ Arata ] Vaitya the Third Air [ 3 WdE] Yarat the Wood Elf [ 1 Dwf] Nebin the Dwarf [--- Dwf] Balak the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [ 3 Hum] Soi the Human [--- Hob] Sam the Hobbit [--- Dwf] Farrakahn the Dwarf 17 characters displayed. > A juggler teaches Nebin for a while. > Soi chats, 'massive' > A juggler teaches Nebin for a while. > A juggler teaches Nebin for a while. > A juggler teaches Nebin for a while. > A juggler teaches Nebin for a while. > A juggler teaches Nebin for a while. > A juggler teaches Nebin for a while. > Not a cloud can be seen in the sky. Your torch flickers weakly. > Farrakahn leaves south. You follow Farrakahn. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Farrakahn the Dwarf is standing here. A horse enters from the north. Nebin is entering from the north, riding on a nice pony. > Farrakahn leaves west. You follow Farrakahn. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Farrakahn the Dwarf is standing here. A horse enters from the east. Nebin is entering from the east, riding on a nice pony. > Farrakahn leaves west. You follow Farrakahn. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Farrakahn the Dwarf is standing here. A horse enters from the east. Nebin is entering from the east, riding on a nice pony. >set tac ag You are now employing aggressive tactics. set tac def >You are now employing defensive tactics. > Farrakahn leaves east. You follow Farrakahn. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Farrakahn the Dwarf is standing here. A horse enters from the west. Nebin is entering from the west, riding on a nice pony. > Farrakahn leaves east. You follow Farrakahn. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Farrakahn the Dwarf is standing here. A horse enters from the west. Nebin is entering from the west, riding on a nice pony. set tac def >You are now employing defensive tactics. > Yarat says 'rem torches' Farrakahn leaves south. You follow Farrakahn. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Farrakahn the Dwarf is standing here. A horse enters from the north. Nebin is entering from the north, riding on a nice pony. > Farrakahn leaves south. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. A horse enters from the north. Nebin is entering from the north, riding on a nice pony. > Farrakahn leaves east. You follow Farrakahn. Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A greasy man is here, peddling his wares. Balak the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A horse enters from the west. Nebin is entering from the west, riding on a nice pony. > Farrakahn says 'sell what u need' > Balak sells a small, wooden shield. > Balak sells a large, wooden shield. >i You are carrying: a large, wooden club a torch a torch a torch > Balak sells a large, wooden club. >sell club Yarat sells a dagger. >a greasy man tells you 'I'll only give 2 silver and 2 copper and not a penny more.'. The shopkeeper now has a large, wooden club. > Balak sells a dirk. >list 'lets get packs and water skins now You can buy: 1. a dagger for 1 silver and 50 copper. 2. a large, wooden shield for 8 silver. 3. a small, wooden shield for 50 copper. 4. a large, wooden club for 3 silver and 37 copper. 5. an indigo wool cloak for 18 copper. 6. a leather belt for 75 copper. 7. an indigo pair of cotton sleeves for 18 copper. 8. a pair of stout leather boots for 18 copper. 9. an indigo pair of cotton gloves for 18 copper. 10. an indigo pair of cotton pants for 18 copper. 11. an indigo cotton hood for 18 copper. 12. an indigo cotton shirt for 25 copper. 13. a dirk for 9 silver and 37 copper. 14. a green robe for 18 copper. 15. a green pair of cotton sleeves for 18 copper. 16. a green cotton hood for 18 copper. 17. a blue cotton blouse for 25 copper. 18. a fine dagger for 12 gold, 1 silver and 50 copper. 19. a light kite shield for 2 gold, 8 silver and 12 copper. 20. a fine two-handed sword for 15 gold. 21. a fine two-handed battle axe for 19 gold, 8 silver and 37 copper. 22. a fine longsword for 15 gold. 23. a wooden tower shield for 5 gold. 24. a pair of metal boots for 6 gold, and 75 copper. 25. a pair of metal arm braces for 6 gold, and 75 copper. 26. a pair of metal leg plates for 6 gold, and 75 copper. 27. a pair of metal gauntlets for 6 gold, and 75 copper. 28. a metal breastplate for 8 gold, 1 silver. 29. a metal helmet for 6 gold, and 75 copper. >You say 'lets get packs and water skins now' > Farrakahn narrates, 'this freez stuff sucks' > Yarat says 'you mean sell what i dont need?' > Nebin says 'yes' > Yarat says 'i got a pack' > Soi enters from the west. Scan enters from the west. Sesil enters from the west. > Farrakahn leaves west. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. A horse enters from the east. Nebin is entering from the east, riding on a nice pony. > Soi enters from the east. Scan enters from the east. Sesil enters from the east. > Soi leaves north. Scan leaves north. Sesil leaves north. Farrakahn leaves west. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. Farrakahn the Dwarf is standing here. A horse enters from the east. Nebin is entering from the east, riding on a nice pony. > Farrakahn leaves south. You follow Farrakahn. Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. Farrakahn the Dwarf is standing here. A horse enters from the north. Nebin is entering from the north, riding on a nice pony. > Farrakahn says 'dism' >dismount You are not riding anything. nod > Farrakahn leaves east. You follow Farrakahn. Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. Farrakahn the Dwarf is standing here. A horse enters from the west. >You nod solemnly. >list You can buy: 1. a backpack for 81 copper. 2. a large sack for 31 copper. 3. a soldier ration for 5 copper. 4. a water skin for 31 copper. 5. a torch for 6 copper. 6. an etched leather girdle for 1 gold, 8 silver and 75 copper. >buy pack Your torch went out. Saving Ainaran. >a halfelven shopkeeper tells you 'That's 81 copper. Thanks for your custom.'. You now have a backpack. >buy skin a halfelven shopkeeper tells you 'That's 31 copper. Thanks for your custom.'. You now have a water skin. >buy rat buy rat buy rat buy rat a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. buy rat >a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. >a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. >a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. >a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. >put all.rat pack You put a soldier ration in a backpack. You put a soldier ration in a backpack. You put a soldier ration in a backpack. You put a soldier ration in a backpack. You put a soldier ration in a backpack. >buy tor buy tor buy tor buy tor buy tor a halfelven shopkeeper tells you 'That's 6 copper. Thanks for your custom.'. You now have a torch. >a halfelven shopkeeper tells you 'That's 6 copper. Thanks for your custom.'. You now have a torch. >a halfelven shopkeeper tells you 'That's 6 copper. Thanks for your custom.'. You now have a torch. Farrakahn group-says 'can u talk nebin or what?' >put all.tor pack buy rat a halfelven shopkeeper tells you 'That's 6 copper. Thanks for your custom.'. You now have a torch. >a halfelven shopkeeper tells you 'That's 6 copper. Thanks for your custom.'. You now have a torch. >put rat pack You put a torch in a backpack. You put a torch in a backpack. You put a torch in a backpack. You put a torch in a backpack. You put a torch in a backpack. You put a torch in a backpack. You put a torch in a backpack. You put a torch in a backpack. >a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. > Yarat buys a water skin. >You put a soldier ration in a backpack. > Balak enters from the west. A nice pony enters from the west. > Farrakahn group-says 'if you cant move or function i really dont feel like dragging u around with us and making us take extra long' > Yarat says 'hmm, goto well next, ill fill skin' > Farrakahn leaves west. You follow Farrakahn. Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. Nebin the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A horse enters from the east. > Farrakahn leaves north. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. Farrakahn the Dwarf is standing here. A horse enters from the south. Nebin enters from the south. A nice pony enters from the south. > Farrakahn leaves east. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. A horse enters from the west. Nebin enters from the west. A nice pony enters from the west. > Farrakahn leaves east. You follow Farrakahn. Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A greasy man is here, peddling his wares. Farrakahn the Dwarf is standing here. A horse enters from the west. Nebin enters from the west. A nice pony enters from the west. >sc You have 50/50 hit, 61/61 stamina, 124/127 moves, 18 spirit. OB: 11, DB: 38, PB: 31, Speed: 25, Gold: 0, XP Needed: 9K. > Farrakahn leaves west. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. A horse enters from the east. Nebin enters from the east. A nice pony enters from the east. l > Farrakahn leaves north. You follow Farrakahn. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Farrakahn the Dwarf is standing here. A horse enters from the south. Nebin enters from the south. A nice pony enters from the south. >Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Farrakahn the Dwarf is standing here. A horse is here, gazing at you. Yarat the Wood Elf is standing here. A horse is here, gazing at you. Nebin the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. > Farrakahn leaves north. You follow Farrakahn. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Farrakahn the Dwarf is standing here. A horse enters from the south. Nebin enters from the south. A nice pony enters from the south. > Farrakahn leaves north. You follow Farrakahn. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Farrakahn the Dwarf is standing here. A horse enters from the south. Nebin enters from the south. A nice pony enters from the south. > Farrakahn says 'fill' >sc Balak enters from the south. A nice pony enters from the south. >You have 50/50 hit, 61/61 stamina, 124/127 moves, 18 spirit. OB: 11, DB: 38, PB: 31, Speed: 25, Gold: 0, XP Needed: 9K. >pour water skin You pour some water into the skin. >pour water 2.skin You can't find it! > Clouds cover the sky >i Yarat pours some water into a skin. >You are carrying: drink water a water skin a backpack >drink water drink water Balak leaves north. A nice pony leaves north. pour water skin >You drink the water. You don't feel thirsty any more. >Your stomach can't contain anymore! >Your stomach can't contain anymore! >There is no room for more. > Balak enters from the north. A nice pony enters from the north. > Balak leaves south. A nice pony leaves south. > Yarat sighs loudly. > Farrakahn leaves south. You follow Farrakahn. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Farrakahn the Dwarf is standing here. A horse enters from the north. Nebin enters from the north. A nice pony enters from the north. > Farrakahn leaves west. You follow Farrakahn. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Farrakahn the Dwarf is standing here. A horse enters from the east. Nebin enters from the east. A nice pony enters from the east. > Farrakahn leaves west. You follow Farrakahn. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Farrakahn the Dwarf is standing here. A horse enters from the east. Nebin enters from the east. A nice pony enters from the east. >set tac ag sc You are now employing aggressive tactics. >You have 50/50 hit, 61/61 stamina, 126/127 moves, 18 spirit. OB: 28, DB: 28, PB: 23, Speed: 25, Gold: 0, XP Needed: 9K. > Farrakahn group-says 'someone lose nebin?' > Farrakahn leaves west. You follow Farrakahn. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Farrakahn the Dwarf is standing here. A horse enters from the east. Nebin enters from the east. A nice pony enters from the east. >who Players ------- [--- Dwf] Rusikas the Dwarf [--- Dwf] Scan the Dwarf [--- Dwf] Imreas the Dwarf (rage) [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Cogadh the Dwarf [--- Hum] Knraith the Human [--- Hum] Sesil the Human [ Arata ] Vaitya the Third Air [ 3 WdE] Yarat the Wood Elf [ 1 Dwf] Nebin the Dwarf [--- Dwf] Balak the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [ 3 Hum] Soi the Human [--- Hob] Sam the Hobbit [--- Dwf] Farrakahn the Dwarf 17 characters displayed. > Farrakahn leaves south. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Farrakahn the Dwarf is standing here. A horse enters from the north. Nebin enters from the north. A nice pony enters from the north. > Farrakahn leaves west. You follow Farrakahn. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Farrakahn the Dwarf is standing here. A horse enters from the east. Nebin enters from the east. A nice pony enters from the east. > Farrakahn leaves west. You follow Farrakahn. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Farrakahn the Dwarf is standing here. A horse enters from the east. Nebin enters from the east. A nice pony enters from the east. > Farrakahn leaves west. You follow Farrakahn. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Farrakahn the Dwarf is standing here. A horse enters from the east. Nebin enters from the east. A nice pony enters from the east. > Yarat says 'nebin, when you get a better connection call us' > Farrakahn nods solemnly. > Nebin stops following Yarat. > A young highwayman arrives. A young highwayman wields a dagger. A young highwayman puts an indigo pair of cotton gloves on his hands. A young highwayman wears an indigo cotton hood on his head. A young highwayman wears an indigo wool cloak about his body. A young highwayman puts an indigo pair of cotton pants on his legs. A young highwayman wears an indigo pair of cotton sleeves on his arms. A young highwayman wears an indigo cotton shirt on his body. A young highwayman arrives. A young highwayman wears a green cotton hood on his head. A young highwayman wears a green robe about his body. A young highwayman wears a blue necklace around his neck. A young highwayman wears a leather belt around his waist. A young highwayman wears a pair of soft leather boots on his feet. A young highwayman wears a green pair of cotton sleeves on his arms. A young highwayman wears a blue cotton blouse on his body. > Trace tells you ':P'. >'indeed. You say 'indeed.' k man >set tac def Farrakahn says 'kill' >You attack a young highwayman! You barely pierce a young highwayman's body. HP:Healthy, a young highwayman:Bruised> A young highwayman lightly pierces your right arm. Farrakahn assists you! Farrakahn attacks a young highwayman! Farrakahn crushes a young highwayman's body hard. HP:Bruised, a young highwayman:Hurt>You are now employing defensive tactics. HP:Bruised, a young highwayman:Hurt>pray trace You pray to Trace, hoping for her good will. HP:Scratched, a young highwayman:Hurt> You barely pierce a young highwayman's right leg. HP:Scratched, a young highwayman:Wounded> Farrakahn lightly crushes a young highwayman's left leg. A young highwayman panics, and attempts to flee! A young highwayman flees head over heals! A young highwayman leaves east. HP:Scratched>tell trace Heya :-) You tell Trace 'Heya :-)' HP:Scratched> Farrakahn leaves east. You follow Farrakahn. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. A young highwayman approaches you, a grin on his face. Farrakahn the Dwarf is standing here. A horse enters from the west. HP:Scratched> Trace tells you 'heya'. Farrakahn attacks a young highwayman! Farrakahn lightly crushes a young highwayman's body. A young highwayman is dead! R.I.P. You receive your share of experience -- 65 points. HP:Scratched> Yarat gets a small pile of coins from the crushed corpse of a young highwayman. HP:Scratched> Farrakahn gets a dagger from the crushed corpse of a young highwayman. HP:Scratched>tell trace Ya gotta love it man You tell Trace 'Ya gotta love it man' HP:Scratched>get coins all.cor There doesn't seem to be a coins in the crushed corpse of a young highwayman. HP:Scratched> Farrakahn drops a dagger. HP:Scratched> Farrakahn gets an indigo wool cloak from the crushed corpse of a young highwayman. HP:Scratched>l Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. A dagger has been left here. The crushed corpse of a young highwayman is lying here. Farrakahn the Dwarf is standing here. A horse is here, gazing at you. Yarat the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. HP:Scratched> Trace tells you 'hehe'. HP:Scratched> It becomes hard to see far down the road as the sun sets. Puddles form in ruts in the road as rain quickly falls. HP:Scratched>'my team mate is on!! Yarat gets a dagger. hop HP:Scratched>You say 'my teammate is on!!' HP:Scratched>who Are you a little bunny? HP:Scratched>Players ------- [ 1 Hob] Trace the Hobbit [ 1 Dwf] Smoke the Dwarf [--- Dwf] Rusikas the Dwarf [--- Dwf] Scan the Dwarf [--- Dwf] Imreas the Dwarf (rage) [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Cogadh the Dwarf [--- Hum] Knraith the Human [--- Hum] Sesil the Human [ Arata ] Vaitya the Third Air [ 3 WdE] Yarat the Wood Elf [ 1 Dwf] Nebin the Dwarf [--- Dwf] Balak the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [ 3 Hum] Soi the Human [--- Hob] Sam the Hobbit [--- Dwf] Farrakahn the Dwarf 19 characters displayed. HP:Scratched> Farrakahn says 'i cant carry shit' HP:Scratched> Yarat says 'thats good money there man' HP:Scratched>l Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. The crushed corpse of a young highwayman is lying here. Farrakahn the Dwarf is standing here. A horse is here, gazing at you. Yarat the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. HP:Scratched> Yarat drinks water from a water skin. > Yarat drinks water from a water skin. Farrakahn wears an indigo wool cloak about his body. > Farrakahn gets an indigo pair of cotton sleeves from the crushed corpse of a young highwayman. > Yarat drinks water from a water skin. > Farrakahn wears an indigo pair of cotton sleeves on his arms. > Yarat gets a soldier ration from a backpack. > Yarat gets a soldier ration from a backpack. > Farrakahn gets an indigo pair of cotton gloves from the crushed corpse of a young highwayman. > Yarat eats a soldier ration. > Yarat eats a soldier ration. > Farrakahn puts an indigo pair of cotton gloves on his hands. who >Players ------- [ 1 Hob] Trace the Hobbit [--- Dwf] Smoke the Dwarf [--- Dwf] Rusikas the Dwarf [--- Dwf] Scan the Dwarf [--- Dwf] Imreas the Dwarf (rage) [ Arata ] Errent Wolfe, Architect of Arda (writing) [--- Dwf] Cogadh the Dwarf [--- Hum] Knraith the Human [--- Hum] Sesil the Human [ Arata ] Vaitya the Third Air [ 3 WdE] Yarat the Wood Elf [ 1 Dwf] Nebin the Dwarf [--- Dwf] Balak the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [ 3 Hum] Soi the Human [--- Hob] Sam the Hobbit [--- Dwf] Farrakahn the Dwarf 19 characters displayed. Farrakahn gets an indigo pair of cotton pants from the crushed corpse of a young highwayman. > Farrakahn puts an indigo pair of cotton pants on his legs. > Farrakahn gets an indigo cotton hood from the crushed corpse of a young highwayman. >set tac def Farrakahn wears an indigo cotton hood on his head. > Farrakahn gets an indigo cotton shirt from the crushed corpse of a young highwayman. >You are now employing defensive tactics. Farrakahn wears an indigo cotton shirt on his body. >who set tac def **Freeze -- happening too much due to people bombarding the game with bad password attempts.** Yarat has lost his link. Players ------- [--- Dwf] Cogadh the Dwarf [ 1 Hob] Trace the Hobbit [--- Dwf] Smoke the Dwarf [--- Dwf] Rusikas the Dwarf [--- Dwf] Scan the Dwarf [--- Dwf] Imreas the Dwarf (rage) [ Arata ] Errent Wolfe, Architect of Arda (writing) [--- Hum] Knraith the Human [--- Hum] Sesil the Human [ Arata ] Vaitya the Third Air [ 3 WdE] Yarat the Wood Elf (linkless) [ 1 Dwf] Nebin the Dwarf [--- Dwf] Balak the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [ 3 Hum] Soi the Human (linkless) [--- Hob] Sam the Hobbit [--- Dwf] Farrakahn the Dwarf 19 characters displayed. >You are now employing defensive tactics. >Unrecognized command. > Farrakahn says 'blah this link is pissing me off' > Farrakahn narrates, 'any chance u can just change the port so these fuckers cant spam into the game and lagg us?' >nod You nod solemnly. >who Players ------- [--- Hob] Sam the Hobbit [--- Dwf] Cogadh the Dwarf [--- Hum] Knraith the Human (linkless) [ 1 Hob] Trace the Hobbit [--- Dwf] Smoke the Dwarf [--- Dwf] Rusikas the Dwarf [--- Dwf] Scan the Dwarf (linkless) [--- Dwf] Imreas the Dwarf (linkless) (rage) [ Arata ] Errent Wolfe, Architect of Arda (writing) (linkless) [--- Hum] Sesil the Human (linkless) [ Arata ] Vaitya the Third Air [ 3 WdE] Yarat the Wood Elf (linkless) [ 1 Dwf] Nebin the Dwarf [--- Dwf] Balak the Dwarf (linkless) [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [ 3 Hum] Soi the Human (linkless) [--- Dwf] Farrakahn the Dwarf 19 characters displayed. >nar ek You narrate, 'ek' >nar imms linkless l who You narrate, 'imms linkless' >Cogadh chats, 'wtf?' Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. The crushed corpse of a young highwayman is lying here. Farrakahn the Dwarf is standing here. A horse is here, gazing at you. Yarat the Wood Elf (linkless) is standing here. A horse is here, gazing at you. A horse is here, gazing at you. >Players ------- [--- Hum] Sesil the Human [--- Hob] Sam the Hobbit [--- Dwf] Cogadh the Dwarf [--- Hum] Knraith the Human (linkless) [ 1 WdE] Rew the Wood Elf [ 1 Hob] Trace the Hobbit [--- Dwf] Smoke the Dwarf [--- Dwf] Rusikas the Dwarf [--- Dwf] Scan the Dwarf (linkless) [--- Dwf] Imreas the Dwarf (linkless) (rage) [ Arata ] Errent Wolfe, Architect of Arda (writing) (linkless) [ Arata ] Vaitya the Third Air [ 3 WdE] Yarat the Wood Elf (linkless) [ 1 Dwf] Nebin the Dwarf [--- Dwf] Balak the Dwarf (linkless) [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [ 3 Hum] Soi the Human (linkless) [--- Dwf] Farrakahn the Dwarf 20 characters displayed. > Farrakahn says 'i need a sack or something i cant carry shit it sucks :(' > Farrakahn leaves west. You follow Farrakahn. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Nebin the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A young highwayman approaches you, a grin on his face. Farrakahn the Dwarf is standing here. A horse enters from the east. >i You are carrying: a water skin a backpack >comf farrakahn Farrakahn attacks a young highwayman! Farrakahn lightly crushes a young highwayman's body. > Farrakahn dodges a young highwayman's attack. >You comfort him. > Farrakahn kicks a young highwayman in the groin! What a low blow.... > Sesil chats, 'my god this shit sucks' > Night falls over the land. Puddles form in ruts in the road as rain quickly falls. > Someone crushes someone's body. > Someone barely hits someone's body. >af set tac ag Whom do you wish to assist? >You are now employing aggressive tactics. >hol tor Someone lightly crushes someone's right leg. af Someone kicks someone in the shin, making him spout obscenities! >You don't seem to have a tor. set tac ag > Someone barely hits someone's left arm. >Whom do you wish to assist? >You are now employing aggressive tactics. > Someone lightly crushes someone's left arm. Someone flees head over heals! >get tor pack You get something from something. hol tor >l You light a torch and hold it. >Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Nebin the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A horse is here, gazing at you. Yarat the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. spit > Farrakahn leaves east. You follow Farrakahn. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. The crushed corpse of a young highwayman is lying here. Farrakahn the Dwarf is standing here. A horse enters from the west. >l You spit over your left shoulder. >Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. The crushed corpse of a young highwayman is lying here. Farrakahn the Dwarf is standing here. A horse is here, gazing at you. Yarat the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. > Farrakahn leaves west. You follow Farrakahn. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Nebin the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A horse enters from the east. > Farrakahn leaves south. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. The hacked corpse of an abandoned wolf is lying here. A young highwayman approaches you, a grin on his face. Sam is riding on a nice pony. Farrakahn the Dwarf is standing here. A horse enters from the north. > Smoke chats, 'No one with the name "Farrakahn" has any right to complain :-)' > Sam attacks a young highwayman! A young highwayman dodges Sam's attack. A young highwayman panics, and attempts to flee! A young highwayman flees head over heals! A young highwayman leaves north. > Farrakahn leaves north. You follow Farrakahn. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Nebin the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A young highwayman approaches you, a grin on his face. Farrakahn the Dwarf is standing here. A horse enters from the south. > Farrakahn attacks a young highwayman! A young highwayman deflects Farrakahn's attack. A young highwayman panics, and attempts to flee! A young highwayman flees head over heals! A young highwayman leaves south. > Sam is entering from the south, riding on a nice pony. Farrakahn leaves south. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. The hacked corpse of an abandoned wolf is lying here. A young highwayman approaches you, a grin on his face. Farrakahn the Dwarf is standing here. A horse enters from the north. > Farrakahn attacks a young highwayman! A young highwayman panics, and attempts to flee! A young highwayman flees head over heals! A young highwayman leaves east. k man >They aren't here. > Farrakahn leaves east. You follow Farrakahn. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A young highwayman approaches you, a grin on his face. Farrakahn the Dwarf is standing here. A horse enters from the west. >af af Farrakahn attacks a young highwayman! Farrakahn crushes a young highwayman's body. A young highwayman is dead! R.I.P. af You receive your share of experience -- 68 points. af af >But nobody is fighting him! >But nobody is fighting him! >Yarat gets a small pile of coins from the crushed corpse of a young highwayman. But nobody is fighting him! >But nobody is fighting him! >But nobody is fighting him! >smile get coins all.cor l You smile happily. >There doesn't seem to be a coins in the crushed corpse of a young highwayman. >Yarat says 'wee, we can buy a girdle now' Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. The crushed corpse of a young highwayman is lying here. Farrakahn the Dwarf is standing here. A horse is here, gazing at you. Yarat the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. Farrakahn says 'how much coins load on these?' > Farrakahn eats a soldier ration. > Farrakahn eats a soldier ration. > Farrakahn gets a leather belt from the crushed corpse of a young highwayman. '83 copper >You say '83 copper' > Yarat says 'doh, we cant' > Farrakahn wears a leather belt around his waist. >exam cor You see nothing special.. When you look inside, you see: corpse (here) : a green robe a green pair of cotton sleeves a pair of soft leather boots a green cotton hood a blue cotton blouse a blue necklace > Sam is entering from the west, riding on a nice pony. >who Players ------- [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [--- Hum] Sesil the Human [ 3 WdE] Yarat the Wood Elf [ 3 Hum] Soi the Human [--- Dwf] Scan the Dwarf [--- Dwf] Imreas the Dwarf (rage) [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Balak the Dwarf [--- Dwf] Cogadh the Dwarf [--- WdE] Rew the Wood Elf [ 1 Hob] Trace the Hobbit [--- Dwf] Smoke the Dwarf [--- Dwf] Rusikas the Dwarf [ Arata ] Vaitya the Third Air [ 1 Dwf] Nebin the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf 20 characters displayed. > Sam is leaving west, riding on a nice pony. Farrakahn gets a blue necklace from the crushed corpse of a young highwayman. >get all.cor You get the crushed corpse of a young highwayman. >drop cor You drop the crushed corpse of a young highwayman. gig >You giggle. >exam cor You see nothing special.. When you look inside, you see: corpse (here) : a green robe a green pair of cotton sleeves a pair of soft leather boots a green cotton hood a blue cotton blouse > Farrakahn gets a pair of soft leather boots from the crushed corpse of a young highwayman. > Farrakahn says 'drop it' >get boots cor There doesn't seem to be a boots in the crushed corpse of a young highwayman. Farrakahn wears a pair of soft leather boots on his feet. >snap PRONTO! You snap your fingers. > Farrakahn gets a green robe from the crushed corpse of a young highwayman. Farrakahn gets a green pair of cotton sleeves from the crushed corpse of a young highwayman. Farrakahn gets a green cotton hood from the crushed corpse of a young highwayman. >smile Rain falls heavily on the fields. Saving Ainaran. >You smile happily. > Farrakahn leaves north. You follow Farrakahn. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. The crushed corpse of a young highwayman is lying here. Farrakahn the Dwarf is standing here. A horse enters from the south. 'was going to grab those gig > Farrakahn leaves west. You follow Farrakahn. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Nebin the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A horse enters from the east. >You say 'was going to grab those' >You giggle. > Farrakahn leaves south. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Farrakahn the Dwarf is standing here. A horse enters from the north. > Farrakahn leaves north. You follow Farrakahn. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Farrakahn the Dwarf is standing here. A horse enters from the south. > Farrakahn leaves east. You follow Farrakahn. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. The crushed corpse of a young highwayman is lying here. Nebin the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A horse enters from the west. > Farrakahn leaves east. You follow Farrakahn. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Farrakahn the Dwarf is standing here. A horse enters from the west. > Farrakahn leaves east. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Farrakahn the Dwarf is standing here. A horse enters from the west. > Farrakahn leaves east. You follow Farrakahn. Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. Farrakahn the Dwarf is standing here. A horse enters from the west. > Farrakahn leaves south. You follow Farrakahn. Dead End in the Road Exits are: N This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the northt. Passage to the south of here is blocked by a muddy pond that appears to be mostly runoff from the fortification to the north.. A large, brown snake slithers here, watching for food. A small, green snake slithers harmlessly here. A small, green snake slithers harmlessly here. Farrakahn the Dwarf is standing here. A horse enters from the north. >af Farrakahn leaves north. You follow Farrakahn. Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. Farrakahn the Dwarf is standing here. A horse enters from the south. >But nobody is fighting him! Farrakahn leaves west. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Farrakahn the Dwarf is standing here. A horse enters from the east. > Farrakahn leaves west. You follow Farrakahn. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Farrakahn the Dwarf is standing here. A horse enters from the east. af af set tac def >But nobody is fighting him! >But nobody is fighting him! > Farrakahn leaves east. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Farrakahn the Dwarf is standing here. A horse enters from the west. >You are now employing defensive tactics. > Farrakahn leaves north. You follow Farrakahn. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Trace the Hobbit is standing here. Farrakahn the Dwarf is standing here. A horse enters from the south. > Farrakahn leaves east. You follow Farrakahn. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Farrakahn the Dwarf is standing here. A horse enters from the west. > Farrakahn leaves east. You follow Farrakahn. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Farrakahn the Dwarf is standing here. A horse enters from the west. > Farrakahn leaves east. You follow Farrakahn. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Farrakahn the Dwarf is standing here. A horse enters from the west. > Farrakahn leaves south. You follow Farrakahn. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Farrakahn the Dwarf is standing here. A horse enters from the north. > Farrakahn leaves south. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. A horse enters from the north. > Farrakahn leaves east. You follow Farrakahn. Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A greasy man is here, peddling his wares. Farrakahn the Dwarf is standing here. A horse enters from the west. > Farrakahn sells a green cotton hood. > Farrakahn sells a green pair of cotton sleeves. > Farrakahn sells a green robe. > Yarat sells a dagger. > Farrakahn leaves west. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. A horse enters from the east. > Farrakahn leaves west. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. A large rat is here, feeding on the remains of a corpse. Farrakahn the Dwarf is standing here. A horse enters from the east. > Farrakahn leaves south. You follow Farrakahn. Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. Farrakahn the Dwarf is standing here. A horse enters from the north. > Farrakahn leaves east. You follow Farrakahn. Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. Farrakahn the Dwarf is standing here. A horse enters from the west. > Farrakahn buys a large sack. > Farrakahn puts a soldier ration in a large sack. Farrakahn puts a soldier ration in a large sack. Farrakahn puts a soldier ration in a large sack. Farrakahn puts a soldier ration in a large sack. Farrakahn puts a soldier ration in a large sack. Farrakahn puts a soldier ration in a large sack. >who Yarat says 'hmmm' >Players ------- [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [--- Hum] Sesil the Human [ 3 WdE] Yarat the Wood Elf [ 3 Hum] Soi the Human [--- Dwf] Scan the Dwarf [--- Dwf] Imreas the Dwarf (rage) [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Balak the Dwarf [--- Dwf] Cogadh the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Trace the Hobbit [--- Dwf] Smoke the Dwarf [--- Dwf] Rusikas the Dwarf [ Arata ] Vaitya the Third Air [ 1 Dwf] Nebin the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf 20 characters displayed. > Farrakahn leaves west. You follow Farrakahn. Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. Farrakahn the Dwarf is standing here. A horse enters from the east. > Yarat says 'almost enough for a girdle' > Farrakahn leaves north. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. A large rat is here, feeding on the remains of a corpse. Farrakahn the Dwarf is standing here. A horse enters from the south. > Farrakahn leaves west. You follow Farrakahn. Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. A large wooden shield lies discarded on the ground. A small shield made of wood lies here. A heavy dagger has been abandoned here. A wooden club has been dropped here. The pierced corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. A large rat is here, feeding on the remains of a corpse. A writhing mass of swamp bugs is buzzing through the air here. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. Farrakahn the Dwarf is standing here. A horse enters from the east. > Clouds cover the sky > Farrakahn gets a large, wooden club. > Farrakahn gets a dirk. >k rat You attack a diseased rat! You pierce a diseased rat's body. A diseased rat is dead! R.I.P. You receive your share of experience -- 0 points. > Rew narrates, 'there should be a way to see what each teams score is real tim e:)' >k rat You attack a diseased rat! HP:Healthy, a diseased rat:Healthy> You dodge a diseased rat's attack. HP:Healthy, a diseased rat:Healthy> A diseased rat dodges your attack. HP:Healthy, a diseased rat:Healthy>'bleh You say 'bleh' HP:Healthy, a diseased rat:Healthy> You lightly pierce a diseased rat's right foreleg. A diseased rat is dead! R.I.P. You receive your share of experience -- 0 points. >'0 exp l Farrakahn gets a large, wooden shield. >You say '0 exp' >Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. A small shield made of wood lies here. The pierced corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. A writhing mass of swamp bugs is buzzing through the air here. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. Farrakahn the Dwarf is standing here. A horse is here, gazing at you. Yarat the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. >'not worth it Farrakahn gets a small, wooden shield. >You say 'not worth it' > Yarat says 'let me get shield?' > Farrakahn stops using a small, wooden shield. > A diseased rat arrives. > Farrakahn straps a large, wooden shield around his arm as a shield. >who k rat Farrakahn leaves east. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. A large rat is here, feeding on the remains of a corpse. Farrakahn the Dwarf is standing here. A horse enters from the west. > Farrakahn leaves east. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. A horse enters from the west. >Players ------- [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [--- Hum] Sesil the Human [ 3 WdE] Yarat the Wood Elf [ 3 Hum] Soi the Human [--- Dwf] Scan the Dwarf [--- Dwf] Imreas the Dwarf (rage) [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Balak the Dwarf [--- Dwf] Cogadh the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Trace the Hobbit [--- Dwf] Smoke the Dwarf [--- Dwf] Rusikas the Dwarf [ Arata ] Vaitya the Third Air [ 1 Dwf] Nebin the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf 20 characters displayed. >They aren't here. > Farrakahn leaves east. You follow Farrakahn. Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A greasy man is here, peddling his wares. Farrakahn the Dwarf is standing here. A horse enters from the west. >list You can buy: 1. a dagger for 1 silver and 50 copper. 2. a large, wooden shield for 8 silver. 3. a small, wooden shield for 50 copper. 4. a large, wooden club for 3 silver and 37 copper. 5. an indigo wool cloak for 18 copper. 6. a leather belt for 75 copper. 7. an indigo pair of cotton sleeves for 18 copper. 8. a pair of stout leather boots for 18 copper. 9. an indigo pair of cotton gloves for 18 copper. 10. an indigo pair of cotton pants for 18 copper. 11. an indigo cotton hood for 18 copper. 12. an indigo cotton shirt for 25 copper. 13. a dirk for 9 silver and 37 copper. 14. a green robe for 18 copper. 15. a green pair of cotton sleeves for 18 copper. 16. a green cotton hood for 18 copper. 17. a blue cotton blouse for 25 copper. 18. a fine dagger for 12 gold, 1 silver and 50 copper. 19. a light kite shield for 2 gold, 8 silver and 12 copper. 20. a fine two-handed sword for 15 gold. 21. a fine two-handed battle axe for 19 gold, 8 silver and 37 copper. 22. a fine longsword for 15 gold. 23. a wooden tower shield for 5 gold. 24. a pair of metal boots for 6 gold, and 75 copper. 25. a pair of metal arm braces for 6 gold, and 75 copper. 26. a pair of metal leg plates for 6 gold, and 75 copper. 27. a pair of metal gauntlets for 6 gold, and 75 copper. 28. a metal breastplate for 8 gold, 1 silver. 29. a metal helmet for 6 gold, and 75 copper. sc >You have 50/50 hit, 61/61 stamina, 119/127 moves, 18 spirit. OB: 11, DB: 38, PB: 31, Speed: 25, Gold: 0, XP Needed: 9K. > Yarat says 'let me get shield?' > Farrakahn gives a small, wooden shield to Yarat. > Farrakahn sells a small, wooden shield. > Farrakahn sells a large, wooden club. > Farrakahn sells a dirk. > Yarat straps a small, wooden shield around his arm as a shield. >'go to the ruins You say 'go to the ruins' > Farrakahn says 'how much coins u guys got?' >'I have pick now You say 'I have pick now' >sc You have 50/50 hit, 61/61 stamina, 127/127 moves, 18 spirit. OB: 11, DB: 38, PB: 31, Speed: 25, Gold: 0, XP Needed: 9K. >inf You are Ainaran the Wood Elf, a neutral (50) male Wood Elf. You have reached level 4. You are level 2 Warrior, 1 Ranger, 4 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 3 hours. You are 5'10" high, weight 108.0lb and carrying 22.9lb. You have 50/50 hit points, 61/61 stamina, 127/127 moves and 18 spirit. You have 34 copper coins. Your OB is 11, dodge is 38, parry 31, and your attack speed is 25. Your armour absorbs about 0% damage. Your spiritual perception is 58%, willpower: 22, Your skill encumbrance is 6, and your movement is encumbered by 4. You move easily indeed. You have scored 27997 exp, and need 9503 more to advance. You are standing. You are affected by: anger (short) >'34 copper You say '34 copper' > Yarat says 'hey, you guys want me to be the banker?' > Farrakahn says 'i got 7 silver now' > Farrakahn drinks water from a water skin. > Farrakahn drinks water from a water skin. > Balak enters from the west. A nice pony enters from the west. > Farrakahn says 'naa we all hold our money seperate' > Farrakahn looks at Balak. > Balak sells a large, wooden club. > Balak sells a small, wooden shield. > Balak sells a large, wooden shield. > Farrakahn leaves west. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. A horse enters from the east. >sc Yarat shrugs. >You have 50/50 hit, 61/61 stamina, 127/127 moves, 18 spirit. OB: 11, DB: 38, PB: 31, Speed: 25, Gold: 0, XP Needed: 9K. >who Farrakahn leaves west. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. Farrakahn the Dwarf is standing here. A horse enters from the east. >Players ------- [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [--- Hum] Sesil the Human [ 3 WdE] Yarat the Wood Elf [ 3 Hum] Soi the Human [--- Dwf] Scan the Dwarf [--- Dwf] Imreas the Dwarf (rage) [ Arata ] Errent Wolfe, Architect of Arda (writing) [--- Dwf] Balak the Dwarf [--- Dwf] Cogadh the Dwarf [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [--- Dwf] Rusikas the Dwarf [ Arata ] Vaitya the Third Air [ 1 Dwf] Nebin the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf 19 characters displayed. Farrakahn leaves west. You follow Farrakahn. Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. A small shield made of wood lies here. A wooden club has been dropped here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. A swarm of bugs is here, fighting Sam. Sam is here, fighting a swarm of bugs, riding on a nice pony. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. Farrakahn the Dwarf is standing here. A horse enters from the east. > A swarm of bugs dodges Sam's attack. > Sam gets a small, wooden shield. > Sam deflects a swarm of bugs's attack. > Farrakahn leaves east. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. Farrakahn the Dwarf is standing here. A horse enters from the west. > Farrakahn leaves east. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. A horse enters from the west. > Farrakahn leaves east. You follow Farrakahn. Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A greasy man is here, peddling his wares. Balak the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. A horse enters from the west. > Farrakahn leaves west. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. A horse enters from the east. > Farrakahn leaves west. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. Farrakahn the Dwarf is standing here. A horse enters from the east. > Farrakahn leaves south. You follow Farrakahn. Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. Farrakahn the Dwarf is standing here. A horse enters from the north. > Farrakahn leaves east. You follow Farrakahn. Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. Farrakahn the Dwarf is standing here. A horse enters from the west. >sc Farrakahn buys a torch. > Farrakahn buys a torch. > Farrakahn buys a torch. >You have 50/50 hit, 61/61 stamina, 118/127 moves, 18 spirit. OB: 11, DB: 38, PB: 31, Speed: 25, Gold: 0, XP Needed: 9K. Farrakahn buys a torch. > Farrakahn buys a torch. >who Players ------- [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [--- Hum] Sesil the Human [ 3 WdE] Yarat the Wood Elf [ 3 Hum] Soi the Human [--- Dwf] Scan the Dwarf [--- Dwf] Imreas the Dwarf (rage) [ Arata ] Errent Wolfe, Architect of Arda (writing) [--- Dwf] Balak the Dwarf [--- Dwf] Cogadh the Dwarf [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [--- Dwf] Rusikas the Dwarf [ Arata ] Vaitya the Third Air [ 1 Dwf] Nebin the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf 19 characters displayed. > Farrakahn puts a torch in a large sack. Farrakahn puts a torch in a large sack. Farrakahn puts a torch in a large sack. Farrakahn puts a torch in a large sack. Farrakahn puts a torch in a large sack. Farrakahn puts a torch in a large sack. '9K tnl inf > Farrakahn buys a soldier ration. > Farrakahn buys a soldier ration. > Farrakahn buys a soldier ration. > Farrakahn buys a soldier ration. > Farrakahn buys a soldier ration. > Farrakahn buys a soldier ration. > Farrakahn buys a soldier ration. >You say '9K tnl' >Yarat buys a torch. You are Ainaran the Wood Elf, a neutral (50) male Wood Elf. You have reached level 4. You are level 2 Warrior, 1 Ranger, 4 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 3 hours. You are 5'10" high, weight 108.0lb and carrying 22.9lb. You have 50/50 hit points, 61/61 stamina, 121/127 moves and 18 spirit. You have 34 copper coins. Your OB is 11, dodge is 38, parry 31, and your attack speed is 25. Your armour absorbs about 0% damage. Your spiritual perception is 58%, willpower: 22, Your skill encumbrance is 6, and your movement is encumbered by 4. You move easily indeed. You have scored 27997 exp, and need 9503 more to advance. You are standing. You are affected by: anger (short) > Yarat buys a torch. > Farrakahn puts a soldier ration in a large sack. Farrakahn puts a soldier ration in a large sack. Farrakahn puts a soldier ration in a large sack. Farrakahn puts a soldier ration in a large sack. Farrakahn puts a soldier ration in a large sack. Farrakahn puts a soldier ration in a large sack. > Farrakahn leaves west. You follow Farrakahn. Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. Farrakahn the Dwarf is standing here. A horse enters from the east. > Farrakahn leaves north. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. Farrakahn the Dwarf is standing here. A horse enters from the south. > Yarat says '5k for me' > Farrakahn says 'ok we go do stuff now' > Farrakahn leaves east. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. A horse enters from the west. > Farrakahn leaves north. You follow Farrakahn. Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Farrakahn the Dwarf is standing here. A horse enters from the south. > Farrakahn leaves north. You follow Farrakahn. Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Farrakahn the Dwarf is standing here. A horse enters from the south. >sc Farrakahn leaves west. You follow Farrakahn. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Farrakahn the Dwarf is standing here. A horse enters from the east. >You have 50/50 hit, 61/61 stamina, 117/127 moves, 18 spirit. OB: 11, DB: 38, PB: 31, Speed: 25, Gold: 0, XP Needed: 9K. Farrakahn leaves west. You follow Farrakahn. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Farrakahn the Dwarf is standing here. A horse enters from the east. > A horse stops following Yarat. Yarat mounts a horse and starts riding him. >ride A horse stops following you. You mount a horse and start riding him. R> Farrakahn leaves east. You follow Farrakahn. Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Farrakahn the Dwarf is standing here. Yarat is entering from the west, riding on a horse. R> Farrakahn leaves west. You follow Farrakahn. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Farrakahn the Dwarf is standing here. Yarat is entering from the east, riding on a horse. R> Farrakahn leaves south. You follow Farrakahn. Rickety Stables Exits are: N This piece of junk lean-to serves as the place for stabling the mounts of this incredibly poor outpost. The animals do not look happy here. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. Yarat is entering from the north, riding on a horse. R> Farrakahn mounts a nice pony and starts riding him. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. The crushed corpse of a brown fox is lying here. The crushed corpse of a brown fox is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Water Hole Exits are: N S This is a small pond that is used for pure recreation. A small basket is here to throw some clothing in so you can swim. For a real thrill you can try out the rope swing that is attached to a large oak tree. A placid pond is here, inviting you to take a refreshing drink. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. A large wild dog watches you carefully. A large wild dog watches you carefully. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Soi the Human is resting here. Scan is riding on a nice pony. Sesil is (busy) riding on a horse. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R>'go to ruins smile Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Grassy Forest Exits are: N E Short grasses grow here, and there are many rocks of different sizes, but there are no trees. The ground slopes gently upwards to the south, and beyond you can see dark green treetops on the hills several hundred feet above you. Treeless green plains stretch into the distance beyond the northern view. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R>You say 'go to ruins' R>You smile happily. R>R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Scattered Woods Exits are: E S W This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R> Farrakahn says 'i am' R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... The badly beaten corpse of *a Human* is lying here. A massive Mirkwolf stares at you through blood red eyes. A horse is here, gazing at you. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. A black rabbit scurries about. A black rabbit scurries about. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R>pick entrancetotheruinsbelowthatishiddenfromview You seem to be unable to pick this lock. R> Errent narrates, 'Read the News' R>pick entrancetotheruinsbelowthatishiddenfromview sigh You seem to be unable to pick this lock. R> Farrakahn says 'pick it' R>You sigh. R> Yarat says 'lets hope there isnt some super mob in there' R>'can't pick this lock You say 'can't pick this lock' R>ne next Farrakahn says 'blah' R>Message 2 : Fri Feb 16 (Errent) :: Reloading after crashes For the duration of the contest, if you find yourself outside the contest world (located in the bottom right hand corner of our Map), then it is the player's responsibility to: 1. Stop 2. Inform an Immortal 3. Wait until an Immortal can trans you back into the game. If anyone is found to be doing anything else outside the boundaries of our game (exping, collecting eq, smelling flowers, etc) then they will be demoted to level 1 and removed from the contest. Errent R> Errent narrates, 'This policy will be STRICTLY enforced.' R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. A black rabbit scurries about. A black rabbit scurries about. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Knraith narrates, 'large vampire bat>>>' Balak chats, 'which is better kite or tower' R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... The badly beaten corpse of *a Human* is lying here. A massive Mirkwolf stares at you through blood red eyes. A horse is here, gazing at you. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> A Mirkwolf attacks Farrakahn! A Mirkwolf hits Farrakahn's body hard. A Mirkwolf deflects Farrakahn's attack. R> Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Soi the Human is sleeping here. Scan is riding on a nice pony. Sesil is riding on a horse. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... The badly beaten corpse of *a Human* is lying here. A massive Mirkwolf stares at you through blood red eyes. A horse is here, gazing at you. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Soi the Human is sleeping here. Scan is riding on a nice pony. Sesil is riding on a horse. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Knraith narrates, 'what dee feck' Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A massive Mirkwolf stares at you through blood red eyes. Farrakahn is set tac def 'shite riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Cracked Hills Exits are: N S U The earth lie barren here, after years of fighting with constant winds, the land lies plucked clean, like a goose without a feather. All that remains is loose dirt and broken debris. Gnarled pieces of wood, tattered bits of clothing lay tossed apathetically, the victims of a powerful and hateful wind. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> No clouds can be seen in the sky. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. A Swampy Corner Exits are: N W The land drops here, delving below a shallow layer of putrid water. Small patches of reeds eek out a living off the weak light that the foggy layer overhead allows through, though the scum on the water appears to thrive in it. Deep water prevents passage to the east and south, though trees can be made out to the east. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Trail Through the Swamp Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads west and south from here. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Old Road Through the Swamp Exits are: N S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to south, nestled in a small dry area between the scarp and marsh. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Old Dirt Road Through a Swamp Exits are: N W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to west, nestled in a small dry area between the scarp and marsh. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R>R>You are now employing defensive tactics. R> Strider chats, 'kite if you need agility/dodge, else tower' R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Bend in the Old Road Exits are: E S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from east to south, nestled in a small dry area between the scarp and marsh. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N S This trail of packed earth runs straight into aswampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail heads from north to south, nestled in a small dry area between the scarp and marsh. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R>Knraith narrates, 'and two maze mobs too' You say 'shite' Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Old Dirt Road Bends Exits are: N E This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and east. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Sesil chats, 'haha' R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. ne last R>Message 2 : Fri Feb 16 (Errent) :: Reloading after crashes For the duration of the contest, if you find yourself outside the contest world (located in the bottom right hand corner of our Map), then it is the player's responsibility to: 1. Stop 2. Inform an Immortal 3. Wait until an Immortal can trans you back into the game. If anyone is found to be doing anything else outside the boundaries of our game (exping, collecting eq, smelling flowers, etc) then they will be demoted to level 1 and removed from the contest. Errent R> Farrakahn says 'what?' R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Old Dusty Road Bends Exits are: N S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and south. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Sesil chats, 'kools' R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Old Dusty Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and south. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Fading Road Exits are: N E S W The Old Dusty Road that travels far from the north begins to fade at this point, as it enters some large and assuming mountains to the south and west. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R>ne last Message 2 : Fri Feb 16 (Errent) :: Reloading after crashes For the duration of the contest, if you find yourself outside the contest world (located in the bottom right hand corner of our Map), then it is the player's responsibility to: 1. Stop 2. Inform an Immortal 3. Wait until an Immortal can trans you back into the game. If anyone is found to be doing anything else outside the boundaries of our game (exping, collecting eq, smelling flowers, etc) then they will be demoted to level 1 and removed from the contest. Errent R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. A Bald Hill Exits are: N W D This hill rises up above the surrounding landscape, allowing a nice view of the forest and plains that lay about. Despite the excellent position for viewing the surroundings there isn't much purpose to be here as there really is not much of interest to see. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. 'freezing R>You say 'freezing' R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. A Bend in the Road Exits are: N E W The narrow trail bends here, losing even more of the stones that once made it a great road. What is left of that once proud road runs off to the north and to the west. A large hills rises up to the east, while a more substantial hilly area lays further to the west. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. A Road in the Hills Exits are: E U The narrow road begins to enter the hills here, becoming twisted and convoluted as it attempts to follow the contours of the land. Large trees press in closely, speaking volumes about the extreme age of this dark forest. The slashed corpse of a black deer is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Imreas chats, 'no, not so kools' R> Farrakahn is leaving up, riding on a nice pony. You follow Farrakahn. Trail in the Hills Exits are: N W D The hills are craggy and quite barren, except for very close to the road. Over the years the underbrush has grown in over most of the road, shrouding it in darkness. The trail weaves its way east-west through the hills. The slashed corpse of a black deer is lying here. Farrakahn is riding on a nice pony. Yarat is entering from below, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Road on a Hill Top Exits are: E U The underbrush falls away here as the hills begin a steady ascent into the mountains that lay to the west. The narrow road is nothing more than a trail now, leading off into the wild landscape of the mountains to the west, and back into the hills to the east. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving up, riding on a nice pony. You follow Farrakahn. Trecherous Mountains Exits are: N W D The land here is tilted and jumbled crazily, making travel difficult for all things, flying creatues excepted. The thin trail continues its easy-west route, though it deteriorates very badly to the west. Off to the north the mountains continue, forming a valley that looks easy to travel. A mountain wolf growls and bares its teeth. Farrakahn is riding on a nice pony. Yarat is entering from below, riding on a horse. R> A mountain wolf attacks Farrakahn! A mountain wolf lightly hits Farrakahn's right leg. R> Farrakahn crushes a mountain wolf's body. R> A mountain wolf deflects Farrakahn's attack. R> Farrakahn deflects a mountain wolf's attack. R> Imreas chats, 'when it hits your buffer exteremely hard its not so 'kools' Farrakahn kicks a mountain wolf in the groin! What a low blow.... R> Farrakahn crushes a mountain wolf's right foreleg. R>af A mountain wolf lightly hits Farrakahn's right hand. R>You join the fight! You attack a mountain wolf! A mountain wolf dodges your attack. set tac ag R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bruised>cc You are now employing aggressive tactics. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bruised> A mountain wolf deflects Farrakahn's attack. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bruised>You start to concentrate. /- Farrakahn kicks a mountain wolf in the shin, making her spout obscenities! \ A mountain wolf hits Farrakahn's body. |/-\|/-\ A mountain wolf dodges Farrakahn's attack. Ok. A mountain wolf appears to be confused! R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Bruised> You lightly pierce a mountain wolf's left foreleg. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Bruised> A mountain wolf hits Farrakahn's body. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Bruised>'damned friggin lag Yarat assists you! Yarat attacks a mountain wolf! Yarat lightly crushes a mountain wolf's head. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Hurt>set tac ag Farrakahn lightly crushes a mountain wolf's body. You say 'damned friggin lag' R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Hurt> You lightly pierce a mountain wolf's body. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Hurt>who You are now employing aggressive tactics. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Hurt> A mountain wolf quickly ducks below Farrakahn's kick at her face. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Hurt> A mountain wolf lightly hits Farrakahn's left foot. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Hurt> A mountain wolf deflects your attack. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Hurt> Farrakahn crushes a mountain wolf's body hard. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Wounded> Yarat lightly crushes a mountain wolf's body. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Wounded>Players ------- [--- Hum] Strider the Human [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [--- Hum] Sesil the Human [ 3 WdE] Yarat the Wood Elf [ 3 Hum] Soi the Human (AFK) (sleeping) [--- Dwf] Scan the Dwarf [--- Dwf] Imreas the Dwarf (rage) [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Balak the Dwarf [--- Dwf] Cogadh the Dwarf [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [--- Dwf] Rusikas the Dwarf [ Arata ] Vaitya the Third Air [ 1 Dwf] Nebin the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf 20 characters displayed. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Wounded> Yarat nods solemnly. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Wounded> You lightly pierce a mountain wolf's left foreleg. Yarat begins quietly muttering some strange, powerful words. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Wounded> A mountain wolf lightly hits Farrakahn's head. R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Wounded> Farrakahn crushes a mountain wolf's left foreleg. R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Bloodied> Farrakahn kicks a mountain wolf in the shin, making her spout obscenities! R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Bloodied> You lightly pierce a mountain wolf's right hindfoot. R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Bloodied> Yarat utters a strange command, 'magic missile' Yarat throws a magic missile at a mountain wolf who staggers under the blow. Yarat begins quietly muttering some strange, powerful words. R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Awful> A mountain wolf hits Farrakahn's right leg hard. R HP:Healthy, Farrakahn:Bloodied, a mountain wolf:Awful> Farrakahn crushes a mountain wolf's head. A mountain wolf is dead! R.I.P. You receive your share of experience -- 961 points. The wolf growls once more before falling limp. R>cast curing farrakahn You start to concentrate. -\|/-\|/ Farrakahn tries to butcher the crushed corpse of a mountain wolf but only spoils it. -\ Ok. R> Farrakahn sits down and rests. R> The sun rises behind the mountains. No clouds can be seen in the sky above the mountains. who R> Farrakahn smiles happily. R>Players ------- [--- Hum] Strider the Human [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [--- Hum] Sesil the Human [ 3 WdE] Yarat the Wood Elf [ 3 Hum] Soi the Human (AFK) (sleeping) [--- Dwf] Scan the Dwarf [--- Dwf] Imreas the Dwarf (rage) [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Balak the Dwarf [--- Dwf] Cogadh the Dwarf [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [--- Dwf] Rusikas the Dwarf [ Arata ] Vaitya the Third Air [ 1 Dwf] Nebin the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf 20 characters displayed. R>grin Yarat says 'oh yea, i can create light now too' R>You grin evilly. R>st You are already standing. R> Farrakahn nods solemnly. R>sc You have 51/51 hit, 61/61 stamina, 127/127 moves, 15 spirit. OB: 28, DB: 28, PB: 23, Speed: 25, Gold: 0, XP Needed: 8K. You are getting hungry. R>who Players ------- [--- Hum] Strider the Human [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [--- Hum] Sesil the Human [ 3 WdE] Yarat the Wood Elf [ 3 Hum] Soi the Human (AFK) (sleeping) [--- Dwf] Scan the Dwarf [--- Dwf] Imreas the Dwarf (rage) [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Balak the Dwarf [--- Dwf] Cogadh the Dwarf [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [--- Dwf] Rusikas the Dwarf [ Arata ] Vaitya the Third Air [ 1 Dwf] Nebin the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf 20 characters displayed. R> Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. Farrakahn lies down and falls asleep. R> Farrakahn group-says 'sleeping for a sec or 2' R>sc gt I can't wait to stat :-) You have 51/51 hit, 61/61 stamina, 127/127 moves, 15 spirit. OB: 28, DB: 28, PB: 23, Speed: 25, Gold: 0, XP Needed: 8K. You are getting hungry. R>You group-say 'I can't wait to stat :-)' R>gt hell, I can't wait to get to level 20 Farrakahn group-says 'or for a long time if it freezes :(' R>You group-say 'hell, I can't wait to get to level 20' R> Farrakahn group-says 'level 20 aint gonna be an easy task with such a small amount of mobs to kill' R> Yarat says 'damn these freezes' R>gt nod You group-say 'nod' R> The day has now begun. No clouds can be seen in the sky above the mountains. You are hungry. R>gt I wonder if we can keep these characters after contest though You group-say 'I wonder if we can keep these characters after contest though' R> Farrakahn group-says 'u got insight?' R>gt so far, I'm loving this char :-) no, not yet prac You group-say 'so far, I'm loving this char :-) no, not yet' R>You have 0 practice sessions left parry (bad) pick lock (awful) ride (Superb) detect hidden (poor) ( 8 time, 0 spirit) curing saturation (Mastered) ( 11 time, 1 spirit) confuse (Mastered) ( 12 time, 2 spirit) revive (Mastered) ( 10 time, 2 spirit) human language (Mastered) R> A mountain wolf enters from the west. A mountain wolf attacks Farrakahn! A mountain wolf hits Farrakahn's right leg. R> Farrakahn lightly crushes a mountain wolf's right forefoot. R>st af You are already standing. R>set tac ag You join the fight! You attack a mountain wolf! You lightly pierce a mountain wolf's left hindleg. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Bruised>cc You are now employing aggressive tactics. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Bruised> Farrakahn lightly crushes a mountain wolf's body. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Bruised> Farrakahn deflects a mountain wolf's attack. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Bruised> Yarat assists Farrakahn. Yarat attacks a mountain wolf! A mountain wolf dodges Yarat's attack. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Bruised>You start to concentrate. /-\ A mountain wolf quickly ducks below Farrakahn's kick at her face. |/-\ Farrakahn crushes a mountain wolf's right foreleg. |/ Yarat begins quietly muttering some strange, powerful words. - A mountain wolf lightly hits Farrakahn's head. \ Ok. A mountain wolf appears to be confused! R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Bruised> You lightly pierce a mountain wolf's right hindleg. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Hurt>set tac ag Yarat utters a strange command, 'magic missile' Yarat begins quietly muttering some strange, powerful words. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Hurt> A mountain wolf dodges Farrakahn's attack. R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Hurt> Farrakahn kicks a mountain wolf in the groin! What a low blow.... R HP:Healthy, Farrakahn:Hurt, a mountain wolf:Hurt>You lightly pierce a mountain wolf's body. A mountain wolf hits Farrakahn's right arm. You are now employing aggressive tactics. R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Hurt> Yarat utters a strange command, 'magic missile' Yarat throws a magic missile at a mountain wolf who staggers under the blow. Yarat begins quietly muttering some strange, powerful words. R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Hurt> Farrakahn lightly crushes a mountain wolf's body. R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Hurt> You lightly pierce a mountain wolf's right forefoot. R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Wounded>'you're cool Farrakahn deflects a mountain wolf's attack. R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Wounded> Yarat utters a strange command, 'magic missile' Yarat throws a magic missile at a mountain wolf who staggers under the blow. Farrakahn kicks a mountain wolf in the shin, making her spout obscenities! R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Wounded>You say 'you're cool' R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Wounded> A mountain wolf deflects Yarat's attack. You lightly pierce a mountain wolf's left hindleg. R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Wounded> A mountain wolf dodges Farrakahn's attack. R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Wounded>'hopefully set tac ag You say 'hopefully' R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Wounded>You are now employing aggressive tactics. R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Wounded> Farrakahn deflects a mountain wolf's attack. R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Wounded> You pierce a mountain wolf's left foreleg. R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Bloodied> Yarat crushes a mountain wolf's left forefoot. R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Bloodied> Farrakahn crushes a mountain wolf's left foreleg. R HP:Healthy, Farrakahn:Wounded, a mountain wolf:Awful> Farrakahn kicks a mountain wolf in the groin! What a low blow.... A mountain wolf is stunned, but will probably regain consciousness again. R HP:Healthy, a mountain wolf:Dying> You pierce a mountain wolf's right hindfoot. A mountain wolf is dead! R.I.P. You receive your share of experience -- 921 points. The wolf growls once more before falling limp. R>hop but Are you a little bunny? R>eat meat You fumble and waste the pierced corpse of a mountain wolf. R>You don't seem to have any. R>'sleep again smile Farrakahn lies down and falls asleep. R>You say 'sleep again' R>You smile happily. R> Yarat says 'war level' R>grin You grin evilly. Farrakahn group-says 'any 1 of u got insight?' 'nice R>You say 'nice' R>gt shake :( You group-say 'shake :(' R> No clouds can be seen in the sky above the mountains. You are hungry. R>man power insight INSIGHT [Syntax ] cast 'insight' [Group ] Mystic [Level ] 6 [Minimum Cost] 2 [Offensive ] No [Description ] ---Casting "Insight" will increase the perception of chosen target, bringing one closer to the wraith-world. inf R> Farrakahn group-says 'ahh level 6 spell :(' R>You are Ainaran the Wood Elf, a neutral (50) male Wood Elf. You have reached level 4. You are level 2 Warrior, 1 Ranger, 4 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 3 hours. You are 5'10" high, weight 108.0lb and carrying 22.9lb. You have 51/51 hit points, 61/61 stamina, 127/127 moves and 13 spirit. You have 34 copper coins. Your OB is 28, dodge is 28, parry 23, and your attack speed is 25. Your armour absorbs about 0% damage. Your spiritual perception is 58%, willpower: 22, Your skill encumbrance is 6, and your movement is encumbered by 4. You move easily indeed. You have scored 29984 exp, and need 7516 more to advance. You are standing. You are hungry. You are affected by: anger (short) R> Farrakahn group-says 'that sucks' R>gt I need 2 more t levels You group-say 'I need 2 more t levels' R> Yarat group-says 'I need some mage eq' R> Farrakahn group-says 'that would help regenning a ton if we had insight :)' R> Yarat group-says 'a dark stone would be nice' R>gt nod :-) who You group-say 'nod :-)' R>Players ------- [ Imp ] Prami the 10000 pound chunk of mithril [--- Hob] Umnos the Hobbit [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [--- Hum] Sesil the Human [ 3 WdE] Yarat the Wood Elf [ 3 Hum] Soi the Human [--- Dwf] Scan the Dwarf [--- Dwf] Imreas the Dwarf (rage) [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Balak the Dwarf [--- Dwf] Cogadh the Dwarf [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [ 1 Dwf] Nebin the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf (sleeping) *** Press return to continue, q to quit ***gt too bad that one room is unpickable R>gt too bad that one room is unpickable You group-say 'too bad that one room is unpickable' R>pray prami gt If I had insight, we'd be getting more spirit... I'd insight everything we killed Yarat group-says 'can we bash it?' You pray to Prami, hoping for his good will. Farrakahn awakens. R>You group-say 'If I had insight, we'd be getting more spirit... I'd insight everything we killed' Farrakahn clambers to his feet. R> A nice pony stops following Farrakahn. Farrakahn mounts a nice pony and starts riding him. R> Farrakahn narrates, 'perma freeze :)' R>st Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Mountains Exits are: N E S W The thick dust of the mountains makes your way difficult. Both to your north and south, the way is rocky. It appears that you can climb to yet another peak of these mountains from here. Perhaps from there you can find your destination, and a way to get there... Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R>You are already standing. R> Farrakahn group-says 'when i get bash we can check' R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Rocky Mountain Exits are: N E W U You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Balak narrates, 'heh...yea' Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Rocky Mountain Exits are: N E You are standing on a rocky hilltop. There is nothing but solid rock around here. Not even a tiny little green bush is to be seen, making this place look very barren. Below you to the east, a trail leads northwards. Further north, you see a dark forest, and to the west you can see rising mountains. To the south is a very dark place. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn group-says 'bash is level 5' R> Prami narrates, 'unfreezeed now' R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. High Point Exits are: N E S The plains here form a hill whose southern and western slopes appear to have been shorn off, leaving behind a sheer cliff about sixty feet from top to bottom. To the east, a small trail leads around the barren plainsr, and then through the swamps to the north. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. who R>Players ------- [--- Dwf] Rusikas the Dwarf [--- Hum] Knraith the Human [ Imp ] Prami the 10000 pound chunk of mithril [--- Hob] Umnos the Hobbit [--- Hum] Strider the Human [--- Hob] Sam the Hobbit (linkless) [--- Hum] Sesil the Human (linkless) [ 3 WdE] Yarat the Wood Elf [ 3 Hum] Soi the Human [--- Dwf] Scan the Dwarf [--- Dwf] Imreas the Dwarf (rage) [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Balak the Dwarf [--- Dwf] Cogadh the Dwarf [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [ 1 Dwf] Nebin the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf *** Press return to continue, q to quit *** Yarat group-says 'there is definantly an artifact in there' **Indeed there was, the sparkling glass wand... which, I get later** *** Press return to continue, q to quit *** No clouds can be seen in the sky. You are hungry. 22 characters displayed. nod R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Rocky Outcropping Exits are: S gt has to be Two huge fingers of granite thrust upward out of the unforgiving soil, towering twenty feet over the surrounding plateau. The edges of the rock are deeply scored with grooves that resemble clawmarks made by some tremendous, impossible beast. Scattered about are large boulders of the same type of rock, also bearing the same type of grooves. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R>You nod solemnly. R>You group-say 'has to be' R>sc You have 51/51 hit, 61/61 stamina, 123/127 moves, 13 spirit. OB: 28, DB: 28, PB: 23, Speed: 25, Gold: 0, XP Needed: 7K. You are hungry. R> Farrakahn says 'here is a hidden exit' R> Farrakahn says 'no clue on the name tho' R>gt or some cool stuff gig You group-say 'or some cool stuff' R>You giggle. R>exam d Farrakahn says 'l d' R>This huge rock outcropping looks like a finger jutting from the ground, its surface scored vertically. R>sigh You sigh. R>'dunno You say 'dunno' R> Farrakahn says 'no clue' R> Farrakahn giggles. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. High Point Exits are: N E S The plains here form a hill whose southern and western slopes appear to have been shorn off, leaving behind a sheer cliff about sixty feet from top to bottom. To the east, a small trail leads around the barren plainsr, and then through the swamps to the north. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. High Hills Exits are: N E S W op finger To the west, the land rises into a large hill, while in the south the hills become mountainous. To the north and east nothing but more plains can be discerned. Frequently boulders are scattered about, like they had been carelessly tossed away by a gigantic child. Besides the wiry grass that covers the hard soil, patches of thorny brush sometimes are seen. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R>Nothing here by that name. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Dead Plains Exits are: E W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Rocky Plains Exits are: S W These dead plains become very rocky, blocking travel to the north and east. They dry, arid plains continue to the west and south, before turning into a large mountainous area. A long-eared hare bounds heavily across the forested ground. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. 'fingerrock? R>gig You say 'fingerrock?' R>You giggle. R> Farrakahn attacks a long-eared hare! Farrakahn crushes a long-eared hare. af R> Farrakahn deflects a long-eared hare's attack. R>You join the fight! You attack a long-eared hare! You lightly pierce a long-eared hare. set tac ag R HP:Healthy, Farrakahn:Healthy, a long-eared hare:Hurt> Farrakahn shrugs. R HP:Healthy, Farrakahn:Healthy, a long-eared hare:Hurt>You are now employing aggressive tactics. R HP:Healthy, Farrakahn:Healthy, a long-eared hare:Hurt> Farrakahn giggles. R HP:Healthy, Farrakahn:Healthy, a long-eared hare:Hurt> A long-eared hare deflects Farrakahn's attack. R HP:Healthy, Farrakahn:Healthy, a long-eared hare:Hurt> A long-eared hare dodges your attack. R HP:Healthy, Farrakahn:Healthy, a long-eared hare:Hurt> Farrakahn deflects a long-eared hare's attack. R HP:Healthy, Farrakahn:Healthy, a long-eared hare:Hurt> You pierce a long-eared hare. R HP:Healthy, Farrakahn:Healthy, a long-eared hare:Wounded> Farrakahn lightly crushes a long-eared hare. R HP:Healthy, Farrakahn:Healthy, a long-eared hare:Bloodied> Farrakahn deflects a long-eared hare's attack. R HP:Healthy, Farrakahn:Healthy, a long-eared hare:Bloodied> You lightly pierce a long-eared hare. A long-eared hare is dead! R.I.P. You receive your share of experience -- 65 points. A long-eared hare squeaks its last. R> Sesil chats, 'anyone stat yet?' R> Farrakahn says 'i get search once when i prac again' R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Dead Plains Exits are: E W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R>'juttingrockfingerthatsitsontopoftheground? You say 'juttingrockfingerthatsitsontopoftheground?' Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Barren Plain Exits are: N E S W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. A large wild bull snorts and paws at the ground. Nebin the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Lightening Forest Exits are: E S W The number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it gets much darker. To the south, huge hills lie. Farrakahn is riding on a nice pony. giggle Yarat is entering from the south, riding on a horse. R>You giggle. R> Through the trees a cloudless sky can be seen. You are hungry. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Dry Plain Exits are: N S W The earth is dry and cold here, and very few plants manage to eke out an existence here. Frequent winds gust from the south, chilling the air and hinting of frigid wastes far to the south. To the north and east the land becomes dark and mirky, to the south, the land slopes upward. A large wild bull snorts and paws at the ground. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R>eat meat eat meat i er er You don't seem to have any. R>You don't seem to have any. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Barren Plain Exits are: N W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. A long-eared hare bounds heavily across the forested ground. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R>You are carrying: a water skin a backpack R>You don't seem to have any. R>You don't seem to have any. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Dry Plain Exits are: N S W The earth is dry and cold here, and very few plants manage to eke out an existence here. Frequent winds gust from the south, chilling the air and hinting of frigid wastes far to the south. To the north and east the land becomes dark and mirky, to the south, the land slopes upward. A large wild bull snorts and paws at the ground. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Muddy Forest Exits are: N E S This vast expanse of sticky black mud was probably once a thriving forest similar to the landscape to the north, but apparenty the stream to the east overspilled its banks and deposited all this sediment. Sporadic patches of grass poke their stems up through the muck, hinting that they will soon reclaim this land. A leech is here, oozing towards you. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. A Floating Log Exits are: E S W The vile waters of the swamp grudingly part for a large old log that floats about aimlessly. As it moves about in the water it stirs up clouds of mud and other less innocent things. Oddly enough it seems comforting that it isn't only the mist that moves about apparently of its own free will. A writhing mass of swamp bugs is buzzing through the air here. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R> Farrakahn attacks a swarm of bugs! Farrakahn crushes a swarm of bugs. R> A swarm of bugs lightly hits Farrakahn's right leg. R> Farrakahn kicks a swarm of bugs, but only bruises himself. af set tac ag R> Farrakahn deflects a swarm of bugs's attack. Farrakahn crushes a swarm of bugs. R>You join the fight! You attack a swarm of bugs! You lightly pierce a swarm of bugs. R HP:Healthy, Farrakahn:Scratched, a swarm of bugs:Hurt>cc You are now employing aggressive tactics. R HP:Healthy, Farrakahn:Scratched, a swarm of bugs:Hurt>You start to concentrate. /-\| Farrakahn crushes a swarm of bugs. /-sc \ A swarm of bugs lightly hits Farrakahn's left leg. |/-\Ok. A swarm of bugs appears to be confused! You have 51/51 hit, 61/61 stamina, 122/127 moves, 11 spirit. OB: 28, DB: 28, PB: 23, Speed: 25, Gold: 0, XP Needed: 7K. You are hungry. R HP:Healthy, Farrakahn:Bruised, a swarm of bugs:Hurt> Farrakahn lightly crushes a swarm of bugs. R HP:Healthy, Farrakahn:Bruised, a swarm of bugs:Wounded> You lightly pierce a swarm of bugs. R HP:Healthy, Farrakahn:Bruised, a swarm of bugs:Wounded> A swarm of bugs lightly hits Farrakahn's body. R HP:Healthy, Farrakahn:Bruised, a swarm of bugs:Wounded> You lightly pierce a swarm of bugs. R HP:Healthy, Farrakahn:Bruised, a swarm of bugs:Bloodied> Farrakahn lightly crushes a swarm of bugs. R HP:Healthy, Farrakahn:Bruised, a swarm of bugs:Bloodied> Farrakahn deflects a swarm of bugs's attack. R HP:Healthy, Farrakahn:Bruised, a swarm of bugs:Bloodied> You lightly pierce a swarm of bugs. R HP:Healthy, Farrakahn:Bruised, a swarm of bugs:Bloodied> Farrakahn crushes a swarm of bugs. A swarm of bugs is dead! R.I.P. You receive your share of experience -- 373 points. Your blood freezes as you hear a swarm of bugs's death cry. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Eerie Swamp Exits are: N E S W The thick blanket of fog that veils this swamp is pale and moves as if it had a will of its own. Its pale arms twist and dance in some unfelt breeze, looking not unlike ghosts or shades. The only thing that can be seen clearly in this fog is the murky water underfoot, and the thick slime that grows on its surface. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Dark Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R>sc Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Dense Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. A phantom, a spirit of discontent, moans as it floats here. (shadow) Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R>You have 51/51 hit, 61/61 stamina, 120/127 moves, 11 spirit. OB: 28, DB: 28, PB: 23, Speed: 25, Gold: 0, XP Needed: 7K. You are hungry. Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Hills Exits are: S W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R>'phantom You say 'phantom' R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Hilly Ridge Exits are: E W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. 'south a bit 'could use it smile R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Hills Exits are: S W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn says 'where?' R>You say 'south a bit' R>'3 rooms methinks set men on k phantom k phantom k phantom k phantom k phantom k phantom You say 'could use it' Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R>You smile happily. Farrakahn says 'here?' R>You say '3 rooms methinks' Farrakahn says 'froze :)' R>AutoMental mode is now on. R>Whom do you want to press? R>Whom do you want to press? R>Whom do you want to press? R>Whom do you want to press? R>k phantom k phantom nod Whom do you want to press? R>Whom do you want to press? R>Whom do you want to press? R>Whom do you want to press? R> Yarat has reconnected. Yarat's body has been taken over by a new spirit! 'same here 'south 'just froze yet again sigh spit R>Yarat growls. You nod solemnly. R>You say 'same here' Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Dense Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. A phantom, a spirit of discontent, moans as it floats here. (shadow) Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R>You say 'south' Farrakahn says 'im frozen i trying to find it ;)' R>You say 'just froze yet again' R>You sigh. Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Dark Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R>You spit over your left shoulder. R> Farrakahn says 'here?' n k phantom k phantom k phantom set tac def R>Dense Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. Yarat is entering from the south, riding on a horse. R> Farrakahn is entering from the south, riding on a nice pony. R>You force your Will against an uneasy phantom's strength! R HP:Healthy Mind:in top shape, an uneasy phantom:slightly weakened> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:slightly weakened>Your mind is not ready yet. R HP:Healthy Mind:in top shape, an uneasy phantom:slightly weakened>Your mind is not ready yet. R HP:Healthy Mind:in top shape, an uneasy phantom:slightly weakened> You force your Will against an uneasy phantom's strength! R HP:Healthy Mind:in top shape, an uneasy phantom:somewhat weakened> an uneasy phantom forces its Will against your learning! R HP:Healthy Mind:barely retarded, an uneasy phantom:somewhat weakened>You are now employing defensive tactics. R HP:Healthy Mind:barely retarded, an uneasy phantom:somewhat weakened> You force your Will against an uneasy phantom's strength! R HP:Healthy Mind:barely retarded, an uneasy phantom:seriously weakened> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:barely retarded, an uneasy phantom:seriously weakened> Yarat assists you! R HP:Healthy Mind:barely retarded, an uneasy phantom:seriously weakened> You couldn't reach its mind. R HP:Healthy Mind:barely retarded, an uneasy phantom:seriously weakened> An uneasy phantom tries its Will against your mind, but loses control! The thick trees almost block out the sky, though it appears cloudless. You are hungry. R HP:Healthy Mind:in top shape, an uneasy phantom:seriously weakened> You force your Will against an uneasy phantom's learning! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously weakened> An uneasy phantom tries its Will against your mind, but loses control! R HP:Healthy Mind:in top shape, an uneasy phantom:seriously weakened> You force your Will against an uneasy phantom's strength! R HP:Healthy Mind:in top shape, an uneasy phantom:strongly weakened> an uneasy phantom forces its Will against your learning! R HP:Healthy Mind:barely retarded, an uneasy phantom:strongly weakened> Yarat forces his Will against an uneasy phantom's learning! R HP:Healthy Mind:barely retarded, an uneasy phantom:strongly weakened> You couldn't reach its mind. R HP:Healthy Mind:barely retarded, an uneasy phantom:strongly weakened> You try your Will against an uneasy phantom's mind, but it resists! R HP:Healthy Mind:barely retarded, an uneasy phantom:strongly weakened> You couldn't reach its mind. R HP:Healthy Mind:barely retarded, an uneasy phantom:strongly weakened> You force your Will against an uneasy phantom's intelligence! R HP:Healthy Mind:barely retarded, an uneasy phantom:strongly weakened> You couldn't reach its mind. R HP:Healthy Mind:barely retarded, an uneasy phantom:strongly weakened> Yarat forces his Will against an uneasy phantom's intelligence! R HP:Healthy Mind:barely retarded, an uneasy phantom:strongly weakened> Farrakahn assists you! R HP:Healthy Mind:barely retarded, an uneasy phantom:strongly weakened>lick You force your Will against an uneasy phantom's intelligence! R HP:Healthy Mind:barely retarded, an uneasy phantom:strongly weakened>sc An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:barely retarded, an uneasy phantom:strongly weakened>You lick your mouth and smile. R HP:Healthy Mind:barely retarded, an uneasy phantom:strongly weakened> Yarat forces his Will against an uneasy phantom's will! R HP:Healthy Mind:barely retarded, an uneasy phantom:strongly weakened> You force your Will against an uneasy phantom's intelligence! R HP:Healthy Mind:barely retarded, an uneasy phantom:strongly weakened> Yarat forces his Will against an uneasy phantom's will! R HP:Healthy Mind:barely retarded, an uneasy phantom:strongly weakened> You force your Will against an uneasy phantom's learning! R HP:Healthy Mind:barely retarded, an uneasy phantom:strongly weakened> an uneasy phantom forces its Will against your learning! R HP:Healthy Mind:slightly retarded, an uneasy phantom:strongly weakened> Yarat forces his Will against an uneasy phantom's will! R HP:Healthy Mind:slightly retarded, an uneasy phantom:strongly weakened> You couldn't reach its mind. R HP:Healthy Mind:slightly retarded, an uneasy phantom:strongly weakened> an uneasy phantom forces its Will against your concentration! R HP:Healthy Mind:slightly retarded, an uneasy phantom:strongly weakened>You have 51/51 hit, 61/61 stamina, 114/127 moves, 11 spirit. OB: 11, DB: 38, PB: 31, Speed: 25, Gold: 0, XP Needed: 7K. You are hungry. R HP:Healthy Mind:slightly retarded, an uneasy phantom:strongly weakened> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly retarded, an uneasy phantom:strongly weakened> You force your Will against an uneasy phantom's intelligence! R HP:Healthy Mind:slightly retarded, an uneasy phantom:strongly duped> Yarat tries his Will against an uneasy phantom's mind, but it resists! R HP:Healthy Mind:slightly retarded, an uneasy phantom:strongly duped> An uneasy phantom tries its Will against your mind, but loses control! R HP:Healthy Mind:slightly retarded, an uneasy phantom:strongly duped> You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:slightly retarded, an uneasy phantom:strongly duped> an uneasy phantom forces its Will against your strength! R HP:Healthy Mind:slightly retarded, an uneasy phantom:strongly duped> You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:slightly retarded, an uneasy phantom:strongly duped> Yarat forces his Will against an uneasy phantom's learning! R HP:Healthy Mind:slightly retarded, an uneasy phantom:strongly duped> Yarat says 'we need insight bad' R HP:Healthy Mind:slightly retarded, an uneasy phantom:strongly duped> You couldn't reach its mind. R HP:Healthy Mind:slightly retarded, an uneasy phantom:strongly duped> an uneasy phantom forces its Will against your constitution! R HP:Healthy Mind:slightly retarded, an uneasy phantom:strongly duped> You force your Will against an uneasy phantom's intelligence! Your spirit increases by 3. You receive your share of experience -- 985 points. An uneasy phantom vanishes into thin air. Farrakahn nods solemnly. R> Farrakahn says 'yes a lot :)' R>sc l You have 51/51 hit, 61/61 stamina, 116/126 moves, 14 spirit. OB: 10, DB: 38, PB: 30, Speed: 25, Gold: 0, XP Needed: 6K. You are hungry. R>Dense Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. You are riding on a horse. Yarat is riding on a horse. A horse is here, gazing at you. Farrakahn is riding on a nice pony. R>'k smile You say 'k' R>You smile happily. R>set men off Yarat says '1k tnl' R>AutoMental mode is now off. R>'6K here You say '6K here' who R>Players ------- [--- Hum] Strider the Human [--- Hum] Sesil the Human [ 3 WdE] Yarat the Wood Elf [--- Dwf] Imreas the Dwarf (rage) [--- Dwf] Rusikas the Dwarf [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [ Imp ] Prami the 10000 pound chunk of mithril [--- Hob] Umnos the Hobbit [ 3 Hum] Soi the Human [--- Dwf] Scan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Balak the Dwarf [--- Dwf] Cogadh the Dwarf [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [ 1 Dwf] Nebin the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf *** Press return to continue, q to quit *** Farrakahn says 'stats would be nice too' *** Press return to continue, q to quit *** 22 characters displayed. R> Farrakahn says '146 tnl' R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Hills Exits are: S W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Hilly Ridge Exits are: E W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Road Nearing Mountains Exits are: E W The Eastern Road moves up more now to the west, gradually leaving hills as it enters the smaller mountains on the edge of the huge Misties. The terrain becomes more rugged, and the road goes from roadway to pass, thining and curving more often. The ground is rockier, here, and the road/pass steepens with every step westwards. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. A Curve in the Road Exits are: N E U The road twists to the north here and begins a long ascent. To the south rises the steep slope of a hill, so steep that it is almost verticle. To the west looms the very tall face of a cliff. Impossible to climb, it is this feature which forces the road north. To the east the road descends slowly in to a forested valley in the low hills of the Misties. Farrakahn is riding on a niceinf pony. Yarat is entering from the east, riding on a horse. R> Not a cloud can be seen in the sky. You are hungry. R HP:Scratched>You are Ainaran the Wood Elf, a neutral (50) male Wood Elf. You have reached level 4. You are level 2 Warrior, 1 Ranger, 4 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 3 hours. You are 5'10" high, weight 108.0lb and carrying 22.9lb. You have 51/52 hit points, 61/61 stamina, 111/127 moves and 14 spirit. You have 34 copper coins. Your OB is 11, dodge is 38, parry 31, and your attack speed is 25. Your armour absorbs about 0% damage. Your spiritual perception is 58%, willpower: 22, Your skill encumbrance is 6, and your movement is encumbered by 4. You move easily indeed. You have scored 31444 exp, and need 6056 more to advance. You are standing. You are hungry. You are affected by: anger (short) R HP:Scratched>l Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Road Nearing Mountains Exits are: E W The Eastern Road moves up more now to the west, gradually leaving hills as it enters the smaller mountains on the edge of the huge Misties. The terrain becomes more rugged, and the road goes from roadway to pass, thining and curving more often. The ground is rockier, here, and the road/pass steepens with every step westwards. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R HP:Scratched>Road Nearing Mountains Exits are: E W The Eastern Road moves up more now to the west, gradually leaving hills as it enters the smaller mountains on the edge of the huge Misties. The terrain becomes more rugged, and the road goes from roadway to pass, thining and curving more often. The ground is rockier, here, and the road/pass steepens with every step westwards. Farrakahn is riding on a nice pony. You are riding on a horse. Yarat is riding on a horse. A horse is here, gazing at you. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Hilly Ridge Exits are: E W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving up, riding on a nice pony. You follow Farrakahn. Barren Ridge Exits are: E S D The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. Farrakahn is riding on a nice pony. Yarat is entering from below, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. A Narrow Ridge Exits are: E W The hills squeeze together here, forming a very narrow ridge. The only exits are to the east and west, though one could probably take the fast way down to the north and south if they had no desire to live. Off to the south the beginnings of a murky swamp can be seen, though the mists hide everything within their veil of secrecy. