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Class Type: Tech Op

Engineers, commonly called Tinkers, have a love for all machinery and hightech equipment in the universe. They know how to repair and build machinery and hightech equipment. Which includes weapons,armor, and vehicles of all sorts, and mechanical and electronic devices. Engineers are in high demand throughout the universe, it seems as if there will never be enough in this Technology dependent universe. Tinkers in this day and age have a masculine build because of the heavy lifting they must sometimes do, but this is not true for all Engineers. Others repair and build small yet fighteningly complex, and even mind twistingly complicated, devices.

SKILLS

Note these skills begin at 20% and gain 3% to that every level you gain. I.E. Level 2 engineers have 23% to hit with all these skills. Level 3 Engineer has 26% to hit will all these skills

Repair: Allows the Engineer to repair high-tech devices and machinery that has been damaged or broken. It also allows him to restore d6+technology bonus HP to Androids,Phantoms, and any other robotic like things.

Modify: This skill allows the Engineer to modify weapons and armor he and others carry. He may add +d5% soak on a piece of armor, or +1 dmg on a weapon. A piece of armor or a weapon can only be modified once. This skill may be used once per day. ***Note unlike the other skills this skill begins at 15% to hit and gains +3% to hit for every level the Engineer gains***

Identify: This skill allows the Engineer to identify the use of device or item he finds on his adventures. It's Hit % begins at 25% and goes up 3% with every level gained

Level 4 Invent: Allows the Engineer to make his own creations with time. The engineer must first email staff his idea and they will approve it. Afterwards he can roll to see if his new invention is created. This skill may only be used once per month. ***Note unlike their other skills this skill begins at 15% to hit and gains +3% to hit for every level gained***

STAT REQUIREMENTS AN RESTRICTIONS

Minimum of 15 Intellegence

Minimum of 18 Technology Know-How