Lute begins quietly muttering some strange, powerful words. > Lute utters a strange command, 'create light' Lute begins quietly muttering some strange, powerful words. > Lute utters a strange command, 'create light' Lute begins quietly muttering some strange, powerful words. 'okay.... new log >You say 'okay.... new log' > Lute utters a strange command, 'create light' Lute begins quietly muttering some strange, powerful words. > Lute utters a strange command, 'create light' Lute begins quietly muttering some strange, powerful words. > Lute utters a strange command, 'create light' > Lute gives a brilliant orb of light to Tocarry. > Lute gives a brilliant orb of light to Tocarry. > Lute gives a brilliant orb of light to Tocarry. > Lute gives a brilliant orb of light to Tocarry. > Lute gives a brilliant orb of light to Tocarry. >'we're on the way to Ar-T, or Ar-G? l You say 'we're on the way to Ar-T, or Ar-G?' >Fisherman's Pier Exits are: N E S W The dock is beginning break apart due to the lack of upkeep throughout the years. Many pieces of the dock and deadwood have floated to the shoreline. Below the water lies a small fishing boat which is now covered in algae. It appears the lake can be reached through three different channels from the south, east, and west. Snow lies upon the ground. Lute Peacecraft, the Warlord of Chaos is standing here. Tocarry Wolfstogg is resting here. Tocarry says 'tanks' > Tocarry lights a brilliant orb of light and holds it. > Lute says 'that should be called, the lost mystics :)' > Lute says 'ar T' nod >You nod solemnly. > Lute begins quietly muttering some strange, powerful words. > Lute utters a strange command, 'create light' Lute begins quietly muttering some strange, powerful words. > Lute utters a strange command, 'create light' Lute begins quietly muttering some strange, powerful words. > Lute utters a strange command, 'create light' Lute begins quietly muttering some strange, powerful words. >'The Misadventures of The Lost Mystics Lute utters a strange command, 'create light' You say 'The Misadventures of The Lost Mystics' >gig You giggle. > Lute throws back his head and cackles with insane glee! > Tocarry says 'but i not a mystic' > Tocarry bursts into tears. > Lute says 'got the lost part right :)' > Lute throws back his head and cackles with insane glee! > The road slowly starts to disappear under a carpet of snow. > Lute says 'your breathing returns to normal' > Lute smiles happily. >gig You giggle. >'I can't breathe. You say 'I can't breathe.' >'I have no use for air. sm You say 'I have no use for air.' >You smile happily. > Lute says 'i dropped boat in middle of water' >'except to pass through it. You say 'except to pass through it.' >i You are carrying: Something. Something. Something. Something. Something. >gig lute You giggle at Lute's silliness. > Tocarry bows before Raja. > Raja stops using something. > Raja says 'whos leading' > Lute says 'me' > Raja now follows Lute. >'Lute is the leader of The Lost Mystics. gig You say 'Lute is the leader of The Lost Mystics.' >You giggle. > Raja chuckles politely. > It becomes hard to see far down the road as the sun sets. The road slowly starts to disappear under a carpet of snow. Lute says 'ready everyone?' > Tocarry nods solemnly. >'but Tocarry isn't a mystic. Raja nods solemnly. >You say 'but Tocarry isn't a mystic.' >sm tocarry You smile at him. Lute leaves east. Raja leaves east. You follow Lute. Dark Lake East Channel Exits are: E S W The channel continues to both the west and to the south. To the north are steep dirt cliffs which over hang the water. Due to the incline of the cliffs and sliding dirt it appears to dangerous to go to the north. Along the shore to the east appears to be a small cove shallow enough to get to shore. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the west. > Lute leaves east. Raja leaves east. You follow Lute. Twisted Forest Exits are: N E W The forest is higher than the other parts of the forest to the south and east. Due to the dark lake eroding away at this ridge has caused dirt to slide down into the water. This making any attempts to enter the water to the south impossible. The forest continues to the east and to the north. Snow lies upon the ground. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the west. > Lute leaves east. Raja leaves east. You follow Lute. Twisted Forest Exits are: E S W The shelter of the forest makes this a perfect place for animals to drink from the lake. The lake drops suddenly to the south and a watercraft is needed to enter the lake from that direction. To the west the forest rises making a sand cliff which over hangs the lake. Several pieces of deadwood have washed to shore and lie on the bank. Snow lies upon the ground. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the west. > Lute leaves south. Raja leaves south. You follow Lute. Dark Lake Exits are: N E W The lake appears to be very deep and dark. The exact depth would be hard to determine and no telling what danger lies below the surface of the water. To the north is wooded forest and a place shallow enough to land if needed. The lake expands to the south and appears to be very long and wide. From here the opposite shore can not be seen. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the north. > Lute leaves east. Raja leaves east. You follow Lute. Dark Lake Exits are: N E W The dark lake boarders the shore to the north as several figures appear to scatter back into the woods. In the distance over the sounds of the waves, the sounds and cries of wolves can be heard. To the north is enough beach in front of the forest to safely land the water craft. The lake continues to the south and towards the middle of the dark lake. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the west. > Lute leaves east. Raja leaves east. You follow Lute. Dark Lake Exits are: N E S W The waves of the lake slowly roll to the shore to the north and west. The lake continues to both the south and east with no signs of land on the other side of the lake in sight. Several gulls fly low to the water for fish to eat in the dark water. The forest to the north and west appear to be safe spots to land a water craft on the shoreline. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the west. > Lute leaves south. Raja leaves south. You follow Lute. Edge of the Dark Lake Exits are: N S The cold dark waters of a lake begin here and cover the ground as far as the eye can see to the south. Sickly looking trees grow through the water, and a chill mist rises from the surface of the lake. The dark forest of Mirkwood extends to the north. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the north. > Lute leaves south. Raja leaves south. You follow Lute. Deeper Water Exits are: N S W The water of the lake here is deeper than that to the north. To the south the water must become deeper - it will soon be impossible to move without a boat. A light oily film covers the surface of the water: decaying in the brackish film are numerous brown leaves. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the north. > Lute leaves south. Raja leaves south. You follow Lute. Deathly Cold Water Exits are: N E S The water of this lake is deeper and colder than that to the north. It clings to the legs of anyone attempting to move through it sapping the strength and chilling the soul. The mist which hangs in the air in thick wisps winds around the trees giving them an ethereal, unearthly quality. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the north. > Lute leaves south. You follow Lute. Deep Water Before an Island Exits are: N E W The colour and motion of the water indicate that the water is exceptionally deep here. The thick mist parts a little allowing a view of some high cliffs to the south. Now and again the cries of birds can be heard high above as they fly above the rocky precipice. Lute Peacecraft, the Warlord of Chaos is standing here. Tocarry enters from the north. > Lute leaves east. You follow Lute. Just Below the Cliffs Exits are: E W The cliffs jut out a little here into the lake, and their grey rock can be seen clearly through the murk. The rock is spattered with bird droppings, and kept constantly damp by the thick mist. Here and there the rock is crumbling away and falling into the unknown depths of the lake. Lute Peacecraft, the Warlord of Chaos is standing here. Tocarry enters from the west. > Tocarry says 'my ass is sore from sittin so long but i ready' >drink water You drink the water. > Lute leaves west. You follow Lute. Deep Water Before an Island Exits are: N E W The colour and motion of the water indicate that the water is exceptionally deep here. The thick mist parts a little allowing a view of some high cliffs to the south. Now and again the cries of birds can be heard high above as they fly above the rocky precipice. Raja T'pel is standing here. Lute Peacecraft, the Warlord of Chaos is standing here. Tocarry enters from the east. > Lute leaves north. Raja leaves north. You follow Lute. Deathly Cold Water Exits are: N E S The water of this lake is deeper and colder than that to the north. It clings to the legs of anyone attempting to move through it sapping the strength and chilling the soul. The mist which hangs in the air in thick wisps winds around the trees giving them an ethereal, unearthly quality. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the south. > Lute leaves north. Raja leaves north. You follow Lute. Deeper Water Exits are: N S W The water of the lake here is deeper than that to the north. To the south the water must become deeper - it will soon be impossible to move without a boat. A light oily film covers the surface of the water: decaying in the brackish film are numerous brown leaves. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the south. drink water drink water >drink water You drink the water. >You drink the water. >You drink the water. > Raja smirks. > Lute leaves north. Raja leaves north. You follow Lute. Edge of the Dark Lake Exits are: N S The cold dark waters of a lake begin here and cover the ground as far as the eye can see to the south. Sickly looking trees grow through the water, and a chill mist rises from the surface of the lake. The dark forest of Mirkwood extends to the north. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the south. >gig Lute leaves south. Raja leaves south. You follow Lute. Deeper Water Exits are: N S W The water of the lake here is deeper than that to the north. To the south the water must become deeper - it will soon be impossible to move without a boat. A light oily film covers the surface of the water: decaying in the brackish film are numerous brown leaves. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the north. > Raja says 'didnt have swim on' >You giggle. > Lute leaves south. Raja leaves south. You follow Lute. Deathly Cold Water Exits are: N E S The water of this lake is deeper and colder than that to the north. It clings to the legs of anyone attempting to move through it sapping the strength and chilling the soul. The mist which hangs in the air in thick wisps winds around the trees giving them an ethereal, unearthly quality. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the north. > Lute leaves south. Raja leaves south. You follow Lute. Deep Water Before an Island Exits are: N E W The colour and motion of the water indicate that the water is exceptionally deep here. The thick mist parts a little allowing a view of some high cliffs to the south. Now and again the cries of birds can be heard high above as they fly above the rocky precipice. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the north. > Lute leaves east. Raja leaves east. You follow Lute. Just Below the Cliffs Exits are: E W The cliffs jut out a little here into the lake, and their grey rock can be seen clearly through the murk. The rock is spattered with bird droppings, and kept constantly damp by the thick mist. Here and there the rock is crumbling away and falling into the unknown depths of the lake. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the west. > Lute leaves east. Raja leaves east. You follow Lute. Approaching an Island Exits are: N E W To the south of here high cliffs loom out of the mist. No trees can grow in this part of the lake - it is too deep now. Somewhere to the north lies the Old Forest Road, but when considered from this distance, it seems to be another world away. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the west. > Lute leaves north. Raja leaves north. You follow Lute. Thick Mist Over the Lake Exits are: S W It is almost impossible to see anything in this area - even one is aided by a torch. The mist hangs thickly in the air obscuring even the largest and darkest of trees. The black water of the lake also offers no clue as to what lies beneath its cold surface. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the south. > Lute leaves south. Raja leaves south. You follow Lute. Approaching an Island Exits are: N E W To the south of here high cliffs loom out of the mist. No trees can grow in this part of the lake - it is too deep now. Somewhere to the north lies the Old Forest Road, but when considered from this distance, it seems to be another world away. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the north. > Lute leaves east. Raja leaves east. You follow Lute. Alongside the Cliffs Exits are: E W To the south the cliffs of this forbidding island rise steeply from the lake making this area even darker and colder than the lake outside their grim shadow. The calls of birds echo mournfully off the hard stone - even the presence of living creatures does nothing to relieve the oppressive nature of the lake. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the west. > Tocarry says 'group raja' > Lute leaves east. Raja leaves east. You follow Lute. Close to an Island in the Lake Exits are: N E W To the south the high cliffs of a rocky island rise vertically out of the lake. During winter storms waves must pound against the rocks here, making this place treacherous even for those who know these waters well. To the north the lake continues as far as the eye can see through the dense mist. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the west. > Raja joins the group of Lute. > Lute leaves north. Raja leaves north. You follow Lute. Trees in the Lake Exits are: E S The cold water of the lake laps constantly at the trunks of the trees which grow with determination from its icy depths. Though twisted and stunted, the trees are still managing to grow despite the hostile environment. Their dark leaves add to the gloom created by the thick mist. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the south. > Lute leaves east. Raja leaves east. You follow Lute. At a Fallen Oak Exits are: N W The trees growing here are starting to sicken and die, though the reason for their disease is unclear. A large oak tree has fallen here and is lying partially submerged rotting in the cold water. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the west. > Lute leaves west. Raja leaves west. You follow Lute. Trees in the Lake Exits are: E S The cold water of the lake laps constantly at the trunks of the trees which grow with determination from its icy depths. Though twisted and stunted, the trees are still managing to grow despite the hostile environment. Their dark leaves add to the gloom created by the thick mist. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the east. > Lute leaves south. Raja leaves south. You follow Lute. Close to an Island in the Lake Exits are: N E W To the south the high cliffs of a rocky island rise vertically out of the lake. During winter storms waves must pound against the rocks here, making this place treacherous even for those who know these waters well. To the north the lake continues as far as the eye can see through the dense mist. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the north. > Lute leaves east. Raja leaves east. You follow Lute. Dark Lake Continues Exits are: E S W The thick mist blankets the lake and everything upon it. The gentle undulations of the waves have a gentle hypnotic effect - though the cold of the water, and the malice almost tangible in the mist ensure that one never succumbs to a false sense of security. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the west. > Raja says 'hold a sec' > Lute leaves east. Raja leaves east. You follow Lute. Floating Branches Exits are: E W Here and there large branches can be seen floating in the lake. Some are in advanced stages of decay and have mosses and small plants growing on them. Here many healthy branches appear to have been torn away from the trees and abandoned to float on the dark water. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the west. > Raja says 'cant see a damn thing' > Raja begins quietly muttering some strange, powerful words. >comf raja Raja utters a strange command, 'infravision' Tocarry begins quietly muttering some strange, powerful words. Lute smiles happily. >Someone hits Lute's left hand hard. Lute flails someone extremely hard. You comfort him. > Raja snickers softly. > Tocarry utters a strange command, 'vitality' > Raja assists Lute. Raja attacks someone! Raja lightly slashes someone. al >Someone hits Lute's right leg very hard. You can't see who is fighting him! > Tocarry assists Lute. Tocarry attacks someone! Tocarry deeply wounds someone with his cleave. >al al al al You can't see who is fighting him! al >You can't see who is fighting him! >You can't see who is fighting him! >al You can't see who is fighting him! >al You can't see who is fighting him! >al al Raja lightly slashes someone. >Someone hits Lute's head. You can't see who is fighting him! >You can't see who is fighting him! >You can't see who is fighting him! >You can't see who is fighting him! > Someone avoids being bashed by Lute who loses his balance and falls! > Tocarry cleaves someone extremely hard. Lute flails someone hard. Snow falls gently instantly thawing as it hits the water. > Someone hits Lute's body hard. > Raja slashes someone. > Raja says 'best weapon i have' > Raja says 'sad' > Raja begins quietly muttering some strange, powerful words. > Someone hits Lute's left arm extremely hard. > Tocarry rushes forward wildly. Tocarry deeply wounds someone with his cleave. > Raja utters a strange command, 'confuse' Someone appears to be confused! > Raja slashes someone very hard. Lute sends someone sprawling with a powerful bash. > Tocarry discovers a weakness in someone's defense! Tocarry deeply wounds someone with his cleave. > Lute flails someone very hard. > Raja slashes someone. > Someone hits Lute's body hard. > Tocarry deeply wounds someone with his cleave. You receive your share of experience -- 153 points. Saving Lorian. The eel's body cartwheels in the air before dying with a splash. >, catches a snowflake on her tongue. Lorian catches a snowflake on her tongue. > Lute smiles happily. > Raja chuckles politely. > Lute leaves east. Raja leaves east. You follow Lute. Thickening Mist Exits are: N W If possible, it seems as though the ever-present mist over the lake is thickening here. Nothing can be seen other than the dark water. The mind begins to play tricks on the senses forming shapes in the mist where there are none, starting at the slightest sound, and imagining that seagulls can be heard calling to the south-west. A dark wraith floats here, shifting in and out of existance. (shadow) Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the west. > Lute leaves north. Raja leaves north. You follow Lute. On a Fallen Tree Exits are: N E S A tree has fallen into the lake here and its soft trunk provides a shallower platform on which to walk. Small lizards are crawling over its decaying bark, eagerly devouring the soft wood. All around the waters of the lake continue to wear away at the trees. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the south. >'tasty. Tocarry smiles at you. >You say 'tasty.' Lute leaves east. Raja leaves east. You follow Lute. Beneath a Dark Tree Exits are: E W The wood of this tree is jet-black in colour and is covered with a slimy moss. To the west a tree has finally succumbed to the dark waters, but in its death it reveals how new trees are able to grow in the cold water. Part of its trunk has fallen beneath the healthy tree which grows here, and beginning to grow through the mass of decay are three small saplings. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the west. >'needs sugar. Lute leaves east. Raja leaves east. You follow Lute. On the Shore of the Dark Lake Exits are: N W To the north and west of here, a dark lake spreads its cold grip over the forest floor. The ground is very sodden, and the leaf mould so decayed that it seems like soil. The sound of a large creature splash far out in the lake echos through the light mist that rises from its surface. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the west. >You say 'needs sugar.' > Lute says 'hmm' > Lute leaves north. Raja leaves north. You follow Lute. Shallows in the Dark Lake Exits are: N E S A few tiny fish can be seen here swimming in the top levels of water, darting away as one, at the first sign of movement. Now and again, the movement of some small mammals can be seen moving swiftly and silently through the water. Snow lies upon the ground. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the south. > Lute leaves east. Raja leaves east. You follow Lute. Trees on the Shore of a Lake Exits are: W To the west, a large body of water covers the ground, its surface still with a light mist rising from it. From the east a foul stench wafts through the air - the stench of death and decay. However, the trees and undergrowth press in too close to allow any further exploration this way. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the west. > Lute leaves west. Raja leaves west. You follow Lute. Shallows in the Dark Lake Exits are: N E S A few tiny fish can be seen here swimming in the top levels of water, darting away as one, at the first sign of movement. Now and again, the movement of some small mammals can be seen moving swiftly and silently through the water. Snow lies upon the ground. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the east. > Lute snaps his fingers. > Lute snickers softly. > Lute says 'master of chaos' > Raja says 'i forgot how ridiculous a big mystic regen is' > The fields become blankets of white as snow quickly covers the ground. > Lute smiles happily. >'{Narrative Voice} ahem, And so the Misadventures of The Lost Mystics begins! You say '{Narrative Voice} ahem, And so the Misadventures of The Lost Mystics begins!' > Lute says 'like mine?' > Tocarry says 'i need one of those big regens' > Raja says 'ive had a couple 35t mystic and 2 36mystics' > Lute says 'my regen cures me bout 20 seconds' > Raja says 'they're way too powerful' >gig nod You giggle. >You nod solemnly. >who Players ------- [--- WdE] Brenen the Wood Elf [ 31 Hob] Pik the Shadow of the White Magnolia [ 28 Dwf] Blain Martin - Wrath of Erebor [ 37 Dwf] Methus the Incredible Hulk [ 38 Hum] Blare - Phantom of Mirkwood. [ 31 Dwf] Thine " I couldnt help but notice your pain. share it with me" -- Tupac [--- Dwf] Fili the Dwarf [ 22 Hob] Max The Mighty Mystic {from the dark clan of woodstock}{follower} [ 31 Dwf] Khazak Dul - Annihilator [ 33 Dwf] Quelude Serilis (AFK) [ 36 WdE] Ghandi McScrooge (shadow) [ 21 WdE] Raja T'pel [ 2 Hum] Phrank the Human (linkless) (AFK) [ 27 Hum] Diran the Human [ 28 WdE] Lucida Avalon, Captain of the Highguard. (linkless) (AFK) [ 32 WdE] Lorian Elessar, One of the Noldor from Lothlorien (shadow) [ 30 Hum] Tocarry Wolfstogg (deaf) [ 22 Dwf] Gatts The Beserker [ 37 WdE] Lute Peacecraft, the Warlord of Chaos 19 characters displayed. > Lute throws back his head and cackles with insane glee! >'33t is enough for me. You say '33t is enough for me.' >inf Raja says 'this one only 33t' > Raja smirks. >You are Lorian Elessar, One of the Noldor from Lothlorien, a good (304) female Wood Elf. You have reached level 32. You are level 6 Warrior, 0 Ranger, 33 Mystic, and 15 Mage. You are specialized in protection. You are 42 years old, and have played 4 days and 4 hours. You are 6'7" high, weight 102.7lb and carrying 60.6lb. You have 247/247 hit points, 98/98 stamina, 142/142 moves and 2734 spirit. You have 16 gold, 4 silver and 27 copper coins. Your OB is 102, dodge is 19, parry 59, and your attack speed is 20. Your armour absorbs about 0% damage. Your spiritual perception is 100%, willpower: 55, Your skill encumbrance is 6, and your movement is encumbered by 3. You have no problems moving. You have scored 1570677 exp, and need 62823 more to advance. Strength: 14/14, Intelligence: 19/19, Will: 18/18, Dexterity: 15/15 Constitution: 12/12, Learning Ability: 16/16. You are standing. You are not affected by anything. >grin You grin evilly. >'Three healers and a super dude Lute says 'I'm told I'm over powered' >You say 'Three healers and a super dude' > Lute shrugs. >gig tocarry Raja says 'but i continue to fight to get mystics weakened' >You giggle at Tocarry's silliness. > Lute throws back his head and cackles with insane glee! >'warrior Tocarry? You say 'warrior Tocarry?' > The fields become blankets of white as snow quickly covers the ground. Tocarry nods solemnly. >sm You smile happily. > Tocarry says 'thats me' > Lute drinks water from something. > Lute drinks water from something. >drink water exam d You can't find it! >An ancient weatherworn tombstone is set here, but its writing cannot be read any longer. > Tocarry says 'the big bad hittin human' >, points downward. Lute says 'I'm a 36 ranger' >Lorian points downward. >gig You giggle. >nod lute Lute says 'pick tombstone' >You nod your head at him in agreement. >'well pick it 36 ranger You say 'well pick it 36 ranger' >d You cannot go that way. > Raja skillfully picks the lock of the tombstone. > Lute stares at the sky. >cac Lute shows his approval by clapping his small hands together. >You cackle gleefully. > Raja opens the tombstone. >d A Steep Muddy Tunnel Exits are: U D Dug beneath the tombstone is a tight muddy tunnel leading steeply downwards. Whoever cut this passage had no respect for the dead who rested here - old bones and pieces of rusted armour poke out of the tunnel walls. Large hairy worms squirm through the mud making the tunnel appear to be in perpetual motion. > Lute enters from above. Tocarry enters from above. >sm Someone hits Lute's body. Lute deflects someone's attack. Someone barely hits Lute's body. > Lute flails someone extremely hard. >You smile happily. > Tocarry assists Lute. Tocarry attacks someone! Tocarry discovers a weakness in someone's defense! Tocarry deeply wounds someone with his cleave. >l Raja assists Lute. Raja attacks someone! Raja slashes someone. >Someone hits Lute's body hard. A Steep Muddy Tunnel Exits are: U D Dug beneath the tombstone is a tight muddy tunnel leading steeply downwards. Whoever cut this passage had no respect for the dead who rested here - old bones and pieces of rusted armour poke out of the tunnel walls. Large hairy worms squirm through the mud making the tunnel appear to be in perpetual motion. Lute Peacecraft, the Warlord of Chaos is here, fighting a crazed blue bat. Raja T'pel is here, fighting a crazed blue bat.al Tocarry Wolfstogg is here, fighting a crazed blue bat. > Lute deflects someone's attack. Someone lightly hits Lute's body. >You can't see who is fighting him! > Lute flails someone very hard. >al al Lute sighs loudly. al al >al Raja slashes someone hard. You can't see who is fighting him! >Someone lightly hits Lute's left foot. You can't see who is fighting him! >You can't see who is fighting him! >You can't see who is fighting him! >You can't see who is fighting him! > Lute distracts someone into missing him. Someone lightly hits Lute's right leg. >al al al Tocarry sends someone sprawling with a powerful bash. al al >You can't see who is fighting him! >Lute distracts someone into missing him. Tocarry discovers a weakness in someone's defense! Tocarry deeply wounds someone with his cleave. You receive your share of experience -- 43 points. The bat dies with a loud screech. You can't see who is fighting him! >You can't see who is fighting him! >You can't see who is fighting him! >You can't see who is fighting him! > Lute flails someone very hard. > Raja assists Lute. Raja attacks someone! Raja slashes someone. >gig Someone barely hits Lute's body. Lute distracts someone into missing him. >al al al You giggle. Tocarry assists Lute. Tocarry attacks someone! al al al al >You can't see who is fighting him! >Someone hits Lute's body. You can't see who is fighting him! >You can't see who is fighting him! >You can't see who is fighting him! >You can't see who is fighting him! >You can't see who is fighting him! >You can't see who is fighting him! >al Raja slashes someone. al >al al You can't see who is fighting him! >al Someone barely hits Lute's left arm. Lute dodges someone's attack. Raja says 'youre not buffing ar tar are you?' You can't see who is fighting him! al >al Lute flails someone very hard. >You can't see who is fighting him! >You can't see who is fighting him! >Tocarry sends someone sprawling with a powerful bash. You can't see who is fighting him! >Tocarry deeply wounds someone with his cleave. You receive your share of experience -- 24 points. The giant bat screeches loudly and crashes into the ground. You can't see who is fighting him! >You can't see who is fighting him! > Raja assists Lute. Raja attacks someone! > Lute says 'what watcher load?' > Raja slashes someone. >'I can't see anything Lute dodges someone's attack. Someone barely hits Lute's body. > Tocarry assists Lute. Tocarry attacks someone! >gig You say 'I can't see anything' >You giggle. al al > Lute flails someone very hard. >al You can't see who is fighting him! >Raja slashes someone hard. You can't see who is fighting him! >You can't see who is fighting him! > Lute dodges someone's attack. Lute dodges someone's attack. > Someone barely hits Lute's right hand. Raja assists Lute. Raja attacks someone! Raja slashes someone. > Tocarry assists Lute. Tocarry attacks someone! > Tocarry deeply wounds someone with his cleave. You receive your share of experience -- 2 points. The bat dies with a squeak. > Tocarry says 'next' Lute says 'you don't need to see anything :)' > Tocarry smirks. >gig You giggle. > Lute says 'just me kicking ass with huge ball and chain' >, covers her eyes. Lute leaves down. Raja leaves down. You follow Lute. The Tunnel Widens Exits are: W U Sloping steeply, the tunnel also runs east-west as far as can be seen. It widens to the west, and seems to be heading towards a larger cave. A few bones poke out of the tunnel walls, but not as many as can be seen further to the east. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from above. >Lorian covers her eyes. > Lute distracts someone into missing him. Lute dodges someone's attack. > Lute flails someone extremely hard. > Raja assists Lute. Raja attacks someone! Raja slashes someone. > Tocarry assists Lute. Tocarry attacks someone! Tocarry discovers a weakness in someone's defense! Tocarry severely wounds someone with his cleave! You receive your share of experience -- 2 points. With a small spurt of blood the bat dies. > Someone lightly hits Lute's right leg. Raja assists Lute. Raja attacks someone! > Lute smiles happily. > Lute flails someone extremely hard. > Tocarry assists Lute. Tocarry attacks someone! > Raja slashes someone hard. > Lute dodges someone's attack. > Tocarry deeply wounds someone with his cleave. You receive your share of experience -- 8 points. With a high-pitched squeak the bat dies. >This is a really good group, 3 healers and a super warrior. *smile* Raja says 'i had a mean human barbarian back in the day' >Unrecognized command. > Raja grins evilly. > Tocarry says 'i still hittin kinda weak' > Lute says 'you would think a vampire lived near here with all these bats :)' >nod lute You nod your head at him in agreement. Lute says 'you guys wait here' > Someone lightly hits Lute's right arm. Lute deeply wounds someone with his flail. > Tocarry whispers something to Raja. > Raja assists Lute. Raja attacks someone! Raja slashes someone. Tocarry assists Lute. Tocarry attacks someone! Tocarry deeply wounds someone with his cleave. You receive your share of experience -- 2 points. The bat dies with a squeak. >'I just see "Someone's" You say 'I just see "Someone's"' > Raja sits down. Lute says 'time for me to have fun' > Lute throws back his head and cackles with insane glee! >'nice reaction time l Lute says 'fluffly black bat' >You say 'nice reaction time' >The Tunnel Widens Exits are: W U Sloping steeply, the tunnel also runs east-west as far as can be seen. It widens to the west, and seems to be heading towards a larger cave. A few bones poke out of the tunnel walls, but not as many as can be seen further to the east. