KA[Kidnapping Attempt] is an attempt to abduct another character in hopes of getting a ransom. Victims kidnapped can be held for a maximum of 7 days. During which time they cannot engage in combat or particpate in meetings of any sort with their friends or associates. After 7 days the Victim MUST be set free, dead or alive. If they are set free dead, there must have been an Even dice DM of 4d60 to 100 HPs. If they are set free dead, there must have been an Even dice DM ofIt has to be a legally proctored match. When dealing with such controversial issues as kidnapping,everything needs to be planned and performed perfectly.
The Kidnapper being the one whom DM'd the Victim.
The Victim does NOT HAVE TO ACCEPT THE DM!
The mun of the victim may refuse at anytime to participate in RP of the kidnapping that is sexual or adult in nature.
We all know that kidnapping is a dangerous game to play. Kidnapping of a Elected official is allowed, but is punishable through EXECUTION if it is RPed out who did the kidnapping.
For anyone to legally attempt a Kidnap attempt, they need:
1 log of 20 lines.
A Legally approved Contract sent into the KA supervisor. For a successful KA to occur the following must happen:
1) The Kidnapper enters a room where the Victim is and stated OOC ::
(( (-)ADES KA on "Target SN" By "Kidnapper SN". State enhancers and roll 2d20 perception)).
2) Any BodyGuards present, then they must state they are BG.
All BG's must have the SN of the person they are guarding in their profile to be a valid bodyguard.
3) The victim and /or Bodyguard then states his/her enhancers ..as does the kidnapper. * AA enhancers do work in KA's *
Perception roll ((2d20, 2 hits are needed to see the KAer))
a)Failed Perception .. The Kidnapper is able to sneak up on the target, both then roll 1d of their guild dice.. If the Kidnapper rolls higher than the Victim, then he succeeds in silently kidnapping his target. If the Victim roll higher, then they were strong/quick enough to escape the grasp of the assailant. The Victim can then attack the kidnapper back.
b)If Perception is passed the victim can Flee or Attack the Kidnapper. If the victim flees. They must leave immediately and not return until the kidnapper has left the room.
4) Victim Attack (( If perception is made or the KA Failed)). They attack with their full guild dice. The Match is an aggressor DM. If the victim kills the Kidnapper on the first attack there is absolutely NO Honor shot. The dead person is ghost for 5 days. If They do not kill on the first shot, then the kidnapper can attack back till one is Ghost. The BG may also attack.
AA's on a Kidnapped person-Read below
The kidnapper MUST have an approved AA contract on the target to AA the person.
Usually a Kidnapped victim is bound and unable to attack, but a perception roll and full AA must take place. If the Victim spots a Assassin, it will be assumed they have broken their bonds and are able to flee,attack or dodge. You may never force a victim to DM.
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