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Dilexis (NPC)

 
Name: Dilexis Race: Dark Gossamar Age: 200 Profession: Shadow Walker "Prestige class" Ethic: Chaotic Neutral
Level: n/a Hit Points: 90 Magic Points: 144
Sex: Male Height: 6'6" Weight: 185  lbs Eye Color: Crimson Red Hair Color: Black

To Hit %(Melee) : 76%  To Hit: (Thrown/shot)66% Throwing/shot   Evade %: 74%  Damage +:+1(Melee), +3(Throwing, etc..)
STR: 16 DEX: 20 CON: 20 COM: 5
WIS: 14 INT: 20-2 (race)=18  CHARM: 5 MAGIC: 16
Experience: n/a Gold: 200
Deity: Tyzia: Goddess of Corruption, Darkness/Night, and Nightmares

Chance: God of Chance, Fortune, Luck, Mischief, and Travel

Blaze: God of History, Legend, Magic, Music, and Song

Wicket: Goddess of Death, Hatred, Misery and the Underworld

 Shadow Walker Skills: 

Hear Noise - The ability to stop and listen for noises other than normal sounds in the group...( must be 10 feet away from non Thieves Assassins or Shadow Walkers and concentrating to use the ability.

Pick Pockets - The ability to Pilfer Items from someone unknowingly {if someone fails within 10% of their ability they are Caught trying to pilfer something}.

Whisper Stalk - The ability to move across any surface quietly and unheard.

Shadow Walk - The ability to slip into Shadows or behind things large enough to hide their Body seemingly vanishing entirely { Shadows must be present or something to hide behind or the ability fails. }

Find traps - The ability to find the presence of traps be it magical or normal { there is a -10% to find if the trap is magical }

Remove traps - The ability to remove Traps effectively disarming them be it magical or normal { there is a -10% to remove the trap if it is magical }

Build Traps - The ability to Build Traps that work { if the check fails it means the trap is defective and will not work }

Climb - The ability to move up any surface { -25% if it is Glass or a magical surface }

Disguise - The ability to make themselves look like someone else with the use of makeup and different clothing.

Sleight of hand - the ability to make things appear or vanish with fast movements of their hands.

Shadow Bite - To use this ability the Shadow Walker must have rolled both successful Shadow Walk and Whisper Stalk.

Gaming - Roll of Int and Dex

Appraising - Roll of Int

Ambidexterity - No rolls needed is auto

Spells:


Shadow Drain - Casting cost is 4 mp per globe. For every level of the Shadow Walker A 1d4 Damaging globe of Inky Black Darkness that sinks into a victims body draining their very essence away from a hit victim into the caster (note that if at full hp the spell only drains hp from the hit target and does not give the caster extra hp if already at full hp). The effect of the globe is Evadable but non soakable.

Summon Shadow Beast - Casting cost is 6 mp lasting 1 round +3 per level of the caster {IE Lvl 3 would last 6 rounds} the summoned Shadow Beast has 3/4 of he summoners hp to hit and evade with 30% soak it has Dual attack of 2d4+2 dmg .A creature of pure darkness forms from existing shadows within 25 feet of the caster and will obey its master to the death or until its summoning time is over and it returns back to the realm of the shadows.

Summon Shadow Armor - 6 mp casting cost. +20% to armor class, lasting as many rounds as the casters level. {IE meaning Lvl 3 lasts for 3 rounds}

Skills: Escape Artist, Mage/Mystic Lore, Rope Use, Reading/Writing, Alertness, Appraising, Artifact Lore, Battle Sense, Bribery, Danger Sense, Display Weapon Prowess, Endurance, Evasion, Forgery, Heraldry, Information Gathering, Poisons, Riding Land Based, Torture, Torture Resistance, Sharp eyes.
Fighting Skill: Wild Fighting, Blind Fighting, Pinpoint Weakness, Weapon Mastery, Swordsmanship(+2 to hit), Swordsmanship Advanced (addt'l +5% to hit, d4 to dmg with Sword), Dual Attack, Dual Weapons Evade Skill: Quickness(+2% evade), Avoid Arrows (+3% to Evading arrows, thrown stones, and other ranged weapons), Block (+ 2% to blocking attempts) , Deflect( + 2% to Evade Attempts ), Guard ( + 2% to Evade Attempts ), Guard Companion ( + 2% to Protection Attempts) , Parry (+3% to evade)
Companion: N/A Allies (Loyalty):  Musical Item: None
Character Magic Items: 
Armor:  Studded Leather 23% soak - 1% Evade Shield: Buckler 5% Soak Helm: Cap 3% Soak
Weapon 1: Longsword,1D8 Weapon2: Sai, 1D6 Foot Wear: Slippers + 4% Evade

Character Items: Small Adventurer's Pack, Small Water skin, Small Sack, 

Character Background: The Master of the Shadow Walkers .. not much is known about this dark one besides he is very skilled and slips in and out of the shadows ... when his name is said a shudder of fear is sent through those hearing his name because he is a legend that lives slipping in and out of dark slaying all who oppose him and his followers.

Homepage:Registry Date: September 19, 2001 Last Update: September 21, 2001