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is sitting here. Tocarry Wolfstogg is standing here. > Lute says 'floppy black hat' >exa w To the west you see: A Watery Cave Exits are: E D Water fills half of this cave covering what lies beneath its surface. Hundreds of bats hang from the ceiling their squeaks clearly audible. A tunnel leads steeply upwards to the east, cut out of the dark mud of the island. Drying slime is spattered on the walls, through how it got there is unclear. A tiny earthworm digs in the dirt here. > Tocarry nods his head at Raja in agreement. >'hehe Lute deflects someone's attack. Lute will be right back! > Lute flails someone extremely hard. >You say 'hehe' > Tocarry assists Lute. Tocarry attacks someone! Tocarry discovers a weakness in someone's defense! Tocarry severely wounds someone with his cleave! You receive your share of experience -- 8 points. With a high-pitched squeak the bat dies. > Lute stops using a huge ball and chain. >'I can see an earthward Raja says 'he was a barbarian though' >You say 'I can see an earthward' >'I can see an earthworm You say 'I can see an earthworm' Lute wields a shadowy blade. >exam w Raja says 'with 22str =c)' >To the west you see: A Watery Cave Exits are: E D Water fills half of this cave covering what lies beneath its surface. Hundreds of bats hang from the ceiling their squeaks clearly audible. A tunnel leads steeply upwards to the east, cut out of the dark mud of the island. Drying slime is spattered on the walls, through how it got there is unclear. >'west. You say 'west.' > Lute straps something around his arm as a shield. >exa w Lute dodges someone's attack. To the west you see: A Watery Cave Exits are: E D Water fills half of this cave covering what lies beneath its surface. Hundreds of bats hang from the ceiling their squeaks clearly audible. A tunnel leads steeply upwards to the east, cut out of the dark mud of the island. Drying slime is spattered on the walls, through how it got there is unclear. > Lute slashes someone. >exa w To the west you see: A Watery Cave Exits are: E D Water fills half of this cave covering what lies beneath its surface. Hundreds of bats hang from the ceiling their squeaks clearly audible. A tunnel leads steeply upwards to the east, cut out of the dark mud of the island. Drying slime is spattered on the walls, through how it got there is unclear. A tiny earthworm digs in the dirt here. Lute will be right back! > Raja gets something from something. Lute smiles happily. > Someone deflects Lute's attack. > Someone hits Lute's body hard. > Tocarry assists Lute. Tocarry attacks someone! Tocarry rushes forward wildly. Tocarry deeply wounds someone with his cleave. > Raja gives you something. > Lute slashes someone. Raja clambers to his feet. > Raja assists Lute. Raja attacks someone! Lute says 'I'm a target' > Lute deflects someone's attack. >'High perception? Raja slashes someone. >gig Tocarry deeply wounds someone with his cleave. Lute lightly slashes someone. You say 'High perception?' >You giggle. > Lute distracts someone into missing him. nod lute >You nod your head at him in agreement. > Raja slashes someone. > Someone dodges Lute's attack. > Tocarry discovers a weakness in someone's defense! Tocarry severely wounds someone with his cleave! You receive your share of experience -- 44 points. The bat dies with a loud screech. > Lute will be right back! > Raja sits down. Lute leaves west. You follow Lute. A Watery Cave Exits are: E D Water fills half of this cave covering what lies beneath its surface. Hundreds of bats hang from the ceiling their squeaks clearly audible. A tunnel leads steeply upwards to the east, cut out of the dark mud of the island. Drying slime is spattered on the walls, through how it got there is unclear. Lute Peacecraft, the Warlord of Chaos is standing here. Tocarry enters from the east. > Lute deflects someone's attack. Lute slashes someone. > Lute begins quietly muttering some strange, powerful words. >'earthworm has a high perception gig Someone deeply wounds Lute's left leg with its hit. You say 'earthworm has a high perception' >You giggle. > Tocarry assists Lute. Tocarry attacks someone! Tocarry cleaves someone extremely hard. >pat worm Someone dodges Lute's attack. >Raja enters from the east. Nobody here by that name. Lute begins quietly muttering some strange, powerful words. > Someone deeply wounds Lute's left arm with its hit. > Raja says 'hrm' > Lute begins quietly muttering some strange, powerful words. > Someone hits Lute's left arm hard. > Someone deflects Lute's attack. Tocarry tries to bash someone, but only bruises himself. > Lute panics, and attempts to flee! Lute tried to slip down past someone but could not. Lute panics, and attempts to flee! > Someone hits Lute's body very hard. 'somewhat > Lute panics, and attempts to flee! Lute flees head over heals! Lute leaves east. Raja leaves east. You follow Lute. The Tunnel Widens Exits are: W U Sloping steeply, the tunnel also runs east-west as far as can be seen. It widens to the west, and seems to be heading towards a larger cave. A few bones poke out of the tunnel walls, but not as many as can be seen further to the east. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. >You say 'somewhat' > Lute leaves west. Raja leaves west. You follow Lute. A Watery Cave Exits are: E D Water fills half of this cave covering what lies beneath its surface. Hundreds of bats hang from the ceiling their squeaks clearly audible. A tunnel leads steeply upwards to the east, cut out of the dark mud of the island. Drying slime is spattered on the walls, through how it got there is unclear. Tocarry Wolfstogg (busy) is here, fighting the Watcher. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. >'I can see it Someone deeply wounds Tocarry's body with its hit. >Tocarry tries to bash someone, but only bruises himself. You say 'I can see it' > Lute begins quietly muttering some strange, powerful words. > Tocarry discovers a weakness in someone's defense! Tocarry cleaves someone extremely hard. > Someone hits Tocarry's body extremely hard. Raja attacks someone! Someone deflects Raja's attack. > Lute utters a strange command, 'terror' Lute suddenly breathes an icy, cold breath. You ignore it. >al Raja begins quietly muttering some strange, powerful words. >Someone flees head over heals! Someone panics, and attempts to flee! A tiny earthworm flees head over heals! But nobody is fighting him! > Lute leaves east. You follow Lute. The Tunnel Widens Exits are: W U Sloping steeply, the tunnel also runs east-west as far as can be seen. It widens to the west, and seems to be heading towards a larger cave. A few bones poke out of the tunnel walls, but not as many as can be seen further to the east. A tiny earthworm digs in the dirt here. Lute Peacecraft, the Warlord of Chaos is standing here. >al al al al al But nobody is fighting him! >But nobody is fighting him! >But nobody is fighting him! >But nobody is fighting him! >But nobody is fighting him! > Someone flees head over heals! Someone flees head over heals! > Lute smiles happily. > Someone flees head over heals! Someone flees head over heals! >'insight it and I'll buff gig You say 'insight it and I'll buff' >You giggle. > Someone flees head over heals! >al al al But nobody is fighting him! >But nobody is fighting him! >But nobody is fighting him! >exam e You see nothing special. >l The Tunnel Widens Exits are: W U Sloping steeply, the tunnel also runs east-west as far as can be seen. It widens to the west, and seems to be heading towards a larger cave. A few bones poke out of the tunnel walls, but not as many as can be seen further to the east. Lute Peacecraft, the Warlord of Chaos is standing here. > Someone flees head over heals! >ponder Lute says 'I'm awesome :)' exam u >You ponder over matters as they appear to you at this moment. >To the up you see: A Steep Muddy Tunnel Exits are: U D Dug beneath the tombstone is a tight muddy tunnel leading steeply downwards. Whoever cut this passage had no respect for the dead who rested here - old bones and pieces of rusted armour poke out of the tunnel walls. Large hairy worms squirm through the mud making the tunnel appear to be in perpetual motion. >'who's fleeing? l Raja enters from the west. >Someone flees head over heals! You say 'who's fleeing?' >The Tunnel Widens Exits are: W U Sloping steeply, the tunnel also runs east-west as far as can be seen. It widens to the west, and seems to be heading towards a larger cave. A few bones poke out of the tunnel walls, but not as many as can be seen further to the east. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. > Tocarry enters from the west. > Someone flees head over heals! > Raja says 'you cant fear him' > Lute attacks someone! Lute lightly slashes someone. > Lute deflects someone's attack. > Someone flees head over heals! Raja says 'he has 0 moves' >'Someone flees head over heals. Tocarry assists Lute. Tocarry attacks someone! Tocarry deeply wounds someone with his cleave. > Raja begins quietly muttering some strange, powerful words. >You say 'Someone flees head over heals.' > Lute deflects someone's attack. Lute lightly slashes someone. >'whom? Raja utters a strange command, 'regeneration' >You say 'whom?' > Raja assists Lute. Raja attacks someone! Raja slashes someone. > Tocarry discovers a weakness in someone's defense! Tocarry deeply wounds someone with his cleave. You receive your share of experience -- 11 points. The giant bat screeches loudly and crashes into the ground. >'watcher? Someone flees head over heals! >You say 'watcher?' > Lute says 'I wanted bats gone :)' > Tocarry says 'i cant bash him either' > Raja says 'watcher..i think' >l The Tunnel Widens Exits are: W U Sloping steeply, the tunnel also runs east-west as far as can be seen. It widens to the west, and seems to be heading towards a larger cave. A few bones poke out of the tunnel walls, but not as many as can be seen further to the east. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry Wolfstogg is standing here. >al al al al But nobody is fighting him! >But nobody is fighting him! >But nobody is fighting him! >But nobody is fighting him! > Lute says 'having fun with terror' > Tocarry says 'but i muti him' >'insight it and I'll buff You say 'insight it and I'll buff' >l Lute attacks someone! Lute slashes someone. > Lute dodges someone's attack. > Raja nods solemnly. >The Tunnel Widens Exits are: W U Sloping steeply, the tunnel also runs east-west as far as can be seen. It widens to the west, and seems to be heading towards a larger cave. A few bones poke out of the tunnel walls, but not as many as can be seen further to the east. Lute Peacecraft, the Warlord of Chaos is here, fighting a dark bat. Raja T'pel is standing here. Tocarry Wolfstogg is standing here. > Tocarry assists Lute. Tocarry attacks someone! Tocarry deeply wounds someone with his cleave. You receive your share of experience -- 1 points. The dark bat screeches loudly for all to hear and falls to the ground. Lute nods solemnly. > Raja says 'after i confused him' >al Raja gives a thumbs up! >But nobody is fighting him! > Lute says 'go attack him lorian' >'which way? Saving Lorian. You say 'which way?' exam w >To the west you see: A Watery Cave Exits are: E D Water fills half of this cave covering what lies beneath its surface. Hundreds of bats hang from the ceiling their squeaks clearly audible. A tunnel leads steeply upwards to the east, cut out of the dark mud of the island. Drying slime is spattered on the walls, through how it got there is unclear. > Tocarry gives raja a high five. >l The Tunnel Widens Exits are: W U Sloping steeply, the tunnel also runs east-west as far as can be seen. It widens to the west, and seems to be heading towards a larger cave. A few bones poke out of the tunnel walls, but not as many as can be seen further to the east. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry Wolfstogg is standing here. Lute says 'west' > Raja grins evilly. w >A Watery Cave Exits are: E D Water fills half of this cave covering what lies beneath its surface. Hundreds of bats hang from the ceiling their squeaks clearly audible. A tunnel leads steeply upwards to the east, cut out of the dark mud of the island. Drying slime is spattered on the walls, through how it got there is unclear. >k watcher Whom do you want to press? k watcher >k watcher k watcher k watcher k watcher Whom do you want to press? >Whom do you want to press? >Whom do you want to press? >Whom do you want to press? >k watcher k watcher Whom do you want to press? >k watcher k watcher k watcher k watcher k watcher Whom do you want to press? k watcher >Whom do you want to press? >Whom do you want to press? >Whom do you want to press? >Whom do you want to press? > Lute dodges someone's attack. Lute deflects someone's attack. Lute lightly slashes someone. HP:Healthy, the Watcher:in top shape> You cannot fathom the Watcher's mind. HP:Healthy, the Watcher:in top shape> Raja slashes someone. HP:Healthy, the Watcher:in top shape> Someone hits Lute's body. HP:Healthy, the Watcher:in top shape> You cannot fathom the Watcher's mind. HP:Healthy, the Watcher:in top shape> Lute deflects someone's attack. Lute slashes someone. HP:Healthy, the Watcher:in top shape> Tocarry deeply wounds someone with his cleave. HP:Healthy, the Watcher:in top shape> Lute deflects someone's attack. Lute dodges someone's attack. HP:Healthy, the Watcher:in top shape> Raja slashes someone. You cannot fathom the Watcher's mind. HP:Healthy, the Watcher:in top shape> Lute deflects someone's attack. HP:Healthy, the Watcher:in top shape> Someone deflects Lute's attack. HP:Healthy, the Watcher:in top shape> You cannot fathom the Watcher's mind. HP:Healthy, the Watcher:in top shape> Someone hits Lute's body very hard. The Watcher attacks Lute! The Watcher hits Lute's body extremely hard. Someone lightly hits Lute's body. HP:Healthy, Lute:Hurt, the Watcher:in top shape> Tocarry deeply wounds someone with his cleave. You receive your share of experience -- 24 points. Saving Lorian. The bat dies with a loud screech. HP:Healthy, Lute:Hurt, the Watcher:in top shape> Lute dodges someone's attack. Lute dodges someone's attack. HP:Healthy, Lute:Hurt, the Watcher:in top shape> Raja slashes someone. HP:Healthy, Lute:Hurt, the Watcher:in top shape> You cannot fathom the Watcher's mind. HP:Healthy, Lute:Hurt, the Watcher:in top shape> The Watcher deflects Lute's attack. HP:Healthy, Lute:Hurt, the Watcher:in top shape>'You cannot fathom the Watcher's mind You say 'You cannot fathom the Watcher's mind' HP:Healthy, Lute:Hurt, the Watcher:in top shape> Tocarry assists Lute. Tocarry attacks the Watcher! HP:Healthy, Lute:Hurt, the Watcher:in top shape> The Watcher hits Lute's body extremely hard. HP:Healthy, Lute:Hurt, the Watcher:in top shape> Someone hits Lute's body. HP:Healthy, Lute:Hurt, the Watcher:in top shape>l watcher You cannot fathom the Watcher's mind. Someone lightly hits Lute's left arm. HP:Healthy, Lute:Hurt, the Watcher:in top shape>Raja slashes someone. Large and covered with tentacles, it is impossible to tell what manner of creature this beast is. The tentacles seem able to reach anywhere in the cave, though they do not seem to harm the bats. The Watcher has some bruises. HP:Healthy, Lute:Hurt, the Watcher:in top shape> Lute distracts someone into missing him. Lute deflects someone's attack. HP:Healthy, Lute:Hurt, the Watcher:in top shape> Tocarry cleaves the Watcher very hard. The Watcher deflects Lute's attack. HP:Healthy, Lute:Hurt, the Watcher:in top shape> The Watcher hits Lute's left foot hard. HP:Healthy, Lute:Wounded, the Watcher:in top shape> You cannot fathom the Watcher's mind. HP:Healthy, Lute:Wounded, the Watcher:in top shape> Lute smiles happily. HP:Healthy, Lute:Wounded, the Watcher:in top shape> Someone hits Lute's left arm. HP:Healthy, Lute:Wounded, the Watcher:in top shape> Lute deflects someone's attack. HP:Healthy, Lute:Wounded, the Watcher:in top shape> Raja slashes someone. You cannot fathom the Watcher's mind. HP:Healthy, Lute:Wounded, the Watcher:in top shape> The Watcher deeply wounds Lute's head with its hit. The Watcher deflects Lute's attack. HP:Healthy, Lute:Bloodied, the Watcher:in top shape> The Watcher writhes in pain as the poison takes hold. HP:Healthy, Lute:Bloodied, the Watcher:in top shape> Lute distracts someone into missing him. Lute deflects someone's attack. HP:Healthy, Lute:Bloodied, the Watcher:in top shape> Tocarry deeply wounds the Watcher with his cleave. HP:Healthy, Lute:Bloodied, the Watcher:in top shape> Someone hits Lute's head hard. Lute panics, and attempts to flee! Lute tried to slip down past the Watcher but could not. Lute panics, and attempts to flee! HP:Healthy, Lute:Bloodied, the Watcher:in top shape> You cannot fathom the Watcher's mind. HP:Healthy, Lute:Bloodied, the Watcher:in top shape> Lute says 'go lorian' HP:Healthy, Lute:Bloodied, the Watcher:in top shape> Raja says 'lute flee' HP:Healthy, Lute:Bloodied, the Watcher:in top shape> The Watcher hits Lute's right foot very hard. Lute panics, and attempts to flee! Lute tried to slip down past the Watcher but could not. Lute panics, and attempts to flee! HP:Healthy, Lute:Awful, the Watcher:in top shape> Raja slashes someone hard. You receive your share of experience -- 6 points. Saving Lorian. With a high-pitched squeak the bat dies. The Watcher dodges Lute's attack. Lute panics, and attempts to flee! Lute flees head over heals! Lute leaves east. 'flee Raja leaves east. HP:Healthy, Tocarry:Hurt, the Watcher:in top shape>You say 'flee' HP:Healthy, Tocarry:Hurt, the Watcher:in top shape> You cannot fathom the Watcher's mind. HP:Healthy, Tocarry:Hurt, the Watcher:in top shape> Someone hits Tocarry's left hand extremely hard. HP:Healthy, Tocarry:Hurt, the Watcher:in top shape> Tocarry panics, and attempts to flee! Tocarry flees head over heals! Tocarry leaves east. HP:Healthy, the Watcher:in top shape> You cannot fathom the Watcher's mind. HP:Healthy, the Watcher:in top shape> You cannot fathom the Watcher's mind. HP:Healthy, the Watcher:in top shape> the Watcher forces its Will against your constitution! HP:Healthy, the Watcher:in top shape>gt guys cure You cannot fathom the Watcher's mind. HP:Healthy, the Watcher:in top shape>You group-say 'guys cure' HP:Healthy, the Watcher:in top shape> You cannot fathom the Watcher's mind. stat HP:Healthy, the Watcher:in top shape>Your fatigue is 0; Your willpower is 55; Your statistics are Str: 14/14, Int: 19/19, Wil: 18/18, Dex: 15/15, Con: 11/12, Lea: 16/16. HP:Healthy, the Watcher:in top shape> You cannot fathom the Watcher's mind. HP:Healthy, the Watcher:in top shape> Lute group-says 'awful :)' HP:Healthy, the Watcher:in top shape> You cannot fathom the Watcher's mind. HP:Healthy, the Watcher:in top shape> Raja enters from the east. HP:Healthy, the Watcher:in top shape> the Watcher forces its Will against your dexterity! HP:Healthy, the Watcher:in top shape> Raja leaves east. HP:Healthy, the Watcher:in top shape> You cannot fathom the Watcher's mind. HP:Healthy, the Watcher:in top shape> You cannot fathom the Watcher's mind. HP:Healthy, the Watcher:in top shape> the Watcher forces its Will against your learning! HP:Healthy, the Watcher:in top shape>diag Lute group-says 'time for super regen' HP:Healthy, the Watcher:in top shape>The Watcher has some bruises. The Watcher is in top shape. The Watcher has been here for a very long time. The Watcher is affected by: insight (long) poison (long) It is well aware of the Wraith-world. HP:Healthy, the Watcher:in top shape> You cannot fathom the Watcher's mind. HP:Healthy, the Watcher:in top shape> The Watcher tries its Will against your mind, but you resist! HP:Healthy, the Watcher:in top shape>stat You cannot fathom the Watcher's mind. HP:Healthy, the Watcher:in top shape>Your fatigue is 0; Your willpower is 55; Your statistics are Str: 14/14, Int: 19/19, Wil: 18/18, Dex: 14/15, Con: 11/12, Lea: 15/16. HP:Healthy, the Watcher:in top shape> Raja enters from the east. HP:Healthy, the Watcher:in top shape> You cannot fathom the Watcher's mind. HP:Healthy, the Watcher:in top shape> Raja begins quietly muttering some strange, powerful words. HP:Healthy, the Watcher:in top shape> the Watcher forces its Will against your dexterity! HP:Healthy, the Watcher:in top shape> Raja deflects someone's attack. Someone lightly hits Raja's left leg. HP:Healthy, the Watcher:in top shape> Raja slashes someone hard. You cannot fathom the Watcher's mind. HP:Healthy, the Watcher:in top shape>diag watcher the Watcher forces its Will against your intelligence! HP:Healthy, the Watcher:in top shape>Raja panics, and attempts to flee! Raja flees head over heals! Raja leaves east. The Watcher has some bruises. The Watcher is in top shape. The Watcher has been here for a very long time. The Watcher is affected by: insight (long) poison (long) It is well aware of the Wraith-world. HP:Healthy, the Watcher:in top shape> You cannot fathom the Watcher's mind. HP:Healthy, the Watcher:in top shape> You cannot fathom the Watcher's mind. HP:Healthy, the Watcher:in top shape> You cannot fathom the Watcher's mind. Tocarry group-says 'you cant bash that guy' gt he's only bruised HP:Healthy, the Watcher:in top shape> the Watcher forces its Will against your will! HP:Healthy, the Watcher:in top shape>You group-say 'he's only bruised' HP:Healthy, the Watcher:in top shape> You cannot fathom the Watcher's mind. HP:Healthy, the Watcher:in top shape> The Watcher tries its Will against your mind, but you resist! HP:Healthy, the Watcher:in top shape> You cannot fathom the Watcher's mind. HP:Healthy, the Watcher:in top shape> You hear a squeak from nearby. HP:Healthy, the Watcher:in top shape> You cannot fathom the Watcher's mind. HP:Healthy, the Watcher:in top shape> You cannot fathom the Watcher's mind. stat HP:Healthy, the Watcher:in top shape>Your fatigue is 0; Your willpower is 54; Your statistics are Str: 14/14, Int: 18/19, Wil: 17/18, Dex: 13/15, Con: 11/12, Lea: 15/16. Lute group-says 'damn bats' HP:Healthy, the Watcher:in top shape> You cannot fathom the Watcher's mind. HP:Healthy, the Watcher:in top shape> The Watcher tries its Will against your mind, but you resist! HP:Healthy, the Watcher:in top shape>stat You cannot fathom the Watcher's mind. HP:Healthy, the Watcher:in top shape>Your fatigue is 0; Your willpower is 54; Your statistics are Str: 14/14, Int: 18/19, Wil: 17/18, Dex: 13/15, Con: 11/12, Lea: 15/16. HP:Healthy, the Watcher:in top shape> the Watcher forces its Will against your dexterity! HP:Healthy, the Watcher:in top shape>stat You cannot fathom the Watcher's mind. HP:Healthy, the Watcher:in top shape>Your fatigue is 0; Your willpower is 54; Your statistics are Str: 14/14, Int: 18/19, Wil: 17/18, Dex: 12/15, Con: 11/12, Lea: 15/16. Lute group-says 'they the problem' HP:Healthy, the Watcher:in top shape> You cannot fathom the Watcher's mind. HP:Healthy, the Watcher:in top shape> the Watcher forces its Will against your strength! HP:Healthy, the Watcher:in top shape>stat You cannot fathom the Watcher's mind. HP:Healthy, the Watcher:in top shape>Your fatigue is 1; Your willpower is 54; Your statistics are Str: 13/14, Int: 18/19, Wil: 17/18, Dex: 12/15, Con: 11/12, Lea: 15/16. HP:Healthy, the Watcher:in top shape>gt grumble You cannot fathom the Watcher's mind. You group-say 'grumble' HP:Healthy, the Watcher:in top shape>gt he's hitting me. :( Tocarry group-says 'nod' HP:Scratched S:Surging, the Watcher:in top shape>You group-say 'he's hitting me. :(' HP:Scratched S:Surging, the Watcher:in top shape>stat You cannot fathom the Watcher's mind. HP:Scratched S:Surging, the Watcher:in top shape> Lute group-says 'wwithout them we could focus on watcher' HP:Scratched S:Surging, the Watcher:in top shape>the Watcher forces its Will against your dexterity! Your fatigue is 0; Your willpower is 55; Your statistics are Str: 14/14, Int: 19/19, Wil: 18/18, Dex: 12/15, Con: 12/12, Lea: 16/16. HP:Scratched S:Surging, the Watcher:in top shape> You cannot fathom the Watcher's mind. HP:Scratched, the Watcher:in top shape>stat You cannot fathom the Watcher's mind. Your fatigue is 1; Your willpower is 55; Your statistics are Str: 14/14, Int: 19/19, Wil: 18/18, Dex: 12/15, Con: 12/12, Lea: 16/16. HP:Scratched, the Watcher:in top shape> The Watcher writhes in pain as the poison takes hold. HP:Scratched, the Watcher:in top shape> the Watcher forces its Will against your intelligence! HP:Scratched, the Watcher:in top shape>stat You cannot fathom the Watcher's mind. HP:Scratched, the Watcher:in top shape>Your fatigue is 0; Your willpower is 55; Your statistics are Str: 14/14, Int: 17/19, Wil: 18/18, Dex: 12/15, Con: 12/12, Lea: 16/16. HP:Scratched, the Watcher:in top shape> The Watcher tries its Will against your mind, but loses control! HP:Scratched, the Watcher:slightly retarded> Lute group-says 'then flee' stat HP:Scratched, the Watcher:slightly retarded> You cannot fathom the Watcher's mind. HP:Scratched, the Watcher:slightly retarded> the Watcher forces its Will against your will! f HP:Scratched, the Watcher:slightly retarded>Your fatigue is 0; Your willpower is 54; Your statistics are Str: 14/14, Int: 17/19, Wil: 17/18, Dex: 12/15, Con: 12/12, Lea: 16/16. HP:Scratched, the Watcher:slightly retarded>You cannot fathom the Watcher's mind. The Watcher blocks your way down. PANIC! You couldn't escape! HP:Scratched, the Watcher:slightly retarded> the Watcher forces its Will against your dexterity! f HP:Scratched, the Watcher:slightly retarded>You cannot fathom the Watcher's mind. You flee head over heels. The Tunnel Widens Exits are: W U Sloping steeply, the tunnel also runs east-west as far as can be seen. It widens to the west, and seems to be heading towards a larger cave. A few bones poke out of the tunnel walls, but not as many as can be seen further to the east. Lute Peacecraft, the Warlord of Chaos is sleeping here. Tocarry Wolfstogg is standing here. Raja T'pel is standing here. HP:Scratched> Tocarry group-says 'get in here' HP:Scratched>'someone revive me gig You say 'someone revive me' HP:Scratched>You giggle. HP:Scratched>stat Your fatigue is 0; Your willpower is 54; Your statistics are Str: 14/14, Int: 17/19, Wil: 17/18, Dex: 11/15, Con: 12/12, Lea: 16/16. HP:Scratched> Lute awakens. HP:Scratched> Tocarry group-says 'lorian needs a revive' HP:Scratched>'hit my dex You say 'hit my dex' >mutter l You mutter under you breath. Tocarry stops using a fine two-handed battle axe. >The Tunnel Widens Exits are: W U Sloping steeply, the tunnel also runs east-west as far as can be seen. It widens to the west, and seems to be heading towards a larger cave. A few bones poke out of the tunnel walls, but not as many as can be seen further to the east. Lute Peacecraft, the Warlord of Chaos is sitting here. Tocarry Wolfstogg is standing here. Raja T'pel is standing here. > Lute says 'morgul is on' > Tocarry straps something around his arm as a shield. > Lute smiles happily. > Lute lies down and falls asleep. >who Tocarry wields a shadowy blade. >Players ------- [--- Hob] Morgul [ 27 Hum] Diran the Human [ 36 Hob] Tober Tremiur, Shadow of the Shire. [ 27 WdE] Thranwell Silver the Cryptic, Duke of Gondolin [--- WdE] Brenen the Wood Elf [ 31 Hob] Pik the Shadow of the White Magnolia [ 38 Hum] Blare - Phantom of Mirkwood. [ 31 Dwf] Thine " I couldnt help but notice your pain. share it with me" -- Tupac [--- Dwf] Fili the Dwarf [ 31 Dwf] Khazak Dul - Annihilator [ 33 Dwf] Quelude Serilis (AFK) [ 36 WdE] Ghandi McScrooge (shadow) [ 21 WdE] Raja T'pel [ 2 Hum] Phrank the Human (linkless) (AFK) [ 28 WdE] Lucida Avalon, Captain of the Highguard. (linkless) (AFK) [ 32 WdE] Lorian Elessar, One of the Noldor from Lothlorien (shadow) [ 30 Hum] Tocarry Wolfstogg (deaf) [ 22 Dwf] Gatts The Beserker [ 37 WdE] Lute Peacecraft, the Warlord of Chaos (sleeping) 19 characters displayed. > >pray morgul You pray to someone, hoping for his good will. >'You pray to someone, hoping for his good will. You say 'You pray to someone, hoping for his good will.' >'someone tell him that it was me You say 'someone tell him that it was me' S:Surging> Tocarry says 'lets see if he can hit me now' >'and not some uruk gig You say 'and not some uruk' >You giggle. >l The Tunnel Widens Exits are: W U Sloping steeply, the tunnel also runs east-west as far as can be seen. It widens to the west, and seems to be heading towards a larger cave. A few bones poke out of the tunnel walls, but not as many as can be seen further to the east. Lute Peacecraft, the Warlord of Chaos is sleeping here. Tocarry Wolfstogg is standing here. Raja T'pel is standing here. >exam w To the west you see: A Watery Cave Exits are: E D Water fills half of this cave covering what lies beneath its surface. Hundreds of bats hang from the ceiling their squeaks clearly audible. A tunnel leads steeply upwards to the east, cut out of the dark mud of the island. Drying slime is spattered on the walls, through how it got there is unclear. The huge body of a many-tentacled beast writhes around in the water. The Watcher blocks the way down! > You cannot fathom the Watcher's mind. HP:Scratched, the Watcher:somewhat dispirited>l A Watery Cave Exits are: E D Water fills half of this cave covering what lies beneath its surface. Hundreds of bats hang from the ceiling their squeaks clearly audible. A tunnel leads steeply upwards to the east, cut out of the dark mud of the island. Drying slime is spattered on the walls, through how it got there is diag unclear. The Watcher is here, fighting YOU! The Watcher blocks the way down! Lute Peacecraft, the Warlord of Chaos is here, fighting the Watcher. Tocarry Wolfstogg is here, fighting the Watcher. Raja T'pel is here, fighting the Watcher. HP:Scratched, the Watcher:somewhat dispirited> You cannot fathom the Watcher's mind. The Watcher tries its Will against your mind, but you resist! HP:Scratched, the Watcher:somewhat dispirited>Raja slashes the Watcher. The Watcher is almost dead. The Watcher is somewhat dispirited and slightly weakened. The Watcher has been here for a very long time. The Watcher is affected by: confuse (fast-acting) insight (long) poison (long) It is well aware of the Wraith-world. HP:Scratched, the Watcher:somewhat dispirited> Tocarry discovers a weakness in the Watcher's defense! Tocarry deeply wounds the Watcher with his cleave. HP:Scratched, the Watcher:somewhat dispirited> You cannot fathom the Watcher's mind. the Watcher forces its Will against your will! HP:Scratched, the Watcher:somewhat dispirited>l watcher Lute flails the Watcher extremely hard. HP:Scratched, the Watcher:somewhat dispirited> Large and covered with tentacles, it is impossible to tell what manner of creature this beast is. The tentacles seem able to reach anywhere in the cave, though they do not seem to harm the bats. The Watcher is almost dead. HP:Scratched, the Watcher:somewhat dispirited> Lute throws back his head and cackles with insane glee! HP:Scratched, the Watcher:somewhat dispirited> Raja slashes the Watcher. You cannot fathom the Watcher's mind. The Watcher tries its Will against your mind, but you resist! HP:Scratched, the Watcher:somewhat dispirited> Tocarry cleaves the Watcher extremely hard. HP:Scratched, the Watcher:somewhat dispirited> You cannot fathom the Watcher's mind. HP:Scratched, the Watcher:somewhat dispirited> Raja slashes the Watcher. HP:Scratched, the Watcher:somewhat dispirited> You cannot fathom the Watcher's mind. HP:Scratched, the Watcher:somewhat dispirited>cac watcher Tocarry cleaves the Watcher very hard. HP:Scratched, the Watcher:somewhat dispirited> You cannot fathom the Watcher's mind. The Watcher deflects Lute's attack. The Watcher tries its Will against your mind, but you resist! HP:Scratched, the Watcher:somewhat dispirited>You cackle in the Watcher's face scaring it senseless. HP:Scratched, the Watcher:somewhat dispirited> Raja slashes the Watcher. HP:Scratched, the Watcher:somewhat dispirited> Raja says 'anyone got a hitting weapon i can use?' HP:Scratched, the Watcher:somewhat dispirited> You cannot fathom the Watcher's mind. The Watcher tries its Will against your mind, but loses control! HP:Scratched, the Watcher:somewhat weakened> Tocarry cleaves the Watcher extremely hard. HP:Scratched, the Watcher:somewhat weakened> 'he's not turning! Raja lightly slashes the Watcher. The Watcher is stunned, but will probably regain consciousness again. You cannot fathom the Watcher's mind. HP:Scratched, the Watcher:somewhat weakened>You say 'he's not turning!' nod HP:Scratched, the Watcher:somewhat weakened> You cannot fathom the Watcher's mind. HP:Scratched, the Watcher:somewhat weakened>You nod solemnly. HP:Scratched, the Watcher:somewhat weakened> Tocarry discovers a weakness in the Watcher's defense! Tocarry severely wounds the Watcher with his cleave! The Watcher is dead! R.I.P. Your spirit increases by 3. You receive your share of experience -- 845 points. As the beast dies it falls away from the exit. HP:Scratched> Lute shows his approval by clapping his small hands together. HP:Scratched> Tocarry snarls viciously like a crazed beast. HP:Scratched> Tocarry howls triumphantly. 'I've got a jeweled two-handed sword >You say 'I've got a jeweled two-handed sword' >'someone revive me You say 'someone revive me' >'plase You say 'plase' > Raja says 'can i use it for now' > Lute says 'set swim on' >give jeweled raja You don't seem to have a jeweled. > Lute leaves down. Raja leaves down. You follow Lute. An Underwater Tunnel Exits are: W U Filled with water, it is hard to see anything down here. A narrow opening leads upwards but who knows what lurks up there. The water-filled tunnel leads away to the west away into the darkness through the algae-ridden water to an unseen destination. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from above. > Lute leaves west. Raja leaves west. You follow Lute. Along the Tunnel Exits are: E W Travelling underwater is exhausting and it is impossible to tell what lies at its end. The water is dark with pieces of sediment and algae, the tunnel walls partly mud and partly rock. The tunnel continues to the east and west. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. > Lute leaves west. Raja leaves west. You follow Lute. Long Sloping Tunnel Exits are: E W The underwater tunnel slopes up to the west, sinking deeper under the lake to the east. Small fish and other water creatures swim around, oblivious to the discomfort of those who cannot breathe down here. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. > Lute leaves west. Raja leaves west. You follow Lute. Water Filling Half the Tunnel Exits are: E W The tunnel slopes up to the west and down underwater to the east. A blood trail leads up from the edge of the water, still wet in the places where it has mixed with the water from the lake. If an exit must be made from this place, it is either to the dread which is palpable in the air to the west, or to unknown horrors which lie in wait underwater. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. > Lute leaves west. Raja leaves west. You follow Lute. A Cramped, Muddy Tunnel Exits are: E (U) A muddy tunnel leads off to the east from here. Its ceiling, unlike the walls, is made of finely-crafted stone. Roughly-cut wooden timbers lie on the ground, covered in muddy footprints and splashes of a dark stain. One of the stone slabs in the ceiling looks a little loose. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from the east. >give give jeweled raja No-one by that name here. >give give jeweled raja Lute opens the looseslab. S:Surging>No-one by that name here. S:Surging>l A Cramped, Muddy Tunnel Exits are: E U A muddy tunnel leads off to the east from here. Its ceiling, unlike the walls, is made of finely-crafted stone. Roughly-cut wooden timbers lie on the ground, covered in muddy footprints and splashes of a dark stain. One of the stone slabs in the ceiling looks a little loose. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. S:Surging> Lute leaves up. Raja leaves up. You follow Lute. Chamber of Ar-Tarthalon Exits are: W D The air in here is dread and chill. Upon a raised dias, resting on an alter-like slab of stone, is a large sarcophagus, glowing strongly red. The walls are hung with rich tapestries, and ancient weapons of war. Inscribed on the slab are the names of the elves slain by Ar-Tarthalon in his many conquests. Another inscription warns those who enter his final resting place that Ar-Tarthalon serves his master in death as in life, and those who dare to disturb him here are doomed to join him. The commanding figure of the wight of a Black Numenorian Lord dominates the room. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from below. S:Surging> Someone attacks Lute! Ar-Tarthalon deeply wounds Lute's body with his pierce. > Lute lightly flails Ar-Tarthalon's body. > Lute panics, and attempts to flee! Lute flees head over heals! Lute leaves down. Raja leaves down. You follow Lute. A Cramped, Muddy Tunnel Exits are: E U A muddy tunnel leads off to the east from here. Its ceiling, unlike the walls, is made of finely-crafted stone. Roughly-cut wooden timbers lie on the ground, covered in muddy footprints and splashes of a dark stain. One of the stone slabs in the ceiling looks a little loose. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. > Raja says 'umm' > Lute leaves up. Raja leaves up. You follow Lute. Chamber of Ar-Tarthalon Exits are: W D The air in here is dread and chill. Upon a raised dias, resting on an alter-like slab of stone, is a large sarcophagus, glowing strongly red. The walls are hung with rich tapestries, and ancient weapons of war. Inscribed on the slab are the names of the elves slain by Ar-Tarthalon in his many conquests. Another inscription warns those who enter his final resting place that Ar-Tarthalon serves his master in death as in life, and those who dare to disturb him here are doomed to join him. Lute Peacecraft, the Warlord of Chaos is standing here. Raja T'pel is standing here. Tocarry enters from below. >give jeweled raja Ar-Tarthalon deeply wounds Lute's head with his pierce. Ar-Tarthalon grins evilly and attacks Lute! >You don't seem to have a jeweled. > Ar-Tarthalon deflects Lute's attack. Raja begins quietly muttering some strange, powerful words. >k ar Ar-Tarthalon severely wounds Lute's body with his pierce! Tocarry lights a brilliant orb of light and holds it. >You force your Will against Ar-Tarthalon's dexterity! Lute panics, and attempts to flee! Lute flees head over heals! Lute leaves west. HP:Healthy, Ar-Tarthalon:barely clumsy> Raja utters a strange command, 'poison' Raja poisons Ar-Tarthalon! HP:Healthy, Ar-Tarthalon:barely clumsy> Ar-Tarthalon deflects Raja's attack. HP:Healthy, Ar-Tarthalon:barely clumsy> You force your Will against Ar-Tarthalon's learning! HP:Healthy, Ar-Tarthalon:barely clumsy> Ar-Tarthalon tries his Will against your mind, but you resist! Raja panics, and attempts to flee! Raja flees head over heals! Raja leaves down. HP:Healthy, Ar-Tarthalon:barely clumsy> You force your Will against Ar-Tarthalon's concentration! HP:Healthy, Ar-Tarthalon:barely clumsy> Ar-Tarthalon tries his Will against your mind, but you resist! HP:Healthy, Ar-Tarthalon:barely clumsy> You try your Will against Ar-Tarthalon's mind, but lose control! gt I'm buffing HP:Healthy, Ar-Tarthalon:barely clumsy>You group-say 'I'm buffing' HP:Healthy, Ar-Tarthalon:barely clumsy> Ar-Tarthalon tries his Will against your mind, but you resist! HP:Healthy, Ar-Tarthalon:barely clumsy>set tac def You couldn't reach his mind. HP:Healthy, Ar-Tarthalon:barely clumsy>gt come You are now employing defensive tactics. HP:Healthy, Ar-Tarthalon:barely clumsy> Ar-Tarthalon forces his Will against your dexterity! HP:Healthy, Ar-Tarthalon:barely clumsy>Raja enters from below. You group-say 'come' HP:Healthy, Ar-Tarthalon:barely clumsy> You couldn't reach his mind. HP:Healthy, Ar-Tarthalon:barely clumsy>diag Ar-Tarthalon has a few scratches. Ar-Tarthalon is barely clumsy. Ar-Tarthalon has been here for a very long time. Ar-Tarthalon is affected by: poison (long) activity (fast-acting) He is well aware of the Wraith-world. HP:Healthy, Ar-Tarthalon:barely clumsy> You force your Will against Ar-Tarthalon's intelligence! HP:Healthy, Ar-Tarthalon:barely clumsy> Ar-Tarthalon forces his Will against your learning! HP:Healthy, Ar-Tarthalon:barely clumsy> You try your Will against Ar-Tarthalon's mind, but he resists! HP:Healthy, Ar-Tarthalon:barely clumsy> Raja assists you! Raja attacks Ar-Tarthalon! Ar-Tarthalon deflects Raja's attack. HP:Healthy, Ar-Tarthalon:barely clumsy> Ar-Tarthalon forces his Will against your strength! HP:Healthy, Ar-Tarthalon:barely clumsy> Raja begins quietly muttering some strange, powerful words. HP:Healthy, Ar-Tarthalon:barely clumsy>stat You couldn't reach his mind. Lute group-says 'what is short term name for ar tar?' HP:Healthy, Ar-Tarthalon:barely clumsy>Your fatigue is 0; Your willpower is 55; Your statistics are Str: 12/14, Int: 19/19, Wil: 18/18, Dex: 14/15, Con: 12/12, Lea: 11/16. HP:Healthy, Ar-Tarthalon:barely clumsy> Raja utters a strange command, 'confuse' Ar-Tarthalon appears to be confused! HP:Healthy, Ar-Tarthalon:barely clumsy> You couldn't reach his mind. HP:Healthy, Ar-Tarthalon:barely clumsy>stat Raja scratches Ar-Tarthalon's head with his slash. You try your Will against Ar-Tarthalon's mind, but he resists! HP:Healthy, Ar-Tarthalon:barely clumsy>Your fatigue is 1; Your willpower is 55; Your statistics are Str: 12/14, Int: 19/19, Wil: 18/18, Dex: 14/15, Con: 12/12, Lea: 11/16. HP:Healthy, Ar-Tarthalon:barely clumsy>gt ar You force your Will against Ar-Tarthalon's dexterity! HP:Healthy, Ar-Tarthalon:slightly clumsy>You group-say 'ar' HP:Healthy, Ar-Tarthalon:slightly clumsy> Ar-Tarthalon forces his Will against your dexterity! HP:Healthy, Ar-Tarthalon:slightly clumsy> Someone assists you! Someone attacks Ar-Tarthalon! Tocarry cleaves Ar-Tarthalon's right leg very hard. HP:Healthy, Ar-Tarthalon:slightly clumsy> Raja slashes Ar-Tarthalon's left foot hard. HP:Healthy, Ar-Tarthalon:slightly clumsy> You couldn't reach his mind. HP:Healthy, Ar-Tarthalon:slightly clumsy> Ar-Tarthalon turns to fight Raja! HP:Healthy, Raja:Healthy, Ar-Tarthalon:slightly clumsy> You try your Will against Ar-Tarthalon's mind, but he resists! HP:Healthy, Raja:Healthy, Ar-Tarthalon:slightly clumsy>stat Raja barely slashes Ar-Tarthalon's left leg. Raja panics, and attempts to flee! Raja flees head over heals! Raja leaves down. HP:Healthy, Someone:Healthy, Ar-Tarthalon:slightly clumsy>Ar-Tarthalon turns to fight Lorian! Your fatigue is 0; Your willpower is 55; Your statistics are Str: 12/14, Int: 19/19, Wil: 18/18, Dex: 13/15, Con: 12/12, Lea: 11/16. HP:Healthy, Ar-Tarthalon:slightly clumsy> Someone deeply wounds Ar-Tarthalon's left arm with his cleave. Ar-Tarthalon forces his Will against your concentration! HP:Healthy, Ar-Tarthalon:slightly clumsy> Ar-Tarthalon turns to fight Tocarry! HP:Healthy, Tocarry:Healthy, Ar-Tarthalon:slightly clumsy> You couldn't reach his mind. Raja enters from below. stat HP:Healthy, Someone:Healthy, Ar-Tarthalon:slightly clumsy> Lute group-says 'k ar works?' HP:Healthy, Tocarry:Healthy, Ar-Tarthalon:slightly clumsy>Ar-Tarthalon deeply wounds someone's head with his pierce. Your fatigue is 0; Your willpower is 55; Your statistics are Str: 12/14, Int: 19/19, Wil: 18/18, Dex: 13/15, Con: 12/12, Lea: 11/16. HP:Healthy, Someone:Bruised, Ar-Tarthalon:slightly clumsy> Ar-Tarthalon turns to fight Lorian! HP:Healthy, Ar-Tarthalon:slightly clumsy> You couldn't reach his mind. HP:Healthy, Ar-Tarthalon:slightly clumsy> Tocarry cleaves Ar-Tarthalon's left leg hard. gt nod HP:Healthy, Ar-Tarthalon:slightly clumsy> Ar-Tarthalon forces his Will against your constitution! HP:Healthy, Ar-Tarthalon:slightly clumsy>You force your Will against Ar-Tarthalon's constitution! You group-say 'nod' HP:Healthy, Ar-Tarthalon:slightly clumsy> Raja assists you! Raja attacks Ar-Tarthalon! Raja slashes Ar-Tarthalon's right arm. HP:Healthy, Ar-Tarthalon:slightly clumsy>stat Ar-Tarthalon forces his Will against your constitution! HP:Healthy, Ar-Tarthalon:slightly clumsy>You couldn't reach his mind. Your fatigue is 1; Your willpower is 55; Your statistics are Str: 12/14, Int: 19/19, Wil: 18/18, Dex: 13/15, Con: 10/12, Lea: 11/16. HP:Healthy, Ar-Tarthalon:slightly clumsy> Tocarry cleaves Ar-Tarthalon's right leg hard. HP:Healthy, Ar-Tarthalon:slightly clumsy>stat Ar-Tarthalon forces his Will against your learning! Ar-Tarthalon turns to fight someone! HP:Healthy, Someone:Bruised, Ar-Tarthalon:slightly clumsy> You try your Will against Ar-Tarthalon's mind, but he resists! HP:Healthy, Tocarry:Bruised, Ar-Tarthalon:slightly clumsy> Raja scratches Ar-Tarthalon's body with his slash. HP:Healthy, Someone:Bruised, Ar-Tarthalon:slightly clumsy>Your fatigue is 0; Your willpower is 55; Your statistics are Str: 12/14, Int: 19/19, Wil: 18/18, Dex: 13/15, Con: 10/12, Lea: 10/16. HP:Healthy, Someone:Bruised, Ar-Tarthalon:slightly clumsy> You force your Will against Ar-Tarthalon's learning! HP:Healthy, Tocarry:Bruised, Ar-Tarthalon:slightly retarded> Someone cleaves Ar-Tarthalon's body. Raja says 'i could use that sword' HP:Healthy, Someone:Bruised, Ar-Tarthalon:slightly retarded> Raja barely slashes Ar-Tarthalon's body. gt someone insight him HP:Healthy, Tocarry:Bruised, Ar-Tarthalon:slightly retarded> You try your Will against Ar-Tarthalon's mind, but he resists! HP:Healthy, Someone:Bruised, Ar-Tarthalon:slightly retarded> Ar-Tarthalon pierces someone's left arm extremely hard. HP:Healthy, Tocarry:Bruised, Ar-Tarthalon:slightly retarded>set tac def You group-say 'someone insight him' HP:Healthy, Tocarry:Bruised, Ar-Tarthalon:slightly retarded>stat You are now employing defensive tactics. HP:Healthy, Someone:Bruised, Ar-Tarthalon:slightly retarded> You couldn't reach his mind. HP:Healthy, Someone:Bruised, Ar-Tarthalon:slightly retarded>Tocarry discovers a weakness in Ar-Tarthalon's defense! Tocarry cleaves Ar-Tarthalon's right hand very hard. Your fatigue is 0; Your willpower is 55; Your statistics are Str: 12/14, Int: 19/19, Wil: 18/18, Dex: 13/15, Con: 10/12, Lea: 10/16. HP:Healthy, Someone:Bruised, Ar-Tarthalon:slightly retarded> Raja slashes Ar-Tarthalon's left arm. Ar-Tarthalon deeply wounds someone's left arm with his pierce. HP:Healthy, Someone:Hurt, Ar-Tarthalon:slightly retarded>rem shad You force your Will against Ar-Tarthalon's constitution! Ar-Tarthalon forces his Will against your constitution! Lute enters from the west. HP:Healthy, Ar-Tarthalon:slightly retarded> Raja begins quietly muttering some strange, powerful words. HP:Healthy, Ar-Tarthalon:slightly retarded>You stop using a shadowy blade. HP:Healthy, Ar-Tarthalon:slightly retarded> Lute attacks Ar-Tarthalon! Lute flails Ar-Tarthalon's left arm hard. HP:Healthy, Ar-Tarthalon:slightly retarded> Someone barely hits Ar-Tarthalon's body. HP:Healthy, Ar-Tarthalon:slightly retarded> Ar-Tarthalon forces his Will against your concentration! Raja utters a strange command, 'insight' HP:Healthy, Ar-Tarthalon:slightly retarded> Someone cleaves Ar-Tarthalon's body hard. You force your Will against Ar-Tarthalon's strength! HP:Healthy, Ar-Tarthalon:slightly retarded>stat Ar-Tarthalon forces his Will against your strength! Your fatigue is 0; Your willpower is 56; Your statistics are Str: 12/14, Int: 19/19, Wil: 18/18, Dex: 14/15, Con: 9/12, Lea: 11/16. HP:Scratched, Ar-Tarthalon:barely retarded> Raja barely slashes Ar-Tarthalon's left leg. HP:Scratched, Ar-Tarthalon:barely retarded> You try your Will against Ar-Tarthalon's mind, but he resists! HP:Scratched, Ar-Tarthalon:barely retarded> A noble white wolf barely hits Ar-Tarthalon's left hand. HP:Scratched, Ar-Tarthalon:barely retarded> Ar-Tarthalon forces his Will against your strength! con ar HP:Scratched, Ar-Tarthalon:barely retarded> Tocarry cleaves Ar-Tarthalon's left leg hard. Ar-Tarthalon avoids being bashed by Lute who loses his balance and falls! HP:Scratched, Ar-Tarthalon:barely retarded> You try your Will against Ar-Tarthalon's mind, but he resists! HP:Scratched, Ar-Tarthalon:barely retarded>Ar-Tarthalon turns to fight Lute! Easy. Ar-Tarthalon has been here for a very long time. HP:Scratched, Lute:Hurt, Ar-Tarthalon:barely retarded> Raja barely slashes Ar-Tarthalon's head. HP:Scratched, Lute:Hurt, Ar-Tarthalon:barely retarded> Ar-Tarthalon deflects someone's attack. You force your Will against Ar-Tarthalon's strength! stat HP:Scratched, Lute:Hurt, Ar-Tarthalon:slightly weakened> Ar-Tarthalon deeply wounds Lute's right arm with his pierce. HP:Scratched, Lute:Wounded, Ar-Tarthalon:slightly weakened>Your fatigue is 0; Your willpower is 56; Your statistics are Str: 10/14, Int: 19/19, Wil: 18/18, Dex: 14/15, Con: 9/12, Lea: 11/16. HP:Scratched, Lute:Wounded, Ar-Tarthalon:slightly weakened> A noble white wolf heroically rescues Lute! Ar-Tarthalon turns to fight Tocarry! HP:Scratched, Tocarry:Bruised, Ar-Tarthalon:slightly weakened> Someone cleaves Ar-Tarthalon's body very hard. HP:Scratched, Someone:Bruised, Ar-Tarthalon:slightly weakened>stat Ar-Tarthalon deflects Raja's attack. You try your Will against Ar-Tarthalon's mind, but he resists! HP:Scratched, Tocarry:Bruised, Ar-Tarthalon:slightly weakened>Your fatigue is 0; Your willpower is 56; Your statistics are Str: 10/14, Int: 19/19, Wil: 18/18, Dex: 14/15, Con: 9/12, Lea: 11/16. HP:Scratched, Someone:Bruised, Ar-Tarthalon:slightly weakened> You force your Will against Ar-Tarthalon's dexterity! HP:Scratched, Tocarry:Bruised, Ar-Tarthalon:slightly clumsy> Ar-Tarthalon deeply wounds Tocarry's right leg with his pierce. Ar-Tarthalon turns to fight Raja! HP:Scratched, Raja:Healthy, Ar-Tarthalon:slightly clumsy> A noble white wolf barely hits Ar-Tarthalon's right leg. HP:Scratched, Raja:Healthy, Ar-Tarthalon:slightly clumsy> Ar-Tarthalon deflects Raja's attack. HP:Scratched, Raja:Healthy, Ar-Tarthalon:slightly clumsy> Someone cleaves Ar-Tarthalon's left arm extremely hard. HP:Scratched, Raja:Healthy, Ar-Tarthalon:slightly clumsy> You force your Will against Ar-Tarthalon's constitution! l ar HP:Scratched, Raja:Healthy, Ar-Tarthalon:slightly sickly> At least seven feet tall, Ar-Tarthalon must have been an impressive man when alive. Even dead, his massive frame dominates the room, the gaze from his red eyes filling the place with terror. Ar-Tarthalon is somewhat hurt. HP:Scratched, Raja:Healthy, Ar-Tarthalon:slightly sickly> Ar-Tarthalon writhes in pain as the poison takes hold. Ar-Tarthalon turns to fight a noble white wolf! Lute sends Ar-Tarthalon sprawling with a powerful bash. HP:Scratched, a noble white wolf:Healthy, Ar-Tarthalon:slightly sickly>stat Someone barely hits Ar-Tarthalon's head. You force your Will against Ar-Tarthalon's strength! HP:Scratched, a noble white wolf:Healthy, Ar-Tarthalon:somewhat weakened>Raja scratches Ar-Tarthalon's right hand with his slash. Your fatigue is 0; Your willpower is 56; Your statistics are Str: 10/14, Int: 19/19, Wil: 18/18, Dex: 14/15, Con: 9/12, Lea: 11/16. HP:Scratched, a noble white wolf:Healthy, Ar-Tarthalon:somewhat weakened> Lute flails Ar-Tarthalon's right arm very hard. HP:Scratched, a noble white wolf:Healthy, Ar-Tarthalon:somewhat weakened> Tocarry cleaves Ar-Tarthalon's right hand hard. HP:Scratched, a noble white wolf:Healthy, Ar-Tarthalon:somewhat weakened> You force your Will against Ar-Tarthalon's will! HP:Scratched, Someone:Healthy, Ar-Tarthalon:somewhat weakened>stat Your fatigue is 0; Your willpower is 56; Your statistics are Str: 10/14, Int: 19/19, Wil: 18/18, Dex: 14/15, Con: 9/12, Lea: 11/16. HP:Scratched, a noble white wolf:Healthy, Ar-Tarthalon:somewhat weakened> Ar-Tarthalon dodges someone's attack. HP:Scratched, Someone:Healthy, Ar-Tarthalon:somewhat weakened> Ar-Tarthalon has recovered from a bash! HP:Scratched, a noble white wolf:Healthy, Ar-Tarthalon:somewhat weakened>stat Raja misses Ar-Tarthalon's head with his slash. You force your Will against Ar-Tarthalon's dexterity! HP:Scratched, a noble white wolf:Healthy, Ar-Tarthalon:somewhat clumsy> Ar-Tarthalon deeply wounds someone's right hindleg with his pierce. HP:Scratched, Someone:Bruised, Ar-Tarthalon:somewhat clumsy>Your fatigue is 0; Your willpower is 56; Your statistics are Str: 10/14, Int: 19/19, Wil: 18/18, Dex: 14/15, Con: 9/12, Lea: 11/16. HP:Scratched, Someone:Bruised, Ar-Tarthalon:somewhat clumsy> Ar-Tarthalon turns to fight Raja! Raja says 'lorian...' HP:Scratched, Raja:Healthy, Ar-Tarthalon:somewhat clumsy>stat Tocarry cleaves Ar-Tarthalon's left hand hard. HP:Scratched, Raja:Healthy, Ar-Tarthalon:somewhat clumsy> You force your Will against Ar-Tarthalon's dexterity! HP:Scratched, Raja:Healthy, Ar-Tarthalon:somewhat clumsy>Your fatigue is 1; Your willpower is 56; Your statistics are Str: 10/14, Int: 19/19, Wil: 18/18, Dex: 14/15, Con: 9/12, Lea: 11/16. HP:Scratched, Raja:Healthy, Ar-Tarthalon:somewhat clumsy> A noble white wolf barely hits Ar-Tarthalon's right leg. Ar-Tarthalon deeply wounds Raja's body with his pierce. HP:Scratched, Raja:Bruised, Ar-Tarthalon:somewhat clumsy> Raja scratches Ar-Tarthalon's body with his slash. HP:Scratched, Raja:Bruised, Ar-Tarthalon:somewhat clumsy>'? Lute flails Ar-Tarthalon's right arm hard. You force your Will against Ar-Tarthalon's will! HP:Scratched, Raja:Bruised, Ar-Tarthalon:somewhat clumsy>Ar-Tarthalon turns to fight Lorian! You say '?' HP:Scratched, Ar-Tarthalon:somewhat clumsy> Ar-Tarthalon tries his Will against your mind, but loses control! Tocarry sends Ar-Tarthalon sprawling with a powerful bash. HP:Scratched, Ar-Tarthalon:somewhat clumsy> A noble white wolf scratches Ar-Tarthalon's body with its hit. You force your Will against Ar-Tarthalon's intelligence! HP:Scratched, Ar-Tarthalon:somewhat clumsy> Raja barely slashes Ar-Tarthalon's body. HP:Scratched, Ar-Tarthalon:somewhat clumsy> Raja says 'that sword' HP:Scratched, Ar-Tarthalon:somewhat clumsy> You force your Will against Ar-Tarthalon's strength! HP:Scratched, Ar-Tarthalon:somewhat clumsy> Someone cleaves Ar-Tarthalon's body extremely hard. HP:Scratched, Ar-Tarthalon:somewhat clumsy> Ar-Tarthalon has recovered from a bash! HP:Scratched, Ar-Tarthalon:somewhat clumsy> Ar-Tarthalon tries his Will against your mind, but you resist! HP:Scratched, Ar-Tarthalon:somewhat clumsy> A noble white wolf barely hits Ar-Tarthalon's body. HP:Scratched, Ar-Tarthalon:somewhat clumsy> Raja scratches Ar-Tarthalon's left hand with his slash. HP:Scratched, Ar-Tarthalon:somewhat clumsy> You force your Will against Ar-Tarthalon's will! HP:Scratched, Ar-Tarthalon:somewhat clumsy>'I can't find it Ar-Tarthalon forces his Will against your intelligence! HP:Scratched, Ar-Tarthalon:somewhat clumsy>You say 'I can't find it' HP:Scratched, Ar-Tarthalon:somewhat clumsy> You force your Will against Ar-Tarthalon's constitution! HP:Scratched, Ar-Tarthalon:somewhat clumsy> Someone scratches Ar-Tarthalon's head with its hit. Ar-Tarthalon forces his Will against your constitution! HP:Healthy, Ar-Tarthalon:somewhat clumsy> Raja barely slashes Ar-Tarthalon's left leg. HP:Healthy, Ar-Tarthalon:somewhat clumsy> Tocarry sends Ar-Tarthalon sprawling with a powerful bash. HP:Healthy, Ar-Tarthalon:somewhat clumsy>get jeweled pack You force your Will against Ar-Tarthalon's intelligence! Raja chuckles politely. HP:Healthy, Ar-Tarthalon:somewhat clumsy> Lute flails Ar-Tarthalon's body. HP:Healthy, Ar-Tarthalon:somewhat clumsy>There doesn't seem to be a jeweled in something. HP:Healthy, Ar-Tarthalon:somewhat clumsy> Someone discovers a weakness in Ar-Tarthalon's defense! Tocarry deeply wounds Ar-Tarthalon's right arm with his cleave. HP:Healthy, Ar-Tarthalon:somewhat clumsy> Someone scratches Ar-Tarthalon's right hand with its hit. You force your Will against Ar-Tarthalon's strength! HP:Healthy, Ar-Tarthalon:quite weakened> Raja barely slashes Ar-Tarthalon's left leg. HP:Healthy, Ar-Tarthalon:quite weakened> You force your Will against Ar-Tarthalon's constitution! HP:Healthy, Ar-Tarthalon:quite weakened> Ar-Tarthalon has recovered from a bash! HP:Healthy, Ar-Tarthalon:quite weakened> Tocarry cleaves Ar-Tarthalon's body hard. Ar-Tarthalon forces his Will against your dexterity! HP:Healthy, Ar-Tarthalon:quite weakened>get jeweled sack Someone lightly hits Ar-Tarthalon's right arm. Ar-Tarthalon turns to fight Tocarry! HP:Healthy, Someone:Hurt, Ar-Tarthalon:quite weakened>You don't have a sack. HP:Healthy, Someone:Hurt, Ar-Tarthalon:quite weakened> Raja slashes Ar-Tarthalon's right arm. HP:Healthy, Tocarry:Hurt, Ar-Tarthalon:quite weakened> You force your Will against Ar-Tarthalon's intelligence! HP:Healthy, Tocarry:Hurt, Ar-Tarthalon:quite weakened> Ar-Tarthalon pierces Tocarry's right arm extremely hard. HP:Healthy, Someone:Hurt, Ar-Tarthalon:quite weakened> Lute flails Ar-Tarthalon's body. HP:Healthy, Someone:Hurt, Ar-Tarthalon:quite weakened> You force your Will against Ar-Tarthalon's dexterity! Ar-Tarthalon forces his Will against your dexterity! HP:Healthy, Ar-Tarthalon:quite clumsy> Ar-Tarthalon turns to fight a noble white wolf! HP:Healthy, Someone:Bruised, Ar-Tarthalon:quite clumsy> Someone sends Ar-Tarthalon sprawling with a powerful bash. HP:Healthy, a noble white wolf:Bruised, Ar-Tarthalon:quite clumsy> Ar-Tarthalon deflects a noble white wolf's attack. HP:Healthy, Someone:Bruised, Ar-Tarthalon:quite clumsy> Raja barely slashes Ar-Tarthalon's body. HP:Healthy, a noble white wolf:Bruised, Ar-Tarthalon:quite clumsy> You force your Will against Ar-Tarthalon's intelligence! HP:Healthy, Someone:Bruised, Ar-Tarthalon:quite clumsy>get jeweled 2.pack There doesn't seem to be a jeweled in something. HP:Healthy, a noble white wolf:Bruised, Ar-Tarthalon:quite clumsy> Ar-Tarthalon deflects someone's attack. You force your Will against Ar-Tarthalon's learning! HP:Healthy, a noble white wolf:Bruised, Ar-Tarthalon:quite clumsy> Ar-Tarthalon deflects Raja's attack. Tocarry cleaves Ar-Tarthalon's right leg hard. HP:Healthy, a noble white wolf:Bruised, Ar-Tarthalon:quite clumsy> Ar-Tarthalon has recovered from a bash! HP:Healthy, a noble white wolf:Bruised, Ar-Tarthalon:quite clumsy> You try your Will against Ar-Tarthalon's mind, but he resists! HP:Healthy, a noble white wolf:Bruised, Ar-Tarthalon:quite clumsy>give jeweled raja Someone hits Ar-Tarthalon's left arm. HP:Healthy, a noble white wolf:Bruised, Ar-Tarthalon:quite clumsy>Raja barely slashes Ar-Tarthalon's head. You don't seem to have a jeweled. HP:Healthy, a noble white wolf:Bruised, Ar-Tarthalon:quite clumsy> You force your Will against Ar-Tarthalon's strength! Ar-Tarthalon deeply wounds a noble white wolf's head with his pierce. HP:Healthy, a noble white wolf:Bruised, Ar-Tarthalon:seriously weakened>give jeweled raja Ar-Tarthalon avoids being bashed by Lute who loses his balance and falls! HP:Healthy, Someone:Bruised, Ar-Tarthalon:seriously weakened>Ar-Tarthalon turns to fight Tocarry! Someone sends Ar-Tarthalon sprawling with a powerful bash. You don't seem to have a jeweled. HP:Healthy, Someone:Hurt, Ar-Tarthalon:seriously weakened> Ar-Tarthalon deflects Lute's attack. You force your Will against Ar-Tarthalon's intelligence! HP:Healthy, Tocarry:Hurt, Ar-Tarthalon:seriously weakened> Someone scratches Ar-Tarthalon's body with its hit. Raja barely slashes Ar-Tarthalon's right hand. HP:Healthy, Tocarry:Hurt, Ar-Tarthalon:seriously weakened> Someone deeply wounds Ar-Tarthalon's right arm with his cleave. HP:Healthy, Tocarry:Hurt, Ar-Tarthalon:seriously weakened> You force your Will against Ar-Tarthalon's will! ponder HP:Healthy, Ar-Tarthalon:seriously weakened>l sword You ponder over matters as they appear to you at this moment. HP:Healthy, Ar-Tarthalon:seriously weakened>Ar-Tarthalon has recovered from a bash! This long, sharp sword seems to absorb any light that comes near it, making the area surrounding the blade pitch black and hard to bring into focus. The blade is set upon a great, ornate hilt, inlaid with precious gems. It was obviously once the weapon of a great warrior, somehow corrupted to darkness by the forces of evil. HP:Healthy, Ar-Tarthalon:seriously weakened> Ar-Tarthalon deflects a noble white wolf's attack. You force your Will against Ar-Tarthalon's will! Ar-Tarthalon forces his Will against your concentration! HP:Healthy, Ar-Tarthalon:seriously weakened> Raja slashes Ar-Tarthalon's right arm very hard. HP:Healthy, Ar-Tarthalon:seriously weakened> Someone deeply wounds Ar-Tarthalon's right foot with his cleave. HP:Healthy, Ar-Tarthalon:seriously weakened> Ar-Tarthalon forces his Will against your concentration! HP:Healthy, Ar-Tarthalon:seriously weakened> You force your Will against Ar-Tarthalon's constitution! HP:Healthy, Ar-Tarthalon:seriously weakened> Ar-Tarthalon dodges someone's attack. Ar-Tarthalon deflects Lute's attack. HP:Healthy, Ar-Tarthalon:seriously weakened> Ar-Tarthalon dodges Raja's attack. HP:Healthy, Ar-Tarthalon:seriously weakened> Ar-Tarthalon forces his Will against your will! HP:Healthy, Ar-Tarthalon:seriously weakened> Raja shoves Ar-Tarthalon to the ground! Thud! HP:Healthy, Ar-Tarthalon:seriously weakened>stat Ar-Tarthalon turns to fight Raja! Tocarry sends Ar-Tarthalon sprawling with a powerful bash. HP:Healthy, Raja:Scratched, Ar-Tarthalon:seriously weakened> You force your Will against Ar-Tarthalon's will! HP:Healthy, Ar-Tarthalon:seriously weakened>Your fatigue is 0; Your willpower is 54; Your statistics are Str: 10/14, Int: 18/19, Wil: 16/18, Dex: 12/15, Con: 7/12, Lea: 11/16. HP:Healthy, Ar-Tarthalon:seriously weakened> Ar-Tarthalon deflects a noble white wolf's attack. Raja barely slashes Ar-Tarthalon's left hand. Ar-Tarthalon is stunned, but will probably regain consciousness again. 'he's seriously HP:Healthy, Ar-Tarthalon:seriously weakened> You force your Will against Ar-Tarthalon's strength! HP:Healthy, Ar-Tarthalon:seriously weakened>You say 'he's seriously' HP:Scratched, Ar-Tarthalon:seriously weakened> Tocarry rushes forward wildly. Someone cleaves Ar-Tarthalon's body extremely hard. Ar-Tarthalon is dead! R.I.P. Your spirit increases by 8. You receive your share of experience -- 1226 points. With a scream which chills you to the bone, Ar-Tarthalon is vanquished. HP:Scratched>cac You cackle gleefully. HP:Scratched> Lute shows his approval by clapping his small hands together. HP:Scratched> Tocarry says 'hes dead' HP:Scratched>i Lute stops using a huge ball and chain. HP:Scratched>You are carrying: a shadowy blade..It glows blue! Something. Something. Something. Something. Something. Something. HP:Scratched> Raja gets something from something. HP:Scratched> Lute wields a shadowy blade. HP:Scratched> Lute beheads something. HP:Scratched>drop sword You drop a shadowy blade. HP:Scratched>get shad Raja gets something from something. Lute stops using something. HP:Scratched>You get a shadowy blade. HP:Scratched> Lute fastens something on his belt. put shad pack HP:Scratched> Raja gives something to Lute. HP:Scratched>You put a shadowy blade in something. HP:Scratched>drop sword Lute throws back his head and cackles with insane glee! HP:Scratched>You drop something. HP:Scratched>'that it? Raja gets something. You say 'that it?' HP:Scratched> Raja stops using something. HP:Scratched> Raja wields something. stat HP:Scratched> Raja takes his weapon with both hands. HP:Scratched>Your fatigue is 0; Your willpower is 55; Your statistics are Str: 11/14, Int: 19/19, Wil: 17/18, Dex: 13/15, Con: 8/12, Lea: 12/16. HP:Scratched>'someone.... REVIVE ME You say 'someone.... REVIVE ME' sm HP:Scratched>You smile happily. HP:Scratched> Tocarry says 'some metal' HP:Scratched> Lute puts something in something. Lute puts something in something. Lute puts something in something. Lute puts something in something. Lute puts something in something. Lute puts something in something. Lute puts a brilliant orb of light in something. Lute puts a brilliant orb of light in something. Lute puts a brilliant orb of light in something. Lute puts a brilliant orb of light in something. Lute puts something in something. Lute puts a silver circlet in something. HP:Scratched> Somebody says 'i dont have revive' HP:Scratched> Raja says 'you're only at somewhat' HP:Scratched>l Chamber of Ar-Tarthalon Exits are: W D The air in here is dread and chill. Upon a raised dias, resting on an alter-like slab of stone, is a large sarcophagus, glowing strongly red. The walls are hung with rich tapestries, and ancient weapons of war. Inscribed on the slab are the names of the elves slain by Ar-Tarthalon in his many conquests. Another inscription warns those who enter his final resting place that Ar-Tarthalon serves his master in death as in life, and those who dare to disturb him here are doomed to join him. Tocarry Wolfstogg is standing here. Raja T'pel is standing here. Lute Peacecraft, the Warlord of Chaos is standing here. A noble white wolf holds its head up proudly. HP:Scratched>diag lorian Lorian has a few scratches. Lorian is somewhat sickly and somewhat weakened. Lorian is affected by: anger (short) She is one with the Wraith-world! HP:Scratched> Raja begins quietly muttering some strange, powerful words. HP:Scratched> Raja utters a strange command, 'revive' HP:Scratched>stat Your fatigue is 0; Your willpower is 55; Your statistics are Str: 11/14, Int: 19/19, Wil: 17/18, Dex: 13/15, Con: 8/12, Lea: 12/16. HP:Scratched>'he hit my will Raja begins quietly muttering some strange, powerful words. Lute gets something from something. HP:Scratched>sniff stat You say 'he hit my will' HP:Scratched>Raja utters a strange command, 'revive' Raja tries to revive you. You sniff sadly. *SNIFF* Lute smiles happily. HP:Scratched>Your fatigue is 0; Your willpower is 55; Your statistics are Str: 11/14, Int: 19/19, Wil: 18/18, Dex: 15/15, Con: 8/12, Lea: 12/16. HP:Scratched>sm You smile happily. HP:Scratched>'okay, i'm happy now Lute says 'he is a tough mother' HP:Scratched>You say 'okay, i'm happy now' HP:Scratched> Raja begins quietly muttering some strange, powerful words. HP:Scratched> Raja utters a strange command, 'revive' Raja tries to revive you. HP:Scratched>stat Your fatigue is 0; Your willpower is 56; Your statistics are Str: 13/14, Int: 19/19, Wil: 18/18, Dex: 15/15, Con: 9/12, Lea: 13/16. Lute says 'but we did it :)' HP:Scratched> Raja begins quietly muttering some strange, powerful words. HP:Scratched> Raja utters a strange command, 'revive' Raja tries to revive you. HP:Scratched> Lute says 'watch hm repop :)' HP:Scratched> Raja says 'i really dont like revive' HP:Scratched>greet raja You greet him with a light kiss on his cheek. HP:Scratched> Raja says 'it never hits the stat you want it to' l HP:Scratched>Chamber of Ar-Tarthalon Exits are: W D The air in here is dread and chill. Upon a raised dias, resting on an alter-like slab of stone, is a large sarcophagus, glowing strongly red. The walls are hung with rich tapestries, and ancient weapons of war. Inscribed on the slab are the names of the elves slain by Ar-Tarthalon in his many conquests. Another inscription warns those who enter his final resting place that Ar-Tarthalon serves his master in death as in life, and those who dare to disturb him here are doomed to join him. Tocarry Wolfstogg is standing here. Raja T'pel is standing here. Lute Peacecraft, the Warlord of Chaos is standing here. HP:Scratched> Raja begins quietly muttering some strange, powerful words. HP:Scratched> Raja utters a strange command, 'revive' Raja tries to revive you. HP:Scratched> Lute says 'got that logged lorian?' HP:Scratched>nod cac You nod solemnly. HP:Scratched>You cackle gleefully. HP:Scratched> Lute says 'the lost mystics :)' HP:Scratched>'from the watcher's death You say 'from the watcher's death' HP:Scratched>who Players ------- [ 26 Dwf] Eden the Ultimate WEAPON!!! [--- Hum] Riviel the Human [ 14 Hob] Karnage the Hobbit [ 10 Hum] Telbit the Human [--- Hob] Morgul [ 27 Hum] Diran the Human [ 36 Hob] Tober Tremiur, Shadow of the Shire. [ 27 WdE] Thranwell Silver the Cryptic, Duke of Gondolin [--- WdE] Brenen the Wood Elf [ 31 Hob] Pik the Shadow of the White Magnolia [ 38 Hum] Blare - Phantom of Mirkwood. [ 31 Dwf] Thine " I couldnt help but notice your pain. share it with me" -- Tupac [--- Dwf] Fili the Dwarf [ 31 Dwf] Khazak Dul - Annihilator [ 33 Dwf] Quelude Serilis (AFK) [ 36 WdE] Ghandi McScrooge (shadow) [ 21 WdE] Raja T'pel [ 28 WdE] Lucida Avalon, Captain of the Highguard. (linkless) (AFK) [ 32 WdE] Lorian Elessar, One of the Noldor from Lothlorien (shadow) [ 30 Hum] Tocarry Wolfstogg (deaf) [ 22 Dwf] Gatts The Beserker [ 37 WdE] Lute Peacecraft, the Warlord of Chaos *** Press return to continue, q to quit *** 22 characters displayed. HP:Scratched> Somebody says 'im an ox, carrying 230 lbs' HP:Scratched>whisper lute Raja says 'carry 139' HP:Scratched>Raja shrugs. Who do you want to whisper to.. and what?? HP:Scratched> Lute says '160 my limit' HP:Scratched>whisper lute hehe Ok. HP:Scratched> Raja says 'and im a weak elf' HP:Scratched> Tocarry says 'im not even at my limit yet' Lute says 'ditto' HP:Scratched> Lute says '14 str' HP:Scratched> Saving Lorian. HP:Scratched> Raja says 'i had a 33war dwarf with 23str...could carry quite a bit' HP:Scratched> Somebody says '22 str' whisper lute set title (what you have now) ... of The Lost Mystics HP:Scratched>Ok. gig HP:Scratched>You giggle. HP:Scratched>who Players ------- [ 14 Hob] Karnage the Hobbit [ 26 Dwf] Eden the Ultimate WEAPON!!! [--- Hum] Riviel the Human [ 10 Hum] Telbit the Human [--- Hob] Morgul [ 27 Hum] Diran the Human [ 36 Hob] Tober Tremiur, Shadow