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Hills Exits are: S W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R>sc set tac ag You have 52/52 hit, 61/61 stamina, 104/127 moves, 14 spirit. OB: 11, DB: 38, PB: 31, Speed: 25, Gold: 0, XP Needed: 6K. You are hungry. who R>You are now employing aggressive tactics. R>Players ------- [--- Hum] Strider the Human [--- Hum] Sesil the Human [ 3 WdE] Yarat the Wood Elf [--- Dwf] Imreas the Dwarf (rage) [--- Dwf] Rusikas the Dwarf [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [ Imp ] Prami the 10000 pound chunk of mithril [--- Hob] Umnos the Hobbit [ 3 Hum] Soi the Human [--- Dwf] Scan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Balak the Dwarf (sleeping) [--- Dwf] Cogadh the Dwarf [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [ 1 Dwf] Nebin the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf *** Press return to continue, q to quit *** Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Hilly Ridge Exits are: E W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. *** Press return to continue, q to quit ***'listening to NIN smile Farrakahn is leaving up, riding on a nice pony. You follow Farrakahn. Barren Ridge Exits are: E S D The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. Farrakahn is riding on a nice pony. Yarat is entering from below, riding on a horse. *** Press return to continue, q to quit ***R>You smile happily. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. 'feel good R>You say 'feel good' 'listening to NIN R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Hills Exits are: S W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R>You say 'listening to NIN' R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Hilly Ridge Exits are: E W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Yarat nods solemnly. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Road Nearing Mountains Exits are: E W The Eastern Road moves up more now to the west, gradually leaving hills as it enters the smaller mountains on the edge of the huge Misties. The terrain becomes more rugged, and the road goes from roadway to pass, thining and curving more often. The ground is rockier, here, and the road/pass steepens with every step westwards. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. A Curve in the Road Exits are: N E U The road twists to the north here and begins a long ascent. To the south rises the steep slope of a hill, so steep that it is almost verticle. To the west looms the very tall face of a cliff. Impossible to climb, it is this feature which forces the road north. To the east the road descends slowly in to a forested valley in the low hills of the Misties. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. A Hanging Road Exits are: N S The road continues to the north and south here, hanging precariously from the face of the cliff to the west. To the east the ledge that the road is built on falls steeply away until only tree tops can be seen below. To the west stands the weathered grey face of the cliff. All the while the road continues it's climb into the foot-hills of the Misties. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. A Tight Turn Exits are: S W The cliff to the west suddenly ends, and so does the ledge which the road is built on. The road winds around the edge of the cliff end, half carved into the grey stone face, and contiunues to the west. To the north and east only green tree tops can be seen, with the occasional bare hill top scattered amongst the trees. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R>set tac ag sc You are now employing aggressive tactics. R>You have 52/52 hit, 61/61 stamina, 95/127 moves, 14 spirit. OB: 28, DB: 28, PB: 23, Speed: 25, Gold: 0, XP Needed: 6K. You are hungry. Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. A Gentle Climb Exits are: E W The road climbs slowly upward as it heads north, and it also appears to curve slightly to the south, disappearing around the rock of the cliff. The ledge is fairly narrow, and parts of the road are built on ledges that have been carved out of the rock face. The wind howls m loudly here, although it is not particularly strong. Only tree tops can be seen far below on the north. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R>+--------------------------------------------------+ |O - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | | | ^ X + | | ^ * | | H | +--------------------------------------------------+ R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Rounding the Ridge Exits are: E S The road turns sharply around the shoulder of the cliff here, continuing off to the south on a slight rise. To the west the ledge falls away steeply, though the tree tops appear close enough to touch. The road continues to the east, hanging precariously from the face of the cliff. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Road in a High Valley Exits are: N S The road continues to climb as it goes south, passing in between the cliff to the east and a new cliff to the which rises on the west. The narrow valley that is formed continues off to the south, with a thin cover of trees on each side of the road. To the north the road moves out onto a ledge that closely hugs the cliff to the east. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Road into a Ravine Exits are: N S W The road continues along the narrow valley until a steep ravine rises up on the west. The road then turns into the ravine and continues upward. The trees are thicker here, and a small trickle of water runs down the side of the road, soaking the roots of the tufts of grass that grow there. To the south the valley becomes even more choked with trees and rocks. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Into a Narrow Pass Exits are: E W The road rises steeply up the ravine, following the course that some ancient waterway carved in ages gone by. The steep sides of the ravine are unscalable, and covered in slimy lichens and moss. The wind howls overhead, with only the occasional gust sweeping into the ravine. To the north the ravine opens up into a narrow mountain pass, while to the south it enters a small valley. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Beginning of the Misties Pass Exits are: E W The Misty Mountains rise magnificently to the west, purplish mountains topped with pure white snow, fading into the clouds. Mist dances about off the mountain sides, giving the mountains their name, and creating a beautiful view. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Narrow Pass Exits are: E S W The pass is narrow here, with a towering hill rising to the north, and a steep slope rising from the pass to the south. The ground underfoot is rocky but easily passable, even comfortable, compared to the off road alternative offered to the south. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R>giggle You giggle. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. The Pass Opens Exits are: N E S The pass opens up some here, as the hill to the north levels out. It bends to the south, and a rough trail leads north down a slope. A rise to the west presents an impassable barrier. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Small Valley in the Foothills Exits are: E S W A path descends from the pass to the south into this deep, narrow valley in the hills below the Misty Mountains. The valley is cloaked thickly in forest, making travel difficult and the light scarce. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. 'mistie mountains again smile R>m You say 'mistie mountains again' Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. End of a Valley Exits are: W The valley ends here, wedged between towering cliffs to the north, south and west. The floor of the valley is shadowed by thick forest, and movement abounds in the treetops. The sounds of the forest echo about the narrow valley, creating an eerie sensation. A bandit scout slinks about in the shadows. (hiding) Farrakahn is riding on a nice pony. The bandit scout (hiding) leaves west. Yarat is entering from the west, riding on a horse. R>You smile happily. R>+--------------------------------------------------+ |O - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | | | X h + | | ^ * | | H | +--------------------------------------------------+ R> Farrakahn is leaving west, riding on a nice pony. The bandit scout enters from the west. You follow Farrakahn. Small Valley in the Foothills Exits are: E S W A path descends from the pass to the south into this deep, narrow valley in the hills below the Misty Mountains. The valley is cloaked thickly in forest, making travel difficult and the light scarce. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Narrow Valley Exits are: E The forested valley pinches out here, cut off to the west by a sharp rise to a cliff that towers high above. The approaches to the north and south are far too hostile to be climbed. The east is the only sensible way out, back into the dense forest. Farrakahn is riding on a nice pony. Yarat is entering from thset tac def e east, riding on a horse. R>You are now employing defensive tactics. R> Yarat smiles happily. R> Farrakahn says 'a scout around here somewhere' R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Small Valley in the Foothills Exits are: E S W A path descends from the pass to the south into this deep, narrow valley in the hills below the Misty Mountains. The valley is cloaked thickly in forest, making travel difficult and the light scarce. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R>'dangerous place for lowbies You say 'dangerous place for lowbies' Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. The Pass Opens Exits are: N E S The pass opens up some here, as the hill to the north levels out. It bends to the south, and a rough trail leads north down a slope. A rise to the west presents an impassable barrier. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R>nod Yarat says 'bandit?' R>You nod solemnly. Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Bend in the Pass Exits are: N S W The Misty Mountains Pass bends north and west here, heading out of the mountains to the north, and towards the treacherous High Pass far up in the mountains to the west. The pass is reasonably well travelled in recent years, but the land is wild. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R>'just passed him Not a cloud can be seen in the sky. You are hungry. You say 'just passed him' R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. The Pass Opens Exits are: N E S The pass opens up some here, as the hill to the north levels out. It bends to the south, and a rough trail leads north down a slope. A rise to the west presents an impassable barrier. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Bend in the Pass Exits are: N S W The Misty Mountains Pass bends north and west here, heading out of the mountains to the north, and towards the treacherous High Pass far up in the mountains to the west. The pass is reasonably well travelled in recent years, but the land is wild. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Mountain Pass Between Cliffs Exits are: E W The pass heads straight as an arrow, cut between two sharp, rocky cliffs to the north and south, heading east-west. All advice given to a traveller in these parts commends them to stay on the path, but it is hard to see how anyone could actually get off it. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Mountain Pass Exits are: E W The pass continues east and west here, wedged between towering cliffs. Occasionally, a small avalanche of rocks falls from the cliff to the north, as some movement on the tree-crested top triggers it. Whatever is up there must be large. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Bend in the Pass Exits are: E S W The path bends sharply to the south and east, away from a steeply sloping climb off the path, into a thick forest, to the east. The floor of the pass seems to become more hostile with every step, slowly increasing the steepness of the climb, increasing the size of the rocks in the path. A squirrel runs around in the shrubbery. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R>'wonder if that bandit leader is in here You say 'wonder if that bandit leader is in here' R>chuckle You chuckle politely. R>k squirrel You attack a squirrel! You lightly pierce a squirrel. R HP:Healthy, a squirrel:Hurt> You dodge a squirrel's attack. R HP:Healthy, a squirrel:Hurt> Yarat says 'i could see him easy' R HP:Healthy, a squirrel:Hurt> Farrakahn crushes a squirrel. R HP:Healthy, a squirrel:Wounded> Yarat assists you! R HP:Healthy, a squirrel:Wounded> You barely pierce a squirrel. R HP:Healthy, a squirrel:Bloodied> You deflect a squirrel's attack. 'could use a feathered hat. smile R HP:Healthy, a squirrel:Bloodied> You lightly pierce a squirrel. A squirrel is dead! R.I.P. You receive your share of experience -- 28 points. Saving Ainaran. The squirrel's big bushy tail is now stiff and lifeless. R>You say 'could use a feathered hat.' R>You smile happily. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Forested Hills Exits are: N E Rising off the relatively even grade of the pass to the east, the hills here are rough, steep, and heavily underbrushed terrain, that makes movement here nearly impossible. The thick forest casts strange, deep shadows over the land, filtering the light a pale green under the thick canopy. A hill troll wanders about the wilderness, looking for easy quarry. A hill troll wanders about the wilderness, looking for easy quarry. A hawk flies in circles above you. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> The hill troll attacks Farrakahn! The hill troll pounds Farrakahn's body extremely hard. Farrakahn lightly crushes the hill troll's body. R>shiv Brrrrrrrrr. R> Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Bend in the Pass Exits are: E S W The path bends sharply to the south and east, away from a steeply sloping climb off the path, into a thick forest, to the east. The floor of the pass seems to become more hostile with every step, slowly increasing the steepness of the climb, increasing the size of the rocks in the path. The pierced corpse of a squirrel is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R>'fucking shit set tac def You say 'fucking shit' R>You are now employing defensive tactics. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Mountain Pass Exits are: E W The pass continues east and west here, wedged between towering cliffs. Occasionally, a small avalanche of rocks falls from the cliff to the north, as some movement on the tree-crested top triggers it. Whatever is up there must be large. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Mountain Pass Between Cliffs Exits are: E W The pass heads straight as an arrow, cut between two sharp, rocky cliffs to the north and south, heading east-west. All advice given to a traveller in these parts commends them to stay on the path, but it is hard to see how anyone could actually get off it. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Yarat shivers uncomfortably. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Bend in the Pass Exits are: N S W The Misty Mountains Pass bends north and west here, heading out of the mountains to the north, and towards the treacherous High Pass far up in the mountains to the west. The pass is reasonably well travelled in recent years, but the land is wild. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Yarat nods solemnly. R> Farrakahn says 'we leave this area :)' nod 'good idae R> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. The Pass Opens Exits are: N E S The pass opens up some here, as the hill to the north levels out. It bends to the south, and a rough trail leads north down a slope. A rise to the west presents an impassable barrier. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. 'this is where we always die R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Narrow Pass Exits are: E S W The pass is narrow here, with a towering hill rising to the north, and a steep slope rising from the pass to the south. The ground underfoot is rocky but easily passable, even comfortable, compared to the off road alternative offered to the south. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Beginning of the Misties Pass Exits are: E W The Misty Mountains rise magnificently to the west, purplish mountains topped with pure white snow, fading into the clouds. Mist dances about off the mountain sides, giving the mountains their name, and creating a beautiful view. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Into a Narrow Pass Exits are: E W The road rises steeply up the ravine, following the course that some ancient waterway carved in ages gone by. The steep sides of the ravine are unscalable, and covered in slimy lichens and moss. The wind howls overhead, with only the occasional gust sweeping into the ravine. To the north the ravine opens up into a narrow mountain pass, while to the south it enters a small valley. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Road into a Ravine Exits are: N S W The road continues along the narrow valley until a steep ravine rises up on the west. The road then turns into the ravine and continues upward. The trees are thicker here, and a small trickle of water runs down the side of the road, soaking the roots of the tufts of grass that grow there. To the south the valley becomes even more choked with trees and rocks. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R>You nod solemnly. R>You say 'good idae' Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. A Deep Vale Exits are: N S U Choked with trees and brush, this valley is narrow and canyon-like. To the west cliff walls rise up suddenly, towering over the valley with dizzying height. To the east rises the steep slope of a very large hill, so steep as to make it nearly impossible to climb. The vale continues to the north, where the brush and trees seem to thin out, and to the south, where everything becomes even more entangled and dense. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. In A Deep Vale Exits are: N S U The forest is extremely thick in this valley, very thick for a place of this high altitude. Huge boulders litter the narrow valley floor, ancient monsters with layers of moss growth on them. To the north and south the vale continues, clogged with trees and shrubs. While to the west rises an unscalable wall of rock that rises up to a sickening height. To the east rises the steep slope of a tall hill. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R>You say 'this is where we always die' R> Farrakahn says 'i wanted that scout i saw earlier :(' R>nod Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Vale Meets a Canyon Exits are: N S W U The thick underbrush gives ways slightly to the west, where a narrow canyon meets this deep vale. Strange creatures scurry about, making startling rustling noises in the dead leaves. The vale continues north and south, with trees and shrubs crowding together, vying for the meager sunlight that reaches this place. To the east a tall hill rises steeply. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R>set tac def You nod solemnly. R>You are now employing defensive tactics. Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. The Vale Ends Exits are: N E S The thick brush of the vale gives way suddenly to a huge flow of skree. The rest of the valley seems to have been burried by this recent rockslide, as the skree slope continues to rise to the south. To the west a rocky cliff rises rapidly into the sky, while to the east a very steep hillside forms the valley wall. A hill troll wanders about the wilderness, looking for easy quarry. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. An Eroded Hillside Exits are: E S W The side of the hill has become very eroded over time, leaving a tall muddy bank to the north. The slope tilts gently into the valley to the south, where to ground disappears under the canopy of some massive old trees. To the east the hillside continues on gently, while to the west it drops off into a small, brush infested vale. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. A Gentle Hillside Exits are: E S W U The ground tilts gently off to the sounth into a shallow valley, where the ground vanishes under the canopy of an ancient forest. To the north the slope becomes very steep, with only grasses and shrubs clinging to it. To the east and west the slope continues on gently. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. A Gentle Hillside Exits are: S W U Small trees dot the gentle slope of this hillside, and a few flowering plants grow in the grassy parts. The ground rises steeply to the north, forming a ridge that runs off to the north. To the south a shallow valley lies under a cover of ancient trees. The slope continues gently to the west, while to the east the brush becomes so dense that it is impossible to determine what the landscape is like, let alone travel on it. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R>l Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. A Low Gnoll Exits are: N W This low hill rises up suddenly across the shallow valley, cutting it from north to south. The straighness of it coupled with the chuncks of masonry half-buried in the soil give the impression that this was once a wall or damn of some sort in bygone ages. To the north a large hill rises slowly, while to the south rise low hills. The valley continues eastward, and is lost in the jumble of ancient trees. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R>A Low Gnoll Exits are: N W This low hill rises up suddenly across the shallow valley, cutting it from north to south. The straighness of it coupled with the chuncks of masonry half-buried in the soil give the impression that this was once a wall or damn of some sort in bygone ages. To the north a large hill rises slowly, while to the south rise low hills. The valley continues eastward, and is lost in the jumble of ancient trees. Farrakahn is riding on a nice pony. You are riding on a horse. Yarat is riding on a horse. A horse is here, gazing at you. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. A Damp Forest Exits are: N E W The trees in this valley are quite old, their trunks show he scars of ages. Their massive branches strech high up and spread out in a thick canopy, allowing only a little light through. The valley itself is shallow will low hills to the south, and a somwhat steeper hill to the north. To the east the valley becomes increasinly shallow as a small gnoll rises up suddenly. The pierced corpse of an abandoned wolf is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. A Low Gnoll Exits are: N W This low hill rises up suddenly across the shallow valley, cutting it from north to south. The straighness of it coupled with the chuncks of masonry half-buried in the soil give the impression that this was once a wall or damn of some sort in bygone ages. To the north a large hill rises slowly, while to the south rise low hills. The valley continues eastward, and is lost in the jumble of ancient trees. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. A Damp Forest Exits are: N E W The trees in this valley are quite old, their trunks show he scars of ages. Their massive branches strech high up and spread out in a thick canopy, allowing only a little light through. The valley itself is shallow will low hills to the south, and a somwhat steeper hill to the north. To the east the valley becomes increasinly shallow as a small gnoll rises up suddenly. The pierced corpse of an abandoned wolf is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. A Damp Forest Exits are: N E W The trees in this valley are quite old, their trunks show the scars of ages. Their massive branches stretch high up and spread out in a thick canopy, allowing only a little light through. The valley itself is shallow will low hills to the south, and a somwhat steeper hill to the north. To the east the valley continues, with it's ancient old trees spaced far apart. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. A Damp Forest Exits are: N E W The trees in this valley are quite old, their trunks show he scars of ages. Their massive branches strech high up and spread out in a thick canopy, allowing only a little light through. The valley itself is shallow will low hills to the south, and a somwhat steeper hill to the north. To the east the valley becomes increasinly shallow as a small gnoll rises up suddenly. The pierced corpse of an abandoned wolf is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R>who Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. A Damp Forest Exits are: N E W The trees in this valley are quite old, their trunks show the scars of ages. Their massive branches stretch high up and spread out in a thick canopy, allowing only a little light through. The valley itself is shallow will low hills to the south, and a somwhat steeper hill to the north. To the east the valley continues, with it's ancient old trees spaced far apart. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R>Yarat says 'i guess we would be the east quarry....' Players ------- [--- Hum] Strider the Human [--- Hum] Sesil the Human [ 3 WdE] Yarat the Wood Elf [--- Dwf] Imreas the Dwarf (rage) [--- Dwf] Rusikas the Dwarf [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [ Imp ] Prami the 10000 pound chunk of mithril [--- Hob] Umnos the Hobbit (linkless) [ 3 Hum] Soi the Human [--- Dwf] Scan the Dwarf [--- Dwf] Balak the Dwarf [--- Dwf] Cogadh the Dwarf [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air (AFK) [ 1 Dwf] Nebin the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf *** Press return to continue, q to quit *** Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. A Damp Forest Exits are: N E W The trees in this valley are quite old, their trunks show he scars of ages. Their massive branches strech high up and spread out in a thick canopy, allowing only a little light through. The valley itself is shallow will low hills to the south, and a somwhat steeper hill to the north. To the east the valley becomes increasinly shallow as a small gnoll rises up suddenly. The pierced corpse of an abandoned wolf is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. *** Press return to continue, q to quit *** Through the trees a cloudless sky can be seen. You are hungry. 21 characters displayed. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. A Damp Forest Exits are: N E W The trees in this valley are quite old, their trunks show the scars of ages. Their massive branches stretch high up and spread out in a thick canopy, allowing only a little light through. The valley itself is shallow will low hills to the south, and a somwhat steeper hill to the north. To the east the valley continues, with it's ancient old trees spaced far apart. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. A Damp Forest Exits are: N E W The trees in this valley are quite old, their trunks show he scars of ages. Their massive branches strech high up and spread out in a thick canopy, allowing only a little light through. The valley itself is shallow will low hills to the south, and a somwhat steeper hill to the north. To the east the valley becomes increasinly shallow as a small gnoll rises up suddenly. The pierced corpse of an abandoned wolf is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R>sc You have 52/52 hit, 61/61 stamina, 55/127 moves, 14 spirit. OB: 11, DB: 38, PB: 31, Speed: 25, Gold: 0, XP Needed: 6K. You are hungry. R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. A Damp Forest Exits are: N E W The trees in this valley are quite old, their trunks show the scars of ages. Their massive branches stretch high up and spread out in a thick canopy, allowing only a little light through. The valley itself is shallow will low hills to the south, and a somwhat steeper hill to the north. To the east the valley continues, with it's ancient old trees spaced far apart. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R> Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. R> Farrakahn leaves west. A nice pony leaves west. ACK! You could not follow him! Can not go there mounted. R>set tac def Farrakahn enters from the west. R>dismount You are now employing defensive tactics. R>You stop riding a horse. A horse starts following you. > Yarat says 'i guess we would be the easy quarry....' > A nice pony stops following Farrakahn. Farrakahn mounts a nice pony and starts riding him. > Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. A Damp Forest Exits are: N E W The trees in this valley are quite old, their trunks show he scars of ages. Their massive branches strech high up and spread out in a thick canopy, allowing only a little light through. The valley itself is shallow will low hills to the south, and a somwhat steeper hill to the north. To the east the valley becomes increasinly shallow as a small gnoll rises up suddenly. The pierced corpse of an abandoned wolf is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. > Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. A Low Gnoll Exits are: N W This low hill rises up suddenly across the shallow valley, cutting it from north to south. The straighness of it coupled with the chuncks of masonry half-buried in the soil give the impression that this was once a wall or damn of some sort in bygone ages. To the north a large hride ill rises slowly, while to the south rise low hills. The valley continues eastward, and is lost in the jumble of ancient trees. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. MV:Weary> Yarat stops riding a horse. A horse now follows Yarat. MV:Weary>A horse stops following you. You mount a horse and start riding him. R MV:Weary> Farrakahn says 'ride' R MV:Weary>drink water drink water A horse stops following Yarat. Yarat mounts a horse and starts riding him. You drink the water. R MV:Weary>You drink the water. You don't feel thirsty any more. R MV:Weary> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. A Gentle Hillside Exits are: S W U l Small trees dot the gentle slope of this hillside, and a few flowering plants grow in the grassy parts. The ground rises steeply to the north, forming a ridge that runs off to the north. To the south a shallow valley lies under a cover of ancient trees. The slope continues gently to the west, while to the east the brush becomes so dense that it is impossible to determine what the landscape is like, let alone travel on it. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R MV:Weary>A Gentle Hillside Exits are: S W U Small trees dot the gentle slope of this hillside, and a few flowering plants grow in the grassy parts. The ground rises steeply to the north, forming a ridge that runs off to the north. To the south a shallow valley lies under a cover of ancient trees. The slope continues gently to the west, while to the east the brush becomes so dense that it is impossible to determine what the landscape is like, let alone travel on it. Farrakahn is riding on a nice pony. You are riding on a horse. Yarat is riding on a horse. A horse is here, gazing at you. R MV:Weary>i You are carrying: a water skin a backpack R MV:Weary>exam pack When you look inside, you see: backpack (carried) : a soldier ration a torch a torch a torch a torch a torch a torch a torch a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration R MV:Weary>get rat pack get rat pack You get a soldier ration from a backpack. er er R> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. A Gentle Hillside Exits are: E S W U The ground tilts gently off to the sounth into a shallow valley, where the ground vanishes under the canopy of an ancient forest. To the north the slope becomes very steep, with only grasses and shrubs clinging to it. To the east and west the slope continues on gently. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R MV:Weary>You get a soldier ration from a backpack. R MV:Weary>You eat a soldier ration. R MV:Weary>You eat a soldier ration. You are full. R MV:Weary> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. An Eroded Hillside Exits are: E S W The side of the hill has become very eroded over time, leaving a tall muddy bank to the north. The slope tilts gently into the valley to the south, where to ground disappears under the canopy of some massive old trees. To the east the hillside continues on gently, while to the west it drops off into a small, brush infested vale. Farrakahn is riding on a nice pony. Yarat is enterl ing from the east, riding on a horse. R MV:Weary>An Eroded Hillside Exits are: E S W The side of the hill has become very eroded over time, leaving a tall muddy bank to the north. The slope tilts gently into the valley to the south, where to ground disappears under the canopy of some massive old trees. To the east the hillside continues on gently, while to the west it drops off into a small, brush infested vale. Farrakahn is riding on a nice pony. You are riding on a horse. Yarat is riding on a horse. A horse is here, gazing at you. R MV:Weary> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. The Vale Ends Exits are: N E S The thick brush of the vale gives way suddenly to a huge flow of skree. The rest of the valley seems to have been burried by this recent rockslide, as the skree slope continues to rise to the south. To the west a rocky cliff rises rapidly into the sky, while to the east a very steep hillside forms the valley wall. A hill troll wanders about the wilderness, looking for easy quarry. Farrakm ahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R MV:Weary> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Vale Meets a Canyon Exits are: N S W U The thick underbrush gives ways slightly to the west, where a narrow canyon meets this deep vale. Strange creatures scurry about, making startling rustling noises in the dead leaves. The vale continues north and south, with trees and shrubs crowding together, vying for the meager sunlight that reaches this place. To the east a tall hill rises steeply. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R MV:Weary>+--------------------------------------------------+ |M - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | O | | | | ^ X + | | ^ * | | H | +--------------------------------------------------+ R MV:Weary> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. In A Deep Vale Exits are: N S U The forest is extremely thick in this valley, very thick for a place of this high altitude. Huge boulders litter the narrow valley floor, ancient monsters with layers of moss growth on them. To the north and south the vale continues, clogged with trees and shrubs. While to the west rises an unscalable wall of rock that rises up to a sickening height. To the east rises the steep slope of a tall hill. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R MV:Weary> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. A Deep Vale Exits are: N S U Choked with trees and brush, this valley is narrow and canyon-like. To the west cliff walls rise up suddenly, towering over the valley with dizzying height. To the east rises the steep slope of a very large hill, so steep as to make it nearly impossible to climb. The vale continues to the north, where the brush and trees seem to thin out, and to the south, where everything becomes even more entangled and dense. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R MV:Weary> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Road into a Ravine Exits are: N S W The road continues along the narrow valley until a steep ravine rises up on the west. The road then turns into the ravine and continues upward. The trees are thicker here, and a small trickle of water runs down the side of the road, soaking the roots of the tufts of grass that grow there. To the south the valley becomes even more choked with trees and rocks. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R MV:Weary> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Road in a High Valley Exits are: N S The road continues to climb as it goes south, passing in between the cliff to the east and a new cliff to the which rises on the west. The narrow valley that is formed continues off to the south, with a thin cover of trees on each side of the road. To the north the road moves out onto a ledge that closely hugs the cliff to the east. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R MV:Weary> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Rounding the Ridge Exits are: E S The road turns sharply around the shoulder of the cliff here, continuing off to the south on a slight rise. To the west the ledge falls away steeply, though the tree tops appear close enough to touch. The road continues to the east, hanging precariously from the face of the cliff. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R MV:Weary> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. A Gentle Climb Exits are: E W The road climbs slowly upward as it heads north, and it also appears to curve slightly to the south, disappearing around the rock of the cliff. The ledge is fairly narrow, and parts of the road are built on ledges that have been carved out of the rock face. The wind howls loudly here, although it is not particularly strong. Only tree tops can be seen far below on the north. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R MV:Weary> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. A Tight Turn Exits are: S W The cliff to the west suddenly ends, and so does the ledge which the road is built on. The road winds around the edge of the cliff end, half carved into the grey stone face, and contiunues to the west. To the north and east only green tree tops can be seen, with the occasional bare hill top scattered amongst the trees. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R MV:Weary>'what levels are we? Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. A Gentle Climb Exits are: E W The road climbs slowly upward as it heads north, and it also appears to curve slightly to the south, disappearing around the rock of the cliff. The ledge is fairly narrow, and parts of the road are built on ledges that have been carved out of the rock face. The wind howls loudly here, although it is not particularly strong. Only tree tops can be seen far below on the north. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R MV:Weary>You say 'what levels are we?' R MV:Weary>'I'm 4 Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Rounding the Ridge Exits are: E S The road turns sharply around the shoulder of the cliff here, continuing off to the south on a slight rise. To the west the ledge falls away steeply, though the tree tops appear close enough to touch. The road continues to the east, hanging precariously from the face of the cliff. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R MV:Weary>You say 'I'm 4' R MV:Weary>inf You are Ainaran the Wood Elf, a neutral (50) male Wood Elf. You have reached level 4. You are level 2 Warrior, 1 Ranger, 4 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 3 hours. You are 5'10" high, weight 108.0lb and carrying 19.9lb. You have 52/52 hit points, 61/61 stamina, 47/127 moves and 14 spirit. You have 34 copper coins. Your OB is 11, dodge is 38, parry 31, and your attack speed is 25. Your armour absorbs about 0% damage. Your spiritual perception is 58%, willpower: 22, Your skill encumbrance is 6, and your movement is encumbered by 4. You move easily indeed. You have scored 31477 exp, and need 6023 more to advance. You are standing. You are affected by: anger (short) Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Road in a High Valley Exits are: N S The road continues to climb as it goes south, passing in between the cliff to the east and a new cliff to the which rises on the west. The narrow valley that is formed continues off to the south, with a thin cover of trees on each side of the road. To the north the road moves out onto a ledge that closely hugs the cliff to the east. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R MV:Weary> Farrakahn says 'almost 4' R MV:Weary> Yarat says 'im 3' R MV:Weary> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Road into a Ravine Exits are: N S W The road continues along the narrow valley until a steep ravine rises up on the west. The road then turns into the ravine and continues upward. The trees are thicker here, and a small trickle of water runs down the side of the road, soaking the roots of the tufts of grass that grow there. To the south the valley becomes even more choked with trees and rocks. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R MV:Weary>nod You nod solemnly. R MV:Weary>'cool Yarat says 'be 4 soon' R MV:Weary>You say 'cool' Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Into a Narrow Pass Exits are: E W The road rises steeply up the ravine, following the course that some ancient waterway carved in ages gone by. The steep sides of the ravine are unscalable, and covered in slimy lichens and moss. The wind howls overhead, with only the occasional gust sweeping into the ravine. To the north the ravine opens up into a narrow mountain pass, while to the south it enters a small valley. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R MV:Weary> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Road into a Ravine Exits are: N S W The road continues along the narrow valley until a steep ravine rises up on the west. The road then turns into the ravine and continues upward. The trees are thicker here, and a small trickle of water runs down the side of the road, soaking the roots of the tufts of grass that grow there. To the south the valley becomes even more choked with trees and rocks. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R MV:Weary> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. A Deep Vale Exits are: N S U Choked with trees and brush, this valley is narrow and canyon-like. To the west cliff walls rise up suddenly, towering over the valley with dizzying height. To the east rises the steep slope of a very large hill, so steep as to make it nearly impossible to climb. The vale continues to the north, where the brush and trees seem to thin out, and to the south, where everything becomes even more entangled and dense. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R MV:Weary> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. In A Deep Vale Exits are: N S U The forest is extremely thick in this valley, very thick for a place of this high altitude. Huge boulders litter the narrow valley floor, ancient monsters with layers of moss growth on them. To the north and south the vale continues, clogged with trees and shrubs. While to the west rises an unscalable wall of rock that rises up to a sickening height. To the east rises the steep slope of a tall hill. sc Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R MV:Weary>The thick trees almost block out the sky, though it appears cloudless. You have 52/52 hit, 61/61 stamina, 49/127 moves, 14 spirit. OB: 11, DB: 38, PB: 31, Speed: 25, Gold: 0, XP Needed: 6K. R MV:Weary>m +--------------------------------------------------+ |M - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | ^ X + | | ^ * | | H | +--------------------------------------------------+ R MV:Weary> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. A Deep Vale Exits are: N S U Choked with trees and brush, this valley is narrow and canyon-like. To the west cliff walls rise up suddenly, towering over the valley with dizzying height. To the east rises the steep slope of a very large hill, so steep as to make it nearly impossible to climb. The vale continues to the north, where the brush and trees seem to thin out, and to the south, where everything becomes even more entangled and dense. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. R MV:Weary> Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. R MV:Weary> Farrakahn says 'dism' R MV:Weary>dismount You stop riding a horse. A horse starts following you. > Farrakahn says 'i gotta figure out how to get outta here' > Farrakahn leaves up. A nice pony leaves up. You follow Farrakahn. A Steep Slope Exits are: N E S D The slope of this hill appears to be near verticle, at least it appears that way perched here. To the west the slope drops into a deep, tree infested vale, and in the east the slope lessens only slightly as the hill curves around out of sight. To the south the slope continues at it's insane angle, while to the north a steep rocky formation rises out of the soil. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. ACK! Yarat could not follow, you lost him! MV:Weary> Farrakahn group-says 'u' MV:Weary> Yarat enters from below. A horse enters from below. MV:Weary> A horse stops following Yarat. Yarat mounts a horse and starts riding him. MV:Weary> A nice pony stops following Farrakahn. Farrakahn mounts a nice pony and starts riding him. MV:Weary> Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. MV:Weary> Farrakahn says 'dism' > Yarat says 'you guys on a team?' > Farrakahn leaves north. A nice pony leaves north. You follow Farrakahn. A Narrow Ridge Exits are: N S The land rises slightly, and the soil fades away, revealing the bed-rock of this narrow ridge. To the east and west the rock falls away very steeply, until it levels out again where the road is far below. To the south the rock dives under the soil as the land lowers to the level of the large hill in that direction. To the north the ridge rises even more, and becomes even more narrow. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Yarat is entering from the south, riding on a horse. MV:Weary> Farrakahn leaves north. A nice pony leaves north. You follow Farrakahn. A Lofty Out-look Exits are: S The rock of the ridge narrows significantly here, and abruptly ends to the north. The sides fall away, almost vertically, on the north, east, and the west. Below, the road looks like a tiny scratch in the surrounding rock, and beyond that the trees appear as a dense green blur. The ridge continues to the south, widening to either side. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Yarat is entering from the south, riding on a horse. MV:Weary>l A Lofty Out-look Exits are: S The rock of the ridge narrows significantly here, and abruptly ends to the north. The sides fall away, almost vertically, on the north, east, and the west. Below, the road looks like a tiny scratch in the surrounding rock, and beyond that the trees appear as a dense green blur. The ridge continues to the south, widening to either side. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Yarat is riding on a horse. A horse is here, gazing at you. MV:Weary> Yarat stops riding a horse. A horse now follows Yarat. MV:Weary>shake You shake your head. MV:Weary> Farrakahn leaves south. A nice pony leaves south. You follow Farrakahn. A Narrow Ridge Exits are: N S The land rises slightly, and the soil fades away, revealing the bed-rock of this narrow ridge. To the east and west the rock falls away very steeply, until it levels out again where the road is far below. To the south the rock dives under the soil as the land lowers to the level of the large hill in that direction. To the north the ridge rises even more, and becomes even more narrow. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the north. MV:Weary> Farrakahn leaves south. A nice pony leaves south. You follow Farrakahn. A Steep Slope Exits are: N E S D The slope of this hill appears to be near verticle, at least it appears that way perched here. To the west the slope drops into a deep, tree infested vale, and in the east the slope lessens only slightly as the hill curves around out of sight. To the south the slope continues at it's insane angle, while to the north a steep rocky formation rises out of the soil. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the north. MV:Weary> Farrakahn leaves east. A nice pony leaves east. You follow Farrakahn. A Steep Slope Exits are: E S W D The hillside here is very steep, with only a few bushes clinging to the hillside amongst tufts of grass. To the north the slope drops away rapidly until it meets the road-side at a sharp angle. To the west the hillside continues steeply untill it curves around out of sight. To the east the slope quickly levels out, as it does to the south. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the west. MV:Tired> Farrakahn leaves east. A nice pony leaves east. You follow Farrakahn. High On A Cliff Exits are: S W The hillside levels out here, becoming part of a ridge that runs off to the south. To the north and east the hillside falls away suddenly, at an almost verticle angle. The veiw to the north is one of trees and brush far below, with the ribbon of the road snaking through them. To the east smoke rises from a settlement, though there is no indication of who lives there. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the west. MV:Tired> Farrakahn leaves south. A nice pony leaves south. You follow Farrakahn. On A High Cliff Exits are: N S W The hillside levels out here, becoming part of a ridge that runs off to the north and south. To the east the hillside falls away suddenly, at an almost verticle angle. To the east smoke rises from a settlement, though there is no indication of who lives there. The hilltop rises slightly higher to the west, and little can be seen beyond it. A mountain goat is here, eating grass. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the north. MV:Tired>'we're all mix-matched smile set tac def You say 'we're all mix-matched' MV:Tired>You smile happily. A nice pony stops following Farrakahn. Farrakahn mounts a nice pony and starts riding him. MV:Tired>You are now employing defensive tactics. MV:Tired> Farrakahn says 'goat' MV:Tired>k goat You attack a mountain goat! A mountain goat dodges your attack. set tac def HP:Healthy MV:Tired, a mountain goat:Healthy> A mountain goat lightly hits your right leg. Farrakahn assists you! Farrakahn attacks a mountain goat! Farrakahn crushes a mountain goat's body. HP:Scratched MV:Tired, a mountain goat:Bruised> A horse stops following Yarat. Yarat mounts a horse and starts riding him. HP:Scratched MV:Tired, a mountain goat:Bruised>You are now employing defensive tactics. HP:Scratched MV:Tired, a mountain goat:Bruised> A mountain goat dodges your attack. HP:Scratched MV:Tired, a mountain goat:Bruised> Yarat assists you! HP:Scratched MV:Tired, a mountain goat:Scratched> You dodge a mountain goat's attack. HP:Scratched MV:Tired, a mountain goat:Scratched> Farrakahn lightly crushes a mountain goat's head. HP:Scratched MV:Tired, a mountain goat:Bruised> You barely pierce a mountain goat's right hindfoot. Farrakahn kicks a mountain goat in the groin! What a low blow.... HP:Scratched MV:Tired, a mountain goat:Bruised> Farrakahn crushes a mountain goat's left hindfoot hard. HP:Scratched MV:Tired, a mountain goat:Hurt> A mountain goat dodges Yarat's attack. You deflect a mountain goat's attack. HP:Scratched MV:Tired, a mountain goat:Hurt> A mountain goat dodges your attack. Yarat begins quietly muttering some strange, powerful words. HP:Scratched MV:Tired, a mountain goat:Hurt> Farrakahn misses a kick to a mountain goat's ribs, who appears to be relieved. HP:Scratched MV:Tired, a mountain goat:Hurt> A mountain goat dodges your attack. HP:Scratched MV:Tired, a mountain goat:Hurt> Farrakahn crushes a mountain goat's left hindleg. Yarat utters a strange command, 'magic missile' Yarat throws a magic missile at a mountain goat who staggers under the blow. Yarat begins quietly muttering some strange, powerful words. HP:Scratched MV:Tired, a mountain goat:Wounded> A mountain goat hits your right arm. HP:Bruised MV:Tired, a mountain goat:Wounded> A mountain goat dodges your attack. HP:Bruised MV:Tired, a mountain goat:Wounded> Yarat utters a strange command, 'magic missile' Yarat throws a magic missile at a mountain goat who staggers under the blow. HP:Bruised MV:Tired, a mountain goat:Wounded> Farrakahn crushes a mountain goat's right foreleg. Farrakahn misses a kick to a mountain goat's ribs, who appears to be relieved. HP:Bruised MV:Tired, a mountain goat:Bloodied> A mountain goat hits your head. HP:Hurt MV:Tired, a mountain goat:Bloodied> A mountain goat deflects your attack. HP:Hurt MV:Tired, a mountain goat:Bloodied> Yarat lightly crushes a mountain goat's body. HP:Bruised MV:Tired, a mountain goat:Bloodied> A mountain goat deflects Farrakahn's attack. HP:Bruised MV:Tired, a mountain goat:Bloodied> A mountain goat dodges your attack. HP:Bruised MV:Tired, a mountain goat:Bloodied> A mountain goat lightly hits your body. HP:Hurt MV:Tired, a mountain goat:Bloodied> Farrakahn kicks a mountain goat in the shin, making it spout obscenities! HP:Hurt MV:Tired, a mountain goat:Bloodied> A mountain goat deflects Yarat's attack. HP:Hurt MV:Tired, a mountain goat:Bloodied> A mountain goat dodges your attack. HP:Hurt MV:Tired, a mountain goat:Bloodied> Farrakahn crushes a mountain goat's right foreleg. HP:Hurt MV:Tired, a mountain goat:Awful> No clouds can be seen in the sky. HP:Hurt MV:Weary, a mountain goat:Awful> A mountain goat lightly hits your body. HP:Hurt MV:Weary, a mountain goat:Awful> A mountain goat dodges your attack. HP:Hurt MV:Weary, a mountain goat:Awful> A mountain goat deflects Yarat's attack. HP:Hurt MV:Weary, a mountain goat:Awful> Farrakahn crushes a mountain goat's body. A mountain goat is dead! R.I.P. You receive your share of experience -- 353 points. Your blood freezes as you hear a mountain goat's death cry. HP:Hurt MV:Weary> Yarat says 'why dont we get on one team?' HP:Hurt MV:Weary>'we are, however, all whities, and being so, that unites us. Farrakahn says 'level :)' HP:Hurt MV:Weary>You say 'we are, however, all whities, and being so, that unites us.' HP:Hurt MV:Weary>grin You grin evilly. HP:Hurt MV:Weary>pray farrakahn You pray to Farrakahn, hoping for his good will. HP:Hurt MV:Weary>who Players ------- [--- Dwf] Cogadh the Dwarf [--- Hum] Strider the Human [--- Hum] Sesil the Human [ 3 WdE] Yarat the Wood Elf [--- Dwf] Imreas the Dwarf (rage) [--- Dwf] Rusikas the Dwarf [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [ Imp ] Prami the 10000 pound chunk of mithril [--- Hob] Umnos the Hobbit (linkless) [ 3 Hum] Soi the Human [--- Dwf] Scan the Dwarf [--- Dwf] Balak the Dwarf [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air (AFK) [ 1 Dwf] Nebin the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf *** Press return to continue, q to quit *** 21 characters displayed. HP:Hurt MV:Weary> Farrakahn tries to butcher the crushed corpse of a mountain goat but only spoils it. HP:Hurt MV:Weary>l sc On A High Cliff Exits are: N S W The hillside levels out here, becoming part of a ridge that runs off to the north and south. To the east the hillside falls away suddenly, at an almost verticle angle. To the east smoke rises from a settlement, though there is no indication of who lives there. The hilltop rises slightly higher to the west, and little can be seen beyond it. The crushed corpse of a mountain goat is lying here. Farrakahn is riding on a nice pony. A horse is here, gazing at you. Yarat is riding on a horse. A horse is here, gazing at you. HP:Hurt MV:Weary>You have 29/52 hit, 61/61 stamina, 32/127 moves, 14 spirit. OB: 11, DB: 38, PB: 31, Speed: 25, Gold: 0, XP Needed: 5K. HP:Hurt MV:Weary> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. On a High Cliff Exits are: N W D The hillside falls away suddenly, forming a tall ridge over the land to the east. Billows of wood-smoke can be seen in that directions, bespeaking of some kind of settlement. To the north the ridge continues, while to the south it drops off sharply into a valley. Westward the hillside becomes very steep, and is covered with grasses and small bushes. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. HP:Hurt MV:Weary>'5K left for me smile You say '5K left for me' exam n HP:Hurt MV:Weary>You smile happily. HP:Hurt MV:Weary>To the north you see: On A High Cliff Exits are: N S W The hillside levels out here, becoming part of a ridge that runs off to the north and south. To the east the hillside falls away suddenly, at an almost verticle angle. To the east smoke rises from a settlement, though there is no indication of who lives there. The hilltop rises slightly higher to the west, and little can be seen beyond it. The crushed corpse of a mountain goat is lying here. HP:Hurt MV:Weary> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. A Steep Slope Exits are: N E W D The slope here is fairly steep, though still ridable. The long grasses and small srubs that cover the hill shake from a gentle breeze. To the north the hill rises to it's summit, while to the south the slope lessens considerable as it descends into a valley. To the west the slope becomes more steep as it disappears around the curve of the hill, while to the east the slope levels off rapidly. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. HP:Hurt MV:Tired> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. On a High Cliff Exits are: N W D The hillside falls away suddenly, forming a tall ridge over the land to the east. Billows of wood-smoke can be seen in that directions, bespeaking of some kind of settlement. To the north the ridge continues, while to the south it drops off sharply into a valley. Westward the hillside becomes very steep, and is covered with grasses and small bushes. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. HP:Hurt MV:Tired> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. On A High Cliff Exits are: N S W The hillside levels out here, becoming part of a ridge that runs off to the north and south. To the east the hillside falls away suddenly, at an almost verticle angle. To the east smoke rises from a settlement, though there is no indication of who lives there. The hilltop rises slightly higher to the west, and little can be seen beyond it. The crushed corpse of a mountain goat is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. HP:Hurt MV:Tired> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. High On A Cliff Exits are: S W The hillside levels out here, becoming part of a ridge that runs off to the south. To the north and east the hillside falls away suddenly, at an almost verticle angle. The veiw to the north is one of trees and brush far below, with the ribbon of the road snaking through them. To the east smoke rises from a settlement, though there is no indication of who lives there. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. HP:Hurt MV:Fatigued> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. On A High Cliff Exits are: N S W The hillside levels out here, becoming part of a ridge that runs off to the north and south. To the east the hillside falls away suddenly, at an almost verticle angle. To the east smoke rises from a settlement, though there is no indication of who lives there. The hilltop rises slightly higher to the west, and little can be seen beyond it. The crushed corpse of a mountain goat is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. HP:Hurt MV:Fainting>'I know where this is in the regular game Farrakahn says 'blah fuck this zone' gig HP:Hurt MV:Fainting>You say 'I know where this is in the regular game' HP:Hurt MV:Fainting> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. On a High Cliff Exits are: N W D The hillside falls away suddenly, forming a tall ridge over the land to the east. Billows of wood-smoke can be seen in that directions, bespeaking of some kind of settlement. To the north the ridge continues, while to the south it drops off sharply into a valley. Westward the hillside becomes very steep, and is covered with grasses and small bushes. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. HP:Hurt MV:Exhausted>You giggle. HP:Hurt MV:Exhausted> Yarat says 'ride' HP:Hurt MV:Exhausted> Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. HP:Hurt MV:Fainting> Farrakahn says 'dism' HP:Hurt MV:Fainting>drink water drink water Yarat stops riding a horse. A horse now follows Yarat. You drink the water. You don't feel thirsty any more. You are full. HP:Hurt MV:Fainting>Your stomach can't contain anymore! HP:Hurt MV:Fainting> Farrakahn leaves down. A nice pony leaves down. You follow Farrakahn. A Gentle Hillside Exits are: S W U Small trees dot the gentle slope of this hillside, and a few flowering plants grow in the grassy parts. The ground rises steeply to the north, forming a ridge that runs off to the north. To the south a shallow valley lies under a cover of ancient trees. The slope continues gently to the west, while to the east the brush becomes so dense that it is impossible to determine what the landscape is like, let alone travel on it. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from above. HP:Hurt MV:Exhausted> Yarat shrugs. HP:Hurt MV:Exhausted> A nice pony stops following Farrakahn. Farrakahn mounts a nice pony and starts riding him. HP:Hurt MV:Fainting> Farrakahn is leaving south, riding on a nice pony. ACK! You could not follow him! You are too exhausted to move. HP:Hurt MV:Fainting>'ugly around here somewhere. You say 'ugly around here somewhere.' HP:Hurt MV:Fainting> A horse stops following Yarat. Yarat mounts a horse and starts riding him. HP:Hurt MV:Fainting>whe Players in your Zone -------------------- Yarat - A Gentle Hillside Ainaran - A Gentle Hillside Farrakahn - A Low Gnoll HP:Hurt MV:Fainting>gt ugly around here somewhere. You group-say 'ugly around here somewhere.' l HP:Bruised MV:Fainting>A Gentle Hillside Exits are: S W U Small trees dot the gentle slope of this hillside, and a few flowering plants grow in the grassy parts. The ground rises steeply to the north, forming a ridge that runs off to the north. To the south a shallow valley lies under a cover of ancient trees. The slope continues gently to the west, while to the east the brush becomes so dense that it is impossible to determine what the landscape is like, let alone travel on it. A horse is here, gazing at you. Yarat is riding on a horse. A horse is here, gazing at you. HP:Bruised MV:Fainting>gt we're going to rest re You group-say 'we're going to rest' HP:Bruised MV:Fainting>No clouds can be seen in the sky. Your torch flickers weakly. Saving Ainaran. You sit down and rest your tired bones. HP:Bruised MV:Fatigued>exam d Yarat is leaving south, riding on a horse. HP:Bruised MV:Fatigued>You see nothing special. HP:Bruised MV:Fatigued>exam s To the south you see: A Low Gnoll Exits are: N W This low hill rises up suddenly across the shallow valley, cutting it from north to south. The straighness of it coupled with the chuncks of masonry half-buried in the soil give the impression that this was once a wall or damn of some sort in bygone ages. To the north a large hill rises slowly, while to the south rise low hills. The valley continues eastward, and is lost in the jumble of ancient trees. An abandoned wolf is here, fighting Farrakahn. Farrakahn is here, fighting an abandoned wolf, riding on a nice pony. Yarat is here, fighting an abandoned wolf, riding on a horse. HP:Bruised MV:Fatigued>st s af You stop resting, and stand up. set tac ag HP:Bruised MV:Tired>A Low Gnoll Exits are: N W This low hill rises up suddenly across the shallow valley, cutting it from north to south. The straighness of it coupled with the chuncks of masonry half-buried in the soil give the impression that this was once a wall or damn of some sort in bygone ages. To the north a large hill rises slowly, while to the south rise low hills. The valley continues eastward, and is lost in the jumble of ancient trees. An abandoned wolf is here, fighting Farrakahn. Farrakahn is here, fighting an abandoned wolf, riding on a nice pony. Yarat is (busy) here, fighting an abandoned wolf, riding on a horse. HP:Bruised MV:Fatigued>Yarat utters a strange command, 'magic missile' Yarat throws a magic missile at an abandoned wolf who staggers under the blow. You join the fight! You attack an abandoned wolf! An abandoned wolf deflects your attack. cc HP:Bruised MV:Fatigued, Farrakahn:Bruised, an abandoned wolf:Hurt> Farrakahn misses a kick to an abandoned wolf's ribs, who appears to be relieved. HP:Bruised MV:Fatigued, Farrakahn:Bruised, an abandoned wolf:Hurt> An abandoned wolf barely hits Farrakahn's head. HP:Bruised MV:Fatigued, Farrakahn:Hurt, an abandoned wolf:Hurt> An abandoned wolf deflects Farrakahn's attack. HP:Bruised MV:Fatigued, Farrakahn:Hurt, an abandoned wolf:Hurt>An abandoned wolf deflects Yarat's attack. You are now employing aggressive tactics. HP:Bruised MV:Fatigued, Farrakahn:Hurt, an abandoned wolf:Hurt>You start to concentrate. /-\|/-\| An abandoned wolf dodges Farrakahn's attack. Yarat begins quietly muttering some strange, powerful words. Farrakahn misses a kick to an abandoned wolf's ribs, who appears to be relieved. / Farrakahn deflects an abandoned wolf's attack. -\ Ok. An abandoned wolf appears to be confused! HP:Bruised MV:Fatigued, Farrakahn:Hurt, an abandoned wolf:Hurt> You lightly pierce an abandoned wolf's body. HP:Bruised MV:Fatigued, Farrakahn:Hurt, an abandoned wolf:Hurt> Yarat utters a strange command, 'magic missile' Yarat throws a magic missile at an abandoned wolf who staggers under the blow. HP:Bruised MV:Fatigued, Farrakahn:Hurt, an abandoned wolf:Wounded> Farrakahn crushes an abandoned wolf's body. HP:Bruised MV:Fatigued, Farrakahn:Bruised, an abandoned wolf:Wounded>'rest here afterward You lightly pierce an abandoned wolf's head. Yarat lightly crushes an abandoned wolf's right foreleg. HP:Bruised MV:Fatigued, Farrakahn:Bruised, an abandoned wolf:Bloodied>smile Farrakahn dodges an abandoned wolf's attack. HP:Bruised MV:Fatigued, Farrakahn:Bruised, an abandoned wolf:Bloodied>You say 'rest here afterward' HP:Bruised MV:Fatigued, Farrakahn:Bruised, an abandoned wolf:Bloodied>You smile happily. HP:Bruised MV:Fatigued, Farrakahn:Bruised, an abandoned wolf:Bloodied> You lightly pierce an abandoned wolf's body. HP:Bruised MV:Fatigued, Farrakahn:Bruised, an abandoned wolf:Awful> Farrakahn crushes an abandoned wolf's left hindfoot. An abandoned wolf is dead! R.I.P. You receive your share of experience -- 355 points. Your blood freezes as you hear an abandoned wolf's death cry. HP:Bruised MV:Fatigued> Farrakahn sits down and rests. HP:Bruised MV:Fatigued>re Farrakahn nods solemnly. st HP:Bruised MV:Fatigued>You sit down and rest your tired bones. HP:Bruised MV:Fatigued>but You stop resting, and stand up. HP:Bruised MV:Fatigued>re You fumble and waste the crushed corpse of an abandoned wolf. HP:Bruised MV:Tired>You sit down and rest your tired bones. HP:Bruised MV:Tired>'the exit on the regular game is to the east and down You say 'the exit on the regular game is to the east and down' HP:Bruised MV:Tired>'into the place with the great grey warg cheif and valley of evil wargs l You say 'into the place with the great grey warg cheif and valley of evil wargs' HP:Bruised MV:Tired>A Low Gnoll Exits are: N W This low hill rises up suddenly across the shallow valley, cutting it from north to south. The straighness of it coupled with the chuncks of masonry half-buried in the soil give the impression that this was once a wall or damn of some sort in bygone ages. To the north a large hill rises slowly, while to the south rise low hills. The valley continues eastward, and is lost in the jumble of ancient trees. The crushed corpse of an abandoned wolf is lying here. Farrakahn is resting here, riding on a nice pony. Yarat is riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. HP:Bruised MV:Tired> Farrakahn nods solemnly. 'He's one hard mother. HP:Bruised MV:Weary>You say 'He's one hard mother.' HP:Bruised MV:Weary> No clouds can be seen in the sky. Farrakahn's torch flickers weakly. Your torch flickers weakly. HP:Scratched MV:Weary>'solo. You say 'solo.' gig HP:Scratched MV:Weary>You giggle. who HP:Scratched MV:Weary>Players ------- [--- Dwf] Cogadh the Dwarf [--- Hum] Strider the Human [--- Hum] Sesil the Human [ 3 WdE] Yarat the Wood Elf [--- Dwf] Imreas the Dwarf [--- Dwf] Rusikas the Dwarf [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [ Imp ] Prami the 10000 pound chunk of mithril [--- Hob] Umnos the Hobbit (linkless) (AFK) [ 3 Hum] Soi the Human [--- Dwf] Scan the Dwarf [--- Dwf] Balak the Dwarf [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air (AFK) [ 1 Dwf] Nebin the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf *** Press return to continue, q to quit *** 21 characters displayed. HP:Scratched MV:Weary> Balak chats, 'anyone figured out where the uruks start?' HP:Scratched MV:Weary>chat somewhere in the mountains I suppose. who Farrakahn narrates, 'i assume that big h on map :)' HP:Scratched MV:Weary>You chat, 'somewhere in the mountains I suppose.' HP:Scratched MV:Weary>Players ------- [--- Dwf] Cogadh the Dwarf [--- Hum] Strider the Human [--- Hum] Sesil the Human [ 3 WdE] Yarat the Wood Elf [--- Dwf] Imreas the Dwarf [--- Dwf] Rusikas the Dwarf [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [ Imp ] Prami the 10000 pound chunk of mithril [--- Hob] Umnos the Hobbit (linkless) (AFK) [ 3 Hum] Soi the Human [--- Dwf] Scan the Dwarf [--- Dwf] Balak the Dwarf [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air (AFK) [ 1 Dwf] Nebin the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf *** Press return to continue, q to quit *** Sesil chats, 'i wish i could find out i would go sit there' *** Press return to continue, q to quit *** m 21 characters displayed. HP:Scratched MV:Weary>+--------------------------------------------------+ |M - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | ^ X + | | ^ * | | H | +--------------------------------------------------+ HP:Scratched MV:Weary> Balak chats, 'Heh...I am on the H now' MV:Weary> Farrakahn narrates, 'ahh ' MV:Weary>chat we'd all form a big group and kick us some arse. :-) You chat, 'we'd all form a big group and kick us some arse. :-)' MV:Weary>fame war +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Errent 0| Aia 0| | Brokk 0| Ashburz 0| | Aggrippa 0| Draug 0| | Bree 0| Anthre 0| | Bikk 0| Drengist 0| | Bitwize 0| Ankren 0| | Aza 0| Fnuffi 0| | Choana 0| Grox 0| | Cogadh 0| Muzrub 0| | Ainaran 0| Lemin 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 0| |Total fame for the forces of good: 0| +---------------------------------------------------+ |The forces of good and evil are equally matched. | +---------------------------------------------------+ > Rew narrates, 'what about the big O?' chat seeing the fame war at all 0 is pretty nice >m Farrakahn narrates, 'big o is puke town' >You chat, 'seeing the fame war at all 0 is pretty nice' >+--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | ^ X + | | ^ * | | H | +--------------------------------------------------+ > Yarat chats, 'thats us' >chat that's the outpost. You chat, 'that's the outpost.' > No clouds can be seen in the sky. Farrakahn's torch went out. Your torch went out. >chat :-) You chat, ':-)' > Farrakahn narrates, 'shrug i almost killed a uruk earlir' >hol tor l You don't seem to have a tor. nod >A Low Gnoll Exits are: N W This low hill rises up suddenly across the shallow valley, cutting it from north to south. The straighness of it coupled with the chuncks of masonry half-buried in the soil give the impression that this was once a wall or damn of some sort in bygone ages. To the north a large hill rises slowly, while to the south rise low hills. The valley continues eastward, and is lost in the jumble of ancient trees. The crushed corpse of an abandoned wolf is lying here. Farrakahn is resting here, riding on a nice pony. Yarat is riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. >You nod solemnly. >'I was there. gig You say 'I was there.' >You giggle. > Farrakahn says 'didnt have a torch tho' 'damned thing went into dark room sigh > Yarat says 'I dont think pukes would appretiate you calling em pukes :oP' >Rew narrates, 'if I were playing solo, i'd make a level 4 uruk and wreck havoc' You say 'damned thing went into dark room' >You sigh. > Farrakahn says 'or he woulda died' > Someone narrates, 'O stands for Free People's Outpost' >who Players ------- [--- Dwf] Cogadh the Dwarf [--- Hum] Strider the Human [--- Hum] Sesil the Human [ 3 WdE] Yarat the Wood Elf [--- Dwf] Imreas the Dwarf [--- Dwf] Rusikas the Dwarf [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [ Imp ] Prami the 10000 pound chunk of mithril [--- Hob] Umnos the Hobbit (linkless) (AFK) [ 3 Hum] Soi the Human [--- Dwf] Scan the Dwarf [--- Dwf] Balak the Dwarf [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air (AFK) [ 1 Dwf] Nebin the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf *** Press return to continue, q to quit *** 21 characters displayed. 'that'd be Errent smile who > Someone narrates, 'H stands for Uruk Hovel' >You say 'that'd be Errent' >You smile happily. > Farrakahn says 'lets move?' >Players ------- [--- Dwf] Cogadh the Dwarf [--- Hum] Strider the Human [--- Hum] Sesil the Human [ 3 WdE] Yarat the Wood Elf [--- Dwf] Imreas the Dwarf (sleeping) [--- Dwf] Rusikas the Dwarf [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [ Imp ] Prami the 10000 pound chunk of mithril [--- Hob] Umnos the Hobbit (linkless) (AFK) [ 3 Hum] Soi the Human [--- Dwf] Scan the Dwarf [--- Dwf] Balak the Dwarf [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air (AFK) [ 1 Dwf] Nebin the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf *** Press return to continue, q to quit *** Farrakahn stops resting, and clambers on his feet. *** Press return to continue, q to quit ***21 characters displayed. >l A Low Gnoll Exits are: N W This low hill rises up suddenly across the shallow valley, cutting it from north to south. The straighness of it coupled with the chuncks of masonry half-buried in the soil give the impression that this was once a wall or damn of some sort in bygone ages. To the north a large hill rises slowly, while to the south rise low hills. The valley continues eastward, and is lost in the jumble of ancient trees. The crushed corpse of an abandoned wolf is lying here. Farrakahn is riding on a nice pony. Yarat is riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. >grin You grin evilly. >chat grin You chat, 'grin' > Balak chats, 'that comforts me' > Farrakahn says 'lets move?' >chat let's all raid :-) l You chat, 'let's all raid :-)' >A Low Gnoll Exits are: N W This low hill rises up suddenly across the shallow valley, cutting it from north to south. The straighness of it coupled with the chuncks of masonry half-buried in the soil give the impression that this was once a wall or damn of some sort in bygone ages. To the north a large hill rises slowly, while to the south rise low hills. The valley continues eastward, and is lost in the jumble of ancient trees. The crushed corpse of an abandoned wolf is lying here. Farrakahnnod is riding on a nice pony. Yarat is riding on a horse. A horse is here, gazing at you. A horse is here, gazing at you. > No clouds can be seen in the sky. >You nod solemnly. >st You stop resting, and stand up. > Yarat chats, 'gotta find the entrance' > Farrakahn says 'lets not.. lets get our stats :)' > Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. A Damp Forest Exits are: N E W The trees in this valley are quite old, their trunks show he scars of ages. Their massive branches strech high up and spread out in a thick canopy, allowing only a little light through. The valley itself is shallow will low hills to the south, and a somwhat steeper hill to the north. To the east the valley becomes increasinly shallow as a small gnoll rises up suddenly. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. > Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. A Damp Forest Exits are: N E W The trees in this valley are quite old, their trunks show the scars of ages. Their massive branches stretch high up and spread out in a thick canopy, allowing only a little light through. The valley itself is shallow will low hills to the south, and a somwhat steeper hill to the north. To the east the valley continues, with it's ancient old trees spaced far apart. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. > Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. An Eroded Hillside Exits are: E S W The side of the hill has become very eroded over time, leaving a tall muddy bank to the north. The slope tilts gently into the valley to the south, where to ground disappears under the canopy of some massive old trees. To the east the hillside continues on gently, while to the west it drops off into a small, brush infested vale. Farrakahn is riding on a nice pony. Yarat is entechuckle ring from the south, riding on a horse. > Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. The Vale Ends Exits are: N E S The thick brush of the vale gives way suddenly to a huge flow of skree. The rest of the valley seems to have been burried by this recent rockslide, as the skree slope continues to rise to the south. To the west a rocky cliff rises rapidly into the sky, while to the east a very steep hillside forms the valley wall. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. >You chuckle politely. > Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Vale Meets a Canyon Exits are: N S W U The thick underbrush gives ways slightly to the west, where a narrow canyon meets this deep vale. Strange creatures scurry about, making startling rustling noises in the dead leaves. The vale continues north and south, with trees and shrubs crowding together, vying for the meager sunlight that reaches this place. To the east a tall hill rises steeply. A hill troll wanders about the wilderness, looking for easy quarry. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. > Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. In A Deep Vale Exits are: N S U The forest is extremely thick in this valley, very thick for a place of this high altitude. Huge boulders litter the narrow valley floor, ancient monsters with layers of moss growth on them. To the north and south the vale continues, clogged with trees and shrubs. While to the west rises an unscalable wall of rock that rises up to a sickening height. To the east rises the steep slope of a tall hill. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. >'stat, then raid You say 'stat, then raid' Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. A Deep Vale Exits are: N S U Choked with trees and brush, this valley is narrow and canyon-like. To the west cliff walls rise up suddenly, towering over the valley with dizzying height. To the east rises the steep slope of a very large hill, so steep as to make it nearly impossible to climb. The vale continues to the north, where the brush and trees seem to thin out, and to the south, where everythingsnicker becomes even more entangled and dense. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. >You snicker softly. > Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. In A Deep Vale Exits are: N S U The forest is extremely thick in this valley, very thick for a place of this high altitude. Huge boulders litter the narrow valley floor, ancient monsters with layers of moss growth on them. To the north and south the vale continues, clogged with trees and shrubs. While to the west rises an unscalable wall of rock that rises up to a sickening height. To the east rises the steep slope of a tall hill. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. > Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. A Deep Vale Exits are: N S U Choked with trees and brush, this valley is narrow and canyon-like. To the west cliff walls rise up suddenly, towering over the valley with dizzying height. To the east rises the steep slope of a very large hill, so steep as to make it nearly impossible to climb. The vale continues to the north, where the brush and trees seem to thin out, and to the south, where everything becomes even more entangled and dense. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. > Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. In A Deep Vale Exits are: N S U The forest is extremely thick in this valley, very thick for a place of this high altitude. Huge boulders litter the narrow valley floor, ancient monsters with layers of moss growth on them. To the north and south the vale continues, clogged with trees and shrubs. While to the west rises an unscalable wall of rock that rises up to a sickening height. To the east rises the steep slope of a tall hill. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. > Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. A Deep Vale Exits are: N S U Choked with trees and brush, this valley is narrow and canyon-like. To the west cliff walls rise up suddenly, towering over the valley with dizzying height. To the east rises the steep slope of a very large hill, so steep as to make it nearly impossible to climb. The vale continues to the north, where the brush and trees seem to thin out, and to the south, where everything becomes even more entangled andfame war dense. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. > Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Road into a Ravine Exits are: N S W The road continues along the narrow valley until a steep ravine rises up on the west. The road then turns into the ravine and continues upward. The trees are thicker here, and a small trickle of water runs down the side of the road, soaking the roots of the tufts of grass that grow there. To the south the valley becomes even more choked with trees and rocks. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. MV:Weary> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Road in a High Valley Exits are: N S The road continues to climb as it goes south, passing in between the cliff to the east and a new cliff to the which rises on the west. The narrow valley that is formed continues off to the south, with a thin cover of trees on each side of the road. To the north the road moves out onto a ledge that closely hugs the cliff to the east. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. MV:Weary>+---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Errent 0| Aia 0| | Brokk 0| Ashburz 0| | Aggrippa 0| Draug 0| | Bree 0| Anthre 0| | Bikk 0| Drengist 0| | Bitwize 0| Ankren 0| | Aza 0| Fnuffi 0| | Choana 0| Grox 0| | Cogadh 0| Muzrub 0| | Ainaran 0| Lemin 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 0| |Total fame for the forces of good: 0| +---------------------------------------------------+ |The forces of good and evil are equally matched. | +---------------------------------------------------+ MV:Weary>whois aia Aia is a level 1 Uruk-Hai. MV:Weary> Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Rounding the Ridge Exits are: E S The road turns sharply around the shoulder of the cliff here, continuing off to the south on a slight rise. To the west the ledge falls away steeply, though the tree tops appear close enough to touch. The road continues to the east, hanging precariously from the face of the cliff. Farrakahn is riding on a nice pony. Yarat is entering from the south, riding on a horse. whois ashburz MV:Weary> Yarat says 'they polly got mobs in there' MV:Weary>Ashburz is a level 2 Uruk-Hai. Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. A Gentle Climb Exits are: E W The road climbs slowly upward as it heads north, and it also appears to curve slightly to the south, disappearing around the rock of the cliff. The ledge is fairly narrow, and parts of the road are built on ledges that have been carved out of the rock face. The wind howls loudly here, although it is not particularly strong. Only tree tops can be seen far below on the north. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. MV:Weary> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. A Tight Turn Exits are: S W The cliff to the west suddenly ends, and so does the ledge which the road is built on. The road winds around the edge of the cliff end, half carved into the grey stone face, and contiunues to the west. To the north and east only green tree tops can be seen, with the occasional bare hill top scattered amongst the trees. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. MV:Weary> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. A Hanging Road Exits are: N S The road continues to the north and south here, hanging precariously from the face of the cliff to the west. To the east the ledge that the road is built on falls steeply away until only tree tops can be seen below. To the west stands the weathered grey face of the cliff. All the while the road continues it's climb into the foot-hills of the Misties. Farrakahn is riding on a nice pony. ]whois demist [0mYarat is entering from the north, riding on a horse. MV:Weary>No such player. MV:Weary> Yarat says 'wanna ride ainaran?' MV:Weary> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. A Curve in the Road Exits are: N E U The road twists to the north here and begins a long ascent. To the south rises the steep slope of a hill, so steep that it is almost verticle. To the west looms the very tall face of a cliff. Impossible to climb, it is this feature which forces the road north. To the east the road descends slowly in to a forested valley in the low hills of the Misties. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. MV:Weary> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Road Nearing Mountains Exits are: E W The Eastern Road moves up more now to the west, gradually leaving hills as it enters the smaller mountains on the edge of the huge Misties. The terrain becomes more rugged, and the road goes from roadway to pass, thining and curving more often. The grounfame war d is rockier, here, and the road/pass steepens with every step westwards. A mountain goat is here, eating grass. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. MV:Weary> Farrakahn is leaving east, riding on a nice pony. You follow someone. It is pitch black... MV:Weary>+---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Errent 0| Aia 0| | Brokk 0| Ashburz 0| | Aggrippa 0| Draug 0| | Bree 0| Anthre 0| | Bikk 0| Drengist 0| | Bitwize 0| Ankren 0| | Aza 0| Fnuffi 0| | Choana 0| Grox 0| | Cogadh 0| Muzrub 0| | Ainaran 0| Lemin 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 0| |Total fame for the forces of good: 0| +---------------------------------------------------+ |The forces of good and evil are equally matched. | +---------------------------------------------------+ MV:Weary> You follow Farrakahn. Road Nearing Mountains Exits are: E W The Eastern Road moves up more now to the west, gradually leaving hills as it enters the smaller mountains on the edge of the huge Misties. The terrain becomes more rugged, and the road goes from roadway to pass, thining and curving more often. The ground is rockier, here, and the road/pass steepens with every step westwards. A mountain goat is here, eating grass. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. MV:Weary>whois fnuffi Fnuffi is a level 1 Uruk-Hai. MV:Weary> Yarat says 'hold up' MV:Weary> Farrakahn says 'goat' MV:Weary>whois grox Grox . MV:Weary>whois lemin l Lemin is a level 3 Uruk-Hai. MV:Weary> Yarat begins quietly muttering some strange, powerful words. MV:Weary>Road Nearing Mountains Exits are: E W The Eastern Road moves up more now to the west, gradually leaving hills as it enters the smaller mountains on the edge of the huge Misties. The terrain becomes more rugged, and the road goes from roadway to pass, thining and curving more often. The ground is rockier, here, and the road/pass steepens with every step westwards. A mountain goat is here, eating grass. Farrakahn is riding on a nice pony. A horse is here, gazing at you. Yarat is (busy) r'level 3 uruk we have iding on a horse. A horse is here, gazing at you. MV:Weary> Yarat utters a strange command, 'create light' MV:Weary>'lemin set tac def k goat You say 'level 3 uruk we have' set tac def MV:Weary> Not a cloud can be seen in the sky. Saving Ainaran. Yarat smiles happily. MV:Weary>You say 'lemin' MV:Weary>You are now employing defensive tactics. MV:Weary> Farrakahn says 'kill goat?' MV:Weary> Yarat lights a brilliant orb of light and holds it. MV:Weary>You attack a mountain goat! You pierce a mountain goat's left foreleg. HP:Healthy MV:Weary, a mountain goat:Bruised> You deflect a mountain goat's attack. HP:Healthy MV:Weary, a mountain goat:Bruised>You are now employing defensive tactics. HP:Healthy MV:Weary, a mountain goat:Scratched> Yarat assists you! Yarat attacks a mountain goat! A mountain goat dodges Yarat's attack. HP:Healthy MV:Weary, a mountain goat:Scratched> A mountain goat deflects your attack. Farrakahn assists you! Farrakahn attacks a mountain goat! Farrakahn lightly crushes a mountain goat's body. 'bleh froze HP:Healthy MV:Weary, a mountain goat:Bruised> Farrakahn kicks a mountain goat in the groin! What a low blow.... HP:Healthy MV:Weary, a mountain goat:Bruised> You deflect a mountain goat's attack. HP:Healthy MV:Weary, a mountain goat:Bruised> Yarat begins quietly muttering some strange, powerful words. HP:Healthy MV:Weary, a mountain goat:Bruised> A mountain goat deflects your attack. HP:Healthy MV:Weary, a mountain goat:Bruised> Farrakahn crushes a mountain goat's left hindleg hard. HP:Healthy MV:Weary, a mountain goat:Hurt> Yarat utters a strange command, 'magic missile' Yarat throws a magic missile at a mountain goat who staggers under the blow. HP:Healthy MV:Weary, a mountain goat:Hurt>You say 'bleh froze' HP:Healthy MV:Weary, a mountain goat:Hurt> You dodge a mountain goat's attack. HP:Healthy, a mountain goat:Hurt> A mountain goat dodges your attack. HP:Healthy, a mountain goat:Hurt> A mountain goat dodges Yarat's attack. HP:Healthy, a mountain goat:Hurt>set tac def Farrakahn crushes a mountain goat's body. HP:Healthy, a mountain goat:Wounded> You lightly pierce a mountain goat's body. HP:Healthy, a mountain goat:Wounded>You are now employing defensive tactics. Farrakahn kicks a mountain goat in the shin, making it spout obscenities! HP:Healthy, a mountain goat:Wounded> You deflect a mountain goat's attack. HP:Healthy, a mountain goat:Wounded> A mountain goat dodges Yarat's attack. HP:Healthy, a mountain goat:Wounded> You barely pierce a mountain goat's body. HP:Healthy, a mountain goat:Bloodied> Farrakahn lightly crushes a mountain goat's body. HP:Healthy, a mountain goat:Bloodied> You deflect a mountain goat's attack. A mountain goat dodges your attack. HP:Healthy, a mountain goat:Bloodied> A mountain goat dodges Yarat's attack. HP:Healthy, a mountain goat:Bloodied> Farrakahn kicks a mountain goat in the groin! What a low blow.... HP:Healthy, a mountain goat:Awful> Farrakahn lightly crushes a mountain goat's body. HP:Healthy, a mountain goat:Awful> A mountain goat dodges your attack. HP:Healthy, a mountain goat:Awful> A mountain goat deflects Yarat's attack. A mountain goat lightly hits your left leg. HP:Scratched, a mountain goat:Awful> Farrakahn lightly crushes a mountain goat's head. A mountain goat is dead! R.I.P. You receive your share of experience -- 401 points. Your spirit grows stronger! Your blood freezes as you hear a mountain goat's death cry. HP:Scratched>'who knew i'd be a good buffer? smile l You say 'who knew i'd be a good buffer?' HP:Scratched>You smile happily. HP:Scratched>cackle Road Nearing Mountains Exits are: E W The Eastern Road moves up more now to the west, gradually leaving hills as it enters the smaller mountains on the edge of the huge Misties. The terrain becomes more rugged, and the road goes from roadway to pass, thining and curving more often. The ground is rockier, here, and the road/pass steepens with every step westwards. The crushed corpse of a mountain goat is lying here. Farrakahn is riding on a nice pony. A horse is here, gazing at you. Yarat is riding on a horse. A horse is here, gazing at you. HP:Scratched>You cackle gleefully. HP:Scratched>'t level smile You say 't level' HP:Scratched>You smile happily. HP:Scratched> Farrakahn giggles. HP:Scratched>'one more and sinight Farrakahn cuts a leg of lamb from the crushed corpse of a mountain goat. HP:Scratched>You say 'one more and sinight' HP:Scratched> Farrakahn is leaving east, riding on a nice pony. You follow someone. It is pitch black... Yarat is entering from the west, riding on a horse. HP:Scratched>get tor pack hol tor l Farrakahn gets a torch from a large sack. >You get a torch from a backpack. > Farrakahn lights a torch and holds it. >You light a torch and hold it. Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Road Nearing Mountains Exits are: E W The Eastern Road moves up more now to the west, gradually leaving hills as it enters the smaller mountains on the edge of the huge Misties. The terrain becomes more rugged, and the road goes from roadway to pass, thining and curving more often. The ground is rockier, here, and the road/pass steepens with every step westwards. The crushed corpse of a mountain goat is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. >Road Nearing Mountains Exits are: E W The Eastern Road moves up more now to the west, gradually leaving hills as it enters the smaller mountains on the edge of the huge Misties. The terrain becomes more rugged, and the road goes from roadway to pass, thining and curving more often. The ground is rockier, here, and the road/pass steepens with every step westwards. The crushed corpse of a mountain goat is lying here. Farrakahn is riding on a nice pony. A horse is here, gazing at you. Yarat is riding on a horse. A horse is here, gazing at you. > Yarat drinks water from a water skin. > Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Hilly Ridge Exits are: E W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. An evil, black warg paces around the clearing. A huge wolf stares at you intently. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. MV:Weary>rem tor Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Hills Exits are: S W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. MV:Weary>You stop using a torch. MV:Weary> Yarat gets a soldier ration from a backpack. MV:Weary> Yarat gets a soldier ration from a backpack. Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. MV:Weary> Yarat eats a soldier ration. MV:Weary> Yarat eats a soldier ration. MV:Weary> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. A Narrow Ridge Exits are: E W The hills squeeze together here, forming a very narrow ridge. The only exits are to the east and west, though one could probably take the fast way down to the north and south if they had no desire to live. Off to the south the beginnings of a murky swamp can be seen, though the mists hide everything within their veil of secrecy. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. MV:Weary> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. A Small Plateau Exits are: N S W The hills levels off here, forming a small plateau that looks rather like a table top amongst the hills. A steep slide leads upward to the north, the small rocks and stones looking as if they would be very difficult to climb up. To the south the hill drops off into a murky looking swamp. The pierced corpse of a mountain goat is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. MV:Weary>drink water drink water ride You drink the water. You don't feel thirsty any more. MV:Weary>Your stomach can't contain anymore! MV:Weary>A horse stops following you. You mount a horse and start riding him. R MV:Weary> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Murky Waters Exits are: N E The land drops into a shallow swamp here, as if trying to take refuse under the cover of the putrid waters. A thick layer of scum floats on the surface, attesting to the rancidity of the water. A thick haze of mist and fog hangs in the air, blocking out all but the most persistant of lights. The pierced corpse of a mountain goat is lying here. The crushed corpse of a root adder is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R MV:Weary> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Trail Through the Swamp. Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads east and north from here. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R MV:Weary> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Trail Through the Swamp Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads west and south from here. The pierced corpse of a mountain wolf is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R MV:Weary> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. A Swampy Corner Exits are: N W The land drops here, delving below a shallow layer of putrid water. Small patches of reeds eek out a living off the weak light that the foggy layer overhead allows through, though the scum on the water appears to thrive in it. Deep water prevents passage to the east and south, though trees can be made out to the east. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R MV:Weary>m +--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | ^ h + | | ^ X | | H | +--------------------------------------------------+ R MV:Weary>l A Swampy Corner Exits are: N W The land drops here, delving below a shallow layer of putrid water. Small patches of reeds eek out a living off the weak light that the foggy layer overhead allows through, though the scum on the water appears to thrive in it. Deep water prevents passage to the east and south, though trees can be made out to the east. Farrakahn is riding on a nice pony. You are riding on a horse. Yarat is riding on a horse. A horse is here, gazing at you. R MV:Weary> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Trail Through the Swamp Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads west and south from here. The pierced corpse of a mountain wolf is lying here. