Site hosted by Angelfire.com: Build your free website today!

GOBLIN MOUNDS

Goblin Gate Gaurd
Guts: 25 Wits: 21
Abilities: none
Items: Marks, Gold Nuggets, Crossbow
Advice: Never pay them for entrance. They are a test of wether or not you should go in the mounds. If you get as much as a scratch go back to the Forest.
Goblin Party
Guts: 40 Wits: 24
Abilities: none
Items: Marks, Gold Nuggets, Opal, Miners Cap, Goblin Pick
Advice: Trade first, kill second.
-
Worms
Guts: 59 Wits: 21
Abilities: Swallows any glowing Equipment on adventurers; Sick
Items: Gold Nuggets, Seltzer Water, Goblin Pike Miners Cap, War Boots
Advice: Don't put glow on items you want to keep. It will rust and ruin it.
Swindler
Guts: 26 Wits: 26
Abilities: Backstab&Swindle
Items: Marks, Gold Nuggets, Turnip, Thief Insurance, Wierd Knife, War Boots
Advice: Have Thief Insurance and do not trade with him.
Goblin Wizards
Guts: 26 Wits: 29
Abilities: Mesmerize x2; Backstab&Swindle
Items: Marks, Opal, Quartz, Garnet, Glow Scroll, Identify Scroll, Mystic Robes, Magic Staff
Advice: Fight with caution. He is easy to kill, but has deadly magic.