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Willoughby

Character Name: Willoughby Race: Forest Gossamar Age: 58
Profession: Ranger "Prestige class" Ethic: Neutral True Gold: 200
Experience: 0 Level: AP 1 Hit Points: 25 + 3 Magic Points:
Sex: Male Height: 5'2" Weight: 102 lbs.
Eye Color: Dark Green Hair Color: Dark Brown
To Hit: 22% + 7 = 29% thrown/shot + 5 + 5 = 39% bow
22 + 7 + 2 = 31% melee + 5 = 36% scimitar/longsword
Evade: 21%
STR: 16 Damage Bonus: + 1 dmg melee
DEX: 20 + 2 Bonus: + 7% to Evade, + 7% To Hit thrown/shot, + 4 dmg thrown/shot, + 7% To Hit melee
CON: 20 + 1 Bonus: + 3 hp, 35% immunity against poisons
COM: 15 Bonus: N/A
WIS: 16 Prayer Bonus: + 5%, + 1 dmg
INT: 15 - 2 Bonus: knows common and 3 other languages
CHARM: 9 - 2Bonus: N/A
MAGIC: 9 Bonus: 6% Chance of Power surge
Deity: Silvia Deity: Bedlam Deity: SilverMyst Deity: Roderick
Spells: n/a
Prayers:
Rangers begin to show Druidic powers of Silvia and Bedlam in the early part of their careers "at lvl 1 as Silvia and lvl 2 as Bedlam" but cannot use this power from until level 7 and Bedlam at lvl 8. A Rangers powers are very strong after they have trained in the druidic arts but they wait use this power due to proving to their chosen gods.
Lvl 7 Silvia's Touch....This prayer to Silvia heals one person for 1d4 "+ 1 per a lvl."
Lvl 8 Nature Walk ,,,This power from Silvia allows the ranger to Actually make a Direct connection with nature giving them + 5% to hit and + 5% to evade **note this cannot be used where the land is Dead**
Lvl 9 Bedlam's Feral Fury ..This power from Bedlam allows the Ranger to connect with the speed and strength of a bear, giving them + 3 to dmg for d6 rounds
Lvl 10 Silvia's Tears....This power from Silvia heals the lands 1d100 feet for every lvl past lvl 4 in a destroyed or infertile area with rain falling from the blue skies.
Lvl 11 Silvia's Sight ..This power allows the Ranger to Actually see through a given animals eyes for d10 rounds
Lvl 12 Bedlam's Natural Armor - The Ranger is able to create addition armor for himself, made from the elements provided around him, be it earth, stone, wood , or water . The element called for melds to his/her touch and forms onto his body , over his current armor (if any) granting a + 2% soak for every lvl.
Lvl 13 Silvia's healing breath... This Ability from Silvia heals all in the party d9 + 2 per a lvl heal for d3 rounds. "If successful the Ranger cannot do any action other than evade for the amount of rounds rolled + 1 round in addition. This Prayer may only be used once every two days."
Character Skills:
Skill 1: Battle Sense + 2 to checks against suprises
Skill 2: Eavesdropping 'home in' to particular conversation being spoken & remember what is being said, while appearing to be doing something else; 10% to detect noise as a thief
Skill 3: Kissing
Skill 4: No Noticeable Effect
Combat Skills:
Fighting Skill: Weapon Mastery + 2% to hit with a melee weapon
Evade Skill: Quickness + 2% to evade
Companion: N/AAllies: Ghost "Rangers"
Armor:
Body: Studded Leather 23% soak - 1% Evade
Shield: Buckler 5% Soak
Helm: Cap 3% Soak
Foot Wear: Riding Boots 4% Soak - 2% Evade
Misc:
Soak % Total: 35% Evade Mod. Total: 21 + 7 + 2 - 1 - 2 = 26%
Weapon List:
Longsword,1D8 Longbow/10 Arrows, 1D8
Character Items:
Small Adventurer's Pack, Small Waterskin, Small Sack, 6 Torches, 1 Flint and Steel, 1 Water flask, 1 Backpack, 1 Fishing string and Hooks, 2 Small pouches (contain 2 herbs apiece), 2 large pouches for herbs with herbs for wounds and to stop infections (contain 3 herbs apiece), 1 50 foot rope.
Character Background:
Well you can ask him or you can ask around, though I'd not hesitate to say neither way is advisable or reliable...
Character Homepage:
Registry Date:27/11/01 Last Update: 0/0/01