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Class Type: Combat Spec.

Tech Knights are soliders who are trained in the use of all high tech weapons like the Marine. But they specialize in using the Bright Blade. A weapon in which an energy blade in emitted from the hilt of a sword. Tech Knights train in using the bright blade as a mean of self defense, but they are also trained in using it to strike someone dead in just a couple of blows if needed. Tech Knights are not commonly found in Armies, but rather in Orders, Sects, and Guilds. The Tech Knights are a special group that train together in secreat havens, in which the whereabouts are only known by them and a select few other induviduals.

SKILLS

**Note a Tech Knight must choose a Bright Blade as one of his two starting weapons.**

+2% to hit when using a Bright Blade

Desperation Deflection: This skill may be used once per day. If the Tech Knight has fallen below 10 HP then he may sue this skill to deflect all attacks directed at him for one round. However a Dexterity check must be passed, at a -5, in order to use this skill sucessully.

Deflect: This skill may be used once per day. This skill allows the Tech Knight to Deflect 1 attack directed at him. No roll is needed for this skill.

Limb Slash: This skill is used like a called shot, but at a -15% instead of -20%.

STAT REQUIREMENTS AND RESTRICTIONS

Minimum of 18 Technology Know-How

Minimum of 16 Strength

Minimum of 18 Dexterity