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Classes

All the information in Chapter 3: Classes in the Player's Handbook applies to the character classes in a Greyhawk Campaign setting.  There are also a number of Prestige Classes available for your characters to aspire to.


BARBARIAN
Free of the comforts and constraints of civilization, barbarians survive in lands that civilized folk only dwell in when they can hide behind high walls.  The cosmopolitan nature of some parts of the Flanaess is confusing to barbarians, but city folk are used to odd sights and usually accept barbarians without batting an eye.

BARD
 The Flanaess bards are as likely to create their own heroic sagas as they are to sing of others' exploits.

CLERIC
 The Flanaess clerics function as described in the Player's Handbook, except that no clerics serve just a cause, philosophy, or abstract source of divine power.  The dieties are very real, and events in recent history have forced these divine beings to pay a great deal of attention to their mortal followers.

DRUID
 Like clerics, druids of the Flanaess recieve their spells from a particular patron deity, always a deity of nature or animals.  However, druids do not necessarily see a clear division between nature and the divine forces that run through nature.  While many people think only of forests when they think of druids, druids are also for the mountains, deserts, lakes and even swamps of the Flanaess.

FIGHTER
 Fighters are at home in nearly every part of the Flanaess.  While they are often overlooked for praise because their skills are so common, great leaders such as Randal Morn, Bruenor Battlehammer, and the late King Azoun IV of Cormyr are very skilled warriors with reputations greater than the reach of their swords.

MONK
 Monastic orders usually originate in civilized human lands.  Unlike clerics and druids, mons do not have to choose a patron deity, nor do monks have to associate themselves with one of the schools listed in the Monistic Orders sidebar.

PALADIN
 All paladins of teh Flanaess are devoted to a patron deity, shosen at the start of their careers as paladins.  Like paladins of other lands, Flanaess paladins must be both lawful and good.

RANGER
 Vast areas of the Flanaess are covered with ancient forests and populated by fantastic creatures.  The rangers of the Flanaess, along with the druids, and occasionally barbarians, are the masters of these "empty" spaces.

ROGUE
 In the Flanaess, rogues are as often diplomats as thieves, a distinction often lost on those who have come out on the losing end of a diplomatic negotiation.  Rogues are everywhere in the Flannaess, but no one neccessarily expects them to be thieves.

SORCERER
 Sorcerers are (along with wizards) the foremost practitioners of what people in the Flanaess refer to as the Art, the study and application of arcane magic.

WIZARD
 Wizards, like most people who can turn a  person into a taodstool with a glance, tend to be well respected or simply feared by common folk.  The mightiest mortals in the Flanaess are powerful wizards such as Peralay, Bane and Merlin.

Prestige Classes
The following Prestige Classes are available in the campaign.  If your character wishes to persue another career path, please feel free do discuss it with the dungeon master.  Prestige classes marked with a "*" have special requirements not detailed in the appropriate books.

Sword & Fist
Defenders of Faith
Tome & Blood
Song & Silence
Masters of the Wild
Cavalier
 Church inquisitor*
Arcane Trickster
 
 
Devoted Defender
 Consecrated Harrier
Bladesinger
 
 
Duelist
 Contemplative
Blood Magus
 
 
Ghostwalker
Divine Oracle
Candle Caster
 
 
Gladiator
Holy Liberator
Elemental Savant
 
 
Halfling Outrider
 Knight of the Chalice*
 
 
 
Lasher
Sacred Exorcist 
Fatespinner
 
 
Master of Chains*
Sacred Fist
Mage of the Arcane Order
 
 
Order of the Bow Initiate*
Templar
Pale Master
 
 
Red Avenger*
Warpriest
Spellsword
 
 
 Tribal Protector*
 
True Necromancer
 
 
 Warmaster*
 
Wayfarer Guide
 
 
 Weapon Master*
 
 
 
 
 
 
 
 
 

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