| Character Name: Adelina Bamarre | Race: Talon | Age: 19 |
| Profession: Ranger (Prestige class) | Ethic: True Neutral | Gold: 750 |
| Experience: 565 | Level: 3 | Hit Points: 35 + 1 | Magic Points: 0 |
| Sex: Female | Height:5'5" | Weight: 107 lbs |
| Eye Color: Purple | Hair Color: Silver |
| To Hit: Thrown/Shot: 32 + 8 = 40% Melee: 32 + 6 = 38% | Base Evade: 32% |
| STR: 20 | Melee Damage Bonus: +4 dmg |
| DEX: 20 | Bonus:+5% Evade, +5% To Hit Thrown/Shot, +3 Dmg Thrown/Shot, +5 To hit Melee |
| CON: 17 | Bonus: +1 hp, 17% immunity against poisons |
| COM: 11 | Bonus: N/A |
| WIS: 18 | Prayer Bonus: +15%, +3 dmg |
| INT: 16 | Bonus: knows common and 5 other languages, + 1 Spell |
| CHARM: 13 | Bonus: N/A |
| MAGIC: 5 | Bonus: 10% chance of Power surge |
| Deity: Silvia |
Deity: Bedlam |
Deity: None |
Deity: None | |
Rangers start as priests of Silvia and Bedlam at level 1 but cannot use the priest prayers until level 3 to prove they are strong enough, hence the requirement of 16 wisdom and have the same percents of priests Lvl 3 Nature Walk: This Prayer to Silvia allows the Ranger to actually make a direct connection with nature giving them + 10 % to hit and +5% to evade **note this cannot be used where the land is Dead** Lvl 4 Silvia's Touch: This prayer to Silvia heals one person for 1d5 "+1 per a lvl beginning at lvl 2" Lvl 5 Bedlam's Feral Fury: This Prayer to Bedlam allows the ranger to connect with the speed and strength of a bear, giving them + 3 to dmg for d6 rounds Lvl 6 Silvia's Tears: This Prayer to Silvia heals the lands 1d100 feet for every lvl past lvl 4 in a destroyed or infertile area with rain falling from the blue skies. Lvl 7 Silvia's Sight: This Prayer to Silvia allows the Ranger to Actually see through a given animals eyes for d20 rounds. Lvl 8 Bedlam's Natural Armor: The Ranger is able to create addition armor for himself , made from the elements provided around him , be it earth , stone, wood, or water . The element called forth melds to his/her touch and forms onto his body , over his current armor (if any) granting a +5% soak for every lvl. Lvl 9 Silvia's healing breath: This prayer to Silvia heals all in the party d6+4 heal for d3 rounds. "If succesful the Ranger cannot do any other action but evade for the amount of rounds rolled + 1 round in addition, a Ranger must be of Lvl 9 or higher for this to work at all. |
| Skill 1: NightSight | +4 to this skill (working at night in the forest), Takes a round to adjust eyesight, then see double/triple distance with a small source of light (starlight). Cannot see colours, but even small movements easily detected. Works on things hiding in shadows, only if there is very little light around in the first place. Does NOT affect/enhance blind fighting at all. |
| Skill 2: Camouflage | expert at outdoor camouflage, Using natural substances (grass, mud, sticks, etc.), can attempt to blend himself & his companions into undergrowth, takes about 3 rounds per person to carry out & is effective only as long as characters are still and silent. Buildings also camouflaged, taking about 2 hours to hide small cottage, require maintenance about every week to repair & replace disguise. |
| Skill 3: | |
| Skill 4: | |
| Ranger Skill % Base: 30% | |
| Animal Friendship | + 2% |
| Animal Lore | +2/level |
| Animal Speak | |
| Bowing/Fletching | construction time for long/short bow 1 week, composite bows 2 weeks, up to 20, 1d8 arrows made in 1 day |
| Climbing | + 2% |
| Direction Sense | + 2% |
| Herbal Lore | |
| Hunting | + 2% |
| Leather Working | |
| Plant Recognition | |
| Plant Remedies | |
| Stealth | + 2% |
| Tracking | |
| Wilderness Survival | + 2 to Con vs starvation |
| Fighting Skill: Archery | + 2% to Archery |
| Evade Skill: Quickness | +2% evade |
| Companion: Golden Hawk | Allies: N/A |
| Body: Padded Leather | 20% Soak |
| Shield: | N/A |
| Helm: | |
| Foot Wear: | |
| Misc: | Soak % Total: 20% | Evade Mod. Total: 32 + 2 = 34% |
| Scimitar d10 | |
| Small Adventurer's Pack, Small Waterskin, Small Sack,1 Scimitar, Padded leather, 1 cloak, 1 boots, 1 reinforced cap, 1 Bracers, 6 Torches, 1 Flint and Steel, 1 Waterflask, 1 Fishing string and Hooks, 2 Small pouches (small pouches contain 2 herbs apiece), 2 large pouches for herbs with herbs for wounds and to stop infections (large pouches contain 3 herbs apiece), 1 50 foot rope. |
| Registry Date:August 21, 2001 | Last Update: January 2, 2002 |