
. antarian healers spells: 1st level: 1.prayer;this spell allows user to commune with deity to recieve the spell they wish to use;i call upon the goddess findel or whomever your deity is to give me this spell of;____________, i thank they goddess for this gift you bestow upon me.this spell is required so all healers have it.this one require no magic base points. 2.heal I;thia allows user to heal some for 4 points per level of the user.this takes 2 rounds to cast and 4 magic basep points. 3.mend bone;this spell allows healer to mend bone. and it stops anymore health points for being lost do to the break.this takes 2 rounds to cast and 4 magic base points. 4.protection from evil;this spell allows healer to repell all evil and to keep for being possesed.this takes 2 rounds to cast and 5 magic base points. 5.slow poison;this allows healer to slow poison so it can be remove without victim losing anymore health.this takes 2 rounds to cast and 5 magic base points. 6.mystical hammer;this allows healer to create a mystical force in the shape of a hammer.does 2 points damage per level of healer.this takes 2 rounds to cast and 4 magic base points. 7.calm;this allows healer to stop all noises within 15' of his or her person.this takes 2 rounds to cast and 4 magic base points. 8.stop infection:this allows healer to stop all infections and cure them.this takes 2 rounds to cast and 4 magic base points. 9.bandage;this allows healer to seal any wound.to prevent anymore loss of health.this takes 2 rounds and 4 magic base points. 10.holy word I; this allows healer to do two points damage per level to any evil creature or being.3 rounds to cast and 6 magic base points. 2nd level: 1.stop poison; allows healer to stop all poison and restore up to 6 points of damage.this takes 3 rounds to cast and 6 magic base points. 2.purify food and drink;this allows healer to cure any food or drink for all disiease of poisons.this takes 3 rounds to cast and 6 magic base points. 3.light:this allows healer to create a temporary blinding light.it will also do 1 point damage per level to any night dwelling creature including vampires.this takes 3 rounds to cast and 7 magic base points. 4.detect charm; this allows healer to know of someone who has charm person and dispel it so healer wont be affected.this takes 2 rounds to cast and 7 magic base points. 5.find traps;this allows healer to find and remove all traps.this takes 2 rounds to cast and 7 magic base points. 6.flame sabre;this allows healer to create a stream of flame in shape of sabre,does 3 points of damage per level.this takes 3 rounds to cast and 8 magic base points. 7.heal burns;this allows healer to cure and restore 8 points of burn damage per level of the user.this takes 2 rounds to cast and 8 magic base points. 8.commune with animals;this allows healer to know and to speak and animals language.this takes 4 rounds to cast and 8 magic base points. 9.resist cold and fire;this allows healer to protect him or herself against all cold and fire damage 4 points damage per level of the user up to 200 points damage.this takes 3 rounds to cast and 10 magic base points. 10.heat steel;this allows healer to make opponent so hot it burns him for 3 points damage per level.this takes 3 rounds to cast and 10 magic base points. 3rd level: 1.call lightning;this allows healer to call a lightning bolt to do damage to victim for 4 points damage per level.this takes 4 rounds to cast ands 12 magic base points. 2.cure disease;this allows healer to cure all disease victims. and to restore half of all hit points of victim.this takes 5 rounds to cast and 14 magic base points. 3.cure blindness or deafness;this allows healer to cure blindness or deafness.this takes 4 rounds to cast and 16 magic base points. 4.remove curse;this allows healer to remove any curse.this takes 4 rounds to cast and 18 magic base points. 5.water walk;this allows healer to walk across water as it was a bridge.this takes 5 rounds to cast and 20 magic base points. 6.protect for fire;this allows healer to protect himself from all fire.this takes 4 rounds to cast and 25 magic base points. 7.snare;this allows healer to trap any enemy with in 17' of healer.this takes 4 rounds to cast and 28 magic base points. 8.findels healspell minor;this allows healer to restore 40 points to any given character.this takes 4 rounds to cast and 32 magic base points. 9.pamula beam;this allows healer to cast a beam of pure energy at enemy for 15 points of damage.this takes 4 rounds to cast and 35 magic base points. 4th level; 1.animate plants;this allows healer to animate vines to ensare enemy doing 4points damage per rd.until free.this takes 4 rounds to cast and 38 magic base points. 