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There are those in this day and age who seem lost in the sprawling metropolis's of the various worlds around the galaxy. Aswell as those on outer worlds where technology is sparce. They are the hunters, trackers, and woodsmen of the new millenium. Most are comonly refered to as Wild Landers. Though unlike hunters of old, Wild Landers do use some more reltivly new eqipment such as charge pistols and other small arms. Though they prefer melee weapons and close combat, that leaves the enviroment in one piece.

Wild landers have an impresive knowledge of the the forest and animals, some working as veternarians others working as hunters. They often study the flara and fauna of most plants and even have some basic knowledge usefull when coming across undiscovered plants and animals.

SKILLS

Recieves a +5% to all skills involving animals and plants.

+2 to all survival rolls

Herbals Search Roll: Roll vs Hit to find herbs that can heal D2 HP multiplied by your level. I.E. A level 5 wild lander can find a 5d2 healing herbs. They roll at -10% to hit on a undiscovered world. And Roll their normal Hit% on a known world.

STAT REQUIREMENTS AND RESTRICTIONS

Minimum of 16 Constitution

Minimum of 15 Intellegence