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weclcome the the world of the antarian werekind

welcome to the world of the antarian werekind.this race is a cursed race.they are various in te form of the animal that they take.they have been on the antarian realm since antaria was antaria.since antaria is the first world ever to exsistence.these are the oldest clans of all the werekind without any dispute.depending on the clan is which god or goddess that they worship.there are many gods and goddesses of the werekind just like the other races.

the first of the werekind was perdurinn kulinthall.he was cursed by lord draline for trying to steal the talisman of the gods.perdurinn was forced to roam the either as a werecat.he was forced to go into the woods where he built the first realm of the werekind.his children and grand children expanded the realms of the werekind and there territory.they are still hunted for those who wish to wipe the werekind of the face of the world.so they are in constant battle with those whom they see as enemies.now i must get one thing straight.in the antarian world.there werekind clans are ruler either by an alpha male or alpha female.this just depends on the clan.and they are most often challenged for that position so the leaders of the clans must always be aware of who is who in there own clans.for to them the power structure is based on who is strongest,not on which house you were born too.they get the following abilities:

they can track anyone or thing for up to 4 miles until they lose them or find them.

they can hear all noises with in 200 feet of them.as if it was right next to them.

they can do claw damage in worrior form 8 points per level of the werekind.

in worrior they can bite for 10 points per level of the user.

howl they can summon up to 4 of there pack to tere aid in any given combat.

hide:they can hide for 4 rounds per level of the user and not be detected.

suprise attack:they can do triple damage of the normal damage if they suprise attack there victim .this is only the first round of combat.

frenzy:they can do into a complete frenzy in combat doing 30 points damage per every 2 levels of the user.up to 300 points damage.

disembowl:if there speed and dexterity is greater then the victims.they can disembowl there victim for 200 points damage.minus the defense power of the victim.

they are immune to cold

they are immune to poisons of less then 25 strength.there there stamina factor kicks in.

they will take half damage from electrical damage.

they have the following disadvantages:

fire does double the damage to them.

silver does triple the damage to them.

holywater does double the damage to them then other evil beings.

if in human form there immunity to poisons decreases by 3 strengths .which makes it 22.

they get the following to there stats:

minus one to wisdom and int

add 3 points to strength every 2 levels.

add 3 points to dexterity and speed every 2 levels.

add one point to evade every 3 levels.

the werehind comes in 3 forms:

homid form:the human ,elven,hobbit,etc.form.

animal form:they pure form of the animal that they were cursed with.wolf,pather.etc.

worrior form:this form is half and half.a humaniod form of both.this is when they are the most dangerous of the in combat.

they get the following special abilities:

call a lightning bolt does 5 pointes per level of the user.they can do this once per combat.

cold blast:this allows them to cast a beam of cold for 7 points per level of the user.this takes 20 werekind points.

fury strike:this allows them to do 100 points damge.this cost 45 werekind points.

toughskin:this allows the user to add 8 points to there defense power for 2 rounds per level of the user.this cost 40 werekind points.

stop internal damage:this allows the user to stop all eternal damage and to stop all diseases.this also allows them to protect again blood stop and bone crush.this cost 75 werekind points.

cold shell:this allows the user to protect themself for 100 points fire damage.this cost 60 werekind points.

rage bolt:this allows the user to cast a bolt of the bodies energy .for 200 points damage.this cost 75 werekind points.

this is the werekind as it is now.they are not all evil ones.some are looking for redemption and hopefully cured from what they percieve as a curse.they are great worriors.they also have there own healers and mages and such.you can usually tell the good neutral and evil clans for they are constantly battling one another.they are very clan based and they are completely loyal to there clan and the such.they do have there own social order,belief,and the such.they have built some great cities they have there own art liturature and the like.they are not just vicious animals here.

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