2.know lie;this allows healer to know if someone is lying.this takes 4 rounds to cast and 40 magic base points. 3.instill bravery; this allows healer to cast a aura around a companion so he or she will fight enemy even if all is lost.this takes 4 rounds to cast and 42 magic base points. 4.heal II;this allows healer to restore 6 points per level to any wounded person.this takes 4 rounds to cast and 44 magic base points. 5.wall of thorns;this allows healer to create an empassable wall of thorns,for all whom try to pass through it suffer 5 points damage per rd. until they are through it.this takes 4 rounds to cast and 46 magic base points. 6.mist of hiding: this allows healer to create a mist so thick that the enemy can not see healer.this takes 4 rounds to cast and 48 magic base points 7.findels heal spell major;this spell allows healer to heal 80 points to wounded character.this takes 4 rounds to cast and 52 magic base points. 8.move self;this allows healer to remove him or herself out of any hopeless situation instantly.this takes 4 rounds to cast and 56 magic base points. 5th level: 1.heal spell 3;this allows healer to cure 10 points of damage per level.this takes 4 rounds to cast and 60 magic base points. 2.dispel evil;this allows healer to remove all evil for his or her sight.this takes 4 rounds to cast and 64 magic base points. 3.moonbeam;this allows healer to cast a moonbeam that does 30 points of damage to enemy.this takes 4 rounds to cast and 65 magic base points. 4.wall of fire;this allows healer to create an impassable wall of fire.this takes 4 rounds to cast and 66 magic base points. 5.quest; this allows healer to give any companion one level if they complete a quest of healers choice.this takes 4 rds to cast and 67 magic base points. 6.atonment;this allows healer to make even the most evil creature or being atone for their wrong doings.takes 4 rds.to cast and 67 magic base points. 7.findels blade barrier;this allows healer to form a barrier of blades between him or herself and the attacker doing 75 points of damage to the enemy.takes 4 rds.to cast and 72 magic base points. 8.copycat;this allows healer to take the form of the enemy with all stats and health and all weapons for 6rds.works once per week real time.this takes 4 rounds to cast and 75 magic base points. 6th level: 1.findels ultimate heal spell;this allows healer to heal 50 points of damage per every 3rd level of obtaining spell.takes 4 rds. to cast and 77 magic base points. 2.reincarnation;this allows healer to bring sole of a dead companion into another form.all stats are lost an have to start over in new form.this takes 4 rds. to cast and 80 magic base points 3.plasma replenish;this spell allows healer to turn a vampire back into a human if the human has been turned into vampire with in 6 months real time.takes 4 rounds to cast and 81 magic base points. 4.holy vessel;this allows healer to transport himself through the lands of the evil kind unharm.this works once per month real time.takes 4 rds.to cast and 85 magic base points. 5.cure internal bleeding and hemeraging;this allows healer to repair all internal damage to any wound person and to stop the loss of any more health.takes 4 rds.to cast and 86 magic base points. 6.repell undead;this allows healer to stop any assult by an undead being including a vampire.by using the holy word of there god or goddess.this takes 4 rounds to cast and 87 magic base points. 7th level: 1.ressurection;this allows healer to ressurrect any fallen companion.this only brings them alive again.takes 90 magic base points and 6 rounds to cast. 2.findels blessing;this allows healer to bless any given companion so that they can not be harmed in combat for 4 turns.takes 4 rounds to cast and 90 magic base points. 3.findels restoration;this allows healer to restore all health and stats to any companion or self.this can only be used every two weeks real time.takes 4 rounds to cast and 90 magic base points. 4.dralines fire ;this spell for the healer allows the healer to surround enemy with hellfire causing 85 points of damage.takes 4 rounds to cast and 90 magic base points. 5.blacklands word;this allows healer to instantly kill any undead creature,even the vampire.does not matter the power of the undead being.this can be used once every 3 months real time.takes 4 rounds to cast and 90 magic base points. 6.astral walk;this allows user to get the advice of otherworldly beings and travel the deminsions in spirit form.this cost 100 magic base points.this last 4 round per level of the user.
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