of the Shire. [ 27 WdE] Thranwell Silver the Cryptic, Duke of Gondolin [--- WdE] Brenen the Wood Elf [ 31 Hob] Pik the Shadow of the White Magnolia [ 38 Hum] Blare - Phantom of Mirkwood. [ 31 Dwf] Thine " I couldnt help but notice your pain. share it with me" -- Tupac [--- Dwf] Fili the Dwarf [ 31 Dwf] Khazak Dul - Annihilator [ 33 Dwf] Quelude Serilis (AFK) [ 36 WdE] Ghandi McScrooge (shadow) [ 21 WdE] Raja T'pel [ 28 WdE] Lucida Avalon, Captain of the Highguard. (linkless) (AFK) [ 32 WdE] Lorian Elessar, One of the Noldor from Lothlorien (shadow) [ 30 Hum] Tocarry Wolfstogg (deaf) [ 22 Dwf] Gatts The Beserker [ 37 WdE] Lute Peacecraft, the Warlord of Chaos *** Press return to continue, q to quit *** 22 characters displayed. HP:Scratched>who Players ------- [ 6 WdE] Ororo the Wood Elf [ 14 Hob] Karnage the Hobbit [ 26 Dwf] Eden the Ultimate WEAPON!!! [--- Hum] Riviel the Human [ 10 Hum] Telbit the Human [--- Hob] Morgul [ 27 Hum] Diran the Human [ 36 Hob] Tober Tremiur, Shadow of the Shire. [ 27 WdE] Thranwell Silver the Cryptic, Duke of Gondolin [--- WdE] Brenen the Wood Elf [ 31 Hob] Pik the Shadow of the White Magnolia [ 38 Hum] Blare - Phantom of Mirkwood. [ 31 Dwf] Thine " I couldnt help but notice your pain. share it with me" -- Tupac [--- Dwf] Fili the Dwarf [ 31 Dwf] Khazak Dul - Annihilator [ 33 Dwf] Quelude Serilis (AFK) [ 36 WdE] Ghandi McScrooge (shadow) [ 21 WdE] Raja T'pel [ 28 WdE] Lucida Avalon, Captain of the Highguard. (linkless) (AFK) [ 32 WdE] Lorian Elessar, One of the Noldor from Lothlorien (shadow) [ 30 Hum] Tocarry Wolfstogg (deaf) [ 22 Dwf] Gatts The Beserker *** Press return to continue, q to quit ***[ 37 WdE] Lute Peacecraft, the Warlord of Chaos 23 characters displayed. HP:Scratched>l Raja gets something from something. HP:Scratched>Chamber of Ar-Tarthalon Exits are: W D The air in here is dread and chill. Upon a raised dias, resting on an alter-like slab of stone, is a large sarcophagus, glowing strongly red. The walls are hung with rich tapestries, and ancient weapons of war. Inscribed on the slab are the names of the elves slain by Ar-Tarthalon in his many conquests. Another inscription warns those who enter his final resting place that Ar-Tarthalon serves his master in death as in life, and those who dare to disturb him here are doomed to join him. Raja T'pel is standing here. Lute Peacecraft, the Warlord of Chaos is standing here. HP:Scratched> Raja drinks water from something. inf HP:Scratched>You are Lorian Elessar, One of the Noldor from Lothlorien, a good (309) female Wood Elf. You have reached level 32. You are level 6 Warrior, 0 Ranger, 33 Mystic, and 15 Mage. You are specialized in protection. You are 42 years old, and have played 4 days and 4 hours. You are 6'7" high, weight 102.7lb and carrying 48.1lb. You have 223/238 hit points, 98/98 stamina, 136/141 moves and 2746 spirit. You have 16 gold, 4 silver and 27 copper coins. Your OB is 70, dodge is 30, parry 42, and your attack speed is 27. Your armour absorbs about 0% damage. Your spiritual perception is 100%, willpower: 56, Your skill encumbrance is 3, and your movement is encumbered by 3. You move easily indeed. You have scored 1572816 exp, and need 60684 more to advance. Strength: 14/14, Intelligence: 19/19, Will: 18/18, Dexterity: 15/15 Constitution: 11/12, Learning Ability: 14/16. You are standing. You are affected by: anger (short) HP:Scratched> Raja puts something in something. HP:Scratched>whois lute Lute Peacecraft, the Warlord of Chaos is a level 37 Wood Elf. HP:Scratched>set title Lute smiles happily. HP:Scratched> Somebody says 'need that regen again' HP:Scratched>Your present title is:Elessar, One of the Noldor from Lothlorien Someone begins quietly muttering some strange, powerful words. HP:Scratched> Someone utters a strange command, 'insight' HP:Scratched> Lute says 'hows that?' HP:Scratched> Raja says 'fcr pkvi th usi uxxc dsawhdbprh vm?' HP:Scratched> Lute says 'wasn't paying attention' HP:Scratched>set title Elessar, One of the Noldor of The Lost Mystics OK, you're now Lorian Elessar, One of the Noldor of The Lost Mystics. who HP:Scratched> Raja says 'iioxuj yos vjbjhm xuoamd' Players ------- [ 6 WdE] Ororo the Wood Elf [ 14 Hob] Karnage the Hobbit [ 26 Dwf] Eden the Ultimate WEAPON!!! [--- Hum] Riviel the Human [ 10 Hum] Telbit the Human [--- Hob] Morgul [ 27 Hum] Diran the Human [ 36 Hob] Tober Tremiur, Shadow of the Shire. [ 27 WdE] Thranwell Silver the Cryptic, Duke of Gondolin [--- WdE] Brenen the Wood Elf [ 31 Hob] Pik the Shadow of the White Magnolia [ 38 Hum] Blare - Phantom of Mirkwood. [ 31 Dwf] Thine " I couldnt help but notice your pain. share it with me" -- Tupac [--- Dwf] Fili the Dwarf [ 31 Dwf] Khazak Dul - Annihilator [ 33 Dwf] Quelude Serilis (AFK) [ 36 WdE] Ghandi McScrooge (shadow) [ 21 WdE] Raja T'pel [ 28 WdE] Lucida Avalon, Captain of the Highguard. (linkless) (AFK) [ 32 WdE] Lorian Elessar, One of the Noldor of The Lost Mystics (shadow) [ 30 Hum] Tocarry Wolfstogg (deaf) [ 22 Dwf] Gatts The Beserker *** Press return to continue, q to quit ***[ 37 WdE] Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics 23 characters displayed. HP:Scratched> Lute tells you 'hows that?'. HP:Scratched>grin You grin evilly. HP:Scratched> Lute says 'i no it' HP:Scratched>'whois lorian You say 'whois lorian' HP:Scratched> Lute says 'i know it' HP:Scratched>whois lorian Lorian Elessar, Noldo of Lothlorien, Shadow of The Lost Mystics is a level 32 Wood Elf. > Lute smiles happily. >who Players ------- [ 24 Hob] Jared the Hobbit. (deaf) [ 31 Dwf] Thine " I couldnt help but notice your pain. share it with me" -- Tupac [ 6 WdE] Ororo the Wood Elf [ 26 Dwf] Eden the Ultimate WEAPON!!! [--- Hum] Riviel the Human (linkless) (AFK) (sleeping) [ 10 Hum] Telbit the Human [--- Hob] Morgul the deceiver [ 27 Hum] Diran the Human [ 36 Hob] Tober Tremiur, Shadow of the Shire. [ 27 WdE] Thranwell Silver the Cryptic, Duke of Gondolin [--- WdE] Brenen the Wood Elf [ 31 Hob] Pik the Shadow of the White Magnolia [ 38 Hum] Blare - Phantom of Mirkwood. [--- Dwf] Fili the Dwarf [ 31 Dwf] Khazak Dul - Annihilator [ 33 Dwf] Quelude Serilis [ 36 WdE] Ghandi McScrooge (shadow) [ 21 WdE] Raja T'pel [ 32 WdE] Lorian Elessar, Noldo of Lothlorien, Shadow of The Lost Mystics (shadow) [ 30 Hum] Tocarry Wolfstogg, of the Lost Mystics {not a mystic though} (deaf) [ 37 WdE] Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics *** Press return to continue, q to quit *** 21 characters displayed. > Lute gets something from something. > Lute drinks water from something. whois seraph >Seraph -- "I'm glad Tupac is dead" -- Seraph is one of the Valar (level 95). Lute drinks water from something. >'Whois thine Raja says 'Raja T'pel - Trailblazer for the Lost Mystics is a level 21 Wood Elf.' You say 'Whois thine' >'whois seraph You say 'whois seraph' > Lute smiles happily. cheer raja >You cheer for Raja. >'nice little group grin You say 'nice little group' >You grin evilly. > Lute says 'you guys know where Kaza whatever is?' >'3 healers and a super warrior You say '3 healers and a super warrior' >'Kaza? You say 'Kaza?' >ponder Raja says 'west south maybe' >You ponder over matters as they appear to you at this moment. > Lute says 'huge ball and chain man' > Lute leaves west. Raja leaves west. You follow Lute. Before two Heavy Doors Exits are: (N) E (S) W To the north and south, heavy wooden doors block entrances into other parts of the tomb. Like all doors down here, they are covered in runes - some too archaic to translate. The tomb is lined with large stone bricks, expertly set by a master stonemason. From the east comes a red glow, and the presence of unadulterated malice, filling this place with a powerful terror. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. A noble white wolf holds its head up proudly. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the east. >'ahh You say 'ahh' > Lute nods solemnly. > Raja fumbles with the lock. > Tocarry whispers to you, 'new title' > Lute says 'Karahaz' > Raja fumbles with the lock. > Lute leaves east. Raja leaves east. You follow Lute. Chamber of Ar-Tarthalon Exits are: W D The air in here is dread and chill. Upon a raised dias, resting on an alter-like slab of stone, is a large sarcophagus, glowing strongly red. The walls are hung with rich tapestries, and ancient weapons of war. Inscribed on the slab are the names of the elves slain by Ar-Tarthalon in his many conquests. Another inscription warns those who enter his final resting place that Ar-Tarthalon serves his master in death as in life, and those who dare to disturb him here are doomed to join him. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. A noble white wolf holds its head up proudly. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the west. whois tocarry >'ahhh Tocarry Wolfstogg - Hitter for the Lost Mystics is a level 30 Human. >You say 'ahhh' > Lute gets something from something. > Lute leaves west. Raja leaves west. You follow Lute. Before two Heavy Doors Exits are: (N) E (S) W To the north and south, heavy wooden doors block entrances into other parts of the tomb. Like all doors down here, they are covered in runes - some too archaic to translate. The tomb is lined with large stone bricks, expertly set by a master stonemason. From the east comes a red glow, and the presence of unadulterated malice, filling this place with a powerful terror. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. A noble white wolf holds its head up proudly. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the east. >sm tocarry You smile at him. >whois lorian Raja fumbles with the lock. >Raja fumbles with the lock. Lorian Elessar, Noldo of Lothlorien, Shadow of The Lost Mystics is a level 32 Wood Elf. > Raja fumbles with the lock. > Raja fumbles with the lock. Tocarry says 'better' > Raja fumbles with the lock. > Raja fumbles with the lock. > Raja fumbles with the lock. > Raja fumbles with the lock. > Raja skillfully picks the lock of the southdoor. >l Raja opens the southdoor. Before two Heavy Doors Exits are: (N) E S W To the north and south, heavy wooden doors block entrances into other parts of the tomb. Like all doors down here, they are covered in runes - some too archaic to translate. The tomb is lined with large stone bricks, expertly set by a master stonemason. From the east comes a red glow, and the presence of unadulterated malice, filling this place with a powerful terror. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry Wolfstogg - Hitter for the Lost Mystics is standing here. >, pops her neck! Lorian pops her neck! > Lute smiles happily. > Lute says 'exa s' >exa s To the south you see: Southern Burial Chamber Exits are: N Like the rest of the tomb, this small chamber is lined with large bricks, laid by a master stonemason, with no hint of a gap between them. A stone sarcophagus dominates the centre of this otherwise empty room, dust-covered, and undisturbed for millennia. Blood-red eyes burn out of the pale face of tall undead warrior. The southdoor is open. > Lute says 'go get em lorian' >s Tocarry says 'all dark' >Southern Burial Chamber Exits are: N Like the rest of the tomb, this small chamber is lined with large bricks, laid by a master stonemason, with no hint of a gap between them. A stone sarcophagus dominates the centre of this otherwise empty room, dust-covered, and undisturbed for millennia. Blood-red eyes burn out of the pale face of tall undead warrior. >k man Whom do you want to press? >k man k man k man Whom do you want to press? >Whom do you want to press? >Whom do you want to press? >k kharaz Whom do you want to press? >k kharaz k kharaz k kharaz k kharaz Whom do you want to press? >Whom do you want to press? >Whom do you want to press? >n Whom do you want to press? >Before two Heavy Doors Exits are: (N) E S W To the north and south, heavy wooden doors block entrances into other parts of the tomb. Like all doors down here, they are covered in runes - some too archaic to translate. The tomb is lined with large stone bricks, expertly set by a master stonemason. From the east comes a red glow, and the presence of unadulterated malice, filling this place with a powerful terror. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. A noble white wolf holds its head up proudly. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry Wolfstogg - Hitter for the Lost Mystics is standing here. >'what's the name You say 'what's the name' >'or a simple alias? gig You say 'or a simple alias?' set tac def >You giggle. > Lute says 'karahaz' >You are now employing defensive tactics. > Tocarry says 'who we got' >s Southern Burial Chamber Exits are: N Like the rest of the tomb, this small chamber is lined with large bricks, laid by a master stonemason, with no hint of a gap between them. A stone sarcophagus dominates the centre of this otherwise empty room, dust-covered, and undisturbed for millennia. Blood-red eyes burn out of the pale face of tall undead warrior. >k karahaz Karahaz attacks YOU! Someone's attack passes clean through you. >You force your Will against Karahaz's will! HP:Healthy, Karahaz:barely dispirited> You force your Will against Karahaz's dexterity! HP:Healthy, Karahaz:barely clumsy> You couldn't reach his mind. HP:Healthy, Karahaz:barely clumsy> Karahaz forces his Will against your constitution! HP:Healthy, Karahaz:barely clumsy>gt come and get it. :) You force your Will against Karahaz's constitution! You group-say 'come and get it. :)' HP:Healthy, Karahaz:barely sickly> Karahaz forces his Will against your dexterity! HP:Healthy, Karahaz:barely sickly>set tac def You couldn't reach his mind. You are now employing defensive tactics. HP:Healthy, Karahaz:barely sickly> The southdoor closes quietly. You hear a sound of a lock snapping shut. HP:Healthy, Karahaz:barely sickly> You force your Will against Karahaz's learning! HP:Healthy, Karahaz:barely retarded> Karahaz tries his Will against your mind, but you resist! HP:Healthy, Karahaz:barely retarded> You couldn't reach his mind. HP:Healthy, Karahaz:barely retarded> Karahaz forces his Will against your dexterity! HP:Healthy, Karahaz:barely retarded>gt grumble You force your Will against Karahaz's will! HP:Healthy, Karahaz:barely retarded>Karahaz forces his Will against your concentration! You group-say 'grumble' HP:Healthy, Karahaz:barely retarded> The southdoor is opened from the other side. HP:Healthy, Karahaz:barely retarded> Karahaz tries his Will against your mind, but loses control! HP:Healthy, Karahaz:slightly sickly> You force your Will against Karahaz's constitution! HP:Healthy, Karahaz:somewhat sickly>diag Karahaz forces his Will against your learning! HP:Healthy, Karahaz:somewhat sickly> You force your Will against Karahaz's strength! HP:Healthy, Karahaz:somewhat sickly>Karahaz looks healthy. Karahaz is somewhat sickly and barely dispirited. Karahaz has been here for a very long time. Karahaz is affected by: activity (fast-acting) He is well aware of the Wraith-world. HP:Healthy, Karahaz:somewhat sickly> Karahaz tries his Will against your mind, but loses control! HP:Healthy, Karahaz:somewhat sickly> You couldn't reach his mind. HP:Healthy, Karahaz:somewhat sickly> Raja group-says 'well..pop' con karahaz HP:Healthy, Karahaz:somewhat sickly>You could do it with a needle! Karahaz has been here for a very long time. HP:Healthy, Karahaz:somewhat sickly> You force your Will against Karahaz's concentration! HP:Healthy, Karahaz:somewhat sickly> Lute group-says 'use his own weapon against him' HP:Healthy, Karahaz:somewhat sickly>gt nod Lute enters from the north. Tocarry enters from the north. HP:Healthy, Karahaz:somewhat sickly>You couldn't reach his mind. You group-say 'nod' HP:Healthy, Karahaz:somewhat sickly> Karahaz forces his Will against your constitution! Tocarry says 'lets rock it' HP:Healthy, Karahaz:somewhat sickly>set tac def You force your Will against Karahaz's intelligence! HP:Healthy, Karahaz:somewhat sickly> Lute attacks Karahaz! Karahaz deflects Lute's attack. HP:Healthy, Karahaz:somewhat sickly>l You are now employing defensive tactics. HP:Healthy, Karahaz:somewhat sickly> You force your Will against Karahaz's concentration! HP:Healthy, Karahaz:somewhat sickly> Karahaz tries his Will against your mind, but you resist! HP:Healthy, Karahaz:somewhat sickly>Southern Burial Chamber Exits are: N Like the rest of the tomb, this small chamber is lined with large bricks, laid by a master stonemason, with no hint of a gap between them. A stone sarcophagus dominates the centre of this otherwise empty room, dust-covered, and undisturbed for millennia. Karahaz is here, fighting YOU! Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics (busy) is here, fighting Karahaz. A noble white wolf holds its head up proudly. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry Wolfstogg - Hitter for the Lost Mystics is standing here. HP:Healthy, Karahaz:somewhat sickly> Raja assists you! Raja attacks Karahaz! Karahaz deflects Raja's attack. HP:Healthy, Karahaz:somewhat sickly>dance A noble white wolf attacks Karahaz! Karahaz deflects someone's attack. Tocarry assists Lute. Tocarry attacks Karahaz! Tocarry deeply wounds Karahaz's right leg with his cleave. HP:Healthy, Karahaz:somewhat sickly> You couldn't reach his mind. HP:Healthy, Karahaz:somewhat sickly>diag No way! You're fighting for your life! HP:Healthy, Karahaz:somewhat sickly> Karahaz forces his Will against your dexterity! HP:Healthy, Karahaz:somewhat sickly> Lute sends Karahaz sprawling with a powerful bash. Lute begins quietly muttering some strange, powerful words. HP:Healthy, Karahaz:somewhat sickly>Raja begins quietly muttering some strange, powerful words. Karahaz has a few scratches. Karahaz is somewhat sickly and slightly clumsy. Karahaz has been here for a very long time. Karahaz is affected by: activity (fast-acting) He is well aware of the Wraith-world. HP:Healthy, Karahaz:somewhat sickly> You force your Will against Karahaz's constitution! HP:Healthy, Karahaz:somewhat sickly> Lute utters a strange command, 'confuse' Karahaz appears to be confused! 'insight HP:Healthy, Karahaz:somewhat sickly>sm Someone hits Karahaz's left leg hard. Raja utters a strange command, 'confuse' HP:Healthy, Karahaz:somewhat sickly> Tocarry discovers a weakness in Karahaz's defense! Tocarry severely wounds Karahaz's left leg with his cleave! You couldn't reach his mind. HP:Healthy, Karahaz:somewhat sickly>You say 'insight' HP:Healthy, Karahaz:somewhat sickly>You smile happily. HP:Healthy, Karahaz:somewhat sickly> Raja begins quietly muttering some strange, powerful words. l karahaz HP:Scratched, Karahaz:somewhat sickly> You couldn't reach his mind. HP:Scratched, Karahaz:somewhat sickly> Someone hits Karahaz's left leg. HP:Scratched, Karahaz:somewhat sickly> Karahaz has recovered from a bash! HP:Scratched, Karahaz:somewhat sickly> Karahaz tries his Will against your mind, but you resist! HP:Scratched, Karahaz:somewhat sickly>Tocarry deeply wounds Karahaz's body with his cleave. Tall, broad and heavily armoured this wight was once the perfect warrior. He moves with a deathly grace, his eyes taking in the situation in an instant. Karahaz is somewhat hurt. HP:Scratched, Karahaz:somewhat sickly> You force your Will against Karahaz's will! Raja utters a strange command, 'poison' Raja poisons Karahaz! Raja begins quietly muttering some strange, powerful words. HP:Scratched, Karahaz:somewhat sickly> Karahaz forces his Will against your strength! HP:Scratched, Karahaz:somewhat sickly> Raja utters a strange command, 'insight' HP:Scratched, Karahaz:somewhat sickly> Someone hits Karahaz's body. Lute sends Karahaz sprawling with a powerful bash. HP:Scratched, Karahaz:somewhat sickly> Raja slashes Karahaz's body extremely hard. Lute deeply wounds Karahaz's body with his flail. You try your Will against Karahaz's mind, but lose control! HP:Healthy, Karahaz:somewhat sickly> You force your Will against Karahaz's dexterity! HP:Healthy, Karahaz:somewhat sickly> A noble white wolf hits Karahaz's right leg. HP:Healthy, Karahaz:somewhat sickly> You try your Will against Karahaz's mind, but lose control! HP:Healthy, Karahaz:somewhat sickly>set tac def Raja slashes Karahaz's body very hard. HP:Healthy, Karahaz:somewhat sickly> Tocarry deeply wounds Karahaz's body with his cleave. HP:Healthy, Karahaz:somewhat sickly> Lute deeply wounds Karahaz's left arm with his flail. HP:Healthy, Karahaz:somewhat sickly> Karahaz has recovered from a bash! HP:Healthy, Karahaz:somewhat sickly> Karahaz forces his Will against your will! HP:Healthy, Karahaz:somewhat sickly> You try your Will against Karahaz's mind, but he resists! HP:Healthy, Karahaz:somewhat sickly>A noble white wolf hits Karahaz's body. You are now employing defensive tactics. HP:Healthy, Karahaz:somewhat sickly>diag Karahaz forces his Will against your constitution! Karahaz turns to fight a noble white wolf! HP:Healthy, a noble white wolf:Healthy, Karahaz:somewhat sickly> You force your Will against Karahaz's intelligence! HP:Healthy, Someone:Healthy, Karahaz:somewhat sickly>Karahaz is beaten severely. Karahaz is somewhat sickly and slightly clumsy. Karahaz has been here for a very long time. Karahaz is affected by: insight (long) poison (long) confuse (fast-acting) activity (fast-acting) He is one with the Wraith-world! HP:Healthy, Someone:Healthy, Karahaz:somewhat sickly> Tocarry deeply wounds Karahaz's right leg with his cleave. Lute sends Karahaz sprawling with a powerful bash. Raja says 'yeah slashed very hard' HP:Healthy, Someone:Healthy, Karahaz:somewhat sickly> Raja slashes Karahaz's left arm very hard. HP:Healthy, Someone:Healthy, Karahaz:somewhat sickly> Someone hits Karahaz's body hard. con karahaz HP:Healthy, Someone:Healthy, Karahaz:somewhat sickly> You force your Will against Karahaz's constitution! Raja says 'i rule' HP:Healthy, a noble white wolf:Healthy, Karahaz:somewhat sickly>You could do it with a needle! Karahaz has been here for a very long time. HP:Healthy, Someone:Healthy, Karahaz:somewhat sickly> Lute stops using a huge ball and chain. sm HP:Healthy, a noble white wolf:Healthy, Karahaz:somewhat sickly> You force your Will against Karahaz's will! HP:Healthy, Someone:Healthy, Karahaz:somewhat sickly> Tocarry deeply wounds Karahaz's body with his cleave. Karahaz is dead! R.I.P. Your spirit increases by 6. You receive your share of experience -- 1050 points. With a screamed curse, Karahaz at last falls to the floor. >You smile happily. > Lute wields a shadowy blade. > Lute beheads something. >exam cor You do not see that here. > Tocarry gets something from something. >'and The Lost Mystics prevail again! You say 'and The Lost Mystics prevail again!' > Lute says 'cacn't carry another ball andchain :)' > Tocarry says 'ack hit wieght limit' > Tocarry sighs loudly. 'give me all of your heads gig >You say 'give me all of your heads' >You giggle. > Raja gets something from something. Raja gets something from something. Raja gets something from something. > Lute stops using something. > Lute stops using something. > Raja drops something. > Raja drops something. > Lute fastens something on his belt. > Raja closes the southdoor. HP:Scratched> Raja locks the southdoor. HP:Scratched> Lute says 'hmmm' HP:Scratched> Raja gives a thumbs up! HP:Scratched> Lute says 'what?' thumb HP:Scratched> Raja unlocks the southdoor. HP:Scratched>You give a thumbs up! HP:Scratched> Tocarry gives you something. HP:Scratched> Raja opens the southdoor. HP:Scratched> Lute says 'why do that?' HP:Scratched>put all.head pack Tocarry says 'thats lutes pack' HP:Scratched>You don't seem to have any heads. HP:Scratched> Raja shrugs. HP:Scratched> Raja says 'go kill ar tar' HP:Scratched>aff who Tocarry gets something from something. HP:Scratched>You are affected by: anger (short) HP:Scratched>Players ------- [ Vala ] Seraph -- "I'm glad Tupac is dead" -- Seraph [ 33 Hob] Silvan the Weak, Mystic of the Shire. [ 31 Dwf] Thine " I couldnt help but notice your pain. share it with me" -- Tupac [ 6 WdE] Ororo the Wood Elf [ 26 Dwf] Eden the Ultimate WEAPON!!! [--- Hum] Riviel the Human (linkless) (AFK) (sleeping) [ 10 Hum] Telbit the Human [--- Hob] Morgul the deceiver [ 27 Hum] Diran the Human [ 36 Hob] Tober Tremiur, Shadow of the Shire. [ 27 WdE] Thranwell Silver the Cryptic, Duke of Gondolin [--- WdE] Brenen the Wood Elf [ 31 Hob] Pik the Shadow of the White Magnolia [ 38 Hum] Blare - Phantom of Mirkwood. [--- Dwf] Fili the Dwarf (sleeping) [ 31 Dwf] Khazak Dul - Annihilator [ 33 Dwf] Quelude Serilis [ 36 WdE] Ghandi McScrooge (sleeping) (shadow) [ 21 WdE] Raja T'pel - Trailblazer for the Lost Mystics [ 32 WdE] Lorian Elessar, Noldo of Lothlorien, Shadow of The Lost Mystics (shadow) [ 30 Hum] Tocarry Wolfstogg - Hitter for the Lost Mystics (deaf) [ 37 WdE] Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics *** Press return to continue, q to quit *** Lute smiles happily. *** Press return to continue, q to quit *** Lute drops something. *** Press return to continue, q to quit *** 22 characters displayed. HP:Scratched>'where? Lute drops something. HP:Scratched>You say 'where?' HP:Scratched> Tocarry says 'the pack mule is back' HP:Scratched> Lute stops using a shadowy blade. HP:Scratched>'hah, seraph and thine are on at the same time gig You say 'hah, seraph and thine are on at the same time' HP:Scratched>l You giggle. HP:Scratched>Southern Burial Chamber Exits are: N Like the rest of the tomb, this small chamber is lined with large bricks, laid by a master stonemason, with no hint of a gap between them. A stone sarcophagus dominates the centre of this otherwise empty room, dust-covered, and undisturbed for millennia. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry Wolfstogg - Hitter for the Lost Mystics is standing here. HP:Scratched> Lute wields a huge ball and chain. HP:Scratched>who Players ------- [ Vala ] Seraph -- "I'm glad Tupac is dead" -- Seraph [ 33 Hob] Silvan the Weak, Mystic of the Shire. [ 31 Dwf] Thine " I couldnt help but notice your pain. share it with me" -- Tupac [ 6 WdE] Ororo the Wood Elf [ 26 Dwf] Eden the Ultimate WEAPON!!! [--- Hum] Riviel the Human (linkless) (AFK) (sleeping) [ 10 Hum] Telbit the Human [--- Hob] Morgul the deceiver [ 27 Hum] Diran the Human [ 36 Hob] Tober Tremiur, Shadow of the Shire. [ 27 WdE] Thranwell Silver the Cryptic, Duke of Gondolin [--- WdE] Brenen the Wood Elf [ 31 Hob] Pik the Shadow of the White Magnolia [ 38 Hum] Blare - Phantom of Mirkwood. [--- Dwf] Fili the Dwarf (sleeping) [ 31 Dwf] Khazak Dul - Annihilator [ 33 Dwf] Quelude Serilis [ 36 WdE] Ghandi McScrooge (sleeping) (shadow) [ 21 WdE] Raja T'pel - Trailblazer for the Lost Mystics [ 32 WdE] Lorian Elessar, Noldo of Lothlorien, Shadow of The Lost Mystics (shadow) [ 30 Hum] Tocarry Wolfstogg - Hitter for the Lost Mystics (deaf) [ 37 WdE] Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics *** Press return to continue, q to quit *** 22 characters displayed. Lute throws back his head and cackles with insane glee! HP:Scratched> Raja says 'thought they were the same person?' HP:Scratched> Lute takes his weapon with both hands. HP:Scratched>shake You shake your head. >'Their titles grin You say 'Their titles' >You grin evilly. > Lute puts a shadowy blade in something. >l Southern Burial Chamber Exits are: N Like the rest of the tomb, this small chamber is lined with large bricks, laid by a master stonemason, with no hint of a gap between them. A stone sarcophagus dominates the centre of this otherwise empty room, dust-covered, and undisturbed for millennia. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry Wolfstogg - Hitter for the Lost Mystics is standing here. HP:Scratched> Raja gets something. 'so.... ummmm...... let's go? HP:Scratched>sm You say 'so.... ummmm...... let's go?' HP:Scratched>You smile happily. HP:Scratched> Lute leaves north. Raja leaves north. You follow Lute. Before two Heavy Doors Exits are: (N) E S W To the north and south, heavy wooden doors block entrances into other parts of the tomb. Like all doors down here, they are covered in runes - some too archaic to translate. The tomb is lined with large stone bricks, expertly set by a master stonemason. From the east comes a red glow, and the presence of unadulterated malice, filling this place with a powerful terror. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. A noble white wolf holds its head up proudly. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the south. HP:Scratched> Tocarry says 'next room to the black dagger' HP:Scratched>'Ar-Tarthalon is back I believe. Raja gives something to a noble white wolf. You say 'Ar-Tarthalon is back I believe.' HP:Scratched> Raja says 'he is' HP:Scratched> Lute says 'he back' , pops her neck! HP:Scratched>sc Tocarry says 'lets rock him again' HP:Scratched> Lute begins quietly muttering some strange, powerful words. HP:Scratched>Lorian pops her neck! HP:Scratched>You have 216/219 hit, 97/97 stamina, 130/139 moves, 2754 spirit. OB: 70, DB: 29, PB: 42, Speed: 26, Gold: 16, XP Needed: 59K. HP:Scratched> Lute utters a strange command, 'infravision' Lute begins quietly muttering some strange, powerful words. HP:Scratched> Lute utters a strange command, 'regeneration' HP:Scratched> Raja begins quietly muttering some strange, powerful words. HP:Scratched>st You are already standing. HP:Scratched> Raja utters a strange command, 'infravision' HP:Scratched>stat Your fatigue is 0; Your willpower is 55; Your statistics are Str: 14/14, Int: 19/19, Wil: 17/18, Dex: 14/15, Con: 9/12, Lea: 16/16. HP:Scratched>'eek You say 'eek' HP:Scratched>'9/12 con sniff You say '9/12 con' HP:Scratched>You sniff sadly. *SNIFF* HP:Scratched>diag lorian Lorian has a few scratches. Lorian is slightly sickly. Lorian is not affected by anything. She is one with the Wraith-world! HP:Scratched> Tocarry whispers something to Raja. HP:Scratched> Lute says 'I love this place :)' HP:Scratched> Lute leaves west. Raja leaves west. You follow Lute. In the Tomb of Ar-Tarthalon Exits are: (N) E The large bricks which line the walls are richly decorated with paintings and tapestries depicting the many victories of Ar-Tarthalon. Some enchantment has been worked on them, as they are surviving the ravages of time in much better condition than might be expected. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. A noble white wolf holds its head up proudly. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the east. HP:Scratched>sc You have 219/229 hit, 98/98 stamina, 133/140 moves, 2754 spirit. OB: 70, DB: 30, PB: 42, Speed: 27, Gold: 16, XP Needed: 59K. HP:Scratched>l ar You do not see that here. HP:Scratched>l ar You do not see that here. HP:Scratched>exam n You see nothing special. The runeddoor is closed. HP:Scratched>n You cannot pass through the runeddoor. HP:Scratched>snap PRONTO! You snap your fingers. HP:Scratched> Lute says 'whats back there?' HP:Scratched>'You cannot pass through the runeddoor. You say 'You cannot pass through the runeddoor.' HP:Scratched>l In the Tomb of Ar-Tarthalon Exits are: (N) E The large bricks which line the walls are richly decorated with paintings and tapestries depicting the many victories of Ar-Tarthalon. Some enchantment has been worked on them, as they are surviving the ravages of time in much better condition than might be expected. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. A noble white wolf holds its head up proudly. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry Wolfstogg - Hitter for the Lost Mystics is standing here. HP:Scratched> Raja fumbles with the lock. HP:Scratched> Raja says 'you not killing ar right now?' HP:Scratched>stat Tocarry says 'the key is on the cor back there' Lute says 'in a sec' HP:Scratched>Your fatigue is 0; Your willpower is 56; Your statistics are Str: 14/14, Int: 19/19, Wil: 18/18, Dex: 15/15, Con: 10/12, Lea: 16/16. HP:Scratched> Raja fumbles with the lock. HP:Scratched> Raja fumbles with the lock. Lute says 'i got key' HP:Scratched> Raja fumbles with the lock. HP:Scratched> Raja fumbles with the lock. HP:Scratched> Raja skillfully picks the lock of the runeddoor. HP:Scratched> Saving Lorian. Lute says 'doesn't work' HP:Scratched> Tocarry nods solemnly. 