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STR: This stat has to do with how strong you character is. The stronger he is the more he can lift and the harder he can hit. Strength effects the damage you do with melee weapons and you Hit% with melee weapoms.

DEX: This stat has to do with how fast you are. Dexterity effects your Hit%'s,Evasion %'s and even Piloting skills

CON: This stat has to do with how much your body can endure. Constitution effects the amount of Hit Points (HP) you have

INT: This effects how smart you are. Intellegence effects how many languages you know, How well you talk, and even what types of equipment you can use.

ACC: This stat has to do with how well of an aim you are with ranged/thrown weaponry. Accuracy effects Hit% with Thrown/Ranged Weaponry and Damage done with Thrown/Ranged weaponry.

Tech: This stat has to do with how well you can operate High-Tech equipment. Technology Know-How effects how well you work with Computers, How well you use Special High-Tech Weapons, and even Hack Attempts

MIND: This stat has to do with how strong your psychic abilities are. Mind Power effects the Hit% and Damage you do with psychic powers.

Extacy

Strength Bonuses Pluses to Damage with Melee Weapons
17 +1 Damage with Melee Weapons
18 +1 Damage With Melee Weapons
19 +2 Damage With Melee Weapons
20 +3 Damage With Melee Weapons
21 +4 Damage With Melee Weapons
22 +4 Damage With Melee Weapons
23 +5 Damage with Melee Weapons

Extacy

Dexterity Bonuses Pluses to Hit and Evasion (This includes evasive maneuvers in ships and vehicles)
17 +1 to Evasive Rolls, +1 to Attack Rolls with Melee Weapons
18 +1 to Evasive Rolls, +1 to Attack Rolls with Melee Weapons
19 +2 to Evasive Rolls, +2 to Attack Rolls with Melee Weapons
20 +3 to Evasive Rolls, +3 to Attack Rolls with Melee Weapons
21 +4 to Evasive Rolls, +4 to Attack Rolls with Melee Weapons
22 +4 to Evasive Rolls, +4 to Attack Rolls with Melee Weapons
23 +5 to Evasive Rolls, +5 to Attack Rolls with Melee Weapons
Extacy

Constitution Bonuses Pluses to HP
17 +1 HP
18 +2 HP
19 +3 HP
20 +4 HP
21 +5 HP
22 +6 HP
23 +7 HP
Extacy

Intellegence Pluses to Hack attempts, Known Languages
5 - 12 You know how to speak common, people with 5 intell start with 15 Skillpoints, add 2 points to that for each Intellegence point you have
13 You know how to speak common and 1 other language, 32 Skill Points
14 You know how to speak common and 2 other languages, 35 Skill Points
15 You know how to speak common and 3 other languages, 38 SKill Points
16 You know how to speak common and 4 other languages, 41 Skill Points
17 You know how to speak common and 5 other languages, 44 Skill Points
18 You know how to speak common and 6 other languages, 47 Skill Points
19 You know how to speak common and 7 other other languages, 50 Skill Points
20 You know how to speak common and 8 other languages, 53 Skill Points
21 You know how to speak common and 9 other Languages, 56 Skill Points
22 You know how to speak common and 10 other Languages, 59 Skill Points
23 You know how to speak common and 11 Other Languages, 62 Skill Points
Extacy

Accuracy Pluses to Hit with Thrown/Ranged Weaponry and Pluses to Damage with Thrown/Ranged Weaponry
17 -+1 to Hit, +1 Damage with Thrown/Ranged weapons
18 +1 to Hit, +1 Damage with Thrown/Ranged weapons
19 +2 to Hit, +2 Damage with Thrown/Ranged weapons
20 +3 to Hit, +3 Damage with Thrown/Ranged weapons
21 +4% to Hit, +4 Damage with Thrown/Ranged weapons
22 +4% to Hit, +4 Damage with Thrown/Ranged weapons
23 +5% to Hit, +5 Damage with Thrown/Ranged weapons
Extacy

Technology Pluses to Hacking and Repairing
17 +1 to Hack Attempts, +1 to Technology related rolls.
18 +2 to Hack Attempts, +2 to Technology related rolls.
19 +2 to Hack Attempts, +2 to Technology related rolls.
20 +3 to Hack Attempts, +3 to Technology related rolls.
21 +4 to Hack Attempts, +4 to Technology related rolls.
22 +4 to Hack Attempts, +4 to Technology related rolls.
23 +5 to Hack Attempts, +5 to Technology related rolls.
Extacy

Mind Power Bonuses Pluses to Damage and Attack Rolls when using Psionics
17 +1 Dmg, +1% to Hit
18 +1 Dmg, +1% to Hit
19 +2 Dmg, +2% to Hit
20 +3 Dmg, +3% to Hit
21 +4 Dmg, +4% to Hit
22 +4 Dmg, +4% to Hit
23 +5 Dmg, +5% to Hit