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S= Stun Damage

AMMO TYPES

N = Normal Ammo

E = Energy Clips

F = Fuel

EC= Electric Charge

G = Gravity

MS = Metal Spikes

C= Charged Fire

S = Shells

L = Light

**Note all Rifles and Shotguns are 2 handed weapons**

**Note that any Modern (Futuristic) Ranged Weapon requires the skill Modern ranged Weapons to use, Any Primative Ranged Weapon (Today's World and below) requires Primative Ranged Weapons to use

~~THROWING WEAPONS~~

Bolas: if succesful hit then opponet cannot evade or atack for D4 rounds because his legs are entangled

Throwing Stars: 2D3

Throwing Cards: 2D3

Throwing Knives: 2D3

Chakrum: D6

Boomerang: D4s

Flash Granade (Set of 5): Everyone within a 35 ft radius is blinded for D4 rounds. Cannot attack or evade during this time

Shrapnel Grenade (Set of 5): 3D4

Mass Grenade (Set of 5): d8+2/G/

Tracer Grenade (Set of 5): d6+2 (hovers 1 foot in the air and tracks target using laser sensors)

Cast Net: if successful hit then opponet is entangled for D4 rounds. It can also be fired by using a special made gauntlet like an Energy net, but it is optional.

Energy Net: If succesful hit opponet is entanged for D6 rounds. Entangled caharacter looses D4 HP each round he is entangled. The net is shot from a special guantlet which your character must wear to shoot this net. Gauntlet is not otional.

Photon Gauntlet: D6, a gauntlet it which several small crytalline half spherical shaped bubbles are attached to the palm. On top of the hand is a large half sphereical crytalline bubble, this bubble absorbs solar energy and transfers it to the bubbles on the palm. the bubbles on the palm then release the energy by thought because of wires that must be hooked to the arms muscles and nerves for it to work.

RANGED WEAPONS

~~D3/D4~~

Mini Oozie: 2D3/N/

Mag. 60 Pistol: 2D3/N/

Gauss Pistol: 2D3/MS/

Stutter SMG: 3D3/N/ (Requires 18 Accuracy)

Stun Pistol: D4s/EC/

15mm Sabot Pistol: 2d4/E/

M-16 Assualt Rifle: 2D4/N/

Photon Shotgun: (commonly called Light Scatterer) 3d4/L/

Gauss Rifle: 3d4/MS/

Heavy Supression Machine Gun: 3d4/N/

Auto Maser: 3d4/EC/

Laser SMG: 3d4/E/ (Requires 16 Tech to use)

~~D5/D6~~

Combat/Sawn-Off Shotguns: 2d5

Photon Pistol: d5/L/

Short Bow: D6

Cross Bow: D6

Mass Pistol: d6/G/

Photon Rifle: d6/L/

9mm Glock: D6/N/

9mm Charge Pistol: D6/C/

11mm Charge Pistol: D6/C/

Maser Rifle: d6+1/EC/

Render Rifle: d6+2/G/ (reguires 16 tech and 18 Accuracy)

Autoflec Shotgun: 2d6/MS/ (Requires 18 Accuracy to use)

~~D7/D8~~

9mm Charge Rifle: D7/C/

357 Magnum: D8/N/ (Requires 16 Accuracy)

Assualt Shotgun: D8/N/

Plasma Rifle: D8/E/

Mass Rifle: d8/G/

Quantum Rifle: d8+1/E/

Heavy Maser Rifle: d8+1/EC/

~~D9/D10~~

Sniper Rifle: D10/N/ (requires accuracy of 18 and Focused Eyes skill)

Arc Rifle: d10/EC/