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Arrane_Sooree

Character Name: Arrane_Sooree Race: Forest Gossamar Age: 217
Profession: Ranger (Prestige Class) Ethic: Neutral Good Gold: 200
Experience: 400 Level: 2 Hit Points: 25 + 3 Magic Points:
Sex: Female Height: 5'4" Weight: 117 lbs
Eye Color: Amethyst Hair Color: Brown
To Hit: 25% + 5 = 30% thrown/shot & melee
25% + 5 + 5 + 5 + 2 = 42% (bow)
25% + 5 + 5 = 35% (longsword/scimitar)
Evade: 25%
STR: 18Damage Bonus: + 2 dmg melee
DEX: 18 + 2Bonus: + 5% Evade; + 5% Hit thrown/shot; + 3 dmg thrown/shot; + 5% Hit melee
CON: 19 + 1Bonus: + 3 hp; 25% immunity against poisons
COM: 15Bonus: N/A
WIS: 16Prayer Bonus: + 5%, + 1 dmg
INT: 16 - 1Bonus: knows common and 4 other languages
CHARM: 13 - 2Bonus: N/A
MAGIC: 5Bonus: 10% chance of Power surge
Deity: Lunarin: God of Balance, and the Neutral Paladins Deity: Silvia: Goddess The All-Mother of LotSM, Earth, Nature, Seasons and Wildlife Deity: Chance: God of Chance, Fortune, Luck, Mischief, and Travel Deity: Bedlam: God of War, Glory, and Strength
Spells:
Prayers:
Rangers start as priests of Silvia and Bedlam at level 1 but cannot use the priest prayers until level 3 to prove they are strong enough, hence the requirement of 16 wisdom and have the same percents of priests.

Lvl 3 Nature Walk: This Prayer to Silvia allows the Ranger to actually make a direct connection with nature giving them + 10 % to hit and +5% to evade **note this cannot be used where the land is Dead**

Lvl 4 Silvias Touch: This prayer to Silvia heals one person for 1d5 "+1 per a lvl begining at lvl 2"

Lvl 5 Bedlam's Ferel Fury: This Prayer to Bedlam allows the ranger to connect with the speed and strength of a bear, giving them + 3 to dmg for d6 rounds

Lvl 6 Silvia's Tears: This Prayer to Silvia heals the lands 1d100 feet for every lvl past lvl 4 in a destroyed or infertile area with rain falling from the blue skies.

Lvl 7 Silvia's Sight: This Prayer to Silvia allows the Ranger to Actually see through a given animal's eyes for d20 rounds.

Lvl 8 Bedlam's Natural Armor: The Ranger is able to create additional armor for himself, made from the elements provided around him, be it earth, stone, wood, or water. The element called forth melds to his/her touch and forms onto his body, over his current armor (if any) granting a +5% soak for every lvl.

Lvl 9 Silvia's healing breath: This prayer to Silvia heals all in the party d6+4 heal for d3 rounds. "If succesful the Ranger cannot do any other action but evade for the amount of rounds rolled + 1 round in addition, a Ranger must be of Lvl 9 or higher for this to work at all.

Character Skills:
Skill 1: Find Water 10 mins to use; char. only move at 1/2 normal rate; only used once per day; allows char. to find enough water to sustain himself for one day. +5% (Ranger)
Skill 2: Foraging 5%/level
Skill 3: Rope Use familiar with all sorts of knots; can tie knots that slip, hold tightly, slide slowly, or loosen with quick tug; if hands bound & held with a knotted rope make skill check to escape.
Skill 4: Weapon Improvisation found usable weapon 1d6 dmg from area around him
Ranger Skills:
Ranger Skill % Base: 30%
Animal Friendship+ 2%
Animal Lore+2/level
Animal Speak
Bowing/Fletching construction time for long/short bow 1 week, composite bows 2 weeks, up to 20, 1d8 arrows made in 1 day
Climbing+ 2%
Direction Sense + 2%
Herbal Lore
Hunting+ 2%
Leather Working
Plant Recognition
Plant Remedies
Stealth+ 2%
Tracking
Wilderness Survival + 2 to Con vs starvation
Combat Skills:
Fighting Skill: Archery + 2% to Archery
Evade Skill: Quickness + 2% Evade
Companion: N/AAllies: Ghost "Rangers"
Armor:
Body: Studded Leather 23% soak - 1% Evade
Shield: Buckler 5% Soak
Helm: Cap 3% Soak
Foot Wear: Slippers + 4% Evade
Misc:
Soak % Total: 31% Evade Mod. Total: 25 + 5 + 2 - 1 + 4 = 35%
Weapon List:
Crossbow/10 Bolts, 1D7 Longsword,1D8
Character Items:
Small Adventurer's Pack, Small Waterskin, Small Sack, 1 Longsword, 1 Studded leather, 1 Buckler, 1 cap, 1 slippers, 6 Torches. 1 Flint and Steel, 1 Waterflask, 1 Fishing string and Hooks, 2 Small pouches (small pouches contain 2 herbs apiece), 2 large pouches for herbs with herbs for wounds and to stop infections (large pouches contain 3 herbs apiece), 1 50 foot rope.
Character Background:
Character Homepage:
Registry Date:08/10/01 Last Update: 25/11/01