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VAMPIRE THE E-MAIL MASQUERADE

The Unofficial Play By E-mail RPG

MAIN

-HOME

-APPLY

-THE GAME

INFORMATION

-VAMPIRES

-CLANS

-TRADITIONS

-GENERATIONS

-THE EMBRACE

-HISTORY

-THE CITY

-THE CHARACTERS

HIERARCHY

-THE PRINCE

-THE PRIMOGEN

-JUSTICARS

ALIGNMENT

-CAMARILLA

-SABBAT

-ANARCHS

-WEREWOLVES

-DEMONS

-GHOULS

-INNOCUU

-OTHER

ARCHIVES

-ARCHIVES

LINKS

-LINKS

-WHITE WOLF

COMMON TERMS

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This is a list of as many of the terms as i could find, They also have a definition. These are a very good read at they help you understand much of the terminilogy on
the rest of the site. There are also great for in character game posts.

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ANARCH
A rebel among the Kindred, one with no respect for the elders.

BARRENS, THE
The areas of a city that are devoid of life - graveyards, abandoned buildings and parks.

BECOMING, THE
The moment one becomes a vampire; the metamorphosis from mortal to Kindred. Also called The Change.

BOOK OF NOD
The "sacred" book of the Kindred, tracing the race's origins and early history. It has never been published in its entirety,

BEAST, THE
The drives and urges which prompt a vampire to become entirely a monster, forsaking all Humanity, Vide Man infra.

BLOOD
The vampire's heritage. That which makes a vampire a vampire, or simply the actual blood of the vampire.

BLOOD KINDRED
The relationship between vampires of the same lineage and clan. The idea is much the same among mortals.

BLOOD OATH
The most potent bond which can exist between vampires; the receiving of blood in an acknowledgment of mastery.

BROOD
A group of vampires gathered around a leader (usually their sire). A brood may in time become a clan (q.v.).

CAITIFF
A vampire with no clan, frequently used in a derogatory fashion. To be clanless is not a virtue among the Kindred.

CAMARILLA, THE
A global sect of vampires in which all Kindred may hold membership. Its rule is far from absolute. a

CHILDE
A derogatory term for a young, inexperienced, or foolish vampire. The plural form is childer.

CLAN
A group of vampires who share certain mystic and physical characteristics. Vide lineage, bloodline.

DIABLERIE
The consumption of the blood of another vampire. The elders do so out of need, whereas the anarchs do so out of desire for power.

DOMAIN
The fiefdom claimed by a vampire, most often a prince. Invariably a city.

ELDER
A vampire who is 300 years of age or older. Elders consider themselves the most powerful Kindred, and usually engage in their own Jyhad.

ELYSIUM
The name given for the places where Elders meet and gather. Commonly the opera, theater, or other public places of culture.

EMBRACE, THE
The act of transforming a mortal into a vampire by draining the mortal's blood and replacing it with a small amount of the vampire's own blood.

FLEDGLING
A young, newly created vampire. Vide Neonate, Whelp

GENERATION
The number of steps between a vampire and the mythical Caine. Caine's get were the second generation, their brood the third, and so on.

GEHENNA
The end of the third cycle; the impending Armageddon when the Antediluvians shall awaken and devour all vampires.

GHOUL
A servant created by allowing a mortal to drink Kindred blood without the draining that would give rise to a progeny.

HAVEN
The home of a vampire or the place where it sleeps during the day.

HUNGER, THE
As with mortals and other animals, the drive to feed. For vampires, though it is much more intense.

INCONNU, THE
A sect of vampires, mostly Methuselahs, who have removed themselves from both mortal and Kindred affairs.

JYHAD, THE
The secret war being waged between the few surviving Vampires of the Third Generation, using younger Vampires as playing pieces.

KINDRED
A vampire. Many elders consider even this term to be vulgar, and prefer to use a more poetic word such as "Cainite."

KISS
To take the blood of a mortal, or the act of taking blood in general.

LUPINE
A werewolf, the mortal enemy of the vampires.

LUSH
A vampire who habitually feeds upon prey who are under the influence of drink or drugs in order to experience the sensations thereof.

LIFE, THE
A euphemistic term for mortal blood taken as sustenance. Many Kindred regard the term as affected and prissy.

MAN, THE
The element of humanity which remains in a vampire, and which strives against the base urgings of the Beast (q.v.)

MASQUERADE, THE
The effort begun after the end of the great wars to hide Kindred society from the mortal world. A policy reaffirmed after the time of the Inquisition.

PRINCE
A vampire who has established a claim to rulership over a city, and is able to support that claim nil disputandum.

ROGUE
A vampire who feeds upon other vampires, either out of need or perversion. Vide "Diablerie."

SABBAT, THE
A sect of vampires controlling much of eastern North America. They are violent and bestial, reveling in needless cruelty.

SECT
General name for one of the three primary groups among the Kindred - the Camarilla, Sabbat or Inconnu.

SIRE
The parent-creature of a vampire, used both as the female and male form.

VESSEL
A potential or past source of blood, typically a human.

 


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