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VAMPIRE THE E-MAIL MASQUERADE

The Unofficial Play By E-mail RPG

MAIN

-HOME

-APPLY

-THE GAME

INFORMATION

-VAMPIRES

-CLANS

-TRADITIONS

-GENERATIONS

-THE EMBRACE

-HISTORY

-THE CITY

-THE CHARACTERS

HIERARCHY

-THE PRINCE

-THE PRIMOGEN

-JUSTICARS

ALIGNMENT

-CAMARILLA

-SABBAT

-ANARCHS

-WEREWOLVES

-DEMONS

-GHOULS

-INNOCUU

-OTHER

ARCHIVES

-ARCHIVES

LINKS

-LINKS

-WHITE WOLF

HUMANITY

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The most common Path is one of Humanity, it is the path that all vampires are created to, since most vampires were once human. This is the Path your character will
continue to follow if they are a part of a Camarilla clan, some Independents also follow this path. It's fairly easy to play a path of Humanity, because as a player you
ARE obviously human yourself and the ethics and motivations of this Path  are not difficult to understand.We strongly advise that you select this Path if you are a
beginner.

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The virtues of a vampire following a path of Humanity are Conscience, Self Control and Courage.

Conscience is basically your character's idea of moral justice. Self control is her ability to control situations in which she might be faced with a
scenario that will provoke the Hunger. Courage- is how your character will react to situations and things that scare all  kindred, such as fire or
sunlight..

A vampire with a path of Humanity is one who follows and adheres to the Traditions of the Camarilla and upholds the Masquerade. For this
reason it is usually Camarilla aligned clans and vampires who follow this Path.

Your vampire struggles against the inner beast- this is her own personal conflict and will have a profound effect upon the way he or she behaves
in the course of the game.


Please E:Mail Any Questions Or Comments To

VTEMGameMaster@Hotmail.com