'he's got pick too HP:Scratched>sm Raja opens the runeddoor. HP:Scratched>You say 'he's got pick too' HP:Scratched>You smile happily. HP:Scratched>snarl n You snarl like a vicious animal. HP:Scratched> Lute says 'hmm' HP:Scratched>Before an Enruned Door Exits are: S U The thick, wooden door to the south has many runes cut deeply into its surface. A strong red glow comes from beneath, and with it, a presence of power and terror. A stone staircase leads up from here, through the stale, dusty air. Some of the runes on the door are in the ancient Numenorian tongue of Adunaic: they proclaim the final resting place of Ar-Tarthalon, servant of Sauron. Other runes are in Sindarin: they are magical runes of binding and strength - clearly the Elves do not wish the power which lies on the other side of this door to be freed. Lute enters from the south. Tocarry enters from the south. HP:Scratched> Tocarry says 'and i got the bash' HP:Scratched>s In the Tomb of Ar-Tarthalon Exits are: N E The large bricks which line the walls are richly decorated with paintings and tapestries depicting the many victories of Ar-Tarthalon. Some enchantment has been worked on them, as they are surviving the ravages of time in much better condition than might be expected. HP:Scratched>n Before an Enruned Door Exits are: S U The thick, wooden door to the south has many runes cut deeply into its surface. A strong red glow comes from beneath, and with it, a presence of power and terror. A stone staircase leads up from here, through the stale, dusty air. Some of the runes on the door are in the ancient Numenorian tongue of Adunaic: they proclaim the final resting place of Ar-Tarthalon, servant of Sauron. Other runes are in Sindarin: they are magical runes of binding and strength - clearly the Elves do not wish the power which lies on the other side of this door to be freed. HP:Scratched>pon You ponder over matters as they appear to you at this moment. exam u HP:Scratched> To the up you see: Above a Dark Stone Stairway Exits are: W D A spiral staircase leads down into unknown depths below. Coming up the stairs wafts stale air, and a faint red glow. The deep etchings in the walls catch the glow, and create deeper shadows throwing the runes into sharp relief. A presence of unadulterated evil fills the air - no race could fail to be affected - and terrified, by it. HP:Scratched>HP:Scratched>gt grumble You group-say 'grumble' HP:Scratched>gt lagging l whe You group-say 'lagging' HP:Scratched>Before an Enruned Door Exits are: S U The thick, wooden door to the south has many runes cut deeply into its surface. A strong red glow comes from beneath, and with it, a presence of power and terror. A stone staircase leads up from here, through the stale, dusty air. Some of the runes on the door are in the ancient Numenorian tongue of Adunaic: they proclaim the final resting place of Ar-Tarthalon, servant of Sauron. Other runes are in Sindarin: they are magical runes of binding and strength - clearly the Elves do not wish the power which lies on the other side of this door to be freed. HP:Scratched>Players in your Zone -------------------- Raja - Inside the Stone Building Lorian - Before an Enruned Door Tocarry - Inside the Stone Building Lute - Inside the Stone Building HP:Scratched>u Above a Dark Stone Stairway Exits are: W D A spiral staircase leads down into unknown depths below. Coming up the stairs wafts stale air, and a faint red glow. The deep etchings in the walls catch the glow, and create deeper shadows throwing the runes into sharp relief. A presence of unadulterated evil fills the air - no race could fail to be affected - and terrified, by it. HP:Scratched>exa w To the west you see: Enruned Black Walls Exits are: E S The north and west walls here are covered in runes, deeply carved to the depth of up to an inch. From the east comes a stale smell, and a faint red glow. The runes on the wall seem to stop to the south, where a stone door can just be seen. Apart from the red glow, nothing can be seen to the east. HP:Scratched>d Before an Enruned Door Exits are: S U The thick, wooden door to the south has many runes cut deeply into its surface. A strong red glow comes from beneath, and with it, a presence of power and terror. A stone staircase leads up from here, through the stale, dusty air. Some of the runes on the door are in the ancient Numenorian tongue of Adunaic: they proclaim the final resting place of Ar-Tarthalon, servant of Sauron. Other runes are in Sindarin: they are magical runes of binding and strength - clearly the Elves do not wish the power which lies on the other side of this door to be freed. HP:Scratched>gt where did you guys go? You group-say 'where did you guys go?' HP:Scratched>l Tocarry cleaves Balkazor's head extremely hard. HP:Healthy, Balkazor:slightly weakened> You force your Will against Balkazor's intelligence! HP:Healthy, Balkazor:slightly weakened> Raja begins quietly muttering some strange, powerful words. HP:Healthy, Balkazor:slightly weakened>Northern Burial Chamber Exits are: S Standing in the middle of this small chamber is a stone sarcophagus. Unlike the main tomb, the walls are devoid of ornamentation, and only the well-set stone bricks reveal the importance in which the men buried here were held. The only exit seems to be back to the south. Balkazor (busy) is here, fighting YOU! Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is here, fighting Balkazor. A noble white wolf is here, fighting Balkazor. Raja T'pel - Trailblazer for the Lost Mystics (busy) is here, fighting Balkazor. Tocarry Wolfstogg - Hitter for the Lost Mystics is here, fighting Balkazor. HP:Healthy, Balkazor:slightly weakened> Lute begins quietly muttering some strange, powerful words. HP:Healthy, Balkazor:slightly weakened> You force your Will against Balkazor's learning! HP:Healthy, Balkazor:slightly weakened> Balkazor dodges a noble white wolf's attack. Raja utters a strange command, 'confuse' Balkazor appears to be confused! HP:Healthy, Balkazor:slightly weakened> Balkazor has recovered from a bash! HP:Healthy, Balkazor:slightly weakened> Lute utters a strange command, 'confuse' HP:Healthy, Balkazor:slightly weakened> Tocarry rushes forward wildly. Tocarry deeply wounds Balkazor's body with his cleave. Raja slashes Balkazor's left hand extremely hard. Lute deeply wounds Balkazor's body with his flail. HP:Healthy, Balkazor:slightly weakened> You couldn't reach his mind. HP:Healthy, Balkazor:slightly weakened> Raja forces his Will against Balkazor's intelligence! HP:Healthy, Balkazor:slightly duped> Balkazor tries his Will against your mind, but you resist! HP:Healthy, Balkazor:slightly duped> Raja begins quietly muttering some strange, powerful words. HP:Healthy, Balkazor:slightly duped> Someone hits Balkazor's body. HP:Healthy, Balkazor:slightly duped> You force your Will against Balkazor's intelligence! HP:Healthy, Balkazor:somewhat duped> Tocarry sends Balkazor sprawling with a powerful bash. HP:Healthy, Balkazor:somewhat duped> Raja utters a strange command, 'insight' HP:Healthy, Balkazor:somewhat duped> Raja forces his Will against Balkazor's constitution! HP:Healthy, Balkazor:somewhat duped>l balkazor You force your Will against Balkazor's constitution! Though bent twisted, Balkazor can move his mishapen frame surprisingly quickly - and hit with inhuman strength - aided no doubt by some foul sorcery. What can be seen of his deathless face is pock-marked and scared - his cheeks are inscribed with runes, and his bloodless lips curve into a cruel grin. Balkazor is somewhat hurt. HP:Healthy, Balkazor:somewhat duped> Lute deeply wounds Balkazor's left arm with his flail. HP:Healthy, Balkazor:somewhat duped> Raja forces his Will against Balkazor's dexterity! HP:Healthy, Raja:Healthy, Balkazor:somewhat duped> Someone hits Balkazor's head. HP:Healthy, Raja:Healthy, Balkazor:somewhat duped> Tocarry cleaves Balkazor's right arm extremely hard. You force your Will against Balkazor's dexterity! HP:Healthy, Raja:Healthy, Balkazor:somewhat clumsy> Raja forces his Will against Balkazor's intelligence! Balkazor has recovered from a bash! HP:Healthy, Raja:Healthy, Balkazor:somewhat duped> Balkazor deeply wounds Raja's body with his pierce. HP:Healthy, Raja:Bruised, Balkazor:somewhat duped> You force your Will against Balkazor's constitution! HP:Healthy, Raja:Bruised, Balkazor:somewhat duped> Someone hits Balkazor's right hand. HP:Healthy, Raja:Bruised, Balkazor:somewhat duped> Raja forces his Will against Balkazor's strength! HP:Healthy, Raja:Bruised, Balkazor:somewhat duped> Balkazor deeply wounds Raja's body with his pierce. HP:Healthy, Raja:Hurt, Balkazor:somewhat duped> Lute flails Balkazor's body extremely hard. HP:Healthy, Raja:Hurt, Balkazor:somewhat duped> You force your Will against Balkazor's strength! HP:Healthy, Raja:Hurt, Balkazor:somewhat duped> Raja forces his Will against Balkazor's will! HP:Healthy, Raja:Hurt, Balkazor:somewhat duped> Raja panics, and attempts to flee! Raja flees head over heals! Raja leaves south. HP:Healthy, Tocarry:Healthy, Balkazor:somewhat duped> Balkazor deflects a noble white wolf's attack. Balkazor pierces Tocarry's right hand extremely hard. HP:Healthy, Tocarry:Scratched, Balkazor:somewhat duped> You force your Will against Balkazor's concentration! HP:Healthy, Tocarry:Scratched, Balkazor:somewhat duped> Tocarry sends Balkazor sprawling with a powerful bash. Raja enters from the south. HP:Healthy, Tocarry:Scratched, Balkazor:somewhat duped>grumble Tocarry deeply wounds Balkazor's body with his cleave. Raja begins quietly muttering some strange, powerful words. HP:Healthy, Tocarry:Scratched, Balkazor:somewhat duped>You grumble. HP:Healthy, Tocarry:Scratched, Balkazor:somewhat duped> You force your Will against Balkazor's strength! HP:Healthy, Tocarry:Scratched, Balkazor:somewhat duped>diag Someone hits Balkazor's left hand. Lute flails Balkazor's left arm extremely hard. Raja utters a strange command, 'regeneration' Raja assists you! Raja forces his Will against Balkazor's dexterity! HP:Healthy, Tocarry:Scratched, Balkazor:somewhat clumsy>Balkazor is beaten severely. Balkazor is somewhat clumsy and somewhat duped. Balkazor has been here for a very long time. Balkazor is affected by: insight (long) confuse (fast-acting) activity (fast-acting) He is one with the Wraith-world! HP:Healthy, Tocarry:Scratched, Balkazor:somewhat clumsy> You force your Will against Balkazor's concentration! HP:Healthy, Tocarry:Scratched, Balkazor:somewhat clumsy> Raja forces his Will against Balkazor's intelligence! HP:Healthy, Tocarry:Scratched, Balkazor:somewhat duped> Tocarry discovers a weakness in Balkazor's defense! Tocarry deeply wounds Balkazor's body with his cleave. HP:Healthy, Tocarry:Scratched, Balkazor:somewhat duped> Balkazor has recovered from a bash! HP:Healthy, Tocarry:Scratched, Balkazor:somewhat duped> You force your Will against Balkazor's concentration! HP:Healthy, Balkazor:somewhat duped> A noble white wolf hits Balkazor's body. Balkazor forces his Will against your intelligence! HP:Healthy, Balkazor:somewhat duped> Raja forces his Will against Balkazor's learning! HP:Healthy, Balkazor:somewhat duped> You force your Will against Balkazor's strength! HP:Healthy, Balkazor:somewhat duped> Lute flails Balkazor's left foot extremely hard. Balkazor tries his Will against your mind, but you resist! HP:Healthy, Balkazor:somewhat duped>set tac def Raja forces his Will against Balkazor's constitution! HP:Healthy, Balkazor:somewhat duped>Tocarry's orb went out. You are now employing defensive tactics. HP:Healthy, Balkazor:somewhat duped> A noble white wolf hits Balkazor's right leg. HP:Healthy, Balkazor:somewhat duped> You force your Will against Balkazor's intelligence! HP:Healthy, Balkazor:quite duped> Balkazor tries his Will against your mind, but you resist! HP:Healthy, Balkazor:quite duped> Raja tries his Will against Balkazor's mind, but he resists! HP:Healthy, Balkazor:quite duped> Tocarry deeply wounds Balkazor's left hand with his cleave. HP:Healthy, Balkazor:quite duped>eyepoke balkazor You force your Will against Balkazor's learning! HP:Healthy, Balkazor:quite duped> Balkazor forces his Will against your dexterity! HP:Healthy, Balkazor:quite duped>You poke Balkazor in the eye.. HP:Healthy, Balkazor:quite duped> Raja forces his Will against Balkazor's dexterity! HP:Healthy, Balkazor:quite duped> Balkazor deflects a noble white wolf's attack. HP:Healthy, Balkazor:quite duped> Lute flails Balkazor's right leg very hard. Balkazor is dead! R.I.P. Your spirit increases by 6. You receive your share of experience -- 966 points. Uttering a final incantation, Balkazor falls dead. > Tocarry lights a brilliant orb of light and holds it. > Lute stops using a huge ball and chain. >sm You smile happily. >'behead please sm You say 'behead please' >You smile happily. > Tocarry gets something from something. > Raja gets something from something. > Raja beheads something. >l Raja gets something from something. >Northern Burial Chamber Exits are: S Standing in the middle of this small chamber is a stone sarcophagus. Unlike the main tomb, the walls are devoid of ornamentation, and only the well-set stone bricks reveal the importance in which the men buried here were held. The only exit seems to be back to the south. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. Tocarry Wolfstogg - Hitter for the Lost Mystics is standing here. Raja T'pel - Trailblazer for the Lost Mystics is standing here. > Raja drops something. > Lute says 'I want head' > Lute gets something. >shrug sm You shrug. >You smile happily. > Lute fastens something on his belt. > Tocarry puts something in something. stat > Lute throws back his head and cackles with insane glee! >Your fatigue is 0; Your willpower is 55; Your statistics are Str: 14/14, Int: 18/19, Wil: 17/18, Dex: 14/15, Con: 12/12, Lea: 12/16. >nod Raja says 'what does who -r show?' >You nod solemnly. > Tocarry says 'always' 'who in the room >You say 'who in the room' > Raja says 'people in zone?' > Raja says 'oh, ok' >'who -z is zone sm Raja says '-z is zone' You say 'who -z is zone' Tocarry says 'i wanna kill again' >You smile happily. > Tocarry licks his mouth and smiles. >l Before two Heavy Doors Exits are: N E S W To the north and south, heavy wooden doors block entrances into other parts of the tomb. Like all doors down here, they are covered in runes - some too archaic to translate. The tomb is lined with large stone bricks, expertly set by a master stonemason. From the east comes a red glow, and the presence of unadulterated malice, filling this place with a powerful terror. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. A noble white wolf holds its head up proudly. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry Wolfstogg - Hitter for the Lost Mystics is standing here. >exam n To the north you see: Northern Burial Chamber Exits are: S Standing in the middle of this small chamber is a stone sarcophagus. Unlike the main tomb, the walls are devoid of ornamentation, and only the well-set stone bricks reveal the importance in which the men buried here were held. The only exit seems to be back to the south. The northdoor is open. >exam e To the east you see: Chamber of Ar-Tarthalon Exits are: W The air in here is dread and chill. Upon a raised dias, resting on an alter-like slab of stone, is a large sarcophagus, glowing strongly red. The walls are hung with rich tapestries, and ancient weapons of war. Inscribed on the slab are the names of the elves slain by Ar-Tarthalon in his many conquests. Another inscription warns those who enter his final resting place that Ar-Tarthalon serves his master in death as in life, and those who dare to disturb him here are doomed to join him. The commanding figure of the wight of a Black Numenorian Lord dominates the room. >'ready? Lute says 'east lorian' >You say 'ready?' >e k numenorian Chamber of Ar-Tarthalon Exits are: W The air in here is dread and chill. Upon a raised dias, resting on an alter-like slab of stone, is a large sarcophagus, glowing strongly red. The walls are hung with rich tapestries, and ancient weapons of war. Inscribed on the slab are the names of the elves slain by Ar-Tarthalon in his many conquests. Another inscription warns those who enter his final resting place that Ar-Tarthalon serves his master in death as in life, and those who dare to disturb him here are doomed to join him. >You force your Will against Ar-Tarthalon's concentration! HP:Healthy, Ar-Tarthalon:in top shape> Ar-Tarthalon forces his Will against your concentration! HP:Healthy, Ar-Tarthalon:in top shape>gt come set tac def You couldn't reach his mind. HP:Healthy, Ar-Tarthalon:in top shape>You group-say 'come' HP:Healthy, Ar-Tarthalon:in top shape>You are now employing defensive tactics. HP:Healthy, Ar-Tarthalon:in top shape> You couldn't reach his mind. HP:Healthy, Ar-Tarthalon:in top shape>l ar At least seven feet tall, Ar-Tarthalon must have been an impressive man when alive. Even dead, his massive frame dominates the room, the gaze from his red eyes filling the place with terror. Ar-Tarthalon looks healthy. HP:Healthy, Ar-Tarthalon:in top shape> Ar-Tarthalon forces his Will against your will! You couldn't reach his mind. HP:Healthy, Ar-Tarthalon:in top shape> Lute enters from the west. Tocarry enters from the west. HP:Healthy, Ar-Tarthalon:in top shape> Ar-Tarthalon tries his Will against your mind, but you resist! You force your Will against Ar-Tarthalon's learning! HP:Healthy, Ar-Tarthalon:barely retarded>pat ar Tocarry assists you! Tocarry attacks Ar-Tarthalon! Tocarry rushes forward wildly. Tocarry cleaves Ar-Tarthalon's head hard. HP:Healthy, Ar-Tarthalon:barely retarded>You pat Ar-Tarthalon on his head. HP:Healthy, Ar-Tarthalon:barely retarded> Raja assists you! Raja attacks Ar-Tarthalon! Ar-Tarthalon dodges Raja's attack. HP:Healthy, Ar-Tarthalon:barely retarded> Lute begins quietly muttering some strange, powerful words. HP:Healthy, Ar-Tarthalon:barely retarded> You force your Will against Ar-Tarthalon's strength! HP:Healthy, Ar-Tarthalon:barely retarded> Lute utters a strange command, 'insight' HP:Healthy, Ar-Tarthalon:barely retarded> Ar-Tarthalon forces his Will against your intelligence! You force your Will against Ar-Tarthalon's will! Raja begins quietly muttering some strange, powerful words. HP:Healthy, Ar-Tarthalon:barely retarded> Lute attacks Ar-Tarthalon! Ar-Tarthalon deflects Lute's attack. HP:Healthy, Ar-Tarthalon:barely retarded>lick ar Tocarry sends Ar-Tarthalon sprawling with a powerful bash. HP:Healthy, Ar-Tarthalon:barely retarded> Lute begins quietly muttering some strange, powerful words. HP:Healthy, Ar-Tarthalon:barely retarded> Raja utters a strange command, 'confuse' Ar-Tarthalon appears to be confused! HP:Healthy, Ar-Tarthalon:barely retarded> You force your Will against Ar-Tarthalon's concentration! HP:Healthy, Ar-Tarthalon:barely retarded>You lick him. HP:Healthy, Ar-Tarthalon:barely retarded>gig A noble white wolf attacks Ar-Tarthalon! Someone barely hits Ar-Tarthalon's head. HP:Healthy, Ar-Tarthalon:barely retarded> Lute utters a strange command, 'confuse' HP:Healthy, Ar-Tarthalon:barely retarded>You giggle. HP:Healthy, Ar-Tarthalon:barely retarded> Raja begins quietly muttering some strange, powerful words. HP:Healthy, Ar-Tarthalon:barely retarded> Tocarry cleaves Ar-Tarthalon's body. HP:Healthy, Ar-Tarthalon:barely retarded> You force your Will against Ar-Tarthalon's dexterity! HP:Healthy, Ar-Tarthalon:barely retarded>'ewwww You say 'ewwww' HP:Healthy, Ar-Tarthalon:barely retarded> You try your Will against Ar-Tarthalon's mind, but he resists! Raja utters a strange command, 'poison' HP:Healthy, Ar-Tarthalon:barely retarded> Someone misses Ar-Tarthalon's body with its hit. HP:Healthy, Ar-Tarthalon:barely retarded> Raja lightly slashes Ar-Tarthalon's right hand. Ar-Tarthalon has recovered from a bash! HP:Healthy, Ar-Tarthalon:barely retarded> Ar-Tarthalon tries his Will against your mind, but you resist! HP:Healthy, Ar-Tarthalon:barely retarded> You force your Will against Ar-Tarthalon's learning! HP:Healthy, Ar-Tarthalon:slightly retarded> Ar-Tarthalon tries his Will against your mind, but you resist! Ar-Tarthalon turns to fight Lute! Someone heroically rescues Lute! Raja sniffs sadly. HP:Healthy S:Surging, a noble white wolf:Healthy, Ar-Tarthalon:barely retarded> You force your Will against Ar-Tarthalon's strength! Tocarry sends Ar-Tarthalon sprawling with a powerful bash. HP:Healthy S:Surging, a noble white wolf:Healthy, Ar-Tarthalon:barely retarded> Raja begins quietly muttering some strange, powerful words. HP:Healthy S:Surging, Someone:Healthy, Ar-Tarthalon:barely retarded> Ar-Tarthalon deflects a noble white wolf's attack. Tocarry cleaves Ar-Tarthalon's left leg hard. HP:Healthy S:Surging, a noble white wolf:Healthy, Ar-Tarthalon:barely retarded> You force your Will against Ar-Tarthalon's strength! HP:Healthy, Someone:Healthy, Ar-Tarthalon:barely retarded> Lute attacks Ar-Tarthalon! Lute flails Ar-Tarthalon's right arm very hard. HP:Healthy, Someone:Healthy, Ar-Tarthalon:barely retarded> Lute begins quietly muttering some strange, powerful words. HP:Healthy, Someone:Healthy, Ar-Tarthalon:barely retarded> Raja utters a strange command, 'poison' HP:Healthy, a noble white wolf:Healthy, Ar-Tarthalon:barely retarded> Ar-Tarthalon deflects Raja's attack. lace ar HP:Healthy, Someone:Healthy, Ar-Tarthalon:barely retarded> A noble white wolf barely hits Ar-Tarthalon's left hand. You try your Will against Ar-Tarthalon's mind, but he resists! HP:Healthy, a noble white wolf:Healthy, Ar-Tarthalon:barely retarded> Ar-Tarthalon has recovered from a bash! Lute utters a strange command, 'confuse' HP:Healthy, Someone:Healthy, Ar-Tarthalon:barely retarded>Ar-Tarthalon deeply wounds someone's head with his pierce. Ar-Tarthalon turns to fight Lute! Someone heroically rescues Lute! You tie Ar-Tarthalon's shoelaces together when he isn't looking.. (snicker). HP:Healthy, a noble white wolf:Bruised, Ar-Tarthalon:barely retarded> Tocarry discovers a weakness in Ar-Tarthalon's defense! Tocarry rushes forward wildly. Tocarry deeply wounds Ar-Tarthalon's body with his cleave. HP:Healthy, Someone:Bruised, Ar-Tarthalon:barely retarded> You force your Will against Ar-Tarthalon's strength! HP:Healthy, Someone:Bruised, Ar-Tarthalon:slightly weakened> Ar-Tarthalon deeply wounds someone's right hindleg with his pierce. HP:Healthy, a noble white wolf:Bruised, Ar-Tarthalon:slightly weakened> Ar-Tarthalon turns to fight Tocarry! Raja begins quietly muttering some strange, powerful words. HP:Healthy, Tocarry:Scratched, Ar-Tarthalon:slightly weakened> You force your Will against Ar-Tarthalon's learning! HP:Healthy, Tocarry:Scratched, Ar-Tarthalon:slightly retarded> Ar-Tarthalon deflects a noble white wolf's attack. Lute attacks Ar-Tarthalon! HP:Healthy, Tocarry:Scratched, Ar-Tarthalon:slightly retarded> Ar-Tarthalon severely wounds Tocarry's right hand with his pierce! HP:Healthy, Tocarry:Bruised, Ar-Tarthalon:slightly retarded> You try your Will against Ar-Tarthalon's mind, but he resists! Raja utters a strange command, 'poison' HP:Healthy, Tocarry:Bruised, Ar-Tarthalon:slightly retarded> Ar-Tarthalon turns to fight Lute! A noble white wolf heroically rescues Lute! HP:Healthy, a noble white wolf:Bruised, Ar-Tarthalon:slightly retarded>, danes a merry jig! Raja slashes Ar-Tarthalon's left arm very hard. Tocarry sends Ar-Tarthalon sprawling with a powerful bash. HP:Healthy, Someone:Bruised, Ar-Tarthalon:slightly retarded>Tocarry rushes forward wildly. Tocarry cleaves Ar-Tarthalon's body extremely hard. Lorian danes a merry jig! HP:Healthy, Someone:Bruised, Ar-Tarthalon:slightly retarded> You force your Will against Ar-Tarthalon's intelligence! HP:Healthy, Someone:Bruised, Ar-Tarthalon:slightly retarded> Ar-Tarthalon deflects a noble white wolf's attack. Raja says 'i -can- do this' HP:Healthy, a noble white wolf:Bruised, Ar-Tarthalon:slightly retarded> Lute attacks Ar-Tarthalon! Lute lightly flails Ar-Tarthalon's body. HP:Healthy, a noble white wolf:Bruised, Ar-Tarthalon:slightly retarded> You force your Will against Ar-Tarthalon's dexterity! HP:Healthy, Someone:Bruised, Ar-Tarthalon:slightly retarded> Ar-Tarthalon has recovered from a bash! HP:Healthy, a noble white wolf:Bruised, Ar-Tarthalon:slightly retarded> Raja lightly slashes Ar-Tarthalon's body. HP:Healthy, a noble white wolf:Bruised, Ar-Tarthalon:slightly retarded> Tocarry cleaves Ar-Tarthalon's body hard. HP:Healthy, Someone:Bruised, Ar-Tarthalon:slightly retarded> Raja begins quietly muttering some strange, powerful words. nod raja HP:Healthy, Someone:Bruised, Ar-Tarthalon:slightly retarded> You force your Will against Ar-Tarthalon's dexterity! HP:Healthy, a noble white wolf:Bruised, Ar-Tarthalon:slightly retarded>Someone hits Ar-Tarthalon's left arm. Ar-Tarthalon turns to fight Raja! You nod your head at him in agreement. HP:Healthy, Raja:Healthy, Ar-Tarthalon:slightly retarded> Ar-Tarthalon deeply wounds Raja's body with his pierce. HP:Healthy, Raja:Bruised, Ar-Tarthalon:slightly retarded> You force your Will against Ar-Tarthalon's learning! HP:Healthy, Raja:Bruised, Ar-Tarthalon:somewhat retarded>'Indeed you can. Ar-Tarthalon deeply wounds Raja's head with his pierce. Raja panics, and attempts to flee! Raja flees head over heals! Raja leaves west. You say 'Indeed you can.' sm HP:Healthy, Lute:Healthy, Ar-Tarthalon:somewhat retarded> A noble white wolf heroically rescues Lute! HP:Healthy, a noble white wolf:Bruised, Ar-Tarthalon:somewhat retarded>You try your Will against Ar-Tarthalon's mind, but he resists! You smile happily. HP:Healthy, Someone:Bruised, Ar-Tarthalon:somewhat retarded> Tocarry sends Ar-Tarthalon sprawling with a powerful bash. HP:Healthy, Someone:Bruised, Ar-Tarthalon:somewhat retarded> You sense a surge of unknown magic from nearby... HP:Healthy, a noble white wolf:Bruised, Ar-Tarthalon:somewhat retarded> A noble white wolf barely hits Ar-Tarthalon's head. HP:Healthy, Someone:Bruised, Ar-Tarthalon:somewhat retarded> You force your Will against Ar-Tarthalon's constitution! HP:Healthy, a noble white wolf:Bruised, Ar-Tarthalon:somewhat retarded> Tocarry rushes forward wildly. Tocarry deeply wounds Ar-Tarthalon's left arm with his cleave. HP:Healthy, Someone:Bruised, Ar-Tarthalon:somewhat retarded> Lute attacks Ar-Tarthalon! Lute flails Ar-Tarthalon's right leg. HP:Healthy, a noble white wolf:Bruised, Ar-Tarthalon:somewhat retarded> Raja enters from the west. HP:Healthy, Someone:Bruised, Ar-Tarthalon:somewhat retarded> Lute begins quietly muttering some strange, powerful words. HP:Healthy, a noble white wolf:Bruised, Ar-Tarthalon:somewhat retarded> You force your Will against Ar-Tarthalon's learning! HP:Healthy, Someone:Bruised, Ar-Tarthalon:somewhat retarded> A noble white wolf hits Ar-Tarthalon's left arm. Raja says 'ow' HP:Healthy, Someone:Bruised, Ar-Tarthalon:somewhat retarded> Lute utters a strange command, 'confuse' Raja assists you! Raja attacks Ar-Tarthalon! Raja slashes Ar-Tarthalon's body. 'surge HP:Healthy, Someone:Bruised, Ar-Tarthalon:somewhat retarded> Ar-Tarthalon has recovered from a bash! HP:Healthy, Someone:Bruised, Ar-Tarthalon:somewhat retarded>You force your Will against Ar-Tarthalon's intelligence! Raja begins quietly muttering some strange, powerful words. You say 'surge' HP:Healthy, Someone:Bruised, Ar-Tarthalon:somewhat retarded> Tocarry discovers a weakness in Ar-Tarthalon's defense! Tocarry cleaves Ar-Tarthalon's left hand very hard. HP:Healthy, Someone:Bruised, Ar-Tarthalon:somewhat retarded> Ar-Tarthalon pierces a noble white wolf's right foreleg extremely hard. HP:Healthy, a noble white wolf:Hurt, Ar-Tarthalon:somewhat retarded> A noble white wolf scratches Ar-Tarthalon's body with its hit. HP:Healthy, a noble white wolf:Hurt, Ar-Tarthalon:somewhat retarded> You force your Will against Ar-Tarthalon's dexterity! HP:Healthy, a noble white wolf:Hurt, Ar-Tarthalon:somewhat retarded> Raja utters a strange command, 'poison' Raja poisons Ar-Tarthalon! HP:Healthy, Someone:Hurt, Ar-Tarthalon:somewhat retarded> Ar-Tarthalon deeply wounds a noble white wolf's left foreleg with his pierce. HP:Healthy, a noble white wolf:Hurt, Ar-Tarthalon:somewhat retarded> You force your Will against Ar-Tarthalon's concentration! HP:Healthy, Someone:Hurt, Ar-Tarthalon:somewhat retarded> Tocarry sends Ar-Tarthalon sprawling with a powerful bash. HP:Healthy, Someone:Hurt, Ar-Tarthalon:somewhat retarded>aff Ar-Tarthalon deflects someone's attack. HP:Healthy, a noble white wolf:Hurt, Ar-Tarthalon:somewhat retarded> Raja says 'uruks?' HP:Healthy, Someone:Hurt, Ar-Tarthalon:somewhat retarded>You force your Will against Ar-Tarthalon's intelligence! You are affected by: anger (short) HP:Healthy, Someone:Hurt, Ar-Tarthalon:somewhat retarded> Ar-Tarthalon deflects Raja's attack. HP:Healthy, a noble white wolf:Hurt, Ar-Tarthalon:somewhat retarded> Tocarry discovers a weakness in Ar-Tarthalon's defense! Tocarry cleaves Ar-Tarthalon's right hand very hard. HP:Healthy, a noble white wolf:Hurt, Ar-Tarthalon:somewhat retarded>nod Lute flails Ar-Tarthalon's left foot extremely hard. HP:Healthy, Someone:Hurt, Ar-Tarthalon:somewhat retarded> You try your Will against Ar-Tarthalon's mind, but he resists! HP:Healthy, a noble white wolf:Hurt, Ar-Tarthalon:somewhat retarded>You nod solemnly. HP:Healthy, a noble white wolf:Hurt, Ar-Tarthalon:somewhat retarded> A noble white wolf barely hits Ar-Tarthalon's body. HP:Healthy, a noble white wolf:Hurt, Ar-Tarthalon:somewhat retarded> You sense a surge of unknown magic from nearby... HP:Healthy, Someone:Hurt, Ar-Tarthalon:somewhat retarded> Ar-Tarthalon has recovered from a bash! HP:Healthy, Someone:Hurt, Ar-Tarthalon:somewhat retarded> You force your Will against Ar-Tarthalon's will! HP:Healthy, Someone:Hurt, Ar-Tarthalon:somewhat retarded> Ar-Tarthalon deflects Raja's attack. HP:Healthy, a noble white wolf:Hurt, Ar-Tarthalon:somewhat retarded> Ar-Tarthalon turns to fight Lute! Someone heroically rescues Lute! HP:Healthy, a noble white wolf:Hurt, Ar-Tarthalon:somewhat retarded> Ar-Tarthalon pierces someone's left hindleg extremely hard. You force your Will against Ar-Tarthalon's strength! HP:Healthy, Someone:Wounded, Ar-Tarthalon:somewhat retarded>'surge of magic again Lute growls. HP:Healthy, Someone:Wounded, Ar-Tarthalon:somewhat retarded>You say 'surge of magic again' HP:Healthy, a noble white wolf:Wounded, Ar-Tarthalon:somewhat retarded> Someone barely hits Ar-Tarthalon's head. HP:Healthy, Someone:Wounded, Ar-Tarthalon:somewhat retarded> Tocarry sends Ar-Tarthalon sprawling with a powerful bash. HP:Healthy, a noble white wolf:Wounded, Ar-Tarthalon:somewhat retarded> Tocarry cleaves Ar-Tarthalon's left leg. You force your Will against Ar-Tarthalon's will! HP:Healthy, Someone:Wounded, Ar-Tarthalon:somewhat retarded> Raja lightly slashes Ar-Tarthalon's right leg. HP:Healthy, Someone:Wounded, Ar-Tarthalon:somewhat retarded> You force your Will against Ar-Tarthalon's constitution! HP:Healthy, a noble white wolf:Wounded, Ar-Tarthalon:somewhat retarded> A noble white wolf hits Ar-Tarthalon's left arm. HP:Healthy, Someone:Wounded, Ar-Tarthalon:somewhat retarded> Lute attacks Ar-Tarthalon! Lute flails Ar-Tarthalon's right leg. HP:Healthy, a noble white wolf:Wounded, Ar-Tarthalon:somewhat retarded> Tocarry discovers a weakness in Ar-Tarthalon's defense! Tocarry cleaves Ar-Tarthalon's head very hard. You force your Will against Ar-Tarthalon's learning! HP:Healthy, a noble white wolf:Wounded, Ar-Tarthalon:quite retarded> Ar-Tarthalon has recovered from a bash! HP:Healthy, Someone:Wounded, Ar-Tarthalon:quite retarded> Ar-Tarthalon deeply wounds a noble white wolf's left hindfoot with his pierce. HP:Healthy, a noble white wolf:Bloodied, Ar-Tarthalon:quite retarded> A noble white wolf scratches Ar-Tarthalon's head with its hit. HP:Healthy, a noble white wolf:Bloodied, Ar-Tarthalon:quite retarded> You force your Will against Ar-Tarthalon's intelligence! HP:Healthy, Someone:Bloodied, Ar-Tarthalon:quite retarded> Ar-Tarthalon deflects Raja's attack. HP:Healthy, a noble white wolf:Bloodied, Ar-Tarthalon:quite retarded>comf wolf Ar-Tarthalon turns to fight Raja! HP:Healthy, Raja:Hurt, Ar-Tarthalon:quite retarded>You comfort it. HP:Healthy, Raja:Hurt, Ar-Tarthalon:quite retarded> Ar-Tarthalon deeply wounds Raja's left arm with his pierce. Raja panics, and attempts to flee! Raja flees head over heals! Raja leaves west. HP:Healthy, Lute:Healthy, Ar-Tarthalon:quite retarded> You force your Will against Ar-Tarthalon's strength! HP:Healthy, Lute:Healthy, Ar-Tarthalon:quite retarded> Raja enters from the west. HP:Healthy, Lute:Healthy, Ar-Tarthalon:quite retarded> A noble white wolf misses Ar-Tarthalon's head with its hit. HP:Healthy, Lute:Healthy, Ar-Tarthalon:quite retarded> Ar-Tarthalon turns to fight Tocarry! Tocarry sends Ar-Tarthalon sprawling with a powerful bash. HP:Healthy, Tocarry:Bruised, Ar-Tarthalon:quite retarded> You force your Will against Ar-Tarthalon's dexterity! HP:Healthy, Tocarry:Bruised, Ar-Tarthalon:quite retarded> Tocarry cleaves Ar-Tarthalon's head hard. HP:Healthy, Tocarry:Bruised, Ar-Tarthalon:quite retarded> Lute flails Ar-Tarthalon's right arm extremely hard. HP:Healthy, Tocarry:Bruised, Ar-Tarthalon:quite retarded> You force your Will against Ar-Tarthalon's will! HP:Healthy, Tocarry:Bruised, Ar-Tarthalon:quite retarded> Ar-Tarthalon deflects a noble white wolf's attack. HP:Healthy, Tocarry:Bruised, Ar-Tarthalon:quite retarded> Ar-Tarthalon has recovered from a bash! HP:Healthy, Tocarry:Bruised, Ar-Tarthalon:quite retarded> You force your Will against Ar-Tarthalon's constitution! HP:Healthy, Tocarry:Bruised, Ar-Tarthalon:quite retarded> Lute group-says 'raja seel the doors' HP:Healthy, Tocarry:Bruised, Ar-Tarthalon:quite retarded> Tocarry discovers a weakness in Ar-Tarthalon's defense! Tocarry cleaves Ar-Tarthalon's left leg extremely hard. HP:Healthy, Tocarry:Bruised, Ar-Tarthalon:quite retarded> Raja says 'i'll just regen here' HP:Healthy, Tocarry:Bruised, Ar-Tarthalon:quite retarded> Ar-Tarthalon turns to fight Lorian! HP:Healthy, Ar-Tarthalon:quite retarded> A noble white wolf scratches Ar-Tarthalon's head with its hit. Ar-Tarthalon forces his Will against your constitution! HP:Healthy, Ar-Tarthalon:quite retarded> You force your Will against Ar-Tarthalon's constitution! HP:Healthy, Ar-Tarthalon:quite retarded> Lute lightly flails Ar-Tarthalon's body. HP:Healthy, Ar-Tarthalon:quite retarded> Ar-Tarthalon forces his Will against your concentration! HP:Healthy, Ar-Tarthalon:quite retarded> You force your Will against Ar-Tarthalon's intelligence! Tocarry sends Ar-Tarthalon sprawling with a powerful bash. HP:Scratched, Ar-Tarthalon:somewhat retarded> Ar-Tarthalon deflects a noble white wolf's attack. HP:Scratched, Ar-Tarthalon:somewhat retarded> You force your Will against Ar-Tarthalon's intelligence! HP:Scratched, Ar-Tarthalon:quite duped>'someone seal the doors Tocarry cleaves Ar-Tarthalon's right hand very hard. You say 'someone seal the doors' HP:Scratched, Ar-Tarthalon:quite duped> Lute flails Ar-Tarthalon's right arm very hard. HP:Scratched, Ar-Tarthalon:quite duped> Ar-Tarthalon deflects someone's attack. You force your Will against Ar-Tarthalon's will! HP:Scratched, Ar-Tarthalon:quite duped>'I can't. Ar-Tarthalon has recovered from a bash! gig HP:Scratched, Ar-Tarthalon:quite duped>Ar-Tarthalon tries his Will against your mind, but you resist! You say 'I can't.' HP:Scratched, Ar-Tarthalon:quite duped>You giggle. HP:Scratched, Ar-Tarthalon:quite duped> You force your Will against Ar-Tarthalon's constitution! Ar-Tarthalon turns to fight Lute! HP:Scratched, Lute:Healthy, Ar-Tarthalon:quite duped> Ar-Tarthalon severely wounds Lute's right leg with his pierce! HP:Scratched, Lute:Hurt, Ar-Tarthalon:quite duped> Tocarry discovers a weakness in Ar-Tarthalon's defense! Tocarry rushes forward wildly. Tocarry cleaves Ar-Tarthalon's right leg very hard. HP:Scratched, Lute:Hurt, Ar-Tarthalon:quite duped> Ar-Tarthalon deflects a noble white wolf's attack. HP:Scratched, Lute:Hurt, Ar-Tarthalon:quite duped> You force your Will against Ar-Tarthalon's dexterity! HP:Scratched, Lute:Hurt, Ar-Tarthalon:quite duped>'and if they come.... I have to leave. Raja says 'theres nothing to seal' HP:Scratched, Lute:Hurt, Ar-Tarthalon:quite duped>Ar-Tarthalon severely wounds Lute's body with his pierce! Someone heroically rescues Lute! Raja begins quietly muttering some strange, powerful words. You say 'and if they come.... I have to leave.' HP:Scratched, Someone:Bloodied, Ar-Tarthalon:quite duped> You force your Will against Ar-Tarthalon's dexterity! HP:Scratched, Someone:Bloodied, Ar-Tarthalon:quite duped> Tocarry discovers a weakness in Ar-Tarthalon's defense! Tocarry cleaves Ar-Tarthalon's head. Ar-Tarthalon is dead! R.I.P. Your spirit increases by 9. You receive your share of experience -- 1061 points. With a scream which chills you to the bone, Ar-Tarthalon is vanquished. Raja utters a strange command, 'regeneration' HP:Scratched> Lute panics, and attempts to flee! Lute flees head over heals! Lute leaves west. Raja leaves west. You follow Lute. Before two Heavy Doors Exits are: N E S W To the north and south, heavy wooden doors block entrances into other parts of the tomb. Like all doors down here, they are covered in runes - some too archaic to translate. The tomb is lined with large stone bricks, expertly set by a master stonemason. From the east comes a red glow, and the presence of unadulterated malice, filling this place with a powerful terror. