Thanks to those who submitted spells and abilities
Rules
-You may only do each spell on a person once a week.
-All RARE members must accept the spell.
-If the spell was part of something important, like an attack or kidnapping,
and you believe that the person has done the spell incorrectly, or lied about
the amount of magic that they have or so forth, you may submit a log of the
incident and your complain to the Lord of Spells.
-Again, to do a spell, if you put down that your magic is 12 and you roll
1d25 and get a 10, then the spell is successful, if you get a 14 however,
then the spell is not successful
-You may attempt to block the spell, if the person was successful with the
spell, then you may roll 1d25 and if you get the less than or equal to whatever
your Magic is (as stated on the registration card) then the spell was
unsuccessful. The person may not try the same spell on you again for
a week.
-You can choose to try these spells on Non-RARE members, however they do
not have to accept them (In our opinion a true role-player would, but thats not for us to decide)
-No RARE member can say that magic doesn't affect them or something along
those lines.
-In order to use the spells, you must first have a RARE Mage Reg# and your character
must first be registered.
-These spells are not for spars, or to be attempted to be used as enhancers,
they're for brawling, unofficial attacks, that sort of thing.
The Spells
*You can submit a new spell at the end of this section*
*It would probably be a good idea to print these out if you plan on using
them*
Switch Spell
Lasts for 30 minutes
"All magic is, is change...
change this thought to that thought,
move it all around and remix the
universe."
Reality Warp
Lasts for 30 minutes
"Reality is perception.
Perceptions change,reality
is fluid, and thus can be changed
to what I see fit."
Death Spell
You do this once
"Lords of death hear my words.
I beg of thee to vanquish my enemy,
Carry the soul to Hades' gate."
Terrain Spell
Lasts for up to 3 attacks
"Gaea mother of the earth I invoke
thee to do my bidding,the earth
itself is mine to command."
Element Spell
Lasts for up to 3 attacks
"I invoke the Elments...
Earth, air, water, spirit, fire...
My bidding you will do..
To defeat my foe."
Phase Spell
Lasts until you leave the room
"I command the building blocks
of my body,I can lower and raise
my density at will, from diamond
to mist."
Paralization Spell
30 minutes
"Gravity now binds you
Your strength has been drained down through,
A slave to the floor
Your power to resist is no more."
Fire Haze Spell
Can only be done once
"Ast kiranann kair Soth-aran
Suh kali Jalaran."
By: Merlin Arcmagus (merlin5483)
Lesser Fireball Spell
Can only be done once
"Drish Fetts Drish Fetts Lorgon Trits"
By: Merlin Arcmagus (merlin5483)
Flare Ray
Lasts for 30 minutes
"Calleth upon my psyche and will
Lendeth me the strength of my true force
Smite my foes with vigor and devotion!
Aleck, Mantis Orions Atkins!"
By: Elmsdor Lukan, Elven Nemesis (elmsdor)
Invoking Power
Only used once, lasts 30 minutes
"Calm and quiet like rain...."
"My strentgh, 10 fold I will gain"
"But a price to be paid..."
"Thou shall go insane!"
By: Jenava (hyurlianangel)
Crimson Lightning
One time only spell
"Red Blood runs down cruelly with the lightning"
By: Jenava (hyurlianangel)
Magic Defense Shield
Lasts 5 Turns
"Oh Lords of RARE, I summon ye"
to nullify, the spells of the."
By: Lord Diablo Augustus (diabloaugustus)
This Spell is a spell for practical jokers, it will change the victim into
that of the opposite sex.
When this spell is invoked the user may change anything he wishes into something
else, it's a stronger version of the switch spell, so when you use it make
sure you really want to mess with the victim.
This spell is a death Spell, you can use it at the end of a Death Match or
an Assassination Attempt. It's more of an insult than anything, it sends
them to hell.
When you invoke this spell you can control rocks, lava, dirt, anything in the ground,
once envoked you can do whatever you wish with it, form giant hands to crush
enemies, or make armor out of stone.
The effects of this spell can be dangerous and once again make sure you really
want to hurt the Victim, after you have said the spell you can pick any element
you want to beat on the victim with , or you can hit him or her with all
of them at once.
When you use this spell your mind has to be only on this, you have to control
your molecules or they will scatter and you be nothing but a memory, but
if you do it right, you will be able to lower and raise your density at will.
Just as the name says, this spell paralizes people. It's a pretty good spell
if you want to kidnapp someone or if you get in a bar fight.
This spell completely annihilates everything (not people)within a 60 foot
radius. Setting everything ablaze it hits with an almost indistinguishable
fire.
A fireball that harms one target with high impact damage. It wont neccesarily
set them on fire but will hit hard.
Utilising the psyche and the aura of one's body, one can control the conductivity
of molecules of the body and channel it into a fierce electrical ray. Should
one have sufficient strength or training, the effects can be debilative and/or
degenerative on the body of the targetted. At this, it can affect their
metabolism and healing rate for up to 30 minutes.
A very powerful, but yet deadly spell. This spell increases your strength
immensily but beware! This spell can also drive one insane after the first
5 mintues of use!
High voltage which strikes down to the closest target to you. This spell
is mostly likely going to give them a bit o' shock, but not give them electric
death.
This is a defense shield, which works for five turns, to nullify all spells cast on you.