| Feat | Type | Prerequisite | Benefit |
| Arcane Preparation | General | Cast arcane spells as bard or sorcerer | Ability to prepare spells as a wizard does. |
| Arcane Schooling* | General | Meet regional requirement | Ability to choose an arcane spell casting class as a favored class. |
| Artist | General | Meet regional requirement | +2 bonus to Perform checks and one Craft skill that involves art. |
| Blooded | General | Meet regional requirement | +2 bonus to Initiative and +2 bonus to Spot checks. |
| Bloodline of Fire* | General | Meet regional requirement | +4 bonus on saves versus fire effects. +2 bonus to the DC of any sorcerer spells with the fire descriptor. |
| Bullheaded | General | Meet regional requirement | +1 bonus on Will saves and +2 bonus to Intimidate checks. |
| Cosmopolitan** | General | Meet regional requirement | Makes a nonexclusive skill a class skill and receive a +2 bonus on checks with that skill. |
| Courteous Magocracy | General | Meet regional requirement | +2 bonus on all Diplomacy and Spellcraft checks. |
| Create Portal | Item Creation | Craft Wonderous item | You can create any portal whose prerequisites you meet. See chapter 2 in the Forgotten Realms Campaign Setting. |
| Daylight Adaptation | General | Meet regional requirement | You no longer suffer negative effects when exposed to bright light. |
| Delay Spell | Metamagic | Any other metamagic feat | A deleyed spell does not activate until 1 to 5 rounds later. |
| Discipline | General | Meet regional requirement | +1 bonus on Will saves and +2 bonus on Concentration checks. |
| Education* | General | Meet regional requirement | All Knowledge skills become class skills, +1 bonus to any two Knowledege skills of your choice. |
| Ethran | General | Female, Cha 11+, spellcaster level 1st+, society approved | +2 bonus to Animal Empathy checks, +2 bonus to Intuit Direction checks, and +2 bonus to all Charisma based skills against Rashemi. |
| Foe Hunter | General, Fighter | Meet regional requirement | +1 damage bonus and improved critical against a specific type of enemy, restricted by region. |
| Forester | General | Meet regional requirement | +2 bonus to Heal checks and +2 bonus to Wilderness Lore checks |
| Greater Spell Focus** | General | Spell Focus | +4 bonus to DC for saving throws for one school of magic. Does NOT stack with Spell Focus. |
| Greater Spell Penetration | General | Spell Penetration | +4 bonus on caster level checks to beat spell resistance. Does NOT stack with Spell Penetration. |
| Horse Nomad | General, Fighter | Meet regional requirement | Get Martial Weapon Proficiency (Composite shortbow) and +2 bonus to all Ride checks. |
| Improved Counter Spell | General | None | Instead of using the exact spell, you may use a spell of the same school as being cast. |
| Improved Familiar | General | Meet regional requirement | More creatures are available to the caster. |
| Innate Spell** | General | Meet regional requirement | Ability to cast a spell as a spell-like ability - takes a slot eigth levels higher. |
| Inscribe Rune | Item Creation | Int 13+, appropriate Craft skill, divine spellcaster level 3rd+ | You can cast any divine spell you have prepared as a rune. |
| Insidious Magic | Metamagic | Shadow Weave Magic | You can use the Shadow Weave to make your spells harder to detect. |
| Luck of Heroes | General | Meet regional requirement | +1 luck bonus on all saving throws. |
| Magical Artisan** | General | Any magical item creation feat | For one Item Creation feat you know, base cost and XP cost are multiplied by 75%. |
| Magical Training* | General | Int 10+, meet regional requirement | Ability to cast select 0-level spells. |
| Mercantile Background | General | Meet regional requirement | +2 bonus on Appraise checks and +2 bonus on skill checks for Craft and Profession skills of your choice. |
| Militia | General | Meet regional requirement | You get Martial Weapon Proficiencies (longbow & longsword) - In Luiren it is (shortbow & shortsword). |
| Mind Over Body* | General | Meet regional requirement | At 1st level you can use your Int modifer instead of Con for bonus hp. You gain +1 hp every time you gain a metamagic feat. |
| Pernicious Magic | Metamagic | Shadow Weave Magic | Your spells resist counterspell attempts by Weave users. |
| Persistant Spell | Metamagic | Extend Spell | Select spells duration become 24 hours. They take up slotts four levels higher. |
| Resist Poison* | General | Meet regional requirement | +4 bonus on Fortitude saving throws against poison. |
| Saddleback | General, Fighter | Meet regional requirement | +3 bonus to all Ride checks. |
| Shadow Weave Magic | General | Wis 13+, or patron deiety (Shaar) | From now on, your spells tap into the Shadow Weave and you are able to use items created in the Shadow Weave. |
| Signature Spell** | General | Spell Mastery | You may spontaneously cast a chosen spell just as a cleric can cast cure spells. |
| Silver Palm | General | Meet regional requirement | +2 bonus to Allprasie and +2 bonus to Bluff checks. |
| Smooth Talk | General | Meet regional requirement | +2 bonus to Diplomacy checks and +2 bonus to Sense Motive shecks. |
| Snake Blood* | General | Meet regional requirement | +2 bonus to Fortitude saves against poison and +1 to all Reflex saves. |
| Spellcasting Prodigy* | General | None | Treat your primary score as being two higher for purposes of spell DC and determining bonus spells. |
| Stealthy | General | Meet regional requirement | +2 bonus to Hide and +2 bonus to Move Silently checks. |
| Street Smart | General | Meet regional requirement | +2 bonus to Blff and +2 bonus to Gather Information checks. |
| Strong Soul | General | Meet regional requirement | +1 bonus to all Fortitude and Will saving throws as well as an additional +1 bonus to energy draining or death effect saving throws. |
| Survivor | General | Meet regional requirement | +2 bonus on Fortitude saves and +2 bonus on Wilderness Lore checks. |
| Tattoo Focus | Special | Specialized in a school of magic, meet regional requirement | +1 bonus to DC on specialized school of magic as well as +1 on caster checks for thar school of magic. |
| Tenacious Magic | Metamagic | Shadow Weave Magic | Your spells resist dispelling attempts by Weave users. |
| Thug | General | Meet regional requirement | +2 bonus on Initiative and +2 bonus on Intimidate checks. |
| Thunder Twin | General | Meet regional requirement | +2 bonus on all Charisma based checks. You have a twin sibling that you are able to detect. |
| Treetopper | General | Meet regional requirement | +2 bonus to Climb checks and you DO NOT lose your Dextarity bonus when fighting while climbing. |
| Twin Spell | Metamagic | Any other metamagic feat | Spells take effect twice, takes up a slot four levels higher. |
| Twin Sword Style | General, Fighter | Two weapon fighting, meet regional requirement | +2 bonus to armor class when fighting with two swords against a SINGLE opponent. |