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. A noble white wolf holds its head up proudly. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the east. HP:Scratched>cheer You cheer. Lute leaves east. A noble white wolf leaves east. Raja leaves east. You follow Lute. Chamber of Ar-Tarthalon Exits are: W The air in here is dread and chill. Upon a raised dias, resting on an alter-like slab of stone, is a large sarcophagus, glowing strongly red. The walls are hung with rich tapestries, and ancient weapons of war. Inscribed on the slab are the names of the elves slain by Ar-Tarthalon in his many conquests. Another inscription warns those who enter his final resting place that Ar-Tarthalon serves his master in death as in life, and those who dare to disturb him here are doomed to join him. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. A noble white wolf holds its head up proudly. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the west. HP:Scratched> Tocarry gets something from something. HP:Scratched> Lute smiles happily. HP:Scratched>'RIP Ar-Tarthalon Raja begins quietly muttering some strange, powerful words. HP:Scratched>sm You say 'RIP Ar-Tarthalon' HP:Scratched>You smile happily. HP:Scratched> Raja utters a strange command, 'regeneration' HP:Scratched> Tocarry puts something in something. HP:Scratched>'dang surges Raja stops using something. >You say 'dang surges' >eq Raja wields a shadowy blade. Lute gets a shadowy blade from something. >Raja straps something around his arm as a shield. You are using: a blue marble ring..It glows blue! a stone ring..It glows blue! a ruby necklace..It glows blue! a ruby necklace..It glows blue! Something. a silver circlet..It glows blue! Something. Something. Something. Something. Something. Something. an etched leather girdle..It glows blue! Something. Something. a golden sceptre..It glows blue! Something. Something. Something. > Tocarry says 'regen me quick' > Lute stops using a huge ball and chain. > Lute wields a shadowy blade. > Lute beheads something. > Raja begins quietly muttering some strange, powerful words. > Raja utters a strange command, 'vitality' Lute gives you something. > Raja begins quietly muttering some strange, powerful words. >gig You giggle. > Tocarry begins quietly muttering some strange, powerful words. > Raja utters a strange command, 'regeneration' >put head pack Lute stops using a shadowy blade. >You aren't carrying a head. >i Tocarry utters a strange command, 'vitality' >You are carrying: Something. Something. Something. Something. Something. Something. Something. > Lute wields a huge ball and chain. > Lute takes his weapon with both hands. >l Chamber of Ar-Tarthalon Exits are: W The air in here is dread and chill. Upon a raised dias, resting on an alter-like slab of stone, is a large sarcophagus, glowing strongly red. The walls are hung with rich tapestries, and ancient weapons of war. Inscribed on the slab are the names of the elves slain by Ar-Tarthalon in his many conquests. Another inscription warns those who enter his final resting place that Ar-Tarthalon serves his master in death as in life, and those who dare to disturb him here are doomed to join him. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. A noble white wolf holds its head up proudly. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry Wolfstogg - Hitter for the Lost Mystics is standing here. > Lute begins quietly muttering some strange, powerful words. > Lute utters a strange command, 'regeneration' > Lute says 'time to leave :)' >nod You nod solemnly. > Tocarry says 'lets ride' >'Indeed You say 'Indeed' Lute leaves west. A noble white wolf leaves west. Raja leaves west. You follow Lute. Before two Heavy Doors Exits are: N E S W To the north and south, heavy wooden doors block entrances into other parts of the tomb. Like all doors down here, they are covered in runes - some too archaic to translate. The tomb is lined with large stone bricks, expertly set by a master stonemason. From the east comes a red glow, and the presence of unadulterated malice, filling this place with a powerful terror. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. A noble white wolf holds its head up proudly. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the east. >'I don't ride..... I hover. sm You say 'I don't ride..... I hover.' >You smile happily. > Lute leaves west. Raja leaves west. You follow Lute. In the Tomb of Ar-Tarthalon Exits are: N E The large bricks which line the walls are richly decorated with paintings and tapestries depicting the many victories of Ar-Tarthalon. Some enchantment has been worked on them, as they are surviving the ravages of time in much better condition than might be expected. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. A noble white wolf holds its head up proudly. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the east. > Lute leaves north. Raja leaves north. You follow Lute. Before an Enruned Door Exits are: S U The thick, wooden door to the south has many runes cut deeply into its surface. A strong red glow comes from beneath, and with it, a presence of power and terror. A stone staircase leads up from here, through the stale, dusty air. Some of the runes on the door are in the ancient Numenorian tongue of Adunaic: they proclaim the final resting place of Ar-Tarthalon, servant of Sauron. Other runes are in Sindarin: they are magical runes of binding and strength - clearly the Elves do not wish the power which lies on the other side of this door to be freed. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. A noble white wolf holds its head up proudly. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the south. > Lute leaves up. Raja leaves up. You follow Lute. Above a Dark Stone Stairway Exits are: W D A spiral staircase leads down into unknown depths below. Coming up the stairs wafts stale air, and a faint red glow. The deep etchings in the walls catch the glow, and create deeper shadows throwing the runes into sharp relief. A presence of unadulterated evil fills the air - no race could fail to be affected - and terrified, by it. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. A noble white wolf holds its head up proudly. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from below. > Lute leaves west. Raja leaves west. You follow Lute. Enruned Black Walls Exits are: E S The north and west walls here are covered in runes, deeply carved to the depth of up to an inch. From the east comes a stale smell, and a faint red glow. The runes on the wall seem to stop to the south, where a stone door can just be seen. Apart from the red glow, nothing can be seen to the east. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the east. > Lute leaves south. Raja leaves south. You follow Lute. Inside the Stone Building Exits are: N E It is very hard to see anything inside this building. A darkness fills the air, and a stillness - long undisturbed - warns any who enter this place to flee for their lives. The floor and walls are lined with the same black stone as the door - featureless and almost completely unreflective. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the north. > Lute leaves east. Raja leaves east. You follow Lute. Before an Ancient Stone Building Exits are: E W A door to the west leads into an ancient stone building which continues to the north. It does not look like a dwelling place - there are no windows, and the door is made of a black stone. The stones of the building are weathered and crumbling, but are a long way from falling down. Its roof is also made of stone, covered with undergrowth and small trees. Snow lies upon the ground. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. A noble white wolf holds its head up proudly. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the west. > Lute leaves east. Raja leaves east. You follow Lute. On a Steep Cliff Exits are: E W This cliff rises steeply from the dark lake visible to the east. The island flattens out to the west, where some kind of building is just visible through the mist. Though mostly silent, the air of the island is occasionally disturbed by the high-pitched call of bats. The mud on this path is marked with many tracks, and the stone beneath almost invisible. Snow lies upon the ground. A dark wraith floats here, shifting in and out of existance. (shadow) Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the west. > Lute leaves east. Raja leaves east. You follow Lute. A Dark, Muddy Beach Exits are: E W The high cliffs which protect this island give way here to a dark beach, made up of slimy mud and covered by the ever-present mist. Some trees grow here, but they are sickly and gaunt, their leaves diseased and their limbs bent and twisted as if in agony. An old path winds up the cliff to the west. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the west. > Lute leaves east. A noble white wolf leaves east. Raja leaves east. You follow Lute. A Narrow Channel Between Two Islands Exits are: N E S W A deep channel runs here between two islands which rise hauntingly out of the mist to the east and west. To the west a muddy beach can be seen, and a path snakes up the cliff behind it. An old rotting pier juts into the water to the east, its timbers sagging and falling into the lake. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. A noble white wolf holds its head up proudly. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the west. > Lute leaves north. A noble white wolf leaves north. Raja leaves north. You follow Lute. Through the Thick Mist Exits are: E S W The thick mist which covers the dark lake swirls all around. No trees grow in this part of the lake, such is its depth, but the blanket of mist cuts off any light from the sun. Occasionally the mist thins a little to the south revealing a narrow channel between high cliffs. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the south. > Lute leaves south. Raja leaves south. You follow Lute. A Narrow Channel Between Two Islands Exits are: N E S W A deep channel runs here between two islands which rise hauntingly out of the mist to the east and west. To the west a muddy beach can be seen, and a path snakes up the cliff behind it. An old rotting pier juts into the water to the east, its timbers sagging and falling into the lake. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the north. > Lute leaves west. Raja leaves west. You follow Lute. A Dark, Muddy Beach Exits are: E W The high cliffs which protect this island give way here to a dark beach, made up of slimy mud and covered by the ever-present mist. Some trees grow here, but they are sickly and gaunt, their leaves diseased and their limbs bent and twisted as if in agony. An old path winds up the cliff to the west. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. A noble white wolf holds its head up proudly. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the east. > Lute leaves east. A noble white wolf leaves east. Raja leaves east. You follow Lute. A Narrow Channel Between Two Islands Exits are: N E S W A deep channel runs here between two islands which rise hauntingly out of the mist to the east and west. To the west a muddy beach can be seen, and a path snakes up the cliff behind it. An old rotting pier juts into the water to the east, its timbers sagging and falling into the lake. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. A noble white wolf holds its head up proudly. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the west. > Lute leaves north. Raja leaves north. You follow Lute. Through the Thick Mist Exits are: E S W The thick mist which covers the dark lake swirls all around. No trees grow in this part of the lake, such is its depth, but the blanket of mist cuts off any light from the sun. Occasionally the mist thins a little to the south revealing a narrow channel between high cliffs. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. A noble white wolf holds its head up proudly. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the south. > Lute leaves east. Raja leaves east. You follow Lute. Deep Water Before an Island Exits are: N E W The colour and motion of the water indicate that the water is exceptionally deep here. The thick mist parts a little allowing a view of some high cliffs to the south. Now and again the cries of birds can be heard high above as they fly above the rocky precipice. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the west. > Lute leaves north. Raja leaves north. You follow Lute. Deathly Cold Water Exits are: N E S The water of this lake is deeper and colder than that to the north. It clings to the legs of anyone attempting to move through it sapping the strength and chilling the soul. The mist which hangs in the air in thick wisps winds around the trees giving them an ethereal, unearthly quality. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the south. > Lute leaves north. Raja leaves north. You follow Lute. Deeper Water Exits are: N S W The water of the lake here is deeper than that to the north. To the south the water must become deeper - it will soon be impossible to move without a boat. A light oily film covers the surface of the water: decaying in the brackish film are numerous brown leaves. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the south. > Lute leaves north. Raja leaves north. You follow Lute. Edge of the Dark Lake Exits are: N S The cold dark waters of a lake begin here and cover the ground as far as the eye can see to the south. Sickly looking trees grow through the water, and a chill mist rises from the surface of the lake. The dark forest of Mirkwood extends to the north. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the south. >'possibly lowbie lhuths? Lute leaves north. Raja leaves north. You follow Lute. Dark Lake Exits are: N E S W The waves of the lake slowly roll to the shore to the north and west. The lake continues to both the south and east with no signs of land on the other side of the lake in sight. Several gulls fly low to the water for fish to eat in the dark water. The forest to the north and west appear to be safe spots to land a water craft on the shoreline. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. A noble white wolf holds its head up proudly. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the south. >You say 'possibly lowbie lhuths?' >'or highbie lhuths You say 'or highbie lhuths' >shiv Brrrrrrrrr. Lute says 'maybe' > Lute says 'we leave them alone if lowbies' > Lute leaves north. Raja leaves north. You follow Lute. Forest Exits are: E S W The dense forest continues to both the east and to the west. To the north is a huge fence made up of large poles strapped together and dig into the ground. This fence continues to the east along the forest. In the south appears to be a large body of water as the waves crash towards the shore. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the south. > Raja says 'sec' Tocarry says 'possibly dead if i see them' Lute leaves west. Raja leaves west. You follow Lute. Forest Exits are: N E S W To the south the dark lake can be seen through the tree line. The forest continues to block out the sky as the trees sway in the wind capturing the breeze from the lake. Several trails and footprints from deer to larger canines can be seen in the soft ground. Many tracks lead to the water to the south most likely for some water. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. A noble white wolf holds its head up proudly. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the east. > Lute leaves west. Raja leaves west. You follow Lute. Twisted Forest Exits are: E S W The shelter of the forest makes this a perfect place for animals to drink from the lake. The lake drops suddenly to the south and a watercraft is needed to enter the lake from that direction. To the west the forest rises making a sand cliff which over hangs the lake. Several pieces of deadwood have washed to shore and lie on the bank. Snow lies upon the ground. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. A noble white wolf holds its head up proudly. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the east. > Lute throws back his head and cackles with insane glee! > Lute leaves west. A noble white wolf leaves west. Raja leaves west. You follow Lute. Twisted Forest Exits are: N E W The forest is higher than the other parts of the forest to the south and east. Due to the dark lake eroding away at this ridge has caused dirt to slide down into the water. This making any attempts to enter the water to the south impossible. The forest continues to the east and to the north. Snow lies upon the ground. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the east. > Lute leaves west. Raja leaves west. You follow Lute. Dark Lake East Channel Exits are: E S W The channel continues to both the west and to the south. To the north are steep dirt cliffs which over hang the water. Due to the incline of the cliffs and sliding dirt it appears to dangerous to go to the north. Along the shore to the east appears to be a small cove shallow enough to get to shore. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the east. > Lute leaves west. Raja leaves west. You follow Lute. Fisherman's Pier Exits are: N E S W The dock is beginning break apart due to the lack of upkeep throughout the years. Many pieces of the dock and deadwood have floated to the shoreline. Below the water lies a small fishing boat which is now covered in algae. It appears the lake can be reached through three different channels from the south, east, and west. Snow lies upon the ground. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. A noble white wolf holds its head up proudly. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry enters from the east. >'I can't be here if there are sm You say 'I can't be here if there are' >You smile happily. > Lute drops something. > Raja says 'doh, dont have resist magic' > Tocarry drops something. >'have to go 10 rooms out of the zone Lute says 'pack plz tocarry' gig >l The day has now begun. The dark cloudy sky makes it difficult to see far down the road. Saving Lorian. You say 'have to go 10 rooms out of the zone' >You giggle. >Fisherman's Pier Exits are: N E S W The dock is beginning break apart due to the lack of upkeep throughout the years. Many pieces of the dock and deadwood have floated to the shoreline. Below the water lies a small fishing boat which is now covered in algae. It appears the lake can be reached through three different channels from the south, east, and west. Snow lies upon the ground. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry Wolfstogg - Hitter for the Lost Mystics is standing here. > Tocarry says 'i gave it to lorian' >ponder You ponder over matters as they appear to you at this moment. > Raja searches the ground for tracks. >give pack lute You don't seem to have a pack. Tocarry says 'so i could carry more for us' > Lute says 'lorian, pack plz' >drop pack You drop something. >'? You say '?' > Lute gets something. > Raja drops something. Lute nods solemnly. >sm You smile happily. >who Players ------- [ 22 Hob] Max The Mighty Mystic {from the dark clan of woodstock}{follower} (linkless) [ 6 Dwf] Proginoskes the Dwarf [ 33 Hum] Terari Naran, Fair Stalker of the White Magnolia. [ 4 WdE] Juxtapose the Wood Elf [ Vala ] Seraph -- "I'm glad Tupac is dead" -- Seraph [ 33 Hob] Silvan the Weak, Mystic of the Shire. [ 31 Dwf] Thine " I couldnt help but notice your pain. share it with me" -- Tupac [ 6 WdE] Ororo the Wood Elf [ 26 Dwf] Eden the Ultimate WEAPON!!! [--- Hum] Riviel the Human (linkless) (AFK) (sleeping) [ 10 Hum] Telbit the Human [--- Hob] Morgul the deceiver [ 27 Hum] Diran the Human [ 27 WdE] Thranwell Silver the Cryptic, Duke of Gondolin [ 32 Hob] Pik the Shadow of the White Magnolia [ 38 Hum] Blare - Phantom of Mirkwood. [--- Dwf] Fili the Dwarf [ 31 Dwf] Khazak Dul - Annihilator [ 33 Dwf] Quelude Serilis [ 36 WdE] Ghandi McScrooge (shadow) [ 21 WdE] Raja T'pel - Trailblazer for the Lost Mystics [ 32 WdE] Lorian Elessar, Noldo of Lothlorien, Shadow of The Lost Mystics (shadow) Lute says 'right one :)' *** Press return to continue, q to quit *** [ 30 Hum] Tocarry Wolfstogg - Hitter for the Lost Mystics (deaf) [ 37 WdE] Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics (deaf) 24 characters displayed. >dance Feels silly, doesn't it? >grin You grin evilly. > Lute says 'lets go spectre real quick' > Raja says 'not gonna fight darkies?' > Tocarry says 'swim off everyone' 'we're all at the bottom of the who -list >You say 'we're all at the bottom of the who -list' >'doesn't matter for me gig You say 'doesn't matter for me' >You giggle. > Raja says 'you have set of keys for spectral?' >who Players ------- [--- Hob] Klingsor the Hobbit [ 22 Hob] Max The Mighty Mystic {from the dark clan of woodstock}{follower} [ 6 Dwf] Proginoskes the Dwarf [ 33 Hum] Terari Naran, Fair Stalker of the White Magnolia. [ 4 WdE] Juxtapose the Wood Elf [ Vala ] Seraph -- "I'm glad Tupac is dead" -- Seraph [ 33 Hob] Silvan the Weak, Mystic of the Shire. [ 31 Dwf] Thine " I couldnt help but notice your pain. share it with me" -- Tupac [ 6 WdE] Ororo the Wood Elf [ 26 Dwf] Eden the Ultimate WEAPON!!! [--- Hum] Riviel the Human (linkless) (AFK) (sleeping) [ 10 Hum] Telbit the Human [--- Hob] Morgul the deceiver [ 27 Hum] Diran the Human [ 27 WdE] Thranwell Silver the Cryptic, Duke of Gondolin [ 32 Hob] Pik the Shadow of the White Magnolia [ 38 Hum] Blare - Phantom of Mirkwood. [--- Dwf] Fili the Dwarf [ 31 Dwf] Khazak Dul - Annihilator [ 33 Dwf] Quelude Serilis [ 36 WdE] Ghandi McScrooge (shadow) [ 21 WdE] Raja T'pel - Trailblazer for the Lost Mystics *** Press return to continue, q to quit *** The half-grown moon goes off the sky. The dark cloudy sky makes it difficult to see far down the road. [ 32 WdE] Lorian Elessar, Noldo of Lothlorien, Shadow of The Lost Mystics (shadow) [ 30 Hum] Tocarry Wolfstogg - Hitter for the Lost Mystics (deaf) [ 37 WdE] Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics (deaf) 25 characters displayed. > Lute shakes his head. > Lute says 'can you lead circlet?' >aff You are not affected by anything. > Lute looks at Raja. > Tocarry shakes his head. >ponder You ponder over matters as they appear to you at this moment. > Raja says 'i used to be able to' > Lute leaves west. You follow Lute. Dark Intersection Exits are: N E W Within the light layer of dust covering the stone floor are a series of tracks that lead in all directions. An intersection of tunnels lies here, though only an inpenetrable inky blackness can be seen down them. A large rat squeaks once before disappearing into the shadows. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. A noble white wolf holds its head up proudly. > Lute leaves north. You follow Lute. Dark Tunnel Exits are: N S The stone walls are constructed of a fine-grained black basalt unknown in these parts. Its surface has been smoothed by careful hands and its corners squared against the ceiling and floor. Thick webs drape across the ceiling, hanging low overhead. Several small spiders scamper within it, looking for anything trapped within. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. A noble white wolf holds its head up proudly. > Lute leaves north. You follow Lute. Dark Tunnel Exits are: N S Several tracks are apparent in the light coating of dust that covers the floor of the passage. The sounds of movement echo through these dark tunnels along with what appears to be voices of an unknown origin. Rats scurry into the shadows at the approach of trespassers, disappearing into cracks and shadows. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. > Lute leaves north. A noble white wolf leaves north. You follow Lute. Dark Tunnel Bends Exits are: S W Turning sharply to the west and south, the dark tunnel continues into the dark, inky blackness that is so common within this foul place. A thin trickle of water slides down the walls, where it disappears into a crack in the floor. Thick webbing fills the corners of the passage and small spiders crawl about its surface looking for food. A dark, black orc wanders about these halls. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. A noble white wolf holds its head up proudly. > Lute leaves west. You follow Lute. Ascending Stairs Exits are: E (U) A flight of stairs lead upward, where a wooden door sits within the ceiling. The steps are constructed of black blocks of basalt devoid of dust. The walls are likewise made up of this dark stone, which is of a type unknown in this part of the forest. Another passage leads to the east. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. A noble white wolf holds its head up proudly. >'logging this too sm You say 'logging this too' >You smile happily. > Lute unlocks the trapdoor. > Lute opens the trapdoor. > Lute bows deeply. > Lute waves. > Lute leaves east. You follow Lute. Dark Tunnel Bends Exits are: S W Turning sharply to the west and south, the dark tunnel continues into the dark, inky blackness that is so common within this foul place. A thin trickle of water slides down the walls, where it disappears into a crack in the floor. Thick webbing fills the corners of the passage and small spiders crawl about its surface looking for food. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. > Lute leaves south. A noble white wolf leaves south. You follow Lute. Dark Tunnel Exits are: N S Several tracks are apparent in the light coating of dust that covers the floor of the passage. The sounds of movement echo through these dark tunnels along with what appears to be voices of an unknown origin. Rats scurry into the shadows at the approach of trespassers, disappearing into cracks and shadows. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. A noblewav white wolf holds its head up proudly. > Lute leaves south. You follow Lute. Dark Tunnel Exits are: N S The stone walls are constructed of a fine-grained black basalt unknown in these parts. Its surface has been smoothed by careful hands and its corners squared against the ceiling and floor. Thick webs drape across the ceiling, hanging low overhead. Several small spiders scamper within it, looking for anything trapped within. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. A noble white wolf holds its head up proudly. >You wave. Lute leaves south. You follow Lute. n Dark Intersection Exits are: N E W Within the light layer of dust covering the stone floor are a series of tracks that lead in all directions. An intersection of tunnels lies here, though only an inpenetrable inky blackness can be seen down them. A large rat squeaks once before disappearing into the shadows. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. n >n Dark Tunnel Exits are: N S The stone walls are constructed of a fine-grained black basalt unknown in these parts. Its surface has been smoothed by careful hands and its corners squared against the ceiling and floor. Thick webs drape across the ceiling, hanging low overhead. Several small spiders scamper within it, looking for anything trapped within. >Dark Tunnel Exits are: N S Several tracks are apparent in the light coating of dust that covers the floor of the passage. The sounds of movement echo through these dark tunnels along with what appears to be voices of an unknown origin. Rats scurry into the shadows at the approach of trespassers, disappearing into cracks and shadows. >Dark Tunnel Bends Exits are: S W Turning sharply to the west and south, the dark tunnel continues into the dark, inky blackness that is so common within this foul place. A thin trickle of water slides down the walls, where it disappears into a crack in the floor. Thick webbing fills the corners of the passage and small spiders crawl about its surface looking for food. >w Ascending Stairs Exits are: E U A flight of stairs lead upward, where a wooden door sits within the ceiling. The steps are constructed of black blocks of basalt devoid of dust. The walls are likewise made up of this dark stone, which is of a type unknown in this part of the forest. Another passage leads to the east. >u Descending Stairs Exits are: N E S W D An intersection of tunnels stands here. To the east, the walls of the tunnel are covered in a thin film of reddish slime. To the north and west, a crude passage has been carved out of the surrounding limestone. A wooden trapdoor lies in the floor, oddly devoid of dust. Scattered throughout the area are various tracks leading in all directions. > Someone attacks YOU! Someone's attack passes clean through you. k luurmag >You couldn't reach his mind. f HP:Healthy, Luurmag the Ancient Horror:in top shape> You couldn't reach his mind. HP:Healthy, Luurmag the Ancient Horror:in top shape> Luurmag the Ancient Horror attacks YOU! A dark, lithe uruk says 'I must protect my friend!' Someone assists Luurmag the Ancient Horror. A dark, lithe uruk says 'I must protect my friend!' Somebody says 'I must protect my friend!' HP:Healthy, Luurmag the Ancient Horror:in top shape> a dark, lithe uruk forces his Will against your learning! HP:Healthy, Luurmag the Ancient Horror:in top shape>You couldn't reach his mind. You slip north past someone. You flee head over heels. You slip north past someone. Wide Tunnel Exits are: N S W A wide tunnel is carved into the dark limestone here, leading in various directions. The dusty floor has been disturbed by several tracks. Sounds of movement and voices can be heard in the distance. Rats scurry into the shadows and a large chamber can be seen to the north and south. >n Dirty Hall Exits are: S Within this large chamber sits a massive oaken table, covered with various eating utensils. Crude chairs sit around it, some turned over and lie on the floor. A vast iron pot sits on a fire in one corner, filled with an unidentifiable liquid. This appears to be the mess hall for the creatures living within these tunnels. >s s Wide Tunnel Exits are: N S W A wide tunnel is carved into the dark limestone here, leading in various directions. The dusty floor has been disturbed by several tracks. Sounds of movement and voices can be heard in the distance. Rats scurry into the shadows and a large chamber can be seen to the north and south. >Descending Stairs Exits are: N E S W D An intersection of tunnels stands here. To the east, the walls of the tunnel are covered in a thin film of reddish slime. To the north and west, a crude passage has been carved out of the surrounding limestone. A wooden trapdoor lies in the floor, oddly devoid of dust. Scattered throughout the area are various tracks leading in all directions. >l luurmag This Uruk-hai has an utterly evil presence about him. He commands his troops through fear and malice, keeping a close eye on everything that happens in these halls, and guarding the exit with an almost enviable alertness. He is one of the great Uruks left from the days of Morgoth, and he no longer trusts anyone, even those of his own kind. Luurmag the Ancient Horror looks healthy. someone is using: a shadowy blade..It glows blue! >d Ascending Stairs Exits are: E U A flight of stairs lead upward, where a wooden door sits within the ceiling. The steps are constructed of black blocks of basalt devoid of dust. The walls are likewise made up of this dark stone, which is of a type unknown in this part of the forest. Another passage leads to the east. >l luurmag You do not see that here. >l l l Ascending Stairs Exits are: E U A flight of stairs lead upward, where a wooden door sits within the ceiling. The steps are constructed of black blocks of basalt devoid of dust. The walls are likewise made up of this dark stone, which is of a type unknown in this part of the forest. Another passage leads to the east. >Ascending Stairs Exits are: E U A flight of stairs lead upward, where a wooden door sits within the ceiling. The steps are constructed of black blocks of basalt devoid of dust. The walls are likewise made up of this dark stone, which is of a type unknown in this part of the forest. Another passage leads to the east. >Ascending Stairs Exits are: E U A flight of stairs lead upward, where a wooden door sits within the ceiling. The steps are constructed of black blocks of basalt devoid of dust. The walls are likewise made up of this dark stone, which is of a type unknown in this part of the forest. Another passage leads to the east. >u Descending Stairs Exits are: N E S W D An intersection of tunnels stands here. To the east, the walls of the tunnel are covered in a thin film of reddish slime. To the north and west, a crude passage has been carved out of the surrounding limestone. A wooden trapdoor lies in the floor, oddly devoid of dust. Scattered throughout the area are various tracks leading in all directions. A large, dark uruk-hai, of undeterminable