Site hosted by Angelfire.com: Build your free website today!

FIELDS

Rodents
Guts: 4 Wits: 7
Abilities: Sick
Items: Teeth
Advice: A very easy kill even for a young one. Buy armor so you don't get sick.
Merchants
Guts: 3 Wits: 8
Abilities: none
Items: Marks, Torch, Food, Staff, Rope, Clothes
Advice: Try to help them.If you fail and find out they are magic casters be cautious because they will hypnotize you. If not then kill them.
Goblins
Guts: 6 Wits: 6
Abilities: none
Items: Marks, Food, Rusty Dagger
Advice: Show no mercy, attack at will.
Gypsy
Guts: 9 Wits: 8
Abilities: none
Items: Marks, Torch, Throwing Knife, Rope, Leather Jacket
Advice: Do not trade with them. They will steal from you.
Centaurs
Guts: 12 Wits: 8
Abilities: none
Items: Marks, Quartz, Longbow
Advice: Trade at first, and if you fail kill them.
Wizards
Guts: 3 Wits: 10
Abilities: Mesmerize
Items: Marks, Opal, Healing Salve, Staff
Advice: Looks like a merchant, but after you don't succeed in helping them, be cautious before killing them.
Mercenary
Guts: 29 Wits: 35
Abilities: none
Items: Marks, Healing Salve, Pike, Half Plate
Advice: A tough battle for a new one. Easy for a strong one