BARBARIAN
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Free of the comforts
and constraints of civilization, barbarians survive in lands that civilized
folk only dwell in when they can hide behind high walls. The cosmopolitan
nature of some parts of the Flanaess is confusing to barbarians, but city
folk are used to odd sights and usually accept barbarians without batting
an eye.
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BARD
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The Flanaess
bards are as likely to create their own heroic sagas as they are to sing
of others' exploits.
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CLERIC
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The Flanaess
clerics function as described in the Player's Handbook, except that no
clerics serve just a cause, philosophy, or abstract source of divine power.
The dieties are very real, and events in recent history have forced these
divine beings to pay a great deal of attention to their mortal followers.
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DRUID
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Like clerics,
druids of the Flanaess recieve their spells from a particular patron deity,
always a deity of nature or animals. However, druids do not necessarily
see a clear division between nature and the divine forces that run through
nature. While many people think only of forests when they think of
druids, druids are also for the mountains, deserts, lakes and even swamps
of the Flanaess.
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FIGHTER
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Fighters are
at home in nearly every part of the Flanaess. While they are often
overlooked for praise because their skills are so common, great leaders
such as Randal Morn, Bruenor Battlehammer, and the late King Azoun IV of
Cormyr are very skilled warriors with reputations greater than the reach
of their swords.
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MONK
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Monastic orders
usually originate in civilized human lands. Unlike clerics and druids,
mons do not have to choose a patron deity, nor do monks have to associate
themselves with one of the schools listed in the Monistic Orders sidebar.
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PALADIN
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All paladins
of teh Flanaess are devoted to a patron deity, shosen at the start of their
careers as paladins. Like paladins of other lands, Flanaess paladins
must be both lawful and good.
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RANGER
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Vast areas of
the Flanaess are covered with ancient forests and populated by fantastic
creatures. The rangers of the Flanaess, along with the druids, and
occasionally barbarians, are the masters of these "empty" spaces.
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ROGUE
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In the Flanaess,
rogues are as often diplomats as thieves, a distinction often lost on those
who have come out on the losing end of a diplomatic negotiation.
Rogues are everywhere in the Flannaess, but no one neccessarily expects
them to be thieves.
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SORCERER
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Sorcerers are
(along with wizards) the foremost practitioners of what people in the Flanaess
refer to as the Art, the study and application of arcane magic.
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WIZARD
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Wizards, like
most people who can turn a person into a taodstool with a glance,
tend to be well respected or simply feared by common folk. The mightiest
mortals in the Flanaess are powerful wizards such as Peralay, Bane and
Merlin.
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