power stands here. >k luurmag You couldn't reach his mind. HP:Healthy, Luurmag the Ancient Horror:in top shape>d Luurmag the Ancient Horror attacks YOU! Luurmag the Ancient Horror's attack passes clean through you. HP:Healthy, Luurmag the Ancient Horror:in top shape>f You couldn't reach his mind. No way! You're fighting for your life! HP:Healthy, Luurmag the Ancient Horror:in top shape>Someone blocks your way east. PANIC! You couldn't escape! HP:Healthy, Luurmag the Ancient Horror:in top shape> You force your Will against Luurmag the Ancient Horror's intelligence! f HP:Healthy, Luurmag the Ancient Horror:barely duped> A dark, lithe uruk says 'I must protect my friend!' Someone assists Luurmag the Ancient Horror. Somebody says 'I must protect my friend!' Somebody says 'I must protect my friend!' HP:Healthy, Luurmag the Ancient Horror:barely duped> Somebody says 'I must protect my friend!' Somebody says 'I must protect my friend!' HP:Healthy, Luurmag the Ancient Horror:barely duped> You couldn't reach his mind. HP:Healthy, Luurmag the Ancient Horror:barely duped>You flee head over heels. Crumbled Passage Exits are: N This tunnel appears to have collapsed while being excavated. Large blocks of dark limestone lie in a jumbled heap. Webbing stretches between the boulders and rats poke their heads out briefly before ducking back into their hiding places. Few tracks disturb the dust here and the only exit lies back to the north. >n d Descending Stairs Exits are: N E S W D An intersection of tunnels stands here. To the east, the walls of the tunnel are covered in a thin film of reddish slime. To the north and west, a crude passage has been carved out of the surrounding limestone. A wooden trapdoor lies in the floor, oddly devoid of dust. Scattered throughout the area are various tracks leading in all directions. A small, dark uruk is hiding in the shadows. A dark, lithe uruk blocks the way north! A small, dark uruk is hiding in the shadows. A dark, lithe uruk blocks the way east! >Ascending Stairs Exits are: E U A flight of stairs lead upward, where a wooden door sits within the ceiling. The steps are constructed of black blocks of basalt devoid of dust. The walls are likewise made up of this dark stone, which is of a type unknown in this part of the forest. Another passage leads to the east. >u Descending Stairs Exits are: N E S W D An intersection of tunnels stands here. To the east, the walls of the tunnel are covered in a thin film of reddish slime. To the north and west, a crude passage has been carved out of the surrounding limestone. A wooden trapdoor lies in the floor, oddly devoid of dust. Scattered throughout the area are various tracks leading in all directions. d >Ascending Stairs Exits are: E U A flight of stairs lead upward, where a wooden door sits within the ceiling. The steps are constructed of black blocks of basalt devoid of dust. The walls are likewise made up of this dark stone, which is of a type unknown in this part of the forest. Another passage leads to the east. > Someone grins evilly and attacks Lorian! Someone's attack passes clean through you. >s You cannot go that way. e >Someone grins evilly and attacks Lorian! No way! You're fighting for your life! HP:Healthy, Luurmag the Ancient Horror:barely duped> You couldn't reach his mind. HP:Healthy, Luurmag the Ancient Horror:barely duped> Luurmag the Ancient Horror tries his Will against your mind, but you resist! HP:Healthy, Luurmag the Ancient Horror:barely duped>f You couldn't reach his mind. HP:Healthy, Luurmag the Ancient Horror:barely duped>You flee head over heels. Descending Stairs Exits are: N E S W D An intersection of tunnels stands here. To the east, the walls of the tunnel are covered in a thin film of reddish slime. To the north and west, a crude passage has been carved out of the surrounding limestone. A wooden trapdoor lies in the floor, oddly devoid of dust. Scattered throughout the area are various tracks leading in all directions. >d Ascending Stairs Exits are: E U A flight of stairs lead upward, where a wooden door sits within the ceiling. The steps are constructed of black blocks of basalt devoid of dust. The walls are likewise made up of this dark stone, which is of a type unknown in this part of the forest. Another passage leads to the east. >e Dark Tunnel Bends Exits are: S W Turning sharply to the west and south, the dark tunnel continues into the dark, inky blackness that is so common within this foul place. A thin trickle of water slides down the walls, where it disappears into a crack in the floor. Thick webbing fills the corners of the passage and small spiders crawl about its surface looking for food. >l luurmag You do not see that here. > A noble white wolf attacks Luurmag the Ancient Horror! Luurmag the Ancient Horror dodges a noble white wolf's attack. Tocarry assists Lute. Tocarry attacks Luurmag the Ancient Horror! Luurmag the Ancient Horror deflects Tocarry's attack. HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> You couldn't reach his mind. Raja enters from above. HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Lute begins quietly muttering some strange, powerful words. HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> You couldn't reach his mind. HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Lute utters a strange command, 'confuse' Raja assists you! Raja forces his Will against Luurmag the Ancient Horror's dexterity! HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Luurmag the Ancient Horror deflects a noble white wolf's attack. Luurmag the Ancient Horror dodges Lute's attack. HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> You couldn't reach his mind. HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Tocarry cleaves Luurmag the Ancient Horror's right hand extremely hard. Tocarry drinks water from something. HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Raja tries his Will against Luurmag the Ancient Horror's mind, but he resists! HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> You force your Will against Luurmag the Ancient Horror's constitution! HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Luurmag the Ancient Horror dodges Raja's attack. Luurmag the Ancient Horror dodges Lute's attack. HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Luurmag the Ancient Horror deflects someone's attack. HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> You couldn't reach his mind. HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Tocarry sends Luurmag the Ancient Horror sprawling with a powerful bash. HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Lute barely slashes Luurmag the Ancient Horror's left arm. Lute begins quietly muttering some strange, powerful words. HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Luurmag the Ancient Horror deflects someone's attack. You couldn't reach his mind. HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Lute utters a strange command, 'insight' HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Luurmag the Ancient Horror deflects Raja's attack. Tocarry cleaves Luurmag the Ancient Horror's head hard. HP:Healthy, Luurmag the Ancient Horror:somewhat retarded>l Luurmag You force your Will against Luurmag the Ancient Horror's learning! HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> This Uruk-hai has an utterly evil presence about him. He commands his troops through fear and malice, keeping a close eye on everything that happens in these halls, and guarding the exit with an almost enviable alertness. He is one of the great Uruks left from the days of Morgoth, and he no longer trusts anyone, even those of his own kind. Luurmag the Ancient Horror has a few scratches. Luurmag the Ancient Horror is using: a shadowy blade..It glows blue! HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Luurmag the Ancient Horror deflects a noble white wolf's attack. Lute barely slashes Luurmag the Ancient Horror's left arm. HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> You couldn't reach his mind. Luurmag the Ancient Horror has recovered from a bash! HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Luurmag the Ancient Horror tries his Will against your mind, but you resist! HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Tocarry cleaves Luurmag the Ancient Horror's body. HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Raja says 'didnt know he came here' HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Luurmag the Ancient Horror deflects Raja's attack. HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Luurmag the Ancient Horror tries his Will against your mind, but you resist! You couldn't reach his mind. HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Lute forces his Will against Luurmag the Ancient Horror's dexterity! Tocarry looks at Luurmag the Ancient Horror. HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Luurmag the Ancient Horror dodges a noble white wolf's attack. HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> You force your Will against Luurmag the Ancient Horror's will! HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Luurmag the Ancient Horror deflects Tocarry's attack. HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Luurmag the Ancient Horror deflects a noble white wolf's attack. Luurmag the Ancient Horror tries his Will against your mind, but loses control! You couldn't reach his mind. HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Luurmag the Ancient Horror deflects Raja's attack. Lute forces his Will against Luurmag the Ancient Horror's strength! HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Raja says 'why am i not hitting..' HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Luurmag the Ancient Horror tries his Will against your mind, but you resist! You force your Will against Luurmag the Ancient Horror's will! HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Lute forces his Will against Luurmag the Ancient Horror's strength! HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Luurmag the Ancient Horror deflects someone's attack. HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Luurmag the Ancient Horror tries his Will against your mind, but you resist! You force your Will against Luurmag the Ancient Horror's constitution! HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Lute forces his Will against Luurmag the Ancient Horror's will! HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Lute shrugs. HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Luurmag the Ancient Horror deflects Raja's attack. HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Luurmag the Ancient Horror avoids being bashed by Tocarry who loses his balance and falls! HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Tocarry cleaves Luurmag the Ancient Horror's head hard. Luurmag the Ancient Horror forces his Will against your strength! You force your Will against Luurmag the Ancient Horror's strength! HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Lute forces his Will against Luurmag the Ancient Horror's constitution! HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Luurmag the Ancient Horror deflects a noble white wolf's attack. HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Lute says 'i mentalling' HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> You try your Will against Luurmag the Ancient Horror's mind, but lose control! HP:Healthy, Luurmag the Ancient Horror:somewhat retarded> Lute forces his Will against Luurmag the Ancient Horror's learning! HP:Healthy, Lute:Healthy, Luurmag the Ancient Horror:quite retarded> Luurmag the Ancient Horror deflects Raja's attack. HP:Healthy, Lute:Healthy, Luurmag the Ancient Horror:quite retarded>spit luurmag A noble white wolf heroically rescues Lute! HP:Healthy, Someone:Hurt, Luurmag the Ancient Horror:quite retarded> Tocarry discovers a weakness in Luurmag the Ancient Horror's defense! Tocarry cleaves Luurmag the Ancient Horror's left arm extremely hard. You force your Will against Luurmag the Ancient Horror's learning! HP:Healthy, Someone:Hurt, Luurmag the Ancient Horror:seriously retarded>diag You spit on him. HP:Healthy, Someone:Hurt, Luurmag the Ancient Horror:seriously retarded> Luurmag the Ancient Horror deflects someone's attack. HP:Healthy, Someone:Hurt, Luurmag the Ancient Horror:seriously retarded>You force your Will against Luurmag the Ancient Horror's strength! Luurmag the Ancient Horror has some bruises. Luurmag the Ancient Horror is seriously retarded and quite weakened. Luurmag the Ancient Horror has been here for a long time already. Luurmag the Ancient Horror is affected by: insight (long) activity (fast-acting) He is very perceptive to the Wraith-world. HP:Healthy, a noble white wolf:Hurt, Luurmag the Ancient Horror:seriously retarded> Luurmag the Ancient Horror sends a noble white wolf sprawling with a powerful bash. HP:Healthy, a noble white wolf:Hurt, Luurmag the Ancient Horror:seriously retarded> Luurmag the Ancient Horror deflects Raja's attack. Tocarry cleaves Luurmag the Ancient Horror's body hard. set tac def HP:Healthy, Someone:Hurt, Luurmag the Ancient Horror:seriously retarded> You force your Will against Luurmag the Ancient Horror's learning! HP:Healthy, a noble white wolf:Hurt, Luurmag the Ancient Horror:seriously retarded> Luurmag the Ancient Horror slashes a noble white wolf's left hindleg very hard. HP:Healthy, Someone:Hurt, Luurmag the Ancient Horror:seriously retarded>You are now employing defensive tactics. HP:Healthy, a noble white wolf:Hurt, Luurmag the Ancient Horror:seriously retarded> You force your Will against Luurmag the Ancient Horror's intelligence! HP:Healthy, Someone:Hurt, Luurmag the Ancient Horror:seriously retarded> Raja says 'hes not deflecting me...im just not even trying to hit' HP:Healthy, a noble white wolf:Hurt, Luurmag the Ancient Horror:seriously retarded> Luurmag the Ancient Horror deeply wounds a noble white wolf's left forefoot with his slash. HP:Healthy, a noble white wolf:Wounded, Luurmag the Ancient Horror:seriously retarded> Tocarry discovers a weakness in Luurmag the Ancient Horror's defense! Tocarry cleaves Luurmag the Ancient Horror's left arm very hard. HP:Healthy, Someone:Wounded, Luurmag the Ancient Horror:seriously retarded> You couldn't reach his mind. HP:Healthy, Someone:Wounded, Luurmag the Ancient Horror:seriously retarded> Luurmag the Ancient Horror deflects Raja's attack. HP:Healthy, Someone:Wounded, Luurmag the Ancient Horror:seriously retarded> Someone has recovered from a bash! HP:Healthy, a noble white wolf:Wounded, Luurmag the Ancient Horror:seriously retarded> Lute forces his Will against Luurmag the Ancient Horror's strength! HP:Healthy, Someone:Wounded, Luurmag the Ancient Horror:seriously retarded> You force your Will against Luurmag the Ancient Horror's dexterity! HP:Healthy, a noble white wolf:Wounded, Luurmag the Ancient Horror:seriously retarded> Luurmag the Ancient Horror deflects someone's attack. HP:Healthy, a noble white wolf:Wounded, Luurmag the Ancient Horror:seriously retarded>ponder Luurmag the Ancient Horror sends a noble white wolf sprawling with a powerful bash. HP:Healthy, a noble white wolf:Wounded, Luurmag the Ancient Horror:seriously retarded>l You ponder over matters as they appear to you at this moment. HP:Healthy, Someone:Wounded, Luurmag the Ancient Horror:seriously retarded> You try your Will against Luurmag the Ancient Horror's mind, but he resists! HP:Healthy, a noble white wolf:Wounded, Luurmag the Ancient Horror:seriously retarded>Luurmag the Ancient Horror slashes someone's right foreleg very hard. Luurmag the Ancient Horror avoids being bashed by Lute who loses his balance and falls! Raja says 'fuck it' Dark Entrance Exits are: E S W U You enter a large submerged stone room, lit dimly by a few torches. Shouts and screams can be heard, and somewhere to the west you hear voices arguing. The room is dark and quite humid. All around you small roaches and other unidentifiable creatures skuttle around on the cold stone floor, searching for food. A small passage to the east looks darker and less inviting than the one to the west. Luurmag the Ancient Horror is here, fighting a noble white wolf. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is here, fighting Luurmag the Ancient Horror. A noble white wolf (busy) is here, fighting Luurmag the Ancient Horror. Tocarry Wolfstogg - Hitter for the Lost Mystics (busy) is here, fighting Luurmag the Ancient Horror. Raja T'pel - Trailblazer for the Lost Mystics is here, fighting Luurmag the Ancient Horror. HP:Healthy, Someone:Wounded, Luurmag the Ancient Horror:seriously retarded> Lute forces his Will against Luurmag the Ancient Horror's intelligence! Luurmag the Ancient Horror deflects Raja's attack. HP:Healthy, Someone:Wounded, Luurmag the Ancient Horror:seriously retarded> Tocarry sends Luurmag the Ancient Horror sprawling with a powerful bash. HP:Healthy, Someone:Wounded, Luurmag the Ancient Horror:seriously retarded> You force your Will against Luurmag the Ancient Horror's learning! HP:Healthy, a noble white wolf:Wounded, Luurmag the Ancient Horror:seriously retarded> Raja forces his Will against Luurmag the Ancient Horror's constitution! Tocarry cleaves Luurmag the Ancient Horror's left hand very hard. HP:Healthy, Someone:Wounded, Luurmag the Ancient Horror:seriously retarded>'odd. Lute forces his Will against Luurmag the Ancient Horror's learning! HP:Healthy, Someone:Wounded, Luurmag the Ancient Horror:strongly retarded> Raja says 'i got mental' HP:Healthy, Someone:Wounded, Luurmag the Ancient Horror:strongly retarded> You force your Will against Luurmag the Ancient Horror's learning! A noble white wolf has recovered from a bash! HP:Healthy, Someone:Wounded, Luurmag the Ancient Horror:strongly retarded> Raja forces his Will against Luurmag the Ancient Horror's learning! HP:Healthy, Raja:Healthy, Luurmag the Ancient Horror:strongly retarded>You say 'odd.' HP:Healthy, Raja:Healthy, Luurmag the Ancient Horror:strongly retarded> Lute forces his Will against Luurmag the Ancient Horror's learning! HP:Healthy, Raja:Healthy, Luurmag the Ancient Horror:horribly retarded> You force your Will against Luurmag the Ancient Horror's intelligence! HP:Healthy, Raja:Healthy, Luurmag the Ancient Horror:horribly retarded> Raja forces his Will against Luurmag the Ancient Horror's will! HP:Healthy, Raja:Healthy, Luurmag the Ancient Horror:horribly retarded> Tocarry cleaves Luurmag the Ancient Horror's body hard. Luurmag the Ancient Horror deflects a noble white wolf's attack. HP:Healthy, Raja:Healthy, Luurmag the Ancient Horror:horribly retarded> Luurmag the Ancient Horror has recovered from a bash! HP:Healthy, Raja:Healthy, Luurmag the Ancient Horror:horribly retarded> You force your Will against Luurmag the Ancient Horror's learning! Your spirit increases by 5. You receive your share of experience -- 1021 points. >sm You smile happily. > Tocarry gets something from something. >'1K for luurmag with you guys gig l You say '1K for luurmag with you guys' >You giggle. >Dark Entrance Exits are: E S W U You enter a large submerged stone room, lit dimly by a few torches. Shouts and screams can be heard, and somewhere to the west you hear voices arguing. The room is dark and quite humid. All around you small roaches and other unidentifiable creatures skuttle around on the cold stone floor, searching for food. A small passage to the east looks darker and less inviting than the one to the west. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. A noble white wolf holds its head up proudly. Tocarry Wolfstogg - Hitter for the Lost Mystics is standing here. Raja T'pel - Trailblazer for the Lost Mystics is standing here. >e Side Passage Exits are: N W To the west a small well lit chamber contrasts the pitch black and seemingly endless hall that lies to the north. It is extremely quiet, and somewhat eerie. Water trickles down the hallway to the north, indicating that the floor is certainly not level, and by the look of the shoddy masonry, this place was built in a hurry. >gt I'm leading baz now n n You group-say 'I'm leading baz now' >Side Passage Exits are: N S The hall continues north-south, and a lack of torches or sconces makes navigation here quite precarious. Water moves now quite quickly, heading to the north. Observing the stones in the walls more carefully, you notice that they are of a different rock than the types you observed above. Rock was brought from afar to build this underground hallway. All is quiet. >Twisty Side Passage Exits are: N S The passage continues in twists and turns in a rough north-south fashion, with no end in sight in either direction. The walls are somewhat sticky, and the warm dark air smells musty. A slight breeze can be felt from the north, but oddly it is a very warm breeze, and the smell is getting worse by the second. >n n n Dead End Exits are: S The hallways stops abruptly here in a dead end. A warm stenchy air, however, seems to originate from the west. Water trickling down the hallway disappears into the northern wall, under which flowing water can be heard. The walls drip with water. A slimy, sickly ooze seems to be growing out of the west wall here. It looks disturbed, almost as if someone has passed through it. Although it has dripped all over the floor near the wall, there is no ooze leading south; it could be that whomever passed this way did not return. >You cannot go that way. >You cannot go that way. >w Slimy Tunnel Exits are: S This room appears to have only an exit to the south. The walls here are covered in a thin film of reddish slime. The floor appears to be travelled frequently as faint tracks can be seen through the slick coating. Sounds of movement as well as possible voices echo through the tunnel from the south. >s s Slimy Intersection Exits are: N S W The slime-covered tunnel branches here, leading in several directions. Footprints in the thin layer of dust on the floor indicate that this passage is used regularly. Rats scurry into the shadows at the approach of travellers and the various sounds echo through the stone passage. >Slimy Tunnel Bends Exits are: N W The tunnel turns sharply to the north and west here. Reddish slime coats the surface of the walls and water slides down the outside of it. Footprints can be seen in the dusty floor, indicating that this passage is used frequently. Unidentifiable sounds can be heard in the distance. >w w w Slimy Tunnel Exits are: E W The slimy tunnel continues to the east and west. The stale, musty air is unmoving. The tracks on the floor can be seen here as well as the sounds in the distance. Rats and spiders scamper away at the approach of travellers. Water trickles down the surface of the slime. >Descending Stairs Exits are: N E S W D An intersection of tunnels stands here. To the east, the walls of the tunnel are covered in a thin film of reddish slime. To the north and west, a crude passage has been carved out of the surrounding limestone. A wooden trapdoor lies in the floor, oddly devoid of dust. Scattered throughout the area are various tracks leading in all directions. A small, dark uruk is hiding in the shadows. Someone blocks the way east! >You slip west past someone. Crude Tunnel Exits are: E W A crude tunnel has been carved from the surrounding rock, leading to the east and west. Dust covers the floor in a thin layer, disturbed by recent travel through here. The air is stale, unmoving within the passage. Various sounds echo through the vast halls, their source unknown. >e n n Descending Stairs Exits are: N E S W D An intersection of tunnels stands here. To the east, the walls of the tunnel are covered in a thin film of reddish slime. To the north and west, a crude passage has been carved out of the surrounding limestone. A wooden trapdoor lies in the floor, oddly devoid of dust. Scattered throughout the area are various tracks leading in all directions. A small, dark uruk is hiding in the shadows. A dark, lithe uruk blocks the way east! >You slip north past a dark, lithe uruk. Wide Tunnel Exits are: N S W A wide tunnel is carved into the dark limestone here, leading in various directions. The dusty floor has been disturbed by several tracks. Sounds of movement and voices can be heard in the distance. Rats scurry into the shadows and a large chamber can be seen to the north and south. >Dirty Hall Exits are: S Within this large chamber sits a massive oaken table, covered with various eating utensils. Crude chairs sit around it, some turned over and lie on the floor. A vast iron pot sits on a fire in one corner, filled with an unidentifiable liquid. This appears to be the mess hall for the creatures living within these tunnels. w >You cannot go that way. s >w Wide Tunnel Exits are: N S W A wide tunnel is carved into the dark limestone here, leading in various directions. The dusty floor has been disturbed by several tracks. Sounds of movement and voices can be heard in the distance. Rats scurry into the shadows and a large chamber can be seen to the north and south. >Wide Room Exits are: N E This room is vast in size, its ceiling looming far above in shadows. The walls are constructed of dark blocks of stone, water dripping down its surface. The center of the room is devoid of dust from the passing of many creatures. Passages lead to the east and north. >n Werewolf's Lair Exits are: S The room is full of skeletons, most of them still showing the remnants of decaying and rotting flesh. In one corner of the cave, clothes and other belongings have been piled, and there is evidence that they are used as a bed. The room stinks of foulness and exudes a strong, fearful sense of evil. It seems many helpless adventurers have ended their quests here. A huge, hairy beast stands here, drooling and gazing at you intently. >pat bazarat pat bazarat pat bazarat Nobody here by that name. >Nobody here by that name. >You pat someone on his head. >k bazarat k bazarat k bazarat k bazarat k bazarat Whom do you want to press? >Whom do you want to press? >You couldn't reach his mind. HP:Healthy, Bazarat:in top shape>Your mind is not ready yet. HP:Healthy, Bazarat:in top shape>f Your mind is not ready yet. HP:Healthy, Bazarat:in top shape>Bazarat attacks YOU! Bazarat's attack passes clean through you. You flee head over heels. Wide Room Exits are: N E This room is vast in size, its ceiling looming far above in shadows. The walls are constructed of dark blocks of stone, water dripping down its surface. The center of the room is devoid of dust from the passing of many creatures. Passages lead to the east and north. >l l l Wide Room Exits are: N E This room is vast in size, its ceiling looming far above in shadows. The walls are constructed of dark blocks of stone, water dripping down its surface. The center of the room is devoid of dust from the passing of many creatures. Passages lead to the east and north. >Wide Room Exits are: N E This room is vast in size, its ceiling looming far above in shadows. The walls are constructed of dark blocks of stone, water dripping down its surface. The center of the room is devoid of dust from the passing of many creatures. Passages lead to the east and north. >Wide Room Exits are: N E This room is vast in size, its ceiling looming far above in shadows. The walls are constructed of dark blocks of stone, water dripping down its surface. The center of the room is devoid of dust from the passing of many creatures. Passages lead to the east and north. l l >l l Wide Room Exits are: N E This room is vast in size, its ceiling looming far above in shadows. The walls are constructed of dark blocks of stone, water dripping down its surface. The center of the room is devoid of dust from the passing of many creatures. Passages lead to the east and north. >Wide Room Exits are: N E This room is vast in size, its ceiling looming far above in shadows. The walls are constructed of dark blocks of stone, water dripping down its surface. The center of the room is devoid of dust from the passing of many creatures. Passages lead to the east and north. >Wide Room Exits are: N E This room is vast in size, its ceiling looming far above in shadows. The walls are constructed of dark blocks of stone, water dripping down its surface. The center of the room is devoid of dust from the passing of many creatures. Passages lead to the east and north. >Wide Room Exits are: N E This room is vast in size, its ceiling looming far above in shadows. The walls are constructed of dark blocks of stone, water dripping down its surface. The center of the room is devoid of dust from the passing of many creatures. Passages lead to the east and north. l >Wide Room Exits are: N E This room is vast in size, its ceiling looming far above in shadows. The walls are constructed of dark blocks of stone, water dripping down its surface. The center of the room is devoid of dust from the passing of many creatures. Passages lead to the east and north. >l l l Wide Room Exits are: N E This room is vast in size, its ceiling looming far above in shadows. The walls are constructed of dark blocks of stone, water dripping down its surface. The center of the room is devoid of dust from the passing of many creatures. Passages lead to the east and north. >Wide Room Exits are: N E This room is vast in size, its ceiling looming far above in shadows. The walls are constructed of dark blocks of stone, water dripping down its surface. The center of the room is devoid of dust from the passing of many creatures. Passages lead to the east and north. >Wide Room Exits are: N E This room is vast in size, its ceiling looming far above in shadows. The walls are constructed of dark blocks of stone, water dripping down its surface. The center of the room is devoid of dust from the passing of many creatures. Passages lead to the east and north. >l l l Wide Room Exits are: N E This room is vast in size, its ceiling looming far above in shadows. The walls are constructed of dark blocks of stone, water dripping down its surface. The center of the room is devoid of dust from the passing of many creatures. Passages lead to the east and north. >Wide Room Exits are: N E This room is vast in size, its ceiling looming far above in shadows. The walls are constructed of dark blocks of stone, water dripping down its surface. The center of the room is devoid of dust from the passing of many creatures. Passages lead to the east and north. >Wide Room Exits are: N E This room is vast in size, its ceiling looming far above in shadows. The walls are constructed of dark blocks of stone, water dripping down its surface. The center of the room is devoid of dust from the passing of many creatures. Passages lead to the east and north. l l >l l l Wide Room Exits are: N E This room is vast in size, its ceiling looming far above in shadows. The walls are constructed of dark blocks of stone, water dripping down its surface. The center of the room is devoid of dust from the passing of many creatures. Passages lead to the east and north. >Wide Room Exits are: N E This room is vast in size, its ceiling looming far above in shadows. The walls are constructed of dark blocks of stone, water dripping down its surface. The center of the room is devoid of dust from the passing of many creatures. Passages lead to the east and north. >Wide Room Exits are: N E This room is vast in size, its ceiling looming far above in shadows. The walls are constructed of dark blocks of stone, water dripping down its surface. The center of the room is devoid of dust from the passing of many creatures. Passages lead to the east and north. >Wide Room Exits are: N E This room is vast in size, its ceiling looming far above in shadows. The walls are constructed of dark blocks of stone, water dripping down its surface. The center of the room is devoid of dust from the passing of many creatures. Passages lead to the east and north. >Wide Room Exits are: N E This room is vast in size, its ceiling looming far above in shadows. The walls are constructed of dark blocks of stone, water dripping down its surface. The center of the room is devoid of dust from the passing of many creatures. Passages lead to the east and north. >k bazarat Whom do you want to press? >n Werewolf's Lair Exits are: S The room is full of skeletons, most of them still showing the remnants of decaying and rotting flesh. In one corner of the cave, clothes and other belongings have been piled, and there is evidence that they are used as a bed. The room stinks of foulness and exudes a strong, fearful sense of evil. It seems many helpless adventurers have ended their quests here. >l bazarat l bazarat l bazarat l bazarat You do not see that here. >You do not see that here. > Bazarat forces his Will against your dexterity! HP:Healthy, Bazarat:barely weakened>l f You couldn't reach his mind. Dark Tunnel Exits are: N W Turning to the north and west, the dark tunnel continues to wind its way beneath the ground. Constructed of a black, fine-grained basalt the walls are smooth to the touch and squared against the floor and ceiling. A disturbing scuffling sound echoes to one's ears from somewhere within this place. Bazarat is here, fighting YOU! HP:Healthy, Bazarat:barely weakened>PANIC! You couldn't escape! HP:Healthy, Bazarat:barely weakened>f You couldn't reach his mind. HP:Healthy, Bazarat:barely weakened> Bazarat tries his Will against your mind, but you resist! HP:Healthy, Bazarat:barely weakened>You flee head over heels. Dark Intersection Exits are: N E W Within the light layer of dust covering the stone floor are a series of tracks that lead in all directions. An intersection of tunnels lies here, though only an inpenetrable inky blackness can be seen down them. A large rat squeaks once before disappearing into the shadows. > Lute group-says 'shrug' e >Dark Tunnel Exits are: N W Turning to the north and west, the dark tunnel continues to wind its way beneath the ground. Constructed of a black, fine-grained basalt the walls are smooth to the touch and squared against the floor and ceiling. A disturbing scuffling sound echoes to one's ears from somewhere within this place. >l Dark Tunnel Exits are: N W Turning to the north and west, the