| Control Minds |
once a mage has invaded the subjects mind using Mental
Impulse, he can control or alter the subjects mind or memory. He can cure
or induce a cure for insanity, change memories, or set up perceptual barriers
simular to post hynotic suggestions |
| Create Water |
can turn one drop of water into 4 gallons of water-can
be used to flush out wounds and cool burns and fever |
| Cure Blindness or Deafness- |
by touching the creature effected can permanently restore
some vision and hearing..this spell does not restore or repair damage caused
by injury |
| Cure Critical Wounds |
cures near fatal wounds. Normally conducted by placing
hands upon affected area and offering prayers or invocation. |
| Cure Disease |
by placeing hand upon the afflicted creature, cures most
diseases, including Lycanthropy ( were-ism) if cast within 3 days of
infection...this WILL NOT cure aging diseases. |
| Cure Light Wounds |
by placing your hand on the wound of the creature or human
you can cure non lethal wounds BUT this is not effective on fatal wounds
nor can it be used to revive the dead nor can it be used on kindred or vampiric
creatures cause they are technically dead |
| Cure Serious Wounds |
by placing hand on wound can cure serious wounds but not
wounds on kindred or undead creatures.. |
| Detect Illness/Poision |
can detect what ails the creature. Can be done through
mental invasion or scanning of the body |
| Dispel Magic |
can be used to neutralize magic that prevents healing |
| Light |
brightens area where caster selects so that the wounds
can be inspected better |
| Mental Impulse |
subliminal suggestions; plant a single image or word into
the subjects subconsciousness; can be used to ease pain |
| Neutralize Poision |
cures any poision known to man or beast..Normally conducted
using an invoction spell |
| Remove Paralysis |
can remove magically induced paralysis...not effective
against paralysis caused by injury |
| Remove Paralysis (Injury)- |
you must use dung-beatle balm placed upon the paralysed
area.....a rather smelly balm especially if the creature is parapaligic or
paralysed from neck down. Though not a magical spell, it is used mostly
by magical healers. |
| Speak with Dead- |
allows you to ask 3 questions of a deceased creature so
long as the deceased has been dead less than 24 hours..a helpful spell during
times of plague to find out whom the victim contracted disease from |
| Spell Immunity |
protects the caster or the creature touched from being
effected by magic for 3 rounds..great for times of war when you are on the
battlefield attempting to heal your comrads |
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