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R MV:Weary> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Old Road Through the Swamp Exits are: N S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to south, nestled in a small dry area between the scarp and marsh. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R MV:Weary> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Old Dirt Road Through a Swamp Exits are: N W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from north to west, nestled in a small dry area between the scarp and marsh. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R MV:Weary> It becomes hard to see far down the road as the sun sets. The dark cloudy sky makes it difficult to see far down the road. R MV:Weary> Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Bend in the Old Road Exits are: E S W This trail of packed earth runs straight through the swampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail bends from east to south, nestled in a small dry area between the scarp and marsh. Farrakahn is riding on a nice pony. Yarat is entering from the east, riding on a horse. R MV:Weary> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N S This trail of packed earth runs straight into aswampy forest and water, closely following the foot of a scarp that forms the boundary for the high plains to the north. At this point, the trail heads from north to south, nestled in a small dry area between the scarp and marsh. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R MV:Weary> Farrakahn is leaving south, riding on a nice pony. You follow Farrakahn. Old Dirt Road Bends Exits are: N E This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and east. Farrakahn is riding on a nice pony. Yarat is entering from the north, riding on a horse. R MV:Weary> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. Farrakahn is riding on a nice pony. Yarat is entering from the west, riding on a horse. R MV:Weary>sc You have 52/52 hit, 61/61 stamina, 27/127 moves, 12 spirit. OB: 11, DB: 38, PB: 31, Speed: 25, Gold: 0, XP Needed: 4K. R MV:Weary> Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. R MV:Weary> Farrakahn says 'dism' R MV:Weary>'4K left for me dismount smile Yarat stops riding a horse. A horse now follows Yarat. R MV:Weary>You say '4K left for me' R MV:Weary>You stop riding a horse. A horse starts following you. MV:Weary>You smile happily. MV:Weary> Farrakahn leaves south. A nice pony leaves south. You follow Farrakahn. l Arid Plains Exits are: N E The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large campfire is here, glowing brightly. The crushed corpse of a long-eared hare is lying here. A gruff-looking man stands here, a smirk resting on his lips. A experienced thief looks at you with contempt. A large black bird stands gloomily here, croaking in its sleep. A gruff-looking man stands here, a smirk resting on his lips. A gruff-looking man stands here, a smirk resting on his lips. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the north. MV:Weary> A cruel mugger attacks Farrakahn! A cruel mugger pierces Farrakahn's right arm. Farrakahn lightly crushes a cruel mugger's left arm. MV:Weary>Arid Plains Exits are: N E The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large campfire is here, glowing brightly. The crushed corpse of a long-eared hare is lying here. A gruff-looking man stands here, a smirk resting on his lips. A experienced thief looks at you with contempt. A large black bird stands gloomily here, croaking in its sleep. A gruff-looking man stands here, a smirk resting on his lips. A cruel mugger is here, fighting Farrakahn. Farrakahn the Dwarf is here, fighting a cruel mugger. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Yarat the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. MV:Weary> Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn leaves east. A nice pony leaves east. You follow Farrakahn. Arid Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A grin dark warg stands here, its eyes glowing like a flame. A long-eared hare bounds heavily across the forested ground. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the west. MV:Weary>You grin evilly. MV:Weary> Farrakahn giggles. MV:Weary>con warg Are you mad!? A black warg has been here for a very long time. MV:Weary>k hare Farrakahn says 'wow cool :)' MV:Weary>You attack a long-eared hare! You lightly pierce a long-eared hare. HP:Healthy MV:Weary, a long-eared hare:Bruised> You dodge a long-eared hare's attack. HP:Healthy MV:Weary, a long-eared hare:Bruised> Farrakahn says 'wanna try and take?' HP:Healthy MV:Weary, a long-eared hare:Bruised> You pierce a long-eared hare hard. HP:Healthy MV:Weary, a long-eared hare:Wounded> Farrakahn attacks a long-eared hare! Farrakahn crushes a long-eared hare. HP:Healthy MV:Weary, a long-eared hare:Bloodied> Yarat assists Farrakahn. Yarat attacks a long-eared hare! Yarat crushes a long-eared hare. A long-eared hare is dead! R.I.P. You receive your share of experience -- 61 points. A long-eared hare squeaks its last. MV:Weary>'warg? set tac def You say 'warg?' MV:Weary>You are now employing defensive tactics. MV:Weary>nod You nod solemnly. MV:Weary> Farrakahn says 'the bandits' MV:Weary> Balak chats, 'ohoh...I think I foud the caves' MV:Weary>'ah Farrakahn says 'we can kill some then flee ect' smile MV:Weary>You say 'ah' MV:Weary>You smile happily. MV:Weary>nod You nod solemnly. MV:Weary>;sure Unrecognized command. MV:Weary> Farrakahn says 'wanna do it?' MV:Weary>nod l You nod solemnly. MV:Weary>Arid Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. The crushed corpse of a long-eared hare is lying here. A dark warg stands here, its eyes glowing like a flame. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Yarat the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. MV:Weary> Farrakahn says 'ok target 1.bandit?' MV:Weary> Night falls over the land. Above the fields, not a cloud can be seen in the sky. MV:Weary> Farrakahn says 'i assist u' MV:Weary>l yarat Yarat the Wood Elf You see nothing special about him. Yarat looks healthy. Yarat is using: a brilliant orb of light..It glows brightly. a blue cotton blouse a green cotton hood a pair of soft leather boots a green pair of cotton sleeves a small, wooden shield a green robe a leather belt a large, wooden club MV:Weary> Farrakahn says 'ready?' MV:Weary> Yarat nods solemnly. MV:Weary> Farrakahn says 'going' >nod You nod solemnly. >k bandit They aren't here. Farrakahn leaves west. A nice pony leaves west. You follow Farrakahn. Arid Plains Exits are: N E The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large campfire is here, glowing brightly. The crushed corpse of a long-eared hare is lying here. A gruff-looking man stands here, a smirk resting on his lips. A experienced thief looks at you with contempt. A large black bird stands gloomily here, croaking in its sleep. A gruff-looking man stands here, a smirk resting on his lips. A gruff-looking man stands here, a smirk resting on his lips. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the east. MV:Weary>k bandit They aren't here. set tac def >You are now employing defensive tactics. >k bandit They aren't here. k man > An experienced thief attacks Farrakahn! An experienced thief pierces Farrakahn's left leg very hard. An experienced thief deflects Farrakahn's attack. >You attack a cruel mugger! A cruel mugger dodges your attack. HP:Healthy, a cruel mugger:Healthy> A cruel mugger slashes your right arm. HP:Bruised, a cruel mugger:Healthy> Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn leaves east. A nice pony leaves east. HP:Bruised, a cruel mugger:Healthy>set tac def A cruel mugger dodges your attack. Yarat assists you! Yarat attacks a cruel mugger! A cruel mugger dodges Yarat's attack. You are now employing defensive tactics. HP:Bruised, a cruel mugger:Healthy> Yarat begins quietly muttering some strange, powerful words. HP:Bruised, a cruel mugger:Healthy>cc You deflect a cruel mugger's attack. HP:Bruised, a cruel mugger:Healthy> Farrakahn narrates, 'blah' HP:Bruised, a cruel mugger:Healthy>A cruel mugger attacks YOU! A cruel mugger pierces your body. A cruel mugger attacks YOU! A cruel mugger stabs your left arm. You start to concentrate. /-\|/ Yarat utters a strange command, 'magic missile' Yarat throws a magic missile at a cruel mugger who staggers under the blow. Yarat begins quietly muttering some strange, powerful words. -\|/- A cruel mugger slashes your body. That really did HURT! You could not concentrate anymore! HP:Wounded, a cruel mugger:Scratched> A cruel mugger dodges your attack. HP:Wounded, a cruel mugger:Scratched> A cruel mugger pierces your body hard. That really did HURT! You wish that your wounds would stop BLEEDING so much! You wimp out, and attempt to flee! You flee head over heels. Arid Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. The crushed corpse of a long-eared hare is lying here. A dark warg stands here, its eyes glowing like a flame. Farrakahn the Dwarf is standing here. f A friendly little pony is here, looking well-groomed and happy. HP:Bloodied MV:Weary> Farrakahn leaves west. You follow Farrakahn. Arid Plains Exits are: N E The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large campfire is here, glowing brightly. The crushed corpse of a long-eared hare is lying here. A cruel mugger is here, fighting Yarat. A experienced thief looks at you with contempt. A large black bird stands gloomily here, croaking in its sleep. A gruff-looking man stands here, a smirk resting on his lips. A gruff-looking man stands here, a smirk resting on his lips. Yarat the Wood Elf is here, fighting a cruel mugger. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Bloodied MV:Weary>You flee head over heels. It is pitch black... HP:Bloodied MV:Weary>e It is pitch black... HP:Bloodied MV:Weary>get tor pack You get something from something. hol tor HP:Bloodied MV:Weary>l You light something and hold it. HP:Bloodied MV:Weary>Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. A horse is here, gazing at you. A horse is here, gazing at you. HP:Bloodied MV:Weary>cast curing You start to concentrate. -\|/-\|/-\ Ok. You feel yourself becoming healthier. HP:Bloodied MV:Weary>gt let's not :-) You group-say 'let's not :-)' HP:Bloodied MV:Weary> Yarat group-says 'we got him bruised' gt not just yet. hehe HP:Bloodied MV:Weary>who You group-say 'not just yet. hehe' HP:Bloodied MV:Weary>Players ------- [--- Dwf] Cogadh the Dwarf [--- Hum] Strider the Human [--- Hum] Sesil the Human [ 3 WdE] Yarat the Wood Elf [--- Dwf] Imreas the Dwarf [--- Dwf] Rusikas the Dwarf [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [ Imp ] Prami the 10000 pound chunk of mithril [--- Hob] Umnos the Hobbit (linkless) (AFK) [ 3 Hum] Soi the Human [--- Dwf] Scan the Dwarf [--- Dwf] Balak the Dwarf [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ Arata ] Vaitya the Third Air (AFK) [ 1 Dwf] Nebin the Dwarf (sleeping) [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf *** Press return to continue, q to quit *** Farrakahn group-says 'blah u guys suck :)' *** Press return to continue, q to quit *** 22 characters displayed. HP:Bloodied MV:Weary>gt bleh You group-say 'bleh' HP:Bloodied MV:Weary> Farrakahn group-says 'we can take it easy' HP:Bloodied MV:Weary>gt speak for yourself :-) sc You group-say 'speak for yourself :-)' HP:Bloodied MV:Weary>You have 13/52 hit, 61/61 stamina, 49/127 moves, 11 spirit. OB: 11, DB: 38, PB: 31, Speed: 25, Gold: 0, XP Needed: 4K. HP:Bloodied MV:Weary>aff Yarat group-says 'hey, you fled first' You are affected by: curing saturation (fast-acting) anger (short) HP:Bloodied MV:Weary> Farrakahn group-says 'u gotta buff quick and let us hit' HP:Bloodied MV:Weary>inf You are Ainaran the Wood Elf, a neutral (50) male Wood Elf. You have reached level 4. You are level 2 Warrior, 1 Ranger, 5 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 3 hours. You are 5'10" high, weight 108.0lb and carrying 18.9lb. You have 15/52 hit points, 61/61 stamina, 50/127 moves and 11 spirit. You have 34 copper coins. Your OB is 11, dodge is 38, parry 31, and your attack speed is 25. Your armour absorbs about 0% damage. Your spiritual perception is 60%, willpower: 23, Your skill encumbrance is 6, and your movement is encumbered by 4. You move easily indeed. You have scored 32695 exp, and need 4805 more to advance. You are standing. You are affected by: curing saturation (fast-acting) anger (short) HP:Wounded MV:Weary> Not a cloud can be seen in the sky. HP:Wounded> Farrakahn group-says 'im not a buffer im a hitter' HP:Wounded>gt same here You group-say 'same here' Farrakahn group-says 'i fled because im the hitter' HP:Wounded>gt I'm not a bufer, I'm a mystic :-) You group-say 'I'm not a bufer, I'm a mystic :-)' HP:Wounded>who Players ------- [--- Dwf] Cogadh the Dwarf [--- Hum] Strider the Human [--- Hum] Sesil the Human [ 3 WdE] Yarat the Wood Elf [--- Dwf] Imreas the Dwarf [--- Dwf] Rusikas the Dwarf [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [ Imp ] Prami the 10000 pound chunk of mithril [--- Hob] Umnos the Hobbit (linkless) (AFK) [ 3 Hum] Soi the Human [--- Dwf] Scan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ Arata ] Vaitya the Third Air (AFK) [ 1 Dwf] Nebin the Dwarf (sleeping) [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf *** Press return to continue, q to quit *** 22 characters displayed. HP:Wounded>gt if Trace were on.. the story would be different :( l You group-say 'if Trace were on.. the story would be different :(' HP:Hurt>Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. A horse is here, gazing at you. A horse is here, gazing at you. HP:Hurt>whois trace Yarat group-says 'im a mage/mystic... expect me too buff?' exam w HP:Hurt>Trace . HP:Hurt>To the west you see: It is pitch black... HP:Hurt>exam s To the south you see: Arid Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. The crushed corpse of a long-eared hare is lying here. A dark warg stands here, its eyes glowing like a flame. Yarat the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Hurt>s Arid Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. The crushed corpse of a long-eared hare is lying here. A dark warg stands here, its eyes glowing like a flame. Yarat the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. HP:Hurt>spit sigh You spit over your left shoulder. HP:Hurt>You sigh. HP:Hurt> Farrakahn group-says 'thief has a bear fur' HP:Hurt> Farrakahn group-says 'and a fine shortsword' grin HP:Hurt>You grin evilly. HP:Hurt>who Players ------- [--- Dwf] Cogadh the Dwarf [--- Hum] Strider the Human [--- Hum] Sesil the Human [ 3 WdE] Yarat the Wood Elf [--- Dwf] Imreas the Dwarf [--- Dwf] Rusikas the Dwarf [--- Hob] Sam the Hobbit (AFK) [--- Hum] Knraith the Human [ Imp ] Prami the 10000 pound chunk of mithril [--- Hob] Umnos the Hobbit (linkless) (AFK) [ 3 Hum] Soi the Human [--- Dwf] Scan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ Arata ] Vaitya the Third Air (AFK) [ 1 Dwf] Nebin the Dwarf (sleeping) [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf *** Press return to continue, q to quit *** 22 characters displayed. HP:Hurt> Yarat licks his mouth and smiles. HP:Hurt>'typed k bandit You say 'typed k bandit' HP:Hurt>'no such thing here You say 'no such thing here' HP:Hurt>l Arid Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. The crushed corpse of a long-eared hare is lying here. A dark warg stands here, its eyes glowing like a flame. Yarat the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. HP:Hurt>chuckle Above the fields, not a cloud can be seen in the sky. Saving Ainaran. HP:Bruised>You chuckle politely. Farrakahn group-says 'large metal shield too and floppy black hat' HP:Bruised>'then typed k man You say 'then typed k man' HP:Bruised> A long-eared hare arrives. HP:Bruised> Farrakahn says 'we try and kill 1.mugger?' HP:Bruised> Farrakahn says 'come on' 'attacked creul mugger HP:Bruised>You say 'attacked creul mugger' HP:Bruised>'lemme regen who set tac def You say 'lemme regen' HP:Bruised>Players ------- [--- Dwf] Cogadh the Dwarf [--- Hum] Strider the Human [--- Hum] Sesil the Human [ 3 WdE] Yarat the Wood Elf [--- Dwf] Imreas the Dwarf [--- Dwf] Rusikas the Dwarf [--- Hob] Sam the Hobbit (AFK) [--- Hum] Knraith the Human [ Imp ] Prami the 10000 pound chunk of mithril [--- Hob] Umnos the Hobbit (linkless) (AFK) [ 3 Hum] Soi the Human [--- Dwf] Scan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ Arata ] Vaitya the Third Air (AFK) [ 1 Dwf] Nebin the Dwarf (sleeping) [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf *** Press return to continue, q to quit *** Farrakahn says 'set a pretty high wimpy' *** Press return to continue, q to quit ***HP:Bruised> HP:Bruised>nod You nod solemnly. HP:Scratched>'lemme regen sc You say 'lemme regen' HP:Scratched>You have 47/52 hit, 61/61 stamina, 77/127 moves, 11 spirit. OB: 11, DB: 38, PB: 31, Speed: 25, Gold: 0, XP Needed: 4K. HP:Scratched>set wimpy 40 OK, you'll flee if you drop below 40 hit points. HP:Scratched> Farrakahn says 'ok' HP:Scratched>set wimpy 30 OK, you'll flee if you drop below 30 hit points. HP:Scratched> Farrakahn says 'rest' 'wimpy is at 30 HP:Scratched>sc You say 'wimpy is at 30' HP:Scratched>You have 48/52 hit, 61/61 stamina, 79/127 moves, 11 spirit. OB: 11, DB: 38, PB: 31, Speed: 25, Gold: 0, XP Needed: 4K. HP:Scratched>aff You are affected by: curing saturation (fast-acting) HP:Scratched> Farrakahn says 'im gonna check out the other bandits' HP:Scratched>cast curing farrakahn You start to concentrate. -\|/- Yarat says 'mine is maxed' \|/-\ Ok. HP:Scratched>cast curing yarat You start to concentrate. -\|/-\|/-\ Ok. >'I'm ready. l You say 'I'm ready.' >Arid Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. The crushed corpse of a long-eared hare is lying here. A dark warg stands here, its eyes glowing like a flame. Yarat the Wood Elf is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A long-eared hare bounds heavily across the forested ground. >'I'm attacking mugger k mugger set tac def The new-born moon shows in the sky. Above the fields, not a cloud can be seen in the sky. Your torch flickers weakly. >You say 'I'm attacking mugger' > Farrakahn leaves west. A nice pony leaves west. You follow Farrakahn. Arid Plains Exits are: N E The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large campfire is here, glowing brightly. The crushed corpse of a long-eared hare is lying here. A gruff-looking man stands here, a smirk resting on his lips. A experienced thief looks at you with contempt. A large black bird stands gloomily here, croaking in its sleep. A gruff-looking man stands here, a smirk resting on his lips. A gruff-looking man stands here, a smirk resting on his lips. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the east. > Farrakahn leaves east. A k mugger nice pony leaves east. You follow Farrakahn. Arid Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. The crushed corpse of a long-eared hare is lying here. A dark warg stands here, its eyes glowing like a flame. A long-eared hare bounds heavily across the forested ground. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the west. >They aren't here. >You are now employing defensive tactics. > Farrakahn leaves east. A nice pony leaves east. You follow Farrakahn. Old Dusty Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and south. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the west. > Farrakahn leaves south. A nice pony leaves south. You follow Farrakahn. Fading Road Exits are: N E S W The Old Dusty Road that travels far from the north begins to fade at this point, as it enters some large and assuming mountains to the south and west. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the north. > Farrakahn leaves east. A nice pony leaves east. You follow Farrakahn. Weathered Plains Exits are: S W Cold winds frequently buffet the hard ground, loudly rustling through the dense low brush. There are very few trees, and the few that have managed to survive have been twisted by the wind into squat and tortured shapes. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the west. > Farrakahn leaves west. A nice pony leaves west. You follow Farrakahn. Fading Road Exits are: N E S W The Old Dusty Road that travels far from the north begins to fade at this point, as it enters some large and assuming mountains to the south and west. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the east. > Farrakahn leaves west. A nice pony leaves west. You follow Farrakahn. Weathered Plains Exits are: N E S W Cold winds frequently buffet the hard ground, loudly rustling through the dense low brush. There are very few trees, and the few that have managed to survive have been twisted by the wind into squat and tortured shapes. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the east. > Farrakahn leaves west. A nice pony leaves west. You follow Farrakahn. Dead Plains Exits are: E W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the east. > Yarat says 'wait for my stamina' Farrakahn leaves east. A nice pony leaves east. You follow Farrakahn. Weathered Plains Exits are: N E S W Cold winds frequently buffet the hard ground, loudly rustling through the dense low brush. There are very few trees, and the few that have managed to survive have been twisted by the wind into squat and tortured shapes. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the west. > Farrakahn leaves north. A nice pony leaves north. You follow Farrakahn. Arid Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. The crushed corpse of a long-eared hare is lying here. A dark warg stands here, its eyes glowing like a flame. A long-eared hare bounds heavily across the forested ground. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the south. >They aren't here. > Farrakahn leaves west. A nice pony leaves west. You follow Farrakahn. Arid Plains Exits are: N E The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large campfire is here, glowing brightly. The crushed corpse of a long-eared hare is lying here. A gruff-looking man stands here, a smirk resting on his lips. A experienced thief looks at you with contempt. A large black bird stands gloomily here, croaking in its sleep. A gruff-looking man stands here, a smirk resting on his lips. A gruff-looking man stands here, a smirk resting on his lips. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the east. > Farrakahn leaves east. A nice pony leaves east. You follow Farrakahn. Arid Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. The crushed corpse of a long-eared hare is lying here. A dark warg stands here, its eyes glowing like a flame. A long-eared hare bounds heavily across the forested ground. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the west. >l Arid Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. The crushed corpse of a long-eared hare is lying here. A dark warg stands here, its eyes glowing like a flame. A long-eared hare bounds heavily across the forested ground. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Yarat the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. >'well? Yarat says 'wait for my stamina' >You say 'well?' >gro Your group consists of: HP: Healthy, S:Full, MV:Energetic -- Farrakahn (Head of group) HP: Healthy, S:Full, MV:Energetic -- Ainaran HP: Healthy, S:Surging, MV:Energetic -- Yarat > Farrakahn leaves west. A nice pony leaves west. You follow Farrakahn. Arid Plains Exits are: N E The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large campfire is here, glowing brightly. The crushed corpse of a long-eared hare is lying here. A gruff-looking man stands here, a smirk resting on his lips. A experienced thief looks at you with contempt. A large black bird stands gloomily here, croaking in its sleep. A gruff-looking man stands here, a smirk resting on his lips. A gruff-looking man stands here, a smirk resting on his lips. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the east. >'get an eye Farrakahn looks at a cruel mugger. > Farrakahn leaves east. A nice pony leaves east. You follow Farrakahn. Arid Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. The crushed corpse of a long-eared hare is lying here. A dark warg stands here, its eyes glowing like a flame. A long-eared hare bounds heavily across the forested ground. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the west. >gig You say 'get an eye' >You giggle. >'and fine blue robe You say 'and fine blue robe' smile >You smile happily. who >Players ------- [--- Dwf] Cogadh the Dwarf [--- Hum] Strider the Human [--- Hum] Sesil the Human [ 3 WdE] Yarat the Wood Elf [--- Dwf] Imreas the Dwarf [--- Dwf] Rusikas the Dwarf [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [--- Hob] Umnos the Hobbit (linkless) (AFK) [ 3 Hum] Soi the Human (AFK) [--- Dwf] Scan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ Arata ] Vaitya the Third Air (AFK) [ 1 Dwf] Nebin the Dwarf (sleeping) [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf *** Press return to continue, q to quit *** Yarat says 'from where?' prac *** Press return to continue, q to quit ***21 characters displayed. >You have 0 practice sessions left parry (bad) pick lock (awful) ride (Superb) detect hidden (poor) ( 8 time, 0 spirit) curing saturation (Mastered) ( 11 time, 1 spirit) confuse (Mastered) ( 12 time, 2 spirit) revive (Mastered) ( 10 time, 2 spirit) human language (Mastered) > Yarat says 'ok' > Yarat says 'ready' >'we'll go to the catacombs after this You say 'we'll go to the catacombs after this' grin >You grin evilly. >nod Above the fields, not a cloud can be seen in the sky. Your torch flickers weakly. >'ready as well You nod solemnly. >set tac def You say 'ready as well' Farrakahn leaves west. A nice pony leaves west. You follow Farrakahn. Arid Plains Exits are: N E The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large campfire is here, glowing brightly. The crushed corpse of a long-eared hare is lying here. A gruff-looking man stands here, a smirk resting on his lips. A experienced thief looks at you with contempt. A large black bird stands gloomily here, croaking in its sleep. A gruff-looking man stands here, a smirk resting on his lips. A gruff-looking man stands here, a smirk resting on his lips. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the east. > Farrakahn looks at a cruel mugger. >You are now employing defensive tactics. Farrakahn leaves east. A nice pony leaves east. You follow Farrakahn. Arid Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. The crushed corpse of a long-eared hare is lying here. A dark warg stands here, its eyes glowing like a flame. A long-eared hare bounds heavily across the forested ground. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the west. >k mugger They aren't here. k mugger >They aren't here. >k mugger k mugger k mugger They aren't here. >They aren't here. >They aren't here. > Farrakahn says 'thief is super eqed :)' >k mugger k mugger They aren't here. k mugger k mugger >They aren't here. Farrakahn leaves west. A nice pony leaves west. You follow Farrakahn. Arid Plains Exits are: N E The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large campfire is here, glowing brightly. The crushed corpse of a long-eared hare is lying here. A gruff-looking man stands here, a smirk resting on his lips. A experienced thief looks at you with contempt. A large black bird stands gloomily here, croaking in its sleep. A gruff-looking man stands here, a smirk resting on his lips. A gruff-looking man stands here, a smirk resting on his lips. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the east. > Farrakahn looks at a cruel mugger. > Farrakahn leaves east. A nice pony leaves east. You follow Farrakahn. Arid Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. The crushed corpse of a long-eared hare is lying here. A dark warg stands here, its eyes glowing like a flame. A long-eared hare bounds heavily across the forested ground. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the west. >They aren't here. >They aren't here. >'I'm spamming k mugger... 'so assist You say 'I'm spamming k mugger...' >You say 'so assist' > Farrakahn leaves west. A nice pony leaves west. You follow Farrakahn. Arid Plains Exits are: N E The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large campfire is here, glowing brightly. The crushed corpse of a long-eared hare is lying here. A gruff-looking man stands here, a smirk resting on his lips. A experienced thief looks at you with contempt. A large black bird stands gloomily here, croaking in its sleep. A gruff-looking man stands here, a smirk resting on his lips. A gruff-looking man stands here, a smirk resting on his lips. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the east. > Farrakahn looks at a cruel mugger. > Farrakahn leaves east. A nice pony leaves east. You follow Farrakahn. Arid Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. The crushed corpse of a long-eared hare is lying here. A dark warg stands hek mugger re, its eyes glowing like a flame. A long-eared hare bounds heavily across the forested ground. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the west. >They aren't here. >stare You stare at the sky. > Farrakahn says 'ok we ready?' >k mugger They aren't here. nod nod >You nod solemnly. Farrakahn says 'kill mugger i guess' >You nod solemnly. >k mugger Farrakahn says 'i assist' k mugger >They aren't here. > Farrakahn says 'going now' >They aren't here. >k mugger They aren't here. k mugger >k mugger They aren't here. > Farrakahn says 'u ready to hit it?' >They aren't here. k mugger >They aren't here. k mugger > Farrakahn says 'going' k mugger >They aren't here. >k mugger They aren't here. > Farrakahn leaves west. A nice pony leaves west. You follow Farrakahn. Arid Plains Exits are: N E The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large campfire is here, glowing brightly. The crushed corpse of a long-eared hare is lyik mugger ng here. A gruff-looking man stands here, a smirk resting on his lips. A experienced thief looks at you with contempt. A large black bird stands gloomily here, croaking in its sleep. A gruff-looking man stands here, a smirk resting on his lips. A gruff-looking man stands here, a smirk resting on his lips. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A horse enters from the east. >You attack a cruel mugger! A cruel mugger deflects your attack. HP:Healthy, a cruel mugger:Healthy> You deflect a cruel mugger's attack. Farrakahn assists you! Farrakahn attacks a cruel mugger! Farrakahn lightly crushes a cruel mugger's right hand. HP:Healthy, a cruel mugger:Scratched> Yarat assists you! Yarat attacks a cruel mugger! A cruel mugger dodges Yarat's attack. HP:Healthy, a cruel mugger:Scratched>set tac def You do the best you can! HP:Healthy, a cruel mugger:Scratched>cc Yarat begins quietly muttering some strange, powerful words. HP:Healthy, a cruel mugger:Scratched>You are now employing defensive tactics. HP:Healthy, a cruel mugger:Scratched> A cruel mugger dodges your attack. HP:Healthy, a cruel mugger:Scratched>You start to concentrate. Farrakahn misses a kick to a cruel mugger's ribs, who appears to be relieved. An experienced thief attacks Farrakahn! An experienced thief pierces Farrakahn's head very hard. A cruel mugger slashes your body. You could not concentrate anymore! HP:Bruised, a cruel mugger:Scratched> Farrakahn lightly crushes a cruel mugger's head. HP:Bruised, a cruel mugger:Scratched> Yarat utters a strange command, 'magic missile' Yarat throws a magic missile at a cruel mugger who staggers under the blow. Yarat begins quietly muttering some strange, powerful words. HP:Bruised, a cruel mugger:Bruised> A cruel mugger dodges your attack. cc HP:Bruised, a cruel mugger:Bruised>You start to concentrate. cc /-\ An experienced thief pierces Farrakahn's head very hard. Yarat utters a strange command, 'magic missile' Yarat throws a magic missile at a cruel mugger who staggers under the blow. | Farrakahn lightly crushes a cruel mugger's body. /- You dodge a cruel mugger's attack. \|/-\ Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn leaves east. A nice pony leaves east. Ok. A cruel mugger appears to be confused! Yarat begins quietly muttering some strange, powerful words. You start to concentrate. / -\|/-\ Farrakahn enters from the east. You deflect a cruel mugger's attack. You could not concentrate anymore! HP:Bruised, a cruel mugger:Hurt>Yarat utters a strange command, 'magic missile' Yarat throws a magic missile at a cruel mugger who staggers under the blow. HP:Bruised, a cruel mugger:Hurt>set tac def A cruel mugger deflects Yarat's attack. The crushed corpse of a long-eared hare decays into dust. Your torch went out. Farrakahn assists you! Farrakahn attacks a cruel mugger! Farrakahn crushes a cruel mugger's left leg. HP:Scratched, a cruel mugger:Hurt> A cruel mugger deflects your attack. HP:Scratched, a cruel mugger:Hurt> A cruel mugger quickly ducks below Farrakahn's kick at his face. HP:Scratched, a cruel mugger:Hurt>You are now employing defensive tactics. HP:Scratched, a cruel mugger:Hurt> You deflect a cruel mugger's attack. HP:Scratched, a cruel mugger:Hurt> A cruel mugger deflects your attack. HP:Scratched, a cruel mugger:Hurt> Yarat lightly crushes a cruel mugger's right leg. HP:Scratched, a cruel mugger:Hurt> A cruel mugger dodges Farrakahn's attack. HP:Scratched, a cruel mugger:Hurt>get tor pack An experienced thief attacks YOU! An experienced thief deeply wounds your left arm with his pierce. That really did HURT! You wish that your wounds would stop BLEEDING so much! You wimp out, and attempt to flee! You flee head over heels. Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. hol tor HP:Bloodied>You get a torch from a backpack. HP:Bloodied>You light a torch and hold it. HP:Bloodied>gt shiiiiiiit Yarat enters from the south. A horse enters from the south. Your blood freezes as you hear Farrakahn's death cry. You stop following Farrakahn. You leave the group of Farrakahn. Yarat leaves the group of Farrakahn. HP:Bloodied>But you are not the member of a group! HP:Bloodied> Farrakahn narrates, 'fuck' HP:Bloodied>exam e To the east you see: Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. HP:Bloodied> Cogadh chats, '?' HP:Bloodied> Scan narrates, '?' HP:Bloodied>cast curing Yarat says 'man' HP:Bloodied>You start to concentrate. -\|/-\|/no -\ Ok. HP:Bloodied>You cannot go that way. HP:Bloodied>nod You nod solemnly. HP:Bloodied>'go loot? You say 'go loot?' HP:Bloodied>nar we'll loot You narrate, 'we'll loot' who HP:Wounded>Players ------- [--- Dwf] Cogadh the Dwarf [--- Hum] Strider the Human [--- Hum] Sesil the Human [ 3 WdE] Yarat the Wood Elf [--- Dwf] Imreas the Dwarf [--- Dwf] Rusikas the Dwarf [--- Hob] Sam the Hobbit [--- Hum] Knraith the Human [--- Hob] Umnos the Hobbit (linkless) (AFK) [ 3 Hum] Soi the Human [--- Dwf] Scan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ Arata ] Vaitya the Third Air (AFK) [ 1 Dwf] Nebin the Dwarf (sleeping) [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf *** Press return to continue, q to quit *** Yarat says 'he doesnt know when to flee' *** Press return to continue, q to quit ***21 characters displayed. HP:Wounded> Sesil chats, 'why fuck>' HP:Wounded>l Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. A horse is here, gazing at you. A horse is here, gazing at you. Yarat the Wood Elf is standing here. A horse is here, gazing at you. HP:Wounded>exam w Farrakahn narrates, 'nothing just got nuked by the experienced thief with fine shortsword and bear fur :)' HP:Wounded>To the west you see: Old Dirt Road Bends Exits are: N E This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and east. HP:Wounded>exam s To the south you see: It is pitch black... HP:Wounded> Farrakahn narrates, 'fucker hits hard :)' HP:Wounded>i Sesil chats, 'hehe' You are carrying: a water skin a torch a backpack HP:Wounded>er er You don't seem to have any. HP:Wounded>Yarat says 'which way?' You don't seem to have any. HP:Wounded> Cogadh chats, 'experience is agg?' s get all cor n HP:Wounded>Arid Plains Exits are: N E The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A large campfire is here, glowing brightly. The slashed corpse of *a Dwarf* is lying here. A gruff-looking man stands here, a smirk resting on his lips. A experienced thief looks at you with contempt. A large black bird stands gloomily here, croaking in its sleep. A gruff-looking man stands here, a smirk resting on his lips. A gruff-looking man stands here, a smirk resting on his lips. A friendly little pony is here, looking well-groomed and happy. A horse enters from the north. HP:Wounded>You get a large, wooden club from the slashed corpse of *a Dwarf*. You get a leather belt from the slashed corpse of *a Dwarf*. You get an indigo wool cloak from the slashed corpse of *a Dwarf*. You get a large, wooden shield from the slashed corpse of *a Dwarf*. You get an indigo pair of cotton sleeves from the slashed corpse of *a Dwarf*. You get an indigo pair of cotton gloves from the slashed corpse of *a Dwarf*. You get a pair of soft leather boots from the slashed corpse of *a Dwarf*. You get an indigo pair of cotton pants from the slashed corpse of *a Dwarf*. You get an indigo cotton hood from the slashed corpse of *a Dwarf*. You get an indigo cotton shirt from the slashed corpse of *a Dwarf*. You get a torch from the slashed corpse of *a Dwarf*. You get a pile of coins from the slashed corpse of *a Dwarf*. There were 7 silver and 31 copper coins. You get a leg of lamb from the slashed corpse of *a Dwarf*. a soldier ration: You can't carry that many items. a water skin: You can't carry that many items. a large sack: You can't carry that many items. a blue necklace: You can't carry that many items. HP:Wounded>Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. A horse enters from the south. HP:Wounded>shiv Brrrrrrrrr. HP:Hurt> Farrakahn narrates, 'nod' HP:Hurt> Not a cloud can be seen in the sky. Saving Ainaran. HP:Hurt>'south You say 'south' HP:Hurt>l Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. A horse is here, gazing at you. Yarat the Wood Elf is standing here. A horse is here, gazing at you. A horse is here, gazing at you. HP:Hurt>nar got most of it You narrate, 'got most of it' HP:Hurt> Farrakahn narrates, 'i wanted that shortsword and fur :)' HP:Hurt>exam s To the south you see: It is pitch black... HP:Hurt> Yarat leaves south. A horse leaves south. HP:Hurt> Yarat enters from the south. A horse enters from the south. HP:Hurt>sc You have 34/52 hit, 61/61 stamina, 99/127 moves, 6 spirit. OB: 11, DB: 38, PB: 31, Speed: 25, Gold: 0, XP Needed: 4K. HP:Hurt>i You are carrying: a leg of lamb a torch an indigo cotton shirt an indigo cotton hood an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves an indigo pair of cotton sleeves a large, wooden shield an indigo wool cloak a leather belt a large, wooden club a water skin a torch a backpack HP:Hurt> Yarat says 'i got rest' HP:Hurt>'got it all? You say 'got it all?' HP:Hurt>nod You nod solemnly. HP:Hurt>nar we coming l Yarat nods solemnly. You narrate, 'we coming' e HP:Hurt>e Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. A horse is here, gazing at you. A horse is here, gazing at you. Yarat the Wood Elf is standing here. A horse is here, gazing at you. HP:Hurt>Old Dusty Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and east. A horse enters from the west. HP:Hurt>Old Dusty Road Bends Exits are: N S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and south. A horse enters from the west. HP:Hurt>e e You cannot go that way. n HP:Hurt>You cannot go that way. HP:Hurt>Brush Filled Scarp Exits are: N S The steep scarp immediately to the south is here cut by a deep and narrow gully. The bottom of the gully is choked with brush, and it appears to have been dry for years. Following the floor of the gully to the south will lead one to the narrow path that follows the foot of the scarp. A horse enters from the south. HP:Hurt>s s A horse stops following Yarat. Yarat mounts a horse and starts riding him. HP:Hurt>e e Old Dusty Road Bends Exits are: N S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and south. Yarat is entering from the north, riding on a horse. HP:Hurt>Old Dusty Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and south. Yarat is entering from the north, riding on a horse. HP:Hurt>Rocky Ruins Exits are: E W It appears as if some ancient culture took advantage of the natural outcropping of rocks here and built a small town or group of houses. Whatever happened to the people here is anyone's guess, but it is a good assumption they moved on when the plains stopped being fertile and became a dry wasteland. A fierce dog is resting here. A black deer can barely be made out in the darkness here. Yarat is entering from the west, riding on a horse. HP:Hurt>Outside Rocky Ruins Exits are: N W It appears as if some ancient culture took advantage of the natural outcropping of rocks here and built a small town or group of houses. Whatever happened to the people here is anyone's guess, but it is a good assumption they moved on when the plains stopped being fertile and became a dry wasteland. Yarat is entering from the west, riding on a horse. HP:Hurt>ride e e e n A horse stops following you. You mount a horse and start riding him. R HP:Bruised>You cannot go that way. R HP:Bruised>You cannot go that way. R HP:Bruised>You cannot go that way. R HP:Bruised>Windswept Plains Exits are: N S Dense scrubs eke out a meager existence on the hard earth. Brisk winds frequently sweep across the plains, often bringing a chill from the south. The plains continue to the south, becoming dryer as well. Yarat is entering from the south, riding on a horse. n set tac def R HP:Bruised>R HP:Bruised> Farrakahn narrates, 'just loot my weapon my sack and my boots' R HP:Bruised> Cogadh chats, 'can I just get a poll here - how many of you guys heard of wimpy?' R HP:Bruised> Farrakahn narrates, 'and shield' R HP:Bruised>Barren Rocky Plain Exits are: S W The exposed rock that frequently emerges from the hard earth looks as if some gigantic claw had raked it in the distant past, as the granite has been furrowed in a consistently north-south fashion. The plains slope upward to the southwest to form a broad plateau, and somewhere to the northwest lie the marshes. A black deer can barely be made out in the darkness here. Yarat is entering from the south, riding on a horse. R HP:Bruised> Farrakahn narrates, 'rest isnt important' R HP:Bruised>You are now employing defensive tactics. R HP:Bruised>R HP:Bruised>R HP:Bruised> Farrakahn narrates, 'wimpy vs a mob that deeplys when u kicked a mob doesnt work :)' R HP:Bruised> The sun rises across the fields. Above the fields, not a cloud can be seen in the sky. R HP:Bruised>chat *raise* :-) You chat, '*raise* :-)' R HP:Bruised>k deer You attack a black deer! You lightly pierce a black deer's right hindleg. R HP:Bruised, a black deer:Scratched> You deflect a black deer's attack. R HP:Bruised, a black deer:Scratched> You lightly pierce a black deer's right foreleg. R HP:Scratched, a black deer:Bruised> Yarat assists you! Yarat attacks a black deer! A black deer deflects Yarat's attack. R HP:Scratched, a black deer:Bruised> You deflect a black deer's attack. R HP:Scratched, a black deer:Bruised> A black deer dodges your attack. R HP:Scratched, a black deer:Bruised>shrug Yarat begins quietly muttering some strange, powerful words. Imreas chats, 'well dont kick them then' l R HP:Scratched, a black deer:Bruised>You shrug. R HP:Scratched, a black deer:Bruised> You dodge a black deer's attack. A black deer dodges your attack. R HP:Scratched, a black deer:Bruised> Yarat utters a strange command, 'magic missile' Yarat throws a magic missile at a black deer who staggers under the blow. R HP:Scratched, a black deer:Hurt>Barren Rocky Plain Exits are: S W The exposed rock that frequently emerges from the hard earth looks as if some gigantic claw had raked it in the distant past, as the granite has been furrowed in a consistently north-south fashion. The plains slope upward to the southwest to form a broad plateau, and somewhere to the northwest lie the marshes. A black deer is here, fighting YOU! You are here, fighting a black deer, riding on a horse. Yarat is here, fighting a black deer, riding on a horse. A horse is here, gazing at you. R HP:Scratched, a black deer:Hurt> A black deer dodges Yarat's attack. A black deer dodges your attack. R HP:Scratched, a black deer:Hurt> Your regeneration slowed. R HP:Healthy, a black deer:Hurt> You deflect a black deer's attack. R HP:Healthy, a black deer:Hurt> A black deer dodges your attack. R HP:Healthy, a black deer:Hurt> A black deer dodges Yarat's attack. R HP:Healthy, a black deer:Hurt>'lagging sigh A black deer deflects your attack. R HP:Healthy, a black deer:Hurt> A black deer barely hits your body. R HP:Scratched, a black deer:Hurt> A black deer dodges Yarat's attack. R HP:Scratched, a black deer:Hurt> You lightly pierce a black deer's body. R HP:Scratched, a black deer:Hurt> You deflect a black deer's attack. A black deer deflects your attack. R HP:Scratched, a black deer:Hurt> Yarat crushes a black deer's head. R HP:Scratched, a black deer:Wounded>You say 'lagging' R HP:Scratched, a black deer:Wounded>You sigh. R HP:Scratched, a black deer:Wounded> A black deer dodges your attack. R HP:Scratched, a black deer:Wounded> Yarat lightly crushes a black deer's body. You deflect a black deer's attack. R HP:Healthy, a black deer:Wounded> You barely pierce a black deer's left foreleg. R HP:Healthy, a black deer:Bloodied>set tac def You are now employing defensive tactics. R HP:Healthy, a black deer:Bloodied> A black deer dodges Yarat's attack. You lightly pierce a black deer's left hindfoot. A black deer panics, and attempts to flee! A black deer flees head over heals! A black deer leaves south. R>s Windswept Plains Exits are: N S Dense scrubs eke out a meager existence on the hard earth. Brisk winds frequently sweep across the plains, often bringing a chill from the south. The plains continue to the south, becoming dryer as well. A black deer can barely be made out in the darkness here. Yarat is entering from the north, riding on a horse. Farrakahn narrates, 'shrug.. well i wasnt expecting it to agg that fast.. its called taking a risk :)' k deer R>You attack a black deer! You lightly pierce a black deer's head. A black deer is dead! R.I.P. You receive your share of experience -- 400 points. Your blood freezes as you hear a black deer's death cry. R>but eat meat You fumble and waste the pierced corpse of a black deer. s s R>You don't seem to have any. R>Outside Rocky Ruins Exits are: N W It appears as if some ancient culture took advantage of the natural outcropping of rocks here and built a small town or group of houses. Whatever happened to the people here is anyone's guess, but it is a good assumption they moved on when the plains stopped being fertile and became a dry wasteland. Yarat is entering from the north, riding on a horse. R> Farrakahn narrates, 'have u ever heard of that :)' R>You cannot go that way. R>w Rocky Ruins Exits are: E W It appears as if some ancient culture took advantage of the natural outcropping of rocks here and built a small town or group of houses. Whatever happened to the people here is anyone's guess, but it is a good assumption they moved on when the plains stopped being fertile and became a dry wasteland. A fierce dog is resting here. A black deer can barely be made out in the darkness here. Yarat is entering from the east, riding on a horse. s R>w You cannot go that way. R>Old Dusty Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and south. Yarat is entering from the east, riding on a horse. R>s Fading Road Exits are: N E S W The Old Dusty Road that travels far from the north begins to fade at this point, as it enters some large and assuming mountains to the south and west. Yarat is entering from the north, riding on a horse. R>e Weathered Plains Exits are: S W Cold winds frequently buffet the hard ground, loudly rustling through the dense low brush. There are very few trees, and the few that have managed to survive have been twisted by the wind into squat and tortured shapes. Yarat is entering from the west, riding on a horse. R>w s Fading Road Exits are: N E S W The Old Dusty Road that travels far from the north begins to fade at this point, as it enters some large and assuming mountains to the south and west. Yarat is entering from the east, riding on a horse. R>A Bald Hill Exits are: N W D This hill rises up above the surrounding landscape, allowing a nice view of the forest and plains that lay about. Despite the excellent position for viewing the surroundings there isn't much purpose to be here as there really is not much of interest to see. Yarat is entering from the north, riding on a horse. R>n n n Fading Road Exits are: N E S W The Old Dusty Road that travels far from the north begins to fade at this point, as it enters some large and assuming mountains to the south and west. Yarat is entering from the south, riding on a horse. sigh R>Old Dusty Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and south. Yarat is entering from the south, riding on a horse. R>Old Dusty Road Bends Exits are: N S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and south. Yarat is entering from the south, riding on a horse. R>R>R>You sigh. R>n The day has now begun. Not a cloud can be seen in the sky. R>Brush Filled Scarp Exits are: N S The steep scarp immediately to the south is here cut by a deep and narrow gully. The bottom of the gully is choked with brush, and it appears to have been dry for years. Following the floor of the gully to the south will lead one to the narrow path that follows the foot of the scarp. Yarat is entering from the south, riding on a horse. R>e n You cannot go that way. R>Muddy Flat Exits are: S W This flat plain is totally coated in mud, as it is a miniature delta for the sluggish stream to the east. Small channels in the mud are filled with water that seems to be slowly draining into the marsh. Very little vegetation has grown here - perhaps the mud was deposited recently. Yarat is entering from the south, riding on a horse. R>n w You cannot go that way. R>Dense Forest Exits are: N E S You find yourself deep in a dense and dark forest. The trees are growing very near to each other and the places between them are covered by brushwood. The whole vegetation makes it very hard to move on deeper into the forest. Only sometimes a single sunbeam reaches the ground so it is quite dusky. To the north the forest turns swampy. West looks even darker. Yarat is entering from the east, riding on a horse. R>m n +--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | ^ h + | | ^ X | | H | +--------------------------------------------------+ R>Swampy Forest Exits are: E S The dense reeds and rushes frequently hide pools of ominous-looking black water. Insects are the masters here - they fill the air in great buzzing clouds, eager for a meal. From time to time a splash of water can be heard, indicating that other, larger forms of life are around. Yarat is entering from the south, riding on a horse. R>e Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. A large black snake is coiled up here, gazing at you intently. A large black snake is coiled up here, gazing at you intently. A writhing mass of swamp bugs is buzzing through the air here. Yarat is entering from the west, riding on a horse. R> A coiled black snake attacks YOU! A coiled black snake hits your body hard. That really did HURT! A coiled black snake dodges your attack. e R HP:Bruised, a coiled black snake:Healthy>set tac def f No way! You're fighting for your life! f R HP:Bruised, a coiled black snake:Healthy>You are now employing defensive tactics. R HP:Bruised, a coiled black snake:Healthy>You flee head over heels. Cattails Exits are: N E W The ground is slightly drier here than to the southeast, but still damp enough to support hordes of cattails. Their long stalks sprout everywhere and make it difficult to see more than a few feet in any direction. Clouds of bothersome insects rise at each footstep, eagerly seeking their next meal. Yarat is entering from the west, riding on a horse. R HP:Bruised>You flee head over heels. Muddy Forest Exits are: S W This vast expanse of sticky black mud was probably once a thriving forest similar to the landscape to the north, but apparenty the stream to the east overspilled its banks and deposited all this sediment. Sporadic patches of grass poke their stems up through the muck, hinting that they will soon reclaim this land. A black bat, cloaked in darkness is waiting here. Yarat is entering from the west, riding on a horse. R HP:Bruised> A large vampire bat attacks YOU! A large vampire bat deeply wounds your body with his hit. That really did HURT! You wish that your wounds would stop BLEEDING so much! You wimp out, and attempt to flee! You flee head over heels. Dense Forest Exits are: N W You find yourself deep in a dense and dark forest. The trees are growing very near to each other and the places between them are covered by brushwood. The whole vegetation makes it very hard to move on deeper into the forest. Only sometimes a single sunbeam reaches the ground so it is quite dusky. To the north the forest turns swampy. West looks even darker. Yarat is entering from the north, riding on a horse. R HP:Bloodied>f You flee head over heels. Muddy Forest Exits are: S W This vast expanse of sticky black mud was probably once a thriving forest similar to the landscape to the north, but apparenty the stream to the east overspilled its banks and deposited all this sediment. Sporadic patches of grass poke their stems up through the muck, hinting that they will soon reclaim this land. A black bat, cloaked in darkness is waiting here. Yarat is entering from the south, riding on a horse. n R HP:Bloodied>n A large vampire bat attacks YOU! Someone hits your left hand very hard. You are dead! Sorry... Someone stops following you. Someone stops following you. Your spirit found a new body to wear. Chamber of the Quendi Exits are: D Standing in a large vaulted chamber, one feels at peace here. High above is a circular window in the ceiling where one can view the stars that hang above Middle Earth. To the east lies a wide arched doorway and to the west sits a smaller, non-descript door. HP:Awful S:Empty MV:Exhausted>chat shit Nah... You feel too relaxed to do that.. HP:Awful S:Empty MV:Exhausted>Nah... You feel too relaxed to do that.. HP:Awful S:Empty MV:Exhausted>chat damned vampire bat got me You chat, 'shit' HP:Awful S:Drained MV:Fainting>You chat, 'damned vampire bat got me' HP:Awful S:Drained MV:Fainting> Yarat chats, 'mother fucker...' HP:Awful S:Drained MV:Fainting> Balak chats, 'vampire bat?' HP:Awful S:Drained MV:Fainting>chat nod You chat, 'nod' HP:Awful S:Drained MV:Fainting>chat A black bat, cloaked in darkness is waiting here. exp st d sigh s Balak chats, '*shiver*' Yarat chats, 'this place is not very nice....' You chat, 'A black bat, cloaked in darkness is waiting here.' afk HP:Awful S:Depleted MV:Fatigued>Exploits for Ainaran Numbers in brackets indicate (your,their) level at time of a kill Feb 16, 01: Mobdied: a large vampire batFeb 16, 01: Mobdied: the hill troll Feb 16, 01: Character Created Total: 0 pkills, 0 pdeaths, 2 mobdeaths. HP:Awful S:Depleted MV:Fatigued>You stop resting, and stand up. HP:Awful S:Depleted MV:Fatigued>Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. HP:Awful S:Depleted MV:Fainting>You sigh. HP:Awful S:Depleted MV:Fainting>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A necklace made of strange blue metal balls lies here. A necklace made of strange blue metal balls lies here. A jovial juggler stands here with a glint in his eye. Farrakahn the Dwarf is resting here. Soi the Human is standing here. Scan is resting here, riding on a nice pony. Balak the Dwarf is standing here. HP:Awful S:Depleted MV:Fainting>You go away from keyboard. HP:Awful S:Depleted MV:Fainting>re afk You return to your keyboard. You sit down and rest your tired bones. HP:Awful S:Depleted MV:Fainting>You go away from keyboard. HP:Awful S:Depleted MV:Fainting> Farrakahn narrates, 'snicker :)' HP:Awful S:Depleted MV:Fainting> Yarat chats, 'you got a mob you can kick the crap outta in one room and than a mob that can eat you alive in the next' HP:Awful S:Depleted MV:Fatigued> Farrakahn frowns. HP:Awful S:Depleted MV:Fatigued> Not a cloud can be seen in the sky. HP:Awful S:Depleted MV:Fatigued> A juggler teaches Soi for a while. HP:Bloodied S:Charged MV:Fatigued> A juggler teaches Soi for a while. HP:Bloodied S:Charged MV:Fatigued> A juggler teaches Soi for a while. HP:Bloodied S:Charged MV:Fatigued> A juggler teaches Soi for a while. HP:Bloodied S:Charged MV:Fatigued> A juggler teaches Soi for a while. HP:Bloodied S:Charged MV:Fatigued> Cogadh chats, 'aint worth it' HP:Bloodied S:Charged MV:Fatigued> A juggler teaches Soi for a while. HP:Bloodied S:Charged MV:Fatigued> Scan says 'soi can u?' HP:Bloodied S:Charged MV:Tired> Soi shakes his head. HP:Bloodied S:Charged MV:Tired> Soi says '0 myst' HP:Bloodied S:Charged MV:Tired> Scan writhes in pain as the poison takes hold. HP:Bloodied S:Charged MV:Tired> Soi leaves north. HP:Bloodied S:Charged MV:Tired> Sesil is entering from the south, riding on a horse. HP:Bloodied S:Charged MV:Tired> Soi enters from the north. HP:Wounded S:Charged MV:Tired> Scan nods solemnly. HP:Wounded S:Charged MV:Tired> Scan says 'i think i be ok' HP:Wounded S:Charged MV:Tired> Soi leaves south. HP:Wounded S:Charged MV:Tired> Sesil stops riding a horse. A horse now follows Sesil. HP:Wounded S:Charged MV:Tired> Sesil sits down and rests. HP:Wounded S:Charged MV:Tired> Scan says 'i going to sleep it off' HP:Wounded S:Charged MV:Tired> Scan sits down and rests. HP:Wounded S:Charged MV:Tired> Scan goes away from keyboard. HP:Wounded S:Charged MV:Tired> Scan stops resting, and clambers on his feet. HP:Wounded S:Charged MV:Weary> Soi enters from the south. HP:Wounded S:Charged MV:Weary> Scan stops riding a nice pony. A nice pony now follows Scan. Scan lies down and falls asleep. HP:Wounded S:Charged MV:Weary> Farrakahn stops resting, and clambers on his feet. HP:Wounded S:Powered MV:Weary> Farrakahn leaves south. HP:Wounded S:Powered MV:Weary> Soi looks at Sesil. HP:Wounded S:Powered MV:Weary> Soi leaves south. HP:Wounded S:Powered MV:Weary> Balak gets a blue necklace. HP:Wounded S:Powered MV:Weary> Balak gets a blue necklace. HP:Wounded S:Powered MV:Weary> Balak wears a blue necklace around his neck. HP:Wounded S:Powered MV:Weary> Balak wears a blue necklace around his neck. HP:Wounded S:Powered MV:Weary> Balak leaves south. HP:Wounded S:Powered MV:Weary> Not a cloud can be seen in the sky. HP:Wounded S:Powered MV:Weary> Soi enters from the south. HP:Wounded S:Powered MV:Weary> Scan awakes, and clambers on his feet. HP:Hurt S:Powered MV:Weary>st sc You return to your keyboard. You stop resting, and stand up. HP:Hurt S:Powered MV:Weary>You have 24/50 hit, 39/57 stamina, 41/125 moves, 3 spirit. OB: 21, DB: 21, PB: 10, Speed: 24, Gold: 0, XP Needed: 9K. HP:Hurt S:Powered MV:Weary> Scan says 'i be ok he short now' HP:Hurt S:Powered MV:Weary> Scan now follows Soi. sigh HP:Hurt S:Powered MV:Weary>l You sigh. HP:Hurt S:Powered MV:Weary>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Sesil the Human is resting here. A horse is here, gazing at you. Soi the Human is standing here. HP:Hurt S:Powered MV:Weary> Scan writhes in pain as the poison takes hold. HP:Hurt S:Powered MV:Weary> Sesil has lost his link. HP:Hurt S:Powered MV:Weary> Scan says 'is spear better then dagger?' HP:Hurt S:Powered MV:Weary> Soi says 'for hitting?' HP:Hurt S:Surging MV:Weary> Scan nods solemnly. HP:Hurt S:Surging MV:Weary>diag scan who Scan has a lot of wounds. Scan is in top shape. HP:Hurt S:Surging MV:Weary>Players ------- [--- Dwf] Imreas the Dwarf [--- Hum] Knraith the Human [ Vala ] Malek the Seeker for Truth and Penitence [ 1 Dwf] Nebin the Dwarf (sleeping) [--- Dwf] Balak the Dwarf [--- Dwf] Cogadh the Dwarf [--- Hum] Strider the Human [--- Hum] Sesil the Human (linkless) [ 3 WdE] Yarat the Wood Elf [--- Dwf] Rusikas the Dwarf [--- Hob] Sam the Hobbit [--- Hob] Umnos the Hobbit (linkless) (AFK) [ 4 Hum] Soi the Human [--- Dwf] Scan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf *** Press return to continue, q to quit *** Soi nods solemnly. *** Press return to continue, q to quit *** 22 characters displayed. HP:Hurt S:Surging>where Players in your Zone -------------------- Balak - Outpost Dump Strider - Rickety Stables Sam - Outpost Dump Soi - At the Well Scan - At the Well Rew - Rickety Stables Smoke - Rickety Stables Ainaran - At the Well Farrakahn - Outpost Dump HP:Hurt S:Surging>st You are already standing. s s HP:Hurt S:Surging>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. HP:Hurt S:Surging>Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. w s w HP:Hurt S:Surging>w You cannot go that way. HP:Hurt S:Surging>Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. HP:Hurt S:Surging MV:Weary>Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. HP:Hurt S:Surging MV:Weary>Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. A swarm of bugs is here, fighting Balak. Farrakahn the Dwarf is standing here. Balak the Dwarf is here, fighting a swarm of bugs. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. Sam is riding on a nice pony. HP:Hurt S:Surging MV:Weary> Sam attacks a diseased rat! Sam pierces a diseased rat's head. A diseased rat is dead! R.I.P. HP:Hurt S:Surging MV:Weary> A swarm of bugs lightly hits Balak's right foot. Balak wields a large, wooden club. Balak straps a small, wooden shield around his arm as a shield. HP:Hurt S:Surging MV:Weary> Sam attacks a diseased rat! HP:Hurt S:Surging MV:Weary> Sam dodges a diseased rat's attack. HP:Hurt S:Surging MV:Weary> Balak lightly crushes a swarm of bugs. HP:Hurt S:Surging MV:Weary> Farrakahn attacks a diseased rat! Farrakahn crushes a diseased rat's left hindleg. A diseased rat is dead! R.I.P. HP:Hurt S:Surging MV:Weary> A swarm of bugs lightly hits Balak's body. HP:Hurt S:Surging MV:Weary> Sam is leaving east, riding on a nice pony. HP:Hurt S:Surging MV:Weary> A swarm of bugs deflects Balak's attack. HP:Hurt S:Surging MV:Weary>bow farrakahn A swarm of bugs lightly hits Balak's left leg. HP:Hurt S:Surging MV:Weary>You bow before him. Farrakahn attacks a swarm of bugs! A swarm of bugs deflects Farrakahn's attack. HP:Hurt S:Surging MV:Weary> Balak lightly crushes a swarm of bugs. HP:Hurt S:Surging MV:Weary>af Not a cloud can be seen in the sky. HP:Hurt S:Surging MV:Weary>Farrakahn crushes a swarm of bugs. A swarm of bugs lightly hits Balak's right arm. You join the fight! You attack a swarm of bugs! set tac ag You barely hit a swarm of bugs. HP:Hurt S:Surging MV:Weary, Balak:Wounded, a swarm of bugs:Hurt>You are now employing aggressive tactics. HP:Hurt S:Surging MV:Weary, Balak:Wounded, a swarm of bugs:Hurt> Balak lightly crushes a swarm of bugs. Balak stops using a small, wooden shield. HP:Hurt S:Surging MV:Weary, Balak:Wounded, a swarm of bugs:Hurt>cc You barely hit a swarm of bugs. HP:Hurt S:Surging, Balak:Wounded, a swarm of bugs:Hurt> Farrakahn crushes a swarm of bugs. HP:Hurt S:Surging, Balak:Wounded, a swarm of bugs:Wounded> Balak deflects a swarm of bugs's attack. HP:Hurt S:Surging, Balak:Wounded, a swarm of bugs:Wounded> Balak crushes a swarm of bugs. HP:Hurt S:Surging, Balak:Wounded, a swarm of bugs:Wounded>You start to concentrate. /-\|/- Farrakahn crushes a swarm of bugs. \| Balak straps a large, wooden shield around his arm as a shield. /- A swarm of bugs lightly hits Balak's right arm. \ Balak lightly crushes a swarm of bugs. Ok. A swarm of bugs appears to be confused! HP:Hurt S:Surging, Balak:Bloodied, a swarm of bugs:Bloodied> A swarm of bugs dodges your attack. Farrakahn says 'u appear to need some help maybe :)' HP:Hurt S:Surging, Balak:Bloodied, a swarm of bugs:Bloodied> Farrakahn crushes a swarm of bugs. HP:Hurt S:Surging, Balak:Bloodied, a swarm of bugs:Awful> You barely hit a swarm of bugs. HP:Hurt S:Surging, Balak:Bloodied, a swarm of bugs:Awful> A swarm of bugs lightly hits Balak's left arm. Balak lightly crushes a swarm of bugs. A swarm of bugs is dead! R.I.P. You receive your share of experience -- 296 points. Your blood freezes as you hear a swarm of bugs's death cry. HP:Hurt S:Surging> Yarat chats, 'bye everyone' giggle HP:Hurt S:Surging>l You giggle. HP:Hurt S:Surging> Balak says 'I am bloodied, my stamina is full, and i am energetic.' HP:Hurt S:Surging>Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. Farrakahn the Dwarf is standing here. Balak the Dwarf is standing here. HP:Hurt S:Surging> Balak giggles. HP:Hurt S:Surging>chat where are ya? Farrakahn leaves east. HP:Hurt S:Surging>You chat, 'where are ya?' HP:Hurt S:Surging>e Farrakahn enters from the east. HP:Hurt>Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. HP:Hurt> Balak enters from the west. HP:Hurt>e n n Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. HP:Hurt>Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. HP:Hurt>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. n HP:Hurt>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Sesil the Human (linkless) is resting here. A horse is here, gazing at you. Soi the Human is standing here. Scan the Dwarf is resting here. A friendly little pony is here, looking well-groomed and happy. HP:Hurt> Yarat chats, 'im renting' Scan stops following Soi. HP:Hurt> Soi leaves north. n HP:Hurt> Scan waves. HP:Hurt>Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. Yarat the Wood Elf is standing here. Soi the Human is standing here. HP:Hurt>'die? You say 'die?' HP:Hurt>l yarat The Innkeeper smiles happily. Yarat the Wood Elf You see nothing special about him. Yarat has some bruises. HP:Hurt> Yarat chats, 'see ya next time im on' HP:Hurt> Soi drops an old, rusted iron key. HP:Hurt> Yarat says 'yea' HP:Hurt> The Innkeeper helps Soi into his private chamber. HP:Hurt>comf yarat You comfort him. HP:Bruised>who Players ------- [--- Dwf] Imreas the Dwarf [--- Hum] Knraith the Human [ Vala ] Malek the Seeker for Truth and Penitence [ 1 Dwf] Nebin the Dwarf (sleeping) [--- Dwf] Balak the Dwarf [--- Dwf] Cogadh the Dwarf [--- Hum] Strider the Human [--- Hum] Sesil the Human (linkless) [ 3 WdE] Yarat the Wood Elf [--- Dwf] Rusikas the Dwarf [--- Hob] Sam the Hobbit [--- Hob] Umnos the Hobbit (linkless) (AFK) [--- Dwf] Scan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf *** Press return to continue, q to quit *** Yarat says 'about a second after you' *** Press return to continue, q to quit ***l 21 characters displayed. HP:Bruised>Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. An old, rusted iron key lies here. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. Yarat the Wood Elf is standing here. HP:Bruised>sniff You sniff sadly. *SNIFF* HP:Bruised> Yarat nods solemnly. HP:Bruised>shrug You shrug. HP:Bruised> Yarat waves. HP:Bruised>'you'll make up smile The Innkeeper glares around him. You say 'you'll make up' HP:Bruised>wav You smile happily. HP:Bruised>You wave. s HP:Bruised>At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Sesil the Human (linkless) is resting here. A horse is here, gazing at you. Scan the Dwarf is resting here. A friendly little pony is here, looking well-groomed and happy. HP:Bruised> Scan eats a soldier ration. HP:Bruised> Scan puts a soldier ration in a backpack. Scan puts a soldier ration in a backpack. HP:Bruised>prac Not a cloud can be seen in the sky. HP:Bruised S:Surging>Hello, Ainaran! I can teach you these skills: You have 0 practice sessions left. slashing 0% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 12% Taught to: (Mastered) kick 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 0% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) haze 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) HP:Bruised S:Surging>l At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Sesil the Human (linkless) is resting here. A horse is here, gazing at you. Scan the Dwarf is resting here. A friendly little pony is here, looking well-groomed and happy. HP:Bruised S:Surging>s s Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. HP:Bruised>Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. HP:Bruised>sc You have 43/53 hit, 60/60 stamina, 65/127 moves, 1 spirit. OB: 23, DB: 13, PB: 11, Speed: 26, Gold: 0, XP Needed: 9K. s HP:Bruised>Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. set men on s HP:Bruised>AutoMental mode is now on. HP:Bruised>w You cannot go that way. HP:Bruised>Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. s HP:Bruised>Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. HP:Bruised>n w Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. HP:Bruised>Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. Farrakahn the Dwarf is resting here. Balak the Dwarf is standing here. HP:Bruised> Farrakahn says 'u trying to save up for something?' HP:Bruised> Balak says 'I had like 10 gold' HP:Bruised>rest You sit down and rest your tired bones. who HP:Bruised>Players ------- [--- Dwf] Imreas the Dwarf [--- Hum] Knraith the Human [ Vala ] Malek the Seeker for Truth and Penitence [ 1 Dwf] Nebin the Dwarf (sleeping) [--- Dwf] Balak the Dwarf [--- Dwf] Cogadh the Dwarf [--- Hum] Strider the Human [--- Hum] Sesil the Human (linkless) [--- Dwf] Rusikas the Dwarf [--- Hob] Sam the Hobbit [--- Hob] Umnos the Hobbit (linkless) (AFK) [--- Dwf] Scan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf (sleeping) [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf 20 characters displayed. HP:Bruised> Farrakahn says 'wow nice' HP:Bruised> Balak nods solemnly. fol farrakahn HP:Scratched>You now follow Farrakahn. HP:Scratched>'Well, our entire group died You say 'Well, our entire group died' chuckle HP:Scratched>You chuckle politely. HP:Scratched>'we'll have to re-eq You say 'we'll have to re-eq' who HP:Scratched>Players ------- [--- Hum] Sesil the Human [--- Dwf] Imreas the Dwarf [--- Hum] Knraith the Human [ Vala ] Malek the Seeker for Truth and Penitence [ 1 Dwf] Nebin the Dwarf (sleeping) [--- Dwf] Balak the Dwarf [--- Dwf] Cogadh the Dwarf [--- Hum] Strider the Human [--- Dwf] Rusikas the Dwarf [--- Hob] Sam the Hobbit [--- Hob] Umnos the Hobbit (linkless) (AFK) [--- Dwf] Scan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf 20 characters displayed. HP:Scratched>sc You have 52/53 hit, 60/60 stamina, 76/127 moves, 1 spirit. OB: 23, DB: 13, PB: 11, Speed: 26, Gold: 0, XP Needed: 9K. HP:Scratched> Farrakahn says 'im eqed' HP:Scratched> Farrakahn says 'i need to get stuff and sell for skin torches and food' > Not a cloud can be seen in the sky. '9K tnl now >You say '9K tnl now' >nod You nod solemnly. >who Players ------- [--- Hum] Sesil the Human [--- Dwf] Imreas the Dwarf [--- Hum] Knraith the Human [ Vala ] Malek the Seeker for Truth and Penitence [ 1 Dwf] Nebin the Dwarf (sleeping) [--- Dwf] Balak the Dwarf [--- Dwf] Cogadh the Dwarf [--- Hum] Strider the Human [--- Dwf] Rusikas the Dwarf [--- Hob] Sam the Hobbit [--- Hob] Umnos the Hobbit (linkless) (AFK) [--- Dwf] Scan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- fame war Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf 20 characters displayed. >>+---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Errent 0| Aia 0| | Brokk 0| Ashburz 0| | Aggrippa 0| Draug 0| | Bree 0| Anthre 0| | Bikk 0| Drengist 0| | Bitwize 0| Ankren 0| | Aza 0| Fnuffi 0| | Choana 0| Grox 0| | Cogadh 0| Muzrub 0| | Ainaran 0| Lemin 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 0| |Total fame for the forces of good: 0| +---------------------------------------------------+ |The forces of good and evil are equally matched. | +---------------------------------------------------+ >whois aia Aia is a level 1 Uruk-Hai. >whois ashburz Ashburz is a level 2 Uruk-Hai. >whois draug Draug is a level 1 Uruk-Hai. >whois anthre Anthre is a level 1 Uruk-Hai. >whois drengist Drengist . > Farrakahn says 'how often it pop?' >whois ankren Ankren . >fame war +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Errent 0| Aia 0| | Brokk 0| Ashburz 0| | Aggrippa 0| Draug 0| | Bree 0| Anthre 0| | Bikk 0| Drengist 0| | Bitwize 0| Ankren 0| | Aza 0| Fnuffi 0| | Choana 0| Grox 0| | Cogadh 0| Muzrub 0| | Ainaran 0| Lemin 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 0| |Total fame for the forces of good: 0| +---------------------------------------------------+ |The forces of good and evil are equally matched. | +---------------------------------------------------+ >whois fnuffi Fnuffi is a level 1 Uruk-Hai. whois grox >Grox . > Balak says 'pretty quick' > A diseased rat arrives. A diseased rat arrives. A swarm of bugs arrives. > Farrakahn gets a large, wooden shield. Farrakahn gets a small, wooden shield. Farrakahn gets a dirk. Farrakahn gets a large, wooden club. >whois muzrub Muzrub is a level 1 Uruk-Hai. > Farrakahn smiles happily. st > Farrakahn stops resting, and clambers on his feet. >You stop resting, and stand up. >af But nobody is fighting him! af >af af af But nobody is fighting him! >But nobody is fighting him! >get club But nobody is fighting him! >But nobody is fighting him! Farrakahn gives you a dirk. >You don't see a club here. af >wie dirk But nobody is fighting him! >You wield a dirk. > Farrakahn gives you a large, wooden club. wear large > Farrakahn leaves east. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. Sesil the Human is standing here. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. >You can't wear a large, wooden club. Farrakahn leaves east. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. > Farrakahn leaves east. You follow Farrakahn. Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A greasy man is here, peddling his wares. Farrakahn the Dwarf is standing here. >'shield? i You say 'shield?' eq >You are carrying: a large, wooden club >You are using: a dirk > Saving Ainaran. >sell club a greasy man tells you 'I'll only give 2 silver and 2 copper and not a penny more.'. The shopkeeper now has a large, wooden club. > Farrakahn gives you a large, wooden shield. > Farrakahn sells a small, wooden shield. >wear shield You start to use a large, wooden shield as a shield. smile >You smile happily. who >Players ------- [--- Hum] Sesil the Human [--- Dwf] Imreas the Dwarf [--- Hum] Knraith the Human [ Vala ] Malek the Seeker for Truth and Penitence [ 1 Dwf] Nebin the Dwarf (sleeping) [--- Dwf] Balak the Dwarf [--- Dwf] Cogadh the Dwarf [--- Hum] Strider the Human [--- Dwf] Rusikas the Dwarf [--- Hob] Sam the Hobbit [--- Dwf] Scan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine t he Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf 19 characters displayed. >Farrakahn leaves west. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. > Farrakahn leaves west. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. Farrakahn the Dwarf is standing here. > Farrakahn leaves south. You follow Farrakahn. Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. Farrakahn the Dwarf is standing here. > Farrakahn leaves east. You follow Farrakahn. Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. Farrakahn the Dwarf is standing here. >list You can buy: 1. a belt pouch for 50 copper. 2. an etched leather girdle for 1 gold, 8 silver and 75 copper. >l half A halfelven shopkeeper stands here, smiling politely. The mixed blood race of elves and men has steadily died out in the later Fourth Age, yet this one testament to a halfbreed of high elves and men remains, a mortal man with the features of an elf. A halfelven shopkeeper looks healthy. >smile You smile happily. >list You can buy: 1. a belt pouch for 50 copper. 2. an etched leather girdle for 1 gold, 8 silver and 75 copper. > Farrakahn says 'hmm nothing for sale' >nod You nod solemnly. 'odd >You say 'odd' who >Players ------- [--- Hum] Sesil the Human [--- Dwf] Imreas the Dwarf [--- Hum] Knraith the Human [ Vala ] Malek the Seeker for Truth and Penitence [ 1 Dwf] Nebin the Dwarf (sleeping) [--- Dwf] Balak the Dwarf [--- Dwf] Cogadh the Dwarf [--- Hum] Strider the Human [--- Dwf] Rusikas the Dwarf [--- Hob] Sam the Hobbit [--- Dwf] Scan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf 19 characters displayed. > Farrakahn narrates, 'hmm your mob ranna outta food for sale' > Farrakahn leaves west. You follow Farrakahn. Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. Farrakahn the Dwarf is standing here. who 'maybe suppose to do that shrug > Farrakahn leaves north. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. Farrakahn the Dwarf is standing here. > Farrakahn leaves west. You follow Farrakahn. Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. Balak the Dwarf is standing here. Farrakahn the Dwarf is standing here. >Players ------- [--- Hum] Sesil the Human [--- Dwf] Imreas the Dwarf [--- Hum] Knraith the Human [ Vala ] Malek the Seeker for Truth and Penitence [ 1 Dwf] Nebin the Dwarf (sleeping) [--- Dwf] Balak the Dwarf [--- Dwf] Cogadh the Dwarf [--- Hum] Strider the Human [--- Dwf] Rusikas the Dwarf [--- Hob] Sam the Hobbit [--- Dwf] Scan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf 19 characters displayed. >You say 'maybe suppose to do that' >You shrug. > Farrakahn gets the crushed corpse of a diseased rat. Farrakahn gets the skewered corpse of a swarm of bugs. Farrakahn gets the pierced corpse of a diseased rat. > Farrakahn leaves east. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. Farrakahn the Dwarf is standing here. > The new-born moon goes off the sky. Not a cloud can be seen in the sky. > Farrakahn leaves west. You follow Farrakahn. Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. Balak the Dwarf is standing here. Farrakahn the Dwarf is standing here. > Farrakahn leaves east. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. Farrakahn the Dwarf is standing here. > Farrakahn drops the pierced corpse of a diseased rat. Farrakahn drops the skewered corpse of a swarm of bugs. Farrakahn drops the crushed corpse of a diseased rat. > Farrakahn leaves west. You follow Farrakahn. Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. Balak the Dwarf is standing here. Farrakahn the Dwarf is standing here. >set tac def You are now employing defensive tactics. > Farrakahn says 'u almost had enough to buy fine two handed axe :)' > Farrakahn giggles. > A diseased rat arrives. A diseased rat arrives. A swarm of bugs arrives. > Balak gets a large, wooden club. >'gonna go get a mount Balak gets a dirk. > Farrakahn gets a large, wooden shield. Farrakahn gets a small, wooden shield. st >You say 'gonna go get a mount' >You are already standing. >l Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. Balak the Dwarf is standing here. Farrakahn the Dwarf is standing here. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A writhing mass of swamp bugs is buzzing through the air here. > Balak look >e Farrakahn leaves east. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. Farrakahn the Dwarf is standing here. > Farrakahn leaves east. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. >Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A greasy man is here, peddling his wares. >n Farrakahn enters from the west. >You cannot go that way. >w Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. >n n n Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Taraan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Vanemuine the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Rusikas the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. >w Postmaster Tent Exits are: E This tent is dominated by a large wooden table covered with scraps of paper and bags filled with letters en route from someplace to someplace else. It must be difficult to carry all those important documents around Middle Earth without losing any! A tall, thin man wearing spectacles is standing here. >e At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. >pour water skin You can't find it! >drink water drink water pour water skin You drink the water. You don't feel thirsty any more. l >Your stomach can't contain anymore! >s You can't find it! >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. w >w Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. >Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. A white, long-sleeved blouse is lying on the ground here. >s Rickety Stables Exits are: N This piece of junk lean-to serves as the place for stabling the mounts of this incredibly poor outpost. The animals do not look happy here. A horse is here, gazing at you. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. n >Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. A white, long-sleeved blouse is lying on the ground here. >get blouse s You get a white, long-sleeved blouse. >Rickety Stables Exits are: N This piece of junk lean-to serves as the place for stabling the mounts of this incredibly poor outpost. The animals do not look happy here. A horse is here, gazing at you. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. >loead horse Unrecognized command. >lead horse n You grab a horse and start leading him. A horse starts following you. e e >Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. >Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. >s s Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. >Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. >s Farrakahn narrates, 'can an imm fix the shop im at?' >You cannot go that way. >e Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A greasy man is here, peddling his wares. Taraan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Vanemuine the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Rusikas the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Sam is riding on a nice pony. > Sam gets an indigo pair of cotton sleeves from a backpack. Sam gets an indigo pair of cotton gloves from a backpack. Sam gets an indigo pair of cotton pants from a backpack. Sam gets an indigo cotton hood from a backpack. Sam gets an indigo cotton shirt from a backpack. >where Sam sells an indigo cotton shirt. >Players in your Zone -------------------- Balak - Outpost Dump Rusikas - Weapon Shed Sam - Weapon Shed Taraan - Weapon Shed Vanemuine - Weapon Shed Ainaran - Weapon Shed Farrakahn - Sundries Store > Sam sells an indigo cotton hood. > Sam sells an indigo pair of cotton pants. > Sam sells an indigo pair of cotton gloves. > Cogadh chats, 'whats wrong with it?' list > Sam sells an indigo pair of cotton sleeves. > Taraan gets a pair of white cotton pants from a backpack. Taraan gets a loose, white cotton tunic from a backpack. Taraan gets a green cotton hood from a backpack. Taraan gets a pair of white cotton sleeves from a backpack. Taraan gets a pair of white cotton gloves from a backpack. Taraan gets a green robe from a backpack. Taraan gets a pair of white cotton gloves from a backpack. >You can buy: 1. an indigo pair of cotton sleeves for 18 copper. 2. an indigo pair of cotton gloves for 18 copper. 3. an indigo pair of cotton pants for 18 copper. 4. an indigo cotton hood for 18 copper. 5. an indigo cotton shirt for 25 copper. 6. a wool cloak for 18 copper. 7. a small, metal shield for 3 silver and 12 copper. 8. an indigo wool cloak for 18 copper. 9. a leather belt for 75 copper. 10. a pair of soft leather boots for 75 copper. 11. a silk shirt for 2 silver and 25 copper. 12. a long, wooden spear for 37w copper. 13. a pair of thick, fur boots for 1 gold, 2 silver. 14. a stiletto for 6 silver. 15. a green robe for 18 copper. 16. a green pair of cotton sleeves for 18 copper. 17. a hand axe for 9 silver and 37 copper. 18. a green cotton hood for 18 copper. 19. a blue cotton blouse for 25 copper. 20. a large, metal shield for 1 gold, 2 silver and 50 copper. 21. a pair of stout leather boots for 18 copper. 22. a hardened pair of leather pants for 1 gold, 8 silver and 75 copper. 23. a dagger for 1 silver and 50 copper. 24. a leather cap for 1 gold, 8 silver and 75 copper. 25. a thin metal breastplate for 4 gold, 9 silver. 26. a dirk for 9 silver and 37 copper. 27. a large, wooden club for 3 silver and 37 copper. 28. a large, wooden shield for 8 silver. 29. a small, wooden shield for 50 copper. 30. a wooden tower shield for 5 gold. 31. a pair of metal boots for 6 gold, and 75 copper. 32. a pair of metal arm braces for 6 gold, and 75 copper. 33. a pair of metal leg plates for 6 gold, and 75 copper. 34. a pair of metal gauntlets for 6 gold, and 75 copper. 35. a metal breastplate for 8 gold, 1 silver. 36. a metal helmet for 6 gold, and 75 copper. >Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. >s Farrakahn narrates, 'he seems to not be selling food anymore' >You cannot go that way. >w Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. >s s s e Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. >You cannot go that way. >You cannot go that way. >Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. Farrakahn the Dwarf is standing here. > Cogadh chats, 'maybe he's out?' >give blouse farrakahn You give a white, long-sleeved blouse to Farrakahn. smile >You smile happily. > Farrakahn narrates, 'shrug i guess :(' >who Players ------- [--- Hum] Sesil the Human [--- Dwf] Imreas the Dwarf [--- Hum] Knraith the Human [ Vala ] Malek the Seeker for Truth and Penitence [ 1 Dwf] Nebin the Dwarf (sleeping) [--- Dwf] Balak the Dwarf [--- Dwf] Cogadh the Dwarf [--- Hum] Strider the Human [--- Dwf] Rusikas the Dwarf [--- Hob] Sam the Hobbit [--- Dwf] Scan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf 19 characters displayed. > Farrakahn wears a white, long-sleeved blouse on his body. >chuckle You chuckle politely. > Farrakahn narrates, 'outta torches too which sucks' > Farrakahn narrates, 'cant beleive he could run outta torches' >'and no one to create light You say 'and no one to create light' who >Players ------- [--- Hum] Sesil the Human [--- Dwf] Imreas the Dwarf [--- Hum] Knraith the Human [ 1 Dwf] Nebin the Dwarf (sleeping) [--- Dwf] Balak the Dwarf [--- Dwf] Cogadh the Dwarf [--- Hum] Strider the Human [--- Dwf] Rusikas the Dwarf [--- Hob] Sam the Hobbit [--- Dwf] Scan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf 18 characters displayed. > Farrakahn says 'yes this sucks once again' > A halfelven shopkeeper says 'I don't trade with someone I can't see!' >'was getting fun l You say 'was getting fun' Farrakahn narrates, 'someone crash the mud :)' >Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. Farrakahn the Dwarf is standing here. A horse is here, gazing at you. >giggle You giggle. >l Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. Farrakahn the Dwarf is standing here. A horse is here, gazing at you. > Farrakahn says 'blah i need food and torches' who >Players ------- [--- Hum] Sesil the Human [--- Dwf] Imreas the Dwarf [--- Hum] Knraith the Human [ 1 Dwf] Nebin the Dwarf (sleeping) [--- Dwf] Balak the Dwarf [--- Dwf] Cogadh the Dwarf [--- Hum] Strider the Human [--- Dwf] Rusikas the Dwarf [--- Hob] Sam the Hobbit [--- Dwf] Scan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf 18 characters displayed. >nod Farrakahn leaves west. You follow Farrakahn. Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. Farrakahn the Dwarf is standing here. >You nod solemnly. > Farrakahn leaves north. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. Farrakahn the Dwarf is standing here. > Farrakahn leaves west. You follow Farrakahn. Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. Balak the Dwarf is standing here. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A writhing mass of swamp bugs is buzzing through the air here. Farrakahn the Dwarf is standing here. >who Players ------- [--- Hum] Sesil the Human [--- Dwf] Imreas the Dwarf [--- Hum] Knraith the Human [ 1 Dwf] Nebin the Dwarf (sleeping) [--- Dwf] Balak the Dwarf [--- Dwf] Cogadh the Dwarf [--- Hum] Strider the Human [--- Dwf] Rusikas the Dwarf [--- Hob] Sam the Hobbit [--- Dwf] Scan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf 18 characters displayed. > Farrakahn gets the crushed corpse of a swarm of bugs. Farrakahn gets the pierced corpse of a diseased rat. Farrakahn gets the pierced corpse of a diseased rat. Farrakahn gets the crushed corpse of a diseased rat. > Farrakahn leaves east. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. Taraan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Vanemuine the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Rusikas the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. > Taraan leaves south. A nice pony leaves south. Vanemuine leaves south. A nice pony leaves south. Rusikas leaves south. A nice pony leaves south. > Farrakahn drops the crushed corpse of a diseased rat. Farrakahn drops the pierced corpse of a diseased rat. Farrakahn drops the pierced corpse of a diseased rat. Farrakahn drops the crushed corpse of a swarm of bugs. > Farrakahn leaves west. You follow Farrakahn. Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. The crushed corpse of a diseased rat is lying here. Balak the Dwarf is standing here. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A writhing mass of swamp bugs is buzzing through the air here. Farrakahn the Dwarf is standing here. > Balak leaves east. > Farrakahn attacks a diseased rat! Farrakahn lightly crushes a diseased rat's body. A diseased rat is dead! R.I.P. > Farrakahn attacks a diseased rat! > Farrakahn deflects a diseased rat's attack. >af You join the fight! You cannot fathom a diseased rat's mind. HP:Healthy, Farrakahn:Healthy, a diseased rat:in top shape> You cannot fathom a diseased rat's mind. HP:Healthy, Farrakahn:Healthy, a diseased rat:in top shape> Farrakahn crushes a diseased rat's body. A diseased rat is dead! R.I.P. You receive your share of experience -- 1 points. >set men off AutoMental mode is now off. set tac ag af >You are now employing aggressive tactics. >But nobody is fighting him! >af But nobody is fighting him! > Balak enters from the east. >k bugs Not a cloud can be seen in the sky. Saving Ainaran. >set tac def You attack a swarm of bugs! You barely pierce a swarm of bugs. HP:Healthy, a swarm of bugs:Scratched> A swarm of bugs hits your head. HP:Bruised, a swarm of bugs:Scratched>You are now employing defensive tactics. HP:Bruised, a swarm of bugs:Scratched>con bugs You would need a lot of luck! A swarm of bugs has just arrived to this place. HP:Bruised, a swarm of bugs:Scratched> A swarm of bugs dodges your attack. HP:Bruised, a swarm of bugs:Scratched> You dodge a swarm of bugs's attack. HP:Bruised, a swarm of bugs:Scratched> You lightly pierce a swarm of bugs. HP:Bruised, a swarm of bugs:Bruised> You dodge a swarm of bugs's attack. A swarm of bugs deflects your attack. HP:Bruised, a swarm of bugs:Bruised>set tac def You lightly pierce a swarm of bugs. HP:Bruised, a swarm of bugs:Bruised>You are now employing defensive tactics. who HP:Bruised, a swarm of bugs:Bruised> A diseased rat arrives. A diseased rat arrives. HP:Bruised, a swarm of bugs:Bruised> You deflect a swarm of bugs's attack. HP:Bruised, a swarm of bugs:Bruised>Balak gets a large, wooden club. Players ------- [--- Hum] Sesil the Human [--- Dwf] Imreas the Dwarf [--- Hum] Knraith the Human [ 1 Dwf] Nebin the Dwarf (sleeping) [--- Dwf] Balak the Dwarf [--- Dwf] Cogadh the Dwarf [--- Hum] Strider the Human [--- Dwf] Rusikas the Dwarf [--- Hob] Sam the Hobbit [--- Dwf] Scan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf 18 characters displayed. HP:Bruised, a swarm of bugs:Bruised> Farrakahn attacks a swarm of bugs! Farrakahn crushes a swarm of bugs. HP:Bruised, a swarm of bugs:Hurt>l Balak gets a dirk. HP:Bruised, a swarm of bugs:Hurt> You lightly pierce a swarm of bugs. Balak gets a large, wooden shield. HP:Bruised, a swarm of bugs:Hurt> Balak gets a small, wooden shield. HP:Bruised, a swarm of bugs:Hurt>Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. A swarm of bugs is here, fighting YOU! Farrakahn the Dwarf is here, fighting a swarm of bugs. A horse is here, gazing at you. Balak the Dwarf is standing here. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. HP:Bruised, a swarm of bugs:Hurt> You lightly pierce a swarm of bugs. HP:Bruised, a swarm of bugs:Hurt> A swarm of bugs lightly hits your right arm. HP:Bruised, a swarm of bugs:Hurt> Farrakahn lightly crushes a swarm of bugs. HP:Bruised, a swarm of bugs:Hurt> A swarm of bugs dodges your attack. HP:Bruised, a swarm of bugs:Hurt> Balak leaves east. HP:Bruised, a swarm of bugs:Hurt> A swarm of bugs deflects Farrakahn's attack. HP:Bruised, a swarm of bugs:Hurt> A swarm of bugs lightly hits your body. HP:Bruised, a swarm of bugs:Hurt> A swarm of bugs deflects your attack. HP:Bruised, a swarm of bugs:Hurt>set tac def You are now employing defensive tactics. HP:Bruised, a swarm of bugs:Hurt> Farrakahn lightly crushes a swarm of bugs. You lightly pierce a swarm of bugs. HP:Bruised, a swarm of bugs:Wounded> A swarm of bugs lightly hits your right leg. HP:Hurt, a swarm of bugs:Wounded> You lightly pierce a swarm of bugs. Balak enters from the east. HP:Hurt, a swarm of bugs:Wounded> Farrakahn lightly crushes a swarm of bugs. HP:Hurt, a swarm of bugs:Bloodied> You dodge a swarm of bugs's attack. HP:Hurt, a swarm of bugs:Bloodied> You lightly pierce a swarm of bugs. HP:Hurt, a swarm of bugs:Awful>cc A diseased rat leaves east. HP:Hurt, a swarm of bugs:Awful>Farrakahn crushes a swarm of bugs. A swarm of bugs is dead! R.I.P. You receive your share of experience -- 321 points. Your blood freezes as you hear a swarm of bugs's death cry. You can't summon enough energy to cast the spell. HP:Hurt> Farrakahn attacks a diseased rat! HP:Hurt> Farrakahn dodges a diseased rat's attack. HP:Hurt> Balak attacks a diseased rat! Balak crushes a diseased rat's head. brb HP:Hurt>afk Farrakahn crushes a diseased rat's head. A diseased rat is dead! R.I.P. HP:Hurt>Come back soon! HP:Bruised>You go away from keyboard. HP:Bruised> Balak says 'oops' HP:Bruised> Balak says 'i meant 2.' HP:Bruised>who You return to your keyboard. Players ------- [--- Hum] Sesil the Human [--- Dwf] Imreas the Dwarf [--- Hum] Knraith the Human [ 1 Dwf] Nebin the Dwarf (sleeping) [--- Dwf] Balak the Dwarf [--- Dwf] Cogadh the Dwarf [--- Hum] Strider the Human [--- Dwf] Rusikas the Dwarf [--- Hob] Sam the Hobbit [--- Dwf] Scan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf 18 characters displayed. HP:Bruised> Farrakahn gets the crushed corpse of a diseased rat. Farrakahn gets the crushed corpse of a swarm of bugs. Farrakahn gets the crushed corpse of a diseased rat. Farrakahn gets the crushed corpse of a diseased rat. HP:Bruised> Farrakahn leaves east. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. A large rat is here, feeding on the remains of a corpse. Farrakahn the Dwarf is standing here. HP:Bruised> Farrakahn drops the crushed corpse of a diseased rat. Farrakahn drops the crushed corpse of a diseased rat. Farrakahn drops the crushed corpse of a swarm of bugs. Farrakahn drops the crushed corpse of a diseased rat. HP:Bruised> Farrakahn leaves west. You follow Farrakahn. Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. The crushed corpse of a diseased rat is lying here. Balak the Dwarf is standing here. Farrakahn the Dwarf is standing here. HP:Bruised> Farrakahn gets the crushed corpse of a diseased rat. HP:Bruised> Farrakahn leaves east. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. A large rat is here, feeding on the remains of a corpse. Farrakahn the Dwarf is standing here. HP:Bruised> Farrakahn drops the crushed corpse of a diseased rat. HP:Bruised> Farrakahn leaves west. You follow Farrakahn. Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. Balak the Dwarf is standing here. Farrakahn the Dwarf is standing here. set tac def HP:Bruised>You are now employing defensive tactics. HP:Bruised> Balak smiles happily. HP:Bruised>fame There were found 0 records about Ainaran, total fame 0. HP:Bruised>who Players ------- [--- Hum] Sesil the Human [--- Dwf] Imreas the Dwarf [--- Hum] Knraith the Human [ 1 Dwf] Nebin the Dwarf (sleeping) [--- Dwf] Balak the Dwarf [--- Dwf] Cogadh the Dwarf [--- Hum] Strider the Human [--- Dwf] Rusikas the Dwarf [--- Hob] Sam the Hobbit [--- Dwf] Scan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf 18 characters displayed. HP:Bruised> Not a cloud can be seen in the sky. HP:Bruised>fame war +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Errent 0| Aia 0| | Brokk 0| Ashburz 0| | Aggrippa 0| Draug 0| | Bree 0| Anthre 0| | Bikk 0| Drengist 0| | Bitwize 0| Ankren 0| | Aza 0| Fnuffi 0| | Choana 0| Grox 0| | Cogadh 0| Muzrub 0| | Ainaran 0| Lemin 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 0| |Total fame for the forces of good: 0| +---------------------------------------------------+ |The forces of good and evil are equally matched. | +---------------------------------------------------+ HP:Bruised>who Players ------- [--- Dwf] Imreas the Dwarf [--- Hum] Knraith the Human [ 1 Dwf] Nebin the Dwarf (sleeping) [--- Dwf] Balak the Dwarf [--- Dwf] Cogadh the Dwarf [--- Hum] Strider the Human [--- Dwf] Rusikas the Dwarf [--- Hob] Sam the Hobbit [--- Dwf] Scan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf 17 characters displayed. HP:Bruised>ifn l Unrecognized command. HP:Bruised>Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. Balak the Dwarf is standing here. Farrakahn the Dwarf is standing here. A horse is here, gazing at you. HP:Bruised>in A diseased rat arrives. A swarm of bugs arrives. Farrakahn gets a large, wooden shield. Farrakahn gets a small, wooden shield. Farrakahn gets a dirk. Farrakahn gets a large, wooden club. inf HP:Bruised>You are carrying: Nothing. HP:Bruised>You are Ainaran the Wood Elf, a neutral (50) male Wood Elf. You have reached level 4. You are level 2 Warrior, 1 Ranger, 5 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 4 hours. You are 5'10" high, weight 108.0lb and carrying 7.2lb. You have 41/53 hit points, 61/61 stamina, 127/127 moves and 1 spirit. You have 2 silver and 2 copper coins. Your OB is 12, dodge is 32, parry 31, and your attack speed is 25. Your armour absorbs about 0% damage. Your spiritual perception is 60%, willpower: 23, Your skill encumbrance is 6, and your movement is encumbered by 4. You move easily indeed. You have scored 28725 exp, and need 8775 more to advance. You are standing. You are affected by: anger (short) HP:Bruised> Farrakahn giggles. HP:Bruised> Farrakahn leaves east. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. A large rat is here, feeding on the remains of a corpse. Farrakahn the Dwarf is standing here. HP:Bruised> Farrakahn leaves east. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. HP:Bruised>sc Farrakahn leaves east. You follow Farrakahn. Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A greasy man is here, peddling his wares. Farrakahn the Dwarf is standing here. HP:Bruised>You have 41/53 hit, 61/61 stamina, 123/127 moves, 1 spirit. OB: 12, DB: 32, PB: 31, Speed: 25, Gold: 0, XP Needed: 8K. HP:Bruised>inf You are Ainaran the Wood Elf, a neutral (50) male Wood Elf. You have reached level 4. You are level 2 Warrior, 1 Ranger, 5 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 4 hours. You are 5'10" high, weight 108.0lb and carrying 7.2lb. You have 41/53 hit points, 61/61 stamina, 124/127 moves and 1 spirit. You have 2 silver and 2 copper coins. Your OB is 12, dodge is 32, parry 31, and your attack speed is 25. Your armour absorbs about 0% damage. Your spiritual perception is 60%, willpower: 23, Your skill encumbrance is 6, and your movement is encumbered by 4. You move easily indeed. You have scored 28725 exp, and need 8775 more to advance. You are standing. You are affected by: anger (short) Farrakahn sells a small, wooden shield. HP:Bruised> Farrakahn sells a large, wooden shield. HP:Bruised> Farrakahn sells a dirk. HP:Bruised>who Players ------- [--- Dwf] Imreas the Dwarf [--- Hum] Knraith the Human [ 1 Dwf] Nebin the Dwarf (sleeping) [--- Dwf] Balak the Dwarf [--- Dwf] Cogadh the Dwarf [--- Hum] Strider the Human [--- Dwf] Rusikas the Dwarf [--- Hob] Sam the Hobbit [--- Dwf] Scan the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Rew the Wood Elf [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Farrakahn the Dwarf 17 characters displayed. HP:Bruised> Farrakahn sells a large, wooden club. HP:Bruised>sc You have 43/53 hit, 61/61 stamina, 127/127 moves, 1 spirit. OB: 12, DB: 32, PB: 31, Speed: 25, Gold: 0, XP Needed: 8K. HP:Bruised>inf You are Ainaran the Wood Elf, a neutral (50) male Wood Elf. You have reached level 4. You are level 2 Warrior, 1 Ranger, 5 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 4 hours. You are 5'10" high, weight 108.0lb and carrying 7.2lb. You have 44/53 hit points, 61/61 stamina, 127/127 moves and 1 spirit. You have 2 silver and 2 copper coins. Your OB is 12, dodge is 32, parry 31, and your attack speed is 25. Your armour absorbs about 0% damage. Your spiritual perception is 60%, willpower: 23, Your skill encumbrance is 6, and your movement is encumbered by 4. You move easily indeed. You have scored 28725 exp, and need 8775 more to advance. You are standing. You are affected by: anger (short) HP:Bruised>eq You are using: a large, wooden shield a dirk HP:Bruised>sc l You have 46/53 hit, 61/61 stamina, 127/127 moves, 1 spirit. OB: 12, DB: 32, PB: 31, Speed: 25, Gold: 0, XP Needed: 8K. HP:Bruised>Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A greasy man is here, peddling his wares. Farrakahn the Dwarf is standing here. A horse is here, gazing at you. HP:Bruised> Farrakahn narrates, 'hmm someone bought the fine two handed axe?' HP:Bruised> Knraith narrates, 'nod me' HP:Scratched> Imreas chats, 'blink' HP:Scratched> Farrakahn narrates, 'nice :)' HP:Scratched> Farrakahn leaves west. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. HP:Scratched> Farrakahn leaves west. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. A large rat is here, feeding on the remains of a corpse. Farrakahn the Dwarf is standing here. HP:Scratched> Farrakahn leaves west. You follow Farrakahn. Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. Balak the Dwarf is standing here. A large rat is here, feeding on the remains of a corpse. A writhing mass of swamp bugs is buzzing through the air here. Farrakahn the Dwarf is standing here. HP:Scratched> Farrakahn attacks a diseased rat! Farrakahn crushes a diseased rat's right hindleg hard. A diseased rat is dead! R.I.P. HP:Scratched> Imreas chats, '-100- hpsa' HP:Scratched> Farrakahn gets the crushed corpse of a diseased rat. HP:Scratched> Imreas chats, 'hps even' HP:Scratched> A diseased rat arrives. sc HP:Scratched> Balak gets a large, wooden club. Farrakahn gets a large, wooden shield. Farrakahn gets a small, wooden shield. Farrakahn gets a dirk. HP:Scratched>You have 50/53 hit, 61/61 stamina, 127/127 moves, 1 spirit. OB: 12, DB: 32, PB: 31, Speed: 25, Gold: 0, XP Needed: 8K. HP:Scratched> Imreas chats, 'strut' HP:Scratched> Balak leaves east. HP:Scratched> Farrakahn giggles. HP:Scratched> Balak enters from the east. Farrakahn leaves east. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. A large rat is here, feeding on the remains of a corpse. Farrakahn the Dwarf is standing here. HP:Scratched> Farrakahn leaves east. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. HP:Scratched> Farrakahn leaves east. You follow Farrakahn. Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A greasy man is here, peddling his wares. Farrakahn the Dwarf is standing here. HP:Scratched>m +--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | X | | ^ h + | | ^ * | | H | +--------------------------------------------------+ HP:Scratched> Farrakahn sells a dirk. HP:Scratched> Farrakahn sells a small, wooden shield. HP:Scratched> Farrakahn sells a large, wooden shield. HP:Scratched> Farrakahn leaves west. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. > Farrakahn leaves west. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. A large rat is here, feeding on the remains of a corpse. Farrakahn the Dwarf is standing here. > Farrakahn leaves west. You follow Farrakahn. Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. A writhing mass of swamp bugs is buzzing through the air here. A large rat is here, feeding on the remains of a corpse. Balak the Dwarf is standing here. Farrakahn the Dwarf is standing here. > Balak says 'oops' >l The half-grown moon shows in the sky. Not a cloud can be seen in the sky. Sam's torch flickers weakly. Sesil has reconnected. >Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. Balak the Dwarf is standing here. Farrakahn the Dwarf is standing here. A horse is here, gazing at you. Sesil the Human is standing here. Sam is (linkless) riding on a nice pony. who >sigh Players ------- [--- Dwf] Cogadh the Dwarf [--- Hum] Sesil the Human [--- WdE] Ainaran the Wood Elf [--- Dwf] Rusikas the Dwarf [--- Hum] Knraith the Human [--- Hum] Strider the Human [--- Dwf] Imreas the Dwarf (linkless) [ Vala ] Malek the Seeker for Truth and Penitence (linkless) [ 1 Dwf] Nebin the Dwarf (linkless) (AFK) (sleeping) [--- Dwf] Balak the Dwarf [--- Hob] Sam the Hobbit (linkless) [--- Dwf] Scan the Dwarf (linkless) [ Arata ] Errent Wolfe, Architect of Arda (AFK) [--- WdE] Rew the Wood Elf (linkless) [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 19 characters displayed. >You sigh. > Sam has reconnected. > A diseased rat arrives. A diseased rat arrives. A swarm of bugs arrives. Farrakahn gets a large, wooden shield. Farrakahn gets a small, wooden shield. Farrakahn gets a dirk. Farrakahn gets a large, wooden club. > Balak leaves east. > Balak enters from the east. > Knraith is entering from the east, riding on a horse. Cogadh is entering from the east, riding on a nice pony. A nice pony enters from the east. Imreas is entering from the east, riding on a nice pony. A nice pony enters from the east. Balak leaves east. > Imreas cheers and starts dancing a merry jig. >who Balak enters from the east. Cogadh has lost his link. >Sam has returned. Sam attacks a swarm of bugs! Sam barely pierces a swarm of bugs. Sesil sighs loudly. Knraith attacks a swarm of bugs! Knraith slashes a swarm of bugs. >Sam dodges a swarm of bugs's attack. Players ------- [--- Hob] Sam the Hobbit [--- Dwf] Imreas the Dwarf [--- Dwf] Cogadh the Dwarf (linkless) [--- Hum] Sesil the Human [--- WdE] Ainaran the Wood Elf [--- Dwf] Rusikas the Dwarf [--- Hum] Knraith the Human [--- Hum] Strider the Human [ Vala ] Malek the Seeker for Truth and Penitence (linkless) [ 1 Dwf] Nebin the Dwarf (linkless) (AFK) (sleeping) [--- Dwf] Balak the Dwarf [--- Dwf] Scan the Dwarf (linkless) [ Arata ] Errent Wolfe, Architect of Arda [--- WdE] Rew the Wood Elf (linkless) [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 19 characters displayed. > A swarm of bugs dodges Sam's attack. Cogadh has reconnected. > A swarm of bugs deflects Knraith's attack. > A swarm of bugs lightly hits Sam's head. Cogadh assists Knraith. Cogadh attacks a swarm of bugs! Cogadh crushes a swarm of bugs. > Imreas advances a little forward, then retreats, humming the tune. > Sam lightly pierces a swarm of bugs. > Knraith slashes a swarm of bugs. >af Sam deflects a swarm of bugs's attack. Knraith goes away from keyboard. > Cogadh lightly crushes a swarm of bugs. Sam barely pierces a swarm of bugs. >But nobody is fighting him! > Imreas interrupts his dance. Imreas assists Knraith. Imreas attacks a swarm of bugs! Imreas cleaves a swarm of bugs very hard. who > A swarm of bugs dodges Knraith's attack. >Players ------- [--- Dwf] Cogadh the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Dwf] Imreas the Dwarf [--- Hum] Sesil the Human [--- WdE] Ainaran the Wood Elf [--- Dwf] Rusikas the Dwarf [--- Hum] Knraith the Human (AFK) [--- Hum] Strider the Human [ Vala ] Malek the Seeker for Truth and Penitence (linkless) [ 1 Dwf] Nebin the Dwarf (linkless) (AFK) (sleeping) [--- Dwf] Balak the Dwarf [--- Dwf] Scan the Dwarf (linkless) [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 19 characters displayed. > Sam lightly pierces a swarm of bugs. > Sam deflects a swarm of bugs's attack. > Cogadh lightly crushes a swarm of bugs. A swarm of bugs is dead! R.I.P. Your blood freezes as you hear a swarm of bugs's death cry. Farrakahn gets the crushed corpse of a swarm of bugs. >af But nobody is fighting him! l >Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. Farrakahn the Dwarf is standing here. A horse is here, gazing at you. Sesil the Human is standing here. Sam is riding on a nice pony. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. Knraith is riding on a horse. Cogadh is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Imreas is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Balak the Dwarf is standing here. > Sesil starts following you. >giggle Knraith is leaving east, riding on a horse. Cogadh is leaving east, riding on a nice pony. A nice pony leaves east. Imreas is leaving east, riding on a nice pony. A nice pony leaves east. >You giggle. >who Players ------- [--- Dwf] Cogadh the Dwarf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Dwf] Imreas the Dwarf [--- Hum] Sesil the Human [--- WdE] Ainaran the Wood Elf [--- Dwf] Rusikas the Dwarf [--- Hum] Knraith the Human [--- Hum] Strider the Human [ Vala ] Malek the Seeker for Truth and Penitence (linkless) [ 1 Dwf] Nebin the Dwarf (linkless) (AFK) (sleeping) [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 19 characters displayed. > Farrakahn goes away from keyboard. >sigh You sigh. >inf You are Ainaran the Wood Elf, a neutral (50) male Wood Elf. You have reached level 4. You are level 2 Warrior, 1 Ranger, 5 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 4 hours. You are 5'10" high, weight 108.0lb and carrying 7.2lb. You have 53/53 hit points, 61/61 stamina, 127/127 moves and 0 spirit. You have 2 silver and 2 copper coins. Your OB is 12, dodge is 32, parry 31, and your attack speed is 25. Your armour absorbs about 0% damage. Your spiritual perception is 60%, willpower: 23, Your skill encumbrance is 6, and your movement is encumbered by 4. You move easily indeed. You have scored 29812 exp, and need 7688 more to advance. You are standing. The moon lights your surroundings. You are not affected by anything. > Not a cloud can be seen in the sky. Sam's torch flickers weakly. > Sam attacks a diseased rat! Sam lightly pierces a diseased rat's left foreleg. > Sam dodges a diseased rat's attack. > Sam pierces a diseased rat's body. A diseased rat is dead! R.I.P. Farrakahn gets the pierced corpse of a diseased rat. > Sam attacks a diseased rat! > Sam dodges a diseased rat's attack. > Farrakahn drops the pierced corpse of a diseased rat. Farrakahn drops the crushed corpse of a swarm of bugs. Farrakahn drops the pierced corpse of a diseased rat. Farrakahn drops the hacked corpse of a diseased rat. > Farrakahn says 'lagg :(' > Farrakahn says 'i hate freezes' > Sam barely pierces a diseased rat's right hindleg. >ndo Sam pierces a diseased rat's head. A diseased rat is dead! R.I.P. > Farrakahn leaves east. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. Farrakahn the Dwarf is standing here. > Farrakahn leaves east. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. > Farrakahn leaves east. You follow Farrakahn. Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. nod A greasy man is here, peddling his wares. Farrakahn the Dwarf is standing here. >Unrecognized command. >You nod solemnly. > Farrakahn looks at Sesil. > Sesil says 'i suck' Farrakahn says 'u got no eq sesil?' >sigh Farrakahn sells a small, wooden shield. >You sigh. Farrakahn sells a large, wooden shield. > Sesil says 'i dont know why i even played this damn contest' > Farrakahn sells a large, wooden club. >whois jax No such player. > Sam is entering from the west, riding on a nice pony. > Farrakahn sells a dirk. > Farrakahn buys a wooden tower shield. > Farrakahn smiles happily. > Farrakahn stops using a large, wooden shield. >who Players ------- [--- Dwf] Cogadh the Dwarf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Dwf] Imreas the Dwarf [--- Hum] Sesil the Human [--- WdE] Ainaran the Wood Elf [--- Dwf] Rusikas the Dwarf [--- Hum] Knraith the Human [--- Hum] Strider the Human [ Vala ] Malek the Seeker for Truth and Penitence (linkless) [ 1 Dwf] Nebin the Dwarf (linkless) (AFK) (sleeping) [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 19 characters displayed. > Farrakahn gives a large, wooden shield to Sesil. > Farrakahn straps a wooden tower shield around his arm as a shield. > Sesil smiles happily. > Farrakahn leaves west. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. > Farrakahn leaves west. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. Farrakahn the Dwarf is standing here. > Farrakahn leaves west. You follow Farrakahn. Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. The pierced corpse of a diseased rat is lying here. The hacked corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. Balak the Dwarf is standing here. Farrakahn the Dwarf is standing here. > Farrakahn gets the pierced corpse of a diseased rat. Farrakahn gets the hacked corpse of a diseased rat. Farrakahn gets the pierced corpse of a diseased rat. Farrakahn gets the crushed corpse of a swarm of bugs. > Not a cloud can be seen in the sky. Farrakahn leaves east. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. Farrakahn the Dwarf is standing here. > Farrakahn drops the crushed corpse of a swarm of bugs. Farrakahn drops the pierced corpse of a diseased rat. Farrakahn drops the hacked corpse of a diseased rat. Farrakahn drops the pierced corpse of a diseased rat. > Farrakahn leaves west. You follow Farrakahn. Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. The pierced corpse of a diseased rat is lying here. Balak the Dwarf is standing here. Farrakahn the Dwarf is standing here. > Farrakahn gets the pierced corpse of a diseased rat. > Sesil says 'ineed weapon' > Farrakahn leaves east. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The hacked corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. Farrakahn the Dwarf is standing here. > Farrakahn drops the pierced corpse of a diseased rat. > Farrakahn leaves east. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. > Farrakahn leaves east. You follow Farrakahn. Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A greasy man is here, peddling his wares. Sam is riding on a nice pony. Farrakahn the Dwarf is standing here. >Connected to host future.mit.edu Welcome to RETURN OF THE SHADOW or ARDA: The Fourth Age Based on CircleMud Original concept and code by: Hans Henrik Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer Currently maintained by Fingolfin, Prami, Seether and others Webpage: http://rots.org *** NEW ADDRESS: future.mit.org 3791 *** By what name do you wish to be known? ainaran Password: Reconnecting. > Farrakahn narrates, 'u the first 1 to stat?' > Scan is entering from the east, riding on a nice pony. > Cogadh chats, '*shrug*' >sigh You sigh. >nar dammit who You narrate, 'dammit' > Scan gives a battered metal lamp to Sesil. >Players ------- [--- WdE] Ainaran the Wood Elf [--- Dwf] Cogadh the Dwarf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Dwf] Imreas the Dwarf [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Knraith the Human [--- Hum] Strider the Human [ Vala ] Malek the Seeker for Truth and Penitence (linkless) [ 1 Dwf] Nebin the Dwarf (linkless) (AFK) (sleeping) [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 19 characters displayed. > Cogadh chats, 'not the last :)' >nar this is bothering me. :-) You narrate, 'this is bothering me. :-)' > Cogadh chats, 'what is?' > Scan gives a backpack to Sesil. > Sesil wears a backpack around his back. Sesil straps a large, wooden shield around his arm as a shield. > The sun rises behind the buildings. Not a cloud can be seen in the sky. > Sesil stops using a backpack. > Sesil gets a torch from a backpack. Sesil gets a torch from a backpack. Sesil gets a torch from a backpack. Sesil gets a torch from a backpack. Sesil gets a torch from a backpack. Sesil gets a torch from a backpack. Sesil gets a blue cotton blouse from a backpack. Sesil gets a torch from a backpack. Sesil gets a torch from a backpack. Sesil gets a torch from a backpack. Sesil gets a soldier ration from a backpack. Sesil gets a soldier ration from a backpack. > Sesil puts a soldier ration in a backpack. Sesil puts a soldier ration in a backpack. Sesil puts a torch in a backpack. Sesil puts a torch in a backpack. Sesil puts a torch in a backpack. Sesil puts a blue cotton blouse in a backpack. Sesil puts a torch in a backpack. Sesil puts a torch in a backpack. Sesil puts a torch in a backpack. Sesil puts a torch in a backpack. Sesil puts a torch in a backpack. Sesil puts a torch in a backpack. Sesil puts a battered metal lamp in a backpack. > Scan gets a green robe from a backpack. Scan gets a green pair of cotton sleeves from a backpack. Scan gets an indigo pair of cotton gloves from a backpack. Scan gets an indigo pair of cotton pants from a backpack. Scan gets a green cotton hood from a backpack. > Scan gives a green cotton hood to Sesil. Scan gives an indigo pair of cotton pants to Sesil. Scan gives an indigo pair of cotton gloves to Sesil. Scan gives a green pair of cotton sleeves to Sesil. Scan gives a green robe to Sesil. Sesil wears a green robe about his body. Sesil wears a green pair of cotton sleeves on his arms. Sesil puts an indigo pair of cotton gloves on his hands. Sesil puts an indigo pair of cotton pants on his legs. Sesil wears a green cotton hood on his head. > Sam is entering from the east, riding on a nice pony. > Sam is leaving east, riding on a nice pony. > Scan gives a leather belt to Sesil. > Scan gives a dirk to Sesil. Sesil wears a leather belt around his waist. >who Players ------- [--- WdE] Ainaran the Wood Elf [--- Dwf] Cogadh the Dwarf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Dwf] Imreas the Dwarf [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Knraith the Human [--- Hum] Strider the Human [ Vala ] Malek the Seeker for Truth and Penitence (linkless) [ 1 Dwf] Nebin the Dwarf (linkless) (AFK) (sleeping) [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 19 characters displayed. > Sesil wields a dirk. > Knraith narrates, 'level and stat ' > A diseased rat arrives. A diseased rat arrives. A swarm of bugs arrives. Farrakahn gets a large, wooden shield. Farrakahn gets a small, wooden shield. Farrakahn gets a dirk. Farrakahn gets a large, wooden club. > Balak leaves east. > Balak enters from the east. >who Balak leaves east. Farrakahn says 'fucking game needs to crash' >Players ------- [--- WdE] Ainaran the Wood Elf [--- Dwf] Cogadh the Dwarf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Dwf] Imreas the Dwarf [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Knraith the Human [--- Hum] Strider the Human [ Vala ] Malek the Seeker for Truth and Penitence (linkless) [ 1 Dwf] Nebin the Dwarf (linkless) (AFK) (sleeping) [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 19 characters displayed. > Balak enters from the east. >sc You have 53/53 hit, 61/61 stamina, 127/127 moves, 0 spirit. OB: 12, DB: 32, PB: 31, Speed: 25, Gold: 0, XP Needed: 7K. You are getting hungry. > Farrakahn says 'so i can buy food and torches' > Farrakahn leaves east. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The hacked corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is 'it did, didn't it? lying here. gig The crushed corpse of a diseased rat is lying here. Farrakahn the Dwarf is standing here. > Farrakahn leaves east. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. > Farrakahn leaves east. You follow Farrakahn. Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A greasy man is here, peddling his wares. Taraan is riding on a nice pony. Vanemuine is riding on a nice pony. Rusikas is riding on a nice pony. Farrakahn the Dwarf is standing here. >You say 'it did, didn't it?' >You giggle. > Farrakahn sells a dirk. > The day has now begun. > Farrakahn shakes his head. >who sigh Players ------- [--- WdE] Ainaran the Wood Elf [--- Dwf] Cogadh the Dwarf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Dwf] Imreas the Dwarf [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Knraith the Human [--- Hum] Strider the Human [ Vala ] Malek the Seeker for Truth and Penitence (linkless) [ 1 Dwf] Nebin the Dwarf (linkless) (AFK) (sleeping) [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the 'I just lagged out eh? Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 19 characters displayed. >You sigh. > Farrakahn sells a small, wooden shield. > Farrakahn sells a large, wooden club. >You say 'I just lagged out eh?' > Farrakahn looks at Sesil. > Sesil looks at Farrakahn. > Farrakahn says 'u want club sesil?' > Taraan is leaving west, riding on a nice pony. Vanemuine is leaving west, riding on a nice pony. Rusikas is leaving west, riding on a nice pony. > Taraan is entering from the west, riding on a nice pony. Vanemuine is entering from the west, riding on a nice pony. Rusikas is entering from the west, riding on a nice pony. > Sesil says 'nah' > Taraan sells a hand axe. > Knraith narrates, 'niceish stats' > Taraan is leaving west, riding on a nice pony. Vanemuine is leaving west, riding on a nice pony. Rusikas is leaving west, riding on a nice pony. > Farrakahn sells a large, wooden shield. > Knraith narrates, 'con low though' > Farrakahn leaves west. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. > Farrakahn leaves west. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The hacked corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. Farrakahn the Dwarf is standing here. > Farrakahn leaves south. You follow Farrakahn. Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. Farrakahn the Dwarf is standing here. > Farrakahn leaves east. You follow Farrakahn. Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. Farrakahn the Dwarf is standing here. > Strider enters from the west. A horse enters from the west. Smoke enters from the west. A nice pony enters from the west. A nice pony enters from the west. Rew enters from the west. A horse enters from the west. > Strider chuckles politely. > Strider leaves west. A horse leaves west. Smoke leaves west. A nice pony leaves west. A nice pony leaves west. Rew leaves west. A horse leaves west. > Farrakahn says 'this sucks that no food is for sale and shit' >nod who Sesil says 'can scan join?' >You nod solemnly. >Players ------- [--- Hum] Knraith the Human [--- WdE] Ainaran the Wood Elf [--- Dwf] Cogadh the Dwarf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Dwf] Imreas the Dwarf [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [ Vala ] Malek the Seeker for Truth and Penitence (linkless) (AFK) [ 1 Dwf] Nebin the Dwarf (linkless) (AFK) (sleeping) [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 19 characters displayed. > Farrakahn says 'sure' > A huge gate appears briefly and Errent steps out. > Farrakahn says 'he has that shitty girdle tho' > Farrakahn giggles. > Scan enters from the west. A nice pony enters from the west. > You are hungry. Scan's torch flickers weakly. > Scan bows deeply. > Farrakahn says 'what class u sesil and scan?' > Scan bows before Errent. > Sesil shakes Scan's hand. > Farrakahn looks at Scan. > Sesil looks at Errent. > Scan says 'warrioir' > Errent disappears in a puff of smoke. > Farrakahn nods solemnly. > Scan says 'who i foll?' > Farrakahn says 'me' >whois ramkin who Farrakahn says 'i guess' >No such player. >Players ------- [--- Hum] Knraith the Human [--- WdE] Ainaran the Wood Elf [--- Dwf] Cogadh the Dwarf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Dwf] Imreas the Dwarf [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [ Vala ] Malek the Seeker for Truth and Penitence (linkless) (AFK) [ 1 Dwf] Nebin the Dwarf (linkless) (AFK) (sleeping) [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 19 characters displayed. >whois beldar No such player. > Scan now follows Farrakahn. > Scan says 'u leading?' > Farrakahn says 'hmm once i get some cotton again and stuff i will have nice defense :)' > Farrakahn says 'yea' > Farrakahn says '52 parry with tower shield' > Scan says 'ok' >who Players ------- [--- Hum] Knraith the Human [--- WdE] Ainaran the Wood Elf [--- Dwf] Cogadh the Dwarf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Dwf] Imreas the Dwarf [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [ Vala ] Malek the Seeker for Truth and Penitence (linkless) (AFK) [ 1 Dwf] Nebin the Dwarf (linkless) (AFK) (sleeping) [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 19 characters displayed. >aff You are not affected by anything. sc >l You have 53/53 hit, 61/61 stamina, 127/127 moves, 0 spirit. OB: 12, DB: 32, PB: 31, Speed: 25, Gold: 0, XP Needed: 7K. You are hungry. >Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. Farrakahn the Dwarf is standing here. Sesil the Human is standing here. A horse is here, gazing at you. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >who Scan says 'i ready when ever u are' >Players ------- [--- Hum] Knraith the Human [--- WdE] Ainaran the Wood Elf [--- Dwf] Cogadh the Dwarf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Dwf] Imreas the Dwarf [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [ Vala ] Malek the Seeker for Truth and Penitence (linkless) (AFK) [ 1 Dwf] Nebin the Dwarf (linkless) (AFK) (sleeping) [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 19 characters displayed. > You are hungry. Scan's torch went out. > Scan gets a torch from a backpack. > Scan lights a torch and holds it. > Farrakahn says 'i need him to fix shop' >who Farrakahn says 'so i can get torches and food and a skin' >Players ------- [--- Hum] Knraith the Human [--- WdE] Ainaran the Wood Elf [--- Dwf] Cogadh the Dwarf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Dwf] Imreas the Dwarf [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [ Vala ] Malek the Seeker for Truth and Penitence (linkless) (AFK) [ 1 Dwf] Nebin the Dwarf (linkless) (AFK) (sleeping) [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 19 characters displayed. > Scan says 'anyone got one gold?' Imreas chats, 'stat' > Imreas chats, 'time to pk' > Cogadh chats, '*lick*' > Sesil says 'i lvl fuckin 4' > Sesil sighs loudly. >nod You nod solemnly. >'same here who You say 'same here' >Players ------- [--- Hum] Knraith the Human [--- WdE] Ainaran the Wood Elf [--- Dwf] Cogadh the Dwarf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit sc [--- Dwf] Imreas the Dwarf [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [ Vala ] Malek the Seeker for Truth and Penitence (linkless) (AFK) [ 1 Dwf] Nebin the Dwarf (linkless) (AFK) (sleeping) [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 19 characters displayed. >You have 53/53 hit, 61/61 stamina, 127/127 moves, 0 spirit. OB: 12, DB: 32, PB: 31, Speed: 25, Gold: 0, XP Needed: 7K. You are hungry. > A huge gate appears briefly and Errent steps out. > You are hungry. >'need to level soon You say 'need to level soon' >chuckle You chuckle politely. > Farrakahn buys a backpack. > Farrakahn buys a soldier ration. > Farrakahn buys a soldier ration. > Farrakahn buys a soldier ration. > Sesil says 'my god errent' > Farrakahn buys a soldier ration. > Farrakahn buys a soldier ration. > Farrakahn buys a soldier ration. > Sesil says 'type list' > Farrakahn puts a soldier ration in a backpack. Farrakahn puts a soldier ration in a backpack. Farrakahn puts a soldier ration in a backpack. Farrakahn puts a soldier ration in a backpack. Farrakahn puts a soldier ration in a backpack. Farrakahn puts a soldier ration in a backpack. > Farrakahn buys a soldier ration. > Farrakahn buys a soldier ration. > Farrakahn buys a soldier ration. > Farrakahn buys a soldier ration. > Farrakahn buys a soldier ration. > Farrakahn puts a soldier ration in a backpack. Farrakahn puts a soldier ration in a backpack. Farrakahn puts a soldier ration in a backpack. Farrakahn puts a soldier ration in a backpack. Farrakahn puts a soldier ration in a backpack. > Farrakahn buys a soldier ration. > Farrakahn buys a soldier ration. > Farrakahn eats a soldier ration. > Farrakahn eats a soldier ration. > Knraith narrates, 'na foirne as Eire an priom foirne insan cluiche agus an chead foirne a togann leviblh a se:)' > Farrakahn leaves west. Scan leaves west. A nice pony leaves west. You follow Farrakahn. Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn leaves north. Scan leaves north. A nice pony leaves north. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The hacked corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn leaves west. Scan leaves west. A nice pony leaves west. You follow Farrakahn. Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. A large wooden shield lies discarded on the ground. A small shield made of wood lies here. A heavy dagger has been abandoned here. A wooden club has been dropped here. The hacked corpse of a diseased rat is lying here. The hacked corpse of a swarm of bugs is lying here. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A writhing mass of swamp bugs is buzzing through the air here. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. Balak the Dwarf is standing here. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Imreas chats, 'smile' > Farrakahn gets a large, wooden shield. Farrakahn gets a small, wooden shield. Farrakahn gets a dirk. Farrakahn gets a large, wooden club. Farrakahn gets the hacked corpse of a diseased rat. Farrakahn gets the hacked corpse of a swarm of bugs. > Farrakahn drops the hacked corpse of a swarm of bugs. > Farrakahn drops the hacked corpse of a diseased rat. > Farrakahn leaves east. Scan leaves east. A nice pony leaves east. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The hacked corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn leaves east. Scan leaves east. A nice pony leaves east. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn leaves east. Scan leaves east. A nice pony leaves east. You follow Farrakahn. Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A greasy man is here, peddling his wares. Cogadh is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Knraith is riding on a horse. A horse is here, gazing at you. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn sells a small, wooden shield. > Farrakahn sells a large, wooden club. > Farrakahn sells a dirk. > Farrakahn sells a large, wooden shield. > You are hungry. > Knraith smiles happily. > Farrakahn looks at Knraith. > Farrakahn says 'hehe u got the kite and fine ehh :)' > Cogadh sells a blue cotton blouse. who >Players ------- [--- Hum] Knraith the Human [--- WdE] Ainaran the Wood Elf [--- Dwf] Cogadh the Dwarf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit (AFK) [--- Dwf] Imreas the Dwarf [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human (sleeping) [ Vala ] Malek the Seeker for Truth and Penitence (linkless) (AFK) [ 1 Dwf] Nebin the Dwarf (linkless) (AFK) (sleeping) [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf (sleeping) [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 19 characters displayed. > Knraith nods solemnly. > Cogadh blinks his eyes innocently. > Farrakahn looks at Cogadh. >who Knraith says 'as i rock' >Knraith smiles happily. Players ------- [--- Hum] Knraith the Human [--- WdE] Ainaran the Wood Elf [--- Dwf] Cogadh the Dwarf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit (AFK) [--- Dwf] Imreas the Dwarf [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human (sleeping) [ Vala ] Malek the Seeker for Truth and Penitence (linkless) (AFK) [ 1 Dwf] Nebin the Dwarf (linkless) (AFK) (sleeping) [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf (sleeping) [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 19 characters displayed. > Cogadh looks at Farrakahn. > Farrakahn giggles. >sc list 'I'm still naked. chuckle Cogadh looks at Sesil. > Cogadh looks at Scan. > Imreas enters from the west. A nice pony enters from the west. A nice pony enters from the west. > Farrakahn leaves west. Scan leaves west. A nice pony leaves west. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn leaves west. Scan leaves west. A nice pony leaves west. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a dibrb afk seased rat is lying here. The pierced corpse of a diseased rat is lying here. The hacked corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. A large rat is here, feeding on the remains of a corpse. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn leaves west. Scan leaves west. A nice pony leaves west. You follow Farrakahn. Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. A large wooden shield lies discarded on the ground. A small shield made of wood lies here. A heavy dagger has been abandoned here. A wooden club has been dropped here. The hacked corpse of a diseased rat is lying here. The hacked corpse of a swarm of bugs is lying here. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A writhing mass of swamp bugs is buzzing through the air here. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. Balak the Dwarf is standing here. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn gets a large, wooden shield. Farrakahn gets a small, wooden shield. Farrakahn gets a dirk. Farrakahn gets a large, wooden club. Farrakahn gets the hacked corpse of a diseased rat. Farrakahn gets the hacked corpse of a swarm of bugs. >You have 53/53 hit, 61/61 stamina, 122/127 moves, 0 spirit. OB: 12, DB: 32, PB: 31, Speed: 25, Gold: 0, XP Needed: 7K. You are hungry. You are getting thirsty. >Sorry, but you can't do that here! > Farrakahn drops the hacked corpse of a swarm of bugs. Farrakahn drops the hacked corpse of a diseased rat. > Farrakahn leaves east. Scan leaves east. A nice pony leaves east. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The hacked corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. A large rat is here, feeding on the remains of a corpse. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn leaves east. Scan leaves east. A nice pony leaves east. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn leaves east. Scan leaves east. A nice pony leaves east. You follow Farrakahn. Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A greasy man is here, peddling his wares. Cogadh is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Knraith is riding on a horse. A horse is here, gazing at you. Imreas the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn sells a small, wooden shield. > Farrakahn sells a large, wooden shield. > Farrakahn sells a dirk. > Knraith buys a wooden tower shield. > Farrakahn sells a large, wooden club. > Sesil says 'god' >You say 'I'm still naked.' >You chuckle politely. > You are hungry. > Imreas buys a silk scarf. >Come back soon! Imreas wears a silk scarf around his neck. >You go away from keyboard. > Knraith gives a wooden tower shield to Cogadh. > Knraith is leaving west, riding on a horse. A horse leaves west. Cogadh is leaving west, riding on a nice pony. A nice pony leaves west. Imreas leaves west. A nice pony leaves west. A nice pony leaves west. > Farrakahn buys a pair of white cotton pants. > Farrakahn buys a pair of silk sleeves. > Cogadh is entering from the west, riding on a nice pony. A nice pony enters from the west. > Farrakahn buys an indigo cotton hood. > Farrakahn buys an indigo cotton shirt. > Farrakahn buys a wool cloak. > Cogadh buys a longsword. > Cogadh is leaving west, riding on a nice pony. A nice pony leaves west. > Sesil sighs loudly. > Scan says 'i think highwayman got cotton' > Farrakahn wears an indigo cotton hood on his head. Farrakahn puts a pair of white cotton pants on his legs. Farrakahn says 'yea but its cheap and im here :)' > Farrakahn buys a pair of white cotton sleeves. >'then I'll be right back to help you guys level smile You say 'then I'll be right back to help you guys level' >You smile happily. Farrakahn wears a pair of white cotton sleeves on his arms. >afk You go away from keyboard. > Farrakahn stops using a white, long-sleeved blouse. > Farrakahn wears an indigo cotton shirt on his body. > Farrakahn drops a white, long-sleeved blouse. > You are hungry. You are thirsty. > Scan says 'let rock some stuff' > Farrakahn buys a pair of white cotton gloves. > Farrakahn puts a pair of white cotton gloves on his hands. > Farrakahn says 'ok' > Sesil nods his head at Scan in agreement. > Farrakahn says 'i still need a skin and torches' > Farrakahn leaves west. Scan leaves west. A nice pony leaves west. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Cogadh enters from the north. A nice pony enters from the north. A nice pony enters from the north. > Farrakahn leaves west. Scan leaves west. A nice pony leaves west. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The hacked corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. A large rat is here, feeding on the remains of a corpse. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn leaves west. Scan leaves west. A nice pony leaves west. You follow Farrakahn. Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. A large wooden shield lies discarded on the ground. A small shield made of wood lies here. A heavy dagger has been abandoned here. A wooden club has been dropped here. The hacked corpse of a diseased rat is lying here. The hacked corpse of a swarm of bugs is lying here. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A writhing mass of swamp bugs is buzzing through the air here. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. Balak the Dwarf is standing here. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn gets a large, wooden shield. Farrakahn gets a small, wooden shield. Farrakahn gets a dirk. Farrakahn gets a large, wooden club. Farrakahn gets the hacked corpse of a diseased rat. Farrakahn gets the hacked corpse of a swarm of bugs. > Farrakahn drops the hacked corpse of a swarm of bugs. Farrakahn drops the hacked corpse of a diseased rat. > Farrakahn leaves east. Scan leaves east. A nice pony leaves east. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The hacked corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. A large rat is here, feeding on the remains of a corpse. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn leaves east. Scan leaves east. A nice pony leaves east. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn leaves east. Scan leaves east. A nice pony leaves east. You follow Farrakahn. Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A white, long-sleeved blouse is lying on the ground here. A greasy man is here, peddling his wares. Cogadh the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Sesil grins evilly. > Scan gets a white, long-sleeved blouse. > Cogadh leaves west. A nice pony leaves west. A nice pony leaves west. > Farrakahn sells a small, wooden shield. > Farrakahn sells a large, wooden shield. > Scan says 'group me ' Farrakahn sells a dirk. > Farrakahn sells a large, wooden club. > Farrakahn leaves west. Scan leaves west. A nice pony leaves west. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn leaves west. Scan leaves west. A nice pony leaves west. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The hacked corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. A large rat is here, feeding on the remains of a corpse. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn leaves west. Scan leaves west. A nice pony leaves west. You follow Farrakahn. Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A writhing mass of swamp bugs is buzzing through the air here. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. Balak the Dwarf is standing here. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Scan joins the group of Farrakahn. > Sesil joins the group of Farrakahn. > Scan says 'bugs' > You join the group of Farrakahn. > Farrakahn attacks a swarm of bugs! Farrakahn lightly crushes a swarm of bugs. > Farrakahn deflects a swarm of bugs's attack. > Scan says 'j' > Scan assists Farrakahn. Scan attacks a swarm of bugs! A swarm of bugs deflects Scan's attack. > Farrakahn says 'they suck now but ok' > Farrakahn lightly crushes a swarm of bugs. > A swarm of bugs lightly hits Farrakahn's body. > Sesil attacks a swarm of bugs! Sesil lightly pierces a swarm of bugs. > Scan stabs a swarm of bugs. > A swarm of bugs deflects Farrakahn's attack. > Farrakahn deflects a swarm of bugs's attack. > Sesil pierces a swarm of bugs. > A swarm of bugs deflects Farrakahn's attack. > Scan stabs a swarm of bugs. Scan says 'it xp' > Farrakahn deflects a swarm of bugs's attack. > Sesil lightly pierces a swarm of bugs. > Farrakahn crushes a swarm of bugs. > Sesil lightly pierces a swarm of bugs. > Scan stabs a swarm of bugs. A swarm of bugs is dead! R.I.P. You receive your share of experience -- 210 points. Your blood freezes as you hear a swarm of bugs's death cry. > The half-grown moon goes off the sky. Not a cloud can be seen in the sky. You are hungry. You are thirsty. Farrakahn gets the skewered corpse of a swarm of bugs. > Farrakahn drops the skewered corpse of a swarm of bugs. > A diseased rat enters from the east. > Farrakahn leaves east. Scan leaves east. A nice pony leaves east. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The hacked corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn leaves west. Scan leaves west. A nice pony leaves west. You follow Farrakahn. Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. The skewered corpse of a swarm of bugs is lying here. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. Balak the Dwarf is standing here. A large rat is here, feeding on the remains of a corpse. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn gets the skewered corpse of a swarm of bugs. > Farrakahn drops the skewered corpse of a swarm of bugs. > Farrakahn leaves east. Scan leaves east. A nice pony leaves east. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The hacked corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn leaves south. Scan leaves south. A nice pony leaves south. You follow Farrakahn. Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn leaves east. Scan leaves east. A nice pony leaves east. You follow Farrakahn. Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Sesil says 'can we leave now?' > Farrakahn says 'i wanna buy torches and a skin' > Farrakahn says 'errent said he was gonna fix' > A huge gate appears briefly and Errent steps out. > Errent disappears in a puff of smoke. > You are hungry. You are thirsty. > Farrakahn says 'that is important to me :)' > Farrakahn giggles. > Farrakahn leaves west. Scan leaves west. A nice pony leaves west. You follow Farrakahn. Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Sesil nods solemnly. > Farrakahn leaves north. Scan leaves north. A nice pony leaves north. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The hacked corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. A large rat is here, feeding on the remains of a corpse. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn leaves west. Scan leaves west. A nice pony leaves west. You follow Farrakahn. Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. A large wooden shield lies discarded on the ground. A small shield made of wood lies here. A heavy dagger has been abandoned here. A wooden club has been dropped here. The skewered corpse of a swarm of bugs is lying here. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. Balak the Dwarf is standing here. A writhing mass of swamp bugs is buzzing through the air here. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn gets a large, wooden shield. Farrakahn gets a small, wooden shield. Farrakahn gets a dirk. Farrakahn gets a large, wooden club. Farrakahn gets the skewered corpse of a swarm of bugs. > Farrakahn leaves east. Scan leaves east. A nice pony leaves east. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The hacked corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. A large rat is here, feeding on the remains of a corpse. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn leaves east. Scan leaves east. A nice pony leaves east. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn leaves east. Scan leaves east. A nice pony leaves east. You follow Farrakahn. Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A greasy man is here, peddling his wares. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn drops the skewered corpse of a swarm of bugs. > Farrakahn sells a small, wooden shield. > Farrakahn sells a large, wooden shield. > Farrakahn sells a dirk. >'let's kick it? Sesil says 'ponk bich :P' >smile Farrakahn sells a large, wooden club. >You return to your keyboard. You say 'let's kick it?' >You smile happily. > Scan gets the skewered corpse of a swarm of bugs. > Scan drops the skewered corpse of a swarm of bugs. > Farrakahn says 'give me a torch then' > Farrakahn leaves west. Scan leaves west. A nice pony leaves west. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn leaves west. Scan leaves west. A nice pony leaves west. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The hacked corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. A large rat is here, feeding on the remains of a corpse. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn leaves west. Scan leaves west. A nice pony leaves west. You follow Farrakahn. Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. A large wooden shield lies discarded on the ground. A small shield made of wood lies here. A heavy dagger has been abandoned here. A wooden club has been dropped here. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. Balak the Dwarf is standing here. A writhing mass of swamp bugs is buzzing through the air here. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn gets a large, wooden shield. Farrakahn gets a small, wooden shield. Farrakahn gets a dirk. Farrakahn gets a large, wooden club. > Farrakahn leaves east. Scan leaves east. A nice pony leaves east. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The hacked corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. A large rat is here, feeding on the remains of a corpse. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn leaves east. Scan leaves east. A nice pony leaves east. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn leaves east. Scan leaves east. A nice pony leaves east. You follow Farrakahn. Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. The skewered corpse of a swarm of bugs is lying here. A greasy man is here, peddling his wares. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn sells a small, wooden shield. > Farrakahn sells a large, wooden shield. > Farrakahn sells a dirk. > Sesil says 'damn dude' > Farrakahn sells a large, wooden club. > Sesil says 'how much gold you got?' > Farrakahn leaves west. Scan leaves west. A nice pony leaves west. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Scan says 'shit' > Scan says 'how much gold u got now?' Farrakahn says 'im up to 7 gold now' > Farrakahn leaves east. Scan leaves east. A nice pony leaves east. You follow Farrakahn. Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. The skewered corpse of a swarm of bugs is lying here. A greasy man is here, peddling his wares. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn leaves west. Scan leaves west. A nice pony leaves west. You follow Farrakahn. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn leaves west. Scan leaves west. A nice pony leaves west. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The hacked corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. A large rat is here, feeding on the remains of a corpse. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn leaves west. Scan leaves west. A nice pony leaves west. You follow Farrakahn. Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. Balak the Dwarf is standing here. A writhing mass of swamp bugs is buzzing through the air here. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn leaves east. Scan leaves east. A nice pony leaves east. You follow Farrakahn. Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The hacked corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. A large rat is here, feeding on the remains of a corpse. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn leaves south. Scan leaves south. A nice pony leaves south. You follow Farrakahn. Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >give tor farrakahn Farrakahn leaves east. Scan leaves east. A nice pony leaves east. You follow Farrakahn. Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. Farrakahn the Dwarf is standing here. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >You don't seem to have a tor. >i You are carrying: Nothing. > You are hungry. You are thirsty. > Farrakahn buys a water skin. >inf You are Ainaran the Wood Elf, a neutral (50) male Wood Elf. You have reached level 4. You are level 2 Warrior, 1 Ranger, 5 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 4 hours. You are 5'10" high, weight 108.0lb and carrying 7.2lb. You have 53/53 hit points, 61/61 stamina, 90/127 moves and 0 spirit. You have 2 silver and 2 copper coins. Your OB is 12, dodge is 32, parry 31, and your attack speed is 25. Your armour absorbs about 0% damage. Your spiritual perception is 60%, willpower: 23, Your skill encumbrance is 6, and your movement is encumbered by 4. You move easily indeed. You have scored 30022 exp, and need 7478 more to advance. You are standing. You are hungry. You are thirsty. You are not affected by anything. >'no money Farrakahn shows his approval by clapping his small hands together. >You say 'no money' >'no torches You say 'no torches' Farrakahn narrates, 'thanks :)' chuckle >list You chuckle politely. >You can buy: 1. a water skin for 31 copper. 2. a water skin for 31 copper. 3. a water skin for 31 copper. 4. a water skin for 31 copper. 5. a water skin for 31 copper. 6. a torch for 6 copper. 7. a torch for 6 copper. 8. a torch for 6 copper. 9. a torch for 6 copper. 10. a torch for 6 copper. 11. a torch for 6 copper. 12. a torch for 6 copper. 13. a torch for 6 copper. 14. a torch for 6 copper. 15. a torch for 6 copper. 16. a torch for 6 copper. 17. a torch for 6 copper. 18. a torch for 6 copper. 19. a torch for 6 copper. 20. a torch for 6 copper. 21. a torch for 6 copper. 22. a torch for 6 copper. 23. a torch for 6 copper. 24. a torch for 6 copper. 25. a torch for 6 copper. 26. a torch for 6 copper. 27. a torch for 6 copper. 28. a torch for 6 copper. 29. a torch for 6 copper. 30. a torch for 6 copper. 31. a soldier ration for 5 copper. 32. a soldier ration for 5 copper. 33. a soldier ration for 5 copper. 34. a soldier ration for 5 copper. 35. a soldier ration for 5 copper. 36. a soldier ration for 5 copper. 37. a soldier ration for 5 copper. 38. a soldier ration for 5 copper. 39. a soldier ration for 5 copper. 40. a soldier ration for 5 copper. 41. a soldier ration for 5 copper. 42. a soldier ration for 5 copper. 43. a soldier ration for 5 copper. 44. a soldier ration for 5 copper. 45. a soldier ration for 5 copper. 46. a soldier ration for 5 copper. 47. a soldier ration for 5 copper. 48. a soldier ration for 5 copper. 49. a soldier ration for 5 copper. 50. a soldier ration for 5 copper. 51. a soldier ration for 5 copper. 52. a soldier ration for 5 copper. 53. a soldier ration for 5 copper. 54. a soldier ration for 5 copper. 55. a soldier ration for 5 copper. 56. a soldier ration for 5 copper. 57. a soldier ration for 5 copper. 58. a soldier ration for 5 copper. 59. a soldier ration for 5 copper. 60. a soldier ration for 5 copper. 61. a soldier ration for 5 copper. 62. a soldier ration for 5 copper. 63. a soldier ration for 5 copper. 64. a soldier ration for 5 copper. 65. a soldier ration for 5 copper. 66. a soldier ration for 5 copper. 67. a soldier ration for 5 copper. 68. a soldier ration for 5 copper. 69. a soldier ration for 5 copper. 70. a soldier ration for 5 copper. 71. a soldier ration for 5 copper. 72. a soldier ration for 5 copper. 73. a soldier ration for 5 copper. 74. a soldier ration for 5 copper. 75. a soldier ration for 5 copper. 76. a soldier ration for 5 copper. 77. a soldier ration for 5 copper. 78. a soldier ration for 5 copper. 79. a soldier ration for 5 copper. 80. a soldier ration for 5 copper. 81. a backpack for 81 copper. 82. a backpack for 81 copper. 83. a backpack for 81 copper. 84. a backpack for 81 copper. 85. a backpack for 81 copper. 86. a backpack for 81 copper. 87. a backpack for 81 copper. 88. a backpack for 81 copper. 89. a backpack for 81 copper. 90. a backpack for 81 copper. 91. a belt pouch for 50 copper. 92. an etched leather girdle for 1 gold, 8 silver and 75 copper. >'dang Farrakahn gives you 2 gold coins. >You say 'dang' >grin who You grin evilly. >Players ------- [--- WdE] Ainaran the Wood Elf [--- Dwf] Cogadh the Dwarf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit (AFK) [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [ Vala ] Malek the Seeker for Truth and Penitence (linkless) (AFK) [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarflist 16 characters displayed. > Farrakahn buys a torch. >w Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Farrakahn the Dwarf is standing here. >exa n To the north you see: Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. A horse is here, gazing at you. > Farrakahn says 'how hard them mobs?' >n Sesil stops following you. Sesil now follows Farrakahn. >Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. A horse is here, gazing at you. >e Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. >e Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. >e e Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. >You cannot go that way. >s Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. >s Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. >n n n n Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Cogadh the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Strider the Human is resting here. Rew the Wood Elf is standing here. >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. An old, rusted iron key lies here. An old, rusted iron key lies here. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. >s pour water skin At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Cogadh the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Strider the Human is resting here. Rew the Woopour water skin d Elf is resting here. >pour water skin pour water skin You pour some water into the skin. pour water skin >There is no room for more. >There is no room for more. >There is no room for more. >sc There is no room for more. >s s s s s s s You have 53/53 hit, 61/61 stamina, 67/127 moves, 0 spirit. OB: 29, DB: 22, PB: 23, Speed: 25, Gold: 2, XP Needed: 7K. You are hungry. You are thirsty. >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. s >Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. >Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. >You cannot go that way. >e You cannot go that way. >You cannot go that way. >You cannot go that way. Scan group-says 'u goign to get me kill' >list You cannot go that way. >Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. The crushed corpse of a swarm of bugs is lying here. The skewered corpse of a swarm of bugs is lying here. A greasy man is here, peddling his wares. >You can buy: 1. a wooden tower shield for 5 gold. 2. a feathered hat for 75 copper. 3. an indigo pair of cotton sleeves for 18 copper. 4. an indigo pair of cotton gloves for 18 copper. 5. an indigo pair of cotton pants for 18 copper. 6. a small, metal shield for 3 silver and 12 copper. 7. an indigo wool cloak for 18 copper. 8. a leather belt for 75 copper. 9. a pair of soft leather boots for 75 copper. 10. a silk shirt for 2 silver and 25 copper. 11. a long, wooden spear for 37 copper. 12. a pair of thick, fur boots for 1 gold, 2 silver. 13. a stiletto for 6 silver. 14. a green robe for 18 copper. 15. a green pair of cotton sleeves for 18 copper. 16. a hand axe for 9 silver and 37 copper. 17. a green cotton hood for 18 copper. 18. a blue cotton blouse for 25 copper. 19. a large, metal shield for 1 gold, 2 silver and 50 copper. 20. a pair of stout leather boots for 18 copper. 21. a hardened pair of leather pants for 1 gold, 8 silver and 75 copper. 22. a dagger for 1 silver and 50 copper. 23. a leather cap for 1 gold, 8 silver and 75 copper. 24. a thin metal breastplate for 4 gold, 9 silver. 25. a dirk for 9 silver and 37 copper. 26. a large, wooden club for 3 silver and 37 copper. 27. a large, wooden shield for 8 silver. 28. a small, wooden shield for 50 copper. 29. a pair of metal boots for 6 gold, and 75 copper. 30. a pair of metal arm braces for 6 gold, and 75 copper. 31. a pair of metal leg plates for 6 gold, and 75 copper. 32. a pair of metal gauntlets for 6 gold, and 75 copper. 33. a metal breastplate for 8 gold, 1 silver. 34. a metal helmet for 6 gold, and 75 copper. >w l Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. >Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. A horse is here, gazing at you. > Farrakahn narrates, 'maybe a little to hard for me' >w Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The hacked corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. >e Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. >s n You cannot go that way. >Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. >n Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. e >n You cannot go that way. > Farrakahn narrates, 'we skip them :)' >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Cogadh the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Strider the Human is resting here. Rew the Wood Elf (busy) is standing here. > A juggler teaches Cogadh for a while. >n Rew utters a strange command, 'create light' Strider says 'i think we'da been fine if i hadn't run bloodied into that bat' > Rew sits down and rests. >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. An old, rusted iron key lies here. An old, rusted iron key lies here. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. >s s At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. Cogadh the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Strider the Human is resting here. Rew the Wood Elf is resting here. A juggler teaches Cogadh for a while. >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. s >s You are hungry. You are thirsty. >Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. >Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. MV:Weary>s s drink water You cannot go that way. drink water drink water MV:Weary>You cannot go that way. MV:Weary>drink water You drink the water. MV:Weary>You drink the water. You don't feel thirsty any more. >Your stomach can't contain anymore! >Your stomach can't contain anymore! >e Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. The crushed corpse of a swarm of bugs is lying here. The skewered corpse of a swarm of bugs is lying here. A greasy man is here, peddling his wares. w w MV:Weary>Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. MV:Weary>Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The hacked corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is s lying here. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. MV:Weary>Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. MV:Weary>s e You cannot go that way. MV:Weary>Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. A halfelven shopkeeper stands here politely. MV:Weary>buy rat buy rat buy rat buy rat buy rat a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. buy rat MV:Weary>buy rat buy rat a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. MV:Weary>a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. MV:Weary>a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. MV:Weary>a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. MV:Weary>a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. MV:Weary>a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. MV:Weary>a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. MV:Weary>put all.rat pack You put a soldier ration in a backpack. You put a soldier ration in a backpack. You put a soldier ration in a backpack. You put a soldier ration in a backpack. You put a soldier ration in a backpack. You put a soldier ration in a backpack. You put a soldier ration in a backpack. You put a soldier ration in a backpack. MV:Weary>buy rat buy rat er er drink water a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. drink water drink water >a halfelven shopkeeper tells you 'That's 5 copper. Thanks for your custom.'. You now have a soldier ration. >You eat a soldier ration. >You eat a soldier ration. You are full. >Your stomach can't contain anymore! Strider narrates, 'ok, that's wrong' >Your stomach can't contain anymore! >Your stomach can't contain anymore! >gt I coming w n You group-say 'I coming' n n >Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. >Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The hacked corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The pierced corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a diseased rat is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. MV:Weary>You cannot go that way. MV:Weary>You cannot go that way. MV:Weary>w Outpost Dump Exits are: E The collective trash of everyone inside the outpost's gates is gathered here, in one stinking, fetid, messy pile. The stench wafts to your nose, and the insects abound. However, a hardy soul might be able to sift through this garbage and find something of use to someone. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. A large rat is here, feeding on the remains of a corpse. R HP:Healthy MV:Weary, Farrakahn:Healthy, an abandoned wolf:Scratched> Sesil assists Farrakahn. Sesil attacks an abandoned wolf! Sesil lightly pierces an abandoned wolf's body. R HP:Healthy MV:Weary, Farrakahn:Healthy, an abandoned wolf:Bruised>You are now employing aggressive tactics. R HP:Healthy MV:Weary, Farrakahn:Healthy, an abandoned wolf:Bruised> An abandoned wolf dodges your attack. Scan assists Farrakahn. Scan attacks an abandoned wolf! Scan stabs an abandoned wolf's left forefoot. R HP:Healthy MV:Weary, Farrakahn:Healthy, an abandoned wolf:Bruised> Farrakahn crushes an abandoned wolf's body. R HP:Healthy MV:Weary, Farrakahn:Healthy, an abandoned wolf:Hurt> Farrakahn deflects an abandoned wolf's attack. R HP:Healthy MV:Weary, Farrakahn:Healthy, an abandoned wolf:Hurt> Sesil pierces an abandoned wolf's head. R HP:Healthy MV:Weary, Farrakahn:Healthy, an abandoned wolf:Hurt> You lightly pierce an abandoned wolf's head. R HP:Healthy MV:Weary, Farrakahn:Healthy, an abandoned wolf:Hurt> Farrakahn kicks an abandoned wolf in the groin! What a low blow.... R HP:Healthy MV:Weary, Farrakahn:Healthy, an abandoned wolf:Wounded> Farrakahn crushes an abandoned wolf's right foreleg. R HP:Healthy MV:Weary, Farrakahn:Healthy, an abandoned wolf:Wounded> Scan stabs an abandoned wolf's left hindleg hard. Farrakahn deflects an abandoned wolf's attack. R HP:Healthy MV:Weary, Farrakahn:Healthy, an abandoned wolf:Bloodied> Sesil lightly pierces an abandoned wolf's body. An abandoned wolf deflects your attack. R HP:Healthy MV:Weary, Farrakahn:Healthy, an abandoned wolf:Bloodied> Farrakahn crushes an abandoned wolf's left forefoot. R HP:Healthy MV:Weary, Farrakahn:Healthy, an abandoned wolf:Awful> Sesil pierces an abandoned wolf's head. An abandoned wolf is dead! R.I.P. You receive your share of experience -- 306 points. Your blood freezes as you hear an abandoned wolf's death cry. R MV:Weary> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. but R MV:Weary>You see no corpse here. R MV:Weary> Sam is entering from the east, riding on a nice pony. sc R MV:Weary>You have 53/53 hit, 61/61 stamina, 48/127 moves, 0 spirit. OB: 29, DB: 22, PB: 23, Speed: 25, Gold: 2, XP Needed: 6K. Sam is leaving west, riding on a nice pony. Farrakahn says 'not to good xp :(' R MV:Weary> Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and west. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R MV:Weary> Farrakahn is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R MV:Weary> Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R MV:Weary> Sesil says 'its xp' R MV:Weary>af Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Empty Plains Exits are: N S These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the west you can enter a road, and further south you see some trees. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R MV:Weary>But nobody is fighting him! R MV:Weary> Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Scattered Woods Exits are: N E This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. A medium-sized elk grazes here. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding nod on a nice pony. R MV:Weary>You nod solemnly. R MV:Weary> Sesil says 'i dont care how good it is' R MV:Weary> Farrakahn attacks a medium elk! Farrakahn crushes a medium elk's right hindleg. R MV:Weary> Farrakahn deflects a medium elk's attack. R MV:Weary> Sesil assists Farrakahn. Sesil attacks a medium elk! Sesil pierces a medium elk's body hard. Farrakahn kicks a medium elk in the groin! What a low blow.... R MV:Weary>'0 exp is bad exp af You say '0 exp is bad exp' Scan assists Farrakahn. Scan attacks a medium elk! Scan stabs a medium elk's body very hard. R MV:Weary>You join the fight! You attack a medium elk! You lightly pierce a medium elk's body. R HP:Healthy MV:Weary, Farrakahn:Healthy, a medium elk:Wounded> Sesil pierces a medium elk's left hindleg. A medium elk dodges Farrakahn's attack. R HP:Healthy MV:Weary, Farrakahn:Healthy, a medium elk:Wounded> Farrakahn deflects a medium elk's attack. R HP:Healthy MV:Weary, Farrakahn:Healthy, a medium elk:Wounded> You pierce a medium elk's left foreleg. R HP:Healthy MV:Weary, Farrakahn:Healthy, a medium elk:Bloodied> A medium elk dodges Sesil's attack. R HP:Healthy MV:Weary, Farrakahn:Healthy, a medium elk:Bloodied> Scan stabs a medium elk's body. A medium elk dodges Farrakahn's attack. R HP:Healthy MV:Weary, Farrakahn:Healthy, a medium elk:Bloodied> A medium elk arrives. R HP:Healthy MV:Weary, Farrakahn:Healthy, a medium elk:Bloodied> Farrakahn deflects a medium elk's attack. R HP:Healthy MV:Weary, Farrakahn:Healthy, a medium elk:Bloodied> You lightly pierce a medium elk's left foreleg. R HP:Healthy, Farrakahn:Healthy, a medium elk:Awful> Sesil lightly pierces a medium elk's right hindleg. R HP:Healthy, Farrakahn:Healthy, a medium elk:Awful> A medium elk dodges Farrakahn's attack. R HP:Healthy, Farrakahn:Healthy, a medium elk:Awful> A medium elk deflects your attack. R HP:Healthy, Farrakahn:Healthy, a medium elk:Awful> Scan stabs a medium elk's left foreleg very hard. A medium elk is dead! R.I.P. You receive your share of experience -- 243 points. Your blood freezes as you hear a medium elk's death cry. R>af But nobody is fighting him! Farrakahn says 'let me know if u see a spirit ainaran' R> Farrakahn cuts a large side of venison from the skewered corpse of a medium elk. R>af But nobody is fighting him! R>af Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Scattered Woods Exits are: E S W This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>But nobody is fighting him! R> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. A severed head of a gray wolf is lying here. Farrakahn is riding on a nice pony. Sesil is riding on a horaf se. Scan is riding on a nice pony. R>nod 'i will aff But nobody is fighting him! Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. A massive Mirkwolf stares at you through blood red eyes. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>You nod solemnly. Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R MV:Weary>You say 'i will' R MV:Weary>You are affected by: anger (short) Farrakahn says 'froze :(' R MV:Weary>'hold You say 'hold' Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. A massive Mirkwolf stares at you through blood red eyes. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R MV:Weary> Farrakahn is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. You follow Farrakahn. Grassy Forest Exits are: N E Short grasses grow here, and there are many rocks of different sizes, but there are no trees. The ground slopes gently upwards to the south, and beyond you can see da'not here rk green treetops on the hills several hundred feet above you. Treeless green plains stretch into the distance beyond the northern view. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R MV:Weary> The sun sets behind the trees. Through the trees a cloudless sky can be seen. Farrakahn gets a torch from a backpack. smile R> Farrakahn lights a torch and holds it. R>You say 'not here' R>You smile happily. R>l Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. A massive Mirkwolf stares at you through blood red eyes. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R MV:Weary> Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R MV:Weary>Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. You are riding on a horse. R MV:Weary> Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Cracked Hills Exits are: N S U The earth lie barren here, after years of fighting with constant winds, the land lies plucked clean, like a goose without a feather. All that remains is loose dirt and broken debris. Gnarled pieces of wood, tattered bits of clothing lay tossed apathetically, the victims of a powerful and hateful wind. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R MV:Weary> Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. The badly beaten corpse of *a Human* is lying here. A horse is here, gazing at you. A mountain wolf growls and bares its teeth. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R MV:Weary> A mountain wolf attacks Farrakahn! Farrakahn deflects a mountain wolf's attack. R MV:Weary> A mountain wolf dodges Farrakahn's attack. R MV:Weary> Sesil assists Farrakahn. Sesil attacks a mountain wolf! Sesil lightly pierces a mountain wolf's left foreleg. R MV:Weary> A mountain wolf deflects Farrakahn's attack. R>set tac def Farrakahn deflects a mountain wolf's attack. R> Scan assists Farrakahn. Scan attacks a mountain wolf! Scan stabs a mountain wolf's left hindleg. R>You are now employing defensive tactics. R> Sesil lightly pierces a mountain wolf's right foreleg. R>af A mountain wolf deflects Farrakahn's attack. R>Farrakahn deflects a mountain wolf's attack. You join the fight! You attack a mountain wolf! A mountain wolf deflects your attack. R HP:Healthy, Farrakahn:Healthy, a mountain wolf:Bruised> Sesil barely pierces a mountain wolf's body. cc R HP:Healthy, Farrakahn:Healthy, a mountain wolf:Bruised> Scan stabs a mountain wolf's right hindfoot hard. R HP:Healthy, Farrakahn:Healthy, a mountain wolf:Hurt> Farrakahn misses a kick to a mountain wolf's ribs, who appears to be relieved. R HP:Healthy, Farrakahn:Healthy, a mountain wolf:Hurt>You can't summon enough energy to cast the spell. R HP:Healthy, Farrakahn:Healthy, a mountain wolf:Hurt> Farrakahn crushes a mountain wolf's right hindleg. R HP:Healthy, Farrakahn:Healthy, a mountain wolf:Hurt> You lightly pierce a mountain wolf's body. set tac ag R HP:Healthy, Farrakahn:Healthy, a mountain wolf:Hurt> Sesil pierces a mountain wolf's left hindleg. R HP:Healthy, Farrakahn:Healthy, a mountain wolf:Hurt> Farrakahn deflects a mountain wolf's attack. R HP:Healthy, Farrakahn:Healthy, a mountain wolf:Hurt> Sesil says 'could i have some water?' R HP:Healthy, Farrakahn:Healthy, a mountain wolf:Hurt>Scan stabs a mountain wolf's body hard. You are now employing aggressive tactics. R HP:Healthy, Farrakahn:Healthy, a mountain wolf:Wounded> You pierce a mountain wolf's head. Farrakahn kicks a mountain wolf in the shin, making her spout obscenities! R HP:Healthy, Farrakahn:Healthy, a mountain wolf:Bloodied> Sesil lightly pierces a mountain wolf's body. A mountain wolf deflects Farrakahn's attack. R HP:Healthy, Farrakahn:Healthy, a mountain wolf:Bloodied> Farrakahn deflects a mountain wolf's attack. R HP:Healthy, Farrakahn:Healthy, a mountain wolf:Bloodied> A mountain wolf dodges your attack. 'not enough spirit to confuse gig R HP:Healthy, Farrakahn:Healthy, a mountain wolf:Bloodied> Sesil gets a torch from a backpack. R HP:Healthy, Farrakahn:Healthy, a mountain wolf:Bloodied> Sesil lightly pierces a mountain wolf's left hindleg. Sesil gets a torch from a backpack. R HP:Healthy, Farrakahn:Healthy, a mountain wolf:Awful> Sesil gets a torch from a backpack. R HP:Healthy, Farrakahn:Healthy, a mountain wolf:Awful>Farrakahn crushes a mountain wolf's left hindfoot. A mountain wolf is stunned, but will probably regain consciousness again. You say 'not enough spirit to confuse' Sesil gets a torch from a backpack. R HP:Healthy, a mountain wolf:Dying> Scan stabs a mountain wolf's body extremely hard. A mountain wolf is dead! R.I.P. You receive your share of experience -- 616 points. The wolf growls once more before falling limp. Sesil gets a torch from a backpack. R>You giggle. Sesil gets a torch from a backpack. R> Sesil gets a torch from a backpack. R> Farrakahn gives a water skin to Sesil. R>but You cut a raw piece of meat from the skewered corpse of a mountain wolf. R> Sesil drinks water from a water skin. R> Sesil drinks water from a water skin. R> Sesil drinks water from a water skin. R>sc You have 53/53 hit, 61/61 stamina, 58/127 moves, 0 spirit. OB: 29, DB: 22, PB: 23, Speed: 25, Gold: 2, XP Needed: 6K. R>who Players ------- [ Vala ] Malek the Seeker for Truth and Penitence [--- WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf (sleeping) [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 15 characters displayed. R> Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. A Swampy Corner Exits are: N W The land drops here, delving below a shallow layer of putrid water. Small patches of reeds eek out a living off the weak light that the foggy layer overhead allows through, though the scum on the water appears to thrive in it. Deep water prevents passage to the east and south, though trees can be made out to the east. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. You follow Farrakahn. Trail Through the Swamp Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads west and south from here. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn says 'need skin back' R>who Farrakahn is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. You follow Farrakahn. Trail Through the Swamp. Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads east and north from here. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>Players ------- [ Vala ] Malek the Seeker for Truth and Penitence [--- WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf (sleeping) [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 15 characters displayed. R> Farrakahn wears a wool cloak about his body. R> Sesil gives a water skin to Farrakahn. R> Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. In the Mists Exits are: N E W Thick arms of mist billow about, looking rather like shimmering spirits. They hover over the water, twisting and writhing for a few seconds before disappating into nothingness, only to be replaced by newer copies that do the same thing. The fog makes it hard to determine anything specific of the surroundings, though it is definitely water underfoot. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>score who You have 53/53 hit, 61/61 stamina, 62/127 moves, 0 spirit. OB: 29, DB: 22, PB: 23, Speed: 25, Gold: 2, XP Needed: 6K. R>Players ------- [ Vala ] Malek the Seeker for Truth and Penitence [--- WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 15 characters displayed. Farrakahn is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. You follow Farrakahn. A Floating Log Exits are: E S W The vile waters of the swamp grudingly part for a large old log that floats about aimlessly. As it moves about in the water it stirs up clouds of mud and other less innocent things. Oddly enough it seems comforting that it isn't only the mist that moves about apparently of its own free will. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Muddy Forest Exits are: N E S This vast expanse of sticky black mud was probably once a thriving forest similar to the landscape to the north, but apparenty the stream to the east overspilled its banks and deposited all this sediment. Sporadic patches of grass poke their stems up through the muck, hinting that they will soon reclaim this land. A leech is here, oozing towards you. A leech is here, oozing towards you. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Dry Plain Exits are: N S W The earth is dry and cold here, and very few plants manage to eke out an existence here. Frequent winds gust from the south, chilling the air and hinting of frigid wastes far to the south. To the north and east the land becomes dark and mirky, to the south, the land slopes upward. A large wild bull snorts and paws at the ground. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn attacks a wild bull! A wild bull dodges Farrakahn's attack. R> A wild bull hits Farrakahn's left arm hard. R>af You join the fight! You attack a wild bull! A wild bull deflects your attack. Scan assists Farrakahn. Scan attacks a wild bull! Scan stabs a wild bull's left foreleg. R HP:Healthy, Farrakahn:Bruised, a wild bull:Scratched> Farrakahn says 'we try 1 of these' R HP:Healthy, Farrakahn:Bruised, a wild bull:Scratched>set tac ag Sesil assists Farrakahn. Sesil attacks a wild bull! A wild bull dodges Sesil's attack. R HP:Healthy, Farrakahn:Bruised, a wild bull:Scratched>Night falls over the land. Above the fields, not a cloud can be seen in the sky. You are now employing aggressive tactics. R HP:Healthy, Farrakahn:Bruised, a wild bull:Scratched> A wild bull hits Farrakahn's body very hard. A wild bull dodges Farrakahn's attack. R HP:Healthy, Farrakahn:Wounded, a wild bull:Scratched>con bull A wild bull dodges your attack. R HP:Healthy, Farrakahn:Wounded, a wild bull:Scratched> set tac def Farrakahn giggles. R HP:Healthy, Farrakahn:Wounded, a wild bull:Scratched> Sesil begins quietly muttering some strange, powerful words. R HP:Healthy, Farrakahn:Wounded, a wild bull:Scratched>Are you mad!? A wild bull has been here for a very long time. R HP:Healthy, Farrakahn:Wounded, a wild bull:Scratched> A wild bull deflects Scan's attack. R HP:Healthy, Farrakahn:Wounded, a wild bull:Scratched> A wild bull hits Farrakahn's body. R HP:Healthy, Farrakahn:Wounded, a wild bull:Scratched>A wild bull dodges Farrakahn's attack. You are now employing defensive tactics. R HP:Healthy, Farrakahn:Wounded, a wild bull:Scratched> A wild bull dodges your attack. R HP:Healthy, Farrakahn:Wounded, a wild bull:Scratched> Sesil utters a strange command, 'confuse' A wild bull appears to be confused! R HP:Healthy, Farrakahn:Wounded, a wild bull:Scratched> Sesil lightly pierces a wild bull's head. R HP:Healthy, Farrakahn:Wounded, a wild bull:Scratched> You lightly pierce a wild bull's body. R HP:Healthy, Farrakahn:Wounded, a wild bull:Scratched> Farrakahn deflects a wild bull's attack. R HP:Healthy, Farrakahn:Wounded, a wild bull:Scratched> A wild bull deflects Farrakahn's attack. R HP:Healthy, Farrakahn:Wounded, a wild bull:Scratched> Scan stabs a wild bull's body. R HP:Healthy, Farrakahn:Wounded, a wild bull:Bruised> Sesil lightly pierces a wild bull's right forefoot. R HP:Healthy, Farrakahn:Wounded, a wild bull:Bruised>set tac ag You lightly pierce a wild bull's body. R HP:Healthy, Farrakahn:Wounded, a wild bull:Bruised> A wild bull hits Farrakahn's left leg. Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn is leaving south, riding on a nice pony. R HP:Healthy, Sesil:Healthy, a wild bull:Bruised> Sesil throws back his head and cackles with insane glee! R HP:Healthy, Sesil:Healthy, a wild bull:Bruised> Sesil pierces a wild bull's left foreleg. R HP:Healthy, Sesil:Healthy, a wild bull:Bruised>Scan stabs a wild bull's left foreleg. You are now employing aggressive tactics. R HP:Healthy, Sesil:Healthy, a wild bull:Bruised> You pierce a wild bull's right foreleg. R HP:Healthy, Sesil:Healthy, a wild bull:Bruised>set tac ag A wild bull hits Sesil's body hard. You are now employing aggressive tactics. R HP:Healthy, Sesil:Bruised, a wild bull:Bruised> A wild bull deflects Sesil's attack. R HP:Healthy, Sesil:Bruised, a wild bull:Bruised> You lightly pierce a wild bull's body. R HP:Healthy, Sesil:Bruised, a wild bull:Hurt> Scan stabs a wild bull's left forefoot hard. R HP:Healthy, Sesil:Bruised, a wild bull:Hurt> A wild bull deflects Sesil's attack. You lightly pierce a wild bull's left foreleg. R HP:Healthy, Sesil:Bruised, a wild bull:Hurt>'go def sesil A wild bull hits Sesil's right arm hard. Farrakahn is entering from the south, riding on a nice pony. R HP:Healthy, Sesil:Hurt, a wild bull:Hurt>You say 'go def sesil' R HP:Healthy, Sesil:Hurt, a wild bull:Hurt> A wild bull deflects Sesil's attack. R HP:Healthy, Sesil:Hurt, a wild bull:Hurt> You lightly pierce a wild bull's left hindleg. R HP:Healthy, Sesil:Hurt, a wild bull:Hurt> Sesil panics, and attempts to flee! Sesil flees head over heals! Sesil is leaving south, riding on a horse. R HP:Healthy, Scan:Healthy, a wild bull:Hurt> A wild bull dodges Scan's attack. R HP:Healthy, Scan:Healthy, a wild bull:Hurt> A wild bull hits Scan's right arm very hard. Farrakahn attacks a wild bull! Farrakahn lightly crushes a wild bull's body. R HP:Healthy, Scan:Bruised, a wild bull:Hurt> A wild bull deflects your attack. R HP:Healthy, Scan:Bruised, a wild bull:Hurt> Scan panics, and attempts to flee! Scan flees head over heals! Scan is leaving north, riding on a nice pony. R HP:Healthy, Farrakahn:Bloodied, a wild bull:Hurt> A wild bull hits Farrakahn's head hard. Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn is leaving south, riding on a nice pony. R HP:Healthy, Someone:Hurt> Someone dodges your attack. R HP:Healthy, Someone:Hurt>set tac def Someone deflects your attack. Someone hits your head hard. That really did HURT! get tor pack R HP:Hurt, Someone:Hurt>You are now employing defensive tactics. Farrakahn narrates, 'to hard :(' R HP:Hurt, Someone:Hurt>There doesn't seem to be a tor in something. hol tor R HP:Hurt, Someone:Hurt> Farrakahn is entering from the south, riding on a nice pony. Sesil is entering from the south, riding on a horse. R HP:Hurt, a wild bull:Hurt>You light a torch and hold it. f R HP:Hurt, a wild bull:Hurt>A wild bull dodges your attack. You flee head over heels. Barren Plain Exits are: N W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. R HP:Hurt>nar nod You narrate, 'nod' R HP:Hurt> Farrakahn narrates, '2 north ainaran' R HP:Hurt>n n Dry Plain Exits are: N S W The earth is dry and cold here, and very few plants manage to eke out an existence here. Frequent winds gust from the south, chilling the air and hinting of frigid wastes far to the south. To the north and east the land becomes dark and mirky, to the south, the land slopes upward. A large wild bull snorts and paws at the ground. R HP:Hurt>Muddy Forest Exits are: N E S This vast expanse of sticky black mud was probably once a thriving forest similar to the landscape to the north, but apparenty the stream to the east overspilled its banks and deposited all this sediment. Sporadic patches of grass poke their stems up through the muck, hinting that they will soon reclaim this land. A leech is here, oozing towards you. A leech is here, oozing towards you. R HP:Hurt> Farrakahn narrates, 'make that 3' R HP:Hurt>n A Floating Log Exits are: E S W The vile waters of the swamp grudingly part for a large old log that floats about aimlessly. As it moves about in the water it stirs up clouds of mud and other less innocent things. Oddly enough it seems comforting that it isn't only the mist that moves about apparently of its own free will. A writhing mass of swamp bugs is buzzing through the air here. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Hurt> Farrakahn says 'the bull was?' R HP:Hurt>nar :-) You narrate, ':-)' R HP:Hurt> Scan nods solemnly. R HP:Bruised> Farrakahn sits down and rests. R HP:Bruised> Scan says 'he was confuse' R HP:Bruised> Farrakahn says 'well i need hp :)' R HP:Bruised>'kinda high level mob You say 'kinda high level mob' R HP:Bruised>sc Farrakahn says 'confuse sucks btw :)' R HP:Bruised>You have 40/53 hit, 61/61 stamina, 78/127 moves, 0 spirit. OB: 12, DB: 32, PB: 31, Speed: 25, Gold: 2, XP Needed: 5K. R HP:Bruised> Scan nods solemnly. R HP:Bruised>nod You nod solemnly. R HP:Bruised>sigh You sigh. R HP:Bruised> A slight mist rises from the damp land into the cloudless sky. R HP:Bruised> Farrakahn says 'we go back and kill when i regen' 'it totally fucks mystics in the ass now R HP:Bruised>You say 'it totally fucks mystics in the ass now' R HP:Bruised> Scan says 'he confuse him when u was fleeing' R HP:Bruised> Farrakahn says 'someone buff the bugs?' R HP:Bruised>set tac def st You are now employing defensive tactics. R HP:Bruised>You are already standing. R HP:Bruised>k bugs You attack a swarm of bugs! A swarm of bugs dodges your attack. Scan attacks a swarm of bugs! Scan stabs a swarm of bugs. R HP:Bruised, a swarm of bugs:Bruised> A swarm of bugs hits your left leg. R HP:Hurt, a swarm of bugs:Bruised> Farrakahn stops resting, and clambers on his feet. gig R HP:Hurt, a swarm of bugs:Bruised> Farrakahn attacks a swarm of bugs! Farrakahn crushes a swarm of bugs. R HP:Hurt, a swarm of bugs:Bruised>You lightly pierce a swarm of bugs. You giggle. R HP:Hurt, a swarm of bugs:Hurt> Sesil looks around for someone to adore. R HP:Hurt, a swarm of bugs:Hurt> A swarm of bugs lightly hits your head. R HP:Hurt, a swarm of bugs:Hurt> Sesil is leaving south, riding on a horse. R HP:Hurt, a swarm of bugs:Hurt>'I am Scan stabs a swarm of bugs. R HP:Hurt, a swarm of bugs:Hurt>You say 'I am' R HP:Hurt, a swarm of bugs:Hurt>set tac def A swarm of bugs dodges your attack. R HP:Hurt, a swarm of bugs:Hurt>You are now employing defensive tactics. Sesil is entering from the south, riding on a horse. R HP:Hurt, a swarm of bugs:Hurt> Sesil assists Farrakahn. Sesil attacks a swarm of bugs! A swarm of bugs deflects Sesil's attack. R HP:Hurt, a swarm of bugs:Hurt> Farrakahn lightly crushes a swarm of bugs. R HP:Hurt, a swarm of bugs:Hurt> You dodge a swarm of bugs's attack. A swarm of bugs dodges your attack. R HP:Hurt, a swarm of bugs:Hurt> Scan stabs a swarm of bugs. R HP:Hurt, a swarm of bugs:Wounded> A swarm of bugs deflects Sesil's attack. R HP:Hurt, a swarm of bugs:Wounded> Farrakahn crushes a swarm of bugs. R HP:Hurt, a swarm of bugs:Bloodied> You lightly pierce a swarm of bugs. R HP:Hurt, a swarm of bugs:Bloodied> You dodge a swarm of bugs's attack. R HP:Hurt, a swarm of bugs:Bloodied> A swarm of bugs dodges Sesil's attack. R HP:Hurt, a swarm of bugs:Bloodied> Scan stabs a swarm of bugs. A swarm of bugs dodges your attack. R HP:Hurt, a swarm of bugs:Awful> Farrakahn crushes a swarm of bugs. A swarm of bugs is dead! R.I.P. You receive your share of experience -- 371 points. Your blood freezes as you hear a swarm of bugs's death cry. R HP:Hurt>sc You have 34/53 hit, 61/61 stamina, 93/127 moves, 0 spirit. OB: 12, DB: 32, PB: 31, Speed: 25, Gold: 2, XP Needed: 5K. R HP:Hurt> Farrakahn says 'we will kill that bull i just need hp' R HP:Hurt>'wish I had insight Farrakahn stops riding a nice pony. A nice pony now follows Farrakahn. Farrakahn lies down and falls asleep. sniff R HP:Hurt>You say 'wish I had insight' R HP:Hurt>You sniff sadly. *SNIFF* R HP:Hurt>man power insight INSIGHT [Syntax ] cast 'insight' [Group ] Mystic [Level ] 6 [Minimum Cost] 2 [Offensive ] No [Description ] ---Casting "Insight" will increase the perception of chosen target, bringing one closer to the wraith-world. R HP:Hurt>'I'd insight everything we killed You say 'I'd insight everything we killed' l R HP:Bruised>A Floating Log Exits are: E S W The vile waters of the swamp grudingly part for a large old log that floats about aimlessly. As it moves about in the water it stirs up clouds of mud and other less innocent things. Oddly enough it seems comforting that it isn't only the mist that moves about apparently of its own free will. The crushed corpse of a swarm of bugs is lying here. Farrakahn the Dwarf is sleeping here. A friendly little pony is here, looking well-groomed and happy. Scan is riding on a nice pony. You are riding on a horse. Sesil is riding on a horse. R HP:Bruised>'get more spirit that way You say 'get more spirit that way' R HP:Bruised>i You are carrying: a raw piece of meat a water skin a backpack a torch a torch a torch a torch R HP:Bruised>drink water Scan says 'i wish i have fine two hand battle axe' R HP:Bruised>drink water You drink the water. You don't feel thirsty any more. You are full. R HP:Bruised>Your stomach can't contain anymore! R HP:Bruised>eat meat You are too full to eat more. R HP:Bruised> Sesil nods his head at Scan in agreement. R HP:Bruised> A slight mist rises from the damp land into the cloudless sky. Saving Ainaran. R HP:Bruised>'wish I had a shadowy You say 'wish I had a shadowy' R HP:Bruised> Scan says 'and wwfur' R HP:Bruised> Farrakahn group-says 'u got spirit for curing?' R HP:Bruised>gt shake :( You group-say 'shake :(' R HP:Bruised>gt 0 sprit You group-say '0 sprit' R HP:Bruised> Sesil says 'haha wwfur thats funny' sc R HP:Bruised> Farrakahn group-says 'nod' R HP:Bruised>You have 40/53 hit, 61/61 stamina, 110/127 moves, 0 spirit. OB: 12, DB: 32, PB: 31, Speed: 25, Gold: 2, XP Needed: 5K. R HP:Bruised> Scan nods solemnly. R HP:Bruised> Scan gets a soldier ration from a backpack. R HP:Bruised> Scan eats a soldier ration. R HP:Bruised>'I doubt Bazarat is in this area. Farrakahn group-says 'bull should be decent xp and he already a little hurt' smile R HP:Bruised>You say 'I doubt Bazarat is in this area.' R HP:Bruised>who You smile happily. R HP:Bruised>Players ------- [ Vala ] Malek the Seeker for Truth and Penitence [--- WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf (sleeping) 15 characters displayed. R HP:Bruised> Farrakahn group-says 'so we might as well finish him' R HP:Bruised>gt nod You group-say 'nod' R HP:Bruised>aff drink water drink water You are affected by: anger (short) R HP:Bruised>sc You drink the water. You don't feel thirsty any more. R HP:Bruised>Your stomach can't contain anymore! R HP:Bruised>You have 44/53 hit, 61/61 stamina, 122/127 moves, 0 spirit. OB: 12, DB: 32, PB: 31, Speed: 25, Gold: 2, XP Needed: 5K. R HP:Bruised>gt I have 53 hps total You group-say 'I have 53 hps total' R HP:Bruised> Scan nods solemnly. R HP:Bruised>who Players ------- [ Vala ] Malek the Seeker for Truth and Penitence [--- WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf (sleeping) 15 characters displayed. R HP:Bruised> Farrakahn group-says 'i gotta rent in a little bit tho :(' l R HP:Bruised>A Floating Log Exits are: E S W The vile waters of the swamp grudingly part for a large old log that floats about aimlessly. As it moves about in the water it stirs up clouds of mud and other less innocent things. Oddly enough it seems comforting that it isn't only the mist that moves about apparently of its own free will. The crushed corpse of a swarm of bugs is lying here. Farrakahn the Dwarf is sleeping here. A friendly little pony is here, looking well-groomed and happy. Scan is riding on a nice pony. You are riding on a horse. Sesil is riding on a horse. R HP:Bruised> A slight mist rises from the damp land into the cloudless sky. R HP:Scratched> Scan group-says 'me too' R HP:Scratched> Farrakahn group-says 'just realized :(' gt how long? R HP:Scratched>who You group-say 'how long?' R HP:Scratched>Players ------- [ Vala ] Malek the Seeker for Truth and Penitence [--- WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf (sleeping) 15 characters displayed. R HP:Scratched> Farrakahn group-says 'a couple more mobs then i gotta rent' R HP:Scratched> Scan group-says 'i would i like to stat' R HP:Scratched>l A Floating Log Exits are: E S W The vile waters of the swamp grudingly part for a large old log that floats about aimlessly. As it moves about in the water it stirs up clouds of mud and other less innocent things. Oddly enough it seems comforting that it isn't only the mist that moves about apparently of its own free will. The crushed corpse of a swarm of bugs is lying here. Farrakahn the Dwarf is sleeping here. A friendly little pony is here, looking well-groomed and happy. Scan is riding on a nice pony. You are riding on a horse. Sesil is riding on a horse. R HP:Scratched> Farrakahn group-says 'i be on later tonight tho' R>whois ainaran Ainaran the Wood Elf. R>gt nod You group-say 'nod' R>gt I may have to leave sometime later You group-say 'I may have to leave sometime later' R> Farrakahn awakens. R> Farrakahn clambers to his feet. R> Farrakahn says 'ready?' R>gt not sure when though st You group-say 'not sure when though' R>You are already standing. R>nod You nod solemnly. R> Farrakahn says 'assist quick' R> Scan nods solemnly. R> Sesil nods solemnly. Farrakahn says 'going' R> Farrakahn leaves south. A nice pony leaves south. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Muddy Forest Exits are: N E S This vast expanse of sticky black mud was probably once a thriving forest similar to the landscape to the north, but apparenty the stream to the east overspilled its banks and deposited all this sediment. Sporadic patches of grass poke their stems up through the muck, hinting that they will soon reclaim this land. A leech is here, oozing towards you. A leech is here, oozing towards you. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn leaves south. A nice pony leaves south. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Dry Plain Exits are: N S W The earth is dry and cold here, and very few plants manage to eke out an existence here. Frequent winds gust from the south, chilling the air and hinting of frigid wastes far to the south. To the north and east the land becomes dark and mirky, to the south, the land slopes upward. A large wild bull snorts and paws at the ground. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn attacks a wild bull! A wild bull deflects Farrakahn's attack. R> A wild bull hits Farrakahn's left foot. R> Sesil assists Farrakahn. Sesil attacks a wild bull! A wild bull deflects Sesil's attack. R> Sesil begins quietly muttering some strange, powerful words. R> A wild bull hits Farrakahn's body hard. R> A wild bull deflects Farrakahn's attack. R> Scan assists Farrakahn. Scan attacks a wild bull! A wild bull deflects Scan's attack. Farrakahn misses a kick to a wild bull's ribs, who appears to be relieved. R> Sesil utters a strange command, 'confuse' A wild bull appears to be confused! R> A wild bull hits Farrakahn's body. R> Sesil lightly pierces a wild bull's left forefoot. Farrakahn lightly crushes a wild bull's body. R> Scan stabs a wild bull's right foreleg. R> Sesil pierces a wild bull's body. R> A wild bull hits Farrakahn's body. R> Farrakahn crushes a wild bull's head. R>af Above the fields, not a cloud can be seen in the sky. Scan's torch flickers weakly. R>You join the fight! You attack a wild bull! You lightly pierce a wild bull's head. set tac ag R HP:Healthy, Farrakahn:Wounded, a wild bull:Hurt> Sesil lightly pierces a wild bull's right foreleg. R HP:Healthy, Farrakahn:Wounded, a wild bull:Hurt>You are now employing aggressive tactics. R HP:Healthy, Farrakahn:Wounded, a wild bull:Hurt> Scan stabs a wild bull's left foreleg hard. R HP:Healthy, Farrakahn:Wounded, a wild bull:Hurt> A wild bull hits Farrakahn's body. R HP:Healthy, Farrakahn:Bloodied, a wild bull:Hurt>scream A wild bull deflects Farrakahn's attack. R HP:Healthy, Farrakahn:Bloodied, a wild bull:Hurt>ARRRRRRRRRRGH!!!!! R HP:Healthy, Farrakahn:Bloodied, a wild bull:Hurt> A wild bull deflects your attack. Sesil lightly pierces a wild bull's body. R HP:Healthy, Farrakahn:Bloodied, a wild bull:Hurt> Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn leaves north. set tac def A nice pony leaves north. R HP:Healthy, a wild bull:Hurt>You are now employing defensive tactics. R HP:Healthy, a wild bull:Hurt> Sesil gets a soldier ration from a backpack. R HP:Healthy, a wild bull:Hurt> A wild bull hits your left leg. Sesil gets a soldier ration from a backpack. R HP:Bruised, a wild bull:Hurt> Sesil gets a soldier ration from a backpack. R HP:Bruised, a wild bull:Hurt> Scan stabs a wild bull's left hindleg hard. R HP:Bruised, a wild bull:Hurt> A wild bull dodges your attack. Sesil lightly pierces a wild bull's left forefoot. R HP:Bruised, a wild bull:Wounded> Sesil eats a soldier ration. R HP:Bruised, a wild bull:Wounded> Sesil eats a soldier ration. R HP:Bruised, a wild bull:Wounded>'come guys A wild bull hits your left leg hard. That really did HURT! R HP:Hurt, a wild bull:Wounded> You lightly pierce a wild bull's left forefoot. R HP:Hurt, a wild bull:Wounded> Sesil barely pierces a wild bull's left hindleg. R HP:Hurt, a wild bull:Wounded>You say 'come guys' R HP:Hurt, a wild bull:Wounded> Scan stabs a wild bull's body hard. R HP:Hurt, a wild bull:Wounded> A wild bull dodges your attack. R HP:Hurt, a wild bull:Wounded> Sesil pierces a wild bull's right hindfoot. R HP:Hurt, a wild bull:Wounded> A wild bull hits your body. You wimp out, and attempt to flee! You flee head over heels. Muddy Forest Exits are: N E S This vast expanse of sticky black mud was probably once a thriving forest similar to the landscape to the north, but apparenty the stream to the east overspilled its banks and deposited all this sediment. Sporadic patches of grass poke their stems up through the muck, hinting that they will soon reclaim this land. A leech is here, oozing towards you. A leech is here, fighting Farrakahn. Farrakahn the Dwarf is here, fighting a leech. A friendly little pony is here, looking well-groomed and happy. R HP:Hurt> Farrakahn crushes a leech. A leech is dead! R.I.P. You receive your share of experience -- 40 points. R HP:Hurt> Farrakahn leaves south. A nice pony leaves south. You follow Farrakahn. Dry Plain Exits are: N S W The earth is dry and cold here, and very few plants manage to eke out an existence here. Frequent winds gust from the south, chilling the air and hinting of frigid wastes far to the south. To the north and east the land becomes dark and mirky, to the south, the land slopes upward. A wild bull is here, fighting Scan. Sesil is here, fighting a wild bull, riding on a horse. Scan is here, fighting a wild bull, riding on a nice pony. