

GOBLIN MOUNDS
Goblin Gate Gaurd
 |
| Guts: 25 |
Wits: 21 |
| Abilities: none |
| Items: Marks, Gold Nuggets, Crossbow |
| Advice: Never pay them for entrance. They are a test of wether or not you should go in the mounds. If you get as much as a scratch go back to the Forest. |
Goblin Party
 |
| Guts: 40 |
Wits: 24 |
| Abilities: none |
| Items: Marks, Gold Nuggets, Opal, Miners Cap, Goblin Pick |
| Advice: Trade first, kill second. |
-
Worms
 |
| Guts: 59 |
Wits: 21 |
| Abilities: Swallows any glowing Equipment on adventurers; Sick |
| Items: Gold Nuggets, Seltzer Water, Goblin Pike Miners Cap, War Boots |
| Advice: Don't put glow on items you want to keep. It will rust and ruin it. |
Swindler
 |
| Guts: 26 |
Wits: 26 |
| Abilities: Backstab&Swindle |
| Items: Marks, Gold Nuggets, Turnip, Thief Insurance, Wierd Knife, War Boots |
| Advice: Have Thief Insurance and do not trade with him. |
Goblin Wizards
 |
| Guts: 26 |
Wits: 29 |
| Abilities: Mesmerize x2; Backstab&Swindle |
| Items: Marks, Opal, Quartz, Garnet, Glow Scroll, Identify Scroll, Mystic Robes, Magic Staff |
| Advice: Fight with caution. He is easy to kill, but has deadly magic. |