All enhancers must be purchased with RARE GPs. When you purchase an enhancer, a receipt will be given to you as well as the GC of the guild you are in. If the GC suspects you of purchasing more than what you can with the GP you should have, he has the right to strip you of them unless you have proof of the GP.
There are 6 types of enhancers. Attack, defense,perception, stealth, clerical, and elemental.
When you purchase an enhancer and receive your receipt, you must place the Enhancer Registration Number on the receipt into your profile or web site.
Enhancers can be used in DMs, SMs, Assassinations, Spars, MSs, etc if it is agreed to in the terms. During matches such as DMs or spars, up to 3 enhancers may be used. *NOTE* If more than one attack, or defense enhancer is being used in battle, they will both work at the same time. For example, if you are attacked and you are using two +3 Defense enhancers, the total damage taken away will be 6. The same applies for Attack Enhancers, but not Elementals. For an enhancer to be used during battle, they nust first be stated at the very begging, and then every time they are being used thereafter in the battle. Like for instance you can say ::he runs up to XXXXXX with his blade and slashes it across his chest:: then roll, and the say that you did +5 damage because of your enhancer. It must be like this ::runs up to XXXXX with his Masamune Blade (+5A) and slashes across his chest:: . This does not apply for armor however, it only needs to be stated once at the beggining of the battle.
Attack/Defense Enhancers
Attack and Defense enhancers may be used in any battle from AA's to KA's to DM's to SM's. Attack enhancers simply add the number (e.g. Masamune+5 Attack)to your roll for attack, and deduct the number (e.g. Dragon Armor+5 Defense), for the opponents roll.
Stealth/Perception Enhancers
Stealth and Perception Enhancers are used during an AA. Enhancers must be stated during the attempt with a valid reg#. The enhancers work like this. If you are the assassin, you would be using a Stealth Enhancer. The stealth enhancer will increase the roll it takes for the victim to spot the assassin. Example: The assassin is using a Cloak of Darkness(+1 Stealth), so when the victim rolls a 2d20 perception check, instead of the normal 2 hits to spot the assassin, it would be 3. Perception Enhancers work the opposite and are used by the AA victim. Example: You are being AAd and you have a Ring of Sences(+1 Perception) when you roll your perception check, you would add 1 on to the total hits.
Elemental Enhancers
Elementals are unique and powerful enhancers, which is why they cost a great deal more than the usual enhancers. Elementals can be bought in 5 power stages. 1d5, 1d10, 2d5, 2d10, and 2d20. 2d20 Elementals however require special permission to buy from the Lords of RARE, as they are extremely powerful and should not be handed out to just anyone. Elementals work like this. First, at the beggining of the the battle, like any other battle, the terms must be agreed that enhancers may be used and the elemental must be stated with reg# at the beggining. When an attack is made and it is stated that the elemental is being used, you roll your normal attack roll and then the dice of your Elemental. The number that the elemental roll comes up will be added onto your total roll, but is not counted as you would for a normal roll. So for example you have a 1d10 elemental, you make your attack and roll a total of 26 for your normal dice roll. You then roll your elemental dice, 1d10 and add what comes up to your normal roll.
So say you roll your elemental and it comes up 6. you would add 6 to the 26 you rolled earlier for a total of 32 hits.
Clerical Enhancers
Clerical Enhacners are for priests and healers to use during healings and rezzes. Some enhancers may add on to your total roll, or give you an extra roll during a rezz.