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R HP:Hurt> Scan panics, and attempts to flee! Scan flees head over heals! Scan is leaving north, riding on a nice pony. R HP:Hurt> A wild bull hits Sesil's body. R HP:Hurt>sc Farrakahn leaves north. A nice pony leaves north. You follow Farrakahn. Muddy Forest Exits are: N E S This vast expanse of sticky black mud was probably once a thriving forest similar to the landscape to the north, but apparenty the stream to the east overspilled its banks and deposited all this sediment. Sporadic patches of grass poke their stems up through the muck, hinting that they will soon reclaim this land. The crushed corpse of a leech is lying here. A leech is here, oozing towards you. Scan is riding on a nice pony. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R HP:Hurt>You have 26/53 hit, 61/61 stamina, 126/127 moves, 0 spirit. OB: 12, DB: 32, PB: 31, Speed: 25, Gold: 2, XP Needed: 5K. Scan is leaving south, riding on a nice pony. R HP:Hurt> Farrakahn narrates, 'to hard ehh :(' R HP:Hurt> A leech attacks Farrakahn! A leech barely hits Farrakahn's left hand. Farrakahn crushes a leech. R HP:Hurt> Farrakahn crushes a leech hard. A leech is dead! R.I.P. You receive your share of experience -- 40 points. af R HP:Hurt> Scan is entering from the south, riding on a nice pony. R HP:Hurt>But nobody is fighting him! R HP:Hurt>nod Farrakahn leaves south. A nice pony leaves south. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Dry Plain Exits are: N S W The earth is dry and cold here, and very few plants manage to eke out an existence here. Frequent winds gust from the south, chilling the air and hinting of frigid wastes far to the south. To the north and east the land becomes dark and mirky, to the south, the land slopes upward. A large wild bull snorts and paws at the ground. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Scan is riding on a nice pony. R HP:Hurt>You nod solemnly. R HP:Hurt> Farrakahn leaves north. A nice pony leaves north. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Muddy Forest Exits are: N E S This vast expanse of sticky black mud was probably once a thriving forest similar to the landscape to the north, but apparenty the stream to the east overspilled its banks and deposited all this sediment. Sporadic patches of grass poke their stems up through the muck, hinting that they will soon reclaim this land. The crushed corpse of a leech is lying here. The crushed corpse of a leech is lying here. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Scan is riding on a nice pony. R HP:Hurt>con bull Consider killing who? R HP:Hurt> Farrakahn leaves south. A nice pony leaves south. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Dry Plain Exits are: N S W The earth is dry and cold here, and very few plants manage to eke out an existence here. Frequent winds gust from the south, chilling the air and hinting of frigid wastes far to the south. To the north and east the land becomes dark and mirky, to the south, the land slopes upward. A large wild bull snorts and paws at the ground. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Scan is riding on a nice pony. R HP:Hurt> Farrakahn leaves south. A nice pony leaves south. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Barren Plain Exits are: N W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Scan is riding on a nice pony. R HP:Hurt> Scan says 'he about to be died' R HP:Hurt> Farrakahn leaves west. A nice pony leaves west. Scan is leaving west, riding on a nice pony. You follow Farrakahn. Barren Plain Exits are: N E S W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. A friendly little pony is here, looking well-groomed and happy. A phantom, a spirit of discontent, moans as it floats here. (shadow) A mountain wolf growls and bares its teeth. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Scan is riding on a nice pony. R HP:Hurt> Scan says 'he hurt' R HP:Hurt> A mountain wolf attacks Farrakahn! R HP:Hurt> Farrakahn crushes a mountain wolf's body. R HP:Hurt> Sesil is entering from the north, riding on a horse. R HP:Hurt> A mountain wolf lightly hits Farrakahn's left arm. R HP:Hurt> Farrakahn lightly crushes a mountain wolf's body. R HP:Hurt> Farrakahn says 'how low it?' R HP:Hurt>af Scan says 'or wounded' R HP:Hurt> A mountain wolf lightly hits Farrakahn's left hand. R HP:Hurt>You join the fight! You attack a mountain wolf! A mountain wolf deflects your attack. R HP:Hurt, Farrakahn:Bloodied, a mountain wolf:Bruised> Farrakahn lightly crushes a mountain wolf's left hindleg. R HP:Hurt, Farrakahn:Bloodied, a mountain wolf:Bruised> Scan assists Farrakahn. Scan attacks a mountain wolf! Scan stabs a mountain wolf's right hindleg. R HP:Hurt, Farrakahn:Bloodied, a mountain wolf:Bruised>set tac ag You are now employing aggressive tactics. who R HP:Hurt, Farrakahn:Bloodied, a mountain wolf:Bruised> Sesil forces his Will against someone's will! R HP:Hurt, Farrakahn:Bloodied, a mountain wolf:Bruised>Players ------- [ Vala ] Malek the Seeker for Truth and Penitence [--- WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 15 characters displayed. R HP:Hurt, Farrakahn:Bloodied, a mountain wolf:Bruised> A mountain wolf deflects your attack. R HP:Hurt, Farrakahn:Bloodied, a mountain wolf:Bruised> A mountain wolf lightly hits Farrakahn's body. R HP:Hurt, Farrakahn:Bloodied, a mountain wolf:Bruised> Farrakahn crushes a mountain wolf's left hindleg. R HP:Hurt, Farrakahn:Bloodied, a mountain wolf:Hurt> An uneasy phantom forces its Will against Sesil's dexterity! Sesil forces his Will against someone's strength! R HP:Hurt, Farrakahn:Bloodied, a mountain wolf:Hurt> Scan stabs a mountain wolf's right hindleg hard. You lightly pierce a mountain wolf's body. R HP:Hurt, Farrakahn:Bloodied, a mountain wolf:Wounded> Someone forces its Will against Sesil's will! R HP:Hurt, Farrakahn:Bloodied, a mountain wolf:Wounded>set men on A mountain wolf dodges Farrakahn's attack. A mountain wolf lightly hits Farrakahn's right hand. Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn leaves west. A nice pony leaves west. R HP:Hurt, Scan:Scratched, a mountain wolf:Wounded> You pierce a mountain wolf's right foreleg. R HP:Hurt, Scan:Scratched, a mountain wolf:Wounded>AutoMental mode is now on. R HP:Hurt, Scan:Scratched, a mountain wolf:in top shape> You cannot fathom a mountain wolf's mind. R HP:Hurt, Scan:Scratched, a mountain wolf:in top shape> Scan stabs a mountain wolf's head. Farrakahn enters from the west. R HP:Hurt, Scan:Scratched, a mountain wolf:in top shape>k phantom k phantom You cannot fathom a mountain wolf's mind. R HP:Hurt, Scan:Scratched, a mountain wolf:in top shape>k phantom k phantom A mountain wolf hits Scan's body. Your attention is elsewhere already. R HP:Hurt, Scan:Bruised, a mountain wolf:in top shape>Your attention is elsewhere already. R HP:Hurt, Scan:Bruised, a mountain wolf:in top shape>Your attention is elsewhere already. R HP:Hurt, Scan:Bruised, a mountain wolf:in top shape>Your attention is elsewhere already. R HP:Hurt, Scan:Bruised, a mountain wolf:in top shape> You cannot fathom a mountain wolf's mind. R HP:Hurt, Scan:Bruised, a mountain wolf:in top shape> An uneasy phantom forces its Will against Sesil's intelligence! R HP:Hurt, Scan:Bruised, a mountain wolf:in top shape> Scan stabs a mountain wolf's right foreleg. R HP:Hurt, Scan:Bruised, a mountain wolf:in top shape>set men off You cannot fathom a mountain wolf's mind. A mountain wolf lightly hits Scan's body. R HP:Hurt, Scan:Bruised, a mountain wolf:in top shape>AutoMental mode is now off. R HP:Hurt, Scan:Bruised, a mountain wolf:Bloodied> Farrakahn attacks a mountain wolf! A mountain wolf dodges Farrakahn's attack. R HP:Hurt, Scan:Bruised, a mountain wolf:Bloodied>set tac ag You are now employing aggressive tactics. R HP:Hurt, Scan:Bruised, a mountain wolf:Bloodied> A mountain wolf deflects Scan's attack. R HP:Hurt, Scan:Bruised, a mountain wolf:Bloodied> A mountain wolf lightly hits Scan's right leg. R HP:Hurt, Scan:Bruised, a mountain wolf:Bloodied> You lightly pierce a mountain wolf's head. R HP:Hurt, Scan:Bruised, a mountain wolf:Awful> Farrakahn crushes a mountain wolf's right foreleg hard. A mountain wolf is dead! R.I.P. You receive your share of experience -- 748 points. The wolf growls once more before falling limp. R HP:Hurt> The almost full moon shows in the sky. Above the fields, not a cloud can be seen in the sky. Scan's torch flickers weakly. R HP:Hurt>set men on AutoMental mode is now on. R HP:Hurt> Sesil forces his Will against someone's dexterity! R HP:Hurt>assist sesil You join the fight! You force your Will against an uneasy phantom's dexterity! R HP:Hurt Mind:in top shape, Sesil:barely clumsy, an uneasy phantom:somewhat clumsy>cackle You cackle gleefully. R HP:Hurt Mind:in top shape, Sesil:barely clumsy, an uneasy phantom:somewhat clumsy> You force your Will against an uneasy phantom's will! 'spirt!! R HP:Hurt Mind:in top shape, Sesil:barely clumsy, an uneasy phantom:somewhat clumsy> You couldn't reach its mind. Sesil forces his Will against an uneasy phantom's dexterity! R HP:Hurt Mind:in top shape, Sesil:barely clumsy, an uneasy phantom:quite clumsy>You say 'spirt!!' R HP:Hurt Mind:in top shape, Sesil:barely clumsy, an uneasy phantom:quite clumsy>hop Are you a little bunny? R HP:Bruised Mind:in top shape, Sesil:barely clumsy, an uneasy phantom:quite clumsy> You force your Will against an uneasy phantom's intelligence! Sesil forces his Will against an uneasy phantom's intelligence! R HP:Bruised Mind:in top shape, Sesil:barely clumsy, an uneasy phantom:quite clumsy>l You force your Will against an uneasy phantom's intelligence! An uneasy phantom forces its Will against Sesil's concentration! Barren Plain Exits are: N E S W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. The crushed corpse of a mountain wolf is lying here. A friendly little pony is here, looking well-groomed and happy. An uneasy phantom (shadow) is here, fighting Sesil. Scan is riding on a nice pony. You are here, fighting an uneasy phantom, riding on a horse. Sesil is here, fighting an uneasy phantom, riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R HP:Bruised Mind:in top shape, Sesil:barely clumsy, an uneasy phantom:quite clumsy> Sesil forces his Will against an uneasy phantom's constitution! R HP:Bruised Mind:in top shape, Sesil:barely clumsy, an uneasy phantom:quite clumsy>m You force your Will against an uneasy phantom's will! R HP:Bruised Mind:in top shape, Sesil:barely clumsy, an uneasy phantom:quite clumsy>+--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | ^ h + | | ^ X | | H | +--------------------------------------------------+ R HP:Bruised Mind:in top shape, Sesil:barely clumsy, an uneasy phantom:quite clumsy>l You force your Will against an uneasy phantom's will! An uneasy phantom tries its Will against Sesil's mind, but he resists! R HP:Bruised Mind:in top shape, Sesil:barely clumsy, an uneasy phantom:seriously dispirited>Barren Plain Exits are: N E S W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. The crushed corpse of a mountain wolf is lying here. A friendly little pony is here, looking well-groomed and happy. An uneasy phantom (shadow) is here, fighting Sesil. Scan is riding on a nice pony. You are here, fighting an uneasy phantom, riding on a horse. Sesil is here, fighting an uneasy phantom, riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R HP:Bruised Mind:in top shape, Sesil:barely clumsy, an uneasy phantom:seriously dispirited> You force your Will against an uneasy phantom's strength! R HP:Bruised Mind:in top shape, Sesil:barely clumsy, an uneasy phantom:seriously dispirited> You couldn't reach its mind. R HP:Bruised Mind:in top shape, Sesil:barely clumsy, an uneasy phantom:seriously dispirited> Scan assists you! R HP:Bruised Mind:in top shape, Sesil:barely clumsy, an uneasy phantom:seriously dispirited> You force your Will against an uneasy phantom's will! R HP:Bruised Mind:in top shape, Sesil:barely clumsy, an uneasy phantom:strongly dispirited> You couldn't reach its mind. R HP:Bruised Mind:in top shape, Sesil:barely clumsy, an uneasy phantom:strongly dispirited> Farrakahn assists Sesil. R HP:Bruised Mind:in top shape, Sesil:barely clumsy, an uneasy phantom:strongly dispirited> You force your Will against an uneasy phantom's intelligence! An uneasy phantom tries its Will against Sesil's mind, but loses control! R HP:Bruised Mind:in top shape, Sesil:barely clumsy, an uneasy phantom:strongly dispirited> Sesil forces his Will against an uneasy phantom's intelligence! R HP:Bruised Mind:in top shape, Sesil:barely clumsy, an uneasy phantom:strongly duped> You couldn't reach its mind. An uneasy phantom tries its Will against Sesil's mind, but he resists! R HP:Bruised Mind:in top shape, Sesil:barely clumsy, an uneasy phantom:strongly duped> Sesil forces his Will against an uneasy phantom's constitution! R HP:Bruised Mind:in top shape, Sesil:barely clumsy, an uneasy phantom:strongly duped> You force your Will against an uneasy phantom's dexterity! R HP:Bruised Mind:in top shape, an uneasy phantom:strongly duped> Sesil forces his Will against an uneasy phantom's concentration! R HP:Bruised Mind:in top shape, an uneasy phantom:strongly duped> You couldn't reach its mind. R HP:Bruised Mind:in top shape, an uneasy phantom:strongly duped> An uneasy phantom tries its Will against your mind, but you resist! R HP:Bruised Mind:in top shape, an uneasy phantom:strongly duped> You couldn't reach its mind. R HP:Bruised Mind:in top shape, an uneasy phantom:strongly duped> An uneasy phantom tries its Will against your mind, but you resist! Sesil forces his Will against an uneasy phantom's concentration! R HP:Bruised Mind:in top shape, an uneasy phantom:strongly duped> You force your Will against an uneasy phantom's constitution! R HP:Bruised Mind:in top shape, an uneasy phantom:strongly duped> An uneasy phantom tries its Will against your mind, but you resist! R HP:Bruised Mind:in top shape, an uneasy phantom:strongly duped> You couldn't reach its mind. R HP:Bruised Mind:in top shape, an uneasy phantom:strongly duped> Sesil forces his Will against an uneasy phantom's intelligence! Your spirit increases by 3. You receive your share of experience -- 646 points. An uneasy phantom vanishes into thin air. R HP:Bruised>l Barren Plain Exits are: N E S W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. The crushed corpse of a mountain wolf is lying here. A friendly little pony is here, looking well-groomed and happy. Scan is riding on a nice pony. You are riding on a horse. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R HP:Bruised>gig sc You giggle. R HP:Bruised>who You have 44/53 hit, 61/61 stamina, 127/127 moves, 3 spirit. OB: 29, DB: 22, PB: 23, Speed: 25, Gold: 2, XP Needed: 4K. R HP:Bruised>Players ------- [ Vala ] Malek the Seeker for Truth and Penitence [--- WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 15 characters displayed. R HP:Bruised> Sesil spits over his left shoulder. '4k tnl again R HP:Bruised>who You say '4k tnl again' R HP:Bruised>Players ------- [ Vala ] Malek the Seeker for Truth and Penitence [--- WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 15 characters displayed. R HP:Bruised>sc You have 45/53 hit, 61/61 stamina, 127/127 moves, 3 spirit. OB: 29, DB: 22, PB: 23, Speed: 25, Gold: 2, XP Needed: 4K. l R HP:Bruised>Barren Plain Exits are: N E S W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. The crushed corpse of a mountain wolf is lying here. A friendly little pony is here, looking well-groomed and happy. Scan is riding on a nice pony. You are riding on a horse. Sesil is riding on a horse. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. R HP:Bruised> Farrakahn says 'gotta engage so i can get part of the xp :)' R HP:Bruised> A nice pony stops following Farrakahn. Farrakahn mounts a nice pony and starts riding him. R HP:Bruised> Farrakahn sits down and rests. R HP:Bruised>sc You have 46/53 hit, 61/61 stamina, 127/127 moves, 3 spirit. OB: 29, DB: 22, PB: 23, Speed: 25, Gold: 2, XP Needed: 4K. Farrakahn stops resting, and clambers on his feet. R HP:Bruised> Above the fields, not a cloud can be seen in the sky. Scan's torch went out. Saving Ainaran. R HP:Bruised>st Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Bruised>You are already standing. R HP:Bruised> Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Mountains Exits are: N E S W The thick dust of the mountains makes your way difficult. Both to your north and south, the way is rocky. It appears that you can climb to yet another peak of these mountains from here. Perhaps from there you can find your destination, and a way to get there... Farrakahn is riding on a nice pony. Sesride il is riding on a horse. Scan is riding on a nice pony. R HP:Bruised> Scan gets a torch from a backpack. R HP:Bruised>You are riding already. R HP:Bruised> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Rolling Hills Exits are: E W U You are walking through some rolling hills. The landscape around you consists of hilltops with some being grassy and some being rocky. West of you, huge mountains rise and give the impression of a wall. To the north you can see a vast dead plains. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Bruised> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Bruised> Scan lights a torch and holds it. R HP:Bruised> Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Trail in the Hills Exits are: N W D The hills are craggy and quite barren, except for very close to the road. Over the years the underbrush has grown in over most of the road, shrouding it in darkness. The trail weaves its way east-west through the hills. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Bruised> Farrakahn is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. You follow Farrakahn. Road on a Hill Top Exits are: E U The underbrush falls away here as the hills begin a steady ascent into the mountains that lay to the west. The narrow road is nothing more than a trail now, leading off into the wild landscape of the mountains to the west, and back into the hills to the east. The hacked corpse of a mountain wolf is lying here. A severed head of a mountain wolf is lying here. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Bruised>who Players ------- [ Vala ] Malek the Seeker for Truth and Penitence [--- WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 15 characters displayed. R HP:Bruised> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Trail in the Hills Exits are: N W D The hills are craggy and quite barren, except for very close to the road. Over the years the underbrush has grown in over most of the road, shrouding it in darkness. The trail weaves its way east-west through the hills. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Bruised> Farrakahn is leaving down, riding on a nice pony. Sesil is leaving down, riding on a horse. Scan is leaving down, riding on a nice pony. You follow Farrakahn. A Road in the Hills Exits are: E U The narrow road begins to enter the hills here, becoming twisted and convoluted as it attempts to follow the contours of the land. Large trees press in closely, speaking volumes about the extreme age of this dark forest. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Scratched> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. A Bend in the Road Exits are: N E W The narrow trail bends here, losing even more of the stones that once made it a great road. What is left of that once proud road runs off to the north and to the west. A large hills rises up to the east, while a more substantial hilly area lays further to the west. A black deer can barely be made ponder out in the darkness here. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Scratched>You ponder over matters as they appear to you at this moment. R HP:Scratched> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. A Bald Hill Exits are: N W D This hill rises up above the surrounding landscape, allowing a nice view of the forest and plains that lay about. Despite the excellent position for viewing the surroundings there isn't much purpose to be here as there really is not much of interest to see. Farrakahn is riding on a nice pony. Sesil is rgig iding on a horse. Scan is riding on a nice pony. R HP:Scratched>You giggle. R HP:Scratched> Farrakahn is leaving down, riding on a nice pony. Sesil is leaving down, riding on a horse. Scan is leaving down, riding on a nice pony. You follow Farrakahn. A Dark Forest Exits are: N E U The forest is pitch dark here, the canopy overhead blocking out all light that may trickle in from the sky. The trees are close together and underbrush makes the going difficult. Many strange noises echo through the trees eerily. Taraan is riding on a nice pony. Vanemuine is riding on a nice pony. Rusikas is riding on a nice pony. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Scratched> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. A Dark Forest Exits are: N W The trees here are ominously dark and close together. Only a few strange sounds can be heard, and those sound muffled and fearful. The trees give way to the north, while they continue to the west. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Scratched> Farrakahn is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. You follow Farrakahn. A Dark Forest Exits are: N E U The forest is pitch dark here, the canopy overhead blocking out all light that may trickle in from the sky. The trees are close together and underbrush makes the going difficult. Many strange noises echo through the trees eerily. Taraan is riding on a nice pony. Vanemuine is riding on a nice pony. Rusikas is riding on a nice pony. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Scratched> Taraan is leaving east, riding on a nice pony. Vanemuine is leaving east, riding on a nice pony. Rusikas is leaving east, riding on a nice pony. R HP:Scratched> Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Weathered Plains Exits are: S W Cold winds frequently buffet the hard ground, loudly rustling through the dense low brush. There are very few trees, and the few that have managed to survive have been twisted by the wind into squat and tortured shapes. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Scratched> Farrakahn is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. You follow Farrakahn. Fading Road Exits are: N E S W The Old Dusty Road that travels far from the north begins to fade at this point, as it enters some large and assuming mountains to the south and west. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Scratched> Taraan is entering from the south, riding on a nice pony. Vanemuine is entering from the south, riding on a nice pony. Rusikas is entering from the south, riding on a nice pony. Farrakahn is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. You follow Farrakahn. Weathered Plains Exits are: N E S W Cold winds frequently buffet the hard ground, loudly rustling through the dense low brush. There are very few trees, and the few that have managed to survive have been twisted by the wind into squat and tortured shapes. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Scratched> Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. A Bend in the Road Exits are: N E W The narrow trail bends here, losing even more of the stones that once made it a great road. What is left of that once proud road runs off to the north and to the west. A large hills rises up to the east, while a more substantial hilly area lays further to the west. A black deer can barely be made out in the darkness here. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Scratched> Farrakahn is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. You follow Farrakahn. A Road in the Hills Exits are: E U The narrow road begins to enter the hills here, becoming twisted and convoluted as it attempts to follow the contours of the land. Large trees press in closely, speaking volumes about the extreme age of this dark forest. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Scratched> Farrakahn is leaving up, riding on a nice pony. Sesil is leaving up, riding on a horse. Scan is leaving up, riding on a nice pony. You follow Farrakahn. Trail in the Hills Exits are: N W D The hills are craggy and quite barren, except for very close to the road. Over the years the underbrush has grown in over most of the road, shrouding it in darkness. The trail weaves its way east-west through the hills. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Scratched> Farrakahn is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. You follow Farrakahn. Road on a Hill Top Exits are: E U The underbrush falls away here as the hills begin a steady ascent into the mountains that lay to the west. The narrow road is nothing more than a trail now, leading off into the wild landscape of the mountains to the west, and back into the hills to the east. The hacked corpse of a mountain wolf is lying here. A severed head of a mountain wolf is lying here. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Scratched> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Trail in the Hills Exits are: N W D The hills are craggy and quite barren, except for very close to the road. Over the years the underbrush has grown in over most of the road, shrouding it in darkness. The trail weaves its way east-west through the hills. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Scratched> Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Scratched> Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Rocky Plains Exits are: S W These dead plains become very rocky, blocking travel to the north and east. They dry, arid plains continue to the west and south, before turning into a large mountainous area. A large wild bull snorts and paws at the ground. A long-eared hare bounds heavily across the forested ground. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Scratched> Farrakahn is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. You follow Farrakahn. Dead Plains Exits are: E W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. A long-eared hare bounds heavily across the forested ground. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Scratched> Farrakahn is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. You follow Farrakahn. Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Scratched> Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Barren Plain Exits are: N E S W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. The crushed corpse of a mountain wolf is lying here. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Lightening Forest Exits are: E S W The number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it gets much darker. To the south, huge hills lie. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. You follow Farrakahn. Dry Plain Exits are: N E W The earth is dry and cold here, and very few plants manage to eke out an existence here. Frequent winds gust from the south, chilling the air and hinting of frigid wastes far to the south. To the north and east the land becomes dark and mirky, to the south, the land slopes upward. A severed head of a black deer is lying here. A severed head of a black deer is lying here. A severed head of a mountain wolf is lying here. A black deer can barely be made out in the darkness here. A black deer can barely be made out in the darkness here. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. You follow Farrakahn. Medium Forest Exits are: N E The number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it gets much darker. To the south, huge hills lie. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Grove of Trees Exits are: N E S You are in the middle of a small grove of trees. The trees here are covered with a light green moss, indicating that there is some wet ground or a swamp nearby. The trees to continue to the north and to the south. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. A Huge Boulder Exits are: E S Twisted trees stand all around here, as if trying to hide a massive boulder which sits in the misdt of them. Piles of leaves and moss coat the rock as well, evidense of the effort the forest is exerting to hide this anomally. The trees continue their way off in every direction, though they appear to be thinner to the east. A black bear, covered in filth, drinks from the lake. A black bear, covered in filth, drinks from the lake. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Sunrise can just be detected through the thick trees. The thick trees almost block out the sky, though it appears cloudless. R> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Dark Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. A mountain goat is here, eating grass. A phantom, a spirit of discontent, moans as it floats here. (shadow) Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Sesil assists Farrakahn. Sesil attacks a mountain goat! A mountain goat dodges Sesil's attack. R> Sesil deflects a mountain goat's attack. R>af Scan assists Farrakahn. Scan attacks a mountain goat! Scan stabs a mountain goat's right hindfoot very hard. R>set tac ag You join the fight! You cannot fathom a mountain goat's mind. R HP:Healthy, Sesil:Healthy, a mountain goat:in top shape>You are now employing aggressive tactics. R HP:Healthy, Sesil:Healthy, a mountain goat:in top shape> Sesil pierces a mountain goat's right foreleg hard. R HP:Healthy, Sesil:Healthy, a mountain goat:in top shape> You cannot fathom a mountain goat's mind. R HP:Healthy, Sesil:Healthy, a mountain goat:in top shape> Sesil deflects a mountain goat's attack. R HP:Healthy, Sesil:Healthy, a mountain goat:in top shape>whois ainaran Ainaran the Wood Elf. Farrakahn giggles. R HP:Healthy, Sesil:Healthy, a mountain goat:in top shape> Scan stabs a mountain goat's head hard. R HP:Healthy, Sesil:Healthy, a mountain goat:in top shape>set men off Sesil lightly pierces a mountain goat's right forefoot. R HP:Healthy, Sesil:Healthy, a mountain goat:in top shape> You cannot fathom a mountain goat's mind. Farrakahn crushes a mountain goat's body. R HP:Healthy, Sesil:Healthy, a mountain goat:in top shape>AutoMental mode is now off. R HP:Healthy, Sesil:Healthy, a mountain goat:Wounded>set tac ag Sesil deflects a mountain goat's attack. You are now employing aggressive tactics. R HP:Healthy, Sesil:Healthy, a mountain goat:Wounded> A mountain goat deflects your attack. R HP:Healthy, Sesil:Healthy, a mountain goat:Wounded> A mountain goat dodges Sesil's attack. R HP:Healthy, Sesil:Healthy, a mountain goat:Wounded> Farrakahn lightly crushes a mountain goat's body. R HP:Healthy, Sesil:Healthy, a mountain goat:Wounded> Scan stabs a mountain goat's right foreleg hard. R HP:Healthy, Sesil:Healthy, a mountain goat:Bloodied> A mountain goat dodges your attack. R HP:Healthy, Sesil:Healthy, a mountain goat:Bloodied> A mountain goat deflects Sesil's attack. R HP:Healthy, Sesil:Healthy, a mountain goat:Bloodied> Sesil dodges a mountain goat's attack. prac R HP:Healthy, Sesil:Healthy, a mountain goat:Bloodied> Farrakahn lightly crushes a mountain goat's head. R HP:Healthy, Sesil:Healthy, a mountain goat:Bloodied> A mountain goat dodges your attack. R HP:Healthy, Sesil:Healthy, a mountain goat:Bloodied>You have 0 practice sessions left parry (bad) pick lock (awful) ride (Superb) detect hidden (poor) ( 8 time, 0 spirit) curing saturation (Mastered) ( 11 time, 1 spirit) confuse (Mastered) ( 12 time, 2 spirit) revive (Mastered) ( 10 time, 2 spirit) human language (Mastered) R HP:Healthy, Sesil:Healthy, a mountain goat:Bloodied> Scan stabs a mountain goat's left hindleg. R HP:Healthy, Sesil:Healthy, a mountain goat:Awful> A mountain goat dodges Sesil's attack. R HP:Healthy, Sesil:Healthy, a mountain goat:Awful> You barely pierce a mountain goat's body. Sesil deflects a mountain goat's attack. R HP:Healthy, Sesil:Healthy, a mountain goat:Awful> Farrakahn crushes a mountain goat's body. A mountain goat is dead! R.I.P. You receive your share of experience -- 508 points. Your blood freezes as you hear a mountain goat's death cry. R> Farrakahn cuts a leg of lamb from the crushed corpse of a mountain goat. R>'man I wish I had a shadowy You say 'man I wish I had a shadowy' giggle R> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Eerie Swamp Exits are: N E S W The thick blanket of fog that veils this swamp is pale and moves as if it had a will of its own. Its pale arms twist and dance in some unfelt breeze, looking not unlike ghosts or shades. The only thing that can be seen clearly in this fog is the murky water underfoot, and the thick slime that grows on its surface. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. eq R>You giggle. R>You are using: a torch..It glows brightly. a large, wooden shield a dirk R> Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Rancid Waters Exits are: S W The land drops into a shallow swamp here, as if trying to take refuse under the cover of the putrid waters. A thick layer of scum floats on the surface, attesting to the rancidity of the water. A thick haze of mist and fog hangs in the air, blocking out all but the most persistant of lights. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>'or some cototn smile You say 'or some cototn' R>You smile happily. R> Farrakahn is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. You follow Farrakahn. Dense Forest Exits are: N E S W The trees here are packed in tightly, leaving only a few passages between them that are usable for travel. To the east a swamp opens up, though it too seems dark due to the perpetual cloud of mist that hangs over it. The forest continues off to the west and south, remaining dark and oppressive. A severed head eq of a mountain goat is lying here. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>You are using: a torch..It glows brightly. a large, wooden shield a dirk R> Scan drinks water from a water skin. R> Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. A mountain goat is here, eating grass. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Hills Exits are: S W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. An evil, black warg paces around the clearing. A huge wolf stares at you intently. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. A mountain goat is here, eating grass. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn attacks a mountain goat! A mountain goat dodges Farrakahn's attack. R> A mountain goat hits Farrakahn's left arm. R>af You join the fight! You attack a mountain goat! You pierce a mountain goat's left foreleg hard. set tac ag R HP:Healthy, Farrakahn:Hurt, a mountain goat:Bruised>You are now employing aggressive tactics. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Bruised> A mountain goat dodges Farrakahn's attack. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Bruised> Farrakahn deflects a mountain goat's attack. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Bruised> Sesil assists Farrakahn. Sesil attacks a mountain goat! Sesil lightly pierces a mountain goat's body. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Bruised> Scan assists Farrakahn. Scan attacks a mountain goat! Scan stabs a mountain goat's body. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Bruised> A mountain goat dodges your attack. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Bruised> A mountain goat deflects Farrakahn's attack. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Bruised> Sesil lightly pierces a mountain goat's right hindleg. A mountain goat lightly hits Farrakahn's left arm. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Hurt> A mountain goat dodges your attack. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Hurt> Scan stabs a mountain goat's right hindleg hard. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Hurt> Sesil pierces a mountain goat's head. Farrakahn lightly crushes a mountain goat's right forefoot. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Wounded> You lightly pierce a mountain goat's right foreleg. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Wounded> Farrakahn deflects a mountain goat's attack. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Wounded> Farrakahn says 'think we can take that huge wolf?' R HP:Healthy, Farrakahn:Hurt, a mountain goat:Wounded> Sesil lightly pierces a mountain goat's head. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Wounded> You pierce a mountain goat's body. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Bloodied> Scan stabs a mountain goat's right foreleg. A mountain goat dodges Farrakahn's attack. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Bloodied> Sesil pierces a mountain goat's body. A mountain goat lightly hits Farrakahn's left leg. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Awful> You lightly pierce a mountain goat's right foreleg. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Awful>set tac ag who Farrakahn says 'i think we should be able too' R HP:Healthy, Farrakahn:Hurt, a mountain goat:Awful>A mountain goat dodges Farrakahn's attack. You are now employing aggressive tactics. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Awful>Scan stabs a mountain goat's body hard. A mountain goat is dead! R.I.P. You receive your share of experience -- 483 points. Your blood freezes as you hear a mountain goat's death cry. Players ------- [--- Dwf] Gangrel the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [--- WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 16 characters displayed. R> Scan says 'not with that wsarg there' Farrakahn sits down and rests. l R>Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. The skewered corpse of a mountain goat is lying here. Farrakahn is resting here, riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. You are riding on a horse. R> Sesil says 'yes' R> Farrakahn says 'think warg auto assists?' R>exam n The day has now begun. No clouds can be seen in the sky. R>To the north you see: Hills Exits are: S W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. An evil, black warg paces around the clearing. A huge wolf stares at you intently. R> Scan nods solemnly. R> Farrakahn frowns. R> Scan says 'he attack us' R> Farrakahn stops resting, and clambers on his feet. R> Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Hills Exits are: S W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. An evil, black warg paces around the clearing. A huge wolf stares at you intently. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> A huge wolf attacks Farrakahn! A huge wolf hits Farrakahn's right arm. A huge wolf deflects Farrakahn's attack. R> Gangrel chats, 'where do we rent?' R>af A huge wolf deflects Farrakahn's attack. You join the fight! You attack a huge wolf! A huge wolf deflects your attack. Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. R HP:Healthy, a huge wolf:Healthy> A huge wolf hits your left leg hard. That really did HURT! R HP:Hurt, a huge wolf:Healthy>set tac def f You are now employing defensive tactics. R HP:Hurt, a huge wolf:Healthy>You flee head over heels. Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. The skewered corpse of a mountain goat is lying here. R HP:Hurt> Farrakahn is entering from the north, riding on a nice pony. Sesil is entering from the north, riding on a horse. Scan is entering from the north, riding on a nice pony. gt hehe R HP:Hurt>You group-say 'hehe' R HP:Hurt> Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Hills Exits are: S W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. An evil, black warg paces around the clearing. A huge wolf stares at you intently. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Hurt> Farrakahn is leaving up, riding on a nice pony. Sesil is leaving up, riding on a horse. Scan is leaving up, riding on a nice pony. You follow Farrakahn. Crest of the Hill Exits are: D You've reached the crest of this hilly ridge, and can see the lands below both to the north and south. To the north, a dark forest slowly fades away into grassy plains. However, to the south of this dividing ridge, broken lands filled with harsh deserts lie, that abruptly end with a large mountain formation. A mountain goat is here, eating grass. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Hurt> Farrakahn attacks a mountain goat! A mountain goat dodges Farrakahn's attack. R HP:Hurt> Farrakahn deflects a mountain goat's attack. R HP:Hurt>set tac ag af You are now employing aggressive tactics. R HP:Hurt>You join the fight! You attack a mountain goat! A mountain goat dodges your attack. R HP:Hurt, Farrakahn:Hurt, a mountain goat:Healthy> A mountain goat dodges Farrakahn's attack. R HP:Bruised, Farrakahn:Hurt, a mountain goat:Healthy> A mountain goat lightly hits Farrakahn's left hand. R HP:Bruised, Farrakahn:Hurt, a mountain goat:Healthy> Scan assists Farrakahn. Scan attacks a mountain goat! Scan stabs a mountain goat's left foreleg. 'super agg R HP:Bruised, Farrakahn:Hurt, a mountain goat:Bruised> You lightly pierce a mountain goat's right forefoot. R HP:Bruised, Farrakahn:Hurt, a mountain goat:Bruised>You say 'super agg' R HP:Bruised, Farrakahn:Hurt, a mountain goat:Bruised> A mountain goat dodges Farrakahn's attack. R HP:Bruised, Farrakahn:Hurt, a mountain goat:Bruised> Farrakahn deflects a mountain goat's attack. R HP:Bruised, Farrakahn:Hurt, a mountain goat:Bruised> A mountain goat deflects your attack. R HP:Bruised, Farrakahn:Hurt, a mountain goat:Bruised> Scan stabs a mountain goat's body hard. R HP:Bruised, Farrakahn:Hurt, a mountain goat:Hurt> A mountain goat dodges your attack. A mountain goat deflects Farrakahn's attack. R HP:Bruised, Farrakahn:Hurt, a mountain goat:Hurt> Farrakahn deflects a mountain goat's attack. R HP:Bruised, Farrakahn:Hurt, a mountain goat:Hurt> You lightly pierce a mountain goat's left hindfoot. R HP:Bruised, Farrakahn:Hurt, a mountain goat:Hurt> Scan stabs a mountain goat's body very hard. R HP:Bruised, Farrakahn:Hurt, a mountain goat:Wounded> Farrakahn lightly crushes a mountain goat's body. R HP:Bruised, Farrakahn:Hurt, a mountain goat:Wounded>set tac ag You barely pierce a mountain goat's right foreleg. Farrakahn deflects a mountain goat's attack. R HP:Bruised, Farrakahn:Hurt, a mountain goat:Wounded>You are now employing aggressive tactics. R HP:Bruised, Farrakahn:Hurt, a mountain goat:Wounded> A mountain goat deflects Scan's attack. Farrakahn lightly crushes a mountain goat's body. R HP:Bruised, Farrakahn:Hurt, a mountain goat:Bloodied> Sesil assists Farrakahn. Sesil attacks a mountain goat! Sesil pierces a mountain goat's body. R HP:Bruised, Farrakahn:Hurt, a mountain goat:Bloodied> You lightly pierce a mountain goat's body. R HP:Bruised, Farrakahn:Hurt, a mountain goat:Awful>who Farrakahn deflects a mountain goat's attack. Players ------- [--- Dwf] Gangrel the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [--- WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 16 characters displayed. R HP:Bruised, Farrakahn:Hurt, a mountain goat:Awful> A mountain goat deflects your attack. R HP:Bruised, Farrakahn:Hurt, a mountain goat:Awful> Sesil pierces a mountain goat's head. A mountain goat is dead! R.I.P. You receive your share of experience -- 530 points. Your blood freezes as you hear a mountain goat's death cry. whois tom R HP:Bruised>No such player. Scan says 'we need to run up on a uruk' R HP:Bruised> Sesil nods his head at Scan in agreement. R HP:Bruised> Farrakahn is leaving down, riding on a nice pony. Sesil is leaving down, riding on a horse. Scan is leaving down, riding on a nice pony. You follow Farrakahn. Hills Exits are: S W U D Wandering among these ancient hills is fairly easy, as long as there is a path to follow, but here that is not the case. The surrounding area is so lush with grass and undergrowth that even a poorly-maintained trail would be a relief to the weary traveller. An evil, black warg paces around the clearing. A huge wolf stares at you intently. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Bruised> Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Amongst the Hills Exits are: N E S W The slopes of these hills are barren and desolate. Only a few tufts of grass break the monotony of the hills, though one cannot say if their presence is relieving or infuriating. The hills seem to form a steep ridge, dropping off to the south into a dark forest. The skewered corpse of a mountain goat is lying here. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Bruised> Sesil says 'a good pk' R HP:Bruised> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. A Narrow Ridge Exits are: E W The hills squeeze together here, forming a very narrow ridge. The only exits are to the east and west, though one could probably take the fast way down to the north and south if they had no desire to live. Off to the south the beginnings of a murky swamp can be seen, though the mists hide everything within their veil of secrecy. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Bruised> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. A Small Plateau Exits are: N S W The hills levels off here, forming a small plateau that looks rather like a table top amongst the hills. A steep slide leads upward to the north, the small rocks and stones looking as if they would be very difficult to climb up. To the south the hill drops off into a murky looking swamp. A mountain goat is here, eating grass. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Bruised> Farrakahn attacks a mountain goat! A mountain goat deflects Farrakahn's attack. R HP:Bruised> Farrakahn deflects a mountain goat's attack. R HP:Bruised> Scan assists Farrakahn. Scan attacks a mountain goat! A mountain goat deflects Scan's attack. R HP:Bruised> A mountain goat deflects Farrakahn's attack. No clouds can be seen in the sky. R HP:Bruised> Farrakahn deflects a mountain goat's attack. R HP:Bruised> Sesil assists Farrakahn. Sesil attacks a mountain goat! Sesil lightly pierces a mountain goat's left foreleg. R HP:Bruised> Scan stabs a mountain goat's body. R HP:Bruised> Farrakahn lightly crushes a mountain goat's left foreleg. R HP:Bruised> A mountain goat lightly hits Farrakahn's left leg. R HP:Bruised> Sesil pierces a mountain goat's right hindleg. R HP:Bruised>af Scan stabs a mountain goat's body. R HP:Bruised>Farrakahn crushes a mountain goat's body. You join the fight! You attack a mountain goat! A mountain goat deflects your attack. R HP:Bruised, Farrakahn:Hurt, a mountain goat:Wounded> Sesil lightly pierces a mountain goat's right forefoot. R HP:Bruised, Farrakahn:Hurt, a mountain goat:Wounded> Farrakahn deflects a mountain goat's attack. R HP:Bruised, Farrakahn:Hurt, a mountain goat:Wounded>set tac ag A mountain goat dodges your attack. Sesil lightly pierces a mountain goat's body. R HP:Scratched, Farrakahn:Hurt, a mountain goat:Wounded>A mountain goat dodges Farrakahn's attack. You are now employing aggressive tactics. R HP:Scratched, Farrakahn:Hurt, a mountain goat:Wounded> Scan stabs a mountain goat's left hindleg hard. R HP:Scratched, Farrakahn:Hurt, a mountain goat:Bloodied> Farrakahn deflects a mountain goat's attack. R HP:Scratched, Farrakahn:Hurt, a mountain goat:Bloodied> A mountain goat deflects your attack. Sesil pierces a mountain goat's body. R HP:Scratched, Farrakahn:Hurt, a mountain goat:Awful> Farrakahn crushes a mountain goat's left forefoot. A mountain goat is dead! R.I.P. You receive your share of experience -- 530 points. Your blood freezes as you hear a mountain goat's death cry. Farrakahn cuts a leg of lamb from the crushed corpse of a mountain goat. R HP:Scratched> Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Hilly Ridge Exits are: S D There is a great view of this area stretching off northwest for many leagues. Except for the valley below, most of the countryside is barren and inhospitable. Down on the eastern slopes an Old Dirt Road is visible. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Scratched> Farrakahn is leaving down, riding on a nice pony. Sesil is leaving down, riding on a horse. Scan is leaving down, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: E W U This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and east. Forest surrounds the road now. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Scratched> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Scratched> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Hillside Forest Exits are: E W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. A large wild dog watches you carefully. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Scratched> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A massive Mirkwolf stares at you through blood red eyes. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Scratched> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R HP:Scratched>spit sc You spit over your left shoulder. R HP:Scratched>who You have 50/54 hit, 61/61 stamina, 124/127 moves, 3 spirit. OB: 29, DB: 22, PB: 23, Speed: 25, Gold: 2, XP Needed: 1K. R HP:Scratched>Players ------- [--- Dwf] Gangrel the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [--- WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... A horse is here, gazing at you. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. You say 'I'm trying' R HP:Healthy Mind:somewhat duped, Sesil:quite dispirited, a corpse candle:quite weakened> You try your Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:somewhat duped, Sesil:quite dispirited, a corpse candle:quite weakened>You smile happily. R HP:Healthy Mind:somewhat duped, Sesil:quite dispirited, a corpse candle:quite weakened> You couldn't reach its mind. R HP:Healthy Mind:somewhat duped, Sesil:quite dispirited, a corpse candle:quite weakened>l Farrakahn says 'flee sesil and come north' R HP:Healthy Mind:somewhat duped, Sesil:quite dispirited, a corpse candle:quite weakened>Light Forest Exits are: S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... The forest continues to the south. A corpse candle (shadow) is here, fighting Sesil. Farrakahn is here, fighting a corpse candle, riding on a nice pony. Sesil is here, fighting a corpse candle, riding on a horse. Scan is here, fighting a corpse candle, riding on a nice pony. You are here, fighting a corpse candle, riding on a horse. R HP:Healthy Mind:somewhat duped, Sesil:quite dispirited, a corpse candle:quite weakened> Sesil tries his Will against a corpse candle's mind, but loses control! R HP:Healthy Mind:somewhat duped, Sesil:quite dispirited, a corpse candle:quite weakened> You couldn't reach its mind. R HP:Healthy Mind:somewhat duped, Sesil:quite dispirited, a corpse candle:quite weakened> A corpse candle forces its Will against Sesil's intelligence! R HP:Healthy Mind:somewhat duped, Sesil: set tac def R HP:Healthy Mind:somewhat duped, a corpse candle:quite weakened> You try your Will against a corpse candle's mind, but lose control! R HP:Healthy Mind:somewhat dispirited, a corpse candle:quite weakened>a corpse candle forces its Will against your concentration! You are now employing defensive tactics. R HP:Healthy Mind:somewhat dispirited, a corpse candle:quite weakened> You try your Will against a corpse candle's mind, but lose control! a corpse candle forces its Will against your dexterity! R HP:Healthy Mind:somewhat dispirited, a corpse candle:quite weakened>f You flee head over heels. Medium Forest Exits are: N E S Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. R>n Light Forest Exits are: S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... The forest continues to the south. Farrakahn is here, fighting a corpse candle, riding on a nice pony. Scan is here, fighting a corpse candle, riding on a nice pony. Sesil is here, fighting a corpse candle, riding on a horse. R> Sesil panics, and attempts to flee! Sesil flees head over heals! Sesil is leaving south, riding on a horse. R> Sesil is entering from the south, riding on a horse. R> Sesil assists Farrakahn. R>af You can't see who is fighting him! af af af R>You can't see who is fighting him! R>You can't see who is fighting him! R>You join the fight! You try your Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:somewhat dispirited, Scan:in top shape, a corpse candle:quite weakened> Sesil tries his Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:somewhat dispirited, Scan:in top shape, a corpse candle:quite weakened>smile You force your Will against a corpse candle's will! You smile happily. R HP:Healthy Mind:somewhat dispirited, Scan:in top shape, a corpse candle:quite weakened> You couldn't reach its mind. R HP:Healthy Mind:somewhat dispirited, Scan:in top shape, a corpse candle:quite weakened> You force your Will against a corpse candle's constitution! R HP:Healthy Mind:somewhat dispirited, a corpse candle:quite weakened> a corpse candle forces its Will against your will! Farrakahn group-says 'flee if it switches to u' R HP:Healthy Mind:quite dispirited, a corpse candle:quite weakened> Sesil tries his Will against a corpse candle's mind, but loses control! R HP:Healthy Mind:quite dispirited, a corpse candle:quite weakened> A corpse candle turns to fight Scan! R HP:Healthy Mind:quite dispirited, Scan:in top shape, a corpse candle:quite weakened> You try your Will against a corpse candle's mind, but lose control! R HP:Healthy Mind:quite dispirited, Scan:in top shape, a corpse candle:quite weakened> You couldn't reach its mind. R HP:Healthy Mind:quite dispirited, Scan:in top shape, a corpse candle:quite weakened> Farrakahn group-says 'im dull so i can buff it easy' R HP:Healthy Mind:quite dispirited, Scan:in top shape, a corpse candle:quite weakened> You couldn't reach its mind. R HP:Healthy Mind:quite dispirited, Scan:in top shape, a corpse candle:quite weakened> Sesil tries his Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:quite dispirited, Scan:in top shape, a corpse candle:quite weakened> A corpse candle turns to fight Ainaran! R HP:Healthy Mind:quite dispirited, a corpse candle:quite weakened> You force your Will against a corpse candle's constitution! R HP:Healthy Mind:quite dispirited, a corpse candle:quite weakened>set tac def You force your Will against a corpse candle's intelligence! Through the trees a cloudless sky can be seen. Your torch went out. R HP:Scratched Mind:somewhat dispirited, a corpse candle:somewhat weakened>You are now employing defensive tactics. R HP:Scratched Mind:somewhat dispirited, a corpse candle:somewhat weakened>f You flee head over heels. Medium Forest Exits are: N E S Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. R HP:Scratched> Farrakahn group-says 'flee ainaran' R HP:Scratched>n af Light Forest Exits are: S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... The forest continues to the south. Farrakahn is here, fighting a corpse candle, riding on a nice pony. Scan is here, fighting a corpse candle, riding on a nice pony. Sesil is here, fighting a corpse candle, riding on a horse. R HP:Scratched>You can't see who is fighting him! R HP:Scratched>af Sesil tries his Will against someone's mind, but it resists! af R HP:Scratched>af You can't see who is fighting him! R HP:Scratched>You join the fight! You couldn't reach its mind. R HP:Scratched Mind:somewhat dispirited, Farrakahn:barely dispirited, a corpse candle:somewhat weakened>You're already fighting! How can you assist someone else? R HP:Scratched Mind:somewhat dispirited, Farrakahn:barely dispirited, a corpse candle:somewhat weakened> Sesil tries his Will against a corpse candle's mind, but it resists! R HP:Scratched Mind:somewhat dispirited, Farrakahn:barely dispirited, a corpse candle:somewhat weakened> You force your Will against a corpse candle's learning! R HP:Scratched Mind:somewhat dispirited, Farrakahn:barely dispirited, a corpse candle:somewhat weakened>stat Sorry, you are too young to know your stats. R HP:Scratched Mind:somewhat dispirited, Farrakahn:barely dispirited, a corpse candle:somewhat weakened> You force your Will against a corpse candle's dexterity! R HP:Scratched Mind:somewhat dispirited, a corpse candle:somewhat weakened> a corpse candle forces its Will against your will! R HP:Scratched Mind:quite dispirited, a corpse candle:somewhat weakened> You try your Will against a corpse candle's mind, but it resists! R HP:Scratched Mind:quite dispirited, a corpse candle:somewhat weakened>'god I want to nkow my stats You couldn't reach its mind. R HP:Scratched Mind:quite dispirited, a corpse candle:somewhat weakened>You say 'god I want to nkow my stats' R HP:Scratched Mind:quite dispirited, a corpse candle:somewhat weakened> a corpse candle forces its Will against your concentration! R HP:Scratched Mind:quite dispirited, a corpse candle:somewhat weakened>set tac def f You couldn't reach its mind. R HP:Scratched Mind:quite dispirited, a corpse candle:somewhat weakened>You are now employing defensive tactics. R HP:Scratched Mind:quite dispirited, a corpse candle:somewhat weakened>PANIC! You couldn't escape! R HP:Scratched Mind:quite dispirited, a corpse candle:somewhat weakened> a corpse candle forces its Will against your intelligence! R HP:Scratched Mind:quite dispirited, a corpse candle:somewhat weakened> Sesil forces his Will against a corpse candle's intelligence! R HP:Scratched Mind:quite dispirited, a corpse candle:somewhat duped>f You try your Will against a corpse candle's mind, but it resists! R HP:Scratched Mind:quite dispirited, a corpse candle:somewhat duped>You flee head over heels. Medium Forest Exits are: N E S Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Farrakahn group-says 'flee if u dont wanna buff' R HP:Scratched>n af Light Forest Exits are: S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... The forest continues to the south. Farrakahn is here, fighting a corpse candle, riding on a nice pony. Scan is here, fighting a corpse candle, riding on a nice pony. Sesil is here, fighting a corpse candle, riding on a horse. R HP:Scratched>You join the fight! You couldn't reach its mind. R HP:Scratched Mind:quite dispirited, Sesil:quite dispirited, a corpse candle:somewhat duped> Sesil panics, and attempts to flee! Sesil flees head over heals! Sesil is leaving south, riding on a horse. R HP:Scratched Mind:quite dispirited, a corpse candle:somewhat duped> You try your Will against a corpse candle's mind, but lose control! Sesil is entering from the south, riding on a horse. R HP:Scratched Mind:seriously dispirited, a corpse candle:somewhat duped> a corpse candle forces its Will against your dexterity! R HP:Scratched Mind:seriously dispirited, a corpse candle:somewhat duped>f You couldn't reach its mind. R HP:Scratched Mind:seriously dispirited, a corpse candle:somewhat duped>f a corpse candle forces its Will against your constitution! R HP:Healthy Mind:seriously dispirited, a corpse candle:somewhat duped>PANIC! You couldn't escape! R HP:Healthy Mind:seriously dispirited, a corpse candle:somewhat duped> You force your Will against a corpse candle's will! R HP:Healthy Mind:seriously dispirited, a corpse candle:somewhat duped>PANIC! You couldn't escape! R HP:Healthy Mind:seriously dispirited, a corpse candle:somewhat duped> a corpse candle forces its Will against your learning! R HP:Healthy Mind:seriously dispirited, a corpse candle:somewhat duped>f PANIC! You couldn't escape! R HP:Healthy Mind:seriously dispirited, a corpse candle:somewhat duped> You couldn't reach its mind. R HP:Healthy Mind:seriously dispirited, a corpse candle:somewhat duped>f a corpse candle forces its Will against your concentration! R HP:Healthy Mind:seriously dispirited, a corpse candle:somewhat duped>You flee head over heels. Medium Forest Exits are: N E S Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. R>set tac def You are now employing defensive tactics. R>gt damn n You group-say 'damn' R> Sesil is entering from the north, riding on a horse. R>Light Forest Exits are: S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... The forest continues to the south. Farrakahn is here, fighting a corpse candle, riding on a nice pony. Scan is here, fighting a corpse candle, riding on a nice pony. R> Sesil is entering from the south, riding on a horse. R> Farrakahn tries his Will against a corpse candle's mind, but it resists! Farrakahn group-says 'flee sesil' af R>You can't see who is fighting him! R>af You can't see who is fighting him! af R> Sesil tries his Will against a corpse candle's mind, but it resists! R> A corpse candle forces its Will against Scan's will! R>You can't see who is fighting him! Farrakahn group-says 'come now its on scan' R>af You can't see who is fighting him! R>af You join the fight! You couldn't reach its mind. R HP:Healthy Mind:seriously dispirited, Scan:slightly dispirited, a corpse candle:somewhat duped>af You're already fighting! How can you assist someone else? R HP:Healthy Mind:seriously dispirited, Scan:slightly dispirited, a corpse candle:somewhat duped> You try your Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:seriously dispirited, Scan:slightly dispirited, a corpse candle:somewhat duped> You force your Will against a corpse candle's will! R HP:Healthy Mind:seriously dispirited, Scan:slightly dispirited, a corpse candle:somewhat dispirited>'i'm seriously You try your Will against a corpse candle's mind, but it resists! set tac def R HP:Healthy Mind:seriously dispirited, Scan:slightly dispirited, a corpse candle:somewhat dispirited>You say 'i'm seriously' R HP:Healthy Mind:seriously dispirited, Scan:slightly dispirited, a corpse candle:somewhat dispirited>You are now employing defensive tactics. R HP:Healthy Mind:seriously dispirited, Scan:slightly dispirited, a corpse candle:somewhat dispirited> You couldn't reach its mind. Sesil forces his Will against a corpse candle's dexterity! R HP:Healthy Mind:seriously dispirited, Scan:slightly dispirited, a corpse candle:somewhat dispirited> You try your Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:seriously dispirited, Scan:slightly dispirited, a corpse candle:somewhat dispirited> You couldn't reach its mind. R HP:Healthy Mind:seriously dispirited, Scan:slightly dispirited, a corpse candle:somewhat dispirited> Farrakahn group-says 'just both of u good mystics disen when it switches to one of u then re-assist togther' R HP:Healthy Mind:seriously dispirited, Scan:slightly dispirited, a corpse candle:somewhat dispirited> You try your Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:seriously dispirited, Scan:slightly dispirited, a corpse candle:somewhat dispirited> You couldn't reach its mind. Through the trees a cloudless sky can be seen. R HP:Scratched S:Surging Mind:seriously dispirited, Scan:barely dispirited, a corpse candle:somewhat dispirited> You try your Will against a corpse candle's mind, but it resists! Sesil forces his Will against a corpse candle's will! R HP:Scratched S:Surging Mind:seriously dispirited, Scan:barely dispirited, a corpse candle:somewhat dispirited> Farrakahn says 'it regens to quick :(' R HP:Scratched S:Surging Mind:seriously dispirited, Scan:barely dispirited, a corpse candle:somewhat dispirited> You try your Will against a corpse candle's mind, but it resists! R HP:Scratched S:Surging Mind:seriously dispirited, Scan:barely dispirited, a corpse candle:somewhat dispirited> Farrakahn tries his Will against a corpse candle's mind, but it resists! R HP:Scratched S:Surging Mind:seriously dispirited, Scan:barely dispirited, a corpse candle:somewhat dispirited> You try your Will against a corpse candle's mind, but it resists! R HP:Scratched S:Surging Mind:seriously dispirited, Scan:barely dispirited, a corpse candle:somewhat dispirited>nod You try your Will against a corpse candle's mind, but lose control! R HP:Healthy S:Surging Mind:seriously dispirited, Scan:barely dispirited, a corpse candle:somewhat dispirited>You nod solemnly. R HP:Healthy Mind:seriously dispirited, Scan:barely dispirited, a corpse candle:somewhat dispirited> You try your Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:seriously dispirited, Scan:barely dispirited, a corpse candle:somewhat dispirited> You try your Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:seriously dispirited, Scan:barely dispirited, a corpse candle:somewhat dispirited> Farrakahn tries his Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:seriously dispirited, Scan:barely dispirited, a corpse candle:somewhat dispirited> You try your Will against a corpse candle's mind, but lose control! Sesil tries his Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:seriously dispirited, Scan:barely dispirited, a corpse candle:somewhat dispirited> Sesil forces his Will against a corpse candle's dexterity! R HP:Healthy Mind:seriously dispirited, Scan:barely dispirited, a corpse candle:somewhat dispirited> You couldn't reach its mind. R HP:Healthy Mind:seriously dispirited, Scan:barely dispirited, a corpse candle:somewhat dispirited> You try your Will against a corpse candle's mind, but it resists! 'he got my will bad R HP:Healthy Mind:seriously dispirited, Scan:barely dispirited, a corpse candle:somewhat dispirited>prac You try your Will against a corpse candle's mind, but lose control! You say 'he got my will bad' R HP:Healthy Mind:seriously dispirited, Scan:barely dispirited, a corpse candle:somewhat dispirited>You have 6 practice sessions left parry (bad) pick lock (awful) ride (Superb) detect hidden (poor) ( 8 time, 0 spirit) curing saturation (Mastered) ( 11 time, 1 spirit) confuse (Mastered) ( 12 time, 2 spirit) revive (Mastered) ( 10 time, 2 spirit) human language (Mastered) R HP:Healthy Mind:seriously dispirited, Scan:barely dispirited, a corpse candle:somewhat dispirited> You try your Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:seriously dispirited, Scan:barely dispirited, a corpse candle:somewhat dispirited> Sesil forces his Will against a corpse candle's will! 'I don't have enough spirit to revive either R HP:Healthy Mind:seriously dispirited, Sesil:somewhat dispirited, a corpse candle:quite dispirited> You couldn't reach its mind. R HP:Healthy Mind:seriously dispirited, Sesil:somewhat dispirited, a corpse candle:quite dispirited> Sesil starts concentrating. R HP:Healthy Mind:seriously dispirited, Sesil:somewhat dispirited, a corpse candle:quite dispirited> You try your Will against a corpse candle's mind, but lose control! R HP:Healthy Mind:seriously dispirited, Sesil:somewhat dispirited, a corpse candle:quite dispirited>You say 'I don't have enough spirit to revive either' R HP:Healthy Mind:seriously dispirited, Sesil:somewhat dispirited, a corpse candle:quite dispirited> A corpse candle turns to fight Scan! R HP:Healthy Mind:seriously dispirited, Scan:barely dispirited, a corpse candle:quite dispirited> You couldn't reach its mind. R HP:Healthy Mind:seriously dispirited, Scan:barely dispirited, a corpse candle:quite dispirited>sc You have 47/47 hit, 52/52 stamina, 124/134 moves, 9 spirit. OB: 8, DB: 29, PB: 28, Speed: 21, Gold: 2, XP Needed: 14K. You are getting hungry. R HP:Healthy Mind:seriously dispirited, Scan:barely dispirited, a corpse candle:quite dispirited> You couldn't reach its mind. R HP:Healthy Mind:seriously dispirited, Scan:barely dispirited, a corpse candle:quite dispirited> Farrakahn forces his Will against a corpse candle's intelligence! R HP:Healthy Mind:seriously dispirited, Scan:barely dispirited, a corpse candle:quite dispirited> You couldn't reach its mind. R HP:Healthy Mind:seriously dispirited, Scan:barely dispirited, a corpse candle:quite dispirited>f You flee head over heels. Medium Forest Exits are: N E S Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. R>cast revive ainaran You start to concentrate. \| Farrakahn group-says 'its on scan' /-\|/-\ Ok. You try to revive Ainaran. R> Farrakahn group-says 'flee sesil' R>alias cr cast revive ainaran You added the alias 'cr'. cr R>You start to concentrate. \|/- Sesil is entering from the north, riding on a horse. \|/- Sesil is leaving north, riding on a horse. \ Ok. You try to revive Ainaran. R>cr n You start to concentrate. \|/-\|/-\ Ok. You couldn't gather enough spirit to heal. R>Light Forest Exits are: S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... The forest continues to the south. A corpse candle (shadow) is here, fighting Scan. Farrakahn is here, fighting a corpse candle, riding on a nice pony. Scan is here, fighting a corpse candle, riding on a nice pony. Sesil is here, fighting a corpse candle, riding on a horse. R> Through the trees a cloudless sky can be seen. R HP:Scratched S:Surging> Farrakahn group-says 'we gotta keep on it so it dosnt regen' R HP:Scratched S:Surging>af You join the fight! You couldn't reach its mind. R HP:Scratched Mind:quite dispirited, Scan:in top shape, a corpse candle:somewhat dispirited> You couldn't reach its mind. R HP:Healthy Mind:quite dispirited, Scan:in top shape, a corpse candle:somewhat dispirited> You force your Will against a corpse candle's dexterity! R HP:Healthy Mind:quite dispirited, Scan:in top shape, a corpse candle:somewhat dispirited> You couldn't reach its mind. set tac def R HP:Healthy Mind:quite dispirited, Scan:in top shape, a corpse candle:somewhat dispirited>A corpse candle forces its Will against Scan's strength! You are now employing defensive tactics. R HP:Healthy Mind:quite dispirited, Scan:barely weakened, a corpse candle:somewhat dispirited> You try your Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:quite dispirited, Scan:barely weakened, a corpse candle:somewhat dispirited> You try your Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:quite dispirited, Scan:barely weakened, a corpse candle:somewhat dispirited> Sesil starts concentrating. R HP:Healthy Mind:quite dispirited, Scan:barely weakened, a corpse candle:somewhat dispirited> You try your Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:quite dispirited, Scan:barely weakened, a corpse candle:somewhat dispirited>conc You try your Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:quite dispirited, Scan:barely weakened, a corpse candle:somewhat dispirited>You start focusing your mind. Scan tries his Will against a corpse candle's mind, but it resists! Scan tries his Will against a corpse candle's mind, but loses control! Farrakahn forces his Will against a corpse candle's learning! You attack with extra will power! (6) R HP:Healthy Mind:quite dispirited, Scan:slightly clumsy, a corpse candle:somewhat dispirited> You couldn't reach its mind. R HP:Healthy Mind:quite dispirited, Scan:slightly clumsy, a corpse candle:somewhat dispirited> You couldn't reach its mind. sigh R HP:Healthy Mind:quite dispirited, Scan:slightly clumsy, a corpse candle:somewhat dispirited>You sigh. R HP:Healthy Mind:quite dispirited, Scan:slightly clumsy, a corpse candle:somewhat dispirited> Farrakahn group-says 'if we can kill this it will be really nice :)' R HP:Healthy Mind:quite dispirited, Scan:slightly clumsy, a corpse candle:somewhat dispirited> You couldn't reach its mind. R HP:Healthy Mind:quite dispirited, Scan:slightly clumsy, a corpse candle:somewhat dispirited> You try your Will against a corpse candle's mind, but lose control! R HP:Healthy Mind:seriously dispirited, Scan:slightly clumsy, a corpse candle:somewhat dispirited> You couldn't reach its mind. R HP:Healthy Mind:seriously dispirited, Scan:slightly clumsy, a corpse candle:somewhat dispirited> You try your Will against a corpse candle's mind, but lose control! 'if I only had a silver circlet R HP:Healthy Mind:seriously dispirited, Scan:slightly clumsy, a corpse candle:somewhat dispirited>A corpse candle turns to fight Farrakahn! You say 'if I only had a silver circlet' cackle R HP:Healthy Mind:seriously dispirited, Farrakahn:in top shape, a corpse candle:somewhat dispirited> You force your Will against a corpse candle's learning! R HP:Healthy Mind:seriously dispirited, Farrakahn:in top shape, a corpse candle:somewhat retarded>You cackle gleefully. R HP:Healthy Mind:seriously dispirited, Farrakahn:in top shape, a corpse candle:somewhat retarded>set tac def You try your Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:seriously dispirited, Farrakahn:in top shape, a corpse candle:somewhat retarded>You are now employing defensive tactics. R HP:Healthy Mind:seriously dispirited, Farrakahn:in top shape, a corpse candle:somewhat retarded> You force your Will against a corpse candle's will! Sesil lashes out his power! R HP:Healthy Mind:seriously dispirited, Farrakahn:in top shape, a corpse candle:quite retarded> A corpse candle forces its Will against Farrakahn's strength! R HP:Healthy Mind:seriously dispirited, Farrakahn:barely weakened, a corpse candle:quite retarded> You couldn't reach its mind. Sesil tries his Will against a corpse candle's mind, but it resists! Farrakahn forces his Will against a corpse candle's dexterity! R HP:Healthy Mind:seriously dispirited, Farrakahn:barely weakened, a corpse candle:quite retarded> You try your Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:seriously dispirited, Farrakahn:barely weakened, a corpse candle:quite retarded> You try your Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:seriously dispirited, Farrakahn:barely weakened, a corpse candle:quite retarded> You try your Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:seriously dispirited, Farrakahn:barely weakened, a corpse candle:quite retarded> Through the trees a cloudless sky can be seen. You are hungry. Saving Ainaran. R HP:Scratched S:Surging Mind:quite dispirited, Farrakahn:barely weakened, a corpse candle:somewhat retarded> You try your Will against a corpse candle's mind, but it resists! R HP:Scratched S:Surging Mind:quite dispirited, Farrakahn:barely weakened, a corpse candle:somewhat retarded> You try your Will against a corpse candle's mind, but lose control! R HP:Scratched Mind:quite dispirited, Farrakahn:barely weakened, a corpse candle:somewhat retarded>set tac def Scan gets a soldier ration from a backpack. R HP:Scratched Mind:quite dispirited, Farrakahn:barely weakened, a corpse candle:somewhat retarded>You try your Will against a corpse candle's mind, but it resists! Sesil forces his Will against a corpse candle's constitution! You are now employing defensive tactics. R HP:Scratched Mind:quite dispirited, Farrakahn:barely weakened, a corpse candle:somewhat retarded> You try your Will against a corpse candle's mind, but lose control! R HP:Scratched Mind:seriously dispirited, Farrakahn:barely weakened, a corpse candle:somewhat retarded> Scan eats a soldier ration. R HP:Scratched Mind:seriously dispirited, Farrakahn:barely weakened, a corpse candle:somewhat retarded> Scan gets a soldier ration from a backpack. R HP:Scratched Mind:seriously dispirited, Farrakahn:barely weakened, a corpse candle:somewhat retarded> You force your Will against a corpse candle's learning! Sesil tries his Will against a corpse candle's mind, but it resists! R HP:Scratched Mind:seriously dispirited, Farrakahn:barely weakened, a corpse candle:quite retarded> Scan eats a soldier ration. get rat pack get rat pack er er R HP:Scratched Mind:seriously dispirited, Farrakahn:barely weakened, a corpse candle:quite retarded> You force your Will against a corpse candle's constitution! R HP:Scratched Mind:seriously dispirited, Farrakahn:barely weakened, a corpse candle:quite retarded> You couldn't reach its mind. R HP:Scratched Mind:seriously dispirited, Farrakahn:barely weakened, a corpse candle:quite retarded>You get a soldier ration from a backpack. R HP:Scratched Mind:seriously dispirited, Farrakahn:barely weakened, a corpse candle:quite retarded>drink water You get a soldier ration from a backpack. R HP:Scratched Mind:seriously dispirited, Farrakahn:barely weakened, a corpse candle:quite retarded>drink water drink water You eat a soldier ration. R HP:Scratched Mind:seriously dispirited, Farrakahn:barely weakened, a corpse candle:quite retarded>You eat a soldier ration. You are full. R HP:Scratched Mind:seriously dispirited, Farrakahn:barely weakened, a corpse candle:quite retarded>You drink the water. You are full. R HP:Scratched Mind:seriously dispirited, Farrakahn:barely weakened, a corpse candle:quite retarded>You drink the water. You don't feel thirsty any more. You are full. R HP:Scratched Mind:seriously dispirited, Farrakahn:barely weakened, a corpse candle:quite retarded>You couldn't reach its mind. Your stomach can't contain anymore! R HP:Scratched Mind:seriously dispirited, Farrakahn:barely weakened, a corpse candle:quite retarded>l A corpse candle turns to fight Scan! R HP:Scratched Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:quite retarded>Light Forest Exits are: S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... The forest continues to the south. A corpse candle (shadow) is here, fighting Scan. Farrakahn is here, fighting a corpse candle, riding on a nice pony. Scan is here, fighting a corpse candle, riding on a nice pony. Sesil is here, fighting a corpse candle, riding on a horse. You are here, fighting a corpse candle, riding on a horse. R HP:Scratched Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:quite retarded> You force your Will against a corpse candle's dexterity! R HP:Scratched Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:quite retarded> You couldn't reach its mind. Farrakahn forces his Will against a corpse candle's constitution! spit candle R HP:Scratched Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:quite retarded> Farrakahn group-says 'just keep working on it.. we will get it :)' R HP:Scratched Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:quite retarded>You spit on it. R HP:Scratched Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:quite retarded> You try your Will against a corpse candle's mind, but it resists! R HP:Scratched Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:quite retarded> You couldn't reach its mind. Sesil forces his Will against a corpse candle's concentration! R HP:Healthy Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:quite retarded> You couldn't reach its mind. Sesil tries his Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:quite retarded>gt he's quite! You group-say 'he's quite!' R HP:Healthy Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:quite retarded> You force your Will against a corpse candle's will! R HP:Healthy Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:quite retarded> You try your Will against a corpse candle's mind, but lose control! Sesil forces his Will against a corpse candle's learning! R HP:Healthy Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:seriously retarded> You couldn't reach its mind. R HP:Healthy Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:seriously retarded> Scan tries his Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:seriously retarded>eyepoke candle You couldn't reach its mind. R HP:Healthy Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:seriously retarded> You try your Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:seriously retarded> Farrakahn group-says 'seriously :)' R HP:Healthy Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:seriously retarded> You couldn't reach its mind. R HP:Healthy Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:seriously retarded> You try your Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:seriously retarded>You poke a corpse candle in the eye.. R HP:Healthy Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:seriously retarded> You try your Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:seriously retarded> You try your Will against a corpse candle's mind, but it resists! Sesil tries his Will against a corpse candle's mind, but loses control! R HP:Healthy Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:seriously retarded> You try your Will against a corpse candle's mind, but it resists! eyepoke candle R HP:Healthy Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:seriously retarded> Sesil forces his Will against a corpse candle's intelligence! R HP:Healthy Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:seriously retarded>You force your Will against a corpse candle's will! You poke a corpse candle in the eye.. R HP:Healthy Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:seriously retarded> You try your Will against a corpse candle's mind, but lose control! R HP:Healthy Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:seriously retarded> Sesil tries his Will against a corpse candle's mind, but loses control! R HP:Healthy Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:seriously retarded> Farrakahn forces his Will against a corpse candle's will! R HP:Healthy Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:seriously retarded> You try your Will against a corpse candle's mind, but lose control! Sesil tries his Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:seriously retarded>tell candle just give up You try your Will against a corpse candle's mind, but lose control! R HP:Healthy Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:seriously retarded>You tell a corpse candle 'just give up' R HP:Healthy Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:seriously retarded> You couldn't reach its mind. R HP:Healthy Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:seriously retarded> You try your Will against a corpse candle's mind, but lose control! R HP:Healthy Mind:seriously dispirited, Scan:barely clumsy, a corpse candle:seriously retarded>tell candle you know we'll kill you. You couldn't reach its mind. Sesil forces his Will against a corpse candle's dexterity! R HP:Healthy Mind:seriously dispirited, Sesil:somewhat dispirited, a corpse candle:seriously retarded>You tell a corpse candle 'you know we'll kill you.' R HP:Healthy Mind:seriously dispirited, Sesil:somewhat dispirited, a corpse candle:seriously retarded> The sun sets behind the trees. Through the trees a cloudless sky can be seen. Scan's torch flickers weakly. R HP:Scratched S:Surging Mind:seriously dispirited, Sesil:somewhat dispirited, a corpse candle:quite retarded> A corpse candle tries its Will against Sesil's mind, but loses control! R HP:Scratched S:Surging Mind:seriously dispirited, Sesil:somewhat dispirited, a corpse candle:quite retarded> You force your Will against a corpse candle's learning! R HP:Scratched S:Surging Mind:seriously dispirited, a corpse candle:seriously retarded> A corpse candle tries its Will against your mind, but you resist! '>You tell a corpse candle 'just give up' R HP:Scratched S:Surging Mind:seriously dispirited, a corpse candle:seriously retarded> You force your Will against a corpse candle's dexterity! R HP:Scratched S:Surging Mind:seriously dispirited, a corpse candle:seriously retarded> A corpse candle turns to fight Sesil! R HP:Scratched S:Surging Mind:seriously dispirited, Sesil:somewhat dispirited, a corpse candle:seriously retarded>You say '>You tell a corpse candle 'just give up'' R HP:Scratched S:Surging Mind:seriously dispirited, Sesil:somewhat dispirited, a corpse candle:seriously retarded> A corpse candle forces its Will against Sesil's dexterity! R HP:Scratched S:Surging Mind:seriously dispirited, Sesil:somewhat dispirited, a corpse candle:seriously retarded> You couldn't reach its mind. Sesil tries his Will against a corpse candle's mind, but it resists! R HP:Scratched S:Surging Mind:seriously dispirited, Sesil:somewhat dispirited, a corpse candle:seriously retarded> You couldn't reach its mind. R HP:Scratched Mind:seriously dispirited, Sesil:somewhat dispirited, a corpse candle:seriously retarded> A corpse candle forces its Will against Sesil's constitution! R HP:Scratched Mind:seriously dispirited, Sesil:somewhat dispirited, a corpse candle:seriously retarded> Farrakahn group-says 'flee sesil' R HP:Scratched Mind:seriously dispirited, Sesil:somewhat dispirited, a corpse candle:seriously retarded> You force your Will against a corpse candle's concentration! R HP:Scratched Mind:seriously dispirited, Sesil:somewhat dispirited, a corpse candle:seriously retarded> Sesil panics, and attempts to flee! Sesil flees head over heals! Sesil is leaving south, riding on a horse. R HP:Scratched Mind:seriously dispirited, a corpse candle:seriously retarded> Sesil is entering from the south, riding on a horse. R HP:Scratched Mind:seriously dispirited, a corpse candle:seriously retarded>'You tell a corpse candle 'you know we'll kill you.' You try your Will against a corpse candle's mind, but it resists! a corpse candle forces its Will against your intelligence! R HP:Scratched Mind:seriously dispirited, a corpse candle:seriously retarded>f Gangrel chats, 'damn lag' R HP:Scratched Mind:seriously dispirited, a corpse candle:seriously retarded>set tac def f You say 'You tell a corpse candle 'you know we'll kill you.'' R HP:Healthy Mind:seriously dispirited, a corpse candle:seriously retarded>You flee head over heels. Medium Forest Exits are: N E S Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. R>You are now employing defensive tactics. R>R>You flee head over heels. It is pitch black... You are riding on someone. R> Farrakahn group-says 'come its on us' R>R>R>n Medium Forest Exits are: N E S Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. R>af n Whom do you wish to assist? R>Light Forest Exits are: S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... The forest continues to the south. A corpse candle (shadow) is here, fighting Scan. Farrakahn is here, fighting a corpse candle, riding on a nice pony. Scan is here, fighting a corpse candle, riding on a nice pony. Sesil is here, fighting a corpse candle, riding on a horse. af af af af R>af af You can't see who is fighting him! R>You can't see who is fighting him! R>You can't see who is fighting him! R>You join the fight! You couldn't reach its mind. R HP:Healthy Mind:seriously dispirited, Scan:in top shape, a corpse candle:seriously retarded>You're already fighting! How can you assist someone else? R HP:Healthy Mind:seriously dispirited, Scan:in top shape, a corpse candle:seriously retarded>You're already fighting! How can you assist someone else? R HP:Healthy Mind:seriously dispirited, Scan:in top shape, a corpse candle:seriously retarded> You couldn't reach its mind. R HP:Healthy Mind:seriously dispirited, Scan:in top shape, a corpse candle:seriously retarded>spit set tac def You spit over your left shoulder. R HP:Healthy Mind:seriously dispirited, Scan:in top shape, a corpse candle:seriously retarded>You couldn't reach its mind. You are now employing defensive tactics. R HP:Healthy Mind:seriously dispirited, Scan:in top shape, a corpse candle:seriously retarded> Sesil tries his Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:seriously dispirited, Scan:in top shape, a corpse candle:seriously retarded> You couldn't reach its mind. R HP:Healthy Mind:seriously dispirited, Scan:in top shape, a corpse candle:seriously retarded> You try your Will against a corpse candle's mind, but it resists! pray R HP:Healthy Mind:seriously dispirited, Scan:in top shape, a corpse candle:seriously retarded> A corpse candle forces its Will against Scan's dexterity! R HP:Healthy Mind:seriously dispirited, Scan:slightly clumsy, a corpse candle:seriously retarded>who st You raise your prayers to the sky. R HP:Healthy Mind:seriously dispirited, Scan:slightly clumsy, a corpse candle:seriously retarded> You force your Will against a corpse candle's concentration! R HP:Healthy Mind:seriously dispirited, Scan:slightly clumsy, a corpse candle:seriously retarded>Players ------- [ Arata ] Vaitya the Third Air [--- Dwf] Gangrel the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [--- WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 16 characters displayed. R HP:Healthy Mind:seriously dispirited, Scan:slightly clumsy, a corpse candle:seriously retarded>Do you not consider fighting as standing? R HP:Healthy Mind:seriously dispirited, Scan:slightly clumsy, a corpse candle:seriously retarded> You force your Will against a corpse candle's concentration! R HP:Healthy Mind:seriously dispirited, Scan:slightly clumsy, a corpse candle:seriously retarded>stat A corpse candle turns to fight Farrakahn! R HP:Healthy Mind:seriously dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded>Sorry, you are too young to know your stats. R HP:Healthy Mind:seriously dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded>'woo You couldn't reach its mind. R HP:Healthy Mind:seriously dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded>You say 'woo' R HP:Healthy Mind:seriously dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded> Sesil forces his Will against a corpse candle's learning! R HP:Healthy Mind:seriously dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded> Scan tries his Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:seriously dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded> You couldn't reach its mind. R HP:Healthy Mind:seriously dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded> Sesil forces his Will against a corpse candle's constitution! R HP:Healthy Mind:seriously dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded>'got some spirit for that smile You try your Will against a corpse candle's mind, but it resists! You say 'got some spirit for that' R HP:Healthy Mind:seriously dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded>stat You smile happily. R HP:Healthy Mind:seriously dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded>Sorry, you are too young to know your stats. R HP:Healthy Mind:seriously dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded> You couldn't reach its mind. R HP:Healthy Mind:seriously dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded> Farrakahn group-says 'its a con are you mad :)' R HP:Healthy Mind:seriously dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded> You force your Will against a corpse candle's constitution! R HP:Healthy Mind:seriously dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded> You couldn't reach its mind. R HP:Healthy Mind:seriously dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded> Sesil tries his Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:seriously dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded> You couldn't reach its mind. R HP:Healthy Mind:seriously dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded> Night falls over the land. Clouds can be seen above in the sky. Scan's torch flickers weakly. R HP:Scratched Mind:quite dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded> Farrakahn group-says 'its gonna be nice xp :)' R HP:Scratched Mind:quite dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded> You couldn't reach its mind. R HP:Scratched Mind:quite dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded> Sesil forces his Will against a corpse candle's strength! R HP:Scratched Mind:quite dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded> You try your Will against a corpse candle's mind, but lose control! R HP:Scratched Mind:quite dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded>'everytime you hit its concentration, you get like 2 spirit You couldn't reach its mind. R HP:Scratched Mind:quite dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded>You say 'everytime you hit its concentration, you get like 2 spirit' R HP:Scratched Mind:quite dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded> Sesil forces his Will against a corpse candle's constitution! R HP:Scratched Mind:quite dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded>set tac def You force your Will against a corpse candle's intelligence! sc R HP:Healthy Mind:quite dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded>You are now employing defensive tactics. R HP:Healthy Mind:quite dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded>You have 55/55 hit, 52/52 stamina, 128/138 moves, 4 spirit. OB: 11, DB: 30, PB: 31, Speed: 22, Gold: 2, XP Needed: 15K. R HP:Healthy Mind:quite dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded> You try your Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:quite dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded> Sesil tries his Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:quite dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded> You couldn't reach its mind. R HP:Healthy Mind:quite dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded> You try your Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:quite dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded> You try your Will against a corpse candle's mind, but it resists! conc R HP:Healthy Mind:quite dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded>You start focusing your mind. Scan tries his Will against a corpse candle's mind, but it resists! Scan says 'after this i got to go' You attack with extra will power! (5) R HP:Healthy Mind:quite dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded> You try your Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:quite dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded>R HP:Healthy Mind:quite dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded> Farrakahn group-says 'nod' R HP:Healthy Mind:quite dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded> You try your Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:quite dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded>sc Farrakahn forces his Will against a corpse candle's will! You have 55/55 hit, 52/52 stamina, 135/138 moves, 4 spirit. OB: 11, DB: 30, PB: 31, Speed: 22, Gold: 2, XP Needed: 15K. R HP:Healthy Mind:quite dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded> You couldn't reach its mind. R HP:Healthy Mind:quite dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded> You force your Will against a corpse candle's intelligence! R HP:Healthy Mind:quite dispirited, Farrakahn:in top shape, a corpse candle:seriously retarded>'I want my mystic level gig You try your Will against a corpse candle's mind, but lose control! R HP:Healthy Mind:quite clumsy, Farrakahn:in top shape, a corpse candle:seriously retarded>Sesil tries his Will against a corpse candle's mind, but loses control! You say 'I want my mystic level' R HP:Healthy Mind:quite clumsy, Farrakahn:in top shape, a corpse candle:seriously retarded>You giggle. R HP:Healthy Mind:quite clumsy, Farrakahn:in top shape, a corpse candle:seriously retarded> You try your Will against a corpse candle's mind, but lose control! R HP:Healthy Mind:seriously clumsy, Farrakahn:in top shape, a corpse candle:seriously retarded> Sesil tries his Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:seriously clumsy, Farrakahn:in top shape, a corpse candle:seriously retarded>set tac def You couldn't reach its mind. R HP:Healthy Mind:seriously clumsy, Farrakahn:in top shape, a corpse candle:seriously retarded>You are now employing defensive tactics. R HP:Healthy Mind:seriously clumsy, Farrakahn:in top shape, a corpse candle:seriously retarded>conc You try your Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:seriously clumsy, Farrakahn:in top shape, a corpse candle:seriously retarded>You start focusing your mind. Farrakahn group-says 'this will give u some good xp :)' Sesil tries his Will against a corpse candle's mind, but it resists! Farrakahn says 'we almost got it :)' gt oh hell yah Farrakahn tries his Will against a corpse candle's mind, but loses control! You attack with extra will power! (5) You group-say 'oh hell yah' R HP:Healthy Mind:seriously clumsy, Farrakahn:barely weakened, a corpse candle:seriously retarded>You try your Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:seriously clumsy, Farrakahn:barely weakened, a corpse candle:seriously retarded> Sesil tries his Will against a corpse candle's mind, but it resists! set tac def R HP:Healthy Mind:seriously clumsy, Farrakahn:barely weakened, a corpse candle:seriously retarded> You try your Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:seriously clumsy, Farrakahn:barely weakened, a corpse candle:seriously retarded>You are now employing defensive tactics. R HP:Healthy Mind:seriously clumsy, Farrakahn:barely weakened, a corpse candle:seriously retarded> Sesil tries his Will against a corpse candle's mind, but loses control! R HP:Healthy Mind:seriously clumsy, Farrakahn:barely weakened, a corpse candle:seriously retarded> You force your Will against a corpse candle's strength! R HP:Healthy Mind:seriously clumsy, Farrakahn:barely weakened, a corpse candle:seriously retarded>spit candle You couldn't reach its mind. R HP:Healthy Mind:seriously clumsy, Farrakahn:barely weakened, a corpse candle:seriously retarded>You spit on it. R HP:Healthy Mind:seriously clumsy, Farrakahn:barely weakened, a corpse candle:seriously retarded> Farrakahn starts concentrating. wiggle candle R HP:Healthy Mind:seriously clumsy, Farrakahn:barely weakened, a corpse candle:seriously retarded> You try your Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:seriously clumsy, Farrakahn:barely weakened, a corpse candle:seriously retarded>No way! You're fighting for your life! R HP:Healthy Mind:seriously clumsy, Farrakahn:barely weakened, a corpse candle:seriously retarded> You couldn't reach its mind. Clouds can be seen above in the sky. Scan's torch went out. R HP:Scratched S:Surging Mind:seriously clumsy, Someone:barely weakened, a corpse candle:quite retarded> You force your Will against a corpse candle's strength! R HP:Scratched S:Surging Mind:seriously clumsy, Someone:barely weakened, a corpse candle:seriously retarded> A corpse candle turns to fight someone! R HP:Healthy S:Surging Mind:seriously clumsy, Someone:slightly dispirited, a corpse candle:seriously retarded> You try your Will against a corpse candle's mind, but it resists! R HP:Healthy S:Surging Mind:seriously clumsy, Someone:slightly dispirited, a corpse candle:seriously retarded> You try your Will against a corpse candle's mind, but it resists! R HP:Healthy S:Surging Mind:seriously clumsy, Someone:slightly dispirited, a corpse candle:seriously retarded> Someone lashes out his power! R HP:Healthy S:Surging Mind:seriously clumsy, Someone:slightly dispirited, a corpse candle:seriously retarded>l You force your Will against a corpse candle's intelligence! R HP:Healthy S:Surging Mind:seriously clumsy, Someone:slightly dispirited, a corpse candle:seriously retarded>It is pitch black... A corpse candle (shadow) is here, fighting Sesil. You are here, fighting a corpse candle, riding on someone. R HP:Healthy S:Surging Mind:seriously clumsy, Someone:slightly dispirited, a corpse candle:seriously retarded>get tor pack There doesn't seem to be a tor in something. hol tor R HP:Healthy Mind:seriously clumsy, Someone:slightly dispirited, a corpse candle:seriously retarded> You force your Will against a corpse candle's dexterity! R HP:Healthy Mind:seriously clumsy, Someone:slightly dispirited, a corpse candle:seriously retarded>l You light something and hold it. R HP:Healthy Mind:seriously clumsy, Sesil:slightly dispirited, a corpse candle:seriously retarded> Farrakahn starts concentrating. R HP:Healthy Mind:seriously clumsy, Sesil:slightly dispirited, a corpse candle:seriously retarded>Light Forest Exits are: S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... The forest continues to the south. A corpse candle (shadow) is here, fighting Sesil. Farrakahn is (busy) here, fighting a corpse candle, riding on a nice pony. Scan is here, fighting a corpse candle, riding on a nice pony. Sesil is here, fighting a corpse candle, riding on a horse. You are here, fighting a corpse candle, riding on a horse. R HP:Healthy Mind:seriously clumsy, Sesil:slightly dispirited, a corpse candle:seriously retarded> You try your Will against a corpse candle's mind, but it resists! R HP:Healthy Mind:seriously clumsy, Sesil:slightly dispirited, a corpse candle:seriously retarded> You force your Will against a corpse candle's constitution! conc R HP:Healthy Mind:seriously clumsy, Sesil:slightly dispirited, a corpse candle:seriously retarded> Sesil tries his Will against a corpse candle's mind, but loses control! R HP:Healthy Mind:seriously clumsy, Sesil:slightly dispirited, a corpse candle:seriously retarded> A corpse candle tries its Will against Sesil's mind, but he resists! R HP:Healthy Mind:seriously clumsy, Sesil:slightly dispirited, a corpse candle:seriously retarded>You start focusing your mind. A corpse candle turns to fight Farrakahn! Sesil forces his Will against a corpse candle's will! A corpse candle turns to fight Scan! You attack with extra will power! (4) R HP:Healthy Mind:seriously clumsy, Scan:in top shape, a corpse candle:strongly retarded> You force your Will against a corpse candle's learning! Farrakahn lashes out his power! R HP:Healthy Mind:seriously clumsy, Scan:in top shape, a corpse candle:strongly retarded>R HP:Healthy Mind:seriously clumsy, Scan:in top shape, a corpse candle:strongly retarded> You force your Will against a corpse candle's learning! R HP:Healthy Mind:seriously clumsy, Scan:in top shape, a corpse candle:horribly retarded>'strongly!! cackle You force your Will against a corpse candle's intelligence! Farrakahn starts concentrating. R HP:Healthy Mind:seriously clumsy, Scan:in top shape, a corpse candle:horribly retarded>You say 'strongly!!' R HP:Healthy Mind:seriously clumsy, Scan:in top shape, a corpse candle:horribly retarded>You cackle gleefully. R HP:Healthy Mind:seriously clumsy, Scan:in top shape, a corpse candle:horribly retarded> You try your Will against a corpse candle's mind, but it resists! Farrakahn lashes out his power! R HP:Healthy Mind:seriously clumsy, Scan:in top shape, a corpse candle:horribly retarded> You force your Will against a corpse candle's learning! Your spirit increases by 7. You receive your share of experience -- 1423 points. The flame flickers, and dies. A corpse candle vanishes into thin air. R>'at level 4!! You say 'at level 4!!' R>roar You roar with laughter. R> Farrakahn says 'not bad' R>'nice smile You say 'nice' R>You smile happily. R>'with 4 people You say 'with 4 people' sc R>You have 58/58 hit, 54/54 stamina, 130/139 moves, 11 spirit. OB: 12, DB: 27, PB: 31, Speed: 20, Gold: 2, XP Needed: 13K. R> Farrakahn says '1.2k for a group of 4' R> Sesil says 'i need skin' R> Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow someone. Medium Forest Exits are: N E S Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow someone. Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>give skin sesil Farrakahn gets a torch from a backpack. R>You give a water skin to Sesil. Scan says '29 xp to tnl' R> Farrakahn lights a torch and holds it. R> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Forest surrounds the road now. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Scan gets a torch from a backpack. Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Medium Forest Exits are: E W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>sc Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Grassy Forest Exits are: S W Short grasses grow here, and there are many rocks of different sizes, but there are no trees. The ground slopes gently upwards to the south, and beyond you can see dark green treetops on the hills several hundred feet above you. Treeless green plains stretch into the distance beyond the northern view. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>You have 58/58 hit, 54/54 stamina, 129/139 moves, 11 spirit. OB: 12, DB: 27, PB: 31, Speed: 20, Gold: 2, XP Needed: 13K. Scan lights a torch and holds it. R> Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. A large wild dog watches you carefully. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Hillside Forest Exits are: E W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. A massive Mirkwolf stares at you through blood red eyes. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>'13K here You say '13K here' R> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. A large wild dog watches you carefully. A mountain goat is here, eating grass. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> A large wild dog attacks Farrakahn! Farrakahn deflects a large wild dog's attack. R>set tac def set men off The thick trees almost block out the sky, though it appears cloudless. Saving Ainaran. You are now employing defensive tactics. R>'assist? 'or what? AutoMental mode is now off. R> Scan assists Farrakahn. R> Farrakahn deflects a large wild dog's attack. R> A large wild dog deflects Farrakahn's attack. Farrakahn says 'assist me' R>You say 'assist?' R> A large wild dog hits Farrakahn's left arm. R> Farrakahn says 'we kill this fucker' R> Sesil drinks water from a water skin. R> Sesil drinks water from a water skin. R>You say 'or what?' Sesil drinks water from a water skin. R> A large wild dog deflects Farrakahn's attack. R> Farrakahn deflects a large wild dog's attack. R>af set tac ag A large wild dog deflects Farrakahn's attack. R>You join the fight! You attack a large wild dog! A large wild dog deflects your attack. R HP:Healthy, Farrakahn:Bruised, a large wild dog:Healthy>You are now employing aggressive tactics. R HP:Healthy, Farrakahn:Bruised, a large wild dog:Healthy> Scan stabs a large wild dog's left hindleg. Sesil gets a soldier ration from a backpack. R HP:Healthy, Farrakahn:Bruised, a large wild dog:Scratched>'bleh froze Farrakahn deflects a large wild dog's attack. R HP:Healthy, Farrakahn:Bruised, a large wild dog:Scratched>set tac ag Farrakahn says 'all assist' R HP:Healthy, Farrakahn:Bruised, a large wild dog:Scratched>You say 'bleh froze' R HP:Healthy, Farrakahn:Scratched, a large wild dog:Scratched> Farrakahn crushes a large wild dog's left foreleg. R HP:Healthy, Farrakahn:Scratched, a large wild dog:Scratched>You are now employing aggressive tactics. R HP:Healthy, Farrakahn:Scratched, a large wild dog:Scratched> A large wild dog deflects your attack. R HP:Healthy, Farrakahn:Scratched, a large wild dog:Scratched> A large wild dog hits Farrakahn's left arm. R HP:Healthy, Farrakahn:Bruised, a large wild dog:Scratched> Scan stabs a large wild dog's body. Sesil eats a soldier ration. R HP:Healthy, Farrakahn:Bruised, a large wild dog:Bruised> Sesil eats a soldier ration. R HP:Healthy, Farrakahn:Bruised, a large wild dog:Bruised> A mountain goat leaves south. cc R HP:Healthy, Farrakahn:Bruised, a large wild dog:Bruised> A large wild dog dodges Farrakahn's attack. R HP:Healthy, Farrakahn:Bruised, a large wild dog:Bruised> You pierce a large wild dog's right foreleg hard. R HP:Healthy, Farrakahn:Bruised, a large wild dog:Bruised>You start to concentrate. / Farrakahn says 'try a confuse on it?' -\|/ A large wild dog hits Farrakahn's left leg. -\| Scan stabs a large wild dog's right hindleg. /-\ Farrakahn lightly crushes a large wild dog's body. Ok. R HP:Healthy, Farrakahn:Bruised, a large wild dog:Hurt> Scan says 'level' R HP:Healthy, Farrakahn:Bruised, a large wild dog:Hurt>cc You start to concentrate. / A large wild dog hits Farrakahn's left hand. -\|/- A large wild dog deflects Farrakahn's attack. \ Scan stabs a large wild dog's body hard. |/-\ Ok. R HP:Healthy, Farrakahn:Hurt, a large wild dog:Hurt>cc A large wild dog hits Farrakahn's body. R HP:Healthy, Farrakahn:Hurt, a large wild dog:Hurt> You lightly pierce a large wild dog's left foreleg. R HP:Healthy, Farrakahn:Hurt, a large wild dog:Hurt>You start to concentrate. / Farrakahn lightly crushes a large wild dog's right forefoot. -\| Scan stabs a large wild dog's right forefoot. /-\|/ A large wild dog hits Farrakahn's right hand. -\ Ok. R HP:Healthy, Farrakahn:Wounded, a large wild dog:Hurt> A large wild dog deflects Farrakahn's attack. R HP:Healthy, Farrakahn:Wounded, a large wild dog:Hurt>'bleh sc Scan stabs a large wild dog's right foreleg. Sesil assists Farrakahn. R HP:Healthy, Farrakahn:Hurt, a large wild dog:Hurt>A large wild dog hits Farrakahn's right arm very hard. You say 'bleh' R HP:Healthy, Farrakahn:Bloodied, a large wild dog:Hurt> A large wild dog deflects your attack. R HP:Healthy, Farrakahn:Bloodied, a large wild dog:Hurt>You have 58/58 hit, 55/55 stamina, 133/139 moves, 5 spirit. OB: 29, DB: 18, PB: 23, Speed: 21, Gold: 2, XP Needed: 13K. R HP:Healthy, Farrakahn:Bloodied, a large wild dog:Hurt> A large wild dog deflects Farrakahn's attack. R HP:Healthy, Farrakahn:Bloodied, a large wild dog:Hurt> Sesil lightly pierces a large wild dog's head. A large wild dog dodges your attack. Sesil begins quietly muttering some strange, powerful words. Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn is leaving west, riding on a nice pony. cc R HP:Healthy, Sesil:Healthy, a large wild dog:Hurt> A large wild dog deflects Scan's attack. Sesil deflects a large wild dog's attack. R HP:Healthy, Sesil:Healthy, a large wild dog:Hurt>You start to concentrate. /set tac def -\|/-\| Sesil utters a strange command, 'confuse' /- A large wild dog hits Sesil's body. set tac ag \Scan stabs a large wild dog's body. Ok. A large wild dog appears to be confused! You are now employing defensive tactics. R HP:Healthy, Sesil:Bruised, a large wild dog:Wounded>You are now employing aggressive tactics. R HP:Healthy, Sesil:Bruised, a large wild dog:Wounded> Farrakahn is entering from the west, riding on a nice pony. R HP:Healthy, Sesil:Bruised, a large wild dog:Wounded> Sesil lightly pierces a large wild dog's right forefoot. R HP:Healthy, Sesil:Bruised, a large wild dog:Wounded> You lightly pierce a large wild dog's body. Sesil panics, and attempts to flee! R HP:Healthy, Sesil:Bruised, a large wild dog:Wounded>diag cackle Sesil deflects a large wild dog's attack. A large wild dog has a lot of wounds. A large wild dog is in top shape. A large wild dog has been here for a little while. R HP:Healthy, Sesil:Bruised, a large wild dog:Wounded> Farrakahn assists Scan. Farrakahn attacks a large wild dog! Farrakahn lightly crushes a large wild dog's left foreleg. R HP:Healthy, Sesil:Bruised, a large wild dog:Wounded>You cackle gleefully. R HP:Healthy, Sesil:Bruised, a large wild dog:Wounded> Scan stabs a large wild dog's right foreleg hard. R HP:Healthy, Sesil:Bruised, a large wild dog:Bloodied> Sesil lightly pierces a large wild dog's left foreleg. R HP:Healthy, Sesil:Bruised, a large wild dog:Bloodied> Sesil panics, and attempts to flee! Sesil flees head over heals! Sesil is leaving south, riding on a horse. R HP:Healthy, Farrakahn:Wounded, a large wild dog:Bloodied> You pierce a large wild dog's head. R HP:Healthy, Farrakahn:Wounded, a large wild dog:Bloodied> A large wild dog lightly hits Farrakahn's right foot. R HP:Healthy, Farrakahn:Bloodied, a large wild dog:Bloodied> Farrakahn crushes a large wild dog's right hindleg. R HP:Healthy, Farrakahn:Bloodied, a large wild dog:Bloodied> You pierce a large wild dog's body. R HP:Healthy, Farrakahn:Bloodied, a large wild dog:Awful>gt it is now Scan stabs a large wild dog's body hard. A large wild dog is dead! R.I.P. You receive your share of experience -- 750 points. R>You group-say 'it is now' R> Your blood freezes as you hear someone's death cry. R>exam w To the west you see: It is pitch black... R>exam e Farrakahn group-says 'blah 690 for that stupib mob' R>l You see nothing special. R>Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. The skewered corpse of a large wild dog is lying here. Scan is riding on a nice pony. You are riding on a horse. Farrakahn is riding on a nice pony. gro R>Your group consists of: HP: Bloodied, S:Full, MV:Energetic -- Farrakahn (Head of group) HP: Healthy, S:Full, MV:Energetic -- Ainaran HP: Bruised, S:Full, MV:Energetic -- Sesil HP: Healthy, S:Full, MV:Energetic -- Scan R> The thick trees almost block out the sky, though it appears cloudless. cast curing farrakahn R S:Surging>You start to concentrate. -\|/-\|/-\ Ok. R S:Surging> Scan tries to butcher the skewered corpse of a large wild dog but only spoils it. Farrakahn group-says 'everyone ok?' R S:Surging>drink water drink water You can't find it! R S:Surging>You can't find it! R S:Surging>who Players ------- [ 1 Hum] Brokk the Human [ Arata ] Vaitya the Third Air (AFK) [--- Dwf] Gangrel the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [--- WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 17 characters displayed. Farrakahn group-says 'sesil come to our room?' R S:Surging> Strider is entering from the south, riding on a horse. Smoke is entering from the south, riding on a nice pony. A nice pony enters from the south. Rew is entering from the south, riding on a horse. nod R S:Surging> Scan nods solemnly. R S:Surging> Strider is leaving west, riding on a horse. Smoke is leaving west, riding on a nice pony. A nice pony leaves west. Rew is leaving west, riding on a horse. R>You nod solemnly. R>l Farrakahn is leaving west, riding on a nice pony. Scan is leaving west, riding on a nice pony. You follow Farrakahn. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Farrakahn is riding on a nice pony. Scan is riding on a nice pony. R> Farrakahn is leaving east, riding on a nice pony. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. The skewered corpse of a large wild dog is lying here. Farrakahn is riding on a nice pony. Scan is riding on a nice pony. R> A posthorn sounds, announce new, important news items. R> Farrakahn is leaving south, riding on a nice pony. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. The pierced corpse of a mountain goat is lying here. Farrakahn is riding on a nice pony. Scan is riding on a nice pony. R>Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. The pierced corpse of a mountain goat is lying here. Farrakahn is riding on a nice pony. Scan is riding on a nice pony. You are riding on a horse. R> Sesil is entering from the east, riding on a horse. R>sc Sesil sits down and rests. R> Farrakahn is leaving east, riding on a nice pony. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Barren Hills Exits are: N W The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those pwho lants, little vegetation can be seen. Farrakahn is riding on a nice pony. Scan is riding on a nice pony. R>You have 58/58 hit, 57/57 stamina, 135/139 moves, 2 spirit. OB: 29, DB: 19, PB: 23, Speed: 21, Gold: 2, XP Needed: 12K. R> Farrakahn is leaving west, riding on a nice pony. Scan is leaving west, riding on a nice pony. You follow Farrakahn. Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. The pierced corpse of a mountain goat is lying here. Sesil is resting here, riding on a horse. Farrakahn is riding on a nice pony. Scan is riding on a nice pony. R>Players ------- [ 1 Hum] Brokk the Human [ Arata ] Vaitya the Third Air (AFK) [--- Dwf] Gangrel the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [--- WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 17 characters displayed. Farrakahn sits down and rests. R> Scan giggles. R> Farrakahn says '1k tnl' R>l Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. The pierced corpse of a mountain goat is lying here. Sesil is restsc ing here, riding on a horse. Farrakahn is resting here, riding on a nice pony. Scan is riding on a nice pony. You are riding on a horse. R>grin You have 58/58 hit, 57/57 stamina, 139/139 moves, 2 spirit. OB: 29, DB: 19, PB: 23, Speed: 21, Gold: 2, XP Needed: 12K. R> Farrakahn says 'then i get bash :)' R>You grin evilly. R> Scan says 'almost got 100hps' sc R>You have 58/58 hit, 57/57 stamina, 139/139 moves, 2 spirit. OB: 29, DB: 19, PB: 23, Speed: 21, Gold: 2, XP Needed: 12K. R>who Players ------- [ 1 Hum] Brokk the Human [ Arata ] Vaitya the Third Air (AFK) [--- Dwf] Gangrel the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [--- WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 17 characters displayed. R> Scan says 'i can prac bash' R> Farrakahn says 'nice' R>who Players ------- [ 1 Hum] Brokk the Human [ Arata ] Vaitya the Third Air (AFK) [--- Dwf] Gangrel the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [--- WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 17 characters displayed. R> Clouds race across the sky above the hills. Farrakahn says 'u over 30 warrior?' R S:Surging>set tac ag You are now employing aggressive tactics. R> Scan shakes his head. R>'32t here You say '32t here' Scan says 'i level 5 now' who R>smile Players ------- [ 1 Hum] Brokk the Human [ Arata ] Vaitya the Third Air (AFK) [--- Dwf] Gangrel the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [--- WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 17 characters displayed. R>You smile happily. R> Farrakahn nods solemnly. R>set tac def You are now employing defensive tactics. inf R>You are Ainaran the Wood Elf, a neutral (52) male Wood Elf. You have reached level 5. You are level 2 Warrior, 1 Ranger, 5 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 5 hours. You are 5'10" high, weight 108.0lb and carrying 22.6lb. You have 58/58 hit points, 58/58 stamina, 132/139 moves and 2 spirit. You have 2 gold, 1 silver and 76 copper coins. Your OB is 12, dodge is 30, parry 31, and your attack speed is 22. Your armour absorbs about 0% damage. Your spiritual perception is 60%, willpower: 18, Your skill encumbrance is 6, and your movement is encumbered by 4. You move easily indeed. You have scored 41221 exp, and need 12779 more to advance. You are standing. You are affected by: anger (short) R> Scan drinks water from a water skin. R> Sesil stops resting, and clambers on his feet. R> Sesil begins quietly muttering some strange, powerful words. R> Sesil utters a strange command, 'curing saturation' Sesil sits down and rests. R> Farrakahn says 'i only got 80 hp's right now :(' R>spec curing Unrecognized command. R>who Players ------- [ 1 Hum] Brokk the Human [ Arata ] Vaitya the Third Air (AFK) [--- Dwf] Gangrel the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [--- WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 17 characters displayed. R> Scan says 'what level?' R> Gangrel yells 'HAI!' R>score sc You have 58/58 hit, 58/58 stamina, 139/139 moves, 2 spirit. OB: 12, DB: 30, PB: 31, Speed: 22, Gold: 2, XP Needed: 12K. who R> Farrakahn says '4 almost 5' R>You have 58/58 hit, 58/58 stamina, 139/139 moves, 2 spirit. OB: 12, DB: 30, PB: 31, Speed: 22, Gold: 2, XP Needed: 12K. R> Scan says 'i got 91' R>Players ------- [ 1 Hum] Brokk the Human [ Arata ] Vaitya the Third Air (AFK) [--- Dwf] Gangrel the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [--- WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 17 characters displayed. R> Sesil stops resting, and clambers on his feet. R>yell Uruks? Scan yells '?' R>You yell, 'Uruks?' R>who Players ------- [ 1 Hum] Brokk the Human [ Arata ] Vaitya the Third Air (AFK) [--- Dwf] Gangrel the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [--- WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 17 characters displayed. R> Farrakahn narrates, 'found a uruk?' R>where Players in your Zone -------------------- Gangrel - Thick Grassy Field Ainaran - Barren Hills Scan - Barren Hills Rew - Plains Sam - Thick Grassy Field Sesil - Barren Hills Strider - Plains Smoke - Plains Farrakahn - Barren Hills R> Gangrel yells 'no !' R>st You are already standing. R>igh l Unrecognized command. R>Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. The pierced corpse of a mountain goat is lying here. Sesil is riding on a horse. Farrakahn is resting here, riding on a nice pony. Scan is riding on a nice pony. You are riding on a horse. Scan yells 'giggile' R> Sesil yells 'bah queer' R> Sam yells 'then what are you yelling about?' R>sigh Clouds race across the sky above the hills. You sigh. R> Gangrel yells 'sorry my battle cry sorry i'll stop' R> Farrakahn yells 'hehe uruks lucky' R> Farrakahn yells 'type where' R>war where You scream a piercing warcry! R>Players in your Zone -------------------- Gangrel - Thick Grassy Field Ainaran - Barren Hills Scan - Barren Hills Sam - Thick Grassy Field Sesil - Barren Hills Farrakahn - Barren Hills R>grin Gangrel yells 'sorry all i'll let you know when they come next though' R>You grin evilly. R> Farrakahn says 'ready to move?' R> Farrakahn stops resting, and clambers on his feet. R>yell quite all right nod st You yell, 'quite all right' R>You nod solemnly. R>You are already standing. R> Gangrel yells 'i am extremely sorry.' R> Scan says 'only if i had a weapon earlier i would have me a uruk' R> Farrakahn says 'gonna head towards town' R> Scan nods solemnly. R>nod Farrakahn says 'yea i almost killed zak's uruk' R>You nod solemnly. Farrakahn giggles. R>grin You grin evilly. R> Farrakahn says 'if i had a torch' R> Scan says 'in contest?' R> Farrakahn nods solemnly. R> Farrakahn says 'yea here in contest' R>'I knew Zak was on as uruk You say 'I knew Zak was on as uruk' R>'just don't know which one who You say 'just don't know which one' R>Players ------- [ 1 Hum] Brokk the Human [ Arata ] Vaitya the Third Air [--- Dwf] Gangrel the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [--- WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 17 characters displayed. R> No clouds can be seen in the sky. R>whois lorian Scan says 'only if i had a weapon' R>No such player. R> Farrakahn says 'he told me he got hit while sleeping by a dwarf' R> Farrakahn giggles. R> Farrakahn says 'which had to be me' R>chuckle You chuckle politely. R> Farrakahn says 'moving' R> Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. The skewered corpse of a large wild dog is lying here. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. You follow Farrakahn. Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... A horse is here, gazing at you. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A black rabbit scurries about. A black rabbit scurries about. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>af Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... A horse is here, gazing at you. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>But nobody is fighting him! R>set tac ag af You are now employing aggressive tactics. sc R>But nobody is fighting him! R>af You have 58/58 hit, 59/59 stamina, 128/139 moves, 2 spirit. OB: 29, DB: 22, PB: 23, Speed: 23, Gold: 2, XP Needed: 12K. R>But nobody is fighting him! R> Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>af who But nobody is fighting him! af R> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Forest Clearing Exits are: N W You emerge from yet another tangle to find yourself in a small clearing. After the thick forest, it is strange to see the sky clearly again. All around the clearing are more bushes, and above them the foliage of the trees. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>Players ------- [ 1 Hum] Brokk the Human [ Arata ] Vaitya the Third Air [--- Dwf] Gangrel the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [--- WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 17 characters displayed. R> Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Light Forest Exits are: N S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... A massive Mirkwolf stares at you through blood red eyes. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Grassy Fields Exits are: S W This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>But nobody is fighting him! R>af But nobody is fighting him! Farrakahn is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. You follow Farrakahn. Grassy Plains Exits are: N E S This grass is a bit thicker than you would think possible. There must be an underground source of water near here. Actually the ground starts to get rather soft to the east of here. The plains go west and south. You can enter some thin woods to the south. A horse is here, gazing at you. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. The pierced corpse of a brown fox is lying here. The pierced corpse of a black rabbit is lying here. The crushed corpse of an abandoned wolf is lying here. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>af Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. The pierced corpse of a small, green snake is lying here. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>But nobody is fighting him! R> Farrakahn is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. af R> Farrakahn is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. The pierced corpse of a large, brown snake is lying here. A severed head of Balak is lying here. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The pierced corpse of a young highwayman is lying here. A severed head of a medium elk is lying here. A severed head of a gray wolf is lying here. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>But nobody is fighting him! R>af But nobody is fighting him! R>af Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. The pierced corpse of a young highwayman is lying here. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and west. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>But nobody is fighting him! R>af Farrakahn is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>But nobody is fighting him! R>af Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>af But nobody is fighting him! R> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and west. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn attacks an abandoned wolf! An abandoned wolf dodges Farrakahn's attack. R> An abandoned wolf hits Farrakahn's left leg. R>You join the fight! You attack an abandoned wolf! You pierce an abandoned wolf's head. R HP:Healthy, Farrakahn:Bruised, an abandoned wolf:Scratched> Sesil assists Farrakahn. Sesil attacks an abandoned wolf! Sesil lightly pierces an abandoned wolf's body. R HP:Healthy, Farrakahn:Bruised, an abandoned wolf:Bruised>set tac ag An abandoned wolf deflects your attack. Farrakahn deflects an abandoned wolf's attack. Farrakahn crushes an abandoned wolf's right foreleg. You are now employing aggressive tactics. R HP:Healthy, Farrakahn:Bruised, an abandoned wolf:Bruised> Sesil lightly pierces an abandoned wolf's body. R HP:Healthy, Farrakahn:Bruised, an abandoned wolf:Hurt>who Players ------- [ 1 Hum] Brokk the Human [ Arata ] Vaitya the Third Air [--- Dwf] Gangrel the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [--- WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 17 characters displayed. Sesil says '800 tnl' R HP:Healthy, Farrakahn:Bruised, an abandoned wolf:Hurt> Scan assists Farrakahn. Scan attacks an abandoned wolf! Scan stabs an abandoned wolf's right hindfoot. Farrakahn says 'want this 1k :)' R HP:Healthy, Farrakahn:Bruised, an abandoned wolf:Hurt> You lightly pierce an abandoned wolf's left foreleg. R HP:Healthy, Farrakahn:Scratched, an abandoned wolf:Hurt> Sesil lightly pierces an abandoned wolf's body. R HP:Healthy, Farrakahn:Scratched, an abandoned wolf:Wounded> An abandoned wolf deflects Farrakahn's attack. R HP:Healthy, Farrakahn:Scratched, an abandoned wolf:Wounded> Farrakahn deflects an abandoned wolf's attack. R HP:Healthy, Farrakahn:Scratched, an abandoned wolf:Wounded> Sesil lightly pierces an abandoned wolf's left foreleg. You lightly pierce an abandoned wolf's body. grin R HP:Healthy, Farrakahn:Scratched, an abandoned wolf:Wounded>sc You grin evilly. R HP:Healthy, Farrakahn:Scratched, an abandoned wolf:Wounded> Scan stabs an abandoned wolf's left foreleg hard. An abandoned wolf deflects Farrakahn's attack. R HP:Healthy, Farrakahn:Scratched, an abandoned wolf:Bloodied>Farrakahn deflects an abandoned wolf's attack. You have 58/58 hit, 59/59 stamina, 120/139 moves, 2 spirit. OB: 29, DB: 22, PB: 23, Speed: 23, Gold: 2, XP Needed: 12K. R HP:Healthy, Farrakahn:Scratched, an abandoned wolf:Bloodied> An abandoned wolf deflects Sesil's attack. You pierce an abandoned wolf's body. R HP:Healthy, Farrakahn:Scratched, an abandoned wolf:Awful> Farrakahn crushes an abandoned wolf's left foreleg. An abandoned wolf is dead! R.I.P. You receive your share of experience -- 291 points. Your blood freezes as you hear an abandoned wolf's death cry. R> The sun rises, its first rays lighting the road. Not a cloud can be seen in the sky. Farrakahn is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R S:Surging> Farrakahn is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R S:Surging> Farrakahn is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. You follow Farrakahn. '12k here Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing but weeds and crab grass. This soil has not been tilled in many years. You can follow the fields to the west or hop over an old fence to enter the fields to the south. A dirt road passes by to the east. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R S:Surging> Farrakahn is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. You follow Farrakahn. Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing grows here except weeds and crab grass. The soil apparently hasn't been tilled in many years. The fields continue to the east. To the south you see a decrepit farm building. There is a well to the west. ]chuckle mFarrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R S:Surging>inf You say '12k here' R S:Surging>You chuckle politely. R>You are Ainaran the Wood Elf, a neutral (52) male Wood Elf. You have reached level 5. You are level 2 Warrior, 1 Ranger, 5 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 5 hours. You are 5'10" high, weight 108.0lb and carrying 22.6lb. You have 58/58 hit points, 60/60 stamina, 119/139 moves and 2 spirit. You have 2 gold, 1 silver and 76 copper coins. Your OB is 29, dodge is 23, parry 23, and your attack speed is 24. Your armour absorbs about 0% damage. Your spiritual perception is 60%, willpower: 21, Your skill encumbrance is 6, and your movement is encumbered by 4. You move easily indeed. You have scored 41539 exp, and need 12461 more to advance. You are standing. The moon lights your surroundings. You are affected by: anger (short) Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Grassy Field Exits are: N E S W You are now walking on a short carpet of green grass. Here the flowers grow in abundance. The air is filled with sweet smells. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>inf Farrakahn is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. You follow Farrakahn. Plains by a ledge Exits are: E S The plains end abruptly before a ledge to the north, making travel impossible in that direction. To the east and south the grassy plains extend, and travel is not impeded in that direction. A black rabbit scurries about. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>You are Ainaran the Wood Elf, a neutral (52) male Wood Elf. You have reached level 5. You are level 2 Warrior, 1 Ranger, 5 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 5 hours. You are 5'10" high, weight 108.0lb and carrying 22.6lb. You have 58/58 hit points, 60/60 stamina, 118/139 moves and 2 spirit. You have 2 gold, 1 silver and 76 copper coins. Your OB is 29, dodge is 23, parry 23, and your attack speed is 24. Your armour absorbs about 0% damage. Your spiritual perception is 60%, willpower: 21, Your skill encumbrance is 6, and your movement is encumbered by 4. You move easily indeed. You have scored 41539 exp, and need 12461 more to advance. You are standing. The moon lights your surroundings. You are affected by: anger (short) R> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. A bandit sentry is here, fighting Sam. Sam is here, fighting a bandit sentry, riding on a nice pony. Gangrel is here, fighting a bandit sentry, riding on a nice pony. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Small Pond Exits are: W Here is a small watering hole where all the creatures of these plains come to drink. The water looks nice and clean. You are not sure how the pond is fed, perhaps an underground stream. A placid pond is here, inviting you to take a refreshing drink. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Scan says '15k tnl' R> Scan says 'to stats' Sesil pierces a huge wolf's head. Scan stabs a huge wolf's body. R HP:Healthy, Farrakahn:Bruised, a huge wolf:Wounded> Farrakahn lightly crushes a huge wolf's left hindleg. R HP:Healthy, Farrakahn:Bruised, a huge wolf:Wounded> Farrakahn deflects a huge wolf's attack. R HP:Healthy, Farrakahn:Bruised, a huge wolf:Wounded> You barely pierce a huge wolf's body. R HP:Healthy, Farrakahn:Bruised, a huge wolf:Wounded> Sesil pierces a huge wolf's right hindleg. R HP:Healthy, Farrakahn:Bruised, a huge wolf:Wounded> Scan stabs a huge wolf's right forefoot hard. R HP:Healthy, Farrakahn:Bruised, a huge wolf:Bloodied> Farrakahn crushes a huge wolf's right foreleg. R HP:Healthy, Farrakahn:Bruised, a huge wolf:Bloodied> Farrakahn deflects a huge wolf's attack. R HP:Healthy, Farrakahn:Bruised, a huge wolf:Bloodied> You pierce a huge wolf's body. R HP:Healthy, Farrakahn:Bruised, a huge wolf:Bloodied> Sesil lightly pierces a huge wolf's body. R HP:Healthy, Farrakahn:Bruised, a huge wolf:Awful> Farrakahn lightly crushes a huge wolf's left hindleg. R HP:Healthy, Farrakahn:Bruised, a huge wolf:Awful> You lightly pierce a huge wolf's left hindleg. R HP:Healthy, Farrakahn:Bruised, a huge wolf:Awful> Sesil lightly pierces a huge wolf's body. A huge wolf is dead! R.I.P. You receive your share of experience -- 760 points. Your blood freezes as you hear a huge wolf's death cry. 'man we're good R>You say 'man we're good' chuckle R>You chuckle politely. R>l Hillside Forest Exits are: N E U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. The pierced corpse of a huge wolf is lying here. A mountain goat is here, eating grass. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. You are riding on a horse. A mountain goat is here, eating grass. R> Farrakahn cuts a raw piece of meat from the pierced corpse of a huge wolf. R> The thick trees almost block out the sky, though it appears cloudless. R>set tac def You are now employing defensive tactics. k goat R> Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Medium Forest Exits are: N E S Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>They aren't here. R> Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Light Forest Exits are: S You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... The forest continues to the south. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Scan says 'goat' R> Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Medium Forest Exits are: N E S Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Hillside Forest Exits are: N E U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. The pierced corpse of a huge wolf is lying here. A mountain goat is here, eating grass. A mountain goat is here, eating grass. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. k goat set tac def R> Farrakahn attacks a mountain goat! Farrakahn lightly crushes a mountain goat's head. R> Farrakahn deflects a mountain goat's attack. R>You attack a mountain goat! A mountain goat dodges your attack. R HP:Healthy, Farrakahn:Bruised, a mountain goat:Scratched> Scan assists Farrakahn. Scan attacks a mountain goat! Scan stabs a mountain goat's head. R HP:Healthy, Farrakahn:Bruised, a mountain goat:Bruised>You are now employing defensive tactics. R HP:Healthy, Farrakahn:Bruised, a mountain goat:Bruised> A mountain goat deflects Farrakahn's attack. R HP:Healthy, Farrakahn:Bruised, a mountain goat:Bruised> A mountain goat lightly hits Farrakahn's body. Sesil assists Farrakahn. Sesil attacks a mountain goat! Sesil lightly pierces a mountain goat's body. R HP:Healthy, Farrakahn:Bruised, a mountain goat:Bruised> You lightly pierce a mountain goat's body. R HP:Healthy, Farrakahn:Bruised, a mountain goat:Bruised> Farrakahn misses a kick to a mountain goat's ribs, who appears to be relieved. R HP:Healthy, Farrakahn:Bruised, a mountain goat:Bruised> Scan stabs a mountain goat's body. R HP:Healthy, Farrakahn:Bruised, a mountain goat:Hurt> You lightly pierce a mountain goat's head. R HP:Healthy, Farrakahn:Bruised, a mountain goat:Hurt> Sesil pierces a mountain goat's body. A mountain goat dodges Farrakahn's attack. R HP:Healthy, Farrakahn:Bruised, a mountain goat:Hurt> Farrakahn deflects a mountain goat's attack. R HP:Healthy, Farrakahn:Bruised, a mountain goat:Hurt> Scan says 'kil emm all' R HP:Healthy, Farrakahn:Bruised, a mountain goat:Hurt> A mountain goat dodges your attack. R HP:Healthy, Farrakahn:Bruised, a mountain goat:Hurt> Sesil lightly pierces a mountain goat's body. Scan stabs a mountain goat's head. R HP:Healthy, Farrakahn:Bruised, a mountain goat:Wounded> A mountain goat quickly ducks below Farrakahn's kick at its face. R HP:Healthy, Farrakahn:Bruised, a mountain goat:Wounded> A mountain goat deflects Farrakahn's attack. R HP:Healthy, Farrakahn:Bruised, a mountain goat:Wounded> A mountain goat lightly hits Farrakahn's body. R HP:Healthy, Farrakahn:Bruised, a mountain goat:Wounded> A mountain goat dodges your attack. R HP:Healthy, Farrakahn:Bruised, a mountain goat:Wounded>af Sesil lightly pierces a mountain goat's body. R HP:Healthy, Farrakahn:Bruised, a mountain goat:Wounded> A mountain goat deflects Farrakahn's attack. R HP:Healthy, Farrakahn:Bruised, a mountain goat:Wounded>set tac ag Scan stabs a mountain goat's right forefoot hard. You're already fighting! How can you assist someone else? R HP:Healthy, Farrakahn:Bruised, a mountain goat:Awful> A mountain goat deflects your attack. R HP:Healthy, Farrakahn:Bruised, a mountain goat:Awful>af Sesil pierces a mountain goat's left hindleg. A mountain goat is dead! R.I.P. You receive your share of experience -- 310 points. Your blood freezes as you hear a mountain goat's death cry. R>You are now employing aggressive tactics. R>But nobody is fighting him! R> Farrakahn attacks a mountain goat! Farrakahn lightly crushes a mountain goat's right hindleg. R> A mountain goat hits Farrakahn's body. Scan assists Farrakahn. Scan attacks a mountain goat! Scan stabs a mountain goat's body. Sesil assists Farrakahn. Sesil attacks a mountain goat! Sesil lightly pierces a mountain goat's right hindfoot. R> A mountain goat quickly ducks below Farrakahn's kick at its face. R>af You join the fight! You attack a mountain goat! You pierce a mountain goat's body. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Hurt> Sesil lightly pierces a mountain goat's right foreleg. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Hurt> Farrakahn deflects a mountain goat's attack. Farrakahn crushes a mountain goat's body. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Wounded> Scan stabs a mountain goat's body hard. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Wounded> You barely pierce a mountain goat's body. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Bloodied>set tac ag Sesil lightly pierces a mountain goat's head. You are now employing aggressive tactics. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Bloodied>who A mountain goat deflects Farrakahn's attack. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Bloodied>Players ------- [ 1 Hum] Brokk the Human [ Arata ] Vaitya the Third Air [--- Dwf] Gangrel the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [--- WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 17 characters displayed. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Bloodied> You barely pierce a mountain goat's body. Farrakahn deflects a mountain goat's attack. R HP:Healthy, Farrakahn:Hurt, a mountain goat:Bloodied> Sesil pierces a mountain goat's body. R HP:Healthy, Farrakahn:Bruised, a mountain goat:Awful> Scan stabs a mountain goat's head hard. A mountain goat is dead! R.I.P. You receive your share of experience -- 415 points. Saving Ainaran. Your blood freezes as you hear a mountain goat's death cry. R>l Farrakahn says 'it sucks that im playing the buffer.. im a warrior/mystic :(' R>Hillside Forest Exits are: N E U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. The skewered corpse of a mountain goat is lying here. The pierced corpse of a mountain goat is lying here. The pierced corpse of a huge wolf is lying here. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. You are riding on a horse. R> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Hillside Forest Exits are: N E W U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. An evil, black warg paces around the clearing. A huge wolf stares at you intently. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: N E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and east. Forest surrounds the road now. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. sniff R>You sniff sadly. *SNIFF* R>apolo You apologize to the world for your very existence! R> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Old Dirt Road Exits are: E W U This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and east. Forest surrounds the road now. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. 'I tried to buff R> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. A large wild dog watches you carefully. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>You say 'I tried to buff' Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Pass in the Ridge Exits are: N S Some ancient inhabitants of this region have taken this natural hilly pass and widened it so that the road could pass through. To the north, a small forest and sunny plains lie. To the south, inhospitable deserts and sharp craggy mountains dominate. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>set tac def Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. A Narrow Pass Exits are: N E S The hills divide slightly here, forming a narrow pass. A small trail runs through here, leading north over the ridge, and south into the swamp. It looks as if at one point this trail may have actually been a road, but only a few paving stone seem to have weathered the raging forces of nature. Farraksc ahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Trail Through the Swamp. Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads east and north from here. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>You are now employing defensive tactics. R>You have 59/59 hit, 60/60 stamina, 125/139 moves, 2 spirit. OB: 12, DB: 34, PB: 31, Speed: 24, Gold: 2, XP Needed: 10K. R> Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. In the Mists Exits are: N E W Thick arms of mist billow about, looking rather like shimmering spirits. They hover over the water, twisting and writhing for a few seconds before disappating into nothingness, only to be replaced by newer copies that do the same thing. The fog makes it hard to determine anything specific of the surroundings, though it is definitely water underfoot. A mountain wolf growls and bares its teeth. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> A mountain wolf attacks Farrakahn! Farrakahn deflects a mountain wolf's attack. R> Farrakahn lightly crushes a mountain wolf's body. R> Scan says 'dog' R> Scan assists Farrakahn. Scan attacks a mountain wolf! Scan stabs a mountain wolf's head. R> Sesil looks around for someone to adore. R> Farrakahn kicks a mountain wolf in the shin, making her spout obscenities! R> A mountain wolf deflects Farrakahn's attack. R>'59 hps doesn't do well though Farrakahn deflects a mountain wolf's attack. R>af You say '59 hps doesn't do well though' R>set tac ag cc You join the fight! You attack a mountain wolf! You barely pierce a mountain wolf's left foreleg. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bruised>You are now employing aggressive tactics. Sesil assists Farrakahn. Sesil attacks a mountain wolf! Sesil lightly pierces a mountain wolf's body. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bruised> A slight mist rises from the damp land into the cloudless sky. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bruised> A mountain wolf dodges Farrakahn's attack. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bruised>Scan stabs a mountain wolf's right foreleg. You start to concentrate. /- A mountain wolf lightly hits Farrakahn's left hand. \|/-\| Sesil lightly pierces a mountain wolf's head. /-\ A mountain wolf dodges Farrakahn's attack. Farrakahn misses a kick to a mountain wolf's ribs, who appears to be relieved. Ok. A mountain wolf appears to be confused! R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt>set tac ag Scan stabs a mountain wolf's body hard. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt> Farrakahn deflects a mountain wolf's attack. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt> You barely pierce a mountain wolf's head. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt> Sesil lightly pierces a mountain wolf's body. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt>who tell sesil what level mystic are you? You are now employing aggressive tactics. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt> Farrakahn lightly crushes a mountain wolf's body. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Wounded>Players ------- [ 1 Hum] Brokk the Human [ Arata ] Vaitya the Third Air [--- Dwf] Gangrel the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [--- WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 17 characters displayed. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Wounded> You barely pierce a mountain wolf's head. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Wounded> Sesil pierces a mountain wolf's body. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Wounded> Scan stabs a mountain wolf's left hindleg. Farrakahn deflects a mountain wolf's attack. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bloodied> You lightly pierce a mountain wolf's body. Farrakahn lightly crushes a mountain wolf's head. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bloodied> Sesil pierces a mountain wolf's right hindleg. A mountain wolf dies as Farrakahn's kick collapses her lungs! A mountain wolf is dead! R.I.P. You receive your share of experience -- 513 points. Saving Ainaran. The wolf growls once more before falling limp. R>You tell Sesil 'what level mystic are you?' R> Farrakahn says 'level :)' R> Farrakahn cuts a raw piece of meat from the silent corpse of a mountain wolf. R> Scan smiles happily. R>grin Farrakahn is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. You follow Farrakahn. A Floating Log Exits are: E S W The vile waters of the swamp grudingly part for a large old log that floats about aimlessly. As it moves about in the water it stirs up clouds of mud and other less innocent things. Oddly enough it seems comforting that it isn't only the mist that moves about apparently of its own free will. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>You grin evilly. R> Sesil tells you '5'. R> Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Muddy Forest Exits are: N E S This vast expanse of sticky black mud was probably once a thriving forest similar to the landscape to the north, but apparenty the stream to the east overspilled its banks and deposited all this sediment. Sporadic patches of grass poke their stems up through the muck, hinting that they will soon reclaim this land. A leech is here, oozing towards you. A leech is here, oozing towards you. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Dry Plain Exits are: N S W The earth is dry and cold here, and very few plants manage to eke out an existence here. Frequent winds gust from the south, chilling the air and hinting of frigid wastes far to the south. To the north and east the land becomes dark and mirky, to the south, the land slopes upward. A large wild bull snorts and paws at the ground. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. rep nod :-) R> Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Barren Plain Exits are: N W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>You tell Sesil 'nod :-)' R> Farrakahn is leaving west, riding on a nice pony. Sesil is leaving west, riding on a horse. Scan is leaving west, riding on a nice pony. You follow Farrakahn. Barren Plain Exits are: N E S W You are on a vast, desolate plain. Small stones stick out among the thin grass. Far to the north there is a dark line of trees. Further off to the southwest loom great hills, stretching from the distant shape of a mountain in the southwest. To south and east there are only the plains. A friendly little pony is here, looking well-groomed and happy. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Dead Plains Exits are: N E S W The land is eternally grey here, with cold hard earth and occasional patches of exposed granite extending to the northeast all the way to the horizon. Sporadic patches of spiny scrub offer little to relieve the monotony of the landscape, but offer shelter from the wind for the small animals that survive out here. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Mountains Exits are: N E S W The thick dust of the mountains makes your way difficult. Both to your north and south, the way is rocky. It appears that you can climb to yet another peak of these mountains from here. Perhaps frorep at legend? m there you can find your destination, and a way to get there... Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Sesil says 'bull' R> Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Trecherous Mountains Exits are: N W D The land here is tilted and jumbled crazily, making travel difficult for all things, flying creatues excepted. The thin trail continues its easy-west route, though it deteriorates very badly to the west. Off to the north the mountains continue, forming a valley that looks easy to travel. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>You tell Sesil 'at legend?' R> Sesil grins evilly. R>shiv Scan says 'kil dog' R> Cogadh chats, 'anyone get stats yet?' R>Brrrrrrrrr. R> Farrakahn is leaving down, riding on a nice pony. Sesil is leaving down, riding on a horse. Scan is leaving down, riding on a nice pony. You follow Farrakahn. Road on a Hill Top Exits are: E U The underbrush falls away here as the hills begin a steady ascent into the mountains that lay to the west. The narrow road is nothing more than a trail now, leading off into the wild landscape of the mountains to the west, and back into the hills to the east. A mountain wolf growls and bares its teeth. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Sesil tells you 'no no no'. R> A mountain wolf attacks Farrakahn! Farrakahn deflects a mountain wolf's attack. R> Farrakahn crushes a mountain wolf's head. R> Sesil assists Farrakahn. Sesil attacks a mountain wolf! Sesil lightly pierces a mountain wolf's body. R>af g set tac ag You join the fight! You attack a mountain wolf! You lightly pierce a mountain wolf's head. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bruised>Farrakahn crushes a mountain wolf's body. You don't have a cor. Scan assists Farrakahn. Scan attacks a mountain wolf! Scan stabs a mountain wolf's right forefoot. Rew narrates, '2 or 3 people' Farrakahn says 'dog wasnt worth it last time' R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt> Sesil lightly pierces a mountain wolf's body. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt> A mountain wolf lightly hits Farrakahn's right arm. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt> Farrakahn giggles. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt>You are now employing aggressive tactics. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt> You lightly pierce a mountain wolf's left hindfoot. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt> Sesil pierces a mountain wolf's body. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt> Farrakahn crushes a mountain wolf's right forefoot. Sesil tells you 'i lvl 33 at legend'. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Wounded> Rew narrates, 'at least' R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Wounded> Farrakahn deflects a mountain wolf's attack. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Wounded> Scan stabs a mountain wolf's head. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Wounded> You lightly pierce a mountain wolf's right foreleg. Sesil lightly pierces a mountain wolf's head. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bloodied> A mountain wolf dodges Farrakahn's attack. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bloodied> You pierce a mountain wolf's body. rep :-) R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bloodied> Sesil pierces a mountain wolf's right hindleg. Farrakahn deflects a mountain wolf's attack. Cogadh chats, 'cool' R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Awful> Scan stabs a mountain wolf's body hard. A mountain wolf is dead! R.I.P. You receive your share of experience -- 385 points. Saving Ainaran. The wolf growls once more before falling limp. R>You tell Sesil ':-)' R> Cogadh chats, 'anything special?' R>rep I'm 32 at legend You tell Sesil 'I'm 32 at legend' Farrakahn says 'im gonna go over by orc town' R>sc Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Trail in the Hills Exits are: N W D The hills are craggy and quite barren, except for very close to the road. Over the years the underbrush has grown in over most of the road, shrouding it in darkness. The trail weaves its way east-west through the hills. A mountain wolf growls and bares its teeth. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>You have 59/59 hit, 61/61 stamina, 130/139 moves, 0 spirit. OB: 29, DB: 25, PB: 23, Speed: 25, Gold: 2, XP Needed: 9K. R> A mountain wolf attacks Farrakahn! Farrakahn deflects a mountain wolf's attack. R> Farrakahn crushes a mountain wolf's right hindleg. R>af You join the fight! You attack a mountain wolf! You lightly pierce a mountain wolf's head. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bruised> Scan assists Farrakahn. Scan attacks a mountain wolf! Scan stabs a mountain wolf's right hindleg hard. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt>cc Sesil looks around for someone to adore. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt> Not a cloud can be seen in the sky. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt> A mountain wolf deflects Farrakahn's attack. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt> Sesil assists Farrakahn. Sesil attacks a mountain wolf! Sesil lightly pierces a mountain wolf's left hindleg. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt> Farrakahn deflects a mountain wolf's attack. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt>You can't summon enough energy to cast the spell. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt> You lightly pierce a mountain wolf's right hindleg. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt> Scan stabs a mountain wolf's left hindleg. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt> Sesil lightly pierces a mountain wolf's head. A mountain wolf dodges Farrakahn's attack. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Wounded> You lightly pierce a mountain wolf's head. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Wounded> Farrakahn deflects a mountain wolf's attack. Farrakahn says 'havent had a chance to check that area out to much' R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Wounded> Sesil lightly pierces a mountain wolf's right forefoot. who R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Wounded> A mountain wolf dodges your attack. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Wounded> A mountain wolf dodges Farrakahn's attack. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Wounded> Scan stabs a mountain wolf's left forefoot. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bloodied> Farrakahn deflects a mountain wolf's attack. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bloodied>Sesil lightly pierces a mountain wolf's right foreleg. Players ------- [--- Dwf] Cogadh the Dwarf [ 1 Hum] Brokk the Human [ Arata ] Vaitya the Third Air [--- Dwf] Gangrel the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [--- WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 18 characters displayed. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bloodied> You lightly pierce a mountain wolf's body. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bloodied> A mountain wolf dodges Farrakahn's attack. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bloodied> Sesil lightly pierces a mountain wolf's body. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Awful> Scan stabs a mountain wolf's body. A mountain wolf is stunned, but will probably regain consciousness again. You pierce a mountain wolf's right forefoot. A mountain wolf is dead! R.I.P. You receive your share of experience -- 454 points. The wolf growls once more before falling limp. nod R>You nod solemnly. R>but sc You cut a raw piece of meat from the pierced corpse of a mountain wolf. R>You have 59/59 hit, 61/61 stamina, 129/139 moves, 0 spirit. OB: 29, DB: 26, PB: 23, Speed: 25, Gold: 2, XP Needed: 9K. R>eat meat who You eat a raw piece of meat. R>Players ------- [--- Dwf] Cogadh the Dwarf [ 1 Hum] Brokk the Human [ Arata ] Vaitya the Third Air [--- Dwf] Gangrel the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [--- WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 18 characters displayed. R> Farrakahn is leaving down, riding on a nice pony. Sesil is leaving down, riding on a horse. Scan is leaving down, riding on a nice pony. You follow Farrakahn. A Road in the Hills Exits are: E U The narrow road begins to enter the hills here, becoming twisted and convoluted as it attempts to follow the contours of the land. Large trees press in closely, speaking volumes about the extreme age of this dark forest. '9K now A black deer can barely be made out in the darkness here. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>You say '9K now' hop R>who Are you a little bunny? R>Players ------- [--- Dwf] Cogadh the Dwarf [ 1 Hum] Brokk the Human [ Arata ] Vaitya the Third Air [--- Dwf] Gangrel the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [--- WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Hum] Sesil the Human [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 18 characters displayed. R> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. A Bend in the Road Exits are: N E W The narrow trail bends here, losing even more of the stones that once made it a great road. What is left of that once proud road runs off to the north and to the west. A large hills rises up to the east, while a more substantial hilly area lays further to the west. A black deer can barely be made out in the darkness here. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. A Bald Hill Exits are: N W D This hill rises up above the surrounding landscape, allowing a nice view of the forest and plains that lay about. Despite the excellent position for viewing the surroundings there isn't much purpose to be here as there really is not much of interest to see. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Fading Road Exits are: N E S W The Old Dusty Road that travels far from the north begins to fade at this point, as it enters some large and assuming mountains to the south and west. A mountain wolf growls and bares its teeth. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Old Dusty Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and south. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. Fading Road Exits are: N E S W The Old Dusty Road that travels far from the north begins to fade at this point, as it enters some large and assuming mountains to the south and west. A mountain wolf growls and bares its teeth. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> A mountain wolf attacks Farrakahn! Farrakahn deflects a mountain wolf's attack. R> A mountain wolf dodges Farrakahn's attack. R> Farrakahn kicks a mountain wolf in the groin! What a low blow.... R>af Sesil assists Farrakahn. Sesil attacks a mountain wolf! Sesil pierces a mountain wolf's right hindleg. R> Scan says 'wolf' R> Farrakahn lightly crushes a mountain wolf's body. Scan assists Farrakahn. Scan attacks a mountain wolf! Scan stabs a mountain wolf's left hindleg hard. R> A mountain wolf lightly hits Farrakahn's head. R>set tac ag You join the fight! You attack a mountain wolf! A mountain wolf dodges your attack. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bruised>You are now employing aggressive tactics. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bruised> Sesil lightly pierces a mountain wolf's body. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Bruised> Farrakahn crushes a mountain wolf's right hindleg. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt> A mountain wolf deflects your attack. Farrakahn deflects a mountain wolf's attack. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt> A mountain wolf quickly ducks below Farrakahn's kick at her face. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt> Scan stabs a mountain wolf's right foreleg. A mountain wolf deflects Sesil's attack. R HP:Healthy, Farrakahn:Bruised, a mountain wolf:Hurt> You lightly pierce a mountain wolf's body. R HP:Healthy, Farrakahn:Scratched, a mountain wolf:Hurt> A mountain wolf dodges Farrakahn's attack. R HP:Healthy, Farrakahn:Scratched, a mountain wolf:Hurt> Sesil lightly pierces a mountain wolf's left hindleg. R HP:Healthy, Farrakahn:Scratched, a mountain wolf:Hurt> Farrakahn dodges a mountain wolf's attack. R HP:Healthy, Farrakahn:Scratched, a mountain wolf:Hurt> You lightly pierce a mountain wolf's body. Scan stabs a mountain wolf's body. R HP:Healthy, Farrakahn:Scratched, a mountain wolf:Wounded> Farrakahn kicks a mountain wolf in the shin, making her spout obscenities! R HP:Healthy, Farrakahn:Scratched, a mountain wolf:Wounded> Farrakahn lightly crushes a mountain wolf's left forefoot. R HP:Healthy, Farrakahn:Scratched, a mountain wolf:Wounded> Sesil lightly pierces a mountain wolf's left forefoot. R HP:Healthy, Farrakahn:Scratched, a mountain wolf:Bloodied> You barely pierce a mountain wolf's body. Farrakahn deflects a mountain wolf's attack. R HP:Healthy, Farrakahn:Scratched, a mountain wolf:Bloodied> Sesil lightly pierces a mountain wolf's right hindfoot. R HP:Healthy, Farrakahn:Scratched, a mountain wolf:Bloodied> Scan stabs a mountain wolf's right foreleg. R HP:Healthy, Farrakahn:Scratched, a mountain wolf:Awful> A mountain wolf deflects Farrakahn's attack. R HP:Healthy, Farrakahn:Scratched, a mountain wolf:Awful> You pierce a mountain wolf's left foreleg. A mountain wolf is stunned, but will probably regain consciousness again. R HP:Healthy, a mountain wolf:Dying> Sesil pierces a mountain wolf's left forefoot. A mountain wolf is dead! R.I.P. You receive your share of experience -- 522 points. The wolf growls once more before falling limp. R>**Nevermind my habit of typing 'who' all of the time... I'm looking for someone to get on. Farrakahn cuts a raw piece of meat from the pierced corpse of a mountain wolf. R>Unrecognized command. R> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. Weathered Plains Exits are: S W Cold winds frequently buffet the hard ground, loudly rustling through the dense low brush. There are very few trees, and the few that have managed to survive have been twisted by the wind into squat and tortured shapes. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Scan says '11k tnl' R>set tac ag Farrakahn is leaving south, riding on a nice pony. Sesil is leaving south, riding on a horse. Scan is leaving south, riding on a nice pony. You follow Farrakahn. A Dark Forest Exits are: N E U The forest is pitch dark here, the canopy overhead blocking out all light that may trickle in from the sky. The trees are close together and underbrush makes the going difficult. Many strange noises echo through the trees eerily. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R>You are now employing aggressive tactics. R>grin You grin evilly. R> Farrakahn is leaving east, riding on a nice pony. Sesil is leaving east, riding on a horse. Scan is leaving east, riding on a nice pony. You follow Farrakahn. A Dark Forest Exits are: N W The trees here are ominously dark and close together. Only a few strange sounds can be heard, and those sound muffled and fearful. The trees give way to the north, while they continue to the west. A phantom, a spirit of discontent, moans as it floats here. (shadow) Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Farrakahn is leaving north, riding on a nice pony. Sesil is leaving north, riding on a horse. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Dead Rock Plains Exits are: S The land levels off here, forming a large plateau. To the northwest, it drops steadily, descending into the depression occupied by a great marsh.. There are little signs of life besides a few patches of brush and signs of rabbits, as nothing large could subsist on the the harsh landscape. A fierce dog is resting here. Farrakahn is riding on a nice pony. Sesil is riding on a horse. Scan is riding on a nice pony. R> Above the fields, not a cloud can be seen in the sky. 'phantom R>You say 'phantom' R> Farrakahn attacks a wardog! A wardog dodges Farrakahn's attack. R> s Farrakahn deflects a wardog's attack. R> Farrakahn lightly crushes a wardog. R>set men on k phantom A Dark Forest Exits are: N W The trees here are ominously dark and close together. Only a few strange sounds can be heard, and those sound muffled and fearful. The trees give way to the north, while they continue to the west. R>AutoMental mode is now on. R>You force your Will against an uneasy phantom's will! R HP:Healthy Mind:in top shape, an uneasy phantom:slightly dispirited> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:in top shape, an uneasy phantom:slightly dispirited> You force your Will against an uneasy phantom's intelligence! R HP:Healthy Mind:in top shape, an uneasy phantom:slightly dispirited>exam n an uneasy phantom forces its Will against your constitution! R HP:Healthy Mind:barely sickly, an uneasy phantom:slightly dispirited> You force your Will against an uneasy phantom's will! R HP:Healthy Mind:barely sickly, an uneasy phantom:somewhat dispirited>an uneasy phantom forces its Will against your intelligence! To the north you see: Dead Rock Plains Exits are: S The land levels off here, forming a large plateau. To the northwest, it drops steadily, descending into the depression occupied by a great marsh.. There are little signs of life besides a few patches of brush and signs of rabbits, as nothing large could subsist on the the harsh landscape. A wardog is here, fighting Farrakahn. Farrakahn is here, fighting a wardog, riding on a nice pony. Sesil is riding on a horse. Scan is here, fighting a wardog, riding on a nice pony. R HP:Healthy Mind:barely sickly, an uneasy phantom:somewhat dispirited> You couldn't reach its mind. R HP:Healthy Mind:barely sickly, an uneasy phantom:somewhat dispirited> You couldn't reach its mind. R HP:Healthy Mind:barely sickly, an uneasy phantom:somewhat dispirited> You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:barely sickly, an uneasy phantom:somewhat dispirited> An uneasy phantom tries its Will against your mind, but loses control! R HP:Healthy Mind:barely sickly, an uneasy phantom:quite dispirited> You force your Will against an uneasy phantom's intelligence! gt i really really need the spirit guys R HP:Healthy Mind:barely sickly, an uneasy phantom:quite dispirited>You group-say 'i really really need the spirit guys' R HP:Healthy Mind:barely sickly, an uneasy phantom:quite dispirited> You couldn't reach its mind. R HP:Healthy Mind:barely sickly, an uneasy phantom:quite dispirited> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:barely sickly, an uneasy phantom:quite dispirited> You couldn't reach its mind. R HP:Healthy Mind:barely sickly, an uneasy phantom:quite dispirited> You force your Will against an uneasy phantom's concentration! R HP:Healthy Mind:barely sickly, an uneasy phantom:quite dispirited> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:barely sickly, an uneasy phantom:quite dispirited>**I really do** You force your Will against an uneasy phantom's intelligence! R HP:Healthy Mind:barely sickly, an uneasy phantom:seriously duped>Unrecognized command. R HP:Healthy Mind:barely sickly, an uneasy phantom:seriously duped> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:barely sickly, an uneasy phantom:seriously duped>sc You couldn't reach its mind. You have 57/57 hit, 60/60 stamina, 135/138 moves, 2 spirit. OB: 29, DB: 26, PB: 23, Speed: 25, Gold: 2, XP Needed: 8K. R HP:Healthy Mind:barely sickly, an uneasy phantom:seriously duped> Farrakahn is entering from the north, riding on a nice pony. R HP:Healthy Mind:barely sickly, an uneasy phantom:seriously duped> You force your Will against an uneasy phantom's intelligence! **SEE** R HP:Healthy Mind:barely sickly, an uneasy phantom:strongly duped> Scan is entering from the north, riding on a nice pony. R HP:Healthy Mind:barely sickly, an uneasy phantom:strongly duped>Unrecognized command. Farrakahn is leaving north, riding on a nice pony. Scan is leaving north, riding on a nice pony. R HP:Healthy Mind:barely sickly, an uneasy phantom:strongly duped> You couldn't reach its mind. R HP:Healthy Mind:barely sickly, an uneasy phantom:strongly duped> an uneasy phantom forces its Will against your intelligence! R HP:Healthy Mind:slightly duped, an uneasy phantom:strongly duped> You force your Will against an uneasy phantom's dexterity! R HP:Healthy Mind:slightly duped, an uneasy phantom:strongly duped> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, an uneasy phantom:strongly duped> You force your Will against an uneasy phantom's constitution! R HP:Healthy Mind:slightly duped, an uneasy phantom:strongly duped> You couldn't reach its mind. Sesil is entering from the north, riding on a horse. R HP:Healthy Mind:slightly duped, an uneasy phantom:strongly duped> An uneasy phantom tries its Will against your mind, but you resist! R HP:Healthy Mind:slightly duped, an uneasy phantom:strongly duped> Sesil panics, and attempts to flee! R HP:Healthy Mind:slightly duped, an uneasy phantom:strongly duped> Farrakahn is entering from the north, riding on a nice pony. R HP:Healthy Mind:slightly duped, an uneasy phantom:strongly duped> You force your Will against an uneasy phantom's dexterity! R HP:Healthy Mind:slightly duped, an uneasy phantom:strongly duped> An uneasy phantom tries its Will against your mind, but you resist! Farrakahn says 'flee' R HP:Healthy Mind:slightly duped, an uneasy phantom:strongly duped> You force your Will against an uneasy phantom's intelligence! Your spirit increases by 3. You receive your share of experience -- 579 points. Saving Ainaran. An uneasy phantom vanishes into thin air. R>'kay Scan is entering from the north, riding on a nice pony. Farrakahn group-says 'flee' smile R>l You say 'kay' R>You smile happily. R> A wardog enters from the north. R>A Dark Forest Exits are: N W The trees here are ominously dark and close together. Only a few strange sounds can be heard, and those sound muffled and fearful. The trees give way to the north, while they continue to the west. You are riding on a horse. Sesil is riding on a horse. Farrakahn is riding on a nice pony. Scan is riding on a nice pony. A fierce dog is resting here. R> A wardog grins evilly and attacks Sesil! A wardog attacks Sesil! A wardog hits Sesil's body hard. set tac def R> A wardog deflects Sesil's attack. R>You are now employing defensive tactics. R>con doag Farrakahn group-says 'fucking ainaran a corrupt fucker :)' R>Consider killing who? R> Sesil lightly pierces a wardog. R>con dog A wardog hits Sesil's body hard. Sesil is dead! R.I.P. Sesil stops riding a horse. Your blood freezes as you hear Sesil's death cry. Sesil stops following Farrakahn. Sesil leaves the group of Farrakahn. R>Are you mad!? A wardog has been here for a little while. R> Scan says 'flee' R> Farrakahn is leaving west, riding on a nice pony. Scan is leaving west, riding on a nice pony. You follow Farrakahn. A Dark Forest Exits are: N E U The forest is pitch dark here, the canopy overhead blocking out all light that may trickle in from the sky. The trees are close together and underbrush makes the going difficult. Many strange noises echo through the trees eerily. Farrakahn is riding on a nice pony. Scan is riding on a nice pony. R> A wardog enters from the east. R>con dog Farrakahn is leaving up, riding on a nice pony. Scan is leaving up, riding on a nice pony. You follow Farrakahn. A Bald Hill Exits are: N W D This hill rises up above the surrounding landscape, allowing a nice view of the forest and plains that lay about. Despite the excellent position for viewing the surroundings there isn't much purpose to be here as there really is not much of interest to see. Farrakahn is riding on a nice pony. Scan is riding on a nice pony. R> No clouds can be seen in the sky. A wardog enters from below. R HP:Scratched S:Surging> Scan says 'lot him' R HP:Scratched S:Surging> Farrakahn is leaving north, riding on a nice pony. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Fading Road Exits are: N E S W The Old Dusty Road that travels far from the north begins to fade at this point, as it enters some large and assuming mountains to the south and west. The pierced corpse of a mountain wolf is lying here. Farrakahn is riding on a nice pony. Scan is riding on a nice pony. R HP:Scratched S:Surging> Farrakahn is leaving north, riding on a nice pony. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Old Dusty Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the north and south. Farrakahn is riding on a nice pony. Scan is riding on a nice pony. R HP:Scratched S:Surging>Consider killing who? R HP:Scratched S:Surging> Farrakahn is leaving north, riding on a nice pony. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Old Dusty Road Bends Exits are: N S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. As it continues southward, the road becomes dusty and dry. The road goes to the west and south. Farrakahn is riding on a nice pony. Scan is riding on a nice pony. R HP:Scratched S:Surging> Farrakahn is leaving north, riding on a nice pony. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Brush Filled Scarp Exits are: N S The steep scarp immediately to the south is here cut by a deep and narrow gully. The bottom of the gully is choked with brush, and it appears to have been dry for years. Following the floor of the gully to the south will lead one to the narrow path that follows the foot of the scarp. Farrakahn is riding on a nice pony. Scan is riding on a nice pony. R HP:Scratched S:Surging> Farrakahn is leaving north, riding on a nice pony. Scan is leaving north, riding on a nice pony. You follow Farrakahn. Muddy Flat Exits are: S W This flat plain is totally coated in mud, as it is a miniature delta for the sluggish stream to the east. Small channels in the mud are filled with water that seems to be slowly draining into the marsh. Very little vegetation has grown here - perhaps the mud was deposited recently. The badly beaten corpse of *an Elf* is lying here. A horse is herset tac def e, gazing at you. A horse is here, gazing at you. Farrakahn is riding on a nice pony. Scan is riding on a nice pony. R HP:Scratched> Sesil chats, 'hrm' R HP:Scratched> Farrakahn says 'hold' R HP:Scratched>You are now employing defensive tactics. R HP:Scratched>exam cor You see nothing special.. When you look inside, you see: corpse (here) : Nothing. R HP:Scratched> Farrakahn says 'im bloodied' R HP:Scratched>get coins all.cor Sesil chats, 'riiiight' R HP:Scratched>There doesn't seem to be a coins in the badly beaten corpse of *an Elf*. R> Farrakahn says 'we go back in a sec' R> A wardog enters from the south. R>cast curing farrakhin Nobody here by that name. R>'shit A wardog grins evilly and attacks Scan! A wardog attacks Scan! A wardog hits Scan's right arm hard. R> Scan stabs a wardog. R>You say 'shit' Scan says 'run' R>cast curing farrakahn Farrakahn narrates, 'ack didnt know it tracked' R> Scan panics, and attempts to flee! Scan flees head over heals! Scan is leaving south, riding on a nice pony. R> A wardog grins evilly and attacks Farrakahn! A wardog attacks Farrakahn! A wardog hits Farrakahn's body hard. Farrakahn panics, and attempts to flee! Farrakahn flees head over heals! Farrakahn is leaving west, riding on a nice pony. You follow Farrakahn. Dense Forest Exits are: N E S You find yourself deep in a dense and dark forest. The trees are growing very near to each other and the places between them are covered by brushwood. The whole vegetation makes it very hard to move on deeper into the forest. Only sometimes a single sunbeam reaches the ground so it is quite dusky. To the north the forest turns swampy. West looks even darker. Farrakahn is riding on a nice pony. R> Cogadh chats, 'what?' Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Swampy Forest Exits are: E S The dense reeds and rushes frequently hide pools of ominous-looking black water. Insects are the masters here - they fill the air in great buzzing clouds, eager for a meal. From time to time a splash of water can be heard, indicating that other, larger forms of life are around. Farrakahn is riding on a nice pony. R> Sesil chats, 'this sucks man 7 fuckin mobdeatsh all becuz of lag' R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Deep Swamp Exits are: N E W Just to the south, a solid wall of reeds blocks travel. This area is home to many insects - most of which seem intent on feeding - that are a constant nuisance. The muddy ground is generally covered with sedges and tangled brambles, while the frequent pools of dark water sport a coat of water lilies and other aquatic plants. A large black snake is coiled up here, gazing at you intently. A large black snake is coiled up here, gazing at you intently. A writhing mass of swamp bugs is buzzing through the air here. A writhing mass of swamp bugs is buzzing through the air here. Farrakahn is riding on a nice pony. R> Strider narrates, 'wardog?' Farrakahn is leaving north, riding on a nice pony. You follow Farrakahn. Dry Land Exits are: E S A small patch of trees stands here, clinging to the small slip of land that rises above the surrounding swamp. The thick veil of fog that blankets the surrounding swamp is not a dense here, though the thick canopy of the trees still blocks out most light. Farrakahn is riding on a nice pony. R> Farrakahn is leaving east, riding on a nice pony. You follow Farrakahn. Murky Waters Exits are: N S W The land drops here, delving below a shallow layer of putrid water. Small patches of reeds eek out a living off the weak light that the foggy layer overhead allows through, though the scum on the water appears to thrive in it. The fog itself swirls around on an unfelt breeze, looking eerily like it has a life of its own. Farrakahn is riding on a nice pony. R>You start to concentrate. - Farrakahn is leaving north, riding on a nice pony. You are busy with something else. \|/-\|/-n n n \ Your victim has fled. R>Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. R>Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. R>Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. R> Scan narrates, 'help' R> Farrakahn narrates, 'fucking wardog is vicious :)' R> Gangrel chats, 'i HATE Lag' R>w Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. R>nar nod set tac def You narrate, 'nod' R> Strider narrates, 'he's almsot a godly hunter too' R>You are now employing defensive tactics. R>exam n To the north you see: Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. R>n Thick Forest Exits are: N E S W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. R>exam e To the east you see: Thick Forest Exits are: N E W This forest is a tangle of small trees, some ancient, some young, and thick bushes. Small trails start and stop, without apparant purpose. Butterflies hover near wildflowers, and you can hear birds singing above. The crushed corpse of a large wild dog is lying here. Strider is riding on a horse. Smoke is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Rew is riding on a horse. R> Gangrel chats, 'weho a hunter?' Farrakahn narrates, 'u ok scan?' R> n Strider is entering from the east, riding on a horse. Smoke is entering from the east, riding on a nice pony. A nice pony enters from the east. Rew is entering from the east, riding on a horse. R>Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... A horse is here, gazing at you. R>n Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. A black rabbit scurries about. R>k rabbit Scan narrates, 'nod but he on me' R>You cannot fathom a black rabbit's mind. R HP:Healthy, a black rabbit:in top shape>set men off Above the fields, not a cloud can be seen in the sky. R HP:Healthy, a black rabbit:in top shape> You cannot fathom a black rabbit's mind. R HP:Healthy, a black rabbit:in top shape> You cannot fathom a black rabbit's mind. Farrakahn narrates, 'keep running' R HP:Healthy, a black rabbit:in top shape>AutoMental mode is now off. R HP:Healthy, a black rabbit:> Gangrel chats, 'lag is all we get here' R HP:Healthy, a black rabbit:> A black rabbit dodges your attack. R HP:Healthy, a black rabbit:Healthy> You dodge a black rabbit's attack. R HP:Healthy, a black rabbit:Healthy> You barely pierce a black rabbit's left foreleg. R HP:Healthy, a black rabbit:Bruised>gt I went north after you Farrakahn Farrakahn narrates, 'go north' R HP:Healthy, a black rabbit:Bruised>You dodge a black rabbit's attack. You group-say 'I went north after you Farrakahn' R HP:Healthy, a black rabbit:Bruised> A black rabbit dodges your attack. R HP:Healthy, a black rabbit:Bruised> Cogadh chats, 'I not laggin' R HP:Healthy, a black rabbit:Bruised> A black rabbit dodges your attack. R HP:Healthy, a black rabbit:Bruised>set tac ag You deflect a black rabbit's attack. R HP:Healthy, a black rabbit:Bruised> A black rabbit deflects your attack. R HP:Healthy, a black rabbit:Bruised> A black rabbit dodges your attack. R HP:Healthy, a black rabbit:Bruised> Farrakahn group-says 'run north :)' R HP:Healthy, a black rabbit:Bruised> You dodge a black rabbit's attack. R HP:Healthy, a black rabbit:Bruised>You are now employing aggressive tactics. R HP:Healthy, a black rabbit:Bruised> You lightly pierce a black rabbit's left foreleg. R HP:Healthy, a black rabbit:Hurt> You deflect a black rabbit's attack. R HP:Healthy, a black rabbit:Hurt> You pierce a black rabbit's body. R HP:Healthy, a black rabbit:Bloodied> You lightly pierce a black rabbit's body. A black rabbit is dead! R.I.P. You receive your share of experience -- 94 points. The rabbit twitches and is still. chat don't boast. :-) R>You chat, 'don't boast. :-)' R>n Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A black rabbit scurries about. R>set tac def n You are now employing defensive tactics. R>You cannot go that way. R> Cogadh chats, ':P' gt I'm at old ruins R>You group-say 'I'm at old ruins' R>l Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A black rabbit scurries about. You are riding on a horse. R>s Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. The pierced corpse of a black rabbit is lying here. R>s Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... A horse is here, gazing at you. R> Scan is entering from the south, riding on a nice pony. R> Farrakahn narrates, 'we probably coulda fucking kill the mob had all my group assisted instantly like a good group should' R> Scan is leaving north, riding on a nice pony. R>exam w Scan is entering from the north, riding on a nice pony. R>To the west you see: A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. R> Scan says 'spam to town' R> Cogadh chats, 'lag I guess' R> Gangrel chats, '*hmm*' R>e Scan is leaving north, riding on a nice pony. R>You cannot go that way. R>l Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... A horse is here, gazing at you. You are riding on a horse. R>n Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. The pierced corpse of a black rabbit is lying here. Scan is entering from the north, riding on a nice pony. R> Above the fields, not a cloud can be seen in the sky. Saving Ainaran. R>n Scan is leaving south, riding on a nice pony. R>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A black rabbit scurries about. R>s Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. The pierced corpse of a black rabbit is lying here. Scan is riding on a nice pony. R>s Farrakahn narrates, '1 of my group members was greedy and left to kill a spirit' R>Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... A horse is here, gazing at you. R> Farrakahn narrates, 'that surely didnt help :)' R> Cogadh chats, 'heh' R>nar hehe *blush* w You narrate, 'hehe *blush*' R>A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. set tac def R>You are now employing defensive tactics. w R>Scattered Woods Exits are: E S W This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. R>w Gangrel chats, 'this JMC ain't bad but i can't cut/paste on it :(' R>Scattered Woods Exits are: N E This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. A medium-sized elk grazes here. A medium-sized elk grazes here. R>n Empty Plains Exits are: N S These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the west you can enter a road, and further south you see some trees. n R>n Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. R>e e Cogadh chats, 'sure yah can' R>Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and west. The crushed corpse of an abandoned wolf is lying here. R>You cannot go that way. R>n Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. A cloak made of indigo wool lies discarded on the ground. A pair of sleeves made of indigo cotton lies in a crumpled heap on the ground. A hood made of indigo cotton lies discarded on the ground. A shirt made of indigo cotton lies in a crumpled heap on the ground. A hood made of green cotton lies discarded on the ground. A small pile of coins is lying here. A small pile of coins is lying here. A necklace made of strange blue metal balls lies here. A blouse made of blue cotton lies on the ground. A hood made of green cotton lies discarded on the ground. A pair of pants made of indigo cotton lies in a crumpled heap on the ground. A soft pair of boots have been left here. A pair of indigo cotton gloves lies discarded on the ground. A pair of sleeves made of green cotton lies in a crumpled heap on the ground. A robe made of green cotton lies folded on the ground. A strap of leather has been discarded here. A dagger has been left here. R>get all You get an indigo wool cloak. You get an indigo pair of cotton sleeves. You get an indigo cotton hood. You get an indigo cotton shirt. You get a green cotton hood. You get a small pile of coins. There were 83 copper coins. You get a small pile of coins. There were 83 copper coins. You get a blue necklace. You get a blue cotton blouse. You get a green cotton hood. You get an indigo pair of cotton pants. a pair of soft leather boots: You can't carry that many items. an indigo pair of cotton gloves: You can't carry that many items. a green pair of cotton sleeves: You can't carry that many items. a green robe: You can't carry that many items. a leather belt: You can't carry that many items. a dagger: You can't carry that many items. R> Cogadh chats, 'select the text with the mouse, and press CTRL + V' R> Scan group-says 'i at short grass come get me to town' R>wear all.cot You put an indigo pair of cotton pants on your legs. You're already wearing something on your head. You wear a blue cotton blouse on your body. You're already wearing something on your head. You're already wearing something on your body. You're already wearing something on your head. You're already wearing something on your arms. R> Rew narrates, 'select with the mouse and hold down the left mouse key and then press cntl-C' put all.cot pack R>You put a green cotton hood in a backpack. You put a green cotton hood in a backpack. You put an indigo cotton shirt in a backpack. You put an indigo cotton hood in a backpack. You put an indigo pair of cotton sleeves in a backpack. R>get all.cot Gangrel chats, 'thx codagh :)' l R>You get an indigo pair of cotton gloves. You get a green pair of cotton sleeves. You get a green robe. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. A soft pair of boots have been left here. A strap of leather has been discarded here. A dagger has been left here. You are riding on a horse. R>get all You get a pair of soft leather boots. You get a leather belt. You get a dagger. R>w w w Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The pierced corpse of a black rabbit is lying here. The pierced corpse of an abandoned wolf is lying here. R>Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R>You cannot go that way. R>s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. The pierced corpse of a black rabbit is lying here. w w R>Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing but weeds and crab grass. This soil has not been tilled in many years. You can follow the fields to the west or hop over an old fence to enter the fields to the south. A dirt road passes by to the east. R>Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing grows here except weeds and crab grass. The soil apparently hasn't been tilled in many years. The fields continue to the east. To the south you see a decrepit farm building. There is a well to the west. R> Above the fields, not a cloud can be seen in the sky. R>gt go north to the road You group-say 'go north to the road' R>s Can not go there mounted. R>e Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing but weeds and crab grass. This soil has not been tilled in many years. You can follow the fields to the west or hop over an old fence to enter the fields to the south. A dirt road passes by to the east. R> Valian chats, 'greetings all' R>exa s To the south you see: Old Junkyard Exits are: N W This appears to be the old dumping ground for the family that used to live in the farmhouse. Scattered around are bits of broken boards and scraps of metal that used to be plows or other farming implements. R>chat Hullo :-) You chat, 'Hullo :-)' R>pray valian You pray to Valian, hoping for his good will. R>n Thick Grassy Field Exits are: S W The grass looks like it thins out to the west of here, but you are still waist deep in a solid green ocean. A large cluster of rocks blocks travel to the east. The pierced corpse of a gray wolf is lying here. R>s e Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing but weeds and crab grass. This soil has not been tilled in many years. You can follow the fields to the west or hop over an old fence to enter the fields to the south. A dirt road passes by to the east. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. The pierced corpse of a black rabbit is lying here. R>e Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. R>s Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. R>s Empty Plains Exits are: N S These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the west you can enter a road, and further south you see some trees. R>s Valian tells you 'im on for a while'. R>Scattered Woods Exits are: N E This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. A medium-sized elk grazes here. A medium-sized elk grazes here. R>rep nod e You tell Valian 'nod' R>Scattered Woods Exits are: E S W This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. R>rep me too Valian tells you 'im on for a while'. w R>You tell Valian 'me too' R>Scattered Woods Exits are: N E This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. A medium-sized elk grazes here. A medium-sized elk grazes here. R>n n Empty Plains Exits are: N S These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the west you can enter a road, and further south you see some trees. R>Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. R>n Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. R>n Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. R>e Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. R>n Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. R>k man set tac def You attack a young highwayman! You lightly pierce a young highwayman's left hand. R HP:Healthy, a young highwayman:Bruised> You deflect a young highwayman's attack. R HP:Healthy, a young highwayman:Bruised>You are now employing defensive tactics. R HP:Healthy, a young highwayman:Bruised>set tac ag You are now employing aggressive tactics. R HP:Healthy, a young highwayman:Bruised> You lightly pierce a young highwayman's body. R HP:Healthy, a young highwayman:Hurt> You dodge a young highwayman's attack. who R HP:Healthy, a young highwayman:Hurt>Players ------- [--- Hum] Valian the Human [--- Dwf] Cogadh the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Gangrel the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [--- WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [--- Hob] Sam the Hobbit [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf [--- Dwf] Farrakahn the Dwarf 17 characters displayed. R HP:Healthy, a young highwayman:Hurt> You lightly pierce a young highwayman's head. R HP:Healthy, a young highwayman:Hurt> You lightly pierce a young highwayman's head. R HP:Healthy, a young highwayman:Wounded> You deflect a young highwayman's attack. R HP:Healthy, a young highwayman:Wounded>i You pierce a young highwayman's right arm. A young highwayman panics, and attempts to flee! A young highwayman flees head over heals! A young highwayman leaves south. R>You are carrying: a dagger a leather belt a pair of soft leather boots a green robe a green pair of cotton sleeves an indigo pair of cotton gloves a blue necklace an indigo wool cloak a backpack a blue necklace a raw piece of meat a torch a torch a torch R> Not a cloud can be seen in the sky. R>s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. A young highwayman approaches you, a grin on his face. R>k man You attack a young highwayman! A young highwayman deflects your attack. A young highwayman panics, and attempts to flee! A young highwayman flees head over heals! A young highwayman leaves north. R>n set tac ag Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. R>k man You are now employing aggressive tactics. R>You attack a young highwayman! You lightly pierce a young highwayman's body. R HP:Healthy, a young highwayman:Bruised> A young highwayman barely hits your right foot. R HP:Scratched, a young highwayman:Bruised>l man A young highwayman deflects your attack. R HP:Scratched, a young highwayman:Bruised>l 2.man This young man seems to have reverted to a life of crime over a good life, and has gotten very used to it, feeling little and little less sorrow for each person he robs... A young highwayman has some bruises. a young highwayman is using: a blue necklace a blue cotton blouse a green cotton hood a pair of soft leather boots a green pair of cotton sleeves a green robe a leather belt R HP:Scratched, a young highwayman:Bruised> A young highwayman scratches your body as he hits you. R HP:Scratched, a young highwayman:Bruised>This young man seems to have reverted to a life of crime over a good life, and has gotten very used to it, feeling little and little less sorrow for each person he robs... A young highwayman is beaten severely. a young highwayman is using: an indigo cotton shirt an indigo cotton hood an indigo pair of cotton pants an indigo pair of cotton gloves an indigo pair of cotton sleeves an indigo wool cloak a dagger R HP:Scratched, a young highwayman:Bruised> A young highwayman dodges your attack. R HP:Scratched, a young highwayman:Bruised> You lightly pierce a young highwayman's right arm. R HP:Scratched, a young highwayman:Hurt> You deflect a young highwayman's attack. R HP:Scratched, a young highwayman:Hurt> A young highwayman dodges your attack. R HP:Scratched, a young highwayman:Hurt> A young highwayman scratches your left foot as he hits you. A young highwayman deflects your attack. R HP:Scratched, a young highwayman:Hurt> You lightly pierce a young highwayman's body. R HP:Scratched, a young highwayman:Wounded> You deflect a young highwayman's attack. R HP:Scratched, a young highwayman:Wounded> A young highwayman dodges your attack. R HP:Healthy, a young highwayman:Wounded>reply Trace is suppose to come on later You tell Valian 'Trace is suppose to come on later' R HP:Healthy, a young highwayman:Wounded> A young highwayman deflects your attack. R HP:Healthy, a young highwayman:Wounded> You dodge a young highwayman's attack. R HP:Healthy, a young highwayman:Wounded> You lightly pierce a young highwayman's head. A young highwayman is stunned, but will probably regain consciousness again. R HP:Healthy, a young highwayman:Dying> You pierce a young highwayman's head. A young highwayman is dead! R.I.P. You receive your share of experience -- 94 points. R>rep -- Terari :-) l You tell Valian '-- Terari :-)' R>Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The pierced corpse of a young highwayman is lying here. A young highwayman approaches you, a grin on his face. You are riding on a horse. R>k man You attack a young highwayman! You lightly pierce a young highwayman's right arm. A young highwayman panics, and attempts to flee! A young highwayman flees head over heals! A young highwayman leaves east. R>e Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. A young highwayman approaches you, a grin on his face. k man R>You attack a young highwayman! A young highwayman panics, and attempts to flee! A young highwayman flees head over heals! A young highwayman leaves south. R>s k man Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A young highwayman approaches you, a grin on his face. R>You attack a young highwayman! You barely pierce a young highwayman's left leg. A young highwayman is stunned, but will probably regain consciousness again. R HP:Healthy, a young highwayman:Dying>set tac ag You pierce a young highwayman's body. A young highwayman is dead! R.I.P. You receive your share of experience -- 94 points. You are now employing aggressive tactics. R>g You get a dagger from the pierced corpse of a young highwayman. an indigo wool cloak: You can't carry that many items. an indigo pair of cotton sleeves: You can't carry that many items. an indigo pair of cotton gloves: You can't carry that many items. an indigo pair of cotton pants: You can't carry that many items. an indigo cotton hood: You can't carry that many items. an indigo cotton shirt: You can't carry that many items. a small pile of coins: You can't carry that many items. n R>w Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. R>Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The pierced corpse of a young highwayman is lying here. R>i You are carrying: a dagger a dagger a leather belt a pair of soft leather boots a green robe a green pair of cotton sleeves an indigo pair of cotton gloves a blue necklace an indigo wool cloak a backpack a blue necklace a raw piece of meat a torch a torch a torch s R> Cogadh chats, 'cmon guys, write more on the board :P' R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. R>e Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. The pierced corpse of a young highwayman is lying here. i R> Above the fields, not a cloud can be seen in the sky. R>You are carrying: a dagger a dagger a leather belt a pair of soft leather boots a green robe a green pair of cotton sleeves an indigo pair of cotton gloves a blue necklace an indigo wool cloak a backpack a blue necklace a raw piece of meat a torch a torch a torch R>put all pack You put a dagger in a backpack. You put a dagger in a backpack. You put a leather belt in a backpack. You put a pair of soft leather boots in a backpack. You put a green robe in a backpack. You put a green pair of cotton sleeves in a backpack. You put an indigo pair of cotton gloves in a backpack. You put a blue necklace in a backpack. You put an indigo wool cloak in a backpack. You put a blue necklace in a backpack. You put a raw piece of meat in a backpack. You put a torch in a backpack. You put a torch in a backpack. You put a torch in a backpack. R>g n You get an indigo wool cloak from the pierced corpse of a young highwayman. You get an indigo pair of cotton sleeves from the pierced corpse of a young highwayman. You get an indigo pair of cotton gloves from the pierced corpse of a young highwayman. You get an indigo pair of cotton pants from the pierced corpse of a young highwayman. You get an indigo cotton hood from the pierced corpse of a young highwayman. You get an indigo cotton shirt from the pierced corpse of a young highwayman. You get a small pile of coins from the pierced corpse of a young highwayman. There were 83 copper coins. R>Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. R>put all pack w You put an indigo cotton shirt in a backpack. You put an indigo cotton hood in a backpack. You put an indigo pair of cotton pants in a backpack. You put an indigo pair of cotton gloves in a backpack. You put an indigo pair of cotton sleeves in a backpack. You put an indigo wool cloak in a backpack. w R>Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The pierced corpse of a young highwayman is lying here. R>You cannot go that way. R>exam cor You see nothing special.. When you look inside, you see: corpse (here) : a leather belt a green robe a green pair of cotton sleeves a pair of soft leather boots a green cotton hood a blue cotton blouse a blue necklace a small pile of coins g R>You get a leather belt from the pierced corpse of a young highwayman. You get a green robe from the pierced corpse of a young highwayman. You get a green pair of cotton sleeves from the pierced corpse of a young highwayman. You get a pair of soft leather boots from the pierced corpse of a young highwayman. You get a green cotton hood from the pierced corpse of a young highwayman. You get a blue cotton blouse from the pierced corpse of a young highwayman. You get a blue necklace from the pierced corpse of a young highwayman. You get a small pile of coins from the pierced corpse of a young highwayman. There were 83 copper coins. R>l Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The pierced corpse of a young highwayman is lying here. You are riding on a horse. e e R>Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. R>Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. R>e Valian tells you 'you got any eq to spare out there'. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. The pierced corpse of a large, brown snake is lying here. R> Cogadh enters from the east. A nice pony enters from the east. A nice pony enters from the east. R> Cogadh leaves west. A nice pony leaves west. A nice pony leaves west. R> Cogadh enters from the west. A nice pony enters from the west. A nice pony enters from the west. R> Cogadh leaves east. A nice pony leaves east. A nice pony leaves east. R>gro where are you guys? whe Cogadh enters from the east. A nice pony enters from the east. A nice pony enters from the east. You can not enroll group members without being head of a group. R>Players in your Zone -------------------- Cogadh - Old Dirt Road Ainaran - Old Dirt Road R> Cogadh leaves south. A nice pony leaves south. A nice pony leaves south. R>gt where are you guys? You group-say 'where are you guys?' R>reply nod You tell Valian 'nod' whe R>Players in your Zone -------------------- Cogadh - Forest Clearing Ainaran - Old Dirt Road R>e Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. The pierced corpse of a small, green snake is lying here. The pierced corpse of a small, green snake is lying here. R>w n Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. The pierced corpse of a large, brown snake is lying here. R> Scan group-says 'i about to rent' R>n Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. R>e You cannot go that way. R> Farrakahn group-says 'im at town' R>Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. gt I'm headed to the town s R> Sam is entering from the east, riding on a nice pony. Gangrel is entering from the east, riding on a nice pony. R> Sam is leaving west, riding on a nice pony. Gangrel is leaving west, riding on a nice pony. R> Farrakahn group-says 'i need to rent too' R>You group-say 'I'm headed to the town' R>Rickety Stables Exits are: N This piece of junk lean-to serves as the place for stabling the mounts of this incredibly poor outpost. The animals do not look happy here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. R>n e Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. R>Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. e R>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. R>n The full moon goes off the sky. Your torch flickers weakly. Saving Ainaran. At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. R>prac Hello, Ainaran! I can teach you these skills: You have 6 practice sessions left. slashing 0% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 12% Taught to: (Mastered) kick 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 0% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) haze 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) R>n Can not go there mounted. R>dismount n You stop riding a horse. A horse starts following you. >Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. An old, rusted iron key lies here. An old, rusted iron key lies here. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. Farrakahn the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. > Farrakahn group-says 'i see u guys later' >bow Farrakahn waves. >You bow deeply. > A nice pony stops following Farrakahn. The Innkeeper helps Farrakahn into his private chamber. You stop following Farrakahn. You leave the group of Farrakahn. >gro But you are not the member of a group! >l where exam rack Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. An old, rusted iron key lies here. An old, rusted iron key lies here. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. A horse is here, gazing at you. >Players in your Zone -------------------- Valian - Dirt Path Towards Shanty Town Ainaran - Outpost Barracks Scan - Weapon Shed Balak - Outpost Dump >An old battered rack stands here, scratched and worn with age. When you look inside, you see: rack (here) : the hacked corpse of a diseased rat the hacked corpse of a swarm of bugs >snicker s You snicker softly. s s >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. >Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Valian the Human is standing here. >bow smile You bow deeply. >You smile happily. > Valian bows deeply. >whisper valian Hey Tocarry :-) Ok. >i You are carrying: a blue necklace a blue cotton blouse a green cotton hood a pair of soft leather boots a green pair of cotton sleeves a green robe a leather belt a backpack > Valian smiles happily. >eq Valian starts following you. >You are using: a torch..It glows brightly. a blue cotton blouse a green cotton hood an indigo pair of cotton pants a pair of soft leather boots a green pair of cotton sleeves a large, wooden shield a green robe a leather belt a dirk > Not a cloud can be seen in the sky. Your torch flickers weakly. >give boots valian You give a pair of soft leather boots to Valian. >give all.cot valian You give a blue cotton blouse to Valian. You give a green cotton hood to Valian. You give a green pair of cotton sleeves to Valian. You give a green robe to Valian. >get all.cot pack You get an indigo pair of cotton sleeves from a backpack. You get an indigo pair of cotton gloves from a backpack. You get an indigo pair of cotton pants from a backpack. You get an indigo cotton hood from a backpack. You get an indigo cotton shirt from a backpack. You get an indigo pair of cotton gloves from a backpack. You get a green pair of cotton sleeves from a backpack. You get a green robe from a backpack. You get an indigo pair of cotton sleeves from a backpack. You get an indigo cotton hood from a backpack. You get an indigo cotton shirt from a backpack. You get a green cotton hood from a backpack. > Valian wears a green robe about his body. Valian wears a green pair of cotton sleeves on his arms. Valian wears a green cotton hood on his head. Valian wears a blue cotton blouse on his body. Valian wears a pair of soft leather boots on his feet. Valian wears a backpack around his back. >give cot valian give cot valian give cot valian give cot valian Valian stops using a backpack. give cot valian >You give a green cotton hood to Valian. >You give an indigo cotton shirt to Valian. >You give an indigo cotton hood to Valian. >You give an indigo pair of cotton sleeves to Valian. >You give a green robe to Valian. >'sell what you don't need gig i You say 'sell what you don't need' >You giggle. >You are carrying: a green pair of cotton sleeves an indigo pair of cotton gloves an indigo cotton shirt an indigo cotton hood an indigo pair of cotton pants an indigo pair of cotton gloves an indigo pair of cotton sleeves a blue necklace a leather belt a backpack >exam pack Valian nods solemnly. When you look inside, you see: backpack (carried) : an indigo wool cloak a torch a torch a torch a raw piece of meat a blue necklace an indigo wool cloak a blue necklace a pair of soft leather boots a leather belt a dagger a dagger a green cotton hood a blue cotton blouse a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration a soldier ration >get dag pack You get a dagger from a backpack. > Valian says 'i need to get a sword' give dag valian >You give a dagger to Valian. >l nod Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Valian the Human is standing here. A horse is here, gazing at you. so do I sigh >You nod solemnly. >Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Valian enters from the north. >You sigh. > Valian wields a dagger. 'so do I. e >You say 'so do I.' >Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. The crushed corpse of a swarm of bugs is lying here. The skewered corpse of a swarm of bugs is lying here. A greasy man is here, peddling his wares. Scan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Valian enters from the west. >list Scan drops a white, long-sleeved blouse. >You can buy: 1. an indigo wool cloak for 18 copper. 2. an indigo cotton hood for 18 copper. 3. an indigo cotton shirt for 25 copper. 4. an indigo pair of cotton sleeves for 18 copper. 5. an indigo pair of cotton gloves for 18 copper. 6. an indigo pair of cotton pants for 18 copper. 7. a large, wooden shield for 8 silver. 8. a wooden tower shield for 5 gold. 9. a small, metal shield for 3 silver and 12 copper. 10. a leather belt for 75 copper. 11. a silk shirt for 2 silver and 25 copper. 12. a long, wooden spear for 37i copper. 13. a pair of thick, fur boots for 1 gold, 2 silver. 14. a green robe for 18 copper. 15. a green pair of cotton sleeves for 18 copper. 16. a hand axe for 9 silver and 37 copper. 17. a green cotton hood for 18 copper. 18. a blue cotton blouse for 25 copper. 19. a pair of stout leather boots for 18 copper. 20. a hardened pair of leather pants for 1 gold, 8 silver and 75 copper. 21. a dagger for 1 silver and 50 copper. 22. a leather cap for 1 gold, 8 silver and 75 copper. 23. a thin metal breastplate for 4 gold, 9 silver. 24. a dirk for 9 silver and 37 copper. 25. a large, wooden club for 3 silver and 37 copper. 26. a small, wooden shield for 50 copper. 27. a pair of metal boots for 6 gold, and 75 copper. 28. a pair of metal arm braces for 6 gold, and 75 copper. 29. a pair of metal leg plates for 6 gold, and 75 copper. 30. a pair of metal gauntlets for 6 gold, and 75 copper. 31. a metal breastplate for 8 gold, 1 silver. 32. a metal helmet for 6 gold, and 75 copper. >You are carrying: a green pair of cotton sleeves an indigo pair of cotton gloves an indigo cotton shirt an indigo cotton hood an indigo pair of cotton pants an indigo pair of cotton gloves an indigo pair of cotton sleeves a blue necklace a leather belt a backpack > Scan looks at you. > Scan's torch went out. Your torch went out. > Valian sells a green robe. > Valian sells an indigo pair of cotton sleeves. > Valian sells an indigo cotton hood. >wear all.cot Valian sells an indigo cotton shirt. >You're already wearing something on your arms. You put an indigo pair of cotton gloves on your hands. You're already wearing something on your body. You're already wearing something on your head. You're already wearing something on your legs. You're already wearing something on your hands. You're already wearing something on your arms. > Valian sells a green cotton hood. Valian is using: a blue cotton blouse a green cotton hood a pair of soft leather boots a green pair of cotton sleeves a green robe a leather belt a dagger > Valian group-says 'what level are you right now' > You are thirsty. >sell boots a greasy man tells you 'I'll only give 45 copper and not a penny more.'. The shopkeeper now has a pair of soft leather boots. > Scan buys a large, wooden shield. >'i'm not incog anymore smile You say 'i'm not incog anymore' i >You smile happily. > Cogadh chats, 'Feb 16, 01: L6: Stat inc (+1 str) :)' >You are carrying: a backpack >chat :-) You chat, ':-)' Strider chats, 'nice' >who Players ------- [--- Hum] Valian the Human [--- Dwf] Cogadh the Dwarf [ Arata ] Vaitya the Third Air [--- Dwf] Gangrel the Dwarf [ Vala ] Malek the Seeker for Truth and Penitence [ 5 WdE] Ainaran the Wood Elf [--- Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [ 4 Hob] Sam the Hobbit [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf 16 characters displayed. > Gangrel chats, 'nice' > Cogadh chats, '20 str :(' > Valian says 'i need to prac, meet me at well' > Valian leaves west. >tell cogadh I'm not incog anymore, there's no point.. I don't care if people can see how slow I level. hehe l Nobody by that name. >Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A white, long-sleeved blouse is lying on the ground here. A necklace made of strange blue metal balls lies here. HP:Bruised>You attack a young highwayman! You lightly pierce a young highwayman's left arm. A young highwayman is dead! R.I.P. You receive your share of experience -- 66 points. HP:Bruised>g You get a dagger from the pierced corpse of a young highwayman. You get an indigo wool cloak from the pierced corpse of a young highwayman. You get an indigo pair of cotton sleeves from the pierced corpse of a young highwayman. You get an indigo pair of cotton gloves from the pierced corpse of a young highwayman. You get an indigo pair of cotton pants from the pierced corpse of a young highwayman. You get an indigo cotton hood from the pierced corpse of a young highwayman. You get an indigo cotton shirt from the pierced corpse of a young highwayman. You get a small pile of coins from the pierced corpse of a young highwayman. There were 83 copper coins. HP:Bruised>wear all.cot You're already wearing something on your body. You're already wearing something on your head. You're already wearing something on your legs. You're already wearing something on your hands. You're already wearing something on your arms. HP:Bruised>eq You are using: a torch..It glows brightly. a silk shirt a green cotton hood an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a large, wooden shield a green robe a leather belt a dirk HP:Bruised>put all.cot pack You put an indigo cotton shirt in a backpack. You put an indigo cotton hood in a backpack. You put an indigo pair of cotton pants in a backpack. You put an indigo pair of cotton gloves in a backpack. You put an indigo pair of cotton sleeves in a backpack. HP:Bruised>list Sorry, but you can't do that here! HP:Bruised>exam cor You see nothing special.. When you look inside, you see: corpse (here) : Nothing. HP:Bruised>get coins all.cor w There doesn't seem to be a coins in the pierced corpse of a young highwayman. HP:Bruised>Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A young highwayman approaches you, a grin on his face. Valian enters from the east. HP:Bruised>k man You attack a young highwayman! You lightly pierce a young highwayman's body. HP:Bruised, a young highwayman:Bruised> You deflect a young highwayman's attack. HP:Bruised, a young highwayman:Bruised> Valian assists you! Valian attacks a young highwayman! Valian lightly pierces a young highwayman's left leg. HP:Bruised, a young highwayman:Hurt>set tac ag set tac def You are now employing aggressive tactics. who HP:Bruised, a young highwayman:Hurt> You lightly pierce a young highwayman's body. HP:Bruised, a young highwayman:Wounded>You are now employing defensive tactics. HP:Bruised, a young highwayman:Wounded> Valian barely pierces a young highwayman's left hand. HP:Bruised, a young highwayman:Bloodied>A young highwayman barely hits your right leg. Players ------- [--- Dwf] Gangrel the Dwarf [--- Hum] Valian the Human [ Arata ] Vaitya the Third Air [ 5 WdE] Ainaran the Wood Elf [ 5 Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [ 4 Hob] Sam the Hobbit [--- Dwf] Rusikas the Dwarf (sleeping) [--- Hum] Strider the Human (sleeping) [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf (sleeping) [--- Dwf] Vanemuine the Dwarf (sleeping) 14 characters displayed. HP:Bruised, a young highwayman:Bloodied> You lightly pierce a young highwayman's left leg. A young highwayman is stunned, but will probably regain consciousness again. HP:Bruised, a young highwayman:Dying> Valian pierces a young highwayman's head. A young highwayman is dead! R.I.P. You receive your share of experience -- 66 points. HP:Bruised>'how much tnl? Valian gets a leather belt from the pierced corpse of a young highwayman. Valian gets a green robe from the pierced corpse of a young highwayman. Valian gets a green pair of cotton sleeves from the pierced corpse of a young highwayman. Valian gets a pair of soft leather boots from the pierced corpse of a young highwayman. Valian gets a green cotton hood from the pierced corpse of a young highwayman. Valian gets a blue cotton blouse from the pierced corpse of a young highwayman. Valian gets a blue necklace from the pierced corpse of a young highwayman. Valian gets a small pile of coins from the pierced corpse of a young highwayman. HP:Bruised>You say 'how much tnl?' HP:Bruised>l Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The pierced corpse of a young highwayman is lying here. Valian the Human is standing here. A horse is here, gazing at you. s HP:Bruised>Valian puts a blue necklace in a backpack. Valian puts a blue cotton blouse in a backpack. Valian puts a green cotton hood in a backpack. Valian puts a pair of soft leather boots in a backpack. Valian puts a green pair of cotton sleeves in a backpack. Valian puts a green robe in a backpack. Valian puts a leather belt in a backpack. Valian puts a large side of venison in a backpack. Valian puts a torch in a backpack. Valian puts a water skin in a backpack. Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Valian enters from the north. HP:Bruised>w Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. Valian enters from the east. HP:Bruised>w Valian says '2k' HP:Bruised>Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Valian enters from the east. HP:Bruised>nod s You nod solemnly. HP:Bruised>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. Valian enters from the north. HP:Bruised>w Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing but weeds and crab grass. This soil has not been tilled in many years. You can follow the fields to the west or hop over an old fence to enter the fields to the south. A dirt road passes by to the east. Valian enters from the east. HP:Bruised>w Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing grows here except weeds and crab grass. The soil apparently hasn't been tilled in many years. The fields continue to the east. To the south you see a decrepit farm building. There is a well to the west. A phantom, a spirit of discontent, moans as it floats here. (shadow) Valian enters from the east. HP:Bruised>set men on AutoMental mode is now on. HP:Bruised>k phantom You force your Will against an uneasy phantom's intelligence! HP:Bruised Mind:in top shape, an uneasy phantom:barely duped> an uneasy phantom forces its Will against your concentration! HP:Bruised Mind:in top shape, an uneasy phantom:barely duped> Above the fields, not a cloud can be seen in the sky. You are thirsty. HP:Bruised Mind:in top shape, an uneasy phantom:in top shape>'just assist set tac def You couldn't reach its mind. HP:Bruised Mind:in top shape, an uneasy phantom:in top shape>drink water drink water You say 'just assist' HP:Bruised Mind:in top shape, an uneasy phantom:in top shape>drink water You are now employing defensive tactics. HP:Bruised Mind:in top shape, an uneasy phantom:in top shape>drink water drink water You can't find it! HP:Bruised Mind:in top shape, an uneasy phantom:in top shape>You can't find it! HP:Bruised Mind:in top shape, an uneasy phantom:in top shape>You can't find it! HP:Bruised Mind:in top shape, an uneasy phantom:in top shape>You can't find it! HP:Bruised Mind:in top shape, an uneasy phantom:in top shape>You couldn't reach its mind. You can't find it! HP:Bruised Mind:in top shape, an uneasy phantom:in top shape> Valian assists you! HP:Bruised Mind:in top shape, an uneasy phantom:in top shape>who You couldn't reach its mind. Players ------- [--- Dwf] Gangrel the Dwarf [--- Hum] Valian the Human [ Arata ] Vaitya the Third Air [ 5 WdE] Ainaran the Wood Elf [ 5 Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [ 4 Hob] Sam the Hobbit [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf (sleeping) [--- Dwf] Vanemuine the Dwarf 14 characters displayed. HP:Bruised Mind:in top shape, an uneasy phantom:in top shape> an uneasy phantom forces its Will against your learning! HP:Bruised Mind:barely retarded, an uneasy phantom:in top shape> Valian forces his Will against an uneasy phantom's intelligence! You couldn't reach its mind. HP:Bruised Mind:barely retarded, an uneasy phantom:barely duped> an uneasy phantom forces its Will against your concentration! HP:Bruised Mind:barely retarded, an uneasy phantom:barely duped>set tac def Gangrel chats, 'damn lag!' HP:Bruised Mind:barely retarded, an uneasy phantom:barely duped> You force your Will against an uneasy phantom's concentration! HP:Bruised Mind:barely retarded, an uneasy phantom:barely duped>You are now employing defensive tactics. set men on HP:Bruised Mind:barely retarded, an uneasy phantom:barely duped>AutoMental mode is now on. HP:Bruised Mind:barely retarded, an uneasy phantom:barely duped> an uneasy phantom forces its Will against your strength! HP:Bruised Mind:barely retarded, an uneasy phantom:barely duped> You force your Will against an uneasy phantom's dexterity! HP:Bruised Mind:barely retarded, an uneasy phantom:slightly clumsy> An uneasy phantom tries its Will against your mind, but you resist! HP:Bruised Mind:barely retarded, an uneasy phantom:slightly clumsy> You couldn't reach its mind. HP:Bruised Mind:barely retarded, an uneasy phantom:slightly clumsy> An uneasy phantom turns to fight Valian! Valian forces his Will against an uneasy phantom's dexterity! HP:Bruised Mind:barely retarded, Valian:in top shape, an uneasy phantom:somewhat clumsy> You force your Will against an uneasy phantom's learning! HP:Bruised Mind:barely retarded, Valian:in top shape, an uneasy phantom:somewhat clumsy> Valian tries his Will against an uneasy phantom's mind, but loses control! HP:Bruised Mind:barely retarded, Valian:slightly dispirited, an uneasy phantom:somewhat clumsy> You couldn't reach its mind. HP:Bruised Mind:barely retarded, Valian:slightly dispirited, an uneasy phantom:somewhat clumsy>chat nod Valian tries his Will against an uneasy phantom's mind, but it resists! You chat, 'nod' HP:Bruised Mind:barely retarded, Valian:slightly dispirited, an uneasy phantom:somewhat clumsy>set tac def You couldn't reach its mind. HP:Bruised Mind:barely retarded, Valian:slightly dispirited, an uneasy phantom:somewhat clumsy>You are now employing defensive tactics. HP:Bruised Mind:barely retarded, Valian:slightly dispirited, an uneasy phantom:somewhat clumsy> An uneasy phantom turns to fight Ainaran! HP:Bruised Mind:barely retarded, an uneasy phantom:somewhat clumsy> You force your Will against an uneasy phantom's intelligence! HP:Bruised Mind:barely retarded, an uneasy phantom:somewhat clumsy> Gangrel chats, 'bad connection here!' HP:Bruised Mind:barely retarded, an uneasy phantom:somewhat clumsy> An uneasy phantom tries its Will against your mind, but you resist! HP:Bruised Mind:barely retarded, an uneasy phantom:somewhat clumsy> You couldn't reach its mind. HP:Bruised Mind:barely retarded, an uneasy phantom:somewhat clumsy> An uneasy phantom tries its Will against your mind, but you resist! HP:Bruised Mind:barely retarded, an uneasy phantom:somewhat clumsy> You couldn't reach its mind. HP:Bruised Mind:barely retarded, an uneasy phantom:somewhat clumsy> An uneasy phantom tries its Will against your mind, but loses control! HP:Bruised Mind:barely retarded, an uneasy phantom:quite clumsy> You couldn't reach its mind. HP:Bruised Mind:barely retarded, an uneasy phantom:quite clumsy> Valian forces his Will against an uneasy phantom's strength! HP:Bruised Mind:barely retarded, an uneasy phantom:quite clumsy> You force your Will against an uneasy phantom's will! HP:Bruised Mind:barely retarded, an uneasy phantom:quite clumsy> An uneasy phantom tries its Will against your mind, but loses control! HP:Bruised Mind:barely retarded, an uneasy phantom:quite clumsy> You force your Will against an uneasy phantom's learning! HP:Bruised Mind:barely retarded, an uneasy phantom:quite clumsy>who Gangrel chats, 'major freeze' Players ------- [--- Dwf] Gangrel the Dwarf [--- Hum] Valian the Human [ Arata ] Vaitya the Third Air [ 5 WdE] Ainaran the Wood Elf [ 5 Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [ 4 Hob] Sam the Hobbit [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf 14 characters displayed. HP:Bruised Mind:barely retarded, an uneasy phantom:quite clumsy> You force your Will against an uneasy phantom's dexterity! HP:Bruised Mind:barely retarded, an uneasy phantom:seriously clumsy> An uneasy phantom tries its Will against your mind, but you resist! HP:Bruised Mind:barely retarded, an uneasy phantom:seriously clumsy> You force your Will against an uneasy phantom's strength! HP:Bruised Mind:barely retarded, an uneasy phantom:seriously clumsy> You couldn't reach its mind. HP:Bruised Mind:barely retarded, an uneasy phantom:seriously clumsy> An uneasy phantom tries its Will against your mind, but loses control! HP:Bruised Mind:barely retarded, an uneasy phantom:seriously clumsy> You couldn't reach its mind. HP:Bruised Mind:barely retarded, an uneasy phantom:seriously clumsy> an uneasy phantom forces its Will against your will! HP:Bruised Mind:barely retarded, an uneasy phantom:seriously clumsy> You force your Will against an uneasy phantom's learning! HP:Bruised Mind:barely retarded, an uneasy phantom:seriously clumsy> An uneasy phantom tries its Will against your mind, but you resist! HP:Bruised Mind:barely retarded, an uneasy phantom:seriously clumsy> You force your Will against an uneasy phantom's intelligence! HP:Bruised Mind:barely retarded, an uneasy phantom:seriously clumsy>whois valian Valian forces his Will against an uneasy phantom's concentration! HP:Bruised Mind:barely retarded, an uneasy phantom:seriously clumsy>Valian the Human. HP:Bruised Mind:barely retarded, an uneasy phantom:seriously clumsy> You force your Will against an uneasy phantom's dexterity! HP:Bruised Mind:barely retarded, an uneasy phantom:strongly clumsy> an uneasy phantom forces its Will against your constitution! HP:Bruised Mind:barely sickly, an uneasy phantom:strongly clumsy>set tac def You are now employing defensive tactics. HP:Bruised Mind:barely sickly, an uneasy phantom:strongly clumsy> You couldn't reach its mind. HP:Bruised Mind:barely sickly, an uneasy phantom:strongly clumsy> an uneasy phantom forces its Will against your dexterity! HP:Bruised Mind:barely sickly, an uneasy phantom:strongly clumsy>con valian You couldn't reach its mind. HP:Bruised Mind:barely sickly, an uneasy phantom:strongly clumsy> An uneasy phantom tries its Will against your mind, but you resist! HP:Bruised Mind:barely sickly, an uneasy phantom:strongly clumsy>Easy. HP:Bruised Mind:barely sickly, an uneasy phantom:strongly clumsy> You force your Will against an uneasy phantom's strength! HP:Bruised Mind:barely sickly, an uneasy phantom:strongly clumsy> An uneasy phantom tries its Will against your mind, but you resist! HP:Bruised Mind:barely sickly, an uneasy phantom:strongly clumsy> You force your Will against an uneasy phantom's strength! HP:Bruised Mind:barely sickly, an uneasy phantom:strongly clumsy> You couldn't reach its mind. HP:Bruised Mind:barely sickly, an uneasy phantom:strongly clumsy> An uneasy phantom tries its Will against your mind, but you resist! HP:Bruised Mind:barely sickly, an uneasy phantom:strongly clumsy> An uneasy phantom turns to fight Valian! Valian forces his Will against an uneasy phantom's learning! HP:Bruised Mind:barely sickly, Valian:slightly dispirited, an uneasy phantom:strongly clumsy> You force your Will against an uneasy phantom's intelligence! HP:Bruised Mind:barely sickly, Valian:slightly dispirited, an uneasy phantom:strongly clumsy> Above the fields, not a cloud can be seen in the sky. You are thirsty. Saving Ainaran. HP:Bruised S:Surging Mind:in top shape, Valian:barely dispirited, an uneasy phantom:seriously clumsy> You couldn't reach its mind. HP:Bruised S:Surging Mind:in top shape, Valian:barely dispirited, an uneasy phantom:seriously clumsy> You try your Will against an uneasy phantom's mind, but it resists! HP:Bruised S:Surging Mind:in top shape, Valian:barely dispirited, an uneasy phantom:seriously clumsy> An uneasy phantom forces its Will against Valian's intelligence! HP:Bruised S:Surging Mind:in top shape, Valian:slightly duped, an uneasy phantom:seriously clumsy> Valian forces his Will against an uneasy phantom's will! HP:Bruised Mind:in top shape, Valian:slightly duped, an uneasy phantom:seriously clumsy> You force your Will against an uneasy phantom's will! HP:Bruised Mind:in top shape, Valian:slightly duped, an uneasy phantom:seriously clumsy>sc You try your Will against an uneasy phantom's mind, but it resists! You have 50/60 hit, 61/61 stamina, 81/139 moves, 7 spirit. OB: 12, DB: 39, PB: 31, Speed: 25, Gold: 2, XP Needed: 7K. You are thirsty. HP:Bruised Mind:in top shape, Valian:slightly duped, an uneasy phantom:seriously clumsy> You force your Will against an uneasy phantom's intelligence! HP:Bruised Mind:in top shape, Valian:slightly duped, an uneasy phantom:seriously clumsy>con phantom An uneasy phantom turns to fight Ainaran! HP:Bruised Mind:in top shape, an uneasy phantom:seriously clumsy>You would need some luck! An uneasy phantom has been here for quite a while. HP:Bruised Mind:in top shape, an uneasy phantom:seriously clumsy> You force your Will against an uneasy phantom's constitution! HP:Bruised Mind:in top shape, an uneasy phantom:seriously clumsy> Valian forces his Will against an uneasy phantom's concentration! set tac def HP:Bruised Mind:in top shape, Valian:slightly duped, an uneasy phantom:seriously clumsy> You force your Will against an uneasy phantom's concentration! HP:Bruised Mind:in top shape, Valian:slightly duped, an uneasy phantom:seriously clumsy>You are now employing defensive tactics. HP:Bruised Mind:in top shape, Valian:slightly duped, an uneasy phantom:seriously clumsy> An uneasy phantom forces its Will against Valian's will! HP:Bruised Mind:in top shape, Valian:slightly duped, an uneasy phantom:seriously clumsy> Valian forces his Will against an uneasy phantom's dexterity! HP:Bruised Mind:in top shape, Valian:slightly duped, an uneasy phantom:strongly clumsy> You force your Will against an uneasy phantom's will! HP:Bruised Mind:in top shape, Valian:slightly duped, an uneasy phantom:strongly clumsy> An uneasy phantom tries its Will against Valian's mind, but he resists! HP:Bruised Mind:in top shape, Valian:slightly duped, an uneasy phantom:strongly clumsy> You force your Will against an uneasy phantom's intelligence! HP:Bruised Mind:in top shape, Valian:slightly duped, an uneasy phantom:strongly clumsy>who You force your Will against an uneasy phantom's learning! HP:Bruised Mind:in top shape, Valian:slightly duped, an uneasy phantom:strongly clumsy>Players ------- [--- Dwf] Gangrel the Dwarf [--- Hum] Valian the Human [ Arata ] Vaitya the Third Air [ 5 WdE] Ainaran the Wood Elf [ 5 Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [ 4 Hob] Sam the Hobbit [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda (writing) [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf 14 characters displayed. HP:Bruised Mind:in top shape, Valian:slightly duped, an uneasy phantom:strongly clumsy> An uneasy phantom tries its Will against Valian's mind, but he resists! HP:Bruised Mind:in top shape, Valian:slightly duped, an uneasy phantom:strongly clumsy> You force your Will against an uneasy phantom's strength! HP:Bruised Mind:in top shape, an uneasy phantom:strongly clumsy> An uneasy phantom tries its Will against your mind, but loses control! Your spirit increases by 4. You receive your share of experience -- 1167 points. Your spirit grows stronger! An uneasy phantom vanishes into thin air. HP:Bruised>smile Valian says 'if you think your dead now, wait till we're done with you phantom' You smile happily. 'mystic level cackle HP:Bruised>You say 'mystic level' HP:Bruised>You cackle gleefully. HP:Bruised> Valian says 'nicd' HP:Bruised>'we're going to get insight now!! Valian says '1k to level' You say 'we're going to get insight now!!' cackle HP:Bruised>e You cackle gleefully. e e HP:Bruised>Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing but weeds and crab grass. This soil has not been tilled in many years. You can follow the fields to the west or hop over an old fence to enter the fields to the south. A dirt road passes by to the east. Valian enters from the west. HP:Bruised>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. Valian enters from the west. HP:Bruised>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. A black rabbit scurries about. Valian enters from the west. HP:Bruised>k rabbit You cannot fathom a black rabbit's mind. set men off HP:Bruised, a black rabbit:in top shape>AutoMental mode is now off. HP:Bruised, a black rabbit:> You pierce a black rabbit's left foreleg. HP:Bruised, a black rabbit:Hurt> You dodge a black rabbit's attack. HP:Bruised, a black rabbit:Hurt>'assist gig Valian assists you! HP:Bruised, a black rabbit:Hurt> You barely pierce a black rabbit's body. HP:Bruised, a black rabbit:Hurt> You dodge a black rabbit's attack. HP:Bruised, a black rabbit:Hurt>You pierce a black rabbit's left foreleg. You say 'assist' HP:Bruised, a black rabbit:Wounded>You giggle. HP:Bruised, a black rabbit:Wounded> A black rabbit deflects your attack. HP:Bruised, a black rabbit:Wounded> You dodge a black rabbit's attack. HP:Bruised, a black rabbit:Wounded> You lightly pierce a black rabbit's body. HP:Bruised, a black rabbit:Awful>set tac ag Valian lightly pierces a black rabbit's left forefoot. A black rabbit is dead! R.I.P. You receive your share of experience -- 66 points. The rabbit twitches and is still. HP:Bruised>but You are now employing aggressive tactics. HP:Bruised>eat meat You cut a small, raw piece of meat from the pierced corpse of a black rabbit. HP:Bruised>You eat a small, raw piece of meat. You are full. HP:Bruised>set tac def e e You are now employing defensive tactics. HP:Bruised>The sun rises, its first rays lighting the road. The slightly wane moon shows in the sky. The dark cloudy sky makes it difficult to see far down the road. You are thirsty. Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and west. Valian enters from the west. HP:Bruised>You cannot go that way. HP:Bruised>n Valian says 'opps' HP:Bruised>n Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Valian enters from the south. HP:Bruised>Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The pierced corpse of a young highwayman is lying here. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. Valian enters from the south. gig HP:Bruised>set tac def k man You giggle. HP:Bruised>You are now employing defensive tactics. HP:Bruised>You attack a young highwayman! You lightly pierce a young highwayman's head. HP:Bruised, a young highwayman:Hurt> You dodge a young highwayman's attack. HP:Bruised, a young highwayman:Hurt> Valian assists you! Valian attacks a young highwayman! Valian lightly pierces a young highwayman's left leg. HP:Bruised, a young highwayman:Wounded>sc A young highwayman dodges your attack. who HP:Bruised, a young highwayman:Wounded>You have 56/62 hit, 61/61 stamina, 77/139 moves, 13 spirit. OB: 12, DB: 39, PB: 31, Speed: 25, Gold: 2, XP Needed: 6K. You are thirsty. HP:Scratched, a young highwayman:Wounded>Players ------- [--- Dwf] Gangrel the Dwarf [--- Hum] Valian the Human [ Arata ] Vaitya the Third Air [ 5 WdE] Ainaran the Wood Elf [ 5 Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [ 4 Hob] Sam the Hobbit [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda (writing) [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf 14 characters displayed. HP:Scratched, a young highwayman:Wounded> Valian pierces a young highwayman's body. A young highwayman is stunned, but will probably regain consciousness again. HP:Scratched, a young highwayman:Dying> You pierce a young highwayman's body. A young highwayman is dead! R.I.P. You receive your share of experience -- 66 points. HP:Scratched>k man You attack a young highwayman! You pierce a young highwayman's right arm. HP:Scratched, a young highwayman:Hurt> You dodge a young highwayman's attack. HP:Scratched, a young highwayman:Hurt> Valian gets a dagger from the pierced corpse of a young highwayman. Valian gets an indigo wool cloak from the pierced corpse of a young highwayman. Valian gets an indigo pair of cotton sleeves from the pierced corpse of a young highwayman. Valian gets an indigo pair of cotton gloves from the pierced corpse of a young highwayman. Valian gets an indigo pair of cotton pants from the pierced corpse of a young highwayman. Valian gets an indigo cotton hood from the pierced corpse of a young highwayman. Valian gets an indigo cotton shirt from the pierced corpse of a young highwayman. Valian gets a small pile of coins from the pierced corpse of a young highwayman. HP:Scratched, a young highwayman:Hurt> A young highwayman dodges your attack. Valian assists you! Valian attacks a young highwayman! Valian lightly pierces a young highwayman's body. HP:Scratched, a young highwayman:Wounded> You dodge a young highwayman's attack. HP:Scratched, a young highwayman:Wounded> A young highwayman dodges your attack. HP:Scratched, a young highwayman:Wounded> Valian lightly pierces a young highwayman's right arm. Valian puts an indigo cotton shirt in a backpack. Valian puts an indigo cotton hood in a backpack. Valian puts an indigo pair of cotton pants in a backpack. Valian puts an indigo pair of cotton gloves in a backpack. Valian puts an indigo pair of cotton sleeves in a backpack. Valian puts an indigo wool cloak in a backpack. Valian puts a dagger in a backpack. get coins all.cor HP:Scratched, a young highwayman:Bloodied>There doesn't seem to be a coins in the pierced corpse of a young highwayman. There doesn't seem to be a coins in the pierced corpse of a young highwayman. get coins all.cor HP:Scratched, a young highwayman:Bloodied> Valian barely pierces a young highwayman's left arm. A young highwayman panics, and attempts to flee! get coins all.cor A young highwayman flees head over heals! A young highwayman leaves east. HP:Scratched>There doesn't seem to be a coins in the pierced corpse of a young highwayman. There doesn't seem to be a coins in the pierced corpse of a young highwayman. get coins all.cor HP:Scratched>There doesn't seem to be a coins in the pierced corpse of a young highwayman. There doesn't seem to be a coins in the pierced corpse of a young highwayman. HP:Scratched>e k man get coins all.cor There doesn't seem to be a coins in the pierced corpse of a young highwayman. There doesn't seem to be a coins in the pierced corpse of a young highwayman. HP:Scratched>Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. The pierced corpse of a young highwayman is lying here. A young highwayman approaches you, a grin on his face. Valian enters from the west. HP:Scratched>You attack a young highwayman! A young highwayman dodges your attack. A young highwayman panics, and attempts to flee! A young highwayman flees head over heals! A young highwayman leaves south. HP:Scratched>There doesn't seem to be a coins in the pierced corpse of a young highwayman. HP:Scratched>s k man Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A young highwayman approaches you, a grin on his face. Valian enters from the north. get coins all.cor HP:Scratched>You attack a young highwayman! You lightly pierce a young highwayman's head. A young highwayman is dead! R.I.P. You receive your share of experience -- 66 points. HP:Scratched>You get a small pile of coins from the pierced corpse of a young highwayman. There were 83 copper coins. HP:Scratched>exam cor Valian gets a water skin from a backpack. HP:Scratched>You see nothing special.. When you look inside, you see: corpse (here) : a leather belt a green robe a green pair of cotton sleeves a pair of soft leather boots a green cotton hood a blue cotton blouse a blue necklace HP:Scratched>get belt cor You get a leather belt from the pierced corpse of a young highwayman. HP:Scratched>get boots cor You get a pair of soft leather boots from the pierced corpse of a young highwayman. HP:Scratched>g You get a green robe from the pierced corpse of a young highwayman. You get a green pair of cotton sleeves from the pierced corpse of a young highwayman. You get a green cotton hood from the pierced corpse of a young highwayman. You get a blue cotton blouse from the pierced corpse of a young highwayman. You get a blue necklace from the pierced corpse of a young highwayman. n HP:Scratched>Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. The pierced corpse of a young highwayman is lying here. Valian enters from the south. HP:Scratched>n You cannot go that way. e HP:Scratched>Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Valian enters from the west. HP:Scratched>e e Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. A small, green snake slithers harmlessly here. Valian enters from the west. HP:Scratched>Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. Valian enters from the west. HP:Scratched>w Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. A small, green snake slithers harmlessly here. Valian enters from the east. HP:Scratched>k snake set tac def You attack a small, green snake! You lightly pierce a small, green snake. HP:Scratched, a small, green snake:Bruised> You deflect a small, green snake's attack. HP:Scratched, a small, green snake:Bruised>You are now employing defensive tactics. HP:Scratched, a small, green snake:Bruised>con snake Valian assists you! Valian attacks a small, green snake! Valian barely pierces a small, green snake. HP:Scratched, a small, green snake:Hurt>Easy. A small, green snake has been here for a little while. HP:Scratched, a small, green snake:Hurt> You lightly pierce a small, green snake. HP:Scratched, a small, green snake:Wounded> A small, green snake barely hits your body. HP:Scratched, a small, green snake:Wounded> Valian barely pierces a small, green snake. The day has now begun. The dark cloudy sky makes it difficult to see far down the road. You are thirsty. HP:Scratched, a small, green snake:Wounded> A small, green snake dodges your attack. HP:Scratched, a small, green snake:Wounded> Valian lightly pierces a small, green snake. A small, green snake is stunned, but will probably regain consciousness again. HP:Scratched, a small, green snake:Dying>rem tor You lightly pierce a small, green snake. A small, green snake is dead! R.I.P. You receive your share of experience -- 66 points. Your blood freezes as you hear a small, green snake's death cry. HP:Scratched>You stop using a torch. HP:Scratched>smile n n n You smile happily. HP:Scratched>Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Valian enters from the south. HP:Scratched>You cannot go that way. HP:Scratched>You cannot go that way. HP:Scratched>e e Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Valian enters from the west. HP:Scratched>Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Valian enters from the west. HP:Scratched>e Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Valian enters from the west. e n HP:Scratched> Valian says '900 to level' HP:Scratched>You cannot go that way. HP:Scratched>At the Well Exits are: N S W prac insight prac insight prac insight HP:Scratched>You practice it for a while. HP:Scratched>You practice it for a while. HP:Scratched>You practice it for a while. HP:Scratched>You practice it for a while. HP:Scratched>You practice it for a while. The guildmaster bows and tells you 'Sorry, I can not teach you better.' HP:Scratched>You're already perfect in this. HP:Scratched>You're already perfect in this. HP:Scratched>cackle Sesil chats, 'nothin' alias ci cast insight HP:Scratched>You cackle gleefully. HP:Scratched>Valian pours some water into a skin. You added the alias 'ci'. HP:Scratched>prac Hello, Ainaran! I can teach you these skills: You have 1 practice sessions left. slashing 0% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 12% Taught to: (Mastered) kick 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 0% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) restlessness 0% Taught to: (Mastered) insight 100% Taught to: (Mastered) pragmatism 0% Taught to: (Mastered) haze 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) attune 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) HP:Scratched> Sesil enters from the north. HP:Scratched>prac parry You practice it for a while. prac parry HP:Scratched>You have no practice sessions left now. HP:Scratched>bow who Rew narrates, 'btw, what kind of statistics will be available at the end of the contest? Will there be like most pks, highest total levels / hours played, high total levels / players in party, etc?' HP:Scratched>You bow deeply. HP:Scratched>Not a cloud can be seen in the sky. You are thirsty. Players ------- [--- Hum] Sesil the Human [--- Dwf] Gangrel the Dwarf [--- Hum] Valian the Human [ Arata ] Vaitya the Third Air [ 5 WdE] Ainaran the Wood Elf [ 5 Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [ 4 Hob] Sam the Hobbit [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf 15 characters displayed. HP:Scratched> Valian gets a blue necklace from a backpack. HP:Scratched>drink water Sesil leaves south. HP:Scratched>drink water Valian drops a blue necklace. HP:Scratched>You drink the water. HP:Scratched>You drink the water. You don't feel thirsty any more. HP:Scratched>s s s e Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Valian enters from the north. HP:Scratched>Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Valian enters from the north. HP:Scratched>Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Valian enters from the north. >Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A necklace made of strange blue metal balls lies here. A necklace made of strange blue metal balls lies here. A white, long-sleeved blouse is lying on the ground here. A necklace made of strange blue metal balls lies here. The crushed corpse of a swarm of bugs is lying here. A greasy man is here, peddling his wares. Valian enters from the west. >i You are carrying: a torch w You say 'whenever trace is on, help her out' >You giggle. >Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Valian enters from the east. >'get her levelled w You say 'get her levelled' >Valian says 'sorry lagging what' You cannot go that way. >Sundries Store Exits are: W This building serves as the output's main source for rations and other edible goods. A large pit has been dug in the center of the room, and chests of dried meats and other rations from the Anduin Valley are stored down next to the cool earth, and away from the sun. The pierced corpse of a diseased rat is lying here. A halfelven shopkeeper stands here politely. Valian enters from the west. >list You can buy: 1. an etched leather girdle for 1 gold, 8 silver and 75 copper. 2. a belt pouch for 50 copper. > Scan narrates, 'does the fine two hand axe and or two hand hitting load in smithy how many time a day?' >'help out trace whenever she comes on You say 'help out trace whenever she comes on' >'that's our other teammate You say 'that's our other teammate' > The pierced corpse of a diseased rat decays into dust. >'the real buffer Valian says 'i will' >gig You say 'the real buffer' >You giggle. >buy etched a halfelven shopkeeper tells you 'That's 1 gold, 8 silver and 75 copper. Thanks for your custom.'. You now have an etched leather girdle. >eq You are using: a silk shirt a green cotton hood an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a large, wooden shield a green robe a leather belt a dirk > Valian says 'im just the hitter' >rem belt You stop using a leather belt. >wear etched You wear an etched leather girdle around your waist. smile >You smile happily. >sell leather a halfelven shopkeeper tells you 'No thanks, I don't need this.'. >w Path Ends Before a Building Exits are: N E The dirt path ends here, tapering off into a sea of makeshift buildings and hastily construed tents to the south. To the east, a small building houses a simple propriertorship of some sort. Valian enters from the east. >n Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The skewered corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bgrin ugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat isn e n lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. Valian enters from the south. > Errent narrates, 'i guess' >Sesil enters from the west. You grin evilly. >You cannot go that way. >Sesil drops the crushed corpse of a diseased rat. Sesil drops the crushed corpse of a diseased rat. Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Valian enters from the west. >Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Valian enters from the south. > Taraan enters from the north. A nice pony enters from the north. Vanemuine enters from the north. A nice pony enters from the north. Rusikas enters from the north. A nice pony enters from the north. > Taraan leaves south. A nice pony leaves south. Vanemuine leaves south. A nice pony leaves south. Rusikas leaves south. A nice pony leaves south. >n Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Valian enters from the south. >e n You cannot go that way. e >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A necklace made of strange blue metal balls lies here. A jovial juggler stands here with a glint in his eye. Valian enters from the south. Errent narrates, 'lets worry about getting there first' >You cannot go that way. >n Outpost Barracks Exits are: S Cots are lined along the walls, with weary adventurers sleeping soundly, dead to the world, in them. A few tables are arranged in the middle of the room, with some bloodied fighters talking softly and licking their wounds. A warm fire blazes making one forget about the hardship of the road. An old, rusted iron key lies here. A weapon rack is set against the wall here. A large bulletin board is here, for everyone to write on. The innkeeper stands here looking quite bored. Valian enters from the south. > Valian prays to Errent, hoping for his good will. >s s At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A necklace made of strange blue metal balls lies here. A jovial juggler stands here with a glint in his eye. Valian enters from the north. >Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Valian enters from the north. >s Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Valian enters from the north. >e s You cannot go that way. >Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Valian enters from the north. >e Weapon Shed Exits are: W A small business has arisen here, selling and buying whatever equipment can be had in this desolate outpost. Some supplies arrive from the cities in the Anduin occasionally, but for the most part, the equipment here is sub standard. A necklace made of strange blue metal balls lies here. A necklace made of strange blue metal balls lies here. A necklace made of strange blue metal balls lies here. A white, long-sleeved blouse is lying on the ground here. A necklace made of strange blue metal balls lies here. The crushed corpse of a swarm of bugs is lying here. A greasy man is here, peddling his wares. Taraan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Vanemuine the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Rusikas the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Valian enters from the west. > Vanemuine sells a silk scarf. >i You are carrying: a leather belt a torch a backpack > Scan narrates, 'i just wordering if it load again' >sell belt a greasy man tells you 'I'll only give 45 copper and not a penny more.'. The shopkeeper now has a leather belt. >w Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Valian enters from the east. >w Winding Path Near the Dump Exits are: E S W The outpost's main path winds in between the trash dumping ground to the west and some buildings and tents erected near here. The smell is pungent, it seems everyone who lives here dumps everything they don't need there. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The skewered corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The skewered corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The pierced corpse of a swarm of bugs is lying here. The badly beaten corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. 'ready to level? The crushed corpse of a swarm of bugs is lying here. The slashed corpse of a diseased rat is lying here. The slashed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a swarm of bugs is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. The crushed corpse of a diseased rat is lying here. Valian enters from the east. >smile You say 'ready to level?' n >You smile happily. >n You cannot go that way. >You cannot go that way. >e Balak enters from the west. n >Dirth Path Bends Exits are: N E W The dirt path bends around some buildings here, streching westward and northward. To the east, an open door invites you into a small building serving as the equipment hut for this outpost. Valian enters from the west. Balak enters from the west. > Gangrel chats, 'only 9 darkies to about 30 whities :)' Balak leaves east. >Dirt Path Towards Shanty Town Exits are: N S The dirt path heads south toward the small shacks and low buildings that comprise the dwelling of some of the more permanent residences in this drab outpost. To the north, the path continues to the barracks and general meeting area. Valian enters from the south. >n Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Valian enters from the south. >w Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Valian enters from the east. w >Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Valian enters from the east. >w Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Valian enters from the east. >s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. The pierced corpse of a small, green snake is lying here. Valian enters from the north. >set tac def You are now employing defensive tactics. ride >A horse stops following you. You mount a horse and start riding him. R>s Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Valian enters from the north. R>s Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Valian enters from the north. R>n n w Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Valian enters from the south. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. The pierced corpse of a small, green snake is lying here. Valian enters from the south. R>Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Valian enters from the east. R>w w Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. The pierced corpse of a young highwayman is lying here. Valian enters from the east. R>Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. The pierced corpse of a young highwayman is lying here. The pierced corpse of a young highwayman is lying here. Valian enters from the east. R>w s You cannot go that way. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. The hacked corpse of an abandoned wolf is lying here. Valian enters from the north. R>w w Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The pierced corpse of an abandoned wolf is lying here. Valian enters from the east. R>Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Valian enters from the east. R>w w You cannot go that way. R>You cannot go that way. R>n Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Valian enters from the south. R>n You cannot go that way. R>w Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The hacked corpse of a bandit sentry is lying here. Valian enters from the east. R>w Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. Valian enters from the east. w R>Plains by a ledge Exits are: E S The plains end abruptly before a ledge to the north, making travel impossible in that direction. To the east and south the grassy plains extend, and travel is not impeded in that direction. Valian enters from the east. w R>w s You cannot go that way. R>You cannot go that way. R>Grassy Field Exits are: N E S You are now walking on a short carpet of green grass. Here the flowers grow in abundance. The air is filled with sweet smells. Valian enters from the north. R>s Dry Well Exits are: N E S Here is where the farm used to draw water. The well has long since dried up, and in doing so drove the farmer from these fields. Perhaps some of theother farms of this area had better luck. The pierced corpse of a black rabbit is lying here. Valian enters from the north. sigh R>You sigh. s R>Grassy Plains Exits are: N E S The plain where you stand seems to go to infinity, you follow a small path made by steps of other adventurers. All around you is silence and grass. A forest begins to the south, and an abandonded farmyard lies to the north. The pierced corpse of a gray wolf is lying here. Valian enters from the north. R>s In a Light Forest Exits are: N E You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. Valian enters from the north. R>e In a Light Forest Exits are: N E W You are standing in a light, cultivated forest. The brushwood between the trees has been removed and piled up at several places. The trees have the optimal distance to grow healthy and straight. The sunbeams are drawing patterns on the ground and you can see dust particles dancing in the light. Valian enters from the west. R>set tac def You are now employing defensive tactics. e R>Empty Plains Exits are: E S W These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the east you can enter a road, and further south you see some trees. A gray wolf is here, fighting Strider. Strider is here, fighting a gray wolf, riding on a horse. Smoke is here, fighting a gray wolf, riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. Rew is riding on a horse. Valian enters from the west. R> Strider says 'very' Smoke says '15.5K to stats' R> Strider distracts a gray wolf into missing him. e R> Smoke crushes a gray wolf's body. R> Strider barely pierces a gray wolf's right forefoot. R>Old Dirt Road Exits are: N S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and north. Valian enters from the west. R>gig s You giggle. R>Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and north. Valian enters from the north. R>e w You cannot go that way. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. Valian enters from the east. R>s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Forest surrounds the road now. Valian enters from the north. R>s Old Dirt Road Exits are: N E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and east. Forest surrounds the road now. Valian enters from the north. sc R>You have 62/62 hit, 61/61 stamina, 106/142 moves, 13 spirit. OB: 12, DB: 39, PB: 33, Speed: 25, Gold: 1, XP Needed: 5K. R>e Old Dirt Road Exits are: E W U This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and east. Forest surrounds the road now. An evil, black warg paces around the clearing. A huge wolf stares at you intently. Valian enters from the west. R>w A huge wolf attacks YOU! A huge wolf hits your right hand. A huge wolf deflects your attack. R HP:Bruised, a huge wolf:Healthy>No way! You're fighting for your life! R HP:Bruised, a huge wolf:Healthy>f The dark cloudy sky makes it difficult to see far down the road. R HP:Bruised, a huge wolf:Healthy> A huge wolf dodges your attack. R HP:Bruised, a huge wolf:Healthy>Valian assists you! Valian attacks a huge wolf! Valian lightly pierces a huge wolf's head. You flee head over heels. Old Dirt Road Exits are: N E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and east. Forest surrounds the road now. R HP:Bruised>gt flee You group-say 'flee' R HP:Scratched>w n Hillside Forest Exits are: N E W U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. A huge wolf stares at you intently. R HP:Scratched>Valian group-says 'did' Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. R HP:Scratched>s w Hillside Forest Exits are: N E W U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. A huge wolf stares at you intently. R HP:Scratched>Hillside Forest Exits are: N E U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. R HP:Scratched>e u Hillside Forest Exits are: N E W U A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. A huge wolf stares at you intently. R>e Old Dirt Road Exits are: E W U This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the west and east. Forest surrounds the road now. An evil, black warg paces around the clearing. A huge wolf stares at you intently. Valian enters from the west. R>e Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. Valian enters from the west. R>s Pass in the Ridge Exits are: N S Some ancient inhabitants of this region have taken this natural hilly pass and widened it so that the road could pass through. To the north, a small forest and sunny plains lie. To the south, inhospitable deserts and sharp craggy mountains dominate. Valian enters from the north. R>s A Narrow Pass Exits are: N E S The hills divide slightly here, forming a narrow pass. A small trail runs through here, leading north over the ridge, and south into the swamp. It looks as if at one point this trail may have actually been a road, but only a few paving stone seem to have weathered the raging forces of nature. Valian enters from the north. R>s Trail Through the Swamp. Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads east and north from here. Valian enters from the north. set tac def R>You are now employing defensive tactics. e R>Trail Through the Swamp Exits are: N E S W A small trail runs through this part of the swamp, hugging closely to the large hummocks that float through the dismal waters. A dull shroud of fog hangs in the air, causing the light from the sky to be perpetually weak and heartless. The trail leads west and south from here. Valian enters from the west. R>e A Swampy Corner Exits are: N W The land drops here, delving below a shallow layer of putrid water. Small patches of reeds eek out a living off the weak light that the foggy layer overhead allows through, though the scum on the water appears to thrive in it. Deep water prevents passage to the east and south, though trees can be made out to the east. Valian enters from the west. R>n Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. A horse is here, gazing at you. Valian enters from the south. R>e A Narrow Ridge Exits are: E W The hills squeeze together here, forming a very narrow ridge. The only exits are to the east and west, though one could probably take the fast way down to the north and south if they had no desire to live. Off to the south the beginnings of a murky swamp can be seen, though the mists hide everything within their veil of secrecy. A mountain wolf growls and bares its teeth. Valian enters from the west. R>set tac def A mountain wolf attacks YOU! You deflect a mountain wolf's attack. R HP:Healthy, a mountain wolf:Healthy>k wolf A mountain wolf dodges your attack. R HP:Healthy, a mountain wolf:Healthy>You are now employing defensive tactics. R HP:Healthy, a mountain wolf:Healthy>cc You do the best you can! R HP:Healthy, a mountain wolf:Healthy>A mountain wolf dodges your attack. Valian says 'kandi the imm is iming me' You start to concentrate. ci -\ Valian assists you! Valian attacks a mountain wolf! Valian barely pierces a mountain wolf's head. |/ A mountain wolf hits your head. You could not concentrate anymore! R HP:Bruised, a mountain wolf:Scratched>You start to concentrate. \| Valian barely pierces a mountain wolf's right forefoot. /-\|/- A mountain wolf lightly hits your right hand. You could not concentrate anymore! R HP:Bruised, a mountain wolf:Scratched> Valian barely pierces a mountain wolf's left hindleg. R HP:Bruised, a mountain wolf:Scratched>ci A mountain wolf deflects your attack. R HP:Bruised, a mountain wolf:Scratched>You start to concentrate. \|/ Valian lightly pierces a mountain wolf's head. -\ci | You deflect a mountain wolf's attack. /-\Ok. You start to concentrate. \ Valian lightly pierces a mountain wolf's right hindfoot. |/-\|/-\ Valian barely pierces a mountain wolf's right hindleg. A mountain wolf hits your head. You could not concentrate anymore! R HP:Hurt, a mountain wolf:Bruised>cc You start to concentrate. -\|cc /- Valian lightly pierces a mountain wolf's left forefoot. \|/ Farrakahn narrates, 'nice 1 scan with the quick draw :)' -\ You deflect a mountain wolf's attack. Ok. A mountain wolf appears to be confused! You start to concentrate. -\ Valian lightly pierces a mountain wolf's right forefoot. |/-\ |/You could not concentrate anymore! R HP:Hurt, a mountain wolf:Bruised>set tac def Valian lightly pierces a mountain wolf's head. You pierce a mountain wolf's body. R HP:Hurt, a mountain wolf:Hurt> You deflect a mountain wolf's attack. R HP:Hurt, a mountain wolf:Hurt>You are now employing defensive tactics. R HP:Hurt, a mountain wolf:Hurt> Valian lightly pierces a mountain wolf's left forefoot. A mountain wolf dodges your attack. R HP:Hurt, a mountain wolf:Hurt>set tac def You are now employing defensive tactics. R HP:Bruised, a mountain wolf:Hurt> A mountain wolf hits your left leg. R HP:Hurt, a mountain wolf:Hurt>'go ag Valian barely pierces a mountain wolf's body. You pierce a mountain wolf's right foreleg. R HP:Hurt, a mountain wolf:Wounded>You say 'go ag' R HP:Hurt, a mountain wolf:Wounded>'ignore her Valian lightly pierces a mountain wolf's right hindleg. R HP:Hurt, a mountain wolf:Wounded>You lightly pierce a mountain wolf's body. You say 'ignore her' R HP:Hurt, a mountain wolf:Wounded> You deflect a mountain wolf's attack. R HP:Hurt, a mountain wolf:Wounded>'this is a hard mob Valian lightly pierces a mountain wolf's body. smile R HP:Hurt, a mountain wolf:Wounded>You lightly pierce a mountain wolf's right hindleg. You say 'this is a hard mob' R HP:Hurt, a mountain wolf:Wounded>You smile happily. R HP:Hurt, a mountain wolf:Wounded>set tac def Valian says 'i am' R HP:Hurt, a mountain wolf:Wounded>You are now employing defensive tactics. R HP:Hurt, a mountain wolf:Wounded> Valian lightly pierces a mountain wolf's body. A mountain wolf lightly hits your head. R HP:Hurt, a mountain wolf:Bloodied> You barely pierce a mountain wolf's right foreleg. R HP:Hurt, a mountain wolf:Bloodied> Clouds race across the sky above the hills. R HP:Hurt, a mountain wolf:Bloodied> Valian lightly pierces a mountain wolf's body. R HP:Hurt, a mountain wolf:Bloodied> You barely pierce a mountain wolf's right forefoot. diag R HP:Hurt, a mountain wolf:Bloodied> You deflect a mountain wolf's attack. R HP:Hurt, a mountain wolf:Bloodied>A mountain wolf is beaten severely. A mountain wolf is in top shape. A mountain wolf has been here for quite a while. R HP:Hurt, a mountain wolf:Bloodied> Valian lightly pierces a mountain wolf's head. R HP:Hurt, a mountain wolf:Awful> You pierce a mountain wolf's body. A mountain wolf is stunned, but will probably regain consciousness again. R HP:Hurt, a mountain wolf:Dying> Valian lightly pierces a mountain wolf's right hindleg. A mountain wolf is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 1087 points. The wolf growls once more before falling limp. R HP:Hurt>cac You cackle gleefully. R HP:Hurt>but You cut a raw piece of meat from the pierced corpse of a mountain wolf. R HP:Hurt>eat meat sc You eat a raw piece of meat. R HP:Hurt>You have 32/62 hit, 61/61 stamina, 118/142 moves, 11 spirit. OB: 12, DB: 39, PB: 33, Speed: 25, Gold: 1, XP Needed: 4K. R HP:Hurt>who l Players ------- [--- Dwf] Farrakahn the Dwarf [--- WdE] Fullante the Wood Elf [--- Dwf] Gangrel the Dwarf [--- Hum] Valian the Human [ Arata ] Vaitya the Third Air (AFK) [ 5 WdE] Ainaran the Wood Elf [ 5 Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [ 4 Hob] Sam the Hobbit [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf 16 characters displayed. R HP:Hurt>A Narrow Ridge Exits are: E W The hills squeeze together here, forming a very narrow ridge. The only exits are to the east and west, though one could probably take the fast way down to the north and south if they had no desire to live. Off to the south the beginnings of a murky swamp can be seen, though the mists hide everything within their veil of secrecy. The pierced corpse of a mountain wolf is lying here. You are riding on a horse. Valian the Human is standing here. R HP:Hurt> Valian says '28 points to level' R HP:Hurt>'1K for that smile You say '1K for that' R HP:Hurt>e You smile happily. R HP:Hurt> Valian sighs loudly. R HP:Hurt>Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. A fierce dog is resting here. Valian enters from the west. R HP:Hurt>set tac def w You are now employing defensive tactics. R HP:Hurt>A Narrow Ridge Exits are: E W The hills squeeze together here, forming a very narrow ridge. The only exits are to the east and west, though one could probably take the fast way down to the north and south if they had no desire to live. Off to the south the beginnings of a murky swamp can be seen, though the mists hide everything within their veil of secrecy. The pierced corpse of a mountain wolf is lying here. Valian enters from the east. R HP:Hurt>cast curing You start to concentrate. \|/-\|/-\ Ok. You feel yourself becoming healthier. R HP:Hurt>drink water drink water You can't find it! exam w R HP:Hurt>You can't find it! R HP:Hurt>To the west you see: Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. A horse is here, gazing at you. R HP:Hurt>w exam n Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. A horse is here, gazing at you. Valian enters from the east. R HP:Hurt>To the north you see: Cracked Hills Exits are: N S U The earth lie barren here, after years of fighting with constant winds, the land lies plucked clean, like a goose without a feather. All that remains is loose dirt and broken debris. Gnarled pieces of wood, tattered bits of clothing lay tossed apathetically, the victims of a powerful and hateful wind. R HP:Hurt>m +--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | ^ h + | | ^ X | | H | +--------------------------------------------------+ R HP:Hurt>l Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. A horse is here, gazing at you. You are riding on a horse. Valian the Human is standing here. R HP:Hurt>'we're close to the uruks You say 'we're close to the uruks' giggle R HP:Hurt>You giggle. R HP:Hurt>who Players ------- [--- Dwf] Farrakahn the Dwarf [--- WdE] Fullante the Wood Elf [--- Dwf] Gangrel the Dwarf [--- Hum] Valian the Human [ Arata ] Vaitya the Third Air (AFK) [ 5 WdE] Ainaran the Wood Elf [ 5 Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [ 4 Hob] Sam the Hobbit [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf 16 characters displayed. R HP:Hurt> Valian nods solemnly. R HP:Hurt>sc You have 44/62 hit, 61/61 stamina, 123/142 moves, 10 spirit. OB: 12, DB: 39, PB: 33, Speed: 25, Gold: 1, XP Needed: 4K. R HP:Bruised>set incog on Clouds race across the sky above the hills. R HP:Bruised>Incognito mode is now on. R HP:Bruised>'i'm going incog again You say 'i'm going incog again' gig R HP:Bruised>l You giggle. R HP:Bruised>Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. A horse is here, gazing at you. You are riding on a horse. Valian the Human is standing here. R HP:Bruised>exam e st To the east you see: A Narrow Ridge Exits are: E W The hills squeeze together here, forming a very narrow ridge. The only exits are to the east and west, though one could probably take the fast way down to the north and south if they had no desire to live. Off to the south the beginnings of a murky swamp can be seen, though the mists hide everything within their veil of secrecy. The pierced corpse of a mountain wolf is lying here. R HP:Bruised>You are already standing. R HP:Bruised>w Valian nods solemnly. R HP:Bruised>A Narrow Ridge Exits are: E S W The hills seem quite barren and desolate here, having only a thin coating of grass and weeds to dull their already dull colour. The string of hills runs off to the east and west, while to the north a steep bluff drops down to another small hill. To the south the hills drop into a murky swamp. Valian enters from the east. R HP:Bruised>n You cannot go that way. w R HP:Bruised>A Narrow Pass Exits are: N E S The hills divide slightly here, forming a narrow pass. A small trail runs through here, leading north over the ridge, and south into the swamp. It looks as if at one point this trail may have actually been a road, but only a few paving stone seem to have weathered the raging forces of nature. A mountain wolf growls and bares its teeth. Valian enters from the east. R HP:Bruised> A mountain wolf attacks YOU! You deflect a mountain wolf's attack. R HP:Bruised, a mountain wolf:Healthy> You lightly pierce a mountain wolf's left hindfoot. R HP:Bruised, a mountain wolf:Scratched>set tac def Valian says 'i did that a while ago' R HP:Bruised, a mountain wolf:Scratched>Valian assists you! Valian attacks a mountain wolf! Valian barely pierces a mountain wolf's body. You are now employing defensive tactics. cc R HP:Bruised, a mountain wolf:Scratched>A mountain wolf dodges your attack. You start to concentrate. -\|/ A mountain wolf lightly hits your right arm. You could not concentrate anymore! R HP:Bruised, a mountain wolf:Scratched> A mountain wolf dodges Valian's attack. R HP:Bruised, a mountain wolf:Scratched>cc You start to concentrate. cc -\|/- A mountain wolf deflects Valian's attack. \|A mountain wolf lightly hits your body. You could not concentrate anymore! You start to concentrate. -\|/- Valian barely pierces a mountain wolf's head. \|/-\ Ok. A mountain wolf appears to be confused! R HP:Bruised, a mountain wolf:Bruised>ci ci Valian lightly pierces a mountain wolf's body. A mountain wolf dodges your attack. You deflect a mountain wolf's attack. R HP:Bruised, a mountain wolf:Bruised>You start to concentrate. \|/ Valian lightly pierces a mountain wolf's right hindleg. -\|/set tac def - You deflect a mountain wolf's attack. \Ok. You start to concentrate. \| Valian barely pierces a mountain wolf's body. /-\| /-\Valian lightly pierces a mountain wolf's body. You could not concentrate anymore! You are now employing defensive tactics. R HP:Bruised, a mountain wolf:Bruised>R HP:Bruised, a mountain wolf:Bruised>A mountain wolf lightly hits your right foot. R HP:Bruised, a mountain wolf:Bruised> Valian says 'level' R HP:Bruised, a mountain wolf:Bruised> A mountain wolf deflects your attack. R HP:Bruised, a mountain wolf:Bruised> Valian barely pierces a mountain wolf's body. R HP:Bruised, a mountain wolf:Hurt>who smile A mountain wolf deflects your attack. R HP:Bruised, a mountain wolf:Hurt>Players ------- [--- Dwf] Farrakahn the Dwarf [--- WdE] Fullante the Wood Elf [--- Dwf] Gangrel the Dwarf [--- Hum] Valian the Human [ Arata ] Vaitya the Third Air (AFK) [--- WdE] Ainaran the Wood Elf [ 5 Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [ 4 Hob] Sam the Hobbit [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf 16 characters displayed. R HP:Bruised, a mountain wolf:Hurt>You deflect a mountain wolf's attack. You smile happily. R HP:Bruised, a mountain wolf:Hurt> Valian lightly pierces a mountain wolf's body. R HP:Bruised, a mountain wolf:Hurt> A mountain wolf deflects your attack. R HP:Bruised, a mountain wolf:Hurt> Valian lightly pierces a mountain wolf's right hindleg. R HP:Bruised, a mountain wolf:Hurt> You deflect a mountain wolf's attack. set tac def R HP:Bruised, a mountain wolf:Hurt> A mountain wolf dodges your attack. R HP:Bruised, a mountain wolf:Hurt>You are now employing defensive tactics. R HP:Bruised, a mountain wolf:Hurt> Valian pierces a mountain wolf's body. R HP:Bruised, a mountain wolf:Hurt>diag You lightly pierce a mountain wolf's left foreleg. R HP:Bruised, a mountain wolf:Wounded>A mountain wolf has a lot of wounds. A mountain wolf is in top shape. A mountain wolf has just arrived to this place. R HP:Bruised, a mountain wolf:Wounded> Valian lightly pierces a mountain wolf's left foreleg. A mountain wolf lightly hits your body. R HP:Bruised, a mountain wolf:Wounded> You lightly pierce a mountain wolf's left foreleg. R HP:Bruised, a mountain wolf:Wounded> Valian barely pierces a mountain wolf's left hindleg. R HP:Bruised, a mountain wolf:Wounded> A mountain wolf lightly hits your left arm. R HP:Hurt, a mountain wolf:Wounded> A mountain wolf deflects your attack. R HP:Hurt, a mountain wolf:Wounded> Valian lightly pierces a mountain wolf's head. R HP:Hurt, a mountain wolf:Bloodied>'repop wolf You lightly pierce a mountain wolf's right foreleg. You say 'repop wolf' R HP:Hurt, a mountain wolf:Bloodied> Valian pierces a mountain wolf's right foreleg. R HP:Hurt, a mountain wolf:Awful>set tac def You dodge a mountain wolf's attack. R HP:Hurt, a mountain wolf:Awful>You are now employing defensive tactics. R HP:Hurt, a mountain wolf:Awful> Valian lightly pierces a mountain wolf's body. A mountain wolf is stunned, but will probably regain consciousness again. You pierce a mountain wolf's head. A mountain wolf is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 705 points. The wolf growls once more before falling limp. R HP:Hurt> Valian smiles happily. R HP:Hurt>cast 'detect hidden' You start to concentrate. /-\|/-\ Ok. Your feel your awareness improve. R HP:Bruised> Valian tries to butcher the pierced corpse of a mountain wolf but only spoils it. R HP:Bruised> Clouds race across the sky above the hills. Saving Ainaran. R HP:Bruised>l A Narrow Pass Exits are: N E S The hills divide slightly here, forming a narrow pass. A small trail runs through here, leading north over the ridge, and south into the swamp. It looks as if at one point this trail may have actually been a road, but only a few paving stone seem to have weathered the raging forces of nature. The pierced corpse of a mountain wolf is lying here. You are riding on a horse. Valian the Human is standing here. R HP:Bruised>prac You have 0 practice sessions left parry (poor) pick lock (awful) ride (Superb) detect hidden (poor) ( 8 time, 0 spirit) curing saturation (Mastered) ( 10 time, 1 spirit) insight (Mastered) ( 10 time, 2 spirit) confuse (Mastered) ( 11 time, 2 spirit) revive (Mastered) ( 10 time, 2 spirit) human language (Mastered) R HP:Bruised>sc You have 49/62 hit, 61/61 stamina, 127/142 moves, 8 spirit. OB: 12, DB: 39, PB: 33, Speed: 25, Gold: 1, XP Needed: 4K. R HP:Bruised>'4K tnl smile Valian says 'i got me level' l R HP:Bruised>You say '4K tnl' R HP:Bruised>You smile happily. R HP:Bruised>A Narrow Pass Exits are: N E S The hills divide slightly here, forming a narrow pass. A small trail runs through here, leading north over the ridge, and south into the swamp. It looks as if at one point this trail may have actually been a road, but only a few paving stone seem to have weathered the raging forces of nature. The pierced corpse of a mountain wolf is lying here. You are riding on a horse. Valian the Human is standing here. R HP:Bruised>'I wonder what my stats will be You say 'I wonder what my stats will be' exam n R HP:Bruised>To the north you see: Pass in the Ridge Exits are: N S Some ancient inhabitants of this region have taken this natural hilly pass and widened it so that the road could pass through. To the north, a small forest and sunny plains lie. To the south, inhospitable deserts and sharp craggy mountains dominate. R HP:Bruised> Valian says '6k here' n R HP:Bruised>Pass in the Ridge Exits are: N S Some ancient inhabitants of this region have taken this natural hilly pass and widened it so that the road could pass through. To the north, a small forest and sunny plains lie. To the south, inhospitable deserts and sharp craggy mountains dominate. Valian enters from the south. R HP:Bruised>n Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. Valian enters from the south. R HP:Scratched>n Grassy Forest Exits are: S W Short grasses grow here, and there are many rocks of different sizes, but there are no trees. The ground slopes gently upwards to the south, and beyond you can see dark green treetops on the hills several hundred feet above you. Treeless green plains stretch into the distance beyond the northern view. Valian enters from the south. R HP:Scratched>s e Old Dirt Road Bends Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and west. Forest surrounds the road now. Valian enters from the north. R HP:Scratched>Hillside Forest Exits are: E W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Valian enters from the west. e e R HP:Scratched>Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Valian enters from the west. R HP:Scratched>Black Forest Exits are: N E W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. set tac def A massive Mirkwolf stares at you through blood red eyes. Valian enters from the west. e e R HP:Scratched>You are now employing defensive tactics. R HP:Scratched>Hillside Forest Exits are: S W A grove of gnarled old oak trees, some with trunks four or five yards across, but still no taller than the other trees, dominate the lesser trees and bushes. All is silent and still. Unusual herbs and flowers grow here. The hillside slow becomes steep to the south, forcing you to climb. Valian enters from the west. R HP:Scratched>You cannot go that way. R HP:Scratched>s Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. Valian enters from the north. e R HP:Scratched>Barren Hills Exits are: N W The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. Valian enters from the west. R HP:Scratched>sigh Valian says 'bad puppy' R>You sigh. R>n Forest Exits are: S Trees grow thickly above you. Mosses and lichens grow on the trunks of hoary oak and ancient pine alike. Small plants and fungi grow in their shade. It is impossible to travel in a straight line, though you try. Only the sounds of the wind in the trees and of the activity of the forest life disturb the quiet. A huge wolf stares at you intently. Valian enters from the south. nod R>You nod solemnly. e s R>You cannot go that way. R>Barren Hills Exits are: N W The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. Valian enters from the north. R>w Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. Valian enters from the east. R>u Windswept Hills Exits are: D Dirt rains down from the air upon you like a heavy spring shower. Accumulating in your pockets and folds, you can even feel its added weight upon your body. Squinting to shield your eyes, you try to scan for the road, but to no avail. Caught in this constant blowing wind, you lose all sense of orientation, only the thin strands of weeds blowing fiercely in the wind give you a sense of direction. A mountain goat is here, eating grass. Valian enters from below. R>d Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. Valian enters from above. u R>Windswept Hills Exits are: D Dirt rains down from the air upon you like a heavy spring shower. Accumulating in your pockets and folds, you can even feel its added weight upon your body. Squinting to shield your eyes, you try to scan for the road, but to no avail. Caught in this constant blowing wind, you lose all sense of orientation, only the thin strands of weeds blowing fiercely in the wind give you a sense of direction. A mountain goat is here, eating grass. Valian enters from below. set tac def R>You are now employing defensive tactics. R>k goat You attack a mountain goat! A mountain goat dodges your attack. set tac def R HP:Healthy, a mountain goat:Healthy> You deflect a mountain goat's attack. R HP:Healthy, a mountain goat:Healthy>You are now employing defensive tactics. R HP:Healthy, a mountain goat:Healthy> Valian assists you! Valian attacks a mountain goat! Valian lightly pierces a mountain goat's left hindleg. R HP:Healthy, a mountain goat:Scratched>cii Unrecognized command. R HP:Healthy, a mountain goat:Scratched> A mountain goat dodges your attack. R HP:Healthy, a mountain goat:Scratched>ci Valian pierces a mountain goat's right hindleg. You deflect a mountain goat's attack. R HP:Healthy, a mountain goat:Bruised>You start to concentrate. \|/-\|/ Valian lightly pierces a mountain goat's body. -\ Ok. R HP:Healthy, a mountain goat:Bruised> You deflect a mountain goat's attack. R HP:Healthy, a mountain goat:Bruised> A mountain goat dodges your attack. R HP:Healthy, a mountain goat:Bruised> A mountain goat deflects Valian's attack. R HP:Healthy, a mountain goat:Bruised>diag A mountain goat has some bruises. A mountain goat is in top shape. A mountain goat has been here for quite a while. R HP:Healthy, a mountain goat:Bruised> A mountain goat dodges your attack. set tac def R HP:Healthy, a mountain goat:Bruised> Valian lightly pierces a mountain goat's right hindleg. R HP:Healthy, a mountain goat:Bruised>who A mountain goat lightly hits your body. You are now employing defensive tactics. R HP:Scratched, a mountain goat:Bruised>Players ------- [--- Dwf] Farrakahn the Dwarf [--- WdE] Fullante the Wood Elf [--- Dwf] Gangrel the Dwarf [--- Hum] Valian the Human [ Arata ] Vaitya the Third Air (AFK) [--- WdE] Ainaran the Wood Elf [ 5 Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [ 4 Hob] Sam the Hobbit [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf 16 characters displayed. R HP:Scratched, a mountain goat:Bruised> Valian barely pierces a mountain goat's body. A mountain goat dodges your attack. R HP:Scratched, a mountain goat:Bruised> The slightly wane moon goes off the sky. No clouds can be seen in the sky. Valian's torch flickers weakly. R HP:Scratched, a mountain goat:Bruised> Valian lightly pierces a mountain goat's right hindleg. A mountain goat hits your left hand. R HP:Bruised, a mountain goat:Hurt> You lightly pierce a mountain goat's left foreleg. R HP:Bruised, a mountain goat:Hurt> Valian barely pierces a mountain goat's head. R HP:Bruised, a mountain goat:Hurt> A mountain goat deflects your attack. R HP:Bruised, a mountain goat:Hurt> A mountain goat hits your right leg. R HP:Bruised, a mountain goat:Hurt> Valian lightly pierces a mountain goat's body. **Got my team member with me, by the way.** smile R HP:Bruised, a mountain goat:Hurt> A mountain goat deflects your attack. R HP:Bruised, a mountain goat:Hurt> Valian barely pierces a mountain goat's right hindleg. R HP:Bruised, a mountain goat:Hurt> A mountain goat hits your left arm. R HP:Hurt, a mountain goat:Hurt> A mountain goat dodges your attack. R HP:Hurt, a mountain goat:Hurt> Valian barely pierces a mountain goat's left foreleg. R HP:Hurt, a mountain goat:Wounded> A mountain goat deflects your attack. R HP:Hurt, a mountain goat:Wounded> A mountain goat lightly hits your left leg. R HP:Hurt, a mountain goat:Wounded> Valian lightly pierces a mountain goat's head. R HP:Hurt, a mountain goat:Wounded> A mountain goat dodges your attack. R HP:Hurt, a mountain goat:Wounded> Valian barely pierces a mountain goat's head. R HP:Hurt, a mountain goat:Wounded>Unrecognized command. R HP:Hurt, a mountain goat:Wounded> You deflect a mountain goat's attack. A mountain goat dodges your attack. R HP:Hurt, a mountain goat:Wounded>You smile happily. R HP:Hurt, a mountain goat:Wounded> Valian lightly pierces a mountain goat's body. R HP:Hurt, a mountain goat:Wounded> A mountain goat deflects your attack. R HP:Hurt, a mountain goat:Wounded> Valian lightly pierces a mountain goat's right hindfoot. R HP:Hurt, a mountain goat:Bloodied> You deflect a mountain goat's attack. R HP:Hurt, a mountain goat:Bloodied> A mountain goat dodges your attack. R HP:Hurt, a mountain goat:Bloodied> A mountain goat deflects Valian's attack. R HP:Hurt, a mountain goat:Bloodied>set tac def You deflect a mountain goat's attack. A mountain goat dodges your attack. R HP:Hurt, a mountain goat:Bloodied>You are now employing defensive tactics. R HP:Hurt, a mountain goat:Bloodied> Valian lightly pierces a mountain goat's right foreleg. R HP:Hurt, a mountain goat:Bloodied>diag A mountain goat is beaten severely. A mountain goat is in top shape. A mountain goat has been here for quite a while. R HP:Hurt, a mountain goat:Bloodied> A mountain goat dodges your attack. R HP:Hurt, a mountain goat:Bloodied> Valian barely pierces a mountain goat's body. R HP:Hurt, a mountain goat:Bloodied> You deflect a mountain goat's attack. R HP:Hurt, a mountain goat:Bloodied> A mountain goat deflects your attack. sc R HP:Hurt, a mountain goat:Bloodied> Valian lightly pierces a mountain goat's head. R HP:Hurt, a mountain goat:Awful>You have 40/62 hit, 61/61 stamina, 130/142 moves, 6 spirit. OB: 12, DB: 39, PB: 33, Speed: 25, Gold: 1, XP Needed: 4K. R HP:Hurt, a mountain goat:Awful> Valian lightly pierces a mountain goat's right foreleg. R HP:Hurt, a mountain goat:Awful> You dodge a mountain goat's attack. A mountain goat dodges your attack. R HP:Hurt, a mountain goat:Awful> Valian barely pierces a mountain goat's head. A mountain goat is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 657 points. Your blood freezes as you hear a mountain goat's death cry. R HP:Hurt>but You cut a leg of lamb from the pierced corpse of a mountain goat. R HP:Hurt>eat leg l You eat a leg of lamb. You are full. R HP:Hurt>Gangrel chats, 'anyone got slash weapons?' Windswept Hills Exits are: D Dirt rains down from the air upon you like a heavy spring shower. Accumulating in your pockets and folds, you can even feel its added weight upon your body. Squinting to shield your eyes, you try to scan for the road, but to no avail. Caught in this constant blowing wind, you lose all sense of orientation, only the thin strands of weeds blowing fiercely in the wind give you a sense of direction. The pierced corpssmile d e of a mountain goat is lying here. You are riding on a horse. Valian the Human is standing here. R HP:Hurt>You smile happily. R HP:Hurt>It is pitch black... You are riding on someone. Valian enters from above. R HP:Hurt>get tor pack hol tor You get a torch from a backpack. l R HP:Bruised>You light a torch and hold it. R HP:Bruised>Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. You are riding on a horse. Valian the Human is standing here. R HP:Bruised>chat I'd love one e You chat, 'I'd love one' R HP:Bruised>Barren Hills Exits are: N W The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. Valian enters from the west. R HP:Bruised>w w Barren Hills Exits are: N E S U The only way to avoid travelling through these steep hills is to use the Old Road, some leagues to the west. The hillsides all about are littered with sharp rocks. While these rocks are all grey in colour, they can be found in a variety of different shapes and sizes. Between the rocks patches of heather and a few small blueberry bushes grow. Apart from those plants, little vegetation can be seen. Valian enters from the east. R HP:Bruised>You cannot go that way. R HP:Bruised>s Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. A fierce dog is resting here. Valian enters from the north. R HP:Bruised> Valian chats, 'so would i' con dog R HP:Bruised>Are you mad!? A wardog has been here for a long time already. w R HP:Bruised>A Narrow Ridge Exits are: E W The hills squeeze together here, forming a very narrow ridge. The only exits are to the east and west, though one could probably take the fast way down to the north and south if they had no desire to live. Off to the south the beginnings of a murky swamp can be seen, though the mists hide everything within their veil of secrecy. The pierced corpse of a mountain wolf is lying here. Valian enters from the east. R HP:Bruised>'wardog Gangrel chats, 'same, i stuck with a pissy stiletto' R HP:Bruised>shiver You say 'wardog' R HP:Bruised>w Brrrrrrrrr. R HP:Bruised> No clouds can be seen in the sky. Valian's torch flickers weakly. R HP:Bruised>Barren Hills Exits are: N E S W Long steep slopes run off in all directions, their brown dry soil covered in spots by blochy grass. The sky overhead looks massive and close, as if one could reach out and touch it. However, everything else seems far away, requiring travel over the next hill or two to get to. A horse is here, gazing at you. Valian enters from the east. R HP:Bruised>'those things track You say 'those things track' n R HP:Bruised>Cracked Hills Exits are: N S U The earth lie barren here, after years of fighting with constant winds, the land lies plucked clean, like a goose without a feather. All that remains is loose dirt and broken debris. Gnarled pieces of wood, tattered bits of clothing lay tossed apathetically, the victims of a powerful and hateful wind. Valian enters from the south. R HP:Bruised>n Black Forest Exits are: N E S W You can't see a bloody thing till you light your torch. Even then it's like a cloudy, moonless night. The trees seem to close in on you even more with every step. Red and yellow eyes wink at you outside your small circle of light. You would feel better if you left this place. Valian enters from the south. R HP:Bruised>n Medium Forest Exits are: N E S W Compared to the south, the number of trees has decreased here, making more space between them. The brushwood is much thicker here due to the increased light. To the north it thins out even more. To the south the trees begin to block out much of the light. Valian enters from the south. R HP:Bruised>n A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. Valian enters from the south. e R HP:Scratched>Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... The skewered corpse of a horse is lying here. Valian enters from the west. R HP:Scratched>e e You cannot go that way. R HP:Scratched>n You cannot go that way. R HP:Scratched>Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Valian enters from the south. R HP:Scratched>roar Gangrel chats, 'and no clothes, where do i make money round here !?!' Valian says 'skewered horse' nod R HP:Scratched>You roar with laughter. R HP:Scratched>You nod solemnly. R>e n You cannot go that way. R>Old Ruins Exits are: S The old construction in which you stand seems to have once been a chapel, but now only a few walls remain. Some detached blocks, fallen from a once graceful structure, lie on the ground and make your progress more difficult. A black rabbit scurries about. Valian enters from the south. R> Balak chats, 'I have 30 gold :)' k rabbit R>exam d You attack a black rabbit! A black rabbit dodges your attack. R HP:Healthy, a black rabbit:Healthy> You deflect a black rabbit's attack. R HP:Healthy, a black rabbit:Healthy>Something that looks like an entrance to the ruins below is here, but it is hidden from view. R HP:Healthy, a black rabbit:Healthy> Valian assists you! Valian attacks a black rabbit! Valian lightly pierces a black rabbit's body. R HP:Healthy, a black rabbit:Bruised> You lightly pierce a black rabbit's body. R HP:Healthy, a black rabbit:Hurt> You dodge a black rabbit's attack. R HP:Healthy, a black rabbit:Hurt>set tac ag Valian lightly pierces a black rabbit's right foreleg. You lightly pierce a black rabbit's head. R HP:Healthy, a black rabbit:Wounded>You are now employing aggressive tactics. R HP:Healthy, a black rabbit:Wounded> Valian barely pierces a black rabbit's body. R HP:Healthy, a black rabbit:Bloodied> You pierce a black rabbit's body. A black rabbit is dead! R.I.P. You receive your share of experience -- 63 points. The rabbit twitches and is still. R> Valian tries to butcher the pierced corpse of a black rabbit but only spoils it. R>but It has already been butchered. R>w s You cannot go that way. R>Short Grass Exits are: N S The grass is short and soft here. It feels good to remove your heavy boots and act like a kid again. The plains stretch to the north, east and south. To the north are some ruins. Valian enters from the north. R>w s You cannot go that way. R>Light Forest Exits are: N S W You are surrounded by small oak and spruce. The ground is covered with thin brushwood. Birds chirp and squirrels scurry around you. How lovely... The skewered corpse of a horse is lying here. Valian enters from the north. R> Valian says 'damn i cant butcher' R>chat who killed a horse with a spear? w You chat, 'who killed a horse with a spear?' R>A small clearing Exits are: E S W No trees grow here, although the forest surrounds you on almost every side. However, the vegetation to the west is a bit different: you see tall stalks of reeds there. Exits are south and west. Valian enters from the east. 