 | Albion.Advanced.Classes
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Paladin-Starting Class: Fighter. A holy warrior devoted to the Church. Paladins specialize in group-based combat, and have spells that help their teammates in combat. He is a good armed fighter, but his strict code of Chivalry makes him not quite as effective as the Armsman. Fighters become Paladins by joining the Church of Albion.
Armsman-Starting Class: Fighter. The basic man of arms from the legends. Unlike the Paladin, the Armsman can (and will) do anything necessary to win a fight. He can use almost all weapons and armor. Fighters become Armsmen by joining the Defenders of Albion.
Mercenary-Starting Class: Fighter. A fighter who specializes in fast attacks and weapon styles. The Mercenary gets evade and dual-wielding skills, but is limited to chain armor. He can also use short bows. Fighters become Mercenaries by joining the Guild of Shadows.
Scout-Starting Class: Rogue. A specialist in Longbow archery as well as hunting and tracking skills. A Rogue becomes a Scout by joining the Defenders of Albion.
Cleric-Starting Class: Acolyte. One who has devoted their entire life to the Church of Albion, Clerics perform the essential role of healing and preparing their realmmates for battle. Acolytes become Clerics by joining the Church of Albion
.Friar -Starting Class: Acolyte. A religous zealot who joins the Defenders of Albion and fights alongside his arms-bearing Realmmates. Friars get healing prayers as well as quarterstaff combat styles.
Wizard -Starting Class: Elementalist. Following in the footsteps of Merlin, the friend and protector of Arthur, Wizards call upon the elemental forces of fire and ice. They also exclusively learn how to shape the element of air to become deadly clouds that affect large areas of the battlefield. Elementalists become Wizards by joining the Academy.
Theurgist -Starting Class: Elementalist. Theurgists are specialist mages who learn the element of earth, and its use in summoning rock and earth elementals to help them in combat. At higher levels, they also learn spells that help with siege warfare. Elementalists become Theurgists by joining the Defenders of Albion.
Sorcerer -Starting Class: Mage. Sorcerers are spellcasters who specialize in mind control of their enemies. They can even control lesser-intelligence creatures and command them to do their bidding. Mages become Sorcerers by joining the Academy.
Cabalist -Starting Class: Mage. Cabalist are Mages that have embraced the darker side of magic and engage in studies of spirit destruction and creation. Their specialty is creating Golems out of inanimate matter that can be commanded to do their bidding. Mages become Cabalists by joining the Guild of Shadows.
Infiltrator -Starting Class: Rogue. A Roguish class that specializes in stealthy movement, traps, locks, and hiding. The Infiltrator is very good at spying on enemy Realms. Rogues become Infiltrators by joining the Guild of Shadows.
Minstrel -Starting Class: Rogue. Although not a spellcaster in the strict sense, the Minstrel has songs that perform many of the same effects. He can also use weapons and armor. Rogues become Minstrels by joining the Academy.