FC(Force Collaring) |
1. All (-)ADES thieves must have completed the training process before obtaining a (-)ADES thief identification number. This means you have read over all the rules, practiced a few mock TA's and submitted a final TA recording into the thieves director for review. 2. After recieving a certification letter from the thieves director, you will need to post your TA ID# into your profile or web site that contains your character information. 3. Thieves can steal gold, enhancers, or anything else someone may have in possession at the time. 4. Only one enhancer may be used during the TA's perception and attack rolls. This can be any stealth or perception modifier you may have. This goes for the theif and the victim. The only time you can use more than one enhancer is if the TA goes bad and escalates into a DM. Remember in normal matches, up to 3 enhancers may be used unless otherwise directed and agreed upon by the combatants and proctor. The thieves dice used are dropped down to (2d) during the actual TA[as it is in an AA]. The dice sides used are their normal (-)ADE§ regulation dice sides they have earned from either their guild or freelance status. During a TA, the victim will have to roll perception of (2d20) to see if he/she will spot the thief coming upon them. If the theif isn't spotted then the TA goes on accordingly. If the thief is spotted, both the thief and the victim roll (1d) and their sides to see if the target has successfully blocked or captured the thief. If the target rolls higher than the thief, then he or she may choose to DM or FC the thief. If the thief rolls higher, then they may choose to flee or move on with the TA as planned. If the thief panics, and flees, they must leave the room immediately. Perception- Like an AA, you will need to make a perception check of (2d20) to see if the victim has spotted the theif. A total of 2 or more points must be gained for a success, unless enhancers are used. If the victim fails the perception check, then he or she and no one ele knows of the TA. A bodyguard may interfere with the perception roll while guarding the victim. That process is explained more thoroughly in the next selection. Special Note: When a TA is administered, the actual warning is told OOC, and only the mun of the one being stolen from and the others in the room know he/she is eing stolen from. Furthermore, please don't act like your character already knows what is happening. Your character should be going about their business having no knowledge of what is to come. The only way of your character knowing is if he/she or their BG passes the perception roll. Thieving Rules 1.) All )-(ADE§ thieves must have completed the training process before obtaining a )-(ADE§ thief identification number. This means you have read over all the rules, practiced a few mock TA's and submitted a final TA recording into the thieves director for review. 2.) After recieving a certification letter from the thieves director, you will need to post your TA ID# into your profile or web site that contains your character information. 3.) Thieves can steal gold, enhancers, or anything else someone may hav in possession at the time. 4.) Only one enhancer may be used during the TA's perception and attack rolls. This can be any stealth or perception modifier you may have. This goes for the theif and the victim. The only time you can use more than one enhancer is if the TA goes bad and escalates into a DM. Remember in normal matches, up to 3 enhancers may be used unless otherwise directoed and agreed upon by the combatants and proctor. Thief- The thieves dice used are marked down to (2d) during the actual TA. The dice sides used are their normal )-(ADE§ reglation dice sides they have earned from either their guild or freelance status. Victim- During a TA, the victim will have to make a perception check of (2d20) to see if he or she will spot the thief coming upon them. if the theif isn't spotted then the TA goes on accordingly. If the thief is spotted, both the thief and the victim roll (1d) and their sides to see if the target has successfully blocked or captured the thief. If the target rolls higher than the thief, then he or she may choose to DM or FC the thief. If the thief rolls higher, then they may choose to flee or move on with the TA as planned. If the thief panics, and flees, they must leave the room immediately. Like an AA, you will need to make a perception check of (2d20) to see if the victim has spotted the theif. A total of 2 or more points must be gained for a success, unless enhancers are used. If the victim fails the perception check, then he or she and no one ele knows of the TA. A bodyguard may interfere with the perception roll while guarding the victim. That process is explained more thoroughly in the next selection. Bodyguards-Some characters have guards on call to protect them from harm. And so, when a BG is present in the room at the time the first line of the TA is stated. That bodyguard may interject and attempt to win perception for the victim. A BG is allowed to use one enhancer like stated earlier. If the BG wins perception, then the (1d) roll from both sides are made to determine if the thief gets caught or if the thief escapes by fleeing. If the BG fails the perception check, then he/she is exempt from the TA and the actual victim must roll perception for themselves. 1.) The thief must be in the same room as the target and must make sure that they log the entire TA from start to finish. 2.) It's wise to get a few lines on the target to make sure that they are active and the mun of your victim is not (afk) or in (OOC) mode. 3.) The thief states his/her OOC warning. The following articles must be included in the warning. 1.)Targets Screen Name 2.)Thiefs Screen Name 3.)State that is is a )-(ADE§ TA. 4.)State the item(s) being stolen. 5.)Thieves modified TA dice and enhancers. 6.)TA ID#, Date and Time 4.) You need to announce for the BG's of the victim to state their enhancers, if there are even BG's present. If not then the victim needs to state their enhancers. 5.) Notify the target to roll a perception check and state homw many points are needed for success. 6.) Determine if the perception was obtained or if they failed to see the thief. 7.) If perception was won, the (1d) rolling process goes into effect to determine if the thief will be caught. 8.) If perception was lost, then the theif moves forward with the TA. 9.) State the points needed for success in stealing whatever it is your character is aiming to claim. You must role-play the action of stealing before rolling your dice. 10.) Once you have rolled, you compare your score to the TA charts located at the bottom of the page to see if you've obtained enough points for a successful steal. 11.) State success or failure, the theif may flee if failed. Turn off the log and send it to the TA director unedited. Do not modify the log for any reason. Forced FC-If a theif is caught in the act, and the victim chooses to either DM or FC the theif, you are directed to use the standard procedures as you would normally do as stated in the combat or slaving charter. The only major difference here is the theif has lost the right to decline the DM challenge and cannot refuse a forceful collaring. If a thief is collared, the person collaring must abide by the )-(ADE§ slaving regulations as posted. Make sure you get a certified proctor for the DM, as well as a witness. |
Hits Needed for Stealing Gold |
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8 hits needed 9 hits needed 10 hits needed 12 hits needed 18 hits needed 24 hits needed 30 hits needed 36 hits needed 42 hits needed Hits Needed for Stealing Enhancers |