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Welcome to the section of this site where you will lean how to "Roll the Bones and Chance the Fates" as some say.

THE BASICS

When you are rolling for Attacks,Evades, and Skill Checks, and Action Checks,...the lower the number the better. When your rolling for Damage the higher the roll the better

ATTACKING

When attacking your dice roll will be d100. A roll of 1 - 5 means you automaticly hit your opponet. A roll of 1 means its a perfect hit and you do a critical hit which does double damage and your opponet gets no soak. A roll of 2 means you hit your opponet for double damage but he still gets soak. Rolls of 95 - 99 mean you lost your grip on your weapon and you lose it for d3 rounds. A roll of 100 means you hit yourself and get no soak on the damage.

When attacking the key is to get low rolls. In order to hit you must get lower than your Hit% which is figured up by the staff who update your character sheets. Hears an example....Steve fires his gauss rifle at the mutant dragonfly..he then rolls a d100 30% because his hit % is 30%. Steve must roll a 30 or lower to hit.

ROLLING DAMAGE

Each weapon in Extacy does damage to your opponets. a Gauss Rifle for example does 3d4 damage. This means that 3, 4 sided dice are rolled... the numbers are added together which will give you our total damage. Heres an example. Steve fires his Gauss Rifle at the Mutant Dragonfly. He then rolls a d100 30% and gets a 10. This means he hit so he now gets to roll damage. Steve rolls 3d4 for damage and gets an 8...this means Steve just did 8 damage to his enemy.

SOAKING UP DAMAGE

Soaking up Damage is known as Soak in Extacy. Soak lowers the damage done to you by an enemy. Each piece of armor in extacy has a soak roll, Studded Leather for example soaks up 25% damage. I'll give you another example. Steve just took 4 damage from a bullet, his armor soaked up 25% of th damage meaning he only took 3 damage.

EVADING AN ATTACK

When you evade an Attack its known as an Evasion Roll. Like an attack roll you roll a d100. Any roll under your evade % means you succesfully evaded an attack. A Roll of 100 means you impaled yourself on your oppenets weapon or jumped into a bullet on accident. On rolls of 100 your opponet does +2 damage for that one damage roll. Of course you only evade after someone rolls a succesful hit on you. Not evading means you take the hit and afterwards your armor will Soak up the damage.

ACTION CHECKS

An Action Check is preformed only when a GM tells you that you need to roll for something. Action Check dice are d25. Ill give you an example. Steve has 15 Dexterity and tries to jump a 8 foot gap. The GM Calls for a DEX CHECK. This means Steve must roll against his Dexterity to make the jump if he doesnt he's in some pain. Steve then rolls a d25 (15)...always put your stat in brackets on Action Checks. Steve rolls a 14 which means he succeeds on his attempt to jump the gap, because he rolled under a 15. Something such as passing out 5 minutes after a poison arrow hit would require a Constitution Check, or pushing a jammed door open requires a Strength Check. As you play here you will begin to find its easy to get the hang of the dice rolls.

FATIGUE ROLLS

A GM calls for a Fatigue roll when Heroes have been travelling for many hours without rest. The dice used on Fatigue Rolls is a d25. Example...Steve has been walking through the open plains all day looking a downed space craft. The GM calls for a Fatigue Rolls which can also be reffered to as a Constitution Check. Steve has 20 Constitution so he rolls a d25 (20) again put the stat in brackets at all times. Steve gets a 23 which means that he grows tired and must rest. Sometimes a GM may even say the hero has passed out if his roll is high enough.

SITUATION MODIFIERS

Note: Not all GM's use Situation Modifiers, but some will. The GM will tell you when a Sitation Mod. modifies your roll. Situation Mods. are bad for you, because it decreases your chances of being succesful. Situation Mods. will only be given to you when you are attempting to do something like jumping across revein or grabing a tree banch as you fall, aswell as many other challenging tasks. So basically they are given on Skill Checks and Action Checks.

If you are trying a feat that is Very Hard a -15% Situation Mod. is given to you. Which means whatever you roll 15 is subtracted from it. An example of something very hard is jumping a 12 foot wide revein

Below is the Situation Chart using for modifying SKILL CHECK ROLLS

Extacy

Challenge Level of Task Modifier
Near Impossible -25%
Very Hard -15%
Moderatly Hard -10%
Challenging -5%
Average 0

Below is the chart used for Modifying ACTION CHECK ROLLS

Extacy

Challenge Level of Task Modifier
Near Impossible -15
Very Hard -10
Hard -5
Challenging -3