'I can R>smile You say 'I can' w R>You smile happily. R>Scattered Woods Exits are: E S W This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. Valian enters from the east. R>w Scattered Woods Exits are: N E This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. A medium-sized elk grazes here. A medium-sized elk grazes here. Valian enters from the east. R>k elk set tac def You attack a medium elk! You pierce a medium elk's right foreleg. R HP:Healthy, a medium elk:Scratched> You deflect a medium elk's attack. R HP:Healthy, a medium elk:Scratched>cc You are now employing defensive tactics. R HP:Healthy, a medium elk:Scratched>You start to concentrate. - Valian assists you! Valian attacks a medium elk! Valian lightly pierces a medium elk's body. \|/-\|/ Gangrel chats, 'not me i stiletto man atm :(' - A medium elk lightly hits your left arm. You could not concentrate anymore! R HP:Scratched, a medium elk:Bruised>cc Valian lightly pierces a medium elk's body. R HP:Scratched, a medium elk:Bruised> A medium elk dodges your attack. R HP:Scratched, a medium elk:Bruised>You start to concentrate. -\ Valian lightly pierces a medium elk's body. |/ Through the trees a cloudless sky can be seen. Valian's torch went out. -\| You deflect a medium elk's attack. / Valian gets a torch from a backpack. -\ Valian lights a torch and holds it. Valian barely pierces a medium elk's left forefoot. Ok. A medium elk appears to be confused! R HP:Scratched, a medium elk:Bruised> Gangrel chats, 'lucky balak :)' R HP:Healthy, a medium elk:Bruised> You pierce a medium elk's body. R HP:Healthy, a medium elk:Hurt>ci Valian lightly pierces a medium elk's body. R HP:Healthy, a medium elk:Hurt> A medium elk hits your right hand. R HP:Bruised, a medium elk:Hurt>You start to concentrate. \| Valian lightly pierces a medium elk's body. /-\|/-\ You dodge a medium elk's attack. Ok. R HP:Scratched, a medium elk:Hurt> Valian lightly pierces a medium elk's body. R HP:Scratched, a medium elk:Wounded> You lightly pierce a medium elk's right hindleg. R HP:Scratched, a medium elk:Wounded> Valian pierces a medium elk's body. R HP:Scratched, a medium elk:Wounded> You barely pierce a medium elk's head. R HP:Scratched, a medium elk:Wounded>set tac def who You dodge a medium elk's attack. R HP:Scratched, a medium elk:Wounded>Valian lightly pierces a medium elk's right foreleg. You are now employing defensive tactics. R HP:Scratched, a medium elk:Bloodied> Scan narrates, 'i got spear but didn;t kill no horse' R HP:Scratched, a medium elk:Bloodied>You lightly pierce a medium elk's left hindleg. Players ------- [--- Dwf] Farrakahn the Dwarf [--- WdE] Fullante the Wood Elf [--- Dwf] Gangrel the Dwarf [--- Hum] Valian the Human [ Arata ] Vaitya the Third Air (AFK) [--- WdE] Ainaran the Wood Elf [ 5 Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [ 4 Hob] Sam the Hobbit (AFK) [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf 16 characters displayed. R HP:Scratched, a medium elk:Bloodied> Valian barely pierces a medium elk's head. R HP:Scratched, a medium elk:Awful> You deflect a medium elk's attack. R HP:Scratched, a medium elk:Bloodied> A medium elk dodges your attack. R HP:Scratched, a medium elk:Bloodied> Valian lightly pierces a medium elk's right hindleg. R HP:Scratched, a medium elk:Awful> You pierce a medium elk's body. A medium elk is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 525 points. Your blood freezes as you hear a medium elk's death cry. R HP:Scratched>nar maybe uruk :-) Valian cuts a large side of venison from the pierced corpse of a medium elk. You narrate, 'maybe uruk :-)' R>ci elk You start to concentrate. k elk \|/-\ Valian eats a large side of venison. |/set tac def -\Ok. You attack a medium elk! A medium elk dodges your attack. R HP:Healthy, a medium elk:Healthy> You deflect a medium elk's attack. R HP:Healthy, a medium elk:Healthy>You are now employing defensive tactics. R HP:Healthy, a medium elk:Healthy> Gangrel chats, 'prolly' R HP:Healthy, a medium elk:Healthy> Valian assists you! Valian attacks a medium elk! Valian lightly pierces a medium elk's head. R HP:Healthy, a medium elk:Scratched> You lightly pierce a medium elk's body. R HP:Healthy, a medium elk:Bruised> A medium elk lightly hits your left leg. Scan narrates, ':)' R HP:Scratched, a medium elk:Bruised> Valian lightly pierces a medium elk's left foreleg. R HP:Scratched, a medium elk:Bruised> A medium elk dodges your attack. R HP:Scratched, a medium elk:Bruised> Valian lightly pierces a medium elk's left hindleg. R HP:Scratched, a medium elk:Bruised>'I almost got a pk at level 2 You dodge a medium elk's attack. R HP:Scratched, a medium elk:Bruised> A medium elk deflects your attack. R HP:Scratched, a medium elk:Bruised> Valian lightly pierces a medium elk's head. R HP:Scratched, a medium elk:Hurt> You lightly pierce a medium elk's left foreleg. R HP:Scratched, a medium elk:Hurt> Valian lightly pierces a medium elk's left forefoot. R HP:Scratched, a medium elk:Hurt> You deflect a medium elk's attack. R HP:Scratched, a medium elk:Hurt>You say 'I almost got a pk at level 2' R HP:Scratched, a medium elk:Hurt> You lightly pierce a medium elk's body. R HP:Scratched, a medium elk:Wounded> Valian lightly pierces a medium elk's head. R HP:Scratched, a medium elk:Wounded> Valian chats, 'we are near them' R HP:Scratched, a medium elk:Wounded> You deflect a medium elk's attack. You lightly pierce a medium elk's body. Gangrel chats, 'here's a new rule.. a uruk shows his head we gangbash em :)' R HP:Scratched, a medium elk:Wounded> Valian barely pierces a medium elk's left forefoot. R HP:Healthy, a medium elk:Bloodied>'you missed it hehe Valian lightly pierces a medium elk's head. A medium elk dodges your attack. You say 'you missed it hehe' R HP:Healthy, a medium elk:Bloodied> Valian says 'nice' R HP:Healthy, a medium elk:Bloodied> A medium elk lightly hits your body. R HP:Scratched, a medium elk:Bloodied> Valian lightly pierces a medium elk's left foreleg. A medium elk deflects your attack. R HP:Scratched, a medium elk:Awful> Valian barely pierces a medium elk's left foreleg. chat nice rule. heh R HP:Scratched, a medium elk:Awful> A medium elk dodges your attack. R HP:Scratched, a medium elk:Awful> A medium elk barely hits your head. R HP:Scratched, a medium elk:Awful>Gangrel chats, 'indeed..' You chat, 'nice rule. heh' R HP:Scratched, a medium elk:Awful> Valian says 'wish id been here' R HP:Scratched, a medium elk:Awful> Valian barely pierces a medium elk's body. A medium elk is stunned, but will probably regain consciousness again. R HP:Scratched, a medium elk:Dying> You pierce a medium elk's body hard. A medium elk is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 499 points. Your blood freezes as you hear a medium elk's death cry. R HP:Scratched>set tac def but You are now employing defensive tactics. R HP:Scratched>You fumble and waste the pierced corpse of a medium elk. R HP:Scratched>sc l You have 59/63 hit, 61/61 stamina, 127/142 moves, 6 spirit. OB: 12, DB: 39, PB: 33, Speed: 25, Gold: 1, XP Needed: 2K. R HP:Scratched>Scattered Woods Exits are: N E This is rolling, fertile land composed of grassy meadows interspersed with peaceful groves of oak and beech. To the north can be seen a wide open plain. To the south is a darker forest. The pierced corpse of a medium elk is lying here. The pierced corpse of a medium elk is lying here. You are riding on a horse. Valian the Human is standing here. R HP:Scratched>'2K tnl n You say '2K tnl' R HP:Scratched>Empty Plains Exits are: N S These plains have low golden grass and nothing else. You spot some flowers growing here, and the air is filled with sweet smells. To the west you can enter a road, and further south you see some trees. Valian enters from the south. R HP:Scratched> Above the fields, not a cloud can be seen in the sky. Saving Ainaran. R HP:Scratched>n Swampy Ground Exits are: N E S W You are on the edge of a muddy pond. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east the swamp continues. Valian enters from the south. R HP:Scratched>n Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Valian enters from the south. R>e Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and west. Valian enters from the west. R>e n Valian says '3k here' R>You cannot go that way. R>set tac def Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Valian enters from the south. R>You are now employing defensive tactics. R>e Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. Valian enters from the west. R>w n Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Valian enters from the east. R>Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A blouse made of blue cotton lies on the ground. A necklace made of strange blue metal balls lies here. The crushed corpse of a swarm of bugs is lying here. The skewered corpse of a diseased rat is lying here. The crushed corpse of a young highwayman is lying here. The crushed corpse of a young highwayman is lying here. Valian enters from the south. R>get coins all.cor There doesn't seem to be a coins in the crushed corpse of a swarm of bugs. There doesn't seem to be a coins in the skewered corpse of a diseased rat. There doesn't seem to be a coins in the crushed corpse of a young highwayman. You get a small pile of coins from the crushed corpse of a young highwayman. There were 83 copper coins. get coins all.cor R>e There doesn't seem to be a coins in the crushed corpse of a swarm of bugs. There doesn't seem to be a coins in the skewered corpse of a diseased rat. There doesn't seem to be a coins in the crushed corpse of a young highwayman. There doesn't seem to be a coins in the crushed corpse of a young highwayman. R>Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Valian enters from the west. R>e Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Valian enters from the west. R>e Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Valian enters from the west. e R>Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. The pierced corpse of a small, green snake is lying here. The pierced corpse of a large, brown snake is lying here. Gangrel is resting here, riding on a nice pony. Sam is riding on a nice pony. Valian enters from the west. R> Gangrel stops resting, and clambers on his feet. R> Sam is leaving south, riding on a nice pony. Gangrel is leaving south, riding on a nice pony. R>bow Fullante is entering from the west, riding on a horse. R>You bow deeply. R>s A large, brown snake enters from the south. R>Dead End in the Road Exits are: N This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the northt. Passage to the south of here is blocked by a muddy pond that appears to be mostly runoff from the fortification to the north.. A white, long-sleeved blouse is lying on the ground here. A white, long-sleeved blouse is lying on the ground here. A small, green snake slithers harmlessly here. A small, green snake slithers harmlessly here. Sam is riding on a nice pony. Gangrel is riding on a nice pony. Valian enters from the north. R> Sam is leaving north, riding on a nice pony. Gangrel is leaving north, riding on a nice pony. R> A large, brown snake enters from the north. R>l Dead End in the Road Exits are: N This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the northt. Passage to the south of here is blocked by a muddy pond that appears to be mostly runoff from the fortification to the north.. A white, long-sleeved blouse is lying on the ground here. A white, long-sleeved blouse is lying on the ground here. A small, green snake slithers harmlessly here. A small, green snake slithers harmlessly here. You are riding on a horse. Valian the Human is standing here. A large, brown snake slithers here, watching for food. R> Sam is entering from the north, riding on a nice pony. Gangrel is entering from the north, riding on a nice pony. R> Sam attacks a large, brown snake! Sam pierces a large, brown snake. A large, brown snake is dead! R.I.P. Your blood freezes as you hear a large, brown snake's death cry. R>l Dead End in the Road Exits are: N This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the northt. Passage to the south of here is blocked by a muddy pond that appears to be mostly runoff from the fortification to the north.. The pierced corpse of a large, brown snake is lying here. A white, long-sleeved blouse is lying on the ground here. A white, long-sleeved blouse is lying on the ground here. A small, green snake slithers harmlessly here. A small, green snake slithers harmlessly here. You are riding on a horse. Valian the Human is standing here. Sam is riding on a nice pony. Gangrel is riding on a nice pony. R> Sam attacks a small, green snake! Sam lightly pierces a small, green snake. k small R> A small, green snake barely hits Sam's right hand. R>You attack a small, green snake! You lightly pierce a small, green snake. R HP:Healthy, Sam:Scratched, a small, green snake:Hurt> Sam nods solemnly. R HP:Healthy, Sam:Scratched, a small, green snake:Hurt> Sam lightly pierces a small, green snake. chuckle R HP:Healthy, Sam:Scratched, a small, green snake:Wounded> You pierce a small, green snake hard. A small, green snake is dead! R.I.P. You receive your share of experience -- 49 points. Your blood freezes as you hear a small, green snake's death cry. R>You chuckle politely. R>k snake Gangrel says '666 points :)' R>You attack a small, green snake! You barely pierce a small, green snake. R HP:Healthy, a small, green snake:Bruised> You dodge a small, green snake's attack. R HP:Healthy, a small, green snake:Bruised> Sam says 'sorrry' R HP:Healthy, a small, green snake:Bruised>shiv Brrrrrrrrr. R HP:Healthy, a small, green snake:Bruised> You barely pierce a small, green snake. R HP:Healthy, a small, green snake:Bruised> Sam smiles happily. 'quite all right R HP:Healthy, a small, green snake:Bruised> You deflect a small, green snake's attack. R HP:Healthy, a small, green snake:Bruised>You say 'quite all right' R HP:Healthy, a small, green snake:Bruised> Valian assists you! Valian attacks a small, green snake! Valian lightly pierces a small, green snake. R HP:Healthy, a small, green snake:Hurt> Sam is leaving north, riding on a nice pony. Gangrel is leaving north, riding on a nice pony. R HP:Healthy, a small, green snake:Hurt> You lightly pierce a small, green snake. R HP:Healthy, a small, green snake:Bloodied> Valian barely pierces a small, green snake. A small, green snake panics, and attempts to flee! A small, green snake flees head over heals! A small, green snake leaves north. R>n k snake Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. The pierced corpse of a small, green snake is lying here. The pierced corpse of a large, brown snake is lying here. A small, green snake slithers harmlessly here. Valian enters from the south. R>You attack a small, green snake! A small, green snake dodges your attack. A small, green snake panics, and attempts to flee! R HP:Healthy, a small, green snake:Awful> You dodge a small, green snake's attack. R HP:Healthy, a small, green snake:Awful> It becomes hard to see far down the road as the sun sets. Not a cloud can be seen in the sky. The pierced corpse of a small, green snake decays into dust. The pierced corpse of a large, brown snake decays into dust. R HP:Healthy, a small, green snake:Awful> Valian assists you! Valian attacks a small, green snake! Valian lightly pierces a small, green snake. A small, green snake is dead! R.I.P. You receive your share of experience -- 63 points. Your blood freezes as you hear a small, green snake's death cry. R>giggle sc You giggle. R>You have 63/63 hit, 61/61 stamina, 133/142 moves, 6 spirit. OB: 12, DB: 39, PB: 33, Speed: 25, Gold: 1, XP Needed: 2K. R>n You cannot go that way. e R> Gangrel chats, 'your share of kill "666" points.. hmm evil :)' R>You cannot go that way. R>l Valian says 'die snake scum' Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. The pierced corpse of a small, green snake is lying here. You are riding on a horse. Valian the Human is standing here. R> Gangrel chats, '*chuckle*' R>chat *cringe* You chat, '*cringe*' R>chat :-) You chat, ':-)' w R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Valian enters from the east. R>w Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Valian enters from the east. R>w Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. Valian enters from the east. w R>w w w Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A blouse made of blue cotton lies on the ground. A necklace made of strange blue metal balls lies here. The crushed corpse of a swarm of bugs is lying here. The skewered corpse of a diseased rat is lying here. w The crushed corpse of a young highwayman is lying here. The crushed corpse of a young highwayman is lying here. Valian enters from the east. R>You cannot go that way. R>You cannot go that way. R>You cannot go that way. R>You cannot go that way. R>'c'mon exp s You say 'c'mon exp' R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Valian enters from the north. R>set tac def w w w You are now employing defensive tactics. R>Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The crushed corpse of an abandoned wolf is lying here. A black rabbit scurries about. Valian enters from the east. R>Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Valian enters from the east. e R>You cannot go that way. R>Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The crushed corpse of an abandoned wolf is lying here. A black rabbit scurries about. Valian enters from the west. R>k rabbit You attack a black rabbit! You lightly pierce a black rabbit's head. gig R HP:Healthy, a black rabbit:Bruised> You dodge a black rabbit's attack. R HP:Healthy, a black rabbit:Bruised>sc You giggle. R HP:Healthy, a black rabbit:Bruised> Valian assists you! Valian attacks a black rabbit! Valian lightly pierces a black rabbit's body. R HP:Healthy, a black rabbit:Hurt>You have 63/63 hit, 61/61 stamina, 139/142 moves, 6 spirit. OB: 12, DB: 39, PB: 33, Speed: 25, Gold: 1, XP Needed: 2K. 'no exp is bad exp R HP:Healthy, a black rabbit:Hurt> You lightly pierce a black rabbit's body. R HP:Healthy, a black rabbit:Wounded> Valian lightly pierces a black rabbit's right hindleg. You dodge a black rabbit's attack. R HP:Healthy, a black rabbit:Bloodied>You say 'no exp is bad exp' R HP:Healthy, a black rabbit:Bloodied> A black rabbit dodges your attack. R HP:Healthy, a black rabbit:Bloodied> Valian lightly pierces a black rabbit's body. A black rabbit is dead! R.I.P. You receive your share of experience -- 63 points. The rabbit twitches and is still. R>'keep that as your motto You say 'keep that as your motto' R> Valian nods solemnly. R>**You guys too** :-) Unrecognized command. R>l Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living things moving among the think jungle of green blades. The road is to the east of here. Perhaps you should get back on it before you get lost in this dense greenery. The pierced corpse of a black rabbit is lying here. The crushed corpse of an abandoned wolf is lying here. You are riding on a horse. Valian the Human is standing here. R>w Thick Grassy Field Exits are: N E S The grass is very high all around you. You hear the sounds of many living things moving among the thick jungle of green blades. A large cluster of rocks blocks movement to the west. Valian enters from the east. R>w Valian says 'i kill anything at this level' R>You cannot go that way. R>n no Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Valian enters from the south. R>You cannot go that way. R>nod w You nod solemnly. R>Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. A bandit sentry stands vigil here, slouching against his weapon. Fullante is riding on a horse. Valian enters from the east. R> Night falls over the land. Above the fields, not a cloud can be seen in the sky. R>con bandit You would need a lot of luck! A bandit sentry has arrived but recently. R> Your regeneration slowed. R>cackle bandit You cackle in a bandit sentry's face scaring him senseless. R>cast curing You start to concentrate. \|/-\|cast insight bandit /set men on -\ Ok. You feel yourself becoming healthier. R>You start to concentrate. \|/-\|/-\Ok. AutoMental mode is now on. R> Fullante wears a black cloth belt around his waist. R> Fullante stops using a pair of stout leather boots. k bandit cc R>You couldn't reach his mind. R HP:Healthy, a bandit sentry:in top shape>You start to concentrate. -\|/-\|/- Scan narrates, 'now all lag i can;t even move' \ Ok. A bandit sentry appears to be confused! Fullante wears a pair of stout leather boots on his feet. R HP:Healthy, a bandit sentry:in top shape> You couldn't reach his mind. R HP:Healthy, a bandit sentry:in top shape>set men off Fullante is leaving west, riding on a horse. R HP:Healthy, a bandit sentry:in top shape> You couldn't reach his mind. R HP:Healthy, a bandit sentry:in top shape>AutoMental mode is now off. R HP:Healthy, a bandit sentry:>set tac def A bandit sentry dodges your attack. R HP:Healthy, a bandit sentry:Healthy>You dodge a bandit sentry's attack. You are now employing defensive tactics. R HP:Healthy, a bandit sentry:Healthy> Fullante is entering from the west, riding on a horse. R HP:Healthy, a bandit sentry:Healthy>set men off Valian assists you! Valian attacks a bandit sentry! Valian lightly pierces a bandit sentry's body. R HP:Healthy, a bandit sentry:Scratched> Gangrel chats, 'same' R HP:Healthy, a bandit sentry:Scratched> You lightly pierce a bandit sentry's left foot. R HP:Healthy, a bandit sentry:Bruised>AutoMental mode is now off. R HP:Healthy, a bandit sentry:Bruised>'assist You dodge a bandit sentry's attack. gig R HP:Healthy, a bandit sentry:Bruised>You say 'assist' R HP:Healthy, a bandit sentry:Bruised> Valian pierces a bandit sentry's body. R HP:Healthy, a bandit sentry:Bruised> You pierce a bandit sentry's left arm. R HP:Healthy, a bandit sentry:Hurt>You giggle. R HP:Healthy, a bandit sentry:Hurt> Valian barely pierces a bandit sentry's head. R HP:Healthy, a bandit sentry:Hurt>con bandit You lightly pierce a bandit sentry's body. R HP:Healthy, a bandit sentry:Hurt> You deflect a bandit sentry's attack. R HP:Healthy, a bandit sentry:Hurt>You would need a lot of luck! A bandit sentry has arrived but recently. R HP:Healthy, a bandit sentry:Hurt> Valian lightly pierces a bandit sentry's head. R HP:Healthy, a bandit sentry:Hurt> You barely pierce a bandit sentry's head. R HP:Healthy, a bandit sentry:Hurt> Valian lightly pierces a bandit sentry's left hand. You dodge a bandit sentry's attack. R HP:Healthy, a bandit sentry:Wounded> You lightly pierce a bandit sentry's right hand. R HP:Healthy, a bandit sentry:Wounded> Fullante says 'any spare torches?:-)' R HP:Healthy, a bandit sentry:Wounded> Valian lightly pierces a bandit sentry's body. R HP:Healthy, a bandit sentry:Wounded> You lightly pierce a bandit sentry's left hand. R HP:Healthy, a bandit sentry:Wounded> You deflect a bandit sentry's attack. R HP:Healthy, a bandit sentry:Wounded> Valian lightly pierces a bandit sentry's left foot. wav bandit R HP:Healthy, a bandit sentry:Bloodied>nod A bandit sentry dodges your attack. You wave goodbye to a bandit sentry. R HP:Healthy, a bandit sentry:Bloodied>Valian lightly pierces a bandit sentry's body. You nod solemnly. R HP:Healthy, a bandit sentry:Bloodied> You deflect a bandit sentry's attack. R HP:Healthy, a bandit sentry:Bloodied> You barely pierce a bandit sentry's head. R HP:Healthy, a bandit sentry:Bloodied>get tor pack Valian lightly pierces a bandit sentry's body. R HP:Healthy, a bandit sentry:Awful>get tor pack There doesn't seem to be a tor in a backpack. R HP:Healthy, a bandit sentry:Awful>There doesn't seem to be a tor in a backpack. R HP:Healthy, a bandit sentry:Awful> A bandit sentry dodges your attack. R HP:Healthy, a bandit sentry:Awful> A bandit sentry lightly hits your right arm. R HP:Scratched, a bandit sentry:Awful> Valian lightly pierces a bandit sentry's right arm. R HP:Scratched, a bandit sentry:Awful> A bandit sentry dodges your attack. R HP:Scratched, a bandit sentry:Awful> Valian barely pierces a bandit sentry's right leg. A bandit sentry is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 451 points. R HP:Scratched>l Valian gets a black cloth belt from the pierced corpse of a bandit sentry. Valian gets a pair of stout leather boots from the pierced corpse of a bandit sentry. Valian gets a hardened pair of leather pants from the pierced corpse of a bandit sentry. Valian gets a leather cap from the pierced corpse of a bandit sentry. Valian gets a white, long-sleeved blouse from the pierced corpse of a bandit sentry. Valian gets a small pile of coins from the pierced corpse of a bandit sentry. Valian gets a belt pouch from the pierced corpse of a bandit sentry. Valian gets an old, rusted iron key from the pierced corpse of a bandit sentry. R HP:Scratched>Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The pierced corpse of a bandit sentry is lying here. You are riding on a horse. Valian the Human is standing here. Fullante is riding on a horse. R HP:Scratched>give tor fullante You give a torch to Fullante. R HP:Scratched> Fullante bows deeply. R HP:Scratched>smile Fullante says 'thanks!' **Found out that Fullante was actually a good friend of mine, Felagund on regular Return of the Shadow. :-)** R>tip fullante Valian stops using a leather belt. You smile happily. R> Gangrel chats, 'finally my missileis worth a shit' R>You tip your hat at Fullante, and wish him a good day. R> Valian wears a black cloth belt around his waist. R> Above the fields, not a cloud can be seen in the sky. R> Fullante is leaving west, riding on a horse. R>chat :-) You chat, ':-)' R>exam cor You see nothing special.. When you look inside, you see: corpse (here) : Nothing. 'nice R> Valian fastens a belt pouch on his belt. R> Fullante is entering from the west, riding on a horse. R>You say 'nice' R>l sc Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The pierced corpse of a bandit sentry is lying here. You are riding on a horse. Valian the Human is standing here. Fullante is riding on a horse. R>You have 63/63 hit, 61/61 stamina, 135/142 moves, 4 spirit. OB: 12, DB: 39, PB: 33, Speed: 25, Gold: 1, XP Needed: 1K. R>'1K tnl hop You say '1K tnl' exam w R>Are you a little bunny? R>To the west you see: It is pitch black... w e R>Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. A gray wolf is growling at you. Valian enters from the east. R>Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The pierced corpse of a bandit sentry is lying here. Fullante is riding on a horse. Valian enters from the west. set tac def R> Gangrel chats, 'anyone seen aza yet?' R>You are now employing defensive tactics. R>w Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. A gray wolf is growling at you. Valian enters from the east. R>k wolf You attack a gray wolf! A gray wolf deflects your attack. R HP:Healthy, a gray wolf:Scratched> A gray wolf hits your body. R HP:Bruised, a gray wolf:Scratched> A gray wolf dodges your attack. Valian gives you an old, rusted iron key. R HP:Bruised, a gray wolf:Scratched> Valian assists you! Valian attacks a gray wolf! Valian barely pierces a gray wolf's left foreleg. R HP:Bruised, a gray wolf:Scratched> You deflect a gray wolf's attack. R HP:Bruised, a gray wolf:Scratched> A gray wolf dodges your attack. R HP:Bruised, a gray wolf:Scratched> Valian barely pierces a gray wolf's left hindfoot. R HP:Bruised, a gray wolf:Bruised>set tac def A gray wolf lightly hits your body. A gray wolf dodges your attack. R HP:Bruised, a gray wolf:Bruised>Valian lightly pierces a gray wolf's left forefoot. You are now employing defensive tactics. R HP:Bruised, a gray wolf:Bruised>chat shake You chat, 'shake' R HP:Bruised, a gray wolf:Bruised> A gray wolf dodges your attack. R HP:Bruised, a gray wolf:Bruised> A gray wolf deflects Valian's attack. R HP:Bruised, a gray wolf:Bruised> You dodge a gray wolf's attack. R HP:Bruised, a gray wolf:Bruised> A gray wolf dodges your attack. R HP:Bruised, a gray wolf:Bruised> Valian lightly pierces a gray wolf's left foreleg. R HP:Bruised, a gray wolf:Bruised> A gray wolf lightly hits your left leg. A gray wolf deflects your attack. R HP:Bruised, a gray wolf:Bruised> Valian lightly pierces a gray wolf's body. R HP:Bruised, a gray wolf:Bruised> Valian lightly pierces a gray wolf's body. Valian says 'dont know what that key goes to yet' R HP:Bruised, a gray wolf:Hurt> You lightly pierce a gray wolf's head. R HP:Bruised, a gray wolf:Hurt> A gray wolf lightly hits your body. R HP:Hurt, a gray wolf:Hurt>set tac def Valian lightly pierces a gray wolf's head. R HP:Hurt, a gray wolf:Hurt> A gray wolf deflects your attack. R HP:Hurt, a gray wolf:Hurt>You are now employing defensive tactics. R HP:Hurt, a gray wolf:Hurt> Valian lightly pierces a gray wolf's body. R HP:Hurt, a gray wolf:Hurt> A gray wolf deflects your attack. R HP:Hurt, a gray wolf:Hurt> A gray wolf lightly hits your right leg. R HP:Hurt, a gray wolf:Hurt>'I think I know You say 'I think I know' R HP:Hurt, a gray wolf:Hurt> Valian barely pierces a gray wolf's body. R HP:Hurt, a gray wolf:Hurt> You pierce a gray wolf's head. R HP:Hurt, a gray wolf:Wounded>'hand the key here You deflect a gray wolf's attack. R HP:Hurt, a gray wolf:Wounded> Valian lightly pierces a gray wolf's body. R HP:Hurt, a gray wolf:Wounded>ci You say 'hand the key here' R HP:Hurt, a gray wolf:Wounded> A gray wolf deflects your attack. R HP:Hurt, a gray wolf:Wounded>You start to concentrate. \|cc /-\ Valian lightly pierces a gray wolf's head. |/-A gray wolf lightly hits your left arm. You could not concentrate anymore! You start to concentrate. -\|/ Valian lightly pierces a gray wolf's left forefoot. -\|/-\ Ok. A gray wolf appears to be confused! R HP:Hurt, a gray wolf:Wounded> Valian pierces a gray wolf's body. R HP:Hurt, a gray wolf:Bloodied> You dodge a gray wolf's attack. R HP:Hurt, a gray wolf:Bloodied>'well... nm You pierce a gray wolf's body. R HP:Hurt, a gray wolf:Awful>gig Valian lightly pierces a gray wolf's left foreleg. You say 'well... nm' R HP:Hurt, a gray wolf:Awful>You giggle. R HP:Hurt, a gray wolf:Awful> A muffled cutting sound can be heard. Above the fields, not a cloud can be seen in the sky. Saving Ainaran. R HP:Hurt, a gray wolf:Awful>ci You dodge a gray wolf's attack. You lightly pierce a gray wolf's right foreleg. A gray wolf is stunned, but will probably regain consciousness again. R HP:Hurt, a gray wolf:Dying> Valian pierces a gray wolf's head. A gray wolf is dead! R.I.P. You receive your share of experience -- 649 points. Your blood freezes as you hear a gray wolf's death cry. R HP:Hurt>You start to concentrate. \ Sam is entering from the west, riding on a nice pony. Gangrel is entering from the west, riding on a nice pony. | /-\|/You could not concentrate anymore! Sam is leaving east, riding on a nice pony. Gangrel is leaving east, riding on a nice pony. R HP:Hurt>R HP:Hurt>drink water l You can't find it! R HP:Hurt>Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. The pierced corpse of a gray wolf is lying here. You are riding on a horse. Valian the Human is standing here. sc R HP:Hurt>You have 42/64 hit, 61/61 stamina, 129/142 moves, 2 spirit. OB: 12, DB: 39, PB: 33, Speed: 25, Gold: 1, XP Needed: 941. R HP:Hurt>'941 tnl You say '941 tnl' R HP:Hurt> Valian says '1k to level' aff R HP:Bruised>You are affected by: curing saturation (fast-acting) detect hidden (long) anger (short) R HP:Bruised>e Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The pierced corpse of a bandit sentry is lying here. Valian enters from the west. set tac def R HP:Bruised>e You are now employing defensive tactics. R HP:Bruised>Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Valian enters from the west. e R HP:Bruised>Small Pond Exits are: W Here is a small watering hole where all the creatures of these plains come to drink. The water looks nice and clean. You are not sure how the pond is fed, perhaps an underground stream. A placid pond is here, inviting you to take a refreshing drink. Valian enters from the west. R HP:Bruised>e You cannot go that way. R HP:Bruised>pour water skin You can't find it! drink water drink water R HP:Bruised>drink water You drink the water. R HP:Bruised>You drink the water. You don't feel thirsty any more. R HP:Bruised>Your stomach can't contain anymore! R HP:Bruised>pour water skin You can't find it! R HP:Bruised>get skin pack get skin pack There doesn't seem to be a skin in a backpack. pour water skin R HP:Bruised>There doesn't seem to be a skin in a backpack. R HP:Bruised>You can't find it! R HP:Bruised>'bleh You say 'bleh' R HP:Bruised>'no skin You say 'no skin' R HP:Bruised>'someone took it You say 'someone took it' R HP:Bruised>l Small Pond Exits are: W Here is a small watering hole where all the creatures of these plains come to drink. The water looks nice and clean. You are not sure how the pond is fed, perhaps an underground stream. A placid pond is here, inviting you to take a refreshing drink. You are riding on a horse. Valian the Human is standing here. R HP:Bruised>who Players ------- [--- WdE] Fullante the Wood Elf [--- Dwf] Gangrel the Dwarf [--- Hum] Valian the Human [ Arata ] Vaitya the Third Air (AFK) [--- WdE] Ainaran the Wood Elf [ 5 Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [ 4 Hob] Sam the Hobbit [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf 15 characters displayed. R HP:Bruised> Valian says 'speaking of water, i need some' R HP:Bruised>nod You nod solemnly. R HP:Bruised> Valian gives you a water skin. R HP:Bruised>'drink up You say 'drink up' pour water skin pour water skin R HP:Bruised>You pour some water into the skin. R HP:Bruised>There is no room for more. R HP:Bruised>drink water drink water drink water drink water drink water Your stomach can't contain anymore! R HP:Bruised>Your stomach can't contain anymore! R HP:Bruised>pour water skin Your stomach can't contain anymore! R HP:Bruised>Your stomach can't contain anymore! R HP:Bruised>Your stomach can't contain anymore! R HP:Bruised>There is no room for more. R HP:Bruised> Scan narrates, 'shit war dog again' give skin valian R HP:Scratched>nar nod :( Valian says 'only skin i have' R HP:Scratched>You give a water skin to Valian. R HP:Scratched>You narrate, 'nod :(' R HP:Scratched> Above the fields, not a cloud can be seen in the sky. R HP:Scratched> Valian will be right back! R HP:Scratched> Gangrel chats, 'war dog?' R HP:Scratched>l Small Pond Exits are: W Here is a small watering hole where all the creatures of these plains come to drink. The water looks nice and clean. You are not sure how the pond is fed, perhaps an underground stream. A placid pond is here, inviting you to take a refreshing drink. You are riding on a horse. Valian the Human is standing here. R HP:Scratched>w Hillock Exits are: E S W You are on a small hill overlooking the grassy plains below. Far to the south you can make out a dark forest. To the west is a small natural walkway over a ledge. To the east and south are the green plains. Valian enters from the east. R HP:Scratched>w Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The pierced corpse of a bandit sentry is lying here. A bandit sentry stands vigil here, slouching against his weapon. Valian enters from the east. R>con bandit You would need a lot of luck! A bandit sentry has just arrived to this place. gig R>You giggle. R>set men on AutoMental mode is now on. R>ci bandit You start to concentrate. \|/-\|/-\k bandit cc Ok. You failed to affect his mind. Scan is entering from the east, riding on a nice pony. R>You couldn't reach his mind. R HP:Healthy, a bandit sentry:in top shape>You can't summon enough energy to cast the spell. R HP:Healthy, a bandit sentry:in top shape> You couldn't reach his mind. R HP:Healthy, a bandit sentry:in top shape> You couldn't reach his mind. R HP:Healthy, a bandit sentry:in top shape> You couldn't reach his mind. set men off R HP:Healthy, a bandit sentry:in top shape>AutoMental mode is now off. R HP:Healthy, a bandit sentry:> A bandit sentry dodges your attack. Scan says 'can i help?' R HP:Healthy, a bandit sentry:Healthy>'assist? smile You deflect a bandit sentry's attack. R HP:Healthy, a bandit sentry:Healthy>set tac def Scan looks at a bandit sentry. R HP:Healthy, a bandit sentry:Healthy>You say 'assist?' R HP:Healthy, a bandit sentry:Healthy>You smile happily. R HP:Healthy, a bandit sentry:Healthy> A bandit sentry deflects your attack. R HP:Healthy, a bandit sentry:Healthy>Valian assists you! Valian attacks a bandit sentry! Valian barely pierces a bandit sentry's body. You are now employing defensive tactics. R HP:Healthy, a bandit sentry:Scratched> You deflect a bandit sentry's attack. R HP:Healthy, a bandit sentry:Scratched> You barely pierce a bandit sentry's left hand. R HP:Healthy, a bandit sentry:Scratched> Valian lightly pierces a bandit sentry's left arm. R HP:Healthy, a bandit sentry:Bruised>set tac def A bandit sentry dodges your attack. You are now employing defensive tactics. nod R HP:Healthy, a bandit sentry:Bruised> You deflect a bandit sentry's attack. R HP:Healthy, a bandit sentry:Bruised> Valian barely pierces a bandit sentry's head. R HP:Healthy, a bandit sentry:Bruised>You nod solemnly. R HP:Healthy, a bandit sentry:Bruised>'assist A bandit sentry deflects your attack. R HP:Healthy, a bandit sentry:Bruised> Valian lightly pierces a bandit sentry's body. R HP:Healthy, a bandit sentry:Bruised>You say 'assist' R HP:Healthy, a bandit sentry:Bruised> A bandit sentry lightly hits your body. R HP:Scratched, a bandit sentry:Bruised> A bandit sentry dodges your attack. R HP:Scratched, a bandit sentry:Bruised>smile scan Valian lightly pierces a bandit sentry's right hand. R HP:Scratched, a bandit sentry:Bruised>You smile at him. set tac def R HP:Scratched, a bandit sentry:Bruised>You are now employing defensive tactics. R HP:Scratched, a bandit sentry:Bruised> A bandit sentry deflects Valian's attack. You barely pierce a bandit sentry's body. R HP:Scratched, a bandit sentry:Bruised> You deflect a bandit sentry's attack. R HP:Scratched, a bandit sentry:Bruised> A bandit sentry deflects Valian's attack. R HP:Scratched, a bandit sentry:Bruised> A bandit sentry dodges your attack. R HP:Scratched, a bandit sentry:Bruised>diag Valian says 'assist scan' R HP:Scratched, a bandit sentry:Bruised>A bandit sentry hits your right arm. A bandit sentry has some bruises. A bandit sentry is in top shape. A bandit sentry has just arrived to this place. R HP:Bruised, a bandit sentry:Bruised> A bandit sentry deflects Valian's attack. R HP:Bruised, a bandit sentry:Bruised> A bandit sentry deflects your attack. R HP:Bruised, a bandit sentry:Bruised>'dangit Valian lightly pierces a bandit sentry's body. R HP:Scratched, a bandit sentry:Hurt>A bandit sentry deflects your attack. You say 'dangit' R HP:Scratched, a bandit sentry:Hurt> You deflect a bandit sentry's attack. Scan assists you! Scan attacks a bandit sentry! Scan stabs a bandit sentry's head. R HP:Scratched, a bandit sentry:Hurt> Valian lightly pierces a bandit sentry's right arm. R HP:Scratched, a bandit sentry:Hurt> A bandit sentry dodges your attack. R HP:Scratched, a bandit sentry:Hurt> Valian lightly pierces a bandit sentry's left arm. R HP:Scratched, a bandit sentry:Hurt> You deflect a bandit sentry's attack. R HP:Scratched, a bandit sentry:Hurt> You lightly pierce a bandit sentry's head. 'not enough spirit to insight R HP:Scratched, a bandit sentry:Hurt> Scan stabs a bandit sentry's left hand. R HP:Scratched, a bandit sentry:Wounded>sc You say 'not enough spirit to insight' R HP:Scratched, a bandit sentry:Wounded>Valian barely pierces a bandit sentry's head. You have 61/64 hit, 61/61 stamina, 142/142 moves, 0 spirit. OB: 12, DB: 39, PB: 33, Speed: 25, Gold: 1, XP Needed: 927. R HP:Scratched, a bandit sentry:Wounded> A bandit sentry deflects your attack. R HP:Scratched, a bandit sentry:Wounded> Valian beams a smile at Scan. R HP:Scratched, a bandit sentry:Wounded> You deflect a bandit sentry's attack. R HP:Scratched, a bandit sentry:Wounded> Valian lightly pierces a bandit sentry's right foot. R HP:Scratched, a bandit sentry:Wounded> Scan stabs a bandit sentry's right arm. Scan starts following you. R HP:Scratched, a bandit sentry:Bloodied> You lightly pierce a bandit sentry's body. R HP:Scratched, a bandit sentry:Bloodied>set tac def Valian lightly pierces a bandit sentry's left arm. R HP:Scratched, a bandit sentry:Awful>A bandit sentry lightly hits your head. You are now employing defensive tactics. R HP:Bruised, a bandit sentry:Awful>sc A bandit sentry deflects your attack. R HP:Bruised, a bandit sentry:Awful>Scan stabs a bandit sentry's body hard. A bandit sentry is dead! R.I.P. Your spirit increases by 1. You receive your share of experience -- 301 points. Saving Ainaran. You have 57/64 hit, 61/61 stamina, 127/142 moves, 1 spirit. OB: 12, DB: 39, PB: 33, Speed: 25, Gold: 1, XP Needed: 620. R HP:Bruised> Above the fields, not a cloud can be seen in the sky. R HP:Scratched>'620 tnl smile You say '620 tnl' R HP:Scratched>You smile happily. R HP:Scratched>l Scan says 'let xp i need 8k tnl' get coins all.cor R HP:Scratched>Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The skewered corpse of a bandit sentry is lying here. The pierced corpse of a bandit sentry is lying here. You are riding on a horse. Valian the Human is standing here. Scan is riding on a nice pony. R HP:Scratched>You get a small pile of coins from the skewered corpse of a bandit sentry. There were 40 copper coins. There doesn't seem to be a coins in the pierced corpse of a bandit sentry. R HP:Scratched>g You get a black cloth belt from the skewered corpse of a bandit sentry. You get a pair of stout leather boots from the skewered corpse of a bandit sentry. You get a hardened pair of leather pants from the skewered corpse of a bandit sentry. You get a leather cap from the skewered corpse of a bandit sentry. You get a white, long-sleeved blouse from the skewered corpse of a bandit sentry. You get a belt pouch from the skewered corpse of a bandit sentry. You get an old, rusted iron key from the skewered corpse of a bandit sentry. R HP:Scratched>put all cor An old, rusted iron key won't fit in the skewered corpse of a bandit sentry. A belt pouch won't fit in the skewered corpse of a bandit sentry. A white, long-sleeved blouse won't fit in the skewered corpse of a bandit sentry. A leather cap won't fit in the skewered corpse of a bandit sentry. A hardened pair of leather pants won't fit in the skewered corpse of a bandit sentry. A pair of stout leather boots won't fit in the skewered corpse of a bandit sentry. A black cloth belt won't fit in the skewered corpse of a bandit sentry. An old, rusted iron key won't fit in the skewered corpse of a bandit sentry. A backpack won't fit in the skewered corpse of a bandit sentry. R HP:Scratched> Valian says 'your eq this time ainaran' R HP:Scratched>put all pack l You put an old, rusted iron key in a backpack. You put a belt pouch in a backpack. You put a white, long-sleeved blouse in a backpack. You put a leather cap in a backpack. You put a hardened pair of leather pants in a backpack. You put a pair of stout leather boots in a backpack. You put a black cloth belt in a backpack. You put an old, rusted iron key in a backpack. R HP:Scratched>Narrow Walk on a Ledge Exits are: E W The ledge narrows to almost a walkway, and drops off to either side. To the south, the plains open up, and a forest can be spied far off in the distance. The skewered corpse of a bandit sentry is lying here. The pierced corpse of a bandit sentry is lying here. You are riding on a horse. Valian the Human is standing here. Scan is riding on a nice pony. R HP:Scratched>w set tac def Plains at a ledge Exits are: E S W The grassy plains stop before a ledge that drops away to the north. A small fortification can be spied to the east, and the forest beckons far away to the south. In the immediate vicinity, it is just grasslands all around. The pierced corpse of a gray wolf is lying here. Scan is entering from the east, riding on a nice pony. Valian enters from the east. R>You are now employing defensive tactics. exam s R>To the south you see: It is pitch black... R>exam w w To the west you see: It is pitch black... R>Plains by a ledge Exits are: E S The plains end abruptly before a ledge to the north, making travel impossible in that direction. To the east and south the grassy plains extend, and travel is not impeded in that direction. The pierced corpse of a black rabbit is lying here. The pierced corpse of a black rabbit is lying here. Scan is entering from the east, riding on a nice pony. Valian enters from the east. R>set tac def w You are now employing defensive tactics. s R>You cannot go that way. R>Grassy Field Exits are: N E S You are now walking on a short carpet of green grass. Here the flowers grow in abundance. The air is filled with sweet smells. Scan is entering from the north, riding on a nice pony. Valian enters from the north. R>e Valian says '859 to level' Grassy Field Exits are: N E S W You are now walking on a short carpet of green grass. Here the flowers grow in abundance. The air is filled with sweet smells. A gray wolf is growling at you. Scan is entering from the west, riding on a nice pony. Valian enters from the west. R> Scan says 'war dog around here somewhere' R>k wolf set tac def You attack a gray wolf! You barely pierce a gray wolf's right hindfoot. R HP:Healthy, a gray wolf:Scratched> You deflect a gray wolf's attack. R HP:Healthy, a gray wolf:Scratched>You are now employing defensive tactics. R HP:Healthy, a gray wolf:Scratched>nod You nod solemnly. sigh R HP:Healthy, a gray wolf:Scratched> Valian assists you! Valian attacks a gray wolf! Valian barely pierces a gray wolf's body. R HP:Healthy, a gray wolf:Scratched>You sigh. R HP:Healthy, a gray wolf:Scratched> A gray wolf deflects your attack. R HP:Healthy, a gray wolf:Scratched> Scan assists you! Scan attacks a gray wolf! Scan stabs a gray wolf's left hindfoot. R HP:Healthy, a gray wolf:Bruised> You deflect a gray wolf's attack. Balak chats, 'well...Your armour absorbs about 39% damage.' R HP:Healthy, a gray wolf:Bruised> Valian pierces a gray wolf's left hindleg. R HP:Healthy, a gray wolf:Bruised> A gray wolf dodges your attack. R HP:Healthy, a gray wolf:Bruised>'followed us from that one time You say 'followed us from that one time' R HP:Healthy, a gray wolf:Bruised> Valian lightly pierces a gray wolf's body. R HP:Healthy, a gray wolf:Hurt> You deflect a gray wolf's attack. R HP:Healthy, a gray wolf:Hurt> Scan stabs a gray wolf's right hindleg. You lightly pierce a gray wolf's body. R HP:Healthy, a gray wolf:Hurt>set tac def Valian lightly pierces a gray wolf's body. R HP:Healthy, a gray wolf:Wounded>You are now employing defensive tactics. R HP:Healthy, a gray wolf:Wounded> A gray wolf dodges your attack. R HP:Healthy, a gray wolf:Wounded>ci You dodge a gray wolf's attack. R HP:Healthy, a gray wolf:Wounded> Valian barely pierces a gray wolf's left hindleg. R HP:Healthy, a gray wolf:Wounded>Scan stabs a gray wolf's body hard. You can't summon enough energy to cast the spell. R HP:Healthy, a gray wolf:Wounded> A gray wolf dodges your attack. R HP:Healthy, a gray wolf:Wounded> Valian barely pierces a gray wolf's body. R HP:Healthy, a gray wolf:Bloodied> You deflect a gray wolf's attack. A gray wolf dodges your attack. R HP:Healthy, a gray wolf:Bloodied> Scan stabs a gray wolf's right foreleg hard. Valian lightly pierces a gray wolf's body. A gray wolf is stunned, but will probably regain consciousness again. R HP:Healthy, a gray wolf:Dying> You pierce a gray wolf's head hard. A gray wolf is dead! R.I.P. You receive your share of experience -- 373 points. Your blood freezes as you hear a gray wolf's death cry. but eat meat R>sc You cut a raw piece of meat from the pierced corpse of a gray wolf. R>You eat a raw piece of meat. You are full. R>You have 64/64 hit, 61/61 stamina, 129/142 moves, 1 spirit. OB: 12, DB: 39, PB: 33, Speed: 25, Gold: 1, XP Needed: 221. R>'XP Needed: 221 Valian says 'guess we gonna have to kill it' R>You say 'XP Needed: 221' R>l Grassy Field Exits are: N E S W You are now walking on a short carpet of green grass. Here the flowers grow in abundance. The air is filled with sweet smells. The pierced corpse of a gray wolf is lying here. You are riding on a horse. Scan is riding on a nice pony. Valian the Human is standing here. R>s Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing grows here except weeds and crab grass. The soil apparently hasn't been tilled in many years. The fields continue to the east. To the south you see a decrepit farm building. There is a well to the west. Fullante is riding on a horse. Scan is entering from the north, riding on a nice pony. Valian enters from the north. R> Above the fields, not a cloud can be seen in the sky. R>e Ruined Fields Exits are: N E S W These fields are in miserable shape. Nothing but weeds and crab grass. This soil has not been tilled in many years. You can follow the fields to the west or hop over an old fence to enter the fields to the south. A dirt road passes by to the east. The pierced corpse of a gray wolf is lying here. Scan is entering from the west, riding on a nice pony. Valian enters from the west. R>e Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. To the west a deserted farm lies. Scan is entering from the west, riding on a nice pony. Valian enters from the west. R>e Scan says 'he extremly from busried to hurt' R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Scan is entering from the west, riding on a nice pony. Valian enters from the west. R>e e Old Dirt Road Exits are: N W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and west. Scan is entering from the west, riding on a nice pony. Valian enters from the west. R>You cannot go that way. R>n Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. Scan is entering from the south, riding on a nice pony. Valian enters from the south. R>sigh n You sigh. R>Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A blouse made of blue cotton lies on the ground. A necklace made of strange blue metal balls lies here. The crushed corpse of a swarm of bugs is lying here. The skewered corpse of a diseased rat is lying here. A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. Scan is entering from the south, riding on a nice pony. Valian enters from the south. R>k man set tac def You attack a young highwayman! A young highwayman dodges your attack. R HP:Healthy, a young highwayman:Healthy> A young highwayman barely pierces your right leg. R HP:Scratched, a young highwayman:Healthy>You are now employing defensive tactics. R HP:Scratched, a young highwayman:Healthy> Scan assists you! Scan attacks a young highwayman! Scan stabs a young highwayman's left leg. R HP:Scratched, a young highwayman:Bruised> You lightly pierce a young highwayman's body. R HP:Scratched, a young highwayman:Hurt> Valian assists you! Valian attacks a young highwayman! Valian lightly pierces a young highwayman's body. R HP:Scratched, a young highwayman:Wounded> You deflect a young highwayman's attack. R HP:Scratched, a young highwayman:Wounded> You lightly pierce a young highwayman's body. R HP:Scratched, a young highwayman:Wounded> Valian lightly pierces a young highwayman's body. A young highwayman panics, and attempts to flee! A young highwayman flees head over heals! A young highwayman leaves east. R HP:Scratched>e Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. A young highwayman approaches you, a grin on his face. Scan is entering from the west, riding on a nice pony. Valian enters from the west. k man R> Reboot in 5 minutes, for some important fixes. R>You attack a young highwayman! You lightly pierce a young highwayman's left hand. A young highwayman is stunned, but will probably regain consciousness again. R HP:Healthy, a young highwayman:Dying> Scan assists you! Scan attacks a young highwayman! Scan stabs a young highwayman's right arm very hard. A young highwayman is dead! R.I.P. You receive your share of experience -- 58 points. R>get coins all.cor You get a small pile of coins from the skewered corpse of a young highwayman. There were 83 copper coins. R>w Old Dirt Road Exits are: E S This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and south. A blouse made of blue cotton lies on the ground. A necklace made of strange blue metal balls lies here. The crushed corpse of a swarm of bugs is lying here. The skewered corpse of a diseased rat is lying here. A young highwayman approaches you, a grin on his face. Scan is entering from the east, riding on a nice ponk man y. Valian enters from the east. R>set tac ag You attack a young highwayman! A young highwayman dodges your attack. R HP:Healthy, a young highwayman:Healthy> You deflect a young highwayman's attack. R HP:Healthy, a young highwayman:Healthy>You are now employing aggressive tactics. R HP:Healthy, a young highwayman:Healthy> Valian assists you! Valian attacks a young highwayman! Valian lightly pierces a young highwayman's right hand. Scan assists you! Scan attacks a young highwayman! Scan stabs a young highwayman's right leg. R HP:Healthy, a young highwayman:Wounded> You lightly pierce a young highwayman's right arm. R HP:Healthy, a young highwayman:Bloodied>ci Valian barely pierces a young highwayman's right arm. A young highwayman panics, and attempts to flee! A young highwayman flees head over heals! A young highwayman leaves south. You can't summon enough energy to cast the spell. R>s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the north and south. A young highwayman approaches you, a grin on his face. Scan is entering from the north, riding on a nice pony. Valian enters from the north. R>k man set tac ag 'reboot in 5 mins You attack a young highwayman! A young highwayman dodges your attack. A young highwayman panics, and attempts to flee! A young highwayman flees head over heals! A young highwayman leaves west. R>You are now employing aggressive tactics. R>You say 'reboot in 5 mins' R>w Thick Grassy Field Exits are: E S W The grass is very high all around you. You hear the sounds of many living You say 'DIE!!' R>Valian says 'he did' You get a small pile of coins from the pierced corpse of a young highwayman. There were 83 copper coins. R>gro all Scan joins your group. R> Above the fields, not a cloud can be seen in the sky. Saving Ainaran. R> Fullante is leaving north, riding on a horse. R>get tor cor There doesn't seem to be a tor in the pierced corpse of a young highwayman. who R>Players ------- [--- WdE] Fullante the Wood Elf [--- Dwf] Gangrel the Dwarf [--- Hum] Valian the Human [ Arata ] Vaitya the Third Air (AFK) [--- WdE] Ainaran the Wood Elf [ 5 Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [ 4 Hob] Sam the Hobbit [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf 15 characters displayed. R>m l +--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | ^ h X | | ^sc * | | H | +--------------------------------------------------+ Scan says 'ok' R>Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. The pierced corpse of a young highwayman is lying here. You are riding on a horse. Scan is riding on a nice pony. Valian the Human is standing here. R>You have 64/64 hit, 61/61 stamina, 128/142 moves, 1 spirit. OB: 29, DB: 29, PB: 24, Speed: 25, Gold: 1, XP Needed: 155. gro R>Your group consists of: HP: Healthy, S:Full, MV:Energetic -- Ainaran (Head of group) HP: Healthy, S:Full, MV:Energetic -- Scan HP: Healthy, S:Full, MV:Energetic -- Valian R>n Old Dirt Road Exits are: E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the south and east. To the west, along the road for a bit, you see a ledge that drops off. The skewered corpse of a young highwayman is lying here. Scan is entering from the south, riding on a nice pony. Valian enters from the south. R>e e e Old Dirt Road Exits are: E W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road goes to the east and west. Scan is entering from the west, riding on a nice pony. Valian enters from the west. R>Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Scan is entering from the west, riding on a nice pony. Valian enters from the west. R>Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. The pierced corpse of a small, green snake is lying here. Scan is entering from the west, riding on a nice pony. Valian enters from the west. R>s Dead End in the Road Exits are: N This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the northt. Passage to the south of here is blocked by a muddy pond that appears to be mostly runoff from the fortification to the north.. The pierced corpse of a small, green snake is lying here. The pierced corpse of a large, brown snake is lying here. A white, long-sleeved blouse is lying on the ground here. A white, long-sleeved blouse is lying on the ground here. A large, brown snake is here, fighting Sam. A small, green snake slithers harmlessly here. A small, green snake slithers harmlessly here. Sam is here, fighting a large, brown snake, riding on a nice pony. Gangrel is (busy) here, fighting a large, brown snake, riding on a nice pony. Scan is entering from the north, riding on a nice pony. Valian enters from the north. R>set tac def Sam dodges a large, brown snake's attack. R>You are now employing defensive tactics. R> A large, brown snake dodges Sam's attack. R> Gangrel utters a strange command, 'magic missile' Gangrel roars with laughter. R> Scan says 'let rock 6k tnl' R>gig Gangrel lightly pierces a large, brown snake. Sam barely pierces a large, brown snake. n R> Sam deflects a large, brown snake's attack. R>You giggle. R>Off the Old Dirt Road Exits are: S W This road is very overgrown with weeds and flowers. You do not see any signs of humans passing this way for quite some time. The road goes to the south and west. The pierced corpse of a small, green snake is lying here. Scan is entering from the south, riding on a nice pony. Valian enters from the south. R>w Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Scan is entering from the east, riding on a nice pony. Valian enters from the east. R>n Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Scan is entering from the south, riding on a nice pony. Valian enters from the south. R> A frightened boy grins evilly and attacks Scan! A frightened boy attacks Scan! Scan deflects a frightened boy's attack. R> A frightened boy deflects Scan's attack. R> A frightened boy says 'C zpjo psmgbgk fp wfgznn!' A frightened boy assists a frightened boy. A frightened boy attacks Scan! A frightened boy stabs Scan's left arm hard. R>con scan The perfect match! R>'shite 'flee A frightened boy stabs Scan's left hand. R> A frightened boy deflects Scan's attack. R>You say 'shite' R> A frightened boy stabs Scan's body hard. R>You say 'flee' R> Scan panics, and attempts to flee! Scan flees head over heals! Scan is leaving south, riding on a nice pony. R>s Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Scan is riding on a nice pony. Valian enters from the north. R> Scan narrates, '?' R>s sigh Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Scan is entering from the north, riding on a nice pony. Valian enters from the north. R>You sigh. R>'nm that way gig You say 'nm that way' w R>You giggle. diag scan sc R>Plains Exits are: E S Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. The pierced corpse of a black deer is lying here. Scan is entering from the east, riding on a nice pony. Valian enters from the east. R>Scan is somewhat hurt. Scan is in top shape. R>You have 64/64 hit, 61/61 stamina, 134/142 moves, 1 spirit. OB: 12, DB: 39, PB: 33, Speed: 25, Gold: 1, XP Needed: 155. R>s A Small Hill Exits are: N E W On this small hill you have a good view of the surroundings. The Free People's Outpost is clearly visible just a little bit to the north, and the forest can be seen south of here. The road is visible to the west, and the plains stretch out to the north-west. Scan is entering from the north, riding on a nice pony. Valian enters from the north. R>w Open Field Exits are: N E "The flat country, which is mine..." The old bard song runs through your head as your gaze travells through the landscape. In all directions the field of short grass continues in a pleasant green panorama. A black rabbit scurries about. A black deer can barely be made out in the darkness here. Scan is entering from the east, riding on a nice pony. Valian enters from the east. R>k deer set tac def You attack a black deer! A black deer dodges your attack. R HP:Healthy, a black deer:Healthy> You deflect a black deer's attack. Scan assists you! Scan attacks a black deer! Scan stabs a black deer's body. R HP:Healthy, a black deer:Bruised>You are now employing defensive tactics. R HP:Healthy, a black deer:Bruised> Valian assists you! Valian attacks a black deer! Valian lightly pierces a black deer's head. R HP:Healthy, a black deer:Bruised>who A black deer dodges your attack. Players ------- [--- WdE] Fullante the Wood Elf [--- Dwf] Gangrel the Dwarf [--- Hum] Valian the Human [ Arata ] Vaitya the Third Air (AFK) [--- WdE] Ainaran the Wood Elf [ 5 Dwf] Scan the Dwarf [--- WdE] Rew the Wood Elf [ 4 Hob] Sam the Hobbit [--- Dwf] Rusikas the Dwarf [--- Hum] Strider the Human [--- Dwf] Balak the Dwarf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Smoke the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Vanemuine the Dwarf 15 characters displayed. R HP:Healthy, a black deer:Bruised> You dodge a black deer's attack. R HP:Healthy, a black deer:Bruised> Valian pierces a black deer's right foreleg. R HP:Healthy, a black deer:Hurt> Scan stabs a black deer's body hard. R HP:Healthy, a black deer:Wounded> A black deer dodges your attack. R HP:Healthy, a black deer:Wounded> Valian lightly pierces a black deer's body. A black deer panics, and attempts to flee! A black deer flees head over heals! A black deer leaves east. R> The sun rises across the fields. Above the fields, not a cloud can be seen in the sky. R>'what I wouldn't give for a corpse candle or pale flam You say 'what I wouldn't give for a corpse candle or pale flam' R>lick e You lick your mouth and smile. R>A Small Hill Exits are: N E W On this small hill you have a good view of the surroundings. The Free People's Outpost is clearly visible just a little bit to the north, and the forest can be seen south of here. The road is visible to the west, and the plains stretch out to the north-west. A black deer can barely be made out in the darkness here. Scan is entering from the west, riding on a nice pony. Valian enters from the west. R>k deer You attack a black deer! A black deer dodges your attack. R HP:Healthy, a black deer:Bloodied> You dodge a black deer's attack. R HP:Healthy, a black deer:Bloodied> Scan assists you! Scan attacks a black deer! Scan stabs a black deer's head hard. A black deer is dead! R.I.P. You receive your share of experience -- 157 points. You feel more powerful! You have become better at combat! Your blood freezes as you hear a black deer's death cry. R HP:Scratched> Valian says 'level' hop 'level R HP:Scratched>Are you a little bunny? R HP:Scratched>smile You say 'level' but R HP:Scratched>You smile happily. R HP:Scratched>You cut a large side of venison from the skewered corpse of a black deer. R HP:Scratched> Valian hops around like a little bunny. R HP:Scratched>eat meat l You eat a large side of venison. You are full. R>A Small Hill Exits are: N E W On this small hill you have a good view of the surroundings. The Free People's Outpost is clearly visible just a little bit to the north, and the forest can be seen south of here. The road is visible to the west, and the plains stretch out to the north-west. The skewered corpse of a black deer is lying here. You are riding on a horse. Scan is riding on a nice pony. Valian the Human is standing here. R>w Scan says 'what ur stats look like?' R>Open Field Exits are: N E "The flat country, which is mine..." The old bard song runs through your head as your gaze travells through the landscape. In all directions the field of short grass continues in a pleasant green panorama. A black rabbit scurries about. Scan is entering from the east, riding on a nice pony. Valian enters from the east. R>k rabbit You attack a black rabbit! A black rabbit dodges your attack. R HP:Healthy, a black rabbit:Healthy> You dodge a black rabbit's attack. R HP:Healthy, a black rabbit:Healthy>stat Your fatigue is 0; Your willpower is 25; Your statistics are Str: 16/16, Int: 7/ 7, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 16/16. R HP:Healthy, a black rabbit:Healthy>'bleh 'okay Valian assists you! Valian attacks a black rabbit! Valian pierces a black rabbit's head. smile R HP:Healthy, a black rabbit:Hurt> You lightly pierce a black rabbit's left hindleg. R HP:Healthy, a black rabbit:Wounded> You dodge a black rabbit's attack. R HP:Healthy, a black rabbit:Wounded>You say 'bleh' R HP:Healthy, a black rabbit:Wounded> You pierce a black rabbit's left hindfoot. A black rabbit is dead! R.I.P. You receive your share of experience -- 39 points. The rabbit twitches and is still. R>stat You say 'okay' R>You smile happily. R>Your fatigue is 0; Your willpower is 25; Your statistics are Str: 16/16, Int: 7/ 7, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 16/16. R> Scan nods solemnly. 'Str: 16/16, Int: 7/ 7, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 16/16. R> Your regeneration slowed. R>You say 'Str: 16/16, Int: 7/ 7, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 16/16.' R> Reboot in 3 minutes, for important fixes. R>'for 32 t elf You say 'for 32 t elf' R>l Open Field Exits are: N E "The flat country, which is mine..." The old bard song runs through your head as your gaze travells through the landscape. In all directions the field of short grass continues in a pleasant green panorama. The pierced corpse of a black rabbit is lying here. You are riding on a horse. Scan is riding on a nice pony. Valian the Human is standing here. R>e Scan says 'what class?' R>A Small Hill Exits are: N E W On this small hill you have a good view of the surroundings. The Free People's Outpost is clearly visible just a little bit to the north, and the forest can be seen south of here. The road is visible to the west, and the plains stretch out to the north-west. The skewered corpse of a black deer is lying here. Scan is entering from the west, riding on a nice pony. Valian enters from the west. R> Scan nods solemnly. 'custom mystic R>You say 'custom mystic' R> Gangrel chats, 'damn rebbot' R> Scan says 'let go town' stat R>The day has now begun. The waning moon shows in the sky. Above the fields, not a cloud can be seen in the sky. Your fatigue is 0; Your willpower is 25; Your statistics are Str: 16/16, Int: 7/ 7, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 16/16. R>e Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Scan is entering from the west, riding on a nice pony. Valian enters from the west. e e R>A Small, Dark Pond Exits are: S W You stand at the edge of a small pond, and the ground beneath your feet is slippery, making any closer approach very risky. You see several plants grow in the water, and some leaves cover the pond. A black pond of water is here. A brown fox hunts for food here. Scan is entering from the west, riding on a nice pony. Valian enters from the west. R>You cannot go that way. R> Scan says 'for reboot' R>k fox nod You attack a brown fox! You lightly pierce a brown fox's head. R HP:Healthy, a brown fox:Bruised> You dodge a brown fox's attack. R HP:Healthy, a brown fox:Bruised>You nod solemnly. R HP:Healthy, a brown fox:Bruised>'we'll make it Valian assists you! Valian attacks a brown fox! Valian lightly pierces a brown fox's right hindleg. R HP:Healthy, a brown fox:Hurt> Scan assists you! Scan attacks a brown fox! Scan stabs a brown fox's left hindleg hard. R HP:Healthy, a brown fox:Bloodied> A brown fox dodges your attack. R HP:Healthy, a brown fox:Bloodied>You say 'we'll make it' R HP:Healthy, a brown fox:Bloodied>m You dodge a brown fox's attack. R HP:Healthy, a brown fox:Bloodied>+--------------------------------------------------+ |v - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | O | | ^ h X | | ^ * | | H | +--------------------------------------------------+ R HP:Healthy, a brown fox:Bloodied> Valian barely pierces a brown fox's head. R HP:Healthy, a brown fox:Awful> You lightly pierce a brown fox's head. A brown fox is dead! R.I.P. You receive your share of experience -- 39 points. Your blood freezes as you hear a brown fox's death cry. R>s Brushy Plains Exits are: N W The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. Scan is entering from the north, riding on a nice pony. Valian enters from the north. e w R>You cannot go that way. R>Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. A wolf approaches you, obviously abandoned by its pack, hungry and angry. Scan is entering from the east, riding on a nice pony. Valian enters from tset tac def k wolf he east. R>You are now employing defensive tactics. R>You attack an abandoned wolf! You lightly pierce an abandoned wolf's left hindleg. R HP:Healthy, an abandoned wolf:Scratched> You deflect an abandoned wolf's attack. R HP:Healthy, an abandoned wolf:Scratched> Scan assists you! Scan attacks an abandoned wolf! Scan stabs an abandoned wolf's left foreleg hard. R HP:Healthy, an abandoned wolf:Bruised> Valian assists you! Valian attacks an abandoned wolf! Valian barely pierces an abandoned wolf's body. R HP:Healthy, an abandoned wolf:Bruised>diag An abandoned wolf dodges your attack. R HP:Healthy, an abandoned wolf:Bruised>An abandoned wolf has some bruises. An abandoned wolf is in top shape. An abandoned wolf has arrived but recently. R HP:Healthy, an abandoned wolf:Bruised> You deflect an abandoned wolf's attack. R HP:Healthy, an abandoned wolf:Bruised> Valian lightly pierces an abandoned wolf's body. R HP:Healthy, an abandoned wolf:Bruised> You lightly pierce an abandoned wolf's right foreleg. R HP:Healthy, an abandoned wolf:Hurt>whois ainaran Valian lightly pierces an abandoned wolf's left hindfoot. R HP:Healthy, an abandoned wolf:Hurt>Ainaran the Wood Elf. R HP:Healthy, an abandoned wolf:Hurt> You lightly pierce an abandoned wolf's head. R HP:Healthy, an abandoned wolf:Hurt> You deflect an abandoned wolf's attack. R HP:Healthy, an abandoned wolf:Hurt> An abandoned wolf avoids being bashed by Scan who loses his balance and falls! R HP:Healthy, an abandoned wolf:Hurt> Scan stabs an abandoned wolf's left foreleg. R HP:Healthy, an abandoned wolf:Wounded> Valian lightly pierces an abandoned wolf's left foreleg. R HP:Healthy, an abandoned wolf:Wounded> You pierce an abandoned wolf's body. R HP:Healthy, an abandoned wolf:Bloodied> Valian lightly pierces an abandoned wolf's body. R HP:Healthy, an abandoned wolf:Bloodied> You deflect an abandoned wolf's attack. R HP:Healthy, an abandoned wolf:Bloodied> You lightly pierce an abandoned wolf's head. R HP:Healthy, an abandoned wolf:Bloodied> Scan stabs an abandoned wolf's head hard. An abandoned wolf is dead! R.I.P. You receive your share of experience -- 242 points. Your blood freezes as you hear an abandoned wolf's death cry. R>but eat meat You cut a raw piece of meat from the skewered corpse of an abandoned wolf. l R>n You are too full to eat more. R>Brushy Plains Exits are: N E S The game pass seems to be often used by large and small animals. The ground is full of tracks of animal origin. The runway is lined by impervious bushes, and sometimes an old tree towers above you. Perhaps these trees could protect you from the attack of a wild sow or some other animal that is dangerous to hunt. The skewered corpse of an abandoned wolf is lying here. You are riding on a horse. Scan is riding on a nice pony. Valian the Human is standing here. R>Grassy Plains Exits are: N E S W The plain where you now stand seems to go on infinitely. You follow a small path made by the steps of other, previous, adventurers. All around you silence can be heard, broken only by the occasion of wind rustling over the grass. Scan is entering from the south, riding on a nice pony. Valian enters from the south. R>n Plains Exits are: N S W Stretching out to the horizon in all directions, you can only see this plain. The short grass that covers the ground muffles any noises that may intrude upon this silent place. A group of buildings lies to the north. Scan is entering from the south, riding on a nice pony. Valian enters from the south. R>n Old Dirt Road Exits are: N E S W This is an old overgrown road. It still seems to be used, but it needs much work to be comfortable to walk on. The road continues westwards, and to the north you can enter a fortification of some sort. Scan is entering from the south, riding on a nice pony. Valian enters from the south. R>n e Entrance to the Free People's Outpost Exits are: E S A large gate dominates this area, and walls made of felled trees with sharpened tops extend to the north and south, protecting the tiny village that has developed within. Westward, the great wilderness expands, calling adventurers. Beyond that lies vast desert lands and unknown dangers. A scared boy is here, dressed in armour too big for him. A scared boy is here, dressed in armour too big for him. Scan is entering from the south, riding on a nice pony. Valian enters from the south. R>Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Scan is entering from the west, riding on a nice pony. Valian enters from the west. R>smile You smile happily. R>s Rickety Stables Exits are: N This piece of junk lean-to serves as the place for stabling the mounts of this incredibly poor outpost. The animals do not look happy here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. Scan is entering from the north, riding on a nice pony. Valian enters from the north. R> Gangrel chats, 'i can't return for about 40 mins but i Will be back soon :)' n e R>e Scan smiles happily. R>Dirt Path Exits are: E S W The dirt path extends west toward a large gate. To the east the path continues. Some rubbish piles line the sides of the path, it seems this path serves as the dump for the people of this small outpost. Scan is entering from the south, riding on a nice pony. Valian enters from the south. R>Dirt Path Exits are: E W The path continues east and west. An intersection in the path lies directly to the east, while a large gate lies some distance down the path to the west. Surrounding the path are some hastily built shacks that serve as temporary residence for those adventuring here. Scan is entering from the west, riding on a nice pony. Valian enters from the west. R>Dirt Crossing Exits are: N S W The dirt path that serves as this outposts main thoroughfare extends to the north and south, as well as branching toward the west. To the north there is some activity surrounding a group of low buildings, and to the south a small shanty town lies. Scan is entering from the west, riding on a nice pony. Valian enters from the west. R>n n At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A necklace made of strange blue metal balls lies here. A necklace made of strange blue metal balls lies here. The crushed corpse of a swarm of bugs is lying here. A necklace made of strange blue metal balls lies here. A jovial juggler stands here with a glint in his eye. Fullante the Wood Elf is standing here. A horse is here, gazing at you. Balak the Dwarf is standing here. Sam is riding on a nice pony. Gangrel is riding on a nice pony. > Scan stops riding a nice pony. A nice pony now follows Scan. > (GC) Shutdown by Errent. >snap Connected to host future.mit.edu Welcome to RETURN OF THE SHADOW or ARDA: The Fourth Age Based on CircleMud Original concept and code by: Hans Henrik Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer Currently maintained by Fingolfin, Prami, Seether and others Webpage: http://rots.org *** NEW ADDRESS: future.mit.org 3791 *** By what name do you wish to be known? Ainaran Password: Welcome to Arda: The Fourth age. We'll try to make it the best mud there is. If you are new to the game, please read: HELP START Read the rules by typing: POLICY Read the news by typing: NEWS *** IMPORTANT: The address for the MUD is now rots.org 3791. Port 1024 will *** no longer bring you here, starting April 1st, 1999 (this is not a joke). Welcome to Arda! 0) Exit from the MUD. 1) Enter the game. 3) Read the background story. 4) Change password. 5) Delete this character. 6) View class powers. Make your choice: 1 A horse starts following you. There is 1 unread news. There is no mail for you. Here we go... At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. A horse is here, gazing at you. >chat gotta love that new server. :-) You chat, 'gotta love that new server. :-)' >who Players ------- [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Taraan the Dwarf [--- Dwf] Smoke the Dwarf [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- WdE] Rew the Wood Elf 7 characters displayed. >prac Hello, Ainaran! I can teach you these skills: You have 6 practice sessions left. slashing 0% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 25% Taught to: (Mastered) kick 0% Taught to: (Mastered) rescue 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 0% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) restlessness 0% Taught to: (Mastered) insight 101% Taught to: (Mastered) pragmatism 0% Taught to: (Mastered) haze 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) attune 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) > Gangrel chats, 'ah ha!' >prac parry prac parry prac parry prac parry prac parry prac parry You practice it for a while. prac >You practice it for a while. >You practice it for a while. >You practice it for a while. >You practice it for a while. >You practice it for a while. >Hello, Ainaran! I can teach you these skills: You have 0 practice sessions left. slashing 0% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 78% Taught to: (Mastered) kick 0% Taught to: (Mastered) rescue 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 0% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) restlessness 0% Taught to: (Mastered) insight 101% Taught to: (Mastered) pragmatism 0% Taught to: (Mastered) haze 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) attune 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) > Fullante enters from the north. A horse enters from the north. > Puddles form on the street as heavy rain falls. > Fullante bows before you. > Gangrel enters from the north. A nice pony enters from the north. > Fullante looks at you. > Gangrel bows before Fullante. >bow You bow deeply. who >Players ------- [--- WdE] Fullante the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Gangrel the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Smoke the Dwarf [--- Hum] Strider the Human [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- WdE] Rew the Wood Elf 10 characters displayed. >l At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. A horse is here, gazing at you. Fullante the Wood Elf is standing here. A horse is here, gazing at you. Gangrel the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. >prac Hello, Ainaran! I can teach you these skills: You have 0 practice sessions left. slashing 0% Taught to: (Mastered) concussion 0% Taught to: (Mastered) whips/flails 0% Taught to: (Mastered) piercing 0% Taught to: (Mastered) spears 0% Taught to: (Mastered) axes 0% Taught to: (Mastered) two-handed 0% Taught to: (Mastered) weapon mastery 0% Taught to: (Mastered) parry 78% Taught to: (Mastered) kick 0% Taught to: (Mastered) rescue 0% Taught to: (Mastered) dodge 0% Taught to: (Mastered) track 0% Taught to: (Mastered) pick lock 6% Taught to: (Mastered) search 0% Taught to: (Mastered) awareness 0% Taught to: (Mastered) ride 92% Taught to: (Mastered) calm 0% Taught to: (Mastered) detect hidden 36% Taught to: (Mastered) evasion 0% Taught to: (Mastered) resist poison 0% Taught to: (Mastered) curing saturation 101% Taught to: (Mastered) restlessness 0% Taught to: (Mastered) insight 101% Taught to: (Mastered) pragmatism 0% Taught to: (Mastered) haze 0% Taught to: (Mastered) confuse 101% Taught to: (Mastered) curse 0% Taught to: (Mastered) revive 101% Taught to: (Mastered) detect magic 0% Taught to: (Mastered) magic missile 0% Taught to: (Mastered) attune 0% Taught to: (Mastered) animal language 0% Taught to: (Mastered) human language 100% Taught to: (Mastered) orcish language 0% Taught to: (Mastered) >who Gangrel chats, 'since my partner is no longer here, anyone need a warrior services for oh, about 4 minutes?' >Balak enters from the north. Players ------- [--- Dwf] Balak the Dwarf [--- WdE] Fullante the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Gangrel the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Smoke the Dwarf [--- Hum] Strider the Human [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- WdE] Rew the Wood Elf 11 characters displayed. > Gangrel grins evilly. > Gangrel leaves south. A nice pony leaves south. >chuckle You chuckle politely. > Balak smiles happily. >who Players ------- [--- Dwf] Balak the Dwarf [--- WdE] Fullante the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Gangrel the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Smoke the Dwarf [--- Hum] Strider the Human [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- WdE] Rew the Wood Elf 11 characters displayed. > Taraan enters from the south. A nice pony enters from the south. > Balak leaves south. >whois valian Valian . > Fullante says 'anyone need a little elf tag-along, I'm here:-)' > Rusikas enters from the south. A nice pony enters from the south. > Rusikas now follows Taraan. >'what class? who You say 'what class?' > Puddles form on the street as heavy rain falls. Your torch flickers weakly. Taraan's torch flickers weakly. >Players ------- [--- Dwf] Balak the Dwarf [--- WdE] Fullante the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Gangrel the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Smoke the Dwarf [--- Hum] Strider the Human [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- WdE] Rew the Wood Elf 11 characters displayed. > Fullante looks at Taraan. > Rusikas wields a fine two-handed battle axe. > Rusikas takes his weapon with both hands. grin >You grin evilly. > Vanemuine enters from the south. A nice pony enters from the south. > Vanemuine leaves north. A nice pony leaves north. > A juggler teaches Rusikas for a while. >con rusikas You would need a lot of luck! > Vanemuine enters from the north. A nice pony enters from the north. > Fullante says 'I'm a mage, but no spells yet' > Gangrel is entering from the south, riding on a nice pony. Taraan gives a fine two-handed sword to Vanemuine. > A juggler teaches Rusikas for a while. nod > A juggler teaches Rusikas for a while. >You nod solemnly. who >Players ------- [--- Dwf] Balak the Dwarf [--- WdE] Fullante the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Gangrel the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Smoke the Dwarf [--- Hum] Strider the Human [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- WdE] Rew the Wood Elf 11 characters displayed. > A juggler teaches Rusikas for a while. >con fullante Gangrel bows deeply. >Easy. > A juggler teaches Rusikas for a while. bow >You bow deeply. >rest Taraan puts a raw piece of meat in a backpack. Taraan puts a raw piece of meat in a backpack. Taraan puts a raw piece of meat in a backpack. Taraan puts a raw piece of meat in a backpack. Taraan puts a raw piece of meat in a backpack. Taraan puts a raw piece of meat in a backpack. >You sit down and rest your tired bones. >who A juggler teaches Rusikas for a while. >Players ------- [--- Dwf] Balak the Dwarf [--- WdE] Fullante the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Gangrel the Dwarf [--- Dwf] Taraan the Dwarf [--- Dwf] Smoke the Dwarf [--- Hum] Strider the Human [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- WdE] Rew the Wood Elf 11 characters displayed. > Taraan stops using a longsword. > Taraan wields a fine longsword. >afk You go away from keyboard. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > Fullante looks at Vanemuine. A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > Gangrel says 'what does my "smile" look like?' > Sam enters from the north. A nice pony enters from the north. > Puddles form on the street as heavy rain falls. Fullante's torch flickers weakly. Your torch flickers weakly. Taraan's torch flickers weakly. > Sam leaves south. A nice pony leaves south. > Fullante sits down and rests. > Fullante stops using a torch. A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > Gangrel says 'cause i can't see it' > Scan has entered the game. A nice pony now follows Scan. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > Scan leaves south. A nice pony leaves south. > Vanemuine sits down and rests. > Gangrel chats, 'farewell!' > Vanemuine stops resting, and clambers on his feet. > A juggler teaches Vanemuine for a while. > Gangrel stops riding a nice pony. A nice pony now follows Gangrel. > A juggler teaches Vanemuine for a while. > Gangrel bows deeply. > A juggler teaches Vanemuine for a while. > Gangrel leaves north. A nice pony leaves north. > Puddles form on the street as heavy rain falls. Your torch went out. Taraan's torch went out. Saving Ainaran. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > Fullante stops resting, and clambers on his feet. > Balak enters from the south. Fullante leaves south. A horse leaves south. > Fullante enters from the south. A horse enters from the south. > Balak leaves south. > A juggler teaches Vanemuine for a while. > Fullante leaves south. A horse leaves south. A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > Valian has entered the game. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. > A juggler teaches Vanemuine for a while. who >You return to your keyboard. Players ------- [--- Hum] Valian the Human [ 5 Dwf] Scan the Dwarf [--- Hob] Sam the Hobbit [--- Dwf] Balak the Dwarf [--- WdE] Fullante the Wood Elf [ Arata ] Errent Wolfe, Architect of Arda [--- Dwf] Taraan the Dwarf [--- Dwf] Smoke the Dwarf [--- Hum] Strider the Human [--- Dwf] Rusikas the Dwarf [--- WdE] Ainaran the Wood Elf [--- Dwf] Vanemuine the Dwarf [--- WdE] Rew the Wood Elf 13 characters displayed. > The sun rises behind the buildings. Clouds cover the sky >tell valian i'm at juggler l You tell Valian 'i'm at juggler' >At the Well Exits are: N S W A well is here, providing water to all who wish it. To the north lies the low building that houses this outpost's barracks. A few shacks lie to the east and west, and the dirt path continues to the south. A jovial juggler stands here with a glint in his eye. A horse is here, gazing at you. Taraan the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Rusikas the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Vanemuine the Dwarf is standing here. A friendly little pony is here, looking well-groomed and happy. Valian the Human is standing here. >chuckle You chuckle politely. > A juggler teaches Vanemuine for a while. **Just got a ruby necklace** Unrecognized command. state HP:Bruised> Valian says 'dont have one' HP:Bruised>Unrecognized command. HP:Bruised>stat Your fatigue is 0; Your willpower is 26; Your statistics are Str: 16/16, Int: 7/ 7, Wil: 19/19, Dex: 18/18, Con: 11/11, Lea: 16/16. eq HP:Bruised>You are using: a torch..It glows brightly. a ruby necklace a silk shirt a green cotton hood an indigo pair of cotton pants a pair of soft leather boots an indigo pair of cotton gloves a green pair of cotton sleeves a large, wooden shield a green robe an etched leather girdle a dirk HP:Bruised>'I did smile You say 'I did' HP:Bruised>You smile happily. HP:Bruised>l Swampy Ground Exits are: E S W You are on the edge of a swamp. Around the edge of the pond grow thick reeds and cattails. You look at the water and shudder at the thought of drinking it. To the east you see less water and more mud. To the west the swamp continues. The pierced corpse of a large leech is lying here. Valian the Human is standing here. A horse is here, gazing at you. HP:Bruised> An uneasy phantom forces its Will against Valian's strength! HP:Healthy Mind:slightly dispirited, Valian:somewhat dispirited, an uneasy phantom:seriously duped> You force your Will against an uneasy phantom's concentration! HP:Healthy Mind:slightly dispirited, Valian:somewhat dispirited, an uneasy phantom:seriously duped> Valian tries his Will against an uneasy phantom's mind, but it resists! HP:Healthy Mind:slightly dispirited, Valian:somewhat dispirited, an uneasy phantom:seriously duped> An uneasy phantom forces its Will against Valian's constitution! HP:Healthy Mind:slightly dispirited, Valian:somewhat dispirited, an uneasy phantom:seriously duped> You force your Will against an uneasy phantom's constitution! HP:Healthy Mind:slightly dispirited, Valian:somewhat dispirited, an uneasy phantom:seriously duped> Valian tries his Will against an uneasy phantom's mind, but it resists! HP:Healthy Mind:slightly dispirited, Valian:somewhat dispirited, an uneasy phantom:seriously duped> You force your Will against an uneasy phantom's learning! HP:Healthy Mind:slightly dispirited, an uneasy phantom:seriously duped> Valian forces his Will against an uneasy phantom's strength! HP:Healthy Mind:slightly dispirited, an uneasy phantom:seriously duped> An uneasy phantom tries its Will against your mind, but loses control! HP:Healthy Mind:slightly dispirited, an uneasy phantom:seriously duped> You couldn't reach its mind. HP:Healthy Mind:slightly dispirited, an uneasy phantom:seriously duped> Valian forces his Will against an uneasy phantom's dexterity! HP:Healthy Mind:slightly dispirited, an uneasy phantom:seriously duped>pray Pandor There is no such person to hear you. HP:Healthy Mind:slightly dispirited, an uneasy phantom:seriously duped> You force your Will against an uneasy phantom's intelligence! HP:Healthy Mind:slightly dispirited, an uneasy phantom:strongly duped> Valian forces his Will against an uneasy phantom's strength! HP:Healthy Mind:slightly dispirited, an uneasy phantom:strongly duped> You force your Will against an uneasy phantom's concentration! HP:Healthy Mind:slightly dispirited, an uneasy phantom:strongly duped> Valian forces his Will against an uneasy phantom's intelligence! Your spirit increases by 2. You receive your share of experience -- 501 points. An uneasy phantom vanishes into thin air. > Gangrel chats, 'less that i'm lost and more i'm fatigued hurt and lost :)' read next >No such message. >nar Good bye! And don't forget to read the board before you leave! You narrate, 'Good bye! And don't forget to read the board before you leave!' >who Players ------- [--- WdE] Ainaran the Wood Elf [--- Hob] Sam the Hobbit [--- Dwf] Gangrel the Dwarf [ Arata ] Vaitya the Third Air (AFK) [--- Dwf] Taraan the Dwarf [--- Dwf] Rusikas the Dwarf [--- Hum] Valian the Human [--- Dwf] Vanemuine the Dwarf [--- WdE] Aza the Wood Elf (AFK) 9 characters displayed. > Valian chats, 'nite friend' > Gangrel chats, 'uruk' >nar If you run across any of those nasty snagas, whap them upside the head for me! Valian chats, 'wehre' >You narrate, 'If you run across any of those nasty snagas, whap them upside the head for me!' >fame war +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Errent 0| Aia 0| | Brokk 0| Ashburz 0| | Aggrippa 0| Draug 0| | Bree 0| Anthre 0| | Bitwize 0| Drengist 0| | Ainaran 0| Ankren 0| | Balak 0| Fnuffi 0| | Choana 0| Grox 0| | Cogadh 0| Muzrub 0| | Aza 0| Lemin 0| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 0| |Total fame for the forces of good: 0| +---------------------------------------------------+ |The forces of good and evil are equally matched. | +---------------------------------------------------+ >info You are Ainaran the Wood Elf, a neutral (52) male Wood Elf. You have reached level 7. You are level 3 Warrior, 2 Ranger, 7 Mystic, and 0 Mage. You are not specialized in anything. You are 17 years old, and have played 0 days and 7 hours. You are 5'10" high, weight 108.0lb and carrying 17.0lb. You have 75/75 hit points, 56/56 stamina, 117/143 moves and 17 spirit. You have 6 gold, 8 silver and 57 copper coins. Your OB is 16, dodge is 41, parry 45, and your attack speed is 26. Your armour absorbs about 0% damage. Your spiritual perception is 100%, willpower: 27, Your skill encumbrance is 6, and your movement is encumbered by 4. You move easily indeed. You have scored 73532 exp, and need 22468 more to advance. Strength: 16/16, Intelligence: 7/7, Will: 19/19, Dexterity: 18/18 Constitution: 11/11, Learning Ability: 16/16. You are standing. You are hungry. You are affected by: insight (medium) >map +--------------------------------------------------+ |M - E | | - - " D | | M ~ * T " " - - | | " - ~ * * - - + L | | - ~ " - | | * " - ~ ^ ^ - | | - ~ " " * ^ ^ ^ * - | | " - ~ " * ^ ^ * * * - | | h h * * - ~ " * * * ^ ^ ^ - | | - - - - V ~ - - - - - - - - - - - - - - + | | h " " ~ * * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * * | | ~ * * * | | * * | | | | X | | ^ h + | | ^ * | | H | +--------------------------------------------------+ > Gangrel chats, 'uruk hills' score >You have 75/75 hit, 56/56 stamina, 118/143 moves, 17 spirit. OB: 16, DB: 41, PB: 45, Speed: 26, Gold: 6, XP Needed: 22K. You are hungry. **So, the end of the first day of competition takes place. It was about 10PM when I logged off, I was pretty dang tired. To read more, look at contest2.txt on the logs page. :-)**