

FIELDS
Rodents
|
| Guts: 4 |
Wits: 7 |
| Abilities: Sick |
| Items: Teeth |
| Advice: A very easy kill even for a young one. Buy armor so you don't get sick. |
Merchants
 |
| Guts: 3 |
Wits: 8 |
| Abilities: none |
| Items: Marks, Torch, Food, Staff, Rope, Clothes |
| Advice: Try to help them.If you fail and find out they are magic casters be cautious because they will hypnotize you. If not then kill them. |
Goblins
 |
| Guts: 6 |
Wits: 6 |
| Abilities: none |
| Items: Marks, Food, Rusty Dagger |
| Advice: Show no mercy, attack at will. |
Gypsy
 |
| Guts: 9 |
Wits: 8 |
| Abilities: none |
| Items: Marks, Torch, Throwing Knife, Rope, Leather Jacket |
| Advice: Do not trade with them. They will steal from you. |
Centaurs
 |
| Guts: 12 |
Wits: 8 |
| Abilities: none |
| Items: Marks, Quartz, Longbow |
| Advice: Trade at first, and if you fail kill them. |
Wizards
 |
| Guts: 3 |
Wits: 10 |
| Abilities: Mesmerize |
| Items: Marks, Opal, Healing Salve, Staff |
| Advice: Looks like a merchant, but after you don't succeed in helping them, be cautious before killing them. |
Mercenary
 |
| Guts: 29 |
Wits: 35 |
| Abilities: none |
| Items: Marks, Healing Salve, Pike, Half Plate |
| Advice: A tough battle for a new one. Easy for a strong one |