dark tunnel continues to wind its way beneath the ground. Constructed of a black, fine-grained basalt the walls are smooth to the touch and squared against the floor and ceiling. A disturbing scuffling sound echoes to one's ears from somewhere within this place. > Bazarat enters from the west. >n Ascending Stairs Exits are: N S U A flight of stairs lead upward into the ceiling, its steps constructed of the same black stone as the walls. Dark tunnels lead north and south, only darkness visible from here. A fine layer of dust coats the floor, various tracks visible but their creators indeterminable. >n s Dark Tunnel Exits are: N S Continuing to the north and south, the passage walls are constructed of a black basalt brought in from outside. Cobwebs hang in their corners and rats poke their heads out of cracks before quickly withdrawing back into their lairs. The sounds of movement and possible voices echo through the tunnels. >Ascending Stairs Exits are: N S U A flight of stairs lead upward into the ceiling, its steps constructed of the same black stone as the walls. Dark tunnels lead north and south, only darkness visible from here. A fine layer of dust coats the floor, various tracks visible but their creators indeterminable. >l Ascending Stairs Exits are: N S U A flight of stairs lead upward into the ceiling, its steps constructed of the same black stone as the walls. Dark tunnels lead north and south, only darkness visible from here. A fine layer of dust coats the floor, various tracks visible but their creators indeterminable. >l l Someone grins evilly and attacks Lorian! Ascending Stairs Exits are: N S U A flight of stairs lead upward into the ceiling, its steps constructed of the same black stone as the walls. Dark tunnels lead north and south, only darkness visible from here. A fine layer of dust coats the floor, various tracks visible but their creators indeterminable. A huge, hairy beast stands here, drooling and gazing at you intently. >Ascending Stairs Exits are: N S U A flight of stairs lead upward into the ceiling, its steps constructed of the same black stone as the walls. Dark tunnels lead north and south, only darkness visible from here. A fine layer of dust coats the floor, various tracks visible but their creators indeterminable. >u Descending Stairs Exits are: N D A flight of stairs lead downward into the stone floor here, the steps created from the same dark rock as the walls. Rats hide within a small piles of rags in one corner of the room, watching visitors with small, beady eyes. Grunts and scufflings can be heard emanating from within the stairwell. >l Descending Stairs Exits are: N D A flight of stairs lead downward into the stone floor here, the steps created from the same dark rock as the walls. Rats hide within a small piles of rags in one corner of the room, watching visitors with small, beady eyes. Grunts and scufflings can be heard emanating from within the stairwell. >l Descending Stairs Exits are: N D A flight of stairs lead downward into the stone floor here, the steps created from the same dark rock as the walls. Rats hide within a small piles of rags in one corner of the room, watching visitors with small, beady eyes. Grunts and scufflings can be heard emanating from within the stairwell. >l l Descending Stairs Exits are: N D A flight of stairs lead downward into the stone floor here, the steps created from the same dark rock as the walls. Rats hide within a small piles of rags in one corner of the room, watching visitors with small, beady eyes. Grunts and scufflings can be heard emanating from within the stairwell. >Descending Stairs Exits are: N D A flight of stairs lead downward into the stone floor here, the steps created from the same dark rock as the walls. Rats hide within a small piles of rags in one corner of the room, watching visitors with small, beady eyes. Grunts and scufflings can be heard emanating from within the stairwell. >l l Descending Stairs Exits are: N D A flight of stairs lead downward into the stone floor here, the steps created from the same dark rock as the walls. Rats hide within a small piles of rags in one corner of the room, watching visitors with small, beady eyes. Grunts and scufflings can be heard emanating from within the stairwell. >Descending Stairs Exits are: N D A flight of stairs lead downward into the stone floor here, the steps created from the same dark rock as the walls. Rats hide within a small piles of rags in one corner of the room, watching visitors with small, beady eyes. Grunts and scufflings can be heard emanating from within the stairwell. A huge, hairy beast stands here, drooling and gazing at you intently. >n Intersection Exits are: N E S Several dark passages intersect here, leading deeper into this foul underground place. The walls are constructed of blocks of black basalt, brought in from outside these tunnels and mortered in place. Thick knots of webbing cling to the sharp corners created between the walls and the ceiling. A thin layer of dust carpets the floor. >exam n You see only darkness. >l Intersection Exits are: N E S Several dark passages intersect here, leading deeper into this foul underground place. The walls are constructed of blocks of black basalt, brought in from outside these tunnels and mortered in place. Thick knots of webbing cling to the sharp corners created between the walls and the ceiling. A thin layer of dust carpets the floor. A huge, hairy beast stands here, drooling and gazing at you intently. >n Dark Entrance Exits are: E S W U You enter a large submerged stone room, lit dimly by a few torches. Shouts and screams can be heard, and somewhere to the west you hear voices arguing. The room is dark and quite humid. All around you small roaches and other unidentifiable creatures skuttle around on the cold stone floor, searching for food. A small passage to the east looks darker and less inviting than the one to the west. >k bazarat k bazarat k bazarat k bazarat k bazarat You couldn't reach his mind. HP:Healthy, Bazarat:barely weakened>Your mind is not ready yet. HP:Healthy, Bazarat:barely weakened>Your mind is not ready yet. HP:Healthy, Bazarat:barely weakened>Your mind is not ready yet. HP:Healthy, Bazarat:barely weakened>Your mind is not ready yet. HP:Healthy, Bazarat:barely weakened> You couldn't reach his mind. HP:Healthy, Bazarat:barely weakened> Bazarat attacks YOU! Bazarat's attack passes clean through you. Bazarat grins evilly and attacks Lorian! Bazarat attacks YOU! set tac def HP:Healthy, Bazarat:barely weakened> Bazarat forces his Will against your dexterity! HP:Healthy, Bazarat:barely weakened> You couldn't reach his mind. HP:Healthy, Bazarat:barely weakened>You are now employing defensive tactics. HP:Healthy, Bazarat:barely weakened>gt c'mon You couldn't reach his mind. You group-say 'c'mon' HP:Healthy, Bazarat:barely weakened>set tac def You are now employing defensive tactics. HP:Healthy, Bazarat:barely weakened> You couldn't reach his mind. HP:Healthy, Bazarat:barely weakened> You force your Will against Bazarat's will! HP:Healthy, Bazarat:barely dispirited> Bazarat forces his Will against your strength! HP:Healthy, Bazarat:barely dispirited> You couldn't reach his mind. HP:Healthy, Bazarat:barely dispirited> You couldn't reach his mind. HP:Healthy, Bazarat:barely dispirited> Bazarat forces his Will against your will! HP:Healthy, Bazarat:barely dispirited> You couldn't reach his mind. HP:Healthy, Bazarat:barely dispirited>gt engaged.. You couldn't reach his mind. l HP:Healthy, Bazarat:barely dispirited>You group-say 'engaged..' HP:Healthy, Bazarat:barely dispirited> Bazarat forces his Will against your dexterity! HP:Healthy, Bazarat:barely dispirited>Dark Entrance Exits are: E S W U You enter a large submerged stone room, lit dimly by a few torches. Shouts and screams can be heard, and somewhere to the west you hear voices arguing. The room is dark and quite humid. All around you small roaches and other unidentifiable creatures skuttle around on the cold stone floor, searching for food. A small passage to the east looks darker and less inviting than the one to the west. Bazarat is here, fighting YOU! HP:Healthy, Bazarat:barely dispirited> You couldn't reach his mind. HP:Healthy, Bazarat:barely dispirited>exam u You force your Will against Bazarat's constitution! HP:Healthy, Bazarat:barely dispirited>You see an opening leading up through a ditch. The hole is open. HP:Healthy, Bazarat:barely dispirited> You couldn't reach his mind. HP:Healthy, Bazarat:barely dispirited> Bazarat tries his Will against your mind, but you resist! HP:Healthy, Bazarat:barely dispirited> Lute enters from above. Tocarry enters from above. HP:Healthy, Bazarat:barely dispirited> You couldn't reach his mind. HP:Healthy, Bazarat:barely dispirited> Tocarry says 'lets do this' HP:Healthy, Bazarat:barely dispirited> You couldn't reach his mind. HP:Healthy, Bazarat:barely dispirited> Lute begins quietly muttering some strange, powerful words. HP:Healthy, Bazarat:barely dispirited> You couldn't reach his mind. HP:Healthy, Bazarat:barely dispirited> Lute utters a strange command, 'insight' HP:Healthy, Bazarat:barely dispirited> You couldn't reach his mind. HP:Healthy, Bazarat:barely dispirited> You try your Will against Bazarat's mind, but lose control! HP:Healthy, Bazarat:barely dispirited> Bazarat tries his Will against your mind, but you resist! HP:Healthy, Bazarat:barely dispirited> Tocarry's orb flickers weakly. Raja assists you! Raja tries his Will against Bazarat's mind, but he resists! HP:Healthy, Bazarat:barely dispirited> You force your Will against Bazarat's intelligence! HP:Healthy, Bazarat:barely dispirited> Raja begins quietly muttering some strange, powerful words. HP:Healthy, Bazarat:barely dispirited> Bazarat forces his Will against your will! HP:Healthy, Bazarat:barely dispirited> Bazarat avoids being bashed by Lute who loses his balance and falls! Lute begins quietly muttering some strange, powerful words. HP:Healthy, Bazarat:barely dispirited> Tocarry assists Lute. HP:Healthy, Bazarat:barely dispirited> You couldn't reach his mind. Raja utters a strange command, 'confuse' Bazarat appears to be confused! HP:Healthy, Bazarat:barely dispirited> Bazarat deflects someone's attack. HP:Healthy, Bazarat:barely dispirited> Bazarat tries his Will against your mind, but you resist! Lute utters a strange command, 'confuse' HP:Healthy, Bazarat:barely dispirited> Tocarry forces his Will against Bazarat's constitution! Lute tries his Will against Bazarat's mind, but loses control! HP:Healthy, Tocarry:Healthy, Bazarat:barely sickly> Raja tries his Will against Bazarat's mind, but he resists! You force your Will against Bazarat's will! HP:Healthy, Tocarry:Healthy, Bazarat:barely dispirited> Tocarry forces his Will against Bazarat's concentration! Raja begins quietly muttering some strange, powerful words. HP:Healthy, Tocarry:Healthy, Bazarat:barely dispirited> Lute forces his Will against Bazarat's learning! HP:Healthy, Tocarry:Healthy, Bazarat:barely retarded> You force your Will against Bazarat's will! HP:Healthy, Tocarry:Healthy, Bazarat:slightly dispirited> Bazarat deflects someone's attack. HP:Healthy, Tocarry:Healthy, Bazarat:slightly dispirited> Raja utters a strange command, 'insight' HP:Healthy, Tocarry:Healthy, Bazarat:slightly dispirited> Raja forces his Will against Bazarat's concentration! HP:Healthy, Tocarry:Healthy, Bazarat:slightly dispirited> Tocarry tries his Will against Bazarat's mind, but loses control! HP:Healthy, Tocarry:Healthy, Bazarat:slightly dispirited> You force your Will against Bazarat's will! HP:Healthy, Tocarry:Healthy, Bazarat:somewhat dispirited> Tocarry avoids being bashed by Bazarat who loses his balance and falls! HP:Healthy, Tocarry:Healthy, Bazarat:somewhat dispirited> Raja forces his Will against Bazarat's concentration! Lute sends Bazarat sprawling with a powerful bash. Tocarry begins quietly muttering some strange, powerful words. Lute begins quietly muttering some strange, powerful words. HP:Healthy, Tocarry:Healthy, Bazarat:somewhat dispirited> Bazarat deflects someone's attack. HP:Healthy, Tocarry:Healthy, Bazarat:somewhat dispirited> You force your Will against Bazarat's strength! Lute utters a strange command, 'confuse' HP:Healthy, Tocarry:Healthy, Bazarat:somewhat dispirited> Lute forces his Will against Bazarat's will! HP:Healthy, Tocarry:Healthy, Bazarat:somewhat dispirited> Raja forces his Will against Bazarat's intelligence! Tocarry utters a strange command, 'insight' HP:Healthy, Tocarry:Healthy, Bazarat:somewhat dispirited> Tocarry tries his Will against Bazarat's mind, but he resists! HP:Healthy, Tocarry:Healthy, Bazarat:somewhat dispirited> Lute begins quietly muttering some strange, powerful words. HP:Healthy, Tocarry:Healthy, Bazarat:somewhat dispirited> You force your Will against Bazarat's dexterity! HP:Healthy, Tocarry:Healthy, Bazarat:somewhat dispirited> Tocarry forces his Will against Bazarat's concentration! Raja tries his Will against Bazarat's mind, but he resists! HP:Healthy, Tocarry:Healthy, Bazarat:somewhat dispirited> Bazarat deflects someone's attack. HP:Healthy, Tocarry:Healthy, Bazarat:somewhat dispirited> Lute utters a strange command, 'confuse' HP:Healthy, Tocarry:Healthy, Bazarat:somewhat dispirited> Lute forces his Will against Bazarat's dexterity! HP:Healthy, Tocarry:Healthy, Bazarat:somewhat dispirited> Bazarat has recovered from a bash! HP:Healthy, Tocarry:Healthy, Bazarat:somewhat dispirited> You force your Will against Bazarat's constitution! HP:Healthy, Tocarry:Healthy, Bazarat:somewhat dispirited> Bazarat deeply wounds Tocarry's left leg with his hit. HP:Healthy, Tocarry:Bruised, Bazarat:somewhat dispirited> Tocarry tries his Will against Bazarat's mind, but he resists! Raja forces his Will against Bazarat's will! HP:Healthy, Tocarry:Bruised, Bazarat:somewhat dispirited> Lute forces his Will against Bazarat's constitution! HP:Healthy, Tocarry:Bruised, Bazarat:somewhat dispirited> You force your Will against Bazarat's strength! HP:Healthy, Tocarry:Bruised, Bazarat:somewhat dispirited> Bazarat deflects a noble white wolf's attack. HP:Healthy, Tocarry:Bruised, Bazarat:somewhat dispirited> Tocarry tries his Will against Bazarat's mind, but loses control! Raja forces his Will against Bazarat's will! HP:Healthy, Tocarry:Scratched, Bazarat:quite dispirited> Bazarat sends Tocarry sprawling with a powerful bash. HP:Healthy, Tocarry:Scratched, Bazarat:quite dispirited> Bazarat turns to fight Lorian! HP:Healthy, Bazarat:quite dispirited> Bazarat tries his Will against your mind, but you resist! HP:Healthy, Bazarat:quite dispirited> You couldn't reach his mind. Lute says 'he confused?' HP:Healthy, Bazarat:quite dispirited> Raja forces his Will against Bazarat's will! HP:Healthy, Bazarat:quite dispirited> Bazarat deflects a noble white wolf's attack. Bazarat forces his Will against your constitution! HP:Healthy, Bazarat:quite dispirited> You force your Will against Bazarat's strength! HP:Healthy, Bazarat:quite dispirited> Raja forces his Will against Bazarat's intelligence! HP:Healthy, Bazarat:quite dispirited> Lute forces his Will against Bazarat's strength! HP:Healthy, Bazarat:quite dispirited> Bazarat forces his Will against your learning! HP:Healthy, Bazarat:quite dispirited> You couldn't reach his mind. HP:Healthy, Bazarat:quite dispirited> Tocarry has recovered from a bash! HP:Healthy, Bazarat:quite dispirited> Tocarry forces his Will against Bazarat's strength! HP:Healthy, Bazarat:quite dispirited>diag Bazarat deflects a noble white wolf's attack. HP:Healthy, Bazarat:quite dispirited> Lute forces his Will against Bazarat's dexterity! Raja says 'yeah' HP:Healthy, Bazarat:quite dispirited>nod Bazarat looks healthy. Bazarat is quite dispirited and somewhat weakened. Bazarat has been here for a long time already. Bazarat is affected by: confuse (fast-acting) insight (long) activity (fast-acting) He is very perceptive to the Wraith-world. HP:Healthy, Bazarat:quite dispirited> You try your Will against Bazarat's mind, but he resists! HP:Healthy, Bazarat:quite dispirited>Tocarry tries his Will against Bazarat's mind, but loses control! You nod solemnly. HP:Healthy, Bazarat:quite dispirited> Raja tries his Will against Bazarat's mind, but he resists! HP:Healthy, Bazarat:quite dispirited> You couldn't reach his mind. HP:Healthy, Bazarat:quite dispirited> Bazarat deflects someone's attack. HP:Healthy, Bazarat:quite dispirited> Bazarat turns to fight Lute! HP:Healthy, Lute:Healthy, Bazarat:quite dispirited> Lute forces his Will against Bazarat's strength! HP:Healthy, Lute:Healthy, Bazarat:quite dispirited> Someone heroically rescues Lute! HP:Healthy, a noble white wolf:Wounded, Bazarat:quite dispirited> You force your Will against Bazarat's intelligence! Lute says 'oh' HP:Healthy, Someone:Wounded, Bazarat:quite dispirited> Tocarry forces his Will against Bazarat's intelligence! HP:Healthy, Tocarry:Healthy, Bazarat:quite dispirited> Raja forces his Will against Bazarat's concentration! HP:Healthy, Tocarry:Healthy, Bazarat:quite dispirited> You couldn't reach his mind. Bazarat sends someone sprawling with a powerful bash. HP:Healthy, Tocarry:Healthy, Bazarat:quite dispirited> Bazarat hits Tocarry's body extremely hard. Lute forces his Will against Bazarat's learning! HP:Healthy, Tocarry:Scratched, Bazarat:quite dispirited> You couldn't reach his mind. HP:Healthy, Tocarry:Scratched, Bazarat:quite dispirited> Raja tries his Will against Bazarat's mind, but he resists! Bazarat severely wounds Tocarry's head with his hit! HP:Healthy, Tocarry:Hurt, Bazarat:quite dispirited> Bazarat turns to fight someone! HP:Healthy, Someone:Wounded, Bazarat:quite dispirited> You try your Will against Bazarat's mind, but lose control! HP:Healthy, Someone:Wounded, Bazarat:quite dispirited> Raja forces his Will against Bazarat's learning! Tocarry sends Bazarat sprawling with a powerful bash. HP:Healthy, Someone:Wounded, Bazarat:quite dispirited> Lute forces his Will against Bazarat's constitution! Tocarry tries his Will against Bazarat's mind, but he resists! A noble white wolf has recovered from a bash! HP:Healthy, Lute:Healthy, Bazarat:quite dispirited> Bazarat deflects a noble white wolf's attack. HP:Healthy, Lute:Healthy, Bazarat:quite dispirited> You force your Will against Bazarat's will! HP:Healthy, Lute:Healthy, Bazarat:seriously dispirited> Tocarry forces his Will against Bazarat's intelligence! Raja tries his Will against Bazarat's mind, but he resists! HP:Healthy, Lute:Healthy, Bazarat:seriously dispirited> You try your Will against Bazarat's mind, but he resists! HP:Healthy, Lute:Healthy, Bazarat:seriously dispirited> Tocarry tries his Will against Bazarat's mind, but loses control! Raja forces his Will against Bazarat's concentration! Someone heroically rescues Lute! HP:Healthy, Someone:Hurt, Bazarat:seriously dispirited> Bazarat has recovered from a bash! HP:Healthy, Someone:Hurt, Bazarat:seriously dispirited> You force your Will against Bazarat's dexterity! HP:Healthy, Bazarat:seriously dispirited> Bazarat deflects a noble white wolf's attack. Bazarat tries his Will against your mind, but you resist! HP:Healthy, Bazarat:seriously dispirited> Tocarry tries his Will against Bazarat's mind, but he resists! Raja forces his Will against Bazarat's strength! HP:Healthy, Bazarat:seriously dispirited> Lute forces his Will against Bazarat's dexterity! HP:Healthy, Bazarat:seriously dispirited> Bazarat tries his Will against your mind, but loses control! You force your Will against Bazarat's dexterity! HP:Healthy, Bazarat:seriously dispirited> Raja forces his Will against Bazarat's dexterity! HP:Healthy, Bazarat:seriously dispirited> Bazarat dodges someone's attack. HP:Healthy, Bazarat:seriously dispirited> Bazarat forces his Will against your strength! You force your Will against Bazarat's dexterity! HP:Healthy, Bazarat:seriously dispirited> Raja forces his Will against Bazarat's concentration! Bazarat avoids being bashed by Tocarry who loses his balance and falls! Raja begins quietly muttering some strange, powerful words. HP:Healthy, Bazarat:seriously dispirited> Tocarry tries his Will against Bazarat's mind, but loses control! HP:Healthy, Bazarat:seriously dispirited> Lute sends Bazarat sprawling with a powerful bash. HP:Healthy, Bazarat:seriously dispirited> Lute tries his Will against Bazarat's mind, but he resists! You force your Will against Bazarat's strength! Raja utters a strange command, 'curse' Raja points ominously at Bazarat and curses. HP:Healthy, Raja:Healthy, Bazarat:seriously dispirited> Bazarat deflects a noble white wolf's attack. HP:Healthy, Raja:Healthy, Bazarat:seriously dispirited> Lute forces his Will against Bazarat's will! HP:Healthy, Raja:Healthy, Bazarat:strongly dispirited> You force your Will against Bazarat's dexterity! HP:Healthy, Raja:Healthy, Bazarat:strongly dispirited> Tocarry tries his Will against Bazarat's mind, but he resists! HP:Healthy, Raja:Healthy, Bazarat:strongly dispirited> Lute forces his Will against Bazarat's concentration! HP:Healthy, Raja:Healthy, Bazarat:strongly dispirited> You force your Will against Bazarat's concentration! Bazarat has recovered from a bash! HP:Healthy, Raja:Healthy, Bazarat:strongly dispirited> Bazarat deflects a noble white wolf's attack. HP:Healthy, Raja:Healthy, Bazarat:strongly dispirited> Tocarry tries his Will against Bazarat's mind, but he resists! HP:Healthy, Raja:Healthy, Bazarat:strongly dispirited> You couldn't reach his mind. HP:Healthy, Raja:Healthy, Bazarat:strongly dispirited> Raja forces his Will against Bazarat's concentration! HP:Healthy, Raja:Healthy, Bazarat:strongly dispirited> Bazarat sends Raja sprawling with a powerful bash. HP:Healthy, Raja:Scratched, Bazarat:strongly dispirited> Bazarat deeply wounds Raja's body with his hit. Bazarat turns to fight Lorian! HP:Healthy, Bazarat:strongly dispirited> Bazarat deflects a noble white wolf's attack. Bazarat forces his Will against your dexterity! HP:Healthy, Bazarat:strongly dispirited> You force your Will against Bazarat's dexterity! HP:Healthy, Bazarat:strongly dispirited> Lute sends Bazarat sprawling with a powerful bash. HP:Healthy, Bazarat:strongly dispirited> You force your Will against Bazarat's strength! HP:Healthy, Bazarat:strongly dispirited> Bazarat deflects a noble white wolf's attack. HP:Healthy, Bazarat:strongly dispirited> You force your Will against Bazarat's strength! spit bazarat HP:Healthy, Bazarat:strongly dispirited> Lute forces his Will against Bazarat's will! Raja has recovered from a bash! HP:Healthy, Bazarat:strongly dispirited>Raja forces his Will against Bazarat's constitution! You spit on him. HP:Healthy, Bazarat:strongly dispirited> Tocarry's orb went out. Bazarat has recovered from a bash! HP:Scratched S:Surging, Bazarat:strongly dispirited> Bazarat forces his Will against your strength! HP:Scratched S:Surging, Bazarat:strongly dispirited>lace bazarat You force your Will against Bazarat's dexterity! HP:Scratched S:Surging, Bazarat:strongly dispirited> Bazarat dodges someone's attack. Raja says 'ass' HP:Scratched S:Surging, Bazarat:strongly dispirited> Lute forces his Will against Bazarat's intelligence! Raja forces his Will against Bazarat's concentration! HP:Scratched S:Surging, Lute:Healthy, Bazarat:strongly dispirited>You tie Bazarat's shoelaces together when he isn't looking.. (snicker). HP:Scratched S:Surging, Lute:Healthy, Bazarat:strongly dispirited> You force your Will against Bazarat's constitution! HP:Scratched S:Surging, Lute:Healthy, Bazarat:strongly dispirited> Tocarry tries his Will against Bazarat's mind, but he resists! HP:Scratched, Lute:Healthy, Bazarat:strongly dispirited> Raja starts concentrating. HP:Scratched, Lute:Healthy, Bazarat:strongly dispirited> Bazarat deflects someone's attack. HP:Scratched, Lute:Healthy, Bazarat:strongly dispirited> You force your Will against Bazarat's learning! HP:Scratched, Lute:Healthy, Bazarat:strongly dispirited> Tocarry tries his Will against Bazarat's mind, but he resists! HP:Scratched, Lute:Healthy, Bazarat:strongly dispirited> Bazarat avoids being bashed by Lute who loses his balance and falls! Tocarry lights a brilliant orb of light and holds it. HP:Scratched, Lute:Healthy, Bazarat:strongly dispirited> Lute forces his Will against Bazarat's will! HP:Scratched, Lute:Healthy, Bazarat:strongly dispirited> A noble white wolf heroically rescues Lute! Bazarat sends Lute sprawling with a powerful bash. HP:Scratched, Someone:Hurt, Bazarat:strongly dispirited> You force your Will against Bazarat's strength! HP:Scratched, Someone:Hurt, Bazarat:strongly dispirited> Bazarat deeply wounds a noble white wolf's left hindleg with his hit. HP:Scratched, Someone:Wounded, Bazarat:strongly dispirited> Tocarry tries his Will against Bazarat's mind, but loses control! HP:Scratched, Someone:Wounded, Bazarat:strongly dispirited> Bazarat deeply wounds someone's body with his hit. HP:Scratched, Someone:Bloodied, Bazarat:strongly dispirited> You couldn't reach his mind. HP:Scratched, a noble white wolf:Bloodied, Bazarat:strongly dispirited> Bazarat deflects someone's attack. HP:Scratched, Someone:Bloodied, Bazarat:strongly dispirited> Bazarat turns to fight Lorian! HP:Scratched, Bazarat:strongly dispirited> You force your Will against Bazarat's dexterity! HP:Scratched, Bazarat:strongly clumsy> Tocarry sends Bazarat sprawling with a powerful bash. HP:Scratched, Bazarat:strongly clumsy> Tocarry tries his Will against Bazarat's mind, but he resists! Lute has recovered from a bash! HP:Scratched, Bazarat:strongly clumsy> Lute forces his Will against Bazarat's strength! Raja lashes out his power! HP:Scratched, Bazarat:strongly clumsy> Raja forces his Will against Bazarat's strength! HP:Scratched, Bazarat:horribly weakened> Bazarat deflects a noble white wolf's attack. HP:Scratched, Bazarat:horribly weakened> You force your Will against Bazarat's dexterity! HP:Scratched, Bazarat:horribly clumsy> Tocarry tries his Will against Bazarat's mind, but he resists! HP:Scratched, Bazarat:horribly clumsy> Raja forces his Will against Bazarat's dexterity! Your spirit increases by 6. You receive your share of experience -- 3489 points. HP:Scratched> Lute gets something from something. Lute gets something from something. HP:Scratched>sm You smile happily. HP:Scratched>l Dark Entrance Exits are: E S W U You enter a large submerged stone room, lit dimly by a few torches. Shouts and screams can be heard, and somewhere to the west you hear voices arguing. The room is dark and quite humid. All around you small roaches and other unidentifiable creatures skuttle around on the cold stone floor, searching for food. A small passage to the east looks darker and less inviting than the one to the west. Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics is standing here. Raja T'pel - Trailblazer for the Lost Mystics is standing here. Tocarry Wolfstogg - Hitter for the Lost Mystics is standing here. HP:Scratched> Tocarry says 'who butchering' Lute smiles happily. HP:Scratched>who Players ------- [ 23 Hob] Max The Mighty Mystic {from the dark clan of woodstock}{follower} [ 31 Dwf] Thine " I couldnt help but notice your pain. share it with me" -- Tupac [ Vala ] Seraph -- "I'm glad Tupac is dead" -- Seraph [--- Hob] Klingsor the Hobbit [ 6 Dwf] Proginoskes the Dwarf [ 33 Hum] Terari Naran, Fair Stalker of the White Magnolia. [ 4 WdE] Juxtapose the Wood Elf [ 33 Hob] Silvan the Weak, Mystic of the Shire. [ 6 WdE] Ororo the Wood Elf [ 10 Hum] Telbit the Human (sleeping) [--- Hob] Morgul the deceiver (linkless) (AFK) [--- Hum] Diran the Human [ 27 WdE] Thranwell Silver the Cryptic, Duke of Gondolin [ 32 Hob] Pik the Shadow of the White Magnolia [ 38 Hum] Blare - Phantom of Mirkwood. [--- Dwf] Fili the Dwarf [ 31 Dwf] Khazak Dul - Annihilator [ 33 Dwf] Quelude Serilis [ 36 WdE] Ghandi McScrooge (shadow) [ 21 WdE] Raja T'pel - Trailblazer for the Lost Mystics [ 32 WdE] Lorian Elessar, Noldo of Lothlorien, Shadow of The Lost Mystics (shadow) [ 30 Hum] Tocarry Wolfstogg - Hitter for the Lost Mystics Lute drops something. *** Press return to continue, q to quit *** [ 37 WdE] Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics (deaf) 23 characters displayed. HP:Scratched> Lute beheads something. HP:Scratched> Tocarry stops using something. HP:Scratched> Raja says 'sure as hell not me' HP:Scratched> Lute puts something in something. HP:Scratched> Tocarry prays to the sky. HP:Scratched> Raja says 'well...' HP:Scratched> Raja says '8 ranger' HP:Scratched> Lute says 'not i' HP:Scratched> Lute smiles happily. HP:Scratched> Tocarry starts concentrating. HP:Scratched> Lute says '0 ranger' HP:Scratched> Tocarry stops concentrating. Tocarry tries to butcher something but only spoils it. HP:Scratched>snap PRONTO! You snap your fingers. HP:Scratched> Tocarry says 'shit' HP:Scratched> Raja looks at Tocarry. HP:Scratched>'well, 1 for 3 is okay gig You say 'well, 1 for 3 is okay' HP:Scratched>You giggle. HP:Scratched> Lute gets something from something. Lute gets something from something. Lute gets something from something. Lute gets something from something. Lute gets something from something. HP:Scratched> Tocarry says 'i only did it once so far' HP:Scratched>'better than 0 for 10 You say 'better than 0 for 10' sm > Raja says 'its 90% luck anyway' You smile happily. > Tocarry nods solemnly. >> Tocarry straps something around his arm as a shield. >who Raja says 'seems dex has the biggest affect' >Players ------- [ 31 Dwf] Thine " I couldnt help but notice your pain. share it with me" -- Tupac [ Vala ] Seraph -- "I'm glad Tupac is dead" -- Seraph [--- Hob] Klingsor the Hobbit [ 33 Hum] Terari Naran, Fair Stalker of the White Magnolia. [ 4 WdE] Juxtapose the Wood Elf [ 33 Hob] Silvan the Weak, Mystic of the Shire. [ 6 WdE] Ororo the Wood Elf [ 10 Hum] Telbit the Human (sleeping) [--- Hob] Morgul the deceiver (linkless) (AFK) [--- Hum] Diran the Human [ 27 WdE] Thranwell Silver the Cryptic, Duke of Gondolin (AFK) [ 32 Hob] Pik the Shadow of the White Magnolia [ 38 Hum] Blare - Phantom of Mirkwood. [--- Dwf] Fili the Dwarf (sleeping) [ 31 Dwf] Khazak Dul - Annihilator [ 33 Dwf] Quelude Serilis [ 37 WdE] Ghandi McScrooge (shadow) [ 21 WdE] Raja T'pel - Trailblazer for the Lost Mystics [ 32 WdE] Lorian Elessar, Noldo of Lothlorien, Shadow of The Lost Mystics (shadow) [ 30 Hum] Tocarry Wolfstogg - Hitter for the Lost Mystics [ 37 WdE] Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics (deaf) *** Press return to continue, q to quit *** Lute puts something in something. *** Press return to continue, q to quit *** Lute puts something in something. *** Press return to continue, q to quit *** Lute puts something in something. *** Press return to continue, q to quit *** Lute puts something in something. *** Press return to continue, q to quit *** Lute puts something in something. *** Press return to continue, q to quit *** 21 characters displayed. > Tocarry says 'any one regen me' >stat Your fatigue is 0; Your willpower is 55; Your statistics are Str: 12/14, Int: 19/19, Wil: 17/18, Dex: 13/15, Con: 12/12, Lea: 16/16. > Raja says 'i have 19...i shoulda tried =c)' 'I've got a 15 dex >You say 'I've got a 15 dex' >sm You smile happily. > Raja begins quietly muttering some strange, powerful words. > Raja utters a strange command, 'regeneration' > Raja begins quietly muttering some strange, powerful words. > Raja utters a strange command, 'regeneration' > Lute says 'we done for tonight then or ca you guys stay longer?' > Raja peers around himself, uncertain of the things around him. > Raja begins quietly muttering some strange, powerful words. > Raja utters a strange command, 'regeneration' > Raja says 'im renting' > Lute nods solemnly. > Raja says 'well i'll fuck around with uruks maybe' > Lute puts something in something. > Lute puts a shadowy blade in something. > Raja gives you something. > Tocarry says 'what we kill now' > Raja says 'who's bear fur?' > Saving Lorian. > Lute stops using a shadowy blade. > Tocarry says 'spirit king again' > Lute wields a huge ball and chain. > Lute stops using something. > Tocarry says 'you can have it' > Lute takes his weapon with both hands. >sigh Tocarry says 'it was mine' > Raja says 'thanks' >You sigh. > Lute puts something in something. > Raja stops using something. > Raja wields a shadowy blade. >'say that again sm You say 'say that again' >You smile happily. > Lute says 'know why we succeded?' >'? You say '?' > Lute says 'succeeded rather' 'We kick ass? >grin Tocarry says 'why' >You say 'We kick ass?' >You grin evilly. > Tocarry grins evilly. > Lute says 'my bracers :)' >snick You snicker softly. > Lute says 'and hat' >'say that again, for the Log Tocarry sm You say 'say that again, for the Log Tocarry' Tocarry says 'lets get lorian some realfast' >You smile happily. > Lute says 'the hat was on the whole time' >who Players ------- [ Vala ] Seraph -- "I'm glad Tupac is dead" -- Seraph [ 31 Dwf] Thine " I couldnt help but notice your pain. share it with me" -- Tupac [--- Hob] Klingsor the Hobbit [ 33 Hum] Terari Naran, Fair Stalker of the White Magnolia. [ 4 WdE] Juxtapose the Wood Elf [ 33 Hob] Silvan the Weak, Mystic of the Shire. (AFK) [ 6 WdE] Ororo the Wood Elf [ 10 Hum] Telbit the Human [--- Hob] Morgul the deceiver (linkless) (AFK) [--- Hum] Diran the Human [ 27 WdE] Thranwell Silver the Cryptic, Duke of Gondolin [ 32 Hob] Pik the Shadow of the White Magnolia [ 38 Hum] Blare - Phantom of Mirkwood. [--- Dwf] Fili the Dwarf [ 31 Dwf] Khazak Dul - Annihilator [ 33 Dwf] Quelude Serilis (linkless) [ 37 WdE] Ghandi McScrooge (shadow) [ 21 WdE] Raja T'pel - Trailblazer for the Lost Mystics [ 32 WdE] Lorian Elessar, Noldo of Lothlorien, Shadow of The Lost Mystics (shadow) [ 30 Hum] Tocarry Wolfstogg - Hitter for the Lost Mystics [ 37 WdE] Lute Peacecraft, the Warlord of Chaos, of the Lost Mystics (deaf) *** Press return to continue, q to quit *** 21 characters displayed. >roar You roar with laughter. > Tocarry says 'may the lost mystics ride again' >grin You grin evilly. >'I'll drink to that.... You say 'I'll drink to that....' > Lute nods solemnly. >'If I could only drink You say 'If I could only drink' >sulk You sulk in the corner. > Lute smiles happily. >